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co_ActionState.py 196KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  18. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  19. #initialize variables
  20. try:
  21. actionState = own['actionState']
  22. l_actionState = own['l_actionState']
  23. requestAction = own['requestAction']
  24. l_requestAction = own['l_requestAction']
  25. queueAction = own['queueAction']
  26. actionTimer = own['actionTimer']
  27. except:
  28. own['actionState'] = 'reg_walk'
  29. own['l_actionState'] = 'empty'
  30. own['requestAction'] = 'reg_walk'
  31. own['l_requestAction'] = 'empty'
  32. own['queueAction'] = 'empty'
  33. own['actionTimer'] = 0
  34. own['clear_request'] = 0
  35. actionTimer = 0
  36. queueAction = 'empty'
  37. requestAction = 'reg_walk'
  38. actionState = 'empty'
  39. l_actionState = 'empty'
  40. l_requestAction = 'empty'
  41. if requestAction == 'empty':
  42. print("*******empty request****")
  43. isplaying = skater.isPlayingAction(flip_layer)
  44. transPlaying = skater.isPlayingAction(trans_layer)
  45. if own['clear_request'] == 1:
  46. requestAction = 'empty'
  47. own['clear_request'] = 0
  48. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  49. own['actionTimer'] = 0
  50. actionTimer = 0
  51. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  52. requestAction = 'empty'
  53. own['requestAction'] = 'empty'
  54. #================
  55. #stance change detection
  56. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll'):
  57. print("fak-reg_roll")
  58. requestAction = 'fak-reg_roll'
  59. own['requestAction'] = 'fak-reg_roll'
  60. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll'):
  61. print("reg-fak_roll")
  62. requestAction = 'reg-fak_roll'
  63. own['requestAction'] = 'reg-fak_roll'
  64. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  65. print("fak-reg_5050")
  66. requestAction = 'fak-reg_5050'
  67. own['requestAction'] = 'fak-reg_5050'
  68. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  69. print("reg-fak_5050")
  70. requestAction = 'reg-fak_5050'
  71. own['requestAction'] = 'reg-fak_5050'
  72. #===============
  73. #land action over ride
  74. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  75. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  76. pass
  77. else:
  78. requestAction = l_requestAction
  79. own['requestAction'] = requestAction
  80. own['l_actionState'] = requestAction
  81. actionState = requestAction
  82. own['actionTimer'] = 0
  83. actionTimer = 0
  84. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  85. requestAction = own['l_requestAction']
  86. print("changing land")
  87. #pass
  88. #dirty manual fix
  89. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  90. requestAction = 'reg_air_tail'
  91. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  92. requestAction = 'reg_air_nose'
  93. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  94. requestAction = 'fak_air_tail'
  95. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  96. requestAction = 'fak_air_nose'
  97. #dirt invert fix
  98. if 'invert' in requestAction:
  99. actionTimer = 0
  100. own['actionTimer'] = 0
  101. #grind override
  102. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  103. skater.stopAction(loop_layer)
  104. trucks.stopAction(loop_layer)
  105. deck.stopAction(loop_layer)
  106. skater.stopAction(trans_layer)
  107. trucks.stopAction(trans_layer)
  108. deck.stopAction(trans_layer)
  109. actionTimer = 0
  110. own['actionTimer'] = 0
  111. #revert override
  112. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  113. actionState = requestAction
  114. own['actionState'] = requestAction
  115. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  116. print("stopping revert layers")
  117. skater.stopAction(loop_layer)
  118. trucks.stopAction(loop_layer)
  119. deck.stopAction(loop_layer)
  120. skater.stopAction(trans_layer)
  121. trucks.stopAction(trans_layer)
  122. deck.stopAction(trans_layer)
  123. #check last actionState to see if an out action is needed
  124. if requestAction not in jump_overrideList:
  125. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  126. requestAction = 'reg_turnRight_out'
  127. actionState = 'reg_turnRight_out'
  128. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  129. requestAction = 'reg_turnLeft_out'
  130. actionState = 'reg_turnLeft_out'
  131. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  132. requestAction = 'fak_turnRight_out'
  133. actionState = 'fak_turnRight_out'
  134. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  135. requestAction = 'fak_turnLeft_out'
  136. actionState = 'fak_turnLeft_out'
  137. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  138. requestAction = 'reg_opos_out'
  139. actionState = 'reg_opos_out'
  140. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  141. requestAction = 'fak_opos_out'
  142. actionState = 'fak_opos_out'
  143. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  144. requestAction = 'reg_nopos_out'
  145. actionState = 'reg_nopos_out'
  146. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  147. requestAction = 'fak_nopos_out'
  148. actionState = 'fak_nopos_out'
  149. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  150. requestAction = 'reg_pump_out'
  151. actionState = 'reg_pump_out'
  152. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  153. requestAction = 'fak_pump_out'
  154. actionState = 'fak_pump_out'
  155. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  156. requestAction = 'reg_powerslide_out'
  157. actionState = 'reg_powerslide_out'
  158. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  159. requestAction = 'fak_powerslide_out'
  160. actionState = 'fak_powerslide_out'
  161. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  162. requestAction = 'reg_fs_powerslide_out'
  163. actionState = 'reg_fs_powerslide_out'
  164. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  165. requestAction = 'fak_fs_powerslide_out'
  166. actionState = 'fak_fs_powerslide_out'
  167. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  168. requestAction = 'reg_stop_out'
  169. actionState = 'reg_stop_out'
  170. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  171. requestAction = 'fak_stop_out'
  172. actionState = 'fak_stop_out'
  173. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  174. requestAction = 'reg_noseslide_out'
  175. actionState = 'reg_noseslide_out'
  176. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  177. requestAction = 'fak_noseslide_out'
  178. actionState = 'fak_noseslide_out'
  179. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  180. requestAction = 'reg_tailslide_out'
  181. actionState = 'reg_tailslide_out'
  182. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  183. requestAction = 'fak_tailslide_out'
  184. actionState = 'fak_tailslide_out'
  185. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  186. requestAction = 'reg_5050_out'
  187. actionState = 'reg_5050_out'
  188. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  189. requestAction = 'fak_5050_out'
  190. actionState = 'fak_5050_out'
  191. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  192. requestAction = 'reg_tailg_out'
  193. actionState = 'reg_tailg_out'
  194. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  195. requestAction = 'fak_tailg_out'
  196. actionState = 'fak_tailg_out'
  197. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  198. requestAction = 'reg_noseg_out'
  199. actionState = 'reg_noseg_out'
  200. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  201. requestAction = 'fak_noseg_out'
  202. actionState = 'fak_noseg_out'
  203. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  204. requestAction = 'reg_tailgr_out'
  205. actionState = 'reg_tailgr_out'
  206. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  207. requestAction = 'fak_tailgr_out'
  208. actionState = 'fak_tailgr_out'
  209. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  210. requestAction = 'reg_nosegr_out'
  211. actionState = 'reg_nosegr_out'
  212. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  213. requestAction = 'fak_nosegr_out'
  214. actionState = 'fak_nosegr_out'
  215. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  216. requestAction = 'reg_tailgl_out'
  217. actionState = 'reg_tailgl_out'
  218. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  219. requestAction = 'fak_tailgl_out'
  220. actionState = 'fak_tailgl_out'
  221. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  222. requestAction = 'reg_nosegl_out'
  223. actionState = 'reg_nosegl_out'
  224. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  225. requestAction = 'fak_nosegl_out'
  226. actionState = 'fak_nosegl_out'
  227. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  228. requestAction = 'reg_back_invert_out'
  229. actionState = 'reg_back_invert_out'
  230. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  231. requestAction = 'fak_fr_invert_out'
  232. actionState = 'fak_fr_invert_out'
  233. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  234. if requestAction == 'fak_nmanual':
  235. requestAction = 'reg-fak_nmanual'
  236. actionState = 'reg-fak_nmanual'
  237. else:
  238. requestAction = 'reg_manual_out'
  239. actionState = 'reg_manual_out'
  240. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  241. if requestAction == 'reg_nmanual':
  242. requestAction = 'fak-reg_nmanual'
  243. actionState = 'fak-reg_manual'
  244. else:
  245. requestAction = 'fak_manual_out'
  246. actionState = 'fak_manual_out'
  247. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  248. if requestAction == 'fak_manual':
  249. requestAction = 'reg-fak_manual'
  250. actionState = 'reg-fak_manual'
  251. else:
  252. requestAction = 'reg_nmanual_out'
  253. actionState = 'reg_nmanual_out'
  254. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  255. if requestAction == 'reg_manual':
  256. requestAction = 'fak-reg_manual'
  257. actionState = 'fak-reg_manual'
  258. else:
  259. requestAction = 'fak_nmanual_out'
  260. actionState = 'fak_nmanual_out'
  261. if l_actionState == 'reg_air' and requestAction == 'reg_roll':
  262. requestAction = 'reg_air-roll'
  263. actionState = 'reg_air-roll'
  264. if l_actionState == 'fak_air' and requestAction == 'fak_roll':
  265. requestAction = 'fak_air-roll'
  266. actionState = 'fak_air-roll'
  267. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  268. requestAction = 'reg_dropin'
  269. actionState = 'reg_dropin'
  270. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  271. requestAction = 'fak_dropin'
  272. actionState = 'fak_dropin'
  273. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  274. requestAction = 'reg_5050-roll'
  275. actionState = 'reg_5050-roll'
  276. print('************************')
  277. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  278. requestAction = 'fak_5050-roll'
  279. actionState = 'fak_5050-roll'
  280. print('************************')
  281. else:
  282. print("action over ridden")
  283. def updateAction(requestAction, actionState):
  284. try:
  285. flip_start_frame = own['flip_start_lay']
  286. flipspeed = own['flipspeed']
  287. except:
  288. flip_start_frame = 1
  289. flipspeed = .6
  290. ###############################
  291. #one shot actions
  292. ###############################
  293. if requestAction in oneshotActions_list:
  294. if requestAction == 'reg_land' and own["grindHit"] == False:
  295. skater.stopAction(loop_layer)
  296. trucks.stopAction(loop_layer)
  297. deck.stopAction(loop_layer)
  298. skater.stopAction(trans_layer)
  299. trucks.stopAction(trans_layer)
  300. deck.stopAction(trans_layer)
  301. print("stopping loop and trans")
  302. actionState = 'reg_land'
  303. requestAction = 'reg_land'
  304. own['actionTimer'] = 37
  305. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  306. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  307. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  308. print("play land")
  309. if requestAction == 'fak_land' and own["grindHit"] == False:
  310. actionState = 'fak_land'
  311. requestAction = 'fak_land'
  312. skater.stopAction(loop_layer)
  313. trucks.stopAction(loop_layer)
  314. deck.stopAction(loop_layer)
  315. skater.stopAction(trans_layer)
  316. trucks.stopAction(trans_layer)
  317. deck.stopAction(trans_layer)
  318. own['actionTimer'] = 37
  319. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  320. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  321. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  322. print("play land")
  323. if requestAction == 'reg_dropin':
  324. actionState = 'reg_dropin'
  325. own['actionTimer'] = 9
  326. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  327. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  328. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  329. if requestAction == 'fak_dropin':
  330. actionState = 'fak_dropin'
  331. own['actionTimer'] = 9
  332. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  333. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  334. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  335. if requestAction == 'reg_turnRight_out':
  336. actionState = 'reg_turnRight_out'
  337. own['actionTimer'] = 19
  338. trans_playing = skater.isPlayingAction(trans_layer)
  339. if trans_playing:
  340. cur_frame = skater.getActionFrame(trans_layer)
  341. if trans_playing and cur_frame > .5:
  342. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  343. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  344. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  345. own['actionTimer'] = (10 - cur_frame) *2
  346. else:
  347. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  348. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  349. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  350. if requestAction == 'reg_turnLeft_out':
  351. actionState = 'reg_turnLeft_out'
  352. own['actionTimer'] = 19
  353. trans_playing = skater.isPlayingAction(trans_layer)
  354. if trans_playing:
  355. cur_frame = skater.getActionFrame(trans_layer)
  356. if trans_playing and cur_frame > .5:
  357. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  358. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  359. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  360. own['actionTimer'] = (10 - cur_frame) *2
  361. else:
  362. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  363. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  364. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  365. if requestAction == 'fak_turnRight_out':
  366. actionState = 'fak_turnRight_out'
  367. own['actionTimer'] = 19
  368. trans_playing = skater.isPlayingAction(trans_layer)
  369. if trans_playing:
  370. cur_frame = skater.getActionFrame(trans_layer)
  371. if trans_playing and cur_frame > .5:
  372. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  373. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  374. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  375. own['actionTimer'] = (10 - cur_frame) *2
  376. else:
  377. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  378. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  379. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  380. if requestAction == 'fak_turnLeft_out':
  381. actionState = 'fak_turnLeft_out'
  382. own['actionTimer'] = 19
  383. trans_playing = skater.isPlayingAction(trans_layer)
  384. if trans_playing:
  385. cur_frame = skater.getActionFrame(trans_layer)
  386. if trans_playing and cur_frame > .5:
  387. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  388. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  389. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  390. own['actionTimer'] = (10 - cur_frame) *2
  391. else:
  392. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  393. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  394. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  395. if requestAction == 'reg_opos_out':
  396. actionState = 'reg_opos_out'
  397. own['actionTimer'] = 19
  398. trans_playing = skater.isPlayingAction(trans_layer)
  399. if trans_playing:
  400. cur_frame = skater.getActionFrame(trans_layer)
  401. if trans_playing and cur_frame > .5:
  402. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  403. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  404. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  405. own['actionTimer'] = cur_frame
  406. else:
  407. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  408. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  409. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  410. if requestAction == 'fak_opos_out':
  411. actionState = 'fak_opos_out'
  412. own['actionTimer'] = 19
  413. trans_playing = skater.isPlayingAction(trans_layer)
  414. if trans_playing:
  415. cur_frame = skater.getActionFrame(trans_layer)
  416. if trans_playing and cur_frame > .5:
  417. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  418. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  419. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  420. own['actionTimer'] = cur_frame
  421. else:
  422. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  423. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  424. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  425. if requestAction == 'reg_nopos_out':
  426. actionState = 'reg_nopos_out'
  427. own['actionTimer'] = 19
  428. trans_playing = skater.isPlayingAction(trans_layer)
  429. if trans_playing:
  430. cur_frame = skater.getActionFrame(trans_layer)
  431. if trans_playing and cur_frame > .5:
  432. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  433. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  434. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  435. own['actionTimer'] = cur_frame
  436. else:
  437. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  438. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  439. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  440. if requestAction == 'fak_nopos_out':
  441. actionState = 'fak_nopos_out'
  442. own['actionTimer'] = 19
  443. trans_playing = skater.isPlayingAction(trans_layer)
  444. if trans_playing:
  445. cur_frame = skater.getActionFrame(trans_layer)
  446. if trans_playing and cur_frame > .5:
  447. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  448. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  449. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  450. own['actionTimer'] = cur_frame
  451. else:
  452. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  453. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  454. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  455. if requestAction == 'reg_pump_out':
  456. actionState = 'reg_pump_out'
  457. own['actionTimer'] = 39
  458. trans_playing = skater.isPlayingAction(trans_layer)
  459. if trans_playing:
  460. cur_frame = skater.getActionFrame(trans_layer)
  461. if trans_playing and cur_frame > .5:
  462. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  463. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  464. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  465. own['actionTimer'] = cur_frame
  466. else:
  467. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  468. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  469. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  470. if requestAction == 'fak_pump_out':
  471. actionState = 'fak_pump_out'
  472. own['actionTimer'] = 39#19
  473. trans_playing = skater.isPlayingAction(trans_layer)
  474. if trans_playing:
  475. cur_frame = skater.getActionFrame(trans_layer)
  476. if trans_playing and cur_frame > .5:
  477. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  478. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  479. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  480. own['actionTimer'] = cur_frame
  481. else:
  482. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  483. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  484. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  485. if requestAction == 'reg_stop_out':
  486. actionState = 'reg_stop_out'
  487. own['actionTimer'] = 30
  488. trans_playing = skater.isPlayingAction(trans_layer)
  489. if trans_playing:
  490. cur_frame = skater.getActionFrame(trans_layer)
  491. if trans_playing and cur_frame > 1:
  492. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  493. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  494. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  495. own['actionTimer'] = cur_frame
  496. else:
  497. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  498. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  499. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  500. if requestAction == 'fak_stop_out':
  501. actionState = 'fak_stop_out'
  502. own['actionTimer'] = 30
  503. trans_playing = skater.isPlayingAction(trans_layer)
  504. if trans_playing:
  505. cur_frame = skater.getActionFrame(trans_layer)
  506. if trans_playing and cur_frame > 1:
  507. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  508. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  509. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  510. own['actionTimer'] = cur_frame
  511. else:
  512. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  513. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  514. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  515. if requestAction == 'reg_tailslide_out':
  516. actionState = 'reg_tailslide_out'
  517. own['actionTimer'] = 19
  518. trans_playing = skater.isPlayingAction(trans_layer)
  519. if trans_playing:
  520. cur_frame = skater.getActionFrame(trans_layer)
  521. if trans_playing and cur_frame > 1:
  522. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  523. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  524. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  525. own['actionTimer'] = cur_frame
  526. else:
  527. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  528. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  529. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  530. if requestAction == 'fak_tailslide_out':
  531. actionState = 'fak_tailslide_out'
  532. own['actionTimer'] = 19
  533. trans_playing = skater.isPlayingAction(trans_layer)
  534. if trans_playing:
  535. cur_frame = skater.getActionFrame(trans_layer)
  536. if trans_playing and cur_frame > 1:
  537. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  538. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  539. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  540. own['actionTimer'] = cur_frame
  541. else:
  542. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  543. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  544. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  545. if requestAction == 'reg_noseslide_out':
  546. actionState = 'reg_noseslide_out'
  547. own['actionTimer'] = 19
  548. trans_playing = skater.isPlayingAction(trans_layer)
  549. if trans_playing:
  550. cur_frame = skater.getActionFrame(trans_layer)
  551. if trans_playing and cur_frame > 1:
  552. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  553. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  554. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  555. own['actionTimer'] = cur_frame
  556. else:
  557. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  558. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  559. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  560. if requestAction == 'fak_noseslide_out':
  561. actionState = 'fak_noseslide_out'
  562. own['actionTimer'] = 19
  563. trans_playing = skater.isPlayingAction(trans_layer)
  564. if trans_playing:
  565. cur_frame = skater.getActionFrame(trans_layer)
  566. if trans_playing and cur_frame > 1:
  567. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  568. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  569. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  570. own['actionTimer'] = cur_frame
  571. else:
  572. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  573. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  574. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  575. if requestAction == 'reg_5050_out':
  576. actionState = 'reg_5050_out'
  577. own['actionTimer'] = 5
  578. trans_playing = skater.isPlayingAction(trans_layer)
  579. if trans_playing:
  580. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  581. if trans_playing and cur_frame > 1:
  582. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  583. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  584. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  585. own['actionTimer'] = cur_frame
  586. else:
  587. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  588. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  589. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  590. if requestAction == 'fak_5050_out':
  591. actionState = 'fak_5050_out'
  592. own['actionTimer'] = 5
  593. trans_playing = skater.isPlayingAction(trans_layer)
  594. if trans_playing:
  595. cur_frame = skater.getActionFrame(trans_layer)
  596. if trans_playing and cur_frame > 1:
  597. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  598. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  599. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  600. own['actionTimer'] = cur_frame
  601. else:
  602. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  603. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  604. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  605. if requestAction == 'reg_noseg_out':
  606. actionState = 'reg_noseg_out'
  607. own['requestAction'] = 'reg_noseg_out'
  608. own['actionTimer'] = 9
  609. trans_playing = skater.isPlayingAction(trans_layer)
  610. if trans_playing:
  611. cur_frame = skater.getActionFrame(trans_layer)
  612. if trans_playing and cur_frame > 1:
  613. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  614. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  615. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  616. own['actionTimer'] = cur_frame
  617. else:
  618. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  619. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  620. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  621. if requestAction == 'fak_noseg_out':
  622. actionState = 'fak_noseg_out'
  623. own['actionTimer'] = 9
  624. own['requestAction'] = 'fak_noseg_out'
  625. trans_playing = skater.isPlayingAction(trans_layer)
  626. if trans_playing:
  627. cur_frame = skater.getActionFrame(trans_layer)
  628. if trans_playing and cur_frame > 1:
  629. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  630. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  631. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  632. own['actionTimer'] = cur_frame
  633. else:
  634. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  635. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  636. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  637. if requestAction == 'reg_tailg_out':
  638. actionState = 'reg_tailg_out'
  639. own['requestAction'] = 'reg_tailg_out'
  640. own['actionTimer'] = 9
  641. trans_playing = skater.isPlayingAction(trans_layer)
  642. if trans_playing:
  643. cur_frame = skater.getActionFrame(trans_layer)
  644. if trans_playing and cur_frame > 1:
  645. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  646. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  647. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  648. own['actionTimer'] = cur_frame
  649. else:
  650. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  651. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  652. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  653. if requestAction == 'fak_tailg_out':
  654. actionState = 'fak_tailg_out'
  655. own['actionTimer'] = 9
  656. own['requestAction'] = 'fak_tailg_out'
  657. trans_playing = skater.isPlayingAction(trans_layer)
  658. if trans_playing:
  659. cur_frame = skater.getActionFrame(trans_layer)
  660. if trans_playing and cur_frame > 1:
  661. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  662. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  663. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  664. own['actionTimer'] = cur_frame
  665. else:
  666. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  667. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  668. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  669. if requestAction == 'reg_nosegr_out':
  670. actionState = 'reg_nosegr_out'
  671. own['actionTimer'] = 9
  672. own['requestAction'] = 'reg_nosegr_out'
  673. trans_playing = skater.isPlayingAction(trans_layer)
  674. if trans_playing:
  675. cur_frame = skater.getActionFrame(trans_layer)
  676. #cur_frame -= 2
  677. if trans_playing and cur_frame > 1:
  678. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  679. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  680. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  681. own['actionTimer'] = cur_frame
  682. else:
  683. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  684. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  685. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  686. if requestAction == 'fak_nosegr_out':
  687. actionState = 'fak_nosegr_out'
  688. own['actionTimer'] = 9
  689. own['requestAction'] = 'fak_nosegr_out'
  690. trans_playing = skater.isPlayingAction(trans_layer)
  691. if trans_playing:
  692. cur_frame = skater.getActionFrame(trans_layer)
  693. if trans_playing and cur_frame > 1:
  694. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  695. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  696. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  697. own['actionTimer'] = cur_frame
  698. else:
  699. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  700. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  701. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  702. if requestAction == 'reg_tailgr_out':
  703. actionState = 'reg_tailgr_out'
  704. own['actionTimer'] = 9
  705. own['requestAction'] = 'reg_tailgr_out'
  706. trans_playing = skater.isPlayingAction(trans_layer)
  707. if trans_playing:
  708. cur_frame = skater.getActionFrame(trans_layer)
  709. if trans_playing and cur_frame > 1:
  710. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  711. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  712. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  713. own['actionTimer'] = cur_frame
  714. else:
  715. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  716. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  717. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  718. if requestAction == 'fak_tailgr_out':
  719. actionState = 'fak_tailgr_out'
  720. own['actionTimer'] = 9
  721. own['requestAction'] = 'fak_tailgr_out'
  722. trans_playing = skater.isPlayingAction(trans_layer)
  723. if trans_playing:
  724. cur_frame = skater.getActionFrame(trans_layer)
  725. if trans_playing and cur_frame > 1:
  726. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  727. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  728. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  729. own['actionTimer'] = cur_frame
  730. else:
  731. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  732. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  733. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  734. if requestAction == 'reg_nosegl_out':
  735. actionState = 'reg_nosegl_out'
  736. own['actionTimer'] = 9
  737. own['requestAction'] = 'reg_nosegl_out'
  738. trans_playing = skater.isPlayingAction(trans_layer)
  739. if trans_playing:
  740. cur_frame = skater.getActionFrame(trans_layer)
  741. if trans_playing and cur_frame > 1:
  742. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  743. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  744. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  745. own['actionTimer'] = cur_frame
  746. else:
  747. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  748. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  749. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  750. if requestAction == 'fak_nosegl_out':
  751. actionState = 'fak_nosegl_out'
  752. own['actionTimer'] = 9
  753. own['requestAction'] = 'fak_nosegl_out'
  754. trans_playing = skater.isPlayingAction(trans_layer)
  755. if trans_playing:
  756. cur_frame = skater.getActionFrame(trans_layer)
  757. if trans_playing and cur_frame > 1:
  758. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  759. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  760. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  761. own['actionTimer'] = cur_frame
  762. else:
  763. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  764. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  765. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  766. if requestAction == 'reg_tailgl_out':
  767. actionState = 'reg_tailgl_out'
  768. own['actionTimer'] = 9
  769. own['requestAction'] = 'reg_tailgl_out'
  770. trans_playing = skater.isPlayingAction(trans_layer)
  771. if trans_playing:
  772. cur_frame = skater.getActionFrame(trans_layer)
  773. #cur_frame -= 2
  774. if trans_playing and cur_frame > 1:
  775. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  776. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  777. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  778. own['actionTimer'] = cur_frame
  779. else:
  780. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  781. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  782. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  783. if requestAction == 'fak_tailgl_out':
  784. actionState = 'fak_tailgl_out'
  785. own['actionTimer'] = 9
  786. own['requestAction'] = 'fak_tailgl_out'
  787. trans_playing = skater.isPlayingAction(trans_layer)
  788. if trans_playing:
  789. cur_frame = skater.getActionFrame(trans_layer)
  790. #cur_frame -= 2
  791. if trans_playing and cur_frame > 1:
  792. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  793. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  794. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  795. own['actionTimer'] = cur_frame
  796. else:
  797. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  798. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  799. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  800. if requestAction == 'reg_manual_out':
  801. actionState = 'reg_manual_out'
  802. own['actionTimer'] = 9
  803. trans_playing = skater.isPlayingAction(trans_layer)
  804. if trans_playing:
  805. cur_frame = skater.getActionFrame(trans_layer)
  806. if trans_playing and cur_frame > 1:
  807. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  808. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  809. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  810. own['actionTimer'] = cur_frame
  811. else:
  812. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  813. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  814. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  815. if requestAction == 'fak_manual_out':
  816. actionState = 'fak_manual_out'
  817. own['actionTimer'] = 9
  818. trans_playing = skater.isPlayingAction(trans_layer)
  819. if trans_playing:
  820. cur_frame = skater.getActionFrame(trans_layer)
  821. if trans_playing and cur_frame > 1:
  822. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  823. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  824. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  825. own['actionTimer'] = cur_frame
  826. else:
  827. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  828. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  829. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  830. if requestAction == 'reg_nmanual_out':
  831. actionState = 'reg_nmanual_out'
  832. own['actionTimer'] = 9
  833. trans_playing = skater.isPlayingAction(trans_layer)
  834. if trans_playing:
  835. cur_frame = skater.getActionFrame(trans_layer)
  836. if trans_playing and cur_frame > 1:
  837. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  838. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  839. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  840. own['actionTimer'] = cur_frame
  841. else:
  842. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  843. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  844. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  845. if requestAction == 'fak_nmanual_out':
  846. actionState = 'fak_nmanual_out'
  847. own['actionTimer'] = 9
  848. trans_playing = skater.isPlayingAction(trans_layer)
  849. if trans_playing:
  850. cur_frame = skater.getActionFrame(trans_layer)
  851. if trans_playing and cur_frame > 1:
  852. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  853. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  854. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  855. own['actionTimer'] = cur_frame
  856. else:
  857. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  858. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  859. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  860. if requestAction == 'reg-fak_nmanual':
  861. own['actionTimer'] = 9
  862. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  863. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  864. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  865. if requestAction == 'fak-reg_nmanual':
  866. own['actionTimer'] = 9
  867. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  868. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  869. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  870. if requestAction == 'reg-fak_manual':
  871. own['actionTimer'] = 9
  872. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  873. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  874. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  875. if requestAction == 'fak-reg_manual':
  876. own['actionTimer'] = 9
  877. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  878. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  879. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  880. if requestAction == 'reg_brfoot':
  881. actionState = 'reg_brfoot'
  882. own['actionTimer'] = 40
  883. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  884. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  885. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  886. if requestAction == 'fak_brfoot':
  887. actionState = 'fak_brfoot'
  888. own['actionTimer'] = 40
  889. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  890. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  891. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  892. if requestAction == 'reg_frfoot':
  893. actionState = 'reg_frfoot'
  894. own['actionTimer'] = 40
  895. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  896. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  897. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  898. if requestAction == 'fak_frfoot':
  899. actionState = 'fak_frfoot'
  900. own['actionTimer'] = 40
  901. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  902. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  903. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  904. if requestAction == 'reg_blfoot':
  905. print("playing blfoot broke")
  906. actionState = 'reg_blfoot'
  907. own['actionTimer'] = 40
  908. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  909. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  910. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  911. if requestAction == 'fak_blfoot':
  912. actionState = 'fak_blfoot'
  913. own['actionTimer'] = 40
  914. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  915. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  916. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  917. if requestAction == 'reg_flfoot':
  918. actionState = 'reg_flfoot'
  919. own['actionTimer'] = 40
  920. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  921. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  922. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  923. if requestAction == 'fak_flfoot':
  924. actionState = 'fak_flfoot'
  925. own['actionTimer'] = 40
  926. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  927. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  928. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  929. if requestAction == 'reg_push':
  930. own['actionTimer'] = 70
  931. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  932. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  933. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  934. if requestAction == 'reg_push_goof':
  935. own['actionTimer'] = 70
  936. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  937. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  938. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  939. if requestAction == 'fak_push':
  940. own['actionTimer'] = 70
  941. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  942. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  943. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  944. if requestAction == 'fak_push_goof':
  945. own['actionTimer'] = 70
  946. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  947. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  948. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  949. if requestAction == 'reg_manual_revert_ccw':
  950. own['actionTimer'] = 15
  951. own['actionState'] = 'reg_manual_revert_ccw'
  952. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  953. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  954. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  955. if requestAction == 'fak_manual_revert_ccw':
  956. own['actionTimer'] = 15
  957. own['actionState'] = 'fak_manual_revert_ccw'
  958. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  959. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  960. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  961. if requestAction == 'reg_manual_revert_cw':
  962. own['actionTimer'] = 15
  963. own['actionState'] = 'reg_manual_revert_cw'
  964. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  965. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  966. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  967. if requestAction == 'fak_manual_revert_cw':
  968. own['actionTimer'] = 15
  969. own['actionState'] = 'fak_manual_revert_cw'
  970. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  971. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  972. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  973. if requestAction == 'revert1':
  974. own['actionTimer'] = 18
  975. own['actionState'] = 'revert1'
  976. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  977. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  978. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  979. if requestAction == 'revert2':
  980. own['actionTimer'] = 18
  981. own['actionState'] = 'revert2'
  982. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  983. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  984. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  985. if requestAction == 'revert3':
  986. own['actionTimer'] = 18
  987. own['actionState'] = 'revert3'
  988. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  989. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  990. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  991. if requestAction == 'revert4':
  992. own['actionTimer'] = 18
  993. own['actionState'] = 'revert4'
  994. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  995. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  996. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  997. if requestAction == 'reg_ollie':
  998. print("*****reg ollie act")
  999. actionState = 'reg_ollie'
  1000. own['actionState'] = 'reg_ollie'
  1001. own['actionTimer'] = 28
  1002. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1003. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1004. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1005. if requestAction == 'fak_ollie':
  1006. actionState = 'fak_ollie'
  1007. own['actionTimer'] = 28
  1008. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1009. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1010. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1011. if requestAction == 'reg_nollie':
  1012. actionState = 'reg_nollie'
  1013. own['actionTimer'] = 38
  1014. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1015. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1016. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1017. if requestAction == 'fak_nollie':
  1018. actionState = 'fak_nollie'
  1019. own['actionTimer'] = 38
  1020. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1021. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1022. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1023. if requestAction == 'reg_kickflip':
  1024. actionState = 'reg_kickflip'
  1025. own['actionTimer'] = 38
  1026. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1027. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1028. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1029. if requestAction == 'fak_kickflip':
  1030. actionState = 'fak_kickflip'
  1031. own['actionTimer'] = 38
  1032. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1033. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1034. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1035. if requestAction == 'reg_varial_kickflip':
  1036. actionState = 'reg_varial_kickflip'
  1037. own['actionTimer'] = 38
  1038. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1039. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1040. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1041. if requestAction == 'fak_varial_kickflip':
  1042. actionState = 'fak_varial_kickflip'
  1043. own['actionTimer'] = 38
  1044. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1045. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1046. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1047. if requestAction == 'reg_nollie_varial_kickflip':
  1048. actionState = 'reg_nollie_varial_kickflip'
  1049. own['actionTimer'] = 38
  1050. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1051. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1052. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1053. if requestAction == 'fak_nollie_varial_kickflip':
  1054. actionState = 'fak_nollie_varial_kickflip'
  1055. own['actionTimer'] = 38
  1056. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1057. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1058. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1059. if requestAction == 'reg_nollie_varial_heelflip':
  1060. actionState = 'reg_nollie_varial_heelflip'
  1061. own['actionTimer'] = 38
  1062. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1063. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1064. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1065. if requestAction == 'fak_nollie_varial_heelflip':
  1066. actionState = 'fak_nollie_varial_heelflip'
  1067. own['actionTimer'] = 38
  1068. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1069. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1070. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1071. if requestAction == 'reg_varial_heelflip':
  1072. actionState = 'reg_varial_heelflip'
  1073. own['actionTimer'] = 38
  1074. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1075. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1076. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1077. if requestAction == 'fak_varial_heelflip':
  1078. actionState = 'fak_nollie_varial_heelflip'
  1079. own['actionTimer'] = 38
  1080. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1081. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1082. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1083. if requestAction == 'reg_nollie_kickflip':
  1084. actionState = 'reg_nollie_kickflip'
  1085. own['actionTimer'] = 38
  1086. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1087. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1088. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1089. if requestAction == 'fak_nollie_kickflip':
  1090. actionState = 'fak_nollie_kickflip'
  1091. own['actionTimer'] = 38
  1092. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1093. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1094. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1095. if requestAction == 'reg_heelflip':
  1096. actionState = 'reg_heelflip'
  1097. own['actionTimer'] = 38
  1098. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1099. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1100. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1101. if requestAction == 'fak_heelflip':
  1102. actionState = 'fak_heelflip'
  1103. own['actionTimer'] = 38
  1104. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1105. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1106. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1107. if requestAction == 'reg_nollie_heelflip':
  1108. actionState = 'reg_nollie_heelflip'
  1109. own['actionTimer'] = 38
  1110. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1111. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1112. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1113. if requestAction == 'fak_nollie_heelflip':
  1114. actionState = 'fak_nollie_heelflip'
  1115. own['actionTimer'] = 38
  1116. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1117. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1118. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1119. if requestAction == 'reg_shovit':
  1120. actionState = 'reg_shovit'
  1121. own['actionTimer'] = 38
  1122. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1123. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1124. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1125. if requestAction == 'fak_shovit':
  1126. actionState = 'fak_shovit'
  1127. own['actionTimer'] = 38
  1128. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1129. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1130. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1131. if requestAction == 'reg_shovit360':
  1132. actionState = 'reg_shovit360'
  1133. own['actionTimer'] = 38
  1134. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1135. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1136. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1137. if requestAction == 'fak_shovit360':
  1138. actionState = 'fak_shovit360'
  1139. own['actionTimer'] = 38
  1140. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1142. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1143. if requestAction == 'reg_fsshovit360':
  1144. actionState = 'reg_fsshovit360'
  1145. own['actionTimer'] = 38
  1146. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1148. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1149. if requestAction == 'fak_fsshovit360':
  1150. actionState = 'fak_fsshovit360'
  1151. own['actionTimer'] = 38
  1152. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1154. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1155. if requestAction == 'reg_nollie_shovit':
  1156. actionState = 'reg_nollie_shovit'
  1157. own['actionTimer'] = 38
  1158. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1160. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1161. if requestAction == 'fak_nollie_shovit':
  1162. actionState = 'fak_nollie_shovit'
  1163. own['actionTimer'] = 38
  1164. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1166. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1167. if requestAction == 'reg_fsshovit':
  1168. actionState = 'reg_fsshovit'
  1169. own['actionTimer'] = 38
  1170. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1172. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1173. if requestAction == 'fak_fsshovit':
  1174. actionState = 'fak_fsshovit'
  1175. own['actionTimer'] = 38
  1176. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1178. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1179. if requestAction == 'reg_nollie_fsshovit':
  1180. actionState = 'reg_nollie_fsshovit'
  1181. own['actionTimer'] = 38
  1182. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1184. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1185. if requestAction == 'fak_nollie_fsshovit':
  1186. actionState = 'fak_nollie_fsshovit'
  1187. own['actionTimer'] = 38
  1188. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1190. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1191. if requestAction == 'reg_nollie_shovit360':
  1192. actionState = 'reg_nollie_shovit360'
  1193. own['actionTimer'] = 38
  1194. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1196. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1197. if requestAction == 'fak_nollie_shovit360':
  1198. actionState = 'fak_nollie_shovit360'
  1199. own['actionTimer'] = 38
  1200. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1201. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1202. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1203. if requestAction == 'reg_nollie_fsshovit':
  1204. actionState = 'reg_nollie_fsshovit'
  1205. own['actionTimer'] = 38
  1206. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1207. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1208. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1209. if requestAction == 'fak_nollie_fsshovit':
  1210. actionState = 'fak_nollie_fsshovit'
  1211. own['actionTimer'] = 38
  1212. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1213. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1214. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1215. #reg_jump
  1216. if requestAction == 'reg_jump':
  1217. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1218. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1219. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1220. #fak_jump
  1221. if requestAction == 'fak_jump':
  1222. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1223. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1224. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1225. #reg_onboard
  1226. if requestAction == 'reg_onboard':
  1227. skater.stopAction(loop_layer)
  1228. deck.stopAction(loop_layer)
  1229. trucks.stopAction(loop_layer)
  1230. skater.stopAction(trans_layer)
  1231. deck.stopAction(trans_layer)
  1232. trucks.stopAction(trans_layer)
  1233. own['actionTimer'] = 10
  1234. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1235. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1236. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1237. if requestAction == 'fak_onboard':
  1238. skater.stopAction(loop_layer)
  1239. deck.stopAction(loop_layer)
  1240. trucks.stopAction(loop_layer)
  1241. skater.stopAction(trans_layer)
  1242. deck.stopAction(trans_layer)
  1243. trucks.stopAction(trans_layer)
  1244. own['actionTimer'] = 10
  1245. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1246. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1247. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1248. if requestAction == 'reg_powerslide_out':
  1249. actionState = 'reg_powerslide_out'
  1250. own['actionTimer'] = 40
  1251. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1252. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1253. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1254. if requestAction == 'fak_powerslide_out':
  1255. actionState = 'fak_powerslide_out'
  1256. own['actionTimer'] = 40
  1257. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1258. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1259. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1260. if requestAction == 'reg_fs_powerslide_out':
  1261. actionState = 'reg_fs_powerslide_out'
  1262. own['actionTimer'] = 40
  1263. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1264. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1265. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1266. if requestAction == 'fak_fs_powerslide_out':
  1267. actionState = 'fak_fs_powerslide_out'
  1268. own['actionTimer'] = 40
  1269. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1270. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1271. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1272. if requestAction == 'fak-reg_5050':
  1273. actionState = 'fak-reg_5050'
  1274. own['actionTimer'] = 10
  1275. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1276. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1277. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1278. if requestAction == 'reg-fak_5050':
  1279. actionState = 'fak-reg_5050'
  1280. own['actionTimer'] = 10
  1281. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1282. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1283. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1284. if requestAction == 'fak-reg_roll':
  1285. actionState = 'fak-reg_roll'
  1286. own['actionTimer'] = 10
  1287. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1288. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1289. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1290. if requestAction == 'reg-fak_roll':
  1291. actionState = 'fak-reg_roll'
  1292. own['actionTimer'] = 10
  1293. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1294. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1295. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1296. if requestAction == 'reg_hippy':
  1297. actionState = 'reg_hippy'
  1298. own['actionTimer'] = 60
  1299. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1300. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1301. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1302. if requestAction == 'fak_hippy':
  1303. actionState = 'fak_hippy'
  1304. own['actionTimer'] = 60
  1305. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1306. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1307. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1308. if requestAction == 'reg_hippy_ncw':
  1309. actionState = 'reg_hippy_ncw'
  1310. own['actionTimer'] = 60
  1311. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1312. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1313. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1314. if requestAction == 'reg_hippy_nccw':
  1315. actionState = 'reg_hippy_nccw'
  1316. own['actionTimer'] = 60
  1317. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1318. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1319. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1320. if requestAction == 'fak_hippy_ncw':
  1321. actionState = 'fak_hippy_ncw'
  1322. own['actionTimer'] = 60
  1323. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1324. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1325. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1326. if requestAction == 'fak_hippy_nccw':
  1327. actionState = 'fak_hippy_nccw'
  1328. own['actionTimer'] = 60
  1329. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1330. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1331. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1332. if requestAction == 'reg_air-roll':
  1333. actionState = 'reg_air-roll'
  1334. own['actionTimer'] = 10
  1335. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1336. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1337. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1338. if requestAction == 'fak_air-roll':
  1339. actionState = 'fak_air-roll'
  1340. own['actionTimer'] = 10
  1341. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1342. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1343. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1344. if requestAction == 'reg_5050-roll':
  1345. actionState = 'reg_5050-roll'
  1346. own['actionTimer'] = 10
  1347. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1348. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1349. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1350. if requestAction == 'fak_5050-roll':
  1351. actionState = 'fak_5050-roll'
  1352. own['actionTimer'] = 10
  1353. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1354. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1355. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1356. if requestAction == 'reg_back_invert_out':
  1357. own['actionTimer'] = 60
  1358. actionState = 'reg_back_invert_out'
  1359. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1360. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1361. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1362. if requestAction == 'fak_fr_invert_out':
  1363. own['actionTimer'] = 60
  1364. actionState = 'fak_fr_invert_out'
  1365. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1366. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1367. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1368. #reg_dropin_pos_out
  1369. # if requestAction == 'reg_dropin_pos_out':
  1370. # own['actionTimer'] = 60
  1371. # actionState = 'reg_back_invert_out'
  1372. # skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1373. # deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1374. # trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1375. # if requestAction == 'fak_fr_invert_out':
  1376. # own['actionTimer'] = 60
  1377. # actionState = 'fak_dropin_pos_out'
  1378. # skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1379. # deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1380. # trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1381. #
  1382. #
  1383. #
  1384. #own['actionState'] = actionState
  1385. #own['requestAction'] = requestAction
  1386. #######################################
  1387. #loop actions
  1388. ######################################
  1389. #check if request is possible
  1390. #if requestAction in requestActions_list:
  1391. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1392. #print(requestAction)
  1393. #reg_turnLeft
  1394. if requestAction == 'reg_turnLeft':
  1395. actionState = 'reg_turnLeft'
  1396. #in
  1397. if l_actionState != 'reg_turnLeft':
  1398. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1399. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1400. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1401. #loop
  1402. else:
  1403. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1404. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1405. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1406. #reg_turnRight
  1407. if requestAction == 'reg_turnRight':
  1408. actionState = 'reg_turnRight'
  1409. #in
  1410. if l_actionState != 'reg_turnRight':
  1411. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1412. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1413. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1414. #loop
  1415. else:
  1416. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1417. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1418. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1419. if requestAction == 'reg_turnRight_out':
  1420. pass
  1421. #fak_turnLeft
  1422. if requestAction == 'fak_turnLeft':
  1423. actionState = 'fak_turnLeft'
  1424. #in
  1425. if l_actionState != 'fak_turnLeft':
  1426. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1427. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1428. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1429. #loop
  1430. else:
  1431. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1432. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1433. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1434. #fak_turnRight
  1435. if requestAction == 'fak_turnRight':
  1436. actionState = 'fak_turnRight'
  1437. #in
  1438. if l_actionState != 'fak_turnRight':
  1439. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1440. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1441. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1442. #loop
  1443. else:
  1444. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1445. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1446. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1447. #reg_fs_powerslide
  1448. if requestAction == 'reg_fs_powerslide':
  1449. actionState = 'reg_fs_powerslide'
  1450. if l_actionState != 'reg_fs_powerslide':
  1451. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1452. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1453. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1454. else:
  1455. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1456. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1457. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1458. #reg_powerslide
  1459. if requestAction == 'reg_powerslide':
  1460. actionState = 'reg_powerslide'
  1461. if l_actionState != 'reg_powerslide':
  1462. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1463. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1464. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1465. else:
  1466. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1467. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1468. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1469. #fak_fs_powerslide
  1470. if requestAction == 'fak_fs_powerslide':
  1471. actionState = 'fak_fs_powerslide'
  1472. if l_actionState != 'fak_fs_powerslide':
  1473. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1474. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1475. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1476. else:
  1477. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1478. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1479. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1480. #fak_powerslide
  1481. if requestAction == 'fak_powerslide':
  1482. actionState = 'fak_powerslide'
  1483. if l_actionState != 'fak_powerslide':
  1484. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1485. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1486. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1487. else:
  1488. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1489. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1490. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1491. #reg_roll
  1492. if requestAction == 'reg_roll':
  1493. if l_actionState == 'reg_pump':
  1494. trans_playing = skater.isPlayingAction(trans_layer)
  1495. if trans_playing:
  1496. cur_frame = skater.getActionFrame(trans_layer)
  1497. #cur_frame -= 2
  1498. if trans_playing and cur_frame > 1:
  1499. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1500. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1501. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1502. #print(cur_frame)
  1503. else:
  1504. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1505. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1506. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1507. if l_actionState == 'reg_opos':
  1508. trans_playing = skater.isPlayingAction(trans_layer)
  1509. if trans_playing:
  1510. cur_frame = skater.getActionFrame(trans_layer)
  1511. if trans_playing and cur_frame > 1:
  1512. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1513. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1514. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1515. else:
  1516. own['actionTimer'] = 20
  1517. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1518. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1519. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1520. if l_actionState == 'reg_nopos':
  1521. flipping = skater.isPlayingAction(flip_layer)
  1522. if flipping == 0:
  1523. trans_playing = skater.isPlayingAction(trans_layer)
  1524. if trans_playing:
  1525. cur_frame = skater.getActionFrame(trans_layer)
  1526. if trans_playing and cur_frame > 1:
  1527. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1528. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1529. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1530. else:
  1531. own['actionTimer'] = 20
  1532. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1533. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1534. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1535. if l_actionState == 'reg_manual':
  1536. trans_playing = skater.isPlayingAction(trans_layer)
  1537. if trans_playing:
  1538. cur_frame = skater.getActionFrame(trans_layer)
  1539. cur_frame -= 2
  1540. if trans_playing and cur_frame > 1:
  1541. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1542. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1543. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1544. else:
  1545. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1546. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1547. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1548. if l_actionState == 'reg_nmanual':
  1549. trans_playing = skater.isPlayingAction(trans_layer)
  1550. if trans_playing:
  1551. cur_frame = skater.getActionFrame(trans_layer)
  1552. cur_frame -= 2
  1553. if trans_playing and cur_frame > 1:
  1554. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1555. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1556. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1557. else:
  1558. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1559. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1560. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1561. if l_actionState == 'reg_turnLeft':
  1562. trans_playing = skater.isPlayingAction(trans_layer)
  1563. if trans_playing:
  1564. cur_frame = skater.getActionFrame(trans_layer)
  1565. if trans_playing and cur_frame > 1:
  1566. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1567. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1568. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1569. else:
  1570. own['actionTimer'] = 20
  1571. requestAction = 'reg_turnLeft_out'
  1572. actionState = 'reg_turnLeft_out'
  1573. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1574. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1575. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1576. if l_actionState == 'reg_Right':
  1577. trans_playing = skater.isPlayingAction(trans_layer)
  1578. if trans_playing:
  1579. cur_frame = skater.getActionFrame(trans_layer)
  1580. if trans_playing and cur_frame > 1:
  1581. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1582. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1583. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1584. else:
  1585. own['actionTimer'] = 20
  1586. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1587. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1588. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1589. if requestAction == 'reg_roll':
  1590. actionState = 'reg_roll'
  1591. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1592. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1593. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1594. #fak_roll
  1595. if requestAction == 'fak_roll':
  1596. if l_actionState == 'fak_pump':
  1597. trans_playing = skater.isPlayingAction(trans_layer)
  1598. if trans_playing:
  1599. cur_frame = skater.getActionFrame(trans_layer)
  1600. if trans_playing and cur_frame > 1:
  1601. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1602. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1603. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1604. else:
  1605. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1606. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1607. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1608. if l_actionState == 'fak_opos':
  1609. trans_playing = skater.isPlayingAction(trans_layer)
  1610. if trans_playing:
  1611. cur_frame = skater.getActionFrame(trans_layer)
  1612. if trans_playing and cur_frame > 1:
  1613. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1614. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1615. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1616. else:
  1617. own['actionTimer'] = 20
  1618. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1619. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1620. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1621. if l_actionState == 'fak_nopos':
  1622. trans_playing = skater.isPlayingAction(trans_layer)
  1623. if trans_playing:
  1624. cur_frame = skater.getActionFrame(trans_layer)
  1625. if trans_playing and cur_frame > 1:
  1626. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1627. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1628. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1629. else:
  1630. own['actionTimer'] = 20
  1631. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1632. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1633. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1634. if l_actionState == 'fak_manual':
  1635. trans_playing = skater.isPlayingAction(trans_layer)
  1636. if trans_playing:
  1637. cur_frame = skater.getActionFrame(trans_layer)
  1638. #cur_frame -= 2
  1639. if trans_playing and cur_frame > 1:
  1640. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1641. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1642. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1643. else:
  1644. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1645. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1646. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1647. if l_actionState == 'fak_nmanual':
  1648. trans_playing = skater.isPlayingAction(trans_layer)
  1649. if trans_playing:
  1650. cur_frame = skater.getActionFrame(trans_layer)
  1651. #cur_frame -= 2
  1652. if trans_playing and cur_frame > 1:
  1653. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1654. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1655. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1656. else:
  1657. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1658. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1659. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1660. if l_actionState == 'fak_turnLeft':
  1661. trans_playing = skater.isPlayingAction(trans_layer)
  1662. if trans_playing:
  1663. cur_frame = skater.getActionFrame(trans_layer)
  1664. #cur_frame -= 2
  1665. if trans_playing and cur_frame > 1:
  1666. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1667. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1668. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1669. else:
  1670. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1671. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1672. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1673. if l_actionState == 'fak_turnRight':
  1674. trans_playing = skater.isPlayingAction(trans_layer)
  1675. if trans_playing:
  1676. cur_frame = skater.getActionFrame(trans_layer)
  1677. #cur_frame -= 2
  1678. if trans_playing and cur_frame > 1:
  1679. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1680. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1681. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1682. else:
  1683. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1684. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1685. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1686. if requestAction == 'fak_roll':
  1687. actionState = 'fak_roll'
  1688. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1689. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1690. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1691. #reg_opos
  1692. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1693. actionState = 'reg_opos'
  1694. #in
  1695. if l_actionState != 'reg_opos':
  1696. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1697. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1698. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1699. #loop
  1700. else:
  1701. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1702. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1703. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1704. #fak_opos
  1705. if requestAction == 'fak_opos':
  1706. actionState = 'fak_opos'
  1707. #in
  1708. if l_actionState != 'fak_opos':
  1709. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1710. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1711. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1712. #loop
  1713. else:
  1714. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1715. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1716. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1717. #reg_nopos
  1718. if requestAction == 'reg_nopos':
  1719. actionState = 'reg_nopos'
  1720. #in
  1721. if l_actionState != 'reg_nopos':
  1722. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1723. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1724. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1725. #loop
  1726. else:
  1727. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1728. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1729. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1730. #fak_nopos
  1731. if requestAction == 'fak_nopos':
  1732. actionState = 'fak_nopos'
  1733. #in
  1734. if l_actionState != 'fak_nopos':
  1735. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1736. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1737. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1738. #loop
  1739. else:
  1740. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1741. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1742. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1743. #reg_pump
  1744. if requestAction == 'reg_pump':
  1745. actionState = 'reg_pump'
  1746. if l_actionState != 'reg_pump':
  1747. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1748. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1749. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1750. else:
  1751. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1752. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1753. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1754. #fak_pump
  1755. if requestAction == 'fak_pump':
  1756. actionState = 'fak_pump'
  1757. if l_actionState != 'fak_pump':
  1758. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1759. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1760. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1761. else:
  1762. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1763. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1764. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1765. #reg_manual
  1766. if requestAction == 'reg_manual':
  1767. actionState = 'reg_manual'
  1768. #in
  1769. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1770. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1771. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1772. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1773. #loop
  1774. else:
  1775. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1776. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1777. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1778. #fak_manual
  1779. if requestAction == 'fak_manual':
  1780. actionState = 'fak_manual'
  1781. #in
  1782. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1783. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1784. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1785. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1786. #loop
  1787. else:
  1788. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1789. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1790. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1791. #reg_nmanual
  1792. if requestAction == 'reg_nmanual':
  1793. actionState = 'reg_nmanual'
  1794. #in
  1795. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1796. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1797. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1798. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1799. #loop
  1800. else:
  1801. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1802. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1803. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1804. #fak_nmanual
  1805. if requestAction == 'fak_nmanual':
  1806. actionState = 'fak_nmanual'
  1807. #in
  1808. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1809. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1810. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1811. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1812. #loop
  1813. else:
  1814. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1815. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1816. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1817. if requestAction == 'reg_air':
  1818. actionState = 'reg_air'
  1819. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1820. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1821. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1822. if requestAction == 'fak_air':
  1823. actionState = 'fak_air'
  1824. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1825. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1826. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1827. if requestAction == 'frontside_grab':
  1828. actionState = 'frontside_grab'
  1829. if l_actionState != 'frontside_grab':
  1830. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1831. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1832. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1833. else:
  1834. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1835. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1836. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1837. if requestAction == 'backside_grab':
  1838. actionState = 'backside_grab'
  1839. if l_actionState != 'backside_grab':
  1840. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1841. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1842. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1843. else:
  1844. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1845. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1846. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1847. if requestAction == 'fak_frontside_grab':
  1848. actionState = 'fak_frontside_grab'
  1849. if l_actionState != 'fak_frontside_grab':
  1850. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1851. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1852. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1853. else:
  1854. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1855. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1856. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1857. if requestAction == 'fak_backside_grab':
  1858. actionState = 'fak_backside_grab'
  1859. if l_actionState != 'fak_backside_grab':
  1860. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1861. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1862. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1863. else:
  1864. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1865. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1866. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1867. if requestAction == 'frontside_nose_grab':
  1868. actionState = 'frontside_nose_grab'
  1869. if l_actionState != 'frontside_nose_grab':
  1870. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1871. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1872. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1873. else:
  1874. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1875. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1876. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1877. if requestAction == 'backside_nose_grab':
  1878. actionState = 'backside_nose_grab'
  1879. if l_actionState != 'backside_nose_grab':
  1880. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1881. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1882. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1883. else:
  1884. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1885. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1886. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1887. if requestAction == 'fak_frontside_nose_grab':
  1888. actionState = 'fak_frontside_nose_grab'
  1889. if l_actionState != 'fak_frontside_nose_grab':
  1890. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1891. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1892. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1893. else:
  1894. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1895. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1896. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1897. if requestAction == 'fak_backside_nose_grab':
  1898. actionState = 'fak_backside_nose_grab'
  1899. if l_actionState != 'fak_backside_nose_grab':
  1900. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1901. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1902. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1903. else:
  1904. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1905. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1906. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1907. if requestAction == 'frontside_tail_grab':
  1908. actionState = 'frontside_tail_grab'
  1909. if l_actionState != 'frontside_tail_grab':
  1910. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1911. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1912. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1913. else:
  1914. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1915. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1916. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1917. if requestAction == 'backside_tail_grab':
  1918. actionState = 'backside_tail_grab'
  1919. if l_actionState != 'backside_tail_grab':
  1920. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1921. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1922. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1923. else:
  1924. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1925. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1926. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1927. if requestAction == 'fak_frontside_tail_grab':
  1928. actionState = 'fak_frontside_tail_grab'
  1929. if l_actionState != 'fak_frontside_tail_grab':
  1930. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1931. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1932. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1933. else:
  1934. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1935. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1936. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1937. if requestAction == 'fak_backside_tail_grab':
  1938. actionState = 'fak_backside_tail_grab'
  1939. if l_actionState != 'fak_backside_tail_grab':
  1940. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1941. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1942. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1943. else:
  1944. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1945. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1946. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1947. if requestAction == 'reg_noseg':
  1948. actionState = 'reg_noseg'
  1949. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1950. skater.stopAction(flip_layer)
  1951. deck.stopAction(flip_layer)
  1952. trucks.stopAction(flip_layer)
  1953. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1954. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1955. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1956. else:
  1957. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1958. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1959. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1960. if requestAction == 'fak_noseg':
  1961. actionState = 'fak_noseg'
  1962. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1963. skater.stopAction(flip_layer)
  1964. deck.stopAction(flip_layer)
  1965. trucks.stopAction(flip_layer)
  1966. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1967. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1968. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1969. else:
  1970. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1971. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1972. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1973. if requestAction == 'reg_tailg':
  1974. actionState = 'reg_tailg'
  1975. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1976. skater.stopAction(flip_layer)
  1977. deck.stopAction(flip_layer)
  1978. trucks.stopAction(flip_layer)
  1979. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1980. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1981. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1982. else:
  1983. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1984. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1985. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1986. if requestAction == 'fak_tailg':
  1987. actionState = 'fak_tailg'
  1988. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1989. skater.stopAction(flip_layer)
  1990. deck.stopAction(flip_layer)
  1991. trucks.stopAction(flip_layer)
  1992. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1993. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1994. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1995. else:
  1996. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1997. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1998. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1999. if requestAction == 'reg_tailgr':
  2000. actionState = 'reg_tailgr'
  2001. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2002. skater.stopAction(flip_layer)
  2003. deck.stopAction(flip_layer)
  2004. trucks.stopAction(flip_layer)
  2005. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2006. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2007. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2008. else:
  2009. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2010. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2011. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2012. if requestAction == 'fak_tailgr':
  2013. actionState = 'fak_tailgr'
  2014. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2015. skater.stopAction(flip_layer)
  2016. deck.stopAction(flip_layer)
  2017. trucks.stopAction(flip_layer)
  2018. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2019. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2020. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2021. else:
  2022. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2023. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2024. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2025. if requestAction == 'reg_tailgl':
  2026. actionState = 'reg_tailgl'
  2027. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2028. skater.stopAction(flip_layer)
  2029. deck.stopAction(flip_layer)
  2030. trucks.stopAction(flip_layer)
  2031. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2032. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2033. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2034. else:
  2035. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2036. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2037. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2038. if requestAction == 'fak_tailgl':
  2039. actionState = 'fak_tailgl'
  2040. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2041. skater.stopAction(flip_layer)
  2042. deck.stopAction(flip_layer)
  2043. trucks.stopAction(flip_layer)
  2044. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2045. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2046. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2047. else:
  2048. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2049. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2050. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2051. if requestAction == 'reg_wall_r':
  2052. actionState = 'reg_wall_r'
  2053. if l_actionState != 'reg_wall_r':
  2054. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2055. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2056. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2057. else:
  2058. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2059. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2060. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2061. if requestAction == 'reg_wall_l':
  2062. actionState = 'reg_wall_l'
  2063. if l_actionState != 'reg_wall_l':
  2064. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2065. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2066. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2067. else:
  2068. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2069. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2070. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2071. if requestAction == 'fak_wall_r':
  2072. actionState = 'fak_wall_r'
  2073. if l_actionState != 'fak_wall_r':
  2074. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2075. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2076. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2077. else:
  2078. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2079. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2080. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2081. if requestAction == 'fak_wall_l':
  2082. actionState = 'fak_wall_l'
  2083. if l_actionState != 'reg_wall_r':
  2084. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2085. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2086. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2087. else:
  2088. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2089. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2090. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2091. ##############################
  2092. if requestAction == 'reg_nosegr':
  2093. actionState = 'reg_nosegr'
  2094. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2095. skater.stopAction(flip_layer)
  2096. deck.stopAction(flip_layer)
  2097. trucks.stopAction(flip_layer)
  2098. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2099. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2100. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2101. else:
  2102. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2103. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2104. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2105. if requestAction == 'fak_nosegr':
  2106. actionState = 'fak_nosegr'
  2107. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2108. skater.stopAction(flip_layer)
  2109. deck.stopAction(flip_layer)
  2110. trucks.stopAction(flip_layer)
  2111. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2112. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2113. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2114. else:
  2115. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2116. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2117. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2118. if requestAction == 'reg_nosegl':
  2119. actionState = 'reg_nosegl'
  2120. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2121. skater.stopAction(flip_layer)
  2122. deck.stopAction(flip_layer)
  2123. trucks.stopAction(flip_layer)
  2124. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2125. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2126. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2127. else:
  2128. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2129. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2130. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2131. if requestAction == 'fak_nosegl':
  2132. actionState = 'fak_nosegl'
  2133. print("fak_nosegl state")
  2134. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2135. skater.stopAction(flip_layer)
  2136. deck.stopAction(flip_layer)
  2137. trucks.stopAction(flip_layer)
  2138. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2139. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2140. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2141. else:
  2142. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2143. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2144. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2145. if requestAction == 'reg_tailslide':
  2146. actionState = 'reg_tailslide'
  2147. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2148. skater.stopAction(flip_layer)
  2149. deck.stopAction(flip_layer)
  2150. trucks.stopAction(flip_layer)
  2151. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2152. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2153. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2154. else:
  2155. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2156. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2157. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2158. if requestAction == 'fak_tailslide':
  2159. actionState = 'fak_tailslide'
  2160. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2161. skater.stopAction(flip_layer)
  2162. deck.stopAction(flip_layer)
  2163. trucks.stopAction(flip_layer)
  2164. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2165. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2166. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2167. else:
  2168. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2169. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2170. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2171. if requestAction == 'reg_noseslide':
  2172. actionState = 'reg_noseslide'
  2173. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2174. skater.stopAction(flip_layer)
  2175. deck.stopAction(flip_layer)
  2176. trucks.stopAction(flip_layer)
  2177. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2178. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2179. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2180. else:
  2181. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2182. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2183. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2184. if requestAction == 'fak_noseslide':
  2185. actionState = 'fak_noseslide'
  2186. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2187. skater.stopAction(flip_layer)
  2188. deck.stopAction(flip_layer)
  2189. trucks.stopAction(flip_layer)
  2190. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2191. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2192. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2193. else:
  2194. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2195. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2196. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2197. if requestAction == 'reg_5050':
  2198. actionState = 'reg_5050'
  2199. #own['actionTimer'] = 0
  2200. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2201. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2202. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2203. if requestAction == 'fak_5050':
  2204. actionState = 'fak_5050'
  2205. #own['actionTimer'] = 0
  2206. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2207. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2208. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2209. if requestAction == 'reg_bsboard':
  2210. actionState = 'reg_bsboard'
  2211. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2212. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2213. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2214. if requestAction == 'fak_bsboard':
  2215. actionState = 'fak_bsboard'
  2216. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2217. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2218. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2219. if requestAction == 'reg_fsboard':
  2220. actionState = 'reg_fsboard'
  2221. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2222. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2223. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2224. if requestAction == 'reg_air_nose':
  2225. actionState = 'reg_air_nose'
  2226. if l_actionState != 'reg_air_nose':
  2227. skater.stopAction(loop_layer)
  2228. deck.stopAction(loop_layer)
  2229. trucks.stopAction(loop_layer)
  2230. skater.stopAction(flip_layer)
  2231. deck.stopAction(flip_layer)
  2232. trucks.stopAction(flip_layer)
  2233. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2234. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2235. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2236. skater.playAction("reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2237. deck.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2238. trucks.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2239. else:
  2240. #pass
  2241. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2242. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2243. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2244. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2245. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2246. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2247. if requestAction == 'fak_air_nose':
  2248. actionState = 'fak_air_nose'
  2249. if l_actionState != 'fak_air_nose':
  2250. skater.stopAction(loop_layer)
  2251. deck.stopAction(loop_layer)
  2252. trucks.stopAction(loop_layer)
  2253. skater.stopAction(flip_layer)
  2254. deck.stopAction(flip_layer)
  2255. trucks.stopAction(flip_layer)
  2256. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2257. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2258. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2259. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2260. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2261. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2262. else:
  2263. #pass
  2264. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2265. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2266. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2267. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2268. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2269. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2270. if requestAction == 'reg_air_tail':
  2271. actionState = 'reg_air_tail'
  2272. if l_actionState != 'reg_air_tail':
  2273. skater.stopAction(loop_layer)
  2274. deck.stopAction(loop_layer)
  2275. trucks.stopAction(loop_layer)
  2276. skater.stopAction(flip_layer)
  2277. deck.stopAction(flip_layer)
  2278. trucks.stopAction(flip_layer)
  2279. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2280. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2281. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2282. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2283. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2284. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2285. else:
  2286. #pass
  2287. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2288. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2289. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2290. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2291. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2292. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2293. if requestAction == 'fak_air_tail':
  2294. actionState = 'fak_air_tail'
  2295. if l_actionState != 'fak_air_tail':
  2296. skater.stopAction(loop_layer)
  2297. deck.stopAction(loop_layer)
  2298. trucks.stopAction(loop_layer)
  2299. skater.stopAction(flip_layer)
  2300. deck.stopAction(flip_layer)
  2301. trucks.stopAction(flip_layer)
  2302. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2303. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2304. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2305. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2306. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2307. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2308. else:
  2309. #pass
  2310. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2311. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2312. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2313. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2314. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2315. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2316. if requestAction == 'reg_stop':
  2317. actionState = 'reg_stop'
  2318. if l_actionState != 'reg_stop':
  2319. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2320. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2321. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2322. else:
  2323. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2324. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2325. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2326. if requestAction == 'fak_stop':
  2327. actionState = 'fak_stop'
  2328. if l_actionState != 'fak_stop':
  2329. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2330. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2331. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2332. else:
  2333. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2334. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2335. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2336. if requestAction == 'reg_fp_rback':
  2337. actionState = 'reg_fp_rback'
  2338. if l_actionState != 'reg_fp_rback':
  2339. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2340. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2341. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2342. else:
  2343. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2344. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2345. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2346. if requestAction == 'fak_fp_rback':
  2347. actionState = 'fak_fp_rback'
  2348. if l_actionState != 'fak_fp_rback':
  2349. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2350. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2351. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2352. else:
  2353. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2354. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2355. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2356. if requestAction == 'reg_back_invert':
  2357. actionState = 'reg_back_invert'
  2358. if l_actionState != 'reg_back_invert':
  2359. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2360. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2361. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2362. else:
  2363. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2364. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2365. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2366. if requestAction == 'fak_fr_invert':
  2367. actionState = 'fak_fr_invert'
  2368. if l_actionState != 'fak_fr_invert':
  2369. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2370. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2371. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2372. else:
  2373. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2374. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2375. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2376. if requestAction == 'reg_hippy_in':
  2377. actionState = 'reg_hippy_in'
  2378. #own['actionTimer'] = 10
  2379. if l_actionState != 'reg_hippy_in':
  2380. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2381. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2382. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2383. else:
  2384. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2385. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2386. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2387. if requestAction == 'fak_hippy_in':
  2388. actionState = 'fak_hippy_in'
  2389. #own['actionTimer'] = 10
  2390. if l_actionState != 'fak_hippy_in':
  2391. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2392. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2393. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2394. else:
  2395. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2396. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2397. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2398. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2399. #walk anims
  2400. #reg_idle
  2401. if requestAction == 'reg_idle':
  2402. actionState = 'reg_idle'
  2403. if l_requestAction != 'reg_idle':
  2404. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2405. cur_frame = skater.getActionFrame(loop_layer)
  2406. skater.stopAction(loop_layer)
  2407. deck.stopAction(loop_layer)
  2408. trucks.stopAction(loop_layer)
  2409. if cur_frame > 11:
  2410. cur_frame += 1
  2411. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2412. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2413. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2414. else:
  2415. cur_frame -= 1
  2416. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2417. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2418. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2419. else:
  2420. #print("#####")
  2421. trans_playing = skater.isPlayingAction(trans_layer)
  2422. if trans_playing == 1:
  2423. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2424. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2425. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2426. #reg_idle_nb
  2427. if requestAction == 'reg_idle_nb':
  2428. actionState = 'reg_idle_nb'
  2429. if l_requestAction != 'reg_idle_nb':
  2430. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2431. cur_frame = skater.getActionFrame(loop_layer)
  2432. skater.stopAction(loop_layer)
  2433. deck.stopAction(loop_layer)
  2434. trucks.stopAction(loop_layer)
  2435. if cur_frame > 11:
  2436. cur_frame += 1
  2437. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2438. else:
  2439. cur_frame -= 1
  2440. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2441. else:
  2442. trans_playing = skater.isPlayingAction(trans_layer)
  2443. if trans_playing == 1:
  2444. #pass
  2445. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2446. #fak_idle
  2447. if requestAction == 'fak_idle':
  2448. actionState = 'fak_idle'
  2449. if l_requestAction != 'fak_idle':
  2450. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2451. cur_frame = skater.getActionFrame(loop_layer)
  2452. skater.stopAction(loop_layer)
  2453. deck.stopAction(loop_layer)
  2454. trucks.stopAction(loop_layer)
  2455. if cur_frame > 11:
  2456. cur_frame += 1
  2457. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2458. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2459. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2460. else:
  2461. cur_frame -= 1
  2462. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2463. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2464. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2465. else:
  2466. trans_playing = skater.isPlayingAction(trans_layer)
  2467. if trans_playing == 1:
  2468. #pass
  2469. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2470. #fak_idle_nb
  2471. if requestAction == 'fak_idle_nb':
  2472. actionState = 'fak_idle_nb'
  2473. if l_requestAction != 'fak_idle_nb':
  2474. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2475. cur_frame = skater.getActionFrame(loop_layer)
  2476. skater.stopAction(loop_layer)
  2477. deck.stopAction(loop_layer)
  2478. trucks.stopAction(loop_layer)
  2479. if cur_frame > 11:
  2480. cur_frame += 1
  2481. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2482. else:
  2483. cur_frame -= 1
  2484. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2485. else:
  2486. trans_playing = skater.isPlayingAction(trans_layer)
  2487. if trans_playing == 1:
  2488. #pass
  2489. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2490. #reg_walk
  2491. if requestAction == 'reg_walk':
  2492. actionState = 'reg_walk'
  2493. #in
  2494. if l_requestAction != 'reg_walk':
  2495. if l_requestAction == 'reg_walkFast':
  2496. cur_frame = skater.getActionFrame(loop_layer)
  2497. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2498. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2499. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2500. skater.setActionFrame(cur_frame, loop_layer)
  2501. deck.setActionFrame(cur_frame, loop_layer)
  2502. trucks.setActionFrame(cur_frame, loop_layer)
  2503. #loop
  2504. else:
  2505. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2506. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2507. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2508. #reg_walk_nb
  2509. if requestAction == 'reg_walk_nb':
  2510. actionState = 'reg_walk_nb'
  2511. #in
  2512. if l_requestAction != 'reg_walk_nb':
  2513. if l_requestAction == 'reg_walkFast_nb':
  2514. cur_frame = skater.getActionFrame(loop_layer)
  2515. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2516. skater.setActionFrame(cur_frame, loop_layer)
  2517. #loop
  2518. else:
  2519. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2520. #reg_walkFast
  2521. if requestAction == 'reg_walkFast':
  2522. actionState = 'reg_walkFast'
  2523. #in
  2524. if l_requestAction != 'reg_walkFast':
  2525. if l_requestAction == 'reg_walk':
  2526. cur_frame = skater.getActionFrame(loop_layer)
  2527. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2528. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2529. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2530. skater.setActionFrame(cur_frame, loop_layer)
  2531. deck.setActionFrame(cur_frame, loop_layer)
  2532. trucks.setActionFrame(cur_frame, loop_layer)
  2533. print("set last walk frame", cur_frame)
  2534. #loop
  2535. else:
  2536. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2537. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2538. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2539. #reg_walkFast_nb
  2540. if requestAction == 'reg_walkFast_nb':
  2541. actionState = 'reg_walkFast_nb'
  2542. #in
  2543. if l_requestAction != 'reg_walkFast_nb':
  2544. if l_requestAction == 'reg_walk_nb':
  2545. cur_frame = skater.getActionFrame(loop_layer)
  2546. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2547. skater.setActionFrame(cur_frame, loop_layer)
  2548. #loop
  2549. else:
  2550. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2551. #fak_walk
  2552. if requestAction == 'fak_walk':
  2553. #in
  2554. actionState = 'fak_walk'
  2555. if l_requestAction != 'fak_walk':
  2556. if l_requestAction == 'fak_walkFast':
  2557. cur_frame = skater.getActionFrame(loop_layer)
  2558. #actionState = 'fak_walk'
  2559. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2560. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2561. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2562. skater.setActionFrame(cur_frame, loop_layer)
  2563. deck.setActionFrame(cur_frame, loop_layer)
  2564. trucks.setActionFrame(cur_frame, loop_layer)
  2565. #pass
  2566. #loop
  2567. else:
  2568. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2569. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2570. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2571. #fak_walk_nb
  2572. if requestAction == 'fak_walk_nb':
  2573. actionState = 'fak_walk_nb'
  2574. #in
  2575. if l_requestAction != 'fak_walk_nb':
  2576. if l_requestAction == 'fak_walkFast_nb':
  2577. cur_frame = skater.getActionFrame(loop_layer)
  2578. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2579. skater.setActionFrame(cur_frame, loop_layer)
  2580. #loop
  2581. else:
  2582. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2583. #fak_walkFast
  2584. if requestAction == 'fak_walkFast':
  2585. actionState = 'fak_walkFast'
  2586. #in
  2587. if l_requestAction != 'fak_walkFast':
  2588. if l_requestAction == 'fak_walk':
  2589. cur_frame = skater.getActionFrame(loop_layer)
  2590. #actionState = 'fak_walkFast'
  2591. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2592. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2593. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2594. skater.setActionFrame(cur_frame, loop_layer)
  2595. deck.setActionFrame(cur_frame, loop_layer)
  2596. trucks.setActionFrame(cur_frame, loop_layer)
  2597. #pass
  2598. #loop
  2599. else:
  2600. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2601. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2602. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2603. #fak_walkFast_nb
  2604. if requestAction == 'fak_walkFast_nb':
  2605. actionState = 'fak_walkFast_nb'
  2606. #in
  2607. if l_requestAction != 'fak_walkFast_nb':
  2608. if l_requestAction == 'fak_walk_nb':
  2609. cur_frame = skater.getActionFrame(loop_layer)
  2610. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2611. skater.setActionFrame(cur_frame, loop_layer)
  2612. #loop
  2613. else:
  2614. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2615. #----------
  2616. if requestAction == 'reg_dropin_pos':
  2617. actionState = 'reg_dropin_pos'
  2618. #own['actionTimer'] = 10
  2619. if l_actionState != 'reg_dropin_pos':
  2620. skater.playAction("nreg_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2621. deck.playAction("a_reg_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2622. trucks.playAction("a_reg_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2623. else:
  2624. skater.playAction("nreg_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2625. deck.playAction("a_reg_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2626. trucks.playAction("a_reg_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2627. if requestAction == 'fak_dropin_pos':
  2628. actionState = 'fak_dropin_pos'
  2629. #own['actionTimer'] = 10
  2630. if l_actionState != 'fak_dropin_pos':
  2631. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2632. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2633. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  2634. else:
  2635. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2636. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2637. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  2638. #----------
  2639. own['actionState'] = actionState
  2640. else:
  2641. pass
  2642. own['actionState'] = actionState
  2643. return actionState
  2644. l_playing = skater.isPlayingAction(loop_layer)
  2645. t_playing = skater.isPlayingAction(trans_layer)
  2646. if l_playing == 1 and t_playing == 1:
  2647. skater.stopAction(loop_layer)
  2648. trucks.stopAction(loop_layer)
  2649. deck.stopAction(loop_layer)
  2650. ###
  2651. if own['actionTimer'] > 0:
  2652. own['actionTimer'] -= 1
  2653. ##############
  2654. #turn off land for manuals
  2655. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2656. own['actionTimer'] = 0
  2657. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2658. actionState = updateAction(requestAction, actionState)
  2659. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2660. own['clear_request'] = 1
  2661. ###################
  2662. #debug
  2663. cur_frame = -1
  2664. trans_playing = skater.isPlayingAction(trans_layer)
  2665. if trans_playing:
  2666. cur_frame = skater.getActionFrame(trans_layer)
  2667. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  2668. cur_frame = skater.getActionFrame(trans_layer)
  2669. #print(cur_frame)
  2670. def printplaying():
  2671. splaying_layers = "S: "
  2672. playing_layers = "D: "
  2673. tplaying_layers = "T: "
  2674. for x in range(9900):
  2675. if skater.isPlayingAction(x):
  2676. #if trucks.isPlayingAction(x):
  2677. #if skater.isPlayingAction(x):
  2678. splaying_layers += str(x)
  2679. splaying_layers += " "
  2680. if deck.isPlayingAction(x):
  2681. #if trucks.isPlayingAction(x):
  2682. #if skater.isPlayingAction(x):
  2683. playing_layers += str(x)
  2684. playing_layers += " "
  2685. if trucks.isPlayingAction(x):
  2686. #if trucks.isPlayingAction(x):
  2687. #if skater.isPlayingAction(x):
  2688. tplaying_layers += str(x)
  2689. tplaying_layers += " "
  2690. print(splaying_layers, playing_layers, tplaying_layers)
  2691. #printplaying()
  2692. if actionState == 'empty':
  2693. #print("EMPTY ACTION!!!")
  2694. skater.stopAction(loop_layer)
  2695. deck.stopAction(loop_layer)
  2696. trucks.stopAction(loop_layer)
  2697. #set last variables
  2698. own['l_actionState'] = actionState
  2699. own['l_requestAction'] = requestAction
  2700. own['queueAction'] = queueAction
  2701. main()