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co_ActionState.py 197KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  18. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  19. #initialize variables
  20. try:
  21. actionState = own['actionState']
  22. l_actionState = own['l_actionState']
  23. requestAction = own['requestAction']
  24. l_requestAction = own['l_requestAction']
  25. queueAction = own['queueAction']
  26. actionTimer = own['actionTimer']
  27. except:
  28. #print("init")
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. #print("ra1: ", requestAction) \
  43. if requestAction == 'empty':
  44. print("*******empty request****")
  45. isplaying = skater.isPlayingAction(flip_layer)
  46. transPlaying = skater.isPlayingAction(trans_layer)
  47. #if isplaying == False:
  48. #own['actionTimer'] = 0
  49. if own['clear_request'] == 1:
  50. requestAction = 'empty'
  51. own['clear_request'] = 0
  52. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  53. own['actionTimer'] = 0
  54. actionTimer = 0
  55. #print('reset actionTimer')
  56. #pass
  57. # if own['actionTimer'] != 0:
  58. # requestAction = own['l_actionState']
  59. #================
  60. #stance change detection
  61. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof'):
  62. print("fak-reg_roll")
  63. requestAction = 'fak-reg_roll'
  64. own['requestAction'] = 'fak-reg_roll'
  65. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof'):
  66. print("reg-fak_roll")
  67. requestAction = 'reg-fak_roll'
  68. own['requestAction'] = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. #===============
  78. #land action over ride
  79. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  80. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  81. pass
  82. #print("landing action incorrect")
  83. else:
  84. #print("using old requestAction")
  85. requestAction = l_requestAction
  86. own['requestAction'] = requestAction
  87. own['l_actionState'] = requestAction
  88. actionState = requestAction
  89. own['actionTimer'] = 0
  90. actionTimer = 0
  91. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  92. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  93. requestAction = own['l_requestAction']
  94. #grind override
  95. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  96. skater.stopAction(loop_layer)
  97. trucks.stopAction(loop_layer)
  98. deck.stopAction(loop_layer)
  99. skater.stopAction(trans_layer)
  100. trucks.stopAction(trans_layer)
  101. deck.stopAction(trans_layer)
  102. actionTimer = 0
  103. own['actionTimer'] = 0
  104. #revert override
  105. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  106. #print("@@@revert override")
  107. actionState = requestAction
  108. own['actionState'] = requestAction
  109. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  110. print("stopping revert layers")
  111. skater.stopAction(loop_layer)
  112. trucks.stopAction(loop_layer)
  113. deck.stopAction(loop_layer)
  114. skater.stopAction(trans_layer)
  115. trucks.stopAction(trans_layer)
  116. deck.stopAction(trans_layer)
  117. #dirty tailslide fix
  118. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  119. # requestAction = 'reg_tailslide'
  120. #check last actionState to see if an out action is needed
  121. if requestAction not in jump_overrideList:
  122. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  123. requestAction = 'reg_turnRight_out'
  124. actionState = 'reg_turnRight_out'
  125. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  126. requestAction = 'reg_turnLeft_out'
  127. actionState = 'reg_turnLeft_out'
  128. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  129. requestAction = 'fak_turnRight_out'
  130. actionState = 'fak_turnRight_out'
  131. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  132. requestAction = 'fak_turnLeft_out'
  133. actionState = 'fak_turnLeft_out'
  134. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  135. requestAction = 'reg_opos_out'
  136. actionState = 'reg_opos_out'
  137. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  138. requestAction = 'fak_opos_out'
  139. actionState = 'fak_opos_out'
  140. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  141. requestAction = 'reg_nopos_out'
  142. actionState = 'reg_nopos_out'
  143. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  144. requestAction = 'fak_nopos_out'
  145. actionState = 'fak_nopos_out'
  146. # if l_actionState == 'reg_pump_out_hold' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  147. # requestAction = 'reg_pump_out'
  148. # actionState = 'reg_pump_out'
  149. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  150. requestAction = 'reg_pump_out'
  151. actionState = 'reg_pump_out'
  152. # if l_actionState == 'fak_pump_out_hold' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  153. # requestAction = 'fak_pump_out'
  154. # actionState = 'fak_pump_out'
  155. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  156. requestAction = 'fak_pump_out'
  157. actionState = 'fak_pump_out'
  158. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  159. requestAction = 'reg_powerslide_out'
  160. actionState = 'reg_powerslide_out'
  161. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  162. requestAction = 'fak_powerslide_out'
  163. actionState = 'fak_powerslide_out'
  164. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  165. requestAction = 'reg_fs_powerslide_out'
  166. actionState = 'reg_fs_powerslide_out'
  167. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  168. requestAction = 'fak_fs_powerslide_out'
  169. actionState = 'fak_fs_powerslide_out'
  170. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  171. requestAction = 'reg_stop_out'
  172. actionState = 'reg_stop_out'
  173. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  174. requestAction = 'fak_stop_out'
  175. actionState = 'fak_stop_out'
  176. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  177. requestAction = 'reg_noseslide_out'
  178. actionState = 'reg_noseslide_out'
  179. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  180. requestAction = 'fak_noseslide_out'
  181. actionState = 'fak_noseslide_out'
  182. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  183. requestAction = 'reg_tailslide_out'
  184. actionState = 'reg_tailslide_out'
  185. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  186. requestAction = 'fak_tailslide_out'
  187. actionState = 'fak_tailslide_out'
  188. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  189. requestAction = 'reg_5050_out'
  190. actionState = 'reg_5050_out'
  191. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  192. requestAction = 'fak_5050_out'
  193. actionState = 'fak_5050_out'
  194. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  195. requestAction = 'reg_tailg_out'
  196. actionState = 'reg_tailg_out'
  197. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  198. requestAction = 'fak_tailg_out'
  199. actionState = 'fak_tailg_out'
  200. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  201. requestAction = 'reg_noseg_out'
  202. actionState = 'reg_noseg_out'
  203. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  204. requestAction = 'fak_noseg_out'
  205. actionState = 'fak_noseg_out'
  206. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  207. requestAction = 'reg_tailgr_out'
  208. actionState = 'reg_tailgr_out'
  209. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  210. requestAction = 'fak_tailgr_out'
  211. actionState = 'fak_tailgr_out'
  212. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  213. requestAction = 'reg_nosegr_out'
  214. actionState = 'reg_nosegr_out'
  215. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  216. requestAction = 'fak_nosegr_out'
  217. actionState = 'fak_nosegr_out'
  218. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  219. requestAction = 'reg_tailgl_out'
  220. actionState = 'reg_tailgl_out'
  221. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  222. requestAction = 'fak_tailgl_out'
  223. actionState = 'fak_tailgl_out'
  224. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  225. requestAction = 'reg_nosegl_out'
  226. actionState = 'reg_nosegl_out'
  227. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  228. requestAction = 'fak_nosegl_out'
  229. actionState = 'fak_nosegl_out'
  230. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  231. if requestAction == 'fak_nmanual':
  232. requestAction = 'reg-fak_nmanual'
  233. actionState = 'reg-fak_nmanual'
  234. else:
  235. requestAction = 'reg_manual_out'
  236. actionState = 'reg_manual_out'
  237. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  238. if requestAction == 'reg_nmanual':
  239. requestAction = 'fak-reg_nmanual'
  240. actionState = 'fak-reg_manual'
  241. else:
  242. requestAction = 'fak_manual_out'
  243. actionState = 'fak_manual_out'
  244. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  245. if requestAction == 'fak_manual':
  246. requestAction = 'reg-fak_manual'
  247. actionState = 'reg-fak_manual'
  248. else:
  249. requestAction = 'reg_nmanual_out'
  250. actionState = 'reg_nmanual_out'
  251. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  252. if requestAction == 'reg_manual':
  253. requestAction = 'fak-reg_manual'
  254. actionState = 'fak-reg_manual'
  255. else:
  256. requestAction = 'fak_nmanual_out'
  257. actionState = 'fak_nmanual_out'
  258. if l_actionState == 'reg_air' and requestAction == 'reg_roll':
  259. requestAction = 'reg_air-roll'
  260. actionState = 'reg_air-roll'
  261. if l_actionState == 'fak_air' and requestAction == 'fak_roll':
  262. requestAction = 'fak_air-roll'
  263. actionState = 'fak_air-roll'
  264. if l_actionState == 'reg_5050_out' and requestAction == 'reg_roll':
  265. requestAction = 'reg_5050-roll'
  266. actionState = 'reg_5050-roll'
  267. print('************************')
  268. if l_actionState == 'fak_5050_out' and requestAction == 'fak_roll':
  269. requestAction = 'fak_5050-roll'
  270. actionState = 'fak_5050-roll'
  271. print('************************')
  272. else:
  273. print("action over ridden")
  274. #own['actionState'] = requestAction
  275. def updateAction(requestAction, actionState):
  276. try:
  277. flip_start_frame = own['flip_start_lay']
  278. flipspeed = own['flipspeed']
  279. except:
  280. flip_start_frame = 1
  281. flipspeed = .6
  282. #flipspeed = own['flipspeed']
  283. ###############################
  284. #one shot actions
  285. ###############################
  286. if requestAction in oneshotActions_list:
  287. if requestAction == 'reg_land' and own["grindHit"] == False:
  288. skater.stopAction(loop_layer)
  289. trucks.stopAction(loop_layer)
  290. deck.stopAction(loop_layer)
  291. skater.stopAction(trans_layer)
  292. trucks.stopAction(trans_layer)
  293. deck.stopAction(trans_layer)
  294. print("stopping loop and trans")
  295. actionState = 'reg_land'
  296. requestAction = 'reg_land'
  297. own['actionTimer'] = 37
  298. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  299. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  300. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  301. print("play land")
  302. if requestAction == 'fak_land' and own["grindHit"] == False:
  303. actionState = 'fak_land'
  304. requestAction = 'fak_land'
  305. skater.stopAction(loop_layer)
  306. trucks.stopAction(loop_layer)
  307. deck.stopAction(loop_layer)
  308. skater.stopAction(trans_layer)
  309. trucks.stopAction(trans_layer)
  310. deck.stopAction(trans_layer)
  311. own['actionTimer'] = 37
  312. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  313. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  314. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  315. print("play land")
  316. if requestAction == 'reg_dropin':
  317. actionState = 'reg_dropin'
  318. own['actionTimer'] = 9
  319. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  320. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  321. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  322. if requestAction == 'fak_dropin':
  323. actionState = 'reg_dropin'
  324. own['actionTimer'] = 9
  325. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  326. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  327. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  328. if requestAction == 'reg_turnRight_out':
  329. actionState = 'reg_turnRight_out'
  330. own['actionTimer'] = 19
  331. trans_playing = skater.isPlayingAction(trans_layer)
  332. if trans_playing:
  333. cur_frame = skater.getActionFrame(trans_layer)
  334. #cur_frame -= 2
  335. if trans_playing and cur_frame > 1:
  336. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  337. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  338. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  339. own['actionTimer'] = cur_frame
  340. else:
  341. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  342. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  343. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  344. if requestAction == 'reg_turnLeft_out':
  345. actionState = 'reg_turnLeft_out'
  346. own['actionTimer'] = 19
  347. trans_playing = skater.isPlayingAction(trans_layer)
  348. if trans_playing:
  349. cur_frame = skater.getActionFrame(trans_layer)
  350. #cur_frame -= 2
  351. if trans_playing and cur_frame > 1:
  352. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  353. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  354. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  355. own['actionTimer'] = cur_frame
  356. else:
  357. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  358. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  359. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  360. if requestAction == 'fak_turnRight_out':
  361. actionState = 'fak_turnRight_out'
  362. own['actionTimer'] = 19
  363. trans_playing = skater.isPlayingAction(trans_layer)
  364. if trans_playing:
  365. cur_frame = skater.getActionFrame(trans_layer)
  366. #cur_frame -= 2
  367. if trans_playing and cur_frame > 1:
  368. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  369. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  370. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  371. own['actionTimer'] = cur_frame
  372. else:
  373. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  374. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  375. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  376. if requestAction == 'fak_turnLeft_out':
  377. actionState = 'fak_turnLeft_out'
  378. own['actionTimer'] = 19
  379. trans_playing = skater.isPlayingAction(trans_layer)
  380. if trans_playing:
  381. cur_frame = skater.getActionFrame(trans_layer)
  382. #cur_frame -= 2
  383. if trans_playing and cur_frame > 1:
  384. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  385. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  386. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  387. own['actionTimer'] = cur_frame
  388. else:
  389. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  390. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  391. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  392. if requestAction == 'reg_opos_out':
  393. actionState = 'reg_opos_out'
  394. own['actionTimer'] = 19
  395. trans_playing = skater.isPlayingAction(trans_layer)
  396. if trans_playing:
  397. cur_frame = skater.getActionFrame(trans_layer)
  398. #cur_frame -= 2
  399. if trans_playing and cur_frame > 1:
  400. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  401. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  402. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  403. own['actionTimer'] = cur_frame
  404. else:
  405. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  406. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  407. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  408. if requestAction == 'fak_opos_out':
  409. actionState = 'fak_opos_out'
  410. own['actionTimer'] = 19
  411. trans_playing = skater.isPlayingAction(trans_layer)
  412. if trans_playing:
  413. cur_frame = skater.getActionFrame(trans_layer)
  414. #cur_frame -= 2
  415. if trans_playing and cur_frame > 1:
  416. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  417. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  418. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  419. own['actionTimer'] = cur_frame
  420. else:
  421. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  422. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  423. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  424. if requestAction == 'reg_nopos_out':
  425. actionState = 'reg_nopos_out'
  426. own['actionTimer'] = 19
  427. trans_playing = skater.isPlayingAction(trans_layer)
  428. if trans_playing:
  429. cur_frame = skater.getActionFrame(trans_layer)
  430. #cur_frame -= 2
  431. if trans_playing and cur_frame > 1:
  432. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  433. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  434. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  435. own['actionTimer'] = cur_frame
  436. else:
  437. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  438. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  439. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  440. if requestAction == 'fak_nopos_out':
  441. actionState = 'fak_nopos_out'
  442. own['actionTimer'] = 19
  443. trans_playing = skater.isPlayingAction(trans_layer)
  444. if trans_playing:
  445. cur_frame = skater.getActionFrame(trans_layer)
  446. #cur_frame -= 2
  447. if trans_playing and cur_frame > 1:
  448. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  449. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  450. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  451. own['actionTimer'] = cur_frame
  452. else:
  453. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  454. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  455. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  456. if requestAction == 'reg_pump_out':
  457. actionState = 'reg_pump_out'
  458. own['actionTimer'] = 39
  459. trans_playing = skater.isPlayingAction(trans_layer)
  460. if trans_playing:
  461. cur_frame = skater.getActionFrame(trans_layer)
  462. #cur_frame -= 2
  463. if trans_playing and cur_frame > 1:
  464. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  465. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  466. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  467. own['actionTimer'] = cur_frame
  468. else:
  469. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  470. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  471. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  472. # if requestAction == 'reg_pump_out_hold':
  473. # actionState = 'reg_pump_out_hold'
  474. # own['actionTimer'] = 19
  475. # skater.playAction("nreg_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  476. # deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  477. # trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  478. if requestAction == 'fak_pump_out':
  479. actionState = 'fak_pump_out'
  480. own['actionTimer'] = 39#19
  481. trans_playing = skater.isPlayingAction(trans_layer)
  482. if trans_playing:
  483. cur_frame = skater.getActionFrame(trans_layer)
  484. #cur_frame -= 2
  485. if trans_playing and cur_frame > 1:
  486. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  487. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  488. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  489. own['actionTimer'] = cur_frame
  490. else:
  491. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  492. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  493. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  494. # if requestAction == 'fak_pump_out_hold':
  495. # actionState = 'fak_pump_out_hold'
  496. # own['actionTimer'] = 19
  497. # skater.playAction("nfak_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  498. # deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  499. # trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  500. if requestAction == 'reg_stop_out':
  501. actionState = 'reg_stop_out'
  502. own['actionTimer'] = 30
  503. trans_playing = skater.isPlayingAction(trans_layer)
  504. if trans_playing:
  505. cur_frame = skater.getActionFrame(trans_layer)
  506. #cur_frame -= 2
  507. if trans_playing and cur_frame > 1:
  508. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  509. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  510. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  511. own['actionTimer'] = cur_frame
  512. else:
  513. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  514. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  515. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  516. if requestAction == 'fak_stop_out':
  517. actionState = 'fak_stop_out'
  518. own['actionTimer'] = 30
  519. trans_playing = skater.isPlayingAction(trans_layer)
  520. if trans_playing:
  521. cur_frame = skater.getActionFrame(trans_layer)
  522. #cur_frame -= 2
  523. if trans_playing and cur_frame > 1:
  524. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  525. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  526. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  527. own['actionTimer'] = cur_frame
  528. else:
  529. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  530. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  531. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  532. if requestAction == 'reg_tailslide_out':
  533. actionState = 'reg_tailslide_out'
  534. own['actionTimer'] = 19
  535. trans_playing = skater.isPlayingAction(trans_layer)
  536. if trans_playing:
  537. cur_frame = skater.getActionFrame(trans_layer)
  538. #cur_frame -= 2
  539. if trans_playing and cur_frame > 1:
  540. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  541. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  542. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  543. own['actionTimer'] = cur_frame
  544. else:
  545. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  546. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  547. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  548. if requestAction == 'fak_tailslide_out':
  549. actionState = 'fak_tailslide_out'
  550. own['actionTimer'] = 19
  551. trans_playing = skater.isPlayingAction(trans_layer)
  552. if trans_playing:
  553. cur_frame = skater.getActionFrame(trans_layer)
  554. #cur_frame -= 2
  555. if trans_playing and cur_frame > 1:
  556. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  557. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  558. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  559. own['actionTimer'] = cur_frame
  560. else:
  561. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  562. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  563. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  564. if requestAction == 'reg_noseslide_out':
  565. actionState = 'reg_noseslide_out'
  566. own['actionTimer'] = 19
  567. trans_playing = skater.isPlayingAction(trans_layer)
  568. if trans_playing:
  569. cur_frame = skater.getActionFrame(trans_layer)
  570. #cur_frame -= 2
  571. if trans_playing and cur_frame > 1:
  572. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  573. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  574. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  575. own['actionTimer'] = cur_frame
  576. else:
  577. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  578. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  579. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  580. if requestAction == 'fak_noseslide_out':
  581. actionState = 'fak_noseslide_out'
  582. own['actionTimer'] = 19
  583. trans_playing = skater.isPlayingAction(trans_layer)
  584. if trans_playing:
  585. cur_frame = skater.getActionFrame(trans_layer)
  586. #cur_frame -= 2
  587. if trans_playing and cur_frame > 1:
  588. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  589. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  590. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  591. own['actionTimer'] = cur_frame
  592. else:
  593. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  594. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  595. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  596. if requestAction == 'reg_5050_out':
  597. actionState = 'reg_5050_out'
  598. own['actionTimer'] = 5
  599. trans_playing = skater.isPlayingAction(trans_layer)
  600. if trans_playing:
  601. cur_frame = skater.getActionFrame(trans_layer)
  602. #cur_frame -= 2
  603. if trans_playing and cur_frame > 1:
  604. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  605. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  606. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  607. own['actionTimer'] = cur_frame
  608. else:
  609. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  610. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  611. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  612. if requestAction == 'fak_5050_out':
  613. actionState = 'fak_5050_out'
  614. own['actionTimer'] = 5
  615. trans_playing = skater.isPlayingAction(trans_layer)
  616. if trans_playing:
  617. cur_frame = skater.getActionFrame(trans_layer)
  618. #cur_frame -= 2
  619. if trans_playing and cur_frame > 1:
  620. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  621. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  622. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  623. own['actionTimer'] = cur_frame
  624. else:
  625. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  626. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  627. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  628. if requestAction == 'reg_noseg_out':
  629. actionState = 'reg_noseg_out'
  630. own['actionTimer'] = 5
  631. trans_playing = skater.isPlayingAction(trans_layer)
  632. if trans_playing:
  633. cur_frame = skater.getActionFrame(trans_layer)
  634. #cur_frame -= 2
  635. if trans_playing and cur_frame > 1:
  636. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  637. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  638. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  639. own['actionTimer'] = cur_frame
  640. else:
  641. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  642. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  643. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  644. if requestAction == 'fak_noseg_out':
  645. actionState = 'fak_noseg_out'
  646. own['actionTimer'] = 5
  647. trans_playing = skater.isPlayingAction(trans_layer)
  648. if trans_playing:
  649. cur_frame = skater.getActionFrame(trans_layer)
  650. #cur_frame -= 2
  651. if trans_playing and cur_frame > 1:
  652. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  653. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  654. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  655. own['actionTimer'] = cur_frame
  656. else:
  657. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  658. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  659. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  660. if requestAction == 'reg_tailg_out':
  661. actionState = 'reg_tailg_out'
  662. own['actionTimer'] = 5
  663. trans_playing = skater.isPlayingAction(trans_layer)
  664. if trans_playing:
  665. cur_frame = skater.getActionFrame(trans_layer)
  666. #cur_frame -= 2
  667. if trans_playing and cur_frame > 1:
  668. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  669. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  670. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  671. own['actionTimer'] = cur_frame
  672. else:
  673. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  674. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  675. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  676. if requestAction == 'fak_tailg_out':
  677. actionState = 'fak_tailg_out'
  678. own['actionTimer'] = 5
  679. trans_playing = skater.isPlayingAction(trans_layer)
  680. if trans_playing:
  681. cur_frame = skater.getActionFrame(trans_layer)
  682. #cur_frame -= 2
  683. if trans_playing and cur_frame > 1:
  684. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  685. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  686. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  687. own['actionTimer'] = cur_frame
  688. else:
  689. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  690. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  691. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  692. if requestAction == 'reg_nosegr_out':
  693. actionState = 'reg_nosegr_out'
  694. own['actionTimer'] = 5
  695. trans_playing = skater.isPlayingAction(trans_layer)
  696. if trans_playing:
  697. cur_frame = skater.getActionFrame(trans_layer)
  698. #cur_frame -= 2
  699. if trans_playing and cur_frame > 1:
  700. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  701. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  702. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  703. own['actionTimer'] = cur_frame
  704. else:
  705. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  706. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  707. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  708. if requestAction == 'fak_nosegr_out':
  709. actionState = 'fak_nosegr_out'
  710. own['actionTimer'] = 5
  711. trans_playing = skater.isPlayingAction(trans_layer)
  712. if trans_playing:
  713. cur_frame = skater.getActionFrame(trans_layer)
  714. #cur_frame -= 2
  715. if trans_playing and cur_frame > 1:
  716. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  717. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  718. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  719. own['actionTimer'] = cur_frame
  720. else:
  721. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  722. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  723. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  724. if requestAction == 'reg_tailgr_out':
  725. actionState = 'reg_tailgr_out'
  726. own['actionTimer'] = 5
  727. trans_playing = skater.isPlayingAction(trans_layer)
  728. if trans_playing:
  729. cur_frame = skater.getActionFrame(trans_layer)
  730. #cur_frame -= 2
  731. if trans_playing and cur_frame > 1:
  732. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  733. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  734. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  735. own['actionTimer'] = cur_frame
  736. else:
  737. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  740. if requestAction == 'fak_tailgr_out':
  741. actionState = 'fak_tailgr_out'
  742. own['actionTimer'] = 5
  743. trans_playing = skater.isPlayingAction(trans_layer)
  744. if trans_playing:
  745. cur_frame = skater.getActionFrame(trans_layer)
  746. #cur_frame -= 2
  747. if trans_playing and cur_frame > 1:
  748. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  749. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  750. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  751. own['actionTimer'] = cur_frame
  752. else:
  753. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  754. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  755. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  756. if requestAction == 'reg_nosegl_out':
  757. actionState = 'reg_nosegl_out'
  758. own['actionTimer'] = 5
  759. trans_playing = skater.isPlayingAction(trans_layer)
  760. if trans_playing:
  761. cur_frame = skater.getActionFrame(trans_layer)
  762. #cur_frame -= 2
  763. if trans_playing and cur_frame > 1:
  764. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  765. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  766. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  767. own['actionTimer'] = cur_frame
  768. else:
  769. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  770. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  771. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  772. if requestAction == 'fak_nosegl_out':
  773. actionState = 'fak_nosegl_out'
  774. own['actionTimer'] = 5
  775. trans_playing = skater.isPlayingAction(trans_layer)
  776. if trans_playing:
  777. cur_frame = skater.getActionFrame(trans_layer)
  778. #cur_frame -= 2
  779. if trans_playing and cur_frame > 1:
  780. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  781. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  782. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  783. own['actionTimer'] = cur_frame
  784. else:
  785. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  786. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  787. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  788. if requestAction == 'reg_tailgl_out':
  789. actionState = 'reg_tailgl_out'
  790. own['actionTimer'] = 5
  791. trans_playing = skater.isPlayingAction(trans_layer)
  792. if trans_playing:
  793. cur_frame = skater.getActionFrame(trans_layer)
  794. #cur_frame -= 2
  795. if trans_playing and cur_frame > 1:
  796. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  797. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  798. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  799. own['actionTimer'] = cur_frame
  800. else:
  801. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  802. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  803. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  804. if requestAction == 'fak_tailgl_out':
  805. actionState = 'fak_tailgl_out'
  806. own['actionTimer'] = 5
  807. trans_playing = skater.isPlayingAction(trans_layer)
  808. if trans_playing:
  809. cur_frame = skater.getActionFrame(trans_layer)
  810. #cur_frame -= 2
  811. if trans_playing and cur_frame > 1:
  812. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  813. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  814. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  815. own['actionTimer'] = cur_frame
  816. else:
  817. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  818. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  819. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  820. if requestAction == 'reg_manual_out':
  821. actionState = 'reg_manual_out'
  822. own['actionTimer'] = 9
  823. trans_playing = skater.isPlayingAction(trans_layer)
  824. if trans_playing:
  825. cur_frame = skater.getActionFrame(trans_layer)
  826. if trans_playing and cur_frame > 1:
  827. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  828. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  829. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  830. own['actionTimer'] = cur_frame
  831. else:
  832. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  833. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  834. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  835. if requestAction == 'fak_manual_out':
  836. actionState = 'fak_manual_out'
  837. own['actionTimer'] = 9
  838. trans_playing = skater.isPlayingAction(trans_layer)
  839. if trans_playing:
  840. cur_frame = skater.getActionFrame(trans_layer)
  841. if trans_playing and cur_frame > 1:
  842. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  843. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  844. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  845. own['actionTimer'] = cur_frame
  846. else:
  847. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  848. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  849. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  850. if requestAction == 'reg_nmanual_out':
  851. actionState = 'reg_nmanual_out'
  852. own['actionTimer'] = 9
  853. trans_playing = skater.isPlayingAction(trans_layer)
  854. if trans_playing:
  855. cur_frame = skater.getActionFrame(trans_layer)
  856. if trans_playing and cur_frame > 1:
  857. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  858. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  859. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  860. own['actionTimer'] = cur_frame
  861. else:
  862. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  863. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  864. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  865. if requestAction == 'fak_nmanual_out':
  866. actionState = 'fak_nmanual_out'
  867. own['actionTimer'] = 9
  868. trans_playing = skater.isPlayingAction(trans_layer)
  869. if trans_playing:
  870. cur_frame = skater.getActionFrame(trans_layer)
  871. if trans_playing and cur_frame > 1:
  872. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  873. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  874. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  875. own['actionTimer'] = cur_frame
  876. else:
  877. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  878. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  879. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  880. if requestAction == 'reg-fak_nmanual':
  881. own['actionTimer'] = 9
  882. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  883. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  884. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  885. if requestAction == 'fak-reg_nmanual':
  886. own['actionTimer'] = 9
  887. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  888. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  889. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  890. if requestAction == 'reg-fak_manual':
  891. own['actionTimer'] = 9
  892. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  893. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  894. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  895. if requestAction == 'fak-reg_manual':
  896. own['actionTimer'] = 9
  897. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  898. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  899. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  900. if requestAction == 'reg_brfoot':
  901. actionState = 'reg_brfoot'
  902. own['actionTimer'] = 40
  903. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  904. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  905. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  906. if requestAction == 'fak_brfoot':
  907. actionState = 'fak_brfoot'
  908. own['actionTimer'] = 40
  909. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  910. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  911. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  912. if requestAction == 'reg_frfoot':
  913. actionState = 'reg_frfoot'
  914. own['actionTimer'] = 40
  915. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  916. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  917. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  918. if requestAction == 'fak_frfoot':
  919. actionState = 'fak_frfoot'
  920. own['actionTimer'] = 40
  921. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  922. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  923. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  924. if requestAction == 'reg_blfoot':
  925. print("playing blfoot broke")
  926. actionState = 'reg_blfoot'
  927. own['actionTimer'] = 40
  928. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  929. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  930. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  931. if requestAction == 'fak_blfoot':
  932. actionState = 'fak_blfoot'
  933. own['actionTimer'] = 40
  934. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  935. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  936. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  937. if requestAction == 'reg_flfoot':
  938. actionState = 'reg_flfoot'
  939. own['actionTimer'] = 40
  940. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  941. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  942. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  943. if requestAction == 'fak_flfoot':
  944. actionState = 'fak_flfoot'
  945. own['actionTimer'] = 40
  946. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  947. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  948. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  949. if requestAction == 'reg_push':
  950. own['actionTimer'] = 70
  951. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  952. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  953. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  954. if requestAction == 'reg_push_goof':
  955. own['actionTimer'] = 70
  956. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  957. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  958. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  959. if requestAction == 'fak_push':
  960. own['actionTimer'] = 70
  961. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  962. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  963. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  964. if requestAction == 'fak_push_goof':
  965. own['actionTimer'] = 70
  966. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  967. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  968. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  969. if requestAction == 'reg_manual_revert_ccw':
  970. own['actionTimer'] = 15
  971. own['actionState'] = 'reg_manual_revert_ccw'
  972. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  973. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  974. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  975. if requestAction == 'fak_manual_revert_ccw':
  976. own['actionTimer'] = 15
  977. own['actionState'] = 'fak_manual_revert_ccw'
  978. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  979. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  980. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  981. if requestAction == 'reg_manual_revert_cw':
  982. own['actionTimer'] = 15
  983. own['actionState'] = 'reg_manual_revert_cw'
  984. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  985. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  986. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  987. if requestAction == 'fak_manual_revert_cw':
  988. own['actionTimer'] = 15
  989. own['actionState'] = 'fak_manual_revert_cw'
  990. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  991. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  992. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  993. if requestAction == 'revert1':
  994. own['actionTimer'] = 18
  995. own['actionState'] = 'revert1'
  996. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  997. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  998. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  999. if requestAction == 'revert2':
  1000. own['actionTimer'] = 18
  1001. own['actionState'] = 'revert2'
  1002. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1003. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1004. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1005. if requestAction == 'revert3':
  1006. own['actionTimer'] = 18
  1007. own['actionState'] = 'revert3'
  1008. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1009. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1010. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1011. if requestAction == 'revert4':
  1012. own['actionTimer'] = 18
  1013. own['actionState'] = 'revert4'
  1014. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1015. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1016. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1017. if requestAction == 'reg_ollie':
  1018. print("*****reg ollie act")
  1019. actionState = 'reg_ollie'
  1020. own['actionState'] = 'reg_ollie'
  1021. own['actionTimer'] = 28
  1022. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1023. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1024. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1025. if requestAction == 'fak_ollie':
  1026. actionState = 'fak_ollie'
  1027. own['actionTimer'] = 28
  1028. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1029. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1030. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1031. if requestAction == 'reg_nollie':
  1032. actionState = 'reg_nollie'
  1033. own['actionTimer'] = 38
  1034. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1035. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1036. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1037. if requestAction == 'fak_nollie':
  1038. actionState = 'fak_nollie'
  1039. own['actionTimer'] = 38
  1040. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1041. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1042. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1043. if requestAction == 'reg_kickflip':
  1044. actionState = 'reg_kickflip'
  1045. own['actionTimer'] = 38
  1046. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1047. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1048. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1049. if requestAction == 'fak_kickflip':
  1050. actionState = 'fak_kickflip'
  1051. own['actionTimer'] = 38
  1052. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1053. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1054. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1055. if requestAction == 'reg_varial_kickflip':
  1056. actionState = 'reg_varial_kickflip'
  1057. own['actionTimer'] = 38
  1058. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1059. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1060. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1061. if requestAction == 'fak_varial_kickflip':
  1062. actionState = 'fak_varial_kickflip'
  1063. own['actionTimer'] = 38
  1064. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1065. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1066. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1067. if requestAction == 'reg_nollie_varial_kickflip':
  1068. actionState = 'reg_nollie_varial_kickflip'
  1069. own['actionTimer'] = 38
  1070. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1071. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1072. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1073. if requestAction == 'fak_nollie_varial_kickflip':
  1074. actionState = 'fak_nollie_varial_kickflip'
  1075. own['actionTimer'] = 38
  1076. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1077. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1078. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1079. if requestAction == 'reg_nollie_varial_heelflip':
  1080. actionState = 'reg_nollie_varial_heelflip'
  1081. own['actionTimer'] = 38
  1082. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1083. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1084. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1085. if requestAction == 'fak_nollie_varial_heelflip':
  1086. actionState = 'fak_nollie_varial_heelflip'
  1087. own['actionTimer'] = 38
  1088. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1089. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1090. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1091. if requestAction == 'reg_varial_heelflip':
  1092. actionState = 'reg_varial_heelflip'
  1093. own['actionTimer'] = 38
  1094. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1095. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1096. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1097. if requestAction == 'fak_varial_heelflip':
  1098. actionState = 'fak_nollie_varial_heelflip'
  1099. own['actionTimer'] = 38
  1100. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1101. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1102. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1103. if requestAction == 'reg_nollie_kickflip':
  1104. actionState = 'reg_nollie_kickflip'
  1105. own['actionTimer'] = 38
  1106. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1107. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1108. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1109. if requestAction == 'fak_nollie_kickflip':
  1110. actionState = 'fak_nollie_kickflip'
  1111. own['actionTimer'] = 38
  1112. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1113. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1114. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1115. if requestAction == 'reg_heelflip':
  1116. actionState = 'reg_heelflip'
  1117. own['actionTimer'] = 38
  1118. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1119. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1120. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1121. if requestAction == 'fak_heelflip':
  1122. actionState = 'fak_heelflip'
  1123. own['actionTimer'] = 38
  1124. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1125. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1126. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1127. if requestAction == 'reg_nollie_heelflip':
  1128. actionState = 'reg_nollie_heelflip'
  1129. own['actionTimer'] = 38
  1130. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1131. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1132. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1133. if requestAction == 'fak_nollie_heelflip':
  1134. actionState = 'fak_nollie_heelflip'
  1135. own['actionTimer'] = 38
  1136. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1137. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1138. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1139. if requestAction == 'reg_shovit':
  1140. actionState = 'reg_shovit'
  1141. own['actionTimer'] = 38
  1142. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1143. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1144. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1145. if requestAction == 'fak_shovit':
  1146. actionState = 'fak_shovit'
  1147. own['actionTimer'] = 38
  1148. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1149. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1150. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1151. if requestAction == 'reg_shovit360':
  1152. actionState = 'reg_shovit360'
  1153. own['actionTimer'] = 38
  1154. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1155. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1156. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1157. if requestAction == 'fak_shovit360':
  1158. actionState = 'fak_shovit360'
  1159. own['actionTimer'] = 38
  1160. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1161. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1162. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1163. if requestAction == 'reg_fsshovit360':
  1164. actionState = 'reg_fsshovit360'
  1165. own['actionTimer'] = 38
  1166. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1167. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1168. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1169. if requestAction == 'fak_fsshovit360':
  1170. actionState = 'fak_fsshovit360'
  1171. own['actionTimer'] = 38
  1172. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1173. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1174. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1175. if requestAction == 'reg_nollie_shovit':
  1176. actionState = 'reg_nollie_shovit'
  1177. own['actionTimer'] = 38
  1178. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1179. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1180. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1181. if requestAction == 'fak_nollie_shovit':
  1182. actionState = 'fak_nollie_shovit'
  1183. own['actionTimer'] = 38
  1184. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1185. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1186. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1187. if requestAction == 'reg_fsshovit':
  1188. actionState = 'reg_fsshovit'
  1189. own['actionTimer'] = 38
  1190. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1191. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1192. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1193. if requestAction == 'fak_fsshovit':
  1194. actionState = 'fak_fsshovit'
  1195. own['actionTimer'] = 38
  1196. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1197. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1198. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1199. if requestAction == 'reg_nollie_fsshovit':
  1200. actionState = 'reg_nollie_fsshovit'
  1201. own['actionTimer'] = 38
  1202. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1203. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1204. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1205. if requestAction == 'fak_nollie_fsshovit':
  1206. actionState = 'fak_nollie_fsshovit'
  1207. own['actionTimer'] = 38
  1208. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1209. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1210. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1211. if requestAction == 'reg_nollie_shovit360':
  1212. actionState = 'reg_nollie_shovit360'
  1213. own['actionTimer'] = 38
  1214. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1215. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1216. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1217. if requestAction == 'fak_nollie_shovit360':
  1218. actionState = 'fak_nollie_shovit360'
  1219. own['actionTimer'] = 38
  1220. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1221. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1222. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1223. if requestAction == 'reg_nollie_fsshovit':
  1224. actionState = 'reg_nollie_fsshovit'
  1225. own['actionTimer'] = 38
  1226. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1227. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1228. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1229. if requestAction == 'fak_nollie_fsshovit':
  1230. actionState = 'fak_nollie_fsshovit'
  1231. own['actionTimer'] = 38
  1232. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1233. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1234. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1235. #reg_jump
  1236. if requestAction == 'reg_jump':
  1237. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1238. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1239. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1240. #fak_jump
  1241. if requestAction == 'fak_jump':
  1242. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1243. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1244. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1245. #reg_onboard
  1246. if requestAction == 'reg_onboard':
  1247. skater.stopAction(loop_layer)
  1248. deck.stopAction(loop_layer)
  1249. trucks.stopAction(loop_layer)
  1250. skater.stopAction(trans_layer)
  1251. deck.stopAction(trans_layer)
  1252. trucks.stopAction(trans_layer)
  1253. own['actionTimer'] = 10
  1254. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1255. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1256. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1257. if requestAction == 'fak_onboard':
  1258. skater.stopAction(loop_layer)
  1259. deck.stopAction(loop_layer)
  1260. trucks.stopAction(loop_layer)
  1261. skater.stopAction(trans_layer)
  1262. deck.stopAction(trans_layer)
  1263. trucks.stopAction(trans_layer)
  1264. own['actionTimer'] = 10
  1265. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1266. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1267. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1268. if requestAction == 'reg_powerslide_out':
  1269. actionState = 'reg_powerslide_out'
  1270. own['actionTimer'] = 40
  1271. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1272. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1273. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1274. if requestAction == 'fak_powerslide_out':
  1275. actionState = 'fak_powerslide_out'
  1276. own['actionTimer'] = 40
  1277. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1278. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1279. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1280. if requestAction == 'reg_fs_powerslide_out':
  1281. actionState = 'reg_fs_powerslide_out'
  1282. own['actionTimer'] = 40
  1283. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1284. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1285. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1286. if requestAction == 'fak_fs_powerslide_out':
  1287. actionState = 'fak_fs_powerslide_out'
  1288. own['actionTimer'] = 40
  1289. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1290. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1291. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1292. if requestAction == 'fak-reg_5050':
  1293. actionState = 'fak-reg_5050'
  1294. own['actionTimer'] = 10
  1295. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1296. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1297. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1298. if requestAction == 'reg-fak_5050':
  1299. actionState = 'fak-reg_5050'
  1300. own['actionTimer'] = 10
  1301. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1302. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1303. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1304. if requestAction == 'fak-reg_roll':
  1305. actionState = 'fak-reg_roll'
  1306. own['actionTimer'] = 10
  1307. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1308. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1309. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1310. if requestAction == 'reg-fak_roll':
  1311. actionState = 'fak-reg_roll'
  1312. own['actionTimer'] = 10
  1313. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1314. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1315. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1316. if requestAction == 'reg_hippy':
  1317. actionState = 'reg_hippy'
  1318. own['actionTimer'] = 60
  1319. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1320. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1321. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1322. if requestAction == 'fak_hippy':
  1323. actionState = 'fak_hippy'
  1324. own['actionTimer'] = 60
  1325. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1326. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1327. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1328. if requestAction == 'reg_hippy_ncw':
  1329. actionState = 'reg_hippy_ncw'
  1330. own['actionTimer'] = 60
  1331. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1332. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1333. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1334. if requestAction == 'reg_hippy_nccw':
  1335. actionState = 'reg_hippy_nccw'
  1336. own['actionTimer'] = 60
  1337. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1338. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1339. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1340. if requestAction == 'fak_hippy_ncw':
  1341. actionState = 'fak_hippy_ncw'
  1342. own['actionTimer'] = 60
  1343. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1344. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1345. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1346. if requestAction == 'fak_hippy_nccw':
  1347. actionState = 'fak_hippy_nccw'
  1348. own['actionTimer'] = 60
  1349. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1350. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1351. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1352. if requestAction == 'reg_air-roll':
  1353. actionState = 'reg_air-roll'
  1354. own['actionTimer'] = 10
  1355. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1356. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1357. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1358. if requestAction == 'fak_air-roll':
  1359. actionState = 'fak_air-roll'
  1360. own['actionTimer'] = 10
  1361. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1362. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1363. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1364. if requestAction == 'reg_5050-roll':
  1365. actionState = 'reg_5050-roll'
  1366. own['actionTimer'] = 10
  1367. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1368. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1369. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1370. if requestAction == 'fak_5050-roll':
  1371. actionState = 'fak_5050-roll'
  1372. own['actionTimer'] = 10
  1373. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1374. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1375. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1376. #######################################
  1377. #loop actions
  1378. ######################################
  1379. #check if request is possible
  1380. #if requestAction in requestActions_list:
  1381. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1382. #print(requestAction)
  1383. #reg_turnLeft
  1384. if requestAction == 'reg_turnLeft':
  1385. actionState = 'reg_turnLeft'
  1386. #in
  1387. if l_actionState != 'reg_turnLeft':
  1388. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1389. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1390. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1391. #loop
  1392. else:
  1393. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1394. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1395. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1396. #reg_turnRight
  1397. if requestAction == 'reg_turnRight':
  1398. actionState = 'reg_turnRight'
  1399. #in
  1400. if l_actionState != 'reg_turnRight':
  1401. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1402. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1403. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1404. #loop
  1405. else:
  1406. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1407. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1408. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1409. if requestAction == 'reg_turnRight_out':
  1410. pass
  1411. #fak_turnLeft
  1412. if requestAction == 'fak_turnLeft':
  1413. actionState = 'fak_turnLeft'
  1414. #in
  1415. if l_actionState != 'fak_turnLeft':
  1416. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1417. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1418. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1419. #loop
  1420. else:
  1421. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1422. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1423. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1424. #fak_turnRight
  1425. if requestAction == 'fak_turnRight':
  1426. actionState = 'fak_turnRight'
  1427. #in
  1428. if l_actionState != 'fak_turnRight':
  1429. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1430. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1431. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1432. #loop
  1433. else:
  1434. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1435. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1436. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1437. #reg_fs_powerslide
  1438. if requestAction == 'reg_fs_powerslide':
  1439. actionState = 'reg_fs_powerslide'
  1440. if l_actionState != 'reg_fs_powerslide':
  1441. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1442. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1443. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1444. else:
  1445. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1446. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1447. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1448. #reg_powerslide
  1449. if requestAction == 'reg_powerslide':
  1450. actionState = 'reg_powerslide'
  1451. if l_actionState != 'reg_powerslide':
  1452. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1453. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1454. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1455. else:
  1456. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1457. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1458. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1459. #fak_fs_powerslide
  1460. if requestAction == 'fak_fs_powerslide':
  1461. actionState = 'fak_fs_powerslide'
  1462. if l_actionState != 'fak_fs_powerslide':
  1463. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1464. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1465. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1466. else:
  1467. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1468. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1469. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1470. #fak_powerslide
  1471. if requestAction == 'fak_powerslide':
  1472. actionState = 'fak_powerslide'
  1473. if l_actionState != 'fak_powerslide':
  1474. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1475. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1476. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1477. else:
  1478. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1479. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1480. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1481. #reg_roll
  1482. if requestAction == 'reg_roll':
  1483. if l_actionState == 'reg_pump':
  1484. trans_playing = skater.isPlayingAction(trans_layer)
  1485. if trans_playing:
  1486. cur_frame = skater.getActionFrame(trans_layer)
  1487. #cur_frame -= 2
  1488. if trans_playing and cur_frame > 1:
  1489. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1490. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1491. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1492. #print(cur_frame)
  1493. else:
  1494. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1495. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1496. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1497. if l_actionState == 'reg_opos':
  1498. trans_playing = skater.isPlayingAction(trans_layer)
  1499. if trans_playing:
  1500. cur_frame = skater.getActionFrame(trans_layer)
  1501. if trans_playing and cur_frame > 1:
  1502. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1503. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1504. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1505. else:
  1506. own['actionTimer'] = 20
  1507. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1508. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1509. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1510. if l_actionState == 'reg_nopos':
  1511. flipping = skater.isPlayingAction(flip_layer)
  1512. if flipping == 0:
  1513. trans_playing = skater.isPlayingAction(trans_layer)
  1514. if trans_playing:
  1515. cur_frame = skater.getActionFrame(trans_layer)
  1516. #cur_frame -= 2
  1517. if trans_playing and cur_frame > 1:
  1518. #skater.stopAction(trans_layer)
  1519. #deck.stopAction(trans_layer)
  1520. #trucks.stopAction(trans_layer)
  1521. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1522. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1523. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1524. #print(cur_frame)
  1525. else:
  1526. own['actionTimer'] = 20
  1527. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1528. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1529. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1530. if l_actionState == 'reg_manual':
  1531. trans_playing = skater.isPlayingAction(trans_layer)
  1532. if trans_playing:
  1533. cur_frame = skater.getActionFrame(trans_layer)
  1534. cur_frame -= 2
  1535. if trans_playing and cur_frame > 1:
  1536. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1537. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1538. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1539. else:
  1540. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1541. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1542. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1543. if l_actionState == 'reg_nmanual':
  1544. trans_playing = skater.isPlayingAction(trans_layer)
  1545. if trans_playing:
  1546. cur_frame = skater.getActionFrame(trans_layer)
  1547. cur_frame -= 2
  1548. if trans_playing and cur_frame > 1:
  1549. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1550. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1551. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1552. else:
  1553. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1554. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1555. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1556. if l_actionState == 'reg_turnLeft':
  1557. trans_playing = skater.isPlayingAction(trans_layer)
  1558. if trans_playing:
  1559. cur_frame = skater.getActionFrame(trans_layer)
  1560. #cur_frame -= 2
  1561. if trans_playing and cur_frame > 1:
  1562. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1563. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1564. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1565. else:
  1566. own['actionTimer'] = 20
  1567. requestAction = 'reg_turnLeft_out'
  1568. actionState = 'reg_turnLeft_out'
  1569. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1570. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1571. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1572. if l_actionState == 'reg_Right':
  1573. #requestAction = 'reg_turnRight_out'
  1574. trans_playing = skater.isPlayingAction(trans_layer)
  1575. if trans_playing:
  1576. cur_frame = skater.getActionFrame(trans_layer)
  1577. #cur_frame -= 2
  1578. if trans_playing and cur_frame > 1:
  1579. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1580. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1581. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1582. else:
  1583. own['actionTimer'] = 20
  1584. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1585. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1586. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1587. if requestAction == 'reg_roll':
  1588. actionState = 'reg_roll'
  1589. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1590. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1591. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1592. #fak_roll
  1593. if requestAction == 'fak_roll':
  1594. if l_actionState == 'fak_pump':
  1595. trans_playing = skater.isPlayingAction(trans_layer)
  1596. if trans_playing:
  1597. cur_frame = skater.getActionFrame(trans_layer)
  1598. #cur_frame -= 2
  1599. if trans_playing and cur_frame > 1:
  1600. #skater.stopAction(trans_layer)
  1601. #deck.stopAction(trans_layer)
  1602. #trucks.stopAction(trans_layer)
  1603. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1604. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1605. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1606. #print(cur_frame)
  1607. else:
  1608. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1609. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1610. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1611. if l_actionState == 'fak_opos':
  1612. trans_playing = skater.isPlayingAction(trans_layer)
  1613. if trans_playing:
  1614. cur_frame = skater.getActionFrame(trans_layer)
  1615. #cur_frame -= 2
  1616. if trans_playing and cur_frame > 1:
  1617. #skater.stopAction(trans_layer)
  1618. #deck.stopAction(trans_layer)
  1619. #trucks.stopAction(trans_layer)
  1620. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1621. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1622. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1623. #print(cur_frame)
  1624. else:
  1625. own['actionTimer'] = 20
  1626. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1627. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1628. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1629. if l_actionState == 'fak_nopos':
  1630. trans_playing = skater.isPlayingAction(trans_layer)
  1631. if trans_playing:
  1632. cur_frame = skater.getActionFrame(trans_layer)
  1633. #cur_frame -= 2
  1634. if trans_playing and cur_frame > 1:
  1635. #skater.stopAction(trans_layer)
  1636. #deck.stopAction(trans_layer)
  1637. #trucks.stopAction(trans_layer)
  1638. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1639. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1640. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1641. #print(cur_frame)
  1642. else:
  1643. own['actionTimer'] = 20
  1644. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1645. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1646. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1647. if l_actionState == 'fak_manual':
  1648. trans_playing = skater.isPlayingAction(trans_layer)
  1649. if trans_playing:
  1650. cur_frame = skater.getActionFrame(trans_layer)
  1651. #cur_frame -= 2
  1652. if trans_playing and cur_frame > 1:
  1653. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1654. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1655. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1656. else:
  1657. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1658. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1659. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1660. if l_actionState == 'fak_nmanual':
  1661. trans_playing = skater.isPlayingAction(trans_layer)
  1662. if trans_playing:
  1663. cur_frame = skater.getActionFrame(trans_layer)
  1664. #cur_frame -= 2
  1665. if trans_playing and cur_frame > 1:
  1666. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1667. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1668. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1669. else:
  1670. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1671. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1672. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1673. if l_actionState == 'fak_turnLeft':
  1674. trans_playing = skater.isPlayingAction(trans_layer)
  1675. if trans_playing:
  1676. cur_frame = skater.getActionFrame(trans_layer)
  1677. #cur_frame -= 2
  1678. if trans_playing and cur_frame > 1:
  1679. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1680. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1681. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1682. else:
  1683. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1684. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1685. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1686. if l_actionState == 'fak_turnRight':
  1687. trans_playing = skater.isPlayingAction(trans_layer)
  1688. if trans_playing:
  1689. cur_frame = skater.getActionFrame(trans_layer)
  1690. #cur_frame -= 2
  1691. if trans_playing and cur_frame > 1:
  1692. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1693. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1694. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1695. else:
  1696. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1697. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1698. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1699. if requestAction == 'fak_roll':
  1700. actionState = 'fak_roll'
  1701. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1702. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1703. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1704. #reg_opos
  1705. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1706. actionState = 'reg_opos'
  1707. #in
  1708. if l_actionState != 'reg_opos':
  1709. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1710. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1711. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1712. #loop
  1713. else:
  1714. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1715. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1716. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1717. #fak_opos
  1718. if requestAction == 'fak_opos':
  1719. actionState = 'fak_opos'
  1720. #in
  1721. if l_actionState != 'fak_opos':
  1722. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1723. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1724. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1725. #loop
  1726. else:
  1727. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1728. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1729. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1730. #reg_nopos
  1731. if requestAction == 'reg_nopos':
  1732. actionState = 'reg_nopos'
  1733. #in
  1734. if l_actionState != 'reg_nopos':
  1735. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1736. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1737. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1738. #loop
  1739. else:
  1740. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1741. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1742. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1743. #fak_nopos
  1744. if requestAction == 'fak_nopos':
  1745. actionState = 'fak_nopos'
  1746. #in
  1747. if l_actionState != 'fak_nopos':
  1748. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1749. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1750. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1751. #loop
  1752. else:
  1753. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1754. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1755. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1756. #reg_pump
  1757. if requestAction == 'reg_pump':
  1758. actionState = 'reg_pump'
  1759. if l_actionState != 'reg_pump':
  1760. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1761. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1762. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1763. else:
  1764. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1765. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1766. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1767. #fak_pump
  1768. if requestAction == 'fak_pump':
  1769. actionState = 'fak_pump'
  1770. if l_actionState != 'fak_pump':
  1771. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1772. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1773. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1774. else:
  1775. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1776. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1777. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1778. #reg_manual
  1779. if requestAction == 'reg_manual':
  1780. actionState = 'reg_manual'
  1781. #in
  1782. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1783. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1784. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1785. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1786. #loop
  1787. else:
  1788. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1789. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1790. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1791. #fak_manual
  1792. if requestAction == 'fak_manual':
  1793. actionState = 'fak_manual'
  1794. #in
  1795. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1796. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1797. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1798. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1799. #loop
  1800. else:
  1801. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1802. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1803. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1804. #reg_nmanual
  1805. if requestAction == 'reg_nmanual':
  1806. actionState = 'reg_nmanual'
  1807. #in
  1808. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1809. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1810. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1811. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1812. #loop
  1813. else:
  1814. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1815. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1816. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1817. #fak_nmanual
  1818. if requestAction == 'fak_nmanual':
  1819. actionState = 'fak_nmanual'
  1820. #in
  1821. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1822. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1823. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1824. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1825. #loop
  1826. else:
  1827. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1828. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1829. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1830. if requestAction == 'reg_air':
  1831. actionState = 'reg_air'
  1832. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1833. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1834. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1835. if requestAction == 'fak_air':
  1836. actionState = 'fak_air'
  1837. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1838. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1839. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1840. if requestAction == 'frontside_grab':
  1841. actionState = 'frontside_grab'
  1842. if l_actionState != 'frontside_grab':
  1843. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1844. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1845. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1846. else:
  1847. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1848. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1849. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1850. if requestAction == 'backside_grab':
  1851. actionState = 'backside_grab'
  1852. if l_actionState != 'backside_grab':
  1853. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1854. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1855. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1856. else:
  1857. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1858. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1859. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1860. if requestAction == 'fak_frontside_grab':
  1861. actionState = 'fak_frontside_grab'
  1862. if l_actionState != 'fak_frontside_grab':
  1863. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1864. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1865. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1866. else:
  1867. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1868. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1869. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1870. if requestAction == 'fak_backside_grab':
  1871. actionState = 'fak_backside_grab'
  1872. if l_actionState != 'fak_backside_grab':
  1873. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1874. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1875. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1876. else:
  1877. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1878. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1879. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1880. if requestAction == 'frontside_nose_grab':
  1881. actionState = 'frontside_nose_grab'
  1882. if l_actionState != 'frontside_nose_grab':
  1883. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1884. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1885. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1886. else:
  1887. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1888. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1889. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1890. if requestAction == 'backside_nose_grab':
  1891. actionState = 'backside_nose_grab'
  1892. if l_actionState != 'backside_nose_grab':
  1893. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1894. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1895. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1896. else:
  1897. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1898. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1899. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1900. if requestAction == 'fak_frontside_nose_grab':
  1901. actionState = 'fak_frontside_nose_grab'
  1902. if l_actionState != 'fak_frontside_nose_grab':
  1903. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1904. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1905. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1906. else:
  1907. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1908. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1909. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1910. if requestAction == 'fak_backside_nose_grab':
  1911. actionState = 'fak_backside_nose_grab'
  1912. if l_actionState != 'fak_backside_nose_grab':
  1913. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1914. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1915. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1916. else:
  1917. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1918. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1919. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1920. if requestAction == 'frontside_tail_grab':
  1921. actionState = 'frontside_tail_grab'
  1922. if l_actionState != 'frontside_tail_grab':
  1923. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1924. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1925. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1926. else:
  1927. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1928. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1929. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1930. if requestAction == 'backside_tail_grab':
  1931. actionState = 'backside_tail_grab'
  1932. if l_actionState != 'backside_tail_grab':
  1933. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1934. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1935. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1936. else:
  1937. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1938. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1939. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1940. if requestAction == 'fak_frontside_tail_grab':
  1941. actionState = 'fak_frontside_tail_grab'
  1942. if l_actionState != 'fak_frontside_tail_grab':
  1943. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1944. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1945. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1946. else:
  1947. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1948. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1949. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1950. if requestAction == 'fak_backside_tail_grab':
  1951. actionState = 'fak_backside_tail_grab'
  1952. if l_actionState != 'fak_backside_tail_grab':
  1953. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1954. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1955. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1956. else:
  1957. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1958. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1959. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1960. if requestAction == 'reg_noseg':
  1961. actionState = 'reg_noseg'
  1962. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1963. skater.stopAction(flip_layer)
  1964. deck.stopAction(flip_layer)
  1965. trucks.stopAction(flip_layer)
  1966. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1967. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1968. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1969. #skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1970. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1971. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1972. else:
  1973. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1974. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1975. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1976. #skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1977. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1978. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1979. if requestAction == 'fak_noseg':
  1980. actionState = 'fak_noseg'
  1981. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1982. skater.stopAction(flip_layer)
  1983. deck.stopAction(flip_layer)
  1984. trucks.stopAction(flip_layer)
  1985. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1986. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1987. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1988. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1989. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1990. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1991. else:
  1992. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1993. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1994. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1995. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1996. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1997. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1998. if requestAction == 'reg_tailg':
  1999. actionState = 'reg_tailg'
  2000. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2001. skater.stopAction(flip_layer)
  2002. deck.stopAction(flip_layer)
  2003. trucks.stopAction(flip_layer)
  2004. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2005. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2006. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2007. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2008. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2009. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2010. else:
  2011. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2012. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2013. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2014. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2015. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2016. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2017. if requestAction == 'fak_tailg':
  2018. actionState = 'fak_tailg'
  2019. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2020. skater.stopAction(flip_layer)
  2021. deck.stopAction(flip_layer)
  2022. trucks.stopAction(flip_layer)
  2023. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2024. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2025. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2026. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2027. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2028. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2029. else:
  2030. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2031. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2032. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2033. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2034. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2035. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2036. if requestAction == 'reg_tailgr':
  2037. actionState = 'reg_tailgr'
  2038. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2039. skater.stopAction(flip_layer)
  2040. deck.stopAction(flip_layer)
  2041. trucks.stopAction(flip_layer)
  2042. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2043. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2044. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2045. else:
  2046. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2047. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2048. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2049. if requestAction == 'fak_tailgr':
  2050. actionState = 'fak_tailgr'
  2051. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2052. skater.stopAction(flip_layer)
  2053. deck.stopAction(flip_layer)
  2054. trucks.stopAction(flip_layer)
  2055. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2056. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2057. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2058. else:
  2059. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2060. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2061. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2062. if requestAction == 'reg_tailgl':
  2063. actionState = 'reg_tailgl'
  2064. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2065. skater.stopAction(flip_layer)
  2066. deck.stopAction(flip_layer)
  2067. trucks.stopAction(flip_layer)
  2068. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2069. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2070. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2071. else:
  2072. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2073. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2074. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2075. if requestAction == 'fak_tailgl':
  2076. actionState = 'fak_tailgl'
  2077. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2078. skater.stopAction(flip_layer)
  2079. deck.stopAction(flip_layer)
  2080. trucks.stopAction(flip_layer)
  2081. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2082. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2083. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2084. else:
  2085. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2086. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2087. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2088. if requestAction == 'reg_wall_r':
  2089. actionState = 'reg_wall_r'
  2090. if l_actionState != 'reg_wall_r':
  2091. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2092. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2093. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2094. else:
  2095. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2096. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2097. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2098. if requestAction == 'reg_wall_l':
  2099. actionState = 'reg_wall_l'
  2100. if l_actionState != 'reg_wall_l':
  2101. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2102. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2103. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2104. else:
  2105. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2106. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2107. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2108. if requestAction == 'fak_wall_r':
  2109. actionState = 'fak_wall_r'
  2110. if l_actionState != 'fak_wall_r':
  2111. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2112. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2113. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2114. else:
  2115. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2116. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2117. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2118. if requestAction == 'fak_wall_l':
  2119. actionState = 'fak_wall_l'
  2120. if l_actionState != 'reg_wall_r':
  2121. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2122. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2123. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2124. else:
  2125. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2126. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2127. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2128. ##############################
  2129. if requestAction == 'reg_nosegr':
  2130. actionState = 'reg_nosegr'
  2131. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2132. skater.stopAction(flip_layer)
  2133. deck.stopAction(flip_layer)
  2134. trucks.stopAction(flip_layer)
  2135. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2136. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2137. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2138. else:
  2139. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2140. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2141. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2142. if requestAction == 'fak_nosegr':
  2143. actionState = 'fak_nosegr'
  2144. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2145. skater.stopAction(flip_layer)
  2146. deck.stopAction(flip_layer)
  2147. trucks.stopAction(flip_layer)
  2148. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2149. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2150. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2151. else:
  2152. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2153. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2154. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2155. if requestAction == 'reg_nosegl':
  2156. actionState = 'reg_nosegl'
  2157. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2158. skater.stopAction(flip_layer)
  2159. deck.stopAction(flip_layer)
  2160. trucks.stopAction(flip_layer)
  2161. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2162. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2163. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2164. else:
  2165. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2166. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2167. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2168. #print("rA:", requestAction)
  2169. if requestAction == 'fak_nosegl':
  2170. actionState = 'fak_nosegl'
  2171. print("fak_nosegl state")
  2172. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2173. skater.stopAction(flip_layer)
  2174. deck.stopAction(flip_layer)
  2175. trucks.stopAction(flip_layer)
  2176. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2177. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2178. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2179. else:
  2180. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2181. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2182. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2183. if requestAction == 'reg_tailslide':
  2184. actionState = 'reg_tailslide'
  2185. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  2186. skater.stopAction(flip_layer)
  2187. deck.stopAction(flip_layer)
  2188. trucks.stopAction(flip_layer)
  2189. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2190. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2191. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2192. else:
  2193. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2194. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2195. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2196. if requestAction == 'fak_tailslide':
  2197. actionState = 'fak_tailslide'
  2198. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  2199. skater.stopAction(flip_layer)
  2200. deck.stopAction(flip_layer)
  2201. trucks.stopAction(flip_layer)
  2202. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2203. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2204. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2205. else:
  2206. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2207. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2208. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2209. if requestAction == 'reg_noseslide':
  2210. actionState = 'reg_noseslide'
  2211. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  2212. skater.stopAction(flip_layer)
  2213. deck.stopAction(flip_layer)
  2214. trucks.stopAction(flip_layer)
  2215. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2216. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2217. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2218. else:
  2219. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2220. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2221. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2222. if requestAction == 'fak_noseslide':
  2223. actionState = 'fak_noseslide'
  2224. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  2225. skater.stopAction(flip_layer)
  2226. deck.stopAction(flip_layer)
  2227. trucks.stopAction(flip_layer)
  2228. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2229. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2230. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2231. else:
  2232. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2233. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2234. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2235. if requestAction == 'reg_5050':
  2236. actionState = 'reg_5050'
  2237. #own['actionTimer'] = 0
  2238. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2239. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2240. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2241. if requestAction == 'fak_5050':
  2242. actionState = 'fak_5050'
  2243. #own['actionTimer'] = 0
  2244. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2245. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2246. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2247. if requestAction == 'reg_bsboard':
  2248. actionState = 'reg_bsboard'
  2249. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2250. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2251. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2252. if requestAction == 'fak_bsboard':
  2253. actionState = 'fak_bsboard'
  2254. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2255. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2256. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2257. if requestAction == 'reg_fsboard':
  2258. actionState = 'reg_fsboard'
  2259. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2260. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2261. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2262. if requestAction == 'reg_air_nose':
  2263. actionState = 'reg_air_nose'
  2264. if l_actionState != 'reg_air_nose':
  2265. skater.stopAction(loop_layer)
  2266. deck.stopAction(loop_layer)
  2267. trucks.stopAction(loop_layer)
  2268. skater.stopAction(flip_layer)
  2269. deck.stopAction(flip_layer)
  2270. trucks.stopAction(flip_layer)
  2271. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2272. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2273. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2274. skater.playAction("reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2275. deck.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2276. trucks.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2277. else:
  2278. #pass
  2279. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2280. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2281. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2282. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2283. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2284. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2285. if requestAction == 'fak_air_nose':
  2286. actionState = 'fak_air_nose'
  2287. if l_actionState != 'fak_air_nose':
  2288. skater.stopAction(loop_layer)
  2289. deck.stopAction(loop_layer)
  2290. trucks.stopAction(loop_layer)
  2291. skater.stopAction(flip_layer)
  2292. deck.stopAction(flip_layer)
  2293. trucks.stopAction(flip_layer)
  2294. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2295. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2296. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2297. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2298. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2299. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2300. else:
  2301. #pass
  2302. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2303. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2304. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2305. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2306. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2307. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2308. if requestAction == 'reg_air_tail':
  2309. actionState = 'reg_air_tail'
  2310. if l_actionState != 'reg_air_tail':
  2311. skater.stopAction(loop_layer)
  2312. deck.stopAction(loop_layer)
  2313. trucks.stopAction(loop_layer)
  2314. skater.stopAction(flip_layer)
  2315. deck.stopAction(flip_layer)
  2316. trucks.stopAction(flip_layer)
  2317. # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2318. # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2319. # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2320. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2321. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2322. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2323. else:
  2324. #pass
  2325. # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2326. # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2327. # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2328. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2329. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2330. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2331. if requestAction == 'fak_air_tail':
  2332. actionState = 'fak_air_tail'
  2333. if l_actionState != 'fak_air_tail':
  2334. skater.stopAction(loop_layer)
  2335. deck.stopAction(loop_layer)
  2336. trucks.stopAction(loop_layer)
  2337. skater.stopAction(flip_layer)
  2338. deck.stopAction(flip_layer)
  2339. trucks.stopAction(flip_layer)
  2340. # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2341. # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2342. # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2343. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2344. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2345. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2346. else:
  2347. #pass
  2348. # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2349. # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2350. # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2351. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2352. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2353. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2354. if requestAction == 'reg_stop':
  2355. actionState = 'reg_stop'
  2356. if l_actionState != 'reg_stop':
  2357. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2358. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2359. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2360. else:
  2361. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2362. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2363. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2364. if requestAction == 'fak_stop':
  2365. actionState = 'fak_stop'
  2366. if l_actionState != 'fak_stop':
  2367. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2368. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2369. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2370. else:
  2371. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2372. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2373. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2374. if requestAction == 'reg_fp_rback':
  2375. actionState = 'reg_fp_rback'
  2376. if l_actionState != 'reg_fp_rback':
  2377. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2378. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2379. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2380. else:
  2381. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2382. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2383. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2384. if requestAction == 'fak_fp_rback':
  2385. actionState = 'fak_fp_rback'
  2386. if l_actionState != 'fak_fp_rback':
  2387. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2388. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2389. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2390. else:
  2391. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2392. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2393. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2394. if requestAction == 'reg_back_invert':
  2395. actionState = 'reg_back_invert'
  2396. if l_actionState != 'reg_back_invert':
  2397. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2398. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2399. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2400. else:
  2401. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2402. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2403. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2404. if requestAction == 'fak_fr_invert':
  2405. actionState = 'fak_fr_invert'
  2406. if l_actionState != 'fak_fr_invert':
  2407. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2408. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2409. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2410. else:
  2411. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2412. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2413. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2414. if requestAction == 'reg_hippy_in':
  2415. actionState = 'reg_hippy_in'
  2416. #own['actionTimer'] = 10
  2417. if l_actionState != 'reg_hippy_in':
  2418. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2419. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2420. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2421. else:
  2422. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2423. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2424. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2425. if requestAction == 'fak_hippy_in':
  2426. actionState = 'fak_hippy_in'
  2427. #own['actionTimer'] = 10
  2428. if l_actionState != 'fak_hippy_in':
  2429. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2430. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2431. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2432. else:
  2433. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2434. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2435. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2436. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2437. #walk anims
  2438. #reg_idle
  2439. if requestAction == 'reg_idle':
  2440. actionState = 'reg_idle'
  2441. if l_requestAction != 'reg_idle':
  2442. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2443. cur_frame = skater.getActionFrame(loop_layer)
  2444. skater.stopAction(loop_layer)
  2445. deck.stopAction(loop_layer)
  2446. trucks.stopAction(loop_layer)
  2447. if cur_frame > 11:
  2448. cur_frame += 1
  2449. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2450. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2451. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2452. else:
  2453. cur_frame -= 1
  2454. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2455. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2456. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2457. else:
  2458. #print("#####")
  2459. trans_playing = skater.isPlayingAction(trans_layer)
  2460. if trans_playing == 1:
  2461. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2462. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2463. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2464. #reg_idle_nb
  2465. if requestAction == 'reg_idle_nb':
  2466. actionState = 'reg_idle_nb'
  2467. if l_requestAction != 'reg_idle_nb':
  2468. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2469. cur_frame = skater.getActionFrame(loop_layer)
  2470. skater.stopAction(loop_layer)
  2471. deck.stopAction(loop_layer)
  2472. trucks.stopAction(loop_layer)
  2473. if cur_frame > 11:
  2474. cur_frame += 1
  2475. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2476. else:
  2477. cur_frame -= 1
  2478. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2479. else:
  2480. trans_playing = skater.isPlayingAction(trans_layer)
  2481. if trans_playing == 1:
  2482. #pass
  2483. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2484. #fak_idle
  2485. if requestAction == 'fak_idle':
  2486. actionState = 'fak_idle'
  2487. if l_requestAction != 'fak_idle':
  2488. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2489. cur_frame = skater.getActionFrame(loop_layer)
  2490. skater.stopAction(loop_layer)
  2491. deck.stopAction(loop_layer)
  2492. trucks.stopAction(loop_layer)
  2493. if cur_frame > 11:
  2494. cur_frame += 1
  2495. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2496. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2497. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2498. else:
  2499. cur_frame -= 1
  2500. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2501. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2502. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2503. else:
  2504. trans_playing = skater.isPlayingAction(trans_layer)
  2505. if trans_playing == 1:
  2506. #pass
  2507. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2508. #fak_idle_nb
  2509. if requestAction == 'fak_idle_nb':
  2510. actionState = 'fak_idle_nb'
  2511. if l_requestAction != 'fak_idle_nb':
  2512. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2513. cur_frame = skater.getActionFrame(loop_layer)
  2514. skater.stopAction(loop_layer)
  2515. deck.stopAction(loop_layer)
  2516. trucks.stopAction(loop_layer)
  2517. if cur_frame > 11:
  2518. cur_frame += 1
  2519. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2520. else:
  2521. cur_frame -= 1
  2522. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2523. else:
  2524. trans_playing = skater.isPlayingAction(trans_layer)
  2525. if trans_playing == 1:
  2526. #pass
  2527. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2528. #reg_walk
  2529. if requestAction == 'reg_walk':
  2530. actionState = 'reg_walk'
  2531. #in
  2532. if l_requestAction != 'reg_walk':
  2533. if l_requestAction == 'reg_walkFast':
  2534. cur_frame = skater.getActionFrame(loop_layer)
  2535. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2536. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2537. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2538. skater.setActionFrame(cur_frame, loop_layer)
  2539. deck.setActionFrame(cur_frame, loop_layer)
  2540. trucks.setActionFrame(cur_frame, loop_layer)
  2541. #loop
  2542. else:
  2543. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2544. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2545. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2546. #reg_walk_nb
  2547. if requestAction == 'reg_walk_nb':
  2548. actionState = 'reg_walk_nb'
  2549. #in
  2550. if l_requestAction != 'reg_walk_nb':
  2551. if l_requestAction == 'reg_walkFast_nb':
  2552. cur_frame = skater.getActionFrame(loop_layer)
  2553. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2554. skater.setActionFrame(cur_frame, loop_layer)
  2555. #loop
  2556. else:
  2557. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2558. #reg_walkFast
  2559. if requestAction == 'reg_walkFast':
  2560. actionState = 'reg_walkFast'
  2561. #in
  2562. if l_requestAction != 'reg_walkFast':
  2563. if l_requestAction == 'reg_walk':
  2564. cur_frame = skater.getActionFrame(loop_layer)
  2565. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2566. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2567. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2568. skater.setActionFrame(cur_frame, loop_layer)
  2569. deck.setActionFrame(cur_frame, loop_layer)
  2570. trucks.setActionFrame(cur_frame, loop_layer)
  2571. print("set last walk frame", cur_frame)
  2572. #loop
  2573. else:
  2574. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2575. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2576. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2577. #reg_walkFast_nb
  2578. if requestAction == 'reg_walkFast_nb':
  2579. actionState = 'reg_walkFast_nb'
  2580. #in
  2581. if l_requestAction != 'reg_walkFast_nb':
  2582. if l_requestAction == 'reg_walk_nb':
  2583. cur_frame = skater.getActionFrame(loop_layer)
  2584. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2585. skater.setActionFrame(cur_frame, loop_layer)
  2586. #loop
  2587. else:
  2588. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2589. #fak_walk
  2590. if requestAction == 'fak_walk':
  2591. #in
  2592. actionState = 'fak_walk'
  2593. if l_requestAction != 'fak_walk':
  2594. if l_requestAction == 'fak_walkFast':
  2595. cur_frame = skater.getActionFrame(loop_layer)
  2596. #actionState = 'fak_walk'
  2597. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2598. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2599. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2600. skater.setActionFrame(cur_frame, loop_layer)
  2601. deck.setActionFrame(cur_frame, loop_layer)
  2602. trucks.setActionFrame(cur_frame, loop_layer)
  2603. #pass
  2604. #loop
  2605. else:
  2606. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2607. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2608. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2609. #fak_walk_nb
  2610. if requestAction == 'fak_walk_nb':
  2611. actionState = 'fak_walk_nb'
  2612. #in
  2613. if l_requestAction != 'fak_walk_nb':
  2614. if l_requestAction == 'fak_walkFast_nb':
  2615. cur_frame = skater.getActionFrame(loop_layer)
  2616. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2617. skater.setActionFrame(cur_frame, loop_layer)
  2618. #loop
  2619. else:
  2620. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2621. #fak_walkFast
  2622. if requestAction == 'fak_walkFast':
  2623. actionState = 'fak_walkFast'
  2624. #in
  2625. if l_requestAction != 'fak_walkFast':
  2626. if l_requestAction == 'fak_walk':
  2627. cur_frame = skater.getActionFrame(loop_layer)
  2628. #actionState = 'fak_walkFast'
  2629. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2630. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2631. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2632. skater.setActionFrame(cur_frame, loop_layer)
  2633. deck.setActionFrame(cur_frame, loop_layer)
  2634. trucks.setActionFrame(cur_frame, loop_layer)
  2635. #pass
  2636. #loop
  2637. else:
  2638. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2639. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2640. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2641. #fak_walkFast_nb
  2642. if requestAction == 'fak_walkFast_nb':
  2643. actionState = 'fak_walkFast_nb'
  2644. #in
  2645. if l_requestAction != 'fak_walkFast_nb':
  2646. if l_requestAction == 'fak_walk_nb':
  2647. cur_frame = skater.getActionFrame(loop_layer)
  2648. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2649. skater.setActionFrame(cur_frame, loop_layer)
  2650. #loop
  2651. else:
  2652. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2653. own['actionState'] = actionState
  2654. else:
  2655. pass
  2656. #actionTimer = 60
  2657. #try:
  2658. #own['actionTimer'] = 60
  2659. #except: pass
  2660. #print(actionState)
  2661. own['actionState'] = actionState
  2662. return actionState
  2663. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  2664. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  2665. l_playing = skater.isPlayingAction(loop_layer)
  2666. t_playing = skater.isPlayingAction(trans_layer)
  2667. if l_playing == 1 and t_playing == 1:
  2668. skater.stopAction(loop_layer)
  2669. trucks.stopAction(loop_layer)
  2670. deck.stopAction(loop_layer)
  2671. ###
  2672. if own['actionTimer'] > 0:
  2673. own['actionTimer'] -= 1
  2674. #requestAction = 'empty'
  2675. ##############
  2676. #turn off land for manuals
  2677. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2678. own['actionTimer'] = 0
  2679. #turn off land for grinds
  2680. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  2681. #own['actionTimer'] = 0
  2682. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2683. actionState = updateAction(requestAction, actionState)
  2684. #own['actionState'] = actionState
  2685. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2686. own['clear_request'] = 1
  2687. ###################
  2688. #debug
  2689. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  2690. cur_frame = skater.getActionFrame(trans_layer)
  2691. #print(cur_frame)
  2692. def printplaying():
  2693. splaying_layers = "S: "
  2694. playing_layers = "D: "
  2695. tplaying_layers = "T: "
  2696. for x in range(9900):
  2697. if skater.isPlayingAction(x):
  2698. #if trucks.isPlayingAction(x):
  2699. #if skater.isPlayingAction(x):
  2700. splaying_layers += str(x)
  2701. splaying_layers += " "
  2702. if deck.isPlayingAction(x):
  2703. #if trucks.isPlayingAction(x):
  2704. #if skater.isPlayingAction(x):
  2705. playing_layers += str(x)
  2706. playing_layers += " "
  2707. if trucks.isPlayingAction(x):
  2708. #if trucks.isPlayingAction(x):
  2709. #if skater.isPlayingAction(x):
  2710. tplaying_layers += str(x)
  2711. tplaying_layers += " "
  2712. print(splaying_layers, playing_layers, tplaying_layers)
  2713. #printplaying()
  2714. if actionState == 'empty':
  2715. #print("EMPTY ACTION!!!")
  2716. skater.stopAction(loop_layer)
  2717. deck.stopAction(loop_layer)
  2718. trucks.stopAction(loop_layer)
  2719. #set last variables
  2720. own['l_actionState'] = actionState
  2721. own['l_requestAction'] = requestAction
  2722. #own['actionTimer'] = actionTimer
  2723. own['queueAction'] = queueAction
  2724. main()