Shuvit game master repo. http://shuvit.org
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co_ActionState.py 256KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. l_requestAction = own['l_requestAction']
  26. queueAction = own['queueAction']
  27. actionTimer = own['actionTimer']
  28. except:
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. if requestAction == 'empty':
  43. print("*******empty request****")
  44. isplaying = skater.isPlayingAction(flip_layer)
  45. transPlaying = skater.isPlayingAction(trans_layer)
  46. if own['clear_request'] == 1:
  47. requestAction = 'empty'
  48. own['clear_request'] = 0
  49. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  50. own['actionTimer'] = 0
  51. actionTimer = 0
  52. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  53. requestAction = 'empty'
  54. own['requestAction'] = 'empty'
  55. #================
  56. #stance change detection
  57. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  58. #print("fak-reg_roll")
  59. requestAction = 'fak-reg_roll'
  60. own['requestAction'] = 'fak-reg_roll'
  61. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  62. #print("reg-fak_roll")
  63. requestAction = 'reg-fak_roll'
  64. own['requestAction'] = 'reg-fak_roll'
  65. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  66. requestAction = 'fak-reg_roll'
  67. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  68. requestAction = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. #print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. #print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  78. own['actionTimer'] = 0
  79. actionTimer = 0
  80. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  81. own['requestAction'] = 'reg_dropin'
  82. requestAction = 'reg_dropin'
  83. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  84. own['requestAction'] = 'fak_dropin'
  85. requestAction = 'fak_dropin'
  86. #===============
  87. #land action over ride
  88. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  89. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  90. pass
  91. else:
  92. requestAction = l_requestAction
  93. own['requestAction'] = requestAction
  94. own['l_actionState'] = requestAction
  95. actionState = requestAction
  96. own['actionTimer'] = 0
  97. actionTimer = 0
  98. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  99. #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  100. requestAction = own['l_requestAction']
  101. print("changing land")
  102. #pass
  103. #dirty manual fix
  104. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  105. requestAction = 'reg_air_tail'
  106. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  107. requestAction = 'reg_air_nose'
  108. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  109. requestAction = 'fak_air_tail'
  110. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  111. requestAction = 'fak_air_nose'
  112. #dirt invert fix
  113. if 'invert' in requestAction:
  114. actionTimer = 0
  115. own['actionTimer'] = 0
  116. #grind override
  117. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  118. skater.stopAction(loop_layer)
  119. trucks.stopAction(loop_layer)
  120. deck.stopAction(loop_layer)
  121. skater.stopAction(trans_layer)
  122. trucks.stopAction(trans_layer)
  123. deck.stopAction(trans_layer)
  124. actionTimer = 0
  125. own['actionTimer'] = 0
  126. #revert override
  127. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  128. actionState = requestAction
  129. own['actionState'] = requestAction
  130. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  131. print("stopping revert layers")
  132. skater.stopAction(loop_layer)
  133. trucks.stopAction(loop_layer)
  134. deck.stopAction(loop_layer)
  135. skater.stopAction(trans_layer)
  136. trucks.stopAction(trans_layer)
  137. deck.stopAction(trans_layer)
  138. if 'wall' in requestAction and actionTimer < 10:
  139. actionTimer = 0
  140. own['actionTimer'] = 0
  141. skater.stopAction(flip_layer)
  142. trucks.stopAction(flip_layer)
  143. deck.stopAction(flip_layer)
  144. skater.stopAction(trans_layer)
  145. trucks.stopAction(trans_layer)
  146. deck.stopAction(trans_layer)
  147. #check last actionState to see if an out action is needed
  148. if requestAction not in jump_overrideList:
  149. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  150. requestAction = 'reg_turnRight_out'
  151. actionState = 'reg_turnRight_out'
  152. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  153. requestAction = 'reg_turnLeft_out'
  154. actionState = 'reg_turnLeft_out'
  155. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  156. requestAction = 'fak_turnRight_out'
  157. actionState = 'fak_turnRight_out'
  158. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  159. requestAction = 'fak_turnLeft_out'
  160. actionState = 'fak_turnLeft_out'
  161. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  162. requestAction = 'reg_opos_out'
  163. actionState = 'reg_opos_out'
  164. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  165. requestAction = 'fak_opos_out'
  166. actionState = 'fak_opos_out'
  167. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  168. requestAction = 'reg_nopos_out'
  169. actionState = 'reg_nopos_out'
  170. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  171. requestAction = 'fak_nopos_out'
  172. actionState = 'fak_nopos_out'
  173. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  174. requestAction = 'reg_pump_out'
  175. actionState = 'reg_pump_out'
  176. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  177. requestAction = 'fak_pump_out'
  178. actionState = 'fak_pump_out'
  179. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  180. requestAction = 'reg_powerslide_out'
  181. actionState = 'reg_powerslide_out'
  182. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  183. requestAction = 'fak_powerslide_out'
  184. actionState = 'fak_powerslide_out'
  185. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  186. requestAction = 'reg_fs_powerslide_out'
  187. actionState = 'reg_fs_powerslide_out'
  188. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  189. requestAction = 'fak_fs_powerslide_out'
  190. actionState = 'fak_fs_powerslide_out'
  191. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  192. requestAction = 'reg_stop_out'
  193. actionState = 'reg_stop_out'
  194. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  195. requestAction = 'fak_stop_out'
  196. actionState = 'fak_stop_out'
  197. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  198. requestAction = 'reg_noseslide_out'
  199. actionState = 'reg_noseslide_out'
  200. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  201. requestAction = 'fak_noseslide_out'
  202. actionState = 'fak_noseslide_out'
  203. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  204. requestAction = 'reg_tailslide_out'
  205. actionState = 'reg_tailslide_out'
  206. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  207. requestAction = 'fak_tailslide_out'
  208. actionState = 'fak_tailslide_out'
  209. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  210. requestAction = 'reg_5050_out'
  211. actionState = 'reg_5050_out'
  212. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  213. requestAction = 'fak_5050_out'
  214. actionState = 'fak_5050_out'
  215. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  216. requestAction = 'reg_tailg_out'
  217. actionState = 'reg_tailg_out'
  218. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  219. requestAction = 'fak_tailg_out'
  220. actionState = 'fak_tailg_out'
  221. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  222. requestAction = 'reg_noseg_out'
  223. actionState = 'reg_noseg_out'
  224. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  225. requestAction = 'fak_noseg_out'
  226. actionState = 'fak_noseg_out'
  227. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  228. requestAction = 'reg_tailgr_out'
  229. actionState = 'reg_tailgr_out'
  230. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  231. requestAction = 'fak_tailgr_out'
  232. actionState = 'fak_tailgr_out'
  233. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  234. requestAction = 'reg_nosegr_out'
  235. actionState = 'reg_nosegr_out'
  236. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  237. requestAction = 'fak_nosegr_out'
  238. actionState = 'fak_nosegr_out'
  239. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  240. requestAction = 'reg_tailgl_out'
  241. actionState = 'reg_tailgl_out'
  242. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  243. requestAction = 'fak_tailgl_out'
  244. actionState = 'fak_tailgl_out'
  245. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  246. requestAction = 'reg_nosegl_out'
  247. actionState = 'reg_nosegl_out'
  248. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  249. requestAction = 'fak_nosegl_out'
  250. actionState = 'fak_nosegl_out'
  251. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  252. requestAction = 'reg_back_invert_out'
  253. actionState = 'reg_back_invert_out'
  254. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  255. requestAction = 'fak_fr_invert_out'
  256. actionState = 'fak_fr_invert_out'
  257. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  258. requestAction = 'reg_sit_out'
  259. actionState = 'reg_sit_out'
  260. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  261. requestAction = 'fak_sit_out'
  262. actionState = 'fak_sit_out'
  263. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  264. if requestAction == 'fak_nmanual':
  265. requestAction = 'reg-fak_nmanual'
  266. actionState = 'reg-fak_nmanual'
  267. else:
  268. requestAction = 'reg_manual_out'
  269. actionState = 'reg_manual_out'
  270. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  271. if requestAction == 'reg_nmanual':
  272. requestAction = 'fak-reg_nmanual'
  273. actionState = 'fak-reg_manual'
  274. else:
  275. requestAction = 'fak_manual_out'
  276. actionState = 'fak_manual_out'
  277. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  278. if requestAction == 'fak_manual':
  279. requestAction = 'reg-fak_manual'
  280. actionState = 'reg-fak_manual'
  281. else:
  282. requestAction = 'reg_nmanual_out'
  283. actionState = 'reg_nmanual_out'
  284. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  285. if requestAction == 'reg_manual':
  286. requestAction = 'fak-reg_manual'
  287. actionState = 'fak-reg_manual'
  288. else:
  289. requestAction = 'fak_nmanual_out'
  290. actionState = 'fak_nmanual_out'
  291. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  292. actionTimer = 0
  293. own['actionTimer'] = 0
  294. requestAction = 'fak_nmanual'
  295. skater.stopAction(trans_layer)
  296. trucks.stopAction(trans_layer)
  297. deck.stopAction(trans_layer)
  298. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  299. actionTimer = 0
  300. own['actionTimer'] = 0
  301. requestAction = 'fak_manual'
  302. skater.stopAction(trans_layer)
  303. trucks.stopAction(trans_layer)
  304. deck.stopAction(trans_layer)
  305. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  306. actionTimer = 0
  307. own['actionTimer'] = 0
  308. requestAction = 'reg_nmanual'
  309. skater.stopAction(trans_layer)
  310. trucks.stopAction(trans_layer)
  311. deck.stopAction(trans_layer)
  312. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  313. actionTimer = 0
  314. own['actionTimer'] = 0
  315. requestAction = 'reg_manual'
  316. skater.stopAction(trans_layer)
  317. trucks.stopAction(trans_layer)
  318. deck.stopAction(trans_layer)
  319. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  320. requestAction = 'reg_tailg'
  321. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  322. requestAction = 'fak_tailg'
  323. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  324. requestAction = 'reg_noseg'
  325. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  326. requestAction = 'fak_noseg'
  327. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  328. requestAction = 'reg_air-roll'
  329. actionState = 'reg_air-roll'
  330. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  331. requestAction = 'fak_air-roll'
  332. actionState = 'fak_air-roll'
  333. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  334. requestAction = 'reg_dropin'
  335. actionState = 'reg_dropin'
  336. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  337. requestAction = 'fak_dropin'
  338. actionState = 'fak_dropin'
  339. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  340. requestAction = 'reg_5050-roll'
  341. actionState = 'reg_5050-roll'
  342. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  343. requestAction = 'fak_5050-roll'
  344. actionState = 'fak_5050-roll'
  345. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual'):
  346. requestAction = 'fak_manual'
  347. if l_actionState == 'reg_air_tail' and requestAction in ('fak_roll', 'fak_manual'):
  348. requestAction = 'reg_manual'
  349. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  350. requestAction == 'reg_air_tail to manual'
  351. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  352. requestAction = 'fak_nmanual'
  353. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual'):
  354. requestAction = 'fak_nmanual'
  355. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual'):
  356. requestAction = 'reg_nmanual'
  357. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll', 'reg_nmanual', 'reg_roll', 'reg_manual'):
  358. requestAction == 'reg_air_nose to nmanual'
  359. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  360. requestAction = 'fak_manual'
  361. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  362. requestAction = 'reg-fak_nmanual'
  363. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  364. requestAction = 'fak-reg_nmanual'
  365. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  366. requestAction = 'reg-fak_manual'
  367. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  368. requestAction = 'fak-reg_manual'
  369. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  370. requestAction = 'reg_ollie_north_out'
  371. actionState = 'reg_ollie_north_out'
  372. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  373. requestAction = 'fak_ollie_north_out'
  374. actionState = 'fak_ollie_north_out'
  375. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  376. requestAction = 'reg_ollie_south_out'
  377. actionState = 'reg_ollie_south_out'
  378. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  379. requestAction = 'fak_ollie_south_out'
  380. actionState = 'fak_ollie_south_out'
  381. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_roll':
  382. requestAction = 'reg_nmanual_out'
  383. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_roll':
  384. requestAction = 'fak_nmanual_out'
  385. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_roll':
  386. requestAction = 'reg_nmanual_out'
  387. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_roll':
  388. requestAction = 'fak_nmanual_out'
  389. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  390. requestAction = 'frontside_grab_out'
  391. actionState = 'frontside_grab_out'
  392. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  393. requestAction = 'backside_grab_out'
  394. actionState = 'backside_grab_out'
  395. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  396. requestAction = 'fak_frontside_grab_out'
  397. actionState = 'fak_frontside_grab_out'
  398. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  399. requestAction = 'fak_backside_grab_out'
  400. actionState = 'fak_backside_grab_out'
  401. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  402. requestAction = 'frontside_nose_grab_out'
  403. actionState = 'frontside_nose_grab_out'
  404. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  405. requestAction = 'backside_nose_grab_out'
  406. actionState = 'backside_nose_grab_out'
  407. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  408. requestAction = 'fak_frontside_nose_grab_out'
  409. actionState = 'fak_frontside_nose_grab_out'
  410. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  411. requestAction = 'fak_backside_nose_grab_out'
  412. actionState = 'fak_backside_nose_grab_out'
  413. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  414. requestAction = 'frontside_tail_grab_out'
  415. actionState = 'frontside_tail_grab_out'
  416. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  417. requestAction = 'backside_tail_grab_out'
  418. actionState = 'backside_tail_grab_out'
  419. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  420. requestAction = 'fak_frontside_tail_grab_out'
  421. actionState = 'fak_frontside_tail_grab_out'
  422. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  423. requestAction = 'fak_backside_tail_grab_out'
  424. actionState = 'fak_backside_tail_grab_out'
  425. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  426. requestAction = 'reg_judo_out'
  427. actionState = 'reg_judo_out'
  428. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  429. requestAction = 'fak_judo_out'
  430. actionState = 'fak_judo_out'
  431. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  432. requestAction = 'reg_walk_air_out'
  433. actionState = 'reg_walk_air_out'
  434. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  435. requestAction = 'fak_walk_air_out'
  436. actionState = 'fak_walk_air_out'
  437. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  438. requestAction = 'reg_land'
  439. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  440. requestAction = 'fak_land'
  441. if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  442. requestAction = 'reg_land'
  443. if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  444. requestAction = 'fak_land'
  445. else:
  446. print("action over written")
  447. def updateAction(requestAction, actionState):
  448. try:
  449. flip_start_frame = own['flip_start_lay']
  450. flipspeed = own['flipspeed']
  451. except:
  452. flip_start_frame = 1
  453. flipspeed = .6
  454. ###############################
  455. #one shot actions
  456. ###############################
  457. if requestAction in oneshotActions_list:
  458. if requestAction == 'reg_land' and own["grindHit"] == False:
  459. skater.stopAction(loop_layer)
  460. trucks.stopAction(loop_layer)
  461. deck.stopAction(loop_layer)
  462. skater.stopAction(trans_layer)
  463. trucks.stopAction(trans_layer)
  464. deck.stopAction(trans_layer)
  465. print("stopping loop and trans")
  466. actionState = 'reg_land'
  467. requestAction = 'reg_land'
  468. own['actionTimer'] = 37
  469. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  470. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  471. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  472. print("play land")
  473. if requestAction == 'fak_land' and own["grindHit"] == False:
  474. actionState = 'fak_land'
  475. requestAction = 'fak_land'
  476. skater.stopAction(loop_layer)
  477. trucks.stopAction(loop_layer)
  478. deck.stopAction(loop_layer)
  479. skater.stopAction(trans_layer)
  480. trucks.stopAction(trans_layer)
  481. deck.stopAction(trans_layer)
  482. own['actionTimer'] = 37
  483. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  484. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  485. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  486. print("play land")
  487. if requestAction == 'reg_dropin':
  488. actionState = 'reg_dropin'
  489. own['actionTimer'] = 28
  490. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  491. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  492. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  493. if requestAction == 'fak_dropin':
  494. actionState = 'fak_dropin'
  495. own['actionTimer'] = 28
  496. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  497. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  498. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  499. if requestAction == 'reg_turnRight_out':
  500. actionState = 'reg_turnRight_out'
  501. own['actionTimer'] = 19
  502. trans_playing = skater.isPlayingAction(trans_layer)
  503. if trans_playing:
  504. cur_frame = skater.getActionFrame(trans_layer)
  505. if trans_playing and cur_frame > .5:
  506. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  507. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  508. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  509. own['actionTimer'] = (10 - cur_frame) *2
  510. else:
  511. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  512. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  513. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  514. if requestAction == 'reg_turnLeft_out':
  515. actionState = 'reg_turnLeft_out'
  516. own['actionTimer'] = 19
  517. trans_playing = skater.isPlayingAction(trans_layer)
  518. if trans_playing:
  519. cur_frame = skater.getActionFrame(trans_layer)
  520. if trans_playing and cur_frame > .5:
  521. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  522. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  523. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  524. own['actionTimer'] = (10 - cur_frame) *2
  525. else:
  526. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  527. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  528. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  529. if requestAction == 'fak_turnRight_out':
  530. actionState = 'fak_turnRight_out'
  531. own['actionTimer'] = 19
  532. trans_playing = skater.isPlayingAction(trans_layer)
  533. if trans_playing:
  534. cur_frame = skater.getActionFrame(trans_layer)
  535. if trans_playing and cur_frame > .5:
  536. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  537. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  538. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  539. own['actionTimer'] = (10 - cur_frame) *2
  540. else:
  541. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  542. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  543. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  544. if requestAction == 'fak_turnLeft_out':
  545. actionState = 'fak_turnLeft_out'
  546. own['actionTimer'] = 19
  547. trans_playing = skater.isPlayingAction(trans_layer)
  548. if trans_playing:
  549. cur_frame = skater.getActionFrame(trans_layer)
  550. if trans_playing and cur_frame > .5:
  551. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  552. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  553. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  554. own['actionTimer'] = (10 - cur_frame) *2
  555. else:
  556. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  557. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  558. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  559. if requestAction == 'reg_opos_out':
  560. actionState = 'reg_opos_out'
  561. own['actionTimer'] = 19
  562. trans_playing = skater.isPlayingAction(trans_layer)
  563. if trans_playing:
  564. cur_frame = skater.getActionFrame(trans_layer)
  565. if trans_playing and cur_frame > .5:
  566. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  567. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  568. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  569. own['actionTimer'] = cur_frame
  570. else:
  571. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  572. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  573. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  574. if requestAction == 'fak_opos_out':
  575. actionState = 'fak_opos_out'
  576. own['actionTimer'] = 19
  577. trans_playing = skater.isPlayingAction(trans_layer)
  578. if trans_playing:
  579. cur_frame = skater.getActionFrame(trans_layer)
  580. if trans_playing and cur_frame > .5:
  581. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  582. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  583. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  584. own['actionTimer'] = cur_frame
  585. else:
  586. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  587. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  588. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  589. if requestAction == 'reg_nopos_out':
  590. actionState = 'reg_nopos_out'
  591. own['actionTimer'] = 19
  592. trans_playing = skater.isPlayingAction(trans_layer)
  593. if trans_playing:
  594. cur_frame = skater.getActionFrame(trans_layer)
  595. if trans_playing and cur_frame > .5:
  596. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  597. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  598. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  599. own['actionTimer'] = cur_frame
  600. else:
  601. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  602. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  603. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  604. if requestAction == 'fak_nopos_out':
  605. actionState = 'fak_nopos_out'
  606. own['actionTimer'] = 19
  607. trans_playing = skater.isPlayingAction(trans_layer)
  608. if trans_playing:
  609. cur_frame = skater.getActionFrame(trans_layer)
  610. if trans_playing and cur_frame > .5:
  611. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  612. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  613. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  614. own['actionTimer'] = cur_frame
  615. else:
  616. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  617. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  618. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  619. if requestAction == 'reg_pump_out':
  620. actionState = 'reg_pump_out'
  621. own['actionTimer'] = 39
  622. trans_playing = skater.isPlayingAction(trans_layer)
  623. if trans_playing:
  624. cur_frame = skater.getActionFrame(trans_layer)
  625. if trans_playing and cur_frame > .5:
  626. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  627. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  628. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  629. own['actionTimer'] = cur_frame
  630. else:
  631. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  632. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  633. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  634. if requestAction == 'fak_pump_out':
  635. actionState = 'fak_pump_out'
  636. own['actionTimer'] = 39#19
  637. trans_playing = skater.isPlayingAction(trans_layer)
  638. if trans_playing:
  639. cur_frame = skater.getActionFrame(trans_layer)
  640. if trans_playing and cur_frame > .5:
  641. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  642. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  643. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  644. own['actionTimer'] = cur_frame
  645. else:
  646. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  647. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  648. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  649. if requestAction == 'reg_stop_out':
  650. actionState = 'reg_stop_out'
  651. own['actionTimer'] = 30
  652. trans_playing = skater.isPlayingAction(trans_layer)
  653. if trans_playing:
  654. cur_frame = skater.getActionFrame(trans_layer)
  655. if trans_playing and cur_frame > 1:
  656. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  657. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  658. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  659. own['actionTimer'] = cur_frame
  660. else:
  661. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  662. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  663. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  664. if requestAction == 'fak_stop_out':
  665. actionState = 'fak_stop_out'
  666. own['actionTimer'] = 30
  667. trans_playing = skater.isPlayingAction(trans_layer)
  668. if trans_playing:
  669. cur_frame = skater.getActionFrame(trans_layer)
  670. if trans_playing and cur_frame > 1:
  671. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  672. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  673. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  674. own['actionTimer'] = cur_frame
  675. else:
  676. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  677. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  678. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  679. if requestAction == 'reg_tailslide_out':
  680. actionState = 'reg_tailslide_out'
  681. own['actionTimer'] = 19
  682. trans_playing = skater.isPlayingAction(trans_layer)
  683. if trans_playing:
  684. cur_frame = skater.getActionFrame(trans_layer)
  685. if trans_playing and cur_frame > 1:
  686. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  687. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  688. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  689. own['actionTimer'] = cur_frame
  690. else:
  691. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  692. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  693. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  694. if requestAction == 'fak_tailslide_out':
  695. actionState = 'fak_tailslide_out'
  696. own['actionTimer'] = 19
  697. trans_playing = skater.isPlayingAction(trans_layer)
  698. if trans_playing:
  699. cur_frame = skater.getActionFrame(trans_layer)
  700. if trans_playing and cur_frame > 1:
  701. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  702. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  703. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  704. own['actionTimer'] = cur_frame
  705. else:
  706. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  707. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  708. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  709. if requestAction == 'reg_noseslide_out':
  710. actionState = 'reg_noseslide_out'
  711. own['actionTimer'] = 19
  712. trans_playing = skater.isPlayingAction(trans_layer)
  713. if trans_playing:
  714. cur_frame = skater.getActionFrame(trans_layer)
  715. if trans_playing and cur_frame > 1:
  716. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  717. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  718. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  719. own['actionTimer'] = cur_frame
  720. else:
  721. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  722. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  723. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  724. if requestAction == 'fak_noseslide_out':
  725. actionState = 'fak_noseslide_out'
  726. own['actionTimer'] = 19
  727. trans_playing = skater.isPlayingAction(trans_layer)
  728. if trans_playing:
  729. cur_frame = skater.getActionFrame(trans_layer)
  730. if trans_playing and cur_frame > 1:
  731. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  732. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  733. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  734. own['actionTimer'] = cur_frame
  735. else:
  736. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  737. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  738. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  739. if requestAction == 'reg_5050_out':
  740. actionState = 'reg_5050_out'
  741. own['actionTimer'] = 5
  742. trans_playing = skater.isPlayingAction(trans_layer)
  743. if trans_playing:
  744. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  745. if trans_playing and cur_frame > 1:
  746. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  747. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  748. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  749. own['actionTimer'] = cur_frame
  750. else:
  751. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  752. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  753. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  754. if requestAction == 'fak_5050_out':
  755. actionState = 'fak_5050_out'
  756. own['actionTimer'] = 5
  757. trans_playing = skater.isPlayingAction(trans_layer)
  758. if trans_playing:
  759. cur_frame = skater.getActionFrame(trans_layer)
  760. if trans_playing and cur_frame > 1:
  761. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  762. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  763. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  764. own['actionTimer'] = cur_frame
  765. else:
  766. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  767. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  768. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  769. if requestAction == 'reg_noseg_out':
  770. actionState = 'reg_noseg_out'
  771. own['requestAction'] = 'reg_noseg_out'
  772. own['actionTimer'] = 9
  773. trans_playing = skater.isPlayingAction(trans_layer)
  774. if trans_playing:
  775. cur_frame = skater.getActionFrame(trans_layer)
  776. if trans_playing and cur_frame > 1:
  777. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  778. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  779. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  780. own['actionTimer'] = cur_frame
  781. else:
  782. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  783. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  784. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  785. if requestAction == 'fak_noseg_out':
  786. actionState = 'fak_noseg_out'
  787. own['actionTimer'] = 9
  788. own['requestAction'] = 'fak_noseg_out'
  789. trans_playing = skater.isPlayingAction(trans_layer)
  790. if trans_playing:
  791. cur_frame = skater.getActionFrame(trans_layer)
  792. if trans_playing and cur_frame > 1:
  793. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  794. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  795. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  796. own['actionTimer'] = cur_frame
  797. else:
  798. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  799. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  800. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  801. if requestAction == 'reg_tailg_out':
  802. actionState = 'reg_tailg_out'
  803. own['requestAction'] = 'reg_tailg_out'
  804. own['actionTimer'] = 9
  805. trans_playing = skater.isPlayingAction(trans_layer)
  806. if trans_playing:
  807. cur_frame = skater.getActionFrame(trans_layer)
  808. if trans_playing and cur_frame > 1:
  809. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  810. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  811. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  812. own['actionTimer'] = cur_frame
  813. else:
  814. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  815. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  816. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  817. if requestAction == 'fak_tailg_out':
  818. actionState = 'fak_tailg_out'
  819. own['actionTimer'] = 9
  820. own['requestAction'] = 'fak_tailg_out'
  821. trans_playing = skater.isPlayingAction(trans_layer)
  822. if trans_playing:
  823. cur_frame = skater.getActionFrame(trans_layer)
  824. if trans_playing and cur_frame > 1:
  825. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  826. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  827. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  828. own['actionTimer'] = cur_frame
  829. else:
  830. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  831. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  832. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  833. if requestAction == 'reg_nosegr_out':
  834. actionState = 'reg_nosegr_out'
  835. own['actionTimer'] = 9
  836. own['requestAction'] = 'reg_nosegr_out'
  837. trans_playing = skater.isPlayingAction(trans_layer)
  838. if trans_playing:
  839. cur_frame = skater.getActionFrame(trans_layer)
  840. #cur_frame -= 2
  841. if trans_playing and cur_frame > 1:
  842. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  843. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  844. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  845. own['actionTimer'] = cur_frame
  846. else:
  847. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  848. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  849. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  850. if requestAction == 'fak_nosegr_out':
  851. actionState = 'fak_nosegr_out'
  852. own['actionTimer'] = 9
  853. own['requestAction'] = 'fak_nosegr_out'
  854. trans_playing = skater.isPlayingAction(trans_layer)
  855. if trans_playing:
  856. cur_frame = skater.getActionFrame(trans_layer)
  857. if trans_playing and cur_frame > 1:
  858. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  859. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  860. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  861. own['actionTimer'] = cur_frame
  862. else:
  863. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  864. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  865. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  866. if requestAction == 'reg_tailgr_out':
  867. actionState = 'reg_tailgr_out'
  868. own['actionTimer'] = 9
  869. own['requestAction'] = 'reg_tailgr_out'
  870. trans_playing = skater.isPlayingAction(trans_layer)
  871. if trans_playing:
  872. cur_frame = skater.getActionFrame(trans_layer)
  873. if trans_playing and cur_frame > 1:
  874. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  875. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  876. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  877. own['actionTimer'] = cur_frame
  878. else:
  879. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  880. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  881. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  882. if requestAction == 'fak_tailgr_out':
  883. actionState = 'fak_tailgr_out'
  884. own['actionTimer'] = 9
  885. own['requestAction'] = 'fak_tailgr_out'
  886. trans_playing = skater.isPlayingAction(trans_layer)
  887. if trans_playing:
  888. cur_frame = skater.getActionFrame(trans_layer)
  889. if trans_playing and cur_frame > 1:
  890. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  891. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  892. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  893. own['actionTimer'] = cur_frame
  894. else:
  895. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  896. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  897. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  898. if requestAction == 'reg_nosegl_out':
  899. actionState = 'reg_nosegl_out'
  900. own['actionTimer'] = 9
  901. own['requestAction'] = 'reg_nosegl_out'
  902. trans_playing = skater.isPlayingAction(trans_layer)
  903. if trans_playing:
  904. cur_frame = skater.getActionFrame(trans_layer)
  905. if trans_playing and cur_frame > 1:
  906. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  907. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  908. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  909. own['actionTimer'] = cur_frame
  910. else:
  911. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  912. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  913. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  914. if requestAction == 'fak_nosegl_out':
  915. actionState = 'fak_nosegl_out'
  916. own['actionTimer'] = 9
  917. own['requestAction'] = 'fak_nosegl_out'
  918. trans_playing = skater.isPlayingAction(trans_layer)
  919. if trans_playing:
  920. cur_frame = skater.getActionFrame(trans_layer)
  921. if trans_playing and cur_frame > 1:
  922. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  923. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  924. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  925. own['actionTimer'] = cur_frame
  926. else:
  927. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  928. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  929. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  930. if requestAction == 'reg_tailgl_out':
  931. actionState = 'reg_tailgl_out'
  932. own['actionTimer'] = 9
  933. own['requestAction'] = 'reg_tailgl_out'
  934. trans_playing = skater.isPlayingAction(trans_layer)
  935. if trans_playing:
  936. cur_frame = skater.getActionFrame(trans_layer)
  937. #cur_frame -= 2
  938. if trans_playing and cur_frame > 1:
  939. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  940. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  941. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  942. own['actionTimer'] = cur_frame
  943. else:
  944. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  945. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  946. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  947. if requestAction == 'fak_tailgl_out':
  948. actionState = 'fak_tailgl_out'
  949. own['actionTimer'] = 9
  950. own['requestAction'] = 'fak_tailgl_out'
  951. trans_playing = skater.isPlayingAction(trans_layer)
  952. if trans_playing:
  953. cur_frame = skater.getActionFrame(trans_layer)
  954. #cur_frame -= 2
  955. if trans_playing and cur_frame > 1:
  956. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  957. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  958. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  959. own['actionTimer'] = cur_frame
  960. else:
  961. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  962. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  963. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  964. if requestAction == 'reg_manual_out':
  965. actionState = 'reg_manual_out'
  966. own['actionTimer'] = 9
  967. trans_playing = skater.isPlayingAction(trans_layer)
  968. if trans_playing:
  969. cur_frame = skater.getActionFrame(trans_layer)
  970. if trans_playing and cur_frame > 1:
  971. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  972. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  973. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  974. own['actionTimer'] = cur_frame
  975. else:
  976. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  977. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  978. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  979. if requestAction == 'fak_manual_out':
  980. actionState = 'fak_manual_out'
  981. own['actionTimer'] = 9
  982. trans_playing = skater.isPlayingAction(trans_layer)
  983. if trans_playing:
  984. cur_frame = skater.getActionFrame(trans_layer)
  985. if trans_playing and cur_frame > 1:
  986. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  987. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  988. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  989. own['actionTimer'] = cur_frame
  990. else:
  991. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  992. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  993. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  994. if requestAction == 'reg_nmanual_out':
  995. actionState = 'reg_nmanual_out'
  996. own['actionTimer'] = 9
  997. trans_playing = skater.isPlayingAction(trans_layer)
  998. if trans_playing:
  999. cur_frame = skater.getActionFrame(trans_layer)
  1000. if trans_playing and cur_frame > 1:
  1001. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1002. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1003. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1004. own['actionTimer'] = cur_frame
  1005. else:
  1006. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1007. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1008. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1009. if requestAction == 'fak_nmanual_out':
  1010. actionState = 'fak_nmanual_out'
  1011. own['actionTimer'] = 9
  1012. trans_playing = skater.isPlayingAction(trans_layer)
  1013. if trans_playing:
  1014. cur_frame = skater.getActionFrame(trans_layer)
  1015. if trans_playing and cur_frame > 1:
  1016. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1017. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1018. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1019. own['actionTimer'] = cur_frame
  1020. else:
  1021. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1022. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1023. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1024. if requestAction == 'reg-fak_nmanual':
  1025. own['actionTimer'] = 9
  1026. actionState = 'reg-fak_nmanual'
  1027. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1028. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1029. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1030. if requestAction == 'fak-reg_nmanual':
  1031. own['actionTimer'] = 9
  1032. actionState = 'fak-reg_nmanual'
  1033. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1034. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1035. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1036. if requestAction == 'reg-fak_manual':
  1037. own['actionTimer'] = 9
  1038. actionState = 'reg-fak_manual'
  1039. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1040. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1041. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1042. if requestAction == 'fak-reg_manual':
  1043. own['actionTimer'] = 9
  1044. actionState = 'fak-reg_manual'
  1045. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1046. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1047. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1048. if requestAction == 'reg_brfoot':
  1049. actionState = 'reg_brfoot'
  1050. own['actionTimer'] = 40
  1051. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1052. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1053. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1054. if requestAction == 'fak_brfoot':
  1055. actionState = 'fak_brfoot'
  1056. own['actionTimer'] = 40
  1057. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1058. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1059. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1060. if requestAction == 'reg_frfoot':
  1061. actionState = 'reg_frfoot'
  1062. own['actionTimer'] = 40
  1063. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1064. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1065. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1066. if requestAction == 'fak_frfoot':
  1067. actionState = 'fak_frfoot'
  1068. own['actionTimer'] = 40
  1069. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1070. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1071. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1072. if requestAction == 'reg_blfoot':
  1073. print("playing blfoot broke")
  1074. actionState = 'reg_blfoot'
  1075. own['actionTimer'] = 40
  1076. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1077. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1078. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1079. if requestAction == 'fak_blfoot':
  1080. actionState = 'fak_blfoot'
  1081. own['actionTimer'] = 40
  1082. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1083. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1084. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1085. if requestAction == 'reg_flfoot':
  1086. actionState = 'reg_flfoot'
  1087. own['actionTimer'] = 40
  1088. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1089. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1090. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1091. if requestAction == 'fak_flfoot':
  1092. actionState = 'fak_flfoot'
  1093. own['actionTimer'] = 40
  1094. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1095. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1096. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1097. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1098. own['actionTimer'] = 70
  1099. actionState = 'reg_push'
  1100. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1101. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1102. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1103. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1104. own['actionTimer'] = 70
  1105. actionState = 'reg_push_goof'
  1106. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1107. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1108. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1109. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1110. own['actionTimer'] = 70
  1111. actionState = 'fak_push'
  1112. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1113. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1114. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1115. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1116. own['actionTimer'] = 70
  1117. actionState = 'fak_push_goof'
  1118. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1119. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1120. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1121. if requestAction == 'reg_manual_revert_ccw':
  1122. own['actionTimer'] = 21
  1123. own['actionState'] = 'reg_manual_revert_ccw'
  1124. actionState = 'reg_manual_revert_ccw'
  1125. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1126. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1127. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1128. if requestAction == 'fak_manual_revert_ccw':
  1129. own['actionTimer'] = 21
  1130. own['actionState'] = 'fak_manual_revert_ccw'
  1131. actionState = 'fak_manual_revert_ccw'
  1132. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1133. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1134. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1135. if requestAction == 'reg_manual_revert_cw':
  1136. own['actionTimer'] = 21
  1137. own['actionState'] = 'reg_manual_revert_cw'
  1138. actionState = 'reg_manual_revert_cw'
  1139. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1140. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1141. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1142. if requestAction == 'fak_manual_revert_cw':
  1143. own['actionTimer'] = 21
  1144. own['actionState'] = 'fak_manual_revert_cw'
  1145. actionState = 'fak_manual_revert_cw'
  1146. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1147. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1148. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1149. if requestAction == 'fak_nmanual_revert_ccw':
  1150. own['actionTimer'] = 21
  1151. own['actionState'] = 'fak_nmanual_revert_ccw'
  1152. actionState = 'fak_nmanual_revert_ccw'
  1153. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1154. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1155. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1156. if requestAction == 'fak_nmanual_revert_cw':
  1157. own['actionTimer'] = 21
  1158. own['actionState'] = 'fak_nmanual_revert_cw'
  1159. actionState = 'fak_nmanual_revert_cw'
  1160. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1161. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1162. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1163. if requestAction == 'reg_nmanual_revert_ccw':
  1164. own['actionTimer'] = 21
  1165. own['actionState'] = 'reg_nmanual_revert_ccw'
  1166. actionState = 'reg_nmanual_revert_ccw'
  1167. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1168. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1169. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1170. if requestAction == 'reg_nmanual_revert_cw':
  1171. own['actionTimer'] = 21
  1172. own['actionState'] = 'reg_nmanual_revert_cw'
  1173. actionState = 'reg_nmanual_revert_cw'
  1174. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1175. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1176. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1177. if requestAction == 'revert1':
  1178. own['actionTimer'] = 18
  1179. own['actionState'] = 'revert1'
  1180. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1181. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1182. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1183. if requestAction == 'fak_revert1':
  1184. own['actionTimer'] = 18
  1185. own['actionState'] = 'fak_revert1'
  1186. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1187. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1188. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1189. if requestAction == 'revert2':
  1190. own['actionTimer'] = 18
  1191. own['actionState'] = 'revert2'
  1192. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1193. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1194. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1195. if requestAction == 'fak_revert2':
  1196. own['actionTimer'] = 18
  1197. own['actionState'] = 'fak_revert2'
  1198. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1199. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1200. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1201. if requestAction == 'revert3':
  1202. own['actionTimer'] = 18
  1203. own['actionState'] = 'revert3'
  1204. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1205. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1206. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1207. if requestAction == 'revert4':
  1208. own['actionTimer'] = 18
  1209. own['actionState'] = 'revert4'
  1210. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1211. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1212. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1213. if requestAction == 'reg_ollie':
  1214. print("*****reg ollie act")
  1215. actionState = 'reg_ollie'
  1216. own['actionState'] = 'reg_ollie'
  1217. own['actionTimer'] = 28
  1218. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1219. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1220. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1221. if requestAction == 'fak_ollie':
  1222. actionState = 'fak_ollie'
  1223. own['actionTimer'] = 28
  1224. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1225. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1226. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1227. if requestAction == 'reg_nollie':
  1228. actionState = 'reg_nollie'
  1229. own['actionTimer'] = 38
  1230. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1231. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1232. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1233. if requestAction == 'fak_nollie':
  1234. actionState = 'fak_nollie'
  1235. own['actionTimer'] = 38
  1236. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1237. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1238. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1239. if requestAction == 'reg_kickflip':
  1240. actionState = 'reg_kickflip'
  1241. own['actionTimer'] = 38
  1242. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1243. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1244. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1245. if requestAction == 'fak_kickflip':
  1246. actionState = 'fak_kickflip'
  1247. own['actionTimer'] = 38
  1248. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1249. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1250. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1251. if requestAction == 'reg_varial_kickflip':
  1252. actionState = 'reg_varial_kickflip'
  1253. own['actionTimer'] = 38
  1254. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1255. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1256. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1257. if requestAction == 'fak_varial_kickflip':
  1258. actionState = 'fak_varial_kickflip'
  1259. own['actionTimer'] = 38
  1260. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1261. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1262. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1263. if requestAction == 'reg_nollie_varial_kickflip':
  1264. actionState = 'reg_nollie_varial_kickflip'
  1265. own['actionTimer'] = 38
  1266. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1267. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1268. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1269. if requestAction == 'fak_nollie_varial_kickflip':
  1270. actionState = 'fak_nollie_varial_kickflip'
  1271. own['actionTimer'] = 38
  1272. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1273. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1274. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1275. if requestAction == 'reg_nollie_varial_heelflip':
  1276. actionState = 'reg_nollie_varial_heelflip'
  1277. own['actionTimer'] = 38
  1278. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1279. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1280. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1281. if requestAction == 'fak_nollie_varial_heelflip':
  1282. actionState = 'fak_nollie_varial_heelflip'
  1283. own['actionTimer'] = 38
  1284. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1285. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1286. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1287. if requestAction == 'reg_varial_heelflip':
  1288. actionState = 'reg_varial_heelflip'
  1289. own['actionTimer'] = 38
  1290. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1291. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1292. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1293. if requestAction == 'fak_varial_heelflip':
  1294. actionState = 'fak_nollie_varial_heelflip'
  1295. own['actionTimer'] = 38
  1296. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1297. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1298. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1299. if requestAction == 'reg_nollie_kickflip':
  1300. actionState = 'reg_nollie_kickflip'
  1301. own['actionTimer'] = 38
  1302. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1303. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1304. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1305. if requestAction == 'fak_nollie_kickflip':
  1306. actionState = 'fak_nollie_kickflip'
  1307. own['actionTimer'] = 38
  1308. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1309. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1310. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1311. if requestAction == 'reg_heelflip':
  1312. actionState = 'reg_heelflip'
  1313. own['actionTimer'] = 38
  1314. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1315. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1316. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1317. if requestAction == 'fak_heelflip':
  1318. actionState = 'fak_heelflip'
  1319. own['actionTimer'] = 38
  1320. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1321. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1322. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1323. if requestAction == 'reg_nollie_heelflip':
  1324. actionState = 'reg_nollie_heelflip'
  1325. own['actionTimer'] = 38
  1326. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1327. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1328. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1329. if requestAction == 'fak_nollie_heelflip':
  1330. actionState = 'fak_nollie_heelflip'
  1331. own['actionTimer'] = 38
  1332. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1333. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1334. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1335. if requestAction == 'reg_shovit':
  1336. actionState = 'reg_shovit'
  1337. own['actionTimer'] = 38
  1338. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1339. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1340. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1341. if requestAction == 'fak_shovit':
  1342. actionState = 'fak_shovit'
  1343. own['actionTimer'] = 38
  1344. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1345. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1346. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1347. if requestAction == 'reg_shovit360':
  1348. actionState = 'reg_shovit360'
  1349. own['actionTimer'] = 38
  1350. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1351. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1352. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1353. if requestAction == 'fak_shovit360':
  1354. actionState = 'fak_shovit360'
  1355. own['actionTimer'] = 38
  1356. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1357. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1358. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1359. if requestAction == 'reg_fsshovit360':
  1360. actionState = 'reg_fsshovit360'
  1361. own['actionTimer'] = 38
  1362. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1363. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1364. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1365. if requestAction == 'fak_fsshovit360':
  1366. actionState = 'fak_fsshovit360'
  1367. own['actionTimer'] = 38
  1368. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1369. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1370. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1371. if requestAction == 'reg_nollie_shovit':
  1372. actionState = 'reg_nollie_shovit'
  1373. own['actionTimer'] = 38
  1374. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1375. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1376. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1377. if requestAction == 'fak_nollie_shovit':
  1378. actionState = 'fak_nollie_shovit'
  1379. own['actionTimer'] = 38
  1380. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1381. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1382. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1383. if requestAction == 'reg_fsshovit':
  1384. actionState = 'reg_fsshovit'
  1385. own['actionTimer'] = 38
  1386. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1387. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1388. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1389. if requestAction == 'fak_fsshovit':
  1390. actionState = 'fak_fsshovit'
  1391. own['actionTimer'] = 38
  1392. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1393. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1394. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1395. if requestAction == 'reg_nollie_fsshovit':
  1396. actionState = 'reg_nollie_fsshovit'
  1397. own['actionTimer'] = 38
  1398. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1399. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1400. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1401. if requestAction == 'fak_nollie_fsshovit':
  1402. actionState = 'fak_nollie_fsshovit'
  1403. own['actionTimer'] = 38
  1404. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1405. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1406. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1407. if requestAction == 'reg_nollie_shovit360':
  1408. actionState = 'reg_nollie_shovit360'
  1409. own['actionTimer'] = 38
  1410. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1411. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1412. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1413. if requestAction == 'fak_nollie_shovit360':
  1414. actionState = 'fak_nollie_shovit360'
  1415. own['actionTimer'] = 38
  1416. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1417. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1418. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1419. if requestAction == 'reg_nollie_fsshovit':
  1420. actionState = 'reg_nollie_fsshovit'
  1421. own['actionTimer'] = 38
  1422. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1423. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1424. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1425. if requestAction == 'fak_nollie_fsshovit':
  1426. actionState = 'fak_nollie_fsshovit'
  1427. own['actionTimer'] = 38
  1428. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1429. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1430. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1431. #reg_jump
  1432. if requestAction == 'reg_jump':
  1433. actionState = 'reg_jump'
  1434. own['actionTimer'] = 9
  1435. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1436. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1437. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1438. #fak_jump
  1439. if requestAction == 'fak_jump':
  1440. actionState = 'fak_jump'
  1441. own['actionTimer'] = 9
  1442. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1443. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1444. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1445. #reg_onboard
  1446. if requestAction == 'reg_onboard':
  1447. actionState = 'reg_onboard'
  1448. skater.stopAction(loop_layer)
  1449. deck.stopAction(loop_layer)
  1450. trucks.stopAction(loop_layer)
  1451. skater.stopAction(trans_layer)
  1452. deck.stopAction(trans_layer)
  1453. trucks.stopAction(trans_layer)
  1454. own['actionTimer'] = 40
  1455. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1456. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1457. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1458. if requestAction == 'fak_onboard':
  1459. actionState = 'fak_onboard'
  1460. skater.stopAction(loop_layer)
  1461. deck.stopAction(loop_layer)
  1462. trucks.stopAction(loop_layer)
  1463. skater.stopAction(trans_layer)
  1464. deck.stopAction(trans_layer)
  1465. trucks.stopAction(trans_layer)
  1466. own['actionTimer'] = 40
  1467. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1468. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1469. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1470. if requestAction == 'reg_offboard':
  1471. actionState = 'reg_offboard'
  1472. own['actionTimer'] = 40
  1473. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1474. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1475. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1476. if requestAction == 'fak_offboard':
  1477. actionState = 'fak_offboard'
  1478. own['actionTimer'] = 40
  1479. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1480. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1481. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1482. if requestAction == 'reg_powerslide_out':
  1483. actionState = 'reg_powerslide_out'
  1484. own['actionTimer'] = 40
  1485. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1486. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1487. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1488. if requestAction == 'fak_powerslide_out':
  1489. actionState = 'fak_powerslide_out'
  1490. own['actionTimer'] = 40
  1491. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1492. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1493. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1494. if requestAction == 'reg_fs_powerslide_out':
  1495. actionState = 'reg_fs_powerslide_out'
  1496. own['actionTimer'] = 40
  1497. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1498. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1499. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1500. if requestAction == 'fak_fs_powerslide_out':
  1501. actionState = 'fak_fs_powerslide_out'
  1502. own['actionTimer'] = 40
  1503. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1504. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1505. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1506. if requestAction == 'fak-reg_5050':
  1507. actionState = 'fak-reg_5050'
  1508. own['actionTimer'] = 10
  1509. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1510. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1511. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1512. if requestAction == 'reg-fak_5050':
  1513. actionState = 'fak-reg_5050'
  1514. own['actionTimer'] = 10
  1515. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1516. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1517. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1518. if requestAction == 'fak-reg_roll':
  1519. actionState = 'fak-reg_roll'
  1520. own['actionTimer'] = 10
  1521. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1522. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1523. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1524. if requestAction == 'reg-fak_roll':
  1525. actionState = 'fak-reg_roll'
  1526. own['actionTimer'] = 10
  1527. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1528. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1529. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1530. if requestAction == 'reg_hippy':
  1531. actionState = 'reg_hippy'
  1532. own['actionTimer'] = 60
  1533. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1534. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1535. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1536. if requestAction == 'fak_hippy':
  1537. actionState = 'fak_hippy'
  1538. own['actionTimer'] = 60
  1539. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1540. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1541. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1542. if requestAction == 'reg_hippy_ncw':
  1543. actionState = 'reg_hippy_ncw'
  1544. own['actionTimer'] = 60
  1545. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1546. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1547. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1548. if requestAction == 'reg_hippy_nccw':
  1549. actionState = 'reg_hippy_nccw'
  1550. own['actionTimer'] = 60
  1551. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1552. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1553. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1554. if requestAction == 'fak_hippy_ncw':
  1555. actionState = 'fak_hippy_ncw'
  1556. own['actionTimer'] = 60
  1557. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1558. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1559. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1560. if requestAction == 'fak_hippy_nccw':
  1561. actionState = 'fak_hippy_nccw'
  1562. own['actionTimer'] = 60
  1563. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1564. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1565. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1566. if requestAction == 'reg_air-roll':
  1567. actionState = 'reg_air-roll'
  1568. own['actionTimer'] = 10
  1569. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1570. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1571. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1572. if requestAction == 'fak_air-roll':
  1573. actionState = 'fak_air-roll'
  1574. own['actionTimer'] = 10
  1575. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1576. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1577. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1578. if requestAction == 'reg_5050-roll':
  1579. actionState = 'reg_5050-roll'
  1580. own['actionTimer'] = 10
  1581. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1582. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1583. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1584. if requestAction == 'fak_5050-roll':
  1585. actionState = 'fak_5050-roll'
  1586. own['actionTimer'] = 10
  1587. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1588. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1589. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1590. if requestAction == 'reg_back_invert_out':
  1591. own['actionTimer'] = 60
  1592. actionState = 'reg_back_invert_out'
  1593. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1594. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1595. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1596. if requestAction == 'fak_fr_invert_out':
  1597. own['actionTimer'] = 60
  1598. actionState = 'fak_fr_invert_out'
  1599. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1600. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1601. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1602. if requestAction == 'reg_throw':
  1603. own['actionTimer'] = 40
  1604. actionState = 'reg_throw'
  1605. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1606. if requestAction == 'fak_throw':
  1607. own['actionTimer'] = 40
  1608. actionState = 'fak_throw'
  1609. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1610. if requestAction == 'reg_fall1':
  1611. own['actionTimer'] = 50
  1612. actionState = 'reg_fall1'
  1613. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1614. if requestAction == 'reg_air_tail to manual':
  1615. own['actionTimer'] = 20
  1616. actionState = 'reg_air_tail to manual'
  1617. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1618. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1619. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1620. if l_requestAction == 'fak_air_tail to manual':
  1621. own['actionTimer'] = 20
  1622. actionState = 'fak_air_tail to manual'
  1623. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1624. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1625. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1626. if requestAction == 'reg_air_nose to nmanual':
  1627. own['actionTimer'] = 20
  1628. actionState = 'reg_air_nose to nmanual'
  1629. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1630. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1631. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1632. if l_requestAction == 'fak_air_nose to nmanual':
  1633. own['actionTimer'] = 20
  1634. actionState = 'fak_air_tail to nmanual'
  1635. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1636. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1637. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1638. if requestAction == 'reg_sit_out':
  1639. own['actionTimer'] = 28
  1640. actionState = 'reg_sit_out'
  1641. own['actionState'] = 'reg_sit_out'
  1642. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1643. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1644. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1645. if requestAction == 'fak_sit_out':
  1646. own['actionTimer'] = 28
  1647. own['actionState'] = 'fak_sit_out'
  1648. actionState = 'fak_sit_out'
  1649. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1650. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1651. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1652. if requestAction == 'reg_ollie_north_out':
  1653. actionState = 'reg_ollie_north_out'
  1654. own['actionState'] = 'reg_ollie_north_out'
  1655. own['actionTimer'] = 7
  1656. trans_playing = skater.isPlayingAction(trans_layer)
  1657. if trans_playing:
  1658. cur_frame = skater.getActionFrame(trans_layer)
  1659. if trans_playing and cur_frame > 1:
  1660. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1661. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1662. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1663. own['actionTimer'] = cur_frame
  1664. else:
  1665. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1666. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1667. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1668. if requestAction == 'reg_ollie_south_out':
  1669. actionState = 'reg_ollie_south_out'
  1670. own['actionState'] = 'reg_ollie_south_out'
  1671. own['actionTimer'] = 7
  1672. trans_playing = skater.isPlayingAction(trans_layer)
  1673. if trans_playing:
  1674. cur_frame = skater.getActionFrame(trans_layer)
  1675. if trans_playing and cur_frame > 1:
  1676. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1677. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1678. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1679. own['actionTimer'] = cur_frame
  1680. else:
  1681. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1682. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1683. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1684. if requestAction == 'fak_ollie_north_out':
  1685. actionState = 'fak_ollie_north_out'
  1686. own['actionState'] = 'fak_ollie_north_out'
  1687. own['actionTimer'] = 7
  1688. trans_playing = skater.isPlayingAction(trans_layer)
  1689. if trans_playing:
  1690. cur_frame = skater.getActionFrame(trans_layer)
  1691. if trans_playing and cur_frame > 1:
  1692. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1693. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1694. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1695. own['actionTimer'] = cur_frame
  1696. else:
  1697. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1698. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1699. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1700. if requestAction == 'fak_ollie_south_out':
  1701. actionState = 'fak_ollie_south_out'
  1702. own['actionState'] = 'fak_ollie_south_out'
  1703. own['actionTimer'] = 7
  1704. trans_playing = skater.isPlayingAction(trans_layer)
  1705. if trans_playing:
  1706. cur_frame = skater.getActionFrame(trans_layer)
  1707. if trans_playing and cur_frame > 1:
  1708. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1709. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1710. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1711. own['actionTimer'] = cur_frame
  1712. else:
  1713. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1714. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1715. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1716. if requestAction == 'frontside_grab_out':
  1717. actionState = 'frontside_grab_out'
  1718. own['actionState'] = 'frontside_grab_out'
  1719. own['actionTimer'] = 7
  1720. trans_playing = skater.isPlayingAction(trans_layer)
  1721. if trans_playing:
  1722. cur_frame = skater.getActionFrame(trans_layer)
  1723. if trans_playing and cur_frame > 1:
  1724. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1725. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1726. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1727. own['actionTimer'] = cur_frame
  1728. else:
  1729. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1730. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1731. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1732. if requestAction == 'backside_grab_out':
  1733. actionState = 'backside_grab_out'
  1734. own['actionState'] = 'backside_grab_out'
  1735. own['actionTimer'] = 7
  1736. trans_playing = skater.isPlayingAction(trans_layer)
  1737. if trans_playing:
  1738. cur_frame = skater.getActionFrame(trans_layer)
  1739. if trans_playing and cur_frame > 1:
  1740. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1741. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1742. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1743. own['actionTimer'] = cur_frame
  1744. else:
  1745. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1746. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1747. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1748. if requestAction == 'fak_frontside_grab_out':
  1749. actionState = 'fak_frontside_grab_out'
  1750. own['actionState'] = 'fak_frontside_grab_out'
  1751. own['actionTimer'] = 7
  1752. trans_playing = skater.isPlayingAction(trans_layer)
  1753. if trans_playing:
  1754. cur_frame = skater.getActionFrame(trans_layer)
  1755. if trans_playing and cur_frame > 1:
  1756. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1757. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1758. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1759. own['actionTimer'] = cur_frame
  1760. else:
  1761. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1762. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1763. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1764. if requestAction == 'fak_backside_grab_out':
  1765. actionState = 'fak_backside_grab_out'
  1766. own['actionState'] = 'fak_backside_grab_out'
  1767. own['actionTimer'] = 7
  1768. trans_playing = skater.isPlayingAction(trans_layer)
  1769. if trans_playing:
  1770. cur_frame = skater.getActionFrame(trans_layer)
  1771. if trans_playing and cur_frame > 1:
  1772. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1773. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1774. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1775. own['actionTimer'] = cur_frame
  1776. else:
  1777. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1778. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1779. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1780. if requestAction == 'frontside_nose_grab_out':
  1781. actionState = 'frontside_nose_grab_out'
  1782. own['actionState'] = 'frontside_nose_grab_out'
  1783. own['actionTimer'] = 7
  1784. trans_playing = skater.isPlayingAction(trans_layer)
  1785. if trans_playing:
  1786. cur_frame = skater.getActionFrame(trans_layer)
  1787. if trans_playing and cur_frame > 1:
  1788. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1789. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1790. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1791. own['actionTimer'] = cur_frame
  1792. else:
  1793. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1794. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1795. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1796. if requestAction == 'backside_nose_grab_out':
  1797. actionState = 'backside_nose_grab_out'
  1798. own['actionState'] = 'backside_nose_grab_out'
  1799. own['actionTimer'] = 7
  1800. trans_playing = skater.isPlayingAction(trans_layer)
  1801. if trans_playing:
  1802. cur_frame = skater.getActionFrame(trans_layer)
  1803. if trans_playing and cur_frame > 1:
  1804. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1805. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1806. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1807. own['actionTimer'] = cur_frame
  1808. else:
  1809. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1810. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1811. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1812. if requestAction == 'fak_frontside_nose_out':
  1813. actionState = 'fak_frontside_nose_out'
  1814. own['actionState'] = 'fak_frontside_nose_out'
  1815. own['actionTimer'] = 7
  1816. trans_playing = skater.isPlayingAction(trans_layer)
  1817. if trans_playing:
  1818. cur_frame = skater.getActionFrame(trans_layer)
  1819. if trans_playing and cur_frame > 1:
  1820. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1821. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1822. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1823. own['actionTimer'] = cur_frame
  1824. else:
  1825. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1826. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1827. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1828. if requestAction == 'fak_backside_nose_grab_out':
  1829. actionState = 'fak_backside_nose_grab_out'
  1830. own['actionState'] = 'fak_backside_nose_grab_out'
  1831. own['actionTimer'] = 7
  1832. trans_playing = skater.isPlayingAction(trans_layer)
  1833. if trans_playing:
  1834. cur_frame = skater.getActionFrame(trans_layer)
  1835. if trans_playing and cur_frame > 1:
  1836. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1837. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1838. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1839. own['actionTimer'] = cur_frame
  1840. else:
  1841. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1842. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1843. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1844. if requestAction == 'frontside_tail_grab_out':
  1845. actionState = 'frontside_tail_grab_out'
  1846. own['actionState'] = 'frontside_tail_grab_out'
  1847. own['actionTimer'] = 7
  1848. trans_playing = skater.isPlayingAction(trans_layer)
  1849. if trans_playing:
  1850. cur_frame = skater.getActionFrame(trans_layer)
  1851. if trans_playing and cur_frame > 1:
  1852. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1853. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1854. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1855. own['actionTimer'] = cur_frame
  1856. else:
  1857. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1858. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1859. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1860. if requestAction == 'backside_tail_grab_out':
  1861. actionState = 'backside_tail_grab_out'
  1862. own['actionState'] = 'backside_tail_grab_out'
  1863. own['actionTimer'] = 7
  1864. trans_playing = skater.isPlayingAction(trans_layer)
  1865. if trans_playing:
  1866. cur_frame = skater.getActionFrame(trans_layer)
  1867. if trans_playing and cur_frame > 1:
  1868. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1869. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1870. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1871. own['actionTimer'] = cur_frame
  1872. else:
  1873. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1874. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1875. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1876. if requestAction == 'fak_frontside_tail_grab_out':
  1877. actionState = 'fak_frontside_tail_grab_out'
  1878. own['actionState'] = 'fak_frontside_tail_grab_out'
  1879. own['actionTimer'] = 7
  1880. trans_playing = skater.isPlayingAction(trans_layer)
  1881. if trans_playing:
  1882. cur_frame = skater.getActionFrame(trans_layer)
  1883. if trans_playing and cur_frame > 1:
  1884. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1885. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1886. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1887. own['actionTimer'] = cur_frame
  1888. else:
  1889. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1890. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1891. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1892. if requestAction == 'fak_backside_tail_grab_out':
  1893. actionState = 'fak_backside_tail_grab_out'
  1894. own['actionState'] = 'fak_backside_tail_grab_out'
  1895. own['actionTimer'] = 7
  1896. trans_playing = skater.isPlayingAction(trans_layer)
  1897. if trans_playing:
  1898. cur_frame = skater.getActionFrame(trans_layer)
  1899. if trans_playing and cur_frame > 1:
  1900. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1901. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1902. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1903. own['actionTimer'] = cur_frame
  1904. else:
  1905. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1906. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1907. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1908. if requestAction == 'reg_judo_out':
  1909. actionState = 'reg_judo_out'
  1910. own['actionState'] = 'reg_judo_out'
  1911. own['actionTimer'] = 7
  1912. trans_playing = skater.isPlayingAction(trans_layer)
  1913. if trans_playing:
  1914. cur_frame = skater.getActionFrame(trans_layer)
  1915. if trans_playing and cur_frame > 1:
  1916. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1917. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1918. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1919. own['actionTimer'] = cur_frame
  1920. else:
  1921. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1922. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1923. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1924. if requestAction == 'fak_judo_out':
  1925. actionState = 'fak_judo_out'
  1926. own['actionState'] = 'fak_judo_out'
  1927. own['actionTimer'] = 7
  1928. trans_playing = skater.isPlayingAction(trans_layer)
  1929. if trans_playing:
  1930. cur_frame = skater.getActionFrame(trans_layer)
  1931. if trans_playing and cur_frame > 1:
  1932. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1933. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1934. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1935. own['actionTimer'] = cur_frame
  1936. else:
  1937. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1938. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1939. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1940. if requestAction == 'reg_walk_air_out':
  1941. actionState = 'reg_walk_air_out'
  1942. own['actionState'] = 'reg_walk_air_out'
  1943. own['actionTimer'] = 24
  1944. trans_playing = skater.isPlayingAction(trans_layer)
  1945. if trans_playing:
  1946. cur_frame = skater.getActionFrame(trans_layer)
  1947. if trans_playing and cur_frame > 1:
  1948. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1949. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1950. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1951. own['actionTimer'] = cur_frame
  1952. else:
  1953. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1954. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1955. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1956. if requestAction == 'fak_walk_air_out':
  1957. actionState = 'fak_walk_air_out'
  1958. own['actionState'] = 'fak_walk_air_out'
  1959. own['actionTimer'] = 24
  1960. trans_playing = skater.isPlayingAction(trans_layer)
  1961. if trans_playing:
  1962. cur_frame = skater.getActionFrame(trans_layer)
  1963. if trans_playing and cur_frame > 1:
  1964. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1965. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1966. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1967. own['actionTimer'] = cur_frame
  1968. else:
  1969. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1970. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1971. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1972. if requestAction == 'reg_air-walk_air':
  1973. actionState = 'reg_air-walk_air'
  1974. own['actionState'] = 'reg_air-walk_air'
  1975. own['actionTimer'] = 9
  1976. trans_playing = skater.isPlayingAction(trans_layer)
  1977. if trans_playing:
  1978. cur_frame = skater.getActionFrame(trans_layer)
  1979. if trans_playing and cur_frame > 1:
  1980. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1981. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1982. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1983. own['actionTimer'] = cur_frame
  1984. else:
  1985. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  1986. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  1987. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  1988. if requestAction == 'fak_air-walk_air':
  1989. actionState = 'fak_air-walk_air'
  1990. own['actionState'] = 'fak_air-walk_air'
  1991. own['actionTimer'] = 9
  1992. trans_playing = skater.isPlayingAction(trans_layer)
  1993. if trans_playing:
  1994. cur_frame = skater.getActionFrame(trans_layer)
  1995. if trans_playing and cur_frame > 1:
  1996. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1997. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1998. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1999. own['actionTimer'] = cur_frame
  2000. else:
  2001. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2002. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2003. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2004. #######################################
  2005. #loop actions
  2006. ######################################
  2007. #check if request is possible
  2008. #if requestAction in requestActions_list:
  2009. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2010. #print(requestAction)
  2011. #reg_turnLeft
  2012. if requestAction == 'reg_turnLeft':
  2013. actionState = 'reg_turnLeft'
  2014. #in
  2015. if l_actionState != 'reg_turnLeft':
  2016. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2017. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2018. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2019. #loop
  2020. else:
  2021. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2022. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2023. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2024. #reg_turnRight
  2025. if requestAction == 'reg_turnRight':
  2026. actionState = 'reg_turnRight'
  2027. #in
  2028. if l_actionState != 'reg_turnRight':
  2029. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2030. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2031. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2032. #loop
  2033. else:
  2034. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2035. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2036. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2037. if requestAction == 'reg_turnRight_out':
  2038. pass
  2039. #fak_turnLeft
  2040. if requestAction == 'fak_turnLeft':
  2041. actionState = 'fak_turnLeft'
  2042. #in
  2043. if l_actionState != 'fak_turnLeft':
  2044. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2045. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2046. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2047. #loop
  2048. else:
  2049. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2050. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2051. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2052. #fak_turnRight
  2053. if requestAction == 'fak_turnRight':
  2054. actionState = 'fak_turnRight'
  2055. #in
  2056. if l_actionState != 'fak_turnRight':
  2057. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2058. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2059. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2060. #loop
  2061. else:
  2062. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2063. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2064. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2065. #reg_fs_powerslide
  2066. if requestAction == 'reg_fs_powerslide':
  2067. actionState = 'reg_fs_powerslide'
  2068. if l_actionState != 'reg_fs_powerslide':
  2069. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2070. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2071. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2072. else:
  2073. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2074. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2075. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2076. #reg_powerslide
  2077. if requestAction == 'reg_powerslide':
  2078. actionState = 'reg_powerslide'
  2079. if l_actionState != 'reg_powerslide':
  2080. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2081. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2082. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2083. else:
  2084. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2085. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2086. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2087. #fak_fs_powerslide
  2088. if requestAction == 'fak_fs_powerslide':
  2089. actionState = 'fak_fs_powerslide'
  2090. if l_actionState != 'fak_fs_powerslide':
  2091. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2092. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2093. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2094. else:
  2095. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2096. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2097. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2098. #fak_powerslide
  2099. if requestAction == 'fak_powerslide':
  2100. actionState = 'fak_powerslide'
  2101. if l_actionState != 'fak_powerslide':
  2102. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2103. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2104. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2105. else:
  2106. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2107. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2108. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2109. #reg_roll
  2110. if requestAction == 'reg_roll':
  2111. if l_actionState == 'reg_pump':
  2112. trans_playing = skater.isPlayingAction(trans_layer)
  2113. if trans_playing:
  2114. cur_frame = skater.getActionFrame(trans_layer)
  2115. #cur_frame -= 2
  2116. if trans_playing and cur_frame > 1:
  2117. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2118. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2119. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2120. #print(cur_frame)
  2121. else:
  2122. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2123. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2124. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2125. if l_actionState == 'reg_opos':
  2126. trans_playing = skater.isPlayingAction(trans_layer)
  2127. if trans_playing:
  2128. cur_frame = skater.getActionFrame(trans_layer)
  2129. if trans_playing and cur_frame > 1:
  2130. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2131. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2132. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2133. else:
  2134. own['actionTimer'] = 20
  2135. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2136. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2137. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2138. if l_actionState == 'reg_nopos':
  2139. flipping = skater.isPlayingAction(flip_layer)
  2140. if flipping == 0:
  2141. trans_playing = skater.isPlayingAction(trans_layer)
  2142. if trans_playing:
  2143. cur_frame = skater.getActionFrame(trans_layer)
  2144. if trans_playing and cur_frame > 1:
  2145. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2146. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2147. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2148. else:
  2149. own['actionTimer'] = 20
  2150. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2151. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2152. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2153. if l_actionState == 'reg_manual':
  2154. trans_playing = skater.isPlayingAction(trans_layer)
  2155. if trans_playing:
  2156. cur_frame = skater.getActionFrame(trans_layer)
  2157. cur_frame -= 2
  2158. if trans_playing and cur_frame > 1:
  2159. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2160. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2161. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2162. else:
  2163. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2164. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2165. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2166. if l_actionState == 'reg_nmanual':
  2167. trans_playing = skater.isPlayingAction(trans_layer)
  2168. if trans_playing:
  2169. cur_frame = skater.getActionFrame(trans_layer)
  2170. cur_frame -= 2
  2171. if trans_playing and cur_frame > 1:
  2172. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2173. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2174. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2175. else:
  2176. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2177. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2178. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2179. if l_actionState == 'reg_turnLeft':
  2180. trans_playing = skater.isPlayingAction(trans_layer)
  2181. if trans_playing:
  2182. cur_frame = skater.getActionFrame(trans_layer)
  2183. if trans_playing and cur_frame > 1:
  2184. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2185. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2186. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2187. else:
  2188. own['actionTimer'] = 20
  2189. requestAction = 'reg_turnLeft_out'
  2190. actionState = 'reg_turnLeft_out'
  2191. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2192. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2193. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2194. if l_actionState == 'reg_Right':
  2195. trans_playing = skater.isPlayingAction(trans_layer)
  2196. if trans_playing:
  2197. cur_frame = skater.getActionFrame(trans_layer)
  2198. if trans_playing and cur_frame > 1:
  2199. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2200. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2201. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2202. else:
  2203. own['actionTimer'] = 20
  2204. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2205. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2206. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2207. if requestAction == 'reg_roll':
  2208. actionState = 'reg_roll'
  2209. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2210. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2211. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2212. #fak_roll
  2213. if requestAction == 'fak_roll':
  2214. if l_actionState == 'fak_pump':
  2215. trans_playing = skater.isPlayingAction(trans_layer)
  2216. if trans_playing:
  2217. cur_frame = skater.getActionFrame(trans_layer)
  2218. if trans_playing and cur_frame > 1:
  2219. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2220. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2221. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2222. else:
  2223. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2224. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2225. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2226. if l_actionState == 'fak_opos':
  2227. trans_playing = skater.isPlayingAction(trans_layer)
  2228. if trans_playing:
  2229. cur_frame = skater.getActionFrame(trans_layer)
  2230. if trans_playing and cur_frame > 1:
  2231. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2232. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2233. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2234. else:
  2235. own['actionTimer'] = 20
  2236. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2237. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2238. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2239. if l_actionState == 'fak_nopos':
  2240. trans_playing = skater.isPlayingAction(trans_layer)
  2241. if trans_playing:
  2242. cur_frame = skater.getActionFrame(trans_layer)
  2243. if trans_playing and cur_frame > 1:
  2244. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2245. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2246. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2247. else:
  2248. own['actionTimer'] = 20
  2249. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2250. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2251. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2252. if l_actionState == 'fak_manual':
  2253. trans_playing = skater.isPlayingAction(trans_layer)
  2254. if trans_playing:
  2255. cur_frame = skater.getActionFrame(trans_layer)
  2256. #cur_frame -= 2
  2257. if trans_playing and cur_frame > 1:
  2258. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2259. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2260. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2261. else:
  2262. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2263. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2264. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2265. if l_actionState == 'fak_nmanual':
  2266. trans_playing = skater.isPlayingAction(trans_layer)
  2267. if trans_playing:
  2268. cur_frame = skater.getActionFrame(trans_layer)
  2269. #cur_frame -= 2
  2270. if trans_playing and cur_frame > 1:
  2271. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2272. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2273. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2274. else:
  2275. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2276. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2277. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2278. if l_actionState == 'fak_turnLeft':
  2279. trans_playing = skater.isPlayingAction(trans_layer)
  2280. if trans_playing:
  2281. cur_frame = skater.getActionFrame(trans_layer)
  2282. #cur_frame -= 2
  2283. if trans_playing and cur_frame > 1:
  2284. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2285. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2286. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2287. else:
  2288. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2289. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2290. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2291. if l_actionState == 'fak_turnRight':
  2292. trans_playing = skater.isPlayingAction(trans_layer)
  2293. if trans_playing:
  2294. cur_frame = skater.getActionFrame(trans_layer)
  2295. #cur_frame -= 2
  2296. if trans_playing and cur_frame > 1:
  2297. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2298. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2299. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2300. else:
  2301. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2302. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2303. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2304. if requestAction == 'fak_roll':
  2305. actionState = 'fak_roll'
  2306. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2307. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2308. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2309. #reg_opos
  2310. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2311. actionState = 'reg_opos'
  2312. #in
  2313. if l_actionState != 'reg_opos':
  2314. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2315. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2316. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2317. #loop
  2318. else:
  2319. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2320. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2321. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2322. #fak_opos
  2323. if requestAction == 'fak_opos':
  2324. actionState = 'fak_opos'
  2325. #in
  2326. if l_actionState != 'fak_opos':
  2327. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2328. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2329. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2330. #loop
  2331. else:
  2332. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2333. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2334. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2335. #reg_nopos
  2336. if requestAction == 'reg_nopos':
  2337. actionState = 'reg_nopos'
  2338. #in
  2339. if l_actionState != 'reg_nopos':
  2340. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2341. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2342. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2343. #loop
  2344. else:
  2345. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2346. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2347. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2348. #fak_nopos
  2349. if requestAction == 'fak_nopos':
  2350. actionState = 'fak_nopos'
  2351. #in
  2352. if l_actionState != 'fak_nopos':
  2353. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2354. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2355. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2356. #loop
  2357. else:
  2358. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2359. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2360. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2361. #reg_pump
  2362. if requestAction == 'reg_pump':
  2363. actionState = 'reg_pump'
  2364. if l_actionState != 'reg_pump':
  2365. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2366. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2367. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2368. else:
  2369. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2370. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2371. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2372. #fak_pump
  2373. if requestAction == 'fak_pump':
  2374. actionState = 'fak_pump'
  2375. if l_actionState != 'fak_pump':
  2376. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2377. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2378. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2379. else:
  2380. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2381. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2382. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2383. #reg_manual
  2384. if requestAction == 'reg_manual':
  2385. actionState = 'reg_manual'
  2386. #in
  2387. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2388. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2389. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2390. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2391. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2392. own['actionTimer'] = 20
  2393. actionState = 'reg_air_tail to manual'
  2394. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2395. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2396. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2397. #loop
  2398. else:
  2399. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2400. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2401. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2402. #fak_manual
  2403. if requestAction == 'fak_manual':
  2404. actionState = 'fak_manual'
  2405. #in
  2406. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2407. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2408. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2409. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2410. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2411. own['actionTimer'] = 20
  2412. actionState = 'fak_air_tail to manual'
  2413. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2414. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2415. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2416. #loop
  2417. else:
  2418. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2419. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2420. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2421. #reg_nmanual
  2422. if requestAction == 'reg_nmanual':
  2423. actionState = 'reg_nmanual'
  2424. #in
  2425. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2426. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2427. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2428. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2429. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2430. own['actionTimer'] = 20
  2431. actionState = 'reg_air_nose to nmanual'
  2432. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2433. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2434. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2435. #loop
  2436. else:
  2437. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2438. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2439. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2440. #fak_nmanual
  2441. if requestAction == 'fak_nmanual':
  2442. actionState = 'fak_nmanual'
  2443. #in
  2444. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2445. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2446. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2447. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2448. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2449. own['actionTimer'] = 20
  2450. actionState = 'fak_air_nose to nmanual'
  2451. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2452. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2453. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2454. #loop
  2455. else:
  2456. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2457. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2458. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2459. if requestAction == 'reg_air':
  2460. actionState = 'reg_air'
  2461. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2462. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2463. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2464. if requestAction == 'fak_air':
  2465. actionState = 'fak_air'
  2466. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2467. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2468. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2469. if requestAction == 'frontside_grab':
  2470. actionState = 'frontside_grab'
  2471. if l_actionState != 'frontside_grab':
  2472. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2473. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2474. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2475. else:
  2476. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2477. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2478. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2479. if requestAction == 'backside_grab':
  2480. actionState = 'backside_grab'
  2481. if l_actionState != 'backside_grab':
  2482. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2483. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2484. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2485. else:
  2486. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2487. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2488. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2489. if requestAction == 'fak_frontside_grab':
  2490. actionState = 'fak_frontside_grab'
  2491. if l_actionState != 'fak_frontside_grab':
  2492. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2493. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2494. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2495. else:
  2496. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2497. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2498. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2499. if requestAction == 'fak_backside_grab':
  2500. actionState = 'fak_backside_grab'
  2501. if l_actionState != 'fak_backside_grab':
  2502. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2503. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2504. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2505. else:
  2506. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2507. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2508. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2509. if requestAction == 'frontside_nose_grab':
  2510. actionState = 'frontside_nose_grab'
  2511. if l_actionState != 'frontside_nose_grab':
  2512. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2513. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2514. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2515. else:
  2516. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2517. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2518. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2519. if requestAction == 'backside_nose_grab':
  2520. actionState = 'backside_nose_grab'
  2521. if l_actionState != 'backside_nose_grab':
  2522. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2523. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2524. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2525. else:
  2526. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2527. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2528. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2529. if requestAction == 'fak_frontside_nose_grab':
  2530. actionState = 'fak_frontside_nose_grab'
  2531. if l_actionState != 'fak_frontside_nose_grab':
  2532. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2533. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2534. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2535. else:
  2536. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2537. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2538. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2539. if requestAction == 'fak_backside_nose_grab':
  2540. actionState = 'fak_backside_nose_grab'
  2541. if l_actionState != 'fak_backside_nose_grab':
  2542. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2543. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2544. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2545. else:
  2546. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2547. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2548. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2549. if requestAction == 'frontside_tail_grab':
  2550. actionState = 'frontside_tail_grab'
  2551. if l_actionState != 'frontside_tail_grab':
  2552. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2553. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2554. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2555. else:
  2556. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2557. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2558. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2559. if requestAction == 'backside_tail_grab':
  2560. actionState = 'backside_tail_grab'
  2561. if l_actionState != 'backside_tail_grab':
  2562. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2563. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2564. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2565. else:
  2566. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2567. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2568. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2569. if requestAction == 'fak_frontside_tail_grab':
  2570. actionState = 'fak_frontside_tail_grab'
  2571. if l_actionState != 'fak_frontside_tail_grab':
  2572. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2573. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2574. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2575. else:
  2576. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2577. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2578. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2579. if requestAction == 'fak_backside_tail_grab':
  2580. actionState = 'fak_backside_tail_grab'
  2581. if l_actionState != 'fak_backside_tail_grab':
  2582. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2583. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2584. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2585. else:
  2586. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2587. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2588. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2589. if requestAction == 'reg_judo':
  2590. actionState = 'reg_judo'
  2591. if l_actionState != 'reg_judo':
  2592. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2593. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2594. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2595. else:
  2596. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2597. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2598. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2599. if requestAction == 'fak_judo':
  2600. actionState = 'fak_judo'
  2601. if l_actionState != 'fak_judo':
  2602. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2603. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2604. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2605. else:
  2606. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2607. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2608. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2609. if requestAction == 'reg_ollie_north':
  2610. actionState = 'reg_ollie_north'
  2611. if l_actionState != 'reg_ollie_north':
  2612. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2613. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2614. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2615. else:
  2616. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2617. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2618. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2619. if requestAction == 'fak_ollie_north':
  2620. actionState = 'fak_ollie_north'
  2621. if l_actionState != 'fak_ollie_north':
  2622. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2623. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2624. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2625. else:
  2626. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2627. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2628. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2629. if requestAction == 'reg_ollie_south':
  2630. actionState = 'reg_ollie_south'
  2631. if l_actionState != 'reg_ollie_south':
  2632. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2633. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2634. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2635. else:
  2636. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2637. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2638. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2639. if requestAction == 'fak_ollie_south':
  2640. actionState = 'fak_ollie_south'
  2641. if l_actionState != 'fak_ollie_south':
  2642. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2643. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2644. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2645. else:
  2646. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2647. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2648. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2649. if requestAction == 'reg_noseg':
  2650. actionState = 'reg_noseg'
  2651. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2652. skater.stopAction(flip_layer)
  2653. deck.stopAction(flip_layer)
  2654. trucks.stopAction(flip_layer)
  2655. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2656. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2657. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2658. else:
  2659. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2660. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2661. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2662. if requestAction == 'fak_noseg':
  2663. actionState = 'fak_noseg'
  2664. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2665. skater.stopAction(flip_layer)
  2666. deck.stopAction(flip_layer)
  2667. trucks.stopAction(flip_layer)
  2668. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2669. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2670. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2671. else:
  2672. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2673. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2674. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2675. if requestAction == 'reg_tailg':
  2676. actionState = 'reg_tailg'
  2677. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2678. skater.stopAction(flip_layer)
  2679. deck.stopAction(flip_layer)
  2680. trucks.stopAction(flip_layer)
  2681. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2682. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2683. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2684. else:
  2685. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2686. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2687. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2688. if requestAction == 'fak_tailg':
  2689. actionState = 'fak_tailg'
  2690. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2691. skater.stopAction(flip_layer)
  2692. deck.stopAction(flip_layer)
  2693. trucks.stopAction(flip_layer)
  2694. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2695. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2696. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2697. else:
  2698. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2699. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2700. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2701. if requestAction == 'reg_tailgr':
  2702. actionState = 'reg_tailgr'
  2703. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2704. skater.stopAction(flip_layer)
  2705. deck.stopAction(flip_layer)
  2706. trucks.stopAction(flip_layer)
  2707. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2708. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2709. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2710. else:
  2711. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2712. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2713. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2714. if requestAction == 'fak_tailgr':
  2715. actionState = 'fak_tailgr'
  2716. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2717. skater.stopAction(flip_layer)
  2718. deck.stopAction(flip_layer)
  2719. trucks.stopAction(flip_layer)
  2720. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2721. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2722. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2723. else:
  2724. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2725. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2726. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2727. if requestAction == 'reg_tailgl':
  2728. actionState = 'reg_tailgl'
  2729. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2730. skater.stopAction(flip_layer)
  2731. deck.stopAction(flip_layer)
  2732. trucks.stopAction(flip_layer)
  2733. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2734. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2735. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2736. else:
  2737. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2738. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2739. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2740. if requestAction == 'fak_tailgl':
  2741. actionState = 'fak_tailgl'
  2742. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2743. skater.stopAction(flip_layer)
  2744. deck.stopAction(flip_layer)
  2745. trucks.stopAction(flip_layer)
  2746. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2747. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2748. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2749. else:
  2750. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2751. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2752. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2753. if requestAction == 'reg_wall_r':
  2754. actionState = 'reg_wall_r'
  2755. if l_actionState != 'reg_wall_r':
  2756. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2757. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2758. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2759. else:
  2760. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2761. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2762. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2763. if requestAction == 'reg_wall_l':
  2764. actionState = 'reg_wall_l'
  2765. if l_actionState != 'reg_wall_l':
  2766. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2767. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2768. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2769. else:
  2770. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2771. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2772. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2773. if requestAction == 'fak_wall_r':
  2774. actionState = 'fak_wall_r'
  2775. if l_actionState != 'fak_wall_r':
  2776. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2777. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2778. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2779. else:
  2780. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2781. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2782. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2783. if requestAction == 'fak_wall_l':
  2784. actionState = 'fak_wall_l'
  2785. if l_actionState != 'reg_wall_r':
  2786. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2787. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2788. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2789. else:
  2790. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2791. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2792. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2793. ##############################
  2794. if requestAction == 'reg_nosegr':
  2795. actionState = 'reg_nosegr'
  2796. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2797. skater.stopAction(flip_layer)
  2798. deck.stopAction(flip_layer)
  2799. trucks.stopAction(flip_layer)
  2800. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2801. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2802. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2803. else:
  2804. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2805. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2806. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2807. if requestAction == 'fak_nosegr':
  2808. actionState = 'fak_nosegr'
  2809. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2810. skater.stopAction(flip_layer)
  2811. deck.stopAction(flip_layer)
  2812. trucks.stopAction(flip_layer)
  2813. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2814. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2815. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2816. else:
  2817. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2818. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2819. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2820. if requestAction == 'reg_nosegl':
  2821. actionState = 'reg_nosegl'
  2822. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2823. skater.stopAction(flip_layer)
  2824. deck.stopAction(flip_layer)
  2825. trucks.stopAction(flip_layer)
  2826. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2827. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2828. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2829. else:
  2830. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2831. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2832. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2833. if requestAction == 'fak_nosegl':
  2834. actionState = 'fak_nosegl'
  2835. print("fak_nosegl state")
  2836. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2837. skater.stopAction(flip_layer)
  2838. deck.stopAction(flip_layer)
  2839. trucks.stopAction(flip_layer)
  2840. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2841. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2842. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2843. else:
  2844. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2845. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2846. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2847. if requestAction == 'reg_tailslide':
  2848. actionState = 'reg_tailslide'
  2849. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2850. skater.stopAction(flip_layer)
  2851. deck.stopAction(flip_layer)
  2852. trucks.stopAction(flip_layer)
  2853. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2854. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2855. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2856. else:
  2857. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2858. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2859. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2860. if requestAction == 'fak_tailslide':
  2861. actionState = 'fak_tailslide'
  2862. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2863. skater.stopAction(flip_layer)
  2864. deck.stopAction(flip_layer)
  2865. trucks.stopAction(flip_layer)
  2866. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2867. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2868. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2869. else:
  2870. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2871. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2872. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2873. if requestAction == 'reg_noseslide':
  2874. actionState = 'reg_noseslide'
  2875. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2876. skater.stopAction(flip_layer)
  2877. deck.stopAction(flip_layer)
  2878. trucks.stopAction(flip_layer)
  2879. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2880. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2881. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2882. else:
  2883. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2884. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2885. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2886. if requestAction == 'fak_noseslide':
  2887. actionState = 'fak_noseslide'
  2888. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2889. skater.stopAction(flip_layer)
  2890. deck.stopAction(flip_layer)
  2891. trucks.stopAction(flip_layer)
  2892. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2893. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2894. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2895. else:
  2896. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2897. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2898. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2899. if requestAction == 'reg_5050':
  2900. actionState = 'reg_5050'
  2901. #own['actionTimer'] = 0
  2902. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2903. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2904. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2905. if requestAction == 'fak_5050':
  2906. actionState = 'fak_5050'
  2907. #own['actionTimer'] = 0
  2908. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2909. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2910. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2911. if requestAction == 'reg_bsboard':
  2912. actionState = 'reg_bsboard'
  2913. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2914. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2915. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2916. if requestAction == 'fak_bsboard':
  2917. actionState = 'fak_bsboard'
  2918. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2919. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2920. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2921. if requestAction == 'reg_fsboard':
  2922. actionState = 'reg_fsboard'
  2923. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2924. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2925. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2926. if requestAction == 'reg_air_nose':
  2927. actionState = 'reg_air_nose'
  2928. if l_actionState != 'reg_air_nose':
  2929. skater.stopAction(loop_layer)
  2930. deck.stopAction(loop_layer)
  2931. trucks.stopAction(loop_layer)
  2932. skater.stopAction(flip_layer)
  2933. deck.stopAction(flip_layer)
  2934. trucks.stopAction(flip_layer)
  2935. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2936. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2937. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2938. else:
  2939. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2940. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2941. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2942. if requestAction == 'fak_air_nose':
  2943. actionState = 'fak_air_nose'
  2944. if l_actionState != 'fak_air_nose':
  2945. skater.stopAction(loop_layer)
  2946. deck.stopAction(loop_layer)
  2947. trucks.stopAction(loop_layer)
  2948. skater.stopAction(flip_layer)
  2949. deck.stopAction(flip_layer)
  2950. trucks.stopAction(flip_layer)
  2951. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2952. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2953. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2954. else:
  2955. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2956. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2957. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2958. if requestAction == 'reg_air_tail':
  2959. actionState = 'reg_air_tail'
  2960. if l_actionState != 'reg_air_tail':
  2961. skater.stopAction(loop_layer)
  2962. deck.stopAction(loop_layer)
  2963. trucks.stopAction(loop_layer)
  2964. skater.stopAction(flip_layer)
  2965. deck.stopAction(flip_layer)
  2966. trucks.stopAction(flip_layer)
  2967. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2968. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2969. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2970. else:
  2971. #pass
  2972. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2973. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2974. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2975. if requestAction == 'fak_air_tail':
  2976. actionState = 'fak_air_tail'
  2977. if l_actionState != 'fak_air_tail':
  2978. skater.stopAction(loop_layer)
  2979. deck.stopAction(loop_layer)
  2980. trucks.stopAction(loop_layer)
  2981. skater.stopAction(flip_layer)
  2982. deck.stopAction(flip_layer)
  2983. trucks.stopAction(flip_layer)
  2984. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2985. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2986. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2987. else:
  2988. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2989. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2990. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2991. if requestAction == 'reg_stop':
  2992. actionState = 'reg_stop'
  2993. if l_actionState != 'reg_stop':
  2994. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2995. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2996. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2997. else:
  2998. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2999. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3000. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3001. if requestAction == 'fak_stop':
  3002. actionState = 'fak_stop'
  3003. if l_actionState != 'fak_stop':
  3004. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3005. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3006. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3007. else:
  3008. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3009. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3010. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3011. if requestAction == 'reg_fp_rback':
  3012. actionState = 'reg_fp_rback'
  3013. if l_actionState != 'reg_fp_rback':
  3014. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3015. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3016. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3017. else:
  3018. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3019. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3020. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3021. if requestAction == 'fak_fp_rback':
  3022. actionState = 'fak_fp_rback'
  3023. if l_actionState != 'fak_fp_rback':
  3024. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3025. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3026. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3027. else:
  3028. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3029. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3030. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3031. if requestAction == 'reg_back_invert':
  3032. actionState = 'reg_back_invert'
  3033. if l_actionState != 'reg_back_invert':
  3034. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3035. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3036. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3037. else:
  3038. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3039. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3040. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3041. if requestAction == 'fak_fr_invert':
  3042. actionState = 'fak_fr_invert'
  3043. if l_actionState != 'fak_fr_invert':
  3044. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3045. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3046. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3047. else:
  3048. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3049. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3050. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3051. if requestAction == 'reg_hippy_in':
  3052. actionState = 'reg_hippy_in'
  3053. if l_actionState != 'reg_hippy_in':
  3054. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3055. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3056. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3057. else:
  3058. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3059. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3060. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3061. if requestAction == 'fak_hippy_in':
  3062. actionState = 'fak_hippy_in'
  3063. if l_actionState != 'fak_hippy_in':
  3064. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3065. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3066. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3067. else:
  3068. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3069. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3070. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3071. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3072. #walk anims
  3073. #reg_idle
  3074. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3075. actionState = 'reg_idle'
  3076. if l_requestAction != 'reg_idle':
  3077. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3078. cur_frame = skater.getActionFrame(loop_layer)
  3079. skater.stopAction(loop_layer)
  3080. deck.stopAction(loop_layer)
  3081. trucks.stopAction(loop_layer)
  3082. if cur_frame > 11:#11:
  3083. cur_frame += 1
  3084. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3085. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3086. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3087. else:
  3088. cur_frame -= 1
  3089. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3090. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3091. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3092. else:
  3093. trans_playing = skater.isPlayingAction(trans_layer)
  3094. else:
  3095. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3096. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3097. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3098. #reg_idle_nb
  3099. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3100. actionState = 'reg_idle_nb'
  3101. if l_requestAction != 'reg_idle_nb':
  3102. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3103. cur_frame = skater.getActionFrame(loop_layer)
  3104. skater.stopAction(loop_layer)
  3105. deck.stopAction(loop_layer)
  3106. trucks.stopAction(loop_layer)
  3107. if cur_frame > 11:
  3108. cur_frame += 1
  3109. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3110. else:
  3111. cur_frame -= 1
  3112. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3113. else:
  3114. trans_playing = skater.isPlayingAction(trans_layer)
  3115. if trans_playing == 1:
  3116. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3117. else:
  3118. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3119. #fak_idle
  3120. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3121. actionState = 'fak_idle'
  3122. if l_requestAction != 'fak_idle':
  3123. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3124. cur_frame = skater.getActionFrame(loop_layer)
  3125. skater.stopAction(loop_layer)
  3126. deck.stopAction(loop_layer)
  3127. trucks.stopAction(loop_layer)
  3128. if cur_frame > 11:
  3129. cur_frame += 1
  3130. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3131. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3132. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3133. else:
  3134. cur_frame -= 1
  3135. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3136. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3137. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3138. else:
  3139. trans_playing = skater.isPlayingAction(trans_layer)
  3140. else:
  3141. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3142. #fak_idle_nb
  3143. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3144. actionState = 'fak_idle_nb'
  3145. if l_requestAction != 'fak_idle_nb':
  3146. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3147. cur_frame = skater.getActionFrame(loop_layer)
  3148. skater.stopAction(loop_layer)
  3149. deck.stopAction(loop_layer)
  3150. trucks.stopAction(loop_layer)
  3151. if cur_frame > 11:
  3152. cur_frame += 1
  3153. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3154. else:
  3155. cur_frame -= 1
  3156. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3157. else:
  3158. trans_playing = skater.isPlayingAction(trans_layer)
  3159. if trans_playing == 1:
  3160. #pass
  3161. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3162. else:
  3163. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3164. if requestAction == 'reg_idle1':
  3165. actionState = 'reg_idle1'
  3166. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3167. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3168. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3169. if requestAction == 'reg_idle2':
  3170. actionState = 'reg_idle2'
  3171. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3172. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3173. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3174. if requestAction == 'reg_idle3':
  3175. actionState = 'reg_idle3'
  3176. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3177. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3178. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3179. if requestAction == 'reg_idle4':
  3180. actionState = 'reg_idle4'
  3181. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3182. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3183. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3184. if requestAction == 'reg_idle5':
  3185. actionState = 'reg_idle5'
  3186. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3187. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3188. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3189. if requestAction == 'reg_idle6':
  3190. actionState = 'reg_idle6'
  3191. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3192. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3193. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3194. if requestAction == 'reg_idle7':
  3195. actionState = 'reg_idle7'
  3196. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3197. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3198. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3199. if requestAction == 'fak_idle1':
  3200. actionState = 'fak_idle1'
  3201. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3202. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3203. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3204. if requestAction == 'fak_idle2':
  3205. actionState = 'fak_idle2'
  3206. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3207. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3208. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3209. if requestAction == 'fak_idle3':
  3210. actionState = 'fak_idle3'
  3211. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3212. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3213. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3214. if requestAction == 'fak_idle4':
  3215. actionState = 'fak_idle4'
  3216. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3217. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3218. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3219. if requestAction == 'fak_idle5':
  3220. actionState = 'fak_idle5'
  3221. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3222. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3223. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3224. if requestAction == 'fak_idle6':
  3225. actionState = 'fak_idle6'
  3226. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3227. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3228. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3229. if requestAction == 'fak_idle7':
  3230. actionState = 'fak_idle7'
  3231. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3232. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3233. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3234. if requestAction == 'reg_idle2_nb':
  3235. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3236. #reg_walk
  3237. if requestAction == 'reg_walk':
  3238. actionState = 'reg_walk'
  3239. #in
  3240. if l_requestAction != 'reg_walk':
  3241. if l_requestAction == 'reg_walkFast':
  3242. cur_frame = skater.getActionFrame(loop_layer)
  3243. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3244. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3245. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3246. skater.setActionFrame(cur_frame, loop_layer)
  3247. deck.setActionFrame(cur_frame, loop_layer)
  3248. trucks.setActionFrame(cur_frame, loop_layer)
  3249. #loop
  3250. else:
  3251. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3252. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3253. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3254. #reg_walk_nb
  3255. if requestAction == 'reg_walk_nb':
  3256. actionState = 'reg_walk_nb'
  3257. #in
  3258. if l_requestAction != 'reg_walk_nb':
  3259. if l_requestAction == 'reg_walkFast_nb':
  3260. cur_frame = skater.getActionFrame(loop_layer)
  3261. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3262. skater.setActionFrame(cur_frame, loop_layer)
  3263. #loop
  3264. else:
  3265. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3266. #reg_walkFast
  3267. if requestAction == 'reg_walkFast':
  3268. actionState = 'reg_walkFast'
  3269. #in
  3270. if l_requestAction != 'reg_walkFast':
  3271. if l_requestAction == 'reg_walk':
  3272. cur_frame = skater.getActionFrame(loop_layer)
  3273. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3274. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3275. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3276. skater.setActionFrame(cur_frame, loop_layer)
  3277. deck.setActionFrame(cur_frame, loop_layer)
  3278. trucks.setActionFrame(cur_frame, loop_layer)
  3279. print("set last walk frame", cur_frame)
  3280. #loop
  3281. else:
  3282. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3283. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3284. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3285. #reg_walkFast_nb
  3286. if requestAction == 'reg_walkFast_nb':
  3287. actionState = 'reg_walkFast_nb'
  3288. #in
  3289. if l_requestAction != 'reg_walkFast_nb':
  3290. if l_requestAction == 'reg_walk_nb':
  3291. cur_frame = skater.getActionFrame(loop_layer)
  3292. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3293. skater.setActionFrame(cur_frame, loop_layer)
  3294. #loop
  3295. else:
  3296. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3297. #fak_walk
  3298. if requestAction == 'fak_walk':
  3299. #in
  3300. actionState = 'fak_walk'
  3301. if l_requestAction != 'fak_walk':
  3302. if l_requestAction == 'fak_walkFast':
  3303. cur_frame = skater.getActionFrame(loop_layer)
  3304. #actionState = 'fak_walk'
  3305. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3306. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3307. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3308. skater.setActionFrame(cur_frame, loop_layer)
  3309. deck.setActionFrame(cur_frame, loop_layer)
  3310. trucks.setActionFrame(cur_frame, loop_layer)
  3311. #pass
  3312. #loop
  3313. else:
  3314. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3315. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3316. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3317. #fak_walk_nb
  3318. if requestAction == 'fak_walk_nb':
  3319. actionState = 'fak_walk_nb'
  3320. #in
  3321. if l_requestAction != 'fak_walk_nb':
  3322. if l_requestAction == 'fak_walkFast_nb':
  3323. cur_frame = skater.getActionFrame(loop_layer)
  3324. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3325. skater.setActionFrame(cur_frame, loop_layer)
  3326. #loop
  3327. else:
  3328. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3329. #fak_walkFast
  3330. if requestAction == 'fak_walkFast':
  3331. actionState = 'fak_walkFast'
  3332. #in
  3333. if l_requestAction != 'fak_walkFast':
  3334. if l_requestAction == 'fak_walk':
  3335. cur_frame = skater.getActionFrame(loop_layer)
  3336. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3337. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3338. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3339. skater.setActionFrame(cur_frame, loop_layer)
  3340. deck.setActionFrame(cur_frame, loop_layer)
  3341. trucks.setActionFrame(cur_frame, loop_layer)
  3342. #loop
  3343. else:
  3344. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3345. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3346. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3347. #fak_walkFast_nb
  3348. if requestAction == 'fak_walkFast_nb':
  3349. actionState = 'fak_walkFast_nb'
  3350. #in
  3351. if l_requestAction != 'fak_walkFast_nb':
  3352. if l_requestAction == 'fak_walk_nb':
  3353. cur_frame = skater.getActionFrame(loop_layer)
  3354. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3355. skater.setActionFrame(cur_frame, loop_layer)
  3356. #loop
  3357. else:
  3358. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3359. if requestAction == 'reg_dropin_pos':
  3360. actionState = 'reg_dropin_pos'
  3361. if l_actionState != 'reg_dropin_pos':
  3362. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3363. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3364. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3365. else:
  3366. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3367. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3368. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3369. if requestAction == 'fak_dropin_pos':
  3370. actionState = 'fak_dropin_pos'
  3371. if l_actionState != 'fak_dropin_pos':
  3372. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3373. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3374. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3375. else:
  3376. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3377. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3378. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3379. if requestAction == 'reg_sit':
  3380. actionState = 'reg_sit'
  3381. if l_actionState != 'reg_sit':
  3382. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3383. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3384. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3385. else:
  3386. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3387. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3388. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3389. if requestAction == 'fak_sit':
  3390. actionState = 'fak_sit'
  3391. if l_actionState != 'fak_sit':
  3392. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3393. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3394. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3395. else:
  3396. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3397. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3398. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3399. if requestAction == 'reg_walk_air':
  3400. actionState = 'reg_walk_air'
  3401. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3402. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3403. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3404. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3405. else:
  3406. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3407. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3408. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3409. if requestAction == 'fak_walk_air':
  3410. actionState = 'fak_walk_air'
  3411. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3412. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3413. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3414. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3415. else:
  3416. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3417. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3418. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3419. own['actionState'] = actionState
  3420. else:
  3421. pass
  3422. own['actionState'] = actionState
  3423. return actionState
  3424. l_playing = skater.isPlayingAction(loop_layer)
  3425. t_playing = skater.isPlayingAction(trans_layer)
  3426. if l_playing == 1 and t_playing == 1:
  3427. skater.stopAction(loop_layer)
  3428. trucks.stopAction(loop_layer)
  3429. deck.stopAction(loop_layer)
  3430. ###
  3431. if own['actionTimer'] > 0:
  3432. own['actionTimer'] -= 1
  3433. ##############
  3434. #turn off land for manuals
  3435. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3436. own['actionTimer'] = 0
  3437. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3438. actionState = updateAction(requestAction, actionState)
  3439. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3440. own['clear_request'] = 1
  3441. ###################
  3442. #debug
  3443. cur_frame = -1
  3444. trans_playing = skater.isPlayingAction(trans_layer)
  3445. if trans_playing:
  3446. cur_frame = skater.getActionFrame(trans_layer)
  3447. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3448. cur_frame = skater.getActionFrame(trans_layer)
  3449. #print(cur_frame)
  3450. def printplaying():
  3451. splaying_layers = "S: "
  3452. playing_layers = "D: "
  3453. tplaying_layers = "T: "
  3454. for x in range(9900):
  3455. if skater.isPlayingAction(x):
  3456. #if trucks.isPlayingAction(x):
  3457. #if skater.isPlayingAction(x):
  3458. splaying_layers += str(x)
  3459. splaying_layers += " "
  3460. if deck.isPlayingAction(x):
  3461. #if trucks.isPlayingAction(x):
  3462. #if skater.isPlayingAction(x):
  3463. playing_layers += str(x)
  3464. playing_layers += " "
  3465. if trucks.isPlayingAction(x):
  3466. #if trucks.isPlayingAction(x):
  3467. #if skater.isPlayingAction(x):
  3468. tplaying_layers += str(x)
  3469. tplaying_layers += " "
  3470. print(splaying_layers, playing_layers, tplaying_layers)
  3471. #printplaying()
  3472. if actionState == 'empty':
  3473. #print("EMPTY ACTION!!!")
  3474. skater.stopAction(loop_layer)
  3475. deck.stopAction(loop_layer)
  3476. trucks.stopAction(loop_layer)
  3477. #set last variables
  3478. own['l_actionState'] = actionState
  3479. own['l_requestAction'] = requestAction
  3480. own['queueAction'] = queueAction
  3481. main()