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- import bge
- import actionsFSMlist
-
- dict = bge.logic.globalDict
-
-
- def actionPlayer(ac):
- scene = bge.logic.getCurrentScene()
- skater = dict['p1']
- deck = dict['p1d']
- a = getattr(actionsFSMlist.reg_walk, 'name')
- name = getattr(ac, 'name')
- dname = getattr(ac, 'dname')
- start = getattr(ac, 'start')
- end = getattr(ac, 'end')
- dstart = getattr(ac, 'dstart')
- dend = getattr(ac, 'dend')
- layer = getattr(ac, 'layer')
- mode = getattr(ac, 'mode')
- speed = getattr(ac, 'speed')
- blendin = getattr(ac, 'blendin')
- #--------------------------------
- skater.playAction(name, start,end, layer=layer, play_mode=mode, speed=speed, blendin=blendin)
- deck.playAction(dname, dstart,dend, layer=layer, play_mode=mode, speed=speed, blendin=blendin)
-
-
- def get_frame(ac):
- skater = dict['p1']
- layer = getattr(ac, 'layer')
- print('getting frame', skater.getActionFrame(layer))
- return skater.getActionFrame(layer)
-
- def set_frame(ac, frame):
- skater = dict['p1']
- deck = dict['p1d']
- layer = getattr(ac, 'layer')
- skater.setActionFrame(frame, layer)
- deck.setActionFrame(frame, layer)
- print('setting frame', frame)
-
- def check_exit(aState, rA, ac):
- exits = getattr(ac, 'exits')
- if rA in exits:
- return rA
- else:
- return aState
-
-
- def state_timer(own):
- if own['aState'] == own['l_aState']:
- own['stateTimer'] += 1
- else:
- own['stateTimer'] = 0
-
- def main(cont):
- own = cont.owner
- dict = bge.logic.globalDict
-
- #initial state
- if 'aState' not in own:
- own['aState'] = 'reg_idle'
- own['l_aState'] = None
- own['stateTimer'] = 0
-
-
- og_state = own['aState']
- aState = own['aState']
- rA = own['requestAction']
-
- #-----------------------
- if aState == 'reg_idle':
- actionPlayer(actionsFSMlist.reg_idle)
- aState = check_exit(aState, rA, actionsFSMlist.reg_idle)
-
- elif aState == 'reg_idle2':
- actionPlayer(actionsFSMlist.reg_idle2)
- aState = check_exit(aState, rA, actionsFSMlist.reg_idle2)
-
- elif aState == 'reg_idle3':
- actionPlayer(actionsFSMlist.reg_idle3)
- aState = check_exit(aState, rA, actionsFSMlist.reg_idle3)
-
- elif aState == 'reg_idle4':
- actionPlayer(actionsFSMlist.reg_idle4)
- aState = check_exit(aState, rA, actionsFSMlist.reg_idle4)
-
- elif aState == 'reg_idle5':
- actionPlayer(actionsFSMlist.reg_idle5)
- aState = check_exit(aState, rA, actionsFSMlist.reg_idle5)
-
- elif aState == 'reg_jump':
- actionPlayer(actionsFSMlist.reg_jump)
- aState = check_exit(aState, rA, actionsFSMlist.reg_jump)
-
- elif aState == 'reg_walk_air':
- actionPlayer(actionsFSMlist.reg_walk_air)
- if aState != rA:
- aState = 'reg_walk_air_out'
-
- elif aState == 'reg_walk_air_out':
- actionPlayer(actionsFSMlist.reg_walk_air_out)
- if own['stateTimer'] > 7:
- aState = check_exit(aState, rA, actionsFSMlist.reg_walk_air_out)
-
- elif aState == 'reg_sit':
-
- if own['stateTimer'] < 19:
- actionPlayer(actionsFSMlist.reg_sit_in)
- else:
- actionPlayer(actionsFSMlist.reg_sit)
- aState = check_exit(aState, rA, actionsFSMlist.reg_sit)
-
- #-----------------------
- elif aState == 'reg_walk':
-
- if own['l_aState'] == 'reg_walkFast':
- print('--------------------doing last frame')
- frame = get_frame(actionsFSMlist.reg_walkFast)
- actionPlayer(actionsFSMlist.reg_walk)
- set_frame(actionsFSMlist.reg_walk, frame)
- else:
- frame = actionPlayer(actionsFSMlist.reg_walk)
-
- aState = check_exit(aState, rA, actionsFSMlist.reg_walk)
-
- #-----------------------
- elif aState == 'reg_walkFast':
-
- aState = check_exit(aState, rA, actionsFSMlist.reg_walkFast)
-
- if own['l_aState'] == 'reg_walk':
- print('--------------------doing last framebbbb')
- frame = get_frame(actionsFSMlist.reg_walk)
- actionPlayer(actionsFSMlist.reg_walkFast)
- set_frame(actionsFSMlist.reg_walkFast, frame)
-
- else:
- actionPlayer(actionsFSMlist.reg_walkFast)
- #print(frame)
-
-
-
- elif aState == 'reg_onboard':
- actionPlayer(actionsFSMlist.reg_onboard)
- if own['stateTimer'] > 10:
- aState = check_exit(aState, rA, actionsFSMlist.reg_onboard)
-
- elif aState == 'reg_offboard':
- actionPlayer(actionsFSMlist.reg_offboard)
- if own['stateTimer'] > 20:
- aState = check_exit(aState, rA, actionsFSMlist.reg_offboard)
-
- elif aState == 'reg_roll':
- actionPlayer(actionsFSMlist.reg_roll)
- aState = check_exit(aState, rA, actionsFSMlist.reg_roll)
-
- elif aState == 'reg_turnLeft':
- actionPlayer(actionsFSMlist.reg_turnLeft)
- aState = check_exit(aState, rA, actionsFSMlist.reg_turnLeft)
-
- elif aState == 'reg_turnRight':
- actionPlayer(actionsFSMlist.reg_turnRight)
- aState = check_exit(aState, rA, actionsFSMlist.reg_turnRight)
-
- elif aState == 'reg_opos':
- actionPlayer(actionsFSMlist.reg_opos)
- aState = check_exit(aState, rA, actionsFSMlist.reg_opos)
-
- elif aState == 'reg_nopos':
- actionPlayer(actionsFSMlist.reg_nopos)
- aState = check_exit(aState, rA, actionsFSMlist.reg_nopos)
-
- elif aState == 'reg_pump':
- actionPlayer(actionsFSMlist.reg_pump)
- aState = check_exit(aState, rA, actionsFSMlist.reg_pump)
-
- elif aState == 'reg_push':
- actionPlayer(actionsFSMlist.reg_push)
- if own['stateTimer'] > 70:
- aState = 'reg_roll'
-
- elif aState == 'reg_push_goof':
- actionPlayer(actionsFSMlist.reg_push_goof)
- if own['stateTimer'] > 70:
- aState = 'reg_roll'
-
- elif aState == 'reg_powerslide':
- if own['stateTimer'] < 20:
- actionPlayer(actionsFSMlist.reg_powerslide_in)
- else:
- actionPlayer(actionsFSMlist.reg_powerslide)
-
-
- aState = check_exit(aState, rA, actionsFSMlist.reg_powerslide)
-
- elif aState == 'reg_fs_powerslide':
- if own['stateTimer'] < 20:
- actionPlayer(actionsFSMlist.reg_fs_powerslide_in)
- else:
- actionPlayer(actionsFSMlist.reg_fs_powerslide)
- aState = check_exit(aState, rA, actionsFSMlist.reg_fs_powerslide)
-
- elif aState == 'reg_manual':
- actionPlayer(actionsFSMlist.reg_manual)
- aState = check_exit(aState, rA, actionsFSMlist.reg_manual)
-
- elif aState == 'reg_nmanual':
- actionPlayer(actionsFSMlist.reg_nmanual)
- aState = check_exit(aState, rA, actionsFSMlist.reg_nmanual)
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- #-----------------------
- own['aState'] = aState
- print(own['l_aState'], '----l_aState', own['aState'])
- own['l_aState'] = og_state
-
- state_timer(own)
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