- import bge
-
-
- def update(cont):
- cont = bge.logic.getCurrentController()
- own = cont.owner
- tex = own.meshes[0].materials[0].textures[1]
- tex2 = own.meshes[0].materials[0].textures[0]
- tex3 = own.meshes[0].materials[0].textures[2]
- tex.uvOffset.x += .0001
- tex2.uvOffset.x -= .0002
- tex3.uvOffset.x -= .00015
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