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co_ActionState.py 202KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  18. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  19. #initialize variables
  20. try:
  21. actionState = own['actionState']
  22. l_actionState = own['l_actionState']
  23. requestAction = own['requestAction']
  24. l_requestAction = own['l_requestAction']
  25. queueAction = own['queueAction']
  26. actionTimer = own['actionTimer']
  27. except:
  28. #print("init")
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. #print("ra1: ", requestAction) \
  43. if requestAction == 'empty':
  44. print("*******empty request****")
  45. isplaying = skater.isPlayingAction(flip_layer)
  46. transPlaying = skater.isPlayingAction(trans_layer)
  47. #if isplaying == False:
  48. #own['actionTimer'] = 0
  49. if own['clear_request'] == 1:
  50. requestAction = 'empty'
  51. own['clear_request'] = 0
  52. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  53. own['actionTimer'] = 0
  54. actionTimer = 0
  55. #print('reset actionTimer')
  56. #pass
  57. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  58. # requestAction = own['l_actionState']
  59. requestAction = 'empty'
  60. own['requestAction'] = 'empty'
  61. #================
  62. #stance change detection
  63. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll'):
  64. print("fak-reg_roll")
  65. requestAction = 'fak-reg_roll'
  66. own['requestAction'] = 'fak-reg_roll'
  67. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll'):
  68. print("reg-fak_roll")
  69. requestAction = 'reg-fak_roll'
  70. own['requestAction'] = 'reg-fak_roll'
  71. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  72. print("fak-reg_5050")
  73. requestAction = 'fak-reg_5050'
  74. own['requestAction'] = 'fak-reg_5050'
  75. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  76. print("reg-fak_5050")
  77. requestAction = 'reg-fak_5050'
  78. own['requestAction'] = 'reg-fak_5050'
  79. #===============
  80. #land action over ride
  81. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  82. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  83. pass
  84. #print("landing action incorrect")
  85. else:
  86. #print("using old requestAction")
  87. requestAction = l_requestAction
  88. own['requestAction'] = requestAction
  89. own['l_actionState'] = requestAction
  90. actionState = requestAction
  91. own['actionTimer'] = 0
  92. actionTimer = 0
  93. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  94. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  95. requestAction = own['l_requestAction']
  96. print("changing land")
  97. #pass
  98. #dirty manual fix
  99. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  100. requestAction = 'reg_air_tail'
  101. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  102. requestAction = 'reg_air_nose'
  103. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  104. requestAction = 'fak_air_tail'
  105. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  106. requestAction = 'fak_air_nose'
  107. #dirt invert fix
  108. if 'invert' in requestAction:
  109. actionTimer = 0
  110. own['actionTimer'] = 0
  111. #grind override
  112. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  113. skater.stopAction(loop_layer)
  114. trucks.stopAction(loop_layer)
  115. deck.stopAction(loop_layer)
  116. skater.stopAction(trans_layer)
  117. trucks.stopAction(trans_layer)
  118. deck.stopAction(trans_layer)
  119. actionTimer = 0
  120. own['actionTimer'] = 0
  121. #revert override
  122. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  123. #print("@@@revert override")
  124. actionState = requestAction
  125. own['actionState'] = requestAction
  126. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  127. print("stopping revert layers")
  128. skater.stopAction(loop_layer)
  129. trucks.stopAction(loop_layer)
  130. deck.stopAction(loop_layer)
  131. skater.stopAction(trans_layer)
  132. trucks.stopAction(trans_layer)
  133. deck.stopAction(trans_layer)
  134. #check last actionState to see if an out action is needed
  135. if requestAction not in jump_overrideList:
  136. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  137. requestAction = 'reg_turnRight_out'
  138. actionState = 'reg_turnRight_out'
  139. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  140. requestAction = 'reg_turnLeft_out'
  141. actionState = 'reg_turnLeft_out'
  142. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  143. requestAction = 'fak_turnRight_out'
  144. actionState = 'fak_turnRight_out'
  145. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  146. requestAction = 'fak_turnLeft_out'
  147. actionState = 'fak_turnLeft_out'
  148. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  149. requestAction = 'reg_opos_out'
  150. actionState = 'reg_opos_out'
  151. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  152. requestAction = 'fak_opos_out'
  153. actionState = 'fak_opos_out'
  154. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  155. requestAction = 'reg_nopos_out'
  156. actionState = 'reg_nopos_out'
  157. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  158. requestAction = 'fak_nopos_out'
  159. actionState = 'fak_nopos_out'
  160. # if l_actionState == 'reg_pump_out_hold' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  161. # requestAction = 'reg_pump_out'
  162. # actionState = 'reg_pump_out'
  163. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  164. requestAction = 'reg_pump_out'
  165. actionState = 'reg_pump_out'
  166. # if l_actionState == 'fak_pump_out_hold' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  167. # requestAction = 'fak_pump_out'
  168. # actionState = 'fak_pump_out'
  169. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  170. requestAction = 'fak_pump_out'
  171. actionState = 'fak_pump_out'
  172. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  173. requestAction = 'reg_powerslide_out'
  174. actionState = 'reg_powerslide_out'
  175. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  176. requestAction = 'fak_powerslide_out'
  177. actionState = 'fak_powerslide_out'
  178. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  179. requestAction = 'reg_fs_powerslide_out'
  180. actionState = 'reg_fs_powerslide_out'
  181. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  182. requestAction = 'fak_fs_powerslide_out'
  183. actionState = 'fak_fs_powerslide_out'
  184. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  185. requestAction = 'reg_stop_out'
  186. actionState = 'reg_stop_out'
  187. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  188. requestAction = 'fak_stop_out'
  189. actionState = 'fak_stop_out'
  190. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  191. requestAction = 'reg_noseslide_out'
  192. actionState = 'reg_noseslide_out'
  193. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  194. requestAction = 'fak_noseslide_out'
  195. actionState = 'fak_noseslide_out'
  196. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  197. requestAction = 'reg_tailslide_out'
  198. actionState = 'reg_tailslide_out'
  199. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  200. requestAction = 'fak_tailslide_out'
  201. actionState = 'fak_tailslide_out'
  202. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  203. requestAction = 'reg_5050_out'
  204. actionState = 'reg_5050_out'
  205. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  206. requestAction = 'fak_5050_out'
  207. actionState = 'fak_5050_out'
  208. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  209. requestAction = 'reg_tailg_out'
  210. actionState = 'reg_tailg_out'
  211. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  212. requestAction = 'fak_tailg_out'
  213. actionState = 'fak_tailg_out'
  214. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  215. requestAction = 'reg_noseg_out'
  216. actionState = 'reg_noseg_out'
  217. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  218. requestAction = 'fak_noseg_out'
  219. actionState = 'fak_noseg_out'
  220. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  221. requestAction = 'reg_tailgr_out'
  222. actionState = 'reg_tailgr_out'
  223. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  224. requestAction = 'fak_tailgr_out'
  225. actionState = 'fak_tailgr_out'
  226. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  227. requestAction = 'reg_nosegr_out'
  228. actionState = 'reg_nosegr_out'
  229. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  230. requestAction = 'fak_nosegr_out'
  231. actionState = 'fak_nosegr_out'
  232. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  233. requestAction = 'reg_tailgl_out'
  234. actionState = 'reg_tailgl_out'
  235. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  236. requestAction = 'fak_tailgl_out'
  237. actionState = 'fak_tailgl_out'
  238. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  239. requestAction = 'reg_nosegl_out'
  240. actionState = 'reg_nosegl_out'
  241. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  242. requestAction = 'fak_nosegl_out'
  243. actionState = 'fak_nosegl_out'
  244. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  245. requestAction = 'reg_back_invert_out'
  246. actionState = 'reg_back_invert_out'
  247. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  248. requestAction = 'fak_fr_invert_out'
  249. actionState = 'fak_fr_invert_out'
  250. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  251. if requestAction == 'fak_nmanual':
  252. requestAction = 'reg-fak_nmanual'
  253. actionState = 'reg-fak_nmanual'
  254. else:
  255. requestAction = 'reg_manual_out'
  256. actionState = 'reg_manual_out'
  257. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  258. if requestAction == 'reg_nmanual':
  259. requestAction = 'fak-reg_nmanual'
  260. actionState = 'fak-reg_manual'
  261. else:
  262. requestAction = 'fak_manual_out'
  263. actionState = 'fak_manual_out'
  264. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  265. if requestAction == 'fak_manual':
  266. requestAction = 'reg-fak_manual'
  267. actionState = 'reg-fak_manual'
  268. else:
  269. requestAction = 'reg_nmanual_out'
  270. actionState = 'reg_nmanual_out'
  271. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  272. if requestAction == 'reg_manual':
  273. requestAction = 'fak-reg_manual'
  274. actionState = 'fak-reg_manual'
  275. else:
  276. requestAction = 'fak_nmanual_out'
  277. actionState = 'fak_nmanual_out'
  278. if l_actionState == 'reg_air' and requestAction == 'reg_roll':
  279. requestAction = 'reg_air-roll'
  280. actionState = 'reg_air-roll'
  281. if l_actionState == 'fak_air' and requestAction == 'fak_roll':
  282. requestAction = 'fak_air-roll'
  283. actionState = 'fak_air-roll'
  284. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  285. requestAction = 'reg_5050-roll'
  286. actionState = 'reg_5050-roll'
  287. print('************************')
  288. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  289. requestAction = 'fak_5050-roll'
  290. actionState = 'fak_5050-roll'
  291. print('************************')
  292. else:
  293. print("action over ridden")
  294. #own['actionState'] = requestAction
  295. def updateAction(requestAction, actionState):
  296. try:
  297. flip_start_frame = own['flip_start_lay']
  298. flipspeed = own['flipspeed']
  299. except:
  300. flip_start_frame = 1
  301. flipspeed = .6
  302. #flipspeed = own['flipspeed']
  303. ###############################
  304. #one shot actions
  305. ###############################
  306. if requestAction in oneshotActions_list:
  307. if requestAction == 'reg_land' and own["grindHit"] == False:
  308. skater.stopAction(loop_layer)
  309. trucks.stopAction(loop_layer)
  310. deck.stopAction(loop_layer)
  311. skater.stopAction(trans_layer)
  312. trucks.stopAction(trans_layer)
  313. deck.stopAction(trans_layer)
  314. print("stopping loop and trans")
  315. actionState = 'reg_land'
  316. requestAction = 'reg_land'
  317. own['actionTimer'] = 37
  318. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  319. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  320. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  321. print("play land")
  322. if requestAction == 'fak_land' and own["grindHit"] == False:
  323. actionState = 'fak_land'
  324. requestAction = 'fak_land'
  325. skater.stopAction(loop_layer)
  326. trucks.stopAction(loop_layer)
  327. deck.stopAction(loop_layer)
  328. skater.stopAction(trans_layer)
  329. trucks.stopAction(trans_layer)
  330. deck.stopAction(trans_layer)
  331. own['actionTimer'] = 37
  332. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  333. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  334. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  335. print("play land")
  336. if requestAction == 'reg_dropin':
  337. actionState = 'reg_dropin'
  338. own['actionTimer'] = 9
  339. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  340. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  341. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  342. if requestAction == 'fak_dropin':
  343. actionState = 'reg_dropin'
  344. own['actionTimer'] = 9
  345. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  346. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  347. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  348. if requestAction == 'reg_turnRight_out':
  349. actionState = 'reg_turnRight_out'
  350. own['actionTimer'] = 19
  351. trans_playing = skater.isPlayingAction(trans_layer)
  352. if trans_playing:
  353. cur_frame = skater.getActionFrame(trans_layer)
  354. #cur_frame -= 2
  355. if trans_playing and cur_frame > .5:
  356. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  357. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  358. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  359. #own['actionTimer'] = cur_frame
  360. own['actionTimer'] = (10 - cur_frame) *2
  361. else:
  362. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  363. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  364. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  365. if requestAction == 'reg_turnLeft_out':
  366. actionState = 'reg_turnLeft_out'
  367. own['actionTimer'] = 19
  368. trans_playing = skater.isPlayingAction(trans_layer)
  369. if trans_playing:
  370. cur_frame = skater.getActionFrame(trans_layer)
  371. #cur_frame -= 2
  372. if trans_playing and cur_frame > .5:
  373. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  374. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  375. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  376. #own['actionTimer'] = cur_frame
  377. own['actionTimer'] = (10 - cur_frame) *2
  378. else:
  379. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  380. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  381. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  382. if requestAction == 'fak_turnRight_out':
  383. actionState = 'fak_turnRight_out'
  384. own['actionTimer'] = 19
  385. trans_playing = skater.isPlayingAction(trans_layer)
  386. if trans_playing:
  387. cur_frame = skater.getActionFrame(trans_layer)
  388. #cur_frame -= 2
  389. if trans_playing and cur_frame > .5:
  390. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  391. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  392. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  393. #own['actionTimer'] = cur_frame
  394. own['actionTimer'] = (10 - cur_frame) *2
  395. else:
  396. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  397. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  398. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  399. if requestAction == 'fak_turnLeft_out':
  400. actionState = 'fak_turnLeft_out'
  401. own['actionTimer'] = 19
  402. trans_playing = skater.isPlayingAction(trans_layer)
  403. if trans_playing:
  404. cur_frame = skater.getActionFrame(trans_layer)
  405. #cur_frame -= 2
  406. if trans_playing and cur_frame > .5:
  407. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  408. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  409. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  410. #own['actionTimer'] = cur_frame
  411. own['actionTimer'] = (10 - cur_frame) *2
  412. else:
  413. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  414. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  415. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  416. if requestAction == 'reg_opos_out':
  417. actionState = 'reg_opos_out'
  418. own['actionTimer'] = 19
  419. trans_playing = skater.isPlayingAction(trans_layer)
  420. if trans_playing:
  421. cur_frame = skater.getActionFrame(trans_layer)
  422. print('opos_out: ', cur_frame)
  423. #cur_frame -= 2
  424. if trans_playing and cur_frame > .5:
  425. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  426. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  427. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  428. own['actionTimer'] = cur_frame
  429. else:
  430. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  431. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  432. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  433. if requestAction == 'fak_opos_out':
  434. actionState = 'fak_opos_out'
  435. own['actionTimer'] = 19
  436. trans_playing = skater.isPlayingAction(trans_layer)
  437. if trans_playing:
  438. cur_frame = skater.getActionFrame(trans_layer)
  439. #cur_frame -= 2
  440. if trans_playing and cur_frame > .5:
  441. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  442. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  443. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  444. own['actionTimer'] = cur_frame
  445. else:
  446. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  447. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  448. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  449. if requestAction == 'reg_nopos_out':
  450. actionState = 'reg_nopos_out'
  451. own['actionTimer'] = 19
  452. trans_playing = skater.isPlayingAction(trans_layer)
  453. if trans_playing:
  454. cur_frame = skater.getActionFrame(trans_layer)
  455. #cur_frame -= 2
  456. if trans_playing and cur_frame > .5:
  457. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  458. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  459. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  460. own['actionTimer'] = cur_frame
  461. else:
  462. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  463. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  464. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  465. if requestAction == 'fak_nopos_out':
  466. actionState = 'fak_nopos_out'
  467. own['actionTimer'] = 19
  468. trans_playing = skater.isPlayingAction(trans_layer)
  469. if trans_playing:
  470. cur_frame = skater.getActionFrame(trans_layer)
  471. #cur_frame -= 2
  472. if trans_playing and cur_frame > .5:
  473. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  474. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  475. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  476. own['actionTimer'] = cur_frame
  477. else:
  478. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  479. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  480. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  481. if requestAction == 'reg_pump_out':
  482. actionState = 'reg_pump_out'
  483. own['actionTimer'] = 39
  484. trans_playing = skater.isPlayingAction(trans_layer)
  485. if trans_playing:
  486. cur_frame = skater.getActionFrame(trans_layer)
  487. #cur_frame -= 2
  488. if trans_playing and cur_frame > .5:
  489. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  490. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  491. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  492. own['actionTimer'] = cur_frame
  493. else:
  494. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  495. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  496. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  497. # if requestAction == 'reg_pump_out_hold':
  498. # actionState = 'reg_pump_out_hold'
  499. # own['actionTimer'] = 19
  500. # skater.playAction("nreg_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  501. # deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  502. # trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  503. if requestAction == 'fak_pump_out':
  504. actionState = 'fak_pump_out'
  505. own['actionTimer'] = 39#19
  506. trans_playing = skater.isPlayingAction(trans_layer)
  507. if trans_playing:
  508. cur_frame = skater.getActionFrame(trans_layer)
  509. #cur_frame -= 2
  510. if trans_playing and cur_frame > .5:
  511. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  512. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  513. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  514. own['actionTimer'] = cur_frame
  515. else:
  516. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  517. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  518. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  519. # if requestAction == 'fak_pump_out_hold':
  520. # actionState = 'fak_pump_out_hold'
  521. # own['actionTimer'] = 19
  522. # skater.playAction("nfak_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  523. # deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  524. # trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  525. if requestAction == 'reg_stop_out':
  526. actionState = 'reg_stop_out'
  527. own['actionTimer'] = 30
  528. trans_playing = skater.isPlayingAction(trans_layer)
  529. if trans_playing:
  530. cur_frame = skater.getActionFrame(trans_layer)
  531. #cur_frame -= 2
  532. if trans_playing and cur_frame > 1:
  533. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  534. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  535. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  536. own['actionTimer'] = cur_frame
  537. else:
  538. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  539. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  540. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  541. if requestAction == 'fak_stop_out':
  542. actionState = 'fak_stop_out'
  543. own['actionTimer'] = 30
  544. trans_playing = skater.isPlayingAction(trans_layer)
  545. if trans_playing:
  546. cur_frame = skater.getActionFrame(trans_layer)
  547. #cur_frame -= 2
  548. if trans_playing and cur_frame > 1:
  549. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  550. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  551. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  552. own['actionTimer'] = cur_frame
  553. else:
  554. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  555. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  556. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  557. if requestAction == 'reg_tailslide_out':
  558. actionState = 'reg_tailslide_out'
  559. own['actionTimer'] = 19
  560. trans_playing = skater.isPlayingAction(trans_layer)
  561. if trans_playing:
  562. cur_frame = skater.getActionFrame(trans_layer)
  563. #cur_frame -= 2
  564. if trans_playing and cur_frame > 1:
  565. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  566. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  567. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  568. own['actionTimer'] = cur_frame
  569. else:
  570. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  571. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  572. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  573. if requestAction == 'fak_tailslide_out':
  574. actionState = 'fak_tailslide_out'
  575. own['actionTimer'] = 19
  576. trans_playing = skater.isPlayingAction(trans_layer)
  577. if trans_playing:
  578. cur_frame = skater.getActionFrame(trans_layer)
  579. #cur_frame -= 2
  580. if trans_playing and cur_frame > 1:
  581. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  582. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  583. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  584. own['actionTimer'] = cur_frame
  585. else:
  586. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  587. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  588. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  589. if requestAction == 'reg_noseslide_out':
  590. actionState = 'reg_noseslide_out'
  591. own['actionTimer'] = 19
  592. trans_playing = skater.isPlayingAction(trans_layer)
  593. if trans_playing:
  594. cur_frame = skater.getActionFrame(trans_layer)
  595. #cur_frame -= 2
  596. if trans_playing and cur_frame > 1:
  597. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  598. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  599. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  600. own['actionTimer'] = cur_frame
  601. else:
  602. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  603. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  604. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  605. if requestAction == 'fak_noseslide_out':
  606. actionState = 'fak_noseslide_out'
  607. own['actionTimer'] = 19
  608. trans_playing = skater.isPlayingAction(trans_layer)
  609. if trans_playing:
  610. cur_frame = skater.getActionFrame(trans_layer)
  611. #cur_frame -= 2
  612. if trans_playing and cur_frame > 1:
  613. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  614. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  615. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  616. own['actionTimer'] = cur_frame
  617. else:
  618. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  619. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  620. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  621. if requestAction == 'reg_5050_out':
  622. actionState = 'reg_5050_out'
  623. own['actionTimer'] = 5
  624. trans_playing = skater.isPlayingAction(trans_layer)
  625. if trans_playing:
  626. cur_frame = skater.getActionFrame(trans_layer)
  627. #cur_frame -= 2
  628. if trans_playing and cur_frame > 1:
  629. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  630. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  631. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  632. own['actionTimer'] = cur_frame
  633. else:
  634. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  635. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  636. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  637. if requestAction == 'fak_5050_out':
  638. actionState = 'fak_5050_out'
  639. own['actionTimer'] = 5
  640. trans_playing = skater.isPlayingAction(trans_layer)
  641. if trans_playing:
  642. cur_frame = skater.getActionFrame(trans_layer)
  643. #cur_frame -= 2
  644. if trans_playing and cur_frame > 1:
  645. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  646. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  647. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  648. own['actionTimer'] = cur_frame
  649. else:
  650. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  651. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  652. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  653. if requestAction == 'reg_noseg_out':
  654. actionState = 'reg_noseg_out'
  655. own['requestAction'] = 'reg_noseg_out'
  656. own['actionTimer'] = 9
  657. trans_playing = skater.isPlayingAction(trans_layer)
  658. if trans_playing:
  659. cur_frame = skater.getActionFrame(trans_layer)
  660. #cur_frame -= 2
  661. if trans_playing and cur_frame > 1:
  662. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  663. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  664. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  665. own['actionTimer'] = cur_frame
  666. else:
  667. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  668. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  669. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  670. if requestAction == 'fak_noseg_out':
  671. actionState = 'fak_noseg_out'
  672. own['actionTimer'] = 9
  673. own['requestAction'] = 'fak_noseg_out'
  674. trans_playing = skater.isPlayingAction(trans_layer)
  675. if trans_playing:
  676. cur_frame = skater.getActionFrame(trans_layer)
  677. #cur_frame -= 2
  678. if trans_playing and cur_frame > 1:
  679. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  680. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  681. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  682. own['actionTimer'] = cur_frame
  683. else:
  684. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  685. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  686. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  687. if requestAction == 'reg_tailg_out':
  688. actionState = 'reg_tailg_out'
  689. own['requestAction'] = 'reg_tailg_out'
  690. own['actionTimer'] = 9
  691. trans_playing = skater.isPlayingAction(trans_layer)
  692. if trans_playing:
  693. cur_frame = skater.getActionFrame(trans_layer)
  694. #cur_frame -= 2
  695. if trans_playing and cur_frame > 1:
  696. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  697. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  698. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  699. own['actionTimer'] = cur_frame
  700. else:
  701. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  702. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  703. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  704. if requestAction == 'fak_tailg_out':
  705. actionState = 'fak_tailg_out'
  706. own['actionTimer'] = 9
  707. own['requestAction'] = 'fak_tailg_out'
  708. trans_playing = skater.isPlayingAction(trans_layer)
  709. if trans_playing:
  710. cur_frame = skater.getActionFrame(trans_layer)
  711. #cur_frame -= 2
  712. if trans_playing and cur_frame > 1:
  713. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  714. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  715. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  716. own['actionTimer'] = cur_frame
  717. else:
  718. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  719. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  720. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  721. if requestAction == 'reg_nosegr_out':
  722. actionState = 'reg_nosegr_out'
  723. own['actionTimer'] = 9
  724. own['requestAction'] = 'reg_nosegr_out'
  725. trans_playing = skater.isPlayingAction(trans_layer)
  726. if trans_playing:
  727. cur_frame = skater.getActionFrame(trans_layer)
  728. #cur_frame -= 2
  729. if trans_playing and cur_frame > 1:
  730. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  731. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  732. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  733. own['actionTimer'] = cur_frame
  734. else:
  735. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  736. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  737. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  738. if requestAction == 'fak_nosegr_out':
  739. actionState = 'fak_nosegr_out'
  740. own['actionTimer'] = 9
  741. own['requestAction'] = 'fak_nosegr_out'
  742. trans_playing = skater.isPlayingAction(trans_layer)
  743. if trans_playing:
  744. cur_frame = skater.getActionFrame(trans_layer)
  745. #cur_frame -= 2
  746. if trans_playing and cur_frame > 1:
  747. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  748. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  749. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  750. own['actionTimer'] = cur_frame
  751. else:
  752. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  753. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  754. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  755. if requestAction == 'reg_tailgr_out':
  756. actionState = 'reg_tailgr_out'
  757. own['actionTimer'] = 9
  758. own['requestAction'] = 'reg_tailgr_out'
  759. trans_playing = skater.isPlayingAction(trans_layer)
  760. if trans_playing:
  761. cur_frame = skater.getActionFrame(trans_layer)
  762. #cur_frame -= 2
  763. if trans_playing and cur_frame > 1:
  764. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  765. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  766. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  767. own['actionTimer'] = cur_frame
  768. else:
  769. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  770. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  771. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  772. if requestAction == 'fak_tailgr_out':
  773. actionState = 'fak_tailgr_out'
  774. own['actionTimer'] = 9
  775. own['requestAction'] = 'fak_tailgr_out'
  776. trans_playing = skater.isPlayingAction(trans_layer)
  777. if trans_playing:
  778. cur_frame = skater.getActionFrame(trans_layer)
  779. #cur_frame -= 2
  780. if trans_playing and cur_frame > 1:
  781. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  782. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  783. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  784. own['actionTimer'] = cur_frame
  785. else:
  786. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  787. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  788. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  789. if requestAction == 'reg_nosegl_out':
  790. actionState = 'reg_nosegl_out'
  791. own['actionTimer'] = 9
  792. own['requestAction'] = 'reg_nosegl_out'
  793. trans_playing = skater.isPlayingAction(trans_layer)
  794. if trans_playing:
  795. cur_frame = skater.getActionFrame(trans_layer)
  796. #cur_frame -= 2
  797. if trans_playing and cur_frame > 1:
  798. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  799. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  800. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  801. own['actionTimer'] = cur_frame
  802. else:
  803. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  804. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  805. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  806. if requestAction == 'fak_nosegl_out':
  807. actionState = 'fak_nosegl_out'
  808. own['actionTimer'] = 9
  809. own['requestAction'] = 'fak_nosegl_out'
  810. trans_playing = skater.isPlayingAction(trans_layer)
  811. if trans_playing:
  812. cur_frame = skater.getActionFrame(trans_layer)
  813. #cur_frame -= 2
  814. if trans_playing and cur_frame > 1:
  815. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  816. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  817. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  818. own['actionTimer'] = cur_frame
  819. else:
  820. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  821. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  822. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  823. if requestAction == 'reg_tailgl_out':
  824. actionState = 'reg_tailgl_out'
  825. own['actionTimer'] = 9
  826. own['requestAction'] = 'reg_tailgl_out'
  827. trans_playing = skater.isPlayingAction(trans_layer)
  828. if trans_playing:
  829. cur_frame = skater.getActionFrame(trans_layer)
  830. #cur_frame -= 2
  831. if trans_playing and cur_frame > 1:
  832. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  833. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  834. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  835. own['actionTimer'] = cur_frame
  836. else:
  837. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  838. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  839. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  840. if requestAction == 'fak_tailgl_out':
  841. actionState = 'fak_tailgl_out'
  842. own['actionTimer'] = 9
  843. own['requestAction'] = 'fak_tailgl_out'
  844. trans_playing = skater.isPlayingAction(trans_layer)
  845. if trans_playing:
  846. cur_frame = skater.getActionFrame(trans_layer)
  847. #cur_frame -= 2
  848. if trans_playing and cur_frame > 1:
  849. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  850. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  851. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  852. own['actionTimer'] = cur_frame
  853. else:
  854. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  855. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  856. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  857. if requestAction == 'reg_manual_out':
  858. actionState = 'reg_manual_out'
  859. own['actionTimer'] = 9
  860. trans_playing = skater.isPlayingAction(trans_layer)
  861. if trans_playing:
  862. cur_frame = skater.getActionFrame(trans_layer)
  863. if trans_playing and cur_frame > 1:
  864. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  865. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  866. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  867. own['actionTimer'] = cur_frame
  868. else:
  869. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  870. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  871. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  872. if requestAction == 'fak_manual_out':
  873. actionState = 'fak_manual_out'
  874. own['actionTimer'] = 9
  875. trans_playing = skater.isPlayingAction(trans_layer)
  876. if trans_playing:
  877. cur_frame = skater.getActionFrame(trans_layer)
  878. if trans_playing and cur_frame > 1:
  879. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  880. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  881. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  882. own['actionTimer'] = cur_frame
  883. else:
  884. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  885. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  886. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  887. if requestAction == 'reg_nmanual_out':
  888. actionState = 'reg_nmanual_out'
  889. own['actionTimer'] = 9
  890. trans_playing = skater.isPlayingAction(trans_layer)
  891. if trans_playing:
  892. cur_frame = skater.getActionFrame(trans_layer)
  893. if trans_playing and cur_frame > 1:
  894. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  895. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  896. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  897. own['actionTimer'] = cur_frame
  898. else:
  899. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  900. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  901. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  902. if requestAction == 'fak_nmanual_out':
  903. actionState = 'fak_nmanual_out'
  904. own['actionTimer'] = 9
  905. trans_playing = skater.isPlayingAction(trans_layer)
  906. if trans_playing:
  907. cur_frame = skater.getActionFrame(trans_layer)
  908. if trans_playing and cur_frame > 1:
  909. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  910. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  911. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  912. own['actionTimer'] = cur_frame
  913. else:
  914. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  915. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  916. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  917. if requestAction == 'reg-fak_nmanual':
  918. own['actionTimer'] = 9
  919. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  920. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  921. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  922. if requestAction == 'fak-reg_nmanual':
  923. own['actionTimer'] = 9
  924. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  925. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  926. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  927. if requestAction == 'reg-fak_manual':
  928. own['actionTimer'] = 9
  929. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  930. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  931. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  932. if requestAction == 'fak-reg_manual':
  933. own['actionTimer'] = 9
  934. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  935. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  936. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  937. if requestAction == 'reg_brfoot':
  938. actionState = 'reg_brfoot'
  939. own['actionTimer'] = 40
  940. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  941. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  942. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  943. if requestAction == 'fak_brfoot':
  944. actionState = 'fak_brfoot'
  945. own['actionTimer'] = 40
  946. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  947. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  948. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  949. if requestAction == 'reg_frfoot':
  950. actionState = 'reg_frfoot'
  951. own['actionTimer'] = 40
  952. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  953. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  954. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  955. if requestAction == 'fak_frfoot':
  956. actionState = 'fak_frfoot'
  957. own['actionTimer'] = 40
  958. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  959. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  960. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  961. if requestAction == 'reg_blfoot':
  962. print("playing blfoot broke")
  963. actionState = 'reg_blfoot'
  964. own['actionTimer'] = 40
  965. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  966. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  967. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  968. if requestAction == 'fak_blfoot':
  969. actionState = 'fak_blfoot'
  970. own['actionTimer'] = 40
  971. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  972. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  973. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  974. if requestAction == 'reg_flfoot':
  975. actionState = 'reg_flfoot'
  976. own['actionTimer'] = 40
  977. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  978. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  979. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  980. if requestAction == 'fak_flfoot':
  981. actionState = 'fak_flfoot'
  982. own['actionTimer'] = 40
  983. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  984. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  985. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  986. if requestAction == 'reg_push':
  987. own['actionTimer'] = 70
  988. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  989. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  990. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  991. if requestAction == 'reg_push_goof':
  992. own['actionTimer'] = 70
  993. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  994. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  995. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  996. if requestAction == 'fak_push':
  997. own['actionTimer'] = 70
  998. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  999. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1000. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1001. if requestAction == 'fak_push_goof':
  1002. own['actionTimer'] = 70
  1003. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1004. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1005. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1006. if requestAction == 'reg_manual_revert_ccw':
  1007. own['actionTimer'] = 15
  1008. own['actionState'] = 'reg_manual_revert_ccw'
  1009. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  1010. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  1011. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  1012. if requestAction == 'fak_manual_revert_ccw':
  1013. own['actionTimer'] = 15
  1014. own['actionState'] = 'fak_manual_revert_ccw'
  1015. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  1016. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  1017. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  1018. if requestAction == 'reg_manual_revert_cw':
  1019. own['actionTimer'] = 15
  1020. own['actionState'] = 'reg_manual_revert_cw'
  1021. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  1022. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  1023. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  1024. if requestAction == 'fak_manual_revert_cw':
  1025. own['actionTimer'] = 15
  1026. own['actionState'] = 'fak_manual_revert_cw'
  1027. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  1028. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  1029. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  1030. if requestAction == 'revert1':
  1031. own['actionTimer'] = 18
  1032. own['actionState'] = 'revert1'
  1033. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1034. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1035. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1036. if requestAction == 'revert2':
  1037. own['actionTimer'] = 18
  1038. own['actionState'] = 'revert2'
  1039. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1040. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1041. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1042. if requestAction == 'revert3':
  1043. own['actionTimer'] = 18
  1044. own['actionState'] = 'revert3'
  1045. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1046. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1047. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1048. if requestAction == 'revert4':
  1049. own['actionTimer'] = 18
  1050. own['actionState'] = 'revert4'
  1051. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1052. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1053. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1054. if requestAction == 'reg_ollie':
  1055. print("*****reg ollie act")
  1056. actionState = 'reg_ollie'
  1057. own['actionState'] = 'reg_ollie'
  1058. own['actionTimer'] = 28
  1059. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1060. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1061. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1062. if requestAction == 'fak_ollie':
  1063. actionState = 'fak_ollie'
  1064. own['actionTimer'] = 28
  1065. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1066. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1067. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1068. if requestAction == 'reg_nollie':
  1069. actionState = 'reg_nollie'
  1070. own['actionTimer'] = 38
  1071. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1072. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1073. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1074. if requestAction == 'fak_nollie':
  1075. actionState = 'fak_nollie'
  1076. own['actionTimer'] = 38
  1077. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1078. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1079. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1080. if requestAction == 'reg_kickflip':
  1081. actionState = 'reg_kickflip'
  1082. own['actionTimer'] = 38
  1083. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1084. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1085. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1086. if requestAction == 'fak_kickflip':
  1087. actionState = 'fak_kickflip'
  1088. own['actionTimer'] = 38
  1089. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1090. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1091. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1092. if requestAction == 'reg_varial_kickflip':
  1093. actionState = 'reg_varial_kickflip'
  1094. own['actionTimer'] = 38
  1095. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1096. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1097. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1098. if requestAction == 'fak_varial_kickflip':
  1099. actionState = 'fak_varial_kickflip'
  1100. own['actionTimer'] = 38
  1101. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1102. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1103. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1104. if requestAction == 'reg_nollie_varial_kickflip':
  1105. actionState = 'reg_nollie_varial_kickflip'
  1106. own['actionTimer'] = 38
  1107. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1108. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1109. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1110. if requestAction == 'fak_nollie_varial_kickflip':
  1111. actionState = 'fak_nollie_varial_kickflip'
  1112. own['actionTimer'] = 38
  1113. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1114. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1115. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1116. if requestAction == 'reg_nollie_varial_heelflip':
  1117. actionState = 'reg_nollie_varial_heelflip'
  1118. own['actionTimer'] = 38
  1119. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1120. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1121. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1122. if requestAction == 'fak_nollie_varial_heelflip':
  1123. actionState = 'fak_nollie_varial_heelflip'
  1124. own['actionTimer'] = 38
  1125. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1126. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1127. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1128. if requestAction == 'reg_varial_heelflip':
  1129. actionState = 'reg_varial_heelflip'
  1130. own['actionTimer'] = 38
  1131. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1132. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1133. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1134. if requestAction == 'fak_varial_heelflip':
  1135. actionState = 'fak_nollie_varial_heelflip'
  1136. own['actionTimer'] = 38
  1137. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1138. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1139. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1140. if requestAction == 'reg_nollie_kickflip':
  1141. actionState = 'reg_nollie_kickflip'
  1142. own['actionTimer'] = 38
  1143. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1144. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1145. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1146. if requestAction == 'fak_nollie_kickflip':
  1147. actionState = 'fak_nollie_kickflip'
  1148. own['actionTimer'] = 38
  1149. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1150. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1151. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1152. if requestAction == 'reg_heelflip':
  1153. actionState = 'reg_heelflip'
  1154. own['actionTimer'] = 38
  1155. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1156. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1157. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1158. if requestAction == 'fak_heelflip':
  1159. actionState = 'fak_heelflip'
  1160. own['actionTimer'] = 38
  1161. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1162. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1163. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1164. if requestAction == 'reg_nollie_heelflip':
  1165. actionState = 'reg_nollie_heelflip'
  1166. own['actionTimer'] = 38
  1167. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1168. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1169. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1170. if requestAction == 'fak_nollie_heelflip':
  1171. actionState = 'fak_nollie_heelflip'
  1172. own['actionTimer'] = 38
  1173. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1174. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1175. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1176. if requestAction == 'reg_shovit':
  1177. actionState = 'reg_shovit'
  1178. own['actionTimer'] = 38
  1179. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1180. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1181. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1182. if requestAction == 'fak_shovit':
  1183. actionState = 'fak_shovit'
  1184. own['actionTimer'] = 38
  1185. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1186. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1187. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1188. if requestAction == 'reg_shovit360':
  1189. actionState = 'reg_shovit360'
  1190. own['actionTimer'] = 38
  1191. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1192. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1193. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1194. if requestAction == 'fak_shovit360':
  1195. actionState = 'fak_shovit360'
  1196. own['actionTimer'] = 38
  1197. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1198. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1199. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1200. if requestAction == 'reg_fsshovit360':
  1201. actionState = 'reg_fsshovit360'
  1202. own['actionTimer'] = 38
  1203. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1204. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1205. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1206. if requestAction == 'fak_fsshovit360':
  1207. actionState = 'fak_fsshovit360'
  1208. own['actionTimer'] = 38
  1209. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1210. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1211. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1212. if requestAction == 'reg_nollie_shovit':
  1213. actionState = 'reg_nollie_shovit'
  1214. own['actionTimer'] = 38
  1215. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1216. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1217. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1218. if requestAction == 'fak_nollie_shovit':
  1219. actionState = 'fak_nollie_shovit'
  1220. own['actionTimer'] = 38
  1221. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1222. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1223. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1224. if requestAction == 'reg_fsshovit':
  1225. actionState = 'reg_fsshovit'
  1226. own['actionTimer'] = 38
  1227. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1228. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1229. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1230. if requestAction == 'fak_fsshovit':
  1231. actionState = 'fak_fsshovit'
  1232. own['actionTimer'] = 38
  1233. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1234. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1235. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1236. if requestAction == 'reg_nollie_fsshovit':
  1237. actionState = 'reg_nollie_fsshovit'
  1238. own['actionTimer'] = 38
  1239. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1240. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1241. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1242. if requestAction == 'fak_nollie_fsshovit':
  1243. actionState = 'fak_nollie_fsshovit'
  1244. own['actionTimer'] = 38
  1245. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1246. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1247. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1248. if requestAction == 'reg_nollie_shovit360':
  1249. actionState = 'reg_nollie_shovit360'
  1250. own['actionTimer'] = 38
  1251. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1252. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1253. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1254. if requestAction == 'fak_nollie_shovit360':
  1255. actionState = 'fak_nollie_shovit360'
  1256. own['actionTimer'] = 38
  1257. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1258. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1259. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1260. if requestAction == 'reg_nollie_fsshovit':
  1261. actionState = 'reg_nollie_fsshovit'
  1262. own['actionTimer'] = 38
  1263. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1264. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1265. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1266. if requestAction == 'fak_nollie_fsshovit':
  1267. actionState = 'fak_nollie_fsshovit'
  1268. own['actionTimer'] = 38
  1269. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1270. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1271. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1272. #reg_jump
  1273. if requestAction == 'reg_jump':
  1274. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1275. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1276. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1277. #fak_jump
  1278. if requestAction == 'fak_jump':
  1279. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1280. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1281. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1282. #reg_onboard
  1283. if requestAction == 'reg_onboard':
  1284. skater.stopAction(loop_layer)
  1285. deck.stopAction(loop_layer)
  1286. trucks.stopAction(loop_layer)
  1287. skater.stopAction(trans_layer)
  1288. deck.stopAction(trans_layer)
  1289. trucks.stopAction(trans_layer)
  1290. own['actionTimer'] = 10
  1291. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1292. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1293. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1294. if requestAction == 'fak_onboard':
  1295. skater.stopAction(loop_layer)
  1296. deck.stopAction(loop_layer)
  1297. trucks.stopAction(loop_layer)
  1298. skater.stopAction(trans_layer)
  1299. deck.stopAction(trans_layer)
  1300. trucks.stopAction(trans_layer)
  1301. own['actionTimer'] = 10
  1302. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1303. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1304. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1305. if requestAction == 'reg_powerslide_out':
  1306. actionState = 'reg_powerslide_out'
  1307. own['actionTimer'] = 40
  1308. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1309. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1310. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1311. if requestAction == 'fak_powerslide_out':
  1312. actionState = 'fak_powerslide_out'
  1313. own['actionTimer'] = 40
  1314. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1315. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1316. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1317. if requestAction == 'reg_fs_powerslide_out':
  1318. actionState = 'reg_fs_powerslide_out'
  1319. own['actionTimer'] = 40
  1320. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1321. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1322. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1323. if requestAction == 'fak_fs_powerslide_out':
  1324. actionState = 'fak_fs_powerslide_out'
  1325. own['actionTimer'] = 40
  1326. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1327. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1328. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1329. if requestAction == 'fak-reg_5050':
  1330. actionState = 'fak-reg_5050'
  1331. own['actionTimer'] = 10
  1332. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1333. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1334. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1335. if requestAction == 'reg-fak_5050':
  1336. actionState = 'fak-reg_5050'
  1337. own['actionTimer'] = 10
  1338. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1339. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1340. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1341. if requestAction == 'fak-reg_roll':
  1342. actionState = 'fak-reg_roll'
  1343. own['actionTimer'] = 10
  1344. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1345. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1346. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1347. if requestAction == 'reg-fak_roll':
  1348. actionState = 'fak-reg_roll'
  1349. own['actionTimer'] = 10
  1350. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1351. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1352. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1353. if requestAction == 'reg_hippy':
  1354. actionState = 'reg_hippy'
  1355. own['actionTimer'] = 60
  1356. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1357. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1358. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1359. if requestAction == 'fak_hippy':
  1360. actionState = 'fak_hippy'
  1361. own['actionTimer'] = 60
  1362. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1363. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1364. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1365. if requestAction == 'reg_hippy_ncw':
  1366. actionState = 'reg_hippy_ncw'
  1367. own['actionTimer'] = 60
  1368. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1369. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1370. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1371. if requestAction == 'reg_hippy_nccw':
  1372. actionState = 'reg_hippy_nccw'
  1373. own['actionTimer'] = 60
  1374. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1375. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1376. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1377. if requestAction == 'fak_hippy_ncw':
  1378. actionState = 'fak_hippy_ncw'
  1379. own['actionTimer'] = 60
  1380. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1381. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1382. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1383. if requestAction == 'fak_hippy_nccw':
  1384. actionState = 'fak_hippy_nccw'
  1385. own['actionTimer'] = 60
  1386. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1387. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1388. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1389. if requestAction == 'reg_air-roll':
  1390. actionState = 'reg_air-roll'
  1391. own['actionTimer'] = 10
  1392. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1393. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1394. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1395. if requestAction == 'fak_air-roll':
  1396. actionState = 'fak_air-roll'
  1397. own['actionTimer'] = 10
  1398. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1399. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1400. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1401. if requestAction == 'reg_5050-roll':
  1402. actionState = 'reg_5050-roll'
  1403. own['actionTimer'] = 10
  1404. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1405. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1406. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1407. if requestAction == 'fak_5050-roll':
  1408. actionState = 'fak_5050-roll'
  1409. own['actionTimer'] = 10
  1410. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1411. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1412. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1413. if requestAction == 'reg_back_invert_out':
  1414. own['actionTimer'] = 60
  1415. actionState = 'reg_back_invert_out'
  1416. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1417. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1418. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1419. if requestAction == 'fak_fr_invert_out':
  1420. own['actionTimer'] = 60
  1421. actionState = 'fak_fr_invert_out'
  1422. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1423. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1424. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1425. #own['actionState'] = actionState
  1426. #own['requestAction'] = requestAction
  1427. #######################################
  1428. #loop actions
  1429. ######################################
  1430. #check if request is possible
  1431. #if requestAction in requestActions_list:
  1432. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1433. #print(requestAction)
  1434. #reg_turnLeft
  1435. if requestAction == 'reg_turnLeft':
  1436. actionState = 'reg_turnLeft'
  1437. #in
  1438. if l_actionState != 'reg_turnLeft':
  1439. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1440. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1441. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1442. #loop
  1443. else:
  1444. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1445. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1446. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1447. #reg_turnRight
  1448. if requestAction == 'reg_turnRight':
  1449. actionState = 'reg_turnRight'
  1450. #in
  1451. if l_actionState != 'reg_turnRight':
  1452. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1453. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1454. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1455. #loop
  1456. else:
  1457. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1458. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1459. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1460. if requestAction == 'reg_turnRight_out':
  1461. pass
  1462. #fak_turnLeft
  1463. if requestAction == 'fak_turnLeft':
  1464. actionState = 'fak_turnLeft'
  1465. #in
  1466. if l_actionState != 'fak_turnLeft':
  1467. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1468. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1469. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1470. #loop
  1471. else:
  1472. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1473. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1474. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1475. #fak_turnRight
  1476. if requestAction == 'fak_turnRight':
  1477. actionState = 'fak_turnRight'
  1478. #in
  1479. if l_actionState != 'fak_turnRight':
  1480. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1481. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1482. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1483. #loop
  1484. else:
  1485. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1486. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1487. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1488. #reg_fs_powerslide
  1489. if requestAction == 'reg_fs_powerslide':
  1490. actionState = 'reg_fs_powerslide'
  1491. if l_actionState != 'reg_fs_powerslide':
  1492. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1493. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1494. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1495. else:
  1496. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1497. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1498. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1499. #reg_powerslide
  1500. if requestAction == 'reg_powerslide':
  1501. actionState = 'reg_powerslide'
  1502. if l_actionState != 'reg_powerslide':
  1503. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1504. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1505. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1506. else:
  1507. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1508. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1509. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1510. #fak_fs_powerslide
  1511. if requestAction == 'fak_fs_powerslide':
  1512. actionState = 'fak_fs_powerslide'
  1513. if l_actionState != 'fak_fs_powerslide':
  1514. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1515. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1516. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1517. else:
  1518. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1519. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1520. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1521. #fak_powerslide
  1522. if requestAction == 'fak_powerslide':
  1523. actionState = 'fak_powerslide'
  1524. if l_actionState != 'fak_powerslide':
  1525. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1526. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1527. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1528. else:
  1529. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1530. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1531. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1532. #reg_roll
  1533. if requestAction == 'reg_roll':
  1534. if l_actionState == 'reg_pump':
  1535. trans_playing = skater.isPlayingAction(trans_layer)
  1536. if trans_playing:
  1537. cur_frame = skater.getActionFrame(trans_layer)
  1538. #cur_frame -= 2
  1539. if trans_playing and cur_frame > 1:
  1540. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1541. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1542. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1543. #print(cur_frame)
  1544. else:
  1545. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1546. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1547. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1548. if l_actionState == 'reg_opos':
  1549. trans_playing = skater.isPlayingAction(trans_layer)
  1550. if trans_playing:
  1551. cur_frame = skater.getActionFrame(trans_layer)
  1552. if trans_playing and cur_frame > 1:
  1553. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1554. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1555. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1556. else:
  1557. own['actionTimer'] = 20
  1558. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1559. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1560. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1561. if l_actionState == 'reg_nopos':
  1562. flipping = skater.isPlayingAction(flip_layer)
  1563. if flipping == 0:
  1564. trans_playing = skater.isPlayingAction(trans_layer)
  1565. if trans_playing:
  1566. cur_frame = skater.getActionFrame(trans_layer)
  1567. #cur_frame -= 2
  1568. if trans_playing and cur_frame > 1:
  1569. #skater.stopAction(trans_layer)
  1570. #deck.stopAction(trans_layer)
  1571. #trucks.stopAction(trans_layer)
  1572. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1573. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1574. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1575. #print(cur_frame)
  1576. else:
  1577. own['actionTimer'] = 20
  1578. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1579. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1580. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1581. if l_actionState == 'reg_manual':
  1582. trans_playing = skater.isPlayingAction(trans_layer)
  1583. if trans_playing:
  1584. cur_frame = skater.getActionFrame(trans_layer)
  1585. cur_frame -= 2
  1586. if trans_playing and cur_frame > 1:
  1587. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1588. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1589. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1590. else:
  1591. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1592. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1593. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1594. if l_actionState == 'reg_nmanual':
  1595. trans_playing = skater.isPlayingAction(trans_layer)
  1596. if trans_playing:
  1597. cur_frame = skater.getActionFrame(trans_layer)
  1598. cur_frame -= 2
  1599. if trans_playing and cur_frame > 1:
  1600. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1601. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1602. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1603. else:
  1604. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1605. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1606. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1607. if l_actionState == 'reg_turnLeft':
  1608. trans_playing = skater.isPlayingAction(trans_layer)
  1609. if trans_playing:
  1610. cur_frame = skater.getActionFrame(trans_layer)
  1611. #cur_frame -= 2
  1612. if trans_playing and cur_frame > 1:
  1613. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1614. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1615. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1616. else:
  1617. own['actionTimer'] = 20
  1618. requestAction = 'reg_turnLeft_out'
  1619. actionState = 'reg_turnLeft_out'
  1620. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1621. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1622. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1623. if l_actionState == 'reg_Right':
  1624. #requestAction = 'reg_turnRight_out'
  1625. trans_playing = skater.isPlayingAction(trans_layer)
  1626. if trans_playing:
  1627. cur_frame = skater.getActionFrame(trans_layer)
  1628. #cur_frame -= 2
  1629. if trans_playing and cur_frame > 1:
  1630. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1631. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1632. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1633. else:
  1634. own['actionTimer'] = 20
  1635. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1636. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1637. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1638. if requestAction == 'reg_roll':
  1639. actionState = 'reg_roll'
  1640. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1641. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1642. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1643. #fak_roll
  1644. if requestAction == 'fak_roll':
  1645. if l_actionState == 'fak_pump':
  1646. trans_playing = skater.isPlayingAction(trans_layer)
  1647. if trans_playing:
  1648. cur_frame = skater.getActionFrame(trans_layer)
  1649. #cur_frame -= 2
  1650. if trans_playing and cur_frame > 1:
  1651. #skater.stopAction(trans_layer)
  1652. #deck.stopAction(trans_layer)
  1653. #trucks.stopAction(trans_layer)
  1654. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1655. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1656. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1657. #print(cur_frame)
  1658. else:
  1659. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1660. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1661. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1662. if l_actionState == 'fak_opos':
  1663. trans_playing = skater.isPlayingAction(trans_layer)
  1664. if trans_playing:
  1665. cur_frame = skater.getActionFrame(trans_layer)
  1666. #cur_frame -= 2
  1667. if trans_playing and cur_frame > 1:
  1668. #skater.stopAction(trans_layer)
  1669. #deck.stopAction(trans_layer)
  1670. #trucks.stopAction(trans_layer)
  1671. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1672. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1673. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1674. #print(cur_frame)
  1675. else:
  1676. own['actionTimer'] = 20
  1677. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1678. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1679. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1680. if l_actionState == 'fak_nopos':
  1681. trans_playing = skater.isPlayingAction(trans_layer)
  1682. if trans_playing:
  1683. cur_frame = skater.getActionFrame(trans_layer)
  1684. #cur_frame -= 2
  1685. if trans_playing and cur_frame > 1:
  1686. #skater.stopAction(trans_layer)
  1687. #deck.stopAction(trans_layer)
  1688. #trucks.stopAction(trans_layer)
  1689. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1690. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1691. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1692. #print(cur_frame)
  1693. else:
  1694. own['actionTimer'] = 20
  1695. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1696. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1697. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1698. if l_actionState == 'fak_manual':
  1699. trans_playing = skater.isPlayingAction(trans_layer)
  1700. if trans_playing:
  1701. cur_frame = skater.getActionFrame(trans_layer)
  1702. #cur_frame -= 2
  1703. if trans_playing and cur_frame > 1:
  1704. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1705. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1706. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1707. else:
  1708. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1709. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1710. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1711. if l_actionState == 'fak_nmanual':
  1712. trans_playing = skater.isPlayingAction(trans_layer)
  1713. if trans_playing:
  1714. cur_frame = skater.getActionFrame(trans_layer)
  1715. #cur_frame -= 2
  1716. if trans_playing and cur_frame > 1:
  1717. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1718. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1719. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1720. else:
  1721. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1722. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1723. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1724. if l_actionState == 'fak_turnLeft':
  1725. trans_playing = skater.isPlayingAction(trans_layer)
  1726. if trans_playing:
  1727. cur_frame = skater.getActionFrame(trans_layer)
  1728. #cur_frame -= 2
  1729. if trans_playing and cur_frame > 1:
  1730. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1731. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1732. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1733. else:
  1734. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1735. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1736. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1737. if l_actionState == 'fak_turnRight':
  1738. trans_playing = skater.isPlayingAction(trans_layer)
  1739. if trans_playing:
  1740. cur_frame = skater.getActionFrame(trans_layer)
  1741. #cur_frame -= 2
  1742. if trans_playing and cur_frame > 1:
  1743. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1744. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1745. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1746. else:
  1747. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1748. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1749. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1750. if requestAction == 'fak_roll':
  1751. actionState = 'fak_roll'
  1752. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1753. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1754. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1755. #reg_opos
  1756. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1757. actionState = 'reg_opos'
  1758. #in
  1759. if l_actionState != 'reg_opos':
  1760. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1761. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1762. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1763. #loop
  1764. else:
  1765. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1766. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1767. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1768. #fak_opos
  1769. if requestAction == 'fak_opos':
  1770. actionState = 'fak_opos'
  1771. #in
  1772. if l_actionState != 'fak_opos':
  1773. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1774. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1775. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1776. #loop
  1777. else:
  1778. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1779. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1780. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1781. #reg_nopos
  1782. if requestAction == 'reg_nopos':
  1783. actionState = 'reg_nopos'
  1784. #in
  1785. if l_actionState != 'reg_nopos':
  1786. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1787. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1788. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1789. #loop
  1790. else:
  1791. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1792. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1793. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1794. #fak_nopos
  1795. if requestAction == 'fak_nopos':
  1796. actionState = 'fak_nopos'
  1797. #in
  1798. if l_actionState != 'fak_nopos':
  1799. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1800. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1801. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1802. #loop
  1803. else:
  1804. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1805. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1806. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1807. #reg_pump
  1808. if requestAction == 'reg_pump':
  1809. actionState = 'reg_pump'
  1810. if l_actionState != 'reg_pump':
  1811. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1812. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1813. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1814. else:
  1815. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1816. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1817. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1818. #fak_pump
  1819. if requestAction == 'fak_pump':
  1820. actionState = 'fak_pump'
  1821. if l_actionState != 'fak_pump':
  1822. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1823. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1824. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1825. else:
  1826. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1827. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1828. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1829. #reg_manual
  1830. if requestAction == 'reg_manual':
  1831. actionState = 'reg_manual'
  1832. #in
  1833. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1834. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1835. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1836. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1837. #loop
  1838. else:
  1839. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1840. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1841. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1842. #fak_manual
  1843. if requestAction == 'fak_manual':
  1844. actionState = 'fak_manual'
  1845. #in
  1846. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1847. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1848. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1849. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1850. #loop
  1851. else:
  1852. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1853. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1854. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1855. #reg_nmanual
  1856. if requestAction == 'reg_nmanual':
  1857. actionState = 'reg_nmanual'
  1858. #in
  1859. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1860. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1861. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1862. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1863. #loop
  1864. else:
  1865. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1866. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1867. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1868. #fak_nmanual
  1869. if requestAction == 'fak_nmanual':
  1870. actionState = 'fak_nmanual'
  1871. #in
  1872. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1873. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1874. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1875. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1876. #loop
  1877. else:
  1878. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1879. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1880. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1881. if requestAction == 'reg_air':
  1882. actionState = 'reg_air'
  1883. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1884. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1885. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1886. if requestAction == 'fak_air':
  1887. actionState = 'fak_air'
  1888. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1889. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1890. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1891. if requestAction == 'frontside_grab':
  1892. actionState = 'frontside_grab'
  1893. if l_actionState != 'frontside_grab':
  1894. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1895. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1896. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1897. else:
  1898. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1899. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1900. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1901. if requestAction == 'backside_grab':
  1902. actionState = 'backside_grab'
  1903. if l_actionState != 'backside_grab':
  1904. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1905. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1906. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1907. else:
  1908. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1909. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1910. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1911. if requestAction == 'fak_frontside_grab':
  1912. actionState = 'fak_frontside_grab'
  1913. if l_actionState != 'fak_frontside_grab':
  1914. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1915. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1916. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1917. else:
  1918. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1919. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1920. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1921. if requestAction == 'fak_backside_grab':
  1922. actionState = 'fak_backside_grab'
  1923. if l_actionState != 'fak_backside_grab':
  1924. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1925. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1926. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1927. else:
  1928. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1929. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1930. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1931. if requestAction == 'frontside_nose_grab':
  1932. actionState = 'frontside_nose_grab'
  1933. if l_actionState != 'frontside_nose_grab':
  1934. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1935. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1936. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1937. else:
  1938. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1939. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1940. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1941. if requestAction == 'backside_nose_grab':
  1942. actionState = 'backside_nose_grab'
  1943. if l_actionState != 'backside_nose_grab':
  1944. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1945. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1946. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1947. else:
  1948. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1949. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1950. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1951. if requestAction == 'fak_frontside_nose_grab':
  1952. actionState = 'fak_frontside_nose_grab'
  1953. if l_actionState != 'fak_frontside_nose_grab':
  1954. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1955. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1956. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1957. else:
  1958. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1959. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1960. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1961. if requestAction == 'fak_backside_nose_grab':
  1962. actionState = 'fak_backside_nose_grab'
  1963. if l_actionState != 'fak_backside_nose_grab':
  1964. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1965. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1966. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1967. else:
  1968. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1969. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1970. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1971. if requestAction == 'frontside_tail_grab':
  1972. actionState = 'frontside_tail_grab'
  1973. if l_actionState != 'frontside_tail_grab':
  1974. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1975. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1976. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1977. else:
  1978. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1979. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1980. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1981. if requestAction == 'backside_tail_grab':
  1982. actionState = 'backside_tail_grab'
  1983. if l_actionState != 'backside_tail_grab':
  1984. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1985. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1986. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1987. else:
  1988. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1989. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1990. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1991. if requestAction == 'fak_frontside_tail_grab':
  1992. actionState = 'fak_frontside_tail_grab'
  1993. if l_actionState != 'fak_frontside_tail_grab':
  1994. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1995. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1996. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1997. else:
  1998. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1999. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2000. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2001. if requestAction == 'fak_backside_tail_grab':
  2002. actionState = 'fak_backside_tail_grab'
  2003. if l_actionState != 'fak_backside_tail_grab':
  2004. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2005. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2006. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2007. else:
  2008. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2009. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2010. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2011. if requestAction == 'reg_noseg':
  2012. actionState = 'reg_noseg'
  2013. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2014. skater.stopAction(flip_layer)
  2015. deck.stopAction(flip_layer)
  2016. trucks.stopAction(flip_layer)
  2017. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2018. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2019. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2020. #skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2021. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2022. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2023. else:
  2024. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2025. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2026. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2027. #skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2028. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2029. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2030. if requestAction == 'fak_noseg':
  2031. actionState = 'fak_noseg'
  2032. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2033. skater.stopAction(flip_layer)
  2034. deck.stopAction(flip_layer)
  2035. trucks.stopAction(flip_layer)
  2036. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2037. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2038. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2039. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2040. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2041. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2042. else:
  2043. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2044. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2045. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2046. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2047. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2048. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2049. if requestAction == 'reg_tailg':
  2050. actionState = 'reg_tailg'
  2051. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2052. skater.stopAction(flip_layer)
  2053. deck.stopAction(flip_layer)
  2054. trucks.stopAction(flip_layer)
  2055. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2056. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2057. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2058. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2059. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2060. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2061. else:
  2062. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2063. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2064. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2065. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2066. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2067. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2068. if requestAction == 'fak_tailg':
  2069. actionState = 'fak_tailg'
  2070. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2071. skater.stopAction(flip_layer)
  2072. deck.stopAction(flip_layer)
  2073. trucks.stopAction(flip_layer)
  2074. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2075. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2076. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2077. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2078. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2079. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2080. else:
  2081. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2082. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2083. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2084. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2085. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2086. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2087. if requestAction == 'reg_tailgr':
  2088. actionState = 'reg_tailgr'
  2089. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2090. skater.stopAction(flip_layer)
  2091. deck.stopAction(flip_layer)
  2092. trucks.stopAction(flip_layer)
  2093. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2094. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2095. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2096. else:
  2097. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2098. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2099. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2100. if requestAction == 'fak_tailgr':
  2101. actionState = 'fak_tailgr'
  2102. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2103. skater.stopAction(flip_layer)
  2104. deck.stopAction(flip_layer)
  2105. trucks.stopAction(flip_layer)
  2106. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2107. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2108. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2109. else:
  2110. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2111. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2112. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2113. if requestAction == 'reg_tailgl':
  2114. actionState = 'reg_tailgl'
  2115. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2116. skater.stopAction(flip_layer)
  2117. deck.stopAction(flip_layer)
  2118. trucks.stopAction(flip_layer)
  2119. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2120. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2121. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2122. else:
  2123. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2124. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2125. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2126. if requestAction == 'fak_tailgl':
  2127. actionState = 'fak_tailgl'
  2128. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2129. skater.stopAction(flip_layer)
  2130. deck.stopAction(flip_layer)
  2131. trucks.stopAction(flip_layer)
  2132. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2133. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2134. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2135. else:
  2136. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2137. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2138. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2139. if requestAction == 'reg_wall_r':
  2140. actionState = 'reg_wall_r'
  2141. if l_actionState != 'reg_wall_r':
  2142. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2143. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2144. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2145. else:
  2146. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2147. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2148. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2149. if requestAction == 'reg_wall_l':
  2150. actionState = 'reg_wall_l'
  2151. if l_actionState != 'reg_wall_l':
  2152. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2153. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2154. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2155. else:
  2156. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2157. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2158. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2159. if requestAction == 'fak_wall_r':
  2160. actionState = 'fak_wall_r'
  2161. if l_actionState != 'fak_wall_r':
  2162. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2163. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2164. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2165. else:
  2166. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2167. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2168. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2169. if requestAction == 'fak_wall_l':
  2170. actionState = 'fak_wall_l'
  2171. if l_actionState != 'reg_wall_r':
  2172. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2173. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2174. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2175. else:
  2176. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2177. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2178. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2179. ##############################
  2180. if requestAction == 'reg_nosegr':
  2181. actionState = 'reg_nosegr'
  2182. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2183. skater.stopAction(flip_layer)
  2184. deck.stopAction(flip_layer)
  2185. trucks.stopAction(flip_layer)
  2186. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2187. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2188. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2189. else:
  2190. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2191. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2192. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2193. if requestAction == 'fak_nosegr':
  2194. actionState = 'fak_nosegr'
  2195. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2196. skater.stopAction(flip_layer)
  2197. deck.stopAction(flip_layer)
  2198. trucks.stopAction(flip_layer)
  2199. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2200. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2201. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2202. else:
  2203. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2204. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2205. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2206. if requestAction == 'reg_nosegl':
  2207. actionState = 'reg_nosegl'
  2208. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2209. skater.stopAction(flip_layer)
  2210. deck.stopAction(flip_layer)
  2211. trucks.stopAction(flip_layer)
  2212. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2213. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2214. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2215. else:
  2216. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2217. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2218. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2219. #print("rA:", requestAction)
  2220. if requestAction == 'fak_nosegl':
  2221. actionState = 'fak_nosegl'
  2222. print("fak_nosegl state")
  2223. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2224. skater.stopAction(flip_layer)
  2225. deck.stopAction(flip_layer)
  2226. trucks.stopAction(flip_layer)
  2227. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2228. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2229. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2230. else:
  2231. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2232. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2233. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2234. if requestAction == 'reg_tailslide':
  2235. actionState = 'reg_tailslide'
  2236. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2237. skater.stopAction(flip_layer)
  2238. deck.stopAction(flip_layer)
  2239. trucks.stopAction(flip_layer)
  2240. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2241. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2242. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2243. else:
  2244. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2245. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2246. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2247. if requestAction == 'fak_tailslide':
  2248. actionState = 'fak_tailslide'
  2249. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2250. skater.stopAction(flip_layer)
  2251. deck.stopAction(flip_layer)
  2252. trucks.stopAction(flip_layer)
  2253. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2254. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2255. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2256. else:
  2257. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2258. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2259. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2260. if requestAction == 'reg_noseslide':
  2261. actionState = 'reg_noseslide'
  2262. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2263. skater.stopAction(flip_layer)
  2264. deck.stopAction(flip_layer)
  2265. trucks.stopAction(flip_layer)
  2266. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2267. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2268. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2269. else:
  2270. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2271. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2272. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2273. if requestAction == 'fak_noseslide':
  2274. actionState = 'fak_noseslide'
  2275. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2276. skater.stopAction(flip_layer)
  2277. deck.stopAction(flip_layer)
  2278. trucks.stopAction(flip_layer)
  2279. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2280. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2281. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2282. else:
  2283. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2284. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2285. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2286. if requestAction == 'reg_5050':
  2287. actionState = 'reg_5050'
  2288. #own['actionTimer'] = 0
  2289. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2290. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2291. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2292. if requestAction == 'fak_5050':
  2293. actionState = 'fak_5050'
  2294. #own['actionTimer'] = 0
  2295. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2296. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2297. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2298. if requestAction == 'reg_bsboard':
  2299. actionState = 'reg_bsboard'
  2300. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2301. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2302. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2303. if requestAction == 'fak_bsboard':
  2304. actionState = 'fak_bsboard'
  2305. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2306. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2307. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2308. if requestAction == 'reg_fsboard':
  2309. actionState = 'reg_fsboard'
  2310. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2311. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2312. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2313. if requestAction == 'reg_air_nose':
  2314. actionState = 'reg_air_nose'
  2315. if l_actionState != 'reg_air_nose':
  2316. skater.stopAction(loop_layer)
  2317. deck.stopAction(loop_layer)
  2318. trucks.stopAction(loop_layer)
  2319. skater.stopAction(flip_layer)
  2320. deck.stopAction(flip_layer)
  2321. trucks.stopAction(flip_layer)
  2322. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2323. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2324. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2325. skater.playAction("reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2326. deck.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2327. trucks.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2328. else:
  2329. #pass
  2330. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2331. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2332. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2333. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2334. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2335. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2336. if requestAction == 'fak_air_nose':
  2337. actionState = 'fak_air_nose'
  2338. if l_actionState != 'fak_air_nose':
  2339. skater.stopAction(loop_layer)
  2340. deck.stopAction(loop_layer)
  2341. trucks.stopAction(loop_layer)
  2342. skater.stopAction(flip_layer)
  2343. deck.stopAction(flip_layer)
  2344. trucks.stopAction(flip_layer)
  2345. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2346. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2347. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2348. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2349. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2350. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2351. else:
  2352. #pass
  2353. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2354. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2355. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2356. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2357. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2358. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2359. if requestAction == 'reg_air_tail':
  2360. actionState = 'reg_air_tail'
  2361. if l_actionState != 'reg_air_tail':
  2362. skater.stopAction(loop_layer)
  2363. deck.stopAction(loop_layer)
  2364. trucks.stopAction(loop_layer)
  2365. skater.stopAction(flip_layer)
  2366. deck.stopAction(flip_layer)
  2367. trucks.stopAction(flip_layer)
  2368. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2369. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2370. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2371. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2372. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2373. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2374. else:
  2375. #pass
  2376. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2377. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2378. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2379. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2380. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2381. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2382. if requestAction == 'fak_air_tail':
  2383. actionState = 'fak_air_tail'
  2384. if l_actionState != 'fak_air_tail':
  2385. skater.stopAction(loop_layer)
  2386. deck.stopAction(loop_layer)
  2387. trucks.stopAction(loop_layer)
  2388. skater.stopAction(flip_layer)
  2389. deck.stopAction(flip_layer)
  2390. trucks.stopAction(flip_layer)
  2391. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2392. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2393. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2394. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2395. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2396. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2397. else:
  2398. #pass
  2399. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2400. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2401. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2402. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2403. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2404. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2405. if requestAction == 'reg_stop':
  2406. actionState = 'reg_stop'
  2407. if l_actionState != 'reg_stop':
  2408. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2409. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2410. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2411. else:
  2412. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2413. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2414. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2415. if requestAction == 'fak_stop':
  2416. actionState = 'fak_stop'
  2417. if l_actionState != 'fak_stop':
  2418. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2419. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2420. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2421. else:
  2422. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2423. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2424. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2425. if requestAction == 'reg_fp_rback':
  2426. actionState = 'reg_fp_rback'
  2427. if l_actionState != 'reg_fp_rback':
  2428. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2429. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2430. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2431. else:
  2432. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2433. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2434. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2435. if requestAction == 'fak_fp_rback':
  2436. actionState = 'fak_fp_rback'
  2437. if l_actionState != 'fak_fp_rback':
  2438. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2439. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2440. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2441. else:
  2442. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2443. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2444. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2445. if requestAction == 'reg_back_invert':
  2446. actionState = 'reg_back_invert'
  2447. if l_actionState != 'reg_back_invert':
  2448. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2449. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2450. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2451. else:
  2452. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2453. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2454. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2455. if requestAction == 'fak_fr_invert':
  2456. actionState = 'fak_fr_invert'
  2457. if l_actionState != 'fak_fr_invert':
  2458. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2459. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2460. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2461. else:
  2462. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2463. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2464. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2465. if requestAction == 'reg_hippy_in':
  2466. actionState = 'reg_hippy_in'
  2467. #own['actionTimer'] = 10
  2468. if l_actionState != 'reg_hippy_in':
  2469. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2470. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2471. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2472. else:
  2473. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2474. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2475. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2476. if requestAction == 'fak_hippy_in':
  2477. actionState = 'fak_hippy_in'
  2478. #own['actionTimer'] = 10
  2479. if l_actionState != 'fak_hippy_in':
  2480. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2481. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2482. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2483. else:
  2484. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2485. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2486. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2487. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2488. #walk anims
  2489. #reg_idle
  2490. if requestAction == 'reg_idle':
  2491. actionState = 'reg_idle'
  2492. if l_requestAction != 'reg_idle':
  2493. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2494. cur_frame = skater.getActionFrame(loop_layer)
  2495. skater.stopAction(loop_layer)
  2496. deck.stopAction(loop_layer)
  2497. trucks.stopAction(loop_layer)
  2498. if cur_frame > 11:
  2499. cur_frame += 1
  2500. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2501. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2502. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2503. else:
  2504. cur_frame -= 1
  2505. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2506. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2507. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2508. else:
  2509. #print("#####")
  2510. trans_playing = skater.isPlayingAction(trans_layer)
  2511. if trans_playing == 1:
  2512. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2513. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2514. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2515. #reg_idle_nb
  2516. if requestAction == 'reg_idle_nb':
  2517. actionState = 'reg_idle_nb'
  2518. if l_requestAction != 'reg_idle_nb':
  2519. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2520. cur_frame = skater.getActionFrame(loop_layer)
  2521. skater.stopAction(loop_layer)
  2522. deck.stopAction(loop_layer)
  2523. trucks.stopAction(loop_layer)
  2524. if cur_frame > 11:
  2525. cur_frame += 1
  2526. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2527. else:
  2528. cur_frame -= 1
  2529. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2530. else:
  2531. trans_playing = skater.isPlayingAction(trans_layer)
  2532. if trans_playing == 1:
  2533. #pass
  2534. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2535. #fak_idle
  2536. if requestAction == 'fak_idle':
  2537. actionState = 'fak_idle'
  2538. if l_requestAction != 'fak_idle':
  2539. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2540. cur_frame = skater.getActionFrame(loop_layer)
  2541. skater.stopAction(loop_layer)
  2542. deck.stopAction(loop_layer)
  2543. trucks.stopAction(loop_layer)
  2544. if cur_frame > 11:
  2545. cur_frame += 1
  2546. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2547. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2548. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2549. else:
  2550. cur_frame -= 1
  2551. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2552. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2553. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2554. else:
  2555. trans_playing = skater.isPlayingAction(trans_layer)
  2556. if trans_playing == 1:
  2557. #pass
  2558. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2559. #fak_idle_nb
  2560. if requestAction == 'fak_idle_nb':
  2561. actionState = 'fak_idle_nb'
  2562. if l_requestAction != 'fak_idle_nb':
  2563. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2564. cur_frame = skater.getActionFrame(loop_layer)
  2565. skater.stopAction(loop_layer)
  2566. deck.stopAction(loop_layer)
  2567. trucks.stopAction(loop_layer)
  2568. if cur_frame > 11:
  2569. cur_frame += 1
  2570. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2571. else:
  2572. cur_frame -= 1
  2573. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2574. else:
  2575. trans_playing = skater.isPlayingAction(trans_layer)
  2576. if trans_playing == 1:
  2577. #pass
  2578. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2579. #reg_walk
  2580. if requestAction == 'reg_walk':
  2581. actionState = 'reg_walk'
  2582. #in
  2583. if l_requestAction != 'reg_walk':
  2584. if l_requestAction == 'reg_walkFast':
  2585. cur_frame = skater.getActionFrame(loop_layer)
  2586. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2587. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2588. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2589. skater.setActionFrame(cur_frame, loop_layer)
  2590. deck.setActionFrame(cur_frame, loop_layer)
  2591. trucks.setActionFrame(cur_frame, loop_layer)
  2592. #loop
  2593. else:
  2594. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2595. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2596. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2597. #reg_walk_nb
  2598. if requestAction == 'reg_walk_nb':
  2599. actionState = 'reg_walk_nb'
  2600. #in
  2601. if l_requestAction != 'reg_walk_nb':
  2602. if l_requestAction == 'reg_walkFast_nb':
  2603. cur_frame = skater.getActionFrame(loop_layer)
  2604. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2605. skater.setActionFrame(cur_frame, loop_layer)
  2606. #loop
  2607. else:
  2608. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2609. #reg_walkFast
  2610. if requestAction == 'reg_walkFast':
  2611. actionState = 'reg_walkFast'
  2612. #in
  2613. if l_requestAction != 'reg_walkFast':
  2614. if l_requestAction == 'reg_walk':
  2615. cur_frame = skater.getActionFrame(loop_layer)
  2616. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2617. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2618. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2619. skater.setActionFrame(cur_frame, loop_layer)
  2620. deck.setActionFrame(cur_frame, loop_layer)
  2621. trucks.setActionFrame(cur_frame, loop_layer)
  2622. print("set last walk frame", cur_frame)
  2623. #loop
  2624. else:
  2625. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2626. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2627. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2628. #reg_walkFast_nb
  2629. if requestAction == 'reg_walkFast_nb':
  2630. actionState = 'reg_walkFast_nb'
  2631. #in
  2632. if l_requestAction != 'reg_walkFast_nb':
  2633. if l_requestAction == 'reg_walk_nb':
  2634. cur_frame = skater.getActionFrame(loop_layer)
  2635. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2636. skater.setActionFrame(cur_frame, loop_layer)
  2637. #loop
  2638. else:
  2639. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2640. #fak_walk
  2641. if requestAction == 'fak_walk':
  2642. #in
  2643. actionState = 'fak_walk'
  2644. if l_requestAction != 'fak_walk':
  2645. if l_requestAction == 'fak_walkFast':
  2646. cur_frame = skater.getActionFrame(loop_layer)
  2647. #actionState = 'fak_walk'
  2648. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2649. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2650. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2651. skater.setActionFrame(cur_frame, loop_layer)
  2652. deck.setActionFrame(cur_frame, loop_layer)
  2653. trucks.setActionFrame(cur_frame, loop_layer)
  2654. #pass
  2655. #loop
  2656. else:
  2657. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2658. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2659. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2660. #fak_walk_nb
  2661. if requestAction == 'fak_walk_nb':
  2662. actionState = 'fak_walk_nb'
  2663. #in
  2664. if l_requestAction != 'fak_walk_nb':
  2665. if l_requestAction == 'fak_walkFast_nb':
  2666. cur_frame = skater.getActionFrame(loop_layer)
  2667. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2668. skater.setActionFrame(cur_frame, loop_layer)
  2669. #loop
  2670. else:
  2671. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2672. #fak_walkFast
  2673. if requestAction == 'fak_walkFast':
  2674. actionState = 'fak_walkFast'
  2675. #in
  2676. if l_requestAction != 'fak_walkFast':
  2677. if l_requestAction == 'fak_walk':
  2678. cur_frame = skater.getActionFrame(loop_layer)
  2679. #actionState = 'fak_walkFast'
  2680. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2681. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2682. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2683. skater.setActionFrame(cur_frame, loop_layer)
  2684. deck.setActionFrame(cur_frame, loop_layer)
  2685. trucks.setActionFrame(cur_frame, loop_layer)
  2686. #pass
  2687. #loop
  2688. else:
  2689. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2690. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2691. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2692. #fak_walkFast_nb
  2693. if requestAction == 'fak_walkFast_nb':
  2694. actionState = 'fak_walkFast_nb'
  2695. #in
  2696. if l_requestAction != 'fak_walkFast_nb':
  2697. if l_requestAction == 'fak_walk_nb':
  2698. cur_frame = skater.getActionFrame(loop_layer)
  2699. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2700. skater.setActionFrame(cur_frame, loop_layer)
  2701. #loop
  2702. else:
  2703. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2704. own['actionState'] = actionState
  2705. else:
  2706. pass
  2707. #actionTimer = 60
  2708. #try:
  2709. #own['actionTimer'] = 60
  2710. #except: pass
  2711. #print(actionState)
  2712. own['actionState'] = actionState
  2713. return actionState
  2714. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  2715. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  2716. l_playing = skater.isPlayingAction(loop_layer)
  2717. t_playing = skater.isPlayingAction(trans_layer)
  2718. if l_playing == 1 and t_playing == 1:
  2719. skater.stopAction(loop_layer)
  2720. trucks.stopAction(loop_layer)
  2721. deck.stopAction(loop_layer)
  2722. ###
  2723. if own['actionTimer'] > 0:
  2724. own['actionTimer'] -= 1
  2725. #requestAction = 'empty'
  2726. ##############
  2727. #turn off land for manuals
  2728. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2729. own['actionTimer'] = 0
  2730. #turn off land for grinds
  2731. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  2732. #own['actionTimer'] = 0
  2733. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2734. actionState = updateAction(requestAction, actionState)
  2735. #own['actionState'] = actionState
  2736. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2737. own['clear_request'] = 1
  2738. ###################
  2739. #debug
  2740. cur_frame = -1
  2741. trans_playing = skater.isPlayingAction(trans_layer)
  2742. if trans_playing:
  2743. cur_frame = skater.getActionFrame(trans_layer)
  2744. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  2745. cur_frame = skater.getActionFrame(trans_layer)
  2746. #print(cur_frame)
  2747. def printplaying():
  2748. splaying_layers = "S: "
  2749. playing_layers = "D: "
  2750. tplaying_layers = "T: "
  2751. for x in range(9900):
  2752. if skater.isPlayingAction(x):
  2753. #if trucks.isPlayingAction(x):
  2754. #if skater.isPlayingAction(x):
  2755. splaying_layers += str(x)
  2756. splaying_layers += " "
  2757. if deck.isPlayingAction(x):
  2758. #if trucks.isPlayingAction(x):
  2759. #if skater.isPlayingAction(x):
  2760. playing_layers += str(x)
  2761. playing_layers += " "
  2762. if trucks.isPlayingAction(x):
  2763. #if trucks.isPlayingAction(x):
  2764. #if skater.isPlayingAction(x):
  2765. tplaying_layers += str(x)
  2766. tplaying_layers += " "
  2767. print(splaying_layers, playing_layers, tplaying_layers)
  2768. #printplaying()
  2769. if actionState == 'empty':
  2770. #print("EMPTY ACTION!!!")
  2771. skater.stopAction(loop_layer)
  2772. deck.stopAction(loop_layer)
  2773. trucks.stopAction(loop_layer)
  2774. #set last variables
  2775. own['l_actionState'] = actionState
  2776. own['l_requestAction'] = requestAction
  2777. #own['actionTimer'] = actionTimer
  2778. own['queueAction'] = queueAction
  2779. main()