Shuvit game master repo. http://shuvit.org
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co_ActionState.py 277KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. og_request = requestAction
  26. l_requestAction = own['l_requestAction']
  27. queueAction = own['queueAction']
  28. actionTimer = own['actionTimer']
  29. except:
  30. own['actionState'] = 'reg_walk'
  31. own['l_actionState'] = 'empty'
  32. og_request = 'empty'
  33. own['requestAction'] = 'reg_walk'
  34. own['l_requestAction'] = 'empty'
  35. own['queueAction'] = 'empty'
  36. own['actionTimer'] = 0
  37. own['clear_request'] = 0
  38. actionTimer = 0
  39. queueAction = 'empty'
  40. requestAction = 'reg_walk'
  41. actionState = 'empty'
  42. l_actionState = 'empty'
  43. l_requestAction = 'empty'
  44. if requestAction == 'empty':
  45. #print("*******empty request****")
  46. pass
  47. isplaying = skater.isPlayingAction(flip_layer)
  48. transPlaying = skater.isPlayingAction(trans_layer)
  49. if own['clear_request'] == 1:
  50. requestAction = 'empty'
  51. own['clear_request'] = 0
  52. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  53. own['actionTimer'] = 0
  54. actionTimer = 0
  55. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  56. requestAction = 'empty'
  57. own['requestAction'] = 'empty'
  58. #================
  59. #stance change detection
  60. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  61. #print("fak-reg_roll")
  62. requestAction = 'fak-reg_roll'
  63. own['requestAction'] = 'fak-reg_roll'
  64. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  65. #print("reg-fak_roll")
  66. requestAction = 'reg-fak_roll'
  67. own['requestAction'] = 'reg-fak_roll'
  68. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  69. requestAction = 'fak-reg_roll'
  70. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  71. requestAction = 'reg-fak_roll'
  72. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  73. #print("fak-reg_5050")
  74. requestAction = 'fak-reg_5050'
  75. own['requestAction'] = 'fak-reg_5050'
  76. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  77. #print("reg-fak_5050")
  78. requestAction = 'reg-fak_5050'
  79. own['requestAction'] = 'reg-fak_5050'
  80. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  81. own['actionTimer'] = 0
  82. actionTimer = 0
  83. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  84. own['requestAction'] = 'reg_dropin'
  85. requestAction = 'reg_dropin'
  86. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  87. own['requestAction'] = 'fak_dropin'
  88. requestAction = 'fak_dropin'
  89. #===============
  90. #land action over ride
  91. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  92. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  93. pass
  94. else:
  95. requestAction = l_requestAction
  96. own['requestAction'] = requestAction
  97. own['l_actionState'] = requestAction
  98. actionState = requestAction
  99. own['actionTimer'] = 0
  100. actionTimer = 0
  101. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  102. requestAction = 'reg_back_invert_out'
  103. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  104. requestAction = 'fak_fr_invert_out'
  105. #print(own['manual_v2_timer'], 'man_timer###@!')
  106. # if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  107. # #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  108. # requestAction = own['l_requestAction']
  109. # own['actionTimer'] = 5
  110. # print("changing land")
  111. # #pass
  112. # #dirty manual fix
  113. # if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  114. # requestAction = 'reg_air_tail'
  115. # if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  116. # requestAction = 'reg_air_nose'
  117. # if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  118. # requestAction = 'fak_air_tail'
  119. # if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  120. # requestAction = 'fak_air_nose'
  121. #dirt invert fix
  122. if 'invert' in requestAction:
  123. actionTimer = 0
  124. own['actionTimer'] = 0
  125. #grind override
  126. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  127. skater.stopAction(loop_layer)
  128. trucks.stopAction(loop_layer)
  129. deck.stopAction(loop_layer)
  130. skater.stopAction(trans_layer)
  131. trucks.stopAction(trans_layer)
  132. deck.stopAction(trans_layer)
  133. actionTimer = 0
  134. own['actionTimer'] = 0
  135. #revert override
  136. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  137. actionState = requestAction
  138. own['actionState'] = requestAction
  139. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  140. #print("stopping revert layers")
  141. skater.stopAction(loop_layer)
  142. trucks.stopAction(loop_layer)
  143. deck.stopAction(loop_layer)
  144. skater.stopAction(trans_layer)
  145. trucks.stopAction(trans_layer)
  146. deck.stopAction(trans_layer)
  147. if 'wall' in requestAction and actionTimer < 10:
  148. actionTimer = 0
  149. own['actionTimer'] = 0
  150. skater.stopAction(flip_layer)
  151. trucks.stopAction(flip_layer)
  152. deck.stopAction(flip_layer)
  153. skater.stopAction(trans_layer)
  154. trucks.stopAction(trans_layer)
  155. deck.stopAction(trans_layer)
  156. #check last actionState to see if an out action is needed
  157. if requestAction not in jump_overrideList:
  158. if l_actionState == 'reg_turnRight':
  159. if requestAction not in ['reg_turnRight', 'reg_pump_right', 'reg_pump']:
  160. requestAction = 'reg_turnRight_out'
  161. actionState = 'reg_turnRight_out'
  162. elif requestAction == 'reg_pump_right':
  163. requestAction = 'reg_right-pump'
  164. if l_actionState == 'reg_turnLeft':
  165. if requestAction not in ['reg_turnLeft', 'reg_pump_left', 'reg_pump']:
  166. requestAction = 'reg_turnLeft_out'
  167. actionState = 'reg_turnLeft_out'
  168. elif requestAction == 'reg_pump_left':
  169. requestAction = 'reg_left-pump'
  170. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  171. if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  172. requestAction = 'fak_turnRight_out'
  173. actionState = 'fak_turnRight_out'
  174. elif requestAction == 'fak_pump_right':
  175. requestAction = 'fak-right-pump'
  176. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  177. if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  178. requestAction = 'fak_turnLeft_out'
  179. actionState = 'fak_turnLeft_out'
  180. elif requestAction == 'fak_pump_left':
  181. requestAction = 'fak_left-pump'
  182. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  183. requestAction = 'reg_opos_out'
  184. actionState = 'reg_opos_out'
  185. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  186. requestAction = 'fak_opos_out'
  187. actionState = 'fak_opos_out'
  188. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  189. requestAction = 'reg_nopos_out'
  190. actionState = 'reg_nopos_out'
  191. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  192. requestAction = 'fak_nopos_out'
  193. actionState = 'fak_nopos_out'
  194. #*********************************
  195. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  196. requestAction = 'reg_pump_left-left'
  197. actionState = 'reg_pump_left-left'
  198. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  199. requestAction = 'reg_pump_right-right'
  200. actionState = 'reg_pump_right-right'
  201. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  202. requestAction = 'fak_pump_left-left'
  203. actionState = 'fak_pump_left-left'
  204. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  205. requestAction = 'fak_pump_right-right'
  206. actionState = 'fak_pump_right-right'
  207. #**********************************
  208. if l_actionState == 'reg_pump' and requestAction not in ['reg_pump', 'reg_pump_left', 'reg_pump_right'] and requestAction not in pump_out_overList:
  209. requestAction = 'reg_pump_out'
  210. actionState = 'reg_pump_out'
  211. if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  212. requestAction = 'fak_pump_out'
  213. actionState = 'fak_pump_out'
  214. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  215. requestAction = 'reg_powerslide_out'
  216. actionState = 'reg_powerslide_out'
  217. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  218. requestAction = 'fak_powerslide_out'
  219. actionState = 'fak_powerslide_out'
  220. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  221. requestAction = 'reg_fs_powerslide_out'
  222. actionState = 'reg_fs_powerslide_out'
  223. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  224. requestAction = 'fak_fs_powerslide_out'
  225. actionState = 'fak_fs_powerslide_out'
  226. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  227. requestAction = 'reg_stop_out'
  228. actionState = 'reg_stop_out'
  229. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  230. requestAction = 'fak_stop_out'
  231. actionState = 'fak_stop_out'
  232. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  233. requestAction = 'reg_noseslide_out'
  234. actionState = 'reg_noseslide_out'
  235. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  236. requestAction = 'fak_noseslide_out'
  237. actionState = 'fak_noseslide_out'
  238. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  239. requestAction = 'reg_tailslide_out'
  240. actionState = 'reg_tailslide_out'
  241. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  242. requestAction = 'fak_tailslide_out'
  243. actionState = 'fak_tailslide_out'
  244. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  245. requestAction = 'reg_5050_out'
  246. actionState = 'reg_5050_out'
  247. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  248. requestAction = 'fak_5050_out'
  249. actionState = 'fak_5050_out'
  250. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  251. requestAction = 'reg_tailg_out'
  252. actionState = 'reg_tailg_out'
  253. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  254. requestAction = 'fak_tailg_out'
  255. actionState = 'fak_tailg_out'
  256. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  257. requestAction = 'reg_noseg_out'
  258. actionState = 'reg_noseg_out'
  259. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  260. requestAction = 'fak_noseg_out'
  261. actionState = 'fak_noseg_out'
  262. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  263. requestAction = 'reg_tailgr_out'
  264. actionState = 'reg_tailgr_out'
  265. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  266. requestAction = 'fak_tailgr_out'
  267. actionState = 'fak_tailgr_out'
  268. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  269. requestAction = 'reg_nosegr_out'
  270. actionState = 'reg_nosegr_out'
  271. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  272. requestAction = 'fak_nosegr_out'
  273. actionState = 'fak_nosegr_out'
  274. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  275. requestAction = 'reg_tailgl_out'
  276. actionState = 'reg_tailgl_out'
  277. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  278. requestAction = 'fak_tailgl_out'
  279. actionState = 'fak_tailgl_out'
  280. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  281. requestAction = 'reg_nosegl_out'
  282. actionState = 'reg_nosegl_out'
  283. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  284. requestAction = 'fak_nosegl_out'
  285. actionState = 'fak_nosegl_out'
  286. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  287. requestAction = 'reg_back_invert_out'
  288. actionState = 'reg_back_invert_out'
  289. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  290. requestAction = 'fak_fr_invert_out'
  291. actionState = 'fak_fr_invert_out'
  292. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  293. requestAction = 'reg_sit_out'
  294. actionState = 'reg_sit_out'
  295. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  296. requestAction = 'fak_sit_out'
  297. actionState = 'fak_sit_out'
  298. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  299. actionTimer = 0
  300. own['actionTimer'] = 0
  301. requestAction = 'fak_nmanual'
  302. skater.stopAction(trans_layer)
  303. trucks.stopAction(trans_layer)
  304. deck.stopAction(trans_layer)
  305. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  306. actionTimer = 0
  307. own['actionTimer'] = 0
  308. requestAction = 'fak_manual'
  309. skater.stopAction(trans_layer)
  310. trucks.stopAction(trans_layer)
  311. deck.stopAction(trans_layer)
  312. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  313. actionTimer = 0
  314. own['actionTimer'] = 0
  315. requestAction = 'reg_nmanual'
  316. skater.stopAction(trans_layer)
  317. trucks.stopAction(trans_layer)
  318. deck.stopAction(trans_layer)
  319. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  320. actionTimer = 0
  321. own['actionTimer'] = 0
  322. requestAction = 'reg_manual'
  323. skater.stopAction(trans_layer)
  324. trucks.stopAction(trans_layer)
  325. deck.stopAction(trans_layer)
  326. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  327. requestAction = 'reg_tailg'
  328. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  329. requestAction = 'fak_tailg'
  330. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  331. requestAction = 'reg_noseg'
  332. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  333. requestAction = 'fak_noseg'
  334. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  335. requestAction = 'reg_air-roll'
  336. actionState = 'reg_air-roll'
  337. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  338. requestAction = 'fak_air-roll'
  339. actionState = 'fak_air-roll'
  340. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  341. requestAction = 'reg_dropin'
  342. actionState = 'reg_dropin'
  343. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  344. requestAction = 'fak_dropin'
  345. actionState = 'fak_dropin'
  346. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  347. requestAction = 'reg_5050-roll'
  348. actionState = 'reg_5050-roll'
  349. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  350. requestAction = 'fak_5050-roll'
  351. actionState = 'fak_5050-roll'
  352. #####
  353. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  354. requestAction = 'fak_air_tail to manual'
  355. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  356. requestAction = 'reg_air_tail to manual'
  357. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  358. requestAction = 'fak_air_nose to nmanual'
  359. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  360. requestAction = 'reg_air_nose to nmanual'
  361. ####
  362. #print(requestAction)
  363. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  364. requestAction = 'reg-fak_nmanual'
  365. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  366. requestAction = 'fak-reg_nmanual'
  367. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  368. requestAction = 'fak-reg_manual'
  369. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  370. requestAction = 'reg-fak_manual'
  371. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  372. requestAction = 'fak-reg_manual'
  373. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  374. if requestAction == 'fak_nmanual':
  375. requestAction = 'reg-fak_nmanual'
  376. actionState = 'reg-fak_nmanual'
  377. else:
  378. requestAction = 'reg_manual_out'
  379. actionState = 'reg_manual_out'
  380. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  381. if requestAction == 'reg_nmanual':
  382. requestAction = 'fak-reg_nmanual'
  383. actionState = 'fak-reg_manual'
  384. else:
  385. requestAction = 'fak_manual_out'
  386. actionState = 'fak_manual_out'
  387. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  388. if requestAction == 'fak_manual':
  389. requestAction = 'reg-fak_manual'
  390. actionState = 'reg-fak_manual'
  391. else:
  392. requestAction = 'reg_nmanual_out'
  393. actionState = 'reg_nmanual_out'
  394. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  395. if requestAction == 'reg_manual':
  396. requestAction = 'fak-reg_manual'
  397. actionState = 'fak-reg_manual'
  398. else:
  399. requestAction = 'fak_nmanual_out'
  400. actionState = 'fak_nmanual_out'
  401. # if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  402. # requestAction = 'fak-reg_manual'
  403. #print('this???')
  404. # if l_actionState == 'fak-reg_manual' and requestAction == 'reg_nmanual':
  405. # requestAction = 'reg_manual'
  406. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  407. requestAction = 'reg_ollie_north_out'
  408. actionState = 'reg_ollie_north_out'
  409. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  410. requestAction = 'fak_ollie_north_out'
  411. actionState = 'fak_ollie_north_out'
  412. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  413. requestAction = 'reg_ollie_south_out'
  414. actionState = 'reg_ollie_south_out'
  415. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  416. requestAction = 'fak_ollie_south_out'
  417. actionState = 'fak_ollie_south_out'
  418. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  419. requestAction = 'reg_nmanual_out'
  420. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  421. requestAction = 'fak_nmanual_out'
  422. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  423. requestAction = 'reg_manual_out'
  424. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  425. requestAction = 'fak_manual_out'
  426. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  427. requestAction = 'frontside_grab_out'
  428. actionState = 'frontside_grab_out'
  429. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  430. requestAction = 'backside_grab_out'
  431. actionState = 'backside_grab_out'
  432. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  433. requestAction = 'fak_frontside_grab_out'
  434. actionState = 'fak_frontside_grab_out'
  435. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  436. requestAction = 'fak_backside_grab_out'
  437. actionState = 'fak_backside_grab_out'
  438. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  439. requestAction = 'frontside_nose_grab_out'
  440. actionState = 'frontside_nose_grab_out'
  441. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  442. requestAction = 'backside_nose_grab_out'
  443. actionState = 'backside_nose_grab_out'
  444. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  445. requestAction = 'fak_frontside_nose_grab_out'
  446. actionState = 'fak_frontside_nose_grab_out'
  447. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  448. requestAction = 'fak_backside_nose_grab_out'
  449. actionState = 'fak_backside_nose_grab_out'
  450. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  451. requestAction = 'frontside_tail_grab_out'
  452. actionState = 'frontside_tail_grab_out'
  453. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  454. requestAction = 'backside_tail_grab_out'
  455. actionState = 'backside_tail_grab_out'
  456. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  457. requestAction = 'fak_frontside_tail_grab_out'
  458. actionState = 'fak_frontside_tail_grab_out'
  459. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  460. requestAction = 'fak_backside_tail_grab_out'
  461. actionState = 'fak_backside_tail_grab_out'
  462. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  463. requestAction = 'reg_judo_out'
  464. actionState = 'reg_judo_out'
  465. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  466. requestAction = 'fak_judo_out'
  467. actionState = 'fak_judo_out'
  468. if l_actionState == 'reg_pump_right' and requestAction != 'reg_pump_right':
  469. requestAction = 'reg_pump_right_out'
  470. actionState = 'reg_pump_right_out'
  471. if l_actionState == 'reg_pump_left' and requestAction != 'reg_pump_left':
  472. requestAction = 'reg_pump_left_out'
  473. actionState = 'reg_pump_left_out'
  474. if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  475. requestAction = 'fak_pump_right_out'
  476. actionState = 'fak_pump_right_out'
  477. if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  478. requestAction = 'fak_pump_left_out'
  479. actionState = 'fak_pump_left_out'
  480. if l_actionState == 'reg_pump_left_out' and requestAction != 'reg_pump_left_out':
  481. requestAction = 'reg_pump'
  482. actionState = 'reg_pump'
  483. if l_actionState == 'reg_pump_right_out' and requestAction != 'reg_pump_right_out':
  484. requestAction = 'reg_pump'
  485. actionState = 'reg_pump'
  486. if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  487. requestAction = 'fak_pump'
  488. actionState = 'fak_pump'
  489. if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  490. requestAction = 'fak_pump'
  491. actionState = 'fak_pump'
  492. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  493. requestAction = 'reg_walk_air_out'
  494. actionState = 'reg_walk_air_out'
  495. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  496. requestAction = 'fak_walk_air_out'
  497. actionState = 'fak_walk_air_out'
  498. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  499. requestAction = 'reg_land'
  500. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  501. requestAction = 'fak_land'
  502. # if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  503. # requestAction = 'reg_land'
  504. # if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  505. # requestAction = 'fak_land'
  506. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  507. requestAction = 'reg_air'
  508. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  509. requestAction = 'fak_air'
  510. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  511. requestAction = 'reg_land'
  512. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  513. requestAction = 'fak_land'
  514. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  515. requestAction = 'fak_land'
  516. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  517. requestAction = 'reg_land'
  518. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  519. requestAction = 'fak-reg_roll'
  520. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  521. requestAction = 'reg-fak_roll'
  522. # if l_actionState in ('reg_noseslide_out', 'reg_tailslide_out', 'reg_air-roll') and requestAction == 'fak_roll':
  523. # requestAction = 'reg-fak_roll'
  524. # print('this is new ______________________')
  525. # if l_actionState in ('fak_noseslide_out', 'fak_tailslide_out', 'fak_air-roll') and requestAction == 'reg_roll':
  526. # requestAction = 'fak-reg_roll'
  527. # print('this is new ______________________')
  528. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  529. requestAction = 'reg_air-roll'
  530. # if (l_actionState == 'fak_air-roll' and requestAction == 'fak_manual'):
  531. # actionTimer = 0
  532. # own['actionTimer'] = 0
  533. # l_actionState = 'fak_manual'
  534. # own['l_actionState'] = 'fak_manual'
  535. # if (l_actionState == 'reg_air-roll' and requestAction == 'reg_manual'):
  536. # actionTimer = 0
  537. # own['actionTimer'] = 0
  538. # l_actionState = 'reg_manual'
  539. # own['l_actionState'] = 'reg_manual'
  540. else:
  541. #print("action over written")
  542. pass
  543. def updateAction(requestAction, actionState):
  544. try:
  545. flip_start_frame = own['flip_start_lay']
  546. flipspeed = own['flipspeed']
  547. except:
  548. flip_start_frame = 1
  549. flipspeed = .6
  550. ###############################
  551. #one shot actions
  552. ###############################
  553. if requestAction in oneshotActions_list:
  554. if requestAction == 'reg_land' and own["grindHit"] == False:
  555. skater.stopAction(loop_layer)
  556. trucks.stopAction(loop_layer)
  557. deck.stopAction(loop_layer)
  558. skater.stopAction(trans_layer)
  559. trucks.stopAction(trans_layer)
  560. deck.stopAction(trans_layer)
  561. #print("stopping loop and trans")
  562. actionState = 'reg_land'
  563. requestAction = 'reg_land'
  564. own['actionTimer'] = 37
  565. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  566. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  567. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  568. #print("play land")
  569. if requestAction == 'fak_land' and own["grindHit"] == False:
  570. actionState = 'fak_land'
  571. requestAction = 'fak_land'
  572. skater.stopAction(loop_layer)
  573. trucks.stopAction(loop_layer)
  574. deck.stopAction(loop_layer)
  575. skater.stopAction(trans_layer)
  576. trucks.stopAction(trans_layer)
  577. deck.stopAction(trans_layer)
  578. own['actionTimer'] = 37
  579. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  580. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  581. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  582. #print("play land")
  583. if requestAction == 'reg_dropin':
  584. actionState = 'reg_dropin'
  585. own['actionTimer'] = 28
  586. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  587. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  588. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  589. if requestAction == 'fak_dropin':
  590. actionState = 'fak_dropin'
  591. own['actionTimer'] = 28
  592. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  593. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  594. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  595. if requestAction == 'reg_turnRight_out':
  596. actionState = 'reg_turnRight_out'
  597. own['actionTimer'] = 19
  598. trans_playing = skater.isPlayingAction(trans_layer)
  599. if trans_playing:
  600. cur_frame = skater.getActionFrame(trans_layer)
  601. if trans_playing and cur_frame > .5:
  602. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  603. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  604. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  605. own['actionTimer'] = (10 - cur_frame) *2
  606. else:
  607. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  608. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  609. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  610. if requestAction == 'reg_turnLeft_out':
  611. actionState = 'reg_turnLeft_out'
  612. own['actionTimer'] = 19
  613. trans_playing = skater.isPlayingAction(trans_layer)
  614. if trans_playing:
  615. cur_frame = skater.getActionFrame(trans_layer)
  616. if trans_playing and cur_frame > .5:
  617. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  618. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  619. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  620. own['actionTimer'] = (10 - cur_frame) *2
  621. else:
  622. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  623. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  624. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  625. if requestAction == 'fak_turnRight_out':
  626. actionState = 'fak_turnRight_out'
  627. own['actionTimer'] = 19
  628. trans_playing = skater.isPlayingAction(trans_layer)
  629. if trans_playing:
  630. cur_frame = skater.getActionFrame(trans_layer)
  631. if trans_playing and cur_frame > .5:
  632. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  633. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  634. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  635. own['actionTimer'] = (10 - cur_frame) *2
  636. else:
  637. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  638. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  639. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  640. if requestAction == 'fak_turnLeft_out':
  641. actionState = 'fak_turnLeft_out'
  642. own['actionTimer'] = 19
  643. trans_playing = skater.isPlayingAction(trans_layer)
  644. if trans_playing:
  645. cur_frame = skater.getActionFrame(trans_layer)
  646. if trans_playing and cur_frame > .5:
  647. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  648. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  649. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  650. own['actionTimer'] = (10 - cur_frame) *2
  651. else:
  652. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  653. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  654. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  655. if requestAction == 'reg_pump_left-left':
  656. actionState = 'reg_pump_left-left'
  657. own['actionTimer'] = 19
  658. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  659. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  660. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  661. if requestAction == 'reg_pump_right-right':
  662. actionState = 'reg_pump_right-right'
  663. own['actionTimer'] = 19
  664. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  665. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  666. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  667. if requestAction == 'fak_pump_left-left':
  668. actionState = 'fak_pump_left-left'
  669. own['actionTimer'] = 19
  670. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  671. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  672. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  673. if requestAction == 'fak_pump_right-right':
  674. actionState = 'fak_pump_right-right'
  675. own['actionTimer'] = 19
  676. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  677. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  678. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  679. #*************************
  680. if requestAction == 'reg_left-pump':
  681. actionState = 'reg_left-pump'
  682. own['actionTimer'] = 19
  683. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  684. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  685. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  686. if requestAction == 'reg_right-pump':
  687. actionState = 'reg_right-pump'
  688. own['actionTimer'] = 19
  689. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  690. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  691. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  692. if requestAction == 'fak_left-pump':
  693. actionState = 'fak_left-pump'
  694. own['actionTimer'] = 19
  695. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  696. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  697. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  698. if requestAction == 'fak_right-pump':
  699. actionState = 'fak_right-pump'
  700. own['actionTimer'] = 19
  701. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  702. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  703. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  704. #*****************
  705. if requestAction == 'reg_pump_right_out':
  706. actionState = 'reg_pump_right_out'
  707. own['actionTimer'] = 19
  708. trans_playing = skater.isPlayingAction(trans_layer)
  709. if trans_playing:
  710. cur_frame = skater.getActionFrame(trans_layer)
  711. if trans_playing and cur_frame > .5:
  712. skater.playAction("nreg_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  713. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  714. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  715. own['actionTimer'] = (10 - cur_frame) *2
  716. else:
  717. skater.playAction("nreg_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  718. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  719. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  720. if requestAction == 'reg_pump_left_out':
  721. actionState = 'reg_pump_left_out'
  722. own['actionTimer'] = 19
  723. trans_playing = skater.isPlayingAction(trans_layer)
  724. if trans_playing:
  725. cur_frame = skater.getActionFrame(trans_layer)
  726. if trans_playing and cur_frame > .5:
  727. skater.playAction("nreg_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  728. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  729. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  730. own['actionTimer'] = (10 - cur_frame) *2
  731. else:
  732. skater.playAction("nreg_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  733. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  734. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  735. if requestAction == 'fak_pump_right_out':
  736. actionState = 'fak_pump_right_out'
  737. own['actionTimer'] = 19
  738. trans_playing = skater.isPlayingAction(trans_layer)
  739. if trans_playing:
  740. cur_frame = skater.getActionFrame(trans_layer)
  741. if trans_playing and cur_frame > .5:
  742. skater.playAction("nfak_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  743. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  744. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  745. own['actionTimer'] = (10 - cur_frame) *2
  746. else:
  747. skater.playAction("nfak_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  748. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  749. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  750. if requestAction == 'fak_pump_left_out':
  751. actionState = 'fak_pump_left_out'
  752. own['actionTimer'] = 19
  753. trans_playing = skater.isPlayingAction(trans_layer)
  754. if trans_playing:
  755. cur_frame = skater.getActionFrame(trans_layer)
  756. if trans_playing and cur_frame > .5:
  757. skater.playAction("nfak_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  758. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  759. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  760. own['actionTimer'] = (10 - cur_frame) *2
  761. else:
  762. skater.playAction("nfak_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  763. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  764. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  765. if requestAction == 'reg_opos_out':
  766. actionState = 'reg_opos_out'
  767. own['actionTimer'] = 19
  768. trans_playing = skater.isPlayingAction(trans_layer)
  769. if trans_playing:
  770. cur_frame = skater.getActionFrame(trans_layer)
  771. if trans_playing and cur_frame > .5:
  772. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  773. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  774. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  775. own['actionTimer'] = cur_frame
  776. else:
  777. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  778. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  779. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  780. if requestAction == 'fak_opos_out':
  781. actionState = 'fak_opos_out'
  782. own['actionTimer'] = 19
  783. trans_playing = skater.isPlayingAction(trans_layer)
  784. if trans_playing:
  785. cur_frame = skater.getActionFrame(trans_layer)
  786. if trans_playing and cur_frame > .5:
  787. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  788. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  789. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  790. own['actionTimer'] = cur_frame
  791. else:
  792. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  793. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  794. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  795. if requestAction == 'reg_nopos_out':
  796. actionState = 'reg_nopos_out'
  797. own['actionTimer'] = 19
  798. trans_playing = skater.isPlayingAction(trans_layer)
  799. if trans_playing:
  800. cur_frame = skater.getActionFrame(trans_layer)
  801. if trans_playing and cur_frame > .5:
  802. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  803. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  804. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  805. own['actionTimer'] = cur_frame
  806. else:
  807. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  808. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  809. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  810. if requestAction == 'fak_nopos_out':
  811. actionState = 'fak_nopos_out'
  812. own['actionTimer'] = 19
  813. trans_playing = skater.isPlayingAction(trans_layer)
  814. if trans_playing:
  815. cur_frame = skater.getActionFrame(trans_layer)
  816. if trans_playing and cur_frame > .5:
  817. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  818. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  819. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  820. own['actionTimer'] = cur_frame
  821. else:
  822. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  823. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  824. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  825. if requestAction == 'reg_pump_out':
  826. actionState = 'reg_pump_out'
  827. own['actionTimer'] = 39
  828. trans_playing = skater.isPlayingAction(trans_layer)
  829. if trans_playing:
  830. cur_frame = skater.getActionFrame(trans_layer)
  831. if trans_playing and cur_frame > .5:
  832. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  833. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  834. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  835. own['actionTimer'] = cur_frame
  836. else:
  837. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  838. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  839. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  840. if requestAction == 'fak_pump_out':
  841. actionState = 'fak_pump_out'
  842. own['actionTimer'] = 39#19
  843. trans_playing = skater.isPlayingAction(trans_layer)
  844. if trans_playing:
  845. cur_frame = skater.getActionFrame(trans_layer)
  846. if trans_playing and cur_frame > .5:
  847. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  848. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  849. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  850. own['actionTimer'] = cur_frame
  851. else:
  852. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  853. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  854. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  855. if requestAction == 'reg_stop_out':
  856. actionState = 'reg_stop_out'
  857. own['actionTimer'] = 30
  858. trans_playing = skater.isPlayingAction(trans_layer)
  859. if trans_playing:
  860. cur_frame = skater.getActionFrame(trans_layer)
  861. if trans_playing and cur_frame > 1:
  862. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  863. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  864. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  865. own['actionTimer'] = cur_frame
  866. else:
  867. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  868. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  869. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  870. if requestAction == 'fak_stop_out':
  871. actionState = 'fak_stop_out'
  872. own['actionTimer'] = 30
  873. trans_playing = skater.isPlayingAction(trans_layer)
  874. if trans_playing:
  875. cur_frame = skater.getActionFrame(trans_layer)
  876. if trans_playing and cur_frame > 1:
  877. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  878. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  879. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  880. own['actionTimer'] = cur_frame
  881. else:
  882. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  883. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  884. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  885. if requestAction == 'reg_tailslide_out':
  886. actionState = 'reg_tailslide_out'
  887. own['actionTimer'] = 19
  888. trans_playing = skater.isPlayingAction(trans_layer)
  889. if trans_playing:
  890. cur_frame = skater.getActionFrame(trans_layer)
  891. if trans_playing and cur_frame > 1:
  892. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  893. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  894. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  895. own['actionTimer'] = cur_frame
  896. else:
  897. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  898. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  899. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  900. if requestAction == 'fak_tailslide_out':
  901. actionState = 'fak_tailslide_out'
  902. own['actionTimer'] = 19
  903. trans_playing = skater.isPlayingAction(trans_layer)
  904. if trans_playing:
  905. cur_frame = skater.getActionFrame(trans_layer)
  906. if trans_playing and cur_frame > 1:
  907. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  908. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  909. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  910. own['actionTimer'] = cur_frame
  911. else:
  912. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  913. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  914. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  915. if requestAction == 'reg_noseslide_out':
  916. actionState = 'reg_noseslide_out'
  917. own['actionTimer'] = 19
  918. trans_playing = skater.isPlayingAction(trans_layer)
  919. if trans_playing:
  920. cur_frame = skater.getActionFrame(trans_layer)
  921. if trans_playing and cur_frame > 1:
  922. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  923. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  924. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  925. own['actionTimer'] = cur_frame
  926. else:
  927. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  928. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  929. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  930. if requestAction == 'fak_noseslide_out':
  931. actionState = 'fak_noseslide_out'
  932. own['actionTimer'] = 19
  933. trans_playing = skater.isPlayingAction(trans_layer)
  934. if trans_playing:
  935. cur_frame = skater.getActionFrame(trans_layer)
  936. if trans_playing and cur_frame > 1:
  937. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  938. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  939. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  940. own['actionTimer'] = cur_frame
  941. else:
  942. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  943. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  944. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  945. if requestAction == 'reg_5050_out':
  946. actionState = 'reg_5050_out'
  947. own['actionTimer'] = 5
  948. trans_playing = skater.isPlayingAction(trans_layer)
  949. if trans_playing:
  950. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  951. if trans_playing and cur_frame > 1:
  952. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  953. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  954. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  955. own['actionTimer'] = cur_frame
  956. else:
  957. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  958. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  959. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  960. if requestAction == 'fak_5050_out':
  961. actionState = 'fak_5050_out'
  962. own['actionTimer'] = 5
  963. trans_playing = skater.isPlayingAction(trans_layer)
  964. if trans_playing:
  965. cur_frame = skater.getActionFrame(trans_layer)
  966. if trans_playing and cur_frame > 1:
  967. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  968. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  969. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  970. own['actionTimer'] = cur_frame
  971. else:
  972. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  973. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  974. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  975. if requestAction == 'reg_noseg_out':
  976. actionState = 'reg_noseg_out'
  977. own['requestAction'] = 'reg_noseg_out'
  978. own['actionTimer'] = 9
  979. trans_playing = skater.isPlayingAction(trans_layer)
  980. if trans_playing:
  981. cur_frame = skater.getActionFrame(trans_layer)
  982. if trans_playing and cur_frame > 1:
  983. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  984. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  985. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  986. own['actionTimer'] = cur_frame
  987. else:
  988. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  989. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  990. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  991. if requestAction == 'fak_noseg_out':
  992. actionState = 'fak_noseg_out'
  993. own['actionTimer'] = 9
  994. own['requestAction'] = 'fak_noseg_out'
  995. trans_playing = skater.isPlayingAction(trans_layer)
  996. if trans_playing:
  997. cur_frame = skater.getActionFrame(trans_layer)
  998. if trans_playing and cur_frame > 1:
  999. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1000. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1001. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1002. own['actionTimer'] = cur_frame
  1003. else:
  1004. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1005. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1006. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1007. if requestAction == 'reg_tailg_out':
  1008. actionState = 'reg_tailg_out'
  1009. own['requestAction'] = 'reg_tailg_out'
  1010. own['actionTimer'] = 9
  1011. trans_playing = skater.isPlayingAction(trans_layer)
  1012. if trans_playing:
  1013. cur_frame = skater.getActionFrame(trans_layer)
  1014. if trans_playing and cur_frame > 1:
  1015. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1016. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1017. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1018. own['actionTimer'] = cur_frame
  1019. else:
  1020. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1021. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1022. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1023. if requestAction == 'fak_tailg_out':
  1024. actionState = 'fak_tailg_out'
  1025. own['actionTimer'] = 9
  1026. own['requestAction'] = 'fak_tailg_out'
  1027. trans_playing = skater.isPlayingAction(trans_layer)
  1028. if trans_playing:
  1029. cur_frame = skater.getActionFrame(trans_layer)
  1030. if trans_playing and cur_frame > 1:
  1031. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1032. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1033. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1034. own['actionTimer'] = cur_frame
  1035. else:
  1036. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1037. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1038. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1039. if requestAction == 'reg_nosegr_out':
  1040. actionState = 'reg_nosegr_out'
  1041. own['actionTimer'] = 9
  1042. own['requestAction'] = 'reg_nosegr_out'
  1043. trans_playing = skater.isPlayingAction(trans_layer)
  1044. if trans_playing:
  1045. cur_frame = skater.getActionFrame(trans_layer)
  1046. #cur_frame -= 2
  1047. if trans_playing and cur_frame > 1:
  1048. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1049. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1050. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1051. own['actionTimer'] = cur_frame
  1052. else:
  1053. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1054. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1055. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1056. if requestAction == 'fak_nosegr_out':
  1057. actionState = 'fak_nosegr_out'
  1058. own['actionTimer'] = 9
  1059. own['requestAction'] = 'fak_nosegr_out'
  1060. trans_playing = skater.isPlayingAction(trans_layer)
  1061. if trans_playing:
  1062. cur_frame = skater.getActionFrame(trans_layer)
  1063. if trans_playing and cur_frame > 1:
  1064. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1065. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1066. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1067. own['actionTimer'] = cur_frame
  1068. else:
  1069. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1070. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1071. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1072. if requestAction == 'reg_tailgr_out':
  1073. actionState = 'reg_tailgr_out'
  1074. own['actionTimer'] = 9
  1075. own['requestAction'] = 'reg_tailgr_out'
  1076. trans_playing = skater.isPlayingAction(trans_layer)
  1077. if trans_playing:
  1078. cur_frame = skater.getActionFrame(trans_layer)
  1079. if trans_playing and cur_frame > 1:
  1080. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1081. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1082. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1083. own['actionTimer'] = cur_frame
  1084. else:
  1085. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1086. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1087. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1088. if requestAction == 'fak_tailgr_out':
  1089. actionState = 'fak_tailgr_out'
  1090. own['actionTimer'] = 9
  1091. own['requestAction'] = 'fak_tailgr_out'
  1092. trans_playing = skater.isPlayingAction(trans_layer)
  1093. if trans_playing:
  1094. cur_frame = skater.getActionFrame(trans_layer)
  1095. if trans_playing and cur_frame > 1:
  1096. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1097. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1098. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1099. own['actionTimer'] = cur_frame
  1100. else:
  1101. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1102. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1103. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1104. if requestAction == 'reg_nosegl_out':
  1105. actionState = 'reg_nosegl_out'
  1106. own['actionTimer'] = 9
  1107. own['requestAction'] = 'reg_nosegl_out'
  1108. trans_playing = skater.isPlayingAction(trans_layer)
  1109. if trans_playing:
  1110. cur_frame = skater.getActionFrame(trans_layer)
  1111. if trans_playing and cur_frame > 1:
  1112. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1113. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1114. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1115. own['actionTimer'] = cur_frame
  1116. else:
  1117. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1118. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1119. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1120. if requestAction == 'fak_nosegl_out':
  1121. actionState = 'fak_nosegl_out'
  1122. own['actionTimer'] = 9
  1123. own['requestAction'] = 'fak_nosegl_out'
  1124. trans_playing = skater.isPlayingAction(trans_layer)
  1125. if trans_playing:
  1126. cur_frame = skater.getActionFrame(trans_layer)
  1127. if trans_playing and cur_frame > 1:
  1128. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1129. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1130. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1131. own['actionTimer'] = cur_frame
  1132. else:
  1133. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1134. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1135. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1136. if requestAction == 'reg_tailgl_out':
  1137. actionState = 'reg_tailgl_out'
  1138. own['actionTimer'] = 9
  1139. own['requestAction'] = 'reg_tailgl_out'
  1140. trans_playing = skater.isPlayingAction(trans_layer)
  1141. if trans_playing:
  1142. cur_frame = skater.getActionFrame(trans_layer)
  1143. if trans_playing and cur_frame > 1:
  1144. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1145. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1146. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1147. own['actionTimer'] = cur_frame
  1148. else:
  1149. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1150. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1151. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1152. if requestAction == 'fak_tailgl_out':
  1153. actionState = 'fak_tailgl_out'
  1154. own['actionTimer'] = 9
  1155. own['requestAction'] = 'fak_tailgl_out'
  1156. trans_playing = skater.isPlayingAction(trans_layer)
  1157. if trans_playing:
  1158. cur_frame = skater.getActionFrame(trans_layer)
  1159. if trans_playing and cur_frame > 1:
  1160. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1161. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1162. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1163. own['actionTimer'] = cur_frame
  1164. else:
  1165. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1166. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1167. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1168. if requestAction == 'reg_manual_out':
  1169. actionState = 'reg_manual_out'
  1170. own['actionTimer'] = 9
  1171. trans_playing = skater.isPlayingAction(trans_layer)
  1172. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1173. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1174. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1175. if requestAction == 'fak_manual_out':
  1176. actionState = 'fak_manual_out'
  1177. own['actionTimer'] = 9
  1178. trans_playing = skater.isPlayingAction(trans_layer)
  1179. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1180. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1181. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1182. if requestAction == 'reg_nmanual_out':
  1183. actionState = 'reg_nmanual_out'
  1184. own['actionTimer'] = 9
  1185. trans_playing = skater.isPlayingAction(trans_layer)
  1186. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1187. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1188. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1189. if requestAction == 'fak_nmanual_out':
  1190. actionState = 'fak_nmanual_out'
  1191. own['actionTimer'] = 9
  1192. trans_playing = skater.isPlayingAction(trans_layer)
  1193. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1194. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1195. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1196. if requestAction == 'reg-fak_nmanual':
  1197. own['actionTimer'] = 9
  1198. actionState = 'reg-fak_nmanual'
  1199. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1200. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1201. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1202. if requestAction == 'fak-reg_nmanual':
  1203. own['actionTimer'] = 9
  1204. actionState = 'fak-reg_nmanual'
  1205. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1206. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1207. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1208. if requestAction == 'reg-fak_manual':
  1209. own['actionTimer'] = 9
  1210. actionState = 'reg-fak_manual'
  1211. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1212. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1213. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1214. if requestAction == 'fak-reg_manual':
  1215. own['actionTimer'] = 9
  1216. actionState = 'fak-reg_manual'
  1217. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1218. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1219. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1220. if requestAction == 'reg_brfoot':
  1221. actionState = 'reg_brfoot'
  1222. own['actionTimer'] = 40
  1223. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1224. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1225. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1226. if requestAction == 'fak_brfoot':
  1227. actionState = 'fak_brfoot'
  1228. own['actionTimer'] = 40
  1229. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1230. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1231. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1232. if requestAction == 'reg_frfoot':
  1233. actionState = 'reg_frfoot'
  1234. own['actionTimer'] = 40
  1235. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1236. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1237. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1238. if requestAction == 'fak_frfoot':
  1239. actionState = 'fak_frfoot'
  1240. own['actionTimer'] = 40
  1241. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1242. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1243. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1244. if requestAction == 'reg_blfoot':
  1245. #print("playing blfoot broke")
  1246. actionState = 'reg_blfoot'
  1247. own['actionTimer'] = 40
  1248. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1249. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1250. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1251. if requestAction == 'fak_blfoot':
  1252. actionState = 'fak_blfoot'
  1253. own['actionTimer'] = 40
  1254. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1255. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1256. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1257. if requestAction == 'reg_flfoot':
  1258. actionState = 'reg_flfoot'
  1259. own['actionTimer'] = 40
  1260. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1261. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1262. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1263. if requestAction == 'fak_flfoot':
  1264. actionState = 'fak_flfoot'
  1265. own['actionTimer'] = 40
  1266. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1267. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1268. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1269. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1270. own['actionTimer'] = 70
  1271. actionState = 'reg_push'
  1272. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1273. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1274. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1275. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1276. own['actionTimer'] = 70
  1277. actionState = 'reg_push_goof'
  1278. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1279. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1280. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1281. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1282. own['actionTimer'] = 70
  1283. actionState = 'fak_push'
  1284. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1285. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1286. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1287. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1288. own['actionTimer'] = 70
  1289. actionState = 'fak_push_goof'
  1290. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1291. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1292. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1293. if requestAction == 'reg_manual_revert_ccw':
  1294. own['actionTimer'] = 21
  1295. own['actionState'] = 'reg_manual_revert_ccw'
  1296. actionState = 'reg_manual_revert_ccw'
  1297. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1298. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1299. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1300. if requestAction == 'fak_manual_revert_ccw':
  1301. own['actionTimer'] = 21
  1302. own['actionState'] = 'fak_manual_revert_ccw'
  1303. actionState = 'fak_manual_revert_ccw'
  1304. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1305. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1306. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1307. if requestAction == 'reg_manual_revert_cw':
  1308. own['actionTimer'] = 21
  1309. own['actionState'] = 'reg_manual_revert_cw'
  1310. actionState = 'reg_manual_revert_cw'
  1311. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1312. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1313. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1314. if requestAction == 'fak_manual_revert_cw':
  1315. own['actionTimer'] = 21
  1316. own['actionState'] = 'fak_manual_revert_cw'
  1317. actionState = 'fak_manual_revert_cw'
  1318. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1319. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1320. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1321. if requestAction == 'fak_nmanual_revert_ccw':
  1322. own['actionTimer'] = 21
  1323. own['actionState'] = 'fak_nmanual_revert_ccw'
  1324. actionState = 'fak_nmanual_revert_ccw'
  1325. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1326. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1327. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1328. if requestAction == 'fak_nmanual_revert_cw':
  1329. own['actionTimer'] = 21
  1330. own['actionState'] = 'fak_nmanual_revert_cw'
  1331. actionState = 'fak_nmanual_revert_cw'
  1332. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1333. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1334. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1335. if requestAction == 'reg_nmanual_revert_ccw':
  1336. own['actionTimer'] = 21
  1337. own['actionState'] = 'reg_nmanual_revert_ccw'
  1338. actionState = 'reg_nmanual_revert_ccw'
  1339. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1340. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1341. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1342. if requestAction == 'reg_nmanual_revert_cw':
  1343. own['actionTimer'] = 21
  1344. own['actionState'] = 'reg_nmanual_revert_cw'
  1345. actionState = 'reg_nmanual_revert_cw'
  1346. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1347. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1348. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1349. if requestAction == 'revert1':
  1350. own['actionTimer'] = 18
  1351. own['actionState'] = 'revert1'
  1352. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1353. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1354. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1355. if requestAction == 'fak_revert1':
  1356. own['actionTimer'] = 18
  1357. own['actionState'] = 'fak_revert1'
  1358. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1359. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1360. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1361. if requestAction == 'revert2':
  1362. own['actionTimer'] = 18
  1363. own['actionState'] = 'revert2'
  1364. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1365. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1366. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1367. if requestAction == 'fak_revert2':
  1368. own['actionTimer'] = 18
  1369. own['actionState'] = 'fak_revert2'
  1370. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1371. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1372. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1373. if requestAction == 'revert3':
  1374. own['actionTimer'] = 18
  1375. own['actionState'] = 'revert3'
  1376. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1377. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1378. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1379. if requestAction == 'revert4':
  1380. own['actionTimer'] = 18
  1381. own['actionState'] = 'revert4'
  1382. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1383. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1384. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1385. if requestAction == 'reg_ollie':
  1386. #print("*****reg ollie act")
  1387. actionState = 'reg_ollie'
  1388. own['actionState'] = 'reg_ollie'
  1389. own['actionTimer'] = 28
  1390. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1391. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1392. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1393. if requestAction == 'fak_ollie':
  1394. actionState = 'fak_ollie'
  1395. own['actionTimer'] = 28
  1396. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1397. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1398. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1399. if requestAction == 'reg_nollie':
  1400. actionState = 'reg_nollie'
  1401. own['actionTimer'] = 38
  1402. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1403. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1404. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1405. if requestAction == 'fak_nollie':
  1406. actionState = 'fak_nollie'
  1407. own['actionTimer'] = 38
  1408. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1409. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1410. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1411. if requestAction == 'reg_kickflip':
  1412. actionState = 'reg_kickflip'
  1413. own['actionTimer'] = 38
  1414. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1415. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1416. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1417. if requestAction == 'fak_kickflip':
  1418. actionState = 'fak_kickflip'
  1419. own['actionTimer'] = 38
  1420. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1421. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1422. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1423. if requestAction == 'reg_varial_kickflip':
  1424. actionState = 'reg_varial_kickflip'
  1425. own['actionTimer'] = 38
  1426. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1427. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1428. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1429. if requestAction == 'fak_varial_kickflip':
  1430. actionState = 'fak_varial_kickflip'
  1431. own['actionTimer'] = 38
  1432. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1433. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1434. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1435. if requestAction == 'reg_nollie_varial_kickflip':
  1436. actionState = 'reg_nollie_varial_kickflip'
  1437. own['actionTimer'] = 38
  1438. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1439. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1440. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1441. if requestAction == 'fak_nollie_varial_kickflip':
  1442. actionState = 'fak_nollie_varial_kickflip'
  1443. own['actionTimer'] = 38
  1444. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1445. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1446. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1447. if requestAction == 'reg_nollie_varial_heelflip':
  1448. actionState = 'reg_nollie_varial_heelflip'
  1449. own['actionTimer'] = 38
  1450. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1451. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1452. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1453. if requestAction == 'fak_nollie_varial_heelflip':
  1454. actionState = 'fak_nollie_varial_heelflip'
  1455. own['actionTimer'] = 38
  1456. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1457. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1458. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1459. if requestAction == 'reg_varial_heelflip':
  1460. actionState = 'reg_varial_heelflip'
  1461. own['actionTimer'] = 38
  1462. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1463. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1464. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1465. if requestAction == 'fak_varial_heelflip':
  1466. actionState = 'fak_nollie_varial_heelflip'
  1467. own['actionTimer'] = 38
  1468. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1469. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1470. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1471. if requestAction == 'reg_nollie_kickflip':
  1472. actionState = 'reg_nollie_kickflip'
  1473. own['actionTimer'] = 38
  1474. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1475. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1476. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1477. if requestAction == 'fak_nollie_kickflip':
  1478. actionState = 'fak_nollie_kickflip'
  1479. own['actionTimer'] = 38
  1480. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1481. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1482. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1483. if requestAction == 'reg_heelflip':
  1484. actionState = 'reg_heelflip'
  1485. own['actionTimer'] = 38
  1486. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1487. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1488. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1489. if requestAction == 'fak_heelflip':
  1490. actionState = 'fak_heelflip'
  1491. own['actionTimer'] = 38
  1492. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1493. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1494. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1495. if requestAction == 'reg_nollie_heelflip':
  1496. actionState = 'reg_nollie_heelflip'
  1497. own['actionTimer'] = 38
  1498. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1499. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1500. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1501. if requestAction == 'fak_nollie_heelflip':
  1502. actionState = 'fak_nollie_heelflip'
  1503. own['actionTimer'] = 38
  1504. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1505. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1506. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1507. if requestAction == 'reg_shuvit':
  1508. actionState = 'reg_shuvit'
  1509. own['actionTimer'] = 38
  1510. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1511. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1512. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1513. if requestAction == 'fak_shuvit':
  1514. actionState = 'fak_shuvit'
  1515. own['actionTimer'] = 38
  1516. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1517. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1518. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1519. if requestAction == 'reg_shuvit360':
  1520. actionState = 'reg_shuvit360'
  1521. own['actionTimer'] = 38
  1522. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1523. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1524. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1525. if requestAction == 'fak_shuvit360':
  1526. actionState = 'fak_shuvit360'
  1527. own['actionTimer'] = 38
  1528. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1529. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1530. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1531. if requestAction == 'reg_fsshuvit360':
  1532. actionState = 'reg_fsshuvit360'
  1533. own['actionTimer'] = 38
  1534. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1535. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1536. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1537. if requestAction == 'fak_fsshuvit360':
  1538. actionState = 'fak_fsshuvit360'
  1539. own['actionTimer'] = 38
  1540. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1541. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1542. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1543. if requestAction == 'reg_nollie_shuvit':
  1544. actionState = 'reg_nollie_shuvit'
  1545. own['actionTimer'] = 38
  1546. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1547. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1548. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1549. if requestAction == 'fak_nollie_shuvit':
  1550. actionState = 'fak_nollie_shuvit'
  1551. own['actionTimer'] = 38
  1552. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1553. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1554. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1555. if requestAction == 'reg_fsshuvit':
  1556. actionState = 'reg_fsshuvit'
  1557. own['actionTimer'] = 38
  1558. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1559. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1560. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1561. if requestAction == 'fak_fsshuvit':
  1562. actionState = 'fak_fsshuvit'
  1563. own['actionTimer'] = 38
  1564. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1565. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1566. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1567. #
  1568. if requestAction == 'reg_nollie_fsshuvit':
  1569. actionState = 'reg_nollie_fsshuvit'
  1570. own['actionTimer'] = 38
  1571. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1572. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1573. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1574. #
  1575. if requestAction == 'fak_nollie_fsshuvit':
  1576. actionState = 'fak_nollie_fsshuvit'
  1577. own['actionTimer'] = 38
  1578. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1579. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1580. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1581. if requestAction == 'reg_nollie_fsshuvit_360':
  1582. actionState = 'reg_nollie_fsshuvit_360'
  1583. own['actionTimer'] = 38
  1584. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1585. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1586. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1587. if requestAction == 'fak_nollie_fsshuvit_360':
  1588. actionState = 'fak_nollie_fsshuvit_360'
  1589. own['actionTimer'] = 38
  1590. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1591. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1592. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1593. if requestAction == 'reg_nollie_shuvit360':
  1594. actionState = 'reg_nollie_shuvit360'
  1595. own['actionTimer'] = 38
  1596. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1597. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1598. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1599. if requestAction == 'fak_nollie_shuvit360':
  1600. actionState = 'fak_nollie_shuvit360'
  1601. own['actionTimer'] = 38
  1602. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1603. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1604. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1605. if requestAction == 'reg_inward_heelflip':
  1606. actionState = 'reg_inward_heelflip'
  1607. own['actionTimer'] = 38
  1608. skater.playAction("reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1609. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1610. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1611. if requestAction == 'fak_inward_heelflip':
  1612. actionState = 'fak_inward_heelflip'
  1613. own['actionTimer'] = 38
  1614. skater.playAction("fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1615. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1616. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1617. if requestAction == 'reg_hardflip':
  1618. actionState = 'reg_hardflip'
  1619. own['actionTimer'] = 38
  1620. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1621. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1622. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1623. if requestAction == 'fak_hardflip':
  1624. actionState = 'fak_hardflip'
  1625. own['actionTimer'] = 38
  1626. skater.playAction("fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1627. deck.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1628. trucks.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1629. if requestAction == 'reg_nollie_inward_heelflip':
  1630. actionState = 'reg_nollie_inward_heelflip'
  1631. own['actionTimer'] = 38
  1632. skater.playAction("reg_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1633. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1634. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1635. if requestAction == 'fak_nollie_inward_heelflip':
  1636. actionState = 'fak_nollie_inward_heelflip'
  1637. own['actionTimer'] = 38
  1638. skater.playAction("fak_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1639. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1640. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1641. if requestAction == 'reg_nollie_hardflip':
  1642. actionState = 'reg_nollie_hardflip'
  1643. own['actionTimer'] = 38
  1644. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1645. deck.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1646. trucks.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1647. if requestAction == 'fak_nollie_hardflip':
  1648. actionState = 'fak_nollie_hardflip'
  1649. own['actionTimer'] = 38
  1650. skater.playAction("fak_nollie_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1651. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1652. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1653. #reg_jump
  1654. if requestAction == 'reg_jump':
  1655. actionState = 'reg_jump'
  1656. own['actionTimer'] = 19
  1657. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1658. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1659. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1660. #fak_jump
  1661. if requestAction == 'fak_jump':
  1662. actionState = 'fak_jump'
  1663. own['actionTimer'] = 19
  1664. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1665. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1666. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1667. #reg_onboard
  1668. if requestAction == 'reg_onboard':
  1669. actionState = 'reg_onboard'
  1670. skater.stopAction(loop_layer)
  1671. deck.stopAction(loop_layer)
  1672. trucks.stopAction(loop_layer)
  1673. skater.stopAction(trans_layer)
  1674. deck.stopAction(trans_layer)
  1675. trucks.stopAction(trans_layer)
  1676. own['actionTimer'] = 40
  1677. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1678. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1679. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1680. if requestAction == 'fak_onboard':
  1681. actionState = 'fak_onboard'
  1682. skater.stopAction(loop_layer)
  1683. deck.stopAction(loop_layer)
  1684. trucks.stopAction(loop_layer)
  1685. skater.stopAction(trans_layer)
  1686. deck.stopAction(trans_layer)
  1687. trucks.stopAction(trans_layer)
  1688. own['actionTimer'] = 40
  1689. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1690. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1691. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1692. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  1693. actionState = 'reg_offboard'
  1694. own['actionTimer'] = 60
  1695. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1696. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1697. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1698. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  1699. actionState = 'fak_offboard'
  1700. own['actionTimer'] = 60
  1701. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1702. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1703. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1704. if requestAction == 'reg_powerslide_out':
  1705. actionState = 'reg_powerslide_out'
  1706. own['actionTimer'] = 40
  1707. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1708. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1709. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1710. if requestAction == 'fak_powerslide_out':
  1711. actionState = 'fak_powerslide_out'
  1712. own['actionTimer'] = 40
  1713. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1714. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1715. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1716. if requestAction == 'reg_fs_powerslide_out':
  1717. actionState = 'reg_fs_powerslide_out'
  1718. own['actionTimer'] = 40
  1719. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1720. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1721. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1722. if requestAction == 'fak_fs_powerslide_out':
  1723. actionState = 'fak_fs_powerslide_out'
  1724. own['actionTimer'] = 40
  1725. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1726. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1727. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1728. if requestAction == 'fak-reg_5050':
  1729. actionState = 'fak-reg_5050'
  1730. own['actionTimer'] = 10
  1731. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1732. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1733. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1734. if requestAction == 'reg-fak_5050':
  1735. actionState = 'fak-reg_5050'
  1736. own['actionTimer'] = 10
  1737. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1738. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1739. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1740. if requestAction == 'fak-reg_roll':
  1741. actionState = 'fak-reg_roll'
  1742. own['actionTimer'] = 10
  1743. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1744. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1745. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1746. if requestAction == 'reg-fak_roll':
  1747. actionState = 'fak-reg_roll'
  1748. own['actionTimer'] = 10
  1749. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1750. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1751. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1752. if requestAction == 'reg_hippy':
  1753. actionState = 'reg_hippy'
  1754. own['actionTimer'] = 60
  1755. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1756. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1757. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1758. if requestAction == 'fak_hippy':
  1759. actionState = 'fak_hippy'
  1760. own['actionTimer'] = 60
  1761. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1762. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1763. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1764. if requestAction == 'reg_hippy_ncw':
  1765. actionState = 'reg_hippy_ncw'
  1766. own['actionTimer'] = 60
  1767. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1768. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1769. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1770. if requestAction == 'reg_hippy_nccw':
  1771. actionState = 'reg_hippy_nccw'
  1772. own['actionTimer'] = 60
  1773. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1774. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1775. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1776. if requestAction == 'fak_hippy_ncw':
  1777. actionState = 'fak_hippy_ncw'
  1778. own['actionTimer'] = 60
  1779. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1780. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1781. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1782. if requestAction == 'fak_hippy_nccw':
  1783. actionState = 'fak_hippy_nccw'
  1784. own['actionTimer'] = 60
  1785. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1786. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1787. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1788. if requestAction == 'reg_air-roll':
  1789. actionState = 'reg_air-roll'
  1790. own['actionTimer'] = 10
  1791. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1792. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1793. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1794. if requestAction == 'fak_air-roll':
  1795. actionState = 'fak_air-roll'
  1796. own['actionTimer'] = 10
  1797. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1798. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1799. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1800. if requestAction == 'reg_5050-roll':
  1801. actionState = 'reg_5050-roll'
  1802. own['actionTimer'] = 10
  1803. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1804. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1805. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1806. if requestAction == 'fak_5050-roll':
  1807. actionState = 'fak_5050-roll'
  1808. own['actionTimer'] = 10
  1809. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1810. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1811. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1812. if requestAction == 'reg_back_invert_out':
  1813. own['actionTimer'] = 30
  1814. actionState = 'reg_back_invert_out'
  1815. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1816. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1817. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1818. if requestAction == 'fak_fr_invert_out':
  1819. own['actionTimer'] = 30
  1820. actionState = 'fak_fr_invert_out'
  1821. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1822. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1823. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1824. if requestAction == 'reg_throw':
  1825. own['actionTimer'] = 40
  1826. actionState = 'reg_throw'
  1827. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1828. if requestAction == 'fak_throw':
  1829. own['actionTimer'] = 40
  1830. actionState = 'fak_throw'
  1831. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1832. if requestAction == 'reg_fall1':
  1833. own['actionTimer'] = 50
  1834. actionState = 'reg_fall1'
  1835. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1836. if requestAction == 'reg_air_tail to manual':
  1837. own['actionTimer'] = 20
  1838. actionState = 'reg_air_tail to manual'
  1839. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1840. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1841. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1842. if l_requestAction == 'fak_air_tail to manual':
  1843. own['actionTimer'] = 20
  1844. actionState = 'fak_air_tail to manual'
  1845. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1846. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1847. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1848. if requestAction == 'reg_air_nose to nmanual':
  1849. own['actionTimer'] = 20
  1850. actionState = 'reg_air_nose to nmanual'
  1851. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1852. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1853. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1854. if l_requestAction == 'fak_air_nose to nmanual':
  1855. own['actionTimer'] = 20
  1856. actionState = 'fak_air_nose to nmanual'
  1857. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1858. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1859. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1860. if requestAction == 'reg_sit_out':
  1861. own['actionTimer'] = 28
  1862. actionState = 'reg_sit_out'
  1863. own['actionState'] = 'reg_sit_out'
  1864. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1865. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1866. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1867. if requestAction == 'fak_sit_out':
  1868. own['actionTimer'] = 28
  1869. own['actionState'] = 'fak_sit_out'
  1870. actionState = 'fak_sit_out'
  1871. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1872. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1873. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1874. if requestAction == 'reg_ollie_north_out':
  1875. actionState = 'reg_ollie_north_out'
  1876. own['actionState'] = 'reg_ollie_north_out'
  1877. own['actionTimer'] = 7
  1878. trans_playing = skater.isPlayingAction(trans_layer)
  1879. if trans_playing:
  1880. cur_frame = skater.getActionFrame(trans_layer)
  1881. if trans_playing and cur_frame > 1:
  1882. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1883. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1884. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1885. own['actionTimer'] = cur_frame
  1886. else:
  1887. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1888. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1889. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1890. if requestAction == 'reg_ollie_south_out':
  1891. actionState = 'reg_ollie_south_out'
  1892. own['actionState'] = 'reg_ollie_south_out'
  1893. own['actionTimer'] = 7
  1894. trans_playing = skater.isPlayingAction(trans_layer)
  1895. if trans_playing:
  1896. cur_frame = skater.getActionFrame(trans_layer)
  1897. if trans_playing and cur_frame > 1:
  1898. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1899. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1900. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1901. own['actionTimer'] = cur_frame
  1902. else:
  1903. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1904. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1905. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1906. if requestAction == 'fak_ollie_north_out':
  1907. actionState = 'fak_ollie_north_out'
  1908. own['actionState'] = 'fak_ollie_north_out'
  1909. own['actionTimer'] = 7
  1910. trans_playing = skater.isPlayingAction(trans_layer)
  1911. if trans_playing:
  1912. cur_frame = skater.getActionFrame(trans_layer)
  1913. if trans_playing and cur_frame > 1:
  1914. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1915. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1916. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1917. own['actionTimer'] = cur_frame
  1918. else:
  1919. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1920. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1921. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1922. if requestAction == 'fak_ollie_south_out':
  1923. actionState = 'fak_ollie_south_out'
  1924. own['actionState'] = 'fak_ollie_south_out'
  1925. own['actionTimer'] = 7
  1926. trans_playing = skater.isPlayingAction(trans_layer)
  1927. if trans_playing:
  1928. cur_frame = skater.getActionFrame(trans_layer)
  1929. if trans_playing and cur_frame > 1:
  1930. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1931. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1932. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1933. own['actionTimer'] = cur_frame
  1934. else:
  1935. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1936. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1937. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1938. if requestAction == 'frontside_grab_out':
  1939. actionState = 'frontside_grab_out'
  1940. own['actionState'] = 'frontside_grab_out'
  1941. own['actionTimer'] = 7
  1942. trans_playing = skater.isPlayingAction(trans_layer)
  1943. if trans_playing:
  1944. cur_frame = skater.getActionFrame(trans_layer)
  1945. if trans_playing and cur_frame > 1:
  1946. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1947. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1948. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1949. own['actionTimer'] = cur_frame
  1950. else:
  1951. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1952. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1953. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1954. if requestAction == 'backside_grab_out':
  1955. actionState = 'backside_grab_out'
  1956. own['actionState'] = 'backside_grab_out'
  1957. own['actionTimer'] = 7
  1958. trans_playing = skater.isPlayingAction(trans_layer)
  1959. if trans_playing:
  1960. cur_frame = skater.getActionFrame(trans_layer)
  1961. if trans_playing and cur_frame > 1:
  1962. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1963. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1964. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1965. own['actionTimer'] = cur_frame
  1966. else:
  1967. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1968. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1969. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1970. if requestAction == 'fak_frontside_grab_out':
  1971. actionState = 'fak_frontside_grab_out'
  1972. own['actionState'] = 'fak_frontside_grab_out'
  1973. own['actionTimer'] = 7
  1974. trans_playing = skater.isPlayingAction(trans_layer)
  1975. if trans_playing:
  1976. cur_frame = skater.getActionFrame(trans_layer)
  1977. if trans_playing and cur_frame > 1:
  1978. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1979. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1980. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1981. own['actionTimer'] = cur_frame
  1982. else:
  1983. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1984. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1985. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1986. if requestAction == 'fak_backside_grab_out':
  1987. actionState = 'fak_backside_grab_out'
  1988. own['actionState'] = 'fak_backside_grab_out'
  1989. own['actionTimer'] = 7
  1990. trans_playing = skater.isPlayingAction(trans_layer)
  1991. if trans_playing:
  1992. cur_frame = skater.getActionFrame(trans_layer)
  1993. if trans_playing and cur_frame > 1:
  1994. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1995. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1996. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1997. own['actionTimer'] = cur_frame
  1998. else:
  1999. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2000. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2001. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2002. if requestAction == 'frontside_nose_grab_out':
  2003. actionState = 'frontside_nose_grab_out'
  2004. own['actionState'] = 'frontside_nose_grab_out'
  2005. own['actionTimer'] = 7
  2006. trans_playing = skater.isPlayingAction(trans_layer)
  2007. if trans_playing:
  2008. cur_frame = skater.getActionFrame(trans_layer)
  2009. if trans_playing and cur_frame > 1:
  2010. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2011. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2012. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2013. own['actionTimer'] = cur_frame
  2014. else:
  2015. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2016. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2017. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2018. if requestAction == 'backside_nose_grab_out':
  2019. actionState = 'backside_nose_grab_out'
  2020. own['actionState'] = 'backside_nose_grab_out'
  2021. own['actionTimer'] = 7
  2022. trans_playing = skater.isPlayingAction(trans_layer)
  2023. if trans_playing:
  2024. cur_frame = skater.getActionFrame(trans_layer)
  2025. if trans_playing and cur_frame > 1:
  2026. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2027. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2028. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2029. own['actionTimer'] = cur_frame
  2030. else:
  2031. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2032. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2033. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2034. if requestAction == 'fak_frontside_nose_out':
  2035. actionState = 'fak_frontside_nose_out'
  2036. own['actionState'] = 'fak_frontside_nose_out'
  2037. own['actionTimer'] = 7
  2038. trans_playing = skater.isPlayingAction(trans_layer)
  2039. if trans_playing:
  2040. cur_frame = skater.getActionFrame(trans_layer)
  2041. if trans_playing and cur_frame > 1:
  2042. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2043. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2044. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2045. own['actionTimer'] = cur_frame
  2046. else:
  2047. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2048. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2049. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2050. if requestAction == 'fak_backside_nose_grab_out':
  2051. actionState = 'fak_backside_nose_grab_out'
  2052. own['actionState'] = 'fak_backside_nose_grab_out'
  2053. own['actionTimer'] = 7
  2054. trans_playing = skater.isPlayingAction(trans_layer)
  2055. if trans_playing:
  2056. cur_frame = skater.getActionFrame(trans_layer)
  2057. if trans_playing and cur_frame > 1:
  2058. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2059. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2060. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2061. own['actionTimer'] = cur_frame
  2062. else:
  2063. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2064. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2065. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2066. if requestAction == 'frontside_tail_grab_out':
  2067. actionState = 'frontside_tail_grab_out'
  2068. own['actionState'] = 'frontside_tail_grab_out'
  2069. own['actionTimer'] = 7
  2070. trans_playing = skater.isPlayingAction(trans_layer)
  2071. if trans_playing:
  2072. cur_frame = skater.getActionFrame(trans_layer)
  2073. if trans_playing and cur_frame > 1:
  2074. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2075. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2076. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2077. own['actionTimer'] = cur_frame
  2078. else:
  2079. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2080. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2081. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2082. if requestAction == 'backside_tail_grab_out':
  2083. actionState = 'backside_tail_grab_out'
  2084. own['actionState'] = 'backside_tail_grab_out'
  2085. own['actionTimer'] = 7
  2086. trans_playing = skater.isPlayingAction(trans_layer)
  2087. if trans_playing:
  2088. cur_frame = skater.getActionFrame(trans_layer)
  2089. if trans_playing and cur_frame > 1:
  2090. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2091. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2092. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2093. own['actionTimer'] = cur_frame
  2094. else:
  2095. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2096. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2097. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2098. if requestAction == 'fak_frontside_tail_grab_out':
  2099. actionState = 'fak_frontside_tail_grab_out'
  2100. own['actionState'] = 'fak_frontside_tail_grab_out'
  2101. own['actionTimer'] = 7
  2102. trans_playing = skater.isPlayingAction(trans_layer)
  2103. if trans_playing:
  2104. cur_frame = skater.getActionFrame(trans_layer)
  2105. if trans_playing and cur_frame > 1:
  2106. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2107. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2108. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2109. own['actionTimer'] = cur_frame
  2110. else:
  2111. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2112. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2113. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2114. if requestAction == 'fak_backside_tail_grab_out':
  2115. actionState = 'fak_backside_tail_grab_out'
  2116. own['actionState'] = 'fak_backside_tail_grab_out'
  2117. own['actionTimer'] = 7
  2118. trans_playing = skater.isPlayingAction(trans_layer)
  2119. if trans_playing:
  2120. cur_frame = skater.getActionFrame(trans_layer)
  2121. if trans_playing and cur_frame > 1:
  2122. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2123. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2124. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2125. own['actionTimer'] = cur_frame
  2126. else:
  2127. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2128. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2129. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2130. if requestAction == 'reg_judo_out':
  2131. actionState = 'reg_judo_out'
  2132. own['actionState'] = 'reg_judo_out'
  2133. own['actionTimer'] = 7
  2134. trans_playing = skater.isPlayingAction(trans_layer)
  2135. if trans_playing:
  2136. cur_frame = skater.getActionFrame(trans_layer)
  2137. if trans_playing and cur_frame > 1:
  2138. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2139. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2140. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2141. own['actionTimer'] = cur_frame
  2142. else:
  2143. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2144. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2145. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2146. if requestAction == 'fak_judo_out':
  2147. actionState = 'fak_judo_out'
  2148. own['actionState'] = 'fak_judo_out'
  2149. own['actionTimer'] = 7
  2150. trans_playing = skater.isPlayingAction(trans_layer)
  2151. if trans_playing:
  2152. cur_frame = skater.getActionFrame(trans_layer)
  2153. if trans_playing and cur_frame > 1:
  2154. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2155. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2156. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2157. own['actionTimer'] = cur_frame
  2158. else:
  2159. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2160. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2161. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2162. if requestAction == 'reg_walk_air_out':
  2163. actionState = 'reg_walk_air_out'
  2164. own['actionState'] = 'reg_walk_air_out'
  2165. own['actionTimer'] = 24
  2166. trans_playing = skater.isPlayingAction(trans_layer)
  2167. if trans_playing:
  2168. cur_frame = skater.getActionFrame(trans_layer)
  2169. if trans_playing and cur_frame > 1:
  2170. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2171. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2172. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2173. own['actionTimer'] = cur_frame
  2174. else:
  2175. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2176. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2177. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2178. if requestAction == 'fak_walk_air_out':
  2179. actionState = 'fak_walk_air_out'
  2180. own['actionState'] = 'fak_walk_air_out'
  2181. own['actionTimer'] = 24
  2182. trans_playing = skater.isPlayingAction(trans_layer)
  2183. if trans_playing:
  2184. cur_frame = skater.getActionFrame(trans_layer)
  2185. if trans_playing and cur_frame > 1:
  2186. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2187. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2188. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2189. own['actionTimer'] = cur_frame
  2190. else:
  2191. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2192. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2193. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2194. if requestAction == 'reg_air-walk_air':
  2195. actionState = 'reg_air-walk_air'
  2196. own['actionState'] = 'reg_air-walk_air'
  2197. own['actionTimer'] = 9
  2198. trans_playing = skater.isPlayingAction(trans_layer)
  2199. if trans_playing:
  2200. cur_frame = skater.getActionFrame(trans_layer)
  2201. if trans_playing and cur_frame > 1:
  2202. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2203. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2204. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2205. own['actionTimer'] = cur_frame
  2206. else:
  2207. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2208. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2209. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2210. if requestAction == 'fak_air-walk_air':
  2211. actionState = 'fak_air-walk_air'
  2212. own['actionState'] = 'fak_air-walk_air'
  2213. own['actionTimer'] = 9
  2214. trans_playing = skater.isPlayingAction(trans_layer)
  2215. if trans_playing:
  2216. cur_frame = skater.getActionFrame(trans_layer)
  2217. if trans_playing and cur_frame > 1:
  2218. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2219. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2220. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2221. own['actionTimer'] = cur_frame
  2222. else:
  2223. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2224. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2225. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2226. #######################################
  2227. #loop actions
  2228. ######################################
  2229. #check if request is possible
  2230. #if requestAction in requestActions_list:
  2231. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2232. #print(requestAction)
  2233. #reg_turnLeft
  2234. if requestAction == 'reg_turnLeft':
  2235. actionState = 'reg_turnLeft'
  2236. #in
  2237. if l_actionState != 'reg_turnLeft':
  2238. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2239. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2240. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2241. #loop
  2242. else:
  2243. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2244. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2245. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2246. #reg_turnRight
  2247. if requestAction == 'reg_turnRight':
  2248. actionState = 'reg_turnRight'
  2249. #in
  2250. if l_actionState != 'reg_turnRight':
  2251. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2252. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2253. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2254. #loop
  2255. else:
  2256. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2257. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2258. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2259. #fak_turnLeft
  2260. if requestAction == 'fak_turnLeft':
  2261. actionState = 'fak_turnLeft'
  2262. #in
  2263. if l_actionState != 'fak_turnLeft':
  2264. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2265. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2266. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2267. #loop
  2268. else:
  2269. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2270. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2271. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2272. #fak_turnRight
  2273. if requestAction == 'fak_turnRight':
  2274. actionState = 'fak_turnRight'
  2275. #in
  2276. if l_actionState != 'fak_turnRight':
  2277. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2278. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2279. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2280. #loop
  2281. else:
  2282. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2283. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2284. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2285. #nfak_pump_right
  2286. if requestAction == 'reg_pump_left':
  2287. actionState = 'reg_pump_left'
  2288. #in
  2289. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  2290. own['actionTimer'] = 19
  2291. skater.playAction("nreg_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2292. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2293. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2294. #loop
  2295. else:
  2296. skater.playAction("nreg_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2297. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2298. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2299. #reg_pump_right
  2300. if requestAction == 'reg_pump_right':
  2301. actionState = 'reg_pump_right'
  2302. #in
  2303. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  2304. own['actionTimer'] = 19
  2305. skater.playAction("nreg_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2306. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2307. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2308. #loop
  2309. else:
  2310. skater.playAction("nreg_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2311. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2312. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2313. if requestAction == 'fak_pump_left':
  2314. actionState = 'fak_pump_left'
  2315. #in
  2316. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  2317. own['actionTimer'] = 19
  2318. skater.playAction("nfak_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2319. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2320. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2321. #loop
  2322. else:
  2323. skater.playAction("nfak_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2324. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2325. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2326. #fak_turnRight
  2327. if requestAction == 'fak_pump_right':
  2328. actionState = 'fak_pump_right'
  2329. #in
  2330. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_left-pump']:
  2331. own['actionTimer'] = 19
  2332. skater.playAction("nfak_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2333. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2334. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2335. #loop
  2336. else:
  2337. skater.playAction("nfak_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2338. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2339. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2340. #reg_fs_powerslide
  2341. if requestAction == 'reg_fs_powerslide':
  2342. actionState = 'reg_fs_powerslide'
  2343. if l_actionState != 'reg_fs_powerslide':
  2344. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2345. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2346. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2347. else:
  2348. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2349. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2350. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2351. #reg_powerslide
  2352. if requestAction == 'reg_powerslide':
  2353. actionState = 'reg_powerslide'
  2354. if l_actionState != 'reg_powerslide':
  2355. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2356. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2357. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2358. else:
  2359. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2360. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2361. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2362. #fak_fs_powerslide
  2363. if requestAction == 'fak_fs_powerslide':
  2364. actionState = 'fak_fs_powerslide'
  2365. if l_actionState != 'fak_fs_powerslide':
  2366. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2367. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2368. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2369. else:
  2370. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2371. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2372. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2373. #fak_powerslide
  2374. if requestAction == 'fak_powerslide':
  2375. actionState = 'fak_powerslide'
  2376. if l_actionState != 'fak_powerslide':
  2377. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2378. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2379. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2380. else:
  2381. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2382. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2383. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2384. #reg_roll
  2385. if requestAction == 'reg_roll':
  2386. if l_actionState == 'reg_pump':
  2387. trans_playing = skater.isPlayingAction(trans_layer)
  2388. if trans_playing:
  2389. cur_frame = skater.getActionFrame(trans_layer)
  2390. #cur_frame -= 2
  2391. if trans_playing and cur_frame > 1:
  2392. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2393. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2394. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2395. #print(cur_frame)
  2396. else:
  2397. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2398. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2399. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2400. if l_actionState == 'reg_opos':
  2401. trans_playing = skater.isPlayingAction(trans_layer)
  2402. if trans_playing:
  2403. cur_frame = skater.getActionFrame(trans_layer)
  2404. if trans_playing and cur_frame > 1:
  2405. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2406. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2407. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2408. else:
  2409. own['actionTimer'] = 20
  2410. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2411. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2412. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2413. if l_actionState == 'reg_nopos':
  2414. flipping = skater.isPlayingAction(flip_layer)
  2415. if flipping == 0:
  2416. trans_playing = skater.isPlayingAction(trans_layer)
  2417. if trans_playing:
  2418. cur_frame = skater.getActionFrame(trans_layer)
  2419. if trans_playing and cur_frame > 1:
  2420. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2421. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2422. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2423. else:
  2424. own['actionTimer'] = 20
  2425. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2426. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2427. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2428. if l_actionState == 'reg_manual':
  2429. trans_playing = skater.isPlayingAction(trans_layer)
  2430. if trans_playing:
  2431. cur_frame = skater.getActionFrame(trans_layer)
  2432. cur_frame -= 2
  2433. if trans_playing and cur_frame > 1:
  2434. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2435. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2436. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2437. else:
  2438. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2439. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2440. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2441. if l_actionState == 'reg_nmanual':
  2442. trans_playing = skater.isPlayingAction(trans_layer)
  2443. if trans_playing:
  2444. cur_frame = skater.getActionFrame(trans_layer)
  2445. cur_frame -= 2
  2446. if trans_playing and cur_frame > 1:
  2447. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2448. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2449. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2450. else:
  2451. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2452. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2453. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2454. if l_actionState == 'reg_turnLeft':
  2455. trans_playing = skater.isPlayingAction(trans_layer)
  2456. if trans_playing:
  2457. cur_frame = skater.getActionFrame(trans_layer)
  2458. if trans_playing and cur_frame > 1:
  2459. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2460. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2461. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2462. else:
  2463. own['actionTimer'] = 20
  2464. requestAction = 'reg_turnLeft_out'
  2465. actionState = 'reg_turnLeft_out'
  2466. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2467. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2468. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2469. if l_actionState == 'reg_Right':
  2470. trans_playing = skater.isPlayingAction(trans_layer)
  2471. if trans_playing:
  2472. cur_frame = skater.getActionFrame(trans_layer)
  2473. if trans_playing and cur_frame > 1:
  2474. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2475. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2476. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2477. else:
  2478. own['actionTimer'] = 20
  2479. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2480. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2481. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2482. if requestAction == 'reg_roll':
  2483. actionState = 'reg_roll'
  2484. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2485. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2486. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2487. #fak_roll
  2488. if requestAction == 'fak_roll':
  2489. if l_actionState == 'fak_pump':
  2490. trans_playing = skater.isPlayingAction(trans_layer)
  2491. if trans_playing:
  2492. cur_frame = skater.getActionFrame(trans_layer)
  2493. if trans_playing and cur_frame > 1:
  2494. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2495. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2496. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2497. else:
  2498. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2499. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2500. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2501. if l_actionState == 'fak_opos':
  2502. trans_playing = skater.isPlayingAction(trans_layer)
  2503. if trans_playing:
  2504. cur_frame = skater.getActionFrame(trans_layer)
  2505. if trans_playing and cur_frame > 1:
  2506. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2507. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2508. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2509. else:
  2510. own['actionTimer'] = 20
  2511. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2512. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2513. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2514. if l_actionState == 'fak_nopos':
  2515. trans_playing = skater.isPlayingAction(trans_layer)
  2516. if trans_playing:
  2517. cur_frame = skater.getActionFrame(trans_layer)
  2518. if trans_playing and cur_frame > 1:
  2519. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2520. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2521. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2522. else:
  2523. own['actionTimer'] = 20
  2524. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2525. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2526. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2527. if l_actionState == 'fak_manual':
  2528. trans_playing = skater.isPlayingAction(trans_layer)
  2529. if trans_playing:
  2530. cur_frame = skater.getActionFrame(trans_layer)
  2531. #cur_frame -= 2
  2532. if trans_playing and cur_frame > 1:
  2533. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2534. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2535. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2536. else:
  2537. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2538. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2539. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2540. if l_actionState == 'fak_nmanual':
  2541. trans_playing = skater.isPlayingAction(trans_layer)
  2542. if trans_playing:
  2543. cur_frame = skater.getActionFrame(trans_layer)
  2544. #cur_frame -= 2
  2545. if trans_playing and cur_frame > 1:
  2546. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2547. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2548. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2549. else:
  2550. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2551. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2552. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2553. if l_actionState == 'fak_turnLeft':
  2554. trans_playing = skater.isPlayingAction(trans_layer)
  2555. if trans_playing:
  2556. cur_frame = skater.getActionFrame(trans_layer)
  2557. #cur_frame -= 2
  2558. if trans_playing and cur_frame > 1:
  2559. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2560. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2561. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2562. else:
  2563. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2564. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2565. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2566. if l_actionState == 'fak_turnRight':
  2567. trans_playing = skater.isPlayingAction(trans_layer)
  2568. if trans_playing:
  2569. cur_frame = skater.getActionFrame(trans_layer)
  2570. #cur_frame -= 2
  2571. if trans_playing and cur_frame > 1:
  2572. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2573. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2574. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2575. else:
  2576. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2577. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2578. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2579. if requestAction == 'fak_roll':
  2580. actionState = 'fak_roll'
  2581. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2582. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2583. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2584. #reg_opos
  2585. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2586. actionState = 'reg_opos'
  2587. #in
  2588. if l_actionState != 'reg_opos':
  2589. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2590. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2591. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2592. #loop
  2593. else:
  2594. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2595. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2596. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2597. #fak_opos
  2598. if requestAction == 'fak_opos':
  2599. actionState = 'fak_opos'
  2600. #in
  2601. if l_actionState != 'fak_opos':
  2602. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2603. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2604. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2605. #loop
  2606. else:
  2607. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2608. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2609. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2610. #reg_nopos
  2611. if requestAction == 'reg_nopos':
  2612. actionState = 'reg_nopos'
  2613. #in
  2614. if l_actionState != 'reg_nopos':
  2615. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2616. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2617. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2618. #loop
  2619. else:
  2620. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2621. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2622. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2623. #fak_nopos
  2624. if requestAction == 'fak_nopos':
  2625. actionState = 'fak_nopos'
  2626. #in
  2627. if l_actionState != 'fak_nopos':
  2628. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2629. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2630. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2631. #loop
  2632. else:
  2633. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2634. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2635. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2636. #reg_pump
  2637. if requestAction == 'reg_pump':
  2638. actionState = 'reg_pump'
  2639. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out']:
  2640. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2641. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2642. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2643. else:
  2644. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2645. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2646. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2647. #fak_pump
  2648. if requestAction == 'fak_pump':
  2649. actionState = 'fak_pump'
  2650. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out']:
  2651. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2652. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2653. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2654. else:
  2655. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2656. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2657. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2658. #reg_manual
  2659. if requestAction == 'reg_manual':
  2660. actionState = 'reg_manual'
  2661. #in
  2662. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2663. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2664. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2665. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2666. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2667. own['actionTimer'] = 20
  2668. actionState = 'reg_air_tail to manual'
  2669. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2670. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2671. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2672. #loop
  2673. else:
  2674. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2675. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2676. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2677. #fak_manual
  2678. if requestAction == 'fak_manual':
  2679. actionState = 'fak_manual'
  2680. #in
  2681. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2682. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2683. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2684. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2685. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2686. own['actionTimer'] = 20
  2687. actionState = 'fak_air_tail to manual'
  2688. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2689. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2690. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2691. #loop
  2692. else:
  2693. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2694. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2695. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2696. #reg_nmanual
  2697. if requestAction == 'reg_nmanual':
  2698. actionState = 'reg_nmanual'
  2699. #in
  2700. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2701. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2702. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2703. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2704. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2705. own['actionTimer'] = 20
  2706. actionState = 'reg_air_nose to nmanual'
  2707. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2708. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2709. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2710. #loop
  2711. else:
  2712. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2713. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2714. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2715. #fak_nmanual
  2716. if requestAction == 'fak_nmanual':
  2717. actionState = 'fak_nmanual'
  2718. #in
  2719. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2720. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2721. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2722. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2723. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2724. own['actionTimer'] = 20
  2725. actionState = 'fak_air_nose to nmanual'
  2726. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2727. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2728. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2729. #loop
  2730. else:
  2731. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2732. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2733. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2734. if requestAction == 'reg_air':
  2735. actionState = 'reg_air'
  2736. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2737. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2738. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2739. if requestAction == 'fak_air':
  2740. actionState = 'fak_air'
  2741. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2742. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2743. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2744. if requestAction == 'frontside_grab':
  2745. actionState = 'frontside_grab'
  2746. if l_actionState != 'frontside_grab':
  2747. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2748. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2749. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2750. else:
  2751. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2752. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2753. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2754. if requestAction == 'backside_grab':
  2755. actionState = 'backside_grab'
  2756. if l_actionState != 'backside_grab':
  2757. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2758. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2759. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2760. else:
  2761. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2762. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2763. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2764. if requestAction == 'fak_frontside_grab':
  2765. actionState = 'fak_frontside_grab'
  2766. if l_actionState != 'fak_frontside_grab':
  2767. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2768. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2769. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2770. else:
  2771. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2772. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2773. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2774. if requestAction == 'fak_backside_grab':
  2775. actionState = 'fak_backside_grab'
  2776. if l_actionState != 'fak_backside_grab':
  2777. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2778. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2779. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2780. else:
  2781. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2782. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2783. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2784. if requestAction == 'frontside_nose_grab':
  2785. actionState = 'frontside_nose_grab'
  2786. if l_actionState != 'frontside_nose_grab':
  2787. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2788. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2789. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2790. else:
  2791. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2792. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2793. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2794. if requestAction == 'backside_nose_grab':
  2795. actionState = 'backside_nose_grab'
  2796. if l_actionState != 'backside_nose_grab':
  2797. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2798. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2799. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2800. else:
  2801. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2802. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2803. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2804. if requestAction == 'fak_frontside_nose_grab':
  2805. actionState = 'fak_frontside_nose_grab'
  2806. if l_actionState != 'fak_frontside_nose_grab':
  2807. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2808. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2809. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2810. else:
  2811. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2812. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2813. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2814. if requestAction == 'fak_backside_nose_grab':
  2815. actionState = 'fak_backside_nose_grab'
  2816. if l_actionState != 'fak_backside_nose_grab':
  2817. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2818. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2819. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2820. else:
  2821. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2822. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2823. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2824. if requestAction == 'frontside_tail_grab':
  2825. actionState = 'frontside_tail_grab'
  2826. if l_actionState != 'frontside_tail_grab':
  2827. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2828. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2829. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2830. else:
  2831. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2832. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2833. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2834. if requestAction == 'backside_tail_grab':
  2835. actionState = 'backside_tail_grab'
  2836. if l_actionState != 'backside_tail_grab':
  2837. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2838. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2839. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2840. else:
  2841. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2842. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2843. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2844. if requestAction == 'fak_frontside_tail_grab':
  2845. actionState = 'fak_frontside_tail_grab'
  2846. if l_actionState != 'fak_frontside_tail_grab':
  2847. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2848. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2849. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2850. else:
  2851. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2852. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2853. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2854. if requestAction == 'fak_backside_tail_grab':
  2855. actionState = 'fak_backside_tail_grab'
  2856. if l_actionState != 'fak_backside_tail_grab':
  2857. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2858. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2859. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2860. else:
  2861. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2862. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2863. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2864. if requestAction == 'reg_judo':
  2865. actionState = 'reg_judo'
  2866. if l_actionState != 'reg_judo':
  2867. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2868. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2869. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2870. else:
  2871. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2872. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2873. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2874. if requestAction == 'fak_judo':
  2875. actionState = 'fak_judo'
  2876. if l_actionState != 'fak_judo':
  2877. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2878. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2879. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2880. else:
  2881. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2882. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2883. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2884. if requestAction == 'reg_ollie_north':
  2885. actionState = 'reg_ollie_north'
  2886. if l_actionState != 'reg_ollie_north':
  2887. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2888. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2889. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2890. else:
  2891. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2892. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2893. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2894. if requestAction == 'fak_ollie_north':
  2895. actionState = 'fak_ollie_north'
  2896. if l_actionState != 'fak_ollie_north':
  2897. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2898. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2899. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2900. else:
  2901. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2902. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2903. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2904. if requestAction == 'reg_ollie_south':
  2905. actionState = 'reg_ollie_south'
  2906. if l_actionState != 'reg_ollie_south':
  2907. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2908. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2909. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2910. else:
  2911. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2912. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2913. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2914. if requestAction == 'fak_ollie_south':
  2915. actionState = 'fak_ollie_south'
  2916. if l_actionState != 'fak_ollie_south':
  2917. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2918. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2919. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2920. else:
  2921. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2922. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2923. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2924. if requestAction == 'reg_noseg':
  2925. actionState = 'reg_noseg'
  2926. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2927. skater.stopAction(flip_layer)
  2928. deck.stopAction(flip_layer)
  2929. trucks.stopAction(flip_layer)
  2930. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2931. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2932. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2933. else:
  2934. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2935. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2936. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2937. if requestAction == 'fak_noseg':
  2938. actionState = 'fak_noseg'
  2939. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2940. skater.stopAction(flip_layer)
  2941. deck.stopAction(flip_layer)
  2942. trucks.stopAction(flip_layer)
  2943. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2944. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2945. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2946. else:
  2947. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2948. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2949. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2950. if requestAction == 'reg_tailg':
  2951. actionState = 'reg_tailg'
  2952. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2953. skater.stopAction(flip_layer)
  2954. deck.stopAction(flip_layer)
  2955. trucks.stopAction(flip_layer)
  2956. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2957. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2958. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2959. else:
  2960. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2961. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2962. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2963. if requestAction == 'fak_tailg':
  2964. actionState = 'fak_tailg'
  2965. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2966. skater.stopAction(flip_layer)
  2967. deck.stopAction(flip_layer)
  2968. trucks.stopAction(flip_layer)
  2969. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2970. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2971. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2972. else:
  2973. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2974. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2975. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2976. if requestAction == 'reg_tailgr':
  2977. actionState = 'reg_tailgr'
  2978. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2979. skater.stopAction(flip_layer)
  2980. deck.stopAction(flip_layer)
  2981. trucks.stopAction(flip_layer)
  2982. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2983. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2984. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2985. else:
  2986. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2987. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2988. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2989. if requestAction == 'fak_tailgr':
  2990. actionState = 'fak_tailgr'
  2991. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2992. skater.stopAction(flip_layer)
  2993. deck.stopAction(flip_layer)
  2994. trucks.stopAction(flip_layer)
  2995. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2996. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2997. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2998. else:
  2999. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3000. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3001. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3002. if requestAction == 'reg_tailgl':
  3003. actionState = 'reg_tailgl'
  3004. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  3005. skater.stopAction(flip_layer)
  3006. deck.stopAction(flip_layer)
  3007. trucks.stopAction(flip_layer)
  3008. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3009. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3010. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3011. else:
  3012. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3013. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3014. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3015. if requestAction == 'fak_tailgl':
  3016. actionState = 'fak_tailgl'
  3017. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  3018. skater.stopAction(flip_layer)
  3019. deck.stopAction(flip_layer)
  3020. trucks.stopAction(flip_layer)
  3021. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3022. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3023. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3024. else:
  3025. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3026. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3027. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3028. if requestAction == 'reg_wall_r':
  3029. actionState = 'reg_wall_r'
  3030. if l_actionState != 'reg_wall_r':
  3031. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3032. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3033. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3034. else:
  3035. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3036. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3037. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3038. if requestAction == 'reg_wall_l':
  3039. actionState = 'reg_wall_l'
  3040. if l_actionState != 'reg_wall_l':
  3041. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3042. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3043. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3044. else:
  3045. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3046. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3047. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3048. if requestAction == 'fak_wall_r':
  3049. actionState = 'fak_wall_r'
  3050. if l_actionState != 'fak_wall_r':
  3051. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3052. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3053. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3054. else:
  3055. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3056. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3057. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3058. if requestAction == 'fak_wall_l':
  3059. actionState = 'fak_wall_l'
  3060. if l_actionState != 'reg_wall_r':
  3061. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3062. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3063. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3064. else:
  3065. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3066. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3067. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3068. ##############################
  3069. if requestAction == 'reg_nosegr':
  3070. actionState = 'reg_nosegr'
  3071. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  3072. skater.stopAction(flip_layer)
  3073. deck.stopAction(flip_layer)
  3074. trucks.stopAction(flip_layer)
  3075. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3076. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3077. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3078. else:
  3079. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3080. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3081. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3082. if requestAction == 'fak_nosegr':
  3083. actionState = 'fak_nosegr'
  3084. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  3085. skater.stopAction(flip_layer)
  3086. deck.stopAction(flip_layer)
  3087. trucks.stopAction(flip_layer)
  3088. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3089. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3090. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3091. else:
  3092. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3093. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3094. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3095. if requestAction == 'reg_nosegl':
  3096. actionState = 'reg_nosegl'
  3097. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  3098. skater.stopAction(flip_layer)
  3099. deck.stopAction(flip_layer)
  3100. trucks.stopAction(flip_layer)
  3101. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3102. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3103. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3104. else:
  3105. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3106. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3107. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3108. if requestAction == 'fak_nosegl':
  3109. actionState = 'fak_nosegl'
  3110. #print("fak_nosegl state")
  3111. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  3112. skater.stopAction(flip_layer)
  3113. deck.stopAction(flip_layer)
  3114. trucks.stopAction(flip_layer)
  3115. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3116. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3117. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3118. else:
  3119. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3120. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3121. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3122. if requestAction == 'reg_tailslide':
  3123. actionState = 'reg_tailslide'
  3124. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  3125. skater.stopAction(flip_layer)
  3126. deck.stopAction(flip_layer)
  3127. trucks.stopAction(flip_layer)
  3128. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3129. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3130. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3131. else:
  3132. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3133. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3134. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3135. if requestAction == 'fak_tailslide':
  3136. actionState = 'fak_tailslide'
  3137. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  3138. skater.stopAction(flip_layer)
  3139. deck.stopAction(flip_layer)
  3140. trucks.stopAction(flip_layer)
  3141. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3142. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3143. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3144. else:
  3145. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3146. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3147. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3148. if requestAction == 'reg_noseslide':
  3149. actionState = 'reg_noseslide'
  3150. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  3151. skater.stopAction(flip_layer)
  3152. deck.stopAction(flip_layer)
  3153. trucks.stopAction(flip_layer)
  3154. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3155. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3156. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3157. else:
  3158. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3159. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3160. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3161. if requestAction == 'fak_noseslide':
  3162. actionState = 'fak_noseslide'
  3163. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  3164. skater.stopAction(flip_layer)
  3165. deck.stopAction(flip_layer)
  3166. trucks.stopAction(flip_layer)
  3167. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3168. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3169. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3170. else:
  3171. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3172. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3173. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3174. if requestAction == 'reg_5050':
  3175. actionState = 'reg_5050'
  3176. #own['actionTimer'] = 0
  3177. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3178. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3179. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3180. if requestAction == 'fak_5050':
  3181. actionState = 'fak_5050'
  3182. #own['actionTimer'] = 0
  3183. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3184. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3185. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3186. if requestAction == 'reg_bsboard':
  3187. actionState = 'reg_bsboard'
  3188. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3189. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3190. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3191. if requestAction == 'fak_bsboard':
  3192. actionState = 'fak_bsboard'
  3193. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3194. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3195. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3196. if requestAction == 'reg_fsboard':
  3197. actionState = 'reg_fsboard'
  3198. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3199. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3200. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3201. if requestAction == 'reg_air_nose':
  3202. actionState = 'reg_air_nose'
  3203. if l_actionState != 'reg_air_nose':
  3204. skater.stopAction(loop_layer)
  3205. deck.stopAction(loop_layer)
  3206. trucks.stopAction(loop_layer)
  3207. skater.stopAction(flip_layer)
  3208. deck.stopAction(flip_layer)
  3209. trucks.stopAction(flip_layer)
  3210. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3211. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3212. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3213. else:
  3214. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3215. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3216. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3217. if requestAction == 'fak_air_nose':
  3218. actionState = 'fak_air_nose'
  3219. if l_actionState != 'fak_air_nose':
  3220. skater.stopAction(loop_layer)
  3221. deck.stopAction(loop_layer)
  3222. trucks.stopAction(loop_layer)
  3223. skater.stopAction(flip_layer)
  3224. deck.stopAction(flip_layer)
  3225. trucks.stopAction(flip_layer)
  3226. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3227. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3228. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3229. else:
  3230. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3231. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3232. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3233. if requestAction == 'reg_air_tail':
  3234. actionState = 'reg_air_tail'
  3235. if l_actionState != 'reg_air_tail':
  3236. skater.stopAction(loop_layer)
  3237. deck.stopAction(loop_layer)
  3238. trucks.stopAction(loop_layer)
  3239. skater.stopAction(flip_layer)
  3240. deck.stopAction(flip_layer)
  3241. trucks.stopAction(flip_layer)
  3242. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3243. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3244. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3245. else:
  3246. #pass
  3247. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3248. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3249. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3250. if requestAction == 'fak_air_tail':
  3251. actionState = 'fak_air_tail'
  3252. if l_actionState != 'fak_air_tail':
  3253. skater.stopAction(loop_layer)
  3254. deck.stopAction(loop_layer)
  3255. trucks.stopAction(loop_layer)
  3256. skater.stopAction(flip_layer)
  3257. deck.stopAction(flip_layer)
  3258. trucks.stopAction(flip_layer)
  3259. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3260. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3261. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3262. else:
  3263. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3264. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3265. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3266. if requestAction == 'reg_stop':
  3267. actionState = 'reg_stop'
  3268. if l_actionState != 'reg_stop':
  3269. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3270. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3271. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3272. else:
  3273. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3274. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3275. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3276. if requestAction == 'fak_stop':
  3277. actionState = 'fak_stop'
  3278. if l_actionState != 'fak_stop':
  3279. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3280. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3281. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3282. else:
  3283. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3284. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3285. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3286. if requestAction == 'reg_fp_rback':
  3287. actionState = 'reg_fp_rback'
  3288. if l_actionState != 'reg_fp_rback':
  3289. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3290. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3291. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3292. else:
  3293. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3294. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3295. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3296. if requestAction == 'fak_fp_rback':
  3297. actionState = 'fak_fp_rback'
  3298. if l_actionState != 'fak_fp_rback':
  3299. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3300. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3301. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3302. else:
  3303. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3304. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3305. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3306. if requestAction == 'reg_back_invert':
  3307. actionState = 'reg_back_invert'
  3308. if l_actionState != 'reg_back_invert':
  3309. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3310. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3311. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3312. else:
  3313. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3314. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3315. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3316. if requestAction == 'fak_fr_invert':
  3317. actionState = 'fak_fr_invert'
  3318. if l_actionState != 'fak_fr_invert':
  3319. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3320. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3321. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3322. else:
  3323. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3324. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3325. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3326. if requestAction == 'reg_hippy_in':
  3327. actionState = 'reg_hippy_in'
  3328. if l_actionState != 'reg_hippy_in':
  3329. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3330. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3331. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3332. else:
  3333. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3334. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3335. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3336. if requestAction == 'fak_hippy_in':
  3337. actionState = 'fak_hippy_in'
  3338. if l_actionState != 'fak_hippy_in':
  3339. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3340. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3341. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3342. else:
  3343. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3344. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3345. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3346. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3347. #walk anims
  3348. #reg_idle
  3349. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3350. actionState = 'reg_idle'
  3351. if l_requestAction != 'reg_idle':
  3352. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3353. cur_frame = skater.getActionFrame(loop_layer)
  3354. skater.stopAction(loop_layer)
  3355. deck.stopAction(loop_layer)
  3356. trucks.stopAction(loop_layer)
  3357. if cur_frame > 11:#11:
  3358. cur_frame += 1
  3359. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3360. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3361. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3362. else:
  3363. cur_frame -= 1
  3364. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3365. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3366. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3367. else:
  3368. trans_playing = skater.isPlayingAction(trans_layer)
  3369. else:
  3370. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3371. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3372. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3373. #reg_idle_nb
  3374. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3375. actionState = 'reg_idle_nb'
  3376. if l_requestAction != 'reg_idle_nb':
  3377. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3378. cur_frame = skater.getActionFrame(loop_layer)
  3379. skater.stopAction(loop_layer)
  3380. deck.stopAction(loop_layer)
  3381. trucks.stopAction(loop_layer)
  3382. if cur_frame > 11:
  3383. cur_frame += 1
  3384. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3385. else:
  3386. cur_frame -= 1
  3387. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3388. else:
  3389. trans_playing = skater.isPlayingAction(trans_layer)
  3390. if trans_playing == 1:
  3391. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3392. else:
  3393. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3394. #fak_idle
  3395. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3396. actionState = 'fak_idle'
  3397. if l_requestAction != 'fak_idle':
  3398. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3399. cur_frame = skater.getActionFrame(loop_layer)
  3400. skater.stopAction(loop_layer)
  3401. deck.stopAction(loop_layer)
  3402. trucks.stopAction(loop_layer)
  3403. if cur_frame > 11:
  3404. cur_frame += 1
  3405. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3406. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3407. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3408. else:
  3409. cur_frame -= 1
  3410. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3411. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3412. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3413. else:
  3414. trans_playing = skater.isPlayingAction(trans_layer)
  3415. else:
  3416. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3417. #fak_idle_nb
  3418. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3419. actionState = 'fak_idle_nb'
  3420. if l_requestAction != 'fak_idle_nb':
  3421. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3422. cur_frame = skater.getActionFrame(loop_layer)
  3423. skater.stopAction(loop_layer)
  3424. deck.stopAction(loop_layer)
  3425. trucks.stopAction(loop_layer)
  3426. if cur_frame > 11:
  3427. cur_frame += 1
  3428. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3429. else:
  3430. cur_frame -= 1
  3431. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3432. else:
  3433. trans_playing = skater.isPlayingAction(trans_layer)
  3434. if trans_playing == 1:
  3435. #pass
  3436. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3437. else:
  3438. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3439. if requestAction == 'reg_idle1':
  3440. actionState = 'reg_idle1'
  3441. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3442. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3443. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3444. if requestAction == 'reg_idle2':
  3445. actionState = 'reg_idle2'
  3446. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3447. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3448. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3449. if requestAction == 'reg_idle3':
  3450. actionState = 'reg_idle3'
  3451. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3452. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3453. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3454. if requestAction == 'reg_idle4':
  3455. actionState = 'reg_idle4'
  3456. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3457. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3458. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3459. if requestAction == 'reg_idle5':
  3460. actionState = 'reg_idle5'
  3461. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3462. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3463. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3464. if requestAction == 'reg_idle6':
  3465. actionState = 'reg_idle6'
  3466. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3467. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3468. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3469. if requestAction == 'reg_idle7':
  3470. actionState = 'reg_idle7'
  3471. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3472. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3473. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3474. if requestAction == 'fak_idle1':
  3475. actionState = 'fak_idle1'
  3476. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3477. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3478. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3479. if requestAction == 'fak_idle2':
  3480. actionState = 'fak_idle2'
  3481. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3482. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3483. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3484. if requestAction == 'fak_idle3':
  3485. actionState = 'fak_idle3'
  3486. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3487. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3488. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3489. if requestAction == 'fak_idle4':
  3490. actionState = 'fak_idle4'
  3491. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3492. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3493. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3494. if requestAction == 'fak_idle5':
  3495. actionState = 'fak_idle5'
  3496. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3497. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3498. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3499. if requestAction == 'fak_idle6':
  3500. actionState = 'fak_idle6'
  3501. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3502. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3503. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3504. if requestAction == 'fak_idle7':
  3505. actionState = 'fak_idle7'
  3506. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3507. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3508. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3509. if requestAction == 'reg_idle2_nb':
  3510. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3511. #reg_walk
  3512. if requestAction == 'reg_walk':
  3513. actionState = 'reg_walk'
  3514. #in
  3515. if l_requestAction != 'reg_walk':
  3516. if l_requestAction == 'reg_walkFast':
  3517. cur_frame = skater.getActionFrame(loop_layer)
  3518. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3519. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3520. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3521. skater.setActionFrame(cur_frame, loop_layer)
  3522. deck.setActionFrame(cur_frame, loop_layer)
  3523. trucks.setActionFrame(cur_frame, loop_layer)
  3524. #loop
  3525. else:
  3526. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3527. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3528. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3529. #reg_walk_nb
  3530. if requestAction == 'reg_walk_nb':
  3531. actionState = 'reg_walk_nb'
  3532. #in
  3533. if l_requestAction != 'reg_walk_nb':
  3534. if l_requestAction == 'reg_walkFast_nb':
  3535. cur_frame = skater.getActionFrame(loop_layer)
  3536. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3537. skater.setActionFrame(cur_frame, loop_layer)
  3538. #loop
  3539. else:
  3540. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3541. #reg_walkFast
  3542. if requestAction == 'reg_walkFast':
  3543. actionState = 'reg_walkFast'
  3544. #in
  3545. if l_requestAction != 'reg_walkFast':
  3546. if l_requestAction == 'reg_walk':
  3547. cur_frame = skater.getActionFrame(loop_layer)
  3548. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3549. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3550. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3551. skater.setActionFrame(cur_frame, loop_layer)
  3552. deck.setActionFrame(cur_frame, loop_layer)
  3553. trucks.setActionFrame(cur_frame, loop_layer)
  3554. #print("set last walk frame", cur_frame)
  3555. #loop
  3556. else:
  3557. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3558. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3559. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3560. #reg_walkFast_nb
  3561. if requestAction == 'reg_walkFast_nb':
  3562. actionState = 'reg_walkFast_nb'
  3563. #in
  3564. if l_requestAction != 'reg_walkFast_nb':
  3565. if l_requestAction == 'reg_walk_nb':
  3566. cur_frame = skater.getActionFrame(loop_layer)
  3567. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3568. skater.setActionFrame(cur_frame, loop_layer)
  3569. #loop
  3570. else:
  3571. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3572. #fak_walk
  3573. if requestAction == 'fak_walk':
  3574. #in
  3575. actionState = 'fak_walk'
  3576. if l_requestAction != 'fak_walk':
  3577. if l_requestAction == 'fak_walkFast':
  3578. cur_frame = skater.getActionFrame(loop_layer)
  3579. #actionState = 'fak_walk'
  3580. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3581. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3582. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3583. skater.setActionFrame(cur_frame, loop_layer)
  3584. deck.setActionFrame(cur_frame, loop_layer)
  3585. trucks.setActionFrame(cur_frame, loop_layer)
  3586. #pass
  3587. #loop
  3588. else:
  3589. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3590. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3591. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3592. #fak_walk_nb
  3593. if requestAction == 'fak_walk_nb':
  3594. actionState = 'fak_walk_nb'
  3595. #in
  3596. if l_requestAction != 'fak_walk_nb':
  3597. if l_requestAction == 'fak_walkFast_nb':
  3598. cur_frame = skater.getActionFrame(loop_layer)
  3599. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3600. skater.setActionFrame(cur_frame, loop_layer)
  3601. #loop
  3602. else:
  3603. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3604. #fak_walkFast
  3605. if requestAction == 'fak_walkFast':
  3606. actionState = 'fak_walkFast'
  3607. #in
  3608. if l_requestAction != 'fak_walkFast':
  3609. if l_requestAction == 'fak_walk':
  3610. cur_frame = skater.getActionFrame(loop_layer)
  3611. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3612. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3613. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3614. skater.setActionFrame(cur_frame, loop_layer)
  3615. deck.setActionFrame(cur_frame, loop_layer)
  3616. trucks.setActionFrame(cur_frame, loop_layer)
  3617. #loop
  3618. else:
  3619. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3620. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3621. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3622. #fak_walkFast_nb
  3623. if requestAction == 'fak_walkFast_nb':
  3624. actionState = 'fak_walkFast_nb'
  3625. #in
  3626. if l_requestAction != 'fak_walkFast_nb':
  3627. if l_requestAction == 'fak_walk_nb':
  3628. cur_frame = skater.getActionFrame(loop_layer)
  3629. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3630. skater.setActionFrame(cur_frame, loop_layer)
  3631. #loop
  3632. else:
  3633. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3634. if requestAction == 'reg_dropin_pos':
  3635. actionState = 'reg_dropin_pos'
  3636. if l_actionState != 'reg_dropin_pos':
  3637. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3638. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3639. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3640. else:
  3641. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3642. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3643. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3644. if requestAction == 'fak_dropin_pos':
  3645. actionState = 'fak_dropin_pos'
  3646. if l_actionState != 'fak_dropin_pos':
  3647. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3648. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3649. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3650. else:
  3651. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3652. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3653. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3654. if requestAction == 'reg_sit':
  3655. actionState = 'reg_sit'
  3656. if l_actionState != 'reg_sit':
  3657. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3658. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3659. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3660. else:
  3661. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3662. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3663. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3664. if requestAction == 'fak_sit':
  3665. actionState = 'fak_sit'
  3666. if l_actionState != 'fak_sit':
  3667. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3668. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3669. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3670. else:
  3671. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3672. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3673. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3674. if requestAction == 'reg_walk_air':
  3675. actionState = 'reg_walk_air'
  3676. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3677. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3678. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3679. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3680. else:
  3681. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3682. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3683. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3684. if requestAction == 'fak_walk_air':
  3685. actionState = 'fak_walk_air'
  3686. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3687. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3688. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3689. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3690. else:
  3691. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3692. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3693. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3694. own['actionState'] = actionState
  3695. else:
  3696. pass
  3697. own['actionState'] = actionState
  3698. return actionState
  3699. l_playing = skater.isPlayingAction(loop_layer)
  3700. t_playing = skater.isPlayingAction(trans_layer)
  3701. if l_playing == 1 and t_playing == 1:
  3702. skater.stopAction(loop_layer)
  3703. trucks.stopAction(loop_layer)
  3704. deck.stopAction(loop_layer)
  3705. ###
  3706. if own['actionTimer'] > 0:
  3707. own['actionTimer'] -= 1
  3708. ##############
  3709. #turn off land for manuals
  3710. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3711. # own['actionTimer'] = 0
  3712. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3713. actionState = updateAction(requestAction, actionState)
  3714. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3715. # own['clear_request'] = 1
  3716. ###################
  3717. #debug
  3718. cur_frame = -1
  3719. trans_playing = skater.isPlayingAction(trans_layer)
  3720. if trans_playing:
  3721. cur_frame = skater.getActionFrame(trans_layer)
  3722. cur_frame = round(cur_frame, 2)
  3723. print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3724. #print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  3725. cur_frame = skater.getActionFrame(trans_layer)
  3726. #print(cur_frame)
  3727. def printplaying():
  3728. splaying_layers = "S: "
  3729. playing_layers = "D: "
  3730. tplaying_layers = "T: "
  3731. for x in range(9900):
  3732. if skater.isPlayingAction(x):
  3733. #if trucks.isPlayingAction(x):
  3734. #if skater.isPlayingAction(x):
  3735. splaying_layers += str(x)
  3736. splaying_layers += " "
  3737. if deck.isPlayingAction(x):
  3738. #if trucks.isPlayingAction(x):
  3739. #if skater.isPlayingAction(x):
  3740. playing_layers += str(x)
  3741. playing_layers += " "
  3742. if trucks.isPlayingAction(x):
  3743. #if trucks.isPlayingAction(x):
  3744. #if skater.isPlayingAction(x):
  3745. tplaying_layers += str(x)
  3746. tplaying_layers += " "
  3747. print(splaying_layers, playing_layers, tplaying_layers)
  3748. #printplaying()
  3749. if actionState == 'empty':
  3750. #print("EMPTY ACTION!!!")
  3751. skater.stopAction(loop_layer)
  3752. deck.stopAction(loop_layer)
  3753. trucks.stopAction(loop_layer)
  3754. #set last variables
  3755. own['l_actionState'] = actionState
  3756. own['l_requestAction'] = requestAction
  3757. own['queueAction'] = queueAction
  3758. main()