Shuvit game master repo. http://shuvit.org
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co_ActionState.py 309KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. trans_playing = skater.isPlayingAction(trans_layer)
  14. #set possible requestActions
  15. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  16. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_pump_left-leftb', 'fak_pump_right-rightb', 'fak_pump_left-leftb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  17. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_pump_right_out', 'reg_turn_right_out', 'reg_pump_right-rightb', 'reg_pump_right-right', 'reg_pump_left-left', 'reg_pump_left-leftb', 'fak_pump_right_out', 'fak_turn_right_out', 'fak_pump_right-rightb', 'fak_pump_right-right', 'fak_pump_left-left', 'fak_pump_left-leftb']
  18. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  19. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  20. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  21. #initialize variables
  22. try:
  23. actionState = own['actionState']
  24. l_actionState = own['l_actionState']
  25. requestAction = own['requestAction']
  26. og_request = requestAction
  27. l_requestAction = own['l_requestAction']
  28. queueAction = own['queueAction']
  29. actionTimer = own['actionTimer']
  30. except:
  31. own['actionState'] = 'reg_walk'
  32. own['l_actionState'] = 'empty'
  33. og_request = 'empty'
  34. own['requestAction'] = 'reg_walk'
  35. own['l_requestAction'] = 'empty'
  36. own['queueAction'] = 'empty'
  37. own['actionTimer'] = 0
  38. own['clear_request'] = 0
  39. actionTimer = 0
  40. queueAction = 'empty'
  41. requestAction = 'reg_walk'
  42. actionState = 'empty'
  43. l_actionState = 'empty'
  44. l_requestAction = 'empty'
  45. def stopActs():
  46. skater.stopAction(loop_layer)
  47. trucks.stopAction(loop_layer)
  48. deck.stopAction(loop_layer)
  49. skater.stopAction(trans_layer)
  50. trucks.stopAction(trans_layer)
  51. deck.stopAction(trans_layer)
  52. actionTimer = 0
  53. own['actionTimer'] = 0
  54. if requestAction == 'empty':
  55. #print("*******empty request****")
  56. pass
  57. isplaying = skater.isPlayingAction(flip_layer)
  58. transPlaying = skater.isPlayingAction(trans_layer)
  59. if own['clear_request'] == 1:
  60. requestAction = 'empty'
  61. own['clear_request'] = 0
  62. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  63. own['actionTimer'] = 0
  64. actionTimer = 0
  65. print('resetting actionTimer')
  66. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  67. requestAction = 'empty'
  68. own['requestAction'] = 'empty'
  69. #================
  70. #stance change detection
  71. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  72. #print("fak-reg_roll")
  73. requestAction = 'fak-reg_roll'
  74. own['requestAction'] = 'fak-reg_roll'
  75. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  76. #print("reg-fak_roll")
  77. requestAction = 'reg-fak_roll'
  78. own['requestAction'] = 'reg-fak_roll'
  79. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  80. requestAction = 'fak-reg_roll'
  81. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  82. requestAction = 'reg-fak_roll'
  83. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  84. #print("fak-reg_5050")
  85. requestAction = 'fak-reg_5050'
  86. own['requestAction'] = 'fak-reg_5050'
  87. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  88. #print("reg-fak_5050")
  89. requestAction = 'reg-fak_5050'
  90. own['requestAction'] = 'reg-fak_5050'
  91. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  92. own['actionTimer'] = 0
  93. actionTimer = 0
  94. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  95. own['requestAction'] = 'reg_dropin'
  96. requestAction = 'reg_dropin'
  97. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  98. own['requestAction'] = 'fak_dropin'
  99. requestAction = 'fak_dropin'
  100. #===============
  101. #land action over ride
  102. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  103. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  104. pass
  105. else:
  106. requestAction = l_requestAction
  107. own['requestAction'] = requestAction
  108. own['l_actionState'] = requestAction
  109. actionState = requestAction
  110. own['actionTimer'] = 0
  111. actionTimer = 0
  112. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  113. requestAction = 'reg_back_invert_out'
  114. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  115. requestAction = 'fak_fr_invert_out'
  116. #dirt invert fix
  117. if 'invert' in requestAction:
  118. actionTimer = 0
  119. own['actionTimer'] = 0
  120. #dirty stall fix
  121. fixer = 0
  122. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  123. fixer = 1
  124. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  125. fixer = 1
  126. if fixer == 1:
  127. actionTimer = 0
  128. own['actionTimer'] = 0
  129. stopActs()
  130. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  131. actionState = requestAction
  132. own['actionState'] = requestAction
  133. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  134. #print("stopping revert layers")
  135. skater.stopAction(loop_layer)
  136. trucks.stopAction(loop_layer)
  137. deck.stopAction(loop_layer)
  138. skater.stopAction(trans_layer)
  139. trucks.stopAction(trans_layer)
  140. deck.stopAction(trans_layer)
  141. if 'wall' in requestAction and actionTimer < 10:
  142. actionTimer = 0
  143. own['actionTimer'] = 0
  144. skater.stopAction(flip_layer)
  145. trucks.stopAction(flip_layer)
  146. deck.stopAction(flip_layer)
  147. skater.stopAction(trans_layer)
  148. trucks.stopAction(trans_layer)
  149. deck.stopAction(trans_layer)
  150. #check last actionState to see if an out action is needed
  151. if requestAction not in jump_overrideList:
  152. # if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  153. # if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  154. # requestAction = 'fak_turnRight_out'
  155. # actionState = 'fak_turnRight_out'
  156. # elif requestAction == 'fak_pump_right':
  157. # requestAction = 'fak_right-pump'
  158. # if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  159. # if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  160. # requestAction = 'fak_turnLeft_out'
  161. # actionState = 'fak_turnLeft_out'
  162. # elif requestAction == 'fak_pump_left':
  163. # requestAction = 'fak_left-pump'
  164. #-----
  165. #need to do something different for nopos
  166. if requestAction == 'reg_opos':
  167. requestAction = 'reg_pump'
  168. if requestAction == 'fak_opos':
  169. requestAction = 'fak_pump'
  170. #-----
  171. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  172. requestAction = 'reg_opos_out'
  173. actionState = 'reg_opos_out'
  174. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  175. requestAction = 'fak_opos_out'
  176. actionState = 'fak_opos_out'
  177. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  178. requestAction = 'reg_nopos_out'
  179. actionState = 'reg_nopos_out'
  180. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  181. requestAction = 'fak_nopos_out'
  182. actionState = 'fak_nopos_out'
  183. #*********************************
  184. # if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  185. # requestAction = 'fak_pump_left-left'
  186. # actionState = 'fak_pump_left-left'
  187. # if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  188. # requestAction = 'fak_pump_right-right'
  189. # actionState = 'fak_pump_right-right'
  190. #**********************************
  191. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  192. requestAction = 'reg_5050'
  193. actionState = 'reg_5050'
  194. if l_actionState == 'fak_pump' and requestAction == 'fak_5050':
  195. requestAction = 'fak_5050'
  196. actionState = 'fak_5050'
  197. # if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  198. # requestAction = 'fak_pump_out'
  199. # actionState = 'fak_pump_out'
  200. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  201. requestAction = 'reg_powerslide_out'
  202. actionState = 'reg_powerslide_out'
  203. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  204. requestAction = 'fak_powerslide_out'
  205. actionState = 'fak_powerslide_out'
  206. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  207. requestAction = 'reg_fs_powerslide_out'
  208. actionState = 'reg_fs_powerslide_out'
  209. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  210. requestAction = 'fak_fs_powerslide_out'
  211. actionState = 'fak_fs_powerslide_out'
  212. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  213. requestAction = 'reg_stop_out'
  214. actionState = 'reg_stop_out'
  215. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  216. requestAction = 'fak_stop_out'
  217. actionState = 'fak_stop_out'
  218. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  219. requestAction = 'reg_noseslide_out'
  220. actionState = 'reg_noseslide_out'
  221. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  222. requestAction = 'fak_noseslide_out'
  223. actionState = 'fak_noseslide_out'
  224. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  225. requestAction = 'reg_tailslide_out'
  226. actionState = 'reg_tailslide_out'
  227. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  228. requestAction = 'fak_tailslide_out'
  229. actionState = 'fak_tailslide_out'
  230. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  231. requestAction = 'reg_5050_out'
  232. actionState = 'reg_5050_out'
  233. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  234. requestAction = 'fak_5050_out'
  235. actionState = 'fak_5050_out'
  236. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  237. requestAction = 'reg_tailg_out'
  238. actionState = 'reg_tailg_out'
  239. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  240. requestAction = 'fak_tailg_out'
  241. actionState = 'fak_tailg_out'
  242. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  243. requestAction = 'reg_noseg_out'
  244. actionState = 'reg_noseg_out'
  245. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  246. requestAction = 'fak_noseg_out'
  247. actionState = 'fak_noseg_out'
  248. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  249. requestAction = 'reg_tailgr_out'
  250. actionState = 'reg_tailgr_out'
  251. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  252. requestAction = 'fak_tailgr_out'
  253. actionState = 'fak_tailgr_out'
  254. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  255. requestAction = 'reg_nosegr_out'
  256. actionState = 'reg_nosegr_out'
  257. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  258. requestAction = 'fak_nosegr_out'
  259. actionState = 'fak_nosegr_out'
  260. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  261. requestAction = 'reg_tailgl_out'
  262. actionState = 'reg_tailgl_out'
  263. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  264. requestAction = 'fak_tailgl_out'
  265. actionState = 'fak_tailgl_out'
  266. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  267. requestAction = 'reg_nosegl_out'
  268. actionState = 'reg_nosegl_out'
  269. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  270. requestAction = 'fak_nosegl_out'
  271. actionState = 'fak_nosegl_out'
  272. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  273. requestAction = 'reg_back_invert_out'
  274. actionState = 'reg_back_invert_out'
  275. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  276. requestAction = 'fak_fr_invert_out'
  277. actionState = 'fak_fr_invert_out'
  278. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  279. requestAction = 'reg_sit_out'
  280. actionState = 'reg_sit_out'
  281. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  282. requestAction = 'fak_sit_out'
  283. actionState = 'fak_sit_out'
  284. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  285. actionTimer = 0
  286. own['actionTimer'] = 0
  287. requestAction = 'fak_nmanual'
  288. skater.stopAction(trans_layer)
  289. trucks.stopAction(trans_layer)
  290. deck.stopAction(trans_layer)
  291. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  292. actionTimer = 0
  293. own['actionTimer'] = 0
  294. requestAction = 'fak_manual'
  295. skater.stopAction(trans_layer)
  296. trucks.stopAction(trans_layer)
  297. deck.stopAction(trans_layer)
  298. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  299. actionTimer = 0
  300. own['actionTimer'] = 0
  301. requestAction = 'reg_nmanual'
  302. skater.stopAction(trans_layer)
  303. trucks.stopAction(trans_layer)
  304. deck.stopAction(trans_layer)
  305. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  306. actionTimer = 0
  307. own['actionTimer'] = 0
  308. requestAction = 'reg_manual'
  309. skater.stopAction(trans_layer)
  310. trucks.stopAction(trans_layer)
  311. deck.stopAction(trans_layer)
  312. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  313. requestAction = 'reg_tailg'
  314. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  315. requestAction = 'fak_tailg'
  316. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  317. requestAction = 'reg_noseg'
  318. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  319. requestAction = 'fak_noseg'
  320. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  321. requestAction = 'reg_air-roll'
  322. actionState = 'reg_air-roll'
  323. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  324. requestAction = 'fak_air-roll'
  325. actionState = 'fak_air-roll'
  326. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  327. requestAction = 'reg_dropin'
  328. actionState = 'reg_dropin'
  329. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  330. requestAction = 'fak_dropin'
  331. actionState = 'fak_dropin'
  332. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  333. requestAction = 'reg_5050-roll'
  334. actionState = 'reg_5050-roll'
  335. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  336. requestAction = 'fak_5050-roll'
  337. actionState = 'fak_5050-roll'
  338. #####
  339. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  340. requestAction = 'fak_air_tail to manual'
  341. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  342. requestAction = 'reg_air_tail to manual'
  343. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  344. requestAction = 'fak_air_nose to nmanual'
  345. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  346. requestAction = 'reg_air_nose to nmanual'
  347. ####
  348. #print(requestAction)
  349. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  350. requestAction = 'reg-fak_nmanual'
  351. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  352. requestAction = 'fak-reg_nmanual'
  353. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  354. requestAction = 'fak-reg_manual'
  355. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  356. requestAction = 'reg-fak_manual'
  357. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  358. requestAction = 'fak-reg_manual'
  359. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  360. if requestAction == 'fak_nmanual':
  361. requestAction = 'reg-fak_nmanual'
  362. actionState = 'reg-fak_nmanual'
  363. else:
  364. requestAction = 'reg_manual_out'
  365. actionState = 'reg_manual_out'
  366. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  367. if requestAction == 'reg_nmanual':
  368. requestAction = 'fak-reg_nmanual'
  369. actionState = 'fak-reg_manual'
  370. else:
  371. requestAction = 'fak_manual_out'
  372. actionState = 'fak_manual_out'
  373. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  374. if requestAction == 'fak_manual':
  375. requestAction = 'reg-fak_manual'
  376. actionState = 'reg-fak_manual'
  377. else:
  378. requestAction = 'reg_nmanual_out'
  379. actionState = 'reg_nmanual_out'
  380. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  381. if requestAction == 'reg_manual':
  382. requestAction = 'fak-reg_manual'
  383. actionState = 'fak-reg_manual'
  384. else:
  385. requestAction = 'fak_nmanual_out'
  386. actionState = 'fak_nmanual_out'
  387. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  388. requestAction = 'reg_ollie_north_out'
  389. actionState = 'reg_ollie_north_out'
  390. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  391. requestAction = 'fak_ollie_north_out'
  392. actionState = 'fak_ollie_north_out'
  393. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  394. requestAction = 'reg_ollie_south_out'
  395. actionState = 'reg_ollie_south_out'
  396. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  397. requestAction = 'fak_ollie_south_out'
  398. actionState = 'fak_ollie_south_out'
  399. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  400. requestAction = 'reg_nmanual_out'
  401. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  402. requestAction = 'fak_nmanual_out'
  403. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  404. requestAction = 'reg_manual_out'
  405. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  406. requestAction = 'fak_manual_out'
  407. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  408. requestAction = 'frontside_grab_out'
  409. actionState = 'frontside_grab_out'
  410. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  411. requestAction = 'backside_grab_out'
  412. actionState = 'backside_grab_out'
  413. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  414. requestAction = 'fak_frontside_grab_out'
  415. actionState = 'fak_frontside_grab_out'
  416. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  417. requestAction = 'fak_backside_grab_out'
  418. actionState = 'fak_backside_grab_out'
  419. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  420. requestAction = 'frontside_nose_grab_out'
  421. actionState = 'frontside_nose_grab_out'
  422. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  423. requestAction = 'backside_nose_grab_out'
  424. actionState = 'backside_nose_grab_out'
  425. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  426. requestAction = 'fak_frontside_nose_grab_out'
  427. actionState = 'fak_frontside_nose_grab_out'
  428. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  429. requestAction = 'fak_backside_nose_grab_out'
  430. actionState = 'fak_backside_nose_grab_out'
  431. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  432. requestAction = 'frontside_tail_grab_out'
  433. actionState = 'frontside_tail_grab_out'
  434. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  435. requestAction = 'backside_tail_grab_out'
  436. actionState = 'backside_tail_grab_out'
  437. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  438. requestAction = 'fak_frontside_tail_grab_out'
  439. actionState = 'fak_frontside_tail_grab_out'
  440. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  441. requestAction = 'fak_backside_tail_grab_out'
  442. actionState = 'fak_backside_tail_grab_out'
  443. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  444. requestAction = 'reg_judo_out'
  445. actionState = 'reg_judo_out'
  446. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  447. requestAction = 'fak_judo_out'
  448. actionState = 'fak_judo_out'
  449. # if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  450. # requestAction = 'fak_pump_right_out'
  451. # actionState = 'fak_pump_right_out'
  452. # if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  453. # requestAction = 'fak_pump_left_out'
  454. # actionState = 'fak_pump_left_out'
  455. # if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  456. # requestAction = 'fak_pump'
  457. # actionState = 'fak_pump'
  458. # if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  459. # requestAction = 'fak_pump'
  460. # actionState = 'fak_pump'
  461. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  462. requestAction = 'reg_walk_air_out'
  463. actionState = 'reg_walk_air_out'
  464. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  465. requestAction = 'fak_walk_air_out'
  466. actionState = 'fak_walk_air_out'
  467. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  468. requestAction = 'reg_fak_noseg'
  469. actionState = 'reg_fak_noseg'
  470. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  471. requestAction = 'fak_reg_tailg'
  472. actionState = 'fak_reg_tailg'
  473. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  474. requestAction = 'fak_reg_noseg'
  475. actionState = 'fak_reg_noseg'
  476. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  477. requestAction = 'reg_fak_tailg'
  478. actionState = 'reg_fak_tailg'
  479. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  480. requestAction = 'reg_fak_nosegl'
  481. actionState = 'reg_fak_nosegl'
  482. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  483. requestAction = 'reg_fak_nosegr'
  484. actionState = 'reg_fak_nosegr'
  485. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  486. requestAction = 'reg_fak_tailgl'
  487. actionState = 'reg_fak_tailgl'
  488. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  489. requestAction = 'reg_fak_tailgr'
  490. actionState = 'reg_fak_tailgr'
  491. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  492. requestAction = 'fak_reg_nosegl'
  493. actionState = 'fak_reg_nosegl'
  494. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  495. requestAction = 'fak_reg_nosegr'
  496. actionState = 'fak_reg_nosegr'
  497. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  498. requestAction = 'fak_reg_tailgl'
  499. actionState = 'fak_reg_tailgl'
  500. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  501. requestAction = 'fak_reg_tailgr'
  502. actionState = 'fak_reg_tailgr'
  503. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  504. requestAction = 'reg_land'
  505. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  506. requestAction = 'fak_land'
  507. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  508. requestAction = 'reg_air'
  509. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  510. requestAction = 'fak_air'
  511. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  512. requestAction = 'reg_land'
  513. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  514. requestAction = 'fak_land'
  515. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  516. requestAction = 'fak_land'
  517. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  518. requestAction = 'reg_land'
  519. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  520. requestAction = 'fak-reg_roll'
  521. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  522. requestAction = 'reg-fak_roll'
  523. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  524. requestAction = 'reg_air-roll'
  525. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  526. requestAction = 'reg_pump_in'
  527. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  528. requestAction = 'fak_pump_in'
  529. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  530. requestAction = 'fak_pump_out'
  531. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  532. requestAction = 'fak_pump_out'
  533. #---new pump turns reg
  534. if l_actionState == 'reg_pump' and requestAction == 'reg_pump_right' and trans_playing != 0:
  535. requestAction = 'reg_pump'
  536. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right' and trans_playing != 0:
  537. requestAction = 'reg_turnRight'
  538. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left' and trans_playing != 0:
  539. requestAction = 'reg_turnLeft'
  540. if l_actionState == 'reg_turnRight' and requestAction in ['reg_roll', 'reg_pump']:
  541. requestAction = 'reg_turnRight_out'
  542. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_roll', 'reg_pump']:
  543. requestAction = 'reg_turnLeft_out'
  544. if l_actionState == 'reg_pump' and requestAction == 'reg_roll':
  545. requestAction = 'reg_pump_out'
  546. if l_actionState == 'reg_turnRight' and requestAction in ['reg_pump_right']:
  547. requestAction = 'reg_pump_right'
  548. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_pump_left']:
  549. requestAction = 'reg_pump_left'
  550. if l_actionState == 'reg_pump_right' and requestAction in ['reg_pump', 'reg_roll']:
  551. requestAction = 'reg_pump_right_out'
  552. own['actionState'] = 'reg_pump_right_out'
  553. if l_actionState == 'reg_pump_left' and requestAction in ['reg_pump', 'reg_roll']:
  554. requestAction = 'reg_pump_left_out'
  555. own['actionState'] = 'reg_pump_left_out'
  556. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  557. requestAction = 'reg_pump'
  558. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_roll':
  559. requestAction = 'reg_pump'
  560. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  561. requestAction = 'reg_turnRight'
  562. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_roll':
  563. requestAction = 'reg_turnLeft'
  564. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  565. requestAction = 'reg_pump_right-right'
  566. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  567. requestAction = 'reg_pump_left-left'
  568. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  569. if trans_playing == False:
  570. requestAction = 'reg_pump_right-rightb'
  571. else:
  572. requestAction == 'reg_pump_right'
  573. if l_actionState == 'reg_pump_left' and requestAction == 'reg_turnLeft':
  574. if trans_playing == False:
  575. requestAction = 'reg_pump_left-leftb'
  576. else:
  577. requestAction == 'reg_pump_left'
  578. if l_actionState == 'reg_turnRight_out' and requestAction == 'fak_roll':
  579. requestAction = 'reg_roll'
  580. if l_actionState == 'reg_turnLeft_out' and requestAction == 'fak_roll':
  581. requestAction = 'reg_roll'
  582. if l_actionState == 'reg_pump' and requestAction == 'reg_turnRight':
  583. requestAction = 'reg_pump_out'
  584. if l_actionState == 'reg_pump' and requestAction == 'reg_turnLeft':
  585. requestAction = 'reg_pump_out'
  586. if l_actionState == 'reg_pump_right-right' and requestAction == 'reg_turnRight':
  587. requestAction = 'reg_pump_right-rightb'
  588. if l_actionState == 'reg_pump_left-left' and requestAction == 'reg_turnLeft':
  589. requestAction = 'reg_pump_left-leftb'
  590. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_pump_right':
  591. requestAction = 'reg_pump_right-right'
  592. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_pump_left':
  593. requestAction = 'reg_pump_left-left'
  594. if l_actionState == 'reg_pump_right-right' and requestAction not in [ 'reg_pump_right-right', 'reg_pump_right-rightb']:
  595. requestAction = 'reg_pump_right'
  596. if l_actionState == 'reg_pump_left-left' and requestAction not in [ 'reg_pump_left-left', 'reg_pump_left-leftb']:
  597. requestAction = 'reg_pump_left'
  598. if l_actionState == 'reg_pump_right_out' and requestAction in ['reg_turnRight', 'reg_turnLeft']:
  599. requestAction = 'reg_pump'
  600. if l_actionState == 'reg_pump_left_out' and requestAction in ['reg_turnLeft', 'reg_turnRight']:
  601. requestAction = 'reg_pump'
  602. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_right':
  603. requestAction = 'reg_roll'
  604. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_left':
  605. requestAction = 'reg_roll'
  606. if l_actionState == 'reg_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  607. requestAction = 'reg_pump'
  608. if l_actionState == 'reg_turnLeft_out' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  609. requestAction = 'reg_pump'
  610. if l_actionState == 'reg_turnRight_out' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  611. requestAction = 'reg_pump'
  612. #fak
  613. if l_actionState == 'fak_pump' and requestAction == 'fak_pump_right' and trans_playing != 0:
  614. requestAction = 'fak_pump'
  615. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right' and trans_playing != 0:
  616. requestAction = 'fak_turnRight'
  617. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left' and trans_playing != 0:
  618. requestAction = 'fak_turnLeft'
  619. if l_actionState == 'fak_turnRight' and requestAction in ['fak_roll', 'fak_pump']:
  620. requestAction = 'fak_turnRight_out'
  621. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_roll', 'fak_pump']:
  622. requestAction = 'fak_turnLeft_out'
  623. if l_actionState == 'fak_pump' and requestAction == 'fak_roll':
  624. requestAction = 'fak_pump_out'
  625. if l_actionState == 'fak_turnRight' and requestAction in ['fak_pump_right']:
  626. requestAction = 'fak_pump_right'
  627. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_pump_left']:
  628. requestAction = 'fak_pump_left'
  629. if l_actionState == 'fak_pump_right' and requestAction in ['fak_pump', 'fak_roll']:
  630. requestAction = 'fak_pump_right_out'
  631. own['actionState'] = 'fak_pump_right_out'
  632. if l_actionState == 'fak_pump_left' and requestAction in ['fak_pump', 'fak_roll']:
  633. requestAction = 'fak_pump_left_out'
  634. own['actionState'] = 'fak_pump_left_out'
  635. if l_actionState == 'fak_pump_right_out' and requestAction == 'fak_roll':
  636. requestAction = 'fak_pump'
  637. if l_actionState == 'fak_pump_left_out' and requestAction == 'fak_roll':
  638. requestAction = 'fak_pump'
  639. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_roll':
  640. requestAction = 'fak_turnRight'
  641. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_roll':
  642. requestAction = 'fak_turnLeft'
  643. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  644. requestAction = 'fak_pump_right-right'
  645. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  646. requestAction = 'fak_pump_left-left'
  647. if l_actionState == 'fak_pump_right' and requestAction == 'fak_turnRight':
  648. if trans_playing == False:
  649. requestAction = 'fak_pump_right-rightb'
  650. else:
  651. requestAction == 'fak_pump_right'
  652. if l_actionState == 'fak_pump_left' and requestAction == 'fak_turnLeft':
  653. if trans_playing == False:
  654. requestAction = 'fak_pump_left-leftb'
  655. else:
  656. requestAction == 'fak_pump_left'
  657. if l_actionState == 'fak_turnRight_out' and requestAction == 'reg_roll':
  658. requestAction = 'fak_roll'
  659. if l_actionState == 'fak_turnLeft_out' and requestAction == 'reg_roll':
  660. requestAction = 'fak_roll'
  661. if l_actionState == 'fak_pump' and requestAction == 'fak_turnRight':
  662. requestAction = 'fak_pump_out'
  663. if l_actionState == 'fak_pump' and requestAction == 'fak_turnLeft':
  664. requestAction = 'fak_pump_out'
  665. if l_actionState == 'fak_pump_right-right' and requestAction == 'fak_turnRight':
  666. requestAction = 'fak_pump_right-rightb'
  667. if l_actionState == 'fak_pump_left-left' and requestAction == 'fak_turnLeft':
  668. requestAction = 'fak_pump_left-leftb'
  669. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_pump_right':
  670. requestAction = 'fak_pump_right-right'
  671. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_pump_left':
  672. requestAction = 'fak_pump_left-left'
  673. if l_actionState == 'fak_pump_right-right' and requestAction not in [ 'fak_pump_right-right', 'fak_pump_right-rightb']:
  674. requestAction = 'fak_pump_right'
  675. if l_actionState == 'fak_pump_left-left' and requestAction not in [ 'fak_pump_left-left', 'fak_pump_left-leftb']:
  676. requestAction = 'fak_pump_left'
  677. if l_actionState == 'fak_pump_right_out' and requestAction in ['fak_turnRight', 'fak_turnLeft']:
  678. requestAction = 'fak_pump'
  679. if l_actionState == 'fak_pump_left_out' and requestAction in ['fak_turnLeft', 'fak_turnRight']:
  680. requestAction = 'fak_pump'
  681. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_right':
  682. requestAction = 'fak_roll'
  683. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_left':
  684. requestAction = 'fak_roll'
  685. if l_actionState == 'fak_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  686. requestAction = 'fak_pump'
  687. if l_actionState == 'fak_turnLeft_out' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  688. requestAction = 'fak_pump'
  689. if l_actionState == 'fak_turnRight_out' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  690. requestAction = 'fak_pump'
  691. #---------------------------------------------------
  692. else:
  693. print("action over written")
  694. #pass
  695. def updateAction(requestAction, actionState):
  696. try:
  697. flip_start_frame = own['flip_start_lay']
  698. flipspeed = own['flipspeed']
  699. except:
  700. flip_start_frame = 1
  701. flipspeed = .6
  702. ###############################
  703. #one shot actions
  704. ###############################
  705. if requestAction in oneshotActions_list:
  706. if requestAction == 'reg_land' and own["grindHit"] == False:
  707. skater.stopAction(loop_layer)
  708. trucks.stopAction(loop_layer)
  709. deck.stopAction(loop_layer)
  710. skater.stopAction(trans_layer)
  711. trucks.stopAction(trans_layer)
  712. deck.stopAction(trans_layer)
  713. #print("stopping loop and trans")
  714. actionState = 'reg_land'
  715. requestAction = 'reg_land'
  716. own['actionTimer'] = 37
  717. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  718. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  719. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  720. #print("play land")
  721. if requestAction == 'fak_land' and own["grindHit"] == False:
  722. actionState = 'fak_land'
  723. requestAction = 'fak_land'
  724. skater.stopAction(loop_layer)
  725. trucks.stopAction(loop_layer)
  726. deck.stopAction(loop_layer)
  727. skater.stopAction(trans_layer)
  728. trucks.stopAction(trans_layer)
  729. deck.stopAction(trans_layer)
  730. own['actionTimer'] = 37
  731. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  732. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  733. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  734. #print("play land")
  735. if requestAction == 'reg_dropin':
  736. actionState = 'reg_dropin'
  737. own['actionTimer'] = 28
  738. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  739. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  740. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  741. if requestAction == 'fak_dropin':
  742. actionState = 'fak_dropin'
  743. own['actionTimer'] = 28
  744. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  745. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  746. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  747. if requestAction == 'reg_turnRight_out':
  748. #stopActs()
  749. actionState = 'reg_turnRight_out'
  750. own['actionTimer'] = 19
  751. trans_playing = skater.isPlayingAction(trans_layer)
  752. if trans_playing:
  753. cur_frame = skater.getActionFrame(trans_layer)
  754. if trans_playing and cur_frame > .5 and cur_frame < 39:
  755. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  756. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  757. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  758. #own['actionTimer'] = (10 - cur_frame)
  759. own['actionTimer'] = cur_frame
  760. else:
  761. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  762. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  763. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  764. if requestAction == 'reg_turnLeft_out':
  765. actionState = 'reg_turnLeft_out'
  766. own['actionTimer'] = 19
  767. trans_playing = skater.isPlayingAction(trans_layer)
  768. if trans_playing:
  769. cur_frame = skater.getActionFrame(trans_layer)
  770. if trans_playing and cur_frame > .5 and cur_frame < 39:
  771. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  772. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  773. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  774. own['actionTimer'] = (10 - cur_frame) *2
  775. else:
  776. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  777. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  778. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  779. if requestAction == 'fak_turnRight_out':
  780. actionState = 'fak_turnRight_out'
  781. own['actionTimer'] = 19
  782. trans_playing = skater.isPlayingAction(trans_layer)
  783. if trans_playing:
  784. cur_frame = skater.getActionFrame(trans_layer)
  785. if trans_playing and cur_frame > .5 and cur_frame < 39:
  786. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  787. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  788. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  789. own['actionTimer'] = (10 - cur_frame) *2
  790. else:
  791. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  792. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  793. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  794. if requestAction == 'fak_turnLeft_out':
  795. actionState = 'fak_turnLeft_out'
  796. own['actionTimer'] = 19
  797. trans_playing = skater.isPlayingAction(trans_layer)
  798. if trans_playing:
  799. cur_frame = skater.getActionFrame(trans_layer)
  800. if trans_playing and cur_frame > .5 and cur_frame < 39:
  801. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  802. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  803. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  804. own['actionTimer'] = (10 - cur_frame) *2
  805. else:
  806. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  807. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  808. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  809. if requestAction == 'reg_pump_left-left':
  810. actionState = 'reg_pump_left-left'
  811. own['actionTimer'] = 19
  812. if l_actionState == 'reg_pump_left-leftb':
  813. trans_playing = skater.isPlayingAction(trans_layer)
  814. if trans_playing:
  815. cur_frame = skater.getActionFrame(trans_layer)
  816. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  817. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  818. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  819. own['actionTimer'] = cur_frame * 2
  820. else:
  821. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  822. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  823. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  824. else:
  825. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  826. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  827. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  828. if requestAction == 'reg_pump_right-right':
  829. actionState = 'reg_pump_right-right'
  830. own['actionTimer'] = 19
  831. if l_actionState == 'reg_pump_right-rightb':
  832. trans_playing = skater.isPlayingAction(trans_layer)
  833. if trans_playing:
  834. cur_frame = skater.getActionFrame(trans_layer)
  835. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  836. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  837. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  838. own['actionTimer'] = cur_frame * 2
  839. else:
  840. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  841. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  842. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  843. else:
  844. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  845. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  846. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  847. if requestAction == 'fak_pump_left-left':
  848. actionState = 'fak_pump_left-left'
  849. own['actionTimer'] = 19
  850. if l_actionState == 'fak_pump_left-leftb':
  851. trans_playing = skater.isPlayingAction(trans_layer)
  852. if trans_playing:
  853. cur_frame = skater.getActionFrame(trans_layer)
  854. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  855. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  856. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  857. own['actionTimer'] = cur_frame * 2
  858. else:
  859. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  860. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  861. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  862. else:
  863. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  864. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  865. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  866. if requestAction == 'fak_pump_right-right':
  867. actionState = 'fak_pump_right-right'
  868. own['actionTimer'] = 19
  869. if l_actionState == 'fak_pump_right-rightb':
  870. trans_playing = skater.isPlayingAction(trans_layer)
  871. if trans_playing:
  872. cur_frame = skater.getActionFrame(trans_layer)
  873. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  874. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  875. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  876. own['actionTimer'] = cur_frame * 2
  877. else:
  878. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  879. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  880. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  881. else:
  882. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  883. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  884. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  885. if requestAction == 'reg_pump_right-rightb':
  886. actionState = 'reg_pump_right-rightb'
  887. own['actionState'] = 'reg_pump_right-rightb'
  888. own['actionTimer'] = 20
  889. if l_actionState == 'reg_pump_right-right':
  890. trans_playing = skater.isPlayingAction(trans_layer)
  891. if trans_playing:
  892. cur_frame = skater.getActionFrame(trans_layer)
  893. skater.playAction("nreg_pump_right", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  894. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  895. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  896. own['actionTimer'] = cur_frame * 2
  897. else:
  898. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  899. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  900. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  901. else:
  902. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  903. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  904. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  905. if requestAction == 'reg_pump_left-leftb':
  906. actionState = 'reg_pump_left-leftb'
  907. own['actionState'] = 'reg_pump_left-leftb'
  908. own['actionTimer'] = 20
  909. if l_actionState == 'reg_pump_left-left':
  910. trans_playing = skater.isPlayingAction(trans_layer)
  911. if trans_playing:
  912. cur_frame = skater.getActionFrame(trans_layer)
  913. skater.playAction("nreg_pump_left", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  914. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  915. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  916. own['actionTimer'] = cur_frame * 2
  917. else:
  918. skater.playAction("nreg_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  919. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  920. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  921. else:
  922. skater.playAction("nreg_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  923. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  924. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  925. if requestAction == 'fak_pump_right-rightb':
  926. actionState = 'fak_pump_right-rightb'
  927. own['actionState'] = 'fak_pump_right-rightb'
  928. own['actionTimer'] = 20
  929. if l_actionState == 'fak_pump_right-right':
  930. trans_playing = skater.isPlayingAction(trans_layer)
  931. if trans_playing:
  932. cur_frame = skater.getActionFrame(trans_layer)
  933. skater.playAction("nfak_pump_right", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  934. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  935. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  936. own['actionTimer'] = cur_frame * 2
  937. else:
  938. skater.playAction("nfak_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  939. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  940. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  941. else:
  942. skater.playAction("nfak_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  943. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  944. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  945. if requestAction == 'fak_pump_left-leftb':
  946. actionState = 'fak_pump_left-leftb'
  947. own['actionState'] = 'fak_pump_left-leftb'
  948. own['actionTimer'] = 20
  949. if l_actionState == 'fak_pump_left-left':
  950. trans_playing = skater.isPlayingAction(trans_layer)
  951. if trans_playing:
  952. cur_frame = skater.getActionFrame(trans_layer)
  953. skater.playAction("nfak_pump_left", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  954. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  955. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  956. own['actionTimer'] = cur_frame * 2
  957. else:
  958. skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  959. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  960. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  961. else:
  962. skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  963. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  964. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  965. #*************************
  966. if requestAction == 'reg_left-pump':
  967. actionState = 'reg_left-pump'
  968. own['actionTimer'] = 19
  969. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  970. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  971. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  972. if requestAction == 'reg_right-pump':
  973. actionState = 'reg_right-pump'
  974. own['actionTimer'] = 19
  975. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  976. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  977. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  978. if requestAction == 'fak_left-pump':
  979. actionState = 'fak_left-pump'
  980. own['actionTimer'] = 19
  981. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  982. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  983. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  984. if requestAction == 'fak_right-pump':
  985. actionState = 'fak_right-pump'
  986. own['actionTimer'] = 19
  987. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  988. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  989. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  990. #*****************
  991. if requestAction == 'reg_pump_right_out':
  992. actionState = 'reg_pump_right_out'
  993. requestAction = 'reg_pump_right_out'
  994. own['actionState'] = 'reg_pump_right_out'
  995. own['actionTimer'] = 18
  996. trans_playing = skater.isPlayingAction(trans_layer)
  997. if trans_playing:
  998. cur_frame = skater.getActionFrame(trans_layer)
  999. stopActs()
  1000. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_right':
  1001. cur_frame = cur_frame - 30
  1002. if cur_frame < 32 and cur_frame > 26:
  1003. cur_frame = 10
  1004. if trans_playing and cur_frame > .5:
  1005. #cur_frame = 20 - cur_frame
  1006. skater.playAction("nreg_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1007. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1008. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1009. own['actionTimer'] = cur_frame *2
  1010. #own['actionTimer'] = 19
  1011. else:
  1012. skater.playAction("nreg_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1013. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1014. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1015. if requestAction == 'reg_pump_left_out':
  1016. actionState = 'reg_pump_left_out'
  1017. own['actionState'] = 'reg_pump_left_out'
  1018. requestAction = 'reg_pump_left_out'
  1019. own['actionTimer'] = 18
  1020. trans_playing = skater.isPlayingAction(trans_layer)
  1021. if trans_playing:
  1022. cur_frame = skater.getActionFrame(trans_layer)
  1023. stopActs()
  1024. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_left':
  1025. cur_frame = cur_frame - 30
  1026. if cur_frame < 32 and cur_frame > 26:
  1027. cur_frame = 10
  1028. if trans_playing and cur_frame > .5:
  1029. #cur_frame = 20 - cur_frame
  1030. skater.playAction("nreg_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1031. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1032. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1033. own['actionTimer'] = cur_frame *2
  1034. #own['actionTimer'] = 19
  1035. else:
  1036. skater.playAction("nreg_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1037. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1038. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1039. if requestAction == 'fak_pump_right_out':
  1040. actionState = 'fak_pump_right_out'
  1041. requestAction = 'fak_pump_right_out'
  1042. own['actionState'] = 'fak_pump_right_out'
  1043. own['actionTimer'] = 18
  1044. trans_playing = skater.isPlayingAction(trans_layer)
  1045. if trans_playing:
  1046. cur_frame = skater.getActionFrame(trans_layer)
  1047. stopActs()
  1048. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_right':
  1049. cur_frame = cur_frame - 30
  1050. if cur_frame < 32 and cur_frame > 26:
  1051. cur_frame = 10
  1052. if trans_playing and cur_frame > .5:
  1053. #cur_frame = 20 - cur_frame
  1054. skater.playAction("nfak_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1055. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1056. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1057. own['actionTimer'] = cur_frame *2
  1058. #own['actionTimer'] = 19
  1059. else:
  1060. skater.playAction("nfak_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1061. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1062. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1063. if requestAction == 'fak_pump_left_out':
  1064. actionState = 'fak_pump_left_out'
  1065. own['actionState'] = 'fak_pump_left_out'
  1066. requestAction = 'fak_pump_left_out'
  1067. own['actionTimer'] = 18
  1068. trans_playing = skater.isPlayingAction(trans_layer)
  1069. if trans_playing:
  1070. cur_frame = skater.getActionFrame(trans_layer)
  1071. stopActs()
  1072. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_left':
  1073. cur_frame = cur_frame - 30
  1074. if cur_frame < 32 and cur_frame > 26:
  1075. cur_frame = 10
  1076. if trans_playing and cur_frame > .5:
  1077. #cur_frame = 20 - cur_frame
  1078. skater.playAction("nfak_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1079. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1080. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1081. own['actionTimer'] = cur_frame *2
  1082. #own['actionTimer'] = 19
  1083. else:
  1084. skater.playAction("nfak_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1085. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1086. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1087. if requestAction == 'reg_opos_out':
  1088. actionState = 'reg_opos_out'
  1089. own['actionTimer'] = 19
  1090. trans_playing = skater.isPlayingAction(trans_layer)
  1091. if trans_playing:
  1092. cur_frame = skater.getActionFrame(trans_layer)
  1093. if trans_playing and cur_frame > .5:
  1094. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1095. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1096. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1097. own['actionTimer'] = cur_frame
  1098. else:
  1099. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1100. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1101. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1102. if requestAction == 'fak_opos_out':
  1103. actionState = 'fak_opos_out'
  1104. own['actionTimer'] = 19
  1105. trans_playing = skater.isPlayingAction(trans_layer)
  1106. if trans_playing:
  1107. cur_frame = skater.getActionFrame(trans_layer)
  1108. if trans_playing and cur_frame > .5:
  1109. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1110. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1111. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1112. own['actionTimer'] = cur_frame
  1113. else:
  1114. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1115. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1116. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1117. if requestAction == 'reg_nopos_out':
  1118. actionState = 'reg_nopos_out'
  1119. own['actionTimer'] = 19
  1120. trans_playing = skater.isPlayingAction(trans_layer)
  1121. if trans_playing:
  1122. cur_frame = skater.getActionFrame(trans_layer)
  1123. if trans_playing and cur_frame > .5:
  1124. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1125. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1126. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1127. own['actionTimer'] = cur_frame
  1128. else:
  1129. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1130. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1131. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1132. if requestAction == 'fak_nopos_out':
  1133. actionState = 'fak_nopos_out'
  1134. own['actionTimer'] = 19
  1135. trans_playing = skater.isPlayingAction(trans_layer)
  1136. if trans_playing:
  1137. cur_frame = skater.getActionFrame(trans_layer)
  1138. if trans_playing and cur_frame > .5:
  1139. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1140. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1141. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1142. own['actionTimer'] = cur_frame
  1143. else:
  1144. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1145. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1146. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1147. if requestAction == 'reg_pump_out':
  1148. actionState = 'reg_pump_out'
  1149. own['actionTimer'] = 19
  1150. trans_playing = skater.isPlayingAction(trans_layer)
  1151. if trans_playing:
  1152. cur_frame = skater.getActionFrame(trans_layer)
  1153. if l_actionState in ['reg_pump_right', 'reg_pump_left']:
  1154. cur_frame = cur_frame * 2
  1155. if trans_playing and cur_frame > 2:
  1156. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1157. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1158. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1159. own['actionTimer'] = cur_frame
  1160. else:
  1161. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1162. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1163. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1164. if requestAction == 'fak_pump_out':
  1165. actionState = 'fak_pump_out'
  1166. own['actionTimer'] = 19
  1167. trans_playing = skater.isPlayingAction(trans_layer)
  1168. if trans_playing:
  1169. cur_frame = skater.getActionFrame(trans_layer)
  1170. if l_actionState in ['fak_pump_right', 'fak_pump_left']:
  1171. cur_frame = cur_frame * 2
  1172. if trans_playing and cur_frame > 2:
  1173. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1174. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1175. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1176. own['actionTimer'] = cur_frame
  1177. else:
  1178. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1179. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1180. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  1181. if requestAction == 'reg_stop_out':
  1182. actionState = 'reg_stop_out'
  1183. own['actionTimer'] = 30
  1184. trans_playing = skater.isPlayingAction(trans_layer)
  1185. if trans_playing:
  1186. cur_frame = skater.getActionFrame(trans_layer)
  1187. if trans_playing and cur_frame > 1:
  1188. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1189. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1190. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1191. own['actionTimer'] = cur_frame
  1192. else:
  1193. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1194. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1195. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1196. if requestAction == 'fak_stop_out':
  1197. actionState = 'fak_stop_out'
  1198. own['actionTimer'] = 30
  1199. trans_playing = skater.isPlayingAction(trans_layer)
  1200. if trans_playing:
  1201. cur_frame = skater.getActionFrame(trans_layer)
  1202. if trans_playing and cur_frame > 1:
  1203. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1204. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1205. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1206. own['actionTimer'] = cur_frame
  1207. else:
  1208. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1209. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1210. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1211. if requestAction == 'reg_tailslide_out':
  1212. actionState = 'reg_tailslide_out'
  1213. own['actionTimer'] = 19
  1214. trans_playing = skater.isPlayingAction(trans_layer)
  1215. if trans_playing:
  1216. cur_frame = skater.getActionFrame(trans_layer)
  1217. if trans_playing and cur_frame > 1:
  1218. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1219. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1220. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1221. own['actionTimer'] = cur_frame
  1222. else:
  1223. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1224. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1225. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1226. if requestAction == 'fak_tailslide_out':
  1227. actionState = 'fak_tailslide_out'
  1228. own['actionTimer'] = 19
  1229. trans_playing = skater.isPlayingAction(trans_layer)
  1230. if trans_playing:
  1231. cur_frame = skater.getActionFrame(trans_layer)
  1232. if trans_playing and cur_frame > 1:
  1233. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1234. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1235. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1236. own['actionTimer'] = cur_frame
  1237. else:
  1238. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1239. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1240. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1241. if requestAction == 'reg_noseslide_out':
  1242. actionState = 'reg_noseslide_out'
  1243. own['actionTimer'] = 19
  1244. trans_playing = skater.isPlayingAction(trans_layer)
  1245. if trans_playing:
  1246. cur_frame = skater.getActionFrame(trans_layer)
  1247. if trans_playing and cur_frame > 1:
  1248. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1249. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1250. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1251. own['actionTimer'] = cur_frame
  1252. else:
  1253. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1254. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1255. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1256. if requestAction == 'fak_noseslide_out':
  1257. actionState = 'fak_noseslide_out'
  1258. own['actionTimer'] = 19
  1259. trans_playing = skater.isPlayingAction(trans_layer)
  1260. if trans_playing:
  1261. cur_frame = skater.getActionFrame(trans_layer)
  1262. if trans_playing and cur_frame > 1:
  1263. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1264. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1265. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1266. own['actionTimer'] = cur_frame
  1267. else:
  1268. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1269. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1270. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1271. if requestAction == 'reg_5050_out':
  1272. actionState = 'reg_5050_out'
  1273. own['actionTimer'] = 5
  1274. trans_playing = skater.isPlayingAction(trans_layer)
  1275. if trans_playing:
  1276. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1277. if trans_playing and cur_frame > 1:
  1278. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1279. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1280. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1281. own['actionTimer'] = cur_frame
  1282. else:
  1283. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1284. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1285. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1286. if requestAction == 'fak_5050_out':
  1287. actionState = 'fak_5050_out'
  1288. own['actionTimer'] = 5
  1289. trans_playing = skater.isPlayingAction(trans_layer)
  1290. if trans_playing:
  1291. cur_frame = skater.getActionFrame(trans_layer)
  1292. if trans_playing and cur_frame > 1:
  1293. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1294. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1295. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1296. own['actionTimer'] = cur_frame
  1297. else:
  1298. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1299. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1300. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1301. if requestAction == 'reg_noseg_out':
  1302. actionState = 'reg_noseg_out'
  1303. own['requestAction'] = 'reg_noseg_out'
  1304. own['actionTimer'] = 9
  1305. trans_playing = skater.isPlayingAction(trans_layer)
  1306. if trans_playing:
  1307. cur_frame = skater.getActionFrame(trans_layer)
  1308. if trans_playing and cur_frame > 1:
  1309. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1310. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1311. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1312. own['actionTimer'] = cur_frame
  1313. else:
  1314. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1315. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1316. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1317. if requestAction == 'fak_noseg_out':
  1318. actionState = 'fak_noseg_out'
  1319. own['actionTimer'] = 9
  1320. own['requestAction'] = 'fak_noseg_out'
  1321. trans_playing = skater.isPlayingAction(trans_layer)
  1322. if trans_playing:
  1323. cur_frame = skater.getActionFrame(trans_layer)
  1324. if trans_playing and cur_frame > 1:
  1325. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1326. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1327. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1328. own['actionTimer'] = cur_frame
  1329. else:
  1330. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1331. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1332. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1333. if requestAction == 'reg_tailg_out':
  1334. actionState = 'reg_tailg_out'
  1335. own['requestAction'] = 'reg_tailg_out'
  1336. own['actionTimer'] = 9
  1337. trans_playing = skater.isPlayingAction(trans_layer)
  1338. if trans_playing:
  1339. cur_frame = skater.getActionFrame(trans_layer)
  1340. if trans_playing and cur_frame > 1:
  1341. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1342. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1343. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1344. own['actionTimer'] = cur_frame
  1345. else:
  1346. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1347. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1348. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1349. if requestAction == 'fak_tailg_out':
  1350. actionState = 'fak_tailg_out'
  1351. own['actionTimer'] = 9
  1352. own['requestAction'] = 'fak_tailg_out'
  1353. trans_playing = skater.isPlayingAction(trans_layer)
  1354. if trans_playing:
  1355. cur_frame = skater.getActionFrame(trans_layer)
  1356. if trans_playing and cur_frame > 1:
  1357. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1358. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1359. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1360. own['actionTimer'] = cur_frame
  1361. else:
  1362. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1363. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1364. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1365. if requestAction == 'reg_nosegr_out':
  1366. actionState = 'reg_nosegr_out'
  1367. own['actionTimer'] = 9
  1368. own['requestAction'] = 'reg_nosegr_out'
  1369. trans_playing = skater.isPlayingAction(trans_layer)
  1370. if trans_playing:
  1371. cur_frame = skater.getActionFrame(trans_layer)
  1372. #cur_frame -= 2
  1373. if trans_playing and cur_frame > 1:
  1374. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1375. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1376. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1377. own['actionTimer'] = cur_frame
  1378. else:
  1379. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1380. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1381. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1382. if requestAction == 'fak_nosegr_out':
  1383. actionState = 'fak_nosegr_out'
  1384. own['actionTimer'] = 9
  1385. own['requestAction'] = 'fak_nosegr_out'
  1386. trans_playing = skater.isPlayingAction(trans_layer)
  1387. if trans_playing:
  1388. cur_frame = skater.getActionFrame(trans_layer)
  1389. if trans_playing and cur_frame > 1:
  1390. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1391. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1392. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1393. own['actionTimer'] = cur_frame
  1394. else:
  1395. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1396. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1397. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1398. if requestAction == 'reg_tailgr_out':
  1399. actionState = 'reg_tailgr_out'
  1400. own['actionTimer'] = 9
  1401. own['requestAction'] = 'reg_tailgr_out'
  1402. trans_playing = skater.isPlayingAction(trans_layer)
  1403. if trans_playing:
  1404. cur_frame = skater.getActionFrame(trans_layer)
  1405. if trans_playing and cur_frame > 1:
  1406. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1407. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1408. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1409. own['actionTimer'] = cur_frame
  1410. else:
  1411. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1412. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1413. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1414. if requestAction == 'fak_tailgr_out':
  1415. actionState = 'fak_tailgr_out'
  1416. own['actionTimer'] = 9
  1417. own['requestAction'] = 'fak_tailgr_out'
  1418. trans_playing = skater.isPlayingAction(trans_layer)
  1419. if trans_playing:
  1420. cur_frame = skater.getActionFrame(trans_layer)
  1421. if trans_playing and cur_frame > 1:
  1422. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1423. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1424. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1425. own['actionTimer'] = cur_frame
  1426. else:
  1427. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1428. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1429. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1430. if requestAction == 'reg_nosegl_out':
  1431. actionState = 'reg_nosegl_out'
  1432. own['actionTimer'] = 9
  1433. own['requestAction'] = 'reg_nosegl_out'
  1434. trans_playing = skater.isPlayingAction(trans_layer)
  1435. if trans_playing:
  1436. cur_frame = skater.getActionFrame(trans_layer)
  1437. if trans_playing and cur_frame > 1:
  1438. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1439. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1440. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1441. own['actionTimer'] = cur_frame
  1442. else:
  1443. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1444. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1445. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1446. if requestAction == 'fak_nosegl_out':
  1447. actionState = 'fak_nosegl_out'
  1448. own['actionTimer'] = 9
  1449. own['requestAction'] = 'fak_nosegl_out'
  1450. trans_playing = skater.isPlayingAction(trans_layer)
  1451. if trans_playing:
  1452. cur_frame = skater.getActionFrame(trans_layer)
  1453. if trans_playing and cur_frame > 1:
  1454. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1455. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1456. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1457. own['actionTimer'] = cur_frame
  1458. else:
  1459. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1460. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1461. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1462. if requestAction == 'reg_tailgl_out':
  1463. actionState = 'reg_tailgl_out'
  1464. own['actionTimer'] = 9
  1465. own['requestAction'] = 'reg_tailgl_out'
  1466. trans_playing = skater.isPlayingAction(trans_layer)
  1467. if trans_playing:
  1468. cur_frame = skater.getActionFrame(trans_layer)
  1469. if trans_playing and cur_frame > 1:
  1470. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1471. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1472. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1473. own['actionTimer'] = cur_frame
  1474. else:
  1475. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1476. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1477. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1478. if requestAction == 'fak_tailgl_out':
  1479. actionState = 'fak_tailgl_out'
  1480. own['actionTimer'] = 9
  1481. own['requestAction'] = 'fak_tailgl_out'
  1482. trans_playing = skater.isPlayingAction(trans_layer)
  1483. if trans_playing:
  1484. cur_frame = skater.getActionFrame(trans_layer)
  1485. if trans_playing and cur_frame > 1:
  1486. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1487. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1488. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1489. own['actionTimer'] = cur_frame
  1490. else:
  1491. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1492. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1493. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1494. if requestAction == 'reg_manual_out':
  1495. actionState = 'reg_manual_out'
  1496. own['actionTimer'] = 9
  1497. trans_playing = skater.isPlayingAction(trans_layer)
  1498. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1499. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1500. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1501. if requestAction == 'fak_manual_out':
  1502. actionState = 'fak_manual_out'
  1503. own['actionTimer'] = 9
  1504. trans_playing = skater.isPlayingAction(trans_layer)
  1505. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1506. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1507. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1508. if requestAction == 'reg_nmanual_out':
  1509. actionState = 'reg_nmanual_out'
  1510. own['actionTimer'] = 9
  1511. trans_playing = skater.isPlayingAction(trans_layer)
  1512. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1513. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1514. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1515. if requestAction == 'fak_nmanual_out':
  1516. actionState = 'fak_nmanual_out'
  1517. own['actionTimer'] = 9
  1518. trans_playing = skater.isPlayingAction(trans_layer)
  1519. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1520. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1521. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1522. if requestAction == 'reg-fak_nmanual':
  1523. own['actionTimer'] = 9
  1524. actionState = 'reg-fak_nmanual'
  1525. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1526. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1527. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1528. if requestAction == 'fak-reg_nmanual':
  1529. own['actionTimer'] = 9
  1530. actionState = 'fak-reg_nmanual'
  1531. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1532. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1533. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1534. if requestAction == 'reg-fak_manual':
  1535. own['actionTimer'] = 9
  1536. actionState = 'reg-fak_manual'
  1537. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1538. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1539. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1540. if requestAction == 'fak-reg_manual':
  1541. own['actionTimer'] = 9
  1542. actionState = 'fak-reg_manual'
  1543. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1544. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1545. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1546. if requestAction == 'reg_brfoot':
  1547. actionState = 'reg_brfoot'
  1548. own['actionTimer'] = 40
  1549. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1550. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1551. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1552. if requestAction == 'fak_brfoot':
  1553. actionState = 'fak_brfoot'
  1554. own['actionTimer'] = 40
  1555. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1556. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1557. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1558. if requestAction == 'reg_frfoot':
  1559. actionState = 'reg_frfoot'
  1560. own['actionTimer'] = 40
  1561. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1562. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1563. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1564. if requestAction == 'fak_frfoot':
  1565. actionState = 'fak_frfoot'
  1566. own['actionTimer'] = 40
  1567. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1568. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1569. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1570. if requestAction == 'reg_blfoot':
  1571. #print("playing blfoot broke")
  1572. actionState = 'reg_blfoot'
  1573. own['actionTimer'] = 40
  1574. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1575. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1576. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1577. if requestAction == 'fak_blfoot':
  1578. actionState = 'fak_blfoot'
  1579. own['actionTimer'] = 40
  1580. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1581. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1582. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1583. if requestAction == 'reg_flfoot':
  1584. actionState = 'reg_flfoot'
  1585. own['actionTimer'] = 40
  1586. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1587. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1588. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1589. if requestAction == 'fak_flfoot':
  1590. actionState = 'fak_flfoot'
  1591. own['actionTimer'] = 40
  1592. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1593. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1594. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1595. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1596. own['actionTimer'] = 70
  1597. actionState = 'reg_push'
  1598. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1599. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1600. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1601. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1602. own['actionTimer'] = 70
  1603. actionState = 'reg_push_goof'
  1604. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1605. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1606. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1607. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1608. own['actionTimer'] = 70
  1609. actionState = 'fak_push'
  1610. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1611. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1612. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1613. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1614. own['actionTimer'] = 70
  1615. actionState = 'fak_push_goof'
  1616. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1617. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1618. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1619. if requestAction == 'reg_manual_revert_ccw':
  1620. own['actionTimer'] = 21
  1621. own['actionState'] = 'reg_manual_revert_ccw'
  1622. actionState = 'reg_manual_revert_ccw'
  1623. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1624. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1625. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1626. if requestAction == 'fak_manual_revert_ccw':
  1627. own['actionTimer'] = 21
  1628. own['actionState'] = 'fak_manual_revert_ccw'
  1629. actionState = 'fak_manual_revert_ccw'
  1630. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1631. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1632. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1633. if requestAction == 'reg_manual_revert_cw':
  1634. own['actionTimer'] = 21
  1635. own['actionState'] = 'reg_manual_revert_cw'
  1636. actionState = 'reg_manual_revert_cw'
  1637. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1638. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1639. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1640. if requestAction == 'fak_manual_revert_cw':
  1641. own['actionTimer'] = 21
  1642. own['actionState'] = 'fak_manual_revert_cw'
  1643. actionState = 'fak_manual_revert_cw'
  1644. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1645. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1646. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1647. if requestAction == 'fak_nmanual_revert_ccw':
  1648. own['actionTimer'] = 21
  1649. own['actionState'] = 'fak_nmanual_revert_ccw'
  1650. actionState = 'fak_nmanual_revert_ccw'
  1651. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1652. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1653. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1654. if requestAction == 'fak_nmanual_revert_cw':
  1655. own['actionTimer'] = 21
  1656. own['actionState'] = 'fak_nmanual_revert_cw'
  1657. actionState = 'fak_nmanual_revert_cw'
  1658. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1659. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1660. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1661. if requestAction == 'reg_nmanual_revert_ccw':
  1662. own['actionTimer'] = 21
  1663. own['actionState'] = 'reg_nmanual_revert_ccw'
  1664. actionState = 'reg_nmanual_revert_ccw'
  1665. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1666. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1667. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1668. if requestAction == 'reg_nmanual_revert_cw':
  1669. own['actionTimer'] = 21
  1670. own['actionState'] = 'reg_nmanual_revert_cw'
  1671. actionState = 'reg_nmanual_revert_cw'
  1672. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1673. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1674. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1675. if requestAction == 'revert1':
  1676. own['actionTimer'] = 18
  1677. own['actionState'] = 'revert1'
  1678. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1679. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1680. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1681. if requestAction == 'fak_revert1':
  1682. own['actionTimer'] = 18
  1683. own['actionState'] = 'fak_revert1'
  1684. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1685. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1686. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1687. if requestAction == 'revert2':
  1688. own['actionTimer'] = 18
  1689. own['actionState'] = 'revert2'
  1690. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1691. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1692. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1693. if requestAction == 'fak_revert2':
  1694. own['actionTimer'] = 18
  1695. own['actionState'] = 'fak_revert2'
  1696. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1697. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1698. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1699. if requestAction == 'revert3':
  1700. own['actionTimer'] = 18
  1701. own['actionState'] = 'revert3'
  1702. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1703. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1704. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1705. if requestAction == 'revert4':
  1706. own['actionTimer'] = 18
  1707. own['actionState'] = 'revert4'
  1708. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1709. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1710. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1711. if requestAction == 'reg_ollie':
  1712. #print("*****reg ollie act")
  1713. actionState = 'reg_ollie'
  1714. own['actionState'] = 'reg_ollie'
  1715. own['actionTimer'] = 28
  1716. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1717. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1718. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1719. if requestAction == 'fak_ollie':
  1720. actionState = 'fak_ollie'
  1721. own['actionTimer'] = 28
  1722. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1723. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1724. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1725. if requestAction == 'reg_nollie':
  1726. actionState = 'reg_nollie'
  1727. own['actionTimer'] = 38
  1728. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1729. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1730. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1731. if requestAction == 'fak_nollie':
  1732. actionState = 'fak_nollie'
  1733. own['actionTimer'] = 38
  1734. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1735. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1736. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1737. if requestAction == 'reg_kickflip':
  1738. actionState = 'reg_kickflip'
  1739. own['actionTimer'] = 38
  1740. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1741. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1742. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1743. if requestAction == 'fak_kickflip':
  1744. actionState = 'fak_kickflip'
  1745. own['actionTimer'] = 38
  1746. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1747. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1748. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1749. if requestAction == 'reg_varial_kickflip':
  1750. actionState = 'reg_varial_kickflip'
  1751. own['actionTimer'] = 38
  1752. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1753. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1754. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1755. if requestAction == 'fak_varial_kickflip':
  1756. actionState = 'fak_varial_kickflip'
  1757. own['actionTimer'] = 38
  1758. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1759. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1760. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1761. if requestAction == 'reg_nollie_varial_kickflip':
  1762. actionState = 'reg_nollie_varial_kickflip'
  1763. own['actionTimer'] = 38
  1764. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1765. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1766. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1767. if requestAction == 'fak_nollie_varial_kickflip':
  1768. actionState = 'fak_nollie_varial_kickflip'
  1769. own['actionTimer'] = 38
  1770. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1771. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1772. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1773. if requestAction == 'reg_nollie_varial_heelflip':
  1774. actionState = 'reg_nollie_varial_heelflip'
  1775. own['actionTimer'] = 38
  1776. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1777. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1778. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1779. if requestAction == 'fak_nollie_varial_heelflip':
  1780. actionState = 'fak_nollie_varial_heelflip'
  1781. own['actionTimer'] = 38
  1782. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1783. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1784. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1785. if requestAction == 'reg_varial_heelflip':
  1786. actionState = 'reg_varial_heelflip'
  1787. own['actionTimer'] = 38
  1788. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1789. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1790. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1791. if requestAction == 'fak_varial_heelflip':
  1792. actionState = 'fak_nollie_varial_heelflip'
  1793. own['actionTimer'] = 38
  1794. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1795. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1796. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1797. if requestAction == 'reg_nollie_kickflip':
  1798. actionState = 'reg_nollie_kickflip'
  1799. own['actionTimer'] = 38
  1800. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1801. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1802. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1803. if requestAction == 'fak_nollie_kickflip':
  1804. actionState = 'fak_nollie_kickflip'
  1805. own['actionTimer'] = 38
  1806. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1807. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1808. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1809. if requestAction == 'reg_heelflip':
  1810. actionState = 'reg_heelflip'
  1811. own['actionTimer'] = 38
  1812. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1813. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1814. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1815. if requestAction == 'fak_heelflip':
  1816. actionState = 'fak_heelflip'
  1817. own['actionTimer'] = 38
  1818. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1819. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1820. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1821. if requestAction == 'reg_nollie_heelflip':
  1822. actionState = 'reg_nollie_heelflip'
  1823. own['actionTimer'] = 38
  1824. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1825. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1826. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1827. if requestAction == 'fak_nollie_heelflip':
  1828. actionState = 'fak_nollie_heelflip'
  1829. own['actionTimer'] = 38
  1830. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1831. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1832. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1833. if requestAction == 'reg_shuvit':
  1834. actionState = 'reg_shuvit'
  1835. own['actionTimer'] = 38
  1836. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1837. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1838. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1839. if requestAction == 'fak_shuvit':
  1840. actionState = 'fak_shuvit'
  1841. own['actionTimer'] = 38
  1842. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1843. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1844. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1845. if requestAction == 'reg_shuvit360':
  1846. actionState = 'reg_shuvit360'
  1847. own['actionTimer'] = 38
  1848. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1849. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1850. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1851. if requestAction == 'fak_shuvit360':
  1852. actionState = 'fak_shuvit360'
  1853. own['actionTimer'] = 38
  1854. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1855. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1856. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1857. if requestAction == 'reg_fsshuvit360':
  1858. actionState = 'reg_fsshuvit360'
  1859. own['actionTimer'] = 38
  1860. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1861. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1862. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1863. if requestAction == 'fak_fsshuvit360':
  1864. actionState = 'fak_fsshuvit360'
  1865. own['actionTimer'] = 38
  1866. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1867. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1868. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1869. if requestAction == 'reg_nollie_shuvit':
  1870. actionState = 'reg_nollie_shuvit'
  1871. own['actionTimer'] = 38
  1872. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1873. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1874. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1875. if requestAction == 'fak_nollie_shuvit':
  1876. actionState = 'fak_nollie_shuvit'
  1877. own['actionTimer'] = 38
  1878. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1879. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1880. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1881. if requestAction == 'reg_fsshuvit':
  1882. actionState = 'reg_fsshuvit'
  1883. own['actionTimer'] = 38
  1884. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1885. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1886. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1887. if requestAction == 'fak_fsshuvit':
  1888. actionState = 'fak_fsshuvit'
  1889. own['actionTimer'] = 38
  1890. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1891. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1892. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1893. #
  1894. if requestAction == 'reg_nollie_fsshuvit':
  1895. actionState = 'reg_nollie_fsshuvit'
  1896. own['actionTimer'] = 38
  1897. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1898. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1899. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1900. #
  1901. if requestAction == 'fak_nollie_fsshuvit':
  1902. actionState = 'fak_nollie_fsshuvit'
  1903. own['actionTimer'] = 38
  1904. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1905. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1906. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1907. if requestAction == 'reg_nollie_fsshuvit_360':
  1908. actionState = 'reg_nollie_fsshuvit_360'
  1909. own['actionTimer'] = 38
  1910. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1911. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1912. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1913. if requestAction == 'fak_nollie_fsshuvit_360':
  1914. actionState = 'fak_nollie_fsshuvit_360'
  1915. own['actionTimer'] = 38
  1916. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1917. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1918. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1919. if requestAction == 'reg_nollie_shuvit360':
  1920. actionState = 'reg_nollie_shuvit360'
  1921. own['actionTimer'] = 38
  1922. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1923. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1924. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1925. if requestAction == 'fak_nollie_shuvit360':
  1926. actionState = 'fak_nollie_shuvit360'
  1927. own['actionTimer'] = 38
  1928. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1929. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1930. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1931. if requestAction == 'reg_inward_heelflip':
  1932. actionState = 'reg_inward_heelflip'
  1933. own['actionTimer'] = 38
  1934. skater.playAction("reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1935. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1936. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1937. if requestAction == 'fak_inward_heelflip':
  1938. actionState = 'fak_inward_heelflip'
  1939. own['actionTimer'] = 38
  1940. skater.playAction("fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1941. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1942. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1943. if requestAction == 'reg_hardflip':
  1944. actionState = 'reg_hardflip'
  1945. own['actionTimer'] = 38
  1946. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1947. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1948. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1949. if requestAction == 'fak_hardflip':
  1950. actionState = 'fak_hardflip'
  1951. own['actionTimer'] = 38
  1952. skater.playAction("fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1953. deck.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1954. trucks.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1955. if requestAction == 'reg_nollie_inward_heelflip':
  1956. actionState = 'reg_nollie_inward_heelflip'
  1957. own['actionTimer'] = 38
  1958. skater.playAction("reg_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1959. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1960. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1961. if requestAction == 'fak_nollie_inward_heelflip':
  1962. actionState = 'fak_nollie_inward_heelflip'
  1963. own['actionTimer'] = 38
  1964. skater.playAction("fak_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1965. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1966. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1967. if requestAction == 'reg_nollie_hardflip':
  1968. actionState = 'reg_nollie_hardflip'
  1969. own['actionTimer'] = 38
  1970. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1971. deck.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1972. trucks.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1973. if requestAction == 'fak_nollie_hardflip':
  1974. actionState = 'fak_nollie_hardflip'
  1975. own['actionTimer'] = 38
  1976. skater.playAction("fak_nollie_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1977. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1978. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1979. #reg_jump
  1980. if requestAction == 'reg_jump':
  1981. actionState = 'reg_jump'
  1982. own['actionTimer'] = 19
  1983. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1984. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1985. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1986. #fak_jump
  1987. if requestAction == 'fak_jump':
  1988. actionState = 'fak_jump'
  1989. own['actionTimer'] = 19
  1990. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1991. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1992. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1993. #reg_onboard
  1994. if requestAction == 'reg_onboard':
  1995. actionState = 'reg_onboard'
  1996. skater.stopAction(loop_layer)
  1997. deck.stopAction(loop_layer)
  1998. trucks.stopAction(loop_layer)
  1999. skater.stopAction(trans_layer)
  2000. deck.stopAction(trans_layer)
  2001. trucks.stopAction(trans_layer)
  2002. own['actionTimer'] = 40
  2003. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2004. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2005. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2006. if requestAction == 'fak_onboard':
  2007. actionState = 'fak_onboard'
  2008. skater.stopAction(loop_layer)
  2009. deck.stopAction(loop_layer)
  2010. trucks.stopAction(loop_layer)
  2011. skater.stopAction(trans_layer)
  2012. deck.stopAction(trans_layer)
  2013. trucks.stopAction(trans_layer)
  2014. own['actionTimer'] = 40
  2015. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2016. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2017. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2018. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  2019. actionState = 'reg_offboard'
  2020. own['actionTimer'] = 60
  2021. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2022. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2023. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2024. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  2025. actionState = 'fak_offboard'
  2026. own['actionTimer'] = 60
  2027. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2028. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2029. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2030. if requestAction == 'reg_powerslide_out':
  2031. actionState = 'reg_powerslide_out'
  2032. own['actionTimer'] = 40
  2033. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2034. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2035. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2036. if requestAction == 'fak_powerslide_out':
  2037. actionState = 'fak_powerslide_out'
  2038. own['actionTimer'] = 40
  2039. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2040. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2041. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2042. if requestAction == 'reg_fs_powerslide_out':
  2043. actionState = 'reg_fs_powerslide_out'
  2044. own['actionTimer'] = 40
  2045. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2046. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2047. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2048. if requestAction == 'fak_fs_powerslide_out':
  2049. actionState = 'fak_fs_powerslide_out'
  2050. own['actionTimer'] = 40
  2051. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2052. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2053. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2054. if requestAction == 'fak-reg_5050':
  2055. actionState = 'fak-reg_5050'
  2056. own['actionTimer'] = 10
  2057. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2058. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  2059. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  2060. if requestAction == 'reg-fak_5050':
  2061. actionState = 'fak-reg_5050'
  2062. own['actionTimer'] = 10
  2063. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  2064. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  2065. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  2066. if requestAction == 'fak-reg_roll':
  2067. actionState = 'fak-reg_roll'
  2068. own['actionTimer'] = 10
  2069. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  2070. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  2071. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  2072. if requestAction == 'reg-fak_roll':
  2073. actionState = 'fak-reg_roll'
  2074. own['actionTimer'] = 10
  2075. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  2076. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  2077. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  2078. if requestAction == 'reg_hippy':
  2079. actionState = 'reg_hippy'
  2080. own['actionTimer'] = 60
  2081. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2082. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2083. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2084. if requestAction == 'fak_hippy':
  2085. actionState = 'fak_hippy'
  2086. own['actionTimer'] = 60
  2087. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2088. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2089. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2090. if requestAction == 'reg_hippy_ncw':
  2091. actionState = 'reg_hippy_ncw'
  2092. own['actionTimer'] = 60
  2093. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2094. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2095. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2096. if requestAction == 'reg_hippy_nccw':
  2097. actionState = 'reg_hippy_nccw'
  2098. own['actionTimer'] = 60
  2099. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2100. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2101. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2102. if requestAction == 'fak_hippy_ncw':
  2103. actionState = 'fak_hippy_ncw'
  2104. own['actionTimer'] = 60
  2105. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2106. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2107. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2108. if requestAction == 'fak_hippy_nccw':
  2109. actionState = 'fak_hippy_nccw'
  2110. own['actionTimer'] = 60
  2111. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2112. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2113. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  2114. if requestAction == 'reg_air-roll':
  2115. actionState = 'reg_air-roll'
  2116. own['actionTimer'] = 10
  2117. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2118. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2119. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2120. if requestAction == 'fak_air-roll':
  2121. actionState = 'fak_air-roll'
  2122. own['actionTimer'] = 10
  2123. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2124. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2125. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2126. if requestAction == 'reg_5050-roll':
  2127. actionState = 'reg_5050-roll'
  2128. own['actionTimer'] = 10
  2129. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2130. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2131. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2132. if requestAction == 'fak_5050-roll':
  2133. actionState = 'fak_5050-roll'
  2134. own['actionTimer'] = 10
  2135. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2136. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2137. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2138. if requestAction == 'reg_back_invert_out':
  2139. own['actionTimer'] = 30
  2140. actionState = 'reg_back_invert_out'
  2141. skater.playAction("reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2142. deck.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2143. trucks.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2144. if requestAction == 'fak_fr_invert_out':
  2145. own['actionTimer'] = 30
  2146. actionState = 'fak_fr_invert_out'
  2147. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2148. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2149. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  2150. if requestAction == 'reg_throw':
  2151. own['actionTimer'] = 40
  2152. actionState = 'reg_throw'
  2153. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2154. if requestAction == 'fak_throw':
  2155. own['actionTimer'] = 40
  2156. actionState = 'fak_throw'
  2157. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2158. if requestAction == 'reg_fall1':
  2159. own['actionTimer'] = 50
  2160. actionState = 'reg_fall1'
  2161. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  2162. if requestAction == 'reg_air_tail to manual':
  2163. own['actionTimer'] = 20
  2164. actionState = 'reg_air_tail to manual'
  2165. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2166. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2167. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2168. if l_requestAction == 'fak_air_tail to manual':
  2169. own['actionTimer'] = 20
  2170. actionState = 'fak_air_tail to manual'
  2171. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2172. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2173. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2174. if requestAction == 'reg_air_nose to nmanual':
  2175. own['actionTimer'] = 20
  2176. actionState = 'reg_air_nose to nmanual'
  2177. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2178. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2179. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2180. if l_requestAction == 'fak_air_nose to nmanual':
  2181. own['actionTimer'] = 20
  2182. actionState = 'fak_air_nose to nmanual'
  2183. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2184. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2185. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2186. if requestAction == 'reg_sit_out':
  2187. own['actionTimer'] = 28
  2188. actionState = 'reg_sit_out'
  2189. own['actionState'] = 'reg_sit_out'
  2190. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2191. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2192. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2193. if requestAction == 'fak_sit_out':
  2194. own['actionTimer'] = 28
  2195. own['actionState'] = 'fak_sit_out'
  2196. actionState = 'fak_sit_out'
  2197. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2198. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2199. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  2200. if requestAction == 'reg_ollie_north_out':
  2201. actionState = 'reg_ollie_north_out'
  2202. own['actionState'] = 'reg_ollie_north_out'
  2203. own['actionTimer'] = 7
  2204. trans_playing = skater.isPlayingAction(trans_layer)
  2205. if trans_playing:
  2206. cur_frame = skater.getActionFrame(trans_layer)
  2207. if trans_playing and cur_frame > 1:
  2208. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2209. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2210. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2211. own['actionTimer'] = cur_frame
  2212. else:
  2213. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2214. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2215. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2216. if requestAction == 'reg_ollie_south_out':
  2217. actionState = 'reg_ollie_south_out'
  2218. own['actionState'] = 'reg_ollie_south_out'
  2219. own['actionTimer'] = 7
  2220. trans_playing = skater.isPlayingAction(trans_layer)
  2221. if trans_playing:
  2222. cur_frame = skater.getActionFrame(trans_layer)
  2223. if trans_playing and cur_frame > 1:
  2224. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2225. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2226. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2227. own['actionTimer'] = cur_frame
  2228. else:
  2229. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2230. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2231. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2232. if requestAction == 'fak_ollie_north_out':
  2233. actionState = 'fak_ollie_north_out'
  2234. own['actionState'] = 'fak_ollie_north_out'
  2235. own['actionTimer'] = 7
  2236. trans_playing = skater.isPlayingAction(trans_layer)
  2237. if trans_playing:
  2238. cur_frame = skater.getActionFrame(trans_layer)
  2239. if trans_playing and cur_frame > 1:
  2240. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2241. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2242. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2243. own['actionTimer'] = cur_frame
  2244. else:
  2245. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2246. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2247. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2248. if requestAction == 'fak_ollie_south_out':
  2249. actionState = 'fak_ollie_south_out'
  2250. own['actionState'] = 'fak_ollie_south_out'
  2251. own['actionTimer'] = 7
  2252. trans_playing = skater.isPlayingAction(trans_layer)
  2253. if trans_playing:
  2254. cur_frame = skater.getActionFrame(trans_layer)
  2255. if trans_playing and cur_frame > 1:
  2256. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2257. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2258. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2259. own['actionTimer'] = cur_frame
  2260. else:
  2261. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2262. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2263. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2264. if requestAction == 'frontside_grab_out':
  2265. actionState = 'frontside_grab_out'
  2266. own['actionState'] = 'frontside_grab_out'
  2267. own['actionTimer'] = 7
  2268. trans_playing = skater.isPlayingAction(trans_layer)
  2269. if trans_playing:
  2270. cur_frame = skater.getActionFrame(trans_layer)
  2271. if trans_playing and cur_frame > 1:
  2272. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2273. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2274. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2275. own['actionTimer'] = cur_frame
  2276. else:
  2277. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2278. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2279. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2280. if requestAction == 'backside_grab_out':
  2281. actionState = 'backside_grab_out'
  2282. own['actionState'] = 'backside_grab_out'
  2283. own['actionTimer'] = 7
  2284. trans_playing = skater.isPlayingAction(trans_layer)
  2285. if trans_playing:
  2286. cur_frame = skater.getActionFrame(trans_layer)
  2287. if trans_playing and cur_frame > 1:
  2288. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2289. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2290. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2291. own['actionTimer'] = cur_frame
  2292. else:
  2293. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2294. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2295. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2296. if requestAction == 'fak_frontside_grab_out':
  2297. actionState = 'fak_frontside_grab_out'
  2298. own['actionState'] = 'fak_frontside_grab_out'
  2299. own['actionTimer'] = 7
  2300. trans_playing = skater.isPlayingAction(trans_layer)
  2301. if trans_playing:
  2302. cur_frame = skater.getActionFrame(trans_layer)
  2303. if trans_playing and cur_frame > 1:
  2304. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2305. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2306. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2307. own['actionTimer'] = cur_frame
  2308. else:
  2309. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2310. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2311. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2312. if requestAction == 'fak_backside_grab_out':
  2313. actionState = 'fak_backside_grab_out'
  2314. own['actionState'] = 'fak_backside_grab_out'
  2315. own['actionTimer'] = 7
  2316. trans_playing = skater.isPlayingAction(trans_layer)
  2317. if trans_playing:
  2318. cur_frame = skater.getActionFrame(trans_layer)
  2319. if trans_playing and cur_frame > 1:
  2320. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2321. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2322. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2323. own['actionTimer'] = cur_frame
  2324. else:
  2325. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2326. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2327. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2328. if requestAction == 'frontside_nose_grab_out':
  2329. actionState = 'frontside_nose_grab_out'
  2330. own['actionState'] = 'frontside_nose_grab_out'
  2331. own['actionTimer'] = 7
  2332. trans_playing = skater.isPlayingAction(trans_layer)
  2333. if trans_playing:
  2334. cur_frame = skater.getActionFrame(trans_layer)
  2335. if trans_playing and cur_frame > 1:
  2336. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2337. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2338. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2339. own['actionTimer'] = cur_frame
  2340. else:
  2341. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2342. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2343. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2344. if requestAction == 'backside_nose_grab_out':
  2345. actionState = 'backside_nose_grab_out'
  2346. own['actionState'] = 'backside_nose_grab_out'
  2347. own['actionTimer'] = 7
  2348. trans_playing = skater.isPlayingAction(trans_layer)
  2349. if trans_playing:
  2350. cur_frame = skater.getActionFrame(trans_layer)
  2351. if trans_playing and cur_frame > 1:
  2352. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2353. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2354. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2355. own['actionTimer'] = cur_frame
  2356. else:
  2357. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2358. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2359. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2360. if requestAction == 'fak_frontside_nose_out':
  2361. actionState = 'fak_frontside_nose_out'
  2362. own['actionState'] = 'fak_frontside_nose_out'
  2363. own['actionTimer'] = 7
  2364. trans_playing = skater.isPlayingAction(trans_layer)
  2365. if trans_playing:
  2366. cur_frame = skater.getActionFrame(trans_layer)
  2367. if trans_playing and cur_frame > 1:
  2368. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2369. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2370. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2371. own['actionTimer'] = cur_frame
  2372. else:
  2373. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2374. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2375. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2376. if requestAction == 'fak_backside_nose_grab_out':
  2377. actionState = 'fak_backside_nose_grab_out'
  2378. own['actionState'] = 'fak_backside_nose_grab_out'
  2379. own['actionTimer'] = 7
  2380. trans_playing = skater.isPlayingAction(trans_layer)
  2381. if trans_playing:
  2382. cur_frame = skater.getActionFrame(trans_layer)
  2383. if trans_playing and cur_frame > 1:
  2384. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2385. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2386. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2387. own['actionTimer'] = cur_frame
  2388. else:
  2389. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2390. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2391. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2392. if requestAction == 'frontside_tail_grab_out':
  2393. actionState = 'frontside_tail_grab_out'
  2394. own['actionState'] = 'frontside_tail_grab_out'
  2395. own['actionTimer'] = 7
  2396. trans_playing = skater.isPlayingAction(trans_layer)
  2397. if trans_playing:
  2398. cur_frame = skater.getActionFrame(trans_layer)
  2399. if trans_playing and cur_frame > 1:
  2400. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2401. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2402. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2403. own['actionTimer'] = cur_frame
  2404. else:
  2405. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2406. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2407. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2408. if requestAction == 'backside_tail_grab_out':
  2409. actionState = 'backside_tail_grab_out'
  2410. own['actionState'] = 'backside_tail_grab_out'
  2411. own['actionTimer'] = 7
  2412. trans_playing = skater.isPlayingAction(trans_layer)
  2413. if trans_playing:
  2414. cur_frame = skater.getActionFrame(trans_layer)
  2415. if trans_playing and cur_frame > 1:
  2416. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2417. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2418. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2419. own['actionTimer'] = cur_frame
  2420. else:
  2421. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2422. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2423. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2424. if requestAction == 'fak_frontside_tail_grab_out':
  2425. actionState = 'fak_frontside_tail_grab_out'
  2426. own['actionState'] = 'fak_frontside_tail_grab_out'
  2427. own['actionTimer'] = 7
  2428. trans_playing = skater.isPlayingAction(trans_layer)
  2429. if trans_playing:
  2430. cur_frame = skater.getActionFrame(trans_layer)
  2431. if trans_playing and cur_frame > 1:
  2432. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2433. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2434. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2435. own['actionTimer'] = cur_frame
  2436. else:
  2437. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2438. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2439. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2440. if requestAction == 'fak_backside_tail_grab_out':
  2441. actionState = 'fak_backside_tail_grab_out'
  2442. own['actionState'] = 'fak_backside_tail_grab_out'
  2443. own['actionTimer'] = 7
  2444. trans_playing = skater.isPlayingAction(trans_layer)
  2445. if trans_playing:
  2446. cur_frame = skater.getActionFrame(trans_layer)
  2447. if trans_playing and cur_frame > 1:
  2448. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2449. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2450. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2451. own['actionTimer'] = cur_frame
  2452. else:
  2453. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2454. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2455. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2456. if requestAction == 'reg_judo_out':
  2457. actionState = 'reg_judo_out'
  2458. own['actionState'] = 'reg_judo_out'
  2459. own['actionTimer'] = 7
  2460. trans_playing = skater.isPlayingAction(trans_layer)
  2461. if trans_playing:
  2462. cur_frame = skater.getActionFrame(trans_layer)
  2463. if trans_playing and cur_frame > 1:
  2464. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2465. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2466. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2467. own['actionTimer'] = cur_frame
  2468. else:
  2469. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2470. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2471. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2472. if requestAction == 'fak_judo_out':
  2473. actionState = 'fak_judo_out'
  2474. own['actionState'] = 'fak_judo_out'
  2475. own['actionTimer'] = 7
  2476. trans_playing = skater.isPlayingAction(trans_layer)
  2477. if trans_playing:
  2478. cur_frame = skater.getActionFrame(trans_layer)
  2479. if trans_playing and cur_frame > 1:
  2480. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2481. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2482. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2483. own['actionTimer'] = cur_frame
  2484. else:
  2485. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2486. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2487. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2488. if requestAction == 'reg_walk_air_out':
  2489. actionState = 'reg_walk_air_out'
  2490. own['actionState'] = 'reg_walk_air_out'
  2491. own['actionTimer'] = 24
  2492. trans_playing = skater.isPlayingAction(trans_layer)
  2493. if trans_playing:
  2494. cur_frame = skater.getActionFrame(trans_layer)
  2495. if trans_playing and cur_frame > 1:
  2496. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2497. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2498. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2499. own['actionTimer'] = cur_frame
  2500. else:
  2501. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2502. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2503. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2504. if requestAction == 'fak_walk_air_out':
  2505. actionState = 'fak_walk_air_out'
  2506. own['actionState'] = 'fak_walk_air_out'
  2507. own['actionTimer'] = 24
  2508. trans_playing = skater.isPlayingAction(trans_layer)
  2509. if trans_playing:
  2510. cur_frame = skater.getActionFrame(trans_layer)
  2511. if trans_playing and cur_frame > 1:
  2512. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2513. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2514. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2515. own['actionTimer'] = cur_frame
  2516. else:
  2517. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2518. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2519. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2520. if requestAction == 'reg_air-walk_air':
  2521. actionState = 'reg_air-walk_air'
  2522. own['actionState'] = 'reg_air-walk_air'
  2523. own['actionTimer'] = 9
  2524. trans_playing = skater.isPlayingAction(trans_layer)
  2525. if trans_playing:
  2526. cur_frame = skater.getActionFrame(trans_layer)
  2527. if trans_playing and cur_frame > 1:
  2528. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2529. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2530. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2531. own['actionTimer'] = cur_frame
  2532. else:
  2533. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2534. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2535. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2536. if requestAction == 'fak_air-walk_air':
  2537. actionState = 'fak_air-walk_air'
  2538. own['actionState'] = 'fak_air-walk_air'
  2539. own['actionTimer'] = 9
  2540. trans_playing = skater.isPlayingAction(trans_layer)
  2541. if trans_playing:
  2542. cur_frame = skater.getActionFrame(trans_layer)
  2543. if trans_playing and cur_frame > 1:
  2544. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2545. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2546. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2547. own['actionTimer'] = cur_frame
  2548. else:
  2549. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2550. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2551. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2552. if requestAction == 'reg_fak_noseg':
  2553. #stopActs()
  2554. own['actionState'] = 'reg_fak_noseg'
  2555. actionState = 'reg_fak_noseg'
  2556. own['actionTimer'] = 11
  2557. #actionTimer = 9
  2558. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2559. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2560. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2561. if requestAction == 'fak_reg_tailg':
  2562. own['actionState'] = 'fak_reg_tailg'
  2563. own['actionTimer'] = 11
  2564. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2565. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2566. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2567. if requestAction == 'fak_reg_noseg':
  2568. #stopActs()
  2569. own['actionState'] = 'fak_reg_noseg'
  2570. actionState = 'fak_reg_noseg'
  2571. own['actionTimer'] = 11
  2572. #actionTimer = 9
  2573. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2574. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2575. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2576. if requestAction == 'reg_fak_tailg':
  2577. own['actionState'] = 'reg_fak_tailg'
  2578. actionState = 'reg_fak_tailg'
  2579. own['actionTimer'] = 11
  2580. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2581. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2582. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2583. if requestAction == 'reg_fak_nosegl':
  2584. #stopActs()
  2585. own['actionState'] = 'reg_fak_nosegl'
  2586. actionState = 'reg_fak_nosegl'
  2587. own['actionTimer'] = 11
  2588. #actionTimer = 9
  2589. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2590. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2591. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2592. if requestAction == 'reg_fak_nosegr':
  2593. #stopActs()
  2594. own['actionState'] = 'reg_fak_nosegr'
  2595. actionState = 'reg_fak_nosegr'
  2596. own['actionTimer'] = 11
  2597. #actionTimer = 9
  2598. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2599. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2600. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2601. if requestAction == 'reg_fak_tailgl':
  2602. #stopActs()
  2603. own['actionState'] = 'reg_fak_tailgl'
  2604. actionState = 'reg_fak_tailgl'
  2605. own['actionTimer'] = 11
  2606. #actionTimer = 9
  2607. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2608. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2609. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2610. if requestAction == 'reg_fak_tailgr':
  2611. own['actionState'] = 'reg_fak_tailgr'
  2612. own['actionTimer'] = 11
  2613. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2614. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2615. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2616. if requestAction == 'fak_reg_nosegl':
  2617. #stopActs()
  2618. own['actionState'] = 'fak_reg_nosegl'
  2619. actionState = 'fak_reg_nosegl'
  2620. own['actionTimer'] = 11
  2621. #actionTimer = 9
  2622. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2623. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2624. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2625. if requestAction == 'fak_reg_nosegr':
  2626. #stopActs()
  2627. own['actionState'] = 'fak_reg_nosegr'
  2628. actionState = 'fak_reg_nosegr'
  2629. own['actionTimer'] = 11
  2630. #actionTimer = 9
  2631. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2632. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2633. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2634. if requestAction == 'fak_reg_tailgl':
  2635. #stopActs()
  2636. own['actionState'] = 'fak_reg_tailgl'
  2637. actionState = 'fak_reg_tailgl'
  2638. own['actionTimer'] = 11
  2639. #actionTimer = 9
  2640. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2641. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2642. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2643. if requestAction == 'fak_reg_tailgr':
  2644. #stopActs()
  2645. own['actionState'] = 'fak_reg_tailgr'
  2646. actionState = 'fak_reg_tailgr'
  2647. own['actionTimer'] = 11
  2648. #actionTimer = 9
  2649. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2650. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2651. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2652. own['actionState'] = actionState
  2653. #######################################
  2654. #loop actions
  2655. ######################################
  2656. #check if request is possible
  2657. #if requestAction in requestActions_list:
  2658. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2659. #print(requestAction)
  2660. #reg_turnLeft
  2661. if requestAction == 'reg_turnLeft':
  2662. actionState = 'reg_turnLeft'
  2663. #in
  2664. if l_actionState not in ['reg_turnLeft', 'reg_pump_left-leftb']:
  2665. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2666. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2667. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2668. #loop
  2669. else:
  2670. skater.playAction("nreg_left", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2671. deck.playAction("a_reg_left", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2672. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2673. #reg_turnRight
  2674. if requestAction == 'reg_turnRight':
  2675. actionState = 'reg_turnRight'
  2676. #in
  2677. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  2678. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2679. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2680. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2681. #loop
  2682. else:
  2683. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2684. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2685. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2686. #fak_turnLeft
  2687. if requestAction == 'fak_turnLeft':
  2688. actionState = 'fak_turnLeft'
  2689. #in
  2690. if l_actionState not in ['fak_turnLeft', 'fak_pump_left-leftb']:
  2691. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2692. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2693. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2694. #loop
  2695. else:
  2696. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2697. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2698. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2699. #fak_turnRight
  2700. if requestAction == 'fak_turnRight':
  2701. actionState = 'fak_turnRight'
  2702. #in
  2703. if l_actionState not in ['fak_turnRight', 'fak_pump_right-rightb']:
  2704. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2705. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2706. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2707. #loop
  2708. else:
  2709. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2710. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2711. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2712. #nfak_pump_right
  2713. if requestAction == 'reg_pump_left':
  2714. actionState = 'reg_pump_left'
  2715. #in
  2716. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  2717. own['actionTimer'] = 18
  2718. skater.playAction("nreg_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2719. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2720. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2721. #loop
  2722. else:
  2723. skater.playAction("nreg_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2724. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2725. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2726. #reg_pump_right
  2727. if requestAction == 'reg_pump_right':
  2728. actionState = 'reg_pump_right'
  2729. #in
  2730. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  2731. own['actionTimer'] = 18
  2732. skater.playAction("nreg_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2733. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2734. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2735. #loop
  2736. else:
  2737. skater.playAction("nreg_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2738. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2739. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2740. if requestAction == 'fak_pump_left':
  2741. actionState = 'fak_pump_left'
  2742. #in
  2743. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  2744. own['actionTimer'] = 18
  2745. skater.playAction("nfak_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2746. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2747. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2748. #loop
  2749. else:
  2750. skater.playAction("nfak_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2751. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2752. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2753. #fak_turnRight
  2754. if requestAction == 'fak_pump_right':
  2755. actionState = 'fak_pump_right'
  2756. #in
  2757. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  2758. own['actionTimer'] = 18
  2759. skater.playAction("nfak_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2760. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2761. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2762. #loop
  2763. else:
  2764. skater.playAction("nfak_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2765. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2766. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2767. #reg_fs_powerslide
  2768. if requestAction == 'reg_fs_powerslide':
  2769. actionState = 'reg_fs_powerslide'
  2770. if l_actionState != 'reg_fs_powerslide':
  2771. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2772. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2773. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2774. else:
  2775. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2776. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2777. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2778. #reg_powerslide
  2779. if requestAction == 'reg_powerslide':
  2780. actionState = 'reg_powerslide'
  2781. if l_actionState != 'reg_powerslide':
  2782. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2783. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2784. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2785. else:
  2786. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2787. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2788. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2789. #fak_fs_powerslide
  2790. if requestAction == 'fak_fs_powerslide':
  2791. actionState = 'fak_fs_powerslide'
  2792. if l_actionState != 'fak_fs_powerslide':
  2793. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2794. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2795. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2796. else:
  2797. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2798. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2799. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2800. #fak_powerslide
  2801. if requestAction == 'fak_powerslide':
  2802. actionState = 'fak_powerslide'
  2803. if l_actionState != 'fak_powerslide':
  2804. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2805. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2806. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2807. else:
  2808. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2809. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2810. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2811. #reg_roll
  2812. if requestAction == 'reg_roll':
  2813. if l_actionState == 'reg_pump':
  2814. trans_playing = skater.isPlayingAction(trans_layer)
  2815. if trans_playing:
  2816. cur_frame = skater.getActionFrame(trans_layer)
  2817. #cur_frame -= 2
  2818. if trans_playing and cur_frame > 1:
  2819. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2820. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2821. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2822. #print(cur_frame)
  2823. else:
  2824. own['actionTimer'] = 20
  2825. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2826. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2827. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2828. if l_actionState == 'reg_opos':
  2829. trans_playing = skater.isPlayingAction(trans_layer)
  2830. if trans_playing:
  2831. cur_frame = skater.getActionFrame(trans_layer)
  2832. if trans_playing and cur_frame > 1:
  2833. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2834. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2835. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2836. else:
  2837. own['actionTimer'] = 20
  2838. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2839. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2840. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2841. if l_actionState == 'reg_nopos':
  2842. flipping = skater.isPlayingAction(flip_layer)
  2843. if flipping == 0:
  2844. trans_playing = skater.isPlayingAction(trans_layer)
  2845. if trans_playing:
  2846. cur_frame = skater.getActionFrame(trans_layer)
  2847. if trans_playing and cur_frame > 1:
  2848. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2849. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2850. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2851. else:
  2852. own['actionTimer'] = 20
  2853. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2854. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2855. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2856. if l_actionState == 'reg_manual':
  2857. trans_playing = skater.isPlayingAction(trans_layer)
  2858. if trans_playing:
  2859. cur_frame = skater.getActionFrame(trans_layer)
  2860. cur_frame -= 2
  2861. if trans_playing and cur_frame > 1:
  2862. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2863. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2864. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2865. else:
  2866. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2867. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2868. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2869. if l_actionState == 'reg_nmanual':
  2870. trans_playing = skater.isPlayingAction(trans_layer)
  2871. if trans_playing:
  2872. cur_frame = skater.getActionFrame(trans_layer)
  2873. cur_frame -= 2
  2874. if trans_playing and cur_frame > 1:
  2875. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2876. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2877. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2878. else:
  2879. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2880. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2881. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2882. if l_actionState == 'reg_turnLeft':
  2883. trans_playing = skater.isPlayingAction(trans_layer)
  2884. if trans_playing:
  2885. cur_frame = skater.getActionFrame(trans_layer)
  2886. if trans_playing and cur_frame > 1:
  2887. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2888. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2889. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2890. else:
  2891. own['actionTimer'] = 20
  2892. requestAction = 'reg_turnLeft_out'
  2893. actionState = 'reg_turnLeft_out'
  2894. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2895. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2896. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2897. if l_actionState == 'reg_turnRight':
  2898. trans_playing = skater.isPlayingAction(trans_layer)
  2899. if trans_playing:
  2900. cur_frame = skater.getActionFrame(trans_layer)
  2901. if trans_playing and cur_frame > 1:
  2902. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2903. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2904. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2905. else:
  2906. own['actionTimer'] = 20
  2907. requestAction = 'reg_turnRight_out'
  2908. actionState = 'reg_turnRight_out'
  2909. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2910. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2911. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2912. if requestAction == 'reg_roll':
  2913. actionState = 'reg_roll'
  2914. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2915. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2916. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2917. #fak_roll
  2918. if requestAction == 'fak_roll':
  2919. if l_actionState == 'fak_pump':
  2920. trans_playing = skater.isPlayingAction(trans_layer)
  2921. if trans_playing:
  2922. cur_frame = skater.getActionFrame(trans_layer)
  2923. if trans_playing and cur_frame > 1:
  2924. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2925. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2926. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2927. else:
  2928. own['actionTimer'] = 20
  2929. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2930. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2931. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2932. if l_actionState == 'fak_opos':
  2933. trans_playing = skater.isPlayingAction(trans_layer)
  2934. if trans_playing:
  2935. cur_frame = skater.getActionFrame(trans_layer)
  2936. if trans_playing and cur_frame > 1:
  2937. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2938. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2939. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2940. else:
  2941. own['actionTimer'] = 20
  2942. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2943. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2944. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2945. if l_actionState == 'fak_nopos':
  2946. trans_playing = skater.isPlayingAction(trans_layer)
  2947. if trans_playing:
  2948. cur_frame = skater.getActionFrame(trans_layer)
  2949. if trans_playing and cur_frame > 1:
  2950. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2951. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2952. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2953. else:
  2954. own['actionTimer'] = 20
  2955. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2956. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2957. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2958. if l_actionState == 'fak_manual':
  2959. trans_playing = skater.isPlayingAction(trans_layer)
  2960. if trans_playing:
  2961. cur_frame = skater.getActionFrame(trans_layer)
  2962. #cur_frame -= 2
  2963. if trans_playing and cur_frame > 1:
  2964. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2965. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2966. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2967. else:
  2968. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2969. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2970. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2971. if l_actionState == 'fak_nmanual':
  2972. trans_playing = skater.isPlayingAction(trans_layer)
  2973. if trans_playing:
  2974. cur_frame = skater.getActionFrame(trans_layer)
  2975. #cur_frame -= 2
  2976. if trans_playing and cur_frame > 1:
  2977. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2978. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2979. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2980. else:
  2981. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2982. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2983. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2984. if l_actionState == 'fak_turnLeft':
  2985. trans_playing = skater.isPlayingAction(trans_layer)
  2986. if trans_playing:
  2987. cur_frame = skater.getActionFrame(trans_layer)
  2988. #cur_frame -= 2
  2989. if trans_playing and cur_frame > 1:
  2990. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2991. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2992. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2993. else:
  2994. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2995. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2996. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2997. if l_actionState == 'fak_turnRight':
  2998. trans_playing = skater.isPlayingAction(trans_layer)
  2999. if trans_playing:
  3000. cur_frame = skater.getActionFrame(trans_layer)
  3001. #cur_frame -= 2
  3002. if trans_playing and cur_frame > 1:
  3003. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3004. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3005. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3006. else:
  3007. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3008. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3009. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3010. if requestAction == 'fak_roll':
  3011. actionState = 'fak_roll'
  3012. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3013. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3014. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3015. #reg_opos
  3016. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  3017. actionState = 'reg_opos'
  3018. #in
  3019. if l_actionState != 'reg_opos':
  3020. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3021. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3022. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3023. #loop
  3024. else:
  3025. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3026. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3027. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3028. #fak_opos
  3029. if requestAction == 'fak_opos':
  3030. actionState = 'fak_opos'
  3031. #in
  3032. if l_actionState != 'fak_opos':
  3033. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3034. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3035. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3036. #loop
  3037. else:
  3038. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3039. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3040. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3041. #reg_nopos
  3042. if requestAction == 'reg_nopos':
  3043. actionState = 'reg_nopos'
  3044. #in
  3045. if l_actionState != 'reg_nopos':
  3046. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3047. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3048. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3049. #loop
  3050. else:
  3051. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3052. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3053. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3054. #fak_nopos
  3055. if requestAction == 'fak_nopos':
  3056. actionState = 'fak_nopos'
  3057. #in
  3058. if l_actionState != 'fak_nopos':
  3059. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3060. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3061. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3062. #loop
  3063. else:
  3064. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3065. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3066. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  3067. #reg_pump
  3068. if requestAction == 'reg_pump':
  3069. actionState = 'reg_pump'
  3070. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out', 'reg_pump_right-rightb', 'reg_pump_left-leftb']:
  3071. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3072. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3073. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3074. else:
  3075. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3076. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  3077. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  3078. #fak_pump
  3079. if requestAction == 'fak_pump':
  3080. actionState = 'fak_pump'
  3081. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out', 'fak_pump_right-rightb', 'fak_pump_left-leftb']:
  3082. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3083. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3084. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  3085. else:
  3086. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3087. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  3088. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  3089. #reg_manual
  3090. if requestAction == 'reg_manual':
  3091. actionState = 'reg_manual'
  3092. #in
  3093. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  3094. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3095. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3096. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3097. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  3098. own['actionTimer'] = 20
  3099. actionState = 'reg_air_tail to manual'
  3100. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3101. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3102. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3103. #loop
  3104. else:
  3105. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3106. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3107. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3108. #fak_manual
  3109. if requestAction == 'fak_manual':
  3110. actionState = 'fak_manual'
  3111. #in
  3112. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  3113. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3114. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3115. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3116. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  3117. own['actionTimer'] = 20
  3118. actionState = 'fak_air_tail to manual'
  3119. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3120. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3121. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3122. #loop
  3123. else:
  3124. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3125. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3126. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3127. #reg_nmanual
  3128. if requestAction == 'reg_nmanual':
  3129. actionState = 'reg_nmanual'
  3130. #in
  3131. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  3132. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3133. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3134. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3135. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  3136. own['actionTimer'] = 20
  3137. actionState = 'reg_air_nose to nmanual'
  3138. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3139. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3140. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3141. #loop
  3142. else:
  3143. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3144. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3145. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3146. #fak_nmanual
  3147. if requestAction == 'fak_nmanual':
  3148. actionState = 'fak_nmanual'
  3149. #in
  3150. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  3151. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3152. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3153. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3154. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  3155. own['actionTimer'] = 20
  3156. actionState = 'fak_air_nose to nmanual'
  3157. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3158. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3159. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  3160. #loop
  3161. else:
  3162. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3163. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3164. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3165. if requestAction == 'reg_air':
  3166. actionState = 'reg_air'
  3167. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3168. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3169. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3170. if requestAction == 'fak_air':
  3171. actionState = 'fak_air'
  3172. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3173. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3174. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3175. if requestAction == 'frontside_grab':
  3176. actionState = 'frontside_grab'
  3177. if l_actionState != 'frontside_grab':
  3178. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3179. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3180. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3181. else:
  3182. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3183. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3184. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3185. if requestAction == 'backside_grab':
  3186. actionState = 'backside_grab'
  3187. if l_actionState != 'backside_grab':
  3188. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3189. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3190. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3191. else:
  3192. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3193. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3194. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3195. if requestAction == 'fak_frontside_grab':
  3196. actionState = 'fak_frontside_grab'
  3197. if l_actionState != 'fak_frontside_grab':
  3198. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3199. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3200. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3201. else:
  3202. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3203. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3204. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3205. if requestAction == 'fak_backside_grab':
  3206. actionState = 'fak_backside_grab'
  3207. if l_actionState != 'fak_backside_grab':
  3208. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3209. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3210. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3211. else:
  3212. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3213. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3214. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3215. if requestAction == 'frontside_nose_grab':
  3216. actionState = 'frontside_nose_grab'
  3217. if l_actionState != 'frontside_nose_grab':
  3218. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3219. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3220. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3221. else:
  3222. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3223. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3224. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3225. if requestAction == 'backside_nose_grab':
  3226. actionState = 'backside_nose_grab'
  3227. if l_actionState != 'backside_nose_grab':
  3228. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3229. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3230. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3231. else:
  3232. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3233. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3234. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3235. if requestAction == 'fak_frontside_nose_grab':
  3236. actionState = 'fak_frontside_nose_grab'
  3237. if l_actionState != 'fak_frontside_nose_grab':
  3238. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3239. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3240. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3241. else:
  3242. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3243. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3244. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3245. if requestAction == 'fak_backside_nose_grab':
  3246. actionState = 'fak_backside_nose_grab'
  3247. if l_actionState != 'fak_backside_nose_grab':
  3248. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3249. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3250. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3251. else:
  3252. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3253. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3254. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3255. if requestAction == 'frontside_tail_grab':
  3256. actionState = 'frontside_tail_grab'
  3257. if l_actionState != 'frontside_tail_grab':
  3258. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3259. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3260. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3261. else:
  3262. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3263. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3264. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3265. if requestAction == 'backside_tail_grab':
  3266. actionState = 'backside_tail_grab'
  3267. if l_actionState != 'backside_tail_grab':
  3268. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3269. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3270. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3271. else:
  3272. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3273. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3274. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3275. if requestAction == 'fak_frontside_tail_grab':
  3276. actionState = 'fak_frontside_tail_grab'
  3277. if l_actionState != 'fak_frontside_tail_grab':
  3278. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3279. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3280. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3281. else:
  3282. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3283. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3284. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3285. if requestAction == 'fak_backside_tail_grab':
  3286. actionState = 'fak_backside_tail_grab'
  3287. if l_actionState != 'fak_backside_tail_grab':
  3288. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3289. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3290. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3291. else:
  3292. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3293. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3294. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3295. if requestAction == 'reg_judo':
  3296. actionState = 'reg_judo'
  3297. if l_actionState != 'reg_judo':
  3298. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3299. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3300. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3301. else:
  3302. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3303. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3304. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3305. if requestAction == 'fak_judo':
  3306. actionState = 'fak_judo'
  3307. if l_actionState != 'fak_judo':
  3308. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3309. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3310. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3311. else:
  3312. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3313. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3314. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3315. if requestAction == 'reg_ollie_north':
  3316. actionState = 'reg_ollie_north'
  3317. if l_actionState != 'reg_ollie_north':
  3318. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3319. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3320. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3321. else:
  3322. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3323. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3324. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3325. if requestAction == 'fak_ollie_north':
  3326. actionState = 'fak_ollie_north'
  3327. if l_actionState != 'fak_ollie_north':
  3328. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3329. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3330. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3331. else:
  3332. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3333. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3334. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3335. if requestAction == 'reg_ollie_south':
  3336. actionState = 'reg_ollie_south'
  3337. if l_actionState != 'reg_ollie_south':
  3338. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3339. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3340. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3341. else:
  3342. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3343. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3344. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3345. if requestAction == 'fak_ollie_south':
  3346. actionState = 'fak_ollie_south'
  3347. if l_actionState != 'fak_ollie_south':
  3348. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3349. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3350. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3351. else:
  3352. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3353. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3354. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3355. if requestAction == 'reg_noseg':
  3356. actionState = 'reg_noseg'
  3357. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3358. skater.stopAction(flip_layer)
  3359. deck.stopAction(flip_layer)
  3360. trucks.stopAction(flip_layer)
  3361. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3362. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3363. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3364. else:
  3365. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3366. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3367. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3368. if requestAction == 'fak_noseg':
  3369. actionState = 'fak_noseg'
  3370. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3371. skater.stopAction(flip_layer)
  3372. deck.stopAction(flip_layer)
  3373. trucks.stopAction(flip_layer)
  3374. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3375. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3376. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3377. else:
  3378. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3379. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3380. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3381. if requestAction == 'reg_tailg':
  3382. actionState = 'reg_tailg'
  3383. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3384. skater.stopAction(flip_layer)
  3385. deck.stopAction(flip_layer)
  3386. trucks.stopAction(flip_layer)
  3387. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3388. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3389. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3390. else:
  3391. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3392. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3393. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3394. if requestAction == 'fak_tailg':
  3395. actionState = 'fak_tailg'
  3396. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3397. #print('fak_tailg in')
  3398. skater.stopAction(flip_layer)
  3399. deck.stopAction(flip_layer)
  3400. trucks.stopAction(flip_layer)
  3401. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3402. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3403. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3404. else:
  3405. #print('tailging')
  3406. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3407. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3408. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3409. if requestAction == 'reg_tailgr':
  3410. actionState = 'reg_tailgr'
  3411. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3412. skater.stopAction(flip_layer)
  3413. deck.stopAction(flip_layer)
  3414. trucks.stopAction(flip_layer)
  3415. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3416. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3417. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3418. else:
  3419. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3420. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3421. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3422. if requestAction == 'fak_tailgr':
  3423. actionState = 'fak_tailgr'
  3424. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3425. skater.stopAction(flip_layer)
  3426. deck.stopAction(flip_layer)
  3427. trucks.stopAction(flip_layer)
  3428. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3429. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3430. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3431. else:
  3432. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3433. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3434. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3435. if requestAction == 'reg_tailgl':
  3436. actionState = 'reg_tailgl'
  3437. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3438. skater.stopAction(flip_layer)
  3439. deck.stopAction(flip_layer)
  3440. trucks.stopAction(flip_layer)
  3441. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3442. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3443. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3444. else:
  3445. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3446. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3447. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3448. if requestAction == 'fak_tailgl':
  3449. actionState = 'fak_tailgl'
  3450. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3451. skater.stopAction(flip_layer)
  3452. deck.stopAction(flip_layer)
  3453. trucks.stopAction(flip_layer)
  3454. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3455. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3456. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3457. else:
  3458. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3459. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3460. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3461. if requestAction == 'reg_nosegr':
  3462. actionState = 'reg_nosegr'
  3463. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3464. skater.stopAction(flip_layer)
  3465. deck.stopAction(flip_layer)
  3466. trucks.stopAction(flip_layer)
  3467. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3468. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3469. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3470. else:
  3471. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3472. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3473. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3474. if requestAction == 'fak_nosegr':
  3475. actionState = 'fak_nosegr'
  3476. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3477. skater.stopAction(flip_layer)
  3478. deck.stopAction(flip_layer)
  3479. trucks.stopAction(flip_layer)
  3480. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3481. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3482. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3483. else:
  3484. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3485. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3486. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3487. if requestAction == 'reg_nosegl':
  3488. actionState = 'reg_nosegl'
  3489. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3490. skater.stopAction(flip_layer)
  3491. deck.stopAction(flip_layer)
  3492. trucks.stopAction(flip_layer)
  3493. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3494. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3495. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3496. else:
  3497. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3498. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3499. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3500. if requestAction == 'fak_nosegl':
  3501. actionState = 'fak_nosegl'
  3502. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3503. skater.stopAction(flip_layer)
  3504. deck.stopAction(flip_layer)
  3505. trucks.stopAction(flip_layer)
  3506. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3507. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3508. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3509. else:
  3510. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3511. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3512. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3513. if requestAction == 'reg_wall_r':
  3514. actionState = 'reg_wall_r'
  3515. if l_actionState != 'reg_wall_r':
  3516. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3517. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3518. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3519. else:
  3520. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3521. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3522. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3523. if requestAction == 'reg_wall_l':
  3524. actionState = 'reg_wall_l'
  3525. if l_actionState != 'reg_wall_l':
  3526. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3527. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3528. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3529. else:
  3530. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3531. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3532. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3533. if requestAction == 'fak_wall_r':
  3534. actionState = 'fak_wall_r'
  3535. if l_actionState != 'fak_wall_r':
  3536. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3537. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3538. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3539. else:
  3540. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3541. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3542. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3543. if requestAction == 'fak_wall_l':
  3544. actionState = 'fak_wall_l'
  3545. if l_actionState != 'reg_wall_r':
  3546. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3547. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3548. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3549. else:
  3550. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3551. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3552. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3553. ##############################
  3554. if requestAction == 'reg_tailslide':
  3555. actionState = 'reg_tailslide'
  3556. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  3557. skater.stopAction(flip_layer)
  3558. deck.stopAction(flip_layer)
  3559. trucks.stopAction(flip_layer)
  3560. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3561. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3562. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3563. else:
  3564. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3565. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3566. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3567. if requestAction == 'fak_tailslide':
  3568. actionState = 'fak_tailslide'
  3569. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  3570. skater.stopAction(flip_layer)
  3571. deck.stopAction(flip_layer)
  3572. trucks.stopAction(flip_layer)
  3573. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3574. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3575. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3576. else:
  3577. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3578. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3579. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3580. if requestAction == 'reg_noseslide':
  3581. actionState = 'reg_noseslide'
  3582. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  3583. skater.stopAction(flip_layer)
  3584. deck.stopAction(flip_layer)
  3585. trucks.stopAction(flip_layer)
  3586. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3587. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3588. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3589. else:
  3590. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3591. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3592. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3593. if requestAction == 'fak_noseslide':
  3594. actionState = 'fak_noseslide'
  3595. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  3596. skater.stopAction(flip_layer)
  3597. deck.stopAction(flip_layer)
  3598. trucks.stopAction(flip_layer)
  3599. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3600. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3601. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3602. else:
  3603. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3604. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3605. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3606. if requestAction == 'reg_5050':
  3607. actionState = 'reg_5050'
  3608. #own['actionTimer'] = 0
  3609. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3610. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3611. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3612. if requestAction == 'fak_5050':
  3613. actionState = 'fak_5050'
  3614. #own['actionTimer'] = 0
  3615. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3616. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3617. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3618. if requestAction == 'reg_bsboard':
  3619. actionState = 'reg_bsboard'
  3620. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3621. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3622. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3623. if requestAction == 'fak_bsboard':
  3624. actionState = 'fak_bsboard'
  3625. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3626. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3627. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3628. if requestAction == 'reg_fsboard':
  3629. actionState = 'reg_fsboard'
  3630. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3631. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3632. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3633. if requestAction == 'reg_air_nose':
  3634. actionState = 'reg_air_nose'
  3635. if l_actionState != 'reg_air_nose':
  3636. skater.stopAction(loop_layer)
  3637. deck.stopAction(loop_layer)
  3638. trucks.stopAction(loop_layer)
  3639. skater.stopAction(flip_layer)
  3640. deck.stopAction(flip_layer)
  3641. trucks.stopAction(flip_layer)
  3642. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3643. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3644. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3645. else:
  3646. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3647. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3648. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3649. if requestAction == 'fak_air_nose':
  3650. actionState = 'fak_air_nose'
  3651. if l_actionState != 'fak_air_nose':
  3652. skater.stopAction(loop_layer)
  3653. deck.stopAction(loop_layer)
  3654. trucks.stopAction(loop_layer)
  3655. skater.stopAction(flip_layer)
  3656. deck.stopAction(flip_layer)
  3657. trucks.stopAction(flip_layer)
  3658. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3659. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3660. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3661. else:
  3662. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3663. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3664. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3665. if requestAction == 'reg_air_tail':
  3666. actionState = 'reg_air_tail'
  3667. if l_actionState != 'reg_air_tail':
  3668. skater.stopAction(loop_layer)
  3669. deck.stopAction(loop_layer)
  3670. trucks.stopAction(loop_layer)
  3671. skater.stopAction(flip_layer)
  3672. deck.stopAction(flip_layer)
  3673. trucks.stopAction(flip_layer)
  3674. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3675. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3676. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3677. else:
  3678. #pass
  3679. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3680. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3681. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3682. if requestAction == 'fak_air_tail':
  3683. actionState = 'fak_air_tail'
  3684. if l_actionState != 'fak_air_tail':
  3685. skater.stopAction(loop_layer)
  3686. deck.stopAction(loop_layer)
  3687. trucks.stopAction(loop_layer)
  3688. skater.stopAction(flip_layer)
  3689. deck.stopAction(flip_layer)
  3690. trucks.stopAction(flip_layer)
  3691. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3692. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3693. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3694. else:
  3695. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3696. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3697. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3698. if requestAction == 'reg_stop':
  3699. actionState = 'reg_stop'
  3700. if l_actionState != 'reg_stop':
  3701. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3702. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3703. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3704. else:
  3705. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3706. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3707. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3708. if requestAction == 'fak_stop':
  3709. actionState = 'fak_stop'
  3710. if l_actionState != 'fak_stop':
  3711. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3712. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3713. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3714. else:
  3715. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3716. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3717. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3718. if requestAction == 'reg_fp_rback':
  3719. actionState = 'reg_fp_rback'
  3720. if l_actionState != 'reg_fp_rback':
  3721. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3722. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3723. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3724. else:
  3725. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3726. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3727. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3728. if requestAction == 'fak_fp_rback':
  3729. actionState = 'fak_fp_rback'
  3730. if l_actionState != 'fak_fp_rback':
  3731. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3732. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3733. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3734. else:
  3735. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3736. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3737. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3738. if requestAction == 'reg_back_invert':
  3739. actionState = 'reg_back_invert'
  3740. if l_actionState != 'reg_back_invert':
  3741. skater.playAction("reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3742. deck.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3743. trucks.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3744. else:
  3745. skater.playAction("reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3746. deck.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3747. trucks.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3748. if requestAction == 'fak_fr_invert':
  3749. actionState = 'fak_fr_invert'
  3750. if l_actionState != 'fak_fr_invert':
  3751. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3752. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3753. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3754. else:
  3755. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3756. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3757. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3758. if requestAction == 'reg_hippy_in':
  3759. actionState = 'reg_hippy_in'
  3760. if l_actionState != 'reg_hippy_in':
  3761. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3762. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3763. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3764. else:
  3765. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3766. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3767. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3768. if requestAction == 'fak_hippy_in':
  3769. actionState = 'fak_hippy_in'
  3770. if l_actionState != 'fak_hippy_in':
  3771. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3772. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3773. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3774. else:
  3775. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3776. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3777. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3778. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3779. #walk anims
  3780. #reg_idle
  3781. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3782. actionState = 'reg_idle'
  3783. if l_requestAction != 'reg_idle':
  3784. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3785. cur_frame = skater.getActionFrame(loop_layer)
  3786. skater.stopAction(loop_layer)
  3787. deck.stopAction(loop_layer)
  3788. trucks.stopAction(loop_layer)
  3789. if cur_frame > 11:#11:
  3790. cur_frame += 1
  3791. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3792. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3793. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3794. else:
  3795. cur_frame -= 1
  3796. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3797. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3798. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3799. else:
  3800. trans_playing = skater.isPlayingAction(trans_layer)
  3801. else:
  3802. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3803. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3804. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3805. #reg_idle_nb
  3806. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3807. actionState = 'reg_idle_nb'
  3808. if l_requestAction != 'reg_idle_nb':
  3809. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3810. cur_frame = skater.getActionFrame(loop_layer)
  3811. skater.stopAction(loop_layer)
  3812. deck.stopAction(loop_layer)
  3813. trucks.stopAction(loop_layer)
  3814. if cur_frame > 11:
  3815. cur_frame += 1
  3816. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3817. else:
  3818. cur_frame -= 1
  3819. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3820. else:
  3821. trans_playing = skater.isPlayingAction(trans_layer)
  3822. if trans_playing == 1:
  3823. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3824. else:
  3825. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3826. #fak_idle
  3827. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3828. actionState = 'fak_idle'
  3829. if l_requestAction != 'fak_idle':
  3830. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3831. cur_frame = skater.getActionFrame(loop_layer)
  3832. skater.stopAction(loop_layer)
  3833. deck.stopAction(loop_layer)
  3834. trucks.stopAction(loop_layer)
  3835. if cur_frame > 11:
  3836. cur_frame += 1
  3837. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3838. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3839. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3840. else:
  3841. cur_frame -= 1
  3842. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3843. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3844. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3845. else:
  3846. trans_playing = skater.isPlayingAction(trans_layer)
  3847. else:
  3848. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3849. #fak_idle_nb
  3850. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3851. actionState = 'fak_idle_nb'
  3852. if l_requestAction != 'fak_idle_nb':
  3853. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3854. cur_frame = skater.getActionFrame(loop_layer)
  3855. skater.stopAction(loop_layer)
  3856. deck.stopAction(loop_layer)
  3857. trucks.stopAction(loop_layer)
  3858. if cur_frame > 11:
  3859. cur_frame += 1
  3860. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3861. else:
  3862. cur_frame -= 1
  3863. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3864. else:
  3865. trans_playing = skater.isPlayingAction(trans_layer)
  3866. if trans_playing == 1:
  3867. #pass
  3868. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3869. else:
  3870. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3871. if requestAction == 'reg_idle1':
  3872. actionState = 'reg_idle1'
  3873. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3874. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3875. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3876. if requestAction == 'reg_idle2':
  3877. actionState = 'reg_idle2'
  3878. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3879. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3880. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3881. if requestAction == 'reg_idle3':
  3882. actionState = 'reg_idle3'
  3883. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3884. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3885. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3886. if requestAction == 'reg_idle4':
  3887. actionState = 'reg_idle4'
  3888. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3889. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3890. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3891. if requestAction == 'reg_idle5':
  3892. actionState = 'reg_idle5'
  3893. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3894. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3895. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3896. if requestAction == 'reg_idle6':
  3897. actionState = 'reg_idle6'
  3898. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3899. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3900. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3901. if requestAction == 'reg_idle7':
  3902. actionState = 'reg_idle7'
  3903. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3904. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3905. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3906. if requestAction == 'fak_idle1':
  3907. actionState = 'fak_idle1'
  3908. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3909. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3910. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3911. if requestAction == 'fak_idle2':
  3912. actionState = 'fak_idle2'
  3913. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3914. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3915. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3916. if requestAction == 'fak_idle3':
  3917. actionState = 'fak_idle3'
  3918. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3919. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3920. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3921. if requestAction == 'fak_idle4':
  3922. actionState = 'fak_idle4'
  3923. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3924. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3925. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3926. if requestAction == 'fak_idle5':
  3927. actionState = 'fak_idle5'
  3928. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3929. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3930. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3931. if requestAction == 'fak_idle6':
  3932. actionState = 'fak_idle6'
  3933. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3934. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3935. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3936. if requestAction == 'fak_idle7':
  3937. actionState = 'fak_idle7'
  3938. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3939. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3940. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3941. if requestAction == 'reg_idle2_nb':
  3942. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3943. #reg_walk
  3944. if requestAction == 'reg_walk':
  3945. actionState = 'reg_walk'
  3946. #in
  3947. if l_requestAction != 'reg_walk':
  3948. if l_requestAction == 'reg_walkFast':
  3949. cur_frame = skater.getActionFrame(loop_layer)
  3950. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3951. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3952. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3953. skater.setActionFrame(cur_frame, loop_layer)
  3954. deck.setActionFrame(cur_frame, loop_layer)
  3955. trucks.setActionFrame(cur_frame, loop_layer)
  3956. #loop
  3957. else:
  3958. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3959. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3960. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3961. #reg_walk_nb
  3962. if requestAction == 'reg_walk_nb':
  3963. actionState = 'reg_walk_nb'
  3964. #in
  3965. if l_requestAction != 'reg_walk_nb':
  3966. if l_requestAction == 'reg_walkFast_nb':
  3967. cur_frame = skater.getActionFrame(loop_layer)
  3968. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3969. skater.setActionFrame(cur_frame, loop_layer)
  3970. #loop
  3971. else:
  3972. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3973. #reg_walkFast
  3974. if requestAction == 'reg_walkFast':
  3975. actionState = 'reg_walkFast'
  3976. #in
  3977. if l_requestAction != 'reg_walkFast':
  3978. if l_requestAction == 'reg_walk':
  3979. cur_frame = skater.getActionFrame(loop_layer)
  3980. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3981. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3982. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3983. skater.setActionFrame(cur_frame, loop_layer)
  3984. deck.setActionFrame(cur_frame, loop_layer)
  3985. trucks.setActionFrame(cur_frame, loop_layer)
  3986. #print("set last walk frame", cur_frame)
  3987. #loop
  3988. else:
  3989. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3990. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3991. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3992. #reg_walkFast_nb
  3993. if requestAction == 'reg_walkFast_nb':
  3994. actionState = 'reg_walkFast_nb'
  3995. #in
  3996. if l_requestAction != 'reg_walkFast_nb':
  3997. if l_requestAction == 'reg_walk_nb':
  3998. cur_frame = skater.getActionFrame(loop_layer)
  3999. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4000. skater.setActionFrame(cur_frame, loop_layer)
  4001. #loop
  4002. else:
  4003. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4004. #fak_walk
  4005. if requestAction == 'fak_walk':
  4006. #in
  4007. actionState = 'fak_walk'
  4008. if l_requestAction != 'fak_walk':
  4009. if l_requestAction == 'fak_walkFast':
  4010. cur_frame = skater.getActionFrame(loop_layer)
  4011. #actionState = 'fak_walk'
  4012. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4013. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4014. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4015. skater.setActionFrame(cur_frame, loop_layer)
  4016. deck.setActionFrame(cur_frame, loop_layer)
  4017. trucks.setActionFrame(cur_frame, loop_layer)
  4018. #pass
  4019. #loop
  4020. else:
  4021. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4022. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4023. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4024. #fak_walk_nb
  4025. if requestAction == 'fak_walk_nb':
  4026. actionState = 'fak_walk_nb'
  4027. #in
  4028. if l_requestAction != 'fak_walk_nb':
  4029. if l_requestAction == 'fak_walkFast_nb':
  4030. cur_frame = skater.getActionFrame(loop_layer)
  4031. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4032. skater.setActionFrame(cur_frame, loop_layer)
  4033. #loop
  4034. else:
  4035. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4036. #fak_walkFast
  4037. if requestAction == 'fak_walkFast':
  4038. actionState = 'fak_walkFast'
  4039. #in
  4040. if l_requestAction != 'fak_walkFast':
  4041. if l_requestAction == 'fak_walk':
  4042. cur_frame = skater.getActionFrame(loop_layer)
  4043. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4044. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4045. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4046. skater.setActionFrame(cur_frame, loop_layer)
  4047. deck.setActionFrame(cur_frame, loop_layer)
  4048. trucks.setActionFrame(cur_frame, loop_layer)
  4049. #loop
  4050. else:
  4051. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4052. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4053. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4054. #fak_walkFast_nb
  4055. if requestAction == 'fak_walkFast_nb':
  4056. actionState = 'fak_walkFast_nb'
  4057. #in
  4058. if l_requestAction != 'fak_walkFast_nb':
  4059. if l_requestAction == 'fak_walk_nb':
  4060. cur_frame = skater.getActionFrame(loop_layer)
  4061. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4062. skater.setActionFrame(cur_frame, loop_layer)
  4063. #loop
  4064. else:
  4065. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  4066. if requestAction == 'reg_dropin_pos':
  4067. actionState = 'reg_dropin_pos'
  4068. if l_actionState != 'reg_dropin_pos':
  4069. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4070. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4071. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4072. else:
  4073. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4074. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4075. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4076. if requestAction == 'fak_dropin_pos':
  4077. actionState = 'fak_dropin_pos'
  4078. if l_actionState != 'fak_dropin_pos':
  4079. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4080. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4081. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4082. else:
  4083. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4084. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4085. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4086. if requestAction == 'reg_sit':
  4087. actionState = 'reg_sit'
  4088. if l_actionState != 'reg_sit':
  4089. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4090. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4091. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4092. else:
  4093. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4094. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4095. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4096. if requestAction == 'fak_sit':
  4097. actionState = 'fak_sit'
  4098. if l_actionState != 'fak_sit':
  4099. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4100. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4101. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  4102. else:
  4103. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4104. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4105. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  4106. if requestAction == 'reg_walk_air':
  4107. actionState = 'reg_walk_air'
  4108. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  4109. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4110. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4111. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4112. else:
  4113. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4114. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4115. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4116. if requestAction == 'fak_walk_air':
  4117. actionState = 'fak_walk_air'
  4118. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  4119. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4120. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4121. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  4122. else:
  4123. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4124. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4125. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  4126. own['actionState'] = actionState
  4127. else:
  4128. pass
  4129. own['actionState'] = actionState
  4130. return actionState
  4131. l_playing = skater.isPlayingAction(loop_layer)
  4132. t_playing = skater.isPlayingAction(trans_layer)
  4133. if l_playing == 1 and t_playing == 1:
  4134. skater.stopAction(loop_layer)
  4135. trucks.stopAction(loop_layer)
  4136. deck.stopAction(loop_layer)
  4137. ###
  4138. if own['actionTimer'] > 0:
  4139. own['actionTimer'] -= 1
  4140. ##############
  4141. #turn off land for manuals
  4142. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  4143. # own['actionTimer'] = 0
  4144. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  4145. actionState = updateAction(requestAction, actionState)
  4146. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  4147. # own['clear_request'] = 1
  4148. ###################
  4149. #debug
  4150. cur_frame = -1
  4151. trans_playing = skater.isPlayingAction(trans_layer)
  4152. if trans_playing:
  4153. cur_frame = skater.getActionFrame(trans_layer)
  4154. cur_frame = round(cur_frame, 2)
  4155. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  4156. print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  4157. cur_frame = skater.getActionFrame(trans_layer)
  4158. #print(cur_frame)
  4159. def printplaying():
  4160. splaying_layers = "S: "
  4161. playing_layers = "D: "
  4162. tplaying_layers = "T: "
  4163. for x in range(9900):
  4164. if skater.isPlayingAction(x):
  4165. #if trucks.isPlayingAction(x):
  4166. #if skater.isPlayingAction(x):
  4167. splaying_layers += str(x)
  4168. splaying_layers += " "
  4169. if deck.isPlayingAction(x):
  4170. #if trucks.isPlayingAction(x):
  4171. #if skater.isPlayingAction(x):
  4172. playing_layers += str(x)
  4173. playing_layers += " "
  4174. if trucks.isPlayingAction(x):
  4175. #if trucks.isPlayingAction(x):
  4176. #if skater.isPlayingAction(x):
  4177. tplaying_layers += str(x)
  4178. tplaying_layers += " "
  4179. print(splaying_layers, playing_layers, tplaying_layers)
  4180. #printplaying()
  4181. if actionState == 'empty':
  4182. #print("EMPTY ACTION!!!")
  4183. skater.stopAction(loop_layer)
  4184. deck.stopAction(loop_layer)
  4185. trucks.stopAction(loop_layer)
  4186. #set last variables
  4187. own['l_actionState'] = actionState
  4188. own['l_requestAction'] = requestAction
  4189. own['queueAction'] = queueAction
  4190. main()