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- import utils
- import bge
-
- State = type("State", (object,), {})
- #====================================
- class State(object):
- def __init__(self, FSM):
- self.FSM = FSM
- self.timer = 0
- self.startTime = 0
- def Enter(self):
- self.timer = 0
- self.startTime = 0
- def Execute(self):
- print('Executing')
- def Exit(self):
- print('Exiting')
- #====================================
-
- class Example(State):
- def __init__(self,FSM):
- super(Example, self).__init__(FSM)
-
- def Enter(self):
- self.FSM.stateLife = 1
- super(Example, self).Enter()
-
- def Execute(self):
- self.FSM.stateLife += 1
- #o = self.FSM.owner
- #g = o.me['game']
- #self.FSM.ToTransition('toNewState')
- #print('npc fsm')
-
- def Exit(self):
- pass
-
- #====================================
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