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co_ActionState.py 195KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  18. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  19. #initialize variables
  20. try:
  21. actionState = own['actionState']
  22. l_actionState = own['l_actionState']
  23. requestAction = own['requestAction']
  24. l_requestAction = own['l_requestAction']
  25. queueAction = own['queueAction']
  26. actionTimer = own['actionTimer']
  27. except:
  28. #print("init")
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. #print("ra1: ", requestAction) \
  43. if requestAction == 'empty':
  44. print("*******empty request****")
  45. isplaying = skater.isPlayingAction(flip_layer)
  46. transPlaying = skater.isPlayingAction(trans_layer)
  47. #if isplaying == False:
  48. #own['actionTimer'] = 0
  49. if own['clear_request'] == 1:
  50. requestAction = 'empty'
  51. own['clear_request'] = 0
  52. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  53. own['actionTimer'] = 0
  54. actionTimer = 0
  55. #print('reset actionTimer')
  56. #pass
  57. # if own['actionTimer'] != 0:
  58. # requestAction = own['l_actionState']
  59. #================
  60. #stance change detection
  61. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof'):
  62. print("fak-reg_roll")
  63. requestAction = 'fak-reg_roll'
  64. own['requestAction'] = 'fak-reg_roll'
  65. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof'):
  66. print("reg-fak_roll")
  67. requestAction = 'reg-fak_roll'
  68. own['requestAction'] = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. #===============
  78. #land action over ride
  79. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  80. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  81. pass
  82. #print("landing action incorrect")
  83. else:
  84. #print("using old requestAction")
  85. requestAction = l_requestAction
  86. own['requestAction'] = requestAction
  87. own['l_actionState'] = requestAction
  88. actionState = requestAction
  89. own['actionTimer'] = 0
  90. actionTimer = 0
  91. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  92. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  93. requestAction = own['l_requestAction']
  94. #grind override
  95. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  96. skater.stopAction(loop_layer)
  97. trucks.stopAction(loop_layer)
  98. deck.stopAction(loop_layer)
  99. skater.stopAction(trans_layer)
  100. trucks.stopAction(trans_layer)
  101. deck.stopAction(trans_layer)
  102. actionTimer = 0
  103. own['actionTimer'] = 0
  104. #revert override
  105. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  106. #print("@@@revert override")
  107. actionState = requestAction
  108. own['actionState'] = requestAction
  109. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  110. print("stopping revert layers")
  111. skater.stopAction(loop_layer)
  112. trucks.stopAction(loop_layer)
  113. deck.stopAction(loop_layer)
  114. skater.stopAction(trans_layer)
  115. trucks.stopAction(trans_layer)
  116. deck.stopAction(trans_layer)
  117. #dirty tailslide fix
  118. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  119. # requestAction = 'reg_tailslide'
  120. #check last actionState to see if an out action is needed
  121. if requestAction not in jump_overrideList:
  122. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  123. requestAction = 'reg_turnRight_out'
  124. actionState = 'reg_turnRight_out'
  125. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  126. requestAction = 'reg_turnLeft_out'
  127. actionState = 'reg_turnLeft_out'
  128. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  129. requestAction = 'fak_turnRight_out'
  130. actionState = 'fak_turnRight_out'
  131. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  132. requestAction = 'fak_turnLeft_out'
  133. actionState = 'fak_turnLeft_out'
  134. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  135. requestAction = 'reg_opos_out'
  136. actionState = 'reg_opos_out'
  137. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  138. requestAction = 'fak_opos_out'
  139. actionState = 'fak_opos_out'
  140. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  141. requestAction = 'reg_nopos_out'
  142. actionState = 'reg_nopos_out'
  143. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  144. requestAction = 'fak_nopos_out'
  145. actionState = 'fak_nopos_out'
  146. # if l_actionState == 'reg_pump_out_hold' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  147. # requestAction = 'reg_pump_out'
  148. # actionState = 'reg_pump_out'
  149. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  150. requestAction = 'reg_pump_out'
  151. actionState = 'reg_pump_out'
  152. # if l_actionState == 'fak_pump_out_hold' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  153. # requestAction = 'fak_pump_out'
  154. # actionState = 'fak_pump_out'
  155. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  156. requestAction = 'fak_pump_out'
  157. actionState = 'fak_pump_out'
  158. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  159. requestAction = 'reg_powerslide_out'
  160. actionState = 'reg_powerslide_out'
  161. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  162. requestAction = 'fak_powerslide_out'
  163. actionState = 'fak_powerslide_out'
  164. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  165. requestAction = 'reg_fs_powerslide_out'
  166. actionState = 'reg_fs_powerslide_out'
  167. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  168. requestAction = 'fak_fs_powerslide_out'
  169. actionState = 'fak_fs_powerslide_out'
  170. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  171. requestAction = 'reg_stop_out'
  172. actionState = 'reg_stop_out'
  173. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  174. requestAction = 'fak_stop_out'
  175. actionState = 'fak_stop_out'
  176. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  177. requestAction = 'reg_noseslide_out'
  178. actionState = 'reg_noseslide_out'
  179. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  180. requestAction = 'fak_noseslide_out'
  181. actionState = 'fak_noseslide_out'
  182. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  183. requestAction = 'reg_tailslide_out'
  184. actionState = 'reg_tailslide_out'
  185. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  186. requestAction = 'fak_tailslide_out'
  187. actionState = 'fak_tailslide_out'
  188. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  189. requestAction = 'reg_5050_out'
  190. actionState = 'reg_5050_out'
  191. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  192. requestAction = 'fak_5050_out'
  193. actionState = 'fak_5050_out'
  194. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  195. requestAction = 'reg_tailg_out'
  196. actionState = 'reg_tailg_out'
  197. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  198. requestAction = 'fak_tailg_out'
  199. actionState = 'fak_tailg_out'
  200. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  201. requestAction = 'reg_noseg_out'
  202. actionState = 'reg_noseg_out'
  203. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  204. requestAction = 'fak_noseg_out'
  205. actionState = 'fak_noseg_out'
  206. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  207. requestAction = 'reg_tailgr_out'
  208. actionState = 'reg_tailgr_out'
  209. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  210. requestAction = 'fak_tailgr_out'
  211. actionState = 'fak_tailgr_out'
  212. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  213. requestAction = 'reg_nosegr_out'
  214. actionState = 'reg_nosegr_out'
  215. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  216. requestAction = 'fak_nosegr_out'
  217. actionState = 'fak_nosegr_out'
  218. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  219. requestAction = 'reg_tailgl_out'
  220. actionState = 'reg_tailgl_out'
  221. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  222. requestAction = 'fak_tailgl_out'
  223. actionState = 'fak_tailgl_out'
  224. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  225. requestAction = 'reg_nosegl_out'
  226. actionState = 'reg_nosegl_out'
  227. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  228. requestAction = 'fak_nosegl_out'
  229. actionState = 'fak_nosegl_out'
  230. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  231. if requestAction == 'fak_nmanual':
  232. requestAction = 'reg-fak_nmanual'
  233. actionState = 'reg-fak_nmanual'
  234. else:
  235. requestAction = 'reg_manual_out'
  236. actionState = 'reg_manual_out'
  237. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  238. if requestAction == 'reg_nmanual':
  239. requestAction = 'fak-reg_nmanual'
  240. actionState = 'fak-reg_manual'
  241. else:
  242. requestAction = 'fak_manual_out'
  243. actionState = 'fak_manual_out'
  244. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  245. if requestAction == 'fak_manual':
  246. requestAction = 'reg-fak_manual'
  247. actionState = 'reg-fak_manual'
  248. else:
  249. requestAction = 'reg_nmanual_out'
  250. actionState = 'reg_nmanual_out'
  251. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  252. if requestAction == 'reg_manual':
  253. requestAction = 'fak-reg_manual'
  254. actionState = 'fak-reg_manual'
  255. else:
  256. requestAction = 'fak_nmanual_out'
  257. actionState = 'fak_nmanual_out'
  258. else:
  259. print("action over ridden")
  260. #own['actionState'] = requestAction
  261. def updateAction(requestAction, actionState):
  262. try:
  263. flip_start_frame = own['flip_start_lay']
  264. flipspeed = own['flipspeed']
  265. except:
  266. flip_start_frame = 1
  267. flipspeed = .6
  268. #flipspeed = own['flipspeed']
  269. ###############################
  270. #one shot actions
  271. ###############################
  272. if requestAction in oneshotActions_list:
  273. if requestAction == 'reg_land' and own["grindHit"] == False:
  274. skater.stopAction(loop_layer)
  275. trucks.stopAction(loop_layer)
  276. deck.stopAction(loop_layer)
  277. skater.stopAction(trans_layer)
  278. trucks.stopAction(trans_layer)
  279. deck.stopAction(trans_layer)
  280. print("stopping loop and trans")
  281. actionState = 'reg_land'
  282. own['actionTimer'] = 39
  283. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  284. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  285. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  286. print("play land")
  287. if requestAction == 'fak_land' and own["grindHit"] == False:
  288. actionState = 'fak_land'
  289. skater.stopAction(loop_layer)
  290. trucks.stopAction(loop_layer)
  291. deck.stopAction(loop_layer)
  292. skater.stopAction(trans_layer)
  293. trucks.stopAction(trans_layer)
  294. deck.stopAction(trans_layer)
  295. own['actionTimer'] = 39
  296. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  297. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  298. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  299. print("play land")
  300. if requestAction == 'reg_dropin':
  301. actionState = 'reg_dropin'
  302. own['actionTimer'] = 9
  303. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  304. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  305. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  306. if requestAction == 'fak_dropin':
  307. actionState = 'reg_dropin'
  308. own['actionTimer'] = 9
  309. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  310. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  311. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  312. if requestAction == 'reg_turnRight_out':
  313. actionState = 'reg_turnRight_out'
  314. own['actionTimer'] = 19
  315. trans_playing = skater.isPlayingAction(trans_layer)
  316. if trans_playing:
  317. cur_frame = skater.getActionFrame(trans_layer)
  318. #cur_frame -= 2
  319. if trans_playing and cur_frame > 1:
  320. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  321. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  322. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  323. own['actionTimer'] = cur_frame
  324. else:
  325. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  326. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  327. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  328. if requestAction == 'reg_turnLeft_out':
  329. actionState = 'reg_turnLeft_out'
  330. own['actionTimer'] = 19
  331. trans_playing = skater.isPlayingAction(trans_layer)
  332. if trans_playing:
  333. cur_frame = skater.getActionFrame(trans_layer)
  334. #cur_frame -= 2
  335. if trans_playing and cur_frame > 1:
  336. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  337. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  338. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  339. own['actionTimer'] = cur_frame
  340. else:
  341. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  342. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  343. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  344. if requestAction == 'fak_turnRight_out':
  345. actionState = 'fak_turnRight_out'
  346. own['actionTimer'] = 19
  347. trans_playing = skater.isPlayingAction(trans_layer)
  348. if trans_playing:
  349. cur_frame = skater.getActionFrame(trans_layer)
  350. #cur_frame -= 2
  351. if trans_playing and cur_frame > 1:
  352. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  353. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  354. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  355. own['actionTimer'] = cur_frame
  356. else:
  357. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  358. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  359. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  360. if requestAction == 'fak_turnLeft_out':
  361. actionState = 'fak_turnLeft_out'
  362. own['actionTimer'] = 19
  363. trans_playing = skater.isPlayingAction(trans_layer)
  364. if trans_playing:
  365. cur_frame = skater.getActionFrame(trans_layer)
  366. #cur_frame -= 2
  367. if trans_playing and cur_frame > 1:
  368. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  369. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  370. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  371. own['actionTimer'] = cur_frame
  372. else:
  373. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  374. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  375. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  376. if requestAction == 'reg_opos_out':
  377. actionState = 'reg_opos_out'
  378. own['actionTimer'] = 19
  379. trans_playing = skater.isPlayingAction(trans_layer)
  380. if trans_playing:
  381. cur_frame = skater.getActionFrame(trans_layer)
  382. #cur_frame -= 2
  383. if trans_playing and cur_frame > 1:
  384. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  385. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  386. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  387. own['actionTimer'] = cur_frame
  388. else:
  389. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  390. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  391. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  392. if requestAction == 'fak_opos_out':
  393. actionState = 'fak_opos_out'
  394. own['actionTimer'] = 19
  395. trans_playing = skater.isPlayingAction(trans_layer)
  396. if trans_playing:
  397. cur_frame = skater.getActionFrame(trans_layer)
  398. #cur_frame -= 2
  399. if trans_playing and cur_frame > 1:
  400. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  401. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  402. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  403. own['actionTimer'] = cur_frame
  404. else:
  405. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  406. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  407. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  408. if requestAction == 'reg_nopos_out':
  409. actionState = 'reg_nopos_out'
  410. own['actionTimer'] = 19
  411. trans_playing = skater.isPlayingAction(trans_layer)
  412. if trans_playing:
  413. cur_frame = skater.getActionFrame(trans_layer)
  414. #cur_frame -= 2
  415. if trans_playing and cur_frame > 1:
  416. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  417. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  418. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  419. own['actionTimer'] = cur_frame
  420. else:
  421. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  422. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  423. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  424. if requestAction == 'fak_nopos_out':
  425. actionState = 'fak_nopos_out'
  426. own['actionTimer'] = 19
  427. trans_playing = skater.isPlayingAction(trans_layer)
  428. if trans_playing:
  429. cur_frame = skater.getActionFrame(trans_layer)
  430. #cur_frame -= 2
  431. if trans_playing and cur_frame > 1:
  432. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  433. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  434. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  435. own['actionTimer'] = cur_frame
  436. else:
  437. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  438. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  439. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  440. if requestAction == 'reg_pump_out':
  441. actionState = 'reg_pump_out'
  442. own['actionTimer'] = 39
  443. trans_playing = skater.isPlayingAction(trans_layer)
  444. if trans_playing:
  445. cur_frame = skater.getActionFrame(trans_layer)
  446. #cur_frame -= 2
  447. if trans_playing and cur_frame > 1:
  448. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  449. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  450. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  451. own['actionTimer'] = cur_frame
  452. else:
  453. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  454. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  455. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  456. # if requestAction == 'reg_pump_out_hold':
  457. # actionState = 'reg_pump_out_hold'
  458. # own['actionTimer'] = 19
  459. # skater.playAction("nreg_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  460. # deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  461. # trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  462. if requestAction == 'fak_pump_out':
  463. actionState = 'fak_pump_out'
  464. own['actionTimer'] = 39#19
  465. trans_playing = skater.isPlayingAction(trans_layer)
  466. if trans_playing:
  467. cur_frame = skater.getActionFrame(trans_layer)
  468. #cur_frame -= 2
  469. if trans_playing and cur_frame > 1:
  470. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  471. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  472. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  473. own['actionTimer'] = cur_frame
  474. else:
  475. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  476. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  477. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  478. # if requestAction == 'fak_pump_out_hold':
  479. # actionState = 'fak_pump_out_hold'
  480. # own['actionTimer'] = 19
  481. # skater.playAction("nfak_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  482. # deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  483. # trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  484. if requestAction == 'reg_stop_out':
  485. actionState = 'reg_stop_out'
  486. own['actionTimer'] = 30
  487. trans_playing = skater.isPlayingAction(trans_layer)
  488. if trans_playing:
  489. cur_frame = skater.getActionFrame(trans_layer)
  490. #cur_frame -= 2
  491. if trans_playing and cur_frame > 1:
  492. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  493. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  494. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  495. own['actionTimer'] = cur_frame
  496. else:
  497. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  498. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  499. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  500. if requestAction == 'fak_stop_out':
  501. actionState = 'fak_stop_out'
  502. own['actionTimer'] = 30
  503. trans_playing = skater.isPlayingAction(trans_layer)
  504. if trans_playing:
  505. cur_frame = skater.getActionFrame(trans_layer)
  506. #cur_frame -= 2
  507. if trans_playing and cur_frame > 1:
  508. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  509. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  510. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  511. own['actionTimer'] = cur_frame
  512. else:
  513. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  514. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  515. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  516. if requestAction == 'reg_tailslide_out':
  517. actionState = 'reg_tailslide_out'
  518. own['actionTimer'] = 19
  519. trans_playing = skater.isPlayingAction(trans_layer)
  520. if trans_playing:
  521. cur_frame = skater.getActionFrame(trans_layer)
  522. #cur_frame -= 2
  523. if trans_playing and cur_frame > 1:
  524. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  525. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  526. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  527. own['actionTimer'] = cur_frame
  528. else:
  529. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  530. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  531. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  532. if requestAction == 'fak_tailslide_out':
  533. actionState = 'fak_tailslide_out'
  534. own['actionTimer'] = 19
  535. trans_playing = skater.isPlayingAction(trans_layer)
  536. if trans_playing:
  537. cur_frame = skater.getActionFrame(trans_layer)
  538. #cur_frame -= 2
  539. if trans_playing and cur_frame > 1:
  540. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  541. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  542. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  543. own['actionTimer'] = cur_frame
  544. else:
  545. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  546. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  547. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  548. if requestAction == 'reg_noseslide_out':
  549. actionState = 'reg_noseslide_out'
  550. own['actionTimer'] = 19
  551. trans_playing = skater.isPlayingAction(trans_layer)
  552. if trans_playing:
  553. cur_frame = skater.getActionFrame(trans_layer)
  554. #cur_frame -= 2
  555. if trans_playing and cur_frame > 1:
  556. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  557. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  558. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  559. own['actionTimer'] = cur_frame
  560. else:
  561. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  562. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  563. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  564. if requestAction == 'fak_noseslide_out':
  565. actionState = 'fak_noseslide_out'
  566. own['actionTimer'] = 19
  567. trans_playing = skater.isPlayingAction(trans_layer)
  568. if trans_playing:
  569. cur_frame = skater.getActionFrame(trans_layer)
  570. #cur_frame -= 2
  571. if trans_playing and cur_frame > 1:
  572. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  573. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  574. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  575. own['actionTimer'] = cur_frame
  576. else:
  577. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  578. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  579. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  580. if requestAction == 'reg_5050_out':
  581. actionState = 'reg_5050_out'
  582. own['actionTimer'] = 19
  583. trans_playing = skater.isPlayingAction(trans_layer)
  584. if trans_playing:
  585. cur_frame = skater.getActionFrame(trans_layer)
  586. #cur_frame -= 2
  587. if trans_playing and cur_frame > 1:
  588. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  589. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  590. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  591. own['actionTimer'] = cur_frame
  592. else:
  593. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  594. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  595. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  596. if requestAction == 'fak_5050_out':
  597. actionState = 'reg_5050_out'
  598. own['actionTimer'] = 19
  599. trans_playing = skater.isPlayingAction(trans_layer)
  600. if trans_playing:
  601. cur_frame = skater.getActionFrame(trans_layer)
  602. #cur_frame -= 2
  603. if trans_playing and cur_frame > 1:
  604. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  605. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  606. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  607. own['actionTimer'] = cur_frame
  608. else:
  609. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  610. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  611. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  612. if requestAction == 'reg_noseg_out':
  613. actionState = 'reg_5050_out'
  614. own['actionTimer'] = 19
  615. trans_playing = skater.isPlayingAction(trans_layer)
  616. if trans_playing:
  617. cur_frame = skater.getActionFrame(trans_layer)
  618. #cur_frame -= 2
  619. if trans_playing and cur_frame > 1:
  620. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  621. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  622. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  623. own['actionTimer'] = cur_frame
  624. else:
  625. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  626. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  627. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  628. if requestAction == 'fak_noseg_out':
  629. actionState = 'reg_5050_out'
  630. own['actionTimer'] = 19
  631. trans_playing = skater.isPlayingAction(trans_layer)
  632. if trans_playing:
  633. cur_frame = skater.getActionFrame(trans_layer)
  634. #cur_frame -= 2
  635. if trans_playing and cur_frame > 1:
  636. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  637. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  638. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  639. own['actionTimer'] = cur_frame
  640. else:
  641. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  642. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  643. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  644. if requestAction == 'reg_tailg_out':
  645. actionState = 'reg_5050_out'
  646. own['actionTimer'] = 19
  647. trans_playing = skater.isPlayingAction(trans_layer)
  648. if trans_playing:
  649. cur_frame = skater.getActionFrame(trans_layer)
  650. #cur_frame -= 2
  651. if trans_playing and cur_frame > 1:
  652. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  653. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  654. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  655. own['actionTimer'] = cur_frame
  656. else:
  657. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  658. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  659. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  660. if requestAction == 'fak_tailg_out':
  661. actionState = 'reg_5050_out'
  662. own['actionTimer'] = 19
  663. trans_playing = skater.isPlayingAction(trans_layer)
  664. if trans_playing:
  665. cur_frame = skater.getActionFrame(trans_layer)
  666. #cur_frame -= 2
  667. if trans_playing and cur_frame > 1:
  668. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  669. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  670. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  671. own['actionTimer'] = cur_frame
  672. else:
  673. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  674. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  675. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  676. if requestAction == 'reg_nosegr_out':
  677. actionState = 'reg_5050_out'
  678. own['actionTimer'] = 19
  679. trans_playing = skater.isPlayingAction(trans_layer)
  680. if trans_playing:
  681. cur_frame = skater.getActionFrame(trans_layer)
  682. #cur_frame -= 2
  683. if trans_playing and cur_frame > 1:
  684. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  685. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  686. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  687. own['actionTimer'] = cur_frame
  688. else:
  689. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  690. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  691. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  692. if requestAction == 'fak_nosegr_out':
  693. actionState = 'reg_5050_out'
  694. own['actionTimer'] = 19
  695. trans_playing = skater.isPlayingAction(trans_layer)
  696. if trans_playing:
  697. cur_frame = skater.getActionFrame(trans_layer)
  698. #cur_frame -= 2
  699. if trans_playing and cur_frame > 1:
  700. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  701. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  702. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  703. own['actionTimer'] = cur_frame
  704. else:
  705. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  706. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  707. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  708. if requestAction == 'reg_tailgr_out':
  709. actionState = 'reg_5050_out'
  710. own['actionTimer'] = 19
  711. trans_playing = skater.isPlayingAction(trans_layer)
  712. if trans_playing:
  713. cur_frame = skater.getActionFrame(trans_layer)
  714. #cur_frame -= 2
  715. if trans_playing and cur_frame > 1:
  716. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  717. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  718. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  719. own['actionTimer'] = cur_frame
  720. else:
  721. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  722. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  723. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  724. if requestAction == 'fak_tailgr_out':
  725. actionState = 'reg_5050_out'
  726. own['actionTimer'] = 19
  727. trans_playing = skater.isPlayingAction(trans_layer)
  728. if trans_playing:
  729. cur_frame = skater.getActionFrame(trans_layer)
  730. #cur_frame -= 2
  731. if trans_playing and cur_frame > 1:
  732. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  733. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  734. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  735. own['actionTimer'] = cur_frame
  736. else:
  737. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  740. if requestAction == 'reg_nosegl_out':
  741. actionState = 'reg_5050_out'
  742. own['actionTimer'] = 19
  743. trans_playing = skater.isPlayingAction(trans_layer)
  744. if trans_playing:
  745. cur_frame = skater.getActionFrame(trans_layer)
  746. #cur_frame -= 2
  747. if trans_playing and cur_frame > 1:
  748. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  749. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  750. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  751. own['actionTimer'] = cur_frame
  752. else:
  753. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  754. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  755. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  756. if requestAction == 'fak_nosegl_out':
  757. actionState = 'reg_5050_out'
  758. own['actionTimer'] = 19
  759. trans_playing = skater.isPlayingAction(trans_layer)
  760. if trans_playing:
  761. cur_frame = skater.getActionFrame(trans_layer)
  762. #cur_frame -= 2
  763. if trans_playing and cur_frame > 1:
  764. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  765. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  766. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  767. own['actionTimer'] = cur_frame
  768. else:
  769. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  770. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  771. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  772. if requestAction == 'reg_tailgl_out':
  773. actionState = 'reg_5050_out'
  774. own['actionTimer'] = 19
  775. trans_playing = skater.isPlayingAction(trans_layer)
  776. if trans_playing:
  777. cur_frame = skater.getActionFrame(trans_layer)
  778. #cur_frame -= 2
  779. if trans_playing and cur_frame > 1:
  780. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  781. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  782. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  783. own['actionTimer'] = cur_frame
  784. else:
  785. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  786. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  787. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  788. if requestAction == 'fak_tailgl_out':
  789. actionState = 'reg_5050_out'
  790. own['actionTimer'] = 19
  791. trans_playing = skater.isPlayingAction(trans_layer)
  792. if trans_playing:
  793. cur_frame = skater.getActionFrame(trans_layer)
  794. #cur_frame -= 2
  795. if trans_playing and cur_frame > 1:
  796. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  797. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  798. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  799. own['actionTimer'] = cur_frame
  800. else:
  801. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  802. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  803. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  804. if requestAction == 'reg_manual_out':
  805. actionState = 'reg_manual_out'
  806. own['actionTimer'] = 9
  807. trans_playing = skater.isPlayingAction(trans_layer)
  808. if trans_playing:
  809. cur_frame = skater.getActionFrame(trans_layer)
  810. if trans_playing and cur_frame > 1:
  811. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  812. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  813. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  814. own['actionTimer'] = cur_frame
  815. else:
  816. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  817. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  818. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  819. if requestAction == 'fak_manual_out':
  820. actionState = 'fak_manual_out'
  821. own['actionTimer'] = 9
  822. trans_playing = skater.isPlayingAction(trans_layer)
  823. if trans_playing:
  824. cur_frame = skater.getActionFrame(trans_layer)
  825. if trans_playing and cur_frame > 1:
  826. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  827. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  828. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  829. own['actionTimer'] = cur_frame
  830. else:
  831. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  832. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  833. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  834. if requestAction == 'reg_nmanual_out':
  835. actionState = 'reg_nmanual_out'
  836. own['actionTimer'] = 9
  837. trans_playing = skater.isPlayingAction(trans_layer)
  838. if trans_playing:
  839. cur_frame = skater.getActionFrame(trans_layer)
  840. if trans_playing and cur_frame > 1:
  841. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  842. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  843. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  844. own['actionTimer'] = cur_frame
  845. else:
  846. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  847. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  848. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  849. if requestAction == 'fak_nmanual_out':
  850. actionState = 'fak_nmanual_out'
  851. own['actionTimer'] = 9
  852. trans_playing = skater.isPlayingAction(trans_layer)
  853. if trans_playing:
  854. cur_frame = skater.getActionFrame(trans_layer)
  855. if trans_playing and cur_frame > 1:
  856. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  857. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  858. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  859. own['actionTimer'] = cur_frame
  860. else:
  861. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  862. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  863. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  864. if requestAction == 'reg-fak_nmanual':
  865. own['actionTimer'] = 9
  866. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  867. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  868. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  869. if requestAction == 'fak-reg_nmanual':
  870. own['actionTimer'] = 9
  871. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  872. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  873. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  874. if requestAction == 'reg-fak_manual':
  875. own['actionTimer'] = 9
  876. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  877. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  878. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  879. if requestAction == 'fak-reg_manual':
  880. own['actionTimer'] = 9
  881. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  882. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  883. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  884. if requestAction == 'reg_brfoot':
  885. actionState = 'reg_brfoot'
  886. own['actionTimer'] = 40
  887. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  888. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  889. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  890. if requestAction == 'fak_brfoot':
  891. actionState = 'fak_brfoot'
  892. own['actionTimer'] = 40
  893. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  894. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  895. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  896. if requestAction == 'reg_frfoot':
  897. actionState = 'reg_frfoot'
  898. own['actionTimer'] = 40
  899. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  900. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  901. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  902. if requestAction == 'fak_frfoot':
  903. actionState = 'fak_frfoot'
  904. own['actionTimer'] = 40
  905. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  906. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  907. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  908. if requestAction == 'reg_blfoot':
  909. print("playing blfoot broke")
  910. actionState = 'reg_blfoot'
  911. own['actionTimer'] = 40
  912. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  913. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  914. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  915. if requestAction == 'fak_blfoot':
  916. actionState = 'fak_blfoot'
  917. own['actionTimer'] = 40
  918. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  919. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  920. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  921. if requestAction == 'reg_flfoot':
  922. actionState = 'reg_flfoot'
  923. own['actionTimer'] = 40
  924. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  925. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  926. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  927. if requestAction == 'fak_flfoot':
  928. actionState = 'fak_flfoot'
  929. own['actionTimer'] = 40
  930. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  931. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  932. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  933. if requestAction == 'reg_push':
  934. own['actionTimer'] = 70
  935. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  936. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  937. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  938. if requestAction == 'reg_push_goof':
  939. own['actionTimer'] = 70
  940. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  941. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  942. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  943. if requestAction == 'fak_push':
  944. own['actionTimer'] = 70
  945. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  946. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  947. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  948. if requestAction == 'fak_push_goof':
  949. own['actionTimer'] = 70
  950. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  951. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  952. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  953. if requestAction == 'reg_manual_revert_ccw':
  954. own['actionTimer'] = 15
  955. own['actionState'] = 'reg_manual_revert_ccw'
  956. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  957. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  958. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  959. if requestAction == 'fak_manual_revert_ccw':
  960. own['actionTimer'] = 15
  961. own['actionState'] = 'fak_manual_revert_ccw'
  962. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  963. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  964. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  965. if requestAction == 'reg_manual_revert_cw':
  966. own['actionTimer'] = 15
  967. own['actionState'] = 'reg_manual_revert_cw'
  968. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  969. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  970. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  971. if requestAction == 'fak_manual_revert_cw':
  972. own['actionTimer'] = 15
  973. own['actionState'] = 'fak_manual_revert_cw'
  974. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  975. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  976. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  977. if requestAction == 'revert1':
  978. own['actionTimer'] = 18
  979. own['actionState'] = 'revert1'
  980. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  981. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  982. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  983. if requestAction == 'revert2':
  984. own['actionTimer'] = 18
  985. own['actionState'] = 'revert2'
  986. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  987. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  988. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  989. if requestAction == 'revert3':
  990. own['actionTimer'] = 18
  991. own['actionState'] = 'revert3'
  992. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  993. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  994. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  995. if requestAction == 'revert4':
  996. own['actionTimer'] = 18
  997. own['actionState'] = 'revert4'
  998. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  999. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1000. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1001. if requestAction == 'reg_ollie':
  1002. print("*****reg ollie act")
  1003. actionState = 'reg_ollie'
  1004. own['actionState'] = 'reg_ollie'
  1005. own['actionTimer'] = 28
  1006. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1007. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1008. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1009. if requestAction == 'fak_ollie':
  1010. actionState = 'fak_ollie'
  1011. own['actionTimer'] = 28
  1012. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1013. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1014. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1015. if requestAction == 'reg_nollie':
  1016. actionState = 'reg_nollie'
  1017. own['actionTimer'] = 38
  1018. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1019. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1020. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1021. if requestAction == 'fak_nollie':
  1022. actionState = 'fak_nollie'
  1023. own['actionTimer'] = 38
  1024. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1025. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1026. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1027. if requestAction == 'reg_kickflip':
  1028. actionState = 'reg_kickflip'
  1029. own['actionTimer'] = 38
  1030. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1031. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1032. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1033. if requestAction == 'fak_kickflip':
  1034. actionState = 'fak_kickflip'
  1035. own['actionTimer'] = 38
  1036. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1037. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1038. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1039. if requestAction == 'reg_varial_kickflip':
  1040. actionState = 'reg_varial_kickflip'
  1041. own['actionTimer'] = 38
  1042. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1043. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1044. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1045. if requestAction == 'fak_varial_kickflip':
  1046. actionState = 'fak_varial_kickflip'
  1047. own['actionTimer'] = 38
  1048. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1049. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1050. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1051. if requestAction == 'reg_nollie_varial_kickflip':
  1052. actionState = 'reg_nollie_varial_kickflip'
  1053. own['actionTimer'] = 38
  1054. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1055. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1056. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1057. if requestAction == 'fak_nollie_varial_kickflip':
  1058. actionState = 'fak_nollie_varial_kickflip'
  1059. own['actionTimer'] = 38
  1060. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1061. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1062. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1063. if requestAction == 'reg_nollie_varial_heelflip':
  1064. actionState = 'reg_nollie_varial_heelflip'
  1065. own['actionTimer'] = 38
  1066. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1067. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1068. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1069. if requestAction == 'fak_nollie_varial_heelflip':
  1070. actionState = 'fak_nollie_varial_heelflip'
  1071. own['actionTimer'] = 38
  1072. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1073. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1074. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1075. if requestAction == 'reg_varial_heelflip':
  1076. actionState = 'reg_varial_heelflip'
  1077. own['actionTimer'] = 38
  1078. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1079. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1080. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1081. if requestAction == 'fak_varial_heelflip':
  1082. actionState = 'fak_nollie_varial_heelflip'
  1083. own['actionTimer'] = 38
  1084. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1085. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1086. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1087. if requestAction == 'reg_nollie_kickflip':
  1088. actionState = 'reg_nollie_kickflip'
  1089. own['actionTimer'] = 38
  1090. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1091. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1092. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1093. if requestAction == 'fak_nollie_kickflip':
  1094. actionState = 'fak_nollie_kickflip'
  1095. own['actionTimer'] = 38
  1096. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1097. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1098. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1099. if requestAction == 'reg_heelflip':
  1100. actionState = 'reg_heelflip'
  1101. own['actionTimer'] = 38
  1102. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1103. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1104. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1105. if requestAction == 'fak_heelflip':
  1106. actionState = 'fak_heelflip'
  1107. own['actionTimer'] = 38
  1108. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1109. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1110. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1111. if requestAction == 'reg_nollie_heelflip':
  1112. actionState = 'reg_nollie_heelflip'
  1113. own['actionTimer'] = 38
  1114. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1115. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1116. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1117. if requestAction == 'fak_nollie_heelflip':
  1118. actionState = 'fak_nollie_heelflip'
  1119. own['actionTimer'] = 38
  1120. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1121. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1122. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1123. if requestAction == 'reg_shovit':
  1124. actionState = 'reg_shovit'
  1125. own['actionTimer'] = 38
  1126. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1127. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1128. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1129. if requestAction == 'fak_shovit':
  1130. actionState = 'fak_shovit'
  1131. own['actionTimer'] = 38
  1132. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1133. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1134. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1135. if requestAction == 'reg_shovit360':
  1136. actionState = 'reg_shovit360'
  1137. own['actionTimer'] = 38
  1138. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1139. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1140. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. if requestAction == 'fak_shovit360':
  1142. actionState = 'fak_shovit360'
  1143. own['actionTimer'] = 38
  1144. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1145. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1146. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. if requestAction == 'reg_fsshovit360':
  1148. actionState = 'reg_fsshovit360'
  1149. own['actionTimer'] = 38
  1150. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1151. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1152. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. if requestAction == 'fak_fsshovit360':
  1154. actionState = 'fak_fsshovit360'
  1155. own['actionTimer'] = 38
  1156. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1157. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1158. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. if requestAction == 'reg_nollie_shovit':
  1160. actionState = 'reg_nollie_shovit'
  1161. own['actionTimer'] = 38
  1162. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1163. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1164. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. if requestAction == 'fak_nollie_shovit':
  1166. actionState = 'fak_nollie_shovit'
  1167. own['actionTimer'] = 38
  1168. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1169. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1170. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. if requestAction == 'reg_fsshovit':
  1172. actionState = 'reg_fsshovit'
  1173. own['actionTimer'] = 38
  1174. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1175. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1176. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. if requestAction == 'fak_fsshovit':
  1178. actionState = 'fak_fsshovit'
  1179. own['actionTimer'] = 38
  1180. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1181. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1182. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. if requestAction == 'reg_nollie_fsshovit':
  1184. actionState = 'reg_nollie_fsshovit'
  1185. own['actionTimer'] = 38
  1186. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1187. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1188. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. if requestAction == 'fak_nollie_fsshovit':
  1190. actionState = 'fak_nollie_fsshovit'
  1191. own['actionTimer'] = 38
  1192. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1193. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1194. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. if requestAction == 'reg_nollie_shovit360':
  1196. actionState = 'reg_nollie_shovit360'
  1197. own['actionTimer'] = 38
  1198. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1199. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1200. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1201. if requestAction == 'fak_nollie_shovit360':
  1202. actionState = 'fak_nollie_shovit360'
  1203. own['actionTimer'] = 38
  1204. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1205. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1206. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1207. if requestAction == 'reg_nollie_fsshovit':
  1208. actionState = 'reg_nollie_fsshovit'
  1209. own['actionTimer'] = 38
  1210. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1211. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1212. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1213. if requestAction == 'fak_nollie_fsshovit':
  1214. actionState = 'fak_nollie_fsshovit'
  1215. own['actionTimer'] = 38
  1216. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1217. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1218. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1219. #reg_jump
  1220. if requestAction == 'reg_jump':
  1221. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1222. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1223. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1224. #fak_jump
  1225. if requestAction == 'fak_jump':
  1226. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1227. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1228. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1229. #reg_onboard
  1230. if requestAction == 'reg_onboard':
  1231. skater.stopAction(loop_layer)
  1232. deck.stopAction(loop_layer)
  1233. trucks.stopAction(loop_layer)
  1234. skater.stopAction(trans_layer)
  1235. deck.stopAction(trans_layer)
  1236. trucks.stopAction(trans_layer)
  1237. own['actionTimer'] = 10
  1238. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1239. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1240. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1241. if requestAction == 'fak_onboard':
  1242. skater.stopAction(loop_layer)
  1243. deck.stopAction(loop_layer)
  1244. trucks.stopAction(loop_layer)
  1245. skater.stopAction(trans_layer)
  1246. deck.stopAction(trans_layer)
  1247. trucks.stopAction(trans_layer)
  1248. own['actionTimer'] = 10
  1249. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1250. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1251. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1252. if requestAction == 'reg_powerslide_out':
  1253. actionState = 'reg_powerslide_out'
  1254. own['actionTimer'] = 40
  1255. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1256. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1257. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1258. if requestAction == 'fak_powerslide_out':
  1259. actionState = 'fak_powerslide_out'
  1260. own['actionTimer'] = 40
  1261. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1262. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1263. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1264. if requestAction == 'reg_fs_powerslide_out':
  1265. actionState = 'reg_fs_powerslide_out'
  1266. own['actionTimer'] = 40
  1267. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1268. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1269. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1270. if requestAction == 'fak_fs_powerslide_out':
  1271. actionState = 'fak_fs_powerslide_out'
  1272. own['actionTimer'] = 40
  1273. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1274. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1275. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1276. if requestAction == 'fak-reg_5050':
  1277. actionState = 'fak-reg_5050'
  1278. own['actionTimer'] = 10
  1279. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1280. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1281. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1282. if requestAction == 'reg-fak_5050':
  1283. actionState = 'fak-reg_5050'
  1284. own['actionTimer'] = 10
  1285. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1286. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1287. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1288. if requestAction == 'fak-reg_roll':
  1289. actionState = 'fak-reg_roll'
  1290. own['actionTimer'] = 10
  1291. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1292. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1293. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1294. if requestAction == 'reg-fak_roll':
  1295. actionState = 'fak-reg_roll'
  1296. own['actionTimer'] = 10
  1297. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1298. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1299. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1300. if requestAction == 'reg_hippy':
  1301. actionState = 'reg_hippy'
  1302. own['actionTimer'] = 60
  1303. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1304. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1305. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1306. if requestAction == 'fak_hippy':
  1307. actionState = 'fak_hippy'
  1308. own['actionTimer'] = 60
  1309. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1310. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1311. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1312. if requestAction == 'reg_hippy_ncw':
  1313. actionState = 'reg_hippy_ncw'
  1314. own['actionTimer'] = 60
  1315. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1316. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1317. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1318. if requestAction == 'reg_hippy_nccw':
  1319. actionState = 'reg_hippy_nccw'
  1320. own['actionTimer'] = 60
  1321. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1322. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1323. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1324. if requestAction == 'fak_hippy_ncw':
  1325. actionState = 'fak_hippy_ncw'
  1326. own['actionTimer'] = 60
  1327. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1328. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1329. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1330. if requestAction == 'fak_hippy_nccw':
  1331. actionState = 'fak_hippy_nccw'
  1332. own['actionTimer'] = 60
  1333. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1334. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1335. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1336. #######################################
  1337. #loop actions
  1338. ######################################
  1339. #check if request is possible
  1340. #if requestAction in requestActions_list:
  1341. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1342. #print(requestAction)
  1343. #reg_turnLeft
  1344. if requestAction == 'reg_turnLeft':
  1345. actionState = 'reg_turnLeft'
  1346. #in
  1347. if l_actionState != 'reg_turnLeft':
  1348. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1349. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1350. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1351. #loop
  1352. else:
  1353. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1354. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1355. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1356. #reg_turnRight
  1357. if requestAction == 'reg_turnRight':
  1358. actionState = 'reg_turnRight'
  1359. #in
  1360. if l_actionState != 'reg_turnRight':
  1361. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1362. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1363. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1364. #loop
  1365. else:
  1366. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1367. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1368. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1369. if requestAction == 'reg_turnRight_out':
  1370. pass
  1371. #fak_turnLeft
  1372. if requestAction == 'fak_turnLeft':
  1373. actionState = 'fak_turnLeft'
  1374. #in
  1375. if l_actionState != 'fak_turnLeft':
  1376. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1377. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1378. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1379. #loop
  1380. else:
  1381. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1382. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1383. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1384. #fak_turnRight
  1385. if requestAction == 'fak_turnRight':
  1386. actionState = 'fak_turnRight'
  1387. #in
  1388. if l_actionState != 'fak_turnRight':
  1389. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1390. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1391. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1392. #loop
  1393. else:
  1394. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1395. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1396. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1397. #reg_fs_powerslide
  1398. if requestAction == 'reg_fs_powerslide':
  1399. actionState = 'reg_fs_powerslide'
  1400. if l_actionState != 'reg_fs_powerslide':
  1401. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1402. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1403. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1404. else:
  1405. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1406. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1407. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1408. #reg_powerslide
  1409. if requestAction == 'reg_powerslide':
  1410. actionState = 'reg_powerslide'
  1411. if l_actionState != 'reg_powerslide':
  1412. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1413. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1414. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1415. else:
  1416. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1417. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1418. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1419. #fak_fs_powerslide
  1420. if requestAction == 'fak_fs_powerslide':
  1421. actionState = 'fak_fs_powerslide'
  1422. if l_actionState != 'fak_fs_powerslide':
  1423. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1424. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1425. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1426. else:
  1427. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1428. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1429. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1430. #fak_powerslide
  1431. if requestAction == 'fak_powerslide':
  1432. actionState = 'fak_powerslide'
  1433. if l_actionState != 'fak_powerslide':
  1434. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1435. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1436. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1437. else:
  1438. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1439. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1440. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1441. #reg_roll
  1442. if requestAction == 'reg_roll':
  1443. if l_actionState == 'reg_pump':
  1444. trans_playing = skater.isPlayingAction(trans_layer)
  1445. if trans_playing:
  1446. cur_frame = skater.getActionFrame(trans_layer)
  1447. #cur_frame -= 2
  1448. if trans_playing and cur_frame > 1:
  1449. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1450. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1451. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1452. #print(cur_frame)
  1453. else:
  1454. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1455. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1456. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1457. if l_actionState == 'reg_opos':
  1458. trans_playing = skater.isPlayingAction(trans_layer)
  1459. if trans_playing:
  1460. cur_frame = skater.getActionFrame(trans_layer)
  1461. if trans_playing and cur_frame > 1:
  1462. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1463. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1464. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1465. else:
  1466. own['actionTimer'] = 20
  1467. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1468. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1469. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1470. if l_actionState == 'reg_nopos':
  1471. flipping = skater.isPlayingAction(flip_layer)
  1472. if flipping == 0:
  1473. trans_playing = skater.isPlayingAction(trans_layer)
  1474. if trans_playing:
  1475. cur_frame = skater.getActionFrame(trans_layer)
  1476. #cur_frame -= 2
  1477. if trans_playing and cur_frame > 1:
  1478. #skater.stopAction(trans_layer)
  1479. #deck.stopAction(trans_layer)
  1480. #trucks.stopAction(trans_layer)
  1481. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1482. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1483. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1484. #print(cur_frame)
  1485. else:
  1486. own['actionTimer'] = 20
  1487. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1488. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1489. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1490. if l_actionState == 'reg_manual':
  1491. trans_playing = skater.isPlayingAction(trans_layer)
  1492. if trans_playing:
  1493. cur_frame = skater.getActionFrame(trans_layer)
  1494. cur_frame -= 2
  1495. if trans_playing and cur_frame > 1:
  1496. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1497. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1498. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1499. else:
  1500. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1501. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1502. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1503. if l_actionState == 'reg_nmanual':
  1504. trans_playing = skater.isPlayingAction(trans_layer)
  1505. if trans_playing:
  1506. cur_frame = skater.getActionFrame(trans_layer)
  1507. cur_frame -= 2
  1508. if trans_playing and cur_frame > 1:
  1509. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1510. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1511. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1512. else:
  1513. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1514. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1515. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1516. if l_actionState == 'reg_turnLeft':
  1517. trans_playing = skater.isPlayingAction(trans_layer)
  1518. if trans_playing:
  1519. cur_frame = skater.getActionFrame(trans_layer)
  1520. #cur_frame -= 2
  1521. if trans_playing and cur_frame > 1:
  1522. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1523. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1524. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1525. else:
  1526. own['actionTimer'] = 20
  1527. requestAction = 'reg_turnLeft_out'
  1528. actionState = 'reg_turnLeft_out'
  1529. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1530. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1531. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1532. if l_actionState == 'reg_Right':
  1533. #requestAction = 'reg_turnRight_out'
  1534. trans_playing = skater.isPlayingAction(trans_layer)
  1535. if trans_playing:
  1536. cur_frame = skater.getActionFrame(trans_layer)
  1537. #cur_frame -= 2
  1538. if trans_playing and cur_frame > 1:
  1539. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1540. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1541. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1542. else:
  1543. own['actionTimer'] = 20
  1544. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1545. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1546. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1547. if requestAction == 'reg_roll':
  1548. actionState = 'reg_roll'
  1549. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1550. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1551. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1552. #fak_roll
  1553. if requestAction == 'fak_roll':
  1554. if l_actionState == 'fak_pump':
  1555. trans_playing = skater.isPlayingAction(trans_layer)
  1556. if trans_playing:
  1557. cur_frame = skater.getActionFrame(trans_layer)
  1558. #cur_frame -= 2
  1559. if trans_playing and cur_frame > 1:
  1560. #skater.stopAction(trans_layer)
  1561. #deck.stopAction(trans_layer)
  1562. #trucks.stopAction(trans_layer)
  1563. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1564. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1565. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1566. #print(cur_frame)
  1567. else:
  1568. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1569. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1570. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1571. if l_actionState == 'fak_opos':
  1572. trans_playing = skater.isPlayingAction(trans_layer)
  1573. if trans_playing:
  1574. cur_frame = skater.getActionFrame(trans_layer)
  1575. #cur_frame -= 2
  1576. if trans_playing and cur_frame > 1:
  1577. #skater.stopAction(trans_layer)
  1578. #deck.stopAction(trans_layer)
  1579. #trucks.stopAction(trans_layer)
  1580. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1581. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1582. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1583. #print(cur_frame)
  1584. else:
  1585. own['actionTimer'] = 20
  1586. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1587. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1588. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1589. if l_actionState == 'fak_nopos':
  1590. trans_playing = skater.isPlayingAction(trans_layer)
  1591. if trans_playing:
  1592. cur_frame = skater.getActionFrame(trans_layer)
  1593. #cur_frame -= 2
  1594. if trans_playing and cur_frame > 1:
  1595. #skater.stopAction(trans_layer)
  1596. #deck.stopAction(trans_layer)
  1597. #trucks.stopAction(trans_layer)
  1598. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1599. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1600. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1601. #print(cur_frame)
  1602. else:
  1603. own['actionTimer'] = 20
  1604. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1605. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1606. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1607. if l_actionState == 'fak_manual':
  1608. trans_playing = skater.isPlayingAction(trans_layer)
  1609. if trans_playing:
  1610. cur_frame = skater.getActionFrame(trans_layer)
  1611. #cur_frame -= 2
  1612. if trans_playing and cur_frame > 1:
  1613. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1614. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1615. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1616. else:
  1617. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1618. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1619. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1620. if l_actionState == 'fak_nmanual':
  1621. trans_playing = skater.isPlayingAction(trans_layer)
  1622. if trans_playing:
  1623. cur_frame = skater.getActionFrame(trans_layer)
  1624. #cur_frame -= 2
  1625. if trans_playing and cur_frame > 1:
  1626. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1627. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1628. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1629. else:
  1630. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1631. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1632. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1633. if l_actionState == 'fak_turnLeft':
  1634. trans_playing = skater.isPlayingAction(trans_layer)
  1635. if trans_playing:
  1636. cur_frame = skater.getActionFrame(trans_layer)
  1637. #cur_frame -= 2
  1638. if trans_playing and cur_frame > 1:
  1639. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1640. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1641. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1642. else:
  1643. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1644. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1645. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1646. if l_actionState == 'fak_turnRight':
  1647. trans_playing = skater.isPlayingAction(trans_layer)
  1648. if trans_playing:
  1649. cur_frame = skater.getActionFrame(trans_layer)
  1650. #cur_frame -= 2
  1651. if trans_playing and cur_frame > 1:
  1652. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1653. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1654. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1655. else:
  1656. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1657. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1658. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1659. if requestAction == 'fak_roll':
  1660. actionState = 'fak_roll'
  1661. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1662. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1663. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1664. #reg_opos
  1665. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1666. actionState = 'reg_opos'
  1667. #in
  1668. if l_actionState != 'reg_opos':
  1669. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1670. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1671. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1672. #loop
  1673. else:
  1674. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1675. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1676. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1677. #fak_opos
  1678. if requestAction == 'fak_opos':
  1679. actionState = 'fak_opos'
  1680. #in
  1681. if l_actionState != 'fak_opos':
  1682. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1683. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1684. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1685. #loop
  1686. else:
  1687. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1688. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1689. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1690. #reg_nopos
  1691. if requestAction == 'reg_nopos':
  1692. actionState = 'reg_nopos'
  1693. #in
  1694. if l_actionState != 'reg_nopos':
  1695. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1696. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1697. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1698. #loop
  1699. else:
  1700. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1701. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1702. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1703. #fak_nopos
  1704. if requestAction == 'fak_nopos':
  1705. actionState = 'fak_nopos'
  1706. #in
  1707. if l_actionState != 'fak_nopos':
  1708. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1709. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1710. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1711. #loop
  1712. else:
  1713. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1714. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1715. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1716. #reg_pump
  1717. if requestAction == 'reg_pump':
  1718. actionState = 'reg_pump'
  1719. if l_actionState != 'reg_pump':
  1720. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1721. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1722. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1723. else:
  1724. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1725. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1726. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1727. #fak_pump
  1728. if requestAction == 'fak_pump':
  1729. actionState = 'fak_pump'
  1730. if l_actionState != 'fak_pump':
  1731. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1732. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1733. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1734. else:
  1735. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1736. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1737. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1738. #reg_manual
  1739. if requestAction == 'reg_manual':
  1740. actionState = 'reg_manual'
  1741. #in
  1742. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1743. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1744. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1745. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1746. #loop
  1747. else:
  1748. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1749. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1750. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1751. #fak_manual
  1752. if requestAction == 'fak_manual':
  1753. actionState = 'fak_manual'
  1754. #in
  1755. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1756. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1757. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1758. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1759. #loop
  1760. else:
  1761. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1762. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1763. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1764. #reg_nmanual
  1765. if requestAction == 'reg_nmanual':
  1766. actionState = 'reg_nmanual'
  1767. #in
  1768. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1769. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1770. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1771. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1772. #loop
  1773. else:
  1774. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1775. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1776. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1777. #fak_nmanual
  1778. if requestAction == 'fak_nmanual':
  1779. actionState = 'fak_nmanual'
  1780. #in
  1781. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1782. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1783. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1784. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1785. #loop
  1786. else:
  1787. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1788. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1789. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1790. if requestAction == 'reg_air':
  1791. actionState = 'reg_air'
  1792. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1793. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1794. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1795. if requestAction == 'fak_air':
  1796. actionState = 'fak_air'
  1797. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1798. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1799. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1800. if requestAction == 'frontside_grab':
  1801. actionState = 'frontside_grab'
  1802. if l_actionState != 'frontside_grab':
  1803. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1804. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1805. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1806. else:
  1807. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1808. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1809. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1810. if requestAction == 'backside_grab':
  1811. actionState = 'backside_grab'
  1812. if l_actionState != 'backside_grab':
  1813. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1814. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1815. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1816. else:
  1817. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1818. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1819. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1820. if requestAction == 'fak_frontside_grab':
  1821. actionState = 'fak_frontside_grab'
  1822. if l_actionState != 'fak_frontside_grab':
  1823. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1824. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1825. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1826. else:
  1827. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1828. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1829. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1830. if requestAction == 'fak_backside_grab':
  1831. actionState = 'fak_backside_grab'
  1832. if l_actionState != 'fak_backside_grab':
  1833. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1834. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1835. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1836. else:
  1837. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1838. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1839. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1840. if requestAction == 'frontside_nose_grab':
  1841. actionState = 'frontside_nose_grab'
  1842. if l_actionState != 'frontside_nose_grab':
  1843. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1844. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1845. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1846. else:
  1847. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1848. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1849. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1850. if requestAction == 'backside_nose_grab':
  1851. actionState = 'backside_nose_grab'
  1852. if l_actionState != 'backside_nose_grab':
  1853. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1854. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1855. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1856. else:
  1857. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1858. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1859. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1860. if requestAction == 'fak_frontside_nose_grab':
  1861. actionState = 'fak_frontside_nose_grab'
  1862. if l_actionState != 'fak_frontside_nose_grab':
  1863. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1864. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1865. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1866. else:
  1867. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1868. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1869. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1870. if requestAction == 'fak_backside_nose_grab':
  1871. actionState = 'fak_backside_nose_grab'
  1872. if l_actionState != 'fak_backside_nose_grab':
  1873. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1874. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1875. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1876. else:
  1877. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1878. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1879. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1880. if requestAction == 'frontside_tail_grab':
  1881. actionState = 'frontside_tail_grab'
  1882. if l_actionState != 'frontside_tail_grab':
  1883. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1884. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1885. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1886. else:
  1887. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1888. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1889. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1890. if requestAction == 'backside_tail_grab':
  1891. actionState = 'backside_tail_grab'
  1892. if l_actionState != 'backside_tail_grab':
  1893. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1894. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1895. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1896. else:
  1897. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1898. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1899. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1900. if requestAction == 'fak_frontside_tail_grab':
  1901. actionState = 'fak_frontside_tail_grab'
  1902. if l_actionState != 'fak_frontside_tail_grab':
  1903. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1904. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1905. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1906. else:
  1907. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1908. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1909. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1910. if requestAction == 'fak_backside_tail_grab':
  1911. actionState = 'fak_backside_tail_grab'
  1912. if l_actionState != 'fak_backside_tail_grab':
  1913. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1914. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1915. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1916. else:
  1917. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1918. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1919. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1920. if requestAction == 'reg_noseg':
  1921. actionState = 'reg_noseg'
  1922. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1923. skater.stopAction(flip_layer)
  1924. deck.stopAction(flip_layer)
  1925. trucks.stopAction(flip_layer)
  1926. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1927. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1928. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1929. #skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1930. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1931. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1932. else:
  1933. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1934. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1935. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1936. #skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1937. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1938. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1939. if requestAction == 'fak_noseg':
  1940. actionState = 'fak_noseg'
  1941. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1942. skater.stopAction(flip_layer)
  1943. deck.stopAction(flip_layer)
  1944. trucks.stopAction(flip_layer)
  1945. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1946. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1947. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1948. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1949. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1950. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1951. else:
  1952. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1953. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1954. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1955. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1956. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1957. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1958. if requestAction == 'reg_tailg':
  1959. actionState = 'reg_tailg'
  1960. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1961. skater.stopAction(flip_layer)
  1962. deck.stopAction(flip_layer)
  1963. trucks.stopAction(flip_layer)
  1964. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1965. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1966. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1967. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1968. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1969. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1970. else:
  1971. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1972. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1973. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1974. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1975. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1976. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1977. if requestAction == 'fak_tailg':
  1978. actionState = 'fak_tailg'
  1979. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1980. skater.stopAction(flip_layer)
  1981. deck.stopAction(flip_layer)
  1982. trucks.stopAction(flip_layer)
  1983. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1984. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1985. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1986. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1987. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1988. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1989. else:
  1990. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1991. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1992. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1993. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1994. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1995. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1996. if requestAction == 'reg_tailgr':
  1997. actionState = 'reg_tailgr'
  1998. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1999. skater.stopAction(flip_layer)
  2000. deck.stopAction(flip_layer)
  2001. trucks.stopAction(flip_layer)
  2002. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2003. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2004. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2005. else:
  2006. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2007. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2008. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2009. if requestAction == 'fak_tailgr':
  2010. actionState = 'fak_tailgr'
  2011. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2012. skater.stopAction(flip_layer)
  2013. deck.stopAction(flip_layer)
  2014. trucks.stopAction(flip_layer)
  2015. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2016. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2017. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2018. else:
  2019. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2020. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2021. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2022. if requestAction == 'reg_tailgl':
  2023. actionState = 'reg_tailgl'
  2024. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2025. skater.stopAction(flip_layer)
  2026. deck.stopAction(flip_layer)
  2027. trucks.stopAction(flip_layer)
  2028. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2029. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2030. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2031. else:
  2032. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2033. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2034. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2035. if requestAction == 'fak_tailgl':
  2036. actionState = 'fak_tailgl'
  2037. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2038. skater.stopAction(flip_layer)
  2039. deck.stopAction(flip_layer)
  2040. trucks.stopAction(flip_layer)
  2041. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2042. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2043. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2044. else:
  2045. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2046. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2047. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2048. if requestAction == 'reg_wall_r':
  2049. actionState = 'reg_wall_r'
  2050. if l_actionState != 'reg_wall_r':
  2051. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2052. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2053. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2054. else:
  2055. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2056. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2057. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2058. if requestAction == 'reg_wall_l':
  2059. actionState = 'reg_wall_l'
  2060. if l_actionState != 'reg_wall_l':
  2061. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2062. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2063. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2064. else:
  2065. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2066. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2067. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2068. if requestAction == 'fak_wall_r':
  2069. actionState = 'fak_wall_r'
  2070. if l_actionState != 'fak_wall_r':
  2071. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2072. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2073. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2074. else:
  2075. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2076. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2077. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2078. if requestAction == 'fak_wall_l':
  2079. actionState = 'fak_wall_l'
  2080. if l_actionState != 'reg_wall_r':
  2081. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2082. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2083. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2084. else:
  2085. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2086. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2087. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2088. ##############################
  2089. if requestAction == 'reg_nosegr':
  2090. actionState = 'reg_nosegr'
  2091. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2092. skater.stopAction(flip_layer)
  2093. deck.stopAction(flip_layer)
  2094. trucks.stopAction(flip_layer)
  2095. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2096. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2097. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2098. else:
  2099. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2100. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2101. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2102. if requestAction == 'fak_nosegr':
  2103. actionState = 'fak_nosegr'
  2104. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2105. skater.stopAction(flip_layer)
  2106. deck.stopAction(flip_layer)
  2107. trucks.stopAction(flip_layer)
  2108. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2109. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2110. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2111. else:
  2112. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2113. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2114. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2115. if requestAction == 'reg_nosegl':
  2116. actionState = 'reg_nosegl'
  2117. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2118. skater.stopAction(flip_layer)
  2119. deck.stopAction(flip_layer)
  2120. trucks.stopAction(flip_layer)
  2121. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2122. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2123. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2124. else:
  2125. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2126. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2127. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2128. #print("rA:", requestAction)
  2129. if requestAction == 'fak_nosegl':
  2130. actionState = 'fak_nosegl'
  2131. print("fak_nosegl state")
  2132. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2133. skater.stopAction(flip_layer)
  2134. deck.stopAction(flip_layer)
  2135. trucks.stopAction(flip_layer)
  2136. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2137. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2138. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2139. else:
  2140. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2141. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2142. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2143. if requestAction == 'reg_tailslide':
  2144. actionState = 'reg_tailslide'
  2145. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  2146. skater.stopAction(flip_layer)
  2147. deck.stopAction(flip_layer)
  2148. trucks.stopAction(flip_layer)
  2149. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2150. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2151. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2152. else:
  2153. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2154. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2155. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2156. if requestAction == 'fak_tailslide':
  2157. actionState = 'fak_tailslide'
  2158. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  2159. skater.stopAction(flip_layer)
  2160. deck.stopAction(flip_layer)
  2161. trucks.stopAction(flip_layer)
  2162. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2163. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2164. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2165. else:
  2166. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2167. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2168. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2169. if requestAction == 'reg_noseslide':
  2170. actionState = 'reg_noseslide'
  2171. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  2172. skater.stopAction(flip_layer)
  2173. deck.stopAction(flip_layer)
  2174. trucks.stopAction(flip_layer)
  2175. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2176. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2177. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2178. else:
  2179. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2180. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2181. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2182. if requestAction == 'fak_noseslide':
  2183. actionState = 'fak_noseslide'
  2184. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  2185. skater.stopAction(flip_layer)
  2186. deck.stopAction(flip_layer)
  2187. trucks.stopAction(flip_layer)
  2188. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2189. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2190. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2191. else:
  2192. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2193. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2194. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2195. if requestAction == 'reg_5050':
  2196. actionState = 'reg_5050'
  2197. #own['actionTimer'] = 0
  2198. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2199. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2200. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2201. if requestAction == 'fak_5050':
  2202. actionState = 'fak_5050'
  2203. #own['actionTimer'] = 0
  2204. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2205. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2206. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2207. if requestAction == 'reg_bsboard':
  2208. actionState = 'reg_bsboard'
  2209. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2210. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2211. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2212. if requestAction == 'fak_bsboard':
  2213. actionState = 'fak_bsboard'
  2214. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2215. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2216. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2217. if requestAction == 'reg_fsboard':
  2218. actionState = 'reg_fsboard'
  2219. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2220. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2221. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2222. if requestAction == 'reg_air_nose':
  2223. actionState = 'reg_air_nose'
  2224. if l_actionState != 'reg_air_nose':
  2225. skater.stopAction(loop_layer)
  2226. deck.stopAction(loop_layer)
  2227. trucks.stopAction(loop_layer)
  2228. skater.stopAction(flip_layer)
  2229. deck.stopAction(flip_layer)
  2230. trucks.stopAction(flip_layer)
  2231. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2232. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2233. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2234. skater.playAction("reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2235. deck.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2236. trucks.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2237. else:
  2238. #pass
  2239. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2240. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2241. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2242. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2243. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2244. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2245. if requestAction == 'fak_air_nose':
  2246. actionState = 'fak_air_nose'
  2247. if l_actionState != 'fak_air_nose':
  2248. skater.stopAction(loop_layer)
  2249. deck.stopAction(loop_layer)
  2250. trucks.stopAction(loop_layer)
  2251. skater.stopAction(flip_layer)
  2252. deck.stopAction(flip_layer)
  2253. trucks.stopAction(flip_layer)
  2254. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2255. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2256. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2257. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2258. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2259. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2260. else:
  2261. #pass
  2262. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2263. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2264. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2265. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2266. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2267. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2268. if requestAction == 'reg_air_tail':
  2269. actionState = 'reg_air_tail'
  2270. if l_actionState != 'reg_air_tail':
  2271. skater.stopAction(loop_layer)
  2272. deck.stopAction(loop_layer)
  2273. trucks.stopAction(loop_layer)
  2274. skater.stopAction(flip_layer)
  2275. deck.stopAction(flip_layer)
  2276. trucks.stopAction(flip_layer)
  2277. # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2278. # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2279. # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2280. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2281. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2282. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2283. else:
  2284. #pass
  2285. # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2286. # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2287. # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2288. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2289. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2290. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2291. if requestAction == 'fak_air_tail':
  2292. actionState = 'fak_air_tail'
  2293. if l_actionState != 'fak_air_tail':
  2294. skater.stopAction(loop_layer)
  2295. deck.stopAction(loop_layer)
  2296. trucks.stopAction(loop_layer)
  2297. skater.stopAction(flip_layer)
  2298. deck.stopAction(flip_layer)
  2299. trucks.stopAction(flip_layer)
  2300. # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2301. # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2302. # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2303. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2304. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2305. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2306. else:
  2307. #pass
  2308. # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2309. # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2310. # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2311. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2312. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2313. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2314. if requestAction == 'reg_stop':
  2315. actionState = 'reg_stop'
  2316. if l_actionState != 'reg_stop':
  2317. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2318. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2319. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2320. else:
  2321. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2322. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2323. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2324. if requestAction == 'fak_stop':
  2325. actionState = 'fak_stop'
  2326. if l_actionState != 'fak_stop':
  2327. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2328. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2329. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2330. else:
  2331. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2332. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2333. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2334. if requestAction == 'reg_fp_rback':
  2335. actionState = 'reg_fp_rback'
  2336. if l_actionState != 'reg_fp_rback':
  2337. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2338. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2339. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2340. else:
  2341. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2342. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2343. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2344. if requestAction == 'fak_fp_rback':
  2345. actionState = 'fak_fp_rback'
  2346. if l_actionState != 'fak_fp_rback':
  2347. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2348. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2349. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2350. else:
  2351. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2352. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2353. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2354. if requestAction == 'reg_back_invert':
  2355. actionState = 'reg_back_invert'
  2356. if l_actionState != 'reg_back_invert':
  2357. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2358. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2359. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2360. else:
  2361. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2362. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2363. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2364. if requestAction == 'fak_fr_invert':
  2365. actionState = 'fak_fr_invert'
  2366. if l_actionState != 'fak_fr_invert':
  2367. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2368. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2369. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2370. else:
  2371. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2372. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2373. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2374. if requestAction == 'reg_hippy_in':
  2375. actionState = 'reg_hippy_in'
  2376. #own['actionTimer'] = 10
  2377. if l_actionState != 'reg_hippy_in':
  2378. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2379. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2380. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2381. else:
  2382. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2383. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2384. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2385. if requestAction == 'fak_hippy_in':
  2386. actionState = 'fak_hippy_in'
  2387. #own['actionTimer'] = 10
  2388. if l_actionState != 'fak_hippy_in':
  2389. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2390. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2391. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2392. else:
  2393. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2394. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2395. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2396. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2397. #walk anims
  2398. #reg_idle
  2399. if requestAction == 'reg_idle':
  2400. actionState = 'reg_idle'
  2401. if l_requestAction != 'reg_idle':
  2402. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2403. cur_frame = skater.getActionFrame(loop_layer)
  2404. skater.stopAction(loop_layer)
  2405. deck.stopAction(loop_layer)
  2406. trucks.stopAction(loop_layer)
  2407. if cur_frame > 11:
  2408. cur_frame += 1
  2409. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2410. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2411. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2412. else:
  2413. cur_frame -= 1
  2414. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2415. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2416. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2417. else:
  2418. #print("#####")
  2419. trans_playing = skater.isPlayingAction(trans_layer)
  2420. if trans_playing == 1:
  2421. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2422. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2423. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2424. #reg_idle_nb
  2425. if requestAction == 'reg_idle_nb':
  2426. actionState = 'reg_idle_nb'
  2427. if l_requestAction != 'reg_idle_nb':
  2428. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2429. cur_frame = skater.getActionFrame(loop_layer)
  2430. skater.stopAction(loop_layer)
  2431. deck.stopAction(loop_layer)
  2432. trucks.stopAction(loop_layer)
  2433. if cur_frame > 11:
  2434. cur_frame += 1
  2435. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2436. else:
  2437. cur_frame -= 1
  2438. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2439. else:
  2440. trans_playing = skater.isPlayingAction(trans_layer)
  2441. if trans_playing == 1:
  2442. #pass
  2443. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2444. #fak_idle
  2445. if requestAction == 'fak_idle':
  2446. actionState = 'fak_idle'
  2447. if l_requestAction != 'fak_idle':
  2448. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2449. cur_frame = skater.getActionFrame(loop_layer)
  2450. skater.stopAction(loop_layer)
  2451. deck.stopAction(loop_layer)
  2452. trucks.stopAction(loop_layer)
  2453. if cur_frame > 11:
  2454. cur_frame += 1
  2455. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2456. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2457. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2458. else:
  2459. cur_frame -= 1
  2460. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2461. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2462. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2463. else:
  2464. trans_playing = skater.isPlayingAction(trans_layer)
  2465. if trans_playing == 1:
  2466. #pass
  2467. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2468. #fak_idle_nb
  2469. if requestAction == 'fak_idle_nb':
  2470. actionState = 'fak_idle_nb'
  2471. if l_requestAction != 'fak_idle_nb':
  2472. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2473. cur_frame = skater.getActionFrame(loop_layer)
  2474. skater.stopAction(loop_layer)
  2475. deck.stopAction(loop_layer)
  2476. trucks.stopAction(loop_layer)
  2477. if cur_frame > 11:
  2478. cur_frame += 1
  2479. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2480. else:
  2481. cur_frame -= 1
  2482. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2483. else:
  2484. trans_playing = skater.isPlayingAction(trans_layer)
  2485. if trans_playing == 1:
  2486. #pass
  2487. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2488. #reg_walk
  2489. if requestAction == 'reg_walk':
  2490. actionState = 'reg_walk'
  2491. #in
  2492. if l_requestAction != 'reg_walk':
  2493. if l_requestAction == 'reg_walkFast':
  2494. cur_frame = skater.getActionFrame(loop_layer)
  2495. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2496. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2497. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2498. skater.setActionFrame(cur_frame, loop_layer)
  2499. deck.setActionFrame(cur_frame, loop_layer)
  2500. trucks.setActionFrame(cur_frame, loop_layer)
  2501. #loop
  2502. else:
  2503. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2504. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2505. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2506. #reg_walk_nb
  2507. if requestAction == 'reg_walk_nb':
  2508. actionState = 'reg_walk_nb'
  2509. #in
  2510. if l_requestAction != 'reg_walk_nb':
  2511. if l_requestAction == 'reg_walkFast_nb':
  2512. cur_frame = skater.getActionFrame(loop_layer)
  2513. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2514. skater.setActionFrame(cur_frame, loop_layer)
  2515. #loop
  2516. else:
  2517. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2518. #reg_walkFast
  2519. if requestAction == 'reg_walkFast':
  2520. actionState = 'reg_walkFast'
  2521. #in
  2522. if l_requestAction != 'reg_walkFast':
  2523. if l_requestAction == 'reg_walk':
  2524. cur_frame = skater.getActionFrame(loop_layer)
  2525. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2526. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2527. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2528. skater.setActionFrame(cur_frame, loop_layer)
  2529. deck.setActionFrame(cur_frame, loop_layer)
  2530. trucks.setActionFrame(cur_frame, loop_layer)
  2531. print("set last walk frame", cur_frame)
  2532. #loop
  2533. else:
  2534. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2535. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2536. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2537. #reg_walkFast_nb
  2538. if requestAction == 'reg_walkFast_nb':
  2539. actionState = 'reg_walkFast_nb'
  2540. #in
  2541. if l_requestAction != 'reg_walkFast_nb':
  2542. if l_requestAction == 'reg_walk_nb':
  2543. cur_frame = skater.getActionFrame(loop_layer)
  2544. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2545. skater.setActionFrame(cur_frame, loop_layer)
  2546. #loop
  2547. else:
  2548. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2549. #fak_walk
  2550. if requestAction == 'fak_walk':
  2551. #in
  2552. actionState = 'fak_walk'
  2553. if l_requestAction != 'fak_walk':
  2554. if l_requestAction == 'fak_walkFast':
  2555. cur_frame = skater.getActionFrame(loop_layer)
  2556. #actionState = 'fak_walk'
  2557. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2558. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2559. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2560. skater.setActionFrame(cur_frame, loop_layer)
  2561. deck.setActionFrame(cur_frame, loop_layer)
  2562. trucks.setActionFrame(cur_frame, loop_layer)
  2563. #pass
  2564. #loop
  2565. else:
  2566. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2567. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2568. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2569. #fak_walk_nb
  2570. if requestAction == 'fak_walk_nb':
  2571. actionState = 'fak_walk_nb'
  2572. #in
  2573. if l_requestAction != 'fak_walk_nb':
  2574. if l_requestAction == 'fak_walkFast_nb':
  2575. cur_frame = skater.getActionFrame(loop_layer)
  2576. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2577. skater.setActionFrame(cur_frame, loop_layer)
  2578. #loop
  2579. else:
  2580. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2581. #fak_walkFast
  2582. if requestAction == 'fak_walkFast':
  2583. actionState = 'fak_walkFast'
  2584. #in
  2585. if l_requestAction != 'fak_walkFast':
  2586. if l_requestAction == 'fak_walk':
  2587. cur_frame = skater.getActionFrame(loop_layer)
  2588. #actionState = 'fak_walkFast'
  2589. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2590. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2591. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2592. skater.setActionFrame(cur_frame, loop_layer)
  2593. deck.setActionFrame(cur_frame, loop_layer)
  2594. trucks.setActionFrame(cur_frame, loop_layer)
  2595. #pass
  2596. #loop
  2597. else:
  2598. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2599. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2600. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2601. #fak_walkFast_nb
  2602. if requestAction == 'fak_walkFast_nb':
  2603. actionState = 'fak_walkFast_nb'
  2604. #in
  2605. if l_requestAction != 'fak_walkFast_nb':
  2606. if l_requestAction == 'fak_walk_nb':
  2607. cur_frame = skater.getActionFrame(loop_layer)
  2608. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2609. skater.setActionFrame(cur_frame, loop_layer)
  2610. #loop
  2611. else:
  2612. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2613. own['actionState'] = actionState
  2614. else:
  2615. pass
  2616. #actionTimer = 60
  2617. #try:
  2618. #own['actionTimer'] = 60
  2619. #except: pass
  2620. #print(actionState)
  2621. own['actionState'] = actionState
  2622. return actionState
  2623. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  2624. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  2625. l_playing = skater.isPlayingAction(loop_layer)
  2626. t_playing = skater.isPlayingAction(trans_layer)
  2627. if l_playing == 1 and t_playing == 1:
  2628. skater.stopAction(loop_layer)
  2629. trucks.stopAction(loop_layer)
  2630. deck.stopAction(loop_layer)
  2631. ###
  2632. if own['actionTimer'] > 0:
  2633. own['actionTimer'] -= 1
  2634. #requestAction = 'empty'
  2635. ##############
  2636. #turn off land for manuals
  2637. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2638. own['actionTimer'] = 0
  2639. #turn off land for grinds
  2640. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  2641. #own['actionTimer'] = 0
  2642. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2643. actionState = updateAction(requestAction, actionState)
  2644. #own['actionState'] = actionState
  2645. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2646. own['clear_request'] = 1
  2647. ###################
  2648. #debug
  2649. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  2650. cur_frame = skater.getActionFrame(trans_layer)
  2651. #print(cur_frame)
  2652. def printplaying():
  2653. splaying_layers = "S: "
  2654. playing_layers = "D: "
  2655. tplaying_layers = "T: "
  2656. for x in range(9900):
  2657. if skater.isPlayingAction(x):
  2658. #if trucks.isPlayingAction(x):
  2659. #if skater.isPlayingAction(x):
  2660. splaying_layers += str(x)
  2661. splaying_layers += " "
  2662. if deck.isPlayingAction(x):
  2663. #if trucks.isPlayingAction(x):
  2664. #if skater.isPlayingAction(x):
  2665. playing_layers += str(x)
  2666. playing_layers += " "
  2667. if trucks.isPlayingAction(x):
  2668. #if trucks.isPlayingAction(x):
  2669. #if skater.isPlayingAction(x):
  2670. tplaying_layers += str(x)
  2671. tplaying_layers += " "
  2672. print(splaying_layers, playing_layers, tplaying_layers)
  2673. #printplaying()
  2674. if actionState == 'empty':
  2675. #print("EMPTY ACTION!!!")
  2676. skater.stopAction(loop_layer)
  2677. deck.stopAction(loop_layer)
  2678. trucks.stopAction(loop_layer)
  2679. #set last variables
  2680. own['l_actionState'] = actionState
  2681. own['l_requestAction'] = requestAction
  2682. #own['actionTimer'] = actionTimer
  2683. own['queueAction'] = queueAction
  2684. main()