Shuvit game master repo. http://shuvit.org
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  1. TRANS_LAYER = 12
  2. MAIN_LAYER = 10
  3. fliplay = 3
  4. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  5. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  6. revertlist = ['revert1', 'revert2', 'fak_revert1', 'fak_revert2', 'revert3', 'revert4']
  7. reg_manuallist = ['reg_manual', 'reg_nmanual', 'fak_manual', 'fak_nmanual']
  8. reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide', 'reg_bsboard', 'reg_back_invert']
  9. fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'fak_noseg', 'fak_nosegr', 'fak_nosegl', 'fak_noseslide', 'fak_tailslide', 'fak_bsboard']
  10. walk_exits = ['reg_walk', 'reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out', 'reg_sit', 'reg_dropin', 'reg_air', 'fak_walk', 'fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out', 'fak_sit', 'fak_air']
  11. lands = ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_manual_left', 'fak_manual_right', 'fak_manual', 'fak_nmanual', 'fak_nmanual_left', 'fak_nmanual_right'] + ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop']
  12. class a_class:
  13. def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef, opposite):
  14. self.name = name
  15. self.start = start
  16. self.end = end
  17. self.dname = dname
  18. self.dstart = dstart
  19. self.dend = dend
  20. self.layer = layer
  21. self.speed = speed
  22. self.mode = mode
  23. self.blendin = blendin
  24. self.intro = intro
  25. self.intro_frames = intro_frames
  26. self.exits = exits
  27. self.force_exit = fe
  28. self.fef = fef
  29. self.opposite = opposite
  30. reg_walk = a_class(
  31. #player armature action name, start, end frames
  32. 'reg_nwalk2', 0, 30,
  33. #deck action name, start, end frames
  34. 'b_reg_walk', 0, 30,
  35. #layer, speed, mode (0 = play, 1 = loop), blendin
  36. 1, .5, 0, 20,
  37. #intro, length
  38. None, 0,
  39. #exits
  40. #['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out']
  41. walk_exits,
  42. #force exit, frame
  43. None, 0,
  44. #opposite
  45. None)
  46. reg_walkFast = a_class(
  47. #player armature action name, start, end frames, start, end frames
  48. 'reg_run.001', 51, 90,
  49. #deck action name, start, end frames
  50. 'b_reg_run', 51, 90,
  51. #layer, speed, mode (0 = play, 1 = loop), blendin
  52. 1, 1, 0, 10,
  53. #intro, length
  54. None, 0,
  55. #exits
  56. #['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard']
  57. walk_exits,
  58. #force exit, frame
  59. None, 0,
  60. #opposite
  61. None)
  62. reg_idle = a_class(
  63. #player armature action name, start, end frames
  64. 'reg_idle1', 1, 120,
  65. #deck action name, start, end frames
  66. 'b_reg_idle1', 1, 120,
  67. #layer, speed, mode (0 = play, 1 = loop), blendin
  68. 1, .5, 1, 20,
  69. #intro, length
  70. None, 0,
  71. #exits
  72. #['reg_walk', 'reg_walkFast', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_sit', 'reg_onboard'],
  73. walk_exits,
  74. #force exit, frame
  75. None, 0,
  76. #opposite
  77. None)
  78. reg_idle2 = a_class(
  79. #player armature action name, start, end frames
  80. 'reg_idle2_', 1, 120,
  81. #deck action name, start, end frames
  82. 'b_reg_idle2', 1, 120,
  83. #layer, speed, mode (0 = play, 1 = loop), blendin
  84. 1, .5, 0, 20,
  85. #intro, length
  86. None, 0,
  87. #exits
  88. #['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  89. walk_exits,
  90. #force exit, frame
  91. None, 0,
  92. #opposite
  93. None)
  94. reg_idle3 = a_class(
  95. #player armature action name, start, end frames
  96. 'reg_idle3', 1, 120,
  97. #deck action name, start, end frames
  98. 'b_reg_idle3', 1, 120,
  99. #layer, speed, mode (0 = play, 1 = loop), blendin
  100. 1, .5, 0, 20,
  101. #intro, length
  102. None, 0,
  103. #exits
  104. #['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  105. walk_exits,
  106. #force exit, frame
  107. None, 0,
  108. #opposite
  109. None)
  110. reg_idle4 = a_class(
  111. #player armature action name, start, end frames
  112. 'reg_idle4', 1, 120,
  113. #deck action name, start, end frames
  114. 'b_reg_idle4', 1, 120,
  115. #layer, speed, mode (0 = play, 1 = loop), blendin
  116. 1, .5, 0, 20,
  117. #intro, length
  118. None, 0,
  119. #exits
  120. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  121. walk_exits,
  122. #force exit, frame
  123. None, 0,
  124. #opposite
  125. None)
  126. reg_idle5 = a_class(
  127. #player armature action name, start, end frames
  128. 'reg_idle5', 1, 120,
  129. #deck action name, start, end frames
  130. 'b_reg_idle5', 1, 120,
  131. #layer, speed, mode (0 = play, 1 = loop), blendin
  132. 1, .5, 0, 20,
  133. #intro, length
  134. None, 0,
  135. #exits
  136. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  137. walk_exits,
  138. #force exit, frame
  139. None, 0,
  140. #opposite
  141. None)
  142. reg_idle6 = a_class(
  143. #player armature action name, start, end frames
  144. 'reg_idle6', 1, 120,
  145. #deck action name, start, end frames
  146. 'b_reg_idle6', 1, 120,
  147. #layer, speed, mode (0 = play, 1 = loop), blendin
  148. 1, .5, 0, 20,
  149. #intro, length
  150. None, 0,
  151. #exits
  152. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle4', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  153. walk_exits,
  154. #force exit, frame
  155. None, 0,
  156. #opposite
  157. None)
  158. reg_idle7 = a_class(
  159. #player armature action name, start, end frames
  160. 'reg_idle7', 1, 120,
  161. #deck action name, start, end frames
  162. 'b_reg_idle7', 1, 120,
  163. #layer, speed, mode (0 = play, 1 = loop), blendin
  164. 1, .5, 0, 20,
  165. #intro, length
  166. None, 0,
  167. #exits
  168. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle', 'reg_jump', 'reg_onboard'],
  169. walk_exits,
  170. #force exit, frame
  171. None, 0,
  172. #opposite
  173. None)
  174. reg_jump = a_class(
  175. #player armature action name, start, end frames
  176. #'reg_jump', 1, 10,
  177. 'a_jump_t', 9, 27,
  178. #deck action name, start, end frames
  179. 'b_reg_jump', 1, 5,
  180. #layer, speed, mode (0 = play, 1 = loop), blendin
  181. 3, .75, 0, 5,
  182. #intro, length
  183. None, 0,
  184. #exits
  185. ['reg_idle', 'reg_walk_air', 'reg_onboard'],
  186. #force exit, frame
  187. 'reg_walk_air', 12,
  188. #opposite
  189. None)
  190. reg_walk_air = a_class(
  191. #player armature action name, start, end frames
  192. #'reg_walk_air', 10, 10,
  193. 'a_jump_t', 27, 27,
  194. #deck action name, start, end frames
  195. 'b_reg_walk_air', 10, 10,
  196. #layer, speed, mode (0 = play, 1 = loop), blendin
  197. 1, .5, 0, 5,
  198. #intro, length
  199. None, 0,
  200. #exits
  201. #['reg_walk_air_out', 'reg_onboard', 'reg_walk', 'reg_walkFast'],
  202. walk_exits,
  203. #'reg_walk_air_out',
  204. #force exit, frame
  205. None, 0,
  206. #opposite
  207. None)
  208. reg_walk_air_out = a_class(
  209. #player armature action name, start, end frames
  210. #'reg_walk_air', 10, 40,
  211. 'a_jump_t', 27, 49,
  212. #deck action name, start, end frames
  213. 'b_reg_walk_air', 10, 40,
  214. #layer, speed, mode (0 = play, 1 = loop), blendin
  215. 1, 1.5, 1, 5,
  216. #intro, length
  217. None, 0,
  218. #exits
  219. #['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
  220. walk_exits,
  221. #force exit, frame
  222. 'reg_idle', 20,
  223. #opposite
  224. None)
  225. reg_sit_in = a_class(
  226. #player armature action name, start, end frames
  227. 'reg_sit', 1, 65,
  228. #deck action name, start, end frames
  229. 'b_reg_jump', 1, 65,
  230. #layer, speed, mode (0 = play, 1 = loop), blendin
  231. 1, 1, 1, 20,
  232. #intro, length
  233. None, 0,
  234. #exits
  235. ['reg_idle', 'reg_walk'],
  236. #force exit, frame
  237. None, 0,
  238. #opposite
  239. None)
  240. reg_sit = a_class(
  241. #player armature action name, start, end frames
  242. 'reg_sit', 65, 65,
  243. #deck action name, start, end frames
  244. 'b_reg_jump', 65, 65,
  245. #layer, speed, mode (0 = play, 1 = loop), blendin
  246. 1, 1, 1, 20,
  247. #intro, length
  248. None, 0,
  249. #exits
  250. ['reg_idle', 'reg_walk'],
  251. #force exit, frame
  252. None, 0,
  253. #opposite
  254. None)
  255. reg_onboard = a_class(
  256. #player armature action name, start, end frames
  257. #'reg_noffboard', 24, 1,
  258. 'reg_onboard', 1, 100,
  259. #deck action name, start, end frames
  260. #'b_reg_offboard', 24, 1,
  261. 'b_reg_onboard', 1, 100,
  262. #layer, speed, mode (0 = play, 1 = loop), blendin
  263. 4, 2, 0, 5,
  264. #intro, length
  265. None, 0,
  266. #exits
  267. ['reg_roll'],
  268. #force exit, frame
  269. 'reg_roll', 98,
  270. #opposite
  271. None)
  272. reg_offboard = a_class(
  273. #player armature action name, start, end frames
  274. 'reg_noffboard', 1, 40,
  275. #deck action name, start, end frames
  276. 'b_reg_offboard', 1, 40,
  277. #layer, speed, mode (0 = play, 1 = loop), blendin
  278. 4, 1, 0, 5,
  279. #intro, length
  280. None, 0,
  281. #exits
  282. #['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
  283. walk_exits,
  284. #force exit, frame
  285. 'reg_idle', 39,
  286. #opposite
  287. None)
  288. reg_roll = a_class(
  289. #player armature action name, start, end frames
  290. 'nreg', 1, 60,
  291. #deck action name, start, end frames
  292. 'b_reg', 1, 60,
  293. #layer, speed, mode (0 = play, 1 = loop), blendin
  294. 1, .5, 1, 10,
  295. #intro, length
  296. None, 0,
  297. #exits
  298. ['reg_idle', 'fak_offboard' 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  299. #force exit, frame
  300. None, 0,
  301. #opposite
  302. 'fak_roll')
  303. reg_turnLeft = a_class(
  304. #player armature action name, start, end frames
  305. 'nreg_left', 10, 30,
  306. #deck action name, start, end frames
  307. 'b_reg_left', 10, 30,
  308. #layer, speed, mode (0 = play, 1 = loop), blendin
  309. 1, .5, 1, 20,
  310. #intro, length
  311. None, 0,
  312. #exits
  313. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnRight', 'reg_stop'],
  314. #force exit, frame
  315. None, 0,
  316. #opposite
  317. None)
  318. reg_turnRight = a_class(
  319. #player armature action name, start, end frames
  320. 'nreg_right', 10, 30,
  321. #deck action name, start, end frames
  322. 'b_reg_right', 10, 30,
  323. #layer, speed, mode (0 = play, 1 = loop), blendin
  324. 1, .5, 1, 20,
  325. #intro, length
  326. None, 0,
  327. #exits
  328. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnLeft', 'reg_stop'],
  329. #force exit, frame
  330. None, 0,
  331. #opposite
  332. None)
  333. reg_manual_left = a_class(
  334. #player armature action name, start, end frames
  335. 'reg_manual_left', 10, 90,
  336. #deck action name, start, end frames
  337. 'b_reg_manual_left', 10, 90,
  338. #layer, speed, mode (0 = play, 1 = loop), blendin
  339. 1, 1, 1, 20,
  340. #intro, length
  341. None, 0,
  342. #exits
  343. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  344. #force exit, frame
  345. None, 0,
  346. #opposite
  347. None)
  348. reg_manual_right = a_class(
  349. #player armature action name, start, end frames
  350. 'reg_manual_right', 10, 90,
  351. #deck action name, start, end frames
  352. 'b_reg_manual_right', 10, 90,
  353. #layer, speed, mode (0 = play, 1 = loop), blendin
  354. 1, 1, 1, 20,
  355. #intro, length
  356. None, 0,
  357. #exits
  358. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  359. #force exit, frame
  360. None, 0,
  361. #opposite
  362. None)
  363. reg_opos_in = a_class(
  364. #player armature action name, start, end frames
  365. 'noposin', 1, 80,
  366. #deck action name, start, end frames
  367. 'b_reg', 1, 10,
  368. #layer, speed, mode (0 = play, 1 = loop), blendin
  369. 1, 1, 1, 15,
  370. #intro, length
  371. None, 0,
  372. #exits
  373. ['reg_opos'],
  374. #force exit, frame
  375. 'reg_opos', 78,
  376. #opposite
  377. 'fak_opos')
  378. reg_opos = a_class(
  379. #player armature action name, start, end frames
  380. 'nopos', 1, 80,
  381. #deck action name, start, end frames
  382. 'b_reg', 1, 10,
  383. #layer, speed, mode (0 = play, 1 = loop), blendin
  384. 1, 1, 1, 15,
  385. #intro, length
  386. 'reg_opos_in', 80,
  387. #exits
  388. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  389. #force exit, frame
  390. None, 0,
  391. #opposite
  392. 'fak_opos')
  393. reg_nopos = a_class(
  394. #player armature action name, start, end frames
  395. 'nnopos', 20, 20,
  396. #deck action name, start, end frames
  397. 'b_reg', 1, 1,
  398. #layer, speed, mode (0 = play, 1 = loop), blendin
  399. 1, 1, 1, 15,
  400. #intro, length
  401. None, 0,
  402. #exits
  403. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_stop'],
  404. #force exit, frame
  405. None, 0,
  406. #opposite
  407. None)
  408. reg_pump = a_class(
  409. #player armature action name, start, end frames
  410. 'nopos', 1, 80,
  411. #deck action name, start, end frames
  412. 'b_reg', 1, 10,
  413. #layer, speed, mode (0 = play, 1 = loop), blendin
  414. 1, 1, 1, 15,
  415. #intro, length
  416. None, 0,
  417. #exits
  418. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  419. #force exit, frame
  420. None, 0,
  421. #opposite
  422. None)
  423. reg_pump_left = a_class(
  424. #player armature action name, start, end frames
  425. 'nreg_pump_left', 10, 30,
  426. #deck action name, start, end frames
  427. 'b_reg_left', 10, 30,
  428. #layer, speed, mode (0 = play, 1 = loop), blendin
  429. 1, .5, 1, 15,
  430. #intro, length
  431. None, 0,
  432. #exits
  433. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  434. #force exit, frame
  435. None, 0,
  436. #opposite
  437. None)
  438. reg_pump_right = a_class(
  439. #player armature action name, start, end frames
  440. 'nreg_pump_right', 10, 30,
  441. #deck action name, start, end frames
  442. 'b_reg_right', 10, 30,
  443. #layer, speed, mode (0 = play, 1 = loop), blendin
  444. 1, .5, 1, 15,
  445. #intro, length
  446. None, 0,
  447. #exits
  448. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  449. #force exit, frame
  450. None, 0,
  451. #opposite
  452. None)
  453. reg_push = a_class(
  454. #player armature action name, start, end frames
  455. 'reg_push2', 1, 70,
  456. #deck action name, start, end frames
  457. 'b_reg', 1, 1,
  458. #layer, speed, mode (0 = play, 1 = loop), blendin
  459. 1, 1, 0, 10,
  460. #intro, length
  461. None, 0,
  462. #exits
  463. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_stop'],
  464. #force exit, frame
  465. None, 0,
  466. #opposite
  467. None)
  468. reg_push_goof = a_class(
  469. #player armature action name, start, end frames
  470. 'reg_push_goof', 1, 35,
  471. #deck action name, start, end frames
  472. 'b_reg', 1, 1,
  473. #layer, speed, mode (0 = play, 1 = loop), blendin
  474. 1, .5, 0, 10,
  475. #intro, length
  476. None, 0,
  477. #exits
  478. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_stop'],
  479. #force exit, frame
  480. None, 0,
  481. #opposite
  482. None)
  483. reg_stop = a_class(
  484. #player armature action name, start, end frames
  485. 'reg_stop', 1, 30,
  486. #deck action name, start, end frames
  487. 'b_reg', 1, 1,
  488. #layer, speed, mode (0 = play, 1 = loop), blendin
  489. 1, .5, 1, 20,
  490. #intro, length
  491. None, 0,
  492. #exits
  493. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right'],
  494. #force exit, frame
  495. None, 0,
  496. #opposite
  497. None)
  498. reg_powerslide_in = a_class(
  499. #player armature action name, start, end frames
  500. 'nreg_powerslide2', 0, 20,
  501. #deck action name, start, end frames
  502. 'b_reg_powerslide2', 0, 20,
  503. #layer, speed, mode (0 = play, 1 = loop), blendin
  504. 1, 1, 1, 10,
  505. #intro, length
  506. None, 0,
  507. #exits
  508. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  509. #force exit, frame
  510. None, 0,
  511. #opposite
  512. None)
  513. reg_fs_powerslide_in = a_class(
  514. #player armature action name, start, end frames
  515. 'nreg_powerslide', 0, 20,
  516. #deck action name, start, end frames
  517. 'b_reg_powerslide', 0, 20,
  518. #layer, speed, mode (0 = play, 1 = loop), blendin
  519. 1, 1, 1, 10,
  520. #intro, length
  521. 'None', 0,
  522. #exits
  523. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  524. #force exit, frame
  525. None, 0,
  526. #opposite
  527. None)
  528. reg_powerslide = a_class(
  529. #player armature action name, start, end frames
  530. 'nreg_powerslide2', 20, 20,
  531. #deck action name, start, end frames
  532. 'b_reg_powerslide2', 20, 20,
  533. #layer, speed, mode (0 = play, 1 = loop), blendin
  534. 1, 1, 1, 10,
  535. #intro, length
  536. 'reg_powerslide_in', 20,
  537. #exits
  538. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  539. #force exit, frame
  540. None, 0,
  541. #opposite
  542. None)
  543. reg_fs_powerslide = a_class(
  544. #player armature action name, start, end frames
  545. 'nreg_powerslide', 20, 20,
  546. #deck action name, start, end frames
  547. 'b_reg_powerslide', 20, 20,
  548. #layer, speed, mode (0 = play, 1 = loop), blendin
  549. 1, 1, 1, 10,
  550. #intro, length
  551. 'reg_fs_powerslide_in', 20,
  552. #exits
  553. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  554. #force exit, frame
  555. None, 0,
  556. #opposite
  557. None)
  558. reg_brfoot = a_class(
  559. #player armature action name, start, end frames
  560. 'brfoot', 1, 30,
  561. #deck action name, start, end frames
  562. 'b_brfoot', 1, 30,
  563. #layer, speed, mode (0 = play, 1 = loop), blendin
  564. 1, .75, 1, 10,
  565. #intro, length
  566. None, 0,
  567. #exits
  568. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  569. #force exit, frame
  570. 'reg_air', 20,
  571. #opposite
  572. None)
  573. reg_frfoot = a_class(
  574. #player armature action name, start, end frames
  575. 'frfoot', 1, 30,
  576. #deck action name, start, end frames
  577. 'b_brfoot', 1, 30,
  578. #layer, speed, mode (0 = play, 1 = loop), blendin
  579. 1, .75, 0, 10,
  580. #intro, length
  581. None, 0,
  582. #exits
  583. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  584. #force exit, frame
  585. 'reg_air', 20,
  586. #opposite
  587. None)
  588. reg_blfoot = a_class(
  589. #player armature action name, start, end frames
  590. 'blfoot', 1, 30,
  591. #deck action name, start, end frames
  592. 'b_brfoot', 1, 30,
  593. #layer, speed, mode (0 = play, 1 = loop), blendin
  594. 1, .75, 1, 10,
  595. #intro, length
  596. None, 0,
  597. #exits
  598. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  599. #force exit, frame
  600. 'reg_air', 20,
  601. #opposite
  602. None)
  603. reg_flfoot = a_class(
  604. #player armature action name, start, end frames
  605. 'flfoot', 1, 30,
  606. #deck action name, start, end frames
  607. 'b_brfoot', 1, 30,
  608. #layer, speed, mode (0 = play, 1 = loop), blendin
  609. 1, .75, 0, 10,
  610. #intro, length
  611. None, 0,
  612. #exits
  613. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  614. #force exit, frame
  615. 'reg_air', 20,
  616. #opposite
  617. None)
  618. reg_manual = a_class(
  619. #player armature action name, start, end frames
  620. 'reg_manual', 10, 90,
  621. #deck action name, start, end frames
  622. 'b_reg_manual', 10, 70,
  623. #layer, speed, mode (0 = play, 1 = loop), blendin
  624. 1, 1, 1, 10,
  625. #intro, length
  626. None, 0,
  627. #exits
  628. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  629. #force exit, frame
  630. None, 0,
  631. #opposite
  632. None)
  633. reg_nmanual = a_class(
  634. #player armature action name, start, end frames
  635. 'reg_nmanual', 10, 90,
  636. #deck action name, start, end frames
  637. 'b_fak_manual', 10, 90,
  638. #layer, speed, mode (0 = play, 1 = loop), blendin
  639. 1, 1, 1, 10,
  640. #intro, length
  641. None, 0,
  642. #exits
  643. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  644. #force exit, frame
  645. None, 0,
  646. #opposite
  647. None)
  648. reg_nmanual_left = a_class(
  649. #player armature action name, start, end frames
  650. 'reg_nmanual_left', 10, 90,
  651. #deck action name, start, end frames
  652. 'b_fak_manual_right', 10, 70,
  653. #layer, speed, mode (0 = play, 1 = loop), blendin
  654. 1, 1, 1, 10,
  655. #intro, length
  656. None, 0,
  657. #exits
  658. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  659. #force exit, frame
  660. None, 0,
  661. #opposite
  662. None)
  663. reg_nmanual_right = a_class(
  664. #player armature action name, start, end frames
  665. 'reg_nmanual_right', 10, 90,
  666. #deck action name, start, end frames
  667. 'b_fak_manual_left', 10, 70,
  668. #layer, speed, mode (0 = play, 1 = loop), blendin
  669. 1, 1, 1, 10,
  670. #intro, length
  671. None, 0,
  672. #exits
  673. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  674. #force exit, frame
  675. None, 0,
  676. #opposite
  677. None)
  678. reg_land = a_class(
  679. #player armature action name, start, end frames
  680. 'reg_land', 1, 50,
  681. #deck action name, start, end frames
  682. 'b_reg', 1, 50,
  683. #layer, speed, mode (0 = play, 1 = loop), blendin
  684. 1, 1, 0, 10,
  685. #intro, length
  686. None, 0,
  687. #exits
  688. lands,
  689. #force exit, frame
  690. 'reg_roll', 25,
  691. #opposite
  692. None)
  693. reg_landL = a_class(
  694. #player armature action name, start, end frames
  695. 'reg_landL', 1, 40,
  696. #deck action name, start, end frames
  697. 'b_reg', 1, 40,
  698. #layer, speed, mode (0 = play, 1 = loop), blendin
  699. 1, 1, 0, 10,
  700. #intro, length
  701. None, 0,
  702. #exits
  703. lands,
  704. #force exit, frame
  705. 'reg_roll', 20,
  706. #opposite
  707. None)
  708. reg_landR = a_class(
  709. #player armature action name, start, end frames
  710. 'reg_landR', 1, 40,
  711. #deck action name, start, end frames
  712. 'b_reg', 1, 40,
  713. #layer, speed, mode (0 = play, 1 = loop), blendin
  714. 1, 1, 0, 10,
  715. #intro, length
  716. None, 0,
  717. #exits
  718. lands,
  719. #force exit, frame
  720. 'reg_roll', 20,
  721. #opposite
  722. None)
  723. reg_landLb = a_class(
  724. #player armature action name, start, end frames
  725. 'reg_landLb', 1, 40,
  726. #deck action name, start, end frames
  727. 'b_reg', 1, 40,
  728. #layer, speed, mode (0 = play, 1 = loop), blendin
  729. 1, 1, 0, 10,
  730. #intro, length
  731. None, 0,
  732. #exits
  733. lands,
  734. #force exit, frame
  735. 'reg_roll', 20,
  736. #opposite
  737. None)
  738. reg_landRb = a_class(
  739. #player armature action name, start, end frames
  740. 'reg_landRb', 1, 40,
  741. #deck action name, start, end frames
  742. 'b_reg', 1, 40,
  743. #layer, speed, mode (0 = play, 1 = loop), blendin
  744. 1, 1, 0, 10,
  745. #intro, length
  746. None, 0,
  747. #exits
  748. lands,
  749. #force exit, frame
  750. 'reg_roll', 20,
  751. #opposite
  752. None)
  753. reg_air = a_class(
  754. #player armature action name, start, end frames
  755. 'reg_air', 1, 80,
  756. #deck action name, start, end frames
  757. 'b_reg', 1, 30,
  758. #layer, speed, mode (0 = play, 1 = loop), blendin
  759. 1, 1, 1, 20,
  760. #intro, length
  761. None, 0,
  762. #exits
  763. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  764. #force exit, frame
  765. None, 0,
  766. #opposite
  767. None)
  768. reg_air_nb = a_class(
  769. #player armature action name, start, end frames
  770. 'reg_air', 1, 30,
  771. #deck action name, start, end frames
  772. 'b_reg', 1, 30,
  773. #layer, speed, mode (0 = play, 1 = loop), blendin
  774. 1, 1, 1, 0,
  775. #intro, length
  776. None, 0,
  777. #exits
  778. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  779. #force exit, frame
  780. None, 0,
  781. #opposite
  782. None)
  783. reg_air_nose = a_class(
  784. #player armature action name, start, end frames
  785. 'reg_noseg.002', 40, 80,
  786. #deck action name, start, end frames
  787. 'b_reg_noseg', 1, 40,
  788. #layer, speed, mode (0 = play, 1 = loop), blendin
  789. 1, 1, 1, 15,
  790. #intro, length
  791. None, 0,
  792. #exits
  793. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_air'],
  794. #force exit, frame
  795. None, 0,
  796. #opposite
  797. None)
  798. reg_air_tail = a_class(
  799. #player armature action name, start, end frames
  800. 'reg_tailg.001', 40, 80,
  801. #deck action name, start, end frames
  802. 'b_reg_tailg', 1, 40,
  803. #layer, speed, mode (0 = play, 1 = loop), blendin
  804. 1, 1, 1, 15,
  805. #intro, length
  806. None, 0,
  807. #exits
  808. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_air'],
  809. #force exit, frame
  810. None, 0,
  811. #opposite
  812. None)
  813. #**********************#
  814. #**********************#
  815. #**********************#
  816. #*******fliptricks*****#
  817. #**********************#
  818. #**********************#
  819. #**********************#
  820. reg_ollie = a_class(
  821. #player armature action name, start, end frames
  822. 'reg_ollie', 1, 40,
  823. #deck action name, start, end frames
  824. 'b_reg_ollie', 1, 40,
  825. #layer, speed, mode (0 = play, 1 = loop), blendin
  826. fliplay, 1, 0, 10,
  827. #intro, length
  828. None, 0,
  829. #exits
  830. ['reg_offboard', 'reg_air'],
  831. #force exit, frame
  832. 'reg_air', 36,
  833. #opposite
  834. None)
  835. reg_heelflip = a_class(
  836. #player armature action name, start, end frames
  837. 'reg_heelflip', 0, 20,
  838. #deck action name, start, end frames
  839. 'b_reg_heelflip', 0, 20,
  840. #layer, speed, mode (0 = play, 1 = loop), blendin
  841. fliplay, .5, 0, 10,
  842. #intro, length
  843. None, 0,
  844. #exits
  845. ['reg_offboard', 'reg_air'],
  846. #force exit, frame
  847. 'reg_air', 38,
  848. #opposite
  849. None)
  850. reg_kickflip = a_class(
  851. #player armature action name, start, end frames
  852. 'reg_kickflip', 0, 20,
  853. #deck action name, start, end frames
  854. 'b_reg_kickflip', 0, 20,
  855. #layer, speed, mode (0 = play, 1 = loop), blendin
  856. fliplay, .5, 0, 10,
  857. #intro, length
  858. None, 0,
  859. #exits
  860. ['reg_offboard', 'reg_air'],
  861. #force exit, frame
  862. 'reg_air', 38,
  863. #opposite
  864. None)
  865. reg_shuvit = a_class(
  866. #player armature action name, start, end frames
  867. 'reg_shuvit', 1, 40,
  868. #deck action name, start, end frames
  869. 'b_reg_shuvit', 1, 40,
  870. #layer, speed, mode (0 = play, 1 = loop), blendin
  871. fliplay, 1, 0, 10,
  872. #intro, length
  873. None, 0,
  874. #exits
  875. ['reg_offboard', 'reg_air'],
  876. #force exit, frame
  877. 'reg_air', 38,
  878. #opposite
  879. None)
  880. reg_shuvit360 = a_class(
  881. #player armature action name, start, end frames
  882. 'reg_360shuvit', 1, 20,
  883. #deck action name, start, end frames
  884. 'b_reg_360shuvit', 1, 20,
  885. #layer, speed, mode (0 = play, 1 = loop), blendin
  886. fliplay, .5, 0, 10,
  887. #intro, length
  888. None, 0,
  889. #exits
  890. ['reg_offboard', 'reg_air'],
  891. #force exit, frame
  892. 'reg_air', 38,
  893. #opposite
  894. None)
  895. reg_fsshuvit = a_class(
  896. #player armature action name, start, end frames
  897. 'reg_fsshuvit', 1, 40,
  898. #deck action name, start, end frames
  899. 'b_reg_fsshuvit', 1, 40,
  900. #layer, speed, mode (0 = play, 1 = loop), blendin
  901. fliplay, 1, 0, 10,
  902. #intro, length
  903. None, 0,
  904. #exits
  905. ['reg_offboard', 'reg_air'],
  906. #force exit, frame
  907. 'reg_air', 38,
  908. #opposite
  909. None)
  910. reg_fsshuvit360 = a_class(
  911. #player armature action name, start, end frames
  912. 'reg_360fsshuvit', 1, 20,
  913. #deck action name, start, end frames
  914. 'b_reg_360fsshuvit', 1, 20,
  915. #layer, speed, mode (0 = play, 1 = loop), blendin
  916. fliplay, .5, 0, 10,
  917. #intro, length
  918. None, 0,
  919. #exits
  920. ['reg_offboard', 'reg_air'],
  921. #force exit, frame
  922. 'reg_air', 38,
  923. #opposite
  924. None)
  925. reg_hardflip = a_class(
  926. #player armature action name, start, end frames
  927. 'reg_hardflip', 1, 40,
  928. #deck action name, start, end frames
  929. 'b_reg_hardflip', 1, 40,
  930. #layer, speed, mode (0 = play, 1 = loop), blendin
  931. fliplay, 1, 0, 10,
  932. #intro, length
  933. None, 0,
  934. #exits
  935. ['reg_offboard', 'reg_air'],
  936. #force exit, frame
  937. 'reg_air', 38,
  938. #opposite
  939. None)
  940. reg_inward_heelflip = a_class(
  941. #player armature action name, start, end frames
  942. 'reg_inward_heelflip', 1, 40,
  943. #deck action name, start, end frames
  944. 'b_reg_inward_heelflip', 1, 40,
  945. #layer, speed, mode (0 = play, 1 = loop), blendin
  946. fliplay, 1, 0, 10,
  947. #intro, length
  948. None, 0,
  949. #exits
  950. ['reg_offboard', 'reg_air'],
  951. #force exit, frame
  952. 'reg_air', 38,
  953. #opposite
  954. None)
  955. reg_varial_kickflip = a_class(
  956. #player armature action name, start, end frames
  957. 'reg_varialkickflip', 1, 40,
  958. #deck action name, start, end frames
  959. 'b_reg_varialkickflip', 1, 40,
  960. #layer, speed, mode (0 = play, 1 = loop), blendin
  961. fliplay, 1, 0, 10,
  962. #intro, length
  963. None, 0,
  964. #exits
  965. ['reg_offboard', 'reg_air'],
  966. #force exit, frame
  967. 'reg_air', 38,
  968. #opposite
  969. None)
  970. reg_varial_heelflip = a_class(
  971. #player armature action name, start, end frames
  972. 'reg_varialheelflip', 1, 40,
  973. #deck action name, start, end frames
  974. 'b_reg_varialheelflip', 1, 40,
  975. #layer, speed, mode (0 = play, 1 = loop), blendin
  976. fliplay, 1, 0, 10,
  977. #intro, length
  978. None, 0,
  979. #exits
  980. ['reg_offboard', 'reg_air'],
  981. #force exit, frame
  982. 'reg_air', 38,
  983. #opposite
  984. None)
  985. #-----------------------
  986. reg_nollie = a_class(
  987. #player armature action name, start, end frames
  988. 'nollie', 1, 20,
  989. #deck action name, start, end frames
  990. 'b_fak_ollie', 1, 20,
  991. #layer, speed, mode (0 = play, 1 = loop), blendin
  992. 3, .5, 0, 10,
  993. #intro, length
  994. None, 0,
  995. #exits
  996. ['reg_offboard', 'reg_air_nb'],
  997. #force exit, frame
  998. 'reg_air_nb', 38,
  999. #opposite
  1000. None)
  1001. reg_nollie_kickflip = a_class(
  1002. #player armature action name, start, end frames
  1003. 'nollie_kickflip', 1, 20,
  1004. #deck action name, start, end frames
  1005. 'b_fak_kickflip', 1, 20,
  1006. #layer, speed, mode (0 = play, 1 = loop), blendin
  1007. 3, .5, 0, 10,
  1008. #intro, length
  1009. None, 0,
  1010. #exits
  1011. ['reg_offboard', 'reg_air_nb'],
  1012. #force exit, frame
  1013. 'reg_air_nb', 38,
  1014. #opposite
  1015. None)
  1016. reg_nollie_heelflip = a_class(
  1017. #player armature action name, start, end frames
  1018. 'nollie_heelflip', 1, 20,
  1019. #deck action name, start, end frames
  1020. 'b_fak_heelflip', 1, 20,
  1021. #layer, speed, mode (0 = play, 1 = loop), blendin
  1022. 3, .5, 0, 10,
  1023. #intro, length
  1024. None, 0,
  1025. #exits
  1026. ['reg_offboard', 'reg_air_nb'],
  1027. #force exit, frame
  1028. 'reg_air_nb', 38,
  1029. #opposite
  1030. None)
  1031. reg_nollie_shuvit = a_class(
  1032. #player armature action name, start, end frames
  1033. 'nollie_shuvit', 1, 40,
  1034. #deck action name, start, end frames
  1035. 'b_fak_shuvit', 1, 40,
  1036. #layer, speed, mode (0 = play, 1 = loop), blendin
  1037. 3, 1, 0, 10,
  1038. #intro, length
  1039. None, 0,
  1040. #exits
  1041. ['reg_offboard', 'reg_air_nb'],
  1042. #force exit, frame
  1043. 'reg_air_nb', 38,
  1044. #opposite
  1045. None)
  1046. reg_nollie_fsshuvit = a_class(
  1047. #player armature action name, start, end frames
  1048. 'nollie_fsshuvit', 1, 40,
  1049. #deck action name, start, end frames
  1050. 'b_fak_fsshuvit', 1, 40,
  1051. #layer, speed, mode (0 = play, 1 = loop), blendin
  1052. 3, 1, 0, 10,
  1053. #intro, length
  1054. None, 0,
  1055. #exits
  1056. ['reg_offboard', 'reg_air_nb'],
  1057. #force exit, frame
  1058. 'reg_air_nb', 38,
  1059. #opposite
  1060. None)
  1061. reg_nollie_shuvit360 = a_class(
  1062. #player armature action name, start, end frames
  1063. 'nollie_fsshuvit', 1, 40,
  1064. #deck action name, start, end frames
  1065. 'b_fak_360fsshuvit', 1, 40,
  1066. #layer, speed, mode (0 = play, 1 = loop), blendin
  1067. 3, 1, 0, 10,
  1068. #intro, length
  1069. None, 0,
  1070. #exits
  1071. ['reg_offboard', 'reg_air_nb'],
  1072. #force exit, frame
  1073. 'reg_air', 38,
  1074. #opposite
  1075. None)
  1076. reg_nollie_fsshuvit_360 = a_class(
  1077. #player armature action name, start, end frames
  1078. 'nollie_fsshuvit', 1, 40,
  1079. #deck action name, start, end frames
  1080. 'b_fak_360shuvit', 1, 40,
  1081. #layer, speed, mode (0 = play, 1 = loop), blendin
  1082. 3, 1, 0, 10,
  1083. #intro, length
  1084. None, 0,
  1085. #exits
  1086. ['reg_offboard', 'reg_air_nb'],
  1087. #force exit, frame
  1088. 'reg_air', 38,
  1089. #opposite
  1090. None)
  1091. #**********************#
  1092. #**********************#
  1093. #**********************#
  1094. #*******grabs**********#
  1095. #**********************#
  1096. #**********************#
  1097. #**********************#
  1098. frontside_grab_in = a_class(
  1099. #player armature action name, start, end frames
  1100. 'reg_fg', 1, 10,
  1101. #deck action name, start, end frames
  1102. 'b_reg', 1, 1,
  1103. #layer, speed, mode (0 = play, 1 = loop), blendin
  1104. 1, .4, 0, 10,
  1105. #intro, length
  1106. None, 0,
  1107. #exits
  1108. ['frontside_grab'],
  1109. #force exit, frame
  1110. 'frontside_grab', 20,
  1111. #opposite
  1112. None)
  1113. frontside_grab = a_class(
  1114. #player armature action name, start, end frames
  1115. 'reg_fg', 10, 30,
  1116. #deck action name, start, end frames
  1117. 'b_reg', 1, 1,
  1118. #layer, speed, mode (0 = play, 1 = loop), blendin
  1119. 1, .5, 0, 10,
  1120. #intro, length
  1121. 'frontside_grab_in', 10,
  1122. #exits
  1123. ['reg_air'],
  1124. #force exit, frame
  1125. None, 0,
  1126. #opposite
  1127. None)
  1128. backside_grab_in = a_class(
  1129. #player armature action name, start, end frames
  1130. 'reg_bsg2', 1, 10,
  1131. #deck action name, start, end frames
  1132. 'b_reg', 1, 1,
  1133. #layer, speed, mode (0 = play, 1 = loop), blendin
  1134. 1, .4, 0, 10,
  1135. #intro, length
  1136. None, 0,
  1137. #exits
  1138. ['backside_grab'],
  1139. #force exit, frame
  1140. 'backside_grab', 20,
  1141. #opposite
  1142. None)
  1143. backside_grab = a_class(
  1144. #player armature action name, start, end frames
  1145. 'reg_bsg2', 10, 30,
  1146. #deck action name, start, end frames
  1147. 'b_reg', 1, 1,
  1148. #layer, speed, mode (0 = play, 1 = loop), blendin
  1149. 1, .5, 0, 10,
  1150. #intro, length
  1151. 'backside_grab_in', 10,
  1152. #exits
  1153. ['reg_air'],
  1154. #force exit, frame
  1155. None, 0,
  1156. #opposite
  1157. None)
  1158. frontside_nose_grab_in = a_class(
  1159. #player armature action name, start, end frames
  1160. 'frontside_nose_grab', 1, 10,
  1161. #deck action name, start, end frames
  1162. 'b_reg', 1, 1,
  1163. #layer, speed, mode (0 = play, 1 = loop), blendin
  1164. 1, .4, 0, 10,
  1165. #intro, length
  1166. None, 0,
  1167. #exits
  1168. ['frontside_nose_grab'],
  1169. #force exit, frame
  1170. 'frontside_nose_grab', 20,
  1171. #opposite
  1172. None)
  1173. frontside_nose_grab = a_class(
  1174. #player armature action name, start, end frames
  1175. 'frontside_nose_grab', 10, 30,
  1176. #deck action name, start, end frames
  1177. 'b_reg', 1, 1,
  1178. #layer, speed, mode (0 = play, 1 = loop), blendin
  1179. 1, .5, 0, 10,
  1180. #intro, length
  1181. 'frontside_nose_grab_in', 10,
  1182. #exits
  1183. ['reg_air'],
  1184. #force exit, frame
  1185. None, 0,
  1186. #opposite
  1187. None)
  1188. backside_nose_grab_in = a_class(
  1189. #player armature action name, start, end frames
  1190. 'backside_nose_grab', 1, 10,
  1191. #deck action name, start, end frames
  1192. 'b_reg', 1, 1,
  1193. #layer, speed, mode (0 = play, 1 = loop), blendin
  1194. 1, .4, 0, 10,
  1195. #intro, length
  1196. None, 0,
  1197. #exits
  1198. ['backside_nose_grab'],
  1199. #force exit, frame
  1200. 'backside_nose_grab', 20,
  1201. #opposite
  1202. None)
  1203. backside_nose_grab = a_class(
  1204. #player armature action name, start, end frames
  1205. 'backside_nose_grab', 10, 30,
  1206. #deck action name, start, end frames
  1207. 'b_reg', 1, 1,
  1208. #layer, speed, mode (0 = play, 1 = loop), blendin
  1209. 1, .5, 0, 10,
  1210. #intro, length
  1211. 'backside_nose_grab_in', 10,
  1212. #exits
  1213. ['reg_air'],
  1214. #force exit, frame
  1215. None, 0,
  1216. #opposite
  1217. None)
  1218. frontside_tail_grab_in = a_class(
  1219. #player armature action name, start, end frames
  1220. 'frontside_tail_grab', 1, 10,
  1221. #deck action name, start, end frames
  1222. 'b_reg', 1, 1,
  1223. #layer, speed, mode (0 = play, 1 = loop), blendin
  1224. 1, .4, 0, 10,
  1225. #intro, length
  1226. None, 0,
  1227. #exits
  1228. ['frontside_tail_grab'],
  1229. #force exit, frame
  1230. 'frontside_tail_grab', 20,
  1231. #opposite
  1232. None)
  1233. frontside_tail_grab = a_class(
  1234. #player armature action name, start, end frames
  1235. 'frontside_tail_grab', 10, 30,
  1236. #deck action name, start, end frames
  1237. 'b_reg', 1, 1,
  1238. #layer, speed, mode (0 = play, 1 = loop), blendin
  1239. 1, .5, 0, 10,
  1240. #intro, length
  1241. 'frontside_tail_grab_in', 10,
  1242. #exits
  1243. ['reg_air'],
  1244. #force exit, frame
  1245. None, 0,
  1246. #opposite
  1247. None)
  1248. backside_tail_grab_in = a_class(
  1249. #player armature action name, start, end frames
  1250. 'backside_tail_grab', 1, 10,
  1251. #deck action name, start, end frames
  1252. 'b_reg', 1, 1,
  1253. #layer, speed, mode (0 = play, 1 = loop), blendin
  1254. 1, .4, 0, 10,
  1255. #intro, length
  1256. None, 0,
  1257. #exits
  1258. ['backside_tail_grab'],
  1259. #force exit, frame
  1260. 'backside_tail_grab', 20,
  1261. #opposite
  1262. None)
  1263. backside_tail_grab = a_class(
  1264. #player armature action name, start, end frames
  1265. 'backside_tail_grab', 10, 30,
  1266. #deck action name, start, end frames
  1267. 'b_reg', 1, 1,
  1268. #layer, speed, mode (0 = play, 1 = loop), blendin
  1269. 1, .5, 0, 10,
  1270. #intro, length
  1271. 'backside_tail_grab_in', 10,
  1272. #exits
  1273. ['reg_air'],
  1274. #force exit, frame
  1275. None, 0,
  1276. #opposite
  1277. None)
  1278. reg_judo_in = a_class(
  1279. #player armature action name, start, end frames
  1280. 'reg_judo', 1, 10,
  1281. #deck action name, start, end frames
  1282. 'b_reg', 1, 1,
  1283. #layer, speed, mode (0 = play, 1 = loop), blendin
  1284. 1, .4, 0, 10,
  1285. #intro, length
  1286. None, 0,
  1287. #exits
  1288. ['reg_judo'],
  1289. #force exit, frame
  1290. 'reg_judo', 20,
  1291. #opposite
  1292. None)
  1293. reg_judo = a_class(
  1294. #player armature action name, start, end frames
  1295. 'reg_judo', 10, 30,
  1296. #deck action name, start, end frames
  1297. 'b_reg', 1, 1,
  1298. #layer, speed, mode (0 = play, 1 = loop), blendin
  1299. 1, .5, 0, 10,
  1300. #intro, length
  1301. 'reg_judo_in', 10,
  1302. #exits
  1303. ['reg_air'],
  1304. #force exit, frame
  1305. None, 0,
  1306. #opposite
  1307. None)
  1308. reg_frigid_in = a_class(
  1309. #player armature action name, start, end frames
  1310. 'reg_frigid', 1, 10,
  1311. #deck action name, start, end frames
  1312. 'b_reg', 1, 1,
  1313. #layer, speed, mode (0 = play, 1 = loop), blendin
  1314. 1, .4, 0, 10,
  1315. #intro, length
  1316. None, 0,
  1317. #exits
  1318. ['reg_frigid'],
  1319. #force exit, frame
  1320. 'reg_frigid', 20,
  1321. #opposite
  1322. None)
  1323. reg_frigid = a_class(
  1324. #player armature action name, start, end frames
  1325. 'reg_frigid', 10, 30,
  1326. #deck action name, start, end frames
  1327. 'b_reg', 1, 1,
  1328. #layer, speed, mode (0 = play, 1 = loop), blendin
  1329. 1, .5, 0, 10,
  1330. #intro, length
  1331. 'reg_frigid_in', 10,
  1332. #exits
  1333. ['reg_air'],
  1334. #force exit, frame
  1335. None, 0,
  1336. #opposite
  1337. None)
  1338. reg_fsonefoot_in = a_class(
  1339. #player armature action name, start, end frames
  1340. 'reg_fsonefoot', 1, 10,
  1341. #deck action name, start, end frames
  1342. 'b_reg', 1, 1,
  1343. #layer, speed, mode (0 = play, 1 = loop), blendin
  1344. 1, .4, 0, 10,
  1345. #intro, length
  1346. None, 0,
  1347. #exits
  1348. ['reg_fsonefoot'],
  1349. #force exit, frame
  1350. 'reg_fsonefoot', 20,
  1351. #opposite
  1352. None)
  1353. reg_fsonefoot = a_class(
  1354. #player armature action name, start, end frames
  1355. 'reg_fsonefoot', 10, 30,
  1356. #deck action name, start, end frames
  1357. 'b_reg', 1, 1,
  1358. #layer, speed, mode (0 = play, 1 = loop), blendin
  1359. 1, .5, 0, 10,
  1360. #intro, length
  1361. 'reg_fsonefoot_in', 10,
  1362. #exits
  1363. ['reg_air'],
  1364. #force exit, frame
  1365. None, 0,
  1366. #opposite
  1367. None)
  1368. reg_onefoot_in = a_class(
  1369. #player armature action name, start, end frames
  1370. 'reg_onefoot', 1, 10,
  1371. #deck action name, start, end frames
  1372. 'b_reg', 1, 1,
  1373. #layer, speed, mode (0 = play, 1 = loop), blendin
  1374. 1, .4, 0, 10,
  1375. #intro, length
  1376. None, 0,
  1377. #exits
  1378. ['reg_onefoot'],
  1379. #force exit, frame
  1380. 'reg_onefoot', 20,
  1381. #opposite
  1382. None)
  1383. reg_onefoot = a_class(
  1384. #player armature action name, start, end frames
  1385. 'reg_onefoot', 10, 30,
  1386. #deck action name, start, end frames
  1387. 'b_reg', 1, 1,
  1388. #layer, speed, mode (0 = play, 1 = loop), blendin
  1389. 1, .5, 0, 10,
  1390. #intro, length
  1391. 'reg_onefoot_in', 10,
  1392. #exits
  1393. ['reg_air'],
  1394. #force exit, frame
  1395. None, 0,
  1396. #opposite
  1397. None)
  1398. reg_ollie_north_in = a_class(
  1399. #player armature action name, start, end frames
  1400. 'reg_ollie_north', 1, 10,
  1401. #deck action name, start, end frames
  1402. 'b_reg', 1, 1,
  1403. #layer, speed, mode (0 = play, 1 = loop), blendin
  1404. 1, 1, 0, 5,
  1405. #intro, length
  1406. None, 0,
  1407. #exits
  1408. ['reg_ollie_north'],
  1409. #force exit, frame
  1410. 'reg_ollie_north', 20,
  1411. #opposite
  1412. None)
  1413. reg_ollie_north = a_class(
  1414. #player armature action name, start, end frames
  1415. 'reg_ollie_north', 10, 10,
  1416. #deck action name, start, end frames
  1417. 'b_reg', 1, 1,
  1418. #layer, speed, mode (0 = play, 1 = loop), blendin
  1419. 1, 1, 0, 5,
  1420. #intro, length
  1421. 'reg_ollie_north', 10,
  1422. #exits
  1423. ['reg_air'],
  1424. #force exit, frame
  1425. None, 0,
  1426. #opposite
  1427. None)
  1428. reg_ollie_south_in = a_class(
  1429. #player armature action name, start, end frames
  1430. 'reg_ollie_south', 1, 10,
  1431. #deck action name, start, end frames
  1432. 'b_reg', 1, 1,
  1433. #layer, speed, mode (0 = play, 1 = loop), blendin
  1434. 1, 1, 0, 5,
  1435. #intro, length
  1436. None, 0,
  1437. #exits
  1438. ['reg_ollie_south'],
  1439. #force exit, frame
  1440. 'reg_ollie_south', 20,
  1441. #opposite
  1442. None)
  1443. reg_ollie_south = a_class(
  1444. #player armature action name, start, end frames
  1445. 'reg_ollie_south', 10, 10,
  1446. #deck action name, start, end frames
  1447. 'b_reg', 1, 1,
  1448. #layer, speed, mode (0 = play, 1 = loop), blendin
  1449. 1, 1, 0, 5,
  1450. #intro, length
  1451. 'reg_ollie_south', 10,
  1452. #exits
  1453. ['reg_air'],
  1454. #force exit, frame
  1455. None, 0,
  1456. #opposite
  1457. None)
  1458. reg_airwalk_in = a_class(
  1459. #player armature action name, start, end frames
  1460. 'reg_airwalk', 1, 10,
  1461. #deck action name, start, end frames
  1462. 'b_reg_airwalk', 1, 10,
  1463. #layer, speed, mode (0 = play, 1 = loop), blendin
  1464. 1, .5, 0, 5,
  1465. #intro, length
  1466. None, 0,
  1467. #exits
  1468. ['reg_airwalk'],
  1469. #force exit, frame
  1470. 'reg_airwalk', 20,
  1471. #opposite
  1472. None)
  1473. reg_airwalk = a_class(
  1474. #player armature action name, start, end frames
  1475. 'reg_airwalk', 10, 10,
  1476. #deck action name, start, end frames
  1477. 'b_reg_airwalk', 10, 10,
  1478. #layer, speed, mode (0 = play, 1 = loop), blendin
  1479. 1, .5, 0, 5,
  1480. #intro, length
  1481. 'reg_airwalk_in', 10,
  1482. #exits
  1483. ['reg_air'],
  1484. #force exit, frame
  1485. None, 0,
  1486. #opposite
  1487. None)
  1488. reg_wall_r_in = a_class(
  1489. #player armature action name, start, end frames
  1490. 'reg_wall_r', 1, 10,
  1491. #deck action name, start, end frames
  1492. 'b_reg_wall_r', 1, 10,
  1493. #layer, speed, mode (0 = play, 1 = loop), blendin
  1494. 1, .5, 0, 5,
  1495. #intro, length
  1496. None, 0,
  1497. #exits
  1498. ['reg_wall_r'],
  1499. #force exit, frame
  1500. 'reg_wall_r', 20,
  1501. #opposite
  1502. None)
  1503. reg_wall_r = a_class(
  1504. #player armature action name, start, end frames
  1505. 'reg_wall_r', 10, 10,
  1506. #deck action name, start, end frames
  1507. 'b_reg_wall_r', 10, 10,
  1508. #layer, speed, mode (0 = play, 1 = loop), blendin
  1509. 1, .5, 1, 5,
  1510. #intro, length
  1511. 'reg_wall_r_in', 10,
  1512. #exits
  1513. ['reg_air'],
  1514. #force exit, frame
  1515. None, 0,
  1516. #opposite
  1517. None)
  1518. reg_wall_l_in = a_class(
  1519. #player armature action name, start, end frames
  1520. 'reg_wall_l', 1, 10,
  1521. #deck action name, start, end frames
  1522. 'b_reg_wall_l', 1, 10,
  1523. #layer, speed, mode (0 = play, 1 = loop), blendin
  1524. 1, .5, 0, 5,
  1525. #intro, length
  1526. None, 0,
  1527. #exits
  1528. ['reg_wall_l'],
  1529. #force exit, frame
  1530. 'reg_wall_l', 20,
  1531. #opposite
  1532. None)
  1533. reg_wall_l = a_class(
  1534. #player armature action name, start, end frames
  1535. 'reg_wall_l', 10, 10,
  1536. #deck action name, start, end frames
  1537. 'b_reg_wall_l', 10, 10,
  1538. #layer, speed, mode (0 = play, 1 = loop), blendin
  1539. 1, .5, 1, 5,
  1540. #intro, length
  1541. 'reg_wall_l_in', 10,
  1542. #exits
  1543. ['reg_air'],
  1544. #force exit, frame
  1545. None, 0,
  1546. #opposite
  1547. None)
  1548. #**********************#
  1549. #*****fliptricks*******#
  1550. #**********************#
  1551. reg_back_invert_in = a_class(
  1552. #player armature action name, start, end frames
  1553. 'reg_back_invert_in.001', 1, 30,
  1554. #deck action name, start, end frames
  1555. 'b_reg', 1, 30,
  1556. #layer, speed, mode (0 = play, 1 = loop), blendin
  1557. 1, 1, 0, 10,
  1558. #intro, length
  1559. None, 0,
  1560. #exits
  1561. ['reg_5050'],
  1562. #force exit, frame
  1563. 'reg_5050', 19,
  1564. #opposite
  1565. 'fak_5050')
  1566. reg_back_invert = a_class(
  1567. #player armature action name, start, end frames
  1568. 'reg_back_invert_in.001', 30, 30,
  1569. #deck action name, start, end frames
  1570. 'b_reg', 1, 30,
  1571. #layer, speed, mode (0 = play, 1 = loop), blendin
  1572. 1, .5, 0, 10,
  1573. #intro, length
  1574. 'reg_back_invert_in', 30,
  1575. #exits
  1576. ['reg_air', 'reg_roll'] + reg_fliplist,
  1577. #force exit, frame
  1578. None, 0,
  1579. #opposite
  1580. 'fak_5050')
  1581. #**********************#
  1582. #*******grinds*********#
  1583. #**********************#
  1584. reg_5050_in = a_class(
  1585. #player armature action name, start, end frames
  1586. 'reg_5050', 1, 20,
  1587. #deck action name, start, end frames
  1588. 'b_reg', 1, 30,
  1589. #layer, speed, mode (0 = play, 1 = loop), blendin
  1590. 1, 1, 0, 10,
  1591. #intro, length
  1592. None, 0,
  1593. #exits
  1594. ['reg_5050'],
  1595. #force exit, frame
  1596. 'reg_5050', 19,
  1597. #opposite
  1598. 'fak_5050')
  1599. reg_5050 = a_class(
  1600. #player armature action name, start, end frames
  1601. 'reg_5050', 30, 60,
  1602. #deck action name, start, end frames
  1603. 'b_reg', 1, 30,
  1604. #layer, speed, mode (0 = play, 1 = loop), blendin
  1605. 1, .5, 0, 10,
  1606. #intro, length
  1607. 'reg_5050_in', 20,
  1608. #exits
  1609. ['reg_air', 'reg_roll'] + reg_fliplist,
  1610. #force exit, frame
  1611. None, 0,
  1612. #opposite
  1613. 'fak_5050')
  1614. reg_bsboard_in = a_class(
  1615. #player armature action name, start, end frames
  1616. 'reg_BS_Board3', 1, 40,
  1617. #deck action name, start, end frames
  1618. 'b_reg_board', 1, 40,
  1619. #layer, speed, mode (0 = play, 1 = loop), blendin
  1620. 1, 1, 0, 10,
  1621. #intro, length
  1622. None, 0,
  1623. #exits
  1624. ['reg_bsboard'],
  1625. #force exit, frame
  1626. 'reg_bsboard', 39,
  1627. #opposite
  1628. 'fak_bsboard')
  1629. reg_bsboard = a_class(
  1630. #player armature action name, start, end frames
  1631. 'reg_BS_Board3', 41, 80,
  1632. #deck action name, start, end frames
  1633. 'b_reg_board', 41, 80,
  1634. #layer, speed, mode (0 = play, 1 = loop), blendin
  1635. 1, .5, 1, 15,
  1636. #intro, length
  1637. 'reg_bsboard_in', 40,
  1638. #exits
  1639. ['reg_air', 'reg_roll'] + reg_fliplist,
  1640. #force exit, frame
  1641. None, 0,
  1642. #opposite
  1643. None)
  1644. # reg_fsboard = a_class(
  1645. # #player armature action name, start, end frames
  1646. # 'reg_FS_Board2', 1, 30,
  1647. # #deck action name, start, end frames
  1648. # 'b_reg', 1, 1,
  1649. # #layer, speed, mode (0 = play, 1 = loop), blendin
  1650. # 1, .5, 1, 15,
  1651. # #intro, length
  1652. # None, 0,
  1653. # #exits
  1654. # ['reg_air', 'reg_roll'],
  1655. # #force exit, frame
  1656. # None, 0,
  1657. # #opposite
  1658. # None)
  1659. reg_noseg_in = a_class(
  1660. #player armature action name, start, end frames
  1661. 'reg_noseg.002', 1, 40,
  1662. #deck action name, start, end frames
  1663. 'b_reg_noseg', 1, 40,
  1664. #layer, speed, mode (0 = play, 1 = loop), blendin
  1665. 1, 1, 0, 10,
  1666. #intro, length
  1667. None, 0,
  1668. #exits
  1669. ['reg_noseg'],
  1670. #force exit, frame
  1671. 'reg_noseg', 39,
  1672. #opposite
  1673. 'fak_noseg')
  1674. reg_noseg = a_class(
  1675. #player armature action name, start, end frames
  1676. 'reg_noseg.002', 41, 80,
  1677. #deck action name, start, end frames
  1678. 'b_reg_noseg', 41, 80,
  1679. #layer, speed, mode (0 = play, 1 = loop), blendin
  1680. 1, .5, 1, 15,
  1681. #intro, length
  1682. 'reg_noseg_in', 40,
  1683. #exits
  1684. ['reg_air', 'reg_roll'],
  1685. #force exit, frame
  1686. None, 0,
  1687. #opposite
  1688. None)
  1689. reg_nosegr_in = a_class(
  1690. #player armature action name, start, end frames
  1691. 'reg_nosegR', 1, 40,
  1692. #deck action name, start, end frames
  1693. 'b_reg_nosegR', 1, 40,
  1694. #layer, speed, mode (0 = play, 1 = loop), blendin
  1695. 1, 1, 0, 10,
  1696. #intro, length
  1697. None, 0,
  1698. #exits
  1699. ['reg_nosegr'],
  1700. #force exit, frame
  1701. 'reg_nosegr', 39,
  1702. #opposite
  1703. 'fak_nosegl')
  1704. reg_nosegr = a_class(
  1705. #player armature action name, start, end frames
  1706. 'reg_nosegR', 41, 80,
  1707. #deck action name, start, end frames
  1708. 'b_reg_nosegR', 41, 80,
  1709. #layer, speed, mode (0 = play, 1 = loop), blendin
  1710. 1, .5, 1, 15,
  1711. #intro, length
  1712. 'reg_nosegr_in', 40,
  1713. #exits
  1714. ['reg_air', 'reg_roll'],
  1715. #force exit, frame
  1716. None, 0,
  1717. #opposite
  1718. None)
  1719. reg_nosegl_in = a_class(
  1720. #player armature action name, start, end frames
  1721. 'reg_nosegL', 1, 40,
  1722. #deck action name, start, end frames
  1723. 'b_reg_nosegL', 1, 40,
  1724. #layer, speed, mode (0 = play, 1 = loop), blendin
  1725. 1, 1, 0, 10,
  1726. #intro, length
  1727. None, 0,
  1728. #exits
  1729. ['reg_nosegl'],
  1730. #force exit, frame
  1731. 'reg_nosegl', 39,
  1732. #opposite
  1733. 'fak_nosegr')
  1734. reg_nosegl = a_class(
  1735. #player armature action name, start, end frames
  1736. 'reg_nosegL', 41, 80,
  1737. #deck action name, start, end frames
  1738. 'b_reg_nosegL', 41, 80,
  1739. #layer, speed, mode (0 = play, 1 = loop), blendin
  1740. 1, .5, 1, 15,
  1741. #intro, length
  1742. 'reg_nosegl_in', 40,
  1743. #exits
  1744. ['reg_air', 'reg_roll'],
  1745. #force exit, frame
  1746. None, 0,
  1747. #opposite
  1748. None)
  1749. reg_tailg_in = a_class(
  1750. #player armature action name, start, end frames
  1751. 'reg_tailg.001', 1, 40,
  1752. #deck action name, start, end frames
  1753. 'b_reg_tailg', 1, 40,
  1754. #layer, speed, mode (0 = play, 1 = loop), blendin
  1755. 1, 1, 0, 10,
  1756. #intro, length
  1757. None, 0,
  1758. #exits
  1759. ['reg_tailg'],
  1760. #force exit, frame
  1761. 'reg_tailg', 39,
  1762. #opposite
  1763. 'fak_tailg')
  1764. reg_tailg = a_class(
  1765. #player armature action name, start, end frames
  1766. 'reg_tailg.001', 41, 80,
  1767. #deck action name, start, end frames
  1768. 'b_reg_tailg', 41, 80,
  1769. #layer, speed, mode (0 = play, 1 = loop), blendin
  1770. 1, .5, 1, 15,
  1771. #intro, length
  1772. 'reg_tailg_in', 40,
  1773. #exits
  1774. ['reg_air', 'reg_roll'],
  1775. #force exit, frame
  1776. None, 0,
  1777. #opposite
  1778. None)
  1779. reg_tailgr_in = a_class(
  1780. #player armature action name, start, end frames
  1781. 'reg_tailgR', 1, 40,
  1782. #deck action name, start, end frames
  1783. 'b_reg_tailgR', 1, 40,
  1784. #layer, speed, mode (0 = play, 1 = loop), blendin
  1785. 1, 1, 0, 10,
  1786. #intro, length
  1787. None, 0,
  1788. #exits
  1789. ['reg_tailgr'],
  1790. #force exit, frame
  1791. 'reg_tailgr', 39,
  1792. #opposite
  1793. 'fak_nosegl')
  1794. reg_tailgr = a_class(
  1795. #player armature action name, start, end frames
  1796. 'reg_tailgR', 41, 80,
  1797. #deck action name, start, end frames
  1798. 'b_reg_tailgR', 41, 80,
  1799. #layer, speed, mode (0 = play, 1 = loop), blendin
  1800. 1, .5, 1, 15,
  1801. #intro, length
  1802. 'reg_tailgr_in', 40,
  1803. #exits
  1804. ['reg_air', 'reg_roll'],
  1805. #force exit, frame
  1806. None, 0,
  1807. #opposite
  1808. None)
  1809. reg_tailgl_in = a_class(
  1810. #player armature action name, start, end frames
  1811. 'reg_tailgL', 1, 40,
  1812. #deck action name, start, end frames
  1813. 'b_reg_tailgL', 1, 40,
  1814. #layer, speed, mode (0 = play, 1 = loop), blendin
  1815. 1, 1, 0, 10,
  1816. #intro, length
  1817. None, 0,
  1818. #exits
  1819. ['reg_tailgl'],
  1820. #force exit, frame
  1821. 'reg_tailgl', 39,
  1822. #opposite
  1823. 'fak_nosegl')
  1824. reg_tailgl = a_class(
  1825. #player armature action name, start, end frames
  1826. 'reg_tailgL', 41, 80,
  1827. #deck action name, start, end frames
  1828. 'b_reg_tailgL', 41, 80,
  1829. #layer, speed, mode (0 = play, 1 = loop), blendin
  1830. 1, .5, 1, 15,
  1831. #intro, length
  1832. 'reg_tailgl_in', 40,
  1833. #exits
  1834. ['reg_air', 'reg_roll'],
  1835. #force exit, frame
  1836. None, 0,
  1837. #opposite
  1838. None)
  1839. reg_tailslide_in = a_class(
  1840. #player armature action name, start, end frames
  1841. 'fak_noses', 1, 40,
  1842. #deck action name, start, end frames
  1843. 'b_fak_noses', 1, 40,
  1844. #layer, speed, mode (0 = play, 1 = loop), blendin
  1845. 1, 1, 0, 10,
  1846. #intro, length
  1847. None, 0,
  1848. #exits
  1849. ['reg_tailslide'],
  1850. #force exit, frame
  1851. 'reg_tailslide', 39,
  1852. #opposite
  1853. 'fak_noseslide')
  1854. reg_tailslide = a_class(
  1855. #player armature action name, start, end frames
  1856. 'fak_noses', 41, 80,
  1857. #deck action name, start, end frames
  1858. 'b_fak_noses', 1, 30,
  1859. #layer, speed, mode (0 = play, 1 = loop), blendin
  1860. 1, .5, 1, 15,
  1861. #intro, length
  1862. 'reg_tailslide_in', 40,
  1863. #exits
  1864. ['reg_air', 'reg_roll'],
  1865. #force exit, frame
  1866. None, 0,
  1867. #opposite
  1868. None)
  1869. reg_noseslide_in = a_class(
  1870. #player armature action name, start, end frames
  1871. 'fak_tails', 1, 40,
  1872. #deck action name, start, end frames
  1873. 'b_fak_tails', 1, 40,
  1874. #layer, speed, mode (0 = play, 1 = loop), blendin
  1875. 1, 1, 0, 10,
  1876. #intro, length
  1877. None, 0,
  1878. #exits
  1879. ['reg_noseslide'],
  1880. #force exit, frame
  1881. 'reg_noseslide', 39,
  1882. #opposite
  1883. 'fak_tailslide')
  1884. reg_noseslide = a_class(
  1885. #player armature action name, start, end frames
  1886. 'fak_tails', 41, 80,
  1887. #deck action name, start, end frames
  1888. 'b_fak_tails', 41, 80,
  1889. #layer, speed, mode (0 = play, 1 = loop), blendin
  1890. 1, .5, 1, 15,
  1891. #intro, length
  1892. 'reg_noseslide_in', 40,
  1893. #exits
  1894. ['reg_air', 'reg_roll'],
  1895. #force exit, frame
  1896. None, 0,
  1897. #opposite
  1898. None)
  1899. revert1 = a_class(
  1900. #player armature action name, start, end frames
  1901. 'revert1', 1, 10,
  1902. #deck action name, start, end frames
  1903. 'b_revert1', 1, 10,
  1904. #layer, speed, mode (0 = play, 1 = loop), blendin
  1905. 4, .3, 0, 0,
  1906. #intro, length
  1907. None, 0,
  1908. #exits
  1909. ['reg_roll', 'fak_roll'],
  1910. #force exit, frame
  1911. 'fak_roll', 11,
  1912. #opposite
  1913. None)
  1914. revert2 = a_class(
  1915. #player armature action name, start, end frames
  1916. 'revert2', 1, 10,
  1917. #deck action name, start, end frames
  1918. 'b_revert2', 1, 10,
  1919. #layer, speed, mode (0 = play, 1 = loop), blendin
  1920. 4, .3, 0, 0,
  1921. #intro, length
  1922. None, 0,
  1923. #exits
  1924. ['reg_roll', 'fak_roll'],
  1925. #force exit, frame
  1926. 'fak_roll', 11,
  1927. #opposite
  1928. None)
  1929. fak_revert1 = a_class(
  1930. #player armature action name, start, end frames
  1931. 'fak_revert1', 1, 10,
  1932. #deck action name, start, end frames
  1933. 'b_revert1', 1, 10,
  1934. #layer, speed, mode (0 = play, 1 = loop), blendin
  1935. 4, .3, 0, 0,
  1936. #intro, length
  1937. None, 0,
  1938. #exits
  1939. ['reg_roll', 'fak_roll'],
  1940. #force exit, frame
  1941. 'reg_roll', 11,
  1942. #opposite
  1943. None)
  1944. fak_revert2 = a_class(
  1945. #player armature action name, start, end frames
  1946. 'fak_revert2', 1, 10,
  1947. #deck action name, start, end frames
  1948. 'b_revert1', 1, 10,
  1949. #layer, speed, mode (0 = play, 1 = loop), blendin
  1950. 4, .3, 0, 0,
  1951. #intro, length
  1952. None, 0,
  1953. #exits
  1954. ['reg_roll', 'fak_roll'],
  1955. #force exit, frame
  1956. 'reg_roll', 11,
  1957. #opposite
  1958. None)
  1959. revert3 = a_class(
  1960. #player armature action name, start, end frames
  1961. 'revert1', 1, 10,
  1962. #deck action name, start, end frames
  1963. 'b_revert1', 1, 10,
  1964. #layer, speed, mode (0 = play, 1 = loop), blendin
  1965. 4, .3, 0, 0,
  1966. #intro, length
  1967. None, 0,
  1968. #exits
  1969. ['reg_roll', 'fak_roll'],
  1970. #force exit, frame
  1971. 'fak_roll', 11,
  1972. #opposite
  1973. None)
  1974. revert4 = a_class(
  1975. #player armature action name, start, end frames
  1976. 'revert2', 1, 10,
  1977. #deck action name, start, end frames
  1978. 'b_revert2', 1, 10,
  1979. #layer, speed, mode (0 = play, 1 = loop), blendin
  1980. 4, .3, 0, 0,
  1981. #intro, length
  1982. None, 0,
  1983. #exits
  1984. ['reg_roll', 'fak_roll'],
  1985. #force exit, frame
  1986. 'fak_roll', 11,
  1987. #opposite
  1988. None)
  1989. reg_ollie_north_in = a_class(
  1990. #player armature action name, start, end frames
  1991. 'reg_ollie_north', 1, 10,
  1992. #deck action name, start, end frames
  1993. 'b_reg', 1, 1,
  1994. #layer, speed, mode (0 = play, 1 = loop), blendin
  1995. 1, 1, 0, 5,
  1996. #intro, length
  1997. None, 0,
  1998. #exits
  1999. ['reg_ollie_north'],
  2000. #force exit, frame
  2001. 'reg_ollie_north', 20,
  2002. #opposite
  2003. None)
  2004. reg_dropin_in = a_class(
  2005. #player armature action name, start, end frames
  2006. 'reg_dropin3', 30, 50,
  2007. #deck action name, start, end frames
  2008. 'b_reg_dropin', 30, 50,
  2009. #layer, speed, mode (0 = play, 1 = loop), blendin
  2010. 1, .5, 0, 15,
  2011. #intro, length
  2012. None, 0,
  2013. #exits
  2014. ['reg_air'],
  2015. #force exit, frame
  2016. None, 0,
  2017. #opposite
  2018. None)
  2019. reg_dropin = a_class(
  2020. #player armature action name, start, end frames
  2021. 'reg_dropin3', 50, 60,
  2022. #deck action name, start, end frames
  2023. 'b_reg_dropin', 50, 60,
  2024. #layer, speed, mode (0 = play, 1 = loop), blendin
  2025. 1, 1, 1, 15,
  2026. #intro, length
  2027. 'reg_dropin_in', 20,
  2028. #exits
  2029. ['reg_air'],
  2030. #force exit, frame
  2031. None, 0,
  2032. #opposite
  2033. None)
  2034. #******************(((((((((((((((((())))))))))))))))))************
  2035. fak_walk = a_class(
  2036. #player armature action name, start, end frames
  2037. 'fak_walk_new', 0, 30,
  2038. #deck action name, start, end frames
  2039. 'b_fak_walk', 0, 30,
  2040. #layer, speed, mode (0 = play, 1 = loop), blendin
  2041. 1, .5, 0, 20,
  2042. #intro, length
  2043. None, 0,
  2044. #exits
  2045. ['fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out'],
  2046. #force exit, frame
  2047. None, 0,
  2048. #opposite
  2049. None)
  2050. fak_walkFast = a_class(
  2051. #player armature action name, start, end frames, start, end frames
  2052. 'fak_run', 51, 90,
  2053. #deck action name, start, end frames
  2054. 'b_fak_run', 51, 90,
  2055. #layer, speed, mode (0 = play, 1 = loop), blendin
  2056. 1, 1, 0, 10,
  2057. #intro, length
  2058. None, 0,
  2059. #exits
  2060. ['fak_walk', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2061. #force exit, frame
  2062. None, 0,
  2063. #opposite
  2064. None)
  2065. fak_idle = a_class(
  2066. #player armature action name, start, end frames
  2067. 'fak_idle1', 1, 120,
  2068. #deck action name, start, end frames
  2069. 'b_fak_idle1', 1, 120,
  2070. #layer, speed, mode (0 = play, 1 = loop), blendin
  2071. 1, .5, 1, 20,
  2072. #intro, length
  2073. None, 0,
  2074. #exits
  2075. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_sit', 'fak_onboard'],
  2076. walk_exits,
  2077. #force exit, frame
  2078. None, 0,
  2079. #opposite
  2080. None)
  2081. fak_idle2 = a_class(
  2082. #player armature action name, start, end frames
  2083. 'fak_idle2', 1, 120,
  2084. #deck action name, start, end frames
  2085. 'b_fak_walk', 1, 1,
  2086. #layer, speed, mode (0 = play, 1 = loop), blendin
  2087. 1, .5, 0, 20,
  2088. #intro, length
  2089. None, 0,
  2090. #exits
  2091. #['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  2092. walk_exits,
  2093. #force exit, frame
  2094. None, 0,
  2095. #opposite
  2096. None)
  2097. fak_idle3 = a_class(
  2098. #player armature action name, start, end frames
  2099. 'fak_idle3', 1, 120,
  2100. #deck action name, start, end frames
  2101. 'b_fak_walk', 1, 1,
  2102. #layer, speed, mode (0 = play, 1 = loop), blendin
  2103. 1, .5, 0, 20,
  2104. #intro, length
  2105. None, 0,
  2106. #exits
  2107. #['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  2108. walk_exits,
  2109. #force exit, frame
  2110. None, 0,
  2111. #opposite
  2112. None)
  2113. fak_idle4 = a_class(
  2114. #player armature action name, start, end frames
  2115. 'fak_idle4', 1, 120,
  2116. #deck action name, start, end frames
  2117. 'b_fak_idle4', 1, 120,
  2118. #layer, speed, mode (0 = play, 1 = loop), blendin
  2119. 1, .5, 0, 20,
  2120. #intro, length
  2121. None, 0,
  2122. #exits
  2123. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  2124. walk_exits,
  2125. #force exit, frame
  2126. None, 0,
  2127. #opposite
  2128. None)
  2129. fak_idle5 = a_class(
  2130. #player armature action name, start, end frames
  2131. 'fak_idle5', 1, 120,
  2132. #deck action name, start, end frames
  2133. 'b_fak_idle5', 1, 120,
  2134. #layer, speed, mode (0 = play, 1 = loop), blendin
  2135. 1, .5, 0, 20,
  2136. #intro, length
  2137. None, 0,
  2138. #exits
  2139. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2140. walk_exits,
  2141. #force exit, frame
  2142. None, 0,
  2143. #opposite
  2144. None)
  2145. fak_idle6 = a_class(
  2146. #player armature action name, start, end frames
  2147. 'fak_idle6', 1, 120,
  2148. #deck action name, start, end frames
  2149. 'b_fak_idle6', 1, 120,
  2150. #layer, speed, mode (0 = play, 1 = loop), blendin
  2151. 1, .5, 0, 20,
  2152. #intro, length
  2153. None, 0,
  2154. #exits
  2155. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2156. walk_exits,
  2157. #force exit, frame
  2158. None, 0,
  2159. #opposite
  2160. None)
  2161. fak_idle7 = a_class(
  2162. #player armature action name, start, end frames
  2163. 'fak_idle7', 1, 120,
  2164. #deck action name, start, end frames
  2165. 'b_fak_idle7', 1, 1,
  2166. #layer, speed, mode (0 = play, 1 = loop), blendin
  2167. 1, .5, 0, 20,
  2168. #intro, length
  2169. None, 0,
  2170. #exits
  2171. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2172. walk_exits,
  2173. #force exit, frame
  2174. None, 0,
  2175. #opposite
  2176. None)
  2177. fak_jump = a_class(
  2178. #player armature action name, start, end frames
  2179. 'fak_jump', 1, 10,
  2180. #deck action name, start, end frames
  2181. 'b_fak_jump', 1, 10,
  2182. #layer, speed, mode (0 = play, 1 = loop), blendin
  2183. 1, .5, 0, 10,
  2184. #intro, length
  2185. None, 0,
  2186. #exits
  2187. ['fak_idle', 'fak_walk_air', 'fak_onboard'],
  2188. #force exit, frame
  2189. 'fak_walk_air', 20,
  2190. #opposite
  2191. None)
  2192. fak_walk_air = a_class(
  2193. #player armature action name, start, end frames
  2194. 'fak_walk_air', 10, 10,
  2195. #deck action name, start, end frames
  2196. 'b_fak_walk_air', 10, 10,
  2197. #layer, speed, mode (0 = play, 1 = loop), blendin
  2198. 1, .5, 0, 5,
  2199. #intro, length
  2200. None, 0,
  2201. #exits
  2202. #['fak_walk_air_out', 'fak_onboard'],
  2203. walk_exits,
  2204. #force exit, frame
  2205. None, 0,
  2206. #opposite
  2207. None)
  2208. fak_walk_air_out = a_class(
  2209. #player armature action name, start, end frames
  2210. 'fak_walk_air', 10, 40,
  2211. #deck action name, start, end frames
  2212. 'b_fak_walk_air', 10, 40,
  2213. #layer, speed, mode (0 = play, 1 = loop), blendin
  2214. 1, 1.5, 1, 5,
  2215. #intro, length
  2216. None, 0,
  2217. #exits
  2218. ['fak_idle', 'fak_walk', 'fak_walkFast', 'fak_onboard'],
  2219. #force exit, frame
  2220. 'fak_idle', 10,
  2221. #opposite
  2222. None)
  2223. fak_sit_in = a_class(
  2224. #player armature action name, start, end frames
  2225. 'fak_sit', 1, 65,
  2226. #deck action name, start, end frames
  2227. 'b_fak_jump', 1, 65,
  2228. #layer, speed, mode (0 = play, 1 = loop), blendin
  2229. 1, 1, 1, 20,
  2230. #intro, length
  2231. None, 0,
  2232. #exits
  2233. ['fak_idle', 'fak_walk'],
  2234. #force exit, frame
  2235. None, 0,
  2236. #opposite
  2237. None)
  2238. fak_sit = a_class(
  2239. #player armature action name, start, end frames
  2240. 'fak_sit', 65, 65,
  2241. #deck action name, start, end frames
  2242. 'b_fak_jump', 65, 65,
  2243. #layer, speed, mode (0 = play, 1 = loop), blendin
  2244. 1, 1, 1, 20,
  2245. #intro, length
  2246. None, 0,
  2247. #exits
  2248. ['fak_idle', 'fak_walk'],
  2249. #force exit, frame
  2250. None, 0,
  2251. #opposite
  2252. None)
  2253. fak_onboard = a_class(
  2254. #player armature action name, start, end frames
  2255. 'fak_noffboard', 10, 1,
  2256. #deck action name, start, end frames
  2257. 'b_fak_offboard', 10, 1,
  2258. #layer, speed, mode (0 = play, 1 = loop), blendin
  2259. 4, .5, 0, 5,
  2260. #intro, length
  2261. None, 0,
  2262. #exits
  2263. ['fak_roll'],
  2264. #force exit, frame
  2265. 'fak_roll', 18,
  2266. #opposite
  2267. None)
  2268. fak_offboard = a_class(
  2269. #player armature action name, start, end frames
  2270. 'fak_noffboard', 1, 24,
  2271. #'fak_noffboard',
  2272. #deck action name, start, end frames
  2273. 'b_reg_offboard', 1, 30,
  2274. #layer, speed, mode (0 = play, 1 = loop), blendin
  2275. 2, .5, 0, 0,
  2276. #intro, length
  2277. None, 0,
  2278. #exits
  2279. ['reg_idle', 'fak_idle', 'fak_walkFast', 'fak_walk', 'fak_onboard'],
  2280. #force exit, frame
  2281. 'reg_idle3', 24,
  2282. #opposite
  2283. None)
  2284. fak_roll = a_class(
  2285. #player armature action name, start, end frames
  2286. 'nfak', 1, 60,
  2287. #deck action name, start, end frames
  2288. 'b_reg', 1, 60,
  2289. #layer, speed, mode (0 = play, 1 = loop), blendin
  2290. 1, .5, 1, 10,
  2291. #intro, length
  2292. None, 0,
  2293. #exits
  2294. ['fak_idle', 'fak_offboard', 'reg_offboard' 'fak_turnLeft', 'fak_turnRight', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2295. #force exit, frame
  2296. None, 0,
  2297. #opposite
  2298. 'reg_roll')
  2299. fak_turnLeft = a_class(
  2300. #player armature action name, start, end frames
  2301. 'nfak_left', 10, 30,
  2302. #deck action name, start, end frames
  2303. 'b_reg_right', 10, 30,
  2304. #layer, speed, mode (0 = play, 1 = loop), blendin
  2305. 1, .5, 1, 20,
  2306. #intro, length
  2307. None, 0,
  2308. #exits
  2309. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnRight'],
  2310. #force exit, frame
  2311. None, 0,
  2312. #opposite
  2313. None)
  2314. fak_turnRight = a_class(
  2315. #player armature action name, start, end frames
  2316. 'nfak_right', 10, 30,
  2317. #deck action name, start, end frames
  2318. 'b_reg_left', 10, 30,
  2319. #layer, speed, mode (0 = play, 1 = loop), blendin
  2320. 1, .5, 1, 20,
  2321. #intro, length
  2322. None, 0,
  2323. #exits
  2324. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnLeft'],
  2325. #force exit, frame
  2326. None, 0,
  2327. #opposite
  2328. None)
  2329. fak_opos = a_class(
  2330. #player armature action name, start, end frames
  2331. 'fak_opos', 1, 80,
  2332. #deck action name, start, end frames
  2333. 'b_reg', 1, 10,
  2334. #layer, speed, mode (0 = play, 1 = loop), blendin
  2335. 1, 1, 1, 15,
  2336. #intro, length
  2337. None, 0,
  2338. #exits
  2339. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2340. #force exit, frame
  2341. None, 0,
  2342. #opposite
  2343. 'reg_opos')
  2344. fak_nopos = a_class(
  2345. #player armature action name, start, end frames
  2346. 'fak_noposin', 20, 20,
  2347. #deck action name, start, end frames
  2348. 'b_reg', 1, 1,
  2349. #layer, speed, mode (0 = play, 1 = loop), blendin
  2350. 1, 1, 1, 15,
  2351. #intro, length
  2352. None, 0,
  2353. #exits
  2354. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2355. #force exit, frame
  2356. None, 0,
  2357. #opposite
  2358. 'reg_nopos')
  2359. fak_pump = a_class(
  2360. #player armature action name, start, end frames
  2361. 'fak_opos', 1, 80,
  2362. #deck action name, start, end frames
  2363. 'b_reg', 1, 10,
  2364. #layer, speed, mode (0 = play, 1 = loop), blendin
  2365. 1, 1, 1, 15,
  2366. #intro, length
  2367. None, 0,
  2368. #exits
  2369. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump_left', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2370. #force exit, frame
  2371. None, 0,
  2372. #opposite
  2373. None)
  2374. fak_pump_left = a_class(
  2375. #player armature action name, start, end frames
  2376. 'nfak_pump_left', 10, 30,
  2377. #deck action name, start, end frames
  2378. 'b_reg_right', 10, 30,
  2379. #layer, speed, mode (0 = play, 1 = loop), blendin
  2380. 1, .5, 1, 15,
  2381. #intro, length
  2382. None, 0,
  2383. #exits
  2384. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2385. #force exit, frame
  2386. None, 0,
  2387. #opposite
  2388. None)
  2389. fak_pump_right = a_class(
  2390. #player armature action name, start, end frames
  2391. 'nfak_pump_right', 10, 30,
  2392. #deck action name, start, end frames
  2393. 'b_reg_left', 10, 30,
  2394. #layer, speed, mode (0 = play, 1 = loop), blendin
  2395. 1, .5, 1, 15,
  2396. #intro, length
  2397. None, 0,
  2398. #exits
  2399. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_left', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2400. #force exit, frame
  2401. None, 0,
  2402. #opposite
  2403. None)
  2404. fak_push = a_class(
  2405. #player armature action name, start, end frames
  2406. 'fak_push', 1, 70,
  2407. #deck action name, start, end frames
  2408. 'b_reg', 1, 1,
  2409. #layer, speed, mode (0 = play, 1 = loop), blendin
  2410. 1, 1, 0, 10,
  2411. #intro, length
  2412. None, 0,
  2413. #exits
  2414. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2415. #force exit, frame
  2416. None, 0,
  2417. #opposite
  2418. None)
  2419. fak_push_goof = a_class(
  2420. #player armature action name, start, end frames
  2421. 'fak_push_goof', 1, 35,
  2422. #deck action name, start, end frames
  2423. 'b_reg', 1, 1,
  2424. #layer, speed, mode (0 = play, 1 = loop), blendin
  2425. 1, .5, 0, 10,
  2426. #intro, length
  2427. None, 0,
  2428. #exits
  2429. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2430. #force exit, frame
  2431. None, 0,
  2432. #opposite
  2433. None)
  2434. fak_powerslide_in = a_class(
  2435. #player armature action name, start, end frames
  2436. 'nfak_powerslide2', 0, 20,
  2437. #deck action name, start, end frames
  2438. 'b_fak_powerslide2', 0, 20,
  2439. #layer, speed, mode (0 = play, 1 = loop), blendin
  2440. 1, 1, 1, 10,
  2441. #intro, length
  2442. None, 0,
  2443. #exits
  2444. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2445. #force exit, frame
  2446. None, 0,
  2447. #opposite
  2448. None)
  2449. fak_fs_powerslide_in = a_class(
  2450. #player armature action name, start, end frames
  2451. 'nfak_powerslide', 0, 20,
  2452. #deck action name, start, end frames
  2453. 'b_fak_powerslide', 0, 20,
  2454. #layer, speed, mode (0 = play, 1 = loop), blendin
  2455. 1, 1, 1, 10,
  2456. #intro, length
  2457. 'None', 0,
  2458. #exits
  2459. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2460. #force exit, frame
  2461. None, 0,
  2462. #opposite
  2463. None)
  2464. fak_powerslide = a_class(
  2465. #player armature action name, start, end frames
  2466. 'nfak_powerslide2', 20, 20,
  2467. #deck action name, start, end frames
  2468. 'b_fak_powerslide2', 20, 20,
  2469. #layer, speed, mode (0 = play, 1 = loop), blendin
  2470. 1, 1, 1, 10,
  2471. #intro, length
  2472. 'fak_powerslide_in', 20,
  2473. #exits
  2474. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2475. #force exit, frame
  2476. None, 0,
  2477. #opposite
  2478. None)
  2479. fak_fs_powerslide = a_class(
  2480. #player armature action name, start, end frames
  2481. 'nfak_powerslide', 20, 20,
  2482. #deck action name, start, end frames
  2483. 'b_fak_powerslide', 20, 20,
  2484. #layer, speed, mode (0 = play, 1 = loop), blendin
  2485. 1, 1, 1, 10,
  2486. #intro, length
  2487. 'fak_fs_powerslide_in', 20,
  2488. #exits
  2489. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2490. #force exit, frame
  2491. None, 0,
  2492. #opposite
  2493. None)
  2494. fak_brfoot = a_class(
  2495. #player armature action name, start, end frames
  2496. 'fak_brfoot', 1, 30,
  2497. #deck action name, start, end frames
  2498. 'b_brfoot', 1, 30,
  2499. #layer, speed, mode (0 = play, 1 = loop), blendin
  2500. 1, .75, 1, 10,
  2501. #intro, length
  2502. None, 0,
  2503. #exits
  2504. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2505. #force exit, frame
  2506. 'fak_air', 20,
  2507. #opposite
  2508. None)
  2509. fak_frfoot = a_class(
  2510. #player armature action name, start, end frames
  2511. 'fakbfrfoot', 1, 30,
  2512. #deck action name, start, end frames
  2513. 'b_brfoot', 1, 30,
  2514. #layer, speed, mode (0 = play, 1 = loop), blendin
  2515. 1, .75, 0, 10,
  2516. #intro, length
  2517. None, 0,
  2518. #exits
  2519. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2520. #force exit, frame
  2521. 'fak_air', 20,
  2522. #opposite
  2523. None)
  2524. fak_blfoot = a_class(
  2525. #player armature action name, start, end frames
  2526. 'fakflfoot', 1, 30,
  2527. #deck action name, start, end frames
  2528. 'b_brfoot', 1, 30,
  2529. #layer, speed, mode (0 = play, 1 = loop), blendin
  2530. 1, .75, 1, 10,
  2531. #intro, length
  2532. None, 0,
  2533. #exits
  2534. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2535. #force exit, frame
  2536. 'fak_air', 20,
  2537. #opposite
  2538. None)
  2539. fak_flfoot = a_class(
  2540. #player armature action name, start, end frames
  2541. 'fak_flfoot', 1, 30,
  2542. #deck action name, start, end frames
  2543. 'b_brfoot', 1, 30,
  2544. #layer, speed, mode (0 = play, 1 = loop), blendin
  2545. 1, .75, 0, 10,
  2546. #intro, length
  2547. None, 0,
  2548. #exits
  2549. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2550. #force exit, frame
  2551. 'fak_air', 20,
  2552. #opposite
  2553. None)
  2554. fak_manual = a_class(
  2555. #player armature action name, start, end frames
  2556. 'fak_manual', 10, 90,
  2557. #deck action name, start, end frames
  2558. 'b_fak_manual', 10, 90,
  2559. #layer, speed, mode (0 = play, 1 = loop), blendin
  2560. 1, 1, 1, 10,
  2561. #intro, length
  2562. None, 0,
  2563. #exits
  2564. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2565. #force exit, frame
  2566. None, 0,
  2567. #opposite
  2568. None)
  2569. fak_manual_left = a_class(
  2570. #player armature action name, start, end frames
  2571. 'fak_manual_left', 10, 90,
  2572. #deck action name, start, end frames
  2573. 'b_fak_manual_left', 10, 90,
  2574. #layer, speed, mode (0 = play, 1 = loop), blendin
  2575. 1, 1, 1, 10,
  2576. #intro, length
  2577. None, 0,
  2578. #exits
  2579. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2580. #force exit, frame
  2581. None, 0,
  2582. #opposite
  2583. None)
  2584. fak_manual_right = a_class(
  2585. #player armature action name, start, end frames
  2586. 'fak_manual_right', 10, 90,
  2587. #deck action name, start, end frames
  2588. 'b_fak_manual_right', 10, 90,
  2589. #layer, speed, mode (0 = play, 1 = loop), blendin
  2590. 1, 1, 1, 10,
  2591. #intro, length
  2592. None, 0,
  2593. #exits
  2594. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2595. #force exit, frame
  2596. None, 0,
  2597. #opposite
  2598. None)
  2599. fak_nmanual = a_class(
  2600. #player armature action name, start, end frames
  2601. 'fak_nmanual', 10, 70,
  2602. #deck action name, start, end frames
  2603. 'b_reg_manual', 10, 70,
  2604. #layer, speed, mode (0 = play, 1 = loop), blendin
  2605. 1, 1, 1, 10,
  2606. #intro, length
  2607. None, 0,
  2608. #exits
  2609. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2610. #force exit, frame
  2611. None, 0,
  2612. #opposite
  2613. None)
  2614. fak_nmanual_left = a_class(
  2615. #player armature action name, start, end frames
  2616. 'fak_nmanual_left', 10, 90,
  2617. #deck action name, start, end frames
  2618. 'b_reg_manual_right', 10, 90,
  2619. #layer, speed, mode (0 = play, 1 = loop), blendin
  2620. 1, 1, 1, 10,
  2621. #intro, length
  2622. None, 0,
  2623. #exits
  2624. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2625. #force exit, frame
  2626. None, 0,
  2627. #opposite
  2628. None)
  2629. fak_nmanual_right = a_class(
  2630. #player armature action name, start, end frames
  2631. 'fak_nmanual_right', 10, 90,
  2632. #deck action name, start, end frames
  2633. 'b_reg_manual_left', 10, 90,
  2634. #layer, speed, mode (0 = play, 1 = loop), blendin
  2635. 1, 1, 1, 10,
  2636. #intro, length
  2637. None, 0,
  2638. #exits
  2639. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2640. #force exit, frame
  2641. None, 0,
  2642. #opposite
  2643. None)
  2644. fak_land = a_class(
  2645. #player armature action name, start, end frames
  2646. 'fak_land', 1, 46,
  2647. #deck action name, start, end frames
  2648. 'b_reg', 1, 40,
  2649. #layer, speed, mode (0 = play, 1 = loop), blendin
  2650. 1, 1, 0, 10,
  2651. #intro, length
  2652. None, 0,
  2653. #exits
  2654. lands,
  2655. #force exit, frame
  2656. 'fak_roll', 20,
  2657. #opposite
  2658. None)
  2659. fak_landL = a_class(
  2660. #player armature action name, start, end frames
  2661. 'fak_landL', 1, 46,
  2662. #deck action name, start, end frames
  2663. 'b_reg', 1, 40,
  2664. #layer, speed, mode (0 = play, 1 = loop), blendin
  2665. 1, 1, 0, 10,
  2666. #intro, length
  2667. None, 0,
  2668. #exits
  2669. lands,
  2670. #force exit, frame
  2671. 'fak_roll', 20,
  2672. #opposite
  2673. None)
  2674. fak_landR = a_class(
  2675. #player armature action name, start, end frames
  2676. 'fak_landR', 1, 46,
  2677. #deck action name, start, end frames
  2678. 'b_reg', 1, 40,
  2679. #layer, speed, mode (0 = play, 1 = loop), blendin
  2680. 1, 1, 0, 10,
  2681. #intro, length
  2682. None, 0,
  2683. #exits
  2684. lands,
  2685. #force exit, frame
  2686. 'fak_roll', 20,
  2687. #opposite
  2688. None)
  2689. fak_landLb = a_class(
  2690. #player armature action name, start, end frames
  2691. 'fak_landLb', 1, 46,
  2692. #deck action name, start, end frames
  2693. 'b_reg', 1, 40,
  2694. #layer, speed, mode (0 = play, 1 = loop), blendin
  2695. 1, 1, 1, 10,
  2696. #intro, length
  2697. None, 0,
  2698. #exits
  2699. lands,
  2700. #force exit, frame
  2701. 'fak_roll', 20,
  2702. #opposite
  2703. None)
  2704. fak_landRb = a_class(
  2705. #player armature action name, start, end frames
  2706. 'fak_landRb', 1, 46,
  2707. #deck action name, start, end frames
  2708. 'b_reg', 1, 40,
  2709. #layer, speed, mode (0 = play, 1 = loop), blendin
  2710. 1, 1, 0, 10,
  2711. #intro, length
  2712. None, 0,
  2713. #exits
  2714. lands,
  2715. #force exit, frame
  2716. 'fak_roll', 20,
  2717. #opposite
  2718. None)
  2719. fak_air = a_class(
  2720. #player armature action name, start, end frames
  2721. 'fak_air', 1, 30,
  2722. #deck action name, start, end frames
  2723. 'b_reg', 1, 30,
  2724. #layer, speed, mode (0 = play, 1 = loop), blendin
  2725. 1, 1, 1, 10,
  2726. #intro, length
  2727. None, 0,
  2728. #exits
  2729. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
  2730. #force exit, frame
  2731. None, 0,
  2732. #opposite
  2733. None)
  2734. fak_air_nb = a_class(
  2735. #player armature action name, start, end frames
  2736. 'fak_air', 1, 30,
  2737. #deck action name, start, end frames
  2738. 'b_reg', 1, 30,
  2739. #layer, speed, mode (0 = play, 1 = loop), blendin
  2740. 1, 1, 1, 0,
  2741. #intro, length
  2742. None, 0,
  2743. #exits
  2744. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
  2745. #force exit, frame
  2746. None, 0,
  2747. #opposite
  2748. None)
  2749. fak_air_nose = a_class(
  2750. #player armature action name, start, end frames
  2751. 'fak_noseg', 5, 5,
  2752. #deck action name, start, end frames
  2753. 'b_fak_noseg', 5, 5,
  2754. #layer, speed, mode (0 = play, 1 = loop), blendin
  2755. 1, 1, 1, 20,
  2756. #intro, length
  2757. None, 0,
  2758. #exits
  2759. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
  2760. #force exit, frame
  2761. None, 0,
  2762. #opposite
  2763. None)
  2764. fak_air_tail = a_class(
  2765. #player armature action name, start, end frames
  2766. 'fak_tailg', 35, 35,
  2767. #deck action name, start, end frames
  2768. 'b_fak_tailg', 35, 35,
  2769. #layer, speed, mode (0 = play, 1 = loop), blendin
  2770. 1, 1, 1, 20,
  2771. #intro, length
  2772. None, 0,
  2773. #exits
  2774. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_nose', 'fak_ollie_north', 'fak_ollie_south', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2775. #force exit, frame
  2776. None, 0,
  2777. #opposite
  2778. None)
  2779. #**********************#
  2780. #**********************#
  2781. #**********************#
  2782. #*******fliptricks*****#
  2783. #**********************#
  2784. #**********************#
  2785. #**********************#
  2786. fak_ollie = a_class(
  2787. #player armature action name, start, end frames
  2788. 'fak_ollie', 1, 20,
  2789. #deck action name, start, end frames
  2790. 'b_fak_ollie', 1, 20,
  2791. #layer, speed, mode (0 = play, 1 = loop), blendin
  2792. 3, .5, 0, 10,
  2793. #intro, length
  2794. None, 0,
  2795. #exits
  2796. ['fak_offboard', 'fak_air'],
  2797. #force exit, frame
  2798. 'fak_air', 30,
  2799. #opposite
  2800. None)
  2801. fak_heelflip = a_class(
  2802. #player armature action name, start, end frames
  2803. 'fak_heelflip', 0, 20,
  2804. #deck action name, start, end frames
  2805. 'b_fak_heelflip', 0, 20,
  2806. #layer, speed, mode (0 = play, 1 = loop), blendin
  2807. 3, .5, 0, 10,
  2808. #intro, length
  2809. None, 0,
  2810. #exits
  2811. ['fak_offboard', 'fak_air'],
  2812. #force exit, frame
  2813. 'fak_air_nb', 38,
  2814. #opposite
  2815. None)
  2816. fak_kickflip = a_class(
  2817. #player armature action name, start, end frames
  2818. 'fak_kickflip', 0, 20,
  2819. #deck action name, start, end frames
  2820. 'b_fak_kickflip', 0, 20,
  2821. #layer, speed, mode (0 = play, 1 = loop), blendin
  2822. 3, .5, 0, 10,
  2823. #intro, length
  2824. None, 0,
  2825. #exits
  2826. ['fak_offboard', 'fak_air'],
  2827. #force exit, frame
  2828. 'fak_air_nb', 38,
  2829. #opposite
  2830. None)
  2831. fak_shuvit = a_class(
  2832. #player armature action name, start, end frames
  2833. 'fak_shuvit', 1, 40,
  2834. #deck action name, start, end frames
  2835. 'b_fak_shuvit', 1, 40,
  2836. #layer, speed, mode (0 = play, 1 = loop), blendin
  2837. 3, 1, 0, 10,
  2838. #intro, length
  2839. None, 0,
  2840. #exits
  2841. ['fak_offboard', 'fak_air'],
  2842. #force exit, frame
  2843. 'fak_air', 38,
  2844. #opposite
  2845. None)
  2846. fak_shuvit360 = a_class(
  2847. #player armature action name, start, end frames
  2848. 'fak_360shuvit', 1, 20,
  2849. #deck action name, start, end frames
  2850. 'b_fak_360shuvit', 1, 20,
  2851. #layer, speed, mode (0 = play, 1 = loop), blendin
  2852. 3, .5, 0, 10,
  2853. #intro, length
  2854. None, 0,
  2855. #exits
  2856. ['fak_offboard', 'fak_air'],
  2857. #force exit, frame
  2858. 'fak_air', 38,
  2859. #opposite
  2860. None)
  2861. fak_fsshuvit = a_class(
  2862. #player armature action name, start, end frames
  2863. 'fak_fsshuvit', 1, 40,
  2864. #deck action name, start, end frames
  2865. 'b_fak_fsshuvit', 1, 40,
  2866. #layer, speed, mode (0 = play, 1 = loop), blendin
  2867. 3, 1, 0, 10,
  2868. #intro, length
  2869. None, 0,
  2870. #exits
  2871. ['fak_offboard', 'fak_air'],
  2872. #force exit, frame
  2873. 'fak_air', 38,
  2874. #opposite
  2875. None)
  2876. fak_fsshuvit360 = a_class(
  2877. #player armature action name, start, end frames
  2878. 'fak_360fsshuvit', 1, 20,
  2879. #deck action name, start, end frames
  2880. 'b_fak_360fsshuvit', 1, 20,
  2881. #layer, speed, mode (0 = play, 1 = loop), blendin
  2882. 3, .5, 0, 10,
  2883. #intro, length
  2884. None, 0,
  2885. #exits
  2886. ['fak_offboard', 'fak_air'],
  2887. #force exit, frame
  2888. 'fak_air', 38,
  2889. #opposite
  2890. None)
  2891. fak_hardflip = a_class(
  2892. #player armature action name, start, end frames
  2893. 'fak_hardflip', 1, 40,
  2894. #deck action name, start, end frames
  2895. 'b_fak_hardflip', 1, 40,
  2896. #layer, speed, mode (0 = play, 1 = loop), blendin
  2897. 3, 1, 0, 10,
  2898. #intro, length
  2899. None, 0,
  2900. #exits
  2901. ['fak_offboard', 'fak_air'],
  2902. #force exit, frame
  2903. 'fak_air_nb', 38,
  2904. #opposite
  2905. None)
  2906. fak_inward_heelflip = a_class(
  2907. #player armature action name, start, end frames
  2908. 'fak_inward_heelflip', 1, 40,
  2909. #deck action name, start, end frames
  2910. 'b_fak_inward_heelflip', 1, 40,
  2911. #layer, speed, mode (0 = play, 1 = loop), blendin
  2912. 3, 1, 0, 10,
  2913. #intro, length
  2914. None, 0,
  2915. #exits
  2916. ['fak_offboard', 'fak_air_nb'],
  2917. #force exit, frame
  2918. 'fak_air_nb', 38,
  2919. #opposite
  2920. None)
  2921. fak_varial_kickflip = a_class(
  2922. #player armature action name, start, end frames
  2923. 'fak_varialkickflip', 1, 40,
  2924. #deck action name, start, end frames
  2925. 'b_fak_varialkickflip', 1, 40,
  2926. #layer, speed, mode (0 = play, 1 = loop), blendin
  2927. 3, 1, 0, 10,
  2928. #intro, length
  2929. None, 0,
  2930. #exits
  2931. ['fak_offboard', 'fak_air_nb'],
  2932. #force exit, frame
  2933. 'fak_air_nb', 38,
  2934. #opposite
  2935. None)
  2936. fak_varial_heelflip = a_class(
  2937. #player armature action name, start, end frames
  2938. 'fak_varialheelflip', 1, 40,
  2939. #deck action name, start, end frames
  2940. 'b_fak_varialheelflip', 1, 40,
  2941. #layer, speed, mode (0 = play, 1 = loop), blendin
  2942. 3, 1, 0, 10,
  2943. #intro, length
  2944. None, 0,
  2945. #exits
  2946. ['fak_offboard', 'fak_air_nb'],
  2947. #force exit, frame
  2948. 'fak_air_nb', 38,
  2949. #opposite
  2950. None)
  2951. #-----------------------
  2952. fak_nollie = a_class(
  2953. #player armature action name, start, end frames
  2954. 'fak_nollie', 1, 40,
  2955. #deck action name, start, end frames
  2956. 'b_reg_ollie', 1, 40,
  2957. #layer, speed, mode (0 = play, 1 = loop), blendin
  2958. 3, 1, 0, 10,
  2959. #intro, length
  2960. None, 0,
  2961. #exits
  2962. ['fak_offboard', 'fak_air_nb'],
  2963. #force exit, frame
  2964. 'fak_air_nb', 38,
  2965. #opposite
  2966. None)
  2967. fak_nollie_kickflip = a_class(
  2968. #player armature action name, start, end frames
  2969. 'fak_nollie_kickflip', 1, 20,
  2970. #deck action name, start, end frames
  2971. 'b_reg_kickflip', 1, 20,
  2972. #layer, speed, mode (0 = play, 1 = loop), blendin
  2973. 3, .5, 0, 10,
  2974. #intro, length
  2975. None, 0,
  2976. #exits
  2977. ['fak_offboard', 'fak_air_nb'],
  2978. #force exit, frame
  2979. 'fak_air_nb', 38,
  2980. #opposite
  2981. None)
  2982. fak_nollie_heelflip = a_class(
  2983. #player armature action name, start, end frames
  2984. 'fak_nollie_heelflip', 1, 20,
  2985. #deck action name, start, end frames
  2986. 'b_reg_heelflip', 1, 20,
  2987. #layer, speed, mode (0 = play, 1 = loop), blendin
  2988. 3, .5, 0, 10,
  2989. #intro, length
  2990. None, 0,
  2991. #exits
  2992. ['fak_offboard', 'fak_air_nb'],
  2993. #force exit, frame
  2994. 'fak_air_nb', 30,
  2995. #opposite
  2996. None)
  2997. fak_nollie_shuvit = a_class(
  2998. #player armature action name, start, end frames
  2999. 'fak_nollie_shuvit', 1, 40,
  3000. #deck action name, start, end frames
  3001. 'b_reg_fsshuvit', 1, 40,
  3002. #layer, speed, mode (0 = play, 1 = loop), blendin
  3003. 3, 1, 0, 10,
  3004. #intro, length
  3005. None, 0,
  3006. #exits
  3007. ['fak_offboard', 'fak_air_nb'],
  3008. #force exit, frame
  3009. 'fak_air', 38,
  3010. #opposite
  3011. None)
  3012. fak_nollie_fsshuvit = a_class(
  3013. #player armature action name, start, end frames
  3014. 'fak_nollie_fsshuvit', 1, 40,
  3015. #deck action name, start, end frames
  3016. 'b_reg_shuvit', 1, 40,
  3017. #layer, speed, mode (0 = play, 1 = loop), blendin
  3018. fliplay, 1, 0, 10,
  3019. #intro, length
  3020. None, 0,
  3021. #exits
  3022. ['fak_offboard', 'fak_air_nb'],
  3023. #force exit, frame
  3024. 'fak_air_nb', 38,
  3025. #opposite
  3026. None)
  3027. fak_nollie_shuvit360 = a_class(
  3028. #player armature action name, start, end frames
  3029. 'fak_nollie_fsshuvit', 1, 40,
  3030. #deck action name, start, end frames
  3031. 'b_reg_360shuvit', 1, 40,
  3032. #layer, speed, mode (0 = play, 1 = loop), blendin
  3033. fliplay, 1, 0, 10,
  3034. #intro, length
  3035. None, 0,
  3036. #exits
  3037. ['fak_offboard', 'fak_air_nb'],
  3038. #force exit, frame
  3039. 'fak_air_nb', 38,
  3040. #opposite
  3041. None)
  3042. fak_nollie_fsshuvit_360 = a_class(
  3043. #player armature action name, start, end frames
  3044. 'fak_nollie_fsshuvit', 1, 40,
  3045. #deck action name, start, end frames
  3046. 'b_fak_360shuvit', 1, 40,
  3047. #layer, speed, mode (0 = play, 1 = loop), blendin
  3048. fliplay, 1, 0, 10,
  3049. #intro, length
  3050. None, 0,
  3051. #exits
  3052. ['fak_offboard', 'fak_air_nb'],
  3053. #force exit, frame
  3054. 'fak_air_nb', 38,
  3055. #opposite
  3056. None)
  3057. #**********************#
  3058. #**********************#
  3059. #**********************#
  3060. #*******grabs**********#
  3061. #**********************#
  3062. #**********************#
  3063. #**********************#
  3064. fak_frontside_grab_in = a_class(
  3065. #player armature action name, start, end frames
  3066. 'fak_fg', 1, 10,
  3067. #deck action name, start, end frames
  3068. 'b_reg', 1, 1,
  3069. #layer, speed, mode (0 = play, 1 = loop), blendin
  3070. 1, .4, 0, 10,
  3071. #intro, length
  3072. None, 0,
  3073. #exits
  3074. ['fak_frontside_grab'],
  3075. #force exit, frame
  3076. 'fak_frontside_grab', 20,
  3077. #opposite
  3078. None)
  3079. fak_frontside_grab = a_class(
  3080. #player armature action name, start, end frames
  3081. 'fak_fg', 10, 30,
  3082. #deck action name, start, end frames
  3083. 'b_reg', 1, 1,
  3084. #layer, speed, mode (0 = play, 1 = loop), blendin
  3085. 1, .5, 0, 10,
  3086. #intro, length
  3087. 'fak_frontside_grab_in', 10,
  3088. #exits
  3089. ['fak_air'],
  3090. #force exit, frame
  3091. None, 0,
  3092. #opposite
  3093. None)
  3094. fak_backside_grab_in = a_class(
  3095. #player armature action name, start, end frames
  3096. 'fak_bg', 1, 10,
  3097. #deck action name, start, end frames
  3098. 'b_reg', 1, 1,
  3099. #layer, speed, mode (0 = play, 1 = loop), blendin
  3100. 1, .4, 0, 10,
  3101. #intro, length
  3102. None, 0,
  3103. #exits
  3104. ['fak_backside_grab'],
  3105. #force exit, frame
  3106. 'fak_backside_grab', 20,
  3107. #opposite
  3108. None)
  3109. fak_backside_grab = a_class(
  3110. #player armature action name, start, end frames
  3111. 'fak_bg', 10, 30,
  3112. #deck action name, start, end frames
  3113. 'b_reg', 1, 1,
  3114. #layer, speed, mode (0 = play, 1 = loop), blendin
  3115. 1, .5, 0, 10,
  3116. #intro, length
  3117. 'fak_backside_grab_in', 10,
  3118. #exits
  3119. ['fak_air'],
  3120. #force exit, frame
  3121. None, 0,
  3122. #opposite
  3123. None)
  3124. fak_frontside_nose_grab_in = a_class(
  3125. #player armature action name, start, end frames
  3126. 'fak_frontside_nose_grab', 1, 10,
  3127. #deck action name, start, end frames
  3128. 'b_reg', 1, 1,
  3129. #layer, speed, mode (0 = play, 1 = loop), blendin
  3130. 1, .4, 0, 10,
  3131. #intro, length
  3132. None, 0,
  3133. #exits
  3134. ['fak_frontside_nose_grab'],
  3135. #force exit, frame
  3136. 'fak_frontside_nose_grab', 20,
  3137. #opposite
  3138. None)
  3139. fak_frontside_nose_grab = a_class(
  3140. #player armature action name, start, end frames
  3141. 'fak_frontside_nose_grab', 10, 30,
  3142. #deck action name, start, end frames
  3143. 'b_reg', 1, 1,
  3144. #layer, speed, mode (0 = play, 1 = loop), blendin
  3145. 1, .5, 0, 10,
  3146. #intro, length
  3147. 'fak_frontside_nose_grab_in', 10,
  3148. #exits
  3149. ['fak_air'],
  3150. #force exit, frame
  3151. None, 0,
  3152. #opposite
  3153. None)
  3154. fak_backside_nose_grab_in = a_class(
  3155. #player armature action name, start, end frames
  3156. 'fak_backside_nose_grab', 1, 10,
  3157. #deck action name, start, end frames
  3158. 'b_reg', 1, 1,
  3159. #layer, speed, mode (0 = play, 1 = loop), blendin
  3160. 1, .4, 0, 10,
  3161. #intro, length
  3162. None, 0,
  3163. #exits
  3164. ['fak_backside_nose_grab'],
  3165. #force exit, frame
  3166. 'fak_backside_nose_grab', 20,
  3167. #opposite
  3168. None)
  3169. fak_backside_nose_grab = a_class(
  3170. #player armature action name, start, end frames
  3171. 'fak_backside_nose_grab', 10, 30,
  3172. #deck action name, start, end frames
  3173. 'b_reg', 1, 1,
  3174. #layer, speed, mode (0 = play, 1 = loop), blendin
  3175. 1, .5, 0, 10,
  3176. #intro, length
  3177. 'fak_backside_nose_grab_in', 10,
  3178. #exits
  3179. ['fak_air'],
  3180. #force exit, frame
  3181. None, 0,
  3182. #opposite
  3183. None)
  3184. fak_frontside_tail_grab_in = a_class(
  3185. #player armature action name, start, end frames
  3186. 'fak_frontside_tail_grab', 1, 10,
  3187. #deck action name, start, end frames
  3188. 'b_reg', 1, 1,
  3189. #layer, speed, mode (0 = play, 1 = loop), blendin
  3190. 1, .4, 0, 10,
  3191. #intro, length
  3192. None, 0,
  3193. #exits
  3194. ['fak_frontside_tail_grab'],
  3195. #force exit, frame
  3196. 'fak_frontside_tail_grab', 20,
  3197. #opposite
  3198. None)
  3199. fak_frontside_tail_grab = a_class(
  3200. #player armature action name, start, end frames
  3201. 'fak_frontside_tail_grab', 10, 30,
  3202. #deck action name, start, end frames
  3203. 'b_reg', 1, 1,
  3204. #layer, speed, mode (0 = play, 1 = loop), blendin
  3205. 1, .5, 0, 10,
  3206. #intro, length
  3207. 'fak_frontside_tail_grab_in', 10,
  3208. #exits
  3209. ['fak_air'],
  3210. #force exit, frame
  3211. None, 0,
  3212. #opposite
  3213. None)
  3214. fak_backside_tail_grab_in = a_class(
  3215. #player armature action name, start, end frames
  3216. 'fak_backside_tail_grab', 1, 10,
  3217. #deck action name, start, end frames
  3218. 'b_reg', 1, 1,
  3219. #layer, speed, mode (0 = play, 1 = loop), blendin
  3220. 1, .4, 0, 10,
  3221. #intro, length
  3222. None, 0,
  3223. #exits
  3224. ['fak_backside_tail_grab'],
  3225. #force exit, frame
  3226. 'backside_tail_grab', 20,
  3227. #opposite
  3228. None)
  3229. fak_backside_tail_grab = a_class(
  3230. #player armature action name, start, end frames
  3231. 'fak_backside_tail_grab', 10, 30,
  3232. #deck action name, start, end frames
  3233. 'b_reg', 1, 1,
  3234. #layer, speed, mode (0 = play, 1 = loop), blendin
  3235. 1, .5, 0, 10,
  3236. #intro, length
  3237. 'fak_backside_tail_grab_in', 10,
  3238. #exits
  3239. ['fak_air'],
  3240. #force exit, frame
  3241. None, 0,
  3242. #opposite
  3243. None)
  3244. fak_judo_in = a_class(
  3245. #player armature action name, start, end frames
  3246. 'fak_judo', 1, 10,
  3247. #deck action name, start, end frames
  3248. 'b_reg', 1, 1,
  3249. #layer, speed, mode (0 = play, 1 = loop), blendin
  3250. 1, .4, 0, 10,
  3251. #intro, length
  3252. None, 0,
  3253. #exits
  3254. ['fak_judo'],
  3255. #force exit, frame
  3256. 'fak_judo', 20,
  3257. #opposite
  3258. None)
  3259. fak_judo = a_class(
  3260. #player armature action name, start, end frames
  3261. 'fak_judo', 10, 30,
  3262. #deck action name, start, end frames
  3263. 'b_reg', 1, 1,
  3264. #layer, speed, mode (0 = play, 1 = loop), blendin
  3265. 1, .5, 0, 10,
  3266. #intro, length
  3267. 'fak_judo_in', 10,
  3268. #exits
  3269. ['fak_air'],
  3270. #force exit, frame
  3271. None, 0,
  3272. #opposite
  3273. None)
  3274. fak_frigid_in = a_class(
  3275. #player armature action name, start, end frames
  3276. 'fak_frigid', 1, 10,
  3277. #deck action name, start, end frames
  3278. 'b_reg', 1, 1,
  3279. #layer, speed, mode (0 = play, 1 = loop), blendin
  3280. 1, .4, 0, 10,
  3281. #intro, length
  3282. None, 0,
  3283. #exits
  3284. ['fak_frigid'],
  3285. #force exit, frame
  3286. 'fak_frigid', 20,
  3287. #opposite
  3288. None)
  3289. fak_frigid = a_class(
  3290. #player armature action name, start, end frames
  3291. 'fak_frigid', 10, 30,
  3292. #deck action name, start, end frames
  3293. 'b_reg', 1, 1,
  3294. #layer, speed, mode (0 = play, 1 = loop), blendin
  3295. 1, .5, 0, 10,
  3296. #intro, length
  3297. 'fak_frigid_in', 10,
  3298. #exits
  3299. ['fak_air'],
  3300. #force exit, frame
  3301. None, 0,
  3302. #opposite
  3303. None)
  3304. fak_fsonefoot_in = a_class(
  3305. #player armature action name, start, end frames
  3306. 'fak_fsonefoot', 1, 10,
  3307. #deck action name, start, end frames
  3308. 'b_reg', 1, 1,
  3309. #layer, speed, mode (0 = play, 1 = loop), blendin
  3310. 1, .4, 0, 10,
  3311. #intro, length
  3312. None, 0,
  3313. #exits
  3314. ['fak_fsonefoot'],
  3315. #force exit, frame
  3316. 'fak_fsonefoot', 20,
  3317. #opposite
  3318. None)
  3319. fak_fsonefoot = a_class(
  3320. #player armature action name, start, end frames
  3321. 'fak_fsonefoot', 10, 30,
  3322. #deck action name, start, end frames
  3323. 'b_reg', 1, 1,
  3324. #layer, speed, mode (0 = play, 1 = loop), blendin
  3325. 1, .5, 0, 10,
  3326. #intro, length
  3327. 'fak_fsonefoot_in', 10,
  3328. #exits
  3329. ['fak_air'],
  3330. #force exit, frame
  3331. None, 0,
  3332. #opposite
  3333. None)
  3334. fak_onefoot_in = a_class(
  3335. #player armature action name, start, end frames
  3336. 'fak_onefoot', 1, 10,
  3337. #deck action name, start, end frames
  3338. 'b_reg', 1, 1,
  3339. #layer, speed, mode (0 = play, 1 = loop), blendin
  3340. 1, .4, 0, 10,
  3341. #intro, length
  3342. None, 0,
  3343. #exits
  3344. ['fak_onefoot'],
  3345. #force exit, frame
  3346. 'fak_onefoot', 20,
  3347. #opposite
  3348. None)
  3349. fak_onefoot = a_class(
  3350. #player armature action name, start, end frames
  3351. 'fak_onefoot', 10, 30,
  3352. #deck action name, start, end frames
  3353. 'b_reg', 1, 1,
  3354. #layer, speed, mode (0 = play, 1 = loop), blendin
  3355. 1, .5, 0, 10,
  3356. #intro, length
  3357. 'fak_onefoot_in', 10,
  3358. #exits
  3359. ['fak_air'],
  3360. #force exit, frame
  3361. None, 0,
  3362. #opposite
  3363. None)
  3364. fak_ollie_north_in = a_class(
  3365. #player armature action name, start, end frames
  3366. 'fak_ollie_north', 1, 10,
  3367. #deck action name, start, end frames
  3368. 'b_reg', 1, 1,
  3369. #layer, speed, mode (0 = play, 1 = loop), blendin
  3370. 1, 1, 0, 5,
  3371. #intro, length
  3372. None, 0,
  3373. #exits
  3374. ['fak_ollie_north'],
  3375. #force exit, frame
  3376. 'fak_ollie_north', 20,
  3377. #opposite
  3378. None)
  3379. fak_ollie_north = a_class(
  3380. #player armature action name, start, end frames
  3381. 'fak_ollie_north', 10, 10,
  3382. #deck action name, start, end frames
  3383. 'b_reg', 1, 1,
  3384. #layer, speed, mode (0 = play, 1 = loop), blendin
  3385. 1, 1, 0, 5,
  3386. #intro, length
  3387. 'fak_ollie_north', 10,
  3388. #exits
  3389. ['fak_air'],
  3390. #force exit, frame
  3391. None, 0,
  3392. #opposite
  3393. None)
  3394. fak_ollie_south_in = a_class(
  3395. #player armature action name, start, end frames
  3396. 'fak_ollie_south', 1, 10,
  3397. #deck action name, start, end frames
  3398. 'b_reg', 1, 1,
  3399. #layer, speed, mode (0 = play, 1 = loop), blendin
  3400. 1, 1, 0, 5,
  3401. #intro, length
  3402. None, 0,
  3403. #exits
  3404. ['fak_ollie_south'],
  3405. #force exit, frame
  3406. 'fak_ollie_south', 20,
  3407. #opposite
  3408. None)
  3409. fak_ollie_south = a_class(
  3410. #player armature action name, start, end frames
  3411. 'fak_ollie_south', 10, 10,
  3412. #deck action name, start, end frames
  3413. 'b_reg', 1, 1,
  3414. #layer, speed, mode (0 = play, 1 = loop), blendin
  3415. 1, 1, 0, 5,
  3416. #intro, length
  3417. 'fak_ollie_south', 10,
  3418. #exits
  3419. ['fak_air'],
  3420. #force exit, frame
  3421. None, 0,
  3422. #opposite
  3423. None)
  3424. #**********************#
  3425. #*****fliptricks*******#
  3426. #**********************#
  3427. #**********************#
  3428. #*******grinds*********#
  3429. #**********************#
  3430. fak_5050_in = a_class(
  3431. #player armature action name, start, end frames
  3432. 'fak_5050', 1, 40,
  3433. #deck action name, start, end frames
  3434. 'b_reg', 1, 40,
  3435. #layer, speed, mode (0 = play, 1 = loop), blendin
  3436. 1, 1, 0, 10,
  3437. #intro, length
  3438. None, 0,
  3439. #exits
  3440. ['fak_5050'],
  3441. #force exit, frame
  3442. 'fak_5050', 39,
  3443. #opposite
  3444. 'fak_5050')
  3445. fak_5050 = a_class(
  3446. #player armature action name, start, end frames
  3447. 'fak_5050', 41, 80,
  3448. #deck action name, start, end frames
  3449. 'b_reg', 1, 1,
  3450. #layer, speed, mode (0 = play, 1 = loop), blendin
  3451. 1, .5, 1, 15,
  3452. #intro, length
  3453. 'fak_5050_in', 40,
  3454. #exits
  3455. ['fak_air', 'fak_roll'],
  3456. #force exit, frame
  3457. None, 0,
  3458. #opposite
  3459. 'reg_5050')
  3460. fak_bsboard_in = a_class(
  3461. #player armature action name, start, end frames
  3462. 'fak_BS_Board2', 1, 40,
  3463. #deck action name, start, end frames
  3464. 'b_reg', 1, 40,
  3465. #layer, speed, mode (0 = play, 1 = loop), blendin
  3466. 1, 1, 0, 10,
  3467. #intro, length
  3468. None, 0,
  3469. #exits
  3470. ['fak_bsboard'],
  3471. #force exit, frame
  3472. 'fak_bsboard', 39,
  3473. #opposite
  3474. 'fak_bsboard')
  3475. fak_bsboard = a_class(
  3476. #player armature action name, start, end frames
  3477. 'fak_BS_Board2', 41, 80,
  3478. #deck action name, start, end frames
  3479. 'b_reg', 1, 1,
  3480. #layer, speed, mode (0 = play, 1 = loop), blendin
  3481. 1, .5, 1, 15,
  3482. #intro, length
  3483. 'fak_bsboard_in', 40,
  3484. #exits
  3485. ['fak_air', 'fak_roll'],
  3486. #force exit, frame
  3487. None, 0,
  3488. #opposite
  3489. None)
  3490. fak_fsboard_in = a_class(
  3491. #player armature action name, start, end frames
  3492. 'fak_FS_Board2', 1, 40,
  3493. #deck action name, start, end frames
  3494. 'b_reg', 1, 40,
  3495. #layer, speed, mode (0 = play, 1 = loop), blendin
  3496. 1, 1, 0, 10,
  3497. #intro, length
  3498. None, 0,
  3499. #exits
  3500. ['fak_fsboard'],
  3501. #force exit, frame
  3502. 'fak_fsboard', 39,
  3503. #opposite
  3504. 'fak_fsboard')
  3505. fak_fsboard = a_class(
  3506. #player armature action name, start, end frames
  3507. 'fak_FS_Board2', 41, 80,
  3508. #deck action name, start, end frames
  3509. 'b_reg', 1, 1,
  3510. #layer, speed, mode (0 = play, 1 = loop), blendin
  3511. 1, .5, 1, 15,
  3512. #intro, length
  3513. 'fak_fsboard_in', 40,
  3514. #exits
  3515. ['fak_air', 'fak_roll'],
  3516. #force exit, frame
  3517. None, 0,
  3518. #opposite
  3519. None)
  3520. fak_noseg_in = a_class(
  3521. #player armature action name, start, end frames
  3522. 'fak_noseg', 1, 40,
  3523. #deck action name, start, end frames
  3524. 'b_fak_noseg', 1, 40,
  3525. #layer, speed, mode (0 = play, 1 = loop), blendin
  3526. 1, 1, 0, 10,
  3527. #intro, length
  3528. None, 0,
  3529. #exits
  3530. ['fak_noseg'],
  3531. #force exit, frame
  3532. 'fak_noseg', 39,
  3533. #opposite
  3534. 'fak_noseg')
  3535. fak_noseg = a_class(
  3536. #player armature action name, start, end frames
  3537. 'fak_noseg', 41, 80,
  3538. #deck action name, start, end frames
  3539. 'b_fak_noseg', 41, 80,
  3540. #layer, speed, mode (0 = play, 1 = loop), blendin
  3541. 1, .5, 1, 15,
  3542. #intro, length
  3543. 'fak_noseg_in', 40,
  3544. #exits
  3545. ['fak_air', 'fak_roll'],
  3546. #force exit, frame
  3547. None, 0,
  3548. #opposite
  3549. None)
  3550. fak_nosegr_in = a_class(
  3551. #player armature action name, start, end frames
  3552. 'fak_nosegR', 1, 40,
  3553. #deck action name, start, end frames
  3554. 'b_fak_nosegR', 1, 40,
  3555. #layer, speed, mode (0 = play, 1 = loop), blendin
  3556. 1, 1, 0, 10,
  3557. #intro, length
  3558. None, 0,
  3559. #exits
  3560. ['fak_nosegr'],
  3561. #force exit, frame
  3562. 'fak_nosegr', 39,
  3563. #opposite
  3564. 'fak_nosegr')
  3565. fak_nosegr = a_class(
  3566. #player armature action name, start, end frames
  3567. 'fak_nosegR', 41, 80,
  3568. #deck action name, start, end frames
  3569. 'b_fak_nosegR', 41, 80,
  3570. #layer, speed, mode (0 = play, 1 = loop), blendin
  3571. 1, .5, 1, 15,
  3572. #intro, length
  3573. 'fak_nosegr', 40,
  3574. #exits
  3575. ['fak_air', 'fak_roll'],
  3576. #force exit, frame
  3577. None, 0,
  3578. #opposite
  3579. None)
  3580. fak_nosegl_in = a_class(
  3581. #player armature action name, start, end frames
  3582. 'fak_nosegL', 1, 40,
  3583. #deck action name, start, end frames
  3584. 'b_fak_nosegL', 1, 40,
  3585. #layer, speed, mode (0 = play, 1 = loop), blendin
  3586. 1, 1, 0, 10,
  3587. #intro, length
  3588. None, 0,
  3589. #exits
  3590. ['fak_nosegl'],
  3591. #force exit, frame
  3592. 'fak_nosegl', 39,
  3593. #opposite
  3594. 'fak_nosegl')
  3595. fak_nosegl = a_class(
  3596. #player armature action name, start, end frames
  3597. 'fak_nosegL', 41, 80,
  3598. #deck action name, start, end frames
  3599. 'b_fak_nosegL', 41, 80,
  3600. #layer, speed, mode (0 = play, 1 = loop), blendin
  3601. 1, .5, 1, 15,
  3602. #intro, length
  3603. 'fak_nosegl', 40,
  3604. #exits
  3605. ['fak_air', 'fak_roll'],
  3606. #force exit, frame
  3607. None, 0,
  3608. #opposite
  3609. None)
  3610. fak_tailg_in = a_class(
  3611. #player armature action name, start, end frames
  3612. 'fak_tailg', 1, 40,
  3613. #deck action name, start, end frames
  3614. 'b_fak_tailg', 1, 40,
  3615. #layer, speed, mode (0 = play, 1 = loop), blendin
  3616. 1, 1, 0, 10,
  3617. #intro, length
  3618. None, 0,
  3619. #exits
  3620. ['fak_tailg'],
  3621. #force exit, frame
  3622. 'fak_tailg', 39,
  3623. #opposite
  3624. 'fak_tailg')
  3625. fak_tailg = a_class(
  3626. #player armature action name, start, end frames
  3627. 'fak_tailg', 41, 80,
  3628. #deck action name, start, end frames
  3629. 'b_fak_tailg', 41, 80,
  3630. #layer, speed, mode (0 = play, 1 = loop), blendin
  3631. 1, .5, 1, 15,
  3632. #intro, length
  3633. 'fak_tailg_in', 40,
  3634. #exits
  3635. ['fak_air', 'fak_roll'],
  3636. #force exit, frame
  3637. None, 0,
  3638. #opposite
  3639. None)
  3640. fak_tailgr_in = a_class(
  3641. #player armature action name, start, end frames
  3642. 'fak_tailgR', 1, 40,
  3643. #deck action name, start, end frames
  3644. 'b_fak_tailgR', 1, 40,
  3645. #layer, speed, mode (0 = play, 1 = loop), blendin
  3646. 1, 1, 0, 10,
  3647. #intro, length
  3648. None, 0,
  3649. #exits
  3650. ['fak_tailgr'],
  3651. #force exit, frame
  3652. 'fak_tailgr', 39,
  3653. #opposite
  3654. 'fak_tailgr')
  3655. fak_tailgr = a_class(
  3656. #player armature action name, start, end frames
  3657. 'fak_tailgR', 41, 80,
  3658. #deck action name, start, end frames
  3659. 'b_fak_tailgR', 41, 80,
  3660. #layer, speed, mode (0 = play, 1 = loop), blendin
  3661. 1, .5, 1, 15,
  3662. #intro, length
  3663. 'fak_tailgr_in', 40,
  3664. #exits
  3665. ['fak_air', 'fak_roll'],
  3666. #force exit, frame
  3667. None, 0,
  3668. #opposite
  3669. None)
  3670. fak_tailgl_in = a_class(
  3671. #player armature action name, start, end frames
  3672. 'fak_tailgL', 1, 40,
  3673. #deck action name, start, end frames
  3674. 'b_fak_tailgL', 1, 40,
  3675. #layer, speed, mode (0 = play, 1 = loop), blendin
  3676. 1, 1, 0, 10,
  3677. #intro, length
  3678. None, 0,
  3679. #exits
  3680. ['fak_tailgl'],
  3681. #force exit, frame
  3682. 'fak_tailgl', 39,
  3683. #opposite
  3684. 'fak_tailgl')
  3685. fak_tailgl = a_class(
  3686. #player armature action name, start, end frames
  3687. 'fak_tailgL', 41, 80,
  3688. #deck action name, start, end frames
  3689. 'b_fak_tailgL', 41, 80,
  3690. #layer, speed, mode (0 = play, 1 = loop), blendin
  3691. 1, .5, 1, 15,
  3692. #intro, length
  3693. 'fak_tailgl_in', 40,
  3694. #exits
  3695. ['fak_air', 'fak_roll'],
  3696. #force exit, frame
  3697. None, 0,
  3698. #opposite
  3699. None)
  3700. fak_tailslide_in = a_class(
  3701. #player armature action name, start, end frames
  3702. 'reg_noses', 1, 40,
  3703. #deck action name, start, end frames
  3704. 'b_reg_noses', 1, 40,
  3705. #layer, speed, mode (0 = play, 1 = loop), blendin
  3706. 1, 1, 0, 10,
  3707. #intro, length
  3708. None, 0,
  3709. #exits
  3710. ['fak_tailslide'],
  3711. #force exit, frame
  3712. 'fak_tailslide', 39,
  3713. #opposite
  3714. 'fak_tailslide')
  3715. fak_tailslide = a_class(
  3716. #player armature action name, start, end frames
  3717. 'reg_noses', 41, 80,
  3718. #deck action name, start, end frames
  3719. 'b_reg_noses', 41, 80,
  3720. #layer, speed, mode (0 = play, 1 = loop), blendin
  3721. 1, .5, 1, 15,
  3722. #intro, length
  3723. 'fak_tailslide_in', 40,
  3724. #exits
  3725. ['fak_air', 'fak_roll'],
  3726. #force exit, frame
  3727. None, 0,
  3728. #opposite
  3729. None)
  3730. fak_noseslide_in = a_class(
  3731. #player armature action name, start, end frames
  3732. 'reg_tails', 1, 40,
  3733. #deck action name, start, end frames
  3734. 'b_reg_tails', 1, 40,
  3735. #layer, speed, mode (0 = play, 1 = loop), blendin
  3736. 1, 1, 0, 10,
  3737. #intro, length
  3738. None, 0,
  3739. #exits
  3740. ['fak_noseslide'],
  3741. #force exit, frame
  3742. 'fak_noseslide', 39,
  3743. #opposite
  3744. 'fak_noseslide')
  3745. fak_noseslide = a_class(
  3746. #player armature action name, start, end frames
  3747. 'reg_tails', 41, 80,
  3748. #deck action name, start, end frames
  3749. 'b_reg_tails', 41, 80,
  3750. #layer, speed, mode (0 = play, 1 = loop), blendin
  3751. 1, .5, 1, 15,
  3752. #intro, length
  3753. 'fak_noseslide_in', 40,
  3754. #exits
  3755. ['fak_air', 'fak_roll'],
  3756. #force exit, frame
  3757. None, 0,
  3758. #opposite
  3759. None)
  3760. fak_wall_r_in = a_class(
  3761. #player armature action name, start, end frames
  3762. 'fak_wall_r', 1, 10,
  3763. #deck action name, start, end frames
  3764. 'b_reg_wall_l', 1, 10,
  3765. #layer, speed, mode (0 = play, 1 = loop), blendin
  3766. 1, .5, 0, 5,
  3767. #intro, length
  3768. None, 0,
  3769. #exits
  3770. ['fak_wall_r'],
  3771. #force exit, frame
  3772. 'fak_wall_r', 20,
  3773. #opposite
  3774. None)
  3775. fak_wall_r = a_class(
  3776. #player armature action name, start, end frames
  3777. 'fak_wall_r', 10, 10,
  3778. #deck action name, start, end frames
  3779. 'b_reg_wall_l', 10, 10,
  3780. #layer, speed, mode (0 = play, 1 = loop), blendin
  3781. 1, .5, 1, 5,
  3782. #intro, length
  3783. 'fak_wall_r_in', 10,
  3784. #exits
  3785. ['fak_air'],
  3786. #force exit, frame
  3787. None, 0,
  3788. #opposite
  3789. None)
  3790. fak_wall_l_in = a_class(
  3791. #player armature action name, start, end frames
  3792. 'fak_wall_l', 1, 10,
  3793. #deck action name, start, end frames
  3794. 'b_reg_wall_r', 1, 10,
  3795. #layer, speed, mode (0 = play, 1 = loop), blendin
  3796. 1, .5, 0, 5,
  3797. #intro, length
  3798. None, 0,
  3799. #exits
  3800. ['fak_wall_l'],
  3801. #force exit, frame
  3802. 'fak_wall_l', 20,
  3803. #opposite
  3804. None)
  3805. fak_wall_l = a_class(
  3806. #player armature action name, start, end frames
  3807. 'fak_wall_l', 10, 10,
  3808. #deck action name, start, end frames
  3809. 'b_reg_wall_r', 10, 10,
  3810. #layer, speed, mode (0 = play, 1 = loop), blendin
  3811. 1, .5, 1, 5,
  3812. #intro, length
  3813. 'fak_wall_l_in', 10,
  3814. #exits
  3815. ['fak_air'],
  3816. #force exit, frame
  3817. None, 0,
  3818. #opposite
  3819. None)