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co_ActionState.py 116KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit']
  16. #initialize variables
  17. try:
  18. actionState = own['actionState']
  19. l_actionState = own['l_actionState']
  20. requestAction = own['requestAction']
  21. l_requestAction = own['l_requestAction']
  22. queueAction = own['queueAction']
  23. actionTimer = own['actionTimer']
  24. except:
  25. print("init")
  26. own['actionState'] = 'empty'
  27. own['l_actionState'] = 'empty'
  28. own['requestAction'] = 'empty'
  29. own['l_requestAction'] = 'empty'
  30. own['queueAction'] = 'empty'
  31. own['actionTimer'] = 0
  32. actionTimer = 0
  33. queueAction = 'empty'
  34. requestAction = 'empty'
  35. actionState = 'empty'
  36. l_actionState = 'empty'
  37. l_requestAction = 'empty'
  38. #print("ra1: ", requestAction) \
  39. if requestAction == 'empty':
  40. print("*******empty request****")
  41. isplaying = skater.isPlayingAction(flip_layer)
  42. #if isplaying == False:
  43. #own['actionTimer'] = 0
  44. #land action over ride
  45. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  46. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  47. print("landing action fucked")
  48. else:
  49. #print("using old requestAction")
  50. requestAction = l_requestAction
  51. own['requestAction'] = requestAction
  52. own['l_actionState'] = requestAction
  53. actionState = requestAction
  54. own['actionTimer'] = 0
  55. actionTimer = 0
  56. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  57. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  58. requestAction = own['l_requestAction']
  59. #revert override
  60. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  61. #print("@@@revert override")
  62. actionState = requestAction
  63. own['actionState'] = requestAction
  64. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  65. print("stopping revert layers")
  66. skater.stopAction(loop_layer)
  67. trucks.stopAction(loop_layer)
  68. deck.stopAction(loop_layer)
  69. skater.stopAction(trans_layer)
  70. trucks.stopAction(trans_layer)
  71. deck.stopAction(trans_layer)
  72. #check last actionState to see if an out action is needed
  73. elif requestAction not in jump_overrideList:
  74. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  75. requestAction = 'reg_turnRight_out'
  76. actionState = 'reg_turnRight_out'
  77. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  78. requestAction = 'reg_turnLeft_out'
  79. actionState = 'reg_turnLeft_out'
  80. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  81. requestAction = 'fak_turnRight_out'
  82. actionState = 'fak_turnRight_out'
  83. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  84. requestAction = 'fak_turnLeft_out'
  85. actionState = 'fak_turnLeft_out'
  86. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  87. requestAction = 'reg_opos_out'
  88. actionState = 'reg_opos_out'
  89. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  90. requestAction = 'fak_opos_out'
  91. actionState = 'fak_opos_out'
  92. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  93. requestAction = 'reg_nopos_out'
  94. actionState = 'reg_nopos_out'
  95. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  96. requestAction = 'fak_nopos_out'
  97. actionState = 'fak_nopos_out'
  98. if l_actionState == 'reg_pump' and requestAction != 'reg_pump':
  99. requestAction = 'reg_pump_out'
  100. actionState = 'reg_pump_out'
  101. if l_actionState == 'fak_pump' and requestAction != 'fak_pump':
  102. requestAction = 'fak_pump_out'
  103. actionState = 'fak_pump_out'
  104. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  105. requestAction = 'reg_powerslide_out'
  106. actionState = 'reg_powerslide_out'
  107. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  108. requestAction = 'fak_powerslide_out'
  109. actionState = 'fak_powerslide_out'
  110. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  111. requestAction = 'reg_fs_powerslide_out'
  112. actionState = 'reg_fs_powerslide_out'
  113. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  114. requestAction = 'fak_fs_powerslide_out'
  115. actionState = 'fak_fs_powerslide_out'
  116. else:
  117. print("action over ridden")
  118. #own['actionState'] = requestAction
  119. def updateAction(requestAction, actionState):
  120. try:
  121. flip_start_frame = own['flip_start_lay']
  122. flipspeed = own['flipspeed']
  123. except:
  124. flip_start_frame = 1
  125. flipspeed = .6
  126. #flipspeed = own['flipspeed']
  127. ###############################
  128. #one shot actions
  129. ###############################
  130. if requestAction in oneshotActions_list:
  131. if requestAction == 'reg_land' and own["grindHit"] == False:
  132. skater.stopAction(loop_layer)
  133. trucks.stopAction(loop_layer)
  134. deck.stopAction(loop_layer)
  135. skater.stopAction(trans_layer)
  136. trucks.stopAction(trans_layer)
  137. deck.stopAction(trans_layer)
  138. print("stopping loop and trans")
  139. actionState = 'reg_land'
  140. own['actionTimer'] = 39
  141. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  142. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  143. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  144. print("play land")
  145. if requestAction == 'fak_land' and own["grindHit"] == False:
  146. actionState = 'fak_land'
  147. skater.stopAction(loop_layer)
  148. trucks.stopAction(loop_layer)
  149. deck.stopAction(loop_layer)
  150. skater.stopAction(trans_layer)
  151. trucks.stopAction(trans_layer)
  152. deck.stopAction(trans_layer)
  153. own['actionTimer'] = 39
  154. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  155. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  156. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  157. print("play land")
  158. if requestAction == 'reg_dropin':
  159. actionState = 'reg_dropin'
  160. own['actionTimer'] = 9
  161. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  162. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  163. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  164. if requestAction == 'fak_dropin':
  165. actionState = 'reg_dropin'
  166. own['actionTimer'] = 9
  167. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  168. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  169. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  170. if requestAction == 'reg_turnRight_out':
  171. actionState = 'reg_turnRight_out'
  172. own['actionTimer'] = 19
  173. trans_playing = skater.isPlayingAction(trans_layer)
  174. if trans_playing:
  175. cur_frame = skater.getActionFrame(trans_layer)
  176. #cur_frame -= 2
  177. if trans_playing and cur_frame > 1:
  178. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  179. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  180. own['actionTimer'] = cur_frame
  181. else:
  182. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  183. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  184. if requestAction == 'reg_turnLeft_out':
  185. actionState = 'reg_turnLeft_out'
  186. own['actionTimer'] = 19
  187. trans_playing = skater.isPlayingAction(trans_layer)
  188. if trans_playing:
  189. cur_frame = skater.getActionFrame(trans_layer)
  190. #cur_frame -= 2
  191. if trans_playing and cur_frame > 1:
  192. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  193. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  194. own['actionTimer'] = cur_frame
  195. else:
  196. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  197. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  198. if requestAction == 'fak_turnRight_out':
  199. actionState = 'fak_turnRight_out'
  200. own['actionTimer'] = 19
  201. trans_playing = skater.isPlayingAction(trans_layer)
  202. if trans_playing:
  203. cur_frame = skater.getActionFrame(trans_layer)
  204. #cur_frame -= 2
  205. if trans_playing and cur_frame > 1:
  206. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  207. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  208. own['actionTimer'] = cur_frame
  209. else:
  210. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  211. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  212. if requestAction == 'fak_turnLeft_out':
  213. actionState = 'fak_turnLeft_out'
  214. own['actionTimer'] = 19
  215. trans_playing = skater.isPlayingAction(trans_layer)
  216. if trans_playing:
  217. cur_frame = skater.getActionFrame(trans_layer)
  218. #cur_frame -= 2
  219. if trans_playing and cur_frame > 1:
  220. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  221. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  222. own['actionTimer'] = cur_frame
  223. else:
  224. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  225. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  226. if requestAction == 'reg_opos_out':
  227. actionState = 'reg_opos_out'
  228. own['actionTimer'] = 19
  229. trans_playing = skater.isPlayingAction(trans_layer)
  230. if trans_playing:
  231. cur_frame = skater.getActionFrame(trans_layer)
  232. #cur_frame -= 2
  233. if trans_playing and cur_frame > 1:
  234. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  235. own['actionTimer'] = cur_frame
  236. else:
  237. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  238. if requestAction == 'fak_opos_out':
  239. actionState = 'fak_opos_out'
  240. own['actionTimer'] = 19
  241. trans_playing = skater.isPlayingAction(trans_layer)
  242. if trans_playing:
  243. cur_frame = skater.getActionFrame(trans_layer)
  244. #cur_frame -= 2
  245. if trans_playing and cur_frame > 1:
  246. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  247. own['actionTimer'] = cur_frame
  248. else:
  249. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  250. if requestAction == 'reg_nopos_out':
  251. actionState = 'reg_nopos_out'
  252. own['actionTimer'] = 19
  253. trans_playing = skater.isPlayingAction(trans_layer)
  254. if trans_playing:
  255. cur_frame = skater.getActionFrame(trans_layer)
  256. #cur_frame -= 2
  257. if trans_playing and cur_frame > 1:
  258. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  259. own['actionTimer'] = cur_frame
  260. else:
  261. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  262. if requestAction == 'fak_nopos_out':
  263. actionState = 'fak_nopos_out'
  264. own['actionTimer'] = 19
  265. trans_playing = skater.isPlayingAction(trans_layer)
  266. if trans_playing:
  267. cur_frame = skater.getActionFrame(trans_layer)
  268. #cur_frame -= 2
  269. if trans_playing and cur_frame > 1:
  270. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  271. own['actionTimer'] = cur_frame
  272. else:
  273. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  274. if requestAction == 'reg_pump_out':
  275. actionState = 'reg_pump_out'
  276. own['actionTimer'] = 19
  277. trans_playing = skater.isPlayingAction(trans_layer)
  278. if trans_playing:
  279. cur_frame = skater.getActionFrame(trans_layer)
  280. #cur_frame -= 2
  281. if trans_playing and cur_frame > 1:
  282. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  283. own['actionTimer'] = cur_frame
  284. else:
  285. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  286. if requestAction == 'fak_pump_out':
  287. actionState = 'fak_pump_out'
  288. own['actionTimer'] = 19
  289. trans_playing = skater.isPlayingAction(trans_layer)
  290. if trans_playing:
  291. cur_frame = skater.getActionFrame(trans_layer)
  292. #cur_frame -= 2
  293. if trans_playing and cur_frame > 1:
  294. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  295. own['actionTimer'] = cur_frame
  296. else:
  297. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  298. if requestAction == 'reg_push':
  299. own['actionTimer'] = 70
  300. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  301. if requestAction == 'reg_push_goof':
  302. own['actionTimer'] = 70
  303. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  304. if requestAction == 'fak_push':
  305. own['actionTimer'] = 70
  306. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  307. if requestAction == 'fak_push_goof':
  308. own['actionTimer'] = 70
  309. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  310. if requestAction == 'reg_manual_revert_ccw':
  311. own['actionTimer'] = 15
  312. own['actionState'] = 'reg_manual_revert_ccw'
  313. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  314. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  315. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  316. if requestAction == 'revert1':
  317. own['actionTimer'] = 18
  318. own['actionState'] = 'revert1'
  319. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  320. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  321. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  322. if requestAction == 'revert2':
  323. own['actionTimer'] = 18
  324. own['actionState'] = 'revert2'
  325. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  326. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  327. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  328. if requestAction == 'revert3':
  329. own['actionTimer'] = 18
  330. own['actionState'] = 'revert3'
  331. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  332. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  333. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  334. if requestAction == 'revert4':
  335. own['actionTimer'] = 18
  336. own['actionState'] = 'revert4'
  337. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  338. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  339. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  340. if requestAction == 'reg_ollie':
  341. print("*****reg ollie act")
  342. actionState = 'reg_ollie'
  343. own['actionState'] = 'reg_ollie'
  344. own['actionTimer'] = 30
  345. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  346. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  347. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  348. if requestAction == 'fak_ollie':
  349. actionState = 'fak_ollie'
  350. own['actionTimer'] = 30
  351. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  352. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  353. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  354. if requestAction == 'reg_nollie':
  355. actionState = 'reg_nollie'
  356. own['actionTimer'] = 40
  357. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  358. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  359. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  360. if requestAction == 'fak_nollie':
  361. actionState = 'fak_nollie'
  362. own['actionTimer'] = 40
  363. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  364. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  365. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  366. if requestAction == 'reg_kickflip':
  367. actionState = 'reg_kickflip'
  368. own['actionTimer'] = 40
  369. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  370. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  371. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  372. if requestAction == 'fak_kickflip':
  373. actionState = 'fak_kickflip'
  374. own['actionTimer'] = 40
  375. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  376. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  377. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  378. if requestAction == 'reg_varial_kickflip':
  379. actionState = 'reg_varial_kickflip'
  380. own['actionTimer'] = 40
  381. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  382. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  383. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  384. if requestAction == 'fak_varial_kickflip':
  385. actionState = 'fak_varial_kickflip'
  386. own['actionTimer'] = 40
  387. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  388. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  389. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  390. if requestAction == 'reg_nollie_varial_kickflip':
  391. actionState = 'reg_nollie_varial_kickflip'
  392. own['actionTimer'] = 40
  393. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  394. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  395. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  396. if requestAction == 'fak_nollie_varial_kickflip':
  397. actionState = 'fak_nollie_varial_kickflip'
  398. own['actionTimer'] = 40
  399. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  400. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  401. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  402. if requestAction == 'reg_nollie_varial_heelflip':
  403. actionState = 'reg_nollie_varial_heelflip'
  404. own['actionTimer'] = 40
  405. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  406. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  407. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  408. if requestAction == 'fak_nollie_varial_heelflip':
  409. actionState = 'fak_nollie_varial_heelflip'
  410. own['actionTimer'] = 40
  411. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  412. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  413. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  414. if requestAction == 'reg_varial_heelflip':
  415. actionState = 'reg_varial_heelflip'
  416. own['actionTimer'] = 40
  417. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  418. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  419. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  420. if requestAction == 'fak_varial_heelflip':
  421. actionState = 'fak_nollie_varial_heelflip'
  422. own['actionTimer'] = 40
  423. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  424. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  425. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  426. if requestAction == 'reg_nollie_kickflip':
  427. actionState = 'reg_nollie_kickflip'
  428. own['actionTimer'] = 40
  429. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  430. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  431. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  432. if requestAction == 'fak_nollie_kickflip':
  433. actionState = 'fak_nollie_kickflip'
  434. own['actionTimer'] = 40
  435. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  436. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  437. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  438. if requestAction == 'reg_heelflip':
  439. actionState = 'reg_heelflip'
  440. own['actionTimer'] = 40
  441. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  442. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  443. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  444. if requestAction == 'fak_heelflip':
  445. actionState = 'fak_heelflip'
  446. own['actionTimer'] = 40
  447. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  448. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  449. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  450. if requestAction == 'reg_nollie_heelflip':
  451. actionState = 'reg_nollie_heelflip'
  452. own['actionTimer'] = 40
  453. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  454. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  455. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  456. if requestAction == 'fak_nollie_heelflip':
  457. actionState = 'fak_nollie_heelflip'
  458. own['actionTimer'] = 40
  459. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  460. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  461. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  462. if requestAction == 'reg_shovit':
  463. actionState = 'reg_shovit'
  464. own['actionTimer'] = 40
  465. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  466. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  467. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  468. if requestAction == 'fak_shovit':
  469. actionState = 'fak_shovit'
  470. own['actionTimer'] = 40
  471. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  472. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  473. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  474. if requestAction == 'reg_shovit360':
  475. actionState = 'reg_shovit360'
  476. own['actionTimer'] = 40
  477. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  478. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  479. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  480. if requestAction == 'fak_shovit360':
  481. actionState = 'fak_shovit360'
  482. own['actionTimer'] = 40
  483. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  484. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  485. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  486. if requestAction == 'reg_fsshovit360':
  487. actionState = 'reg_fsshovit360'
  488. own['actionTimer'] = 40
  489. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  490. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  491. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  492. if requestAction == 'fak_fsshovit360':
  493. actionState = 'fak_fsshovit360'
  494. own['actionTimer'] = 40
  495. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  496. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  497. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  498. if requestAction == 'reg_nollie_shovit':
  499. actionState = 'reg_nollie_shovit'
  500. own['actionTimer'] = 40
  501. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  502. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  503. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  504. if requestAction == 'fak_nollie_shovit':
  505. actionState = 'fak_nollie_shovit'
  506. own['actionTimer'] = 40
  507. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  508. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  509. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  510. if requestAction == 'reg_fsshovit':
  511. actionState = 'reg_fsshovit'
  512. own['actionTimer'] = 40
  513. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  514. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  515. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  516. if requestAction == 'fak_fsshovit':
  517. actionState = 'fak_fsshovit'
  518. own['actionTimer'] = 40
  519. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  520. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  521. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  522. if requestAction == 'reg_nollie_fsshovit':
  523. actionState = 'reg_nollie_fsshovit'
  524. own['actionTimer'] = 40
  525. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  526. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  527. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  528. if requestAction == 'fak_nollie_fsshovit':
  529. actionState = 'fak_nollie_fsshovit'
  530. own['actionTimer'] = 40
  531. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  532. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  533. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  534. if requestAction == 'reg_nollie_shovit360':
  535. actionState = 'reg_nollie_shovit360'
  536. own['actionTimer'] = 40
  537. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  538. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  539. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  540. if requestAction == 'fak_nollie_shovit360':
  541. actionState = 'fak_nollie_shovit360'
  542. own['actionTimer'] = 40
  543. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  544. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  545. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  546. if requestAction == 'reg_nollie_fsshovit':
  547. actionState = 'reg_nollie_fsshovit'
  548. own['actionTimer'] = 40
  549. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  550. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  551. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  552. if requestAction == 'fak_nollie_fsshovit':
  553. actionState = 'fak_nollie_fsshovit'
  554. own['actionTimer'] = 40
  555. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  556. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  557. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  558. #reg_jump
  559. if requestAction == 'reg_jump':
  560. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  561. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  562. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  563. #fak_jump
  564. if requestAction == 'fak_jump':
  565. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  566. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  567. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  568. #reg_onboard
  569. if requestAction == 'reg_onboard':
  570. skater.stopAction(loop_layer)
  571. deck.stopAction(loop_layer)
  572. trucks.stopAction(loop_layer)
  573. skater.stopAction(trans_layer)
  574. deck.stopAction(trans_layer)
  575. trucks.stopAction(trans_layer)
  576. own['actionTimer'] = 10
  577. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  578. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  579. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  580. if requestAction == 'fak_onboard':
  581. skater.stopAction(loop_layer)
  582. deck.stopAction(loop_layer)
  583. trucks.stopAction(loop_layer)
  584. skater.stopAction(trans_layer)
  585. deck.stopAction(trans_layer)
  586. trucks.stopAction(trans_layer)
  587. own['actionTimer'] = 10
  588. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  589. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  590. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  591. if requestAction == 'reg_powerslide_out':
  592. actionState = 'reg_powerslide_out'
  593. own['actionTimer'] = 40
  594. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  595. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  596. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  597. if requestAction == 'fak_powerslide_out':
  598. actionState = 'fak_powerslide_out'
  599. own['actionTimer'] = 40
  600. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  601. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  602. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  603. if requestAction == 'reg_fs_powerslide_out':
  604. actionState = 'reg_fs_powerslide_out'
  605. own['actionTimer'] = 40
  606. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  607. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  608. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  609. if requestAction == 'fak_fs_powerslide_out':
  610. actionState = 'fak_fs_powerslide_out'
  611. own['actionTimer'] = 40
  612. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  613. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  614. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  615. #######################################
  616. #loop actions
  617. ######################################
  618. #check if request is possible
  619. if requestAction in requestActions_list:
  620. print(requestAction)
  621. #reg_turnLeft
  622. if requestAction == 'reg_turnLeft':
  623. actionState = 'reg_turnLeft'
  624. #in
  625. if l_actionState != 'reg_turnLeft':
  626. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  627. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  628. #loop
  629. else:
  630. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  631. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  632. #reg_turnRight
  633. if requestAction == 'reg_turnRight':
  634. actionState = 'reg_turnRight'
  635. #in
  636. if l_actionState != 'reg_turnRight':
  637. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  638. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  639. #loop
  640. else:
  641. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  642. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  643. if requestAction == 'reg_turnRight_out':
  644. pass
  645. #fak_turnLeft
  646. if requestAction == 'fak_turnLeft':
  647. actionState = 'fak_turnLeft'
  648. #in
  649. if l_actionState != 'fak_turnLeft':
  650. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  651. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  652. #loop
  653. else:
  654. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  655. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  656. #fak_turnRight
  657. if requestAction == 'fak_turnRight':
  658. actionState = 'fak_turnRight'
  659. #in
  660. if l_actionState != 'fak_turnRight':
  661. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  662. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  663. #loop
  664. else:
  665. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  666. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  667. #reg_fs_powerslide
  668. if requestAction == 'reg_fs_powerslide':
  669. actionState = 'reg_fs_powerslide'
  670. if l_actionState != 'reg_fs_powerslide':
  671. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  672. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  673. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  674. else:
  675. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  676. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  677. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  678. #reg_powerslide
  679. if requestAction == 'reg_powerslide':
  680. actionState = 'reg_powerslide'
  681. if l_actionState != 'reg_powerslide':
  682. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  683. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  684. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  685. else:
  686. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  687. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  688. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  689. #fak_fs_powerslide
  690. if requestAction == 'fak_fs_powerslide':
  691. actionState = 'fak_fs_powerslide'
  692. if l_actionState != 'fak_fs_powerslide':
  693. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  694. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  695. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  696. else:
  697. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  698. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  699. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  700. #fak_powerslide
  701. if requestAction == 'fak_powerslide':
  702. actionState = 'fak_powerslide'
  703. if l_actionState != 'fak_powerslide':
  704. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  705. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  706. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  707. else:
  708. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  709. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  710. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  711. #reg_roll
  712. if requestAction == 'reg_roll':
  713. if l_actionState == 'reg_pump':
  714. trans_playing = skater.isPlayingAction(trans_layer)
  715. if trans_playing:
  716. cur_frame = skater.getActionFrame(trans_layer)
  717. #cur_frame -= 2
  718. if trans_playing and cur_frame > 1:
  719. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  720. #print(cur_frame)
  721. else:
  722. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  723. if l_actionState == 'reg_opos':
  724. trans_playing = skater.isPlayingAction(trans_layer)
  725. if trans_playing:
  726. cur_frame = skater.getActionFrame(trans_layer)
  727. if trans_playing and cur_frame > 1:
  728. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  729. else:
  730. own['actionTimer'] = 20
  731. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  732. if l_requestAction == 'reg_nopos':
  733. flipping = skater.isPlayingAction(flip_layer)
  734. if flipping == 0:
  735. trans_playing = skater.isPlayingAction(trans_layer)
  736. if trans_playing:
  737. cur_frame = skater.getActionFrame(trans_layer)
  738. #cur_frame -= 2
  739. if trans_playing and cur_frame > 1:
  740. #skater.stopAction(trans_layer)
  741. #deck.stopAction(trans_layer)
  742. #trucks.stopAction(trans_layer)
  743. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  744. #print(cur_frame)
  745. else:
  746. own['actionTimer'] = 20
  747. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  748. if l_requestAction == 'reg_manual':
  749. trans_playing = skater.isPlayingAction(trans_layer)
  750. if trans_playing:
  751. cur_frame = skater.getActionFrame(trans_layer)
  752. cur_frame -= 2
  753. if trans_playing and cur_frame > 1:
  754. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  755. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  756. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  757. else:
  758. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  759. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  760. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  761. if l_requestAction == 'reg_nmanual':
  762. trans_playing = skater.isPlayingAction(trans_layer)
  763. if trans_playing:
  764. cur_frame = skater.getActionFrame(trans_layer)
  765. cur_frame -= 2
  766. if trans_playing and cur_frame > 1:
  767. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  768. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  769. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  770. else:
  771. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  772. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  773. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  774. if l_actionState == 'reg_turnLeft':
  775. trans_playing = skater.isPlayingAction(trans_layer)
  776. if trans_playing:
  777. cur_frame = skater.getActionFrame(trans_layer)
  778. #cur_frame -= 2
  779. if trans_playing and cur_frame > 1:
  780. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  781. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  782. else:
  783. own['actionTimer'] = 20
  784. requestAction = 'reg_turnLeft_out'
  785. actionState = 'reg_turnLeft_out'
  786. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  787. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  788. if l_actionState == 'reg_Right':
  789. #requestAction = 'reg_turnRight_out'
  790. trans_playing = skater.isPlayingAction(trans_layer)
  791. if trans_playing:
  792. cur_frame = skater.getActionFrame(trans_layer)
  793. #cur_frame -= 2
  794. if trans_playing and cur_frame > 1:
  795. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  796. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  797. else:
  798. own['actionTimer'] = 20
  799. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  800. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  801. if requestAction == 'reg_roll':
  802. actionState = 'reg_roll'
  803. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  804. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  805. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  806. #fak_roll
  807. if requestAction == 'fak_roll':
  808. if l_actionState == 'fak_pump':
  809. trans_playing = skater.isPlayingAction(trans_layer)
  810. if trans_playing:
  811. cur_frame = skater.getActionFrame(trans_layer)
  812. #cur_frame -= 2
  813. if trans_playing and cur_frame > 1:
  814. #skater.stopAction(trans_layer)
  815. #deck.stopAction(trans_layer)
  816. #trucks.stopAction(trans_layer)
  817. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  818. #print(cur_frame)
  819. else:
  820. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  821. if l_actionState == 'fak_opos':
  822. trans_playing = skater.isPlayingAction(trans_layer)
  823. if trans_playing:
  824. cur_frame = skater.getActionFrame(trans_layer)
  825. #cur_frame -= 2
  826. if trans_playing and cur_frame > 1:
  827. #skater.stopAction(trans_layer)
  828. #deck.stopAction(trans_layer)
  829. #trucks.stopAction(trans_layer)
  830. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  831. #print(cur_frame)
  832. else:
  833. own['actionTimer'] = 20
  834. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  835. if l_requestAction == 'fak_nopos':
  836. trans_playing = skater.isPlayingAction(trans_layer)
  837. if trans_playing:
  838. cur_frame = skater.getActionFrame(trans_layer)
  839. #cur_frame -= 2
  840. if trans_playing and cur_frame > 1:
  841. #skater.stopAction(trans_layer)
  842. #deck.stopAction(trans_layer)
  843. #trucks.stopAction(trans_layer)
  844. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  845. #print(cur_frame)
  846. else:
  847. own['actionTimer'] = 20
  848. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  849. if l_requestAction == 'fak_manual':
  850. trans_playing = skater.isPlayingAction(trans_layer)
  851. if trans_playing:
  852. cur_frame = skater.getActionFrame(trans_layer)
  853. #cur_frame -= 2
  854. if trans_playing and cur_frame > 1:
  855. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  856. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  857. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  858. else:
  859. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  860. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  861. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  862. if l_requestAction == 'fak_nmanual':
  863. trans_playing = skater.isPlayingAction(trans_layer)
  864. if trans_playing:
  865. cur_frame = skater.getActionFrame(trans_layer)
  866. #cur_frame -= 2
  867. if trans_playing and cur_frame > 1:
  868. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  869. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  870. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  871. else:
  872. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  873. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  874. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  875. if l_actionState == 'fak_turnLeft':
  876. trans_playing = skater.isPlayingAction(trans_layer)
  877. if trans_playing:
  878. cur_frame = skater.getActionFrame(trans_layer)
  879. #cur_frame -= 2
  880. if trans_playing and cur_frame > 1:
  881. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  882. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  883. else:
  884. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  885. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  886. if l_requestAction == 'fak_turnRight':
  887. trans_playing = skater.isPlayingAction(trans_layer)
  888. if trans_playing:
  889. cur_frame = skater.getActionFrame(trans_layer)
  890. #cur_frame -= 2
  891. if trans_playing and cur_frame > 1:
  892. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  893. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  894. else:
  895. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  896. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  897. if requestAction == 'fak_roll':
  898. actionState = 'fak_roll'
  899. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  900. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  901. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  902. #reg_opos
  903. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  904. actionState = 'reg_opos'
  905. #in
  906. if l_actionState != 'reg_opos':
  907. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  908. #loop
  909. else:
  910. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  911. #fak_opos
  912. if requestAction == 'fak_opos':
  913. actionState = 'fak_opos'
  914. #in
  915. if l_actionState != 'fak_opos':
  916. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  917. #loop
  918. else:
  919. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  920. #reg_nopos
  921. if requestAction == 'reg_nopos':
  922. actionState = 'reg_nopos'
  923. #in
  924. if l_actionState != 'reg_nopos':
  925. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  926. #loop
  927. else:
  928. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  929. #fak_nopos
  930. if requestAction == 'fak_nopos':
  931. actionState = 'fak_nopos'
  932. #in
  933. if l_actionState != 'fak_nopos':
  934. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  935. #loop
  936. else:
  937. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  938. #reg_pump
  939. if requestAction == 'reg_pump':
  940. actionState = 'reg_pump'
  941. if l_actionState != 'reg_pump':
  942. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  943. else:
  944. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  945. #fak_pump
  946. if requestAction == 'fak_pump':
  947. actionState = 'fak_pump'
  948. if l_actionState != 'fak_pump':
  949. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  950. else:
  951. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  952. #reg_manual
  953. if requestAction == 'reg_manual':
  954. actionState = 'reg_manual'
  955. #in
  956. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  957. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  958. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  959. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  960. #loop
  961. else:
  962. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  963. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  964. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  965. #fak_manual
  966. if requestAction == 'fak_manual':
  967. actionState = 'fak_manual'
  968. #in
  969. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  970. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  971. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  972. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  973. #loop
  974. else:
  975. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  976. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  977. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  978. #reg_nmanual
  979. if requestAction == 'reg_nmanual':
  980. actionState = 'reg_nmanual'
  981. #in
  982. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  983. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  984. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  985. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  986. #loop
  987. else:
  988. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  989. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  990. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  991. #fak_nmanual
  992. if requestAction == 'fak_nmanual':
  993. actionState = 'fak_nmanual'
  994. #in
  995. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  996. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  997. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  998. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  999. #loop
  1000. else:
  1001. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1002. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1003. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1004. if requestAction == 'reg_air':
  1005. actionState = 'reg_air'
  1006. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1007. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1008. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1009. if requestAction == 'fak_air':
  1010. actionState = 'fak_air'
  1011. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1012. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1013. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1014. if requestAction == 'frontside_grab':
  1015. actionState = 'frontside_grab'
  1016. if l_actionState != 'frontside_grab':
  1017. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1018. else:
  1019. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1020. if requestAction == 'backside_grab':
  1021. actionState = 'backside_grab'
  1022. if l_actionState != 'backside_grab':
  1023. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1024. else:
  1025. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1026. if requestAction == 'fak_frontside_grab':
  1027. actionState = 'fak_frontside_grab'
  1028. if l_actionState != 'fak_frontside_grab':
  1029. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1030. else:
  1031. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1032. if requestAction == 'fak_backside_grab':
  1033. actionState = 'fak_backside_grab'
  1034. if l_actionState != 'fak_backside_grab':
  1035. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1036. else:
  1037. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1038. if requestAction == 'frontside_nose_grab':
  1039. actionState = 'frontside_nose_grab'
  1040. if l_actionState != 'frontside_nose_grab':
  1041. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1042. else:
  1043. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1044. if requestAction == 'backside_nose_grab':
  1045. actionState = 'backside_nose_grab'
  1046. if l_actionState != 'backside_nose_grab':
  1047. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1048. else:
  1049. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1050. if requestAction == 'fak_frontside_nose_grab':
  1051. actionState = 'fak_frontside_nose_grab'
  1052. if l_actionState != 'fak_frontside_nose_grab':
  1053. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1054. else:
  1055. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1056. if requestAction == 'fak_backside_nose_grab':
  1057. actionState = 'fak_backside_nose_grab'
  1058. if l_actionState != 'fak_backside_nose_grab':
  1059. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1060. else:
  1061. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1062. if requestAction == 'frontside_tail_grab':
  1063. actionState = 'frontside_tail_grab'
  1064. if l_actionState != 'frontside_tail_grab':
  1065. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1066. else:
  1067. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1068. if requestAction == 'backside_tail_grab':
  1069. actionState = 'backside_tail_grab'
  1070. if l_actionState != 'backside_tail_grab':
  1071. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1072. else:
  1073. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1074. if requestAction == 'fak_frontside_tail_grab':
  1075. actionState = 'fak_frontside_tail_grab'
  1076. if l_actionState != 'fak_frontside_tail_grab':
  1077. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1078. else:
  1079. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1080. if requestAction == 'fak_backside_tail_grab':
  1081. actionState = 'fak_backside_tail_grab'
  1082. if l_actionState != 'fak_backside_tail_grab':
  1083. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1084. else:
  1085. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1086. if requestAction == 'reg_noseg':
  1087. actionState = 'reg_noseg'
  1088. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1089. skater.stopAction(flip_layer)
  1090. deck.stopAction(flip_layer)
  1091. trucks.stopAction(flip_layer)
  1092. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1093. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1094. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1095. else:
  1096. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1097. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1098. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1099. if requestAction == 'fak_noseg':
  1100. actionState = 'fak_noseg'
  1101. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1102. skater.stopAction(flip_layer)
  1103. deck.stopAction(flip_layer)
  1104. trucks.stopAction(flip_layer)
  1105. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1106. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1107. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1108. else:
  1109. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1110. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1111. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1112. if requestAction == 'reg_tailg':
  1113. actionState = 'reg_tailg'
  1114. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1115. skater.stopAction(flip_layer)
  1116. deck.stopAction(flip_layer)
  1117. trucks.stopAction(flip_layer)
  1118. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1119. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1120. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1121. else:
  1122. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1123. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1124. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1125. if requestAction == 'fak_tailg':
  1126. actionState = 'fak_tailg'
  1127. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1128. skater.stopAction(flip_layer)
  1129. deck.stopAction(flip_layer)
  1130. trucks.stopAction(flip_layer)
  1131. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1132. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1133. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1134. else:
  1135. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1136. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1137. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1138. if requestAction == 'reg_tailgr':
  1139. actionState = 'reg_tailgr'
  1140. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1141. skater.stopAction(flip_layer)
  1142. deck.stopAction(flip_layer)
  1143. trucks.stopAction(flip_layer)
  1144. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1145. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1146. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1147. else:
  1148. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1149. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1150. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1151. if requestAction == 'fak_tailgr':
  1152. actionState = 'fak_tailgr'
  1153. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1154. skater.stopAction(flip_layer)
  1155. deck.stopAction(flip_layer)
  1156. trucks.stopAction(flip_layer)
  1157. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1158. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1159. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1160. else:
  1161. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1162. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1163. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1164. if requestAction == 'reg_tailgl':
  1165. actionState = 'reg_tailgl'
  1166. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1167. skater.stopAction(flip_layer)
  1168. deck.stopAction(flip_layer)
  1169. trucks.stopAction(flip_layer)
  1170. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1171. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1172. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1173. else:
  1174. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1175. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1176. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1177. if requestAction == 'fak_tailgl':
  1178. actionState = 'fak_tailgl'
  1179. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1180. skater.stopAction(flip_layer)
  1181. deck.stopAction(flip_layer)
  1182. trucks.stopAction(flip_layer)
  1183. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1184. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1185. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1186. else:
  1187. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1188. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1189. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1190. ##############################
  1191. if requestAction == 'reg_nosegr':
  1192. actionState = 'reg_nosegr'
  1193. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1194. skater.stopAction(flip_layer)
  1195. deck.stopAction(flip_layer)
  1196. trucks.stopAction(flip_layer)
  1197. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1198. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1199. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1200. else:
  1201. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1202. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1203. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1204. if requestAction == 'fak_nosegr':
  1205. actionState = 'fak_nosegr'
  1206. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1207. skater.stopAction(flip_layer)
  1208. deck.stopAction(flip_layer)
  1209. trucks.stopAction(flip_layer)
  1210. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1211. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1212. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1213. else:
  1214. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1215. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1216. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1217. if requestAction == 'reg_nosegl':
  1218. actionState = 'reg_nosegl'
  1219. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1220. skater.stopAction(flip_layer)
  1221. deck.stopAction(flip_layer)
  1222. trucks.stopAction(flip_layer)
  1223. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1224. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1225. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1226. else:
  1227. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1228. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1229. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1230. print("rA:", requestAction)
  1231. if requestAction == 'fak_nosegl':
  1232. actionState = 'fak_nosegl'
  1233. print("fak_nosegl state")
  1234. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1235. skater.stopAction(flip_layer)
  1236. deck.stopAction(flip_layer)
  1237. trucks.stopAction(flip_layer)
  1238. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1239. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1240. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1241. else:
  1242. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1243. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1244. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1245. if requestAction == 'reg_tailslide':
  1246. actionState = 'reg_tailslide'
  1247. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail':
  1248. skater.stopAction(flip_layer)
  1249. deck.stopAction(flip_layer)
  1250. trucks.stopAction(flip_layer)
  1251. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1252. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1253. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1254. else:
  1255. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1256. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1257. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1258. if requestAction == 'fak_tailslide':
  1259. actionState = 'fak_tailslide'
  1260. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail':
  1261. skater.stopAction(flip_layer)
  1262. deck.stopAction(flip_layer)
  1263. trucks.stopAction(flip_layer)
  1264. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1265. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1266. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1267. else:
  1268. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1269. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1270. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1271. if requestAction == 'reg_noseslide':
  1272. actionState = 'reg_noseslide'
  1273. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose':
  1274. skater.stopAction(flip_layer)
  1275. deck.stopAction(flip_layer)
  1276. trucks.stopAction(flip_layer)
  1277. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1278. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1279. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1280. else:
  1281. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1282. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1283. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1284. if requestAction == 'fak_noseslide':
  1285. actionState = 'fak_noseslide'
  1286. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose':
  1287. skater.stopAction(flip_layer)
  1288. deck.stopAction(flip_layer)
  1289. trucks.stopAction(flip_layer)
  1290. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1291. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1292. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1293. else:
  1294. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1295. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1296. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1297. if requestAction == 'reg_5050':
  1298. actionState = 'reg_5050'
  1299. #own['actionTimer'] = 0
  1300. skater.playAction("reg_5050", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1301. deck.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1302. trucks.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1303. if requestAction == 'fak_5050':
  1304. actionState = 'fak_5050'
  1305. own['actionTimer'] = 0
  1306. skater.playAction("fak_5050", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1307. deck.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1308. trucks.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1309. if requestAction == 'reg_bsboard':
  1310. actionState = 'reg_bsboard'
  1311. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1312. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1313. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1314. if requestAction == 'fak_bsboard':
  1315. actionState = 'fak_bsboard'
  1316. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1317. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1318. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1319. if requestAction == 'reg_fsboard':
  1320. actionState = 'reg_fsboard'
  1321. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1322. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1323. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1324. if requestAction == 'reg_air_nose':
  1325. actionState = 'reg_air_nose'
  1326. if l_actionState != 'reg_air_nose':
  1327. skater.stopAction(loop_layer)
  1328. deck.stopAction(loop_layer)
  1329. trucks.stopAction(loop_layer)
  1330. skater.stopAction(flip_layer)
  1331. deck.stopAction(flip_layer)
  1332. trucks.stopAction(flip_layer)
  1333. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1334. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1335. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1336. else:
  1337. #pass
  1338. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1339. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1340. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1341. if requestAction == 'fak_air_nose':
  1342. actionState = 'fak_air_nose'
  1343. if l_actionState != 'fak_air_nose':
  1344. skater.stopAction(loop_layer)
  1345. deck.stopAction(loop_layer)
  1346. trucks.stopAction(loop_layer)
  1347. skater.stopAction(flip_layer)
  1348. deck.stopAction(flip_layer)
  1349. trucks.stopAction(flip_layer)
  1350. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1351. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1352. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1353. else:
  1354. #pass
  1355. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1356. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1357. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1358. if requestAction == 'reg_air_tail':
  1359. actionState = 'reg_air_tail'
  1360. if l_actionState != 'reg_air_tail':
  1361. skater.stopAction(loop_layer)
  1362. deck.stopAction(loop_layer)
  1363. trucks.stopAction(loop_layer)
  1364. skater.stopAction(flip_layer)
  1365. deck.stopAction(flip_layer)
  1366. trucks.stopAction(flip_layer)
  1367. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1368. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1369. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1370. else:
  1371. #pass
  1372. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1373. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1374. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1375. if requestAction == 'fak_air_tail':
  1376. actionState = 'fak_air_tail'
  1377. if l_actionState != 'fak_air_tail':
  1378. skater.stopAction(loop_layer)
  1379. deck.stopAction(loop_layer)
  1380. trucks.stopAction(loop_layer)
  1381. skater.stopAction(flip_layer)
  1382. deck.stopAction(flip_layer)
  1383. trucks.stopAction(flip_layer)
  1384. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1385. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1386. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1387. else:
  1388. #pass
  1389. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1390. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1391. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1392. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  1393. #walk anims
  1394. #reg_idle
  1395. if requestAction == 'reg_idle':
  1396. actionState = 'reg_idle'
  1397. if l_requestAction != 'reg_idle':
  1398. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  1399. cur_frame = skater.getActionFrame(loop_layer)
  1400. skater.stopAction(loop_layer)
  1401. deck.stopAction(loop_layer)
  1402. trucks.stopAction(loop_layer)
  1403. if cur_frame > 11:
  1404. cur_frame += 1
  1405. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1406. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1407. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1408. else:
  1409. cur_frame -= 1
  1410. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1411. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1412. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1413. else:
  1414. #print("#####")
  1415. trans_playing = skater.isPlayingAction(trans_layer)
  1416. if trans_playing == 1:
  1417. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1418. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1419. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1420. #reg_idle_nb
  1421. if requestAction == 'reg_idle_nb':
  1422. actionState = 'reg_idle_nb'
  1423. if l_requestAction != 'reg_idle_nb':
  1424. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  1425. cur_frame = skater.getActionFrame(loop_layer)
  1426. skater.stopAction(loop_layer)
  1427. deck.stopAction(loop_layer)
  1428. trucks.stopAction(loop_layer)
  1429. if cur_frame > 11:
  1430. cur_frame += 1
  1431. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1432. else:
  1433. cur_frame -= 1
  1434. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1435. else:
  1436. trans_playing = skater.isPlayingAction(trans_layer)
  1437. if trans_playing == 1:
  1438. #pass
  1439. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1440. #fak_idle
  1441. if requestAction == 'fak_idle':
  1442. actionState = 'fak_idle'
  1443. if l_requestAction != 'fak_idle':
  1444. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  1445. cur_frame = skater.getActionFrame(loop_layer)
  1446. skater.stopAction(loop_layer)
  1447. deck.stopAction(loop_layer)
  1448. trucks.stopAction(loop_layer)
  1449. if cur_frame > 11:
  1450. cur_frame += 1
  1451. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1452. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1453. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1454. else:
  1455. cur_frame -= 1
  1456. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1457. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1458. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1459. else:
  1460. trans_playing = skater.isPlayingAction(trans_layer)
  1461. if trans_playing == 1:
  1462. #pass
  1463. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1464. #fak_idle_nb
  1465. if requestAction == 'fak_idle_nb':
  1466. actionState = 'fak_idle_nb'
  1467. if l_requestAction != 'fak_idle_nb':
  1468. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  1469. cur_frame = skater.getActionFrame(loop_layer)
  1470. skater.stopAction(loop_layer)
  1471. deck.stopAction(loop_layer)
  1472. trucks.stopAction(loop_layer)
  1473. if cur_frame > 11:
  1474. cur_frame += 1
  1475. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1476. else:
  1477. cur_frame -= 1
  1478. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1479. else:
  1480. trans_playing = skater.isPlayingAction(trans_layer)
  1481. if trans_playing == 1:
  1482. #pass
  1483. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1484. #reg_walk
  1485. if requestAction == 'reg_walk':
  1486. actionState = 'reg_walk'
  1487. #in
  1488. if l_requestAction != 'reg_walk':
  1489. if l_requestAction == 'reg_walkFast':
  1490. cur_frame = skater.getActionFrame(loop_layer)
  1491. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1492. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1493. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1494. skater.setActionFrame(cur_frame, loop_layer)
  1495. deck.setActionFrame(cur_frame, loop_layer)
  1496. trucks.setActionFrame(cur_frame, loop_layer)
  1497. #loop
  1498. else:
  1499. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1500. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1501. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1502. #reg_walk_nb
  1503. if requestAction == 'reg_walk_nb':
  1504. actionState = 'reg_walk_nb'
  1505. #in
  1506. if l_requestAction != 'reg_walk_nb':
  1507. if l_requestAction == 'reg_walkFast_nb':
  1508. cur_frame = skater.getActionFrame(loop_layer)
  1509. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1510. skater.setActionFrame(cur_frame, loop_layer)
  1511. #loop
  1512. else:
  1513. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1514. #reg_walkFast
  1515. if requestAction == 'reg_walkFast':
  1516. actionState = 'reg_walkFast'
  1517. #in
  1518. if l_requestAction != 'reg_walkFast':
  1519. if l_requestAction == 'reg_walk':
  1520. cur_frame = skater.getActionFrame(loop_layer)
  1521. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1522. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1523. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1524. skater.setActionFrame(cur_frame, loop_layer)
  1525. deck.setActionFrame(cur_frame, loop_layer)
  1526. trucks.setActionFrame(cur_frame, loop_layer)
  1527. print("set last walk frame", cur_frame)
  1528. #loop
  1529. else:
  1530. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1531. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1532. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1533. #reg_walkFast_nb
  1534. if requestAction == 'reg_walkFast_nb':
  1535. actionState = 'reg_walkFast_nb'
  1536. #in
  1537. if l_requestAction != 'reg_walkFast_nb':
  1538. if l_requestAction == 'reg_walk_nb':
  1539. cur_frame = skater.getActionFrame(loop_layer)
  1540. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1541. skater.setActionFrame(cur_frame, loop_layer)
  1542. #loop
  1543. else:
  1544. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1545. #fak_walk
  1546. if requestAction == 'fak_walk':
  1547. #in
  1548. actionState = 'fak_walk'
  1549. if l_requestAction != 'fak_walk':
  1550. if l_requestAction == 'fak_walkFast':
  1551. cur_frame = skater.getActionFrame(loop_layer)
  1552. #actionState = 'fak_walk'
  1553. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1554. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1555. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1556. skater.setActionFrame(cur_frame, loop_layer)
  1557. deck.setActionFrame(cur_frame, loop_layer)
  1558. trucks.setActionFrame(cur_frame, loop_layer)
  1559. #pass
  1560. #loop
  1561. else:
  1562. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1563. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1564. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1565. #fak_walk_nb
  1566. if requestAction == 'fak_walk_nb':
  1567. actionState = 'fak_walk_nb'
  1568. #in
  1569. if l_requestAction != 'fak_walk_nb':
  1570. if l_requestAction == 'fak_walkFast_nb':
  1571. cur_frame = skater.getActionFrame(loop_layer)
  1572. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1573. skater.setActionFrame(cur_frame, loop_layer)
  1574. #loop
  1575. else:
  1576. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1577. #fak_walkFast
  1578. if requestAction == 'fak_walkFast':
  1579. actionState = 'fak_walkFast'
  1580. #in
  1581. if l_requestAction != 'fak_walkFast':
  1582. if l_requestAction == 'fak_walk':
  1583. cur_frame = skater.getActionFrame(loop_layer)
  1584. #actionState = 'fak_walkFast'
  1585. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1586. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1587. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1588. skater.setActionFrame(cur_frame, loop_layer)
  1589. deck.setActionFrame(cur_frame, loop_layer)
  1590. trucks.setActionFrame(cur_frame, loop_layer)
  1591. #pass
  1592. #loop
  1593. else:
  1594. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1595. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1596. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1597. #fak_walkFast_nb
  1598. if requestAction == 'fak_walkFast_nb':
  1599. actionState = 'fak_walkFast_nb'
  1600. #in
  1601. if l_requestAction != 'fak_walkFast_nb':
  1602. if l_requestAction == 'fak_walk_nb':
  1603. cur_frame = skater.getActionFrame(loop_layer)
  1604. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1605. skater.setActionFrame(cur_frame, loop_layer)
  1606. #loop
  1607. else:
  1608. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1609. own['actionState'] = actionState
  1610. else:
  1611. pass
  1612. #actionTimer = 60
  1613. #try:
  1614. #own['actionTimer'] = 60
  1615. #except: pass
  1616. #print(actionState)
  1617. own['actionState'] = actionState
  1618. return actionState
  1619. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  1620. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  1621. l_playing = skater.isPlayingAction(loop_layer)
  1622. t_playing = skater.isPlayingAction(trans_layer)
  1623. if l_playing == 1 and t_playing == 1:
  1624. skater.stopAction(loop_layer)
  1625. trucks.stopAction(loop_layer)
  1626. deck.stopAction(loop_layer)
  1627. ###
  1628. if own['actionTimer'] > 0:
  1629. own['actionTimer'] -= 1
  1630. #requestAction = 'empty'
  1631. ##############
  1632. #turn off land for manuals
  1633. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  1634. own['actionTimer'] = 0
  1635. #turn off land for grinds
  1636. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  1637. #own['actionTimer'] = 0
  1638. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  1639. actionState = updateAction(requestAction, actionState)
  1640. #own['actionState'] = actionState
  1641. ###################
  1642. #debug
  1643. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  1644. cur_frame = skater.getActionFrame(trans_layer)
  1645. #print(cur_frame)
  1646. def printplaying():
  1647. splaying_layers = "S: "
  1648. playing_layers = "D: "
  1649. tplaying_layers = "T: "
  1650. for x in range(9900):
  1651. if skater.isPlayingAction(x):
  1652. #if trucks.isPlayingAction(x):
  1653. #if skater.isPlayingAction(x):
  1654. splaying_layers += str(x)
  1655. splaying_layers += " "
  1656. if deck.isPlayingAction(x):
  1657. #if trucks.isPlayingAction(x):
  1658. #if skater.isPlayingAction(x):
  1659. playing_layers += str(x)
  1660. playing_layers += " "
  1661. if trucks.isPlayingAction(x):
  1662. #if trucks.isPlayingAction(x):
  1663. #if skater.isPlayingAction(x):
  1664. tplaying_layers += str(x)
  1665. tplaying_layers += " "
  1666. print(splaying_layers, playing_layers, tplaying_layers)
  1667. #printplaying()
  1668. if actionState == 'empty':
  1669. print("EMPTY ACTION!!!")
  1670. skater.stopAction(loop_layer)
  1671. deck.stopAction(loop_layer)
  1672. trucks.stopAction(loop_layer)
  1673. #set last variables
  1674. own['l_actionState'] = actionState
  1675. own['l_requestAction'] = requestAction
  1676. #own['actionTimer'] = actionTimer
  1677. own['queueAction'] = queueAction
  1678. main()