12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- import bge
-
-
- def main():
- import bge
- cont = bge.logic.getCurrentController()
- own = cont.owner
- dict = bge.logic.globalDict
- #print("nnnnnnpause level", dict['level'])
- own['last_stBut'] = False
- level = dict['level']
- scene = bge.logic.getCurrentScene()
- cam = scene.objects['Camera.003']
- print("scene innnnnnnnnnnnnit1")
- curscene = bge.logic.getCurrentScene()
-
- # scenes = bge.logic.getSceneList()
- # for scene in scenes :
- # if scene.name == 'main':
- # player = scene.objects['player']
- # main = bge.logic.getSceneList["main"]
-
- dict['overlay_fadeout'] = 1
- scenes = bge.logic.getSceneList()
- own['pre_pause_linvel'] = 0.0
- for i in scenes:
- if i.name == "main":
- main = i
-
- for i in scenes:
- if i.name == "fade_out":
- print('ending fade_out', scenes)
- scene2 = i
- scene2.end()
-
-
- if level == 'newday':
- brightness = 2.6
- cam['BC_BRIGHTNESS'] = 1.3
- cam['BC_CONTRAST'] = 1.5
- elif level == 'lot':
- brightness = 2.6
- cam['BC_BRIGHTNESS'] = 1
- cam['BC_CONTRAST'] = 1
- #main.world.zenithColor = [1.0, .9, .975, 0]
- #main.world.horizonColor = [.42, .555, .823, 0]
- curscene.world.zenithColor = [1.0, .9, .975, 0]
- curscene.world.horizonColor = [.42, .555, .823, 0]
- print("sadfasdfsdfasdfasdfasdfasdfasdf")
- elif level == 'spine':
- brightness = 2.6
- cam['BC_BRIGHTNESS'] = .85
- cam['BC_CONTRAST'] = 1.1
-
- elif level == 'garage18':
- print('setting color of', curscene)
- curscene.world.zenithColor = [0, 0.0, 0.0, 0]
- curscene.world.horizonColor = [0, 0, 0.0, 0]
- #main.mistEnable = True
- #main.mistIntensity = .9
- #main.mistStart = 1
- #main.mistDistance = 5
- else:
- cam['BC_BRIGHTNESS'] = 1.0
- cam['BC_CONTRAST'] = 1.0
- main.world.zenithColor = [1.0, .9, .975, 0]
- main.world.horizonColor = [.42, .555, .823, 0]
- #main.mistEnable = False
-
- main()
|