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- import bge
- cont = bge.logic.getCurrentController()
- own = cont.owner
- dict = bge.logic.globalDict
-
- lLR = dict['lLR']
- lUD = dict['lUD']
- rLR = dict['rLR']
- rUD = dict['rUD']
- lTrig = dict['lTrig']
- rTrig = dict['rTrig']
- aBut = dict['aBut']
- bBut = dict['bBut']
- xBut = dict['xBut']
- yBut = dict['yBut']
- lBump = dict['lBump']
- rBump = dict['rBump']
- bkBut = dict['bkBut']
- stBut = dict['stBut']
- xbBut = dict['xbBut']
- ltsBut = dict['ltsBut']
- rtsBut = dict['rtsBut']
- ldPad = dict['ldPad']
- rdPad = dict['rdPad']
- udPad = dict['udPad']
- ddPad = dict['ddPad']
-
- #print(lUD)
- axis_sens = .06
- #print(aBut)
- lasta = own["lasta"]
-
- if lUD > axis_sens: down = 1
- else: down = 0
- if lUD < -axis_sens:
- up = 1
- #print("up")
- else: up = 0
- #print(down, up)
- if lLR > axis_sens: right = 1
- else: right = 0
- if lLR < -axis_sens: left = 1
- else: left = 0
-
- fileName = "Settings.dat"
- scenes = bge.logic.getSceneList()
- #print(scenes)
- main_scene = [scene for scene in scenes if scene.name=="main"][0]
- main_empty = main_scene.objects['Empty']
-
- def main():
-
- cont = bge.logic.getCurrentController()
- own = cont.owner
- #down = cont.sensors["down"]
- #up = cont.sensors["up"]
- #bBut = cont.sensors["bBut"]
- #aBut = cont.sensors["aBut"]
- pstate = own["pstate"]
- scene = bge.logic.getCurrentScene()
- dict = bge.logic.globalDict
- # resume = scene.objects["resume"]
- # settings = scene.objects["settings"]
- #level = scene.objects["level"]
- # dict['level'] = level
- # levelselect = scene.objects["levelselect"]
- # restart = scene.objects["restart"]
- # exit = scene.objects["exit"]
- # submenu_on = own["submenu_on"]
- # level_text = scene.objects["level_text"]
- # level_text.resolution = 8
- lastup = own["lastup"]
- lastdown = own["lastdown"]
- lastleft = own["lastleft"]
- lastright = own["lastright"]
- lastpstate = own["lastpstate"]
- playspeed = 2
- #sSelect = cont.actuators["sSelect"]
- cont.deactivate(own.actuators['restart'])
- #joy down
- # if down == 1 and lastdown != 1:
- # #own.stopAction(0)
- # pstate = own["pstate"]
- #
- # if pstate == 0 and submenu_on == 0:
- # resume.playAction("p_resume", 10,0, layer=1, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 1 and submenu_on == 0:
- # settings.playAction("p_settings", 10,0, layer=1, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 2 and submenu_on == 0:
- # level.playAction("p_level", 10,0, layer=1, priority=0, play_mode=0, speed=playspeed)
- # #level.playAction("p_level_select", 10,0, layer=1, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 3 and submenu_on == 0:
- # restart.playAction("p_restart", 10,0, layer=1, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 4 and submenu_on == 0:
- # exit.playAction("p_exit", 10,0, layer=1, priority=0, play_mode=0, speed=playspeed)
- #
- # if pstate < 4 and submenu_on == 0:
- # own["pstate"] = own["pstate"] + 1
- # if pstate == 4 and submenu_on == 0:
- # own["pstate"] = 0
- # pstate = own["pstate"]
- # #print(pstate)
- # cont.activate(own.actuators['sSelect'])
- # #joy up
- # if up == 1 and lastup != 1:
- # pstate = own["pstate"]
- #
- # if pstate == 0 and submenu_on == 0:
- # resume.playAction("p_resume", 10,0, layer=0, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 1 and submenu_on == 0:
- # settings.playAction("p_settings", 10,0, layer=0, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 2 and submenu_on == 0:
- # level.playAction("p_level", 10,0, layer=0, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 3 and submenu_on == 0:
- # restart.playAction("p_restart", 10,0, layer=0, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 4 and submenu_on == 0:
- # exit.playAction("p_exit", 10,0, layer=0, priority=0, play_mode=0, speed=playspeed)
- #
- #
- # if pstate > 0 and submenu_on == 0:
- # own["pstate"] = own["pstate"] - 1
- # if pstate == 0 and submenu_on == 0:
- # own["pstate"] = 4
- # pstate = own["pstate"]
- # #print(pstate)
- # cont.activate(own.actuators['sSelect'])
- # if right == 1 and lastright !=1:
- # cont.activate(own.actuators['sSelect'])
- # if left == 1 and lastleft != 1:
- # cont.activate(own.actuators['sSelect'])
-
- #level*****************************************************
-
- # if own["submenu"] == "level":
- # #print("submenu is level")
- # active_level_select = own["active_level_select"]
- #
- # import Settings
- # if left == 1 and lastleft != 1:
- # if active_level_select >= 0:
- # active_level_select -= 1
- # if active_level_select < 0:
- # active_level_select = 8
- # #if active_level_select == -1:
- # #active_level_select = 0
- # #print(active_level_select)
- # #move up
- # #play up
- # if right == 1 and lastright != 1:
- # if active_level_select < 9:
- # active_level_select += 1
- # if active_level_select == 9:
- # active_level_select = 0
- # if active_level_select == -1:
- # active_level_select = 0
- # #print(active_level_select)
- # #move down
- # #play down
- # if active_level_select == 0:
- # level_text.text = "Empty Lot"
- # if active_level_select == 1:
- # level_text.text = "Waterfall"
- # if active_level_select == 2:
- # level_text.text = "Warehouse"
- # if active_level_select == 3:
- # level_text.text = "City"
- # if active_level_select == 4:
- # level_text.text = "Training"
- # if active_level_select == 5:
- # level_text.text = "Spine"
- # if active_level_select == 6:
- # level_text.text = "Apricot Park"
- # if active_level_select == 7:
- # level_text.text = "Newday Bowl"
- # if active_level_select == 8:
- # level_text.text = "Garage 18"
- # own["active_level_select"] = active_level_select
- # load_timer = 100
- ##indoor
- # if aBut == False and active_level_select == 0 and lasta == 1:
- # level_text.text = ""
- # cont.activate(own.actuators['loading'])
- # level = "lot"
- # main_empty["level"] = "lot"
- # own["level"] = level
- # Settings.writeSettings()
- # #print("not")
- # Settings.readSettings()
- # #cont.activate(own.actuators['restart'])
- # dict['reload_timer'] = 250
- # dict['overlay_fadein'] = 1
- # #Settings.loadlevel()
- # dict['load_timer'] = load_timer
- # else:
- #
- # cont.deactivate(own.actuators['restart'])
- ##woodbowl
- # if aBut == False and active_level_select == 1 and lasta == 1:
- # level_text.text = ""
- # #cont.activate(own.actuators['loading'])
- # level = "mini_scene"
- # main_empty["level"] = "mini_scene"
- # own["level"] = level
- # Settings.writeSettings()
- # Settings.readSettings()
- # #cont.activate(own.actuators['restart'])
- # dict['reload_timer'] = 250
- # dict['overlay_fadein'] = 1
- # #Settings.loadlevel()
- # dict['load_timer'] = load_timer
- # else: cont.deactivate(own.actuators['restart'])
- ##mini
- # if aBut == False and active_level_select == 2 and lasta == 1:
- # level_text.text = ""
- # #cont.activate(own.actuators['loading'])
- # level = "warehouse"
- # main_empty["level"] = "warehouse"
- # own["level"] = level
- # Settings.writeSettings()
- # Settings.readSettings()
- # #cont.activate(own.actuators['restart'])
- # dict['reload_timer'] = 250
- # dict['overlay_fadein'] = 1
- # #Settings.loadlevel()
- # dict['load_timer'] = load_timer
- # else: cont.deactivate(own.actuators['restart'])
- ##level3
- # if aBut == False and active_level_select == 3 and lasta == 1:
- # level_text.text = ""
- # level = "city2"
- # main_empty["level"] = "city2"
- # own["level"] = level
- # Settings.writeSettings()
- # Settings.readSettings()
- # #cont.activate(own.actuators['restart'])
- # dict['reload_timer'] = 250
- # dict['overlay_fadein'] = 1
- # #Settings.loadlevel()
- # dict['load_timer'] = load_timer
- # else: cont.deactivate(own.actuators['restart'])
- ##hubbas rail
- # if aBut == False and active_level_select == 4 and lasta == 1:
- # level_text.text = ""
- # level = "train"
- # main_empty["level"] = "train"
- # own["level"] = level
- # Settings.writeSettings()
- # Settings.readSettings()
- # #cont.activate(own.actuators['restart'])
- # dict['reload_timer'] = 250
- # dict['overlay_fadein'] = 1
- # #Settings.loadlevel()
- # dict['load_timer'] = load_timer
- # else: cont.deactivate(own.actuators['restart'])
- ##training
- # if aBut == False and active_level_select == 5 and lasta == 1:
- # level_text.text = ""
- # level = "spine"
- # main_empty["level"] = "spine"
- # own["level"] = level
- # Settings.writeSettings()
- # Settings.readSettings()
- # #cont.activate(own.actuators['restart'])
- # dict['reload_timer'] = 250
- # dict['overlay_fadein'] = 1
- # #Settings.loadlevel()
- # dict['load_timer'] = load_timer
- # else: cont.deactivate(own.actuators['restart'])
- # if aBut == False and active_level_select == 6 and lasta == 1:
- # level_text.text = ""
- # level = "gt"
- # main_empty["level"] = "gt"
- # own["level"] = level
- # Settings.writeSettings()
- # Settings.readSettings()
- # #cont.activate(own.actuators['restart'])
- # dict['reload_timer'] = 250
- # dict['overlay_fadein'] = 1
- # #Settings.loadlevel()
- # dict['load_timer'] = load_timer
- # else: cont.deactivate(own.actuators['restart'])
- # if aBut == False and active_level_select == 7 and lasta == 1:
- # level_text.text = ""
- # level = "newday"
- # main_empty["level"] = "newday"
- # own["level"] = level
- # Settings.writeSettings()
- # Settings.readSettings()
- # #cont.activate(own.actuators['restart'])
- # dict['reload_timer'] = 250
- # dict['overlay_fadein'] = 1
- # #Settings.loadlevel()
- # dict['load_timer'] = load_timer
- # else: cont.deactivate(own.actuators['restart'])
- # if aBut == False and active_level_select == 8 and lasta == 1:
- # level_text.text = ""
- # level = "garage18"
- # main_empty["level"] = "garage18"
- # own["level"] = level
- # Settings.writeSettings()
- # Settings.readSettings()
- # #cont.activate(own.actuators['restart'])
- # #Settings.loadlevel()
- # dict['load_timer'] = load_timer
- # dict['reload_timer'] = 250
- # dict['overlay_fadein'] = 1
- # else: cont.deactivate(own.actuators['restart'])
- # else:
- # own["active_level_select"] = -1
- # if bBut == True:
- # levelselect.playAction("p_level_select", 10,0, layer=3, priority=0, play_mode=0, speed=playspeed)
- #**********************************************************
-
-
-
-
-
- # if pstate == 0 and submenu_on == 0 and lastpstate != 0:
- # resume.playAction("p_resume", -10,10, layer=0, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 1 and submenu_on == 0 and lastpstate != 1:
- # settings.playAction("p_settings", -10,10, layer=0, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 2 and submenu_on == 0 and lastpstate != 2:
- # level.playAction("p_level", -10,10, layer=0, priority=0, play_mode=0, speed=playspeed)
- # #level.playAction("p_level_select", -10,10, layer=0, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 3 and submenu_on == 0 and lastpstate != 3:
- # restart.playAction("p_restart", -10,10, layer=0, priority=0, play_mode=0, speed=playspeed)
- # if pstate == 4 and submenu_on == 0 and lastpstate != 4:
- # exit.playAction("p_exit", -10,10, layer=0, priority=0, play_mode=0, speed=playspeed)
-
-
- #find the scene and object
- scenes = bge.logic.getSceneList()
- for scene in scenes :
- #if scene.name == 'lot' or scene.name == 'train' or scene.name == 'mini_scene' or scene.name == 'city' or scene.name == 'city2' or scene.name == 'spine':
- #if scene.name == main_empty["level"]:
- if scene.name == 'lot':
- #print("*****stop sounds")
- cc = scene.objects['control_cube.002']
- cc.actuators["sroll"].volume = .0001
- #cc.deactivate(own.actuators["sroll"])
- cc.actuators["sroll"].stopSound()
-
- #print(pstate)
- own["lastup"] = up
- own["lastdown"] = down
- own["lastleft"] = left
- own["lastright"] = right
- own["lasta"] = aBut
- own["lastpstate"] = own["pstate"]
- main()
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