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- import bge
- from bge import texture
-
-
- def main():
-
-
- dict = bge.logic.globalDict
- scene = bge.logic.getCurrentScene()
- shirt = scene.objects["Char4:Zshirtt1"]
- deck = scene.objects["b_deck"]
- throw_deck = scene.objectsInactive["throw_deck"]
- throw_deck_trucks = scene.objectsInactive["throw_deck_trucks"]
- focus_deckA = scene.objectsInactive["focus_deckA"]
- focus_deckB = scene.objectsInactive["focus_deckB"]
- focus_deckA_trucks = scene.objectsInactive["focus_deckA_trucks"]
- focus_deckB_trucks = scene.objectsInactive["focus_deckB_trucks"]
- shoeR = scene.objects['Char4:Shoes02.R']
- shoeL = scene.objects['Char4:Shoes02.L']
- trucks = scene.objects['b_trucks']
- wheel1 = scene.objects['wheel1']
- wheel2 = scene.objects['wheel2']
- wheel3 = scene.objects['wheel3']
- wheel4 = scene.objects['wheel4']
- throw_deck_wheel1 = scene.objectsInactive["throw_deck_trucks_wheels"]
- throw_deck_wheel2 = scene.objectsInactive["throw_deck_trucks_wheels.001"]
- throw_deck_wheel3 = scene.objectsInactive["throw_deck_trucks_wheels.002"]
- throw_deck_wheel4 = scene.objectsInactive["throw_deck_trucks_wheels.003"]
- focus_deckA_wheel1 = scene.objectsInactive['focus_deckA_wheel1']
- focus_deckA_wheel2 = scene.objectsInactive['focus_deckA_wheel2']
- focus_deckB_wheel1 = scene.objectsInactive['focus_deckB_wheel1']
- focus_deckB_wheel2 = scene.objectsInactive['focus_deckB_wheel2']
-
-
- ##
- white = [ .9, .9, .9, 1.0]
- yellow = [ 0.6, 0.33, 0, 1.0]
- grey = [ .5, .5, .5, 1.0]
- red = [ .2, 0, 0, 1]
- orange = [.47, .1, 0, 1]
- deckbrown = [.2, .075, .001, 1]
- lightblue = [.375, .6, 1, 1]
- ## set colors
- shirtC = white
- deckC = red
- shoesC = grey
-
- cont = bge.logic.getCurrentController()
- own = cont.owner
-
- #shirt.color = shirtC
- #print(dict['shirt_color'])
- scol = [dict['shirt_color_r'], dict['shirt_color_g'], dict['shirt_color_b'], 1]
- deckC = [dict['deck_color_r'], dict['deck_color_g'], dict['deck_color_b'], 1]
- #print(scol)
- shirt.color = scol
- deck.color = deckC
- throw_deck.color = deckC
- focus_deckA.color = deckC
- focus_deckB.color = deckC
- shoesC = [dict['shoe_color_r'], dict['shoe_color_g'], dict['shoe_color_b'], 1]
- shoeR.color = shoesC
- shoeL.color = shoesC
-
- trucks.color = [dict['trucks_r'], dict['trucks_g'], dict['trucks_b'], 1]
- throw_deck_trucks.color = [dict['trucks_r'], dict['trucks_g'], dict['trucks_b'], 1]
- focus_deckA_trucks.color = [dict['trucks_r'], dict['trucks_g'], dict['trucks_b'], 1]
- focus_deckB_trucks.color = [dict['trucks_r'], dict['trucks_g'], dict['trucks_b'], 1]
- wheel1.color = [dict['wheel1_r'], dict['wheel1_g'], dict['wheel1_b'], 1]
- wheel2.color = [dict['wheel2_r'], dict['wheel2_g'], dict['wheel2_b'], 1]
- wheel3.color = [dict['wheel3_r'], dict['wheel3_g'], dict['wheel3_b'], 1]
- wheel4.color = [dict['wheel4_r'], dict['wheel4_g'], dict['wheel4_b'], 1]
- throw_deck_wheel1.color = [dict['wheel1_r'], dict['wheel1_g'], dict['wheel1_b'], 1]
- throw_deck_wheel2.color = [dict['wheel2_r'], dict['wheel2_g'], dict['wheel2_b'], 1]
- throw_deck_wheel3.color = [dict['wheel3_r'], dict['wheel3_g'], dict['wheel3_b'], 1]
- throw_deck_wheel4.color = [dict['wheel4_r'], dict['wheel4_g'], dict['wheel4_b'], 1]
- focus_deckA_wheel1.color = [dict['wheel1_r'], dict['wheel1_g'], dict['wheel1_b'], 1]
- focus_deckA_wheel2.color = [dict['wheel2_r'], dict['wheel2_g'], dict['wheel2_b'], 1]
- focus_deckB_wheel1.color = [dict['wheel3_r'], dict['wheel3_g'], dict['wheel3_b'], 1]
- focus_deckB_wheel2.color = [dict['wheel4_r'], dict['wheel4_g'], dict['wheel4_b'], 1]
-
- #print("set color", deck.color)
-
-
- # logo = dict['shirt_logo']
- # logo1 = shirt.meshes[0].materials[0].textures[6]
- # logo2 = shirt.meshes[0].materials[0].textures[7]
- # logo3 = shirt.meshes[0].materials[0].textures[5]
- # try:
- # if logo == 1:
- # logo1.diffuseIntensity = 1
- # logo2.diffuseIntensity = 0
- # logo1.diffuseFactor = 1
- # logo2.diffuseFactor = 0
- # logo3.diffuseIntensity = 0
- # logo3.diffuseFactor = 0
- # if logo == 2:
- # logo1.diffuseIntensity = 0
- # logo1.diffuseFactor = 0
- # logo2.diffuseIntensity = 1
- # logo2.diffuseFactor = 1
- # logo3.diffuseIntensity = 0
- # logo3.diffuseFactor = 0
- # if logo == 3:
- # logo1.diffuseIntensity = 0
- # logo1.diffuseFactor = 0
- # logo2.diffuseIntensity = 0
- # logo2.diffuseFactor = 0
- # logo3.diffuseIntensity = 1
- # logo3.diffuseFactor = 1
- # if logo == 0:
- # logo1.diffuseIntensity = 0
- # logo2.diffuseIntensity = 0
- # logo1.diffuseFactor = 0
- # logo2.diffuseFactor = 0
- # logo3.diffuseIntensity = 0
- # logo3.diffuseFactor = 0
- # except:
- # pass
-
- main()
-
-
- def update_truck_tex():
- #deck graphic testing
- #pass
- import glob
- import platform
- scene = bge.logic.getCurrentScene()
- dict = bge.logic.globalDict
- deck = scene.objects["b_deck"]
- mainDir = bge.logic.expandPath("//")
- fileName = mainDir + "textures\\decks\\*.png"
- if platform.system() == 'Linux':
- fileName = mainDir + 'textures//decks//*.png'
- deckList = glob.glob(fileName)
- dict['deckList'] = deckList
- ID = texture.materialID(deck, 'MAdeck')
- deck_texture = texture.Texture(deck, ID)
- new_source = texture.ImageFFmpeg(deckList[dict["deck_index"]])
- bge.logic.texture = deck_texture
- bge.logic.texture.source = new_source
- bge.logic.texture.refresh(False)
- deck_name = deckList[dict['deck_index']]
- deck_name = deck_name.replace(mainDir, '')
- deck_name = deck_name.replace('textures\decks', '' )
- deck_name = deck_name.replace('.png', '')
- deck_name = deck_name.replace("\\", "")
- print('deck texture updted to ', deck_name)
- dict['deck_name'] = deck_name
-
- def update_shirt_tex():
- #pass
- #deck graphic testing
- import glob
- import platform
- scene = bge.logic.getCurrentScene()
- # dict = bge.logic.globalDict
- # #deck = scene.objects["deck"]
- # shirt = scene.objects["Char4:Zshirtt1"]
- # mainDir = bge.logic.expandPath("//")
- # fileName2 = mainDir + "textures\\shirt\\*.png"
- # if platform.system() == 'Linux':
- # fileName2 = mainDir + 'textures//shirt//*.png'
- # shirtList = glob.glob(fileName2)
- # dict['shirtList'] = shirtList
- # #print(shirtList, 'shirtList')
- # ID = texture.materialID(shirt, 'MAshirt')
- # shirt_texture = texture.Texture(shirt, ID)
- # new_source2 = texture.ImageFFmpeg(shirtList[dict["shirt_logo"]])
- # bge.logic.texture2 = shirt_texture
- # bge.logic.texture2.source = new_source2
- # bge.logic.texture2.refresh(False)
- # shirt_name = shirtList[dict['shirt_logo']]
- # shirt_name = shirt_name.replace(mainDir, '')
- # shirt_name = shirt_name.replace('textures\shirt', '' )
- # shirt_name = shirt_name.replace('.png', '')
- # shirt_name = shirt_name.replace("\\", "")
- # print('shirt texture updted to ', shirt_name)
- # dict['shirt_name'] = shirt_name
-
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