Shuvit game master repo. http://shuvit.org
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actionsFSMlist.py 34KB

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  1. TRANS_LAYER = 12
  2. MAIN_LAYER = 10
  3. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  4. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  5. reg_manuallist = ['reg_manual', 'reg_nmanual']
  6. reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide']
  7. class a_class:
  8. def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef):
  9. self.name = name
  10. self.start = start
  11. self.end = end
  12. self.dname = dname
  13. self.dstart = dstart
  14. self.dend = dend
  15. self.layer = layer
  16. self.speed = speed
  17. self.mode = mode
  18. self.blendin = blendin
  19. self.intro = intro
  20. self.intro_frames = intro_frames
  21. self.exits = exits
  22. self.force_exit = fe
  23. self.fef = fef
  24. reg_walk = a_class(
  25. #player armature action name
  26. 'reg_nwalk',
  27. #start frame
  28. 0,
  29. #end frame
  30. 35,
  31. #deck action name
  32. 'b_reg_walk',
  33. #deck start frame
  34. 0,
  35. #deck end frame
  36. 35,
  37. #layer
  38. 1,
  39. #speed
  40. .5,
  41. #mode (1 = play, 0 = loop)
  42. 0,
  43. #blendin
  44. 20,
  45. #intro
  46. None,
  47. #number of frames in intro
  48. 0,
  49. #exits
  50. ['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_walk_air', 'reg_walk_air_out'],
  51. #force exit
  52. None,
  53. #force exit frame
  54. 0)
  55. reg_walkFast = a_class(
  56. #player armature action name
  57. 'reg_nwalk',
  58. #start frame
  59. 0,
  60. #end frame
  61. 35,
  62. #deck action name
  63. 'b_reg_walk',
  64. #deck start frame
  65. 0,
  66. #deck end frame
  67. 35,
  68. #layer
  69. 1,
  70. #speed
  71. 1,
  72. #mode (1 = play, 0 = loop)
  73. 0,
  74. #blendin
  75. 0,
  76. #intro
  77. None,
  78. #intro length
  79. 0,
  80. #exits
  81. ['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard'],
  82. #force exit
  83. None,
  84. #force exit frame
  85. 0)
  86. reg_idle = a_class(
  87. #player armature action name
  88. 'reg_idle1',
  89. #start frame
  90. 1,
  91. #end frame
  92. 120,
  93. #deck action name
  94. 'b_reg_walk',
  95. #deck start frame
  96. 1,
  97. #deck end frame
  98. 1,
  99. #layer
  100. 1,
  101. #speed
  102. .5,
  103. #mode (1 = play, 0 = loop)
  104. 0,
  105. #blendin
  106. 20,
  107. #intro
  108. None,
  109. #intro length
  110. 0,
  111. #exits
  112. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_sit', 'reg_onboard'],
  113. #force exit
  114. None,
  115. #force exit frame
  116. 0)
  117. reg_idle2 = a_class(
  118. #player armature action name
  119. 'reg_idle2',
  120. #start frame
  121. 1,
  122. #end frame
  123. 120,
  124. #deck action name
  125. 'b_reg_walk',
  126. #deck start frame
  127. 1,
  128. #deck end frame
  129. 1,
  130. #layer
  131. 1,
  132. #speed
  133. .5,
  134. #mode (1 = play, 0 = loop)
  135. 1,
  136. #blendin
  137. 20,
  138. #intro
  139. None,
  140. #intro length
  141. 0,
  142. #exits
  143. ['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  144. #force exit
  145. None,
  146. #force exit frame
  147. 0)
  148. reg_idle3 = a_class(
  149. #player armature action name
  150. 'reg_idle3',
  151. #start frame
  152. 1,
  153. #end frame
  154. 120,
  155. #deck action name
  156. 'b_reg_walk',
  157. #deck start frame
  158. 1,
  159. #deck end frame
  160. 1,
  161. #layer
  162. 1,
  163. #speed
  164. .5,
  165. #mode (1 = play, 0 = loop)
  166. 1,
  167. #blendin
  168. 20,
  169. #intro
  170. None,
  171. #intro length
  172. 0,
  173. #exits
  174. ['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  175. #force exit
  176. None,
  177. #force exit frame
  178. 0)
  179. reg_idle4 = a_class(
  180. #player armature action name
  181. 'reg_idle4',
  182. #start frame
  183. 1,
  184. #end frame
  185. 120,
  186. #deck action name
  187. 'b_reg_walk',
  188. #deck start frame
  189. 1,
  190. #deck end frame
  191. 1,
  192. #layer
  193. 1,
  194. #speed
  195. .5,
  196. #mode (1 = play, 0 = loop)
  197. 1,
  198. #blendin
  199. 20,
  200. #intro
  201. None,
  202. #intro length
  203. 0,
  204. #exits
  205. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_jump', 'reg_onboard'],
  206. #force exit
  207. None,
  208. #force exit frame
  209. 0)
  210. reg_idle5 = a_class(
  211. #player armature action name
  212. 'reg_idle5',
  213. #start frame
  214. 1,
  215. #end frame
  216. 120,
  217. #deck action name
  218. 'b_reg_walk',
  219. #deck start frame
  220. 1,
  221. #deck end frame
  222. 1,
  223. #layer
  224. 1,
  225. #speed
  226. .5,
  227. #mode (1 = play, 0 = loop)
  228. 1,
  229. #blendin
  230. 20,
  231. #intro
  232. None,
  233. #intro length
  234. 0,
  235. #exits
  236. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_jump', 'reg_onboard'],
  237. #force exit
  238. None,
  239. #force exit frame
  240. 0)
  241. reg_jump = a_class(
  242. #player armature action name
  243. 'reg_jump',
  244. #start frame
  245. 1,
  246. #end frame
  247. 10,
  248. #deck action name
  249. 'b_reg_jump',
  250. #deck start frame
  251. 1,
  252. #deck end frame
  253. 10,
  254. #layer
  255. 1,
  256. #speed
  257. .5,
  258. #mode (1 = play, 0 = loop)
  259. 0,
  260. #blendin
  261. 10,
  262. #intro
  263. None,
  264. #intro length
  265. 0,
  266. #exits
  267. ['reg_idle', 'reg_walk_air', 'reg_onboard'],
  268. #force exit
  269. 'reg_walk_air',
  270. #force exit frame
  271. 20)
  272. reg_walk_air = a_class(
  273. #player armature action name
  274. 'reg_walk_air',
  275. #start frame
  276. 10,
  277. #end frame
  278. 10,
  279. #deck action name
  280. 'b_reg_jump',
  281. #deck start frame
  282. 10,
  283. #deck end frame
  284. 10,
  285. #layer
  286. 1,
  287. #speed
  288. .5,
  289. #mode (1 = play, 0 = loop)
  290. 0,
  291. #blendin
  292. 5,
  293. #intro
  294. None,
  295. #intro length
  296. 0,
  297. #exits
  298. ['reg_walk_air_out', 'reg_onboard'],
  299. #force exit
  300. None,
  301. #force exit frame
  302. 0)
  303. reg_walk_air_out = a_class(
  304. #player armature action name
  305. 'reg_walk_air',
  306. #start frame
  307. 10,
  308. #end frame
  309. 40,
  310. #deck action name
  311. 'b_reg_jump',
  312. #deck start frame
  313. 10,
  314. #deck end frame
  315. 10,
  316. #layer
  317. 1,
  318. #speed
  319. 1.5,
  320. #mode (1 = play, 0 = loop)
  321. 1,
  322. #blendin
  323. 5,
  324. #intro
  325. None,
  326. #intro length
  327. 0,
  328. #exits
  329. ['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
  330. #force exit
  331. 'reg_idle',
  332. #force exit frame
  333. 10)
  334. reg_sit_in = a_class(
  335. #player armature action name
  336. 'reg_sit',
  337. #start frame
  338. 1,
  339. #end frame
  340. 65,
  341. #deck action name
  342. 'b_reg_jump',
  343. #deck start frame
  344. 1,
  345. #deck end frame
  346. 65,
  347. #layer
  348. 1,
  349. #speed
  350. 1,
  351. #mode (1 = play, 0 = loop)
  352. 1,
  353. #blendin
  354. 20,
  355. #intro
  356. None,
  357. #intro length
  358. 0,
  359. #exits
  360. ['reg_idle', 'reg_walk'],
  361. #force exit
  362. None,
  363. #force exit frame
  364. 0)
  365. reg_sit = a_class(
  366. #player armature action name
  367. 'reg_sit',
  368. #start frame
  369. 65,
  370. #end frame
  371. 65,
  372. #deck action name
  373. 'b_reg_jump',
  374. #deck start frame
  375. 65,
  376. #deck end frame
  377. 65,
  378. #layer
  379. 1,
  380. #speed
  381. 1,
  382. #mode (1 = play, 0 = loop)
  383. 1,
  384. #blendin
  385. 20,
  386. #intro
  387. None,
  388. #intro length
  389. 0,
  390. #exits
  391. ['reg_idle', 'reg_walk'],
  392. #force exit
  393. None,
  394. #force exit frame
  395. 0)
  396. reg_onboard = a_class(
  397. #player armature action name
  398. 'reg_noffboard',
  399. #start frame
  400. 20,
  401. #end frame
  402. 1,
  403. #deck action name
  404. 'b_reg_offboard',
  405. #deck start frame
  406. 20,
  407. #deck end frame
  408. 1,
  409. #layer
  410. 1,
  411. #speed
  412. 1,
  413. #mode (1 = play, 0 = loop)
  414. 1,
  415. #blendin
  416. 5,
  417. #intro
  418. None,
  419. #intro length
  420. 0,
  421. #exits
  422. ['reg_roll'],
  423. #force exit
  424. 'reg_roll',
  425. #force exit frame
  426. 18)
  427. reg_offboard = a_class(
  428. #player armature action name
  429. 'reg_noffboard',
  430. #start frame
  431. 1,
  432. #end frame
  433. 40,
  434. #deck action name
  435. 'b_reg_offboard',
  436. #deck start frame
  437. 1,
  438. #deck end frame
  439. 40,
  440. #layer
  441. 1,
  442. #speed
  443. 1,
  444. #mode (1 = play, 0 = loop)
  445. 1,
  446. #blendin
  447. 5,
  448. #intro
  449. None,
  450. #intro length
  451. 0,
  452. #exits
  453. ['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
  454. #force exit
  455. None,
  456. #force exit frame
  457. 0)
  458. reg_roll = a_class(
  459. #player armature action name
  460. 'nreg',
  461. #start frame
  462. 1,
  463. #end frame
  464. 60,
  465. #deck action name
  466. 'b_reg',
  467. #deck start frame
  468. 1,
  469. #deck end frame
  470. 60,
  471. #layer
  472. 1,
  473. #speed
  474. .5,
  475. #mode (1 = play, 0 = loop)
  476. 1,
  477. #blendin
  478. 10,
  479. #intro
  480. None,
  481. #intro length
  482. 0,
  483. #exits
  484. ['reg_idle', 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  485. #force exit
  486. None,
  487. #force exit frame
  488. 0)
  489. reg_turnLeft = a_class(
  490. #player armature action name
  491. 'nreg_left',
  492. #start frame
  493. 10,
  494. #end frame
  495. 30,
  496. #deck action name
  497. 'b_reg_left',
  498. #deck start frame
  499. 10,
  500. #deck end frame
  501. 30,
  502. #layer
  503. 1,
  504. #speed
  505. .5,
  506. #mode (1 = play, 0 = loop)
  507. 1,
  508. #blendin
  509. 20,
  510. #intro
  511. None,
  512. #intro length
  513. 0,
  514. #exits
  515. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  516. #force exit
  517. None,
  518. #force exit frame
  519. 0)
  520. reg_turnRight = a_class(
  521. #player armature action name
  522. 'nreg_right',
  523. #start frame
  524. 10,
  525. #end frame
  526. 30,
  527. #deck action name
  528. 'b_reg_right',
  529. #deck start frame
  530. 10,
  531. #deck end frame
  532. 30,
  533. #layer
  534. 1,
  535. #speed
  536. .5,
  537. #mode (1 = play, 0 = loop)
  538. 1,
  539. #blendin
  540. 20,
  541. #intro
  542. None,
  543. #intro length
  544. 0,
  545. #exits
  546. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  547. #force exit
  548. None,
  549. #force exit frame
  550. 0)
  551. reg_opos = a_class(
  552. #player armature action name
  553. 'nopos',
  554. #start frame
  555. 11,
  556. #end frame
  557. 40,
  558. #deck action name
  559. 'b_reg',
  560. #deck start frame
  561. 1,
  562. #deck end frame
  563. 1,
  564. #layer
  565. 1,
  566. #speed
  567. 1,
  568. #mode (1 = play, 0 = loop)
  569. 1,
  570. #blendin
  571. 15,
  572. #intro
  573. None,
  574. #intro length
  575. 0,
  576. #exits
  577. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  578. #force exit
  579. None,
  580. #force exit frame
  581. 0)
  582. reg_nopos = a_class(
  583. #player armature action name
  584. 'nnopos',
  585. #start frame
  586. 20,
  587. #end frame
  588. 20,
  589. #deck action name
  590. 'b_reg',
  591. #deck start frame
  592. 1,
  593. #deck end frame
  594. 1,
  595. #layer
  596. 1,
  597. #speed
  598. 1,
  599. #mode (1 = play, 0 = loop)
  600. 1,
  601. #blendin
  602. 15,
  603. #intro
  604. None,
  605. #intro length
  606. 0,
  607. #exits
  608. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  609. #force exit
  610. None,
  611. #force exit frame
  612. 0)
  613. reg_pump = a_class(
  614. #player armature action name
  615. 'nopos',
  616. #start frame
  617. 20,
  618. #end frame
  619. 20,
  620. #deck action name
  621. 'b_reg',
  622. #deck start frame
  623. 1,
  624. #deck end frame
  625. 1,
  626. #layer
  627. 1,
  628. #speed
  629. 1,
  630. #mode (1 = play, 0 = loop)
  631. 1,
  632. #blendin
  633. 15,
  634. #intro
  635. None,
  636. #intro length
  637. 0,
  638. #exits
  639. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  640. #force exit
  641. None,
  642. #force exit frame
  643. 0)
  644. reg_pump_left = a_class(
  645. #player armature action name
  646. 'nreg_pump_left',
  647. #start frame
  648. 10,
  649. #end frame
  650. 30,
  651. #deck action name
  652. 'b_reg_left',
  653. #deck start frame
  654. 1,
  655. #deck end frame
  656. 10,
  657. #layer
  658. 1,
  659. #speed
  660. .5,
  661. #mode (1 = play, 0 = loop)
  662. 1,
  663. #blendin
  664. 15,
  665. #intro
  666. None,
  667. #intro length
  668. 0,
  669. #exits
  670. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  671. #force exit
  672. None,
  673. #force exit frame
  674. 0)
  675. reg_pump_right = a_class(
  676. #player armature action name
  677. 'nreg_pump_right',
  678. #start frame
  679. 10,
  680. #end frame
  681. 30,
  682. #deck action name
  683. 'b_reg_right',
  684. #deck start frame
  685. 1,
  686. #deck end frame
  687. 10,
  688. #layer
  689. 1,
  690. #speed
  691. .5,
  692. #mode (1 = play, 0 = loop)
  693. 1,
  694. #blendin
  695. 15,
  696. #intro
  697. None,
  698. #intro length
  699. 0,
  700. #exits
  701. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  702. #force exit
  703. None,
  704. #force exit frame
  705. 0)
  706. reg_push = a_class(
  707. #player armature action name
  708. 'reg_push',
  709. #start frame
  710. 1,
  711. #end frame
  712. 35,
  713. #deck action name
  714. 'b_reg',
  715. #deck start frame
  716. 1,
  717. #deck end frame
  718. 1,
  719. #layer
  720. 1,
  721. #speed
  722. .5,
  723. #mode (1 = play, 0 = loop)
  724. 0,
  725. #blendin
  726. 10,
  727. #intro
  728. None,
  729. #intro length
  730. 0,
  731. #exits
  732. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  733. #force exit
  734. None,
  735. #force exit frame
  736. 0)
  737. reg_push_goof = a_class(
  738. #player armature action name
  739. 'reg_push_goof',
  740. #start frame
  741. 1,
  742. #end frame
  743. 35,
  744. #deck action name
  745. 'b_reg',
  746. #deck start frame
  747. 1,
  748. #deck end frame
  749. 1,
  750. #layer
  751. 1,
  752. #speed
  753. .5,
  754. #mode (1 = play, 0 = loop)
  755. 0,
  756. #blendin
  757. 10,
  758. #intro
  759. None,
  760. #intro length
  761. 0,
  762. #exits
  763. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  764. #force exit
  765. None,
  766. #force exit frame
  767. 0)
  768. reg_powerslide_in = a_class(
  769. #player armature action name
  770. 'nreg_powerslide2',
  771. #start frame
  772. 0,
  773. #end frame
  774. 20,
  775. #deck action name
  776. 'b_reg_powerslide2',
  777. #deck start frame
  778. 0,
  779. #deck end frame
  780. 20,
  781. #layer
  782. 1,
  783. #speed
  784. 1,
  785. #mode (1 = play, 0 = loop)
  786. 1,
  787. #blendin
  788. 10,
  789. #intro
  790. None,
  791. #intro length
  792. 0,
  793. #exits
  794. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  795. #force exit
  796. None,
  797. #force exit frame
  798. 0)
  799. reg_fs_powerslide_in = a_class(
  800. #player armature action name
  801. 'nreg_powerslide',
  802. #start frame
  803. 0,
  804. #end frame
  805. 20,
  806. #deck action name
  807. 'b_reg_powerslide',
  808. #deck start frame
  809. 0,
  810. #deck end frame
  811. 20,
  812. #layer
  813. 1,
  814. #speed
  815. 1,
  816. #mode (1 = play, 0 = loop)
  817. 1,
  818. #blendin
  819. 10,
  820. #intro
  821. 'None',
  822. #intro length
  823. 0,
  824. #exits
  825. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  826. #force exit
  827. None,
  828. #force exit frame
  829. 0)
  830. reg_powerslide = a_class(
  831. #player armature action name
  832. 'nreg_powerslide2',
  833. #start frame
  834. 20,
  835. #end frame
  836. 20,
  837. #deck action name
  838. 'b_reg_powerslide2',
  839. #deck start frame
  840. 20,
  841. #deck end frame
  842. 20,
  843. #layer
  844. 1,
  845. #speed
  846. 1,
  847. #mode (1 = play, 0 = loop)
  848. 1,
  849. #blendin
  850. 10,
  851. #intro
  852. 'reg_powerslide_in',
  853. #intro length
  854. 20,
  855. #exits
  856. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  857. #force exit
  858. None,
  859. #force exit frame
  860. 0)
  861. reg_fs_powerslide = a_class(
  862. #player armature action name
  863. 'nreg_powerslide',
  864. #start frame
  865. 20,
  866. #end frame
  867. 20,
  868. #deck action name
  869. 'b_reg_powerslide',
  870. #deck start frame
  871. 20,
  872. #deck end frame
  873. 20,
  874. #layer
  875. 1,
  876. #speed
  877. 1,
  878. #mode (1 = play, 0 = loop)
  879. 1,
  880. #blendin
  881. 10,
  882. #intro
  883. 'reg_fs_powerslide_in',
  884. #intro length
  885. 20,
  886. #exits
  887. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  888. #force exit
  889. None,
  890. #force exit frame
  891. 0)
  892. reg_manual = a_class(
  893. #player armature action name
  894. 'reg_manual',
  895. #start frame
  896. 20,
  897. #end frame
  898. 20,
  899. #deck action name
  900. 'b_reg_manual',
  901. #deck start frame
  902. 20,
  903. #deck end frame
  904. 20,
  905. #layer
  906. 1,
  907. #speed
  908. 1,
  909. #mode (1 = play, 0 = loop)
  910. 1,
  911. #blendin
  912. 10,
  913. #intro
  914. None,
  915. #intro length
  916. 0,
  917. #exits
  918. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  919. #force exit
  920. None,
  921. #force exit frame
  922. 0)
  923. reg_nmanual = a_class(
  924. #player armature action name
  925. 'reg_nmanual',
  926. #start frame
  927. 20,
  928. #end frame
  929. 20,
  930. #deck action name
  931. 'b_fak_manual',
  932. #deck start frame
  933. 20,
  934. #deck end frame
  935. 20,
  936. #layer
  937. 1,
  938. #speed
  939. 1,
  940. #mode (1 = play, 0 = loop)
  941. 1,
  942. #blendin
  943. 10,
  944. #intro
  945. None,
  946. #intro length
  947. 0,
  948. #exits
  949. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  950. #force exit
  951. None,
  952. #force exit frame
  953. 0)
  954. reg_land = a_class(
  955. #player armature action name
  956. 'reg_land',
  957. #start frame
  958. 1,
  959. #end frame
  960. 40,
  961. #deck action name
  962. 'b_reg',
  963. #deck start frame
  964. 1,
  965. #deck end frame
  966. 40,
  967. #layer
  968. 1,
  969. #speed
  970. 1,
  971. #mode (1 = play, 0 = loop)
  972. 1,
  973. #blendin
  974. 10,
  975. #intro
  976. None,
  977. #intro length
  978. 0,
  979. #exits
  980. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  981. #force exit
  982. 'reg_roll',
  983. #force exit frame
  984. 20)
  985. reg_landL = a_class(
  986. #player armature action name
  987. 'reg_landL',
  988. #start frame
  989. 1,
  990. #end frame
  991. 40,
  992. #deck action name
  993. 'b_reg',
  994. #deck start frame
  995. 1,
  996. #deck end frame
  997. 40,
  998. #layer
  999. 1,
  1000. #speed
  1001. 1,
  1002. #mode (1 = play, 0 = loop)
  1003. 1,
  1004. #blendin
  1005. 10,
  1006. #intro
  1007. None,
  1008. #intro length
  1009. 0,
  1010. #exits
  1011. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  1012. #force exit
  1013. 'reg_roll',
  1014. #force exit frame
  1015. 20)
  1016. reg_landR = a_class(
  1017. #player armature action name
  1018. 'reg_landR',
  1019. #start frame
  1020. 1,
  1021. #end frame
  1022. 40,
  1023. #deck action name
  1024. 'b_reg',
  1025. #deck start frame
  1026. 1,
  1027. #deck end frame
  1028. 40,
  1029. #layer
  1030. 1,
  1031. #speed
  1032. 1,
  1033. #mode (1 = play, 0 = loop)
  1034. 1,
  1035. #blendin
  1036. 10,
  1037. #intro
  1038. None,
  1039. #intro length
  1040. 0,
  1041. #exits
  1042. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  1043. #force exit
  1044. 'reg_roll',
  1045. #force exit frame
  1046. 20)
  1047. reg_landLb = a_class(
  1048. #player armature action name
  1049. 'reg_landLb',
  1050. #start frame
  1051. 1,
  1052. #end frame
  1053. 40,
  1054. #deck action name
  1055. 'b_reg',
  1056. #deck start frame
  1057. 1,
  1058. #deck end frame
  1059. 40,
  1060. #layer
  1061. 1,
  1062. #speed
  1063. 1,
  1064. #mode (1 = play, 0 = loop)
  1065. 1,
  1066. #blendin
  1067. 10,
  1068. #intro
  1069. None,
  1070. #intro length
  1071. 0,
  1072. #exits
  1073. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  1074. #force exit
  1075. 'reg_roll',
  1076. #force exit frame
  1077. 20)
  1078. reg_landRb = a_class(
  1079. #player armature action name
  1080. 'reg_landRb',
  1081. #start frame
  1082. 1,
  1083. #end frame
  1084. 40,
  1085. #deck action name
  1086. 'b_reg',
  1087. #deck start frame
  1088. 1,
  1089. #deck end frame
  1090. 40,
  1091. #layer
  1092. 1,
  1093. #speed
  1094. 1,
  1095. #mode (1 = play, 0 = loop)
  1096. 1,
  1097. #blendin
  1098. 10,
  1099. #intro
  1100. None,
  1101. #intro length
  1102. 0,
  1103. #exits
  1104. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  1105. #force exit
  1106. 'reg_roll',
  1107. #force exit frame
  1108. 20)
  1109. reg_air = a_class(
  1110. #player armature action name
  1111. 'reg_air',
  1112. #start frame
  1113. 1,
  1114. #end frame
  1115. 30,
  1116. #deck action name
  1117. 'b_reg',
  1118. #deck start frame
  1119. 1,
  1120. #deck end frame
  1121. 30,
  1122. #layer
  1123. 1,
  1124. #speed
  1125. 1,
  1126. #mode (1 = play, 0 = loop)
  1127. 1,
  1128. #blendin
  1129. 10,
  1130. #intro
  1131. None,
  1132. #intro length
  1133. 0,
  1134. #exits
  1135. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south'],
  1136. #force exit
  1137. None,
  1138. #force exit frame
  1139. 0)
  1140. reg_air_nose = a_class(
  1141. #player armature action name
  1142. 'reg_noseg.002',
  1143. #start frame
  1144. 5,
  1145. #end frame
  1146. 5,
  1147. #deck action name
  1148. 'b_reg_noseg',
  1149. #deck start frame
  1150. 5,
  1151. #deck end frame
  1152. 5,
  1153. #layer
  1154. 1,
  1155. #speed
  1156. 1,
  1157. #mode (1 = play, 0 = loop)
  1158. 1,
  1159. #blendin
  1160. 20,
  1161. #intro
  1162. None,
  1163. #intro length
  1164. 0,
  1165. #exits
  1166. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south'],
  1167. #force exit
  1168. None,
  1169. #force exit frame
  1170. 0)
  1171. reg_air_tail = a_class(
  1172. #player armature action name
  1173. 'reg_tailg.001',
  1174. #start frame
  1175. 35,
  1176. #end frame
  1177. 35,
  1178. #deck action name
  1179. 'b_reg_tailg',
  1180. #deck start frame
  1181. 35,
  1182. #deck end frame
  1183. 35,
  1184. #layer
  1185. 1,
  1186. #speed
  1187. 1,
  1188. #mode (1 = play, 0 = loop)
  1189. 1,
  1190. #blendin
  1191. 20,
  1192. #intro
  1193. None,
  1194. #intro length
  1195. 0,
  1196. #exits
  1197. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south'],
  1198. #force exit
  1199. None,
  1200. #force exit frame
  1201. 0)
  1202. #**********************#
  1203. #*******fliptricks*****#
  1204. #**********************#
  1205. reg_ollie = a_class(
  1206. #player armature action name
  1207. 'reg_ollie',
  1208. #start frame
  1209. 1,
  1210. #end frame
  1211. 20,
  1212. #deck action name
  1213. 'b_reg_ollie',
  1214. #deck start frame
  1215. 1,
  1216. #deck end frame
  1217. 20,
  1218. #layer
  1219. 3,
  1220. #speed
  1221. .5,
  1222. #mode (1 = play, 0 = loop)
  1223. 0,
  1224. #blendin
  1225. 10,
  1226. #intro
  1227. None,
  1228. #intro length
  1229. 0,
  1230. #exits
  1231. ['reg_offboard'],
  1232. #force exit
  1233. 'reg_air',
  1234. #force exit frame
  1235. 30)
  1236. reg_heelflip = a_class(
  1237. #player armature action name
  1238. 'reg_heelflip',
  1239. #start frame
  1240. 1,
  1241. #end frame
  1242. 20,
  1243. #deck action name
  1244. 'b_reg_heelflip',
  1245. #deck start frame
  1246. 1,
  1247. #deck end frame
  1248. 20,
  1249. #layer
  1250. 3,
  1251. #speed
  1252. .5,
  1253. #mode (1 = play, 0 = loop)
  1254. 0,
  1255. #blendin
  1256. 10,
  1257. #intro
  1258. None,
  1259. #intro length
  1260. 0,
  1261. #exits
  1262. ['reg_offboard'],
  1263. #force exit
  1264. 'reg_air',
  1265. #force exit frame
  1266. 30)
  1267. reg_kickflip = a_class(
  1268. #player armature action name
  1269. 'reg_kickflip',
  1270. #start frame
  1271. 1,
  1272. #end frame
  1273. 20,
  1274. #deck action name
  1275. 'b_reg_kickflip',
  1276. #deck start frame
  1277. 1,
  1278. #deck end frame
  1279. 20,
  1280. #layer
  1281. 3,
  1282. #speed
  1283. .5,
  1284. #mode (1 = play, 0 = loop)
  1285. 0,
  1286. #blendin
  1287. 10,
  1288. #intro
  1289. None,
  1290. #intro length
  1291. 0,
  1292. #exits
  1293. ['reg_offboard'],
  1294. #force exit
  1295. 'reg_air',
  1296. #force exit frame
  1297. 30)
  1298. reg_shuvit = a_class(
  1299. #player armature action name
  1300. 'reg_shuvit',
  1301. #start frame
  1302. 1,
  1303. #end frame
  1304. 40,
  1305. #deck action name
  1306. 'b_reg_shuvit',
  1307. #deck start frame
  1308. 1,
  1309. #deck end frame
  1310. 40,
  1311. #layer
  1312. 3,
  1313. #speed
  1314. 1,
  1315. #mode (1 = play, 0 = loop)
  1316. 0,
  1317. #blendin
  1318. 10,
  1319. #intro
  1320. None,
  1321. #intro length
  1322. 0,
  1323. #exits
  1324. ['reg_offboard'],
  1325. #force exit
  1326. 'reg_air',
  1327. #force exit frame
  1328. 38)
  1329. reg_shuvit360 = a_class(
  1330. #player armature action name
  1331. 'reg_360shuvit',
  1332. #start frame
  1333. 1,
  1334. #end frame
  1335. 20,
  1336. #deck action name
  1337. 'b_reg_360shuvit',
  1338. #deck start frame
  1339. 1,
  1340. #deck end frame
  1341. 20,
  1342. #layer
  1343. 3,
  1344. #speed
  1345. .5,
  1346. #mode (1 = play, 0 = loop)
  1347. 0,
  1348. #blendin
  1349. 10,
  1350. #intro
  1351. None,
  1352. #intro length
  1353. 0,
  1354. #exits
  1355. ['reg_offboard'],
  1356. #force exit
  1357. 'reg_air',
  1358. #force exit frame
  1359. 38)
  1360. reg_fsshuvit = a_class(
  1361. #player armature action name
  1362. 'reg_fsshuvit',
  1363. #start frame
  1364. 1,
  1365. #end frame
  1366. 40,
  1367. #deck action name
  1368. 'b_reg_fsshuvit',
  1369. #deck start frame
  1370. 1,
  1371. #deck end frame
  1372. 40,
  1373. #layer
  1374. 3,
  1375. #speed
  1376. 1,
  1377. #mode (1 = play, 0 = loop)
  1378. 0,
  1379. #blendin
  1380. 10,
  1381. #intro
  1382. None,
  1383. #intro length
  1384. 0,
  1385. #exits
  1386. ['reg_offboard'],
  1387. #force exit
  1388. 'reg_air',
  1389. #force exit frame
  1390. 38)
  1391. reg_fsshuvit360 = a_class(
  1392. #player armature action name
  1393. 'reg_360fsshuvit',
  1394. #start frame
  1395. 1,
  1396. #end frame
  1397. 20,
  1398. #deck action name
  1399. 'b_reg_360fsshuvit',
  1400. #deck start frame
  1401. 1,
  1402. #deck end frame
  1403. 20,
  1404. #layer
  1405. 3,
  1406. #speed
  1407. .5,
  1408. #mode (1 = play, 0 = loop)
  1409. 0,
  1410. #blendin
  1411. 10,
  1412. #intro
  1413. None,
  1414. #intro length
  1415. 0,
  1416. #exits
  1417. ['reg_offboard'],
  1418. #force exit
  1419. 'reg_air',
  1420. #force exit frame
  1421. 38)
  1422. #**********************#
  1423. #*******grabs**********#
  1424. #**********************#
  1425. frontside_grab_in = a_class(
  1426. #player armature action name
  1427. 'reg_fg',
  1428. #start frame
  1429. 1,
  1430. #end frame
  1431. 10,
  1432. #deck action name
  1433. 'b_reg',
  1434. #deck start frame
  1435. 1,
  1436. #deck end frame
  1437. 1,
  1438. #layer
  1439. 1,
  1440. #speed
  1441. .4,
  1442. #mode (1 = play, 0 = loop)
  1443. 0,
  1444. #blendin
  1445. 10,
  1446. #intro
  1447. None,
  1448. #intro length
  1449. 0,
  1450. #exits
  1451. ['frontside_grab'],
  1452. #force exit
  1453. 'frontside_grab',
  1454. #force exit frame
  1455. 20)
  1456. frontside_grab = a_class(
  1457. #player armature action name
  1458. 'reg_fg',
  1459. #start frame
  1460. 10,
  1461. #end frame
  1462. 30,
  1463. #deck action name
  1464. 'b_reg',
  1465. #deck start frame
  1466. 1,
  1467. #deck end frame
  1468. 1,
  1469. #layer
  1470. 1,
  1471. #speed
  1472. .5,
  1473. #mode (1 = play, 0 = loop)
  1474. 0,
  1475. #blendin
  1476. 10,
  1477. #intro
  1478. 'frontside_grab_in',
  1479. #intro length
  1480. 10,
  1481. #exits
  1482. ['reg_air'],
  1483. #force exit
  1484. None,
  1485. #force exit frame
  1486. 0)
  1487. backside_grab_in = a_class(
  1488. #player armature action name
  1489. 'reg_bsg2',
  1490. #start frame
  1491. 1,
  1492. #end frame
  1493. 10,
  1494. #deck action name
  1495. 'b_reg',
  1496. #deck start frame
  1497. 1,
  1498. #deck end frame
  1499. 1,
  1500. #layer
  1501. 1,
  1502. #speed
  1503. .4,
  1504. #mode (1 = play, 0 = loop)
  1505. 0,
  1506. #blendin
  1507. 10,
  1508. #intro
  1509. None,
  1510. #intro length
  1511. 0,
  1512. #exits
  1513. ['backside_grab'],
  1514. #force exit
  1515. 'backside_grab',
  1516. #force exit frame
  1517. 20)
  1518. backside_grab = a_class(
  1519. #player armature action name
  1520. 'reg_bsg2',
  1521. #start frame
  1522. 10,
  1523. #end frame
  1524. 30,
  1525. #deck action name
  1526. 'b_reg',
  1527. #deck start frame
  1528. 1,
  1529. #deck end frame
  1530. 1,
  1531. #layer
  1532. 1,
  1533. #speed
  1534. .5,
  1535. #mode (1 = play, 0 = loop)
  1536. 0,
  1537. #blendin
  1538. 10,
  1539. #intro
  1540. 'backside_grab_in',
  1541. #intro length
  1542. 10,
  1543. #exits
  1544. ['reg_air'],
  1545. #force exit
  1546. None,
  1547. #force exit frame
  1548. 0)
  1549. frontside_nose_grab_in = a_class(
  1550. #player armature action name
  1551. 'frontside_nose_grab',
  1552. #start frame
  1553. 1,
  1554. #end frame
  1555. 10,
  1556. #deck action name
  1557. 'b_reg',
  1558. #deck start frame
  1559. 1,
  1560. #deck end frame
  1561. 1,
  1562. #layer
  1563. 1,
  1564. #speed
  1565. .4,
  1566. #mode (1 = play, 0 = loop)
  1567. 0,
  1568. #blendin
  1569. 10,
  1570. #intro
  1571. None,
  1572. #intro length
  1573. 0,
  1574. #exits
  1575. ['frontside_nose_grab'],
  1576. #force exit
  1577. 'frontside_nose_grab',
  1578. #force exit frame
  1579. 20)
  1580. frontside_nose_grab = a_class(
  1581. #player armature action name
  1582. 'frontside_nose_grab',
  1583. #start frame
  1584. 10,
  1585. #end frame
  1586. 30,
  1587. #deck action name
  1588. 'b_reg',
  1589. #deck start frame
  1590. 1,
  1591. #deck end frame
  1592. 1,
  1593. #layer
  1594. 1,
  1595. #speed
  1596. .5,
  1597. #mode (1 = play, 0 = loop)
  1598. 0,
  1599. #blendin
  1600. 10,
  1601. #intro
  1602. 'frontside_nose_grab_in',
  1603. #intro length
  1604. 10,
  1605. #exits
  1606. ['reg_air'],
  1607. #force exit
  1608. None,
  1609. #force exit frame
  1610. 0)
  1611. backside_nose_grab_in = a_class(
  1612. #player armature action name
  1613. 'backside_nose_grab',
  1614. #start frame
  1615. 1,
  1616. #end frame
  1617. 10,
  1618. #deck action name
  1619. 'b_reg',
  1620. #deck start frame
  1621. 1,
  1622. #deck end frame
  1623. 1,
  1624. #layer
  1625. 1,
  1626. #speed
  1627. .4,
  1628. #mode (1 = play, 0 = loop)
  1629. 0,
  1630. #blendin
  1631. 10,
  1632. #intro
  1633. None,
  1634. #intro length
  1635. 0,
  1636. #exits
  1637. ['backside_nose_grab'],
  1638. #force exit
  1639. 'backside_nose_grab',
  1640. #force exit frame
  1641. 20)
  1642. backside_nose_grab = a_class(
  1643. #player armature action name
  1644. 'backside_nose_grab',
  1645. #start frame
  1646. 10,
  1647. #end frame
  1648. 30,
  1649. #deck action name
  1650. 'b_reg',
  1651. #deck start frame
  1652. 1,
  1653. #deck end frame
  1654. 1,
  1655. #layer
  1656. 1,
  1657. #speed
  1658. .5,
  1659. #mode (1 = play, 0 = loop)
  1660. 0,
  1661. #blendin
  1662. 10,
  1663. #intro
  1664. 'backside_nose_grab_in',
  1665. #intro length
  1666. 10,
  1667. #exits
  1668. ['reg_air'],
  1669. #force exit
  1670. None,
  1671. #force exit frame
  1672. 0)
  1673. frontside_tail_grab_in = a_class(
  1674. #player armature action name
  1675. 'frontside_tail_grab',
  1676. #start frame
  1677. 1,
  1678. #end frame
  1679. 10,
  1680. #deck action name
  1681. 'b_reg',
  1682. #deck start frame
  1683. 1,
  1684. #deck end frame
  1685. 1,
  1686. #layer
  1687. 1,
  1688. #speed
  1689. .4,
  1690. #mode (1 = play, 0 = loop)
  1691. 0,
  1692. #blendin
  1693. 10,
  1694. #intro
  1695. None,
  1696. #intro length
  1697. 0,
  1698. #exits
  1699. ['frontside_tail_grab'],
  1700. #force exit
  1701. 'frontside_tail_grab',
  1702. #force exit frame
  1703. 20)
  1704. frontside_tail_grab = a_class(
  1705. #player armature action name
  1706. 'frontside_tail_grab',
  1707. #start frame
  1708. 10,
  1709. #end frame
  1710. 30,
  1711. #deck action name
  1712. 'b_reg',
  1713. #deck start frame
  1714. 1,
  1715. #deck end frame
  1716. 1,
  1717. #layer
  1718. 1,
  1719. #speed
  1720. .5,
  1721. #mode (1 = play, 0 = loop)
  1722. 0,
  1723. #blendin
  1724. 10,
  1725. #intro
  1726. 'frontside_tail_grab_in',
  1727. #intro length
  1728. 10,
  1729. #exits
  1730. ['reg_air'],
  1731. #force exit
  1732. None,
  1733. #force exit frame
  1734. 0)
  1735. backside_tail_grab_in = a_class(
  1736. #player armature action name
  1737. 'backside_tail_grab',
  1738. #start frame
  1739. 1,
  1740. #end frame
  1741. 10,
  1742. #deck action name
  1743. 'b_reg',
  1744. #deck start frame
  1745. 1,
  1746. #deck end frame
  1747. 1,
  1748. #layer
  1749. 1,
  1750. #speed
  1751. .4,
  1752. #mode (1 = play, 0 = loop)
  1753. 0,
  1754. #blendin
  1755. 10,
  1756. #intro
  1757. None,
  1758. #intro length
  1759. 0,
  1760. #exits
  1761. ['backside_tail_grab'],
  1762. #force exit
  1763. 'backside_tail_grab',
  1764. #force exit frame
  1765. 20)
  1766. backside_tail_grab = a_class(
  1767. #player armature action name
  1768. 'backside_tail_grab',
  1769. #start frame
  1770. 10,
  1771. #end frame
  1772. 30,
  1773. #deck action name
  1774. 'b_reg',
  1775. #deck start frame
  1776. 1,
  1777. #deck end frame
  1778. 1,
  1779. #layer
  1780. 1,
  1781. #speed
  1782. .5,
  1783. #mode (1 = play, 0 = loop)
  1784. 0,
  1785. #blendin
  1786. 10,
  1787. #intro
  1788. 'backside_tail_grab_in',
  1789. #intro length
  1790. 10,
  1791. #exits
  1792. ['reg_air'],
  1793. #force exit
  1794. None,
  1795. #force exit frame
  1796. 0)
  1797. reg_ollie_north_in = a_class(
  1798. #player armature action name
  1799. 'reg_ollie_north',
  1800. #start frame
  1801. 1,
  1802. #end frame
  1803. 10,
  1804. #deck action name
  1805. 'b_reg',
  1806. #deck start frame
  1807. 1,
  1808. #deck end frame
  1809. 1,
  1810. #layer
  1811. 1,
  1812. #speed
  1813. 1,
  1814. #mode (1 = play, 0 = loop)
  1815. 0,
  1816. #blendin
  1817. 5,
  1818. #intro
  1819. None,
  1820. #intro length
  1821. 0,
  1822. #exits
  1823. ['reg_ollie_north'],
  1824. #force exit
  1825. 'reg_ollie_north',
  1826. #force exit frame
  1827. 20)
  1828. reg_ollie_north = a_class(
  1829. #player armature action name
  1830. 'reg_ollie_north',
  1831. #start frame
  1832. 10,
  1833. #end frame
  1834. 10,
  1835. #deck action name
  1836. 'b_reg',
  1837. #deck start frame
  1838. 1,
  1839. #deck end frame
  1840. 1,
  1841. #layer
  1842. 1,
  1843. #speed
  1844. 1,
  1845. #mode (1 = play, 0 = loop)
  1846. 0,
  1847. #blendin
  1848. 5,
  1849. #intro
  1850. 'reg_ollie_north',
  1851. #intro length
  1852. 10,
  1853. #exits
  1854. ['reg_air'],
  1855. #force exit
  1856. None,
  1857. #force exit frame
  1858. 0)
  1859. reg_ollie_south_in = a_class(
  1860. #player armature action name
  1861. 'reg_ollie_south',
  1862. #start frame
  1863. 1,
  1864. #end frame
  1865. 10,
  1866. #deck action name
  1867. 'b_reg',
  1868. #deck start frame
  1869. 1,
  1870. #deck end frame
  1871. 1,
  1872. #layer
  1873. 1,
  1874. #speed
  1875. 1,
  1876. #mode (1 = play, 0 = loop)
  1877. 0,
  1878. #blendin
  1879. 5,
  1880. #intro
  1881. None,
  1882. #intro length
  1883. 0,
  1884. #exits
  1885. ['reg_ollie_south'],
  1886. #force exit
  1887. 'reg_ollie_south',
  1888. #force exit frame
  1889. 20)
  1890. reg_ollie_south = a_class(
  1891. #player armature action name
  1892. 'reg_ollie_south',
  1893. #start frame
  1894. 10,
  1895. #end frame
  1896. 10,
  1897. #deck action name
  1898. 'b_reg',
  1899. #deck start frame
  1900. 1,
  1901. #deck end frame
  1902. 1,
  1903. #layer
  1904. 1,
  1905. #speed
  1906. 1,
  1907. #mode (1 = play, 0 = loop)
  1908. 0,
  1909. #blendin
  1910. 5,
  1911. #intro
  1912. 'reg_ollie_south',
  1913. #intro length
  1914. 10,
  1915. #exits
  1916. ['reg_air'],
  1917. #force exit
  1918. None,
  1919. #force exit frame
  1920. 0)
  1921. #**********************#
  1922. #*******grinds*********#
  1923. #**********************#
  1924. reg_5050 = a_class(
  1925. #player armature action name
  1926. 'reg_5050',
  1927. #start frame
  1928. 1,
  1929. #end frame
  1930. 30,
  1931. #deck action name
  1932. 'b_reg',
  1933. #deck start frame
  1934. 1,
  1935. #deck end frame
  1936. 1,
  1937. #layer
  1938. 1,
  1939. #speed
  1940. .5,
  1941. #mode (1 = play, 0 = loop)
  1942. 1,
  1943. #blendin
  1944. 10,
  1945. #intro
  1946. None,
  1947. #intro length
  1948. 0,
  1949. #exits
  1950. ['reg_air', 'reg_roll'],
  1951. #force exit
  1952. None,
  1953. #force exit frame
  1954. 0)
  1955. reg_bsboard = a_class(
  1956. #player armature action name
  1957. 'reg_BS_Board2',
  1958. #start frame
  1959. 1,
  1960. #end frame
  1961. 30,
  1962. #deck action name
  1963. 'b_reg',
  1964. #deck start frame
  1965. 1,
  1966. #deck end frame
  1967. 1,
  1968. #layer
  1969. 1,
  1970. #speed
  1971. .5,
  1972. #mode (1 = play, 0 = loop)
  1973. 1,
  1974. #blendin
  1975. 15,
  1976. #intro
  1977. None,
  1978. #intro length
  1979. 0,
  1980. #exits
  1981. ['reg_air', 'reg_roll'],
  1982. #force exit
  1983. None,
  1984. #force exit frame
  1985. 0)
  1986. reg_fsboard = a_class(
  1987. #player armature action name
  1988. 'reg_FS_Board2',
  1989. #start frame
  1990. 1,
  1991. #end frame
  1992. 30,
  1993. #deck action name
  1994. 'b_reg',
  1995. #deck start frame
  1996. 1,
  1997. #deck end frame
  1998. 1,
  1999. #layer
  2000. 1,
  2001. #speed
  2002. .5,
  2003. #mode (1 = play, 0 = loop)
  2004. 1,
  2005. #blendin
  2006. 15,
  2007. #intro
  2008. None,
  2009. #intro length
  2010. 0,
  2011. #exits
  2012. ['reg_air', 'reg_roll'],
  2013. #force exit
  2014. None,
  2015. #force exit frame
  2016. 0)
  2017. reg_noseg = a_class(
  2018. #player armature action name
  2019. 'reg_noseg.002',
  2020. #start frame
  2021. 11,
  2022. #end frame
  2023. 40,
  2024. #deck action name
  2025. 'b_reg_noseg',
  2026. #deck start frame
  2027. 10,
  2028. #deck end frame
  2029. 10,
  2030. #layer
  2031. 1,
  2032. #speed
  2033. .5,
  2034. #mode (1 = play, 0 = loop)
  2035. 1,
  2036. #blendin
  2037. 15,
  2038. #intro
  2039. None,
  2040. #intro length
  2041. 0,
  2042. #exits
  2043. ['reg_air', 'reg_roll'],
  2044. #force exit
  2045. None,
  2046. #force exit frame
  2047. 0)
  2048. reg_nosegr = a_class(
  2049. #player armature action name
  2050. 'reg_nosegR',
  2051. #start frame
  2052. 30,
  2053. #end frame
  2054. 1,
  2055. #deck action name
  2056. 'b_reg_nosegR',
  2057. #deck start frame
  2058. 1,
  2059. #deck end frame
  2060. 1,
  2061. #layer
  2062. 1,
  2063. #speed
  2064. .5,
  2065. #mode (1 = play, 0 = loop)
  2066. 1,
  2067. #blendin
  2068. 15,
  2069. #intro
  2070. None,
  2071. #intro length
  2072. 0,
  2073. #exits
  2074. ['reg_air', 'reg_roll'],
  2075. #force exit
  2076. None,
  2077. #force exit frame
  2078. 0)
  2079. reg_nosegl = a_class(
  2080. #player armature action name
  2081. 'reg_nosegL',
  2082. #start frame
  2083. 30,
  2084. #end frame
  2085. 1,
  2086. #deck action name
  2087. 'b_reg_nosegL',
  2088. #deck start frame
  2089. 1,
  2090. #deck end frame
  2091. 1,
  2092. #layer
  2093. 1,
  2094. #speed
  2095. .5,
  2096. #mode (1 = play, 0 = loop)
  2097. 1,
  2098. #blendin
  2099. 15,
  2100. #intro
  2101. None,
  2102. #intro length
  2103. 0,
  2104. #exits
  2105. ['reg_air', 'reg_roll'],
  2106. #force exit
  2107. None,
  2108. #force exit frame
  2109. 0)
  2110. reg_tailg = a_class(
  2111. #player armature action name
  2112. 'reg_tailg.001',
  2113. #start frame
  2114. 30,
  2115. #end frame
  2116. 1,
  2117. #deck action name
  2118. 'b_reg_tailg',
  2119. #deck start frame
  2120. 1,
  2121. #deck end frame
  2122. 1,
  2123. #layer
  2124. 1,
  2125. #speed
  2126. .5,
  2127. #mode (1 = play, 0 = loop)
  2128. 1,
  2129. #blendin
  2130. 15,
  2131. #intro
  2132. None,
  2133. #intro length
  2134. 0,
  2135. #exits
  2136. ['reg_air', 'reg_roll'],
  2137. #force exit
  2138. None,
  2139. #force exit frame
  2140. 0)
  2141. reg_tailgr = a_class(
  2142. #player armature action name
  2143. 'reg_tailgR',
  2144. #start frame
  2145. 30,
  2146. #end frame
  2147. 1,
  2148. #deck action name
  2149. 'b_reg_tailgR',
  2150. #deck start frame
  2151. 1,
  2152. #deck end frame
  2153. 1,
  2154. #layer
  2155. 1,
  2156. #speed
  2157. .5,
  2158. #mode (1 = play, 0 = loop)
  2159. 1,
  2160. #blendin
  2161. 15,
  2162. #intro
  2163. None,
  2164. #intro length
  2165. 0,
  2166. #exits
  2167. ['reg_air', 'reg_roll'],
  2168. #force exit
  2169. None,
  2170. #force exit frame
  2171. 0)
  2172. reg_tailgl = a_class(
  2173. #player armature action name
  2174. 'reg_tailgL',
  2175. #start frame
  2176. 30,
  2177. #end frame
  2178. 1,
  2179. #deck action name
  2180. 'b_reg_tailgL',
  2181. #deck start frame
  2182. 1,
  2183. #deck end frame
  2184. 1,
  2185. #layer
  2186. 1,
  2187. #speed
  2188. .5,
  2189. #mode (1 = play, 0 = loop)
  2190. 1,
  2191. #blendin
  2192. 15,
  2193. #intro
  2194. None,
  2195. #intro length
  2196. 0,
  2197. #exits
  2198. ['reg_air', 'reg_roll'],
  2199. #force exit
  2200. None,
  2201. #force exit frame
  2202. 0)
  2203. reg_tailslide = a_class(
  2204. #player armature action name
  2205. 'fak_noses',
  2206. #start frame
  2207. 30,
  2208. #end frame
  2209. 1,
  2210. #deck action name
  2211. 'b_fak_noses',
  2212. #deck start frame
  2213. 1,
  2214. #deck end frame
  2215. 1,
  2216. #layer
  2217. 1,
  2218. #speed
  2219. .5,
  2220. #mode (1 = play, 0 = loop)
  2221. 1,
  2222. #blendin
  2223. 15,
  2224. #intro
  2225. None,
  2226. #intro length
  2227. 0,
  2228. #exits
  2229. ['reg_air', 'reg_roll'],
  2230. #force exit
  2231. None,
  2232. #force exit frame
  2233. 0)
  2234. reg_noseslide = a_class(
  2235. #player armature action name
  2236. 'fak_tails',
  2237. #start frame
  2238. 30,
  2239. #end frame
  2240. 1,
  2241. #deck action name
  2242. 'b_fak_tails',
  2243. #deck start frame
  2244. 1,
  2245. #deck end frame
  2246. 1,
  2247. #layer
  2248. 1,
  2249. #speed
  2250. .5,
  2251. #mode (1 = play, 0 = loop)
  2252. 1,
  2253. #blendin
  2254. 15,
  2255. #intro
  2256. None,
  2257. #intro length
  2258. 0,
  2259. #exits
  2260. ['reg_air', 'reg_roll'],
  2261. #force exit
  2262. None,
  2263. #force exit frame
  2264. 0)
  2265. #******************(((((((((((((((((())))))))))))))))))*************