Shuvit game master repo. http://shuvit.org
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co_ActionState.py 221KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. l_requestAction = own['l_requestAction']
  26. queueAction = own['queueAction']
  27. actionTimer = own['actionTimer']
  28. except:
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. if requestAction == 'empty':
  43. print("*******empty request****")
  44. isplaying = skater.isPlayingAction(flip_layer)
  45. transPlaying = skater.isPlayingAction(trans_layer)
  46. if own['clear_request'] == 1:
  47. requestAction = 'empty'
  48. own['clear_request'] = 0
  49. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  50. own['actionTimer'] = 0
  51. actionTimer = 0
  52. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  53. requestAction = 'empty'
  54. own['requestAction'] = 'empty'
  55. #================
  56. #stance change detection
  57. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  58. #print("fak-reg_roll")
  59. requestAction = 'fak-reg_roll'
  60. own['requestAction'] = 'fak-reg_roll'
  61. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof']:
  62. #print("reg-fak_roll")
  63. requestAction = 'reg-fak_roll'
  64. own['requestAction'] = 'reg-fak_roll'
  65. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  66. requestAction = 'fak-reg_roll'
  67. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  68. requestAction = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. #print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. #print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  78. own['actionTimer'] = 0
  79. actionTimer = 0
  80. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  81. own['requestAction'] = 'reg_dropin'
  82. requestAction = 'reg_dropin'
  83. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  84. own['requestAction'] = 'fak_dropin'
  85. requestAction = 'fak_dropin'
  86. #===============
  87. #land action over ride
  88. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  89. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  90. pass
  91. else:
  92. requestAction = l_requestAction
  93. own['requestAction'] = requestAction
  94. own['l_actionState'] = requestAction
  95. actionState = requestAction
  96. own['actionTimer'] = 0
  97. actionTimer = 0
  98. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  99. requestAction = own['l_requestAction']
  100. print("changing land")
  101. #pass
  102. #dirty manual fix
  103. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  104. requestAction = 'reg_air_tail'
  105. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  106. requestAction = 'reg_air_nose'
  107. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  108. requestAction = 'fak_air_tail'
  109. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  110. requestAction = 'fak_air_nose'
  111. #dirt invert fix
  112. if 'invert' in requestAction:
  113. actionTimer = 0
  114. own['actionTimer'] = 0
  115. #grind override
  116. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  117. skater.stopAction(loop_layer)
  118. trucks.stopAction(loop_layer)
  119. deck.stopAction(loop_layer)
  120. skater.stopAction(trans_layer)
  121. trucks.stopAction(trans_layer)
  122. deck.stopAction(trans_layer)
  123. actionTimer = 0
  124. own['actionTimer'] = 0
  125. #revert override
  126. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  127. actionState = requestAction
  128. own['actionState'] = requestAction
  129. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  130. print("stopping revert layers")
  131. skater.stopAction(loop_layer)
  132. trucks.stopAction(loop_layer)
  133. deck.stopAction(loop_layer)
  134. skater.stopAction(trans_layer)
  135. trucks.stopAction(trans_layer)
  136. deck.stopAction(trans_layer)
  137. if 'wall' in requestAction and actionTimer < 10:
  138. actionTimer = 0
  139. own['actionTimer'] = 0
  140. skater.stopAction(flip_layer)
  141. trucks.stopAction(flip_layer)
  142. deck.stopAction(flip_layer)
  143. skater.stopAction(trans_layer)
  144. trucks.stopAction(trans_layer)
  145. deck.stopAction(trans_layer)
  146. #check last actionState to see if an out action is needed
  147. if requestAction not in jump_overrideList:
  148. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  149. requestAction = 'reg_turnRight_out'
  150. actionState = 'reg_turnRight_out'
  151. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  152. requestAction = 'reg_turnLeft_out'
  153. actionState = 'reg_turnLeft_out'
  154. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  155. requestAction = 'fak_turnRight_out'
  156. actionState = 'fak_turnRight_out'
  157. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  158. requestAction = 'fak_turnLeft_out'
  159. actionState = 'fak_turnLeft_out'
  160. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  161. requestAction = 'reg_opos_out'
  162. actionState = 'reg_opos_out'
  163. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  164. requestAction = 'fak_opos_out'
  165. actionState = 'fak_opos_out'
  166. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  167. requestAction = 'reg_nopos_out'
  168. actionState = 'reg_nopos_out'
  169. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  170. requestAction = 'fak_nopos_out'
  171. actionState = 'fak_nopos_out'
  172. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  173. requestAction = 'reg_pump_out'
  174. actionState = 'reg_pump_out'
  175. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  176. requestAction = 'fak_pump_out'
  177. actionState = 'fak_pump_out'
  178. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  179. requestAction = 'reg_powerslide_out'
  180. actionState = 'reg_powerslide_out'
  181. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  182. requestAction = 'fak_powerslide_out'
  183. actionState = 'fak_powerslide_out'
  184. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  185. requestAction = 'reg_fs_powerslide_out'
  186. actionState = 'reg_fs_powerslide_out'
  187. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  188. requestAction = 'fak_fs_powerslide_out'
  189. actionState = 'fak_fs_powerslide_out'
  190. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  191. requestAction = 'reg_stop_out'
  192. actionState = 'reg_stop_out'
  193. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  194. requestAction = 'fak_stop_out'
  195. actionState = 'fak_stop_out'
  196. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  197. requestAction = 'reg_noseslide_out'
  198. actionState = 'reg_noseslide_out'
  199. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  200. requestAction = 'fak_noseslide_out'
  201. actionState = 'fak_noseslide_out'
  202. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  203. requestAction = 'reg_tailslide_out'
  204. actionState = 'reg_tailslide_out'
  205. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  206. requestAction = 'fak_tailslide_out'
  207. actionState = 'fak_tailslide_out'
  208. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  209. requestAction = 'reg_5050_out'
  210. actionState = 'reg_5050_out'
  211. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  212. requestAction = 'fak_5050_out'
  213. actionState = 'fak_5050_out'
  214. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  215. requestAction = 'reg_tailg_out'
  216. actionState = 'reg_tailg_out'
  217. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  218. requestAction = 'fak_tailg_out'
  219. actionState = 'fak_tailg_out'
  220. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  221. requestAction = 'reg_noseg_out'
  222. actionState = 'reg_noseg_out'
  223. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  224. requestAction = 'fak_noseg_out'
  225. actionState = 'fak_noseg_out'
  226. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  227. requestAction = 'reg_tailgr_out'
  228. actionState = 'reg_tailgr_out'
  229. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  230. requestAction = 'fak_tailgr_out'
  231. actionState = 'fak_tailgr_out'
  232. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  233. requestAction = 'reg_nosegr_out'
  234. actionState = 'reg_nosegr_out'
  235. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  236. requestAction = 'fak_nosegr_out'
  237. actionState = 'fak_nosegr_out'
  238. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  239. requestAction = 'reg_tailgl_out'
  240. actionState = 'reg_tailgl_out'
  241. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  242. requestAction = 'fak_tailgl_out'
  243. actionState = 'fak_tailgl_out'
  244. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  245. requestAction = 'reg_nosegl_out'
  246. actionState = 'reg_nosegl_out'
  247. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  248. requestAction = 'fak_nosegl_out'
  249. actionState = 'fak_nosegl_out'
  250. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  251. requestAction = 'reg_back_invert_out'
  252. actionState = 'reg_back_invert_out'
  253. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  254. requestAction = 'fak_fr_invert_out'
  255. actionState = 'fak_fr_invert_out'
  256. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  257. if requestAction == 'fak_nmanual':
  258. requestAction = 'reg-fak_nmanual'
  259. actionState = 'reg-fak_nmanual'
  260. else:
  261. requestAction = 'reg_manual_out'
  262. actionState = 'reg_manual_out'
  263. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  264. if requestAction == 'reg_nmanual':
  265. requestAction = 'fak-reg_nmanual'
  266. actionState = 'fak-reg_manual'
  267. else:
  268. requestAction = 'fak_manual_out'
  269. actionState = 'fak_manual_out'
  270. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  271. if requestAction == 'fak_manual':
  272. requestAction = 'reg-fak_manual'
  273. actionState = 'reg-fak_manual'
  274. else:
  275. requestAction = 'reg_nmanual_out'
  276. actionState = 'reg_nmanual_out'
  277. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  278. if requestAction == 'reg_manual':
  279. requestAction = 'fak-reg_manual'
  280. actionState = 'fak-reg_manual'
  281. else:
  282. requestAction = 'fak_nmanual_out'
  283. actionState = 'fak_nmanual_out'
  284. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  285. actionTimer = 0
  286. own['actionTimer'] = 0
  287. requestAction = 'fak_nmanual'
  288. skater.stopAction(trans_layer)
  289. trucks.stopAction(trans_layer)
  290. deck.stopAction(trans_layer)
  291. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  292. actionTimer = 0
  293. own['actionTimer'] = 0
  294. requestAction = 'fak_manual'
  295. skater.stopAction(trans_layer)
  296. trucks.stopAction(trans_layer)
  297. deck.stopAction(trans_layer)
  298. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  299. actionTimer = 0
  300. own['actionTimer'] = 0
  301. requestAction = 'reg_nmanual'
  302. skater.stopAction(trans_layer)
  303. trucks.stopAction(trans_layer)
  304. deck.stopAction(trans_layer)
  305. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  306. actionTimer = 0
  307. own['actionTimer'] = 0
  308. requestAction = 'reg_manual'
  309. skater.stopAction(trans_layer)
  310. trucks.stopAction(trans_layer)
  311. deck.stopAction(trans_layer)
  312. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  313. requestAction = 'reg_tailg'
  314. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  315. requestAction = 'fak_tailg'
  316. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  317. requestAction = 'reg_noseg'
  318. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  319. requestAction = 'fak_noseg'
  320. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  321. requestAction = 'reg_air-roll'
  322. actionState = 'reg_air-roll'
  323. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  324. requestAction = 'fak_air-roll'
  325. actionState = 'fak_air-roll'
  326. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  327. requestAction = 'reg_dropin'
  328. actionState = 'reg_dropin'
  329. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  330. requestAction = 'fak_dropin'
  331. actionState = 'fak_dropin'
  332. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  333. requestAction = 'reg_5050-roll'
  334. actionState = 'reg_5050-roll'
  335. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  336. requestAction = 'fak_5050-roll'
  337. actionState = 'fak_5050-roll'
  338. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual'):
  339. requestAction = 'fak_manual'
  340. if l_actionState == 'reg_air_tail' and requestAction in ('fak_roll', 'fak_manual'):
  341. requestAction = 'reg_manual'
  342. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  343. requestAction == 'reg_air_tail to manual'
  344. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  345. requestAction = 'fak_nmanual'
  346. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual'):
  347. requestAction = 'fak_nmanual'
  348. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual'):
  349. requestAction = 'reg_nmanual'
  350. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll', 'reg_nmanual', 'reg_roll', 'reg_manual'):
  351. print('asdf;kjasdf;k')
  352. requestAction == 'reg_air_nose to nmanual'
  353. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  354. requestAction = 'fak_manual'
  355. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  356. requestAction = 'reg-fak_nmanual'
  357. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  358. requestAction = 'fak-reg_nmanual'
  359. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  360. requestAction = 'reg-fak_manual'
  361. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  362. requestAction = 'fak-reg_manual'
  363. else:
  364. print("action over written")
  365. def updateAction(requestAction, actionState):
  366. try:
  367. flip_start_frame = own['flip_start_lay']
  368. flipspeed = own['flipspeed']
  369. except:
  370. flip_start_frame = 1
  371. flipspeed = .6
  372. ###############################
  373. #one shot actions
  374. ###############################
  375. if requestAction in oneshotActions_list:
  376. if requestAction == 'reg_land' and own["grindHit"] == False:
  377. skater.stopAction(loop_layer)
  378. trucks.stopAction(loop_layer)
  379. deck.stopAction(loop_layer)
  380. skater.stopAction(trans_layer)
  381. trucks.stopAction(trans_layer)
  382. deck.stopAction(trans_layer)
  383. print("stopping loop and trans")
  384. actionState = 'reg_land'
  385. requestAction = 'reg_land'
  386. own['actionTimer'] = 37
  387. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  388. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  389. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  390. print("play land")
  391. if requestAction == 'fak_land' and own["grindHit"] == False:
  392. actionState = 'fak_land'
  393. requestAction = 'fak_land'
  394. skater.stopAction(loop_layer)
  395. trucks.stopAction(loop_layer)
  396. deck.stopAction(loop_layer)
  397. skater.stopAction(trans_layer)
  398. trucks.stopAction(trans_layer)
  399. deck.stopAction(trans_layer)
  400. own['actionTimer'] = 37
  401. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  402. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  403. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  404. print("play land")
  405. if requestAction == 'reg_dropin':
  406. actionState = 'reg_dropin'
  407. own['actionTimer'] = 28
  408. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  409. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  410. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  411. if requestAction == 'fak_dropin':
  412. actionState = 'fak_dropin'
  413. own['actionTimer'] = 28
  414. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  415. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  416. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  417. if requestAction == 'reg_turnRight_out':
  418. actionState = 'reg_turnRight_out'
  419. own['actionTimer'] = 19
  420. trans_playing = skater.isPlayingAction(trans_layer)
  421. if trans_playing:
  422. cur_frame = skater.getActionFrame(trans_layer)
  423. if trans_playing and cur_frame > .5:
  424. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  425. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  426. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  427. own['actionTimer'] = (10 - cur_frame) *2
  428. else:
  429. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  430. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  431. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  432. if requestAction == 'reg_turnLeft_out':
  433. actionState = 'reg_turnLeft_out'
  434. own['actionTimer'] = 19
  435. trans_playing = skater.isPlayingAction(trans_layer)
  436. if trans_playing:
  437. cur_frame = skater.getActionFrame(trans_layer)
  438. if trans_playing and cur_frame > .5:
  439. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  440. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  441. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  442. own['actionTimer'] = (10 - cur_frame) *2
  443. else:
  444. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  445. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  446. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  447. if requestAction == 'fak_turnRight_out':
  448. actionState = 'fak_turnRight_out'
  449. own['actionTimer'] = 19
  450. trans_playing = skater.isPlayingAction(trans_layer)
  451. if trans_playing:
  452. cur_frame = skater.getActionFrame(trans_layer)
  453. if trans_playing and cur_frame > .5:
  454. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  455. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  456. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  457. own['actionTimer'] = (10 - cur_frame) *2
  458. else:
  459. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  460. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  461. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  462. if requestAction == 'fak_turnLeft_out':
  463. actionState = 'fak_turnLeft_out'
  464. own['actionTimer'] = 19
  465. trans_playing = skater.isPlayingAction(trans_layer)
  466. if trans_playing:
  467. cur_frame = skater.getActionFrame(trans_layer)
  468. if trans_playing and cur_frame > .5:
  469. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  470. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  471. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  472. own['actionTimer'] = (10 - cur_frame) *2
  473. else:
  474. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  475. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  476. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  477. if requestAction == 'reg_opos_out':
  478. actionState = 'reg_opos_out'
  479. own['actionTimer'] = 19
  480. trans_playing = skater.isPlayingAction(trans_layer)
  481. if trans_playing:
  482. cur_frame = skater.getActionFrame(trans_layer)
  483. if trans_playing and cur_frame > .5:
  484. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  485. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  486. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  487. own['actionTimer'] = cur_frame
  488. else:
  489. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  490. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  491. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  492. if requestAction == 'fak_opos_out':
  493. actionState = 'fak_opos_out'
  494. own['actionTimer'] = 19
  495. trans_playing = skater.isPlayingAction(trans_layer)
  496. if trans_playing:
  497. cur_frame = skater.getActionFrame(trans_layer)
  498. if trans_playing and cur_frame > .5:
  499. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  500. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  501. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  502. own['actionTimer'] = cur_frame
  503. else:
  504. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  505. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  506. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  507. if requestAction == 'reg_nopos_out':
  508. actionState = 'reg_nopos_out'
  509. own['actionTimer'] = 19
  510. trans_playing = skater.isPlayingAction(trans_layer)
  511. if trans_playing:
  512. cur_frame = skater.getActionFrame(trans_layer)
  513. if trans_playing and cur_frame > .5:
  514. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  515. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  516. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  517. own['actionTimer'] = cur_frame
  518. else:
  519. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  520. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  521. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  522. if requestAction == 'fak_nopos_out':
  523. actionState = 'fak_nopos_out'
  524. own['actionTimer'] = 19
  525. trans_playing = skater.isPlayingAction(trans_layer)
  526. if trans_playing:
  527. cur_frame = skater.getActionFrame(trans_layer)
  528. if trans_playing and cur_frame > .5:
  529. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  530. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  531. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  532. own['actionTimer'] = cur_frame
  533. else:
  534. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  535. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  536. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  537. if requestAction == 'reg_pump_out':
  538. actionState = 'reg_pump_out'
  539. own['actionTimer'] = 39
  540. trans_playing = skater.isPlayingAction(trans_layer)
  541. if trans_playing:
  542. cur_frame = skater.getActionFrame(trans_layer)
  543. if trans_playing and cur_frame > .5:
  544. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  545. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  546. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  547. own['actionTimer'] = cur_frame
  548. else:
  549. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  550. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  551. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  552. if requestAction == 'fak_pump_out':
  553. actionState = 'fak_pump_out'
  554. own['actionTimer'] = 39#19
  555. trans_playing = skater.isPlayingAction(trans_layer)
  556. if trans_playing:
  557. cur_frame = skater.getActionFrame(trans_layer)
  558. if trans_playing and cur_frame > .5:
  559. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  560. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  561. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  562. own['actionTimer'] = cur_frame
  563. else:
  564. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  565. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  566. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  567. if requestAction == 'reg_stop_out':
  568. actionState = 'reg_stop_out'
  569. own['actionTimer'] = 30
  570. trans_playing = skater.isPlayingAction(trans_layer)
  571. if trans_playing:
  572. cur_frame = skater.getActionFrame(trans_layer)
  573. if trans_playing and cur_frame > 1:
  574. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  575. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  576. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  577. own['actionTimer'] = cur_frame
  578. else:
  579. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  580. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  581. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  582. if requestAction == 'fak_stop_out':
  583. actionState = 'fak_stop_out'
  584. own['actionTimer'] = 30
  585. trans_playing = skater.isPlayingAction(trans_layer)
  586. if trans_playing:
  587. cur_frame = skater.getActionFrame(trans_layer)
  588. if trans_playing and cur_frame > 1:
  589. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  590. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  591. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  592. own['actionTimer'] = cur_frame
  593. else:
  594. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  595. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  596. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  597. if requestAction == 'reg_tailslide_out':
  598. actionState = 'reg_tailslide_out'
  599. own['actionTimer'] = 19
  600. trans_playing = skater.isPlayingAction(trans_layer)
  601. if trans_playing:
  602. cur_frame = skater.getActionFrame(trans_layer)
  603. if trans_playing and cur_frame > 1:
  604. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  605. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  606. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  607. own['actionTimer'] = cur_frame
  608. else:
  609. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  610. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  611. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  612. if requestAction == 'fak_tailslide_out':
  613. actionState = 'fak_tailslide_out'
  614. own['actionTimer'] = 19
  615. trans_playing = skater.isPlayingAction(trans_layer)
  616. if trans_playing:
  617. cur_frame = skater.getActionFrame(trans_layer)
  618. if trans_playing and cur_frame > 1:
  619. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  620. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  621. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  622. own['actionTimer'] = cur_frame
  623. else:
  624. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  625. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  626. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  627. if requestAction == 'reg_noseslide_out':
  628. actionState = 'reg_noseslide_out'
  629. own['actionTimer'] = 19
  630. trans_playing = skater.isPlayingAction(trans_layer)
  631. if trans_playing:
  632. cur_frame = skater.getActionFrame(trans_layer)
  633. if trans_playing and cur_frame > 1:
  634. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  635. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  636. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  637. own['actionTimer'] = cur_frame
  638. else:
  639. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  640. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  641. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  642. if requestAction == 'fak_noseslide_out':
  643. actionState = 'fak_noseslide_out'
  644. own['actionTimer'] = 19
  645. trans_playing = skater.isPlayingAction(trans_layer)
  646. if trans_playing:
  647. cur_frame = skater.getActionFrame(trans_layer)
  648. if trans_playing and cur_frame > 1:
  649. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  650. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  651. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  652. own['actionTimer'] = cur_frame
  653. else:
  654. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  655. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  656. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  657. if requestAction == 'reg_5050_out':
  658. actionState = 'reg_5050_out'
  659. own['actionTimer'] = 5
  660. trans_playing = skater.isPlayingAction(trans_layer)
  661. if trans_playing:
  662. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  663. if trans_playing and cur_frame > 1:
  664. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  665. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  666. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  667. own['actionTimer'] = cur_frame
  668. else:
  669. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  670. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  671. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  672. if requestAction == 'fak_5050_out':
  673. actionState = 'fak_5050_out'
  674. own['actionTimer'] = 5
  675. trans_playing = skater.isPlayingAction(trans_layer)
  676. if trans_playing:
  677. cur_frame = skater.getActionFrame(trans_layer)
  678. if trans_playing and cur_frame > 1:
  679. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  680. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  681. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  682. own['actionTimer'] = cur_frame
  683. else:
  684. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  685. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  686. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  687. if requestAction == 'reg_noseg_out':
  688. actionState = 'reg_noseg_out'
  689. own['requestAction'] = 'reg_noseg_out'
  690. own['actionTimer'] = 9
  691. trans_playing = skater.isPlayingAction(trans_layer)
  692. if trans_playing:
  693. cur_frame = skater.getActionFrame(trans_layer)
  694. if trans_playing and cur_frame > 1:
  695. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  696. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  697. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  698. own['actionTimer'] = cur_frame
  699. else:
  700. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  701. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  702. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  703. if requestAction == 'fak_noseg_out':
  704. actionState = 'fak_noseg_out'
  705. own['actionTimer'] = 9
  706. own['requestAction'] = 'fak_noseg_out'
  707. trans_playing = skater.isPlayingAction(trans_layer)
  708. if trans_playing:
  709. cur_frame = skater.getActionFrame(trans_layer)
  710. if trans_playing and cur_frame > 1:
  711. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  712. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  713. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  714. own['actionTimer'] = cur_frame
  715. else:
  716. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  717. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  718. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  719. if requestAction == 'reg_tailg_out':
  720. actionState = 'reg_tailg_out'
  721. own['requestAction'] = 'reg_tailg_out'
  722. own['actionTimer'] = 9
  723. trans_playing = skater.isPlayingAction(trans_layer)
  724. if trans_playing:
  725. cur_frame = skater.getActionFrame(trans_layer)
  726. if trans_playing and cur_frame > 1:
  727. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  728. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  729. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  730. own['actionTimer'] = cur_frame
  731. else:
  732. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  733. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  734. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  735. if requestAction == 'fak_tailg_out':
  736. actionState = 'fak_tailg_out'
  737. own['actionTimer'] = 9
  738. own['requestAction'] = 'fak_tailg_out'
  739. trans_playing = skater.isPlayingAction(trans_layer)
  740. if trans_playing:
  741. cur_frame = skater.getActionFrame(trans_layer)
  742. if trans_playing and cur_frame > 1:
  743. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  744. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  745. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  746. own['actionTimer'] = cur_frame
  747. else:
  748. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  749. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  750. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  751. if requestAction == 'reg_nosegr_out':
  752. actionState = 'reg_nosegr_out'
  753. own['actionTimer'] = 9
  754. own['requestAction'] = 'reg_nosegr_out'
  755. trans_playing = skater.isPlayingAction(trans_layer)
  756. if trans_playing:
  757. cur_frame = skater.getActionFrame(trans_layer)
  758. #cur_frame -= 2
  759. if trans_playing and cur_frame > 1:
  760. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  761. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  762. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  763. own['actionTimer'] = cur_frame
  764. else:
  765. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  766. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  767. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  768. if requestAction == 'fak_nosegr_out':
  769. actionState = 'fak_nosegr_out'
  770. own['actionTimer'] = 9
  771. own['requestAction'] = 'fak_nosegr_out'
  772. trans_playing = skater.isPlayingAction(trans_layer)
  773. if trans_playing:
  774. cur_frame = skater.getActionFrame(trans_layer)
  775. if trans_playing and cur_frame > 1:
  776. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  777. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  778. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  779. own['actionTimer'] = cur_frame
  780. else:
  781. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  782. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  783. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  784. if requestAction == 'reg_tailgr_out':
  785. actionState = 'reg_tailgr_out'
  786. own['actionTimer'] = 9
  787. own['requestAction'] = 'reg_tailgr_out'
  788. trans_playing = skater.isPlayingAction(trans_layer)
  789. if trans_playing:
  790. cur_frame = skater.getActionFrame(trans_layer)
  791. if trans_playing and cur_frame > 1:
  792. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  793. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  794. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  795. own['actionTimer'] = cur_frame
  796. else:
  797. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  798. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  799. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  800. if requestAction == 'fak_tailgr_out':
  801. actionState = 'fak_tailgr_out'
  802. own['actionTimer'] = 9
  803. own['requestAction'] = 'fak_tailgr_out'
  804. trans_playing = skater.isPlayingAction(trans_layer)
  805. if trans_playing:
  806. cur_frame = skater.getActionFrame(trans_layer)
  807. if trans_playing and cur_frame > 1:
  808. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  809. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  810. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  811. own['actionTimer'] = cur_frame
  812. else:
  813. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  814. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  815. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  816. if requestAction == 'reg_nosegl_out':
  817. actionState = 'reg_nosegl_out'
  818. own['actionTimer'] = 9
  819. own['requestAction'] = 'reg_nosegl_out'
  820. trans_playing = skater.isPlayingAction(trans_layer)
  821. if trans_playing:
  822. cur_frame = skater.getActionFrame(trans_layer)
  823. if trans_playing and cur_frame > 1:
  824. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  825. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  826. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  827. own['actionTimer'] = cur_frame
  828. else:
  829. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  830. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  831. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  832. if requestAction == 'fak_nosegl_out':
  833. actionState = 'fak_nosegl_out'
  834. own['actionTimer'] = 9
  835. own['requestAction'] = 'fak_nosegl_out'
  836. trans_playing = skater.isPlayingAction(trans_layer)
  837. if trans_playing:
  838. cur_frame = skater.getActionFrame(trans_layer)
  839. if trans_playing and cur_frame > 1:
  840. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  841. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  842. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  843. own['actionTimer'] = cur_frame
  844. else:
  845. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  846. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  847. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  848. if requestAction == 'reg_tailgl_out':
  849. actionState = 'reg_tailgl_out'
  850. own['actionTimer'] = 9
  851. own['requestAction'] = 'reg_tailgl_out'
  852. trans_playing = skater.isPlayingAction(trans_layer)
  853. if trans_playing:
  854. cur_frame = skater.getActionFrame(trans_layer)
  855. #cur_frame -= 2
  856. if trans_playing and cur_frame > 1:
  857. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  858. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  859. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  860. own['actionTimer'] = cur_frame
  861. else:
  862. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  863. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  864. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  865. if requestAction == 'fak_tailgl_out':
  866. actionState = 'fak_tailgl_out'
  867. own['actionTimer'] = 9
  868. own['requestAction'] = 'fak_tailgl_out'
  869. trans_playing = skater.isPlayingAction(trans_layer)
  870. if trans_playing:
  871. cur_frame = skater.getActionFrame(trans_layer)
  872. #cur_frame -= 2
  873. if trans_playing and cur_frame > 1:
  874. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  875. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  876. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  877. own['actionTimer'] = cur_frame
  878. else:
  879. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  880. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  881. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  882. if requestAction == 'reg_manual_out':
  883. actionState = 'reg_manual_out'
  884. own['actionTimer'] = 9
  885. trans_playing = skater.isPlayingAction(trans_layer)
  886. if trans_playing:
  887. cur_frame = skater.getActionFrame(trans_layer)
  888. if trans_playing and cur_frame > 1:
  889. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  890. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  891. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  892. own['actionTimer'] = cur_frame
  893. else:
  894. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  895. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  896. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  897. if requestAction == 'fak_manual_out':
  898. actionState = 'fak_manual_out'
  899. own['actionTimer'] = 9
  900. trans_playing = skater.isPlayingAction(trans_layer)
  901. if trans_playing:
  902. cur_frame = skater.getActionFrame(trans_layer)
  903. if trans_playing and cur_frame > 1:
  904. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  905. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  906. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  907. own['actionTimer'] = cur_frame
  908. else:
  909. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  910. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  911. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  912. if requestAction == 'reg_nmanual_out':
  913. actionState = 'reg_nmanual_out'
  914. own['actionTimer'] = 9
  915. trans_playing = skater.isPlayingAction(trans_layer)
  916. if trans_playing:
  917. cur_frame = skater.getActionFrame(trans_layer)
  918. if trans_playing and cur_frame > 1:
  919. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  920. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  921. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  922. own['actionTimer'] = cur_frame
  923. else:
  924. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  925. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  926. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  927. if requestAction == 'fak_nmanual_out':
  928. actionState = 'fak_nmanual_out'
  929. own['actionTimer'] = 9
  930. trans_playing = skater.isPlayingAction(trans_layer)
  931. if trans_playing:
  932. cur_frame = skater.getActionFrame(trans_layer)
  933. if trans_playing and cur_frame > 1:
  934. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  935. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  936. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  937. own['actionTimer'] = cur_frame
  938. else:
  939. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  940. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  941. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  942. if requestAction == 'reg-fak_nmanual':
  943. own['actionTimer'] = 9
  944. actionState = 'reg-fak_nmanual'
  945. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  946. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  947. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  948. if requestAction == 'fak-reg_nmanual':
  949. own['actionTimer'] = 9
  950. actionState = 'fak-reg_nmanual'
  951. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  952. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  953. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  954. if requestAction == 'reg-fak_manual':
  955. own['actionTimer'] = 9
  956. actionState = 'reg-fak_manual'
  957. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  958. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  959. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  960. if requestAction == 'fak-reg_manual':
  961. own['actionTimer'] = 9
  962. actionState = 'fak-reg_manual'
  963. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  964. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  965. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  966. if requestAction == 'reg_brfoot':
  967. actionState = 'reg_brfoot'
  968. own['actionTimer'] = 40
  969. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  970. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  971. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  972. if requestAction == 'fak_brfoot':
  973. actionState = 'fak_brfoot'
  974. own['actionTimer'] = 40
  975. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  976. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  977. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  978. if requestAction == 'reg_frfoot':
  979. actionState = 'reg_frfoot'
  980. own['actionTimer'] = 40
  981. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  982. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  983. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  984. if requestAction == 'fak_frfoot':
  985. actionState = 'fak_frfoot'
  986. own['actionTimer'] = 40
  987. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  988. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  989. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  990. if requestAction == 'reg_blfoot':
  991. print("playing blfoot broke")
  992. actionState = 'reg_blfoot'
  993. own['actionTimer'] = 40
  994. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  995. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  996. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  997. if requestAction == 'fak_blfoot':
  998. actionState = 'fak_blfoot'
  999. own['actionTimer'] = 40
  1000. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1001. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1002. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1003. if requestAction == 'reg_flfoot':
  1004. actionState = 'reg_flfoot'
  1005. own['actionTimer'] = 40
  1006. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1007. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1008. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1009. if requestAction == 'fak_flfoot':
  1010. actionState = 'fak_flfoot'
  1011. own['actionTimer'] = 40
  1012. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1013. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1014. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1015. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1016. own['actionTimer'] = 70
  1017. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1018. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1019. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1020. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1021. own['actionTimer'] = 70
  1022. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1023. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1024. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1025. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1026. own['actionTimer'] = 70
  1027. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1028. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1029. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1030. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1031. own['actionTimer'] = 70
  1032. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1033. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1034. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1035. if requestAction == 'reg_manual_revert_ccw':
  1036. own['actionTimer'] = 21
  1037. own['actionState'] = 'reg_manual_revert_ccw'
  1038. actionState = 'reg_manual_revert_ccw'
  1039. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1040. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1041. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1042. if requestAction == 'fak_manual_revert_ccw':
  1043. own['actionTimer'] = 21
  1044. own['actionState'] = 'fak_manual_revert_ccw'
  1045. actionState = 'fak_manual_revert_ccw'
  1046. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1047. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1048. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1049. if requestAction == 'reg_manual_revert_cw':
  1050. own['actionTimer'] = 21
  1051. own['actionState'] = 'reg_manual_revert_cw'
  1052. actionState = 'reg_manual_revert_cw'
  1053. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1054. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1055. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1056. if requestAction == 'fak_manual_revert_cw':
  1057. own['actionTimer'] = 21
  1058. own['actionState'] = 'fak_manual_revert_cw'
  1059. actionState = 'fak_manual_revert_cw'
  1060. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1061. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1062. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1063. if requestAction == 'fak_nmanual_revert_ccw':
  1064. own['actionTimer'] = 21
  1065. own['actionState'] = 'fak_nmanual_revert_ccw'
  1066. actionState = 'fak_nmanual_revert_ccw'
  1067. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1068. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1069. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1070. if requestAction == 'fak_nmanual_revert_cw':
  1071. own['actionTimer'] = 21
  1072. own['actionState'] = 'fak_nmanual_revert_cw'
  1073. actionState = 'fak_nmanual_revert_cw'
  1074. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1075. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1076. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1077. if requestAction == 'reg_nmanual_revert_ccw':
  1078. own['actionTimer'] = 21
  1079. own['actionState'] = 'reg_nmanual_revert_ccw'
  1080. actionState = 'reg_nmanual_revert_ccw'
  1081. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1082. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1083. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1084. if requestAction == 'reg_nmanual_revert_cw':
  1085. own['actionTimer'] = 21
  1086. own['actionState'] = 'reg_nmanual_revert_cw'
  1087. actionState = 'reg_nmanual_revert_cw'
  1088. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1089. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1090. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1091. if requestAction == 'revert1':
  1092. own['actionTimer'] = 18
  1093. own['actionState'] = 'revert1'
  1094. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1095. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1096. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1097. if requestAction == 'fak_revert1':
  1098. own['actionTimer'] = 18
  1099. own['actionState'] = 'fak_revert1'
  1100. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1101. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1102. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1103. if requestAction == 'revert2':
  1104. own['actionTimer'] = 18
  1105. own['actionState'] = 'revert2'
  1106. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1107. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1108. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1109. if requestAction == 'fak_revert2':
  1110. own['actionTimer'] = 18
  1111. own['actionState'] = 'fak_revert2'
  1112. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1113. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1114. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1115. if requestAction == 'revert3':
  1116. own['actionTimer'] = 18
  1117. own['actionState'] = 'revert3'
  1118. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1119. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1120. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1121. if requestAction == 'revert4':
  1122. own['actionTimer'] = 18
  1123. own['actionState'] = 'revert4'
  1124. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1125. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1126. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1127. if requestAction == 'reg_ollie':
  1128. print("*****reg ollie act")
  1129. actionState = 'reg_ollie'
  1130. own['actionState'] = 'reg_ollie'
  1131. own['actionTimer'] = 28
  1132. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1133. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1134. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1135. if requestAction == 'fak_ollie':
  1136. actionState = 'fak_ollie'
  1137. own['actionTimer'] = 28
  1138. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1139. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1140. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. if requestAction == 'reg_nollie':
  1142. actionState = 'reg_nollie'
  1143. own['actionTimer'] = 38
  1144. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1145. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1146. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. if requestAction == 'fak_nollie':
  1148. actionState = 'fak_nollie'
  1149. own['actionTimer'] = 38
  1150. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1151. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1152. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. if requestAction == 'reg_kickflip':
  1154. actionState = 'reg_kickflip'
  1155. own['actionTimer'] = 38
  1156. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1157. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1158. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. if requestAction == 'fak_kickflip':
  1160. actionState = 'fak_kickflip'
  1161. own['actionTimer'] = 38
  1162. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1163. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1164. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. if requestAction == 'reg_varial_kickflip':
  1166. actionState = 'reg_varial_kickflip'
  1167. own['actionTimer'] = 38
  1168. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1169. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1170. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. if requestAction == 'fak_varial_kickflip':
  1172. actionState = 'fak_varial_kickflip'
  1173. own['actionTimer'] = 38
  1174. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1175. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1176. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. if requestAction == 'reg_nollie_varial_kickflip':
  1178. actionState = 'reg_nollie_varial_kickflip'
  1179. own['actionTimer'] = 38
  1180. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1181. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1182. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. if requestAction == 'fak_nollie_varial_kickflip':
  1184. actionState = 'fak_nollie_varial_kickflip'
  1185. own['actionTimer'] = 38
  1186. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1187. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1188. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. if requestAction == 'reg_nollie_varial_heelflip':
  1190. actionState = 'reg_nollie_varial_heelflip'
  1191. own['actionTimer'] = 38
  1192. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1193. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1194. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. if requestAction == 'fak_nollie_varial_heelflip':
  1196. actionState = 'fak_nollie_varial_heelflip'
  1197. own['actionTimer'] = 38
  1198. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1199. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1200. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1201. if requestAction == 'reg_varial_heelflip':
  1202. actionState = 'reg_varial_heelflip'
  1203. own['actionTimer'] = 38
  1204. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1205. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1206. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1207. if requestAction == 'fak_varial_heelflip':
  1208. actionState = 'fak_nollie_varial_heelflip'
  1209. own['actionTimer'] = 38
  1210. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1211. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1212. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1213. if requestAction == 'reg_nollie_kickflip':
  1214. actionState = 'reg_nollie_kickflip'
  1215. own['actionTimer'] = 38
  1216. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1217. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1218. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1219. if requestAction == 'fak_nollie_kickflip':
  1220. actionState = 'fak_nollie_kickflip'
  1221. own['actionTimer'] = 38
  1222. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1223. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1224. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1225. if requestAction == 'reg_heelflip':
  1226. actionState = 'reg_heelflip'
  1227. own['actionTimer'] = 38
  1228. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1229. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1230. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1231. if requestAction == 'fak_heelflip':
  1232. actionState = 'fak_heelflip'
  1233. own['actionTimer'] = 38
  1234. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1235. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1236. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1237. if requestAction == 'reg_nollie_heelflip':
  1238. actionState = 'reg_nollie_heelflip'
  1239. own['actionTimer'] = 38
  1240. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1241. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1242. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1243. if requestAction == 'fak_nollie_heelflip':
  1244. actionState = 'fak_nollie_heelflip'
  1245. own['actionTimer'] = 38
  1246. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1247. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1248. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1249. if requestAction == 'reg_shovit':
  1250. actionState = 'reg_shovit'
  1251. own['actionTimer'] = 38
  1252. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1253. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1254. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1255. if requestAction == 'fak_shovit':
  1256. actionState = 'fak_shovit'
  1257. own['actionTimer'] = 38
  1258. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1259. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1260. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1261. if requestAction == 'reg_shovit360':
  1262. actionState = 'reg_shovit360'
  1263. own['actionTimer'] = 38
  1264. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1265. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1266. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1267. if requestAction == 'fak_shovit360':
  1268. actionState = 'fak_shovit360'
  1269. own['actionTimer'] = 38
  1270. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1271. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1272. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1273. if requestAction == 'reg_fsshovit360':
  1274. actionState = 'reg_fsshovit360'
  1275. own['actionTimer'] = 38
  1276. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1277. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1278. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1279. if requestAction == 'fak_fsshovit360':
  1280. actionState = 'fak_fsshovit360'
  1281. own['actionTimer'] = 38
  1282. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1283. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1284. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1285. if requestAction == 'reg_nollie_shovit':
  1286. actionState = 'reg_nollie_shovit'
  1287. own['actionTimer'] = 38
  1288. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1289. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1290. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1291. if requestAction == 'fak_nollie_shovit':
  1292. actionState = 'fak_nollie_shovit'
  1293. own['actionTimer'] = 38
  1294. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1295. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1296. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1297. if requestAction == 'reg_fsshovit':
  1298. actionState = 'reg_fsshovit'
  1299. own['actionTimer'] = 38
  1300. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1301. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1302. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1303. if requestAction == 'fak_fsshovit':
  1304. actionState = 'fak_fsshovit'
  1305. own['actionTimer'] = 38
  1306. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1307. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1308. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1309. if requestAction == 'reg_nollie_fsshovit':
  1310. actionState = 'reg_nollie_fsshovit'
  1311. own['actionTimer'] = 38
  1312. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1313. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1314. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1315. if requestAction == 'fak_nollie_fsshovit':
  1316. actionState = 'fak_nollie_fsshovit'
  1317. own['actionTimer'] = 38
  1318. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1319. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1320. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1321. if requestAction == 'reg_nollie_shovit360':
  1322. actionState = 'reg_nollie_shovit360'
  1323. own['actionTimer'] = 38
  1324. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1325. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1326. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1327. if requestAction == 'fak_nollie_shovit360':
  1328. actionState = 'fak_nollie_shovit360'
  1329. own['actionTimer'] = 38
  1330. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1331. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1332. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1333. if requestAction == 'reg_nollie_fsshovit':
  1334. actionState = 'reg_nollie_fsshovit'
  1335. own['actionTimer'] = 38
  1336. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1337. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1338. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1339. if requestAction == 'fak_nollie_fsshovit':
  1340. actionState = 'fak_nollie_fsshovit'
  1341. own['actionTimer'] = 38
  1342. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1343. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1344. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1345. #reg_jump
  1346. if requestAction == 'reg_jump':
  1347. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1348. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1349. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1350. #fak_jump
  1351. if requestAction == 'fak_jump':
  1352. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1353. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1354. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1355. #reg_onboard
  1356. if requestAction == 'reg_onboard':
  1357. actionState = 'reg_onboard'
  1358. skater.stopAction(loop_layer)
  1359. deck.stopAction(loop_layer)
  1360. trucks.stopAction(loop_layer)
  1361. skater.stopAction(trans_layer)
  1362. deck.stopAction(trans_layer)
  1363. trucks.stopAction(trans_layer)
  1364. own['actionTimer'] = 40
  1365. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1366. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1367. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1368. if requestAction == 'fak_onboard':
  1369. actionState = 'fak_onboard'
  1370. skater.stopAction(loop_layer)
  1371. deck.stopAction(loop_layer)
  1372. trucks.stopAction(loop_layer)
  1373. skater.stopAction(trans_layer)
  1374. deck.stopAction(trans_layer)
  1375. trucks.stopAction(trans_layer)
  1376. own['actionTimer'] = 40
  1377. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1378. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1379. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1380. if requestAction == 'reg_offboard':
  1381. actionState = 'reg_offboard'
  1382. skater.stopAction(loop_layer)
  1383. deck.stopAction(loop_layer)
  1384. trucks.stopAction(loop_layer)
  1385. skater.stopAction(trans_layer)
  1386. deck.stopAction(trans_layer)
  1387. trucks.stopAction(trans_layer)
  1388. own['actionTimer'] = 40
  1389. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1390. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1391. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1392. if requestAction == 'fak_offboard':
  1393. actionState = 'fak_offboard'
  1394. skater.stopAction(loop_layer)
  1395. deck.stopAction(loop_layer)
  1396. trucks.stopAction(loop_layer)
  1397. skater.stopAction(trans_layer)
  1398. deck.stopAction(trans_layer)
  1399. trucks.stopAction(trans_layer)
  1400. own['actionTimer'] = 40
  1401. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1402. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1403. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1404. if requestAction == 'reg_powerslide_out':
  1405. actionState = 'reg_powerslide_out'
  1406. own['actionTimer'] = 40
  1407. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1408. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1409. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1410. if requestAction == 'fak_powerslide_out':
  1411. actionState = 'fak_powerslide_out'
  1412. own['actionTimer'] = 40
  1413. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1414. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1415. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1416. if requestAction == 'reg_fs_powerslide_out':
  1417. actionState = 'reg_fs_powerslide_out'
  1418. own['actionTimer'] = 40
  1419. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1420. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1421. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1422. if requestAction == 'fak_fs_powerslide_out':
  1423. actionState = 'fak_fs_powerslide_out'
  1424. own['actionTimer'] = 40
  1425. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1426. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1427. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1428. if requestAction == 'fak-reg_5050':
  1429. actionState = 'fak-reg_5050'
  1430. own['actionTimer'] = 10
  1431. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1432. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1433. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1434. if requestAction == 'reg-fak_5050':
  1435. actionState = 'fak-reg_5050'
  1436. own['actionTimer'] = 10
  1437. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1438. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1439. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1440. if requestAction == 'fak-reg_roll':
  1441. actionState = 'fak-reg_roll'
  1442. own['actionTimer'] = 10
  1443. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1444. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1445. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1446. if requestAction == 'reg-fak_roll':
  1447. actionState = 'fak-reg_roll'
  1448. own['actionTimer'] = 10
  1449. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1450. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1451. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1452. if requestAction == 'reg_hippy':
  1453. actionState = 'reg_hippy'
  1454. own['actionTimer'] = 60
  1455. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1456. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1457. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1458. if requestAction == 'fak_hippy':
  1459. actionState = 'fak_hippy'
  1460. own['actionTimer'] = 60
  1461. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1462. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1463. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1464. if requestAction == 'reg_hippy_ncw':
  1465. actionState = 'reg_hippy_ncw'
  1466. own['actionTimer'] = 60
  1467. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1468. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1469. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1470. if requestAction == 'reg_hippy_nccw':
  1471. actionState = 'reg_hippy_nccw'
  1472. own['actionTimer'] = 60
  1473. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1474. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1475. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1476. if requestAction == 'fak_hippy_ncw':
  1477. actionState = 'fak_hippy_ncw'
  1478. own['actionTimer'] = 60
  1479. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1480. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1481. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1482. if requestAction == 'fak_hippy_nccw':
  1483. actionState = 'fak_hippy_nccw'
  1484. own['actionTimer'] = 60
  1485. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1486. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1487. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1488. if requestAction == 'reg_air-roll':
  1489. actionState = 'reg_air-roll'
  1490. own['actionTimer'] = 10
  1491. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1492. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1493. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1494. if requestAction == 'fak_air-roll':
  1495. actionState = 'fak_air-roll'
  1496. own['actionTimer'] = 10
  1497. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1498. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1499. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1500. if requestAction == 'reg_5050-roll':
  1501. actionState = 'reg_5050-roll'
  1502. own['actionTimer'] = 10
  1503. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1504. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1505. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1506. if requestAction == 'fak_5050-roll':
  1507. actionState = 'fak_5050-roll'
  1508. own['actionTimer'] = 10
  1509. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1510. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1511. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1512. if requestAction == 'reg_back_invert_out':
  1513. own['actionTimer'] = 60
  1514. actionState = 'reg_back_invert_out'
  1515. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1516. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1517. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1518. if requestAction == 'fak_fr_invert_out':
  1519. own['actionTimer'] = 60
  1520. actionState = 'fak_fr_invert_out'
  1521. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1522. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1523. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1524. if requestAction == 'reg_throw':
  1525. own['actionTimer'] = 40
  1526. actionState = 'reg_throw'
  1527. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1528. if requestAction == 'fak_throw':
  1529. own['actionTimer'] = 40
  1530. actionState = 'fak_throw'
  1531. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1532. if requestAction == 'reg_fall1':
  1533. own['actionTimer'] = 50
  1534. actionState = 'reg_fall1'
  1535. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1536. if requestAction == 'reg_air_tail to manual':
  1537. own['actionTimer'] = 20
  1538. actionState = 'reg_air_tail to manual'
  1539. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1540. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1541. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1542. if l_requestAction == 'fak_air_tail to manual':
  1543. own['actionTimer'] = 20
  1544. actionState = 'fak_air_tail to manual'
  1545. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1546. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1547. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1548. if requestAction == 'reg_air_nose to nmanual':
  1549. own['actionTimer'] = 20
  1550. actionState = 'reg_air_nose to nmanual'
  1551. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1552. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1553. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1554. if l_requestAction == 'fak_air_nose to nmanual':
  1555. own['actionTimer'] = 20
  1556. actionState = 'fak_air_tail to nmanual'
  1557. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1558. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1559. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1560. #######################################
  1561. #loop actions
  1562. ######################################
  1563. #check if request is possible
  1564. #if requestAction in requestActions_list:
  1565. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1566. #print(requestAction)
  1567. #reg_turnLeft
  1568. if requestAction == 'reg_turnLeft':
  1569. actionState = 'reg_turnLeft'
  1570. #in
  1571. if l_actionState != 'reg_turnLeft':
  1572. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1573. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1574. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1575. #loop
  1576. else:
  1577. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1578. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1579. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1580. #reg_turnRight
  1581. if requestAction == 'reg_turnRight':
  1582. actionState = 'reg_turnRight'
  1583. #in
  1584. if l_actionState != 'reg_turnRight':
  1585. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1586. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1587. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1588. #loop
  1589. else:
  1590. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1591. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1592. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1593. if requestAction == 'reg_turnRight_out':
  1594. pass
  1595. #fak_turnLeft
  1596. if requestAction == 'fak_turnLeft':
  1597. actionState = 'fak_turnLeft'
  1598. #in
  1599. if l_actionState != 'fak_turnLeft':
  1600. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1601. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1602. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1603. #loop
  1604. else:
  1605. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1606. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1607. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1608. #fak_turnRight
  1609. if requestAction == 'fak_turnRight':
  1610. actionState = 'fak_turnRight'
  1611. #in
  1612. if l_actionState != 'fak_turnRight':
  1613. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1614. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1615. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1616. #loop
  1617. else:
  1618. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1619. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1620. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1621. #reg_fs_powerslide
  1622. if requestAction == 'reg_fs_powerslide':
  1623. actionState = 'reg_fs_powerslide'
  1624. if l_actionState != 'reg_fs_powerslide':
  1625. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1626. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1627. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1628. else:
  1629. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1630. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1631. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1632. #reg_powerslide
  1633. if requestAction == 'reg_powerslide':
  1634. actionState = 'reg_powerslide'
  1635. if l_actionState != 'reg_powerslide':
  1636. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1637. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1638. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1639. else:
  1640. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1641. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1642. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1643. #fak_fs_powerslide
  1644. if requestAction == 'fak_fs_powerslide':
  1645. actionState = 'fak_fs_powerslide'
  1646. if l_actionState != 'fak_fs_powerslide':
  1647. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1648. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1649. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1650. else:
  1651. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1652. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1653. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1654. #fak_powerslide
  1655. if requestAction == 'fak_powerslide':
  1656. actionState = 'fak_powerslide'
  1657. if l_actionState != 'fak_powerslide':
  1658. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1659. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1660. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1661. else:
  1662. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1663. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1664. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1665. #reg_roll
  1666. if requestAction == 'reg_roll':
  1667. if l_actionState == 'reg_pump':
  1668. trans_playing = skater.isPlayingAction(trans_layer)
  1669. if trans_playing:
  1670. cur_frame = skater.getActionFrame(trans_layer)
  1671. #cur_frame -= 2
  1672. if trans_playing and cur_frame > 1:
  1673. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1674. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1675. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1676. #print(cur_frame)
  1677. else:
  1678. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1679. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1680. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1681. if l_actionState == 'reg_opos':
  1682. trans_playing = skater.isPlayingAction(trans_layer)
  1683. if trans_playing:
  1684. cur_frame = skater.getActionFrame(trans_layer)
  1685. if trans_playing and cur_frame > 1:
  1686. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1687. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1688. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1689. else:
  1690. own['actionTimer'] = 20
  1691. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1692. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1693. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1694. if l_actionState == 'reg_nopos':
  1695. flipping = skater.isPlayingAction(flip_layer)
  1696. if flipping == 0:
  1697. trans_playing = skater.isPlayingAction(trans_layer)
  1698. if trans_playing:
  1699. cur_frame = skater.getActionFrame(trans_layer)
  1700. if trans_playing and cur_frame > 1:
  1701. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1702. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1703. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1704. else:
  1705. own['actionTimer'] = 20
  1706. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1707. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1708. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1709. if l_actionState == 'reg_manual':
  1710. trans_playing = skater.isPlayingAction(trans_layer)
  1711. if trans_playing:
  1712. cur_frame = skater.getActionFrame(trans_layer)
  1713. cur_frame -= 2
  1714. if trans_playing and cur_frame > 1:
  1715. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1716. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1717. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1718. else:
  1719. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1720. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1721. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1722. if l_actionState == 'reg_nmanual':
  1723. trans_playing = skater.isPlayingAction(trans_layer)
  1724. if trans_playing:
  1725. cur_frame = skater.getActionFrame(trans_layer)
  1726. cur_frame -= 2
  1727. if trans_playing and cur_frame > 1:
  1728. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1729. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1730. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1731. else:
  1732. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1733. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1734. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1735. if l_actionState == 'reg_turnLeft':
  1736. trans_playing = skater.isPlayingAction(trans_layer)
  1737. if trans_playing:
  1738. cur_frame = skater.getActionFrame(trans_layer)
  1739. if trans_playing and cur_frame > 1:
  1740. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1741. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1742. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1743. else:
  1744. own['actionTimer'] = 20
  1745. requestAction = 'reg_turnLeft_out'
  1746. actionState = 'reg_turnLeft_out'
  1747. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1748. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1749. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1750. if l_actionState == 'reg_Right':
  1751. trans_playing = skater.isPlayingAction(trans_layer)
  1752. if trans_playing:
  1753. cur_frame = skater.getActionFrame(trans_layer)
  1754. if trans_playing and cur_frame > 1:
  1755. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1756. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1757. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1758. else:
  1759. own['actionTimer'] = 20
  1760. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1761. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1762. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1763. if requestAction == 'reg_roll':
  1764. actionState = 'reg_roll'
  1765. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1766. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1767. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1768. #fak_roll
  1769. if requestAction == 'fak_roll':
  1770. if l_actionState == 'fak_pump':
  1771. trans_playing = skater.isPlayingAction(trans_layer)
  1772. if trans_playing:
  1773. cur_frame = skater.getActionFrame(trans_layer)
  1774. if trans_playing and cur_frame > 1:
  1775. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1776. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1777. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1778. else:
  1779. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1780. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1781. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1782. if l_actionState == 'fak_opos':
  1783. trans_playing = skater.isPlayingAction(trans_layer)
  1784. if trans_playing:
  1785. cur_frame = skater.getActionFrame(trans_layer)
  1786. if trans_playing and cur_frame > 1:
  1787. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1788. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1789. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1790. else:
  1791. own['actionTimer'] = 20
  1792. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1793. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1794. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1795. if l_actionState == 'fak_nopos':
  1796. trans_playing = skater.isPlayingAction(trans_layer)
  1797. if trans_playing:
  1798. cur_frame = skater.getActionFrame(trans_layer)
  1799. if trans_playing and cur_frame > 1:
  1800. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1801. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1802. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1803. else:
  1804. own['actionTimer'] = 20
  1805. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1806. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1807. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1808. if l_actionState == 'fak_manual':
  1809. trans_playing = skater.isPlayingAction(trans_layer)
  1810. if trans_playing:
  1811. cur_frame = skater.getActionFrame(trans_layer)
  1812. #cur_frame -= 2
  1813. if trans_playing and cur_frame > 1:
  1814. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1815. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1816. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1817. else:
  1818. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1819. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1820. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1821. if l_actionState == 'fak_nmanual':
  1822. trans_playing = skater.isPlayingAction(trans_layer)
  1823. if trans_playing:
  1824. cur_frame = skater.getActionFrame(trans_layer)
  1825. #cur_frame -= 2
  1826. if trans_playing and cur_frame > 1:
  1827. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1828. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1829. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1830. else:
  1831. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1832. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1833. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1834. if l_actionState == 'fak_turnLeft':
  1835. trans_playing = skater.isPlayingAction(trans_layer)
  1836. if trans_playing:
  1837. cur_frame = skater.getActionFrame(trans_layer)
  1838. #cur_frame -= 2
  1839. if trans_playing and cur_frame > 1:
  1840. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1841. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1842. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1843. else:
  1844. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1845. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1846. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1847. if l_actionState == 'fak_turnRight':
  1848. trans_playing = skater.isPlayingAction(trans_layer)
  1849. if trans_playing:
  1850. cur_frame = skater.getActionFrame(trans_layer)
  1851. #cur_frame -= 2
  1852. if trans_playing and cur_frame > 1:
  1853. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1854. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1855. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1856. else:
  1857. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1858. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1859. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1860. if requestAction == 'fak_roll':
  1861. actionState = 'fak_roll'
  1862. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1863. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1864. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1865. #reg_opos
  1866. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1867. actionState = 'reg_opos'
  1868. #in
  1869. if l_actionState != 'reg_opos':
  1870. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1871. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1872. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1873. #loop
  1874. else:
  1875. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1876. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1877. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1878. #fak_opos
  1879. if requestAction == 'fak_opos':
  1880. actionState = 'fak_opos'
  1881. #in
  1882. if l_actionState != 'fak_opos':
  1883. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1884. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1885. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1886. #loop
  1887. else:
  1888. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1889. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1890. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1891. #reg_nopos
  1892. if requestAction == 'reg_nopos':
  1893. actionState = 'reg_nopos'
  1894. #in
  1895. if l_actionState != 'reg_nopos':
  1896. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1897. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1898. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1899. #loop
  1900. else:
  1901. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1902. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1903. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1904. #fak_nopos
  1905. if requestAction == 'fak_nopos':
  1906. actionState = 'fak_nopos'
  1907. #in
  1908. if l_actionState != 'fak_nopos':
  1909. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1910. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1911. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1912. #loop
  1913. else:
  1914. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1915. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1916. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1917. #reg_pump
  1918. if requestAction == 'reg_pump':
  1919. actionState = 'reg_pump'
  1920. if l_actionState != 'reg_pump':
  1921. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1922. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1923. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1924. else:
  1925. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1926. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1927. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1928. #fak_pump
  1929. if requestAction == 'fak_pump':
  1930. actionState = 'fak_pump'
  1931. if l_actionState != 'fak_pump':
  1932. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1933. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1934. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1935. else:
  1936. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1937. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1938. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1939. #reg_manual
  1940. if requestAction == 'reg_manual':
  1941. actionState = 'reg_manual'
  1942. #in
  1943. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  1944. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1945. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1946. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1947. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  1948. own['actionTimer'] = 20
  1949. actionState = 'reg_air_tail to manual'
  1950. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1951. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1952. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1953. #loop
  1954. else:
  1955. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1956. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1957. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1958. #fak_manual
  1959. if requestAction == 'fak_manual':
  1960. actionState = 'fak_manual'
  1961. #in
  1962. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  1963. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1964. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1965. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1966. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  1967. own['actionTimer'] = 20
  1968. actionState = 'fak_air_tail to manual'
  1969. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1970. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1971. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1972. #loop
  1973. else:
  1974. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1975. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1976. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1977. #reg_nmanual
  1978. if requestAction == 'reg_nmanual':
  1979. actionState = 'reg_nmanual'
  1980. #in
  1981. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1982. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1983. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1984. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1985. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  1986. own['actionTimer'] = 20
  1987. actionState = 'reg_air_nose to nmanual'
  1988. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1989. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1990. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1991. #loop
  1992. else:
  1993. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1994. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1995. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1996. #fak_nmanual
  1997. if requestAction == 'fak_nmanual':
  1998. actionState = 'fak_nmanual'
  1999. #in
  2000. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2001. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2002. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2003. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2004. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2005. own['actionTimer'] = 20
  2006. actionState = 'fak_air_nose to nmanual'
  2007. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2008. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2009. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2010. #loop
  2011. else:
  2012. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2013. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2014. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2015. if requestAction == 'reg_air':
  2016. actionState = 'reg_air'
  2017. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2018. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2019. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2020. if requestAction == 'fak_air':
  2021. actionState = 'fak_air'
  2022. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2023. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2024. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2025. if requestAction == 'frontside_grab':
  2026. actionState = 'frontside_grab'
  2027. if l_actionState != 'frontside_grab':
  2028. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2029. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2030. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2031. else:
  2032. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2033. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2034. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2035. if requestAction == 'backside_grab':
  2036. actionState = 'backside_grab'
  2037. if l_actionState != 'backside_grab':
  2038. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2039. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2040. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2041. else:
  2042. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2043. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2044. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2045. if requestAction == 'fak_frontside_grab':
  2046. actionState = 'fak_frontside_grab'
  2047. if l_actionState != 'fak_frontside_grab':
  2048. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2049. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2050. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2051. else:
  2052. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2053. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2054. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2055. if requestAction == 'fak_backside_grab':
  2056. actionState = 'fak_backside_grab'
  2057. if l_actionState != 'fak_backside_grab':
  2058. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2059. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2060. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2061. else:
  2062. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2063. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2064. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2065. if requestAction == 'frontside_nose_grab':
  2066. actionState = 'frontside_nose_grab'
  2067. if l_actionState != 'frontside_nose_grab':
  2068. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2069. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2070. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2071. else:
  2072. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2073. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2074. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2075. if requestAction == 'backside_nose_grab':
  2076. actionState = 'backside_nose_grab'
  2077. if l_actionState != 'backside_nose_grab':
  2078. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2079. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2080. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2081. else:
  2082. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2083. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2084. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2085. if requestAction == 'fak_frontside_nose_grab':
  2086. actionState = 'fak_frontside_nose_grab'
  2087. if l_actionState != 'fak_frontside_nose_grab':
  2088. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2089. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2090. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2091. else:
  2092. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2093. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2094. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2095. if requestAction == 'fak_backside_nose_grab':
  2096. actionState = 'fak_backside_nose_grab'
  2097. if l_actionState != 'fak_backside_nose_grab':
  2098. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2099. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2100. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2101. else:
  2102. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2103. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2104. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2105. if requestAction == 'frontside_tail_grab':
  2106. actionState = 'frontside_tail_grab'
  2107. if l_actionState != 'frontside_tail_grab':
  2108. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2109. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2110. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2111. else:
  2112. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2113. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2114. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2115. if requestAction == 'backside_tail_grab':
  2116. actionState = 'backside_tail_grab'
  2117. if l_actionState != 'backside_tail_grab':
  2118. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2119. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2120. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2121. else:
  2122. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2123. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2124. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2125. if requestAction == 'fak_frontside_tail_grab':
  2126. actionState = 'fak_frontside_tail_grab'
  2127. if l_actionState != 'fak_frontside_tail_grab':
  2128. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2129. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2130. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2131. else:
  2132. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2133. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2134. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2135. if requestAction == 'fak_backside_tail_grab':
  2136. actionState = 'fak_backside_tail_grab'
  2137. if l_actionState != 'fak_backside_tail_grab':
  2138. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2139. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2140. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2141. else:
  2142. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2143. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2144. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2145. if requestAction == 'reg_ollie_north':
  2146. actionState = 'reg_ollie_north'
  2147. if l_actionState != 'reg_ollie_north':
  2148. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2149. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2150. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2151. else:
  2152. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2153. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2154. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2155. if requestAction == 'fak_ollie_north':
  2156. actionState = 'fak_ollie_north'
  2157. if l_actionState != 'fak_ollie_north':
  2158. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2159. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2160. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2161. else:
  2162. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2163. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2164. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2165. if requestAction == 'reg_ollie_south':
  2166. actionState = 'reg_ollie_south'
  2167. if l_actionState != 'reg_ollie_south':
  2168. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2169. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2170. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2171. else:
  2172. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2173. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2174. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2175. if requestAction == 'fak_ollie_south':
  2176. actionState = 'fak_ollie_south'
  2177. if l_actionState != 'fak_ollie_south':
  2178. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2179. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2180. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2181. else:
  2182. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2183. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2184. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2185. if requestAction == 'reg_noseg':
  2186. actionState = 'reg_noseg'
  2187. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2188. skater.stopAction(flip_layer)
  2189. deck.stopAction(flip_layer)
  2190. trucks.stopAction(flip_layer)
  2191. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2192. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2193. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2194. else:
  2195. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2196. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2197. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2198. if requestAction == 'fak_noseg':
  2199. actionState = 'fak_noseg'
  2200. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2201. skater.stopAction(flip_layer)
  2202. deck.stopAction(flip_layer)
  2203. trucks.stopAction(flip_layer)
  2204. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2205. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2206. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2207. else:
  2208. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2209. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2210. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2211. if requestAction == 'reg_tailg':
  2212. actionState = 'reg_tailg'
  2213. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2214. skater.stopAction(flip_layer)
  2215. deck.stopAction(flip_layer)
  2216. trucks.stopAction(flip_layer)
  2217. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2218. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2219. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2220. else:
  2221. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2222. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2223. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2224. if requestAction == 'fak_tailg':
  2225. actionState = 'fak_tailg'
  2226. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2227. skater.stopAction(flip_layer)
  2228. deck.stopAction(flip_layer)
  2229. trucks.stopAction(flip_layer)
  2230. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2231. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2232. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2233. else:
  2234. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2235. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2236. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2237. if requestAction == 'reg_tailgr':
  2238. actionState = 'reg_tailgr'
  2239. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2240. skater.stopAction(flip_layer)
  2241. deck.stopAction(flip_layer)
  2242. trucks.stopAction(flip_layer)
  2243. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2244. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2245. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2246. else:
  2247. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2248. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2249. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2250. if requestAction == 'fak_tailgr':
  2251. actionState = 'fak_tailgr'
  2252. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2253. skater.stopAction(flip_layer)
  2254. deck.stopAction(flip_layer)
  2255. trucks.stopAction(flip_layer)
  2256. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2257. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2258. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2259. else:
  2260. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2261. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2262. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2263. if requestAction == 'reg_tailgl':
  2264. actionState = 'reg_tailgl'
  2265. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2266. skater.stopAction(flip_layer)
  2267. deck.stopAction(flip_layer)
  2268. trucks.stopAction(flip_layer)
  2269. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2270. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2271. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2272. else:
  2273. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2274. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2275. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2276. if requestAction == 'fak_tailgl':
  2277. actionState = 'fak_tailgl'
  2278. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2279. skater.stopAction(flip_layer)
  2280. deck.stopAction(flip_layer)
  2281. trucks.stopAction(flip_layer)
  2282. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2283. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2284. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2285. else:
  2286. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2287. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2288. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2289. if requestAction == 'reg_wall_r':
  2290. actionState = 'reg_wall_r'
  2291. if l_actionState != 'reg_wall_r':
  2292. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2293. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2294. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2295. else:
  2296. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2297. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2298. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2299. if requestAction == 'reg_wall_l':
  2300. actionState = 'reg_wall_l'
  2301. if l_actionState != 'reg_wall_l':
  2302. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2303. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2304. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2305. else:
  2306. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2307. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2308. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2309. if requestAction == 'fak_wall_r':
  2310. actionState = 'fak_wall_r'
  2311. if l_actionState != 'fak_wall_r':
  2312. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2313. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2314. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2315. else:
  2316. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2317. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2318. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2319. if requestAction == 'fak_wall_l':
  2320. actionState = 'fak_wall_l'
  2321. if l_actionState != 'reg_wall_r':
  2322. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2323. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2324. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2325. else:
  2326. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2327. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2328. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2329. ##############################
  2330. if requestAction == 'reg_nosegr':
  2331. actionState = 'reg_nosegr'
  2332. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2333. skater.stopAction(flip_layer)
  2334. deck.stopAction(flip_layer)
  2335. trucks.stopAction(flip_layer)
  2336. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2337. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2338. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2339. else:
  2340. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2341. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2342. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2343. if requestAction == 'fak_nosegr':
  2344. actionState = 'fak_nosegr'
  2345. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2346. skater.stopAction(flip_layer)
  2347. deck.stopAction(flip_layer)
  2348. trucks.stopAction(flip_layer)
  2349. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2350. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2351. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2352. else:
  2353. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2354. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2355. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2356. if requestAction == 'reg_nosegl':
  2357. actionState = 'reg_nosegl'
  2358. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2359. skater.stopAction(flip_layer)
  2360. deck.stopAction(flip_layer)
  2361. trucks.stopAction(flip_layer)
  2362. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2363. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2364. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2365. else:
  2366. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2367. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2368. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2369. if requestAction == 'fak_nosegl':
  2370. actionState = 'fak_nosegl'
  2371. print("fak_nosegl state")
  2372. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2373. skater.stopAction(flip_layer)
  2374. deck.stopAction(flip_layer)
  2375. trucks.stopAction(flip_layer)
  2376. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2377. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2378. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2379. else:
  2380. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2381. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2382. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2383. if requestAction == 'reg_tailslide':
  2384. actionState = 'reg_tailslide'
  2385. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2386. skater.stopAction(flip_layer)
  2387. deck.stopAction(flip_layer)
  2388. trucks.stopAction(flip_layer)
  2389. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2390. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2391. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2392. else:
  2393. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2394. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2395. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2396. if requestAction == 'fak_tailslide':
  2397. actionState = 'fak_tailslide'
  2398. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2399. skater.stopAction(flip_layer)
  2400. deck.stopAction(flip_layer)
  2401. trucks.stopAction(flip_layer)
  2402. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2403. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2404. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2405. else:
  2406. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2407. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2408. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2409. if requestAction == 'reg_noseslide':
  2410. actionState = 'reg_noseslide'
  2411. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2412. skater.stopAction(flip_layer)
  2413. deck.stopAction(flip_layer)
  2414. trucks.stopAction(flip_layer)
  2415. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2416. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2417. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2418. else:
  2419. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2420. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2421. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2422. if requestAction == 'fak_noseslide':
  2423. actionState = 'fak_noseslide'
  2424. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2425. skater.stopAction(flip_layer)
  2426. deck.stopAction(flip_layer)
  2427. trucks.stopAction(flip_layer)
  2428. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2429. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2430. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2431. else:
  2432. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2433. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2434. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2435. if requestAction == 'reg_5050':
  2436. actionState = 'reg_5050'
  2437. #own['actionTimer'] = 0
  2438. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2439. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2440. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2441. if requestAction == 'fak_5050':
  2442. actionState = 'fak_5050'
  2443. #own['actionTimer'] = 0
  2444. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2445. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2446. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2447. if requestAction == 'reg_bsboard':
  2448. actionState = 'reg_bsboard'
  2449. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2450. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2451. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2452. if requestAction == 'fak_bsboard':
  2453. actionState = 'fak_bsboard'
  2454. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2455. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2456. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2457. if requestAction == 'reg_fsboard':
  2458. actionState = 'reg_fsboard'
  2459. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2460. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2461. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2462. if requestAction == 'reg_air_nose':
  2463. actionState = 'reg_air_nose'
  2464. if l_actionState != 'reg_air_nose':
  2465. skater.stopAction(loop_layer)
  2466. deck.stopAction(loop_layer)
  2467. trucks.stopAction(loop_layer)
  2468. skater.stopAction(flip_layer)
  2469. deck.stopAction(flip_layer)
  2470. trucks.stopAction(flip_layer)
  2471. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2472. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2473. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2474. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2475. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2476. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2477. else:
  2478. #pass
  2479. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2480. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2481. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2482. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2483. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2484. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2485. if requestAction == 'fak_air_nose':
  2486. actionState = 'fak_air_nose'
  2487. if l_actionState != 'fak_air_nose':
  2488. skater.stopAction(loop_layer)
  2489. deck.stopAction(loop_layer)
  2490. trucks.stopAction(loop_layer)
  2491. skater.stopAction(flip_layer)
  2492. deck.stopAction(flip_layer)
  2493. trucks.stopAction(flip_layer)
  2494. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2495. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2496. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2497. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2498. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2499. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2500. else:
  2501. #pass
  2502. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2503. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2504. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2505. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2506. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2507. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2508. if requestAction == 'reg_air_tail':
  2509. actionState = 'reg_air_tail'
  2510. if l_actionState != 'reg_air_tail':
  2511. skater.stopAction(loop_layer)
  2512. deck.stopAction(loop_layer)
  2513. trucks.stopAction(loop_layer)
  2514. skater.stopAction(flip_layer)
  2515. deck.stopAction(flip_layer)
  2516. trucks.stopAction(flip_layer)
  2517. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2518. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2519. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2520. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2521. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2522. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2523. else:
  2524. #pass
  2525. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2526. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2527. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2528. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2529. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2530. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2531. if requestAction == 'fak_air_tail':
  2532. actionState = 'fak_air_tail'
  2533. if l_actionState != 'fak_air_tail':
  2534. skater.stopAction(loop_layer)
  2535. deck.stopAction(loop_layer)
  2536. trucks.stopAction(loop_layer)
  2537. skater.stopAction(flip_layer)
  2538. deck.stopAction(flip_layer)
  2539. trucks.stopAction(flip_layer)
  2540. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2541. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2542. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2543. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2544. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2545. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2546. else:
  2547. #pass
  2548. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2549. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2550. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2551. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2552. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2553. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2554. if requestAction == 'reg_stop':
  2555. actionState = 'reg_stop'
  2556. if l_actionState != 'reg_stop':
  2557. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2558. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2559. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2560. else:
  2561. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2562. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2563. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2564. if requestAction == 'fak_stop':
  2565. actionState = 'fak_stop'
  2566. if l_actionState != 'fak_stop':
  2567. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2568. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2569. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2570. else:
  2571. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2572. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2573. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2574. if requestAction == 'reg_fp_rback':
  2575. actionState = 'reg_fp_rback'
  2576. if l_actionState != 'reg_fp_rback':
  2577. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2578. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2579. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2580. else:
  2581. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2582. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2583. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2584. if requestAction == 'fak_fp_rback':
  2585. actionState = 'fak_fp_rback'
  2586. if l_actionState != 'fak_fp_rback':
  2587. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2588. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2589. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2590. else:
  2591. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2592. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2593. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2594. if requestAction == 'reg_back_invert':
  2595. actionState = 'reg_back_invert'
  2596. if l_actionState != 'reg_back_invert':
  2597. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2598. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2599. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2600. else:
  2601. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2602. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2603. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2604. if requestAction == 'fak_fr_invert':
  2605. actionState = 'fak_fr_invert'
  2606. if l_actionState != 'fak_fr_invert':
  2607. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2608. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2609. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2610. else:
  2611. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2612. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2613. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2614. if requestAction == 'reg_hippy_in':
  2615. actionState = 'reg_hippy_in'
  2616. #own['actionTimer'] = 10
  2617. if l_actionState != 'reg_hippy_in':
  2618. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2619. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2620. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2621. else:
  2622. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2623. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2624. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2625. if requestAction == 'fak_hippy_in':
  2626. actionState = 'fak_hippy_in'
  2627. #own['actionTimer'] = 10
  2628. if l_actionState != 'fak_hippy_in':
  2629. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2630. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2631. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2632. else:
  2633. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2634. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2635. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2636. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2637. #walk anims
  2638. #reg_idle
  2639. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  2640. actionState = 'reg_idle'
  2641. if l_requestAction != 'reg_idle':
  2642. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2643. cur_frame = skater.getActionFrame(loop_layer)
  2644. skater.stopAction(loop_layer)
  2645. deck.stopAction(loop_layer)
  2646. trucks.stopAction(loop_layer)
  2647. if cur_frame > 11:#11:
  2648. cur_frame += 1
  2649. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2650. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2651. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2652. else:
  2653. cur_frame -= 1
  2654. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2655. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2656. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2657. else:
  2658. #print("#####")
  2659. trans_playing = skater.isPlayingAction(trans_layer)
  2660. #if trans_playing == 1:
  2661. else:
  2662. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2663. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2664. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2665. #reg_idle_nb
  2666. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  2667. actionState = 'reg_idle_nb'
  2668. if l_requestAction != 'reg_idle_nb':
  2669. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2670. cur_frame = skater.getActionFrame(loop_layer)
  2671. skater.stopAction(loop_layer)
  2672. deck.stopAction(loop_layer)
  2673. trucks.stopAction(loop_layer)
  2674. if cur_frame > 11:
  2675. cur_frame += 1
  2676. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2677. else:
  2678. cur_frame -= 1
  2679. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2680. else:
  2681. trans_playing = skater.isPlayingAction(trans_layer)
  2682. if trans_playing == 1:
  2683. #pass
  2684. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2685. else:
  2686. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2687. #fak_idle
  2688. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  2689. actionState = 'fak_idle'
  2690. if l_requestAction != 'fak_idle':
  2691. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2692. cur_frame = skater.getActionFrame(loop_layer)
  2693. skater.stopAction(loop_layer)
  2694. deck.stopAction(loop_layer)
  2695. trucks.stopAction(loop_layer)
  2696. if cur_frame > 11:
  2697. cur_frame += 1
  2698. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2699. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2700. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2701. else:
  2702. cur_frame -= 1
  2703. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2704. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2705. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2706. else:
  2707. trans_playing = skater.isPlayingAction(trans_layer)
  2708. else:
  2709. #if trans_playing == 1:
  2710. #pass
  2711. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2712. #fak_idle_nb
  2713. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  2714. actionState = 'fak_idle_nb'
  2715. if l_requestAction != 'fak_idle_nb':
  2716. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2717. cur_frame = skater.getActionFrame(loop_layer)
  2718. skater.stopAction(loop_layer)
  2719. deck.stopAction(loop_layer)
  2720. trucks.stopAction(loop_layer)
  2721. if cur_frame > 11:
  2722. cur_frame += 1
  2723. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2724. else:
  2725. cur_frame -= 1
  2726. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2727. else:
  2728. trans_playing = skater.isPlayingAction(trans_layer)
  2729. if trans_playing == 1:
  2730. #pass
  2731. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2732. else:
  2733. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2734. if requestAction == 'reg_idle1':
  2735. actionState = 'reg_idle1'
  2736. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2737. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2738. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2739. if requestAction == 'reg_idle2':
  2740. actionState = 'reg_idle2'
  2741. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2742. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2743. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2744. if requestAction == 'reg_idle3':
  2745. actionState = 'reg_idle3'
  2746. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2747. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2748. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2749. if requestAction == 'reg_idle4':
  2750. actionState = 'reg_idle4'
  2751. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2752. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2753. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2754. if requestAction == 'reg_idle5':
  2755. actionState = 'reg_idle5'
  2756. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2757. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2758. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2759. if requestAction == 'reg_idle6':
  2760. actionState = 'reg_idle6'
  2761. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2762. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2763. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2764. if requestAction == 'reg_idle7':
  2765. actionState = 'reg_idle7'
  2766. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2767. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2768. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2769. if requestAction == 'fak_idle1':
  2770. actionState = 'fak_idle1'
  2771. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2772. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2773. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2774. if requestAction == 'fak_idle2':
  2775. actionState = 'fak_idle2'
  2776. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2777. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2778. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2779. if requestAction == 'fak_idle3':
  2780. actionState = 'fak_idle3'
  2781. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2782. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2783. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  2784. if requestAction == 'fak_idle4':
  2785. actionState = 'fak_idle4'
  2786. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2787. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2788. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2789. if requestAction == 'fak_idle5':
  2790. actionState = 'fak_idle5'
  2791. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2792. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2793. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2794. if requestAction == 'fak_idle6':
  2795. actionState = 'fak_idle6'
  2796. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2797. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2798. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2799. if requestAction == 'fak_idle7':
  2800. actionState = 'fak_idle7'
  2801. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2802. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2803. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2804. if requestAction == 'reg_idle2_nb':
  2805. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2806. #reg_walk
  2807. if requestAction == 'reg_walk':
  2808. actionState = 'reg_walk'
  2809. #in
  2810. if l_requestAction != 'reg_walk':
  2811. if l_requestAction == 'reg_walkFast':
  2812. cur_frame = skater.getActionFrame(loop_layer)
  2813. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2814. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2815. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2816. skater.setActionFrame(cur_frame, loop_layer)
  2817. deck.setActionFrame(cur_frame, loop_layer)
  2818. trucks.setActionFrame(cur_frame, loop_layer)
  2819. #loop
  2820. else:
  2821. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2822. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2823. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2824. #reg_walk_nb
  2825. if requestAction == 'reg_walk_nb':
  2826. actionState = 'reg_walk_nb'
  2827. #in
  2828. if l_requestAction != 'reg_walk_nb':
  2829. if l_requestAction == 'reg_walkFast_nb':
  2830. cur_frame = skater.getActionFrame(loop_layer)
  2831. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2832. skater.setActionFrame(cur_frame, loop_layer)
  2833. #loop
  2834. else:
  2835. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2836. #reg_walkFast
  2837. if requestAction == 'reg_walkFast':
  2838. actionState = 'reg_walkFast'
  2839. #in
  2840. if l_requestAction != 'reg_walkFast':
  2841. if l_requestAction == 'reg_walk':
  2842. cur_frame = skater.getActionFrame(loop_layer)
  2843. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2844. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2845. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2846. skater.setActionFrame(cur_frame, loop_layer)
  2847. deck.setActionFrame(cur_frame, loop_layer)
  2848. trucks.setActionFrame(cur_frame, loop_layer)
  2849. print("set last walk frame", cur_frame)
  2850. #loop
  2851. else:
  2852. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2853. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2854. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2855. #reg_walkFast_nb
  2856. if requestAction == 'reg_walkFast_nb':
  2857. actionState = 'reg_walkFast_nb'
  2858. #in
  2859. if l_requestAction != 'reg_walkFast_nb':
  2860. if l_requestAction == 'reg_walk_nb':
  2861. cur_frame = skater.getActionFrame(loop_layer)
  2862. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2863. skater.setActionFrame(cur_frame, loop_layer)
  2864. #loop
  2865. else:
  2866. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2867. #fak_walk
  2868. if requestAction == 'fak_walk':
  2869. #in
  2870. actionState = 'fak_walk'
  2871. if l_requestAction != 'fak_walk':
  2872. if l_requestAction == 'fak_walkFast':
  2873. cur_frame = skater.getActionFrame(loop_layer)
  2874. #actionState = 'fak_walk'
  2875. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2876. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2877. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2878. skater.setActionFrame(cur_frame, loop_layer)
  2879. deck.setActionFrame(cur_frame, loop_layer)
  2880. trucks.setActionFrame(cur_frame, loop_layer)
  2881. #pass
  2882. #loop
  2883. else:
  2884. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2885. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2886. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2887. #fak_walk_nb
  2888. if requestAction == 'fak_walk_nb':
  2889. actionState = 'fak_walk_nb'
  2890. #in
  2891. if l_requestAction != 'fak_walk_nb':
  2892. if l_requestAction == 'fak_walkFast_nb':
  2893. cur_frame = skater.getActionFrame(loop_layer)
  2894. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2895. skater.setActionFrame(cur_frame, loop_layer)
  2896. #loop
  2897. else:
  2898. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2899. #fak_walkFast
  2900. if requestAction == 'fak_walkFast':
  2901. actionState = 'fak_walkFast'
  2902. #in
  2903. if l_requestAction != 'fak_walkFast':
  2904. if l_requestAction == 'fak_walk':
  2905. cur_frame = skater.getActionFrame(loop_layer)
  2906. #actionState = 'fak_walkFast'
  2907. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2908. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2909. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2910. skater.setActionFrame(cur_frame, loop_layer)
  2911. deck.setActionFrame(cur_frame, loop_layer)
  2912. trucks.setActionFrame(cur_frame, loop_layer)
  2913. #pass
  2914. #loop
  2915. else:
  2916. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2917. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2918. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2919. #fak_walkFast_nb
  2920. if requestAction == 'fak_walkFast_nb':
  2921. actionState = 'fak_walkFast_nb'
  2922. #in
  2923. if l_requestAction != 'fak_walkFast_nb':
  2924. if l_requestAction == 'fak_walk_nb':
  2925. cur_frame = skater.getActionFrame(loop_layer)
  2926. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2927. skater.setActionFrame(cur_frame, loop_layer)
  2928. #loop
  2929. else:
  2930. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2931. #----------
  2932. if requestAction == 'reg_dropin_pos':
  2933. actionState = 'reg_dropin_pos'
  2934. #own['actionTimer'] = 10
  2935. if l_actionState != 'reg_dropin_pos':
  2936. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2937. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2938. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2939. else:
  2940. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2941. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2942. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2943. if requestAction == 'fak_dropin_pos':
  2944. actionState = 'fak_dropin_pos'
  2945. #own['actionTimer'] = 10
  2946. if l_actionState != 'fak_dropin_pos':
  2947. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2948. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2949. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2950. else:
  2951. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2952. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2953. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2954. #----------
  2955. own['actionState'] = actionState
  2956. else:
  2957. pass
  2958. own['actionState'] = actionState
  2959. return actionState
  2960. #if (own['actionState'] == 'reg_dropin' and own['requestAction'] == 'reg_roll':
  2961. #own['requestAction'] = 'reg_dropin'
  2962. l_playing = skater.isPlayingAction(loop_layer)
  2963. t_playing = skater.isPlayingAction(trans_layer)
  2964. if l_playing == 1 and t_playing == 1:
  2965. skater.stopAction(loop_layer)
  2966. trucks.stopAction(loop_layer)
  2967. deck.stopAction(loop_layer)
  2968. ###
  2969. if own['actionTimer'] > 0:
  2970. own['actionTimer'] -= 1
  2971. ##############
  2972. #turn off land for manuals
  2973. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2974. own['actionTimer'] = 0
  2975. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2976. actionState = updateAction(requestAction, actionState)
  2977. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2978. own['clear_request'] = 1
  2979. ###################
  2980. #debug
  2981. cur_frame = -1
  2982. trans_playing = skater.isPlayingAction(trans_layer)
  2983. if trans_playing:
  2984. cur_frame = skater.getActionFrame(trans_layer)
  2985. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  2986. cur_frame = skater.getActionFrame(trans_layer)
  2987. #print(cur_frame)
  2988. def printplaying():
  2989. splaying_layers = "S: "
  2990. playing_layers = "D: "
  2991. tplaying_layers = "T: "
  2992. for x in range(9900):
  2993. if skater.isPlayingAction(x):
  2994. #if trucks.isPlayingAction(x):
  2995. #if skater.isPlayingAction(x):
  2996. splaying_layers += str(x)
  2997. splaying_layers += " "
  2998. if deck.isPlayingAction(x):
  2999. #if trucks.isPlayingAction(x):
  3000. #if skater.isPlayingAction(x):
  3001. playing_layers += str(x)
  3002. playing_layers += " "
  3003. if trucks.isPlayingAction(x):
  3004. #if trucks.isPlayingAction(x):
  3005. #if skater.isPlayingAction(x):
  3006. tplaying_layers += str(x)
  3007. tplaying_layers += " "
  3008. print(splaying_layers, playing_layers, tplaying_layers)
  3009. #printplaying()
  3010. if actionState == 'empty':
  3011. #print("EMPTY ACTION!!!")
  3012. skater.stopAction(loop_layer)
  3013. deck.stopAction(loop_layer)
  3014. trucks.stopAction(loop_layer)
  3015. #set last variables
  3016. own['l_actionState'] = actionState
  3017. own['l_requestAction'] = requestAction
  3018. own['queueAction'] = queueAction
  3019. main()