Shuvit game master repo. http://shuvit.org
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co_ActionState.py 295KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. trans_playing = skater.isPlayingAction(trans_layer)
  14. #set possible requestActions
  15. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  16. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  17. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_pump_right_out', 'reg_turn_right_out', 'reg_pump_right-rightb', 'reg_pump_right-right']
  18. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  19. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  20. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  21. #initialize variables
  22. try:
  23. actionState = own['actionState']
  24. l_actionState = own['l_actionState']
  25. requestAction = own['requestAction']
  26. og_request = requestAction
  27. l_requestAction = own['l_requestAction']
  28. queueAction = own['queueAction']
  29. actionTimer = own['actionTimer']
  30. except:
  31. own['actionState'] = 'reg_walk'
  32. own['l_actionState'] = 'empty'
  33. og_request = 'empty'
  34. own['requestAction'] = 'reg_walk'
  35. own['l_requestAction'] = 'empty'
  36. own['queueAction'] = 'empty'
  37. own['actionTimer'] = 0
  38. own['clear_request'] = 0
  39. actionTimer = 0
  40. queueAction = 'empty'
  41. requestAction = 'reg_walk'
  42. actionState = 'empty'
  43. l_actionState = 'empty'
  44. l_requestAction = 'empty'
  45. def stopActs():
  46. skater.stopAction(loop_layer)
  47. trucks.stopAction(loop_layer)
  48. deck.stopAction(loop_layer)
  49. skater.stopAction(trans_layer)
  50. trucks.stopAction(trans_layer)
  51. deck.stopAction(trans_layer)
  52. actionTimer = 0
  53. own['actionTimer'] = 0
  54. if requestAction == 'empty':
  55. #print("*******empty request****")
  56. pass
  57. isplaying = skater.isPlayingAction(flip_layer)
  58. transPlaying = skater.isPlayingAction(trans_layer)
  59. if own['clear_request'] == 1:
  60. requestAction = 'empty'
  61. own['clear_request'] = 0
  62. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  63. own['actionTimer'] = 0
  64. actionTimer = 0
  65. print('resetting actionTimer')
  66. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  67. requestAction = 'empty'
  68. own['requestAction'] = 'empty'
  69. #================
  70. #stance change detection
  71. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  72. #print("fak-reg_roll")
  73. requestAction = 'fak-reg_roll'
  74. own['requestAction'] = 'fak-reg_roll'
  75. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  76. #print("reg-fak_roll")
  77. requestAction = 'reg-fak_roll'
  78. own['requestAction'] = 'reg-fak_roll'
  79. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  80. requestAction = 'fak-reg_roll'
  81. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  82. requestAction = 'reg-fak_roll'
  83. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  84. #print("fak-reg_5050")
  85. requestAction = 'fak-reg_5050'
  86. own['requestAction'] = 'fak-reg_5050'
  87. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  88. #print("reg-fak_5050")
  89. requestAction = 'reg-fak_5050'
  90. own['requestAction'] = 'reg-fak_5050'
  91. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  92. own['actionTimer'] = 0
  93. actionTimer = 0
  94. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  95. own['requestAction'] = 'reg_dropin'
  96. requestAction = 'reg_dropin'
  97. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  98. own['requestAction'] = 'fak_dropin'
  99. requestAction = 'fak_dropin'
  100. #===============
  101. #land action over ride
  102. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  103. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  104. pass
  105. else:
  106. requestAction = l_requestAction
  107. own['requestAction'] = requestAction
  108. own['l_actionState'] = requestAction
  109. actionState = requestAction
  110. own['actionTimer'] = 0
  111. actionTimer = 0
  112. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  113. requestAction = 'reg_back_invert_out'
  114. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  115. requestAction = 'fak_fr_invert_out'
  116. #dirt invert fix
  117. if 'invert' in requestAction:
  118. actionTimer = 0
  119. own['actionTimer'] = 0
  120. #dirty stall fix
  121. fixer = 0
  122. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  123. fixer = 1
  124. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  125. fixer = 1
  126. if fixer == 1:
  127. actionTimer = 0
  128. own['actionTimer'] = 0
  129. stopActs()
  130. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  131. actionState = requestAction
  132. own['actionState'] = requestAction
  133. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  134. #print("stopping revert layers")
  135. skater.stopAction(loop_layer)
  136. trucks.stopAction(loop_layer)
  137. deck.stopAction(loop_layer)
  138. skater.stopAction(trans_layer)
  139. trucks.stopAction(trans_layer)
  140. deck.stopAction(trans_layer)
  141. if 'wall' in requestAction and actionTimer < 10:
  142. actionTimer = 0
  143. own['actionTimer'] = 0
  144. skater.stopAction(flip_layer)
  145. trucks.stopAction(flip_layer)
  146. deck.stopAction(flip_layer)
  147. skater.stopAction(trans_layer)
  148. trucks.stopAction(trans_layer)
  149. deck.stopAction(trans_layer)
  150. #check last actionState to see if an out action is needed
  151. if requestAction not in jump_overrideList:
  152. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  153. if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  154. requestAction = 'fak_turnRight_out'
  155. actionState = 'fak_turnRight_out'
  156. elif requestAction == 'fak_pump_right':
  157. requestAction = 'fak_right-pump'
  158. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  159. if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  160. requestAction = 'fak_turnLeft_out'
  161. actionState = 'fak_turnLeft_out'
  162. elif requestAction == 'fak_pump_left':
  163. requestAction = 'fak_left-pump'
  164. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  165. requestAction = 'reg_opos_out'
  166. actionState = 'reg_opos_out'
  167. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  168. requestAction = 'fak_opos_out'
  169. actionState = 'fak_opos_out'
  170. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  171. requestAction = 'reg_nopos_out'
  172. actionState = 'reg_nopos_out'
  173. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  174. requestAction = 'fak_nopos_out'
  175. actionState = 'fak_nopos_out'
  176. #*********************************
  177. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  178. requestAction = 'fak_pump_left-left'
  179. actionState = 'fak_pump_left-left'
  180. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  181. requestAction = 'fak_pump_right-right'
  182. actionState = 'fak_pump_right-right'
  183. #**********************************
  184. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  185. requestAction = 'reg_5050'
  186. actionState = 'reg_5050'
  187. if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  188. requestAction = 'fak_pump_out'
  189. actionState = 'fak_pump_out'
  190. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  191. requestAction = 'reg_powerslide_out'
  192. actionState = 'reg_powerslide_out'
  193. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  194. requestAction = 'fak_powerslide_out'
  195. actionState = 'fak_powerslide_out'
  196. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  197. requestAction = 'reg_fs_powerslide_out'
  198. actionState = 'reg_fs_powerslide_out'
  199. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  200. requestAction = 'fak_fs_powerslide_out'
  201. actionState = 'fak_fs_powerslide_out'
  202. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  203. requestAction = 'reg_stop_out'
  204. actionState = 'reg_stop_out'
  205. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  206. requestAction = 'fak_stop_out'
  207. actionState = 'fak_stop_out'
  208. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  209. requestAction = 'reg_noseslide_out'
  210. actionState = 'reg_noseslide_out'
  211. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  212. requestAction = 'fak_noseslide_out'
  213. actionState = 'fak_noseslide_out'
  214. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  215. requestAction = 'reg_tailslide_out'
  216. actionState = 'reg_tailslide_out'
  217. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  218. requestAction = 'fak_tailslide_out'
  219. actionState = 'fak_tailslide_out'
  220. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  221. requestAction = 'reg_5050_out'
  222. actionState = 'reg_5050_out'
  223. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  224. requestAction = 'fak_5050_out'
  225. actionState = 'fak_5050_out'
  226. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  227. requestAction = 'reg_tailg_out'
  228. actionState = 'reg_tailg_out'
  229. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  230. requestAction = 'fak_tailg_out'
  231. actionState = 'fak_tailg_out'
  232. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  233. requestAction = 'reg_noseg_out'
  234. actionState = 'reg_noseg_out'
  235. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  236. requestAction = 'fak_noseg_out'
  237. actionState = 'fak_noseg_out'
  238. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  239. requestAction = 'reg_tailgr_out'
  240. actionState = 'reg_tailgr_out'
  241. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  242. requestAction = 'fak_tailgr_out'
  243. actionState = 'fak_tailgr_out'
  244. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  245. requestAction = 'reg_nosegr_out'
  246. actionState = 'reg_nosegr_out'
  247. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  248. requestAction = 'fak_nosegr_out'
  249. actionState = 'fak_nosegr_out'
  250. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  251. requestAction = 'reg_tailgl_out'
  252. actionState = 'reg_tailgl_out'
  253. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  254. requestAction = 'fak_tailgl_out'
  255. actionState = 'fak_tailgl_out'
  256. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  257. requestAction = 'reg_nosegl_out'
  258. actionState = 'reg_nosegl_out'
  259. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  260. requestAction = 'fak_nosegl_out'
  261. actionState = 'fak_nosegl_out'
  262. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  263. requestAction = 'reg_back_invert_out'
  264. actionState = 'reg_back_invert_out'
  265. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  266. requestAction = 'fak_fr_invert_out'
  267. actionState = 'fak_fr_invert_out'
  268. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  269. requestAction = 'reg_sit_out'
  270. actionState = 'reg_sit_out'
  271. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  272. requestAction = 'fak_sit_out'
  273. actionState = 'fak_sit_out'
  274. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  275. actionTimer = 0
  276. own['actionTimer'] = 0
  277. requestAction = 'fak_nmanual'
  278. skater.stopAction(trans_layer)
  279. trucks.stopAction(trans_layer)
  280. deck.stopAction(trans_layer)
  281. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  282. actionTimer = 0
  283. own['actionTimer'] = 0
  284. requestAction = 'fak_manual'
  285. skater.stopAction(trans_layer)
  286. trucks.stopAction(trans_layer)
  287. deck.stopAction(trans_layer)
  288. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  289. actionTimer = 0
  290. own['actionTimer'] = 0
  291. requestAction = 'reg_nmanual'
  292. skater.stopAction(trans_layer)
  293. trucks.stopAction(trans_layer)
  294. deck.stopAction(trans_layer)
  295. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  296. actionTimer = 0
  297. own['actionTimer'] = 0
  298. requestAction = 'reg_manual'
  299. skater.stopAction(trans_layer)
  300. trucks.stopAction(trans_layer)
  301. deck.stopAction(trans_layer)
  302. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  303. requestAction = 'reg_tailg'
  304. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  305. requestAction = 'fak_tailg'
  306. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  307. requestAction = 'reg_noseg'
  308. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  309. requestAction = 'fak_noseg'
  310. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  311. requestAction = 'reg_air-roll'
  312. actionState = 'reg_air-roll'
  313. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  314. requestAction = 'fak_air-roll'
  315. actionState = 'fak_air-roll'
  316. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  317. requestAction = 'reg_dropin'
  318. actionState = 'reg_dropin'
  319. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  320. requestAction = 'fak_dropin'
  321. actionState = 'fak_dropin'
  322. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  323. requestAction = 'reg_5050-roll'
  324. actionState = 'reg_5050-roll'
  325. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  326. requestAction = 'fak_5050-roll'
  327. actionState = 'fak_5050-roll'
  328. #####
  329. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  330. requestAction = 'fak_air_tail to manual'
  331. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  332. requestAction = 'reg_air_tail to manual'
  333. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  334. requestAction = 'fak_air_nose to nmanual'
  335. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  336. requestAction = 'reg_air_nose to nmanual'
  337. ####
  338. #print(requestAction)
  339. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  340. requestAction = 'reg-fak_nmanual'
  341. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  342. requestAction = 'fak-reg_nmanual'
  343. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  344. requestAction = 'fak-reg_manual'
  345. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  346. requestAction = 'reg-fak_manual'
  347. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  348. requestAction = 'fak-reg_manual'
  349. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  350. if requestAction == 'fak_nmanual':
  351. requestAction = 'reg-fak_nmanual'
  352. actionState = 'reg-fak_nmanual'
  353. else:
  354. requestAction = 'reg_manual_out'
  355. actionState = 'reg_manual_out'
  356. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  357. if requestAction == 'reg_nmanual':
  358. requestAction = 'fak-reg_nmanual'
  359. actionState = 'fak-reg_manual'
  360. else:
  361. requestAction = 'fak_manual_out'
  362. actionState = 'fak_manual_out'
  363. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  364. if requestAction == 'fak_manual':
  365. requestAction = 'reg-fak_manual'
  366. actionState = 'reg-fak_manual'
  367. else:
  368. requestAction = 'reg_nmanual_out'
  369. actionState = 'reg_nmanual_out'
  370. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  371. if requestAction == 'reg_manual':
  372. requestAction = 'fak-reg_manual'
  373. actionState = 'fak-reg_manual'
  374. else:
  375. requestAction = 'fak_nmanual_out'
  376. actionState = 'fak_nmanual_out'
  377. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  378. requestAction = 'reg_ollie_north_out'
  379. actionState = 'reg_ollie_north_out'
  380. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  381. requestAction = 'fak_ollie_north_out'
  382. actionState = 'fak_ollie_north_out'
  383. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  384. requestAction = 'reg_ollie_south_out'
  385. actionState = 'reg_ollie_south_out'
  386. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  387. requestAction = 'fak_ollie_south_out'
  388. actionState = 'fak_ollie_south_out'
  389. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  390. requestAction = 'reg_nmanual_out'
  391. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  392. requestAction = 'fak_nmanual_out'
  393. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  394. requestAction = 'reg_manual_out'
  395. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  396. requestAction = 'fak_manual_out'
  397. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  398. requestAction = 'frontside_grab_out'
  399. actionState = 'frontside_grab_out'
  400. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  401. requestAction = 'backside_grab_out'
  402. actionState = 'backside_grab_out'
  403. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  404. requestAction = 'fak_frontside_grab_out'
  405. actionState = 'fak_frontside_grab_out'
  406. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  407. requestAction = 'fak_backside_grab_out'
  408. actionState = 'fak_backside_grab_out'
  409. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  410. requestAction = 'frontside_nose_grab_out'
  411. actionState = 'frontside_nose_grab_out'
  412. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  413. requestAction = 'backside_nose_grab_out'
  414. actionState = 'backside_nose_grab_out'
  415. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  416. requestAction = 'fak_frontside_nose_grab_out'
  417. actionState = 'fak_frontside_nose_grab_out'
  418. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  419. requestAction = 'fak_backside_nose_grab_out'
  420. actionState = 'fak_backside_nose_grab_out'
  421. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  422. requestAction = 'frontside_tail_grab_out'
  423. actionState = 'frontside_tail_grab_out'
  424. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  425. requestAction = 'backside_tail_grab_out'
  426. actionState = 'backside_tail_grab_out'
  427. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  428. requestAction = 'fak_frontside_tail_grab_out'
  429. actionState = 'fak_frontside_tail_grab_out'
  430. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  431. requestAction = 'fak_backside_tail_grab_out'
  432. actionState = 'fak_backside_tail_grab_out'
  433. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  434. requestAction = 'reg_judo_out'
  435. actionState = 'reg_judo_out'
  436. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  437. requestAction = 'fak_judo_out'
  438. actionState = 'fak_judo_out'
  439. if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  440. requestAction = 'fak_pump_right_out'
  441. actionState = 'fak_pump_right_out'
  442. if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  443. requestAction = 'fak_pump_left_out'
  444. actionState = 'fak_pump_left_out'
  445. if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  446. requestAction = 'fak_pump'
  447. actionState = 'fak_pump'
  448. if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  449. requestAction = 'fak_pump'
  450. actionState = 'fak_pump'
  451. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  452. requestAction = 'reg_walk_air_out'
  453. actionState = 'reg_walk_air_out'
  454. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  455. requestAction = 'fak_walk_air_out'
  456. actionState = 'fak_walk_air_out'
  457. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  458. requestAction = 'reg_fak_noseg'
  459. actionState = 'reg_fak_noseg'
  460. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  461. requestAction = 'fak_reg_tailg'
  462. actionState = 'fak_reg_tailg'
  463. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  464. requestAction = 'fak_reg_noseg'
  465. actionState = 'fak_reg_noseg'
  466. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  467. requestAction = 'reg_fak_tailg'
  468. actionState = 'reg_fak_tailg'
  469. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  470. requestAction = 'reg_fak_nosegl'
  471. actionState = 'reg_fak_nosegl'
  472. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  473. requestAction = 'reg_fak_nosegr'
  474. actionState = 'reg_fak_nosegr'
  475. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  476. requestAction = 'reg_fak_tailgl'
  477. actionState = 'reg_fak_tailgl'
  478. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  479. requestAction = 'reg_fak_tailgr'
  480. actionState = 'reg_fak_tailgr'
  481. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  482. requestAction = 'fak_reg_nosegl'
  483. actionState = 'fak_reg_nosegl'
  484. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  485. requestAction = 'fak_reg_nosegr'
  486. actionState = 'fak_reg_nosegr'
  487. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  488. requestAction = 'fak_reg_tailgl'
  489. actionState = 'fak_reg_tailgl'
  490. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  491. requestAction = 'fak_reg_tailgr'
  492. actionState = 'fak_reg_tailgr'
  493. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  494. requestAction = 'reg_land'
  495. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  496. requestAction = 'fak_land'
  497. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  498. requestAction = 'reg_air'
  499. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  500. requestAction = 'fak_air'
  501. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  502. requestAction = 'reg_land'
  503. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  504. requestAction = 'fak_land'
  505. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  506. requestAction = 'fak_land'
  507. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  508. requestAction = 'reg_land'
  509. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  510. requestAction = 'fak-reg_roll'
  511. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  512. requestAction = 'reg-fak_roll'
  513. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  514. requestAction = 'reg_air-roll'
  515. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  516. requestAction = 'reg_pump_in'
  517. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  518. requestAction = 'fak_pump_in'
  519. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  520. requestAction = 'fak_pump_out'
  521. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  522. requestAction = 'fak_pump_out'
  523. #---
  524. if l_actionState == 'reg_pump' and requestAction == 'reg_pump_right' and trans_playing != 0:
  525. requestAction = 'reg_pump'
  526. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right' and trans_playing != 0:
  527. requestAction = 'reg_turnRight'
  528. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left' and trans_playing != 0:
  529. requestAction = 'reg_turnLeft'
  530. if l_actionState == 'reg_turnRight' and requestAction in ['reg_roll', 'reg_pump']:
  531. requestAction = 'reg_turnRight_out'
  532. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_roll', 'reg_pump']:
  533. requestAction = 'reg_turnLeft_out'
  534. if l_actionState == 'reg_pump' and requestAction == 'reg_roll':
  535. requestAction = 'reg_pump_out'
  536. if l_actionState == 'reg_turnRight' and requestAction in ['reg_pump_right']:
  537. requestAction = 'reg_pump_right'
  538. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_pump_left']:
  539. requestAction = 'reg_pump_left'
  540. if l_actionState == 'reg_pump_right' and requestAction in ['reg_pump', 'reg_roll']:
  541. requestAction = 'reg_pump_right_out'
  542. own['actionState'] = 'reg_pump_right_out'
  543. if l_actionState == 'reg_pump_left' and requestAction in ['reg_pump', 'reg_roll']:
  544. requestAction = 'reg_pump_left_out'
  545. own['actionState'] = 'reg_pump_left_out'
  546. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  547. requestAction = 'reg_pump'
  548. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_roll':
  549. requestAction = 'reg_pump'
  550. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  551. requestAction = 'reg_turnRight'
  552. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_roll':
  553. requestAction = 'reg_turnLeft'
  554. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  555. requestAction = 'reg_pump_right-right'
  556. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  557. requestAction = 'reg_pump_left-left'
  558. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  559. requestAction = 'reg_pump_right-rightb'
  560. if l_actionState == 'reg_pump_left' and requestAction == 'reg_turnLeft':
  561. requestAction = 'reg_pump_left-leftb'
  562. if l_actionState == 'reg_turnRight_out' and requestAction == 'fak_roll':
  563. requestAction = 'reg_roll'
  564. if l_actionState == 'reg_turnLeft_out' and requestAction == 'fak_roll':
  565. requestAction = 'reg_roll'
  566. if l_actionState == 'reg_pump' and requestAction == 'reg_turnRight':
  567. requestAction = 'reg_pump_out'
  568. if l_actionState == 'reg_pump' and requestAction == 'reg_turnLeft':
  569. requestAction = 'reg_pump_out'
  570. if l_actionState == 'reg_pump_right-right' and requestAction == 'reg_turnRight':
  571. requestAction = 'reg_pump_right-rightb'
  572. if l_actionState == 'reg_pump_left-left' and requestAction == 'reg_turnLeft':
  573. requestAction = 'reg_pump_left-leftb'
  574. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_pump_right':
  575. requestAction = 'reg_pump_right-right'
  576. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_pump_left':
  577. requestAction = 'reg_pump_left-left'
  578. if l_actionState == 'reg_pump_right-right' and requestAction not in [ 'reg_pump_right-right', 'reg_pump_right-rightb']:
  579. requestAction = 'reg_pump_right'
  580. if l_actionState == 'reg_pump_left-left' and requestAction not in [ 'reg_pump_left-left', 'reg_pump_left-leftb']:
  581. requestAction = 'reg_pump_left'
  582. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_turnRight':
  583. requestAction = 'reg_pump'
  584. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_turnLeft':
  585. requestAction = 'reg_pump'
  586. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_right':
  587. requestAction = 'reg_roll'
  588. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_left':
  589. requestAction = 'reg_roll'
  590. #---------------------------------------------------
  591. else:
  592. print("action over written")
  593. #pass
  594. def updateAction(requestAction, actionState):
  595. try:
  596. flip_start_frame = own['flip_start_lay']
  597. flipspeed = own['flipspeed']
  598. except:
  599. flip_start_frame = 1
  600. flipspeed = .6
  601. ###############################
  602. #one shot actions
  603. ###############################
  604. if requestAction in oneshotActions_list:
  605. if requestAction == 'reg_land' and own["grindHit"] == False:
  606. skater.stopAction(loop_layer)
  607. trucks.stopAction(loop_layer)
  608. deck.stopAction(loop_layer)
  609. skater.stopAction(trans_layer)
  610. trucks.stopAction(trans_layer)
  611. deck.stopAction(trans_layer)
  612. #print("stopping loop and trans")
  613. actionState = 'reg_land'
  614. requestAction = 'reg_land'
  615. own['actionTimer'] = 37
  616. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  617. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  618. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  619. #print("play land")
  620. if requestAction == 'fak_land' and own["grindHit"] == False:
  621. actionState = 'fak_land'
  622. requestAction = 'fak_land'
  623. skater.stopAction(loop_layer)
  624. trucks.stopAction(loop_layer)
  625. deck.stopAction(loop_layer)
  626. skater.stopAction(trans_layer)
  627. trucks.stopAction(trans_layer)
  628. deck.stopAction(trans_layer)
  629. own['actionTimer'] = 37
  630. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  631. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  632. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  633. #print("play land")
  634. if requestAction == 'reg_dropin':
  635. actionState = 'reg_dropin'
  636. own['actionTimer'] = 28
  637. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  638. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  639. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  640. if requestAction == 'fak_dropin':
  641. actionState = 'fak_dropin'
  642. own['actionTimer'] = 28
  643. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  644. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  645. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  646. if requestAction == 'reg_turnRight_out':
  647. #stopActs()
  648. actionState = 'reg_turnRight_out'
  649. own['actionTimer'] = 19
  650. trans_playing = skater.isPlayingAction(trans_layer)
  651. if trans_playing:
  652. cur_frame = skater.getActionFrame(trans_layer)
  653. if trans_playing and cur_frame > .5 and cur_frame < 39:
  654. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  655. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  656. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  657. #own['actionTimer'] = (10 - cur_frame)
  658. own['actionTimer'] = cur_frame
  659. else:
  660. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  661. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  662. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  663. if requestAction == 'reg_turnLeft_out':
  664. actionState = 'reg_turnLeft_out'
  665. own['actionTimer'] = 19
  666. trans_playing = skater.isPlayingAction(trans_layer)
  667. if trans_playing:
  668. cur_frame = skater.getActionFrame(trans_layer)
  669. if trans_playing and cur_frame > .5 and cur_frame < 39:
  670. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  671. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  672. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  673. own['actionTimer'] = (10 - cur_frame) *2
  674. else:
  675. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  676. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  677. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  678. if requestAction == 'fak_turnRight_out':
  679. actionState = 'fak_turnRight_out'
  680. own['actionTimer'] = 19
  681. trans_playing = skater.isPlayingAction(trans_layer)
  682. if trans_playing:
  683. cur_frame = skater.getActionFrame(trans_layer)
  684. if trans_playing and cur_frame > .5:
  685. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  686. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  687. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  688. own['actionTimer'] = (10 - cur_frame) *2
  689. else:
  690. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  691. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  692. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  693. if requestAction == 'fak_turnLeft_out':
  694. actionState = 'fak_turnLeft_out'
  695. own['actionTimer'] = 19
  696. trans_playing = skater.isPlayingAction(trans_layer)
  697. if trans_playing:
  698. cur_frame = skater.getActionFrame(trans_layer)
  699. if trans_playing and cur_frame > .5:
  700. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  701. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  702. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  703. own['actionTimer'] = (10 - cur_frame) *2
  704. else:
  705. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  706. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  707. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  708. if requestAction == 'reg_pump_left-left':
  709. actionState = 'reg_pump_left-left'
  710. own['actionTimer'] = 19
  711. if l_actionState == 'reg_pump_left-leftb':
  712. trans_playing = skater.isPlayingAction(trans_layer)
  713. if trans_playing:
  714. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  715. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  716. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  717. own['actionTimer'] = cur_frame * 2
  718. else:
  719. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  720. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  721. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  722. else:
  723. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  724. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  725. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  726. if requestAction == 'reg_pump_right-right':
  727. actionState = 'reg_pump_right-right'
  728. own['actionTimer'] = 19
  729. if l_actionState == 'reg_pump_right-rightb':
  730. trans_playing = skater.isPlayingAction(trans_layer)
  731. if trans_playing:
  732. cur_frame = skater.getActionFrame(trans_layer)
  733. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  734. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  735. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  736. own['actionTimer'] = cur_frame * 2
  737. else:
  738. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  739. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  740. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  741. else:
  742. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  743. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  744. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  745. if requestAction == 'fak_pump_left-left':
  746. actionState = 'fak_pump_left-left'
  747. own['actionTimer'] = 19
  748. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  749. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  750. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  751. if requestAction == 'fak_pump_right-right':
  752. actionState = 'fak_pump_right-right'
  753. own['actionState'] = 'fak_pump_right-right'
  754. own['actionTimer'] = 19
  755. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  756. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  757. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  758. if requestAction == 'reg_pump_right-rightb':
  759. actionState = 'reg_pump_right-rightb'
  760. own['actionState'] = 'reg_pump_right-rightb'
  761. own['actionTimer'] = 20
  762. if l_actionState == 'reg_pump_right-right':
  763. trans_playing = skater.isPlayingAction(trans_layer)
  764. if trans_playing:
  765. cur_frame = skater.getActionFrame(trans_layer)
  766. skater.playAction("nreg_pump_right", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  767. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  768. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  769. own['actionTimer'] = cur_frame * 2
  770. else:
  771. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  772. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  773. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  774. else:
  775. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  776. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  777. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  778. if requestAction == 'reg_pump_left-leftb':
  779. actionState = 'reg_pump_left-leftb'
  780. own['actionState'] = 'reg_pump_left-leftb'
  781. own['actionTimer'] = 20
  782. if l_actionState == 'reg_pump_left-left':
  783. trans_playing = skater.isPlayingAction(trans_layer)
  784. if trans_playing:
  785. cur_frame = skater.getActionFrame(trans_layer)
  786. skater.playAction("nreg_pump_left", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  787. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  788. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  789. own['actionTimer'] = cur_frame * 2
  790. else:
  791. skater.playAction("nreg_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  792. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  793. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  794. else:
  795. skater.playAction("nreg_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  796. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  797. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  798. if requestAction == 'fak_pump_left-left':
  799. actionState = 'fak_pump_left-left'
  800. own['actionTimer'] = 19
  801. skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  802. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  803. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  804. #*************************
  805. if requestAction == 'reg_left-pump':
  806. actionState = 'reg_left-pump'
  807. own['actionTimer'] = 19
  808. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  809. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  810. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  811. if requestAction == 'reg_right-pump':
  812. actionState = 'reg_right-pump'
  813. own['actionTimer'] = 19
  814. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  815. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  816. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  817. if requestAction == 'fak_left-pump':
  818. actionState = 'fak_left-pump'
  819. own['actionTimer'] = 19
  820. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  821. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  822. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  823. if requestAction == 'fak_right-pump':
  824. actionState = 'fak_right-pump'
  825. own['actionTimer'] = 19
  826. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  827. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  828. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  829. #*****************
  830. if requestAction == 'reg_pump_right_out':
  831. actionState = 'reg_pump_right_out'
  832. requestAction = 'req_pump_right_out'
  833. own['actionState'] = 'reg_pump_right_out'
  834. own['actionTimer'] = 18
  835. trans_playing = skater.isPlayingAction(trans_layer)
  836. if trans_playing:
  837. cur_frame = skater.getActionFrame(trans_layer)
  838. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_right':
  839. cur_frame = cur_frame - 30
  840. if cur_frame < 32 and cur_frame > 26:
  841. cur_frame = 10
  842. if trans_playing and cur_frame > .5:
  843. #cur_frame = 20 - cur_frame
  844. skater.playAction("nreg_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  845. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  846. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  847. own['actionTimer'] = cur_frame
  848. own['actionTimer'] = 19
  849. else:
  850. skater.playAction("nreg_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  851. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  852. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  853. if requestAction == 'reg_pump_left_out':
  854. actionState = 'reg_pump_left_out'
  855. own['actionState'] = 'reg_pump_left_out'
  856. requestAction = 'reg_pump_left_out'
  857. own['actionTimer'] = 18
  858. trans_playing = skater.isPlayingAction(trans_layer)
  859. if trans_playing:
  860. cur_frame = skater.getActionFrame(trans_layer)
  861. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_left':
  862. cur_frame = cur_frame - 30
  863. if cur_frame < 32 and cur_frame > 26:
  864. cur_frame = 10
  865. if trans_playing and cur_frame > .5:
  866. #cur_frame = 20 - cur_frame
  867. skater.playAction("nreg_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  868. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  869. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  870. own['actionTimer'] = cur_frame
  871. own['actionTimer'] = 19
  872. else:
  873. skater.playAction("nreg_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  874. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  875. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  876. if requestAction == 'fak_pump_right_out':
  877. actionState = 'fak_pump_right_out'
  878. own['actionTimer'] = 19
  879. trans_playing = skater.isPlayingAction(trans_layer)
  880. if trans_playing:
  881. cur_frame = skater.getActionFrame(trans_layer)
  882. if trans_playing and cur_frame > .5:
  883. skater.playAction("nfak_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  884. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  885. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  886. own['actionTimer'] = (10 - cur_frame) *2
  887. else:
  888. skater.playAction("nfak_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  889. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  890. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  891. if requestAction == 'fak_pump_left_out':
  892. actionState = 'fak_pump_left_out'
  893. own['actionTimer'] = 19
  894. trans_playing = skater.isPlayingAction(trans_layer)
  895. if trans_playing:
  896. cur_frame = skater.getActionFrame(trans_layer)
  897. if trans_playing and cur_frame > .5:
  898. skater.playAction("nfak_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  899. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  900. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  901. own['actionTimer'] = (10 - cur_frame) *2
  902. else:
  903. skater.playAction("nfak_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  904. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  905. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  906. if requestAction == 'reg_opos_out':
  907. actionState = 'reg_opos_out'
  908. own['actionTimer'] = 19
  909. trans_playing = skater.isPlayingAction(trans_layer)
  910. if trans_playing:
  911. cur_frame = skater.getActionFrame(trans_layer)
  912. if trans_playing and cur_frame > .5:
  913. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  914. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  915. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  916. own['actionTimer'] = cur_frame
  917. else:
  918. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  919. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  920. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  921. if requestAction == 'fak_opos_out':
  922. actionState = 'fak_opos_out'
  923. own['actionTimer'] = 19
  924. trans_playing = skater.isPlayingAction(trans_layer)
  925. if trans_playing:
  926. cur_frame = skater.getActionFrame(trans_layer)
  927. if trans_playing and cur_frame > .5:
  928. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  929. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  930. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  931. own['actionTimer'] = cur_frame
  932. else:
  933. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  934. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  935. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  936. if requestAction == 'reg_nopos_out':
  937. actionState = 'reg_nopos_out'
  938. own['actionTimer'] = 19
  939. trans_playing = skater.isPlayingAction(trans_layer)
  940. if trans_playing:
  941. cur_frame = skater.getActionFrame(trans_layer)
  942. if trans_playing and cur_frame > .5:
  943. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  944. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  945. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  946. own['actionTimer'] = cur_frame
  947. else:
  948. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  949. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  950. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  951. if requestAction == 'fak_nopos_out':
  952. actionState = 'fak_nopos_out'
  953. own['actionTimer'] = 19
  954. trans_playing = skater.isPlayingAction(trans_layer)
  955. if trans_playing:
  956. cur_frame = skater.getActionFrame(trans_layer)
  957. if trans_playing and cur_frame > .5:
  958. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  959. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  960. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  961. own['actionTimer'] = cur_frame
  962. else:
  963. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  964. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  965. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  966. if requestAction == 'reg_pump_out':
  967. actionState = 'reg_pump_out'
  968. own['actionTimer'] = 19
  969. trans_playing = skater.isPlayingAction(trans_layer)
  970. if trans_playing:
  971. cur_frame = skater.getActionFrame(trans_layer)
  972. if l_actionState in ['reg_pump_right', 'reg_pump_left']:
  973. cur_frame = cur_frame * 2
  974. if trans_playing and cur_frame > 2:
  975. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  976. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  977. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  978. own['actionTimer'] = cur_frame
  979. else:
  980. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  981. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  982. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  983. if requestAction == 'fak_pump_out':
  984. actionState = 'fak_pump_out'
  985. own['actionTimer'] = 19
  986. trans_playing = skater.isPlayingAction(trans_layer)
  987. if trans_playing:
  988. cur_frame = skater.getActionFrame(trans_layer)
  989. if trans_playing and cur_frame > .5:
  990. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  991. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  992. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  993. own['actionTimer'] = cur_frame
  994. else:
  995. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  996. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
  997. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
  998. if requestAction == 'reg_stop_out':
  999. actionState = 'reg_stop_out'
  1000. own['actionTimer'] = 30
  1001. trans_playing = skater.isPlayingAction(trans_layer)
  1002. if trans_playing:
  1003. cur_frame = skater.getActionFrame(trans_layer)
  1004. if trans_playing and cur_frame > 1:
  1005. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1006. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1007. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1008. own['actionTimer'] = cur_frame
  1009. else:
  1010. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1011. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1012. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1013. if requestAction == 'fak_stop_out':
  1014. actionState = 'fak_stop_out'
  1015. own['actionTimer'] = 30
  1016. trans_playing = skater.isPlayingAction(trans_layer)
  1017. if trans_playing:
  1018. cur_frame = skater.getActionFrame(trans_layer)
  1019. if trans_playing and cur_frame > 1:
  1020. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1021. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1022. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1023. own['actionTimer'] = cur_frame
  1024. else:
  1025. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1026. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1027. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1028. if requestAction == 'reg_tailslide_out':
  1029. actionState = 'reg_tailslide_out'
  1030. own['actionTimer'] = 19
  1031. trans_playing = skater.isPlayingAction(trans_layer)
  1032. if trans_playing:
  1033. cur_frame = skater.getActionFrame(trans_layer)
  1034. if trans_playing and cur_frame > 1:
  1035. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1036. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1037. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1038. own['actionTimer'] = cur_frame
  1039. else:
  1040. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1041. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1042. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1043. if requestAction == 'fak_tailslide_out':
  1044. actionState = 'fak_tailslide_out'
  1045. own['actionTimer'] = 19
  1046. trans_playing = skater.isPlayingAction(trans_layer)
  1047. if trans_playing:
  1048. cur_frame = skater.getActionFrame(trans_layer)
  1049. if trans_playing and cur_frame > 1:
  1050. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1051. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1052. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1053. own['actionTimer'] = cur_frame
  1054. else:
  1055. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1056. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1057. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1058. if requestAction == 'reg_noseslide_out':
  1059. actionState = 'reg_noseslide_out'
  1060. own['actionTimer'] = 19
  1061. trans_playing = skater.isPlayingAction(trans_layer)
  1062. if trans_playing:
  1063. cur_frame = skater.getActionFrame(trans_layer)
  1064. if trans_playing and cur_frame > 1:
  1065. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1066. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1067. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1068. own['actionTimer'] = cur_frame
  1069. else:
  1070. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1071. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1072. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1073. if requestAction == 'fak_noseslide_out':
  1074. actionState = 'fak_noseslide_out'
  1075. own['actionTimer'] = 19
  1076. trans_playing = skater.isPlayingAction(trans_layer)
  1077. if trans_playing:
  1078. cur_frame = skater.getActionFrame(trans_layer)
  1079. if trans_playing and cur_frame > 1:
  1080. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1081. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1082. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1083. own['actionTimer'] = cur_frame
  1084. else:
  1085. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1086. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1087. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1088. if requestAction == 'reg_5050_out':
  1089. actionState = 'reg_5050_out'
  1090. own['actionTimer'] = 5
  1091. trans_playing = skater.isPlayingAction(trans_layer)
  1092. if trans_playing:
  1093. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1094. if trans_playing and cur_frame > 1:
  1095. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1096. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1097. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1098. own['actionTimer'] = cur_frame
  1099. else:
  1100. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1101. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1102. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1103. if requestAction == 'fak_5050_out':
  1104. actionState = 'fak_5050_out'
  1105. own['actionTimer'] = 5
  1106. trans_playing = skater.isPlayingAction(trans_layer)
  1107. if trans_playing:
  1108. cur_frame = skater.getActionFrame(trans_layer)
  1109. if trans_playing and cur_frame > 1:
  1110. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1111. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1112. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1113. own['actionTimer'] = cur_frame
  1114. else:
  1115. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1116. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1117. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1118. if requestAction == 'reg_noseg_out':
  1119. actionState = 'reg_noseg_out'
  1120. own['requestAction'] = 'reg_noseg_out'
  1121. own['actionTimer'] = 9
  1122. trans_playing = skater.isPlayingAction(trans_layer)
  1123. if trans_playing:
  1124. cur_frame = skater.getActionFrame(trans_layer)
  1125. if trans_playing and cur_frame > 1:
  1126. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1127. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1128. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1129. own['actionTimer'] = cur_frame
  1130. else:
  1131. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1132. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1133. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1134. if requestAction == 'fak_noseg_out':
  1135. actionState = 'fak_noseg_out'
  1136. own['actionTimer'] = 9
  1137. own['requestAction'] = 'fak_noseg_out'
  1138. trans_playing = skater.isPlayingAction(trans_layer)
  1139. if trans_playing:
  1140. cur_frame = skater.getActionFrame(trans_layer)
  1141. if trans_playing and cur_frame > 1:
  1142. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1143. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1144. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1145. own['actionTimer'] = cur_frame
  1146. else:
  1147. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1148. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1149. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1150. if requestAction == 'reg_tailg_out':
  1151. actionState = 'reg_tailg_out'
  1152. own['requestAction'] = 'reg_tailg_out'
  1153. own['actionTimer'] = 9
  1154. trans_playing = skater.isPlayingAction(trans_layer)
  1155. if trans_playing:
  1156. cur_frame = skater.getActionFrame(trans_layer)
  1157. if trans_playing and cur_frame > 1:
  1158. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1159. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1160. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1161. own['actionTimer'] = cur_frame
  1162. else:
  1163. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1164. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1165. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1166. if requestAction == 'fak_tailg_out':
  1167. actionState = 'fak_tailg_out'
  1168. own['actionTimer'] = 9
  1169. own['requestAction'] = 'fak_tailg_out'
  1170. trans_playing = skater.isPlayingAction(trans_layer)
  1171. if trans_playing:
  1172. cur_frame = skater.getActionFrame(trans_layer)
  1173. if trans_playing and cur_frame > 1:
  1174. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1175. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1176. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1177. own['actionTimer'] = cur_frame
  1178. else:
  1179. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1180. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1181. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1182. if requestAction == 'reg_nosegr_out':
  1183. actionState = 'reg_nosegr_out'
  1184. own['actionTimer'] = 9
  1185. own['requestAction'] = 'reg_nosegr_out'
  1186. trans_playing = skater.isPlayingAction(trans_layer)
  1187. if trans_playing:
  1188. cur_frame = skater.getActionFrame(trans_layer)
  1189. #cur_frame -= 2
  1190. if trans_playing and cur_frame > 1:
  1191. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1192. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1193. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1194. own['actionTimer'] = cur_frame
  1195. else:
  1196. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1197. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1198. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1199. if requestAction == 'fak_nosegr_out':
  1200. actionState = 'fak_nosegr_out'
  1201. own['actionTimer'] = 9
  1202. own['requestAction'] = 'fak_nosegr_out'
  1203. trans_playing = skater.isPlayingAction(trans_layer)
  1204. if trans_playing:
  1205. cur_frame = skater.getActionFrame(trans_layer)
  1206. if trans_playing and cur_frame > 1:
  1207. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1208. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1209. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1210. own['actionTimer'] = cur_frame
  1211. else:
  1212. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1213. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1214. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1215. if requestAction == 'reg_tailgr_out':
  1216. actionState = 'reg_tailgr_out'
  1217. own['actionTimer'] = 9
  1218. own['requestAction'] = 'reg_tailgr_out'
  1219. trans_playing = skater.isPlayingAction(trans_layer)
  1220. if trans_playing:
  1221. cur_frame = skater.getActionFrame(trans_layer)
  1222. if trans_playing and cur_frame > 1:
  1223. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1224. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1225. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1226. own['actionTimer'] = cur_frame
  1227. else:
  1228. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1229. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1230. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1231. if requestAction == 'fak_tailgr_out':
  1232. actionState = 'fak_tailgr_out'
  1233. own['actionTimer'] = 9
  1234. own['requestAction'] = 'fak_tailgr_out'
  1235. trans_playing = skater.isPlayingAction(trans_layer)
  1236. if trans_playing:
  1237. cur_frame = skater.getActionFrame(trans_layer)
  1238. if trans_playing and cur_frame > 1:
  1239. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1240. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1241. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1242. own['actionTimer'] = cur_frame
  1243. else:
  1244. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1245. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1246. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1247. if requestAction == 'reg_nosegl_out':
  1248. actionState = 'reg_nosegl_out'
  1249. own['actionTimer'] = 9
  1250. own['requestAction'] = 'reg_nosegl_out'
  1251. trans_playing = skater.isPlayingAction(trans_layer)
  1252. if trans_playing:
  1253. cur_frame = skater.getActionFrame(trans_layer)
  1254. if trans_playing and cur_frame > 1:
  1255. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1256. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1257. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1258. own['actionTimer'] = cur_frame
  1259. else:
  1260. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1261. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1262. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1263. if requestAction == 'fak_nosegl_out':
  1264. actionState = 'fak_nosegl_out'
  1265. own['actionTimer'] = 9
  1266. own['requestAction'] = 'fak_nosegl_out'
  1267. trans_playing = skater.isPlayingAction(trans_layer)
  1268. if trans_playing:
  1269. cur_frame = skater.getActionFrame(trans_layer)
  1270. if trans_playing and cur_frame > 1:
  1271. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1272. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1273. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1274. own['actionTimer'] = cur_frame
  1275. else:
  1276. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1277. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1278. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1279. if requestAction == 'reg_tailgl_out':
  1280. actionState = 'reg_tailgl_out'
  1281. own['actionTimer'] = 9
  1282. own['requestAction'] = 'reg_tailgl_out'
  1283. trans_playing = skater.isPlayingAction(trans_layer)
  1284. if trans_playing:
  1285. cur_frame = skater.getActionFrame(trans_layer)
  1286. if trans_playing and cur_frame > 1:
  1287. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1288. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1289. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1290. own['actionTimer'] = cur_frame
  1291. else:
  1292. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1293. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1294. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1295. if requestAction == 'fak_tailgl_out':
  1296. actionState = 'fak_tailgl_out'
  1297. own['actionTimer'] = 9
  1298. own['requestAction'] = 'fak_tailgl_out'
  1299. trans_playing = skater.isPlayingAction(trans_layer)
  1300. if trans_playing:
  1301. cur_frame = skater.getActionFrame(trans_layer)
  1302. if trans_playing and cur_frame > 1:
  1303. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1304. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1305. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1306. own['actionTimer'] = cur_frame
  1307. else:
  1308. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1309. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1310. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1311. if requestAction == 'reg_manual_out':
  1312. actionState = 'reg_manual_out'
  1313. own['actionTimer'] = 9
  1314. trans_playing = skater.isPlayingAction(trans_layer)
  1315. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1316. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1317. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1318. if requestAction == 'fak_manual_out':
  1319. actionState = 'fak_manual_out'
  1320. own['actionTimer'] = 9
  1321. trans_playing = skater.isPlayingAction(trans_layer)
  1322. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1323. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1324. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1325. if requestAction == 'reg_nmanual_out':
  1326. actionState = 'reg_nmanual_out'
  1327. own['actionTimer'] = 9
  1328. trans_playing = skater.isPlayingAction(trans_layer)
  1329. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1330. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1331. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1332. if requestAction == 'fak_nmanual_out':
  1333. actionState = 'fak_nmanual_out'
  1334. own['actionTimer'] = 9
  1335. trans_playing = skater.isPlayingAction(trans_layer)
  1336. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1337. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1338. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1339. if requestAction == 'reg-fak_nmanual':
  1340. own['actionTimer'] = 9
  1341. actionState = 'reg-fak_nmanual'
  1342. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1343. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1344. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1345. if requestAction == 'fak-reg_nmanual':
  1346. own['actionTimer'] = 9
  1347. actionState = 'fak-reg_nmanual'
  1348. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1349. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1350. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1351. if requestAction == 'reg-fak_manual':
  1352. own['actionTimer'] = 9
  1353. actionState = 'reg-fak_manual'
  1354. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1355. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1356. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1357. if requestAction == 'fak-reg_manual':
  1358. own['actionTimer'] = 9
  1359. actionState = 'fak-reg_manual'
  1360. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1361. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1362. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1363. if requestAction == 'reg_brfoot':
  1364. actionState = 'reg_brfoot'
  1365. own['actionTimer'] = 40
  1366. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1367. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1368. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1369. if requestAction == 'fak_brfoot':
  1370. actionState = 'fak_brfoot'
  1371. own['actionTimer'] = 40
  1372. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1373. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1374. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1375. if requestAction == 'reg_frfoot':
  1376. actionState = 'reg_frfoot'
  1377. own['actionTimer'] = 40
  1378. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1379. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1380. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1381. if requestAction == 'fak_frfoot':
  1382. actionState = 'fak_frfoot'
  1383. own['actionTimer'] = 40
  1384. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1385. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1386. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1387. if requestAction == 'reg_blfoot':
  1388. #print("playing blfoot broke")
  1389. actionState = 'reg_blfoot'
  1390. own['actionTimer'] = 40
  1391. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1392. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1393. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1394. if requestAction == 'fak_blfoot':
  1395. actionState = 'fak_blfoot'
  1396. own['actionTimer'] = 40
  1397. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1398. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1399. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1400. if requestAction == 'reg_flfoot':
  1401. actionState = 'reg_flfoot'
  1402. own['actionTimer'] = 40
  1403. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1404. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1405. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1406. if requestAction == 'fak_flfoot':
  1407. actionState = 'fak_flfoot'
  1408. own['actionTimer'] = 40
  1409. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1410. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1411. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1412. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1413. own['actionTimer'] = 70
  1414. actionState = 'reg_push'
  1415. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1416. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1417. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1418. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1419. own['actionTimer'] = 70
  1420. actionState = 'reg_push_goof'
  1421. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1422. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1423. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1424. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1425. own['actionTimer'] = 70
  1426. actionState = 'fak_push'
  1427. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1428. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1429. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1430. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1431. own['actionTimer'] = 70
  1432. actionState = 'fak_push_goof'
  1433. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1434. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1435. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1436. if requestAction == 'reg_manual_revert_ccw':
  1437. own['actionTimer'] = 21
  1438. own['actionState'] = 'reg_manual_revert_ccw'
  1439. actionState = 'reg_manual_revert_ccw'
  1440. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1441. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1442. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1443. if requestAction == 'fak_manual_revert_ccw':
  1444. own['actionTimer'] = 21
  1445. own['actionState'] = 'fak_manual_revert_ccw'
  1446. actionState = 'fak_manual_revert_ccw'
  1447. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1448. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1449. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1450. if requestAction == 'reg_manual_revert_cw':
  1451. own['actionTimer'] = 21
  1452. own['actionState'] = 'reg_manual_revert_cw'
  1453. actionState = 'reg_manual_revert_cw'
  1454. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1455. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1456. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1457. if requestAction == 'fak_manual_revert_cw':
  1458. own['actionTimer'] = 21
  1459. own['actionState'] = 'fak_manual_revert_cw'
  1460. actionState = 'fak_manual_revert_cw'
  1461. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1462. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1463. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1464. if requestAction == 'fak_nmanual_revert_ccw':
  1465. own['actionTimer'] = 21
  1466. own['actionState'] = 'fak_nmanual_revert_ccw'
  1467. actionState = 'fak_nmanual_revert_ccw'
  1468. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1469. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1470. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1471. if requestAction == 'fak_nmanual_revert_cw':
  1472. own['actionTimer'] = 21
  1473. own['actionState'] = 'fak_nmanual_revert_cw'
  1474. actionState = 'fak_nmanual_revert_cw'
  1475. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1476. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1477. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1478. if requestAction == 'reg_nmanual_revert_ccw':
  1479. own['actionTimer'] = 21
  1480. own['actionState'] = 'reg_nmanual_revert_ccw'
  1481. actionState = 'reg_nmanual_revert_ccw'
  1482. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1483. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1484. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1485. if requestAction == 'reg_nmanual_revert_cw':
  1486. own['actionTimer'] = 21
  1487. own['actionState'] = 'reg_nmanual_revert_cw'
  1488. actionState = 'reg_nmanual_revert_cw'
  1489. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1490. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1491. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1492. if requestAction == 'revert1':
  1493. own['actionTimer'] = 18
  1494. own['actionState'] = 'revert1'
  1495. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1496. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1497. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1498. if requestAction == 'fak_revert1':
  1499. own['actionTimer'] = 18
  1500. own['actionState'] = 'fak_revert1'
  1501. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1502. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1503. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1504. if requestAction == 'revert2':
  1505. own['actionTimer'] = 18
  1506. own['actionState'] = 'revert2'
  1507. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1508. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1509. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1510. if requestAction == 'fak_revert2':
  1511. own['actionTimer'] = 18
  1512. own['actionState'] = 'fak_revert2'
  1513. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1514. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1515. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1516. if requestAction == 'revert3':
  1517. own['actionTimer'] = 18
  1518. own['actionState'] = 'revert3'
  1519. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1520. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1521. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1522. if requestAction == 'revert4':
  1523. own['actionTimer'] = 18
  1524. own['actionState'] = 'revert4'
  1525. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1526. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1527. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1528. if requestAction == 'reg_ollie':
  1529. #print("*****reg ollie act")
  1530. actionState = 'reg_ollie'
  1531. own['actionState'] = 'reg_ollie'
  1532. own['actionTimer'] = 28
  1533. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1534. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1535. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1536. if requestAction == 'fak_ollie':
  1537. actionState = 'fak_ollie'
  1538. own['actionTimer'] = 28
  1539. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1540. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1541. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1542. if requestAction == 'reg_nollie':
  1543. actionState = 'reg_nollie'
  1544. own['actionTimer'] = 38
  1545. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1546. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1547. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1548. if requestAction == 'fak_nollie':
  1549. actionState = 'fak_nollie'
  1550. own['actionTimer'] = 38
  1551. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1552. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1553. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1554. if requestAction == 'reg_kickflip':
  1555. actionState = 'reg_kickflip'
  1556. own['actionTimer'] = 38
  1557. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1558. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1559. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1560. if requestAction == 'fak_kickflip':
  1561. actionState = 'fak_kickflip'
  1562. own['actionTimer'] = 38
  1563. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1564. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1565. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1566. if requestAction == 'reg_varial_kickflip':
  1567. actionState = 'reg_varial_kickflip'
  1568. own['actionTimer'] = 38
  1569. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1570. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1571. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1572. if requestAction == 'fak_varial_kickflip':
  1573. actionState = 'fak_varial_kickflip'
  1574. own['actionTimer'] = 38
  1575. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1576. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1577. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1578. if requestAction == 'reg_nollie_varial_kickflip':
  1579. actionState = 'reg_nollie_varial_kickflip'
  1580. own['actionTimer'] = 38
  1581. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1582. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1583. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1584. if requestAction == 'fak_nollie_varial_kickflip':
  1585. actionState = 'fak_nollie_varial_kickflip'
  1586. own['actionTimer'] = 38
  1587. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1588. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1589. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1590. if requestAction == 'reg_nollie_varial_heelflip':
  1591. actionState = 'reg_nollie_varial_heelflip'
  1592. own['actionTimer'] = 38
  1593. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1594. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1595. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1596. if requestAction == 'fak_nollie_varial_heelflip':
  1597. actionState = 'fak_nollie_varial_heelflip'
  1598. own['actionTimer'] = 38
  1599. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1600. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1601. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1602. if requestAction == 'reg_varial_heelflip':
  1603. actionState = 'reg_varial_heelflip'
  1604. own['actionTimer'] = 38
  1605. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1606. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1607. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1608. if requestAction == 'fak_varial_heelflip':
  1609. actionState = 'fak_nollie_varial_heelflip'
  1610. own['actionTimer'] = 38
  1611. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1612. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1613. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1614. if requestAction == 'reg_nollie_kickflip':
  1615. actionState = 'reg_nollie_kickflip'
  1616. own['actionTimer'] = 38
  1617. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1618. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1619. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1620. if requestAction == 'fak_nollie_kickflip':
  1621. actionState = 'fak_nollie_kickflip'
  1622. own['actionTimer'] = 38
  1623. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1624. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1625. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1626. if requestAction == 'reg_heelflip':
  1627. actionState = 'reg_heelflip'
  1628. own['actionTimer'] = 38
  1629. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1630. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1631. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1632. if requestAction == 'fak_heelflip':
  1633. actionState = 'fak_heelflip'
  1634. own['actionTimer'] = 38
  1635. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1636. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1637. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1638. if requestAction == 'reg_nollie_heelflip':
  1639. actionState = 'reg_nollie_heelflip'
  1640. own['actionTimer'] = 38
  1641. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1642. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1643. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1644. if requestAction == 'fak_nollie_heelflip':
  1645. actionState = 'fak_nollie_heelflip'
  1646. own['actionTimer'] = 38
  1647. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1648. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1649. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1650. if requestAction == 'reg_shuvit':
  1651. actionState = 'reg_shuvit'
  1652. own['actionTimer'] = 38
  1653. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1654. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1655. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1656. if requestAction == 'fak_shuvit':
  1657. actionState = 'fak_shuvit'
  1658. own['actionTimer'] = 38
  1659. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1660. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1661. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1662. if requestAction == 'reg_shuvit360':
  1663. actionState = 'reg_shuvit360'
  1664. own['actionTimer'] = 38
  1665. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1666. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1667. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1668. if requestAction == 'fak_shuvit360':
  1669. actionState = 'fak_shuvit360'
  1670. own['actionTimer'] = 38
  1671. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1672. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1673. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1674. if requestAction == 'reg_fsshuvit360':
  1675. actionState = 'reg_fsshuvit360'
  1676. own['actionTimer'] = 38
  1677. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1678. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1679. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1680. if requestAction == 'fak_fsshuvit360':
  1681. actionState = 'fak_fsshuvit360'
  1682. own['actionTimer'] = 38
  1683. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1684. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1685. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1686. if requestAction == 'reg_nollie_shuvit':
  1687. actionState = 'reg_nollie_shuvit'
  1688. own['actionTimer'] = 38
  1689. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1690. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1691. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1692. if requestAction == 'fak_nollie_shuvit':
  1693. actionState = 'fak_nollie_shuvit'
  1694. own['actionTimer'] = 38
  1695. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1696. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1697. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1698. if requestAction == 'reg_fsshuvit':
  1699. actionState = 'reg_fsshuvit'
  1700. own['actionTimer'] = 38
  1701. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1702. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1703. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1704. if requestAction == 'fak_fsshuvit':
  1705. actionState = 'fak_fsshuvit'
  1706. own['actionTimer'] = 38
  1707. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1708. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1709. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1710. #
  1711. if requestAction == 'reg_nollie_fsshuvit':
  1712. actionState = 'reg_nollie_fsshuvit'
  1713. own['actionTimer'] = 38
  1714. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1715. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1716. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1717. #
  1718. if requestAction == 'fak_nollie_fsshuvit':
  1719. actionState = 'fak_nollie_fsshuvit'
  1720. own['actionTimer'] = 38
  1721. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1722. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1723. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1724. if requestAction == 'reg_nollie_fsshuvit_360':
  1725. actionState = 'reg_nollie_fsshuvit_360'
  1726. own['actionTimer'] = 38
  1727. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1728. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1729. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1730. if requestAction == 'fak_nollie_fsshuvit_360':
  1731. actionState = 'fak_nollie_fsshuvit_360'
  1732. own['actionTimer'] = 38
  1733. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1734. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1735. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1736. if requestAction == 'reg_nollie_shuvit360':
  1737. actionState = 'reg_nollie_shuvit360'
  1738. own['actionTimer'] = 38
  1739. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1740. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1741. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1742. if requestAction == 'fak_nollie_shuvit360':
  1743. actionState = 'fak_nollie_shuvit360'
  1744. own['actionTimer'] = 38
  1745. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1746. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1747. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1748. if requestAction == 'reg_inward_heelflip':
  1749. actionState = 'reg_inward_heelflip'
  1750. own['actionTimer'] = 38
  1751. skater.playAction("reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1752. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1753. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1754. if requestAction == 'fak_inward_heelflip':
  1755. actionState = 'fak_inward_heelflip'
  1756. own['actionTimer'] = 38
  1757. skater.playAction("fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1758. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1759. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1760. if requestAction == 'reg_hardflip':
  1761. actionState = 'reg_hardflip'
  1762. own['actionTimer'] = 38
  1763. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1764. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1765. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1766. if requestAction == 'fak_hardflip':
  1767. actionState = 'fak_hardflip'
  1768. own['actionTimer'] = 38
  1769. skater.playAction("fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1770. deck.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1771. trucks.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1772. if requestAction == 'reg_nollie_inward_heelflip':
  1773. actionState = 'reg_nollie_inward_heelflip'
  1774. own['actionTimer'] = 38
  1775. skater.playAction("reg_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1776. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1777. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1778. if requestAction == 'fak_nollie_inward_heelflip':
  1779. actionState = 'fak_nollie_inward_heelflip'
  1780. own['actionTimer'] = 38
  1781. skater.playAction("fak_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1782. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1783. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1784. if requestAction == 'reg_nollie_hardflip':
  1785. actionState = 'reg_nollie_hardflip'
  1786. own['actionTimer'] = 38
  1787. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1788. deck.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1789. trucks.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1790. if requestAction == 'fak_nollie_hardflip':
  1791. actionState = 'fak_nollie_hardflip'
  1792. own['actionTimer'] = 38
  1793. skater.playAction("fak_nollie_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1794. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1795. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1796. #reg_jump
  1797. if requestAction == 'reg_jump':
  1798. actionState = 'reg_jump'
  1799. own['actionTimer'] = 19
  1800. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1801. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1802. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1803. #fak_jump
  1804. if requestAction == 'fak_jump':
  1805. actionState = 'fak_jump'
  1806. own['actionTimer'] = 19
  1807. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1808. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1809. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1810. #reg_onboard
  1811. if requestAction == 'reg_onboard':
  1812. actionState = 'reg_onboard'
  1813. skater.stopAction(loop_layer)
  1814. deck.stopAction(loop_layer)
  1815. trucks.stopAction(loop_layer)
  1816. skater.stopAction(trans_layer)
  1817. deck.stopAction(trans_layer)
  1818. trucks.stopAction(trans_layer)
  1819. own['actionTimer'] = 40
  1820. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1821. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1822. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1823. if requestAction == 'fak_onboard':
  1824. actionState = 'fak_onboard'
  1825. skater.stopAction(loop_layer)
  1826. deck.stopAction(loop_layer)
  1827. trucks.stopAction(loop_layer)
  1828. skater.stopAction(trans_layer)
  1829. deck.stopAction(trans_layer)
  1830. trucks.stopAction(trans_layer)
  1831. own['actionTimer'] = 40
  1832. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1833. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1834. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1835. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  1836. actionState = 'reg_offboard'
  1837. own['actionTimer'] = 60
  1838. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1839. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1840. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1841. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  1842. actionState = 'fak_offboard'
  1843. own['actionTimer'] = 60
  1844. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1845. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1846. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1847. if requestAction == 'reg_powerslide_out':
  1848. actionState = 'reg_powerslide_out'
  1849. own['actionTimer'] = 40
  1850. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1851. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1852. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1853. if requestAction == 'fak_powerslide_out':
  1854. actionState = 'fak_powerslide_out'
  1855. own['actionTimer'] = 40
  1856. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1857. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1858. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1859. if requestAction == 'reg_fs_powerslide_out':
  1860. actionState = 'reg_fs_powerslide_out'
  1861. own['actionTimer'] = 40
  1862. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1863. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1864. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1865. if requestAction == 'fak_fs_powerslide_out':
  1866. actionState = 'fak_fs_powerslide_out'
  1867. own['actionTimer'] = 40
  1868. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1869. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1870. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1871. if requestAction == 'fak-reg_5050':
  1872. actionState = 'fak-reg_5050'
  1873. own['actionTimer'] = 10
  1874. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1875. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1876. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1877. if requestAction == 'reg-fak_5050':
  1878. actionState = 'fak-reg_5050'
  1879. own['actionTimer'] = 10
  1880. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1881. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1882. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1883. if requestAction == 'fak-reg_roll':
  1884. actionState = 'fak-reg_roll'
  1885. own['actionTimer'] = 10
  1886. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1887. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1888. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1889. if requestAction == 'reg-fak_roll':
  1890. actionState = 'fak-reg_roll'
  1891. own['actionTimer'] = 10
  1892. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1893. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1894. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1895. if requestAction == 'reg_hippy':
  1896. actionState = 'reg_hippy'
  1897. own['actionTimer'] = 60
  1898. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1899. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1900. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1901. if requestAction == 'fak_hippy':
  1902. actionState = 'fak_hippy'
  1903. own['actionTimer'] = 60
  1904. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1905. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1906. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1907. if requestAction == 'reg_hippy_ncw':
  1908. actionState = 'reg_hippy_ncw'
  1909. own['actionTimer'] = 60
  1910. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1911. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1912. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1913. if requestAction == 'reg_hippy_nccw':
  1914. actionState = 'reg_hippy_nccw'
  1915. own['actionTimer'] = 60
  1916. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1917. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1918. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1919. if requestAction == 'fak_hippy_ncw':
  1920. actionState = 'fak_hippy_ncw'
  1921. own['actionTimer'] = 60
  1922. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1923. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1924. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1925. if requestAction == 'fak_hippy_nccw':
  1926. actionState = 'fak_hippy_nccw'
  1927. own['actionTimer'] = 60
  1928. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1929. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1930. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1931. if requestAction == 'reg_air-roll':
  1932. actionState = 'reg_air-roll'
  1933. own['actionTimer'] = 10
  1934. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1935. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1936. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1937. if requestAction == 'fak_air-roll':
  1938. actionState = 'fak_air-roll'
  1939. own['actionTimer'] = 10
  1940. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1941. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1942. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1943. if requestAction == 'reg_5050-roll':
  1944. actionState = 'reg_5050-roll'
  1945. own['actionTimer'] = 10
  1946. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1947. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1948. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1949. if requestAction == 'fak_5050-roll':
  1950. actionState = 'fak_5050-roll'
  1951. own['actionTimer'] = 10
  1952. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1953. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1954. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1955. if requestAction == 'reg_back_invert_out':
  1956. own['actionTimer'] = 30
  1957. actionState = 'reg_back_invert_out'
  1958. skater.playAction("reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1959. deck.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1960. trucks.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1961. if requestAction == 'fak_fr_invert_out':
  1962. own['actionTimer'] = 30
  1963. actionState = 'fak_fr_invert_out'
  1964. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1965. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1966. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1967. if requestAction == 'reg_throw':
  1968. own['actionTimer'] = 40
  1969. actionState = 'reg_throw'
  1970. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1971. if requestAction == 'fak_throw':
  1972. own['actionTimer'] = 40
  1973. actionState = 'fak_throw'
  1974. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1975. if requestAction == 'reg_fall1':
  1976. own['actionTimer'] = 50
  1977. actionState = 'reg_fall1'
  1978. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1979. if requestAction == 'reg_air_tail to manual':
  1980. own['actionTimer'] = 20
  1981. actionState = 'reg_air_tail to manual'
  1982. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1983. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1984. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1985. if l_requestAction == 'fak_air_tail to manual':
  1986. own['actionTimer'] = 20
  1987. actionState = 'fak_air_tail to manual'
  1988. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1989. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1990. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1991. if requestAction == 'reg_air_nose to nmanual':
  1992. own['actionTimer'] = 20
  1993. actionState = 'reg_air_nose to nmanual'
  1994. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1995. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1996. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1997. if l_requestAction == 'fak_air_nose to nmanual':
  1998. own['actionTimer'] = 20
  1999. actionState = 'fak_air_nose to nmanual'
  2000. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2001. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2002. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2003. if requestAction == 'reg_sit_out':
  2004. own['actionTimer'] = 28
  2005. actionState = 'reg_sit_out'
  2006. own['actionState'] = 'reg_sit_out'
  2007. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2008. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2009. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2010. if requestAction == 'fak_sit_out':
  2011. own['actionTimer'] = 28
  2012. own['actionState'] = 'fak_sit_out'
  2013. actionState = 'fak_sit_out'
  2014. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2015. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2016. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2017. if requestAction == 'reg_ollie_north_out':
  2018. actionState = 'reg_ollie_north_out'
  2019. own['actionState'] = 'reg_ollie_north_out'
  2020. own['actionTimer'] = 7
  2021. trans_playing = skater.isPlayingAction(trans_layer)
  2022. if trans_playing:
  2023. cur_frame = skater.getActionFrame(trans_layer)
  2024. if trans_playing and cur_frame > 1:
  2025. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2026. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2027. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2028. own['actionTimer'] = cur_frame
  2029. else:
  2030. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2031. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2032. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2033. if requestAction == 'reg_ollie_south_out':
  2034. actionState = 'reg_ollie_south_out'
  2035. own['actionState'] = 'reg_ollie_south_out'
  2036. own['actionTimer'] = 7
  2037. trans_playing = skater.isPlayingAction(trans_layer)
  2038. if trans_playing:
  2039. cur_frame = skater.getActionFrame(trans_layer)
  2040. if trans_playing and cur_frame > 1:
  2041. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2042. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2043. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2044. own['actionTimer'] = cur_frame
  2045. else:
  2046. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2047. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2048. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2049. if requestAction == 'fak_ollie_north_out':
  2050. actionState = 'fak_ollie_north_out'
  2051. own['actionState'] = 'fak_ollie_north_out'
  2052. own['actionTimer'] = 7
  2053. trans_playing = skater.isPlayingAction(trans_layer)
  2054. if trans_playing:
  2055. cur_frame = skater.getActionFrame(trans_layer)
  2056. if trans_playing and cur_frame > 1:
  2057. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2058. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2059. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2060. own['actionTimer'] = cur_frame
  2061. else:
  2062. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2063. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2064. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2065. if requestAction == 'fak_ollie_south_out':
  2066. actionState = 'fak_ollie_south_out'
  2067. own['actionState'] = 'fak_ollie_south_out'
  2068. own['actionTimer'] = 7
  2069. trans_playing = skater.isPlayingAction(trans_layer)
  2070. if trans_playing:
  2071. cur_frame = skater.getActionFrame(trans_layer)
  2072. if trans_playing and cur_frame > 1:
  2073. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2074. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2075. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2076. own['actionTimer'] = cur_frame
  2077. else:
  2078. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2079. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2080. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2081. if requestAction == 'frontside_grab_out':
  2082. actionState = 'frontside_grab_out'
  2083. own['actionState'] = 'frontside_grab_out'
  2084. own['actionTimer'] = 7
  2085. trans_playing = skater.isPlayingAction(trans_layer)
  2086. if trans_playing:
  2087. cur_frame = skater.getActionFrame(trans_layer)
  2088. if trans_playing and cur_frame > 1:
  2089. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2090. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2091. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2092. own['actionTimer'] = cur_frame
  2093. else:
  2094. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2095. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2096. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2097. if requestAction == 'backside_grab_out':
  2098. actionState = 'backside_grab_out'
  2099. own['actionState'] = 'backside_grab_out'
  2100. own['actionTimer'] = 7
  2101. trans_playing = skater.isPlayingAction(trans_layer)
  2102. if trans_playing:
  2103. cur_frame = skater.getActionFrame(trans_layer)
  2104. if trans_playing and cur_frame > 1:
  2105. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2106. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2107. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2108. own['actionTimer'] = cur_frame
  2109. else:
  2110. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2111. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2112. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2113. if requestAction == 'fak_frontside_grab_out':
  2114. actionState = 'fak_frontside_grab_out'
  2115. own['actionState'] = 'fak_frontside_grab_out'
  2116. own['actionTimer'] = 7
  2117. trans_playing = skater.isPlayingAction(trans_layer)
  2118. if trans_playing:
  2119. cur_frame = skater.getActionFrame(trans_layer)
  2120. if trans_playing and cur_frame > 1:
  2121. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2122. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2123. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2124. own['actionTimer'] = cur_frame
  2125. else:
  2126. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2127. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2128. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2129. if requestAction == 'fak_backside_grab_out':
  2130. actionState = 'fak_backside_grab_out'
  2131. own['actionState'] = 'fak_backside_grab_out'
  2132. own['actionTimer'] = 7
  2133. trans_playing = skater.isPlayingAction(trans_layer)
  2134. if trans_playing:
  2135. cur_frame = skater.getActionFrame(trans_layer)
  2136. if trans_playing and cur_frame > 1:
  2137. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2138. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2139. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2140. own['actionTimer'] = cur_frame
  2141. else:
  2142. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2143. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2144. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2145. if requestAction == 'frontside_nose_grab_out':
  2146. actionState = 'frontside_nose_grab_out'
  2147. own['actionState'] = 'frontside_nose_grab_out'
  2148. own['actionTimer'] = 7
  2149. trans_playing = skater.isPlayingAction(trans_layer)
  2150. if trans_playing:
  2151. cur_frame = skater.getActionFrame(trans_layer)
  2152. if trans_playing and cur_frame > 1:
  2153. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2154. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2155. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2156. own['actionTimer'] = cur_frame
  2157. else:
  2158. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2159. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2160. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2161. if requestAction == 'backside_nose_grab_out':
  2162. actionState = 'backside_nose_grab_out'
  2163. own['actionState'] = 'backside_nose_grab_out'
  2164. own['actionTimer'] = 7
  2165. trans_playing = skater.isPlayingAction(trans_layer)
  2166. if trans_playing:
  2167. cur_frame = skater.getActionFrame(trans_layer)
  2168. if trans_playing and cur_frame > 1:
  2169. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2170. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2171. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2172. own['actionTimer'] = cur_frame
  2173. else:
  2174. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2175. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2176. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2177. if requestAction == 'fak_frontside_nose_out':
  2178. actionState = 'fak_frontside_nose_out'
  2179. own['actionState'] = 'fak_frontside_nose_out'
  2180. own['actionTimer'] = 7
  2181. trans_playing = skater.isPlayingAction(trans_layer)
  2182. if trans_playing:
  2183. cur_frame = skater.getActionFrame(trans_layer)
  2184. if trans_playing and cur_frame > 1:
  2185. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2186. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2187. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2188. own['actionTimer'] = cur_frame
  2189. else:
  2190. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2191. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2192. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2193. if requestAction == 'fak_backside_nose_grab_out':
  2194. actionState = 'fak_backside_nose_grab_out'
  2195. own['actionState'] = 'fak_backside_nose_grab_out'
  2196. own['actionTimer'] = 7
  2197. trans_playing = skater.isPlayingAction(trans_layer)
  2198. if trans_playing:
  2199. cur_frame = skater.getActionFrame(trans_layer)
  2200. if trans_playing and cur_frame > 1:
  2201. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2202. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2203. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2204. own['actionTimer'] = cur_frame
  2205. else:
  2206. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2207. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2208. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2209. if requestAction == 'frontside_tail_grab_out':
  2210. actionState = 'frontside_tail_grab_out'
  2211. own['actionState'] = 'frontside_tail_grab_out'
  2212. own['actionTimer'] = 7
  2213. trans_playing = skater.isPlayingAction(trans_layer)
  2214. if trans_playing:
  2215. cur_frame = skater.getActionFrame(trans_layer)
  2216. if trans_playing and cur_frame > 1:
  2217. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2218. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2219. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2220. own['actionTimer'] = cur_frame
  2221. else:
  2222. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2223. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2224. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2225. if requestAction == 'backside_tail_grab_out':
  2226. actionState = 'backside_tail_grab_out'
  2227. own['actionState'] = 'backside_tail_grab_out'
  2228. own['actionTimer'] = 7
  2229. trans_playing = skater.isPlayingAction(trans_layer)
  2230. if trans_playing:
  2231. cur_frame = skater.getActionFrame(trans_layer)
  2232. if trans_playing and cur_frame > 1:
  2233. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2234. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2235. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2236. own['actionTimer'] = cur_frame
  2237. else:
  2238. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2239. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2240. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2241. if requestAction == 'fak_frontside_tail_grab_out':
  2242. actionState = 'fak_frontside_tail_grab_out'
  2243. own['actionState'] = 'fak_frontside_tail_grab_out'
  2244. own['actionTimer'] = 7
  2245. trans_playing = skater.isPlayingAction(trans_layer)
  2246. if trans_playing:
  2247. cur_frame = skater.getActionFrame(trans_layer)
  2248. if trans_playing and cur_frame > 1:
  2249. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2250. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2251. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2252. own['actionTimer'] = cur_frame
  2253. else:
  2254. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2255. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2256. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2257. if requestAction == 'fak_backside_tail_grab_out':
  2258. actionState = 'fak_backside_tail_grab_out'
  2259. own['actionState'] = 'fak_backside_tail_grab_out'
  2260. own['actionTimer'] = 7
  2261. trans_playing = skater.isPlayingAction(trans_layer)
  2262. if trans_playing:
  2263. cur_frame = skater.getActionFrame(trans_layer)
  2264. if trans_playing and cur_frame > 1:
  2265. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2266. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2267. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2268. own['actionTimer'] = cur_frame
  2269. else:
  2270. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2271. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2272. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2273. if requestAction == 'reg_judo_out':
  2274. actionState = 'reg_judo_out'
  2275. own['actionState'] = 'reg_judo_out'
  2276. own['actionTimer'] = 7
  2277. trans_playing = skater.isPlayingAction(trans_layer)
  2278. if trans_playing:
  2279. cur_frame = skater.getActionFrame(trans_layer)
  2280. if trans_playing and cur_frame > 1:
  2281. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2282. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2283. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2284. own['actionTimer'] = cur_frame
  2285. else:
  2286. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2287. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2288. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2289. if requestAction == 'fak_judo_out':
  2290. actionState = 'fak_judo_out'
  2291. own['actionState'] = 'fak_judo_out'
  2292. own['actionTimer'] = 7
  2293. trans_playing = skater.isPlayingAction(trans_layer)
  2294. if trans_playing:
  2295. cur_frame = skater.getActionFrame(trans_layer)
  2296. if trans_playing and cur_frame > 1:
  2297. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2298. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2299. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2300. own['actionTimer'] = cur_frame
  2301. else:
  2302. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2303. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2304. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2305. if requestAction == 'reg_walk_air_out':
  2306. actionState = 'reg_walk_air_out'
  2307. own['actionState'] = 'reg_walk_air_out'
  2308. own['actionTimer'] = 24
  2309. trans_playing = skater.isPlayingAction(trans_layer)
  2310. if trans_playing:
  2311. cur_frame = skater.getActionFrame(trans_layer)
  2312. if trans_playing and cur_frame > 1:
  2313. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2314. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2315. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2316. own['actionTimer'] = cur_frame
  2317. else:
  2318. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2319. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2320. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2321. if requestAction == 'fak_walk_air_out':
  2322. actionState = 'fak_walk_air_out'
  2323. own['actionState'] = 'fak_walk_air_out'
  2324. own['actionTimer'] = 24
  2325. trans_playing = skater.isPlayingAction(trans_layer)
  2326. if trans_playing:
  2327. cur_frame = skater.getActionFrame(trans_layer)
  2328. if trans_playing and cur_frame > 1:
  2329. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2330. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2331. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2332. own['actionTimer'] = cur_frame
  2333. else:
  2334. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2335. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2336. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2337. if requestAction == 'reg_air-walk_air':
  2338. actionState = 'reg_air-walk_air'
  2339. own['actionState'] = 'reg_air-walk_air'
  2340. own['actionTimer'] = 9
  2341. trans_playing = skater.isPlayingAction(trans_layer)
  2342. if trans_playing:
  2343. cur_frame = skater.getActionFrame(trans_layer)
  2344. if trans_playing and cur_frame > 1:
  2345. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2346. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2347. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2348. own['actionTimer'] = cur_frame
  2349. else:
  2350. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2351. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2352. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2353. if requestAction == 'fak_air-walk_air':
  2354. actionState = 'fak_air-walk_air'
  2355. own['actionState'] = 'fak_air-walk_air'
  2356. own['actionTimer'] = 9
  2357. trans_playing = skater.isPlayingAction(trans_layer)
  2358. if trans_playing:
  2359. cur_frame = skater.getActionFrame(trans_layer)
  2360. if trans_playing and cur_frame > 1:
  2361. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2362. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2363. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2364. own['actionTimer'] = cur_frame
  2365. else:
  2366. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2367. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2368. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2369. if requestAction == 'reg_fak_noseg':
  2370. #stopActs()
  2371. own['actionState'] = 'reg_fak_noseg'
  2372. actionState = 'reg_fak_noseg'
  2373. own['actionTimer'] = 11
  2374. #actionTimer = 9
  2375. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2376. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2377. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2378. if requestAction == 'fak_reg_tailg':
  2379. own['actionState'] = 'fak_reg_tailg'
  2380. own['actionTimer'] = 11
  2381. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2382. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2383. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2384. if requestAction == 'fak_reg_noseg':
  2385. #stopActs()
  2386. own['actionState'] = 'fak_reg_noseg'
  2387. actionState = 'fak_reg_noseg'
  2388. own['actionTimer'] = 11
  2389. #actionTimer = 9
  2390. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2391. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2392. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2393. if requestAction == 'reg_fak_tailg':
  2394. own['actionState'] = 'reg_fak_tailg'
  2395. actionState = 'reg_fak_tailg'
  2396. own['actionTimer'] = 11
  2397. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2398. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2399. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2400. if requestAction == 'reg_fak_nosegl':
  2401. #stopActs()
  2402. own['actionState'] = 'reg_fak_nosegl'
  2403. actionState = 'reg_fak_nosegl'
  2404. own['actionTimer'] = 11
  2405. #actionTimer = 9
  2406. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2407. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2408. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2409. if requestAction == 'reg_fak_nosegr':
  2410. #stopActs()
  2411. own['actionState'] = 'reg_fak_nosegr'
  2412. actionState = 'reg_fak_nosegr'
  2413. own['actionTimer'] = 11
  2414. #actionTimer = 9
  2415. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2416. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2417. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2418. if requestAction == 'reg_fak_tailgl':
  2419. #stopActs()
  2420. own['actionState'] = 'reg_fak_tailgl'
  2421. actionState = 'reg_fak_tailgl'
  2422. own['actionTimer'] = 11
  2423. #actionTimer = 9
  2424. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2425. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2426. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2427. if requestAction == 'reg_fak_tailgr':
  2428. own['actionState'] = 'reg_fak_tailgr'
  2429. own['actionTimer'] = 11
  2430. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2431. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2432. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2433. if requestAction == 'fak_reg_nosegl':
  2434. #stopActs()
  2435. own['actionState'] = 'fak_reg_nosegl'
  2436. actionState = 'fak_reg_nosegl'
  2437. own['actionTimer'] = 11
  2438. #actionTimer = 9
  2439. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2440. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2441. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2442. if requestAction == 'fak_reg_nosegr':
  2443. #stopActs()
  2444. own['actionState'] = 'fak_reg_nosegr'
  2445. actionState = 'fak_reg_nosegr'
  2446. own['actionTimer'] = 11
  2447. #actionTimer = 9
  2448. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2449. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2450. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2451. if requestAction == 'fak_reg_tailgl':
  2452. #stopActs()
  2453. own['actionState'] = 'fak_reg_tailgl'
  2454. actionState = 'fak_reg_tailgl'
  2455. own['actionTimer'] = 11
  2456. #actionTimer = 9
  2457. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2458. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2459. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2460. if requestAction == 'fak_reg_tailgr':
  2461. #stopActs()
  2462. own['actionState'] = 'fak_reg_tailgr'
  2463. actionState = 'fak_reg_tailgr'
  2464. own['actionTimer'] = 11
  2465. #actionTimer = 9
  2466. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2467. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2468. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2469. own['actionState'] = actionState
  2470. #######################################
  2471. #loop actions
  2472. ######################################
  2473. #check if request is possible
  2474. #if requestAction in requestActions_list:
  2475. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2476. #print(requestAction)
  2477. #reg_turnLeft
  2478. if requestAction == 'reg_turnLeft':
  2479. actionState = 'reg_turnLeft'
  2480. #in
  2481. if l_actionState not in ['reg_turnLeft', 'reg_pump_left-leftb']:
  2482. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2483. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2484. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2485. #loop
  2486. else:
  2487. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2488. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2489. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2490. #reg_turnRight
  2491. if requestAction == 'reg_turnRight':
  2492. actionState = 'reg_turnRight'
  2493. #in
  2494. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  2495. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2496. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2497. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2498. #loop
  2499. else:
  2500. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2501. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2502. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2503. #fak_turnLeft
  2504. if requestAction == 'fak_turnLeft':
  2505. actionState = 'fak_turnLeft'
  2506. #in
  2507. if l_actionState != 'fak_turnLeft':
  2508. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2509. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2510. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2511. #loop
  2512. else:
  2513. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2514. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2515. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2516. #fak_turnRight
  2517. if requestAction == 'fak_turnRight':
  2518. actionState = 'fak_turnRight'
  2519. #in
  2520. if l_actionState != 'fak_turnRight':
  2521. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2522. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2523. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2524. #loop
  2525. else:
  2526. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2527. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2528. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2529. #nfak_pump_right
  2530. if requestAction == 'reg_pump_left':
  2531. actionState = 'reg_pump_left'
  2532. #in
  2533. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  2534. own['actionTimer'] = 18
  2535. skater.playAction("nreg_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2536. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2537. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2538. #loop
  2539. else:
  2540. skater.playAction("nreg_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2541. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2542. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2543. #reg_pump_right
  2544. if requestAction == 'reg_pump_right':
  2545. actionState = 'reg_pump_right'
  2546. #in
  2547. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  2548. own['actionTimer'] = 18
  2549. skater.playAction("nreg_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2550. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2551. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2552. #loop
  2553. else:
  2554. skater.playAction("nreg_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2555. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2556. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2557. if requestAction == 'fak_pump_left':
  2558. actionState = 'fak_pump_left'
  2559. #in
  2560. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  2561. own['actionTimer'] = 19
  2562. skater.playAction("nfak_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2563. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2564. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2565. #loop
  2566. else:
  2567. skater.playAction("nfak_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2568. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2569. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2570. #fak_turnRight
  2571. if requestAction == 'fak_pump_right':
  2572. actionState = 'fak_pump_right'
  2573. #in
  2574. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  2575. own['actionTimer'] = 19
  2576. skater.playAction("nfak_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2577. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2578. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2579. #loop
  2580. else:
  2581. skater.playAction("nfak_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2582. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2583. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2584. #reg_fs_powerslide
  2585. if requestAction == 'reg_fs_powerslide':
  2586. actionState = 'reg_fs_powerslide'
  2587. if l_actionState != 'reg_fs_powerslide':
  2588. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2589. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2590. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2591. else:
  2592. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2593. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2594. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2595. #reg_powerslide
  2596. if requestAction == 'reg_powerslide':
  2597. actionState = 'reg_powerslide'
  2598. if l_actionState != 'reg_powerslide':
  2599. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2600. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2601. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2602. else:
  2603. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2604. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2605. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2606. #fak_fs_powerslide
  2607. if requestAction == 'fak_fs_powerslide':
  2608. actionState = 'fak_fs_powerslide'
  2609. if l_actionState != 'fak_fs_powerslide':
  2610. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2611. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2612. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2613. else:
  2614. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2615. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2616. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2617. #fak_powerslide
  2618. if requestAction == 'fak_powerslide':
  2619. actionState = 'fak_powerslide'
  2620. if l_actionState != 'fak_powerslide':
  2621. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2622. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2623. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2624. else:
  2625. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2626. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2627. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2628. #reg_roll
  2629. if requestAction == 'reg_roll':
  2630. if l_actionState == 'reg_pump':
  2631. trans_playing = skater.isPlayingAction(trans_layer)
  2632. if trans_playing:
  2633. cur_frame = skater.getActionFrame(trans_layer)
  2634. #cur_frame -= 2
  2635. if trans_playing and cur_frame > 1:
  2636. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2637. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2638. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2639. #print(cur_frame)
  2640. else:
  2641. own['actionTimer'] = 20
  2642. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2643. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2644. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2645. if l_actionState == 'reg_opos':
  2646. trans_playing = skater.isPlayingAction(trans_layer)
  2647. if trans_playing:
  2648. cur_frame = skater.getActionFrame(trans_layer)
  2649. if trans_playing and cur_frame > 1:
  2650. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2651. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2652. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2653. else:
  2654. own['actionTimer'] = 20
  2655. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2656. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2657. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2658. if l_actionState == 'reg_nopos':
  2659. flipping = skater.isPlayingAction(flip_layer)
  2660. if flipping == 0:
  2661. trans_playing = skater.isPlayingAction(trans_layer)
  2662. if trans_playing:
  2663. cur_frame = skater.getActionFrame(trans_layer)
  2664. if trans_playing and cur_frame > 1:
  2665. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2666. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2667. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2668. else:
  2669. own['actionTimer'] = 20
  2670. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2671. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2672. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2673. if l_actionState == 'reg_manual':
  2674. trans_playing = skater.isPlayingAction(trans_layer)
  2675. if trans_playing:
  2676. cur_frame = skater.getActionFrame(trans_layer)
  2677. cur_frame -= 2
  2678. if trans_playing and cur_frame > 1:
  2679. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2680. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2681. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2682. else:
  2683. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2684. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2685. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2686. if l_actionState == 'reg_nmanual':
  2687. trans_playing = skater.isPlayingAction(trans_layer)
  2688. if trans_playing:
  2689. cur_frame = skater.getActionFrame(trans_layer)
  2690. cur_frame -= 2
  2691. if trans_playing and cur_frame > 1:
  2692. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2693. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2694. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2695. else:
  2696. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2697. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2698. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2699. if l_actionState == 'reg_turnLeft':
  2700. trans_playing = skater.isPlayingAction(trans_layer)
  2701. if trans_playing:
  2702. cur_frame = skater.getActionFrame(trans_layer)
  2703. if trans_playing and cur_frame > 1:
  2704. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2705. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2706. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2707. else:
  2708. own['actionTimer'] = 20
  2709. requestAction = 'reg_turnLeft_out'
  2710. actionState = 'reg_turnLeft_out'
  2711. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2712. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2713. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2714. if l_actionState == 'reg_Right':
  2715. trans_playing = skater.isPlayingAction(trans_layer)
  2716. if trans_playing:
  2717. cur_frame = skater.getActionFrame(trans_layer)
  2718. if trans_playing and cur_frame > 1:
  2719. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2720. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2721. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2722. else:
  2723. own['actionTimer'] = 20
  2724. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2725. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2726. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2727. if requestAction == 'reg_roll':
  2728. actionState = 'reg_roll'
  2729. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2730. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2731. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2732. #fak_roll
  2733. if requestAction == 'fak_roll':
  2734. if l_actionState == 'fak_pump':
  2735. trans_playing = skater.isPlayingAction(trans_layer)
  2736. if trans_playing:
  2737. cur_frame = skater.getActionFrame(trans_layer)
  2738. if trans_playing and cur_frame > 1:
  2739. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2740. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2741. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2742. else:
  2743. own['actionTimer'] = 20
  2744. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2745. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2746. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2747. if l_actionState == 'fak_opos':
  2748. trans_playing = skater.isPlayingAction(trans_layer)
  2749. if trans_playing:
  2750. cur_frame = skater.getActionFrame(trans_layer)
  2751. if trans_playing and cur_frame > 1:
  2752. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2753. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2754. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2755. else:
  2756. own['actionTimer'] = 20
  2757. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2758. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2759. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2760. if l_actionState == 'fak_nopos':
  2761. trans_playing = skater.isPlayingAction(trans_layer)
  2762. if trans_playing:
  2763. cur_frame = skater.getActionFrame(trans_layer)
  2764. if trans_playing and cur_frame > 1:
  2765. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2766. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2767. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2768. else:
  2769. own['actionTimer'] = 20
  2770. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2771. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2772. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2773. if l_actionState == 'fak_manual':
  2774. trans_playing = skater.isPlayingAction(trans_layer)
  2775. if trans_playing:
  2776. cur_frame = skater.getActionFrame(trans_layer)
  2777. #cur_frame -= 2
  2778. if trans_playing and cur_frame > 1:
  2779. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2780. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2781. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2782. else:
  2783. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2784. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2785. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2786. if l_actionState == 'fak_nmanual':
  2787. trans_playing = skater.isPlayingAction(trans_layer)
  2788. if trans_playing:
  2789. cur_frame = skater.getActionFrame(trans_layer)
  2790. #cur_frame -= 2
  2791. if trans_playing and cur_frame > 1:
  2792. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2793. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2794. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2795. else:
  2796. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2797. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2798. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2799. if l_actionState == 'fak_turnLeft':
  2800. trans_playing = skater.isPlayingAction(trans_layer)
  2801. if trans_playing:
  2802. cur_frame = skater.getActionFrame(trans_layer)
  2803. #cur_frame -= 2
  2804. if trans_playing and cur_frame > 1:
  2805. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2806. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2807. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2808. else:
  2809. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2810. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2811. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2812. if l_actionState == 'fak_turnRight':
  2813. trans_playing = skater.isPlayingAction(trans_layer)
  2814. if trans_playing:
  2815. cur_frame = skater.getActionFrame(trans_layer)
  2816. #cur_frame -= 2
  2817. if trans_playing and cur_frame > 1:
  2818. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2819. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2820. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2821. else:
  2822. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2823. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2824. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2825. if requestAction == 'fak_roll':
  2826. actionState = 'fak_roll'
  2827. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2828. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2829. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2830. #reg_opos
  2831. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2832. actionState = 'reg_opos'
  2833. #in
  2834. if l_actionState != 'reg_opos':
  2835. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2836. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2837. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2838. #loop
  2839. else:
  2840. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2841. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2842. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2843. #fak_opos
  2844. if requestAction == 'fak_opos':
  2845. actionState = 'fak_opos'
  2846. #in
  2847. if l_actionState != 'fak_opos':
  2848. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2849. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2850. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2851. #loop
  2852. else:
  2853. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2854. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2855. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2856. #reg_nopos
  2857. if requestAction == 'reg_nopos':
  2858. actionState = 'reg_nopos'
  2859. #in
  2860. if l_actionState != 'reg_nopos':
  2861. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2862. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2863. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2864. #loop
  2865. else:
  2866. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2867. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2868. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2869. #fak_nopos
  2870. if requestAction == 'fak_nopos':
  2871. actionState = 'fak_nopos'
  2872. #in
  2873. if l_actionState != 'fak_nopos':
  2874. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2875. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2876. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2877. #loop
  2878. else:
  2879. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2880. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2881. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2882. #reg_pump
  2883. if requestAction == 'reg_pump':
  2884. actionState = 'reg_pump'
  2885. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out', 'reg_pump_right-rightb', 'reg_pump_left-leftb']:
  2886. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2887. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2888. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2889. else:
  2890. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2891. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2892. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2893. #fak_pump
  2894. if requestAction == 'fak_pump':
  2895. actionState = 'fak_pump'
  2896. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out']:
  2897. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2898. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2899. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2900. else:
  2901. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2902. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2903. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2904. #reg_manual
  2905. if requestAction == 'reg_manual':
  2906. actionState = 'reg_manual'
  2907. #in
  2908. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2909. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2910. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2911. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2912. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2913. own['actionTimer'] = 20
  2914. actionState = 'reg_air_tail to manual'
  2915. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2916. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2917. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2918. #loop
  2919. else:
  2920. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2921. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2922. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2923. #fak_manual
  2924. if requestAction == 'fak_manual':
  2925. actionState = 'fak_manual'
  2926. #in
  2927. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2928. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2929. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2930. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2931. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2932. own['actionTimer'] = 20
  2933. actionState = 'fak_air_tail to manual'
  2934. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2935. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2936. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2937. #loop
  2938. else:
  2939. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2940. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2941. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2942. #reg_nmanual
  2943. if requestAction == 'reg_nmanual':
  2944. actionState = 'reg_nmanual'
  2945. #in
  2946. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2947. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2948. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2949. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2950. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2951. own['actionTimer'] = 20
  2952. actionState = 'reg_air_nose to nmanual'
  2953. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2954. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2955. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2956. #loop
  2957. else:
  2958. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2959. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2960. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2961. #fak_nmanual
  2962. if requestAction == 'fak_nmanual':
  2963. actionState = 'fak_nmanual'
  2964. #in
  2965. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2966. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2967. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2968. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2969. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2970. own['actionTimer'] = 20
  2971. actionState = 'fak_air_nose to nmanual'
  2972. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2973. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2974. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2975. #loop
  2976. else:
  2977. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2978. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2979. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2980. if requestAction == 'reg_air':
  2981. actionState = 'reg_air'
  2982. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2983. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2984. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2985. if requestAction == 'fak_air':
  2986. actionState = 'fak_air'
  2987. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2988. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2989. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2990. if requestAction == 'frontside_grab':
  2991. actionState = 'frontside_grab'
  2992. if l_actionState != 'frontside_grab':
  2993. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2994. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2995. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2996. else:
  2997. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2998. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2999. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3000. if requestAction == 'backside_grab':
  3001. actionState = 'backside_grab'
  3002. if l_actionState != 'backside_grab':
  3003. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3004. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3005. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3006. else:
  3007. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3008. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3009. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3010. if requestAction == 'fak_frontside_grab':
  3011. actionState = 'fak_frontside_grab'
  3012. if l_actionState != 'fak_frontside_grab':
  3013. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3014. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3015. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3016. else:
  3017. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3018. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3019. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3020. if requestAction == 'fak_backside_grab':
  3021. actionState = 'fak_backside_grab'
  3022. if l_actionState != 'fak_backside_grab':
  3023. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3024. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3025. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3026. else:
  3027. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3028. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3029. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3030. if requestAction == 'frontside_nose_grab':
  3031. actionState = 'frontside_nose_grab'
  3032. if l_actionState != 'frontside_nose_grab':
  3033. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3034. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3035. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3036. else:
  3037. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3038. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3039. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3040. if requestAction == 'backside_nose_grab':
  3041. actionState = 'backside_nose_grab'
  3042. if l_actionState != 'backside_nose_grab':
  3043. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3044. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3045. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3046. else:
  3047. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3048. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3049. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3050. if requestAction == 'fak_frontside_nose_grab':
  3051. actionState = 'fak_frontside_nose_grab'
  3052. if l_actionState != 'fak_frontside_nose_grab':
  3053. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3054. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3055. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3056. else:
  3057. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3058. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3059. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3060. if requestAction == 'fak_backside_nose_grab':
  3061. actionState = 'fak_backside_nose_grab'
  3062. if l_actionState != 'fak_backside_nose_grab':
  3063. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3064. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3065. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3066. else:
  3067. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3068. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3069. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3070. if requestAction == 'frontside_tail_grab':
  3071. actionState = 'frontside_tail_grab'
  3072. if l_actionState != 'frontside_tail_grab':
  3073. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3074. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3075. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3076. else:
  3077. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3078. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3079. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3080. if requestAction == 'backside_tail_grab':
  3081. actionState = 'backside_tail_grab'
  3082. if l_actionState != 'backside_tail_grab':
  3083. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3084. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3085. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3086. else:
  3087. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3088. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3089. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3090. if requestAction == 'fak_frontside_tail_grab':
  3091. actionState = 'fak_frontside_tail_grab'
  3092. if l_actionState != 'fak_frontside_tail_grab':
  3093. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3094. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3095. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3096. else:
  3097. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3098. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3099. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3100. if requestAction == 'fak_backside_tail_grab':
  3101. actionState = 'fak_backside_tail_grab'
  3102. if l_actionState != 'fak_backside_tail_grab':
  3103. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3104. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3105. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3106. else:
  3107. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3108. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3109. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3110. if requestAction == 'reg_judo':
  3111. actionState = 'reg_judo'
  3112. if l_actionState != 'reg_judo':
  3113. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3114. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3115. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3116. else:
  3117. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3118. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3119. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3120. if requestAction == 'fak_judo':
  3121. actionState = 'fak_judo'
  3122. if l_actionState != 'fak_judo':
  3123. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3124. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3125. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3126. else:
  3127. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3128. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3129. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3130. if requestAction == 'reg_ollie_north':
  3131. actionState = 'reg_ollie_north'
  3132. if l_actionState != 'reg_ollie_north':
  3133. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3134. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3135. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3136. else:
  3137. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3138. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3139. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3140. if requestAction == 'fak_ollie_north':
  3141. actionState = 'fak_ollie_north'
  3142. if l_actionState != 'fak_ollie_north':
  3143. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3144. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3145. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3146. else:
  3147. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3148. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3149. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3150. if requestAction == 'reg_ollie_south':
  3151. actionState = 'reg_ollie_south'
  3152. if l_actionState != 'reg_ollie_south':
  3153. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3154. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3155. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3156. else:
  3157. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3158. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3159. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3160. if requestAction == 'fak_ollie_south':
  3161. actionState = 'fak_ollie_south'
  3162. if l_actionState != 'fak_ollie_south':
  3163. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3164. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3165. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3166. else:
  3167. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3168. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3169. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3170. if requestAction == 'reg_noseg':
  3171. actionState = 'reg_noseg'
  3172. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3173. skater.stopAction(flip_layer)
  3174. deck.stopAction(flip_layer)
  3175. trucks.stopAction(flip_layer)
  3176. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3177. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3178. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3179. else:
  3180. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3181. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3182. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3183. if requestAction == 'fak_noseg':
  3184. actionState = 'fak_noseg'
  3185. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3186. skater.stopAction(flip_layer)
  3187. deck.stopAction(flip_layer)
  3188. trucks.stopAction(flip_layer)
  3189. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3190. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3191. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3192. else:
  3193. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3194. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3195. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3196. if requestAction == 'reg_tailg':
  3197. actionState = 'reg_tailg'
  3198. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3199. skater.stopAction(flip_layer)
  3200. deck.stopAction(flip_layer)
  3201. trucks.stopAction(flip_layer)
  3202. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3203. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3204. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3205. else:
  3206. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3207. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3208. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3209. if requestAction == 'fak_tailg':
  3210. actionState = 'fak_tailg'
  3211. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3212. #print('fak_tailg in')
  3213. skater.stopAction(flip_layer)
  3214. deck.stopAction(flip_layer)
  3215. trucks.stopAction(flip_layer)
  3216. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3217. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3218. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3219. else:
  3220. #print('tailging')
  3221. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3222. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3223. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3224. if requestAction == 'reg_tailgr':
  3225. actionState = 'reg_tailgr'
  3226. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3227. skater.stopAction(flip_layer)
  3228. deck.stopAction(flip_layer)
  3229. trucks.stopAction(flip_layer)
  3230. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3231. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3232. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3233. else:
  3234. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3235. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3236. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3237. if requestAction == 'fak_tailgr':
  3238. actionState = 'fak_tailgr'
  3239. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3240. skater.stopAction(flip_layer)
  3241. deck.stopAction(flip_layer)
  3242. trucks.stopAction(flip_layer)
  3243. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3244. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3245. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3246. else:
  3247. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3248. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3249. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3250. if requestAction == 'reg_tailgl':
  3251. actionState = 'reg_tailgl'
  3252. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3253. skater.stopAction(flip_layer)
  3254. deck.stopAction(flip_layer)
  3255. trucks.stopAction(flip_layer)
  3256. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3257. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3258. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3259. else:
  3260. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3261. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3262. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3263. if requestAction == 'fak_tailgl':
  3264. actionState = 'fak_tailgl'
  3265. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3266. skater.stopAction(flip_layer)
  3267. deck.stopAction(flip_layer)
  3268. trucks.stopAction(flip_layer)
  3269. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3270. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3271. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3272. else:
  3273. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3274. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3275. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3276. if requestAction == 'reg_nosegr':
  3277. actionState = 'reg_nosegr'
  3278. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3279. skater.stopAction(flip_layer)
  3280. deck.stopAction(flip_layer)
  3281. trucks.stopAction(flip_layer)
  3282. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3283. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3284. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3285. else:
  3286. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3287. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3288. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3289. if requestAction == 'fak_nosegr':
  3290. actionState = 'fak_nosegr'
  3291. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3292. skater.stopAction(flip_layer)
  3293. deck.stopAction(flip_layer)
  3294. trucks.stopAction(flip_layer)
  3295. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3296. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3297. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3298. else:
  3299. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3300. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3301. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3302. if requestAction == 'reg_nosegl':
  3303. actionState = 'reg_nosegl'
  3304. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3305. skater.stopAction(flip_layer)
  3306. deck.stopAction(flip_layer)
  3307. trucks.stopAction(flip_layer)
  3308. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3309. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3310. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3311. else:
  3312. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3313. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3314. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3315. if requestAction == 'fak_nosegl':
  3316. actionState = 'fak_nosegl'
  3317. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3318. skater.stopAction(flip_layer)
  3319. deck.stopAction(flip_layer)
  3320. trucks.stopAction(flip_layer)
  3321. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3322. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3323. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3324. else:
  3325. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3326. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3327. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3328. if requestAction == 'reg_wall_r':
  3329. actionState = 'reg_wall_r'
  3330. if l_actionState != 'reg_wall_r':
  3331. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3332. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3333. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3334. else:
  3335. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3336. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3337. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3338. if requestAction == 'reg_wall_l':
  3339. actionState = 'reg_wall_l'
  3340. if l_actionState != 'reg_wall_l':
  3341. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3342. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3343. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3344. else:
  3345. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3346. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3347. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3348. if requestAction == 'fak_wall_r':
  3349. actionState = 'fak_wall_r'
  3350. if l_actionState != 'fak_wall_r':
  3351. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3352. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3353. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3354. else:
  3355. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3356. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3357. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3358. if requestAction == 'fak_wall_l':
  3359. actionState = 'fak_wall_l'
  3360. if l_actionState != 'reg_wall_r':
  3361. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3362. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3363. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3364. else:
  3365. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3366. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3367. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3368. ##############################
  3369. if requestAction == 'reg_tailslide':
  3370. actionState = 'reg_tailslide'
  3371. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  3372. skater.stopAction(flip_layer)
  3373. deck.stopAction(flip_layer)
  3374. trucks.stopAction(flip_layer)
  3375. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3376. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3377. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3378. else:
  3379. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3380. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3381. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3382. if requestAction == 'fak_tailslide':
  3383. actionState = 'fak_tailslide'
  3384. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  3385. skater.stopAction(flip_layer)
  3386. deck.stopAction(flip_layer)
  3387. trucks.stopAction(flip_layer)
  3388. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3389. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3390. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3391. else:
  3392. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3393. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3394. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3395. if requestAction == 'reg_noseslide':
  3396. actionState = 'reg_noseslide'
  3397. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  3398. skater.stopAction(flip_layer)
  3399. deck.stopAction(flip_layer)
  3400. trucks.stopAction(flip_layer)
  3401. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3402. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3403. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3404. else:
  3405. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3406. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3407. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3408. if requestAction == 'fak_noseslide':
  3409. actionState = 'fak_noseslide'
  3410. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  3411. skater.stopAction(flip_layer)
  3412. deck.stopAction(flip_layer)
  3413. trucks.stopAction(flip_layer)
  3414. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3415. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3416. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3417. else:
  3418. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3419. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3420. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3421. if requestAction == 'reg_5050':
  3422. actionState = 'reg_5050'
  3423. #own['actionTimer'] = 0
  3424. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3425. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3426. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3427. if requestAction == 'fak_5050':
  3428. actionState = 'fak_5050'
  3429. #own['actionTimer'] = 0
  3430. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3431. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3432. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3433. if requestAction == 'reg_bsboard':
  3434. actionState = 'reg_bsboard'
  3435. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3436. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3437. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3438. if requestAction == 'fak_bsboard':
  3439. actionState = 'fak_bsboard'
  3440. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3441. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3442. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3443. if requestAction == 'reg_fsboard':
  3444. actionState = 'reg_fsboard'
  3445. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3446. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3447. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3448. if requestAction == 'reg_air_nose':
  3449. actionState = 'reg_air_nose'
  3450. if l_actionState != 'reg_air_nose':
  3451. skater.stopAction(loop_layer)
  3452. deck.stopAction(loop_layer)
  3453. trucks.stopAction(loop_layer)
  3454. skater.stopAction(flip_layer)
  3455. deck.stopAction(flip_layer)
  3456. trucks.stopAction(flip_layer)
  3457. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3458. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3459. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3460. else:
  3461. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3462. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3463. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3464. if requestAction == 'fak_air_nose':
  3465. actionState = 'fak_air_nose'
  3466. if l_actionState != 'fak_air_nose':
  3467. skater.stopAction(loop_layer)
  3468. deck.stopAction(loop_layer)
  3469. trucks.stopAction(loop_layer)
  3470. skater.stopAction(flip_layer)
  3471. deck.stopAction(flip_layer)
  3472. trucks.stopAction(flip_layer)
  3473. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3474. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3475. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3476. else:
  3477. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3478. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3479. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3480. if requestAction == 'reg_air_tail':
  3481. actionState = 'reg_air_tail'
  3482. if l_actionState != 'reg_air_tail':
  3483. skater.stopAction(loop_layer)
  3484. deck.stopAction(loop_layer)
  3485. trucks.stopAction(loop_layer)
  3486. skater.stopAction(flip_layer)
  3487. deck.stopAction(flip_layer)
  3488. trucks.stopAction(flip_layer)
  3489. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3490. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3491. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3492. else:
  3493. #pass
  3494. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3495. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3496. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3497. if requestAction == 'fak_air_tail':
  3498. actionState = 'fak_air_tail'
  3499. if l_actionState != 'fak_air_tail':
  3500. skater.stopAction(loop_layer)
  3501. deck.stopAction(loop_layer)
  3502. trucks.stopAction(loop_layer)
  3503. skater.stopAction(flip_layer)
  3504. deck.stopAction(flip_layer)
  3505. trucks.stopAction(flip_layer)
  3506. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3507. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3508. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3509. else:
  3510. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3511. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3512. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3513. if requestAction == 'reg_stop':
  3514. actionState = 'reg_stop'
  3515. if l_actionState != 'reg_stop':
  3516. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3517. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3518. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3519. else:
  3520. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3521. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3522. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3523. if requestAction == 'fak_stop':
  3524. actionState = 'fak_stop'
  3525. if l_actionState != 'fak_stop':
  3526. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3527. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3528. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3529. else:
  3530. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3531. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3532. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3533. if requestAction == 'reg_fp_rback':
  3534. actionState = 'reg_fp_rback'
  3535. if l_actionState != 'reg_fp_rback':
  3536. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3537. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3538. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3539. else:
  3540. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3541. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3542. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3543. if requestAction == 'fak_fp_rback':
  3544. actionState = 'fak_fp_rback'
  3545. if l_actionState != 'fak_fp_rback':
  3546. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3547. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3548. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3549. else:
  3550. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3551. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3552. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3553. if requestAction == 'reg_back_invert':
  3554. actionState = 'reg_back_invert'
  3555. if l_actionState != 'reg_back_invert':
  3556. skater.playAction("reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3557. deck.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3558. trucks.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3559. else:
  3560. skater.playAction("reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3561. deck.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3562. trucks.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3563. if requestAction == 'fak_fr_invert':
  3564. actionState = 'fak_fr_invert'
  3565. if l_actionState != 'fak_fr_invert':
  3566. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3567. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3568. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3569. else:
  3570. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3571. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3572. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3573. if requestAction == 'reg_hippy_in':
  3574. actionState = 'reg_hippy_in'
  3575. if l_actionState != 'reg_hippy_in':
  3576. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3577. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3578. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3579. else:
  3580. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3581. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3582. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3583. if requestAction == 'fak_hippy_in':
  3584. actionState = 'fak_hippy_in'
  3585. if l_actionState != 'fak_hippy_in':
  3586. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3587. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3588. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3589. else:
  3590. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3591. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3592. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3593. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3594. #walk anims
  3595. #reg_idle
  3596. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3597. actionState = 'reg_idle'
  3598. if l_requestAction != 'reg_idle':
  3599. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3600. cur_frame = skater.getActionFrame(loop_layer)
  3601. skater.stopAction(loop_layer)
  3602. deck.stopAction(loop_layer)
  3603. trucks.stopAction(loop_layer)
  3604. if cur_frame > 11:#11:
  3605. cur_frame += 1
  3606. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3607. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3608. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3609. else:
  3610. cur_frame -= 1
  3611. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3612. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3613. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3614. else:
  3615. trans_playing = skater.isPlayingAction(trans_layer)
  3616. else:
  3617. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3618. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3619. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3620. #reg_idle_nb
  3621. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3622. actionState = 'reg_idle_nb'
  3623. if l_requestAction != 'reg_idle_nb':
  3624. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3625. cur_frame = skater.getActionFrame(loop_layer)
  3626. skater.stopAction(loop_layer)
  3627. deck.stopAction(loop_layer)
  3628. trucks.stopAction(loop_layer)
  3629. if cur_frame > 11:
  3630. cur_frame += 1
  3631. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3632. else:
  3633. cur_frame -= 1
  3634. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3635. else:
  3636. trans_playing = skater.isPlayingAction(trans_layer)
  3637. if trans_playing == 1:
  3638. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3639. else:
  3640. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3641. #fak_idle
  3642. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3643. actionState = 'fak_idle'
  3644. if l_requestAction != 'fak_idle':
  3645. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3646. cur_frame = skater.getActionFrame(loop_layer)
  3647. skater.stopAction(loop_layer)
  3648. deck.stopAction(loop_layer)
  3649. trucks.stopAction(loop_layer)
  3650. if cur_frame > 11:
  3651. cur_frame += 1
  3652. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3653. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3654. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3655. else:
  3656. cur_frame -= 1
  3657. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3658. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3659. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3660. else:
  3661. trans_playing = skater.isPlayingAction(trans_layer)
  3662. else:
  3663. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3664. #fak_idle_nb
  3665. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3666. actionState = 'fak_idle_nb'
  3667. if l_requestAction != 'fak_idle_nb':
  3668. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3669. cur_frame = skater.getActionFrame(loop_layer)
  3670. skater.stopAction(loop_layer)
  3671. deck.stopAction(loop_layer)
  3672. trucks.stopAction(loop_layer)
  3673. if cur_frame > 11:
  3674. cur_frame += 1
  3675. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3676. else:
  3677. cur_frame -= 1
  3678. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3679. else:
  3680. trans_playing = skater.isPlayingAction(trans_layer)
  3681. if trans_playing == 1:
  3682. #pass
  3683. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3684. else:
  3685. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3686. if requestAction == 'reg_idle1':
  3687. actionState = 'reg_idle1'
  3688. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3689. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3690. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3691. if requestAction == 'reg_idle2':
  3692. actionState = 'reg_idle2'
  3693. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3694. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3695. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3696. if requestAction == 'reg_idle3':
  3697. actionState = 'reg_idle3'
  3698. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3699. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3700. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3701. if requestAction == 'reg_idle4':
  3702. actionState = 'reg_idle4'
  3703. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3704. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3705. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3706. if requestAction == 'reg_idle5':
  3707. actionState = 'reg_idle5'
  3708. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3709. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3710. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3711. if requestAction == 'reg_idle6':
  3712. actionState = 'reg_idle6'
  3713. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3714. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3715. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3716. if requestAction == 'reg_idle7':
  3717. actionState = 'reg_idle7'
  3718. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3719. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3720. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3721. if requestAction == 'fak_idle1':
  3722. actionState = 'fak_idle1'
  3723. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3724. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3725. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3726. if requestAction == 'fak_idle2':
  3727. actionState = 'fak_idle2'
  3728. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3729. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3730. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3731. if requestAction == 'fak_idle3':
  3732. actionState = 'fak_idle3'
  3733. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3734. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3735. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3736. if requestAction == 'fak_idle4':
  3737. actionState = 'fak_idle4'
  3738. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3739. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3740. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3741. if requestAction == 'fak_idle5':
  3742. actionState = 'fak_idle5'
  3743. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3744. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3745. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3746. if requestAction == 'fak_idle6':
  3747. actionState = 'fak_idle6'
  3748. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3749. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3750. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3751. if requestAction == 'fak_idle7':
  3752. actionState = 'fak_idle7'
  3753. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3754. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3755. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3756. if requestAction == 'reg_idle2_nb':
  3757. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3758. #reg_walk
  3759. if requestAction == 'reg_walk':
  3760. actionState = 'reg_walk'
  3761. #in
  3762. if l_requestAction != 'reg_walk':
  3763. if l_requestAction == 'reg_walkFast':
  3764. cur_frame = skater.getActionFrame(loop_layer)
  3765. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3766. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3767. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3768. skater.setActionFrame(cur_frame, loop_layer)
  3769. deck.setActionFrame(cur_frame, loop_layer)
  3770. trucks.setActionFrame(cur_frame, loop_layer)
  3771. #loop
  3772. else:
  3773. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3774. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3775. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3776. #reg_walk_nb
  3777. if requestAction == 'reg_walk_nb':
  3778. actionState = 'reg_walk_nb'
  3779. #in
  3780. if l_requestAction != 'reg_walk_nb':
  3781. if l_requestAction == 'reg_walkFast_nb':
  3782. cur_frame = skater.getActionFrame(loop_layer)
  3783. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3784. skater.setActionFrame(cur_frame, loop_layer)
  3785. #loop
  3786. else:
  3787. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3788. #reg_walkFast
  3789. if requestAction == 'reg_walkFast':
  3790. actionState = 'reg_walkFast'
  3791. #in
  3792. if l_requestAction != 'reg_walkFast':
  3793. if l_requestAction == 'reg_walk':
  3794. cur_frame = skater.getActionFrame(loop_layer)
  3795. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3796. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3797. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3798. skater.setActionFrame(cur_frame, loop_layer)
  3799. deck.setActionFrame(cur_frame, loop_layer)
  3800. trucks.setActionFrame(cur_frame, loop_layer)
  3801. #print("set last walk frame", cur_frame)
  3802. #loop
  3803. else:
  3804. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3805. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3806. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3807. #reg_walkFast_nb
  3808. if requestAction == 'reg_walkFast_nb':
  3809. actionState = 'reg_walkFast_nb'
  3810. #in
  3811. if l_requestAction != 'reg_walkFast_nb':
  3812. if l_requestAction == 'reg_walk_nb':
  3813. cur_frame = skater.getActionFrame(loop_layer)
  3814. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3815. skater.setActionFrame(cur_frame, loop_layer)
  3816. #loop
  3817. else:
  3818. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3819. #fak_walk
  3820. if requestAction == 'fak_walk':
  3821. #in
  3822. actionState = 'fak_walk'
  3823. if l_requestAction != 'fak_walk':
  3824. if l_requestAction == 'fak_walkFast':
  3825. cur_frame = skater.getActionFrame(loop_layer)
  3826. #actionState = 'fak_walk'
  3827. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3828. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3829. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3830. skater.setActionFrame(cur_frame, loop_layer)
  3831. deck.setActionFrame(cur_frame, loop_layer)
  3832. trucks.setActionFrame(cur_frame, loop_layer)
  3833. #pass
  3834. #loop
  3835. else:
  3836. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3837. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3838. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3839. #fak_walk_nb
  3840. if requestAction == 'fak_walk_nb':
  3841. actionState = 'fak_walk_nb'
  3842. #in
  3843. if l_requestAction != 'fak_walk_nb':
  3844. if l_requestAction == 'fak_walkFast_nb':
  3845. cur_frame = skater.getActionFrame(loop_layer)
  3846. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3847. skater.setActionFrame(cur_frame, loop_layer)
  3848. #loop
  3849. else:
  3850. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3851. #fak_walkFast
  3852. if requestAction == 'fak_walkFast':
  3853. actionState = 'fak_walkFast'
  3854. #in
  3855. if l_requestAction != 'fak_walkFast':
  3856. if l_requestAction == 'fak_walk':
  3857. cur_frame = skater.getActionFrame(loop_layer)
  3858. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3859. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3860. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3861. skater.setActionFrame(cur_frame, loop_layer)
  3862. deck.setActionFrame(cur_frame, loop_layer)
  3863. trucks.setActionFrame(cur_frame, loop_layer)
  3864. #loop
  3865. else:
  3866. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3867. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3868. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3869. #fak_walkFast_nb
  3870. if requestAction == 'fak_walkFast_nb':
  3871. actionState = 'fak_walkFast_nb'
  3872. #in
  3873. if l_requestAction != 'fak_walkFast_nb':
  3874. if l_requestAction == 'fak_walk_nb':
  3875. cur_frame = skater.getActionFrame(loop_layer)
  3876. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3877. skater.setActionFrame(cur_frame, loop_layer)
  3878. #loop
  3879. else:
  3880. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3881. if requestAction == 'reg_dropin_pos':
  3882. actionState = 'reg_dropin_pos'
  3883. if l_actionState != 'reg_dropin_pos':
  3884. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3885. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3886. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3887. else:
  3888. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3889. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3890. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3891. if requestAction == 'fak_dropin_pos':
  3892. actionState = 'fak_dropin_pos'
  3893. if l_actionState != 'fak_dropin_pos':
  3894. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3895. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3896. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3897. else:
  3898. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3899. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3900. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3901. if requestAction == 'reg_sit':
  3902. actionState = 'reg_sit'
  3903. if l_actionState != 'reg_sit':
  3904. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3905. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3906. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3907. else:
  3908. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3909. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3910. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3911. if requestAction == 'fak_sit':
  3912. actionState = 'fak_sit'
  3913. if l_actionState != 'fak_sit':
  3914. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3915. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3916. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3917. else:
  3918. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3919. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3920. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3921. if requestAction == 'reg_walk_air':
  3922. actionState = 'reg_walk_air'
  3923. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3924. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3925. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3926. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3927. else:
  3928. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3929. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3930. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3931. if requestAction == 'fak_walk_air':
  3932. actionState = 'fak_walk_air'
  3933. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3934. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3935. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3936. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3937. else:
  3938. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3939. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3940. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3941. own['actionState'] = actionState
  3942. else:
  3943. pass
  3944. own['actionState'] = actionState
  3945. return actionState
  3946. l_playing = skater.isPlayingAction(loop_layer)
  3947. t_playing = skater.isPlayingAction(trans_layer)
  3948. if l_playing == 1 and t_playing == 1:
  3949. skater.stopAction(loop_layer)
  3950. trucks.stopAction(loop_layer)
  3951. deck.stopAction(loop_layer)
  3952. ###
  3953. if own['actionTimer'] > 0:
  3954. own['actionTimer'] -= 1
  3955. ##############
  3956. #turn off land for manuals
  3957. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3958. # own['actionTimer'] = 0
  3959. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3960. actionState = updateAction(requestAction, actionState)
  3961. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3962. # own['clear_request'] = 1
  3963. ###################
  3964. #debug
  3965. cur_frame = -1
  3966. trans_playing = skater.isPlayingAction(trans_layer)
  3967. if trans_playing:
  3968. cur_frame = skater.getActionFrame(trans_layer)
  3969. cur_frame = round(cur_frame, 2)
  3970. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3971. #print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  3972. cur_frame = skater.getActionFrame(trans_layer)
  3973. #print(cur_frame)
  3974. def printplaying():
  3975. splaying_layers = "S: "
  3976. playing_layers = "D: "
  3977. tplaying_layers = "T: "
  3978. for x in range(9900):
  3979. if skater.isPlayingAction(x):
  3980. #if trucks.isPlayingAction(x):
  3981. #if skater.isPlayingAction(x):
  3982. splaying_layers += str(x)
  3983. splaying_layers += " "
  3984. if deck.isPlayingAction(x):
  3985. #if trucks.isPlayingAction(x):
  3986. #if skater.isPlayingAction(x):
  3987. playing_layers += str(x)
  3988. playing_layers += " "
  3989. if trucks.isPlayingAction(x):
  3990. #if trucks.isPlayingAction(x):
  3991. #if skater.isPlayingAction(x):
  3992. tplaying_layers += str(x)
  3993. tplaying_layers += " "
  3994. print(splaying_layers, playing_layers, tplaying_layers)
  3995. #printplaying()
  3996. if actionState == 'empty':
  3997. #print("EMPTY ACTION!!!")
  3998. skater.stopAction(loop_layer)
  3999. deck.stopAction(loop_layer)
  4000. trucks.stopAction(loop_layer)
  4001. #set last variables
  4002. own['l_actionState'] = actionState
  4003. own['l_requestAction'] = requestAction
  4004. own['queueAction'] = queueAction
  4005. main()