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- import bge
-
- def main(cont):
- own = cont.owner
- scene = bge.logic.getCurrentScene()
- dict = bge.logic.globalDict
- objList = scene.objects
- mainDir = bge.logic.expandPath("//")
- skater = own['chr']
-
- fileName = mainDir + "npc_walkers/" + str(skater) + '.blend'
-
- path = bge.logic.expandPath(fileName)
- try:
- bge.logic.LibLoad(path, 'Scene', load_actions=True)
- print(skater, 'loaded')
- except:
- print('trying to load', fileName, 'twice')
-
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