Shuvit game master repo. http://shuvit.org
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co_ActionState.py 297KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. trans_playing = skater.isPlayingAction(trans_layer)
  14. #set possible requestActions
  15. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  16. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_pump_left-leftb', 'fak_pump_right-rightb', 'fak_pump_left-leftb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  17. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_pump_right_out', 'reg_turn_right_out', 'reg_pump_right-rightb', 'reg_pump_right-right', 'reg_pump_left-left', 'reg_pump_left-leftb', 'fak_pump_right_out', 'fak_turn_right_out', 'fak_pump_right-rightb', 'fak_pump_right-right', 'fak_pump_left-left', 'fak_pump_left-leftb']
  18. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  19. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  20. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  21. #initialize variables
  22. try:
  23. actionState = own['actionState']
  24. l_actionState = own['l_actionState']
  25. requestAction = own['requestAction']
  26. og_request = requestAction
  27. l_requestAction = own['l_requestAction']
  28. queueAction = own['queueAction']
  29. actionTimer = own['actionTimer']
  30. except:
  31. own['actionState'] = 'reg_walk'
  32. own['l_actionState'] = 'empty'
  33. og_request = 'empty'
  34. own['requestAction'] = 'reg_walk'
  35. own['l_requestAction'] = 'empty'
  36. own['queueAction'] = 'empty'
  37. own['actionTimer'] = 0
  38. own['clear_request'] = 0
  39. actionTimer = 0
  40. queueAction = 'empty'
  41. requestAction = 'reg_walk'
  42. actionState = 'empty'
  43. l_actionState = 'empty'
  44. l_requestAction = 'empty'
  45. def stopActs():
  46. skater.stopAction(loop_layer)
  47. trucks.stopAction(loop_layer)
  48. deck.stopAction(loop_layer)
  49. skater.stopAction(trans_layer)
  50. trucks.stopAction(trans_layer)
  51. deck.stopAction(trans_layer)
  52. actionTimer = 0
  53. own['actionTimer'] = 0
  54. if requestAction == 'empty':
  55. #print("*******empty request****")
  56. pass
  57. isplaying = skater.isPlayingAction(flip_layer)
  58. transPlaying = skater.isPlayingAction(trans_layer)
  59. if own['clear_request'] == 1:
  60. requestAction = 'empty'
  61. own['clear_request'] = 0
  62. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  63. own['actionTimer'] = 0
  64. actionTimer = 0
  65. print('resetting actionTimer')
  66. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  67. requestAction = 'empty'
  68. own['requestAction'] = 'empty'
  69. #================
  70. #stance change detection
  71. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  72. #print("fak-reg_roll")
  73. requestAction = 'fak-reg_roll'
  74. own['requestAction'] = 'fak-reg_roll'
  75. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  76. #print("reg-fak_roll")
  77. requestAction = 'reg-fak_roll'
  78. own['requestAction'] = 'reg-fak_roll'
  79. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  80. requestAction = 'fak-reg_roll'
  81. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  82. requestAction = 'reg-fak_roll'
  83. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  84. #print("fak-reg_5050")
  85. requestAction = 'fak-reg_5050'
  86. own['requestAction'] = 'fak-reg_5050'
  87. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  88. #print("reg-fak_5050")
  89. requestAction = 'reg-fak_5050'
  90. own['requestAction'] = 'reg-fak_5050'
  91. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  92. own['actionTimer'] = 0
  93. actionTimer = 0
  94. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  95. own['requestAction'] = 'reg_dropin'
  96. requestAction = 'reg_dropin'
  97. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  98. own['requestAction'] = 'fak_dropin'
  99. requestAction = 'fak_dropin'
  100. #===============
  101. #land action over ride
  102. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  103. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  104. pass
  105. else:
  106. requestAction = l_requestAction
  107. own['requestAction'] = requestAction
  108. own['l_actionState'] = requestAction
  109. actionState = requestAction
  110. own['actionTimer'] = 0
  111. actionTimer = 0
  112. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  113. requestAction = 'reg_back_invert_out'
  114. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  115. requestAction = 'fak_fr_invert_out'
  116. #dirt invert fix
  117. if 'invert' in requestAction:
  118. actionTimer = 0
  119. own['actionTimer'] = 0
  120. #dirty stall fix
  121. fixer = 0
  122. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  123. fixer = 1
  124. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  125. fixer = 1
  126. if fixer == 1:
  127. actionTimer = 0
  128. own['actionTimer'] = 0
  129. stopActs()
  130. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  131. actionState = requestAction
  132. own['actionState'] = requestAction
  133. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  134. #print("stopping revert layers")
  135. skater.stopAction(loop_layer)
  136. trucks.stopAction(loop_layer)
  137. deck.stopAction(loop_layer)
  138. skater.stopAction(trans_layer)
  139. trucks.stopAction(trans_layer)
  140. deck.stopAction(trans_layer)
  141. if 'wall' in requestAction and actionTimer < 10:
  142. actionTimer = 0
  143. own['actionTimer'] = 0
  144. skater.stopAction(flip_layer)
  145. trucks.stopAction(flip_layer)
  146. deck.stopAction(flip_layer)
  147. skater.stopAction(trans_layer)
  148. trucks.stopAction(trans_layer)
  149. deck.stopAction(trans_layer)
  150. #check last actionState to see if an out action is needed
  151. if requestAction not in jump_overrideList:
  152. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  153. if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  154. requestAction = 'fak_turnRight_out'
  155. actionState = 'fak_turnRight_out'
  156. elif requestAction == 'fak_pump_right':
  157. requestAction = 'fak_right-pump'
  158. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  159. if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  160. requestAction = 'fak_turnLeft_out'
  161. actionState = 'fak_turnLeft_out'
  162. elif requestAction == 'fak_pump_left':
  163. requestAction = 'fak_left-pump'
  164. #-----
  165. #need to do something different for nopos
  166. if requestAction == 'reg_opos':
  167. requestAction = 'reg_pump'
  168. if requestAction == 'fak_opos':
  169. requestAction = 'fak_pump'
  170. #-----
  171. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  172. requestAction = 'reg_opos_out'
  173. actionState = 'reg_opos_out'
  174. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  175. requestAction = 'fak_opos_out'
  176. actionState = 'fak_opos_out'
  177. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  178. requestAction = 'reg_nopos_out'
  179. actionState = 'reg_nopos_out'
  180. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  181. requestAction = 'fak_nopos_out'
  182. actionState = 'fak_nopos_out'
  183. #*********************************
  184. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  185. requestAction = 'fak_pump_left-left'
  186. actionState = 'fak_pump_left-left'
  187. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  188. requestAction = 'fak_pump_right-right'
  189. actionState = 'fak_pump_right-right'
  190. #**********************************
  191. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  192. requestAction = 'reg_5050'
  193. actionState = 'reg_5050'
  194. if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  195. requestAction = 'fak_pump_out'
  196. actionState = 'fak_pump_out'
  197. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  198. requestAction = 'reg_powerslide_out'
  199. actionState = 'reg_powerslide_out'
  200. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  201. requestAction = 'fak_powerslide_out'
  202. actionState = 'fak_powerslide_out'
  203. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  204. requestAction = 'reg_fs_powerslide_out'
  205. actionState = 'reg_fs_powerslide_out'
  206. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  207. requestAction = 'fak_fs_powerslide_out'
  208. actionState = 'fak_fs_powerslide_out'
  209. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  210. requestAction = 'reg_stop_out'
  211. actionState = 'reg_stop_out'
  212. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  213. requestAction = 'fak_stop_out'
  214. actionState = 'fak_stop_out'
  215. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  216. requestAction = 'reg_noseslide_out'
  217. actionState = 'reg_noseslide_out'
  218. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  219. requestAction = 'fak_noseslide_out'
  220. actionState = 'fak_noseslide_out'
  221. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  222. requestAction = 'reg_tailslide_out'
  223. actionState = 'reg_tailslide_out'
  224. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  225. requestAction = 'fak_tailslide_out'
  226. actionState = 'fak_tailslide_out'
  227. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  228. requestAction = 'reg_5050_out'
  229. actionState = 'reg_5050_out'
  230. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  231. requestAction = 'fak_5050_out'
  232. actionState = 'fak_5050_out'
  233. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  234. requestAction = 'reg_tailg_out'
  235. actionState = 'reg_tailg_out'
  236. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  237. requestAction = 'fak_tailg_out'
  238. actionState = 'fak_tailg_out'
  239. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  240. requestAction = 'reg_noseg_out'
  241. actionState = 'reg_noseg_out'
  242. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  243. requestAction = 'fak_noseg_out'
  244. actionState = 'fak_noseg_out'
  245. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  246. requestAction = 'reg_tailgr_out'
  247. actionState = 'reg_tailgr_out'
  248. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  249. requestAction = 'fak_tailgr_out'
  250. actionState = 'fak_tailgr_out'
  251. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  252. requestAction = 'reg_nosegr_out'
  253. actionState = 'reg_nosegr_out'
  254. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  255. requestAction = 'fak_nosegr_out'
  256. actionState = 'fak_nosegr_out'
  257. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  258. requestAction = 'reg_tailgl_out'
  259. actionState = 'reg_tailgl_out'
  260. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  261. requestAction = 'fak_tailgl_out'
  262. actionState = 'fak_tailgl_out'
  263. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  264. requestAction = 'reg_nosegl_out'
  265. actionState = 'reg_nosegl_out'
  266. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  267. requestAction = 'fak_nosegl_out'
  268. actionState = 'fak_nosegl_out'
  269. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  270. requestAction = 'reg_back_invert_out'
  271. actionState = 'reg_back_invert_out'
  272. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  273. requestAction = 'fak_fr_invert_out'
  274. actionState = 'fak_fr_invert_out'
  275. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  276. requestAction = 'reg_sit_out'
  277. actionState = 'reg_sit_out'
  278. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  279. requestAction = 'fak_sit_out'
  280. actionState = 'fak_sit_out'
  281. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  282. actionTimer = 0
  283. own['actionTimer'] = 0
  284. requestAction = 'fak_nmanual'
  285. skater.stopAction(trans_layer)
  286. trucks.stopAction(trans_layer)
  287. deck.stopAction(trans_layer)
  288. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  289. actionTimer = 0
  290. own['actionTimer'] = 0
  291. requestAction = 'fak_manual'
  292. skater.stopAction(trans_layer)
  293. trucks.stopAction(trans_layer)
  294. deck.stopAction(trans_layer)
  295. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  296. actionTimer = 0
  297. own['actionTimer'] = 0
  298. requestAction = 'reg_nmanual'
  299. skater.stopAction(trans_layer)
  300. trucks.stopAction(trans_layer)
  301. deck.stopAction(trans_layer)
  302. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  303. actionTimer = 0
  304. own['actionTimer'] = 0
  305. requestAction = 'reg_manual'
  306. skater.stopAction(trans_layer)
  307. trucks.stopAction(trans_layer)
  308. deck.stopAction(trans_layer)
  309. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  310. requestAction = 'reg_tailg'
  311. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  312. requestAction = 'fak_tailg'
  313. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  314. requestAction = 'reg_noseg'
  315. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  316. requestAction = 'fak_noseg'
  317. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  318. requestAction = 'reg_air-roll'
  319. actionState = 'reg_air-roll'
  320. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  321. requestAction = 'fak_air-roll'
  322. actionState = 'fak_air-roll'
  323. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  324. requestAction = 'reg_dropin'
  325. actionState = 'reg_dropin'
  326. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  327. requestAction = 'fak_dropin'
  328. actionState = 'fak_dropin'
  329. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  330. requestAction = 'reg_5050-roll'
  331. actionState = 'reg_5050-roll'
  332. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  333. requestAction = 'fak_5050-roll'
  334. actionState = 'fak_5050-roll'
  335. #####
  336. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  337. requestAction = 'fak_air_tail to manual'
  338. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  339. requestAction = 'reg_air_tail to manual'
  340. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  341. requestAction = 'fak_air_nose to nmanual'
  342. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  343. requestAction = 'reg_air_nose to nmanual'
  344. ####
  345. #print(requestAction)
  346. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  347. requestAction = 'reg-fak_nmanual'
  348. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  349. requestAction = 'fak-reg_nmanual'
  350. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  351. requestAction = 'fak-reg_manual'
  352. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  353. requestAction = 'reg-fak_manual'
  354. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  355. requestAction = 'fak-reg_manual'
  356. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  357. if requestAction == 'fak_nmanual':
  358. requestAction = 'reg-fak_nmanual'
  359. actionState = 'reg-fak_nmanual'
  360. else:
  361. requestAction = 'reg_manual_out'
  362. actionState = 'reg_manual_out'
  363. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  364. if requestAction == 'reg_nmanual':
  365. requestAction = 'fak-reg_nmanual'
  366. actionState = 'fak-reg_manual'
  367. else:
  368. requestAction = 'fak_manual_out'
  369. actionState = 'fak_manual_out'
  370. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  371. if requestAction == 'fak_manual':
  372. requestAction = 'reg-fak_manual'
  373. actionState = 'reg-fak_manual'
  374. else:
  375. requestAction = 'reg_nmanual_out'
  376. actionState = 'reg_nmanual_out'
  377. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  378. if requestAction == 'reg_manual':
  379. requestAction = 'fak-reg_manual'
  380. actionState = 'fak-reg_manual'
  381. else:
  382. requestAction = 'fak_nmanual_out'
  383. actionState = 'fak_nmanual_out'
  384. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  385. requestAction = 'reg_ollie_north_out'
  386. actionState = 'reg_ollie_north_out'
  387. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  388. requestAction = 'fak_ollie_north_out'
  389. actionState = 'fak_ollie_north_out'
  390. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  391. requestAction = 'reg_ollie_south_out'
  392. actionState = 'reg_ollie_south_out'
  393. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  394. requestAction = 'fak_ollie_south_out'
  395. actionState = 'fak_ollie_south_out'
  396. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  397. requestAction = 'reg_nmanual_out'
  398. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  399. requestAction = 'fak_nmanual_out'
  400. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  401. requestAction = 'reg_manual_out'
  402. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  403. requestAction = 'fak_manual_out'
  404. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  405. requestAction = 'frontside_grab_out'
  406. actionState = 'frontside_grab_out'
  407. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  408. requestAction = 'backside_grab_out'
  409. actionState = 'backside_grab_out'
  410. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  411. requestAction = 'fak_frontside_grab_out'
  412. actionState = 'fak_frontside_grab_out'
  413. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  414. requestAction = 'fak_backside_grab_out'
  415. actionState = 'fak_backside_grab_out'
  416. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  417. requestAction = 'frontside_nose_grab_out'
  418. actionState = 'frontside_nose_grab_out'
  419. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  420. requestAction = 'backside_nose_grab_out'
  421. actionState = 'backside_nose_grab_out'
  422. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  423. requestAction = 'fak_frontside_nose_grab_out'
  424. actionState = 'fak_frontside_nose_grab_out'
  425. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  426. requestAction = 'fak_backside_nose_grab_out'
  427. actionState = 'fak_backside_nose_grab_out'
  428. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  429. requestAction = 'frontside_tail_grab_out'
  430. actionState = 'frontside_tail_grab_out'
  431. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  432. requestAction = 'backside_tail_grab_out'
  433. actionState = 'backside_tail_grab_out'
  434. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  435. requestAction = 'fak_frontside_tail_grab_out'
  436. actionState = 'fak_frontside_tail_grab_out'
  437. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  438. requestAction = 'fak_backside_tail_grab_out'
  439. actionState = 'fak_backside_tail_grab_out'
  440. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  441. requestAction = 'reg_judo_out'
  442. actionState = 'reg_judo_out'
  443. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  444. requestAction = 'fak_judo_out'
  445. actionState = 'fak_judo_out'
  446. if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  447. requestAction = 'fak_pump_right_out'
  448. actionState = 'fak_pump_right_out'
  449. if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  450. requestAction = 'fak_pump_left_out'
  451. actionState = 'fak_pump_left_out'
  452. if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  453. requestAction = 'fak_pump'
  454. actionState = 'fak_pump'
  455. if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  456. requestAction = 'fak_pump'
  457. actionState = 'fak_pump'
  458. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  459. requestAction = 'reg_walk_air_out'
  460. actionState = 'reg_walk_air_out'
  461. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  462. requestAction = 'fak_walk_air_out'
  463. actionState = 'fak_walk_air_out'
  464. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  465. requestAction = 'reg_fak_noseg'
  466. actionState = 'reg_fak_noseg'
  467. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  468. requestAction = 'fak_reg_tailg'
  469. actionState = 'fak_reg_tailg'
  470. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  471. requestAction = 'fak_reg_noseg'
  472. actionState = 'fak_reg_noseg'
  473. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  474. requestAction = 'reg_fak_tailg'
  475. actionState = 'reg_fak_tailg'
  476. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  477. requestAction = 'reg_fak_nosegl'
  478. actionState = 'reg_fak_nosegl'
  479. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  480. requestAction = 'reg_fak_nosegr'
  481. actionState = 'reg_fak_nosegr'
  482. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  483. requestAction = 'reg_fak_tailgl'
  484. actionState = 'reg_fak_tailgl'
  485. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  486. requestAction = 'reg_fak_tailgr'
  487. actionState = 'reg_fak_tailgr'
  488. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  489. requestAction = 'fak_reg_nosegl'
  490. actionState = 'fak_reg_nosegl'
  491. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  492. requestAction = 'fak_reg_nosegr'
  493. actionState = 'fak_reg_nosegr'
  494. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  495. requestAction = 'fak_reg_tailgl'
  496. actionState = 'fak_reg_tailgl'
  497. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  498. requestAction = 'fak_reg_tailgr'
  499. actionState = 'fak_reg_tailgr'
  500. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  501. requestAction = 'reg_land'
  502. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  503. requestAction = 'fak_land'
  504. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  505. requestAction = 'reg_air'
  506. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  507. requestAction = 'fak_air'
  508. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  509. requestAction = 'reg_land'
  510. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  511. requestAction = 'fak_land'
  512. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  513. requestAction = 'fak_land'
  514. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  515. requestAction = 'reg_land'
  516. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  517. requestAction = 'fak-reg_roll'
  518. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  519. requestAction = 'reg-fak_roll'
  520. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  521. requestAction = 'reg_air-roll'
  522. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  523. requestAction = 'reg_pump_in'
  524. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  525. requestAction = 'fak_pump_in'
  526. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  527. requestAction = 'fak_pump_out'
  528. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  529. requestAction = 'fak_pump_out'
  530. #---
  531. if l_actionState == 'reg_pump' and requestAction == 'reg_pump_right' and trans_playing != 0:
  532. requestAction = 'reg_pump'
  533. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right' and trans_playing != 0:
  534. requestAction = 'reg_turnRight'
  535. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left' and trans_playing != 0:
  536. requestAction = 'reg_turnLeft'
  537. if l_actionState == 'reg_turnRight' and requestAction in ['reg_roll', 'reg_pump']:
  538. requestAction = 'reg_turnRight_out'
  539. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_roll', 'reg_pump']:
  540. requestAction = 'reg_turnLeft_out'
  541. if l_actionState == 'reg_pump' and requestAction == 'reg_roll':
  542. requestAction = 'reg_pump_out'
  543. if l_actionState == 'reg_turnRight' and requestAction in ['reg_pump_right']:
  544. requestAction = 'reg_pump_right'
  545. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_pump_left']:
  546. requestAction = 'reg_pump_left'
  547. if l_actionState == 'reg_pump_right' and requestAction in ['reg_pump', 'reg_roll']:
  548. requestAction = 'reg_pump_right_out'
  549. own['actionState'] = 'reg_pump_right_out'
  550. if l_actionState == 'reg_pump_left' and requestAction in ['reg_pump', 'reg_roll']:
  551. requestAction = 'reg_pump_left_out'
  552. own['actionState'] = 'reg_pump_left_out'
  553. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  554. requestAction = 'reg_pump'
  555. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_roll':
  556. requestAction = 'reg_pump'
  557. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  558. requestAction = 'reg_turnRight'
  559. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_roll':
  560. requestAction = 'reg_turnLeft'
  561. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  562. requestAction = 'reg_pump_right-right'
  563. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  564. requestAction = 'reg_pump_left-left'
  565. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  566. if trans_playing == False:
  567. requestAction = 'reg_pump_right-rightb'
  568. else:
  569. requestAction == 'reg_pump_right'
  570. if l_actionState == 'reg_pump_left' and requestAction == 'reg_turnLeft':
  571. if trans_playing == False:
  572. requestAction = 'reg_pump_left-leftb'
  573. else:
  574. requestAction == 'reg_pump_left'
  575. if l_actionState == 'reg_turnRight_out' and requestAction == 'fak_roll':
  576. requestAction = 'reg_roll'
  577. if l_actionState == 'reg_turnLeft_out' and requestAction == 'fak_roll':
  578. requestAction = 'reg_roll'
  579. if l_actionState == 'reg_pump' and requestAction == 'reg_turnRight':
  580. requestAction = 'reg_pump_out'
  581. if l_actionState == 'reg_pump' and requestAction == 'reg_turnLeft':
  582. requestAction = 'reg_pump_out'
  583. if l_actionState == 'reg_pump_right-right' and requestAction == 'reg_turnRight':
  584. requestAction = 'reg_pump_right-rightb'
  585. if l_actionState == 'reg_pump_left-left' and requestAction == 'reg_turnLeft':
  586. requestAction = 'reg_pump_left-leftb'
  587. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_pump_right':
  588. requestAction = 'reg_pump_right-right'
  589. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_pump_left':
  590. requestAction = 'reg_pump_left-left'
  591. if l_actionState == 'reg_pump_right-right' and requestAction not in [ 'reg_pump_right-right', 'reg_pump_right-rightb']:
  592. requestAction = 'reg_pump_right'
  593. if l_actionState == 'reg_pump_left-left' and requestAction not in [ 'reg_pump_left-left', 'reg_pump_left-leftb']:
  594. requestAction = 'reg_pump_left'
  595. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_turnRight':
  596. requestAction = 'reg_pump'
  597. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_turnLeft':
  598. requestAction = 'reg_pump'
  599. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_right':
  600. requestAction = 'reg_roll'
  601. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_left':
  602. requestAction = 'reg_roll'
  603. if l_actionState == 'reg_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  604. requestAction = 'reg_pump'
  605. if l_actionState == 'reg_turnLeft_out' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  606. requestAction = 'reg_pump'
  607. if l_actionState == 'reg_turnRight_out' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  608. requestAction = 'reg_pump'
  609. #---------------------------------------------------
  610. else:
  611. print("action over written")
  612. #pass
  613. def updateAction(requestAction, actionState):
  614. try:
  615. flip_start_frame = own['flip_start_lay']
  616. flipspeed = own['flipspeed']
  617. except:
  618. flip_start_frame = 1
  619. flipspeed = .6
  620. ###############################
  621. #one shot actions
  622. ###############################
  623. if requestAction in oneshotActions_list:
  624. if requestAction == 'reg_land' and own["grindHit"] == False:
  625. skater.stopAction(loop_layer)
  626. trucks.stopAction(loop_layer)
  627. deck.stopAction(loop_layer)
  628. skater.stopAction(trans_layer)
  629. trucks.stopAction(trans_layer)
  630. deck.stopAction(trans_layer)
  631. #print("stopping loop and trans")
  632. actionState = 'reg_land'
  633. requestAction = 'reg_land'
  634. own['actionTimer'] = 37
  635. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  636. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  637. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  638. #print("play land")
  639. if requestAction == 'fak_land' and own["grindHit"] == False:
  640. actionState = 'fak_land'
  641. requestAction = 'fak_land'
  642. skater.stopAction(loop_layer)
  643. trucks.stopAction(loop_layer)
  644. deck.stopAction(loop_layer)
  645. skater.stopAction(trans_layer)
  646. trucks.stopAction(trans_layer)
  647. deck.stopAction(trans_layer)
  648. own['actionTimer'] = 37
  649. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  650. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  651. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  652. #print("play land")
  653. if requestAction == 'reg_dropin':
  654. actionState = 'reg_dropin'
  655. own['actionTimer'] = 28
  656. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  657. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  658. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  659. if requestAction == 'fak_dropin':
  660. actionState = 'fak_dropin'
  661. own['actionTimer'] = 28
  662. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  663. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  664. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  665. if requestAction == 'reg_turnRight_out':
  666. #stopActs()
  667. actionState = 'reg_turnRight_out'
  668. own['actionTimer'] = 19
  669. trans_playing = skater.isPlayingAction(trans_layer)
  670. if trans_playing:
  671. cur_frame = skater.getActionFrame(trans_layer)
  672. if trans_playing and cur_frame > .5 and cur_frame < 39:
  673. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  674. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  675. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  676. #own['actionTimer'] = (10 - cur_frame)
  677. own['actionTimer'] = cur_frame
  678. else:
  679. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  680. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  681. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  682. if requestAction == 'reg_turnLeft_out':
  683. actionState = 'reg_turnLeft_out'
  684. own['actionTimer'] = 19
  685. trans_playing = skater.isPlayingAction(trans_layer)
  686. if trans_playing:
  687. cur_frame = skater.getActionFrame(trans_layer)
  688. if trans_playing and cur_frame > .5 and cur_frame < 39:
  689. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  690. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  691. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  692. own['actionTimer'] = (10 - cur_frame) *2
  693. else:
  694. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  695. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  696. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  697. if requestAction == 'fak_turnRight_out':
  698. actionState = 'fak_turnRight_out'
  699. own['actionTimer'] = 19
  700. trans_playing = skater.isPlayingAction(trans_layer)
  701. if trans_playing:
  702. cur_frame = skater.getActionFrame(trans_layer)
  703. if trans_playing and cur_frame > .5:
  704. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  705. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  706. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  707. own['actionTimer'] = (10 - cur_frame) *2
  708. else:
  709. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  710. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  711. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  712. if requestAction == 'fak_turnLeft_out':
  713. actionState = 'fak_turnLeft_out'
  714. own['actionTimer'] = 19
  715. trans_playing = skater.isPlayingAction(trans_layer)
  716. if trans_playing:
  717. cur_frame = skater.getActionFrame(trans_layer)
  718. if trans_playing and cur_frame > .5:
  719. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  720. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  721. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  722. own['actionTimer'] = (10 - cur_frame) *2
  723. else:
  724. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  725. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  726. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  727. if requestAction == 'reg_pump_left-left':
  728. actionState = 'reg_pump_left-left'
  729. own['actionTimer'] = 19
  730. if l_actionState == 'reg_pump_left-leftb':
  731. trans_playing = skater.isPlayingAction(trans_layer)
  732. if trans_playing:
  733. cur_frame = skater.getActionFrame(trans_layer)
  734. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  735. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  736. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  737. own['actionTimer'] = cur_frame * 2
  738. else:
  739. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  740. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  741. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  742. else:
  743. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  744. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  745. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  746. if requestAction == 'reg_pump_right-right':
  747. actionState = 'reg_pump_right-right'
  748. own['actionTimer'] = 19
  749. if l_actionState == 'reg_pump_right-rightb':
  750. trans_playing = skater.isPlayingAction(trans_layer)
  751. if trans_playing:
  752. cur_frame = skater.getActionFrame(trans_layer)
  753. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  754. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  755. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  756. own['actionTimer'] = cur_frame * 2
  757. else:
  758. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  759. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  760. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  761. else:
  762. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  763. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  764. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  765. if requestAction == 'fak_pump_left-left':
  766. actionState = 'fak_pump_left-left'
  767. own['actionTimer'] = 19
  768. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  769. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  770. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  771. if requestAction == 'fak_pump_right-right':
  772. actionState = 'fak_pump_right-right'
  773. own['actionState'] = 'fak_pump_right-right'
  774. own['actionTimer'] = 19
  775. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  776. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  777. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  778. if requestAction == 'reg_pump_right-rightb':
  779. actionState = 'reg_pump_right-rightb'
  780. own['actionState'] = 'reg_pump_right-rightb'
  781. own['actionTimer'] = 20
  782. if l_actionState == 'reg_pump_right-right':
  783. trans_playing = skater.isPlayingAction(trans_layer)
  784. if trans_playing:
  785. cur_frame = skater.getActionFrame(trans_layer)
  786. skater.playAction("nreg_pump_right", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  787. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  788. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  789. own['actionTimer'] = cur_frame * 2
  790. else:
  791. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  792. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  793. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  794. else:
  795. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  796. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  797. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  798. if requestAction == 'reg_pump_left-leftb':
  799. actionState = 'reg_pump_left-leftb'
  800. own['actionState'] = 'reg_pump_left-leftb'
  801. own['actionTimer'] = 20
  802. if l_actionState == 'reg_pump_left-left':
  803. trans_playing = skater.isPlayingAction(trans_layer)
  804. if trans_playing:
  805. cur_frame = skater.getActionFrame(trans_layer)
  806. skater.playAction("nreg_pump_left", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  807. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  808. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  809. own['actionTimer'] = cur_frame * 2
  810. else:
  811. skater.playAction("nreg_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  812. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  813. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  814. else:
  815. skater.playAction("nreg_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  816. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  817. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  818. if requestAction == 'fak_pump_left-left':
  819. actionState = 'fak_pump_left-left'
  820. own['actionTimer'] = 19
  821. skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  822. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  823. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  824. #*************************
  825. if requestAction == 'reg_left-pump':
  826. actionState = 'reg_left-pump'
  827. own['actionTimer'] = 19
  828. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  829. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  830. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  831. if requestAction == 'reg_right-pump':
  832. actionState = 'reg_right-pump'
  833. own['actionTimer'] = 19
  834. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  835. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  836. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  837. if requestAction == 'fak_left-pump':
  838. actionState = 'fak_left-pump'
  839. own['actionTimer'] = 19
  840. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  841. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  842. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  843. if requestAction == 'fak_right-pump':
  844. actionState = 'fak_right-pump'
  845. own['actionTimer'] = 19
  846. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  847. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  848. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  849. #*****************
  850. if requestAction == 'reg_pump_right_out':
  851. actionState = 'reg_pump_right_out'
  852. requestAction = 'req_pump_right_out'
  853. own['actionState'] = 'reg_pump_right_out'
  854. own['actionTimer'] = 18
  855. trans_playing = skater.isPlayingAction(trans_layer)
  856. if trans_playing:
  857. cur_frame = skater.getActionFrame(trans_layer)
  858. stopActs()
  859. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_right':
  860. cur_frame = cur_frame - 30
  861. if cur_frame < 32 and cur_frame > 26:
  862. cur_frame = 10
  863. if trans_playing and cur_frame > .5:
  864. #cur_frame = 20 - cur_frame
  865. skater.playAction("nreg_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  866. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  867. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  868. own['actionTimer'] = cur_frame *2
  869. #own['actionTimer'] = 19
  870. else:
  871. skater.playAction("nreg_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  872. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  873. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  874. if requestAction == 'reg_pump_left_out':
  875. actionState = 'reg_pump_left_out'
  876. own['actionState'] = 'reg_pump_left_out'
  877. requestAction = 'reg_pump_left_out'
  878. own['actionTimer'] = 18
  879. trans_playing = skater.isPlayingAction(trans_layer)
  880. if trans_playing:
  881. cur_frame = skater.getActionFrame(trans_layer)
  882. stopActs()
  883. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_left':
  884. cur_frame = cur_frame - 30
  885. if cur_frame < 32 and cur_frame > 26:
  886. cur_frame = 10
  887. if trans_playing and cur_frame > .5:
  888. #cur_frame = 20 - cur_frame
  889. skater.playAction("nreg_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  890. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  891. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  892. own['actionTimer'] = cur_frame *2
  893. #own['actionTimer'] = 19
  894. else:
  895. skater.playAction("nreg_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  896. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  897. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  898. if requestAction == 'fak_pump_right_out':
  899. actionState = 'fak_pump_right_out'
  900. own['actionTimer'] = 19
  901. trans_playing = skater.isPlayingAction(trans_layer)
  902. if trans_playing:
  903. cur_frame = skater.getActionFrame(trans_layer)
  904. if trans_playing and cur_frame > .5:
  905. skater.playAction("nfak_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  906. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  907. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  908. own['actionTimer'] = (10 - cur_frame) *2
  909. else:
  910. skater.playAction("nfak_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  911. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  912. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  913. if requestAction == 'fak_pump_left_out':
  914. actionState = 'fak_pump_left_out'
  915. own['actionTimer'] = 19
  916. trans_playing = skater.isPlayingAction(trans_layer)
  917. if trans_playing:
  918. cur_frame = skater.getActionFrame(trans_layer)
  919. if trans_playing and cur_frame > .5:
  920. skater.playAction("nfak_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  921. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  922. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  923. own['actionTimer'] = (10 - cur_frame) *2
  924. else:
  925. skater.playAction("nfak_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  926. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  927. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  928. if requestAction == 'reg_opos_out':
  929. actionState = 'reg_opos_out'
  930. own['actionTimer'] = 19
  931. trans_playing = skater.isPlayingAction(trans_layer)
  932. if trans_playing:
  933. cur_frame = skater.getActionFrame(trans_layer)
  934. if trans_playing and cur_frame > .5:
  935. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  936. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  937. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  938. own['actionTimer'] = cur_frame
  939. else:
  940. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  941. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  942. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  943. if requestAction == 'fak_opos_out':
  944. actionState = 'fak_opos_out'
  945. own['actionTimer'] = 19
  946. trans_playing = skater.isPlayingAction(trans_layer)
  947. if trans_playing:
  948. cur_frame = skater.getActionFrame(trans_layer)
  949. if trans_playing and cur_frame > .5:
  950. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  951. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  952. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  953. own['actionTimer'] = cur_frame
  954. else:
  955. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  956. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  957. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  958. if requestAction == 'reg_nopos_out':
  959. actionState = 'reg_nopos_out'
  960. own['actionTimer'] = 19
  961. trans_playing = skater.isPlayingAction(trans_layer)
  962. if trans_playing:
  963. cur_frame = skater.getActionFrame(trans_layer)
  964. if trans_playing and cur_frame > .5:
  965. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  966. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  967. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  968. own['actionTimer'] = cur_frame
  969. else:
  970. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  971. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  972. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  973. if requestAction == 'fak_nopos_out':
  974. actionState = 'fak_nopos_out'
  975. own['actionTimer'] = 19
  976. trans_playing = skater.isPlayingAction(trans_layer)
  977. if trans_playing:
  978. cur_frame = skater.getActionFrame(trans_layer)
  979. if trans_playing and cur_frame > .5:
  980. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  981. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  982. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  983. own['actionTimer'] = cur_frame
  984. else:
  985. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  986. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  987. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  988. if requestAction == 'reg_pump_out':
  989. actionState = 'reg_pump_out'
  990. own['actionTimer'] = 19
  991. trans_playing = skater.isPlayingAction(trans_layer)
  992. if trans_playing:
  993. cur_frame = skater.getActionFrame(trans_layer)
  994. if l_actionState in ['reg_pump_right', 'reg_pump_left']:
  995. cur_frame = cur_frame * 2
  996. if trans_playing and cur_frame > 2:
  997. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  998. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  999. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1000. own['actionTimer'] = cur_frame
  1001. else:
  1002. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1003. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1004. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1005. if requestAction == 'fak_pump_out':
  1006. actionState = 'fak_pump_out'
  1007. own['actionTimer'] = 19
  1008. trans_playing = skater.isPlayingAction(trans_layer)
  1009. if trans_playing:
  1010. cur_frame = skater.getActionFrame(trans_layer)
  1011. if trans_playing and cur_frame > .5:
  1012. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1013. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1014. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1015. own['actionTimer'] = cur_frame
  1016. else:
  1017. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1018. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
  1019. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
  1020. if requestAction == 'reg_stop_out':
  1021. actionState = 'reg_stop_out'
  1022. own['actionTimer'] = 30
  1023. trans_playing = skater.isPlayingAction(trans_layer)
  1024. if trans_playing:
  1025. cur_frame = skater.getActionFrame(trans_layer)
  1026. if trans_playing and cur_frame > 1:
  1027. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1028. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1029. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1030. own['actionTimer'] = cur_frame
  1031. else:
  1032. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1033. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1034. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1035. if requestAction == 'fak_stop_out':
  1036. actionState = 'fak_stop_out'
  1037. own['actionTimer'] = 30
  1038. trans_playing = skater.isPlayingAction(trans_layer)
  1039. if trans_playing:
  1040. cur_frame = skater.getActionFrame(trans_layer)
  1041. if trans_playing and cur_frame > 1:
  1042. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1043. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1044. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1045. own['actionTimer'] = cur_frame
  1046. else:
  1047. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1048. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1049. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1050. if requestAction == 'reg_tailslide_out':
  1051. actionState = 'reg_tailslide_out'
  1052. own['actionTimer'] = 19
  1053. trans_playing = skater.isPlayingAction(trans_layer)
  1054. if trans_playing:
  1055. cur_frame = skater.getActionFrame(trans_layer)
  1056. if trans_playing and cur_frame > 1:
  1057. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1058. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1059. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1060. own['actionTimer'] = cur_frame
  1061. else:
  1062. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1063. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1064. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1065. if requestAction == 'fak_tailslide_out':
  1066. actionState = 'fak_tailslide_out'
  1067. own['actionTimer'] = 19
  1068. trans_playing = skater.isPlayingAction(trans_layer)
  1069. if trans_playing:
  1070. cur_frame = skater.getActionFrame(trans_layer)
  1071. if trans_playing and cur_frame > 1:
  1072. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1073. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1074. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1075. own['actionTimer'] = cur_frame
  1076. else:
  1077. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1078. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1079. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1080. if requestAction == 'reg_noseslide_out':
  1081. actionState = 'reg_noseslide_out'
  1082. own['actionTimer'] = 19
  1083. trans_playing = skater.isPlayingAction(trans_layer)
  1084. if trans_playing:
  1085. cur_frame = skater.getActionFrame(trans_layer)
  1086. if trans_playing and cur_frame > 1:
  1087. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1088. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1089. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1090. own['actionTimer'] = cur_frame
  1091. else:
  1092. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1093. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1094. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1095. if requestAction == 'fak_noseslide_out':
  1096. actionState = 'fak_noseslide_out'
  1097. own['actionTimer'] = 19
  1098. trans_playing = skater.isPlayingAction(trans_layer)
  1099. if trans_playing:
  1100. cur_frame = skater.getActionFrame(trans_layer)
  1101. if trans_playing and cur_frame > 1:
  1102. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1103. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1104. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1105. own['actionTimer'] = cur_frame
  1106. else:
  1107. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1108. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1109. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1110. if requestAction == 'reg_5050_out':
  1111. actionState = 'reg_5050_out'
  1112. own['actionTimer'] = 5
  1113. trans_playing = skater.isPlayingAction(trans_layer)
  1114. if trans_playing:
  1115. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1116. if trans_playing and cur_frame > 1:
  1117. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1118. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1119. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1120. own['actionTimer'] = cur_frame
  1121. else:
  1122. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1123. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1124. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1125. if requestAction == 'fak_5050_out':
  1126. actionState = 'fak_5050_out'
  1127. own['actionTimer'] = 5
  1128. trans_playing = skater.isPlayingAction(trans_layer)
  1129. if trans_playing:
  1130. cur_frame = skater.getActionFrame(trans_layer)
  1131. if trans_playing and cur_frame > 1:
  1132. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1133. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1134. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1135. own['actionTimer'] = cur_frame
  1136. else:
  1137. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1138. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1139. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1140. if requestAction == 'reg_noseg_out':
  1141. actionState = 'reg_noseg_out'
  1142. own['requestAction'] = 'reg_noseg_out'
  1143. own['actionTimer'] = 9
  1144. trans_playing = skater.isPlayingAction(trans_layer)
  1145. if trans_playing:
  1146. cur_frame = skater.getActionFrame(trans_layer)
  1147. if trans_playing and cur_frame > 1:
  1148. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1149. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1150. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1151. own['actionTimer'] = cur_frame
  1152. else:
  1153. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1154. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1155. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1156. if requestAction == 'fak_noseg_out':
  1157. actionState = 'fak_noseg_out'
  1158. own['actionTimer'] = 9
  1159. own['requestAction'] = 'fak_noseg_out'
  1160. trans_playing = skater.isPlayingAction(trans_layer)
  1161. if trans_playing:
  1162. cur_frame = skater.getActionFrame(trans_layer)
  1163. if trans_playing and cur_frame > 1:
  1164. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1165. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1166. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1167. own['actionTimer'] = cur_frame
  1168. else:
  1169. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1170. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1171. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1172. if requestAction == 'reg_tailg_out':
  1173. actionState = 'reg_tailg_out'
  1174. own['requestAction'] = 'reg_tailg_out'
  1175. own['actionTimer'] = 9
  1176. trans_playing = skater.isPlayingAction(trans_layer)
  1177. if trans_playing:
  1178. cur_frame = skater.getActionFrame(trans_layer)
  1179. if trans_playing and cur_frame > 1:
  1180. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1181. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1182. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1183. own['actionTimer'] = cur_frame
  1184. else:
  1185. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1186. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1187. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1188. if requestAction == 'fak_tailg_out':
  1189. actionState = 'fak_tailg_out'
  1190. own['actionTimer'] = 9
  1191. own['requestAction'] = 'fak_tailg_out'
  1192. trans_playing = skater.isPlayingAction(trans_layer)
  1193. if trans_playing:
  1194. cur_frame = skater.getActionFrame(trans_layer)
  1195. if trans_playing and cur_frame > 1:
  1196. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1197. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1198. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1199. own['actionTimer'] = cur_frame
  1200. else:
  1201. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1202. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1203. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1204. if requestAction == 'reg_nosegr_out':
  1205. actionState = 'reg_nosegr_out'
  1206. own['actionTimer'] = 9
  1207. own['requestAction'] = 'reg_nosegr_out'
  1208. trans_playing = skater.isPlayingAction(trans_layer)
  1209. if trans_playing:
  1210. cur_frame = skater.getActionFrame(trans_layer)
  1211. #cur_frame -= 2
  1212. if trans_playing and cur_frame > 1:
  1213. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1214. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1215. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1216. own['actionTimer'] = cur_frame
  1217. else:
  1218. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1219. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1220. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1221. if requestAction == 'fak_nosegr_out':
  1222. actionState = 'fak_nosegr_out'
  1223. own['actionTimer'] = 9
  1224. own['requestAction'] = 'fak_nosegr_out'
  1225. trans_playing = skater.isPlayingAction(trans_layer)
  1226. if trans_playing:
  1227. cur_frame = skater.getActionFrame(trans_layer)
  1228. if trans_playing and cur_frame > 1:
  1229. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1230. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1231. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1232. own['actionTimer'] = cur_frame
  1233. else:
  1234. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1235. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1236. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1237. if requestAction == 'reg_tailgr_out':
  1238. actionState = 'reg_tailgr_out'
  1239. own['actionTimer'] = 9
  1240. own['requestAction'] = 'reg_tailgr_out'
  1241. trans_playing = skater.isPlayingAction(trans_layer)
  1242. if trans_playing:
  1243. cur_frame = skater.getActionFrame(trans_layer)
  1244. if trans_playing and cur_frame > 1:
  1245. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1246. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1247. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1248. own['actionTimer'] = cur_frame
  1249. else:
  1250. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1251. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1252. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1253. if requestAction == 'fak_tailgr_out':
  1254. actionState = 'fak_tailgr_out'
  1255. own['actionTimer'] = 9
  1256. own['requestAction'] = 'fak_tailgr_out'
  1257. trans_playing = skater.isPlayingAction(trans_layer)
  1258. if trans_playing:
  1259. cur_frame = skater.getActionFrame(trans_layer)
  1260. if trans_playing and cur_frame > 1:
  1261. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1262. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1263. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1264. own['actionTimer'] = cur_frame
  1265. else:
  1266. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1267. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1268. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1269. if requestAction == 'reg_nosegl_out':
  1270. actionState = 'reg_nosegl_out'
  1271. own['actionTimer'] = 9
  1272. own['requestAction'] = 'reg_nosegl_out'
  1273. trans_playing = skater.isPlayingAction(trans_layer)
  1274. if trans_playing:
  1275. cur_frame = skater.getActionFrame(trans_layer)
  1276. if trans_playing and cur_frame > 1:
  1277. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1278. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1279. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1280. own['actionTimer'] = cur_frame
  1281. else:
  1282. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1283. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1284. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1285. if requestAction == 'fak_nosegl_out':
  1286. actionState = 'fak_nosegl_out'
  1287. own['actionTimer'] = 9
  1288. own['requestAction'] = 'fak_nosegl_out'
  1289. trans_playing = skater.isPlayingAction(trans_layer)
  1290. if trans_playing:
  1291. cur_frame = skater.getActionFrame(trans_layer)
  1292. if trans_playing and cur_frame > 1:
  1293. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1294. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1295. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1296. own['actionTimer'] = cur_frame
  1297. else:
  1298. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1299. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1300. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1301. if requestAction == 'reg_tailgl_out':
  1302. actionState = 'reg_tailgl_out'
  1303. own['actionTimer'] = 9
  1304. own['requestAction'] = 'reg_tailgl_out'
  1305. trans_playing = skater.isPlayingAction(trans_layer)
  1306. if trans_playing:
  1307. cur_frame = skater.getActionFrame(trans_layer)
  1308. if trans_playing and cur_frame > 1:
  1309. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1310. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1311. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1312. own['actionTimer'] = cur_frame
  1313. else:
  1314. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1315. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1316. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1317. if requestAction == 'fak_tailgl_out':
  1318. actionState = 'fak_tailgl_out'
  1319. own['actionTimer'] = 9
  1320. own['requestAction'] = 'fak_tailgl_out'
  1321. trans_playing = skater.isPlayingAction(trans_layer)
  1322. if trans_playing:
  1323. cur_frame = skater.getActionFrame(trans_layer)
  1324. if trans_playing and cur_frame > 1:
  1325. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1326. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1327. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1328. own['actionTimer'] = cur_frame
  1329. else:
  1330. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1331. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1332. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1333. if requestAction == 'reg_manual_out':
  1334. actionState = 'reg_manual_out'
  1335. own['actionTimer'] = 9
  1336. trans_playing = skater.isPlayingAction(trans_layer)
  1337. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1338. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1339. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1340. if requestAction == 'fak_manual_out':
  1341. actionState = 'fak_manual_out'
  1342. own['actionTimer'] = 9
  1343. trans_playing = skater.isPlayingAction(trans_layer)
  1344. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1345. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1346. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1347. if requestAction == 'reg_nmanual_out':
  1348. actionState = 'reg_nmanual_out'
  1349. own['actionTimer'] = 9
  1350. trans_playing = skater.isPlayingAction(trans_layer)
  1351. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1352. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1353. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1354. if requestAction == 'fak_nmanual_out':
  1355. actionState = 'fak_nmanual_out'
  1356. own['actionTimer'] = 9
  1357. trans_playing = skater.isPlayingAction(trans_layer)
  1358. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1359. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1360. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1361. if requestAction == 'reg-fak_nmanual':
  1362. own['actionTimer'] = 9
  1363. actionState = 'reg-fak_nmanual'
  1364. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1365. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1366. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1367. if requestAction == 'fak-reg_nmanual':
  1368. own['actionTimer'] = 9
  1369. actionState = 'fak-reg_nmanual'
  1370. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1371. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1372. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1373. if requestAction == 'reg-fak_manual':
  1374. own['actionTimer'] = 9
  1375. actionState = 'reg-fak_manual'
  1376. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1377. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1378. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1379. if requestAction == 'fak-reg_manual':
  1380. own['actionTimer'] = 9
  1381. actionState = 'fak-reg_manual'
  1382. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1383. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1384. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1385. if requestAction == 'reg_brfoot':
  1386. actionState = 'reg_brfoot'
  1387. own['actionTimer'] = 40
  1388. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1389. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1390. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1391. if requestAction == 'fak_brfoot':
  1392. actionState = 'fak_brfoot'
  1393. own['actionTimer'] = 40
  1394. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1395. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1396. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1397. if requestAction == 'reg_frfoot':
  1398. actionState = 'reg_frfoot'
  1399. own['actionTimer'] = 40
  1400. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1401. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1402. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1403. if requestAction == 'fak_frfoot':
  1404. actionState = 'fak_frfoot'
  1405. own['actionTimer'] = 40
  1406. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1407. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1408. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1409. if requestAction == 'reg_blfoot':
  1410. #print("playing blfoot broke")
  1411. actionState = 'reg_blfoot'
  1412. own['actionTimer'] = 40
  1413. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1414. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1415. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1416. if requestAction == 'fak_blfoot':
  1417. actionState = 'fak_blfoot'
  1418. own['actionTimer'] = 40
  1419. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1420. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1421. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1422. if requestAction == 'reg_flfoot':
  1423. actionState = 'reg_flfoot'
  1424. own['actionTimer'] = 40
  1425. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1426. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1427. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1428. if requestAction == 'fak_flfoot':
  1429. actionState = 'fak_flfoot'
  1430. own['actionTimer'] = 40
  1431. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1432. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1433. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1434. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1435. own['actionTimer'] = 70
  1436. actionState = 'reg_push'
  1437. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1438. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1439. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1440. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1441. own['actionTimer'] = 70
  1442. actionState = 'reg_push_goof'
  1443. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1444. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1445. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1446. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1447. own['actionTimer'] = 70
  1448. actionState = 'fak_push'
  1449. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1450. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1451. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1452. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1453. own['actionTimer'] = 70
  1454. actionState = 'fak_push_goof'
  1455. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1456. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1457. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1458. if requestAction == 'reg_manual_revert_ccw':
  1459. own['actionTimer'] = 21
  1460. own['actionState'] = 'reg_manual_revert_ccw'
  1461. actionState = 'reg_manual_revert_ccw'
  1462. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1463. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1464. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1465. if requestAction == 'fak_manual_revert_ccw':
  1466. own['actionTimer'] = 21
  1467. own['actionState'] = 'fak_manual_revert_ccw'
  1468. actionState = 'fak_manual_revert_ccw'
  1469. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1470. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1471. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1472. if requestAction == 'reg_manual_revert_cw':
  1473. own['actionTimer'] = 21
  1474. own['actionState'] = 'reg_manual_revert_cw'
  1475. actionState = 'reg_manual_revert_cw'
  1476. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1477. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1478. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1479. if requestAction == 'fak_manual_revert_cw':
  1480. own['actionTimer'] = 21
  1481. own['actionState'] = 'fak_manual_revert_cw'
  1482. actionState = 'fak_manual_revert_cw'
  1483. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1484. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1485. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1486. if requestAction == 'fak_nmanual_revert_ccw':
  1487. own['actionTimer'] = 21
  1488. own['actionState'] = 'fak_nmanual_revert_ccw'
  1489. actionState = 'fak_nmanual_revert_ccw'
  1490. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1491. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1492. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1493. if requestAction == 'fak_nmanual_revert_cw':
  1494. own['actionTimer'] = 21
  1495. own['actionState'] = 'fak_nmanual_revert_cw'
  1496. actionState = 'fak_nmanual_revert_cw'
  1497. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1498. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1499. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1500. if requestAction == 'reg_nmanual_revert_ccw':
  1501. own['actionTimer'] = 21
  1502. own['actionState'] = 'reg_nmanual_revert_ccw'
  1503. actionState = 'reg_nmanual_revert_ccw'
  1504. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1505. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1506. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1507. if requestAction == 'reg_nmanual_revert_cw':
  1508. own['actionTimer'] = 21
  1509. own['actionState'] = 'reg_nmanual_revert_cw'
  1510. actionState = 'reg_nmanual_revert_cw'
  1511. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1512. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1513. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1514. if requestAction == 'revert1':
  1515. own['actionTimer'] = 18
  1516. own['actionState'] = 'revert1'
  1517. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1518. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1519. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1520. if requestAction == 'fak_revert1':
  1521. own['actionTimer'] = 18
  1522. own['actionState'] = 'fak_revert1'
  1523. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1524. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1525. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1526. if requestAction == 'revert2':
  1527. own['actionTimer'] = 18
  1528. own['actionState'] = 'revert2'
  1529. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1530. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1531. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1532. if requestAction == 'fak_revert2':
  1533. own['actionTimer'] = 18
  1534. own['actionState'] = 'fak_revert2'
  1535. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1536. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1537. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1538. if requestAction == 'revert3':
  1539. own['actionTimer'] = 18
  1540. own['actionState'] = 'revert3'
  1541. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1542. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1543. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1544. if requestAction == 'revert4':
  1545. own['actionTimer'] = 18
  1546. own['actionState'] = 'revert4'
  1547. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1548. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1549. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1550. if requestAction == 'reg_ollie':
  1551. #print("*****reg ollie act")
  1552. actionState = 'reg_ollie'
  1553. own['actionState'] = 'reg_ollie'
  1554. own['actionTimer'] = 28
  1555. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1556. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1557. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1558. if requestAction == 'fak_ollie':
  1559. actionState = 'fak_ollie'
  1560. own['actionTimer'] = 28
  1561. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1562. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1563. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1564. if requestAction == 'reg_nollie':
  1565. actionState = 'reg_nollie'
  1566. own['actionTimer'] = 38
  1567. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1568. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1569. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1570. if requestAction == 'fak_nollie':
  1571. actionState = 'fak_nollie'
  1572. own['actionTimer'] = 38
  1573. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1574. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1575. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1576. if requestAction == 'reg_kickflip':
  1577. actionState = 'reg_kickflip'
  1578. own['actionTimer'] = 38
  1579. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1580. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1581. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1582. if requestAction == 'fak_kickflip':
  1583. actionState = 'fak_kickflip'
  1584. own['actionTimer'] = 38
  1585. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1586. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1587. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1588. if requestAction == 'reg_varial_kickflip':
  1589. actionState = 'reg_varial_kickflip'
  1590. own['actionTimer'] = 38
  1591. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1592. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1593. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1594. if requestAction == 'fak_varial_kickflip':
  1595. actionState = 'fak_varial_kickflip'
  1596. own['actionTimer'] = 38
  1597. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1598. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1599. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1600. if requestAction == 'reg_nollie_varial_kickflip':
  1601. actionState = 'reg_nollie_varial_kickflip'
  1602. own['actionTimer'] = 38
  1603. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1604. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1605. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1606. if requestAction == 'fak_nollie_varial_kickflip':
  1607. actionState = 'fak_nollie_varial_kickflip'
  1608. own['actionTimer'] = 38
  1609. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1610. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1611. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1612. if requestAction == 'reg_nollie_varial_heelflip':
  1613. actionState = 'reg_nollie_varial_heelflip'
  1614. own['actionTimer'] = 38
  1615. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1616. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1617. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1618. if requestAction == 'fak_nollie_varial_heelflip':
  1619. actionState = 'fak_nollie_varial_heelflip'
  1620. own['actionTimer'] = 38
  1621. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1622. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1623. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1624. if requestAction == 'reg_varial_heelflip':
  1625. actionState = 'reg_varial_heelflip'
  1626. own['actionTimer'] = 38
  1627. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1628. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1629. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1630. if requestAction == 'fak_varial_heelflip':
  1631. actionState = 'fak_nollie_varial_heelflip'
  1632. own['actionTimer'] = 38
  1633. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1634. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1635. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1636. if requestAction == 'reg_nollie_kickflip':
  1637. actionState = 'reg_nollie_kickflip'
  1638. own['actionTimer'] = 38
  1639. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1640. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1641. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1642. if requestAction == 'fak_nollie_kickflip':
  1643. actionState = 'fak_nollie_kickflip'
  1644. own['actionTimer'] = 38
  1645. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1646. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1647. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1648. if requestAction == 'reg_heelflip':
  1649. actionState = 'reg_heelflip'
  1650. own['actionTimer'] = 38
  1651. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1652. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1653. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1654. if requestAction == 'fak_heelflip':
  1655. actionState = 'fak_heelflip'
  1656. own['actionTimer'] = 38
  1657. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1658. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1659. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1660. if requestAction == 'reg_nollie_heelflip':
  1661. actionState = 'reg_nollie_heelflip'
  1662. own['actionTimer'] = 38
  1663. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1664. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1665. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1666. if requestAction == 'fak_nollie_heelflip':
  1667. actionState = 'fak_nollie_heelflip'
  1668. own['actionTimer'] = 38
  1669. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1670. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1671. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1672. if requestAction == 'reg_shuvit':
  1673. actionState = 'reg_shuvit'
  1674. own['actionTimer'] = 38
  1675. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1676. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1677. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1678. if requestAction == 'fak_shuvit':
  1679. actionState = 'fak_shuvit'
  1680. own['actionTimer'] = 38
  1681. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1682. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1683. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1684. if requestAction == 'reg_shuvit360':
  1685. actionState = 'reg_shuvit360'
  1686. own['actionTimer'] = 38
  1687. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1688. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1689. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1690. if requestAction == 'fak_shuvit360':
  1691. actionState = 'fak_shuvit360'
  1692. own['actionTimer'] = 38
  1693. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1694. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1695. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1696. if requestAction == 'reg_fsshuvit360':
  1697. actionState = 'reg_fsshuvit360'
  1698. own['actionTimer'] = 38
  1699. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1700. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1701. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1702. if requestAction == 'fak_fsshuvit360':
  1703. actionState = 'fak_fsshuvit360'
  1704. own['actionTimer'] = 38
  1705. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1706. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1707. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1708. if requestAction == 'reg_nollie_shuvit':
  1709. actionState = 'reg_nollie_shuvit'
  1710. own['actionTimer'] = 38
  1711. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1712. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1713. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1714. if requestAction == 'fak_nollie_shuvit':
  1715. actionState = 'fak_nollie_shuvit'
  1716. own['actionTimer'] = 38
  1717. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1718. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1719. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1720. if requestAction == 'reg_fsshuvit':
  1721. actionState = 'reg_fsshuvit'
  1722. own['actionTimer'] = 38
  1723. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1724. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1725. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1726. if requestAction == 'fak_fsshuvit':
  1727. actionState = 'fak_fsshuvit'
  1728. own['actionTimer'] = 38
  1729. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1730. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1731. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1732. #
  1733. if requestAction == 'reg_nollie_fsshuvit':
  1734. actionState = 'reg_nollie_fsshuvit'
  1735. own['actionTimer'] = 38
  1736. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1737. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1738. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1739. #
  1740. if requestAction == 'fak_nollie_fsshuvit':
  1741. actionState = 'fak_nollie_fsshuvit'
  1742. own['actionTimer'] = 38
  1743. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1744. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1745. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1746. if requestAction == 'reg_nollie_fsshuvit_360':
  1747. actionState = 'reg_nollie_fsshuvit_360'
  1748. own['actionTimer'] = 38
  1749. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1750. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1751. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1752. if requestAction == 'fak_nollie_fsshuvit_360':
  1753. actionState = 'fak_nollie_fsshuvit_360'
  1754. own['actionTimer'] = 38
  1755. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1756. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1757. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1758. if requestAction == 'reg_nollie_shuvit360':
  1759. actionState = 'reg_nollie_shuvit360'
  1760. own['actionTimer'] = 38
  1761. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1762. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1763. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1764. if requestAction == 'fak_nollie_shuvit360':
  1765. actionState = 'fak_nollie_shuvit360'
  1766. own['actionTimer'] = 38
  1767. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1768. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1769. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1770. if requestAction == 'reg_inward_heelflip':
  1771. actionState = 'reg_inward_heelflip'
  1772. own['actionTimer'] = 38
  1773. skater.playAction("reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1774. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1775. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1776. if requestAction == 'fak_inward_heelflip':
  1777. actionState = 'fak_inward_heelflip'
  1778. own['actionTimer'] = 38
  1779. skater.playAction("fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1780. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1781. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1782. if requestAction == 'reg_hardflip':
  1783. actionState = 'reg_hardflip'
  1784. own['actionTimer'] = 38
  1785. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1786. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1787. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1788. if requestAction == 'fak_hardflip':
  1789. actionState = 'fak_hardflip'
  1790. own['actionTimer'] = 38
  1791. skater.playAction("fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1792. deck.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1793. trucks.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1794. if requestAction == 'reg_nollie_inward_heelflip':
  1795. actionState = 'reg_nollie_inward_heelflip'
  1796. own['actionTimer'] = 38
  1797. skater.playAction("reg_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1798. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1799. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1800. if requestAction == 'fak_nollie_inward_heelflip':
  1801. actionState = 'fak_nollie_inward_heelflip'
  1802. own['actionTimer'] = 38
  1803. skater.playAction("fak_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1804. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1805. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1806. if requestAction == 'reg_nollie_hardflip':
  1807. actionState = 'reg_nollie_hardflip'
  1808. own['actionTimer'] = 38
  1809. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1810. deck.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1811. trucks.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1812. if requestAction == 'fak_nollie_hardflip':
  1813. actionState = 'fak_nollie_hardflip'
  1814. own['actionTimer'] = 38
  1815. skater.playAction("fak_nollie_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1816. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1817. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1818. #reg_jump
  1819. if requestAction == 'reg_jump':
  1820. actionState = 'reg_jump'
  1821. own['actionTimer'] = 19
  1822. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1823. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1824. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1825. #fak_jump
  1826. if requestAction == 'fak_jump':
  1827. actionState = 'fak_jump'
  1828. own['actionTimer'] = 19
  1829. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1830. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1831. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1832. #reg_onboard
  1833. if requestAction == 'reg_onboard':
  1834. actionState = 'reg_onboard'
  1835. skater.stopAction(loop_layer)
  1836. deck.stopAction(loop_layer)
  1837. trucks.stopAction(loop_layer)
  1838. skater.stopAction(trans_layer)
  1839. deck.stopAction(trans_layer)
  1840. trucks.stopAction(trans_layer)
  1841. own['actionTimer'] = 40
  1842. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1843. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1844. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1845. if requestAction == 'fak_onboard':
  1846. actionState = 'fak_onboard'
  1847. skater.stopAction(loop_layer)
  1848. deck.stopAction(loop_layer)
  1849. trucks.stopAction(loop_layer)
  1850. skater.stopAction(trans_layer)
  1851. deck.stopAction(trans_layer)
  1852. trucks.stopAction(trans_layer)
  1853. own['actionTimer'] = 40
  1854. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1855. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1856. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1857. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  1858. actionState = 'reg_offboard'
  1859. own['actionTimer'] = 60
  1860. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1861. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1862. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1863. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  1864. actionState = 'fak_offboard'
  1865. own['actionTimer'] = 60
  1866. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1867. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1868. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1869. if requestAction == 'reg_powerslide_out':
  1870. actionState = 'reg_powerslide_out'
  1871. own['actionTimer'] = 40
  1872. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1873. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1874. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1875. if requestAction == 'fak_powerslide_out':
  1876. actionState = 'fak_powerslide_out'
  1877. own['actionTimer'] = 40
  1878. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1879. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1880. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1881. if requestAction == 'reg_fs_powerslide_out':
  1882. actionState = 'reg_fs_powerslide_out'
  1883. own['actionTimer'] = 40
  1884. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1885. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1886. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1887. if requestAction == 'fak_fs_powerslide_out':
  1888. actionState = 'fak_fs_powerslide_out'
  1889. own['actionTimer'] = 40
  1890. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1891. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1892. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1893. if requestAction == 'fak-reg_5050':
  1894. actionState = 'fak-reg_5050'
  1895. own['actionTimer'] = 10
  1896. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1897. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1898. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1899. if requestAction == 'reg-fak_5050':
  1900. actionState = 'fak-reg_5050'
  1901. own['actionTimer'] = 10
  1902. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1903. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1904. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1905. if requestAction == 'fak-reg_roll':
  1906. actionState = 'fak-reg_roll'
  1907. own['actionTimer'] = 10
  1908. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1909. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1910. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1911. if requestAction == 'reg-fak_roll':
  1912. actionState = 'fak-reg_roll'
  1913. own['actionTimer'] = 10
  1914. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1915. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1916. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1917. if requestAction == 'reg_hippy':
  1918. actionState = 'reg_hippy'
  1919. own['actionTimer'] = 60
  1920. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1921. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1922. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1923. if requestAction == 'fak_hippy':
  1924. actionState = 'fak_hippy'
  1925. own['actionTimer'] = 60
  1926. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1927. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1928. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1929. if requestAction == 'reg_hippy_ncw':
  1930. actionState = 'reg_hippy_ncw'
  1931. own['actionTimer'] = 60
  1932. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1933. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1934. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1935. if requestAction == 'reg_hippy_nccw':
  1936. actionState = 'reg_hippy_nccw'
  1937. own['actionTimer'] = 60
  1938. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1939. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1940. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1941. if requestAction == 'fak_hippy_ncw':
  1942. actionState = 'fak_hippy_ncw'
  1943. own['actionTimer'] = 60
  1944. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1945. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1946. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1947. if requestAction == 'fak_hippy_nccw':
  1948. actionState = 'fak_hippy_nccw'
  1949. own['actionTimer'] = 60
  1950. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1951. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1952. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1953. if requestAction == 'reg_air-roll':
  1954. actionState = 'reg_air-roll'
  1955. own['actionTimer'] = 10
  1956. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1957. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1958. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1959. if requestAction == 'fak_air-roll':
  1960. actionState = 'fak_air-roll'
  1961. own['actionTimer'] = 10
  1962. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1963. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1964. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1965. if requestAction == 'reg_5050-roll':
  1966. actionState = 'reg_5050-roll'
  1967. own['actionTimer'] = 10
  1968. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1969. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1970. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1971. if requestAction == 'fak_5050-roll':
  1972. actionState = 'fak_5050-roll'
  1973. own['actionTimer'] = 10
  1974. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1975. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1976. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1977. if requestAction == 'reg_back_invert_out':
  1978. own['actionTimer'] = 30
  1979. actionState = 'reg_back_invert_out'
  1980. skater.playAction("reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1981. deck.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1982. trucks.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1983. if requestAction == 'fak_fr_invert_out':
  1984. own['actionTimer'] = 30
  1985. actionState = 'fak_fr_invert_out'
  1986. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1987. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1988. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1989. if requestAction == 'reg_throw':
  1990. own['actionTimer'] = 40
  1991. actionState = 'reg_throw'
  1992. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1993. if requestAction == 'fak_throw':
  1994. own['actionTimer'] = 40
  1995. actionState = 'fak_throw'
  1996. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1997. if requestAction == 'reg_fall1':
  1998. own['actionTimer'] = 50
  1999. actionState = 'reg_fall1'
  2000. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  2001. if requestAction == 'reg_air_tail to manual':
  2002. own['actionTimer'] = 20
  2003. actionState = 'reg_air_tail to manual'
  2004. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2005. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2006. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2007. if l_requestAction == 'fak_air_tail to manual':
  2008. own['actionTimer'] = 20
  2009. actionState = 'fak_air_tail to manual'
  2010. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2011. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2012. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2013. if requestAction == 'reg_air_nose to nmanual':
  2014. own['actionTimer'] = 20
  2015. actionState = 'reg_air_nose to nmanual'
  2016. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2017. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2018. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2019. if l_requestAction == 'fak_air_nose to nmanual':
  2020. own['actionTimer'] = 20
  2021. actionState = 'fak_air_nose to nmanual'
  2022. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2023. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2024. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2025. if requestAction == 'reg_sit_out':
  2026. own['actionTimer'] = 28
  2027. actionState = 'reg_sit_out'
  2028. own['actionState'] = 'reg_sit_out'
  2029. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2030. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2031. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2032. if requestAction == 'fak_sit_out':
  2033. own['actionTimer'] = 28
  2034. own['actionState'] = 'fak_sit_out'
  2035. actionState = 'fak_sit_out'
  2036. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2037. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2038. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2039. if requestAction == 'reg_ollie_north_out':
  2040. actionState = 'reg_ollie_north_out'
  2041. own['actionState'] = 'reg_ollie_north_out'
  2042. own['actionTimer'] = 7
  2043. trans_playing = skater.isPlayingAction(trans_layer)
  2044. if trans_playing:
  2045. cur_frame = skater.getActionFrame(trans_layer)
  2046. if trans_playing and cur_frame > 1:
  2047. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2048. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2049. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2050. own['actionTimer'] = cur_frame
  2051. else:
  2052. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2053. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2054. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2055. if requestAction == 'reg_ollie_south_out':
  2056. actionState = 'reg_ollie_south_out'
  2057. own['actionState'] = 'reg_ollie_south_out'
  2058. own['actionTimer'] = 7
  2059. trans_playing = skater.isPlayingAction(trans_layer)
  2060. if trans_playing:
  2061. cur_frame = skater.getActionFrame(trans_layer)
  2062. if trans_playing and cur_frame > 1:
  2063. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2064. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2065. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2066. own['actionTimer'] = cur_frame
  2067. else:
  2068. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2069. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2070. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2071. if requestAction == 'fak_ollie_north_out':
  2072. actionState = 'fak_ollie_north_out'
  2073. own['actionState'] = 'fak_ollie_north_out'
  2074. own['actionTimer'] = 7
  2075. trans_playing = skater.isPlayingAction(trans_layer)
  2076. if trans_playing:
  2077. cur_frame = skater.getActionFrame(trans_layer)
  2078. if trans_playing and cur_frame > 1:
  2079. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2080. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2081. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2082. own['actionTimer'] = cur_frame
  2083. else:
  2084. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2085. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2086. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2087. if requestAction == 'fak_ollie_south_out':
  2088. actionState = 'fak_ollie_south_out'
  2089. own['actionState'] = 'fak_ollie_south_out'
  2090. own['actionTimer'] = 7
  2091. trans_playing = skater.isPlayingAction(trans_layer)
  2092. if trans_playing:
  2093. cur_frame = skater.getActionFrame(trans_layer)
  2094. if trans_playing and cur_frame > 1:
  2095. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2096. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2097. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2098. own['actionTimer'] = cur_frame
  2099. else:
  2100. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2101. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2102. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2103. if requestAction == 'frontside_grab_out':
  2104. actionState = 'frontside_grab_out'
  2105. own['actionState'] = 'frontside_grab_out'
  2106. own['actionTimer'] = 7
  2107. trans_playing = skater.isPlayingAction(trans_layer)
  2108. if trans_playing:
  2109. cur_frame = skater.getActionFrame(trans_layer)
  2110. if trans_playing and cur_frame > 1:
  2111. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2112. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2113. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2114. own['actionTimer'] = cur_frame
  2115. else:
  2116. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2117. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2118. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2119. if requestAction == 'backside_grab_out':
  2120. actionState = 'backside_grab_out'
  2121. own['actionState'] = 'backside_grab_out'
  2122. own['actionTimer'] = 7
  2123. trans_playing = skater.isPlayingAction(trans_layer)
  2124. if trans_playing:
  2125. cur_frame = skater.getActionFrame(trans_layer)
  2126. if trans_playing and cur_frame > 1:
  2127. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2128. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2129. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2130. own['actionTimer'] = cur_frame
  2131. else:
  2132. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2133. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2134. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2135. if requestAction == 'fak_frontside_grab_out':
  2136. actionState = 'fak_frontside_grab_out'
  2137. own['actionState'] = 'fak_frontside_grab_out'
  2138. own['actionTimer'] = 7
  2139. trans_playing = skater.isPlayingAction(trans_layer)
  2140. if trans_playing:
  2141. cur_frame = skater.getActionFrame(trans_layer)
  2142. if trans_playing and cur_frame > 1:
  2143. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2144. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2145. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2146. own['actionTimer'] = cur_frame
  2147. else:
  2148. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2149. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2150. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2151. if requestAction == 'fak_backside_grab_out':
  2152. actionState = 'fak_backside_grab_out'
  2153. own['actionState'] = 'fak_backside_grab_out'
  2154. own['actionTimer'] = 7
  2155. trans_playing = skater.isPlayingAction(trans_layer)
  2156. if trans_playing:
  2157. cur_frame = skater.getActionFrame(trans_layer)
  2158. if trans_playing and cur_frame > 1:
  2159. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2160. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2161. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2162. own['actionTimer'] = cur_frame
  2163. else:
  2164. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2165. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2166. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2167. if requestAction == 'frontside_nose_grab_out':
  2168. actionState = 'frontside_nose_grab_out'
  2169. own['actionState'] = 'frontside_nose_grab_out'
  2170. own['actionTimer'] = 7
  2171. trans_playing = skater.isPlayingAction(trans_layer)
  2172. if trans_playing:
  2173. cur_frame = skater.getActionFrame(trans_layer)
  2174. if trans_playing and cur_frame > 1:
  2175. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2176. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2177. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2178. own['actionTimer'] = cur_frame
  2179. else:
  2180. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2181. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2182. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2183. if requestAction == 'backside_nose_grab_out':
  2184. actionState = 'backside_nose_grab_out'
  2185. own['actionState'] = 'backside_nose_grab_out'
  2186. own['actionTimer'] = 7
  2187. trans_playing = skater.isPlayingAction(trans_layer)
  2188. if trans_playing:
  2189. cur_frame = skater.getActionFrame(trans_layer)
  2190. if trans_playing and cur_frame > 1:
  2191. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2192. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2193. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2194. own['actionTimer'] = cur_frame
  2195. else:
  2196. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2197. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2198. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2199. if requestAction == 'fak_frontside_nose_out':
  2200. actionState = 'fak_frontside_nose_out'
  2201. own['actionState'] = 'fak_frontside_nose_out'
  2202. own['actionTimer'] = 7
  2203. trans_playing = skater.isPlayingAction(trans_layer)
  2204. if trans_playing:
  2205. cur_frame = skater.getActionFrame(trans_layer)
  2206. if trans_playing and cur_frame > 1:
  2207. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2208. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2209. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2210. own['actionTimer'] = cur_frame
  2211. else:
  2212. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2213. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2214. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2215. if requestAction == 'fak_backside_nose_grab_out':
  2216. actionState = 'fak_backside_nose_grab_out'
  2217. own['actionState'] = 'fak_backside_nose_grab_out'
  2218. own['actionTimer'] = 7
  2219. trans_playing = skater.isPlayingAction(trans_layer)
  2220. if trans_playing:
  2221. cur_frame = skater.getActionFrame(trans_layer)
  2222. if trans_playing and cur_frame > 1:
  2223. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2224. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2225. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2226. own['actionTimer'] = cur_frame
  2227. else:
  2228. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2229. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2230. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2231. if requestAction == 'frontside_tail_grab_out':
  2232. actionState = 'frontside_tail_grab_out'
  2233. own['actionState'] = 'frontside_tail_grab_out'
  2234. own['actionTimer'] = 7
  2235. trans_playing = skater.isPlayingAction(trans_layer)
  2236. if trans_playing:
  2237. cur_frame = skater.getActionFrame(trans_layer)
  2238. if trans_playing and cur_frame > 1:
  2239. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2240. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2241. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2242. own['actionTimer'] = cur_frame
  2243. else:
  2244. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2245. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2246. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2247. if requestAction == 'backside_tail_grab_out':
  2248. actionState = 'backside_tail_grab_out'
  2249. own['actionState'] = 'backside_tail_grab_out'
  2250. own['actionTimer'] = 7
  2251. trans_playing = skater.isPlayingAction(trans_layer)
  2252. if trans_playing:
  2253. cur_frame = skater.getActionFrame(trans_layer)
  2254. if trans_playing and cur_frame > 1:
  2255. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2256. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2257. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2258. own['actionTimer'] = cur_frame
  2259. else:
  2260. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2261. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2262. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2263. if requestAction == 'fak_frontside_tail_grab_out':
  2264. actionState = 'fak_frontside_tail_grab_out'
  2265. own['actionState'] = 'fak_frontside_tail_grab_out'
  2266. own['actionTimer'] = 7
  2267. trans_playing = skater.isPlayingAction(trans_layer)
  2268. if trans_playing:
  2269. cur_frame = skater.getActionFrame(trans_layer)
  2270. if trans_playing and cur_frame > 1:
  2271. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2272. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2273. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2274. own['actionTimer'] = cur_frame
  2275. else:
  2276. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2277. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2278. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2279. if requestAction == 'fak_backside_tail_grab_out':
  2280. actionState = 'fak_backside_tail_grab_out'
  2281. own['actionState'] = 'fak_backside_tail_grab_out'
  2282. own['actionTimer'] = 7
  2283. trans_playing = skater.isPlayingAction(trans_layer)
  2284. if trans_playing:
  2285. cur_frame = skater.getActionFrame(trans_layer)
  2286. if trans_playing and cur_frame > 1:
  2287. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2288. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2289. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2290. own['actionTimer'] = cur_frame
  2291. else:
  2292. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2293. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2294. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2295. if requestAction == 'reg_judo_out':
  2296. actionState = 'reg_judo_out'
  2297. own['actionState'] = 'reg_judo_out'
  2298. own['actionTimer'] = 7
  2299. trans_playing = skater.isPlayingAction(trans_layer)
  2300. if trans_playing:
  2301. cur_frame = skater.getActionFrame(trans_layer)
  2302. if trans_playing and cur_frame > 1:
  2303. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2304. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2305. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2306. own['actionTimer'] = cur_frame
  2307. else:
  2308. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2309. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2310. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2311. if requestAction == 'fak_judo_out':
  2312. actionState = 'fak_judo_out'
  2313. own['actionState'] = 'fak_judo_out'
  2314. own['actionTimer'] = 7
  2315. trans_playing = skater.isPlayingAction(trans_layer)
  2316. if trans_playing:
  2317. cur_frame = skater.getActionFrame(trans_layer)
  2318. if trans_playing and cur_frame > 1:
  2319. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2320. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2321. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2322. own['actionTimer'] = cur_frame
  2323. else:
  2324. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2325. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2326. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2327. if requestAction == 'reg_walk_air_out':
  2328. actionState = 'reg_walk_air_out'
  2329. own['actionState'] = 'reg_walk_air_out'
  2330. own['actionTimer'] = 24
  2331. trans_playing = skater.isPlayingAction(trans_layer)
  2332. if trans_playing:
  2333. cur_frame = skater.getActionFrame(trans_layer)
  2334. if trans_playing and cur_frame > 1:
  2335. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2336. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2337. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2338. own['actionTimer'] = cur_frame
  2339. else:
  2340. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2341. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2342. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2343. if requestAction == 'fak_walk_air_out':
  2344. actionState = 'fak_walk_air_out'
  2345. own['actionState'] = 'fak_walk_air_out'
  2346. own['actionTimer'] = 24
  2347. trans_playing = skater.isPlayingAction(trans_layer)
  2348. if trans_playing:
  2349. cur_frame = skater.getActionFrame(trans_layer)
  2350. if trans_playing and cur_frame > 1:
  2351. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2352. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2353. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2354. own['actionTimer'] = cur_frame
  2355. else:
  2356. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2357. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2358. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2359. if requestAction == 'reg_air-walk_air':
  2360. actionState = 'reg_air-walk_air'
  2361. own['actionState'] = 'reg_air-walk_air'
  2362. own['actionTimer'] = 9
  2363. trans_playing = skater.isPlayingAction(trans_layer)
  2364. if trans_playing:
  2365. cur_frame = skater.getActionFrame(trans_layer)
  2366. if trans_playing and cur_frame > 1:
  2367. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2368. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2369. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2370. own['actionTimer'] = cur_frame
  2371. else:
  2372. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2373. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2374. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2375. if requestAction == 'fak_air-walk_air':
  2376. actionState = 'fak_air-walk_air'
  2377. own['actionState'] = 'fak_air-walk_air'
  2378. own['actionTimer'] = 9
  2379. trans_playing = skater.isPlayingAction(trans_layer)
  2380. if trans_playing:
  2381. cur_frame = skater.getActionFrame(trans_layer)
  2382. if trans_playing and cur_frame > 1:
  2383. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2384. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2385. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2386. own['actionTimer'] = cur_frame
  2387. else:
  2388. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2389. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2390. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2391. if requestAction == 'reg_fak_noseg':
  2392. #stopActs()
  2393. own['actionState'] = 'reg_fak_noseg'
  2394. actionState = 'reg_fak_noseg'
  2395. own['actionTimer'] = 11
  2396. #actionTimer = 9
  2397. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2398. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2399. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2400. if requestAction == 'fak_reg_tailg':
  2401. own['actionState'] = 'fak_reg_tailg'
  2402. own['actionTimer'] = 11
  2403. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2404. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2405. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2406. if requestAction == 'fak_reg_noseg':
  2407. #stopActs()
  2408. own['actionState'] = 'fak_reg_noseg'
  2409. actionState = 'fak_reg_noseg'
  2410. own['actionTimer'] = 11
  2411. #actionTimer = 9
  2412. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2413. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2414. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2415. if requestAction == 'reg_fak_tailg':
  2416. own['actionState'] = 'reg_fak_tailg'
  2417. actionState = 'reg_fak_tailg'
  2418. own['actionTimer'] = 11
  2419. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2420. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2421. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2422. if requestAction == 'reg_fak_nosegl':
  2423. #stopActs()
  2424. own['actionState'] = 'reg_fak_nosegl'
  2425. actionState = 'reg_fak_nosegl'
  2426. own['actionTimer'] = 11
  2427. #actionTimer = 9
  2428. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2429. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2430. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2431. if requestAction == 'reg_fak_nosegr':
  2432. #stopActs()
  2433. own['actionState'] = 'reg_fak_nosegr'
  2434. actionState = 'reg_fak_nosegr'
  2435. own['actionTimer'] = 11
  2436. #actionTimer = 9
  2437. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2438. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2439. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2440. if requestAction == 'reg_fak_tailgl':
  2441. #stopActs()
  2442. own['actionState'] = 'reg_fak_tailgl'
  2443. actionState = 'reg_fak_tailgl'
  2444. own['actionTimer'] = 11
  2445. #actionTimer = 9
  2446. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2447. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2448. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2449. if requestAction == 'reg_fak_tailgr':
  2450. own['actionState'] = 'reg_fak_tailgr'
  2451. own['actionTimer'] = 11
  2452. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2453. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2454. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2455. if requestAction == 'fak_reg_nosegl':
  2456. #stopActs()
  2457. own['actionState'] = 'fak_reg_nosegl'
  2458. actionState = 'fak_reg_nosegl'
  2459. own['actionTimer'] = 11
  2460. #actionTimer = 9
  2461. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2462. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2463. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2464. if requestAction == 'fak_reg_nosegr':
  2465. #stopActs()
  2466. own['actionState'] = 'fak_reg_nosegr'
  2467. actionState = 'fak_reg_nosegr'
  2468. own['actionTimer'] = 11
  2469. #actionTimer = 9
  2470. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2471. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2472. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2473. if requestAction == 'fak_reg_tailgl':
  2474. #stopActs()
  2475. own['actionState'] = 'fak_reg_tailgl'
  2476. actionState = 'fak_reg_tailgl'
  2477. own['actionTimer'] = 11
  2478. #actionTimer = 9
  2479. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2480. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2481. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2482. if requestAction == 'fak_reg_tailgr':
  2483. #stopActs()
  2484. own['actionState'] = 'fak_reg_tailgr'
  2485. actionState = 'fak_reg_tailgr'
  2486. own['actionTimer'] = 11
  2487. #actionTimer = 9
  2488. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2489. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2490. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2491. own['actionState'] = actionState
  2492. #######################################
  2493. #loop actions
  2494. ######################################
  2495. #check if request is possible
  2496. #if requestAction in requestActions_list:
  2497. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2498. #print(requestAction)
  2499. #reg_turnLeft
  2500. if requestAction == 'reg_turnLeft':
  2501. actionState = 'reg_turnLeft'
  2502. #in
  2503. if l_actionState not in ['reg_turnLeft', 'reg_pump_left-leftb']:
  2504. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2505. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2506. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2507. #loop
  2508. else:
  2509. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2510. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2511. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2512. #reg_turnRight
  2513. if requestAction == 'reg_turnRight':
  2514. actionState = 'reg_turnRight'
  2515. #in
  2516. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  2517. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2518. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2519. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2520. #loop
  2521. else:
  2522. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2523. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2524. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2525. #fak_turnLeft
  2526. if requestAction == 'fak_turnLeft':
  2527. actionState = 'fak_turnLeft'
  2528. #in
  2529. if l_actionState != 'fak_turnLeft':
  2530. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2531. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2532. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2533. #loop
  2534. else:
  2535. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2536. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2537. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2538. #fak_turnRight
  2539. if requestAction == 'fak_turnRight':
  2540. actionState = 'fak_turnRight'
  2541. #in
  2542. if l_actionState != 'fak_turnRight':
  2543. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2544. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2545. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2546. #loop
  2547. else:
  2548. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2549. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2550. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2551. #nfak_pump_right
  2552. if requestAction == 'reg_pump_left':
  2553. actionState = 'reg_pump_left'
  2554. #in
  2555. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  2556. own['actionTimer'] = 18
  2557. skater.playAction("nreg_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2558. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2559. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2560. #loop
  2561. else:
  2562. skater.playAction("nreg_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2563. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2564. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2565. #reg_pump_right
  2566. if requestAction == 'reg_pump_right':
  2567. actionState = 'reg_pump_right'
  2568. #in
  2569. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  2570. own['actionTimer'] = 18
  2571. skater.playAction("nreg_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2572. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2573. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2574. #loop
  2575. else:
  2576. skater.playAction("nreg_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2577. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2578. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2579. if requestAction == 'fak_pump_left':
  2580. actionState = 'fak_pump_left'
  2581. #in
  2582. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  2583. own['actionTimer'] = 19
  2584. skater.playAction("nfak_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2585. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2586. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2587. #loop
  2588. else:
  2589. skater.playAction("nfak_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2590. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2591. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2592. #fak_turnRight
  2593. if requestAction == 'fak_pump_right':
  2594. actionState = 'fak_pump_right'
  2595. #in
  2596. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  2597. own['actionTimer'] = 19
  2598. skater.playAction("nfak_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2599. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2600. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2601. #loop
  2602. else:
  2603. skater.playAction("nfak_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2604. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2605. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2606. #reg_fs_powerslide
  2607. if requestAction == 'reg_fs_powerslide':
  2608. actionState = 'reg_fs_powerslide'
  2609. if l_actionState != 'reg_fs_powerslide':
  2610. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2611. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2612. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2613. else:
  2614. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2615. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2616. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2617. #reg_powerslide
  2618. if requestAction == 'reg_powerslide':
  2619. actionState = 'reg_powerslide'
  2620. if l_actionState != 'reg_powerslide':
  2621. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2622. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2623. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2624. else:
  2625. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2626. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2627. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2628. #fak_fs_powerslide
  2629. if requestAction == 'fak_fs_powerslide':
  2630. actionState = 'fak_fs_powerslide'
  2631. if l_actionState != 'fak_fs_powerslide':
  2632. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2633. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2634. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2635. else:
  2636. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2637. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2638. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2639. #fak_powerslide
  2640. if requestAction == 'fak_powerslide':
  2641. actionState = 'fak_powerslide'
  2642. if l_actionState != 'fak_powerslide':
  2643. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2644. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2645. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2646. else:
  2647. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2648. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2649. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2650. #reg_roll
  2651. if requestAction == 'reg_roll':
  2652. if l_actionState == 'reg_pump':
  2653. trans_playing = skater.isPlayingAction(trans_layer)
  2654. if trans_playing:
  2655. cur_frame = skater.getActionFrame(trans_layer)
  2656. #cur_frame -= 2
  2657. if trans_playing and cur_frame > 1:
  2658. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2659. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2660. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2661. #print(cur_frame)
  2662. else:
  2663. own['actionTimer'] = 20
  2664. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2665. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2666. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2667. if l_actionState == 'reg_opos':
  2668. trans_playing = skater.isPlayingAction(trans_layer)
  2669. if trans_playing:
  2670. cur_frame = skater.getActionFrame(trans_layer)
  2671. if trans_playing and cur_frame > 1:
  2672. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2673. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2674. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2675. else:
  2676. own['actionTimer'] = 20
  2677. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2678. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2679. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2680. if l_actionState == 'reg_nopos':
  2681. flipping = skater.isPlayingAction(flip_layer)
  2682. if flipping == 0:
  2683. trans_playing = skater.isPlayingAction(trans_layer)
  2684. if trans_playing:
  2685. cur_frame = skater.getActionFrame(trans_layer)
  2686. if trans_playing and cur_frame > 1:
  2687. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2688. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2689. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2690. else:
  2691. own['actionTimer'] = 20
  2692. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2693. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2694. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2695. if l_actionState == 'reg_manual':
  2696. trans_playing = skater.isPlayingAction(trans_layer)
  2697. if trans_playing:
  2698. cur_frame = skater.getActionFrame(trans_layer)
  2699. cur_frame -= 2
  2700. if trans_playing and cur_frame > 1:
  2701. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2702. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2703. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2704. else:
  2705. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2706. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2707. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2708. if l_actionState == 'reg_nmanual':
  2709. trans_playing = skater.isPlayingAction(trans_layer)
  2710. if trans_playing:
  2711. cur_frame = skater.getActionFrame(trans_layer)
  2712. cur_frame -= 2
  2713. if trans_playing and cur_frame > 1:
  2714. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2715. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2716. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2717. else:
  2718. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2719. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2720. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2721. if l_actionState == 'reg_turnLeft':
  2722. trans_playing = skater.isPlayingAction(trans_layer)
  2723. if trans_playing:
  2724. cur_frame = skater.getActionFrame(trans_layer)
  2725. if trans_playing and cur_frame > 1:
  2726. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2727. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2728. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2729. else:
  2730. own['actionTimer'] = 20
  2731. requestAction = 'reg_turnLeft_out'
  2732. actionState = 'reg_turnLeft_out'
  2733. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2734. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2735. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2736. if l_actionState == 'reg_Right':
  2737. trans_playing = skater.isPlayingAction(trans_layer)
  2738. if trans_playing:
  2739. cur_frame = skater.getActionFrame(trans_layer)
  2740. if trans_playing and cur_frame > 1:
  2741. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2742. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2743. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2744. else:
  2745. own['actionTimer'] = 20
  2746. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2747. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2748. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2749. if requestAction == 'reg_roll':
  2750. actionState = 'reg_roll'
  2751. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2752. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2753. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2754. #fak_roll
  2755. if requestAction == 'fak_roll':
  2756. if l_actionState == 'fak_pump':
  2757. trans_playing = skater.isPlayingAction(trans_layer)
  2758. if trans_playing:
  2759. cur_frame = skater.getActionFrame(trans_layer)
  2760. if trans_playing and cur_frame > 1:
  2761. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2762. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2763. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2764. else:
  2765. own['actionTimer'] = 20
  2766. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2767. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2768. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2769. if l_actionState == 'fak_opos':
  2770. trans_playing = skater.isPlayingAction(trans_layer)
  2771. if trans_playing:
  2772. cur_frame = skater.getActionFrame(trans_layer)
  2773. if trans_playing and cur_frame > 1:
  2774. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2775. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2776. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2777. else:
  2778. own['actionTimer'] = 20
  2779. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2780. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2781. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2782. if l_actionState == 'fak_nopos':
  2783. trans_playing = skater.isPlayingAction(trans_layer)
  2784. if trans_playing:
  2785. cur_frame = skater.getActionFrame(trans_layer)
  2786. if trans_playing and cur_frame > 1:
  2787. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2788. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2789. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2790. else:
  2791. own['actionTimer'] = 20
  2792. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2793. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2794. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2795. if l_actionState == 'fak_manual':
  2796. trans_playing = skater.isPlayingAction(trans_layer)
  2797. if trans_playing:
  2798. cur_frame = skater.getActionFrame(trans_layer)
  2799. #cur_frame -= 2
  2800. if trans_playing and cur_frame > 1:
  2801. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2802. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2803. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2804. else:
  2805. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2806. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2807. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2808. if l_actionState == 'fak_nmanual':
  2809. trans_playing = skater.isPlayingAction(trans_layer)
  2810. if trans_playing:
  2811. cur_frame = skater.getActionFrame(trans_layer)
  2812. #cur_frame -= 2
  2813. if trans_playing and cur_frame > 1:
  2814. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2815. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2816. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2817. else:
  2818. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2819. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2820. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2821. if l_actionState == 'fak_turnLeft':
  2822. trans_playing = skater.isPlayingAction(trans_layer)
  2823. if trans_playing:
  2824. cur_frame = skater.getActionFrame(trans_layer)
  2825. #cur_frame -= 2
  2826. if trans_playing and cur_frame > 1:
  2827. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2828. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2829. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2830. else:
  2831. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2832. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2833. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2834. if l_actionState == 'fak_turnRight':
  2835. trans_playing = skater.isPlayingAction(trans_layer)
  2836. if trans_playing:
  2837. cur_frame = skater.getActionFrame(trans_layer)
  2838. #cur_frame -= 2
  2839. if trans_playing and cur_frame > 1:
  2840. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2841. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2842. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2843. else:
  2844. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2845. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2846. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2847. if requestAction == 'fak_roll':
  2848. actionState = 'fak_roll'
  2849. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2850. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2851. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2852. #reg_opos
  2853. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2854. actionState = 'reg_opos'
  2855. #in
  2856. if l_actionState != 'reg_opos':
  2857. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2858. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2859. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2860. #loop
  2861. else:
  2862. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2863. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2864. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2865. #fak_opos
  2866. if requestAction == 'fak_opos':
  2867. actionState = 'fak_opos'
  2868. #in
  2869. if l_actionState != 'fak_opos':
  2870. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2871. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2872. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2873. #loop
  2874. else:
  2875. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2876. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2877. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2878. #reg_nopos
  2879. if requestAction == 'reg_nopos':
  2880. actionState = 'reg_nopos'
  2881. #in
  2882. if l_actionState != 'reg_nopos':
  2883. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2884. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2885. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2886. #loop
  2887. else:
  2888. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2889. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2890. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2891. #fak_nopos
  2892. if requestAction == 'fak_nopos':
  2893. actionState = 'fak_nopos'
  2894. #in
  2895. if l_actionState != 'fak_nopos':
  2896. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2897. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2898. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2899. #loop
  2900. else:
  2901. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2902. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2903. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2904. #reg_pump
  2905. if requestAction == 'reg_pump':
  2906. actionState = 'reg_pump'
  2907. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out', 'reg_pump_right-rightb', 'reg_pump_left-leftb']:
  2908. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2909. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2910. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2911. else:
  2912. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2913. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2914. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2915. #fak_pump
  2916. if requestAction == 'fak_pump':
  2917. actionState = 'fak_pump'
  2918. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out']:
  2919. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2920. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2921. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2922. else:
  2923. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2924. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2925. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2926. #reg_manual
  2927. if requestAction == 'reg_manual':
  2928. actionState = 'reg_manual'
  2929. #in
  2930. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2931. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2932. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2933. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2934. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2935. own['actionTimer'] = 20
  2936. actionState = 'reg_air_tail to manual'
  2937. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2938. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2939. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2940. #loop
  2941. else:
  2942. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2943. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2944. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2945. #fak_manual
  2946. if requestAction == 'fak_manual':
  2947. actionState = 'fak_manual'
  2948. #in
  2949. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2950. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2951. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2952. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2953. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2954. own['actionTimer'] = 20
  2955. actionState = 'fak_air_tail to manual'
  2956. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2957. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2958. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2959. #loop
  2960. else:
  2961. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2962. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2963. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2964. #reg_nmanual
  2965. if requestAction == 'reg_nmanual':
  2966. actionState = 'reg_nmanual'
  2967. #in
  2968. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2969. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2970. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2971. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2972. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2973. own['actionTimer'] = 20
  2974. actionState = 'reg_air_nose to nmanual'
  2975. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2976. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2977. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2978. #loop
  2979. else:
  2980. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2981. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2982. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2983. #fak_nmanual
  2984. if requestAction == 'fak_nmanual':
  2985. actionState = 'fak_nmanual'
  2986. #in
  2987. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2988. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2989. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2990. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2991. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2992. own['actionTimer'] = 20
  2993. actionState = 'fak_air_nose to nmanual'
  2994. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2995. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2996. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2997. #loop
  2998. else:
  2999. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3000. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3001. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3002. if requestAction == 'reg_air':
  3003. actionState = 'reg_air'
  3004. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3005. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3006. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3007. if requestAction == 'fak_air':
  3008. actionState = 'fak_air'
  3009. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3010. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3011. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3012. if requestAction == 'frontside_grab':
  3013. actionState = 'frontside_grab'
  3014. if l_actionState != 'frontside_grab':
  3015. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3016. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3017. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3018. else:
  3019. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3020. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3021. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3022. if requestAction == 'backside_grab':
  3023. actionState = 'backside_grab'
  3024. if l_actionState != 'backside_grab':
  3025. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3026. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3027. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3028. else:
  3029. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3030. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3031. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3032. if requestAction == 'fak_frontside_grab':
  3033. actionState = 'fak_frontside_grab'
  3034. if l_actionState != 'fak_frontside_grab':
  3035. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3036. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3037. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3038. else:
  3039. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3040. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3041. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3042. if requestAction == 'fak_backside_grab':
  3043. actionState = 'fak_backside_grab'
  3044. if l_actionState != 'fak_backside_grab':
  3045. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3046. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3047. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3048. else:
  3049. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3050. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3051. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3052. if requestAction == 'frontside_nose_grab':
  3053. actionState = 'frontside_nose_grab'
  3054. if l_actionState != 'frontside_nose_grab':
  3055. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3056. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3057. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3058. else:
  3059. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3060. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3061. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3062. if requestAction == 'backside_nose_grab':
  3063. actionState = 'backside_nose_grab'
  3064. if l_actionState != 'backside_nose_grab':
  3065. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3066. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3067. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3068. else:
  3069. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3070. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3071. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3072. if requestAction == 'fak_frontside_nose_grab':
  3073. actionState = 'fak_frontside_nose_grab'
  3074. if l_actionState != 'fak_frontside_nose_grab':
  3075. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3076. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3077. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3078. else:
  3079. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3080. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3081. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3082. if requestAction == 'fak_backside_nose_grab':
  3083. actionState = 'fak_backside_nose_grab'
  3084. if l_actionState != 'fak_backside_nose_grab':
  3085. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3086. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3087. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3088. else:
  3089. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3090. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3091. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3092. if requestAction == 'frontside_tail_grab':
  3093. actionState = 'frontside_tail_grab'
  3094. if l_actionState != 'frontside_tail_grab':
  3095. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3096. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3097. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3098. else:
  3099. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3100. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3101. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3102. if requestAction == 'backside_tail_grab':
  3103. actionState = 'backside_tail_grab'
  3104. if l_actionState != 'backside_tail_grab':
  3105. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3106. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3107. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3108. else:
  3109. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3110. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3111. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3112. if requestAction == 'fak_frontside_tail_grab':
  3113. actionState = 'fak_frontside_tail_grab'
  3114. if l_actionState != 'fak_frontside_tail_grab':
  3115. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3116. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3117. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3118. else:
  3119. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3120. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3121. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3122. if requestAction == 'fak_backside_tail_grab':
  3123. actionState = 'fak_backside_tail_grab'
  3124. if l_actionState != 'fak_backside_tail_grab':
  3125. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3126. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3127. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3128. else:
  3129. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3130. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3131. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3132. if requestAction == 'reg_judo':
  3133. actionState = 'reg_judo'
  3134. if l_actionState != 'reg_judo':
  3135. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3136. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3137. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3138. else:
  3139. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3140. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3141. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3142. if requestAction == 'fak_judo':
  3143. actionState = 'fak_judo'
  3144. if l_actionState != 'fak_judo':
  3145. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3146. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3147. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3148. else:
  3149. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3150. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3151. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3152. if requestAction == 'reg_ollie_north':
  3153. actionState = 'reg_ollie_north'
  3154. if l_actionState != 'reg_ollie_north':
  3155. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3156. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3157. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3158. else:
  3159. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3160. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3161. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3162. if requestAction == 'fak_ollie_north':
  3163. actionState = 'fak_ollie_north'
  3164. if l_actionState != 'fak_ollie_north':
  3165. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3166. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3167. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3168. else:
  3169. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3170. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3171. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3172. if requestAction == 'reg_ollie_south':
  3173. actionState = 'reg_ollie_south'
  3174. if l_actionState != 'reg_ollie_south':
  3175. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3176. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3177. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3178. else:
  3179. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3180. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3181. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3182. if requestAction == 'fak_ollie_south':
  3183. actionState = 'fak_ollie_south'
  3184. if l_actionState != 'fak_ollie_south':
  3185. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3186. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3187. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3188. else:
  3189. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3190. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3191. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3192. if requestAction == 'reg_noseg':
  3193. actionState = 'reg_noseg'
  3194. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3195. skater.stopAction(flip_layer)
  3196. deck.stopAction(flip_layer)
  3197. trucks.stopAction(flip_layer)
  3198. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3199. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3200. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3201. else:
  3202. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3203. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3204. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3205. if requestAction == 'fak_noseg':
  3206. actionState = 'fak_noseg'
  3207. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3208. skater.stopAction(flip_layer)
  3209. deck.stopAction(flip_layer)
  3210. trucks.stopAction(flip_layer)
  3211. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3212. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3213. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3214. else:
  3215. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3216. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3217. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3218. if requestAction == 'reg_tailg':
  3219. actionState = 'reg_tailg'
  3220. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3221. skater.stopAction(flip_layer)
  3222. deck.stopAction(flip_layer)
  3223. trucks.stopAction(flip_layer)
  3224. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3225. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3226. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3227. else:
  3228. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3229. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3230. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3231. if requestAction == 'fak_tailg':
  3232. actionState = 'fak_tailg'
  3233. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3234. #print('fak_tailg in')
  3235. skater.stopAction(flip_layer)
  3236. deck.stopAction(flip_layer)
  3237. trucks.stopAction(flip_layer)
  3238. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3239. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3240. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3241. else:
  3242. #print('tailging')
  3243. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3244. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3245. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3246. if requestAction == 'reg_tailgr':
  3247. actionState = 'reg_tailgr'
  3248. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3249. skater.stopAction(flip_layer)
  3250. deck.stopAction(flip_layer)
  3251. trucks.stopAction(flip_layer)
  3252. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3253. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3254. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3255. else:
  3256. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3257. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3258. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3259. if requestAction == 'fak_tailgr':
  3260. actionState = 'fak_tailgr'
  3261. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3262. skater.stopAction(flip_layer)
  3263. deck.stopAction(flip_layer)
  3264. trucks.stopAction(flip_layer)
  3265. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3266. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3267. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3268. else:
  3269. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3270. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3271. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3272. if requestAction == 'reg_tailgl':
  3273. actionState = 'reg_tailgl'
  3274. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3275. skater.stopAction(flip_layer)
  3276. deck.stopAction(flip_layer)
  3277. trucks.stopAction(flip_layer)
  3278. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3279. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3280. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3281. else:
  3282. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3283. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3284. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3285. if requestAction == 'fak_tailgl':
  3286. actionState = 'fak_tailgl'
  3287. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3288. skater.stopAction(flip_layer)
  3289. deck.stopAction(flip_layer)
  3290. trucks.stopAction(flip_layer)
  3291. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3292. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3293. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3294. else:
  3295. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3296. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3297. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3298. if requestAction == 'reg_nosegr':
  3299. actionState = 'reg_nosegr'
  3300. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3301. skater.stopAction(flip_layer)
  3302. deck.stopAction(flip_layer)
  3303. trucks.stopAction(flip_layer)
  3304. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3305. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3306. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3307. else:
  3308. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3309. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3310. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3311. if requestAction == 'fak_nosegr':
  3312. actionState = 'fak_nosegr'
  3313. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3314. skater.stopAction(flip_layer)
  3315. deck.stopAction(flip_layer)
  3316. trucks.stopAction(flip_layer)
  3317. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3318. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3319. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3320. else:
  3321. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3322. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3323. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3324. if requestAction == 'reg_nosegl':
  3325. actionState = 'reg_nosegl'
  3326. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3327. skater.stopAction(flip_layer)
  3328. deck.stopAction(flip_layer)
  3329. trucks.stopAction(flip_layer)
  3330. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3331. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3332. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3333. else:
  3334. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3335. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3336. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3337. if requestAction == 'fak_nosegl':
  3338. actionState = 'fak_nosegl'
  3339. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3340. skater.stopAction(flip_layer)
  3341. deck.stopAction(flip_layer)
  3342. trucks.stopAction(flip_layer)
  3343. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3344. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3345. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3346. else:
  3347. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3348. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3349. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3350. if requestAction == 'reg_wall_r':
  3351. actionState = 'reg_wall_r'
  3352. if l_actionState != 'reg_wall_r':
  3353. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3354. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3355. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3356. else:
  3357. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3358. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3359. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3360. if requestAction == 'reg_wall_l':
  3361. actionState = 'reg_wall_l'
  3362. if l_actionState != 'reg_wall_l':
  3363. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3364. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3365. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3366. else:
  3367. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3368. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3369. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3370. if requestAction == 'fak_wall_r':
  3371. actionState = 'fak_wall_r'
  3372. if l_actionState != 'fak_wall_r':
  3373. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3374. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3375. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3376. else:
  3377. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3378. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3379. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3380. if requestAction == 'fak_wall_l':
  3381. actionState = 'fak_wall_l'
  3382. if l_actionState != 'reg_wall_r':
  3383. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3384. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3385. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3386. else:
  3387. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3388. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3389. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3390. ##############################
  3391. if requestAction == 'reg_tailslide':
  3392. actionState = 'reg_tailslide'
  3393. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  3394. skater.stopAction(flip_layer)
  3395. deck.stopAction(flip_layer)
  3396. trucks.stopAction(flip_layer)
  3397. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3398. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3399. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3400. else:
  3401. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3402. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3403. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3404. if requestAction == 'fak_tailslide':
  3405. actionState = 'fak_tailslide'
  3406. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  3407. skater.stopAction(flip_layer)
  3408. deck.stopAction(flip_layer)
  3409. trucks.stopAction(flip_layer)
  3410. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3411. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3412. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3413. else:
  3414. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3415. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3416. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3417. if requestAction == 'reg_noseslide':
  3418. actionState = 'reg_noseslide'
  3419. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  3420. skater.stopAction(flip_layer)
  3421. deck.stopAction(flip_layer)
  3422. trucks.stopAction(flip_layer)
  3423. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3424. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3425. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3426. else:
  3427. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3428. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3429. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3430. if requestAction == 'fak_noseslide':
  3431. actionState = 'fak_noseslide'
  3432. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  3433. skater.stopAction(flip_layer)
  3434. deck.stopAction(flip_layer)
  3435. trucks.stopAction(flip_layer)
  3436. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3437. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3438. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3439. else:
  3440. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3441. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3442. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3443. if requestAction == 'reg_5050':
  3444. actionState = 'reg_5050'
  3445. #own['actionTimer'] = 0
  3446. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3447. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3448. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3449. if requestAction == 'fak_5050':
  3450. actionState = 'fak_5050'
  3451. #own['actionTimer'] = 0
  3452. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3453. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3454. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3455. if requestAction == 'reg_bsboard':
  3456. actionState = 'reg_bsboard'
  3457. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3458. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3459. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3460. if requestAction == 'fak_bsboard':
  3461. actionState = 'fak_bsboard'
  3462. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3463. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3464. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3465. if requestAction == 'reg_fsboard':
  3466. actionState = 'reg_fsboard'
  3467. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3468. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3469. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3470. if requestAction == 'reg_air_nose':
  3471. actionState = 'reg_air_nose'
  3472. if l_actionState != 'reg_air_nose':
  3473. skater.stopAction(loop_layer)
  3474. deck.stopAction(loop_layer)
  3475. trucks.stopAction(loop_layer)
  3476. skater.stopAction(flip_layer)
  3477. deck.stopAction(flip_layer)
  3478. trucks.stopAction(flip_layer)
  3479. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3480. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3481. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3482. else:
  3483. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3484. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3485. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3486. if requestAction == 'fak_air_nose':
  3487. actionState = 'fak_air_nose'
  3488. if l_actionState != 'fak_air_nose':
  3489. skater.stopAction(loop_layer)
  3490. deck.stopAction(loop_layer)
  3491. trucks.stopAction(loop_layer)
  3492. skater.stopAction(flip_layer)
  3493. deck.stopAction(flip_layer)
  3494. trucks.stopAction(flip_layer)
  3495. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3496. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3497. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3498. else:
  3499. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3500. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3501. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3502. if requestAction == 'reg_air_tail':
  3503. actionState = 'reg_air_tail'
  3504. if l_actionState != 'reg_air_tail':
  3505. skater.stopAction(loop_layer)
  3506. deck.stopAction(loop_layer)
  3507. trucks.stopAction(loop_layer)
  3508. skater.stopAction(flip_layer)
  3509. deck.stopAction(flip_layer)
  3510. trucks.stopAction(flip_layer)
  3511. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3512. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3513. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3514. else:
  3515. #pass
  3516. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3517. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3518. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3519. if requestAction == 'fak_air_tail':
  3520. actionState = 'fak_air_tail'
  3521. if l_actionState != 'fak_air_tail':
  3522. skater.stopAction(loop_layer)
  3523. deck.stopAction(loop_layer)
  3524. trucks.stopAction(loop_layer)
  3525. skater.stopAction(flip_layer)
  3526. deck.stopAction(flip_layer)
  3527. trucks.stopAction(flip_layer)
  3528. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3529. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3530. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3531. else:
  3532. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3533. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3534. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3535. if requestAction == 'reg_stop':
  3536. actionState = 'reg_stop'
  3537. if l_actionState != 'reg_stop':
  3538. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3539. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3540. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3541. else:
  3542. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3543. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3544. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3545. if requestAction == 'fak_stop':
  3546. actionState = 'fak_stop'
  3547. if l_actionState != 'fak_stop':
  3548. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3549. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3550. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3551. else:
  3552. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3553. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3554. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3555. if requestAction == 'reg_fp_rback':
  3556. actionState = 'reg_fp_rback'
  3557. if l_actionState != 'reg_fp_rback':
  3558. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3559. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3560. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3561. else:
  3562. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3563. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3564. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3565. if requestAction == 'fak_fp_rback':
  3566. actionState = 'fak_fp_rback'
  3567. if l_actionState != 'fak_fp_rback':
  3568. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3569. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3570. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3571. else:
  3572. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3573. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3574. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3575. if requestAction == 'reg_back_invert':
  3576. actionState = 'reg_back_invert'
  3577. if l_actionState != 'reg_back_invert':
  3578. skater.playAction("reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3579. deck.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3580. trucks.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3581. else:
  3582. skater.playAction("reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3583. deck.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3584. trucks.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3585. if requestAction == 'fak_fr_invert':
  3586. actionState = 'fak_fr_invert'
  3587. if l_actionState != 'fak_fr_invert':
  3588. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3589. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3590. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3591. else:
  3592. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3593. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3594. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3595. if requestAction == 'reg_hippy_in':
  3596. actionState = 'reg_hippy_in'
  3597. if l_actionState != 'reg_hippy_in':
  3598. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3599. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3600. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3601. else:
  3602. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3603. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3604. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3605. if requestAction == 'fak_hippy_in':
  3606. actionState = 'fak_hippy_in'
  3607. if l_actionState != 'fak_hippy_in':
  3608. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3609. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3610. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3611. else:
  3612. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3613. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3614. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3615. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3616. #walk anims
  3617. #reg_idle
  3618. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3619. actionState = 'reg_idle'
  3620. if l_requestAction != 'reg_idle':
  3621. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3622. cur_frame = skater.getActionFrame(loop_layer)
  3623. skater.stopAction(loop_layer)
  3624. deck.stopAction(loop_layer)
  3625. trucks.stopAction(loop_layer)
  3626. if cur_frame > 11:#11:
  3627. cur_frame += 1
  3628. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3629. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3630. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3631. else:
  3632. cur_frame -= 1
  3633. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3634. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3635. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3636. else:
  3637. trans_playing = skater.isPlayingAction(trans_layer)
  3638. else:
  3639. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3640. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3641. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3642. #reg_idle_nb
  3643. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3644. actionState = 'reg_idle_nb'
  3645. if l_requestAction != 'reg_idle_nb':
  3646. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3647. cur_frame = skater.getActionFrame(loop_layer)
  3648. skater.stopAction(loop_layer)
  3649. deck.stopAction(loop_layer)
  3650. trucks.stopAction(loop_layer)
  3651. if cur_frame > 11:
  3652. cur_frame += 1
  3653. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3654. else:
  3655. cur_frame -= 1
  3656. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3657. else:
  3658. trans_playing = skater.isPlayingAction(trans_layer)
  3659. if trans_playing == 1:
  3660. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3661. else:
  3662. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3663. #fak_idle
  3664. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3665. actionState = 'fak_idle'
  3666. if l_requestAction != 'fak_idle':
  3667. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3668. cur_frame = skater.getActionFrame(loop_layer)
  3669. skater.stopAction(loop_layer)
  3670. deck.stopAction(loop_layer)
  3671. trucks.stopAction(loop_layer)
  3672. if cur_frame > 11:
  3673. cur_frame += 1
  3674. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3675. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3676. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3677. else:
  3678. cur_frame -= 1
  3679. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3680. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3681. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3682. else:
  3683. trans_playing = skater.isPlayingAction(trans_layer)
  3684. else:
  3685. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3686. #fak_idle_nb
  3687. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3688. actionState = 'fak_idle_nb'
  3689. if l_requestAction != 'fak_idle_nb':
  3690. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3691. cur_frame = skater.getActionFrame(loop_layer)
  3692. skater.stopAction(loop_layer)
  3693. deck.stopAction(loop_layer)
  3694. trucks.stopAction(loop_layer)
  3695. if cur_frame > 11:
  3696. cur_frame += 1
  3697. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3698. else:
  3699. cur_frame -= 1
  3700. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3701. else:
  3702. trans_playing = skater.isPlayingAction(trans_layer)
  3703. if trans_playing == 1:
  3704. #pass
  3705. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3706. else:
  3707. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3708. if requestAction == 'reg_idle1':
  3709. actionState = 'reg_idle1'
  3710. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3711. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3712. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3713. if requestAction == 'reg_idle2':
  3714. actionState = 'reg_idle2'
  3715. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3716. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3717. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3718. if requestAction == 'reg_idle3':
  3719. actionState = 'reg_idle3'
  3720. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3721. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3722. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3723. if requestAction == 'reg_idle4':
  3724. actionState = 'reg_idle4'
  3725. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3726. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3727. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3728. if requestAction == 'reg_idle5':
  3729. actionState = 'reg_idle5'
  3730. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3731. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3732. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3733. if requestAction == 'reg_idle6':
  3734. actionState = 'reg_idle6'
  3735. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3736. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3737. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3738. if requestAction == 'reg_idle7':
  3739. actionState = 'reg_idle7'
  3740. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3741. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3742. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3743. if requestAction == 'fak_idle1':
  3744. actionState = 'fak_idle1'
  3745. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3746. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3747. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3748. if requestAction == 'fak_idle2':
  3749. actionState = 'fak_idle2'
  3750. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3751. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3752. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3753. if requestAction == 'fak_idle3':
  3754. actionState = 'fak_idle3'
  3755. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3756. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3757. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3758. if requestAction == 'fak_idle4':
  3759. actionState = 'fak_idle4'
  3760. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3761. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3762. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3763. if requestAction == 'fak_idle5':
  3764. actionState = 'fak_idle5'
  3765. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3766. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3767. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3768. if requestAction == 'fak_idle6':
  3769. actionState = 'fak_idle6'
  3770. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3771. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3772. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3773. if requestAction == 'fak_idle7':
  3774. actionState = 'fak_idle7'
  3775. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3776. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3777. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3778. if requestAction == 'reg_idle2_nb':
  3779. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3780. #reg_walk
  3781. if requestAction == 'reg_walk':
  3782. actionState = 'reg_walk'
  3783. #in
  3784. if l_requestAction != 'reg_walk':
  3785. if l_requestAction == 'reg_walkFast':
  3786. cur_frame = skater.getActionFrame(loop_layer)
  3787. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3788. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3789. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3790. skater.setActionFrame(cur_frame, loop_layer)
  3791. deck.setActionFrame(cur_frame, loop_layer)
  3792. trucks.setActionFrame(cur_frame, loop_layer)
  3793. #loop
  3794. else:
  3795. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3796. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3797. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3798. #reg_walk_nb
  3799. if requestAction == 'reg_walk_nb':
  3800. actionState = 'reg_walk_nb'
  3801. #in
  3802. if l_requestAction != 'reg_walk_nb':
  3803. if l_requestAction == 'reg_walkFast_nb':
  3804. cur_frame = skater.getActionFrame(loop_layer)
  3805. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3806. skater.setActionFrame(cur_frame, loop_layer)
  3807. #loop
  3808. else:
  3809. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3810. #reg_walkFast
  3811. if requestAction == 'reg_walkFast':
  3812. actionState = 'reg_walkFast'
  3813. #in
  3814. if l_requestAction != 'reg_walkFast':
  3815. if l_requestAction == 'reg_walk':
  3816. cur_frame = skater.getActionFrame(loop_layer)
  3817. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3818. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3819. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3820. skater.setActionFrame(cur_frame, loop_layer)
  3821. deck.setActionFrame(cur_frame, loop_layer)
  3822. trucks.setActionFrame(cur_frame, loop_layer)
  3823. #print("set last walk frame", cur_frame)
  3824. #loop
  3825. else:
  3826. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3827. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3828. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3829. #reg_walkFast_nb
  3830. if requestAction == 'reg_walkFast_nb':
  3831. actionState = 'reg_walkFast_nb'
  3832. #in
  3833. if l_requestAction != 'reg_walkFast_nb':
  3834. if l_requestAction == 'reg_walk_nb':
  3835. cur_frame = skater.getActionFrame(loop_layer)
  3836. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3837. skater.setActionFrame(cur_frame, loop_layer)
  3838. #loop
  3839. else:
  3840. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3841. #fak_walk
  3842. if requestAction == 'fak_walk':
  3843. #in
  3844. actionState = 'fak_walk'
  3845. if l_requestAction != 'fak_walk':
  3846. if l_requestAction == 'fak_walkFast':
  3847. cur_frame = skater.getActionFrame(loop_layer)
  3848. #actionState = 'fak_walk'
  3849. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3850. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3851. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3852. skater.setActionFrame(cur_frame, loop_layer)
  3853. deck.setActionFrame(cur_frame, loop_layer)
  3854. trucks.setActionFrame(cur_frame, loop_layer)
  3855. #pass
  3856. #loop
  3857. else:
  3858. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3859. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3860. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3861. #fak_walk_nb
  3862. if requestAction == 'fak_walk_nb':
  3863. actionState = 'fak_walk_nb'
  3864. #in
  3865. if l_requestAction != 'fak_walk_nb':
  3866. if l_requestAction == 'fak_walkFast_nb':
  3867. cur_frame = skater.getActionFrame(loop_layer)
  3868. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3869. skater.setActionFrame(cur_frame, loop_layer)
  3870. #loop
  3871. else:
  3872. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3873. #fak_walkFast
  3874. if requestAction == 'fak_walkFast':
  3875. actionState = 'fak_walkFast'
  3876. #in
  3877. if l_requestAction != 'fak_walkFast':
  3878. if l_requestAction == 'fak_walk':
  3879. cur_frame = skater.getActionFrame(loop_layer)
  3880. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3881. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3882. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3883. skater.setActionFrame(cur_frame, loop_layer)
  3884. deck.setActionFrame(cur_frame, loop_layer)
  3885. trucks.setActionFrame(cur_frame, loop_layer)
  3886. #loop
  3887. else:
  3888. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3889. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3890. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3891. #fak_walkFast_nb
  3892. if requestAction == 'fak_walkFast_nb':
  3893. actionState = 'fak_walkFast_nb'
  3894. #in
  3895. if l_requestAction != 'fak_walkFast_nb':
  3896. if l_requestAction == 'fak_walk_nb':
  3897. cur_frame = skater.getActionFrame(loop_layer)
  3898. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3899. skater.setActionFrame(cur_frame, loop_layer)
  3900. #loop
  3901. else:
  3902. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3903. if requestAction == 'reg_dropin_pos':
  3904. actionState = 'reg_dropin_pos'
  3905. if l_actionState != 'reg_dropin_pos':
  3906. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3907. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3908. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3909. else:
  3910. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3911. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3912. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3913. if requestAction == 'fak_dropin_pos':
  3914. actionState = 'fak_dropin_pos'
  3915. if l_actionState != 'fak_dropin_pos':
  3916. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3917. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3918. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3919. else:
  3920. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3921. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3922. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3923. if requestAction == 'reg_sit':
  3924. actionState = 'reg_sit'
  3925. if l_actionState != 'reg_sit':
  3926. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3927. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3928. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3929. else:
  3930. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3931. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3932. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3933. if requestAction == 'fak_sit':
  3934. actionState = 'fak_sit'
  3935. if l_actionState != 'fak_sit':
  3936. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3937. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3938. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3939. else:
  3940. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3941. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3942. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3943. if requestAction == 'reg_walk_air':
  3944. actionState = 'reg_walk_air'
  3945. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3946. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3947. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3948. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3949. else:
  3950. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3951. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3952. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3953. if requestAction == 'fak_walk_air':
  3954. actionState = 'fak_walk_air'
  3955. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3956. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3957. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3958. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3959. else:
  3960. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3961. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3962. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3963. own['actionState'] = actionState
  3964. else:
  3965. pass
  3966. own['actionState'] = actionState
  3967. return actionState
  3968. l_playing = skater.isPlayingAction(loop_layer)
  3969. t_playing = skater.isPlayingAction(trans_layer)
  3970. if l_playing == 1 and t_playing == 1:
  3971. skater.stopAction(loop_layer)
  3972. trucks.stopAction(loop_layer)
  3973. deck.stopAction(loop_layer)
  3974. ###
  3975. if own['actionTimer'] > 0:
  3976. own['actionTimer'] -= 1
  3977. ##############
  3978. #turn off land for manuals
  3979. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3980. # own['actionTimer'] = 0
  3981. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3982. actionState = updateAction(requestAction, actionState)
  3983. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3984. # own['clear_request'] = 1
  3985. ###################
  3986. #debug
  3987. cur_frame = -1
  3988. trans_playing = skater.isPlayingAction(trans_layer)
  3989. if trans_playing:
  3990. cur_frame = skater.getActionFrame(trans_layer)
  3991. cur_frame = round(cur_frame, 2)
  3992. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3993. #print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  3994. cur_frame = skater.getActionFrame(trans_layer)
  3995. #print(cur_frame)
  3996. def printplaying():
  3997. splaying_layers = "S: "
  3998. playing_layers = "D: "
  3999. tplaying_layers = "T: "
  4000. for x in range(9900):
  4001. if skater.isPlayingAction(x):
  4002. #if trucks.isPlayingAction(x):
  4003. #if skater.isPlayingAction(x):
  4004. splaying_layers += str(x)
  4005. splaying_layers += " "
  4006. if deck.isPlayingAction(x):
  4007. #if trucks.isPlayingAction(x):
  4008. #if skater.isPlayingAction(x):
  4009. playing_layers += str(x)
  4010. playing_layers += " "
  4011. if trucks.isPlayingAction(x):
  4012. #if trucks.isPlayingAction(x):
  4013. #if skater.isPlayingAction(x):
  4014. tplaying_layers += str(x)
  4015. tplaying_layers += " "
  4016. print(splaying_layers, playing_layers, tplaying_layers)
  4017. #printplaying()
  4018. if actionState == 'empty':
  4019. #print("EMPTY ACTION!!!")
  4020. skater.stopAction(loop_layer)
  4021. deck.stopAction(loop_layer)
  4022. trucks.stopAction(loop_layer)
  4023. #set last variables
  4024. own['l_actionState'] = actionState
  4025. own['l_requestAction'] = requestAction
  4026. own['queueAction'] = queueAction
  4027. main()