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- import bge
- #import Settings
-
- def main():
-
- cont = bge.logic.getCurrentController()
- own = cont.owner
- dict = bge.logic.globalDict
- scene = bge.logic.getCurrentScene()
- black = scene.objects['black']
- shuvit_logo = scene.objects['shuvit_logo']
- scenes = bge.logic.getSceneList()
-
- if dict['overlay_fadein'] == 1:
- for i in scenes:
- if i.name == "fade_in":
- scene2 = i
- scene2.end()
- cont.activate(own.actuators['add_fade'])
-
- if dict['overlay_fadeout'] == 1:
- dict['overlay_fadeout'] = 0
- black.playAction('black_fade', 100,200, layer=2, play_mode=0)
- shuvit_logo.playAction('logo_fade', 100,200, layer=0, play_mode=0)
-
- if dict['load_timer'] > 0:
- dict['load_timer'] -= 1
- if dict['load_timer'] == 3:
- scenes = bge.logic.getSceneList()
-
- dict['load_timer'] == 0
- cont.activate(own.actuators['reload_game'])
-
- #main()
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