Shuvit game master repo. http://shuvit.org
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co_ActionState.py 290KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']#, 'reg_fak_noseg', 'fak_reg_tailg']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. og_request = requestAction
  26. l_requestAction = own['l_requestAction']
  27. queueAction = own['queueAction']
  28. actionTimer = own['actionTimer']
  29. except:
  30. own['actionState'] = 'reg_walk'
  31. own['l_actionState'] = 'empty'
  32. og_request = 'empty'
  33. own['requestAction'] = 'reg_walk'
  34. own['l_requestAction'] = 'empty'
  35. own['queueAction'] = 'empty'
  36. own['actionTimer'] = 0
  37. own['clear_request'] = 0
  38. actionTimer = 0
  39. queueAction = 'empty'
  40. requestAction = 'reg_walk'
  41. actionState = 'empty'
  42. l_actionState = 'empty'
  43. l_requestAction = 'empty'
  44. def stopActs():
  45. skater.stopAction(loop_layer)
  46. trucks.stopAction(loop_layer)
  47. deck.stopAction(loop_layer)
  48. skater.stopAction(trans_layer)
  49. trucks.stopAction(trans_layer)
  50. deck.stopAction(trans_layer)
  51. actionTimer = 0
  52. own['actionTimer'] = 0
  53. if requestAction == 'empty':
  54. #print("*******empty request****")
  55. pass
  56. isplaying = skater.isPlayingAction(flip_layer)
  57. transPlaying = skater.isPlayingAction(trans_layer)
  58. if own['clear_request'] == 1:
  59. requestAction = 'empty'
  60. own['clear_request'] = 0
  61. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  62. own['actionTimer'] = 0
  63. actionTimer = 0
  64. print('resetting actionTimer')
  65. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  66. requestAction = 'empty'
  67. own['requestAction'] = 'empty'
  68. #================
  69. #stance change detection
  70. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  71. #print("fak-reg_roll")
  72. requestAction = 'fak-reg_roll'
  73. own['requestAction'] = 'fak-reg_roll'
  74. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  75. #print("reg-fak_roll")
  76. requestAction = 'reg-fak_roll'
  77. own['requestAction'] = 'reg-fak_roll'
  78. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  79. requestAction = 'fak-reg_roll'
  80. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  81. requestAction = 'reg-fak_roll'
  82. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  83. #print("fak-reg_5050")
  84. requestAction = 'fak-reg_5050'
  85. own['requestAction'] = 'fak-reg_5050'
  86. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  87. #print("reg-fak_5050")
  88. requestAction = 'reg-fak_5050'
  89. own['requestAction'] = 'reg-fak_5050'
  90. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  91. own['actionTimer'] = 0
  92. actionTimer = 0
  93. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  94. own['requestAction'] = 'reg_dropin'
  95. requestAction = 'reg_dropin'
  96. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  97. own['requestAction'] = 'fak_dropin'
  98. requestAction = 'fak_dropin'
  99. #===============
  100. #land action over ride
  101. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  102. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  103. pass
  104. else:
  105. requestAction = l_requestAction
  106. own['requestAction'] = requestAction
  107. own['l_actionState'] = requestAction
  108. actionState = requestAction
  109. own['actionTimer'] = 0
  110. actionTimer = 0
  111. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  112. requestAction = 'reg_back_invert_out'
  113. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  114. requestAction = 'fak_fr_invert_out'
  115. #print(own['manual_v2_timer'], 'man_timer###@!')
  116. # if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  117. # #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  118. # requestAction = own['l_requestAction']
  119. # own['actionTimer'] = 5
  120. # print("changing land")
  121. # #pass
  122. # #dirty manual fix
  123. # if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  124. # requestAction = 'reg_air_tail'
  125. # if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  126. # requestAction = 'reg_air_nose'
  127. # if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  128. # requestAction = 'fak_air_tail'
  129. # if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  130. # requestAction = 'fak_air_nose'
  131. #dirt invert fix
  132. if 'invert' in requestAction:
  133. actionTimer = 0
  134. own['actionTimer'] = 0
  135. #grind override
  136. # if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  137. # skater.stopAction(loop_layer)
  138. # trucks.stopAction(loop_layer)
  139. # deck.stopAction(loop_layer)
  140. # skater.stopAction(trans_layer)
  141. # trucks.stopAction(trans_layer)
  142. # deck.stopAction(trans_layer)
  143. # actionTimer = 0
  144. # own['actionTimer'] = 0
  145. # print('grind override')
  146. #revert override
  147. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  148. actionState = requestAction
  149. own['actionState'] = requestAction
  150. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  151. #print("stopping revert layers")
  152. skater.stopAction(loop_layer)
  153. trucks.stopAction(loop_layer)
  154. deck.stopAction(loop_layer)
  155. skater.stopAction(trans_layer)
  156. trucks.stopAction(trans_layer)
  157. deck.stopAction(trans_layer)
  158. if 'wall' in requestAction and actionTimer < 10:
  159. actionTimer = 0
  160. own['actionTimer'] = 0
  161. skater.stopAction(flip_layer)
  162. trucks.stopAction(flip_layer)
  163. deck.stopAction(flip_layer)
  164. skater.stopAction(trans_layer)
  165. trucks.stopAction(trans_layer)
  166. deck.stopAction(trans_layer)
  167. #check last actionState to see if an out action is needed
  168. if requestAction not in jump_overrideList:
  169. if l_actionState == 'reg_turnRight':
  170. if requestAction not in ['reg_turnRight', 'reg_pump_right', 'reg_pump']:
  171. requestAction = 'reg_turnRight_out'
  172. actionState = 'reg_turnRight_out'
  173. elif requestAction == 'reg_pump_right':
  174. requestAction = 'reg_right-pump'
  175. if l_actionState == 'reg_turnLeft':
  176. if requestAction not in ['reg_turnLeft', 'reg_pump_left', 'reg_pump']:
  177. requestAction = 'reg_turnLeft_out'
  178. actionState = 'reg_turnLeft_out'
  179. elif requestAction == 'reg_pump_left':
  180. requestAction = 'reg_left-pump'
  181. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  182. if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  183. requestAction = 'fak_turnRight_out'
  184. actionState = 'fak_turnRight_out'
  185. elif requestAction == 'fak_pump_right':
  186. requestAction = 'fak_right-pump'
  187. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  188. if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  189. requestAction = 'fak_turnLeft_out'
  190. actionState = 'fak_turnLeft_out'
  191. elif requestAction == 'fak_pump_left':
  192. requestAction = 'fak_left-pump'
  193. if l_actionState == 'reg_right-pump' and requestAction == 'reg_turnRight':
  194. requestAction = 'reg_pump_right-rightb'
  195. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  196. requestAction = 'reg_opos_out'
  197. actionState = 'reg_opos_out'
  198. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  199. requestAction = 'fak_opos_out'
  200. actionState = 'fak_opos_out'
  201. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  202. requestAction = 'reg_nopos_out'
  203. actionState = 'reg_nopos_out'
  204. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  205. requestAction = 'fak_nopos_out'
  206. actionState = 'fak_nopos_out'
  207. #*********************************
  208. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  209. requestAction = 'reg_pump_left-left'
  210. actionState = 'reg_pump_left-left'
  211. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  212. requestAction = 'reg_pump_right-right'
  213. actionState = 'reg_pump_right-right'
  214. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  215. requestAction = 'fak_pump_left-left'
  216. actionState = 'fak_pump_left-left'
  217. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  218. requestAction = 'fak_pump_right-right'
  219. actionState = 'fak_pump_right-right'
  220. #**********************************
  221. if l_actionState == 'reg_pump' and requestAction not in ['reg_pump', 'reg_pump_left', 'reg_pump_right'] and requestAction not in pump_out_overList:
  222. requestAction = 'reg_pump_out'
  223. actionState = 'reg_pump_out'
  224. if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  225. requestAction = 'fak_pump_out'
  226. actionState = 'fak_pump_out'
  227. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  228. requestAction = 'reg_powerslide_out'
  229. actionState = 'reg_powerslide_out'
  230. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  231. requestAction = 'fak_powerslide_out'
  232. actionState = 'fak_powerslide_out'
  233. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  234. requestAction = 'reg_fs_powerslide_out'
  235. actionState = 'reg_fs_powerslide_out'
  236. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  237. requestAction = 'fak_fs_powerslide_out'
  238. actionState = 'fak_fs_powerslide_out'
  239. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  240. requestAction = 'reg_stop_out'
  241. actionState = 'reg_stop_out'
  242. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  243. requestAction = 'fak_stop_out'
  244. actionState = 'fak_stop_out'
  245. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  246. requestAction = 'reg_noseslide_out'
  247. actionState = 'reg_noseslide_out'
  248. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  249. requestAction = 'fak_noseslide_out'
  250. actionState = 'fak_noseslide_out'
  251. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  252. requestAction = 'reg_tailslide_out'
  253. actionState = 'reg_tailslide_out'
  254. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  255. requestAction = 'fak_tailslide_out'
  256. actionState = 'fak_tailslide_out'
  257. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  258. requestAction = 'reg_5050_out'
  259. actionState = 'reg_5050_out'
  260. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  261. requestAction = 'fak_5050_out'
  262. actionState = 'fak_5050_out'
  263. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  264. requestAction = 'reg_tailg_out'
  265. actionState = 'reg_tailg_out'
  266. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  267. requestAction = 'fak_tailg_out'
  268. actionState = 'fak_tailg_out'
  269. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  270. requestAction = 'reg_noseg_out'
  271. actionState = 'reg_noseg_out'
  272. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  273. requestAction = 'fak_noseg_out'
  274. actionState = 'fak_noseg_out'
  275. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  276. requestAction = 'reg_tailgr_out'
  277. actionState = 'reg_tailgr_out'
  278. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  279. requestAction = 'fak_tailgr_out'
  280. actionState = 'fak_tailgr_out'
  281. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  282. requestAction = 'reg_nosegr_out'
  283. actionState = 'reg_nosegr_out'
  284. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  285. requestAction = 'fak_nosegr_out'
  286. actionState = 'fak_nosegr_out'
  287. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  288. requestAction = 'reg_tailgl_out'
  289. actionState = 'reg_tailgl_out'
  290. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  291. requestAction = 'fak_tailgl_out'
  292. actionState = 'fak_tailgl_out'
  293. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  294. requestAction = 'reg_nosegl_out'
  295. actionState = 'reg_nosegl_out'
  296. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  297. requestAction = 'fak_nosegl_out'
  298. actionState = 'fak_nosegl_out'
  299. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  300. requestAction = 'reg_back_invert_out'
  301. actionState = 'reg_back_invert_out'
  302. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  303. requestAction = 'fak_fr_invert_out'
  304. actionState = 'fak_fr_invert_out'
  305. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  306. requestAction = 'reg_sit_out'
  307. actionState = 'reg_sit_out'
  308. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  309. requestAction = 'fak_sit_out'
  310. actionState = 'fak_sit_out'
  311. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  312. actionTimer = 0
  313. own['actionTimer'] = 0
  314. requestAction = 'fak_nmanual'
  315. skater.stopAction(trans_layer)
  316. trucks.stopAction(trans_layer)
  317. deck.stopAction(trans_layer)
  318. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  319. actionTimer = 0
  320. own['actionTimer'] = 0
  321. requestAction = 'fak_manual'
  322. skater.stopAction(trans_layer)
  323. trucks.stopAction(trans_layer)
  324. deck.stopAction(trans_layer)
  325. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  326. actionTimer = 0
  327. own['actionTimer'] = 0
  328. requestAction = 'reg_nmanual'
  329. skater.stopAction(trans_layer)
  330. trucks.stopAction(trans_layer)
  331. deck.stopAction(trans_layer)
  332. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  333. actionTimer = 0
  334. own['actionTimer'] = 0
  335. requestAction = 'reg_manual'
  336. skater.stopAction(trans_layer)
  337. trucks.stopAction(trans_layer)
  338. deck.stopAction(trans_layer)
  339. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  340. requestAction = 'reg_tailg'
  341. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  342. requestAction = 'fak_tailg'
  343. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  344. requestAction = 'reg_noseg'
  345. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  346. requestAction = 'fak_noseg'
  347. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  348. requestAction = 'reg_air-roll'
  349. actionState = 'reg_air-roll'
  350. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  351. requestAction = 'fak_air-roll'
  352. actionState = 'fak_air-roll'
  353. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  354. requestAction = 'reg_dropin'
  355. actionState = 'reg_dropin'
  356. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  357. requestAction = 'fak_dropin'
  358. actionState = 'fak_dropin'
  359. #if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  360. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  361. requestAction = 'reg_5050-roll'
  362. actionState = 'reg_5050-roll'
  363. #if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  364. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  365. requestAction = 'fak_5050-roll'
  366. actionState = 'fak_5050-roll'
  367. #####
  368. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  369. requestAction = 'fak_air_tail to manual'
  370. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  371. requestAction = 'reg_air_tail to manual'
  372. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  373. requestAction = 'fak_air_nose to nmanual'
  374. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  375. requestAction = 'reg_air_nose to nmanual'
  376. ####
  377. #print(requestAction)
  378. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  379. requestAction = 'reg-fak_nmanual'
  380. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  381. requestAction = 'fak-reg_nmanual'
  382. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  383. requestAction = 'fak-reg_manual'
  384. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  385. requestAction = 'reg-fak_manual'
  386. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  387. requestAction = 'fak-reg_manual'
  388. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  389. if requestAction == 'fak_nmanual':
  390. requestAction = 'reg-fak_nmanual'
  391. actionState = 'reg-fak_nmanual'
  392. else:
  393. requestAction = 'reg_manual_out'
  394. actionState = 'reg_manual_out'
  395. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  396. if requestAction == 'reg_nmanual':
  397. requestAction = 'fak-reg_nmanual'
  398. actionState = 'fak-reg_manual'
  399. else:
  400. requestAction = 'fak_manual_out'
  401. actionState = 'fak_manual_out'
  402. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  403. if requestAction == 'fak_manual':
  404. requestAction = 'reg-fak_manual'
  405. actionState = 'reg-fak_manual'
  406. else:
  407. requestAction = 'reg_nmanual_out'
  408. actionState = 'reg_nmanual_out'
  409. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  410. if requestAction == 'reg_manual':
  411. requestAction = 'fak-reg_manual'
  412. actionState = 'fak-reg_manual'
  413. else:
  414. requestAction = 'fak_nmanual_out'
  415. actionState = 'fak_nmanual_out'
  416. # if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  417. # requestAction = 'fak-reg_manual'
  418. #print('this???')
  419. # if l_actionState == 'fak-reg_manual' and requestAction == 'reg_nmanual':
  420. # requestAction = 'reg_manual'
  421. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  422. requestAction = 'reg_ollie_north_out'
  423. actionState = 'reg_ollie_north_out'
  424. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  425. requestAction = 'fak_ollie_north_out'
  426. actionState = 'fak_ollie_north_out'
  427. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  428. requestAction = 'reg_ollie_south_out'
  429. actionState = 'reg_ollie_south_out'
  430. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  431. requestAction = 'fak_ollie_south_out'
  432. actionState = 'fak_ollie_south_out'
  433. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  434. requestAction = 'reg_nmanual_out'
  435. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  436. requestAction = 'fak_nmanual_out'
  437. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  438. requestAction = 'reg_manual_out'
  439. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  440. requestAction = 'fak_manual_out'
  441. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  442. requestAction = 'frontside_grab_out'
  443. actionState = 'frontside_grab_out'
  444. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  445. requestAction = 'backside_grab_out'
  446. actionState = 'backside_grab_out'
  447. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  448. requestAction = 'fak_frontside_grab_out'
  449. actionState = 'fak_frontside_grab_out'
  450. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  451. requestAction = 'fak_backside_grab_out'
  452. actionState = 'fak_backside_grab_out'
  453. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  454. requestAction = 'frontside_nose_grab_out'
  455. actionState = 'frontside_nose_grab_out'
  456. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  457. requestAction = 'backside_nose_grab_out'
  458. actionState = 'backside_nose_grab_out'
  459. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  460. requestAction = 'fak_frontside_nose_grab_out'
  461. actionState = 'fak_frontside_nose_grab_out'
  462. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  463. requestAction = 'fak_backside_nose_grab_out'
  464. actionState = 'fak_backside_nose_grab_out'
  465. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  466. requestAction = 'frontside_tail_grab_out'
  467. actionState = 'frontside_tail_grab_out'
  468. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  469. requestAction = 'backside_tail_grab_out'
  470. actionState = 'backside_tail_grab_out'
  471. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  472. requestAction = 'fak_frontside_tail_grab_out'
  473. actionState = 'fak_frontside_tail_grab_out'
  474. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  475. requestAction = 'fak_backside_tail_grab_out'
  476. actionState = 'fak_backside_tail_grab_out'
  477. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  478. requestAction = 'reg_judo_out'
  479. actionState = 'reg_judo_out'
  480. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  481. requestAction = 'fak_judo_out'
  482. actionState = 'fak_judo_out'
  483. if l_actionState == 'reg_pump_right' and requestAction == 'reg_roll':
  484. requestAction = 'reg_pump_right_out'
  485. actionState = 'reg_pump_right_out'
  486. if l_actionState == 'reg_pump_right' and requestAction == 'reg_pump':
  487. requestAction = 'reg_pump_right_out'
  488. actionState = 'reg_pump_right_out'
  489. #own['actionTimer'] = 0
  490. #actionTimer = 0
  491. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  492. requestAction = 'reg_pump_right-rightb'
  493. actionState = 'reg_pump_right-rightb'
  494. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  495. requestAction = 'reg_turnRight_out'
  496. actionState = 'reg_turnRight_out'
  497. if l_actionState == 'reg_right-pump' and requestAction == 'reg_roll':
  498. requestAction = 'reg_pump_out'
  499. actionState = 'reg_pump_out'
  500. if l_actionState == 'reg_pump_left' and requestAction != 'reg_pump_left':
  501. requestAction = 'reg_pump_left_out'
  502. actionState = 'reg_pump_left_out'
  503. if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  504. requestAction = 'fak_pump_right_out'
  505. actionState = 'fak_pump_right_out'
  506. if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  507. requestAction = 'fak_pump_left_out'
  508. actionState = 'fak_pump_left_out'
  509. if l_actionState == 'reg_pump_left_out' and requestAction != 'reg_pump_left_out':
  510. requestAction = 'reg_pump'
  511. actionState = 'reg_pump'
  512. # if l_actionState == 'reg_pump_right_out' and requestAction != 'reg_pump_right_out':
  513. # requestAction = 'reg_pump'
  514. # actionState = 'reg_pump'
  515. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  516. requestAction = 'reg_pump_out'
  517. actionState = 'reg_pump_out'
  518. #actionTimer = 0
  519. if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  520. requestAction = 'fak_pump'
  521. actionState = 'fak_pump'
  522. if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  523. requestAction = 'fak_pump'
  524. actionState = 'fak_pump'
  525. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  526. requestAction = 'reg_walk_air_out'
  527. actionState = 'reg_walk_air_out'
  528. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  529. requestAction = 'fak_walk_air_out'
  530. actionState = 'fak_walk_air_out'
  531. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  532. requestAction = 'reg_fak_noseg'
  533. actionState = 'reg_fak_noseg'
  534. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  535. requestAction = 'fak_reg_tailg'
  536. actionState = 'fak_reg_tailg'
  537. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  538. requestAction = 'fak_reg_noseg'
  539. actionState = 'fak_reg_noseg'
  540. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  541. requestAction = 'reg_fak_tailg'
  542. actionState = 'reg_fak_tailg'
  543. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  544. requestAction = 'reg_fak_nosegl'
  545. actionState = 'reg_fak_nosegl'
  546. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  547. requestAction = 'reg_fak_nosegr'
  548. actionState = 'reg_fak_nosegr'
  549. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  550. requestAction = 'reg_fak_tailgl'
  551. actionState = 'reg_fak_tailgl'
  552. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  553. requestAction = 'reg_fak_tailgr'
  554. actionState = 'reg_fak_tailgr'
  555. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  556. requestAction = 'fak_reg_nosegl'
  557. actionState = 'fak_reg_nosegl'
  558. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  559. requestAction = 'fak_reg_nosegr'
  560. actionState = 'fak_reg_nosegr'
  561. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  562. requestAction = 'fak_reg_tailgl'
  563. actionState = 'fak_reg_tailgl'
  564. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  565. requestAction = 'fak_reg_tailgr'
  566. actionState = 'fak_reg_tailgr'
  567. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  568. requestAction = 'reg_land'
  569. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  570. requestAction = 'fak_land'
  571. # if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  572. # requestAction = 'reg_land'
  573. # if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  574. # requestAction = 'fak_land'
  575. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  576. requestAction = 'reg_air'
  577. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  578. requestAction = 'fak_air'
  579. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  580. requestAction = 'reg_land'
  581. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  582. requestAction = 'fak_land'
  583. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  584. requestAction = 'fak_land'
  585. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  586. requestAction = 'reg_land'
  587. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  588. requestAction = 'fak-reg_roll'
  589. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  590. requestAction = 'reg-fak_roll'
  591. # if l_actionState in ('reg_noseslide_out', 'reg_tailslide_out', 'reg_air-roll') and requestAction == 'fak_roll':
  592. # requestAction = 'reg-fak_roll'
  593. # print('this is new ______________________')
  594. # if l_actionState in ('fak_noseslide_out', 'fak_tailslide_out', 'fak_air-roll') and requestAction == 'reg_roll':
  595. # requestAction = 'fak-reg_roll'
  596. # print('this is new ______________________')
  597. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  598. requestAction = 'reg_air-roll'
  599. # if (l_actionState == 'fak_air-roll' and requestAction == 'fak_manual'):
  600. # actionTimer = 0
  601. # own['actionTimer'] = 0
  602. # l_actionState = 'fak_manual'
  603. # own['l_actionState'] = 'fak_manual'
  604. # if (l_actionState == 'reg_air-roll' and requestAction == 'reg_manual'):
  605. # actionTimer = 0
  606. # own['actionTimer'] = 0
  607. # l_actionState = 'reg_manual'
  608. # own['l_actionState'] = 'reg_manual'
  609. else:
  610. #print("action over written")
  611. pass
  612. def updateAction(requestAction, actionState):
  613. try:
  614. flip_start_frame = own['flip_start_lay']
  615. flipspeed = own['flipspeed']
  616. except:
  617. flip_start_frame = 1
  618. flipspeed = .6
  619. ###############################
  620. #one shot actions
  621. ###############################
  622. if requestAction in oneshotActions_list:
  623. if requestAction == 'reg_land' and own["grindHit"] == False:
  624. skater.stopAction(loop_layer)
  625. trucks.stopAction(loop_layer)
  626. deck.stopAction(loop_layer)
  627. skater.stopAction(trans_layer)
  628. trucks.stopAction(trans_layer)
  629. deck.stopAction(trans_layer)
  630. #print("stopping loop and trans")
  631. actionState = 'reg_land'
  632. requestAction = 'reg_land'
  633. own['actionTimer'] = 37
  634. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  635. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  636. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  637. #print("play land")
  638. if requestAction == 'fak_land' and own["grindHit"] == False:
  639. actionState = 'fak_land'
  640. requestAction = 'fak_land'
  641. skater.stopAction(loop_layer)
  642. trucks.stopAction(loop_layer)
  643. deck.stopAction(loop_layer)
  644. skater.stopAction(trans_layer)
  645. trucks.stopAction(trans_layer)
  646. deck.stopAction(trans_layer)
  647. own['actionTimer'] = 37
  648. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  649. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  650. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  651. #print("play land")
  652. if requestAction == 'reg_dropin':
  653. actionState = 'reg_dropin'
  654. own['actionTimer'] = 28
  655. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  656. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  657. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  658. if requestAction == 'fak_dropin':
  659. actionState = 'fak_dropin'
  660. own['actionTimer'] = 28
  661. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  662. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  663. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  664. if requestAction == 'reg_turnRight_out':
  665. stopActs()
  666. actionState = 'reg_turnRight_out'
  667. own['actionTimer'] = 19
  668. trans_playing = skater.isPlayingAction(trans_layer)
  669. if trans_playing:
  670. cur_frame = skater.getActionFrame(trans_layer)
  671. if trans_playing and cur_frame > .5:
  672. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  673. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  674. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  675. own['actionTimer'] = (10 - cur_frame)
  676. else:
  677. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  678. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  679. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  680. if requestAction == 'reg_turnLeft_out':
  681. actionState = 'reg_turnLeft_out'
  682. own['actionTimer'] = 19
  683. trans_playing = skater.isPlayingAction(trans_layer)
  684. if trans_playing:
  685. cur_frame = skater.getActionFrame(trans_layer)
  686. if trans_playing and cur_frame > .5:
  687. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  688. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  689. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  690. own['actionTimer'] = (10 - cur_frame) *2
  691. else:
  692. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  693. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  694. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  695. if requestAction == 'fak_turnRight_out':
  696. actionState = 'fak_turnRight_out'
  697. own['actionTimer'] = 19
  698. trans_playing = skater.isPlayingAction(trans_layer)
  699. if trans_playing:
  700. cur_frame = skater.getActionFrame(trans_layer)
  701. if trans_playing and cur_frame > .5:
  702. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  703. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  704. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  705. own['actionTimer'] = (10 - cur_frame) *2
  706. else:
  707. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  708. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  709. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  710. if requestAction == 'fak_turnLeft_out':
  711. actionState = 'fak_turnLeft_out'
  712. own['actionTimer'] = 19
  713. trans_playing = skater.isPlayingAction(trans_layer)
  714. if trans_playing:
  715. cur_frame = skater.getActionFrame(trans_layer)
  716. if trans_playing and cur_frame > .5:
  717. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  718. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  719. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  720. own['actionTimer'] = (10 - cur_frame) *2
  721. else:
  722. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  723. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  724. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  725. if requestAction == 'reg_pump_left-left':
  726. actionState = 'reg_pump_left-left'
  727. own['actionTimer'] = 19
  728. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  729. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  730. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  731. if requestAction == 'reg_pump_right-right':
  732. actionState = 'reg_pump_right-right'
  733. own['actionTimer'] = 19
  734. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  735. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  736. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  737. if requestAction == 'fak_pump_left-left':
  738. actionState = 'fak_pump_left-left'
  739. own['actionTimer'] = 19
  740. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  741. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  742. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  743. if requestAction == 'fak_pump_right-right':
  744. actionState = 'fak_pump_right-right'
  745. own['actionTimer'] = 19
  746. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  747. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  748. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  749. if requestAction == 'reg_pump_right-rightb':
  750. actionState = 'reg_pump_right-rightb'
  751. own['actionTimer'] = 19
  752. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  753. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  754. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  755. if requestAction == 'fak_pump_left-left':
  756. actionState = 'fak_pump_left-left'
  757. own['actionTimer'] = 19
  758. skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  759. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  760. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  761. #*************************
  762. if requestAction == 'reg_left-pump':
  763. actionState = 'reg_left-pump'
  764. own['actionTimer'] = 19
  765. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  766. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  767. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  768. if requestAction == 'reg_right-pump':
  769. actionState = 'reg_right-pump'
  770. own['actionTimer'] = 19
  771. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  772. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  773. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  774. if requestAction == 'fak_left-pump':
  775. actionState = 'fak_left-pump'
  776. own['actionTimer'] = 19
  777. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  778. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  779. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  780. if requestAction == 'fak_right-pump':
  781. actionState = 'fak_right-pump'
  782. own['actionTimer'] = 19
  783. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  784. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  785. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  786. #*****************
  787. if requestAction == 'reg_pump_right_out':
  788. actionState = 'reg_pump_right_out'
  789. own['actionState'] = 'reg_pump_right_out'
  790. own['actionTimer'] = 19
  791. print('outting-dsafsadfsdafsdafsadfsdafsadfsadfasdfsadfasdfdsaf')
  792. trans_playing = skater.isPlayingAction(trans_layer)
  793. if trans_playing:
  794. cur_frame = skater.getActionFrame(trans_layer)
  795. if trans_playing and cur_frame > .5:
  796. skater.playAction("nreg_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  797. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  798. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  799. own['actionTimer'] = (10 - cur_frame) *2
  800. else:
  801. skater.playAction("nreg_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  802. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  803. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  804. if requestAction == 'reg_pump_left_out':
  805. actionState = 'reg_pump_left_out'
  806. own['actionTimer'] = 19
  807. trans_playing = skater.isPlayingAction(trans_layer)
  808. if trans_playing:
  809. cur_frame = skater.getActionFrame(trans_layer)
  810. if trans_playing and cur_frame > .5:
  811. skater.playAction("nreg_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  812. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  813. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  814. own['actionTimer'] = (10 - cur_frame) *2
  815. else:
  816. skater.playAction("nreg_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  817. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  818. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  819. if requestAction == 'fak_pump_right_out':
  820. actionState = 'fak_pump_right_out'
  821. own['actionTimer'] = 19
  822. trans_playing = skater.isPlayingAction(trans_layer)
  823. if trans_playing:
  824. cur_frame = skater.getActionFrame(trans_layer)
  825. if trans_playing and cur_frame > .5:
  826. skater.playAction("nfak_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  827. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  828. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  829. own['actionTimer'] = (10 - cur_frame) *2
  830. else:
  831. skater.playAction("nfak_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  832. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  833. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  834. if requestAction == 'fak_pump_left_out':
  835. actionState = 'fak_pump_left_out'
  836. own['actionTimer'] = 19
  837. trans_playing = skater.isPlayingAction(trans_layer)
  838. if trans_playing:
  839. cur_frame = skater.getActionFrame(trans_layer)
  840. if trans_playing and cur_frame > .5:
  841. skater.playAction("nfak_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  842. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  843. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  844. own['actionTimer'] = (10 - cur_frame) *2
  845. else:
  846. skater.playAction("nfak_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  847. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  848. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  849. if requestAction == 'reg_opos_out':
  850. actionState = 'reg_opos_out'
  851. own['actionTimer'] = 19
  852. trans_playing = skater.isPlayingAction(trans_layer)
  853. if trans_playing:
  854. cur_frame = skater.getActionFrame(trans_layer)
  855. if trans_playing and cur_frame > .5:
  856. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  857. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  858. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  859. own['actionTimer'] = cur_frame
  860. else:
  861. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  862. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  863. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  864. if requestAction == 'fak_opos_out':
  865. actionState = 'fak_opos_out'
  866. own['actionTimer'] = 19
  867. trans_playing = skater.isPlayingAction(trans_layer)
  868. if trans_playing:
  869. cur_frame = skater.getActionFrame(trans_layer)
  870. if trans_playing and cur_frame > .5:
  871. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  872. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  873. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  874. own['actionTimer'] = cur_frame
  875. else:
  876. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  877. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  878. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  879. if requestAction == 'reg_nopos_out':
  880. actionState = 'reg_nopos_out'
  881. own['actionTimer'] = 19
  882. trans_playing = skater.isPlayingAction(trans_layer)
  883. if trans_playing:
  884. cur_frame = skater.getActionFrame(trans_layer)
  885. if trans_playing and cur_frame > .5:
  886. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  887. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  888. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  889. own['actionTimer'] = cur_frame
  890. else:
  891. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  892. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  893. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  894. if requestAction == 'fak_nopos_out':
  895. actionState = 'fak_nopos_out'
  896. own['actionTimer'] = 19
  897. trans_playing = skater.isPlayingAction(trans_layer)
  898. if trans_playing:
  899. cur_frame = skater.getActionFrame(trans_layer)
  900. if trans_playing and cur_frame > .5:
  901. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  902. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  903. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  904. own['actionTimer'] = cur_frame
  905. else:
  906. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  907. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  908. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  909. if requestAction == 'reg_pump_out':
  910. actionState = 'reg_pump_out'
  911. own['actionTimer'] = 19
  912. trans_playing = skater.isPlayingAction(trans_layer)
  913. if trans_playing:
  914. cur_frame = skater.getActionFrame(trans_layer)
  915. if trans_playing and cur_frame > 2:
  916. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  917. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  918. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  919. own['actionTimer'] = cur_frame
  920. else:
  921. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  922. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  923. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  924. if requestAction == 'fak_pump_out':
  925. actionState = 'fak_pump_out'
  926. own['actionTimer'] = 19
  927. trans_playing = skater.isPlayingAction(trans_layer)
  928. if trans_playing:
  929. cur_frame = skater.getActionFrame(trans_layer)
  930. if trans_playing and cur_frame > .5:
  931. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  932. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  933. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  934. own['actionTimer'] = cur_frame
  935. else:
  936. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  937. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
  938. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
  939. if requestAction == 'reg_stop_out':
  940. actionState = 'reg_stop_out'
  941. own['actionTimer'] = 30
  942. trans_playing = skater.isPlayingAction(trans_layer)
  943. if trans_playing:
  944. cur_frame = skater.getActionFrame(trans_layer)
  945. if trans_playing and cur_frame > 1:
  946. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  947. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  948. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  949. own['actionTimer'] = cur_frame
  950. else:
  951. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  952. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  953. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  954. if requestAction == 'fak_stop_out':
  955. actionState = 'fak_stop_out'
  956. own['actionTimer'] = 30
  957. trans_playing = skater.isPlayingAction(trans_layer)
  958. if trans_playing:
  959. cur_frame = skater.getActionFrame(trans_layer)
  960. if trans_playing and cur_frame > 1:
  961. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  962. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  963. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  964. own['actionTimer'] = cur_frame
  965. else:
  966. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  967. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  968. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  969. if requestAction == 'reg_tailslide_out':
  970. actionState = 'reg_tailslide_out'
  971. own['actionTimer'] = 19
  972. trans_playing = skater.isPlayingAction(trans_layer)
  973. if trans_playing:
  974. cur_frame = skater.getActionFrame(trans_layer)
  975. if trans_playing and cur_frame > 1:
  976. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  977. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  978. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  979. own['actionTimer'] = cur_frame
  980. else:
  981. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  982. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  983. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  984. if requestAction == 'fak_tailslide_out':
  985. actionState = 'fak_tailslide_out'
  986. own['actionTimer'] = 19
  987. trans_playing = skater.isPlayingAction(trans_layer)
  988. if trans_playing:
  989. cur_frame = skater.getActionFrame(trans_layer)
  990. if trans_playing and cur_frame > 1:
  991. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  992. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  993. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  994. own['actionTimer'] = cur_frame
  995. else:
  996. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  997. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  998. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  999. if requestAction == 'reg_noseslide_out':
  1000. actionState = 'reg_noseslide_out'
  1001. own['actionTimer'] = 19
  1002. trans_playing = skater.isPlayingAction(trans_layer)
  1003. if trans_playing:
  1004. cur_frame = skater.getActionFrame(trans_layer)
  1005. if trans_playing and cur_frame > 1:
  1006. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1007. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1008. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1009. own['actionTimer'] = cur_frame
  1010. else:
  1011. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1012. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1013. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1014. if requestAction == 'fak_noseslide_out':
  1015. actionState = 'fak_noseslide_out'
  1016. own['actionTimer'] = 19
  1017. trans_playing = skater.isPlayingAction(trans_layer)
  1018. if trans_playing:
  1019. cur_frame = skater.getActionFrame(trans_layer)
  1020. if trans_playing and cur_frame > 1:
  1021. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1022. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1023. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1024. own['actionTimer'] = cur_frame
  1025. else:
  1026. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1027. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1028. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1029. if requestAction == 'reg_5050_out':
  1030. actionState = 'reg_5050_out'
  1031. own['actionTimer'] = 5
  1032. trans_playing = skater.isPlayingAction(trans_layer)
  1033. if trans_playing:
  1034. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1035. if trans_playing and cur_frame > 1:
  1036. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1037. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1038. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1039. own['actionTimer'] = cur_frame
  1040. else:
  1041. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1042. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1043. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1044. if requestAction == 'fak_5050_out':
  1045. actionState = 'fak_5050_out'
  1046. own['actionTimer'] = 5
  1047. trans_playing = skater.isPlayingAction(trans_layer)
  1048. if trans_playing:
  1049. cur_frame = skater.getActionFrame(trans_layer)
  1050. if trans_playing and cur_frame > 1:
  1051. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1052. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1053. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1054. own['actionTimer'] = cur_frame
  1055. else:
  1056. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1057. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1058. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1059. if requestAction == 'reg_noseg_out':
  1060. actionState = 'reg_noseg_out'
  1061. own['requestAction'] = 'reg_noseg_out'
  1062. own['actionTimer'] = 9
  1063. trans_playing = skater.isPlayingAction(trans_layer)
  1064. if trans_playing:
  1065. cur_frame = skater.getActionFrame(trans_layer)
  1066. if trans_playing and cur_frame > 1:
  1067. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1068. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1069. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1070. own['actionTimer'] = cur_frame
  1071. else:
  1072. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1073. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1074. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1075. if requestAction == 'fak_noseg_out':
  1076. actionState = 'fak_noseg_out'
  1077. own['actionTimer'] = 9
  1078. own['requestAction'] = 'fak_noseg_out'
  1079. trans_playing = skater.isPlayingAction(trans_layer)
  1080. if trans_playing:
  1081. cur_frame = skater.getActionFrame(trans_layer)
  1082. if trans_playing and cur_frame > 1:
  1083. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1084. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1085. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1086. own['actionTimer'] = cur_frame
  1087. else:
  1088. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1089. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1090. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1091. if requestAction == 'reg_tailg_out':
  1092. actionState = 'reg_tailg_out'
  1093. own['requestAction'] = 'reg_tailg_out'
  1094. own['actionTimer'] = 9
  1095. trans_playing = skater.isPlayingAction(trans_layer)
  1096. if trans_playing:
  1097. cur_frame = skater.getActionFrame(trans_layer)
  1098. if trans_playing and cur_frame > 1:
  1099. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1100. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1101. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1102. own['actionTimer'] = cur_frame
  1103. else:
  1104. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1105. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1106. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1107. if requestAction == 'fak_tailg_out':
  1108. actionState = 'fak_tailg_out'
  1109. own['actionTimer'] = 9
  1110. own['requestAction'] = 'fak_tailg_out'
  1111. trans_playing = skater.isPlayingAction(trans_layer)
  1112. if trans_playing:
  1113. cur_frame = skater.getActionFrame(trans_layer)
  1114. if trans_playing and cur_frame > 1:
  1115. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1116. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1117. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1118. own['actionTimer'] = cur_frame
  1119. else:
  1120. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1121. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1122. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1123. if requestAction == 'reg_nosegr_out':
  1124. actionState = 'reg_nosegr_out'
  1125. own['actionTimer'] = 9
  1126. own['requestAction'] = 'reg_nosegr_out'
  1127. trans_playing = skater.isPlayingAction(trans_layer)
  1128. if trans_playing:
  1129. cur_frame = skater.getActionFrame(trans_layer)
  1130. #cur_frame -= 2
  1131. if trans_playing and cur_frame > 1:
  1132. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1133. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1134. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1135. own['actionTimer'] = cur_frame
  1136. else:
  1137. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1138. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1139. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1140. if requestAction == 'fak_nosegr_out':
  1141. actionState = 'fak_nosegr_out'
  1142. own['actionTimer'] = 9
  1143. own['requestAction'] = 'fak_nosegr_out'
  1144. trans_playing = skater.isPlayingAction(trans_layer)
  1145. if trans_playing:
  1146. cur_frame = skater.getActionFrame(trans_layer)
  1147. if trans_playing and cur_frame > 1:
  1148. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1149. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1150. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1151. own['actionTimer'] = cur_frame
  1152. else:
  1153. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1154. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1155. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1156. if requestAction == 'reg_tailgr_out':
  1157. actionState = 'reg_tailgr_out'
  1158. own['actionTimer'] = 9
  1159. own['requestAction'] = 'reg_tailgr_out'
  1160. trans_playing = skater.isPlayingAction(trans_layer)
  1161. if trans_playing:
  1162. cur_frame = skater.getActionFrame(trans_layer)
  1163. if trans_playing and cur_frame > 1:
  1164. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1165. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1166. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1167. own['actionTimer'] = cur_frame
  1168. else:
  1169. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1170. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1171. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1172. if requestAction == 'fak_tailgr_out':
  1173. actionState = 'fak_tailgr_out'
  1174. own['actionTimer'] = 9
  1175. own['requestAction'] = 'fak_tailgr_out'
  1176. trans_playing = skater.isPlayingAction(trans_layer)
  1177. if trans_playing:
  1178. cur_frame = skater.getActionFrame(trans_layer)
  1179. if trans_playing and cur_frame > 1:
  1180. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1181. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1182. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1183. own['actionTimer'] = cur_frame
  1184. else:
  1185. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1186. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1187. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1188. if requestAction == 'reg_nosegl_out':
  1189. actionState = 'reg_nosegl_out'
  1190. own['actionTimer'] = 9
  1191. own['requestAction'] = 'reg_nosegl_out'
  1192. trans_playing = skater.isPlayingAction(trans_layer)
  1193. if trans_playing:
  1194. cur_frame = skater.getActionFrame(trans_layer)
  1195. if trans_playing and cur_frame > 1:
  1196. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1197. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1198. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1199. own['actionTimer'] = cur_frame
  1200. else:
  1201. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1202. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1203. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1204. if requestAction == 'fak_nosegl_out':
  1205. actionState = 'fak_nosegl_out'
  1206. own['actionTimer'] = 9
  1207. own['requestAction'] = 'fak_nosegl_out'
  1208. trans_playing = skater.isPlayingAction(trans_layer)
  1209. if trans_playing:
  1210. cur_frame = skater.getActionFrame(trans_layer)
  1211. if trans_playing and cur_frame > 1:
  1212. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1213. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1214. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1215. own['actionTimer'] = cur_frame
  1216. else:
  1217. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1218. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1219. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1220. if requestAction == 'reg_tailgl_out':
  1221. actionState = 'reg_tailgl_out'
  1222. own['actionTimer'] = 9
  1223. own['requestAction'] = 'reg_tailgl_out'
  1224. trans_playing = skater.isPlayingAction(trans_layer)
  1225. if trans_playing:
  1226. cur_frame = skater.getActionFrame(trans_layer)
  1227. if trans_playing and cur_frame > 1:
  1228. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1229. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1230. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1231. own['actionTimer'] = cur_frame
  1232. else:
  1233. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1234. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1235. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1236. if requestAction == 'fak_tailgl_out':
  1237. actionState = 'fak_tailgl_out'
  1238. own['actionTimer'] = 9
  1239. own['requestAction'] = 'fak_tailgl_out'
  1240. trans_playing = skater.isPlayingAction(trans_layer)
  1241. if trans_playing:
  1242. cur_frame = skater.getActionFrame(trans_layer)
  1243. if trans_playing and cur_frame > 1:
  1244. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1245. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1246. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1247. own['actionTimer'] = cur_frame
  1248. else:
  1249. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1250. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1251. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1252. if requestAction == 'reg_manual_out':
  1253. actionState = 'reg_manual_out'
  1254. own['actionTimer'] = 9
  1255. trans_playing = skater.isPlayingAction(trans_layer)
  1256. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1257. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1258. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1259. if requestAction == 'fak_manual_out':
  1260. actionState = 'fak_manual_out'
  1261. own['actionTimer'] = 9
  1262. trans_playing = skater.isPlayingAction(trans_layer)
  1263. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1264. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1265. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1266. if requestAction == 'reg_nmanual_out':
  1267. actionState = 'reg_nmanual_out'
  1268. own['actionTimer'] = 9
  1269. trans_playing = skater.isPlayingAction(trans_layer)
  1270. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1271. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1272. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1273. if requestAction == 'fak_nmanual_out':
  1274. actionState = 'fak_nmanual_out'
  1275. own['actionTimer'] = 9
  1276. trans_playing = skater.isPlayingAction(trans_layer)
  1277. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1278. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1279. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1280. if requestAction == 'reg-fak_nmanual':
  1281. own['actionTimer'] = 9
  1282. actionState = 'reg-fak_nmanual'
  1283. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1284. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1285. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1286. if requestAction == 'fak-reg_nmanual':
  1287. own['actionTimer'] = 9
  1288. actionState = 'fak-reg_nmanual'
  1289. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1290. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1291. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1292. if requestAction == 'reg-fak_manual':
  1293. own['actionTimer'] = 9
  1294. actionState = 'reg-fak_manual'
  1295. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1296. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1297. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1298. if requestAction == 'fak-reg_manual':
  1299. own['actionTimer'] = 9
  1300. actionState = 'fak-reg_manual'
  1301. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1302. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1303. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1304. if requestAction == 'reg_brfoot':
  1305. actionState = 'reg_brfoot'
  1306. own['actionTimer'] = 40
  1307. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1308. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1309. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1310. if requestAction == 'fak_brfoot':
  1311. actionState = 'fak_brfoot'
  1312. own['actionTimer'] = 40
  1313. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1314. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1315. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1316. if requestAction == 'reg_frfoot':
  1317. actionState = 'reg_frfoot'
  1318. own['actionTimer'] = 40
  1319. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1320. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1321. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1322. if requestAction == 'fak_frfoot':
  1323. actionState = 'fak_frfoot'
  1324. own['actionTimer'] = 40
  1325. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1326. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1327. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1328. if requestAction == 'reg_blfoot':
  1329. #print("playing blfoot broke")
  1330. actionState = 'reg_blfoot'
  1331. own['actionTimer'] = 40
  1332. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1333. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1334. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1335. if requestAction == 'fak_blfoot':
  1336. actionState = 'fak_blfoot'
  1337. own['actionTimer'] = 40
  1338. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1339. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1340. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1341. if requestAction == 'reg_flfoot':
  1342. actionState = 'reg_flfoot'
  1343. own['actionTimer'] = 40
  1344. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1345. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1346. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1347. if requestAction == 'fak_flfoot':
  1348. actionState = 'fak_flfoot'
  1349. own['actionTimer'] = 40
  1350. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1351. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1352. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1353. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1354. own['actionTimer'] = 70
  1355. actionState = 'reg_push'
  1356. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1357. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1358. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1359. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1360. own['actionTimer'] = 70
  1361. actionState = 'reg_push_goof'
  1362. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1363. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1364. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1365. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1366. own['actionTimer'] = 70
  1367. actionState = 'fak_push'
  1368. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1369. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1370. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1371. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1372. own['actionTimer'] = 70
  1373. actionState = 'fak_push_goof'
  1374. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1375. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1376. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1377. if requestAction == 'reg_manual_revert_ccw':
  1378. own['actionTimer'] = 21
  1379. own['actionState'] = 'reg_manual_revert_ccw'
  1380. actionState = 'reg_manual_revert_ccw'
  1381. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1382. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1383. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1384. if requestAction == 'fak_manual_revert_ccw':
  1385. own['actionTimer'] = 21
  1386. own['actionState'] = 'fak_manual_revert_ccw'
  1387. actionState = 'fak_manual_revert_ccw'
  1388. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1389. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1390. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1391. if requestAction == 'reg_manual_revert_cw':
  1392. own['actionTimer'] = 21
  1393. own['actionState'] = 'reg_manual_revert_cw'
  1394. actionState = 'reg_manual_revert_cw'
  1395. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1396. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1397. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1398. if requestAction == 'fak_manual_revert_cw':
  1399. own['actionTimer'] = 21
  1400. own['actionState'] = 'fak_manual_revert_cw'
  1401. actionState = 'fak_manual_revert_cw'
  1402. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1403. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1404. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1405. if requestAction == 'fak_nmanual_revert_ccw':
  1406. own['actionTimer'] = 21
  1407. own['actionState'] = 'fak_nmanual_revert_ccw'
  1408. actionState = 'fak_nmanual_revert_ccw'
  1409. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1410. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1411. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1412. if requestAction == 'fak_nmanual_revert_cw':
  1413. own['actionTimer'] = 21
  1414. own['actionState'] = 'fak_nmanual_revert_cw'
  1415. actionState = 'fak_nmanual_revert_cw'
  1416. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1417. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1418. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1419. if requestAction == 'reg_nmanual_revert_ccw':
  1420. own['actionTimer'] = 21
  1421. own['actionState'] = 'reg_nmanual_revert_ccw'
  1422. actionState = 'reg_nmanual_revert_ccw'
  1423. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1424. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1425. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1426. if requestAction == 'reg_nmanual_revert_cw':
  1427. own['actionTimer'] = 21
  1428. own['actionState'] = 'reg_nmanual_revert_cw'
  1429. actionState = 'reg_nmanual_revert_cw'
  1430. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1431. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1432. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1433. if requestAction == 'revert1':
  1434. own['actionTimer'] = 18
  1435. own['actionState'] = 'revert1'
  1436. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1437. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1438. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1439. if requestAction == 'fak_revert1':
  1440. own['actionTimer'] = 18
  1441. own['actionState'] = 'fak_revert1'
  1442. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1443. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1444. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1445. if requestAction == 'revert2':
  1446. own['actionTimer'] = 18
  1447. own['actionState'] = 'revert2'
  1448. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1449. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1450. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1451. if requestAction == 'fak_revert2':
  1452. own['actionTimer'] = 18
  1453. own['actionState'] = 'fak_revert2'
  1454. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1455. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1456. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1457. if requestAction == 'revert3':
  1458. own['actionTimer'] = 18
  1459. own['actionState'] = 'revert3'
  1460. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1461. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1462. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1463. if requestAction == 'revert4':
  1464. own['actionTimer'] = 18
  1465. own['actionState'] = 'revert4'
  1466. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1467. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1468. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1469. if requestAction == 'reg_ollie':
  1470. #print("*****reg ollie act")
  1471. actionState = 'reg_ollie'
  1472. own['actionState'] = 'reg_ollie'
  1473. own['actionTimer'] = 28
  1474. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1475. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1476. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1477. if requestAction == 'fak_ollie':
  1478. actionState = 'fak_ollie'
  1479. own['actionTimer'] = 28
  1480. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1481. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1482. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1483. if requestAction == 'reg_nollie':
  1484. actionState = 'reg_nollie'
  1485. own['actionTimer'] = 38
  1486. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1487. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1488. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1489. if requestAction == 'fak_nollie':
  1490. actionState = 'fak_nollie'
  1491. own['actionTimer'] = 38
  1492. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1493. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1494. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1495. if requestAction == 'reg_kickflip':
  1496. actionState = 'reg_kickflip'
  1497. own['actionTimer'] = 38
  1498. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1499. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1500. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1501. if requestAction == 'fak_kickflip':
  1502. actionState = 'fak_kickflip'
  1503. own['actionTimer'] = 38
  1504. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1505. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1506. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1507. if requestAction == 'reg_varial_kickflip':
  1508. actionState = 'reg_varial_kickflip'
  1509. own['actionTimer'] = 38
  1510. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1511. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1512. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1513. if requestAction == 'fak_varial_kickflip':
  1514. actionState = 'fak_varial_kickflip'
  1515. own['actionTimer'] = 38
  1516. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1517. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1518. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1519. if requestAction == 'reg_nollie_varial_kickflip':
  1520. actionState = 'reg_nollie_varial_kickflip'
  1521. own['actionTimer'] = 38
  1522. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1523. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1524. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1525. if requestAction == 'fak_nollie_varial_kickflip':
  1526. actionState = 'fak_nollie_varial_kickflip'
  1527. own['actionTimer'] = 38
  1528. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1529. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1530. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1531. if requestAction == 'reg_nollie_varial_heelflip':
  1532. actionState = 'reg_nollie_varial_heelflip'
  1533. own['actionTimer'] = 38
  1534. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1535. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1536. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1537. if requestAction == 'fak_nollie_varial_heelflip':
  1538. actionState = 'fak_nollie_varial_heelflip'
  1539. own['actionTimer'] = 38
  1540. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1541. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1542. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1543. if requestAction == 'reg_varial_heelflip':
  1544. actionState = 'reg_varial_heelflip'
  1545. own['actionTimer'] = 38
  1546. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1547. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1548. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1549. if requestAction == 'fak_varial_heelflip':
  1550. actionState = 'fak_nollie_varial_heelflip'
  1551. own['actionTimer'] = 38
  1552. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1553. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1554. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1555. if requestAction == 'reg_nollie_kickflip':
  1556. actionState = 'reg_nollie_kickflip'
  1557. own['actionTimer'] = 38
  1558. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1559. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1560. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1561. if requestAction == 'fak_nollie_kickflip':
  1562. actionState = 'fak_nollie_kickflip'
  1563. own['actionTimer'] = 38
  1564. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1565. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1566. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1567. if requestAction == 'reg_heelflip':
  1568. actionState = 'reg_heelflip'
  1569. own['actionTimer'] = 38
  1570. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1571. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1572. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1573. if requestAction == 'fak_heelflip':
  1574. actionState = 'fak_heelflip'
  1575. own['actionTimer'] = 38
  1576. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1577. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1578. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1579. if requestAction == 'reg_nollie_heelflip':
  1580. actionState = 'reg_nollie_heelflip'
  1581. own['actionTimer'] = 38
  1582. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1583. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1584. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1585. if requestAction == 'fak_nollie_heelflip':
  1586. actionState = 'fak_nollie_heelflip'
  1587. own['actionTimer'] = 38
  1588. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1589. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1590. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1591. if requestAction == 'reg_shuvit':
  1592. actionState = 'reg_shuvit'
  1593. own['actionTimer'] = 38
  1594. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1595. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1596. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1597. if requestAction == 'fak_shuvit':
  1598. actionState = 'fak_shuvit'
  1599. own['actionTimer'] = 38
  1600. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1601. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1602. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1603. if requestAction == 'reg_shuvit360':
  1604. actionState = 'reg_shuvit360'
  1605. own['actionTimer'] = 38
  1606. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1607. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1608. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1609. if requestAction == 'fak_shuvit360':
  1610. actionState = 'fak_shuvit360'
  1611. own['actionTimer'] = 38
  1612. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1613. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1614. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1615. if requestAction == 'reg_fsshuvit360':
  1616. actionState = 'reg_fsshuvit360'
  1617. own['actionTimer'] = 38
  1618. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1619. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1620. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1621. if requestAction == 'fak_fsshuvit360':
  1622. actionState = 'fak_fsshuvit360'
  1623. own['actionTimer'] = 38
  1624. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1625. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1626. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1627. if requestAction == 'reg_nollie_shuvit':
  1628. actionState = 'reg_nollie_shuvit'
  1629. own['actionTimer'] = 38
  1630. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1631. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1632. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1633. if requestAction == 'fak_nollie_shuvit':
  1634. actionState = 'fak_nollie_shuvit'
  1635. own['actionTimer'] = 38
  1636. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1637. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1638. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1639. if requestAction == 'reg_fsshuvit':
  1640. actionState = 'reg_fsshuvit'
  1641. own['actionTimer'] = 38
  1642. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1643. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1644. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1645. if requestAction == 'fak_fsshuvit':
  1646. actionState = 'fak_fsshuvit'
  1647. own['actionTimer'] = 38
  1648. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1649. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1650. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1651. #
  1652. if requestAction == 'reg_nollie_fsshuvit':
  1653. actionState = 'reg_nollie_fsshuvit'
  1654. own['actionTimer'] = 38
  1655. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1656. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1657. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1658. #
  1659. if requestAction == 'fak_nollie_fsshuvit':
  1660. actionState = 'fak_nollie_fsshuvit'
  1661. own['actionTimer'] = 38
  1662. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1663. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1664. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1665. if requestAction == 'reg_nollie_fsshuvit_360':
  1666. actionState = 'reg_nollie_fsshuvit_360'
  1667. own['actionTimer'] = 38
  1668. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1669. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1670. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1671. if requestAction == 'fak_nollie_fsshuvit_360':
  1672. actionState = 'fak_nollie_fsshuvit_360'
  1673. own['actionTimer'] = 38
  1674. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1675. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1676. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1677. if requestAction == 'reg_nollie_shuvit360':
  1678. actionState = 'reg_nollie_shuvit360'
  1679. own['actionTimer'] = 38
  1680. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1681. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1682. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1683. if requestAction == 'fak_nollie_shuvit360':
  1684. actionState = 'fak_nollie_shuvit360'
  1685. own['actionTimer'] = 38
  1686. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1687. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1688. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1689. if requestAction == 'reg_inward_heelflip':
  1690. actionState = 'reg_inward_heelflip'
  1691. own['actionTimer'] = 38
  1692. skater.playAction("reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1693. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1694. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1695. if requestAction == 'fak_inward_heelflip':
  1696. actionState = 'fak_inward_heelflip'
  1697. own['actionTimer'] = 38
  1698. skater.playAction("fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1699. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1700. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1701. if requestAction == 'reg_hardflip':
  1702. actionState = 'reg_hardflip'
  1703. own['actionTimer'] = 38
  1704. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1705. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1706. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1707. if requestAction == 'fak_hardflip':
  1708. actionState = 'fak_hardflip'
  1709. own['actionTimer'] = 38
  1710. skater.playAction("fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1711. deck.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1712. trucks.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1713. if requestAction == 'reg_nollie_inward_heelflip':
  1714. actionState = 'reg_nollie_inward_heelflip'
  1715. own['actionTimer'] = 38
  1716. skater.playAction("reg_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1717. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1718. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1719. if requestAction == 'fak_nollie_inward_heelflip':
  1720. actionState = 'fak_nollie_inward_heelflip'
  1721. own['actionTimer'] = 38
  1722. skater.playAction("fak_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1723. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1724. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1725. if requestAction == 'reg_nollie_hardflip':
  1726. actionState = 'reg_nollie_hardflip'
  1727. own['actionTimer'] = 38
  1728. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1729. deck.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1730. trucks.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1731. if requestAction == 'fak_nollie_hardflip':
  1732. actionState = 'fak_nollie_hardflip'
  1733. own['actionTimer'] = 38
  1734. skater.playAction("fak_nollie_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1735. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1736. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1737. #reg_jump
  1738. if requestAction == 'reg_jump':
  1739. actionState = 'reg_jump'
  1740. own['actionTimer'] = 19
  1741. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1742. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1743. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1744. #fak_jump
  1745. if requestAction == 'fak_jump':
  1746. actionState = 'fak_jump'
  1747. own['actionTimer'] = 19
  1748. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1749. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1750. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1751. #reg_onboard
  1752. if requestAction == 'reg_onboard':
  1753. actionState = 'reg_onboard'
  1754. skater.stopAction(loop_layer)
  1755. deck.stopAction(loop_layer)
  1756. trucks.stopAction(loop_layer)
  1757. skater.stopAction(trans_layer)
  1758. deck.stopAction(trans_layer)
  1759. trucks.stopAction(trans_layer)
  1760. own['actionTimer'] = 40
  1761. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1762. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1763. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1764. if requestAction == 'fak_onboard':
  1765. actionState = 'fak_onboard'
  1766. skater.stopAction(loop_layer)
  1767. deck.stopAction(loop_layer)
  1768. trucks.stopAction(loop_layer)
  1769. skater.stopAction(trans_layer)
  1770. deck.stopAction(trans_layer)
  1771. trucks.stopAction(trans_layer)
  1772. own['actionTimer'] = 40
  1773. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1774. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1775. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1776. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  1777. actionState = 'reg_offboard'
  1778. own['actionTimer'] = 60
  1779. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1780. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1781. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1782. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  1783. actionState = 'fak_offboard'
  1784. own['actionTimer'] = 60
  1785. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1786. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1787. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1788. if requestAction == 'reg_powerslide_out':
  1789. actionState = 'reg_powerslide_out'
  1790. own['actionTimer'] = 40
  1791. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1792. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1793. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1794. if requestAction == 'fak_powerslide_out':
  1795. actionState = 'fak_powerslide_out'
  1796. own['actionTimer'] = 40
  1797. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1798. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1799. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1800. if requestAction == 'reg_fs_powerslide_out':
  1801. actionState = 'reg_fs_powerslide_out'
  1802. own['actionTimer'] = 40
  1803. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1804. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1805. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1806. if requestAction == 'fak_fs_powerslide_out':
  1807. actionState = 'fak_fs_powerslide_out'
  1808. own['actionTimer'] = 40
  1809. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1810. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1811. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1812. if requestAction == 'fak-reg_5050':
  1813. actionState = 'fak-reg_5050'
  1814. own['actionTimer'] = 10
  1815. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1816. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1817. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1818. if requestAction == 'reg-fak_5050':
  1819. actionState = 'fak-reg_5050'
  1820. own['actionTimer'] = 10
  1821. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1822. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1823. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1824. if requestAction == 'fak-reg_roll':
  1825. actionState = 'fak-reg_roll'
  1826. own['actionTimer'] = 10
  1827. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1828. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1829. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1830. if requestAction == 'reg-fak_roll':
  1831. actionState = 'fak-reg_roll'
  1832. own['actionTimer'] = 10
  1833. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1834. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1835. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1836. if requestAction == 'reg_hippy':
  1837. actionState = 'reg_hippy'
  1838. own['actionTimer'] = 60
  1839. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1840. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1841. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1842. if requestAction == 'fak_hippy':
  1843. actionState = 'fak_hippy'
  1844. own['actionTimer'] = 60
  1845. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1846. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1847. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1848. if requestAction == 'reg_hippy_ncw':
  1849. actionState = 'reg_hippy_ncw'
  1850. own['actionTimer'] = 60
  1851. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1852. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1853. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1854. if requestAction == 'reg_hippy_nccw':
  1855. actionState = 'reg_hippy_nccw'
  1856. own['actionTimer'] = 60
  1857. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1858. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1859. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1860. if requestAction == 'fak_hippy_ncw':
  1861. actionState = 'fak_hippy_ncw'
  1862. own['actionTimer'] = 60
  1863. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1864. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1865. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1866. if requestAction == 'fak_hippy_nccw':
  1867. actionState = 'fak_hippy_nccw'
  1868. own['actionTimer'] = 60
  1869. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1870. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1871. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1872. if requestAction == 'reg_air-roll':
  1873. actionState = 'reg_air-roll'
  1874. own['actionTimer'] = 10
  1875. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1876. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1877. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1878. if requestAction == 'fak_air-roll':
  1879. actionState = 'fak_air-roll'
  1880. own['actionTimer'] = 10
  1881. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1882. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1883. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1884. if requestAction == 'reg_5050-roll':
  1885. actionState = 'reg_5050-roll'
  1886. own['actionTimer'] = 10
  1887. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1888. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1889. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1890. if requestAction == 'fak_5050-roll':
  1891. actionState = 'fak_5050-roll'
  1892. own['actionTimer'] = 10
  1893. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1894. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1895. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1896. if requestAction == 'reg_back_invert_out':
  1897. own['actionTimer'] = 30
  1898. actionState = 'reg_back_invert_out'
  1899. skater.playAction("reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1900. deck.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1901. trucks.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1902. if requestAction == 'fak_fr_invert_out':
  1903. own['actionTimer'] = 30
  1904. actionState = 'fak_fr_invert_out'
  1905. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1906. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1907. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1908. if requestAction == 'reg_throw':
  1909. own['actionTimer'] = 40
  1910. actionState = 'reg_throw'
  1911. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1912. if requestAction == 'fak_throw':
  1913. own['actionTimer'] = 40
  1914. actionState = 'fak_throw'
  1915. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1916. if requestAction == 'reg_fall1':
  1917. own['actionTimer'] = 50
  1918. actionState = 'reg_fall1'
  1919. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1920. if requestAction == 'reg_air_tail to manual':
  1921. own['actionTimer'] = 20
  1922. actionState = 'reg_air_tail to manual'
  1923. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1924. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1925. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1926. if l_requestAction == 'fak_air_tail to manual':
  1927. own['actionTimer'] = 20
  1928. actionState = 'fak_air_tail to manual'
  1929. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1930. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1931. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1932. if requestAction == 'reg_air_nose to nmanual':
  1933. own['actionTimer'] = 20
  1934. actionState = 'reg_air_nose to nmanual'
  1935. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1936. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1937. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1938. if l_requestAction == 'fak_air_nose to nmanual':
  1939. own['actionTimer'] = 20
  1940. actionState = 'fak_air_nose to nmanual'
  1941. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1942. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1943. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1944. if requestAction == 'reg_sit_out':
  1945. own['actionTimer'] = 28
  1946. actionState = 'reg_sit_out'
  1947. own['actionState'] = 'reg_sit_out'
  1948. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1949. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1950. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1951. if requestAction == 'fak_sit_out':
  1952. own['actionTimer'] = 28
  1953. own['actionState'] = 'fak_sit_out'
  1954. actionState = 'fak_sit_out'
  1955. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1956. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1957. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1958. if requestAction == 'reg_ollie_north_out':
  1959. actionState = 'reg_ollie_north_out'
  1960. own['actionState'] = 'reg_ollie_north_out'
  1961. own['actionTimer'] = 7
  1962. trans_playing = skater.isPlayingAction(trans_layer)
  1963. if trans_playing:
  1964. cur_frame = skater.getActionFrame(trans_layer)
  1965. if trans_playing and cur_frame > 1:
  1966. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1967. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1968. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1969. own['actionTimer'] = cur_frame
  1970. else:
  1971. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1972. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1973. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1974. if requestAction == 'reg_ollie_south_out':
  1975. actionState = 'reg_ollie_south_out'
  1976. own['actionState'] = 'reg_ollie_south_out'
  1977. own['actionTimer'] = 7
  1978. trans_playing = skater.isPlayingAction(trans_layer)
  1979. if trans_playing:
  1980. cur_frame = skater.getActionFrame(trans_layer)
  1981. if trans_playing and cur_frame > 1:
  1982. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1983. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1984. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1985. own['actionTimer'] = cur_frame
  1986. else:
  1987. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1988. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1989. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1990. if requestAction == 'fak_ollie_north_out':
  1991. actionState = 'fak_ollie_north_out'
  1992. own['actionState'] = 'fak_ollie_north_out'
  1993. own['actionTimer'] = 7
  1994. trans_playing = skater.isPlayingAction(trans_layer)
  1995. if trans_playing:
  1996. cur_frame = skater.getActionFrame(trans_layer)
  1997. if trans_playing and cur_frame > 1:
  1998. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1999. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2000. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2001. own['actionTimer'] = cur_frame
  2002. else:
  2003. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2004. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2005. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2006. if requestAction == 'fak_ollie_south_out':
  2007. actionState = 'fak_ollie_south_out'
  2008. own['actionState'] = 'fak_ollie_south_out'
  2009. own['actionTimer'] = 7
  2010. trans_playing = skater.isPlayingAction(trans_layer)
  2011. if trans_playing:
  2012. cur_frame = skater.getActionFrame(trans_layer)
  2013. if trans_playing and cur_frame > 1:
  2014. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2015. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2016. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2017. own['actionTimer'] = cur_frame
  2018. else:
  2019. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2020. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2021. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2022. if requestAction == 'frontside_grab_out':
  2023. actionState = 'frontside_grab_out'
  2024. own['actionState'] = 'frontside_grab_out'
  2025. own['actionTimer'] = 7
  2026. trans_playing = skater.isPlayingAction(trans_layer)
  2027. if trans_playing:
  2028. cur_frame = skater.getActionFrame(trans_layer)
  2029. if trans_playing and cur_frame > 1:
  2030. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2031. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2032. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2033. own['actionTimer'] = cur_frame
  2034. else:
  2035. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2036. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2037. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2038. if requestAction == 'backside_grab_out':
  2039. actionState = 'backside_grab_out'
  2040. own['actionState'] = 'backside_grab_out'
  2041. own['actionTimer'] = 7
  2042. trans_playing = skater.isPlayingAction(trans_layer)
  2043. if trans_playing:
  2044. cur_frame = skater.getActionFrame(trans_layer)
  2045. if trans_playing and cur_frame > 1:
  2046. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2047. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2048. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2049. own['actionTimer'] = cur_frame
  2050. else:
  2051. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2052. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2053. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2054. if requestAction == 'fak_frontside_grab_out':
  2055. actionState = 'fak_frontside_grab_out'
  2056. own['actionState'] = 'fak_frontside_grab_out'
  2057. own['actionTimer'] = 7
  2058. trans_playing = skater.isPlayingAction(trans_layer)
  2059. if trans_playing:
  2060. cur_frame = skater.getActionFrame(trans_layer)
  2061. if trans_playing and cur_frame > 1:
  2062. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2063. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2064. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2065. own['actionTimer'] = cur_frame
  2066. else:
  2067. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2068. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2069. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2070. if requestAction == 'fak_backside_grab_out':
  2071. actionState = 'fak_backside_grab_out'
  2072. own['actionState'] = 'fak_backside_grab_out'
  2073. own['actionTimer'] = 7
  2074. trans_playing = skater.isPlayingAction(trans_layer)
  2075. if trans_playing:
  2076. cur_frame = skater.getActionFrame(trans_layer)
  2077. if trans_playing and cur_frame > 1:
  2078. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2079. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2080. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2081. own['actionTimer'] = cur_frame
  2082. else:
  2083. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2084. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2085. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2086. if requestAction == 'frontside_nose_grab_out':
  2087. actionState = 'frontside_nose_grab_out'
  2088. own['actionState'] = 'frontside_nose_grab_out'
  2089. own['actionTimer'] = 7
  2090. trans_playing = skater.isPlayingAction(trans_layer)
  2091. if trans_playing:
  2092. cur_frame = skater.getActionFrame(trans_layer)
  2093. if trans_playing and cur_frame > 1:
  2094. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2095. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2096. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2097. own['actionTimer'] = cur_frame
  2098. else:
  2099. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2100. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2101. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2102. if requestAction == 'backside_nose_grab_out':
  2103. actionState = 'backside_nose_grab_out'
  2104. own['actionState'] = 'backside_nose_grab_out'
  2105. own['actionTimer'] = 7
  2106. trans_playing = skater.isPlayingAction(trans_layer)
  2107. if trans_playing:
  2108. cur_frame = skater.getActionFrame(trans_layer)
  2109. if trans_playing and cur_frame > 1:
  2110. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2111. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2112. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2113. own['actionTimer'] = cur_frame
  2114. else:
  2115. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2116. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2117. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2118. if requestAction == 'fak_frontside_nose_out':
  2119. actionState = 'fak_frontside_nose_out'
  2120. own['actionState'] = 'fak_frontside_nose_out'
  2121. own['actionTimer'] = 7
  2122. trans_playing = skater.isPlayingAction(trans_layer)
  2123. if trans_playing:
  2124. cur_frame = skater.getActionFrame(trans_layer)
  2125. if trans_playing and cur_frame > 1:
  2126. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2127. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2128. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2129. own['actionTimer'] = cur_frame
  2130. else:
  2131. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2132. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2133. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2134. if requestAction == 'fak_backside_nose_grab_out':
  2135. actionState = 'fak_backside_nose_grab_out'
  2136. own['actionState'] = 'fak_backside_nose_grab_out'
  2137. own['actionTimer'] = 7
  2138. trans_playing = skater.isPlayingAction(trans_layer)
  2139. if trans_playing:
  2140. cur_frame = skater.getActionFrame(trans_layer)
  2141. if trans_playing and cur_frame > 1:
  2142. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2143. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2144. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2145. own['actionTimer'] = cur_frame
  2146. else:
  2147. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2148. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2149. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2150. if requestAction == 'frontside_tail_grab_out':
  2151. actionState = 'frontside_tail_grab_out'
  2152. own['actionState'] = 'frontside_tail_grab_out'
  2153. own['actionTimer'] = 7
  2154. trans_playing = skater.isPlayingAction(trans_layer)
  2155. if trans_playing:
  2156. cur_frame = skater.getActionFrame(trans_layer)
  2157. if trans_playing and cur_frame > 1:
  2158. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2159. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2160. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2161. own['actionTimer'] = cur_frame
  2162. else:
  2163. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2164. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2165. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2166. if requestAction == 'backside_tail_grab_out':
  2167. actionState = 'backside_tail_grab_out'
  2168. own['actionState'] = 'backside_tail_grab_out'
  2169. own['actionTimer'] = 7
  2170. trans_playing = skater.isPlayingAction(trans_layer)
  2171. if trans_playing:
  2172. cur_frame = skater.getActionFrame(trans_layer)
  2173. if trans_playing and cur_frame > 1:
  2174. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2175. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2176. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2177. own['actionTimer'] = cur_frame
  2178. else:
  2179. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2180. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2181. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2182. if requestAction == 'fak_frontside_tail_grab_out':
  2183. actionState = 'fak_frontside_tail_grab_out'
  2184. own['actionState'] = 'fak_frontside_tail_grab_out'
  2185. own['actionTimer'] = 7
  2186. trans_playing = skater.isPlayingAction(trans_layer)
  2187. if trans_playing:
  2188. cur_frame = skater.getActionFrame(trans_layer)
  2189. if trans_playing and cur_frame > 1:
  2190. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2191. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2192. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2193. own['actionTimer'] = cur_frame
  2194. else:
  2195. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2196. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2197. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2198. if requestAction == 'fak_backside_tail_grab_out':
  2199. actionState = 'fak_backside_tail_grab_out'
  2200. own['actionState'] = 'fak_backside_tail_grab_out'
  2201. own['actionTimer'] = 7
  2202. trans_playing = skater.isPlayingAction(trans_layer)
  2203. if trans_playing:
  2204. cur_frame = skater.getActionFrame(trans_layer)
  2205. if trans_playing and cur_frame > 1:
  2206. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2207. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2208. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2209. own['actionTimer'] = cur_frame
  2210. else:
  2211. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2212. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2213. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2214. if requestAction == 'reg_judo_out':
  2215. actionState = 'reg_judo_out'
  2216. own['actionState'] = 'reg_judo_out'
  2217. own['actionTimer'] = 7
  2218. trans_playing = skater.isPlayingAction(trans_layer)
  2219. if trans_playing:
  2220. cur_frame = skater.getActionFrame(trans_layer)
  2221. if trans_playing and cur_frame > 1:
  2222. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2223. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2224. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2225. own['actionTimer'] = cur_frame
  2226. else:
  2227. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2228. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2229. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2230. if requestAction == 'fak_judo_out':
  2231. actionState = 'fak_judo_out'
  2232. own['actionState'] = 'fak_judo_out'
  2233. own['actionTimer'] = 7
  2234. trans_playing = skater.isPlayingAction(trans_layer)
  2235. if trans_playing:
  2236. cur_frame = skater.getActionFrame(trans_layer)
  2237. if trans_playing and cur_frame > 1:
  2238. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2239. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2240. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2241. own['actionTimer'] = cur_frame
  2242. else:
  2243. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2244. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2245. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2246. if requestAction == 'reg_walk_air_out':
  2247. actionState = 'reg_walk_air_out'
  2248. own['actionState'] = 'reg_walk_air_out'
  2249. own['actionTimer'] = 24
  2250. trans_playing = skater.isPlayingAction(trans_layer)
  2251. if trans_playing:
  2252. cur_frame = skater.getActionFrame(trans_layer)
  2253. if trans_playing and cur_frame > 1:
  2254. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2255. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2256. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2257. own['actionTimer'] = cur_frame
  2258. else:
  2259. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2260. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2261. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2262. if requestAction == 'fak_walk_air_out':
  2263. actionState = 'fak_walk_air_out'
  2264. own['actionState'] = 'fak_walk_air_out'
  2265. own['actionTimer'] = 24
  2266. trans_playing = skater.isPlayingAction(trans_layer)
  2267. if trans_playing:
  2268. cur_frame = skater.getActionFrame(trans_layer)
  2269. if trans_playing and cur_frame > 1:
  2270. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2271. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2272. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2273. own['actionTimer'] = cur_frame
  2274. else:
  2275. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2276. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2277. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2278. if requestAction == 'reg_air-walk_air':
  2279. actionState = 'reg_air-walk_air'
  2280. own['actionState'] = 'reg_air-walk_air'
  2281. own['actionTimer'] = 9
  2282. trans_playing = skater.isPlayingAction(trans_layer)
  2283. if trans_playing:
  2284. cur_frame = skater.getActionFrame(trans_layer)
  2285. if trans_playing and cur_frame > 1:
  2286. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2287. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2288. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2289. own['actionTimer'] = cur_frame
  2290. else:
  2291. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2292. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2293. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2294. if requestAction == 'fak_air-walk_air':
  2295. actionState = 'fak_air-walk_air'
  2296. own['actionState'] = 'fak_air-walk_air'
  2297. own['actionTimer'] = 9
  2298. trans_playing = skater.isPlayingAction(trans_layer)
  2299. if trans_playing:
  2300. cur_frame = skater.getActionFrame(trans_layer)
  2301. if trans_playing and cur_frame > 1:
  2302. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2303. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2304. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2305. own['actionTimer'] = cur_frame
  2306. else:
  2307. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2308. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2309. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2310. if requestAction == 'reg_fak_noseg':
  2311. #stopActs()
  2312. own['actionState'] = 'reg_fak_noseg'
  2313. actionState = 'reg_fak_noseg'
  2314. own['actionTimer'] = 11
  2315. #actionTimer = 9
  2316. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2317. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2318. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2319. if requestAction == 'fak_reg_tailg':
  2320. own['actionState'] = 'fak_reg_tailg'
  2321. own['actionTimer'] = 11
  2322. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2323. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2324. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2325. if requestAction == 'fak_reg_noseg':
  2326. #stopActs()
  2327. own['actionState'] = 'fak_reg_noseg'
  2328. actionState = 'fak_reg_noseg'
  2329. own['actionTimer'] = 11
  2330. #actionTimer = 9
  2331. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2332. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2333. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2334. if requestAction == 'reg_fak_tailg':
  2335. own['actionState'] = 'reg_fak_tailg'
  2336. actionState = 'reg_fak_tailg'
  2337. own['actionTimer'] = 11
  2338. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2339. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2340. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2341. if requestAction == 'reg_fak_nosegl':
  2342. #stopActs()
  2343. own['actionState'] = 'reg_fak_nosegl'
  2344. actionState = 'reg_fak_nosegl'
  2345. own['actionTimer'] = 11
  2346. #actionTimer = 9
  2347. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2348. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2349. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2350. if requestAction == 'reg_fak_nosegr':
  2351. #stopActs()
  2352. own['actionState'] = 'reg_fak_nosegr'
  2353. actionState = 'reg_fak_nosegr'
  2354. own['actionTimer'] = 11
  2355. #actionTimer = 9
  2356. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2357. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2358. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2359. if requestAction == 'reg_fak_tailgl':
  2360. #stopActs()
  2361. own['actionState'] = 'reg_fak_tailgl'
  2362. actionState = 'reg_fak_tailgl'
  2363. own['actionTimer'] = 11
  2364. #actionTimer = 9
  2365. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2366. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2367. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2368. if requestAction == 'reg_fak_tailgr':
  2369. own['actionState'] = 'reg_fak_tailgr'
  2370. own['actionTimer'] = 11
  2371. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2372. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2373. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2374. if requestAction == 'fak_reg_nosegl':
  2375. #stopActs()
  2376. own['actionState'] = 'fak_reg_nosegl'
  2377. actionState = 'fak_reg_nosegl'
  2378. own['actionTimer'] = 11
  2379. #actionTimer = 9
  2380. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2381. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2382. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2383. if requestAction == 'fak_reg_nosegr':
  2384. #stopActs()
  2385. own['actionState'] = 'fak_reg_nosegr'
  2386. actionState = 'fak_reg_nosegr'
  2387. own['actionTimer'] = 11
  2388. #actionTimer = 9
  2389. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2390. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2391. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2392. if requestAction == 'fak_reg_tailgl':
  2393. #stopActs()
  2394. own['actionState'] = 'fak_reg_tailgl'
  2395. actionState = 'fak_reg_tailgl'
  2396. own['actionTimer'] = 11
  2397. #actionTimer = 9
  2398. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2399. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2400. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2401. if requestAction == 'fak_reg_tailgr':
  2402. #stopActs()
  2403. own['actionState'] = 'fak_reg_tailgr'
  2404. actionState = 'fak_reg_tailgr'
  2405. own['actionTimer'] = 11
  2406. #actionTimer = 9
  2407. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2408. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2409. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2410. #######################################
  2411. #loop actions
  2412. ######################################
  2413. #check if request is possible
  2414. #if requestAction in requestActions_list:
  2415. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2416. #print(requestAction)
  2417. #reg_turnLeft
  2418. if requestAction == 'reg_turnLeft':
  2419. actionState = 'reg_turnLeft'
  2420. #in
  2421. if l_actionState != 'reg_turnLeft':
  2422. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2423. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2424. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2425. #loop
  2426. else:
  2427. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2428. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2429. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2430. #reg_turnRight
  2431. if requestAction == 'reg_turnRight':
  2432. actionState = 'reg_turnRight'
  2433. #in
  2434. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  2435. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2436. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2437. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2438. #loop
  2439. else:
  2440. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2441. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2442. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2443. #fak_turnLeft
  2444. if requestAction == 'fak_turnLeft':
  2445. actionState = 'fak_turnLeft'
  2446. #in
  2447. if l_actionState != 'fak_turnLeft':
  2448. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2449. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2450. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2451. #loop
  2452. else:
  2453. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2454. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2455. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2456. #fak_turnRight
  2457. if requestAction == 'fak_turnRight':
  2458. actionState = 'fak_turnRight'
  2459. #in
  2460. if l_actionState != 'fak_turnRight':
  2461. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2462. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2463. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2464. #loop
  2465. else:
  2466. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2467. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2468. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2469. #nfak_pump_right
  2470. if requestAction == 'reg_pump_left':
  2471. actionState = 'reg_pump_left'
  2472. #in
  2473. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  2474. own['actionTimer'] = 19
  2475. skater.playAction("nreg_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2476. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2477. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2478. #loop
  2479. else:
  2480. skater.playAction("nreg_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2481. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2482. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2483. #reg_pump_right
  2484. if requestAction == 'reg_pump_right':
  2485. actionState = 'reg_pump_right'
  2486. #in
  2487. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  2488. own['actionTimer'] = 18
  2489. skater.playAction("nreg_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2490. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2491. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2492. #loop
  2493. else:
  2494. skater.playAction("nreg_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2495. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2496. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2497. if requestAction == 'fak_pump_left':
  2498. actionState = 'fak_pump_left'
  2499. #in
  2500. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  2501. own['actionTimer'] = 19
  2502. skater.playAction("nfak_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2503. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2504. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2505. #loop
  2506. else:
  2507. skater.playAction("nfak_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2508. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2509. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2510. #fak_turnRight
  2511. if requestAction == 'fak_pump_right':
  2512. actionState = 'fak_pump_right'
  2513. #in
  2514. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  2515. own['actionTimer'] = 19
  2516. skater.playAction("nfak_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2517. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2518. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2519. #loop
  2520. else:
  2521. skater.playAction("nfak_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2522. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2523. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2524. #reg_fs_powerslide
  2525. if requestAction == 'reg_fs_powerslide':
  2526. actionState = 'reg_fs_powerslide'
  2527. if l_actionState != 'reg_fs_powerslide':
  2528. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2529. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2530. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2531. else:
  2532. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2533. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2534. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2535. #reg_powerslide
  2536. if requestAction == 'reg_powerslide':
  2537. actionState = 'reg_powerslide'
  2538. if l_actionState != 'reg_powerslide':
  2539. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2540. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2541. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2542. else:
  2543. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2544. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2545. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2546. #fak_fs_powerslide
  2547. if requestAction == 'fak_fs_powerslide':
  2548. actionState = 'fak_fs_powerslide'
  2549. if l_actionState != 'fak_fs_powerslide':
  2550. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2551. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2552. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2553. else:
  2554. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2555. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2556. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2557. #fak_powerslide
  2558. if requestAction == 'fak_powerslide':
  2559. actionState = 'fak_powerslide'
  2560. if l_actionState != 'fak_powerslide':
  2561. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2562. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2563. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2564. else:
  2565. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2566. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2567. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2568. #reg_roll
  2569. if requestAction == 'reg_roll':
  2570. if l_actionState == 'reg_pump':
  2571. trans_playing = skater.isPlayingAction(trans_layer)
  2572. if trans_playing:
  2573. cur_frame = skater.getActionFrame(trans_layer)
  2574. #cur_frame -= 2
  2575. if trans_playing and cur_frame > 1:
  2576. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2577. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2578. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2579. #print(cur_frame)
  2580. else:
  2581. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2582. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2583. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2584. if l_actionState == 'reg_opos':
  2585. trans_playing = skater.isPlayingAction(trans_layer)
  2586. if trans_playing:
  2587. cur_frame = skater.getActionFrame(trans_layer)
  2588. if trans_playing and cur_frame > 1:
  2589. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2590. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2591. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2592. else:
  2593. own['actionTimer'] = 20
  2594. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2595. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2596. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2597. if l_actionState == 'reg_nopos':
  2598. flipping = skater.isPlayingAction(flip_layer)
  2599. if flipping == 0:
  2600. trans_playing = skater.isPlayingAction(trans_layer)
  2601. if trans_playing:
  2602. cur_frame = skater.getActionFrame(trans_layer)
  2603. if trans_playing and cur_frame > 1:
  2604. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2605. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2606. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2607. else:
  2608. own['actionTimer'] = 20
  2609. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2610. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2611. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2612. if l_actionState == 'reg_manual':
  2613. trans_playing = skater.isPlayingAction(trans_layer)
  2614. if trans_playing:
  2615. cur_frame = skater.getActionFrame(trans_layer)
  2616. cur_frame -= 2
  2617. if trans_playing and cur_frame > 1:
  2618. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2619. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2620. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2621. else:
  2622. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2623. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2624. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2625. if l_actionState == 'reg_nmanual':
  2626. trans_playing = skater.isPlayingAction(trans_layer)
  2627. if trans_playing:
  2628. cur_frame = skater.getActionFrame(trans_layer)
  2629. cur_frame -= 2
  2630. if trans_playing and cur_frame > 1:
  2631. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2632. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2633. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2634. else:
  2635. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2636. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2637. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2638. if l_actionState == 'reg_turnLeft':
  2639. trans_playing = skater.isPlayingAction(trans_layer)
  2640. if trans_playing:
  2641. cur_frame = skater.getActionFrame(trans_layer)
  2642. if trans_playing and cur_frame > 1:
  2643. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2644. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2645. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2646. else:
  2647. own['actionTimer'] = 20
  2648. requestAction = 'reg_turnLeft_out'
  2649. actionState = 'reg_turnLeft_out'
  2650. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2651. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2652. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2653. if l_actionState == 'reg_Right':
  2654. trans_playing = skater.isPlayingAction(trans_layer)
  2655. if trans_playing:
  2656. cur_frame = skater.getActionFrame(trans_layer)
  2657. if trans_playing and cur_frame > 1:
  2658. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2659. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2660. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2661. else:
  2662. own['actionTimer'] = 20
  2663. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2664. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2665. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2666. if requestAction == 'reg_roll':
  2667. actionState = 'reg_roll'
  2668. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2669. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2670. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2671. #fak_roll
  2672. if requestAction == 'fak_roll':
  2673. if l_actionState == 'fak_pump':
  2674. trans_playing = skater.isPlayingAction(trans_layer)
  2675. if trans_playing:
  2676. cur_frame = skater.getActionFrame(trans_layer)
  2677. if trans_playing and cur_frame > 1:
  2678. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2679. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2680. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2681. else:
  2682. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2683. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2684. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2685. if l_actionState == 'fak_opos':
  2686. trans_playing = skater.isPlayingAction(trans_layer)
  2687. if trans_playing:
  2688. cur_frame = skater.getActionFrame(trans_layer)
  2689. if trans_playing and cur_frame > 1:
  2690. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2691. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2692. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2693. else:
  2694. own['actionTimer'] = 20
  2695. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2696. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2697. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2698. if l_actionState == 'fak_nopos':
  2699. trans_playing = skater.isPlayingAction(trans_layer)
  2700. if trans_playing:
  2701. cur_frame = skater.getActionFrame(trans_layer)
  2702. if trans_playing and cur_frame > 1:
  2703. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2704. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2705. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2706. else:
  2707. own['actionTimer'] = 20
  2708. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2709. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2710. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2711. if l_actionState == 'fak_manual':
  2712. trans_playing = skater.isPlayingAction(trans_layer)
  2713. if trans_playing:
  2714. cur_frame = skater.getActionFrame(trans_layer)
  2715. #cur_frame -= 2
  2716. if trans_playing and cur_frame > 1:
  2717. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2718. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2719. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2720. else:
  2721. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2722. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2723. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2724. if l_actionState == 'fak_nmanual':
  2725. trans_playing = skater.isPlayingAction(trans_layer)
  2726. if trans_playing:
  2727. cur_frame = skater.getActionFrame(trans_layer)
  2728. #cur_frame -= 2
  2729. if trans_playing and cur_frame > 1:
  2730. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2731. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2732. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2733. else:
  2734. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2735. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2736. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2737. if l_actionState == 'fak_turnLeft':
  2738. trans_playing = skater.isPlayingAction(trans_layer)
  2739. if trans_playing:
  2740. cur_frame = skater.getActionFrame(trans_layer)
  2741. #cur_frame -= 2
  2742. if trans_playing and cur_frame > 1:
  2743. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2744. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2745. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2746. else:
  2747. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2748. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2749. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2750. if l_actionState == 'fak_turnRight':
  2751. trans_playing = skater.isPlayingAction(trans_layer)
  2752. if trans_playing:
  2753. cur_frame = skater.getActionFrame(trans_layer)
  2754. #cur_frame -= 2
  2755. if trans_playing and cur_frame > 1:
  2756. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2757. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2758. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2759. else:
  2760. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2761. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2762. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2763. if requestAction == 'fak_roll':
  2764. actionState = 'fak_roll'
  2765. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2766. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2767. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2768. #reg_opos
  2769. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2770. actionState = 'reg_opos'
  2771. #in
  2772. if l_actionState != 'reg_opos':
  2773. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2774. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2775. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2776. #loop
  2777. else:
  2778. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2779. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2780. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2781. #fak_opos
  2782. if requestAction == 'fak_opos':
  2783. actionState = 'fak_opos'
  2784. #in
  2785. if l_actionState != 'fak_opos':
  2786. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2787. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2788. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2789. #loop
  2790. else:
  2791. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2792. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2793. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2794. #reg_nopos
  2795. if requestAction == 'reg_nopos':
  2796. actionState = 'reg_nopos'
  2797. #in
  2798. if l_actionState != 'reg_nopos':
  2799. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2800. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2801. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2802. #loop
  2803. else:
  2804. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2805. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2806. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2807. #fak_nopos
  2808. if requestAction == 'fak_nopos':
  2809. actionState = 'fak_nopos'
  2810. #in
  2811. if l_actionState != 'fak_nopos':
  2812. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2813. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2814. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2815. #loop
  2816. else:
  2817. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2818. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2819. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2820. #reg_pump
  2821. if requestAction == 'reg_pump':
  2822. actionState = 'reg_pump'
  2823. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out']:
  2824. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2825. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2826. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2827. else:
  2828. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2829. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2830. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2831. #fak_pump
  2832. if requestAction == 'fak_pump':
  2833. actionState = 'fak_pump'
  2834. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out']:
  2835. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2836. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2837. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2838. else:
  2839. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2840. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2841. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2842. #reg_manual
  2843. if requestAction == 'reg_manual':
  2844. actionState = 'reg_manual'
  2845. #in
  2846. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2847. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2848. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2849. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2850. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2851. own['actionTimer'] = 20
  2852. actionState = 'reg_air_tail to manual'
  2853. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2854. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2855. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2856. #loop
  2857. else:
  2858. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2859. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2860. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2861. #fak_manual
  2862. if requestAction == 'fak_manual':
  2863. actionState = 'fak_manual'
  2864. #in
  2865. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2866. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2867. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2868. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2869. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2870. own['actionTimer'] = 20
  2871. actionState = 'fak_air_tail to manual'
  2872. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2873. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2874. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2875. #loop
  2876. else:
  2877. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2878. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2879. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2880. #reg_nmanual
  2881. if requestAction == 'reg_nmanual':
  2882. actionState = 'reg_nmanual'
  2883. #in
  2884. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2885. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2886. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2887. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2888. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2889. own['actionTimer'] = 20
  2890. actionState = 'reg_air_nose to nmanual'
  2891. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2892. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2893. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2894. #loop
  2895. else:
  2896. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2897. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2898. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2899. #fak_nmanual
  2900. if requestAction == 'fak_nmanual':
  2901. actionState = 'fak_nmanual'
  2902. #in
  2903. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2904. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2905. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2906. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2907. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2908. own['actionTimer'] = 20
  2909. actionState = 'fak_air_nose to nmanual'
  2910. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2911. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2912. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2913. #loop
  2914. else:
  2915. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2916. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2917. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2918. if requestAction == 'reg_air':
  2919. actionState = 'reg_air'
  2920. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2921. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2922. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2923. if requestAction == 'fak_air':
  2924. actionState = 'fak_air'
  2925. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2926. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2927. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2928. if requestAction == 'frontside_grab':
  2929. actionState = 'frontside_grab'
  2930. if l_actionState != 'frontside_grab':
  2931. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2932. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2933. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2934. else:
  2935. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2936. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2937. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2938. if requestAction == 'backside_grab':
  2939. actionState = 'backside_grab'
  2940. if l_actionState != 'backside_grab':
  2941. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2942. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2943. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2944. else:
  2945. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2946. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2947. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2948. if requestAction == 'fak_frontside_grab':
  2949. actionState = 'fak_frontside_grab'
  2950. if l_actionState != 'fak_frontside_grab':
  2951. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2952. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2953. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2954. else:
  2955. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2956. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2957. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2958. if requestAction == 'fak_backside_grab':
  2959. actionState = 'fak_backside_grab'
  2960. if l_actionState != 'fak_backside_grab':
  2961. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2962. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2963. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2964. else:
  2965. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2966. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2967. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2968. if requestAction == 'frontside_nose_grab':
  2969. actionState = 'frontside_nose_grab'
  2970. if l_actionState != 'frontside_nose_grab':
  2971. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2972. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2973. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2974. else:
  2975. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2976. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2977. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2978. if requestAction == 'backside_nose_grab':
  2979. actionState = 'backside_nose_grab'
  2980. if l_actionState != 'backside_nose_grab':
  2981. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2982. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2983. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2984. else:
  2985. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2986. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2987. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2988. if requestAction == 'fak_frontside_nose_grab':
  2989. actionState = 'fak_frontside_nose_grab'
  2990. if l_actionState != 'fak_frontside_nose_grab':
  2991. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2992. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2993. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2994. else:
  2995. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2996. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2997. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2998. if requestAction == 'fak_backside_nose_grab':
  2999. actionState = 'fak_backside_nose_grab'
  3000. if l_actionState != 'fak_backside_nose_grab':
  3001. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3002. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3003. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3004. else:
  3005. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3006. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3007. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3008. if requestAction == 'frontside_tail_grab':
  3009. actionState = 'frontside_tail_grab'
  3010. if l_actionState != 'frontside_tail_grab':
  3011. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3012. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3013. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3014. else:
  3015. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3016. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3017. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3018. if requestAction == 'backside_tail_grab':
  3019. actionState = 'backside_tail_grab'
  3020. if l_actionState != 'backside_tail_grab':
  3021. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3022. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3023. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3024. else:
  3025. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3026. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3027. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3028. if requestAction == 'fak_frontside_tail_grab':
  3029. actionState = 'fak_frontside_tail_grab'
  3030. if l_actionState != 'fak_frontside_tail_grab':
  3031. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3032. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3033. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3034. else:
  3035. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3036. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3037. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3038. if requestAction == 'fak_backside_tail_grab':
  3039. actionState = 'fak_backside_tail_grab'
  3040. if l_actionState != 'fak_backside_tail_grab':
  3041. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3042. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3043. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3044. else:
  3045. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3046. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3047. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3048. if requestAction == 'reg_judo':
  3049. actionState = 'reg_judo'
  3050. if l_actionState != 'reg_judo':
  3051. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3052. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3053. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3054. else:
  3055. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3056. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3057. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3058. if requestAction == 'fak_judo':
  3059. actionState = 'fak_judo'
  3060. if l_actionState != 'fak_judo':
  3061. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3062. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3063. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3064. else:
  3065. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3066. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3067. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3068. if requestAction == 'reg_ollie_north':
  3069. actionState = 'reg_ollie_north'
  3070. if l_actionState != 'reg_ollie_north':
  3071. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3072. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3073. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3074. else:
  3075. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3076. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3077. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3078. if requestAction == 'fak_ollie_north':
  3079. actionState = 'fak_ollie_north'
  3080. if l_actionState != 'fak_ollie_north':
  3081. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3082. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3083. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3084. else:
  3085. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3086. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3087. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3088. if requestAction == 'reg_ollie_south':
  3089. actionState = 'reg_ollie_south'
  3090. if l_actionState != 'reg_ollie_south':
  3091. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3092. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3093. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3094. else:
  3095. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3096. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3097. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3098. if requestAction == 'fak_ollie_south':
  3099. actionState = 'fak_ollie_south'
  3100. if l_actionState != 'fak_ollie_south':
  3101. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3102. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3103. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3104. else:
  3105. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3106. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3107. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3108. if requestAction == 'reg_noseg':
  3109. actionState = 'reg_noseg'
  3110. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3111. skater.stopAction(flip_layer)
  3112. deck.stopAction(flip_layer)
  3113. trucks.stopAction(flip_layer)
  3114. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3115. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3116. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3117. else:
  3118. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3119. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3120. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3121. if requestAction == 'fak_noseg':
  3122. actionState = 'fak_noseg'
  3123. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3124. skater.stopAction(flip_layer)
  3125. deck.stopAction(flip_layer)
  3126. trucks.stopAction(flip_layer)
  3127. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3128. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3129. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3130. else:
  3131. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3132. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3133. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3134. if requestAction == 'reg_tailg':
  3135. actionState = 'reg_tailg'
  3136. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3137. skater.stopAction(flip_layer)
  3138. deck.stopAction(flip_layer)
  3139. trucks.stopAction(flip_layer)
  3140. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3141. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3142. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3143. else:
  3144. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3145. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3146. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3147. if requestAction == 'fak_tailg':
  3148. actionState = 'fak_tailg'
  3149. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3150. #print('fak_tailg in')
  3151. skater.stopAction(flip_layer)
  3152. deck.stopAction(flip_layer)
  3153. trucks.stopAction(flip_layer)
  3154. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3155. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3156. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3157. else:
  3158. #print('tailging')
  3159. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3160. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3161. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3162. if requestAction == 'reg_tailgr':
  3163. actionState = 'reg_tailgr'
  3164. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3165. skater.stopAction(flip_layer)
  3166. deck.stopAction(flip_layer)
  3167. trucks.stopAction(flip_layer)
  3168. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3169. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3170. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3171. else:
  3172. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3173. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3174. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3175. if requestAction == 'fak_tailgr':
  3176. actionState = 'fak_tailgr'
  3177. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3178. skater.stopAction(flip_layer)
  3179. deck.stopAction(flip_layer)
  3180. trucks.stopAction(flip_layer)
  3181. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3182. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3183. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3184. else:
  3185. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3186. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3187. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3188. if requestAction == 'reg_tailgl':
  3189. actionState = 'reg_tailgl'
  3190. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3191. skater.stopAction(flip_layer)
  3192. deck.stopAction(flip_layer)
  3193. trucks.stopAction(flip_layer)
  3194. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3195. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3196. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3197. else:
  3198. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3199. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3200. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3201. if requestAction == 'fak_tailgl':
  3202. actionState = 'fak_tailgl'
  3203. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3204. skater.stopAction(flip_layer)
  3205. deck.stopAction(flip_layer)
  3206. trucks.stopAction(flip_layer)
  3207. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3208. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3209. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3210. else:
  3211. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3212. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3213. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3214. if requestAction == 'reg_nosegr':
  3215. actionState = 'reg_nosegr'
  3216. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3217. skater.stopAction(flip_layer)
  3218. deck.stopAction(flip_layer)
  3219. trucks.stopAction(flip_layer)
  3220. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3221. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3222. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3223. else:
  3224. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3225. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3226. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3227. if requestAction == 'fak_nosegr':
  3228. actionState = 'fak_nosegr'
  3229. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3230. skater.stopAction(flip_layer)
  3231. deck.stopAction(flip_layer)
  3232. trucks.stopAction(flip_layer)
  3233. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3234. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3235. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3236. else:
  3237. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3238. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3239. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3240. if requestAction == 'reg_nosegl':
  3241. actionState = 'reg_nosegl'
  3242. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3243. skater.stopAction(flip_layer)
  3244. deck.stopAction(flip_layer)
  3245. trucks.stopAction(flip_layer)
  3246. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3247. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3248. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3249. else:
  3250. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3251. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3252. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3253. if requestAction == 'fak_nosegl':
  3254. actionState = 'fak_nosegl'
  3255. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3256. skater.stopAction(flip_layer)
  3257. deck.stopAction(flip_layer)
  3258. trucks.stopAction(flip_layer)
  3259. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3260. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3261. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3262. else:
  3263. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3264. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3265. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3266. if requestAction == 'reg_wall_r':
  3267. actionState = 'reg_wall_r'
  3268. if l_actionState != 'reg_wall_r':
  3269. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3270. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3271. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3272. else:
  3273. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3274. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3275. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3276. if requestAction == 'reg_wall_l':
  3277. actionState = 'reg_wall_l'
  3278. if l_actionState != 'reg_wall_l':
  3279. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3280. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3281. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3282. else:
  3283. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3284. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3285. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3286. if requestAction == 'fak_wall_r':
  3287. actionState = 'fak_wall_r'
  3288. if l_actionState != 'fak_wall_r':
  3289. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3290. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3291. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3292. else:
  3293. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3294. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3295. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3296. if requestAction == 'fak_wall_l':
  3297. actionState = 'fak_wall_l'
  3298. if l_actionState != 'reg_wall_r':
  3299. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3300. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3301. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3302. else:
  3303. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3304. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3305. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3306. ##############################
  3307. if requestAction == 'reg_tailslide':
  3308. actionState = 'reg_tailslide'
  3309. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  3310. skater.stopAction(flip_layer)
  3311. deck.stopAction(flip_layer)
  3312. trucks.stopAction(flip_layer)
  3313. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3314. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3315. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3316. else:
  3317. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3318. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3319. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3320. if requestAction == 'fak_tailslide':
  3321. actionState = 'fak_tailslide'
  3322. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  3323. skater.stopAction(flip_layer)
  3324. deck.stopAction(flip_layer)
  3325. trucks.stopAction(flip_layer)
  3326. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3327. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3328. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3329. else:
  3330. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3331. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3332. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3333. if requestAction == 'reg_noseslide':
  3334. actionState = 'reg_noseslide'
  3335. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  3336. skater.stopAction(flip_layer)
  3337. deck.stopAction(flip_layer)
  3338. trucks.stopAction(flip_layer)
  3339. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3340. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3341. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3342. else:
  3343. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3344. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3345. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3346. if requestAction == 'fak_noseslide':
  3347. actionState = 'fak_noseslide'
  3348. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  3349. skater.stopAction(flip_layer)
  3350. deck.stopAction(flip_layer)
  3351. trucks.stopAction(flip_layer)
  3352. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3353. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3354. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3355. else:
  3356. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3357. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3358. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3359. if requestAction == 'reg_5050':
  3360. actionState = 'reg_5050'
  3361. #own['actionTimer'] = 0
  3362. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3363. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3364. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3365. if requestAction == 'fak_5050':
  3366. actionState = 'fak_5050'
  3367. #own['actionTimer'] = 0
  3368. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3369. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3370. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3371. if requestAction == 'reg_bsboard':
  3372. actionState = 'reg_bsboard'
  3373. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3374. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3375. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3376. if requestAction == 'fak_bsboard':
  3377. actionState = 'fak_bsboard'
  3378. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3379. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3380. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3381. if requestAction == 'reg_fsboard':
  3382. actionState = 'reg_fsboard'
  3383. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3384. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3385. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3386. if requestAction == 'reg_air_nose':
  3387. actionState = 'reg_air_nose'
  3388. if l_actionState != 'reg_air_nose':
  3389. skater.stopAction(loop_layer)
  3390. deck.stopAction(loop_layer)
  3391. trucks.stopAction(loop_layer)
  3392. skater.stopAction(flip_layer)
  3393. deck.stopAction(flip_layer)
  3394. trucks.stopAction(flip_layer)
  3395. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3396. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3397. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3398. else:
  3399. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3400. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3401. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3402. if requestAction == 'fak_air_nose':
  3403. actionState = 'fak_air_nose'
  3404. if l_actionState != 'fak_air_nose':
  3405. skater.stopAction(loop_layer)
  3406. deck.stopAction(loop_layer)
  3407. trucks.stopAction(loop_layer)
  3408. skater.stopAction(flip_layer)
  3409. deck.stopAction(flip_layer)
  3410. trucks.stopAction(flip_layer)
  3411. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3412. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3413. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3414. else:
  3415. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3416. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3417. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3418. if requestAction == 'reg_air_tail':
  3419. actionState = 'reg_air_tail'
  3420. if l_actionState != 'reg_air_tail':
  3421. skater.stopAction(loop_layer)
  3422. deck.stopAction(loop_layer)
  3423. trucks.stopAction(loop_layer)
  3424. skater.stopAction(flip_layer)
  3425. deck.stopAction(flip_layer)
  3426. trucks.stopAction(flip_layer)
  3427. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3428. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3429. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3430. else:
  3431. #pass
  3432. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3433. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3434. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3435. if requestAction == 'fak_air_tail':
  3436. actionState = 'fak_air_tail'
  3437. if l_actionState != 'fak_air_tail':
  3438. skater.stopAction(loop_layer)
  3439. deck.stopAction(loop_layer)
  3440. trucks.stopAction(loop_layer)
  3441. skater.stopAction(flip_layer)
  3442. deck.stopAction(flip_layer)
  3443. trucks.stopAction(flip_layer)
  3444. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3445. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3446. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3447. else:
  3448. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3449. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3450. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3451. if requestAction == 'reg_stop':
  3452. actionState = 'reg_stop'
  3453. if l_actionState != 'reg_stop':
  3454. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3455. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3456. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3457. else:
  3458. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3459. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3460. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3461. if requestAction == 'fak_stop':
  3462. actionState = 'fak_stop'
  3463. if l_actionState != 'fak_stop':
  3464. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3465. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3466. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3467. else:
  3468. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3469. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3470. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3471. if requestAction == 'reg_fp_rback':
  3472. actionState = 'reg_fp_rback'
  3473. if l_actionState != 'reg_fp_rback':
  3474. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3475. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3476. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3477. else:
  3478. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3479. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3480. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3481. if requestAction == 'fak_fp_rback':
  3482. actionState = 'fak_fp_rback'
  3483. if l_actionState != 'fak_fp_rback':
  3484. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3485. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3486. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3487. else:
  3488. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3489. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3490. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3491. if requestAction == 'reg_back_invert':
  3492. actionState = 'reg_back_invert'
  3493. if l_actionState != 'reg_back_invert':
  3494. skater.playAction("reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3495. deck.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3496. trucks.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3497. else:
  3498. skater.playAction("reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3499. deck.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3500. trucks.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3501. if requestAction == 'fak_fr_invert':
  3502. actionState = 'fak_fr_invert'
  3503. if l_actionState != 'fak_fr_invert':
  3504. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3505. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3506. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3507. else:
  3508. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3509. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3510. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3511. if requestAction == 'reg_hippy_in':
  3512. actionState = 'reg_hippy_in'
  3513. if l_actionState != 'reg_hippy_in':
  3514. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3515. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3516. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3517. else:
  3518. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3519. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3520. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3521. if requestAction == 'fak_hippy_in':
  3522. actionState = 'fak_hippy_in'
  3523. if l_actionState != 'fak_hippy_in':
  3524. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3525. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3526. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3527. else:
  3528. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3529. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3530. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3531. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3532. #walk anims
  3533. #reg_idle
  3534. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3535. actionState = 'reg_idle'
  3536. if l_requestAction != 'reg_idle':
  3537. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3538. cur_frame = skater.getActionFrame(loop_layer)
  3539. skater.stopAction(loop_layer)
  3540. deck.stopAction(loop_layer)
  3541. trucks.stopAction(loop_layer)
  3542. if cur_frame > 11:#11:
  3543. cur_frame += 1
  3544. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3545. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3546. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3547. else:
  3548. cur_frame -= 1
  3549. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3550. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3551. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3552. else:
  3553. trans_playing = skater.isPlayingAction(trans_layer)
  3554. else:
  3555. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3556. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3557. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3558. #reg_idle_nb
  3559. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3560. actionState = 'reg_idle_nb'
  3561. if l_requestAction != 'reg_idle_nb':
  3562. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3563. cur_frame = skater.getActionFrame(loop_layer)
  3564. skater.stopAction(loop_layer)
  3565. deck.stopAction(loop_layer)
  3566. trucks.stopAction(loop_layer)
  3567. if cur_frame > 11:
  3568. cur_frame += 1
  3569. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3570. else:
  3571. cur_frame -= 1
  3572. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3573. else:
  3574. trans_playing = skater.isPlayingAction(trans_layer)
  3575. if trans_playing == 1:
  3576. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3577. else:
  3578. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3579. #fak_idle
  3580. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3581. actionState = 'fak_idle'
  3582. if l_requestAction != 'fak_idle':
  3583. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3584. cur_frame = skater.getActionFrame(loop_layer)
  3585. skater.stopAction(loop_layer)
  3586. deck.stopAction(loop_layer)
  3587. trucks.stopAction(loop_layer)
  3588. if cur_frame > 11:
  3589. cur_frame += 1
  3590. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3591. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3592. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3593. else:
  3594. cur_frame -= 1
  3595. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3596. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3597. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3598. else:
  3599. trans_playing = skater.isPlayingAction(trans_layer)
  3600. else:
  3601. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3602. #fak_idle_nb
  3603. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3604. actionState = 'fak_idle_nb'
  3605. if l_requestAction != 'fak_idle_nb':
  3606. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3607. cur_frame = skater.getActionFrame(loop_layer)
  3608. skater.stopAction(loop_layer)
  3609. deck.stopAction(loop_layer)
  3610. trucks.stopAction(loop_layer)
  3611. if cur_frame > 11:
  3612. cur_frame += 1
  3613. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3614. else:
  3615. cur_frame -= 1
  3616. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3617. else:
  3618. trans_playing = skater.isPlayingAction(trans_layer)
  3619. if trans_playing == 1:
  3620. #pass
  3621. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3622. else:
  3623. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3624. if requestAction == 'reg_idle1':
  3625. actionState = 'reg_idle1'
  3626. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3627. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3628. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3629. if requestAction == 'reg_idle2':
  3630. actionState = 'reg_idle2'
  3631. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3632. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3633. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3634. if requestAction == 'reg_idle3':
  3635. actionState = 'reg_idle3'
  3636. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3637. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3638. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3639. if requestAction == 'reg_idle4':
  3640. actionState = 'reg_idle4'
  3641. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3642. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3643. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3644. if requestAction == 'reg_idle5':
  3645. actionState = 'reg_idle5'
  3646. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3647. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3648. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3649. if requestAction == 'reg_idle6':
  3650. actionState = 'reg_idle6'
  3651. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3652. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3653. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3654. if requestAction == 'reg_idle7':
  3655. actionState = 'reg_idle7'
  3656. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3657. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3658. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3659. if requestAction == 'fak_idle1':
  3660. actionState = 'fak_idle1'
  3661. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3662. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3663. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3664. if requestAction == 'fak_idle2':
  3665. actionState = 'fak_idle2'
  3666. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3667. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3668. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3669. if requestAction == 'fak_idle3':
  3670. actionState = 'fak_idle3'
  3671. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3672. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3673. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3674. if requestAction == 'fak_idle4':
  3675. actionState = 'fak_idle4'
  3676. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3677. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3678. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3679. if requestAction == 'fak_idle5':
  3680. actionState = 'fak_idle5'
  3681. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3682. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3683. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3684. if requestAction == 'fak_idle6':
  3685. actionState = 'fak_idle6'
  3686. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3687. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3688. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3689. if requestAction == 'fak_idle7':
  3690. actionState = 'fak_idle7'
  3691. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3692. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3693. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3694. if requestAction == 'reg_idle2_nb':
  3695. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3696. #reg_walk
  3697. if requestAction == 'reg_walk':
  3698. actionState = 'reg_walk'
  3699. #in
  3700. if l_requestAction != 'reg_walk':
  3701. if l_requestAction == 'reg_walkFast':
  3702. cur_frame = skater.getActionFrame(loop_layer)
  3703. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3704. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3705. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3706. skater.setActionFrame(cur_frame, loop_layer)
  3707. deck.setActionFrame(cur_frame, loop_layer)
  3708. trucks.setActionFrame(cur_frame, loop_layer)
  3709. #loop
  3710. else:
  3711. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3712. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3713. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3714. #reg_walk_nb
  3715. if requestAction == 'reg_walk_nb':
  3716. actionState = 'reg_walk_nb'
  3717. #in
  3718. if l_requestAction != 'reg_walk_nb':
  3719. if l_requestAction == 'reg_walkFast_nb':
  3720. cur_frame = skater.getActionFrame(loop_layer)
  3721. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3722. skater.setActionFrame(cur_frame, loop_layer)
  3723. #loop
  3724. else:
  3725. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3726. #reg_walkFast
  3727. if requestAction == 'reg_walkFast':
  3728. actionState = 'reg_walkFast'
  3729. #in
  3730. if l_requestAction != 'reg_walkFast':
  3731. if l_requestAction == 'reg_walk':
  3732. cur_frame = skater.getActionFrame(loop_layer)
  3733. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3734. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3735. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3736. skater.setActionFrame(cur_frame, loop_layer)
  3737. deck.setActionFrame(cur_frame, loop_layer)
  3738. trucks.setActionFrame(cur_frame, loop_layer)
  3739. #print("set last walk frame", cur_frame)
  3740. #loop
  3741. else:
  3742. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3743. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3744. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3745. #reg_walkFast_nb
  3746. if requestAction == 'reg_walkFast_nb':
  3747. actionState = 'reg_walkFast_nb'
  3748. #in
  3749. if l_requestAction != 'reg_walkFast_nb':
  3750. if l_requestAction == 'reg_walk_nb':
  3751. cur_frame = skater.getActionFrame(loop_layer)
  3752. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3753. skater.setActionFrame(cur_frame, loop_layer)
  3754. #loop
  3755. else:
  3756. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3757. #fak_walk
  3758. if requestAction == 'fak_walk':
  3759. #in
  3760. actionState = 'fak_walk'
  3761. if l_requestAction != 'fak_walk':
  3762. if l_requestAction == 'fak_walkFast':
  3763. cur_frame = skater.getActionFrame(loop_layer)
  3764. #actionState = 'fak_walk'
  3765. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3766. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3767. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3768. skater.setActionFrame(cur_frame, loop_layer)
  3769. deck.setActionFrame(cur_frame, loop_layer)
  3770. trucks.setActionFrame(cur_frame, loop_layer)
  3771. #pass
  3772. #loop
  3773. else:
  3774. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3775. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3776. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3777. #fak_walk_nb
  3778. if requestAction == 'fak_walk_nb':
  3779. actionState = 'fak_walk_nb'
  3780. #in
  3781. if l_requestAction != 'fak_walk_nb':
  3782. if l_requestAction == 'fak_walkFast_nb':
  3783. cur_frame = skater.getActionFrame(loop_layer)
  3784. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3785. skater.setActionFrame(cur_frame, loop_layer)
  3786. #loop
  3787. else:
  3788. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3789. #fak_walkFast
  3790. if requestAction == 'fak_walkFast':
  3791. actionState = 'fak_walkFast'
  3792. #in
  3793. if l_requestAction != 'fak_walkFast':
  3794. if l_requestAction == 'fak_walk':
  3795. cur_frame = skater.getActionFrame(loop_layer)
  3796. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3797. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3798. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3799. skater.setActionFrame(cur_frame, loop_layer)
  3800. deck.setActionFrame(cur_frame, loop_layer)
  3801. trucks.setActionFrame(cur_frame, loop_layer)
  3802. #loop
  3803. else:
  3804. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3805. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3806. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3807. #fak_walkFast_nb
  3808. if requestAction == 'fak_walkFast_nb':
  3809. actionState = 'fak_walkFast_nb'
  3810. #in
  3811. if l_requestAction != 'fak_walkFast_nb':
  3812. if l_requestAction == 'fak_walk_nb':
  3813. cur_frame = skater.getActionFrame(loop_layer)
  3814. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3815. skater.setActionFrame(cur_frame, loop_layer)
  3816. #loop
  3817. else:
  3818. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3819. if requestAction == 'reg_dropin_pos':
  3820. actionState = 'reg_dropin_pos'
  3821. if l_actionState != 'reg_dropin_pos':
  3822. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3823. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3824. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3825. else:
  3826. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3827. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3828. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3829. if requestAction == 'fak_dropin_pos':
  3830. actionState = 'fak_dropin_pos'
  3831. if l_actionState != 'fak_dropin_pos':
  3832. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3833. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3834. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3835. else:
  3836. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3837. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3838. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3839. if requestAction == 'reg_sit':
  3840. actionState = 'reg_sit'
  3841. if l_actionState != 'reg_sit':
  3842. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3843. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3844. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3845. else:
  3846. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3847. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3848. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3849. if requestAction == 'fak_sit':
  3850. actionState = 'fak_sit'
  3851. if l_actionState != 'fak_sit':
  3852. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3853. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3854. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3855. else:
  3856. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3857. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3858. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3859. if requestAction == 'reg_walk_air':
  3860. actionState = 'reg_walk_air'
  3861. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3862. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3863. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3864. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3865. else:
  3866. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3867. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3868. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3869. if requestAction == 'fak_walk_air':
  3870. actionState = 'fak_walk_air'
  3871. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3872. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3873. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3874. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3875. else:
  3876. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3877. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3878. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3879. own['actionState'] = actionState
  3880. else:
  3881. pass
  3882. own['actionState'] = actionState
  3883. return actionState
  3884. l_playing = skater.isPlayingAction(loop_layer)
  3885. t_playing = skater.isPlayingAction(trans_layer)
  3886. if l_playing == 1 and t_playing == 1:
  3887. skater.stopAction(loop_layer)
  3888. trucks.stopAction(loop_layer)
  3889. deck.stopAction(loop_layer)
  3890. ###
  3891. if own['actionTimer'] > 0:
  3892. own['actionTimer'] -= 1
  3893. ##############
  3894. #turn off land for manuals
  3895. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3896. # own['actionTimer'] = 0
  3897. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3898. actionState = updateAction(requestAction, actionState)
  3899. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3900. # own['clear_request'] = 1
  3901. ###################
  3902. #debug
  3903. cur_frame = -1
  3904. trans_playing = skater.isPlayingAction(trans_layer)
  3905. if trans_playing:
  3906. cur_frame = skater.getActionFrame(trans_layer)
  3907. cur_frame = round(cur_frame, 2)
  3908. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3909. print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  3910. cur_frame = skater.getActionFrame(trans_layer)
  3911. #print(cur_frame)
  3912. def printplaying():
  3913. splaying_layers = "S: "
  3914. playing_layers = "D: "
  3915. tplaying_layers = "T: "
  3916. for x in range(9900):
  3917. if skater.isPlayingAction(x):
  3918. #if trucks.isPlayingAction(x):
  3919. #if skater.isPlayingAction(x):
  3920. splaying_layers += str(x)
  3921. splaying_layers += " "
  3922. if deck.isPlayingAction(x):
  3923. #if trucks.isPlayingAction(x):
  3924. #if skater.isPlayingAction(x):
  3925. playing_layers += str(x)
  3926. playing_layers += " "
  3927. if trucks.isPlayingAction(x):
  3928. #if trucks.isPlayingAction(x):
  3929. #if skater.isPlayingAction(x):
  3930. tplaying_layers += str(x)
  3931. tplaying_layers += " "
  3932. print(splaying_layers, playing_layers, tplaying_layers)
  3933. #printplaying()
  3934. if actionState == 'empty':
  3935. #print("EMPTY ACTION!!!")
  3936. skater.stopAction(loop_layer)
  3937. deck.stopAction(loop_layer)
  3938. trucks.stopAction(loop_layer)
  3939. #set last variables
  3940. own['l_actionState'] = actionState
  3941. own['l_requestAction'] = requestAction
  3942. own['queueAction'] = queueAction
  3943. main()