Shuvit game master repo. http://shuvit.org
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actionsFSMlist.py 84KB

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  1. TRANS_LAYER = 12
  2. MAIN_LAYER = 10
  3. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  4. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  5. revertlist = ['revert1', 'revert2', 'fak_revert1', 'fak_revert2', 'revert3', 'revert4']
  6. reg_manuallist = ['reg_manual', 'reg_nmanual', 'fak_manual', 'fak_nmanual']
  7. reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide']
  8. fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'fak_noseg', 'fak_nosegr', 'fak_nosegl', 'fak_noseslide', 'fak_tailslide']
  9. class a_class:
  10. def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef, opposite):
  11. self.name = name
  12. self.start = start
  13. self.end = end
  14. self.dname = dname
  15. self.dstart = dstart
  16. self.dend = dend
  17. self.layer = layer
  18. self.speed = speed
  19. self.mode = mode
  20. self.blendin = blendin
  21. self.intro = intro
  22. self.intro_frames = intro_frames
  23. self.exits = exits
  24. self.force_exit = fe
  25. self.fef = fef
  26. self.opposite = opposite
  27. reg_walk = a_class(
  28. #player armature action name, start, end frames
  29. 'reg_nwalk', 0, 35,
  30. #deck action name, start, end frames
  31. 'b_reg_walk', 0, 35,
  32. #layer, speed, mode (0 = play, 1 = loop), blendin
  33. 1, .5, 0, 20,
  34. #intro, length
  35. None, 0,
  36. #exits
  37. ['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out'],
  38. #force exit, frame
  39. None, 0,
  40. #opposite
  41. None)
  42. reg_walkFast = a_class(
  43. #player armature action name, start, end frames, start, end frames
  44. 'reg_nwalk', 0, 35,
  45. #deck action name, start, end frames
  46. 'b_reg_walk', 0, 35,
  47. #layer, speed, mode (0 = play, 1 = loop), blendin
  48. 1, 1, 0, 0,
  49. #intro, length
  50. None, 0,
  51. #exits
  52. ['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard'],
  53. #force exit, frame
  54. None, 0,
  55. #opposite
  56. None)
  57. reg_idle = a_class(
  58. #player armature action name, start, end frames
  59. 'reg_idle1', 1, 120,
  60. #deck action name, start, end frames
  61. 'b_reg_idle1', 1, 120,
  62. #layer, speed, mode (0 = play, 1 = loop), blendin
  63. 1, .5, 0, 20,
  64. #intro, length
  65. None, 0,
  66. #exits
  67. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_sit', 'reg_onboard'],
  68. #force exit, frame
  69. None, 0,
  70. #opposite
  71. None)
  72. reg_idle2 = a_class(
  73. #player armature action name, start, end frames
  74. 'reg_idle2_', 1, 120,
  75. #deck action name, start, end frames
  76. 'b_reg_idle2', 1, 120,
  77. #layer, speed, mode (0 = play, 1 = loop), blendin
  78. 1, .5, 0, 20,
  79. #intro, length
  80. None, 0,
  81. #exits
  82. ['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  83. #force exit, frame
  84. None, 0,
  85. #opposite
  86. None)
  87. reg_idle3 = a_class(
  88. #player armature action name, start, end frames
  89. 'reg_idle3', 1, 120,
  90. #deck action name, start, end frames
  91. 'b_reg_idle3', 1, 120,
  92. #layer, speed, mode (0 = play, 1 = loop), blendin
  93. 1, .5, 0, 20,
  94. #intro, length
  95. None, 0,
  96. #exits
  97. ['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  98. #force exit, frame
  99. None, 0,
  100. #opposite
  101. None)
  102. reg_idle4 = a_class(
  103. #player armature action name, start, end frames
  104. 'reg_idle4', 1, 120,
  105. #deck action name, start, end frames
  106. 'b_reg_idle4', 1, 120,
  107. #layer, speed, mode (0 = play, 1 = loop), blendin
  108. 1, .5, 0, 20,
  109. #intro, length
  110. None, 0,
  111. #exits
  112. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  113. #force exit, frame
  114. None, 0,
  115. #opposite
  116. None)
  117. reg_idle5 = a_class(
  118. #player armature action name, start, end frames
  119. 'reg_idle5', 1, 120,
  120. #deck action name, start, end frames
  121. 'b_reg_idle5', 1, 120,
  122. #layer, speed, mode (0 = play, 1 = loop), blendin
  123. 1, .5, 0, 20,
  124. #intro, length
  125. None, 0,
  126. #exits
  127. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  128. #force exit, frame
  129. None, 0,
  130. #opposite
  131. None)
  132. reg_idle6 = a_class(
  133. #player armature action name, start, end frames
  134. 'reg_idle6', 1, 120,
  135. #deck action name, start, end frames
  136. 'b_reg_idle6', 1, 120,
  137. #layer, speed, mode (0 = play, 1 = loop), blendin
  138. 1, .5, 0, 20,
  139. #intro, length
  140. None, 0,
  141. #exits
  142. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle4', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  143. #force exit, frame
  144. None, 0,
  145. #opposite
  146. None)
  147. reg_idle7 = a_class(
  148. #player armature action name, start, end frames
  149. 'reg_idle7', 1, 120,
  150. #deck action name, start, end frames
  151. 'b_reg_idle7', 1, 120,
  152. #layer, speed, mode (0 = play, 1 = loop), blendin
  153. 1, .5, 0, 20,
  154. #intro, length
  155. None, 0,
  156. #exits
  157. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle', 'reg_jump', 'reg_onboard'],
  158. #force exit, frame
  159. None, 0,
  160. #opposite
  161. None)
  162. reg_jump = a_class(
  163. #player armature action name, start, end frames
  164. 'reg_jump', 1, 10,
  165. #deck action name, start, end frames
  166. 'b_reg_jump', 1, 10,
  167. #layer, speed, mode (0 = play, 1 = loop), blendin
  168. 1, .5, 0, 10,
  169. #intro, length
  170. None, 0,
  171. #exits
  172. ['reg_idle', 'reg_walk_air', 'reg_onboard'],
  173. #force exit, frame
  174. 'reg_walk_air', 20,
  175. #opposite
  176. None)
  177. reg_walk_air = a_class(
  178. #player armature action name, start, end frames
  179. 'reg_walk_air', 10, 10,
  180. #deck action name, start, end frames
  181. 'b_reg_walk_air', 10, 10,
  182. #layer, speed, mode (0 = play, 1 = loop), blendin
  183. 1, .5, 0, 5,
  184. #intro, length
  185. None, 0,
  186. #exits
  187. ['reg_walk_air_out', 'reg_onboard'],
  188. #force exit, frame
  189. None, 0,
  190. #opposite
  191. None)
  192. reg_walk_air_out = a_class(
  193. #player armature action name, start, end frames
  194. 'reg_walk_air', 10, 40,
  195. #deck action name, start, end frames
  196. 'b_reg_walk_air', 10, 40,
  197. #layer, speed, mode (0 = play, 1 = loop), blendin
  198. 1, 1.5, 1, 5,
  199. #intro, length
  200. None, 0,
  201. #exits
  202. ['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
  203. #force exit, frame
  204. 'reg_idle', 10,
  205. #opposite
  206. None)
  207. reg_sit_in = a_class(
  208. #player armature action name, start, end frames
  209. 'reg_sit', 1, 65,
  210. #deck action name, start, end frames
  211. 'b_reg_jump', 1, 65,
  212. #layer, speed, mode (0 = play, 1 = loop), blendin
  213. 1, 1, 1, 20,
  214. #intro, length
  215. None, 0,
  216. #exits
  217. ['reg_idle', 'reg_walk'],
  218. #force exit, frame
  219. None, 0,
  220. #opposite
  221. None)
  222. reg_sit = a_class(
  223. #player armature action name, start, end frames
  224. 'reg_sit', 65, 65,
  225. #deck action name, start, end frames
  226. 'b_reg_jump', 65, 65,
  227. #layer, speed, mode (0 = play, 1 = loop), blendin
  228. 1, 1, 1, 20,
  229. #intro, length
  230. None, 0,
  231. #exits
  232. ['reg_idle', 'reg_walk'],
  233. #force exit, frame
  234. None, 0,
  235. #opposite
  236. None)
  237. reg_onboard = a_class(
  238. #player armature action name, start, end frames
  239. 'reg_noffboard', 20, 1,
  240. #deck action name, start, end frames
  241. 'b_reg_offboard', 20, 1,
  242. #layer, speed, mode (0 = play, 1 = loop), blendin
  243. 1, 1, 1, 5,
  244. #intro, length
  245. None, 0,
  246. #exits
  247. ['reg_roll'],
  248. #force exit, frame
  249. 'reg_roll', 18,
  250. #opposite
  251. None)
  252. reg_offboard = a_class(
  253. #player armature action name, start, end frames
  254. 'reg_noffboard', 1, 40,
  255. #deck action name, start, end frames
  256. 'b_reg_offboard', 1, 40,
  257. #layer, speed, mode (0 = play, 1 = loop), blendin
  258. 1, 1, 1, 5,
  259. #intro, length
  260. None, 0,
  261. #exits
  262. ['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
  263. #force exit, frame
  264. None, 0,
  265. #opposite
  266. None)
  267. reg_roll = a_class(
  268. #player armature action name, start, end frames
  269. 'nreg', 1, 60,
  270. #deck action name, start, end frames
  271. 'b_reg', 1, 60,
  272. #layer, speed, mode (0 = play, 1 = loop), blendin
  273. 1, .5, 1, 10,
  274. #intro, length
  275. None, 0,
  276. #exits
  277. ['reg_idle', 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  278. #force exit, frame
  279. None, 0,
  280. #opposite
  281. 'fak_roll')
  282. reg_turnLeft = a_class(
  283. #player armature action name, start, end frames
  284. 'nreg_left', 10, 30,
  285. #deck action name, start, end frames
  286. 'b_reg_left', 10, 30,
  287. #layer, speed, mode (0 = play, 1 = loop), blendin
  288. 1, .5, 1, 20,
  289. #intro, length
  290. None, 0,
  291. #exits
  292. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  293. #force exit, frame
  294. None, 0,
  295. #opposite
  296. None)
  297. reg_turnRight = a_class(
  298. #player armature action name, start, end frames
  299. 'nreg_right', 10, 30,
  300. #deck action name, start, end frames
  301. 'b_reg_right', 10, 30,
  302. #layer, speed, mode (0 = play, 1 = loop), blendin
  303. 1, .5, 1, 20,
  304. #intro, length
  305. None, 0,
  306. #exits
  307. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  308. #force exit, frame
  309. None, 0,
  310. #opposite
  311. None)
  312. reg_opos = a_class(
  313. #player armature action name, start, end frames
  314. 'nopos', 11, 40,
  315. #deck action name, start, end frames
  316. 'b_reg', 1, 1,
  317. #layer, speed, mode (0 = play, 1 = loop), blendin
  318. 1, 1, 1, 15,
  319. #intro, length
  320. None, 0,
  321. #exits
  322. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  323. #force exit, frame
  324. None, 0,
  325. #opposite
  326. 'fak_opos')
  327. reg_nopos = a_class(
  328. #player armature action name, start, end frames
  329. 'nnopos', 20, 20,
  330. #deck action name, start, end frames
  331. 'b_reg', 1, 1,
  332. #layer, speed, mode (0 = play, 1 = loop), blendin
  333. 1, 1, 1, 15,
  334. #intro, length
  335. None, 0,
  336. #exits
  337. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  338. #force exit, frame
  339. None, 0,
  340. #opposite
  341. None)
  342. reg_pump = a_class(
  343. #player armature action name, start, end frames
  344. 'nopos', 20, 20,
  345. #deck action name, start, end frames
  346. 'b_reg', 1, 1,
  347. #layer, speed, mode (0 = play, 1 = loop), blendin
  348. 1, 1, 1, 15,
  349. #intro, length
  350. None, 0,
  351. #exits
  352. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  353. #force exit, frame
  354. None, 0,
  355. #opposite
  356. None)
  357. reg_pump_left = a_class(
  358. #player armature action name, start, end frames
  359. 'nreg_pump_left', 10, 30,
  360. #deck action name, start, end frames
  361. 'b_reg_left', 1, 10,
  362. #layer, speed, mode (0 = play, 1 = loop), blendin
  363. 1, .5, 1, 15,
  364. #intro, length
  365. None, 0,
  366. #exits
  367. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  368. #force exit, frame
  369. None, 0,
  370. #opposite
  371. None)
  372. reg_pump_right = a_class(
  373. #player armature action name, start, end frames
  374. 'nreg_pump_right', 10, 30,
  375. #deck action name, start, end frames
  376. 'b_reg_right', 1, 10,
  377. #layer, speed, mode (0 = play, 1 = loop), blendin
  378. 1, .5, 1, 15,
  379. #intro, length
  380. None, 0,
  381. #exits
  382. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  383. #force exit, frame
  384. None, 0,
  385. #opposite
  386. None)
  387. reg_push = a_class(
  388. #player armature action name, start, end frames
  389. 'reg_push', 1, 35,
  390. #deck action name, start, end frames
  391. 'b_reg', 1, 1,
  392. #layer, speed, mode (0 = play, 1 = loop), blendin
  393. 1, .5, 0, 10,
  394. #intro, length
  395. None, 0,
  396. #exits
  397. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  398. #force exit, frame
  399. None, 0,
  400. #opposite
  401. None)
  402. reg_push_goof = a_class(
  403. #player armature action name, start, end frames
  404. 'reg_push_goof', 1, 35,
  405. #deck action name, start, end frames
  406. 'b_reg', 1, 1,
  407. #layer, speed, mode (0 = play, 1 = loop), blendin
  408. 1, .5, 0, 10,
  409. #intro, length
  410. None, 0,
  411. #exits
  412. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  413. #force exit, frame
  414. None, 0,
  415. #opposite
  416. None)
  417. reg_powerslide_in = a_class(
  418. #player armature action name, start, end frames
  419. 'nreg_powerslide2', 0, 20,
  420. #deck action name, start, end frames
  421. 'b_reg_powerslide2', 0, 20,
  422. #layer, speed, mode (0 = play, 1 = loop), blendin
  423. 1, 1, 1, 10,
  424. #intro, length
  425. None, 0,
  426. #exits
  427. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  428. #force exit, frame
  429. None, 0,
  430. #opposite
  431. None)
  432. reg_fs_powerslide_in = a_class(
  433. #player armature action name, start, end frames
  434. 'nreg_powerslide', 0, 20,
  435. #deck action name, start, end frames
  436. 'b_reg_powerslide', 0, 20,
  437. #layer, speed, mode (0 = play, 1 = loop), blendin
  438. 1, 1, 1, 10,
  439. #intro, length
  440. 'None', 0,
  441. #exits
  442. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  443. #force exit, frame
  444. None, 0,
  445. #opposite
  446. None)
  447. reg_powerslide = a_class(
  448. #player armature action name, start, end frames
  449. 'nreg_powerslide2', 20, 20,
  450. #deck action name, start, end frames
  451. 'b_reg_powerslide2', 20, 20,
  452. #layer, speed, mode (0 = play, 1 = loop), blendin
  453. 1, 1, 1, 10,
  454. #intro, length
  455. 'reg_powerslide_in', 20,
  456. #exits
  457. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  458. #force exit, frame
  459. None, 0,
  460. #opposite
  461. None)
  462. reg_fs_powerslide = a_class(
  463. #player armature action name, start, end frames
  464. 'nreg_powerslide', 20, 20,
  465. #deck action name, start, end frames
  466. 'b_reg_powerslide', 20, 20,
  467. #layer, speed, mode (0 = play, 1 = loop), blendin
  468. 1, 1, 1, 10,
  469. #intro, length
  470. 'reg_fs_powerslide_in', 20,
  471. #exits
  472. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  473. #force exit, frame
  474. None, 0,
  475. #opposite
  476. None)
  477. reg_brfoot = a_class(
  478. #player armature action name, start, end frames
  479. 'brfoot', 1, 30,
  480. #deck action name, start, end frames
  481. 'b_brfoot', 1, 30,
  482. #layer, speed, mode (0 = play, 1 = loop), blendin
  483. 1, .75, 1, 10,
  484. #intro, length
  485. None, 0,
  486. #exits
  487. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  488. #force exit, frame
  489. 'reg_air', 20,
  490. #opposite
  491. None)
  492. reg_frfoot = a_class(
  493. #player armature action name, start, end frames
  494. 'frfoot', 1, 30,
  495. #deck action name, start, end frames
  496. 'b_brfoot', 1, 30,
  497. #layer, speed, mode (0 = play, 1 = loop), blendin
  498. 1, .75, 0, 10,
  499. #intro, length
  500. None, 0,
  501. #exits
  502. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  503. #force exit, frame
  504. 'reg_air', 20,
  505. #opposite
  506. None)
  507. reg_blfoot = a_class(
  508. #player armature action name, start, end frames
  509. 'blfoot', 1, 30,
  510. #deck action name, start, end frames
  511. 'b_brfoot', 1, 30,
  512. #layer, speed, mode (0 = play, 1 = loop), blendin
  513. 1, .75, 1, 10,
  514. #intro, length
  515. None, 0,
  516. #exits
  517. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  518. #force exit, frame
  519. 'reg_air', 20,
  520. #opposite
  521. None)
  522. reg_flfoot = a_class(
  523. #player armature action name, start, end frames
  524. 'flfoot', 1, 30,
  525. #deck action name, start, end frames
  526. 'b_brfoot', 1, 30,
  527. #layer, speed, mode (0 = play, 1 = loop), blendin
  528. 1, .75, 0, 10,
  529. #intro, length
  530. None, 0,
  531. #exits
  532. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  533. #force exit, frame
  534. 'reg_air', 20,
  535. #opposite
  536. None)
  537. reg_manual = a_class(
  538. #player armature action name, start, end frames
  539. 'reg_manual', 20, 20,
  540. #deck action name, start, end frames
  541. 'b_reg_manual', 20, 20,
  542. #layer, speed, mode (0 = play, 1 = loop), blendin
  543. 1, 1, 1, 10,
  544. #intro, length
  545. None, 0,
  546. #exits
  547. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  548. #force exit, frame
  549. None, 0,
  550. #opposite
  551. None)
  552. reg_nmanual = a_class(
  553. #player armature action name, start, end frames
  554. 'reg_nmanual', 20, 20,
  555. #deck action name, start, end frames
  556. 'b_fak_manual', 20, 20,
  557. #layer, speed, mode (0 = play, 1 = loop), blendin
  558. 1, 1, 1, 10,
  559. #intro, length
  560. None, 0,
  561. #exits
  562. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  563. #force exit, frame
  564. None, 0,
  565. #opposite
  566. None)
  567. reg_land = a_class(
  568. #player armature action name, start, end frames
  569. 'reg_land', 1, 40,
  570. #deck action name, start, end frames
  571. 'b_reg', 1, 40,
  572. #layer, speed, mode (0 = play, 1 = loop), blendin
  573. 1, 1, 1, 10,
  574. #intro, length
  575. None, 0,
  576. #exits
  577. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  578. #force exit, frame
  579. 'reg_roll', 20,
  580. #opposite
  581. None)
  582. reg_landL = a_class(
  583. #player armature action name, start, end frames
  584. 'reg_landL', 1, 40,
  585. #deck action name, start, end frames
  586. 'b_reg', 1, 40,
  587. #layer, speed, mode (0 = play, 1 = loop), blendin
  588. 1, 1, 1, 10,
  589. #intro, length
  590. None, 0,
  591. #exits
  592. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  593. #force exit, frame
  594. 'reg_roll', 20,
  595. #opposite
  596. None)
  597. reg_landR = a_class(
  598. #player armature action name, start, end frames
  599. 'reg_landR', 1, 40,
  600. #deck action name, start, end frames
  601. 'b_reg', 1, 40,
  602. #layer, speed, mode (0 = play, 1 = loop), blendin
  603. 1, 1, 1, 10,
  604. #intro, length
  605. None, 0,
  606. #exits
  607. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  608. #force exit, frame
  609. 'reg_roll', 20,
  610. #opposite
  611. None)
  612. reg_landLb = a_class(
  613. #player armature action name, start, end frames
  614. 'reg_landLb', 1, 40,
  615. #deck action name, start, end frames
  616. 'b_reg', 1, 40,
  617. #layer, speed, mode (0 = play, 1 = loop), blendin
  618. 1, 1, 1, 10,
  619. #intro, length
  620. None, 0,
  621. #exits
  622. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  623. #force exit, frame
  624. 'reg_roll', 20,
  625. #opposite
  626. None)
  627. reg_landRb = a_class(
  628. #player armature action name, start, end frames
  629. 'reg_landRb', 1, 40,
  630. #deck action name, start, end frames
  631. 'b_reg', 1, 40,
  632. #layer, speed, mode (0 = play, 1 = loop), blendin
  633. 1, 1, 1, 10,
  634. #intro, length
  635. None, 0,
  636. #exits
  637. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard'],
  638. #force exit, frame
  639. 'reg_roll', 20,
  640. #opposite
  641. None)
  642. reg_air = a_class(
  643. #player armature action name, start, end frames
  644. 'reg_air', 1, 30,
  645. #deck action name, start, end frames
  646. 'b_reg', 1, 30,
  647. #layer, speed, mode (0 = play, 1 = loop), blendin
  648. 1, 1, 1, 10,
  649. #intro, length
  650. None, 0,
  651. #exits
  652. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot'],
  653. #force exit, frame
  654. None, 0,
  655. #opposite
  656. None)
  657. reg_air_nb = a_class(
  658. #player armature action name, start, end frames
  659. 'reg_air', 1, 30,
  660. #deck action name, start, end frames
  661. 'b_reg', 1, 30,
  662. #layer, speed, mode (0 = play, 1 = loop), blendin
  663. 1, 1, 1, 0,
  664. #intro, length
  665. None, 0,
  666. #exits
  667. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot'],
  668. #force exit, frame
  669. None, 0,
  670. #opposite
  671. None)
  672. reg_air_nose = a_class(
  673. #player armature action name, start, end frames
  674. 'reg_noseg.002', 5, 5,
  675. #deck action name, start, end frames
  676. 'b_reg_noseg', 5, 5,
  677. #layer, speed, mode (0 = play, 1 = loop), blendin
  678. 1, 1, 1, 20,
  679. #intro, length
  680. None, 0,
  681. #exits
  682. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south'],
  683. #force exit, frame
  684. None, 0,
  685. #opposite
  686. None)
  687. reg_air_tail = a_class(
  688. #player armature action name, start, end frames
  689. 'reg_tailg.001', 35, 35,
  690. #deck action name, start, end frames
  691. 'b_reg_tailg', 35, 35,
  692. #layer, speed, mode (0 = play, 1 = loop), blendin
  693. 1, 1, 1, 20,
  694. #intro, length
  695. None, 0,
  696. #exits
  697. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south'],
  698. #force exit, frame
  699. None, 0,
  700. #opposite
  701. None)
  702. #**********************#
  703. #**********************#
  704. #**********************#
  705. #*******fliptricks*****#
  706. #**********************#
  707. #**********************#
  708. #**********************#
  709. reg_ollie = a_class(
  710. #player armature action name, start, end frames
  711. 'reg_ollie', 1, 20,
  712. #deck action name, start, end frames
  713. 'b_reg_ollie', 1, 20,
  714. #layer, speed, mode (0 = play, 1 = loop), blendin
  715. 3, .5, 0, 10,
  716. #intro, length
  717. None, 0,
  718. #exits
  719. ['reg_offboard'],
  720. #force exit, frame
  721. 'reg_air', 30,
  722. #opposite
  723. None)
  724. reg_heelflip = a_class(
  725. #player armature action name, start, end frames
  726. 'reg_heelflip', 0, 20,
  727. #deck action name, start, end frames
  728. 'b_reg_heelflip', 0, 20,
  729. #layer, speed, mode (0 = play, 1 = loop), blendin
  730. 3, .5, 0, 10,
  731. #intro, length
  732. None, 0,
  733. #exits
  734. ['reg_offboard'],
  735. #force exit, frame
  736. 'reg_air_nb', 38,
  737. #opposite
  738. None)
  739. reg_kickflip = a_class(
  740. #player armature action name, start, end frames
  741. 'reg_kickflip', 0, 20,
  742. #deck action name, start, end frames
  743. 'b_reg_kickflip', 0, 20,
  744. #layer, speed, mode (0 = play, 1 = loop), blendin
  745. 3, .5, 0, 10,
  746. #intro, length
  747. None, 0,
  748. #exits
  749. ['reg_offboard'],
  750. #force exit, frame
  751. 'reg_air_nb', 38,
  752. #opposite
  753. None)
  754. reg_shuvit = a_class(
  755. #player armature action name, start, end frames
  756. 'reg_shuvit', 1, 40,
  757. #deck action name, start, end frames
  758. 'b_reg_shuvit', 1, 40,
  759. #layer, speed, mode (0 = play, 1 = loop), blendin
  760. 3, 1, 0, 10,
  761. #intro, length
  762. None, 0,
  763. #exits
  764. ['reg_offboard'],
  765. #force exit, frame
  766. 'reg_air', 38,
  767. #opposite
  768. None)
  769. reg_shuvit360 = a_class(
  770. #player armature action name, start, end frames
  771. 'reg_360shuvit', 1, 20,
  772. #deck action name, start, end frames
  773. 'b_reg_360shuvit', 1, 20,
  774. #layer, speed, mode (0 = play, 1 = loop), blendin
  775. 3, .5, 0, 10,
  776. #intro, length
  777. None, 0,
  778. #exits
  779. ['reg_offboard'],
  780. #force exit, frame
  781. 'reg_air', 38,
  782. #opposite
  783. None)
  784. reg_fsshuvit = a_class(
  785. #player armature action name, start, end frames
  786. 'reg_fsshuvit', 1, 40,
  787. #deck action name, start, end frames
  788. 'b_reg_fsshuvit', 1, 40,
  789. #layer, speed, mode (0 = play, 1 = loop), blendin
  790. 3, 1, 0, 10,
  791. #intro, length
  792. None, 0,
  793. #exits
  794. ['reg_offboard'],
  795. #force exit, frame
  796. 'reg_air', 38,
  797. #opposite
  798. None)
  799. reg_fsshuvit360 = a_class(
  800. #player armature action name, start, end frames
  801. 'reg_360fsshuvit', 1, 20,
  802. #deck action name, start, end frames
  803. 'b_reg_360fsshuvit', 1, 20,
  804. #layer, speed, mode (0 = play, 1 = loop), blendin
  805. 3, .5, 0, 10,
  806. #intro, length
  807. None, 0,
  808. #exits
  809. ['reg_offboard'],
  810. #force exit, frame
  811. 'reg_air', 38,
  812. #opposite
  813. None)
  814. reg_hardflip = a_class(
  815. #player armature action name, start, end frames
  816. 'reg_hardflip', 1, 40,
  817. #deck action name, start, end frames
  818. 'b_reg_hardflip', 1, 40,
  819. #layer, speed, mode (0 = play, 1 = loop), blendin
  820. 3, 1, 0, 10,
  821. #intro, length
  822. None, 0,
  823. #exits
  824. ['reg_offboard'],
  825. #force exit, frame
  826. 'reg_air_nb', 38,
  827. #opposite
  828. None)
  829. reg_inward_heelflip = a_class(
  830. #player armature action name, start, end frames
  831. 'reg_inward_heelflip', 1, 40,
  832. #deck action name, start, end frames
  833. 'b_reg_inward_heelflip', 1, 40,
  834. #layer, speed, mode (0 = play, 1 = loop), blendin
  835. 3, 1, 0, 10,
  836. #intro, length
  837. None, 0,
  838. #exits
  839. ['reg_offboard'],
  840. #force exit, frame
  841. 'reg_air_nb', 38,
  842. #opposite
  843. None)
  844. reg_varial_kickflip = a_class(
  845. #player armature action name, start, end frames
  846. 'reg_varialkickflip', 1, 40,
  847. #deck action name, start, end frames
  848. 'b_reg_varialkickflip', 1, 40,
  849. #layer, speed, mode (0 = play, 1 = loop), blendin
  850. 3, 1, 0, 10,
  851. #intro, length
  852. None, 0,
  853. #exits
  854. ['reg_offboard'],
  855. #force exit, frame
  856. 'reg_air_nb', 38,
  857. #opposite
  858. None)
  859. reg_varial_heelflip = a_class(
  860. #player armature action name, start, end frames
  861. 'reg_varialheelflip', 1, 40,
  862. #deck action name, start, end frames
  863. 'b_reg_varialheelflip', 1, 40,
  864. #layer, speed, mode (0 = play, 1 = loop), blendin
  865. 3, 1, 0, 10,
  866. #intro, length
  867. None, 0,
  868. #exits
  869. ['reg_offboard'],
  870. #force exit, frame
  871. 'reg_air_nb', 38,
  872. #opposite
  873. None)
  874. #-----------------------
  875. reg_nollie = a_class(
  876. #player armature action name, start, end frames
  877. 'nollie', 1, 20,
  878. #deck action name, start, end frames
  879. 'b_fak_ollie', 1, 20,
  880. #layer, speed, mode (0 = play, 1 = loop), blendin
  881. 3, .5, 0, 10,
  882. #intro, length
  883. None, 0,
  884. #exits
  885. ['reg_offboard'],
  886. #force exit, frame
  887. 'reg_air', 30,
  888. #opposite
  889. None)
  890. reg_nollie_kickflip = a_class(
  891. #player armature action name, start, end frames
  892. 'nollie_kickflip', 1, 20,
  893. #deck action name, start, end frames
  894. 'b_fak_kickflip', 1, 20,
  895. #layer, speed, mode (0 = play, 1 = loop), blendin
  896. 3, .5, 0, 10,
  897. #intro, length
  898. None, 0,
  899. #exits
  900. ['reg_offboard'],
  901. #force exit, frame
  902. 'reg_air', 30,
  903. #opposite
  904. None)
  905. reg_nollie_heelflip = a_class(
  906. #player armature action name, start, end frames
  907. 'nollie_heelflip', 1, 20,
  908. #deck action name, start, end frames
  909. 'b_fak_heelflip', 1, 20,
  910. #layer, speed, mode (0 = play, 1 = loop), blendin
  911. 3, .5, 0, 10,
  912. #intro, length
  913. None, 0,
  914. #exits
  915. ['reg_offboard'],
  916. #force exit, frame
  917. 'reg_air', 30,
  918. #opposite
  919. None)
  920. reg_nollie_shuvit = a_class(
  921. #player armature action name, start, end frames
  922. 'nollie_shuvit', 1, 20,
  923. #deck action name, start, end frames
  924. 'b_fak_shuvit', 1, 20,
  925. #layer, speed, mode (0 = play, 1 = loop), blendin
  926. 3, .5, 0, 10,
  927. #intro, length
  928. None, 0,
  929. #exits
  930. ['reg_offboard'],
  931. #force exit, frame
  932. 'reg_air', 30,
  933. #opposite
  934. None)
  935. reg_nollie_fsshuvit = a_class(
  936. #player armature action name, start, end frames
  937. 'nollie_fsshuvit', 1, 20,
  938. #deck action name, start, end frames
  939. 'b_fak_fsshuvit', 1, 20,
  940. #layer, speed, mode (0 = play, 1 = loop), blendin
  941. 3, .5, 0, 10,
  942. #intro, length
  943. None, 0,
  944. #exits
  945. ['reg_offboard'],
  946. #force exit, frame
  947. 'reg_air', 30,
  948. #opposite
  949. None)
  950. reg_nollie_shuvit360 = a_class(
  951. #player armature action name, start, end frames
  952. 'nollie_fsshuvit', 1, 20,
  953. #deck action name, start, end frames
  954. 'b_fak_360fsshuvit', 1, 20,
  955. #layer, speed, mode (0 = play, 1 = loop), blendin
  956. 3, .5, 0, 10,
  957. #intro, length
  958. None, 0,
  959. #exits
  960. ['reg_offboard'],
  961. #force exit, frame
  962. 'reg_air', 30,
  963. #opposite
  964. None)
  965. reg_nollie_fsshuvit_360 = a_class(
  966. #player armature action name, start, end frames
  967. 'nollie_fsshuvit', 1, 20,
  968. #deck action name, start, end frames
  969. 'b_fak_360shuvit', 1, 20,
  970. #layer, speed, mode (0 = play, 1 = loop), blendin
  971. 3, .5, 0, 10,
  972. #intro, length
  973. None, 0,
  974. #exits
  975. ['reg_offboard'],
  976. #force exit, frame
  977. 'reg_air', 30,
  978. #opposite
  979. None)
  980. #**********************#
  981. #**********************#
  982. #**********************#
  983. #*******grabs**********#
  984. #**********************#
  985. #**********************#
  986. #**********************#
  987. frontside_grab_in = a_class(
  988. #player armature action name, start, end frames
  989. 'reg_fg', 1, 10,
  990. #deck action name, start, end frames
  991. 'b_reg', 1, 1,
  992. #layer, speed, mode (0 = play, 1 = loop), blendin
  993. 1, .4, 0, 10,
  994. #intro, length
  995. None, 0,
  996. #exits
  997. ['frontside_grab'],
  998. #force exit, frame
  999. 'frontside_grab', 20,
  1000. #opposite
  1001. None)
  1002. frontside_grab = a_class(
  1003. #player armature action name, start, end frames
  1004. 'reg_fg', 10, 30,
  1005. #deck action name, start, end frames
  1006. 'b_reg', 1, 1,
  1007. #layer, speed, mode (0 = play, 1 = loop), blendin
  1008. 1, .5, 0, 10,
  1009. #intro, length
  1010. 'frontside_grab_in', 10,
  1011. #exits
  1012. ['reg_air'],
  1013. #force exit, frame
  1014. None, 0,
  1015. #opposite
  1016. None)
  1017. backside_grab_in = a_class(
  1018. #player armature action name, start, end frames
  1019. 'reg_bsg2', 1, 10,
  1020. #deck action name, start, end frames
  1021. 'b_reg', 1, 1,
  1022. #layer, speed, mode (0 = play, 1 = loop), blendin
  1023. 1, .4, 0, 10,
  1024. #intro, length
  1025. None, 0,
  1026. #exits
  1027. ['backside_grab'],
  1028. #force exit, frame
  1029. 'backside_grab', 20,
  1030. #opposite
  1031. None)
  1032. backside_grab = a_class(
  1033. #player armature action name, start, end frames
  1034. 'reg_bsg2', 10, 30,
  1035. #deck action name, start, end frames
  1036. 'b_reg', 1, 1,
  1037. #layer, speed, mode (0 = play, 1 = loop), blendin
  1038. 1, .5, 0, 10,
  1039. #intro, length
  1040. 'backside_grab_in', 10,
  1041. #exits
  1042. ['reg_air'],
  1043. #force exit, frame
  1044. None, 0,
  1045. #opposite
  1046. None)
  1047. frontside_nose_grab_in = a_class(
  1048. #player armature action name, start, end frames
  1049. 'frontside_nose_grab', 1, 10,
  1050. #deck action name, start, end frames
  1051. 'b_reg', 1, 1,
  1052. #layer, speed, mode (0 = play, 1 = loop), blendin
  1053. 1, .4, 0, 10,
  1054. #intro, length
  1055. None, 0,
  1056. #exits
  1057. ['frontside_nose_grab'],
  1058. #force exit, frame
  1059. 'frontside_nose_grab', 20,
  1060. #opposite
  1061. None)
  1062. frontside_nose_grab = a_class(
  1063. #player armature action name, start, end frames
  1064. 'frontside_nose_grab', 10, 30,
  1065. #deck action name, start, end frames
  1066. 'b_reg', 1, 1,
  1067. #layer, speed, mode (0 = play, 1 = loop), blendin
  1068. 1, .5, 0, 10,
  1069. #intro, length
  1070. 'frontside_nose_grab_in', 10,
  1071. #exits
  1072. ['reg_air'],
  1073. #force exit, frame
  1074. None, 0,
  1075. #opposite
  1076. None)
  1077. backside_nose_grab_in = a_class(
  1078. #player armature action name, start, end frames
  1079. 'backside_nose_grab', 1, 10,
  1080. #deck action name, start, end frames
  1081. 'b_reg', 1, 1,
  1082. #layer, speed, mode (0 = play, 1 = loop), blendin
  1083. 1, .4, 0, 10,
  1084. #intro, length
  1085. None, 0,
  1086. #exits
  1087. ['backside_nose_grab'],
  1088. #force exit, frame
  1089. 'backside_nose_grab', 20,
  1090. #opposite
  1091. None)
  1092. backside_nose_grab = a_class(
  1093. #player armature action name, start, end frames
  1094. 'backside_nose_grab', 10, 30,
  1095. #deck action name, start, end frames
  1096. 'b_reg', 1, 1,
  1097. #layer, speed, mode (0 = play, 1 = loop), blendin
  1098. 1, .5, 0, 10,
  1099. #intro, length
  1100. 'backside_nose_grab_in', 10,
  1101. #exits
  1102. ['reg_air'],
  1103. #force exit, frame
  1104. None, 0,
  1105. #opposite
  1106. None)
  1107. frontside_tail_grab_in = a_class(
  1108. #player armature action name, start, end frames
  1109. 'frontside_tail_grab', 1, 10,
  1110. #deck action name, start, end frames
  1111. 'b_reg', 1, 1,
  1112. #layer, speed, mode (0 = play, 1 = loop), blendin
  1113. 1, .4, 0, 10,
  1114. #intro, length
  1115. None, 0,
  1116. #exits
  1117. ['frontside_tail_grab'],
  1118. #force exit, frame
  1119. 'frontside_tail_grab', 20,
  1120. #opposite
  1121. None)
  1122. frontside_tail_grab = a_class(
  1123. #player armature action name, start, end frames
  1124. 'frontside_tail_grab', 10, 30,
  1125. #deck action name, start, end frames
  1126. 'b_reg', 1, 1,
  1127. #layer, speed, mode (0 = play, 1 = loop), blendin
  1128. 1, .5, 0, 10,
  1129. #intro, length
  1130. 'frontside_tail_grab_in', 10,
  1131. #exits
  1132. ['reg_air'],
  1133. #force exit, frame
  1134. None, 0,
  1135. #opposite
  1136. None)
  1137. backside_tail_grab_in = a_class(
  1138. #player armature action name, start, end frames
  1139. 'backside_tail_grab', 1, 10,
  1140. #deck action name, start, end frames
  1141. 'b_reg', 1, 1,
  1142. #layer, speed, mode (0 = play, 1 = loop), blendin
  1143. 1, .4, 0, 10,
  1144. #intro, length
  1145. None, 0,
  1146. #exits
  1147. ['backside_tail_grab'],
  1148. #force exit, frame
  1149. 'backside_tail_grab', 20,
  1150. #opposite
  1151. None)
  1152. backside_tail_grab = a_class(
  1153. #player armature action name, start, end frames
  1154. 'backside_tail_grab', 10, 30,
  1155. #deck action name, start, end frames
  1156. 'b_reg', 1, 1,
  1157. #layer, speed, mode (0 = play, 1 = loop), blendin
  1158. 1, .5, 0, 10,
  1159. #intro, length
  1160. 'backside_tail_grab_in', 10,
  1161. #exits
  1162. ['reg_air'],
  1163. #force exit, frame
  1164. None, 0,
  1165. #opposite
  1166. None)
  1167. reg_judo_in = a_class(
  1168. #player armature action name, start, end frames
  1169. 'reg_judo', 1, 10,
  1170. #deck action name, start, end frames
  1171. 'b_reg', 1, 1,
  1172. #layer, speed, mode (0 = play, 1 = loop), blendin
  1173. 1, .4, 0, 10,
  1174. #intro, length
  1175. None, 0,
  1176. #exits
  1177. ['reg_judo'],
  1178. #force exit, frame
  1179. 'reg_judo', 20,
  1180. #opposite
  1181. None)
  1182. reg_judo = a_class(
  1183. #player armature action name, start, end frames
  1184. 'reg_judo', 10, 30,
  1185. #deck action name, start, end frames
  1186. 'b_reg', 1, 1,
  1187. #layer, speed, mode (0 = play, 1 = loop), blendin
  1188. 1, .5, 0, 10,
  1189. #intro, length
  1190. 'reg_judo_in', 10,
  1191. #exits
  1192. ['reg_air'],
  1193. #force exit, frame
  1194. None, 0,
  1195. #opposite
  1196. None)
  1197. reg_frigid_in = a_class(
  1198. #player armature action name, start, end frames
  1199. 'reg_frigid', 1, 10,
  1200. #deck action name, start, end frames
  1201. 'b_reg', 1, 1,
  1202. #layer, speed, mode (0 = play, 1 = loop), blendin
  1203. 1, .4, 0, 10,
  1204. #intro, length
  1205. None, 0,
  1206. #exits
  1207. ['reg_frigid'],
  1208. #force exit, frame
  1209. 'reg_frigid', 20,
  1210. #opposite
  1211. None)
  1212. reg_frigid = a_class(
  1213. #player armature action name, start, end frames
  1214. 'reg_frigid', 10, 30,
  1215. #deck action name, start, end frames
  1216. 'b_reg', 1, 1,
  1217. #layer, speed, mode (0 = play, 1 = loop), blendin
  1218. 1, .5, 0, 10,
  1219. #intro, length
  1220. 'reg_frigid_in', 10,
  1221. #exits
  1222. ['reg_air'],
  1223. #force exit, frame
  1224. None, 0,
  1225. #opposite
  1226. None)
  1227. reg_fsonefoot_in = a_class(
  1228. #player armature action name, start, end frames
  1229. 'reg_fsonefoot', 1, 10,
  1230. #deck action name, start, end frames
  1231. 'b_reg', 1, 1,
  1232. #layer, speed, mode (0 = play, 1 = loop), blendin
  1233. 1, .4, 0, 10,
  1234. #intro, length
  1235. None, 0,
  1236. #exits
  1237. ['reg_fsonefoot'],
  1238. #force exit, frame
  1239. 'reg_fsonefoot', 20,
  1240. #opposite
  1241. None)
  1242. reg_fsonefoot = a_class(
  1243. #player armature action name, start, end frames
  1244. 'reg_fsonefoot', 10, 30,
  1245. #deck action name, start, end frames
  1246. 'b_reg', 1, 1,
  1247. #layer, speed, mode (0 = play, 1 = loop), blendin
  1248. 1, .5, 0, 10,
  1249. #intro, length
  1250. 'reg_fsonefoot_in', 10,
  1251. #exits
  1252. ['reg_air'],
  1253. #force exit, frame
  1254. None, 0,
  1255. #opposite
  1256. None)
  1257. reg_onefoot_in = a_class(
  1258. #player armature action name, start, end frames
  1259. 'reg_onefoot', 1, 10,
  1260. #deck action name, start, end frames
  1261. 'b_reg', 1, 1,
  1262. #layer, speed, mode (0 = play, 1 = loop), blendin
  1263. 1, .4, 0, 10,
  1264. #intro, length
  1265. None, 0,
  1266. #exits
  1267. ['reg_onefoot'],
  1268. #force exit, frame
  1269. 'reg_onefoot', 20,
  1270. #opposite
  1271. None)
  1272. reg_onefoot = a_class(
  1273. #player armature action name, start, end frames
  1274. 'reg_onefoot', 10, 30,
  1275. #deck action name, start, end frames
  1276. 'b_reg', 1, 1,
  1277. #layer, speed, mode (0 = play, 1 = loop), blendin
  1278. 1, .5, 0, 10,
  1279. #intro, length
  1280. 'reg_onefoot_in', 10,
  1281. #exits
  1282. ['reg_air'],
  1283. #force exit, frame
  1284. None, 0,
  1285. #opposite
  1286. None)
  1287. reg_ollie_north_in = a_class(
  1288. #player armature action name, start, end frames
  1289. 'reg_ollie_north', 1, 10,
  1290. #deck action name, start, end frames
  1291. 'b_reg', 1, 1,
  1292. #layer, speed, mode (0 = play, 1 = loop), blendin
  1293. 1, 1, 0, 5,
  1294. #intro, length
  1295. None, 0,
  1296. #exits
  1297. ['reg_ollie_north'],
  1298. #force exit, frame
  1299. 'reg_ollie_north', 20,
  1300. #opposite
  1301. None)
  1302. reg_ollie_north = a_class(
  1303. #player armature action name, start, end frames
  1304. 'reg_ollie_north', 10, 10,
  1305. #deck action name, start, end frames
  1306. 'b_reg', 1, 1,
  1307. #layer, speed, mode (0 = play, 1 = loop), blendin
  1308. 1, 1, 0, 5,
  1309. #intro, length
  1310. 'reg_ollie_north', 10,
  1311. #exits
  1312. ['reg_air'],
  1313. #force exit, frame
  1314. None, 0,
  1315. #opposite
  1316. None)
  1317. reg_ollie_south_in = a_class(
  1318. #player armature action name, start, end frames
  1319. 'reg_ollie_south', 1, 10,
  1320. #deck action name, start, end frames
  1321. 'b_reg', 1, 1,
  1322. #layer, speed, mode (0 = play, 1 = loop), blendin
  1323. 1, 1, 0, 5,
  1324. #intro, length
  1325. None, 0,
  1326. #exits
  1327. ['reg_ollie_south'],
  1328. #force exit, frame
  1329. 'reg_ollie_south', 20,
  1330. #opposite
  1331. None)
  1332. reg_ollie_south = a_class(
  1333. #player armature action name, start, end frames
  1334. 'reg_ollie_south', 10, 10,
  1335. #deck action name, start, end frames
  1336. 'b_reg', 1, 1,
  1337. #layer, speed, mode (0 = play, 1 = loop), blendin
  1338. 1, 1, 0, 5,
  1339. #intro, length
  1340. 'reg_ollie_south', 10,
  1341. #exits
  1342. ['reg_air'],
  1343. #force exit, frame
  1344. None, 0,
  1345. #opposite
  1346. None)
  1347. #**********************#
  1348. #*****fliptricks*******#
  1349. #**********************#
  1350. #**********************#
  1351. #*******grinds*********#
  1352. #**********************#
  1353. reg_5050 = a_class(
  1354. #player armature action name, start, end frames
  1355. 'reg_5050', 1, 30,
  1356. #deck action name, start, end frames
  1357. 'b_reg', 1, 1,
  1358. #layer, speed, mode (0 = play, 1 = loop), blendin
  1359. 1, .5, 1, 10,
  1360. #intro, length
  1361. None, 0,
  1362. #exits
  1363. ['reg_air', 'reg_roll'],
  1364. #force exit, frame
  1365. None, 0,
  1366. #opposite
  1367. 'fak_5050')
  1368. reg_bsboard = a_class(
  1369. #player armature action name, start, end frames
  1370. 'reg_BS_Board2', 1, 30,
  1371. #deck action name, start, end frames
  1372. 'b_reg', 1, 1,
  1373. #layer, speed, mode (0 = play, 1 = loop), blendin
  1374. 1, .5, 1, 15,
  1375. #intro, length
  1376. None, 0,
  1377. #exits
  1378. ['reg_air', 'reg_roll'],
  1379. #force exit, frame
  1380. None, 0,
  1381. #opposite
  1382. None)
  1383. reg_fsboard = a_class(
  1384. #player armature action name, start, end frames
  1385. 'reg_FS_Board2', 1, 30,
  1386. #deck action name, start, end frames
  1387. 'b_reg', 1, 1,
  1388. #layer, speed, mode (0 = play, 1 = loop), blendin
  1389. 1, .5, 1, 15,
  1390. #intro, length
  1391. None, 0,
  1392. #exits
  1393. ['reg_air', 'reg_roll'],
  1394. #force exit, frame
  1395. None, 0,
  1396. #opposite
  1397. None)
  1398. reg_noseg = a_class(
  1399. #player armature action name, start, end frames
  1400. 'reg_noseg.002', 11, 40,
  1401. #deck action name, start, end frames
  1402. 'b_reg_noseg', 10, 10,
  1403. #layer, speed, mode (0 = play, 1 = loop), blendin
  1404. 1, .5, 1, 15,
  1405. #intro, length
  1406. None, 0,
  1407. #exits
  1408. ['reg_air', 'reg_roll'],
  1409. #force exit, frame
  1410. None, 0,
  1411. #opposite
  1412. None)
  1413. reg_nosegr = a_class(
  1414. #player armature action name, start, end frames
  1415. 'reg_nosegR', 30, 1,
  1416. #deck action name, start, end frames
  1417. 'b_reg_nosegR', 1, 1,
  1418. #layer, speed, mode (0 = play, 1 = loop), blendin
  1419. 1, .5, 1, 15,
  1420. #intro, length
  1421. None, 0,
  1422. #exits
  1423. ['reg_air', 'reg_roll'],
  1424. #force exit, frame
  1425. None, 0,
  1426. #opposite
  1427. None)
  1428. reg_nosegl = a_class(
  1429. #player armature action name, start, end frames
  1430. 'reg_nosegL', 30, 1,
  1431. #deck action name, start, end frames
  1432. 'b_reg_nosegL', 1, 1,
  1433. #layer, speed, mode (0 = play, 1 = loop), blendin
  1434. 1, .5, 1, 15,
  1435. #intro, length
  1436. None, 0,
  1437. #exits
  1438. ['reg_air', 'reg_roll'],
  1439. #force exit, frame
  1440. None, 0,
  1441. #opposite
  1442. None)
  1443. reg_tailg = a_class(
  1444. #player armature action name, start, end frames
  1445. 'reg_tailg.001', 30, 1,
  1446. #deck action name, start, end frames
  1447. 'b_reg_tailg', 1, 1,
  1448. #layer, speed, mode (0 = play, 1 = loop), blendin
  1449. 1, .5, 1, 15,
  1450. #intro, length
  1451. None, 0,
  1452. #exits
  1453. ['reg_air', 'reg_roll'],
  1454. #force exit, frame
  1455. None, 0,
  1456. #opposite
  1457. None)
  1458. reg_tailgr = a_class(
  1459. #player armature action name, start, end frames
  1460. 'reg_tailgR', 30, 1,
  1461. #deck action name, start, end frames
  1462. 'b_reg_tailgR', 1, 1,
  1463. #layer, speed, mode (0 = play, 1 = loop), blendin
  1464. 1, .5, 1, 15,
  1465. #intro, length
  1466. None, 0,
  1467. #exits
  1468. ['reg_air', 'reg_roll'],
  1469. #force exit, frame
  1470. None, 0,
  1471. #opposite
  1472. None)
  1473. reg_tailgl = a_class(
  1474. #player armature action name, start, end frames
  1475. 'reg_tailgL', 30, 1,
  1476. #deck action name, start, end frames
  1477. 'b_reg_tailgL', 1, 1,
  1478. #layer, speed, mode (0 = play, 1 = loop), blendin
  1479. 1, .5, 1, 15,
  1480. #intro, length
  1481. None, 0,
  1482. #exits
  1483. ['reg_air', 'reg_roll'],
  1484. #force exit, frame
  1485. None, 0,
  1486. #opposite
  1487. None)
  1488. reg_tailslide = a_class(
  1489. #player armature action name, start, end frames
  1490. 'fak_noses', 30, 1,
  1491. #deck action name, start, end frames
  1492. 'b_fak_noses', 1, 1,
  1493. #layer, speed, mode (0 = play, 1 = loop), blendin
  1494. 1, .5, 1, 15,
  1495. #intro, length
  1496. None, 0,
  1497. #exits
  1498. ['reg_air', 'reg_roll'],
  1499. #force exit, frame
  1500. None, 0,
  1501. #opposite
  1502. None)
  1503. reg_noseslide = a_class(
  1504. #player armature action name, start, end frames
  1505. 'fak_tails', 30, 1,
  1506. #deck action name, start, end frames
  1507. 'b_fak_tails', 1, 1,
  1508. #layer, speed, mode (0 = play, 1 = loop), blendin
  1509. 1, .5, 1, 15,
  1510. #intro, length
  1511. None, 0,
  1512. #exits
  1513. ['reg_air', 'reg_roll'],
  1514. #force exit, frame
  1515. None, 0,
  1516. #opposite
  1517. None)
  1518. revert1 = a_class(
  1519. #player armature action name, start, end frames
  1520. 'revert1', 1, 10,
  1521. #deck action name, start, end frames
  1522. 'b_revert1', 1, 10,
  1523. #layer, speed, mode (0 = play, 1 = loop), blendin
  1524. 4, .3, 0, 0,
  1525. #intro, length
  1526. None, 0,
  1527. #exits
  1528. ['reg_roll', 'fak_roll'],
  1529. #force exit, frame
  1530. 'fak_roll', 11,
  1531. #opposite
  1532. None)
  1533. revert2 = a_class(
  1534. #player armature action name, start, end frames
  1535. 'revert2', 1, 10,
  1536. #deck action name, start, end frames
  1537. 'b_revert2', 1, 10,
  1538. #layer, speed, mode (0 = play, 1 = loop), blendin
  1539. 4, .3, 0, 0,
  1540. #intro, length
  1541. None, 0,
  1542. #exits
  1543. ['reg_roll', 'fak_roll'],
  1544. #force exit, frame
  1545. 'fak_roll', 11,
  1546. #opposite
  1547. None)
  1548. fak_revert1 = a_class(
  1549. #player armature action name, start, end frames
  1550. 'fak_revert1', 1, 10,
  1551. #deck action name, start, end frames
  1552. 'b_revert1', 1, 10,
  1553. #layer, speed, mode (0 = play, 1 = loop), blendin
  1554. 4, .3, 0, 0,
  1555. #intro, length
  1556. None, 0,
  1557. #exits
  1558. ['reg_roll', 'fak_roll'],
  1559. #force exit, frame
  1560. 'reg_roll', 11,
  1561. #opposite
  1562. None)
  1563. fak_revert2 = a_class(
  1564. #player armature action name, start, end frames
  1565. 'fak_revert2', 1, 10,
  1566. #deck action name, start, end frames
  1567. 'b_revert1', 1, 10,
  1568. #layer, speed, mode (0 = play, 1 = loop), blendin
  1569. 4, .3, 0, 0,
  1570. #intro, length
  1571. None, 0,
  1572. #exits
  1573. ['reg_roll', 'fak_roll'],
  1574. #force exit, frame
  1575. 'reg_roll', 11,
  1576. #opposite
  1577. None)
  1578. revert3 = a_class(
  1579. #player armature action name, start, end frames
  1580. 'revert1', 1, 10,
  1581. #deck action name, start, end frames
  1582. 'b_revert1', 1, 10,
  1583. #layer, speed, mode (0 = play, 1 = loop), blendin
  1584. 4, .3, 0, 0,
  1585. #intro, length
  1586. None, 0,
  1587. #exits
  1588. ['reg_roll', 'fak_roll'],
  1589. #force exit, frame
  1590. 'fak_roll', 11,
  1591. #opposite
  1592. None)
  1593. revert4 = a_class(
  1594. #player armature action name, start, end frames
  1595. 'revert2', 1, 10,
  1596. #deck action name, start, end frames
  1597. 'b_revert2', 1, 10,
  1598. #layer, speed, mode (0 = play, 1 = loop), blendin
  1599. 4, .3, 0, 0,
  1600. #intro, length
  1601. None, 0,
  1602. #exits
  1603. ['reg_roll', 'fak_roll'],
  1604. #force exit, frame
  1605. 'fak_roll', 11,
  1606. #opposite
  1607. None)
  1608. #******************(((((((((((((((((())))))))))))))))))************
  1609. fak_walk = a_class(
  1610. #player armature action name, start, end frames
  1611. 'fak_nwalk', 0, 35,
  1612. #deck action name, start, end frames
  1613. 'b_fak_walk', 0, 35,
  1614. #layer, speed, mode (0 = play, 1 = loop), blendin
  1615. 1, .5, 0, 20,
  1616. #intro, length
  1617. None, 0,
  1618. #exits
  1619. ['fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out'],
  1620. #force exit, frame
  1621. None, 0,
  1622. #opposite
  1623. None)
  1624. fak_walkFast = a_class(
  1625. #player armature action name, start, end frames, start, end frames
  1626. 'fak_nwalk', 0, 35,
  1627. #deck action name, start, end frames
  1628. 'b_fak_walk', 0, 35,
  1629. #layer, speed, mode (0 = play, 1 = loop), blendin
  1630. 1, 1, 0, 0,
  1631. #intro, length
  1632. None, 0,
  1633. #exits
  1634. ['fak_walk', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1635. #force exit, frame
  1636. None, 0,
  1637. #opposite
  1638. None)
  1639. fak_idle = a_class(
  1640. #player armature action name, start, end frames
  1641. 'fak_idle1', 1, 120,
  1642. #deck action name, start, end frames
  1643. 'b_fak_idle1', 1, 120,
  1644. #layer, speed, mode (0 = play, 1 = loop), blendin
  1645. 1, .5, 0, 20,
  1646. #intro, length
  1647. None, 0,
  1648. #exits
  1649. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_sit', 'fak_onboard'],
  1650. #force exit, frame
  1651. None, 0,
  1652. #opposite
  1653. None)
  1654. fak_idle2 = a_class(
  1655. #player armature action name, start, end frames
  1656. 'fak_idle2', 1, 120,
  1657. #deck action name, start, end frames
  1658. 'b_fak_walk', 1, 1,
  1659. #layer, speed, mode (0 = play, 1 = loop), blendin
  1660. 1, .5, 1, 20,
  1661. #intro, length
  1662. None, 0,
  1663. #exits
  1664. ['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1665. #force exit, frame
  1666. None, 0,
  1667. #opposite
  1668. None)
  1669. fak_idle3 = a_class(
  1670. #player armature action name, start, end frames
  1671. 'fak_idle3', 1, 120,
  1672. #deck action name, start, end frames
  1673. 'b_fak_walk', 1, 1,
  1674. #layer, speed, mode (0 = play, 1 = loop), blendin
  1675. 1, .5, 1, 20,
  1676. #intro, length
  1677. None, 0,
  1678. #exits
  1679. ['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1680. #force exit, frame
  1681. None, 0,
  1682. #opposite
  1683. None)
  1684. fak_idle4 = a_class(
  1685. #player armature action name, start, end frames
  1686. 'fak_idle4', 1, 120,
  1687. #deck action name, start, end frames
  1688. 'b_fak_idle4', 1, 120,
  1689. #layer, speed, mode (0 = play, 1 = loop), blendin
  1690. 1, .5, 1, 20,
  1691. #intro, length
  1692. None, 0,
  1693. #exits
  1694. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1695. #force exit, frame
  1696. None, 0,
  1697. #opposite
  1698. None)
  1699. fak_idle5 = a_class(
  1700. #player armature action name, start, end frames
  1701. 'fak_idle5', 1, 120,
  1702. #deck action name, start, end frames
  1703. 'b_fak_idle5', 1, 120,
  1704. #layer, speed, mode (0 = play, 1 = loop), blendin
  1705. 1, .5, 1, 20,
  1706. #intro, length
  1707. None, 0,
  1708. #exits
  1709. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1710. #force exit, frame
  1711. None, 0,
  1712. #opposite
  1713. None)
  1714. fak_idle6 = a_class(
  1715. #player armature action name, start, end frames
  1716. 'fak_idle6', 1, 120,
  1717. #deck action name, start, end frames
  1718. 'b_fak_idle6', 1, 120,
  1719. #layer, speed, mode (0 = play, 1 = loop), blendin
  1720. 1, .5, 1, 20,
  1721. #intro, length
  1722. None, 0,
  1723. #exits
  1724. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1725. #force exit, frame
  1726. None, 0,
  1727. #opposite
  1728. None)
  1729. fak_idle7 = a_class(
  1730. #player armature action name, start, end frames
  1731. 'fak_idle7', 1, 120,
  1732. #deck action name, start, end frames
  1733. 'b_fak_idle7', 1, 1,
  1734. #layer, speed, mode (0 = play, 1 = loop), blendin
  1735. 1, .5, 1, 20,
  1736. #intro, length
  1737. None, 0,
  1738. #exits
  1739. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1740. #force exit, frame
  1741. None, 0,
  1742. #opposite
  1743. None)
  1744. fak_jump = a_class(
  1745. #player armature action name, start, end frames
  1746. 'fak_jump', 1, 10,
  1747. #deck action name, start, end frames
  1748. 'b_fak_jump', 1, 10,
  1749. #layer, speed, mode (0 = play, 1 = loop), blendin
  1750. 1, .5, 0, 10,
  1751. #intro, length
  1752. None, 0,
  1753. #exits
  1754. ['fak_idle', 'fak_walk_air', 'fak_onboard'],
  1755. #force exit, frame
  1756. 'fak_walk_air', 20,
  1757. #opposite
  1758. None)
  1759. fak_walk_air = a_class(
  1760. #player armature action name, start, end frames
  1761. 'fak_walk_air', 10, 10,
  1762. #deck action name, start, end frames
  1763. 'b_fak_walk_air', 10, 10,
  1764. #layer, speed, mode (0 = play, 1 = loop), blendin
  1765. 1, .5, 0, 5,
  1766. #intro, length
  1767. None, 0,
  1768. #exits
  1769. ['fak_walk_air_out', 'fak_onboard'],
  1770. #force exit, frame
  1771. None, 0,
  1772. #opposite
  1773. None)
  1774. fak_walk_air_out = a_class(
  1775. #player armature action name, start, end frames
  1776. 'fak_walk_air', 10, 40,
  1777. #deck action name, start, end frames
  1778. 'b_fak_walk_air', 10, 40,
  1779. #layer, speed, mode (0 = play, 1 = loop), blendin
  1780. 1, 1.5, 1, 5,
  1781. #intro, length
  1782. None, 0,
  1783. #exits
  1784. ['fak_idle', 'fak_walk', 'fak_walkFast', 'fak_onboard'],
  1785. #force exit, frame
  1786. 'fak_idle', 10,
  1787. #opposite
  1788. None)
  1789. fak_sit_in = a_class(
  1790. #player armature action name, start, end frames
  1791. 'fak_sit', 1, 65,
  1792. #deck action name, start, end frames
  1793. 'b_fak_jump', 1, 65,
  1794. #layer, speed, mode (0 = play, 1 = loop), blendin
  1795. 1, 1, 1, 20,
  1796. #intro, length
  1797. None, 0,
  1798. #exits
  1799. ['fak_idle', 'fak_walk'],
  1800. #force exit, frame
  1801. None, 0,
  1802. #opposite
  1803. None)
  1804. fak_sit = a_class(
  1805. #player armature action name, start, end frames
  1806. 'fak_sit', 65, 65,
  1807. #deck action name, start, end frames
  1808. 'b_fak_jump', 65, 65,
  1809. #layer, speed, mode (0 = play, 1 = loop), blendin
  1810. 1, 1, 1, 20,
  1811. #intro, length
  1812. None, 0,
  1813. #exits
  1814. ['fak_idle', 'fak_walk'],
  1815. #force exit, frame
  1816. None, 0,
  1817. #opposite
  1818. None)
  1819. fak_onboard = a_class(
  1820. #player armature action name, start, end frames
  1821. 'fak_noffboard', 10, 1,
  1822. #deck action name, start, end frames
  1823. 'b_fak_offboard', 10, 1,
  1824. #layer, speed, mode (0 = play, 1 = loop), blendin
  1825. 1, .5, 0, 5,
  1826. #intro, length
  1827. None, 0,
  1828. #exits
  1829. ['fak_roll'],
  1830. #force exit, frame
  1831. 'fak_roll', 18,
  1832. #opposite
  1833. None)
  1834. fak_offboard = a_class(
  1835. #player armature action name, start, end frames
  1836. 'fak_noffboard', 1, 30,
  1837. #deck action name, start, end frames
  1838. 'b_fak_offboard', 1, 30,
  1839. #layer, speed, mode (0 = play, 1 = loop), blendin
  1840. 1, .5, 0, 5,
  1841. #intro, length
  1842. None, 0,
  1843. #exits
  1844. ['fak_idle', 'fak_walkFast', 'fak_walk', 'fak_onboard'],
  1845. #force exit, frame
  1846. None, 0,
  1847. #opposite
  1848. None)
  1849. fak_roll = a_class(
  1850. #player armature action name, start, end frames
  1851. 'nfak', 1, 60,
  1852. #deck action name, start, end frames
  1853. 'b_reg', 1, 60,
  1854. #layer, speed, mode (0 = play, 1 = loop), blendin
  1855. 1, .5, 1, 10,
  1856. #intro, length
  1857. None, 0,
  1858. #exits
  1859. ['fak_idle', 'fak_offboard', 'fak_turnLeft', 'fak_turnRight', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1860. #force exit, frame
  1861. None, 0,
  1862. #opposite
  1863. 'reg_roll')
  1864. fak_turnLeft = a_class(
  1865. #player armature action name, start, end frames
  1866. 'nfak_left', 10, 30,
  1867. #deck action name, start, end frames
  1868. 'b_reg_right', 10, 30,
  1869. #layer, speed, mode (0 = play, 1 = loop), blendin
  1870. 1, .5, 1, 20,
  1871. #intro, length
  1872. None, 0,
  1873. #exits
  1874. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1875. #force exit, frame
  1876. None, 0,
  1877. #opposite
  1878. None)
  1879. fak_turnRight = a_class(
  1880. #player armature action name, start, end frames
  1881. 'nfak_right', 10, 30,
  1882. #deck action name, start, end frames
  1883. 'b_reg_left', 10, 30,
  1884. #layer, speed, mode (0 = play, 1 = loop), blendin
  1885. 1, .5, 1, 20,
  1886. #intro, length
  1887. None, 0,
  1888. #exits
  1889. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1890. #force exit, frame
  1891. None, 0,
  1892. #opposite
  1893. None)
  1894. fak_opos = a_class(
  1895. #player armature action name, start, end frames
  1896. 'nfak_pump.001', 1, 60,
  1897. #deck action name, start, end frames
  1898. 'b_reg', 1, 1,
  1899. #layer, speed, mode (0 = play, 1 = loop), blendin
  1900. 1, 1, 1, 15,
  1901. #intro, length
  1902. None, 0,
  1903. #exits
  1904. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1905. #force exit, frame
  1906. None, 0,
  1907. #opposite
  1908. 'reg_opos')
  1909. fak_nopos = a_class(
  1910. #player armature action name, start, end frames
  1911. 'fak_noposin', 20, 20,
  1912. #deck action name, start, end frames
  1913. 'b_reg', 1, 1,
  1914. #layer, speed, mode (0 = play, 1 = loop), blendin
  1915. 1, 1, 1, 15,
  1916. #intro, length
  1917. None, 0,
  1918. #exits
  1919. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1920. #force exit, frame
  1921. None, 0,
  1922. #opposite
  1923. 'reg_nopos')
  1924. fak_pump = a_class(
  1925. #player armature action name, start, end frames
  1926. 'nfak_pump.001', 1, 60,
  1927. #deck action name, start, end frames
  1928. 'b_reg', 1, 1,
  1929. #layer, speed, mode (0 = play, 1 = loop), blendin
  1930. 1, 1, 1, 15,
  1931. #intro, length
  1932. None, 0,
  1933. #exits
  1934. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump_left', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  1935. #force exit, frame
  1936. None, 0,
  1937. #opposite
  1938. None)
  1939. fak_pump_left = a_class(
  1940. #player armature action name, start, end frames
  1941. 'nfak_pump_left', 10, 30,
  1942. #deck action name, start, end frames
  1943. 'b_reg_right', 1, 10,
  1944. #layer, speed, mode (0 = play, 1 = loop), blendin
  1945. 1, .5, 1, 15,
  1946. #intro, length
  1947. None, 0,
  1948. #exits
  1949. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  1950. #force exit, frame
  1951. None, 0,
  1952. #opposite
  1953. None)
  1954. fak_pump_right = a_class(
  1955. #player armature action name, start, end frames
  1956. 'nfak_pump_right', 10, 30,
  1957. #deck action name, start, end frames
  1958. 'b_reg_left', 1, 10,
  1959. #layer, speed, mode (0 = play, 1 = loop), blendin
  1960. 1, .5, 1, 15,
  1961. #intro, length
  1962. None, 0,
  1963. #exits
  1964. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_left', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab'],
  1965. #force exit, frame
  1966. None, 0,
  1967. #opposite
  1968. None)
  1969. fak_push = a_class(
  1970. #player armature action name, start, end frames
  1971. 'fak_push', 1, 35,
  1972. #deck action name, start, end frames
  1973. 'b_reg', 1, 1,
  1974. #layer, speed, mode (0 = play, 1 = loop), blendin
  1975. 1, .5, 0, 10,
  1976. #intro, length
  1977. None, 0,
  1978. #exits
  1979. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1980. #force exit, frame
  1981. None, 0,
  1982. #opposite
  1983. None)
  1984. fak_push_goof = a_class(
  1985. #player armature action name, start, end frames
  1986. 'fak_push_goof', 1, 35,
  1987. #deck action name, start, end frames
  1988. 'b_reg', 1, 1,
  1989. #layer, speed, mode (0 = play, 1 = loop), blendin
  1990. 1, .5, 0, 10,
  1991. #intro, length
  1992. None, 0,
  1993. #exits
  1994. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  1995. #force exit, frame
  1996. None, 0,
  1997. #opposite
  1998. None)
  1999. fak_powerslide_in = a_class(
  2000. #player armature action name, start, end frames
  2001. 'nfak_powerslide2', 0, 20,
  2002. #deck action name, start, end frames
  2003. 'b_fak_powerslide2', 0, 20,
  2004. #layer, speed, mode (0 = play, 1 = loop), blendin
  2005. 1, 1, 1, 10,
  2006. #intro, length
  2007. None, 0,
  2008. #exits
  2009. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  2010. #force exit, frame
  2011. None, 0,
  2012. #opposite
  2013. None)
  2014. fak_fs_powerslide_in = a_class(
  2015. #player armature action name, start, end frames
  2016. 'nfak_powerslide', 0, 20,
  2017. #deck action name, start, end frames
  2018. 'b_fak_powerslide', 0, 20,
  2019. #layer, speed, mode (0 = play, 1 = loop), blendin
  2020. 1, 1, 1, 10,
  2021. #intro, length
  2022. 'None', 0,
  2023. #exits
  2024. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  2025. #force exit, frame
  2026. None, 0,
  2027. #opposite
  2028. None)
  2029. fak_powerslide = a_class(
  2030. #player armature action name, start, end frames
  2031. 'nfak_powerslide2', 20, 20,
  2032. #deck action name, start, end frames
  2033. 'b_fak_powerslide2', 20, 20,
  2034. #layer, speed, mode (0 = play, 1 = loop), blendin
  2035. 1, 1, 1, 10,
  2036. #intro, length
  2037. 'fak_powerslide_in', 20,
  2038. #exits
  2039. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  2040. #force exit, frame
  2041. None, 0,
  2042. #opposite
  2043. None)
  2044. fak_fs_powerslide = a_class(
  2045. #player armature action name, start, end frames
  2046. 'nfak_powerslide', 20, 20,
  2047. #deck action name, start, end frames
  2048. 'b_fak_powerslide', 20, 20,
  2049. #layer, speed, mode (0 = play, 1 = loop), blendin
  2050. 1, 1, 1, 10,
  2051. #intro, length
  2052. 'fak_fs_powerslide_in', 20,
  2053. #exits
  2054. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  2055. #force exit, frame
  2056. None, 0,
  2057. #opposite
  2058. None)
  2059. fak_brfoot = a_class(
  2060. #player armature action name, start, end frames
  2061. 'fak_brfoot', 1, 30,
  2062. #deck action name, start, end frames
  2063. 'b_brfoot', 1, 30,
  2064. #layer, speed, mode (0 = play, 1 = loop), blendin
  2065. 1, .75, 1, 10,
  2066. #intro, length
  2067. None, 0,
  2068. #exits
  2069. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  2070. #force exit, frame
  2071. 'fak_air', 20,
  2072. #opposite
  2073. None)
  2074. fak_frfoot = a_class(
  2075. #player armature action name, start, end frames
  2076. 'fakbfrfoot', 1, 30,
  2077. #deck action name, start, end frames
  2078. 'b_brfoot', 1, 30,
  2079. #layer, speed, mode (0 = play, 1 = loop), blendin
  2080. 1, .75, 0, 10,
  2081. #intro, length
  2082. None, 0,
  2083. #exits
  2084. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  2085. #force exit, frame
  2086. 'fak_air', 20,
  2087. #opposite
  2088. None)
  2089. fak_blfoot = a_class(
  2090. #player armature action name, start, end frames
  2091. 'fakflfoot', 1, 30,
  2092. #deck action name, start, end frames
  2093. 'b_brfoot', 1, 30,
  2094. #layer, speed, mode (0 = play, 1 = loop), blendin
  2095. 1, .75, 1, 10,
  2096. #intro, length
  2097. None, 0,
  2098. #exits
  2099. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  2100. #force exit, frame
  2101. 'fak_air', 20,
  2102. #opposite
  2103. None)
  2104. fak_flfoot = a_class(
  2105. #player armature action name, start, end frames
  2106. 'fak_flfoot', 1, 30,
  2107. #deck action name, start, end frames
  2108. 'b_brfoot', 1, 30,
  2109. #layer, speed, mode (0 = play, 1 = loop), blendin
  2110. 1, .75, 0, 10,
  2111. #intro, length
  2112. None, 0,
  2113. #exits
  2114. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  2115. #force exit, frame
  2116. 'fak_air', 20,
  2117. #opposite
  2118. None)
  2119. fak_manual = a_class(
  2120. #player armature action name, start, end frames
  2121. 'fak_manual', 20, 20,
  2122. #deck action name, start, end frames
  2123. 'b_fak_manual', 20, 20,
  2124. #layer, speed, mode (0 = play, 1 = loop), blendin
  2125. 1, 1, 1, 10,
  2126. #intro, length
  2127. None, 0,
  2128. #exits
  2129. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  2130. #force exit, frame
  2131. None, 0,
  2132. #opposite
  2133. None)
  2134. fak_nmanual = a_class(
  2135. #player armature action name, start, end frames
  2136. 'fak_nmanual', 20, 20,
  2137. #deck action name, start, end frames
  2138. 'b_reg_manual', 20, 20,
  2139. #layer, speed, mode (0 = play, 1 = loop), blendin
  2140. 1, 1, 1, 10,
  2141. #intro, length
  2142. None, 0,
  2143. #exits
  2144. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail'],
  2145. #force exit, frame
  2146. None, 0,
  2147. #opposite
  2148. None)
  2149. fak_land = a_class(
  2150. #player armature action name, start, end frames
  2151. 'fak_land', 1, 40,
  2152. #deck action name, start, end frames
  2153. 'b_reg', 1, 40,
  2154. #layer, speed, mode (0 = play, 1 = loop), blendin
  2155. 1, 1, 1, 10,
  2156. #intro, length
  2157. None, 0,
  2158. #exits
  2159. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2160. #force exit, frame
  2161. 'fak_roll', 20,
  2162. #opposite
  2163. None)
  2164. fak_landL = a_class(
  2165. #player armature action name, start, end frames
  2166. 'fak_landL', 1, 40,
  2167. #deck action name, start, end frames
  2168. 'b_reg', 1, 40,
  2169. #layer, speed, mode (0 = play, 1 = loop), blendin
  2170. 1, 1, 1, 10,
  2171. #intro, length
  2172. None, 0,
  2173. #exits
  2174. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2175. #force exit, frame
  2176. 'fak_roll', 20,
  2177. #opposite
  2178. None)
  2179. fak_landR = a_class(
  2180. #player armature action name, start, end frames
  2181. 'fak_landR', 1, 40,
  2182. #deck action name, start, end frames
  2183. 'b_reg', 1, 40,
  2184. #layer, speed, mode (0 = play, 1 = loop), blendin
  2185. 1, 1, 1, 10,
  2186. #intro, length
  2187. None, 0,
  2188. #exits
  2189. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2190. #force exit, frame
  2191. 'fak_roll', 20,
  2192. #opposite
  2193. None)
  2194. fak_landLb = a_class(
  2195. #player armature action name, start, end frames
  2196. 'fak_landLb', 1, 40,
  2197. #deck action name, start, end frames
  2198. 'b_reg', 1, 40,
  2199. #layer, speed, mode (0 = play, 1 = loop), blendin
  2200. 1, 1, 1, 10,
  2201. #intro, length
  2202. None, 0,
  2203. #exits
  2204. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2205. #force exit, frame
  2206. 'fak_roll', 20,
  2207. #opposite
  2208. None)
  2209. fak_landRb = a_class(
  2210. #player armature action name, start, end frames
  2211. 'fak_landRb', 1, 40,
  2212. #deck action name, start, end frames
  2213. 'b_reg', 1, 40,
  2214. #layer, speed, mode (0 = play, 1 = loop), blendin
  2215. 1, 1, 1, 10,
  2216. #intro, length
  2217. None, 0,
  2218. #exits
  2219. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2220. #force exit, frame
  2221. 'fak_roll', 20,
  2222. #opposite
  2223. None)
  2224. fak_air = a_class(
  2225. #player armature action name, start, end frames
  2226. 'fak_air', 1, 30,
  2227. #deck action name, start, end frames
  2228. 'b_reg', 1, 30,
  2229. #layer, speed, mode (0 = play, 1 = loop), blendin
  2230. 1, 1, 1, 10,
  2231. #intro, length
  2232. None, 0,
  2233. #exits
  2234. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot'],
  2235. #force exit, frame
  2236. None, 0,
  2237. #opposite
  2238. None)
  2239. fak_air_nb = a_class(
  2240. #player armature action name, start, end frames
  2241. 'fak_air', 1, 30,
  2242. #deck action name, start, end frames
  2243. 'b_reg', 1, 30,
  2244. #layer, speed, mode (0 = play, 1 = loop), blendin
  2245. 1, 1, 1, 0,
  2246. #intro, length
  2247. None, 0,
  2248. #exits
  2249. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot'],
  2250. #force exit, frame
  2251. None, 0,
  2252. #opposite
  2253. None)
  2254. fak_air_nose = a_class(
  2255. #player armature action name, start, end frames
  2256. 'fak_noseg', 5, 5,
  2257. #deck action name, start, end frames
  2258. 'b_fak_noseg', 5, 5,
  2259. #layer, speed, mode (0 = play, 1 = loop), blendin
  2260. 1, 1, 1, 20,
  2261. #intro, length
  2262. None, 0,
  2263. #exits
  2264. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south'],
  2265. #force exit, frame
  2266. None, 0,
  2267. #opposite
  2268. None)
  2269. fak_air_tail = a_class(
  2270. #player armature action name, start, end frames
  2271. 'fak_tailg', 35, 35,
  2272. #deck action name, start, end frames
  2273. 'b_fak_tailg', 35, 35,
  2274. #layer, speed, mode (0 = play, 1 = loop), blendin
  2275. 1, 1, 1, 20,
  2276. #intro, length
  2277. None, 0,
  2278. #exits
  2279. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_nose', 'fak_ollie_north', 'fak_ollie_south'],
  2280. #force exit, frame
  2281. None, 0,
  2282. #opposite
  2283. None)
  2284. #**********************#
  2285. #**********************#
  2286. #**********************#
  2287. #*******fliptricks*****#
  2288. #**********************#
  2289. #**********************#
  2290. #**********************#
  2291. fak_ollie = a_class(
  2292. #player armature action name, start, end frames
  2293. 'fak_ollie', 1, 20,
  2294. #deck action name, start, end frames
  2295. 'b_fak_ollie', 1, 20,
  2296. #layer, speed, mode (0 = play, 1 = loop), blendin
  2297. 3, .5, 0, 10,
  2298. #intro, length
  2299. None, 0,
  2300. #exits
  2301. ['fak_offboard'],
  2302. #force exit, frame
  2303. 'fak_air', 30,
  2304. #opposite
  2305. None)
  2306. fak_heelflip = a_class(
  2307. #player armature action name, start, end frames
  2308. 'fak_heelflip', 0, 20,
  2309. #deck action name, start, end frames
  2310. 'b_fak_heelflip', 0, 20,
  2311. #layer, speed, mode (0 = play, 1 = loop), blendin
  2312. 3, .5, 0, 10,
  2313. #intro, length
  2314. None, 0,
  2315. #exits
  2316. ['fak_offboard'],
  2317. #force exit, frame
  2318. 'fak_air_nb', 38,
  2319. #opposite
  2320. None)
  2321. fak_kickflip = a_class(
  2322. #player armature action name, start, end frames
  2323. 'fak_kickflip', 0, 20,
  2324. #deck action name, start, end frames
  2325. 'b_fak_kickflip', 0, 20,
  2326. #layer, speed, mode (0 = play, 1 = loop), blendin
  2327. 3, .5, 0, 10,
  2328. #intro, length
  2329. None, 0,
  2330. #exits
  2331. ['fak_offboard'],
  2332. #force exit, frame
  2333. 'fak_air_nb', 38,
  2334. #opposite
  2335. None)
  2336. fak_shuvit = a_class(
  2337. #player armature action name, start, end frames
  2338. 'fak_shuvit', 1, 40,
  2339. #deck action name, start, end frames
  2340. 'b_fak_shuvit', 1, 40,
  2341. #layer, speed, mode (0 = play, 1 = loop), blendin
  2342. 3, 1, 0, 10,
  2343. #intro, length
  2344. None, 0,
  2345. #exits
  2346. ['fak_offboard'],
  2347. #force exit, frame
  2348. 'fak_air', 38,
  2349. #opposite
  2350. None)
  2351. fak_shuvit360 = a_class(
  2352. #player armature action name, start, end frames
  2353. 'fak_360shuvit', 1, 20,
  2354. #deck action name, start, end frames
  2355. 'b_fak_360shuvit', 1, 20,
  2356. #layer, speed, mode (0 = play, 1 = loop), blendin
  2357. 3, .5, 0, 10,
  2358. #intro, length
  2359. None, 0,
  2360. #exits
  2361. ['fak_offboard'],
  2362. #force exit, frame
  2363. 'fak_air', 38,
  2364. #opposite
  2365. None)
  2366. fak_fsshuvit = a_class(
  2367. #player armature action name, start, end frames
  2368. 'fak_fsshuvit', 1, 40,
  2369. #deck action name, start, end frames
  2370. 'b_fak_fsshuvit', 1, 40,
  2371. #layer, speed, mode (0 = play, 1 = loop), blendin
  2372. 3, 1, 0, 10,
  2373. #intro, length
  2374. None, 0,
  2375. #exits
  2376. ['fak_offboard'],
  2377. #force exit, frame
  2378. 'fak_air', 38,
  2379. #opposite
  2380. None)
  2381. fak_fsshuvit360 = a_class(
  2382. #player armature action name, start, end frames
  2383. 'fak_360fsshuvit', 1, 20,
  2384. #deck action name, start, end frames
  2385. 'b_fak_360fsshuvit', 1, 20,
  2386. #layer, speed, mode (0 = play, 1 = loop), blendin
  2387. 3, .5, 0, 10,
  2388. #intro, length
  2389. None, 0,
  2390. #exits
  2391. ['fak_offboard'],
  2392. #force exit, frame
  2393. 'fak_air', 38,
  2394. #opposite
  2395. None)
  2396. fak_hardflip = a_class(
  2397. #player armature action name, start, end frames
  2398. 'fak_hardflip', 1, 40,
  2399. #deck action name, start, end frames
  2400. 'b_fak_hardflip', 1, 40,
  2401. #layer, speed, mode (0 = play, 1 = loop), blendin
  2402. 3, 1, 0, 10,
  2403. #intro, length
  2404. None, 0,
  2405. #exits
  2406. ['fak_offboard'],
  2407. #force exit, frame
  2408. 'fak_air_nb', 38,
  2409. #opposite
  2410. None)
  2411. fak_inward_heelflip = a_class(
  2412. #player armature action name, start, end frames
  2413. 'fak_inward_heelflip', 1, 40,
  2414. #deck action name, start, end frames
  2415. 'b_fak_inward_heelflip', 1, 40,
  2416. #layer, speed, mode (0 = play, 1 = loop), blendin
  2417. 3, 1, 0, 10,
  2418. #intro, length
  2419. None, 0,
  2420. #exits
  2421. ['fak_offboard'],
  2422. #force exit, frame
  2423. 'fak_air_nb', 38,
  2424. #opposite
  2425. None)
  2426. fak_varial_kickflip = a_class(
  2427. #player armature action name, start, end frames
  2428. 'fak_varialkickflip', 1, 40,
  2429. #deck action name, start, end frames
  2430. 'b_fak_varialkickflip', 1, 40,
  2431. #layer, speed, mode (0 = play, 1 = loop), blendin
  2432. 3, 1, 0, 10,
  2433. #intro, length
  2434. None, 0,
  2435. #exits
  2436. ['fak_offboard'],
  2437. #force exit, frame
  2438. 'fak_air_nb', 38,
  2439. #opposite
  2440. None)
  2441. fak_varial_heelflip = a_class(
  2442. #player armature action name, start, end frames
  2443. 'fak_varialheelflip', 1, 40,
  2444. #deck action name, start, end frames
  2445. 'b_fak_varialheelflip', 1, 40,
  2446. #layer, speed, mode (0 = play, 1 = loop), blendin
  2447. 3, 1, 0, 10,
  2448. #intro, length
  2449. None, 0,
  2450. #exits
  2451. ['fak_offboard'],
  2452. #force exit, frame
  2453. 'fak_air_nb', 38,
  2454. #opposite
  2455. None)
  2456. #-----------------------
  2457. fak_nollie = a_class(
  2458. #player armature action name, start, end frames
  2459. 'fak_nollie', 1, 20,
  2460. #deck action name, start, end frames
  2461. 'b_reg_ollie', 1, 20,
  2462. #layer, speed, mode (0 = play, 1 = loop), blendin
  2463. 3, .5, 0, 10,
  2464. #intro, length
  2465. None, 0,
  2466. #exits
  2467. ['fak_offboard'],
  2468. #force exit, frame
  2469. 'fak_air', 30,
  2470. #opposite
  2471. None)
  2472. fak_nollie_kickflip = a_class(
  2473. #player armature action name, start, end frames
  2474. 'fak_nollie_kickflip', 1, 20,
  2475. #deck action name, start, end frames
  2476. 'b_reg_kickflip', 1, 20,
  2477. #layer, speed, mode (0 = play, 1 = loop), blendin
  2478. 3, .5, 0, 10,
  2479. #intro, length
  2480. None, 0,
  2481. #exits
  2482. ['fak_offboard'],
  2483. #force exit, frame
  2484. 'fak_air', 30,
  2485. #opposite
  2486. None)
  2487. fak_nollie_heelflip = a_class(
  2488. #player armature action name, start, end frames
  2489. 'fak_nollie_heelflip', 1, 20,
  2490. #deck action name, start, end frames
  2491. 'b_reg_heelflip', 1, 20,
  2492. #layer, speed, mode (0 = play, 1 = loop), blendin
  2493. 3, .5, 0, 10,
  2494. #intro, length
  2495. None, 0,
  2496. #exits
  2497. ['fak_offboard'],
  2498. #force exit, frame
  2499. 'fak_air', 30,
  2500. #opposite
  2501. None)
  2502. fak_nollie_shuvit = a_class(
  2503. #player armature action name, start, end frames
  2504. 'fak_nollie_shuvit', 1, 20,
  2505. #deck action name, start, end frames
  2506. 'b_reg_fsshuvit', 1, 20,
  2507. #layer, speed, mode (0 = play, 1 = loop), blendin
  2508. 3, .5, 0, 10,
  2509. #intro, length
  2510. None, 0,
  2511. #exits
  2512. ['fak_offboard'],
  2513. #force exit, frame
  2514. 'fak_air', 30,
  2515. #opposite
  2516. None)
  2517. fak_nollie_fsshuvit = a_class(
  2518. #player armature action name, start, end frames
  2519. 'fak_nollie_fsshuvit', 1, 20,
  2520. #deck action name, start, end frames
  2521. 'b_reg_shuvit', 1, 20,
  2522. #layer, speed, mode (0 = play, 1 = loop), blendin
  2523. 3, .5, 0, 10,
  2524. #intro, length
  2525. None, 0,
  2526. #exits
  2527. ['fak_offboard'],
  2528. #force exit, frame
  2529. 'fak_air', 30,
  2530. #opposite
  2531. None)
  2532. fak_nollie_shuvit360 = a_class(
  2533. #player armature action name, start, end frames
  2534. 'fak_nollie_fsshuvit', 1, 20,
  2535. #deck action name, start, end frames
  2536. 'b_reg_360shuvit', 1, 20,
  2537. #layer, speed, mode (0 = play, 1 = loop), blendin
  2538. 3, .5, 0, 10,
  2539. #intro, length
  2540. None, 0,
  2541. #exits
  2542. ['fak_offboard'],
  2543. #force exit, frame
  2544. 'fak_air', 30,
  2545. #opposite
  2546. None)
  2547. fak_nollie_fsshuvit_360 = a_class(
  2548. #player armature action name, start, end frames
  2549. 'fak_nollie_fsshuvit', 1, 20,
  2550. #deck action name, start, end frames
  2551. 'b_fak_360shuvit', 1, 20,
  2552. #layer, speed, mode (0 = play, 1 = loop), blendin
  2553. 3, .5, 0, 10,
  2554. #intro, length
  2555. None, 0,
  2556. #exits
  2557. ['fak_offboard'],
  2558. #force exit, frame
  2559. 'fak_air', 30,
  2560. #opposite
  2561. None)
  2562. #**********************#
  2563. #**********************#
  2564. #**********************#
  2565. #*******grabs**********#
  2566. #**********************#
  2567. #**********************#
  2568. #**********************#
  2569. fak_frontside_grab_in = a_class(
  2570. #player armature action name, start, end frames
  2571. 'fak_fg', 1, 10,
  2572. #deck action name, start, end frames
  2573. 'b_reg', 1, 1,
  2574. #layer, speed, mode (0 = play, 1 = loop), blendin
  2575. 1, .4, 0, 10,
  2576. #intro, length
  2577. None, 0,
  2578. #exits
  2579. ['fak_frontside_grab'],
  2580. #force exit, frame
  2581. 'fak_frontside_grab', 20,
  2582. #opposite
  2583. None)
  2584. fak_frontside_grab = a_class(
  2585. #player armature action name, start, end frames
  2586. 'fak_fg', 10, 30,
  2587. #deck action name, start, end frames
  2588. 'b_reg', 1, 1,
  2589. #layer, speed, mode (0 = play, 1 = loop), blendin
  2590. 1, .5, 0, 10,
  2591. #intro, length
  2592. 'fak_frontside_grab_in', 10,
  2593. #exits
  2594. ['fak_air'],
  2595. #force exit, frame
  2596. None, 0,
  2597. #opposite
  2598. None)
  2599. fak_backside_grab_in = a_class(
  2600. #player armature action name, start, end frames
  2601. 'fak_bg', 1, 10,
  2602. #deck action name, start, end frames
  2603. 'b_reg', 1, 1,
  2604. #layer, speed, mode (0 = play, 1 = loop), blendin
  2605. 1, .4, 0, 10,
  2606. #intro, length
  2607. None, 0,
  2608. #exits
  2609. ['fak_backside_grab'],
  2610. #force exit, frame
  2611. 'fak_backside_grab', 20,
  2612. #opposite
  2613. None)
  2614. fak_backside_grab = a_class(
  2615. #player armature action name, start, end frames
  2616. 'fak_bg', 10, 30,
  2617. #deck action name, start, end frames
  2618. 'b_reg', 1, 1,
  2619. #layer, speed, mode (0 = play, 1 = loop), blendin
  2620. 1, .5, 0, 10,
  2621. #intro, length
  2622. 'fak_backside_grab_in', 10,
  2623. #exits
  2624. ['fak_air'],
  2625. #force exit, frame
  2626. None, 0,
  2627. #opposite
  2628. None)
  2629. fak_frontside_nose_grab_in = a_class(
  2630. #player armature action name, start, end frames
  2631. 'fak_frontside_nose_grab', 1, 10,
  2632. #deck action name, start, end frames
  2633. 'b_reg', 1, 1,
  2634. #layer, speed, mode (0 = play, 1 = loop), blendin
  2635. 1, .4, 0, 10,
  2636. #intro, length
  2637. None, 0,
  2638. #exits
  2639. ['fak_frontside_nose_grab'],
  2640. #force exit, frame
  2641. 'fak_frontside_nose_grab', 20,
  2642. #opposite
  2643. None)
  2644. fak_frontside_nose_grab = a_class(
  2645. #player armature action name, start, end frames
  2646. 'fak_frontside_nose_grab', 10, 30,
  2647. #deck action name, start, end frames
  2648. 'b_reg', 1, 1,
  2649. #layer, speed, mode (0 = play, 1 = loop), blendin
  2650. 1, .5, 0, 10,
  2651. #intro, length
  2652. 'fak_frontside_nose_grab_in', 10,
  2653. #exits
  2654. ['fak_air'],
  2655. #force exit, frame
  2656. None, 0,
  2657. #opposite
  2658. None)
  2659. fak_backside_nose_grab_in = a_class(
  2660. #player armature action name, start, end frames
  2661. 'fak_backside_nose_grab', 1, 10,
  2662. #deck action name, start, end frames
  2663. 'b_reg', 1, 1,
  2664. #layer, speed, mode (0 = play, 1 = loop), blendin
  2665. 1, .4, 0, 10,
  2666. #intro, length
  2667. None, 0,
  2668. #exits
  2669. ['fak_backside_nose_grab'],
  2670. #force exit, frame
  2671. 'fak_backside_nose_grab', 20,
  2672. #opposite
  2673. None)
  2674. fak_backside_nose_grab = a_class(
  2675. #player armature action name, start, end frames
  2676. 'fak_backside_nose_grab', 10, 30,
  2677. #deck action name, start, end frames
  2678. 'b_reg', 1, 1,
  2679. #layer, speed, mode (0 = play, 1 = loop), blendin
  2680. 1, .5, 0, 10,
  2681. #intro, length
  2682. 'fak_backside_nose_grab_in', 10,
  2683. #exits
  2684. ['fak_air'],
  2685. #force exit, frame
  2686. None, 0,
  2687. #opposite
  2688. None)
  2689. fak_frontside_tail_grab_in = a_class(
  2690. #player armature action name, start, end frames
  2691. 'fak_frontside_tail_grab', 1, 10,
  2692. #deck action name, start, end frames
  2693. 'b_reg', 1, 1,
  2694. #layer, speed, mode (0 = play, 1 = loop), blendin
  2695. 1, .4, 0, 10,
  2696. #intro, length
  2697. None, 0,
  2698. #exits
  2699. ['fak_frontside_tail_grab'],
  2700. #force exit, frame
  2701. 'fak_frontside_tail_grab', 20,
  2702. #opposite
  2703. None)
  2704. fak_frontside_tail_grab = a_class(
  2705. #player armature action name, start, end frames
  2706. 'fak_frontside_tail_grab', 10, 30,
  2707. #deck action name, start, end frames
  2708. 'b_reg', 1, 1,
  2709. #layer, speed, mode (0 = play, 1 = loop), blendin
  2710. 1, .5, 0, 10,
  2711. #intro, length
  2712. 'fak_frontside_tail_grab_in', 10,
  2713. #exits
  2714. ['fak_air'],
  2715. #force exit, frame
  2716. None, 0,
  2717. #opposite
  2718. None)
  2719. fak_backside_tail_grab_in = a_class(
  2720. #player armature action name, start, end frames
  2721. 'fak_backside_tail_grab', 1, 10,
  2722. #deck action name, start, end frames
  2723. 'b_reg', 1, 1,
  2724. #layer, speed, mode (0 = play, 1 = loop), blendin
  2725. 1, .4, 0, 10,
  2726. #intro, length
  2727. None, 0,
  2728. #exits
  2729. ['fak_backside_tail_grab'],
  2730. #force exit, frame
  2731. 'backside_tail_grab', 20,
  2732. #opposite
  2733. None)
  2734. fak_backside_tail_grab = a_class(
  2735. #player armature action name, start, end frames
  2736. 'fak_backside_tail_grab', 10, 30,
  2737. #deck action name, start, end frames
  2738. 'b_reg', 1, 1,
  2739. #layer, speed, mode (0 = play, 1 = loop), blendin
  2740. 1, .5, 0, 10,
  2741. #intro, length
  2742. 'fak_backside_tail_grab_in', 10,
  2743. #exits
  2744. ['fak_air'],
  2745. #force exit, frame
  2746. None, 0,
  2747. #opposite
  2748. None)
  2749. fak_judo_in = a_class(
  2750. #player armature action name, start, end frames
  2751. 'fak_judo', 1, 10,
  2752. #deck action name, start, end frames
  2753. 'b_reg', 1, 1,
  2754. #layer, speed, mode (0 = play, 1 = loop), blendin
  2755. 1, .4, 0, 10,
  2756. #intro, length
  2757. None, 0,
  2758. #exits
  2759. ['fak_judo'],
  2760. #force exit, frame
  2761. 'fak_judo', 20,
  2762. #opposite
  2763. None)
  2764. fak_judo = a_class(
  2765. #player armature action name, start, end frames
  2766. 'fak_judo', 10, 30,
  2767. #deck action name, start, end frames
  2768. 'b_reg', 1, 1,
  2769. #layer, speed, mode (0 = play, 1 = loop), blendin
  2770. 1, .5, 0, 10,
  2771. #intro, length
  2772. 'fak_judo_in', 10,
  2773. #exits
  2774. ['fak_air'],
  2775. #force exit, frame
  2776. None, 0,
  2777. #opposite
  2778. None)
  2779. fak_frigid_in = a_class(
  2780. #player armature action name, start, end frames
  2781. 'fak_frigid', 1, 10,
  2782. #deck action name, start, end frames
  2783. 'b_reg', 1, 1,
  2784. #layer, speed, mode (0 = play, 1 = loop), blendin
  2785. 1, .4, 0, 10,
  2786. #intro, length
  2787. None, 0,
  2788. #exits
  2789. ['fak_frigid'],
  2790. #force exit, frame
  2791. 'fak_frigid', 20,
  2792. #opposite
  2793. None)
  2794. fak_frigid = a_class(
  2795. #player armature action name, start, end frames
  2796. 'fak_frigid', 10, 30,
  2797. #deck action name, start, end frames
  2798. 'b_reg', 1, 1,
  2799. #layer, speed, mode (0 = play, 1 = loop), blendin
  2800. 1, .5, 0, 10,
  2801. #intro, length
  2802. 'fak_frigid_in', 10,
  2803. #exits
  2804. ['fak_air'],
  2805. #force exit, frame
  2806. None, 0,
  2807. #opposite
  2808. None)
  2809. fak_fsonefoot_in = a_class(
  2810. #player armature action name, start, end frames
  2811. 'fak_fsonefoot', 1, 10,
  2812. #deck action name, start, end frames
  2813. 'b_reg', 1, 1,
  2814. #layer, speed, mode (0 = play, 1 = loop), blendin
  2815. 1, .4, 0, 10,
  2816. #intro, length
  2817. None, 0,
  2818. #exits
  2819. ['fak_fsonefoot'],
  2820. #force exit, frame
  2821. 'fak_fsonefoot', 20,
  2822. #opposite
  2823. None)
  2824. fak_fsonefoot = a_class(
  2825. #player armature action name, start, end frames
  2826. 'fak_fsonefoot', 10, 30,
  2827. #deck action name, start, end frames
  2828. 'b_reg', 1, 1,
  2829. #layer, speed, mode (0 = play, 1 = loop), blendin
  2830. 1, .5, 0, 10,
  2831. #intro, length
  2832. 'fak_fsonefoot_in', 10,
  2833. #exits
  2834. ['fak_air'],
  2835. #force exit, frame
  2836. None, 0,
  2837. #opposite
  2838. None)
  2839. fak_onefoot_in = a_class(
  2840. #player armature action name, start, end frames
  2841. 'fak_onefoot', 1, 10,
  2842. #deck action name, start, end frames
  2843. 'b_reg', 1, 1,
  2844. #layer, speed, mode (0 = play, 1 = loop), blendin
  2845. 1, .4, 0, 10,
  2846. #intro, length
  2847. None, 0,
  2848. #exits
  2849. ['fak_onefoot'],
  2850. #force exit, frame
  2851. 'fak_onefoot', 20,
  2852. #opposite
  2853. None)
  2854. fak_onefoot = a_class(
  2855. #player armature action name, start, end frames
  2856. 'fak_onefoot', 10, 30,
  2857. #deck action name, start, end frames
  2858. 'b_reg', 1, 1,
  2859. #layer, speed, mode (0 = play, 1 = loop), blendin
  2860. 1, .5, 0, 10,
  2861. #intro, length
  2862. 'fak_onefoot_in', 10,
  2863. #exits
  2864. ['fak_air'],
  2865. #force exit, frame
  2866. None, 0,
  2867. #opposite
  2868. None)
  2869. fak_ollie_north_in = a_class(
  2870. #player armature action name, start, end frames
  2871. 'fak_ollie_north', 1, 10,
  2872. #deck action name, start, end frames
  2873. 'b_reg', 1, 1,
  2874. #layer, speed, mode (0 = play, 1 = loop), blendin
  2875. 1, 1, 0, 5,
  2876. #intro, length
  2877. None, 0,
  2878. #exits
  2879. ['fak_ollie_north'],
  2880. #force exit, frame
  2881. 'fak_ollie_north', 20,
  2882. #opposite
  2883. None)
  2884. fak_ollie_north = a_class(
  2885. #player armature action name, start, end frames
  2886. 'fak_ollie_north', 10, 10,
  2887. #deck action name, start, end frames
  2888. 'b_reg', 1, 1,
  2889. #layer, speed, mode (0 = play, 1 = loop), blendin
  2890. 1, 1, 0, 5,
  2891. #intro, length
  2892. 'fak_ollie_north', 10,
  2893. #exits
  2894. ['fak_air'],
  2895. #force exit, frame
  2896. None, 0,
  2897. #opposite
  2898. None)
  2899. fak_ollie_south_in = a_class(
  2900. #player armature action name, start, end frames
  2901. 'fak_ollie_south', 1, 10,
  2902. #deck action name, start, end frames
  2903. 'b_reg', 1, 1,
  2904. #layer, speed, mode (0 = play, 1 = loop), blendin
  2905. 1, 1, 0, 5,
  2906. #intro, length
  2907. None, 0,
  2908. #exits
  2909. ['fak_ollie_south'],
  2910. #force exit, frame
  2911. 'fak_ollie_south', 20,
  2912. #opposite
  2913. None)
  2914. fak_ollie_south = a_class(
  2915. #player armature action name, start, end frames
  2916. 'fak_ollie_south', 10, 10,
  2917. #deck action name, start, end frames
  2918. 'b_reg', 1, 1,
  2919. #layer, speed, mode (0 = play, 1 = loop), blendin
  2920. 1, 1, 0, 5,
  2921. #intro, length
  2922. 'fak_ollie_south', 10,
  2923. #exits
  2924. ['fak_air'],
  2925. #force exit, frame
  2926. None, 0,
  2927. #opposite
  2928. None)
  2929. #**********************#
  2930. #*****fliptricks*******#
  2931. #**********************#
  2932. #**********************#
  2933. #*******grinds*********#
  2934. #**********************#
  2935. fak_5050 = a_class(
  2936. #player armature action name, start, end frames
  2937. 'fak_5050', 1, 30,
  2938. #deck action name, start, end frames
  2939. 'b_reg', 1, 1,
  2940. #layer, speed, mode (0 = play, 1 = loop), blendin
  2941. 1, .5, 1, 10,
  2942. #intro, length
  2943. None, 0,
  2944. #exits
  2945. ['fak_air', 'fak_roll'],
  2946. #force exit, frame
  2947. None, 0,
  2948. #opposite
  2949. 'reg_5050')
  2950. fak_bsboard = a_class(
  2951. #player armature action name, start, end frames
  2952. 'fak_BS_Board2', 1, 30,
  2953. #deck action name, start, end frames
  2954. 'b_reg', 1, 1,
  2955. #layer, speed, mode (0 = play, 1 = loop), blendin
  2956. 1, .5, 1, 15,
  2957. #intro, length
  2958. None, 0,
  2959. #exits
  2960. ['fak_air', 'fak_roll'],
  2961. #force exit, frame
  2962. None, 0,
  2963. #opposite
  2964. None)
  2965. fak_fsboard = a_class(
  2966. #player armature action name, start, end frames
  2967. 'fak_FS_Board2', 1, 30,
  2968. #deck action name, start, end frames
  2969. 'b_reg', 1, 1,
  2970. #layer, speed, mode (0 = play, 1 = loop), blendin
  2971. 1, .5, 1, 15,
  2972. #intro, length
  2973. None, 0,
  2974. #exits
  2975. ['fak_air', 'fak_roll'],
  2976. #force exit, frame
  2977. None, 0,
  2978. #opposite
  2979. None)
  2980. fak_noseg = a_class(
  2981. #player armature action name, start, end frames
  2982. 'fak_noseg', 11, 40,
  2983. #deck action name, start, end frames
  2984. 'b_fak_noseg', 10, 10,
  2985. #layer, speed, mode (0 = play, 1 = loop), blendin
  2986. 1, .5, 1, 15,
  2987. #intro, length
  2988. None, 0,
  2989. #exits
  2990. ['fak_air', 'fak_roll'],
  2991. #force exit, frame
  2992. None, 0,
  2993. #opposite
  2994. None)
  2995. fak_nosegr = a_class(
  2996. #player armature action name, start, end frames
  2997. 'fak_nosegR', 30, 1,
  2998. #deck action name, start, end frames
  2999. 'b_fak_nosegR', 1, 1,
  3000. #layer, speed, mode (0 = play, 1 = loop), blendin
  3001. 1, .5, 1, 15,
  3002. #intro, length
  3003. None, 0,
  3004. #exits
  3005. ['fak_air', 'fak_roll'],
  3006. #force exit, frame
  3007. None, 0,
  3008. #opposite
  3009. None)
  3010. fak_nosegl = a_class(
  3011. #player armature action name, start, end frames
  3012. 'fak_nosegL', 30, 1,
  3013. #deck action name, start, end frames
  3014. 'b_fak_nosegL', 1, 1,
  3015. #layer, speed, mode (0 = play, 1 = loop), blendin
  3016. 1, .5, 1, 15,
  3017. #intro, length
  3018. None, 0,
  3019. #exits
  3020. ['fak_air', 'fak_roll'],
  3021. #force exit, frame
  3022. None, 0,
  3023. #opposite
  3024. None)
  3025. fak_tailg = a_class(
  3026. #player armature action name, start, end frames
  3027. 'fak_tailg', 30, 1,
  3028. #deck action name, start, end frames
  3029. 'b_fak_tailg', 1, 1,
  3030. #layer, speed, mode (0 = play, 1 = loop), blendin
  3031. 1, .5, 1, 15,
  3032. #intro, length
  3033. None, 0,
  3034. #exits
  3035. ['fak_air', 'fak_roll'],
  3036. #force exit, frame
  3037. None, 0,
  3038. #opposite
  3039. None)
  3040. fak_tailgr = a_class(
  3041. #player armature action name, start, end frames
  3042. 'fak_tailgR', 30, 1,
  3043. #deck action name, start, end frames
  3044. 'b_fak_tailgR', 1, 1,
  3045. #layer, speed, mode (0 = play, 1 = loop), blendin
  3046. 1, .5, 1, 15,
  3047. #intro, length
  3048. None, 0,
  3049. #exits
  3050. ['fak_air', 'fak_roll'],
  3051. #force exit, frame
  3052. None, 0,
  3053. #opposite
  3054. None)
  3055. fak_tailgl = a_class(
  3056. #player armature action name, start, end frames
  3057. 'fak_tailgL', 30, 1,
  3058. #deck action name, start, end frames
  3059. 'b_fak_tailgL', 1, 1,
  3060. #layer, speed, mode (0 = play, 1 = loop), blendin
  3061. 1, .5, 1, 15,
  3062. #intro, length
  3063. None, 0,
  3064. #exits
  3065. ['fak_air', 'fak_roll'],
  3066. #force exit, frame
  3067. None, 0,
  3068. #opposite
  3069. None)
  3070. fak_tailslide = a_class(
  3071. #player armature action name, start, end frames
  3072. 'reg_noses', 30, 1,
  3073. #deck action name, start, end frames
  3074. 'b_reg_noses', 1, 1,
  3075. #layer, speed, mode (0 = play, 1 = loop), blendin
  3076. 1, .5, 1, 15,
  3077. #intro, length
  3078. None, 0,
  3079. #exits
  3080. ['fak_air', 'fak_roll'],
  3081. #force exit, frame
  3082. None, 0,
  3083. #opposite
  3084. None)
  3085. fak_noseslide = a_class(
  3086. #player armature action name, start, end frames
  3087. 'reg_tails', 30, 1,
  3088. #deck action name, start, end frames
  3089. 'b_reg_tails', 1, 1,
  3090. #layer, speed, mode (0 = play, 1 = loop), blendin
  3091. 1, .5, 1, 15,
  3092. #intro, length
  3093. None, 0,
  3094. #exits
  3095. ['fak_air', 'fak_roll'],
  3096. #force exit, frame
  3097. None, 0,
  3098. #opposite
  3099. None)