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co_ActionState.py 198KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  18. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  19. #initialize variables
  20. try:
  21. actionState = own['actionState']
  22. l_actionState = own['l_actionState']
  23. requestAction = own['requestAction']
  24. l_requestAction = own['l_requestAction']
  25. queueAction = own['queueAction']
  26. actionTimer = own['actionTimer']
  27. except:
  28. #print("init")
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. #print("ra1: ", requestAction) \
  43. if requestAction == 'empty':
  44. print("*******empty request****")
  45. isplaying = skater.isPlayingAction(flip_layer)
  46. transPlaying = skater.isPlayingAction(trans_layer)
  47. #if isplaying == False:
  48. #own['actionTimer'] = 0
  49. if own['clear_request'] == 1:
  50. requestAction = 'empty'
  51. own['clear_request'] = 0
  52. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  53. own['actionTimer'] = 0
  54. actionTimer = 0
  55. #print('reset actionTimer')
  56. #pass
  57. # if own['actionTimer'] != 0:
  58. # requestAction = own['l_actionState']
  59. #================
  60. #stance change detection
  61. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof'):
  62. print("fak-reg_roll")
  63. requestAction = 'fak-reg_roll'
  64. own['requestAction'] = 'fak-reg_roll'
  65. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof'):
  66. print("reg-fak_roll")
  67. requestAction = 'reg-fak_roll'
  68. own['requestAction'] = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. #===============
  78. #land action over ride
  79. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  80. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  81. pass
  82. #print("landing action incorrect")
  83. else:
  84. #print("using old requestAction")
  85. requestAction = l_requestAction
  86. own['requestAction'] = requestAction
  87. own['l_actionState'] = requestAction
  88. actionState = requestAction
  89. own['actionTimer'] = 0
  90. actionTimer = 0
  91. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  92. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  93. requestAction = own['l_requestAction']
  94. #grind override
  95. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  96. skater.stopAction(loop_layer)
  97. trucks.stopAction(loop_layer)
  98. deck.stopAction(loop_layer)
  99. skater.stopAction(trans_layer)
  100. trucks.stopAction(trans_layer)
  101. deck.stopAction(trans_layer)
  102. actionTimer = 0
  103. own['actionTimer'] = 0
  104. #revert override
  105. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  106. #print("@@@revert override")
  107. actionState = requestAction
  108. own['actionState'] = requestAction
  109. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  110. print("stopping revert layers")
  111. skater.stopAction(loop_layer)
  112. trucks.stopAction(loop_layer)
  113. deck.stopAction(loop_layer)
  114. skater.stopAction(trans_layer)
  115. trucks.stopAction(trans_layer)
  116. deck.stopAction(trans_layer)
  117. #dirty tailslide fix
  118. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  119. # requestAction = 'reg_tailslide'
  120. #check last actionState to see if an out action is needed
  121. if requestAction not in jump_overrideList:
  122. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  123. requestAction = 'reg_turnRight_out'
  124. actionState = 'reg_turnRight_out'
  125. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  126. requestAction = 'reg_turnLeft_out'
  127. actionState = 'reg_turnLeft_out'
  128. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  129. requestAction = 'fak_turnRight_out'
  130. actionState = 'fak_turnRight_out'
  131. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  132. requestAction = 'fak_turnLeft_out'
  133. actionState = 'fak_turnLeft_out'
  134. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  135. requestAction = 'reg_opos_out'
  136. actionState = 'reg_opos_out'
  137. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  138. requestAction = 'fak_opos_out'
  139. actionState = 'fak_opos_out'
  140. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  141. requestAction = 'reg_nopos_out'
  142. actionState = 'reg_nopos_out'
  143. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  144. requestAction = 'fak_nopos_out'
  145. actionState = 'fak_nopos_out'
  146. # if l_actionState == 'reg_pump_out_hold' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  147. # requestAction = 'reg_pump_out'
  148. # actionState = 'reg_pump_out'
  149. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  150. requestAction = 'reg_pump_out'
  151. actionState = 'reg_pump_out'
  152. # if l_actionState == 'fak_pump_out_hold' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  153. # requestAction = 'fak_pump_out'
  154. # actionState = 'fak_pump_out'
  155. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  156. requestAction = 'fak_pump_out'
  157. actionState = 'fak_pump_out'
  158. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  159. requestAction = 'reg_powerslide_out'
  160. actionState = 'reg_powerslide_out'
  161. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  162. requestAction = 'fak_powerslide_out'
  163. actionState = 'fak_powerslide_out'
  164. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  165. requestAction = 'reg_fs_powerslide_out'
  166. actionState = 'reg_fs_powerslide_out'
  167. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  168. requestAction = 'fak_fs_powerslide_out'
  169. actionState = 'fak_fs_powerslide_out'
  170. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  171. requestAction = 'reg_stop_out'
  172. actionState = 'reg_stop_out'
  173. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  174. requestAction = 'fak_stop_out'
  175. actionState = 'fak_stop_out'
  176. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  177. requestAction = 'reg_noseslide_out'
  178. actionState = 'reg_noseslide_out'
  179. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  180. requestAction = 'fak_noseslide_out'
  181. actionState = 'fak_noseslide_out'
  182. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  183. requestAction = 'reg_tailslide_out'
  184. actionState = 'reg_tailslide_out'
  185. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  186. requestAction = 'fak_tailslide_out'
  187. actionState = 'fak_tailslide_out'
  188. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  189. requestAction = 'reg_5050_out'
  190. actionState = 'reg_5050_out'
  191. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  192. requestAction = 'fak_5050_out'
  193. actionState = 'fak_5050_out'
  194. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  195. requestAction = 'reg_tailg_out'
  196. actionState = 'reg_tailg_out'
  197. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  198. requestAction = 'fak_tailg_out'
  199. actionState = 'fak_tailg_out'
  200. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  201. requestAction = 'reg_noseg_out'
  202. actionState = 'reg_noseg_out'
  203. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  204. requestAction = 'fak_noseg_out'
  205. actionState = 'fak_noseg_out'
  206. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  207. requestAction = 'reg_tailgr_out'
  208. actionState = 'reg_tailgr_out'
  209. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  210. requestAction = 'fak_tailgr_out'
  211. actionState = 'fak_tailgr_out'
  212. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  213. requestAction = 'reg_nosegr_out'
  214. actionState = 'reg_nosegr_out'
  215. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  216. requestAction = 'fak_nosegr_out'
  217. actionState = 'fak_nosegr_out'
  218. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  219. requestAction = 'reg_tailgl_out'
  220. actionState = 'reg_tailgl_out'
  221. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  222. requestAction = 'fak_tailgl_out'
  223. actionState = 'fak_tailgl_out'
  224. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  225. requestAction = 'reg_nosegl_out'
  226. actionState = 'reg_nosegl_out'
  227. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  228. requestAction = 'fak_nosegl_out'
  229. actionState = 'fak_nosegl_out'
  230. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  231. if requestAction == 'fak_nmanual':
  232. requestAction = 'reg-fak_nmanual'
  233. actionState = 'reg-fak_nmanual'
  234. else:
  235. requestAction = 'reg_manual_out'
  236. actionState = 'reg_manual_out'
  237. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  238. if requestAction == 'reg_nmanual':
  239. requestAction = 'fak-reg_nmanual'
  240. actionState = 'fak-reg_manual'
  241. else:
  242. requestAction = 'fak_manual_out'
  243. actionState = 'fak_manual_out'
  244. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  245. if requestAction == 'fak_manual':
  246. requestAction = 'reg-fak_manual'
  247. actionState = 'reg-fak_manual'
  248. else:
  249. requestAction = 'reg_nmanual_out'
  250. actionState = 'reg_nmanual_out'
  251. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  252. if requestAction == 'reg_manual':
  253. requestAction = 'fak-reg_manual'
  254. actionState = 'fak-reg_manual'
  255. else:
  256. requestAction = 'fak_nmanual_out'
  257. actionState = 'fak_nmanual_out'
  258. if l_actionState == 'reg_air' and requestAction == 'reg_roll':
  259. requestAction = 'reg_air-roll'
  260. actionState = 'reg_air-roll'
  261. if l_actionState == 'fak_air' and requestAction == 'fak_roll':
  262. requestAction = 'fak_air-roll'
  263. actionState = 'fak_air-roll'
  264. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or ((l_actionState == 'reg_noseg_out' or l_actionState == 'reg_nosegL_out' or l_actionState == 'reg_nosegR_out' or l_actionState == 'reg_tailg_out' or l_actionState == 'reg_tailgL_out' or l_actionState == 'reg_tailgR_out') and actionTimer < 10):
  265. requestAction = 'reg_5050-roll'
  266. actionState = 'reg_5050-roll'
  267. print('************************')
  268. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or ((l_actionState == 'fak_noseg_out' or l_actionState == 'fak_nosegL_out' or l_actionState == 'fak_nosegR_out' or l_actionState == 'fak_tailg_out' or l_actionState == 'fak_tailgL_out' or l_actionState == 'fak_tailgR_out') and actionTimer < 10):
  269. requestAction = 'fak_5050-roll'
  270. actionState = 'fak_5050-roll'
  271. print('************************')
  272. else:
  273. print("action over ridden")
  274. #own['actionState'] = requestAction
  275. def updateAction(requestAction, actionState):
  276. try:
  277. flip_start_frame = own['flip_start_lay']
  278. flipspeed = own['flipspeed']
  279. except:
  280. flip_start_frame = 1
  281. flipspeed = .6
  282. #flipspeed = own['flipspeed']
  283. ###############################
  284. #one shot actions
  285. ###############################
  286. if requestAction in oneshotActions_list:
  287. if requestAction == 'reg_land' and own["grindHit"] == False:
  288. skater.stopAction(loop_layer)
  289. trucks.stopAction(loop_layer)
  290. deck.stopAction(loop_layer)
  291. skater.stopAction(trans_layer)
  292. trucks.stopAction(trans_layer)
  293. deck.stopAction(trans_layer)
  294. print("stopping loop and trans")
  295. actionState = 'reg_land'
  296. requestAction = 'reg_land'
  297. own['actionTimer'] = 37
  298. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  299. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  300. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  301. print("play land")
  302. if requestAction == 'fak_land' and own["grindHit"] == False:
  303. actionState = 'fak_land'
  304. requestAction = 'fak_land'
  305. skater.stopAction(loop_layer)
  306. trucks.stopAction(loop_layer)
  307. deck.stopAction(loop_layer)
  308. skater.stopAction(trans_layer)
  309. trucks.stopAction(trans_layer)
  310. deck.stopAction(trans_layer)
  311. own['actionTimer'] = 37
  312. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  313. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  314. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  315. print("play land")
  316. if requestAction == 'reg_dropin':
  317. actionState = 'reg_dropin'
  318. own['actionTimer'] = 9
  319. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  320. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  321. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  322. if requestAction == 'fak_dropin':
  323. actionState = 'reg_dropin'
  324. own['actionTimer'] = 9
  325. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  326. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  327. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  328. if requestAction == 'reg_turnRight_out':
  329. actionState = 'reg_turnRight_out'
  330. own['actionTimer'] = 19
  331. trans_playing = skater.isPlayingAction(trans_layer)
  332. if trans_playing:
  333. cur_frame = skater.getActionFrame(trans_layer)
  334. #cur_frame -= 2
  335. if trans_playing and cur_frame > 1:
  336. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  337. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  338. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  339. #own['actionTimer'] = cur_frame
  340. own['actionTimer'] = (10 - cur_frame) *2
  341. else:
  342. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  343. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  344. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  345. if requestAction == 'reg_turnLeft_out':
  346. actionState = 'reg_turnLeft_out'
  347. own['actionTimer'] = 19
  348. trans_playing = skater.isPlayingAction(trans_layer)
  349. if trans_playing:
  350. cur_frame = skater.getActionFrame(trans_layer)
  351. #cur_frame -= 2
  352. if trans_playing and cur_frame > 1:
  353. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  354. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  355. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  356. #own['actionTimer'] = cur_frame
  357. own['actionTimer'] = (10 - cur_frame) *2
  358. else:
  359. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  360. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  361. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  362. if requestAction == 'fak_turnRight_out':
  363. actionState = 'fak_turnRight_out'
  364. own['actionTimer'] = 19
  365. trans_playing = skater.isPlayingAction(trans_layer)
  366. if trans_playing:
  367. cur_frame = skater.getActionFrame(trans_layer)
  368. #cur_frame -= 2
  369. if trans_playing and cur_frame > 1:
  370. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  371. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  372. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  373. #own['actionTimer'] = cur_frame
  374. own['actionTimer'] = (10 - cur_frame) *2
  375. else:
  376. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  377. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  378. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  379. if requestAction == 'fak_turnLeft_out':
  380. actionState = 'fak_turnLeft_out'
  381. own['actionTimer'] = 19
  382. trans_playing = skater.isPlayingAction(trans_layer)
  383. if trans_playing:
  384. cur_frame = skater.getActionFrame(trans_layer)
  385. #cur_frame -= 2
  386. if trans_playing and cur_frame > 1:
  387. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  388. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  389. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  390. #own['actionTimer'] = cur_frame
  391. own['actionTimer'] = (10 - cur_frame) *2
  392. else:
  393. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  394. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  395. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  396. if requestAction == 'reg_opos_out':
  397. actionState = 'reg_opos_out'
  398. own['actionTimer'] = 19
  399. trans_playing = skater.isPlayingAction(trans_layer)
  400. if trans_playing:
  401. cur_frame = skater.getActionFrame(trans_layer)
  402. #cur_frame -= 2
  403. if trans_playing and cur_frame > 1:
  404. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  405. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  406. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  407. own['actionTimer'] = cur_frame
  408. else:
  409. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  410. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  411. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  412. if requestAction == 'fak_opos_out':
  413. actionState = 'fak_opos_out'
  414. own['actionTimer'] = 19
  415. trans_playing = skater.isPlayingAction(trans_layer)
  416. if trans_playing:
  417. cur_frame = skater.getActionFrame(trans_layer)
  418. #cur_frame -= 2
  419. if trans_playing and cur_frame > 1:
  420. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  421. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  422. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  423. own['actionTimer'] = cur_frame
  424. else:
  425. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  426. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  427. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  428. if requestAction == 'reg_nopos_out':
  429. actionState = 'reg_nopos_out'
  430. own['actionTimer'] = 19
  431. trans_playing = skater.isPlayingAction(trans_layer)
  432. if trans_playing:
  433. cur_frame = skater.getActionFrame(trans_layer)
  434. #cur_frame -= 2
  435. if trans_playing and cur_frame > 1:
  436. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  437. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  438. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  439. own['actionTimer'] = cur_frame
  440. else:
  441. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  442. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  443. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  444. if requestAction == 'fak_nopos_out':
  445. actionState = 'fak_nopos_out'
  446. own['actionTimer'] = 19
  447. trans_playing = skater.isPlayingAction(trans_layer)
  448. if trans_playing:
  449. cur_frame = skater.getActionFrame(trans_layer)
  450. #cur_frame -= 2
  451. if trans_playing and cur_frame > 1:
  452. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  453. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  454. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  455. own['actionTimer'] = cur_frame
  456. else:
  457. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  458. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  459. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  460. if requestAction == 'reg_pump_out':
  461. actionState = 'reg_pump_out'
  462. own['actionTimer'] = 39
  463. trans_playing = skater.isPlayingAction(trans_layer)
  464. if trans_playing:
  465. cur_frame = skater.getActionFrame(trans_layer)
  466. #cur_frame -= 2
  467. if trans_playing and cur_frame > 1:
  468. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  469. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  470. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  471. own['actionTimer'] = cur_frame
  472. else:
  473. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  474. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  475. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  476. # if requestAction == 'reg_pump_out_hold':
  477. # actionState = 'reg_pump_out_hold'
  478. # own['actionTimer'] = 19
  479. # skater.playAction("nreg_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  480. # deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  481. # trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  482. if requestAction == 'fak_pump_out':
  483. actionState = 'fak_pump_out'
  484. own['actionTimer'] = 39#19
  485. trans_playing = skater.isPlayingAction(trans_layer)
  486. if trans_playing:
  487. cur_frame = skater.getActionFrame(trans_layer)
  488. #cur_frame -= 2
  489. if trans_playing and cur_frame > 1:
  490. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  491. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  492. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  493. own['actionTimer'] = cur_frame
  494. else:
  495. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  496. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  497. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  498. # if requestAction == 'fak_pump_out_hold':
  499. # actionState = 'fak_pump_out_hold'
  500. # own['actionTimer'] = 19
  501. # skater.playAction("nfak_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  502. # deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  503. # trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  504. if requestAction == 'reg_stop_out':
  505. actionState = 'reg_stop_out'
  506. own['actionTimer'] = 30
  507. trans_playing = skater.isPlayingAction(trans_layer)
  508. if trans_playing:
  509. cur_frame = skater.getActionFrame(trans_layer)
  510. #cur_frame -= 2
  511. if trans_playing and cur_frame > 1:
  512. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  513. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  514. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  515. own['actionTimer'] = cur_frame
  516. else:
  517. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  518. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  519. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  520. if requestAction == 'fak_stop_out':
  521. actionState = 'fak_stop_out'
  522. own['actionTimer'] = 30
  523. trans_playing = skater.isPlayingAction(trans_layer)
  524. if trans_playing:
  525. cur_frame = skater.getActionFrame(trans_layer)
  526. #cur_frame -= 2
  527. if trans_playing and cur_frame > 1:
  528. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  529. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  530. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  531. own['actionTimer'] = cur_frame
  532. else:
  533. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  534. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  535. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  536. if requestAction == 'reg_tailslide_out':
  537. actionState = 'reg_tailslide_out'
  538. own['actionTimer'] = 19
  539. trans_playing = skater.isPlayingAction(trans_layer)
  540. if trans_playing:
  541. cur_frame = skater.getActionFrame(trans_layer)
  542. #cur_frame -= 2
  543. if trans_playing and cur_frame > 1:
  544. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  545. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  546. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  547. own['actionTimer'] = cur_frame
  548. else:
  549. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  550. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  551. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  552. if requestAction == 'fak_tailslide_out':
  553. actionState = 'fak_tailslide_out'
  554. own['actionTimer'] = 19
  555. trans_playing = skater.isPlayingAction(trans_layer)
  556. if trans_playing:
  557. cur_frame = skater.getActionFrame(trans_layer)
  558. #cur_frame -= 2
  559. if trans_playing and cur_frame > 1:
  560. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  561. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  562. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  563. own['actionTimer'] = cur_frame
  564. else:
  565. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  566. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  567. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  568. if requestAction == 'reg_noseslide_out':
  569. actionState = 'reg_noseslide_out'
  570. own['actionTimer'] = 19
  571. trans_playing = skater.isPlayingAction(trans_layer)
  572. if trans_playing:
  573. cur_frame = skater.getActionFrame(trans_layer)
  574. #cur_frame -= 2
  575. if trans_playing and cur_frame > 1:
  576. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  577. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  578. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  579. own['actionTimer'] = cur_frame
  580. else:
  581. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  582. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  583. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  584. if requestAction == 'fak_noseslide_out':
  585. actionState = 'fak_noseslide_out'
  586. own['actionTimer'] = 19
  587. trans_playing = skater.isPlayingAction(trans_layer)
  588. if trans_playing:
  589. cur_frame = skater.getActionFrame(trans_layer)
  590. #cur_frame -= 2
  591. if trans_playing and cur_frame > 1:
  592. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  593. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  594. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  595. own['actionTimer'] = cur_frame
  596. else:
  597. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  598. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  599. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  600. if requestAction == 'reg_5050_out':
  601. actionState = 'reg_5050_out'
  602. own['actionTimer'] = 5
  603. trans_playing = skater.isPlayingAction(trans_layer)
  604. if trans_playing:
  605. cur_frame = skater.getActionFrame(trans_layer)
  606. #cur_frame -= 2
  607. if trans_playing and cur_frame > 1:
  608. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  609. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  610. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  611. own['actionTimer'] = cur_frame
  612. else:
  613. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  614. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  615. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  616. if requestAction == 'fak_5050_out':
  617. actionState = 'fak_5050_out'
  618. own['actionTimer'] = 5
  619. trans_playing = skater.isPlayingAction(trans_layer)
  620. if trans_playing:
  621. cur_frame = skater.getActionFrame(trans_layer)
  622. #cur_frame -= 2
  623. if trans_playing and cur_frame > 1:
  624. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  625. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  626. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  627. own['actionTimer'] = cur_frame
  628. else:
  629. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  630. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  631. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  632. if requestAction == 'reg_noseg_out':
  633. actionState = 'reg_noseg_out'
  634. #own['requestAction'] = 'reg_noseg_out'
  635. own['actionTimer'] = 19
  636. trans_playing = skater.isPlayingAction(trans_layer)
  637. if trans_playing:
  638. cur_frame = skater.getActionFrame(trans_layer)
  639. #cur_frame -= 2
  640. if trans_playing and cur_frame > 1:
  641. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  642. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  643. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  644. own['actionTimer'] = cur_frame
  645. else:
  646. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  647. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  648. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  649. if requestAction == 'fak_noseg_out':
  650. actionState = 'fak_noseg_out'
  651. own['actionTimer'] = 19
  652. trans_playing = skater.isPlayingAction(trans_layer)
  653. if trans_playing:
  654. cur_frame = skater.getActionFrame(trans_layer)
  655. #cur_frame -= 2
  656. if trans_playing and cur_frame > 1:
  657. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  658. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  659. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  660. own['actionTimer'] = cur_frame
  661. else:
  662. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  663. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  664. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  665. if requestAction == 'reg_tailg_out':
  666. actionState = 'reg_tailg_out'
  667. own['actionTimer'] = 19
  668. trans_playing = skater.isPlayingAction(trans_layer)
  669. if trans_playing:
  670. cur_frame = skater.getActionFrame(trans_layer)
  671. #cur_frame -= 2
  672. if trans_playing and cur_frame > 1:
  673. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  674. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  675. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  676. own['actionTimer'] = cur_frame
  677. else:
  678. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  679. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  680. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  681. if requestAction == 'fak_tailg_out':
  682. actionState = 'fak_tailg_out'
  683. own['actionTimer'] = 19
  684. trans_playing = skater.isPlayingAction(trans_layer)
  685. if trans_playing:
  686. cur_frame = skater.getActionFrame(trans_layer)
  687. #cur_frame -= 2
  688. if trans_playing and cur_frame > 1:
  689. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  690. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  691. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  692. own['actionTimer'] = cur_frame
  693. else:
  694. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  695. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  696. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  697. if requestAction == 'reg_nosegr_out':
  698. actionState = 'reg_nosegr_out'
  699. own['actionTimer'] = 5
  700. trans_playing = skater.isPlayingAction(trans_layer)
  701. if trans_playing:
  702. cur_frame = skater.getActionFrame(trans_layer)
  703. #cur_frame -= 2
  704. if trans_playing and cur_frame > 1:
  705. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  706. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  707. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  708. own['actionTimer'] = cur_frame
  709. else:
  710. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  711. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  712. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  713. if requestAction == 'fak_nosegr_out':
  714. actionState = 'fak_nosegr_out'
  715. own['actionTimer'] = 5
  716. trans_playing = skater.isPlayingAction(trans_layer)
  717. if trans_playing:
  718. cur_frame = skater.getActionFrame(trans_layer)
  719. #cur_frame -= 2
  720. if trans_playing and cur_frame > 1:
  721. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  722. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  723. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  724. own['actionTimer'] = cur_frame
  725. else:
  726. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  727. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  728. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  729. if requestAction == 'reg_tailgr_out':
  730. actionState = 'reg_tailgr_out'
  731. own['actionTimer'] = 5
  732. trans_playing = skater.isPlayingAction(trans_layer)
  733. if trans_playing:
  734. cur_frame = skater.getActionFrame(trans_layer)
  735. #cur_frame -= 2
  736. if trans_playing and cur_frame > 1:
  737. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  740. own['actionTimer'] = cur_frame
  741. else:
  742. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  743. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  744. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  745. if requestAction == 'fak_tailgr_out':
  746. actionState = 'fak_tailgr_out'
  747. own['actionTimer'] = 5
  748. trans_playing = skater.isPlayingAction(trans_layer)
  749. if trans_playing:
  750. cur_frame = skater.getActionFrame(trans_layer)
  751. #cur_frame -= 2
  752. if trans_playing and cur_frame > 1:
  753. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  754. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  755. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  756. own['actionTimer'] = cur_frame
  757. else:
  758. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  759. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  760. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  761. if requestAction == 'reg_nosegl_out':
  762. actionState = 'reg_nosegl_out'
  763. own['actionTimer'] = 5
  764. trans_playing = skater.isPlayingAction(trans_layer)
  765. if trans_playing:
  766. cur_frame = skater.getActionFrame(trans_layer)
  767. #cur_frame -= 2
  768. if trans_playing and cur_frame > 1:
  769. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  770. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  771. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  772. own['actionTimer'] = cur_frame
  773. else:
  774. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  775. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  776. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  777. if requestAction == 'fak_nosegl_out':
  778. actionState = 'fak_nosegl_out'
  779. own['actionTimer'] = 5
  780. trans_playing = skater.isPlayingAction(trans_layer)
  781. if trans_playing:
  782. cur_frame = skater.getActionFrame(trans_layer)
  783. #cur_frame -= 2
  784. if trans_playing and cur_frame > 1:
  785. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  786. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  787. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  788. own['actionTimer'] = cur_frame
  789. else:
  790. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  791. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  792. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  793. if requestAction == 'reg_tailgl_out':
  794. actionState = 'reg_tailgl_out'
  795. own['actionTimer'] = 5
  796. trans_playing = skater.isPlayingAction(trans_layer)
  797. if trans_playing:
  798. cur_frame = skater.getActionFrame(trans_layer)
  799. #cur_frame -= 2
  800. if trans_playing and cur_frame > 1:
  801. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  802. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  803. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  804. own['actionTimer'] = cur_frame
  805. else:
  806. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  807. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  808. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  809. if requestAction == 'fak_tailgl_out':
  810. actionState = 'fak_tailgl_out'
  811. own['actionTimer'] = 5
  812. trans_playing = skater.isPlayingAction(trans_layer)
  813. if trans_playing:
  814. cur_frame = skater.getActionFrame(trans_layer)
  815. #cur_frame -= 2
  816. if trans_playing and cur_frame > 1:
  817. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  818. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  819. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  820. own['actionTimer'] = cur_frame
  821. else:
  822. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  823. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  824. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  825. if requestAction == 'reg_manual_out':
  826. actionState = 'reg_manual_out'
  827. own['actionTimer'] = 9
  828. trans_playing = skater.isPlayingAction(trans_layer)
  829. if trans_playing:
  830. cur_frame = skater.getActionFrame(trans_layer)
  831. if trans_playing and cur_frame > 1:
  832. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  833. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  834. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  835. own['actionTimer'] = cur_frame
  836. else:
  837. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  838. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  839. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  840. if requestAction == 'fak_manual_out':
  841. actionState = 'fak_manual_out'
  842. own['actionTimer'] = 9
  843. trans_playing = skater.isPlayingAction(trans_layer)
  844. if trans_playing:
  845. cur_frame = skater.getActionFrame(trans_layer)
  846. if trans_playing and cur_frame > 1:
  847. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  848. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  849. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  850. own['actionTimer'] = cur_frame
  851. else:
  852. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  853. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  854. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  855. if requestAction == 'reg_nmanual_out':
  856. actionState = 'reg_nmanual_out'
  857. own['actionTimer'] = 9
  858. trans_playing = skater.isPlayingAction(trans_layer)
  859. if trans_playing:
  860. cur_frame = skater.getActionFrame(trans_layer)
  861. if trans_playing and cur_frame > 1:
  862. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  863. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  864. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  865. own['actionTimer'] = cur_frame
  866. else:
  867. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  868. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  869. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  870. if requestAction == 'fak_nmanual_out':
  871. actionState = 'fak_nmanual_out'
  872. own['actionTimer'] = 9
  873. trans_playing = skater.isPlayingAction(trans_layer)
  874. if trans_playing:
  875. cur_frame = skater.getActionFrame(trans_layer)
  876. if trans_playing and cur_frame > 1:
  877. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  878. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  879. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  880. own['actionTimer'] = cur_frame
  881. else:
  882. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  883. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  884. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  885. if requestAction == 'reg-fak_nmanual':
  886. own['actionTimer'] = 9
  887. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  888. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  889. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  890. if requestAction == 'fak-reg_nmanual':
  891. own['actionTimer'] = 9
  892. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  893. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  894. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  895. if requestAction == 'reg-fak_manual':
  896. own['actionTimer'] = 9
  897. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  898. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  899. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  900. if requestAction == 'fak-reg_manual':
  901. own['actionTimer'] = 9
  902. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  903. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  904. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  905. if requestAction == 'reg_brfoot':
  906. actionState = 'reg_brfoot'
  907. own['actionTimer'] = 40
  908. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  909. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  910. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  911. if requestAction == 'fak_brfoot':
  912. actionState = 'fak_brfoot'
  913. own['actionTimer'] = 40
  914. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  915. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  916. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  917. if requestAction == 'reg_frfoot':
  918. actionState = 'reg_frfoot'
  919. own['actionTimer'] = 40
  920. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  921. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  922. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  923. if requestAction == 'fak_frfoot':
  924. actionState = 'fak_frfoot'
  925. own['actionTimer'] = 40
  926. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  927. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  928. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  929. if requestAction == 'reg_blfoot':
  930. print("playing blfoot broke")
  931. actionState = 'reg_blfoot'
  932. own['actionTimer'] = 40
  933. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  934. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  935. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  936. if requestAction == 'fak_blfoot':
  937. actionState = 'fak_blfoot'
  938. own['actionTimer'] = 40
  939. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  940. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  941. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  942. if requestAction == 'reg_flfoot':
  943. actionState = 'reg_flfoot'
  944. own['actionTimer'] = 40
  945. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  946. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  947. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  948. if requestAction == 'fak_flfoot':
  949. actionState = 'fak_flfoot'
  950. own['actionTimer'] = 40
  951. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  952. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  953. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  954. if requestAction == 'reg_push':
  955. own['actionTimer'] = 70
  956. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  957. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  958. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  959. if requestAction == 'reg_push_goof':
  960. own['actionTimer'] = 70
  961. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  962. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  963. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  964. if requestAction == 'fak_push':
  965. own['actionTimer'] = 70
  966. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  967. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  968. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  969. if requestAction == 'fak_push_goof':
  970. own['actionTimer'] = 70
  971. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  972. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  973. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  974. if requestAction == 'reg_manual_revert_ccw':
  975. own['actionTimer'] = 15
  976. own['actionState'] = 'reg_manual_revert_ccw'
  977. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  978. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  979. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  980. if requestAction == 'fak_manual_revert_ccw':
  981. own['actionTimer'] = 15
  982. own['actionState'] = 'fak_manual_revert_ccw'
  983. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  984. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  985. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  986. if requestAction == 'reg_manual_revert_cw':
  987. own['actionTimer'] = 15
  988. own['actionState'] = 'reg_manual_revert_cw'
  989. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  990. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  991. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  992. if requestAction == 'fak_manual_revert_cw':
  993. own['actionTimer'] = 15
  994. own['actionState'] = 'fak_manual_revert_cw'
  995. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  996. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  997. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  998. if requestAction == 'revert1':
  999. own['actionTimer'] = 18
  1000. own['actionState'] = 'revert1'
  1001. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1002. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1003. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1004. if requestAction == 'revert2':
  1005. own['actionTimer'] = 18
  1006. own['actionState'] = 'revert2'
  1007. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1008. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1009. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1010. if requestAction == 'revert3':
  1011. own['actionTimer'] = 18
  1012. own['actionState'] = 'revert3'
  1013. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1014. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1015. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1016. if requestAction == 'revert4':
  1017. own['actionTimer'] = 18
  1018. own['actionState'] = 'revert4'
  1019. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1020. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1021. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1022. if requestAction == 'reg_ollie':
  1023. print("*****reg ollie act")
  1024. actionState = 'reg_ollie'
  1025. own['actionState'] = 'reg_ollie'
  1026. own['actionTimer'] = 28
  1027. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1028. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1029. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1030. if requestAction == 'fak_ollie':
  1031. actionState = 'fak_ollie'
  1032. own['actionTimer'] = 28
  1033. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1034. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1035. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1036. if requestAction == 'reg_nollie':
  1037. actionState = 'reg_nollie'
  1038. own['actionTimer'] = 38
  1039. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1040. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1041. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1042. if requestAction == 'fak_nollie':
  1043. actionState = 'fak_nollie'
  1044. own['actionTimer'] = 38
  1045. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1046. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1047. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1048. if requestAction == 'reg_kickflip':
  1049. actionState = 'reg_kickflip'
  1050. own['actionTimer'] = 38
  1051. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1052. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1053. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1054. if requestAction == 'fak_kickflip':
  1055. actionState = 'fak_kickflip'
  1056. own['actionTimer'] = 38
  1057. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1058. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1059. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1060. if requestAction == 'reg_varial_kickflip':
  1061. actionState = 'reg_varial_kickflip'
  1062. own['actionTimer'] = 38
  1063. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1064. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1065. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1066. if requestAction == 'fak_varial_kickflip':
  1067. actionState = 'fak_varial_kickflip'
  1068. own['actionTimer'] = 38
  1069. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1070. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1071. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1072. if requestAction == 'reg_nollie_varial_kickflip':
  1073. actionState = 'reg_nollie_varial_kickflip'
  1074. own['actionTimer'] = 38
  1075. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1076. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1077. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1078. if requestAction == 'fak_nollie_varial_kickflip':
  1079. actionState = 'fak_nollie_varial_kickflip'
  1080. own['actionTimer'] = 38
  1081. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1082. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1083. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1084. if requestAction == 'reg_nollie_varial_heelflip':
  1085. actionState = 'reg_nollie_varial_heelflip'
  1086. own['actionTimer'] = 38
  1087. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1088. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1089. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1090. if requestAction == 'fak_nollie_varial_heelflip':
  1091. actionState = 'fak_nollie_varial_heelflip'
  1092. own['actionTimer'] = 38
  1093. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1094. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1095. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1096. if requestAction == 'reg_varial_heelflip':
  1097. actionState = 'reg_varial_heelflip'
  1098. own['actionTimer'] = 38
  1099. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1100. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1101. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1102. if requestAction == 'fak_varial_heelflip':
  1103. actionState = 'fak_nollie_varial_heelflip'
  1104. own['actionTimer'] = 38
  1105. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1106. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1107. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1108. if requestAction == 'reg_nollie_kickflip':
  1109. actionState = 'reg_nollie_kickflip'
  1110. own['actionTimer'] = 38
  1111. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1112. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1113. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1114. if requestAction == 'fak_nollie_kickflip':
  1115. actionState = 'fak_nollie_kickflip'
  1116. own['actionTimer'] = 38
  1117. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1118. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1119. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1120. if requestAction == 'reg_heelflip':
  1121. actionState = 'reg_heelflip'
  1122. own['actionTimer'] = 38
  1123. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1124. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1125. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1126. if requestAction == 'fak_heelflip':
  1127. actionState = 'fak_heelflip'
  1128. own['actionTimer'] = 38
  1129. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1130. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1131. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1132. if requestAction == 'reg_nollie_heelflip':
  1133. actionState = 'reg_nollie_heelflip'
  1134. own['actionTimer'] = 38
  1135. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1136. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1137. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1138. if requestAction == 'fak_nollie_heelflip':
  1139. actionState = 'fak_nollie_heelflip'
  1140. own['actionTimer'] = 38
  1141. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1142. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1143. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1144. if requestAction == 'reg_shovit':
  1145. actionState = 'reg_shovit'
  1146. own['actionTimer'] = 38
  1147. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1148. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1149. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1150. if requestAction == 'fak_shovit':
  1151. actionState = 'fak_shovit'
  1152. own['actionTimer'] = 38
  1153. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1154. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1155. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1156. if requestAction == 'reg_shovit360':
  1157. actionState = 'reg_shovit360'
  1158. own['actionTimer'] = 38
  1159. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1160. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1161. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1162. if requestAction == 'fak_shovit360':
  1163. actionState = 'fak_shovit360'
  1164. own['actionTimer'] = 38
  1165. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1166. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1167. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1168. if requestAction == 'reg_fsshovit360':
  1169. actionState = 'reg_fsshovit360'
  1170. own['actionTimer'] = 38
  1171. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1172. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1173. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1174. if requestAction == 'fak_fsshovit360':
  1175. actionState = 'fak_fsshovit360'
  1176. own['actionTimer'] = 38
  1177. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1178. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1179. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1180. if requestAction == 'reg_nollie_shovit':
  1181. actionState = 'reg_nollie_shovit'
  1182. own['actionTimer'] = 38
  1183. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1184. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1185. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1186. if requestAction == 'fak_nollie_shovit':
  1187. actionState = 'fak_nollie_shovit'
  1188. own['actionTimer'] = 38
  1189. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1190. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1191. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1192. if requestAction == 'reg_fsshovit':
  1193. actionState = 'reg_fsshovit'
  1194. own['actionTimer'] = 38
  1195. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1196. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1197. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1198. if requestAction == 'fak_fsshovit':
  1199. actionState = 'fak_fsshovit'
  1200. own['actionTimer'] = 38
  1201. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1202. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1203. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1204. if requestAction == 'reg_nollie_fsshovit':
  1205. actionState = 'reg_nollie_fsshovit'
  1206. own['actionTimer'] = 38
  1207. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1208. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1209. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1210. if requestAction == 'fak_nollie_fsshovit':
  1211. actionState = 'fak_nollie_fsshovit'
  1212. own['actionTimer'] = 38
  1213. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1214. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1215. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1216. if requestAction == 'reg_nollie_shovit360':
  1217. actionState = 'reg_nollie_shovit360'
  1218. own['actionTimer'] = 38
  1219. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1220. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1221. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1222. if requestAction == 'fak_nollie_shovit360':
  1223. actionState = 'fak_nollie_shovit360'
  1224. own['actionTimer'] = 38
  1225. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1226. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1227. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1228. if requestAction == 'reg_nollie_fsshovit':
  1229. actionState = 'reg_nollie_fsshovit'
  1230. own['actionTimer'] = 38
  1231. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1232. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1233. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1234. if requestAction == 'fak_nollie_fsshovit':
  1235. actionState = 'fak_nollie_fsshovit'
  1236. own['actionTimer'] = 38
  1237. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1238. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1239. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1240. #reg_jump
  1241. if requestAction == 'reg_jump':
  1242. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1243. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1244. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1245. #fak_jump
  1246. if requestAction == 'fak_jump':
  1247. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1248. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1249. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1250. #reg_onboard
  1251. if requestAction == 'reg_onboard':
  1252. skater.stopAction(loop_layer)
  1253. deck.stopAction(loop_layer)
  1254. trucks.stopAction(loop_layer)
  1255. skater.stopAction(trans_layer)
  1256. deck.stopAction(trans_layer)
  1257. trucks.stopAction(trans_layer)
  1258. own['actionTimer'] = 10
  1259. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1260. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1261. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1262. if requestAction == 'fak_onboard':
  1263. skater.stopAction(loop_layer)
  1264. deck.stopAction(loop_layer)
  1265. trucks.stopAction(loop_layer)
  1266. skater.stopAction(trans_layer)
  1267. deck.stopAction(trans_layer)
  1268. trucks.stopAction(trans_layer)
  1269. own['actionTimer'] = 10
  1270. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1271. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1272. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1273. if requestAction == 'reg_powerslide_out':
  1274. actionState = 'reg_powerslide_out'
  1275. own['actionTimer'] = 40
  1276. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1277. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1278. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1279. if requestAction == 'fak_powerslide_out':
  1280. actionState = 'fak_powerslide_out'
  1281. own['actionTimer'] = 40
  1282. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1283. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1284. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1285. if requestAction == 'reg_fs_powerslide_out':
  1286. actionState = 'reg_fs_powerslide_out'
  1287. own['actionTimer'] = 40
  1288. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1289. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1290. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1291. if requestAction == 'fak_fs_powerslide_out':
  1292. actionState = 'fak_fs_powerslide_out'
  1293. own['actionTimer'] = 40
  1294. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1295. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1296. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1297. if requestAction == 'fak-reg_5050':
  1298. actionState = 'fak-reg_5050'
  1299. own['actionTimer'] = 10
  1300. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1301. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1302. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1303. if requestAction == 'reg-fak_5050':
  1304. actionState = 'fak-reg_5050'
  1305. own['actionTimer'] = 10
  1306. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1307. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1308. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1309. if requestAction == 'fak-reg_roll':
  1310. actionState = 'fak-reg_roll'
  1311. own['actionTimer'] = 10
  1312. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1313. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1314. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1315. if requestAction == 'reg-fak_roll':
  1316. actionState = 'fak-reg_roll'
  1317. own['actionTimer'] = 10
  1318. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1319. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1320. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1321. if requestAction == 'reg_hippy':
  1322. actionState = 'reg_hippy'
  1323. own['actionTimer'] = 60
  1324. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1325. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1326. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1327. if requestAction == 'fak_hippy':
  1328. actionState = 'fak_hippy'
  1329. own['actionTimer'] = 60
  1330. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1331. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1332. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1333. if requestAction == 'reg_hippy_ncw':
  1334. actionState = 'reg_hippy_ncw'
  1335. own['actionTimer'] = 60
  1336. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1337. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1338. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1339. if requestAction == 'reg_hippy_nccw':
  1340. actionState = 'reg_hippy_nccw'
  1341. own['actionTimer'] = 60
  1342. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1343. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1344. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1345. if requestAction == 'fak_hippy_ncw':
  1346. actionState = 'fak_hippy_ncw'
  1347. own['actionTimer'] = 60
  1348. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1349. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1350. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1351. if requestAction == 'fak_hippy_nccw':
  1352. actionState = 'fak_hippy_nccw'
  1353. own['actionTimer'] = 60
  1354. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1355. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1356. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1357. if requestAction == 'reg_air-roll':
  1358. actionState = 'reg_air-roll'
  1359. own['actionTimer'] = 10
  1360. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1361. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1362. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1363. if requestAction == 'fak_air-roll':
  1364. actionState = 'fak_air-roll'
  1365. own['actionTimer'] = 10
  1366. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1367. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1368. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1369. if requestAction == 'reg_5050-roll':
  1370. actionState = 'reg_5050-roll'
  1371. own['actionTimer'] = 10
  1372. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1373. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1374. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1375. if requestAction == 'fak_5050-roll':
  1376. actionState = 'fak_5050-roll'
  1377. own['actionTimer'] = 10
  1378. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1379. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1380. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1381. #own['actionState'] = actionState
  1382. #own['requestAction'] = requestAction
  1383. #######################################
  1384. #loop actions
  1385. ######################################
  1386. #check if request is possible
  1387. #if requestAction in requestActions_list:
  1388. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1389. #print(requestAction)
  1390. #reg_turnLeft
  1391. if requestAction == 'reg_turnLeft':
  1392. actionState = 'reg_turnLeft'
  1393. #in
  1394. if l_actionState != 'reg_turnLeft':
  1395. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1396. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1397. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1398. #loop
  1399. else:
  1400. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1401. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1402. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1403. #reg_turnRight
  1404. if requestAction == 'reg_turnRight':
  1405. actionState = 'reg_turnRight'
  1406. #in
  1407. if l_actionState != 'reg_turnRight':
  1408. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1409. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1410. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1411. #loop
  1412. else:
  1413. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1414. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1415. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1416. if requestAction == 'reg_turnRight_out':
  1417. pass
  1418. #fak_turnLeft
  1419. if requestAction == 'fak_turnLeft':
  1420. actionState = 'fak_turnLeft'
  1421. #in
  1422. if l_actionState != 'fak_turnLeft':
  1423. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1424. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1425. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1426. #loop
  1427. else:
  1428. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1429. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1430. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1431. #fak_turnRight
  1432. if requestAction == 'fak_turnRight':
  1433. actionState = 'fak_turnRight'
  1434. #in
  1435. if l_actionState != 'fak_turnRight':
  1436. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1437. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1438. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1439. #loop
  1440. else:
  1441. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1442. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1443. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1444. #reg_fs_powerslide
  1445. if requestAction == 'reg_fs_powerslide':
  1446. actionState = 'reg_fs_powerslide'
  1447. if l_actionState != 'reg_fs_powerslide':
  1448. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1449. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1450. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1451. else:
  1452. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1453. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1454. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1455. #reg_powerslide
  1456. if requestAction == 'reg_powerslide':
  1457. actionState = 'reg_powerslide'
  1458. if l_actionState != 'reg_powerslide':
  1459. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1460. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1461. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1462. else:
  1463. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1464. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1465. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1466. #fak_fs_powerslide
  1467. if requestAction == 'fak_fs_powerslide':
  1468. actionState = 'fak_fs_powerslide'
  1469. if l_actionState != 'fak_fs_powerslide':
  1470. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1471. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1472. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1473. else:
  1474. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1475. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1476. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1477. #fak_powerslide
  1478. if requestAction == 'fak_powerslide':
  1479. actionState = 'fak_powerslide'
  1480. if l_actionState != 'fak_powerslide':
  1481. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1482. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1483. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1484. else:
  1485. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1486. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1487. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1488. #reg_roll
  1489. if requestAction == 'reg_roll':
  1490. if l_actionState == 'reg_pump':
  1491. trans_playing = skater.isPlayingAction(trans_layer)
  1492. if trans_playing:
  1493. cur_frame = skater.getActionFrame(trans_layer)
  1494. #cur_frame -= 2
  1495. if trans_playing and cur_frame > 1:
  1496. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1497. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1498. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1499. #print(cur_frame)
  1500. else:
  1501. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1502. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1503. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1504. if l_actionState == 'reg_opos':
  1505. trans_playing = skater.isPlayingAction(trans_layer)
  1506. if trans_playing:
  1507. cur_frame = skater.getActionFrame(trans_layer)
  1508. if trans_playing and cur_frame > 1:
  1509. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1510. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1511. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1512. else:
  1513. own['actionTimer'] = 20
  1514. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1515. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1516. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1517. if l_actionState == 'reg_nopos':
  1518. flipping = skater.isPlayingAction(flip_layer)
  1519. if flipping == 0:
  1520. trans_playing = skater.isPlayingAction(trans_layer)
  1521. if trans_playing:
  1522. cur_frame = skater.getActionFrame(trans_layer)
  1523. #cur_frame -= 2
  1524. if trans_playing and cur_frame > 1:
  1525. #skater.stopAction(trans_layer)
  1526. #deck.stopAction(trans_layer)
  1527. #trucks.stopAction(trans_layer)
  1528. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1529. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1530. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1531. #print(cur_frame)
  1532. else:
  1533. own['actionTimer'] = 20
  1534. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1535. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1536. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1537. if l_actionState == 'reg_manual':
  1538. trans_playing = skater.isPlayingAction(trans_layer)
  1539. if trans_playing:
  1540. cur_frame = skater.getActionFrame(trans_layer)
  1541. cur_frame -= 2
  1542. if trans_playing and cur_frame > 1:
  1543. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1544. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1545. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1546. else:
  1547. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1548. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1549. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1550. if l_actionState == 'reg_nmanual':
  1551. trans_playing = skater.isPlayingAction(trans_layer)
  1552. if trans_playing:
  1553. cur_frame = skater.getActionFrame(trans_layer)
  1554. cur_frame -= 2
  1555. if trans_playing and cur_frame > 1:
  1556. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1557. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1558. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1559. else:
  1560. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1561. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1562. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1563. if l_actionState == 'reg_turnLeft':
  1564. trans_playing = skater.isPlayingAction(trans_layer)
  1565. if trans_playing:
  1566. cur_frame = skater.getActionFrame(trans_layer)
  1567. #cur_frame -= 2
  1568. if trans_playing and cur_frame > 1:
  1569. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1570. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1571. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1572. else:
  1573. own['actionTimer'] = 20
  1574. requestAction = 'reg_turnLeft_out'
  1575. actionState = 'reg_turnLeft_out'
  1576. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1577. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1578. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1579. if l_actionState == 'reg_Right':
  1580. #requestAction = 'reg_turnRight_out'
  1581. trans_playing = skater.isPlayingAction(trans_layer)
  1582. if trans_playing:
  1583. cur_frame = skater.getActionFrame(trans_layer)
  1584. #cur_frame -= 2
  1585. if trans_playing and cur_frame > 1:
  1586. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1587. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1588. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1589. else:
  1590. own['actionTimer'] = 20
  1591. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1592. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1593. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1594. if requestAction == 'reg_roll':
  1595. actionState = 'reg_roll'
  1596. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1597. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1598. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1599. #fak_roll
  1600. if requestAction == 'fak_roll':
  1601. if l_actionState == 'fak_pump':
  1602. trans_playing = skater.isPlayingAction(trans_layer)
  1603. if trans_playing:
  1604. cur_frame = skater.getActionFrame(trans_layer)
  1605. #cur_frame -= 2
  1606. if trans_playing and cur_frame > 1:
  1607. #skater.stopAction(trans_layer)
  1608. #deck.stopAction(trans_layer)
  1609. #trucks.stopAction(trans_layer)
  1610. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1611. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1612. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1613. #print(cur_frame)
  1614. else:
  1615. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1616. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1617. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1618. if l_actionState == 'fak_opos':
  1619. trans_playing = skater.isPlayingAction(trans_layer)
  1620. if trans_playing:
  1621. cur_frame = skater.getActionFrame(trans_layer)
  1622. #cur_frame -= 2
  1623. if trans_playing and cur_frame > 1:
  1624. #skater.stopAction(trans_layer)
  1625. #deck.stopAction(trans_layer)
  1626. #trucks.stopAction(trans_layer)
  1627. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1628. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1629. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1630. #print(cur_frame)
  1631. else:
  1632. own['actionTimer'] = 20
  1633. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1634. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1635. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1636. if l_actionState == 'fak_nopos':
  1637. trans_playing = skater.isPlayingAction(trans_layer)
  1638. if trans_playing:
  1639. cur_frame = skater.getActionFrame(trans_layer)
  1640. #cur_frame -= 2
  1641. if trans_playing and cur_frame > 1:
  1642. #skater.stopAction(trans_layer)
  1643. #deck.stopAction(trans_layer)
  1644. #trucks.stopAction(trans_layer)
  1645. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1646. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1647. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1648. #print(cur_frame)
  1649. else:
  1650. own['actionTimer'] = 20
  1651. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1652. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1653. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1654. if l_actionState == 'fak_manual':
  1655. trans_playing = skater.isPlayingAction(trans_layer)
  1656. if trans_playing:
  1657. cur_frame = skater.getActionFrame(trans_layer)
  1658. #cur_frame -= 2
  1659. if trans_playing and cur_frame > 1:
  1660. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1661. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1662. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1663. else:
  1664. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1665. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1666. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1667. if l_actionState == 'fak_nmanual':
  1668. trans_playing = skater.isPlayingAction(trans_layer)
  1669. if trans_playing:
  1670. cur_frame = skater.getActionFrame(trans_layer)
  1671. #cur_frame -= 2
  1672. if trans_playing and cur_frame > 1:
  1673. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1674. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1675. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1676. else:
  1677. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1678. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1679. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1680. if l_actionState == 'fak_turnLeft':
  1681. trans_playing = skater.isPlayingAction(trans_layer)
  1682. if trans_playing:
  1683. cur_frame = skater.getActionFrame(trans_layer)
  1684. #cur_frame -= 2
  1685. if trans_playing and cur_frame > 1:
  1686. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1687. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1688. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1689. else:
  1690. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1691. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1692. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1693. if l_actionState == 'fak_turnRight':
  1694. trans_playing = skater.isPlayingAction(trans_layer)
  1695. if trans_playing:
  1696. cur_frame = skater.getActionFrame(trans_layer)
  1697. #cur_frame -= 2
  1698. if trans_playing and cur_frame > 1:
  1699. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1700. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1701. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1702. else:
  1703. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1704. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1705. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1706. if requestAction == 'fak_roll':
  1707. actionState = 'fak_roll'
  1708. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1709. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1710. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1711. #reg_opos
  1712. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1713. actionState = 'reg_opos'
  1714. #in
  1715. if l_actionState != 'reg_opos':
  1716. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1717. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1718. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1719. #loop
  1720. else:
  1721. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1722. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1723. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1724. #fak_opos
  1725. if requestAction == 'fak_opos':
  1726. actionState = 'fak_opos'
  1727. #in
  1728. if l_actionState != 'fak_opos':
  1729. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1730. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1731. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1732. #loop
  1733. else:
  1734. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1735. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1736. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1737. #reg_nopos
  1738. if requestAction == 'reg_nopos':
  1739. actionState = 'reg_nopos'
  1740. #in
  1741. if l_actionState != 'reg_nopos':
  1742. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1743. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1744. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1745. #loop
  1746. else:
  1747. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1748. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1749. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1750. #fak_nopos
  1751. if requestAction == 'fak_nopos':
  1752. actionState = 'fak_nopos'
  1753. #in
  1754. if l_actionState != 'fak_nopos':
  1755. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1756. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1757. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1758. #loop
  1759. else:
  1760. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1761. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1762. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1763. #reg_pump
  1764. if requestAction == 'reg_pump':
  1765. actionState = 'reg_pump'
  1766. if l_actionState != 'reg_pump':
  1767. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1768. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1769. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1770. else:
  1771. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1772. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1773. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1774. #fak_pump
  1775. if requestAction == 'fak_pump':
  1776. actionState = 'fak_pump'
  1777. if l_actionState != 'fak_pump':
  1778. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1779. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1780. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1781. else:
  1782. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1783. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1784. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1785. #reg_manual
  1786. if requestAction == 'reg_manual':
  1787. actionState = 'reg_manual'
  1788. #in
  1789. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1790. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1791. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1792. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1793. #loop
  1794. else:
  1795. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1796. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1797. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1798. #fak_manual
  1799. if requestAction == 'fak_manual':
  1800. actionState = 'fak_manual'
  1801. #in
  1802. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1803. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1804. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1805. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1806. #loop
  1807. else:
  1808. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1809. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1810. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1811. #reg_nmanual
  1812. if requestAction == 'reg_nmanual':
  1813. actionState = 'reg_nmanual'
  1814. #in
  1815. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1816. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1817. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1818. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1819. #loop
  1820. else:
  1821. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1822. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1823. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1824. #fak_nmanual
  1825. if requestAction == 'fak_nmanual':
  1826. actionState = 'fak_nmanual'
  1827. #in
  1828. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1829. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1830. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1831. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1832. #loop
  1833. else:
  1834. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1835. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1836. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1837. if requestAction == 'reg_air':
  1838. actionState = 'reg_air'
  1839. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1840. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1841. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1842. if requestAction == 'fak_air':
  1843. actionState = 'fak_air'
  1844. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1845. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1846. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1847. if requestAction == 'frontside_grab':
  1848. actionState = 'frontside_grab'
  1849. if l_actionState != 'frontside_grab':
  1850. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1851. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1852. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1853. else:
  1854. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1855. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1856. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1857. if requestAction == 'backside_grab':
  1858. actionState = 'backside_grab'
  1859. if l_actionState != 'backside_grab':
  1860. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1861. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1862. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1863. else:
  1864. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1865. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1866. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1867. if requestAction == 'fak_frontside_grab':
  1868. actionState = 'fak_frontside_grab'
  1869. if l_actionState != 'fak_frontside_grab':
  1870. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1871. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1872. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1873. else:
  1874. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1875. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1876. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1877. if requestAction == 'fak_backside_grab':
  1878. actionState = 'fak_backside_grab'
  1879. if l_actionState != 'fak_backside_grab':
  1880. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1881. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1882. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1883. else:
  1884. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1885. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1886. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1887. if requestAction == 'frontside_nose_grab':
  1888. actionState = 'frontside_nose_grab'
  1889. if l_actionState != 'frontside_nose_grab':
  1890. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1891. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1892. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1893. else:
  1894. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1895. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1896. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1897. if requestAction == 'backside_nose_grab':
  1898. actionState = 'backside_nose_grab'
  1899. if l_actionState != 'backside_nose_grab':
  1900. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1901. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1902. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1903. else:
  1904. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1905. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1906. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1907. if requestAction == 'fak_frontside_nose_grab':
  1908. actionState = 'fak_frontside_nose_grab'
  1909. if l_actionState != 'fak_frontside_nose_grab':
  1910. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1911. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1912. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1913. else:
  1914. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1915. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1916. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1917. if requestAction == 'fak_backside_nose_grab':
  1918. actionState = 'fak_backside_nose_grab'
  1919. if l_actionState != 'fak_backside_nose_grab':
  1920. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1921. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1922. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1923. else:
  1924. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1925. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1926. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1927. if requestAction == 'frontside_tail_grab':
  1928. actionState = 'frontside_tail_grab'
  1929. if l_actionState != 'frontside_tail_grab':
  1930. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1931. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1932. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1933. else:
  1934. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1935. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1936. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1937. if requestAction == 'backside_tail_grab':
  1938. actionState = 'backside_tail_grab'
  1939. if l_actionState != 'backside_tail_grab':
  1940. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1941. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1942. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1943. else:
  1944. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1945. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1946. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1947. if requestAction == 'fak_frontside_tail_grab':
  1948. actionState = 'fak_frontside_tail_grab'
  1949. if l_actionState != 'fak_frontside_tail_grab':
  1950. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1951. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1952. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1953. else:
  1954. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1955. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1956. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1957. if requestAction == 'fak_backside_tail_grab':
  1958. actionState = 'fak_backside_tail_grab'
  1959. if l_actionState != 'fak_backside_tail_grab':
  1960. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1961. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1962. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1963. else:
  1964. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1965. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1966. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1967. if requestAction == 'reg_noseg':
  1968. actionState = 'reg_noseg'
  1969. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1970. skater.stopAction(flip_layer)
  1971. deck.stopAction(flip_layer)
  1972. trucks.stopAction(flip_layer)
  1973. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1974. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1975. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1976. #skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1977. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1978. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1979. else:
  1980. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1981. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1982. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1983. #skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1984. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1985. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1986. if requestAction == 'fak_noseg':
  1987. actionState = 'fak_noseg'
  1988. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1989. skater.stopAction(flip_layer)
  1990. deck.stopAction(flip_layer)
  1991. trucks.stopAction(flip_layer)
  1992. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1993. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1994. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1995. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1996. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1997. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1998. else:
  1999. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2000. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2001. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2002. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2003. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2004. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2005. if requestAction == 'reg_tailg':
  2006. actionState = 'reg_tailg'
  2007. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2008. skater.stopAction(flip_layer)
  2009. deck.stopAction(flip_layer)
  2010. trucks.stopAction(flip_layer)
  2011. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2012. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2013. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2014. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2015. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2016. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2017. else:
  2018. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2019. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2020. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2021. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2022. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2023. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2024. if requestAction == 'fak_tailg':
  2025. actionState = 'fak_tailg'
  2026. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2027. skater.stopAction(flip_layer)
  2028. deck.stopAction(flip_layer)
  2029. trucks.stopAction(flip_layer)
  2030. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2031. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2032. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2033. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2034. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2035. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2036. else:
  2037. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2038. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2039. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2040. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2041. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2042. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2043. if requestAction == 'reg_tailgr':
  2044. actionState = 'reg_tailgr'
  2045. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2046. skater.stopAction(flip_layer)
  2047. deck.stopAction(flip_layer)
  2048. trucks.stopAction(flip_layer)
  2049. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2050. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2051. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2052. else:
  2053. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2054. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2055. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2056. if requestAction == 'fak_tailgr':
  2057. actionState = 'fak_tailgr'
  2058. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2059. skater.stopAction(flip_layer)
  2060. deck.stopAction(flip_layer)
  2061. trucks.stopAction(flip_layer)
  2062. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2063. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2064. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2065. else:
  2066. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2067. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2068. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2069. if requestAction == 'reg_tailgl':
  2070. actionState = 'reg_tailgl'
  2071. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2072. skater.stopAction(flip_layer)
  2073. deck.stopAction(flip_layer)
  2074. trucks.stopAction(flip_layer)
  2075. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2076. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2077. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2078. else:
  2079. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2080. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2081. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2082. if requestAction == 'fak_tailgl':
  2083. actionState = 'fak_tailgl'
  2084. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2085. skater.stopAction(flip_layer)
  2086. deck.stopAction(flip_layer)
  2087. trucks.stopAction(flip_layer)
  2088. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2089. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2090. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2091. else:
  2092. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2093. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2094. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2095. if requestAction == 'reg_wall_r':
  2096. actionState = 'reg_wall_r'
  2097. if l_actionState != 'reg_wall_r':
  2098. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2099. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2100. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2101. else:
  2102. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2103. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2104. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2105. if requestAction == 'reg_wall_l':
  2106. actionState = 'reg_wall_l'
  2107. if l_actionState != 'reg_wall_l':
  2108. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2109. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2110. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2111. else:
  2112. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2113. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2114. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2115. if requestAction == 'fak_wall_r':
  2116. actionState = 'fak_wall_r'
  2117. if l_actionState != 'fak_wall_r':
  2118. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2119. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2120. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2121. else:
  2122. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2123. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2124. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2125. if requestAction == 'fak_wall_l':
  2126. actionState = 'fak_wall_l'
  2127. if l_actionState != 'reg_wall_r':
  2128. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2129. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2130. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2131. else:
  2132. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2133. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2134. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2135. ##############################
  2136. if requestAction == 'reg_nosegr':
  2137. actionState = 'reg_nosegr'
  2138. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2139. skater.stopAction(flip_layer)
  2140. deck.stopAction(flip_layer)
  2141. trucks.stopAction(flip_layer)
  2142. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2143. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2144. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2145. else:
  2146. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2147. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2148. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2149. if requestAction == 'fak_nosegr':
  2150. actionState = 'fak_nosegr'
  2151. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2152. skater.stopAction(flip_layer)
  2153. deck.stopAction(flip_layer)
  2154. trucks.stopAction(flip_layer)
  2155. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2156. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2157. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2158. else:
  2159. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2160. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2161. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2162. if requestAction == 'reg_nosegl':
  2163. actionState = 'reg_nosegl'
  2164. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2165. skater.stopAction(flip_layer)
  2166. deck.stopAction(flip_layer)
  2167. trucks.stopAction(flip_layer)
  2168. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2169. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2170. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2171. else:
  2172. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2173. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2174. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2175. #print("rA:", requestAction)
  2176. if requestAction == 'fak_nosegl':
  2177. actionState = 'fak_nosegl'
  2178. print("fak_nosegl state")
  2179. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2180. skater.stopAction(flip_layer)
  2181. deck.stopAction(flip_layer)
  2182. trucks.stopAction(flip_layer)
  2183. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2184. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2185. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2186. else:
  2187. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2188. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2189. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2190. if requestAction == 'reg_tailslide':
  2191. actionState = 'reg_tailslide'
  2192. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  2193. skater.stopAction(flip_layer)
  2194. deck.stopAction(flip_layer)
  2195. trucks.stopAction(flip_layer)
  2196. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2197. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2198. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2199. else:
  2200. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2201. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2202. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2203. if requestAction == 'fak_tailslide':
  2204. actionState = 'fak_tailslide'
  2205. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  2206. skater.stopAction(flip_layer)
  2207. deck.stopAction(flip_layer)
  2208. trucks.stopAction(flip_layer)
  2209. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2210. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2211. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2212. else:
  2213. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2214. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2215. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2216. if requestAction == 'reg_noseslide':
  2217. actionState = 'reg_noseslide'
  2218. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  2219. skater.stopAction(flip_layer)
  2220. deck.stopAction(flip_layer)
  2221. trucks.stopAction(flip_layer)
  2222. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2223. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2224. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2225. else:
  2226. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2227. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2228. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2229. if requestAction == 'fak_noseslide':
  2230. actionState = 'fak_noseslide'
  2231. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  2232. skater.stopAction(flip_layer)
  2233. deck.stopAction(flip_layer)
  2234. trucks.stopAction(flip_layer)
  2235. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2236. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2237. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2238. else:
  2239. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2240. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2241. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2242. if requestAction == 'reg_5050':
  2243. actionState = 'reg_5050'
  2244. #own['actionTimer'] = 0
  2245. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2246. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2247. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2248. if requestAction == 'fak_5050':
  2249. actionState = 'fak_5050'
  2250. #own['actionTimer'] = 0
  2251. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2252. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2253. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2254. if requestAction == 'reg_bsboard':
  2255. actionState = 'reg_bsboard'
  2256. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2257. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2258. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2259. if requestAction == 'fak_bsboard':
  2260. actionState = 'fak_bsboard'
  2261. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2262. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2263. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2264. if requestAction == 'reg_fsboard':
  2265. actionState = 'reg_fsboard'
  2266. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2267. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2268. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2269. if requestAction == 'reg_air_nose':
  2270. actionState = 'reg_air_nose'
  2271. if l_actionState != 'reg_air_nose':
  2272. skater.stopAction(loop_layer)
  2273. deck.stopAction(loop_layer)
  2274. trucks.stopAction(loop_layer)
  2275. skater.stopAction(flip_layer)
  2276. deck.stopAction(flip_layer)
  2277. trucks.stopAction(flip_layer)
  2278. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2279. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2280. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2281. skater.playAction("reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2282. deck.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2283. trucks.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2284. else:
  2285. #pass
  2286. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2287. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2288. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2289. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2290. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2291. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2292. if requestAction == 'fak_air_nose':
  2293. actionState = 'fak_air_nose'
  2294. if l_actionState != 'fak_air_nose':
  2295. skater.stopAction(loop_layer)
  2296. deck.stopAction(loop_layer)
  2297. trucks.stopAction(loop_layer)
  2298. skater.stopAction(flip_layer)
  2299. deck.stopAction(flip_layer)
  2300. trucks.stopAction(flip_layer)
  2301. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2302. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2303. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2304. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2305. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2306. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2307. else:
  2308. #pass
  2309. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2310. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2311. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2312. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2313. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2314. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2315. if requestAction == 'reg_air_tail':
  2316. actionState = 'reg_air_tail'
  2317. if l_actionState != 'reg_air_tail':
  2318. skater.stopAction(loop_layer)
  2319. deck.stopAction(loop_layer)
  2320. trucks.stopAction(loop_layer)
  2321. skater.stopAction(flip_layer)
  2322. deck.stopAction(flip_layer)
  2323. trucks.stopAction(flip_layer)
  2324. # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2325. # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2326. # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2327. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2328. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2329. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2330. else:
  2331. #pass
  2332. # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2333. # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2334. # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2335. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2336. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2337. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2338. if requestAction == 'fak_air_tail':
  2339. actionState = 'fak_air_tail'
  2340. if l_actionState != 'fak_air_tail':
  2341. skater.stopAction(loop_layer)
  2342. deck.stopAction(loop_layer)
  2343. trucks.stopAction(loop_layer)
  2344. skater.stopAction(flip_layer)
  2345. deck.stopAction(flip_layer)
  2346. trucks.stopAction(flip_layer)
  2347. # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2348. # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2349. # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2350. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2351. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2352. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2353. else:
  2354. #pass
  2355. # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2356. # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2357. # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2358. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2359. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2360. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2361. if requestAction == 'reg_stop':
  2362. actionState = 'reg_stop'
  2363. if l_actionState != 'reg_stop':
  2364. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2365. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2366. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2367. else:
  2368. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2369. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2370. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2371. if requestAction == 'fak_stop':
  2372. actionState = 'fak_stop'
  2373. if l_actionState != 'fak_stop':
  2374. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2375. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2376. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2377. else:
  2378. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2379. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2380. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2381. if requestAction == 'reg_fp_rback':
  2382. actionState = 'reg_fp_rback'
  2383. if l_actionState != 'reg_fp_rback':
  2384. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2385. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2386. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2387. else:
  2388. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2389. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2390. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2391. if requestAction == 'fak_fp_rback':
  2392. actionState = 'fak_fp_rback'
  2393. if l_actionState != 'fak_fp_rback':
  2394. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2395. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2396. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2397. else:
  2398. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2399. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2400. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2401. if requestAction == 'reg_back_invert':
  2402. actionState = 'reg_back_invert'
  2403. if l_actionState != 'reg_back_invert':
  2404. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2405. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2406. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2407. else:
  2408. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2409. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2410. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2411. if requestAction == 'fak_fr_invert':
  2412. actionState = 'fak_fr_invert'
  2413. if l_actionState != 'fak_fr_invert':
  2414. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2415. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2416. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2417. else:
  2418. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2419. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2420. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2421. if requestAction == 'reg_hippy_in':
  2422. actionState = 'reg_hippy_in'
  2423. #own['actionTimer'] = 10
  2424. if l_actionState != 'reg_hippy_in':
  2425. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2426. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2427. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2428. else:
  2429. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2430. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2431. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2432. if requestAction == 'fak_hippy_in':
  2433. actionState = 'fak_hippy_in'
  2434. #own['actionTimer'] = 10
  2435. if l_actionState != 'fak_hippy_in':
  2436. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2437. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2438. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2439. else:
  2440. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2441. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2442. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2443. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2444. #walk anims
  2445. #reg_idle
  2446. if requestAction == 'reg_idle':
  2447. actionState = 'reg_idle'
  2448. if l_requestAction != 'reg_idle':
  2449. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2450. cur_frame = skater.getActionFrame(loop_layer)
  2451. skater.stopAction(loop_layer)
  2452. deck.stopAction(loop_layer)
  2453. trucks.stopAction(loop_layer)
  2454. if cur_frame > 11:
  2455. cur_frame += 1
  2456. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2457. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2458. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2459. else:
  2460. cur_frame -= 1
  2461. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2462. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2463. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2464. else:
  2465. #print("#####")
  2466. trans_playing = skater.isPlayingAction(trans_layer)
  2467. if trans_playing == 1:
  2468. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2469. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2470. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2471. #reg_idle_nb
  2472. if requestAction == 'reg_idle_nb':
  2473. actionState = 'reg_idle_nb'
  2474. if l_requestAction != 'reg_idle_nb':
  2475. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2476. cur_frame = skater.getActionFrame(loop_layer)
  2477. skater.stopAction(loop_layer)
  2478. deck.stopAction(loop_layer)
  2479. trucks.stopAction(loop_layer)
  2480. if cur_frame > 11:
  2481. cur_frame += 1
  2482. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2483. else:
  2484. cur_frame -= 1
  2485. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2486. else:
  2487. trans_playing = skater.isPlayingAction(trans_layer)
  2488. if trans_playing == 1:
  2489. #pass
  2490. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2491. #fak_idle
  2492. if requestAction == 'fak_idle':
  2493. actionState = 'fak_idle'
  2494. if l_requestAction != 'fak_idle':
  2495. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2496. cur_frame = skater.getActionFrame(loop_layer)
  2497. skater.stopAction(loop_layer)
  2498. deck.stopAction(loop_layer)
  2499. trucks.stopAction(loop_layer)
  2500. if cur_frame > 11:
  2501. cur_frame += 1
  2502. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2503. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2504. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2505. else:
  2506. cur_frame -= 1
  2507. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2508. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2509. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2510. else:
  2511. trans_playing = skater.isPlayingAction(trans_layer)
  2512. if trans_playing == 1:
  2513. #pass
  2514. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2515. #fak_idle_nb
  2516. if requestAction == 'fak_idle_nb':
  2517. actionState = 'fak_idle_nb'
  2518. if l_requestAction != 'fak_idle_nb':
  2519. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2520. cur_frame = skater.getActionFrame(loop_layer)
  2521. skater.stopAction(loop_layer)
  2522. deck.stopAction(loop_layer)
  2523. trucks.stopAction(loop_layer)
  2524. if cur_frame > 11:
  2525. cur_frame += 1
  2526. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2527. else:
  2528. cur_frame -= 1
  2529. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2530. else:
  2531. trans_playing = skater.isPlayingAction(trans_layer)
  2532. if trans_playing == 1:
  2533. #pass
  2534. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2535. #reg_walk
  2536. if requestAction == 'reg_walk':
  2537. actionState = 'reg_walk'
  2538. #in
  2539. if l_requestAction != 'reg_walk':
  2540. if l_requestAction == 'reg_walkFast':
  2541. cur_frame = skater.getActionFrame(loop_layer)
  2542. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2543. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2544. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2545. skater.setActionFrame(cur_frame, loop_layer)
  2546. deck.setActionFrame(cur_frame, loop_layer)
  2547. trucks.setActionFrame(cur_frame, loop_layer)
  2548. #loop
  2549. else:
  2550. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2551. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2552. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2553. #reg_walk_nb
  2554. if requestAction == 'reg_walk_nb':
  2555. actionState = 'reg_walk_nb'
  2556. #in
  2557. if l_requestAction != 'reg_walk_nb':
  2558. if l_requestAction == 'reg_walkFast_nb':
  2559. cur_frame = skater.getActionFrame(loop_layer)
  2560. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2561. skater.setActionFrame(cur_frame, loop_layer)
  2562. #loop
  2563. else:
  2564. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2565. #reg_walkFast
  2566. if requestAction == 'reg_walkFast':
  2567. actionState = 'reg_walkFast'
  2568. #in
  2569. if l_requestAction != 'reg_walkFast':
  2570. if l_requestAction == 'reg_walk':
  2571. cur_frame = skater.getActionFrame(loop_layer)
  2572. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2573. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2574. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2575. skater.setActionFrame(cur_frame, loop_layer)
  2576. deck.setActionFrame(cur_frame, loop_layer)
  2577. trucks.setActionFrame(cur_frame, loop_layer)
  2578. print("set last walk frame", cur_frame)
  2579. #loop
  2580. else:
  2581. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2582. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2583. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2584. #reg_walkFast_nb
  2585. if requestAction == 'reg_walkFast_nb':
  2586. actionState = 'reg_walkFast_nb'
  2587. #in
  2588. if l_requestAction != 'reg_walkFast_nb':
  2589. if l_requestAction == 'reg_walk_nb':
  2590. cur_frame = skater.getActionFrame(loop_layer)
  2591. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2592. skater.setActionFrame(cur_frame, loop_layer)
  2593. #loop
  2594. else:
  2595. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2596. #fak_walk
  2597. if requestAction == 'fak_walk':
  2598. #in
  2599. actionState = 'fak_walk'
  2600. if l_requestAction != 'fak_walk':
  2601. if l_requestAction == 'fak_walkFast':
  2602. cur_frame = skater.getActionFrame(loop_layer)
  2603. #actionState = 'fak_walk'
  2604. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2605. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2606. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2607. skater.setActionFrame(cur_frame, loop_layer)
  2608. deck.setActionFrame(cur_frame, loop_layer)
  2609. trucks.setActionFrame(cur_frame, loop_layer)
  2610. #pass
  2611. #loop
  2612. else:
  2613. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2614. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2615. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2616. #fak_walk_nb
  2617. if requestAction == 'fak_walk_nb':
  2618. actionState = 'fak_walk_nb'
  2619. #in
  2620. if l_requestAction != 'fak_walk_nb':
  2621. if l_requestAction == 'fak_walkFast_nb':
  2622. cur_frame = skater.getActionFrame(loop_layer)
  2623. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2624. skater.setActionFrame(cur_frame, loop_layer)
  2625. #loop
  2626. else:
  2627. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2628. #fak_walkFast
  2629. if requestAction == 'fak_walkFast':
  2630. actionState = 'fak_walkFast'
  2631. #in
  2632. if l_requestAction != 'fak_walkFast':
  2633. if l_requestAction == 'fak_walk':
  2634. cur_frame = skater.getActionFrame(loop_layer)
  2635. #actionState = 'fak_walkFast'
  2636. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2637. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2638. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2639. skater.setActionFrame(cur_frame, loop_layer)
  2640. deck.setActionFrame(cur_frame, loop_layer)
  2641. trucks.setActionFrame(cur_frame, loop_layer)
  2642. #pass
  2643. #loop
  2644. else:
  2645. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2646. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2647. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2648. #fak_walkFast_nb
  2649. if requestAction == 'fak_walkFast_nb':
  2650. actionState = 'fak_walkFast_nb'
  2651. #in
  2652. if l_requestAction != 'fak_walkFast_nb':
  2653. if l_requestAction == 'fak_walk_nb':
  2654. cur_frame = skater.getActionFrame(loop_layer)
  2655. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2656. skater.setActionFrame(cur_frame, loop_layer)
  2657. #loop
  2658. else:
  2659. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2660. own['actionState'] = actionState
  2661. else:
  2662. pass
  2663. #actionTimer = 60
  2664. #try:
  2665. #own['actionTimer'] = 60
  2666. #except: pass
  2667. #print(actionState)
  2668. own['actionState'] = actionState
  2669. return actionState
  2670. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  2671. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  2672. l_playing = skater.isPlayingAction(loop_layer)
  2673. t_playing = skater.isPlayingAction(trans_layer)
  2674. if l_playing == 1 and t_playing == 1:
  2675. skater.stopAction(loop_layer)
  2676. trucks.stopAction(loop_layer)
  2677. deck.stopAction(loop_layer)
  2678. ###
  2679. if own['actionTimer'] > 0:
  2680. own['actionTimer'] -= 1
  2681. #requestAction = 'empty'
  2682. ##############
  2683. #turn off land for manuals
  2684. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2685. own['actionTimer'] = 0
  2686. #turn off land for grinds
  2687. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  2688. #own['actionTimer'] = 0
  2689. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2690. actionState = updateAction(requestAction, actionState)
  2691. #own['actionState'] = actionState
  2692. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2693. own['clear_request'] = 1
  2694. ###################
  2695. #debug
  2696. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  2697. cur_frame = skater.getActionFrame(trans_layer)
  2698. #print(cur_frame)
  2699. def printplaying():
  2700. splaying_layers = "S: "
  2701. playing_layers = "D: "
  2702. tplaying_layers = "T: "
  2703. for x in range(9900):
  2704. if skater.isPlayingAction(x):
  2705. #if trucks.isPlayingAction(x):
  2706. #if skater.isPlayingAction(x):
  2707. splaying_layers += str(x)
  2708. splaying_layers += " "
  2709. if deck.isPlayingAction(x):
  2710. #if trucks.isPlayingAction(x):
  2711. #if skater.isPlayingAction(x):
  2712. playing_layers += str(x)
  2713. playing_layers += " "
  2714. if trucks.isPlayingAction(x):
  2715. #if trucks.isPlayingAction(x):
  2716. #if skater.isPlayingAction(x):
  2717. tplaying_layers += str(x)
  2718. tplaying_layers += " "
  2719. print(splaying_layers, playing_layers, tplaying_layers)
  2720. #printplaying()
  2721. if actionState == 'empty':
  2722. #print("EMPTY ACTION!!!")
  2723. skater.stopAction(loop_layer)
  2724. deck.stopAction(loop_layer)
  2725. trucks.stopAction(loop_layer)
  2726. #set last variables
  2727. own['l_actionState'] = actionState
  2728. own['l_requestAction'] = requestAction
  2729. #own['actionTimer'] = actionTimer
  2730. own['queueAction'] = queueAction
  2731. main()