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co_ActionState.py 140KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit']
  16. #initialize variables
  17. try:
  18. actionState = own['actionState']
  19. l_actionState = own['l_actionState']
  20. requestAction = own['requestAction']
  21. l_requestAction = own['l_requestAction']
  22. queueAction = own['queueAction']
  23. actionTimer = own['actionTimer']
  24. except:
  25. print("init")
  26. own['actionState'] = 'empty'
  27. own['l_actionState'] = 'empty'
  28. own['requestAction'] = 'empty'
  29. own['l_requestAction'] = 'empty'
  30. own['queueAction'] = 'empty'
  31. own['actionTimer'] = 0
  32. actionTimer = 0
  33. queueAction = 'empty'
  34. requestAction = 'empty'
  35. actionState = 'empty'
  36. l_actionState = 'empty'
  37. l_requestAction = 'empty'
  38. #print("ra1: ", requestAction) \
  39. if requestAction == 'empty':
  40. print("*******empty request****")
  41. isplaying = skater.isPlayingAction(flip_layer)
  42. transPlaying = skater.isPlayingAction(trans_layer)
  43. #if isplaying == False:
  44. #own['actionTimer'] = 0
  45. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  46. own['actionTimer'] = 0
  47. actionTimer = 0
  48. print('reset actionTimer')
  49. #pass
  50. #land action over ride
  51. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  52. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  53. print("landing action fucked")
  54. else:
  55. #print("using old requestAction")
  56. requestAction = l_requestAction
  57. own['requestAction'] = requestAction
  58. own['l_actionState'] = requestAction
  59. actionState = requestAction
  60. own['actionTimer'] = 0
  61. actionTimer = 0
  62. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  63. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  64. requestAction = own['l_requestAction']
  65. #revert override
  66. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  67. #print("@@@revert override")
  68. actionState = requestAction
  69. own['actionState'] = requestAction
  70. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  71. print("stopping revert layers")
  72. skater.stopAction(loop_layer)
  73. trucks.stopAction(loop_layer)
  74. deck.stopAction(loop_layer)
  75. skater.stopAction(trans_layer)
  76. trucks.stopAction(trans_layer)
  77. deck.stopAction(trans_layer)
  78. #dirty tailslide fix
  79. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  80. # requestAction = 'reg_tailslide'
  81. #check last actionState to see if an out action is needed
  82. elif requestAction not in jump_overrideList:
  83. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  84. requestAction = 'reg_turnRight_out'
  85. actionState = 'reg_turnRight_out'
  86. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  87. requestAction = 'reg_turnLeft_out'
  88. actionState = 'reg_turnLeft_out'
  89. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  90. requestAction = 'fak_turnRight_out'
  91. actionState = 'fak_turnRight_out'
  92. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  93. requestAction = 'fak_turnLeft_out'
  94. actionState = 'fak_turnLeft_out'
  95. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  96. requestAction = 'reg_opos_out'
  97. actionState = 'reg_opos_out'
  98. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  99. requestAction = 'fak_opos_out'
  100. actionState = 'fak_opos_out'
  101. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  102. requestAction = 'reg_nopos_out'
  103. actionState = 'reg_nopos_out'
  104. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  105. requestAction = 'fak_nopos_out'
  106. actionState = 'fak_nopos_out'
  107. if l_actionState == 'reg_pump' and requestAction != 'reg_pump':
  108. requestAction = 'reg_pump_out'
  109. actionState = 'reg_pump_out'
  110. if l_actionState == 'fak_pump' and requestAction != 'fak_pump':
  111. requestAction = 'fak_pump_out'
  112. actionState = 'fak_pump_out'
  113. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  114. requestAction = 'reg_powerslide_out'
  115. actionState = 'reg_powerslide_out'
  116. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  117. requestAction = 'fak_powerslide_out'
  118. actionState = 'fak_powerslide_out'
  119. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  120. requestAction = 'reg_fs_powerslide_out'
  121. actionState = 'reg_fs_powerslide_out'
  122. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  123. requestAction = 'fak_fs_powerslide_out'
  124. actionState = 'fak_fs_powerslide_out'
  125. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  126. requestAction = 'reg_stop_out'
  127. actionState = 'reg_stop_out'
  128. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  129. requestAction = 'fak_stop_out'
  130. actionState = 'fak_stop_out'
  131. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  132. requestAction = 'reg_noseslide_out'
  133. actionState = 'reg_noseslide_out'
  134. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  135. requestAction = 'fak_noseslide_out'
  136. actionState = 'fak_noseslide_out'
  137. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  138. requestAction = 'reg_tailslide_out'
  139. actionState = 'reg_tailslide_out'
  140. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  141. requestAction = 'fak_tailslide_out'
  142. actionState = 'fak_tailslide_out'
  143. else:
  144. print("action over ridden")
  145. #own['actionState'] = requestAction
  146. def updateAction(requestAction, actionState):
  147. try:
  148. flip_start_frame = own['flip_start_lay']
  149. flipspeed = own['flipspeed']
  150. except:
  151. flip_start_frame = 1
  152. flipspeed = .6
  153. #flipspeed = own['flipspeed']
  154. ###############################
  155. #one shot actions
  156. ###############################
  157. if requestAction in oneshotActions_list:
  158. if requestAction == 'reg_land' and own["grindHit"] == False:
  159. skater.stopAction(loop_layer)
  160. trucks.stopAction(loop_layer)
  161. deck.stopAction(loop_layer)
  162. skater.stopAction(trans_layer)
  163. trucks.stopAction(trans_layer)
  164. deck.stopAction(trans_layer)
  165. print("stopping loop and trans")
  166. actionState = 'reg_land'
  167. own['actionTimer'] = 39
  168. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  169. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  170. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  171. print("play land")
  172. if requestAction == 'fak_land' and own["grindHit"] == False:
  173. actionState = 'fak_land'
  174. skater.stopAction(loop_layer)
  175. trucks.stopAction(loop_layer)
  176. deck.stopAction(loop_layer)
  177. skater.stopAction(trans_layer)
  178. trucks.stopAction(trans_layer)
  179. deck.stopAction(trans_layer)
  180. own['actionTimer'] = 39
  181. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  182. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  183. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  184. print("play land")
  185. if requestAction == 'reg_dropin':
  186. actionState = 'reg_dropin'
  187. own['actionTimer'] = 9
  188. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  189. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  190. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  191. if requestAction == 'fak_dropin':
  192. actionState = 'reg_dropin'
  193. own['actionTimer'] = 9
  194. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  195. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  196. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  197. if requestAction == 'reg_turnRight_out':
  198. actionState = 'reg_turnRight_out'
  199. own['actionTimer'] = 19
  200. trans_playing = skater.isPlayingAction(trans_layer)
  201. if trans_playing:
  202. cur_frame = skater.getActionFrame(trans_layer)
  203. #cur_frame -= 2
  204. if trans_playing and cur_frame > 1:
  205. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  206. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  207. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  208. own['actionTimer'] = cur_frame
  209. else:
  210. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  211. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  212. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  213. if requestAction == 'reg_turnLeft_out':
  214. actionState = 'reg_turnLeft_out'
  215. own['actionTimer'] = 19
  216. trans_playing = skater.isPlayingAction(trans_layer)
  217. if trans_playing:
  218. cur_frame = skater.getActionFrame(trans_layer)
  219. #cur_frame -= 2
  220. if trans_playing and cur_frame > 1:
  221. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  222. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  223. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  224. own['actionTimer'] = cur_frame
  225. else:
  226. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  227. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  228. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  229. if requestAction == 'fak_turnRight_out':
  230. actionState = 'fak_turnRight_out'
  231. own['actionTimer'] = 19
  232. trans_playing = skater.isPlayingAction(trans_layer)
  233. if trans_playing:
  234. cur_frame = skater.getActionFrame(trans_layer)
  235. #cur_frame -= 2
  236. if trans_playing and cur_frame > 1:
  237. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  238. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  239. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  240. own['actionTimer'] = cur_frame
  241. else:
  242. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  243. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  244. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  245. if requestAction == 'fak_turnLeft_out':
  246. actionState = 'fak_turnLeft_out'
  247. own['actionTimer'] = 19
  248. trans_playing = skater.isPlayingAction(trans_layer)
  249. if trans_playing:
  250. cur_frame = skater.getActionFrame(trans_layer)
  251. #cur_frame -= 2
  252. if trans_playing and cur_frame > 1:
  253. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  254. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  255. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  256. own['actionTimer'] = cur_frame
  257. else:
  258. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  259. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  260. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  261. if requestAction == 'reg_opos_out':
  262. actionState = 'reg_opos_out'
  263. own['actionTimer'] = 19
  264. trans_playing = skater.isPlayingAction(trans_layer)
  265. if trans_playing:
  266. cur_frame = skater.getActionFrame(trans_layer)
  267. #cur_frame -= 2
  268. if trans_playing and cur_frame > 1:
  269. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  270. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  271. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  272. own['actionTimer'] = cur_frame
  273. else:
  274. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  275. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  276. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  277. if requestAction == 'fak_opos_out':
  278. actionState = 'fak_opos_out'
  279. own['actionTimer'] = 19
  280. trans_playing = skater.isPlayingAction(trans_layer)
  281. if trans_playing:
  282. cur_frame = skater.getActionFrame(trans_layer)
  283. #cur_frame -= 2
  284. if trans_playing and cur_frame > 1:
  285. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  286. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  287. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  288. own['actionTimer'] = cur_frame
  289. else:
  290. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  291. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  292. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  293. if requestAction == 'reg_nopos_out':
  294. actionState = 'reg_nopos_out'
  295. own['actionTimer'] = 19
  296. trans_playing = skater.isPlayingAction(trans_layer)
  297. if trans_playing:
  298. cur_frame = skater.getActionFrame(trans_layer)
  299. #cur_frame -= 2
  300. if trans_playing and cur_frame > 1:
  301. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  302. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  303. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  304. own['actionTimer'] = cur_frame
  305. else:
  306. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  307. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  308. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  309. if requestAction == 'fak_nopos_out':
  310. actionState = 'fak_nopos_out'
  311. own['actionTimer'] = 19
  312. trans_playing = skater.isPlayingAction(trans_layer)
  313. if trans_playing:
  314. cur_frame = skater.getActionFrame(trans_layer)
  315. #cur_frame -= 2
  316. if trans_playing and cur_frame > 1:
  317. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  318. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  319. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  320. own['actionTimer'] = cur_frame
  321. else:
  322. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  323. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  324. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  325. if requestAction == 'reg_pump_out':
  326. actionState = 'reg_pump_out'
  327. own['actionTimer'] = 19
  328. trans_playing = skater.isPlayingAction(trans_layer)
  329. if trans_playing:
  330. cur_frame = skater.getActionFrame(trans_layer)
  331. #cur_frame -= 2
  332. if trans_playing and cur_frame > 1:
  333. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  334. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  335. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  336. own['actionTimer'] = cur_frame
  337. else:
  338. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  339. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  340. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  341. if requestAction == 'fak_pump_out':
  342. actionState = 'fak_pump_out'
  343. own['actionTimer'] = 19
  344. trans_playing = skater.isPlayingAction(trans_layer)
  345. if trans_playing:
  346. cur_frame = skater.getActionFrame(trans_layer)
  347. #cur_frame -= 2
  348. if trans_playing and cur_frame > 1:
  349. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  350. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  351. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  352. own['actionTimer'] = cur_frame
  353. else:
  354. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  355. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  356. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  357. if requestAction == 'reg_stop_out':
  358. actionState = 'reg_stop_out'
  359. own['actionTimer'] = 30
  360. trans_playing = skater.isPlayingAction(trans_layer)
  361. if trans_playing:
  362. cur_frame = skater.getActionFrame(trans_layer)
  363. #cur_frame -= 2
  364. if trans_playing and cur_frame > 1:
  365. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  366. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  367. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  368. own['actionTimer'] = cur_frame
  369. else:
  370. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  371. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  372. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  373. if requestAction == 'fak_stop_out':
  374. actionState = 'fak_stop_out'
  375. own['actionTimer'] = 30
  376. trans_playing = skater.isPlayingAction(trans_layer)
  377. if trans_playing:
  378. cur_frame = skater.getActionFrame(trans_layer)
  379. #cur_frame -= 2
  380. if trans_playing and cur_frame > 1:
  381. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  382. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  383. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  384. own['actionTimer'] = cur_frame
  385. else:
  386. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  387. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  388. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  389. if requestAction == 'reg_tailslide_out':
  390. actionState = 'reg_tailslide_out'
  391. own['actionTimer'] = 19
  392. trans_playing = skater.isPlayingAction(trans_layer)
  393. if trans_playing:
  394. cur_frame = skater.getActionFrame(trans_layer)
  395. #cur_frame -= 2
  396. if trans_playing and cur_frame > 1:
  397. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  398. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  399. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  400. own['actionTimer'] = cur_frame
  401. else:
  402. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  403. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  404. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  405. if requestAction == 'fak_tailslide_out':
  406. actionState = 'fak_tailslide_out'
  407. own['actionTimer'] = 19
  408. trans_playing = skater.isPlayingAction(trans_layer)
  409. if trans_playing:
  410. cur_frame = skater.getActionFrame(trans_layer)
  411. #cur_frame -= 2
  412. if trans_playing and cur_frame > 1:
  413. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  414. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  415. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  416. own['actionTimer'] = cur_frame
  417. else:
  418. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  419. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  420. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  421. if requestAction == 'reg_noseslide_out':
  422. actionState = 'reg_noseslide_out'
  423. own['actionTimer'] = 19
  424. trans_playing = skater.isPlayingAction(trans_layer)
  425. if trans_playing:
  426. cur_frame = skater.getActionFrame(trans_layer)
  427. #cur_frame -= 2
  428. if trans_playing and cur_frame > 1:
  429. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  430. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  431. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  432. own['actionTimer'] = cur_frame
  433. else:
  434. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  435. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  436. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  437. if requestAction == 'fak_noseslide_out':
  438. actionState = 'fak_noseslide_out'
  439. own['actionTimer'] = 19
  440. trans_playing = skater.isPlayingAction(trans_layer)
  441. if trans_playing:
  442. cur_frame = skater.getActionFrame(trans_layer)
  443. #cur_frame -= 2
  444. if trans_playing and cur_frame > 1:
  445. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  446. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  447. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  448. own['actionTimer'] = cur_frame
  449. else:
  450. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  451. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  452. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  453. if requestAction == 'reg_push':
  454. own['actionTimer'] = 70
  455. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  456. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  457. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  458. if requestAction == 'reg_push_goof':
  459. own['actionTimer'] = 70
  460. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  461. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  462. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  463. if requestAction == 'fak_push':
  464. own['actionTimer'] = 70
  465. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  466. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  467. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  468. if requestAction == 'fak_push_goof':
  469. own['actionTimer'] = 70
  470. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  471. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  472. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  473. if requestAction == 'reg_manual_revert_ccw':
  474. own['actionTimer'] = 15
  475. own['actionState'] = 'reg_manual_revert_ccw'
  476. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  477. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  478. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  479. if requestAction == 'revert1':
  480. own['actionTimer'] = 18
  481. own['actionState'] = 'revert1'
  482. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  483. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  484. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  485. if requestAction == 'revert2':
  486. own['actionTimer'] = 18
  487. own['actionState'] = 'revert2'
  488. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  489. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  490. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  491. if requestAction == 'revert3':
  492. own['actionTimer'] = 18
  493. own['actionState'] = 'revert3'
  494. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  495. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  496. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  497. if requestAction == 'revert4':
  498. own['actionTimer'] = 18
  499. own['actionState'] = 'revert4'
  500. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  501. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  502. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  503. if requestAction == 'reg_ollie':
  504. print("*****reg ollie act")
  505. actionState = 'reg_ollie'
  506. own['actionState'] = 'reg_ollie'
  507. own['actionTimer'] = 30
  508. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  509. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  510. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  511. if requestAction == 'fak_ollie':
  512. actionState = 'fak_ollie'
  513. own['actionTimer'] = 30
  514. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  515. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  516. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  517. if requestAction == 'reg_nollie':
  518. actionState = 'reg_nollie'
  519. own['actionTimer'] = 40
  520. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  521. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  522. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  523. if requestAction == 'fak_nollie':
  524. actionState = 'fak_nollie'
  525. own['actionTimer'] = 40
  526. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  527. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  528. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  529. if requestAction == 'reg_kickflip':
  530. actionState = 'reg_kickflip'
  531. own['actionTimer'] = 40
  532. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  533. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  534. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  535. if requestAction == 'fak_kickflip':
  536. actionState = 'fak_kickflip'
  537. own['actionTimer'] = 40
  538. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  539. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  540. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  541. if requestAction == 'reg_varial_kickflip':
  542. actionState = 'reg_varial_kickflip'
  543. own['actionTimer'] = 40
  544. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  545. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  546. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  547. if requestAction == 'fak_varial_kickflip':
  548. actionState = 'fak_varial_kickflip'
  549. own['actionTimer'] = 40
  550. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  551. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  552. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  553. if requestAction == 'reg_nollie_varial_kickflip':
  554. actionState = 'reg_nollie_varial_kickflip'
  555. own['actionTimer'] = 40
  556. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  557. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  558. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  559. if requestAction == 'fak_nollie_varial_kickflip':
  560. actionState = 'fak_nollie_varial_kickflip'
  561. own['actionTimer'] = 40
  562. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  563. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  564. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  565. if requestAction == 'reg_nollie_varial_heelflip':
  566. actionState = 'reg_nollie_varial_heelflip'
  567. own['actionTimer'] = 40
  568. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  569. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  570. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  571. if requestAction == 'fak_nollie_varial_heelflip':
  572. actionState = 'fak_nollie_varial_heelflip'
  573. own['actionTimer'] = 40
  574. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  575. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  576. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  577. if requestAction == 'reg_varial_heelflip':
  578. actionState = 'reg_varial_heelflip'
  579. own['actionTimer'] = 40
  580. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  581. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  582. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  583. if requestAction == 'fak_varial_heelflip':
  584. actionState = 'fak_nollie_varial_heelflip'
  585. own['actionTimer'] = 40
  586. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  587. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  588. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  589. if requestAction == 'reg_nollie_kickflip':
  590. actionState = 'reg_nollie_kickflip'
  591. own['actionTimer'] = 40
  592. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  593. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  594. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  595. if requestAction == 'fak_nollie_kickflip':
  596. actionState = 'fak_nollie_kickflip'
  597. own['actionTimer'] = 40
  598. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  599. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  600. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  601. if requestAction == 'reg_heelflip':
  602. actionState = 'reg_heelflip'
  603. own['actionTimer'] = 40
  604. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  605. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  606. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  607. if requestAction == 'fak_heelflip':
  608. actionState = 'fak_heelflip'
  609. own['actionTimer'] = 40
  610. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  611. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  612. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  613. if requestAction == 'reg_nollie_heelflip':
  614. actionState = 'reg_nollie_heelflip'
  615. own['actionTimer'] = 40
  616. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  617. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  618. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  619. if requestAction == 'fak_nollie_heelflip':
  620. actionState = 'fak_nollie_heelflip'
  621. own['actionTimer'] = 40
  622. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  623. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  624. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  625. if requestAction == 'reg_shovit':
  626. actionState = 'reg_shovit'
  627. own['actionTimer'] = 40
  628. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  629. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  630. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  631. if requestAction == 'fak_shovit':
  632. actionState = 'fak_shovit'
  633. own['actionTimer'] = 40
  634. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  635. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  636. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  637. if requestAction == 'reg_shovit360':
  638. actionState = 'reg_shovit360'
  639. own['actionTimer'] = 40
  640. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  641. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  642. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  643. if requestAction == 'fak_shovit360':
  644. actionState = 'fak_shovit360'
  645. own['actionTimer'] = 40
  646. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  647. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  648. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  649. if requestAction == 'reg_fsshovit360':
  650. actionState = 'reg_fsshovit360'
  651. own['actionTimer'] = 40
  652. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  653. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  654. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  655. if requestAction == 'fak_fsshovit360':
  656. actionState = 'fak_fsshovit360'
  657. own['actionTimer'] = 40
  658. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  659. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  660. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  661. if requestAction == 'reg_nollie_shovit':
  662. actionState = 'reg_nollie_shovit'
  663. own['actionTimer'] = 40
  664. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  665. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  666. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  667. if requestAction == 'fak_nollie_shovit':
  668. actionState = 'fak_nollie_shovit'
  669. own['actionTimer'] = 40
  670. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  671. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  672. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  673. if requestAction == 'reg_fsshovit':
  674. actionState = 'reg_fsshovit'
  675. own['actionTimer'] = 40
  676. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  677. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  678. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  679. if requestAction == 'fak_fsshovit':
  680. actionState = 'fak_fsshovit'
  681. own['actionTimer'] = 40
  682. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  683. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  684. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  685. if requestAction == 'reg_nollie_fsshovit':
  686. actionState = 'reg_nollie_fsshovit'
  687. own['actionTimer'] = 40
  688. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  689. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  690. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  691. if requestAction == 'fak_nollie_fsshovit':
  692. actionState = 'fak_nollie_fsshovit'
  693. own['actionTimer'] = 40
  694. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  695. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  696. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  697. if requestAction == 'reg_nollie_shovit360':
  698. actionState = 'reg_nollie_shovit360'
  699. own['actionTimer'] = 40
  700. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  701. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  702. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  703. if requestAction == 'fak_nollie_shovit360':
  704. actionState = 'fak_nollie_shovit360'
  705. own['actionTimer'] = 40
  706. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  707. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  708. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  709. if requestAction == 'reg_nollie_fsshovit':
  710. actionState = 'reg_nollie_fsshovit'
  711. own['actionTimer'] = 40
  712. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  713. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  714. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  715. if requestAction == 'fak_nollie_fsshovit':
  716. actionState = 'fak_nollie_fsshovit'
  717. own['actionTimer'] = 40
  718. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  719. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  720. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  721. #reg_jump
  722. if requestAction == 'reg_jump':
  723. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  724. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  725. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  726. #fak_jump
  727. if requestAction == 'fak_jump':
  728. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  729. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  730. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  731. #reg_onboard
  732. if requestAction == 'reg_onboard':
  733. skater.stopAction(loop_layer)
  734. deck.stopAction(loop_layer)
  735. trucks.stopAction(loop_layer)
  736. skater.stopAction(trans_layer)
  737. deck.stopAction(trans_layer)
  738. trucks.stopAction(trans_layer)
  739. own['actionTimer'] = 10
  740. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  741. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  742. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  743. if requestAction == 'fak_onboard':
  744. skater.stopAction(loop_layer)
  745. deck.stopAction(loop_layer)
  746. trucks.stopAction(loop_layer)
  747. skater.stopAction(trans_layer)
  748. deck.stopAction(trans_layer)
  749. trucks.stopAction(trans_layer)
  750. own['actionTimer'] = 10
  751. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  752. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  753. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  754. if requestAction == 'reg_powerslide_out':
  755. actionState = 'reg_powerslide_out'
  756. own['actionTimer'] = 40
  757. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  758. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  759. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  760. if requestAction == 'fak_powerslide_out':
  761. actionState = 'fak_powerslide_out'
  762. own['actionTimer'] = 40
  763. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  764. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  765. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  766. if requestAction == 'reg_fs_powerslide_out':
  767. actionState = 'reg_fs_powerslide_out'
  768. own['actionTimer'] = 40
  769. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  770. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  771. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  772. if requestAction == 'fak_fs_powerslide_out':
  773. actionState = 'fak_fs_powerslide_out'
  774. own['actionTimer'] = 40
  775. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  776. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  777. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  778. #######################################
  779. #loop actions
  780. ######################################
  781. #check if request is possible
  782. if requestAction in requestActions_list:
  783. #print(requestAction)
  784. #reg_turnLeft
  785. if requestAction == 'reg_turnLeft':
  786. actionState = 'reg_turnLeft'
  787. #in
  788. if l_actionState != 'reg_turnLeft':
  789. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  790. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  791. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  792. #loop
  793. else:
  794. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  795. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  796. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  797. #reg_turnRight
  798. if requestAction == 'reg_turnRight':
  799. actionState = 'reg_turnRight'
  800. #in
  801. if l_actionState != 'reg_turnRight':
  802. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  803. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  804. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  805. #loop
  806. else:
  807. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  808. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  809. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  810. if requestAction == 'reg_turnRight_out':
  811. pass
  812. #fak_turnLeft
  813. if requestAction == 'fak_turnLeft':
  814. actionState = 'fak_turnLeft'
  815. #in
  816. if l_actionState != 'fak_turnLeft':
  817. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  818. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  819. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  820. #loop
  821. else:
  822. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  823. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  824. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  825. #fak_turnRight
  826. if requestAction == 'fak_turnRight':
  827. actionState = 'fak_turnRight'
  828. #in
  829. if l_actionState != 'fak_turnRight':
  830. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  831. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  832. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  833. #loop
  834. else:
  835. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  836. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  837. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  838. #reg_fs_powerslide
  839. if requestAction == 'reg_fs_powerslide':
  840. actionState = 'reg_fs_powerslide'
  841. if l_actionState != 'reg_fs_powerslide':
  842. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  843. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  844. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  845. else:
  846. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  847. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  848. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  849. #reg_powerslide
  850. if requestAction == 'reg_powerslide':
  851. actionState = 'reg_powerslide'
  852. if l_actionState != 'reg_powerslide':
  853. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  854. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  855. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  856. else:
  857. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  858. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  859. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  860. #fak_fs_powerslide
  861. if requestAction == 'fak_fs_powerslide':
  862. actionState = 'fak_fs_powerslide'
  863. if l_actionState != 'fak_fs_powerslide':
  864. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  865. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  866. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  867. else:
  868. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  869. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  870. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  871. #fak_powerslide
  872. if requestAction == 'fak_powerslide':
  873. actionState = 'fak_powerslide'
  874. if l_actionState != 'fak_powerslide':
  875. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  876. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  877. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  878. else:
  879. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  880. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  881. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  882. #reg_roll
  883. if requestAction == 'reg_roll':
  884. if l_actionState == 'reg_pump':
  885. trans_playing = skater.isPlayingAction(trans_layer)
  886. if trans_playing:
  887. cur_frame = skater.getActionFrame(trans_layer)
  888. #cur_frame -= 2
  889. if trans_playing and cur_frame > 1:
  890. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  891. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  892. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  893. #print(cur_frame)
  894. else:
  895. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  896. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  897. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  898. if l_actionState == 'reg_opos':
  899. trans_playing = skater.isPlayingAction(trans_layer)
  900. if trans_playing:
  901. cur_frame = skater.getActionFrame(trans_layer)
  902. if trans_playing and cur_frame > 1:
  903. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  904. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  905. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  906. else:
  907. own['actionTimer'] = 20
  908. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  909. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  910. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  911. if l_requestAction == 'reg_nopos':
  912. flipping = skater.isPlayingAction(flip_layer)
  913. if flipping == 0:
  914. trans_playing = skater.isPlayingAction(trans_layer)
  915. if trans_playing:
  916. cur_frame = skater.getActionFrame(trans_layer)
  917. #cur_frame -= 2
  918. if trans_playing and cur_frame > 1:
  919. #skater.stopAction(trans_layer)
  920. #deck.stopAction(trans_layer)
  921. #trucks.stopAction(trans_layer)
  922. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  923. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  924. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  925. #print(cur_frame)
  926. else:
  927. own['actionTimer'] = 20
  928. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  929. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  930. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  931. if l_requestAction == 'reg_manual':
  932. trans_playing = skater.isPlayingAction(trans_layer)
  933. if trans_playing:
  934. cur_frame = skater.getActionFrame(trans_layer)
  935. cur_frame -= 2
  936. if trans_playing and cur_frame > 1:
  937. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  938. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  939. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  940. else:
  941. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  942. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  943. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  944. if l_requestAction == 'reg_nmanual':
  945. trans_playing = skater.isPlayingAction(trans_layer)
  946. if trans_playing:
  947. cur_frame = skater.getActionFrame(trans_layer)
  948. cur_frame -= 2
  949. if trans_playing and cur_frame > 1:
  950. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  951. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  952. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  953. else:
  954. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  955. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  956. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  957. if l_actionState == 'reg_turnLeft':
  958. trans_playing = skater.isPlayingAction(trans_layer)
  959. if trans_playing:
  960. cur_frame = skater.getActionFrame(trans_layer)
  961. #cur_frame -= 2
  962. if trans_playing and cur_frame > 1:
  963. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  964. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  965. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  966. else:
  967. own['actionTimer'] = 20
  968. requestAction = 'reg_turnLeft_out'
  969. actionState = 'reg_turnLeft_out'
  970. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  971. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  972. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  973. if l_actionState == 'reg_Right':
  974. #requestAction = 'reg_turnRight_out'
  975. trans_playing = skater.isPlayingAction(trans_layer)
  976. if trans_playing:
  977. cur_frame = skater.getActionFrame(trans_layer)
  978. #cur_frame -= 2
  979. if trans_playing and cur_frame > 1:
  980. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  981. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  982. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  983. else:
  984. own['actionTimer'] = 20
  985. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  986. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  987. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  988. if requestAction == 'reg_roll':
  989. actionState = 'reg_roll'
  990. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  991. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  992. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  993. #fak_roll
  994. if requestAction == 'fak_roll':
  995. if l_actionState == 'fak_pump':
  996. trans_playing = skater.isPlayingAction(trans_layer)
  997. if trans_playing:
  998. cur_frame = skater.getActionFrame(trans_layer)
  999. #cur_frame -= 2
  1000. if trans_playing and cur_frame > 1:
  1001. #skater.stopAction(trans_layer)
  1002. #deck.stopAction(trans_layer)
  1003. #trucks.stopAction(trans_layer)
  1004. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1005. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1006. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1007. #print(cur_frame)
  1008. else:
  1009. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1010. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1011. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1012. if l_actionState == 'fak_opos':
  1013. trans_playing = skater.isPlayingAction(trans_layer)
  1014. if trans_playing:
  1015. cur_frame = skater.getActionFrame(trans_layer)
  1016. #cur_frame -= 2
  1017. if trans_playing and cur_frame > 1:
  1018. #skater.stopAction(trans_layer)
  1019. #deck.stopAction(trans_layer)
  1020. #trucks.stopAction(trans_layer)
  1021. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1022. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1023. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1024. #print(cur_frame)
  1025. else:
  1026. own['actionTimer'] = 20
  1027. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1028. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1029. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1030. if l_requestAction == 'fak_nopos':
  1031. trans_playing = skater.isPlayingAction(trans_layer)
  1032. if trans_playing:
  1033. cur_frame = skater.getActionFrame(trans_layer)
  1034. #cur_frame -= 2
  1035. if trans_playing and cur_frame > 1:
  1036. #skater.stopAction(trans_layer)
  1037. #deck.stopAction(trans_layer)
  1038. #trucks.stopAction(trans_layer)
  1039. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1040. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1041. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1042. #print(cur_frame)
  1043. else:
  1044. own['actionTimer'] = 20
  1045. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1046. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1047. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1048. if l_requestAction == 'fak_manual':
  1049. trans_playing = skater.isPlayingAction(trans_layer)
  1050. if trans_playing:
  1051. cur_frame = skater.getActionFrame(trans_layer)
  1052. #cur_frame -= 2
  1053. if trans_playing and cur_frame > 1:
  1054. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1055. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1056. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1057. else:
  1058. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1059. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1060. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1061. if l_requestAction == 'fak_nmanual':
  1062. trans_playing = skater.isPlayingAction(trans_layer)
  1063. if trans_playing:
  1064. cur_frame = skater.getActionFrame(trans_layer)
  1065. #cur_frame -= 2
  1066. if trans_playing and cur_frame > 1:
  1067. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1068. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1069. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1070. else:
  1071. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1072. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1073. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1074. if l_actionState == 'fak_turnLeft':
  1075. trans_playing = skater.isPlayingAction(trans_layer)
  1076. if trans_playing:
  1077. cur_frame = skater.getActionFrame(trans_layer)
  1078. #cur_frame -= 2
  1079. if trans_playing and cur_frame > 1:
  1080. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1081. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1082. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1083. else:
  1084. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1085. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1086. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1087. if l_requestAction == 'fak_turnRight':
  1088. trans_playing = skater.isPlayingAction(trans_layer)
  1089. if trans_playing:
  1090. cur_frame = skater.getActionFrame(trans_layer)
  1091. #cur_frame -= 2
  1092. if trans_playing and cur_frame > 1:
  1093. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1094. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1095. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1096. else:
  1097. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1098. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1099. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1100. if requestAction == 'fak_roll':
  1101. actionState = 'fak_roll'
  1102. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1103. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1104. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1105. #reg_opos
  1106. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1107. actionState = 'reg_opos'
  1108. #in
  1109. if l_actionState != 'reg_opos':
  1110. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1111. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1112. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1113. #loop
  1114. else:
  1115. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1116. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1117. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1118. #fak_opos
  1119. if requestAction == 'fak_opos':
  1120. actionState = 'fak_opos'
  1121. #in
  1122. if l_actionState != 'fak_opos':
  1123. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1124. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1125. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1126. #loop
  1127. else:
  1128. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1129. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1130. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1131. #reg_nopos
  1132. if requestAction == 'reg_nopos':
  1133. actionState = 'reg_nopos'
  1134. #in
  1135. if l_actionState != 'reg_nopos':
  1136. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1137. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1138. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1139. #loop
  1140. else:
  1141. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1142. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1143. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1144. #fak_nopos
  1145. if requestAction == 'fak_nopos':
  1146. actionState = 'fak_nopos'
  1147. #in
  1148. if l_actionState != 'fak_nopos':
  1149. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1150. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1151. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1152. #loop
  1153. else:
  1154. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1155. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1156. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1157. #reg_pump
  1158. if requestAction == 'reg_pump':
  1159. actionState = 'reg_pump'
  1160. if l_actionState != 'reg_pump':
  1161. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1162. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1163. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1164. else:
  1165. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1166. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1167. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1168. #fak_pump
  1169. if requestAction == 'fak_pump':
  1170. actionState = 'fak_pump'
  1171. if l_actionState != 'fak_pump':
  1172. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1173. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1174. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1175. else:
  1176. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1177. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1178. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1179. #reg_manual
  1180. if requestAction == 'reg_manual':
  1181. actionState = 'reg_manual'
  1182. #in
  1183. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1184. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1185. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1186. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1187. #loop
  1188. else:
  1189. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1190. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1191. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1192. #fak_manual
  1193. if requestAction == 'fak_manual':
  1194. actionState = 'fak_manual'
  1195. #in
  1196. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1197. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1198. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1199. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1200. #loop
  1201. else:
  1202. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1203. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1204. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1205. #reg_nmanual
  1206. if requestAction == 'reg_nmanual':
  1207. actionState = 'reg_nmanual'
  1208. #in
  1209. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1210. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1211. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1212. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1213. #loop
  1214. else:
  1215. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1216. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1217. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1218. #fak_nmanual
  1219. if requestAction == 'fak_nmanual':
  1220. actionState = 'fak_nmanual'
  1221. #in
  1222. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1223. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1224. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1225. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1226. #loop
  1227. else:
  1228. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1229. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1230. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1231. if requestAction == 'reg_air':
  1232. actionState = 'reg_air'
  1233. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1234. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1235. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1236. if requestAction == 'fak_air':
  1237. actionState = 'fak_air'
  1238. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1239. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1240. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1241. if requestAction == 'frontside_grab':
  1242. actionState = 'frontside_grab'
  1243. if l_actionState != 'frontside_grab':
  1244. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1245. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1246. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1247. else:
  1248. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1249. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1250. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1251. if requestAction == 'backside_grab':
  1252. actionState = 'backside_grab'
  1253. if l_actionState != 'backside_grab':
  1254. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1255. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1256. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1257. else:
  1258. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1259. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1260. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1261. if requestAction == 'fak_frontside_grab':
  1262. actionState = 'fak_frontside_grab'
  1263. if l_actionState != 'fak_frontside_grab':
  1264. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1265. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1266. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1267. else:
  1268. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1269. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1270. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1271. if requestAction == 'fak_backside_grab':
  1272. actionState = 'fak_backside_grab'
  1273. if l_actionState != 'fak_backside_grab':
  1274. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1275. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1276. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1277. else:
  1278. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1279. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1280. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1281. if requestAction == 'frontside_nose_grab':
  1282. actionState = 'frontside_nose_grab'
  1283. if l_actionState != 'frontside_nose_grab':
  1284. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1285. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1286. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1287. else:
  1288. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1289. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1290. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1291. if requestAction == 'backside_nose_grab':
  1292. actionState = 'backside_nose_grab'
  1293. if l_actionState != 'backside_nose_grab':
  1294. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1295. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1296. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1297. else:
  1298. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1299. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1300. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1301. if requestAction == 'fak_frontside_nose_grab':
  1302. actionState = 'fak_frontside_nose_grab'
  1303. if l_actionState != 'fak_frontside_nose_grab':
  1304. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1305. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1306. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1307. else:
  1308. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1309. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1310. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1311. if requestAction == 'fak_backside_nose_grab':
  1312. actionState = 'fak_backside_nose_grab'
  1313. if l_actionState != 'fak_backside_nose_grab':
  1314. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1315. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1316. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1317. else:
  1318. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1319. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1320. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1321. if requestAction == 'frontside_tail_grab':
  1322. actionState = 'frontside_tail_grab'
  1323. if l_actionState != 'frontside_tail_grab':
  1324. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1325. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1326. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1327. else:
  1328. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1329. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1330. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1331. if requestAction == 'backside_tail_grab':
  1332. actionState = 'backside_tail_grab'
  1333. if l_actionState != 'backside_tail_grab':
  1334. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1335. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1336. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1337. else:
  1338. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1339. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1340. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1341. if requestAction == 'fak_frontside_tail_grab':
  1342. actionState = 'fak_frontside_tail_grab'
  1343. if l_actionState != 'fak_frontside_tail_grab':
  1344. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1345. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1346. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1347. else:
  1348. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1349. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1350. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1351. if requestAction == 'fak_backside_tail_grab':
  1352. actionState = 'fak_backside_tail_grab'
  1353. if l_actionState != 'fak_backside_tail_grab':
  1354. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1355. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1356. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1357. else:
  1358. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1359. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1360. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1361. if requestAction == 'reg_noseg':
  1362. actionState = 'reg_noseg'
  1363. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1364. skater.stopAction(flip_layer)
  1365. deck.stopAction(flip_layer)
  1366. trucks.stopAction(flip_layer)
  1367. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1368. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1369. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1370. else:
  1371. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1372. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1373. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1374. if requestAction == 'fak_noseg':
  1375. actionState = 'fak_noseg'
  1376. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1377. skater.stopAction(flip_layer)
  1378. deck.stopAction(flip_layer)
  1379. trucks.stopAction(flip_layer)
  1380. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1381. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1382. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1383. else:
  1384. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1385. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1386. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1387. if requestAction == 'reg_tailg':
  1388. actionState = 'reg_tailg'
  1389. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1390. skater.stopAction(flip_layer)
  1391. deck.stopAction(flip_layer)
  1392. trucks.stopAction(flip_layer)
  1393. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1394. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1395. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1396. else:
  1397. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1398. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1399. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1400. if requestAction == 'fak_tailg':
  1401. actionState = 'fak_tailg'
  1402. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1403. skater.stopAction(flip_layer)
  1404. deck.stopAction(flip_layer)
  1405. trucks.stopAction(flip_layer)
  1406. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1407. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1408. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1409. else:
  1410. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1411. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1412. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1413. if requestAction == 'reg_tailgr':
  1414. actionState = 'reg_tailgr'
  1415. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1416. skater.stopAction(flip_layer)
  1417. deck.stopAction(flip_layer)
  1418. trucks.stopAction(flip_layer)
  1419. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1420. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1421. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1422. else:
  1423. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1424. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1425. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1426. if requestAction == 'fak_tailgr':
  1427. actionState = 'fak_tailgr'
  1428. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1429. skater.stopAction(flip_layer)
  1430. deck.stopAction(flip_layer)
  1431. trucks.stopAction(flip_layer)
  1432. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1433. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1434. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1435. else:
  1436. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1437. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1438. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1439. if requestAction == 'reg_tailgl':
  1440. actionState = 'reg_tailgl'
  1441. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1442. skater.stopAction(flip_layer)
  1443. deck.stopAction(flip_layer)
  1444. trucks.stopAction(flip_layer)
  1445. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1446. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1447. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1448. else:
  1449. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1450. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1451. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1452. if requestAction == 'fak_tailgl':
  1453. actionState = 'fak_tailgl'
  1454. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1455. skater.stopAction(flip_layer)
  1456. deck.stopAction(flip_layer)
  1457. trucks.stopAction(flip_layer)
  1458. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1459. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1460. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1461. else:
  1462. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1463. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1464. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1465. ##############################
  1466. if requestAction == 'reg_nosegr':
  1467. actionState = 'reg_nosegr'
  1468. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1469. skater.stopAction(flip_layer)
  1470. deck.stopAction(flip_layer)
  1471. trucks.stopAction(flip_layer)
  1472. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1473. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1474. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1475. else:
  1476. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1477. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1478. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1479. if requestAction == 'fak_nosegr':
  1480. actionState = 'fak_nosegr'
  1481. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1482. skater.stopAction(flip_layer)
  1483. deck.stopAction(flip_layer)
  1484. trucks.stopAction(flip_layer)
  1485. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1486. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1487. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1488. else:
  1489. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1490. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1491. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1492. if requestAction == 'reg_nosegl':
  1493. actionState = 'reg_nosegl'
  1494. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1495. skater.stopAction(flip_layer)
  1496. deck.stopAction(flip_layer)
  1497. trucks.stopAction(flip_layer)
  1498. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1499. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1500. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1501. else:
  1502. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1503. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1504. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1505. #print("rA:", requestAction)
  1506. if requestAction == 'fak_nosegl':
  1507. actionState = 'fak_nosegl'
  1508. print("fak_nosegl state")
  1509. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1510. skater.stopAction(flip_layer)
  1511. deck.stopAction(flip_layer)
  1512. trucks.stopAction(flip_layer)
  1513. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1514. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1515. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1516. else:
  1517. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1518. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1519. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1520. if requestAction == 'reg_tailslide':
  1521. actionState = 'reg_tailslide'
  1522. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  1523. skater.stopAction(flip_layer)
  1524. deck.stopAction(flip_layer)
  1525. trucks.stopAction(flip_layer)
  1526. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1527. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1528. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1529. else:
  1530. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1531. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1532. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1533. if requestAction == 'fak_tailslide':
  1534. actionState = 'fak_tailslide'
  1535. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  1536. skater.stopAction(flip_layer)
  1537. deck.stopAction(flip_layer)
  1538. trucks.stopAction(flip_layer)
  1539. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1540. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1541. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1542. else:
  1543. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1544. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1545. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1546. if requestAction == 'reg_noseslide':
  1547. actionState = 'reg_noseslide'
  1548. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  1549. skater.stopAction(flip_layer)
  1550. deck.stopAction(flip_layer)
  1551. trucks.stopAction(flip_layer)
  1552. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1553. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1554. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1555. else:
  1556. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1557. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1558. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1559. if requestAction == 'fak_noseslide':
  1560. actionState = 'fak_noseslide'
  1561. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  1562. skater.stopAction(flip_layer)
  1563. deck.stopAction(flip_layer)
  1564. trucks.stopAction(flip_layer)
  1565. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1566. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1567. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1568. else:
  1569. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1570. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1571. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1572. if requestAction == 'reg_5050':
  1573. actionState = 'reg_5050'
  1574. #own['actionTimer'] = 0
  1575. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1576. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1577. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1578. if requestAction == 'fak_5050':
  1579. actionState = 'fak_5050'
  1580. own['actionTimer'] = 0
  1581. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1582. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1583. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1584. if requestAction == 'reg_bsboard':
  1585. actionState = 'reg_bsboard'
  1586. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1587. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1588. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1589. if requestAction == 'fak_bsboard':
  1590. actionState = 'fak_bsboard'
  1591. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1592. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1593. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1594. if requestAction == 'reg_fsboard':
  1595. actionState = 'reg_fsboard'
  1596. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1597. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1598. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1599. if requestAction == 'reg_air_nose':
  1600. actionState = 'reg_air_nose'
  1601. if l_actionState != 'reg_air_nose':
  1602. skater.stopAction(loop_layer)
  1603. deck.stopAction(loop_layer)
  1604. trucks.stopAction(loop_layer)
  1605. skater.stopAction(flip_layer)
  1606. deck.stopAction(flip_layer)
  1607. trucks.stopAction(flip_layer)
  1608. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1609. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1610. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1611. else:
  1612. #pass
  1613. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1614. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1615. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1616. if requestAction == 'fak_air_nose':
  1617. actionState = 'fak_air_nose'
  1618. if l_actionState != 'fak_air_nose':
  1619. skater.stopAction(loop_layer)
  1620. deck.stopAction(loop_layer)
  1621. trucks.stopAction(loop_layer)
  1622. skater.stopAction(flip_layer)
  1623. deck.stopAction(flip_layer)
  1624. trucks.stopAction(flip_layer)
  1625. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1626. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1627. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1628. else:
  1629. #pass
  1630. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1631. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1632. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1633. if requestAction == 'reg_air_tail':
  1634. actionState = 'reg_air_tail'
  1635. if l_actionState != 'reg_air_tail':
  1636. skater.stopAction(loop_layer)
  1637. deck.stopAction(loop_layer)
  1638. trucks.stopAction(loop_layer)
  1639. skater.stopAction(flip_layer)
  1640. deck.stopAction(flip_layer)
  1641. trucks.stopAction(flip_layer)
  1642. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1643. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1644. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1645. else:
  1646. #pass
  1647. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1648. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1649. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1650. if requestAction == 'fak_air_tail':
  1651. actionState = 'fak_air_tail'
  1652. if l_actionState != 'fak_air_tail':
  1653. skater.stopAction(loop_layer)
  1654. deck.stopAction(loop_layer)
  1655. trucks.stopAction(loop_layer)
  1656. skater.stopAction(flip_layer)
  1657. deck.stopAction(flip_layer)
  1658. trucks.stopAction(flip_layer)
  1659. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1660. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1661. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1662. else:
  1663. #pass
  1664. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1665. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1666. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1667. if requestAction == 'reg_stop':
  1668. actionState = 'reg_stop'
  1669. if l_actionState != 'reg_stop':
  1670. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1671. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1672. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1673. else:
  1674. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1675. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1676. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1677. if requestAction == 'fak_stop':
  1678. actionState = 'fak_stop'
  1679. if l_actionState != 'fak_stop':
  1680. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1681. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1682. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1683. else:
  1684. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1685. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1686. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1687. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  1688. #walk anims
  1689. #reg_idle
  1690. if requestAction == 'reg_idle':
  1691. actionState = 'reg_idle'
  1692. if l_requestAction != 'reg_idle':
  1693. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  1694. cur_frame = skater.getActionFrame(loop_layer)
  1695. skater.stopAction(loop_layer)
  1696. deck.stopAction(loop_layer)
  1697. trucks.stopAction(loop_layer)
  1698. if cur_frame > 11:
  1699. cur_frame += 1
  1700. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1701. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1702. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1703. else:
  1704. cur_frame -= 1
  1705. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1706. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1707. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1708. else:
  1709. #print("#####")
  1710. trans_playing = skater.isPlayingAction(trans_layer)
  1711. if trans_playing == 1:
  1712. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1713. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1714. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1715. #reg_idle_nb
  1716. if requestAction == 'reg_idle_nb':
  1717. actionState = 'reg_idle_nb'
  1718. if l_requestAction != 'reg_idle_nb':
  1719. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  1720. cur_frame = skater.getActionFrame(loop_layer)
  1721. skater.stopAction(loop_layer)
  1722. deck.stopAction(loop_layer)
  1723. trucks.stopAction(loop_layer)
  1724. if cur_frame > 11:
  1725. cur_frame += 1
  1726. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1727. else:
  1728. cur_frame -= 1
  1729. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1730. else:
  1731. trans_playing = skater.isPlayingAction(trans_layer)
  1732. if trans_playing == 1:
  1733. #pass
  1734. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1735. #fak_idle
  1736. if requestAction == 'fak_idle':
  1737. actionState = 'fak_idle'
  1738. if l_requestAction != 'fak_idle':
  1739. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  1740. cur_frame = skater.getActionFrame(loop_layer)
  1741. skater.stopAction(loop_layer)
  1742. deck.stopAction(loop_layer)
  1743. trucks.stopAction(loop_layer)
  1744. if cur_frame > 11:
  1745. cur_frame += 1
  1746. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1747. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1748. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1749. else:
  1750. cur_frame -= 1
  1751. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1752. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1753. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1754. else:
  1755. trans_playing = skater.isPlayingAction(trans_layer)
  1756. if trans_playing == 1:
  1757. #pass
  1758. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1759. #fak_idle_nb
  1760. if requestAction == 'fak_idle_nb':
  1761. actionState = 'fak_idle_nb'
  1762. if l_requestAction != 'fak_idle_nb':
  1763. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  1764. cur_frame = skater.getActionFrame(loop_layer)
  1765. skater.stopAction(loop_layer)
  1766. deck.stopAction(loop_layer)
  1767. trucks.stopAction(loop_layer)
  1768. if cur_frame > 11:
  1769. cur_frame += 1
  1770. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1771. else:
  1772. cur_frame -= 1
  1773. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1774. else:
  1775. trans_playing = skater.isPlayingAction(trans_layer)
  1776. if trans_playing == 1:
  1777. #pass
  1778. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1779. #reg_walk
  1780. if requestAction == 'reg_walk':
  1781. actionState = 'reg_walk'
  1782. #in
  1783. if l_requestAction != 'reg_walk':
  1784. if l_requestAction == 'reg_walkFast':
  1785. cur_frame = skater.getActionFrame(loop_layer)
  1786. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1787. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1788. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1789. skater.setActionFrame(cur_frame, loop_layer)
  1790. deck.setActionFrame(cur_frame, loop_layer)
  1791. trucks.setActionFrame(cur_frame, loop_layer)
  1792. #loop
  1793. else:
  1794. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1795. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1796. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1797. #reg_walk_nb
  1798. if requestAction == 'reg_walk_nb':
  1799. actionState = 'reg_walk_nb'
  1800. #in
  1801. if l_requestAction != 'reg_walk_nb':
  1802. if l_requestAction == 'reg_walkFast_nb':
  1803. cur_frame = skater.getActionFrame(loop_layer)
  1804. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1805. skater.setActionFrame(cur_frame, loop_layer)
  1806. #loop
  1807. else:
  1808. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1809. #reg_walkFast
  1810. if requestAction == 'reg_walkFast':
  1811. actionState = 'reg_walkFast'
  1812. #in
  1813. if l_requestAction != 'reg_walkFast':
  1814. if l_requestAction == 'reg_walk':
  1815. cur_frame = skater.getActionFrame(loop_layer)
  1816. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1817. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1818. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1819. skater.setActionFrame(cur_frame, loop_layer)
  1820. deck.setActionFrame(cur_frame, loop_layer)
  1821. trucks.setActionFrame(cur_frame, loop_layer)
  1822. print("set last walk frame", cur_frame)
  1823. #loop
  1824. else:
  1825. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1826. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1827. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1828. #reg_walkFast_nb
  1829. if requestAction == 'reg_walkFast_nb':
  1830. actionState = 'reg_walkFast_nb'
  1831. #in
  1832. if l_requestAction != 'reg_walkFast_nb':
  1833. if l_requestAction == 'reg_walk_nb':
  1834. cur_frame = skater.getActionFrame(loop_layer)
  1835. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1836. skater.setActionFrame(cur_frame, loop_layer)
  1837. #loop
  1838. else:
  1839. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1840. #fak_walk
  1841. if requestAction == 'fak_walk':
  1842. #in
  1843. actionState = 'fak_walk'
  1844. if l_requestAction != 'fak_walk':
  1845. if l_requestAction == 'fak_walkFast':
  1846. cur_frame = skater.getActionFrame(loop_layer)
  1847. #actionState = 'fak_walk'
  1848. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1849. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1850. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1851. skater.setActionFrame(cur_frame, loop_layer)
  1852. deck.setActionFrame(cur_frame, loop_layer)
  1853. trucks.setActionFrame(cur_frame, loop_layer)
  1854. #pass
  1855. #loop
  1856. else:
  1857. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1858. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1859. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1860. #fak_walk_nb
  1861. if requestAction == 'fak_walk_nb':
  1862. actionState = 'fak_walk_nb'
  1863. #in
  1864. if l_requestAction != 'fak_walk_nb':
  1865. if l_requestAction == 'fak_walkFast_nb':
  1866. cur_frame = skater.getActionFrame(loop_layer)
  1867. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1868. skater.setActionFrame(cur_frame, loop_layer)
  1869. #loop
  1870. else:
  1871. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1872. #fak_walkFast
  1873. if requestAction == 'fak_walkFast':
  1874. actionState = 'fak_walkFast'
  1875. #in
  1876. if l_requestAction != 'fak_walkFast':
  1877. if l_requestAction == 'fak_walk':
  1878. cur_frame = skater.getActionFrame(loop_layer)
  1879. #actionState = 'fak_walkFast'
  1880. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1881. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1882. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1883. skater.setActionFrame(cur_frame, loop_layer)
  1884. deck.setActionFrame(cur_frame, loop_layer)
  1885. trucks.setActionFrame(cur_frame, loop_layer)
  1886. #pass
  1887. #loop
  1888. else:
  1889. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1890. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1891. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1892. #fak_walkFast_nb
  1893. if requestAction == 'fak_walkFast_nb':
  1894. actionState = 'fak_walkFast_nb'
  1895. #in
  1896. if l_requestAction != 'fak_walkFast_nb':
  1897. if l_requestAction == 'fak_walk_nb':
  1898. cur_frame = skater.getActionFrame(loop_layer)
  1899. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1900. skater.setActionFrame(cur_frame, loop_layer)
  1901. #loop
  1902. else:
  1903. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1904. own['actionState'] = actionState
  1905. else:
  1906. pass
  1907. #actionTimer = 60
  1908. #try:
  1909. #own['actionTimer'] = 60
  1910. #except: pass
  1911. #print(actionState)
  1912. own['actionState'] = actionState
  1913. return actionState
  1914. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  1915. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  1916. l_playing = skater.isPlayingAction(loop_layer)
  1917. t_playing = skater.isPlayingAction(trans_layer)
  1918. if l_playing == 1 and t_playing == 1:
  1919. skater.stopAction(loop_layer)
  1920. trucks.stopAction(loop_layer)
  1921. deck.stopAction(loop_layer)
  1922. ###
  1923. if own['actionTimer'] > 0:
  1924. own['actionTimer'] -= 1
  1925. #requestAction = 'empty'
  1926. ##############
  1927. #turn off land for manuals
  1928. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  1929. own['actionTimer'] = 0
  1930. #turn off land for grinds
  1931. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  1932. #own['actionTimer'] = 0
  1933. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  1934. actionState = updateAction(requestAction, actionState)
  1935. #own['actionState'] = actionState
  1936. ###################
  1937. #debug
  1938. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  1939. cur_frame = skater.getActionFrame(trans_layer)
  1940. #print(cur_frame)
  1941. def printplaying():
  1942. splaying_layers = "S: "
  1943. playing_layers = "D: "
  1944. tplaying_layers = "T: "
  1945. for x in range(9900):
  1946. if skater.isPlayingAction(x):
  1947. #if trucks.isPlayingAction(x):
  1948. #if skater.isPlayingAction(x):
  1949. splaying_layers += str(x)
  1950. splaying_layers += " "
  1951. if deck.isPlayingAction(x):
  1952. #if trucks.isPlayingAction(x):
  1953. #if skater.isPlayingAction(x):
  1954. playing_layers += str(x)
  1955. playing_layers += " "
  1956. if trucks.isPlayingAction(x):
  1957. #if trucks.isPlayingAction(x):
  1958. #if skater.isPlayingAction(x):
  1959. tplaying_layers += str(x)
  1960. tplaying_layers += " "
  1961. print(splaying_layers, playing_layers, tplaying_layers)
  1962. #printplaying()
  1963. if actionState == 'empty':
  1964. print("EMPTY ACTION!!!")
  1965. skater.stopAction(loop_layer)
  1966. deck.stopAction(loop_layer)
  1967. trucks.stopAction(loop_layer)
  1968. #set last variables
  1969. own['l_actionState'] = actionState
  1970. own['l_requestAction'] = requestAction
  1971. #own['actionTimer'] = actionTimer
  1972. own['queueAction'] = queueAction
  1973. main()