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co_ActionState.py 134KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit']
  16. #initialize variables
  17. try:
  18. actionState = own['actionState']
  19. l_actionState = own['l_actionState']
  20. requestAction = own['requestAction']
  21. l_requestAction = own['l_requestAction']
  22. queueAction = own['queueAction']
  23. actionTimer = own['actionTimer']
  24. except:
  25. print("init")
  26. own['actionState'] = 'empty'
  27. own['l_actionState'] = 'empty'
  28. own['requestAction'] = 'empty'
  29. own['l_requestAction'] = 'empty'
  30. own['queueAction'] = 'empty'
  31. own['actionTimer'] = 0
  32. actionTimer = 0
  33. queueAction = 'empty'
  34. requestAction = 'empty'
  35. actionState = 'empty'
  36. l_actionState = 'empty'
  37. l_requestAction = 'empty'
  38. #print("ra1: ", requestAction) \
  39. if requestAction == 'empty':
  40. print("*******empty request****")
  41. isplaying = skater.isPlayingAction(flip_layer)
  42. transPlaying = skater.isPlayingAction(trans_layer)
  43. #if isplaying == False:
  44. #own['actionTimer'] = 0
  45. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  46. own['actionTimer'] = 0
  47. actionTimer = 0
  48. #land action over ride
  49. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  50. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  51. print("landing action fucked")
  52. else:
  53. #print("using old requestAction")
  54. requestAction = l_requestAction
  55. own['requestAction'] = requestAction
  56. own['l_actionState'] = requestAction
  57. actionState = requestAction
  58. own['actionTimer'] = 0
  59. actionTimer = 0
  60. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  61. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  62. requestAction = own['l_requestAction']
  63. #revert override
  64. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  65. #print("@@@revert override")
  66. actionState = requestAction
  67. own['actionState'] = requestAction
  68. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  69. print("stopping revert layers")
  70. skater.stopAction(loop_layer)
  71. trucks.stopAction(loop_layer)
  72. deck.stopAction(loop_layer)
  73. skater.stopAction(trans_layer)
  74. trucks.stopAction(trans_layer)
  75. deck.stopAction(trans_layer)
  76. #check last actionState to see if an out action is needed
  77. elif requestAction not in jump_overrideList:
  78. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  79. requestAction = 'reg_turnRight_out'
  80. actionState = 'reg_turnRight_out'
  81. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  82. requestAction = 'reg_turnLeft_out'
  83. actionState = 'reg_turnLeft_out'
  84. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  85. requestAction = 'fak_turnRight_out'
  86. actionState = 'fak_turnRight_out'
  87. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  88. requestAction = 'fak_turnLeft_out'
  89. actionState = 'fak_turnLeft_out'
  90. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  91. requestAction = 'reg_opos_out'
  92. actionState = 'reg_opos_out'
  93. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  94. requestAction = 'fak_opos_out'
  95. actionState = 'fak_opos_out'
  96. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  97. requestAction = 'reg_nopos_out'
  98. actionState = 'reg_nopos_out'
  99. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  100. requestAction = 'fak_nopos_out'
  101. actionState = 'fak_nopos_out'
  102. if l_actionState == 'reg_pump' and requestAction != 'reg_pump':
  103. requestAction = 'reg_pump_out'
  104. actionState = 'reg_pump_out'
  105. if l_actionState == 'fak_pump' and requestAction != 'fak_pump':
  106. requestAction = 'fak_pump_out'
  107. actionState = 'fak_pump_out'
  108. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  109. requestAction = 'reg_powerslide_out'
  110. actionState = 'reg_powerslide_out'
  111. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  112. requestAction = 'fak_powerslide_out'
  113. actionState = 'fak_powerslide_out'
  114. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  115. requestAction = 'reg_fs_powerslide_out'
  116. actionState = 'reg_fs_powerslide_out'
  117. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  118. requestAction = 'fak_fs_powerslide_out'
  119. actionState = 'fak_fs_powerslide_out'
  120. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  121. requestAction = 'reg_stop_out'
  122. actionState = 'reg_stop_out'
  123. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  124. requestAction = 'fak_stop_out'
  125. actionState = 'fak_stop_out'
  126. else:
  127. print("action over ridden")
  128. #own['actionState'] = requestAction
  129. def updateAction(requestAction, actionState):
  130. try:
  131. flip_start_frame = own['flip_start_lay']
  132. flipspeed = own['flipspeed']
  133. except:
  134. flip_start_frame = 1
  135. flipspeed = .6
  136. #flipspeed = own['flipspeed']
  137. ###############################
  138. #one shot actions
  139. ###############################
  140. if requestAction in oneshotActions_list:
  141. if requestAction == 'reg_land' and own["grindHit"] == False:
  142. skater.stopAction(loop_layer)
  143. trucks.stopAction(loop_layer)
  144. deck.stopAction(loop_layer)
  145. skater.stopAction(trans_layer)
  146. trucks.stopAction(trans_layer)
  147. deck.stopAction(trans_layer)
  148. print("stopping loop and trans")
  149. actionState = 'reg_land'
  150. own['actionTimer'] = 39
  151. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  152. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  153. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  154. print("play land")
  155. if requestAction == 'fak_land' and own["grindHit"] == False:
  156. actionState = 'fak_land'
  157. skater.stopAction(loop_layer)
  158. trucks.stopAction(loop_layer)
  159. deck.stopAction(loop_layer)
  160. skater.stopAction(trans_layer)
  161. trucks.stopAction(trans_layer)
  162. deck.stopAction(trans_layer)
  163. own['actionTimer'] = 39
  164. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  165. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  166. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  167. print("play land")
  168. if requestAction == 'reg_dropin':
  169. actionState = 'reg_dropin'
  170. own['actionTimer'] = 9
  171. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  172. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  173. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  174. if requestAction == 'fak_dropin':
  175. actionState = 'reg_dropin'
  176. own['actionTimer'] = 9
  177. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  178. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  179. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  180. if requestAction == 'reg_turnRight_out':
  181. actionState = 'reg_turnRight_out'
  182. own['actionTimer'] = 19
  183. trans_playing = skater.isPlayingAction(trans_layer)
  184. if trans_playing:
  185. cur_frame = skater.getActionFrame(trans_layer)
  186. #cur_frame -= 2
  187. if trans_playing and cur_frame > 1:
  188. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  189. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  190. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  191. own['actionTimer'] = cur_frame
  192. else:
  193. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  194. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  195. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  196. if requestAction == 'reg_turnLeft_out':
  197. actionState = 'reg_turnLeft_out'
  198. own['actionTimer'] = 19
  199. trans_playing = skater.isPlayingAction(trans_layer)
  200. if trans_playing:
  201. cur_frame = skater.getActionFrame(trans_layer)
  202. #cur_frame -= 2
  203. if trans_playing and cur_frame > 1:
  204. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  205. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  206. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  207. own['actionTimer'] = cur_frame
  208. else:
  209. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  210. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  211. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  212. if requestAction == 'fak_turnRight_out':
  213. actionState = 'fak_turnRight_out'
  214. own['actionTimer'] = 19
  215. trans_playing = skater.isPlayingAction(trans_layer)
  216. if trans_playing:
  217. cur_frame = skater.getActionFrame(trans_layer)
  218. #cur_frame -= 2
  219. if trans_playing and cur_frame > 1:
  220. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  221. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  222. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  223. own['actionTimer'] = cur_frame
  224. else:
  225. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  226. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  227. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  228. if requestAction == 'fak_turnLeft_out':
  229. actionState = 'fak_turnLeft_out'
  230. own['actionTimer'] = 19
  231. trans_playing = skater.isPlayingAction(trans_layer)
  232. if trans_playing:
  233. cur_frame = skater.getActionFrame(trans_layer)
  234. #cur_frame -= 2
  235. if trans_playing and cur_frame > 1:
  236. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  237. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  238. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  239. own['actionTimer'] = cur_frame
  240. else:
  241. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  242. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  243. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  244. if requestAction == 'reg_opos_out':
  245. actionState = 'reg_opos_out'
  246. own['actionTimer'] = 19
  247. trans_playing = skater.isPlayingAction(trans_layer)
  248. if trans_playing:
  249. cur_frame = skater.getActionFrame(trans_layer)
  250. #cur_frame -= 2
  251. if trans_playing and cur_frame > 1:
  252. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  253. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  254. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  255. own['actionTimer'] = cur_frame
  256. else:
  257. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  258. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  259. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  260. if requestAction == 'fak_opos_out':
  261. actionState = 'fak_opos_out'
  262. own['actionTimer'] = 19
  263. trans_playing = skater.isPlayingAction(trans_layer)
  264. if trans_playing:
  265. cur_frame = skater.getActionFrame(trans_layer)
  266. #cur_frame -= 2
  267. if trans_playing and cur_frame > 1:
  268. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  269. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  270. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  271. own['actionTimer'] = cur_frame
  272. else:
  273. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  274. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  275. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  276. if requestAction == 'reg_nopos_out':
  277. actionState = 'reg_nopos_out'
  278. own['actionTimer'] = 19
  279. trans_playing = skater.isPlayingAction(trans_layer)
  280. if trans_playing:
  281. cur_frame = skater.getActionFrame(trans_layer)
  282. #cur_frame -= 2
  283. if trans_playing and cur_frame > 1:
  284. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  285. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  286. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  287. own['actionTimer'] = cur_frame
  288. else:
  289. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  290. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  291. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  292. if requestAction == 'fak_nopos_out':
  293. actionState = 'fak_nopos_out'
  294. own['actionTimer'] = 19
  295. trans_playing = skater.isPlayingAction(trans_layer)
  296. if trans_playing:
  297. cur_frame = skater.getActionFrame(trans_layer)
  298. #cur_frame -= 2
  299. if trans_playing and cur_frame > 1:
  300. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  301. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  302. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  303. own['actionTimer'] = cur_frame
  304. else:
  305. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  306. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  307. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  308. if requestAction == 'reg_pump_out':
  309. actionState = 'reg_pump_out'
  310. own['actionTimer'] = 19
  311. trans_playing = skater.isPlayingAction(trans_layer)
  312. if trans_playing:
  313. cur_frame = skater.getActionFrame(trans_layer)
  314. #cur_frame -= 2
  315. if trans_playing and cur_frame > 1:
  316. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  317. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  318. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  319. own['actionTimer'] = cur_frame
  320. else:
  321. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  322. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  323. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  324. if requestAction == 'fak_pump_out':
  325. actionState = 'fak_pump_out'
  326. own['actionTimer'] = 19
  327. trans_playing = skater.isPlayingAction(trans_layer)
  328. if trans_playing:
  329. cur_frame = skater.getActionFrame(trans_layer)
  330. #cur_frame -= 2
  331. if trans_playing and cur_frame > 1:
  332. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  333. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  334. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  335. own['actionTimer'] = cur_frame
  336. else:
  337. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  338. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  339. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  340. if requestAction == 'reg_stop_out':
  341. actionState = 'reg_stop_out'
  342. own['actionTimer'] = 30
  343. trans_playing = skater.isPlayingAction(trans_layer)
  344. if trans_playing:
  345. cur_frame = skater.getActionFrame(trans_layer)
  346. #cur_frame -= 2
  347. if trans_playing and cur_frame > 1:
  348. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  349. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  350. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  351. own['actionTimer'] = cur_frame
  352. else:
  353. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  354. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  355. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  356. if requestAction == 'fak_stop_out':
  357. actionState = 'fak_stop_out'
  358. own['actionTimer'] = 30
  359. trans_playing = skater.isPlayingAction(trans_layer)
  360. if trans_playing:
  361. cur_frame = skater.getActionFrame(trans_layer)
  362. #cur_frame -= 2
  363. if trans_playing and cur_frame > 1:
  364. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  365. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  366. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  367. own['actionTimer'] = cur_frame
  368. else:
  369. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  370. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  371. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  372. if requestAction == 'reg_push':
  373. own['actionTimer'] = 70
  374. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  375. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  376. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  377. if requestAction == 'reg_push_goof':
  378. own['actionTimer'] = 70
  379. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  380. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  381. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  382. if requestAction == 'fak_push':
  383. own['actionTimer'] = 70
  384. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  385. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  386. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  387. if requestAction == 'fak_push_goof':
  388. own['actionTimer'] = 70
  389. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  390. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  391. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  392. if requestAction == 'reg_manual_revert_ccw':
  393. own['actionTimer'] = 15
  394. own['actionState'] = 'reg_manual_revert_ccw'
  395. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  396. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  397. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  398. if requestAction == 'revert1':
  399. own['actionTimer'] = 18
  400. own['actionState'] = 'revert1'
  401. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  402. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  403. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  404. if requestAction == 'revert2':
  405. own['actionTimer'] = 18
  406. own['actionState'] = 'revert2'
  407. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  408. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  409. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  410. if requestAction == 'revert3':
  411. own['actionTimer'] = 18
  412. own['actionState'] = 'revert3'
  413. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  414. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  415. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  416. if requestAction == 'revert4':
  417. own['actionTimer'] = 18
  418. own['actionState'] = 'revert4'
  419. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  420. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  421. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  422. if requestAction == 'reg_ollie':
  423. print("*****reg ollie act")
  424. actionState = 'reg_ollie'
  425. own['actionState'] = 'reg_ollie'
  426. own['actionTimer'] = 30
  427. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  428. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  429. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  430. if requestAction == 'fak_ollie':
  431. actionState = 'fak_ollie'
  432. own['actionTimer'] = 30
  433. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  434. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  435. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  436. if requestAction == 'reg_nollie':
  437. actionState = 'reg_nollie'
  438. own['actionTimer'] = 40
  439. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  440. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  441. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  442. if requestAction == 'fak_nollie':
  443. actionState = 'fak_nollie'
  444. own['actionTimer'] = 40
  445. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  446. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  447. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  448. if requestAction == 'reg_kickflip':
  449. actionState = 'reg_kickflip'
  450. own['actionTimer'] = 40
  451. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  452. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  453. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  454. if requestAction == 'fak_kickflip':
  455. actionState = 'fak_kickflip'
  456. own['actionTimer'] = 40
  457. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  458. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  459. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  460. if requestAction == 'reg_varial_kickflip':
  461. actionState = 'reg_varial_kickflip'
  462. own['actionTimer'] = 40
  463. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  464. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  465. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  466. if requestAction == 'fak_varial_kickflip':
  467. actionState = 'fak_varial_kickflip'
  468. own['actionTimer'] = 40
  469. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  470. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  471. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  472. if requestAction == 'reg_nollie_varial_kickflip':
  473. actionState = 'reg_nollie_varial_kickflip'
  474. own['actionTimer'] = 40
  475. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  476. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  477. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  478. if requestAction == 'fak_nollie_varial_kickflip':
  479. actionState = 'fak_nollie_varial_kickflip'
  480. own['actionTimer'] = 40
  481. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  482. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  483. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  484. if requestAction == 'reg_nollie_varial_heelflip':
  485. actionState = 'reg_nollie_varial_heelflip'
  486. own['actionTimer'] = 40
  487. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  488. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  489. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  490. if requestAction == 'fak_nollie_varial_heelflip':
  491. actionState = 'fak_nollie_varial_heelflip'
  492. own['actionTimer'] = 40
  493. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  494. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  495. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  496. if requestAction == 'reg_varial_heelflip':
  497. actionState = 'reg_varial_heelflip'
  498. own['actionTimer'] = 40
  499. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  500. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  501. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  502. if requestAction == 'fak_varial_heelflip':
  503. actionState = 'fak_nollie_varial_heelflip'
  504. own['actionTimer'] = 40
  505. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  506. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  507. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  508. if requestAction == 'reg_nollie_kickflip':
  509. actionState = 'reg_nollie_kickflip'
  510. own['actionTimer'] = 40
  511. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  512. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  513. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  514. if requestAction == 'fak_nollie_kickflip':
  515. actionState = 'fak_nollie_kickflip'
  516. own['actionTimer'] = 40
  517. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  518. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  519. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  520. if requestAction == 'reg_heelflip':
  521. actionState = 'reg_heelflip'
  522. own['actionTimer'] = 40
  523. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  524. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  525. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  526. if requestAction == 'fak_heelflip':
  527. actionState = 'fak_heelflip'
  528. own['actionTimer'] = 40
  529. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  530. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  531. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  532. if requestAction == 'reg_nollie_heelflip':
  533. actionState = 'reg_nollie_heelflip'
  534. own['actionTimer'] = 40
  535. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  536. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  537. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  538. if requestAction == 'fak_nollie_heelflip':
  539. actionState = 'fak_nollie_heelflip'
  540. own['actionTimer'] = 40
  541. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  542. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  543. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  544. if requestAction == 'reg_shovit':
  545. actionState = 'reg_shovit'
  546. own['actionTimer'] = 40
  547. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  548. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  549. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  550. if requestAction == 'fak_shovit':
  551. actionState = 'fak_shovit'
  552. own['actionTimer'] = 40
  553. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  554. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  555. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  556. if requestAction == 'reg_shovit360':
  557. actionState = 'reg_shovit360'
  558. own['actionTimer'] = 40
  559. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  560. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  561. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  562. if requestAction == 'fak_shovit360':
  563. actionState = 'fak_shovit360'
  564. own['actionTimer'] = 40
  565. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  566. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  567. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  568. if requestAction == 'reg_fsshovit360':
  569. actionState = 'reg_fsshovit360'
  570. own['actionTimer'] = 40
  571. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  572. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  573. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  574. if requestAction == 'fak_fsshovit360':
  575. actionState = 'fak_fsshovit360'
  576. own['actionTimer'] = 40
  577. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  578. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  579. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  580. if requestAction == 'reg_nollie_shovit':
  581. actionState = 'reg_nollie_shovit'
  582. own['actionTimer'] = 40
  583. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  584. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  585. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  586. if requestAction == 'fak_nollie_shovit':
  587. actionState = 'fak_nollie_shovit'
  588. own['actionTimer'] = 40
  589. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  590. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  591. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  592. if requestAction == 'reg_fsshovit':
  593. actionState = 'reg_fsshovit'
  594. own['actionTimer'] = 40
  595. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  596. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  597. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  598. if requestAction == 'fak_fsshovit':
  599. actionState = 'fak_fsshovit'
  600. own['actionTimer'] = 40
  601. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  602. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  603. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  604. if requestAction == 'reg_nollie_fsshovit':
  605. actionState = 'reg_nollie_fsshovit'
  606. own['actionTimer'] = 40
  607. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  608. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  609. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  610. if requestAction == 'fak_nollie_fsshovit':
  611. actionState = 'fak_nollie_fsshovit'
  612. own['actionTimer'] = 40
  613. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  614. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  615. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  616. if requestAction == 'reg_nollie_shovit360':
  617. actionState = 'reg_nollie_shovit360'
  618. own['actionTimer'] = 40
  619. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  620. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  621. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  622. if requestAction == 'fak_nollie_shovit360':
  623. actionState = 'fak_nollie_shovit360'
  624. own['actionTimer'] = 40
  625. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  626. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  627. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  628. if requestAction == 'reg_nollie_fsshovit':
  629. actionState = 'reg_nollie_fsshovit'
  630. own['actionTimer'] = 40
  631. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  632. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  633. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  634. if requestAction == 'fak_nollie_fsshovit':
  635. actionState = 'fak_nollie_fsshovit'
  636. own['actionTimer'] = 40
  637. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  638. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  639. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  640. #reg_jump
  641. if requestAction == 'reg_jump':
  642. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  643. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  644. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  645. #fak_jump
  646. if requestAction == 'fak_jump':
  647. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  648. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  649. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  650. #reg_onboard
  651. if requestAction == 'reg_onboard':
  652. skater.stopAction(loop_layer)
  653. deck.stopAction(loop_layer)
  654. trucks.stopAction(loop_layer)
  655. skater.stopAction(trans_layer)
  656. deck.stopAction(trans_layer)
  657. trucks.stopAction(trans_layer)
  658. own['actionTimer'] = 10
  659. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  660. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  661. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  662. if requestAction == 'fak_onboard':
  663. skater.stopAction(loop_layer)
  664. deck.stopAction(loop_layer)
  665. trucks.stopAction(loop_layer)
  666. skater.stopAction(trans_layer)
  667. deck.stopAction(trans_layer)
  668. trucks.stopAction(trans_layer)
  669. own['actionTimer'] = 10
  670. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  671. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  672. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  673. if requestAction == 'reg_powerslide_out':
  674. actionState = 'reg_powerslide_out'
  675. own['actionTimer'] = 40
  676. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  677. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  678. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  679. if requestAction == 'fak_powerslide_out':
  680. actionState = 'fak_powerslide_out'
  681. own['actionTimer'] = 40
  682. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  683. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  684. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  685. if requestAction == 'reg_fs_powerslide_out':
  686. actionState = 'reg_fs_powerslide_out'
  687. own['actionTimer'] = 40
  688. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  689. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  690. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  691. if requestAction == 'fak_fs_powerslide_out':
  692. actionState = 'fak_fs_powerslide_out'
  693. own['actionTimer'] = 40
  694. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  695. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  696. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  697. #######################################
  698. #loop actions
  699. ######################################
  700. #check if request is possible
  701. if requestAction in requestActions_list:
  702. #print(requestAction)
  703. #reg_turnLeft
  704. if requestAction == 'reg_turnLeft':
  705. actionState = 'reg_turnLeft'
  706. #in
  707. if l_actionState != 'reg_turnLeft':
  708. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  709. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  710. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  711. #loop
  712. else:
  713. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  714. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  715. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  716. #reg_turnRight
  717. if requestAction == 'reg_turnRight':
  718. actionState = 'reg_turnRight'
  719. #in
  720. if l_actionState != 'reg_turnRight':
  721. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  722. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  723. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  724. #loop
  725. else:
  726. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  727. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  728. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  729. if requestAction == 'reg_turnRight_out':
  730. pass
  731. #fak_turnLeft
  732. if requestAction == 'fak_turnLeft':
  733. actionState = 'fak_turnLeft'
  734. #in
  735. if l_actionState != 'fak_turnLeft':
  736. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  737. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  738. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  739. #loop
  740. else:
  741. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  742. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  743. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  744. #fak_turnRight
  745. if requestAction == 'fak_turnRight':
  746. actionState = 'fak_turnRight'
  747. #in
  748. if l_actionState != 'fak_turnRight':
  749. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  750. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  751. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  752. #loop
  753. else:
  754. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  755. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  756. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  757. #reg_fs_powerslide
  758. if requestAction == 'reg_fs_powerslide':
  759. actionState = 'reg_fs_powerslide'
  760. if l_actionState != 'reg_fs_powerslide':
  761. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  762. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  763. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  764. else:
  765. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  766. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  767. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  768. #reg_powerslide
  769. if requestAction == 'reg_powerslide':
  770. actionState = 'reg_powerslide'
  771. if l_actionState != 'reg_powerslide':
  772. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  773. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  774. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  775. else:
  776. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  777. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  778. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  779. #fak_fs_powerslide
  780. if requestAction == 'fak_fs_powerslide':
  781. actionState = 'fak_fs_powerslide'
  782. if l_actionState != 'fak_fs_powerslide':
  783. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  784. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  785. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  786. else:
  787. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  788. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  789. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  790. #fak_powerslide
  791. if requestAction == 'fak_powerslide':
  792. actionState = 'fak_powerslide'
  793. if l_actionState != 'fak_powerslide':
  794. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  795. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  796. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  797. else:
  798. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  799. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  800. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  801. #reg_roll
  802. if requestAction == 'reg_roll':
  803. if l_actionState == 'reg_pump':
  804. trans_playing = skater.isPlayingAction(trans_layer)
  805. if trans_playing:
  806. cur_frame = skater.getActionFrame(trans_layer)
  807. #cur_frame -= 2
  808. if trans_playing and cur_frame > 1:
  809. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  810. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  811. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  812. #print(cur_frame)
  813. else:
  814. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  815. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  816. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  817. if l_actionState == 'reg_opos':
  818. trans_playing = skater.isPlayingAction(trans_layer)
  819. if trans_playing:
  820. cur_frame = skater.getActionFrame(trans_layer)
  821. if trans_playing and cur_frame > 1:
  822. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  823. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  824. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  825. else:
  826. own['actionTimer'] = 20
  827. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  828. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  829. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  830. if l_requestAction == 'reg_nopos':
  831. flipping = skater.isPlayingAction(flip_layer)
  832. if flipping == 0:
  833. trans_playing = skater.isPlayingAction(trans_layer)
  834. if trans_playing:
  835. cur_frame = skater.getActionFrame(trans_layer)
  836. #cur_frame -= 2
  837. if trans_playing and cur_frame > 1:
  838. #skater.stopAction(trans_layer)
  839. #deck.stopAction(trans_layer)
  840. #trucks.stopAction(trans_layer)
  841. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  842. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  843. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  844. #print(cur_frame)
  845. else:
  846. own['actionTimer'] = 20
  847. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  848. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  849. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  850. if l_requestAction == 'reg_manual':
  851. trans_playing = skater.isPlayingAction(trans_layer)
  852. if trans_playing:
  853. cur_frame = skater.getActionFrame(trans_layer)
  854. cur_frame -= 2
  855. if trans_playing and cur_frame > 1:
  856. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  857. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  858. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  859. else:
  860. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  861. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  862. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  863. if l_requestAction == 'reg_nmanual':
  864. trans_playing = skater.isPlayingAction(trans_layer)
  865. if trans_playing:
  866. cur_frame = skater.getActionFrame(trans_layer)
  867. cur_frame -= 2
  868. if trans_playing and cur_frame > 1:
  869. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  870. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  871. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  872. else:
  873. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  874. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  875. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  876. if l_actionState == 'reg_turnLeft':
  877. trans_playing = skater.isPlayingAction(trans_layer)
  878. if trans_playing:
  879. cur_frame = skater.getActionFrame(trans_layer)
  880. #cur_frame -= 2
  881. if trans_playing and cur_frame > 1:
  882. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  883. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  884. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  885. else:
  886. own['actionTimer'] = 20
  887. requestAction = 'reg_turnLeft_out'
  888. actionState = 'reg_turnLeft_out'
  889. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  890. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  891. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  892. if l_actionState == 'reg_Right':
  893. #requestAction = 'reg_turnRight_out'
  894. trans_playing = skater.isPlayingAction(trans_layer)
  895. if trans_playing:
  896. cur_frame = skater.getActionFrame(trans_layer)
  897. #cur_frame -= 2
  898. if trans_playing and cur_frame > 1:
  899. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  900. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  901. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  902. else:
  903. own['actionTimer'] = 20
  904. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  905. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  906. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  907. if requestAction == 'reg_roll':
  908. actionState = 'reg_roll'
  909. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  910. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  911. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  912. #fak_roll
  913. if requestAction == 'fak_roll':
  914. if l_actionState == 'fak_pump':
  915. trans_playing = skater.isPlayingAction(trans_layer)
  916. if trans_playing:
  917. cur_frame = skater.getActionFrame(trans_layer)
  918. #cur_frame -= 2
  919. if trans_playing and cur_frame > 1:
  920. #skater.stopAction(trans_layer)
  921. #deck.stopAction(trans_layer)
  922. #trucks.stopAction(trans_layer)
  923. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  924. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  925. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  926. #print(cur_frame)
  927. else:
  928. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  929. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  930. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  931. if l_actionState == 'fak_opos':
  932. trans_playing = skater.isPlayingAction(trans_layer)
  933. if trans_playing:
  934. cur_frame = skater.getActionFrame(trans_layer)
  935. #cur_frame -= 2
  936. if trans_playing and cur_frame > 1:
  937. #skater.stopAction(trans_layer)
  938. #deck.stopAction(trans_layer)
  939. #trucks.stopAction(trans_layer)
  940. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  941. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  942. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  943. #print(cur_frame)
  944. else:
  945. own['actionTimer'] = 20
  946. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  947. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  948. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  949. if l_requestAction == 'fak_nopos':
  950. trans_playing = skater.isPlayingAction(trans_layer)
  951. if trans_playing:
  952. cur_frame = skater.getActionFrame(trans_layer)
  953. #cur_frame -= 2
  954. if trans_playing and cur_frame > 1:
  955. #skater.stopAction(trans_layer)
  956. #deck.stopAction(trans_layer)
  957. #trucks.stopAction(trans_layer)
  958. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  959. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  960. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  961. #print(cur_frame)
  962. else:
  963. own['actionTimer'] = 20
  964. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  965. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  966. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  967. if l_requestAction == 'fak_manual':
  968. trans_playing = skater.isPlayingAction(trans_layer)
  969. if trans_playing:
  970. cur_frame = skater.getActionFrame(trans_layer)
  971. #cur_frame -= 2
  972. if trans_playing and cur_frame > 1:
  973. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  974. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  975. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  976. else:
  977. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  978. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  979. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  980. if l_requestAction == 'fak_nmanual':
  981. trans_playing = skater.isPlayingAction(trans_layer)
  982. if trans_playing:
  983. cur_frame = skater.getActionFrame(trans_layer)
  984. #cur_frame -= 2
  985. if trans_playing and cur_frame > 1:
  986. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  987. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  988. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  989. else:
  990. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  991. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  992. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  993. if l_actionState == 'fak_turnLeft':
  994. trans_playing = skater.isPlayingAction(trans_layer)
  995. if trans_playing:
  996. cur_frame = skater.getActionFrame(trans_layer)
  997. #cur_frame -= 2
  998. if trans_playing and cur_frame > 1:
  999. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1000. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1001. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1002. else:
  1003. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1004. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1005. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1006. if l_requestAction == 'fak_turnRight':
  1007. trans_playing = skater.isPlayingAction(trans_layer)
  1008. if trans_playing:
  1009. cur_frame = skater.getActionFrame(trans_layer)
  1010. #cur_frame -= 2
  1011. if trans_playing and cur_frame > 1:
  1012. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1013. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1014. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1015. else:
  1016. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1017. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1018. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1019. if requestAction == 'fak_roll':
  1020. actionState = 'fak_roll'
  1021. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1022. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1023. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1024. #reg_opos
  1025. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1026. actionState = 'reg_opos'
  1027. #in
  1028. if l_actionState != 'reg_opos':
  1029. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1030. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1031. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1032. #loop
  1033. else:
  1034. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1035. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1036. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1037. #fak_opos
  1038. if requestAction == 'fak_opos':
  1039. actionState = 'fak_opos'
  1040. #in
  1041. if l_actionState != 'fak_opos':
  1042. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1043. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1044. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1045. #loop
  1046. else:
  1047. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1048. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1049. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1050. #reg_nopos
  1051. if requestAction == 'reg_nopos':
  1052. actionState = 'reg_nopos'
  1053. #in
  1054. if l_actionState != 'reg_nopos':
  1055. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1056. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1057. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1058. #loop
  1059. else:
  1060. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1061. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1062. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1063. #fak_nopos
  1064. if requestAction == 'fak_nopos':
  1065. actionState = 'fak_nopos'
  1066. #in
  1067. if l_actionState != 'fak_nopos':
  1068. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1069. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1070. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1071. #loop
  1072. else:
  1073. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1074. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1075. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1076. #reg_pump
  1077. if requestAction == 'reg_pump':
  1078. actionState = 'reg_pump'
  1079. if l_actionState != 'reg_pump':
  1080. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1081. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1082. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1083. else:
  1084. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1085. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1086. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1087. #fak_pump
  1088. if requestAction == 'fak_pump':
  1089. actionState = 'fak_pump'
  1090. if l_actionState != 'fak_pump':
  1091. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1092. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1093. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1094. else:
  1095. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1096. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1097. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1098. #reg_manual
  1099. if requestAction == 'reg_manual':
  1100. actionState = 'reg_manual'
  1101. #in
  1102. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1103. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1104. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1105. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1106. #loop
  1107. else:
  1108. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1109. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1110. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1111. #fak_manual
  1112. if requestAction == 'fak_manual':
  1113. actionState = 'fak_manual'
  1114. #in
  1115. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1116. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1117. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1118. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1119. #loop
  1120. else:
  1121. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1122. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1123. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1124. #reg_nmanual
  1125. if requestAction == 'reg_nmanual':
  1126. actionState = 'reg_nmanual'
  1127. #in
  1128. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1129. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1130. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1131. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1132. #loop
  1133. else:
  1134. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1135. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1136. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1137. #fak_nmanual
  1138. if requestAction == 'fak_nmanual':
  1139. actionState = 'fak_nmanual'
  1140. #in
  1141. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1142. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1143. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1144. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1145. #loop
  1146. else:
  1147. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1148. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1149. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1150. if requestAction == 'reg_air':
  1151. actionState = 'reg_air'
  1152. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1153. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1154. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1155. if requestAction == 'fak_air':
  1156. actionState = 'fak_air'
  1157. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1158. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1159. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1160. if requestAction == 'frontside_grab':
  1161. actionState = 'frontside_grab'
  1162. if l_actionState != 'frontside_grab':
  1163. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1164. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1165. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1166. else:
  1167. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1168. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1169. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1170. if requestAction == 'backside_grab':
  1171. actionState = 'backside_grab'
  1172. if l_actionState != 'backside_grab':
  1173. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1174. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1175. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1176. else:
  1177. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1178. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1179. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1180. if requestAction == 'fak_frontside_grab':
  1181. actionState = 'fak_frontside_grab'
  1182. if l_actionState != 'fak_frontside_grab':
  1183. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1184. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1185. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1186. else:
  1187. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1188. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1189. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1190. if requestAction == 'fak_backside_grab':
  1191. actionState = 'fak_backside_grab'
  1192. if l_actionState != 'fak_backside_grab':
  1193. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1194. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1195. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1196. else:
  1197. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1198. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1199. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1200. if requestAction == 'frontside_nose_grab':
  1201. actionState = 'frontside_nose_grab'
  1202. if l_actionState != 'frontside_nose_grab':
  1203. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1204. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1205. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1206. else:
  1207. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1208. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1209. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1210. if requestAction == 'backside_nose_grab':
  1211. actionState = 'backside_nose_grab'
  1212. if l_actionState != 'backside_nose_grab':
  1213. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1214. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1215. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1216. else:
  1217. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1218. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1219. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1220. if requestAction == 'fak_frontside_nose_grab':
  1221. actionState = 'fak_frontside_nose_grab'
  1222. if l_actionState != 'fak_frontside_nose_grab':
  1223. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1224. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1225. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1226. else:
  1227. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1228. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1229. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1230. if requestAction == 'fak_backside_nose_grab':
  1231. actionState = 'fak_backside_nose_grab'
  1232. if l_actionState != 'fak_backside_nose_grab':
  1233. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1234. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1235. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1236. else:
  1237. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1238. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1239. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1240. if requestAction == 'frontside_tail_grab':
  1241. actionState = 'frontside_tail_grab'
  1242. if l_actionState != 'frontside_tail_grab':
  1243. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1244. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1245. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1246. else:
  1247. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1248. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1249. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1250. if requestAction == 'backside_tail_grab':
  1251. actionState = 'backside_tail_grab'
  1252. if l_actionState != 'backside_tail_grab':
  1253. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1254. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1255. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1256. else:
  1257. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1258. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1259. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1260. if requestAction == 'fak_frontside_tail_grab':
  1261. actionState = 'fak_frontside_tail_grab'
  1262. if l_actionState != 'fak_frontside_tail_grab':
  1263. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1264. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1265. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1266. else:
  1267. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1268. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1269. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1270. if requestAction == 'fak_backside_tail_grab':
  1271. actionState = 'fak_backside_tail_grab'
  1272. if l_actionState != 'fak_backside_tail_grab':
  1273. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1274. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1275. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1276. else:
  1277. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1278. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1279. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1280. if requestAction == 'reg_noseg':
  1281. actionState = 'reg_noseg'
  1282. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1283. skater.stopAction(flip_layer)
  1284. deck.stopAction(flip_layer)
  1285. trucks.stopAction(flip_layer)
  1286. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1287. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1288. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1289. else:
  1290. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1291. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1292. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1293. if requestAction == 'fak_noseg':
  1294. actionState = 'fak_noseg'
  1295. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1296. skater.stopAction(flip_layer)
  1297. deck.stopAction(flip_layer)
  1298. trucks.stopAction(flip_layer)
  1299. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1300. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1301. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1302. else:
  1303. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1304. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1305. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1306. if requestAction == 'reg_tailg':
  1307. actionState = 'reg_tailg'
  1308. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1309. skater.stopAction(flip_layer)
  1310. deck.stopAction(flip_layer)
  1311. trucks.stopAction(flip_layer)
  1312. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1313. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1314. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1315. else:
  1316. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1317. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1318. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1319. if requestAction == 'fak_tailg':
  1320. actionState = 'fak_tailg'
  1321. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1322. skater.stopAction(flip_layer)
  1323. deck.stopAction(flip_layer)
  1324. trucks.stopAction(flip_layer)
  1325. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1326. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1327. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1328. else:
  1329. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1330. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1331. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1332. if requestAction == 'reg_tailgr':
  1333. actionState = 'reg_tailgr'
  1334. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1335. skater.stopAction(flip_layer)
  1336. deck.stopAction(flip_layer)
  1337. trucks.stopAction(flip_layer)
  1338. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1339. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1340. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1341. else:
  1342. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1343. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1344. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1345. if requestAction == 'fak_tailgr':
  1346. actionState = 'fak_tailgr'
  1347. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1348. skater.stopAction(flip_layer)
  1349. deck.stopAction(flip_layer)
  1350. trucks.stopAction(flip_layer)
  1351. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1352. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1353. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1354. else:
  1355. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1356. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1357. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1358. if requestAction == 'reg_tailgl':
  1359. actionState = 'reg_tailgl'
  1360. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1361. skater.stopAction(flip_layer)
  1362. deck.stopAction(flip_layer)
  1363. trucks.stopAction(flip_layer)
  1364. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1365. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1366. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1367. else:
  1368. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1369. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1370. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1371. if requestAction == 'fak_tailgl':
  1372. actionState = 'fak_tailgl'
  1373. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1374. skater.stopAction(flip_layer)
  1375. deck.stopAction(flip_layer)
  1376. trucks.stopAction(flip_layer)
  1377. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1378. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1379. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1380. else:
  1381. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1382. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1383. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1384. ##############################
  1385. if requestAction == 'reg_nosegr':
  1386. actionState = 'reg_nosegr'
  1387. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1388. skater.stopAction(flip_layer)
  1389. deck.stopAction(flip_layer)
  1390. trucks.stopAction(flip_layer)
  1391. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1392. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1393. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1394. else:
  1395. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1396. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1397. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1398. if requestAction == 'fak_nosegr':
  1399. actionState = 'fak_nosegr'
  1400. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1401. skater.stopAction(flip_layer)
  1402. deck.stopAction(flip_layer)
  1403. trucks.stopAction(flip_layer)
  1404. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1405. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1406. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1407. else:
  1408. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1409. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1410. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1411. if requestAction == 'reg_nosegl':
  1412. actionState = 'reg_nosegl'
  1413. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1414. skater.stopAction(flip_layer)
  1415. deck.stopAction(flip_layer)
  1416. trucks.stopAction(flip_layer)
  1417. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1418. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1419. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1420. else:
  1421. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1422. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1423. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1424. #print("rA:", requestAction)
  1425. if requestAction == 'fak_nosegl':
  1426. actionState = 'fak_nosegl'
  1427. print("fak_nosegl state")
  1428. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1429. skater.stopAction(flip_layer)
  1430. deck.stopAction(flip_layer)
  1431. trucks.stopAction(flip_layer)
  1432. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1433. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1434. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1435. else:
  1436. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1437. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1438. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1439. if requestAction == 'reg_tailslide':
  1440. actionState = 'reg_tailslide'
  1441. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail':
  1442. skater.stopAction(flip_layer)
  1443. deck.stopAction(flip_layer)
  1444. trucks.stopAction(flip_layer)
  1445. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1446. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1447. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1448. else:
  1449. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1450. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1451. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1452. if requestAction == 'fak_tailslide':
  1453. actionState = 'fak_tailslide'
  1454. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail':
  1455. skater.stopAction(flip_layer)
  1456. deck.stopAction(flip_layer)
  1457. trucks.stopAction(flip_layer)
  1458. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1459. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1460. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1461. else:
  1462. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1463. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1464. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1465. if requestAction == 'reg_noseslide':
  1466. actionState = 'reg_noseslide'
  1467. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose':
  1468. skater.stopAction(flip_layer)
  1469. deck.stopAction(flip_layer)
  1470. trucks.stopAction(flip_layer)
  1471. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1472. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1473. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1474. else:
  1475. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1476. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1477. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1478. if requestAction == 'fak_noseslide':
  1479. actionState = 'fak_noseslide'
  1480. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose':
  1481. skater.stopAction(flip_layer)
  1482. deck.stopAction(flip_layer)
  1483. trucks.stopAction(flip_layer)
  1484. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1485. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1486. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1487. else:
  1488. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1489. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1490. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1491. if requestAction == 'reg_5050':
  1492. actionState = 'reg_5050'
  1493. #own['actionTimer'] = 0
  1494. skater.playAction("reg_5050", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1495. deck.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1496. trucks.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1497. if requestAction == 'fak_5050':
  1498. actionState = 'fak_5050'
  1499. own['actionTimer'] = 0
  1500. skater.playAction("fak_5050", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1501. deck.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1502. trucks.playAction("a_reg", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1503. if requestAction == 'reg_bsboard':
  1504. actionState = 'reg_bsboard'
  1505. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1506. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1507. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1508. if requestAction == 'fak_bsboard':
  1509. actionState = 'fak_bsboard'
  1510. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1511. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1512. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1513. if requestAction == 'reg_fsboard':
  1514. actionState = 'reg_fsboard'
  1515. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1516. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1517. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1518. if requestAction == 'reg_air_nose':
  1519. actionState = 'reg_air_nose'
  1520. if l_actionState != 'reg_air_nose':
  1521. skater.stopAction(loop_layer)
  1522. deck.stopAction(loop_layer)
  1523. trucks.stopAction(loop_layer)
  1524. skater.stopAction(flip_layer)
  1525. deck.stopAction(flip_layer)
  1526. trucks.stopAction(flip_layer)
  1527. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1528. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1529. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1530. else:
  1531. #pass
  1532. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1533. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1534. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1535. if requestAction == 'fak_air_nose':
  1536. actionState = 'fak_air_nose'
  1537. if l_actionState != 'fak_air_nose':
  1538. skater.stopAction(loop_layer)
  1539. deck.stopAction(loop_layer)
  1540. trucks.stopAction(loop_layer)
  1541. skater.stopAction(flip_layer)
  1542. deck.stopAction(flip_layer)
  1543. trucks.stopAction(flip_layer)
  1544. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1545. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1546. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1547. else:
  1548. #pass
  1549. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1550. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1551. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1552. if requestAction == 'reg_air_tail':
  1553. actionState = 'reg_air_tail'
  1554. if l_actionState != 'reg_air_tail':
  1555. skater.stopAction(loop_layer)
  1556. deck.stopAction(loop_layer)
  1557. trucks.stopAction(loop_layer)
  1558. skater.stopAction(flip_layer)
  1559. deck.stopAction(flip_layer)
  1560. trucks.stopAction(flip_layer)
  1561. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1562. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1563. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1564. else:
  1565. #pass
  1566. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1567. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1568. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1569. if requestAction == 'fak_air_tail':
  1570. actionState = 'fak_air_tail'
  1571. if l_actionState != 'fak_air_tail':
  1572. skater.stopAction(loop_layer)
  1573. deck.stopAction(loop_layer)
  1574. trucks.stopAction(loop_layer)
  1575. skater.stopAction(flip_layer)
  1576. deck.stopAction(flip_layer)
  1577. trucks.stopAction(flip_layer)
  1578. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1579. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1580. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1581. else:
  1582. #pass
  1583. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1584. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1585. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1586. if requestAction == 'reg_stop':
  1587. actionState = 'reg_stop'
  1588. if l_actionState != 'reg_stop':
  1589. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1590. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1591. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1592. else:
  1593. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1594. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1595. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1596. if requestAction == 'fak_stop':
  1597. actionState = 'fak_stop'
  1598. if l_actionState != 'fak_stop':
  1599. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1600. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1601. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1602. else:
  1603. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1604. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1605. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1606. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  1607. #walk anims
  1608. #reg_idle
  1609. if requestAction == 'reg_idle':
  1610. actionState = 'reg_idle'
  1611. if l_requestAction != 'reg_idle':
  1612. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  1613. cur_frame = skater.getActionFrame(loop_layer)
  1614. skater.stopAction(loop_layer)
  1615. deck.stopAction(loop_layer)
  1616. trucks.stopAction(loop_layer)
  1617. if cur_frame > 11:
  1618. cur_frame += 1
  1619. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1620. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1621. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1622. else:
  1623. cur_frame -= 1
  1624. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1625. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1626. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1627. else:
  1628. #print("#####")
  1629. trans_playing = skater.isPlayingAction(trans_layer)
  1630. if trans_playing == 1:
  1631. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1632. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1633. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1634. #reg_idle_nb
  1635. if requestAction == 'reg_idle_nb':
  1636. actionState = 'reg_idle_nb'
  1637. if l_requestAction != 'reg_idle_nb':
  1638. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  1639. cur_frame = skater.getActionFrame(loop_layer)
  1640. skater.stopAction(loop_layer)
  1641. deck.stopAction(loop_layer)
  1642. trucks.stopAction(loop_layer)
  1643. if cur_frame > 11:
  1644. cur_frame += 1
  1645. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1646. else:
  1647. cur_frame -= 1
  1648. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1649. else:
  1650. trans_playing = skater.isPlayingAction(trans_layer)
  1651. if trans_playing == 1:
  1652. #pass
  1653. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1654. #fak_idle
  1655. if requestAction == 'fak_idle':
  1656. actionState = 'fak_idle'
  1657. if l_requestAction != 'fak_idle':
  1658. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  1659. cur_frame = skater.getActionFrame(loop_layer)
  1660. skater.stopAction(loop_layer)
  1661. deck.stopAction(loop_layer)
  1662. trucks.stopAction(loop_layer)
  1663. if cur_frame > 11:
  1664. cur_frame += 1
  1665. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1666. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1667. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1668. else:
  1669. cur_frame -= 1
  1670. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1671. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1672. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1673. else:
  1674. trans_playing = skater.isPlayingAction(trans_layer)
  1675. if trans_playing == 1:
  1676. #pass
  1677. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1678. #fak_idle_nb
  1679. if requestAction == 'fak_idle_nb':
  1680. actionState = 'fak_idle_nb'
  1681. if l_requestAction != 'fak_idle_nb':
  1682. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  1683. cur_frame = skater.getActionFrame(loop_layer)
  1684. skater.stopAction(loop_layer)
  1685. deck.stopAction(loop_layer)
  1686. trucks.stopAction(loop_layer)
  1687. if cur_frame > 11:
  1688. cur_frame += 1
  1689. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1690. else:
  1691. cur_frame -= 1
  1692. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1693. else:
  1694. trans_playing = skater.isPlayingAction(trans_layer)
  1695. if trans_playing == 1:
  1696. #pass
  1697. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1698. #reg_walk
  1699. if requestAction == 'reg_walk':
  1700. actionState = 'reg_walk'
  1701. #in
  1702. if l_requestAction != 'reg_walk':
  1703. if l_requestAction == 'reg_walkFast':
  1704. cur_frame = skater.getActionFrame(loop_layer)
  1705. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1706. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1707. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1708. skater.setActionFrame(cur_frame, loop_layer)
  1709. deck.setActionFrame(cur_frame, loop_layer)
  1710. trucks.setActionFrame(cur_frame, loop_layer)
  1711. #loop
  1712. else:
  1713. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1714. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1715. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1716. #reg_walk_nb
  1717. if requestAction == 'reg_walk_nb':
  1718. actionState = 'reg_walk_nb'
  1719. #in
  1720. if l_requestAction != 'reg_walk_nb':
  1721. if l_requestAction == 'reg_walkFast_nb':
  1722. cur_frame = skater.getActionFrame(loop_layer)
  1723. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1724. skater.setActionFrame(cur_frame, loop_layer)
  1725. #loop
  1726. else:
  1727. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1728. #reg_walkFast
  1729. if requestAction == 'reg_walkFast':
  1730. actionState = 'reg_walkFast'
  1731. #in
  1732. if l_requestAction != 'reg_walkFast':
  1733. if l_requestAction == 'reg_walk':
  1734. cur_frame = skater.getActionFrame(loop_layer)
  1735. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1736. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1737. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1738. skater.setActionFrame(cur_frame, loop_layer)
  1739. deck.setActionFrame(cur_frame, loop_layer)
  1740. trucks.setActionFrame(cur_frame, loop_layer)
  1741. print("set last walk frame", cur_frame)
  1742. #loop
  1743. else:
  1744. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1745. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1746. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1747. #reg_walkFast_nb
  1748. if requestAction == 'reg_walkFast_nb':
  1749. actionState = 'reg_walkFast_nb'
  1750. #in
  1751. if l_requestAction != 'reg_walkFast_nb':
  1752. if l_requestAction == 'reg_walk_nb':
  1753. cur_frame = skater.getActionFrame(loop_layer)
  1754. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1755. skater.setActionFrame(cur_frame, loop_layer)
  1756. #loop
  1757. else:
  1758. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1759. #fak_walk
  1760. if requestAction == 'fak_walk':
  1761. #in
  1762. actionState = 'fak_walk'
  1763. if l_requestAction != 'fak_walk':
  1764. if l_requestAction == 'fak_walkFast':
  1765. cur_frame = skater.getActionFrame(loop_layer)
  1766. #actionState = 'fak_walk'
  1767. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1768. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1769. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1770. skater.setActionFrame(cur_frame, loop_layer)
  1771. deck.setActionFrame(cur_frame, loop_layer)
  1772. trucks.setActionFrame(cur_frame, loop_layer)
  1773. #pass
  1774. #loop
  1775. else:
  1776. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1777. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1778. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1779. #fak_walk_nb
  1780. if requestAction == 'fak_walk_nb':
  1781. actionState = 'fak_walk_nb'
  1782. #in
  1783. if l_requestAction != 'fak_walk_nb':
  1784. if l_requestAction == 'fak_walkFast_nb':
  1785. cur_frame = skater.getActionFrame(loop_layer)
  1786. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1787. skater.setActionFrame(cur_frame, loop_layer)
  1788. #loop
  1789. else:
  1790. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1791. #fak_walkFast
  1792. if requestAction == 'fak_walkFast':
  1793. actionState = 'fak_walkFast'
  1794. #in
  1795. if l_requestAction != 'fak_walkFast':
  1796. if l_requestAction == 'fak_walk':
  1797. cur_frame = skater.getActionFrame(loop_layer)
  1798. #actionState = 'fak_walkFast'
  1799. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1800. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1801. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1802. skater.setActionFrame(cur_frame, loop_layer)
  1803. deck.setActionFrame(cur_frame, loop_layer)
  1804. trucks.setActionFrame(cur_frame, loop_layer)
  1805. #pass
  1806. #loop
  1807. else:
  1808. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1809. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1810. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1811. #fak_walkFast_nb
  1812. if requestAction == 'fak_walkFast_nb':
  1813. actionState = 'fak_walkFast_nb'
  1814. #in
  1815. if l_requestAction != 'fak_walkFast_nb':
  1816. if l_requestAction == 'fak_walk_nb':
  1817. cur_frame = skater.getActionFrame(loop_layer)
  1818. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1819. skater.setActionFrame(cur_frame, loop_layer)
  1820. #loop
  1821. else:
  1822. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1823. own['actionState'] = actionState
  1824. else:
  1825. pass
  1826. #actionTimer = 60
  1827. #try:
  1828. #own['actionTimer'] = 60
  1829. #except: pass
  1830. #print(actionState)
  1831. own['actionState'] = actionState
  1832. return actionState
  1833. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  1834. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  1835. l_playing = skater.isPlayingAction(loop_layer)
  1836. t_playing = skater.isPlayingAction(trans_layer)
  1837. if l_playing == 1 and t_playing == 1:
  1838. skater.stopAction(loop_layer)
  1839. trucks.stopAction(loop_layer)
  1840. deck.stopAction(loop_layer)
  1841. ###
  1842. if own['actionTimer'] > 0:
  1843. own['actionTimer'] -= 1
  1844. #requestAction = 'empty'
  1845. ##############
  1846. #turn off land for manuals
  1847. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  1848. own['actionTimer'] = 0
  1849. #turn off land for grinds
  1850. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  1851. #own['actionTimer'] = 0
  1852. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  1853. actionState = updateAction(requestAction, actionState)
  1854. #own['actionState'] = actionState
  1855. ###################
  1856. #debug
  1857. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  1858. cur_frame = skater.getActionFrame(trans_layer)
  1859. #print(cur_frame)
  1860. def printplaying():
  1861. splaying_layers = "S: "
  1862. playing_layers = "D: "
  1863. tplaying_layers = "T: "
  1864. for x in range(9900):
  1865. if skater.isPlayingAction(x):
  1866. #if trucks.isPlayingAction(x):
  1867. #if skater.isPlayingAction(x):
  1868. splaying_layers += str(x)
  1869. splaying_layers += " "
  1870. if deck.isPlayingAction(x):
  1871. #if trucks.isPlayingAction(x):
  1872. #if skater.isPlayingAction(x):
  1873. playing_layers += str(x)
  1874. playing_layers += " "
  1875. if trucks.isPlayingAction(x):
  1876. #if trucks.isPlayingAction(x):
  1877. #if skater.isPlayingAction(x):
  1878. tplaying_layers += str(x)
  1879. tplaying_layers += " "
  1880. print(splaying_layers, playing_layers, tplaying_layers)
  1881. #printplaying()
  1882. if actionState == 'empty':
  1883. print("EMPTY ACTION!!!")
  1884. skater.stopAction(loop_layer)
  1885. deck.stopAction(loop_layer)
  1886. trucks.stopAction(loop_layer)
  1887. #set last variables
  1888. own['l_actionState'] = actionState
  1889. own['l_requestAction'] = requestAction
  1890. #own['actionTimer'] = actionTimer
  1891. own['queueAction'] = queueAction
  1892. main()