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co_ActionState.py 190KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r' ]
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  18. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  19. #initialize variables
  20. try:
  21. actionState = own['actionState']
  22. l_actionState = own['l_actionState']
  23. requestAction = own['requestAction']
  24. l_requestAction = own['l_requestAction']
  25. queueAction = own['queueAction']
  26. actionTimer = own['actionTimer']
  27. except:
  28. print("init")
  29. own['actionState'] = 'empty'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'empty'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. actionTimer = 0
  36. queueAction = 'empty'
  37. requestAction = 'empty'
  38. actionState = 'empty'
  39. l_actionState = 'empty'
  40. l_requestAction = 'empty'
  41. #print("ra1: ", requestAction) \
  42. if requestAction == 'empty':
  43. print("*******empty request****")
  44. isplaying = skater.isPlayingAction(flip_layer)
  45. transPlaying = skater.isPlayingAction(trans_layer)
  46. #if isplaying == False:
  47. #own['actionTimer'] = 0
  48. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  49. own['actionTimer'] = 0
  50. actionTimer = 0
  51. #print('reset actionTimer')
  52. #pass
  53. # if own['actionTimer'] != 0:
  54. # requestAction = own['l_actionState']
  55. #================
  56. #stance change detection
  57. if requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land'):
  58. print("fak-reg_roll")
  59. requestAction = 'fak-reg_roll'
  60. own['requestAction'] = 'fak-reg_roll'
  61. if requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land'):
  62. print("reg-fak_roll")
  63. requestAction = 'reg-fak_roll'
  64. own['requestAction'] = 'reg-fak_roll'
  65. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  66. print("fak-reg_5050")
  67. requestAction = 'fak-reg_5050'
  68. own['requestAction'] = 'fak-reg_5050'
  69. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  70. print("reg-fak_5050")
  71. requestAction = 'reg-fak_5050'
  72. own['requestAction'] = 'reg-fak_5050'
  73. #===============
  74. #land action over ride
  75. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  76. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  77. pass
  78. #print("landing action incorrect")
  79. else:
  80. #print("using old requestAction")
  81. requestAction = l_requestAction
  82. own['requestAction'] = requestAction
  83. own['l_actionState'] = requestAction
  84. actionState = requestAction
  85. own['actionTimer'] = 0
  86. actionTimer = 0
  87. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  88. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  89. requestAction = own['l_requestAction']
  90. #grind override
  91. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  92. skater.stopAction(loop_layer)
  93. trucks.stopAction(loop_layer)
  94. deck.stopAction(loop_layer)
  95. skater.stopAction(trans_layer)
  96. trucks.stopAction(trans_layer)
  97. deck.stopAction(trans_layer)
  98. actionTimer = 0
  99. own['actionTimer'] = 0
  100. #revert override
  101. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  102. #print("@@@revert override")
  103. actionState = requestAction
  104. own['actionState'] = requestAction
  105. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  106. print("stopping revert layers")
  107. skater.stopAction(loop_layer)
  108. trucks.stopAction(loop_layer)
  109. deck.stopAction(loop_layer)
  110. skater.stopAction(trans_layer)
  111. trucks.stopAction(trans_layer)
  112. deck.stopAction(trans_layer)
  113. #dirty tailslide fix
  114. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  115. # requestAction = 'reg_tailslide'
  116. #check last actionState to see if an out action is needed
  117. elif requestAction not in jump_overrideList:
  118. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  119. requestAction = 'reg_turnRight_out'
  120. actionState = 'reg_turnRight_out'
  121. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  122. requestAction = 'reg_turnLeft_out'
  123. actionState = 'reg_turnLeft_out'
  124. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  125. requestAction = 'fak_turnRight_out'
  126. actionState = 'fak_turnRight_out'
  127. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  128. requestAction = 'fak_turnLeft_out'
  129. actionState = 'fak_turnLeft_out'
  130. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  131. requestAction = 'reg_opos_out'
  132. actionState = 'reg_opos_out'
  133. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  134. requestAction = 'fak_opos_out'
  135. actionState = 'fak_opos_out'
  136. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  137. requestAction = 'reg_nopos_out'
  138. actionState = 'reg_nopos_out'
  139. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  140. requestAction = 'fak_nopos_out'
  141. actionState = 'fak_nopos_out'
  142. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  143. requestAction = 'reg_pump_out'
  144. actionState = 'reg_pump_out'
  145. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  146. requestAction = 'fak_pump_out'
  147. actionState = 'fak_pump_out'
  148. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  149. requestAction = 'reg_powerslide_out'
  150. actionState = 'reg_powerslide_out'
  151. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  152. requestAction = 'fak_powerslide_out'
  153. actionState = 'fak_powerslide_out'
  154. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  155. requestAction = 'reg_fs_powerslide_out'
  156. actionState = 'reg_fs_powerslide_out'
  157. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  158. requestAction = 'fak_fs_powerslide_out'
  159. actionState = 'fak_fs_powerslide_out'
  160. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  161. requestAction = 'reg_stop_out'
  162. actionState = 'reg_stop_out'
  163. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  164. requestAction = 'fak_stop_out'
  165. actionState = 'fak_stop_out'
  166. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  167. requestAction = 'reg_noseslide_out'
  168. actionState = 'reg_noseslide_out'
  169. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  170. requestAction = 'fak_noseslide_out'
  171. actionState = 'fak_noseslide_out'
  172. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  173. requestAction = 'reg_tailslide_out'
  174. actionState = 'reg_tailslide_out'
  175. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  176. requestAction = 'fak_tailslide_out'
  177. actionState = 'fak_tailslide_out'
  178. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  179. requestAction = 'reg_5050_out'
  180. actionState = 'reg_5050_out'
  181. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  182. requestAction = 'fak_5050_out'
  183. actionState = 'fak_5050_out'
  184. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  185. requestAction = 'reg_tailg_out'
  186. actionState = 'reg_tailg_out'
  187. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  188. requestAction = 'fak_tailg_out'
  189. actionState = 'fak_tailg_out'
  190. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  191. requestAction = 'reg_noseg_out'
  192. actionState = 'reg_noseg_out'
  193. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  194. requestAction = 'fak_noseg_out'
  195. actionState = 'fak_noseg_out'
  196. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  197. requestAction = 'reg_tailgr_out'
  198. actionState = 'reg_tailgr_out'
  199. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  200. requestAction = 'fak_tailgr_out'
  201. actionState = 'fak_tailgr_out'
  202. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  203. requestAction = 'reg_nosegr_out'
  204. actionState = 'reg_nosegr_out'
  205. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  206. requestAction = 'fak_nosegr_out'
  207. actionState = 'fak_nosegr_out'
  208. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  209. requestAction = 'reg_tailgl_out'
  210. actionState = 'reg_tailgl_out'
  211. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  212. requestAction = 'fak_tailgl_out'
  213. actionState = 'fak_tailgl_out'
  214. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  215. requestAction = 'reg_nosegl_out'
  216. actionState = 'reg_nosegl_out'
  217. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  218. requestAction = 'fak_nosegl_out'
  219. actionState = 'fak_nosegl_out'
  220. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  221. if requestAction == 'fak_nmanual':
  222. requestAction = 'reg-fak_nmanual'
  223. actionState = 'reg-fak_nmanual'
  224. else:
  225. requestAction = 'reg_manual_out'
  226. actionState = 'reg_manual_out'
  227. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  228. if requestAction == 'reg_nmanual':
  229. requestAction = 'fak-reg_nmanual'
  230. actionState = 'fak-reg_manual'
  231. else:
  232. requestAction = 'fak_manual_out'
  233. actionState = 'fak_manual_out'
  234. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  235. if requestAction == 'fak_manual':
  236. requestAction = 'reg-fak_manual'
  237. actionState = 'reg-fak_manual'
  238. else:
  239. requestAction = 'reg_nmanual_out'
  240. actionState = 'reg_nmanual_out'
  241. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  242. if requestAction == 'reg_manual':
  243. requestAction = 'fak-reg_manual'
  244. actionState = 'fak-reg_manual'
  245. else:
  246. requestAction = 'fak_nmanual_out'
  247. actionState = 'fak_nmanual_out'
  248. else:
  249. print("action over ridden")
  250. #own['actionState'] = requestAction
  251. def updateAction(requestAction, actionState):
  252. try:
  253. flip_start_frame = own['flip_start_lay']
  254. flipspeed = own['flipspeed']
  255. except:
  256. flip_start_frame = 1
  257. flipspeed = .6
  258. #flipspeed = own['flipspeed']
  259. ###############################
  260. #one shot actions
  261. ###############################
  262. if requestAction in oneshotActions_list:
  263. if requestAction == 'reg_land' and own["grindHit"] == False:
  264. skater.stopAction(loop_layer)
  265. trucks.stopAction(loop_layer)
  266. deck.stopAction(loop_layer)
  267. skater.stopAction(trans_layer)
  268. trucks.stopAction(trans_layer)
  269. deck.stopAction(trans_layer)
  270. print("stopping loop and trans")
  271. actionState = 'reg_land'
  272. own['actionTimer'] = 39
  273. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  274. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  275. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  276. print("play land")
  277. if requestAction == 'fak_land' and own["grindHit"] == False:
  278. actionState = 'fak_land'
  279. skater.stopAction(loop_layer)
  280. trucks.stopAction(loop_layer)
  281. deck.stopAction(loop_layer)
  282. skater.stopAction(trans_layer)
  283. trucks.stopAction(trans_layer)
  284. deck.stopAction(trans_layer)
  285. own['actionTimer'] = 39
  286. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  287. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  288. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  289. print("play land")
  290. if requestAction == 'reg_dropin':
  291. actionState = 'reg_dropin'
  292. own['actionTimer'] = 9
  293. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  294. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  295. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  296. if requestAction == 'fak_dropin':
  297. actionState = 'reg_dropin'
  298. own['actionTimer'] = 9
  299. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  300. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  301. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  302. if requestAction == 'reg_turnRight_out':
  303. actionState = 'reg_turnRight_out'
  304. own['actionTimer'] = 19
  305. trans_playing = skater.isPlayingAction(trans_layer)
  306. if trans_playing:
  307. cur_frame = skater.getActionFrame(trans_layer)
  308. #cur_frame -= 2
  309. if trans_playing and cur_frame > 1:
  310. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  311. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  312. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  313. own['actionTimer'] = cur_frame
  314. else:
  315. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  316. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  317. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  318. if requestAction == 'reg_turnLeft_out':
  319. actionState = 'reg_turnLeft_out'
  320. own['actionTimer'] = 19
  321. trans_playing = skater.isPlayingAction(trans_layer)
  322. if trans_playing:
  323. cur_frame = skater.getActionFrame(trans_layer)
  324. #cur_frame -= 2
  325. if trans_playing and cur_frame > 1:
  326. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  327. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  328. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  329. own['actionTimer'] = cur_frame
  330. else:
  331. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  332. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  333. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  334. if requestAction == 'fak_turnRight_out':
  335. actionState = 'fak_turnRight_out'
  336. own['actionTimer'] = 19
  337. trans_playing = skater.isPlayingAction(trans_layer)
  338. if trans_playing:
  339. cur_frame = skater.getActionFrame(trans_layer)
  340. #cur_frame -= 2
  341. if trans_playing and cur_frame > 1:
  342. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  343. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  344. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  345. own['actionTimer'] = cur_frame
  346. else:
  347. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  348. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  349. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  350. if requestAction == 'fak_turnLeft_out':
  351. actionState = 'fak_turnLeft_out'
  352. own['actionTimer'] = 19
  353. trans_playing = skater.isPlayingAction(trans_layer)
  354. if trans_playing:
  355. cur_frame = skater.getActionFrame(trans_layer)
  356. #cur_frame -= 2
  357. if trans_playing and cur_frame > 1:
  358. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  359. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  360. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  361. own['actionTimer'] = cur_frame
  362. else:
  363. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  364. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  365. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  366. if requestAction == 'reg_opos_out':
  367. actionState = 'reg_opos_out'
  368. own['actionTimer'] = 19
  369. trans_playing = skater.isPlayingAction(trans_layer)
  370. if trans_playing:
  371. cur_frame = skater.getActionFrame(trans_layer)
  372. #cur_frame -= 2
  373. if trans_playing and cur_frame > 1:
  374. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  375. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  376. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  377. own['actionTimer'] = cur_frame
  378. else:
  379. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  380. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  381. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  382. if requestAction == 'fak_opos_out':
  383. actionState = 'fak_opos_out'
  384. own['actionTimer'] = 19
  385. trans_playing = skater.isPlayingAction(trans_layer)
  386. if trans_playing:
  387. cur_frame = skater.getActionFrame(trans_layer)
  388. #cur_frame -= 2
  389. if trans_playing and cur_frame > 1:
  390. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  391. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  392. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  393. own['actionTimer'] = cur_frame
  394. else:
  395. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  396. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  397. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  398. if requestAction == 'reg_nopos_out':
  399. actionState = 'reg_nopos_out'
  400. own['actionTimer'] = 19
  401. trans_playing = skater.isPlayingAction(trans_layer)
  402. if trans_playing:
  403. cur_frame = skater.getActionFrame(trans_layer)
  404. #cur_frame -= 2
  405. if trans_playing and cur_frame > 1:
  406. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  407. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  408. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  409. own['actionTimer'] = cur_frame
  410. else:
  411. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  412. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  413. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  414. if requestAction == 'fak_nopos_out':
  415. actionState = 'fak_nopos_out'
  416. own['actionTimer'] = 19
  417. trans_playing = skater.isPlayingAction(trans_layer)
  418. if trans_playing:
  419. cur_frame = skater.getActionFrame(trans_layer)
  420. #cur_frame -= 2
  421. if trans_playing and cur_frame > 1:
  422. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  423. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  424. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  425. own['actionTimer'] = cur_frame
  426. else:
  427. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  428. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  429. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  430. if requestAction == 'reg_pump_out':
  431. actionState = 'reg_pump_out'
  432. own['actionTimer'] = 19
  433. trans_playing = skater.isPlayingAction(trans_layer)
  434. if trans_playing:
  435. cur_frame = skater.getActionFrame(trans_layer)
  436. #cur_frame -= 2
  437. if trans_playing and cur_frame > 1:
  438. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  439. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  440. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  441. own['actionTimer'] = cur_frame
  442. else:
  443. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  444. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  445. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  446. if requestAction == 'fak_pump_out':
  447. actionState = 'fak_pump_out'
  448. own['actionTimer'] = 19
  449. trans_playing = skater.isPlayingAction(trans_layer)
  450. if trans_playing:
  451. cur_frame = skater.getActionFrame(trans_layer)
  452. #cur_frame -= 2
  453. if trans_playing and cur_frame > 1:
  454. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  455. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  456. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  457. own['actionTimer'] = cur_frame
  458. else:
  459. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  460. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  461. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  462. if requestAction == 'reg_stop_out':
  463. actionState = 'reg_stop_out'
  464. own['actionTimer'] = 30
  465. trans_playing = skater.isPlayingAction(trans_layer)
  466. if trans_playing:
  467. cur_frame = skater.getActionFrame(trans_layer)
  468. #cur_frame -= 2
  469. if trans_playing and cur_frame > 1:
  470. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  471. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  472. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  473. own['actionTimer'] = cur_frame
  474. else:
  475. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  476. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  477. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  478. if requestAction == 'fak_stop_out':
  479. actionState = 'fak_stop_out'
  480. own['actionTimer'] = 30
  481. trans_playing = skater.isPlayingAction(trans_layer)
  482. if trans_playing:
  483. cur_frame = skater.getActionFrame(trans_layer)
  484. #cur_frame -= 2
  485. if trans_playing and cur_frame > 1:
  486. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  487. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  488. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  489. own['actionTimer'] = cur_frame
  490. else:
  491. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  492. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  493. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  494. if requestAction == 'reg_tailslide_out':
  495. actionState = 'reg_tailslide_out'
  496. own['actionTimer'] = 19
  497. trans_playing = skater.isPlayingAction(trans_layer)
  498. if trans_playing:
  499. cur_frame = skater.getActionFrame(trans_layer)
  500. #cur_frame -= 2
  501. if trans_playing and cur_frame > 1:
  502. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  503. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  504. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  505. own['actionTimer'] = cur_frame
  506. else:
  507. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  508. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  509. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  510. if requestAction == 'fak_tailslide_out':
  511. actionState = 'fak_tailslide_out'
  512. own['actionTimer'] = 19
  513. trans_playing = skater.isPlayingAction(trans_layer)
  514. if trans_playing:
  515. cur_frame = skater.getActionFrame(trans_layer)
  516. #cur_frame -= 2
  517. if trans_playing and cur_frame > 1:
  518. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  519. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  520. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  521. own['actionTimer'] = cur_frame
  522. else:
  523. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  524. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  525. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  526. if requestAction == 'reg_noseslide_out':
  527. actionState = 'reg_noseslide_out'
  528. own['actionTimer'] = 19
  529. trans_playing = skater.isPlayingAction(trans_layer)
  530. if trans_playing:
  531. cur_frame = skater.getActionFrame(trans_layer)
  532. #cur_frame -= 2
  533. if trans_playing and cur_frame > 1:
  534. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  535. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  536. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  537. own['actionTimer'] = cur_frame
  538. else:
  539. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  540. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  541. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  542. if requestAction == 'fak_noseslide_out':
  543. actionState = 'fak_noseslide_out'
  544. own['actionTimer'] = 19
  545. trans_playing = skater.isPlayingAction(trans_layer)
  546. if trans_playing:
  547. cur_frame = skater.getActionFrame(trans_layer)
  548. #cur_frame -= 2
  549. if trans_playing and cur_frame > 1:
  550. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  551. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  552. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  553. own['actionTimer'] = cur_frame
  554. else:
  555. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  556. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  557. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  558. if requestAction == 'reg_5050_out':
  559. actionState = 'reg_5050_out'
  560. own['actionTimer'] = 19
  561. trans_playing = skater.isPlayingAction(trans_layer)
  562. if trans_playing:
  563. cur_frame = skater.getActionFrame(trans_layer)
  564. #cur_frame -= 2
  565. if trans_playing and cur_frame > 1:
  566. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  567. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  568. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  569. own['actionTimer'] = cur_frame
  570. else:
  571. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  572. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  573. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  574. if requestAction == 'fak_5050_out':
  575. actionState = 'reg_5050_out'
  576. own['actionTimer'] = 19
  577. trans_playing = skater.isPlayingAction(trans_layer)
  578. if trans_playing:
  579. cur_frame = skater.getActionFrame(trans_layer)
  580. #cur_frame -= 2
  581. if trans_playing and cur_frame > 1:
  582. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  583. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  584. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  585. own['actionTimer'] = cur_frame
  586. else:
  587. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  588. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  589. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  590. if requestAction == 'reg_noseg_out':
  591. actionState = 'reg_5050_out'
  592. own['actionTimer'] = 19
  593. trans_playing = skater.isPlayingAction(trans_layer)
  594. if trans_playing:
  595. cur_frame = skater.getActionFrame(trans_layer)
  596. #cur_frame -= 2
  597. if trans_playing and cur_frame > 1:
  598. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  599. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  600. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  601. own['actionTimer'] = cur_frame
  602. else:
  603. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  604. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  605. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  606. if requestAction == 'fak_noseg_out':
  607. actionState = 'reg_5050_out'
  608. own['actionTimer'] = 19
  609. trans_playing = skater.isPlayingAction(trans_layer)
  610. if trans_playing:
  611. cur_frame = skater.getActionFrame(trans_layer)
  612. #cur_frame -= 2
  613. if trans_playing and cur_frame > 1:
  614. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  615. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  616. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  617. own['actionTimer'] = cur_frame
  618. else:
  619. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  620. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  621. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  622. if requestAction == 'reg_tailg_out':
  623. actionState = 'reg_5050_out'
  624. own['actionTimer'] = 19
  625. trans_playing = skater.isPlayingAction(trans_layer)
  626. if trans_playing:
  627. cur_frame = skater.getActionFrame(trans_layer)
  628. #cur_frame -= 2
  629. if trans_playing and cur_frame > 1:
  630. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  631. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  632. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  633. own['actionTimer'] = cur_frame
  634. else:
  635. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  636. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  637. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  638. if requestAction == 'fak_tailg_out':
  639. actionState = 'reg_5050_out'
  640. own['actionTimer'] = 19
  641. trans_playing = skater.isPlayingAction(trans_layer)
  642. if trans_playing:
  643. cur_frame = skater.getActionFrame(trans_layer)
  644. #cur_frame -= 2
  645. if trans_playing and cur_frame > 1:
  646. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  647. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  648. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  649. own['actionTimer'] = cur_frame
  650. else:
  651. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  652. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  653. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  654. if requestAction == 'reg_nosegr_out':
  655. actionState = 'reg_5050_out'
  656. own['actionTimer'] = 19
  657. trans_playing = skater.isPlayingAction(trans_layer)
  658. if trans_playing:
  659. cur_frame = skater.getActionFrame(trans_layer)
  660. #cur_frame -= 2
  661. if trans_playing and cur_frame > 1:
  662. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  663. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  664. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  665. own['actionTimer'] = cur_frame
  666. else:
  667. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  668. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  669. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  670. if requestAction == 'fak_nosegr_out':
  671. actionState = 'reg_5050_out'
  672. own['actionTimer'] = 19
  673. trans_playing = skater.isPlayingAction(trans_layer)
  674. if trans_playing:
  675. cur_frame = skater.getActionFrame(trans_layer)
  676. #cur_frame -= 2
  677. if trans_playing and cur_frame > 1:
  678. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  679. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  680. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  681. own['actionTimer'] = cur_frame
  682. else:
  683. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  684. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  685. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  686. if requestAction == 'reg_tailgr_out':
  687. actionState = 'reg_5050_out'
  688. own['actionTimer'] = 19
  689. trans_playing = skater.isPlayingAction(trans_layer)
  690. if trans_playing:
  691. cur_frame = skater.getActionFrame(trans_layer)
  692. #cur_frame -= 2
  693. if trans_playing and cur_frame > 1:
  694. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  695. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  696. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  697. own['actionTimer'] = cur_frame
  698. else:
  699. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  700. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  701. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  702. if requestAction == 'fak_tailgr_out':
  703. actionState = 'reg_5050_out'
  704. own['actionTimer'] = 19
  705. trans_playing = skater.isPlayingAction(trans_layer)
  706. if trans_playing:
  707. cur_frame = skater.getActionFrame(trans_layer)
  708. #cur_frame -= 2
  709. if trans_playing and cur_frame > 1:
  710. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  711. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  712. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  713. own['actionTimer'] = cur_frame
  714. else:
  715. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  716. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  717. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  718. if requestAction == 'reg_nosegl_out':
  719. actionState = 'reg_5050_out'
  720. own['actionTimer'] = 19
  721. trans_playing = skater.isPlayingAction(trans_layer)
  722. if trans_playing:
  723. cur_frame = skater.getActionFrame(trans_layer)
  724. #cur_frame -= 2
  725. if trans_playing and cur_frame > 1:
  726. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  727. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  728. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  729. own['actionTimer'] = cur_frame
  730. else:
  731. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  732. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  733. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  734. if requestAction == 'fak_nosegl_out':
  735. actionState = 'reg_5050_out'
  736. own['actionTimer'] = 19
  737. trans_playing = skater.isPlayingAction(trans_layer)
  738. if trans_playing:
  739. cur_frame = skater.getActionFrame(trans_layer)
  740. #cur_frame -= 2
  741. if trans_playing and cur_frame > 1:
  742. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  743. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  744. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  745. own['actionTimer'] = cur_frame
  746. else:
  747. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  748. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  749. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  750. if requestAction == 'reg_tailgl_out':
  751. actionState = 'reg_5050_out'
  752. own['actionTimer'] = 19
  753. trans_playing = skater.isPlayingAction(trans_layer)
  754. if trans_playing:
  755. cur_frame = skater.getActionFrame(trans_layer)
  756. #cur_frame -= 2
  757. if trans_playing and cur_frame > 1:
  758. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  759. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  760. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  761. own['actionTimer'] = cur_frame
  762. else:
  763. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  764. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  765. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  766. if requestAction == 'fak_tailgl_out':
  767. actionState = 'reg_5050_out'
  768. own['actionTimer'] = 19
  769. trans_playing = skater.isPlayingAction(trans_layer)
  770. if trans_playing:
  771. cur_frame = skater.getActionFrame(trans_layer)
  772. #cur_frame -= 2
  773. if trans_playing and cur_frame > 1:
  774. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  775. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  776. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  777. own['actionTimer'] = cur_frame
  778. else:
  779. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  780. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  781. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  782. if requestAction == 'reg_manual_out':
  783. actionState = 'reg_manual_out'
  784. own['actionTimer'] = 9
  785. trans_playing = skater.isPlayingAction(trans_layer)
  786. if trans_playing:
  787. cur_frame = skater.getActionFrame(trans_layer)
  788. if trans_playing and cur_frame > 1:
  789. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  790. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  791. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  792. own['actionTimer'] = cur_frame
  793. else:
  794. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  795. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  796. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  797. if requestAction == 'fak_manual_out':
  798. actionState = 'fak_manual_out'
  799. own['actionTimer'] = 9
  800. trans_playing = skater.isPlayingAction(trans_layer)
  801. if trans_playing:
  802. cur_frame = skater.getActionFrame(trans_layer)
  803. if trans_playing and cur_frame > 1:
  804. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  805. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  806. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  807. own['actionTimer'] = cur_frame
  808. else:
  809. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  810. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  811. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  812. if requestAction == 'reg_nmanual_out':
  813. actionState = 'reg_nmanual_out'
  814. own['actionTimer'] = 9
  815. trans_playing = skater.isPlayingAction(trans_layer)
  816. if trans_playing:
  817. cur_frame = skater.getActionFrame(trans_layer)
  818. if trans_playing and cur_frame > 1:
  819. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  820. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  821. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  822. own['actionTimer'] = cur_frame
  823. else:
  824. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  825. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  826. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  827. if requestAction == 'fak_nmanual_out':
  828. actionState = 'fak_nmanual_out'
  829. own['actionTimer'] = 9
  830. trans_playing = skater.isPlayingAction(trans_layer)
  831. if trans_playing:
  832. cur_frame = skater.getActionFrame(trans_layer)
  833. if trans_playing and cur_frame > 1:
  834. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  835. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  836. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  837. own['actionTimer'] = cur_frame
  838. else:
  839. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  840. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  841. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  842. if requestAction == 'reg-fak_nmanual':
  843. own['actionTimer'] = 9
  844. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  845. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  846. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  847. if requestAction == 'fak-reg_nmanual':
  848. own['actionTimer'] = 9
  849. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  850. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  851. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  852. if requestAction == 'reg-fak_manual':
  853. own['actionTimer'] = 9
  854. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  855. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  856. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  857. if requestAction == 'fak-reg_manual':
  858. own['actionTimer'] = 9
  859. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  860. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  861. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  862. if requestAction == 'reg_brfoot':
  863. actionState = 'reg_brfoot'
  864. own['actionTimer'] = 40
  865. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  866. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  867. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  868. if requestAction == 'fak_brfoot':
  869. actionState = 'fak_brfoot'
  870. own['actionTimer'] = 40
  871. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  872. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  873. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  874. if requestAction == 'reg_frfoot':
  875. actionState = 'reg_frfoot'
  876. own['actionTimer'] = 40
  877. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  878. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  879. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  880. if requestAction == 'fak_frfoot':
  881. actionState = 'fak_frfoot'
  882. own['actionTimer'] = 40
  883. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  884. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  885. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  886. if requestAction == 'reg_blfoot':
  887. print("playing blfoot broke")
  888. actionState = 'reg_blfoot'
  889. own['actionTimer'] = 40
  890. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  891. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  892. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  893. if requestAction == 'fak_blfoot':
  894. actionState = 'fak_blfoot'
  895. own['actionTimer'] = 40
  896. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  897. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  898. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  899. if requestAction == 'reg_flfoot':
  900. actionState = 'reg_flfoot'
  901. own['actionTimer'] = 40
  902. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  903. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  904. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  905. if requestAction == 'fak_flfoot':
  906. actionState = 'fak_flfoot'
  907. own['actionTimer'] = 40
  908. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  909. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  910. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  911. if requestAction == 'reg_push':
  912. own['actionTimer'] = 70
  913. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  914. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  915. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  916. if requestAction == 'reg_push_goof':
  917. own['actionTimer'] = 70
  918. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  919. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  920. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  921. if requestAction == 'fak_push':
  922. own['actionTimer'] = 70
  923. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  924. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  925. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  926. if requestAction == 'fak_push_goof':
  927. own['actionTimer'] = 70
  928. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  929. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  930. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  931. if requestAction == 'reg_manual_revert_ccw':
  932. own['actionTimer'] = 15
  933. own['actionState'] = 'reg_manual_revert_ccw'
  934. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  935. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  936. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  937. if requestAction == 'fak_manual_revert_ccw':
  938. own['actionTimer'] = 15
  939. own['actionState'] = 'fak_manual_revert_ccw'
  940. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  941. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  942. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  943. if requestAction == 'reg_manual_revert_cw':
  944. own['actionTimer'] = 15
  945. own['actionState'] = 'reg_manual_revert_cw'
  946. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  947. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  948. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  949. if requestAction == 'fak_manual_revert_cw':
  950. own['actionTimer'] = 15
  951. own['actionState'] = 'fak_manual_revert_cw'
  952. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  953. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  954. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  955. if requestAction == 'revert1':
  956. own['actionTimer'] = 18
  957. own['actionState'] = 'revert1'
  958. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  959. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  960. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  961. if requestAction == 'revert2':
  962. own['actionTimer'] = 18
  963. own['actionState'] = 'revert2'
  964. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  965. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  966. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  967. if requestAction == 'revert3':
  968. own['actionTimer'] = 18
  969. own['actionState'] = 'revert3'
  970. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  971. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  972. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  973. if requestAction == 'revert4':
  974. own['actionTimer'] = 18
  975. own['actionState'] = 'revert4'
  976. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  977. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  978. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  979. if requestAction == 'reg_ollie':
  980. print("*****reg ollie act")
  981. actionState = 'reg_ollie'
  982. own['actionState'] = 'reg_ollie'
  983. own['actionTimer'] = 28
  984. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  985. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  986. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  987. if requestAction == 'fak_ollie':
  988. actionState = 'fak_ollie'
  989. own['actionTimer'] = 28
  990. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  991. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  992. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  993. if requestAction == 'reg_nollie':
  994. actionState = 'reg_nollie'
  995. own['actionTimer'] = 38
  996. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  997. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  998. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  999. if requestAction == 'fak_nollie':
  1000. actionState = 'fak_nollie'
  1001. own['actionTimer'] = 38
  1002. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1003. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1004. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1005. if requestAction == 'reg_kickflip':
  1006. actionState = 'reg_kickflip'
  1007. own['actionTimer'] = 38
  1008. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1009. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1010. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1011. if requestAction == 'fak_kickflip':
  1012. actionState = 'fak_kickflip'
  1013. own['actionTimer'] = 38
  1014. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1015. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1016. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1017. if requestAction == 'reg_varial_kickflip':
  1018. actionState = 'reg_varial_kickflip'
  1019. own['actionTimer'] = 38
  1020. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1021. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1022. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1023. if requestAction == 'fak_varial_kickflip':
  1024. actionState = 'fak_varial_kickflip'
  1025. own['actionTimer'] = 38
  1026. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1027. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1028. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1029. if requestAction == 'reg_nollie_varial_kickflip':
  1030. actionState = 'reg_nollie_varial_kickflip'
  1031. own['actionTimer'] = 38
  1032. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1033. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1034. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1035. if requestAction == 'fak_nollie_varial_kickflip':
  1036. actionState = 'fak_nollie_varial_kickflip'
  1037. own['actionTimer'] = 38
  1038. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1039. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1040. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1041. if requestAction == 'reg_nollie_varial_heelflip':
  1042. actionState = 'reg_nollie_varial_heelflip'
  1043. own['actionTimer'] = 38
  1044. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1045. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1046. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1047. if requestAction == 'fak_nollie_varial_heelflip':
  1048. actionState = 'fak_nollie_varial_heelflip'
  1049. own['actionTimer'] = 38
  1050. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1051. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1052. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1053. if requestAction == 'reg_varial_heelflip':
  1054. actionState = 'reg_varial_heelflip'
  1055. own['actionTimer'] = 38
  1056. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1057. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1058. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1059. if requestAction == 'fak_varial_heelflip':
  1060. actionState = 'fak_nollie_varial_heelflip'
  1061. own['actionTimer'] = 38
  1062. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1063. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1064. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1065. if requestAction == 'reg_nollie_kickflip':
  1066. actionState = 'reg_nollie_kickflip'
  1067. own['actionTimer'] = 38
  1068. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1069. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1070. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1071. if requestAction == 'fak_nollie_kickflip':
  1072. actionState = 'fak_nollie_kickflip'
  1073. own['actionTimer'] = 38
  1074. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1075. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1076. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1077. if requestAction == 'reg_heelflip':
  1078. actionState = 'reg_heelflip'
  1079. own['actionTimer'] = 38
  1080. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1081. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1082. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1083. if requestAction == 'fak_heelflip':
  1084. actionState = 'fak_heelflip'
  1085. own['actionTimer'] = 38
  1086. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1087. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1088. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1089. if requestAction == 'reg_nollie_heelflip':
  1090. actionState = 'reg_nollie_heelflip'
  1091. own['actionTimer'] = 38
  1092. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1093. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1094. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1095. if requestAction == 'fak_nollie_heelflip':
  1096. actionState = 'fak_nollie_heelflip'
  1097. own['actionTimer'] = 38
  1098. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1099. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1100. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1101. if requestAction == 'reg_shovit':
  1102. actionState = 'reg_shovit'
  1103. own['actionTimer'] = 38
  1104. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1105. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1106. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1107. if requestAction == 'fak_shovit':
  1108. actionState = 'fak_shovit'
  1109. own['actionTimer'] = 38
  1110. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1111. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1112. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1113. if requestAction == 'reg_shovit360':
  1114. actionState = 'reg_shovit360'
  1115. own['actionTimer'] = 38
  1116. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1117. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1118. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1119. if requestAction == 'fak_shovit360':
  1120. actionState = 'fak_shovit360'
  1121. own['actionTimer'] = 38
  1122. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1123. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1124. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1125. if requestAction == 'reg_fsshovit360':
  1126. actionState = 'reg_fsshovit360'
  1127. own['actionTimer'] = 38
  1128. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1129. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1130. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1131. if requestAction == 'fak_fsshovit360':
  1132. actionState = 'fak_fsshovit360'
  1133. own['actionTimer'] = 38
  1134. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1135. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1136. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1137. if requestAction == 'reg_nollie_shovit':
  1138. actionState = 'reg_nollie_shovit'
  1139. own['actionTimer'] = 38
  1140. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1142. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1143. if requestAction == 'fak_nollie_shovit':
  1144. actionState = 'fak_nollie_shovit'
  1145. own['actionTimer'] = 38
  1146. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1148. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1149. if requestAction == 'reg_fsshovit':
  1150. actionState = 'reg_fsshovit'
  1151. own['actionTimer'] = 38
  1152. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1154. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1155. if requestAction == 'fak_fsshovit':
  1156. actionState = 'fak_fsshovit'
  1157. own['actionTimer'] = 38
  1158. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1160. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1161. if requestAction == 'reg_nollie_fsshovit':
  1162. actionState = 'reg_nollie_fsshovit'
  1163. own['actionTimer'] = 38
  1164. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1166. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1167. if requestAction == 'fak_nollie_fsshovit':
  1168. actionState = 'fak_nollie_fsshovit'
  1169. own['actionTimer'] = 38
  1170. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1172. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1173. if requestAction == 'reg_nollie_shovit360':
  1174. actionState = 'reg_nollie_shovit360'
  1175. own['actionTimer'] = 38
  1176. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1178. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1179. if requestAction == 'fak_nollie_shovit360':
  1180. actionState = 'fak_nollie_shovit360'
  1181. own['actionTimer'] = 38
  1182. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1184. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1185. if requestAction == 'reg_nollie_fsshovit':
  1186. actionState = 'reg_nollie_fsshovit'
  1187. own['actionTimer'] = 38
  1188. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1190. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1191. if requestAction == 'fak_nollie_fsshovit':
  1192. actionState = 'fak_nollie_fsshovit'
  1193. own['actionTimer'] = 38
  1194. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1196. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1197. #reg_jump
  1198. if requestAction == 'reg_jump':
  1199. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1200. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1201. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1202. #fak_jump
  1203. if requestAction == 'fak_jump':
  1204. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1205. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1206. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1207. #reg_onboard
  1208. if requestAction == 'reg_onboard':
  1209. skater.stopAction(loop_layer)
  1210. deck.stopAction(loop_layer)
  1211. trucks.stopAction(loop_layer)
  1212. skater.stopAction(trans_layer)
  1213. deck.stopAction(trans_layer)
  1214. trucks.stopAction(trans_layer)
  1215. own['actionTimer'] = 10
  1216. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1217. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1218. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1219. if requestAction == 'fak_onboard':
  1220. skater.stopAction(loop_layer)
  1221. deck.stopAction(loop_layer)
  1222. trucks.stopAction(loop_layer)
  1223. skater.stopAction(trans_layer)
  1224. deck.stopAction(trans_layer)
  1225. trucks.stopAction(trans_layer)
  1226. own['actionTimer'] = 10
  1227. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1228. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1229. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1230. if requestAction == 'reg_powerslide_out':
  1231. actionState = 'reg_powerslide_out'
  1232. own['actionTimer'] = 40
  1233. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1234. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1235. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1236. if requestAction == 'fak_powerslide_out':
  1237. actionState = 'fak_powerslide_out'
  1238. own['actionTimer'] = 40
  1239. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1240. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1241. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1242. if requestAction == 'reg_fs_powerslide_out':
  1243. actionState = 'reg_fs_powerslide_out'
  1244. own['actionTimer'] = 40
  1245. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1246. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1247. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1248. if requestAction == 'fak_fs_powerslide_out':
  1249. actionState = 'fak_fs_powerslide_out'
  1250. own['actionTimer'] = 40
  1251. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1252. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1253. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1254. if requestAction == 'fak-reg_5050':
  1255. actionState = 'fak-reg_5050'
  1256. own['actionTimer'] = 10
  1257. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1258. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1259. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1260. if requestAction == 'reg-fak_5050':
  1261. actionState = 'fak-reg_5050'
  1262. own['actionTimer'] = 10
  1263. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1264. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1265. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1266. if requestAction == 'fak-reg_roll':
  1267. actionState = 'fak-reg_roll'
  1268. own['actionTimer'] = 10
  1269. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1270. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1271. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1272. if requestAction == 'reg-fak_roll':
  1273. actionState = 'fak-reg_roll'
  1274. own['actionTimer'] = 10
  1275. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1276. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1277. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1278. if requestAction == 'reg_hippy':
  1279. actionState = 'reg_hippy'
  1280. own['actionTimer'] = 14
  1281. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=1)
  1282. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1283. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1284. if requestAction == 'fak_hippy':
  1285. actionState = 'fak_hippy'
  1286. own['actionTimer'] = 14
  1287. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=1)
  1288. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1289. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1290. if requestAction == 'reg_hippy_ncw':
  1291. actionState = 'reg_hippy_ncw'
  1292. own['actionTimer'] = 14
  1293. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=1)
  1294. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1295. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1296. if requestAction == 'reg_hippy_nccw':
  1297. actionState = 'reg_hippy_nccw'
  1298. own['actionTimer'] = 14
  1299. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=1)
  1300. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1301. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1302. if requestAction == 'fak_hippy_ncw':
  1303. actionState = 'fak_hippy_ncw'
  1304. own['actionTimer'] = 14
  1305. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=1)
  1306. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1307. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1308. if requestAction == 'fak_hippy_nccw':
  1309. actionState = 'fak_hippy_nccw'
  1310. own['actionTimer'] = 14
  1311. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=1)
  1312. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1313. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1314. #######################################
  1315. #loop actions
  1316. ######################################
  1317. #check if request is possible
  1318. if requestAction in requestActions_list:
  1319. #print(requestAction)
  1320. #reg_turnLeft
  1321. if requestAction == 'reg_turnLeft':
  1322. actionState = 'reg_turnLeft'
  1323. #in
  1324. if l_actionState != 'reg_turnLeft':
  1325. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1326. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1327. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1328. #loop
  1329. else:
  1330. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1331. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1332. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1333. #reg_turnRight
  1334. if requestAction == 'reg_turnRight':
  1335. actionState = 'reg_turnRight'
  1336. #in
  1337. if l_actionState != 'reg_turnRight':
  1338. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1339. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1340. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1341. #loop
  1342. else:
  1343. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1344. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1345. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1346. if requestAction == 'reg_turnRight_out':
  1347. pass
  1348. #fak_turnLeft
  1349. if requestAction == 'fak_turnLeft':
  1350. actionState = 'fak_turnLeft'
  1351. #in
  1352. if l_actionState != 'fak_turnLeft':
  1353. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1354. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1355. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1356. #loop
  1357. else:
  1358. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1359. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1360. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1361. #fak_turnRight
  1362. if requestAction == 'fak_turnRight':
  1363. actionState = 'fak_turnRight'
  1364. #in
  1365. if l_actionState != 'fak_turnRight':
  1366. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1367. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1368. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1369. #loop
  1370. else:
  1371. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1372. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1373. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1374. #reg_fs_powerslide
  1375. if requestAction == 'reg_fs_powerslide':
  1376. actionState = 'reg_fs_powerslide'
  1377. if l_actionState != 'reg_fs_powerslide':
  1378. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1379. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1380. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1381. else:
  1382. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1383. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1384. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1385. #reg_powerslide
  1386. if requestAction == 'reg_powerslide':
  1387. actionState = 'reg_powerslide'
  1388. if l_actionState != 'reg_powerslide':
  1389. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1390. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1391. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1392. else:
  1393. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1394. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1395. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1396. #fak_fs_powerslide
  1397. if requestAction == 'fak_fs_powerslide':
  1398. actionState = 'fak_fs_powerslide'
  1399. if l_actionState != 'fak_fs_powerslide':
  1400. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1401. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1402. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1403. else:
  1404. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1405. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1406. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1407. #fak_powerslide
  1408. if requestAction == 'fak_powerslide':
  1409. actionState = 'fak_powerslide'
  1410. if l_actionState != 'fak_powerslide':
  1411. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1412. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1413. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1414. else:
  1415. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1416. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1417. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1418. #reg_roll
  1419. if requestAction == 'reg_roll':
  1420. if l_actionState == 'reg_pump':
  1421. trans_playing = skater.isPlayingAction(trans_layer)
  1422. if trans_playing:
  1423. cur_frame = skater.getActionFrame(trans_layer)
  1424. #cur_frame -= 2
  1425. if trans_playing and cur_frame > 1:
  1426. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1427. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1428. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1429. #print(cur_frame)
  1430. else:
  1431. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1432. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1433. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1434. if l_actionState == 'reg_opos':
  1435. trans_playing = skater.isPlayingAction(trans_layer)
  1436. if trans_playing:
  1437. cur_frame = skater.getActionFrame(trans_layer)
  1438. if trans_playing and cur_frame > 1:
  1439. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1440. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1441. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1442. else:
  1443. own['actionTimer'] = 20
  1444. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1445. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1446. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1447. if l_actionState == 'reg_nopos':
  1448. flipping = skater.isPlayingAction(flip_layer)
  1449. if flipping == 0:
  1450. trans_playing = skater.isPlayingAction(trans_layer)
  1451. if trans_playing:
  1452. cur_frame = skater.getActionFrame(trans_layer)
  1453. #cur_frame -= 2
  1454. if trans_playing and cur_frame > 1:
  1455. #skater.stopAction(trans_layer)
  1456. #deck.stopAction(trans_layer)
  1457. #trucks.stopAction(trans_layer)
  1458. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1459. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1460. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1461. #print(cur_frame)
  1462. else:
  1463. own['actionTimer'] = 20
  1464. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1465. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1466. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1467. if l_actionState == 'reg_manual':
  1468. trans_playing = skater.isPlayingAction(trans_layer)
  1469. if trans_playing:
  1470. cur_frame = skater.getActionFrame(trans_layer)
  1471. cur_frame -= 2
  1472. if trans_playing and cur_frame > 1:
  1473. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1474. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1475. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1476. else:
  1477. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1478. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1479. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1480. if l_actionState == 'reg_nmanual':
  1481. trans_playing = skater.isPlayingAction(trans_layer)
  1482. if trans_playing:
  1483. cur_frame = skater.getActionFrame(trans_layer)
  1484. cur_frame -= 2
  1485. if trans_playing and cur_frame > 1:
  1486. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1487. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1488. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1489. else:
  1490. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1491. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1492. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1493. if l_actionState == 'reg_turnLeft':
  1494. trans_playing = skater.isPlayingAction(trans_layer)
  1495. if trans_playing:
  1496. cur_frame = skater.getActionFrame(trans_layer)
  1497. #cur_frame -= 2
  1498. if trans_playing and cur_frame > 1:
  1499. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1500. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1501. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1502. else:
  1503. own['actionTimer'] = 20
  1504. requestAction = 'reg_turnLeft_out'
  1505. actionState = 'reg_turnLeft_out'
  1506. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1507. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1508. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1509. if l_actionState == 'reg_Right':
  1510. #requestAction = 'reg_turnRight_out'
  1511. trans_playing = skater.isPlayingAction(trans_layer)
  1512. if trans_playing:
  1513. cur_frame = skater.getActionFrame(trans_layer)
  1514. #cur_frame -= 2
  1515. if trans_playing and cur_frame > 1:
  1516. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1517. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1518. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1519. else:
  1520. own['actionTimer'] = 20
  1521. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1522. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1523. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1524. if requestAction == 'reg_roll':
  1525. actionState = 'reg_roll'
  1526. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1527. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1528. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1529. #fak_roll
  1530. if requestAction == 'fak_roll':
  1531. if l_actionState == 'fak_pump':
  1532. trans_playing = skater.isPlayingAction(trans_layer)
  1533. if trans_playing:
  1534. cur_frame = skater.getActionFrame(trans_layer)
  1535. #cur_frame -= 2
  1536. if trans_playing and cur_frame > 1:
  1537. #skater.stopAction(trans_layer)
  1538. #deck.stopAction(trans_layer)
  1539. #trucks.stopAction(trans_layer)
  1540. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1541. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1542. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1543. #print(cur_frame)
  1544. else:
  1545. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1546. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1547. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1548. if l_actionState == 'fak_opos':
  1549. trans_playing = skater.isPlayingAction(trans_layer)
  1550. if trans_playing:
  1551. cur_frame = skater.getActionFrame(trans_layer)
  1552. #cur_frame -= 2
  1553. if trans_playing and cur_frame > 1:
  1554. #skater.stopAction(trans_layer)
  1555. #deck.stopAction(trans_layer)
  1556. #trucks.stopAction(trans_layer)
  1557. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1558. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1559. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1560. #print(cur_frame)
  1561. else:
  1562. own['actionTimer'] = 20
  1563. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1564. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1565. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1566. if l_actionState == 'fak_nopos':
  1567. trans_playing = skater.isPlayingAction(trans_layer)
  1568. if trans_playing:
  1569. cur_frame = skater.getActionFrame(trans_layer)
  1570. #cur_frame -= 2
  1571. if trans_playing and cur_frame > 1:
  1572. #skater.stopAction(trans_layer)
  1573. #deck.stopAction(trans_layer)
  1574. #trucks.stopAction(trans_layer)
  1575. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1576. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1577. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1578. #print(cur_frame)
  1579. else:
  1580. own['actionTimer'] = 20
  1581. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1582. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1583. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1584. if l_actionState == 'fak_manual':
  1585. trans_playing = skater.isPlayingAction(trans_layer)
  1586. if trans_playing:
  1587. cur_frame = skater.getActionFrame(trans_layer)
  1588. #cur_frame -= 2
  1589. if trans_playing and cur_frame > 1:
  1590. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1591. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1592. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1593. else:
  1594. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1595. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1596. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1597. if l_actionState == 'fak_nmanual':
  1598. trans_playing = skater.isPlayingAction(trans_layer)
  1599. if trans_playing:
  1600. cur_frame = skater.getActionFrame(trans_layer)
  1601. #cur_frame -= 2
  1602. if trans_playing and cur_frame > 1:
  1603. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1604. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1605. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1606. else:
  1607. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1608. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1609. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1610. if l_actionState == 'fak_turnLeft':
  1611. trans_playing = skater.isPlayingAction(trans_layer)
  1612. if trans_playing:
  1613. cur_frame = skater.getActionFrame(trans_layer)
  1614. #cur_frame -= 2
  1615. if trans_playing and cur_frame > 1:
  1616. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1617. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1618. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1619. else:
  1620. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1621. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1622. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1623. if l_actionState == 'fak_turnRight':
  1624. trans_playing = skater.isPlayingAction(trans_layer)
  1625. if trans_playing:
  1626. cur_frame = skater.getActionFrame(trans_layer)
  1627. #cur_frame -= 2
  1628. if trans_playing and cur_frame > 1:
  1629. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1630. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1631. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1632. else:
  1633. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1634. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1635. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1636. if requestAction == 'fak_roll':
  1637. actionState = 'fak_roll'
  1638. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1639. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1640. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1641. #reg_opos
  1642. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1643. actionState = 'reg_opos'
  1644. #in
  1645. if l_actionState != 'reg_opos':
  1646. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1647. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1648. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1649. #loop
  1650. else:
  1651. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1652. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1653. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1654. #fak_opos
  1655. if requestAction == 'fak_opos':
  1656. actionState = 'fak_opos'
  1657. #in
  1658. if l_actionState != 'fak_opos':
  1659. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1660. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1661. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1662. #loop
  1663. else:
  1664. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1665. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1666. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1667. #reg_nopos
  1668. if requestAction == 'reg_nopos':
  1669. actionState = 'reg_nopos'
  1670. #in
  1671. if l_actionState != 'reg_nopos':
  1672. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1673. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1674. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1675. #loop
  1676. else:
  1677. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1678. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1679. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1680. #fak_nopos
  1681. if requestAction == 'fak_nopos':
  1682. actionState = 'fak_nopos'
  1683. #in
  1684. if l_actionState != 'fak_nopos':
  1685. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1686. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1687. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1688. #loop
  1689. else:
  1690. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1691. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1692. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1693. #reg_pump
  1694. if requestAction == 'reg_pump':
  1695. actionState = 'reg_pump'
  1696. if l_actionState != 'reg_pump':
  1697. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1698. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1699. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1700. else:
  1701. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1702. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1703. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1704. #fak_pump
  1705. if requestAction == 'fak_pump':
  1706. actionState = 'fak_pump'
  1707. if l_actionState != 'fak_pump':
  1708. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1709. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1710. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1711. else:
  1712. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1713. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1714. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1715. #reg_manual
  1716. if requestAction == 'reg_manual':
  1717. actionState = 'reg_manual'
  1718. #in
  1719. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1720. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1721. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1722. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1723. #loop
  1724. else:
  1725. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1726. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1727. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1728. #fak_manual
  1729. if requestAction == 'fak_manual':
  1730. actionState = 'fak_manual'
  1731. #in
  1732. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1733. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1734. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1735. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1736. #loop
  1737. else:
  1738. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1739. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1740. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1741. #reg_nmanual
  1742. if requestAction == 'reg_nmanual':
  1743. actionState = 'reg_nmanual'
  1744. #in
  1745. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1746. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1747. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1748. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1749. #loop
  1750. else:
  1751. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1752. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1753. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1754. #fak_nmanual
  1755. if requestAction == 'fak_nmanual':
  1756. actionState = 'fak_nmanual'
  1757. #in
  1758. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1759. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1760. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1761. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1762. #loop
  1763. else:
  1764. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1765. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1766. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1767. if requestAction == 'reg_air':
  1768. actionState = 'reg_air'
  1769. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1770. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1771. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1772. if requestAction == 'fak_air':
  1773. actionState = 'fak_air'
  1774. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1775. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1776. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1777. if requestAction == 'frontside_grab':
  1778. actionState = 'frontside_grab'
  1779. if l_actionState != 'frontside_grab':
  1780. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1781. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1782. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1783. else:
  1784. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1785. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1786. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1787. if requestAction == 'backside_grab':
  1788. actionState = 'backside_grab'
  1789. if l_actionState != 'backside_grab':
  1790. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1791. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1792. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1793. else:
  1794. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1795. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1796. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1797. if requestAction == 'fak_frontside_grab':
  1798. actionState = 'fak_frontside_grab'
  1799. if l_actionState != 'fak_frontside_grab':
  1800. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1801. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1802. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1803. else:
  1804. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1805. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1806. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1807. if requestAction == 'fak_backside_grab':
  1808. actionState = 'fak_backside_grab'
  1809. if l_actionState != 'fak_backside_grab':
  1810. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1811. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1812. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1813. else:
  1814. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1815. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1816. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1817. if requestAction == 'frontside_nose_grab':
  1818. actionState = 'frontside_nose_grab'
  1819. if l_actionState != 'frontside_nose_grab':
  1820. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1821. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1822. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1823. else:
  1824. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1825. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1826. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1827. if requestAction == 'backside_nose_grab':
  1828. actionState = 'backside_nose_grab'
  1829. if l_actionState != 'backside_nose_grab':
  1830. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1831. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1832. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1833. else:
  1834. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1835. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1836. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1837. if requestAction == 'fak_frontside_nose_grab':
  1838. actionState = 'fak_frontside_nose_grab'
  1839. if l_actionState != 'fak_frontside_nose_grab':
  1840. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1841. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1842. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1843. else:
  1844. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1845. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1846. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1847. if requestAction == 'fak_backside_nose_grab':
  1848. actionState = 'fak_backside_nose_grab'
  1849. if l_actionState != 'fak_backside_nose_grab':
  1850. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1851. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1852. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1853. else:
  1854. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1855. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1856. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1857. if requestAction == 'frontside_tail_grab':
  1858. actionState = 'frontside_tail_grab'
  1859. if l_actionState != 'frontside_tail_grab':
  1860. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1861. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1862. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1863. else:
  1864. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1865. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1866. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1867. if requestAction == 'backside_tail_grab':
  1868. actionState = 'backside_tail_grab'
  1869. if l_actionState != 'backside_tail_grab':
  1870. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1871. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1872. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1873. else:
  1874. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1875. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1876. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1877. if requestAction == 'fak_frontside_tail_grab':
  1878. actionState = 'fak_frontside_tail_grab'
  1879. if l_actionState != 'fak_frontside_tail_grab':
  1880. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1881. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1882. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1883. else:
  1884. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1885. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1886. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1887. if requestAction == 'fak_backside_tail_grab':
  1888. actionState = 'fak_backside_tail_grab'
  1889. if l_actionState != 'fak_backside_tail_grab':
  1890. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1891. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1892. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1893. else:
  1894. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1895. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1896. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1897. if requestAction == 'reg_noseg':
  1898. actionState = 'reg_noseg'
  1899. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1900. skater.stopAction(flip_layer)
  1901. deck.stopAction(flip_layer)
  1902. trucks.stopAction(flip_layer)
  1903. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1904. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1905. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1906. #skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1907. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1908. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1909. else:
  1910. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1911. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1912. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1913. #skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1914. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1915. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1916. if requestAction == 'fak_noseg':
  1917. actionState = 'fak_noseg'
  1918. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1919. skater.stopAction(flip_layer)
  1920. deck.stopAction(flip_layer)
  1921. trucks.stopAction(flip_layer)
  1922. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1923. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1924. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1925. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1926. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1927. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1928. else:
  1929. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1930. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1931. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1932. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1933. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1934. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1935. if requestAction == 'reg_tailg':
  1936. actionState = 'reg_tailg'
  1937. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1938. skater.stopAction(flip_layer)
  1939. deck.stopAction(flip_layer)
  1940. trucks.stopAction(flip_layer)
  1941. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1942. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1943. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1944. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1945. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1946. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1947. else:
  1948. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1949. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1950. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1951. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1952. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1953. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1954. if requestAction == 'fak_tailg':
  1955. actionState = 'fak_tailg'
  1956. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1957. skater.stopAction(flip_layer)
  1958. deck.stopAction(flip_layer)
  1959. trucks.stopAction(flip_layer)
  1960. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1961. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1962. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1963. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1964. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1965. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1966. else:
  1967. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1968. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1969. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1970. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1971. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1972. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1973. if requestAction == 'reg_tailgr':
  1974. actionState = 'reg_tailgr'
  1975. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1976. skater.stopAction(flip_layer)
  1977. deck.stopAction(flip_layer)
  1978. trucks.stopAction(flip_layer)
  1979. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1980. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1981. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1982. else:
  1983. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1984. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1985. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1986. if requestAction == 'fak_tailgr':
  1987. actionState = 'fak_tailgr'
  1988. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1989. skater.stopAction(flip_layer)
  1990. deck.stopAction(flip_layer)
  1991. trucks.stopAction(flip_layer)
  1992. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1993. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1994. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1995. else:
  1996. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1997. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1998. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1999. if requestAction == 'reg_tailgl':
  2000. actionState = 'reg_tailgl'
  2001. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2002. skater.stopAction(flip_layer)
  2003. deck.stopAction(flip_layer)
  2004. trucks.stopAction(flip_layer)
  2005. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2006. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2007. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2008. else:
  2009. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2010. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2011. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2012. if requestAction == 'fak_tailgl':
  2013. actionState = 'fak_tailgl'
  2014. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2015. skater.stopAction(flip_layer)
  2016. deck.stopAction(flip_layer)
  2017. trucks.stopAction(flip_layer)
  2018. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2019. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2020. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2021. else:
  2022. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2023. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2024. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2025. if requestAction == 'reg_wall_r':
  2026. actionState = 'reg_wall_r'
  2027. if l_actionState != 'reg_wall_r':
  2028. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2029. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2030. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2031. else:
  2032. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2033. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2034. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2035. if requestAction == 'reg_wall_l':
  2036. actionState = 'reg_wall_l'
  2037. if l_actionState != 'reg_wall_l':
  2038. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2039. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2040. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2041. else:
  2042. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2043. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2044. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2045. if requestAction == 'fak_wall_r':
  2046. actionState = 'fak_wall_r'
  2047. if l_actionState != 'fak_wall_r':
  2048. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2049. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2050. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2051. else:
  2052. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2053. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2054. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2055. if requestAction == 'fak_wall_l':
  2056. actionState = 'fak_wall_l'
  2057. if l_actionState != 'reg_wall_r':
  2058. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2059. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2060. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2061. else:
  2062. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2063. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2064. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2065. ##############################
  2066. if requestAction == 'reg_nosegr':
  2067. actionState = 'reg_nosegr'
  2068. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2069. skater.stopAction(flip_layer)
  2070. deck.stopAction(flip_layer)
  2071. trucks.stopAction(flip_layer)
  2072. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2073. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2074. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2075. else:
  2076. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2077. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2078. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2079. if requestAction == 'fak_nosegr':
  2080. actionState = 'fak_nosegr'
  2081. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2082. skater.stopAction(flip_layer)
  2083. deck.stopAction(flip_layer)
  2084. trucks.stopAction(flip_layer)
  2085. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2086. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2087. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2088. else:
  2089. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2090. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2091. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2092. if requestAction == 'reg_nosegl':
  2093. actionState = 'reg_nosegl'
  2094. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2095. skater.stopAction(flip_layer)
  2096. deck.stopAction(flip_layer)
  2097. trucks.stopAction(flip_layer)
  2098. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2099. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2100. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2101. else:
  2102. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2103. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2104. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2105. #print("rA:", requestAction)
  2106. if requestAction == 'fak_nosegl':
  2107. actionState = 'fak_nosegl'
  2108. print("fak_nosegl state")
  2109. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2110. skater.stopAction(flip_layer)
  2111. deck.stopAction(flip_layer)
  2112. trucks.stopAction(flip_layer)
  2113. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2114. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2115. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2116. else:
  2117. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2118. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2119. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2120. if requestAction == 'reg_tailslide':
  2121. actionState = 'reg_tailslide'
  2122. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  2123. skater.stopAction(flip_layer)
  2124. deck.stopAction(flip_layer)
  2125. trucks.stopAction(flip_layer)
  2126. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2127. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2128. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2129. else:
  2130. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2131. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2132. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2133. if requestAction == 'fak_tailslide':
  2134. actionState = 'fak_tailslide'
  2135. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  2136. skater.stopAction(flip_layer)
  2137. deck.stopAction(flip_layer)
  2138. trucks.stopAction(flip_layer)
  2139. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2140. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2141. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2142. else:
  2143. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2144. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2145. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2146. if requestAction == 'reg_noseslide':
  2147. actionState = 'reg_noseslide'
  2148. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  2149. skater.stopAction(flip_layer)
  2150. deck.stopAction(flip_layer)
  2151. trucks.stopAction(flip_layer)
  2152. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2153. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2154. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2155. else:
  2156. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2157. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2158. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2159. if requestAction == 'fak_noseslide':
  2160. actionState = 'fak_noseslide'
  2161. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  2162. skater.stopAction(flip_layer)
  2163. deck.stopAction(flip_layer)
  2164. trucks.stopAction(flip_layer)
  2165. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2166. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2167. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2168. else:
  2169. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2170. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2171. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2172. if requestAction == 'reg_5050':
  2173. actionState = 'reg_5050'
  2174. #own['actionTimer'] = 0
  2175. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2176. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2177. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2178. if requestAction == 'fak_5050':
  2179. actionState = 'fak_5050'
  2180. #own['actionTimer'] = 0
  2181. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2182. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2183. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2184. if requestAction == 'reg_bsboard':
  2185. actionState = 'reg_bsboard'
  2186. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2187. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2188. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2189. if requestAction == 'fak_bsboard':
  2190. actionState = 'fak_bsboard'
  2191. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2192. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2193. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2194. if requestAction == 'reg_fsboard':
  2195. actionState = 'reg_fsboard'
  2196. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2197. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2198. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2199. if requestAction == 'reg_air_nose':
  2200. actionState = 'reg_air_nose'
  2201. if l_actionState != 'reg_air_nose':
  2202. skater.stopAction(loop_layer)
  2203. deck.stopAction(loop_layer)
  2204. trucks.stopAction(loop_layer)
  2205. skater.stopAction(flip_layer)
  2206. deck.stopAction(flip_layer)
  2207. trucks.stopAction(flip_layer)
  2208. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2209. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2210. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2211. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2212. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2213. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2214. else:
  2215. #pass
  2216. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2217. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2218. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2219. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2220. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2221. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2222. if requestAction == 'fak_air_nose':
  2223. actionState = 'fak_air_nose'
  2224. if l_actionState != 'fak_air_nose':
  2225. skater.stopAction(loop_layer)
  2226. deck.stopAction(loop_layer)
  2227. trucks.stopAction(loop_layer)
  2228. skater.stopAction(flip_layer)
  2229. deck.stopAction(flip_layer)
  2230. trucks.stopAction(flip_layer)
  2231. # skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2232. # deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2233. # trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2234. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2235. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2236. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2237. else:
  2238. #pass
  2239. # skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2240. # deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2241. # trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2242. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2243. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2244. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2245. if requestAction == 'reg_air_tail':
  2246. actionState = 'reg_air_tail'
  2247. if l_actionState != 'reg_air_tail':
  2248. skater.stopAction(loop_layer)
  2249. deck.stopAction(loop_layer)
  2250. trucks.stopAction(loop_layer)
  2251. skater.stopAction(flip_layer)
  2252. deck.stopAction(flip_layer)
  2253. trucks.stopAction(flip_layer)
  2254. # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2255. # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2256. # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2257. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2258. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2259. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2260. else:
  2261. #pass
  2262. # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2263. # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2264. # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2265. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2266. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2267. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2268. if requestAction == 'fak_air_tail':
  2269. actionState = 'fak_air_tail'
  2270. if l_actionState != 'fak_air_tail':
  2271. skater.stopAction(loop_layer)
  2272. deck.stopAction(loop_layer)
  2273. trucks.stopAction(loop_layer)
  2274. skater.stopAction(flip_layer)
  2275. deck.stopAction(flip_layer)
  2276. trucks.stopAction(flip_layer)
  2277. # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2278. # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2279. # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2280. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2281. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2282. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2283. else:
  2284. #pass
  2285. # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2286. # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2287. # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2288. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2289. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2290. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2291. if requestAction == 'reg_stop':
  2292. actionState = 'reg_stop'
  2293. if l_actionState != 'reg_stop':
  2294. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2295. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2296. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2297. else:
  2298. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2299. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2300. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2301. if requestAction == 'fak_stop':
  2302. actionState = 'fak_stop'
  2303. if l_actionState != 'fak_stop':
  2304. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2305. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2306. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2307. else:
  2308. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2309. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2310. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2311. if requestAction == 'reg_fp_rback':
  2312. actionState = 'reg_fp_rback'
  2313. if l_actionState != 'reg_fp_rback':
  2314. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2315. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2316. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2317. else:
  2318. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2319. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2320. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2321. if requestAction == 'fak_fp_rback':
  2322. actionState = 'fak_fp_rback'
  2323. if l_actionState != 'fak_fp_rback':
  2324. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2325. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2326. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2327. else:
  2328. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2329. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2330. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2331. if requestAction == 'reg_back_invert':
  2332. actionState = 'reg_back_invert'
  2333. if l_actionState != 'reg_back_invert':
  2334. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2335. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2336. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2337. else:
  2338. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2339. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2340. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2341. if requestAction == 'fak_fr_invert':
  2342. actionState = 'fak_fr_invert'
  2343. if l_actionState != 'fak_fr_invert':
  2344. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2345. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2346. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2347. else:
  2348. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2349. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2350. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2351. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2352. #walk anims
  2353. #reg_idle
  2354. if requestAction == 'reg_idle':
  2355. actionState = 'reg_idle'
  2356. if l_requestAction != 'reg_idle':
  2357. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2358. cur_frame = skater.getActionFrame(loop_layer)
  2359. skater.stopAction(loop_layer)
  2360. deck.stopAction(loop_layer)
  2361. trucks.stopAction(loop_layer)
  2362. if cur_frame > 11:
  2363. cur_frame += 1
  2364. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2365. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2366. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2367. else:
  2368. cur_frame -= 1
  2369. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2370. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2371. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2372. else:
  2373. #print("#####")
  2374. trans_playing = skater.isPlayingAction(trans_layer)
  2375. if trans_playing == 1:
  2376. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2377. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2378. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2379. #reg_idle_nb
  2380. if requestAction == 'reg_idle_nb':
  2381. actionState = 'reg_idle_nb'
  2382. if l_requestAction != 'reg_idle_nb':
  2383. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2384. cur_frame = skater.getActionFrame(loop_layer)
  2385. skater.stopAction(loop_layer)
  2386. deck.stopAction(loop_layer)
  2387. trucks.stopAction(loop_layer)
  2388. if cur_frame > 11:
  2389. cur_frame += 1
  2390. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2391. else:
  2392. cur_frame -= 1
  2393. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2394. else:
  2395. trans_playing = skater.isPlayingAction(trans_layer)
  2396. if trans_playing == 1:
  2397. #pass
  2398. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2399. #fak_idle
  2400. if requestAction == 'fak_idle':
  2401. actionState = 'fak_idle'
  2402. if l_requestAction != 'fak_idle':
  2403. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2404. cur_frame = skater.getActionFrame(loop_layer)
  2405. skater.stopAction(loop_layer)
  2406. deck.stopAction(loop_layer)
  2407. trucks.stopAction(loop_layer)
  2408. if cur_frame > 11:
  2409. cur_frame += 1
  2410. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2411. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2412. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2413. else:
  2414. cur_frame -= 1
  2415. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2416. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2417. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2418. else:
  2419. trans_playing = skater.isPlayingAction(trans_layer)
  2420. if trans_playing == 1:
  2421. #pass
  2422. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2423. #fak_idle_nb
  2424. if requestAction == 'fak_idle_nb':
  2425. actionState = 'fak_idle_nb'
  2426. if l_requestAction != 'fak_idle_nb':
  2427. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2428. cur_frame = skater.getActionFrame(loop_layer)
  2429. skater.stopAction(loop_layer)
  2430. deck.stopAction(loop_layer)
  2431. trucks.stopAction(loop_layer)
  2432. if cur_frame > 11:
  2433. cur_frame += 1
  2434. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2435. else:
  2436. cur_frame -= 1
  2437. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2438. else:
  2439. trans_playing = skater.isPlayingAction(trans_layer)
  2440. if trans_playing == 1:
  2441. #pass
  2442. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2443. #reg_walk
  2444. if requestAction == 'reg_walk':
  2445. actionState = 'reg_walk'
  2446. #in
  2447. if l_requestAction != 'reg_walk':
  2448. if l_requestAction == 'reg_walkFast':
  2449. cur_frame = skater.getActionFrame(loop_layer)
  2450. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2451. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2452. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2453. skater.setActionFrame(cur_frame, loop_layer)
  2454. deck.setActionFrame(cur_frame, loop_layer)
  2455. trucks.setActionFrame(cur_frame, loop_layer)
  2456. #loop
  2457. else:
  2458. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2459. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2460. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2461. #reg_walk_nb
  2462. if requestAction == 'reg_walk_nb':
  2463. actionState = 'reg_walk_nb'
  2464. #in
  2465. if l_requestAction != 'reg_walk_nb':
  2466. if l_requestAction == 'reg_walkFast_nb':
  2467. cur_frame = skater.getActionFrame(loop_layer)
  2468. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2469. skater.setActionFrame(cur_frame, loop_layer)
  2470. #loop
  2471. else:
  2472. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2473. #reg_walkFast
  2474. if requestAction == 'reg_walkFast':
  2475. actionState = 'reg_walkFast'
  2476. #in
  2477. if l_requestAction != 'reg_walkFast':
  2478. if l_requestAction == 'reg_walk':
  2479. cur_frame = skater.getActionFrame(loop_layer)
  2480. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2481. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2482. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2483. skater.setActionFrame(cur_frame, loop_layer)
  2484. deck.setActionFrame(cur_frame, loop_layer)
  2485. trucks.setActionFrame(cur_frame, loop_layer)
  2486. print("set last walk frame", cur_frame)
  2487. #loop
  2488. else:
  2489. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2490. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2491. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2492. #reg_walkFast_nb
  2493. if requestAction == 'reg_walkFast_nb':
  2494. actionState = 'reg_walkFast_nb'
  2495. #in
  2496. if l_requestAction != 'reg_walkFast_nb':
  2497. if l_requestAction == 'reg_walk_nb':
  2498. cur_frame = skater.getActionFrame(loop_layer)
  2499. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2500. skater.setActionFrame(cur_frame, loop_layer)
  2501. #loop
  2502. else:
  2503. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2504. #fak_walk
  2505. if requestAction == 'fak_walk':
  2506. #in
  2507. actionState = 'fak_walk'
  2508. if l_requestAction != 'fak_walk':
  2509. if l_requestAction == 'fak_walkFast':
  2510. cur_frame = skater.getActionFrame(loop_layer)
  2511. #actionState = 'fak_walk'
  2512. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2513. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2514. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2515. skater.setActionFrame(cur_frame, loop_layer)
  2516. deck.setActionFrame(cur_frame, loop_layer)
  2517. trucks.setActionFrame(cur_frame, loop_layer)
  2518. #pass
  2519. #loop
  2520. else:
  2521. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2522. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2523. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2524. #fak_walk_nb
  2525. if requestAction == 'fak_walk_nb':
  2526. actionState = 'fak_walk_nb'
  2527. #in
  2528. if l_requestAction != 'fak_walk_nb':
  2529. if l_requestAction == 'fak_walkFast_nb':
  2530. cur_frame = skater.getActionFrame(loop_layer)
  2531. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2532. skater.setActionFrame(cur_frame, loop_layer)
  2533. #loop
  2534. else:
  2535. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2536. #fak_walkFast
  2537. if requestAction == 'fak_walkFast':
  2538. actionState = 'fak_walkFast'
  2539. #in
  2540. if l_requestAction != 'fak_walkFast':
  2541. if l_requestAction == 'fak_walk':
  2542. cur_frame = skater.getActionFrame(loop_layer)
  2543. #actionState = 'fak_walkFast'
  2544. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2545. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2546. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2547. skater.setActionFrame(cur_frame, loop_layer)
  2548. deck.setActionFrame(cur_frame, loop_layer)
  2549. trucks.setActionFrame(cur_frame, loop_layer)
  2550. #pass
  2551. #loop
  2552. else:
  2553. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2554. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2555. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2556. #fak_walkFast_nb
  2557. if requestAction == 'fak_walkFast_nb':
  2558. actionState = 'fak_walkFast_nb'
  2559. #in
  2560. if l_requestAction != 'fak_walkFast_nb':
  2561. if l_requestAction == 'fak_walk_nb':
  2562. cur_frame = skater.getActionFrame(loop_layer)
  2563. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2564. skater.setActionFrame(cur_frame, loop_layer)
  2565. #loop
  2566. else:
  2567. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2568. own['actionState'] = actionState
  2569. else:
  2570. pass
  2571. #actionTimer = 60
  2572. #try:
  2573. #own['actionTimer'] = 60
  2574. #except: pass
  2575. #print(actionState)
  2576. own['actionState'] = actionState
  2577. return actionState
  2578. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  2579. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  2580. l_playing = skater.isPlayingAction(loop_layer)
  2581. t_playing = skater.isPlayingAction(trans_layer)
  2582. if l_playing == 1 and t_playing == 1:
  2583. skater.stopAction(loop_layer)
  2584. trucks.stopAction(loop_layer)
  2585. deck.stopAction(loop_layer)
  2586. ###
  2587. if own['actionTimer'] > 0:
  2588. own['actionTimer'] -= 1
  2589. #requestAction = 'empty'
  2590. ##############
  2591. #turn off land for manuals
  2592. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2593. own['actionTimer'] = 0
  2594. #turn off land for grinds
  2595. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  2596. #own['actionTimer'] = 0
  2597. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2598. actionState = updateAction(requestAction, actionState)
  2599. #own['actionState'] = actionState
  2600. ###################
  2601. #debug
  2602. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  2603. cur_frame = skater.getActionFrame(trans_layer)
  2604. #print(cur_frame)
  2605. def printplaying():
  2606. splaying_layers = "S: "
  2607. playing_layers = "D: "
  2608. tplaying_layers = "T: "
  2609. for x in range(9900):
  2610. if skater.isPlayingAction(x):
  2611. #if trucks.isPlayingAction(x):
  2612. #if skater.isPlayingAction(x):
  2613. splaying_layers += str(x)
  2614. splaying_layers += " "
  2615. if deck.isPlayingAction(x):
  2616. #if trucks.isPlayingAction(x):
  2617. #if skater.isPlayingAction(x):
  2618. playing_layers += str(x)
  2619. playing_layers += " "
  2620. if trucks.isPlayingAction(x):
  2621. #if trucks.isPlayingAction(x):
  2622. #if skater.isPlayingAction(x):
  2623. tplaying_layers += str(x)
  2624. tplaying_layers += " "
  2625. print(splaying_layers, playing_layers, tplaying_layers)
  2626. #printplaying()
  2627. if actionState == 'empty':
  2628. #print("EMPTY ACTION!!!")
  2629. skater.stopAction(loop_layer)
  2630. deck.stopAction(loop_layer)
  2631. trucks.stopAction(loop_layer)
  2632. #set last variables
  2633. own['l_actionState'] = actionState
  2634. own['l_requestAction'] = requestAction
  2635. #own['actionTimer'] = actionTimer
  2636. own['queueAction'] = queueAction
  2637. main()