Shuvit game master repo. http://shuvit.org
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co_ActionState.py 262KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. og_request = requestAction
  26. l_requestAction = own['l_requestAction']
  27. queueAction = own['queueAction']
  28. actionTimer = own['actionTimer']
  29. except:
  30. own['actionState'] = 'reg_walk'
  31. own['l_actionState'] = 'empty'
  32. og_request = 'empty'
  33. own['requestAction'] = 'reg_walk'
  34. own['l_requestAction'] = 'empty'
  35. own['queueAction'] = 'empty'
  36. own['actionTimer'] = 0
  37. own['clear_request'] = 0
  38. actionTimer = 0
  39. queueAction = 'empty'
  40. requestAction = 'reg_walk'
  41. actionState = 'empty'
  42. l_actionState = 'empty'
  43. l_requestAction = 'empty'
  44. if requestAction == 'empty':
  45. #print("*******empty request****")
  46. pass
  47. isplaying = skater.isPlayingAction(flip_layer)
  48. transPlaying = skater.isPlayingAction(trans_layer)
  49. if own['clear_request'] == 1:
  50. requestAction = 'empty'
  51. own['clear_request'] = 0
  52. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  53. own['actionTimer'] = 0
  54. actionTimer = 0
  55. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  56. requestAction = 'empty'
  57. own['requestAction'] = 'empty'
  58. #================
  59. #stance change detection
  60. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  61. #print("fak-reg_roll")
  62. requestAction = 'fak-reg_roll'
  63. own['requestAction'] = 'fak-reg_roll'
  64. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  65. #print("reg-fak_roll")
  66. requestAction = 'reg-fak_roll'
  67. own['requestAction'] = 'reg-fak_roll'
  68. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  69. requestAction = 'fak-reg_roll'
  70. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  71. requestAction = 'reg-fak_roll'
  72. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  73. #print("fak-reg_5050")
  74. requestAction = 'fak-reg_5050'
  75. own['requestAction'] = 'fak-reg_5050'
  76. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  77. #print("reg-fak_5050")
  78. requestAction = 'reg-fak_5050'
  79. own['requestAction'] = 'reg-fak_5050'
  80. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  81. own['actionTimer'] = 0
  82. actionTimer = 0
  83. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  84. own['requestAction'] = 'reg_dropin'
  85. requestAction = 'reg_dropin'
  86. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  87. own['requestAction'] = 'fak_dropin'
  88. requestAction = 'fak_dropin'
  89. #===============
  90. #land action over ride
  91. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  92. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  93. pass
  94. else:
  95. requestAction = l_requestAction
  96. own['requestAction'] = requestAction
  97. own['l_actionState'] = requestAction
  98. actionState = requestAction
  99. own['actionTimer'] = 0
  100. actionTimer = 0
  101. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  102. requestAction = 'reg_back_invert_out'
  103. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  104. requestAction = 'fak_fr_invert_out'
  105. #print(own['manual_v2_timer'], 'man_timer###@!')
  106. # if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  107. # #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  108. # requestAction = own['l_requestAction']
  109. # own['actionTimer'] = 5
  110. # print("changing land")
  111. # #pass
  112. # #dirty manual fix
  113. # if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  114. # requestAction = 'reg_air_tail'
  115. # if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  116. # requestAction = 'reg_air_nose'
  117. # if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  118. # requestAction = 'fak_air_tail'
  119. # if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  120. # requestAction = 'fak_air_nose'
  121. #dirt invert fix
  122. if 'invert' in requestAction:
  123. actionTimer = 0
  124. own['actionTimer'] = 0
  125. #grind override
  126. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  127. skater.stopAction(loop_layer)
  128. trucks.stopAction(loop_layer)
  129. deck.stopAction(loop_layer)
  130. skater.stopAction(trans_layer)
  131. trucks.stopAction(trans_layer)
  132. deck.stopAction(trans_layer)
  133. actionTimer = 0
  134. own['actionTimer'] = 0
  135. #revert override
  136. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  137. actionState = requestAction
  138. own['actionState'] = requestAction
  139. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  140. #print("stopping revert layers")
  141. skater.stopAction(loop_layer)
  142. trucks.stopAction(loop_layer)
  143. deck.stopAction(loop_layer)
  144. skater.stopAction(trans_layer)
  145. trucks.stopAction(trans_layer)
  146. deck.stopAction(trans_layer)
  147. if 'wall' in requestAction and actionTimer < 10:
  148. actionTimer = 0
  149. own['actionTimer'] = 0
  150. skater.stopAction(flip_layer)
  151. trucks.stopAction(flip_layer)
  152. deck.stopAction(flip_layer)
  153. skater.stopAction(trans_layer)
  154. trucks.stopAction(trans_layer)
  155. deck.stopAction(trans_layer)
  156. #check last actionState to see if an out action is needed
  157. if requestAction not in jump_overrideList:
  158. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  159. requestAction = 'reg_turnRight_out'
  160. actionState = 'reg_turnRight_out'
  161. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  162. requestAction = 'reg_turnLeft_out'
  163. actionState = 'reg_turnLeft_out'
  164. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  165. requestAction = 'fak_turnRight_out'
  166. actionState = 'fak_turnRight_out'
  167. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  168. requestAction = 'fak_turnLeft_out'
  169. actionState = 'fak_turnLeft_out'
  170. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  171. requestAction = 'reg_opos_out'
  172. actionState = 'reg_opos_out'
  173. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  174. requestAction = 'fak_opos_out'
  175. actionState = 'fak_opos_out'
  176. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  177. requestAction = 'reg_nopos_out'
  178. actionState = 'reg_nopos_out'
  179. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  180. requestAction = 'fak_nopos_out'
  181. actionState = 'fak_nopos_out'
  182. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  183. requestAction = 'reg_pump_out'
  184. actionState = 'reg_pump_out'
  185. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  186. requestAction = 'fak_pump_out'
  187. actionState = 'fak_pump_out'
  188. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  189. requestAction = 'reg_powerslide_out'
  190. actionState = 'reg_powerslide_out'
  191. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  192. requestAction = 'fak_powerslide_out'
  193. actionState = 'fak_powerslide_out'
  194. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  195. requestAction = 'reg_fs_powerslide_out'
  196. actionState = 'reg_fs_powerslide_out'
  197. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  198. requestAction = 'fak_fs_powerslide_out'
  199. actionState = 'fak_fs_powerslide_out'
  200. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  201. requestAction = 'reg_stop_out'
  202. actionState = 'reg_stop_out'
  203. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  204. requestAction = 'fak_stop_out'
  205. actionState = 'fak_stop_out'
  206. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  207. requestAction = 'reg_noseslide_out'
  208. actionState = 'reg_noseslide_out'
  209. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  210. requestAction = 'fak_noseslide_out'
  211. actionState = 'fak_noseslide_out'
  212. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  213. requestAction = 'reg_tailslide_out'
  214. actionState = 'reg_tailslide_out'
  215. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  216. requestAction = 'fak_tailslide_out'
  217. actionState = 'fak_tailslide_out'
  218. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  219. requestAction = 'reg_5050_out'
  220. actionState = 'reg_5050_out'
  221. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  222. requestAction = 'fak_5050_out'
  223. actionState = 'fak_5050_out'
  224. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  225. requestAction = 'reg_tailg_out'
  226. actionState = 'reg_tailg_out'
  227. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  228. requestAction = 'fak_tailg_out'
  229. actionState = 'fak_tailg_out'
  230. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  231. requestAction = 'reg_noseg_out'
  232. actionState = 'reg_noseg_out'
  233. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  234. requestAction = 'fak_noseg_out'
  235. actionState = 'fak_noseg_out'
  236. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  237. requestAction = 'reg_tailgr_out'
  238. actionState = 'reg_tailgr_out'
  239. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  240. requestAction = 'fak_tailgr_out'
  241. actionState = 'fak_tailgr_out'
  242. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  243. requestAction = 'reg_nosegr_out'
  244. actionState = 'reg_nosegr_out'
  245. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  246. requestAction = 'fak_nosegr_out'
  247. actionState = 'fak_nosegr_out'
  248. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  249. requestAction = 'reg_tailgl_out'
  250. actionState = 'reg_tailgl_out'
  251. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  252. requestAction = 'fak_tailgl_out'
  253. actionState = 'fak_tailgl_out'
  254. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  255. requestAction = 'reg_nosegl_out'
  256. actionState = 'reg_nosegl_out'
  257. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  258. requestAction = 'fak_nosegl_out'
  259. actionState = 'fak_nosegl_out'
  260. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  261. requestAction = 'reg_back_invert_out'
  262. actionState = 'reg_back_invert_out'
  263. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  264. requestAction = 'fak_fr_invert_out'
  265. actionState = 'fak_fr_invert_out'
  266. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  267. requestAction = 'reg_sit_out'
  268. actionState = 'reg_sit_out'
  269. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  270. requestAction = 'fak_sit_out'
  271. actionState = 'fak_sit_out'
  272. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  273. actionTimer = 0
  274. own['actionTimer'] = 0
  275. requestAction = 'fak_nmanual'
  276. skater.stopAction(trans_layer)
  277. trucks.stopAction(trans_layer)
  278. deck.stopAction(trans_layer)
  279. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  280. actionTimer = 0
  281. own['actionTimer'] = 0
  282. requestAction = 'fak_manual'
  283. skater.stopAction(trans_layer)
  284. trucks.stopAction(trans_layer)
  285. deck.stopAction(trans_layer)
  286. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  287. actionTimer = 0
  288. own['actionTimer'] = 0
  289. requestAction = 'reg_nmanual'
  290. skater.stopAction(trans_layer)
  291. trucks.stopAction(trans_layer)
  292. deck.stopAction(trans_layer)
  293. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  294. actionTimer = 0
  295. own['actionTimer'] = 0
  296. requestAction = 'reg_manual'
  297. skater.stopAction(trans_layer)
  298. trucks.stopAction(trans_layer)
  299. deck.stopAction(trans_layer)
  300. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  301. requestAction = 'reg_tailg'
  302. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  303. requestAction = 'fak_tailg'
  304. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  305. requestAction = 'reg_noseg'
  306. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  307. requestAction = 'fak_noseg'
  308. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  309. requestAction = 'reg_air-roll'
  310. actionState = 'reg_air-roll'
  311. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  312. requestAction = 'fak_air-roll'
  313. actionState = 'fak_air-roll'
  314. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  315. requestAction = 'reg_dropin'
  316. actionState = 'reg_dropin'
  317. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  318. requestAction = 'fak_dropin'
  319. actionState = 'fak_dropin'
  320. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  321. requestAction = 'reg_5050-roll'
  322. actionState = 'reg_5050-roll'
  323. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  324. requestAction = 'fak_5050-roll'
  325. actionState = 'fak_5050-roll'
  326. #####
  327. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  328. requestAction = 'fak_air_tail to manual'
  329. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  330. requestAction = 'reg_air_tail to manual'
  331. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  332. requestAction = 'fak_air_nose to nmanual'
  333. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  334. requestAction = 'reg_air_nose to nmanual'
  335. ####
  336. #print(requestAction)
  337. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  338. requestAction = 'reg-fak_nmanual'
  339. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  340. requestAction = 'fak-reg_nmanual'
  341. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  342. requestAction = 'fak-reg_manual'
  343. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  344. requestAction = 'reg-fak_manual'
  345. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  346. requestAction = 'fak-reg_manual'
  347. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  348. if requestAction == 'fak_nmanual':
  349. requestAction = 'reg-fak_nmanual'
  350. actionState = 'reg-fak_nmanual'
  351. else:
  352. requestAction = 'reg_manual_out'
  353. actionState = 'reg_manual_out'
  354. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  355. if requestAction == 'reg_nmanual':
  356. requestAction = 'fak-reg_nmanual'
  357. actionState = 'fak-reg_manual'
  358. else:
  359. requestAction = 'fak_manual_out'
  360. actionState = 'fak_manual_out'
  361. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  362. if requestAction == 'fak_manual':
  363. requestAction = 'reg-fak_manual'
  364. actionState = 'reg-fak_manual'
  365. else:
  366. requestAction = 'reg_nmanual_out'
  367. actionState = 'reg_nmanual_out'
  368. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  369. if requestAction == 'reg_manual':
  370. requestAction = 'fak-reg_manual'
  371. actionState = 'fak-reg_manual'
  372. else:
  373. requestAction = 'fak_nmanual_out'
  374. actionState = 'fak_nmanual_out'
  375. # if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  376. # requestAction = 'fak-reg_manual'
  377. #print('this???')
  378. # if l_actionState == 'fak-reg_manual' and requestAction == 'reg_nmanual':
  379. # requestAction = 'reg_manual'
  380. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  381. requestAction = 'reg_ollie_north_out'
  382. actionState = 'reg_ollie_north_out'
  383. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  384. requestAction = 'fak_ollie_north_out'
  385. actionState = 'fak_ollie_north_out'
  386. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  387. requestAction = 'reg_ollie_south_out'
  388. actionState = 'reg_ollie_south_out'
  389. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  390. requestAction = 'fak_ollie_south_out'
  391. actionState = 'fak_ollie_south_out'
  392. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  393. requestAction = 'reg_nmanual_out'
  394. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  395. requestAction = 'fak_nmanual_out'
  396. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  397. requestAction = 'reg_manual_out'
  398. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  399. requestAction = 'fak_manual_out'
  400. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  401. requestAction = 'frontside_grab_out'
  402. actionState = 'frontside_grab_out'
  403. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  404. requestAction = 'backside_grab_out'
  405. actionState = 'backside_grab_out'
  406. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  407. requestAction = 'fak_frontside_grab_out'
  408. actionState = 'fak_frontside_grab_out'
  409. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  410. requestAction = 'fak_backside_grab_out'
  411. actionState = 'fak_backside_grab_out'
  412. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  413. requestAction = 'frontside_nose_grab_out'
  414. actionState = 'frontside_nose_grab_out'
  415. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  416. requestAction = 'backside_nose_grab_out'
  417. actionState = 'backside_nose_grab_out'
  418. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  419. requestAction = 'fak_frontside_nose_grab_out'
  420. actionState = 'fak_frontside_nose_grab_out'
  421. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  422. requestAction = 'fak_backside_nose_grab_out'
  423. actionState = 'fak_backside_nose_grab_out'
  424. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  425. requestAction = 'frontside_tail_grab_out'
  426. actionState = 'frontside_tail_grab_out'
  427. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  428. requestAction = 'backside_tail_grab_out'
  429. actionState = 'backside_tail_grab_out'
  430. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  431. requestAction = 'fak_frontside_tail_grab_out'
  432. actionState = 'fak_frontside_tail_grab_out'
  433. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  434. requestAction = 'fak_backside_tail_grab_out'
  435. actionState = 'fak_backside_tail_grab_out'
  436. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  437. requestAction = 'reg_judo_out'
  438. actionState = 'reg_judo_out'
  439. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  440. requestAction = 'fak_judo_out'
  441. actionState = 'fak_judo_out'
  442. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  443. requestAction = 'reg_walk_air_out'
  444. actionState = 'reg_walk_air_out'
  445. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  446. requestAction = 'fak_walk_air_out'
  447. actionState = 'fak_walk_air_out'
  448. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  449. requestAction = 'reg_land'
  450. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  451. requestAction = 'fak_land'
  452. # if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  453. # requestAction = 'reg_land'
  454. # if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  455. # requestAction = 'fak_land'
  456. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  457. requestAction = 'reg_air'
  458. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  459. requestAction = 'fak_air'
  460. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  461. requestAction = 'reg_land'
  462. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  463. requestAction = 'fak_land'
  464. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  465. requestAction = 'fak_land'
  466. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  467. requestAction = 'reg_land'
  468. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  469. requestAction = 'fak-reg_roll'
  470. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  471. requestAction = 'reg-fak_roll'
  472. # if l_actionState in ('reg_noseslide_out', 'reg_tailslide_out', 'reg_air-roll') and requestAction == 'fak_roll':
  473. # requestAction = 'reg-fak_roll'
  474. # print('this is new ______________________')
  475. # if l_actionState in ('fak_noseslide_out', 'fak_tailslide_out', 'fak_air-roll') and requestAction == 'reg_roll':
  476. # requestAction = 'fak-reg_roll'
  477. # print('this is new ______________________')
  478. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  479. requestAction = 'reg_air-roll'
  480. # if (l_actionState == 'fak_air-roll' and requestAction == 'fak_manual'):
  481. # actionTimer = 0
  482. # own['actionTimer'] = 0
  483. # l_actionState = 'fak_manual'
  484. # own['l_actionState'] = 'fak_manual'
  485. # if (l_actionState == 'reg_air-roll' and requestAction == 'reg_manual'):
  486. # actionTimer = 0
  487. # own['actionTimer'] = 0
  488. # l_actionState = 'reg_manual'
  489. # own['l_actionState'] = 'reg_manual'
  490. else:
  491. #print("action over written")
  492. pass
  493. def updateAction(requestAction, actionState):
  494. try:
  495. flip_start_frame = own['flip_start_lay']
  496. flipspeed = own['flipspeed']
  497. except:
  498. flip_start_frame = 1
  499. flipspeed = .6
  500. ###############################
  501. #one shot actions
  502. ###############################
  503. if requestAction in oneshotActions_list:
  504. if requestAction == 'reg_land' and own["grindHit"] == False:
  505. skater.stopAction(loop_layer)
  506. trucks.stopAction(loop_layer)
  507. deck.stopAction(loop_layer)
  508. skater.stopAction(trans_layer)
  509. trucks.stopAction(trans_layer)
  510. deck.stopAction(trans_layer)
  511. #print("stopping loop and trans")
  512. actionState = 'reg_land'
  513. requestAction = 'reg_land'
  514. own['actionTimer'] = 37
  515. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  516. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  517. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  518. #print("play land")
  519. if requestAction == 'fak_land' and own["grindHit"] == False:
  520. actionState = 'fak_land'
  521. requestAction = 'fak_land'
  522. skater.stopAction(loop_layer)
  523. trucks.stopAction(loop_layer)
  524. deck.stopAction(loop_layer)
  525. skater.stopAction(trans_layer)
  526. trucks.stopAction(trans_layer)
  527. deck.stopAction(trans_layer)
  528. own['actionTimer'] = 37
  529. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  530. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  531. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  532. #print("play land")
  533. if requestAction == 'reg_dropin':
  534. actionState = 'reg_dropin'
  535. own['actionTimer'] = 28
  536. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  537. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  538. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  539. if requestAction == 'fak_dropin':
  540. actionState = 'fak_dropin'
  541. own['actionTimer'] = 28
  542. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  543. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  544. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  545. if requestAction == 'reg_turnRight_out':
  546. actionState = 'reg_turnRight_out'
  547. own['actionTimer'] = 19
  548. trans_playing = skater.isPlayingAction(trans_layer)
  549. if trans_playing:
  550. cur_frame = skater.getActionFrame(trans_layer)
  551. if trans_playing and cur_frame > .5:
  552. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  553. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  554. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  555. own['actionTimer'] = (10 - cur_frame) *2
  556. else:
  557. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  558. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  559. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  560. if requestAction == 'reg_turnLeft_out':
  561. actionState = 'reg_turnLeft_out'
  562. own['actionTimer'] = 19
  563. trans_playing = skater.isPlayingAction(trans_layer)
  564. if trans_playing:
  565. cur_frame = skater.getActionFrame(trans_layer)
  566. if trans_playing and cur_frame > .5:
  567. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  568. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  569. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  570. own['actionTimer'] = (10 - cur_frame) *2
  571. else:
  572. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  573. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  574. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  575. if requestAction == 'fak_turnRight_out':
  576. actionState = 'fak_turnRight_out'
  577. own['actionTimer'] = 19
  578. trans_playing = skater.isPlayingAction(trans_layer)
  579. if trans_playing:
  580. cur_frame = skater.getActionFrame(trans_layer)
  581. if trans_playing and cur_frame > .5:
  582. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  583. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  584. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  585. own['actionTimer'] = (10 - cur_frame) *2
  586. else:
  587. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  588. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  589. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  590. if requestAction == 'fak_turnLeft_out':
  591. actionState = 'fak_turnLeft_out'
  592. own['actionTimer'] = 19
  593. trans_playing = skater.isPlayingAction(trans_layer)
  594. if trans_playing:
  595. cur_frame = skater.getActionFrame(trans_layer)
  596. if trans_playing and cur_frame > .5:
  597. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  598. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  599. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  600. own['actionTimer'] = (10 - cur_frame) *2
  601. else:
  602. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  603. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  604. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  605. if requestAction == 'reg_opos_out':
  606. actionState = 'reg_opos_out'
  607. own['actionTimer'] = 19
  608. trans_playing = skater.isPlayingAction(trans_layer)
  609. if trans_playing:
  610. cur_frame = skater.getActionFrame(trans_layer)
  611. if trans_playing and cur_frame > .5:
  612. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  613. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  614. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  615. own['actionTimer'] = cur_frame
  616. else:
  617. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  618. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  619. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  620. if requestAction == 'fak_opos_out':
  621. actionState = 'fak_opos_out'
  622. own['actionTimer'] = 19
  623. trans_playing = skater.isPlayingAction(trans_layer)
  624. if trans_playing:
  625. cur_frame = skater.getActionFrame(trans_layer)
  626. if trans_playing and cur_frame > .5:
  627. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  628. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  629. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  630. own['actionTimer'] = cur_frame
  631. else:
  632. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  633. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  634. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  635. if requestAction == 'reg_nopos_out':
  636. actionState = 'reg_nopos_out'
  637. own['actionTimer'] = 19
  638. trans_playing = skater.isPlayingAction(trans_layer)
  639. if trans_playing:
  640. cur_frame = skater.getActionFrame(trans_layer)
  641. if trans_playing and cur_frame > .5:
  642. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  643. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  644. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  645. own['actionTimer'] = cur_frame
  646. else:
  647. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  648. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  649. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  650. if requestAction == 'fak_nopos_out':
  651. actionState = 'fak_nopos_out'
  652. own['actionTimer'] = 19
  653. trans_playing = skater.isPlayingAction(trans_layer)
  654. if trans_playing:
  655. cur_frame = skater.getActionFrame(trans_layer)
  656. if trans_playing and cur_frame > .5:
  657. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  658. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  659. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  660. own['actionTimer'] = cur_frame
  661. else:
  662. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  663. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  664. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  665. if requestAction == 'reg_pump_out':
  666. actionState = 'reg_pump_out'
  667. own['actionTimer'] = 39
  668. trans_playing = skater.isPlayingAction(trans_layer)
  669. if trans_playing:
  670. cur_frame = skater.getActionFrame(trans_layer)
  671. if trans_playing and cur_frame > .5:
  672. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  673. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  674. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  675. own['actionTimer'] = cur_frame
  676. else:
  677. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  678. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  679. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  680. if requestAction == 'fak_pump_out':
  681. actionState = 'fak_pump_out'
  682. own['actionTimer'] = 39#19
  683. trans_playing = skater.isPlayingAction(trans_layer)
  684. if trans_playing:
  685. cur_frame = skater.getActionFrame(trans_layer)
  686. if trans_playing and cur_frame > .5:
  687. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  688. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  689. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  690. own['actionTimer'] = cur_frame
  691. else:
  692. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  693. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  694. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  695. if requestAction == 'reg_stop_out':
  696. actionState = 'reg_stop_out'
  697. own['actionTimer'] = 30
  698. trans_playing = skater.isPlayingAction(trans_layer)
  699. if trans_playing:
  700. cur_frame = skater.getActionFrame(trans_layer)
  701. if trans_playing and cur_frame > 1:
  702. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  703. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  704. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  705. own['actionTimer'] = cur_frame
  706. else:
  707. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  708. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  709. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  710. if requestAction == 'fak_stop_out':
  711. actionState = 'fak_stop_out'
  712. own['actionTimer'] = 30
  713. trans_playing = skater.isPlayingAction(trans_layer)
  714. if trans_playing:
  715. cur_frame = skater.getActionFrame(trans_layer)
  716. if trans_playing and cur_frame > 1:
  717. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  718. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  719. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  720. own['actionTimer'] = cur_frame
  721. else:
  722. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  723. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  724. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  725. if requestAction == 'reg_tailslide_out':
  726. actionState = 'reg_tailslide_out'
  727. own['actionTimer'] = 19
  728. trans_playing = skater.isPlayingAction(trans_layer)
  729. if trans_playing:
  730. cur_frame = skater.getActionFrame(trans_layer)
  731. if trans_playing and cur_frame > 1:
  732. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  733. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  734. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  735. own['actionTimer'] = cur_frame
  736. else:
  737. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  740. if requestAction == 'fak_tailslide_out':
  741. actionState = 'fak_tailslide_out'
  742. own['actionTimer'] = 19
  743. trans_playing = skater.isPlayingAction(trans_layer)
  744. if trans_playing:
  745. cur_frame = skater.getActionFrame(trans_layer)
  746. if trans_playing and cur_frame > 1:
  747. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  748. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  749. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  750. own['actionTimer'] = cur_frame
  751. else:
  752. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  753. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  754. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  755. if requestAction == 'reg_noseslide_out':
  756. actionState = 'reg_noseslide_out'
  757. own['actionTimer'] = 19
  758. trans_playing = skater.isPlayingAction(trans_layer)
  759. if trans_playing:
  760. cur_frame = skater.getActionFrame(trans_layer)
  761. if trans_playing and cur_frame > 1:
  762. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  763. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  764. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  765. own['actionTimer'] = cur_frame
  766. else:
  767. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  768. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  769. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  770. if requestAction == 'fak_noseslide_out':
  771. actionState = 'fak_noseslide_out'
  772. own['actionTimer'] = 19
  773. trans_playing = skater.isPlayingAction(trans_layer)
  774. if trans_playing:
  775. cur_frame = skater.getActionFrame(trans_layer)
  776. if trans_playing and cur_frame > 1:
  777. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  778. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  779. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  780. own['actionTimer'] = cur_frame
  781. else:
  782. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  783. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  784. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  785. if requestAction == 'reg_5050_out':
  786. actionState = 'reg_5050_out'
  787. own['actionTimer'] = 5
  788. trans_playing = skater.isPlayingAction(trans_layer)
  789. if trans_playing:
  790. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  791. if trans_playing and cur_frame > 1:
  792. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  793. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  794. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  795. own['actionTimer'] = cur_frame
  796. else:
  797. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  798. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  799. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  800. if requestAction == 'fak_5050_out':
  801. actionState = 'fak_5050_out'
  802. own['actionTimer'] = 5
  803. trans_playing = skater.isPlayingAction(trans_layer)
  804. if trans_playing:
  805. cur_frame = skater.getActionFrame(trans_layer)
  806. if trans_playing and cur_frame > 1:
  807. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  808. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  809. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  810. own['actionTimer'] = cur_frame
  811. else:
  812. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  813. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  814. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  815. if requestAction == 'reg_noseg_out':
  816. actionState = 'reg_noseg_out'
  817. own['requestAction'] = 'reg_noseg_out'
  818. own['actionTimer'] = 9
  819. trans_playing = skater.isPlayingAction(trans_layer)
  820. if trans_playing:
  821. cur_frame = skater.getActionFrame(trans_layer)
  822. if trans_playing and cur_frame > 1:
  823. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  824. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  825. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  826. own['actionTimer'] = cur_frame
  827. else:
  828. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  829. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  830. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  831. if requestAction == 'fak_noseg_out':
  832. actionState = 'fak_noseg_out'
  833. own['actionTimer'] = 9
  834. own['requestAction'] = 'fak_noseg_out'
  835. trans_playing = skater.isPlayingAction(trans_layer)
  836. if trans_playing:
  837. cur_frame = skater.getActionFrame(trans_layer)
  838. if trans_playing and cur_frame > 1:
  839. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  840. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  841. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  842. own['actionTimer'] = cur_frame
  843. else:
  844. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  845. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  846. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  847. if requestAction == 'reg_tailg_out':
  848. actionState = 'reg_tailg_out'
  849. own['requestAction'] = 'reg_tailg_out'
  850. own['actionTimer'] = 9
  851. trans_playing = skater.isPlayingAction(trans_layer)
  852. if trans_playing:
  853. cur_frame = skater.getActionFrame(trans_layer)
  854. if trans_playing and cur_frame > 1:
  855. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  856. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  857. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  858. own['actionTimer'] = cur_frame
  859. else:
  860. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  861. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  862. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  863. if requestAction == 'fak_tailg_out':
  864. actionState = 'fak_tailg_out'
  865. own['actionTimer'] = 9
  866. own['requestAction'] = 'fak_tailg_out'
  867. trans_playing = skater.isPlayingAction(trans_layer)
  868. if trans_playing:
  869. cur_frame = skater.getActionFrame(trans_layer)
  870. if trans_playing and cur_frame > 1:
  871. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  872. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  873. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  874. own['actionTimer'] = cur_frame
  875. else:
  876. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  877. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  878. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  879. if requestAction == 'reg_nosegr_out':
  880. actionState = 'reg_nosegr_out'
  881. own['actionTimer'] = 9
  882. own['requestAction'] = 'reg_nosegr_out'
  883. trans_playing = skater.isPlayingAction(trans_layer)
  884. if trans_playing:
  885. cur_frame = skater.getActionFrame(trans_layer)
  886. #cur_frame -= 2
  887. if trans_playing and cur_frame > 1:
  888. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  889. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  890. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  891. own['actionTimer'] = cur_frame
  892. else:
  893. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  894. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  895. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  896. if requestAction == 'fak_nosegr_out':
  897. actionState = 'fak_nosegr_out'
  898. own['actionTimer'] = 9
  899. own['requestAction'] = 'fak_nosegr_out'
  900. trans_playing = skater.isPlayingAction(trans_layer)
  901. if trans_playing:
  902. cur_frame = skater.getActionFrame(trans_layer)
  903. if trans_playing and cur_frame > 1:
  904. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  905. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  906. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  907. own['actionTimer'] = cur_frame
  908. else:
  909. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  910. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  911. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  912. if requestAction == 'reg_tailgr_out':
  913. actionState = 'reg_tailgr_out'
  914. own['actionTimer'] = 9
  915. own['requestAction'] = 'reg_tailgr_out'
  916. trans_playing = skater.isPlayingAction(trans_layer)
  917. if trans_playing:
  918. cur_frame = skater.getActionFrame(trans_layer)
  919. if trans_playing and cur_frame > 1:
  920. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  921. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  922. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  923. own['actionTimer'] = cur_frame
  924. else:
  925. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  926. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  927. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  928. if requestAction == 'fak_tailgr_out':
  929. actionState = 'fak_tailgr_out'
  930. own['actionTimer'] = 9
  931. own['requestAction'] = 'fak_tailgr_out'
  932. trans_playing = skater.isPlayingAction(trans_layer)
  933. if trans_playing:
  934. cur_frame = skater.getActionFrame(trans_layer)
  935. if trans_playing and cur_frame > 1:
  936. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  937. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  938. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  939. own['actionTimer'] = cur_frame
  940. else:
  941. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  942. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  943. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  944. if requestAction == 'reg_nosegl_out':
  945. actionState = 'reg_nosegl_out'
  946. own['actionTimer'] = 9
  947. own['requestAction'] = 'reg_nosegl_out'
  948. trans_playing = skater.isPlayingAction(trans_layer)
  949. if trans_playing:
  950. cur_frame = skater.getActionFrame(trans_layer)
  951. if trans_playing and cur_frame > 1:
  952. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  953. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  954. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  955. own['actionTimer'] = cur_frame
  956. else:
  957. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  958. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  959. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  960. if requestAction == 'fak_nosegl_out':
  961. actionState = 'fak_nosegl_out'
  962. own['actionTimer'] = 9
  963. own['requestAction'] = 'fak_nosegl_out'
  964. trans_playing = skater.isPlayingAction(trans_layer)
  965. if trans_playing:
  966. cur_frame = skater.getActionFrame(trans_layer)
  967. if trans_playing and cur_frame > 1:
  968. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  969. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  970. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  971. own['actionTimer'] = cur_frame
  972. else:
  973. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  974. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  975. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  976. if requestAction == 'reg_tailgl_out':
  977. actionState = 'reg_tailgl_out'
  978. own['actionTimer'] = 9
  979. own['requestAction'] = 'reg_tailgl_out'
  980. trans_playing = skater.isPlayingAction(trans_layer)
  981. if trans_playing:
  982. cur_frame = skater.getActionFrame(trans_layer)
  983. if trans_playing and cur_frame > 1:
  984. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  985. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  986. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  987. own['actionTimer'] = cur_frame
  988. else:
  989. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  990. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  991. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  992. if requestAction == 'fak_tailgl_out':
  993. actionState = 'fak_tailgl_out'
  994. own['actionTimer'] = 9
  995. own['requestAction'] = 'fak_tailgl_out'
  996. trans_playing = skater.isPlayingAction(trans_layer)
  997. if trans_playing:
  998. cur_frame = skater.getActionFrame(trans_layer)
  999. if trans_playing and cur_frame > 1:
  1000. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1001. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1002. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1003. own['actionTimer'] = cur_frame
  1004. else:
  1005. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1006. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1007. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1008. if requestAction == 'reg_manual_out':
  1009. actionState = 'reg_manual_out'
  1010. own['actionTimer'] = 9
  1011. trans_playing = skater.isPlayingAction(trans_layer)
  1012. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1013. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1014. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1015. if requestAction == 'fak_manual_out':
  1016. actionState = 'fak_manual_out'
  1017. own['actionTimer'] = 9
  1018. trans_playing = skater.isPlayingAction(trans_layer)
  1019. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1020. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1021. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1022. if requestAction == 'reg_nmanual_out':
  1023. actionState = 'reg_nmanual_out'
  1024. own['actionTimer'] = 9
  1025. trans_playing = skater.isPlayingAction(trans_layer)
  1026. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1027. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1028. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1029. if requestAction == 'fak_nmanual_out':
  1030. actionState = 'fak_nmanual_out'
  1031. own['actionTimer'] = 9
  1032. trans_playing = skater.isPlayingAction(trans_layer)
  1033. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1034. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1035. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1036. if requestAction == 'reg-fak_nmanual':
  1037. own['actionTimer'] = 9
  1038. actionState = 'reg-fak_nmanual'
  1039. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1040. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1041. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1042. if requestAction == 'fak-reg_nmanual':
  1043. own['actionTimer'] = 9
  1044. actionState = 'fak-reg_nmanual'
  1045. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1046. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1047. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1048. if requestAction == 'reg-fak_manual':
  1049. own['actionTimer'] = 9
  1050. actionState = 'reg-fak_manual'
  1051. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1052. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1053. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1054. if requestAction == 'fak-reg_manual':
  1055. own['actionTimer'] = 9
  1056. actionState = 'fak-reg_manual'
  1057. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1058. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1059. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1060. if requestAction == 'reg_brfoot':
  1061. actionState = 'reg_brfoot'
  1062. own['actionTimer'] = 40
  1063. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1064. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1065. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1066. if requestAction == 'fak_brfoot':
  1067. actionState = 'fak_brfoot'
  1068. own['actionTimer'] = 40
  1069. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1070. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1071. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1072. if requestAction == 'reg_frfoot':
  1073. actionState = 'reg_frfoot'
  1074. own['actionTimer'] = 40
  1075. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1076. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1077. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1078. if requestAction == 'fak_frfoot':
  1079. actionState = 'fak_frfoot'
  1080. own['actionTimer'] = 40
  1081. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1082. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1083. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1084. if requestAction == 'reg_blfoot':
  1085. #print("playing blfoot broke")
  1086. actionState = 'reg_blfoot'
  1087. own['actionTimer'] = 40
  1088. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1089. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1090. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1091. if requestAction == 'fak_blfoot':
  1092. actionState = 'fak_blfoot'
  1093. own['actionTimer'] = 40
  1094. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1095. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1096. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1097. if requestAction == 'reg_flfoot':
  1098. actionState = 'reg_flfoot'
  1099. own['actionTimer'] = 40
  1100. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1101. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1102. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1103. if requestAction == 'fak_flfoot':
  1104. actionState = 'fak_flfoot'
  1105. own['actionTimer'] = 40
  1106. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1107. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1108. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1109. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1110. own['actionTimer'] = 70
  1111. actionState = 'reg_push'
  1112. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1113. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1114. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1115. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1116. own['actionTimer'] = 70
  1117. actionState = 'reg_push_goof'
  1118. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1119. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1120. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1121. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1122. own['actionTimer'] = 70
  1123. actionState = 'fak_push'
  1124. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1125. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1126. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1127. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1128. own['actionTimer'] = 70
  1129. actionState = 'fak_push_goof'
  1130. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1131. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1132. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1133. if requestAction == 'reg_manual_revert_ccw':
  1134. own['actionTimer'] = 21
  1135. own['actionState'] = 'reg_manual_revert_ccw'
  1136. actionState = 'reg_manual_revert_ccw'
  1137. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1138. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1139. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1140. if requestAction == 'fak_manual_revert_ccw':
  1141. own['actionTimer'] = 21
  1142. own['actionState'] = 'fak_manual_revert_ccw'
  1143. actionState = 'fak_manual_revert_ccw'
  1144. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1145. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1146. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1147. if requestAction == 'reg_manual_revert_cw':
  1148. own['actionTimer'] = 21
  1149. own['actionState'] = 'reg_manual_revert_cw'
  1150. actionState = 'reg_manual_revert_cw'
  1151. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1152. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1153. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1154. if requestAction == 'fak_manual_revert_cw':
  1155. own['actionTimer'] = 21
  1156. own['actionState'] = 'fak_manual_revert_cw'
  1157. actionState = 'fak_manual_revert_cw'
  1158. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1159. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1160. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1161. if requestAction == 'fak_nmanual_revert_ccw':
  1162. own['actionTimer'] = 21
  1163. own['actionState'] = 'fak_nmanual_revert_ccw'
  1164. actionState = 'fak_nmanual_revert_ccw'
  1165. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1166. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1167. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1168. if requestAction == 'fak_nmanual_revert_cw':
  1169. own['actionTimer'] = 21
  1170. own['actionState'] = 'fak_nmanual_revert_cw'
  1171. actionState = 'fak_nmanual_revert_cw'
  1172. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1173. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1174. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1175. if requestAction == 'reg_nmanual_revert_ccw':
  1176. own['actionTimer'] = 21
  1177. own['actionState'] = 'reg_nmanual_revert_ccw'
  1178. actionState = 'reg_nmanual_revert_ccw'
  1179. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1180. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1181. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1182. if requestAction == 'reg_nmanual_revert_cw':
  1183. own['actionTimer'] = 21
  1184. own['actionState'] = 'reg_nmanual_revert_cw'
  1185. actionState = 'reg_nmanual_revert_cw'
  1186. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1187. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1188. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1189. if requestAction == 'revert1':
  1190. own['actionTimer'] = 18
  1191. own['actionState'] = 'revert1'
  1192. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1193. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1194. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1195. if requestAction == 'fak_revert1':
  1196. own['actionTimer'] = 18
  1197. own['actionState'] = 'fak_revert1'
  1198. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1199. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1200. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1201. if requestAction == 'revert2':
  1202. own['actionTimer'] = 18
  1203. own['actionState'] = 'revert2'
  1204. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1205. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1206. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1207. if requestAction == 'fak_revert2':
  1208. own['actionTimer'] = 18
  1209. own['actionState'] = 'fak_revert2'
  1210. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1211. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1212. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1213. if requestAction == 'revert3':
  1214. own['actionTimer'] = 18
  1215. own['actionState'] = 'revert3'
  1216. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1217. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1218. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1219. if requestAction == 'revert4':
  1220. own['actionTimer'] = 18
  1221. own['actionState'] = 'revert4'
  1222. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1223. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1224. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1225. if requestAction == 'reg_ollie':
  1226. #print("*****reg ollie act")
  1227. actionState = 'reg_ollie'
  1228. own['actionState'] = 'reg_ollie'
  1229. own['actionTimer'] = 28
  1230. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1231. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1232. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1233. if requestAction == 'fak_ollie':
  1234. actionState = 'fak_ollie'
  1235. own['actionTimer'] = 28
  1236. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1237. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1238. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1239. if requestAction == 'reg_nollie':
  1240. actionState = 'reg_nollie'
  1241. own['actionTimer'] = 38
  1242. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1243. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1244. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1245. if requestAction == 'fak_nollie':
  1246. actionState = 'fak_nollie'
  1247. own['actionTimer'] = 38
  1248. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1249. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1250. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1251. if requestAction == 'reg_kickflip':
  1252. actionState = 'reg_kickflip'
  1253. own['actionTimer'] = 38
  1254. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1255. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1256. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1257. if requestAction == 'fak_kickflip':
  1258. actionState = 'fak_kickflip'
  1259. own['actionTimer'] = 38
  1260. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1261. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1262. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1263. if requestAction == 'reg_varial_kickflip':
  1264. actionState = 'reg_varial_kickflip'
  1265. own['actionTimer'] = 38
  1266. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1267. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1268. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1269. if requestAction == 'fak_varial_kickflip':
  1270. actionState = 'fak_varial_kickflip'
  1271. own['actionTimer'] = 38
  1272. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1273. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1274. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1275. if requestAction == 'reg_nollie_varial_kickflip':
  1276. actionState = 'reg_nollie_varial_kickflip'
  1277. own['actionTimer'] = 38
  1278. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1279. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1280. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1281. if requestAction == 'fak_nollie_varial_kickflip':
  1282. actionState = 'fak_nollie_varial_kickflip'
  1283. own['actionTimer'] = 38
  1284. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1285. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1286. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1287. if requestAction == 'reg_nollie_varial_heelflip':
  1288. actionState = 'reg_nollie_varial_heelflip'
  1289. own['actionTimer'] = 38
  1290. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1291. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1292. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1293. if requestAction == 'fak_nollie_varial_heelflip':
  1294. actionState = 'fak_nollie_varial_heelflip'
  1295. own['actionTimer'] = 38
  1296. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1297. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1298. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1299. if requestAction == 'reg_varial_heelflip':
  1300. actionState = 'reg_varial_heelflip'
  1301. own['actionTimer'] = 38
  1302. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1303. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1304. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1305. if requestAction == 'fak_varial_heelflip':
  1306. actionState = 'fak_nollie_varial_heelflip'
  1307. own['actionTimer'] = 38
  1308. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1309. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1310. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1311. if requestAction == 'reg_nollie_kickflip':
  1312. actionState = 'reg_nollie_kickflip'
  1313. own['actionTimer'] = 38
  1314. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1315. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1316. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1317. if requestAction == 'fak_nollie_kickflip':
  1318. actionState = 'fak_nollie_kickflip'
  1319. own['actionTimer'] = 38
  1320. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1321. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1322. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1323. if requestAction == 'reg_heelflip':
  1324. actionState = 'reg_heelflip'
  1325. own['actionTimer'] = 38
  1326. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1327. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1328. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1329. if requestAction == 'fak_heelflip':
  1330. actionState = 'fak_heelflip'
  1331. own['actionTimer'] = 38
  1332. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1333. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1334. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1335. if requestAction == 'reg_nollie_heelflip':
  1336. actionState = 'reg_nollie_heelflip'
  1337. own['actionTimer'] = 38
  1338. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1339. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1340. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1341. if requestAction == 'fak_nollie_heelflip':
  1342. actionState = 'fak_nollie_heelflip'
  1343. own['actionTimer'] = 38
  1344. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1345. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1346. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1347. if requestAction == 'reg_shuvit':
  1348. actionState = 'reg_shuvit'
  1349. own['actionTimer'] = 38
  1350. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1351. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1352. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1353. if requestAction == 'fak_shuvit':
  1354. actionState = 'fak_shuvit'
  1355. own['actionTimer'] = 38
  1356. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1357. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1358. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1359. if requestAction == 'reg_shuvit360':
  1360. actionState = 'reg_shuvit360'
  1361. own['actionTimer'] = 38
  1362. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1363. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1364. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1365. if requestAction == 'fak_shuvit360':
  1366. actionState = 'fak_shuvit360'
  1367. own['actionTimer'] = 38
  1368. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1369. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1370. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1371. if requestAction == 'reg_fsshuvit360':
  1372. actionState = 'reg_fsshuvit360'
  1373. own['actionTimer'] = 38
  1374. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1375. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1376. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1377. if requestAction == 'fak_fsshuvit360':
  1378. actionState = 'fak_fsshuvit360'
  1379. own['actionTimer'] = 38
  1380. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1381. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1382. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1383. if requestAction == 'reg_nollie_shuvit':
  1384. actionState = 'reg_nollie_shuvit'
  1385. own['actionTimer'] = 38
  1386. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1387. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1388. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1389. if requestAction == 'fak_nollie_shuvit':
  1390. actionState = 'fak_nollie_shuvit'
  1391. own['actionTimer'] = 38
  1392. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1393. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1394. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1395. if requestAction == 'reg_fsshuvit':
  1396. actionState = 'reg_fsshuvit'
  1397. own['actionTimer'] = 38
  1398. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1399. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1400. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1401. if requestAction == 'fak_fsshuvit':
  1402. actionState = 'fak_fsshuvit'
  1403. own['actionTimer'] = 38
  1404. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1405. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1406. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1407. #
  1408. if requestAction == 'reg_nollie_fsshuvit':
  1409. actionState = 'reg_nollie_fsshuvit'
  1410. own['actionTimer'] = 38
  1411. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1412. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1413. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1414. #
  1415. if requestAction == 'fak_nollie_fsshuvit':
  1416. actionState = 'fak_nollie_fsshuvit'
  1417. own['actionTimer'] = 38
  1418. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1419. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1420. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1421. if requestAction == 'reg_nollie_fsshuvit_360':
  1422. actionState = 'reg_nollie_fsshuvit_360'
  1423. own['actionTimer'] = 38
  1424. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1425. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1426. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1427. if requestAction == 'fak_nollie_fsshuvit_360':
  1428. actionState = 'fak_nollie_fsshuvit_360'
  1429. own['actionTimer'] = 38
  1430. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1431. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1432. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1433. if requestAction == 'reg_nollie_shuvit360':
  1434. actionState = 'reg_nollie_shuvit360'
  1435. own['actionTimer'] = 38
  1436. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1437. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1438. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1439. if requestAction == 'fak_nollie_shuvit360':
  1440. actionState = 'fak_nollie_shuvit360'
  1441. own['actionTimer'] = 38
  1442. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1443. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1444. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1445. if requestAction == 'reg_inward_heelflip':
  1446. actionState = 'reg_inward_heelflip'
  1447. own['actionTimer'] = 38
  1448. skater.playAction("reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1449. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1450. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1451. if requestAction == 'fak_inward_heelflip':
  1452. actionState = 'fak_inward_heelflip'
  1453. own['actionTimer'] = 38
  1454. skater.playAction("fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1455. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1456. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1457. if requestAction == 'reg_hardflip':
  1458. actionState = 'reg_hardflip'
  1459. own['actionTimer'] = 38
  1460. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1461. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1462. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1463. if requestAction == 'fak_hardflip':
  1464. actionState = 'fak_hardflip'
  1465. own['actionTimer'] = 38
  1466. skater.playAction("fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1467. deck.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1468. trucks.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1469. if requestAction == 'reg_nollie_inward_heelflip':
  1470. actionState = 'reg_nollie_inward_heelflip'
  1471. own['actionTimer'] = 38
  1472. skater.playAction("reg_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1473. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1474. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1475. if requestAction == 'fak_nollie_inward_heelflip':
  1476. actionState = 'fak_nollie_inward_heelflip'
  1477. own['actionTimer'] = 38
  1478. skater.playAction("fak_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1479. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1480. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1481. if requestAction == 'reg_nollie_hardflip':
  1482. actionState = 'reg_nollie_hardflip'
  1483. own['actionTimer'] = 38
  1484. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1485. deck.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1486. trucks.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1487. if requestAction == 'fak_nollie_hardflip':
  1488. actionState = 'fak_nollie_hardflip'
  1489. own['actionTimer'] = 38
  1490. skater.playAction("fak_nollie_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1491. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1492. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1493. #reg_jump
  1494. if requestAction == 'reg_jump':
  1495. actionState = 'reg_jump'
  1496. own['actionTimer'] = 19
  1497. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1498. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1499. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1500. #fak_jump
  1501. if requestAction == 'fak_jump':
  1502. actionState = 'fak_jump'
  1503. own['actionTimer'] = 19
  1504. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1505. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1506. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1507. #reg_onboard
  1508. if requestAction == 'reg_onboard':
  1509. actionState = 'reg_onboard'
  1510. skater.stopAction(loop_layer)
  1511. deck.stopAction(loop_layer)
  1512. trucks.stopAction(loop_layer)
  1513. skater.stopAction(trans_layer)
  1514. deck.stopAction(trans_layer)
  1515. trucks.stopAction(trans_layer)
  1516. own['actionTimer'] = 40
  1517. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1518. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1519. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1520. if requestAction == 'fak_onboard':
  1521. actionState = 'fak_onboard'
  1522. skater.stopAction(loop_layer)
  1523. deck.stopAction(loop_layer)
  1524. trucks.stopAction(loop_layer)
  1525. skater.stopAction(trans_layer)
  1526. deck.stopAction(trans_layer)
  1527. trucks.stopAction(trans_layer)
  1528. own['actionTimer'] = 40
  1529. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1530. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1531. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1532. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  1533. actionState = 'reg_offboard'
  1534. own['actionTimer'] = 60
  1535. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1536. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1537. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1538. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  1539. actionState = 'fak_offboard'
  1540. own['actionTimer'] = 60
  1541. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1542. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1543. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1544. if requestAction == 'reg_powerslide_out':
  1545. actionState = 'reg_powerslide_out'
  1546. own['actionTimer'] = 40
  1547. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1548. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1549. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1550. if requestAction == 'fak_powerslide_out':
  1551. actionState = 'fak_powerslide_out'
  1552. own['actionTimer'] = 40
  1553. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1554. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1555. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1556. if requestAction == 'reg_fs_powerslide_out':
  1557. actionState = 'reg_fs_powerslide_out'
  1558. own['actionTimer'] = 40
  1559. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1560. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1561. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1562. if requestAction == 'fak_fs_powerslide_out':
  1563. actionState = 'fak_fs_powerslide_out'
  1564. own['actionTimer'] = 40
  1565. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1566. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1567. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1568. if requestAction == 'fak-reg_5050':
  1569. actionState = 'fak-reg_5050'
  1570. own['actionTimer'] = 10
  1571. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1572. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1573. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1574. if requestAction == 'reg-fak_5050':
  1575. actionState = 'fak-reg_5050'
  1576. own['actionTimer'] = 10
  1577. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1578. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1579. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1580. if requestAction == 'fak-reg_roll':
  1581. actionState = 'fak-reg_roll'
  1582. own['actionTimer'] = 10
  1583. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1584. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1585. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1586. if requestAction == 'reg-fak_roll':
  1587. actionState = 'fak-reg_roll'
  1588. own['actionTimer'] = 10
  1589. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1590. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1591. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1592. if requestAction == 'reg_hippy':
  1593. actionState = 'reg_hippy'
  1594. own['actionTimer'] = 60
  1595. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1596. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1597. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1598. if requestAction == 'fak_hippy':
  1599. actionState = 'fak_hippy'
  1600. own['actionTimer'] = 60
  1601. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1602. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1603. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1604. if requestAction == 'reg_hippy_ncw':
  1605. actionState = 'reg_hippy_ncw'
  1606. own['actionTimer'] = 60
  1607. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1608. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1609. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1610. if requestAction == 'reg_hippy_nccw':
  1611. actionState = 'reg_hippy_nccw'
  1612. own['actionTimer'] = 60
  1613. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1614. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1615. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1616. if requestAction == 'fak_hippy_ncw':
  1617. actionState = 'fak_hippy_ncw'
  1618. own['actionTimer'] = 60
  1619. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1620. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1621. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1622. if requestAction == 'fak_hippy_nccw':
  1623. actionState = 'fak_hippy_nccw'
  1624. own['actionTimer'] = 60
  1625. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1626. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1627. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1628. if requestAction == 'reg_air-roll':
  1629. actionState = 'reg_air-roll'
  1630. own['actionTimer'] = 10
  1631. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1632. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1633. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1634. if requestAction == 'fak_air-roll':
  1635. actionState = 'fak_air-roll'
  1636. own['actionTimer'] = 10
  1637. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1638. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1639. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1640. if requestAction == 'reg_5050-roll':
  1641. actionState = 'reg_5050-roll'
  1642. own['actionTimer'] = 10
  1643. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1644. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1645. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1646. if requestAction == 'fak_5050-roll':
  1647. actionState = 'fak_5050-roll'
  1648. own['actionTimer'] = 10
  1649. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1650. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1651. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1652. if requestAction == 'reg_back_invert_out':
  1653. own['actionTimer'] = 30
  1654. actionState = 'reg_back_invert_out'
  1655. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1656. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1657. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1658. if requestAction == 'fak_fr_invert_out':
  1659. own['actionTimer'] = 30
  1660. actionState = 'fak_fr_invert_out'
  1661. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1662. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1663. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1664. if requestAction == 'reg_throw':
  1665. own['actionTimer'] = 40
  1666. actionState = 'reg_throw'
  1667. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1668. if requestAction == 'fak_throw':
  1669. own['actionTimer'] = 40
  1670. actionState = 'fak_throw'
  1671. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1672. if requestAction == 'reg_fall1':
  1673. own['actionTimer'] = 50
  1674. actionState = 'reg_fall1'
  1675. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1676. if requestAction == 'reg_air_tail to manual':
  1677. own['actionTimer'] = 20
  1678. actionState = 'reg_air_tail to manual'
  1679. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1680. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1681. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1682. if l_requestAction == 'fak_air_tail to manual':
  1683. own['actionTimer'] = 20
  1684. actionState = 'fak_air_tail to manual'
  1685. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1686. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1687. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1688. if requestAction == 'reg_air_nose to nmanual':
  1689. own['actionTimer'] = 20
  1690. actionState = 'reg_air_nose to nmanual'
  1691. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1692. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1693. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1694. if l_requestAction == 'fak_air_nose to nmanual':
  1695. own['actionTimer'] = 20
  1696. actionState = 'fak_air_nose to nmanual'
  1697. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1698. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1699. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1700. if requestAction == 'reg_sit_out':
  1701. own['actionTimer'] = 28
  1702. actionState = 'reg_sit_out'
  1703. own['actionState'] = 'reg_sit_out'
  1704. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1705. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1706. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1707. if requestAction == 'fak_sit_out':
  1708. own['actionTimer'] = 28
  1709. own['actionState'] = 'fak_sit_out'
  1710. actionState = 'fak_sit_out'
  1711. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1712. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1713. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1714. if requestAction == 'reg_ollie_north_out':
  1715. actionState = 'reg_ollie_north_out'
  1716. own['actionState'] = 'reg_ollie_north_out'
  1717. own['actionTimer'] = 7
  1718. trans_playing = skater.isPlayingAction(trans_layer)
  1719. if trans_playing:
  1720. cur_frame = skater.getActionFrame(trans_layer)
  1721. if trans_playing and cur_frame > 1:
  1722. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1723. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1724. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1725. own['actionTimer'] = cur_frame
  1726. else:
  1727. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1728. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1729. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1730. if requestAction == 'reg_ollie_south_out':
  1731. actionState = 'reg_ollie_south_out'
  1732. own['actionState'] = 'reg_ollie_south_out'
  1733. own['actionTimer'] = 7
  1734. trans_playing = skater.isPlayingAction(trans_layer)
  1735. if trans_playing:
  1736. cur_frame = skater.getActionFrame(trans_layer)
  1737. if trans_playing and cur_frame > 1:
  1738. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1739. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1740. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1741. own['actionTimer'] = cur_frame
  1742. else:
  1743. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1744. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1745. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1746. if requestAction == 'fak_ollie_north_out':
  1747. actionState = 'fak_ollie_north_out'
  1748. own['actionState'] = 'fak_ollie_north_out'
  1749. own['actionTimer'] = 7
  1750. trans_playing = skater.isPlayingAction(trans_layer)
  1751. if trans_playing:
  1752. cur_frame = skater.getActionFrame(trans_layer)
  1753. if trans_playing and cur_frame > 1:
  1754. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1755. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1756. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1757. own['actionTimer'] = cur_frame
  1758. else:
  1759. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1760. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1761. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1762. if requestAction == 'fak_ollie_south_out':
  1763. actionState = 'fak_ollie_south_out'
  1764. own['actionState'] = 'fak_ollie_south_out'
  1765. own['actionTimer'] = 7
  1766. trans_playing = skater.isPlayingAction(trans_layer)
  1767. if trans_playing:
  1768. cur_frame = skater.getActionFrame(trans_layer)
  1769. if trans_playing and cur_frame > 1:
  1770. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1771. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1772. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1773. own['actionTimer'] = cur_frame
  1774. else:
  1775. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1776. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1777. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1778. if requestAction == 'frontside_grab_out':
  1779. actionState = 'frontside_grab_out'
  1780. own['actionState'] = 'frontside_grab_out'
  1781. own['actionTimer'] = 7
  1782. trans_playing = skater.isPlayingAction(trans_layer)
  1783. if trans_playing:
  1784. cur_frame = skater.getActionFrame(trans_layer)
  1785. if trans_playing and cur_frame > 1:
  1786. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1787. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1788. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1789. own['actionTimer'] = cur_frame
  1790. else:
  1791. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1792. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1793. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1794. if requestAction == 'backside_grab_out':
  1795. actionState = 'backside_grab_out'
  1796. own['actionState'] = 'backside_grab_out'
  1797. own['actionTimer'] = 7
  1798. trans_playing = skater.isPlayingAction(trans_layer)
  1799. if trans_playing:
  1800. cur_frame = skater.getActionFrame(trans_layer)
  1801. if trans_playing and cur_frame > 1:
  1802. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1803. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1804. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1805. own['actionTimer'] = cur_frame
  1806. else:
  1807. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1808. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1809. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1810. if requestAction == 'fak_frontside_grab_out':
  1811. actionState = 'fak_frontside_grab_out'
  1812. own['actionState'] = 'fak_frontside_grab_out'
  1813. own['actionTimer'] = 7
  1814. trans_playing = skater.isPlayingAction(trans_layer)
  1815. if trans_playing:
  1816. cur_frame = skater.getActionFrame(trans_layer)
  1817. if trans_playing and cur_frame > 1:
  1818. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1819. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1820. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1821. own['actionTimer'] = cur_frame
  1822. else:
  1823. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1824. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1825. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1826. if requestAction == 'fak_backside_grab_out':
  1827. actionState = 'fak_backside_grab_out'
  1828. own['actionState'] = 'fak_backside_grab_out'
  1829. own['actionTimer'] = 7
  1830. trans_playing = skater.isPlayingAction(trans_layer)
  1831. if trans_playing:
  1832. cur_frame = skater.getActionFrame(trans_layer)
  1833. if trans_playing and cur_frame > 1:
  1834. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1835. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1836. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1837. own['actionTimer'] = cur_frame
  1838. else:
  1839. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1840. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1841. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1842. if requestAction == 'frontside_nose_grab_out':
  1843. actionState = 'frontside_nose_grab_out'
  1844. own['actionState'] = 'frontside_nose_grab_out'
  1845. own['actionTimer'] = 7
  1846. trans_playing = skater.isPlayingAction(trans_layer)
  1847. if trans_playing:
  1848. cur_frame = skater.getActionFrame(trans_layer)
  1849. if trans_playing and cur_frame > 1:
  1850. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1851. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1852. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1853. own['actionTimer'] = cur_frame
  1854. else:
  1855. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1856. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1857. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1858. if requestAction == 'backside_nose_grab_out':
  1859. actionState = 'backside_nose_grab_out'
  1860. own['actionState'] = 'backside_nose_grab_out'
  1861. own['actionTimer'] = 7
  1862. trans_playing = skater.isPlayingAction(trans_layer)
  1863. if trans_playing:
  1864. cur_frame = skater.getActionFrame(trans_layer)
  1865. if trans_playing and cur_frame > 1:
  1866. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1867. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1868. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1869. own['actionTimer'] = cur_frame
  1870. else:
  1871. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1872. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1873. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1874. if requestAction == 'fak_frontside_nose_out':
  1875. actionState = 'fak_frontside_nose_out'
  1876. own['actionState'] = 'fak_frontside_nose_out'
  1877. own['actionTimer'] = 7
  1878. trans_playing = skater.isPlayingAction(trans_layer)
  1879. if trans_playing:
  1880. cur_frame = skater.getActionFrame(trans_layer)
  1881. if trans_playing and cur_frame > 1:
  1882. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1883. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1884. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1885. own['actionTimer'] = cur_frame
  1886. else:
  1887. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1888. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1889. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1890. if requestAction == 'fak_backside_nose_grab_out':
  1891. actionState = 'fak_backside_nose_grab_out'
  1892. own['actionState'] = 'fak_backside_nose_grab_out'
  1893. own['actionTimer'] = 7
  1894. trans_playing = skater.isPlayingAction(trans_layer)
  1895. if trans_playing:
  1896. cur_frame = skater.getActionFrame(trans_layer)
  1897. if trans_playing and cur_frame > 1:
  1898. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1899. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1900. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1901. own['actionTimer'] = cur_frame
  1902. else:
  1903. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1904. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1905. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1906. if requestAction == 'frontside_tail_grab_out':
  1907. actionState = 'frontside_tail_grab_out'
  1908. own['actionState'] = 'frontside_tail_grab_out'
  1909. own['actionTimer'] = 7
  1910. trans_playing = skater.isPlayingAction(trans_layer)
  1911. if trans_playing:
  1912. cur_frame = skater.getActionFrame(trans_layer)
  1913. if trans_playing and cur_frame > 1:
  1914. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1915. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1916. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1917. own['actionTimer'] = cur_frame
  1918. else:
  1919. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1920. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1921. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1922. if requestAction == 'backside_tail_grab_out':
  1923. actionState = 'backside_tail_grab_out'
  1924. own['actionState'] = 'backside_tail_grab_out'
  1925. own['actionTimer'] = 7
  1926. trans_playing = skater.isPlayingAction(trans_layer)
  1927. if trans_playing:
  1928. cur_frame = skater.getActionFrame(trans_layer)
  1929. if trans_playing and cur_frame > 1:
  1930. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1931. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1932. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1933. own['actionTimer'] = cur_frame
  1934. else:
  1935. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1936. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1937. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1938. if requestAction == 'fak_frontside_tail_grab_out':
  1939. actionState = 'fak_frontside_tail_grab_out'
  1940. own['actionState'] = 'fak_frontside_tail_grab_out'
  1941. own['actionTimer'] = 7
  1942. trans_playing = skater.isPlayingAction(trans_layer)
  1943. if trans_playing:
  1944. cur_frame = skater.getActionFrame(trans_layer)
  1945. if trans_playing and cur_frame > 1:
  1946. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1947. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1948. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1949. own['actionTimer'] = cur_frame
  1950. else:
  1951. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1952. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1953. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1954. if requestAction == 'fak_backside_tail_grab_out':
  1955. actionState = 'fak_backside_tail_grab_out'
  1956. own['actionState'] = 'fak_backside_tail_grab_out'
  1957. own['actionTimer'] = 7
  1958. trans_playing = skater.isPlayingAction(trans_layer)
  1959. if trans_playing:
  1960. cur_frame = skater.getActionFrame(trans_layer)
  1961. if trans_playing and cur_frame > 1:
  1962. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1963. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1964. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1965. own['actionTimer'] = cur_frame
  1966. else:
  1967. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1968. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1969. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1970. if requestAction == 'reg_judo_out':
  1971. actionState = 'reg_judo_out'
  1972. own['actionState'] = 'reg_judo_out'
  1973. own['actionTimer'] = 7
  1974. trans_playing = skater.isPlayingAction(trans_layer)
  1975. if trans_playing:
  1976. cur_frame = skater.getActionFrame(trans_layer)
  1977. if trans_playing and cur_frame > 1:
  1978. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1979. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1980. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1981. own['actionTimer'] = cur_frame
  1982. else:
  1983. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1984. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1985. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1986. if requestAction == 'fak_judo_out':
  1987. actionState = 'fak_judo_out'
  1988. own['actionState'] = 'fak_judo_out'
  1989. own['actionTimer'] = 7
  1990. trans_playing = skater.isPlayingAction(trans_layer)
  1991. if trans_playing:
  1992. cur_frame = skater.getActionFrame(trans_layer)
  1993. if trans_playing and cur_frame > 1:
  1994. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1995. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1996. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1997. own['actionTimer'] = cur_frame
  1998. else:
  1999. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2000. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2001. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2002. if requestAction == 'reg_walk_air_out':
  2003. actionState = 'reg_walk_air_out'
  2004. own['actionState'] = 'reg_walk_air_out'
  2005. own['actionTimer'] = 24
  2006. trans_playing = skater.isPlayingAction(trans_layer)
  2007. if trans_playing:
  2008. cur_frame = skater.getActionFrame(trans_layer)
  2009. if trans_playing and cur_frame > 1:
  2010. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2011. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2012. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2013. own['actionTimer'] = cur_frame
  2014. else:
  2015. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2016. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2017. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2018. if requestAction == 'fak_walk_air_out':
  2019. actionState = 'fak_walk_air_out'
  2020. own['actionState'] = 'fak_walk_air_out'
  2021. own['actionTimer'] = 24
  2022. trans_playing = skater.isPlayingAction(trans_layer)
  2023. if trans_playing:
  2024. cur_frame = skater.getActionFrame(trans_layer)
  2025. if trans_playing and cur_frame > 1:
  2026. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2027. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2028. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2029. own['actionTimer'] = cur_frame
  2030. else:
  2031. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2032. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2033. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2034. if requestAction == 'reg_air-walk_air':
  2035. actionState = 'reg_air-walk_air'
  2036. own['actionState'] = 'reg_air-walk_air'
  2037. own['actionTimer'] = 9
  2038. trans_playing = skater.isPlayingAction(trans_layer)
  2039. if trans_playing:
  2040. cur_frame = skater.getActionFrame(trans_layer)
  2041. if trans_playing and cur_frame > 1:
  2042. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2043. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2044. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2045. own['actionTimer'] = cur_frame
  2046. else:
  2047. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2048. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2049. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2050. if requestAction == 'fak_air-walk_air':
  2051. actionState = 'fak_air-walk_air'
  2052. own['actionState'] = 'fak_air-walk_air'
  2053. own['actionTimer'] = 9
  2054. trans_playing = skater.isPlayingAction(trans_layer)
  2055. if trans_playing:
  2056. cur_frame = skater.getActionFrame(trans_layer)
  2057. if trans_playing and cur_frame > 1:
  2058. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2059. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2060. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2061. own['actionTimer'] = cur_frame
  2062. else:
  2063. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2064. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2065. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2066. #######################################
  2067. #loop actions
  2068. ######################################
  2069. #check if request is possible
  2070. #if requestAction in requestActions_list:
  2071. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2072. #print(requestAction)
  2073. #reg_turnLeft
  2074. if requestAction == 'reg_turnLeft':
  2075. actionState = 'reg_turnLeft'
  2076. #in
  2077. if l_actionState != 'reg_turnLeft':
  2078. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2079. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2080. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2081. #loop
  2082. else:
  2083. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2084. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2085. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2086. #reg_turnRight
  2087. if requestAction == 'reg_turnRight':
  2088. actionState = 'reg_turnRight'
  2089. #in
  2090. if l_actionState != 'reg_turnRight':
  2091. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2092. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2093. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2094. #loop
  2095. else:
  2096. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2097. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2098. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2099. if requestAction == 'reg_turnRight_out':
  2100. pass
  2101. #fak_turnLeft
  2102. if requestAction == 'fak_turnLeft':
  2103. actionState = 'fak_turnLeft'
  2104. #in
  2105. if l_actionState != 'fak_turnLeft':
  2106. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2107. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2108. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2109. #loop
  2110. else:
  2111. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2112. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2113. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2114. #fak_turnRight
  2115. if requestAction == 'fak_turnRight':
  2116. actionState = 'fak_turnRight'
  2117. #in
  2118. if l_actionState != 'fak_turnRight':
  2119. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2120. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2121. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2122. #loop
  2123. else:
  2124. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2125. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2126. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2127. #reg_fs_powerslide
  2128. if requestAction == 'reg_fs_powerslide':
  2129. actionState = 'reg_fs_powerslide'
  2130. if l_actionState != 'reg_fs_powerslide':
  2131. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2132. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2133. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2134. else:
  2135. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2136. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2137. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2138. #reg_powerslide
  2139. if requestAction == 'reg_powerslide':
  2140. actionState = 'reg_powerslide'
  2141. if l_actionState != 'reg_powerslide':
  2142. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2143. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2144. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2145. else:
  2146. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2147. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2148. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2149. #fak_fs_powerslide
  2150. if requestAction == 'fak_fs_powerslide':
  2151. actionState = 'fak_fs_powerslide'
  2152. if l_actionState != 'fak_fs_powerslide':
  2153. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2154. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2155. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2156. else:
  2157. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2158. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2159. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2160. #fak_powerslide
  2161. if requestAction == 'fak_powerslide':
  2162. actionState = 'fak_powerslide'
  2163. if l_actionState != 'fak_powerslide':
  2164. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2165. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2166. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2167. else:
  2168. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2169. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2170. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2171. #reg_roll
  2172. if requestAction == 'reg_roll':
  2173. if l_actionState == 'reg_pump':
  2174. trans_playing = skater.isPlayingAction(trans_layer)
  2175. if trans_playing:
  2176. cur_frame = skater.getActionFrame(trans_layer)
  2177. #cur_frame -= 2
  2178. if trans_playing and cur_frame > 1:
  2179. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2180. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2181. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2182. #print(cur_frame)
  2183. else:
  2184. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2185. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2186. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2187. if l_actionState == 'reg_opos':
  2188. trans_playing = skater.isPlayingAction(trans_layer)
  2189. if trans_playing:
  2190. cur_frame = skater.getActionFrame(trans_layer)
  2191. if trans_playing and cur_frame > 1:
  2192. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2193. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2194. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2195. else:
  2196. own['actionTimer'] = 20
  2197. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2198. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2199. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2200. if l_actionState == 'reg_nopos':
  2201. flipping = skater.isPlayingAction(flip_layer)
  2202. if flipping == 0:
  2203. trans_playing = skater.isPlayingAction(trans_layer)
  2204. if trans_playing:
  2205. cur_frame = skater.getActionFrame(trans_layer)
  2206. if trans_playing and cur_frame > 1:
  2207. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2208. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2209. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2210. else:
  2211. own['actionTimer'] = 20
  2212. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2213. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2214. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2215. if l_actionState == 'reg_manual':
  2216. trans_playing = skater.isPlayingAction(trans_layer)
  2217. if trans_playing:
  2218. cur_frame = skater.getActionFrame(trans_layer)
  2219. cur_frame -= 2
  2220. if trans_playing and cur_frame > 1:
  2221. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2222. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2223. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2224. else:
  2225. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2226. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2227. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2228. if l_actionState == 'reg_nmanual':
  2229. trans_playing = skater.isPlayingAction(trans_layer)
  2230. if trans_playing:
  2231. cur_frame = skater.getActionFrame(trans_layer)
  2232. cur_frame -= 2
  2233. if trans_playing and cur_frame > 1:
  2234. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2235. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2236. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2237. else:
  2238. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2239. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2240. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2241. if l_actionState == 'reg_turnLeft':
  2242. trans_playing = skater.isPlayingAction(trans_layer)
  2243. if trans_playing:
  2244. cur_frame = skater.getActionFrame(trans_layer)
  2245. if trans_playing and cur_frame > 1:
  2246. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2247. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2248. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2249. else:
  2250. own['actionTimer'] = 20
  2251. requestAction = 'reg_turnLeft_out'
  2252. actionState = 'reg_turnLeft_out'
  2253. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2254. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2255. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2256. if l_actionState == 'reg_Right':
  2257. trans_playing = skater.isPlayingAction(trans_layer)
  2258. if trans_playing:
  2259. cur_frame = skater.getActionFrame(trans_layer)
  2260. if trans_playing and cur_frame > 1:
  2261. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2262. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2263. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2264. else:
  2265. own['actionTimer'] = 20
  2266. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2267. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2268. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2269. if requestAction == 'reg_roll':
  2270. actionState = 'reg_roll'
  2271. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2272. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2273. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2274. #fak_roll
  2275. if requestAction == 'fak_roll':
  2276. if l_actionState == 'fak_pump':
  2277. trans_playing = skater.isPlayingAction(trans_layer)
  2278. if trans_playing:
  2279. cur_frame = skater.getActionFrame(trans_layer)
  2280. if trans_playing and cur_frame > 1:
  2281. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2282. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2283. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2284. else:
  2285. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2286. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2287. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2288. if l_actionState == 'fak_opos':
  2289. trans_playing = skater.isPlayingAction(trans_layer)
  2290. if trans_playing:
  2291. cur_frame = skater.getActionFrame(trans_layer)
  2292. if trans_playing and cur_frame > 1:
  2293. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2294. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2295. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2296. else:
  2297. own['actionTimer'] = 20
  2298. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2299. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2300. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2301. if l_actionState == 'fak_nopos':
  2302. trans_playing = skater.isPlayingAction(trans_layer)
  2303. if trans_playing:
  2304. cur_frame = skater.getActionFrame(trans_layer)
  2305. if trans_playing and cur_frame > 1:
  2306. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2307. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2308. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2309. else:
  2310. own['actionTimer'] = 20
  2311. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2312. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2313. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2314. if l_actionState == 'fak_manual':
  2315. trans_playing = skater.isPlayingAction(trans_layer)
  2316. if trans_playing:
  2317. cur_frame = skater.getActionFrame(trans_layer)
  2318. #cur_frame -= 2
  2319. if trans_playing and cur_frame > 1:
  2320. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2321. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2322. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2323. else:
  2324. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2325. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2326. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2327. if l_actionState == 'fak_nmanual':
  2328. trans_playing = skater.isPlayingAction(trans_layer)
  2329. if trans_playing:
  2330. cur_frame = skater.getActionFrame(trans_layer)
  2331. #cur_frame -= 2
  2332. if trans_playing and cur_frame > 1:
  2333. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2334. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2335. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2336. else:
  2337. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2338. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2339. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2340. if l_actionState == 'fak_turnLeft':
  2341. trans_playing = skater.isPlayingAction(trans_layer)
  2342. if trans_playing:
  2343. cur_frame = skater.getActionFrame(trans_layer)
  2344. #cur_frame -= 2
  2345. if trans_playing and cur_frame > 1:
  2346. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2347. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2348. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2349. else:
  2350. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2351. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2352. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2353. if l_actionState == 'fak_turnRight':
  2354. trans_playing = skater.isPlayingAction(trans_layer)
  2355. if trans_playing:
  2356. cur_frame = skater.getActionFrame(trans_layer)
  2357. #cur_frame -= 2
  2358. if trans_playing and cur_frame > 1:
  2359. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2360. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2361. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2362. else:
  2363. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2364. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2365. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2366. if requestAction == 'fak_roll':
  2367. actionState = 'fak_roll'
  2368. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2369. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2370. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2371. #reg_opos
  2372. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2373. actionState = 'reg_opos'
  2374. #in
  2375. if l_actionState != 'reg_opos':
  2376. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2377. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2378. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2379. #loop
  2380. else:
  2381. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2382. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2383. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2384. #fak_opos
  2385. if requestAction == 'fak_opos':
  2386. actionState = 'fak_opos'
  2387. #in
  2388. if l_actionState != 'fak_opos':
  2389. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2390. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2391. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2392. #loop
  2393. else:
  2394. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2395. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2396. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2397. #reg_nopos
  2398. if requestAction == 'reg_nopos':
  2399. actionState = 'reg_nopos'
  2400. #in
  2401. if l_actionState != 'reg_nopos':
  2402. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2403. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2404. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2405. #loop
  2406. else:
  2407. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2408. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2409. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2410. #fak_nopos
  2411. if requestAction == 'fak_nopos':
  2412. actionState = 'fak_nopos'
  2413. #in
  2414. if l_actionState != 'fak_nopos':
  2415. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2416. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2417. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2418. #loop
  2419. else:
  2420. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2421. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2422. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2423. #reg_pump
  2424. if requestAction == 'reg_pump':
  2425. actionState = 'reg_pump'
  2426. if l_actionState != 'reg_pump':
  2427. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2428. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2429. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2430. else:
  2431. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2432. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2433. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2434. #fak_pump
  2435. if requestAction == 'fak_pump':
  2436. actionState = 'fak_pump'
  2437. if l_actionState != 'fak_pump':
  2438. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2439. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2440. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2441. else:
  2442. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2443. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2444. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2445. #reg_manual
  2446. if requestAction == 'reg_manual':
  2447. actionState = 'reg_manual'
  2448. #in
  2449. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2450. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2451. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2452. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2453. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2454. own['actionTimer'] = 20
  2455. actionState = 'reg_air_tail to manual'
  2456. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2457. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2458. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2459. #loop
  2460. else:
  2461. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2462. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2463. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2464. #fak_manual
  2465. if requestAction == 'fak_manual':
  2466. actionState = 'fak_manual'
  2467. #in
  2468. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2469. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2470. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2471. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2472. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2473. own['actionTimer'] = 20
  2474. actionState = 'fak_air_tail to manual'
  2475. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2476. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2477. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2478. #loop
  2479. else:
  2480. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2481. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2482. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2483. #reg_nmanual
  2484. if requestAction == 'reg_nmanual':
  2485. actionState = 'reg_nmanual'
  2486. #in
  2487. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2488. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2489. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2490. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2491. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2492. own['actionTimer'] = 20
  2493. actionState = 'reg_air_nose to nmanual'
  2494. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2495. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2496. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2497. #loop
  2498. else:
  2499. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2500. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2501. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2502. #fak_nmanual
  2503. if requestAction == 'fak_nmanual':
  2504. actionState = 'fak_nmanual'
  2505. #in
  2506. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2507. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2508. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2509. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2510. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2511. own['actionTimer'] = 20
  2512. actionState = 'fak_air_nose to nmanual'
  2513. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2514. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2515. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2516. #loop
  2517. else:
  2518. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2519. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2520. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2521. if requestAction == 'reg_air':
  2522. actionState = 'reg_air'
  2523. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2524. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2525. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2526. if requestAction == 'fak_air':
  2527. actionState = 'fak_air'
  2528. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2529. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2530. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2531. if requestAction == 'frontside_grab':
  2532. actionState = 'frontside_grab'
  2533. if l_actionState != 'frontside_grab':
  2534. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2535. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2536. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2537. else:
  2538. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2539. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2540. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2541. if requestAction == 'backside_grab':
  2542. actionState = 'backside_grab'
  2543. if l_actionState != 'backside_grab':
  2544. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2545. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2546. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2547. else:
  2548. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2549. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2550. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2551. if requestAction == 'fak_frontside_grab':
  2552. actionState = 'fak_frontside_grab'
  2553. if l_actionState != 'fak_frontside_grab':
  2554. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2555. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2556. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2557. else:
  2558. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2559. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2560. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2561. if requestAction == 'fak_backside_grab':
  2562. actionState = 'fak_backside_grab'
  2563. if l_actionState != 'fak_backside_grab':
  2564. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2565. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2566. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2567. else:
  2568. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2569. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2570. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2571. if requestAction == 'frontside_nose_grab':
  2572. actionState = 'frontside_nose_grab'
  2573. if l_actionState != 'frontside_nose_grab':
  2574. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2575. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2576. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2577. else:
  2578. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2579. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2580. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2581. if requestAction == 'backside_nose_grab':
  2582. actionState = 'backside_nose_grab'
  2583. if l_actionState != 'backside_nose_grab':
  2584. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2585. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2586. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2587. else:
  2588. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2589. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2590. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2591. if requestAction == 'fak_frontside_nose_grab':
  2592. actionState = 'fak_frontside_nose_grab'
  2593. if l_actionState != 'fak_frontside_nose_grab':
  2594. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2595. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2596. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2597. else:
  2598. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2599. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2600. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2601. if requestAction == 'fak_backside_nose_grab':
  2602. actionState = 'fak_backside_nose_grab'
  2603. if l_actionState != 'fak_backside_nose_grab':
  2604. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2605. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2606. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2607. else:
  2608. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2609. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2610. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2611. if requestAction == 'frontside_tail_grab':
  2612. actionState = 'frontside_tail_grab'
  2613. if l_actionState != 'frontside_tail_grab':
  2614. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2615. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2616. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2617. else:
  2618. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2619. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2620. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2621. if requestAction == 'backside_tail_grab':
  2622. actionState = 'backside_tail_grab'
  2623. if l_actionState != 'backside_tail_grab':
  2624. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2625. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2626. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2627. else:
  2628. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2629. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2630. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2631. if requestAction == 'fak_frontside_tail_grab':
  2632. actionState = 'fak_frontside_tail_grab'
  2633. if l_actionState != 'fak_frontside_tail_grab':
  2634. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2635. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2636. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2637. else:
  2638. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2639. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2640. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2641. if requestAction == 'fak_backside_tail_grab':
  2642. actionState = 'fak_backside_tail_grab'
  2643. if l_actionState != 'fak_backside_tail_grab':
  2644. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2645. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2646. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2647. else:
  2648. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2649. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2650. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2651. if requestAction == 'reg_judo':
  2652. actionState = 'reg_judo'
  2653. if l_actionState != 'reg_judo':
  2654. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2655. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2656. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2657. else:
  2658. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2659. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2660. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2661. if requestAction == 'fak_judo':
  2662. actionState = 'fak_judo'
  2663. if l_actionState != 'fak_judo':
  2664. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2665. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2666. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2667. else:
  2668. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2669. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2670. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2671. if requestAction == 'reg_ollie_north':
  2672. actionState = 'reg_ollie_north'
  2673. if l_actionState != 'reg_ollie_north':
  2674. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2675. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2676. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2677. else:
  2678. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2679. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2680. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2681. if requestAction == 'fak_ollie_north':
  2682. actionState = 'fak_ollie_north'
  2683. if l_actionState != 'fak_ollie_north':
  2684. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2685. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2686. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2687. else:
  2688. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2689. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2690. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2691. if requestAction == 'reg_ollie_south':
  2692. actionState = 'reg_ollie_south'
  2693. if l_actionState != 'reg_ollie_south':
  2694. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2695. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2696. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2697. else:
  2698. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2699. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2700. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2701. if requestAction == 'fak_ollie_south':
  2702. actionState = 'fak_ollie_south'
  2703. if l_actionState != 'fak_ollie_south':
  2704. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2705. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2706. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2707. else:
  2708. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2709. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2710. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2711. if requestAction == 'reg_noseg':
  2712. actionState = 'reg_noseg'
  2713. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2714. skater.stopAction(flip_layer)
  2715. deck.stopAction(flip_layer)
  2716. trucks.stopAction(flip_layer)
  2717. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2718. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2719. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2720. else:
  2721. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2722. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2723. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2724. if requestAction == 'fak_noseg':
  2725. actionState = 'fak_noseg'
  2726. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2727. skater.stopAction(flip_layer)
  2728. deck.stopAction(flip_layer)
  2729. trucks.stopAction(flip_layer)
  2730. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2731. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2732. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2733. else:
  2734. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2735. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2736. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2737. if requestAction == 'reg_tailg':
  2738. actionState = 'reg_tailg'
  2739. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2740. skater.stopAction(flip_layer)
  2741. deck.stopAction(flip_layer)
  2742. trucks.stopAction(flip_layer)
  2743. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2744. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2745. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2746. else:
  2747. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2748. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2749. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2750. if requestAction == 'fak_tailg':
  2751. actionState = 'fak_tailg'
  2752. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2753. skater.stopAction(flip_layer)
  2754. deck.stopAction(flip_layer)
  2755. trucks.stopAction(flip_layer)
  2756. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2757. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2758. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2759. else:
  2760. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2761. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2762. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2763. if requestAction == 'reg_tailgr':
  2764. actionState = 'reg_tailgr'
  2765. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2766. skater.stopAction(flip_layer)
  2767. deck.stopAction(flip_layer)
  2768. trucks.stopAction(flip_layer)
  2769. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2770. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2771. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2772. else:
  2773. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2774. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2775. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2776. if requestAction == 'fak_tailgr':
  2777. actionState = 'fak_tailgr'
  2778. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2779. skater.stopAction(flip_layer)
  2780. deck.stopAction(flip_layer)
  2781. trucks.stopAction(flip_layer)
  2782. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2783. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2784. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2785. else:
  2786. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2787. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2788. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2789. if requestAction == 'reg_tailgl':
  2790. actionState = 'reg_tailgl'
  2791. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2792. skater.stopAction(flip_layer)
  2793. deck.stopAction(flip_layer)
  2794. trucks.stopAction(flip_layer)
  2795. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2796. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2797. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2798. else:
  2799. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2800. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2801. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2802. if requestAction == 'fak_tailgl':
  2803. actionState = 'fak_tailgl'
  2804. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2805. skater.stopAction(flip_layer)
  2806. deck.stopAction(flip_layer)
  2807. trucks.stopAction(flip_layer)
  2808. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2809. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2810. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2811. else:
  2812. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2813. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2814. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2815. if requestAction == 'reg_wall_r':
  2816. actionState = 'reg_wall_r'
  2817. if l_actionState != 'reg_wall_r':
  2818. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2819. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2820. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2821. else:
  2822. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2823. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2824. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2825. if requestAction == 'reg_wall_l':
  2826. actionState = 'reg_wall_l'
  2827. if l_actionState != 'reg_wall_l':
  2828. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2829. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2830. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2831. else:
  2832. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2833. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2834. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2835. if requestAction == 'fak_wall_r':
  2836. actionState = 'fak_wall_r'
  2837. if l_actionState != 'fak_wall_r':
  2838. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2839. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2840. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2841. else:
  2842. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2843. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2844. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2845. if requestAction == 'fak_wall_l':
  2846. actionState = 'fak_wall_l'
  2847. if l_actionState != 'reg_wall_r':
  2848. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2849. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2850. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2851. else:
  2852. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2853. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2854. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2855. ##############################
  2856. if requestAction == 'reg_nosegr':
  2857. actionState = 'reg_nosegr'
  2858. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2859. skater.stopAction(flip_layer)
  2860. deck.stopAction(flip_layer)
  2861. trucks.stopAction(flip_layer)
  2862. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2863. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2864. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2865. else:
  2866. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2867. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2868. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2869. if requestAction == 'fak_nosegr':
  2870. actionState = 'fak_nosegr'
  2871. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2872. skater.stopAction(flip_layer)
  2873. deck.stopAction(flip_layer)
  2874. trucks.stopAction(flip_layer)
  2875. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2876. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2877. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2878. else:
  2879. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2880. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2881. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2882. if requestAction == 'reg_nosegl':
  2883. actionState = 'reg_nosegl'
  2884. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2885. skater.stopAction(flip_layer)
  2886. deck.stopAction(flip_layer)
  2887. trucks.stopAction(flip_layer)
  2888. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2889. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2890. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2891. else:
  2892. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2893. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2894. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2895. if requestAction == 'fak_nosegl':
  2896. actionState = 'fak_nosegl'
  2897. #print("fak_nosegl state")
  2898. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2899. skater.stopAction(flip_layer)
  2900. deck.stopAction(flip_layer)
  2901. trucks.stopAction(flip_layer)
  2902. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2903. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2904. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2905. else:
  2906. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2907. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2908. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2909. if requestAction == 'reg_tailslide':
  2910. actionState = 'reg_tailslide'
  2911. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2912. skater.stopAction(flip_layer)
  2913. deck.stopAction(flip_layer)
  2914. trucks.stopAction(flip_layer)
  2915. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2916. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2917. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2918. else:
  2919. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2920. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2921. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2922. if requestAction == 'fak_tailslide':
  2923. actionState = 'fak_tailslide'
  2924. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2925. skater.stopAction(flip_layer)
  2926. deck.stopAction(flip_layer)
  2927. trucks.stopAction(flip_layer)
  2928. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2929. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2930. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2931. else:
  2932. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2933. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2934. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2935. if requestAction == 'reg_noseslide':
  2936. actionState = 'reg_noseslide'
  2937. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2938. skater.stopAction(flip_layer)
  2939. deck.stopAction(flip_layer)
  2940. trucks.stopAction(flip_layer)
  2941. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2942. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2943. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2944. else:
  2945. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2946. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2947. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2948. if requestAction == 'fak_noseslide':
  2949. actionState = 'fak_noseslide'
  2950. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2951. skater.stopAction(flip_layer)
  2952. deck.stopAction(flip_layer)
  2953. trucks.stopAction(flip_layer)
  2954. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2955. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2956. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2957. else:
  2958. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2959. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2960. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2961. if requestAction == 'reg_5050':
  2962. actionState = 'reg_5050'
  2963. #own['actionTimer'] = 0
  2964. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2965. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2966. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2967. if requestAction == 'fak_5050':
  2968. actionState = 'fak_5050'
  2969. #own['actionTimer'] = 0
  2970. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2971. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2972. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2973. if requestAction == 'reg_bsboard':
  2974. actionState = 'reg_bsboard'
  2975. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2976. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2977. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2978. if requestAction == 'fak_bsboard':
  2979. actionState = 'fak_bsboard'
  2980. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2981. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2982. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2983. if requestAction == 'reg_fsboard':
  2984. actionState = 'reg_fsboard'
  2985. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2986. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2987. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2988. if requestAction == 'reg_air_nose':
  2989. actionState = 'reg_air_nose'
  2990. if l_actionState != 'reg_air_nose':
  2991. skater.stopAction(loop_layer)
  2992. deck.stopAction(loop_layer)
  2993. trucks.stopAction(loop_layer)
  2994. skater.stopAction(flip_layer)
  2995. deck.stopAction(flip_layer)
  2996. trucks.stopAction(flip_layer)
  2997. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2998. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2999. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3000. else:
  3001. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3002. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3003. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3004. if requestAction == 'fak_air_nose':
  3005. actionState = 'fak_air_nose'
  3006. if l_actionState != 'fak_air_nose':
  3007. skater.stopAction(loop_layer)
  3008. deck.stopAction(loop_layer)
  3009. trucks.stopAction(loop_layer)
  3010. skater.stopAction(flip_layer)
  3011. deck.stopAction(flip_layer)
  3012. trucks.stopAction(flip_layer)
  3013. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3014. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3015. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3016. else:
  3017. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3018. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3019. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3020. if requestAction == 'reg_air_tail':
  3021. actionState = 'reg_air_tail'
  3022. if l_actionState != 'reg_air_tail':
  3023. skater.stopAction(loop_layer)
  3024. deck.stopAction(loop_layer)
  3025. trucks.stopAction(loop_layer)
  3026. skater.stopAction(flip_layer)
  3027. deck.stopAction(flip_layer)
  3028. trucks.stopAction(flip_layer)
  3029. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3030. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3031. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3032. else:
  3033. #pass
  3034. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3035. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3036. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3037. if requestAction == 'fak_air_tail':
  3038. actionState = 'fak_air_tail'
  3039. if l_actionState != 'fak_air_tail':
  3040. skater.stopAction(loop_layer)
  3041. deck.stopAction(loop_layer)
  3042. trucks.stopAction(loop_layer)
  3043. skater.stopAction(flip_layer)
  3044. deck.stopAction(flip_layer)
  3045. trucks.stopAction(flip_layer)
  3046. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3047. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3048. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3049. else:
  3050. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3051. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3052. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3053. if requestAction == 'reg_stop':
  3054. actionState = 'reg_stop'
  3055. if l_actionState != 'reg_stop':
  3056. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3057. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3058. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3059. else:
  3060. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3061. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3062. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3063. if requestAction == 'fak_stop':
  3064. actionState = 'fak_stop'
  3065. if l_actionState != 'fak_stop':
  3066. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3067. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3068. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3069. else:
  3070. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3071. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3072. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3073. if requestAction == 'reg_fp_rback':
  3074. actionState = 'reg_fp_rback'
  3075. if l_actionState != 'reg_fp_rback':
  3076. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3077. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3078. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3079. else:
  3080. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3081. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3082. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3083. if requestAction == 'fak_fp_rback':
  3084. actionState = 'fak_fp_rback'
  3085. if l_actionState != 'fak_fp_rback':
  3086. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3087. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3088. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3089. else:
  3090. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3091. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3092. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3093. if requestAction == 'reg_back_invert':
  3094. actionState = 'reg_back_invert'
  3095. if l_actionState != 'reg_back_invert':
  3096. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3097. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3098. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3099. else:
  3100. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3101. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3102. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3103. if requestAction == 'fak_fr_invert':
  3104. actionState = 'fak_fr_invert'
  3105. if l_actionState != 'fak_fr_invert':
  3106. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3107. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3108. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3109. else:
  3110. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3111. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3112. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3113. if requestAction == 'reg_hippy_in':
  3114. actionState = 'reg_hippy_in'
  3115. if l_actionState != 'reg_hippy_in':
  3116. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3117. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3118. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3119. else:
  3120. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3121. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3122. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3123. if requestAction == 'fak_hippy_in':
  3124. actionState = 'fak_hippy_in'
  3125. if l_actionState != 'fak_hippy_in':
  3126. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3127. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3128. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3129. else:
  3130. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3131. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3132. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3133. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3134. #walk anims
  3135. #reg_idle
  3136. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3137. actionState = 'reg_idle'
  3138. if l_requestAction != 'reg_idle':
  3139. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3140. cur_frame = skater.getActionFrame(loop_layer)
  3141. skater.stopAction(loop_layer)
  3142. deck.stopAction(loop_layer)
  3143. trucks.stopAction(loop_layer)
  3144. if cur_frame > 11:#11:
  3145. cur_frame += 1
  3146. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3147. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3148. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3149. else:
  3150. cur_frame -= 1
  3151. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3152. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3153. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3154. else:
  3155. trans_playing = skater.isPlayingAction(trans_layer)
  3156. else:
  3157. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3158. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3159. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3160. #reg_idle_nb
  3161. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3162. actionState = 'reg_idle_nb'
  3163. if l_requestAction != 'reg_idle_nb':
  3164. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3165. cur_frame = skater.getActionFrame(loop_layer)
  3166. skater.stopAction(loop_layer)
  3167. deck.stopAction(loop_layer)
  3168. trucks.stopAction(loop_layer)
  3169. if cur_frame > 11:
  3170. cur_frame += 1
  3171. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3172. else:
  3173. cur_frame -= 1
  3174. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3175. else:
  3176. trans_playing = skater.isPlayingAction(trans_layer)
  3177. if trans_playing == 1:
  3178. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3179. else:
  3180. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3181. #fak_idle
  3182. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3183. actionState = 'fak_idle'
  3184. if l_requestAction != 'fak_idle':
  3185. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3186. cur_frame = skater.getActionFrame(loop_layer)
  3187. skater.stopAction(loop_layer)
  3188. deck.stopAction(loop_layer)
  3189. trucks.stopAction(loop_layer)
  3190. if cur_frame > 11:
  3191. cur_frame += 1
  3192. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3193. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3194. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3195. else:
  3196. cur_frame -= 1
  3197. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3198. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3199. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3200. else:
  3201. trans_playing = skater.isPlayingAction(trans_layer)
  3202. else:
  3203. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3204. #fak_idle_nb
  3205. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3206. actionState = 'fak_idle_nb'
  3207. if l_requestAction != 'fak_idle_nb':
  3208. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3209. cur_frame = skater.getActionFrame(loop_layer)
  3210. skater.stopAction(loop_layer)
  3211. deck.stopAction(loop_layer)
  3212. trucks.stopAction(loop_layer)
  3213. if cur_frame > 11:
  3214. cur_frame += 1
  3215. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3216. else:
  3217. cur_frame -= 1
  3218. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3219. else:
  3220. trans_playing = skater.isPlayingAction(trans_layer)
  3221. if trans_playing == 1:
  3222. #pass
  3223. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3224. else:
  3225. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3226. if requestAction == 'reg_idle1':
  3227. actionState = 'reg_idle1'
  3228. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3229. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3230. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3231. if requestAction == 'reg_idle2':
  3232. actionState = 'reg_idle2'
  3233. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3234. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3235. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3236. if requestAction == 'reg_idle3':
  3237. actionState = 'reg_idle3'
  3238. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3239. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3240. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3241. if requestAction == 'reg_idle4':
  3242. actionState = 'reg_idle4'
  3243. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3244. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3245. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3246. if requestAction == 'reg_idle5':
  3247. actionState = 'reg_idle5'
  3248. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3249. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3250. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3251. if requestAction == 'reg_idle6':
  3252. actionState = 'reg_idle6'
  3253. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3254. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3255. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3256. if requestAction == 'reg_idle7':
  3257. actionState = 'reg_idle7'
  3258. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3259. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3260. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3261. if requestAction == 'fak_idle1':
  3262. actionState = 'fak_idle1'
  3263. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3264. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3265. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3266. if requestAction == 'fak_idle2':
  3267. actionState = 'fak_idle2'
  3268. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3269. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3270. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3271. if requestAction == 'fak_idle3':
  3272. actionState = 'fak_idle3'
  3273. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3274. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3275. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3276. if requestAction == 'fak_idle4':
  3277. actionState = 'fak_idle4'
  3278. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3279. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3280. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3281. if requestAction == 'fak_idle5':
  3282. actionState = 'fak_idle5'
  3283. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3284. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3285. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3286. if requestAction == 'fak_idle6':
  3287. actionState = 'fak_idle6'
  3288. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3289. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3290. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3291. if requestAction == 'fak_idle7':
  3292. actionState = 'fak_idle7'
  3293. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3294. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3295. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3296. if requestAction == 'reg_idle2_nb':
  3297. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3298. #reg_walk
  3299. if requestAction == 'reg_walk':
  3300. actionState = 'reg_walk'
  3301. #in
  3302. if l_requestAction != 'reg_walk':
  3303. if l_requestAction == 'reg_walkFast':
  3304. cur_frame = skater.getActionFrame(loop_layer)
  3305. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3306. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3307. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3308. skater.setActionFrame(cur_frame, loop_layer)
  3309. deck.setActionFrame(cur_frame, loop_layer)
  3310. trucks.setActionFrame(cur_frame, loop_layer)
  3311. #loop
  3312. else:
  3313. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3314. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3315. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3316. #reg_walk_nb
  3317. if requestAction == 'reg_walk_nb':
  3318. actionState = 'reg_walk_nb'
  3319. #in
  3320. if l_requestAction != 'reg_walk_nb':
  3321. if l_requestAction == 'reg_walkFast_nb':
  3322. cur_frame = skater.getActionFrame(loop_layer)
  3323. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3324. skater.setActionFrame(cur_frame, loop_layer)
  3325. #loop
  3326. else:
  3327. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3328. #reg_walkFast
  3329. if requestAction == 'reg_walkFast':
  3330. actionState = 'reg_walkFast'
  3331. #in
  3332. if l_requestAction != 'reg_walkFast':
  3333. if l_requestAction == 'reg_walk':
  3334. cur_frame = skater.getActionFrame(loop_layer)
  3335. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3336. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3337. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3338. skater.setActionFrame(cur_frame, loop_layer)
  3339. deck.setActionFrame(cur_frame, loop_layer)
  3340. trucks.setActionFrame(cur_frame, loop_layer)
  3341. #print("set last walk frame", cur_frame)
  3342. #loop
  3343. else:
  3344. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3345. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3346. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3347. #reg_walkFast_nb
  3348. if requestAction == 'reg_walkFast_nb':
  3349. actionState = 'reg_walkFast_nb'
  3350. #in
  3351. if l_requestAction != 'reg_walkFast_nb':
  3352. if l_requestAction == 'reg_walk_nb':
  3353. cur_frame = skater.getActionFrame(loop_layer)
  3354. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3355. skater.setActionFrame(cur_frame, loop_layer)
  3356. #loop
  3357. else:
  3358. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3359. #fak_walk
  3360. if requestAction == 'fak_walk':
  3361. #in
  3362. actionState = 'fak_walk'
  3363. if l_requestAction != 'fak_walk':
  3364. if l_requestAction == 'fak_walkFast':
  3365. cur_frame = skater.getActionFrame(loop_layer)
  3366. #actionState = 'fak_walk'
  3367. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3368. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3369. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3370. skater.setActionFrame(cur_frame, loop_layer)
  3371. deck.setActionFrame(cur_frame, loop_layer)
  3372. trucks.setActionFrame(cur_frame, loop_layer)
  3373. #pass
  3374. #loop
  3375. else:
  3376. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3377. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3378. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3379. #fak_walk_nb
  3380. if requestAction == 'fak_walk_nb':
  3381. actionState = 'fak_walk_nb'
  3382. #in
  3383. if l_requestAction != 'fak_walk_nb':
  3384. if l_requestAction == 'fak_walkFast_nb':
  3385. cur_frame = skater.getActionFrame(loop_layer)
  3386. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3387. skater.setActionFrame(cur_frame, loop_layer)
  3388. #loop
  3389. else:
  3390. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3391. #fak_walkFast
  3392. if requestAction == 'fak_walkFast':
  3393. actionState = 'fak_walkFast'
  3394. #in
  3395. if l_requestAction != 'fak_walkFast':
  3396. if l_requestAction == 'fak_walk':
  3397. cur_frame = skater.getActionFrame(loop_layer)
  3398. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3399. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3400. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3401. skater.setActionFrame(cur_frame, loop_layer)
  3402. deck.setActionFrame(cur_frame, loop_layer)
  3403. trucks.setActionFrame(cur_frame, loop_layer)
  3404. #loop
  3405. else:
  3406. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3407. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3408. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3409. #fak_walkFast_nb
  3410. if requestAction == 'fak_walkFast_nb':
  3411. actionState = 'fak_walkFast_nb'
  3412. #in
  3413. if l_requestAction != 'fak_walkFast_nb':
  3414. if l_requestAction == 'fak_walk_nb':
  3415. cur_frame = skater.getActionFrame(loop_layer)
  3416. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3417. skater.setActionFrame(cur_frame, loop_layer)
  3418. #loop
  3419. else:
  3420. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3421. if requestAction == 'reg_dropin_pos':
  3422. actionState = 'reg_dropin_pos'
  3423. if l_actionState != 'reg_dropin_pos':
  3424. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3425. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3426. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3427. else:
  3428. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3429. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3430. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3431. if requestAction == 'fak_dropin_pos':
  3432. actionState = 'fak_dropin_pos'
  3433. if l_actionState != 'fak_dropin_pos':
  3434. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3435. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3436. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3437. else:
  3438. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3439. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3440. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3441. if requestAction == 'reg_sit':
  3442. actionState = 'reg_sit'
  3443. if l_actionState != 'reg_sit':
  3444. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3445. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3446. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3447. else:
  3448. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3449. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3450. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3451. if requestAction == 'fak_sit':
  3452. actionState = 'fak_sit'
  3453. if l_actionState != 'fak_sit':
  3454. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3455. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3456. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3457. else:
  3458. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3459. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3460. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3461. if requestAction == 'reg_walk_air':
  3462. actionState = 'reg_walk_air'
  3463. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3464. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3465. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3466. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3467. else:
  3468. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3469. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3470. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3471. if requestAction == 'fak_walk_air':
  3472. actionState = 'fak_walk_air'
  3473. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3474. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3475. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3476. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3477. else:
  3478. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3479. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3480. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3481. own['actionState'] = actionState
  3482. else:
  3483. pass
  3484. own['actionState'] = actionState
  3485. return actionState
  3486. l_playing = skater.isPlayingAction(loop_layer)
  3487. t_playing = skater.isPlayingAction(trans_layer)
  3488. if l_playing == 1 and t_playing == 1:
  3489. skater.stopAction(loop_layer)
  3490. trucks.stopAction(loop_layer)
  3491. deck.stopAction(loop_layer)
  3492. ###
  3493. if own['actionTimer'] > 0:
  3494. own['actionTimer'] -= 1
  3495. ##############
  3496. #turn off land for manuals
  3497. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3498. # own['actionTimer'] = 0
  3499. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3500. actionState = updateAction(requestAction, actionState)
  3501. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3502. # own['clear_request'] = 1
  3503. ###################
  3504. #debug
  3505. cur_frame = -1
  3506. trans_playing = skater.isPlayingAction(trans_layer)
  3507. if trans_playing:
  3508. cur_frame = skater.getActionFrame(trans_layer)
  3509. cur_frame = round(cur_frame, 2)
  3510. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3511. #print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  3512. cur_frame = skater.getActionFrame(trans_layer)
  3513. #print(cur_frame)
  3514. def printplaying():
  3515. splaying_layers = "S: "
  3516. playing_layers = "D: "
  3517. tplaying_layers = "T: "
  3518. for x in range(9900):
  3519. if skater.isPlayingAction(x):
  3520. #if trucks.isPlayingAction(x):
  3521. #if skater.isPlayingAction(x):
  3522. splaying_layers += str(x)
  3523. splaying_layers += " "
  3524. if deck.isPlayingAction(x):
  3525. #if trucks.isPlayingAction(x):
  3526. #if skater.isPlayingAction(x):
  3527. playing_layers += str(x)
  3528. playing_layers += " "
  3529. if trucks.isPlayingAction(x):
  3530. #if trucks.isPlayingAction(x):
  3531. #if skater.isPlayingAction(x):
  3532. tplaying_layers += str(x)
  3533. tplaying_layers += " "
  3534. print(splaying_layers, playing_layers, tplaying_layers)
  3535. #printplaying()
  3536. if actionState == 'empty':
  3537. #print("EMPTY ACTION!!!")
  3538. skater.stopAction(loop_layer)
  3539. deck.stopAction(loop_layer)
  3540. trucks.stopAction(loop_layer)
  3541. #set last variables
  3542. own['l_actionState'] = actionState
  3543. own['l_requestAction'] = requestAction
  3544. own['queueAction'] = queueAction
  3545. main()