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- import bge
-
- __all__ = ['GameObjectReference']
-
- class GameObjectReference(object):
- '''This object should keep track of a KX_GameObject, this until the death
- of the refered instance.'''
-
- def __init__(self, object):
- self._reference = object
- object[id(self)] = True
-
- @property
- def object(self):
- if not self._reference.invalid:
- return self._reference
-
- for scene in bge.logic.getSceneList():
- for object in scene.objects:
- if object.get(id(self), False):
- self._reference = object
- return object
-
- return None
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