Shuvit game master repo. http://shuvit.org
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co_ActionState.py 342KB

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  1. import bge
  2. import actionsFSM
  3. def main():
  4. cont = bge.logic.getCurrentController()
  5. own = cont.owner
  6. scene = bge.logic.getCurrentScene()
  7. skater = scene.objects['Char4']
  8. deck = scene.objects['deck']
  9. trucks = scene.objects['trucks']
  10. loop_layer = 2
  11. trans_layer = 3
  12. flip_layer = 4
  13. throw_layer = 5
  14. trans_playing = skater.isPlayingAction(trans_layer)
  15. #set possible requestActions
  16. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb', 'fak_land', 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_frigid', 'reg_fsonefoot', 'reg_onefoot', 'fak_frigid', 'fak_fsonefoot', 'fak_onefoot', 'reg_airwalk', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  17. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb', 'fak_land', 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'fak-reg_noseslide', 'reg-fak_tailslide', 'reg-fak_noseslide', 'fak-reg_tailslide', 'fak-reg_tailslide', 'reg-fak_noseslide' , 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_roll-air', 'fak_roll-air', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_frigid_out', 'reg_fsonefoot_out', 'reg_onefoot_out', 'fak_frigid_out', 'fak_fsonefoot_out', 'fak_onefoot_out', 'reg_airwalk_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_pump_left-leftb', 'fak_pump_right-rightb', 'fak_pump_left-leftb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  18. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_pump_right_out', 'reg_pump_left_out', 'reg_turnRight_out', 'reg_turnLeft_out', 'reg_pump_right-rightb', 'reg_pump_right-right', 'reg_pump_left-left', 'reg_pump_left-leftb', 'fak_pump_right_out', 'fak_pump_left_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'fak_pump_right-rightb', 'fak_pump_right-right', 'fak_pump_left-left', 'fak_pump_left-leftb', 'reg_pump_out', 'fak_pump_out']
  19. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  20. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  21. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  22. #initialize variables
  23. try:
  24. actionState = own['actionState']
  25. l_actionState = own['l_actionState']
  26. requestAction = own['requestAction']
  27. og_request = requestAction
  28. l_requestAction = own['l_requestAction']
  29. queueAction = own['queueAction']
  30. actionTimer = own['actionTimer']
  31. except:
  32. own['actionState'] = 'reg_walk'
  33. own['l_actionState'] = 'empty'
  34. og_request = 'empty'
  35. own['requestAction'] = 'reg_walk'
  36. own['l_requestAction'] = 'empty'
  37. own['queueAction'] = 'empty'
  38. own['actionTimer'] = 0
  39. own['clear_request'] = 0
  40. actionTimer = 0
  41. queueAction = 'empty'
  42. requestAction = 'reg_walk'
  43. actionState = 'empty'
  44. l_actionState = 'empty'
  45. l_requestAction = 'empty'
  46. skater.playAction('blink', 0,100, layer=7, play_mode=0, speed=.25)
  47. #print('reqqqqqqqqes1', requestAction)
  48. def stopActs():
  49. skater.stopAction(loop_layer)
  50. trucks.stopAction(loop_layer)
  51. deck.stopAction(loop_layer)
  52. skater.stopAction(trans_layer)
  53. trucks.stopAction(trans_layer)
  54. deck.stopAction(trans_layer)
  55. actionTimer = 0
  56. own['actionTimer'] = 0
  57. if requestAction == 'empty':
  58. #print('*******empty request****')
  59. pass
  60. isplaying = skater.isPlayingAction(flip_layer)
  61. transPlaying = skater.isPlayingAction(trans_layer)
  62. if own['clear_request'] == 1:
  63. requestAction = 'empty'
  64. own['clear_request'] = 0
  65. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  66. own['actionTimer'] = 0
  67. actionTimer = 0
  68. print('resetting actionTimer')
  69. if own['actionTimer'] != 0 and (own['actionState'] in ['reg_land', 'fak_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb' 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb', ]) and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  70. requestAction = 'empty'
  71. own['requestAction'] = 'empty'
  72. #================
  73. #stance change detection
  74. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction in ['reg_turnLeft', 'reg_turnRight', 'reg_turnLeft_out', 'reg_turnRight_out', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'fak_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  75. #print('fak-reg_roll')
  76. requestAction = 'fak-reg_roll'
  77. own['requestAction'] = 'fak-reg_roll'
  78. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState in ['reg_land', 'reg_landL', 'reg_landR'] and (requestAction in ['fak_turnLeft', 'fak_turnRight', 'fak_turnLeft_out', 'fak_turnRight_out', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'reg_push_goof', 'reg_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  79. #print('reg-fak_roll')
  80. requestAction = 'reg-fak_roll'
  81. own['requestAction'] = 'reg-fak_roll'
  82. if requestAction in ['reg_pump'] and l_actionState in ['fak_roll']:
  83. requestAction = 'fak-reg_roll'
  84. if requestAction in ['fak_pump'] and l_actionState in ['reg_roll']:
  85. requestAction = 'reg-fak_roll'
  86. if l_actionState == 'reg_roll' and requestAction in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_opos', 'fak_nopos', 'fak_turnLeft', 'fak_turnRight']:
  87. requestAction = 'reg-fak_roll'
  88. if l_actionState == 'fak_roll' and requestAction in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_opos', 'reg_nopos', 'reg_turnLeft', 'reg_turnRight']:
  89. requestAction = 'fak-reg_roll'
  90. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  91. requestAction = 'fak-reg_roll'
  92. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState in ['reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb']:
  93. requestAction = 'reg-fak_roll'
  94. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  95. #print('fak-reg_5050')
  96. requestAction = 'fak-reg_5050'
  97. own['requestAction'] = 'fak-reg_5050'
  98. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  99. #print('reg-fak_5050')
  100. requestAction = 'reg-fak_5050'
  101. own['requestAction'] = 'reg-fak_5050'
  102. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  103. own['actionTimer'] = 0
  104. actionTimer = 0
  105. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  106. own['requestAction'] = 'reg_dropin'
  107. requestAction = 'reg_dropin'
  108. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  109. own['requestAction'] = 'fak_dropin'
  110. requestAction = 'fak_dropin'
  111. #===============
  112. #land action over ride
  113. if (requestAction in ['reg_land', 'reg_landL', 'reg_landR', 'fak_land', 'reg_landLb', 'reg_landRb', 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb']) and own['grindHit'] == True:
  114. if l_requestAction in ['reg_land', 'fak_land', 'reg_landL', 'reg_landR']:
  115. pass
  116. else:
  117. requestAction = l_requestAction
  118. own['requestAction'] = requestAction
  119. own['l_actionState'] = requestAction
  120. actionState = requestAction
  121. own['actionTimer'] = 0
  122. actionTimer = 0
  123. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  124. requestAction = 'reg_back_invert_out'
  125. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  126. requestAction = 'fak_fr_invert_out'
  127. #dirt invert fix
  128. if 'invert' in requestAction:
  129. actionTimer = 0
  130. own['actionTimer'] = 0
  131. #dirty stall fix
  132. fixer = 0
  133. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  134. fixer = 1
  135. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  136. fixer = 1
  137. if fixer == 1:
  138. actionTimer = 0
  139. own['actionTimer'] = 0
  140. stopActs()
  141. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  142. actionState = requestAction
  143. own['actionState'] = requestAction
  144. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  145. #print('stopping revert layers')
  146. skater.stopAction(loop_layer)
  147. trucks.stopAction(loop_layer)
  148. deck.stopAction(loop_layer)
  149. skater.stopAction(trans_layer)
  150. trucks.stopAction(trans_layer)
  151. deck.stopAction(trans_layer)
  152. if 'wall' in requestAction and actionTimer < 10:
  153. actionTimer = 0
  154. own['actionTimer'] = 0
  155. skater.stopAction(flip_layer)
  156. trucks.stopAction(flip_layer)
  157. deck.stopAction(flip_layer)
  158. skater.stopAction(trans_layer)
  159. trucks.stopAction(trans_layer)
  160. deck.stopAction(trans_layer)
  161. #check last actionState to see if an out action is needed
  162. if requestAction not in jump_overrideList:
  163. # if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  164. # if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  165. # requestAction = 'fak_turnRight_out'
  166. # actionState = 'fak_turnRight_out'
  167. # elif requestAction == 'fak_pump_right':
  168. # requestAction = 'fak_right-pump'
  169. # if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  170. # if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  171. # requestAction = 'fak_turnLeft_out'
  172. # actionState = 'fak_turnLeft_out'
  173. # elif requestAction == 'fak_pump_left':
  174. # requestAction = 'fak_left-pump'
  175. #-----
  176. #need to do something different for nopos
  177. # if requestAction == 'reg_opos':
  178. # requestAction = 'reg_pump'
  179. # if requestAction == 'fak_opos':
  180. # requestAction = 'fak_pump'
  181. #-----
  182. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  183. requestAction = 'reg_opos_out'
  184. actionState = 'reg_opos_out'
  185. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  186. requestAction = 'fak_opos_out'
  187. actionState = 'fak_opos_out'
  188. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  189. requestAction = 'reg_nopos_out'
  190. actionState = 'reg_nopos_out'
  191. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  192. requestAction = 'fak_nopos_out'
  193. actionState = 'fak_nopos_out'
  194. #*********************************
  195. # if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  196. # requestAction = 'fak_pump_left-left'
  197. # actionState = 'fak_pump_left-left'
  198. # if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  199. # requestAction = 'fak_pump_right-right'
  200. # actionState = 'fak_pump_right-right'
  201. #**********************************
  202. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  203. requestAction = 'reg_5050'
  204. actionState = 'reg_5050'
  205. if l_actionState == 'fak_pump' and requestAction == 'fak_5050':
  206. requestAction = 'fak_5050'
  207. actionState = 'fak_5050'
  208. # if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  209. # requestAction = 'fak_pump_out'
  210. # actionState = 'fak_pump_out'
  211. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  212. requestAction = 'reg_powerslide_out'
  213. actionState = 'reg_powerslide_out'
  214. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  215. requestAction = 'fak_powerslide_out'
  216. actionState = 'fak_powerslide_out'
  217. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  218. requestAction = 'reg_fs_powerslide_out'
  219. actionState = 'reg_fs_powerslide_out'
  220. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  221. requestAction = 'fak_fs_powerslide_out'
  222. actionState = 'fak_fs_powerslide_out'
  223. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  224. requestAction = 'reg_stop_out'
  225. actionState = 'reg_stop_out'
  226. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  227. requestAction = 'fak_stop_out'
  228. actionState = 'fak_stop_out'
  229. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  230. requestAction = 'reg_noseslide_out'
  231. actionState = 'reg_noseslide_out'
  232. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  233. requestAction = 'fak_noseslide_out'
  234. actionState = 'fak_noseslide_out'
  235. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  236. requestAction = 'reg_tailslide_out'
  237. actionState = 'reg_tailslide_out'
  238. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  239. requestAction = 'fak_tailslide_out'
  240. actionState = 'fak_tailslide_out'
  241. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  242. requestAction = 'reg_5050_out'
  243. actionState = 'reg_5050_out'
  244. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  245. requestAction = 'fak_5050_out'
  246. actionState = 'fak_5050_out'
  247. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  248. requestAction = 'reg_tailg_out'
  249. actionState = 'reg_tailg_out'
  250. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  251. requestAction = 'fak_tailg_out'
  252. actionState = 'fak_tailg_out'
  253. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  254. requestAction = 'reg_noseg_out'
  255. actionState = 'reg_noseg_out'
  256. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  257. requestAction = 'fak_noseg_out'
  258. actionState = 'fak_noseg_out'
  259. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  260. requestAction = 'reg_tailgr_out'
  261. actionState = 'reg_tailgr_out'
  262. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  263. requestAction = 'fak_tailgr_out'
  264. actionState = 'fak_tailgr_out'
  265. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  266. requestAction = 'reg_nosegr_out'
  267. actionState = 'reg_nosegr_out'
  268. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  269. requestAction = 'fak_nosegr_out'
  270. actionState = 'fak_nosegr_out'
  271. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  272. requestAction = 'reg_tailgl_out'
  273. actionState = 'reg_tailgl_out'
  274. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  275. requestAction = 'fak_tailgl_out'
  276. actionState = 'fak_tailgl_out'
  277. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  278. requestAction = 'reg_nosegl_out'
  279. actionState = 'reg_nosegl_out'
  280. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  281. requestAction = 'fak_nosegl_out'
  282. actionState = 'fak_nosegl_out'
  283. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  284. requestAction = 'reg_back_invert_out'
  285. actionState = 'reg_back_invert_out'
  286. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  287. requestAction = 'fak_fr_invert_out'
  288. actionState = 'fak_fr_invert_out'
  289. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  290. requestAction = 'reg_sit_out'
  291. actionState = 'reg_sit_out'
  292. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  293. requestAction = 'fak_sit_out'
  294. actionState = 'fak_sit_out'
  295. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  296. actionTimer = 0
  297. own['actionTimer'] = 0
  298. requestAction = 'fak_nmanual'
  299. skater.stopAction(trans_layer)
  300. trucks.stopAction(trans_layer)
  301. deck.stopAction(trans_layer)
  302. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  303. actionTimer = 0
  304. own['actionTimer'] = 0
  305. requestAction = 'fak_manual'
  306. skater.stopAction(trans_layer)
  307. trucks.stopAction(trans_layer)
  308. deck.stopAction(trans_layer)
  309. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  310. actionTimer = 0
  311. own['actionTimer'] = 0
  312. requestAction = 'reg_nmanual'
  313. skater.stopAction(trans_layer)
  314. trucks.stopAction(trans_layer)
  315. deck.stopAction(trans_layer)
  316. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  317. actionTimer = 0
  318. own['actionTimer'] = 0
  319. requestAction = 'reg_manual'
  320. skater.stopAction(trans_layer)
  321. trucks.stopAction(trans_layer)
  322. deck.stopAction(trans_layer)
  323. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  324. requestAction = 'reg_tailg'
  325. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  326. requestAction = 'fak_tailg'
  327. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  328. requestAction = 'reg_noseg'
  329. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  330. requestAction = 'fak_noseg'
  331. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  332. requestAction = 'reg_air-roll'
  333. actionState = 'reg_air-roll'
  334. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  335. requestAction = 'fak_air-roll'
  336. actionState = 'fak_air-roll'
  337. if l_actionState in ('reg_roll') and requestAction == 'reg_air':
  338. requestAction = 'reg_roll-air'
  339. if l_actionState in ('fak_roll') and requestAction == 'fak_air':
  340. requestAction = 'fak_roll-air'
  341. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  342. requestAction = 'reg_dropin'
  343. actionState = 'reg_dropin'
  344. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  345. requestAction = 'fak_dropin'
  346. actionState = 'fak_dropin'
  347. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  348. requestAction = 'reg_5050-roll'
  349. actionState = 'reg_5050-roll'
  350. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  351. requestAction = 'fak_5050-roll'
  352. actionState = 'fak_5050-roll'
  353. #####
  354. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  355. requestAction = 'fak_air_tail to manual'
  356. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  357. requestAction = 'reg_air_tail to manual'
  358. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  359. requestAction = 'fak_air_nose to nmanual'
  360. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  361. requestAction = 'reg_air_nose to nmanual'
  362. ####
  363. #print(requestAction)
  364. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  365. requestAction = 'reg-fak_nmanual'
  366. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  367. requestAction = 'fak-reg_nmanual'
  368. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  369. requestAction = 'fak-reg_manual'
  370. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  371. requestAction = 'reg-fak_manual'
  372. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  373. requestAction = 'fak-reg_manual'
  374. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  375. if requestAction == 'fak_nmanual':
  376. requestAction = 'reg-fak_nmanual'
  377. actionState = 'reg-fak_nmanual'
  378. else:
  379. requestAction = 'reg_manual_out'
  380. actionState = 'reg_manual_out'
  381. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  382. if requestAction == 'reg_nmanual':
  383. requestAction = 'fak-reg_nmanual'
  384. actionState = 'fak-reg_manual'
  385. else:
  386. requestAction = 'fak_manual_out'
  387. actionState = 'fak_manual_out'
  388. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  389. if requestAction == 'fak_manual':
  390. requestAction = 'reg-fak_manual'
  391. actionState = 'reg-fak_manual'
  392. else:
  393. requestAction = 'reg_nmanual_out'
  394. actionState = 'reg_nmanual_out'
  395. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  396. if requestAction == 'reg_manual':
  397. requestAction = 'fak-reg_manual'
  398. actionState = 'fak-reg_manual'
  399. else:
  400. requestAction = 'fak_nmanual_out'
  401. actionState = 'fak_nmanual_out'
  402. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  403. requestAction = 'reg_ollie_north_out'
  404. actionState = 'reg_ollie_north_out'
  405. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  406. requestAction = 'fak_ollie_north_out'
  407. actionState = 'fak_ollie_north_out'
  408. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  409. requestAction = 'reg_ollie_south_out'
  410. actionState = 'reg_ollie_south_out'
  411. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  412. requestAction = 'fak_ollie_south_out'
  413. actionState = 'fak_ollie_south_out'
  414. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  415. requestAction = 'reg_nmanual_out'
  416. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  417. requestAction = 'fak_nmanual_out'
  418. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  419. requestAction = 'reg_manual_out'
  420. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  421. requestAction = 'fak_manual_out'
  422. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  423. requestAction = 'frontside_grab_out'
  424. actionState = 'frontside_grab_out'
  425. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  426. requestAction = 'backside_grab_out'
  427. actionState = 'backside_grab_out'
  428. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  429. requestAction = 'fak_frontside_grab_out'
  430. actionState = 'fak_frontside_grab_out'
  431. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  432. requestAction = 'fak_backside_grab_out'
  433. actionState = 'fak_backside_grab_out'
  434. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  435. requestAction = 'frontside_nose_grab_out'
  436. actionState = 'frontside_nose_grab_out'
  437. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  438. requestAction = 'backside_nose_grab_out'
  439. actionState = 'backside_nose_grab_out'
  440. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  441. requestAction = 'fak_frontside_nose_grab_out'
  442. actionState = 'fak_frontside_nose_grab_out'
  443. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  444. requestAction = 'fak_backside_nose_grab_out'
  445. actionState = 'fak_backside_nose_grab_out'
  446. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  447. requestAction = 'frontside_tail_grab_out'
  448. actionState = 'frontside_tail_grab_out'
  449. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  450. requestAction = 'backside_tail_grab_out'
  451. actionState = 'backside_tail_grab_out'
  452. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  453. requestAction = 'fak_frontside_tail_grab_out'
  454. actionState = 'fak_frontside_tail_grab_out'
  455. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  456. requestAction = 'fak_backside_tail_grab_out'
  457. actionState = 'fak_backside_tail_grab_out'
  458. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  459. requestAction = 'reg_judo_out'
  460. actionState = 'reg_judo_out'
  461. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  462. requestAction = 'fak_judo_out'
  463. actionState = 'fak_judo_out'
  464. if l_actionState == 'reg_frigid' and requestAction != 'reg_frigid':
  465. requestAction = 'reg_frigid_out'
  466. actionState = 'reg_frigid_out'
  467. if l_actionState == 'fak_frigid' and requestAction != 'fak_frigid':
  468. requestAction = 'fak_frigid_out'
  469. actionState = 'fak_frigid_out'
  470. if l_actionState == 'reg_fsonefoot' and requestAction != 'reg_fsonefoot':
  471. requestAction = 'reg_fsonefoot_out'
  472. actionState = 'reg_fsonefoot_out'
  473. if l_actionState == 'fak_fsonefoot' and requestAction != 'fak_fsonefoot':
  474. requestAction = 'fak_fsonefoot_out'
  475. actionState = 'fak_fsonefoot_out'
  476. if l_actionState == 'reg_onefoot' and requestAction != 'reg_onefoot':
  477. requestAction = 'reg_onefoot_out'
  478. actionState = 'reg_onefoot_out'
  479. if l_actionState == 'fak_onefoot' and requestAction != 'fak_onefoot':
  480. requestAction = 'fak_onefoot_out'
  481. actionState = 'fak_onefoot_out'
  482. if l_actionState == 'reg_airwalk' and requestAction != 'reg_airwalk':
  483. requestAction = 'reg_airwalk_out'
  484. actionState = 'reg_airwalk_out'
  485. # if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  486. # requestAction = 'fak_pump_right_out'
  487. # actionState = 'fak_pump_right_out'
  488. # if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  489. # requestAction = 'fak_pump_left_out'
  490. # actionState = 'fak_pump_left_out'
  491. # if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  492. # requestAction = 'fak_pump'
  493. # actionState = 'fak_pump'
  494. # if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  495. # requestAction = 'fak_pump'
  496. # actionState = 'fak_pump'
  497. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  498. requestAction = 'reg_walk_air_out'
  499. actionState = 'reg_walk_air_out'
  500. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  501. requestAction = 'fak_walk_air_out'
  502. actionState = 'fak_walk_air_out'
  503. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  504. requestAction = 'reg_fak_noseg'
  505. actionState = 'reg_fak_noseg'
  506. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  507. requestAction = 'fak_reg_tailg'
  508. actionState = 'fak_reg_tailg'
  509. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  510. requestAction = 'fak_reg_noseg'
  511. actionState = 'fak_reg_noseg'
  512. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  513. requestAction = 'reg_fak_tailg'
  514. actionState = 'reg_fak_tailg'
  515. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  516. requestAction = 'reg_fak_nosegl'
  517. actionState = 'reg_fak_nosegl'
  518. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  519. requestAction = 'reg_fak_nosegr'
  520. actionState = 'reg_fak_nosegr'
  521. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  522. requestAction = 'reg_fak_tailgl'
  523. actionState = 'reg_fak_tailgl'
  524. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  525. requestAction = 'reg_fak_tailgr'
  526. actionState = 'reg_fak_tailgr'
  527. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  528. requestAction = 'fak_reg_nosegl'
  529. actionState = 'fak_reg_nosegl'
  530. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  531. requestAction = 'fak_reg_nosegr'
  532. actionState = 'fak_reg_nosegr'
  533. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  534. requestAction = 'fak_reg_tailgl'
  535. actionState = 'fak_reg_tailgl'
  536. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  537. requestAction = 'fak_reg_tailgr'
  538. actionState = 'fak_reg_tailgr'
  539. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out', 'reg_frigid_out', 'reg_fsonefoot_out', 'reg_onefoot_out', 'reg_airwalk_out') and actionTimer < 2:
  540. requestAction = 'reg_land'
  541. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out', 'fak_frigid_out', 'fak_fsonefoot_out', 'fak_onefoot_out', 'reg_airwalk_out') and actionTimer < 2:
  542. requestAction = 'fak_land'
  543. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  544. requestAction = 'reg_air'
  545. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  546. requestAction = 'fak_air'
  547. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  548. requestAction = 'reg_land'
  549. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  550. requestAction = 'fak_land'
  551. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  552. requestAction = 'fak_land'
  553. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  554. requestAction = 'reg_land'
  555. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  556. requestAction = 'fak-reg_roll'
  557. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  558. requestAction = 'reg-fak_roll'
  559. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  560. requestAction = 'reg_air-roll'
  561. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  562. requestAction = 'reg_pump_in'
  563. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  564. requestAction = 'fak_pump_in'
  565. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  566. requestAction = 'fak_pump_out'
  567. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  568. requestAction = 'fak_pump_out'
  569. #---new pump turns reg
  570. if l_actionState == 'reg_pump' and requestAction == 'reg_pump_right' and trans_playing != 0:
  571. requestAction = 'reg_pump'
  572. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right' and trans_playing != 0:
  573. requestAction = 'reg_turnRight'
  574. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left' and trans_playing != 0:
  575. requestAction = 'reg_turnLeft'
  576. if l_actionState == 'reg_turnRight' and requestAction in ['reg_roll', 'reg_pump']:
  577. requestAction = 'reg_turnRight_out'
  578. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_roll', 'reg_pump']:
  579. requestAction = 'reg_turnLeft_out'
  580. if l_actionState == 'reg_pump' and requestAction == 'reg_roll':
  581. requestAction = 'reg_pump_out'
  582. if l_actionState == 'reg_turnRight' and requestAction in ['reg_pump_right']:
  583. requestAction = 'reg_pump_right'
  584. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_pump_left']:
  585. requestAction = 'reg_pump_left'
  586. if l_actionState == 'reg_pump_right' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  587. requestAction = 'reg_pump_right_out'
  588. own['actionState'] = 'reg_pump_right_out'
  589. if l_actionState == 'reg_pump_left' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  590. requestAction = 'reg_pump_left_out'
  591. own['actionState'] = 'reg_pump_left_out'
  592. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  593. requestAction = 'reg_pump'
  594. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_roll':
  595. requestAction = 'reg_pump'
  596. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  597. requestAction = 'reg_turnRight'
  598. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_roll':
  599. requestAction = 'reg_turnLeft'
  600. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  601. requestAction = 'reg_pump_right-right'
  602. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  603. requestAction = 'reg_pump_left-left'
  604. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  605. if trans_playing == False:
  606. requestAction = 'reg_pump_right-rightb'
  607. else:
  608. requestAction == 'reg_pump_right'
  609. if l_actionState == 'reg_pump_left' and requestAction == 'reg_turnLeft':
  610. if trans_playing == False:
  611. requestAction = 'reg_pump_left-leftb'
  612. else:
  613. requestAction == 'reg_pump_left'
  614. if l_actionState == 'reg_turnRight_out' and requestAction == 'fak_roll':
  615. requestAction = 'reg_roll'
  616. if l_actionState == 'reg_turnLeft_out' and requestAction == 'fak_roll':
  617. requestAction = 'reg_roll'
  618. if l_actionState == 'reg_pump' and requestAction == 'reg_turnRight':
  619. requestAction = 'reg_pump_out'
  620. if l_actionState == 'reg_pump' and requestAction == 'reg_turnLeft':
  621. requestAction = 'reg_pump_out'
  622. if l_actionState == 'reg_pump_right-right' and requestAction == 'reg_turnRight':
  623. requestAction = 'reg_pump_right-rightb'
  624. if l_actionState == 'reg_pump_left-left' and requestAction == 'reg_turnLeft':
  625. requestAction = 'reg_pump_left-leftb'
  626. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_pump_right':
  627. requestAction = 'reg_pump_right-right'
  628. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_pump_left':
  629. requestAction = 'reg_pump_left-left'
  630. if l_actionState == 'reg_pump_right-right' and requestAction not in [ 'reg_pump_right-right', 'reg_pump_right-rightb']:
  631. requestAction = 'reg_pump_right'
  632. if l_actionState == 'reg_pump_left-left' and requestAction not in [ 'reg_pump_left-left', 'reg_pump_left-leftb']:
  633. requestAction = 'reg_pump_left'
  634. if l_actionState == 'reg_pump_right_out' and requestAction in ['reg_turnRight', 'reg_turnLeft']:
  635. requestAction = 'reg_pump'
  636. if l_actionState == 'reg_pump_left_out' and requestAction in ['reg_turnLeft', 'reg_turnRight']:
  637. requestAction = 'reg_pump'
  638. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_right':
  639. requestAction = 'reg_roll'
  640. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_left':
  641. requestAction = 'reg_roll'
  642. if l_actionState == 'reg_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  643. requestAction = 'reg_pump'
  644. if l_actionState == 'reg_turnLeft_out' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  645. requestAction = 'reg_pump'
  646. if l_actionState == 'reg_turnRight_out' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  647. requestAction = 'reg_pump'
  648. #fak
  649. if l_actionState == 'fak_pump' and requestAction == 'fak_pump_right' and trans_playing != 0:
  650. requestAction = 'fak_pump'
  651. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right' and trans_playing != 0:
  652. requestAction = 'fak_turnRight'
  653. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left' and trans_playing != 0:
  654. requestAction = 'fak_turnLeft'
  655. if l_actionState == 'fak_turnRight' and requestAction in ['fak_roll', 'fak_pump']:
  656. requestAction = 'fak_turnRight_out'
  657. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_roll', 'fak_pump']:
  658. requestAction = 'fak_turnLeft_out'
  659. if l_actionState == 'fak_pump' and requestAction == 'fak_roll':
  660. requestAction = 'fak_pump_out'
  661. if l_actionState == 'fak_turnRight' and requestAction in ['fak_pump_right']:
  662. requestAction = 'fak_pump_right'
  663. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_pump_left']:
  664. requestAction = 'fak_pump_left'
  665. if l_actionState == 'fak_pump_right' and requestAction in ['fak_pump', 'fak_roll', 'reg_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  666. requestAction = 'fak_pump_right_out'
  667. own['actionState'] = 'fak_pump_right_out'
  668. if l_actionState == 'fak_pump_left' and requestAction in ['fak_pump', 'fak_roll', 'fak_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  669. requestAction = 'fak_pump_left_out'
  670. own['actionState'] = 'fak_pump_left_out'
  671. if l_actionState == 'fak_pump_right_out' and requestAction == 'fak_roll':
  672. requestAction = 'fak_pump'
  673. if l_actionState == 'fak_pump_left_out' and requestAction == 'fak_roll':
  674. requestAction = 'fak_pump'
  675. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_roll':
  676. requestAction = 'fak_turnRight'
  677. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_roll':
  678. requestAction = 'fak_turnLeft'
  679. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  680. requestAction = 'fak_pump_right-right'
  681. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  682. requestAction = 'fak_pump_left-left'
  683. if l_actionState == 'fak_pump_right' and requestAction == 'fak_turnRight':
  684. if trans_playing == False:
  685. requestAction = 'fak_pump_right-rightb'
  686. else:
  687. requestAction == 'fak_pump_right'
  688. if l_actionState == 'fak_pump_left' and requestAction == 'fak_turnLeft':
  689. if trans_playing == False:
  690. requestAction = 'fak_pump_left-leftb'
  691. else:
  692. requestAction == 'fak_pump_left'
  693. if l_actionState == 'fak_turnRight_out' and requestAction == 'reg_roll':
  694. requestAction = 'fak_roll'
  695. if l_actionState == 'fak_turnLeft_out' and requestAction == 'reg_roll':
  696. requestAction = 'fak_roll'
  697. if l_actionState == 'fak_pump' and requestAction == 'fak_turnRight':
  698. requestAction = 'fak_pump_out'
  699. if l_actionState == 'fak_pump' and requestAction == 'fak_turnLeft':
  700. requestAction = 'fak_pump_out'
  701. if l_actionState == 'fak_pump_right-right' and requestAction == 'fak_turnRight':
  702. requestAction = 'fak_pump_right-rightb'
  703. if l_actionState == 'fak_pump_left-left' and requestAction == 'fak_turnLeft':
  704. requestAction = 'fak_pump_left-leftb'
  705. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_pump_right':
  706. requestAction = 'fak_pump_right-right'
  707. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_pump_left':
  708. requestAction = 'fak_pump_left-left'
  709. if l_actionState == 'fak_pump_right-right' and requestAction not in [ 'fak_pump_right-right', 'fak_pump_right-rightb']:
  710. requestAction = 'fak_pump_right'
  711. if l_actionState == 'fak_pump_left-left' and requestAction not in [ 'fak_pump_left-left', 'fak_pump_left-leftb']:
  712. requestAction = 'fak_pump_left'
  713. if l_actionState == 'fak_pump_right_out' and requestAction in ['fak_turnRight', 'fak_turnLeft']:
  714. requestAction = 'fak_pump'
  715. if l_actionState == 'fak_pump_left_out' and requestAction in ['fak_turnLeft', 'fak_turnRight']:
  716. requestAction = 'fak_pump'
  717. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_right':
  718. requestAction = 'fak_roll'
  719. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_left':
  720. requestAction = 'fak_roll'
  721. if l_actionState == 'fak_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  722. requestAction = 'fak_pump'
  723. if l_actionState == 'fak_turnLeft_out' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  724. requestAction = 'fak_pump'
  725. if l_actionState == 'fak_turnRight_out' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  726. requestAction = 'fak_pump'
  727. if l_actionState == 'reg_pump' and requestAction in ['reg_pump_left', 'reg_pump_right'] and trans_playing == True:
  728. requestAction = 'reg_pump'
  729. if l_actionState == 'fak_pump' and requestAction in ['fak_pump_left', 'fak_pump_right'] and trans_playing == True:
  730. requestAction = 'fak_pump'
  731. if l_actionState in ['reg_push', 'reg_push_goof', 'reg_land'] and requestAction != 'reg_roll':
  732. requestAction = 'reg_roll'
  733. if l_actionState in ['fak_push', 'fak_push_goof', 'fak_land'] and requestAction != 'fak_roll':
  734. requestAction = 'fak_roll'
  735. if l_actionState == 'fak-reg_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  736. requestAction = 'fak_pump'
  737. if l_actionState == 'reg-fak_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  738. requestAction = 'reg_pump'
  739. if l_actionState == 'reg_air-roll' and requestAction == 'reg_5050' and actionTimer > 5:
  740. requestAction = 'reg_5050'
  741. #print('doing the thing')
  742. tl = ['reg_turnLeft', 'reg_turnRight', 'reg_turnLeft_out', 'reg_turnRight_out']
  743. if l_actionState in tl and requestAction not in tl:
  744. requestAction = 'reg_roll'
  745. #print('doing the other thing')
  746. if l_actionState == 'reg_air-roll' and requestAction not in ['reg_air-roll', 'reg_land', 'reg_landL', 'reg_landLb', 'reg_landR', 'reg_landRb', 'fak_land', 'fak_landL', 'fak_landLb', 'fak_landR', 'fak_landRb']:
  747. requestAction = 'reg_roll'
  748. #print('doing the third thing')
  749. # if l_actionState == 'reg_roll' and (requestAction == 'reg_5050' or requestAction == 'reg_air'):
  750. # requestAction = 'reg_air'
  751. #print('doing the 4th thing')
  752. if l_actionState == 'reg_roll' and requestAction == 'reg_air':
  753. requestAction = 'reg_roll'
  754. if l_actionState == 'fak_tailslide' and requestAction == 'reg_noseslide':
  755. requestAction = 'fak-reg_noseslide'
  756. if l_actionState == 'reg_noseslide' and requestAction == 'fak_tailslide':
  757. requestAction = 'reg-fak_tailslide'
  758. if l_actionState == 'fak_noseslide' and requestAction == 'reg_tailslide':
  759. requestAction = 'fak-reg_tailslide'
  760. if l_actionState == 'reg_tailslide' and requestAction == 'fak_noseslide':
  761. requestAction = 'reg-fak_noseslide'
  762. #print('reqqqqqqqqes2', requestAction)
  763. if l_actionState in ['reg_air-roll', 'fak_air-roll'] and requestAction in ['reg_landL', 'reg_landLb', 'reg_landR', 'reg_landRb', 'fak_landL', 'fak_landLb', 'fak_landR', 'fak_landRb', 'fak_land', 'reg_land']:
  764. actionTimer = 0
  765. own['actionTimer'] = 0
  766. if l_actionState == 'reg_air-roll' and requestAction == 'fak_land':
  767. requestAction = 'reg_land'
  768. if l_actionState == 'reg_air_tail to manual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  769. requestAction = 'reg_air_tail to manual'
  770. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  771. requestAction = 'reg_air_nose to nmanual'
  772. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  773. requestAction = 'fak_air_tail to manual'
  774. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  775. requestAction = 'fak_air_nose to nmanual'
  776. if requestAction in ['fak_land', 'reg_land']:
  777. requestAction = own['lland']
  778. if l_actionState == 'reg_air-roll' and requestAction == 'fak_landL':
  779. requestAction = 'reg_landL'
  780. if l_actionState == 'reg_air-roll' and requestAction == 'fak_landLb':
  781. requestAction = 'reg_landLb'
  782. if l_actionState == 'reg_air-roll' and requestAction == 'fak_landR':
  783. requestAction = 'reg_landR'
  784. if l_actionState == 'reg_air-roll' and requestAction == 'fak_landRb':
  785. requestAction = 'reg_landRb'
  786. if l_actionState == 'reg_air-roll' and requestAction == 'fak_land':
  787. requestAction = 'reg_land'
  788. if l_actionState == 'fak_air-roll' and requestAction == 'reg_landL':
  789. requestAction = 'fak_landL'
  790. if l_actionState == 'fak_air-roll' and requestAction == 'reg_landLb':
  791. requestAction = 'fak_landLb'
  792. if l_actionState == 'fak_air-roll' and requestAction == 'reg_landR':
  793. requestAction = 'fak_landR'
  794. if l_actionState == 'fak_air-roll' and requestAction == 'reg_landRb':
  795. requestAction = 'fak_landRb'
  796. if l_actionState == 'fak_air-roll' and requestAction == 'reg_land':
  797. requestAction = 'fak_land'
  798. #---------------------------------------------------
  799. else:
  800. print('action over written')
  801. #pass
  802. def updateAction(requestAction, actionState):
  803. try:
  804. flip_start_frame = own['flip_start_lay']
  805. flipspeed = own['flipspeed']
  806. except:
  807. flip_start_frame = 1
  808. flipspeed = .6
  809. ###############################
  810. #one shot actions
  811. ###############################
  812. if requestAction in oneshotActions_list:
  813. if requestAction == 'reg_land' and own['grindHit'] == False:
  814. skater.stopAction(loop_layer)
  815. trucks.stopAction(loop_layer)
  816. deck.stopAction(loop_layer)
  817. skater.stopAction(trans_layer)
  818. trucks.stopAction(trans_layer)
  819. deck.stopAction(trans_layer)
  820. #print('stopping loop and trans')
  821. actionState = 'reg_land'
  822. requestAction = 'reg_land'
  823. own['actionTimer'] = 37
  824. skater.playAction('reg_land', 1,40, layer=trans_layer, play_mode=0, speed=1)
  825. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  826. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  827. #print('play land')
  828. if requestAction == 'reg_landL' and own['grindHit'] == False:
  829. skater.stopAction(loop_layer)
  830. trucks.stopAction(loop_layer)
  831. deck.stopAction(loop_layer)
  832. skater.stopAction(trans_layer)
  833. trucks.stopAction(trans_layer)
  834. deck.stopAction(trans_layer)
  835. actionState = 'reg_landL'
  836. requestAction = 'reg_landL'
  837. own['actionTimer'] = 37
  838. skater.playAction('reg_landL', 1,40, layer=trans_layer, play_mode=0, speed=1)
  839. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  840. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  841. if requestAction == 'reg_landR' and own['grindHit'] == False:
  842. skater.stopAction(loop_layer)
  843. trucks.stopAction(loop_layer)
  844. deck.stopAction(loop_layer)
  845. skater.stopAction(trans_layer)
  846. trucks.stopAction(trans_layer)
  847. deck.stopAction(trans_layer)
  848. actionState = 'reg_landR'
  849. requestAction = 'reg_landR'
  850. own['actionTimer'] = 37
  851. skater.playAction('reg_landR', 1,40, layer=trans_layer, play_mode=0, speed=1)
  852. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  853. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  854. if requestAction == 'reg_landLb' and own['grindHit'] == False:
  855. skater.stopAction(loop_layer)
  856. trucks.stopAction(loop_layer)
  857. deck.stopAction(loop_layer)
  858. skater.stopAction(trans_layer)
  859. trucks.stopAction(trans_layer)
  860. deck.stopAction(trans_layer)
  861. actionState = 'reg_landLb'
  862. requestAction = 'reg_landLb'
  863. own['actionTimer'] = 37
  864. skater.playAction('reg_landLb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  865. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  866. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  867. if requestAction == 'reg_landRb' and own['grindHit'] == False:
  868. skater.stopAction(loop_layer)
  869. trucks.stopAction(loop_layer)
  870. deck.stopAction(loop_layer)
  871. skater.stopAction(trans_layer)
  872. trucks.stopAction(trans_layer)
  873. deck.stopAction(trans_layer)
  874. actionState = 'reg_landRb'
  875. requestAction = 'reg_landRb'
  876. own['actionTimer'] = 37
  877. skater.playAction('reg_landRb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  878. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  879. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  880. if requestAction == 'fak_land' and own['grindHit'] == False:
  881. actionState = 'fak_land'
  882. requestAction = 'fak_land'
  883. skater.stopAction(loop_layer)
  884. trucks.stopAction(loop_layer)
  885. deck.stopAction(loop_layer)
  886. skater.stopAction(trans_layer)
  887. trucks.stopAction(trans_layer)
  888. deck.stopAction(trans_layer)
  889. own['actionTimer'] = 37
  890. skater.playAction('fak_land', 1,40, layer=trans_layer, play_mode=0, speed=1)
  891. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  892. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  893. #print('play land')
  894. if requestAction == 'fak_landL' and own['grindHit'] == False:
  895. skater.stopAction(loop_layer)
  896. trucks.stopAction(loop_layer)
  897. deck.stopAction(loop_layer)
  898. skater.stopAction(trans_layer)
  899. trucks.stopAction(trans_layer)
  900. deck.stopAction(trans_layer)
  901. actionState = 'fak_landL'
  902. requestAction = 'fak_landL'
  903. own['actionTimer'] = 37
  904. skater.playAction('fak_landL', 1,40, layer=trans_layer, play_mode=0, speed=1)
  905. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  906. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  907. if requestAction == 'fak_landR' and own['grindHit'] == False:
  908. skater.stopAction(loop_layer)
  909. trucks.stopAction(loop_layer)
  910. deck.stopAction(loop_layer)
  911. skater.stopAction(trans_layer)
  912. trucks.stopAction(trans_layer)
  913. deck.stopAction(trans_layer)
  914. actionState = 'fak_landR'
  915. requestAction = 'fak_landR'
  916. own['actionTimer'] = 37
  917. skater.playAction('fak_landR', 1,40, layer=trans_layer, play_mode=0, speed=1)
  918. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  919. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  920. if requestAction == 'fak_landLb' and own['grindHit'] == False:
  921. skater.stopAction(loop_layer)
  922. trucks.stopAction(loop_layer)
  923. deck.stopAction(loop_layer)
  924. skater.stopAction(trans_layer)
  925. trucks.stopAction(trans_layer)
  926. deck.stopAction(trans_layer)
  927. actionState = 'fak_landLb'
  928. requestAction = 'fak_landLb'
  929. own['actionTimer'] = 37
  930. skater.playAction('fak_landLb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  931. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  932. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  933. if requestAction == 'fak_landRb' and own['grindHit'] == False:
  934. skater.stopAction(loop_layer)
  935. trucks.stopAction(loop_layer)
  936. deck.stopAction(loop_layer)
  937. skater.stopAction(trans_layer)
  938. trucks.stopAction(trans_layer)
  939. deck.stopAction(trans_layer)
  940. actionState = 'fak_landRb'
  941. requestAction = 'fak_landRb'
  942. own['actionTimer'] = 37
  943. skater.playAction('fak_landRb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  944. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  945. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  946. if requestAction == 'reg_dropin':
  947. actionState = 'reg_dropin'
  948. own['actionTimer'] = 28
  949. skater.playAction('reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  950. deck.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  951. trucks.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  952. if requestAction == 'fak_dropin':
  953. actionState = 'fak_dropin'
  954. own['actionTimer'] = 28
  955. skater.playAction('nfak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  956. deck.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  957. trucks.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  958. if requestAction == 'reg_turnRight_out':
  959. #stopActs()
  960. actionState = 'reg_turnRight_out'
  961. own['actionTimer'] = 19
  962. trans_playing = skater.isPlayingAction(trans_layer)
  963. if trans_playing:
  964. cur_frame = skater.getActionFrame(trans_layer)
  965. if trans_playing and cur_frame > .5 and cur_frame < 39:
  966. #cur_frame = (10 - cur_frame)
  967. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  968. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  969. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  970. #own['actionTimer'] = (10 - cur_frame)
  971. own['actionTimer'] = cur_frame
  972. else:
  973. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  974. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  975. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  976. if requestAction == 'reg_turnLeft_out':
  977. actionState = 'reg_turnLeft_out'
  978. own['actionTimer'] = 19
  979. trans_playing = skater.isPlayingAction(trans_layer)
  980. if trans_playing:
  981. cur_frame = skater.getActionFrame(trans_layer)
  982. if trans_playing and cur_frame > .5 and cur_frame < 39:
  983. #cur_frame = (10 - cur_frame)
  984. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  985. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  986. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  987. own['actionTimer'] = cur_frame
  988. else:
  989. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  990. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  991. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  992. if requestAction == 'fak_turnRight_out':
  993. actionState = 'fak_turnRight_out'
  994. own['actionTimer'] = 19
  995. trans_playing = skater.isPlayingAction(trans_layer)
  996. if trans_playing:
  997. cur_frame = skater.getActionFrame(trans_layer)
  998. if trans_playing and cur_frame > .5 and cur_frame < 39:
  999. #cur_frame = (10 - cur_frame)
  1000. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1001. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1002. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1003. own['actionTimer'] = cur_frame
  1004. else:
  1005. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1006. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1007. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1008. if requestAction == 'fak_turnLeft_out':
  1009. actionState = 'fak_turnLeft_out'
  1010. own['actionTimer'] = 19
  1011. trans_playing = skater.isPlayingAction(trans_layer)
  1012. if trans_playing:
  1013. cur_frame = skater.getActionFrame(trans_layer)
  1014. if trans_playing and cur_frame > .5 and cur_frame < 39:
  1015. #cur_frame = (10 - cur_frame)
  1016. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1017. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1018. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1019. own['actionTimer'] = cur_frame
  1020. else:
  1021. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1022. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1023. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1024. if requestAction == 'reg_pump_left-left':
  1025. actionState = 'reg_pump_left-left'
  1026. own['actionTimer'] = 19
  1027. if l_actionState == 'reg_pump_left-leftb':
  1028. trans_playing = skater.isPlayingAction(trans_layer)
  1029. if trans_playing:
  1030. cur_frame = skater.getActionFrame(trans_layer)
  1031. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1032. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1033. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1034. own['actionTimer'] = cur_frame * 2
  1035. else:
  1036. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1037. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1038. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1039. else:
  1040. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1041. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1042. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1043. if requestAction == 'reg_pump_right-right':
  1044. actionState = 'reg_pump_right-right'
  1045. own['actionTimer'] = 19
  1046. if l_actionState == 'reg_pump_right-rightb':
  1047. trans_playing = skater.isPlayingAction(trans_layer)
  1048. if trans_playing:
  1049. cur_frame = skater.getActionFrame(trans_layer)
  1050. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1051. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1052. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1053. own['actionTimer'] = cur_frame * 2
  1054. else:
  1055. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1056. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1057. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1058. else:
  1059. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1060. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1061. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1062. if requestAction == 'fak_pump_left-left':
  1063. actionState = 'fak_pump_left-left'
  1064. own['actionTimer'] = 19
  1065. if l_actionState == 'fak_pump_left-leftb':
  1066. trans_playing = skater.isPlayingAction(trans_layer)
  1067. if trans_playing:
  1068. cur_frame = skater.getActionFrame(trans_layer)
  1069. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1070. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1071. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1072. own['actionTimer'] = cur_frame * 2
  1073. else:
  1074. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1075. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1076. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1077. else:
  1078. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1079. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1080. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1081. if requestAction == 'fak_pump_right-right':
  1082. actionState = 'fak_pump_right-right'
  1083. own['actionTimer'] = 19
  1084. if l_actionState == 'fak_pump_right-rightb':
  1085. trans_playing = skater.isPlayingAction(trans_layer)
  1086. if trans_playing:
  1087. cur_frame = skater.getActionFrame(trans_layer)
  1088. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1089. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1090. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1091. own['actionTimer'] = cur_frame * 2
  1092. else:
  1093. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1094. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1095. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1096. else:
  1097. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1098. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1099. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1100. if requestAction == 'reg_pump_right-rightb':
  1101. actionState = 'reg_pump_right-rightb'
  1102. own['actionState'] = 'reg_pump_right-rightb'
  1103. own['actionTimer'] = 20
  1104. if l_actionState == 'reg_pump_right-right':
  1105. trans_playing = skater.isPlayingAction(trans_layer)
  1106. if trans_playing:
  1107. cur_frame = skater.getActionFrame(trans_layer)
  1108. skater.playAction('nreg_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1109. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1110. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1111. own['actionTimer'] = cur_frame * 2
  1112. else:
  1113. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1114. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1115. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1116. else:
  1117. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1118. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1119. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1120. if requestAction == 'reg_pump_left-leftb':
  1121. actionState = 'reg_pump_left-leftb'
  1122. own['actionState'] = 'reg_pump_left-leftb'
  1123. own['actionTimer'] = 20
  1124. if l_actionState == 'reg_pump_left-left':
  1125. trans_playing = skater.isPlayingAction(trans_layer)
  1126. if trans_playing:
  1127. cur_frame = skater.getActionFrame(trans_layer)
  1128. skater.playAction('nreg_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1129. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1130. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1131. own['actionTimer'] = cur_frame * 2
  1132. else:
  1133. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1134. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1135. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1136. else:
  1137. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1138. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1139. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1140. if requestAction == 'fak_pump_right-rightb':
  1141. actionState = 'fak_pump_right-rightb'
  1142. own['actionState'] = 'fak_pump_right-rightb'
  1143. own['actionTimer'] = 20
  1144. if l_actionState == 'fak_pump_right-right':
  1145. trans_playing = skater.isPlayingAction(trans_layer)
  1146. if trans_playing:
  1147. cur_frame = skater.getActionFrame(trans_layer)
  1148. skater.playAction('nfak_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1149. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1150. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1151. own['actionTimer'] = cur_frame * 2
  1152. else:
  1153. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1154. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1155. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1156. else:
  1157. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1158. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1159. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1160. if requestAction == 'fak_pump_left-leftb':
  1161. actionState = 'fak_pump_left-leftb'
  1162. own['actionState'] = 'fak_pump_left-leftb'
  1163. own['actionTimer'] = 20
  1164. if l_actionState == 'fak_pump_left-left':
  1165. trans_playing = skater.isPlayingAction(trans_layer)
  1166. if trans_playing:
  1167. cur_frame = skater.getActionFrame(trans_layer)
  1168. skater.playAction('nfak_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1169. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1170. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1171. own['actionTimer'] = cur_frame * 2
  1172. else:
  1173. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1174. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1175. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1176. else:
  1177. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1178. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1179. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1180. #*************************
  1181. if requestAction == 'reg_left-pump':
  1182. actionState = 'reg_left-pump'
  1183. own['actionTimer'] = 19
  1184. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1185. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1186. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1187. if requestAction == 'reg_right-pump':
  1188. actionState = 'reg_right-pump'
  1189. own['actionTimer'] = 19
  1190. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1191. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1192. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1193. if requestAction == 'fak_left-pump':
  1194. actionState = 'fak_left-pump'
  1195. own['actionTimer'] = 19
  1196. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1197. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1198. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1199. if requestAction == 'fak_right-pump':
  1200. actionState = 'fak_right-pump'
  1201. own['actionTimer'] = 19
  1202. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1203. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1204. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1205. #*****************
  1206. if requestAction == 'reg_pump_right_out':
  1207. actionState = 'reg_pump_right_out'
  1208. requestAction = 'reg_pump_right_out'
  1209. own['actionState'] = 'reg_pump_right_out'
  1210. own['actionTimer'] = 20
  1211. trans_playing = skater.isPlayingAction(trans_layer)
  1212. if trans_playing:
  1213. cur_frame = skater.getActionFrame(trans_layer)
  1214. stopActs()
  1215. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_right':
  1216. cur_frame = cur_frame - 30
  1217. if cur_frame < 32 and cur_frame > 26:
  1218. cur_frame = 10
  1219. if trans_playing and cur_frame > .5:
  1220. #cur_frame = 20 - cur_frame
  1221. skater.playAction('nreg_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1222. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1223. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1224. own['actionTimer'] = cur_frame *2
  1225. #own['actionTimer'] = 19
  1226. else:
  1227. skater.playAction('nreg_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1228. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1229. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1230. if requestAction == 'reg_pump_left_out':
  1231. actionState = 'reg_pump_left_out'
  1232. own['actionState'] = 'reg_pump_left_out'
  1233. requestAction = 'reg_pump_left_out'
  1234. own['actionTimer'] = 20
  1235. trans_playing = skater.isPlayingAction(trans_layer)
  1236. if trans_playing:
  1237. cur_frame = skater.getActionFrame(trans_layer)
  1238. stopActs()
  1239. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_left':
  1240. cur_frame = cur_frame - 30
  1241. if cur_frame < 32 and cur_frame > 26:
  1242. cur_frame = 10
  1243. if trans_playing and cur_frame > .5:
  1244. #cur_frame = 20 - cur_frame
  1245. skater.playAction('nreg_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1246. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1247. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1248. own['actionTimer'] = cur_frame *2
  1249. #own['actionTimer'] = 19
  1250. else:
  1251. skater.playAction('nreg_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1252. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1253. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1254. if requestAction == 'fak_pump_right_out':
  1255. actionState = 'fak_pump_right_out'
  1256. requestAction = 'fak_pump_right_out'
  1257. own['actionState'] = 'fak_pump_right_out'
  1258. own['actionTimer'] = 20
  1259. trans_playing = skater.isPlayingAction(trans_layer)
  1260. if trans_playing:
  1261. cur_frame = skater.getActionFrame(trans_layer)
  1262. stopActs()
  1263. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_right':
  1264. cur_frame = cur_frame - 30
  1265. if cur_frame < 32 and cur_frame > 26:
  1266. cur_frame = 10
  1267. if trans_playing and cur_frame > .5:
  1268. #cur_frame = 20 - cur_frame
  1269. skater.playAction('nfak_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1270. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1271. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1272. own['actionTimer'] = cur_frame *2
  1273. #own['actionTimer'] = 19
  1274. else:
  1275. skater.playAction('nfak_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1276. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1277. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1278. if requestAction == 'fak_pump_left_out':
  1279. actionState = 'fak_pump_left_out'
  1280. own['actionState'] = 'fak_pump_left_out'
  1281. requestAction = 'fak_pump_left_out'
  1282. own['actionTimer'] = 20
  1283. trans_playing = skater.isPlayingAction(trans_layer)
  1284. if trans_playing:
  1285. cur_frame = skater.getActionFrame(trans_layer)
  1286. stopActs()
  1287. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_left':
  1288. cur_frame = cur_frame - 30
  1289. if cur_frame < 32 and cur_frame > 26:
  1290. cur_frame = 10
  1291. if trans_playing and cur_frame > .5:
  1292. #cur_frame = 20 - cur_frame
  1293. skater.playAction('nfak_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1294. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1295. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1296. own['actionTimer'] = cur_frame *2
  1297. #own['actionTimer'] = 19
  1298. else:
  1299. skater.playAction('nfak_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1300. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1301. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1302. if requestAction == 'reg_opos_out':
  1303. actionState = 'reg_opos_out'
  1304. own['actionTimer'] = 19
  1305. trans_playing = skater.isPlayingAction(trans_layer)
  1306. if trans_playing:
  1307. cur_frame = skater.getActionFrame(trans_layer)
  1308. if trans_playing and cur_frame > .5:
  1309. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1310. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1311. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1312. own['actionTimer'] = cur_frame
  1313. else:
  1314. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1315. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1316. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1317. if requestAction == 'fak_opos_out':
  1318. actionState = 'fak_opos_out'
  1319. own['actionTimer'] = 19
  1320. trans_playing = skater.isPlayingAction(trans_layer)
  1321. if trans_playing:
  1322. cur_frame = skater.getActionFrame(trans_layer)
  1323. if trans_playing and cur_frame > .5:
  1324. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1325. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1326. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1327. own['actionTimer'] = cur_frame
  1328. else:
  1329. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1330. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1331. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1332. if requestAction == 'reg_nopos_out':
  1333. actionState = 'reg_nopos_out'
  1334. own['actionTimer'] = 19
  1335. trans_playing = skater.isPlayingAction(trans_layer)
  1336. if trans_playing:
  1337. cur_frame = skater.getActionFrame(trans_layer)
  1338. if trans_playing and cur_frame > .5:
  1339. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1340. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1341. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1342. own['actionTimer'] = cur_frame
  1343. else:
  1344. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1345. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1346. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1347. if requestAction == 'fak_nopos_out':
  1348. actionState = 'fak_nopos_out'
  1349. own['actionTimer'] = 19
  1350. trans_playing = skater.isPlayingAction(trans_layer)
  1351. if trans_playing:
  1352. cur_frame = skater.getActionFrame(trans_layer)
  1353. if trans_playing and cur_frame > .5:
  1354. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1355. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1356. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1357. own['actionTimer'] = cur_frame
  1358. else:
  1359. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1360. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1361. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1362. if requestAction == 'reg_pump_out':
  1363. actionState = 'reg_pump_out'
  1364. own['actionTimer'] = 19
  1365. trans_playing = skater.isPlayingAction(trans_layer)
  1366. if l_actionState in ['reg_pump_left_out', 'reg_pump_right_out']:
  1367. cur_frame = 0
  1368. skater.stopAction(trans_layer)
  1369. if trans_playing:
  1370. cur_frame = skater.getActionFrame(trans_layer)
  1371. if l_actionState in ['reg_pump_right', 'reg_pump_left']:
  1372. cur_frame = cur_frame * 2
  1373. if trans_playing and cur_frame > .5:
  1374. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1375. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1376. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1377. own['actionTimer'] = cur_frame
  1378. else:
  1379. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1380. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1381. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1382. if requestAction == 'fak_pump_out':
  1383. actionState = 'fak_pump_out'
  1384. own['actionTimer'] = 19
  1385. trans_playing = skater.isPlayingAction(trans_layer)
  1386. if l_actionState in ['fak_pump_left_out', 'fak_pump_right_out']:
  1387. cur_frame = 0
  1388. skater.stopAction(trans_layer)
  1389. if trans_playing:
  1390. cur_frame = skater.getActionFrame(trans_layer)
  1391. if l_actionState in ['fak_pump_right', 'fak_pump_left']:
  1392. cur_frame = cur_frame * 2
  1393. if trans_playing and cur_frame > .5:
  1394. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1395. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1396. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1397. own['actionTimer'] = cur_frame
  1398. else:
  1399. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1400. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1401. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1402. if requestAction == 'reg_stop_out':
  1403. actionState = 'reg_stop_out'
  1404. own['actionTimer'] = 30
  1405. trans_playing = skater.isPlayingAction(trans_layer)
  1406. if trans_playing:
  1407. cur_frame = skater.getActionFrame(trans_layer)
  1408. if trans_playing and cur_frame > 1:
  1409. skater.playAction('reg_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1410. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1411. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1412. own['actionTimer'] = cur_frame
  1413. else:
  1414. skater.playAction('reg_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1415. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1416. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1417. if requestAction == 'fak_stop_out':
  1418. actionState = 'fak_stop_out'
  1419. own['actionTimer'] = 30
  1420. trans_playing = skater.isPlayingAction(trans_layer)
  1421. if trans_playing:
  1422. cur_frame = skater.getActionFrame(trans_layer)
  1423. if trans_playing and cur_frame > 1:
  1424. skater.playAction('fak_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1425. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1426. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1427. own['actionTimer'] = cur_frame
  1428. else:
  1429. skater.playAction('fak_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1430. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1431. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1432. if requestAction == 'reg_tailslide_out':
  1433. actionState = 'reg_tailslide_out'
  1434. own['actionTimer'] = 19
  1435. trans_playing = skater.isPlayingAction(trans_layer)
  1436. if trans_playing:
  1437. cur_frame = skater.getActionFrame(trans_layer)
  1438. if trans_playing and cur_frame > 1:
  1439. skater.playAction('fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1440. deck.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1441. trucks.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1442. own['actionTimer'] = cur_frame
  1443. else:
  1444. skater.playAction('fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1445. deck.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1446. trucks.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1447. if requestAction == 'fak_tailslide_out':
  1448. actionState = 'fak_tailslide_out'
  1449. own['actionTimer'] = 19
  1450. trans_playing = skater.isPlayingAction(trans_layer)
  1451. if trans_playing:
  1452. cur_frame = skater.getActionFrame(trans_layer)
  1453. if trans_playing and cur_frame > 1:
  1454. skater.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1455. deck.playAction('a_reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1456. trucks.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1457. own['actionTimer'] = cur_frame
  1458. else:
  1459. skater.playAction('reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1460. deck.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1461. trucks.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1462. if requestAction == 'reg_noseslide_out':
  1463. actionState = 'reg_noseslide_out'
  1464. own['actionTimer'] = 19
  1465. trans_playing = skater.isPlayingAction(trans_layer)
  1466. if trans_playing:
  1467. cur_frame = skater.getActionFrame(trans_layer)
  1468. if trans_playing and cur_frame > 1:
  1469. skater.playAction('fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1470. deck.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1471. trucks.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1472. own['actionTimer'] = cur_frame
  1473. else:
  1474. skater.playAction('fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1475. deck.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1476. trucks.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1477. if requestAction == 'fak_noseslide_out':
  1478. actionState = 'fak_noseslide_out'
  1479. own['actionTimer'] = 19
  1480. trans_playing = skater.isPlayingAction(trans_layer)
  1481. if trans_playing:
  1482. cur_frame = skater.getActionFrame(trans_layer)
  1483. if trans_playing and cur_frame > 1:
  1484. skater.playAction('reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1485. deck.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1486. trucks.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1487. own['actionTimer'] = cur_frame
  1488. else:
  1489. skater.playAction('reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1490. deck.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1491. trucks.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1492. if requestAction == 'reg_5050_out':
  1493. actionState = 'reg_5050_out'
  1494. own['actionTimer'] = 5
  1495. trans_playing = skater.isPlayingAction(trans_layer)
  1496. if trans_playing:
  1497. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1498. if trans_playing and cur_frame > 1:
  1499. skater.playAction('reg_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1500. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1501. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1502. own['actionTimer'] = cur_frame
  1503. else:
  1504. skater.playAction('reg_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1505. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1506. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1507. if requestAction == 'fak_5050_out':
  1508. actionState = 'fak_5050_out'
  1509. own['actionTimer'] = 5
  1510. trans_playing = skater.isPlayingAction(trans_layer)
  1511. if trans_playing:
  1512. cur_frame = skater.getActionFrame(trans_layer)
  1513. if trans_playing and cur_frame > 1:
  1514. skater.playAction('fak_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1515. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1516. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1517. own['actionTimer'] = cur_frame
  1518. else:
  1519. skater.playAction('fak_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1520. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1521. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1522. if requestAction == 'reg_noseg_out':
  1523. actionState = 'reg_noseg_out'
  1524. own['requestAction'] = 'reg_noseg_out'
  1525. own['actionTimer'] = 9
  1526. trans_playing = skater.isPlayingAction(trans_layer)
  1527. if trans_playing:
  1528. cur_frame = skater.getActionFrame(trans_layer)
  1529. if trans_playing and cur_frame > 1:
  1530. skater.playAction('reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1531. deck.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1532. trucks.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1533. own['actionTimer'] = cur_frame
  1534. else:
  1535. skater.playAction('reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1536. deck.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1537. trucks.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1538. if requestAction == 'fak_noseg_out':
  1539. actionState = 'fak_noseg_out'
  1540. own['actionTimer'] = 9
  1541. own['requestAction'] = 'fak_noseg_out'
  1542. trans_playing = skater.isPlayingAction(trans_layer)
  1543. if trans_playing:
  1544. cur_frame = skater.getActionFrame(trans_layer)
  1545. if trans_playing and cur_frame > 1:
  1546. skater.playAction('fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1547. deck.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1548. trucks.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1549. own['actionTimer'] = cur_frame
  1550. else:
  1551. skater.playAction('fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1552. deck.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1553. trucks.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1554. if requestAction == 'reg_tailg_out':
  1555. actionState = 'reg_tailg_out'
  1556. own['requestAction'] = 'reg_tailg_out'
  1557. own['actionTimer'] = 9
  1558. trans_playing = skater.isPlayingAction(trans_layer)
  1559. if trans_playing:
  1560. cur_frame = skater.getActionFrame(trans_layer)
  1561. if trans_playing and cur_frame > 1:
  1562. skater.playAction('reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1563. deck.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1564. trucks.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1565. own['actionTimer'] = cur_frame
  1566. else:
  1567. skater.playAction('reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1568. deck.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1569. trucks.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1570. if requestAction == 'fak_tailg_out':
  1571. actionState = 'fak_tailg_out'
  1572. own['actionTimer'] = 9
  1573. own['requestAction'] = 'fak_tailg_out'
  1574. trans_playing = skater.isPlayingAction(trans_layer)
  1575. if trans_playing:
  1576. cur_frame = skater.getActionFrame(trans_layer)
  1577. if trans_playing and cur_frame > 1:
  1578. skater.playAction('fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1579. deck.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1580. trucks.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1581. own['actionTimer'] = cur_frame
  1582. else:
  1583. skater.playAction('fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1584. deck.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1585. trucks.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1586. if requestAction == 'reg_nosegr_out':
  1587. actionState = 'reg_nosegr_out'
  1588. own['actionTimer'] = 9
  1589. own['requestAction'] = 'reg_nosegr_out'
  1590. trans_playing = skater.isPlayingAction(trans_layer)
  1591. if trans_playing:
  1592. cur_frame = skater.getActionFrame(trans_layer)
  1593. #cur_frame -= 2
  1594. if trans_playing and cur_frame > 1:
  1595. skater.playAction('reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1596. deck.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1597. trucks.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1598. own['actionTimer'] = cur_frame
  1599. else:
  1600. skater.playAction('reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1601. deck.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1602. trucks.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1603. if requestAction == 'fak_nosegr_out':
  1604. actionState = 'fak_nosegr_out'
  1605. own['actionTimer'] = 9
  1606. own['requestAction'] = 'fak_nosegr_out'
  1607. trans_playing = skater.isPlayingAction(trans_layer)
  1608. if trans_playing:
  1609. cur_frame = skater.getActionFrame(trans_layer)
  1610. if trans_playing and cur_frame > 1:
  1611. skater.playAction('fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1612. deck.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1613. trucks.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1614. own['actionTimer'] = cur_frame
  1615. else:
  1616. skater.playAction('fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1617. deck.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1618. trucks.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1619. if requestAction == 'reg_tailgr_out':
  1620. actionState = 'reg_tailgr_out'
  1621. own['actionTimer'] = 9
  1622. own['requestAction'] = 'reg_tailgr_out'
  1623. trans_playing = skater.isPlayingAction(trans_layer)
  1624. if trans_playing:
  1625. cur_frame = skater.getActionFrame(trans_layer)
  1626. if trans_playing and cur_frame > 1:
  1627. skater.playAction('reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1628. deck.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1629. trucks.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1630. own['actionTimer'] = cur_frame
  1631. else:
  1632. skater.playAction('reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1633. deck.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1634. trucks.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1635. if requestAction == 'fak_tailgr_out':
  1636. actionState = 'fak_tailgr_out'
  1637. own['actionTimer'] = 9
  1638. own['requestAction'] = 'fak_tailgr_out'
  1639. trans_playing = skater.isPlayingAction(trans_layer)
  1640. if trans_playing:
  1641. cur_frame = skater.getActionFrame(trans_layer)
  1642. if trans_playing and cur_frame > 1:
  1643. skater.playAction('fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1644. deck.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1645. trucks.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1646. own['actionTimer'] = cur_frame
  1647. else:
  1648. skater.playAction('fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1649. deck.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1650. trucks.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1651. if requestAction == 'reg_nosegl_out':
  1652. actionState = 'reg_nosegl_out'
  1653. own['actionTimer'] = 9
  1654. own['requestAction'] = 'reg_nosegl_out'
  1655. trans_playing = skater.isPlayingAction(trans_layer)
  1656. if trans_playing:
  1657. cur_frame = skater.getActionFrame(trans_layer)
  1658. if trans_playing and cur_frame > 1:
  1659. skater.playAction('reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1660. deck.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1661. trucks.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1662. own['actionTimer'] = cur_frame
  1663. else:
  1664. skater.playAction('reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1665. deck.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1666. trucks.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1667. if requestAction == 'fak_nosegl_out':
  1668. actionState = 'fak_nosegl_out'
  1669. own['actionTimer'] = 9
  1670. own['requestAction'] = 'fak_nosegl_out'
  1671. trans_playing = skater.isPlayingAction(trans_layer)
  1672. if trans_playing:
  1673. cur_frame = skater.getActionFrame(trans_layer)
  1674. if trans_playing and cur_frame > 1:
  1675. skater.playAction('fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1676. deck.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1677. trucks.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1678. own['actionTimer'] = cur_frame
  1679. else:
  1680. skater.playAction('fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1681. deck.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1682. trucks.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1683. if requestAction == 'reg_tailgl_out':
  1684. actionState = 'reg_tailgl_out'
  1685. own['actionTimer'] = 9
  1686. own['requestAction'] = 'reg_tailgl_out'
  1687. trans_playing = skater.isPlayingAction(trans_layer)
  1688. if trans_playing:
  1689. cur_frame = skater.getActionFrame(trans_layer)
  1690. if trans_playing and cur_frame > 1:
  1691. skater.playAction('reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1692. deck.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1693. trucks.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1694. own['actionTimer'] = cur_frame
  1695. else:
  1696. skater.playAction('reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1697. deck.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1698. trucks.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1699. if requestAction == 'fak_tailgl_out':
  1700. actionState = 'fak_tailgl_out'
  1701. own['actionTimer'] = 9
  1702. own['requestAction'] = 'fak_tailgl_out'
  1703. trans_playing = skater.isPlayingAction(trans_layer)
  1704. if trans_playing:
  1705. cur_frame = skater.getActionFrame(trans_layer)
  1706. if trans_playing and cur_frame > 1:
  1707. skater.playAction('fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1708. deck.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1709. trucks.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1710. own['actionTimer'] = cur_frame
  1711. else:
  1712. skater.playAction('fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1713. deck.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1714. trucks.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1715. if requestAction == 'reg_manual_out':
  1716. actionState = 'reg_manual_out'
  1717. own['actionTimer'] = 9
  1718. trans_playing = skater.isPlayingAction(trans_layer)
  1719. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1720. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1721. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1722. if requestAction == 'fak_manual_out':
  1723. actionState = 'fak_manual_out'
  1724. own['actionTimer'] = 9
  1725. trans_playing = skater.isPlayingAction(trans_layer)
  1726. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1727. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1728. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1729. if requestAction == 'reg_nmanual_out':
  1730. actionState = 'reg_nmanual_out'
  1731. own['actionTimer'] = 9
  1732. trans_playing = skater.isPlayingAction(trans_layer)
  1733. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1734. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1735. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1736. if requestAction == 'fak_nmanual_out':
  1737. actionState = 'fak_nmanual_out'
  1738. own['actionTimer'] = 9
  1739. trans_playing = skater.isPlayingAction(trans_layer)
  1740. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1741. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1742. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1743. if requestAction == 'reg-fak_nmanual':
  1744. own['actionTimer'] = 9
  1745. actionState = 'reg-fak_nmanual'
  1746. skater.playAction('reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1747. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1748. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1749. if requestAction == 'fak-reg_nmanual':
  1750. own['actionTimer'] = 9
  1751. actionState = 'fak-reg_nmanual'
  1752. skater.playAction('fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1753. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1754. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1755. if requestAction == 'reg-fak_manual':
  1756. own['actionTimer'] = 9
  1757. actionState = 'reg-fak_manual'
  1758. skater.playAction('reg_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1759. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1760. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1761. if requestAction == 'fak-reg_manual':
  1762. own['actionTimer'] = 9
  1763. actionState = 'fak-reg_manual'
  1764. skater.playAction('fak_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1765. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1766. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1767. if requestAction == 'reg_brfoot':
  1768. actionState = 'reg_brfoot'
  1769. own['actionTimer'] = 40
  1770. skater.playAction('brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1771. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1772. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1773. if requestAction == 'fak_brfoot':
  1774. actionState = 'fak_brfoot'
  1775. own['actionTimer'] = 40
  1776. skater.playAction('fak_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1777. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1778. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1779. if requestAction == 'reg_frfoot':
  1780. actionState = 'reg_frfoot'
  1781. own['actionTimer'] = 40
  1782. skater.playAction('frfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1783. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1784. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1785. if requestAction == 'fak_frfoot':
  1786. actionState = 'fak_frfoot'
  1787. own['actionTimer'] = 40
  1788. skater.playAction('fakbfrfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1789. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1790. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1791. if requestAction == 'reg_blfoot':
  1792. #print('playing blfoot broke')
  1793. actionState = 'reg_blfoot'
  1794. own['actionTimer'] = 40
  1795. skater.playAction('blfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1796. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1797. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1798. if requestAction == 'fak_blfoot':
  1799. actionState = 'fak_blfoot'
  1800. own['actionTimer'] = 40
  1801. skater.playAction('fakflfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1802. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1803. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1804. if requestAction == 'reg_flfoot':
  1805. actionState = 'reg_flfoot'
  1806. own['actionTimer'] = 40
  1807. skater.playAction('flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1808. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1809. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1810. if requestAction == 'fak_flfoot':
  1811. actionState = 'fak_flfoot'
  1812. own['actionTimer'] = 40
  1813. skater.playAction('fak_flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1814. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1815. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1816. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1817. own['actionTimer'] = 70
  1818. actionState = 'reg_push'
  1819. skater.playAction('reg_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1820. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1821. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1822. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1823. own['actionTimer'] = 70
  1824. actionState = 'reg_push_goof'
  1825. skater.playAction('reg_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1826. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1827. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1828. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1829. own['actionTimer'] = 70
  1830. actionState = 'fak_push'
  1831. skater.playAction('fak_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1832. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1833. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1834. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1835. own['actionTimer'] = 70
  1836. actionState = 'fak_push_goof'
  1837. skater.playAction('fak_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1838. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1839. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1840. if requestAction == 'reg_manual_revert_ccw':
  1841. own['actionTimer'] = 21
  1842. own['actionState'] = 'reg_manual_revert_ccw'
  1843. actionState = 'reg_manual_revert_ccw'
  1844. skater.playAction('reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1845. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1846. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1847. if requestAction == 'fak_manual_revert_ccw':
  1848. own['actionTimer'] = 21
  1849. own['actionState'] = 'fak_manual_revert_ccw'
  1850. actionState = 'fak_manual_revert_ccw'
  1851. skater.playAction('fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1852. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1853. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1854. if requestAction == 'reg_manual_revert_cw':
  1855. own['actionTimer'] = 21
  1856. own['actionState'] = 'reg_manual_revert_cw'
  1857. actionState = 'reg_manual_revert_cw'
  1858. skater.playAction('reg_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1859. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1860. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1861. if requestAction == 'fak_manual_revert_cw':
  1862. own['actionTimer'] = 21
  1863. own['actionState'] = 'fak_manual_revert_cw'
  1864. actionState = 'fak_manual_revert_cw'
  1865. skater.playAction('fak_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1866. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1867. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1868. if requestAction == 'fak_nmanual_revert_ccw':
  1869. own['actionTimer'] = 21
  1870. own['actionState'] = 'fak_nmanual_revert_ccw'
  1871. actionState = 'fak_nmanual_revert_ccw'
  1872. skater.playAction('fak_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1873. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1874. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1875. if requestAction == 'fak_nmanual_revert_cw':
  1876. own['actionTimer'] = 21
  1877. own['actionState'] = 'fak_nmanual_revert_cw'
  1878. actionState = 'fak_nmanual_revert_cw'
  1879. skater.playAction('fak_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1880. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1881. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1882. if requestAction == 'reg_nmanual_revert_ccw':
  1883. own['actionTimer'] = 21
  1884. own['actionState'] = 'reg_nmanual_revert_ccw'
  1885. actionState = 'reg_nmanual_revert_ccw'
  1886. skater.playAction('reg_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1887. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1888. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1889. if requestAction == 'reg_nmanual_revert_cw':
  1890. own['actionTimer'] = 21
  1891. own['actionState'] = 'reg_nmanual_revert_cw'
  1892. actionState = 'reg_nmanual_revert_cw'
  1893. skater.playAction('reg_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1894. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1895. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1896. if requestAction == 'revert1':
  1897. own['actionTimer'] = 18
  1898. own['actionState'] = 'revert1'
  1899. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1900. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1901. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1902. if requestAction == 'fak_revert1':
  1903. own['actionTimer'] = 18
  1904. own['actionState'] = 'fak_revert1'
  1905. skater.playAction('fak_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1906. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1907. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1908. if requestAction == 'revert2':
  1909. own['actionTimer'] = 18
  1910. own['actionState'] = 'revert2'
  1911. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1912. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1913. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1914. if requestAction == 'fak_revert2':
  1915. own['actionTimer'] = 18
  1916. own['actionState'] = 'fak_revert2'
  1917. skater.playAction('fak_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1918. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1919. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1920. if requestAction == 'revert3':
  1921. own['actionTimer'] = 18
  1922. own['actionState'] = 'revert3'
  1923. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1924. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1925. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1926. if requestAction == 'revert4':
  1927. own['actionTimer'] = 18
  1928. own['actionState'] = 'revert4'
  1929. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1930. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1931. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1932. if requestAction == 'reg_ollie':
  1933. #print('*****reg ollie act')
  1934. actionState = 'reg_ollie'
  1935. own['actionState'] = 'reg_ollie'
  1936. own['actionTimer'] = 28
  1937. skater.playAction('reg_ollie', flip_start_frame,40, layer=flip_layer, play_mode=0, speed=1)
  1938. deck.playAction('a_reg_ollie', flip_start_frame,40, layer=flip_layer, play_mode=0, speed=1)
  1939. trucks.playAction('t_reg_ollie', flip_start_frame,40, layer=flip_layer, play_mode=0, speed=1)
  1940. if requestAction == 'fak_ollie':
  1941. actionState = 'fak_ollie'
  1942. own['actionTimer'] = 28
  1943. skater.playAction('fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1944. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1945. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1946. if requestAction == 'reg_nollie':
  1947. actionState = 'reg_nollie'
  1948. own['actionTimer'] = 38
  1949. skater.playAction('nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1950. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1951. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1952. if requestAction == 'fak_nollie':
  1953. actionState = 'fak_nollie'
  1954. own['actionTimer'] = 38
  1955. skater.playAction('fak_nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1956. deck.playAction('a_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1957. trucks.playAction('t_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1958. if requestAction == 'reg_kickflip':
  1959. actionState = 'reg_kickflip'
  1960. own['actionTimer'] = 38
  1961. skater.playAction('reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1962. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1963. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1964. if requestAction == 'fak_kickflip':
  1965. actionState = 'fak_kickflip'
  1966. own['actionTimer'] = 38
  1967. skater.playAction('fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1968. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1969. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1970. if requestAction == 'reg_varial_kickflip':
  1971. actionState = 'reg_varial_kickflip'
  1972. own['actionTimer'] = 38
  1973. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1974. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1975. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1976. if requestAction == 'fak_varial_kickflip':
  1977. actionState = 'fak_varial_kickflip'
  1978. own['actionTimer'] = 38
  1979. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1980. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1981. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1982. if requestAction == 'reg_nollie_varial_kickflip':
  1983. actionState = 'reg_nollie_varial_kickflip'
  1984. own['actionTimer'] = 38
  1985. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1986. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1987. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1988. if requestAction == 'fak_nollie_varial_kickflip':
  1989. actionState = 'fak_nollie_varial_kickflip'
  1990. own['actionTimer'] = 38
  1991. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1992. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1993. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1994. if requestAction == 'reg_nollie_varial_heelflip':
  1995. actionState = 'reg_nollie_varial_heelflip'
  1996. own['actionTimer'] = 38
  1997. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1998. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1999. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2000. if requestAction == 'fak_nollie_varial_heelflip':
  2001. actionState = 'fak_nollie_varial_heelflip'
  2002. own['actionTimer'] = 38
  2003. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2004. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2005. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2006. if requestAction == 'reg_varial_heelflip':
  2007. actionState = 'reg_varial_heelflip'
  2008. own['actionTimer'] = 38
  2009. skater.playAction('reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2010. deck.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2011. trucks.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2012. if requestAction == 'fak_varial_heelflip':
  2013. actionState = 'fak_nollie_varial_heelflip'
  2014. own['actionTimer'] = 38
  2015. skater.playAction('fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2016. deck.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2017. trucks.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2018. if requestAction == 'reg_nollie_kickflip':
  2019. actionState = 'reg_nollie_kickflip'
  2020. own['actionTimer'] = 38
  2021. skater.playAction('nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2022. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2023. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2024. if requestAction == 'fak_nollie_kickflip':
  2025. actionState = 'fak_nollie_kickflip'
  2026. own['actionTimer'] = 38
  2027. skater.playAction('fak_nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2028. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2029. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2030. if requestAction == 'reg_heelflip':
  2031. actionState = 'reg_heelflip'
  2032. own['actionTimer'] = 38
  2033. skater.playAction('reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2034. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2035. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2036. if requestAction == 'fak_heelflip':
  2037. actionState = 'fak_heelflip'
  2038. own['actionTimer'] = 38
  2039. skater.playAction('fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2040. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2041. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2042. if requestAction == 'reg_nollie_heelflip':
  2043. actionState = 'reg_nollie_heelflip'
  2044. own['actionTimer'] = 38
  2045. skater.playAction('nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2046. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2047. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2048. if requestAction == 'fak_nollie_heelflip':
  2049. actionState = 'fak_nollie_heelflip'
  2050. own['actionTimer'] = 38
  2051. skater.playAction('fak_nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2052. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2053. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2054. if requestAction == 'reg_shuvit':
  2055. actionState = 'reg_shuvit'
  2056. own['actionTimer'] = 38
  2057. skater.playAction('reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2058. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2059. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2060. if requestAction == 'fak_shuvit':
  2061. actionState = 'fak_shuvit'
  2062. own['actionTimer'] = 38
  2063. skater.playAction('fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2064. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2065. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2066. if requestAction == 'reg_shuvit360':
  2067. actionState = 'reg_shuvit360'
  2068. own['actionTimer'] = 38
  2069. skater.playAction('reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2070. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2071. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2072. if requestAction == 'fak_shuvit360':
  2073. actionState = 'fak_shuvit360'
  2074. own['actionTimer'] = 38
  2075. skater.playAction('fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2076. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2077. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2078. if requestAction == 'reg_fsshuvit360':
  2079. actionState = 'reg_fsshuvit360'
  2080. own['actionTimer'] = 38
  2081. skater.playAction('reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2082. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2083. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2084. if requestAction == 'fak_fsshuvit360':
  2085. actionState = 'fak_fsshuvit360'
  2086. own['actionTimer'] = 38
  2087. skater.playAction('fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2088. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2089. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2090. if requestAction == 'reg_nollie_shuvit':
  2091. actionState = 'reg_nollie_shuvit'
  2092. own['actionTimer'] = 38
  2093. skater.playAction('nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2094. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2095. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2096. if requestAction == 'fak_nollie_shuvit':
  2097. actionState = 'fak_nollie_shuvit'
  2098. own['actionTimer'] = 38
  2099. skater.playAction('fak_nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2100. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2101. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2102. if requestAction == 'reg_fsshuvit':
  2103. actionState = 'reg_fsshuvit'
  2104. own['actionTimer'] = 38
  2105. skater.playAction('reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2106. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2107. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2108. if requestAction == 'fak_fsshuvit':
  2109. actionState = 'fak_fsshuvit'
  2110. own['actionTimer'] = 38
  2111. skater.playAction('fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2112. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2113. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2114. #
  2115. if requestAction == 'reg_nollie_fsshuvit':
  2116. actionState = 'reg_nollie_fsshuvit'
  2117. own['actionTimer'] = 38
  2118. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2119. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2120. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2121. #
  2122. if requestAction == 'fak_nollie_fsshuvit':
  2123. actionState = 'fak_nollie_fsshuvit'
  2124. own['actionTimer'] = 38
  2125. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2126. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2127. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2128. if requestAction == 'reg_nollie_fsshuvit_360':
  2129. actionState = 'reg_nollie_fsshuvit_360'
  2130. own['actionTimer'] = 38
  2131. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2132. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2133. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2134. if requestAction == 'fak_nollie_fsshuvit_360':
  2135. actionState = 'fak_nollie_fsshuvit_360'
  2136. own['actionTimer'] = 38
  2137. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2138. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2139. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2140. if requestAction == 'reg_nollie_shuvit360':
  2141. actionState = 'reg_nollie_shuvit360'
  2142. own['actionTimer'] = 38
  2143. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2144. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2145. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2146. if requestAction == 'fak_nollie_shuvit360':
  2147. actionState = 'fak_nollie_shuvit360'
  2148. own['actionTimer'] = 38
  2149. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2150. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2151. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2152. if requestAction == 'reg_inward_heelflip':
  2153. actionState = 'reg_inward_heelflip'
  2154. own['actionTimer'] = 38
  2155. skater.playAction('reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2156. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2157. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2158. if requestAction == 'fak_inward_heelflip':
  2159. actionState = 'fak_inward_heelflip'
  2160. own['actionTimer'] = 38
  2161. skater.playAction('fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2162. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2163. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2164. if requestAction == 'reg_hardflip':
  2165. actionState = 'reg_hardflip'
  2166. own['actionTimer'] = 38
  2167. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2168. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2169. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2170. if requestAction == 'fak_hardflip':
  2171. actionState = 'fak_hardflip'
  2172. own['actionTimer'] = 38
  2173. skater.playAction('fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2174. deck.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2175. trucks.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2176. if requestAction == 'reg_nollie_inward_heelflip':
  2177. actionState = 'reg_nollie_inward_heelflip'
  2178. own['actionTimer'] = 38
  2179. skater.playAction('reg_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2180. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2181. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2182. if requestAction == 'fak_nollie_inward_heelflip':
  2183. actionState = 'fak_nollie_inward_heelflip'
  2184. own['actionTimer'] = 38
  2185. skater.playAction('fak_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2186. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2187. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2188. if requestAction == 'reg_nollie_hardflip':
  2189. actionState = 'reg_nollie_hardflip'
  2190. own['actionTimer'] = 38
  2191. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2192. deck.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2193. trucks.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2194. if requestAction == 'fak_nollie_hardflip':
  2195. actionState = 'fak_nollie_hardflip'
  2196. own['actionTimer'] = 38
  2197. skater.playAction('fak_nollie_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2198. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2199. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2200. #reg_jump
  2201. if requestAction == 'reg_jump':
  2202. actionState = 'reg_jump'
  2203. own['actionTimer'] = 19
  2204. skater.playAction('reg_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2205. deck.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2206. trucks.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2207. #fak_jump
  2208. if requestAction == 'fak_jump':
  2209. actionState = 'fak_jump'
  2210. own['actionTimer'] = 19
  2211. skater.playAction('fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2212. trucks.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2213. deck.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2214. #reg_onboard
  2215. if requestAction == 'reg_onboard':
  2216. actionState = 'reg_onboard'
  2217. skater.stopAction(loop_layer)
  2218. deck.stopAction(loop_layer)
  2219. trucks.stopAction(loop_layer)
  2220. skater.stopAction(trans_layer)
  2221. deck.stopAction(trans_layer)
  2222. trucks.stopAction(trans_layer)
  2223. own['actionTimer'] = 40
  2224. skater.playAction('reg_noffboard', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2225. deck.playAction('a_reg_noffboard', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2226. trucks.playAction('a_reg_noffboard', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2227. if requestAction == 'fak_onboard':
  2228. actionState = 'fak_onboard'
  2229. skater.stopAction(loop_layer)
  2230. deck.stopAction(loop_layer)
  2231. trucks.stopAction(loop_layer)
  2232. skater.stopAction(trans_layer)
  2233. deck.stopAction(trans_layer)
  2234. trucks.stopAction(trans_layer)
  2235. own['actionTimer'] = 40
  2236. skater.playAction('fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2237. deck.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2238. trucks.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2239. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  2240. actionState = 'reg_offboard'
  2241. own['actionTimer'] = 60
  2242. skater.playAction('reg_noffboard', 1,40, layer=trans_layer, play_mode=0, speed=1)
  2243. deck.playAction('a_reg_noffboard', 1,40, layer=trans_layer, play_mode=0, speed=1)
  2244. trucks.playAction('a_reg_noffboard', 1,40, layer=trans_layer, play_mode=0, speed=1)
  2245. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  2246. actionState = 'fak_offboard'
  2247. own['actionTimer'] = 60
  2248. skater.playAction('fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2249. deck.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2250. trucks.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2251. if requestAction == 'reg_powerslide_out':
  2252. actionState = 'reg_powerslide_out'
  2253. own['actionTimer'] = 40
  2254. skater.playAction('nreg_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2255. deck.playAction('a_reg_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2256. trucks.playAction('a_reg_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2257. if requestAction == 'fak_powerslide_out':
  2258. actionState = 'fak_powerslide_out'
  2259. own['actionTimer'] = 40
  2260. skater.playAction('nfak_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2261. deck.playAction('a_fak_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2262. trucks.playAction('a_fak_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2263. if requestAction == 'reg_fs_powerslide_out':
  2264. actionState = 'reg_fs_powerslide_out'
  2265. own['actionTimer'] = 40
  2266. skater.playAction('nreg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2267. deck.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2268. trucks.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2269. if requestAction == 'fak_fs_powerslide_out':
  2270. actionState = 'fak_fs_powerslide_out'
  2271. own['actionTimer'] = 40
  2272. skater.playAction('nfak_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2273. deck.playAction('a_fak_powerslide_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2274. trucks.playAction('a_fak_powerslide_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2275. if requestAction == 'fak-reg_5050':
  2276. actionState = 'fak-reg_5050'
  2277. own['actionTimer'] = 10
  2278. skater.playAction('reg_5050', 40,30, layer=trans_layer, play_mode=0, speed=1)
  2279. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2280. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2281. if requestAction == 'reg-fak_5050':
  2282. actionState = 'fak-reg_5050'
  2283. own['actionTimer'] = 10
  2284. skater.playAction('reg_5050', 30,40, layer=trans_layer, play_mode=0, speed=1)
  2285. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2286. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2287. if requestAction == 'fak-reg_roll':
  2288. actionState = 'fak-reg_roll'
  2289. own['actionTimer'] = 10
  2290. skater.playAction('nreg', 70,60, layer=trans_layer, play_mode=0, speed=1)
  2291. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2292. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2293. if requestAction == 'reg-fak_roll':
  2294. actionState = 'fak-reg_roll'
  2295. own['actionTimer'] = 10
  2296. skater.playAction('nreg', 60,70, layer=trans_layer, play_mode=0, speed=1)
  2297. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2298. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2299. #333333333333333333333333
  2300. if requestAction == 'fak-reg_noseslide':
  2301. actionState = 'fak-reg_noseslide'
  2302. own['actionTimer'] = 20
  2303. skater.playAction('reg_noses', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2304. deck.playAction('a_reg_noses', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2305. trucks.playAction('a_reg_noses', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2306. if requestAction == 'reg-fak_tailslide':
  2307. actionState = 'reg-fak_tailslide'
  2308. own['actionTimer'] = 20
  2309. skater.playAction('reg_noses', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2310. deck.playAction('a_reg_noses', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2311. trucks.playAction('a_reg_noses', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2312. if requestAction == 'fak-reg_tailslide':
  2313. actionState = 'fak-reg_tailslide'
  2314. own['actionTimer'] = 20
  2315. skater.playAction('reg_tails', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2316. deck.playAction('a_reg_tails', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2317. trucks.playAction('a_reg_tails', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2318. if requestAction == 'reg-fak_noseslide':
  2319. actionState = 'reg-fak_noseslide'
  2320. own['actionTimer'] = 20
  2321. skater.playAction('reg_tails', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2322. deck.playAction('a_reg_tails', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2323. trucks.playAction('a_reg_tails', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2324. #333333333333333333333333333333
  2325. if requestAction == 'reg_hippy':
  2326. actionState = 'reg_hippy'
  2327. own['actionTimer'] = 60
  2328. skater.playAction('reg_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2329. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2330. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2331. if requestAction == 'fak_hippy':
  2332. actionState = 'fak_hippy'
  2333. own['actionTimer'] = 60
  2334. skater.playAction('fak_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2335. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2336. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2337. if requestAction == 'reg_hippy_ncw':
  2338. actionState = 'reg_hippy_ncw'
  2339. own['actionTimer'] = 60
  2340. skater.playAction('reg_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2341. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2342. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2343. if requestAction == 'reg_hippy_nccw':
  2344. actionState = 'reg_hippy_nccw'
  2345. own['actionTimer'] = 60
  2346. skater.playAction('reg_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2347. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2348. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2349. if requestAction == 'fak_hippy_ncw':
  2350. actionState = 'fak_hippy_ncw'
  2351. own['actionTimer'] = 60
  2352. skater.playAction('fak_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2353. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2354. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2355. if requestAction == 'fak_hippy_nccw':
  2356. actionState = 'fak_hippy_nccw'
  2357. own['actionTimer'] = 60
  2358. skater.playAction('fak_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2359. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2360. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2361. if requestAction == 'reg_air-roll':
  2362. actionState = 'reg_air-roll'
  2363. own['actionTimer'] = 10
  2364. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2365. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2366. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2367. if requestAction == 'fak_air-roll':
  2368. actionState = 'fak_air-roll'
  2369. own['actionTimer'] = 10
  2370. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2371. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2372. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2373. if requestAction == 'reg_roll-air':
  2374. actionState = 'reg_roll-air'
  2375. own['actionTimer'] = 10
  2376. skater.playAction('reg_air', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2377. deck.playAction('a_reg', 40,30, layer=trans_layer, play_mode=1, speed=.5)
  2378. trucks.playAction('a_reg', 40,30, layer=trans_layer, play_mode=1, speed=.5)
  2379. if requestAction == 'fak_roll-air':
  2380. actionState = 'fak_roll-air'
  2381. own['actionTimer'] = 10
  2382. skater.playAction('fak_air', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2383. deck.playAction('a_reg', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2384. trucks.playAction('a_reg', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2385. if requestAction == 'reg_5050-roll':
  2386. actionState = 'reg_5050-roll'
  2387. own['actionTimer'] = 10
  2388. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2389. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2390. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2391. if requestAction == 'fak_5050-roll':
  2392. actionState = 'fak_5050-roll'
  2393. own['actionTimer'] = 10
  2394. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2395. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2396. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2397. if requestAction == 'reg_back_invert_out':
  2398. own['actionTimer'] = 30
  2399. actionState = 'reg_back_invert_out'
  2400. skater.playAction('reg_back_invert_in.001', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2401. deck.playAction('a_reg_back_invert_in', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2402. trucks.playAction('a_reg_back_invert_in', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2403. if requestAction == 'fak_fr_invert_out':
  2404. own['actionTimer'] = 30
  2405. actionState = 'fak_fr_invert_out'
  2406. skater.playAction('fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2407. deck.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2408. trucks.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2409. if requestAction == 'reg_throw':
  2410. own['actionTimer'] = 40
  2411. actionState = 'reg_throw'
  2412. skater.playAction('reg_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2413. if requestAction == 'fak_throw':
  2414. own['actionTimer'] = 40
  2415. actionState = 'fak_throw'
  2416. skater.playAction('fak_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2417. if requestAction == 'reg_fall1':
  2418. own['actionTimer'] = 50
  2419. actionState = 'reg_fall1'
  2420. skater.playAction('reg_fall1', 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  2421. if requestAction == 'reg_air_tail to manual':
  2422. own['actionTimer'] = 20
  2423. actionState = 'reg_air_tail to manual'
  2424. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2425. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2426. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2427. if l_requestAction == 'fak_air_tail to manual':
  2428. own['actionTimer'] = 20
  2429. actionState = 'fak_air_tail to manual'
  2430. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2431. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2432. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2433. if requestAction == 'reg_air_nose to nmanual':
  2434. own['actionTimer'] = 20
  2435. actionState = 'reg_air_nose to nmanual'
  2436. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2437. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2438. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2439. if l_requestAction == 'fak_air_nose to nmanual':
  2440. own['actionTimer'] = 20
  2441. actionState = 'fak_air_nose to nmanual'
  2442. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2443. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2444. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2445. if requestAction == 'reg_sit_out':
  2446. own['actionTimer'] = 28
  2447. actionState = 'reg_sit_out'
  2448. own['actionState'] = 'reg_sit_out'
  2449. skater.playAction('reg_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2450. deck.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2451. trucks.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2452. if requestAction == 'fak_sit_out':
  2453. own['actionTimer'] = 28
  2454. own['actionState'] = 'fak_sit_out'
  2455. actionState = 'fak_sit_out'
  2456. skater.playAction('fak_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2457. deck.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2458. trucks.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2459. if requestAction == 'reg_ollie_north_out':
  2460. actionState = 'reg_ollie_north_out'
  2461. own['actionState'] = 'reg_ollie_north_out'
  2462. own['actionTimer'] = 7
  2463. trans_playing = skater.isPlayingAction(trans_layer)
  2464. if trans_playing:
  2465. cur_frame = skater.getActionFrame(trans_layer)
  2466. if trans_playing and cur_frame > 1:
  2467. skater.playAction('reg_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2468. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2469. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2470. own['actionTimer'] = cur_frame
  2471. else:
  2472. skater.playAction('reg_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2473. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2474. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2475. if requestAction == 'reg_ollie_south_out':
  2476. actionState = 'reg_ollie_south_out'
  2477. own['actionState'] = 'reg_ollie_south_out'
  2478. own['actionTimer'] = 7
  2479. trans_playing = skater.isPlayingAction(trans_layer)
  2480. if trans_playing:
  2481. cur_frame = skater.getActionFrame(trans_layer)
  2482. if trans_playing and cur_frame > 1:
  2483. skater.playAction('reg_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2484. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2485. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2486. own['actionTimer'] = cur_frame
  2487. else:
  2488. skater.playAction('reg_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2489. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2490. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2491. if requestAction == 'fak_ollie_north_out':
  2492. actionState = 'fak_ollie_north_out'
  2493. own['actionState'] = 'fak_ollie_north_out'
  2494. own['actionTimer'] = 7
  2495. trans_playing = skater.isPlayingAction(trans_layer)
  2496. if trans_playing:
  2497. cur_frame = skater.getActionFrame(trans_layer)
  2498. if trans_playing and cur_frame > 1:
  2499. skater.playAction('fak_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2500. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2501. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2502. own['actionTimer'] = cur_frame
  2503. else:
  2504. skater.playAction('fak_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2505. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2506. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2507. if requestAction == 'fak_ollie_south_out':
  2508. actionState = 'fak_ollie_south_out'
  2509. own['actionState'] = 'fak_ollie_south_out'
  2510. own['actionTimer'] = 7
  2511. trans_playing = skater.isPlayingAction(trans_layer)
  2512. if trans_playing:
  2513. cur_frame = skater.getActionFrame(trans_layer)
  2514. if trans_playing and cur_frame > 1:
  2515. skater.playAction('fak_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2516. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2517. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2518. own['actionTimer'] = cur_frame
  2519. else:
  2520. skater.playAction('fak_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2521. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2522. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2523. if requestAction == 'frontside_grab_out':
  2524. actionState = 'frontside_grab_out'
  2525. own['actionState'] = 'frontside_grab_out'
  2526. own['actionTimer'] = 7
  2527. trans_playing = skater.isPlayingAction(trans_layer)
  2528. if trans_playing:
  2529. cur_frame = skater.getActionFrame(trans_layer)
  2530. if trans_playing and cur_frame > 1:
  2531. skater.playAction('reg_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2532. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2533. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2534. own['actionTimer'] = cur_frame
  2535. else:
  2536. skater.playAction('reg_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2537. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2538. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2539. if requestAction == 'backside_grab_out':
  2540. actionState = 'backside_grab_out'
  2541. own['actionState'] = 'backside_grab_out'
  2542. own['actionTimer'] = 7
  2543. trans_playing = skater.isPlayingAction(trans_layer)
  2544. if trans_playing:
  2545. cur_frame = skater.getActionFrame(trans_layer)
  2546. if trans_playing and cur_frame > 1:
  2547. skater.playAction('reg_bsg2', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2548. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2549. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2550. own['actionTimer'] = cur_frame
  2551. else:
  2552. skater.playAction('reg_bsg2', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2553. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2554. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2555. if requestAction == 'fak_frontside_grab_out':
  2556. actionState = 'fak_frontside_grab_out'
  2557. own['actionState'] = 'fak_frontside_grab_out'
  2558. own['actionTimer'] = 7
  2559. trans_playing = skater.isPlayingAction(trans_layer)
  2560. if trans_playing:
  2561. cur_frame = skater.getActionFrame(trans_layer)
  2562. if trans_playing and cur_frame > 1:
  2563. skater.playAction('fak_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2564. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2565. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2566. own['actionTimer'] = cur_frame
  2567. else:
  2568. skater.playAction('fak_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2569. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2570. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2571. if requestAction == 'fak_backside_grab_out':
  2572. actionState = 'fak_backside_grab_out'
  2573. own['actionState'] = 'fak_backside_grab_out'
  2574. own['actionTimer'] = 7
  2575. trans_playing = skater.isPlayingAction(trans_layer)
  2576. if trans_playing:
  2577. cur_frame = skater.getActionFrame(trans_layer)
  2578. if trans_playing and cur_frame > 1:
  2579. skater.playAction('fak_bg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2580. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2581. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2582. own['actionTimer'] = cur_frame
  2583. else:
  2584. skater.playAction('fak_bg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2585. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2586. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2587. if requestAction == 'frontside_nose_grab_out':
  2588. actionState = 'frontside_nose_grab_out'
  2589. own['actionState'] = 'frontside_nose_grab_out'
  2590. own['actionTimer'] = 7
  2591. trans_playing = skater.isPlayingAction(trans_layer)
  2592. if trans_playing:
  2593. cur_frame = skater.getActionFrame(trans_layer)
  2594. if trans_playing and cur_frame > 1:
  2595. skater.playAction('frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2596. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2597. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2598. own['actionTimer'] = cur_frame
  2599. else:
  2600. skater.playAction('frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2601. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2602. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2603. if requestAction == 'backside_nose_grab_out':
  2604. actionState = 'backside_nose_grab_out'
  2605. own['actionState'] = 'backside_nose_grab_out'
  2606. own['actionTimer'] = 7
  2607. trans_playing = skater.isPlayingAction(trans_layer)
  2608. if trans_playing:
  2609. cur_frame = skater.getActionFrame(trans_layer)
  2610. if trans_playing and cur_frame > 1:
  2611. skater.playAction('backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2612. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2613. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2614. own['actionTimer'] = cur_frame
  2615. else:
  2616. skater.playAction('backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2617. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2618. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2619. if requestAction == 'fak_frontside_nose_out':
  2620. actionState = 'fak_frontside_nose_out'
  2621. own['actionState'] = 'fak_frontside_nose_out'
  2622. own['actionTimer'] = 7
  2623. trans_playing = skater.isPlayingAction(trans_layer)
  2624. if trans_playing:
  2625. cur_frame = skater.getActionFrame(trans_layer)
  2626. if trans_playing and cur_frame > 1:
  2627. skater.playAction('fak_frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2628. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2629. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2630. own['actionTimer'] = cur_frame
  2631. else:
  2632. skater.playAction('fak_frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2633. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2634. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2635. if requestAction == 'fak_backside_nose_grab_out':
  2636. actionState = 'fak_backside_nose_grab_out'
  2637. own['actionState'] = 'fak_backside_nose_grab_out'
  2638. own['actionTimer'] = 7
  2639. trans_playing = skater.isPlayingAction(trans_layer)
  2640. if trans_playing:
  2641. cur_frame = skater.getActionFrame(trans_layer)
  2642. if trans_playing and cur_frame > 1:
  2643. skater.playAction('fak_backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2644. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2645. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2646. own['actionTimer'] = cur_frame
  2647. else:
  2648. skater.playAction('fak_backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2649. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2650. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2651. if requestAction == 'frontside_tail_grab_out':
  2652. actionState = 'frontside_tail_grab_out'
  2653. own['actionState'] = 'frontside_tail_grab_out'
  2654. own['actionTimer'] = 7
  2655. trans_playing = skater.isPlayingAction(trans_layer)
  2656. if trans_playing:
  2657. cur_frame = skater.getActionFrame(trans_layer)
  2658. if trans_playing and cur_frame > 1:
  2659. skater.playAction('frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2660. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2661. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2662. own['actionTimer'] = cur_frame
  2663. else:
  2664. skater.playAction('frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2665. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2666. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2667. if requestAction == 'backside_tail_grab_out':
  2668. actionState = 'backside_tail_grab_out'
  2669. own['actionState'] = 'backside_tail_grab_out'
  2670. own['actionTimer'] = 7
  2671. trans_playing = skater.isPlayingAction(trans_layer)
  2672. if trans_playing:
  2673. cur_frame = skater.getActionFrame(trans_layer)
  2674. if trans_playing and cur_frame > 1:
  2675. skater.playAction('backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2676. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2677. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2678. own['actionTimer'] = cur_frame
  2679. else:
  2680. skater.playAction('backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2681. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2682. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2683. if requestAction == 'fak_frontside_tail_grab_out':
  2684. actionState = 'fak_frontside_tail_grab_out'
  2685. own['actionState'] = 'fak_frontside_tail_grab_out'
  2686. own['actionTimer'] = 7
  2687. trans_playing = skater.isPlayingAction(trans_layer)
  2688. if trans_playing:
  2689. cur_frame = skater.getActionFrame(trans_layer)
  2690. if trans_playing and cur_frame > 1:
  2691. skater.playAction('fak_frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2692. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2693. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2694. own['actionTimer'] = cur_frame
  2695. else:
  2696. skater.playAction('fak_frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2697. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2698. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2699. if requestAction == 'fak_backside_tail_grab_out':
  2700. actionState = 'fak_backside_tail_grab_out'
  2701. own['actionState'] = 'fak_backside_tail_grab_out'
  2702. own['actionTimer'] = 7
  2703. trans_playing = skater.isPlayingAction(trans_layer)
  2704. if trans_playing:
  2705. cur_frame = skater.getActionFrame(trans_layer)
  2706. if trans_playing and cur_frame > 1:
  2707. skater.playAction('fak_backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2708. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2709. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2710. own['actionTimer'] = cur_frame
  2711. else:
  2712. skater.playAction('fak_backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2713. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2714. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2715. if requestAction == 'reg_judo_out':
  2716. actionState = 'reg_judo_out'
  2717. own['actionState'] = 'reg_judo_out'
  2718. own['actionTimer'] = 7
  2719. trans_playing = skater.isPlayingAction(trans_layer)
  2720. if trans_playing:
  2721. cur_frame = skater.getActionFrame(trans_layer)
  2722. if trans_playing and cur_frame > 1:
  2723. skater.playAction('reg_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2724. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2725. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2726. own['actionTimer'] = cur_frame
  2727. else:
  2728. skater.playAction('reg_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2729. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2730. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2731. if requestAction == 'fak_judo_out':
  2732. actionState = 'fak_judo_out'
  2733. own['actionState'] = 'fak_judo_out'
  2734. own['actionTimer'] = 7
  2735. trans_playing = skater.isPlayingAction(trans_layer)
  2736. if trans_playing:
  2737. cur_frame = skater.getActionFrame(trans_layer)
  2738. if trans_playing and cur_frame > 1:
  2739. skater.playAction('fak_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2740. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2741. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2742. own['actionTimer'] = cur_frame
  2743. else:
  2744. skater.playAction('fak_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2745. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2746. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2747. #---
  2748. if requestAction == 'reg_frigid_out':
  2749. actionState = 'reg_frigid_out'
  2750. own['actionState'] = 'reg_frigid_out'
  2751. own['actionTimer'] = 7
  2752. trans_playing = skater.isPlayingAction(trans_layer)
  2753. if trans_playing:
  2754. cur_frame = skater.getActionFrame(trans_layer)
  2755. if trans_playing and cur_frame > 1:
  2756. skater.playAction('reg_frigid', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2757. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2758. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2759. own['actionTimer'] = cur_frame
  2760. else:
  2761. skater.playAction('reg_frigid', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2762. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2763. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2764. if requestAction == 'fak_frigid_out':
  2765. actionState = 'fak_frigid_out'
  2766. own['actionState'] = 'fak_frigid_out'
  2767. own['actionTimer'] = 7
  2768. trans_playing = skater.isPlayingAction(trans_layer)
  2769. if trans_playing:
  2770. cur_frame = skater.getActionFrame(trans_layer)
  2771. if trans_playing and cur_frame > 1:
  2772. skater.playAction('fak_frigid', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2773. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2774. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2775. own['actionTimer'] = cur_frame
  2776. else:
  2777. skater.playAction('fak_frigid', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2778. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2779. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2780. if requestAction == 'reg_fsonefoot_out':
  2781. actionState = 'reg_fsonefoot_out'
  2782. own['actionState'] = 'reg_fsonefoot_out'
  2783. own['actionTimer'] = 7
  2784. trans_playing = skater.isPlayingAction(trans_layer)
  2785. if trans_playing:
  2786. cur_frame = skater.getActionFrame(trans_layer)
  2787. if trans_playing and cur_frame > 1:
  2788. skater.playAction('reg_fsonefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2789. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2790. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2791. own['actionTimer'] = cur_frame
  2792. else:
  2793. skater.playAction('reg_fsonefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2794. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2795. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2796. if requestAction == 'fak_fsonefoot_out':
  2797. actionState = 'fak_fsonefoot_out'
  2798. own['actionState'] = 'fak_fsonefoot_out'
  2799. own['actionTimer'] = 7
  2800. trans_playing = skater.isPlayingAction(trans_layer)
  2801. if trans_playing:
  2802. cur_frame = skater.getActionFrame(trans_layer)
  2803. if trans_playing and cur_frame > 1:
  2804. skater.playAction('fak_fsonefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2805. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2806. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2807. own['actionTimer'] = cur_frame
  2808. else:
  2809. skater.playAction('fak_fsonefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2810. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2811. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2812. if requestAction == 'reg_onefoot_out':
  2813. actionState = 'reg_onefoot_out'
  2814. own['actionState'] = 'reg_onefoot_out'
  2815. own['actionTimer'] = 7
  2816. trans_playing = skater.isPlayingAction(trans_layer)
  2817. if trans_playing:
  2818. cur_frame = skater.getActionFrame(trans_layer)
  2819. if trans_playing and cur_frame > 1:
  2820. skater.playAction('reg_onefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2821. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2822. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2823. own['actionTimer'] = cur_frame
  2824. else:
  2825. skater.playAction('reg_onefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2826. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2827. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2828. if requestAction == 'fak_onefoot_out':
  2829. actionState = 'fak_onefoot_out'
  2830. own['actionState'] = 'fak_onefoot_out'
  2831. own['actionTimer'] = 7
  2832. trans_playing = skater.isPlayingAction(trans_layer)
  2833. if trans_playing:
  2834. cur_frame = skater.getActionFrame(trans_layer)
  2835. if trans_playing and cur_frame > 1:
  2836. skater.playAction('fak_onefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2837. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2838. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2839. own['actionTimer'] = cur_frame
  2840. else:
  2841. skater.playAction('fak_onefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2842. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2843. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2844. if requestAction == 'reg_airwalk_out':
  2845. actionState = 'reg_airwalk_out'
  2846. own['actionState'] = 'reg_airwalk_out'
  2847. own['actionTimer'] = 7
  2848. trans_playing = skater.isPlayingAction(trans_layer)
  2849. if trans_playing:
  2850. cur_frame = skater.getActionFrame(trans_layer)
  2851. if trans_playing and cur_frame > 1:
  2852. skater.playAction('reg_airwalk', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2853. deck.playAction('a_reg_airwalk', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2854. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2855. own['actionTimer'] = cur_frame
  2856. else:
  2857. skater.playAction('reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2858. deck.playAction('a_reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2859. trucks.playAction('a_reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2860. #--
  2861. if requestAction == 'reg_walk_air_out':
  2862. actionState = 'reg_walk_air_out'
  2863. own['actionState'] = 'reg_walk_air_out'
  2864. own['actionTimer'] = 24
  2865. trans_playing = skater.isPlayingAction(trans_layer)
  2866. if trans_playing:
  2867. cur_frame = skater.getActionFrame(trans_layer)
  2868. if trans_playing and cur_frame > 1:
  2869. skater.playAction('reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2870. deck.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2871. trucks.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2872. own['actionTimer'] = cur_frame
  2873. else:
  2874. skater.playAction('reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2875. deck.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2876. trucks.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2877. if requestAction == 'fak_walk_air_out':
  2878. actionState = 'fak_walk_air_out'
  2879. own['actionState'] = 'fak_walk_air_out'
  2880. own['actionTimer'] = 24
  2881. trans_playing = skater.isPlayingAction(trans_layer)
  2882. if trans_playing:
  2883. cur_frame = skater.getActionFrame(trans_layer)
  2884. if trans_playing and cur_frame > 1:
  2885. skater.playAction('fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2886. deck.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2887. trucks.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2888. own['actionTimer'] = cur_frame
  2889. else:
  2890. skater.playAction('fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2891. deck.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2892. trucks.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2893. if requestAction == 'reg_air-walk_air':
  2894. actionState = 'reg_air-walk_air'
  2895. own['actionState'] = 'reg_air-walk_air'
  2896. own['actionTimer'] = 9
  2897. trans_playing = skater.isPlayingAction(trans_layer)
  2898. if trans_playing:
  2899. cur_frame = skater.getActionFrame(trans_layer)
  2900. if trans_playing and cur_frame > 1:
  2901. skater.playAction('reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2902. deck.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2903. trucks.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2904. own['actionTimer'] = cur_frame
  2905. else:
  2906. skater.playAction('reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2907. deck.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2908. trucks.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2909. if requestAction == 'fak_air-walk_air':
  2910. actionState = 'fak_air-walk_air'
  2911. own['actionState'] = 'fak_air-walk_air'
  2912. own['actionTimer'] = 9
  2913. trans_playing = skater.isPlayingAction(trans_layer)
  2914. if trans_playing:
  2915. cur_frame = skater.getActionFrame(trans_layer)
  2916. if trans_playing and cur_frame > 1:
  2917. skater.playAction('fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2918. deck.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2919. trucks.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2920. own['actionTimer'] = cur_frame
  2921. else:
  2922. skater.playAction('fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2923. deck.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2924. trucks.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2925. if requestAction == 'reg_fak_noseg':
  2926. #stopActs()
  2927. own['actionState'] = 'reg_fak_noseg'
  2928. actionState = 'reg_fak_noseg'
  2929. own['actionTimer'] = 11
  2930. #actionTimer = 9
  2931. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2932. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2933. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2934. if requestAction == 'fak_reg_tailg':
  2935. own['actionState'] = 'fak_reg_tailg'
  2936. own['actionTimer'] = 11
  2937. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2938. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2939. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2940. if requestAction == 'fak_reg_noseg':
  2941. #stopActs()
  2942. own['actionState'] = 'fak_reg_noseg'
  2943. actionState = 'fak_reg_noseg'
  2944. own['actionTimer'] = 11
  2945. #actionTimer = 9
  2946. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2947. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2948. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2949. if requestAction == 'reg_fak_tailg':
  2950. own['actionState'] = 'reg_fak_tailg'
  2951. actionState = 'reg_fak_tailg'
  2952. own['actionTimer'] = 11
  2953. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2954. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2955. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2956. if requestAction == 'reg_fak_nosegl':
  2957. #stopActs()
  2958. own['actionState'] = 'reg_fak_nosegl'
  2959. actionState = 'reg_fak_nosegl'
  2960. own['actionTimer'] = 11
  2961. #actionTimer = 9
  2962. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2963. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2964. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2965. if requestAction == 'reg_fak_nosegr':
  2966. #stopActs()
  2967. own['actionState'] = 'reg_fak_nosegr'
  2968. actionState = 'reg_fak_nosegr'
  2969. own['actionTimer'] = 11
  2970. #actionTimer = 9
  2971. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2972. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2973. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2974. if requestAction == 'reg_fak_tailgl':
  2975. #stopActs()
  2976. own['actionState'] = 'reg_fak_tailgl'
  2977. actionState = 'reg_fak_tailgl'
  2978. own['actionTimer'] = 11
  2979. #actionTimer = 9
  2980. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2981. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2982. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2983. if requestAction == 'reg_fak_tailgr':
  2984. own['actionState'] = 'reg_fak_tailgr'
  2985. own['actionTimer'] = 11
  2986. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2987. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2988. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2989. if requestAction == 'fak_reg_nosegl':
  2990. #stopActs()
  2991. own['actionState'] = 'fak_reg_nosegl'
  2992. actionState = 'fak_reg_nosegl'
  2993. own['actionTimer'] = 11
  2994. #actionTimer = 9
  2995. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2996. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2997. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2998. if requestAction == 'fak_reg_nosegr':
  2999. #stopActs()
  3000. own['actionState'] = 'fak_reg_nosegr'
  3001. actionState = 'fak_reg_nosegr'
  3002. own['actionTimer'] = 11
  3003. #actionTimer = 9
  3004. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3005. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3006. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3007. if requestAction == 'fak_reg_tailgl':
  3008. #stopActs()
  3009. own['actionState'] = 'fak_reg_tailgl'
  3010. actionState = 'fak_reg_tailgl'
  3011. own['actionTimer'] = 11
  3012. #actionTimer = 9
  3013. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3014. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3015. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3016. if requestAction == 'fak_reg_tailgr':
  3017. #stopActs()
  3018. own['actionState'] = 'fak_reg_tailgr'
  3019. actionState = 'fak_reg_tailgr'
  3020. own['actionTimer'] = 11
  3021. #actionTimer = 9
  3022. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3023. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3024. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3025. own['actionState'] = actionState
  3026. #######################################
  3027. #loop actions
  3028. ######################################
  3029. #check if request is possible
  3030. #if requestAction in requestActions_list:
  3031. if requestAction in requestActions_list and own['actionTimer'] == 0:
  3032. #print(requestAction)
  3033. #reg_turnLeft
  3034. if requestAction == 'reg_turnLeft':
  3035. actionState = 'reg_turnLeft'
  3036. #in
  3037. if l_actionState not in ['reg_turnLeft', 'reg_pump_left-leftb']:
  3038. skater.playAction('nreg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3039. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3040. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3041. #loop
  3042. else:
  3043. skater.playAction('nreg_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3044. deck.playAction('a_reg_left', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3045. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3046. #reg_turnRight
  3047. if requestAction == 'reg_turnRight':
  3048. actionState = 'reg_turnRight'
  3049. #in
  3050. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  3051. skater.playAction('nreg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3052. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3053. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3054. #loop
  3055. else:
  3056. skater.playAction('nreg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3057. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3058. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3059. #fak_turnLeft
  3060. if requestAction == 'fak_turnLeft':
  3061. actionState = 'fak_turnLeft'
  3062. #in
  3063. if l_actionState not in ['fak_turnLeft', 'fak_pump_left-leftb']:
  3064. skater.playAction('nfak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3065. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3066. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3067. #loop
  3068. else:
  3069. skater.playAction('nfak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3070. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3071. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3072. #fak_turnRight
  3073. if requestAction == 'fak_turnRight':
  3074. actionState = 'fak_turnRight'
  3075. #in
  3076. if l_actionState not in ['fak_turnRight', 'fak_pump_right-rightb']:
  3077. skater.playAction('nfak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3078. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3079. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3080. #loop
  3081. else:
  3082. skater.playAction('nfak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3083. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3084. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3085. #nfak_pump_right
  3086. if requestAction == 'reg_pump_left':
  3087. actionState = 'reg_pump_left'
  3088. #in
  3089. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  3090. own['actionTimer'] = 18
  3091. skater.playAction('nreg_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3092. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3093. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3094. #loop
  3095. else:
  3096. skater.playAction('nreg_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3097. deck.playAction('a_reg_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3098. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3099. #reg_pump_right
  3100. if requestAction == 'reg_pump_right':
  3101. actionState = 'reg_pump_right'
  3102. #in
  3103. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  3104. own['actionTimer'] = 18
  3105. skater.playAction('nreg_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3106. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3107. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3108. #loop
  3109. else:
  3110. skater.playAction('nreg_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3111. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3112. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3113. if requestAction == 'fak_pump_left':
  3114. actionState = 'fak_pump_left'
  3115. #in
  3116. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  3117. own['actionTimer'] = 18
  3118. skater.playAction('nfak_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3119. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3120. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3121. #loop
  3122. else:
  3123. skater.playAction('nfak_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3124. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3125. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3126. #fak_turnRight
  3127. if requestAction == 'fak_pump_right':
  3128. actionState = 'fak_pump_right'
  3129. #in
  3130. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  3131. own['actionTimer'] = 18
  3132. skater.playAction('nfak_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3133. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3134. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3135. #loop
  3136. else:
  3137. skater.playAction('nfak_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3138. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3139. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3140. #reg_fs_powerslide
  3141. if requestAction == 'reg_fs_powerslide':
  3142. actionState = 'reg_fs_powerslide'
  3143. if l_actionState != 'reg_fs_powerslide':
  3144. skater.playAction('nreg_powerslide', 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  3145. deck.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  3146. trucks.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3147. else:
  3148. skater.playAction('nreg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3149. deck.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3150. trucks.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3151. #reg_powerslide
  3152. if requestAction == 'reg_powerslide':
  3153. actionState = 'reg_powerslide'
  3154. if l_actionState != 'reg_powerslide':
  3155. skater.playAction('nreg_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3156. deck.playAction('a_reg_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3157. trucks.playAction('a_reg_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3158. else:
  3159. skater.playAction('nreg_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3160. deck.playAction('a_reg_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  3161. trucks.playAction('a_reg_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3162. #fak_fs_powerslide
  3163. if requestAction == 'fak_fs_powerslide':
  3164. actionState = 'fak_fs_powerslide'
  3165. if l_actionState != 'fak_fs_powerslide':
  3166. skater.playAction('nfak_powerslide', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3167. deck.playAction('a_fak_powerslide_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3168. trucks.playAction('a_fak_powerslide_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3169. else:
  3170. skater.playAction('nfak_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3171. deck.playAction('a_fak_powerslide_d', 20,80, layer=loop_layer, speed=.5)
  3172. trucks.playAction('a_fak_powerslide_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3173. #fak_powerslide
  3174. if requestAction == 'fak_powerslide':
  3175. actionState = 'fak_powerslide'
  3176. if l_actionState != 'fak_powerslide':
  3177. skater.playAction('nfak_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3178. deck.playAction('a_fak_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3179. trucks.playAction('a_fak_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3180. else:
  3181. skater.playAction('nfak_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3182. deck.playAction('a_fak_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  3183. trucks.playAction('a_fak_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3184. #reg_roll
  3185. if requestAction == 'reg_roll':
  3186. if l_actionState == 'reg_pump':
  3187. trans_playing = skater.isPlayingAction(trans_layer)
  3188. if trans_playing:
  3189. cur_frame = skater.getActionFrame(trans_layer)
  3190. #cur_frame -= 2
  3191. if trans_playing and cur_frame > 1:
  3192. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3193. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3194. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3195. #print(cur_frame)
  3196. else:
  3197. own['actionTimer'] = 20
  3198. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3199. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3200. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3201. if l_actionState == 'reg_opos':
  3202. trans_playing = skater.isPlayingAction(trans_layer)
  3203. if trans_playing:
  3204. cur_frame = skater.getActionFrame(trans_layer)
  3205. if trans_playing and cur_frame > 1:
  3206. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3207. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3208. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3209. else:
  3210. own['actionTimer'] = 20
  3211. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3212. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3213. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3214. if l_actionState == 'reg_nopos':
  3215. flipping = skater.isPlayingAction(flip_layer)
  3216. if flipping == 0:
  3217. trans_playing = skater.isPlayingAction(trans_layer)
  3218. if trans_playing:
  3219. cur_frame = skater.getActionFrame(trans_layer)
  3220. if trans_playing and cur_frame > 1:
  3221. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3222. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3223. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3224. else:
  3225. own['actionTimer'] = 20
  3226. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3227. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3228. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3229. if l_actionState == 'reg_manual':
  3230. trans_playing = skater.isPlayingAction(trans_layer)
  3231. if trans_playing:
  3232. cur_frame = skater.getActionFrame(trans_layer)
  3233. cur_frame -= 2
  3234. if trans_playing and cur_frame > 1:
  3235. skater.playAction('reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3236. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3237. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3238. else:
  3239. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3240. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3241. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3242. if l_actionState == 'reg_nmanual':
  3243. trans_playing = skater.isPlayingAction(trans_layer)
  3244. if trans_playing:
  3245. cur_frame = skater.getActionFrame(trans_layer)
  3246. cur_frame -= 2
  3247. if trans_playing and cur_frame > 1:
  3248. skater.playAction('reg_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3249. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3250. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3251. else:
  3252. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3253. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3254. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3255. if l_actionState == 'reg_turnLeft':
  3256. trans_playing = skater.isPlayingAction(trans_layer)
  3257. if trans_playing:
  3258. cur_frame = skater.getActionFrame(trans_layer)
  3259. if trans_playing and cur_frame > 1:
  3260. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3261. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3262. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3263. else:
  3264. own['actionTimer'] = 20
  3265. requestAction = 'reg_turnLeft_out'
  3266. actionState = 'reg_turnLeft_out'
  3267. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3268. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3269. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3270. if l_actionState == 'reg_turnRight':
  3271. trans_playing = skater.isPlayingAction(trans_layer)
  3272. if trans_playing:
  3273. cur_frame = skater.getActionFrame(trans_layer)
  3274. if trans_playing and cur_frame > 1:
  3275. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3276. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3277. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3278. else:
  3279. own['actionTimer'] = 20
  3280. requestAction = 'reg_turnRight_out'
  3281. actionState = 'reg_turnRight_out'
  3282. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3283. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3284. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3285. if requestAction == 'reg_roll':
  3286. actionState = 'reg_roll'
  3287. skater.playAction('nreg', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3288. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3289. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3290. #fak_roll
  3291. if requestAction == 'fak_roll':
  3292. if l_actionState == 'fak_pump':
  3293. trans_playing = skater.isPlayingAction(trans_layer)
  3294. if trans_playing:
  3295. cur_frame = skater.getActionFrame(trans_layer)
  3296. if trans_playing and cur_frame > 1:
  3297. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3298. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3299. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3300. else:
  3301. own['actionTimer'] = 20
  3302. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3303. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3304. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3305. if l_actionState == 'fak_opos':
  3306. trans_playing = skater.isPlayingAction(trans_layer)
  3307. if trans_playing:
  3308. cur_frame = skater.getActionFrame(trans_layer)
  3309. if trans_playing and cur_frame > 1:
  3310. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3311. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3312. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3313. else:
  3314. own['actionTimer'] = 20
  3315. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3316. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3317. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3318. if l_actionState == 'fak_nopos':
  3319. trans_playing = skater.isPlayingAction(trans_layer)
  3320. if trans_playing:
  3321. cur_frame = skater.getActionFrame(trans_layer)
  3322. if trans_playing and cur_frame > 1:
  3323. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3324. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3325. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3326. else:
  3327. own['actionTimer'] = 20
  3328. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3329. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3330. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3331. if l_actionState == 'fak_manual':
  3332. trans_playing = skater.isPlayingAction(trans_layer)
  3333. if trans_playing:
  3334. cur_frame = skater.getActionFrame(trans_layer)
  3335. #cur_frame -= 2
  3336. if trans_playing and cur_frame > 1:
  3337. skater.playAction('fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3338. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3339. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3340. else:
  3341. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3342. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3343. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3344. if l_actionState == 'fak_nmanual':
  3345. trans_playing = skater.isPlayingAction(trans_layer)
  3346. if trans_playing:
  3347. cur_frame = skater.getActionFrame(trans_layer)
  3348. #cur_frame -= 2
  3349. if trans_playing and cur_frame > 1:
  3350. skater.playAction('fak_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3351. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3352. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3353. else:
  3354. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3355. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3356. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3357. if l_actionState == 'fak_turnLeft':
  3358. trans_playing = skater.isPlayingAction(trans_layer)
  3359. if trans_playing:
  3360. cur_frame = skater.getActionFrame(trans_layer)
  3361. #cur_frame -= 2
  3362. if trans_playing and cur_frame > 1:
  3363. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3364. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3365. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3366. else:
  3367. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3368. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3369. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  3370. if l_actionState == 'fak_turnRight':
  3371. trans_playing = skater.isPlayingAction(trans_layer)
  3372. if trans_playing:
  3373. cur_frame = skater.getActionFrame(trans_layer)
  3374. #cur_frame -= 2
  3375. if trans_playing and cur_frame > 1:
  3376. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3377. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3378. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3379. else:
  3380. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3381. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3382. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3383. if requestAction == 'fak_roll':
  3384. actionState = 'fak_roll'
  3385. skater.playAction('nfak', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3386. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3387. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3388. #reg_opos
  3389. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  3390. actionState = 'reg_opos'
  3391. #in
  3392. if l_actionState != 'reg_opos':
  3393. skater.playAction('noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3394. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3395. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3396. #loop
  3397. else:
  3398. skater.playAction('nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3399. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3400. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3401. #fak_opos
  3402. if requestAction == 'fak_opos':
  3403. actionState = 'fak_opos'
  3404. #in
  3405. if l_actionState != 'fak_opos':
  3406. skater.playAction('fak_oposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3407. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3408. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3409. #loop
  3410. else:
  3411. skater.playAction('fak_opos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3412. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3413. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3414. #reg_nopos
  3415. if requestAction == 'reg_nopos':
  3416. actionState = 'reg_nopos'
  3417. #in
  3418. if l_actionState != 'reg_nopos':
  3419. skater.playAction('nnoposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3420. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3421. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3422. #loop
  3423. else:
  3424. skater.playAction('nnopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3425. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3426. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3427. #fak_nopos
  3428. if requestAction == 'fak_nopos':
  3429. actionState = 'fak_nopos'
  3430. #in
  3431. if l_actionState != 'fak_nopos':
  3432. skater.playAction('fak_noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3433. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3434. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3435. #loop
  3436. else:
  3437. skater.playAction('fak_nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3438. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3439. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3440. #reg_pump
  3441. if requestAction == 'reg_pump':
  3442. actionState = 'reg_pump'
  3443. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out', 'reg_pump_right-rightb', 'reg_pump_left-leftb']:
  3444. skater.playAction('nreg_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3445. #skater.playAction('noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3446. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3447. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3448. else:
  3449. own['actionTimer'] = 0
  3450. skater.playAction('nreg_pump', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3451. #skater.playAction('nopos', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3452. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3453. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3454. #fak_pump
  3455. if requestAction == 'fak_pump':
  3456. actionState = 'fak_pump'
  3457. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out', 'fak_pump_right-rightb', 'fak_pump_left-leftb']:
  3458. skater.playAction('nfak_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3459. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3460. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3461. else:
  3462. own['actionTimer'] = 0
  3463. skater.playAction('nfak_pump.001', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3464. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3465. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3466. #reg_manual
  3467. if requestAction == 'reg_manual':
  3468. actionState = 'reg_manual'
  3469. #in
  3470. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  3471. skater.playAction('reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3472. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3473. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3474. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  3475. own['actionTimer'] = 20
  3476. actionState = 'reg_air_tail to manual'
  3477. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3478. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3479. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3480. #loop
  3481. else:
  3482. skater.playAction('reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3483. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3484. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3485. #fak_manual
  3486. if requestAction == 'fak_manual':
  3487. actionState = 'fak_manual'
  3488. #in
  3489. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  3490. skater.playAction('fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3491. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3492. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3493. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  3494. own['actionTimer'] = 20
  3495. actionState = 'fak_air_tail to manual'
  3496. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3497. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3498. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3499. #loop
  3500. else:
  3501. skater.playAction('fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3502. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3503. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3504. #reg_nmanual
  3505. if requestAction == 'reg_nmanual':
  3506. actionState = 'reg_nmanual'
  3507. #in
  3508. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  3509. skater.playAction('reg_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3510. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3511. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3512. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  3513. own['actionTimer'] = 20
  3514. actionState = 'reg_air_nose to nmanual'
  3515. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3516. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3517. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3518. #loop
  3519. else:
  3520. skater.playAction('reg_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3521. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3522. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3523. #fak_nmanual
  3524. if requestAction == 'fak_nmanual':
  3525. actionState = 'fak_nmanual'
  3526. #in
  3527. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  3528. skater.playAction('fak_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3529. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3530. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3531. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  3532. own['actionTimer'] = 20
  3533. actionState = 'fak_air_nose to nmanual'
  3534. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3535. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3536. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3537. #loop
  3538. else:
  3539. skater.playAction('fak_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3540. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3541. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3542. if requestAction == 'reg_air':
  3543. actionState = 'reg_air'
  3544. skater.playAction('reg_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3545. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3546. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3547. if requestAction == 'fak_air':
  3548. actionState = 'fak_air'
  3549. skater.playAction('fak_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3550. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3551. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3552. if requestAction == 'frontside_grab':
  3553. actionState = 'frontside_grab'
  3554. if l_actionState != 'frontside_grab':
  3555. skater.playAction('reg_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3556. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3557. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3558. else:
  3559. skater.playAction('reg_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3560. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3561. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3562. if requestAction == 'backside_grab':
  3563. actionState = 'backside_grab'
  3564. if l_actionState != 'backside_grab':
  3565. skater.playAction('reg_bsg2', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3566. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3567. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3568. else:
  3569. skater.playAction('reg_bsg2', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3570. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3571. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3572. if requestAction == 'fak_frontside_grab':
  3573. actionState = 'fak_frontside_grab'
  3574. if l_actionState != 'fak_frontside_grab':
  3575. skater.playAction('fak_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3576. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3577. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3578. else:
  3579. skater.playAction('fak_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3580. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3581. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3582. if requestAction == 'fak_backside_grab':
  3583. actionState = 'fak_backside_grab'
  3584. if l_actionState != 'fak_backside_grab':
  3585. skater.playAction('fak_bg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3586. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3587. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3588. else:
  3589. skater.playAction('fak_bg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3590. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3591. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3592. if requestAction == 'frontside_nose_grab':
  3593. actionState = 'frontside_nose_grab'
  3594. if l_actionState != 'frontside_nose_grab':
  3595. skater.playAction('frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3596. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3597. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3598. else:
  3599. skater.playAction('frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3600. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3601. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3602. if requestAction == 'backside_nose_grab':
  3603. actionState = 'backside_nose_grab'
  3604. if l_actionState != 'backside_nose_grab':
  3605. skater.playAction('backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3606. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3607. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3608. else:
  3609. skater.playAction('backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3610. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3611. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3612. if requestAction == 'fak_frontside_nose_grab':
  3613. actionState = 'fak_frontside_nose_grab'
  3614. if l_actionState != 'fak_frontside_nose_grab':
  3615. skater.playAction('fak_frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3616. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3617. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3618. else:
  3619. skater.playAction('fak_frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3620. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3621. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3622. if requestAction == 'fak_backside_nose_grab':
  3623. actionState = 'fak_backside_nose_grab'
  3624. if l_actionState != 'fak_backside_nose_grab':
  3625. skater.playAction('fak_backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3626. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3627. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3628. else:
  3629. skater.playAction('fak_backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3630. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3631. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3632. if requestAction == 'frontside_tail_grab':
  3633. actionState = 'frontside_tail_grab'
  3634. if l_actionState != 'frontside_tail_grab':
  3635. skater.playAction('frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3636. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3637. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3638. else:
  3639. skater.playAction('frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3640. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3641. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3642. if requestAction == 'backside_tail_grab':
  3643. actionState = 'backside_tail_grab'
  3644. if l_actionState != 'backside_tail_grab':
  3645. skater.playAction('backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3646. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3647. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3648. else:
  3649. skater.playAction('backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3650. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3651. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3652. if requestAction == 'fak_frontside_tail_grab':
  3653. actionState = 'fak_frontside_tail_grab'
  3654. if l_actionState != 'fak_frontside_tail_grab':
  3655. skater.playAction('fak_frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3656. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3657. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3658. else:
  3659. skater.playAction('fak_frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3660. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3661. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3662. if requestAction == 'fak_backside_tail_grab':
  3663. actionState = 'fak_backside_tail_grab'
  3664. if l_actionState != 'fak_backside_tail_grab':
  3665. skater.playAction('fak_backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3666. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3667. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3668. else:
  3669. skater.playAction('fak_backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3670. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3671. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3672. if requestAction == 'reg_judo':
  3673. actionState = 'reg_judo'
  3674. if l_actionState != 'reg_judo':
  3675. skater.playAction('reg_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3676. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3677. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3678. else:
  3679. skater.playAction('reg_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3680. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3681. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3682. if requestAction == 'fak_judo':
  3683. actionState = 'fak_judo'
  3684. if l_actionState != 'fak_judo':
  3685. skater.playAction('fak_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3686. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3687. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3688. else:
  3689. skater.playAction('fak_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3690. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3691. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3692. if requestAction == 'reg_frigid':
  3693. actionState = 'reg_frigid'
  3694. if l_actionState != 'reg_frigid':
  3695. skater.playAction('reg_frigid', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3696. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3697. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3698. else:
  3699. skater.playAction('reg_frigid', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3700. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3701. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3702. if requestAction == 'fak_frigid':
  3703. actionState = 'fak_frigid'
  3704. if l_actionState != 'fak_frigid':
  3705. skater.playAction('fak_frigid', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3706. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3707. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3708. else:
  3709. skater.playAction('fak_frigid', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3710. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3711. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3712. if requestAction == 'reg_fsonefoot':
  3713. actionState = 'reg_fsonefoot'
  3714. if l_actionState != 'reg_fsonefoot':
  3715. skater.playAction('reg_fsonefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3716. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3717. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3718. else:
  3719. skater.playAction('reg_fsonefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3720. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3721. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3722. if requestAction == 'fak_fsonefoot':
  3723. actionState = 'fak_fsonefoot'
  3724. if l_actionState != 'fak_fsonefoot':
  3725. skater.playAction('fak_fsonefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3726. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3727. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3728. else:
  3729. skater.playAction('fak_fsonefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3730. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3731. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3732. if requestAction == 'reg_onefoot':
  3733. actionState = 'reg_onefoot'
  3734. if l_actionState != 'reg_onefoot':
  3735. skater.playAction('reg_onefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3736. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3737. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3738. else:
  3739. skater.playAction('reg_onefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3740. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3741. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3742. if requestAction == 'fak_onefoot':
  3743. actionState = 'fak_onefoot'
  3744. if l_actionState != 'fak_onefoot':
  3745. skater.playAction('fak_onefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3746. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3747. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3748. else:
  3749. skater.playAction('fak_onefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3750. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3751. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3752. if requestAction == 'reg_airwalk':
  3753. actionState = 'reg_airwalk'
  3754. if l_actionState != 'reg_airwalk':
  3755. skater.playAction('reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3756. deck.playAction('a_reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3757. trucks.playAction('a_reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3758. else:
  3759. skater.playAction('reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3760. deck.playAction('a_reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3761. trucks.playAction('a_reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3762. #'reg_frigid', 'reg_fsonefoot', 'reg_onefoot', 'fak_frigid', 'fak_fsonefoot', 'fak_onefoot'
  3763. if requestAction == 'reg_ollie_north':
  3764. actionState = 'reg_ollie_north'
  3765. if l_actionState != 'reg_ollie_north':
  3766. skater.playAction('reg_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3767. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3768. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3769. else:
  3770. skater.playAction('reg_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3771. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3772. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3773. if requestAction == 'fak_ollie_north':
  3774. actionState = 'fak_ollie_north'
  3775. if l_actionState != 'fak_ollie_north':
  3776. skater.playAction('fak_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3777. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3778. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3779. else:
  3780. skater.playAction('fak_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3781. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3782. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3783. if requestAction == 'reg_ollie_south':
  3784. actionState = 'reg_ollie_south'
  3785. if l_actionState != 'reg_ollie_south':
  3786. skater.playAction('reg_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3787. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3788. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3789. else:
  3790. skater.playAction('reg_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3791. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3792. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3793. if requestAction == 'fak_ollie_south':
  3794. actionState = 'fak_ollie_south'
  3795. if l_actionState != 'fak_ollie_south':
  3796. skater.playAction('fak_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3797. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3798. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3799. else:
  3800. skater.playAction('fak_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3801. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3802. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3803. if requestAction == 'reg_noseg':
  3804. actionState = 'reg_noseg'
  3805. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3806. skater.stopAction(flip_layer)
  3807. deck.stopAction(flip_layer)
  3808. trucks.stopAction(flip_layer)
  3809. skater.playAction('reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3810. deck.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3811. trucks.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3812. else:
  3813. skater.playAction('reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3814. deck.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3815. trucks.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3816. if requestAction == 'fak_noseg':
  3817. actionState = 'fak_noseg'
  3818. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3819. skater.stopAction(flip_layer)
  3820. deck.stopAction(flip_layer)
  3821. trucks.stopAction(flip_layer)
  3822. skater.playAction('fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3823. deck.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3824. trucks.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3825. else:
  3826. skater.playAction('fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3827. deck.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3828. trucks.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3829. if requestAction == 'reg_tailg':
  3830. actionState = 'reg_tailg'
  3831. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3832. skater.stopAction(flip_layer)
  3833. deck.stopAction(flip_layer)
  3834. trucks.stopAction(flip_layer)
  3835. skater.playAction('reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3836. deck.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3837. trucks.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3838. else:
  3839. skater.playAction('reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3840. deck.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3841. trucks.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3842. if requestAction == 'fak_tailg':
  3843. actionState = 'fak_tailg'
  3844. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3845. #print('fak_tailg in')
  3846. skater.stopAction(flip_layer)
  3847. deck.stopAction(flip_layer)
  3848. trucks.stopAction(flip_layer)
  3849. skater.playAction('fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3850. deck.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3851. trucks.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3852. else:
  3853. #print('tailging')
  3854. skater.playAction('fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3855. deck.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3856. trucks.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3857. if requestAction == 'reg_tailgr':
  3858. actionState = 'reg_tailgr'
  3859. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3860. skater.stopAction(flip_layer)
  3861. deck.stopAction(flip_layer)
  3862. trucks.stopAction(flip_layer)
  3863. skater.playAction('reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3864. deck.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3865. trucks.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3866. else:
  3867. skater.playAction('reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3868. deck.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3869. trucks.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3870. if requestAction == 'fak_tailgr':
  3871. actionState = 'fak_tailgr'
  3872. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3873. skater.stopAction(flip_layer)
  3874. deck.stopAction(flip_layer)
  3875. trucks.stopAction(flip_layer)
  3876. skater.playAction('fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3877. deck.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3878. trucks.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3879. else:
  3880. skater.playAction('fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3881. deck.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3882. trucks.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3883. if requestAction == 'reg_tailgl':
  3884. actionState = 'reg_tailgl'
  3885. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3886. skater.stopAction(flip_layer)
  3887. deck.stopAction(flip_layer)
  3888. trucks.stopAction(flip_layer)
  3889. skater.playAction('reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3890. deck.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3891. trucks.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3892. else:
  3893. skater.playAction('reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3894. deck.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3895. trucks.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3896. if requestAction == 'fak_tailgl':
  3897. actionState = 'fak_tailgl'
  3898. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3899. skater.stopAction(flip_layer)
  3900. deck.stopAction(flip_layer)
  3901. trucks.stopAction(flip_layer)
  3902. skater.playAction('fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3903. deck.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3904. trucks.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3905. else:
  3906. skater.playAction('fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3907. deck.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3908. trucks.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3909. if requestAction == 'reg_nosegr':
  3910. actionState = 'reg_nosegr'
  3911. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3912. skater.stopAction(flip_layer)
  3913. deck.stopAction(flip_layer)
  3914. trucks.stopAction(flip_layer)
  3915. skater.playAction('reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3916. deck.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3917. trucks.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3918. else:
  3919. skater.playAction('reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3920. deck.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3921. trucks.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3922. if requestAction == 'fak_nosegr':
  3923. actionState = 'fak_nosegr'
  3924. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3925. skater.stopAction(flip_layer)
  3926. deck.stopAction(flip_layer)
  3927. trucks.stopAction(flip_layer)
  3928. skater.playAction('fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3929. deck.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3930. trucks.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3931. else:
  3932. skater.playAction('fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3933. deck.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3934. trucks.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3935. if requestAction == 'reg_nosegl':
  3936. actionState = 'reg_nosegl'
  3937. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3938. skater.stopAction(flip_layer)
  3939. deck.stopAction(flip_layer)
  3940. trucks.stopAction(flip_layer)
  3941. skater.playAction('reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3942. deck.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3943. trucks.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3944. else:
  3945. skater.playAction('reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3946. deck.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3947. trucks.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3948. if requestAction == 'fak_nosegl':
  3949. actionState = 'fak_nosegl'
  3950. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3951. skater.stopAction(flip_layer)
  3952. deck.stopAction(flip_layer)
  3953. trucks.stopAction(flip_layer)
  3954. skater.playAction('fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3955. deck.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3956. trucks.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3957. else:
  3958. skater.playAction('fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3959. deck.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3960. trucks.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3961. if requestAction == 'reg_wall_r':
  3962. actionState = 'reg_wall_r'
  3963. if l_actionState != 'reg_wall_r':
  3964. skater.playAction('reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3965. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3966. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3967. else:
  3968. skater.playAction('reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3969. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3970. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3971. if requestAction == 'reg_wall_l':
  3972. actionState = 'reg_wall_l'
  3973. if l_actionState != 'reg_wall_l':
  3974. skater.playAction('reg_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3975. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3976. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3977. else:
  3978. skater.playAction('reg_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3979. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3980. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3981. if requestAction == 'fak_wall_r':
  3982. actionState = 'fak_wall_r'
  3983. if l_actionState != 'fak_wall_r':
  3984. skater.playAction('fak_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3985. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3986. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3987. else:
  3988. skater.playAction('fak_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3989. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3990. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3991. if requestAction == 'fak_wall_l':
  3992. actionState = 'fak_wall_l'
  3993. if l_actionState != 'reg_wall_r':
  3994. skater.playAction('fak_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3995. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3996. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3997. else:
  3998. skater.playAction('fak_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3999. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4000. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4001. ##############################
  4002. if requestAction == 'reg_tailslide':
  4003. actionState = 'reg_tailslide'
  4004. if l_actionState not in ['reg_tailslide', 'reg_air_tail', 'reg_tailslide_out', 'fak_noseslide', 'fak-reg_tailslide']:
  4005. skater.stopAction(flip_layer)
  4006. deck.stopAction(flip_layer)
  4007. trucks.stopAction(flip_layer)
  4008. skater.playAction('fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4009. deck.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4010. trucks.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4011. else:
  4012. skater.playAction('fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4013. deck.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4014. trucks.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4015. if requestAction == 'fak_tailslide':
  4016. actionState = 'fak_tailslide'
  4017. if l_actionState not in ['fak_tailslide', 'fak_air_tail', 'reg_tailslide_out', 'reg_noseslide', 'reg-fak_tailslide']:
  4018. skater.stopAction(flip_layer)
  4019. deck.stopAction(flip_layer)
  4020. trucks.stopAction(flip_layer)
  4021. skater.playAction('reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4022. deck.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4023. trucks.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4024. else:
  4025. skater.playAction('reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4026. deck.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4027. trucks.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4028. if requestAction == 'reg_noseslide':
  4029. actionState = 'reg_noseslide'
  4030. if l_actionState not in ['reg_noseslide', 'reg_air_nose', 'reg_tailslide_out', 'fak_tailslide', 'fak-reg_noseslide']:
  4031. skater.stopAction(flip_layer)
  4032. deck.stopAction(flip_layer)
  4033. trucks.stopAction(flip_layer)
  4034. skater.playAction('fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4035. deck.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4036. trucks.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4037. else:
  4038. skater.playAction('fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4039. deck.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4040. trucks.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4041. if requestAction == 'fak_noseslide':
  4042. actionState = 'fak_noseslide'
  4043. if l_actionState not in ['fak_noseslide', 'fak_air_nose', 'reg_tailslide_out', 'reg_tailslide', 'reg-fak_noseslide']:
  4044. skater.stopAction(flip_layer)
  4045. deck.stopAction(flip_layer)
  4046. trucks.stopAction(flip_layer)
  4047. skater.playAction('reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4048. deck.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4049. trucks.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4050. print('fak nose in')
  4051. else:
  4052. skater.playAction('reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4053. deck.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4054. trucks.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4055. if requestAction == 'reg_5050':
  4056. actionState = 'reg_5050'
  4057. #own['actionTimer'] = 0
  4058. #if l_actionState == 'reg_roll':
  4059. if l_actionState != 'reg_5050' and l_actionState != 'fak-reg_5050':
  4060. skater.playAction('reg_air', 40,34, layer=trans_layer, play_mode=0, speed=.5)
  4061. else:
  4062. skater.playAction('reg_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4063. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4064. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4065. if requestAction == 'fak_5050':
  4066. actionState = 'fak_5050'
  4067. if l_actionState != 'fak_5050' and l_actionState != 'fak-reg_5050':
  4068. skater.playAction('fak_air', 40,34, layer=trans_layer, play_mode=0, speed=.5)
  4069. #own['actionTimer'] = 0
  4070. else:
  4071. skater.playAction('fak_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4072. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4073. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4074. if requestAction == 'reg_bsboard':
  4075. actionState = 'reg_bsboard'
  4076. skater.playAction('reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4077. deck.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4078. trucks.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4079. if requestAction == 'fak_bsboard':
  4080. actionState = 'fak_bsboard'
  4081. skater.playAction('fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4082. deck.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4083. trucks.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4084. if requestAction == 'reg_fsboard':
  4085. actionState = 'reg_fsboard'
  4086. skater.playAction('reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4087. deck.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4088. trucks.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4089. if requestAction == 'reg_air_nose':
  4090. actionState = 'reg_air_nose'
  4091. if l_actionState != 'reg_air_nose':
  4092. skater.stopAction(loop_layer)
  4093. deck.stopAction(loop_layer)
  4094. trucks.stopAction(loop_layer)
  4095. skater.stopAction(flip_layer)
  4096. deck.stopAction(flip_layer)
  4097. trucks.stopAction(flip_layer)
  4098. skater.playAction('reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  4099. deck.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  4100. trucks.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  4101. else:
  4102. skater.playAction('reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  4103. deck.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  4104. trucks.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  4105. if requestAction == 'fak_air_nose':
  4106. actionState = 'fak_air_nose'
  4107. if l_actionState != 'fak_air_nose':
  4108. skater.stopAction(loop_layer)
  4109. deck.stopAction(loop_layer)
  4110. trucks.stopAction(loop_layer)
  4111. skater.stopAction(flip_layer)
  4112. deck.stopAction(flip_layer)
  4113. trucks.stopAction(flip_layer)
  4114. skater.playAction('fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4115. deck.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4116. trucks.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4117. else:
  4118. skater.playAction('fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4119. deck.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4120. trucks.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4121. if requestAction == 'reg_air_tail':
  4122. actionState = 'reg_air_tail'
  4123. if l_actionState != 'reg_air_tail':
  4124. skater.stopAction(loop_layer)
  4125. deck.stopAction(loop_layer)
  4126. trucks.stopAction(loop_layer)
  4127. skater.stopAction(flip_layer)
  4128. deck.stopAction(flip_layer)
  4129. trucks.stopAction(flip_layer)
  4130. skater.playAction('reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4131. deck.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4132. trucks.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4133. else:
  4134. #pass
  4135. skater.playAction('reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4136. deck.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4137. trucks.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4138. if requestAction == 'fak_air_tail':
  4139. actionState = 'fak_air_tail'
  4140. if l_actionState != 'fak_air_tail':
  4141. skater.stopAction(loop_layer)
  4142. deck.stopAction(loop_layer)
  4143. trucks.stopAction(loop_layer)
  4144. skater.stopAction(flip_layer)
  4145. deck.stopAction(flip_layer)
  4146. trucks.stopAction(flip_layer)
  4147. skater.playAction('fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4148. deck.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4149. trucks.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4150. else:
  4151. skater.playAction('fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4152. deck.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4153. trucks.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4154. if requestAction == 'reg_stop':
  4155. actionState = 'reg_stop'
  4156. if l_actionState != 'reg_stop':
  4157. skater.playAction('reg_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4158. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4159. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4160. else:
  4161. skater.playAction('reg_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4162. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4163. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4164. if requestAction == 'fak_stop':
  4165. actionState = 'fak_stop'
  4166. if l_actionState != 'fak_stop':
  4167. skater.playAction('fak_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4168. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4169. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4170. else:
  4171. skater.playAction('fak_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4172. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4173. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4174. if requestAction == 'reg_fp_rback':
  4175. actionState = 'reg_fp_rback'
  4176. if l_actionState != 'reg_fp_rback':
  4177. skater.playAction('reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4178. deck.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4179. trucks.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4180. else:
  4181. skater.playAction('reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4182. deck.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4183. trucks.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4184. if requestAction == 'fak_fp_rback':
  4185. actionState = 'fak_fp_rback'
  4186. if l_actionState != 'fak_fp_rback':
  4187. skater.playAction('fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4188. deck.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4189. trucks.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4190. else:
  4191. skater.playAction('fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4192. deck.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4193. trucks.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4194. if requestAction == 'reg_back_invert':
  4195. actionState = 'reg_back_invert'
  4196. if l_actionState != 'reg_back_invert':
  4197. skater.playAction('reg_back_invert_in.001', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4198. deck.playAction('a_reg_back_invert_in', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4199. trucks.playAction('a_reg_back_invert_in', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4200. else:
  4201. skater.playAction('reg_back_invert_in.001', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4202. deck.playAction('a_reg_back_invert_in', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4203. trucks.playAction('a_reg_back_invert_in', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4204. if requestAction == 'fak_fr_invert':
  4205. actionState = 'fak_fr_invert'
  4206. if l_actionState != 'fak_fr_invert':
  4207. skater.playAction('fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4208. deck.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4209. trucks.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4210. else:
  4211. skater.playAction('fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4212. deck.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4213. trucks.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4214. if requestAction == 'reg_hippy_in':
  4215. actionState = 'reg_hippy_in'
  4216. if l_actionState != 'reg_hippy_in':
  4217. skater.playAction('reg_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4218. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4219. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4220. else:
  4221. skater.playAction('reg_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4222. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4223. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4224. if requestAction == 'fak_hippy_in':
  4225. actionState = 'fak_hippy_in'
  4226. if l_actionState != 'fak_hippy_in':
  4227. skater.playAction('fak_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4228. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4229. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4230. else:
  4231. skater.playAction('fak_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4232. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4233. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4234. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  4235. #walk anims
  4236. #reg_idle
  4237. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  4238. actionState = 'reg_idle'
  4239. if l_requestAction != 'reg_idle':
  4240. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  4241. cur_frame = skater.getActionFrame(loop_layer)
  4242. skater.stopAction(loop_layer)
  4243. deck.stopAction(loop_layer)
  4244. trucks.stopAction(loop_layer)
  4245. if cur_frame > 11:#11:
  4246. cur_frame += 1
  4247. skater.playAction('reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4248. deck.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4249. trucks.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4250. else:
  4251. cur_frame -= 1
  4252. skater.playAction('reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4253. deck.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4254. trucks.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4255. else:
  4256. trans_playing = skater.isPlayingAction(trans_layer)
  4257. else:
  4258. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4259. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4260. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4261. #reg_idle_nb
  4262. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  4263. actionState = 'reg_idle_nb'
  4264. if l_requestAction != 'reg_idle_nb':
  4265. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  4266. cur_frame = skater.getActionFrame(loop_layer)
  4267. skater.stopAction(loop_layer)
  4268. deck.stopAction(loop_layer)
  4269. trucks.stopAction(loop_layer)
  4270. if cur_frame > 11:
  4271. cur_frame += 1
  4272. skater.playAction('reg_nwalk_nb.005', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4273. else:
  4274. cur_frame -= 1
  4275. skater.playAction('reg_nwalk_nb.005', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4276. else:
  4277. trans_playing = skater.isPlayingAction(trans_layer)
  4278. if trans_playing == 1:
  4279. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4280. else:
  4281. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4282. #fak_idle
  4283. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  4284. actionState = 'fak_idle'
  4285. if l_requestAction != 'fak_idle':
  4286. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  4287. cur_frame = skater.getActionFrame(loop_layer)
  4288. skater.stopAction(loop_layer)
  4289. deck.stopAction(loop_layer)
  4290. trucks.stopAction(loop_layer)
  4291. if cur_frame > 11:
  4292. cur_frame += 1
  4293. skater.playAction('fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4294. deck.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4295. trucks.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4296. else:
  4297. cur_frame -= 1
  4298. skater.playAction('fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4299. deck.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4300. trucks.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4301. else:
  4302. trans_playing = skater.isPlayingAction(trans_layer)
  4303. else:
  4304. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4305. #fak_idle_nb
  4306. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  4307. actionState = 'fak_idle_nb'
  4308. if l_requestAction != 'fak_idle_nb':
  4309. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  4310. cur_frame = skater.getActionFrame(loop_layer)
  4311. skater.stopAction(loop_layer)
  4312. deck.stopAction(loop_layer)
  4313. trucks.stopAction(loop_layer)
  4314. if cur_frame > 11:
  4315. cur_frame += 1
  4316. skater.playAction('fak_nwalk_nb.005', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4317. else:
  4318. cur_frame -= 1
  4319. skater.playAction('fak_nwalk_nb.005', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4320. else:
  4321. trans_playing = skater.isPlayingAction(trans_layer)
  4322. if trans_playing == 1:
  4323. #pass
  4324. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4325. else:
  4326. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4327. if requestAction == 'reg_idle1':
  4328. actionState = 'reg_idle1'
  4329. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4330. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4331. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4332. if requestAction == 'reg_idle2':
  4333. actionState = 'reg_idle2'
  4334. skater.playAction('reg_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4335. deck.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4336. trucks.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4337. if requestAction == 'reg_idle3':
  4338. actionState = 'reg_idle3'
  4339. skater.playAction('reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4340. deck.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4341. trucks.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4342. if requestAction == 'reg_idle4':
  4343. actionState = 'reg_idle4'
  4344. skater.playAction('reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4345. deck.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4346. trucks.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4347. if requestAction == 'reg_idle5':
  4348. actionState = 'reg_idle5'
  4349. skater.playAction('reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4350. deck.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4351. trucks.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4352. if requestAction == 'reg_idle6':
  4353. actionState = 'reg_idle6'
  4354. skater.playAction('reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4355. deck.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4356. trucks.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4357. if requestAction == 'reg_idle7':
  4358. actionState = 'reg_idle7'
  4359. skater.playAction('reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4360. deck.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4361. trucks.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4362. if requestAction == 'fak_idle1':
  4363. actionState = 'fak_idle1'
  4364. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4365. deck.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4366. trucks.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4367. if requestAction == 'fak_idle2':
  4368. actionState = 'fak_idle2'
  4369. skater.playAction('fak_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4370. deck.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4371. trucks.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4372. if requestAction == 'fak_idle3':
  4373. actionState = 'fak_idle3'
  4374. skater.playAction('fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4375. deck.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4376. trucks.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4377. if requestAction == 'fak_idle4':
  4378. actionState = 'fak_idle4'
  4379. skater.playAction('fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4380. deck.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4381. trucks.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4382. if requestAction == 'fak_idle5':
  4383. actionState = 'fak_idle5'
  4384. skater.playAction('fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4385. deck.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4386. trucks.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4387. if requestAction == 'fak_idle6':
  4388. actionState = 'fak_idle6'
  4389. skater.playAction('fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4390. deck.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4391. trucks.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4392. if requestAction == 'fak_idle7':
  4393. actionState = 'fak_idle7'
  4394. skater.playAction('fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4395. deck.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4396. trucks.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4397. if requestAction == 'reg_idle2_nb':
  4398. skater.playAction('reg_idle2_nb', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4399. #reg_walk
  4400. if requestAction == 'reg_walk':
  4401. actionState = 'reg_walk'
  4402. #in
  4403. if l_requestAction != 'reg_walk':
  4404. if l_requestAction == 'reg_walkFast':
  4405. cur_frame = skater.getActionFrame(loop_layer)
  4406. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4407. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4408. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4409. skater.setActionFrame(cur_frame, loop_layer)
  4410. deck.setActionFrame(cur_frame, loop_layer)
  4411. trucks.setActionFrame(cur_frame, loop_layer)
  4412. #loop
  4413. else:
  4414. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4415. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4416. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4417. #reg_walk_nb
  4418. if requestAction == 'reg_walk_nb':
  4419. actionState = 'reg_walk_nb'
  4420. #in
  4421. if l_requestAction != 'reg_walk_nb':
  4422. if l_requestAction == 'reg_walkFast_nb':
  4423. cur_frame = skater.getActionFrame(loop_layer)
  4424. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4425. skater.setActionFrame(cur_frame, loop_layer)
  4426. #loop
  4427. else:
  4428. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4429. #reg_walkFast
  4430. if requestAction == 'reg_walkFast':
  4431. actionState = 'reg_walkFast'
  4432. #in
  4433. if l_requestAction != 'reg_walkFast':
  4434. if l_requestAction == 'reg_walk':
  4435. cur_frame = skater.getActionFrame(loop_layer)
  4436. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4437. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4438. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4439. skater.setActionFrame(cur_frame, loop_layer)
  4440. deck.setActionFrame(cur_frame, loop_layer)
  4441. trucks.setActionFrame(cur_frame, loop_layer)
  4442. #print('set last walk frame', cur_frame)
  4443. #loop
  4444. else:
  4445. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4446. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4447. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4448. #reg_walkFast_nb
  4449. if requestAction == 'reg_walkFast_nb':
  4450. actionState = 'reg_walkFast_nb'
  4451. #in
  4452. if l_requestAction != 'reg_walkFast_nb':
  4453. if l_requestAction == 'reg_walk_nb':
  4454. cur_frame = skater.getActionFrame(loop_layer)
  4455. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4456. skater.setActionFrame(cur_frame, loop_layer)
  4457. #loop
  4458. else:
  4459. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4460. #fak_walk
  4461. if requestAction == 'fak_walk':
  4462. #in
  4463. actionState = 'fak_walk'
  4464. if l_requestAction != 'fak_walk':
  4465. if l_requestAction == 'fak_walkFast':
  4466. cur_frame = skater.getActionFrame(loop_layer)
  4467. #actionState = 'fak_walk'
  4468. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4469. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4470. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4471. skater.setActionFrame(cur_frame, loop_layer)
  4472. deck.setActionFrame(cur_frame, loop_layer)
  4473. trucks.setActionFrame(cur_frame, loop_layer)
  4474. #pass
  4475. #loop
  4476. else:
  4477. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4478. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4479. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4480. #fak_walk_nb
  4481. if requestAction == 'fak_walk_nb':
  4482. actionState = 'fak_walk_nb'
  4483. #in
  4484. if l_requestAction != 'fak_walk_nb':
  4485. if l_requestAction == 'fak_walkFast_nb':
  4486. cur_frame = skater.getActionFrame(loop_layer)
  4487. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4488. skater.setActionFrame(cur_frame, loop_layer)
  4489. #loop
  4490. else:
  4491. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4492. #fak_walkFast
  4493. if requestAction == 'fak_walkFast':
  4494. actionState = 'fak_walkFast'
  4495. #in
  4496. if l_requestAction != 'fak_walkFast':
  4497. if l_requestAction == 'fak_walk':
  4498. cur_frame = skater.getActionFrame(loop_layer)
  4499. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4500. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4501. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4502. skater.setActionFrame(cur_frame, loop_layer)
  4503. deck.setActionFrame(cur_frame, loop_layer)
  4504. trucks.setActionFrame(cur_frame, loop_layer)
  4505. #loop
  4506. else:
  4507. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4508. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4509. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4510. #fak_walkFast_nb
  4511. if requestAction == 'fak_walkFast_nb':
  4512. actionState = 'fak_walkFast_nb'
  4513. #in
  4514. if l_requestAction != 'fak_walkFast_nb':
  4515. if l_requestAction == 'fak_walk_nb':
  4516. cur_frame = skater.getActionFrame(loop_layer)
  4517. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4518. skater.setActionFrame(cur_frame, loop_layer)
  4519. #loop
  4520. else:
  4521. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4522. if requestAction == 'reg_dropin_pos':
  4523. actionState = 'reg_dropin_pos'
  4524. if l_actionState != 'reg_dropin_pos':
  4525. skater.playAction('reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4526. deck.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4527. trucks.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4528. else:
  4529. skater.playAction('reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4530. deck.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4531. trucks.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4532. if requestAction == 'fak_dropin_pos':
  4533. actionState = 'fak_dropin_pos'
  4534. if l_actionState != 'fak_dropin_pos':
  4535. skater.playAction('nfak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4536. deck.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4537. trucks.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4538. else:
  4539. skater.playAction('nfak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4540. deck.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4541. trucks.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4542. if requestAction == 'reg_sit':
  4543. actionState = 'reg_sit'
  4544. if l_actionState != 'reg_sit':
  4545. skater.playAction('reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4546. deck.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4547. trucks.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4548. else:
  4549. skater.playAction('reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4550. deck.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4551. trucks.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4552. if requestAction == 'fak_sit':
  4553. actionState = 'fak_sit'
  4554. if l_actionState != 'fak_sit':
  4555. skater.playAction('fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4556. deck.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4557. trucks.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4558. else:
  4559. skater.playAction('fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4560. deck.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4561. trucks.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4562. if requestAction == 'reg_walk_air':
  4563. actionState = 'reg_walk_air'
  4564. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  4565. skater.playAction('reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4566. deck.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4567. trucks.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4568. else:
  4569. skater.playAction('reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4570. deck.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4571. trucks.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4572. if requestAction == 'fak_walk_air':
  4573. actionState = 'fak_walk_air'
  4574. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  4575. skater.playAction('fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4576. deck.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4577. trucks.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4578. else:
  4579. skater.playAction('fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4580. deck.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4581. trucks.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4582. own['actionState'] = actionState
  4583. else:
  4584. pass
  4585. own['actionState'] = actionState
  4586. return actionState
  4587. l_playing = skater.isPlayingAction(loop_layer)
  4588. t_playing = skater.isPlayingAction(trans_layer)
  4589. if l_playing == 1 and t_playing == 1:
  4590. skater.stopAction(loop_layer)
  4591. trucks.stopAction(loop_layer)
  4592. deck.stopAction(loop_layer)
  4593. ###
  4594. if own['actionTimer'] > 0:
  4595. own['actionTimer'] -= 1
  4596. ##############
  4597. #turn off land for manuals
  4598. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  4599. # own['actionTimer'] = 0
  4600. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  4601. actionState = updateAction(requestAction, actionState)
  4602. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  4603. # own['clear_request'] = 1
  4604. #blend test ===============-----------------------=========================
  4605. # if own['inc'] == 1 and own['actionState'] == 'reg_roll' or own['actionState'] == 'fak-reg_roll':
  4606. # print('incing')
  4607. # if own['blending_val'] > 0.5:
  4608. # own['blending_val'] -= .5
  4609. # print(own['blending_val'])
  4610. # skater.stopAction(5)
  4611. # skater.playAction('blend_test', 10,10, layer=5, play_mode=1, speed=1, layer_weight=own['blending_val'])
  4612. # elif own['inc'] == 1 and own['actionState'] == 'fak_roll' or own['actionState'] == 'reg-fak_roll' :
  4613. # print('incing')
  4614. # if own['blending_val'] > 0.5:
  4615. # own['blending_val'] -= .1
  4616. # print(own['blending_val'])
  4617. # skater.stopAction(5)
  4618. # skater.playAction('nfak_pump_in', 30,40, layer=5, play_mode=1, speed=1, layer_weight=own['blending_val'])
  4619. # else:
  4620. # pass
  4621. # if 'blending_val' in own:
  4622. # if own['blending_val'] < .95:
  4623. # own['blending_val'] += .05
  4624. # skater.stopAction(5)
  4625. # skater.playAction('nfak_pump_in', 30,40, layer=5, play_mode=1, speed=1, layer_weight=own['blending_val'])
  4626. # else:
  4627. # own['blending_val'] = 1.0
  4628. # skater.stopAction(5)
  4629. # else:
  4630. # own['blending_val'] = 0
  4631. ###################
  4632. #debug
  4633. cur_frame = -1
  4634. trans_playing = skater.isPlayingAction(trans_layer)
  4635. if trans_playing:
  4636. cur_frame = skater.getActionFrame(trans_layer)
  4637. cur_frame = round(cur_frame, 2)
  4638. print('oG: ', og_request, 'rA:', requestAction, '|aS:', own['actionState'], 'q', queueAction, own['actionTimer'], 'cf', cur_frame)
  4639. #print('rA:', requestAction, '|aS:', own['actionState'], own['actionTimer'], 'cf', cur_frame)
  4640. cur_frame = skater.getActionFrame(trans_layer)
  4641. #print(cur_frame)
  4642. def printplaying():
  4643. splaying_layers = 'S: '
  4644. playing_layers = 'D: '
  4645. tplaying_layers = 'T: '
  4646. for x in range(9900):
  4647. if skater.isPlayingAction(x):
  4648. #if trucks.isPlayingAction(x):
  4649. #if skater.isPlayingAction(x):
  4650. splaying_layers += str(x)
  4651. splaying_layers += ' '
  4652. if deck.isPlayingAction(x):
  4653. #if trucks.isPlayingAction(x):
  4654. #if skater.isPlayingAction(x):
  4655. playing_layers += str(x)
  4656. playing_layers += ' '
  4657. if trucks.isPlayingAction(x):
  4658. #if trucks.isPlayingAction(x):
  4659. #if skater.isPlayingAction(x):
  4660. tplaying_layers += str(x)
  4661. tplaying_layers += ' '
  4662. print(splaying_layers, playing_layers, tplaying_layers)
  4663. #printplaying()
  4664. if actionState == 'empty':
  4665. #print('EMPTY ACTION!!!')
  4666. skater.stopAction(loop_layer)
  4667. deck.stopAction(loop_layer)
  4668. trucks.stopAction(loop_layer)
  4669. #set last variables
  4670. own['l_actionState'] = actionState
  4671. own['l_requestAction'] = requestAction
  4672. own['queueAction'] = queueAction
  4673. #actionsFSM.main(cont)
  4674. main()