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co_ActionState.py 145KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  16. #initialize variables
  17. try:
  18. actionState = own['actionState']
  19. l_actionState = own['l_actionState']
  20. requestAction = own['requestAction']
  21. l_requestAction = own['l_requestAction']
  22. queueAction = own['queueAction']
  23. actionTimer = own['actionTimer']
  24. except:
  25. print("init")
  26. own['actionState'] = 'empty'
  27. own['l_actionState'] = 'empty'
  28. own['requestAction'] = 'empty'
  29. own['l_requestAction'] = 'empty'
  30. own['queueAction'] = 'empty'
  31. own['actionTimer'] = 0
  32. actionTimer = 0
  33. queueAction = 'empty'
  34. requestAction = 'empty'
  35. actionState = 'empty'
  36. l_actionState = 'empty'
  37. l_requestAction = 'empty'
  38. #print("ra1: ", requestAction) \
  39. if requestAction == 'empty':
  40. print("*******empty request****")
  41. isplaying = skater.isPlayingAction(flip_layer)
  42. transPlaying = skater.isPlayingAction(trans_layer)
  43. #if isplaying == False:
  44. #own['actionTimer'] = 0
  45. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  46. own['actionTimer'] = 0
  47. actionTimer = 0
  48. print('reset actionTimer')
  49. #pass
  50. #land action over ride
  51. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  52. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  53. print("landing action fucked")
  54. else:
  55. #print("using old requestAction")
  56. requestAction = l_requestAction
  57. own['requestAction'] = requestAction
  58. own['l_actionState'] = requestAction
  59. actionState = requestAction
  60. own['actionTimer'] = 0
  61. actionTimer = 0
  62. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  63. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  64. requestAction = own['l_requestAction']
  65. #revert override
  66. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  67. #print("@@@revert override")
  68. actionState = requestAction
  69. own['actionState'] = requestAction
  70. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  71. print("stopping revert layers")
  72. skater.stopAction(loop_layer)
  73. trucks.stopAction(loop_layer)
  74. deck.stopAction(loop_layer)
  75. skater.stopAction(trans_layer)
  76. trucks.stopAction(trans_layer)
  77. deck.stopAction(trans_layer)
  78. #dirty tailslide fix
  79. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  80. # requestAction = 'reg_tailslide'
  81. #check last actionState to see if an out action is needed
  82. elif requestAction not in jump_overrideList:
  83. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  84. requestAction = 'reg_turnRight_out'
  85. actionState = 'reg_turnRight_out'
  86. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  87. requestAction = 'reg_turnLeft_out'
  88. actionState = 'reg_turnLeft_out'
  89. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  90. requestAction = 'fak_turnRight_out'
  91. actionState = 'fak_turnRight_out'
  92. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  93. requestAction = 'fak_turnLeft_out'
  94. actionState = 'fak_turnLeft_out'
  95. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  96. requestAction = 'reg_opos_out'
  97. actionState = 'reg_opos_out'
  98. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  99. requestAction = 'fak_opos_out'
  100. actionState = 'fak_opos_out'
  101. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  102. requestAction = 'reg_nopos_out'
  103. actionState = 'reg_nopos_out'
  104. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  105. requestAction = 'fak_nopos_out'
  106. actionState = 'fak_nopos_out'
  107. if l_actionState == 'reg_pump' and requestAction != 'reg_pump':
  108. requestAction = 'reg_pump_out'
  109. actionState = 'reg_pump_out'
  110. if l_actionState == 'fak_pump' and requestAction != 'fak_pump':
  111. requestAction = 'fak_pump_out'
  112. actionState = 'fak_pump_out'
  113. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  114. requestAction = 'reg_powerslide_out'
  115. actionState = 'reg_powerslide_out'
  116. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  117. requestAction = 'fak_powerslide_out'
  118. actionState = 'fak_powerslide_out'
  119. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  120. requestAction = 'reg_fs_powerslide_out'
  121. actionState = 'reg_fs_powerslide_out'
  122. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  123. requestAction = 'fak_fs_powerslide_out'
  124. actionState = 'fak_fs_powerslide_out'
  125. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  126. requestAction = 'reg_stop_out'
  127. actionState = 'reg_stop_out'
  128. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  129. requestAction = 'fak_stop_out'
  130. actionState = 'fak_stop_out'
  131. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  132. requestAction = 'reg_noseslide_out'
  133. actionState = 'reg_noseslide_out'
  134. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  135. requestAction = 'fak_noseslide_out'
  136. actionState = 'fak_noseslide_out'
  137. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  138. requestAction = 'reg_tailslide_out'
  139. actionState = 'reg_tailslide_out'
  140. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  141. requestAction = 'fak_tailslide_out'
  142. actionState = 'fak_tailslide_out'
  143. else:
  144. print("action over ridden")
  145. #own['actionState'] = requestAction
  146. def updateAction(requestAction, actionState):
  147. try:
  148. flip_start_frame = own['flip_start_lay']
  149. flipspeed = own['flipspeed']
  150. except:
  151. flip_start_frame = 1
  152. flipspeed = .6
  153. #flipspeed = own['flipspeed']
  154. ###############################
  155. #one shot actions
  156. ###############################
  157. if requestAction in oneshotActions_list:
  158. if requestAction == 'reg_land' and own["grindHit"] == False:
  159. skater.stopAction(loop_layer)
  160. trucks.stopAction(loop_layer)
  161. deck.stopAction(loop_layer)
  162. skater.stopAction(trans_layer)
  163. trucks.stopAction(trans_layer)
  164. deck.stopAction(trans_layer)
  165. print("stopping loop and trans")
  166. actionState = 'reg_land'
  167. own['actionTimer'] = 39
  168. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  169. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  170. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  171. print("play land")
  172. if requestAction == 'fak_land' and own["grindHit"] == False:
  173. actionState = 'fak_land'
  174. skater.stopAction(loop_layer)
  175. trucks.stopAction(loop_layer)
  176. deck.stopAction(loop_layer)
  177. skater.stopAction(trans_layer)
  178. trucks.stopAction(trans_layer)
  179. deck.stopAction(trans_layer)
  180. own['actionTimer'] = 39
  181. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  182. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  183. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  184. print("play land")
  185. if requestAction == 'reg_dropin':
  186. actionState = 'reg_dropin'
  187. own['actionTimer'] = 9
  188. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  189. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  190. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  191. if requestAction == 'fak_dropin':
  192. actionState = 'reg_dropin'
  193. own['actionTimer'] = 9
  194. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  195. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  196. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  197. if requestAction == 'reg_turnRight_out':
  198. actionState = 'reg_turnRight_out'
  199. own['actionTimer'] = 19
  200. trans_playing = skater.isPlayingAction(trans_layer)
  201. if trans_playing:
  202. cur_frame = skater.getActionFrame(trans_layer)
  203. #cur_frame -= 2
  204. if trans_playing and cur_frame > 1:
  205. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  206. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  207. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  208. own['actionTimer'] = cur_frame
  209. else:
  210. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  211. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  212. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  213. if requestAction == 'reg_turnLeft_out':
  214. actionState = 'reg_turnLeft_out'
  215. own['actionTimer'] = 19
  216. trans_playing = skater.isPlayingAction(trans_layer)
  217. if trans_playing:
  218. cur_frame = skater.getActionFrame(trans_layer)
  219. #cur_frame -= 2
  220. if trans_playing and cur_frame > 1:
  221. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  222. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  223. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  224. own['actionTimer'] = cur_frame
  225. else:
  226. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  227. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  228. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  229. if requestAction == 'fak_turnRight_out':
  230. actionState = 'fak_turnRight_out'
  231. own['actionTimer'] = 19
  232. trans_playing = skater.isPlayingAction(trans_layer)
  233. if trans_playing:
  234. cur_frame = skater.getActionFrame(trans_layer)
  235. #cur_frame -= 2
  236. if trans_playing and cur_frame > 1:
  237. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  238. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  239. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  240. own['actionTimer'] = cur_frame
  241. else:
  242. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  243. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  244. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  245. if requestAction == 'fak_turnLeft_out':
  246. actionState = 'fak_turnLeft_out'
  247. own['actionTimer'] = 19
  248. trans_playing = skater.isPlayingAction(trans_layer)
  249. if trans_playing:
  250. cur_frame = skater.getActionFrame(trans_layer)
  251. #cur_frame -= 2
  252. if trans_playing and cur_frame > 1:
  253. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  254. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  255. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  256. own['actionTimer'] = cur_frame
  257. else:
  258. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  259. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  260. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  261. if requestAction == 'reg_opos_out':
  262. actionState = 'reg_opos_out'
  263. own['actionTimer'] = 19
  264. trans_playing = skater.isPlayingAction(trans_layer)
  265. if trans_playing:
  266. cur_frame = skater.getActionFrame(trans_layer)
  267. #cur_frame -= 2
  268. if trans_playing and cur_frame > 1:
  269. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  270. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  271. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  272. own['actionTimer'] = cur_frame
  273. else:
  274. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  275. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  276. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  277. if requestAction == 'fak_opos_out':
  278. actionState = 'fak_opos_out'
  279. own['actionTimer'] = 19
  280. trans_playing = skater.isPlayingAction(trans_layer)
  281. if trans_playing:
  282. cur_frame = skater.getActionFrame(trans_layer)
  283. #cur_frame -= 2
  284. if trans_playing and cur_frame > 1:
  285. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  286. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  287. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  288. own['actionTimer'] = cur_frame
  289. else:
  290. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  291. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  292. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  293. if requestAction == 'reg_nopos_out':
  294. actionState = 'reg_nopos_out'
  295. own['actionTimer'] = 19
  296. trans_playing = skater.isPlayingAction(trans_layer)
  297. if trans_playing:
  298. cur_frame = skater.getActionFrame(trans_layer)
  299. #cur_frame -= 2
  300. if trans_playing and cur_frame > 1:
  301. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  302. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  303. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  304. own['actionTimer'] = cur_frame
  305. else:
  306. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  307. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  308. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  309. if requestAction == 'fak_nopos_out':
  310. actionState = 'fak_nopos_out'
  311. own['actionTimer'] = 19
  312. trans_playing = skater.isPlayingAction(trans_layer)
  313. if trans_playing:
  314. cur_frame = skater.getActionFrame(trans_layer)
  315. #cur_frame -= 2
  316. if trans_playing and cur_frame > 1:
  317. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  318. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  319. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  320. own['actionTimer'] = cur_frame
  321. else:
  322. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  323. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  324. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  325. if requestAction == 'reg_pump_out':
  326. actionState = 'reg_pump_out'
  327. own['actionTimer'] = 19
  328. trans_playing = skater.isPlayingAction(trans_layer)
  329. if trans_playing:
  330. cur_frame = skater.getActionFrame(trans_layer)
  331. #cur_frame -= 2
  332. if trans_playing and cur_frame > 1:
  333. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  334. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  335. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  336. own['actionTimer'] = cur_frame
  337. else:
  338. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  339. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  340. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  341. if requestAction == 'fak_pump_out':
  342. actionState = 'fak_pump_out'
  343. own['actionTimer'] = 19
  344. trans_playing = skater.isPlayingAction(trans_layer)
  345. if trans_playing:
  346. cur_frame = skater.getActionFrame(trans_layer)
  347. #cur_frame -= 2
  348. if trans_playing and cur_frame > 1:
  349. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  350. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  351. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  352. own['actionTimer'] = cur_frame
  353. else:
  354. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  355. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  356. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  357. if requestAction == 'reg_stop_out':
  358. actionState = 'reg_stop_out'
  359. own['actionTimer'] = 30
  360. trans_playing = skater.isPlayingAction(trans_layer)
  361. if trans_playing:
  362. cur_frame = skater.getActionFrame(trans_layer)
  363. #cur_frame -= 2
  364. if trans_playing and cur_frame > 1:
  365. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  366. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  367. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  368. own['actionTimer'] = cur_frame
  369. else:
  370. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  371. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  372. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  373. if requestAction == 'fak_stop_out':
  374. actionState = 'fak_stop_out'
  375. own['actionTimer'] = 30
  376. trans_playing = skater.isPlayingAction(trans_layer)
  377. if trans_playing:
  378. cur_frame = skater.getActionFrame(trans_layer)
  379. #cur_frame -= 2
  380. if trans_playing and cur_frame > 1:
  381. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  382. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  383. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  384. own['actionTimer'] = cur_frame
  385. else:
  386. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  387. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  388. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  389. if requestAction == 'reg_tailslide_out':
  390. actionState = 'reg_tailslide_out'
  391. own['actionTimer'] = 19
  392. trans_playing = skater.isPlayingAction(trans_layer)
  393. if trans_playing:
  394. cur_frame = skater.getActionFrame(trans_layer)
  395. #cur_frame -= 2
  396. if trans_playing and cur_frame > 1:
  397. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  398. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  399. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  400. own['actionTimer'] = cur_frame
  401. else:
  402. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  403. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  404. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  405. if requestAction == 'fak_tailslide_out':
  406. actionState = 'fak_tailslide_out'
  407. own['actionTimer'] = 19
  408. trans_playing = skater.isPlayingAction(trans_layer)
  409. if trans_playing:
  410. cur_frame = skater.getActionFrame(trans_layer)
  411. #cur_frame -= 2
  412. if trans_playing and cur_frame > 1:
  413. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  414. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  415. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  416. own['actionTimer'] = cur_frame
  417. else:
  418. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  419. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  420. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  421. if requestAction == 'reg_noseslide_out':
  422. actionState = 'reg_noseslide_out'
  423. own['actionTimer'] = 19
  424. trans_playing = skater.isPlayingAction(trans_layer)
  425. if trans_playing:
  426. cur_frame = skater.getActionFrame(trans_layer)
  427. #cur_frame -= 2
  428. if trans_playing and cur_frame > 1:
  429. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  430. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  431. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  432. own['actionTimer'] = cur_frame
  433. else:
  434. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  435. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  436. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  437. if requestAction == 'fak_noseslide_out':
  438. actionState = 'fak_noseslide_out'
  439. own['actionTimer'] = 19
  440. trans_playing = skater.isPlayingAction(trans_layer)
  441. if trans_playing:
  442. cur_frame = skater.getActionFrame(trans_layer)
  443. #cur_frame -= 2
  444. if trans_playing and cur_frame > 1:
  445. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  446. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  447. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  448. own['actionTimer'] = cur_frame
  449. else:
  450. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  451. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  452. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  453. if requestAction == 'reg_brfoot':
  454. actionState = 'reg_brfoot'
  455. own['actionTimer'] = 40
  456. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  457. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  458. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  459. if requestAction == 'fak_brfoot':
  460. actionState = 'fak_brfoot'
  461. own['actionTimer'] = 40
  462. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  463. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  464. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  465. if requestAction == 'reg_frfoot':
  466. actionState = 'reg_frfoot'
  467. own['actionTimer'] = 40
  468. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  469. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  470. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  471. if requestAction == 'fak_frfoot':
  472. actionState = 'fak_frfoot'
  473. own['actionTimer'] = 40
  474. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  475. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  476. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  477. if requestAction == 'reg_blfoot':
  478. print("playing blfoot broke")
  479. actionState = 'reg_blfoot'
  480. own['actionTimer'] = 40
  481. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  482. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  483. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  484. if requestAction == 'fak_blfoot':
  485. actionState = 'fak_blfoot'
  486. own['actionTimer'] = 40
  487. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  488. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  489. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  490. if requestAction == 'reg_flfoot':
  491. actionState = 'reg_flfoot'
  492. own['actionTimer'] = 40
  493. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  494. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  495. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  496. if requestAction == 'fak_flfoot':
  497. actionState = 'fak_flfoot'
  498. own['actionTimer'] = 40
  499. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  500. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  501. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  502. if requestAction == 'reg_push':
  503. own['actionTimer'] = 70
  504. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  505. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  506. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  507. if requestAction == 'reg_push_goof':
  508. own['actionTimer'] = 70
  509. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  510. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  511. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  512. if requestAction == 'fak_push':
  513. own['actionTimer'] = 70
  514. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  515. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  516. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  517. if requestAction == 'fak_push_goof':
  518. own['actionTimer'] = 70
  519. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  520. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  521. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  522. if requestAction == 'reg_manual_revert_ccw':
  523. own['actionTimer'] = 15
  524. own['actionState'] = 'reg_manual_revert_ccw'
  525. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  526. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  527. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  528. if requestAction == 'fak_manual_revert_ccw':
  529. own['actionTimer'] = 15
  530. own['actionState'] = 'fak_manual_revert_ccw'
  531. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  532. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  533. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  534. if requestAction == 'reg_manual_revert_cw':
  535. own['actionTimer'] = 15
  536. own['actionState'] = 'reg_manual_revert_cw'
  537. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  538. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  539. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  540. if requestAction == 'fak_manual_revert_cw':
  541. own['actionTimer'] = 15
  542. own['actionState'] = 'fak_manual_revert_cw'
  543. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  544. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  545. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  546. if requestAction == 'revert1':
  547. own['actionTimer'] = 18
  548. own['actionState'] = 'revert1'
  549. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  550. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  551. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  552. if requestAction == 'revert2':
  553. own['actionTimer'] = 18
  554. own['actionState'] = 'revert2'
  555. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  556. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  557. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  558. if requestAction == 'revert3':
  559. own['actionTimer'] = 18
  560. own['actionState'] = 'revert3'
  561. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  562. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  563. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  564. if requestAction == 'revert4':
  565. own['actionTimer'] = 18
  566. own['actionState'] = 'revert4'
  567. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  568. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  569. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  570. if requestAction == 'reg_ollie':
  571. print("*****reg ollie act")
  572. actionState = 'reg_ollie'
  573. own['actionState'] = 'reg_ollie'
  574. own['actionTimer'] = 30
  575. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  576. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  577. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  578. if requestAction == 'fak_ollie':
  579. actionState = 'fak_ollie'
  580. own['actionTimer'] = 30
  581. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  582. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  583. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  584. if requestAction == 'reg_nollie':
  585. actionState = 'reg_nollie'
  586. own['actionTimer'] = 40
  587. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  588. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  589. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  590. if requestAction == 'fak_nollie':
  591. actionState = 'fak_nollie'
  592. own['actionTimer'] = 40
  593. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  594. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  595. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  596. if requestAction == 'reg_kickflip':
  597. actionState = 'reg_kickflip'
  598. own['actionTimer'] = 40
  599. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  600. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  601. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  602. if requestAction == 'fak_kickflip':
  603. actionState = 'fak_kickflip'
  604. own['actionTimer'] = 40
  605. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  606. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  607. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  608. if requestAction == 'reg_varial_kickflip':
  609. actionState = 'reg_varial_kickflip'
  610. own['actionTimer'] = 40
  611. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  612. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  613. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  614. if requestAction == 'fak_varial_kickflip':
  615. actionState = 'fak_varial_kickflip'
  616. own['actionTimer'] = 40
  617. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  618. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  619. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  620. if requestAction == 'reg_nollie_varial_kickflip':
  621. actionState = 'reg_nollie_varial_kickflip'
  622. own['actionTimer'] = 40
  623. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  624. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  625. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  626. if requestAction == 'fak_nollie_varial_kickflip':
  627. actionState = 'fak_nollie_varial_kickflip'
  628. own['actionTimer'] = 40
  629. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  630. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  631. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  632. if requestAction == 'reg_nollie_varial_heelflip':
  633. actionState = 'reg_nollie_varial_heelflip'
  634. own['actionTimer'] = 40
  635. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  636. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  637. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  638. if requestAction == 'fak_nollie_varial_heelflip':
  639. actionState = 'fak_nollie_varial_heelflip'
  640. own['actionTimer'] = 40
  641. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  642. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  643. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  644. if requestAction == 'reg_varial_heelflip':
  645. actionState = 'reg_varial_heelflip'
  646. own['actionTimer'] = 40
  647. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  648. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  649. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  650. if requestAction == 'fak_varial_heelflip':
  651. actionState = 'fak_nollie_varial_heelflip'
  652. own['actionTimer'] = 40
  653. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  654. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  655. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  656. if requestAction == 'reg_nollie_kickflip':
  657. actionState = 'reg_nollie_kickflip'
  658. own['actionTimer'] = 40
  659. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  660. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  661. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  662. if requestAction == 'fak_nollie_kickflip':
  663. actionState = 'fak_nollie_kickflip'
  664. own['actionTimer'] = 40
  665. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  666. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  667. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  668. if requestAction == 'reg_heelflip':
  669. actionState = 'reg_heelflip'
  670. own['actionTimer'] = 40
  671. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  672. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  673. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  674. if requestAction == 'fak_heelflip':
  675. actionState = 'fak_heelflip'
  676. own['actionTimer'] = 40
  677. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  678. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  679. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  680. if requestAction == 'reg_nollie_heelflip':
  681. actionState = 'reg_nollie_heelflip'
  682. own['actionTimer'] = 40
  683. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  684. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  685. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  686. if requestAction == 'fak_nollie_heelflip':
  687. actionState = 'fak_nollie_heelflip'
  688. own['actionTimer'] = 40
  689. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  690. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  691. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  692. if requestAction == 'reg_shovit':
  693. actionState = 'reg_shovit'
  694. own['actionTimer'] = 40
  695. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  696. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  697. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  698. if requestAction == 'fak_shovit':
  699. actionState = 'fak_shovit'
  700. own['actionTimer'] = 40
  701. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  702. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  703. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  704. if requestAction == 'reg_shovit360':
  705. actionState = 'reg_shovit360'
  706. own['actionTimer'] = 40
  707. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  708. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  709. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  710. if requestAction == 'fak_shovit360':
  711. actionState = 'fak_shovit360'
  712. own['actionTimer'] = 40
  713. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  714. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  715. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  716. if requestAction == 'reg_fsshovit360':
  717. actionState = 'reg_fsshovit360'
  718. own['actionTimer'] = 40
  719. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  720. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  721. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  722. if requestAction == 'fak_fsshovit360':
  723. actionState = 'fak_fsshovit360'
  724. own['actionTimer'] = 40
  725. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  726. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  727. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  728. if requestAction == 'reg_nollie_shovit':
  729. actionState = 'reg_nollie_shovit'
  730. own['actionTimer'] = 40
  731. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  732. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  733. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  734. if requestAction == 'fak_nollie_shovit':
  735. actionState = 'fak_nollie_shovit'
  736. own['actionTimer'] = 40
  737. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  740. if requestAction == 'reg_fsshovit':
  741. actionState = 'reg_fsshovit'
  742. own['actionTimer'] = 40
  743. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  744. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  745. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  746. if requestAction == 'fak_fsshovit':
  747. actionState = 'fak_fsshovit'
  748. own['actionTimer'] = 40
  749. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  750. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  751. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  752. if requestAction == 'reg_nollie_fsshovit':
  753. actionState = 'reg_nollie_fsshovit'
  754. own['actionTimer'] = 40
  755. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  756. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  757. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  758. if requestAction == 'fak_nollie_fsshovit':
  759. actionState = 'fak_nollie_fsshovit'
  760. own['actionTimer'] = 40
  761. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  762. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  763. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  764. if requestAction == 'reg_nollie_shovit360':
  765. actionState = 'reg_nollie_shovit360'
  766. own['actionTimer'] = 40
  767. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  768. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  769. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  770. if requestAction == 'fak_nollie_shovit360':
  771. actionState = 'fak_nollie_shovit360'
  772. own['actionTimer'] = 40
  773. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  774. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  775. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  776. if requestAction == 'reg_nollie_fsshovit':
  777. actionState = 'reg_nollie_fsshovit'
  778. own['actionTimer'] = 40
  779. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  780. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  781. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  782. if requestAction == 'fak_nollie_fsshovit':
  783. actionState = 'fak_nollie_fsshovit'
  784. own['actionTimer'] = 40
  785. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  786. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  787. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  788. #reg_jump
  789. if requestAction == 'reg_jump':
  790. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  791. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  792. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  793. #fak_jump
  794. if requestAction == 'fak_jump':
  795. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  796. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  797. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  798. #reg_onboard
  799. if requestAction == 'reg_onboard':
  800. skater.stopAction(loop_layer)
  801. deck.stopAction(loop_layer)
  802. trucks.stopAction(loop_layer)
  803. skater.stopAction(trans_layer)
  804. deck.stopAction(trans_layer)
  805. trucks.stopAction(trans_layer)
  806. own['actionTimer'] = 10
  807. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  808. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  809. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  810. if requestAction == 'fak_onboard':
  811. skater.stopAction(loop_layer)
  812. deck.stopAction(loop_layer)
  813. trucks.stopAction(loop_layer)
  814. skater.stopAction(trans_layer)
  815. deck.stopAction(trans_layer)
  816. trucks.stopAction(trans_layer)
  817. own['actionTimer'] = 10
  818. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  819. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  820. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  821. if requestAction == 'reg_powerslide_out':
  822. actionState = 'reg_powerslide_out'
  823. own['actionTimer'] = 40
  824. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  825. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  826. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  827. if requestAction == 'fak_powerslide_out':
  828. actionState = 'fak_powerslide_out'
  829. own['actionTimer'] = 40
  830. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  831. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  832. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  833. if requestAction == 'reg_fs_powerslide_out':
  834. actionState = 'reg_fs_powerslide_out'
  835. own['actionTimer'] = 40
  836. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  837. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  838. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  839. if requestAction == 'fak_fs_powerslide_out':
  840. actionState = 'fak_fs_powerslide_out'
  841. own['actionTimer'] = 40
  842. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  843. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  844. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  845. #######################################
  846. #loop actions
  847. ######################################
  848. #check if request is possible
  849. if requestAction in requestActions_list:
  850. #print(requestAction)
  851. #reg_turnLeft
  852. if requestAction == 'reg_turnLeft':
  853. actionState = 'reg_turnLeft'
  854. #in
  855. if l_actionState != 'reg_turnLeft':
  856. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  857. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  858. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  859. #loop
  860. else:
  861. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  862. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  863. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  864. #reg_turnRight
  865. if requestAction == 'reg_turnRight':
  866. actionState = 'reg_turnRight'
  867. #in
  868. if l_actionState != 'reg_turnRight':
  869. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  870. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  871. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  872. #loop
  873. else:
  874. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  875. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  876. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  877. if requestAction == 'reg_turnRight_out':
  878. pass
  879. #fak_turnLeft
  880. if requestAction == 'fak_turnLeft':
  881. actionState = 'fak_turnLeft'
  882. #in
  883. if l_actionState != 'fak_turnLeft':
  884. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  885. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  886. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  887. #loop
  888. else:
  889. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  890. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  891. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  892. #fak_turnRight
  893. if requestAction == 'fak_turnRight':
  894. actionState = 'fak_turnRight'
  895. #in
  896. if l_actionState != 'fak_turnRight':
  897. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  898. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  899. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  900. #loop
  901. else:
  902. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  903. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  904. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  905. #reg_fs_powerslide
  906. if requestAction == 'reg_fs_powerslide':
  907. actionState = 'reg_fs_powerslide'
  908. if l_actionState != 'reg_fs_powerslide':
  909. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  910. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  911. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  912. else:
  913. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  914. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  915. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  916. #reg_powerslide
  917. if requestAction == 'reg_powerslide':
  918. actionState = 'reg_powerslide'
  919. if l_actionState != 'reg_powerslide':
  920. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  921. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  922. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  923. else:
  924. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  925. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  926. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  927. #fak_fs_powerslide
  928. if requestAction == 'fak_fs_powerslide':
  929. actionState = 'fak_fs_powerslide'
  930. if l_actionState != 'fak_fs_powerslide':
  931. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  932. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  933. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  934. else:
  935. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  936. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  937. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  938. #fak_powerslide
  939. if requestAction == 'fak_powerslide':
  940. actionState = 'fak_powerslide'
  941. if l_actionState != 'fak_powerslide':
  942. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  943. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  944. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  945. else:
  946. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  947. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  948. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  949. #reg_roll
  950. if requestAction == 'reg_roll':
  951. if l_actionState == 'reg_pump':
  952. trans_playing = skater.isPlayingAction(trans_layer)
  953. if trans_playing:
  954. cur_frame = skater.getActionFrame(trans_layer)
  955. #cur_frame -= 2
  956. if trans_playing and cur_frame > 1:
  957. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  958. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  959. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  960. #print(cur_frame)
  961. else:
  962. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  963. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  964. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  965. if l_actionState == 'reg_opos':
  966. trans_playing = skater.isPlayingAction(trans_layer)
  967. if trans_playing:
  968. cur_frame = skater.getActionFrame(trans_layer)
  969. if trans_playing and cur_frame > 1:
  970. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  971. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  972. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  973. else:
  974. own['actionTimer'] = 20
  975. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  976. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  977. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  978. if l_requestAction == 'reg_nopos':
  979. flipping = skater.isPlayingAction(flip_layer)
  980. if flipping == 0:
  981. trans_playing = skater.isPlayingAction(trans_layer)
  982. if trans_playing:
  983. cur_frame = skater.getActionFrame(trans_layer)
  984. #cur_frame -= 2
  985. if trans_playing and cur_frame > 1:
  986. #skater.stopAction(trans_layer)
  987. #deck.stopAction(trans_layer)
  988. #trucks.stopAction(trans_layer)
  989. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  990. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  991. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  992. #print(cur_frame)
  993. else:
  994. own['actionTimer'] = 20
  995. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  996. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  997. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  998. if l_requestAction == 'reg_manual':
  999. trans_playing = skater.isPlayingAction(trans_layer)
  1000. if trans_playing:
  1001. cur_frame = skater.getActionFrame(trans_layer)
  1002. cur_frame -= 2
  1003. if trans_playing and cur_frame > 1:
  1004. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1005. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1006. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1007. else:
  1008. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1009. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1010. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1011. if l_requestAction == 'reg_nmanual':
  1012. trans_playing = skater.isPlayingAction(trans_layer)
  1013. if trans_playing:
  1014. cur_frame = skater.getActionFrame(trans_layer)
  1015. cur_frame -= 2
  1016. if trans_playing and cur_frame > 1:
  1017. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1018. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1019. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1020. else:
  1021. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1022. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1023. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1024. if l_actionState == 'reg_turnLeft':
  1025. trans_playing = skater.isPlayingAction(trans_layer)
  1026. if trans_playing:
  1027. cur_frame = skater.getActionFrame(trans_layer)
  1028. #cur_frame -= 2
  1029. if trans_playing and cur_frame > 1:
  1030. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1031. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1032. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1033. else:
  1034. own['actionTimer'] = 20
  1035. requestAction = 'reg_turnLeft_out'
  1036. actionState = 'reg_turnLeft_out'
  1037. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1038. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1039. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1040. if l_actionState == 'reg_Right':
  1041. #requestAction = 'reg_turnRight_out'
  1042. trans_playing = skater.isPlayingAction(trans_layer)
  1043. if trans_playing:
  1044. cur_frame = skater.getActionFrame(trans_layer)
  1045. #cur_frame -= 2
  1046. if trans_playing and cur_frame > 1:
  1047. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1048. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1049. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1050. else:
  1051. own['actionTimer'] = 20
  1052. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1053. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1054. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1055. if requestAction == 'reg_roll':
  1056. actionState = 'reg_roll'
  1057. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1058. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1059. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1060. #fak_roll
  1061. if requestAction == 'fak_roll':
  1062. if l_actionState == 'fak_pump':
  1063. trans_playing = skater.isPlayingAction(trans_layer)
  1064. if trans_playing:
  1065. cur_frame = skater.getActionFrame(trans_layer)
  1066. #cur_frame -= 2
  1067. if trans_playing and cur_frame > 1:
  1068. #skater.stopAction(trans_layer)
  1069. #deck.stopAction(trans_layer)
  1070. #trucks.stopAction(trans_layer)
  1071. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1072. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1073. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1074. #print(cur_frame)
  1075. else:
  1076. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1077. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1078. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1079. if l_actionState == 'fak_opos':
  1080. trans_playing = skater.isPlayingAction(trans_layer)
  1081. if trans_playing:
  1082. cur_frame = skater.getActionFrame(trans_layer)
  1083. #cur_frame -= 2
  1084. if trans_playing and cur_frame > 1:
  1085. #skater.stopAction(trans_layer)
  1086. #deck.stopAction(trans_layer)
  1087. #trucks.stopAction(trans_layer)
  1088. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1089. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1090. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1091. #print(cur_frame)
  1092. else:
  1093. own['actionTimer'] = 20
  1094. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1095. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1096. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1097. if l_requestAction == 'fak_nopos':
  1098. trans_playing = skater.isPlayingAction(trans_layer)
  1099. if trans_playing:
  1100. cur_frame = skater.getActionFrame(trans_layer)
  1101. #cur_frame -= 2
  1102. if trans_playing and cur_frame > 1:
  1103. #skater.stopAction(trans_layer)
  1104. #deck.stopAction(trans_layer)
  1105. #trucks.stopAction(trans_layer)
  1106. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1107. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1108. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1109. #print(cur_frame)
  1110. else:
  1111. own['actionTimer'] = 20
  1112. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1113. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1114. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1115. if l_requestAction == 'fak_manual':
  1116. trans_playing = skater.isPlayingAction(trans_layer)
  1117. if trans_playing:
  1118. cur_frame = skater.getActionFrame(trans_layer)
  1119. #cur_frame -= 2
  1120. if trans_playing and cur_frame > 1:
  1121. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1122. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1123. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1124. else:
  1125. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1126. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1127. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1128. if l_requestAction == 'fak_nmanual':
  1129. trans_playing = skater.isPlayingAction(trans_layer)
  1130. if trans_playing:
  1131. cur_frame = skater.getActionFrame(trans_layer)
  1132. #cur_frame -= 2
  1133. if trans_playing and cur_frame > 1:
  1134. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1135. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1136. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1137. else:
  1138. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1139. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1140. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1141. if l_actionState == 'fak_turnLeft':
  1142. trans_playing = skater.isPlayingAction(trans_layer)
  1143. if trans_playing:
  1144. cur_frame = skater.getActionFrame(trans_layer)
  1145. #cur_frame -= 2
  1146. if trans_playing and cur_frame > 1:
  1147. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1148. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1149. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1150. else:
  1151. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1152. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1153. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1154. if l_requestAction == 'fak_turnRight':
  1155. trans_playing = skater.isPlayingAction(trans_layer)
  1156. if trans_playing:
  1157. cur_frame = skater.getActionFrame(trans_layer)
  1158. #cur_frame -= 2
  1159. if trans_playing and cur_frame > 1:
  1160. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1161. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1162. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1163. else:
  1164. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1165. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1166. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1167. if requestAction == 'fak_roll':
  1168. actionState = 'fak_roll'
  1169. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1170. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1171. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1172. #reg_opos
  1173. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1174. actionState = 'reg_opos'
  1175. #in
  1176. if l_actionState != 'reg_opos':
  1177. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1178. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1179. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1180. #loop
  1181. else:
  1182. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1183. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1184. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1185. #fak_opos
  1186. if requestAction == 'fak_opos':
  1187. actionState = 'fak_opos'
  1188. #in
  1189. if l_actionState != 'fak_opos':
  1190. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1191. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1192. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1193. #loop
  1194. else:
  1195. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1196. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1197. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1198. #reg_nopos
  1199. if requestAction == 'reg_nopos':
  1200. actionState = 'reg_nopos'
  1201. #in
  1202. if l_actionState != 'reg_nopos':
  1203. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1204. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1205. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1206. #loop
  1207. else:
  1208. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1209. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1210. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1211. #fak_nopos
  1212. if requestAction == 'fak_nopos':
  1213. actionState = 'fak_nopos'
  1214. #in
  1215. if l_actionState != 'fak_nopos':
  1216. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1217. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1218. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1219. #loop
  1220. else:
  1221. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1222. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1223. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1224. #reg_pump
  1225. if requestAction == 'reg_pump':
  1226. actionState = 'reg_pump'
  1227. if l_actionState != 'reg_pump':
  1228. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1229. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1230. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1231. else:
  1232. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1233. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1234. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1235. #fak_pump
  1236. if requestAction == 'fak_pump':
  1237. actionState = 'fak_pump'
  1238. if l_actionState != 'fak_pump':
  1239. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1240. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1241. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1242. else:
  1243. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1244. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1245. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1246. #reg_manual
  1247. if requestAction == 'reg_manual':
  1248. actionState = 'reg_manual'
  1249. #in
  1250. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1251. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1252. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1253. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1254. #loop
  1255. else:
  1256. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1257. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1258. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1259. #fak_manual
  1260. if requestAction == 'fak_manual':
  1261. actionState = 'fak_manual'
  1262. #in
  1263. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1264. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1265. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1266. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1267. #loop
  1268. else:
  1269. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1270. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1271. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1272. #reg_nmanual
  1273. if requestAction == 'reg_nmanual':
  1274. actionState = 'reg_nmanual'
  1275. #in
  1276. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1277. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1278. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1279. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1280. #loop
  1281. else:
  1282. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1283. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1284. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1285. #fak_nmanual
  1286. if requestAction == 'fak_nmanual':
  1287. actionState = 'fak_nmanual'
  1288. #in
  1289. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1290. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1291. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1292. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1293. #loop
  1294. else:
  1295. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1296. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1297. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1298. if requestAction == 'reg_air':
  1299. actionState = 'reg_air'
  1300. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1301. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1302. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1303. if requestAction == 'fak_air':
  1304. actionState = 'fak_air'
  1305. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1306. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1307. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1308. if requestAction == 'frontside_grab':
  1309. actionState = 'frontside_grab'
  1310. if l_actionState != 'frontside_grab':
  1311. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1312. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1313. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1314. else:
  1315. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1316. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1317. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1318. if requestAction == 'backside_grab':
  1319. actionState = 'backside_grab'
  1320. if l_actionState != 'backside_grab':
  1321. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1322. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1323. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1324. else:
  1325. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1326. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1327. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1328. if requestAction == 'fak_frontside_grab':
  1329. actionState = 'fak_frontside_grab'
  1330. if l_actionState != 'fak_frontside_grab':
  1331. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1332. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1333. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1334. else:
  1335. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1336. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1337. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1338. if requestAction == 'fak_backside_grab':
  1339. actionState = 'fak_backside_grab'
  1340. if l_actionState != 'fak_backside_grab':
  1341. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1342. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1343. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1344. else:
  1345. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1346. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1347. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1348. if requestAction == 'frontside_nose_grab':
  1349. actionState = 'frontside_nose_grab'
  1350. if l_actionState != 'frontside_nose_grab':
  1351. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1352. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1353. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1354. else:
  1355. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1356. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1357. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1358. if requestAction == 'backside_nose_grab':
  1359. actionState = 'backside_nose_grab'
  1360. if l_actionState != 'backside_nose_grab':
  1361. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1362. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1363. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1364. else:
  1365. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1366. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1367. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1368. if requestAction == 'fak_frontside_nose_grab':
  1369. actionState = 'fak_frontside_nose_grab'
  1370. if l_actionState != 'fak_frontside_nose_grab':
  1371. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1372. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1373. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1374. else:
  1375. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1376. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1377. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1378. if requestAction == 'fak_backside_nose_grab':
  1379. actionState = 'fak_backside_nose_grab'
  1380. if l_actionState != 'fak_backside_nose_grab':
  1381. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1382. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1383. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1384. else:
  1385. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1386. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1387. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1388. if requestAction == 'frontside_tail_grab':
  1389. actionState = 'frontside_tail_grab'
  1390. if l_actionState != 'frontside_tail_grab':
  1391. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1392. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1393. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1394. else:
  1395. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1396. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1397. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1398. if requestAction == 'backside_tail_grab':
  1399. actionState = 'backside_tail_grab'
  1400. if l_actionState != 'backside_tail_grab':
  1401. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1402. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1403. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1404. else:
  1405. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1406. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1407. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1408. if requestAction == 'fak_frontside_tail_grab':
  1409. actionState = 'fak_frontside_tail_grab'
  1410. if l_actionState != 'fak_frontside_tail_grab':
  1411. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1412. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1413. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1414. else:
  1415. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1416. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1417. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1418. if requestAction == 'fak_backside_tail_grab':
  1419. actionState = 'fak_backside_tail_grab'
  1420. if l_actionState != 'fak_backside_tail_grab':
  1421. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1422. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1423. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1424. else:
  1425. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1426. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1427. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1428. if requestAction == 'reg_noseg':
  1429. actionState = 'reg_noseg'
  1430. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1431. skater.stopAction(flip_layer)
  1432. deck.stopAction(flip_layer)
  1433. trucks.stopAction(flip_layer)
  1434. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1435. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1436. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1437. else:
  1438. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1439. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1440. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1441. if requestAction == 'fak_noseg':
  1442. actionState = 'fak_noseg'
  1443. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1444. skater.stopAction(flip_layer)
  1445. deck.stopAction(flip_layer)
  1446. trucks.stopAction(flip_layer)
  1447. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1448. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1449. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1450. else:
  1451. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1452. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1453. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1454. if requestAction == 'reg_tailg':
  1455. actionState = 'reg_tailg'
  1456. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1457. skater.stopAction(flip_layer)
  1458. deck.stopAction(flip_layer)
  1459. trucks.stopAction(flip_layer)
  1460. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1461. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1462. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1463. else:
  1464. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1465. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1466. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1467. if requestAction == 'fak_tailg':
  1468. actionState = 'fak_tailg'
  1469. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1470. skater.stopAction(flip_layer)
  1471. deck.stopAction(flip_layer)
  1472. trucks.stopAction(flip_layer)
  1473. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1474. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1475. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1476. else:
  1477. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1478. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1479. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1480. if requestAction == 'reg_tailgr':
  1481. actionState = 'reg_tailgr'
  1482. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1483. skater.stopAction(flip_layer)
  1484. deck.stopAction(flip_layer)
  1485. trucks.stopAction(flip_layer)
  1486. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1487. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1488. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1489. else:
  1490. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1491. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1492. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1493. if requestAction == 'fak_tailgr':
  1494. actionState = 'fak_tailgr'
  1495. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1496. skater.stopAction(flip_layer)
  1497. deck.stopAction(flip_layer)
  1498. trucks.stopAction(flip_layer)
  1499. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1500. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1501. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1502. else:
  1503. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1504. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1505. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1506. if requestAction == 'reg_tailgl':
  1507. actionState = 'reg_tailgl'
  1508. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1509. skater.stopAction(flip_layer)
  1510. deck.stopAction(flip_layer)
  1511. trucks.stopAction(flip_layer)
  1512. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1513. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1514. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1515. else:
  1516. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1517. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1518. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1519. if requestAction == 'fak_tailgl':
  1520. actionState = 'fak_tailgl'
  1521. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1522. skater.stopAction(flip_layer)
  1523. deck.stopAction(flip_layer)
  1524. trucks.stopAction(flip_layer)
  1525. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1526. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1527. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1528. else:
  1529. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1530. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1531. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1532. ##############################
  1533. if requestAction == 'reg_nosegr':
  1534. actionState = 'reg_nosegr'
  1535. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1536. skater.stopAction(flip_layer)
  1537. deck.stopAction(flip_layer)
  1538. trucks.stopAction(flip_layer)
  1539. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1540. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1541. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1542. else:
  1543. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1544. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1545. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1546. if requestAction == 'fak_nosegr':
  1547. actionState = 'fak_nosegr'
  1548. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1549. skater.stopAction(flip_layer)
  1550. deck.stopAction(flip_layer)
  1551. trucks.stopAction(flip_layer)
  1552. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1553. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1554. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1555. else:
  1556. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1557. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1558. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1559. if requestAction == 'reg_nosegl':
  1560. actionState = 'reg_nosegl'
  1561. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1562. skater.stopAction(flip_layer)
  1563. deck.stopAction(flip_layer)
  1564. trucks.stopAction(flip_layer)
  1565. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1566. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1567. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1568. else:
  1569. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1570. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1571. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1572. #print("rA:", requestAction)
  1573. if requestAction == 'fak_nosegl':
  1574. actionState = 'fak_nosegl'
  1575. print("fak_nosegl state")
  1576. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1577. skater.stopAction(flip_layer)
  1578. deck.stopAction(flip_layer)
  1579. trucks.stopAction(flip_layer)
  1580. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1581. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1582. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1583. else:
  1584. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1585. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1586. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1587. if requestAction == 'reg_tailslide':
  1588. actionState = 'reg_tailslide'
  1589. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  1590. skater.stopAction(flip_layer)
  1591. deck.stopAction(flip_layer)
  1592. trucks.stopAction(flip_layer)
  1593. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1594. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1595. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1596. else:
  1597. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1598. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1599. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1600. if requestAction == 'fak_tailslide':
  1601. actionState = 'fak_tailslide'
  1602. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  1603. skater.stopAction(flip_layer)
  1604. deck.stopAction(flip_layer)
  1605. trucks.stopAction(flip_layer)
  1606. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1607. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1608. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1609. else:
  1610. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1611. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1612. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1613. if requestAction == 'reg_noseslide':
  1614. actionState = 'reg_noseslide'
  1615. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  1616. skater.stopAction(flip_layer)
  1617. deck.stopAction(flip_layer)
  1618. trucks.stopAction(flip_layer)
  1619. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1620. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1621. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1622. else:
  1623. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1624. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1625. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1626. if requestAction == 'fak_noseslide':
  1627. actionState = 'fak_noseslide'
  1628. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  1629. skater.stopAction(flip_layer)
  1630. deck.stopAction(flip_layer)
  1631. trucks.stopAction(flip_layer)
  1632. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1633. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1634. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1635. else:
  1636. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1637. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1638. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1639. if requestAction == 'reg_5050':
  1640. actionState = 'reg_5050'
  1641. #own['actionTimer'] = 0
  1642. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1643. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1644. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1645. if requestAction == 'fak_5050':
  1646. actionState = 'fak_5050'
  1647. own['actionTimer'] = 0
  1648. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1649. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1650. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1651. if requestAction == 'reg_bsboard':
  1652. actionState = 'reg_bsboard'
  1653. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1654. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1655. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1656. if requestAction == 'fak_bsboard':
  1657. actionState = 'fak_bsboard'
  1658. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1659. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1660. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1661. if requestAction == 'reg_fsboard':
  1662. actionState = 'reg_fsboard'
  1663. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1664. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1665. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1666. if requestAction == 'reg_air_nose':
  1667. actionState = 'reg_air_nose'
  1668. if l_actionState != 'reg_air_nose':
  1669. skater.stopAction(loop_layer)
  1670. deck.stopAction(loop_layer)
  1671. trucks.stopAction(loop_layer)
  1672. skater.stopAction(flip_layer)
  1673. deck.stopAction(flip_layer)
  1674. trucks.stopAction(flip_layer)
  1675. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1676. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1677. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1678. else:
  1679. #pass
  1680. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1681. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1682. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1683. if requestAction == 'fak_air_nose':
  1684. actionState = 'fak_air_nose'
  1685. if l_actionState != 'fak_air_nose':
  1686. skater.stopAction(loop_layer)
  1687. deck.stopAction(loop_layer)
  1688. trucks.stopAction(loop_layer)
  1689. skater.stopAction(flip_layer)
  1690. deck.stopAction(flip_layer)
  1691. trucks.stopAction(flip_layer)
  1692. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1693. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1694. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1695. else:
  1696. #pass
  1697. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1698. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1699. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1700. if requestAction == 'reg_air_tail':
  1701. actionState = 'reg_air_tail'
  1702. if l_actionState != 'reg_air_tail':
  1703. skater.stopAction(loop_layer)
  1704. deck.stopAction(loop_layer)
  1705. trucks.stopAction(loop_layer)
  1706. skater.stopAction(flip_layer)
  1707. deck.stopAction(flip_layer)
  1708. trucks.stopAction(flip_layer)
  1709. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1710. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1711. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1712. else:
  1713. #pass
  1714. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1715. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1716. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1717. if requestAction == 'fak_air_tail':
  1718. actionState = 'fak_air_tail'
  1719. if l_actionState != 'fak_air_tail':
  1720. skater.stopAction(loop_layer)
  1721. deck.stopAction(loop_layer)
  1722. trucks.stopAction(loop_layer)
  1723. skater.stopAction(flip_layer)
  1724. deck.stopAction(flip_layer)
  1725. trucks.stopAction(flip_layer)
  1726. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1727. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1728. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1729. else:
  1730. #pass
  1731. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1732. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1733. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1734. if requestAction == 'reg_stop':
  1735. actionState = 'reg_stop'
  1736. if l_actionState != 'reg_stop':
  1737. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1738. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1739. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1740. else:
  1741. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1742. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1743. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1744. if requestAction == 'fak_stop':
  1745. actionState = 'fak_stop'
  1746. if l_actionState != 'fak_stop':
  1747. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1748. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1749. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1750. else:
  1751. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1752. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1753. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1754. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  1755. #walk anims
  1756. #reg_idle
  1757. if requestAction == 'reg_idle':
  1758. actionState = 'reg_idle'
  1759. if l_requestAction != 'reg_idle':
  1760. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  1761. cur_frame = skater.getActionFrame(loop_layer)
  1762. skater.stopAction(loop_layer)
  1763. deck.stopAction(loop_layer)
  1764. trucks.stopAction(loop_layer)
  1765. if cur_frame > 11:
  1766. cur_frame += 1
  1767. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1768. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1769. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1770. else:
  1771. cur_frame -= 1
  1772. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1773. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1774. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1775. else:
  1776. #print("#####")
  1777. trans_playing = skater.isPlayingAction(trans_layer)
  1778. if trans_playing == 1:
  1779. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1780. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1781. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1782. #reg_idle_nb
  1783. if requestAction == 'reg_idle_nb':
  1784. actionState = 'reg_idle_nb'
  1785. if l_requestAction != 'reg_idle_nb':
  1786. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  1787. cur_frame = skater.getActionFrame(loop_layer)
  1788. skater.stopAction(loop_layer)
  1789. deck.stopAction(loop_layer)
  1790. trucks.stopAction(loop_layer)
  1791. if cur_frame > 11:
  1792. cur_frame += 1
  1793. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1794. else:
  1795. cur_frame -= 1
  1796. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1797. else:
  1798. trans_playing = skater.isPlayingAction(trans_layer)
  1799. if trans_playing == 1:
  1800. #pass
  1801. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1802. #fak_idle
  1803. if requestAction == 'fak_idle':
  1804. actionState = 'fak_idle'
  1805. if l_requestAction != 'fak_idle':
  1806. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  1807. cur_frame = skater.getActionFrame(loop_layer)
  1808. skater.stopAction(loop_layer)
  1809. deck.stopAction(loop_layer)
  1810. trucks.stopAction(loop_layer)
  1811. if cur_frame > 11:
  1812. cur_frame += 1
  1813. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1814. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1815. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1816. else:
  1817. cur_frame -= 1
  1818. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1819. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1820. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1821. else:
  1822. trans_playing = skater.isPlayingAction(trans_layer)
  1823. if trans_playing == 1:
  1824. #pass
  1825. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1826. #fak_idle_nb
  1827. if requestAction == 'fak_idle_nb':
  1828. actionState = 'fak_idle_nb'
  1829. if l_requestAction != 'fak_idle_nb':
  1830. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  1831. cur_frame = skater.getActionFrame(loop_layer)
  1832. skater.stopAction(loop_layer)
  1833. deck.stopAction(loop_layer)
  1834. trucks.stopAction(loop_layer)
  1835. if cur_frame > 11:
  1836. cur_frame += 1
  1837. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1838. else:
  1839. cur_frame -= 1
  1840. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1841. else:
  1842. trans_playing = skater.isPlayingAction(trans_layer)
  1843. if trans_playing == 1:
  1844. #pass
  1845. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1846. #reg_walk
  1847. if requestAction == 'reg_walk':
  1848. actionState = 'reg_walk'
  1849. #in
  1850. if l_requestAction != 'reg_walk':
  1851. if l_requestAction == 'reg_walkFast':
  1852. cur_frame = skater.getActionFrame(loop_layer)
  1853. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1854. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1855. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1856. skater.setActionFrame(cur_frame, loop_layer)
  1857. deck.setActionFrame(cur_frame, loop_layer)
  1858. trucks.setActionFrame(cur_frame, loop_layer)
  1859. #loop
  1860. else:
  1861. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1862. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1863. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1864. #reg_walk_nb
  1865. if requestAction == 'reg_walk_nb':
  1866. actionState = 'reg_walk_nb'
  1867. #in
  1868. if l_requestAction != 'reg_walk_nb':
  1869. if l_requestAction == 'reg_walkFast_nb':
  1870. cur_frame = skater.getActionFrame(loop_layer)
  1871. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1872. skater.setActionFrame(cur_frame, loop_layer)
  1873. #loop
  1874. else:
  1875. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1876. #reg_walkFast
  1877. if requestAction == 'reg_walkFast':
  1878. actionState = 'reg_walkFast'
  1879. #in
  1880. if l_requestAction != 'reg_walkFast':
  1881. if l_requestAction == 'reg_walk':
  1882. cur_frame = skater.getActionFrame(loop_layer)
  1883. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1884. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1885. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1886. skater.setActionFrame(cur_frame, loop_layer)
  1887. deck.setActionFrame(cur_frame, loop_layer)
  1888. trucks.setActionFrame(cur_frame, loop_layer)
  1889. print("set last walk frame", cur_frame)
  1890. #loop
  1891. else:
  1892. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1893. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1894. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1895. #reg_walkFast_nb
  1896. if requestAction == 'reg_walkFast_nb':
  1897. actionState = 'reg_walkFast_nb'
  1898. #in
  1899. if l_requestAction != 'reg_walkFast_nb':
  1900. if l_requestAction == 'reg_walk_nb':
  1901. cur_frame = skater.getActionFrame(loop_layer)
  1902. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1903. skater.setActionFrame(cur_frame, loop_layer)
  1904. #loop
  1905. else:
  1906. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1907. #fak_walk
  1908. if requestAction == 'fak_walk':
  1909. #in
  1910. actionState = 'fak_walk'
  1911. if l_requestAction != 'fak_walk':
  1912. if l_requestAction == 'fak_walkFast':
  1913. cur_frame = skater.getActionFrame(loop_layer)
  1914. #actionState = 'fak_walk'
  1915. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1916. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1917. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1918. skater.setActionFrame(cur_frame, loop_layer)
  1919. deck.setActionFrame(cur_frame, loop_layer)
  1920. trucks.setActionFrame(cur_frame, loop_layer)
  1921. #pass
  1922. #loop
  1923. else:
  1924. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1925. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1926. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1927. #fak_walk_nb
  1928. if requestAction == 'fak_walk_nb':
  1929. actionState = 'fak_walk_nb'
  1930. #in
  1931. if l_requestAction != 'fak_walk_nb':
  1932. if l_requestAction == 'fak_walkFast_nb':
  1933. cur_frame = skater.getActionFrame(loop_layer)
  1934. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1935. skater.setActionFrame(cur_frame, loop_layer)
  1936. #loop
  1937. else:
  1938. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1939. #fak_walkFast
  1940. if requestAction == 'fak_walkFast':
  1941. actionState = 'fak_walkFast'
  1942. #in
  1943. if l_requestAction != 'fak_walkFast':
  1944. if l_requestAction == 'fak_walk':
  1945. cur_frame = skater.getActionFrame(loop_layer)
  1946. #actionState = 'fak_walkFast'
  1947. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1948. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1949. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1950. skater.setActionFrame(cur_frame, loop_layer)
  1951. deck.setActionFrame(cur_frame, loop_layer)
  1952. trucks.setActionFrame(cur_frame, loop_layer)
  1953. #pass
  1954. #loop
  1955. else:
  1956. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1957. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1958. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1959. #fak_walkFast_nb
  1960. if requestAction == 'fak_walkFast_nb':
  1961. actionState = 'fak_walkFast_nb'
  1962. #in
  1963. if l_requestAction != 'fak_walkFast_nb':
  1964. if l_requestAction == 'fak_walk_nb':
  1965. cur_frame = skater.getActionFrame(loop_layer)
  1966. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1967. skater.setActionFrame(cur_frame, loop_layer)
  1968. #loop
  1969. else:
  1970. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1971. own['actionState'] = actionState
  1972. else:
  1973. pass
  1974. #actionTimer = 60
  1975. #try:
  1976. #own['actionTimer'] = 60
  1977. #except: pass
  1978. #print(actionState)
  1979. own['actionState'] = actionState
  1980. return actionState
  1981. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  1982. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  1983. l_playing = skater.isPlayingAction(loop_layer)
  1984. t_playing = skater.isPlayingAction(trans_layer)
  1985. if l_playing == 1 and t_playing == 1:
  1986. skater.stopAction(loop_layer)
  1987. trucks.stopAction(loop_layer)
  1988. deck.stopAction(loop_layer)
  1989. ###
  1990. if own['actionTimer'] > 0:
  1991. own['actionTimer'] -= 1
  1992. #requestAction = 'empty'
  1993. ##############
  1994. #turn off land for manuals
  1995. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  1996. own['actionTimer'] = 0
  1997. #turn off land for grinds
  1998. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  1999. #own['actionTimer'] = 0
  2000. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2001. actionState = updateAction(requestAction, actionState)
  2002. #own['actionState'] = actionState
  2003. ###################
  2004. #debug
  2005. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  2006. cur_frame = skater.getActionFrame(trans_layer)
  2007. #print(cur_frame)
  2008. def printplaying():
  2009. splaying_layers = "S: "
  2010. playing_layers = "D: "
  2011. tplaying_layers = "T: "
  2012. for x in range(9900):
  2013. if skater.isPlayingAction(x):
  2014. #if trucks.isPlayingAction(x):
  2015. #if skater.isPlayingAction(x):
  2016. splaying_layers += str(x)
  2017. splaying_layers += " "
  2018. if deck.isPlayingAction(x):
  2019. #if trucks.isPlayingAction(x):
  2020. #if skater.isPlayingAction(x):
  2021. playing_layers += str(x)
  2022. playing_layers += " "
  2023. if trucks.isPlayingAction(x):
  2024. #if trucks.isPlayingAction(x):
  2025. #if skater.isPlayingAction(x):
  2026. tplaying_layers += str(x)
  2027. tplaying_layers += " "
  2028. print(splaying_layers, playing_layers, tplaying_layers)
  2029. #printplaying()
  2030. if actionState == 'empty':
  2031. print("EMPTY ACTION!!!")
  2032. skater.stopAction(loop_layer)
  2033. deck.stopAction(loop_layer)
  2034. trucks.stopAction(loop_layer)
  2035. #set last variables
  2036. own['l_actionState'] = actionState
  2037. own['l_requestAction'] = requestAction
  2038. #own['actionTimer'] = actionTimer
  2039. own['queueAction'] = queueAction
  2040. main()