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co_ActionState.py 193KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  18. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  19. #initialize variables
  20. try:
  21. actionState = own['actionState']
  22. l_actionState = own['l_actionState']
  23. requestAction = own['requestAction']
  24. l_requestAction = own['l_requestAction']
  25. queueAction = own['queueAction']
  26. actionTimer = own['actionTimer']
  27. except:
  28. print("init")
  29. own['actionState'] = 'empty'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'empty'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. actionTimer = 0
  36. queueAction = 'empty'
  37. requestAction = 'empty'
  38. actionState = 'empty'
  39. l_actionState = 'empty'
  40. l_requestAction = 'empty'
  41. #print("ra1: ", requestAction) \
  42. if requestAction == 'empty':
  43. print("*******empty request****")
  44. isplaying = skater.isPlayingAction(flip_layer)
  45. transPlaying = skater.isPlayingAction(trans_layer)
  46. #if isplaying == False:
  47. #own['actionTimer'] = 0
  48. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  49. own['actionTimer'] = 0
  50. actionTimer = 0
  51. #print('reset actionTimer')
  52. #pass
  53. # if own['actionTimer'] != 0:
  54. # requestAction = own['l_actionState']
  55. #================
  56. #stance change detection
  57. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof'):
  58. print("fak-reg_roll")
  59. requestAction = 'fak-reg_roll'
  60. own['requestAction'] = 'fak-reg_roll'
  61. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof'):
  62. print("reg-fak_roll")
  63. requestAction = 'reg-fak_roll'
  64. own['requestAction'] = 'reg-fak_roll'
  65. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  66. print("fak-reg_5050")
  67. requestAction = 'fak-reg_5050'
  68. own['requestAction'] = 'fak-reg_5050'
  69. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  70. print("reg-fak_5050")
  71. requestAction = 'reg-fak_5050'
  72. own['requestAction'] = 'reg-fak_5050'
  73. #===============
  74. #land action over ride
  75. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  76. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  77. pass
  78. #print("landing action incorrect")
  79. else:
  80. #print("using old requestAction")
  81. requestAction = l_requestAction
  82. own['requestAction'] = requestAction
  83. own['l_actionState'] = requestAction
  84. actionState = requestAction
  85. own['actionTimer'] = 0
  86. actionTimer = 0
  87. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  88. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  89. requestAction = own['l_requestAction']
  90. #grind override
  91. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  92. skater.stopAction(loop_layer)
  93. trucks.stopAction(loop_layer)
  94. deck.stopAction(loop_layer)
  95. skater.stopAction(trans_layer)
  96. trucks.stopAction(trans_layer)
  97. deck.stopAction(trans_layer)
  98. actionTimer = 0
  99. own['actionTimer'] = 0
  100. #revert override
  101. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  102. #print("@@@revert override")
  103. actionState = requestAction
  104. own['actionState'] = requestAction
  105. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  106. print("stopping revert layers")
  107. skater.stopAction(loop_layer)
  108. trucks.stopAction(loop_layer)
  109. deck.stopAction(loop_layer)
  110. skater.stopAction(trans_layer)
  111. trucks.stopAction(trans_layer)
  112. deck.stopAction(trans_layer)
  113. #dirty tailslide fix
  114. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  115. # requestAction = 'reg_tailslide'
  116. #check last actionState to see if an out action is needed
  117. elif requestAction not in jump_overrideList:
  118. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  119. requestAction = 'reg_turnRight_out'
  120. actionState = 'reg_turnRight_out'
  121. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  122. requestAction = 'reg_turnLeft_out'
  123. actionState = 'reg_turnLeft_out'
  124. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  125. requestAction = 'fak_turnRight_out'
  126. actionState = 'fak_turnRight_out'
  127. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  128. requestAction = 'fak_turnLeft_out'
  129. actionState = 'fak_turnLeft_out'
  130. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  131. requestAction = 'reg_opos_out'
  132. actionState = 'reg_opos_out'
  133. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  134. requestAction = 'fak_opos_out'
  135. actionState = 'fak_opos_out'
  136. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  137. requestAction = 'reg_nopos_out'
  138. actionState = 'reg_nopos_out'
  139. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  140. requestAction = 'fak_nopos_out'
  141. actionState = 'fak_nopos_out'
  142. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  143. requestAction = 'reg_pump_out'
  144. actionState = 'reg_pump_out'
  145. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  146. requestAction = 'fak_pump_out'
  147. actionState = 'fak_pump_out'
  148. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  149. requestAction = 'reg_powerslide_out'
  150. actionState = 'reg_powerslide_out'
  151. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  152. requestAction = 'fak_powerslide_out'
  153. actionState = 'fak_powerslide_out'
  154. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  155. requestAction = 'reg_fs_powerslide_out'
  156. actionState = 'reg_fs_powerslide_out'
  157. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  158. requestAction = 'fak_fs_powerslide_out'
  159. actionState = 'fak_fs_powerslide_out'
  160. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  161. requestAction = 'reg_stop_out'
  162. actionState = 'reg_stop_out'
  163. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  164. requestAction = 'fak_stop_out'
  165. actionState = 'fak_stop_out'
  166. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  167. requestAction = 'reg_noseslide_out'
  168. actionState = 'reg_noseslide_out'
  169. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  170. requestAction = 'fak_noseslide_out'
  171. actionState = 'fak_noseslide_out'
  172. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  173. requestAction = 'reg_tailslide_out'
  174. actionState = 'reg_tailslide_out'
  175. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  176. requestAction = 'fak_tailslide_out'
  177. actionState = 'fak_tailslide_out'
  178. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  179. requestAction = 'reg_5050_out'
  180. actionState = 'reg_5050_out'
  181. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  182. requestAction = 'fak_5050_out'
  183. actionState = 'fak_5050_out'
  184. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  185. requestAction = 'reg_tailg_out'
  186. actionState = 'reg_tailg_out'
  187. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  188. requestAction = 'fak_tailg_out'
  189. actionState = 'fak_tailg_out'
  190. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  191. requestAction = 'reg_noseg_out'
  192. actionState = 'reg_noseg_out'
  193. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  194. requestAction = 'fak_noseg_out'
  195. actionState = 'fak_noseg_out'
  196. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  197. requestAction = 'reg_tailgr_out'
  198. actionState = 'reg_tailgr_out'
  199. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  200. requestAction = 'fak_tailgr_out'
  201. actionState = 'fak_tailgr_out'
  202. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  203. requestAction = 'reg_nosegr_out'
  204. actionState = 'reg_nosegr_out'
  205. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  206. requestAction = 'fak_nosegr_out'
  207. actionState = 'fak_nosegr_out'
  208. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  209. requestAction = 'reg_tailgl_out'
  210. actionState = 'reg_tailgl_out'
  211. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  212. requestAction = 'fak_tailgl_out'
  213. actionState = 'fak_tailgl_out'
  214. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  215. requestAction = 'reg_nosegl_out'
  216. actionState = 'reg_nosegl_out'
  217. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  218. requestAction = 'fak_nosegl_out'
  219. actionState = 'fak_nosegl_out'
  220. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  221. if requestAction == 'fak_nmanual':
  222. requestAction = 'reg-fak_nmanual'
  223. actionState = 'reg-fak_nmanual'
  224. else:
  225. requestAction = 'reg_manual_out'
  226. actionState = 'reg_manual_out'
  227. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  228. if requestAction == 'reg_nmanual':
  229. requestAction = 'fak-reg_nmanual'
  230. actionState = 'fak-reg_manual'
  231. else:
  232. requestAction = 'fak_manual_out'
  233. actionState = 'fak_manual_out'
  234. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  235. if requestAction == 'fak_manual':
  236. requestAction = 'reg-fak_manual'
  237. actionState = 'reg-fak_manual'
  238. else:
  239. requestAction = 'reg_nmanual_out'
  240. actionState = 'reg_nmanual_out'
  241. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  242. if requestAction == 'reg_manual':
  243. requestAction = 'fak-reg_manual'
  244. actionState = 'fak-reg_manual'
  245. else:
  246. requestAction = 'fak_nmanual_out'
  247. actionState = 'fak_nmanual_out'
  248. else:
  249. print("action over ridden")
  250. #own['actionState'] = requestAction
  251. def updateAction(requestAction, actionState):
  252. try:
  253. flip_start_frame = own['flip_start_lay']
  254. flipspeed = own['flipspeed']
  255. except:
  256. flip_start_frame = 1
  257. flipspeed = .6
  258. #flipspeed = own['flipspeed']
  259. ###############################
  260. #one shot actions
  261. ###############################
  262. if requestAction in oneshotActions_list:
  263. if requestAction == 'reg_land' and own["grindHit"] == False:
  264. skater.stopAction(loop_layer)
  265. trucks.stopAction(loop_layer)
  266. deck.stopAction(loop_layer)
  267. skater.stopAction(trans_layer)
  268. trucks.stopAction(trans_layer)
  269. deck.stopAction(trans_layer)
  270. print("stopping loop and trans")
  271. actionState = 'reg_land'
  272. own['actionTimer'] = 39
  273. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  274. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  275. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  276. print("play land")
  277. if requestAction == 'fak_land' and own["grindHit"] == False:
  278. actionState = 'fak_land'
  279. skater.stopAction(loop_layer)
  280. trucks.stopAction(loop_layer)
  281. deck.stopAction(loop_layer)
  282. skater.stopAction(trans_layer)
  283. trucks.stopAction(trans_layer)
  284. deck.stopAction(trans_layer)
  285. own['actionTimer'] = 39
  286. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  287. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  288. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  289. print("play land")
  290. if requestAction == 'reg_dropin':
  291. actionState = 'reg_dropin'
  292. own['actionTimer'] = 9
  293. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  294. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  295. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  296. if requestAction == 'fak_dropin':
  297. actionState = 'reg_dropin'
  298. own['actionTimer'] = 9
  299. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  300. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  301. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  302. if requestAction == 'reg_turnRight_out':
  303. actionState = 'reg_turnRight_out'
  304. own['actionTimer'] = 19
  305. trans_playing = skater.isPlayingAction(trans_layer)
  306. if trans_playing:
  307. cur_frame = skater.getActionFrame(trans_layer)
  308. #cur_frame -= 2
  309. if trans_playing and cur_frame > 1:
  310. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  311. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  312. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  313. own['actionTimer'] = cur_frame
  314. else:
  315. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  316. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  317. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  318. if requestAction == 'reg_turnLeft_out':
  319. actionState = 'reg_turnLeft_out'
  320. own['actionTimer'] = 19
  321. trans_playing = skater.isPlayingAction(trans_layer)
  322. if trans_playing:
  323. cur_frame = skater.getActionFrame(trans_layer)
  324. #cur_frame -= 2
  325. if trans_playing and cur_frame > 1:
  326. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  327. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  328. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  329. own['actionTimer'] = cur_frame
  330. else:
  331. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  332. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  333. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  334. if requestAction == 'fak_turnRight_out':
  335. actionState = 'fak_turnRight_out'
  336. own['actionTimer'] = 19
  337. trans_playing = skater.isPlayingAction(trans_layer)
  338. if trans_playing:
  339. cur_frame = skater.getActionFrame(trans_layer)
  340. #cur_frame -= 2
  341. if trans_playing and cur_frame > 1:
  342. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  343. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  344. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  345. own['actionTimer'] = cur_frame
  346. else:
  347. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  348. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  349. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  350. if requestAction == 'fak_turnLeft_out':
  351. actionState = 'fak_turnLeft_out'
  352. own['actionTimer'] = 19
  353. trans_playing = skater.isPlayingAction(trans_layer)
  354. if trans_playing:
  355. cur_frame = skater.getActionFrame(trans_layer)
  356. #cur_frame -= 2
  357. if trans_playing and cur_frame > 1:
  358. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  359. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  360. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  361. own['actionTimer'] = cur_frame
  362. else:
  363. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  364. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  365. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  366. if requestAction == 'reg_opos_out':
  367. actionState = 'reg_opos_out'
  368. own['actionTimer'] = 19
  369. trans_playing = skater.isPlayingAction(trans_layer)
  370. if trans_playing:
  371. cur_frame = skater.getActionFrame(trans_layer)
  372. #cur_frame -= 2
  373. if trans_playing and cur_frame > 1:
  374. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  375. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  376. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  377. own['actionTimer'] = cur_frame
  378. else:
  379. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  380. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  381. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  382. if requestAction == 'fak_opos_out':
  383. actionState = 'fak_opos_out'
  384. own['actionTimer'] = 19
  385. trans_playing = skater.isPlayingAction(trans_layer)
  386. if trans_playing:
  387. cur_frame = skater.getActionFrame(trans_layer)
  388. #cur_frame -= 2
  389. if trans_playing and cur_frame > 1:
  390. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  391. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  392. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  393. own['actionTimer'] = cur_frame
  394. else:
  395. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  396. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  397. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  398. if requestAction == 'reg_nopos_out':
  399. actionState = 'reg_nopos_out'
  400. own['actionTimer'] = 19
  401. trans_playing = skater.isPlayingAction(trans_layer)
  402. if trans_playing:
  403. cur_frame = skater.getActionFrame(trans_layer)
  404. #cur_frame -= 2
  405. if trans_playing and cur_frame > 1:
  406. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  407. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  408. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  409. own['actionTimer'] = cur_frame
  410. else:
  411. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  412. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  413. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  414. if requestAction == 'fak_nopos_out':
  415. actionState = 'fak_nopos_out'
  416. own['actionTimer'] = 19
  417. trans_playing = skater.isPlayingAction(trans_layer)
  418. if trans_playing:
  419. cur_frame = skater.getActionFrame(trans_layer)
  420. #cur_frame -= 2
  421. if trans_playing and cur_frame > 1:
  422. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  423. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  424. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  425. own['actionTimer'] = cur_frame
  426. else:
  427. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  428. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  429. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  430. if requestAction == 'reg_pump_out':
  431. actionState = 'reg_pump_out'
  432. own['actionTimer'] = 19
  433. trans_playing = skater.isPlayingAction(trans_layer)
  434. if trans_playing:
  435. cur_frame = skater.getActionFrame(trans_layer)
  436. #cur_frame -= 2
  437. if trans_playing and cur_frame > 1:
  438. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  439. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  440. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  441. own['actionTimer'] = cur_frame
  442. else:
  443. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  444. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  445. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  446. if requestAction == 'fak_pump_out':
  447. actionState = 'fak_pump_out'
  448. own['actionTimer'] = 19
  449. trans_playing = skater.isPlayingAction(trans_layer)
  450. if trans_playing:
  451. cur_frame = skater.getActionFrame(trans_layer)
  452. #cur_frame -= 2
  453. if trans_playing and cur_frame > 1:
  454. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  455. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  456. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  457. own['actionTimer'] = cur_frame
  458. else:
  459. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  460. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  461. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  462. if requestAction == 'reg_stop_out':
  463. actionState = 'reg_stop_out'
  464. own['actionTimer'] = 30
  465. trans_playing = skater.isPlayingAction(trans_layer)
  466. if trans_playing:
  467. cur_frame = skater.getActionFrame(trans_layer)
  468. #cur_frame -= 2
  469. if trans_playing and cur_frame > 1:
  470. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  471. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  472. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  473. own['actionTimer'] = cur_frame
  474. else:
  475. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  476. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  477. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  478. if requestAction == 'fak_stop_out':
  479. actionState = 'fak_stop_out'
  480. own['actionTimer'] = 30
  481. trans_playing = skater.isPlayingAction(trans_layer)
  482. if trans_playing:
  483. cur_frame = skater.getActionFrame(trans_layer)
  484. #cur_frame -= 2
  485. if trans_playing and cur_frame > 1:
  486. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  487. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  488. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  489. own['actionTimer'] = cur_frame
  490. else:
  491. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  492. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  493. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  494. if requestAction == 'reg_tailslide_out':
  495. actionState = 'reg_tailslide_out'
  496. own['actionTimer'] = 19
  497. trans_playing = skater.isPlayingAction(trans_layer)
  498. if trans_playing:
  499. cur_frame = skater.getActionFrame(trans_layer)
  500. #cur_frame -= 2
  501. if trans_playing and cur_frame > 1:
  502. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  503. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  504. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  505. own['actionTimer'] = cur_frame
  506. else:
  507. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  508. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  509. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  510. if requestAction == 'fak_tailslide_out':
  511. actionState = 'fak_tailslide_out'
  512. own['actionTimer'] = 19
  513. trans_playing = skater.isPlayingAction(trans_layer)
  514. if trans_playing:
  515. cur_frame = skater.getActionFrame(trans_layer)
  516. #cur_frame -= 2
  517. if trans_playing and cur_frame > 1:
  518. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  519. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  520. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  521. own['actionTimer'] = cur_frame
  522. else:
  523. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  524. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  525. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  526. if requestAction == 'reg_noseslide_out':
  527. actionState = 'reg_noseslide_out'
  528. own['actionTimer'] = 19
  529. trans_playing = skater.isPlayingAction(trans_layer)
  530. if trans_playing:
  531. cur_frame = skater.getActionFrame(trans_layer)
  532. #cur_frame -= 2
  533. if trans_playing and cur_frame > 1:
  534. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  535. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  536. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  537. own['actionTimer'] = cur_frame
  538. else:
  539. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  540. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  541. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  542. if requestAction == 'fak_noseslide_out':
  543. actionState = 'fak_noseslide_out'
  544. own['actionTimer'] = 19
  545. trans_playing = skater.isPlayingAction(trans_layer)
  546. if trans_playing:
  547. cur_frame = skater.getActionFrame(trans_layer)
  548. #cur_frame -= 2
  549. if trans_playing and cur_frame > 1:
  550. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  551. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  552. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  553. own['actionTimer'] = cur_frame
  554. else:
  555. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  556. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  557. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  558. if requestAction == 'reg_5050_out':
  559. actionState = 'reg_5050_out'
  560. own['actionTimer'] = 19
  561. trans_playing = skater.isPlayingAction(trans_layer)
  562. if trans_playing:
  563. cur_frame = skater.getActionFrame(trans_layer)
  564. #cur_frame -= 2
  565. if trans_playing and cur_frame > 1:
  566. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  567. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  568. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  569. own['actionTimer'] = cur_frame
  570. else:
  571. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  572. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  573. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  574. if requestAction == 'fak_5050_out':
  575. actionState = 'reg_5050_out'
  576. own['actionTimer'] = 19
  577. trans_playing = skater.isPlayingAction(trans_layer)
  578. if trans_playing:
  579. cur_frame = skater.getActionFrame(trans_layer)
  580. #cur_frame -= 2
  581. if trans_playing and cur_frame > 1:
  582. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  583. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  584. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  585. own['actionTimer'] = cur_frame
  586. else:
  587. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  588. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  589. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  590. if requestAction == 'reg_noseg_out':
  591. actionState = 'reg_5050_out'
  592. own['actionTimer'] = 19
  593. trans_playing = skater.isPlayingAction(trans_layer)
  594. if trans_playing:
  595. cur_frame = skater.getActionFrame(trans_layer)
  596. #cur_frame -= 2
  597. if trans_playing and cur_frame > 1:
  598. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  599. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  600. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  601. own['actionTimer'] = cur_frame
  602. else:
  603. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  604. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  605. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  606. if requestAction == 'fak_noseg_out':
  607. actionState = 'reg_5050_out'
  608. own['actionTimer'] = 19
  609. trans_playing = skater.isPlayingAction(trans_layer)
  610. if trans_playing:
  611. cur_frame = skater.getActionFrame(trans_layer)
  612. #cur_frame -= 2
  613. if trans_playing and cur_frame > 1:
  614. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  615. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  616. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  617. own['actionTimer'] = cur_frame
  618. else:
  619. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  620. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  621. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  622. if requestAction == 'reg_tailg_out':
  623. actionState = 'reg_5050_out'
  624. own['actionTimer'] = 19
  625. trans_playing = skater.isPlayingAction(trans_layer)
  626. if trans_playing:
  627. cur_frame = skater.getActionFrame(trans_layer)
  628. #cur_frame -= 2
  629. if trans_playing and cur_frame > 1:
  630. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  631. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  632. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  633. own['actionTimer'] = cur_frame
  634. else:
  635. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  636. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  637. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  638. if requestAction == 'fak_tailg_out':
  639. actionState = 'reg_5050_out'
  640. own['actionTimer'] = 19
  641. trans_playing = skater.isPlayingAction(trans_layer)
  642. if trans_playing:
  643. cur_frame = skater.getActionFrame(trans_layer)
  644. #cur_frame -= 2
  645. if trans_playing and cur_frame > 1:
  646. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  647. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  648. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  649. own['actionTimer'] = cur_frame
  650. else:
  651. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  652. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  653. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  654. if requestAction == 'reg_nosegr_out':
  655. actionState = 'reg_5050_out'
  656. own['actionTimer'] = 19
  657. trans_playing = skater.isPlayingAction(trans_layer)
  658. if trans_playing:
  659. cur_frame = skater.getActionFrame(trans_layer)
  660. #cur_frame -= 2
  661. if trans_playing and cur_frame > 1:
  662. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  663. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  664. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  665. own['actionTimer'] = cur_frame
  666. else:
  667. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  668. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  669. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  670. if requestAction == 'fak_nosegr_out':
  671. actionState = 'reg_5050_out'
  672. own['actionTimer'] = 19
  673. trans_playing = skater.isPlayingAction(trans_layer)
  674. if trans_playing:
  675. cur_frame = skater.getActionFrame(trans_layer)
  676. #cur_frame -= 2
  677. if trans_playing and cur_frame > 1:
  678. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  679. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  680. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  681. own['actionTimer'] = cur_frame
  682. else:
  683. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  684. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  685. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  686. if requestAction == 'reg_tailgr_out':
  687. actionState = 'reg_5050_out'
  688. own['actionTimer'] = 19
  689. trans_playing = skater.isPlayingAction(trans_layer)
  690. if trans_playing:
  691. cur_frame = skater.getActionFrame(trans_layer)
  692. #cur_frame -= 2
  693. if trans_playing and cur_frame > 1:
  694. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  695. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  696. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  697. own['actionTimer'] = cur_frame
  698. else:
  699. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  700. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  701. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  702. if requestAction == 'fak_tailgr_out':
  703. actionState = 'reg_5050_out'
  704. own['actionTimer'] = 19
  705. trans_playing = skater.isPlayingAction(trans_layer)
  706. if trans_playing:
  707. cur_frame = skater.getActionFrame(trans_layer)
  708. #cur_frame -= 2
  709. if trans_playing and cur_frame > 1:
  710. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  711. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  712. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  713. own['actionTimer'] = cur_frame
  714. else:
  715. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  716. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  717. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  718. if requestAction == 'reg_nosegl_out':
  719. actionState = 'reg_5050_out'
  720. own['actionTimer'] = 19
  721. trans_playing = skater.isPlayingAction(trans_layer)
  722. if trans_playing:
  723. cur_frame = skater.getActionFrame(trans_layer)
  724. #cur_frame -= 2
  725. if trans_playing and cur_frame > 1:
  726. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  727. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  728. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  729. own['actionTimer'] = cur_frame
  730. else:
  731. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  732. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  733. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  734. if requestAction == 'fak_nosegl_out':
  735. actionState = 'reg_5050_out'
  736. own['actionTimer'] = 19
  737. trans_playing = skater.isPlayingAction(trans_layer)
  738. if trans_playing:
  739. cur_frame = skater.getActionFrame(trans_layer)
  740. #cur_frame -= 2
  741. if trans_playing and cur_frame > 1:
  742. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  743. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  744. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  745. own['actionTimer'] = cur_frame
  746. else:
  747. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  748. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  749. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  750. if requestAction == 'reg_tailgl_out':
  751. actionState = 'reg_5050_out'
  752. own['actionTimer'] = 19
  753. trans_playing = skater.isPlayingAction(trans_layer)
  754. if trans_playing:
  755. cur_frame = skater.getActionFrame(trans_layer)
  756. #cur_frame -= 2
  757. if trans_playing and cur_frame > 1:
  758. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  759. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  760. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  761. own['actionTimer'] = cur_frame
  762. else:
  763. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  764. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  765. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  766. if requestAction == 'fak_tailgl_out':
  767. actionState = 'reg_5050_out'
  768. own['actionTimer'] = 19
  769. trans_playing = skater.isPlayingAction(trans_layer)
  770. if trans_playing:
  771. cur_frame = skater.getActionFrame(trans_layer)
  772. #cur_frame -= 2
  773. if trans_playing and cur_frame > 1:
  774. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  775. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  776. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  777. own['actionTimer'] = cur_frame
  778. else:
  779. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  780. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  781. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  782. if requestAction == 'reg_manual_out':
  783. actionState = 'reg_manual_out'
  784. own['actionTimer'] = 9
  785. trans_playing = skater.isPlayingAction(trans_layer)
  786. if trans_playing:
  787. cur_frame = skater.getActionFrame(trans_layer)
  788. if trans_playing and cur_frame > 1:
  789. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  790. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  791. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  792. own['actionTimer'] = cur_frame
  793. else:
  794. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  795. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  796. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  797. if requestAction == 'fak_manual_out':
  798. actionState = 'fak_manual_out'
  799. own['actionTimer'] = 9
  800. trans_playing = skater.isPlayingAction(trans_layer)
  801. if trans_playing:
  802. cur_frame = skater.getActionFrame(trans_layer)
  803. if trans_playing and cur_frame > 1:
  804. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  805. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  806. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  807. own['actionTimer'] = cur_frame
  808. else:
  809. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  810. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  811. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  812. if requestAction == 'reg_nmanual_out':
  813. actionState = 'reg_nmanual_out'
  814. own['actionTimer'] = 9
  815. trans_playing = skater.isPlayingAction(trans_layer)
  816. if trans_playing:
  817. cur_frame = skater.getActionFrame(trans_layer)
  818. if trans_playing and cur_frame > 1:
  819. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  820. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  821. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  822. own['actionTimer'] = cur_frame
  823. else:
  824. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  825. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  826. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  827. if requestAction == 'fak_nmanual_out':
  828. actionState = 'fak_nmanual_out'
  829. own['actionTimer'] = 9
  830. trans_playing = skater.isPlayingAction(trans_layer)
  831. if trans_playing:
  832. cur_frame = skater.getActionFrame(trans_layer)
  833. if trans_playing and cur_frame > 1:
  834. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  835. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  836. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  837. own['actionTimer'] = cur_frame
  838. else:
  839. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  840. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  841. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  842. if requestAction == 'reg-fak_nmanual':
  843. own['actionTimer'] = 9
  844. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  845. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  846. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  847. if requestAction == 'fak-reg_nmanual':
  848. own['actionTimer'] = 9
  849. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  850. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  851. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  852. if requestAction == 'reg-fak_manual':
  853. own['actionTimer'] = 9
  854. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  855. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  856. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  857. if requestAction == 'fak-reg_manual':
  858. own['actionTimer'] = 9
  859. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  860. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  861. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  862. if requestAction == 'reg_brfoot':
  863. actionState = 'reg_brfoot'
  864. own['actionTimer'] = 40
  865. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  866. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  867. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  868. if requestAction == 'fak_brfoot':
  869. actionState = 'fak_brfoot'
  870. own['actionTimer'] = 40
  871. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  872. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  873. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  874. if requestAction == 'reg_frfoot':
  875. actionState = 'reg_frfoot'
  876. own['actionTimer'] = 40
  877. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  878. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  879. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  880. if requestAction == 'fak_frfoot':
  881. actionState = 'fak_frfoot'
  882. own['actionTimer'] = 40
  883. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  884. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  885. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  886. if requestAction == 'reg_blfoot':
  887. print("playing blfoot broke")
  888. actionState = 'reg_blfoot'
  889. own['actionTimer'] = 40
  890. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  891. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  892. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  893. if requestAction == 'fak_blfoot':
  894. actionState = 'fak_blfoot'
  895. own['actionTimer'] = 40
  896. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  897. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  898. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  899. if requestAction == 'reg_flfoot':
  900. actionState = 'reg_flfoot'
  901. own['actionTimer'] = 40
  902. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  903. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  904. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  905. if requestAction == 'fak_flfoot':
  906. actionState = 'fak_flfoot'
  907. own['actionTimer'] = 40
  908. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  909. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  910. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  911. if requestAction == 'reg_push':
  912. own['actionTimer'] = 70
  913. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  914. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  915. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  916. if requestAction == 'reg_push_goof':
  917. own['actionTimer'] = 70
  918. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  919. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  920. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  921. if requestAction == 'fak_push':
  922. own['actionTimer'] = 70
  923. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  924. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  925. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  926. if requestAction == 'fak_push_goof':
  927. own['actionTimer'] = 70
  928. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  929. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  930. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  931. if requestAction == 'reg_manual_revert_ccw':
  932. own['actionTimer'] = 15
  933. own['actionState'] = 'reg_manual_revert_ccw'
  934. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  935. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  936. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  937. if requestAction == 'fak_manual_revert_ccw':
  938. own['actionTimer'] = 15
  939. own['actionState'] = 'fak_manual_revert_ccw'
  940. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  941. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  942. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  943. if requestAction == 'reg_manual_revert_cw':
  944. own['actionTimer'] = 15
  945. own['actionState'] = 'reg_manual_revert_cw'
  946. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  947. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  948. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  949. if requestAction == 'fak_manual_revert_cw':
  950. own['actionTimer'] = 15
  951. own['actionState'] = 'fak_manual_revert_cw'
  952. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  953. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  954. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  955. if requestAction == 'revert1':
  956. own['actionTimer'] = 18
  957. own['actionState'] = 'revert1'
  958. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  959. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  960. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  961. if requestAction == 'revert2':
  962. own['actionTimer'] = 18
  963. own['actionState'] = 'revert2'
  964. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  965. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  966. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  967. if requestAction == 'revert3':
  968. own['actionTimer'] = 18
  969. own['actionState'] = 'revert3'
  970. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  971. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  972. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  973. if requestAction == 'revert4':
  974. own['actionTimer'] = 18
  975. own['actionState'] = 'revert4'
  976. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  977. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  978. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  979. if requestAction == 'reg_ollie':
  980. print("*****reg ollie act")
  981. actionState = 'reg_ollie'
  982. own['actionState'] = 'reg_ollie'
  983. own['actionTimer'] = 28
  984. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  985. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  986. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  987. if requestAction == 'fak_ollie':
  988. actionState = 'fak_ollie'
  989. own['actionTimer'] = 28
  990. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  991. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  992. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  993. if requestAction == 'reg_nollie':
  994. actionState = 'reg_nollie'
  995. own['actionTimer'] = 38
  996. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  997. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  998. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  999. if requestAction == 'fak_nollie':
  1000. actionState = 'fak_nollie'
  1001. own['actionTimer'] = 38
  1002. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1003. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1004. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1005. if requestAction == 'reg_kickflip':
  1006. actionState = 'reg_kickflip'
  1007. own['actionTimer'] = 38
  1008. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1009. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1010. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1011. if requestAction == 'fak_kickflip':
  1012. actionState = 'fak_kickflip'
  1013. own['actionTimer'] = 38
  1014. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1015. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1016. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1017. if requestAction == 'reg_varial_kickflip':
  1018. actionState = 'reg_varial_kickflip'
  1019. own['actionTimer'] = 38
  1020. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1021. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1022. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1023. if requestAction == 'fak_varial_kickflip':
  1024. actionState = 'fak_varial_kickflip'
  1025. own['actionTimer'] = 38
  1026. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1027. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1028. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1029. if requestAction == 'reg_nollie_varial_kickflip':
  1030. actionState = 'reg_nollie_varial_kickflip'
  1031. own['actionTimer'] = 38
  1032. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1033. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1034. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1035. if requestAction == 'fak_nollie_varial_kickflip':
  1036. actionState = 'fak_nollie_varial_kickflip'
  1037. own['actionTimer'] = 38
  1038. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1039. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1040. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1041. if requestAction == 'reg_nollie_varial_heelflip':
  1042. actionState = 'reg_nollie_varial_heelflip'
  1043. own['actionTimer'] = 38
  1044. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1045. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1046. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1047. if requestAction == 'fak_nollie_varial_heelflip':
  1048. actionState = 'fak_nollie_varial_heelflip'
  1049. own['actionTimer'] = 38
  1050. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1051. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1052. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1053. if requestAction == 'reg_varial_heelflip':
  1054. actionState = 'reg_varial_heelflip'
  1055. own['actionTimer'] = 38
  1056. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1057. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1058. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1059. if requestAction == 'fak_varial_heelflip':
  1060. actionState = 'fak_nollie_varial_heelflip'
  1061. own['actionTimer'] = 38
  1062. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1063. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1064. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1065. if requestAction == 'reg_nollie_kickflip':
  1066. actionState = 'reg_nollie_kickflip'
  1067. own['actionTimer'] = 38
  1068. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1069. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1070. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1071. if requestAction == 'fak_nollie_kickflip':
  1072. actionState = 'fak_nollie_kickflip'
  1073. own['actionTimer'] = 38
  1074. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1075. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1076. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1077. if requestAction == 'reg_heelflip':
  1078. actionState = 'reg_heelflip'
  1079. own['actionTimer'] = 38
  1080. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1081. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1082. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1083. if requestAction == 'fak_heelflip':
  1084. actionState = 'fak_heelflip'
  1085. own['actionTimer'] = 38
  1086. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1087. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1088. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1089. if requestAction == 'reg_nollie_heelflip':
  1090. actionState = 'reg_nollie_heelflip'
  1091. own['actionTimer'] = 38
  1092. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1093. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1094. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1095. if requestAction == 'fak_nollie_heelflip':
  1096. actionState = 'fak_nollie_heelflip'
  1097. own['actionTimer'] = 38
  1098. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1099. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1100. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1101. if requestAction == 'reg_shovit':
  1102. actionState = 'reg_shovit'
  1103. own['actionTimer'] = 38
  1104. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1105. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1106. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1107. if requestAction == 'fak_shovit':
  1108. actionState = 'fak_shovit'
  1109. own['actionTimer'] = 38
  1110. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1111. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1112. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1113. if requestAction == 'reg_shovit360':
  1114. actionState = 'reg_shovit360'
  1115. own['actionTimer'] = 38
  1116. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1117. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1118. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1119. if requestAction == 'fak_shovit360':
  1120. actionState = 'fak_shovit360'
  1121. own['actionTimer'] = 38
  1122. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1123. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1124. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1125. if requestAction == 'reg_fsshovit360':
  1126. actionState = 'reg_fsshovit360'
  1127. own['actionTimer'] = 38
  1128. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1129. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1130. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1131. if requestAction == 'fak_fsshovit360':
  1132. actionState = 'fak_fsshovit360'
  1133. own['actionTimer'] = 38
  1134. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1135. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1136. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1137. if requestAction == 'reg_nollie_shovit':
  1138. actionState = 'reg_nollie_shovit'
  1139. own['actionTimer'] = 38
  1140. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1142. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1143. if requestAction == 'fak_nollie_shovit':
  1144. actionState = 'fak_nollie_shovit'
  1145. own['actionTimer'] = 38
  1146. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1148. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1149. if requestAction == 'reg_fsshovit':
  1150. actionState = 'reg_fsshovit'
  1151. own['actionTimer'] = 38
  1152. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1154. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1155. if requestAction == 'fak_fsshovit':
  1156. actionState = 'fak_fsshovit'
  1157. own['actionTimer'] = 38
  1158. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1160. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1161. if requestAction == 'reg_nollie_fsshovit':
  1162. actionState = 'reg_nollie_fsshovit'
  1163. own['actionTimer'] = 38
  1164. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1166. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1167. if requestAction == 'fak_nollie_fsshovit':
  1168. actionState = 'fak_nollie_fsshovit'
  1169. own['actionTimer'] = 38
  1170. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1172. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1173. if requestAction == 'reg_nollie_shovit360':
  1174. actionState = 'reg_nollie_shovit360'
  1175. own['actionTimer'] = 38
  1176. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1178. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1179. if requestAction == 'fak_nollie_shovit360':
  1180. actionState = 'fak_nollie_shovit360'
  1181. own['actionTimer'] = 38
  1182. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1184. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1185. if requestAction == 'reg_nollie_fsshovit':
  1186. actionState = 'reg_nollie_fsshovit'
  1187. own['actionTimer'] = 38
  1188. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1190. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1191. if requestAction == 'fak_nollie_fsshovit':
  1192. actionState = 'fak_nollie_fsshovit'
  1193. own['actionTimer'] = 38
  1194. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1196. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1197. #reg_jump
  1198. if requestAction == 'reg_jump':
  1199. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1200. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1201. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1202. #fak_jump
  1203. if requestAction == 'fak_jump':
  1204. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1205. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1206. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1207. #reg_onboard
  1208. if requestAction == 'reg_onboard':
  1209. skater.stopAction(loop_layer)
  1210. deck.stopAction(loop_layer)
  1211. trucks.stopAction(loop_layer)
  1212. skater.stopAction(trans_layer)
  1213. deck.stopAction(trans_layer)
  1214. trucks.stopAction(trans_layer)
  1215. own['actionTimer'] = 10
  1216. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1217. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1218. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1219. if requestAction == 'fak_onboard':
  1220. skater.stopAction(loop_layer)
  1221. deck.stopAction(loop_layer)
  1222. trucks.stopAction(loop_layer)
  1223. skater.stopAction(trans_layer)
  1224. deck.stopAction(trans_layer)
  1225. trucks.stopAction(trans_layer)
  1226. own['actionTimer'] = 10
  1227. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1228. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1229. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1230. if requestAction == 'reg_powerslide_out':
  1231. actionState = 'reg_powerslide_out'
  1232. own['actionTimer'] = 40
  1233. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1234. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1235. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1236. if requestAction == 'fak_powerslide_out':
  1237. actionState = 'fak_powerslide_out'
  1238. own['actionTimer'] = 40
  1239. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1240. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1241. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1242. if requestAction == 'reg_fs_powerslide_out':
  1243. actionState = 'reg_fs_powerslide_out'
  1244. own['actionTimer'] = 40
  1245. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1246. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1247. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1248. if requestAction == 'fak_fs_powerslide_out':
  1249. actionState = 'fak_fs_powerslide_out'
  1250. own['actionTimer'] = 40
  1251. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1252. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1253. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1254. if requestAction == 'fak-reg_5050':
  1255. actionState = 'fak-reg_5050'
  1256. own['actionTimer'] = 10
  1257. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1258. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1259. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1260. if requestAction == 'reg-fak_5050':
  1261. actionState = 'fak-reg_5050'
  1262. own['actionTimer'] = 10
  1263. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1264. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1265. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1266. if requestAction == 'fak-reg_roll':
  1267. actionState = 'fak-reg_roll'
  1268. own['actionTimer'] = 10
  1269. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1270. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1271. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1272. if requestAction == 'reg-fak_roll':
  1273. actionState = 'fak-reg_roll'
  1274. own['actionTimer'] = 10
  1275. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1276. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1277. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1278. if requestAction == 'reg_hippy':
  1279. actionState = 'reg_hippy'
  1280. own['actionTimer'] = 60
  1281. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1282. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1283. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1284. if requestAction == 'fak_hippy':
  1285. actionState = 'fak_hippy'
  1286. own['actionTimer'] = 60
  1287. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1288. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1289. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1290. if requestAction == 'reg_hippy_ncw':
  1291. actionState = 'reg_hippy_ncw'
  1292. own['actionTimer'] = 60
  1293. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1294. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1295. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1296. if requestAction == 'reg_hippy_nccw':
  1297. actionState = 'reg_hippy_nccw'
  1298. own['actionTimer'] = 60
  1299. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1300. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1301. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1302. if requestAction == 'fak_hippy_ncw':
  1303. actionState = 'fak_hippy_ncw'
  1304. own['actionTimer'] = 60
  1305. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1306. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1307. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1308. if requestAction == 'fak_hippy_nccw':
  1309. actionState = 'fak_hippy_nccw'
  1310. own['actionTimer'] = 60
  1311. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1312. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1313. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1314. #######################################
  1315. #loop actions
  1316. ######################################
  1317. #check if request is possible
  1318. #if requestAction in requestActions_list:
  1319. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1320. #print(requestAction)
  1321. #reg_turnLeft
  1322. if requestAction == 'reg_turnLeft':
  1323. actionState = 'reg_turnLeft'
  1324. #in
  1325. if l_actionState != 'reg_turnLeft':
  1326. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1327. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1328. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1329. #loop
  1330. else:
  1331. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1332. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1333. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1334. #reg_turnRight
  1335. if requestAction == 'reg_turnRight':
  1336. actionState = 'reg_turnRight'
  1337. #in
  1338. if l_actionState != 'reg_turnRight':
  1339. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1340. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1341. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1342. #loop
  1343. else:
  1344. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1345. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1346. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1347. if requestAction == 'reg_turnRight_out':
  1348. pass
  1349. #fak_turnLeft
  1350. if requestAction == 'fak_turnLeft':
  1351. actionState = 'fak_turnLeft'
  1352. #in
  1353. if l_actionState != 'fak_turnLeft':
  1354. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1355. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1356. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1357. #loop
  1358. else:
  1359. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1360. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1361. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1362. #fak_turnRight
  1363. if requestAction == 'fak_turnRight':
  1364. actionState = 'fak_turnRight'
  1365. #in
  1366. if l_actionState != 'fak_turnRight':
  1367. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1368. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1369. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1370. #loop
  1371. else:
  1372. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1373. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1374. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1375. #reg_fs_powerslide
  1376. if requestAction == 'reg_fs_powerslide':
  1377. actionState = 'reg_fs_powerslide'
  1378. if l_actionState != 'reg_fs_powerslide':
  1379. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1380. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1381. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1382. else:
  1383. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1384. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1385. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1386. #reg_powerslide
  1387. if requestAction == 'reg_powerslide':
  1388. actionState = 'reg_powerslide'
  1389. if l_actionState != 'reg_powerslide':
  1390. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1391. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1392. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1393. else:
  1394. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1395. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1396. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1397. #fak_fs_powerslide
  1398. if requestAction == 'fak_fs_powerslide':
  1399. actionState = 'fak_fs_powerslide'
  1400. if l_actionState != 'fak_fs_powerslide':
  1401. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1402. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1403. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1404. else:
  1405. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1406. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1407. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1408. #fak_powerslide
  1409. if requestAction == 'fak_powerslide':
  1410. actionState = 'fak_powerslide'
  1411. if l_actionState != 'fak_powerslide':
  1412. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1413. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1414. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1415. else:
  1416. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1417. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1418. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1419. #reg_roll
  1420. if requestAction == 'reg_roll':
  1421. if l_actionState == 'reg_pump':
  1422. trans_playing = skater.isPlayingAction(trans_layer)
  1423. if trans_playing:
  1424. cur_frame = skater.getActionFrame(trans_layer)
  1425. #cur_frame -= 2
  1426. if trans_playing and cur_frame > 1:
  1427. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1428. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1429. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1430. #print(cur_frame)
  1431. else:
  1432. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1433. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1434. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1435. if l_actionState == 'reg_opos':
  1436. trans_playing = skater.isPlayingAction(trans_layer)
  1437. if trans_playing:
  1438. cur_frame = skater.getActionFrame(trans_layer)
  1439. if trans_playing and cur_frame > 1:
  1440. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1441. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1442. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1443. else:
  1444. own['actionTimer'] = 20
  1445. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1446. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1447. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1448. if l_actionState == 'reg_nopos':
  1449. flipping = skater.isPlayingAction(flip_layer)
  1450. if flipping == 0:
  1451. trans_playing = skater.isPlayingAction(trans_layer)
  1452. if trans_playing:
  1453. cur_frame = skater.getActionFrame(trans_layer)
  1454. #cur_frame -= 2
  1455. if trans_playing and cur_frame > 1:
  1456. #skater.stopAction(trans_layer)
  1457. #deck.stopAction(trans_layer)
  1458. #trucks.stopAction(trans_layer)
  1459. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1460. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1461. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1462. #print(cur_frame)
  1463. else:
  1464. own['actionTimer'] = 20
  1465. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1466. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1467. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1468. if l_actionState == 'reg_manual':
  1469. trans_playing = skater.isPlayingAction(trans_layer)
  1470. if trans_playing:
  1471. cur_frame = skater.getActionFrame(trans_layer)
  1472. cur_frame -= 2
  1473. if trans_playing and cur_frame > 1:
  1474. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1475. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1476. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1477. else:
  1478. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1479. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1480. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1481. if l_actionState == 'reg_nmanual':
  1482. trans_playing = skater.isPlayingAction(trans_layer)
  1483. if trans_playing:
  1484. cur_frame = skater.getActionFrame(trans_layer)
  1485. cur_frame -= 2
  1486. if trans_playing and cur_frame > 1:
  1487. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1488. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1489. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1490. else:
  1491. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1492. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1493. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1494. if l_actionState == 'reg_turnLeft':
  1495. trans_playing = skater.isPlayingAction(trans_layer)
  1496. if trans_playing:
  1497. cur_frame = skater.getActionFrame(trans_layer)
  1498. #cur_frame -= 2
  1499. if trans_playing and cur_frame > 1:
  1500. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1501. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1502. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1503. else:
  1504. own['actionTimer'] = 20
  1505. requestAction = 'reg_turnLeft_out'
  1506. actionState = 'reg_turnLeft_out'
  1507. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1508. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1509. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1510. if l_actionState == 'reg_Right':
  1511. #requestAction = 'reg_turnRight_out'
  1512. trans_playing = skater.isPlayingAction(trans_layer)
  1513. if trans_playing:
  1514. cur_frame = skater.getActionFrame(trans_layer)
  1515. #cur_frame -= 2
  1516. if trans_playing and cur_frame > 1:
  1517. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1518. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1519. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1520. else:
  1521. own['actionTimer'] = 20
  1522. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1523. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1524. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1525. if requestAction == 'reg_roll':
  1526. actionState = 'reg_roll'
  1527. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1528. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1529. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1530. #fak_roll
  1531. if requestAction == 'fak_roll':
  1532. if l_actionState == 'fak_pump':
  1533. trans_playing = skater.isPlayingAction(trans_layer)
  1534. if trans_playing:
  1535. cur_frame = skater.getActionFrame(trans_layer)
  1536. #cur_frame -= 2
  1537. if trans_playing and cur_frame > 1:
  1538. #skater.stopAction(trans_layer)
  1539. #deck.stopAction(trans_layer)
  1540. #trucks.stopAction(trans_layer)
  1541. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1542. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1543. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1544. #print(cur_frame)
  1545. else:
  1546. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1547. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1548. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1549. if l_actionState == 'fak_opos':
  1550. trans_playing = skater.isPlayingAction(trans_layer)
  1551. if trans_playing:
  1552. cur_frame = skater.getActionFrame(trans_layer)
  1553. #cur_frame -= 2
  1554. if trans_playing and cur_frame > 1:
  1555. #skater.stopAction(trans_layer)
  1556. #deck.stopAction(trans_layer)
  1557. #trucks.stopAction(trans_layer)
  1558. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1559. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1560. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1561. #print(cur_frame)
  1562. else:
  1563. own['actionTimer'] = 20
  1564. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1565. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1566. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1567. if l_actionState == 'fak_nopos':
  1568. trans_playing = skater.isPlayingAction(trans_layer)
  1569. if trans_playing:
  1570. cur_frame = skater.getActionFrame(trans_layer)
  1571. #cur_frame -= 2
  1572. if trans_playing and cur_frame > 1:
  1573. #skater.stopAction(trans_layer)
  1574. #deck.stopAction(trans_layer)
  1575. #trucks.stopAction(trans_layer)
  1576. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1577. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1578. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1579. #print(cur_frame)
  1580. else:
  1581. own['actionTimer'] = 20
  1582. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1583. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1584. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1585. if l_actionState == 'fak_manual':
  1586. trans_playing = skater.isPlayingAction(trans_layer)
  1587. if trans_playing:
  1588. cur_frame = skater.getActionFrame(trans_layer)
  1589. #cur_frame -= 2
  1590. if trans_playing and cur_frame > 1:
  1591. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1592. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1593. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1594. else:
  1595. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1596. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1597. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1598. if l_actionState == 'fak_nmanual':
  1599. trans_playing = skater.isPlayingAction(trans_layer)
  1600. if trans_playing:
  1601. cur_frame = skater.getActionFrame(trans_layer)
  1602. #cur_frame -= 2
  1603. if trans_playing and cur_frame > 1:
  1604. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1605. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1606. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1607. else:
  1608. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1609. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1610. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1611. if l_actionState == 'fak_turnLeft':
  1612. trans_playing = skater.isPlayingAction(trans_layer)
  1613. if trans_playing:
  1614. cur_frame = skater.getActionFrame(trans_layer)
  1615. #cur_frame -= 2
  1616. if trans_playing and cur_frame > 1:
  1617. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1618. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1619. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1620. else:
  1621. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1622. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1623. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1624. if l_actionState == 'fak_turnRight':
  1625. trans_playing = skater.isPlayingAction(trans_layer)
  1626. if trans_playing:
  1627. cur_frame = skater.getActionFrame(trans_layer)
  1628. #cur_frame -= 2
  1629. if trans_playing and cur_frame > 1:
  1630. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1631. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1632. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1633. else:
  1634. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1635. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1636. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1637. if requestAction == 'fak_roll':
  1638. actionState = 'fak_roll'
  1639. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1640. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1641. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1642. #reg_opos
  1643. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1644. actionState = 'reg_opos'
  1645. #in
  1646. if l_actionState != 'reg_opos':
  1647. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1648. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1649. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1650. #loop
  1651. else:
  1652. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1653. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1654. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1655. #fak_opos
  1656. if requestAction == 'fak_opos':
  1657. actionState = 'fak_opos'
  1658. #in
  1659. if l_actionState != 'fak_opos':
  1660. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1661. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1662. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1663. #loop
  1664. else:
  1665. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1666. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1667. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1668. #reg_nopos
  1669. if requestAction == 'reg_nopos':
  1670. actionState = 'reg_nopos'
  1671. #in
  1672. if l_actionState != 'reg_nopos':
  1673. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1674. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1675. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1676. #loop
  1677. else:
  1678. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1679. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1680. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1681. #fak_nopos
  1682. if requestAction == 'fak_nopos':
  1683. actionState = 'fak_nopos'
  1684. #in
  1685. if l_actionState != 'fak_nopos':
  1686. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1687. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1688. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1689. #loop
  1690. else:
  1691. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1692. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1693. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1694. #reg_pump
  1695. if requestAction == 'reg_pump':
  1696. actionState = 'reg_pump'
  1697. if l_actionState != 'reg_pump':
  1698. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1699. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1700. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1701. else:
  1702. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1703. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1704. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1705. #fak_pump
  1706. if requestAction == 'fak_pump':
  1707. actionState = 'fak_pump'
  1708. if l_actionState != 'fak_pump':
  1709. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1710. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1711. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1712. else:
  1713. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1714. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1715. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1716. #reg_manual
  1717. if requestAction == 'reg_manual':
  1718. actionState = 'reg_manual'
  1719. #in
  1720. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1721. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1722. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1723. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1724. #loop
  1725. else:
  1726. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1727. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1728. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1729. #fak_manual
  1730. if requestAction == 'fak_manual':
  1731. actionState = 'fak_manual'
  1732. #in
  1733. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1734. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1735. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1736. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1737. #loop
  1738. else:
  1739. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1740. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1741. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1742. #reg_nmanual
  1743. if requestAction == 'reg_nmanual':
  1744. actionState = 'reg_nmanual'
  1745. #in
  1746. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1747. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1748. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1749. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1750. #loop
  1751. else:
  1752. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1753. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1754. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1755. #fak_nmanual
  1756. if requestAction == 'fak_nmanual':
  1757. actionState = 'fak_nmanual'
  1758. #in
  1759. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1760. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1761. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1762. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1763. #loop
  1764. else:
  1765. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1766. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1767. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1768. if requestAction == 'reg_air':
  1769. actionState = 'reg_air'
  1770. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1771. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1772. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1773. if requestAction == 'fak_air':
  1774. actionState = 'fak_air'
  1775. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1776. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1777. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1778. if requestAction == 'frontside_grab':
  1779. actionState = 'frontside_grab'
  1780. if l_actionState != 'frontside_grab':
  1781. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1782. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1783. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1784. else:
  1785. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1786. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1787. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1788. if requestAction == 'backside_grab':
  1789. actionState = 'backside_grab'
  1790. if l_actionState != 'backside_grab':
  1791. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1792. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1793. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1794. else:
  1795. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1796. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1797. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1798. if requestAction == 'fak_frontside_grab':
  1799. actionState = 'fak_frontside_grab'
  1800. if l_actionState != 'fak_frontside_grab':
  1801. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1802. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1803. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1804. else:
  1805. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1806. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1807. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1808. if requestAction == 'fak_backside_grab':
  1809. actionState = 'fak_backside_grab'
  1810. if l_actionState != 'fak_backside_grab':
  1811. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1812. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1813. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1814. else:
  1815. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1816. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1817. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1818. if requestAction == 'frontside_nose_grab':
  1819. actionState = 'frontside_nose_grab'
  1820. if l_actionState != 'frontside_nose_grab':
  1821. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1822. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1823. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1824. else:
  1825. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1826. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1827. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1828. if requestAction == 'backside_nose_grab':
  1829. actionState = 'backside_nose_grab'
  1830. if l_actionState != 'backside_nose_grab':
  1831. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1832. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1833. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1834. else:
  1835. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1836. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1837. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1838. if requestAction == 'fak_frontside_nose_grab':
  1839. actionState = 'fak_frontside_nose_grab'
  1840. if l_actionState != 'fak_frontside_nose_grab':
  1841. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1842. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1843. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1844. else:
  1845. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1846. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1847. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1848. if requestAction == 'fak_backside_nose_grab':
  1849. actionState = 'fak_backside_nose_grab'
  1850. if l_actionState != 'fak_backside_nose_grab':
  1851. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1852. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1853. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1854. else:
  1855. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1856. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1857. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1858. if requestAction == 'frontside_tail_grab':
  1859. actionState = 'frontside_tail_grab'
  1860. if l_actionState != 'frontside_tail_grab':
  1861. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1862. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1863. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1864. else:
  1865. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1866. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1867. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1868. if requestAction == 'backside_tail_grab':
  1869. actionState = 'backside_tail_grab'
  1870. if l_actionState != 'backside_tail_grab':
  1871. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1872. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1873. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1874. else:
  1875. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1876. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1877. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1878. if requestAction == 'fak_frontside_tail_grab':
  1879. actionState = 'fak_frontside_tail_grab'
  1880. if l_actionState != 'fak_frontside_tail_grab':
  1881. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1882. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1883. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1884. else:
  1885. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1886. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1887. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1888. if requestAction == 'fak_backside_tail_grab':
  1889. actionState = 'fak_backside_tail_grab'
  1890. if l_actionState != 'fak_backside_tail_grab':
  1891. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1892. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1893. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1894. else:
  1895. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1896. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1897. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1898. if requestAction == 'reg_noseg':
  1899. actionState = 'reg_noseg'
  1900. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1901. skater.stopAction(flip_layer)
  1902. deck.stopAction(flip_layer)
  1903. trucks.stopAction(flip_layer)
  1904. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1905. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1906. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1907. #skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1908. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1909. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1910. else:
  1911. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1912. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1913. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1914. #skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1915. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1916. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1917. if requestAction == 'fak_noseg':
  1918. actionState = 'fak_noseg'
  1919. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1920. skater.stopAction(flip_layer)
  1921. deck.stopAction(flip_layer)
  1922. trucks.stopAction(flip_layer)
  1923. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1924. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1925. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1926. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1927. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1928. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1929. else:
  1930. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1931. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1932. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1933. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1934. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1935. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1936. if requestAction == 'reg_tailg':
  1937. actionState = 'reg_tailg'
  1938. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1939. skater.stopAction(flip_layer)
  1940. deck.stopAction(flip_layer)
  1941. trucks.stopAction(flip_layer)
  1942. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1943. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1944. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1945. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1946. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1947. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1948. else:
  1949. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1950. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1951. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1952. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1953. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1954. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1955. if requestAction == 'fak_tailg':
  1956. actionState = 'fak_tailg'
  1957. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1958. skater.stopAction(flip_layer)
  1959. deck.stopAction(flip_layer)
  1960. trucks.stopAction(flip_layer)
  1961. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1962. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1963. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1964. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1965. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1966. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1967. else:
  1968. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1969. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1970. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1971. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1972. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1973. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1974. if requestAction == 'reg_tailgr':
  1975. actionState = 'reg_tailgr'
  1976. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1977. skater.stopAction(flip_layer)
  1978. deck.stopAction(flip_layer)
  1979. trucks.stopAction(flip_layer)
  1980. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1981. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1982. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1983. else:
  1984. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1985. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1986. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1987. if requestAction == 'fak_tailgr':
  1988. actionState = 'fak_tailgr'
  1989. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1990. skater.stopAction(flip_layer)
  1991. deck.stopAction(flip_layer)
  1992. trucks.stopAction(flip_layer)
  1993. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1994. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1995. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1996. else:
  1997. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1998. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1999. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2000. if requestAction == 'reg_tailgl':
  2001. actionState = 'reg_tailgl'
  2002. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2003. skater.stopAction(flip_layer)
  2004. deck.stopAction(flip_layer)
  2005. trucks.stopAction(flip_layer)
  2006. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2007. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2008. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2009. else:
  2010. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2011. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2012. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2013. if requestAction == 'fak_tailgl':
  2014. actionState = 'fak_tailgl'
  2015. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2016. skater.stopAction(flip_layer)
  2017. deck.stopAction(flip_layer)
  2018. trucks.stopAction(flip_layer)
  2019. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2020. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2021. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2022. else:
  2023. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2024. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2025. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2026. if requestAction == 'reg_wall_r':
  2027. actionState = 'reg_wall_r'
  2028. if l_actionState != 'reg_wall_r':
  2029. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2030. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2031. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2032. else:
  2033. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2034. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2035. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2036. if requestAction == 'reg_wall_l':
  2037. actionState = 'reg_wall_l'
  2038. if l_actionState != 'reg_wall_l':
  2039. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2040. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2041. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2042. else:
  2043. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2044. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2045. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2046. if requestAction == 'fak_wall_r':
  2047. actionState = 'fak_wall_r'
  2048. if l_actionState != 'fak_wall_r':
  2049. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2050. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2051. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2052. else:
  2053. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2054. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2055. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2056. if requestAction == 'fak_wall_l':
  2057. actionState = 'fak_wall_l'
  2058. if l_actionState != 'reg_wall_r':
  2059. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2060. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2061. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2062. else:
  2063. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2064. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2065. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2066. ##############################
  2067. if requestAction == 'reg_nosegr':
  2068. actionState = 'reg_nosegr'
  2069. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2070. skater.stopAction(flip_layer)
  2071. deck.stopAction(flip_layer)
  2072. trucks.stopAction(flip_layer)
  2073. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2074. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2075. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2076. else:
  2077. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2078. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2079. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2080. if requestAction == 'fak_nosegr':
  2081. actionState = 'fak_nosegr'
  2082. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2083. skater.stopAction(flip_layer)
  2084. deck.stopAction(flip_layer)
  2085. trucks.stopAction(flip_layer)
  2086. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2087. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2088. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2089. else:
  2090. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2091. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2092. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2093. if requestAction == 'reg_nosegl':
  2094. actionState = 'reg_nosegl'
  2095. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2096. skater.stopAction(flip_layer)
  2097. deck.stopAction(flip_layer)
  2098. trucks.stopAction(flip_layer)
  2099. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2100. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2101. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2102. else:
  2103. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2104. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2105. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2106. #print("rA:", requestAction)
  2107. if requestAction == 'fak_nosegl':
  2108. actionState = 'fak_nosegl'
  2109. print("fak_nosegl state")
  2110. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2111. skater.stopAction(flip_layer)
  2112. deck.stopAction(flip_layer)
  2113. trucks.stopAction(flip_layer)
  2114. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2115. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2116. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2117. else:
  2118. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2119. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2120. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2121. if requestAction == 'reg_tailslide':
  2122. actionState = 'reg_tailslide'
  2123. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  2124. skater.stopAction(flip_layer)
  2125. deck.stopAction(flip_layer)
  2126. trucks.stopAction(flip_layer)
  2127. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2128. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2129. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2130. else:
  2131. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2132. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2133. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2134. if requestAction == 'fak_tailslide':
  2135. actionState = 'fak_tailslide'
  2136. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  2137. skater.stopAction(flip_layer)
  2138. deck.stopAction(flip_layer)
  2139. trucks.stopAction(flip_layer)
  2140. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2141. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2142. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2143. else:
  2144. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2145. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2146. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2147. if requestAction == 'reg_noseslide':
  2148. actionState = 'reg_noseslide'
  2149. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  2150. skater.stopAction(flip_layer)
  2151. deck.stopAction(flip_layer)
  2152. trucks.stopAction(flip_layer)
  2153. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2154. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2155. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2156. else:
  2157. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2158. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2159. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2160. if requestAction == 'fak_noseslide':
  2161. actionState = 'fak_noseslide'
  2162. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  2163. skater.stopAction(flip_layer)
  2164. deck.stopAction(flip_layer)
  2165. trucks.stopAction(flip_layer)
  2166. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2167. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2168. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2169. else:
  2170. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2171. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2172. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2173. if requestAction == 'reg_5050':
  2174. actionState = 'reg_5050'
  2175. #own['actionTimer'] = 0
  2176. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2177. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2178. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2179. if requestAction == 'fak_5050':
  2180. actionState = 'fak_5050'
  2181. #own['actionTimer'] = 0
  2182. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2183. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2184. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2185. if requestAction == 'reg_bsboard':
  2186. actionState = 'reg_bsboard'
  2187. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2188. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2189. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2190. if requestAction == 'fak_bsboard':
  2191. actionState = 'fak_bsboard'
  2192. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2193. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2194. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2195. if requestAction == 'reg_fsboard':
  2196. actionState = 'reg_fsboard'
  2197. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2198. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2199. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2200. if requestAction == 'reg_air_nose':
  2201. actionState = 'reg_air_nose'
  2202. if l_actionState != 'reg_air_nose':
  2203. skater.stopAction(loop_layer)
  2204. deck.stopAction(loop_layer)
  2205. trucks.stopAction(loop_layer)
  2206. skater.stopAction(flip_layer)
  2207. deck.stopAction(flip_layer)
  2208. trucks.stopAction(flip_layer)
  2209. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2210. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2211. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2212. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2213. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2214. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2215. else:
  2216. #pass
  2217. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2218. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2219. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2220. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2221. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2222. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2223. if requestAction == 'fak_air_nose':
  2224. actionState = 'fak_air_nose'
  2225. if l_actionState != 'fak_air_nose':
  2226. skater.stopAction(loop_layer)
  2227. deck.stopAction(loop_layer)
  2228. trucks.stopAction(loop_layer)
  2229. skater.stopAction(flip_layer)
  2230. deck.stopAction(flip_layer)
  2231. trucks.stopAction(flip_layer)
  2232. # skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2233. # deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2234. # trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2235. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2236. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2237. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2238. else:
  2239. #pass
  2240. # skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2241. # deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2242. # trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2243. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2244. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2245. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2246. if requestAction == 'reg_air_tail':
  2247. actionState = 'reg_air_tail'
  2248. if l_actionState != 'reg_air_tail':
  2249. skater.stopAction(loop_layer)
  2250. deck.stopAction(loop_layer)
  2251. trucks.stopAction(loop_layer)
  2252. skater.stopAction(flip_layer)
  2253. deck.stopAction(flip_layer)
  2254. trucks.stopAction(flip_layer)
  2255. # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2256. # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2257. # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2258. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2259. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2260. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2261. else:
  2262. #pass
  2263. # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2264. # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2265. # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2266. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2267. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2268. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2269. if requestAction == 'fak_air_tail':
  2270. actionState = 'fak_air_tail'
  2271. if l_actionState != 'fak_air_tail':
  2272. skater.stopAction(loop_layer)
  2273. deck.stopAction(loop_layer)
  2274. trucks.stopAction(loop_layer)
  2275. skater.stopAction(flip_layer)
  2276. deck.stopAction(flip_layer)
  2277. trucks.stopAction(flip_layer)
  2278. # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2279. # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2280. # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2281. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2282. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2283. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2284. else:
  2285. #pass
  2286. # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2287. # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2288. # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2289. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2290. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2291. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2292. if requestAction == 'reg_stop':
  2293. actionState = 'reg_stop'
  2294. if l_actionState != 'reg_stop':
  2295. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2296. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2297. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2298. else:
  2299. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2300. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2301. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2302. if requestAction == 'fak_stop':
  2303. actionState = 'fak_stop'
  2304. if l_actionState != 'fak_stop':
  2305. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2306. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2307. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2308. else:
  2309. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2310. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2311. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2312. if requestAction == 'reg_fp_rback':
  2313. actionState = 'reg_fp_rback'
  2314. if l_actionState != 'reg_fp_rback':
  2315. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2316. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2317. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2318. else:
  2319. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2320. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2321. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2322. if requestAction == 'fak_fp_rback':
  2323. actionState = 'fak_fp_rback'
  2324. if l_actionState != 'fak_fp_rback':
  2325. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2326. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2327. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2328. else:
  2329. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2330. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2331. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2332. if requestAction == 'reg_back_invert':
  2333. actionState = 'reg_back_invert'
  2334. if l_actionState != 'reg_back_invert':
  2335. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2336. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2337. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2338. else:
  2339. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2340. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2341. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2342. if requestAction == 'fak_fr_invert':
  2343. actionState = 'fak_fr_invert'
  2344. if l_actionState != 'fak_fr_invert':
  2345. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2346. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2347. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2348. else:
  2349. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2350. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2351. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2352. if requestAction == 'reg_hippy_in':
  2353. actionState = 'reg_hippy_in'
  2354. #own['actionTimer'] = 10
  2355. if l_actionState != 'reg_hippy_in':
  2356. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2357. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2358. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2359. else:
  2360. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2361. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2362. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2363. if requestAction == 'fak_hippy_in':
  2364. actionState = 'fak_hippy_in'
  2365. #own['actionTimer'] = 10
  2366. if l_actionState != 'fak_hippy_in':
  2367. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2368. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2369. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2370. else:
  2371. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2372. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2373. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2374. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2375. #walk anims
  2376. #reg_idle
  2377. if requestAction == 'reg_idle':
  2378. actionState = 'reg_idle'
  2379. if l_requestAction != 'reg_idle':
  2380. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2381. cur_frame = skater.getActionFrame(loop_layer)
  2382. skater.stopAction(loop_layer)
  2383. deck.stopAction(loop_layer)
  2384. trucks.stopAction(loop_layer)
  2385. if cur_frame > 11:
  2386. cur_frame += 1
  2387. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2388. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2389. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2390. else:
  2391. cur_frame -= 1
  2392. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2393. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2394. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2395. else:
  2396. #print("#####")
  2397. trans_playing = skater.isPlayingAction(trans_layer)
  2398. if trans_playing == 1:
  2399. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2400. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2401. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2402. #reg_idle_nb
  2403. if requestAction == 'reg_idle_nb':
  2404. actionState = 'reg_idle_nb'
  2405. if l_requestAction != 'reg_idle_nb':
  2406. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2407. cur_frame = skater.getActionFrame(loop_layer)
  2408. skater.stopAction(loop_layer)
  2409. deck.stopAction(loop_layer)
  2410. trucks.stopAction(loop_layer)
  2411. if cur_frame > 11:
  2412. cur_frame += 1
  2413. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2414. else:
  2415. cur_frame -= 1
  2416. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2417. else:
  2418. trans_playing = skater.isPlayingAction(trans_layer)
  2419. if trans_playing == 1:
  2420. #pass
  2421. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2422. #fak_idle
  2423. if requestAction == 'fak_idle':
  2424. actionState = 'fak_idle'
  2425. if l_requestAction != 'fak_idle':
  2426. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2427. cur_frame = skater.getActionFrame(loop_layer)
  2428. skater.stopAction(loop_layer)
  2429. deck.stopAction(loop_layer)
  2430. trucks.stopAction(loop_layer)
  2431. if cur_frame > 11:
  2432. cur_frame += 1
  2433. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2434. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2435. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2436. else:
  2437. cur_frame -= 1
  2438. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2439. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2440. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2441. else:
  2442. trans_playing = skater.isPlayingAction(trans_layer)
  2443. if trans_playing == 1:
  2444. #pass
  2445. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2446. #fak_idle_nb
  2447. if requestAction == 'fak_idle_nb':
  2448. actionState = 'fak_idle_nb'
  2449. if l_requestAction != 'fak_idle_nb':
  2450. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2451. cur_frame = skater.getActionFrame(loop_layer)
  2452. skater.stopAction(loop_layer)
  2453. deck.stopAction(loop_layer)
  2454. trucks.stopAction(loop_layer)
  2455. if cur_frame > 11:
  2456. cur_frame += 1
  2457. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2458. else:
  2459. cur_frame -= 1
  2460. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2461. else:
  2462. trans_playing = skater.isPlayingAction(trans_layer)
  2463. if trans_playing == 1:
  2464. #pass
  2465. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2466. #reg_walk
  2467. if requestAction == 'reg_walk':
  2468. actionState = 'reg_walk'
  2469. #in
  2470. if l_requestAction != 'reg_walk':
  2471. if l_requestAction == 'reg_walkFast':
  2472. cur_frame = skater.getActionFrame(loop_layer)
  2473. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2474. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2475. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2476. skater.setActionFrame(cur_frame, loop_layer)
  2477. deck.setActionFrame(cur_frame, loop_layer)
  2478. trucks.setActionFrame(cur_frame, loop_layer)
  2479. #loop
  2480. else:
  2481. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2482. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2483. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2484. #reg_walk_nb
  2485. if requestAction == 'reg_walk_nb':
  2486. actionState = 'reg_walk_nb'
  2487. #in
  2488. if l_requestAction != 'reg_walk_nb':
  2489. if l_requestAction == 'reg_walkFast_nb':
  2490. cur_frame = skater.getActionFrame(loop_layer)
  2491. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2492. skater.setActionFrame(cur_frame, loop_layer)
  2493. #loop
  2494. else:
  2495. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2496. #reg_walkFast
  2497. if requestAction == 'reg_walkFast':
  2498. actionState = 'reg_walkFast'
  2499. #in
  2500. if l_requestAction != 'reg_walkFast':
  2501. if l_requestAction == 'reg_walk':
  2502. cur_frame = skater.getActionFrame(loop_layer)
  2503. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2504. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2505. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2506. skater.setActionFrame(cur_frame, loop_layer)
  2507. deck.setActionFrame(cur_frame, loop_layer)
  2508. trucks.setActionFrame(cur_frame, loop_layer)
  2509. print("set last walk frame", cur_frame)
  2510. #loop
  2511. else:
  2512. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2513. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2514. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2515. #reg_walkFast_nb
  2516. if requestAction == 'reg_walkFast_nb':
  2517. actionState = 'reg_walkFast_nb'
  2518. #in
  2519. if l_requestAction != 'reg_walkFast_nb':
  2520. if l_requestAction == 'reg_walk_nb':
  2521. cur_frame = skater.getActionFrame(loop_layer)
  2522. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2523. skater.setActionFrame(cur_frame, loop_layer)
  2524. #loop
  2525. else:
  2526. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2527. #fak_walk
  2528. if requestAction == 'fak_walk':
  2529. #in
  2530. actionState = 'fak_walk'
  2531. if l_requestAction != 'fak_walk':
  2532. if l_requestAction == 'fak_walkFast':
  2533. cur_frame = skater.getActionFrame(loop_layer)
  2534. #actionState = 'fak_walk'
  2535. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2536. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2537. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2538. skater.setActionFrame(cur_frame, loop_layer)
  2539. deck.setActionFrame(cur_frame, loop_layer)
  2540. trucks.setActionFrame(cur_frame, loop_layer)
  2541. #pass
  2542. #loop
  2543. else:
  2544. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2545. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2546. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2547. #fak_walk_nb
  2548. if requestAction == 'fak_walk_nb':
  2549. actionState = 'fak_walk_nb'
  2550. #in
  2551. if l_requestAction != 'fak_walk_nb':
  2552. if l_requestAction == 'fak_walkFast_nb':
  2553. cur_frame = skater.getActionFrame(loop_layer)
  2554. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2555. skater.setActionFrame(cur_frame, loop_layer)
  2556. #loop
  2557. else:
  2558. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2559. #fak_walkFast
  2560. if requestAction == 'fak_walkFast':
  2561. actionState = 'fak_walkFast'
  2562. #in
  2563. if l_requestAction != 'fak_walkFast':
  2564. if l_requestAction == 'fak_walk':
  2565. cur_frame = skater.getActionFrame(loop_layer)
  2566. #actionState = 'fak_walkFast'
  2567. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2568. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2569. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2570. skater.setActionFrame(cur_frame, loop_layer)
  2571. deck.setActionFrame(cur_frame, loop_layer)
  2572. trucks.setActionFrame(cur_frame, loop_layer)
  2573. #pass
  2574. #loop
  2575. else:
  2576. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2577. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2578. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2579. #fak_walkFast_nb
  2580. if requestAction == 'fak_walkFast_nb':
  2581. actionState = 'fak_walkFast_nb'
  2582. #in
  2583. if l_requestAction != 'fak_walkFast_nb':
  2584. if l_requestAction == 'fak_walk_nb':
  2585. cur_frame = skater.getActionFrame(loop_layer)
  2586. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2587. skater.setActionFrame(cur_frame, loop_layer)
  2588. #loop
  2589. else:
  2590. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2591. own['actionState'] = actionState
  2592. else:
  2593. pass
  2594. #actionTimer = 60
  2595. #try:
  2596. #own['actionTimer'] = 60
  2597. #except: pass
  2598. #print(actionState)
  2599. own['actionState'] = actionState
  2600. return actionState
  2601. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  2602. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  2603. l_playing = skater.isPlayingAction(loop_layer)
  2604. t_playing = skater.isPlayingAction(trans_layer)
  2605. if l_playing == 1 and t_playing == 1:
  2606. skater.stopAction(loop_layer)
  2607. trucks.stopAction(loop_layer)
  2608. deck.stopAction(loop_layer)
  2609. ###
  2610. if own['actionTimer'] > 0:
  2611. own['actionTimer'] -= 1
  2612. #requestAction = 'empty'
  2613. ##############
  2614. #turn off land for manuals
  2615. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2616. own['actionTimer'] = 0
  2617. #turn off land for grinds
  2618. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  2619. #own['actionTimer'] = 0
  2620. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2621. actionState = updateAction(requestAction, actionState)
  2622. #own['actionState'] = actionState
  2623. ###################
  2624. #debug
  2625. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  2626. cur_frame = skater.getActionFrame(trans_layer)
  2627. #print(cur_frame)
  2628. def printplaying():
  2629. splaying_layers = "S: "
  2630. playing_layers = "D: "
  2631. tplaying_layers = "T: "
  2632. for x in range(9900):
  2633. if skater.isPlayingAction(x):
  2634. #if trucks.isPlayingAction(x):
  2635. #if skater.isPlayingAction(x):
  2636. splaying_layers += str(x)
  2637. splaying_layers += " "
  2638. if deck.isPlayingAction(x):
  2639. #if trucks.isPlayingAction(x):
  2640. #if skater.isPlayingAction(x):
  2641. playing_layers += str(x)
  2642. playing_layers += " "
  2643. if trucks.isPlayingAction(x):
  2644. #if trucks.isPlayingAction(x):
  2645. #if skater.isPlayingAction(x):
  2646. tplaying_layers += str(x)
  2647. tplaying_layers += " "
  2648. print(splaying_layers, playing_layers, tplaying_layers)
  2649. #printplaying()
  2650. if actionState == 'empty':
  2651. #print("EMPTY ACTION!!!")
  2652. skater.stopAction(loop_layer)
  2653. deck.stopAction(loop_layer)
  2654. trucks.stopAction(loop_layer)
  2655. #set last variables
  2656. own['l_actionState'] = actionState
  2657. own['l_requestAction'] = requestAction
  2658. #own['actionTimer'] = actionTimer
  2659. own['queueAction'] = queueAction
  2660. main()