Shuvit game master repo. http://shuvit.org
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co_ActionState.py 309KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. trans_playing = skater.isPlayingAction(trans_layer)
  14. #set possible requestActions
  15. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  16. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_pump_left-leftb', 'fak_pump_right-rightb', 'fak_pump_left-leftb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  17. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_pump_right_out', 'reg_turn_right_out', 'reg_pump_right-rightb', 'reg_pump_right-right', 'reg_pump_left-left', 'reg_pump_left-leftb', 'fak_pump_right_out', 'fak_turn_right_out', 'fak_pump_right-rightb', 'fak_pump_right-right', 'fak_pump_left-left', 'fak_pump_left-leftb']
  18. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  19. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  20. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  21. #initialize variables
  22. try:
  23. actionState = own['actionState']
  24. l_actionState = own['l_actionState']
  25. requestAction = own['requestAction']
  26. og_request = requestAction
  27. l_requestAction = own['l_requestAction']
  28. queueAction = own['queueAction']
  29. actionTimer = own['actionTimer']
  30. except:
  31. own['actionState'] = 'reg_walk'
  32. own['l_actionState'] = 'empty'
  33. og_request = 'empty'
  34. own['requestAction'] = 'reg_walk'
  35. own['l_requestAction'] = 'empty'
  36. own['queueAction'] = 'empty'
  37. own['actionTimer'] = 0
  38. own['clear_request'] = 0
  39. actionTimer = 0
  40. queueAction = 'empty'
  41. requestAction = 'reg_walk'
  42. actionState = 'empty'
  43. l_actionState = 'empty'
  44. l_requestAction = 'empty'
  45. def stopActs():
  46. skater.stopAction(loop_layer)
  47. trucks.stopAction(loop_layer)
  48. deck.stopAction(loop_layer)
  49. skater.stopAction(trans_layer)
  50. trucks.stopAction(trans_layer)
  51. deck.stopAction(trans_layer)
  52. actionTimer = 0
  53. own['actionTimer'] = 0
  54. if requestAction == 'empty':
  55. #print("*******empty request****")
  56. pass
  57. isplaying = skater.isPlayingAction(flip_layer)
  58. transPlaying = skater.isPlayingAction(trans_layer)
  59. if own['clear_request'] == 1:
  60. requestAction = 'empty'
  61. own['clear_request'] = 0
  62. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  63. own['actionTimer'] = 0
  64. actionTimer = 0
  65. print('resetting actionTimer')
  66. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  67. requestAction = 'empty'
  68. own['requestAction'] = 'empty'
  69. #================
  70. #stance change detection
  71. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction in ['reg_turnLeft', 'reg_turnRight', 'reg_turnLeft_out', 'reg_turnRight_out', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'fak_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  72. #print("fak-reg_roll")
  73. requestAction = 'fak-reg_roll'
  74. own['requestAction'] = 'fak-reg_roll'
  75. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState == 'reg_land' and (requestAction in ['fak_turnLeft', 'fak_turnRight', 'fak_turnLeft_out', 'fak_turnRight_out', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'reg_push_goof', 'reg_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  76. #print("reg-fak_roll")
  77. requestAction = 'reg-fak_roll'
  78. own['requestAction'] = 'reg-fak_roll'
  79. if requestAction in ['reg_pump'] and l_actionState in ['fak_roll']:
  80. requestAction = 'fak-reg_roll'
  81. if requestAction in ['fak_pump'] and l_actionState in ['reg_roll']:
  82. requestAction = 'reg-fak_roll'
  83. if l_actionState == 'reg_roll' and requestAction in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_opos', 'fak_nopos', 'fak_turnLeft', 'fak_turnRight']:
  84. requestAction = 'reg-fak_roll'
  85. if l_actionState == 'fak_roll' and requestAction in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_opos', 'reg_nopos', 'reg_turnLeft', 'reg_turnRight']:
  86. requestAction = 'fak-reg_roll'
  87. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  88. requestAction = 'fak-reg_roll'
  89. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  90. requestAction = 'reg-fak_roll'
  91. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  92. #print("fak-reg_5050")
  93. requestAction = 'fak-reg_5050'
  94. own['requestAction'] = 'fak-reg_5050'
  95. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  96. #print("reg-fak_5050")
  97. requestAction = 'reg-fak_5050'
  98. own['requestAction'] = 'reg-fak_5050'
  99. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  100. own['actionTimer'] = 0
  101. actionTimer = 0
  102. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  103. own['requestAction'] = 'reg_dropin'
  104. requestAction = 'reg_dropin'
  105. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  106. own['requestAction'] = 'fak_dropin'
  107. requestAction = 'fak_dropin'
  108. #===============
  109. #land action over ride
  110. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  111. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  112. pass
  113. else:
  114. requestAction = l_requestAction
  115. own['requestAction'] = requestAction
  116. own['l_actionState'] = requestAction
  117. actionState = requestAction
  118. own['actionTimer'] = 0
  119. actionTimer = 0
  120. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  121. requestAction = 'reg_back_invert_out'
  122. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  123. requestAction = 'fak_fr_invert_out'
  124. #dirt invert fix
  125. if 'invert' in requestAction:
  126. actionTimer = 0
  127. own['actionTimer'] = 0
  128. #dirty stall fix
  129. fixer = 0
  130. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  131. fixer = 1
  132. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  133. fixer = 1
  134. if fixer == 1:
  135. actionTimer = 0
  136. own['actionTimer'] = 0
  137. stopActs()
  138. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  139. actionState = requestAction
  140. own['actionState'] = requestAction
  141. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  142. #print("stopping revert layers")
  143. skater.stopAction(loop_layer)
  144. trucks.stopAction(loop_layer)
  145. deck.stopAction(loop_layer)
  146. skater.stopAction(trans_layer)
  147. trucks.stopAction(trans_layer)
  148. deck.stopAction(trans_layer)
  149. if 'wall' in requestAction and actionTimer < 10:
  150. actionTimer = 0
  151. own['actionTimer'] = 0
  152. skater.stopAction(flip_layer)
  153. trucks.stopAction(flip_layer)
  154. deck.stopAction(flip_layer)
  155. skater.stopAction(trans_layer)
  156. trucks.stopAction(trans_layer)
  157. deck.stopAction(trans_layer)
  158. #check last actionState to see if an out action is needed
  159. if requestAction not in jump_overrideList:
  160. # if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  161. # if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  162. # requestAction = 'fak_turnRight_out'
  163. # actionState = 'fak_turnRight_out'
  164. # elif requestAction == 'fak_pump_right':
  165. # requestAction = 'fak_right-pump'
  166. # if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  167. # if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  168. # requestAction = 'fak_turnLeft_out'
  169. # actionState = 'fak_turnLeft_out'
  170. # elif requestAction == 'fak_pump_left':
  171. # requestAction = 'fak_left-pump'
  172. #-----
  173. #need to do something different for nopos
  174. if requestAction == 'reg_opos':
  175. requestAction = 'reg_pump'
  176. if requestAction == 'fak_opos':
  177. requestAction = 'fak_pump'
  178. #-----
  179. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  180. requestAction = 'reg_opos_out'
  181. actionState = 'reg_opos_out'
  182. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  183. requestAction = 'fak_opos_out'
  184. actionState = 'fak_opos_out'
  185. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  186. requestAction = 'reg_nopos_out'
  187. actionState = 'reg_nopos_out'
  188. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  189. requestAction = 'fak_nopos_out'
  190. actionState = 'fak_nopos_out'
  191. #*********************************
  192. # if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  193. # requestAction = 'fak_pump_left-left'
  194. # actionState = 'fak_pump_left-left'
  195. # if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  196. # requestAction = 'fak_pump_right-right'
  197. # actionState = 'fak_pump_right-right'
  198. #**********************************
  199. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  200. requestAction = 'reg_5050'
  201. actionState = 'reg_5050'
  202. if l_actionState == 'fak_pump' and requestAction == 'fak_5050':
  203. requestAction = 'fak_5050'
  204. actionState = 'fak_5050'
  205. # if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  206. # requestAction = 'fak_pump_out'
  207. # actionState = 'fak_pump_out'
  208. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  209. requestAction = 'reg_powerslide_out'
  210. actionState = 'reg_powerslide_out'
  211. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  212. requestAction = 'fak_powerslide_out'
  213. actionState = 'fak_powerslide_out'
  214. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  215. requestAction = 'reg_fs_powerslide_out'
  216. actionState = 'reg_fs_powerslide_out'
  217. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  218. requestAction = 'fak_fs_powerslide_out'
  219. actionState = 'fak_fs_powerslide_out'
  220. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  221. requestAction = 'reg_stop_out'
  222. actionState = 'reg_stop_out'
  223. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  224. requestAction = 'fak_stop_out'
  225. actionState = 'fak_stop_out'
  226. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  227. requestAction = 'reg_noseslide_out'
  228. actionState = 'reg_noseslide_out'
  229. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  230. requestAction = 'fak_noseslide_out'
  231. actionState = 'fak_noseslide_out'
  232. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  233. requestAction = 'reg_tailslide_out'
  234. actionState = 'reg_tailslide_out'
  235. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  236. requestAction = 'fak_tailslide_out'
  237. actionState = 'fak_tailslide_out'
  238. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  239. requestAction = 'reg_5050_out'
  240. actionState = 'reg_5050_out'
  241. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  242. requestAction = 'fak_5050_out'
  243. actionState = 'fak_5050_out'
  244. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  245. requestAction = 'reg_tailg_out'
  246. actionState = 'reg_tailg_out'
  247. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  248. requestAction = 'fak_tailg_out'
  249. actionState = 'fak_tailg_out'
  250. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  251. requestAction = 'reg_noseg_out'
  252. actionState = 'reg_noseg_out'
  253. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  254. requestAction = 'fak_noseg_out'
  255. actionState = 'fak_noseg_out'
  256. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  257. requestAction = 'reg_tailgr_out'
  258. actionState = 'reg_tailgr_out'
  259. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  260. requestAction = 'fak_tailgr_out'
  261. actionState = 'fak_tailgr_out'
  262. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  263. requestAction = 'reg_nosegr_out'
  264. actionState = 'reg_nosegr_out'
  265. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  266. requestAction = 'fak_nosegr_out'
  267. actionState = 'fak_nosegr_out'
  268. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  269. requestAction = 'reg_tailgl_out'
  270. actionState = 'reg_tailgl_out'
  271. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  272. requestAction = 'fak_tailgl_out'
  273. actionState = 'fak_tailgl_out'
  274. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  275. requestAction = 'reg_nosegl_out'
  276. actionState = 'reg_nosegl_out'
  277. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  278. requestAction = 'fak_nosegl_out'
  279. actionState = 'fak_nosegl_out'
  280. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  281. requestAction = 'reg_back_invert_out'
  282. actionState = 'reg_back_invert_out'
  283. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  284. requestAction = 'fak_fr_invert_out'
  285. actionState = 'fak_fr_invert_out'
  286. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  287. requestAction = 'reg_sit_out'
  288. actionState = 'reg_sit_out'
  289. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  290. requestAction = 'fak_sit_out'
  291. actionState = 'fak_sit_out'
  292. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  293. actionTimer = 0
  294. own['actionTimer'] = 0
  295. requestAction = 'fak_nmanual'
  296. skater.stopAction(trans_layer)
  297. trucks.stopAction(trans_layer)
  298. deck.stopAction(trans_layer)
  299. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  300. actionTimer = 0
  301. own['actionTimer'] = 0
  302. requestAction = 'fak_manual'
  303. skater.stopAction(trans_layer)
  304. trucks.stopAction(trans_layer)
  305. deck.stopAction(trans_layer)
  306. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  307. actionTimer = 0
  308. own['actionTimer'] = 0
  309. requestAction = 'reg_nmanual'
  310. skater.stopAction(trans_layer)
  311. trucks.stopAction(trans_layer)
  312. deck.stopAction(trans_layer)
  313. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  314. actionTimer = 0
  315. own['actionTimer'] = 0
  316. requestAction = 'reg_manual'
  317. skater.stopAction(trans_layer)
  318. trucks.stopAction(trans_layer)
  319. deck.stopAction(trans_layer)
  320. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  321. requestAction = 'reg_tailg'
  322. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  323. requestAction = 'fak_tailg'
  324. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  325. requestAction = 'reg_noseg'
  326. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  327. requestAction = 'fak_noseg'
  328. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  329. requestAction = 'reg_air-roll'
  330. actionState = 'reg_air-roll'
  331. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  332. requestAction = 'fak_air-roll'
  333. actionState = 'fak_air-roll'
  334. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  335. requestAction = 'reg_dropin'
  336. actionState = 'reg_dropin'
  337. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  338. requestAction = 'fak_dropin'
  339. actionState = 'fak_dropin'
  340. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  341. requestAction = 'reg_5050-roll'
  342. actionState = 'reg_5050-roll'
  343. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  344. requestAction = 'fak_5050-roll'
  345. actionState = 'fak_5050-roll'
  346. #####
  347. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  348. requestAction = 'fak_air_tail to manual'
  349. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  350. requestAction = 'reg_air_tail to manual'
  351. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  352. requestAction = 'fak_air_nose to nmanual'
  353. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  354. requestAction = 'reg_air_nose to nmanual'
  355. ####
  356. #print(requestAction)
  357. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  358. requestAction = 'reg-fak_nmanual'
  359. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  360. requestAction = 'fak-reg_nmanual'
  361. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  362. requestAction = 'fak-reg_manual'
  363. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  364. requestAction = 'reg-fak_manual'
  365. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  366. requestAction = 'fak-reg_manual'
  367. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  368. if requestAction == 'fak_nmanual':
  369. requestAction = 'reg-fak_nmanual'
  370. actionState = 'reg-fak_nmanual'
  371. else:
  372. requestAction = 'reg_manual_out'
  373. actionState = 'reg_manual_out'
  374. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  375. if requestAction == 'reg_nmanual':
  376. requestAction = 'fak-reg_nmanual'
  377. actionState = 'fak-reg_manual'
  378. else:
  379. requestAction = 'fak_manual_out'
  380. actionState = 'fak_manual_out'
  381. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  382. if requestAction == 'fak_manual':
  383. requestAction = 'reg-fak_manual'
  384. actionState = 'reg-fak_manual'
  385. else:
  386. requestAction = 'reg_nmanual_out'
  387. actionState = 'reg_nmanual_out'
  388. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  389. if requestAction == 'reg_manual':
  390. requestAction = 'fak-reg_manual'
  391. actionState = 'fak-reg_manual'
  392. else:
  393. requestAction = 'fak_nmanual_out'
  394. actionState = 'fak_nmanual_out'
  395. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  396. requestAction = 'reg_ollie_north_out'
  397. actionState = 'reg_ollie_north_out'
  398. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  399. requestAction = 'fak_ollie_north_out'
  400. actionState = 'fak_ollie_north_out'
  401. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  402. requestAction = 'reg_ollie_south_out'
  403. actionState = 'reg_ollie_south_out'
  404. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  405. requestAction = 'fak_ollie_south_out'
  406. actionState = 'fak_ollie_south_out'
  407. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  408. requestAction = 'reg_nmanual_out'
  409. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  410. requestAction = 'fak_nmanual_out'
  411. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  412. requestAction = 'reg_manual_out'
  413. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  414. requestAction = 'fak_manual_out'
  415. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  416. requestAction = 'frontside_grab_out'
  417. actionState = 'frontside_grab_out'
  418. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  419. requestAction = 'backside_grab_out'
  420. actionState = 'backside_grab_out'
  421. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  422. requestAction = 'fak_frontside_grab_out'
  423. actionState = 'fak_frontside_grab_out'
  424. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  425. requestAction = 'fak_backside_grab_out'
  426. actionState = 'fak_backside_grab_out'
  427. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  428. requestAction = 'frontside_nose_grab_out'
  429. actionState = 'frontside_nose_grab_out'
  430. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  431. requestAction = 'backside_nose_grab_out'
  432. actionState = 'backside_nose_grab_out'
  433. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  434. requestAction = 'fak_frontside_nose_grab_out'
  435. actionState = 'fak_frontside_nose_grab_out'
  436. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  437. requestAction = 'fak_backside_nose_grab_out'
  438. actionState = 'fak_backside_nose_grab_out'
  439. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  440. requestAction = 'frontside_tail_grab_out'
  441. actionState = 'frontside_tail_grab_out'
  442. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  443. requestAction = 'backside_tail_grab_out'
  444. actionState = 'backside_tail_grab_out'
  445. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  446. requestAction = 'fak_frontside_tail_grab_out'
  447. actionState = 'fak_frontside_tail_grab_out'
  448. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  449. requestAction = 'fak_backside_tail_grab_out'
  450. actionState = 'fak_backside_tail_grab_out'
  451. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  452. requestAction = 'reg_judo_out'
  453. actionState = 'reg_judo_out'
  454. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  455. requestAction = 'fak_judo_out'
  456. actionState = 'fak_judo_out'
  457. # if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  458. # requestAction = 'fak_pump_right_out'
  459. # actionState = 'fak_pump_right_out'
  460. # if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  461. # requestAction = 'fak_pump_left_out'
  462. # actionState = 'fak_pump_left_out'
  463. # if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  464. # requestAction = 'fak_pump'
  465. # actionState = 'fak_pump'
  466. # if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  467. # requestAction = 'fak_pump'
  468. # actionState = 'fak_pump'
  469. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  470. requestAction = 'reg_walk_air_out'
  471. actionState = 'reg_walk_air_out'
  472. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  473. requestAction = 'fak_walk_air_out'
  474. actionState = 'fak_walk_air_out'
  475. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  476. requestAction = 'reg_fak_noseg'
  477. actionState = 'reg_fak_noseg'
  478. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  479. requestAction = 'fak_reg_tailg'
  480. actionState = 'fak_reg_tailg'
  481. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  482. requestAction = 'fak_reg_noseg'
  483. actionState = 'fak_reg_noseg'
  484. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  485. requestAction = 'reg_fak_tailg'
  486. actionState = 'reg_fak_tailg'
  487. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  488. requestAction = 'reg_fak_nosegl'
  489. actionState = 'reg_fak_nosegl'
  490. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  491. requestAction = 'reg_fak_nosegr'
  492. actionState = 'reg_fak_nosegr'
  493. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  494. requestAction = 'reg_fak_tailgl'
  495. actionState = 'reg_fak_tailgl'
  496. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  497. requestAction = 'reg_fak_tailgr'
  498. actionState = 'reg_fak_tailgr'
  499. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  500. requestAction = 'fak_reg_nosegl'
  501. actionState = 'fak_reg_nosegl'
  502. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  503. requestAction = 'fak_reg_nosegr'
  504. actionState = 'fak_reg_nosegr'
  505. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  506. requestAction = 'fak_reg_tailgl'
  507. actionState = 'fak_reg_tailgl'
  508. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  509. requestAction = 'fak_reg_tailgr'
  510. actionState = 'fak_reg_tailgr'
  511. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  512. requestAction = 'reg_land'
  513. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  514. requestAction = 'fak_land'
  515. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  516. requestAction = 'reg_air'
  517. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  518. requestAction = 'fak_air'
  519. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  520. requestAction = 'reg_land'
  521. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  522. requestAction = 'fak_land'
  523. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  524. requestAction = 'fak_land'
  525. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  526. requestAction = 'reg_land'
  527. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  528. requestAction = 'fak-reg_roll'
  529. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  530. requestAction = 'reg-fak_roll'
  531. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  532. requestAction = 'reg_air-roll'
  533. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  534. requestAction = 'reg_pump_in'
  535. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  536. requestAction = 'fak_pump_in'
  537. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  538. requestAction = 'fak_pump_out'
  539. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  540. requestAction = 'fak_pump_out'
  541. #---new pump turns reg
  542. if l_actionState == 'reg_pump' and requestAction == 'reg_pump_right' and trans_playing != 0:
  543. requestAction = 'reg_pump'
  544. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right' and trans_playing != 0:
  545. requestAction = 'reg_turnRight'
  546. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left' and trans_playing != 0:
  547. requestAction = 'reg_turnLeft'
  548. if l_actionState == 'reg_turnRight' and requestAction in ['reg_roll', 'reg_pump']:
  549. requestAction = 'reg_turnRight_out'
  550. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_roll', 'reg_pump']:
  551. requestAction = 'reg_turnLeft_out'
  552. if l_actionState == 'reg_pump' and requestAction == 'reg_roll':
  553. requestAction = 'reg_pump_out'
  554. if l_actionState == 'reg_turnRight' and requestAction in ['reg_pump_right']:
  555. requestAction = 'reg_pump_right'
  556. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_pump_left']:
  557. requestAction = 'reg_pump_left'
  558. if l_actionState == 'reg_pump_right' and requestAction in ['reg_pump', 'reg_roll']:
  559. requestAction = 'reg_pump_right_out'
  560. own['actionState'] = 'reg_pump_right_out'
  561. if l_actionState == 'reg_pump_left' and requestAction in ['reg_pump', 'reg_roll']:
  562. requestAction = 'reg_pump_left_out'
  563. own['actionState'] = 'reg_pump_left_out'
  564. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  565. requestAction = 'reg_pump'
  566. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_roll':
  567. requestAction = 'reg_pump'
  568. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  569. requestAction = 'reg_turnRight'
  570. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_roll':
  571. requestAction = 'reg_turnLeft'
  572. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  573. requestAction = 'reg_pump_right-right'
  574. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  575. requestAction = 'reg_pump_left-left'
  576. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  577. if trans_playing == False:
  578. requestAction = 'reg_pump_right-rightb'
  579. else:
  580. requestAction == 'reg_pump_right'
  581. if l_actionState == 'reg_pump_left' and requestAction == 'reg_turnLeft':
  582. if trans_playing == False:
  583. requestAction = 'reg_pump_left-leftb'
  584. else:
  585. requestAction == 'reg_pump_left'
  586. if l_actionState == 'reg_turnRight_out' and requestAction == 'fak_roll':
  587. requestAction = 'reg_roll'
  588. if l_actionState == 'reg_turnLeft_out' and requestAction == 'fak_roll':
  589. requestAction = 'reg_roll'
  590. if l_actionState == 'reg_pump' and requestAction == 'reg_turnRight':
  591. requestAction = 'reg_pump_out'
  592. if l_actionState == 'reg_pump' and requestAction == 'reg_turnLeft':
  593. requestAction = 'reg_pump_out'
  594. if l_actionState == 'reg_pump_right-right' and requestAction == 'reg_turnRight':
  595. requestAction = 'reg_pump_right-rightb'
  596. if l_actionState == 'reg_pump_left-left' and requestAction == 'reg_turnLeft':
  597. requestAction = 'reg_pump_left-leftb'
  598. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_pump_right':
  599. requestAction = 'reg_pump_right-right'
  600. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_pump_left':
  601. requestAction = 'reg_pump_left-left'
  602. if l_actionState == 'reg_pump_right-right' and requestAction not in [ 'reg_pump_right-right', 'reg_pump_right-rightb']:
  603. requestAction = 'reg_pump_right'
  604. if l_actionState == 'reg_pump_left-left' and requestAction not in [ 'reg_pump_left-left', 'reg_pump_left-leftb']:
  605. requestAction = 'reg_pump_left'
  606. if l_actionState == 'reg_pump_right_out' and requestAction in ['reg_turnRight', 'reg_turnLeft']:
  607. requestAction = 'reg_pump'
  608. if l_actionState == 'reg_pump_left_out' and requestAction in ['reg_turnLeft', 'reg_turnRight']:
  609. requestAction = 'reg_pump'
  610. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_right':
  611. requestAction = 'reg_roll'
  612. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_left':
  613. requestAction = 'reg_roll'
  614. if l_actionState == 'reg_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  615. requestAction = 'reg_pump'
  616. if l_actionState == 'reg_turnLeft_out' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  617. requestAction = 'reg_pump'
  618. if l_actionState == 'reg_turnRight_out' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  619. requestAction = 'reg_pump'
  620. #fak
  621. if l_actionState == 'fak_pump' and requestAction == 'fak_pump_right' and trans_playing != 0:
  622. requestAction = 'fak_pump'
  623. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right' and trans_playing != 0:
  624. requestAction = 'fak_turnRight'
  625. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left' and trans_playing != 0:
  626. requestAction = 'fak_turnLeft'
  627. if l_actionState == 'fak_turnRight' and requestAction in ['fak_roll', 'fak_pump']:
  628. requestAction = 'fak_turnRight_out'
  629. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_roll', 'fak_pump']:
  630. requestAction = 'fak_turnLeft_out'
  631. if l_actionState == 'fak_pump' and requestAction == 'fak_roll':
  632. requestAction = 'fak_pump_out'
  633. if l_actionState == 'fak_turnRight' and requestAction in ['fak_pump_right']:
  634. requestAction = 'fak_pump_right'
  635. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_pump_left']:
  636. requestAction = 'fak_pump_left'
  637. if l_actionState == 'fak_pump_right' and requestAction in ['fak_pump', 'fak_roll']:
  638. requestAction = 'fak_pump_right_out'
  639. own['actionState'] = 'fak_pump_right_out'
  640. if l_actionState == 'fak_pump_left' and requestAction in ['fak_pump', 'fak_roll']:
  641. requestAction = 'fak_pump_left_out'
  642. own['actionState'] = 'fak_pump_left_out'
  643. if l_actionState == 'fak_pump_right_out' and requestAction == 'fak_roll':
  644. requestAction = 'fak_pump'
  645. if l_actionState == 'fak_pump_left_out' and requestAction == 'fak_roll':
  646. requestAction = 'fak_pump'
  647. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_roll':
  648. requestAction = 'fak_turnRight'
  649. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_roll':
  650. requestAction = 'fak_turnLeft'
  651. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  652. requestAction = 'fak_pump_right-right'
  653. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  654. requestAction = 'fak_pump_left-left'
  655. if l_actionState == 'fak_pump_right' and requestAction == 'fak_turnRight':
  656. if trans_playing == False:
  657. requestAction = 'fak_pump_right-rightb'
  658. else:
  659. requestAction == 'fak_pump_right'
  660. if l_actionState == 'fak_pump_left' and requestAction == 'fak_turnLeft':
  661. if trans_playing == False:
  662. requestAction = 'fak_pump_left-leftb'
  663. else:
  664. requestAction == 'fak_pump_left'
  665. if l_actionState == 'fak_turnRight_out' and requestAction == 'reg_roll':
  666. requestAction = 'fak_roll'
  667. if l_actionState == 'fak_turnLeft_out' and requestAction == 'reg_roll':
  668. requestAction = 'fak_roll'
  669. if l_actionState == 'fak_pump' and requestAction == 'fak_turnRight':
  670. requestAction = 'fak_pump_out'
  671. if l_actionState == 'fak_pump' and requestAction == 'fak_turnLeft':
  672. requestAction = 'fak_pump_out'
  673. if l_actionState == 'fak_pump_right-right' and requestAction == 'fak_turnRight':
  674. requestAction = 'fak_pump_right-rightb'
  675. if l_actionState == 'fak_pump_left-left' and requestAction == 'fak_turnLeft':
  676. requestAction = 'fak_pump_left-leftb'
  677. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_pump_right':
  678. requestAction = 'fak_pump_right-right'
  679. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_pump_left':
  680. requestAction = 'fak_pump_left-left'
  681. if l_actionState == 'fak_pump_right-right' and requestAction not in [ 'fak_pump_right-right', 'fak_pump_right-rightb']:
  682. requestAction = 'fak_pump_right'
  683. if l_actionState == 'fak_pump_left-left' and requestAction not in [ 'fak_pump_left-left', 'fak_pump_left-leftb']:
  684. requestAction = 'fak_pump_left'
  685. if l_actionState == 'fak_pump_right_out' and requestAction in ['fak_turnRight', 'fak_turnLeft']:
  686. requestAction = 'fak_pump'
  687. if l_actionState == 'fak_pump_left_out' and requestAction in ['fak_turnLeft', 'fak_turnRight']:
  688. requestAction = 'fak_pump'
  689. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_right':
  690. requestAction = 'fak_roll'
  691. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_left':
  692. requestAction = 'fak_roll'
  693. if l_actionState == 'fak_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  694. requestAction = 'fak_pump'
  695. if l_actionState == 'fak_turnLeft_out' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  696. requestAction = 'fak_pump'
  697. if l_actionState == 'fak_turnRight_out' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  698. requestAction = 'fak_pump'
  699. if l_actionState == 'reg_pump' and requestAction in ['reg_pump_left', 'reg_pump_right'] and trans_playing == True:
  700. requestAction = 'reg_pump'
  701. if l_actionState == 'fak_pump' and requestAction in ['fak_pump_left', 'fak_pump_right'] and trans_playing == True:
  702. requestAction = 'fak_pump'
  703. if l_actionState in ['reg_push', 'reg_push_goof', 'reg_land'] and requestAction != 'reg_roll':
  704. requestAction = 'reg_roll'
  705. if l_actionState in ['fak_push', 'fak_push_goof', 'fak_land'] and requestAction != 'fak_roll':
  706. requestAction = 'fak_roll'
  707. #---------------------------------------------------
  708. else:
  709. print("action over written")
  710. #pass
  711. def updateAction(requestAction, actionState):
  712. try:
  713. flip_start_frame = own['flip_start_lay']
  714. flipspeed = own['flipspeed']
  715. except:
  716. flip_start_frame = 1
  717. flipspeed = .6
  718. ###############################
  719. #one shot actions
  720. ###############################
  721. if requestAction in oneshotActions_list:
  722. if requestAction == 'reg_land' and own["grindHit"] == False:
  723. skater.stopAction(loop_layer)
  724. trucks.stopAction(loop_layer)
  725. deck.stopAction(loop_layer)
  726. skater.stopAction(trans_layer)
  727. trucks.stopAction(trans_layer)
  728. deck.stopAction(trans_layer)
  729. #print("stopping loop and trans")
  730. actionState = 'reg_land'
  731. requestAction = 'reg_land'
  732. own['actionTimer'] = 37
  733. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  734. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  735. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  736. #print("play land")
  737. if requestAction == 'fak_land' and own["grindHit"] == False:
  738. actionState = 'fak_land'
  739. requestAction = 'fak_land'
  740. skater.stopAction(loop_layer)
  741. trucks.stopAction(loop_layer)
  742. deck.stopAction(loop_layer)
  743. skater.stopAction(trans_layer)
  744. trucks.stopAction(trans_layer)
  745. deck.stopAction(trans_layer)
  746. own['actionTimer'] = 37
  747. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  748. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  749. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  750. #print("play land")
  751. if requestAction == 'reg_dropin':
  752. actionState = 'reg_dropin'
  753. own['actionTimer'] = 28
  754. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  755. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  756. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  757. if requestAction == 'fak_dropin':
  758. actionState = 'fak_dropin'
  759. own['actionTimer'] = 28
  760. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  761. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  762. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  763. if requestAction == 'reg_turnRight_out':
  764. #stopActs()
  765. actionState = 'reg_turnRight_out'
  766. own['actionTimer'] = 19
  767. trans_playing = skater.isPlayingAction(trans_layer)
  768. if trans_playing:
  769. cur_frame = skater.getActionFrame(trans_layer)
  770. if trans_playing and cur_frame > .5 and cur_frame < 39:
  771. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  772. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  773. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  774. #own['actionTimer'] = (10 - cur_frame)
  775. own['actionTimer'] = cur_frame
  776. else:
  777. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  778. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  779. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  780. if requestAction == 'reg_turnLeft_out':
  781. actionState = 'reg_turnLeft_out'
  782. own['actionTimer'] = 19
  783. trans_playing = skater.isPlayingAction(trans_layer)
  784. if trans_playing:
  785. cur_frame = skater.getActionFrame(trans_layer)
  786. if trans_playing and cur_frame > .5 and cur_frame < 39:
  787. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  788. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  789. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  790. own['actionTimer'] = (10 - cur_frame) *2
  791. else:
  792. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  793. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  794. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  795. if requestAction == 'fak_turnRight_out':
  796. actionState = 'fak_turnRight_out'
  797. own['actionTimer'] = 19
  798. trans_playing = skater.isPlayingAction(trans_layer)
  799. if trans_playing:
  800. cur_frame = skater.getActionFrame(trans_layer)
  801. if trans_playing and cur_frame > .5 and cur_frame < 39:
  802. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  803. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  804. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  805. own['actionTimer'] = (10 - cur_frame) *2
  806. else:
  807. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  808. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  809. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  810. if requestAction == 'fak_turnLeft_out':
  811. actionState = 'fak_turnLeft_out'
  812. own['actionTimer'] = 19
  813. trans_playing = skater.isPlayingAction(trans_layer)
  814. if trans_playing:
  815. cur_frame = skater.getActionFrame(trans_layer)
  816. if trans_playing and cur_frame > .5 and cur_frame < 39:
  817. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  818. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  819. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  820. own['actionTimer'] = (10 - cur_frame) *2
  821. else:
  822. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  823. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  824. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  825. if requestAction == 'reg_pump_left-left':
  826. actionState = 'reg_pump_left-left'
  827. own['actionTimer'] = 19
  828. if l_actionState == 'reg_pump_left-leftb':
  829. trans_playing = skater.isPlayingAction(trans_layer)
  830. if trans_playing:
  831. cur_frame = skater.getActionFrame(trans_layer)
  832. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  833. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  834. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  835. own['actionTimer'] = cur_frame * 2
  836. else:
  837. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  838. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  839. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  840. else:
  841. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  842. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  843. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  844. if requestAction == 'reg_pump_right-right':
  845. actionState = 'reg_pump_right-right'
  846. own['actionTimer'] = 19
  847. if l_actionState == 'reg_pump_right-rightb':
  848. trans_playing = skater.isPlayingAction(trans_layer)
  849. if trans_playing:
  850. cur_frame = skater.getActionFrame(trans_layer)
  851. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  852. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  853. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  854. own['actionTimer'] = cur_frame * 2
  855. else:
  856. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  857. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  858. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  859. else:
  860. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  861. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  862. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  863. if requestAction == 'fak_pump_left-left':
  864. actionState = 'fak_pump_left-left'
  865. own['actionTimer'] = 19
  866. if l_actionState == 'fak_pump_left-leftb':
  867. trans_playing = skater.isPlayingAction(trans_layer)
  868. if trans_playing:
  869. cur_frame = skater.getActionFrame(trans_layer)
  870. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  871. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  872. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  873. own['actionTimer'] = cur_frame * 2
  874. else:
  875. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  876. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  877. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  878. else:
  879. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  880. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  881. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  882. if requestAction == 'fak_pump_right-right':
  883. actionState = 'fak_pump_right-right'
  884. own['actionTimer'] = 19
  885. if l_actionState == 'fak_pump_right-rightb':
  886. trans_playing = skater.isPlayingAction(trans_layer)
  887. if trans_playing:
  888. cur_frame = skater.getActionFrame(trans_layer)
  889. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  890. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  891. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  892. own['actionTimer'] = cur_frame * 2
  893. else:
  894. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  895. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  896. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  897. else:
  898. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  899. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  900. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  901. if requestAction == 'reg_pump_right-rightb':
  902. actionState = 'reg_pump_right-rightb'
  903. own['actionState'] = 'reg_pump_right-rightb'
  904. own['actionTimer'] = 20
  905. if l_actionState == 'reg_pump_right-right':
  906. trans_playing = skater.isPlayingAction(trans_layer)
  907. if trans_playing:
  908. cur_frame = skater.getActionFrame(trans_layer)
  909. skater.playAction("nreg_pump_right", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  910. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  911. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  912. own['actionTimer'] = cur_frame * 2
  913. else:
  914. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  915. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  916. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  917. else:
  918. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  919. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  920. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  921. if requestAction == 'reg_pump_left-leftb':
  922. actionState = 'reg_pump_left-leftb'
  923. own['actionState'] = 'reg_pump_left-leftb'
  924. own['actionTimer'] = 20
  925. if l_actionState == 'reg_pump_left-left':
  926. trans_playing = skater.isPlayingAction(trans_layer)
  927. if trans_playing:
  928. cur_frame = skater.getActionFrame(trans_layer)
  929. skater.playAction("nreg_pump_left", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  930. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  931. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  932. own['actionTimer'] = cur_frame * 2
  933. else:
  934. skater.playAction("nreg_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  935. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  936. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  937. else:
  938. skater.playAction("nreg_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  939. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  940. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  941. if requestAction == 'fak_pump_right-rightb':
  942. actionState = 'fak_pump_right-rightb'
  943. own['actionState'] = 'fak_pump_right-rightb'
  944. own['actionTimer'] = 20
  945. if l_actionState == 'fak_pump_right-right':
  946. trans_playing = skater.isPlayingAction(trans_layer)
  947. if trans_playing:
  948. cur_frame = skater.getActionFrame(trans_layer)
  949. skater.playAction("nfak_pump_right", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  950. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  951. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  952. own['actionTimer'] = cur_frame * 2
  953. else:
  954. skater.playAction("nfak_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  955. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  956. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  957. else:
  958. skater.playAction("nfak_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  959. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  960. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  961. if requestAction == 'fak_pump_left-leftb':
  962. actionState = 'fak_pump_left-leftb'
  963. own['actionState'] = 'fak_pump_left-leftb'
  964. own['actionTimer'] = 20
  965. if l_actionState == 'fak_pump_left-left':
  966. trans_playing = skater.isPlayingAction(trans_layer)
  967. if trans_playing:
  968. cur_frame = skater.getActionFrame(trans_layer)
  969. skater.playAction("nfak_pump_left", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  970. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  971. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  972. own['actionTimer'] = cur_frame * 2
  973. else:
  974. skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  975. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  976. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  977. else:
  978. skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  979. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  980. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  981. #*************************
  982. if requestAction == 'reg_left-pump':
  983. actionState = 'reg_left-pump'
  984. own['actionTimer'] = 19
  985. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  986. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  987. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  988. if requestAction == 'reg_right-pump':
  989. actionState = 'reg_right-pump'
  990. own['actionTimer'] = 19
  991. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  992. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  993. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  994. if requestAction == 'fak_left-pump':
  995. actionState = 'fak_left-pump'
  996. own['actionTimer'] = 19
  997. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  998. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  999. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1000. if requestAction == 'fak_right-pump':
  1001. actionState = 'fak_right-pump'
  1002. own['actionTimer'] = 19
  1003. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1004. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1005. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1006. #*****************
  1007. if requestAction == 'reg_pump_right_out':
  1008. actionState = 'reg_pump_right_out'
  1009. requestAction = 'reg_pump_right_out'
  1010. own['actionState'] = 'reg_pump_right_out'
  1011. own['actionTimer'] = 18
  1012. trans_playing = skater.isPlayingAction(trans_layer)
  1013. if trans_playing:
  1014. cur_frame = skater.getActionFrame(trans_layer)
  1015. stopActs()
  1016. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_right':
  1017. cur_frame = cur_frame - 30
  1018. if cur_frame < 32 and cur_frame > 26:
  1019. cur_frame = 10
  1020. if trans_playing and cur_frame > .5:
  1021. #cur_frame = 20 - cur_frame
  1022. skater.playAction("nreg_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1023. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1024. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1025. own['actionTimer'] = cur_frame *2
  1026. #own['actionTimer'] = 19
  1027. else:
  1028. skater.playAction("nreg_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1029. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1030. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1031. if requestAction == 'reg_pump_left_out':
  1032. actionState = 'reg_pump_left_out'
  1033. own['actionState'] = 'reg_pump_left_out'
  1034. requestAction = 'reg_pump_left_out'
  1035. own['actionTimer'] = 18
  1036. trans_playing = skater.isPlayingAction(trans_layer)
  1037. if trans_playing:
  1038. cur_frame = skater.getActionFrame(trans_layer)
  1039. stopActs()
  1040. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_left':
  1041. cur_frame = cur_frame - 30
  1042. if cur_frame < 32 and cur_frame > 26:
  1043. cur_frame = 10
  1044. if trans_playing and cur_frame > .5:
  1045. #cur_frame = 20 - cur_frame
  1046. skater.playAction("nreg_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1047. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1048. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1049. own['actionTimer'] = cur_frame *2
  1050. #own['actionTimer'] = 19
  1051. else:
  1052. skater.playAction("nreg_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1053. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1054. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1055. if requestAction == 'fak_pump_right_out':
  1056. actionState = 'fak_pump_right_out'
  1057. requestAction = 'fak_pump_right_out'
  1058. own['actionState'] = 'fak_pump_right_out'
  1059. own['actionTimer'] = 18
  1060. trans_playing = skater.isPlayingAction(trans_layer)
  1061. if trans_playing:
  1062. cur_frame = skater.getActionFrame(trans_layer)
  1063. stopActs()
  1064. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_right':
  1065. cur_frame = cur_frame - 30
  1066. if cur_frame < 32 and cur_frame > 26:
  1067. cur_frame = 10
  1068. if trans_playing and cur_frame > .5:
  1069. #cur_frame = 20 - cur_frame
  1070. skater.playAction("nfak_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1071. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1072. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1073. own['actionTimer'] = cur_frame *2
  1074. #own['actionTimer'] = 19
  1075. else:
  1076. skater.playAction("nfak_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1077. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1078. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1079. if requestAction == 'fak_pump_left_out':
  1080. actionState = 'fak_pump_left_out'
  1081. own['actionState'] = 'fak_pump_left_out'
  1082. requestAction = 'fak_pump_left_out'
  1083. own['actionTimer'] = 18
  1084. trans_playing = skater.isPlayingAction(trans_layer)
  1085. if trans_playing:
  1086. cur_frame = skater.getActionFrame(trans_layer)
  1087. stopActs()
  1088. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_left':
  1089. cur_frame = cur_frame - 30
  1090. if cur_frame < 32 and cur_frame > 26:
  1091. cur_frame = 10
  1092. if trans_playing and cur_frame > .5:
  1093. #cur_frame = 20 - cur_frame
  1094. skater.playAction("nfak_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1095. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1096. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1097. own['actionTimer'] = cur_frame *2
  1098. #own['actionTimer'] = 19
  1099. else:
  1100. skater.playAction("nfak_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1101. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1102. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1103. if requestAction == 'reg_opos_out':
  1104. actionState = 'reg_opos_out'
  1105. own['actionTimer'] = 19
  1106. trans_playing = skater.isPlayingAction(trans_layer)
  1107. if trans_playing:
  1108. cur_frame = skater.getActionFrame(trans_layer)
  1109. if trans_playing and cur_frame > .5:
  1110. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1111. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1112. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1113. own['actionTimer'] = cur_frame
  1114. else:
  1115. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1116. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1117. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1118. if requestAction == 'fak_opos_out':
  1119. actionState = 'fak_opos_out'
  1120. own['actionTimer'] = 19
  1121. trans_playing = skater.isPlayingAction(trans_layer)
  1122. if trans_playing:
  1123. cur_frame = skater.getActionFrame(trans_layer)
  1124. if trans_playing and cur_frame > .5:
  1125. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1126. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1127. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1128. own['actionTimer'] = cur_frame
  1129. else:
  1130. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1131. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1132. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1133. if requestAction == 'reg_nopos_out':
  1134. actionState = 'reg_nopos_out'
  1135. own['actionTimer'] = 19
  1136. trans_playing = skater.isPlayingAction(trans_layer)
  1137. if trans_playing:
  1138. cur_frame = skater.getActionFrame(trans_layer)
  1139. if trans_playing and cur_frame > .5:
  1140. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1141. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1142. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1143. own['actionTimer'] = cur_frame
  1144. else:
  1145. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1146. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1147. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1148. if requestAction == 'fak_nopos_out':
  1149. actionState = 'fak_nopos_out'
  1150. own['actionTimer'] = 19
  1151. trans_playing = skater.isPlayingAction(trans_layer)
  1152. if trans_playing:
  1153. cur_frame = skater.getActionFrame(trans_layer)
  1154. if trans_playing and cur_frame > .5:
  1155. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1156. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1157. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1158. own['actionTimer'] = cur_frame
  1159. else:
  1160. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1161. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1162. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1163. if requestAction == 'reg_pump_out':
  1164. actionState = 'reg_pump_out'
  1165. own['actionTimer'] = 19
  1166. trans_playing = skater.isPlayingAction(trans_layer)
  1167. if trans_playing:
  1168. cur_frame = skater.getActionFrame(trans_layer)
  1169. if l_actionState in ['reg_pump_right', 'reg_pump_left']:
  1170. cur_frame = cur_frame * 2
  1171. if trans_playing and cur_frame > 2:
  1172. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1173. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1174. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1175. own['actionTimer'] = cur_frame
  1176. else:
  1177. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1178. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1179. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1180. if requestAction == 'fak_pump_out':
  1181. actionState = 'fak_pump_out'
  1182. own['actionTimer'] = 19
  1183. trans_playing = skater.isPlayingAction(trans_layer)
  1184. if trans_playing:
  1185. cur_frame = skater.getActionFrame(trans_layer)
  1186. if l_actionState in ['fak_pump_right', 'fak_pump_left']:
  1187. cur_frame = cur_frame * 2
  1188. if trans_playing and cur_frame > 2:
  1189. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1190. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1191. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1192. own['actionTimer'] = cur_frame
  1193. else:
  1194. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1195. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1196. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1197. if requestAction == 'reg_stop_out':
  1198. actionState = 'reg_stop_out'
  1199. own['actionTimer'] = 30
  1200. trans_playing = skater.isPlayingAction(trans_layer)
  1201. if trans_playing:
  1202. cur_frame = skater.getActionFrame(trans_layer)
  1203. if trans_playing and cur_frame > 1:
  1204. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1205. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1206. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1207. own['actionTimer'] = cur_frame
  1208. else:
  1209. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1210. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1211. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1212. if requestAction == 'fak_stop_out':
  1213. actionState = 'fak_stop_out'
  1214. own['actionTimer'] = 30
  1215. trans_playing = skater.isPlayingAction(trans_layer)
  1216. if trans_playing:
  1217. cur_frame = skater.getActionFrame(trans_layer)
  1218. if trans_playing and cur_frame > 1:
  1219. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1220. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1221. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1222. own['actionTimer'] = cur_frame
  1223. else:
  1224. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1225. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1226. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1227. if requestAction == 'reg_tailslide_out':
  1228. actionState = 'reg_tailslide_out'
  1229. own['actionTimer'] = 19
  1230. trans_playing = skater.isPlayingAction(trans_layer)
  1231. if trans_playing:
  1232. cur_frame = skater.getActionFrame(trans_layer)
  1233. if trans_playing and cur_frame > 1:
  1234. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1235. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1236. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1237. own['actionTimer'] = cur_frame
  1238. else:
  1239. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1240. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1241. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1242. if requestAction == 'fak_tailslide_out':
  1243. actionState = 'fak_tailslide_out'
  1244. own['actionTimer'] = 19
  1245. trans_playing = skater.isPlayingAction(trans_layer)
  1246. if trans_playing:
  1247. cur_frame = skater.getActionFrame(trans_layer)
  1248. if trans_playing and cur_frame > 1:
  1249. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1250. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1251. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1252. own['actionTimer'] = cur_frame
  1253. else:
  1254. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1255. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1256. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1257. if requestAction == 'reg_noseslide_out':
  1258. actionState = 'reg_noseslide_out'
  1259. own['actionTimer'] = 19
  1260. trans_playing = skater.isPlayingAction(trans_layer)
  1261. if trans_playing:
  1262. cur_frame = skater.getActionFrame(trans_layer)
  1263. if trans_playing and cur_frame > 1:
  1264. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1265. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1266. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1267. own['actionTimer'] = cur_frame
  1268. else:
  1269. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1270. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1271. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1272. if requestAction == 'fak_noseslide_out':
  1273. actionState = 'fak_noseslide_out'
  1274. own['actionTimer'] = 19
  1275. trans_playing = skater.isPlayingAction(trans_layer)
  1276. if trans_playing:
  1277. cur_frame = skater.getActionFrame(trans_layer)
  1278. if trans_playing and cur_frame > 1:
  1279. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1280. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1281. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1282. own['actionTimer'] = cur_frame
  1283. else:
  1284. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1285. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1286. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1287. if requestAction == 'reg_5050_out':
  1288. actionState = 'reg_5050_out'
  1289. own['actionTimer'] = 5
  1290. trans_playing = skater.isPlayingAction(trans_layer)
  1291. if trans_playing:
  1292. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1293. if trans_playing and cur_frame > 1:
  1294. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1295. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1296. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1297. own['actionTimer'] = cur_frame
  1298. else:
  1299. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1300. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1301. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1302. if requestAction == 'fak_5050_out':
  1303. actionState = 'fak_5050_out'
  1304. own['actionTimer'] = 5
  1305. trans_playing = skater.isPlayingAction(trans_layer)
  1306. if trans_playing:
  1307. cur_frame = skater.getActionFrame(trans_layer)
  1308. if trans_playing and cur_frame > 1:
  1309. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1310. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1311. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1312. own['actionTimer'] = cur_frame
  1313. else:
  1314. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1315. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1316. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1317. if requestAction == 'reg_noseg_out':
  1318. actionState = 'reg_noseg_out'
  1319. own['requestAction'] = 'reg_noseg_out'
  1320. own['actionTimer'] = 9
  1321. trans_playing = skater.isPlayingAction(trans_layer)
  1322. if trans_playing:
  1323. cur_frame = skater.getActionFrame(trans_layer)
  1324. if trans_playing and cur_frame > 1:
  1325. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1326. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1327. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1328. own['actionTimer'] = cur_frame
  1329. else:
  1330. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1331. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1332. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1333. if requestAction == 'fak_noseg_out':
  1334. actionState = 'fak_noseg_out'
  1335. own['actionTimer'] = 9
  1336. own['requestAction'] = 'fak_noseg_out'
  1337. trans_playing = skater.isPlayingAction(trans_layer)
  1338. if trans_playing:
  1339. cur_frame = skater.getActionFrame(trans_layer)
  1340. if trans_playing and cur_frame > 1:
  1341. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1342. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1343. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1344. own['actionTimer'] = cur_frame
  1345. else:
  1346. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1347. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1348. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1349. if requestAction == 'reg_tailg_out':
  1350. actionState = 'reg_tailg_out'
  1351. own['requestAction'] = 'reg_tailg_out'
  1352. own['actionTimer'] = 9
  1353. trans_playing = skater.isPlayingAction(trans_layer)
  1354. if trans_playing:
  1355. cur_frame = skater.getActionFrame(trans_layer)
  1356. if trans_playing and cur_frame > 1:
  1357. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1358. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1359. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1360. own['actionTimer'] = cur_frame
  1361. else:
  1362. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1363. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1364. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1365. if requestAction == 'fak_tailg_out':
  1366. actionState = 'fak_tailg_out'
  1367. own['actionTimer'] = 9
  1368. own['requestAction'] = 'fak_tailg_out'
  1369. trans_playing = skater.isPlayingAction(trans_layer)
  1370. if trans_playing:
  1371. cur_frame = skater.getActionFrame(trans_layer)
  1372. if trans_playing and cur_frame > 1:
  1373. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1374. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1375. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1376. own['actionTimer'] = cur_frame
  1377. else:
  1378. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1379. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1380. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1381. if requestAction == 'reg_nosegr_out':
  1382. actionState = 'reg_nosegr_out'
  1383. own['actionTimer'] = 9
  1384. own['requestAction'] = 'reg_nosegr_out'
  1385. trans_playing = skater.isPlayingAction(trans_layer)
  1386. if trans_playing:
  1387. cur_frame = skater.getActionFrame(trans_layer)
  1388. #cur_frame -= 2
  1389. if trans_playing and cur_frame > 1:
  1390. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1391. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1392. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1393. own['actionTimer'] = cur_frame
  1394. else:
  1395. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1396. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1397. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1398. if requestAction == 'fak_nosegr_out':
  1399. actionState = 'fak_nosegr_out'
  1400. own['actionTimer'] = 9
  1401. own['requestAction'] = 'fak_nosegr_out'
  1402. trans_playing = skater.isPlayingAction(trans_layer)
  1403. if trans_playing:
  1404. cur_frame = skater.getActionFrame(trans_layer)
  1405. if trans_playing and cur_frame > 1:
  1406. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1407. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1408. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1409. own['actionTimer'] = cur_frame
  1410. else:
  1411. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1412. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1413. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1414. if requestAction == 'reg_tailgr_out':
  1415. actionState = 'reg_tailgr_out'
  1416. own['actionTimer'] = 9
  1417. own['requestAction'] = 'reg_tailgr_out'
  1418. trans_playing = skater.isPlayingAction(trans_layer)
  1419. if trans_playing:
  1420. cur_frame = skater.getActionFrame(trans_layer)
  1421. if trans_playing and cur_frame > 1:
  1422. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1423. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1424. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1425. own['actionTimer'] = cur_frame
  1426. else:
  1427. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1428. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1429. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1430. if requestAction == 'fak_tailgr_out':
  1431. actionState = 'fak_tailgr_out'
  1432. own['actionTimer'] = 9
  1433. own['requestAction'] = 'fak_tailgr_out'
  1434. trans_playing = skater.isPlayingAction(trans_layer)
  1435. if trans_playing:
  1436. cur_frame = skater.getActionFrame(trans_layer)
  1437. if trans_playing and cur_frame > 1:
  1438. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1439. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1440. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1441. own['actionTimer'] = cur_frame
  1442. else:
  1443. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1444. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1445. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1446. if requestAction == 'reg_nosegl_out':
  1447. actionState = 'reg_nosegl_out'
  1448. own['actionTimer'] = 9
  1449. own['requestAction'] = 'reg_nosegl_out'
  1450. trans_playing = skater.isPlayingAction(trans_layer)
  1451. if trans_playing:
  1452. cur_frame = skater.getActionFrame(trans_layer)
  1453. if trans_playing and cur_frame > 1:
  1454. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1455. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1456. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1457. own['actionTimer'] = cur_frame
  1458. else:
  1459. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1460. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1461. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1462. if requestAction == 'fak_nosegl_out':
  1463. actionState = 'fak_nosegl_out'
  1464. own['actionTimer'] = 9
  1465. own['requestAction'] = 'fak_nosegl_out'
  1466. trans_playing = skater.isPlayingAction(trans_layer)
  1467. if trans_playing:
  1468. cur_frame = skater.getActionFrame(trans_layer)
  1469. if trans_playing and cur_frame > 1:
  1470. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1471. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1472. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1473. own['actionTimer'] = cur_frame
  1474. else:
  1475. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1476. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1477. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1478. if requestAction == 'reg_tailgl_out':
  1479. actionState = 'reg_tailgl_out'
  1480. own['actionTimer'] = 9
  1481. own['requestAction'] = 'reg_tailgl_out'
  1482. trans_playing = skater.isPlayingAction(trans_layer)
  1483. if trans_playing:
  1484. cur_frame = skater.getActionFrame(trans_layer)
  1485. if trans_playing and cur_frame > 1:
  1486. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1487. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1488. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1489. own['actionTimer'] = cur_frame
  1490. else:
  1491. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1492. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1493. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1494. if requestAction == 'fak_tailgl_out':
  1495. actionState = 'fak_tailgl_out'
  1496. own['actionTimer'] = 9
  1497. own['requestAction'] = 'fak_tailgl_out'
  1498. trans_playing = skater.isPlayingAction(trans_layer)
  1499. if trans_playing:
  1500. cur_frame = skater.getActionFrame(trans_layer)
  1501. if trans_playing and cur_frame > 1:
  1502. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1503. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1504. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1505. own['actionTimer'] = cur_frame
  1506. else:
  1507. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1508. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1509. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1510. if requestAction == 'reg_manual_out':
  1511. actionState = 'reg_manual_out'
  1512. own['actionTimer'] = 9
  1513. trans_playing = skater.isPlayingAction(trans_layer)
  1514. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1515. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1516. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1517. if requestAction == 'fak_manual_out':
  1518. actionState = 'fak_manual_out'
  1519. own['actionTimer'] = 9
  1520. trans_playing = skater.isPlayingAction(trans_layer)
  1521. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1522. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1523. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1524. if requestAction == 'reg_nmanual_out':
  1525. actionState = 'reg_nmanual_out'
  1526. own['actionTimer'] = 9
  1527. trans_playing = skater.isPlayingAction(trans_layer)
  1528. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1529. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1530. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1531. if requestAction == 'fak_nmanual_out':
  1532. actionState = 'fak_nmanual_out'
  1533. own['actionTimer'] = 9
  1534. trans_playing = skater.isPlayingAction(trans_layer)
  1535. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1536. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1537. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1538. if requestAction == 'reg-fak_nmanual':
  1539. own['actionTimer'] = 9
  1540. actionState = 'reg-fak_nmanual'
  1541. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1542. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1543. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1544. if requestAction == 'fak-reg_nmanual':
  1545. own['actionTimer'] = 9
  1546. actionState = 'fak-reg_nmanual'
  1547. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1548. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1549. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1550. if requestAction == 'reg-fak_manual':
  1551. own['actionTimer'] = 9
  1552. actionState = 'reg-fak_manual'
  1553. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1554. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1555. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1556. if requestAction == 'fak-reg_manual':
  1557. own['actionTimer'] = 9
  1558. actionState = 'fak-reg_manual'
  1559. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1560. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1561. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1562. if requestAction == 'reg_brfoot':
  1563. actionState = 'reg_brfoot'
  1564. own['actionTimer'] = 40
  1565. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1566. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1567. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1568. if requestAction == 'fak_brfoot':
  1569. actionState = 'fak_brfoot'
  1570. own['actionTimer'] = 40
  1571. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1572. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1573. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1574. if requestAction == 'reg_frfoot':
  1575. actionState = 'reg_frfoot'
  1576. own['actionTimer'] = 40
  1577. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1578. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1579. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1580. if requestAction == 'fak_frfoot':
  1581. actionState = 'fak_frfoot'
  1582. own['actionTimer'] = 40
  1583. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1584. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1585. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1586. if requestAction == 'reg_blfoot':
  1587. #print("playing blfoot broke")
  1588. actionState = 'reg_blfoot'
  1589. own['actionTimer'] = 40
  1590. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1591. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1592. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1593. if requestAction == 'fak_blfoot':
  1594. actionState = 'fak_blfoot'
  1595. own['actionTimer'] = 40
  1596. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1597. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1598. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1599. if requestAction == 'reg_flfoot':
  1600. actionState = 'reg_flfoot'
  1601. own['actionTimer'] = 40
  1602. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1603. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1604. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1605. if requestAction == 'fak_flfoot':
  1606. actionState = 'fak_flfoot'
  1607. own['actionTimer'] = 40
  1608. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1609. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1610. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1611. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1612. own['actionTimer'] = 70
  1613. actionState = 'reg_push'
  1614. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1615. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1616. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1617. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1618. own['actionTimer'] = 70
  1619. actionState = 'reg_push_goof'
  1620. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1621. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1622. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1623. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1624. own['actionTimer'] = 70
  1625. actionState = 'fak_push'
  1626. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1627. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1628. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1629. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1630. own['actionTimer'] = 70
  1631. actionState = 'fak_push_goof'
  1632. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1633. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1634. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1635. if requestAction == 'reg_manual_revert_ccw':
  1636. own['actionTimer'] = 21
  1637. own['actionState'] = 'reg_manual_revert_ccw'
  1638. actionState = 'reg_manual_revert_ccw'
  1639. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1640. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1641. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1642. if requestAction == 'fak_manual_revert_ccw':
  1643. own['actionTimer'] = 21
  1644. own['actionState'] = 'fak_manual_revert_ccw'
  1645. actionState = 'fak_manual_revert_ccw'
  1646. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1647. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1648. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1649. if requestAction == 'reg_manual_revert_cw':
  1650. own['actionTimer'] = 21
  1651. own['actionState'] = 'reg_manual_revert_cw'
  1652. actionState = 'reg_manual_revert_cw'
  1653. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1654. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1655. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1656. if requestAction == 'fak_manual_revert_cw':
  1657. own['actionTimer'] = 21
  1658. own['actionState'] = 'fak_manual_revert_cw'
  1659. actionState = 'fak_manual_revert_cw'
  1660. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1661. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1662. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1663. if requestAction == 'fak_nmanual_revert_ccw':
  1664. own['actionTimer'] = 21
  1665. own['actionState'] = 'fak_nmanual_revert_ccw'
  1666. actionState = 'fak_nmanual_revert_ccw'
  1667. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1668. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1669. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1670. if requestAction == 'fak_nmanual_revert_cw':
  1671. own['actionTimer'] = 21
  1672. own['actionState'] = 'fak_nmanual_revert_cw'
  1673. actionState = 'fak_nmanual_revert_cw'
  1674. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1675. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1676. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1677. if requestAction == 'reg_nmanual_revert_ccw':
  1678. own['actionTimer'] = 21
  1679. own['actionState'] = 'reg_nmanual_revert_ccw'
  1680. actionState = 'reg_nmanual_revert_ccw'
  1681. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1682. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1683. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1684. if requestAction == 'reg_nmanual_revert_cw':
  1685. own['actionTimer'] = 21
  1686. own['actionState'] = 'reg_nmanual_revert_cw'
  1687. actionState = 'reg_nmanual_revert_cw'
  1688. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1689. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1690. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1691. if requestAction == 'revert1':
  1692. own['actionTimer'] = 18
  1693. own['actionState'] = 'revert1'
  1694. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1695. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1696. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1697. if requestAction == 'fak_revert1':
  1698. own['actionTimer'] = 18
  1699. own['actionState'] = 'fak_revert1'
  1700. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1701. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1702. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1703. if requestAction == 'revert2':
  1704. own['actionTimer'] = 18
  1705. own['actionState'] = 'revert2'
  1706. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1707. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1708. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1709. if requestAction == 'fak_revert2':
  1710. own['actionTimer'] = 18
  1711. own['actionState'] = 'fak_revert2'
  1712. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1713. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1714. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1715. if requestAction == 'revert3':
  1716. own['actionTimer'] = 18
  1717. own['actionState'] = 'revert3'
  1718. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1719. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1720. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1721. if requestAction == 'revert4':
  1722. own['actionTimer'] = 18
  1723. own['actionState'] = 'revert4'
  1724. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1725. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1726. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1727. if requestAction == 'reg_ollie':
  1728. #print("*****reg ollie act")
  1729. actionState = 'reg_ollie'
  1730. own['actionState'] = 'reg_ollie'
  1731. own['actionTimer'] = 28
  1732. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1733. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1734. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1735. if requestAction == 'fak_ollie':
  1736. actionState = 'fak_ollie'
  1737. own['actionTimer'] = 28
  1738. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1739. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1740. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1741. if requestAction == 'reg_nollie':
  1742. actionState = 'reg_nollie'
  1743. own['actionTimer'] = 38
  1744. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1745. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1746. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1747. if requestAction == 'fak_nollie':
  1748. actionState = 'fak_nollie'
  1749. own['actionTimer'] = 38
  1750. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1751. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1752. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1753. if requestAction == 'reg_kickflip':
  1754. actionState = 'reg_kickflip'
  1755. own['actionTimer'] = 38
  1756. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1757. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1758. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1759. if requestAction == 'fak_kickflip':
  1760. actionState = 'fak_kickflip'
  1761. own['actionTimer'] = 38
  1762. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1763. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1764. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1765. if requestAction == 'reg_varial_kickflip':
  1766. actionState = 'reg_varial_kickflip'
  1767. own['actionTimer'] = 38
  1768. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1769. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1770. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1771. if requestAction == 'fak_varial_kickflip':
  1772. actionState = 'fak_varial_kickflip'
  1773. own['actionTimer'] = 38
  1774. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1775. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1776. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1777. if requestAction == 'reg_nollie_varial_kickflip':
  1778. actionState = 'reg_nollie_varial_kickflip'
  1779. own['actionTimer'] = 38
  1780. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1781. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1782. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1783. if requestAction == 'fak_nollie_varial_kickflip':
  1784. actionState = 'fak_nollie_varial_kickflip'
  1785. own['actionTimer'] = 38
  1786. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1787. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1788. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1789. if requestAction == 'reg_nollie_varial_heelflip':
  1790. actionState = 'reg_nollie_varial_heelflip'
  1791. own['actionTimer'] = 38
  1792. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1793. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1794. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1795. if requestAction == 'fak_nollie_varial_heelflip':
  1796. actionState = 'fak_nollie_varial_heelflip'
  1797. own['actionTimer'] = 38
  1798. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1799. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1800. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1801. if requestAction == 'reg_varial_heelflip':
  1802. actionState = 'reg_varial_heelflip'
  1803. own['actionTimer'] = 38
  1804. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1805. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1806. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1807. if requestAction == 'fak_varial_heelflip':
  1808. actionState = 'fak_nollie_varial_heelflip'
  1809. own['actionTimer'] = 38
  1810. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1811. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1812. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1813. if requestAction == 'reg_nollie_kickflip':
  1814. actionState = 'reg_nollie_kickflip'
  1815. own['actionTimer'] = 38
  1816. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1817. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1818. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1819. if requestAction == 'fak_nollie_kickflip':
  1820. actionState = 'fak_nollie_kickflip'
  1821. own['actionTimer'] = 38
  1822. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1823. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1824. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1825. if requestAction == 'reg_heelflip':
  1826. actionState = 'reg_heelflip'
  1827. own['actionTimer'] = 38
  1828. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1829. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1830. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1831. if requestAction == 'fak_heelflip':
  1832. actionState = 'fak_heelflip'
  1833. own['actionTimer'] = 38
  1834. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1835. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1836. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1837. if requestAction == 'reg_nollie_heelflip':
  1838. actionState = 'reg_nollie_heelflip'
  1839. own['actionTimer'] = 38
  1840. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1841. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1842. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1843. if requestAction == 'fak_nollie_heelflip':
  1844. actionState = 'fak_nollie_heelflip'
  1845. own['actionTimer'] = 38
  1846. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1847. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1848. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1849. if requestAction == 'reg_shuvit':
  1850. actionState = 'reg_shuvit'
  1851. own['actionTimer'] = 38
  1852. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1853. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1854. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1855. if requestAction == 'fak_shuvit':
  1856. actionState = 'fak_shuvit'
  1857. own['actionTimer'] = 38
  1858. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1859. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1860. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1861. if requestAction == 'reg_shuvit360':
  1862. actionState = 'reg_shuvit360'
  1863. own['actionTimer'] = 38
  1864. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1865. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1866. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1867. if requestAction == 'fak_shuvit360':
  1868. actionState = 'fak_shuvit360'
  1869. own['actionTimer'] = 38
  1870. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1871. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1872. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1873. if requestAction == 'reg_fsshuvit360':
  1874. actionState = 'reg_fsshuvit360'
  1875. own['actionTimer'] = 38
  1876. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1877. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1878. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1879. if requestAction == 'fak_fsshuvit360':
  1880. actionState = 'fak_fsshuvit360'
  1881. own['actionTimer'] = 38
  1882. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1883. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1884. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1885. if requestAction == 'reg_nollie_shuvit':
  1886. actionState = 'reg_nollie_shuvit'
  1887. own['actionTimer'] = 38
  1888. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1889. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1890. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1891. if requestAction == 'fak_nollie_shuvit':
  1892. actionState = 'fak_nollie_shuvit'
  1893. own['actionTimer'] = 38
  1894. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1895. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1896. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1897. if requestAction == 'reg_fsshuvit':
  1898. actionState = 'reg_fsshuvit'
  1899. own['actionTimer'] = 38
  1900. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1901. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1902. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1903. if requestAction == 'fak_fsshuvit':
  1904. actionState = 'fak_fsshuvit'
  1905. own['actionTimer'] = 38
  1906. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1907. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1908. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1909. #
  1910. if requestAction == 'reg_nollie_fsshuvit':
  1911. actionState = 'reg_nollie_fsshuvit'
  1912. own['actionTimer'] = 38
  1913. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1914. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1915. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1916. #
  1917. if requestAction == 'fak_nollie_fsshuvit':
  1918. actionState = 'fak_nollie_fsshuvit'
  1919. own['actionTimer'] = 38
  1920. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1921. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1922. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1923. if requestAction == 'reg_nollie_fsshuvit_360':
  1924. actionState = 'reg_nollie_fsshuvit_360'
  1925. own['actionTimer'] = 38
  1926. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1927. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1928. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1929. if requestAction == 'fak_nollie_fsshuvit_360':
  1930. actionState = 'fak_nollie_fsshuvit_360'
  1931. own['actionTimer'] = 38
  1932. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1933. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1934. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1935. if requestAction == 'reg_nollie_shuvit360':
  1936. actionState = 'reg_nollie_shuvit360'
  1937. own['actionTimer'] = 38
  1938. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1939. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1940. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1941. if requestAction == 'fak_nollie_shuvit360':
  1942. actionState = 'fak_nollie_shuvit360'
  1943. own['actionTimer'] = 38
  1944. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1945. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1946. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1947. if requestAction == 'reg_inward_heelflip':
  1948. actionState = 'reg_inward_heelflip'
  1949. own['actionTimer'] = 38
  1950. skater.playAction("reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1951. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1952. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1953. if requestAction == 'fak_inward_heelflip':
  1954. actionState = 'fak_inward_heelflip'
  1955. own['actionTimer'] = 38
  1956. skater.playAction("fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1957. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1958. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1959. if requestAction == 'reg_hardflip':
  1960. actionState = 'reg_hardflip'
  1961. own['actionTimer'] = 38
  1962. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1963. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1964. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1965. if requestAction == 'fak_hardflip':
  1966. actionState = 'fak_hardflip'
  1967. own['actionTimer'] = 38
  1968. skater.playAction("fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1969. deck.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1970. trucks.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1971. if requestAction == 'reg_nollie_inward_heelflip':
  1972. actionState = 'reg_nollie_inward_heelflip'
  1973. own['actionTimer'] = 38
  1974. skater.playAction("reg_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1975. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1976. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1977. if requestAction == 'fak_nollie_inward_heelflip':
  1978. actionState = 'fak_nollie_inward_heelflip'
  1979. own['actionTimer'] = 38
  1980. skater.playAction("fak_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1981. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1982. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1983. if requestAction == 'reg_nollie_hardflip':
  1984. actionState = 'reg_nollie_hardflip'
  1985. own['actionTimer'] = 38
  1986. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1987. deck.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1988. trucks.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1989. if requestAction == 'fak_nollie_hardflip':
  1990. actionState = 'fak_nollie_hardflip'
  1991. own['actionTimer'] = 38
  1992. skater.playAction("fak_nollie_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1993. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1994. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1995. #reg_jump
  1996. if requestAction == 'reg_jump':
  1997. actionState = 'reg_jump'
  1998. own['actionTimer'] = 19
  1999. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2000. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2001. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2002. #fak_jump
  2003. if requestAction == 'fak_jump':
  2004. actionState = 'fak_jump'
  2005. own['actionTimer'] = 19
  2006. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2007. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2008. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2009. #reg_onboard
  2010. if requestAction == 'reg_onboard':
  2011. actionState = 'reg_onboard'
  2012. skater.stopAction(loop_layer)
  2013. deck.stopAction(loop_layer)
  2014. trucks.stopAction(loop_layer)
  2015. skater.stopAction(trans_layer)
  2016. deck.stopAction(trans_layer)
  2017. trucks.stopAction(trans_layer)
  2018. own['actionTimer'] = 40
  2019. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2020. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2021. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2022. if requestAction == 'fak_onboard':
  2023. actionState = 'fak_onboard'
  2024. skater.stopAction(loop_layer)
  2025. deck.stopAction(loop_layer)
  2026. trucks.stopAction(loop_layer)
  2027. skater.stopAction(trans_layer)
  2028. deck.stopAction(trans_layer)
  2029. trucks.stopAction(trans_layer)
  2030. own['actionTimer'] = 40
  2031. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2032. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2033. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2034. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  2035. actionState = 'reg_offboard'
  2036. own['actionTimer'] = 60
  2037. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2038. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2039. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2040. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  2041. actionState = 'fak_offboard'
  2042. own['actionTimer'] = 60
  2043. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2044. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2045. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2046. if requestAction == 'reg_powerslide_out':
  2047. actionState = 'reg_powerslide_out'
  2048. own['actionTimer'] = 40
  2049. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2050. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2051. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2052. if requestAction == 'fak_powerslide_out':
  2053. actionState = 'fak_powerslide_out'
  2054. own['actionTimer'] = 40
  2055. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2056. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2057. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2058. if requestAction == 'reg_fs_powerslide_out':
  2059. actionState = 'reg_fs_powerslide_out'
  2060. own['actionTimer'] = 40
  2061. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2062. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2063. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2064. if requestAction == 'fak_fs_powerslide_out':
  2065. actionState = 'fak_fs_powerslide_out'
  2066. own['actionTimer'] = 40
  2067. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2068. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2069. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2070. if requestAction == 'fak-reg_5050':
  2071. actionState = 'fak-reg_5050'
  2072. own['actionTimer'] = 10
  2073. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2074. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  2075. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  2076. if requestAction == 'reg-fak_5050':
  2077. actionState = 'fak-reg_5050'
  2078. own['actionTimer'] = 10
  2079. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  2080. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  2081. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  2082. if requestAction == 'fak-reg_roll':
  2083. actionState = 'fak-reg_roll'
  2084. own['actionTimer'] = 10
  2085. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  2086. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  2087. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  2088. if requestAction == 'reg-fak_roll':
  2089. actionState = 'fak-reg_roll'
  2090. own['actionTimer'] = 10
  2091. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  2092. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  2093. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  2094. if requestAction == 'reg_hippy':
  2095. actionState = 'reg_hippy'
  2096. own['actionTimer'] = 60
  2097. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2098. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2099. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2100. if requestAction == 'fak_hippy':
  2101. actionState = 'fak_hippy'
  2102. own['actionTimer'] = 60
  2103. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2104. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2105. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2106. if requestAction == 'reg_hippy_ncw':
  2107. actionState = 'reg_hippy_ncw'
  2108. own['actionTimer'] = 60
  2109. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2110. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2111. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2112. if requestAction == 'reg_hippy_nccw':
  2113. actionState = 'reg_hippy_nccw'
  2114. own['actionTimer'] = 60
  2115. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2116. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2117. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2118. if requestAction == 'fak_hippy_ncw':
  2119. actionState = 'fak_hippy_ncw'
  2120. own['actionTimer'] = 60
  2121. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2122. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2123. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2124. if requestAction == 'fak_hippy_nccw':
  2125. actionState = 'fak_hippy_nccw'
  2126. own['actionTimer'] = 60
  2127. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2128. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2129. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2130. if requestAction == 'reg_air-roll':
  2131. actionState = 'reg_air-roll'
  2132. own['actionTimer'] = 10
  2133. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2134. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2135. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2136. if requestAction == 'fak_air-roll':
  2137. actionState = 'fak_air-roll'
  2138. own['actionTimer'] = 10
  2139. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2140. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2141. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2142. if requestAction == 'reg_5050-roll':
  2143. actionState = 'reg_5050-roll'
  2144. own['actionTimer'] = 10
  2145. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2146. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2147. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2148. if requestAction == 'fak_5050-roll':
  2149. actionState = 'fak_5050-roll'
  2150. own['actionTimer'] = 10
  2151. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2152. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2153. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2154. if requestAction == 'reg_back_invert_out':
  2155. own['actionTimer'] = 30
  2156. actionState = 'reg_back_invert_out'
  2157. skater.playAction("reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2158. deck.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2159. trucks.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2160. if requestAction == 'fak_fr_invert_out':
  2161. own['actionTimer'] = 30
  2162. actionState = 'fak_fr_invert_out'
  2163. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2164. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2165. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2166. if requestAction == 'reg_throw':
  2167. own['actionTimer'] = 40
  2168. actionState = 'reg_throw'
  2169. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2170. if requestAction == 'fak_throw':
  2171. own['actionTimer'] = 40
  2172. actionState = 'fak_throw'
  2173. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2174. if requestAction == 'reg_fall1':
  2175. own['actionTimer'] = 50
  2176. actionState = 'reg_fall1'
  2177. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  2178. if requestAction == 'reg_air_tail to manual':
  2179. own['actionTimer'] = 20
  2180. actionState = 'reg_air_tail to manual'
  2181. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2182. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2183. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2184. if l_requestAction == 'fak_air_tail to manual':
  2185. own['actionTimer'] = 20
  2186. actionState = 'fak_air_tail to manual'
  2187. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2188. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2189. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2190. if requestAction == 'reg_air_nose to nmanual':
  2191. own['actionTimer'] = 20
  2192. actionState = 'reg_air_nose to nmanual'
  2193. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2194. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2195. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2196. if l_requestAction == 'fak_air_nose to nmanual':
  2197. own['actionTimer'] = 20
  2198. actionState = 'fak_air_nose to nmanual'
  2199. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2200. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2201. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2202. if requestAction == 'reg_sit_out':
  2203. own['actionTimer'] = 28
  2204. actionState = 'reg_sit_out'
  2205. own['actionState'] = 'reg_sit_out'
  2206. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2207. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2208. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2209. if requestAction == 'fak_sit_out':
  2210. own['actionTimer'] = 28
  2211. own['actionState'] = 'fak_sit_out'
  2212. actionState = 'fak_sit_out'
  2213. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2214. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2215. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2216. if requestAction == 'reg_ollie_north_out':
  2217. actionState = 'reg_ollie_north_out'
  2218. own['actionState'] = 'reg_ollie_north_out'
  2219. own['actionTimer'] = 7
  2220. trans_playing = skater.isPlayingAction(trans_layer)
  2221. if trans_playing:
  2222. cur_frame = skater.getActionFrame(trans_layer)
  2223. if trans_playing and cur_frame > 1:
  2224. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2225. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2226. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2227. own['actionTimer'] = cur_frame
  2228. else:
  2229. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2230. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2231. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2232. if requestAction == 'reg_ollie_south_out':
  2233. actionState = 'reg_ollie_south_out'
  2234. own['actionState'] = 'reg_ollie_south_out'
  2235. own['actionTimer'] = 7
  2236. trans_playing = skater.isPlayingAction(trans_layer)
  2237. if trans_playing:
  2238. cur_frame = skater.getActionFrame(trans_layer)
  2239. if trans_playing and cur_frame > 1:
  2240. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2241. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2242. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2243. own['actionTimer'] = cur_frame
  2244. else:
  2245. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2246. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2247. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2248. if requestAction == 'fak_ollie_north_out':
  2249. actionState = 'fak_ollie_north_out'
  2250. own['actionState'] = 'fak_ollie_north_out'
  2251. own['actionTimer'] = 7
  2252. trans_playing = skater.isPlayingAction(trans_layer)
  2253. if trans_playing:
  2254. cur_frame = skater.getActionFrame(trans_layer)
  2255. if trans_playing and cur_frame > 1:
  2256. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2257. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2258. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2259. own['actionTimer'] = cur_frame
  2260. else:
  2261. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2262. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2263. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2264. if requestAction == 'fak_ollie_south_out':
  2265. actionState = 'fak_ollie_south_out'
  2266. own['actionState'] = 'fak_ollie_south_out'
  2267. own['actionTimer'] = 7
  2268. trans_playing = skater.isPlayingAction(trans_layer)
  2269. if trans_playing:
  2270. cur_frame = skater.getActionFrame(trans_layer)
  2271. if trans_playing and cur_frame > 1:
  2272. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2273. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2274. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2275. own['actionTimer'] = cur_frame
  2276. else:
  2277. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2278. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2279. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2280. if requestAction == 'frontside_grab_out':
  2281. actionState = 'frontside_grab_out'
  2282. own['actionState'] = 'frontside_grab_out'
  2283. own['actionTimer'] = 7
  2284. trans_playing = skater.isPlayingAction(trans_layer)
  2285. if trans_playing:
  2286. cur_frame = skater.getActionFrame(trans_layer)
  2287. if trans_playing and cur_frame > 1:
  2288. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2289. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2290. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2291. own['actionTimer'] = cur_frame
  2292. else:
  2293. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2294. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2295. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2296. if requestAction == 'backside_grab_out':
  2297. actionState = 'backside_grab_out'
  2298. own['actionState'] = 'backside_grab_out'
  2299. own['actionTimer'] = 7
  2300. trans_playing = skater.isPlayingAction(trans_layer)
  2301. if trans_playing:
  2302. cur_frame = skater.getActionFrame(trans_layer)
  2303. if trans_playing and cur_frame > 1:
  2304. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2305. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2306. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2307. own['actionTimer'] = cur_frame
  2308. else:
  2309. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2310. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2311. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2312. if requestAction == 'fak_frontside_grab_out':
  2313. actionState = 'fak_frontside_grab_out'
  2314. own['actionState'] = 'fak_frontside_grab_out'
  2315. own['actionTimer'] = 7
  2316. trans_playing = skater.isPlayingAction(trans_layer)
  2317. if trans_playing:
  2318. cur_frame = skater.getActionFrame(trans_layer)
  2319. if trans_playing and cur_frame > 1:
  2320. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2321. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2322. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2323. own['actionTimer'] = cur_frame
  2324. else:
  2325. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2326. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2327. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2328. if requestAction == 'fak_backside_grab_out':
  2329. actionState = 'fak_backside_grab_out'
  2330. own['actionState'] = 'fak_backside_grab_out'
  2331. own['actionTimer'] = 7
  2332. trans_playing = skater.isPlayingAction(trans_layer)
  2333. if trans_playing:
  2334. cur_frame = skater.getActionFrame(trans_layer)
  2335. if trans_playing and cur_frame > 1:
  2336. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2337. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2338. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2339. own['actionTimer'] = cur_frame
  2340. else:
  2341. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2342. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2343. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2344. if requestAction == 'frontside_nose_grab_out':
  2345. actionState = 'frontside_nose_grab_out'
  2346. own['actionState'] = 'frontside_nose_grab_out'
  2347. own['actionTimer'] = 7
  2348. trans_playing = skater.isPlayingAction(trans_layer)
  2349. if trans_playing:
  2350. cur_frame = skater.getActionFrame(trans_layer)
  2351. if trans_playing and cur_frame > 1:
  2352. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2353. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2354. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2355. own['actionTimer'] = cur_frame
  2356. else:
  2357. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2358. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2359. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2360. if requestAction == 'backside_nose_grab_out':
  2361. actionState = 'backside_nose_grab_out'
  2362. own['actionState'] = 'backside_nose_grab_out'
  2363. own['actionTimer'] = 7
  2364. trans_playing = skater.isPlayingAction(trans_layer)
  2365. if trans_playing:
  2366. cur_frame = skater.getActionFrame(trans_layer)
  2367. if trans_playing and cur_frame > 1:
  2368. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2369. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2370. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2371. own['actionTimer'] = cur_frame
  2372. else:
  2373. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2374. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2375. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2376. if requestAction == 'fak_frontside_nose_out':
  2377. actionState = 'fak_frontside_nose_out'
  2378. own['actionState'] = 'fak_frontside_nose_out'
  2379. own['actionTimer'] = 7
  2380. trans_playing = skater.isPlayingAction(trans_layer)
  2381. if trans_playing:
  2382. cur_frame = skater.getActionFrame(trans_layer)
  2383. if trans_playing and cur_frame > 1:
  2384. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2385. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2386. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2387. own['actionTimer'] = cur_frame
  2388. else:
  2389. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2390. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2391. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2392. if requestAction == 'fak_backside_nose_grab_out':
  2393. actionState = 'fak_backside_nose_grab_out'
  2394. own['actionState'] = 'fak_backside_nose_grab_out'
  2395. own['actionTimer'] = 7
  2396. trans_playing = skater.isPlayingAction(trans_layer)
  2397. if trans_playing:
  2398. cur_frame = skater.getActionFrame(trans_layer)
  2399. if trans_playing and cur_frame > 1:
  2400. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2401. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2402. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2403. own['actionTimer'] = cur_frame
  2404. else:
  2405. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2406. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2407. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2408. if requestAction == 'frontside_tail_grab_out':
  2409. actionState = 'frontside_tail_grab_out'
  2410. own['actionState'] = 'frontside_tail_grab_out'
  2411. own['actionTimer'] = 7
  2412. trans_playing = skater.isPlayingAction(trans_layer)
  2413. if trans_playing:
  2414. cur_frame = skater.getActionFrame(trans_layer)
  2415. if trans_playing and cur_frame > 1:
  2416. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2417. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2418. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2419. own['actionTimer'] = cur_frame
  2420. else:
  2421. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2422. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2423. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2424. if requestAction == 'backside_tail_grab_out':
  2425. actionState = 'backside_tail_grab_out'
  2426. own['actionState'] = 'backside_tail_grab_out'
  2427. own['actionTimer'] = 7
  2428. trans_playing = skater.isPlayingAction(trans_layer)
  2429. if trans_playing:
  2430. cur_frame = skater.getActionFrame(trans_layer)
  2431. if trans_playing and cur_frame > 1:
  2432. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2433. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2434. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2435. own['actionTimer'] = cur_frame
  2436. else:
  2437. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2438. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2439. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2440. if requestAction == 'fak_frontside_tail_grab_out':
  2441. actionState = 'fak_frontside_tail_grab_out'
  2442. own['actionState'] = 'fak_frontside_tail_grab_out'
  2443. own['actionTimer'] = 7
  2444. trans_playing = skater.isPlayingAction(trans_layer)
  2445. if trans_playing:
  2446. cur_frame = skater.getActionFrame(trans_layer)
  2447. if trans_playing and cur_frame > 1:
  2448. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2449. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2450. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2451. own['actionTimer'] = cur_frame
  2452. else:
  2453. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2454. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2455. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2456. if requestAction == 'fak_backside_tail_grab_out':
  2457. actionState = 'fak_backside_tail_grab_out'
  2458. own['actionState'] = 'fak_backside_tail_grab_out'
  2459. own['actionTimer'] = 7
  2460. trans_playing = skater.isPlayingAction(trans_layer)
  2461. if trans_playing:
  2462. cur_frame = skater.getActionFrame(trans_layer)
  2463. if trans_playing and cur_frame > 1:
  2464. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2465. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2466. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2467. own['actionTimer'] = cur_frame
  2468. else:
  2469. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2470. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2471. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2472. if requestAction == 'reg_judo_out':
  2473. actionState = 'reg_judo_out'
  2474. own['actionState'] = 'reg_judo_out'
  2475. own['actionTimer'] = 7
  2476. trans_playing = skater.isPlayingAction(trans_layer)
  2477. if trans_playing:
  2478. cur_frame = skater.getActionFrame(trans_layer)
  2479. if trans_playing and cur_frame > 1:
  2480. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2481. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2482. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2483. own['actionTimer'] = cur_frame
  2484. else:
  2485. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2486. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2487. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2488. if requestAction == 'fak_judo_out':
  2489. actionState = 'fak_judo_out'
  2490. own['actionState'] = 'fak_judo_out'
  2491. own['actionTimer'] = 7
  2492. trans_playing = skater.isPlayingAction(trans_layer)
  2493. if trans_playing:
  2494. cur_frame = skater.getActionFrame(trans_layer)
  2495. if trans_playing and cur_frame > 1:
  2496. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2497. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2498. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2499. own['actionTimer'] = cur_frame
  2500. else:
  2501. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2502. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2503. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2504. if requestAction == 'reg_walk_air_out':
  2505. actionState = 'reg_walk_air_out'
  2506. own['actionState'] = 'reg_walk_air_out'
  2507. own['actionTimer'] = 24
  2508. trans_playing = skater.isPlayingAction(trans_layer)
  2509. if trans_playing:
  2510. cur_frame = skater.getActionFrame(trans_layer)
  2511. if trans_playing and cur_frame > 1:
  2512. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2513. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2514. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2515. own['actionTimer'] = cur_frame
  2516. else:
  2517. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2518. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2519. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2520. if requestAction == 'fak_walk_air_out':
  2521. actionState = 'fak_walk_air_out'
  2522. own['actionState'] = 'fak_walk_air_out'
  2523. own['actionTimer'] = 24
  2524. trans_playing = skater.isPlayingAction(trans_layer)
  2525. if trans_playing:
  2526. cur_frame = skater.getActionFrame(trans_layer)
  2527. if trans_playing and cur_frame > 1:
  2528. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2529. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2530. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2531. own['actionTimer'] = cur_frame
  2532. else:
  2533. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2534. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2535. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2536. if requestAction == 'reg_air-walk_air':
  2537. actionState = 'reg_air-walk_air'
  2538. own['actionState'] = 'reg_air-walk_air'
  2539. own['actionTimer'] = 9
  2540. trans_playing = skater.isPlayingAction(trans_layer)
  2541. if trans_playing:
  2542. cur_frame = skater.getActionFrame(trans_layer)
  2543. if trans_playing and cur_frame > 1:
  2544. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2545. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2546. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2547. own['actionTimer'] = cur_frame
  2548. else:
  2549. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2550. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2551. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2552. if requestAction == 'fak_air-walk_air':
  2553. actionState = 'fak_air-walk_air'
  2554. own['actionState'] = 'fak_air-walk_air'
  2555. own['actionTimer'] = 9
  2556. trans_playing = skater.isPlayingAction(trans_layer)
  2557. if trans_playing:
  2558. cur_frame = skater.getActionFrame(trans_layer)
  2559. if trans_playing and cur_frame > 1:
  2560. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2561. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2562. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2563. own['actionTimer'] = cur_frame
  2564. else:
  2565. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2566. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2567. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2568. if requestAction == 'reg_fak_noseg':
  2569. #stopActs()
  2570. own['actionState'] = 'reg_fak_noseg'
  2571. actionState = 'reg_fak_noseg'
  2572. own['actionTimer'] = 11
  2573. #actionTimer = 9
  2574. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2575. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2576. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2577. if requestAction == 'fak_reg_tailg':
  2578. own['actionState'] = 'fak_reg_tailg'
  2579. own['actionTimer'] = 11
  2580. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2581. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2582. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2583. if requestAction == 'fak_reg_noseg':
  2584. #stopActs()
  2585. own['actionState'] = 'fak_reg_noseg'
  2586. actionState = 'fak_reg_noseg'
  2587. own['actionTimer'] = 11
  2588. #actionTimer = 9
  2589. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2590. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2591. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2592. if requestAction == 'reg_fak_tailg':
  2593. own['actionState'] = 'reg_fak_tailg'
  2594. actionState = 'reg_fak_tailg'
  2595. own['actionTimer'] = 11
  2596. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2597. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2598. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2599. if requestAction == 'reg_fak_nosegl':
  2600. #stopActs()
  2601. own['actionState'] = 'reg_fak_nosegl'
  2602. actionState = 'reg_fak_nosegl'
  2603. own['actionTimer'] = 11
  2604. #actionTimer = 9
  2605. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2606. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2607. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2608. if requestAction == 'reg_fak_nosegr':
  2609. #stopActs()
  2610. own['actionState'] = 'reg_fak_nosegr'
  2611. actionState = 'reg_fak_nosegr'
  2612. own['actionTimer'] = 11
  2613. #actionTimer = 9
  2614. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2615. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2616. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2617. if requestAction == 'reg_fak_tailgl':
  2618. #stopActs()
  2619. own['actionState'] = 'reg_fak_tailgl'
  2620. actionState = 'reg_fak_tailgl'
  2621. own['actionTimer'] = 11
  2622. #actionTimer = 9
  2623. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2624. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2625. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2626. if requestAction == 'reg_fak_tailgr':
  2627. own['actionState'] = 'reg_fak_tailgr'
  2628. own['actionTimer'] = 11
  2629. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2630. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2631. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2632. if requestAction == 'fak_reg_nosegl':
  2633. #stopActs()
  2634. own['actionState'] = 'fak_reg_nosegl'
  2635. actionState = 'fak_reg_nosegl'
  2636. own['actionTimer'] = 11
  2637. #actionTimer = 9
  2638. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2639. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2640. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2641. if requestAction == 'fak_reg_nosegr':
  2642. #stopActs()
  2643. own['actionState'] = 'fak_reg_nosegr'
  2644. actionState = 'fak_reg_nosegr'
  2645. own['actionTimer'] = 11
  2646. #actionTimer = 9
  2647. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2648. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2649. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2650. if requestAction == 'fak_reg_tailgl':
  2651. #stopActs()
  2652. own['actionState'] = 'fak_reg_tailgl'
  2653. actionState = 'fak_reg_tailgl'
  2654. own['actionTimer'] = 11
  2655. #actionTimer = 9
  2656. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2657. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2658. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2659. if requestAction == 'fak_reg_tailgr':
  2660. #stopActs()
  2661. own['actionState'] = 'fak_reg_tailgr'
  2662. actionState = 'fak_reg_tailgr'
  2663. own['actionTimer'] = 11
  2664. #actionTimer = 9
  2665. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2666. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2667. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2668. own['actionState'] = actionState
  2669. #######################################
  2670. #loop actions
  2671. ######################################
  2672. #check if request is possible
  2673. #if requestAction in requestActions_list:
  2674. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2675. #print(requestAction)
  2676. #reg_turnLeft
  2677. if requestAction == 'reg_turnLeft':
  2678. actionState = 'reg_turnLeft'
  2679. #in
  2680. if l_actionState not in ['reg_turnLeft', 'reg_pump_left-leftb']:
  2681. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2682. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2683. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2684. #loop
  2685. else:
  2686. skater.playAction("nreg_left", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2687. deck.playAction("a_reg_left", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2688. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2689. #reg_turnRight
  2690. if requestAction == 'reg_turnRight':
  2691. actionState = 'reg_turnRight'
  2692. #in
  2693. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  2694. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2695. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2696. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2697. #loop
  2698. else:
  2699. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2700. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2701. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2702. #fak_turnLeft
  2703. if requestAction == 'fak_turnLeft':
  2704. actionState = 'fak_turnLeft'
  2705. #in
  2706. if l_actionState not in ['fak_turnLeft', 'fak_pump_left-leftb']:
  2707. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2708. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2709. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2710. #loop
  2711. else:
  2712. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2713. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2714. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2715. #fak_turnRight
  2716. if requestAction == 'fak_turnRight':
  2717. actionState = 'fak_turnRight'
  2718. #in
  2719. if l_actionState not in ['fak_turnRight', 'fak_pump_right-rightb']:
  2720. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2721. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2722. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2723. #loop
  2724. else:
  2725. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2726. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2727. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2728. #nfak_pump_right
  2729. if requestAction == 'reg_pump_left':
  2730. actionState = 'reg_pump_left'
  2731. #in
  2732. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  2733. own['actionTimer'] = 18
  2734. skater.playAction("nreg_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2735. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2736. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2737. #loop
  2738. else:
  2739. skater.playAction("nreg_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2740. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2741. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2742. #reg_pump_right
  2743. if requestAction == 'reg_pump_right':
  2744. actionState = 'reg_pump_right'
  2745. #in
  2746. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  2747. own['actionTimer'] = 18
  2748. skater.playAction("nreg_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2749. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2750. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2751. #loop
  2752. else:
  2753. skater.playAction("nreg_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2754. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2755. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2756. if requestAction == 'fak_pump_left':
  2757. actionState = 'fak_pump_left'
  2758. #in
  2759. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  2760. own['actionTimer'] = 18
  2761. skater.playAction("nfak_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2762. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2763. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2764. #loop
  2765. else:
  2766. skater.playAction("nfak_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2767. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2768. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2769. #fak_turnRight
  2770. if requestAction == 'fak_pump_right':
  2771. actionState = 'fak_pump_right'
  2772. #in
  2773. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  2774. own['actionTimer'] = 18
  2775. skater.playAction("nfak_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2776. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2777. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2778. #loop
  2779. else:
  2780. skater.playAction("nfak_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2781. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2782. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2783. #reg_fs_powerslide
  2784. if requestAction == 'reg_fs_powerslide':
  2785. actionState = 'reg_fs_powerslide'
  2786. if l_actionState != 'reg_fs_powerslide':
  2787. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2788. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2789. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2790. else:
  2791. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2792. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2793. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2794. #reg_powerslide
  2795. if requestAction == 'reg_powerslide':
  2796. actionState = 'reg_powerslide'
  2797. if l_actionState != 'reg_powerslide':
  2798. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2799. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2800. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2801. else:
  2802. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2803. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2804. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2805. #fak_fs_powerslide
  2806. if requestAction == 'fak_fs_powerslide':
  2807. actionState = 'fak_fs_powerslide'
  2808. if l_actionState != 'fak_fs_powerslide':
  2809. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2810. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2811. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2812. else:
  2813. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2814. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2815. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2816. #fak_powerslide
  2817. if requestAction == 'fak_powerslide':
  2818. actionState = 'fak_powerslide'
  2819. if l_actionState != 'fak_powerslide':
  2820. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2821. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2822. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2823. else:
  2824. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2825. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2826. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2827. #reg_roll
  2828. if requestAction == 'reg_roll':
  2829. if l_actionState == 'reg_pump':
  2830. trans_playing = skater.isPlayingAction(trans_layer)
  2831. if trans_playing:
  2832. cur_frame = skater.getActionFrame(trans_layer)
  2833. #cur_frame -= 2
  2834. if trans_playing and cur_frame > 1:
  2835. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2836. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2837. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2838. #print(cur_frame)
  2839. else:
  2840. own['actionTimer'] = 20
  2841. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2842. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2843. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2844. if l_actionState == 'reg_opos':
  2845. trans_playing = skater.isPlayingAction(trans_layer)
  2846. if trans_playing:
  2847. cur_frame = skater.getActionFrame(trans_layer)
  2848. if trans_playing and cur_frame > 1:
  2849. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2850. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2851. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2852. else:
  2853. own['actionTimer'] = 20
  2854. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2855. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2856. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2857. if l_actionState == 'reg_nopos':
  2858. flipping = skater.isPlayingAction(flip_layer)
  2859. if flipping == 0:
  2860. trans_playing = skater.isPlayingAction(trans_layer)
  2861. if trans_playing:
  2862. cur_frame = skater.getActionFrame(trans_layer)
  2863. if trans_playing and cur_frame > 1:
  2864. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2865. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2866. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2867. else:
  2868. own['actionTimer'] = 20
  2869. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2870. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2871. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2872. if l_actionState == 'reg_manual':
  2873. trans_playing = skater.isPlayingAction(trans_layer)
  2874. if trans_playing:
  2875. cur_frame = skater.getActionFrame(trans_layer)
  2876. cur_frame -= 2
  2877. if trans_playing and cur_frame > 1:
  2878. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2879. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2880. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2881. else:
  2882. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2883. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2884. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2885. if l_actionState == 'reg_nmanual':
  2886. trans_playing = skater.isPlayingAction(trans_layer)
  2887. if trans_playing:
  2888. cur_frame = skater.getActionFrame(trans_layer)
  2889. cur_frame -= 2
  2890. if trans_playing and cur_frame > 1:
  2891. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2892. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2893. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2894. else:
  2895. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2896. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2897. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2898. if l_actionState == 'reg_turnLeft':
  2899. trans_playing = skater.isPlayingAction(trans_layer)
  2900. if trans_playing:
  2901. cur_frame = skater.getActionFrame(trans_layer)
  2902. if trans_playing and cur_frame > 1:
  2903. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2904. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2905. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2906. else:
  2907. own['actionTimer'] = 20
  2908. requestAction = 'reg_turnLeft_out'
  2909. actionState = 'reg_turnLeft_out'
  2910. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2911. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2912. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2913. if l_actionState == 'reg_turnRight':
  2914. trans_playing = skater.isPlayingAction(trans_layer)
  2915. if trans_playing:
  2916. cur_frame = skater.getActionFrame(trans_layer)
  2917. if trans_playing and cur_frame > 1:
  2918. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2919. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2920. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2921. else:
  2922. own['actionTimer'] = 20
  2923. requestAction = 'reg_turnRight_out'
  2924. actionState = 'reg_turnRight_out'
  2925. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2926. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2927. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2928. if requestAction == 'reg_roll':
  2929. actionState = 'reg_roll'
  2930. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2931. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2932. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2933. #fak_roll
  2934. if requestAction == 'fak_roll':
  2935. if l_actionState == 'fak_pump':
  2936. trans_playing = skater.isPlayingAction(trans_layer)
  2937. if trans_playing:
  2938. cur_frame = skater.getActionFrame(trans_layer)
  2939. if trans_playing and cur_frame > 1:
  2940. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2941. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2942. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2943. else:
  2944. own['actionTimer'] = 20
  2945. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2946. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2947. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2948. if l_actionState == 'fak_opos':
  2949. trans_playing = skater.isPlayingAction(trans_layer)
  2950. if trans_playing:
  2951. cur_frame = skater.getActionFrame(trans_layer)
  2952. if trans_playing and cur_frame > 1:
  2953. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2954. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2955. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2956. else:
  2957. own['actionTimer'] = 20
  2958. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2959. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2960. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2961. if l_actionState == 'fak_nopos':
  2962. trans_playing = skater.isPlayingAction(trans_layer)
  2963. if trans_playing:
  2964. cur_frame = skater.getActionFrame(trans_layer)
  2965. if trans_playing and cur_frame > 1:
  2966. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2967. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2968. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2969. else:
  2970. own['actionTimer'] = 20
  2971. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2972. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2973. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2974. if l_actionState == 'fak_manual':
  2975. trans_playing = skater.isPlayingAction(trans_layer)
  2976. if trans_playing:
  2977. cur_frame = skater.getActionFrame(trans_layer)
  2978. #cur_frame -= 2
  2979. if trans_playing and cur_frame > 1:
  2980. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2981. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2982. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2983. else:
  2984. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2985. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2986. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2987. if l_actionState == 'fak_nmanual':
  2988. trans_playing = skater.isPlayingAction(trans_layer)
  2989. if trans_playing:
  2990. cur_frame = skater.getActionFrame(trans_layer)
  2991. #cur_frame -= 2
  2992. if trans_playing and cur_frame > 1:
  2993. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2994. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2995. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2996. else:
  2997. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2998. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2999. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  3000. if l_actionState == 'fak_turnLeft':
  3001. trans_playing = skater.isPlayingAction(trans_layer)
  3002. if trans_playing:
  3003. cur_frame = skater.getActionFrame(trans_layer)
  3004. #cur_frame -= 2
  3005. if trans_playing and cur_frame > 1:
  3006. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3007. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3008. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3009. else:
  3010. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3011. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3012. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  3013. if l_actionState == 'fak_turnRight':
  3014. trans_playing = skater.isPlayingAction(trans_layer)
  3015. if trans_playing:
  3016. cur_frame = skater.getActionFrame(trans_layer)
  3017. #cur_frame -= 2
  3018. if trans_playing and cur_frame > 1:
  3019. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3020. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3021. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3022. else:
  3023. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3024. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3025. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3026. if requestAction == 'fak_roll':
  3027. actionState = 'fak_roll'
  3028. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3029. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3030. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3031. #reg_opos
  3032. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  3033. actionState = 'reg_opos'
  3034. #in
  3035. if l_actionState != 'reg_opos':
  3036. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3037. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3038. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3039. #loop
  3040. else:
  3041. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3042. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3043. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3044. #fak_opos
  3045. if requestAction == 'fak_opos':
  3046. actionState = 'fak_opos'
  3047. #in
  3048. if l_actionState != 'fak_opos':
  3049. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3050. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3051. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3052. #loop
  3053. else:
  3054. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3055. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3056. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3057. #reg_nopos
  3058. if requestAction == 'reg_nopos':
  3059. actionState = 'reg_nopos'
  3060. #in
  3061. if l_actionState != 'reg_nopos':
  3062. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3063. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3064. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3065. #loop
  3066. else:
  3067. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3068. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3069. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3070. #fak_nopos
  3071. if requestAction == 'fak_nopos':
  3072. actionState = 'fak_nopos'
  3073. #in
  3074. if l_actionState != 'fak_nopos':
  3075. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3076. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3077. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3078. #loop
  3079. else:
  3080. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3081. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3082. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3083. #reg_pump
  3084. if requestAction == 'reg_pump':
  3085. actionState = 'reg_pump'
  3086. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out', 'reg_pump_right-rightb', 'reg_pump_left-leftb']:
  3087. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3088. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3089. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3090. else:
  3091. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3092. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  3093. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  3094. #fak_pump
  3095. if requestAction == 'fak_pump':
  3096. actionState = 'fak_pump'
  3097. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out', 'fak_pump_right-rightb', 'fak_pump_left-leftb']:
  3098. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3099. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3100. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3101. else:
  3102. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3103. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  3104. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  3105. #reg_manual
  3106. if requestAction == 'reg_manual':
  3107. actionState = 'reg_manual'
  3108. #in
  3109. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  3110. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3111. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3112. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3113. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  3114. own['actionTimer'] = 20
  3115. actionState = 'reg_air_tail to manual'
  3116. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3117. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3118. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3119. #loop
  3120. else:
  3121. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3122. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3123. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3124. #fak_manual
  3125. if requestAction == 'fak_manual':
  3126. actionState = 'fak_manual'
  3127. #in
  3128. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  3129. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3130. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3131. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3132. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  3133. own['actionTimer'] = 20
  3134. actionState = 'fak_air_tail to manual'
  3135. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3136. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3137. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3138. #loop
  3139. else:
  3140. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3141. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3142. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3143. #reg_nmanual
  3144. if requestAction == 'reg_nmanual':
  3145. actionState = 'reg_nmanual'
  3146. #in
  3147. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  3148. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3149. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3150. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3151. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  3152. own['actionTimer'] = 20
  3153. actionState = 'reg_air_nose to nmanual'
  3154. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3155. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3156. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3157. #loop
  3158. else:
  3159. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3160. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3161. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3162. #fak_nmanual
  3163. if requestAction == 'fak_nmanual':
  3164. actionState = 'fak_nmanual'
  3165. #in
  3166. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  3167. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3168. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3169. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3170. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  3171. own['actionTimer'] = 20
  3172. actionState = 'fak_air_nose to nmanual'
  3173. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3174. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3175. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3176. #loop
  3177. else:
  3178. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3179. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3180. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3181. if requestAction == 'reg_air':
  3182. actionState = 'reg_air'
  3183. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3184. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3185. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3186. if requestAction == 'fak_air':
  3187. actionState = 'fak_air'
  3188. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3189. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3190. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3191. if requestAction == 'frontside_grab':
  3192. actionState = 'frontside_grab'
  3193. if l_actionState != 'frontside_grab':
  3194. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3195. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3196. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3197. else:
  3198. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3199. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3200. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3201. if requestAction == 'backside_grab':
  3202. actionState = 'backside_grab'
  3203. if l_actionState != 'backside_grab':
  3204. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3205. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3206. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3207. else:
  3208. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3209. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3210. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3211. if requestAction == 'fak_frontside_grab':
  3212. actionState = 'fak_frontside_grab'
  3213. if l_actionState != 'fak_frontside_grab':
  3214. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3215. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3216. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3217. else:
  3218. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3219. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3220. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3221. if requestAction == 'fak_backside_grab':
  3222. actionState = 'fak_backside_grab'
  3223. if l_actionState != 'fak_backside_grab':
  3224. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3225. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3226. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3227. else:
  3228. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3229. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3230. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3231. if requestAction == 'frontside_nose_grab':
  3232. actionState = 'frontside_nose_grab'
  3233. if l_actionState != 'frontside_nose_grab':
  3234. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3235. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3236. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3237. else:
  3238. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3239. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3240. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3241. if requestAction == 'backside_nose_grab':
  3242. actionState = 'backside_nose_grab'
  3243. if l_actionState != 'backside_nose_grab':
  3244. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3245. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3246. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3247. else:
  3248. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3249. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3250. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3251. if requestAction == 'fak_frontside_nose_grab':
  3252. actionState = 'fak_frontside_nose_grab'
  3253. if l_actionState != 'fak_frontside_nose_grab':
  3254. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3255. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3256. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3257. else:
  3258. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3259. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3260. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3261. if requestAction == 'fak_backside_nose_grab':
  3262. actionState = 'fak_backside_nose_grab'
  3263. if l_actionState != 'fak_backside_nose_grab':
  3264. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3265. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3266. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3267. else:
  3268. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3269. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3270. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3271. if requestAction == 'frontside_tail_grab':
  3272. actionState = 'frontside_tail_grab'
  3273. if l_actionState != 'frontside_tail_grab':
  3274. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3275. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3276. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3277. else:
  3278. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3279. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3280. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3281. if requestAction == 'backside_tail_grab':
  3282. actionState = 'backside_tail_grab'
  3283. if l_actionState != 'backside_tail_grab':
  3284. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3285. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3286. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3287. else:
  3288. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3289. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3290. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3291. if requestAction == 'fak_frontside_tail_grab':
  3292. actionState = 'fak_frontside_tail_grab'
  3293. if l_actionState != 'fak_frontside_tail_grab':
  3294. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3295. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3296. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3297. else:
  3298. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3299. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3300. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3301. if requestAction == 'fak_backside_tail_grab':
  3302. actionState = 'fak_backside_tail_grab'
  3303. if l_actionState != 'fak_backside_tail_grab':
  3304. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3305. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3306. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3307. else:
  3308. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3309. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3310. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3311. if requestAction == 'reg_judo':
  3312. actionState = 'reg_judo'
  3313. if l_actionState != 'reg_judo':
  3314. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3315. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3316. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3317. else:
  3318. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3319. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3320. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3321. if requestAction == 'fak_judo':
  3322. actionState = 'fak_judo'
  3323. if l_actionState != 'fak_judo':
  3324. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3325. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3326. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3327. else:
  3328. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3329. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3330. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3331. if requestAction == 'reg_ollie_north':
  3332. actionState = 'reg_ollie_north'
  3333. if l_actionState != 'reg_ollie_north':
  3334. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3335. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3336. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3337. else:
  3338. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3339. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3340. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3341. if requestAction == 'fak_ollie_north':
  3342. actionState = 'fak_ollie_north'
  3343. if l_actionState != 'fak_ollie_north':
  3344. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3345. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3346. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3347. else:
  3348. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3349. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3350. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3351. if requestAction == 'reg_ollie_south':
  3352. actionState = 'reg_ollie_south'
  3353. if l_actionState != 'reg_ollie_south':
  3354. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3355. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3356. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3357. else:
  3358. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3359. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3360. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3361. if requestAction == 'fak_ollie_south':
  3362. actionState = 'fak_ollie_south'
  3363. if l_actionState != 'fak_ollie_south':
  3364. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3365. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3366. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3367. else:
  3368. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3369. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3370. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3371. if requestAction == 'reg_noseg':
  3372. actionState = 'reg_noseg'
  3373. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3374. skater.stopAction(flip_layer)
  3375. deck.stopAction(flip_layer)
  3376. trucks.stopAction(flip_layer)
  3377. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3378. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3379. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3380. else:
  3381. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3382. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3383. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3384. if requestAction == 'fak_noseg':
  3385. actionState = 'fak_noseg'
  3386. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3387. skater.stopAction(flip_layer)
  3388. deck.stopAction(flip_layer)
  3389. trucks.stopAction(flip_layer)
  3390. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3391. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3392. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3393. else:
  3394. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3395. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3396. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3397. if requestAction == 'reg_tailg':
  3398. actionState = 'reg_tailg'
  3399. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3400. skater.stopAction(flip_layer)
  3401. deck.stopAction(flip_layer)
  3402. trucks.stopAction(flip_layer)
  3403. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3404. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3405. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3406. else:
  3407. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3408. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3409. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3410. if requestAction == 'fak_tailg':
  3411. actionState = 'fak_tailg'
  3412. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3413. #print('fak_tailg in')
  3414. skater.stopAction(flip_layer)
  3415. deck.stopAction(flip_layer)
  3416. trucks.stopAction(flip_layer)
  3417. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3418. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3419. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3420. else:
  3421. #print('tailging')
  3422. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3423. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3424. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3425. if requestAction == 'reg_tailgr':
  3426. actionState = 'reg_tailgr'
  3427. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3428. skater.stopAction(flip_layer)
  3429. deck.stopAction(flip_layer)
  3430. trucks.stopAction(flip_layer)
  3431. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3432. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3433. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3434. else:
  3435. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3436. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3437. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3438. if requestAction == 'fak_tailgr':
  3439. actionState = 'fak_tailgr'
  3440. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3441. skater.stopAction(flip_layer)
  3442. deck.stopAction(flip_layer)
  3443. trucks.stopAction(flip_layer)
  3444. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3445. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3446. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3447. else:
  3448. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3449. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3450. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3451. if requestAction == 'reg_tailgl':
  3452. actionState = 'reg_tailgl'
  3453. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3454. skater.stopAction(flip_layer)
  3455. deck.stopAction(flip_layer)
  3456. trucks.stopAction(flip_layer)
  3457. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3458. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3459. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3460. else:
  3461. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3462. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3463. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3464. if requestAction == 'fak_tailgl':
  3465. actionState = 'fak_tailgl'
  3466. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3467. skater.stopAction(flip_layer)
  3468. deck.stopAction(flip_layer)
  3469. trucks.stopAction(flip_layer)
  3470. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3471. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3472. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3473. else:
  3474. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3475. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3476. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3477. if requestAction == 'reg_nosegr':
  3478. actionState = 'reg_nosegr'
  3479. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3480. skater.stopAction(flip_layer)
  3481. deck.stopAction(flip_layer)
  3482. trucks.stopAction(flip_layer)
  3483. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3484. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3485. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3486. else:
  3487. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3488. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3489. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3490. if requestAction == 'fak_nosegr':
  3491. actionState = 'fak_nosegr'
  3492. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3493. skater.stopAction(flip_layer)
  3494. deck.stopAction(flip_layer)
  3495. trucks.stopAction(flip_layer)
  3496. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3497. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3498. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3499. else:
  3500. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3501. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3502. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3503. if requestAction == 'reg_nosegl':
  3504. actionState = 'reg_nosegl'
  3505. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3506. skater.stopAction(flip_layer)
  3507. deck.stopAction(flip_layer)
  3508. trucks.stopAction(flip_layer)
  3509. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3510. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3511. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3512. else:
  3513. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3514. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3515. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3516. if requestAction == 'fak_nosegl':
  3517. actionState = 'fak_nosegl'
  3518. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3519. skater.stopAction(flip_layer)
  3520. deck.stopAction(flip_layer)
  3521. trucks.stopAction(flip_layer)
  3522. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3523. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3524. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3525. else:
  3526. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3527. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3528. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3529. if requestAction == 'reg_wall_r':
  3530. actionState = 'reg_wall_r'
  3531. if l_actionState != 'reg_wall_r':
  3532. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3533. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3534. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3535. else:
  3536. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3537. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3538. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3539. if requestAction == 'reg_wall_l':
  3540. actionState = 'reg_wall_l'
  3541. if l_actionState != 'reg_wall_l':
  3542. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3543. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3544. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3545. else:
  3546. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3547. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3548. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3549. if requestAction == 'fak_wall_r':
  3550. actionState = 'fak_wall_r'
  3551. if l_actionState != 'fak_wall_r':
  3552. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3553. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3554. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3555. else:
  3556. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3557. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3558. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3559. if requestAction == 'fak_wall_l':
  3560. actionState = 'fak_wall_l'
  3561. if l_actionState != 'reg_wall_r':
  3562. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3563. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3564. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3565. else:
  3566. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3567. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3568. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3569. ##############################
  3570. if requestAction == 'reg_tailslide':
  3571. actionState = 'reg_tailslide'
  3572. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  3573. skater.stopAction(flip_layer)
  3574. deck.stopAction(flip_layer)
  3575. trucks.stopAction(flip_layer)
  3576. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3577. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3578. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3579. else:
  3580. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3581. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3582. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3583. if requestAction == 'fak_tailslide':
  3584. actionState = 'fak_tailslide'
  3585. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  3586. skater.stopAction(flip_layer)
  3587. deck.stopAction(flip_layer)
  3588. trucks.stopAction(flip_layer)
  3589. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3590. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3591. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3592. else:
  3593. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3594. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3595. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3596. if requestAction == 'reg_noseslide':
  3597. actionState = 'reg_noseslide'
  3598. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  3599. skater.stopAction(flip_layer)
  3600. deck.stopAction(flip_layer)
  3601. trucks.stopAction(flip_layer)
  3602. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3603. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3604. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3605. else:
  3606. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3607. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3608. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3609. if requestAction == 'fak_noseslide':
  3610. actionState = 'fak_noseslide'
  3611. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  3612. skater.stopAction(flip_layer)
  3613. deck.stopAction(flip_layer)
  3614. trucks.stopAction(flip_layer)
  3615. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3616. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3617. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3618. else:
  3619. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3620. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3621. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3622. if requestAction == 'reg_5050':
  3623. actionState = 'reg_5050'
  3624. #own['actionTimer'] = 0
  3625. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3626. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3627. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3628. if requestAction == 'fak_5050':
  3629. actionState = 'fak_5050'
  3630. #own['actionTimer'] = 0
  3631. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3632. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3633. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3634. if requestAction == 'reg_bsboard':
  3635. actionState = 'reg_bsboard'
  3636. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3637. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3638. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3639. if requestAction == 'fak_bsboard':
  3640. actionState = 'fak_bsboard'
  3641. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3642. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3643. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3644. if requestAction == 'reg_fsboard':
  3645. actionState = 'reg_fsboard'
  3646. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3647. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3648. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3649. if requestAction == 'reg_air_nose':
  3650. actionState = 'reg_air_nose'
  3651. if l_actionState != 'reg_air_nose':
  3652. skater.stopAction(loop_layer)
  3653. deck.stopAction(loop_layer)
  3654. trucks.stopAction(loop_layer)
  3655. skater.stopAction(flip_layer)
  3656. deck.stopAction(flip_layer)
  3657. trucks.stopAction(flip_layer)
  3658. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3659. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3660. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3661. else:
  3662. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3663. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3664. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3665. if requestAction == 'fak_air_nose':
  3666. actionState = 'fak_air_nose'
  3667. if l_actionState != 'fak_air_nose':
  3668. skater.stopAction(loop_layer)
  3669. deck.stopAction(loop_layer)
  3670. trucks.stopAction(loop_layer)
  3671. skater.stopAction(flip_layer)
  3672. deck.stopAction(flip_layer)
  3673. trucks.stopAction(flip_layer)
  3674. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3675. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3676. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3677. else:
  3678. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3679. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3680. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3681. if requestAction == 'reg_air_tail':
  3682. actionState = 'reg_air_tail'
  3683. if l_actionState != 'reg_air_tail':
  3684. skater.stopAction(loop_layer)
  3685. deck.stopAction(loop_layer)
  3686. trucks.stopAction(loop_layer)
  3687. skater.stopAction(flip_layer)
  3688. deck.stopAction(flip_layer)
  3689. trucks.stopAction(flip_layer)
  3690. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3691. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3692. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3693. else:
  3694. #pass
  3695. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3696. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3697. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3698. if requestAction == 'fak_air_tail':
  3699. actionState = 'fak_air_tail'
  3700. if l_actionState != 'fak_air_tail':
  3701. skater.stopAction(loop_layer)
  3702. deck.stopAction(loop_layer)
  3703. trucks.stopAction(loop_layer)
  3704. skater.stopAction(flip_layer)
  3705. deck.stopAction(flip_layer)
  3706. trucks.stopAction(flip_layer)
  3707. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3708. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3709. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3710. else:
  3711. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3712. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3713. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3714. if requestAction == 'reg_stop':
  3715. actionState = 'reg_stop'
  3716. if l_actionState != 'reg_stop':
  3717. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3718. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3719. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3720. else:
  3721. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3722. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3723. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3724. if requestAction == 'fak_stop':
  3725. actionState = 'fak_stop'
  3726. if l_actionState != 'fak_stop':
  3727. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3728. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3729. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3730. else:
  3731. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3732. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3733. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3734. if requestAction == 'reg_fp_rback':
  3735. actionState = 'reg_fp_rback'
  3736. if l_actionState != 'reg_fp_rback':
  3737. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3738. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3739. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3740. else:
  3741. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3742. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3743. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3744. if requestAction == 'fak_fp_rback':
  3745. actionState = 'fak_fp_rback'
  3746. if l_actionState != 'fak_fp_rback':
  3747. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3748. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3749. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3750. else:
  3751. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3752. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3753. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3754. if requestAction == 'reg_back_invert':
  3755. actionState = 'reg_back_invert'
  3756. if l_actionState != 'reg_back_invert':
  3757. skater.playAction("reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3758. deck.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3759. trucks.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3760. else:
  3761. skater.playAction("reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3762. deck.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3763. trucks.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3764. if requestAction == 'fak_fr_invert':
  3765. actionState = 'fak_fr_invert'
  3766. if l_actionState != 'fak_fr_invert':
  3767. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3768. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3769. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3770. else:
  3771. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3772. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3773. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3774. if requestAction == 'reg_hippy_in':
  3775. actionState = 'reg_hippy_in'
  3776. if l_actionState != 'reg_hippy_in':
  3777. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3778. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3779. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3780. else:
  3781. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3782. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3783. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3784. if requestAction == 'fak_hippy_in':
  3785. actionState = 'fak_hippy_in'
  3786. if l_actionState != 'fak_hippy_in':
  3787. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3788. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3789. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3790. else:
  3791. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3792. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3793. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3794. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3795. #walk anims
  3796. #reg_idle
  3797. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3798. actionState = 'reg_idle'
  3799. if l_requestAction != 'reg_idle':
  3800. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3801. cur_frame = skater.getActionFrame(loop_layer)
  3802. skater.stopAction(loop_layer)
  3803. deck.stopAction(loop_layer)
  3804. trucks.stopAction(loop_layer)
  3805. if cur_frame > 11:#11:
  3806. cur_frame += 1
  3807. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3808. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3809. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3810. else:
  3811. cur_frame -= 1
  3812. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3813. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3814. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3815. else:
  3816. trans_playing = skater.isPlayingAction(trans_layer)
  3817. else:
  3818. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3819. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3820. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3821. #reg_idle_nb
  3822. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3823. actionState = 'reg_idle_nb'
  3824. if l_requestAction != 'reg_idle_nb':
  3825. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3826. cur_frame = skater.getActionFrame(loop_layer)
  3827. skater.stopAction(loop_layer)
  3828. deck.stopAction(loop_layer)
  3829. trucks.stopAction(loop_layer)
  3830. if cur_frame > 11:
  3831. cur_frame += 1
  3832. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3833. else:
  3834. cur_frame -= 1
  3835. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3836. else:
  3837. trans_playing = skater.isPlayingAction(trans_layer)
  3838. if trans_playing == 1:
  3839. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3840. else:
  3841. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3842. #fak_idle
  3843. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3844. actionState = 'fak_idle'
  3845. if l_requestAction != 'fak_idle':
  3846. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3847. cur_frame = skater.getActionFrame(loop_layer)
  3848. skater.stopAction(loop_layer)
  3849. deck.stopAction(loop_layer)
  3850. trucks.stopAction(loop_layer)
  3851. if cur_frame > 11:
  3852. cur_frame += 1
  3853. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3854. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3855. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3856. else:
  3857. cur_frame -= 1
  3858. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3859. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3860. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3861. else:
  3862. trans_playing = skater.isPlayingAction(trans_layer)
  3863. else:
  3864. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3865. #fak_idle_nb
  3866. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3867. actionState = 'fak_idle_nb'
  3868. if l_requestAction != 'fak_idle_nb':
  3869. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3870. cur_frame = skater.getActionFrame(loop_layer)
  3871. skater.stopAction(loop_layer)
  3872. deck.stopAction(loop_layer)
  3873. trucks.stopAction(loop_layer)
  3874. if cur_frame > 11:
  3875. cur_frame += 1
  3876. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3877. else:
  3878. cur_frame -= 1
  3879. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3880. else:
  3881. trans_playing = skater.isPlayingAction(trans_layer)
  3882. if trans_playing == 1:
  3883. #pass
  3884. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3885. else:
  3886. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3887. if requestAction == 'reg_idle1':
  3888. actionState = 'reg_idle1'
  3889. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3890. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3891. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3892. if requestAction == 'reg_idle2':
  3893. actionState = 'reg_idle2'
  3894. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3895. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3896. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3897. if requestAction == 'reg_idle3':
  3898. actionState = 'reg_idle3'
  3899. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3900. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3901. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3902. if requestAction == 'reg_idle4':
  3903. actionState = 'reg_idle4'
  3904. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3905. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3906. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3907. if requestAction == 'reg_idle5':
  3908. actionState = 'reg_idle5'
  3909. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3910. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3911. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3912. if requestAction == 'reg_idle6':
  3913. actionState = 'reg_idle6'
  3914. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3915. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3916. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3917. if requestAction == 'reg_idle7':
  3918. actionState = 'reg_idle7'
  3919. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3920. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3921. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3922. if requestAction == 'fak_idle1':
  3923. actionState = 'fak_idle1'
  3924. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3925. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3926. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3927. if requestAction == 'fak_idle2':
  3928. actionState = 'fak_idle2'
  3929. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3930. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3931. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3932. if requestAction == 'fak_idle3':
  3933. actionState = 'fak_idle3'
  3934. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3935. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3936. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3937. if requestAction == 'fak_idle4':
  3938. actionState = 'fak_idle4'
  3939. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3940. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3941. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3942. if requestAction == 'fak_idle5':
  3943. actionState = 'fak_idle5'
  3944. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3945. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3946. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3947. if requestAction == 'fak_idle6':
  3948. actionState = 'fak_idle6'
  3949. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3950. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3951. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3952. if requestAction == 'fak_idle7':
  3953. actionState = 'fak_idle7'
  3954. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3955. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3956. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3957. if requestAction == 'reg_idle2_nb':
  3958. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3959. #reg_walk
  3960. if requestAction == 'reg_walk':
  3961. actionState = 'reg_walk'
  3962. #in
  3963. if l_requestAction != 'reg_walk':
  3964. if l_requestAction == 'reg_walkFast':
  3965. cur_frame = skater.getActionFrame(loop_layer)
  3966. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3967. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3968. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3969. skater.setActionFrame(cur_frame, loop_layer)
  3970. deck.setActionFrame(cur_frame, loop_layer)
  3971. trucks.setActionFrame(cur_frame, loop_layer)
  3972. #loop
  3973. else:
  3974. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3975. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3976. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3977. #reg_walk_nb
  3978. if requestAction == 'reg_walk_nb':
  3979. actionState = 'reg_walk_nb'
  3980. #in
  3981. if l_requestAction != 'reg_walk_nb':
  3982. if l_requestAction == 'reg_walkFast_nb':
  3983. cur_frame = skater.getActionFrame(loop_layer)
  3984. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3985. skater.setActionFrame(cur_frame, loop_layer)
  3986. #loop
  3987. else:
  3988. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3989. #reg_walkFast
  3990. if requestAction == 'reg_walkFast':
  3991. actionState = 'reg_walkFast'
  3992. #in
  3993. if l_requestAction != 'reg_walkFast':
  3994. if l_requestAction == 'reg_walk':
  3995. cur_frame = skater.getActionFrame(loop_layer)
  3996. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3997. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3998. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3999. skater.setActionFrame(cur_frame, loop_layer)
  4000. deck.setActionFrame(cur_frame, loop_layer)
  4001. trucks.setActionFrame(cur_frame, loop_layer)
  4002. #print("set last walk frame", cur_frame)
  4003. #loop
  4004. else:
  4005. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4006. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4007. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4008. #reg_walkFast_nb
  4009. if requestAction == 'reg_walkFast_nb':
  4010. actionState = 'reg_walkFast_nb'
  4011. #in
  4012. if l_requestAction != 'reg_walkFast_nb':
  4013. if l_requestAction == 'reg_walk_nb':
  4014. cur_frame = skater.getActionFrame(loop_layer)
  4015. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4016. skater.setActionFrame(cur_frame, loop_layer)
  4017. #loop
  4018. else:
  4019. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4020. #fak_walk
  4021. if requestAction == 'fak_walk':
  4022. #in
  4023. actionState = 'fak_walk'
  4024. if l_requestAction != 'fak_walk':
  4025. if l_requestAction == 'fak_walkFast':
  4026. cur_frame = skater.getActionFrame(loop_layer)
  4027. #actionState = 'fak_walk'
  4028. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4029. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4030. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4031. skater.setActionFrame(cur_frame, loop_layer)
  4032. deck.setActionFrame(cur_frame, loop_layer)
  4033. trucks.setActionFrame(cur_frame, loop_layer)
  4034. #pass
  4035. #loop
  4036. else:
  4037. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4038. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4039. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4040. #fak_walk_nb
  4041. if requestAction == 'fak_walk_nb':
  4042. actionState = 'fak_walk_nb'
  4043. #in
  4044. if l_requestAction != 'fak_walk_nb':
  4045. if l_requestAction == 'fak_walkFast_nb':
  4046. cur_frame = skater.getActionFrame(loop_layer)
  4047. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4048. skater.setActionFrame(cur_frame, loop_layer)
  4049. #loop
  4050. else:
  4051. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4052. #fak_walkFast
  4053. if requestAction == 'fak_walkFast':
  4054. actionState = 'fak_walkFast'
  4055. #in
  4056. if l_requestAction != 'fak_walkFast':
  4057. if l_requestAction == 'fak_walk':
  4058. cur_frame = skater.getActionFrame(loop_layer)
  4059. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4060. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4061. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4062. skater.setActionFrame(cur_frame, loop_layer)
  4063. deck.setActionFrame(cur_frame, loop_layer)
  4064. trucks.setActionFrame(cur_frame, loop_layer)
  4065. #loop
  4066. else:
  4067. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4068. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4069. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4070. #fak_walkFast_nb
  4071. if requestAction == 'fak_walkFast_nb':
  4072. actionState = 'fak_walkFast_nb'
  4073. #in
  4074. if l_requestAction != 'fak_walkFast_nb':
  4075. if l_requestAction == 'fak_walk_nb':
  4076. cur_frame = skater.getActionFrame(loop_layer)
  4077. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4078. skater.setActionFrame(cur_frame, loop_layer)
  4079. #loop
  4080. else:
  4081. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4082. if requestAction == 'reg_dropin_pos':
  4083. actionState = 'reg_dropin_pos'
  4084. if l_actionState != 'reg_dropin_pos':
  4085. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4086. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4087. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4088. else:
  4089. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4090. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4091. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4092. if requestAction == 'fak_dropin_pos':
  4093. actionState = 'fak_dropin_pos'
  4094. if l_actionState != 'fak_dropin_pos':
  4095. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4096. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4097. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4098. else:
  4099. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4100. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4101. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4102. if requestAction == 'reg_sit':
  4103. actionState = 'reg_sit'
  4104. if l_actionState != 'reg_sit':
  4105. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4106. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4107. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4108. else:
  4109. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4110. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4111. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4112. if requestAction == 'fak_sit':
  4113. actionState = 'fak_sit'
  4114. if l_actionState != 'fak_sit':
  4115. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4116. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4117. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4118. else:
  4119. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4120. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4121. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4122. if requestAction == 'reg_walk_air':
  4123. actionState = 'reg_walk_air'
  4124. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  4125. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4126. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4127. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4128. else:
  4129. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4130. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4131. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4132. if requestAction == 'fak_walk_air':
  4133. actionState = 'fak_walk_air'
  4134. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  4135. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4136. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4137. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4138. else:
  4139. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4140. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4141. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4142. own['actionState'] = actionState
  4143. else:
  4144. pass
  4145. own['actionState'] = actionState
  4146. return actionState
  4147. l_playing = skater.isPlayingAction(loop_layer)
  4148. t_playing = skater.isPlayingAction(trans_layer)
  4149. if l_playing == 1 and t_playing == 1:
  4150. skater.stopAction(loop_layer)
  4151. trucks.stopAction(loop_layer)
  4152. deck.stopAction(loop_layer)
  4153. ###
  4154. if own['actionTimer'] > 0:
  4155. own['actionTimer'] -= 1
  4156. ##############
  4157. #turn off land for manuals
  4158. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  4159. # own['actionTimer'] = 0
  4160. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  4161. actionState = updateAction(requestAction, actionState)
  4162. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  4163. # own['clear_request'] = 1
  4164. ###################
  4165. #debug
  4166. cur_frame = -1
  4167. trans_playing = skater.isPlayingAction(trans_layer)
  4168. if trans_playing:
  4169. cur_frame = skater.getActionFrame(trans_layer)
  4170. cur_frame = round(cur_frame, 2)
  4171. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  4172. print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  4173. cur_frame = skater.getActionFrame(trans_layer)
  4174. #print(cur_frame)
  4175. def printplaying():
  4176. splaying_layers = "S: "
  4177. playing_layers = "D: "
  4178. tplaying_layers = "T: "
  4179. for x in range(9900):
  4180. if skater.isPlayingAction(x):
  4181. #if trucks.isPlayingAction(x):
  4182. #if skater.isPlayingAction(x):
  4183. splaying_layers += str(x)
  4184. splaying_layers += " "
  4185. if deck.isPlayingAction(x):
  4186. #if trucks.isPlayingAction(x):
  4187. #if skater.isPlayingAction(x):
  4188. playing_layers += str(x)
  4189. playing_layers += " "
  4190. if trucks.isPlayingAction(x):
  4191. #if trucks.isPlayingAction(x):
  4192. #if skater.isPlayingAction(x):
  4193. tplaying_layers += str(x)
  4194. tplaying_layers += " "
  4195. print(splaying_layers, playing_layers, tplaying_layers)
  4196. #printplaying()
  4197. if actionState == 'empty':
  4198. #print("EMPTY ACTION!!!")
  4199. skater.stopAction(loop_layer)
  4200. deck.stopAction(loop_layer)
  4201. trucks.stopAction(loop_layer)
  4202. #set last variables
  4203. own['l_actionState'] = actionState
  4204. own['l_requestAction'] = requestAction
  4205. own['queueAction'] = queueAction
  4206. main()