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co_ActionState.py 166KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r' ]
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. #initialize variables
  18. try:
  19. actionState = own['actionState']
  20. l_actionState = own['l_actionState']
  21. requestAction = own['requestAction']
  22. l_requestAction = own['l_requestAction']
  23. queueAction = own['queueAction']
  24. actionTimer = own['actionTimer']
  25. except:
  26. print("init")
  27. own['actionState'] = 'empty'
  28. own['l_actionState'] = 'empty'
  29. own['requestAction'] = 'empty'
  30. own['l_requestAction'] = 'empty'
  31. own['queueAction'] = 'empty'
  32. own['actionTimer'] = 0
  33. actionTimer = 0
  34. queueAction = 'empty'
  35. requestAction = 'empty'
  36. actionState = 'empty'
  37. l_actionState = 'empty'
  38. l_requestAction = 'empty'
  39. #print("ra1: ", requestAction) \
  40. if requestAction == 'empty':
  41. print("*******empty request****")
  42. isplaying = skater.isPlayingAction(flip_layer)
  43. transPlaying = skater.isPlayingAction(trans_layer)
  44. #if isplaying == False:
  45. #own['actionTimer'] = 0
  46. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  47. own['actionTimer'] = 0
  48. actionTimer = 0
  49. #print('reset actionTimer')
  50. #pass
  51. # if own['actionTimer'] != 0:
  52. # requestAction = own['l_actionState']
  53. #================
  54. #stance change detection
  55. if requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land'):
  56. print("fak-reg_roll")
  57. requestAction = 'fak-reg_roll'
  58. own['requestAction'] = 'fak-reg_roll'
  59. if requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land'):
  60. print("reg-fak_roll")
  61. requestAction = 'reg-fak_roll'
  62. own['requestAction'] = 'reg-fak_roll'
  63. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air') or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  64. print("fak-reg_5050")
  65. requestAction = 'fak-reg_5050'
  66. own['requestAction'] = 'fak-reg_5050'
  67. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air') or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  68. print("reg-fak_5050")
  69. requestAction = 'reg-fak_5050'
  70. own['requestAction'] = 'reg-fak_5050'
  71. #===============
  72. #land action over ride
  73. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  74. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  75. pass
  76. #print("landing action incorrect")
  77. else:
  78. #print("using old requestAction")
  79. requestAction = l_requestAction
  80. own['requestAction'] = requestAction
  81. own['l_actionState'] = requestAction
  82. actionState = requestAction
  83. own['actionTimer'] = 0
  84. actionTimer = 0
  85. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  86. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  87. requestAction = own['l_requestAction']
  88. #grind override
  89. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  90. skater.stopAction(loop_layer)
  91. trucks.stopAction(loop_layer)
  92. deck.stopAction(loop_layer)
  93. skater.stopAction(trans_layer)
  94. trucks.stopAction(trans_layer)
  95. deck.stopAction(trans_layer)
  96. actionTimer = 0
  97. own['actionTimer'] = 0
  98. #revert override
  99. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  100. #print("@@@revert override")
  101. actionState = requestAction
  102. own['actionState'] = requestAction
  103. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  104. print("stopping revert layers")
  105. skater.stopAction(loop_layer)
  106. trucks.stopAction(loop_layer)
  107. deck.stopAction(loop_layer)
  108. skater.stopAction(trans_layer)
  109. trucks.stopAction(trans_layer)
  110. deck.stopAction(trans_layer)
  111. #dirty tailslide fix
  112. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  113. # requestAction = 'reg_tailslide'
  114. #check last actionState to see if an out action is needed
  115. elif requestAction not in jump_overrideList:
  116. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  117. requestAction = 'reg_turnRight_out'
  118. actionState = 'reg_turnRight_out'
  119. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  120. requestAction = 'reg_turnLeft_out'
  121. actionState = 'reg_turnLeft_out'
  122. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  123. requestAction = 'fak_turnRight_out'
  124. actionState = 'fak_turnRight_out'
  125. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  126. requestAction = 'fak_turnLeft_out'
  127. actionState = 'fak_turnLeft_out'
  128. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  129. requestAction = 'reg_opos_out'
  130. actionState = 'reg_opos_out'
  131. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  132. requestAction = 'fak_opos_out'
  133. actionState = 'fak_opos_out'
  134. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  135. requestAction = 'reg_nopos_out'
  136. actionState = 'reg_nopos_out'
  137. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  138. requestAction = 'fak_nopos_out'
  139. actionState = 'fak_nopos_out'
  140. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  141. requestAction = 'reg_pump_out'
  142. actionState = 'reg_pump_out'
  143. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  144. requestAction = 'fak_pump_out'
  145. actionState = 'fak_pump_out'
  146. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  147. requestAction = 'reg_powerslide_out'
  148. actionState = 'reg_powerslide_out'
  149. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  150. requestAction = 'fak_powerslide_out'
  151. actionState = 'fak_powerslide_out'
  152. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  153. requestAction = 'reg_fs_powerslide_out'
  154. actionState = 'reg_fs_powerslide_out'
  155. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  156. requestAction = 'fak_fs_powerslide_out'
  157. actionState = 'fak_fs_powerslide_out'
  158. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  159. requestAction = 'reg_stop_out'
  160. actionState = 'reg_stop_out'
  161. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  162. requestAction = 'fak_stop_out'
  163. actionState = 'fak_stop_out'
  164. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  165. requestAction = 'reg_noseslide_out'
  166. actionState = 'reg_noseslide_out'
  167. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  168. requestAction = 'fak_noseslide_out'
  169. actionState = 'fak_noseslide_out'
  170. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  171. requestAction = 'reg_tailslide_out'
  172. actionState = 'reg_tailslide_out'
  173. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  174. requestAction = 'fak_tailslide_out'
  175. actionState = 'fak_tailslide_out'
  176. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  177. requestAction = 'reg_manual_out'
  178. actionState = 'reg_manual_out'
  179. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  180. requestAction = 'fak_manual_out'
  181. actionState = 'fak_manual_out'
  182. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  183. requestAction = 'reg_nmanual_out'
  184. actionState = 'reg_nmanual_out'
  185. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  186. requestAction = 'fak_nmanual_out'
  187. actionState = 'fak_nmanual_out'
  188. else:
  189. print("action over ridden")
  190. #own['actionState'] = requestAction
  191. def updateAction(requestAction, actionState):
  192. try:
  193. flip_start_frame = own['flip_start_lay']
  194. flipspeed = own['flipspeed']
  195. except:
  196. flip_start_frame = 1
  197. flipspeed = .6
  198. #flipspeed = own['flipspeed']
  199. ###############################
  200. #one shot actions
  201. ###############################
  202. if requestAction in oneshotActions_list:
  203. if requestAction == 'reg_land' and own["grindHit"] == False:
  204. skater.stopAction(loop_layer)
  205. trucks.stopAction(loop_layer)
  206. deck.stopAction(loop_layer)
  207. skater.stopAction(trans_layer)
  208. trucks.stopAction(trans_layer)
  209. deck.stopAction(trans_layer)
  210. print("stopping loop and trans")
  211. actionState = 'reg_land'
  212. own['actionTimer'] = 39
  213. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  214. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  215. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  216. print("play land")
  217. if requestAction == 'fak_land' and own["grindHit"] == False:
  218. actionState = 'fak_land'
  219. skater.stopAction(loop_layer)
  220. trucks.stopAction(loop_layer)
  221. deck.stopAction(loop_layer)
  222. skater.stopAction(trans_layer)
  223. trucks.stopAction(trans_layer)
  224. deck.stopAction(trans_layer)
  225. own['actionTimer'] = 39
  226. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  227. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  228. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  229. print("play land")
  230. if requestAction == 'reg_dropin':
  231. actionState = 'reg_dropin'
  232. own['actionTimer'] = 9
  233. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  234. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  235. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  236. if requestAction == 'fak_dropin':
  237. actionState = 'reg_dropin'
  238. own['actionTimer'] = 9
  239. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  240. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  241. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  242. if requestAction == 'reg_turnRight_out':
  243. actionState = 'reg_turnRight_out'
  244. own['actionTimer'] = 19
  245. trans_playing = skater.isPlayingAction(trans_layer)
  246. if trans_playing:
  247. cur_frame = skater.getActionFrame(trans_layer)
  248. #cur_frame -= 2
  249. if trans_playing and cur_frame > 1:
  250. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  251. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  252. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  253. own['actionTimer'] = cur_frame
  254. else:
  255. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  256. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  257. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  258. if requestAction == 'reg_turnLeft_out':
  259. actionState = 'reg_turnLeft_out'
  260. own['actionTimer'] = 19
  261. trans_playing = skater.isPlayingAction(trans_layer)
  262. if trans_playing:
  263. cur_frame = skater.getActionFrame(trans_layer)
  264. #cur_frame -= 2
  265. if trans_playing and cur_frame > 1:
  266. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  267. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  268. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  269. own['actionTimer'] = cur_frame
  270. else:
  271. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  272. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  273. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  274. if requestAction == 'fak_turnRight_out':
  275. actionState = 'fak_turnRight_out'
  276. own['actionTimer'] = 19
  277. trans_playing = skater.isPlayingAction(trans_layer)
  278. if trans_playing:
  279. cur_frame = skater.getActionFrame(trans_layer)
  280. #cur_frame -= 2
  281. if trans_playing and cur_frame > 1:
  282. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  283. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  284. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  285. own['actionTimer'] = cur_frame
  286. else:
  287. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  288. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  289. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  290. if requestAction == 'fak_turnLeft_out':
  291. actionState = 'fak_turnLeft_out'
  292. own['actionTimer'] = 19
  293. trans_playing = skater.isPlayingAction(trans_layer)
  294. if trans_playing:
  295. cur_frame = skater.getActionFrame(trans_layer)
  296. #cur_frame -= 2
  297. if trans_playing and cur_frame > 1:
  298. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  299. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  300. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  301. own['actionTimer'] = cur_frame
  302. else:
  303. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  304. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  305. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  306. if requestAction == 'reg_opos_out':
  307. actionState = 'reg_opos_out'
  308. own['actionTimer'] = 19
  309. trans_playing = skater.isPlayingAction(trans_layer)
  310. if trans_playing:
  311. cur_frame = skater.getActionFrame(trans_layer)
  312. #cur_frame -= 2
  313. if trans_playing and cur_frame > 1:
  314. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  315. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  316. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  317. own['actionTimer'] = cur_frame
  318. else:
  319. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  320. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  321. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  322. if requestAction == 'fak_opos_out':
  323. actionState = 'fak_opos_out'
  324. own['actionTimer'] = 19
  325. trans_playing = skater.isPlayingAction(trans_layer)
  326. if trans_playing:
  327. cur_frame = skater.getActionFrame(trans_layer)
  328. #cur_frame -= 2
  329. if trans_playing and cur_frame > 1:
  330. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  331. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  332. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  333. own['actionTimer'] = cur_frame
  334. else:
  335. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  336. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  337. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  338. if requestAction == 'reg_nopos_out':
  339. actionState = 'reg_nopos_out'
  340. own['actionTimer'] = 19
  341. trans_playing = skater.isPlayingAction(trans_layer)
  342. if trans_playing:
  343. cur_frame = skater.getActionFrame(trans_layer)
  344. #cur_frame -= 2
  345. if trans_playing and cur_frame > 1:
  346. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  347. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  348. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  349. own['actionTimer'] = cur_frame
  350. else:
  351. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  352. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  353. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  354. if requestAction == 'fak_nopos_out':
  355. actionState = 'fak_nopos_out'
  356. own['actionTimer'] = 19
  357. trans_playing = skater.isPlayingAction(trans_layer)
  358. if trans_playing:
  359. cur_frame = skater.getActionFrame(trans_layer)
  360. #cur_frame -= 2
  361. if trans_playing and cur_frame > 1:
  362. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  363. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  364. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  365. own['actionTimer'] = cur_frame
  366. else:
  367. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  368. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  369. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  370. if requestAction == 'reg_pump_out':
  371. actionState = 'reg_pump_out'
  372. own['actionTimer'] = 19
  373. trans_playing = skater.isPlayingAction(trans_layer)
  374. if trans_playing:
  375. cur_frame = skater.getActionFrame(trans_layer)
  376. #cur_frame -= 2
  377. if trans_playing and cur_frame > 1:
  378. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  379. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  380. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  381. own['actionTimer'] = cur_frame
  382. else:
  383. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  384. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  385. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  386. if requestAction == 'fak_pump_out':
  387. actionState = 'fak_pump_out'
  388. own['actionTimer'] = 19
  389. trans_playing = skater.isPlayingAction(trans_layer)
  390. if trans_playing:
  391. cur_frame = skater.getActionFrame(trans_layer)
  392. #cur_frame -= 2
  393. if trans_playing and cur_frame > 1:
  394. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  395. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  396. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  397. own['actionTimer'] = cur_frame
  398. else:
  399. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  400. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  401. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  402. if requestAction == 'reg_stop_out':
  403. actionState = 'reg_stop_out'
  404. own['actionTimer'] = 30
  405. trans_playing = skater.isPlayingAction(trans_layer)
  406. if trans_playing:
  407. cur_frame = skater.getActionFrame(trans_layer)
  408. #cur_frame -= 2
  409. if trans_playing and cur_frame > 1:
  410. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  411. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  412. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  413. own['actionTimer'] = cur_frame
  414. else:
  415. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  416. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  417. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  418. if requestAction == 'fak_stop_out':
  419. actionState = 'fak_stop_out'
  420. own['actionTimer'] = 30
  421. trans_playing = skater.isPlayingAction(trans_layer)
  422. if trans_playing:
  423. cur_frame = skater.getActionFrame(trans_layer)
  424. #cur_frame -= 2
  425. if trans_playing and cur_frame > 1:
  426. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  427. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  428. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  429. own['actionTimer'] = cur_frame
  430. else:
  431. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  432. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  433. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  434. if requestAction == 'reg_tailslide_out':
  435. actionState = 'reg_tailslide_out'
  436. own['actionTimer'] = 19
  437. trans_playing = skater.isPlayingAction(trans_layer)
  438. if trans_playing:
  439. cur_frame = skater.getActionFrame(trans_layer)
  440. #cur_frame -= 2
  441. if trans_playing and cur_frame > 1:
  442. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  443. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  444. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  445. own['actionTimer'] = cur_frame
  446. else:
  447. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  448. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  449. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  450. if requestAction == 'fak_tailslide_out':
  451. actionState = 'fak_tailslide_out'
  452. own['actionTimer'] = 19
  453. trans_playing = skater.isPlayingAction(trans_layer)
  454. if trans_playing:
  455. cur_frame = skater.getActionFrame(trans_layer)
  456. #cur_frame -= 2
  457. if trans_playing and cur_frame > 1:
  458. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  459. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  460. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  461. own['actionTimer'] = cur_frame
  462. else:
  463. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  464. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  465. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  466. if requestAction == 'reg_noseslide_out':
  467. actionState = 'reg_noseslide_out'
  468. own['actionTimer'] = 19
  469. trans_playing = skater.isPlayingAction(trans_layer)
  470. if trans_playing:
  471. cur_frame = skater.getActionFrame(trans_layer)
  472. #cur_frame -= 2
  473. if trans_playing and cur_frame > 1:
  474. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  475. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  476. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  477. own['actionTimer'] = cur_frame
  478. else:
  479. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  480. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  481. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  482. if requestAction == 'fak_noseslide_out':
  483. actionState = 'fak_noseslide_out'
  484. own['actionTimer'] = 19
  485. trans_playing = skater.isPlayingAction(trans_layer)
  486. if trans_playing:
  487. cur_frame = skater.getActionFrame(trans_layer)
  488. #cur_frame -= 2
  489. if trans_playing and cur_frame > 1:
  490. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  491. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  492. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  493. own['actionTimer'] = cur_frame
  494. else:
  495. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  496. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  497. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  498. if requestAction == 'reg_manual_out':
  499. actionState = 'reg_manual_out'
  500. own['actionTimer'] = 9
  501. trans_playing = skater.isPlayingAction(trans_layer)
  502. if trans_playing:
  503. cur_frame = skater.getActionFrame(trans_layer)
  504. if trans_playing and cur_frame > 1:
  505. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  506. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  507. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  508. own['actionTimer'] = cur_frame
  509. else:
  510. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  511. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  512. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  513. if requestAction == 'fak_manual_out':
  514. actionState = 'fak_manual_out'
  515. own['actionTimer'] = 9
  516. trans_playing = skater.isPlayingAction(trans_layer)
  517. if trans_playing:
  518. cur_frame = skater.getActionFrame(trans_layer)
  519. if trans_playing and cur_frame > 1:
  520. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  521. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  522. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  523. own['actionTimer'] = cur_frame
  524. else:
  525. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  526. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  527. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  528. if requestAction == 'reg_nmanual_out':
  529. actionState = 'reg_nmanual_out'
  530. own['actionTimer'] = 9
  531. trans_playing = skater.isPlayingAction(trans_layer)
  532. if trans_playing:
  533. cur_frame = skater.getActionFrame(trans_layer)
  534. if trans_playing and cur_frame > 1:
  535. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  536. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  537. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  538. own['actionTimer'] = cur_frame
  539. else:
  540. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  541. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  542. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  543. if requestAction == 'fak_nmanual_out':
  544. actionState = 'fak_nmanual_out'
  545. own['actionTimer'] = 9
  546. trans_playing = skater.isPlayingAction(trans_layer)
  547. if trans_playing:
  548. cur_frame = skater.getActionFrame(trans_layer)
  549. if trans_playing and cur_frame > 1:
  550. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  551. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  552. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  553. own['actionTimer'] = cur_frame
  554. else:
  555. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  556. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  557. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  558. if requestAction == 'reg_brfoot':
  559. actionState = 'reg_brfoot'
  560. own['actionTimer'] = 40
  561. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  562. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  563. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  564. if requestAction == 'fak_brfoot':
  565. actionState = 'fak_brfoot'
  566. own['actionTimer'] = 40
  567. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  568. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  569. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  570. if requestAction == 'reg_frfoot':
  571. actionState = 'reg_frfoot'
  572. own['actionTimer'] = 40
  573. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  574. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  575. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  576. if requestAction == 'fak_frfoot':
  577. actionState = 'fak_frfoot'
  578. own['actionTimer'] = 40
  579. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  580. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  581. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  582. if requestAction == 'reg_blfoot':
  583. print("playing blfoot broke")
  584. actionState = 'reg_blfoot'
  585. own['actionTimer'] = 40
  586. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  587. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  588. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  589. if requestAction == 'fak_blfoot':
  590. actionState = 'fak_blfoot'
  591. own['actionTimer'] = 40
  592. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  593. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  594. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  595. if requestAction == 'reg_flfoot':
  596. actionState = 'reg_flfoot'
  597. own['actionTimer'] = 40
  598. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  599. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  600. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  601. if requestAction == 'fak_flfoot':
  602. actionState = 'fak_flfoot'
  603. own['actionTimer'] = 40
  604. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  605. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  606. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  607. if requestAction == 'reg_push':
  608. own['actionTimer'] = 70
  609. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  610. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  611. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  612. if requestAction == 'reg_push_goof':
  613. own['actionTimer'] = 70
  614. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  615. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  616. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  617. if requestAction == 'fak_push':
  618. own['actionTimer'] = 70
  619. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  620. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  621. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  622. if requestAction == 'fak_push_goof':
  623. own['actionTimer'] = 70
  624. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  625. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  626. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  627. if requestAction == 'reg_manual_revert_ccw':
  628. own['actionTimer'] = 15
  629. own['actionState'] = 'reg_manual_revert_ccw'
  630. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  631. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  632. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  633. if requestAction == 'fak_manual_revert_ccw':
  634. own['actionTimer'] = 15
  635. own['actionState'] = 'fak_manual_revert_ccw'
  636. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  637. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  638. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  639. if requestAction == 'reg_manual_revert_cw':
  640. own['actionTimer'] = 15
  641. own['actionState'] = 'reg_manual_revert_cw'
  642. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  643. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  644. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  645. if requestAction == 'fak_manual_revert_cw':
  646. own['actionTimer'] = 15
  647. own['actionState'] = 'fak_manual_revert_cw'
  648. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  649. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  650. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  651. if requestAction == 'revert1':
  652. own['actionTimer'] = 18
  653. own['actionState'] = 'revert1'
  654. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  655. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  656. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  657. if requestAction == 'revert2':
  658. own['actionTimer'] = 18
  659. own['actionState'] = 'revert2'
  660. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  661. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  662. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  663. if requestAction == 'revert3':
  664. own['actionTimer'] = 18
  665. own['actionState'] = 'revert3'
  666. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  667. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  668. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  669. if requestAction == 'revert4':
  670. own['actionTimer'] = 18
  671. own['actionState'] = 'revert4'
  672. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  673. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  674. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  675. if requestAction == 'reg_ollie':
  676. print("*****reg ollie act")
  677. actionState = 'reg_ollie'
  678. own['actionState'] = 'reg_ollie'
  679. own['actionTimer'] = 30
  680. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  681. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  682. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  683. if requestAction == 'fak_ollie':
  684. actionState = 'fak_ollie'
  685. own['actionTimer'] = 30
  686. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  687. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  688. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  689. if requestAction == 'reg_nollie':
  690. actionState = 'reg_nollie'
  691. own['actionTimer'] = 40
  692. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  693. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  694. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  695. if requestAction == 'fak_nollie':
  696. actionState = 'fak_nollie'
  697. own['actionTimer'] = 40
  698. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  699. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  700. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  701. if requestAction == 'reg_kickflip':
  702. actionState = 'reg_kickflip'
  703. own['actionTimer'] = 40
  704. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  705. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  706. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  707. if requestAction == 'fak_kickflip':
  708. actionState = 'fak_kickflip'
  709. own['actionTimer'] = 40
  710. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  711. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  712. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  713. if requestAction == 'reg_varial_kickflip':
  714. actionState = 'reg_varial_kickflip'
  715. own['actionTimer'] = 40
  716. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  717. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  718. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  719. if requestAction == 'fak_varial_kickflip':
  720. actionState = 'fak_varial_kickflip'
  721. own['actionTimer'] = 40
  722. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  723. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  724. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  725. if requestAction == 'reg_nollie_varial_kickflip':
  726. actionState = 'reg_nollie_varial_kickflip'
  727. own['actionTimer'] = 40
  728. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  729. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  730. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  731. if requestAction == 'fak_nollie_varial_kickflip':
  732. actionState = 'fak_nollie_varial_kickflip'
  733. own['actionTimer'] = 40
  734. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  735. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  736. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  737. if requestAction == 'reg_nollie_varial_heelflip':
  738. actionState = 'reg_nollie_varial_heelflip'
  739. own['actionTimer'] = 40
  740. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  741. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  742. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  743. if requestAction == 'fak_nollie_varial_heelflip':
  744. actionState = 'fak_nollie_varial_heelflip'
  745. own['actionTimer'] = 40
  746. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  747. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  748. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  749. if requestAction == 'reg_varial_heelflip':
  750. actionState = 'reg_varial_heelflip'
  751. own['actionTimer'] = 40
  752. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  753. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  754. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  755. if requestAction == 'fak_varial_heelflip':
  756. actionState = 'fak_nollie_varial_heelflip'
  757. own['actionTimer'] = 40
  758. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  759. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  760. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  761. if requestAction == 'reg_nollie_kickflip':
  762. actionState = 'reg_nollie_kickflip'
  763. own['actionTimer'] = 40
  764. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  765. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  766. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  767. if requestAction == 'fak_nollie_kickflip':
  768. actionState = 'fak_nollie_kickflip'
  769. own['actionTimer'] = 40
  770. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  771. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  772. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  773. if requestAction == 'reg_heelflip':
  774. actionState = 'reg_heelflip'
  775. own['actionTimer'] = 40
  776. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  777. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  778. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  779. if requestAction == 'fak_heelflip':
  780. actionState = 'fak_heelflip'
  781. own['actionTimer'] = 40
  782. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  783. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  784. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  785. if requestAction == 'reg_nollie_heelflip':
  786. actionState = 'reg_nollie_heelflip'
  787. own['actionTimer'] = 40
  788. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  789. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  790. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  791. if requestAction == 'fak_nollie_heelflip':
  792. actionState = 'fak_nollie_heelflip'
  793. own['actionTimer'] = 40
  794. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  795. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  796. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  797. if requestAction == 'reg_shovit':
  798. actionState = 'reg_shovit'
  799. own['actionTimer'] = 40
  800. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  801. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  802. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  803. if requestAction == 'fak_shovit':
  804. actionState = 'fak_shovit'
  805. own['actionTimer'] = 40
  806. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  807. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  808. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  809. if requestAction == 'reg_shovit360':
  810. actionState = 'reg_shovit360'
  811. own['actionTimer'] = 40
  812. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  813. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  814. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  815. if requestAction == 'fak_shovit360':
  816. actionState = 'fak_shovit360'
  817. own['actionTimer'] = 40
  818. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  819. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  820. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  821. if requestAction == 'reg_fsshovit360':
  822. actionState = 'reg_fsshovit360'
  823. own['actionTimer'] = 40
  824. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  825. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  826. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  827. if requestAction == 'fak_fsshovit360':
  828. actionState = 'fak_fsshovit360'
  829. own['actionTimer'] = 40
  830. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  831. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  832. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  833. if requestAction == 'reg_nollie_shovit':
  834. actionState = 'reg_nollie_shovit'
  835. own['actionTimer'] = 40
  836. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  837. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  838. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  839. if requestAction == 'fak_nollie_shovit':
  840. actionState = 'fak_nollie_shovit'
  841. own['actionTimer'] = 40
  842. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  843. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  844. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  845. if requestAction == 'reg_fsshovit':
  846. actionState = 'reg_fsshovit'
  847. own['actionTimer'] = 40
  848. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  849. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  850. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  851. if requestAction == 'fak_fsshovit':
  852. actionState = 'fak_fsshovit'
  853. own['actionTimer'] = 40
  854. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  855. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  856. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  857. if requestAction == 'reg_nollie_fsshovit':
  858. actionState = 'reg_nollie_fsshovit'
  859. own['actionTimer'] = 40
  860. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  861. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  862. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  863. if requestAction == 'fak_nollie_fsshovit':
  864. actionState = 'fak_nollie_fsshovit'
  865. own['actionTimer'] = 40
  866. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  867. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  868. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  869. if requestAction == 'reg_nollie_shovit360':
  870. actionState = 'reg_nollie_shovit360'
  871. own['actionTimer'] = 40
  872. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  873. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  874. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  875. if requestAction == 'fak_nollie_shovit360':
  876. actionState = 'fak_nollie_shovit360'
  877. own['actionTimer'] = 40
  878. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  879. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  880. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  881. if requestAction == 'reg_nollie_fsshovit':
  882. actionState = 'reg_nollie_fsshovit'
  883. own['actionTimer'] = 40
  884. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  885. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  886. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  887. if requestAction == 'fak_nollie_fsshovit':
  888. actionState = 'fak_nollie_fsshovit'
  889. own['actionTimer'] = 40
  890. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  891. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  892. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  893. #reg_jump
  894. if requestAction == 'reg_jump':
  895. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  896. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  897. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  898. #fak_jump
  899. if requestAction == 'fak_jump':
  900. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  901. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  902. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  903. #reg_onboard
  904. if requestAction == 'reg_onboard':
  905. skater.stopAction(loop_layer)
  906. deck.stopAction(loop_layer)
  907. trucks.stopAction(loop_layer)
  908. skater.stopAction(trans_layer)
  909. deck.stopAction(trans_layer)
  910. trucks.stopAction(trans_layer)
  911. own['actionTimer'] = 10
  912. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  913. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  914. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  915. if requestAction == 'fak_onboard':
  916. skater.stopAction(loop_layer)
  917. deck.stopAction(loop_layer)
  918. trucks.stopAction(loop_layer)
  919. skater.stopAction(trans_layer)
  920. deck.stopAction(trans_layer)
  921. trucks.stopAction(trans_layer)
  922. own['actionTimer'] = 10
  923. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  924. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  925. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  926. if requestAction == 'reg_powerslide_out':
  927. actionState = 'reg_powerslide_out'
  928. own['actionTimer'] = 40
  929. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  930. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  931. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  932. if requestAction == 'fak_powerslide_out':
  933. actionState = 'fak_powerslide_out'
  934. own['actionTimer'] = 40
  935. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  936. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  937. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  938. if requestAction == 'reg_fs_powerslide_out':
  939. actionState = 'reg_fs_powerslide_out'
  940. own['actionTimer'] = 40
  941. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  942. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  943. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  944. if requestAction == 'fak_fs_powerslide_out':
  945. actionState = 'fak_fs_powerslide_out'
  946. own['actionTimer'] = 40
  947. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  948. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  949. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  950. if requestAction == 'fak-reg_5050':
  951. actionState = 'fak-reg_5050'
  952. own['actionTimer'] = 10
  953. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  954. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  955. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  956. if requestAction == 'reg-fak_5050':
  957. actionState = 'fak-reg_5050'
  958. own['actionTimer'] = 10
  959. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  960. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  961. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  962. if requestAction == 'fak-reg_roll':
  963. actionState = 'fak-reg_roll'
  964. own['actionTimer'] = 10
  965. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  966. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  967. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  968. if requestAction == 'reg-fak_roll':
  969. actionState = 'fak-reg_roll'
  970. own['actionTimer'] = 10
  971. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  972. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  973. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  974. #######################################
  975. #loop actions
  976. ######################################
  977. #check if request is possible
  978. if requestAction in requestActions_list:
  979. #print(requestAction)
  980. #reg_turnLeft
  981. if requestAction == 'reg_turnLeft':
  982. actionState = 'reg_turnLeft'
  983. #in
  984. if l_actionState != 'reg_turnLeft':
  985. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  986. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  987. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  988. #loop
  989. else:
  990. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  991. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  992. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  993. #reg_turnRight
  994. if requestAction == 'reg_turnRight':
  995. actionState = 'reg_turnRight'
  996. #in
  997. if l_actionState != 'reg_turnRight':
  998. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  999. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1000. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1001. #loop
  1002. else:
  1003. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1004. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1005. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1006. if requestAction == 'reg_turnRight_out':
  1007. pass
  1008. #fak_turnLeft
  1009. if requestAction == 'fak_turnLeft':
  1010. actionState = 'fak_turnLeft'
  1011. #in
  1012. if l_actionState != 'fak_turnLeft':
  1013. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1014. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1015. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1016. #loop
  1017. else:
  1018. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1019. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1020. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1021. #fak_turnRight
  1022. if requestAction == 'fak_turnRight':
  1023. actionState = 'fak_turnRight'
  1024. #in
  1025. if l_actionState != 'fak_turnRight':
  1026. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1027. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1028. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1029. #loop
  1030. else:
  1031. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1032. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1033. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1034. #reg_fs_powerslide
  1035. if requestAction == 'reg_fs_powerslide':
  1036. actionState = 'reg_fs_powerslide'
  1037. if l_actionState != 'reg_fs_powerslide':
  1038. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1039. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1040. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1041. else:
  1042. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1043. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1044. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1045. #reg_powerslide
  1046. if requestAction == 'reg_powerslide':
  1047. actionState = 'reg_powerslide'
  1048. if l_actionState != 'reg_powerslide':
  1049. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1050. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1051. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1052. else:
  1053. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1054. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1055. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1056. #fak_fs_powerslide
  1057. if requestAction == 'fak_fs_powerslide':
  1058. actionState = 'fak_fs_powerslide'
  1059. if l_actionState != 'fak_fs_powerslide':
  1060. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1061. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1062. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1063. else:
  1064. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1065. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1066. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1067. #fak_powerslide
  1068. if requestAction == 'fak_powerslide':
  1069. actionState = 'fak_powerslide'
  1070. if l_actionState != 'fak_powerslide':
  1071. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1072. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1073. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1074. else:
  1075. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1076. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1077. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1078. #reg_roll
  1079. if requestAction == 'reg_roll':
  1080. if l_actionState == 'reg_pump':
  1081. trans_playing = skater.isPlayingAction(trans_layer)
  1082. if trans_playing:
  1083. cur_frame = skater.getActionFrame(trans_layer)
  1084. #cur_frame -= 2
  1085. if trans_playing and cur_frame > 1:
  1086. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1087. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1088. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1089. #print(cur_frame)
  1090. else:
  1091. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1092. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1093. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1094. if l_actionState == 'reg_opos':
  1095. trans_playing = skater.isPlayingAction(trans_layer)
  1096. if trans_playing:
  1097. cur_frame = skater.getActionFrame(trans_layer)
  1098. if trans_playing and cur_frame > 1:
  1099. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1100. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1101. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1102. else:
  1103. own['actionTimer'] = 20
  1104. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1105. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1106. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1107. if l_actionState == 'reg_nopos':
  1108. flipping = skater.isPlayingAction(flip_layer)
  1109. if flipping == 0:
  1110. trans_playing = skater.isPlayingAction(trans_layer)
  1111. if trans_playing:
  1112. cur_frame = skater.getActionFrame(trans_layer)
  1113. #cur_frame -= 2
  1114. if trans_playing and cur_frame > 1:
  1115. #skater.stopAction(trans_layer)
  1116. #deck.stopAction(trans_layer)
  1117. #trucks.stopAction(trans_layer)
  1118. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1119. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1120. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1121. #print(cur_frame)
  1122. else:
  1123. own['actionTimer'] = 20
  1124. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1125. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1126. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1127. if l_actionState == 'reg_manual':
  1128. trans_playing = skater.isPlayingAction(trans_layer)
  1129. if trans_playing:
  1130. cur_frame = skater.getActionFrame(trans_layer)
  1131. cur_frame -= 2
  1132. if trans_playing and cur_frame > 1:
  1133. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1134. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1135. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1136. else:
  1137. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1138. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1139. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1140. if l_actionState == 'reg_nmanual':
  1141. trans_playing = skater.isPlayingAction(trans_layer)
  1142. if trans_playing:
  1143. cur_frame = skater.getActionFrame(trans_layer)
  1144. cur_frame -= 2
  1145. if trans_playing and cur_frame > 1:
  1146. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1147. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1148. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1149. else:
  1150. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1151. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1152. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1153. if l_actionState == 'reg_turnLeft':
  1154. trans_playing = skater.isPlayingAction(trans_layer)
  1155. if trans_playing:
  1156. cur_frame = skater.getActionFrame(trans_layer)
  1157. #cur_frame -= 2
  1158. if trans_playing and cur_frame > 1:
  1159. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1160. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1161. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1162. else:
  1163. own['actionTimer'] = 20
  1164. requestAction = 'reg_turnLeft_out'
  1165. actionState = 'reg_turnLeft_out'
  1166. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1167. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1168. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1169. if l_actionState == 'reg_Right':
  1170. #requestAction = 'reg_turnRight_out'
  1171. trans_playing = skater.isPlayingAction(trans_layer)
  1172. if trans_playing:
  1173. cur_frame = skater.getActionFrame(trans_layer)
  1174. #cur_frame -= 2
  1175. if trans_playing and cur_frame > 1:
  1176. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1177. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1178. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1179. else:
  1180. own['actionTimer'] = 20
  1181. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1182. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1183. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1184. if requestAction == 'reg_roll':
  1185. actionState = 'reg_roll'
  1186. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1187. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1188. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1189. #fak_roll
  1190. if requestAction == 'fak_roll':
  1191. if l_actionState == 'fak_pump':
  1192. trans_playing = skater.isPlayingAction(trans_layer)
  1193. if trans_playing:
  1194. cur_frame = skater.getActionFrame(trans_layer)
  1195. #cur_frame -= 2
  1196. if trans_playing and cur_frame > 1:
  1197. #skater.stopAction(trans_layer)
  1198. #deck.stopAction(trans_layer)
  1199. #trucks.stopAction(trans_layer)
  1200. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1201. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1202. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1203. #print(cur_frame)
  1204. else:
  1205. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1206. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1207. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1208. if l_actionState == 'fak_opos':
  1209. trans_playing = skater.isPlayingAction(trans_layer)
  1210. if trans_playing:
  1211. cur_frame = skater.getActionFrame(trans_layer)
  1212. #cur_frame -= 2
  1213. if trans_playing and cur_frame > 1:
  1214. #skater.stopAction(trans_layer)
  1215. #deck.stopAction(trans_layer)
  1216. #trucks.stopAction(trans_layer)
  1217. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1218. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1219. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1220. #print(cur_frame)
  1221. else:
  1222. own['actionTimer'] = 20
  1223. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1224. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1225. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1226. if l_actionState == 'fak_nopos':
  1227. trans_playing = skater.isPlayingAction(trans_layer)
  1228. if trans_playing:
  1229. cur_frame = skater.getActionFrame(trans_layer)
  1230. #cur_frame -= 2
  1231. if trans_playing and cur_frame > 1:
  1232. #skater.stopAction(trans_layer)
  1233. #deck.stopAction(trans_layer)
  1234. #trucks.stopAction(trans_layer)
  1235. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1236. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1237. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1238. #print(cur_frame)
  1239. else:
  1240. own['actionTimer'] = 20
  1241. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1242. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1243. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1244. if l_actionState == 'fak_manual':
  1245. trans_playing = skater.isPlayingAction(trans_layer)
  1246. if trans_playing:
  1247. cur_frame = skater.getActionFrame(trans_layer)
  1248. #cur_frame -= 2
  1249. if trans_playing and cur_frame > 1:
  1250. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1251. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1252. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1253. else:
  1254. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1255. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1256. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1257. if l_actionState == 'fak_nmanual':
  1258. trans_playing = skater.isPlayingAction(trans_layer)
  1259. if trans_playing:
  1260. cur_frame = skater.getActionFrame(trans_layer)
  1261. #cur_frame -= 2
  1262. if trans_playing and cur_frame > 1:
  1263. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1264. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1265. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1266. else:
  1267. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1268. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1269. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1270. if l_actionState == 'fak_turnLeft':
  1271. trans_playing = skater.isPlayingAction(trans_layer)
  1272. if trans_playing:
  1273. cur_frame = skater.getActionFrame(trans_layer)
  1274. #cur_frame -= 2
  1275. if trans_playing and cur_frame > 1:
  1276. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1277. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1278. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1279. else:
  1280. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1281. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1282. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1283. if l_actionState == 'fak_turnRight':
  1284. trans_playing = skater.isPlayingAction(trans_layer)
  1285. if trans_playing:
  1286. cur_frame = skater.getActionFrame(trans_layer)
  1287. #cur_frame -= 2
  1288. if trans_playing and cur_frame > 1:
  1289. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1290. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1291. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1292. else:
  1293. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1294. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1295. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1296. if requestAction == 'fak_roll':
  1297. actionState = 'fak_roll'
  1298. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1299. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1300. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1301. #reg_opos
  1302. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1303. actionState = 'reg_opos'
  1304. #in
  1305. if l_actionState != 'reg_opos':
  1306. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1307. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1308. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1309. #loop
  1310. else:
  1311. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1312. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1313. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1314. #fak_opos
  1315. if requestAction == 'fak_opos':
  1316. actionState = 'fak_opos'
  1317. #in
  1318. if l_actionState != 'fak_opos':
  1319. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1320. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1321. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1322. #loop
  1323. else:
  1324. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1325. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1326. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1327. #reg_nopos
  1328. if requestAction == 'reg_nopos':
  1329. actionState = 'reg_nopos'
  1330. #in
  1331. if l_actionState != 'reg_nopos':
  1332. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1333. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1334. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1335. #loop
  1336. else:
  1337. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1338. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1339. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1340. #fak_nopos
  1341. if requestAction == 'fak_nopos':
  1342. actionState = 'fak_nopos'
  1343. #in
  1344. if l_actionState != 'fak_nopos':
  1345. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1346. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1347. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1348. #loop
  1349. else:
  1350. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1351. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1352. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1353. #reg_pump
  1354. if requestAction == 'reg_pump':
  1355. actionState = 'reg_pump'
  1356. if l_actionState != 'reg_pump':
  1357. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1358. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1359. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1360. else:
  1361. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1362. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1363. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1364. #fak_pump
  1365. if requestAction == 'fak_pump':
  1366. actionState = 'fak_pump'
  1367. if l_actionState != 'fak_pump':
  1368. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1369. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1370. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1371. else:
  1372. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1373. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1374. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1375. #reg_manual
  1376. if requestAction == 'reg_manual':
  1377. actionState = 'reg_manual'
  1378. #in
  1379. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1380. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1381. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1382. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1383. #loop
  1384. else:
  1385. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1386. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1387. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1388. #fak_manual
  1389. if requestAction == 'fak_manual':
  1390. actionState = 'fak_manual'
  1391. #in
  1392. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1393. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1394. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1395. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1396. #loop
  1397. else:
  1398. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1399. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1400. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1401. #reg_nmanual
  1402. if requestAction == 'reg_nmanual':
  1403. actionState = 'reg_nmanual'
  1404. #in
  1405. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1406. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1407. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1408. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1409. #loop
  1410. else:
  1411. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1412. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1413. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1414. #fak_nmanual
  1415. if requestAction == 'fak_nmanual':
  1416. actionState = 'fak_nmanual'
  1417. #in
  1418. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1419. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1420. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1421. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1422. #loop
  1423. else:
  1424. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1425. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1426. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1427. if requestAction == 'reg_air':
  1428. actionState = 'reg_air'
  1429. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1430. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1431. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1432. if requestAction == 'fak_air':
  1433. actionState = 'fak_air'
  1434. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1435. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1436. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1437. if requestAction == 'frontside_grab':
  1438. actionState = 'frontside_grab'
  1439. if l_actionState != 'frontside_grab':
  1440. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1441. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1442. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1443. else:
  1444. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1445. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1446. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1447. if requestAction == 'backside_grab':
  1448. actionState = 'backside_grab'
  1449. if l_actionState != 'backside_grab':
  1450. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1451. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1452. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1453. else:
  1454. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1455. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1456. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1457. if requestAction == 'fak_frontside_grab':
  1458. actionState = 'fak_frontside_grab'
  1459. if l_actionState != 'fak_frontside_grab':
  1460. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1461. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1462. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1463. else:
  1464. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1465. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1466. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1467. if requestAction == 'fak_backside_grab':
  1468. actionState = 'fak_backside_grab'
  1469. if l_actionState != 'fak_backside_grab':
  1470. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1471. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1472. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1473. else:
  1474. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1475. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1476. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1477. if requestAction == 'frontside_nose_grab':
  1478. actionState = 'frontside_nose_grab'
  1479. if l_actionState != 'frontside_nose_grab':
  1480. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1481. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1482. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1483. else:
  1484. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1485. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1486. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1487. if requestAction == 'backside_nose_grab':
  1488. actionState = 'backside_nose_grab'
  1489. if l_actionState != 'backside_nose_grab':
  1490. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1491. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1492. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1493. else:
  1494. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1495. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1496. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1497. if requestAction == 'fak_frontside_nose_grab':
  1498. actionState = 'fak_frontside_nose_grab'
  1499. if l_actionState != 'fak_frontside_nose_grab':
  1500. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1501. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1502. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1503. else:
  1504. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1505. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1506. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1507. if requestAction == 'fak_backside_nose_grab':
  1508. actionState = 'fak_backside_nose_grab'
  1509. if l_actionState != 'fak_backside_nose_grab':
  1510. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1511. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1512. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1513. else:
  1514. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1515. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1516. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1517. if requestAction == 'frontside_tail_grab':
  1518. actionState = 'frontside_tail_grab'
  1519. if l_actionState != 'frontside_tail_grab':
  1520. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1521. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1522. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1523. else:
  1524. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1525. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1526. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1527. if requestAction == 'backside_tail_grab':
  1528. actionState = 'backside_tail_grab'
  1529. if l_actionState != 'backside_tail_grab':
  1530. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1531. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1532. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1533. else:
  1534. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1535. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1536. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1537. if requestAction == 'fak_frontside_tail_grab':
  1538. actionState = 'fak_frontside_tail_grab'
  1539. if l_actionState != 'fak_frontside_tail_grab':
  1540. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1541. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1542. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1543. else:
  1544. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1545. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1546. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1547. if requestAction == 'fak_backside_tail_grab':
  1548. actionState = 'fak_backside_tail_grab'
  1549. if l_actionState != 'fak_backside_tail_grab':
  1550. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1551. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1552. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1553. else:
  1554. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1555. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1556. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1557. if requestAction == 'reg_noseg':
  1558. actionState = 'reg_noseg'
  1559. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1560. skater.stopAction(flip_layer)
  1561. deck.stopAction(flip_layer)
  1562. trucks.stopAction(flip_layer)
  1563. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1564. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1565. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1566. #skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1567. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1568. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1569. else:
  1570. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1571. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1572. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1573. #skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1574. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1575. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1576. if requestAction == 'fak_noseg':
  1577. actionState = 'fak_noseg'
  1578. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1579. skater.stopAction(flip_layer)
  1580. deck.stopAction(flip_layer)
  1581. trucks.stopAction(flip_layer)
  1582. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1583. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1584. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1585. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1586. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1587. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1588. else:
  1589. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1590. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1591. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1592. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1593. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1594. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1595. if requestAction == 'reg_tailg':
  1596. actionState = 'reg_tailg'
  1597. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1598. skater.stopAction(flip_layer)
  1599. deck.stopAction(flip_layer)
  1600. trucks.stopAction(flip_layer)
  1601. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1602. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1603. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1604. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1605. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1606. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1607. else:
  1608. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1609. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1610. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1611. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1612. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1613. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1614. if requestAction == 'fak_tailg':
  1615. actionState = 'fak_tailg'
  1616. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1617. skater.stopAction(flip_layer)
  1618. deck.stopAction(flip_layer)
  1619. trucks.stopAction(flip_layer)
  1620. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1621. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1622. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1623. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1624. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1625. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1626. else:
  1627. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1628. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1629. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1630. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1631. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1632. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1633. if requestAction == 'reg_tailgr':
  1634. actionState = 'reg_tailgr'
  1635. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1636. skater.stopAction(flip_layer)
  1637. deck.stopAction(flip_layer)
  1638. trucks.stopAction(flip_layer)
  1639. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1640. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1641. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1642. else:
  1643. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1644. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1645. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1646. if requestAction == 'fak_tailgr':
  1647. actionState = 'fak_tailgr'
  1648. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1649. skater.stopAction(flip_layer)
  1650. deck.stopAction(flip_layer)
  1651. trucks.stopAction(flip_layer)
  1652. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1653. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1654. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1655. else:
  1656. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1657. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1658. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1659. if requestAction == 'reg_tailgl':
  1660. actionState = 'reg_tailgl'
  1661. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1662. skater.stopAction(flip_layer)
  1663. deck.stopAction(flip_layer)
  1664. trucks.stopAction(flip_layer)
  1665. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1666. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1667. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1668. else:
  1669. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1670. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1671. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1672. if requestAction == 'fak_tailgl':
  1673. actionState = 'fak_tailgl'
  1674. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1675. skater.stopAction(flip_layer)
  1676. deck.stopAction(flip_layer)
  1677. trucks.stopAction(flip_layer)
  1678. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1679. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1680. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1681. else:
  1682. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1683. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1684. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1685. if requestAction == 'reg_wall_r':
  1686. actionState = 'reg_wall_r'
  1687. if l_actionState != 'reg_wall_r':
  1688. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1689. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1690. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1691. else:
  1692. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1693. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1694. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1695. if requestAction == 'reg_wall_l':
  1696. actionState = 'reg_wall_l'
  1697. if l_actionState != 'reg_wall_l':
  1698. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1699. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1700. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1701. else:
  1702. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1703. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1704. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1705. if requestAction == 'fak_wall_r':
  1706. actionState = 'fak_wall_r'
  1707. if l_actionState != 'fak_wall_r':
  1708. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1709. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1710. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1711. else:
  1712. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1713. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1714. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1715. if requestAction == 'fak_wall_l':
  1716. actionState = 'fak_wall_l'
  1717. if l_actionState != 'reg_wall_r':
  1718. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1719. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1720. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1721. else:
  1722. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1723. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1724. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1725. ##############################
  1726. if requestAction == 'reg_nosegr':
  1727. actionState = 'reg_nosegr'
  1728. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1729. skater.stopAction(flip_layer)
  1730. deck.stopAction(flip_layer)
  1731. trucks.stopAction(flip_layer)
  1732. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1733. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1734. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1735. else:
  1736. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1737. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1738. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1739. if requestAction == 'fak_nosegr':
  1740. actionState = 'fak_nosegr'
  1741. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1742. skater.stopAction(flip_layer)
  1743. deck.stopAction(flip_layer)
  1744. trucks.stopAction(flip_layer)
  1745. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1746. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1747. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1748. else:
  1749. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1750. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1751. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1752. if requestAction == 'reg_nosegl':
  1753. actionState = 'reg_nosegl'
  1754. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1755. skater.stopAction(flip_layer)
  1756. deck.stopAction(flip_layer)
  1757. trucks.stopAction(flip_layer)
  1758. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1759. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1760. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1761. else:
  1762. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1763. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1764. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1765. #print("rA:", requestAction)
  1766. if requestAction == 'fak_nosegl':
  1767. actionState = 'fak_nosegl'
  1768. print("fak_nosegl state")
  1769. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1770. skater.stopAction(flip_layer)
  1771. deck.stopAction(flip_layer)
  1772. trucks.stopAction(flip_layer)
  1773. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1774. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1775. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1776. else:
  1777. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1778. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1779. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1780. if requestAction == 'reg_tailslide':
  1781. actionState = 'reg_tailslide'
  1782. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  1783. skater.stopAction(flip_layer)
  1784. deck.stopAction(flip_layer)
  1785. trucks.stopAction(flip_layer)
  1786. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1787. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1788. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1789. else:
  1790. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1791. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1792. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1793. if requestAction == 'fak_tailslide':
  1794. actionState = 'fak_tailslide'
  1795. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  1796. skater.stopAction(flip_layer)
  1797. deck.stopAction(flip_layer)
  1798. trucks.stopAction(flip_layer)
  1799. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1800. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1801. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1802. else:
  1803. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1804. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1805. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1806. if requestAction == 'reg_noseslide':
  1807. actionState = 'reg_noseslide'
  1808. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  1809. skater.stopAction(flip_layer)
  1810. deck.stopAction(flip_layer)
  1811. trucks.stopAction(flip_layer)
  1812. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1813. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1814. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1815. else:
  1816. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1817. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1818. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1819. if requestAction == 'fak_noseslide':
  1820. actionState = 'fak_noseslide'
  1821. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  1822. skater.stopAction(flip_layer)
  1823. deck.stopAction(flip_layer)
  1824. trucks.stopAction(flip_layer)
  1825. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1826. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1827. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1828. else:
  1829. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1830. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1831. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1832. if requestAction == 'reg_5050':
  1833. actionState = 'reg_5050'
  1834. #own['actionTimer'] = 0
  1835. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1836. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1837. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1838. if requestAction == 'fak_5050':
  1839. actionState = 'fak_5050'
  1840. #own['actionTimer'] = 0
  1841. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1842. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1843. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1844. if requestAction == 'reg_bsboard':
  1845. actionState = 'reg_bsboard'
  1846. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1847. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1848. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1849. if requestAction == 'fak_bsboard':
  1850. actionState = 'fak_bsboard'
  1851. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1852. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1853. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1854. if requestAction == 'reg_fsboard':
  1855. actionState = 'reg_fsboard'
  1856. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1857. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1858. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1859. if requestAction == 'reg_air_nose':
  1860. actionState = 'reg_air_nose'
  1861. if l_actionState != 'reg_air_nose':
  1862. skater.stopAction(loop_layer)
  1863. deck.stopAction(loop_layer)
  1864. trucks.stopAction(loop_layer)
  1865. skater.stopAction(flip_layer)
  1866. deck.stopAction(flip_layer)
  1867. trucks.stopAction(flip_layer)
  1868. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1869. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1870. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1871. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1872. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1873. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1874. else:
  1875. #pass
  1876. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1877. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1878. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1879. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1880. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1881. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1882. if requestAction == 'fak_air_nose':
  1883. actionState = 'fak_air_nose'
  1884. if l_actionState != 'fak_air_nose':
  1885. skater.stopAction(loop_layer)
  1886. deck.stopAction(loop_layer)
  1887. trucks.stopAction(loop_layer)
  1888. skater.stopAction(flip_layer)
  1889. deck.stopAction(flip_layer)
  1890. trucks.stopAction(flip_layer)
  1891. # skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1892. # deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1893. # trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1894. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1895. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1896. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1897. else:
  1898. #pass
  1899. # skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1900. # deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1901. # trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1902. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1903. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1904. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1905. if requestAction == 'reg_air_tail':
  1906. actionState = 'reg_air_tail'
  1907. if l_actionState != 'reg_air_tail':
  1908. skater.stopAction(loop_layer)
  1909. deck.stopAction(loop_layer)
  1910. trucks.stopAction(loop_layer)
  1911. skater.stopAction(flip_layer)
  1912. deck.stopAction(flip_layer)
  1913. trucks.stopAction(flip_layer)
  1914. # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1915. # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1916. # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1917. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1918. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1919. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1920. else:
  1921. #pass
  1922. # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1923. # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1924. # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1925. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1926. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1927. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1928. if requestAction == 'fak_air_tail':
  1929. actionState = 'fak_air_tail'
  1930. if l_actionState != 'fak_air_tail':
  1931. skater.stopAction(loop_layer)
  1932. deck.stopAction(loop_layer)
  1933. trucks.stopAction(loop_layer)
  1934. skater.stopAction(flip_layer)
  1935. deck.stopAction(flip_layer)
  1936. trucks.stopAction(flip_layer)
  1937. # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1938. # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1939. # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1940. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1941. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1942. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1943. else:
  1944. #pass
  1945. # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1946. # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1947. # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1948. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1949. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1950. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1951. if requestAction == 'reg_stop':
  1952. actionState = 'reg_stop'
  1953. if l_actionState != 'reg_stop':
  1954. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1955. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1956. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1957. else:
  1958. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1959. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1960. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1961. if requestAction == 'fak_stop':
  1962. actionState = 'fak_stop'
  1963. if l_actionState != 'fak_stop':
  1964. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1965. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1966. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1967. else:
  1968. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1969. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1970. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1971. if requestAction == 'reg_fp_rback':
  1972. actionState = 'reg_fp_rback'
  1973. if l_actionState != 'reg_fp_rback':
  1974. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1975. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1976. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1977. else:
  1978. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1979. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1980. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1981. if requestAction == 'fak_fp_rback':
  1982. actionState = 'fak_fp_rback'
  1983. if l_actionState != 'fak_fp_rback':
  1984. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1985. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1986. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1987. else:
  1988. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1989. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1990. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1991. if requestAction == 'reg_back_invert':
  1992. actionState = 'reg_back_invert'
  1993. if l_actionState != 'reg_back_invert':
  1994. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1995. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1996. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1997. else:
  1998. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1999. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2000. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2001. if requestAction == 'fak_fr_invert':
  2002. actionState = 'fak_fr_invert'
  2003. if l_actionState != 'fak_fr_invert':
  2004. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2005. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2006. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2007. else:
  2008. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2009. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2010. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2011. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2012. #walk anims
  2013. #reg_idle
  2014. if requestAction == 'reg_idle':
  2015. actionState = 'reg_idle'
  2016. if l_requestAction != 'reg_idle':
  2017. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2018. cur_frame = skater.getActionFrame(loop_layer)
  2019. skater.stopAction(loop_layer)
  2020. deck.stopAction(loop_layer)
  2021. trucks.stopAction(loop_layer)
  2022. if cur_frame > 11:
  2023. cur_frame += 1
  2024. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2025. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2026. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2027. else:
  2028. cur_frame -= 1
  2029. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2030. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2031. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2032. else:
  2033. #print("#####")
  2034. trans_playing = skater.isPlayingAction(trans_layer)
  2035. if trans_playing == 1:
  2036. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2037. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2038. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2039. #reg_idle_nb
  2040. if requestAction == 'reg_idle_nb':
  2041. actionState = 'reg_idle_nb'
  2042. if l_requestAction != 'reg_idle_nb':
  2043. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2044. cur_frame = skater.getActionFrame(loop_layer)
  2045. skater.stopAction(loop_layer)
  2046. deck.stopAction(loop_layer)
  2047. trucks.stopAction(loop_layer)
  2048. if cur_frame > 11:
  2049. cur_frame += 1
  2050. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2051. else:
  2052. cur_frame -= 1
  2053. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2054. else:
  2055. trans_playing = skater.isPlayingAction(trans_layer)
  2056. if trans_playing == 1:
  2057. #pass
  2058. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2059. #fak_idle
  2060. if requestAction == 'fak_idle':
  2061. actionState = 'fak_idle'
  2062. if l_requestAction != 'fak_idle':
  2063. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2064. cur_frame = skater.getActionFrame(loop_layer)
  2065. skater.stopAction(loop_layer)
  2066. deck.stopAction(loop_layer)
  2067. trucks.stopAction(loop_layer)
  2068. if cur_frame > 11:
  2069. cur_frame += 1
  2070. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2071. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2072. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2073. else:
  2074. cur_frame -= 1
  2075. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2076. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2077. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2078. else:
  2079. trans_playing = skater.isPlayingAction(trans_layer)
  2080. if trans_playing == 1:
  2081. #pass
  2082. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2083. #fak_idle_nb
  2084. if requestAction == 'fak_idle_nb':
  2085. actionState = 'fak_idle_nb'
  2086. if l_requestAction != 'fak_idle_nb':
  2087. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2088. cur_frame = skater.getActionFrame(loop_layer)
  2089. skater.stopAction(loop_layer)
  2090. deck.stopAction(loop_layer)
  2091. trucks.stopAction(loop_layer)
  2092. if cur_frame > 11:
  2093. cur_frame += 1
  2094. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2095. else:
  2096. cur_frame -= 1
  2097. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2098. else:
  2099. trans_playing = skater.isPlayingAction(trans_layer)
  2100. if trans_playing == 1:
  2101. #pass
  2102. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2103. #reg_walk
  2104. if requestAction == 'reg_walk':
  2105. actionState = 'reg_walk'
  2106. #in
  2107. if l_requestAction != 'reg_walk':
  2108. if l_requestAction == 'reg_walkFast':
  2109. cur_frame = skater.getActionFrame(loop_layer)
  2110. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2111. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2112. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2113. skater.setActionFrame(cur_frame, loop_layer)
  2114. deck.setActionFrame(cur_frame, loop_layer)
  2115. trucks.setActionFrame(cur_frame, loop_layer)
  2116. #loop
  2117. else:
  2118. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2119. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2120. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2121. #reg_walk_nb
  2122. if requestAction == 'reg_walk_nb':
  2123. actionState = 'reg_walk_nb'
  2124. #in
  2125. if l_requestAction != 'reg_walk_nb':
  2126. if l_requestAction == 'reg_walkFast_nb':
  2127. cur_frame = skater.getActionFrame(loop_layer)
  2128. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2129. skater.setActionFrame(cur_frame, loop_layer)
  2130. #loop
  2131. else:
  2132. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2133. #reg_walkFast
  2134. if requestAction == 'reg_walkFast':
  2135. actionState = 'reg_walkFast'
  2136. #in
  2137. if l_requestAction != 'reg_walkFast':
  2138. if l_requestAction == 'reg_walk':
  2139. cur_frame = skater.getActionFrame(loop_layer)
  2140. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2141. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2142. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2143. skater.setActionFrame(cur_frame, loop_layer)
  2144. deck.setActionFrame(cur_frame, loop_layer)
  2145. trucks.setActionFrame(cur_frame, loop_layer)
  2146. print("set last walk frame", cur_frame)
  2147. #loop
  2148. else:
  2149. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2150. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2151. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2152. #reg_walkFast_nb
  2153. if requestAction == 'reg_walkFast_nb':
  2154. actionState = 'reg_walkFast_nb'
  2155. #in
  2156. if l_requestAction != 'reg_walkFast_nb':
  2157. if l_requestAction == 'reg_walk_nb':
  2158. cur_frame = skater.getActionFrame(loop_layer)
  2159. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2160. skater.setActionFrame(cur_frame, loop_layer)
  2161. #loop
  2162. else:
  2163. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2164. #fak_walk
  2165. if requestAction == 'fak_walk':
  2166. #in
  2167. actionState = 'fak_walk'
  2168. if l_requestAction != 'fak_walk':
  2169. if l_requestAction == 'fak_walkFast':
  2170. cur_frame = skater.getActionFrame(loop_layer)
  2171. #actionState = 'fak_walk'
  2172. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2173. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2174. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2175. skater.setActionFrame(cur_frame, loop_layer)
  2176. deck.setActionFrame(cur_frame, loop_layer)
  2177. trucks.setActionFrame(cur_frame, loop_layer)
  2178. #pass
  2179. #loop
  2180. else:
  2181. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2182. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2183. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2184. #fak_walk_nb
  2185. if requestAction == 'fak_walk_nb':
  2186. actionState = 'fak_walk_nb'
  2187. #in
  2188. if l_requestAction != 'fak_walk_nb':
  2189. if l_requestAction == 'fak_walkFast_nb':
  2190. cur_frame = skater.getActionFrame(loop_layer)
  2191. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2192. skater.setActionFrame(cur_frame, loop_layer)
  2193. #loop
  2194. else:
  2195. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2196. #fak_walkFast
  2197. if requestAction == 'fak_walkFast':
  2198. actionState = 'fak_walkFast'
  2199. #in
  2200. if l_requestAction != 'fak_walkFast':
  2201. if l_requestAction == 'fak_walk':
  2202. cur_frame = skater.getActionFrame(loop_layer)
  2203. #actionState = 'fak_walkFast'
  2204. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2205. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2206. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2207. skater.setActionFrame(cur_frame, loop_layer)
  2208. deck.setActionFrame(cur_frame, loop_layer)
  2209. trucks.setActionFrame(cur_frame, loop_layer)
  2210. #pass
  2211. #loop
  2212. else:
  2213. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2214. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2215. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2216. #fak_walkFast_nb
  2217. if requestAction == 'fak_walkFast_nb':
  2218. actionState = 'fak_walkFast_nb'
  2219. #in
  2220. if l_requestAction != 'fak_walkFast_nb':
  2221. if l_requestAction == 'fak_walk_nb':
  2222. cur_frame = skater.getActionFrame(loop_layer)
  2223. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2224. skater.setActionFrame(cur_frame, loop_layer)
  2225. #loop
  2226. else:
  2227. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2228. own['actionState'] = actionState
  2229. else:
  2230. pass
  2231. #actionTimer = 60
  2232. #try:
  2233. #own['actionTimer'] = 60
  2234. #except: pass
  2235. #print(actionState)
  2236. own['actionState'] = actionState
  2237. return actionState
  2238. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  2239. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  2240. l_playing = skater.isPlayingAction(loop_layer)
  2241. t_playing = skater.isPlayingAction(trans_layer)
  2242. if l_playing == 1 and t_playing == 1:
  2243. skater.stopAction(loop_layer)
  2244. trucks.stopAction(loop_layer)
  2245. deck.stopAction(loop_layer)
  2246. ###
  2247. if own['actionTimer'] > 0:
  2248. own['actionTimer'] -= 1
  2249. #requestAction = 'empty'
  2250. ##############
  2251. #turn off land for manuals
  2252. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2253. own['actionTimer'] = 0
  2254. #turn off land for grinds
  2255. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  2256. #own['actionTimer'] = 0
  2257. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2258. actionState = updateAction(requestAction, actionState)
  2259. #own['actionState'] = actionState
  2260. ###################
  2261. #debug
  2262. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  2263. cur_frame = skater.getActionFrame(trans_layer)
  2264. #print(cur_frame)
  2265. def printplaying():
  2266. splaying_layers = "S: "
  2267. playing_layers = "D: "
  2268. tplaying_layers = "T: "
  2269. for x in range(9900):
  2270. if skater.isPlayingAction(x):
  2271. #if trucks.isPlayingAction(x):
  2272. #if skater.isPlayingAction(x):
  2273. splaying_layers += str(x)
  2274. splaying_layers += " "
  2275. if deck.isPlayingAction(x):
  2276. #if trucks.isPlayingAction(x):
  2277. #if skater.isPlayingAction(x):
  2278. playing_layers += str(x)
  2279. playing_layers += " "
  2280. if trucks.isPlayingAction(x):
  2281. #if trucks.isPlayingAction(x):
  2282. #if skater.isPlayingAction(x):
  2283. tplaying_layers += str(x)
  2284. tplaying_layers += " "
  2285. print(splaying_layers, playing_layers, tplaying_layers)
  2286. #printplaying()
  2287. if actionState == 'empty':
  2288. #print("EMPTY ACTION!!!")
  2289. skater.stopAction(loop_layer)
  2290. deck.stopAction(loop_layer)
  2291. trucks.stopAction(loop_layer)
  2292. #set last variables
  2293. own['l_actionState'] = actionState
  2294. own['l_requestAction'] = requestAction
  2295. #own['actionTimer'] = actionTimer
  2296. own['queueAction'] = queueAction
  2297. main()