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co_ActionState.py 144KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot, reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot, fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot, reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot, fak_flfoot']
  16. print(own['requestAction'])
  17. #initialize variables
  18. try:
  19. actionState = own['actionState']
  20. l_actionState = own['l_actionState']
  21. requestAction = own['requestAction']
  22. l_requestAction = own['l_requestAction']
  23. queueAction = own['queueAction']
  24. actionTimer = own['actionTimer']
  25. except:
  26. print("init")
  27. own['actionState'] = 'empty'
  28. own['l_actionState'] = 'empty'
  29. own['requestAction'] = 'empty'
  30. own['l_requestAction'] = 'empty'
  31. own['queueAction'] = 'empty'
  32. own['actionTimer'] = 0
  33. actionTimer = 0
  34. queueAction = 'empty'
  35. requestAction = 'empty'
  36. actionState = 'empty'
  37. l_actionState = 'empty'
  38. l_requestAction = 'empty'
  39. #print("ra1: ", requestAction) \
  40. if requestAction == 'empty':
  41. print("*******empty request****")
  42. isplaying = skater.isPlayingAction(flip_layer)
  43. transPlaying = skater.isPlayingAction(trans_layer)
  44. #if isplaying == False:
  45. #own['actionTimer'] = 0
  46. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  47. own['actionTimer'] = 0
  48. actionTimer = 0
  49. print('reset actionTimer')
  50. #pass
  51. #land action over ride
  52. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  53. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  54. print("landing action fucked")
  55. else:
  56. #print("using old requestAction")
  57. requestAction = l_requestAction
  58. own['requestAction'] = requestAction
  59. own['l_actionState'] = requestAction
  60. actionState = requestAction
  61. own['actionTimer'] = 0
  62. actionTimer = 0
  63. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  64. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  65. requestAction = own['l_requestAction']
  66. #revert override
  67. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  68. #print("@@@revert override")
  69. actionState = requestAction
  70. own['actionState'] = requestAction
  71. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  72. print("stopping revert layers")
  73. skater.stopAction(loop_layer)
  74. trucks.stopAction(loop_layer)
  75. deck.stopAction(loop_layer)
  76. skater.stopAction(trans_layer)
  77. trucks.stopAction(trans_layer)
  78. deck.stopAction(trans_layer)
  79. #dirty tailslide fix
  80. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  81. # requestAction = 'reg_tailslide'
  82. #check last actionState to see if an out action is needed
  83. elif requestAction not in jump_overrideList:
  84. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  85. requestAction = 'reg_turnRight_out'
  86. actionState = 'reg_turnRight_out'
  87. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  88. requestAction = 'reg_turnLeft_out'
  89. actionState = 'reg_turnLeft_out'
  90. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  91. requestAction = 'fak_turnRight_out'
  92. actionState = 'fak_turnRight_out'
  93. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  94. requestAction = 'fak_turnLeft_out'
  95. actionState = 'fak_turnLeft_out'
  96. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  97. requestAction = 'reg_opos_out'
  98. actionState = 'reg_opos_out'
  99. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  100. requestAction = 'fak_opos_out'
  101. actionState = 'fak_opos_out'
  102. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  103. requestAction = 'reg_nopos_out'
  104. actionState = 'reg_nopos_out'
  105. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  106. requestAction = 'fak_nopos_out'
  107. actionState = 'fak_nopos_out'
  108. if l_actionState == 'reg_pump' and requestAction != 'reg_pump':
  109. requestAction = 'reg_pump_out'
  110. actionState = 'reg_pump_out'
  111. if l_actionState == 'fak_pump' and requestAction != 'fak_pump':
  112. requestAction = 'fak_pump_out'
  113. actionState = 'fak_pump_out'
  114. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  115. requestAction = 'reg_powerslide_out'
  116. actionState = 'reg_powerslide_out'
  117. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  118. requestAction = 'fak_powerslide_out'
  119. actionState = 'fak_powerslide_out'
  120. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  121. requestAction = 'reg_fs_powerslide_out'
  122. actionState = 'reg_fs_powerslide_out'
  123. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  124. requestAction = 'fak_fs_powerslide_out'
  125. actionState = 'fak_fs_powerslide_out'
  126. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  127. requestAction = 'reg_stop_out'
  128. actionState = 'reg_stop_out'
  129. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  130. requestAction = 'fak_stop_out'
  131. actionState = 'fak_stop_out'
  132. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  133. requestAction = 'reg_noseslide_out'
  134. actionState = 'reg_noseslide_out'
  135. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  136. requestAction = 'fak_noseslide_out'
  137. actionState = 'fak_noseslide_out'
  138. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  139. requestAction = 'reg_tailslide_out'
  140. actionState = 'reg_tailslide_out'
  141. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  142. requestAction = 'fak_tailslide_out'
  143. actionState = 'fak_tailslide_out'
  144. else:
  145. print("action over ridden")
  146. #own['actionState'] = requestAction
  147. def updateAction(requestAction, actionState):
  148. try:
  149. flip_start_frame = own['flip_start_lay']
  150. flipspeed = own['flipspeed']
  151. except:
  152. flip_start_frame = 1
  153. flipspeed = .6
  154. #flipspeed = own['flipspeed']
  155. ###############################
  156. #one shot actions
  157. ###############################
  158. if requestAction in oneshotActions_list:
  159. if requestAction == 'reg_land' and own["grindHit"] == False:
  160. skater.stopAction(loop_layer)
  161. trucks.stopAction(loop_layer)
  162. deck.stopAction(loop_layer)
  163. skater.stopAction(trans_layer)
  164. trucks.stopAction(trans_layer)
  165. deck.stopAction(trans_layer)
  166. print("stopping loop and trans")
  167. actionState = 'reg_land'
  168. own['actionTimer'] = 39
  169. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  170. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  171. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  172. print("play land")
  173. if requestAction == 'fak_land' and own["grindHit"] == False:
  174. actionState = 'fak_land'
  175. skater.stopAction(loop_layer)
  176. trucks.stopAction(loop_layer)
  177. deck.stopAction(loop_layer)
  178. skater.stopAction(trans_layer)
  179. trucks.stopAction(trans_layer)
  180. deck.stopAction(trans_layer)
  181. own['actionTimer'] = 39
  182. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  183. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  184. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  185. print("play land")
  186. if requestAction == 'reg_dropin':
  187. actionState = 'reg_dropin'
  188. own['actionTimer'] = 9
  189. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  190. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  191. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  192. if requestAction == 'fak_dropin':
  193. actionState = 'reg_dropin'
  194. own['actionTimer'] = 9
  195. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  196. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  197. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  198. if requestAction == 'reg_turnRight_out':
  199. actionState = 'reg_turnRight_out'
  200. own['actionTimer'] = 19
  201. trans_playing = skater.isPlayingAction(trans_layer)
  202. if trans_playing:
  203. cur_frame = skater.getActionFrame(trans_layer)
  204. #cur_frame -= 2
  205. if trans_playing and cur_frame > 1:
  206. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  207. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  208. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  209. own['actionTimer'] = cur_frame
  210. else:
  211. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  212. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  213. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  214. if requestAction == 'reg_turnLeft_out':
  215. actionState = 'reg_turnLeft_out'
  216. own['actionTimer'] = 19
  217. trans_playing = skater.isPlayingAction(trans_layer)
  218. if trans_playing:
  219. cur_frame = skater.getActionFrame(trans_layer)
  220. #cur_frame -= 2
  221. if trans_playing and cur_frame > 1:
  222. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  223. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  224. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  225. own['actionTimer'] = cur_frame
  226. else:
  227. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  228. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  229. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  230. if requestAction == 'fak_turnRight_out':
  231. actionState = 'fak_turnRight_out'
  232. own['actionTimer'] = 19
  233. trans_playing = skater.isPlayingAction(trans_layer)
  234. if trans_playing:
  235. cur_frame = skater.getActionFrame(trans_layer)
  236. #cur_frame -= 2
  237. if trans_playing and cur_frame > 1:
  238. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  239. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  240. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  241. own['actionTimer'] = cur_frame
  242. else:
  243. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  244. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  245. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  246. if requestAction == 'fak_turnLeft_out':
  247. actionState = 'fak_turnLeft_out'
  248. own['actionTimer'] = 19
  249. trans_playing = skater.isPlayingAction(trans_layer)
  250. if trans_playing:
  251. cur_frame = skater.getActionFrame(trans_layer)
  252. #cur_frame -= 2
  253. if trans_playing and cur_frame > 1:
  254. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  255. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  256. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  257. own['actionTimer'] = cur_frame
  258. else:
  259. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  260. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  261. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  262. if requestAction == 'reg_opos_out':
  263. actionState = 'reg_opos_out'
  264. own['actionTimer'] = 19
  265. trans_playing = skater.isPlayingAction(trans_layer)
  266. if trans_playing:
  267. cur_frame = skater.getActionFrame(trans_layer)
  268. #cur_frame -= 2
  269. if trans_playing and cur_frame > 1:
  270. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  271. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  272. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  273. own['actionTimer'] = cur_frame
  274. else:
  275. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  276. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  277. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  278. if requestAction == 'fak_opos_out':
  279. actionState = 'fak_opos_out'
  280. own['actionTimer'] = 19
  281. trans_playing = skater.isPlayingAction(trans_layer)
  282. if trans_playing:
  283. cur_frame = skater.getActionFrame(trans_layer)
  284. #cur_frame -= 2
  285. if trans_playing and cur_frame > 1:
  286. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  287. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  288. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  289. own['actionTimer'] = cur_frame
  290. else:
  291. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  292. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  293. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  294. if requestAction == 'reg_nopos_out':
  295. actionState = 'reg_nopos_out'
  296. own['actionTimer'] = 19
  297. trans_playing = skater.isPlayingAction(trans_layer)
  298. if trans_playing:
  299. cur_frame = skater.getActionFrame(trans_layer)
  300. #cur_frame -= 2
  301. if trans_playing and cur_frame > 1:
  302. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  303. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  304. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  305. own['actionTimer'] = cur_frame
  306. else:
  307. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  308. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  309. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  310. if requestAction == 'fak_nopos_out':
  311. actionState = 'fak_nopos_out'
  312. own['actionTimer'] = 19
  313. trans_playing = skater.isPlayingAction(trans_layer)
  314. if trans_playing:
  315. cur_frame = skater.getActionFrame(trans_layer)
  316. #cur_frame -= 2
  317. if trans_playing and cur_frame > 1:
  318. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  319. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  320. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  321. own['actionTimer'] = cur_frame
  322. else:
  323. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  324. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  325. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  326. if requestAction == 'reg_pump_out':
  327. actionState = 'reg_pump_out'
  328. own['actionTimer'] = 19
  329. trans_playing = skater.isPlayingAction(trans_layer)
  330. if trans_playing:
  331. cur_frame = skater.getActionFrame(trans_layer)
  332. #cur_frame -= 2
  333. if trans_playing and cur_frame > 1:
  334. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  335. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  336. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  337. own['actionTimer'] = cur_frame
  338. else:
  339. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  340. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  341. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  342. if requestAction == 'fak_pump_out':
  343. actionState = 'fak_pump_out'
  344. own['actionTimer'] = 19
  345. trans_playing = skater.isPlayingAction(trans_layer)
  346. if trans_playing:
  347. cur_frame = skater.getActionFrame(trans_layer)
  348. #cur_frame -= 2
  349. if trans_playing and cur_frame > 1:
  350. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  351. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  352. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  353. own['actionTimer'] = cur_frame
  354. else:
  355. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  356. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  357. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  358. if requestAction == 'reg_stop_out':
  359. actionState = 'reg_stop_out'
  360. own['actionTimer'] = 30
  361. trans_playing = skater.isPlayingAction(trans_layer)
  362. if trans_playing:
  363. cur_frame = skater.getActionFrame(trans_layer)
  364. #cur_frame -= 2
  365. if trans_playing and cur_frame > 1:
  366. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  367. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  368. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  369. own['actionTimer'] = cur_frame
  370. else:
  371. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  372. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  373. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  374. if requestAction == 'fak_stop_out':
  375. actionState = 'fak_stop_out'
  376. own['actionTimer'] = 30
  377. trans_playing = skater.isPlayingAction(trans_layer)
  378. if trans_playing:
  379. cur_frame = skater.getActionFrame(trans_layer)
  380. #cur_frame -= 2
  381. if trans_playing and cur_frame > 1:
  382. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  383. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  384. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  385. own['actionTimer'] = cur_frame
  386. else:
  387. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  388. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  389. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  390. if requestAction == 'reg_tailslide_out':
  391. actionState = 'reg_tailslide_out'
  392. own['actionTimer'] = 19
  393. trans_playing = skater.isPlayingAction(trans_layer)
  394. if trans_playing:
  395. cur_frame = skater.getActionFrame(trans_layer)
  396. #cur_frame -= 2
  397. if trans_playing and cur_frame > 1:
  398. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  399. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  400. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  401. own['actionTimer'] = cur_frame
  402. else:
  403. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  404. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  405. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  406. if requestAction == 'fak_tailslide_out':
  407. actionState = 'fak_tailslide_out'
  408. own['actionTimer'] = 19
  409. trans_playing = skater.isPlayingAction(trans_layer)
  410. if trans_playing:
  411. cur_frame = skater.getActionFrame(trans_layer)
  412. #cur_frame -= 2
  413. if trans_playing and cur_frame > 1:
  414. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  415. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  416. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  417. own['actionTimer'] = cur_frame
  418. else:
  419. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  420. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  421. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  422. if requestAction == 'reg_noseslide_out':
  423. actionState = 'reg_noseslide_out'
  424. own['actionTimer'] = 19
  425. trans_playing = skater.isPlayingAction(trans_layer)
  426. if trans_playing:
  427. cur_frame = skater.getActionFrame(trans_layer)
  428. #cur_frame -= 2
  429. if trans_playing and cur_frame > 1:
  430. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  431. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  432. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  433. own['actionTimer'] = cur_frame
  434. else:
  435. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  436. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  437. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  438. if requestAction == 'fak_noseslide_out':
  439. actionState = 'fak_noseslide_out'
  440. own['actionTimer'] = 19
  441. trans_playing = skater.isPlayingAction(trans_layer)
  442. if trans_playing:
  443. cur_frame = skater.getActionFrame(trans_layer)
  444. #cur_frame -= 2
  445. if trans_playing and cur_frame > 1:
  446. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  447. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  448. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  449. own['actionTimer'] = cur_frame
  450. else:
  451. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  452. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  453. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  454. if requestAction == 'reg_brfoot':
  455. actionState = 'reg_brfoot'
  456. own['actionTimer'] = 40
  457. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  458. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  459. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  460. if requestAction == 'fak_brfoot':
  461. actionState = 'fak_brfoot'
  462. own['actionTimer'] = 40
  463. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  464. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  465. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  466. if requestAction == 'reg_frfoot':
  467. actionState = 'reg_frfoot'
  468. own['actionTimer'] = 40
  469. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  470. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  471. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  472. if requestAction == 'fak_frfoot':
  473. actionState = 'fak_frfoot'
  474. own['actionTimer'] = 40
  475. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  476. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  477. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  478. if requestAction == 'reg_blfoot':
  479. actionState = 'reg_blfoot'
  480. own['actionTimer'] = 40
  481. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  482. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  483. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  484. if requestAction == 'fak_blfoot':
  485. actionState = 'fak_blfoot'
  486. own['actionTimer'] = 40
  487. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  488. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  489. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  490. if requestAction == 'reg_flfoot':
  491. actionState = 'reg_flfoot'
  492. own['actionTimer'] = 40
  493. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  494. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  495. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  496. if requestAction == 'fak_flfoot':
  497. actionState = 'fak_flfoot'
  498. own['actionTimer'] = 40
  499. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  500. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  501. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  502. if requestAction == 'reg_push':
  503. own['actionTimer'] = 70
  504. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  505. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  506. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  507. if requestAction == 'reg_push_goof':
  508. own['actionTimer'] = 70
  509. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  510. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  511. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  512. if requestAction == 'fak_push':
  513. own['actionTimer'] = 70
  514. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  515. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  516. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  517. if requestAction == 'fak_push_goof':
  518. own['actionTimer'] = 70
  519. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  520. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  521. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  522. if requestAction == 'reg_manual_revert_ccw':
  523. own['actionTimer'] = 15
  524. own['actionState'] = 'reg_manual_revert_ccw'
  525. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  526. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  527. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  528. if requestAction == 'revert1':
  529. own['actionTimer'] = 18
  530. own['actionState'] = 'revert1'
  531. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  532. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  533. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  534. if requestAction == 'revert2':
  535. own['actionTimer'] = 18
  536. own['actionState'] = 'revert2'
  537. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  538. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  539. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  540. if requestAction == 'revert3':
  541. own['actionTimer'] = 18
  542. own['actionState'] = 'revert3'
  543. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  544. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  545. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  546. if requestAction == 'revert4':
  547. own['actionTimer'] = 18
  548. own['actionState'] = 'revert4'
  549. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  550. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  551. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  552. if requestAction == 'reg_ollie':
  553. print("*****reg ollie act")
  554. actionState = 'reg_ollie'
  555. own['actionState'] = 'reg_ollie'
  556. own['actionTimer'] = 30
  557. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  558. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  559. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  560. if requestAction == 'fak_ollie':
  561. actionState = 'fak_ollie'
  562. own['actionTimer'] = 30
  563. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  564. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  565. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  566. if requestAction == 'reg_nollie':
  567. actionState = 'reg_nollie'
  568. own['actionTimer'] = 40
  569. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  570. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  571. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  572. if requestAction == 'fak_nollie':
  573. actionState = 'fak_nollie'
  574. own['actionTimer'] = 40
  575. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  576. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  577. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  578. if requestAction == 'reg_kickflip':
  579. actionState = 'reg_kickflip'
  580. own['actionTimer'] = 40
  581. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  582. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  583. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  584. if requestAction == 'fak_kickflip':
  585. actionState = 'fak_kickflip'
  586. own['actionTimer'] = 40
  587. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  588. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  589. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  590. if requestAction == 'reg_varial_kickflip':
  591. actionState = 'reg_varial_kickflip'
  592. own['actionTimer'] = 40
  593. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  594. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  595. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  596. if requestAction == 'fak_varial_kickflip':
  597. actionState = 'fak_varial_kickflip'
  598. own['actionTimer'] = 40
  599. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  600. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  601. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  602. if requestAction == 'reg_nollie_varial_kickflip':
  603. actionState = 'reg_nollie_varial_kickflip'
  604. own['actionTimer'] = 40
  605. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  606. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  607. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  608. if requestAction == 'fak_nollie_varial_kickflip':
  609. actionState = 'fak_nollie_varial_kickflip'
  610. own['actionTimer'] = 40
  611. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  612. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  613. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  614. if requestAction == 'reg_nollie_varial_heelflip':
  615. actionState = 'reg_nollie_varial_heelflip'
  616. own['actionTimer'] = 40
  617. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  618. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  619. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  620. if requestAction == 'fak_nollie_varial_heelflip':
  621. actionState = 'fak_nollie_varial_heelflip'
  622. own['actionTimer'] = 40
  623. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  624. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  625. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  626. if requestAction == 'reg_varial_heelflip':
  627. actionState = 'reg_varial_heelflip'
  628. own['actionTimer'] = 40
  629. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  630. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  631. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  632. if requestAction == 'fak_varial_heelflip':
  633. actionState = 'fak_nollie_varial_heelflip'
  634. own['actionTimer'] = 40
  635. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  636. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  637. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  638. if requestAction == 'reg_nollie_kickflip':
  639. actionState = 'reg_nollie_kickflip'
  640. own['actionTimer'] = 40
  641. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  642. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  643. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  644. if requestAction == 'fak_nollie_kickflip':
  645. actionState = 'fak_nollie_kickflip'
  646. own['actionTimer'] = 40
  647. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  648. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  649. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  650. if requestAction == 'reg_heelflip':
  651. actionState = 'reg_heelflip'
  652. own['actionTimer'] = 40
  653. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  654. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  655. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  656. if requestAction == 'fak_heelflip':
  657. actionState = 'fak_heelflip'
  658. own['actionTimer'] = 40
  659. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  660. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  661. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  662. if requestAction == 'reg_nollie_heelflip':
  663. actionState = 'reg_nollie_heelflip'
  664. own['actionTimer'] = 40
  665. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  666. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  667. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  668. if requestAction == 'fak_nollie_heelflip':
  669. actionState = 'fak_nollie_heelflip'
  670. own['actionTimer'] = 40
  671. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  672. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  673. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  674. if requestAction == 'reg_shovit':
  675. actionState = 'reg_shovit'
  676. own['actionTimer'] = 40
  677. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  678. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  679. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  680. if requestAction == 'fak_shovit':
  681. actionState = 'fak_shovit'
  682. own['actionTimer'] = 40
  683. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  684. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  685. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  686. if requestAction == 'reg_shovit360':
  687. actionState = 'reg_shovit360'
  688. own['actionTimer'] = 40
  689. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  690. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  691. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  692. if requestAction == 'fak_shovit360':
  693. actionState = 'fak_shovit360'
  694. own['actionTimer'] = 40
  695. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  696. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  697. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  698. if requestAction == 'reg_fsshovit360':
  699. actionState = 'reg_fsshovit360'
  700. own['actionTimer'] = 40
  701. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  702. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  703. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  704. if requestAction == 'fak_fsshovit360':
  705. actionState = 'fak_fsshovit360'
  706. own['actionTimer'] = 40
  707. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  708. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  709. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  710. if requestAction == 'reg_nollie_shovit':
  711. actionState = 'reg_nollie_shovit'
  712. own['actionTimer'] = 40
  713. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  714. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  715. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  716. if requestAction == 'fak_nollie_shovit':
  717. actionState = 'fak_nollie_shovit'
  718. own['actionTimer'] = 40
  719. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  720. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  721. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  722. if requestAction == 'reg_fsshovit':
  723. actionState = 'reg_fsshovit'
  724. own['actionTimer'] = 40
  725. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  726. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  727. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  728. if requestAction == 'fak_fsshovit':
  729. actionState = 'fak_fsshovit'
  730. own['actionTimer'] = 40
  731. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  732. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  733. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  734. if requestAction == 'reg_nollie_fsshovit':
  735. actionState = 'reg_nollie_fsshovit'
  736. own['actionTimer'] = 40
  737. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  740. if requestAction == 'fak_nollie_fsshovit':
  741. actionState = 'fak_nollie_fsshovit'
  742. own['actionTimer'] = 40
  743. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  744. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  745. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  746. if requestAction == 'reg_nollie_shovit360':
  747. actionState = 'reg_nollie_shovit360'
  748. own['actionTimer'] = 40
  749. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  750. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  751. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  752. if requestAction == 'fak_nollie_shovit360':
  753. actionState = 'fak_nollie_shovit360'
  754. own['actionTimer'] = 40
  755. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  756. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  757. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  758. if requestAction == 'reg_nollie_fsshovit':
  759. actionState = 'reg_nollie_fsshovit'
  760. own['actionTimer'] = 40
  761. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  762. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  763. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  764. if requestAction == 'fak_nollie_fsshovit':
  765. actionState = 'fak_nollie_fsshovit'
  766. own['actionTimer'] = 40
  767. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  768. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  769. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  770. #reg_jump
  771. if requestAction == 'reg_jump':
  772. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  773. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  774. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  775. #fak_jump
  776. if requestAction == 'fak_jump':
  777. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  778. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  779. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  780. #reg_onboard
  781. if requestAction == 'reg_onboard':
  782. skater.stopAction(loop_layer)
  783. deck.stopAction(loop_layer)
  784. trucks.stopAction(loop_layer)
  785. skater.stopAction(trans_layer)
  786. deck.stopAction(trans_layer)
  787. trucks.stopAction(trans_layer)
  788. own['actionTimer'] = 10
  789. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  790. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  791. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  792. if requestAction == 'fak_onboard':
  793. skater.stopAction(loop_layer)
  794. deck.stopAction(loop_layer)
  795. trucks.stopAction(loop_layer)
  796. skater.stopAction(trans_layer)
  797. deck.stopAction(trans_layer)
  798. trucks.stopAction(trans_layer)
  799. own['actionTimer'] = 10
  800. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  801. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  802. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  803. if requestAction == 'reg_powerslide_out':
  804. actionState = 'reg_powerslide_out'
  805. own['actionTimer'] = 40
  806. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  807. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  808. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  809. if requestAction == 'fak_powerslide_out':
  810. actionState = 'fak_powerslide_out'
  811. own['actionTimer'] = 40
  812. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  813. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  814. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  815. if requestAction == 'reg_fs_powerslide_out':
  816. actionState = 'reg_fs_powerslide_out'
  817. own['actionTimer'] = 40
  818. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  819. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  820. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  821. if requestAction == 'fak_fs_powerslide_out':
  822. actionState = 'fak_fs_powerslide_out'
  823. own['actionTimer'] = 40
  824. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  825. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  826. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  827. #own['actionState'] = actionState
  828. #######################################
  829. #loop actions
  830. ######################################
  831. #check if request is possible
  832. if requestAction in requestActions_list:
  833. #print(requestAction)
  834. #reg_turnLeft
  835. if requestAction == 'reg_turnLeft':
  836. actionState = 'reg_turnLeft'
  837. #in
  838. if l_actionState != 'reg_turnLeft':
  839. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  840. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  841. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  842. #loop
  843. else:
  844. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  845. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  846. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  847. #reg_turnRight
  848. if requestAction == 'reg_turnRight':
  849. actionState = 'reg_turnRight'
  850. #in
  851. if l_actionState != 'reg_turnRight':
  852. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  853. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  854. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  855. #loop
  856. else:
  857. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  858. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  859. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  860. if requestAction == 'reg_turnRight_out':
  861. pass
  862. #fak_turnLeft
  863. if requestAction == 'fak_turnLeft':
  864. actionState = 'fak_turnLeft'
  865. #in
  866. if l_actionState != 'fak_turnLeft':
  867. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  868. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  869. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  870. #loop
  871. else:
  872. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  873. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  874. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  875. #fak_turnRight
  876. if requestAction == 'fak_turnRight':
  877. actionState = 'fak_turnRight'
  878. #in
  879. if l_actionState != 'fak_turnRight':
  880. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  881. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  882. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  883. #loop
  884. else:
  885. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  886. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  887. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  888. #reg_fs_powerslide
  889. if requestAction == 'reg_fs_powerslide':
  890. actionState = 'reg_fs_powerslide'
  891. if l_actionState != 'reg_fs_powerslide':
  892. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  893. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  894. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  895. else:
  896. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  897. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  898. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  899. #reg_powerslide
  900. if requestAction == 'reg_powerslide':
  901. actionState = 'reg_powerslide'
  902. if l_actionState != 'reg_powerslide':
  903. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  904. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  905. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  906. else:
  907. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  908. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  909. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  910. #fak_fs_powerslide
  911. if requestAction == 'fak_fs_powerslide':
  912. actionState = 'fak_fs_powerslide'
  913. if l_actionState != 'fak_fs_powerslide':
  914. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  915. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  916. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  917. else:
  918. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  919. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  920. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  921. #fak_powerslide
  922. if requestAction == 'fak_powerslide':
  923. actionState = 'fak_powerslide'
  924. if l_actionState != 'fak_powerslide':
  925. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  926. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  927. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  928. else:
  929. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  930. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  931. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  932. #reg_roll
  933. if requestAction == 'reg_roll':
  934. if l_actionState == 'reg_pump':
  935. trans_playing = skater.isPlayingAction(trans_layer)
  936. if trans_playing:
  937. cur_frame = skater.getActionFrame(trans_layer)
  938. #cur_frame -= 2
  939. if trans_playing and cur_frame > 1:
  940. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  941. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  942. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  943. #print(cur_frame)
  944. else:
  945. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  946. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  947. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  948. if l_actionState == 'reg_opos':
  949. trans_playing = skater.isPlayingAction(trans_layer)
  950. if trans_playing:
  951. cur_frame = skater.getActionFrame(trans_layer)
  952. if trans_playing and cur_frame > 1:
  953. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  954. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  955. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  956. else:
  957. own['actionTimer'] = 20
  958. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  959. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  960. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  961. if l_requestAction == 'reg_nopos':
  962. flipping = skater.isPlayingAction(flip_layer)
  963. if flipping == 0:
  964. trans_playing = skater.isPlayingAction(trans_layer)
  965. if trans_playing:
  966. cur_frame = skater.getActionFrame(trans_layer)
  967. #cur_frame -= 2
  968. if trans_playing and cur_frame > 1:
  969. #skater.stopAction(trans_layer)
  970. #deck.stopAction(trans_layer)
  971. #trucks.stopAction(trans_layer)
  972. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  973. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  974. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  975. #print(cur_frame)
  976. else:
  977. own['actionTimer'] = 20
  978. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  979. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  980. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  981. if l_requestAction == 'reg_manual':
  982. trans_playing = skater.isPlayingAction(trans_layer)
  983. if trans_playing:
  984. cur_frame = skater.getActionFrame(trans_layer)
  985. cur_frame -= 2
  986. if trans_playing and cur_frame > 1:
  987. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  988. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  989. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  990. else:
  991. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  992. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  993. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  994. if l_requestAction == 'reg_nmanual':
  995. trans_playing = skater.isPlayingAction(trans_layer)
  996. if trans_playing:
  997. cur_frame = skater.getActionFrame(trans_layer)
  998. cur_frame -= 2
  999. if trans_playing and cur_frame > 1:
  1000. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1001. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1002. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1003. else:
  1004. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1005. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1006. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1007. if l_actionState == 'reg_turnLeft':
  1008. trans_playing = skater.isPlayingAction(trans_layer)
  1009. if trans_playing:
  1010. cur_frame = skater.getActionFrame(trans_layer)
  1011. #cur_frame -= 2
  1012. if trans_playing and cur_frame > 1:
  1013. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1014. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1015. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1016. else:
  1017. own['actionTimer'] = 20
  1018. requestAction = 'reg_turnLeft_out'
  1019. actionState = 'reg_turnLeft_out'
  1020. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1021. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1022. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1023. if l_actionState == 'reg_Right':
  1024. #requestAction = 'reg_turnRight_out'
  1025. trans_playing = skater.isPlayingAction(trans_layer)
  1026. if trans_playing:
  1027. cur_frame = skater.getActionFrame(trans_layer)
  1028. #cur_frame -= 2
  1029. if trans_playing and cur_frame > 1:
  1030. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1031. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1032. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1033. else:
  1034. own['actionTimer'] = 20
  1035. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1036. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1037. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1038. if requestAction == 'reg_roll':
  1039. actionState = 'reg_roll'
  1040. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1041. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1042. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1043. #fak_roll
  1044. if requestAction == 'fak_roll':
  1045. if l_actionState == 'fak_pump':
  1046. trans_playing = skater.isPlayingAction(trans_layer)
  1047. if trans_playing:
  1048. cur_frame = skater.getActionFrame(trans_layer)
  1049. #cur_frame -= 2
  1050. if trans_playing and cur_frame > 1:
  1051. #skater.stopAction(trans_layer)
  1052. #deck.stopAction(trans_layer)
  1053. #trucks.stopAction(trans_layer)
  1054. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1055. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1056. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1057. #print(cur_frame)
  1058. else:
  1059. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1060. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1061. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1062. if l_actionState == 'fak_opos':
  1063. trans_playing = skater.isPlayingAction(trans_layer)
  1064. if trans_playing:
  1065. cur_frame = skater.getActionFrame(trans_layer)
  1066. #cur_frame -= 2
  1067. if trans_playing and cur_frame > 1:
  1068. #skater.stopAction(trans_layer)
  1069. #deck.stopAction(trans_layer)
  1070. #trucks.stopAction(trans_layer)
  1071. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1072. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1073. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1074. #print(cur_frame)
  1075. else:
  1076. own['actionTimer'] = 20
  1077. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1078. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1079. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1080. if l_requestAction == 'fak_nopos':
  1081. trans_playing = skater.isPlayingAction(trans_layer)
  1082. if trans_playing:
  1083. cur_frame = skater.getActionFrame(trans_layer)
  1084. #cur_frame -= 2
  1085. if trans_playing and cur_frame > 1:
  1086. #skater.stopAction(trans_layer)
  1087. #deck.stopAction(trans_layer)
  1088. #trucks.stopAction(trans_layer)
  1089. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1090. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1091. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1092. #print(cur_frame)
  1093. else:
  1094. own['actionTimer'] = 20
  1095. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1096. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1097. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1098. if l_requestAction == 'fak_manual':
  1099. trans_playing = skater.isPlayingAction(trans_layer)
  1100. if trans_playing:
  1101. cur_frame = skater.getActionFrame(trans_layer)
  1102. #cur_frame -= 2
  1103. if trans_playing and cur_frame > 1:
  1104. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1105. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1106. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1107. else:
  1108. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1109. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1110. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1111. if l_requestAction == 'fak_nmanual':
  1112. trans_playing = skater.isPlayingAction(trans_layer)
  1113. if trans_playing:
  1114. cur_frame = skater.getActionFrame(trans_layer)
  1115. #cur_frame -= 2
  1116. if trans_playing and cur_frame > 1:
  1117. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1118. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1119. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1120. else:
  1121. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1122. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1123. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1124. if l_actionState == 'fak_turnLeft':
  1125. trans_playing = skater.isPlayingAction(trans_layer)
  1126. if trans_playing:
  1127. cur_frame = skater.getActionFrame(trans_layer)
  1128. #cur_frame -= 2
  1129. if trans_playing and cur_frame > 1:
  1130. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1131. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1132. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1133. else:
  1134. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1135. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1136. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1137. if l_requestAction == 'fak_turnRight':
  1138. trans_playing = skater.isPlayingAction(trans_layer)
  1139. if trans_playing:
  1140. cur_frame = skater.getActionFrame(trans_layer)
  1141. #cur_frame -= 2
  1142. if trans_playing and cur_frame > 1:
  1143. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1144. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1145. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1146. else:
  1147. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1148. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1149. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1150. if requestAction == 'fak_roll':
  1151. actionState = 'fak_roll'
  1152. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1153. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1154. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1155. #reg_opos
  1156. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1157. actionState = 'reg_opos'
  1158. #in
  1159. if l_actionState != 'reg_opos':
  1160. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1161. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1162. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1163. #loop
  1164. else:
  1165. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1166. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1167. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1168. #fak_opos
  1169. if requestAction == 'fak_opos':
  1170. actionState = 'fak_opos'
  1171. #in
  1172. if l_actionState != 'fak_opos':
  1173. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1174. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1175. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1176. #loop
  1177. else:
  1178. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1179. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1180. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1181. #reg_nopos
  1182. if requestAction == 'reg_nopos':
  1183. actionState = 'reg_nopos'
  1184. #in
  1185. if l_actionState != 'reg_nopos':
  1186. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1187. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1188. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1189. #loop
  1190. else:
  1191. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1192. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1193. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1194. #fak_nopos
  1195. if requestAction == 'fak_nopos':
  1196. actionState = 'fak_nopos'
  1197. #in
  1198. if l_actionState != 'fak_nopos':
  1199. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1200. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1201. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1202. #loop
  1203. else:
  1204. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1205. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1206. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1207. #reg_pump
  1208. if requestAction == 'reg_pump':
  1209. actionState = 'reg_pump'
  1210. if l_actionState != 'reg_pump':
  1211. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1212. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1213. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1214. else:
  1215. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1216. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1217. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1218. #fak_pump
  1219. if requestAction == 'fak_pump':
  1220. actionState = 'fak_pump'
  1221. if l_actionState != 'fak_pump':
  1222. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1223. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1224. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1225. else:
  1226. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1227. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1228. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1229. #reg_manual
  1230. if requestAction == 'reg_manual':
  1231. actionState = 'reg_manual'
  1232. #in
  1233. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1234. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1235. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1236. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1237. #loop
  1238. else:
  1239. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1240. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1241. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1242. #fak_manual
  1243. if requestAction == 'fak_manual':
  1244. actionState = 'fak_manual'
  1245. #in
  1246. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1247. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1248. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1249. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1250. #loop
  1251. else:
  1252. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1253. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1254. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1255. #reg_nmanual
  1256. if requestAction == 'reg_nmanual':
  1257. actionState = 'reg_nmanual'
  1258. #in
  1259. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1260. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1261. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1262. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1263. #loop
  1264. else:
  1265. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1266. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1267. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1268. #fak_nmanual
  1269. if requestAction == 'fak_nmanual':
  1270. actionState = 'fak_nmanual'
  1271. #in
  1272. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1273. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1274. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1275. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1276. #loop
  1277. else:
  1278. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1279. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1280. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1281. if requestAction == 'reg_air':
  1282. actionState = 'reg_air'
  1283. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1284. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1285. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1286. if requestAction == 'fak_air':
  1287. actionState = 'fak_air'
  1288. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1289. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1290. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1291. if requestAction == 'frontside_grab':
  1292. actionState = 'frontside_grab'
  1293. if l_actionState != 'frontside_grab':
  1294. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1295. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1296. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1297. else:
  1298. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1299. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1300. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1301. if requestAction == 'backside_grab':
  1302. actionState = 'backside_grab'
  1303. if l_actionState != 'backside_grab':
  1304. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1305. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1306. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1307. else:
  1308. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1309. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1310. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1311. if requestAction == 'fak_frontside_grab':
  1312. actionState = 'fak_frontside_grab'
  1313. if l_actionState != 'fak_frontside_grab':
  1314. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1315. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1316. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1317. else:
  1318. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1319. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1320. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1321. if requestAction == 'fak_backside_grab':
  1322. actionState = 'fak_backside_grab'
  1323. if l_actionState != 'fak_backside_grab':
  1324. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1325. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1326. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1327. else:
  1328. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1329. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1330. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1331. if requestAction == 'frontside_nose_grab':
  1332. actionState = 'frontside_nose_grab'
  1333. if l_actionState != 'frontside_nose_grab':
  1334. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1335. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1336. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1337. else:
  1338. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1339. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1340. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1341. if requestAction == 'backside_nose_grab':
  1342. actionState = 'backside_nose_grab'
  1343. if l_actionState != 'backside_nose_grab':
  1344. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1345. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1346. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1347. else:
  1348. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1349. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1350. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1351. if requestAction == 'fak_frontside_nose_grab':
  1352. actionState = 'fak_frontside_nose_grab'
  1353. if l_actionState != 'fak_frontside_nose_grab':
  1354. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1355. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1356. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1357. else:
  1358. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1359. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1360. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1361. if requestAction == 'fak_backside_nose_grab':
  1362. actionState = 'fak_backside_nose_grab'
  1363. if l_actionState != 'fak_backside_nose_grab':
  1364. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1365. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1366. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1367. else:
  1368. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1369. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1370. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1371. if requestAction == 'frontside_tail_grab':
  1372. actionState = 'frontside_tail_grab'
  1373. if l_actionState != 'frontside_tail_grab':
  1374. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1375. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1376. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1377. else:
  1378. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1379. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1380. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1381. if requestAction == 'backside_tail_grab':
  1382. actionState = 'backside_tail_grab'
  1383. if l_actionState != 'backside_tail_grab':
  1384. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1385. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1386. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1387. else:
  1388. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1389. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1390. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1391. if requestAction == 'fak_frontside_tail_grab':
  1392. actionState = 'fak_frontside_tail_grab'
  1393. if l_actionState != 'fak_frontside_tail_grab':
  1394. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1395. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1396. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1397. else:
  1398. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1399. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1400. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1401. if requestAction == 'fak_backside_tail_grab':
  1402. actionState = 'fak_backside_tail_grab'
  1403. if l_actionState != 'fak_backside_tail_grab':
  1404. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1405. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1406. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1407. else:
  1408. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1409. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1410. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1411. if requestAction == 'reg_noseg':
  1412. actionState = 'reg_noseg'
  1413. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1414. skater.stopAction(flip_layer)
  1415. deck.stopAction(flip_layer)
  1416. trucks.stopAction(flip_layer)
  1417. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1418. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1419. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1420. else:
  1421. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1422. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1423. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1424. if requestAction == 'fak_noseg':
  1425. actionState = 'fak_noseg'
  1426. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1427. skater.stopAction(flip_layer)
  1428. deck.stopAction(flip_layer)
  1429. trucks.stopAction(flip_layer)
  1430. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1431. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1432. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1433. else:
  1434. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1435. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1436. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1437. if requestAction == 'reg_tailg':
  1438. actionState = 'reg_tailg'
  1439. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1440. skater.stopAction(flip_layer)
  1441. deck.stopAction(flip_layer)
  1442. trucks.stopAction(flip_layer)
  1443. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1444. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1445. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1446. else:
  1447. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1448. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1449. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1450. if requestAction == 'fak_tailg':
  1451. actionState = 'fak_tailg'
  1452. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1453. skater.stopAction(flip_layer)
  1454. deck.stopAction(flip_layer)
  1455. trucks.stopAction(flip_layer)
  1456. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1457. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1458. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1459. else:
  1460. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1461. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1462. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1463. if requestAction == 'reg_tailgr':
  1464. actionState = 'reg_tailgr'
  1465. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1466. skater.stopAction(flip_layer)
  1467. deck.stopAction(flip_layer)
  1468. trucks.stopAction(flip_layer)
  1469. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1470. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1471. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1472. else:
  1473. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1474. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1475. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1476. if requestAction == 'fak_tailgr':
  1477. actionState = 'fak_tailgr'
  1478. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1479. skater.stopAction(flip_layer)
  1480. deck.stopAction(flip_layer)
  1481. trucks.stopAction(flip_layer)
  1482. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1483. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1484. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1485. else:
  1486. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1487. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1488. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1489. if requestAction == 'reg_tailgl':
  1490. actionState = 'reg_tailgl'
  1491. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1492. skater.stopAction(flip_layer)
  1493. deck.stopAction(flip_layer)
  1494. trucks.stopAction(flip_layer)
  1495. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1496. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1497. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1498. else:
  1499. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1500. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1501. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1502. if requestAction == 'fak_tailgl':
  1503. actionState = 'fak_tailgl'
  1504. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1505. skater.stopAction(flip_layer)
  1506. deck.stopAction(flip_layer)
  1507. trucks.stopAction(flip_layer)
  1508. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1509. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1510. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1511. else:
  1512. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1513. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1514. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1515. ##############################
  1516. if requestAction == 'reg_nosegr':
  1517. actionState = 'reg_nosegr'
  1518. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1519. skater.stopAction(flip_layer)
  1520. deck.stopAction(flip_layer)
  1521. trucks.stopAction(flip_layer)
  1522. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1523. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1524. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1525. else:
  1526. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1527. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1528. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1529. if requestAction == 'fak_nosegr':
  1530. actionState = 'fak_nosegr'
  1531. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1532. skater.stopAction(flip_layer)
  1533. deck.stopAction(flip_layer)
  1534. trucks.stopAction(flip_layer)
  1535. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1536. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1537. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1538. else:
  1539. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1540. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1541. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1542. if requestAction == 'reg_nosegl':
  1543. actionState = 'reg_nosegl'
  1544. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1545. skater.stopAction(flip_layer)
  1546. deck.stopAction(flip_layer)
  1547. trucks.stopAction(flip_layer)
  1548. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1549. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1550. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1551. else:
  1552. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1553. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1554. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1555. #print("rA:", requestAction)
  1556. if requestAction == 'fak_nosegl':
  1557. actionState = 'fak_nosegl'
  1558. print("fak_nosegl state")
  1559. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1560. skater.stopAction(flip_layer)
  1561. deck.stopAction(flip_layer)
  1562. trucks.stopAction(flip_layer)
  1563. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1564. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1565. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1566. else:
  1567. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1568. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1569. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1570. if requestAction == 'reg_tailslide':
  1571. actionState = 'reg_tailslide'
  1572. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  1573. skater.stopAction(flip_layer)
  1574. deck.stopAction(flip_layer)
  1575. trucks.stopAction(flip_layer)
  1576. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1577. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1578. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1579. else:
  1580. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1581. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1582. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1583. if requestAction == 'fak_tailslide':
  1584. actionState = 'fak_tailslide'
  1585. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  1586. skater.stopAction(flip_layer)
  1587. deck.stopAction(flip_layer)
  1588. trucks.stopAction(flip_layer)
  1589. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1590. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1591. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1592. else:
  1593. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1594. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1595. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1596. if requestAction == 'reg_noseslide':
  1597. actionState = 'reg_noseslide'
  1598. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  1599. skater.stopAction(flip_layer)
  1600. deck.stopAction(flip_layer)
  1601. trucks.stopAction(flip_layer)
  1602. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1603. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1604. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1605. else:
  1606. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1607. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1608. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1609. if requestAction == 'fak_noseslide':
  1610. actionState = 'fak_noseslide'
  1611. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  1612. skater.stopAction(flip_layer)
  1613. deck.stopAction(flip_layer)
  1614. trucks.stopAction(flip_layer)
  1615. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1616. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1617. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1618. else:
  1619. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1620. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1621. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1622. if requestAction == 'reg_5050':
  1623. actionState = 'reg_5050'
  1624. #own['actionTimer'] = 0
  1625. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1626. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1627. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1628. if requestAction == 'fak_5050':
  1629. actionState = 'fak_5050'
  1630. own['actionTimer'] = 0
  1631. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1632. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1633. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1634. if requestAction == 'reg_bsboard':
  1635. actionState = 'reg_bsboard'
  1636. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1637. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1638. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1639. if requestAction == 'fak_bsboard':
  1640. actionState = 'fak_bsboard'
  1641. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1642. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1643. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1644. if requestAction == 'reg_fsboard':
  1645. actionState = 'reg_fsboard'
  1646. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1647. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1648. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1649. if requestAction == 'reg_air_nose':
  1650. actionState = 'reg_air_nose'
  1651. if l_actionState != 'reg_air_nose':
  1652. skater.stopAction(loop_layer)
  1653. deck.stopAction(loop_layer)
  1654. trucks.stopAction(loop_layer)
  1655. skater.stopAction(flip_layer)
  1656. deck.stopAction(flip_layer)
  1657. trucks.stopAction(flip_layer)
  1658. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1659. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1660. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1661. else:
  1662. #pass
  1663. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1664. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1665. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1666. if requestAction == 'fak_air_nose':
  1667. actionState = 'fak_air_nose'
  1668. if l_actionState != 'fak_air_nose':
  1669. skater.stopAction(loop_layer)
  1670. deck.stopAction(loop_layer)
  1671. trucks.stopAction(loop_layer)
  1672. skater.stopAction(flip_layer)
  1673. deck.stopAction(flip_layer)
  1674. trucks.stopAction(flip_layer)
  1675. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1676. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1677. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1678. else:
  1679. #pass
  1680. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1681. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1682. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1683. if requestAction == 'reg_air_tail':
  1684. actionState = 'reg_air_tail'
  1685. if l_actionState != 'reg_air_tail':
  1686. skater.stopAction(loop_layer)
  1687. deck.stopAction(loop_layer)
  1688. trucks.stopAction(loop_layer)
  1689. skater.stopAction(flip_layer)
  1690. deck.stopAction(flip_layer)
  1691. trucks.stopAction(flip_layer)
  1692. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1693. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1694. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1695. else:
  1696. #pass
  1697. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1698. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1699. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1700. if requestAction == 'fak_air_tail':
  1701. actionState = 'fak_air_tail'
  1702. if l_actionState != 'fak_air_tail':
  1703. skater.stopAction(loop_layer)
  1704. deck.stopAction(loop_layer)
  1705. trucks.stopAction(loop_layer)
  1706. skater.stopAction(flip_layer)
  1707. deck.stopAction(flip_layer)
  1708. trucks.stopAction(flip_layer)
  1709. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1710. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1711. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1712. else:
  1713. #pass
  1714. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1715. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1716. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1717. if requestAction == 'reg_stop':
  1718. actionState = 'reg_stop'
  1719. if l_actionState != 'reg_stop':
  1720. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1721. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1722. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1723. else:
  1724. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1725. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1726. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1727. if requestAction == 'fak_stop':
  1728. actionState = 'fak_stop'
  1729. if l_actionState != 'fak_stop':
  1730. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1731. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1732. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1733. else:
  1734. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1735. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1736. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1737. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  1738. #walk anims
  1739. #reg_idle
  1740. if requestAction == 'reg_idle':
  1741. actionState = 'reg_idle'
  1742. if l_requestAction != 'reg_idle':
  1743. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  1744. cur_frame = skater.getActionFrame(loop_layer)
  1745. skater.stopAction(loop_layer)
  1746. deck.stopAction(loop_layer)
  1747. trucks.stopAction(loop_layer)
  1748. if cur_frame > 11:
  1749. cur_frame += 1
  1750. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1751. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1752. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1753. else:
  1754. cur_frame -= 1
  1755. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1756. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1757. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1758. else:
  1759. #print("#####")
  1760. trans_playing = skater.isPlayingAction(trans_layer)
  1761. if trans_playing == 1:
  1762. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1763. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1764. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1765. #reg_idle_nb
  1766. if requestAction == 'reg_idle_nb':
  1767. actionState = 'reg_idle_nb'
  1768. if l_requestAction != 'reg_idle_nb':
  1769. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  1770. cur_frame = skater.getActionFrame(loop_layer)
  1771. skater.stopAction(loop_layer)
  1772. deck.stopAction(loop_layer)
  1773. trucks.stopAction(loop_layer)
  1774. if cur_frame > 11:
  1775. cur_frame += 1
  1776. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1777. else:
  1778. cur_frame -= 1
  1779. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1780. else:
  1781. trans_playing = skater.isPlayingAction(trans_layer)
  1782. if trans_playing == 1:
  1783. #pass
  1784. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1785. #fak_idle
  1786. if requestAction == 'fak_idle':
  1787. actionState = 'fak_idle'
  1788. if l_requestAction != 'fak_idle':
  1789. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  1790. cur_frame = skater.getActionFrame(loop_layer)
  1791. skater.stopAction(loop_layer)
  1792. deck.stopAction(loop_layer)
  1793. trucks.stopAction(loop_layer)
  1794. if cur_frame > 11:
  1795. cur_frame += 1
  1796. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1797. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1798. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1799. else:
  1800. cur_frame -= 1
  1801. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1802. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1803. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1804. else:
  1805. trans_playing = skater.isPlayingAction(trans_layer)
  1806. if trans_playing == 1:
  1807. #pass
  1808. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1809. #fak_idle_nb
  1810. if requestAction == 'fak_idle_nb':
  1811. actionState = 'fak_idle_nb'
  1812. if l_requestAction != 'fak_idle_nb':
  1813. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  1814. cur_frame = skater.getActionFrame(loop_layer)
  1815. skater.stopAction(loop_layer)
  1816. deck.stopAction(loop_layer)
  1817. trucks.stopAction(loop_layer)
  1818. if cur_frame > 11:
  1819. cur_frame += 1
  1820. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1821. else:
  1822. cur_frame -= 1
  1823. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1824. else:
  1825. trans_playing = skater.isPlayingAction(trans_layer)
  1826. if trans_playing == 1:
  1827. #pass
  1828. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1829. #reg_walk
  1830. if requestAction == 'reg_walk':
  1831. actionState = 'reg_walk'
  1832. #in
  1833. if l_requestAction != 'reg_walk':
  1834. if l_requestAction == 'reg_walkFast':
  1835. cur_frame = skater.getActionFrame(loop_layer)
  1836. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1837. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1838. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1839. skater.setActionFrame(cur_frame, loop_layer)
  1840. deck.setActionFrame(cur_frame, loop_layer)
  1841. trucks.setActionFrame(cur_frame, loop_layer)
  1842. #loop
  1843. else:
  1844. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1845. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1846. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1847. #reg_walk_nb
  1848. if requestAction == 'reg_walk_nb':
  1849. actionState = 'reg_walk_nb'
  1850. #in
  1851. if l_requestAction != 'reg_walk_nb':
  1852. if l_requestAction == 'reg_walkFast_nb':
  1853. cur_frame = skater.getActionFrame(loop_layer)
  1854. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1855. skater.setActionFrame(cur_frame, loop_layer)
  1856. #loop
  1857. else:
  1858. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1859. #reg_walkFast
  1860. if requestAction == 'reg_walkFast':
  1861. actionState = 'reg_walkFast'
  1862. #in
  1863. if l_requestAction != 'reg_walkFast':
  1864. if l_requestAction == 'reg_walk':
  1865. cur_frame = skater.getActionFrame(loop_layer)
  1866. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1867. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1868. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1869. skater.setActionFrame(cur_frame, loop_layer)
  1870. deck.setActionFrame(cur_frame, loop_layer)
  1871. trucks.setActionFrame(cur_frame, loop_layer)
  1872. print("set last walk frame", cur_frame)
  1873. #loop
  1874. else:
  1875. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1876. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1877. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1878. #reg_walkFast_nb
  1879. if requestAction == 'reg_walkFast_nb':
  1880. actionState = 'reg_walkFast_nb'
  1881. #in
  1882. if l_requestAction != 'reg_walkFast_nb':
  1883. if l_requestAction == 'reg_walk_nb':
  1884. cur_frame = skater.getActionFrame(loop_layer)
  1885. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1886. skater.setActionFrame(cur_frame, loop_layer)
  1887. #loop
  1888. else:
  1889. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1890. #fak_walk
  1891. if requestAction == 'fak_walk':
  1892. #in
  1893. actionState = 'fak_walk'
  1894. if l_requestAction != 'fak_walk':
  1895. if l_requestAction == 'fak_walkFast':
  1896. cur_frame = skater.getActionFrame(loop_layer)
  1897. #actionState = 'fak_walk'
  1898. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1899. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1900. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1901. skater.setActionFrame(cur_frame, loop_layer)
  1902. deck.setActionFrame(cur_frame, loop_layer)
  1903. trucks.setActionFrame(cur_frame, loop_layer)
  1904. #pass
  1905. #loop
  1906. else:
  1907. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1908. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1909. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1910. #fak_walk_nb
  1911. if requestAction == 'fak_walk_nb':
  1912. actionState = 'fak_walk_nb'
  1913. #in
  1914. if l_requestAction != 'fak_walk_nb':
  1915. if l_requestAction == 'fak_walkFast_nb':
  1916. cur_frame = skater.getActionFrame(loop_layer)
  1917. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1918. skater.setActionFrame(cur_frame, loop_layer)
  1919. #loop
  1920. else:
  1921. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1922. #fak_walkFast
  1923. if requestAction == 'fak_walkFast':
  1924. actionState = 'fak_walkFast'
  1925. #in
  1926. if l_requestAction != 'fak_walkFast':
  1927. if l_requestAction == 'fak_walk':
  1928. cur_frame = skater.getActionFrame(loop_layer)
  1929. #actionState = 'fak_walkFast'
  1930. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1931. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1932. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1933. skater.setActionFrame(cur_frame, loop_layer)
  1934. deck.setActionFrame(cur_frame, loop_layer)
  1935. trucks.setActionFrame(cur_frame, loop_layer)
  1936. #pass
  1937. #loop
  1938. else:
  1939. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1940. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1941. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1942. #fak_walkFast_nb
  1943. if requestAction == 'fak_walkFast_nb':
  1944. actionState = 'fak_walkFast_nb'
  1945. #in
  1946. if l_requestAction != 'fak_walkFast_nb':
  1947. if l_requestAction == 'fak_walk_nb':
  1948. cur_frame = skater.getActionFrame(loop_layer)
  1949. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1950. skater.setActionFrame(cur_frame, loop_layer)
  1951. #loop
  1952. else:
  1953. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1954. own['actionState'] = actionState
  1955. else:
  1956. pass
  1957. #actionTimer = 60
  1958. #try:
  1959. #own['actionTimer'] = 60
  1960. #except: pass
  1961. #print(actionState)
  1962. own['actionState'] = actionState
  1963. return actionState
  1964. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  1965. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  1966. l_playing = skater.isPlayingAction(loop_layer)
  1967. t_playing = skater.isPlayingAction(trans_layer)
  1968. if l_playing == 1 and t_playing == 1:
  1969. skater.stopAction(loop_layer)
  1970. trucks.stopAction(loop_layer)
  1971. deck.stopAction(loop_layer)
  1972. ###
  1973. if own['actionTimer'] > 0:
  1974. own['actionTimer'] -= 1
  1975. #requestAction = 'empty'
  1976. ##############
  1977. #turn off land for manuals
  1978. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  1979. own['actionTimer'] = 0
  1980. #turn off land for grinds
  1981. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  1982. #own['actionTimer'] = 0
  1983. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  1984. actionState = updateAction(requestAction, actionState)
  1985. #own['actionState'] = actionState
  1986. ###################
  1987. #debug
  1988. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  1989. cur_frame = skater.getActionFrame(trans_layer)
  1990. #print(cur_frame)
  1991. def printplaying():
  1992. splaying_layers = "S: "
  1993. playing_layers = "D: "
  1994. tplaying_layers = "T: "
  1995. for x in range(9900):
  1996. if skater.isPlayingAction(x):
  1997. #if trucks.isPlayingAction(x):
  1998. #if skater.isPlayingAction(x):
  1999. splaying_layers += str(x)
  2000. splaying_layers += " "
  2001. if deck.isPlayingAction(x):
  2002. #if trucks.isPlayingAction(x):
  2003. #if skater.isPlayingAction(x):
  2004. playing_layers += str(x)
  2005. playing_layers += " "
  2006. if trucks.isPlayingAction(x):
  2007. #if trucks.isPlayingAction(x):
  2008. #if skater.isPlayingAction(x):
  2009. tplaying_layers += str(x)
  2010. tplaying_layers += " "
  2011. print(splaying_layers, playing_layers, tplaying_layers)
  2012. #printplaying()
  2013. if actionState == 'empty':
  2014. print("EMPTY ACTION!!!")
  2015. skater.stopAction(loop_layer)
  2016. deck.stopAction(loop_layer)
  2017. trucks.stopAction(loop_layer)
  2018. #set last variables
  2019. own['l_actionState'] = actionState
  2020. own['l_requestAction'] = requestAction
  2021. #own['actionTimer'] = actionTimer
  2022. own['queueAction'] = queueAction
  2023. main()