Shuvit game master repo. http://shuvit.org
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actionsFSMlist.py 98KB

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  1. TRANS_LAYER = 12
  2. MAIN_LAYER = 10
  3. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  4. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  5. revertlist = ['revert1', 'revert2', 'fak_revert1', 'fak_revert2', 'revert3', 'revert4']
  6. reg_manuallist = ['reg_manual', 'reg_nmanual', 'fak_manual', 'fak_nmanual']
  7. reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide', 'reg_bsboard', 'reg_back_invert']
  8. fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'fak_noseg', 'fak_nosegr', 'fak_nosegl', 'fak_noseslide', 'fak_tailslide', 'fak_bsboard']
  9. walk_exits = ['reg_walk', 'reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out', 'reg_sit', 'reg_air', 'fak_walk', 'fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out', 'fak_sit', 'fak_air']
  10. class a_class:
  11. def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef, opposite):
  12. self.name = name
  13. self.start = start
  14. self.end = end
  15. self.dname = dname
  16. self.dstart = dstart
  17. self.dend = dend
  18. self.layer = layer
  19. self.speed = speed
  20. self.mode = mode
  21. self.blendin = blendin
  22. self.intro = intro
  23. self.intro_frames = intro_frames
  24. self.exits = exits
  25. self.force_exit = fe
  26. self.fef = fef
  27. self.opposite = opposite
  28. reg_walk = a_class(
  29. #player armature action name, start, end frames
  30. 'reg_nwalk2', 0, 30,
  31. #deck action name, start, end frames
  32. 'b_reg_walk', 0, 35,
  33. #layer, speed, mode (0 = play, 1 = loop), blendin
  34. 1, .5, 0, 20,
  35. #intro, length
  36. None, 0,
  37. #exits
  38. #['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out']
  39. walk_exits,
  40. #force exit, frame
  41. None, 0,
  42. #opposite
  43. None)
  44. reg_walkFast = a_class(
  45. #player armature action name, start, end frames, start, end frames
  46. 'reg_run', 0, 30,
  47. #deck action name, start, end frames
  48. 'b_reg_walk', 0, 35,
  49. #layer, speed, mode (0 = play, 1 = loop), blendin
  50. 1, 1, 0, 10,
  51. #intro, length
  52. None, 0,
  53. #exits
  54. #['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard']
  55. walk_exits,
  56. #force exit, frame
  57. None, 0,
  58. #opposite
  59. None)
  60. reg_idle = a_class(
  61. #player armature action name, start, end frames
  62. 'reg_idle1', 1, 120,
  63. #deck action name, start, end frames
  64. 'b_reg_idle1', 1, 120,
  65. #layer, speed, mode (0 = play, 1 = loop), blendin
  66. 1, .5, 0, 20,
  67. #intro, length
  68. None, 0,
  69. #exits
  70. #['reg_walk', 'reg_walkFast', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_sit', 'reg_onboard'],
  71. walk_exits,
  72. #force exit, frame
  73. None, 0,
  74. #opposite
  75. None)
  76. reg_idle2 = a_class(
  77. #player armature action name, start, end frames
  78. 'reg_idle2_', 1, 120,
  79. #deck action name, start, end frames
  80. 'b_reg_idle2', 1, 120,
  81. #layer, speed, mode (0 = play, 1 = loop), blendin
  82. 1, .5, 0, 20,
  83. #intro, length
  84. None, 0,
  85. #exits
  86. #['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  87. walk_exits,
  88. #force exit, frame
  89. None, 0,
  90. #opposite
  91. None)
  92. reg_idle3 = a_class(
  93. #player armature action name, start, end frames
  94. 'reg_idle3', 1, 120,
  95. #deck action name, start, end frames
  96. 'b_reg_idle3', 1, 120,
  97. #layer, speed, mode (0 = play, 1 = loop), blendin
  98. 1, .5, 0, 20,
  99. #intro, length
  100. None, 0,
  101. #exits
  102. #['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  103. walk_exits,
  104. #force exit, frame
  105. None, 0,
  106. #opposite
  107. None)
  108. reg_idle4 = a_class(
  109. #player armature action name, start, end frames
  110. 'reg_idle4', 1, 120,
  111. #deck action name, start, end frames
  112. 'b_reg_idle4', 1, 120,
  113. #layer, speed, mode (0 = play, 1 = loop), blendin
  114. 1, .5, 0, 20,
  115. #intro, length
  116. None, 0,
  117. #exits
  118. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  119. walk_exits,
  120. #force exit, frame
  121. None, 0,
  122. #opposite
  123. None)
  124. reg_idle5 = a_class(
  125. #player armature action name, start, end frames
  126. 'reg_idle5', 1, 120,
  127. #deck action name, start, end frames
  128. 'b_reg_idle5', 1, 120,
  129. #layer, speed, mode (0 = play, 1 = loop), blendin
  130. 1, .5, 0, 20,
  131. #intro, length
  132. None, 0,
  133. #exits
  134. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  135. walk_exits,
  136. #force exit, frame
  137. None, 0,
  138. #opposite
  139. None)
  140. reg_idle6 = a_class(
  141. #player armature action name, start, end frames
  142. 'reg_idle6', 1, 120,
  143. #deck action name, start, end frames
  144. 'b_reg_idle6', 1, 120,
  145. #layer, speed, mode (0 = play, 1 = loop), blendin
  146. 1, .5, 0, 20,
  147. #intro, length
  148. None, 0,
  149. #exits
  150. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle4', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  151. walk_exits,
  152. #force exit, frame
  153. None, 0,
  154. #opposite
  155. None)
  156. reg_idle7 = a_class(
  157. #player armature action name, start, end frames
  158. 'reg_idle7', 1, 120,
  159. #deck action name, start, end frames
  160. 'b_reg_idle7', 1, 120,
  161. #layer, speed, mode (0 = play, 1 = loop), blendin
  162. 1, .5, 0, 20,
  163. #intro, length
  164. None, 0,
  165. #exits
  166. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle', 'reg_jump', 'reg_onboard'],
  167. walk_exits,
  168. #force exit, frame
  169. None, 0,
  170. #opposite
  171. None)
  172. reg_jump = a_class(
  173. #player armature action name, start, end frames
  174. 'reg_jump', 1, 10,
  175. #deck action name, start, end frames
  176. 'b_reg_jump', 1, 10,
  177. #layer, speed, mode (0 = play, 1 = loop), blendin
  178. 1, .5, 0, 10,
  179. #intro, length
  180. None, 0,
  181. #exits
  182. ['reg_idle', 'reg_walk_air', 'reg_onboard'],
  183. #force exit, frame
  184. 'reg_walk_air', 20,
  185. #opposite
  186. None)
  187. reg_walk_air = a_class(
  188. #player armature action name, start, end frames
  189. 'reg_walk_air', 10, 10,
  190. #deck action name, start, end frames
  191. 'b_reg_walk_air', 10, 10,
  192. #layer, speed, mode (0 = play, 1 = loop), blendin
  193. 1, .5, 0, 5,
  194. #intro, length
  195. None, 0,
  196. #exits
  197. #['reg_walk_air_out', 'reg_onboard', 'reg_walk', 'reg_walkFast'],
  198. #walk_exits,
  199. 'reg_walk_air_out',
  200. #force exit, frame
  201. None, 0,
  202. #opposite
  203. None)
  204. reg_walk_air_out = a_class(
  205. #player armature action name, start, end frames
  206. 'reg_walk_air', 10, 40,
  207. #deck action name, start, end frames
  208. 'b_reg_walk_air', 10, 40,
  209. #layer, speed, mode (0 = play, 1 = loop), blendin
  210. 1, 1.5, 1, 5,
  211. #intro, length
  212. None, 0,
  213. #exits
  214. #['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
  215. walk_exits,
  216. #force exit, frame
  217. 'reg_idle', 10,
  218. #opposite
  219. None)
  220. reg_sit_in = a_class(
  221. #player armature action name, start, end frames
  222. 'reg_sit', 1, 65,
  223. #deck action name, start, end frames
  224. 'b_reg_jump', 1, 65,
  225. #layer, speed, mode (0 = play, 1 = loop), blendin
  226. 1, 1, 1, 20,
  227. #intro, length
  228. None, 0,
  229. #exits
  230. ['reg_idle', 'reg_walk'],
  231. #force exit, frame
  232. None, 0,
  233. #opposite
  234. None)
  235. reg_sit = a_class(
  236. #player armature action name, start, end frames
  237. 'reg_sit', 65, 65,
  238. #deck action name, start, end frames
  239. 'b_reg_jump', 65, 65,
  240. #layer, speed, mode (0 = play, 1 = loop), blendin
  241. 1, 1, 1, 20,
  242. #intro, length
  243. None, 0,
  244. #exits
  245. ['reg_idle', 'reg_walk'],
  246. #force exit, frame
  247. None, 0,
  248. #opposite
  249. None)
  250. reg_onboard = a_class(
  251. #player armature action name, start, end frames
  252. #'reg_noffboard', 24, 1,
  253. 'reg_onboard', 1, 100,
  254. #deck action name, start, end frames
  255. #'b_reg_offboard', 24, 1,
  256. 'b_reg_onboard', 1, 100,
  257. #layer, speed, mode (0 = play, 1 = loop), blendin
  258. 4, 2, 0, 5,
  259. #intro, length
  260. None, 0,
  261. #exits
  262. ['reg_roll'],
  263. #force exit, frame
  264. 'reg_roll', 98,
  265. #opposite
  266. None)
  267. reg_offboard = a_class(
  268. #player armature action name, start, end frames
  269. 'reg_noffboard', 1, 40,
  270. #deck action name, start, end frames
  271. 'b_reg_offboard', 1, 40,
  272. #layer, speed, mode (0 = play, 1 = loop), blendin
  273. 4, 1, 0, 5,
  274. #intro, length
  275. None, 0,
  276. #exits
  277. #['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
  278. walk_exits,
  279. #force exit, frame
  280. 'reg_idle', 39,
  281. #opposite
  282. None)
  283. reg_roll = a_class(
  284. #player armature action name, start, end frames
  285. 'nreg', 1, 60,
  286. #deck action name, start, end frames
  287. 'b_reg', 1, 60,
  288. #layer, speed, mode (0 = play, 1 = loop), blendin
  289. 1, .5, 1, 10,
  290. #intro, length
  291. None, 0,
  292. #exits
  293. ['reg_idle', 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  294. #force exit, frame
  295. None, 0,
  296. #opposite
  297. 'fak_roll')
  298. reg_turnLeft = a_class(
  299. #player armature action name, start, end frames
  300. 'nreg_left', 10, 30,
  301. #deck action name, start, end frames
  302. 'b_reg_left', 10, 30,
  303. #layer, speed, mode (0 = play, 1 = loop), blendin
  304. 1, .5, 1, 20,
  305. #intro, length
  306. None, 0,
  307. #exits
  308. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  309. #force exit, frame
  310. None, 0,
  311. #opposite
  312. None)
  313. reg_turnRight = a_class(
  314. #player armature action name, start, end frames
  315. 'nreg_right', 10, 30,
  316. #deck action name, start, end frames
  317. 'b_reg_right', 10, 30,
  318. #layer, speed, mode (0 = play, 1 = loop), blendin
  319. 1, .5, 1, 20,
  320. #intro, length
  321. None, 0,
  322. #exits
  323. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  324. #force exit, frame
  325. None, 0,
  326. #opposite
  327. None)
  328. reg_manual_left = a_class(
  329. #player armature action name, start, end frames
  330. 'reg_manual_left', 10, 90,
  331. #deck action name, start, end frames
  332. 'b_reg_manual_left', 10, 90,
  333. #layer, speed, mode (0 = play, 1 = loop), blendin
  334. 1, 1, 1, 20,
  335. #intro, length
  336. None, 0,
  337. #exits
  338. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  339. #force exit, frame
  340. None, 0,
  341. #opposite
  342. None)
  343. reg_manual_right = a_class(
  344. #player armature action name, start, end frames
  345. 'reg_manual_right', 10, 90,
  346. #deck action name, start, end frames
  347. 'b_reg_manual_right', 10, 90,
  348. #layer, speed, mode (0 = play, 1 = loop), blendin
  349. 1, 1, 1, 20,
  350. #intro, length
  351. None, 0,
  352. #exits
  353. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  354. #force exit, frame
  355. None, 0,
  356. #opposite
  357. None)
  358. reg_opos = a_class(
  359. #player armature action name, start, end frames
  360. 'nopos', 1, 80,
  361. #deck action name, start, end frames
  362. 'b_reg', 1, 10,
  363. #layer, speed, mode (0 = play, 1 = loop), blendin
  364. 1, 1, 1, 15,
  365. #intro, length
  366. None, 0,
  367. #exits
  368. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  369. #force exit, frame
  370. None, 0,
  371. #opposite
  372. 'fak_opos')
  373. reg_nopos = a_class(
  374. #player armature action name, start, end frames
  375. 'nnopos', 20, 20,
  376. #deck action name, start, end frames
  377. 'b_reg', 1, 1,
  378. #layer, speed, mode (0 = play, 1 = loop), blendin
  379. 1, 1, 1, 15,
  380. #intro, length
  381. None, 0,
  382. #exits
  383. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  384. #force exit, frame
  385. None, 0,
  386. #opposite
  387. None)
  388. reg_pump = a_class(
  389. #player armature action name, start, end frames
  390. 'nopos', 1, 80,
  391. #deck action name, start, end frames
  392. 'b_reg', 1, 10,
  393. #layer, speed, mode (0 = play, 1 = loop), blendin
  394. 1, 1, 1, 15,
  395. #intro, length
  396. None, 0,
  397. #exits
  398. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  399. #force exit, frame
  400. None, 0,
  401. #opposite
  402. None)
  403. reg_pump_left = a_class(
  404. #player armature action name, start, end frames
  405. 'nreg_pump_left', 10, 30,
  406. #deck action name, start, end frames
  407. 'b_reg_left', 10, 30,
  408. #layer, speed, mode (0 = play, 1 = loop), blendin
  409. 1, .5, 1, 15,
  410. #intro, length
  411. None, 0,
  412. #exits
  413. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  414. #force exit, frame
  415. None, 0,
  416. #opposite
  417. None)
  418. reg_pump_right = a_class(
  419. #player armature action name, start, end frames
  420. 'nreg_pump_right', 10, 30,
  421. #deck action name, start, end frames
  422. 'b_reg_right', 10, 30,
  423. #layer, speed, mode (0 = play, 1 = loop), blendin
  424. 1, .5, 1, 15,
  425. #intro, length
  426. None, 0,
  427. #exits
  428. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  429. #force exit, frame
  430. None, 0,
  431. #opposite
  432. None)
  433. reg_push = a_class(
  434. #player armature action name, start, end frames
  435. 'reg_push2', 1, 70,
  436. #deck action name, start, end frames
  437. 'b_reg', 1, 1,
  438. #layer, speed, mode (0 = play, 1 = loop), blendin
  439. 1, 1, 0, 10,
  440. #intro, length
  441. None, 0,
  442. #exits
  443. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right'],
  444. #force exit, frame
  445. None, 0,
  446. #opposite
  447. None)
  448. reg_push_goof = a_class(
  449. #player armature action name, start, end frames
  450. 'reg_push_goof', 1, 35,
  451. #deck action name, start, end frames
  452. 'b_reg', 1, 1,
  453. #layer, speed, mode (0 = play, 1 = loop), blendin
  454. 1, .5, 0, 10,
  455. #intro, length
  456. None, 0,
  457. #exits
  458. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right'],
  459. #force exit, frame
  460. None, 0,
  461. #opposite
  462. None)
  463. reg_powerslide_in = a_class(
  464. #player armature action name, start, end frames
  465. 'nreg_powerslide2', 0, 20,
  466. #deck action name, start, end frames
  467. 'b_reg_powerslide2', 0, 20,
  468. #layer, speed, mode (0 = play, 1 = loop), blendin
  469. 1, 1, 1, 10,
  470. #intro, length
  471. None, 0,
  472. #exits
  473. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  474. #force exit, frame
  475. None, 0,
  476. #opposite
  477. None)
  478. reg_fs_powerslide_in = a_class(
  479. #player armature action name, start, end frames
  480. 'nreg_powerslide', 0, 20,
  481. #deck action name, start, end frames
  482. 'b_reg_powerslide', 0, 20,
  483. #layer, speed, mode (0 = play, 1 = loop), blendin
  484. 1, 1, 1, 10,
  485. #intro, length
  486. 'None', 0,
  487. #exits
  488. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  489. #force exit, frame
  490. None, 0,
  491. #opposite
  492. None)
  493. reg_powerslide = a_class(
  494. #player armature action name, start, end frames
  495. 'nreg_powerslide2', 20, 20,
  496. #deck action name, start, end frames
  497. 'b_reg_powerslide2', 20, 20,
  498. #layer, speed, mode (0 = play, 1 = loop), blendin
  499. 1, 1, 1, 10,
  500. #intro, length
  501. 'reg_powerslide_in', 20,
  502. #exits
  503. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  504. #force exit, frame
  505. None, 0,
  506. #opposite
  507. None)
  508. reg_fs_powerslide = a_class(
  509. #player armature action name, start, end frames
  510. 'nreg_powerslide', 20, 20,
  511. #deck action name, start, end frames
  512. 'b_reg_powerslide', 20, 20,
  513. #layer, speed, mode (0 = play, 1 = loop), blendin
  514. 1, 1, 1, 10,
  515. #intro, length
  516. 'reg_fs_powerslide_in', 20,
  517. #exits
  518. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  519. #force exit, frame
  520. None, 0,
  521. #opposite
  522. None)
  523. reg_brfoot = a_class(
  524. #player armature action name, start, end frames
  525. 'brfoot', 1, 30,
  526. #deck action name, start, end frames
  527. 'b_brfoot', 1, 30,
  528. #layer, speed, mode (0 = play, 1 = loop), blendin
  529. 1, .75, 1, 10,
  530. #intro, length
  531. None, 0,
  532. #exits
  533. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  534. #force exit, frame
  535. 'reg_air', 20,
  536. #opposite
  537. None)
  538. reg_frfoot = a_class(
  539. #player armature action name, start, end frames
  540. 'frfoot', 1, 30,
  541. #deck action name, start, end frames
  542. 'b_brfoot', 1, 30,
  543. #layer, speed, mode (0 = play, 1 = loop), blendin
  544. 1, .75, 0, 10,
  545. #intro, length
  546. None, 0,
  547. #exits
  548. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  549. #force exit, frame
  550. 'reg_air', 20,
  551. #opposite
  552. None)
  553. reg_blfoot = a_class(
  554. #player armature action name, start, end frames
  555. 'blfoot', 1, 30,
  556. #deck action name, start, end frames
  557. 'b_brfoot', 1, 30,
  558. #layer, speed, mode (0 = play, 1 = loop), blendin
  559. 1, .75, 1, 10,
  560. #intro, length
  561. None, 0,
  562. #exits
  563. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  564. #force exit, frame
  565. 'reg_air', 20,
  566. #opposite
  567. None)
  568. reg_flfoot = a_class(
  569. #player armature action name, start, end frames
  570. 'flfoot', 1, 30,
  571. #deck action name, start, end frames
  572. 'b_brfoot', 1, 30,
  573. #layer, speed, mode (0 = play, 1 = loop), blendin
  574. 1, .75, 0, 10,
  575. #intro, length
  576. None, 0,
  577. #exits
  578. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  579. #force exit, frame
  580. 'reg_air', 20,
  581. #opposite
  582. None)
  583. reg_manual = a_class(
  584. #player armature action name, start, end frames
  585. 'reg_manual', 10, 90,
  586. #deck action name, start, end frames
  587. 'b_reg_manual', 10, 70,
  588. #layer, speed, mode (0 = play, 1 = loop), blendin
  589. 1, 1, 1, 10,
  590. #intro, length
  591. None, 0,
  592. #exits
  593. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  594. #force exit, frame
  595. None, 0,
  596. #opposite
  597. None)
  598. reg_nmanual = a_class(
  599. #player armature action name, start, end frames
  600. 'reg_nmanual', 10, 90,
  601. #deck action name, start, end frames
  602. 'b_fak_manual', 10, 90,
  603. #layer, speed, mode (0 = play, 1 = loop), blendin
  604. 1, 1, 1, 10,
  605. #intro, length
  606. None, 0,
  607. #exits
  608. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  609. #force exit, frame
  610. None, 0,
  611. #opposite
  612. None)
  613. reg_nmanual_left = a_class(
  614. #player armature action name, start, end frames
  615. 'reg_nmanual_left', 10, 90,
  616. #deck action name, start, end frames
  617. 'b_fak_manual_right', 10, 70,
  618. #layer, speed, mode (0 = play, 1 = loop), blendin
  619. 1, 1, 1, 10,
  620. #intro, length
  621. None, 0,
  622. #exits
  623. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  624. #force exit, frame
  625. None, 0,
  626. #opposite
  627. None)
  628. reg_nmanual_right = a_class(
  629. #player armature action name, start, end frames
  630. 'reg_nmanual_right', 10, 90,
  631. #deck action name, start, end frames
  632. 'b_fak_manual_left', 10, 70,
  633. #layer, speed, mode (0 = play, 1 = loop), blendin
  634. 1, 1, 1, 10,
  635. #intro, length
  636. None, 0,
  637. #exits
  638. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  639. #force exit, frame
  640. None, 0,
  641. #opposite
  642. None)
  643. reg_land = a_class(
  644. #player armature action name, start, end frames
  645. 'reg_land', 1, 40,
  646. #deck action name, start, end frames
  647. 'b_reg', 1, 40,
  648. #layer, speed, mode (0 = play, 1 = loop), blendin
  649. 1, 1, 1, 10,
  650. #intro, length
  651. None, 0,
  652. #exits
  653. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  654. #force exit, frame
  655. 'reg_roll', 20,
  656. #opposite
  657. None)
  658. reg_landL = a_class(
  659. #player armature action name, start, end frames
  660. 'reg_landL', 1, 40,
  661. #deck action name, start, end frames
  662. 'b_reg', 1, 40,
  663. #layer, speed, mode (0 = play, 1 = loop), blendin
  664. 1, 1, 1, 10,
  665. #intro, length
  666. None, 0,
  667. #exits
  668. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  669. #force exit, frame
  670. 'reg_roll', 20,
  671. #opposite
  672. None)
  673. reg_landR = a_class(
  674. #player armature action name, start, end frames
  675. 'reg_landR', 1, 40,
  676. #deck action name, start, end frames
  677. 'b_reg', 1, 40,
  678. #layer, speed, mode (0 = play, 1 = loop), blendin
  679. 1, 1, 1, 10,
  680. #intro, length
  681. None, 0,
  682. #exits
  683. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  684. #force exit, frame
  685. 'reg_roll', 20,
  686. #opposite
  687. None)
  688. reg_landLb = a_class(
  689. #player armature action name, start, end frames
  690. 'reg_landLb', 1, 40,
  691. #deck action name, start, end frames
  692. 'b_reg', 1, 40,
  693. #layer, speed, mode (0 = play, 1 = loop), blendin
  694. 1, 1, 1, 10,
  695. #intro, length
  696. None, 0,
  697. #exits
  698. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  699. #force exit, frame
  700. 'reg_roll', 20,
  701. #opposite
  702. None)
  703. reg_landRb = a_class(
  704. #player armature action name, start, end frames
  705. 'reg_landRb', 1, 40,
  706. #deck action name, start, end frames
  707. 'b_reg', 1, 40,
  708. #layer, speed, mode (0 = play, 1 = loop), blendin
  709. 1, 1, 1, 10,
  710. #intro, length
  711. None, 0,
  712. #exits
  713. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  714. #force exit, frame
  715. 'reg_roll', 20,
  716. #opposite
  717. None)
  718. reg_air = a_class(
  719. #player armature action name, start, end frames
  720. 'reg_air', 1, 80,
  721. #deck action name, start, end frames
  722. 'b_reg', 1, 30,
  723. #layer, speed, mode (0 = play, 1 = loop), blendin
  724. 1, 1, 1, 20,
  725. #intro, length
  726. None, 0,
  727. #exits
  728. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  729. #force exit, frame
  730. None, 0,
  731. #opposite
  732. None)
  733. reg_air_nb = a_class(
  734. #player armature action name, start, end frames
  735. 'reg_air', 1, 30,
  736. #deck action name, start, end frames
  737. 'b_reg', 1, 30,
  738. #layer, speed, mode (0 = play, 1 = loop), blendin
  739. 1, 1, 1, 0,
  740. #intro, length
  741. None, 0,
  742. #exits
  743. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  744. #force exit, frame
  745. None, 0,
  746. #opposite
  747. None)
  748. reg_air_nose = a_class(
  749. #player armature action name, start, end frames
  750. 'reg_noseg.002', 5, 5,
  751. #deck action name, start, end frames
  752. 'b_reg_noseg', 5, 5,
  753. #layer, speed, mode (0 = play, 1 = loop), blendin
  754. 1, 1, 1, 20,
  755. #intro, length
  756. None, 0,
  757. #exits
  758. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  759. #force exit, frame
  760. None, 0,
  761. #opposite
  762. None)
  763. reg_air_tail = a_class(
  764. #player armature action name, start, end frames
  765. 'reg_tailg.001', 35, 35,
  766. #deck action name, start, end frames
  767. 'b_reg_tailg', 35, 35,
  768. #layer, speed, mode (0 = play, 1 = loop), blendin
  769. 1, 1, 1, 20,
  770. #intro, length
  771. None, 0,
  772. #exits
  773. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  774. #force exit, frame
  775. None, 0,
  776. #opposite
  777. None)
  778. #**********************#
  779. #**********************#
  780. #**********************#
  781. #*******fliptricks*****#
  782. #**********************#
  783. #**********************#
  784. #**********************#
  785. fliplay = 3
  786. reg_ollie = a_class(
  787. #player armature action name, start, end frames
  788. 'reg_ollie', 1, 20,
  789. #deck action name, start, end frames
  790. 'b_reg_ollie', 1, 20,
  791. #layer, speed, mode (0 = play, 1 = loop), blendin
  792. fliplay, .5, 0, 10,
  793. #intro, length
  794. None, 0,
  795. #exits
  796. ['reg_offboard', 'reg_air'],
  797. #force exit, frame
  798. 'reg_air', 36,
  799. #opposite
  800. None)
  801. reg_heelflip = a_class(
  802. #player armature action name, start, end frames
  803. 'reg_heelflip', 0, 20,
  804. #deck action name, start, end frames
  805. 'b_reg_heelflip', 0, 20,
  806. #layer, speed, mode (0 = play, 1 = loop), blendin
  807. fliplay, .5, 0, 10,
  808. #intro, length
  809. None, 0,
  810. #exits
  811. ['reg_offboard', 'reg_air'],
  812. #force exit, frame
  813. 'reg_air', 38,
  814. #opposite
  815. None)
  816. reg_kickflip = a_class(
  817. #player armature action name, start, end frames
  818. 'reg_kickflip', 0, 20,
  819. #deck action name, start, end frames
  820. 'b_reg_kickflip', 0, 20,
  821. #layer, speed, mode (0 = play, 1 = loop), blendin
  822. fliplay, .5, 0, 10,
  823. #intro, length
  824. None, 0,
  825. #exits
  826. ['reg_offboard', 'reg_air'],
  827. #force exit, frame
  828. 'reg_air', 38,
  829. #opposite
  830. None)
  831. reg_shuvit = a_class(
  832. #player armature action name, start, end frames
  833. 'reg_shuvit', 1, 40,
  834. #deck action name, start, end frames
  835. 'b_reg_shuvit', 1, 40,
  836. #layer, speed, mode (0 = play, 1 = loop), blendin
  837. fliplay, 1, 0, 10,
  838. #intro, length
  839. None, 0,
  840. #exits
  841. ['reg_offboard', 'reg_air'],
  842. #force exit, frame
  843. 'reg_air', 38,
  844. #opposite
  845. None)
  846. reg_shuvit360 = a_class(
  847. #player armature action name, start, end frames
  848. 'reg_360shuvit', 1, 20,
  849. #deck action name, start, end frames
  850. 'b_reg_360shuvit', 1, 20,
  851. #layer, speed, mode (0 = play, 1 = loop), blendin
  852. fliplay, .5, 0, 10,
  853. #intro, length
  854. None, 0,
  855. #exits
  856. ['reg_offboard', 'reg_air'],
  857. #force exit, frame
  858. 'reg_air', 38,
  859. #opposite
  860. None)
  861. reg_fsshuvit = a_class(
  862. #player armature action name, start, end frames
  863. 'reg_fsshuvit', 1, 40,
  864. #deck action name, start, end frames
  865. 'b_reg_fsshuvit', 1, 40,
  866. #layer, speed, mode (0 = play, 1 = loop), blendin
  867. fliplay, 1, 0, 10,
  868. #intro, length
  869. None, 0,
  870. #exits
  871. ['reg_offboard', 'reg_air'],
  872. #force exit, frame
  873. 'reg_air', 38,
  874. #opposite
  875. None)
  876. reg_fsshuvit360 = a_class(
  877. #player armature action name, start, end frames
  878. 'reg_360fsshuvit', 1, 20,
  879. #deck action name, start, end frames
  880. 'b_reg_360fsshuvit', 1, 20,
  881. #layer, speed, mode (0 = play, 1 = loop), blendin
  882. fliplay, .5, 0, 10,
  883. #intro, length
  884. None, 0,
  885. #exits
  886. ['reg_offboard', 'reg_air'],
  887. #force exit, frame
  888. 'reg_air', 38,
  889. #opposite
  890. None)
  891. reg_hardflip = a_class(
  892. #player armature action name, start, end frames
  893. 'reg_hardflip', 1, 40,
  894. #deck action name, start, end frames
  895. 'b_reg_hardflip', 1, 40,
  896. #layer, speed, mode (0 = play, 1 = loop), blendin
  897. fliplay, 1, 0, 10,
  898. #intro, length
  899. None, 0,
  900. #exits
  901. ['reg_offboard', 'reg_air'],
  902. #force exit, frame
  903. 'reg_air', 38,
  904. #opposite
  905. None)
  906. reg_inward_heelflip = a_class(
  907. #player armature action name, start, end frames
  908. 'reg_inward_heelflip', 1, 40,
  909. #deck action name, start, end frames
  910. 'b_reg_inward_heelflip', 1, 40,
  911. #layer, speed, mode (0 = play, 1 = loop), blendin
  912. fliplay, 1, 0, 10,
  913. #intro, length
  914. None, 0,
  915. #exits
  916. ['reg_offboard', 'reg_air'],
  917. #force exit, frame
  918. 'reg_air', 38,
  919. #opposite
  920. None)
  921. reg_varial_kickflip = a_class(
  922. #player armature action name, start, end frames
  923. 'reg_varialkickflip', 1, 40,
  924. #deck action name, start, end frames
  925. 'b_reg_varialkickflip', 1, 40,
  926. #layer, speed, mode (0 = play, 1 = loop), blendin
  927. fliplay, 1, 0, 10,
  928. #intro, length
  929. None, 0,
  930. #exits
  931. ['reg_offboard', 'reg_air'],
  932. #force exit, frame
  933. 'reg_air', 38,
  934. #opposite
  935. None)
  936. reg_varial_heelflip = a_class(
  937. #player armature action name, start, end frames
  938. 'reg_varialheelflip', 1, 40,
  939. #deck action name, start, end frames
  940. 'b_reg_varialheelflip', 1, 40,
  941. #layer, speed, mode (0 = play, 1 = loop), blendin
  942. fliplay, 1, 0, 10,
  943. #intro, length
  944. None, 0,
  945. #exits
  946. ['reg_offboard', 'reg_air'],
  947. #force exit, frame
  948. 'reg_air', 38,
  949. #opposite
  950. None)
  951. #-----------------------
  952. reg_nollie = a_class(
  953. #player armature action name, start, end frames
  954. 'nollie', 1, 20,
  955. #deck action name, start, end frames
  956. 'b_fak_ollie', 1, 20,
  957. #layer, speed, mode (0 = play, 1 = loop), blendin
  958. 3, .5, 0, 10,
  959. #intro, length
  960. None, 0,
  961. #exits
  962. ['reg_offboard', 'reg_air'],
  963. #force exit, frame
  964. 'reg_air', 30,
  965. #opposite
  966. None)
  967. reg_nollie_kickflip = a_class(
  968. #player armature action name, start, end frames
  969. 'nollie_kickflip', 1, 20,
  970. #deck action name, start, end frames
  971. 'b_fak_kickflip', 1, 20,
  972. #layer, speed, mode (0 = play, 1 = loop), blendin
  973. 3, .5, 0, 10,
  974. #intro, length
  975. None, 0,
  976. #exits
  977. ['reg_offboard', 'reg_air'],
  978. #force exit, frame
  979. 'reg_air', 30,
  980. #opposite
  981. None)
  982. reg_nollie_heelflip = a_class(
  983. #player armature action name, start, end frames
  984. 'nollie_heelflip', 1, 20,
  985. #deck action name, start, end frames
  986. 'b_fak_heelflip', 1, 20,
  987. #layer, speed, mode (0 = play, 1 = loop), blendin
  988. 3, .5, 0, 10,
  989. #intro, length
  990. None, 0,
  991. #exits
  992. ['reg_offboard', 'reg_air'],
  993. #force exit, frame
  994. 'reg_air', 30,
  995. #opposite
  996. None)
  997. reg_nollie_shuvit = a_class(
  998. #player armature action name, start, end frames
  999. 'nollie_shuvit', 1, 20,
  1000. #deck action name, start, end frames
  1001. 'b_fak_shuvit', 1, 20,
  1002. #layer, speed, mode (0 = play, 1 = loop), blendin
  1003. 3, .5, 0, 10,
  1004. #intro, length
  1005. None, 0,
  1006. #exits
  1007. ['reg_offboard', 'reg_air'],
  1008. #force exit, frame
  1009. 'reg_air', 30,
  1010. #opposite
  1011. None)
  1012. reg_nollie_fsshuvit = a_class(
  1013. #player armature action name, start, end frames
  1014. 'nollie_fsshuvit', 1, 20,
  1015. #deck action name, start, end frames
  1016. 'b_fak_fsshuvit', 1, 20,
  1017. #layer, speed, mode (0 = play, 1 = loop), blendin
  1018. 3, .5, 0, 10,
  1019. #intro, length
  1020. None, 0,
  1021. #exits
  1022. ['reg_offboard', 'reg_air'],
  1023. #force exit, frame
  1024. 'reg_air', 30,
  1025. #opposite
  1026. None)
  1027. reg_nollie_shuvit360 = a_class(
  1028. #player armature action name, start, end frames
  1029. 'nollie_fsshuvit', 1, 20,
  1030. #deck action name, start, end frames
  1031. 'b_fak_360fsshuvit', 1, 20,
  1032. #layer, speed, mode (0 = play, 1 = loop), blendin
  1033. 3, .5, 0, 10,
  1034. #intro, length
  1035. None, 0,
  1036. #exits
  1037. ['reg_offboard', 'reg_air'],
  1038. #force exit, frame
  1039. 'reg_air', 30,
  1040. #opposite
  1041. None)
  1042. reg_nollie_fsshuvit_360 = a_class(
  1043. #player armature action name, start, end frames
  1044. 'nollie_fsshuvit', 1, 20,
  1045. #deck action name, start, end frames
  1046. 'b_fak_360shuvit', 1, 20,
  1047. #layer, speed, mode (0 = play, 1 = loop), blendin
  1048. 3, .5, 0, 10,
  1049. #intro, length
  1050. None, 0,
  1051. #exits
  1052. ['reg_offboard', 'reg_air'],
  1053. #force exit, frame
  1054. 'reg_air', 30,
  1055. #opposite
  1056. None)
  1057. #**********************#
  1058. #**********************#
  1059. #**********************#
  1060. #*******grabs**********#
  1061. #**********************#
  1062. #**********************#
  1063. #**********************#
  1064. frontside_grab_in = a_class(
  1065. #player armature action name, start, end frames
  1066. 'reg_fg', 1, 10,
  1067. #deck action name, start, end frames
  1068. 'b_reg', 1, 1,
  1069. #layer, speed, mode (0 = play, 1 = loop), blendin
  1070. 1, .4, 0, 10,
  1071. #intro, length
  1072. None, 0,
  1073. #exits
  1074. ['frontside_grab'],
  1075. #force exit, frame
  1076. 'frontside_grab', 20,
  1077. #opposite
  1078. None)
  1079. frontside_grab = a_class(
  1080. #player armature action name, start, end frames
  1081. 'reg_fg', 10, 30,
  1082. #deck action name, start, end frames
  1083. 'b_reg', 1, 1,
  1084. #layer, speed, mode (0 = play, 1 = loop), blendin
  1085. 1, .5, 0, 10,
  1086. #intro, length
  1087. 'frontside_grab_in', 10,
  1088. #exits
  1089. ['reg_air'],
  1090. #force exit, frame
  1091. None, 0,
  1092. #opposite
  1093. None)
  1094. backside_grab_in = a_class(
  1095. #player armature action name, start, end frames
  1096. 'reg_bsg2', 1, 10,
  1097. #deck action name, start, end frames
  1098. 'b_reg', 1, 1,
  1099. #layer, speed, mode (0 = play, 1 = loop), blendin
  1100. 1, .4, 0, 10,
  1101. #intro, length
  1102. None, 0,
  1103. #exits
  1104. ['backside_grab'],
  1105. #force exit, frame
  1106. 'backside_grab', 20,
  1107. #opposite
  1108. None)
  1109. backside_grab = a_class(
  1110. #player armature action name, start, end frames
  1111. 'reg_bsg2', 10, 30,
  1112. #deck action name, start, end frames
  1113. 'b_reg', 1, 1,
  1114. #layer, speed, mode (0 = play, 1 = loop), blendin
  1115. 1, .5, 0, 10,
  1116. #intro, length
  1117. 'backside_grab_in', 10,
  1118. #exits
  1119. ['reg_air'],
  1120. #force exit, frame
  1121. None, 0,
  1122. #opposite
  1123. None)
  1124. frontside_nose_grab_in = a_class(
  1125. #player armature action name, start, end frames
  1126. 'frontside_nose_grab', 1, 10,
  1127. #deck action name, start, end frames
  1128. 'b_reg', 1, 1,
  1129. #layer, speed, mode (0 = play, 1 = loop), blendin
  1130. 1, .4, 0, 10,
  1131. #intro, length
  1132. None, 0,
  1133. #exits
  1134. ['frontside_nose_grab'],
  1135. #force exit, frame
  1136. 'frontside_nose_grab', 20,
  1137. #opposite
  1138. None)
  1139. frontside_nose_grab = a_class(
  1140. #player armature action name, start, end frames
  1141. 'frontside_nose_grab', 10, 30,
  1142. #deck action name, start, end frames
  1143. 'b_reg', 1, 1,
  1144. #layer, speed, mode (0 = play, 1 = loop), blendin
  1145. 1, .5, 0, 10,
  1146. #intro, length
  1147. 'frontside_nose_grab_in', 10,
  1148. #exits
  1149. ['reg_air'],
  1150. #force exit, frame
  1151. None, 0,
  1152. #opposite
  1153. None)
  1154. backside_nose_grab_in = a_class(
  1155. #player armature action name, start, end frames
  1156. 'backside_nose_grab', 1, 10,
  1157. #deck action name, start, end frames
  1158. 'b_reg', 1, 1,
  1159. #layer, speed, mode (0 = play, 1 = loop), blendin
  1160. 1, .4, 0, 10,
  1161. #intro, length
  1162. None, 0,
  1163. #exits
  1164. ['backside_nose_grab'],
  1165. #force exit, frame
  1166. 'backside_nose_grab', 20,
  1167. #opposite
  1168. None)
  1169. backside_nose_grab = a_class(
  1170. #player armature action name, start, end frames
  1171. 'backside_nose_grab', 10, 30,
  1172. #deck action name, start, end frames
  1173. 'b_reg', 1, 1,
  1174. #layer, speed, mode (0 = play, 1 = loop), blendin
  1175. 1, .5, 0, 10,
  1176. #intro, length
  1177. 'backside_nose_grab_in', 10,
  1178. #exits
  1179. ['reg_air'],
  1180. #force exit, frame
  1181. None, 0,
  1182. #opposite
  1183. None)
  1184. frontside_tail_grab_in = a_class(
  1185. #player armature action name, start, end frames
  1186. 'frontside_tail_grab', 1, 10,
  1187. #deck action name, start, end frames
  1188. 'b_reg', 1, 1,
  1189. #layer, speed, mode (0 = play, 1 = loop), blendin
  1190. 1, .4, 0, 10,
  1191. #intro, length
  1192. None, 0,
  1193. #exits
  1194. ['frontside_tail_grab'],
  1195. #force exit, frame
  1196. 'frontside_tail_grab', 20,
  1197. #opposite
  1198. None)
  1199. frontside_tail_grab = a_class(
  1200. #player armature action name, start, end frames
  1201. 'frontside_tail_grab', 10, 30,
  1202. #deck action name, start, end frames
  1203. 'b_reg', 1, 1,
  1204. #layer, speed, mode (0 = play, 1 = loop), blendin
  1205. 1, .5, 0, 10,
  1206. #intro, length
  1207. 'frontside_tail_grab_in', 10,
  1208. #exits
  1209. ['reg_air'],
  1210. #force exit, frame
  1211. None, 0,
  1212. #opposite
  1213. None)
  1214. backside_tail_grab_in = a_class(
  1215. #player armature action name, start, end frames
  1216. 'backside_tail_grab', 1, 10,
  1217. #deck action name, start, end frames
  1218. 'b_reg', 1, 1,
  1219. #layer, speed, mode (0 = play, 1 = loop), blendin
  1220. 1, .4, 0, 10,
  1221. #intro, length
  1222. None, 0,
  1223. #exits
  1224. ['backside_tail_grab'],
  1225. #force exit, frame
  1226. 'backside_tail_grab', 20,
  1227. #opposite
  1228. None)
  1229. backside_tail_grab = a_class(
  1230. #player armature action name, start, end frames
  1231. 'backside_tail_grab', 10, 30,
  1232. #deck action name, start, end frames
  1233. 'b_reg', 1, 1,
  1234. #layer, speed, mode (0 = play, 1 = loop), blendin
  1235. 1, .5, 0, 10,
  1236. #intro, length
  1237. 'backside_tail_grab_in', 10,
  1238. #exits
  1239. ['reg_air'],
  1240. #force exit, frame
  1241. None, 0,
  1242. #opposite
  1243. None)
  1244. reg_judo_in = a_class(
  1245. #player armature action name, start, end frames
  1246. 'reg_judo', 1, 10,
  1247. #deck action name, start, end frames
  1248. 'b_reg', 1, 1,
  1249. #layer, speed, mode (0 = play, 1 = loop), blendin
  1250. 1, .4, 0, 10,
  1251. #intro, length
  1252. None, 0,
  1253. #exits
  1254. ['reg_judo'],
  1255. #force exit, frame
  1256. 'reg_judo', 20,
  1257. #opposite
  1258. None)
  1259. reg_judo = a_class(
  1260. #player armature action name, start, end frames
  1261. 'reg_judo', 10, 30,
  1262. #deck action name, start, end frames
  1263. 'b_reg', 1, 1,
  1264. #layer, speed, mode (0 = play, 1 = loop), blendin
  1265. 1, .5, 0, 10,
  1266. #intro, length
  1267. 'reg_judo_in', 10,
  1268. #exits
  1269. ['reg_air'],
  1270. #force exit, frame
  1271. None, 0,
  1272. #opposite
  1273. None)
  1274. reg_frigid_in = a_class(
  1275. #player armature action name, start, end frames
  1276. 'reg_frigid', 1, 10,
  1277. #deck action name, start, end frames
  1278. 'b_reg', 1, 1,
  1279. #layer, speed, mode (0 = play, 1 = loop), blendin
  1280. 1, .4, 0, 10,
  1281. #intro, length
  1282. None, 0,
  1283. #exits
  1284. ['reg_frigid'],
  1285. #force exit, frame
  1286. 'reg_frigid', 20,
  1287. #opposite
  1288. None)
  1289. reg_frigid = a_class(
  1290. #player armature action name, start, end frames
  1291. 'reg_frigid', 10, 30,
  1292. #deck action name, start, end frames
  1293. 'b_reg', 1, 1,
  1294. #layer, speed, mode (0 = play, 1 = loop), blendin
  1295. 1, .5, 0, 10,
  1296. #intro, length
  1297. 'reg_frigid_in', 10,
  1298. #exits
  1299. ['reg_air'],
  1300. #force exit, frame
  1301. None, 0,
  1302. #opposite
  1303. None)
  1304. reg_fsonefoot_in = a_class(
  1305. #player armature action name, start, end frames
  1306. 'reg_fsonefoot', 1, 10,
  1307. #deck action name, start, end frames
  1308. 'b_reg', 1, 1,
  1309. #layer, speed, mode (0 = play, 1 = loop), blendin
  1310. 1, .4, 0, 10,
  1311. #intro, length
  1312. None, 0,
  1313. #exits
  1314. ['reg_fsonefoot'],
  1315. #force exit, frame
  1316. 'reg_fsonefoot', 20,
  1317. #opposite
  1318. None)
  1319. reg_fsonefoot = a_class(
  1320. #player armature action name, start, end frames
  1321. 'reg_fsonefoot', 10, 30,
  1322. #deck action name, start, end frames
  1323. 'b_reg', 1, 1,
  1324. #layer, speed, mode (0 = play, 1 = loop), blendin
  1325. 1, .5, 0, 10,
  1326. #intro, length
  1327. 'reg_fsonefoot_in', 10,
  1328. #exits
  1329. ['reg_air'],
  1330. #force exit, frame
  1331. None, 0,
  1332. #opposite
  1333. None)
  1334. reg_onefoot_in = a_class(
  1335. #player armature action name, start, end frames
  1336. 'reg_onefoot', 1, 10,
  1337. #deck action name, start, end frames
  1338. 'b_reg', 1, 1,
  1339. #layer, speed, mode (0 = play, 1 = loop), blendin
  1340. 1, .4, 0, 10,
  1341. #intro, length
  1342. None, 0,
  1343. #exits
  1344. ['reg_onefoot'],
  1345. #force exit, frame
  1346. 'reg_onefoot', 20,
  1347. #opposite
  1348. None)
  1349. reg_onefoot = a_class(
  1350. #player armature action name, start, end frames
  1351. 'reg_onefoot', 10, 30,
  1352. #deck action name, start, end frames
  1353. 'b_reg', 1, 1,
  1354. #layer, speed, mode (0 = play, 1 = loop), blendin
  1355. 1, .5, 0, 10,
  1356. #intro, length
  1357. 'reg_onefoot_in', 10,
  1358. #exits
  1359. ['reg_air'],
  1360. #force exit, frame
  1361. None, 0,
  1362. #opposite
  1363. None)
  1364. reg_ollie_north_in = a_class(
  1365. #player armature action name, start, end frames
  1366. 'reg_ollie_north', 1, 10,
  1367. #deck action name, start, end frames
  1368. 'b_reg', 1, 1,
  1369. #layer, speed, mode (0 = play, 1 = loop), blendin
  1370. 1, 1, 0, 5,
  1371. #intro, length
  1372. None, 0,
  1373. #exits
  1374. ['reg_ollie_north'],
  1375. #force exit, frame
  1376. 'reg_ollie_north', 20,
  1377. #opposite
  1378. None)
  1379. reg_ollie_north = a_class(
  1380. #player armature action name, start, end frames
  1381. 'reg_ollie_north', 10, 10,
  1382. #deck action name, start, end frames
  1383. 'b_reg', 1, 1,
  1384. #layer, speed, mode (0 = play, 1 = loop), blendin
  1385. 1, 1, 0, 5,
  1386. #intro, length
  1387. 'reg_ollie_north', 10,
  1388. #exits
  1389. ['reg_air'],
  1390. #force exit, frame
  1391. None, 0,
  1392. #opposite
  1393. None)
  1394. reg_ollie_south_in = a_class(
  1395. #player armature action name, start, end frames
  1396. 'reg_ollie_south', 1, 10,
  1397. #deck action name, start, end frames
  1398. 'b_reg', 1, 1,
  1399. #layer, speed, mode (0 = play, 1 = loop), blendin
  1400. 1, 1, 0, 5,
  1401. #intro, length
  1402. None, 0,
  1403. #exits
  1404. ['reg_ollie_south'],
  1405. #force exit, frame
  1406. 'reg_ollie_south', 20,
  1407. #opposite
  1408. None)
  1409. reg_ollie_south = a_class(
  1410. #player armature action name, start, end frames
  1411. 'reg_ollie_south', 10, 10,
  1412. #deck action name, start, end frames
  1413. 'b_reg', 1, 1,
  1414. #layer, speed, mode (0 = play, 1 = loop), blendin
  1415. 1, 1, 0, 5,
  1416. #intro, length
  1417. 'reg_ollie_south', 10,
  1418. #exits
  1419. ['reg_air'],
  1420. #force exit, frame
  1421. None, 0,
  1422. #opposite
  1423. None)
  1424. reg_airwalk_in = a_class(
  1425. #player armature action name, start, end frames
  1426. 'reg_airwalk', 1, 10,
  1427. #deck action name, start, end frames
  1428. 'b_reg_airwalk', 1, 10,
  1429. #layer, speed, mode (0 = play, 1 = loop), blendin
  1430. 1, .5, 0, 5,
  1431. #intro, length
  1432. None, 0,
  1433. #exits
  1434. ['reg_airwalk'],
  1435. #force exit, frame
  1436. 'reg_airwalk', 20,
  1437. #opposite
  1438. None)
  1439. reg_airwalk = a_class(
  1440. #player armature action name, start, end frames
  1441. 'reg_airwalk', 10, 10,
  1442. #deck action name, start, end frames
  1443. 'b_reg_airwalk', 10, 10,
  1444. #layer, speed, mode (0 = play, 1 = loop), blendin
  1445. 1, .5, 0, 5,
  1446. #intro, length
  1447. 'reg_airwalk_in', 10,
  1448. #exits
  1449. ['reg_air'],
  1450. #force exit, frame
  1451. None, 0,
  1452. #opposite
  1453. None)
  1454. reg_wall_r_in = a_class(
  1455. #player armature action name, start, end frames
  1456. 'reg_wall_r', 1, 10,
  1457. #deck action name, start, end frames
  1458. 'b_reg', 1, 10,
  1459. #layer, speed, mode (0 = play, 1 = loop), blendin
  1460. 1, .5, 0, 5,
  1461. #intro, length
  1462. None, 0,
  1463. #exits
  1464. ['reg_airwalk'],
  1465. #force exit, frame
  1466. 'reg_airwalk', 20,
  1467. #opposite
  1468. None)
  1469. reg_wall_r = a_class(
  1470. #player armature action name, start, end frames
  1471. 'reg_wall_r', 10, 10,
  1472. #deck action name, start, end frames
  1473. 'b_reg', 10, 10,
  1474. #layer, speed, mode (0 = play, 1 = loop), blendin
  1475. 1, .5, 0, 5,
  1476. #intro, length
  1477. 'reg_wall_r_in', 10,
  1478. #exits
  1479. ['reg_air'],
  1480. #force exit, frame
  1481. None, 0,
  1482. #opposite
  1483. None)
  1484. reg_wall_l_in = a_class(
  1485. #player armature action name, start, end frames
  1486. 'reg_wall_l', 1, 10,
  1487. #deck action name, start, end frames
  1488. 'b_reg', 1, 10,
  1489. #layer, speed, mode (0 = play, 1 = loop), blendin
  1490. 1, .5, 0, 5,
  1491. #intro, length
  1492. None, 0,
  1493. #exits
  1494. ['reg_air'],
  1495. #force exit, frame
  1496. 'reg_wall_l', 20,
  1497. #opposite
  1498. None)
  1499. reg_wall_l = a_class(
  1500. #player armature action name, start, end frames
  1501. 'reg_wall_l', 10, 10,
  1502. #deck action name, start, end frames
  1503. 'b_reg', 10, 10,
  1504. #layer, speed, mode (0 = play, 1 = loop), blendin
  1505. 1, .5, 0, 5,
  1506. #intro, length
  1507. 'reg_wall_l_in', 10,
  1508. #exits
  1509. ['reg_air'],
  1510. #force exit, frame
  1511. None, 0,
  1512. #opposite
  1513. None)
  1514. #**********************#
  1515. #*****fliptricks*******#
  1516. #**********************#
  1517. reg_back_invert_in = a_class(
  1518. #player armature action name, start, end frames
  1519. 'reg_back_invert_in.001', 1, 30,
  1520. #deck action name, start, end frames
  1521. 'b_reg', 1, 30,
  1522. #layer, speed, mode (0 = play, 1 = loop), blendin
  1523. 1, 1, 0, 10,
  1524. #intro, length
  1525. None, 0,
  1526. #exits
  1527. ['reg_5050'],
  1528. #force exit, frame
  1529. 'reg_5050', 19,
  1530. #opposite
  1531. 'fak_5050')
  1532. reg_back_invert = a_class(
  1533. #player armature action name, start, end frames
  1534. 'reg_back_invert_in.001', 30, 30,
  1535. #deck action name, start, end frames
  1536. 'b_reg', 1, 30,
  1537. #layer, speed, mode (0 = play, 1 = loop), blendin
  1538. 1, .5, 0, 10,
  1539. #intro, length
  1540. 'reg_back_invert_in', 30,
  1541. #exits
  1542. ['reg_air', 'reg_roll'] + reg_fliplist,
  1543. #force exit, frame
  1544. None, 0,
  1545. #opposite
  1546. 'fak_5050')
  1547. #**********************#
  1548. #*******grinds*********#
  1549. #**********************#
  1550. reg_5050_in = a_class(
  1551. #player armature action name, start, end frames
  1552. 'reg_5050', 1, 20,
  1553. #deck action name, start, end frames
  1554. 'b_reg', 1, 30,
  1555. #layer, speed, mode (0 = play, 1 = loop), blendin
  1556. 1, 1, 0, 10,
  1557. #intro, length
  1558. None, 0,
  1559. #exits
  1560. ['reg_5050'],
  1561. #force exit, frame
  1562. 'reg_5050', 19,
  1563. #opposite
  1564. 'fak_5050')
  1565. reg_5050 = a_class(
  1566. #player armature action name, start, end frames
  1567. 'reg_5050', 30, 60,
  1568. #deck action name, start, end frames
  1569. 'b_reg', 1, 30,
  1570. #layer, speed, mode (0 = play, 1 = loop), blendin
  1571. 1, .5, 0, 10,
  1572. #intro, length
  1573. 'reg_5050_in', 20,
  1574. #exits
  1575. ['reg_air', 'reg_roll'] + reg_fliplist,
  1576. #force exit, frame
  1577. None, 0,
  1578. #opposite
  1579. 'fak_5050')
  1580. reg_bsboard = a_class(
  1581. #player armature action name, start, end frames
  1582. 'reg_BS_Board2', 1, 30,
  1583. #deck action name, start, end frames
  1584. 'b_reg', 1, 1,
  1585. #layer, speed, mode (0 = play, 1 = loop), blendin
  1586. 1, .5, 1, 15,
  1587. #intro, length
  1588. None, 0,
  1589. #exits
  1590. ['reg_air', 'reg_roll'] + reg_fliplist,
  1591. #force exit, frame
  1592. None, 0,
  1593. #opposite
  1594. None)
  1595. reg_fsboard = a_class(
  1596. #player armature action name, start, end frames
  1597. 'reg_FS_Board2', 1, 30,
  1598. #deck action name, start, end frames
  1599. 'b_reg', 1, 1,
  1600. #layer, speed, mode (0 = play, 1 = loop), blendin
  1601. 1, .5, 1, 15,
  1602. #intro, length
  1603. None, 0,
  1604. #exits
  1605. ['reg_air', 'reg_roll'],
  1606. #force exit, frame
  1607. None, 0,
  1608. #opposite
  1609. None)
  1610. reg_noseg = a_class(
  1611. #player armature action name, start, end frames
  1612. 'reg_noseg.002', 11, 40,
  1613. #deck action name, start, end frames
  1614. 'b_reg_noseg', 10, 10,
  1615. #layer, speed, mode (0 = play, 1 = loop), blendin
  1616. 1, .5, 1, 15,
  1617. #intro, length
  1618. None, 0,
  1619. #exits
  1620. ['reg_air', 'reg_roll'],
  1621. #force exit, frame
  1622. None, 0,
  1623. #opposite
  1624. None)
  1625. reg_nosegr = a_class(
  1626. #player armature action name, start, end frames
  1627. 'reg_nosegR', 30, 1,
  1628. #deck action name, start, end frames
  1629. 'b_reg_nosegR', 1, 1,
  1630. #layer, speed, mode (0 = play, 1 = loop), blendin
  1631. 1, .5, 1, 15,
  1632. #intro, length
  1633. None, 0,
  1634. #exits
  1635. ['reg_air', 'reg_roll'],
  1636. #force exit, frame
  1637. None, 0,
  1638. #opposite
  1639. None)
  1640. reg_nosegl = a_class(
  1641. #player armature action name, start, end frames
  1642. 'reg_nosegL', 30, 1,
  1643. #deck action name, start, end frames
  1644. 'b_reg_nosegL', 1, 1,
  1645. #layer, speed, mode (0 = play, 1 = loop), blendin
  1646. 1, .5, 1, 15,
  1647. #intro, length
  1648. None, 0,
  1649. #exits
  1650. ['reg_air', 'reg_roll'],
  1651. #force exit, frame
  1652. None, 0,
  1653. #opposite
  1654. None)
  1655. reg_tailg = a_class(
  1656. #player armature action name, start, end frames
  1657. 'reg_tailg.001', 30, 1,
  1658. #deck action name, start, end frames
  1659. 'b_reg_tailg', 1, 1,
  1660. #layer, speed, mode (0 = play, 1 = loop), blendin
  1661. 1, .5, 1, 15,
  1662. #intro, length
  1663. None, 0,
  1664. #exits
  1665. ['reg_air', 'reg_roll'],
  1666. #force exit, frame
  1667. None, 0,
  1668. #opposite
  1669. None)
  1670. reg_tailgr = a_class(
  1671. #player armature action name, start, end frames
  1672. 'reg_tailgR', 30, 1,
  1673. #deck action name, start, end frames
  1674. 'b_reg_tailgR', 1, 1,
  1675. #layer, speed, mode (0 = play, 1 = loop), blendin
  1676. 1, .5, 1, 15,
  1677. #intro, length
  1678. None, 0,
  1679. #exits
  1680. ['reg_air', 'reg_roll'],
  1681. #force exit, frame
  1682. None, 0,
  1683. #opposite
  1684. None)
  1685. reg_tailgl = a_class(
  1686. #player armature action name, start, end frames
  1687. 'reg_tailgL', 30, 1,
  1688. #deck action name, start, end frames
  1689. 'b_reg_tailgL', 1, 1,
  1690. #layer, speed, mode (0 = play, 1 = loop), blendin
  1691. 1, .5, 1, 15,
  1692. #intro, length
  1693. None, 0,
  1694. #exits
  1695. ['reg_air', 'reg_roll'],
  1696. #force exit, frame
  1697. None, 0,
  1698. #opposite
  1699. None)
  1700. reg_tailslide = a_class(
  1701. #player armature action name, start, end frames
  1702. 'fak_noses', 30, 1,
  1703. #deck action name, start, end frames
  1704. 'b_fak_noses', 1, 30,
  1705. #layer, speed, mode (0 = play, 1 = loop), blendin
  1706. 1, .5, 1, 15,
  1707. #intro, length
  1708. None, 0,
  1709. #exits
  1710. ['reg_air', 'reg_roll'],
  1711. #force exit, frame
  1712. None, 0,
  1713. #opposite
  1714. None)
  1715. reg_noseslide = a_class(
  1716. #player armature action name, start, end frames
  1717. 'fak_tails', 30, 1,
  1718. #deck action name, start, end frames
  1719. 'b_fak_tails', 1, 1,
  1720. #layer, speed, mode (0 = play, 1 = loop), blendin
  1721. 1, .5, 1, 15,
  1722. #intro, length
  1723. None, 0,
  1724. #exits
  1725. ['reg_air', 'reg_roll'],
  1726. #force exit, frame
  1727. None, 0,
  1728. #opposite
  1729. None)
  1730. revert1 = a_class(
  1731. #player armature action name, start, end frames
  1732. 'revert1', 1, 10,
  1733. #deck action name, start, end frames
  1734. 'b_revert1', 1, 10,
  1735. #layer, speed, mode (0 = play, 1 = loop), blendin
  1736. 4, .3, 0, 0,
  1737. #intro, length
  1738. None, 0,
  1739. #exits
  1740. ['reg_roll', 'fak_roll'],
  1741. #force exit, frame
  1742. 'fak_roll', 11,
  1743. #opposite
  1744. None)
  1745. revert2 = a_class(
  1746. #player armature action name, start, end frames
  1747. 'revert2', 1, 10,
  1748. #deck action name, start, end frames
  1749. 'b_revert2', 1, 10,
  1750. #layer, speed, mode (0 = play, 1 = loop), blendin
  1751. 4, .3, 0, 0,
  1752. #intro, length
  1753. None, 0,
  1754. #exits
  1755. ['reg_roll', 'fak_roll'],
  1756. #force exit, frame
  1757. 'fak_roll', 11,
  1758. #opposite
  1759. None)
  1760. fak_revert1 = a_class(
  1761. #player armature action name, start, end frames
  1762. 'fak_revert1', 1, 10,
  1763. #deck action name, start, end frames
  1764. 'b_revert1', 1, 10,
  1765. #layer, speed, mode (0 = play, 1 = loop), blendin
  1766. 4, .3, 0, 0,
  1767. #intro, length
  1768. None, 0,
  1769. #exits
  1770. ['reg_roll', 'fak_roll'],
  1771. #force exit, frame
  1772. 'reg_roll', 11,
  1773. #opposite
  1774. None)
  1775. fak_revert2 = a_class(
  1776. #player armature action name, start, end frames
  1777. 'fak_revert2', 1, 10,
  1778. #deck action name, start, end frames
  1779. 'b_revert1', 1, 10,
  1780. #layer, speed, mode (0 = play, 1 = loop), blendin
  1781. 4, .3, 0, 0,
  1782. #intro, length
  1783. None, 0,
  1784. #exits
  1785. ['reg_roll', 'fak_roll'],
  1786. #force exit, frame
  1787. 'reg_roll', 11,
  1788. #opposite
  1789. None)
  1790. revert3 = a_class(
  1791. #player armature action name, start, end frames
  1792. 'revert1', 1, 10,
  1793. #deck action name, start, end frames
  1794. 'b_revert1', 1, 10,
  1795. #layer, speed, mode (0 = play, 1 = loop), blendin
  1796. 4, .3, 0, 0,
  1797. #intro, length
  1798. None, 0,
  1799. #exits
  1800. ['reg_roll', 'fak_roll'],
  1801. #force exit, frame
  1802. 'fak_roll', 11,
  1803. #opposite
  1804. None)
  1805. revert4 = a_class(
  1806. #player armature action name, start, end frames
  1807. 'revert2', 1, 10,
  1808. #deck action name, start, end frames
  1809. 'b_revert2', 1, 10,
  1810. #layer, speed, mode (0 = play, 1 = loop), blendin
  1811. 4, .3, 0, 0,
  1812. #intro, length
  1813. None, 0,
  1814. #exits
  1815. ['reg_roll', 'fak_roll'],
  1816. #force exit, frame
  1817. 'fak_roll', 11,
  1818. #opposite
  1819. None)
  1820. #******************(((((((((((((((((())))))))))))))))))************
  1821. fak_walk = a_class(
  1822. #player armature action name, start, end frames
  1823. 'fak_nwalk', 0, 35,
  1824. #deck action name, start, end frames
  1825. 'b_fak_walk', 0, 35,
  1826. #layer, speed, mode (0 = play, 1 = loop), blendin
  1827. 1, .5, 0, 20,
  1828. #intro, length
  1829. None, 0,
  1830. #exits
  1831. ['fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out'],
  1832. #force exit, frame
  1833. None, 0,
  1834. #opposite
  1835. None)
  1836. fak_walkFast = a_class(
  1837. #player armature action name, start, end frames, start, end frames
  1838. 'fak_nwalk', 0, 35,
  1839. #deck action name, start, end frames
  1840. 'b_fak_walk', 0, 35,
  1841. #layer, speed, mode (0 = play, 1 = loop), blendin
  1842. 1, 1, 0, 0,
  1843. #intro, length
  1844. None, 0,
  1845. #exits
  1846. ['fak_walk', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1847. #force exit, frame
  1848. None, 0,
  1849. #opposite
  1850. None)
  1851. fak_idle = a_class(
  1852. #player armature action name, start, end frames
  1853. 'fak_idle1', 1, 120,
  1854. #deck action name, start, end frames
  1855. 'b_fak_idle1', 1, 120,
  1856. #layer, speed, mode (0 = play, 1 = loop), blendin
  1857. 1, .5, 0, 20,
  1858. #intro, length
  1859. None, 0,
  1860. #exits
  1861. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_sit', 'fak_onboard'],
  1862. #force exit, frame
  1863. None, 0,
  1864. #opposite
  1865. None)
  1866. fak_idle2 = a_class(
  1867. #player armature action name, start, end frames
  1868. 'fak_idle2', 1, 120,
  1869. #deck action name, start, end frames
  1870. 'b_fak_walk', 1, 1,
  1871. #layer, speed, mode (0 = play, 1 = loop), blendin
  1872. 1, .5, 1, 20,
  1873. #intro, length
  1874. None, 0,
  1875. #exits
  1876. ['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1877. #force exit, frame
  1878. None, 0,
  1879. #opposite
  1880. None)
  1881. fak_idle3 = a_class(
  1882. #player armature action name, start, end frames
  1883. 'fak_idle3', 1, 120,
  1884. #deck action name, start, end frames
  1885. 'b_fak_walk', 1, 1,
  1886. #layer, speed, mode (0 = play, 1 = loop), blendin
  1887. 1, .5, 1, 20,
  1888. #intro, length
  1889. None, 0,
  1890. #exits
  1891. ['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1892. #force exit, frame
  1893. None, 0,
  1894. #opposite
  1895. None)
  1896. fak_idle4 = a_class(
  1897. #player armature action name, start, end frames
  1898. 'fak_idle4', 1, 120,
  1899. #deck action name, start, end frames
  1900. 'b_fak_idle4', 1, 120,
  1901. #layer, speed, mode (0 = play, 1 = loop), blendin
  1902. 1, .5, 1, 20,
  1903. #intro, length
  1904. None, 0,
  1905. #exits
  1906. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1907. #force exit, frame
  1908. None, 0,
  1909. #opposite
  1910. None)
  1911. fak_idle5 = a_class(
  1912. #player armature action name, start, end frames
  1913. 'fak_idle5', 1, 120,
  1914. #deck action name, start, end frames
  1915. 'b_fak_idle5', 1, 120,
  1916. #layer, speed, mode (0 = play, 1 = loop), blendin
  1917. 1, .5, 1, 20,
  1918. #intro, length
  1919. None, 0,
  1920. #exits
  1921. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1922. #force exit, frame
  1923. None, 0,
  1924. #opposite
  1925. None)
  1926. fak_idle6 = a_class(
  1927. #player armature action name, start, end frames
  1928. 'fak_idle6', 1, 120,
  1929. #deck action name, start, end frames
  1930. 'b_fak_idle6', 1, 120,
  1931. #layer, speed, mode (0 = play, 1 = loop), blendin
  1932. 1, .5, 1, 20,
  1933. #intro, length
  1934. None, 0,
  1935. #exits
  1936. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1937. #force exit, frame
  1938. None, 0,
  1939. #opposite
  1940. None)
  1941. fak_idle7 = a_class(
  1942. #player armature action name, start, end frames
  1943. 'fak_idle7', 1, 120,
  1944. #deck action name, start, end frames
  1945. 'b_fak_idle7', 1, 1,
  1946. #layer, speed, mode (0 = play, 1 = loop), blendin
  1947. 1, .5, 1, 20,
  1948. #intro, length
  1949. None, 0,
  1950. #exits
  1951. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1952. #force exit, frame
  1953. None, 0,
  1954. #opposite
  1955. None)
  1956. fak_jump = a_class(
  1957. #player armature action name, start, end frames
  1958. 'fak_jump', 1, 10,
  1959. #deck action name, start, end frames
  1960. 'b_fak_jump', 1, 10,
  1961. #layer, speed, mode (0 = play, 1 = loop), blendin
  1962. 1, .5, 0, 10,
  1963. #intro, length
  1964. None, 0,
  1965. #exits
  1966. ['fak_idle', 'fak_walk_air', 'fak_onboard'],
  1967. #force exit, frame
  1968. 'fak_walk_air', 20,
  1969. #opposite
  1970. None)
  1971. fak_walk_air = a_class(
  1972. #player armature action name, start, end frames
  1973. 'fak_walk_air', 10, 10,
  1974. #deck action name, start, end frames
  1975. 'b_fak_walk_air', 10, 10,
  1976. #layer, speed, mode (0 = play, 1 = loop), blendin
  1977. 1, .5, 0, 5,
  1978. #intro, length
  1979. None, 0,
  1980. #exits
  1981. ['fak_walk_air_out', 'fak_onboard'],
  1982. #force exit, frame
  1983. None, 0,
  1984. #opposite
  1985. None)
  1986. fak_walk_air_out = a_class(
  1987. #player armature action name, start, end frames
  1988. 'fak_walk_air', 10, 40,
  1989. #deck action name, start, end frames
  1990. 'b_fak_walk_air', 10, 40,
  1991. #layer, speed, mode (0 = play, 1 = loop), blendin
  1992. 1, 1.5, 1, 5,
  1993. #intro, length
  1994. None, 0,
  1995. #exits
  1996. ['fak_idle', 'fak_walk', 'fak_walkFast', 'fak_onboard'],
  1997. #force exit, frame
  1998. 'fak_idle', 10,
  1999. #opposite
  2000. None)
  2001. fak_sit_in = a_class(
  2002. #player armature action name, start, end frames
  2003. 'fak_sit', 1, 65,
  2004. #deck action name, start, end frames
  2005. 'b_fak_jump', 1, 65,
  2006. #layer, speed, mode (0 = play, 1 = loop), blendin
  2007. 1, 1, 1, 20,
  2008. #intro, length
  2009. None, 0,
  2010. #exits
  2011. ['fak_idle', 'fak_walk'],
  2012. #force exit, frame
  2013. None, 0,
  2014. #opposite
  2015. None)
  2016. fak_sit = a_class(
  2017. #player armature action name, start, end frames
  2018. 'fak_sit', 65, 65,
  2019. #deck action name, start, end frames
  2020. 'b_fak_jump', 65, 65,
  2021. #layer, speed, mode (0 = play, 1 = loop), blendin
  2022. 1, 1, 1, 20,
  2023. #intro, length
  2024. None, 0,
  2025. #exits
  2026. ['fak_idle', 'fak_walk'],
  2027. #force exit, frame
  2028. None, 0,
  2029. #opposite
  2030. None)
  2031. fak_onboard = a_class(
  2032. #player armature action name, start, end frames
  2033. 'fak_noffboard', 10, 1,
  2034. #deck action name, start, end frames
  2035. 'b_fak_offboard', 10, 1,
  2036. #layer, speed, mode (0 = play, 1 = loop), blendin
  2037. 4, .5, 0, 5,
  2038. #intro, length
  2039. None, 0,
  2040. #exits
  2041. ['fak_roll'],
  2042. #force exit, frame
  2043. 'fak_roll', 18,
  2044. #opposite
  2045. None)
  2046. fak_offboard = a_class(
  2047. #player armature action name, start, end frames
  2048. 'fak_noffboard', 1, 30,
  2049. #deck action name, start, end frames
  2050. 'b_fak_offboard', 1, 30,
  2051. #layer, speed, mode (0 = play, 1 = loop), blendin
  2052. 4, .5, 0, 5,
  2053. #intro, length
  2054. None, 0,
  2055. #exits
  2056. ['fak_idle', 'fak_walkFast', 'fak_walk', 'fak_onboard'],
  2057. #force exit, frame
  2058. 'fak_idle', 28,
  2059. #opposite
  2060. None)
  2061. fak_roll = a_class(
  2062. #player armature action name, start, end frames
  2063. 'nfak', 1, 60,
  2064. #deck action name, start, end frames
  2065. 'b_reg', 1, 60,
  2066. #layer, speed, mode (0 = play, 1 = loop), blendin
  2067. 1, .5, 1, 10,
  2068. #intro, length
  2069. None, 0,
  2070. #exits
  2071. ['fak_idle', 'fak_offboard', 'fak_turnLeft', 'fak_turnRight', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2072. #force exit, frame
  2073. None, 0,
  2074. #opposite
  2075. 'reg_roll')
  2076. fak_turnLeft = a_class(
  2077. #player armature action name, start, end frames
  2078. 'nfak_left', 10, 30,
  2079. #deck action name, start, end frames
  2080. 'b_reg_right', 10, 30,
  2081. #layer, speed, mode (0 = play, 1 = loop), blendin
  2082. 1, .5, 1, 20,
  2083. #intro, length
  2084. None, 0,
  2085. #exits
  2086. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2087. #force exit, frame
  2088. None, 0,
  2089. #opposite
  2090. None)
  2091. fak_turnRight = a_class(
  2092. #player armature action name, start, end frames
  2093. 'nfak_right', 10, 30,
  2094. #deck action name, start, end frames
  2095. 'b_reg_left', 10, 30,
  2096. #layer, speed, mode (0 = play, 1 = loop), blendin
  2097. 1, .5, 1, 20,
  2098. #intro, length
  2099. None, 0,
  2100. #exits
  2101. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2102. #force exit, frame
  2103. None, 0,
  2104. #opposite
  2105. None)
  2106. fak_opos = a_class(
  2107. #player armature action name, start, end frames
  2108. 'fak_opos', 1, 80,
  2109. #deck action name, start, end frames
  2110. 'b_reg', 1, 10,
  2111. #layer, speed, mode (0 = play, 1 = loop), blendin
  2112. 1, 1, 1, 15,
  2113. #intro, length
  2114. None, 0,
  2115. #exits
  2116. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2117. #force exit, frame
  2118. None, 0,
  2119. #opposite
  2120. 'reg_opos')
  2121. fak_nopos = a_class(
  2122. #player armature action name, start, end frames
  2123. 'fak_noposin', 20, 20,
  2124. #deck action name, start, end frames
  2125. 'b_reg', 1, 1,
  2126. #layer, speed, mode (0 = play, 1 = loop), blendin
  2127. 1, 1, 1, 15,
  2128. #intro, length
  2129. None, 0,
  2130. #exits
  2131. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2132. #force exit, frame
  2133. None, 0,
  2134. #opposite
  2135. 'reg_nopos')
  2136. fak_pump = a_class(
  2137. #player armature action name, start, end frames
  2138. 'fak_opos', 1, 80,
  2139. #deck action name, start, end frames
  2140. 'b_reg', 1, 10,
  2141. #layer, speed, mode (0 = play, 1 = loop), blendin
  2142. 1, 1, 1, 15,
  2143. #intro, length
  2144. None, 0,
  2145. #exits
  2146. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump_left', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2147. #force exit, frame
  2148. None, 0,
  2149. #opposite
  2150. None)
  2151. fak_pump_left = a_class(
  2152. #player armature action name, start, end frames
  2153. 'nfak_pump_left', 10, 30,
  2154. #deck action name, start, end frames
  2155. 'b_reg_right', 10, 30,
  2156. #layer, speed, mode (0 = play, 1 = loop), blendin
  2157. 1, .5, 1, 15,
  2158. #intro, length
  2159. None, 0,
  2160. #exits
  2161. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2162. #force exit, frame
  2163. None, 0,
  2164. #opposite
  2165. None)
  2166. fak_pump_right = a_class(
  2167. #player armature action name, start, end frames
  2168. 'nfak_pump_right', 10, 30,
  2169. #deck action name, start, end frames
  2170. 'b_reg_left', 10, 30,
  2171. #layer, speed, mode (0 = play, 1 = loop), blendin
  2172. 1, .5, 1, 15,
  2173. #intro, length
  2174. None, 0,
  2175. #exits
  2176. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_left', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2177. #force exit, frame
  2178. None, 0,
  2179. #opposite
  2180. None)
  2181. fak_push = a_class(
  2182. #player armature action name, start, end frames
  2183. 'fak_push', 1, 35,
  2184. #deck action name, start, end frames
  2185. 'b_reg', 1, 1,
  2186. #layer, speed, mode (0 = play, 1 = loop), blendin
  2187. 1, .5, 0, 10,
  2188. #intro, length
  2189. None, 0,
  2190. #exits
  2191. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2192. #force exit, frame
  2193. None, 0,
  2194. #opposite
  2195. None)
  2196. fak_push_goof = a_class(
  2197. #player armature action name, start, end frames
  2198. 'fak_push_goof', 1, 35,
  2199. #deck action name, start, end frames
  2200. 'b_reg', 1, 1,
  2201. #layer, speed, mode (0 = play, 1 = loop), blendin
  2202. 1, .5, 0, 10,
  2203. #intro, length
  2204. None, 0,
  2205. #exits
  2206. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2207. #force exit, frame
  2208. None, 0,
  2209. #opposite
  2210. None)
  2211. fak_powerslide_in = a_class(
  2212. #player armature action name, start, end frames
  2213. 'nfak_powerslide2', 0, 20,
  2214. #deck action name, start, end frames
  2215. 'b_fak_powerslide2', 0, 20,
  2216. #layer, speed, mode (0 = play, 1 = loop), blendin
  2217. 1, 1, 1, 10,
  2218. #intro, length
  2219. None, 0,
  2220. #exits
  2221. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2222. #force exit, frame
  2223. None, 0,
  2224. #opposite
  2225. None)
  2226. fak_fs_powerslide_in = a_class(
  2227. #player armature action name, start, end frames
  2228. 'nfak_powerslide', 0, 20,
  2229. #deck action name, start, end frames
  2230. 'b_fak_powerslide', 0, 20,
  2231. #layer, speed, mode (0 = play, 1 = loop), blendin
  2232. 1, 1, 1, 10,
  2233. #intro, length
  2234. 'None', 0,
  2235. #exits
  2236. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2237. #force exit, frame
  2238. None, 0,
  2239. #opposite
  2240. None)
  2241. fak_powerslide = a_class(
  2242. #player armature action name, start, end frames
  2243. 'nfak_powerslide2', 20, 20,
  2244. #deck action name, start, end frames
  2245. 'b_fak_powerslide2', 20, 20,
  2246. #layer, speed, mode (0 = play, 1 = loop), blendin
  2247. 1, 1, 1, 10,
  2248. #intro, length
  2249. 'fak_powerslide_in', 20,
  2250. #exits
  2251. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2252. #force exit, frame
  2253. None, 0,
  2254. #opposite
  2255. None)
  2256. fak_fs_powerslide = a_class(
  2257. #player armature action name, start, end frames
  2258. 'nfak_powerslide', 20, 20,
  2259. #deck action name, start, end frames
  2260. 'b_fak_powerslide', 20, 20,
  2261. #layer, speed, mode (0 = play, 1 = loop), blendin
  2262. 1, 1, 1, 10,
  2263. #intro, length
  2264. 'fak_fs_powerslide_in', 20,
  2265. #exits
  2266. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2267. #force exit, frame
  2268. None, 0,
  2269. #opposite
  2270. None)
  2271. fak_brfoot = a_class(
  2272. #player armature action name, start, end frames
  2273. 'fak_brfoot', 1, 30,
  2274. #deck action name, start, end frames
  2275. 'b_brfoot', 1, 30,
  2276. #layer, speed, mode (0 = play, 1 = loop), blendin
  2277. 1, .75, 1, 10,
  2278. #intro, length
  2279. None, 0,
  2280. #exits
  2281. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2282. #force exit, frame
  2283. 'fak_air', 20,
  2284. #opposite
  2285. None)
  2286. fak_frfoot = a_class(
  2287. #player armature action name, start, end frames
  2288. 'fakbfrfoot', 1, 30,
  2289. #deck action name, start, end frames
  2290. 'b_brfoot', 1, 30,
  2291. #layer, speed, mode (0 = play, 1 = loop), blendin
  2292. 1, .75, 0, 10,
  2293. #intro, length
  2294. None, 0,
  2295. #exits
  2296. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2297. #force exit, frame
  2298. 'fak_air', 20,
  2299. #opposite
  2300. None)
  2301. fak_blfoot = a_class(
  2302. #player armature action name, start, end frames
  2303. 'fakflfoot', 1, 30,
  2304. #deck action name, start, end frames
  2305. 'b_brfoot', 1, 30,
  2306. #layer, speed, mode (0 = play, 1 = loop), blendin
  2307. 1, .75, 1, 10,
  2308. #intro, length
  2309. None, 0,
  2310. #exits
  2311. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2312. #force exit, frame
  2313. 'fak_air', 20,
  2314. #opposite
  2315. None)
  2316. fak_flfoot = a_class(
  2317. #player armature action name, start, end frames
  2318. 'fak_flfoot', 1, 30,
  2319. #deck action name, start, end frames
  2320. 'b_brfoot', 1, 30,
  2321. #layer, speed, mode (0 = play, 1 = loop), blendin
  2322. 1, .75, 0, 10,
  2323. #intro, length
  2324. None, 0,
  2325. #exits
  2326. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2327. #force exit, frame
  2328. 'fak_air', 20,
  2329. #opposite
  2330. None)
  2331. fak_manual = a_class(
  2332. #player armature action name, start, end frames
  2333. 'fak_manual', 10, 90,
  2334. #deck action name, start, end frames
  2335. 'b_fak_manual', 10, 90,
  2336. #layer, speed, mode (0 = play, 1 = loop), blendin
  2337. 1, 1, 1, 10,
  2338. #intro, length
  2339. None, 0,
  2340. #exits
  2341. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2342. #force exit, frame
  2343. None, 0,
  2344. #opposite
  2345. None)
  2346. fak_manual_left = a_class(
  2347. #player armature action name, start, end frames
  2348. 'fak_manual_left', 10, 90,
  2349. #deck action name, start, end frames
  2350. 'b_fak_manual_left', 10, 90,
  2351. #layer, speed, mode (0 = play, 1 = loop), blendin
  2352. 1, 1, 1, 10,
  2353. #intro, length
  2354. None, 0,
  2355. #exits
  2356. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2357. #force exit, frame
  2358. None, 0,
  2359. #opposite
  2360. None)
  2361. fak_manual_right = a_class(
  2362. #player armature action name, start, end frames
  2363. 'fak_manual_right', 10, 90,
  2364. #deck action name, start, end frames
  2365. 'b_fak_manual_right', 10, 90,
  2366. #layer, speed, mode (0 = play, 1 = loop), blendin
  2367. 1, 1, 1, 10,
  2368. #intro, length
  2369. None, 0,
  2370. #exits
  2371. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2372. #force exit, frame
  2373. None, 0,
  2374. #opposite
  2375. None)
  2376. fak_nmanual = a_class(
  2377. #player armature action name, start, end frames
  2378. 'fak_nmanual', 10, 80,
  2379. #deck action name, start, end frames
  2380. 'b_reg_manual', 10, 80,
  2381. #layer, speed, mode (0 = play, 1 = loop), blendin
  2382. 1, 1, 1, 10,
  2383. #intro, length
  2384. None, 0,
  2385. #exits
  2386. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2387. #force exit, frame
  2388. None, 0,
  2389. #opposite
  2390. None)
  2391. fak_nmanual_left = a_class(
  2392. #player armature action name, start, end frames
  2393. 'fak_nmanual_left', 10, 90,
  2394. #deck action name, start, end frames
  2395. 'b_reg_manual_right', 10, 90,
  2396. #layer, speed, mode (0 = play, 1 = loop), blendin
  2397. 1, 1, 1, 10,
  2398. #intro, length
  2399. None, 0,
  2400. #exits
  2401. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2402. #force exit, frame
  2403. None, 0,
  2404. #opposite
  2405. None)
  2406. fak_nmanual_right = a_class(
  2407. #player armature action name, start, end frames
  2408. 'fak_nmanual_right', 10, 90,
  2409. #deck action name, start, end frames
  2410. 'b_reg_manual_left', 10, 90,
  2411. #layer, speed, mode (0 = play, 1 = loop), blendin
  2412. 1, 1, 1, 10,
  2413. #intro, length
  2414. None, 0,
  2415. #exits
  2416. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2417. #force exit, frame
  2418. None, 0,
  2419. #opposite
  2420. None)
  2421. fak_land = a_class(
  2422. #player armature action name, start, end frames
  2423. 'fak_land', 1, 46,
  2424. #deck action name, start, end frames
  2425. 'b_reg', 1, 40,
  2426. #layer, speed, mode (0 = play, 1 = loop), blendin
  2427. 1, 1, 1, 10,
  2428. #intro, length
  2429. None, 0,
  2430. #exits
  2431. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2432. #force exit, frame
  2433. 'fak_roll', 20,
  2434. #opposite
  2435. None)
  2436. fak_landL = a_class(
  2437. #player armature action name, start, end frames
  2438. 'fak_landL', 1, 46,
  2439. #deck action name, start, end frames
  2440. 'b_reg', 1, 40,
  2441. #layer, speed, mode (0 = play, 1 = loop), blendin
  2442. 1, 1, 1, 10,
  2443. #intro, length
  2444. None, 0,
  2445. #exits
  2446. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2447. #force exit, frame
  2448. 'fak_roll', 20,
  2449. #opposite
  2450. None)
  2451. fak_landR = a_class(
  2452. #player armature action name, start, end frames
  2453. 'fak_landR', 1, 46,
  2454. #deck action name, start, end frames
  2455. 'b_reg', 1, 40,
  2456. #layer, speed, mode (0 = play, 1 = loop), blendin
  2457. 1, 1, 1, 10,
  2458. #intro, length
  2459. None, 0,
  2460. #exits
  2461. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2462. #force exit, frame
  2463. 'fak_roll', 20,
  2464. #opposite
  2465. None)
  2466. fak_landLb = a_class(
  2467. #player armature action name, start, end frames
  2468. 'fak_landLb', 1, 46,
  2469. #deck action name, start, end frames
  2470. 'b_reg', 1, 40,
  2471. #layer, speed, mode (0 = play, 1 = loop), blendin
  2472. 1, 1, 1, 10,
  2473. #intro, length
  2474. None, 0,
  2475. #exits
  2476. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2477. #force exit, frame
  2478. 'fak_roll', 20,
  2479. #opposite
  2480. None)
  2481. fak_landRb = a_class(
  2482. #player armature action name, start, end frames
  2483. 'fak_landRb', 1, 46,
  2484. #deck action name, start, end frames
  2485. 'b_reg', 1, 40,
  2486. #layer, speed, mode (0 = play, 1 = loop), blendin
  2487. 1, 1, 1, 10,
  2488. #intro, length
  2489. None, 0,
  2490. #exits
  2491. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2492. #force exit, frame
  2493. 'fak_roll', 20,
  2494. #opposite
  2495. None)
  2496. fak_air = a_class(
  2497. #player armature action name, start, end frames
  2498. 'fak_air', 1, 30,
  2499. #deck action name, start, end frames
  2500. 'b_reg', 1, 30,
  2501. #layer, speed, mode (0 = play, 1 = loop), blendin
  2502. 1, 1, 1, 10,
  2503. #intro, length
  2504. None, 0,
  2505. #exits
  2506. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2507. #force exit, frame
  2508. None, 0,
  2509. #opposite
  2510. None)
  2511. fak_air_nb = a_class(
  2512. #player armature action name, start, end frames
  2513. 'fak_air', 1, 30,
  2514. #deck action name, start, end frames
  2515. 'b_reg', 1, 30,
  2516. #layer, speed, mode (0 = play, 1 = loop), blendin
  2517. 1, 1, 1, 0,
  2518. #intro, length
  2519. None, 0,
  2520. #exits
  2521. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2522. #force exit, frame
  2523. None, 0,
  2524. #opposite
  2525. None)
  2526. fak_air_nose = a_class(
  2527. #player armature action name, start, end frames
  2528. 'fak_noseg', 5, 5,
  2529. #deck action name, start, end frames
  2530. 'b_fak_noseg', 5, 5,
  2531. #layer, speed, mode (0 = play, 1 = loop), blendin
  2532. 1, 1, 1, 20,
  2533. #intro, length
  2534. None, 0,
  2535. #exits
  2536. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2537. #force exit, frame
  2538. None, 0,
  2539. #opposite
  2540. None)
  2541. fak_air_tail = a_class(
  2542. #player armature action name, start, end frames
  2543. 'fak_tailg', 35, 35,
  2544. #deck action name, start, end frames
  2545. 'b_fak_tailg', 35, 35,
  2546. #layer, speed, mode (0 = play, 1 = loop), blendin
  2547. 1, 1, 1, 20,
  2548. #intro, length
  2549. None, 0,
  2550. #exits
  2551. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_nose', 'fak_ollie_north', 'fak_ollie_south', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2552. #force exit, frame
  2553. None, 0,
  2554. #opposite
  2555. None)
  2556. #**********************#
  2557. #**********************#
  2558. #**********************#
  2559. #*******fliptricks*****#
  2560. #**********************#
  2561. #**********************#
  2562. #**********************#
  2563. fak_ollie = a_class(
  2564. #player armature action name, start, end frames
  2565. 'fak_ollie', 1, 20,
  2566. #deck action name, start, end frames
  2567. 'b_fak_ollie', 1, 20,
  2568. #layer, speed, mode (0 = play, 1 = loop), blendin
  2569. 3, .5, 0, 10,
  2570. #intro, length
  2571. None, 0,
  2572. #exits
  2573. ['fak_offboard', 'fak_air'],
  2574. #force exit, frame
  2575. 'fak_air', 30,
  2576. #opposite
  2577. None)
  2578. fak_heelflip = a_class(
  2579. #player armature action name, start, end frames
  2580. 'fak_heelflip', 0, 20,
  2581. #deck action name, start, end frames
  2582. 'b_fak_heelflip', 0, 20,
  2583. #layer, speed, mode (0 = play, 1 = loop), blendin
  2584. 3, .5, 0, 10,
  2585. #intro, length
  2586. None, 0,
  2587. #exits
  2588. ['fak_offboard', 'fak_air'],
  2589. #force exit, frame
  2590. 'fak_air_nb', 38,
  2591. #opposite
  2592. None)
  2593. fak_kickflip = a_class(
  2594. #player armature action name, start, end frames
  2595. 'fak_kickflip', 0, 20,
  2596. #deck action name, start, end frames
  2597. 'b_fak_kickflip', 0, 20,
  2598. #layer, speed, mode (0 = play, 1 = loop), blendin
  2599. 3, .5, 0, 10,
  2600. #intro, length
  2601. None, 0,
  2602. #exits
  2603. ['fak_offboard', 'fak_air'],
  2604. #force exit, frame
  2605. 'fak_air_nb', 38,
  2606. #opposite
  2607. None)
  2608. fak_shuvit = a_class(
  2609. #player armature action name, start, end frames
  2610. 'fak_shuvit', 1, 40,
  2611. #deck action name, start, end frames
  2612. 'b_fak_shuvit', 1, 40,
  2613. #layer, speed, mode (0 = play, 1 = loop), blendin
  2614. 3, 1, 0, 10,
  2615. #intro, length
  2616. None, 0,
  2617. #exits
  2618. ['fak_offboard', 'fak_air'],
  2619. #force exit, frame
  2620. 'fak_air', 38,
  2621. #opposite
  2622. None)
  2623. fak_shuvit360 = a_class(
  2624. #player armature action name, start, end frames
  2625. 'fak_360shuvit', 1, 20,
  2626. #deck action name, start, end frames
  2627. 'b_fak_360shuvit', 1, 20,
  2628. #layer, speed, mode (0 = play, 1 = loop), blendin
  2629. 3, .5, 0, 10,
  2630. #intro, length
  2631. None, 0,
  2632. #exits
  2633. ['fak_offboard', 'fak_air'],
  2634. #force exit, frame
  2635. 'fak_air', 38,
  2636. #opposite
  2637. None)
  2638. fak_fsshuvit = a_class(
  2639. #player armature action name, start, end frames
  2640. 'fak_fsshuvit', 1, 40,
  2641. #deck action name, start, end frames
  2642. 'b_fak_fsshuvit', 1, 40,
  2643. #layer, speed, mode (0 = play, 1 = loop), blendin
  2644. 3, 1, 0, 10,
  2645. #intro, length
  2646. None, 0,
  2647. #exits
  2648. ['fak_offboard', 'fak_air'],
  2649. #force exit, frame
  2650. 'fak_air', 38,
  2651. #opposite
  2652. None)
  2653. fak_fsshuvit360 = a_class(
  2654. #player armature action name, start, end frames
  2655. 'fak_360fsshuvit', 1, 20,
  2656. #deck action name, start, end frames
  2657. 'b_fak_360fsshuvit', 1, 20,
  2658. #layer, speed, mode (0 = play, 1 = loop), blendin
  2659. 3, .5, 0, 10,
  2660. #intro, length
  2661. None, 0,
  2662. #exits
  2663. ['fak_offboard', 'fak_air'],
  2664. #force exit, frame
  2665. 'fak_air', 38,
  2666. #opposite
  2667. None)
  2668. fak_hardflip = a_class(
  2669. #player armature action name, start, end frames
  2670. 'fak_hardflip', 1, 40,
  2671. #deck action name, start, end frames
  2672. 'b_fak_hardflip', 1, 40,
  2673. #layer, speed, mode (0 = play, 1 = loop), blendin
  2674. 3, 1, 0, 10,
  2675. #intro, length
  2676. None, 0,
  2677. #exits
  2678. ['fak_offboard', 'fak_air'],
  2679. #force exit, frame
  2680. 'fak_air_nb', 38,
  2681. #opposite
  2682. None)
  2683. fak_inward_heelflip = a_class(
  2684. #player armature action name, start, end frames
  2685. 'fak_inward_heelflip', 1, 40,
  2686. #deck action name, start, end frames
  2687. 'b_fak_inward_heelflip', 1, 40,
  2688. #layer, speed, mode (0 = play, 1 = loop), blendin
  2689. 3, 1, 0, 10,
  2690. #intro, length
  2691. None, 0,
  2692. #exits
  2693. ['fak_offboard', 'fak_air_nb'],
  2694. #force exit, frame
  2695. 'fak_air_nb', 38,
  2696. #opposite
  2697. None)
  2698. fak_varial_kickflip = a_class(
  2699. #player armature action name, start, end frames
  2700. 'fak_varialkickflip', 1, 40,
  2701. #deck action name, start, end frames
  2702. 'b_fak_varialkickflip', 1, 40,
  2703. #layer, speed, mode (0 = play, 1 = loop), blendin
  2704. 3, 1, 0, 10,
  2705. #intro, length
  2706. None, 0,
  2707. #exits
  2708. ['fak_offboard', 'fak_air_nb'],
  2709. #force exit, frame
  2710. 'fak_air_nb', 38,
  2711. #opposite
  2712. None)
  2713. fak_varial_heelflip = a_class(
  2714. #player armature action name, start, end frames
  2715. 'fak_varialheelflip', 1, 40,
  2716. #deck action name, start, end frames
  2717. 'b_fak_varialheelflip', 1, 40,
  2718. #layer, speed, mode (0 = play, 1 = loop), blendin
  2719. 3, 1, 0, 10,
  2720. #intro, length
  2721. None, 0,
  2722. #exits
  2723. ['fak_offboard', 'fak_air_nb'],
  2724. #force exit, frame
  2725. 'fak_air_nb', 38,
  2726. #opposite
  2727. None)
  2728. #-----------------------
  2729. fak_nollie = a_class(
  2730. #player armature action name, start, end frames
  2731. 'fak_nollie', 1, 20,
  2732. #deck action name, start, end frames
  2733. 'b_reg_ollie', 1, 20,
  2734. #layer, speed, mode (0 = play, 1 = loop), blendin
  2735. 3, .5, 0, 10,
  2736. #intro, length
  2737. None, 0,
  2738. #exits
  2739. ['fak_offboard', 'fak_air'],
  2740. #force exit, frame
  2741. 'fak_air', 30,
  2742. #opposite
  2743. None)
  2744. fak_nollie_kickflip = a_class(
  2745. #player armature action name, start, end frames
  2746. 'fak_nollie_kickflip', 1, 20,
  2747. #deck action name, start, end frames
  2748. 'b_reg_kickflip', 1, 20,
  2749. #layer, speed, mode (0 = play, 1 = loop), blendin
  2750. 3, .5, 0, 10,
  2751. #intro, length
  2752. None, 0,
  2753. #exits
  2754. ['fak_offboard', 'fak_air'],
  2755. #force exit, frame
  2756. 'fak_air', 30,
  2757. #opposite
  2758. None)
  2759. fak_nollie_heelflip = a_class(
  2760. #player armature action name, start, end frames
  2761. 'fak_nollie_heelflip', 1, 20,
  2762. #deck action name, start, end frames
  2763. 'b_reg_heelflip', 1, 20,
  2764. #layer, speed, mode (0 = play, 1 = loop), blendin
  2765. 3, .5, 0, 10,
  2766. #intro, length
  2767. None, 0,
  2768. #exits
  2769. ['fak_offboard', 'fak_air'],
  2770. #force exit, frame
  2771. 'fak_air', 30,
  2772. #opposite
  2773. None)
  2774. fak_nollie_shuvit = a_class(
  2775. #player armature action name, start, end frames
  2776. 'fak_nollie_shuvit', 1, 20,
  2777. #deck action name, start, end frames
  2778. 'b_reg_fsshuvit', 1, 20,
  2779. #layer, speed, mode (0 = play, 1 = loop), blendin
  2780. 3, .5, 0, 10,
  2781. #intro, length
  2782. None, 0,
  2783. #exits
  2784. ['fak_offboard', 'fak_air'],
  2785. #force exit, frame
  2786. 'fak_air', 30,
  2787. #opposite
  2788. None)
  2789. fak_nollie_fsshuvit = a_class(
  2790. #player armature action name, start, end frames
  2791. 'fak_nollie_fsshuvit', 1, 20,
  2792. #deck action name, start, end frames
  2793. 'b_reg_shuvit', 1, 20,
  2794. #layer, speed, mode (0 = play, 1 = loop), blendin
  2795. 3, .5, 0, 10,
  2796. #intro, length
  2797. None, 0,
  2798. #exits
  2799. ['fak_offboard', 'fak_air'],
  2800. #force exit, frame
  2801. 'fak_air', 30,
  2802. #opposite
  2803. None)
  2804. fak_nollie_shuvit360 = a_class(
  2805. #player armature action name, start, end frames
  2806. 'fak_nollie_fsshuvit', 1, 20,
  2807. #deck action name, start, end frames
  2808. 'b_reg_360shuvit', 1, 20,
  2809. #layer, speed, mode (0 = play, 1 = loop), blendin
  2810. 3, .5, 0, 10,
  2811. #intro, length
  2812. None, 0,
  2813. #exits
  2814. ['fak_offboard', 'fak_air'],
  2815. #force exit, frame
  2816. 'fak_air', 30,
  2817. #opposite
  2818. None)
  2819. fak_nollie_fsshuvit_360 = a_class(
  2820. #player armature action name, start, end frames
  2821. 'fak_nollie_fsshuvit', 1, 20,
  2822. #deck action name, start, end frames
  2823. 'b_fak_360shuvit', 1, 20,
  2824. #layer, speed, mode (0 = play, 1 = loop), blendin
  2825. 3, .5, 0, 10,
  2826. #intro, length
  2827. None, 0,
  2828. #exits
  2829. ['fak_offboard', 'fak_air'],
  2830. #force exit, frame
  2831. 'fak_air', 30,
  2832. #opposite
  2833. None)
  2834. #**********************#
  2835. #**********************#
  2836. #**********************#
  2837. #*******grabs**********#
  2838. #**********************#
  2839. #**********************#
  2840. #**********************#
  2841. fak_frontside_grab_in = a_class(
  2842. #player armature action name, start, end frames
  2843. 'fak_fg', 1, 10,
  2844. #deck action name, start, end frames
  2845. 'b_reg', 1, 1,
  2846. #layer, speed, mode (0 = play, 1 = loop), blendin
  2847. 1, .4, 0, 10,
  2848. #intro, length
  2849. None, 0,
  2850. #exits
  2851. ['fak_frontside_grab'],
  2852. #force exit, frame
  2853. 'fak_frontside_grab', 20,
  2854. #opposite
  2855. None)
  2856. fak_frontside_grab = a_class(
  2857. #player armature action name, start, end frames
  2858. 'fak_fg', 10, 30,
  2859. #deck action name, start, end frames
  2860. 'b_reg', 1, 1,
  2861. #layer, speed, mode (0 = play, 1 = loop), blendin
  2862. 1, .5, 0, 10,
  2863. #intro, length
  2864. 'fak_frontside_grab_in', 10,
  2865. #exits
  2866. ['fak_air'],
  2867. #force exit, frame
  2868. None, 0,
  2869. #opposite
  2870. None)
  2871. fak_backside_grab_in = a_class(
  2872. #player armature action name, start, end frames
  2873. 'fak_bg', 1, 10,
  2874. #deck action name, start, end frames
  2875. 'b_reg', 1, 1,
  2876. #layer, speed, mode (0 = play, 1 = loop), blendin
  2877. 1, .4, 0, 10,
  2878. #intro, length
  2879. None, 0,
  2880. #exits
  2881. ['fak_backside_grab'],
  2882. #force exit, frame
  2883. 'fak_backside_grab', 20,
  2884. #opposite
  2885. None)
  2886. fak_backside_grab = a_class(
  2887. #player armature action name, start, end frames
  2888. 'fak_bg', 10, 30,
  2889. #deck action name, start, end frames
  2890. 'b_reg', 1, 1,
  2891. #layer, speed, mode (0 = play, 1 = loop), blendin
  2892. 1, .5, 0, 10,
  2893. #intro, length
  2894. 'fak_backside_grab_in', 10,
  2895. #exits
  2896. ['fak_air'],
  2897. #force exit, frame
  2898. None, 0,
  2899. #opposite
  2900. None)
  2901. fak_frontside_nose_grab_in = a_class(
  2902. #player armature action name, start, end frames
  2903. 'fak_frontside_nose_grab', 1, 10,
  2904. #deck action name, start, end frames
  2905. 'b_reg', 1, 1,
  2906. #layer, speed, mode (0 = play, 1 = loop), blendin
  2907. 1, .4, 0, 10,
  2908. #intro, length
  2909. None, 0,
  2910. #exits
  2911. ['fak_frontside_nose_grab'],
  2912. #force exit, frame
  2913. 'fak_frontside_nose_grab', 20,
  2914. #opposite
  2915. None)
  2916. fak_frontside_nose_grab = a_class(
  2917. #player armature action name, start, end frames
  2918. 'fak_frontside_nose_grab', 10, 30,
  2919. #deck action name, start, end frames
  2920. 'b_reg', 1, 1,
  2921. #layer, speed, mode (0 = play, 1 = loop), blendin
  2922. 1, .5, 0, 10,
  2923. #intro, length
  2924. 'fak_frontside_nose_grab_in', 10,
  2925. #exits
  2926. ['fak_air'],
  2927. #force exit, frame
  2928. None, 0,
  2929. #opposite
  2930. None)
  2931. fak_backside_nose_grab_in = a_class(
  2932. #player armature action name, start, end frames
  2933. 'fak_backside_nose_grab', 1, 10,
  2934. #deck action name, start, end frames
  2935. 'b_reg', 1, 1,
  2936. #layer, speed, mode (0 = play, 1 = loop), blendin
  2937. 1, .4, 0, 10,
  2938. #intro, length
  2939. None, 0,
  2940. #exits
  2941. ['fak_backside_nose_grab'],
  2942. #force exit, frame
  2943. 'fak_backside_nose_grab', 20,
  2944. #opposite
  2945. None)
  2946. fak_backside_nose_grab = a_class(
  2947. #player armature action name, start, end frames
  2948. 'fak_backside_nose_grab', 10, 30,
  2949. #deck action name, start, end frames
  2950. 'b_reg', 1, 1,
  2951. #layer, speed, mode (0 = play, 1 = loop), blendin
  2952. 1, .5, 0, 10,
  2953. #intro, length
  2954. 'fak_backside_nose_grab_in', 10,
  2955. #exits
  2956. ['fak_air'],
  2957. #force exit, frame
  2958. None, 0,
  2959. #opposite
  2960. None)
  2961. fak_frontside_tail_grab_in = a_class(
  2962. #player armature action name, start, end frames
  2963. 'fak_frontside_tail_grab', 1, 10,
  2964. #deck action name, start, end frames
  2965. 'b_reg', 1, 1,
  2966. #layer, speed, mode (0 = play, 1 = loop), blendin
  2967. 1, .4, 0, 10,
  2968. #intro, length
  2969. None, 0,
  2970. #exits
  2971. ['fak_frontside_tail_grab'],
  2972. #force exit, frame
  2973. 'fak_frontside_tail_grab', 20,
  2974. #opposite
  2975. None)
  2976. fak_frontside_tail_grab = a_class(
  2977. #player armature action name, start, end frames
  2978. 'fak_frontside_tail_grab', 10, 30,
  2979. #deck action name, start, end frames
  2980. 'b_reg', 1, 1,
  2981. #layer, speed, mode (0 = play, 1 = loop), blendin
  2982. 1, .5, 0, 10,
  2983. #intro, length
  2984. 'fak_frontside_tail_grab_in', 10,
  2985. #exits
  2986. ['fak_air'],
  2987. #force exit, frame
  2988. None, 0,
  2989. #opposite
  2990. None)
  2991. fak_backside_tail_grab_in = a_class(
  2992. #player armature action name, start, end frames
  2993. 'fak_backside_tail_grab', 1, 10,
  2994. #deck action name, start, end frames
  2995. 'b_reg', 1, 1,
  2996. #layer, speed, mode (0 = play, 1 = loop), blendin
  2997. 1, .4, 0, 10,
  2998. #intro, length
  2999. None, 0,
  3000. #exits
  3001. ['fak_backside_tail_grab'],
  3002. #force exit, frame
  3003. 'backside_tail_grab', 20,
  3004. #opposite
  3005. None)
  3006. fak_backside_tail_grab = a_class(
  3007. #player armature action name, start, end frames
  3008. 'fak_backside_tail_grab', 10, 30,
  3009. #deck action name, start, end frames
  3010. 'b_reg', 1, 1,
  3011. #layer, speed, mode (0 = play, 1 = loop), blendin
  3012. 1, .5, 0, 10,
  3013. #intro, length
  3014. 'fak_backside_tail_grab_in', 10,
  3015. #exits
  3016. ['fak_air'],
  3017. #force exit, frame
  3018. None, 0,
  3019. #opposite
  3020. None)
  3021. fak_judo_in = a_class(
  3022. #player armature action name, start, end frames
  3023. 'fak_judo', 1, 10,
  3024. #deck action name, start, end frames
  3025. 'b_reg', 1, 1,
  3026. #layer, speed, mode (0 = play, 1 = loop), blendin
  3027. 1, .4, 0, 10,
  3028. #intro, length
  3029. None, 0,
  3030. #exits
  3031. ['fak_judo'],
  3032. #force exit, frame
  3033. 'fak_judo', 20,
  3034. #opposite
  3035. None)
  3036. fak_judo = a_class(
  3037. #player armature action name, start, end frames
  3038. 'fak_judo', 10, 30,
  3039. #deck action name, start, end frames
  3040. 'b_reg', 1, 1,
  3041. #layer, speed, mode (0 = play, 1 = loop), blendin
  3042. 1, .5, 0, 10,
  3043. #intro, length
  3044. 'fak_judo_in', 10,
  3045. #exits
  3046. ['fak_air'],
  3047. #force exit, frame
  3048. None, 0,
  3049. #opposite
  3050. None)
  3051. fak_frigid_in = a_class(
  3052. #player armature action name, start, end frames
  3053. 'fak_frigid', 1, 10,
  3054. #deck action name, start, end frames
  3055. 'b_reg', 1, 1,
  3056. #layer, speed, mode (0 = play, 1 = loop), blendin
  3057. 1, .4, 0, 10,
  3058. #intro, length
  3059. None, 0,
  3060. #exits
  3061. ['fak_frigid'],
  3062. #force exit, frame
  3063. 'fak_frigid', 20,
  3064. #opposite
  3065. None)
  3066. fak_frigid = a_class(
  3067. #player armature action name, start, end frames
  3068. 'fak_frigid', 10, 30,
  3069. #deck action name, start, end frames
  3070. 'b_reg', 1, 1,
  3071. #layer, speed, mode (0 = play, 1 = loop), blendin
  3072. 1, .5, 0, 10,
  3073. #intro, length
  3074. 'fak_frigid_in', 10,
  3075. #exits
  3076. ['fak_air'],
  3077. #force exit, frame
  3078. None, 0,
  3079. #opposite
  3080. None)
  3081. fak_fsonefoot_in = a_class(
  3082. #player armature action name, start, end frames
  3083. 'fak_fsonefoot', 1, 10,
  3084. #deck action name, start, end frames
  3085. 'b_reg', 1, 1,
  3086. #layer, speed, mode (0 = play, 1 = loop), blendin
  3087. 1, .4, 0, 10,
  3088. #intro, length
  3089. None, 0,
  3090. #exits
  3091. ['fak_fsonefoot'],
  3092. #force exit, frame
  3093. 'fak_fsonefoot', 20,
  3094. #opposite
  3095. None)
  3096. fak_fsonefoot = a_class(
  3097. #player armature action name, start, end frames
  3098. 'fak_fsonefoot', 10, 30,
  3099. #deck action name, start, end frames
  3100. 'b_reg', 1, 1,
  3101. #layer, speed, mode (0 = play, 1 = loop), blendin
  3102. 1, .5, 0, 10,
  3103. #intro, length
  3104. 'fak_fsonefoot_in', 10,
  3105. #exits
  3106. ['fak_air'],
  3107. #force exit, frame
  3108. None, 0,
  3109. #opposite
  3110. None)
  3111. fak_onefoot_in = a_class(
  3112. #player armature action name, start, end frames
  3113. 'fak_onefoot', 1, 10,
  3114. #deck action name, start, end frames
  3115. 'b_reg', 1, 1,
  3116. #layer, speed, mode (0 = play, 1 = loop), blendin
  3117. 1, .4, 0, 10,
  3118. #intro, length
  3119. None, 0,
  3120. #exits
  3121. ['fak_onefoot'],
  3122. #force exit, frame
  3123. 'fak_onefoot', 20,
  3124. #opposite
  3125. None)
  3126. fak_onefoot = a_class(
  3127. #player armature action name, start, end frames
  3128. 'fak_onefoot', 10, 30,
  3129. #deck action name, start, end frames
  3130. 'b_reg', 1, 1,
  3131. #layer, speed, mode (0 = play, 1 = loop), blendin
  3132. 1, .5, 0, 10,
  3133. #intro, length
  3134. 'fak_onefoot_in', 10,
  3135. #exits
  3136. ['fak_air'],
  3137. #force exit, frame
  3138. None, 0,
  3139. #opposite
  3140. None)
  3141. fak_ollie_north_in = a_class(
  3142. #player armature action name, start, end frames
  3143. 'fak_ollie_north', 1, 10,
  3144. #deck action name, start, end frames
  3145. 'b_reg', 1, 1,
  3146. #layer, speed, mode (0 = play, 1 = loop), blendin
  3147. 1, 1, 0, 5,
  3148. #intro, length
  3149. None, 0,
  3150. #exits
  3151. ['fak_ollie_north'],
  3152. #force exit, frame
  3153. 'fak_ollie_north', 20,
  3154. #opposite
  3155. None)
  3156. fak_ollie_north = a_class(
  3157. #player armature action name, start, end frames
  3158. 'fak_ollie_north', 10, 10,
  3159. #deck action name, start, end frames
  3160. 'b_reg', 1, 1,
  3161. #layer, speed, mode (0 = play, 1 = loop), blendin
  3162. 1, 1, 0, 5,
  3163. #intro, length
  3164. 'fak_ollie_north', 10,
  3165. #exits
  3166. ['fak_air'],
  3167. #force exit, frame
  3168. None, 0,
  3169. #opposite
  3170. None)
  3171. fak_ollie_south_in = a_class(
  3172. #player armature action name, start, end frames
  3173. 'fak_ollie_south', 1, 10,
  3174. #deck action name, start, end frames
  3175. 'b_reg', 1, 1,
  3176. #layer, speed, mode (0 = play, 1 = loop), blendin
  3177. 1, 1, 0, 5,
  3178. #intro, length
  3179. None, 0,
  3180. #exits
  3181. ['fak_ollie_south'],
  3182. #force exit, frame
  3183. 'fak_ollie_south', 20,
  3184. #opposite
  3185. None)
  3186. fak_ollie_south = a_class(
  3187. #player armature action name, start, end frames
  3188. 'fak_ollie_south', 10, 10,
  3189. #deck action name, start, end frames
  3190. 'b_reg', 1, 1,
  3191. #layer, speed, mode (0 = play, 1 = loop), blendin
  3192. 1, 1, 0, 5,
  3193. #intro, length
  3194. 'fak_ollie_south', 10,
  3195. #exits
  3196. ['fak_air'],
  3197. #force exit, frame
  3198. None, 0,
  3199. #opposite
  3200. None)
  3201. #**********************#
  3202. #*****fliptricks*******#
  3203. #**********************#
  3204. #**********************#
  3205. #*******grinds*********#
  3206. #**********************#
  3207. fak_5050 = a_class(
  3208. #player armature action name, start, end frames
  3209. 'fak_5050', 1, 30,
  3210. #deck action name, start, end frames
  3211. 'b_reg', 1, 1,
  3212. #layer, speed, mode (0 = play, 1 = loop), blendin
  3213. 1, .5, 1, 10,
  3214. #intro, length
  3215. None, 0,
  3216. #exits
  3217. ['fak_air', 'fak_roll'],
  3218. #force exit, frame
  3219. None, 0,
  3220. #opposite
  3221. 'reg_5050')
  3222. fak_bsboard = a_class(
  3223. #player armature action name, start, end frames
  3224. 'fak_BS_Board2', 1, 30,
  3225. #deck action name, start, end frames
  3226. 'b_reg', 1, 1,
  3227. #layer, speed, mode (0 = play, 1 = loop), blendin
  3228. 1, .5, 1, 15,
  3229. #intro, length
  3230. None, 0,
  3231. #exits
  3232. ['fak_air', 'fak_roll'],
  3233. #force exit, frame
  3234. None, 0,
  3235. #opposite
  3236. None)
  3237. fak_fsboard = a_class(
  3238. #player armature action name, start, end frames
  3239. 'fak_FS_Board2', 1, 30,
  3240. #deck action name, start, end frames
  3241. 'b_reg', 1, 1,
  3242. #layer, speed, mode (0 = play, 1 = loop), blendin
  3243. 1, .5, 1, 15,
  3244. #intro, length
  3245. None, 0,
  3246. #exits
  3247. ['fak_air', 'fak_roll'],
  3248. #force exit, frame
  3249. None, 0,
  3250. #opposite
  3251. None)
  3252. fak_noseg = a_class(
  3253. #player armature action name, start, end frames
  3254. 'fak_noseg', 1, 30,
  3255. #deck action name, start, end frames
  3256. 'b_fak_noseg', 10, 10,
  3257. #layer, speed, mode (0 = play, 1 = loop), blendin
  3258. 1, .5, 1, 15,
  3259. #intro, length
  3260. None, 0,
  3261. #exits
  3262. ['fak_air', 'fak_roll'],
  3263. #force exit, frame
  3264. None, 0,
  3265. #opposite
  3266. None)
  3267. fak_nosegr = a_class(
  3268. #player armature action name, start, end frames
  3269. 'fak_nosegR', 30, 1,
  3270. #deck action name, start, end frames
  3271. 'b_fak_nosegR', 1, 1,
  3272. #layer, speed, mode (0 = play, 1 = loop), blendin
  3273. 1, .5, 1, 15,
  3274. #intro, length
  3275. None, 0,
  3276. #exits
  3277. ['fak_air', 'fak_roll'],
  3278. #force exit, frame
  3279. None, 0,
  3280. #opposite
  3281. None)
  3282. fak_nosegl = a_class(
  3283. #player armature action name, start, end frames
  3284. 'fak_nosegL', 30, 1,
  3285. #deck action name, start, end frames
  3286. 'b_fak_nosegL', 1, 1,
  3287. #layer, speed, mode (0 = play, 1 = loop), blendin
  3288. 1, .5, 1, 15,
  3289. #intro, length
  3290. None, 0,
  3291. #exits
  3292. ['fak_air', 'fak_roll'],
  3293. #force exit, frame
  3294. None, 0,
  3295. #opposite
  3296. None)
  3297. fak_tailg = a_class(
  3298. #player armature action name, start, end frames
  3299. 'fak_tailg', 30, 1,
  3300. #deck action name, start, end frames
  3301. 'b_fak_tailg', 1, 1,
  3302. #layer, speed, mode (0 = play, 1 = loop), blendin
  3303. 1, .5, 1, 15,
  3304. #intro, length
  3305. None, 0,
  3306. #exits
  3307. ['fak_air', 'fak_roll'],
  3308. #force exit, frame
  3309. None, 0,
  3310. #opposite
  3311. None)
  3312. fak_tailgr = a_class(
  3313. #player armature action name, start, end frames
  3314. 'fak_tailgR', 30, 1,
  3315. #deck action name, start, end frames
  3316. 'b_fak_tailgR', 1, 1,
  3317. #layer, speed, mode (0 = play, 1 = loop), blendin
  3318. 1, .5, 1, 15,
  3319. #intro, length
  3320. None, 0,
  3321. #exits
  3322. ['fak_air', 'fak_roll'],
  3323. #force exit, frame
  3324. None, 0,
  3325. #opposite
  3326. None)
  3327. fak_tailgl = a_class(
  3328. #player armature action name, start, end frames
  3329. 'fak_tailgL', 30, 1,
  3330. #deck action name, start, end frames
  3331. 'b_fak_tailgL', 1, 1,
  3332. #layer, speed, mode (0 = play, 1 = loop), blendin
  3333. 1, .5, 1, 15,
  3334. #intro, length
  3335. None, 0,
  3336. #exits
  3337. ['fak_air', 'fak_roll'],
  3338. #force exit, frame
  3339. None, 0,
  3340. #opposite
  3341. None)
  3342. fak_tailslide = a_class(
  3343. #player armature action name, start, end frames
  3344. 'reg_noses', 30, 1,
  3345. #deck action name, start, end frames
  3346. 'b_reg_noses', 1, 1,
  3347. #layer, speed, mode (0 = play, 1 = loop), blendin
  3348. 1, .5, 1, 15,
  3349. #intro, length
  3350. None, 0,
  3351. #exits
  3352. ['fak_air', 'fak_roll'],
  3353. #force exit, frame
  3354. None, 0,
  3355. #opposite
  3356. None)
  3357. fak_noseslide = a_class(
  3358. #player armature action name, start, end frames
  3359. 'reg_tails', 30, 1,
  3360. #deck action name, start, end frames
  3361. 'b_reg_tails', 1, 1,
  3362. #layer, speed, mode (0 = play, 1 = loop), blendin
  3363. 1, .5, 1, 15,
  3364. #intro, length
  3365. None, 0,
  3366. #exits
  3367. ['fak_air', 'fak_roll'],
  3368. #force exit, frame
  3369. None, 0,
  3370. #opposite
  3371. None)