Shuvit game master repo. http://shuvit.org
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co_ActionState.py 342KB

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  1. import bge
  2. import actionsFSM
  3. def main():
  4. cont = bge.logic.getCurrentController()
  5. own = cont.owner
  6. scene = bge.logic.getCurrentScene()
  7. skater = scene.objects['Char4']
  8. deck = scene.objects['deck']
  9. trucks = scene.objects['trucks']
  10. loop_layer = 2
  11. trans_layer = 3
  12. flip_layer = 4
  13. throw_layer = 5
  14. trans_playing = skater.isPlayingAction(trans_layer)
  15. #set possible requestActions
  16. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb', 'fak_land', 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_frigid', 'reg_fsonefoot', 'reg_onefoot', 'fak_frigid', 'fak_fsonefoot', 'fak_onefoot', 'reg_airwalk', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  17. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb', 'fak_land', 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'fak-reg_noseslide', 'reg-fak_tailslide', 'reg-fak_noseslide', 'fak-reg_tailslide', 'fak-reg_tailslide', 'reg-fak_noseslide' , 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_roll-air', 'fak_roll-air', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_frigid_out', 'reg_fsonefoot_out', 'reg_onefoot_out', 'fak_frigid_out', 'fak_fsonefoot_out', 'fak_onefoot_out', 'reg_airwalk_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_pump_left-leftb', 'fak_pump_right-rightb', 'fak_pump_left-leftb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  18. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_pump_right_out', 'reg_pump_left_out', 'reg_turnRight_out', 'reg_turnLeft_out', 'reg_pump_right-rightb', 'reg_pump_right-right', 'reg_pump_left-left', 'reg_pump_left-leftb', 'fak_pump_right_out', 'fak_pump_left_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'fak_pump_right-rightb', 'fak_pump_right-right', 'fak_pump_left-left', 'fak_pump_left-leftb', 'reg_pump_out', 'fak_pump_out']
  19. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  20. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  21. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  22. #initialize variables
  23. try:
  24. actionState = own['actionState']
  25. l_actionState = own['l_actionState']
  26. requestAction = own['requestAction']
  27. og_request = requestAction
  28. l_requestAction = own['l_requestAction']
  29. queueAction = own['queueAction']
  30. actionTimer = own['actionTimer']
  31. except:
  32. own['actionState'] = 'reg_walk'
  33. own['l_actionState'] = 'empty'
  34. og_request = 'empty'
  35. own['requestAction'] = 'reg_walk'
  36. own['l_requestAction'] = 'empty'
  37. own['queueAction'] = 'empty'
  38. own['actionTimer'] = 0
  39. own['clear_request'] = 0
  40. actionTimer = 0
  41. queueAction = 'empty'
  42. requestAction = 'reg_walk'
  43. actionState = 'empty'
  44. l_actionState = 'empty'
  45. l_requestAction = 'empty'
  46. skater.playAction('blink', 0,100, layer=7, play_mode=0, speed=.25)
  47. #print('reqqqqqqqqes1', requestAction)
  48. def stopActs():
  49. skater.stopAction(loop_layer)
  50. trucks.stopAction(loop_layer)
  51. deck.stopAction(loop_layer)
  52. skater.stopAction(trans_layer)
  53. trucks.stopAction(trans_layer)
  54. deck.stopAction(trans_layer)
  55. actionTimer = 0
  56. own['actionTimer'] = 0
  57. if requestAction == 'empty':
  58. #print('*******empty request****')
  59. pass
  60. isplaying = skater.isPlayingAction(flip_layer)
  61. transPlaying = skater.isPlayingAction(trans_layer)
  62. if own['clear_request'] == 1:
  63. requestAction = 'empty'
  64. own['clear_request'] = 0
  65. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  66. own['actionTimer'] = 0
  67. actionTimer = 0
  68. print('resetting actionTimer')
  69. if own['actionTimer'] != 0 and (own['actionState'] in ['reg_land', 'fak_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb' 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb', ]) and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  70. requestAction = 'empty'
  71. own['requestAction'] = 'empty'
  72. #================
  73. #stance change detection
  74. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_landL', 'fak_landLb', 'fak_landR', 'fak_landRb', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction in ['reg_turnLeft', 'reg_turnRight', 'reg_turnLeft_out', 'reg_turnRight_out', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'fak_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  75. #print('fak-reg_roll')
  76. requestAction = 'fak-reg_roll'
  77. own['requestAction'] = 'fak-reg_roll'
  78. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState in ['reg_land', 'reg_landL', 'reg_landR'] and (requestAction in ['fak_turnLeft', 'fak_turnRight', 'fak_turnLeft_out', 'fak_turnRight_out', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'reg_push_goof', 'reg_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  79. #print('reg-fak_roll')
  80. requestAction = 'reg-fak_roll'
  81. own['requestAction'] = 'reg-fak_roll'
  82. if requestAction in ['reg_pump'] and l_actionState in ['fak_roll']:
  83. requestAction = 'fak-reg_roll'
  84. if requestAction in ['fak_pump'] and l_actionState in ['reg_roll']:
  85. requestAction = 'reg-fak_roll'
  86. if l_actionState == 'reg_roll' and requestAction in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_opos', 'fak_nopos', 'fak_turnLeft', 'fak_turnRight']:
  87. requestAction = 'reg-fak_roll'
  88. if l_actionState == 'fak_roll' and requestAction in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_opos', 'reg_nopos', 'reg_turnLeft', 'reg_turnRight']:
  89. requestAction = 'fak-reg_roll'
  90. if requestAction in ['reg_push', 'reg_push_goof', 'reg_turnRight', 'reg_turnLeft'] and l_actionState == 'fak_land':
  91. requestAction = 'fak-reg_roll'
  92. if requestAction in ['fak_push', 'fak_push_goof', 'fak_turnRight', 'fak_turnLeft'] and l_actionState in ['reg_land', 'reg_landL', 'reg_landR', 'reg_landLb', 'reg_landRb']:
  93. requestAction = 'reg-fak_roll'
  94. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  95. #print('fak-reg_5050')
  96. requestAction = 'fak-reg_5050'
  97. own['requestAction'] = 'fak-reg_5050'
  98. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  99. #print('reg-fak_5050')
  100. requestAction = 'reg-fak_5050'
  101. own['requestAction'] = 'reg-fak_5050'
  102. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  103. own['actionTimer'] = 0
  104. actionTimer = 0
  105. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  106. own['requestAction'] = 'reg_dropin'
  107. requestAction = 'reg_dropin'
  108. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  109. own['requestAction'] = 'fak_dropin'
  110. requestAction = 'fak_dropin'
  111. #===============
  112. #land action over ride
  113. if (requestAction in ['reg_land', 'reg_landL', 'reg_landR', 'fak_land', 'reg_landLb', 'reg_landRb', 'fak_landL', 'fak_landR', 'fak_landLb', 'fak_landRb']) and own['grindHit'] == True:
  114. if l_requestAction in ['reg_land', 'fak_land', 'reg_landL', 'reg_landR']:
  115. pass
  116. else:
  117. requestAction = l_requestAction
  118. own['requestAction'] = requestAction
  119. own['l_actionState'] = requestAction
  120. actionState = requestAction
  121. own['actionTimer'] = 0
  122. actionTimer = 0
  123. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  124. requestAction = 'reg_back_invert_out'
  125. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  126. requestAction = 'fak_fr_invert_out'
  127. #dirt invert fix
  128. if 'invert' in requestAction:
  129. actionTimer = 0
  130. own['actionTimer'] = 0
  131. #dirty stall fix
  132. fixer = 0
  133. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  134. fixer = 1
  135. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  136. fixer = 1
  137. if fixer == 1:
  138. actionTimer = 0
  139. own['actionTimer'] = 0
  140. stopActs()
  141. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  142. actionState = requestAction
  143. own['actionState'] = requestAction
  144. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  145. #print('stopping revert layers')
  146. skater.stopAction(loop_layer)
  147. trucks.stopAction(loop_layer)
  148. deck.stopAction(loop_layer)
  149. skater.stopAction(trans_layer)
  150. trucks.stopAction(trans_layer)
  151. deck.stopAction(trans_layer)
  152. if 'wall' in requestAction and actionTimer < 10:
  153. actionTimer = 0
  154. own['actionTimer'] = 0
  155. skater.stopAction(flip_layer)
  156. trucks.stopAction(flip_layer)
  157. deck.stopAction(flip_layer)
  158. skater.stopAction(trans_layer)
  159. trucks.stopAction(trans_layer)
  160. deck.stopAction(trans_layer)
  161. #check last actionState to see if an out action is needed
  162. if requestAction not in jump_overrideList:
  163. # if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  164. # if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  165. # requestAction = 'fak_turnRight_out'
  166. # actionState = 'fak_turnRight_out'
  167. # elif requestAction == 'fak_pump_right':
  168. # requestAction = 'fak_right-pump'
  169. # if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  170. # if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  171. # requestAction = 'fak_turnLeft_out'
  172. # actionState = 'fak_turnLeft_out'
  173. # elif requestAction == 'fak_pump_left':
  174. # requestAction = 'fak_left-pump'
  175. #-----
  176. #need to do something different for nopos
  177. # if requestAction == 'reg_opos':
  178. # requestAction = 'reg_pump'
  179. # if requestAction == 'fak_opos':
  180. # requestAction = 'fak_pump'
  181. #-----
  182. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  183. requestAction = 'reg_opos_out'
  184. actionState = 'reg_opos_out'
  185. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  186. requestAction = 'fak_opos_out'
  187. actionState = 'fak_opos_out'
  188. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  189. requestAction = 'reg_nopos_out'
  190. actionState = 'reg_nopos_out'
  191. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  192. requestAction = 'fak_nopos_out'
  193. actionState = 'fak_nopos_out'
  194. #*********************************
  195. # if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  196. # requestAction = 'fak_pump_left-left'
  197. # actionState = 'fak_pump_left-left'
  198. # if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  199. # requestAction = 'fak_pump_right-right'
  200. # actionState = 'fak_pump_right-right'
  201. #**********************************
  202. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  203. requestAction = 'reg_5050'
  204. actionState = 'reg_5050'
  205. if l_actionState == 'fak_pump' and requestAction == 'fak_5050':
  206. requestAction = 'fak_5050'
  207. actionState = 'fak_5050'
  208. # if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  209. # requestAction = 'fak_pump_out'
  210. # actionState = 'fak_pump_out'
  211. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  212. requestAction = 'reg_powerslide_out'
  213. actionState = 'reg_powerslide_out'
  214. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  215. requestAction = 'fak_powerslide_out'
  216. actionState = 'fak_powerslide_out'
  217. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  218. requestAction = 'reg_fs_powerslide_out'
  219. actionState = 'reg_fs_powerslide_out'
  220. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  221. requestAction = 'fak_fs_powerslide_out'
  222. actionState = 'fak_fs_powerslide_out'
  223. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  224. requestAction = 'reg_stop_out'
  225. actionState = 'reg_stop_out'
  226. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  227. requestAction = 'fak_stop_out'
  228. actionState = 'fak_stop_out'
  229. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  230. requestAction = 'reg_noseslide_out'
  231. actionState = 'reg_noseslide_out'
  232. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  233. requestAction = 'fak_noseslide_out'
  234. actionState = 'fak_noseslide_out'
  235. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  236. requestAction = 'reg_tailslide_out'
  237. actionState = 'reg_tailslide_out'
  238. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  239. requestAction = 'fak_tailslide_out'
  240. actionState = 'fak_tailslide_out'
  241. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  242. requestAction = 'reg_5050_out'
  243. actionState = 'reg_5050_out'
  244. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  245. requestAction = 'fak_5050_out'
  246. actionState = 'fak_5050_out'
  247. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  248. requestAction = 'reg_tailg_out'
  249. actionState = 'reg_tailg_out'
  250. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  251. requestAction = 'fak_tailg_out'
  252. actionState = 'fak_tailg_out'
  253. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  254. requestAction = 'reg_noseg_out'
  255. actionState = 'reg_noseg_out'
  256. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  257. requestAction = 'fak_noseg_out'
  258. actionState = 'fak_noseg_out'
  259. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  260. requestAction = 'reg_tailgr_out'
  261. actionState = 'reg_tailgr_out'
  262. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  263. requestAction = 'fak_tailgr_out'
  264. actionState = 'fak_tailgr_out'
  265. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  266. requestAction = 'reg_nosegr_out'
  267. actionState = 'reg_nosegr_out'
  268. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  269. requestAction = 'fak_nosegr_out'
  270. actionState = 'fak_nosegr_out'
  271. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  272. requestAction = 'reg_tailgl_out'
  273. actionState = 'reg_tailgl_out'
  274. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  275. requestAction = 'fak_tailgl_out'
  276. actionState = 'fak_tailgl_out'
  277. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  278. requestAction = 'reg_nosegl_out'
  279. actionState = 'reg_nosegl_out'
  280. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  281. requestAction = 'fak_nosegl_out'
  282. actionState = 'fak_nosegl_out'
  283. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  284. requestAction = 'reg_back_invert_out'
  285. actionState = 'reg_back_invert_out'
  286. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  287. requestAction = 'fak_fr_invert_out'
  288. actionState = 'fak_fr_invert_out'
  289. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  290. requestAction = 'reg_sit_out'
  291. actionState = 'reg_sit_out'
  292. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  293. requestAction = 'fak_sit_out'
  294. actionState = 'fak_sit_out'
  295. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  296. actionTimer = 0
  297. own['actionTimer'] = 0
  298. requestAction = 'fak_nmanual'
  299. skater.stopAction(trans_layer)
  300. trucks.stopAction(trans_layer)
  301. deck.stopAction(trans_layer)
  302. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  303. actionTimer = 0
  304. own['actionTimer'] = 0
  305. requestAction = 'fak_manual'
  306. skater.stopAction(trans_layer)
  307. trucks.stopAction(trans_layer)
  308. deck.stopAction(trans_layer)
  309. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  310. actionTimer = 0
  311. own['actionTimer'] = 0
  312. requestAction = 'reg_nmanual'
  313. skater.stopAction(trans_layer)
  314. trucks.stopAction(trans_layer)
  315. deck.stopAction(trans_layer)
  316. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  317. actionTimer = 0
  318. own['actionTimer'] = 0
  319. requestAction = 'reg_manual'
  320. skater.stopAction(trans_layer)
  321. trucks.stopAction(trans_layer)
  322. deck.stopAction(trans_layer)
  323. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  324. requestAction = 'reg_tailg'
  325. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  326. requestAction = 'fak_tailg'
  327. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  328. requestAction = 'reg_noseg'
  329. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  330. requestAction = 'fak_noseg'
  331. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  332. requestAction = 'reg_air-roll'
  333. actionState = 'reg_air-roll'
  334. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  335. requestAction = 'fak_air-roll'
  336. actionState = 'fak_air-roll'
  337. if l_actionState in ('reg_roll') and requestAction == 'reg_air':
  338. requestAction = 'reg_roll-air'
  339. if l_actionState in ('fak_roll') and requestAction == 'fak_air':
  340. requestAction = 'fak_roll-air'
  341. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  342. requestAction = 'reg_dropin'
  343. actionState = 'reg_dropin'
  344. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  345. requestAction = 'fak_dropin'
  346. actionState = 'fak_dropin'
  347. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  348. requestAction = 'reg_5050-roll'
  349. actionState = 'reg_5050-roll'
  350. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  351. requestAction = 'fak_5050-roll'
  352. actionState = 'fak_5050-roll'
  353. #####
  354. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  355. requestAction = 'fak_air_tail to manual'
  356. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  357. requestAction = 'reg_air_tail to manual'
  358. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  359. requestAction = 'fak_air_nose to nmanual'
  360. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  361. requestAction = 'reg_air_nose to nmanual'
  362. ####
  363. #print(requestAction)
  364. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  365. requestAction = 'reg-fak_nmanual'
  366. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  367. requestAction = 'fak-reg_nmanual'
  368. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  369. requestAction = 'fak-reg_manual'
  370. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  371. requestAction = 'reg-fak_manual'
  372. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  373. requestAction = 'fak-reg_manual'
  374. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  375. if requestAction == 'fak_nmanual':
  376. requestAction = 'reg-fak_nmanual'
  377. actionState = 'reg-fak_nmanual'
  378. else:
  379. requestAction = 'reg_manual_out'
  380. actionState = 'reg_manual_out'
  381. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  382. if requestAction == 'reg_nmanual':
  383. requestAction = 'fak-reg_nmanual'
  384. actionState = 'fak-reg_manual'
  385. else:
  386. requestAction = 'fak_manual_out'
  387. actionState = 'fak_manual_out'
  388. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  389. if requestAction == 'fak_manual':
  390. requestAction = 'reg-fak_manual'
  391. actionState = 'reg-fak_manual'
  392. else:
  393. requestAction = 'reg_nmanual_out'
  394. actionState = 'reg_nmanual_out'
  395. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  396. if requestAction == 'reg_manual':
  397. requestAction = 'fak-reg_manual'
  398. actionState = 'fak-reg_manual'
  399. else:
  400. requestAction = 'fak_nmanual_out'
  401. actionState = 'fak_nmanual_out'
  402. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  403. requestAction = 'reg_ollie_north_out'
  404. actionState = 'reg_ollie_north_out'
  405. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  406. requestAction = 'fak_ollie_north_out'
  407. actionState = 'fak_ollie_north_out'
  408. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  409. requestAction = 'reg_ollie_south_out'
  410. actionState = 'reg_ollie_south_out'
  411. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  412. requestAction = 'fak_ollie_south_out'
  413. actionState = 'fak_ollie_south_out'
  414. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  415. requestAction = 'reg_nmanual_out'
  416. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  417. requestAction = 'fak_nmanual_out'
  418. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  419. requestAction = 'reg_manual_out'
  420. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  421. requestAction = 'fak_manual_out'
  422. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  423. requestAction = 'frontside_grab_out'
  424. actionState = 'frontside_grab_out'
  425. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  426. requestAction = 'backside_grab_out'
  427. actionState = 'backside_grab_out'
  428. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  429. requestAction = 'fak_frontside_grab_out'
  430. actionState = 'fak_frontside_grab_out'
  431. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  432. requestAction = 'fak_backside_grab_out'
  433. actionState = 'fak_backside_grab_out'
  434. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  435. requestAction = 'frontside_nose_grab_out'
  436. actionState = 'frontside_nose_grab_out'
  437. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  438. requestAction = 'backside_nose_grab_out'
  439. actionState = 'backside_nose_grab_out'
  440. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  441. requestAction = 'fak_frontside_nose_grab_out'
  442. actionState = 'fak_frontside_nose_grab_out'
  443. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  444. requestAction = 'fak_backside_nose_grab_out'
  445. actionState = 'fak_backside_nose_grab_out'
  446. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  447. requestAction = 'frontside_tail_grab_out'
  448. actionState = 'frontside_tail_grab_out'
  449. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  450. requestAction = 'backside_tail_grab_out'
  451. actionState = 'backside_tail_grab_out'
  452. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  453. requestAction = 'fak_frontside_tail_grab_out'
  454. actionState = 'fak_frontside_tail_grab_out'
  455. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  456. requestAction = 'fak_backside_tail_grab_out'
  457. actionState = 'fak_backside_tail_grab_out'
  458. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  459. requestAction = 'reg_judo_out'
  460. actionState = 'reg_judo_out'
  461. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  462. requestAction = 'fak_judo_out'
  463. actionState = 'fak_judo_out'
  464. if l_actionState == 'reg_frigid' and requestAction != 'reg_frigid':
  465. requestAction = 'reg_frigid_out'
  466. actionState = 'reg_frigid_out'
  467. if l_actionState == 'fak_frigid' and requestAction != 'fak_frigid':
  468. requestAction = 'fak_frigid_out'
  469. actionState = 'fak_frigid_out'
  470. if l_actionState == 'reg_fsonefoot' and requestAction != 'reg_fsonefoot':
  471. requestAction = 'reg_fsonefoot_out'
  472. actionState = 'reg_fsonefoot_out'
  473. if l_actionState == 'fak_fsonefoot' and requestAction != 'fak_fsonefoot':
  474. requestAction = 'fak_fsonefoot_out'
  475. actionState = 'fak_fsonefoot_out'
  476. if l_actionState == 'reg_onefoot' and requestAction != 'reg_onefoot':
  477. requestAction = 'reg_onefoot_out'
  478. actionState = 'reg_onefoot_out'
  479. if l_actionState == 'fak_onefoot' and requestAction != 'fak_onefoot':
  480. requestAction = 'fak_onefoot_out'
  481. actionState = 'fak_onefoot_out'
  482. if l_actionState == 'reg_airwalk' and requestAction != 'reg_airwalk':
  483. requestAction = 'reg_airwalk_out'
  484. actionState = 'reg_airwalk_out'
  485. # if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  486. # requestAction = 'fak_pump_right_out'
  487. # actionState = 'fak_pump_right_out'
  488. # if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  489. # requestAction = 'fak_pump_left_out'
  490. # actionState = 'fak_pump_left_out'
  491. # if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  492. # requestAction = 'fak_pump'
  493. # actionState = 'fak_pump'
  494. # if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  495. # requestAction = 'fak_pump'
  496. # actionState = 'fak_pump'
  497. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  498. requestAction = 'reg_walk_air_out'
  499. actionState = 'reg_walk_air_out'
  500. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  501. requestAction = 'fak_walk_air_out'
  502. actionState = 'fak_walk_air_out'
  503. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  504. requestAction = 'reg_fak_noseg'
  505. actionState = 'reg_fak_noseg'
  506. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  507. requestAction = 'fak_reg_tailg'
  508. actionState = 'fak_reg_tailg'
  509. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  510. requestAction = 'fak_reg_noseg'
  511. actionState = 'fak_reg_noseg'
  512. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  513. requestAction = 'reg_fak_tailg'
  514. actionState = 'reg_fak_tailg'
  515. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  516. requestAction = 'reg_fak_nosegl'
  517. actionState = 'reg_fak_nosegl'
  518. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  519. requestAction = 'reg_fak_nosegr'
  520. actionState = 'reg_fak_nosegr'
  521. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  522. requestAction = 'reg_fak_tailgl'
  523. actionState = 'reg_fak_tailgl'
  524. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  525. requestAction = 'reg_fak_tailgr'
  526. actionState = 'reg_fak_tailgr'
  527. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  528. requestAction = 'fak_reg_nosegl'
  529. actionState = 'fak_reg_nosegl'
  530. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  531. requestAction = 'fak_reg_nosegr'
  532. actionState = 'fak_reg_nosegr'
  533. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  534. requestAction = 'fak_reg_tailgl'
  535. actionState = 'fak_reg_tailgl'
  536. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  537. requestAction = 'fak_reg_tailgr'
  538. actionState = 'fak_reg_tailgr'
  539. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out', 'reg_frigid_out', 'reg_fsonefoot_out', 'reg_onefoot_out', 'reg_airwalk_out') and actionTimer < 2:
  540. requestAction = 'reg_land'
  541. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out', 'fak_frigid_out', 'fak_fsonefoot_out', 'fak_onefoot_out', 'reg_airwalk_out') and actionTimer < 2:
  542. requestAction = 'fak_land'
  543. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  544. requestAction = 'reg_air'
  545. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  546. requestAction = 'fak_air'
  547. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  548. requestAction = 'reg_land'
  549. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  550. requestAction = 'fak_land'
  551. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  552. requestAction = 'fak_land'
  553. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  554. requestAction = 'reg_land'
  555. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  556. requestAction = 'fak-reg_roll'
  557. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  558. requestAction = 'reg-fak_roll'
  559. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  560. requestAction = 'reg_air-roll'
  561. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  562. requestAction = 'reg_pump_in'
  563. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  564. requestAction = 'fak_pump_in'
  565. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  566. requestAction = 'fak_pump_out'
  567. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  568. requestAction = 'fak_pump_out'
  569. #---new pump turns reg
  570. if l_actionState == 'reg_pump' and requestAction == 'reg_pump_right' and trans_playing != 0:
  571. requestAction = 'reg_pump'
  572. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right' and trans_playing != 0:
  573. requestAction = 'reg_turnRight'
  574. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left' and trans_playing != 0:
  575. requestAction = 'reg_turnLeft'
  576. if l_actionState == 'reg_turnRight' and requestAction in ['reg_roll', 'reg_pump']:
  577. requestAction = 'reg_turnRight_out'
  578. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_roll', 'reg_pump']:
  579. requestAction = 'reg_turnLeft_out'
  580. if l_actionState == 'reg_pump' and requestAction == 'reg_roll':
  581. requestAction = 'reg_pump_out'
  582. if l_actionState == 'reg_turnRight' and requestAction in ['reg_pump_right']:
  583. requestAction = 'reg_pump_right'
  584. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_pump_left']:
  585. requestAction = 'reg_pump_left'
  586. if l_actionState == 'reg_pump_right' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  587. requestAction = 'reg_pump_right_out'
  588. own['actionState'] = 'reg_pump_right_out'
  589. if l_actionState == 'reg_pump_left' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  590. requestAction = 'reg_pump_left_out'
  591. own['actionState'] = 'reg_pump_left_out'
  592. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  593. requestAction = 'reg_pump'
  594. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_roll':
  595. requestAction = 'reg_pump'
  596. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  597. requestAction = 'reg_turnRight'
  598. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_roll':
  599. requestAction = 'reg_turnLeft'
  600. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  601. requestAction = 'reg_pump_right-right'
  602. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  603. requestAction = 'reg_pump_left-left'
  604. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  605. if trans_playing == False:
  606. requestAction = 'reg_pump_right-rightb'
  607. else:
  608. requestAction == 'reg_pump_right'
  609. if l_actionState == 'reg_pump_left' and requestAction == 'reg_turnLeft':
  610. if trans_playing == False:
  611. requestAction = 'reg_pump_left-leftb'
  612. else:
  613. requestAction == 'reg_pump_left'
  614. if l_actionState == 'reg_turnRight_out' and requestAction == 'fak_roll':
  615. requestAction = 'reg_roll'
  616. if l_actionState == 'reg_turnLeft_out' and requestAction == 'fak_roll':
  617. requestAction = 'reg_roll'
  618. if l_actionState == 'reg_pump' and requestAction == 'reg_turnRight':
  619. requestAction = 'reg_pump_out'
  620. if l_actionState == 'reg_pump' and requestAction == 'reg_turnLeft':
  621. requestAction = 'reg_pump_out'
  622. if l_actionState == 'reg_pump_right-right' and requestAction == 'reg_turnRight':
  623. requestAction = 'reg_pump_right-rightb'
  624. if l_actionState == 'reg_pump_left-left' and requestAction == 'reg_turnLeft':
  625. requestAction = 'reg_pump_left-leftb'
  626. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_pump_right':
  627. requestAction = 'reg_pump_right-right'
  628. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_pump_left':
  629. requestAction = 'reg_pump_left-left'
  630. if l_actionState == 'reg_pump_right-right' and requestAction not in [ 'reg_pump_right-right', 'reg_pump_right-rightb']:
  631. requestAction = 'reg_pump_right'
  632. if l_actionState == 'reg_pump_left-left' and requestAction not in [ 'reg_pump_left-left', 'reg_pump_left-leftb']:
  633. requestAction = 'reg_pump_left'
  634. if l_actionState == 'reg_pump_right_out' and requestAction in ['reg_turnRight', 'reg_turnLeft']:
  635. requestAction = 'reg_pump'
  636. if l_actionState == 'reg_pump_left_out' and requestAction in ['reg_turnLeft', 'reg_turnRight']:
  637. requestAction = 'reg_pump'
  638. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_right':
  639. requestAction = 'reg_roll'
  640. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_left':
  641. requestAction = 'reg_roll'
  642. if l_actionState == 'reg_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  643. requestAction = 'reg_pump'
  644. if l_actionState == 'reg_turnLeft_out' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  645. requestAction = 'reg_pump'
  646. if l_actionState == 'reg_turnRight_out' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  647. requestAction = 'reg_pump'
  648. #fak
  649. if l_actionState == 'fak_pump' and requestAction == 'fak_pump_right' and trans_playing != 0:
  650. requestAction = 'fak_pump'
  651. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right' and trans_playing != 0:
  652. requestAction = 'fak_turnRight'
  653. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left' and trans_playing != 0:
  654. requestAction = 'fak_turnLeft'
  655. if l_actionState == 'fak_turnRight' and requestAction in ['fak_roll', 'fak_pump']:
  656. requestAction = 'fak_turnRight_out'
  657. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_roll', 'fak_pump']:
  658. requestAction = 'fak_turnLeft_out'
  659. if l_actionState == 'fak_pump' and requestAction == 'fak_roll':
  660. requestAction = 'fak_pump_out'
  661. if l_actionState == 'fak_turnRight' and requestAction in ['fak_pump_right']:
  662. requestAction = 'fak_pump_right'
  663. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_pump_left']:
  664. requestAction = 'fak_pump_left'
  665. if l_actionState == 'fak_pump_right' and requestAction in ['fak_pump', 'fak_roll', 'reg_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  666. requestAction = 'fak_pump_right_out'
  667. own['actionState'] = 'fak_pump_right_out'
  668. if l_actionState == 'fak_pump_left' and requestAction in ['fak_pump', 'fak_roll', 'fak_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  669. requestAction = 'fak_pump_left_out'
  670. own['actionState'] = 'fak_pump_left_out'
  671. if l_actionState == 'fak_pump_right_out' and requestAction == 'fak_roll':
  672. requestAction = 'fak_pump'
  673. if l_actionState == 'fak_pump_left_out' and requestAction == 'fak_roll':
  674. requestAction = 'fak_pump'
  675. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_roll':
  676. requestAction = 'fak_turnRight'
  677. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_roll':
  678. requestAction = 'fak_turnLeft'
  679. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  680. requestAction = 'fak_pump_right-right'
  681. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  682. requestAction = 'fak_pump_left-left'
  683. if l_actionState == 'fak_pump_right' and requestAction == 'fak_turnRight':
  684. if trans_playing == False:
  685. requestAction = 'fak_pump_right-rightb'
  686. else:
  687. requestAction == 'fak_pump_right'
  688. if l_actionState == 'fak_pump_left' and requestAction == 'fak_turnLeft':
  689. if trans_playing == False:
  690. requestAction = 'fak_pump_left-leftb'
  691. else:
  692. requestAction == 'fak_pump_left'
  693. if l_actionState == 'fak_turnRight_out' and requestAction == 'reg_roll':
  694. requestAction = 'fak_roll'
  695. if l_actionState == 'fak_turnLeft_out' and requestAction == 'reg_roll':
  696. requestAction = 'fak_roll'
  697. if l_actionState == 'fak_pump' and requestAction == 'fak_turnRight':
  698. requestAction = 'fak_pump_out'
  699. if l_actionState == 'fak_pump' and requestAction == 'fak_turnLeft':
  700. requestAction = 'fak_pump_out'
  701. if l_actionState == 'fak_pump_right-right' and requestAction == 'fak_turnRight':
  702. requestAction = 'fak_pump_right-rightb'
  703. if l_actionState == 'fak_pump_left-left' and requestAction == 'fak_turnLeft':
  704. requestAction = 'fak_pump_left-leftb'
  705. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_pump_right':
  706. requestAction = 'fak_pump_right-right'
  707. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_pump_left':
  708. requestAction = 'fak_pump_left-left'
  709. if l_actionState == 'fak_pump_right-right' and requestAction not in [ 'fak_pump_right-right', 'fak_pump_right-rightb']:
  710. requestAction = 'fak_pump_right'
  711. if l_actionState == 'fak_pump_left-left' and requestAction not in [ 'fak_pump_left-left', 'fak_pump_left-leftb']:
  712. requestAction = 'fak_pump_left'
  713. if l_actionState == 'fak_pump_right_out' and requestAction in ['fak_turnRight', 'fak_turnLeft']:
  714. requestAction = 'fak_pump'
  715. if l_actionState == 'fak_pump_left_out' and requestAction in ['fak_turnLeft', 'fak_turnRight']:
  716. requestAction = 'fak_pump'
  717. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_right':
  718. requestAction = 'fak_roll'
  719. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_left':
  720. requestAction = 'fak_roll'
  721. if l_actionState == 'fak_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  722. requestAction = 'fak_pump'
  723. if l_actionState == 'fak_turnLeft_out' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  724. requestAction = 'fak_pump'
  725. if l_actionState == 'fak_turnRight_out' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  726. requestAction = 'fak_pump'
  727. if l_actionState == 'reg_pump' and requestAction in ['reg_pump_left', 'reg_pump_right'] and trans_playing == True:
  728. requestAction = 'reg_pump'
  729. if l_actionState == 'fak_pump' and requestAction in ['fak_pump_left', 'fak_pump_right'] and trans_playing == True:
  730. requestAction = 'fak_pump'
  731. if l_actionState in ['reg_push', 'reg_push_goof', 'reg_land'] and requestAction != 'reg_roll':
  732. requestAction = 'reg_roll'
  733. if l_actionState in ['fak_push', 'fak_push_goof', 'fak_land'] and requestAction != 'fak_roll':
  734. requestAction = 'fak_roll'
  735. if l_actionState == 'fak-reg_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  736. requestAction = 'fak_pump'
  737. if l_actionState == 'reg-fak_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  738. requestAction = 'reg_pump'
  739. if l_actionState == 'reg_air-roll' and requestAction == 'reg_5050' and actionTimer > 5:
  740. requestAction = 'reg_5050'
  741. #print('doing the thing')
  742. tl = ['reg_turnLeft', 'reg_turnRight', 'reg_turnLeft_out', 'reg_turnRight_out']
  743. if l_actionState in tl and requestAction not in tl:
  744. requestAction = 'reg_roll'
  745. #print('doing the other thing')
  746. if l_actionState == 'reg_air-roll' and requestAction not in ['reg_air-roll', 'reg_land', 'reg_landL', 'reg_landLb', 'reg_landR', 'reg_landRb', 'fak_land', 'fak_landL', 'fak_landLb', 'fak_landR', 'fak_landRb']:
  747. requestAction = 'reg_roll'
  748. #print('doing the third thing')
  749. # if l_actionState == 'reg_roll' and (requestAction == 'reg_5050' or requestAction == 'reg_air'):
  750. # requestAction = 'reg_air'
  751. #print('doing the 4th thing')
  752. if l_actionState == 'reg_roll' and requestAction == 'reg_air':
  753. requestAction = 'reg_roll'
  754. if l_actionState == 'fak_tailslide' and requestAction == 'reg_noseslide':
  755. requestAction = 'fak-reg_noseslide'
  756. if l_actionState == 'reg_noseslide' and requestAction == 'fak_tailslide':
  757. requestAction = 'reg-fak_tailslide'
  758. if l_actionState == 'fak_noseslide' and requestAction == 'reg_tailslide':
  759. requestAction = 'fak-reg_tailslide'
  760. if l_actionState == 'reg_tailslide' and requestAction == 'fak_noseslide':
  761. requestAction = 'reg-fak_noseslide'
  762. #print('reqqqqqqqqes2', requestAction)
  763. if l_actionState in ['reg_air-roll', 'fak_air-roll'] and requestAction in ['reg_landL', 'reg_landLb', 'reg_landR', 'reg_landRb', 'fak_landL', 'fak_landLb', 'fak_landR', 'fak_landRb', 'fak_land', 'reg_land']:
  764. actionTimer = 0
  765. own['actionTimer'] = 0
  766. if l_actionState == 'reg_air-roll' and requestAction == 'fak_land':
  767. requestAction = 'reg_land'
  768. if l_actionState == 'reg_air_tail to manual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  769. requestAction = 'reg_air_tail to manual'
  770. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  771. requestAction = 'reg_air_nose to nmanual'
  772. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  773. requestAction = 'fak_air_tail to manual'
  774. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_land', 'fak_land'] and own['actionTimer'] > 1:
  775. requestAction = 'fak_air_nose to nmanual'
  776. if requestAction in ['fak_land', 'reg_land']:
  777. requestAction = own['lland']
  778. if l_actionState == 'reg_air-roll' and requestAction == 'fak_landL':
  779. requestAction = 'reg_landL'
  780. if l_actionState == 'reg_air-roll' and requestAction == 'fak_landLb':
  781. requestAction = 'reg_landLb'
  782. if l_actionState == 'reg_air-roll' and requestAction == 'fak_landR':
  783. requestAction = 'reg_landR'
  784. if l_actionState == 'reg_air-roll' and requestAction == 'fak_landRb':
  785. requestAction = 'reg_landRb'
  786. if l_actionState == 'reg_air-roll' and requestAction == 'fak_land':
  787. requestAction = 'reg_land'
  788. if l_actionState == 'fak_air-roll' and requestAction == 'reg_landL':
  789. requestAction = 'fak_landL'
  790. if l_actionState == 'fak_air-roll' and requestAction == 'reg_landLb':
  791. requestAction = 'fak_landLb'
  792. if l_actionState == 'fak_air-roll' and requestAction == 'reg_landR':
  793. requestAction = 'fak_landR'
  794. if l_actionState == 'fak_air-roll' and requestAction == 'reg_landRb':
  795. requestAction = 'fak_landRb'
  796. if l_actionState == 'fak_air-roll' and requestAction == 'reg_land':
  797. requestAction = 'fak_land'
  798. #if own['jump_stance'] == 0 and requestAction == 'fak_land'
  799. #---------------------------------------------------
  800. else:
  801. print('action over written')
  802. #pass
  803. def updateAction(requestAction, actionState):
  804. try:
  805. flip_start_frame = own['flip_start_lay']
  806. flipspeed = own['flipspeed']
  807. except:
  808. flip_start_frame = 1
  809. flipspeed = .6
  810. ###############################
  811. #one shot actions
  812. ###############################
  813. if requestAction in oneshotActions_list:
  814. if requestAction == 'reg_land' and own['grindHit'] == False:
  815. skater.stopAction(loop_layer)
  816. trucks.stopAction(loop_layer)
  817. deck.stopAction(loop_layer)
  818. skater.stopAction(trans_layer)
  819. trucks.stopAction(trans_layer)
  820. deck.stopAction(trans_layer)
  821. #print('stopping loop and trans')
  822. actionState = 'reg_land'
  823. requestAction = 'reg_land'
  824. own['actionTimer'] = 37
  825. skater.playAction('reg_land', 1,40, layer=trans_layer, play_mode=0, speed=1)
  826. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  827. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  828. #print('play land')
  829. if requestAction == 'reg_landL' and own['grindHit'] == False:
  830. skater.stopAction(loop_layer)
  831. trucks.stopAction(loop_layer)
  832. deck.stopAction(loop_layer)
  833. skater.stopAction(trans_layer)
  834. trucks.stopAction(trans_layer)
  835. deck.stopAction(trans_layer)
  836. actionState = 'reg_landL'
  837. requestAction = 'reg_landL'
  838. own['actionTimer'] = 37
  839. skater.playAction('reg_landL', 1,40, layer=trans_layer, play_mode=0, speed=1)
  840. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  841. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  842. if requestAction == 'reg_landR' and own['grindHit'] == False:
  843. skater.stopAction(loop_layer)
  844. trucks.stopAction(loop_layer)
  845. deck.stopAction(loop_layer)
  846. skater.stopAction(trans_layer)
  847. trucks.stopAction(trans_layer)
  848. deck.stopAction(trans_layer)
  849. actionState = 'reg_landR'
  850. requestAction = 'reg_landR'
  851. own['actionTimer'] = 37
  852. skater.playAction('reg_landR', 1,40, layer=trans_layer, play_mode=0, speed=1)
  853. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  854. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  855. if requestAction == 'reg_landLb' and own['grindHit'] == False:
  856. skater.stopAction(loop_layer)
  857. trucks.stopAction(loop_layer)
  858. deck.stopAction(loop_layer)
  859. skater.stopAction(trans_layer)
  860. trucks.stopAction(trans_layer)
  861. deck.stopAction(trans_layer)
  862. actionState = 'reg_landLb'
  863. requestAction = 'reg_landLb'
  864. own['actionTimer'] = 37
  865. skater.playAction('reg_landLb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  866. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  867. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  868. if requestAction == 'reg_landRb' and own['grindHit'] == False:
  869. skater.stopAction(loop_layer)
  870. trucks.stopAction(loop_layer)
  871. deck.stopAction(loop_layer)
  872. skater.stopAction(trans_layer)
  873. trucks.stopAction(trans_layer)
  874. deck.stopAction(trans_layer)
  875. actionState = 'reg_landRb'
  876. requestAction = 'reg_landRb'
  877. own['actionTimer'] = 37
  878. skater.playAction('reg_landRb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  879. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  880. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  881. if requestAction == 'fak_land' and own['grindHit'] == False:
  882. actionState = 'fak_land'
  883. requestAction = 'fak_land'
  884. skater.stopAction(loop_layer)
  885. trucks.stopAction(loop_layer)
  886. deck.stopAction(loop_layer)
  887. skater.stopAction(trans_layer)
  888. trucks.stopAction(trans_layer)
  889. deck.stopAction(trans_layer)
  890. own['actionTimer'] = 37
  891. skater.playAction('fak_land', 1,40, layer=trans_layer, play_mode=0, speed=1)
  892. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  893. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  894. #print('play land')
  895. if requestAction == 'fak_landL' and own['grindHit'] == False:
  896. skater.stopAction(loop_layer)
  897. trucks.stopAction(loop_layer)
  898. deck.stopAction(loop_layer)
  899. skater.stopAction(trans_layer)
  900. trucks.stopAction(trans_layer)
  901. deck.stopAction(trans_layer)
  902. actionState = 'fak_landL'
  903. requestAction = 'fak_landL'
  904. own['actionTimer'] = 37
  905. skater.playAction('fak_landL', 1,40, layer=trans_layer, play_mode=0, speed=1)
  906. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  907. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  908. if requestAction == 'fak_landR' and own['grindHit'] == False:
  909. skater.stopAction(loop_layer)
  910. trucks.stopAction(loop_layer)
  911. deck.stopAction(loop_layer)
  912. skater.stopAction(trans_layer)
  913. trucks.stopAction(trans_layer)
  914. deck.stopAction(trans_layer)
  915. actionState = 'fak_landR'
  916. requestAction = 'fak_landR'
  917. own['actionTimer'] = 37
  918. skater.playAction('fak_landR', 1,40, layer=trans_layer, play_mode=0, speed=1)
  919. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  920. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  921. if requestAction == 'fak_landLb' and own['grindHit'] == False:
  922. skater.stopAction(loop_layer)
  923. trucks.stopAction(loop_layer)
  924. deck.stopAction(loop_layer)
  925. skater.stopAction(trans_layer)
  926. trucks.stopAction(trans_layer)
  927. deck.stopAction(trans_layer)
  928. actionState = 'fak_landLb'
  929. requestAction = 'fak_landLb'
  930. own['actionTimer'] = 37
  931. skater.playAction('fak_landLb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  932. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  933. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  934. if requestAction == 'fak_landRb' and own['grindHit'] == False:
  935. skater.stopAction(loop_layer)
  936. trucks.stopAction(loop_layer)
  937. deck.stopAction(loop_layer)
  938. skater.stopAction(trans_layer)
  939. trucks.stopAction(trans_layer)
  940. deck.stopAction(trans_layer)
  941. actionState = 'fak_landRb'
  942. requestAction = 'fak_landRb'
  943. own['actionTimer'] = 37
  944. skater.playAction('fak_landRb', 1,40, layer=trans_layer, play_mode=0, speed=1)
  945. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  946. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=1)
  947. if requestAction == 'reg_dropin':
  948. actionState = 'reg_dropin'
  949. own['actionTimer'] = 28
  950. skater.playAction('reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  951. deck.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  952. trucks.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  953. if requestAction == 'fak_dropin':
  954. actionState = 'fak_dropin'
  955. own['actionTimer'] = 28
  956. skater.playAction('nfak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  957. deck.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  958. trucks.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  959. if requestAction == 'reg_turnRight_out':
  960. #stopActs()
  961. actionState = 'reg_turnRight_out'
  962. own['actionTimer'] = 19
  963. trans_playing = skater.isPlayingAction(trans_layer)
  964. if trans_playing:
  965. cur_frame = skater.getActionFrame(trans_layer)
  966. if trans_playing and cur_frame > .5 and cur_frame < 39:
  967. #cur_frame = (10 - cur_frame)
  968. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  969. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  970. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  971. #own['actionTimer'] = (10 - cur_frame)
  972. own['actionTimer'] = cur_frame
  973. else:
  974. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  975. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  976. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  977. if requestAction == 'reg_turnLeft_out':
  978. actionState = 'reg_turnLeft_out'
  979. own['actionTimer'] = 19
  980. trans_playing = skater.isPlayingAction(trans_layer)
  981. if trans_playing:
  982. cur_frame = skater.getActionFrame(trans_layer)
  983. if trans_playing and cur_frame > .5 and cur_frame < 39:
  984. #cur_frame = (10 - cur_frame)
  985. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  986. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  987. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  988. own['actionTimer'] = cur_frame
  989. else:
  990. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  991. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  992. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  993. if requestAction == 'fak_turnRight_out':
  994. actionState = 'fak_turnRight_out'
  995. own['actionTimer'] = 19
  996. trans_playing = skater.isPlayingAction(trans_layer)
  997. if trans_playing:
  998. cur_frame = skater.getActionFrame(trans_layer)
  999. if trans_playing and cur_frame > .5 and cur_frame < 39:
  1000. #cur_frame = (10 - cur_frame)
  1001. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1002. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1003. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1004. own['actionTimer'] = cur_frame
  1005. else:
  1006. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1007. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1008. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1009. if requestAction == 'fak_turnLeft_out':
  1010. actionState = 'fak_turnLeft_out'
  1011. own['actionTimer'] = 19
  1012. trans_playing = skater.isPlayingAction(trans_layer)
  1013. if trans_playing:
  1014. cur_frame = skater.getActionFrame(trans_layer)
  1015. if trans_playing and cur_frame > .5 and cur_frame < 39:
  1016. #cur_frame = (10 - cur_frame)
  1017. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1018. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1019. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1020. own['actionTimer'] = cur_frame
  1021. else:
  1022. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1023. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1024. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1025. if requestAction == 'reg_pump_left-left':
  1026. actionState = 'reg_pump_left-left'
  1027. own['actionTimer'] = 19
  1028. if l_actionState == 'reg_pump_left-leftb':
  1029. trans_playing = skater.isPlayingAction(trans_layer)
  1030. if trans_playing:
  1031. cur_frame = skater.getActionFrame(trans_layer)
  1032. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1033. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1034. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1035. own['actionTimer'] = cur_frame * 2
  1036. else:
  1037. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1038. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1039. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1040. else:
  1041. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1042. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1043. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1044. if requestAction == 'reg_pump_right-right':
  1045. actionState = 'reg_pump_right-right'
  1046. own['actionTimer'] = 19
  1047. if l_actionState == 'reg_pump_right-rightb':
  1048. trans_playing = skater.isPlayingAction(trans_layer)
  1049. if trans_playing:
  1050. cur_frame = skater.getActionFrame(trans_layer)
  1051. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1052. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1053. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1054. own['actionTimer'] = cur_frame * 2
  1055. else:
  1056. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1057. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1058. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1059. else:
  1060. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1061. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1062. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1063. if requestAction == 'fak_pump_left-left':
  1064. actionState = 'fak_pump_left-left'
  1065. own['actionTimer'] = 19
  1066. if l_actionState == 'fak_pump_left-leftb':
  1067. trans_playing = skater.isPlayingAction(trans_layer)
  1068. if trans_playing:
  1069. cur_frame = skater.getActionFrame(trans_layer)
  1070. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1071. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1072. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1073. own['actionTimer'] = cur_frame * 2
  1074. else:
  1075. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1076. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1077. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1078. else:
  1079. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1080. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1081. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1082. if requestAction == 'fak_pump_right-right':
  1083. actionState = 'fak_pump_right-right'
  1084. own['actionTimer'] = 19
  1085. if l_actionState == 'fak_pump_right-rightb':
  1086. trans_playing = skater.isPlayingAction(trans_layer)
  1087. if trans_playing:
  1088. cur_frame = skater.getActionFrame(trans_layer)
  1089. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1090. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1091. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1092. own['actionTimer'] = cur_frame * 2
  1093. else:
  1094. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1095. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1096. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1097. else:
  1098. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1099. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1100. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1101. if requestAction == 'reg_pump_right-rightb':
  1102. actionState = 'reg_pump_right-rightb'
  1103. own['actionState'] = 'reg_pump_right-rightb'
  1104. own['actionTimer'] = 20
  1105. if l_actionState == 'reg_pump_right-right':
  1106. trans_playing = skater.isPlayingAction(trans_layer)
  1107. if trans_playing:
  1108. cur_frame = skater.getActionFrame(trans_layer)
  1109. skater.playAction('nreg_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1110. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1111. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1112. own['actionTimer'] = cur_frame * 2
  1113. else:
  1114. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1115. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1116. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1117. else:
  1118. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1119. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1120. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1121. if requestAction == 'reg_pump_left-leftb':
  1122. actionState = 'reg_pump_left-leftb'
  1123. own['actionState'] = 'reg_pump_left-leftb'
  1124. own['actionTimer'] = 20
  1125. if l_actionState == 'reg_pump_left-left':
  1126. trans_playing = skater.isPlayingAction(trans_layer)
  1127. if trans_playing:
  1128. cur_frame = skater.getActionFrame(trans_layer)
  1129. skater.playAction('nreg_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1130. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1131. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1132. own['actionTimer'] = cur_frame * 2
  1133. else:
  1134. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1135. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1136. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1137. else:
  1138. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1139. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1140. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1141. if requestAction == 'fak_pump_right-rightb':
  1142. actionState = 'fak_pump_right-rightb'
  1143. own['actionState'] = 'fak_pump_right-rightb'
  1144. own['actionTimer'] = 20
  1145. if l_actionState == 'fak_pump_right-right':
  1146. trans_playing = skater.isPlayingAction(trans_layer)
  1147. if trans_playing:
  1148. cur_frame = skater.getActionFrame(trans_layer)
  1149. skater.playAction('nfak_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1150. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1151. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1152. own['actionTimer'] = cur_frame * 2
  1153. else:
  1154. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1155. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1156. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1157. else:
  1158. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1159. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1160. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1161. if requestAction == 'fak_pump_left-leftb':
  1162. actionState = 'fak_pump_left-leftb'
  1163. own['actionState'] = 'fak_pump_left-leftb'
  1164. own['actionTimer'] = 20
  1165. if l_actionState == 'fak_pump_left-left':
  1166. trans_playing = skater.isPlayingAction(trans_layer)
  1167. if trans_playing:
  1168. cur_frame = skater.getActionFrame(trans_layer)
  1169. skater.playAction('nfak_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1170. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1171. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1172. own['actionTimer'] = cur_frame * 2
  1173. else:
  1174. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1175. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1176. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1177. else:
  1178. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1179. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1180. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1181. #*************************
  1182. if requestAction == 'reg_left-pump':
  1183. actionState = 'reg_left-pump'
  1184. own['actionTimer'] = 19
  1185. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1186. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1187. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1188. if requestAction == 'reg_right-pump':
  1189. actionState = 'reg_right-pump'
  1190. own['actionTimer'] = 19
  1191. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1192. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1193. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1194. if requestAction == 'fak_left-pump':
  1195. actionState = 'fak_left-pump'
  1196. own['actionTimer'] = 19
  1197. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1198. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1199. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1200. if requestAction == 'fak_right-pump':
  1201. actionState = 'fak_right-pump'
  1202. own['actionTimer'] = 19
  1203. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1204. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1205. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1206. #*****************
  1207. if requestAction == 'reg_pump_right_out':
  1208. actionState = 'reg_pump_right_out'
  1209. requestAction = 'reg_pump_right_out'
  1210. own['actionState'] = 'reg_pump_right_out'
  1211. own['actionTimer'] = 20
  1212. trans_playing = skater.isPlayingAction(trans_layer)
  1213. if trans_playing:
  1214. cur_frame = skater.getActionFrame(trans_layer)
  1215. stopActs()
  1216. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_right':
  1217. cur_frame = cur_frame - 30
  1218. if cur_frame < 32 and cur_frame > 26:
  1219. cur_frame = 10
  1220. if trans_playing and cur_frame > .5:
  1221. #cur_frame = 20 - cur_frame
  1222. skater.playAction('nreg_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1223. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1224. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1225. own['actionTimer'] = cur_frame *2
  1226. #own['actionTimer'] = 19
  1227. else:
  1228. skater.playAction('nreg_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1229. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1230. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1231. if requestAction == 'reg_pump_left_out':
  1232. actionState = 'reg_pump_left_out'
  1233. own['actionState'] = 'reg_pump_left_out'
  1234. requestAction = 'reg_pump_left_out'
  1235. own['actionTimer'] = 20
  1236. trans_playing = skater.isPlayingAction(trans_layer)
  1237. if trans_playing:
  1238. cur_frame = skater.getActionFrame(trans_layer)
  1239. stopActs()
  1240. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_left':
  1241. cur_frame = cur_frame - 30
  1242. if cur_frame < 32 and cur_frame > 26:
  1243. cur_frame = 10
  1244. if trans_playing and cur_frame > .5:
  1245. #cur_frame = 20 - cur_frame
  1246. skater.playAction('nreg_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1247. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1248. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1249. own['actionTimer'] = cur_frame *2
  1250. #own['actionTimer'] = 19
  1251. else:
  1252. skater.playAction('nreg_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1253. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1254. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1255. if requestAction == 'fak_pump_right_out':
  1256. actionState = 'fak_pump_right_out'
  1257. requestAction = 'fak_pump_right_out'
  1258. own['actionState'] = 'fak_pump_right_out'
  1259. own['actionTimer'] = 20
  1260. trans_playing = skater.isPlayingAction(trans_layer)
  1261. if trans_playing:
  1262. cur_frame = skater.getActionFrame(trans_layer)
  1263. stopActs()
  1264. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_right':
  1265. cur_frame = cur_frame - 30
  1266. if cur_frame < 32 and cur_frame > 26:
  1267. cur_frame = 10
  1268. if trans_playing and cur_frame > .5:
  1269. #cur_frame = 20 - cur_frame
  1270. skater.playAction('nfak_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1271. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1272. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1273. own['actionTimer'] = cur_frame *2
  1274. #own['actionTimer'] = 19
  1275. else:
  1276. skater.playAction('nfak_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1277. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1278. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1279. if requestAction == 'fak_pump_left_out':
  1280. actionState = 'fak_pump_left_out'
  1281. own['actionState'] = 'fak_pump_left_out'
  1282. requestAction = 'fak_pump_left_out'
  1283. own['actionTimer'] = 20
  1284. trans_playing = skater.isPlayingAction(trans_layer)
  1285. if trans_playing:
  1286. cur_frame = skater.getActionFrame(trans_layer)
  1287. stopActs()
  1288. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_left':
  1289. cur_frame = cur_frame - 30
  1290. if cur_frame < 32 and cur_frame > 26:
  1291. cur_frame = 10
  1292. if trans_playing and cur_frame > .5:
  1293. #cur_frame = 20 - cur_frame
  1294. skater.playAction('nfak_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1295. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1296. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1297. own['actionTimer'] = cur_frame *2
  1298. #own['actionTimer'] = 19
  1299. else:
  1300. skater.playAction('nfak_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1301. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1302. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1303. if requestAction == 'reg_opos_out':
  1304. actionState = 'reg_opos_out'
  1305. own['actionTimer'] = 19
  1306. trans_playing = skater.isPlayingAction(trans_layer)
  1307. if trans_playing:
  1308. cur_frame = skater.getActionFrame(trans_layer)
  1309. if trans_playing and cur_frame > .5:
  1310. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1311. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1312. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1313. own['actionTimer'] = cur_frame
  1314. else:
  1315. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1316. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1317. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1318. if requestAction == 'fak_opos_out':
  1319. actionState = 'fak_opos_out'
  1320. own['actionTimer'] = 19
  1321. trans_playing = skater.isPlayingAction(trans_layer)
  1322. if trans_playing:
  1323. cur_frame = skater.getActionFrame(trans_layer)
  1324. if trans_playing and cur_frame > .5:
  1325. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1326. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1327. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1328. own['actionTimer'] = cur_frame
  1329. else:
  1330. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1331. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1332. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1333. if requestAction == 'reg_nopos_out':
  1334. actionState = 'reg_nopos_out'
  1335. own['actionTimer'] = 19
  1336. trans_playing = skater.isPlayingAction(trans_layer)
  1337. if trans_playing:
  1338. cur_frame = skater.getActionFrame(trans_layer)
  1339. if trans_playing and cur_frame > .5:
  1340. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1341. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1342. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1343. own['actionTimer'] = cur_frame
  1344. else:
  1345. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1346. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1347. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1348. if requestAction == 'fak_nopos_out':
  1349. actionState = 'fak_nopos_out'
  1350. own['actionTimer'] = 19
  1351. trans_playing = skater.isPlayingAction(trans_layer)
  1352. if trans_playing:
  1353. cur_frame = skater.getActionFrame(trans_layer)
  1354. if trans_playing and cur_frame > .5:
  1355. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1356. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1357. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1358. own['actionTimer'] = cur_frame
  1359. else:
  1360. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1361. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1362. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1363. if requestAction == 'reg_pump_out':
  1364. actionState = 'reg_pump_out'
  1365. own['actionTimer'] = 19
  1366. trans_playing = skater.isPlayingAction(trans_layer)
  1367. if l_actionState in ['reg_pump_left_out', 'reg_pump_right_out']:
  1368. cur_frame = 0
  1369. skater.stopAction(trans_layer)
  1370. if trans_playing:
  1371. cur_frame = skater.getActionFrame(trans_layer)
  1372. if l_actionState in ['reg_pump_right', 'reg_pump_left']:
  1373. cur_frame = cur_frame * 2
  1374. if trans_playing and cur_frame > .5:
  1375. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1376. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1377. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1378. own['actionTimer'] = cur_frame
  1379. else:
  1380. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1381. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1382. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1383. if requestAction == 'fak_pump_out':
  1384. actionState = 'fak_pump_out'
  1385. own['actionTimer'] = 19
  1386. trans_playing = skater.isPlayingAction(trans_layer)
  1387. if l_actionState in ['fak_pump_left_out', 'fak_pump_right_out']:
  1388. cur_frame = 0
  1389. skater.stopAction(trans_layer)
  1390. if trans_playing:
  1391. cur_frame = skater.getActionFrame(trans_layer)
  1392. if l_actionState in ['fak_pump_right', 'fak_pump_left']:
  1393. cur_frame = cur_frame * 2
  1394. if trans_playing and cur_frame > .5:
  1395. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1396. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1397. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1398. own['actionTimer'] = cur_frame
  1399. else:
  1400. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1401. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1402. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1403. if requestAction == 'reg_stop_out':
  1404. actionState = 'reg_stop_out'
  1405. own['actionTimer'] = 30
  1406. trans_playing = skater.isPlayingAction(trans_layer)
  1407. if trans_playing:
  1408. cur_frame = skater.getActionFrame(trans_layer)
  1409. if trans_playing and cur_frame > 1:
  1410. skater.playAction('reg_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1411. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1412. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1413. own['actionTimer'] = cur_frame
  1414. else:
  1415. skater.playAction('reg_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1416. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1417. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1418. if requestAction == 'fak_stop_out':
  1419. actionState = 'fak_stop_out'
  1420. own['actionTimer'] = 30
  1421. trans_playing = skater.isPlayingAction(trans_layer)
  1422. if trans_playing:
  1423. cur_frame = skater.getActionFrame(trans_layer)
  1424. if trans_playing and cur_frame > 1:
  1425. skater.playAction('fak_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1426. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1427. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1428. own['actionTimer'] = cur_frame
  1429. else:
  1430. skater.playAction('fak_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1431. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1432. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1433. if requestAction == 'reg_tailslide_out':
  1434. actionState = 'reg_tailslide_out'
  1435. own['actionTimer'] = 19
  1436. trans_playing = skater.isPlayingAction(trans_layer)
  1437. if trans_playing:
  1438. cur_frame = skater.getActionFrame(trans_layer)
  1439. if trans_playing and cur_frame > 1:
  1440. skater.playAction('fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1441. deck.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1442. trucks.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1443. own['actionTimer'] = cur_frame
  1444. else:
  1445. skater.playAction('fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1446. deck.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1447. trucks.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1448. if requestAction == 'fak_tailslide_out':
  1449. actionState = 'fak_tailslide_out'
  1450. own['actionTimer'] = 19
  1451. trans_playing = skater.isPlayingAction(trans_layer)
  1452. if trans_playing:
  1453. cur_frame = skater.getActionFrame(trans_layer)
  1454. if trans_playing and cur_frame > 1:
  1455. skater.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1456. deck.playAction('a_reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1457. trucks.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1458. own['actionTimer'] = cur_frame
  1459. else:
  1460. skater.playAction('reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1461. deck.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1462. trucks.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1463. if requestAction == 'reg_noseslide_out':
  1464. actionState = 'reg_noseslide_out'
  1465. own['actionTimer'] = 19
  1466. trans_playing = skater.isPlayingAction(trans_layer)
  1467. if trans_playing:
  1468. cur_frame = skater.getActionFrame(trans_layer)
  1469. if trans_playing and cur_frame > 1:
  1470. skater.playAction('fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1471. deck.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1472. trucks.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1473. own['actionTimer'] = cur_frame
  1474. else:
  1475. skater.playAction('fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1476. deck.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1477. trucks.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1478. if requestAction == 'fak_noseslide_out':
  1479. actionState = 'fak_noseslide_out'
  1480. own['actionTimer'] = 19
  1481. trans_playing = skater.isPlayingAction(trans_layer)
  1482. if trans_playing:
  1483. cur_frame = skater.getActionFrame(trans_layer)
  1484. if trans_playing and cur_frame > 1:
  1485. skater.playAction('reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1486. deck.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1487. trucks.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1488. own['actionTimer'] = cur_frame
  1489. else:
  1490. skater.playAction('reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1491. deck.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1492. trucks.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1493. if requestAction == 'reg_5050_out':
  1494. actionState = 'reg_5050_out'
  1495. own['actionTimer'] = 5
  1496. trans_playing = skater.isPlayingAction(trans_layer)
  1497. if trans_playing:
  1498. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1499. if trans_playing and cur_frame > 1:
  1500. skater.playAction('reg_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1501. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1502. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1503. own['actionTimer'] = cur_frame
  1504. else:
  1505. skater.playAction('reg_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1506. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1507. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1508. if requestAction == 'fak_5050_out':
  1509. actionState = 'fak_5050_out'
  1510. own['actionTimer'] = 5
  1511. trans_playing = skater.isPlayingAction(trans_layer)
  1512. if trans_playing:
  1513. cur_frame = skater.getActionFrame(trans_layer)
  1514. if trans_playing and cur_frame > 1:
  1515. skater.playAction('fak_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1516. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1517. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1518. own['actionTimer'] = cur_frame
  1519. else:
  1520. skater.playAction('fak_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1521. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1522. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1523. if requestAction == 'reg_noseg_out':
  1524. actionState = 'reg_noseg_out'
  1525. own['requestAction'] = 'reg_noseg_out'
  1526. own['actionTimer'] = 9
  1527. trans_playing = skater.isPlayingAction(trans_layer)
  1528. if trans_playing:
  1529. cur_frame = skater.getActionFrame(trans_layer)
  1530. if trans_playing and cur_frame > 1:
  1531. skater.playAction('reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1532. deck.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1533. trucks.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1534. own['actionTimer'] = cur_frame
  1535. else:
  1536. skater.playAction('reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1537. deck.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1538. trucks.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1539. if requestAction == 'fak_noseg_out':
  1540. actionState = 'fak_noseg_out'
  1541. own['actionTimer'] = 9
  1542. own['requestAction'] = 'fak_noseg_out'
  1543. trans_playing = skater.isPlayingAction(trans_layer)
  1544. if trans_playing:
  1545. cur_frame = skater.getActionFrame(trans_layer)
  1546. if trans_playing and cur_frame > 1:
  1547. skater.playAction('fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1548. deck.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1549. trucks.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1550. own['actionTimer'] = cur_frame
  1551. else:
  1552. skater.playAction('fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1553. deck.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1554. trucks.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1555. if requestAction == 'reg_tailg_out':
  1556. actionState = 'reg_tailg_out'
  1557. own['requestAction'] = 'reg_tailg_out'
  1558. own['actionTimer'] = 9
  1559. trans_playing = skater.isPlayingAction(trans_layer)
  1560. if trans_playing:
  1561. cur_frame = skater.getActionFrame(trans_layer)
  1562. if trans_playing and cur_frame > 1:
  1563. skater.playAction('reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1564. deck.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1565. trucks.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1566. own['actionTimer'] = cur_frame
  1567. else:
  1568. skater.playAction('reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1569. deck.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1570. trucks.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1571. if requestAction == 'fak_tailg_out':
  1572. actionState = 'fak_tailg_out'
  1573. own['actionTimer'] = 9
  1574. own['requestAction'] = 'fak_tailg_out'
  1575. trans_playing = skater.isPlayingAction(trans_layer)
  1576. if trans_playing:
  1577. cur_frame = skater.getActionFrame(trans_layer)
  1578. if trans_playing and cur_frame > 1:
  1579. skater.playAction('fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1580. deck.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1581. trucks.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1582. own['actionTimer'] = cur_frame
  1583. else:
  1584. skater.playAction('fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1585. deck.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1586. trucks.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1587. if requestAction == 'reg_nosegr_out':
  1588. actionState = 'reg_nosegr_out'
  1589. own['actionTimer'] = 9
  1590. own['requestAction'] = 'reg_nosegr_out'
  1591. trans_playing = skater.isPlayingAction(trans_layer)
  1592. if trans_playing:
  1593. cur_frame = skater.getActionFrame(trans_layer)
  1594. #cur_frame -= 2
  1595. if trans_playing and cur_frame > 1:
  1596. skater.playAction('reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1597. deck.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1598. trucks.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1599. own['actionTimer'] = cur_frame
  1600. else:
  1601. skater.playAction('reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1602. deck.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1603. trucks.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1604. if requestAction == 'fak_nosegr_out':
  1605. actionState = 'fak_nosegr_out'
  1606. own['actionTimer'] = 9
  1607. own['requestAction'] = 'fak_nosegr_out'
  1608. trans_playing = skater.isPlayingAction(trans_layer)
  1609. if trans_playing:
  1610. cur_frame = skater.getActionFrame(trans_layer)
  1611. if trans_playing and cur_frame > 1:
  1612. skater.playAction('fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1613. deck.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1614. trucks.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1615. own['actionTimer'] = cur_frame
  1616. else:
  1617. skater.playAction('fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1618. deck.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1619. trucks.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1620. if requestAction == 'reg_tailgr_out':
  1621. actionState = 'reg_tailgr_out'
  1622. own['actionTimer'] = 9
  1623. own['requestAction'] = 'reg_tailgr_out'
  1624. trans_playing = skater.isPlayingAction(trans_layer)
  1625. if trans_playing:
  1626. cur_frame = skater.getActionFrame(trans_layer)
  1627. if trans_playing and cur_frame > 1:
  1628. skater.playAction('reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1629. deck.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1630. trucks.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1631. own['actionTimer'] = cur_frame
  1632. else:
  1633. skater.playAction('reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1634. deck.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1635. trucks.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1636. if requestAction == 'fak_tailgr_out':
  1637. actionState = 'fak_tailgr_out'
  1638. own['actionTimer'] = 9
  1639. own['requestAction'] = 'fak_tailgr_out'
  1640. trans_playing = skater.isPlayingAction(trans_layer)
  1641. if trans_playing:
  1642. cur_frame = skater.getActionFrame(trans_layer)
  1643. if trans_playing and cur_frame > 1:
  1644. skater.playAction('fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1645. deck.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1646. trucks.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1647. own['actionTimer'] = cur_frame
  1648. else:
  1649. skater.playAction('fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1650. deck.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1651. trucks.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1652. if requestAction == 'reg_nosegl_out':
  1653. actionState = 'reg_nosegl_out'
  1654. own['actionTimer'] = 9
  1655. own['requestAction'] = 'reg_nosegl_out'
  1656. trans_playing = skater.isPlayingAction(trans_layer)
  1657. if trans_playing:
  1658. cur_frame = skater.getActionFrame(trans_layer)
  1659. if trans_playing and cur_frame > 1:
  1660. skater.playAction('reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1661. deck.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1662. trucks.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1663. own['actionTimer'] = cur_frame
  1664. else:
  1665. skater.playAction('reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1666. deck.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1667. trucks.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1668. if requestAction == 'fak_nosegl_out':
  1669. actionState = 'fak_nosegl_out'
  1670. own['actionTimer'] = 9
  1671. own['requestAction'] = 'fak_nosegl_out'
  1672. trans_playing = skater.isPlayingAction(trans_layer)
  1673. if trans_playing:
  1674. cur_frame = skater.getActionFrame(trans_layer)
  1675. if trans_playing and cur_frame > 1:
  1676. skater.playAction('fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1677. deck.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1678. trucks.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1679. own['actionTimer'] = cur_frame
  1680. else:
  1681. skater.playAction('fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1682. deck.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1683. trucks.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1684. if requestAction == 'reg_tailgl_out':
  1685. actionState = 'reg_tailgl_out'
  1686. own['actionTimer'] = 9
  1687. own['requestAction'] = 'reg_tailgl_out'
  1688. trans_playing = skater.isPlayingAction(trans_layer)
  1689. if trans_playing:
  1690. cur_frame = skater.getActionFrame(trans_layer)
  1691. if trans_playing and cur_frame > 1:
  1692. skater.playAction('reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1693. deck.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1694. trucks.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1695. own['actionTimer'] = cur_frame
  1696. else:
  1697. skater.playAction('reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1698. deck.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1699. trucks.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1700. if requestAction == 'fak_tailgl_out':
  1701. actionState = 'fak_tailgl_out'
  1702. own['actionTimer'] = 9
  1703. own['requestAction'] = 'fak_tailgl_out'
  1704. trans_playing = skater.isPlayingAction(trans_layer)
  1705. if trans_playing:
  1706. cur_frame = skater.getActionFrame(trans_layer)
  1707. if trans_playing and cur_frame > 1:
  1708. skater.playAction('fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1709. deck.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1710. trucks.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1711. own['actionTimer'] = cur_frame
  1712. else:
  1713. skater.playAction('fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1714. deck.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1715. trucks.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1716. if requestAction == 'reg_manual_out':
  1717. actionState = 'reg_manual_out'
  1718. own['actionTimer'] = 9
  1719. trans_playing = skater.isPlayingAction(trans_layer)
  1720. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1721. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1722. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1723. if requestAction == 'fak_manual_out':
  1724. actionState = 'fak_manual_out'
  1725. own['actionTimer'] = 9
  1726. trans_playing = skater.isPlayingAction(trans_layer)
  1727. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1728. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1729. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1730. if requestAction == 'reg_nmanual_out':
  1731. actionState = 'reg_nmanual_out'
  1732. own['actionTimer'] = 9
  1733. trans_playing = skater.isPlayingAction(trans_layer)
  1734. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1735. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1736. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1737. if requestAction == 'fak_nmanual_out':
  1738. actionState = 'fak_nmanual_out'
  1739. own['actionTimer'] = 9
  1740. trans_playing = skater.isPlayingAction(trans_layer)
  1741. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1742. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1743. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1744. if requestAction == 'reg-fak_nmanual':
  1745. own['actionTimer'] = 9
  1746. actionState = 'reg-fak_nmanual'
  1747. skater.playAction('reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1748. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1749. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1750. if requestAction == 'fak-reg_nmanual':
  1751. own['actionTimer'] = 9
  1752. actionState = 'fak-reg_nmanual'
  1753. skater.playAction('fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1754. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1755. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1756. if requestAction == 'reg-fak_manual':
  1757. own['actionTimer'] = 9
  1758. actionState = 'reg-fak_manual'
  1759. skater.playAction('reg_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1760. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1761. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1762. if requestAction == 'fak-reg_manual':
  1763. own['actionTimer'] = 9
  1764. actionState = 'fak-reg_manual'
  1765. skater.playAction('fak_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1766. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1767. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1768. if requestAction == 'reg_brfoot':
  1769. actionState = 'reg_brfoot'
  1770. own['actionTimer'] = 40
  1771. skater.playAction('brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1772. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1773. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1774. if requestAction == 'fak_brfoot':
  1775. actionState = 'fak_brfoot'
  1776. own['actionTimer'] = 40
  1777. skater.playAction('fak_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1778. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1779. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1780. if requestAction == 'reg_frfoot':
  1781. actionState = 'reg_frfoot'
  1782. own['actionTimer'] = 40
  1783. skater.playAction('frfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1784. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1785. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1786. if requestAction == 'fak_frfoot':
  1787. actionState = 'fak_frfoot'
  1788. own['actionTimer'] = 40
  1789. skater.playAction('fakbfrfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1790. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1791. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1792. if requestAction == 'reg_blfoot':
  1793. #print('playing blfoot broke')
  1794. actionState = 'reg_blfoot'
  1795. own['actionTimer'] = 40
  1796. skater.playAction('blfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1797. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1798. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1799. if requestAction == 'fak_blfoot':
  1800. actionState = 'fak_blfoot'
  1801. own['actionTimer'] = 40
  1802. skater.playAction('fakflfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1803. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1804. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1805. if requestAction == 'reg_flfoot':
  1806. actionState = 'reg_flfoot'
  1807. own['actionTimer'] = 40
  1808. skater.playAction('flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1809. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1810. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1811. if requestAction == 'fak_flfoot':
  1812. actionState = 'fak_flfoot'
  1813. own['actionTimer'] = 40
  1814. skater.playAction('fak_flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1815. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1816. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1817. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1818. own['actionTimer'] = 70
  1819. actionState = 'reg_push'
  1820. skater.playAction('reg_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1821. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1822. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1823. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1824. own['actionTimer'] = 70
  1825. actionState = 'reg_push_goof'
  1826. skater.playAction('reg_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1827. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1828. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1829. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1830. own['actionTimer'] = 70
  1831. actionState = 'fak_push'
  1832. skater.playAction('fak_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1833. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1834. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1835. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1836. own['actionTimer'] = 70
  1837. actionState = 'fak_push_goof'
  1838. skater.playAction('fak_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1839. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1840. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1841. if requestAction == 'reg_manual_revert_ccw':
  1842. own['actionTimer'] = 21
  1843. own['actionState'] = 'reg_manual_revert_ccw'
  1844. actionState = 'reg_manual_revert_ccw'
  1845. skater.playAction('reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1846. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1847. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1848. if requestAction == 'fak_manual_revert_ccw':
  1849. own['actionTimer'] = 21
  1850. own['actionState'] = 'fak_manual_revert_ccw'
  1851. actionState = 'fak_manual_revert_ccw'
  1852. skater.playAction('fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1853. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1854. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1855. if requestAction == 'reg_manual_revert_cw':
  1856. own['actionTimer'] = 21
  1857. own['actionState'] = 'reg_manual_revert_cw'
  1858. actionState = 'reg_manual_revert_cw'
  1859. skater.playAction('reg_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1860. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1861. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1862. if requestAction == 'fak_manual_revert_cw':
  1863. own['actionTimer'] = 21
  1864. own['actionState'] = 'fak_manual_revert_cw'
  1865. actionState = 'fak_manual_revert_cw'
  1866. skater.playAction('fak_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1867. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1868. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1869. if requestAction == 'fak_nmanual_revert_ccw':
  1870. own['actionTimer'] = 21
  1871. own['actionState'] = 'fak_nmanual_revert_ccw'
  1872. actionState = 'fak_nmanual_revert_ccw'
  1873. skater.playAction('fak_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1874. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1875. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1876. if requestAction == 'fak_nmanual_revert_cw':
  1877. own['actionTimer'] = 21
  1878. own['actionState'] = 'fak_nmanual_revert_cw'
  1879. actionState = 'fak_nmanual_revert_cw'
  1880. skater.playAction('fak_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1881. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1882. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1883. if requestAction == 'reg_nmanual_revert_ccw':
  1884. own['actionTimer'] = 21
  1885. own['actionState'] = 'reg_nmanual_revert_ccw'
  1886. actionState = 'reg_nmanual_revert_ccw'
  1887. skater.playAction('reg_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1888. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1889. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1890. if requestAction == 'reg_nmanual_revert_cw':
  1891. own['actionTimer'] = 21
  1892. own['actionState'] = 'reg_nmanual_revert_cw'
  1893. actionState = 'reg_nmanual_revert_cw'
  1894. skater.playAction('reg_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1895. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1896. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1897. if requestAction == 'revert1':
  1898. own['actionTimer'] = 18
  1899. own['actionState'] = 'revert1'
  1900. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1901. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1902. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1903. if requestAction == 'fak_revert1':
  1904. own['actionTimer'] = 18
  1905. own['actionState'] = 'fak_revert1'
  1906. skater.playAction('fak_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1907. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1908. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1909. if requestAction == 'revert2':
  1910. own['actionTimer'] = 18
  1911. own['actionState'] = 'revert2'
  1912. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1913. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1914. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1915. if requestAction == 'fak_revert2':
  1916. own['actionTimer'] = 18
  1917. own['actionState'] = 'fak_revert2'
  1918. skater.playAction('fak_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1919. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1920. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1921. if requestAction == 'revert3':
  1922. own['actionTimer'] = 18
  1923. own['actionState'] = 'revert3'
  1924. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1925. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1926. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1927. if requestAction == 'revert4':
  1928. own['actionTimer'] = 18
  1929. own['actionState'] = 'revert4'
  1930. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1931. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1932. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1933. if requestAction == 'reg_ollie':
  1934. #print('*****reg ollie act')
  1935. actionState = 'reg_ollie'
  1936. own['actionState'] = 'reg_ollie'
  1937. own['actionTimer'] = 28
  1938. skater.playAction('reg_ollie', flip_start_frame,40, layer=flip_layer, play_mode=0, speed=1)
  1939. deck.playAction('a_reg_ollie', flip_start_frame,40, layer=flip_layer, play_mode=0, speed=1)
  1940. trucks.playAction('t_reg_ollie', flip_start_frame,40, layer=flip_layer, play_mode=0, speed=1)
  1941. if requestAction == 'fak_ollie':
  1942. actionState = 'fak_ollie'
  1943. own['actionTimer'] = 28
  1944. skater.playAction('fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1945. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1946. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1947. if requestAction == 'reg_nollie':
  1948. actionState = 'reg_nollie'
  1949. own['actionTimer'] = 38
  1950. skater.playAction('nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1951. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1952. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1953. if requestAction == 'fak_nollie':
  1954. actionState = 'fak_nollie'
  1955. own['actionTimer'] = 38
  1956. skater.playAction('fak_nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1957. deck.playAction('a_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1958. trucks.playAction('t_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1959. if requestAction == 'reg_kickflip':
  1960. actionState = 'reg_kickflip'
  1961. own['actionTimer'] = 38
  1962. skater.playAction('reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1963. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1964. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1965. if requestAction == 'fak_kickflip':
  1966. actionState = 'fak_kickflip'
  1967. own['actionTimer'] = 38
  1968. skater.playAction('fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1969. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1970. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1971. if requestAction == 'reg_varial_kickflip':
  1972. actionState = 'reg_varial_kickflip'
  1973. own['actionTimer'] = 38
  1974. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1975. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1976. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1977. if requestAction == 'fak_varial_kickflip':
  1978. actionState = 'fak_varial_kickflip'
  1979. own['actionTimer'] = 38
  1980. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1981. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1982. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1983. if requestAction == 'reg_nollie_varial_kickflip':
  1984. actionState = 'reg_nollie_varial_kickflip'
  1985. own['actionTimer'] = 38
  1986. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1987. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1988. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1989. if requestAction == 'fak_nollie_varial_kickflip':
  1990. actionState = 'fak_nollie_varial_kickflip'
  1991. own['actionTimer'] = 38
  1992. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1993. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1994. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1995. if requestAction == 'reg_nollie_varial_heelflip':
  1996. actionState = 'reg_nollie_varial_heelflip'
  1997. own['actionTimer'] = 38
  1998. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1999. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2000. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2001. if requestAction == 'fak_nollie_varial_heelflip':
  2002. actionState = 'fak_nollie_varial_heelflip'
  2003. own['actionTimer'] = 38
  2004. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2005. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2006. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2007. if requestAction == 'reg_varial_heelflip':
  2008. actionState = 'reg_varial_heelflip'
  2009. own['actionTimer'] = 38
  2010. skater.playAction('reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2011. deck.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2012. trucks.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2013. if requestAction == 'fak_varial_heelflip':
  2014. actionState = 'fak_nollie_varial_heelflip'
  2015. own['actionTimer'] = 38
  2016. skater.playAction('fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2017. deck.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2018. trucks.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2019. if requestAction == 'reg_nollie_kickflip':
  2020. actionState = 'reg_nollie_kickflip'
  2021. own['actionTimer'] = 38
  2022. skater.playAction('nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2023. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2024. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2025. if requestAction == 'fak_nollie_kickflip':
  2026. actionState = 'fak_nollie_kickflip'
  2027. own['actionTimer'] = 38
  2028. skater.playAction('fak_nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2029. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2030. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2031. if requestAction == 'reg_heelflip':
  2032. actionState = 'reg_heelflip'
  2033. own['actionTimer'] = 38
  2034. skater.playAction('reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2035. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2036. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2037. if requestAction == 'fak_heelflip':
  2038. actionState = 'fak_heelflip'
  2039. own['actionTimer'] = 38
  2040. skater.playAction('fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2041. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2042. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2043. if requestAction == 'reg_nollie_heelflip':
  2044. actionState = 'reg_nollie_heelflip'
  2045. own['actionTimer'] = 38
  2046. skater.playAction('nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2047. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2048. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2049. if requestAction == 'fak_nollie_heelflip':
  2050. actionState = 'fak_nollie_heelflip'
  2051. own['actionTimer'] = 38
  2052. skater.playAction('fak_nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2053. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2054. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2055. if requestAction == 'reg_shuvit':
  2056. actionState = 'reg_shuvit'
  2057. own['actionTimer'] = 38
  2058. skater.playAction('reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2059. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2060. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2061. if requestAction == 'fak_shuvit':
  2062. actionState = 'fak_shuvit'
  2063. own['actionTimer'] = 38
  2064. skater.playAction('fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2065. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2066. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2067. if requestAction == 'reg_shuvit360':
  2068. actionState = 'reg_shuvit360'
  2069. own['actionTimer'] = 38
  2070. skater.playAction('reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2071. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2072. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2073. if requestAction == 'fak_shuvit360':
  2074. actionState = 'fak_shuvit360'
  2075. own['actionTimer'] = 38
  2076. skater.playAction('fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2077. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2078. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2079. if requestAction == 'reg_fsshuvit360':
  2080. actionState = 'reg_fsshuvit360'
  2081. own['actionTimer'] = 38
  2082. skater.playAction('reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2083. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2084. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2085. if requestAction == 'fak_fsshuvit360':
  2086. actionState = 'fak_fsshuvit360'
  2087. own['actionTimer'] = 38
  2088. skater.playAction('fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2089. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2090. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2091. if requestAction == 'reg_nollie_shuvit':
  2092. actionState = 'reg_nollie_shuvit'
  2093. own['actionTimer'] = 38
  2094. skater.playAction('nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2095. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2096. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2097. if requestAction == 'fak_nollie_shuvit':
  2098. actionState = 'fak_nollie_shuvit'
  2099. own['actionTimer'] = 38
  2100. skater.playAction('fak_nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2101. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2102. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2103. if requestAction == 'reg_fsshuvit':
  2104. actionState = 'reg_fsshuvit'
  2105. own['actionTimer'] = 38
  2106. skater.playAction('reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2107. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2108. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2109. if requestAction == 'fak_fsshuvit':
  2110. actionState = 'fak_fsshuvit'
  2111. own['actionTimer'] = 38
  2112. skater.playAction('fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2113. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2114. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2115. #
  2116. if requestAction == 'reg_nollie_fsshuvit':
  2117. actionState = 'reg_nollie_fsshuvit'
  2118. own['actionTimer'] = 38
  2119. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2120. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2121. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2122. #
  2123. if requestAction == 'fak_nollie_fsshuvit':
  2124. actionState = 'fak_nollie_fsshuvit'
  2125. own['actionTimer'] = 38
  2126. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2127. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2128. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2129. if requestAction == 'reg_nollie_fsshuvit_360':
  2130. actionState = 'reg_nollie_fsshuvit_360'
  2131. own['actionTimer'] = 38
  2132. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2133. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2134. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2135. if requestAction == 'fak_nollie_fsshuvit_360':
  2136. actionState = 'fak_nollie_fsshuvit_360'
  2137. own['actionTimer'] = 38
  2138. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2139. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2140. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2141. if requestAction == 'reg_nollie_shuvit360':
  2142. actionState = 'reg_nollie_shuvit360'
  2143. own['actionTimer'] = 38
  2144. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2145. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2146. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2147. if requestAction == 'fak_nollie_shuvit360':
  2148. actionState = 'fak_nollie_shuvit360'
  2149. own['actionTimer'] = 38
  2150. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2151. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2152. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2153. if requestAction == 'reg_inward_heelflip':
  2154. actionState = 'reg_inward_heelflip'
  2155. own['actionTimer'] = 38
  2156. skater.playAction('reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2157. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2158. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2159. if requestAction == 'fak_inward_heelflip':
  2160. actionState = 'fak_inward_heelflip'
  2161. own['actionTimer'] = 38
  2162. skater.playAction('fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2163. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2164. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2165. if requestAction == 'reg_hardflip':
  2166. actionState = 'reg_hardflip'
  2167. own['actionTimer'] = 38
  2168. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2169. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2170. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2171. if requestAction == 'fak_hardflip':
  2172. actionState = 'fak_hardflip'
  2173. own['actionTimer'] = 38
  2174. skater.playAction('fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2175. deck.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2176. trucks.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2177. if requestAction == 'reg_nollie_inward_heelflip':
  2178. actionState = 'reg_nollie_inward_heelflip'
  2179. own['actionTimer'] = 38
  2180. skater.playAction('reg_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2181. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2182. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2183. if requestAction == 'fak_nollie_inward_heelflip':
  2184. actionState = 'fak_nollie_inward_heelflip'
  2185. own['actionTimer'] = 38
  2186. skater.playAction('fak_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2187. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2188. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2189. if requestAction == 'reg_nollie_hardflip':
  2190. actionState = 'reg_nollie_hardflip'
  2191. own['actionTimer'] = 38
  2192. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2193. deck.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2194. trucks.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2195. if requestAction == 'fak_nollie_hardflip':
  2196. actionState = 'fak_nollie_hardflip'
  2197. own['actionTimer'] = 38
  2198. skater.playAction('fak_nollie_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2199. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2200. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2201. #reg_jump
  2202. if requestAction == 'reg_jump':
  2203. actionState = 'reg_jump'
  2204. own['actionTimer'] = 19
  2205. skater.playAction('reg_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2206. deck.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2207. trucks.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2208. #fak_jump
  2209. if requestAction == 'fak_jump':
  2210. actionState = 'fak_jump'
  2211. own['actionTimer'] = 19
  2212. skater.playAction('fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2213. trucks.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2214. deck.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2215. #reg_onboard
  2216. if requestAction == 'reg_onboard':
  2217. actionState = 'reg_onboard'
  2218. skater.stopAction(loop_layer)
  2219. deck.stopAction(loop_layer)
  2220. trucks.stopAction(loop_layer)
  2221. skater.stopAction(trans_layer)
  2222. deck.stopAction(trans_layer)
  2223. trucks.stopAction(trans_layer)
  2224. own['actionTimer'] = 40
  2225. skater.playAction('reg_noffboard', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2226. deck.playAction('a_reg_noffboard', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2227. trucks.playAction('a_reg_noffboard', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2228. if requestAction == 'fak_onboard':
  2229. actionState = 'fak_onboard'
  2230. skater.stopAction(loop_layer)
  2231. deck.stopAction(loop_layer)
  2232. trucks.stopAction(loop_layer)
  2233. skater.stopAction(trans_layer)
  2234. deck.stopAction(trans_layer)
  2235. trucks.stopAction(trans_layer)
  2236. own['actionTimer'] = 40
  2237. skater.playAction('fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2238. deck.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2239. trucks.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2240. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  2241. actionState = 'reg_offboard'
  2242. own['actionTimer'] = 60
  2243. skater.playAction('reg_noffboard', 1,40, layer=trans_layer, play_mode=0, speed=1)
  2244. deck.playAction('a_reg_noffboard', 1,40, layer=trans_layer, play_mode=0, speed=1)
  2245. trucks.playAction('a_reg_noffboard', 1,40, layer=trans_layer, play_mode=0, speed=1)
  2246. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  2247. actionState = 'fak_offboard'
  2248. own['actionTimer'] = 60
  2249. skater.playAction('fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2250. deck.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2251. trucks.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2252. if requestAction == 'reg_powerslide_out':
  2253. actionState = 'reg_powerslide_out'
  2254. own['actionTimer'] = 40
  2255. skater.playAction('nreg_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2256. deck.playAction('a_reg_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2257. trucks.playAction('a_reg_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2258. if requestAction == 'fak_powerslide_out':
  2259. actionState = 'fak_powerslide_out'
  2260. own['actionTimer'] = 40
  2261. skater.playAction('nfak_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2262. deck.playAction('a_fak_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2263. trucks.playAction('a_fak_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2264. if requestAction == 'reg_fs_powerslide_out':
  2265. actionState = 'reg_fs_powerslide_out'
  2266. own['actionTimer'] = 40
  2267. skater.playAction('nreg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2268. deck.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2269. trucks.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2270. if requestAction == 'fak_fs_powerslide_out':
  2271. actionState = 'fak_fs_powerslide_out'
  2272. own['actionTimer'] = 40
  2273. skater.playAction('nfak_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2274. deck.playAction('a_fak_powerslide_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2275. trucks.playAction('a_fak_powerslide_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2276. if requestAction == 'fak-reg_5050':
  2277. actionState = 'fak-reg_5050'
  2278. own['actionTimer'] = 10
  2279. skater.playAction('reg_5050', 40,30, layer=trans_layer, play_mode=0, speed=1)
  2280. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2281. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2282. if requestAction == 'reg-fak_5050':
  2283. actionState = 'fak-reg_5050'
  2284. own['actionTimer'] = 10
  2285. skater.playAction('reg_5050', 30,40, layer=trans_layer, play_mode=0, speed=1)
  2286. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2287. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2288. if requestAction == 'fak-reg_roll':
  2289. actionState = 'fak-reg_roll'
  2290. own['actionTimer'] = 10
  2291. skater.playAction('nreg', 70,60, layer=trans_layer, play_mode=0, speed=1)
  2292. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2293. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2294. if requestAction == 'reg-fak_roll':
  2295. actionState = 'fak-reg_roll'
  2296. own['actionTimer'] = 10
  2297. skater.playAction('nreg', 60,70, layer=trans_layer, play_mode=0, speed=1)
  2298. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2299. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2300. #333333333333333333333333
  2301. if requestAction == 'fak-reg_noseslide':
  2302. actionState = 'fak-reg_noseslide'
  2303. own['actionTimer'] = 20
  2304. skater.playAction('reg_noses', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2305. deck.playAction('a_reg_noses', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2306. trucks.playAction('a_reg_noses', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2307. if requestAction == 'reg-fak_tailslide':
  2308. actionState = 'reg-fak_tailslide'
  2309. own['actionTimer'] = 20
  2310. skater.playAction('reg_noses', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2311. deck.playAction('a_reg_noses', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2312. trucks.playAction('a_reg_noses', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2313. if requestAction == 'fak-reg_tailslide':
  2314. actionState = 'fak-reg_tailslide'
  2315. own['actionTimer'] = 20
  2316. skater.playAction('reg_tails', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2317. deck.playAction('a_reg_tails', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2318. trucks.playAction('a_reg_tails', 45,55, layer=trans_layer, play_mode=0, speed=.5)
  2319. if requestAction == 'reg-fak_noseslide':
  2320. actionState = 'reg-fak_noseslide'
  2321. own['actionTimer'] = 20
  2322. skater.playAction('reg_tails', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2323. deck.playAction('a_reg_tails', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2324. trucks.playAction('a_reg_tails', 55,45, layer=trans_layer, play_mode=0, speed=.5)
  2325. #333333333333333333333333333333
  2326. if requestAction == 'reg_hippy':
  2327. actionState = 'reg_hippy'
  2328. own['actionTimer'] = 60
  2329. skater.playAction('reg_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2330. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2331. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2332. if requestAction == 'fak_hippy':
  2333. actionState = 'fak_hippy'
  2334. own['actionTimer'] = 60
  2335. skater.playAction('fak_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2336. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2337. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2338. if requestAction == 'reg_hippy_ncw':
  2339. actionState = 'reg_hippy_ncw'
  2340. own['actionTimer'] = 60
  2341. skater.playAction('reg_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2342. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2343. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2344. if requestAction == 'reg_hippy_nccw':
  2345. actionState = 'reg_hippy_nccw'
  2346. own['actionTimer'] = 60
  2347. skater.playAction('reg_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2348. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2349. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2350. if requestAction == 'fak_hippy_ncw':
  2351. actionState = 'fak_hippy_ncw'
  2352. own['actionTimer'] = 60
  2353. skater.playAction('fak_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2354. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2355. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2356. if requestAction == 'fak_hippy_nccw':
  2357. actionState = 'fak_hippy_nccw'
  2358. own['actionTimer'] = 60
  2359. skater.playAction('fak_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2360. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2361. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2362. if requestAction == 'reg_air-roll':
  2363. actionState = 'reg_air-roll'
  2364. own['actionTimer'] = 10
  2365. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2366. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2367. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2368. if requestAction == 'fak_air-roll':
  2369. actionState = 'fak_air-roll'
  2370. own['actionTimer'] = 10
  2371. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2372. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2373. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2374. if requestAction == 'reg_roll-air':
  2375. actionState = 'reg_roll-air'
  2376. own['actionTimer'] = 10
  2377. skater.playAction('reg_air', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2378. deck.playAction('a_reg', 40,30, layer=trans_layer, play_mode=1, speed=.5)
  2379. trucks.playAction('a_reg', 40,30, layer=trans_layer, play_mode=1, speed=.5)
  2380. if requestAction == 'fak_roll-air':
  2381. actionState = 'fak_roll-air'
  2382. own['actionTimer'] = 10
  2383. skater.playAction('fak_air', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2384. deck.playAction('a_reg', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2385. trucks.playAction('a_reg', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  2386. if requestAction == 'reg_5050-roll':
  2387. actionState = 'reg_5050-roll'
  2388. own['actionTimer'] = 10
  2389. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2390. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2391. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2392. if requestAction == 'fak_5050-roll':
  2393. actionState = 'fak_5050-roll'
  2394. own['actionTimer'] = 10
  2395. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2396. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2397. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2398. if requestAction == 'reg_back_invert_out':
  2399. own['actionTimer'] = 30
  2400. actionState = 'reg_back_invert_out'
  2401. skater.playAction('reg_back_invert_in.001', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2402. deck.playAction('a_reg_back_invert_in', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2403. trucks.playAction('a_reg_back_invert_in', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2404. if requestAction == 'fak_fr_invert_out':
  2405. own['actionTimer'] = 30
  2406. actionState = 'fak_fr_invert_out'
  2407. skater.playAction('fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2408. deck.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2409. trucks.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2410. if requestAction == 'reg_throw':
  2411. own['actionTimer'] = 40
  2412. actionState = 'reg_throw'
  2413. skater.playAction('reg_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2414. if requestAction == 'fak_throw':
  2415. own['actionTimer'] = 40
  2416. actionState = 'fak_throw'
  2417. skater.playAction('fak_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2418. if requestAction == 'reg_fall1':
  2419. own['actionTimer'] = 50
  2420. actionState = 'reg_fall1'
  2421. skater.playAction('reg_fall1', 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  2422. if requestAction == 'reg_air_tail to manual':
  2423. own['actionTimer'] = 20
  2424. actionState = 'reg_air_tail to manual'
  2425. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2426. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2427. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2428. if l_requestAction == 'fak_air_tail to manual':
  2429. own['actionTimer'] = 20
  2430. actionState = 'fak_air_tail to manual'
  2431. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2432. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2433. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2434. if requestAction == 'reg_air_nose to nmanual':
  2435. own['actionTimer'] = 20
  2436. actionState = 'reg_air_nose to nmanual'
  2437. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2438. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2439. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2440. if l_requestAction == 'fak_air_nose to nmanual':
  2441. own['actionTimer'] = 20
  2442. actionState = 'fak_air_nose to nmanual'
  2443. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2444. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2445. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2446. if requestAction == 'reg_sit_out':
  2447. own['actionTimer'] = 28
  2448. actionState = 'reg_sit_out'
  2449. own['actionState'] = 'reg_sit_out'
  2450. skater.playAction('reg_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2451. deck.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2452. trucks.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2453. if requestAction == 'fak_sit_out':
  2454. own['actionTimer'] = 28
  2455. own['actionState'] = 'fak_sit_out'
  2456. actionState = 'fak_sit_out'
  2457. skater.playAction('fak_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2458. deck.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2459. trucks.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2460. if requestAction == 'reg_ollie_north_out':
  2461. actionState = 'reg_ollie_north_out'
  2462. own['actionState'] = 'reg_ollie_north_out'
  2463. own['actionTimer'] = 7
  2464. trans_playing = skater.isPlayingAction(trans_layer)
  2465. if trans_playing:
  2466. cur_frame = skater.getActionFrame(trans_layer)
  2467. if trans_playing and cur_frame > 1:
  2468. skater.playAction('reg_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2469. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2470. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2471. own['actionTimer'] = cur_frame
  2472. else:
  2473. skater.playAction('reg_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2474. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2475. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2476. if requestAction == 'reg_ollie_south_out':
  2477. actionState = 'reg_ollie_south_out'
  2478. own['actionState'] = 'reg_ollie_south_out'
  2479. own['actionTimer'] = 7
  2480. trans_playing = skater.isPlayingAction(trans_layer)
  2481. if trans_playing:
  2482. cur_frame = skater.getActionFrame(trans_layer)
  2483. if trans_playing and cur_frame > 1:
  2484. skater.playAction('reg_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2485. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2486. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2487. own['actionTimer'] = cur_frame
  2488. else:
  2489. skater.playAction('reg_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2490. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2491. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2492. if requestAction == 'fak_ollie_north_out':
  2493. actionState = 'fak_ollie_north_out'
  2494. own['actionState'] = 'fak_ollie_north_out'
  2495. own['actionTimer'] = 7
  2496. trans_playing = skater.isPlayingAction(trans_layer)
  2497. if trans_playing:
  2498. cur_frame = skater.getActionFrame(trans_layer)
  2499. if trans_playing and cur_frame > 1:
  2500. skater.playAction('fak_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2501. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2502. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2503. own['actionTimer'] = cur_frame
  2504. else:
  2505. skater.playAction('fak_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2506. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2507. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2508. if requestAction == 'fak_ollie_south_out':
  2509. actionState = 'fak_ollie_south_out'
  2510. own['actionState'] = 'fak_ollie_south_out'
  2511. own['actionTimer'] = 7
  2512. trans_playing = skater.isPlayingAction(trans_layer)
  2513. if trans_playing:
  2514. cur_frame = skater.getActionFrame(trans_layer)
  2515. if trans_playing and cur_frame > 1:
  2516. skater.playAction('fak_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2517. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2518. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2519. own['actionTimer'] = cur_frame
  2520. else:
  2521. skater.playAction('fak_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2522. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2523. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2524. if requestAction == 'frontside_grab_out':
  2525. actionState = 'frontside_grab_out'
  2526. own['actionState'] = 'frontside_grab_out'
  2527. own['actionTimer'] = 7
  2528. trans_playing = skater.isPlayingAction(trans_layer)
  2529. if trans_playing:
  2530. cur_frame = skater.getActionFrame(trans_layer)
  2531. if trans_playing and cur_frame > 1:
  2532. skater.playAction('reg_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2533. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2534. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2535. own['actionTimer'] = cur_frame
  2536. else:
  2537. skater.playAction('reg_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2538. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2539. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2540. if requestAction == 'backside_grab_out':
  2541. actionState = 'backside_grab_out'
  2542. own['actionState'] = 'backside_grab_out'
  2543. own['actionTimer'] = 7
  2544. trans_playing = skater.isPlayingAction(trans_layer)
  2545. if trans_playing:
  2546. cur_frame = skater.getActionFrame(trans_layer)
  2547. if trans_playing and cur_frame > 1:
  2548. skater.playAction('reg_bsg2', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2549. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2550. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2551. own['actionTimer'] = cur_frame
  2552. else:
  2553. skater.playAction('reg_bsg2', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2554. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2555. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2556. if requestAction == 'fak_frontside_grab_out':
  2557. actionState = 'fak_frontside_grab_out'
  2558. own['actionState'] = 'fak_frontside_grab_out'
  2559. own['actionTimer'] = 7
  2560. trans_playing = skater.isPlayingAction(trans_layer)
  2561. if trans_playing:
  2562. cur_frame = skater.getActionFrame(trans_layer)
  2563. if trans_playing and cur_frame > 1:
  2564. skater.playAction('fak_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2565. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2566. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2567. own['actionTimer'] = cur_frame
  2568. else:
  2569. skater.playAction('fak_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2570. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2571. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2572. if requestAction == 'fak_backside_grab_out':
  2573. actionState = 'fak_backside_grab_out'
  2574. own['actionState'] = 'fak_backside_grab_out'
  2575. own['actionTimer'] = 7
  2576. trans_playing = skater.isPlayingAction(trans_layer)
  2577. if trans_playing:
  2578. cur_frame = skater.getActionFrame(trans_layer)
  2579. if trans_playing and cur_frame > 1:
  2580. skater.playAction('fak_bg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2581. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2582. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2583. own['actionTimer'] = cur_frame
  2584. else:
  2585. skater.playAction('fak_bg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2586. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2587. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2588. if requestAction == 'frontside_nose_grab_out':
  2589. actionState = 'frontside_nose_grab_out'
  2590. own['actionState'] = 'frontside_nose_grab_out'
  2591. own['actionTimer'] = 7
  2592. trans_playing = skater.isPlayingAction(trans_layer)
  2593. if trans_playing:
  2594. cur_frame = skater.getActionFrame(trans_layer)
  2595. if trans_playing and cur_frame > 1:
  2596. skater.playAction('frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2597. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2598. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2599. own['actionTimer'] = cur_frame
  2600. else:
  2601. skater.playAction('frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2602. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2603. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2604. if requestAction == 'backside_nose_grab_out':
  2605. actionState = 'backside_nose_grab_out'
  2606. own['actionState'] = 'backside_nose_grab_out'
  2607. own['actionTimer'] = 7
  2608. trans_playing = skater.isPlayingAction(trans_layer)
  2609. if trans_playing:
  2610. cur_frame = skater.getActionFrame(trans_layer)
  2611. if trans_playing and cur_frame > 1:
  2612. skater.playAction('backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2613. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2614. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2615. own['actionTimer'] = cur_frame
  2616. else:
  2617. skater.playAction('backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2618. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2619. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2620. if requestAction == 'fak_frontside_nose_out':
  2621. actionState = 'fak_frontside_nose_out'
  2622. own['actionState'] = 'fak_frontside_nose_out'
  2623. own['actionTimer'] = 7
  2624. trans_playing = skater.isPlayingAction(trans_layer)
  2625. if trans_playing:
  2626. cur_frame = skater.getActionFrame(trans_layer)
  2627. if trans_playing and cur_frame > 1:
  2628. skater.playAction('fak_frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2629. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2630. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2631. own['actionTimer'] = cur_frame
  2632. else:
  2633. skater.playAction('fak_frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2634. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2635. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2636. if requestAction == 'fak_backside_nose_grab_out':
  2637. actionState = 'fak_backside_nose_grab_out'
  2638. own['actionState'] = 'fak_backside_nose_grab_out'
  2639. own['actionTimer'] = 7
  2640. trans_playing = skater.isPlayingAction(trans_layer)
  2641. if trans_playing:
  2642. cur_frame = skater.getActionFrame(trans_layer)
  2643. if trans_playing and cur_frame > 1:
  2644. skater.playAction('fak_backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2645. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2646. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2647. own['actionTimer'] = cur_frame
  2648. else:
  2649. skater.playAction('fak_backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2650. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2651. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2652. if requestAction == 'frontside_tail_grab_out':
  2653. actionState = 'frontside_tail_grab_out'
  2654. own['actionState'] = 'frontside_tail_grab_out'
  2655. own['actionTimer'] = 7
  2656. trans_playing = skater.isPlayingAction(trans_layer)
  2657. if trans_playing:
  2658. cur_frame = skater.getActionFrame(trans_layer)
  2659. if trans_playing and cur_frame > 1:
  2660. skater.playAction('frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2661. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2662. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2663. own['actionTimer'] = cur_frame
  2664. else:
  2665. skater.playAction('frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2666. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2667. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2668. if requestAction == 'backside_tail_grab_out':
  2669. actionState = 'backside_tail_grab_out'
  2670. own['actionState'] = 'backside_tail_grab_out'
  2671. own['actionTimer'] = 7
  2672. trans_playing = skater.isPlayingAction(trans_layer)
  2673. if trans_playing:
  2674. cur_frame = skater.getActionFrame(trans_layer)
  2675. if trans_playing and cur_frame > 1:
  2676. skater.playAction('backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2677. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2678. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2679. own['actionTimer'] = cur_frame
  2680. else:
  2681. skater.playAction('backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2682. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2683. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2684. if requestAction == 'fak_frontside_tail_grab_out':
  2685. actionState = 'fak_frontside_tail_grab_out'
  2686. own['actionState'] = 'fak_frontside_tail_grab_out'
  2687. own['actionTimer'] = 7
  2688. trans_playing = skater.isPlayingAction(trans_layer)
  2689. if trans_playing:
  2690. cur_frame = skater.getActionFrame(trans_layer)
  2691. if trans_playing and cur_frame > 1:
  2692. skater.playAction('fak_frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2693. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2694. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2695. own['actionTimer'] = cur_frame
  2696. else:
  2697. skater.playAction('fak_frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2698. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2699. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2700. if requestAction == 'fak_backside_tail_grab_out':
  2701. actionState = 'fak_backside_tail_grab_out'
  2702. own['actionState'] = 'fak_backside_tail_grab_out'
  2703. own['actionTimer'] = 7
  2704. trans_playing = skater.isPlayingAction(trans_layer)
  2705. if trans_playing:
  2706. cur_frame = skater.getActionFrame(trans_layer)
  2707. if trans_playing and cur_frame > 1:
  2708. skater.playAction('fak_backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2709. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2710. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2711. own['actionTimer'] = cur_frame
  2712. else:
  2713. skater.playAction('fak_backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2714. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2715. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2716. if requestAction == 'reg_judo_out':
  2717. actionState = 'reg_judo_out'
  2718. own['actionState'] = 'reg_judo_out'
  2719. own['actionTimer'] = 7
  2720. trans_playing = skater.isPlayingAction(trans_layer)
  2721. if trans_playing:
  2722. cur_frame = skater.getActionFrame(trans_layer)
  2723. if trans_playing and cur_frame > 1:
  2724. skater.playAction('reg_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2725. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2726. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2727. own['actionTimer'] = cur_frame
  2728. else:
  2729. skater.playAction('reg_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2730. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2731. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2732. if requestAction == 'fak_judo_out':
  2733. actionState = 'fak_judo_out'
  2734. own['actionState'] = 'fak_judo_out'
  2735. own['actionTimer'] = 7
  2736. trans_playing = skater.isPlayingAction(trans_layer)
  2737. if trans_playing:
  2738. cur_frame = skater.getActionFrame(trans_layer)
  2739. if trans_playing and cur_frame > 1:
  2740. skater.playAction('fak_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2741. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2742. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2743. own['actionTimer'] = cur_frame
  2744. else:
  2745. skater.playAction('fak_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2746. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2747. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2748. #---
  2749. if requestAction == 'reg_frigid_out':
  2750. actionState = 'reg_frigid_out'
  2751. own['actionState'] = 'reg_frigid_out'
  2752. own['actionTimer'] = 7
  2753. trans_playing = skater.isPlayingAction(trans_layer)
  2754. if trans_playing:
  2755. cur_frame = skater.getActionFrame(trans_layer)
  2756. if trans_playing and cur_frame > 1:
  2757. skater.playAction('reg_frigid', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2758. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2759. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2760. own['actionTimer'] = cur_frame
  2761. else:
  2762. skater.playAction('reg_frigid', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2763. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2764. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2765. if requestAction == 'fak_frigid_out':
  2766. actionState = 'fak_frigid_out'
  2767. own['actionState'] = 'fak_frigid_out'
  2768. own['actionTimer'] = 7
  2769. trans_playing = skater.isPlayingAction(trans_layer)
  2770. if trans_playing:
  2771. cur_frame = skater.getActionFrame(trans_layer)
  2772. if trans_playing and cur_frame > 1:
  2773. skater.playAction('fak_frigid', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2774. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2775. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2776. own['actionTimer'] = cur_frame
  2777. else:
  2778. skater.playAction('fak_frigid', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2779. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2780. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2781. if requestAction == 'reg_fsonefoot_out':
  2782. actionState = 'reg_fsonefoot_out'
  2783. own['actionState'] = 'reg_fsonefoot_out'
  2784. own['actionTimer'] = 7
  2785. trans_playing = skater.isPlayingAction(trans_layer)
  2786. if trans_playing:
  2787. cur_frame = skater.getActionFrame(trans_layer)
  2788. if trans_playing and cur_frame > 1:
  2789. skater.playAction('reg_fsonefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2790. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2791. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2792. own['actionTimer'] = cur_frame
  2793. else:
  2794. skater.playAction('reg_fsonefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2795. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2796. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2797. if requestAction == 'fak_fsonefoot_out':
  2798. actionState = 'fak_fsonefoot_out'
  2799. own['actionState'] = 'fak_fsonefoot_out'
  2800. own['actionTimer'] = 7
  2801. trans_playing = skater.isPlayingAction(trans_layer)
  2802. if trans_playing:
  2803. cur_frame = skater.getActionFrame(trans_layer)
  2804. if trans_playing and cur_frame > 1:
  2805. skater.playAction('fak_fsonefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2806. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2807. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2808. own['actionTimer'] = cur_frame
  2809. else:
  2810. skater.playAction('fak_fsonefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2811. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2812. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2813. if requestAction == 'reg_onefoot_out':
  2814. actionState = 'reg_onefoot_out'
  2815. own['actionState'] = 'reg_onefoot_out'
  2816. own['actionTimer'] = 7
  2817. trans_playing = skater.isPlayingAction(trans_layer)
  2818. if trans_playing:
  2819. cur_frame = skater.getActionFrame(trans_layer)
  2820. if trans_playing and cur_frame > 1:
  2821. skater.playAction('reg_onefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2822. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2823. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2824. own['actionTimer'] = cur_frame
  2825. else:
  2826. skater.playAction('reg_onefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2827. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2828. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2829. if requestAction == 'fak_onefoot_out':
  2830. actionState = 'fak_onefoot_out'
  2831. own['actionState'] = 'fak_onefoot_out'
  2832. own['actionTimer'] = 7
  2833. trans_playing = skater.isPlayingAction(trans_layer)
  2834. if trans_playing:
  2835. cur_frame = skater.getActionFrame(trans_layer)
  2836. if trans_playing and cur_frame > 1:
  2837. skater.playAction('fak_onefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2838. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2839. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2840. own['actionTimer'] = cur_frame
  2841. else:
  2842. skater.playAction('fak_onefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2843. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2844. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2845. if requestAction == 'reg_airwalk_out':
  2846. actionState = 'reg_airwalk_out'
  2847. own['actionState'] = 'reg_airwalk_out'
  2848. own['actionTimer'] = 7
  2849. trans_playing = skater.isPlayingAction(trans_layer)
  2850. if trans_playing:
  2851. cur_frame = skater.getActionFrame(trans_layer)
  2852. if trans_playing and cur_frame > 1:
  2853. skater.playAction('reg_airwalk', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2854. deck.playAction('a_reg_airwalk', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2855. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2856. own['actionTimer'] = cur_frame
  2857. else:
  2858. skater.playAction('reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2859. deck.playAction('a_reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2860. trucks.playAction('a_reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2861. #--
  2862. if requestAction == 'reg_walk_air_out':
  2863. actionState = 'reg_walk_air_out'
  2864. own['actionState'] = 'reg_walk_air_out'
  2865. own['actionTimer'] = 24
  2866. trans_playing = skater.isPlayingAction(trans_layer)
  2867. if trans_playing:
  2868. cur_frame = skater.getActionFrame(trans_layer)
  2869. if trans_playing and cur_frame > 1:
  2870. skater.playAction('reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2871. deck.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2872. trucks.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2873. own['actionTimer'] = cur_frame
  2874. else:
  2875. skater.playAction('reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2876. deck.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2877. trucks.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2878. if requestAction == 'fak_walk_air_out':
  2879. actionState = 'fak_walk_air_out'
  2880. own['actionState'] = 'fak_walk_air_out'
  2881. own['actionTimer'] = 24
  2882. trans_playing = skater.isPlayingAction(trans_layer)
  2883. if trans_playing:
  2884. cur_frame = skater.getActionFrame(trans_layer)
  2885. if trans_playing and cur_frame > 1:
  2886. skater.playAction('fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2887. deck.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2888. trucks.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2889. own['actionTimer'] = cur_frame
  2890. else:
  2891. skater.playAction('fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2892. deck.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2893. trucks.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2894. if requestAction == 'reg_air-walk_air':
  2895. actionState = 'reg_air-walk_air'
  2896. own['actionState'] = 'reg_air-walk_air'
  2897. own['actionTimer'] = 9
  2898. trans_playing = skater.isPlayingAction(trans_layer)
  2899. if trans_playing:
  2900. cur_frame = skater.getActionFrame(trans_layer)
  2901. if trans_playing and cur_frame > 1:
  2902. skater.playAction('reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2903. deck.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2904. trucks.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2905. own['actionTimer'] = cur_frame
  2906. else:
  2907. skater.playAction('reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2908. deck.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2909. trucks.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2910. if requestAction == 'fak_air-walk_air':
  2911. actionState = 'fak_air-walk_air'
  2912. own['actionState'] = 'fak_air-walk_air'
  2913. own['actionTimer'] = 9
  2914. trans_playing = skater.isPlayingAction(trans_layer)
  2915. if trans_playing:
  2916. cur_frame = skater.getActionFrame(trans_layer)
  2917. if trans_playing and cur_frame > 1:
  2918. skater.playAction('fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2919. deck.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2920. trucks.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2921. own['actionTimer'] = cur_frame
  2922. else:
  2923. skater.playAction('fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2924. deck.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2925. trucks.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2926. if requestAction == 'reg_fak_noseg':
  2927. #stopActs()
  2928. own['actionState'] = 'reg_fak_noseg'
  2929. actionState = 'reg_fak_noseg'
  2930. own['actionTimer'] = 11
  2931. #actionTimer = 9
  2932. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2933. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2934. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2935. if requestAction == 'fak_reg_tailg':
  2936. own['actionState'] = 'fak_reg_tailg'
  2937. own['actionTimer'] = 11
  2938. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2939. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2940. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2941. if requestAction == 'fak_reg_noseg':
  2942. #stopActs()
  2943. own['actionState'] = 'fak_reg_noseg'
  2944. actionState = 'fak_reg_noseg'
  2945. own['actionTimer'] = 11
  2946. #actionTimer = 9
  2947. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2948. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2949. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2950. if requestAction == 'reg_fak_tailg':
  2951. own['actionState'] = 'reg_fak_tailg'
  2952. actionState = 'reg_fak_tailg'
  2953. own['actionTimer'] = 11
  2954. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2955. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2956. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2957. if requestAction == 'reg_fak_nosegl':
  2958. #stopActs()
  2959. own['actionState'] = 'reg_fak_nosegl'
  2960. actionState = 'reg_fak_nosegl'
  2961. own['actionTimer'] = 11
  2962. #actionTimer = 9
  2963. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2964. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2965. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2966. if requestAction == 'reg_fak_nosegr':
  2967. #stopActs()
  2968. own['actionState'] = 'reg_fak_nosegr'
  2969. actionState = 'reg_fak_nosegr'
  2970. own['actionTimer'] = 11
  2971. #actionTimer = 9
  2972. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2973. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2974. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2975. if requestAction == 'reg_fak_tailgl':
  2976. #stopActs()
  2977. own['actionState'] = 'reg_fak_tailgl'
  2978. actionState = 'reg_fak_tailgl'
  2979. own['actionTimer'] = 11
  2980. #actionTimer = 9
  2981. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2982. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2983. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2984. if requestAction == 'reg_fak_tailgr':
  2985. own['actionState'] = 'reg_fak_tailgr'
  2986. own['actionTimer'] = 11
  2987. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2988. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2989. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2990. if requestAction == 'fak_reg_nosegl':
  2991. #stopActs()
  2992. own['actionState'] = 'fak_reg_nosegl'
  2993. actionState = 'fak_reg_nosegl'
  2994. own['actionTimer'] = 11
  2995. #actionTimer = 9
  2996. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2997. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2998. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2999. if requestAction == 'fak_reg_nosegr':
  3000. #stopActs()
  3001. own['actionState'] = 'fak_reg_nosegr'
  3002. actionState = 'fak_reg_nosegr'
  3003. own['actionTimer'] = 11
  3004. #actionTimer = 9
  3005. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3006. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3007. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3008. if requestAction == 'fak_reg_tailgl':
  3009. #stopActs()
  3010. own['actionState'] = 'fak_reg_tailgl'
  3011. actionState = 'fak_reg_tailgl'
  3012. own['actionTimer'] = 11
  3013. #actionTimer = 9
  3014. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3015. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3016. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3017. if requestAction == 'fak_reg_tailgr':
  3018. #stopActs()
  3019. own['actionState'] = 'fak_reg_tailgr'
  3020. actionState = 'fak_reg_tailgr'
  3021. own['actionTimer'] = 11
  3022. #actionTimer = 9
  3023. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3024. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3025. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  3026. own['actionState'] = actionState
  3027. #######################################
  3028. #loop actions
  3029. ######################################
  3030. #check if request is possible
  3031. #if requestAction in requestActions_list:
  3032. if requestAction in requestActions_list and own['actionTimer'] == 0:
  3033. #print(requestAction)
  3034. #reg_turnLeft
  3035. if requestAction == 'reg_turnLeft':
  3036. actionState = 'reg_turnLeft'
  3037. #in
  3038. if l_actionState not in ['reg_turnLeft', 'reg_pump_left-leftb']:
  3039. skater.playAction('nreg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3040. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3041. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3042. #loop
  3043. else:
  3044. skater.playAction('nreg_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3045. deck.playAction('a_reg_left', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3046. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3047. #reg_turnRight
  3048. if requestAction == 'reg_turnRight':
  3049. actionState = 'reg_turnRight'
  3050. #in
  3051. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  3052. skater.playAction('nreg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3053. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3054. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3055. #loop
  3056. else:
  3057. skater.playAction('nreg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3058. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3059. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3060. #fak_turnLeft
  3061. if requestAction == 'fak_turnLeft':
  3062. actionState = 'fak_turnLeft'
  3063. #in
  3064. if l_actionState not in ['fak_turnLeft', 'fak_pump_left-leftb']:
  3065. skater.playAction('nfak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3066. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3067. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3068. #loop
  3069. else:
  3070. skater.playAction('nfak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3071. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3072. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3073. #fak_turnRight
  3074. if requestAction == 'fak_turnRight':
  3075. actionState = 'fak_turnRight'
  3076. #in
  3077. if l_actionState not in ['fak_turnRight', 'fak_pump_right-rightb']:
  3078. skater.playAction('nfak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3079. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3080. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3081. #loop
  3082. else:
  3083. skater.playAction('nfak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3084. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3085. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3086. #nfak_pump_right
  3087. if requestAction == 'reg_pump_left':
  3088. actionState = 'reg_pump_left'
  3089. #in
  3090. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  3091. own['actionTimer'] = 18
  3092. skater.playAction('nreg_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3093. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3094. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3095. #loop
  3096. else:
  3097. skater.playAction('nreg_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3098. deck.playAction('a_reg_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3099. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3100. #reg_pump_right
  3101. if requestAction == 'reg_pump_right':
  3102. actionState = 'reg_pump_right'
  3103. #in
  3104. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  3105. own['actionTimer'] = 18
  3106. skater.playAction('nreg_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3107. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3108. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3109. #loop
  3110. else:
  3111. skater.playAction('nreg_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3112. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3113. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3114. if requestAction == 'fak_pump_left':
  3115. actionState = 'fak_pump_left'
  3116. #in
  3117. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  3118. own['actionTimer'] = 18
  3119. skater.playAction('nfak_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3120. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3121. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3122. #loop
  3123. else:
  3124. skater.playAction('nfak_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3125. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3126. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3127. #fak_turnRight
  3128. if requestAction == 'fak_pump_right':
  3129. actionState = 'fak_pump_right'
  3130. #in
  3131. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  3132. own['actionTimer'] = 18
  3133. skater.playAction('nfak_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3134. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3135. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3136. #loop
  3137. else:
  3138. skater.playAction('nfak_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3139. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3140. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3141. #reg_fs_powerslide
  3142. if requestAction == 'reg_fs_powerslide':
  3143. actionState = 'reg_fs_powerslide'
  3144. if l_actionState != 'reg_fs_powerslide':
  3145. skater.playAction('nreg_powerslide', 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  3146. deck.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  3147. trucks.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3148. else:
  3149. skater.playAction('nreg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3150. deck.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3151. trucks.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3152. #reg_powerslide
  3153. if requestAction == 'reg_powerslide':
  3154. actionState = 'reg_powerslide'
  3155. if l_actionState != 'reg_powerslide':
  3156. skater.playAction('nreg_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3157. deck.playAction('a_reg_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3158. trucks.playAction('a_reg_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3159. else:
  3160. skater.playAction('nreg_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3161. deck.playAction('a_reg_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  3162. trucks.playAction('a_reg_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3163. #fak_fs_powerslide
  3164. if requestAction == 'fak_fs_powerslide':
  3165. actionState = 'fak_fs_powerslide'
  3166. if l_actionState != 'fak_fs_powerslide':
  3167. skater.playAction('nfak_powerslide', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3168. deck.playAction('a_fak_powerslide_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3169. trucks.playAction('a_fak_powerslide_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3170. else:
  3171. skater.playAction('nfak_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3172. deck.playAction('a_fak_powerslide_d', 20,80, layer=loop_layer, speed=.5)
  3173. trucks.playAction('a_fak_powerslide_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3174. #fak_powerslide
  3175. if requestAction == 'fak_powerslide':
  3176. actionState = 'fak_powerslide'
  3177. if l_actionState != 'fak_powerslide':
  3178. skater.playAction('nfak_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3179. deck.playAction('a_fak_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  3180. trucks.playAction('a_fak_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  3181. else:
  3182. skater.playAction('nfak_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3183. deck.playAction('a_fak_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  3184. trucks.playAction('a_fak_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  3185. #reg_roll
  3186. if requestAction == 'reg_roll':
  3187. if l_actionState == 'reg_pump':
  3188. trans_playing = skater.isPlayingAction(trans_layer)
  3189. if trans_playing:
  3190. cur_frame = skater.getActionFrame(trans_layer)
  3191. #cur_frame -= 2
  3192. if trans_playing and cur_frame > 1:
  3193. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3194. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3195. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3196. #print(cur_frame)
  3197. else:
  3198. own['actionTimer'] = 20
  3199. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3200. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3201. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3202. if l_actionState == 'reg_opos':
  3203. trans_playing = skater.isPlayingAction(trans_layer)
  3204. if trans_playing:
  3205. cur_frame = skater.getActionFrame(trans_layer)
  3206. if trans_playing and cur_frame > 1:
  3207. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3208. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3209. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3210. else:
  3211. own['actionTimer'] = 20
  3212. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3213. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3214. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3215. if l_actionState == 'reg_nopos':
  3216. flipping = skater.isPlayingAction(flip_layer)
  3217. if flipping == 0:
  3218. trans_playing = skater.isPlayingAction(trans_layer)
  3219. if trans_playing:
  3220. cur_frame = skater.getActionFrame(trans_layer)
  3221. if trans_playing and cur_frame > 1:
  3222. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3223. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3224. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3225. else:
  3226. own['actionTimer'] = 20
  3227. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3228. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3229. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3230. if l_actionState == 'reg_manual':
  3231. trans_playing = skater.isPlayingAction(trans_layer)
  3232. if trans_playing:
  3233. cur_frame = skater.getActionFrame(trans_layer)
  3234. cur_frame -= 2
  3235. if trans_playing and cur_frame > 1:
  3236. skater.playAction('reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3237. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3238. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3239. else:
  3240. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3241. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3242. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3243. if l_actionState == 'reg_nmanual':
  3244. trans_playing = skater.isPlayingAction(trans_layer)
  3245. if trans_playing:
  3246. cur_frame = skater.getActionFrame(trans_layer)
  3247. cur_frame -= 2
  3248. if trans_playing and cur_frame > 1:
  3249. skater.playAction('reg_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3250. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3251. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3252. else:
  3253. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3254. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3255. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3256. if l_actionState == 'reg_turnLeft':
  3257. trans_playing = skater.isPlayingAction(trans_layer)
  3258. if trans_playing:
  3259. cur_frame = skater.getActionFrame(trans_layer)
  3260. if trans_playing and cur_frame > 1:
  3261. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3262. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3263. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3264. else:
  3265. own['actionTimer'] = 20
  3266. requestAction = 'reg_turnLeft_out'
  3267. actionState = 'reg_turnLeft_out'
  3268. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3269. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3270. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3271. if l_actionState == 'reg_turnRight':
  3272. trans_playing = skater.isPlayingAction(trans_layer)
  3273. if trans_playing:
  3274. cur_frame = skater.getActionFrame(trans_layer)
  3275. if trans_playing and cur_frame > 1:
  3276. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3277. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3278. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3279. else:
  3280. own['actionTimer'] = 20
  3281. requestAction = 'reg_turnRight_out'
  3282. actionState = 'reg_turnRight_out'
  3283. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3284. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3285. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3286. if requestAction == 'reg_roll':
  3287. actionState = 'reg_roll'
  3288. skater.playAction('nreg', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3289. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3290. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3291. #fak_roll
  3292. if requestAction == 'fak_roll':
  3293. if l_actionState == 'fak_pump':
  3294. trans_playing = skater.isPlayingAction(trans_layer)
  3295. if trans_playing:
  3296. cur_frame = skater.getActionFrame(trans_layer)
  3297. if trans_playing and cur_frame > 1:
  3298. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3299. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3300. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3301. else:
  3302. own['actionTimer'] = 20
  3303. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3304. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3305. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3306. if l_actionState == 'fak_opos':
  3307. trans_playing = skater.isPlayingAction(trans_layer)
  3308. if trans_playing:
  3309. cur_frame = skater.getActionFrame(trans_layer)
  3310. if trans_playing and cur_frame > 1:
  3311. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3312. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3313. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3314. else:
  3315. own['actionTimer'] = 20
  3316. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3317. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3318. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3319. if l_actionState == 'fak_nopos':
  3320. trans_playing = skater.isPlayingAction(trans_layer)
  3321. if trans_playing:
  3322. cur_frame = skater.getActionFrame(trans_layer)
  3323. if trans_playing and cur_frame > 1:
  3324. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3325. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3326. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3327. else:
  3328. own['actionTimer'] = 20
  3329. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3330. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3331. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3332. if l_actionState == 'fak_manual':
  3333. trans_playing = skater.isPlayingAction(trans_layer)
  3334. if trans_playing:
  3335. cur_frame = skater.getActionFrame(trans_layer)
  3336. #cur_frame -= 2
  3337. if trans_playing and cur_frame > 1:
  3338. skater.playAction('fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3339. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3340. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3341. else:
  3342. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3343. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3344. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3345. if l_actionState == 'fak_nmanual':
  3346. trans_playing = skater.isPlayingAction(trans_layer)
  3347. if trans_playing:
  3348. cur_frame = skater.getActionFrame(trans_layer)
  3349. #cur_frame -= 2
  3350. if trans_playing and cur_frame > 1:
  3351. skater.playAction('fak_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3352. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3353. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3354. else:
  3355. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3356. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3357. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3358. if l_actionState == 'fak_turnLeft':
  3359. trans_playing = skater.isPlayingAction(trans_layer)
  3360. if trans_playing:
  3361. cur_frame = skater.getActionFrame(trans_layer)
  3362. #cur_frame -= 2
  3363. if trans_playing and cur_frame > 1:
  3364. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3365. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3366. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3367. else:
  3368. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3369. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3370. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  3371. if l_actionState == 'fak_turnRight':
  3372. trans_playing = skater.isPlayingAction(trans_layer)
  3373. if trans_playing:
  3374. cur_frame = skater.getActionFrame(trans_layer)
  3375. #cur_frame -= 2
  3376. if trans_playing and cur_frame > 1:
  3377. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3378. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3379. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3380. else:
  3381. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3382. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3383. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3384. if requestAction == 'fak_roll':
  3385. actionState = 'fak_roll'
  3386. skater.playAction('nfak', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3387. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3388. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3389. #reg_opos
  3390. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  3391. actionState = 'reg_opos'
  3392. #in
  3393. if l_actionState != 'reg_opos':
  3394. skater.playAction('noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3395. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3396. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3397. #loop
  3398. else:
  3399. skater.playAction('nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3400. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3401. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3402. #fak_opos
  3403. if requestAction == 'fak_opos':
  3404. actionState = 'fak_opos'
  3405. #in
  3406. if l_actionState != 'fak_opos':
  3407. skater.playAction('fak_oposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3408. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3409. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3410. #loop
  3411. else:
  3412. skater.playAction('fak_opos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3413. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3414. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3415. #reg_nopos
  3416. if requestAction == 'reg_nopos':
  3417. actionState = 'reg_nopos'
  3418. #in
  3419. if l_actionState != 'reg_nopos':
  3420. skater.playAction('nnoposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3421. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3422. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3423. #loop
  3424. else:
  3425. skater.playAction('nnopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3426. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3427. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3428. #fak_nopos
  3429. if requestAction == 'fak_nopos':
  3430. actionState = 'fak_nopos'
  3431. #in
  3432. if l_actionState != 'fak_nopos':
  3433. skater.playAction('fak_noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3434. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3435. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3436. #loop
  3437. else:
  3438. skater.playAction('fak_nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3439. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3440. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3441. #reg_pump
  3442. if requestAction == 'reg_pump':
  3443. actionState = 'reg_pump'
  3444. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out', 'reg_pump_right-rightb', 'reg_pump_left-leftb']:
  3445. skater.playAction('nreg_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3446. #skater.playAction('noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3447. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3448. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3449. else:
  3450. own['actionTimer'] = 0
  3451. skater.playAction('nreg_pump', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3452. #skater.playAction('nopos', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3453. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3454. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3455. #fak_pump
  3456. if requestAction == 'fak_pump':
  3457. actionState = 'fak_pump'
  3458. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out', 'fak_pump_right-rightb', 'fak_pump_left-leftb']:
  3459. skater.playAction('nfak_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3460. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3461. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3462. else:
  3463. own['actionTimer'] = 0
  3464. skater.playAction('nfak_pump.001', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3465. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3466. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3467. #reg_manual
  3468. if requestAction == 'reg_manual':
  3469. actionState = 'reg_manual'
  3470. #in
  3471. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  3472. skater.playAction('reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3473. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3474. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3475. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  3476. own['actionTimer'] = 20
  3477. actionState = 'reg_air_tail to manual'
  3478. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3479. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3480. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3481. #loop
  3482. else:
  3483. skater.playAction('reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3484. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3485. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3486. #fak_manual
  3487. if requestAction == 'fak_manual':
  3488. actionState = 'fak_manual'
  3489. #in
  3490. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  3491. skater.playAction('fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3492. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3493. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3494. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  3495. own['actionTimer'] = 20
  3496. actionState = 'fak_air_tail to manual'
  3497. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3498. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3499. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3500. #loop
  3501. else:
  3502. skater.playAction('fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3503. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3504. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3505. #reg_nmanual
  3506. if requestAction == 'reg_nmanual':
  3507. actionState = 'reg_nmanual'
  3508. #in
  3509. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  3510. skater.playAction('reg_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3511. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3512. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3513. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  3514. own['actionTimer'] = 20
  3515. actionState = 'reg_air_nose to nmanual'
  3516. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3517. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3518. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3519. #loop
  3520. else:
  3521. skater.playAction('reg_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3522. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3523. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3524. #fak_nmanual
  3525. if requestAction == 'fak_nmanual':
  3526. actionState = 'fak_nmanual'
  3527. #in
  3528. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  3529. skater.playAction('fak_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3530. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3531. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3532. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  3533. own['actionTimer'] = 20
  3534. actionState = 'fak_air_nose to nmanual'
  3535. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3536. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3537. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3538. #loop
  3539. else:
  3540. skater.playAction('fak_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3541. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3542. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3543. if requestAction == 'reg_air':
  3544. actionState = 'reg_air'
  3545. skater.playAction('reg_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3546. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3547. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3548. if requestAction == 'fak_air':
  3549. actionState = 'fak_air'
  3550. skater.playAction('fak_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3551. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3552. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3553. if requestAction == 'frontside_grab':
  3554. actionState = 'frontside_grab'
  3555. if l_actionState != 'frontside_grab':
  3556. skater.playAction('reg_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3557. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3558. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3559. else:
  3560. skater.playAction('reg_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3561. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3562. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3563. if requestAction == 'backside_grab':
  3564. actionState = 'backside_grab'
  3565. if l_actionState != 'backside_grab':
  3566. skater.playAction('reg_bsg2', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3567. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3568. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3569. else:
  3570. skater.playAction('reg_bsg2', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3571. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3572. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3573. if requestAction == 'fak_frontside_grab':
  3574. actionState = 'fak_frontside_grab'
  3575. if l_actionState != 'fak_frontside_grab':
  3576. skater.playAction('fak_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3577. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3578. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3579. else:
  3580. skater.playAction('fak_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3581. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3582. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3583. if requestAction == 'fak_backside_grab':
  3584. actionState = 'fak_backside_grab'
  3585. if l_actionState != 'fak_backside_grab':
  3586. skater.playAction('fak_bg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3587. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3588. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3589. else:
  3590. skater.playAction('fak_bg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3591. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3592. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3593. if requestAction == 'frontside_nose_grab':
  3594. actionState = 'frontside_nose_grab'
  3595. if l_actionState != 'frontside_nose_grab':
  3596. skater.playAction('frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3597. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3598. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3599. else:
  3600. skater.playAction('frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3601. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3602. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3603. if requestAction == 'backside_nose_grab':
  3604. actionState = 'backside_nose_grab'
  3605. if l_actionState != 'backside_nose_grab':
  3606. skater.playAction('backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3607. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3608. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3609. else:
  3610. skater.playAction('backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3611. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3612. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3613. if requestAction == 'fak_frontside_nose_grab':
  3614. actionState = 'fak_frontside_nose_grab'
  3615. if l_actionState != 'fak_frontside_nose_grab':
  3616. skater.playAction('fak_frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3617. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3618. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3619. else:
  3620. skater.playAction('fak_frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3621. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3622. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3623. if requestAction == 'fak_backside_nose_grab':
  3624. actionState = 'fak_backside_nose_grab'
  3625. if l_actionState != 'fak_backside_nose_grab':
  3626. skater.playAction('fak_backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3627. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3628. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3629. else:
  3630. skater.playAction('fak_backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3631. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3632. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3633. if requestAction == 'frontside_tail_grab':
  3634. actionState = 'frontside_tail_grab'
  3635. if l_actionState != 'frontside_tail_grab':
  3636. skater.playAction('frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3637. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3638. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3639. else:
  3640. skater.playAction('frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3641. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3642. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3643. if requestAction == 'backside_tail_grab':
  3644. actionState = 'backside_tail_grab'
  3645. if l_actionState != 'backside_tail_grab':
  3646. skater.playAction('backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3647. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3648. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3649. else:
  3650. skater.playAction('backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3651. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3652. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3653. if requestAction == 'fak_frontside_tail_grab':
  3654. actionState = 'fak_frontside_tail_grab'
  3655. if l_actionState != 'fak_frontside_tail_grab':
  3656. skater.playAction('fak_frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3657. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3658. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3659. else:
  3660. skater.playAction('fak_frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3661. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3662. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3663. if requestAction == 'fak_backside_tail_grab':
  3664. actionState = 'fak_backside_tail_grab'
  3665. if l_actionState != 'fak_backside_tail_grab':
  3666. skater.playAction('fak_backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3667. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3668. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3669. else:
  3670. skater.playAction('fak_backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3671. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3672. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3673. if requestAction == 'reg_judo':
  3674. actionState = 'reg_judo'
  3675. if l_actionState != 'reg_judo':
  3676. skater.playAction('reg_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3677. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3678. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3679. else:
  3680. skater.playAction('reg_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3681. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3682. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3683. if requestAction == 'fak_judo':
  3684. actionState = 'fak_judo'
  3685. if l_actionState != 'fak_judo':
  3686. skater.playAction('fak_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3687. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3688. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3689. else:
  3690. skater.playAction('fak_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3691. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3692. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3693. if requestAction == 'reg_frigid':
  3694. actionState = 'reg_frigid'
  3695. if l_actionState != 'reg_frigid':
  3696. skater.playAction('reg_frigid', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3697. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3698. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3699. else:
  3700. skater.playAction('reg_frigid', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3701. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3702. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3703. if requestAction == 'fak_frigid':
  3704. actionState = 'fak_frigid'
  3705. if l_actionState != 'fak_frigid':
  3706. skater.playAction('fak_frigid', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3707. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3708. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3709. else:
  3710. skater.playAction('fak_frigid', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3711. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3712. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3713. if requestAction == 'reg_fsonefoot':
  3714. actionState = 'reg_fsonefoot'
  3715. if l_actionState != 'reg_fsonefoot':
  3716. skater.playAction('reg_fsonefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3717. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3718. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3719. else:
  3720. skater.playAction('reg_fsonefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3721. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3722. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3723. if requestAction == 'fak_fsonefoot':
  3724. actionState = 'fak_fsonefoot'
  3725. if l_actionState != 'fak_fsonefoot':
  3726. skater.playAction('fak_fsonefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3727. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3728. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3729. else:
  3730. skater.playAction('fak_fsonefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3731. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3732. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3733. if requestAction == 'reg_onefoot':
  3734. actionState = 'reg_onefoot'
  3735. if l_actionState != 'reg_onefoot':
  3736. skater.playAction('reg_onefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3737. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3738. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3739. else:
  3740. skater.playAction('reg_onefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3741. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3742. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3743. if requestAction == 'fak_onefoot':
  3744. actionState = 'fak_onefoot'
  3745. if l_actionState != 'fak_onefoot':
  3746. skater.playAction('fak_onefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3747. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3748. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3749. else:
  3750. skater.playAction('fak_onefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3751. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3752. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3753. if requestAction == 'reg_airwalk':
  3754. actionState = 'reg_airwalk'
  3755. if l_actionState != 'reg_airwalk':
  3756. skater.playAction('reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3757. deck.playAction('a_reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3758. trucks.playAction('a_reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3759. else:
  3760. skater.playAction('reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3761. deck.playAction('a_reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3762. trucks.playAction('a_reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3763. #'reg_frigid', 'reg_fsonefoot', 'reg_onefoot', 'fak_frigid', 'fak_fsonefoot', 'fak_onefoot'
  3764. if requestAction == 'reg_ollie_north':
  3765. actionState = 'reg_ollie_north'
  3766. if l_actionState != 'reg_ollie_north':
  3767. skater.playAction('reg_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3768. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3769. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3770. else:
  3771. skater.playAction('reg_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3772. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3773. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3774. if requestAction == 'fak_ollie_north':
  3775. actionState = 'fak_ollie_north'
  3776. if l_actionState != 'fak_ollie_north':
  3777. skater.playAction('fak_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3778. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3779. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3780. else:
  3781. skater.playAction('fak_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3782. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3783. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3784. if requestAction == 'reg_ollie_south':
  3785. actionState = 'reg_ollie_south'
  3786. if l_actionState != 'reg_ollie_south':
  3787. skater.playAction('reg_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3788. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3789. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3790. else:
  3791. skater.playAction('reg_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3792. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3793. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3794. if requestAction == 'fak_ollie_south':
  3795. actionState = 'fak_ollie_south'
  3796. if l_actionState != 'fak_ollie_south':
  3797. skater.playAction('fak_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3798. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3799. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3800. else:
  3801. skater.playAction('fak_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3802. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3803. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3804. if requestAction == 'reg_noseg':
  3805. actionState = 'reg_noseg'
  3806. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3807. skater.stopAction(flip_layer)
  3808. deck.stopAction(flip_layer)
  3809. trucks.stopAction(flip_layer)
  3810. skater.playAction('reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3811. deck.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3812. trucks.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3813. else:
  3814. skater.playAction('reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3815. deck.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3816. trucks.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3817. if requestAction == 'fak_noseg':
  3818. actionState = 'fak_noseg'
  3819. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3820. skater.stopAction(flip_layer)
  3821. deck.stopAction(flip_layer)
  3822. trucks.stopAction(flip_layer)
  3823. skater.playAction('fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3824. deck.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3825. trucks.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3826. else:
  3827. skater.playAction('fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3828. deck.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3829. trucks.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3830. if requestAction == 'reg_tailg':
  3831. actionState = 'reg_tailg'
  3832. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3833. skater.stopAction(flip_layer)
  3834. deck.stopAction(flip_layer)
  3835. trucks.stopAction(flip_layer)
  3836. skater.playAction('reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3837. deck.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3838. trucks.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3839. else:
  3840. skater.playAction('reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3841. deck.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3842. trucks.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3843. if requestAction == 'fak_tailg':
  3844. actionState = 'fak_tailg'
  3845. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3846. #print('fak_tailg in')
  3847. skater.stopAction(flip_layer)
  3848. deck.stopAction(flip_layer)
  3849. trucks.stopAction(flip_layer)
  3850. skater.playAction('fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3851. deck.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3852. trucks.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3853. else:
  3854. #print('tailging')
  3855. skater.playAction('fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3856. deck.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3857. trucks.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3858. if requestAction == 'reg_tailgr':
  3859. actionState = 'reg_tailgr'
  3860. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3861. skater.stopAction(flip_layer)
  3862. deck.stopAction(flip_layer)
  3863. trucks.stopAction(flip_layer)
  3864. skater.playAction('reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3865. deck.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3866. trucks.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3867. else:
  3868. skater.playAction('reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3869. deck.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3870. trucks.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3871. if requestAction == 'fak_tailgr':
  3872. actionState = 'fak_tailgr'
  3873. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3874. skater.stopAction(flip_layer)
  3875. deck.stopAction(flip_layer)
  3876. trucks.stopAction(flip_layer)
  3877. skater.playAction('fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3878. deck.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3879. trucks.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3880. else:
  3881. skater.playAction('fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3882. deck.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3883. trucks.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3884. if requestAction == 'reg_tailgl':
  3885. actionState = 'reg_tailgl'
  3886. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3887. skater.stopAction(flip_layer)
  3888. deck.stopAction(flip_layer)
  3889. trucks.stopAction(flip_layer)
  3890. skater.playAction('reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3891. deck.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3892. trucks.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3893. else:
  3894. skater.playAction('reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3895. deck.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3896. trucks.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3897. if requestAction == 'fak_tailgl':
  3898. actionState = 'fak_tailgl'
  3899. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3900. skater.stopAction(flip_layer)
  3901. deck.stopAction(flip_layer)
  3902. trucks.stopAction(flip_layer)
  3903. skater.playAction('fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3904. deck.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3905. trucks.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3906. else:
  3907. skater.playAction('fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3908. deck.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3909. trucks.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3910. if requestAction == 'reg_nosegr':
  3911. actionState = 'reg_nosegr'
  3912. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3913. skater.stopAction(flip_layer)
  3914. deck.stopAction(flip_layer)
  3915. trucks.stopAction(flip_layer)
  3916. skater.playAction('reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3917. deck.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3918. trucks.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3919. else:
  3920. skater.playAction('reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3921. deck.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3922. trucks.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3923. if requestAction == 'fak_nosegr':
  3924. actionState = 'fak_nosegr'
  3925. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3926. skater.stopAction(flip_layer)
  3927. deck.stopAction(flip_layer)
  3928. trucks.stopAction(flip_layer)
  3929. skater.playAction('fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3930. deck.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3931. trucks.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3932. else:
  3933. skater.playAction('fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3934. deck.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3935. trucks.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3936. if requestAction == 'reg_nosegl':
  3937. actionState = 'reg_nosegl'
  3938. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3939. skater.stopAction(flip_layer)
  3940. deck.stopAction(flip_layer)
  3941. trucks.stopAction(flip_layer)
  3942. skater.playAction('reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3943. deck.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3944. trucks.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3945. else:
  3946. skater.playAction('reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3947. deck.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3948. trucks.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3949. if requestAction == 'fak_nosegl':
  3950. actionState = 'fak_nosegl'
  3951. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3952. skater.stopAction(flip_layer)
  3953. deck.stopAction(flip_layer)
  3954. trucks.stopAction(flip_layer)
  3955. skater.playAction('fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3956. deck.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3957. trucks.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3958. else:
  3959. skater.playAction('fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3960. deck.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3961. trucks.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3962. if requestAction == 'reg_wall_r':
  3963. actionState = 'reg_wall_r'
  3964. if l_actionState != 'reg_wall_r':
  3965. skater.playAction('reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3966. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3967. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3968. else:
  3969. skater.playAction('reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3970. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3971. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3972. if requestAction == 'reg_wall_l':
  3973. actionState = 'reg_wall_l'
  3974. if l_actionState != 'reg_wall_l':
  3975. skater.playAction('reg_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3976. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3977. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3978. else:
  3979. skater.playAction('reg_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3980. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3981. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3982. if requestAction == 'fak_wall_r':
  3983. actionState = 'fak_wall_r'
  3984. if l_actionState != 'fak_wall_r':
  3985. skater.playAction('fak_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3986. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3987. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3988. else:
  3989. skater.playAction('fak_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3990. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3991. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3992. if requestAction == 'fak_wall_l':
  3993. actionState = 'fak_wall_l'
  3994. if l_actionState != 'reg_wall_r':
  3995. skater.playAction('fak_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3996. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3997. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3998. else:
  3999. skater.playAction('fak_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4000. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4001. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4002. ##############################
  4003. if requestAction == 'reg_tailslide':
  4004. actionState = 'reg_tailslide'
  4005. if l_actionState not in ['reg_tailslide', 'reg_air_tail', 'reg_tailslide_out', 'fak_noseslide', 'fak-reg_tailslide']:
  4006. skater.stopAction(flip_layer)
  4007. deck.stopAction(flip_layer)
  4008. trucks.stopAction(flip_layer)
  4009. skater.playAction('fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4010. deck.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4011. trucks.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4012. else:
  4013. skater.playAction('fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4014. deck.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4015. trucks.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4016. if requestAction == 'fak_tailslide':
  4017. actionState = 'fak_tailslide'
  4018. if l_actionState not in ['fak_tailslide', 'fak_air_tail', 'reg_tailslide_out', 'reg_noseslide', 'reg-fak_tailslide']:
  4019. skater.stopAction(flip_layer)
  4020. deck.stopAction(flip_layer)
  4021. trucks.stopAction(flip_layer)
  4022. skater.playAction('reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4023. deck.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4024. trucks.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4025. else:
  4026. skater.playAction('reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4027. deck.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4028. trucks.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4029. if requestAction == 'reg_noseslide':
  4030. actionState = 'reg_noseslide'
  4031. if l_actionState not in ['reg_noseslide', 'reg_air_nose', 'reg_tailslide_out', 'fak_tailslide', 'fak-reg_noseslide']:
  4032. skater.stopAction(flip_layer)
  4033. deck.stopAction(flip_layer)
  4034. trucks.stopAction(flip_layer)
  4035. skater.playAction('fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4036. deck.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4037. trucks.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4038. else:
  4039. skater.playAction('fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4040. deck.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4041. trucks.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4042. if requestAction == 'fak_noseslide':
  4043. actionState = 'fak_noseslide'
  4044. if l_actionState not in ['fak_noseslide', 'fak_air_nose', 'reg_tailslide_out', 'reg_tailslide', 'reg-fak_noseslide']:
  4045. skater.stopAction(flip_layer)
  4046. deck.stopAction(flip_layer)
  4047. trucks.stopAction(flip_layer)
  4048. skater.playAction('reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4049. deck.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4050. trucks.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  4051. print('fak nose in')
  4052. else:
  4053. skater.playAction('reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4054. deck.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4055. trucks.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  4056. if requestAction == 'reg_5050':
  4057. actionState = 'reg_5050'
  4058. #own['actionTimer'] = 0
  4059. #if l_actionState == 'reg_roll':
  4060. if l_actionState != 'reg_5050' and l_actionState != 'fak-reg_5050':
  4061. skater.playAction('reg_5050', 50,70, layer=trans_layer, play_mode=0, speed=.5)
  4062. else:
  4063. skater.playAction('reg_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4064. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4065. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4066. if requestAction == 'fak_5050':
  4067. actionState = 'fak_5050'
  4068. if l_actionState != 'fak_5050' and l_actionState != 'fak-reg_5050':
  4069. skater.playAction('fak_air', 40,34, layer=trans_layer, play_mode=0, speed=.5)
  4070. #own['actionTimer'] = 0
  4071. else:
  4072. skater.playAction('fak_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4073. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4074. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4075. if requestAction == 'reg_bsboard':
  4076. actionState = 'reg_bsboard'
  4077. skater.playAction('reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4078. deck.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4079. trucks.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4080. if requestAction == 'fak_bsboard':
  4081. actionState = 'fak_bsboard'
  4082. skater.playAction('fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4083. deck.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4084. trucks.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4085. if requestAction == 'reg_fsboard':
  4086. actionState = 'reg_fsboard'
  4087. skater.playAction('reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4088. deck.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4089. trucks.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  4090. if requestAction == 'reg_air_nose':
  4091. actionState = 'reg_air_nose'
  4092. if l_actionState != 'reg_air_nose':
  4093. skater.stopAction(loop_layer)
  4094. deck.stopAction(loop_layer)
  4095. trucks.stopAction(loop_layer)
  4096. skater.stopAction(flip_layer)
  4097. deck.stopAction(flip_layer)
  4098. trucks.stopAction(flip_layer)
  4099. skater.playAction('reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  4100. deck.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  4101. trucks.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  4102. else:
  4103. skater.playAction('reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  4104. deck.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  4105. trucks.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  4106. if requestAction == 'fak_air_nose':
  4107. actionState = 'fak_air_nose'
  4108. if l_actionState != 'fak_air_nose':
  4109. skater.stopAction(loop_layer)
  4110. deck.stopAction(loop_layer)
  4111. trucks.stopAction(loop_layer)
  4112. skater.stopAction(flip_layer)
  4113. deck.stopAction(flip_layer)
  4114. trucks.stopAction(flip_layer)
  4115. skater.playAction('fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4116. deck.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4117. trucks.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4118. else:
  4119. skater.playAction('fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4120. deck.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4121. trucks.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4122. if requestAction == 'reg_air_tail':
  4123. actionState = 'reg_air_tail'
  4124. if l_actionState != 'reg_air_tail':
  4125. skater.stopAction(loop_layer)
  4126. deck.stopAction(loop_layer)
  4127. trucks.stopAction(loop_layer)
  4128. skater.stopAction(flip_layer)
  4129. deck.stopAction(flip_layer)
  4130. trucks.stopAction(flip_layer)
  4131. skater.playAction('reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4132. deck.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4133. trucks.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4134. else:
  4135. #pass
  4136. skater.playAction('reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4137. deck.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4138. trucks.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4139. if requestAction == 'fak_air_tail':
  4140. actionState = 'fak_air_tail'
  4141. if l_actionState != 'fak_air_tail':
  4142. skater.stopAction(loop_layer)
  4143. deck.stopAction(loop_layer)
  4144. trucks.stopAction(loop_layer)
  4145. skater.stopAction(flip_layer)
  4146. deck.stopAction(flip_layer)
  4147. trucks.stopAction(flip_layer)
  4148. skater.playAction('fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4149. deck.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4150. trucks.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  4151. else:
  4152. skater.playAction('fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4153. deck.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4154. trucks.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  4155. if requestAction == 'reg_stop':
  4156. actionState = 'reg_stop'
  4157. if l_actionState != 'reg_stop':
  4158. skater.playAction('reg_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4159. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4160. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4161. else:
  4162. skater.playAction('reg_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4163. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4164. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4165. if requestAction == 'fak_stop':
  4166. actionState = 'fak_stop'
  4167. if l_actionState != 'fak_stop':
  4168. skater.playAction('fak_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4169. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4170. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  4171. else:
  4172. skater.playAction('fak_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4173. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4174. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  4175. if requestAction == 'reg_fp_rback':
  4176. actionState = 'reg_fp_rback'
  4177. if l_actionState != 'reg_fp_rback':
  4178. skater.playAction('reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4179. deck.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4180. trucks.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4181. else:
  4182. skater.playAction('reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4183. deck.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4184. trucks.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4185. if requestAction == 'fak_fp_rback':
  4186. actionState = 'fak_fp_rback'
  4187. if l_actionState != 'fak_fp_rback':
  4188. skater.playAction('fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4189. deck.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4190. trucks.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4191. else:
  4192. skater.playAction('fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4193. deck.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4194. trucks.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4195. if requestAction == 'reg_back_invert':
  4196. actionState = 'reg_back_invert'
  4197. if l_actionState != 'reg_back_invert':
  4198. skater.playAction('reg_back_invert_in.001', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4199. deck.playAction('a_reg_back_invert_in', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4200. trucks.playAction('a_reg_back_invert_in', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4201. else:
  4202. skater.playAction('reg_back_invert_in.001', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4203. deck.playAction('a_reg_back_invert_in', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4204. trucks.playAction('a_reg_back_invert_in', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4205. if requestAction == 'fak_fr_invert':
  4206. actionState = 'fak_fr_invert'
  4207. if l_actionState != 'fak_fr_invert':
  4208. skater.playAction('fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4209. deck.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4210. trucks.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  4211. else:
  4212. skater.playAction('fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4213. deck.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4214. trucks.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  4215. if requestAction == 'reg_hippy_in':
  4216. actionState = 'reg_hippy_in'
  4217. if l_actionState != 'reg_hippy_in':
  4218. skater.playAction('reg_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4219. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4220. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4221. else:
  4222. skater.playAction('reg_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4223. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4224. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4225. if requestAction == 'fak_hippy_in':
  4226. actionState = 'fak_hippy_in'
  4227. if l_actionState != 'fak_hippy_in':
  4228. skater.playAction('fak_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4229. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4230. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4231. else:
  4232. skater.playAction('fak_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4233. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4234. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4235. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  4236. #walk anims
  4237. #reg_idle
  4238. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  4239. actionState = 'reg_idle'
  4240. if l_requestAction != 'reg_idle':
  4241. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  4242. cur_frame = skater.getActionFrame(loop_layer)
  4243. skater.stopAction(loop_layer)
  4244. deck.stopAction(loop_layer)
  4245. trucks.stopAction(loop_layer)
  4246. if cur_frame > 11:#11:
  4247. cur_frame += 1
  4248. skater.playAction('reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4249. deck.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4250. trucks.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4251. else:
  4252. cur_frame -= 1
  4253. skater.playAction('reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4254. deck.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4255. trucks.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4256. else:
  4257. trans_playing = skater.isPlayingAction(trans_layer)
  4258. else:
  4259. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4260. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4261. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4262. #reg_idle_nb
  4263. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  4264. actionState = 'reg_idle_nb'
  4265. if l_requestAction != 'reg_idle_nb':
  4266. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  4267. cur_frame = skater.getActionFrame(loop_layer)
  4268. skater.stopAction(loop_layer)
  4269. deck.stopAction(loop_layer)
  4270. trucks.stopAction(loop_layer)
  4271. if cur_frame > 11:
  4272. cur_frame += 1
  4273. skater.playAction('reg_nwalk_nb.005', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4274. else:
  4275. cur_frame -= 1
  4276. skater.playAction('reg_nwalk_nb.005', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4277. else:
  4278. trans_playing = skater.isPlayingAction(trans_layer)
  4279. if trans_playing == 1:
  4280. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4281. else:
  4282. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4283. #fak_idle
  4284. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  4285. actionState = 'fak_idle'
  4286. if l_requestAction != 'fak_idle':
  4287. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  4288. cur_frame = skater.getActionFrame(loop_layer)
  4289. skater.stopAction(loop_layer)
  4290. deck.stopAction(loop_layer)
  4291. trucks.stopAction(loop_layer)
  4292. if cur_frame > 11:
  4293. cur_frame += 1
  4294. skater.playAction('fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4295. deck.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4296. trucks.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4297. else:
  4298. cur_frame -= 1
  4299. skater.playAction('fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4300. deck.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4301. trucks.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4302. else:
  4303. trans_playing = skater.isPlayingAction(trans_layer)
  4304. else:
  4305. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4306. #fak_idle_nb
  4307. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  4308. actionState = 'fak_idle_nb'
  4309. if l_requestAction != 'fak_idle_nb':
  4310. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  4311. cur_frame = skater.getActionFrame(loop_layer)
  4312. skater.stopAction(loop_layer)
  4313. deck.stopAction(loop_layer)
  4314. trucks.stopAction(loop_layer)
  4315. if cur_frame > 11:
  4316. cur_frame += 1
  4317. skater.playAction('fak_nwalk_nb.005', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4318. else:
  4319. cur_frame -= 1
  4320. skater.playAction('fak_nwalk_nb.005', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4321. else:
  4322. trans_playing = skater.isPlayingAction(trans_layer)
  4323. if trans_playing == 1:
  4324. #pass
  4325. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4326. else:
  4327. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4328. if requestAction == 'reg_idle1':
  4329. actionState = 'reg_idle1'
  4330. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4331. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4332. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4333. if requestAction == 'reg_idle2':
  4334. actionState = 'reg_idle2'
  4335. skater.playAction('reg_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4336. deck.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4337. trucks.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4338. if requestAction == 'reg_idle3':
  4339. actionState = 'reg_idle3'
  4340. skater.playAction('reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4341. deck.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4342. trucks.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4343. if requestAction == 'reg_idle4':
  4344. actionState = 'reg_idle4'
  4345. skater.playAction('reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4346. deck.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4347. trucks.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4348. if requestAction == 'reg_idle5':
  4349. actionState = 'reg_idle5'
  4350. skater.playAction('reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4351. deck.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4352. trucks.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4353. if requestAction == 'reg_idle6':
  4354. actionState = 'reg_idle6'
  4355. skater.playAction('reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4356. deck.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4357. trucks.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4358. if requestAction == 'reg_idle7':
  4359. actionState = 'reg_idle7'
  4360. skater.playAction('reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4361. deck.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4362. trucks.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4363. if requestAction == 'fak_idle1':
  4364. actionState = 'fak_idle1'
  4365. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4366. deck.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4367. trucks.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4368. if requestAction == 'fak_idle2':
  4369. actionState = 'fak_idle2'
  4370. skater.playAction('fak_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4371. deck.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4372. trucks.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4373. if requestAction == 'fak_idle3':
  4374. actionState = 'fak_idle3'
  4375. skater.playAction('fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4376. deck.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4377. trucks.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4378. if requestAction == 'fak_idle4':
  4379. actionState = 'fak_idle4'
  4380. skater.playAction('fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4381. deck.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4382. trucks.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4383. if requestAction == 'fak_idle5':
  4384. actionState = 'fak_idle5'
  4385. skater.playAction('fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4386. deck.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4387. trucks.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4388. if requestAction == 'fak_idle6':
  4389. actionState = 'fak_idle6'
  4390. skater.playAction('fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4391. deck.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4392. trucks.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4393. if requestAction == 'fak_idle7':
  4394. actionState = 'fak_idle7'
  4395. skater.playAction('fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4396. deck.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4397. trucks.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4398. if requestAction == 'reg_idle2_nb':
  4399. skater.playAction('reg_idle2_nb', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4400. #reg_walk
  4401. if requestAction == 'reg_walk':
  4402. actionState = 'reg_walk'
  4403. #in
  4404. if l_requestAction != 'reg_walk':
  4405. if l_requestAction == 'reg_walkFast':
  4406. cur_frame = skater.getActionFrame(loop_layer)
  4407. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4408. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4409. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4410. skater.setActionFrame(cur_frame, loop_layer)
  4411. deck.setActionFrame(cur_frame, loop_layer)
  4412. trucks.setActionFrame(cur_frame, loop_layer)
  4413. #loop
  4414. else:
  4415. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4416. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4417. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4418. #reg_walk_nb
  4419. if requestAction == 'reg_walk_nb':
  4420. actionState = 'reg_walk_nb'
  4421. #in
  4422. if l_requestAction != 'reg_walk_nb':
  4423. if l_requestAction == 'reg_walkFast_nb':
  4424. cur_frame = skater.getActionFrame(loop_layer)
  4425. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4426. skater.setActionFrame(cur_frame, loop_layer)
  4427. #loop
  4428. else:
  4429. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4430. #reg_walkFast
  4431. if requestAction == 'reg_walkFast':
  4432. actionState = 'reg_walkFast'
  4433. #in
  4434. if l_requestAction != 'reg_walkFast':
  4435. if l_requestAction == 'reg_walk':
  4436. cur_frame = skater.getActionFrame(loop_layer)
  4437. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4438. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4439. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4440. skater.setActionFrame(cur_frame, loop_layer)
  4441. deck.setActionFrame(cur_frame, loop_layer)
  4442. trucks.setActionFrame(cur_frame, loop_layer)
  4443. #print('set last walk frame', cur_frame)
  4444. #loop
  4445. else:
  4446. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4447. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4448. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4449. #reg_walkFast_nb
  4450. if requestAction == 'reg_walkFast_nb':
  4451. actionState = 'reg_walkFast_nb'
  4452. #in
  4453. if l_requestAction != 'reg_walkFast_nb':
  4454. if l_requestAction == 'reg_walk_nb':
  4455. cur_frame = skater.getActionFrame(loop_layer)
  4456. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4457. skater.setActionFrame(cur_frame, loop_layer)
  4458. #loop
  4459. else:
  4460. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4461. #fak_walk
  4462. if requestAction == 'fak_walk':
  4463. #in
  4464. actionState = 'fak_walk'
  4465. if l_requestAction != 'fak_walk':
  4466. if l_requestAction == 'fak_walkFast':
  4467. cur_frame = skater.getActionFrame(loop_layer)
  4468. #actionState = 'fak_walk'
  4469. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4470. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4471. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4472. skater.setActionFrame(cur_frame, loop_layer)
  4473. deck.setActionFrame(cur_frame, loop_layer)
  4474. trucks.setActionFrame(cur_frame, loop_layer)
  4475. #pass
  4476. #loop
  4477. else:
  4478. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4479. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4480. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4481. #fak_walk_nb
  4482. if requestAction == 'fak_walk_nb':
  4483. actionState = 'fak_walk_nb'
  4484. #in
  4485. if l_requestAction != 'fak_walk_nb':
  4486. if l_requestAction == 'fak_walkFast_nb':
  4487. cur_frame = skater.getActionFrame(loop_layer)
  4488. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4489. skater.setActionFrame(cur_frame, loop_layer)
  4490. #loop
  4491. else:
  4492. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4493. #fak_walkFast
  4494. if requestAction == 'fak_walkFast':
  4495. actionState = 'fak_walkFast'
  4496. #in
  4497. if l_requestAction != 'fak_walkFast':
  4498. if l_requestAction == 'fak_walk':
  4499. cur_frame = skater.getActionFrame(loop_layer)
  4500. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4501. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4502. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4503. skater.setActionFrame(cur_frame, loop_layer)
  4504. deck.setActionFrame(cur_frame, loop_layer)
  4505. trucks.setActionFrame(cur_frame, loop_layer)
  4506. #loop
  4507. else:
  4508. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4509. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4510. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4511. #fak_walkFast_nb
  4512. if requestAction == 'fak_walkFast_nb':
  4513. actionState = 'fak_walkFast_nb'
  4514. #in
  4515. if l_requestAction != 'fak_walkFast_nb':
  4516. if l_requestAction == 'fak_walk_nb':
  4517. cur_frame = skater.getActionFrame(loop_layer)
  4518. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4519. skater.setActionFrame(cur_frame, loop_layer)
  4520. #loop
  4521. else:
  4522. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4523. if requestAction == 'reg_dropin_pos':
  4524. actionState = 'reg_dropin_pos'
  4525. if l_actionState != 'reg_dropin_pos':
  4526. skater.playAction('reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4527. deck.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4528. trucks.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4529. else:
  4530. skater.playAction('reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4531. deck.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4532. trucks.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4533. if requestAction == 'fak_dropin_pos':
  4534. actionState = 'fak_dropin_pos'
  4535. if l_actionState != 'fak_dropin_pos':
  4536. skater.playAction('nfak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4537. deck.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4538. trucks.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4539. else:
  4540. skater.playAction('nfak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4541. deck.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4542. trucks.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4543. if requestAction == 'reg_sit':
  4544. actionState = 'reg_sit'
  4545. if l_actionState != 'reg_sit':
  4546. skater.playAction('reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4547. deck.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4548. trucks.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4549. else:
  4550. skater.playAction('reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4551. deck.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4552. trucks.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4553. if requestAction == 'fak_sit':
  4554. actionState = 'fak_sit'
  4555. if l_actionState != 'fak_sit':
  4556. skater.playAction('fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4557. deck.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4558. trucks.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4559. else:
  4560. skater.playAction('fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4561. deck.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4562. trucks.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4563. if requestAction == 'reg_walk_air':
  4564. actionState = 'reg_walk_air'
  4565. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  4566. skater.playAction('reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4567. deck.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4568. trucks.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4569. else:
  4570. skater.playAction('reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4571. deck.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4572. trucks.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4573. if requestAction == 'fak_walk_air':
  4574. actionState = 'fak_walk_air'
  4575. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  4576. skater.playAction('fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4577. deck.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4578. trucks.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4579. else:
  4580. skater.playAction('fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4581. deck.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4582. trucks.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4583. own['actionState'] = actionState
  4584. else:
  4585. pass
  4586. own['actionState'] = actionState
  4587. return actionState
  4588. l_playing = skater.isPlayingAction(loop_layer)
  4589. t_playing = skater.isPlayingAction(trans_layer)
  4590. if l_playing == 1 and t_playing == 1:
  4591. skater.stopAction(loop_layer)
  4592. trucks.stopAction(loop_layer)
  4593. deck.stopAction(loop_layer)
  4594. ###
  4595. if own['actionTimer'] > 0:
  4596. own['actionTimer'] -= 1
  4597. ##############
  4598. #turn off land for manuals
  4599. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  4600. # own['actionTimer'] = 0
  4601. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  4602. actionState = updateAction(requestAction, actionState)
  4603. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  4604. # own['clear_request'] = 1
  4605. #blend test ===============-----------------------=========================
  4606. # if own['inc'] == 1 and own['actionState'] == 'reg_roll' or own['actionState'] == 'fak-reg_roll':
  4607. # print('incing')
  4608. # if own['blending_val'] > 0.5:
  4609. # own['blending_val'] -= .5
  4610. # print(own['blending_val'])
  4611. # skater.stopAction(5)
  4612. # skater.playAction('blend_test', 10,10, layer=5, play_mode=1, speed=1, layer_weight=own['blending_val'])
  4613. # elif own['inc'] == 1 and own['actionState'] == 'fak_roll' or own['actionState'] == 'reg-fak_roll' :
  4614. # print('incing')
  4615. # if own['blending_val'] > 0.5:
  4616. # own['blending_val'] -= .1
  4617. # print(own['blending_val'])
  4618. # skater.stopAction(5)
  4619. # skater.playAction('nfak_pump_in', 30,40, layer=5, play_mode=1, speed=1, layer_weight=own['blending_val'])
  4620. # else:
  4621. # pass
  4622. # if 'blending_val' in own:
  4623. # if own['blending_val'] < .95:
  4624. # own['blending_val'] += .05
  4625. # skater.stopAction(5)
  4626. # skater.playAction('nfak_pump_in', 30,40, layer=5, play_mode=1, speed=1, layer_weight=own['blending_val'])
  4627. # else:
  4628. # own['blending_val'] = 1.0
  4629. # skater.stopAction(5)
  4630. # else:
  4631. # own['blending_val'] = 0
  4632. ###################
  4633. #debug
  4634. cur_frame = -1
  4635. trans_playing = skater.isPlayingAction(trans_layer)
  4636. if trans_playing:
  4637. cur_frame = skater.getActionFrame(trans_layer)
  4638. cur_frame = round(cur_frame, 2)
  4639. #print('oG: ', og_request, 'rA:', requestAction, '|aS:', own['actionState'], 'q', queueAction, own['actionTimer'], 'cf', cur_frame)
  4640. #print('rA:', requestAction, '|aS:', own['actionState'], own['actionTimer'], 'cf', cur_frame)
  4641. cur_frame = skater.getActionFrame(trans_layer)
  4642. #print(cur_frame)
  4643. def printplaying():
  4644. splaying_layers = 'S: '
  4645. playing_layers = 'D: '
  4646. tplaying_layers = 'T: '
  4647. for x in range(9900):
  4648. if skater.isPlayingAction(x):
  4649. #if trucks.isPlayingAction(x):
  4650. #if skater.isPlayingAction(x):
  4651. splaying_layers += str(x)
  4652. splaying_layers += ' '
  4653. if deck.isPlayingAction(x):
  4654. #if trucks.isPlayingAction(x):
  4655. #if skater.isPlayingAction(x):
  4656. playing_layers += str(x)
  4657. playing_layers += ' '
  4658. if trucks.isPlayingAction(x):
  4659. #if trucks.isPlayingAction(x):
  4660. #if skater.isPlayingAction(x):
  4661. tplaying_layers += str(x)
  4662. tplaying_layers += ' '
  4663. print(splaying_layers, playing_layers, tplaying_layers)
  4664. #printplaying()
  4665. if actionState == 'empty':
  4666. #print('EMPTY ACTION!!!')
  4667. skater.stopAction(loop_layer)
  4668. deck.stopAction(loop_layer)
  4669. trucks.stopAction(loop_layer)
  4670. #set last variables
  4671. own['l_actionState'] = actionState
  4672. own['l_requestAction'] = requestAction
  4673. own['queueAction'] = queueAction
  4674. #actionsFSM.main(cont)
  4675. main()