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- import bge
-
-
- def main():
-
- cont = bge.logic.getCurrentController()
- own = cont.owner
- scene = bge.logic.getCurrentScene()
- skater = scene.objects["Char4"]
- deck = scene.objects["deck"]
- trucks = scene.objects["trucks"]
- loop_layer = 450
- trans_layer = 460
- flip_layer = 470
-
- #set possible requestActions
- requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r' ]
- oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out']
-
- jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
-
- #initialize variables
- try:
- actionState = own['actionState']
- l_actionState = own['l_actionState']
- requestAction = own['requestAction']
- l_requestAction = own['l_requestAction']
- queueAction = own['queueAction']
- actionTimer = own['actionTimer']
- except:
- print("init")
- own['actionState'] = 'empty'
- own['l_actionState'] = 'empty'
- own['requestAction'] = 'empty'
- own['l_requestAction'] = 'empty'
- own['queueAction'] = 'empty'
- own['actionTimer'] = 0
- actionTimer = 0
- queueAction = 'empty'
- requestAction = 'empty'
- actionState = 'empty'
- l_actionState = 'empty'
- l_requestAction = 'empty'
- #print("ra1: ", requestAction) \
- if requestAction == 'empty':
- print("*******empty request****")
-
- isplaying = skater.isPlayingAction(flip_layer)
- transPlaying = skater.isPlayingAction(trans_layer)
- #if isplaying == False:
- #own['actionTimer'] = 0
- if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
- own['actionTimer'] = 0
- actionTimer = 0
- print('reset actionTimer')
- #pass
- #================
- #stance change detection
- if requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land'):
- print("fak-reg_roll")
- requestAction = 'fak-reg_roll'
- own['requestAction'] = 'fak-reg_roll'
- if requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land'):
- print("reg-fak_roll")
- requestAction = 'reg-fak_roll'
- own['requestAction'] = 'reg-fak_roll'
- if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air'):
- print("fak-reg_5050")
- requestAction = 'fak-reg_5050'
- own['requestAction'] = 'fak-reg_5050'
- if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air'):
- print("reg-fak_5050")
- requestAction = 'reg-fak_5050'
- own['requestAction'] = 'reg-fak_5050'
-
- #===============
- #land action over ride
- if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
- if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
- print("landing action fucked")
- else:
- #print("using old requestAction")
- requestAction = l_requestAction
- own['requestAction'] = requestAction
- own['l_actionState'] = requestAction
- actionState = requestAction
- own['actionTimer'] = 0
- actionTimer = 0
- if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
- #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
- requestAction = own['l_requestAction']
-
-
-
- #revert override
- if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
- #print("@@@revert override")
- actionState = requestAction
- own['actionState'] = requestAction
- if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
- print("stopping revert layers")
- skater.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- skater.stopAction(trans_layer)
- trucks.stopAction(trans_layer)
- deck.stopAction(trans_layer)
-
- #dirty tailslide fix
- # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
- # requestAction = 'reg_tailslide'
-
- #check last actionState to see if an out action is needed
-
- elif requestAction not in jump_overrideList:
- if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
- requestAction = 'reg_turnRight_out'
- actionState = 'reg_turnRight_out'
- if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
- requestAction = 'reg_turnLeft_out'
- actionState = 'reg_turnLeft_out'
- if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
- requestAction = 'fak_turnRight_out'
- actionState = 'fak_turnRight_out'
- if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
- requestAction = 'fak_turnLeft_out'
- actionState = 'fak_turnLeft_out'
-
- if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
- requestAction = 'reg_opos_out'
- actionState = 'reg_opos_out'
- if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
- requestAction = 'fak_opos_out'
- actionState = 'fak_opos_out'
- if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
- requestAction = 'reg_nopos_out'
- actionState = 'reg_nopos_out'
- if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
- requestAction = 'fak_nopos_out'
- actionState = 'fak_nopos_out'
-
- if l_actionState == 'reg_pump' and requestAction != 'reg_pump':
- requestAction = 'reg_pump_out'
- actionState = 'reg_pump_out'
- if l_actionState == 'fak_pump' and requestAction != 'fak_pump':
- requestAction = 'fak_pump_out'
- actionState = 'fak_pump_out'
- if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
- requestAction = 'reg_powerslide_out'
- actionState = 'reg_powerslide_out'
- if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
- requestAction = 'fak_powerslide_out'
- actionState = 'fak_powerslide_out'
- if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
- requestAction = 'reg_fs_powerslide_out'
- actionState = 'reg_fs_powerslide_out'
- if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
- requestAction = 'fak_fs_powerslide_out'
- actionState = 'fak_fs_powerslide_out'
- if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
- requestAction = 'reg_stop_out'
- actionState = 'reg_stop_out'
- if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
- requestAction = 'fak_stop_out'
- actionState = 'fak_stop_out'
- if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
- requestAction = 'reg_noseslide_out'
- actionState = 'reg_noseslide_out'
- if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
- requestAction = 'fak_noseslide_out'
- actionState = 'fak_noseslide_out'
- if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
- requestAction = 'reg_tailslide_out'
- actionState = 'reg_tailslide_out'
- if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
- requestAction = 'fak_tailslide_out'
- actionState = 'fak_tailslide_out'
- if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
- requestAction = 'reg_manual_out'
- actionState = 'reg_manual_out'
- if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
- requestAction = 'fak_manual_out'
- actionState = 'fak_manual_out'
- if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
- requestAction = 'reg_nmanual_out'
- actionState = 'reg_nmanual_out'
- if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
- requestAction = 'fak_nmanual_out'
- actionState = 'fak_nmanual_out'
- else:
- print("action over ridden")
- #own['actionState'] = requestAction
- def updateAction(requestAction, actionState):
- try:
- flip_start_frame = own['flip_start_lay']
- flipspeed = own['flipspeed']
-
- except:
- flip_start_frame = 1
- flipspeed = .6
- #flipspeed = own['flipspeed']
- ###############################
- #one shot actions
- ###############################
- if requestAction in oneshotActions_list:
-
- if requestAction == 'reg_land' and own["grindHit"] == False:
- skater.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- skater.stopAction(trans_layer)
- trucks.stopAction(trans_layer)
- deck.stopAction(trans_layer)
- print("stopping loop and trans")
- actionState = 'reg_land'
- own['actionTimer'] = 39
- skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
- print("play land")
- if requestAction == 'fak_land' and own["grindHit"] == False:
- actionState = 'fak_land'
- skater.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- skater.stopAction(trans_layer)
- trucks.stopAction(trans_layer)
- deck.stopAction(trans_layer)
- own['actionTimer'] = 39
- skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
- print("play land")
-
- if requestAction == 'reg_dropin':
- actionState = 'reg_dropin'
- own['actionTimer'] = 9
- skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
- deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
- trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
- if requestAction == 'fak_dropin':
- actionState = 'reg_dropin'
- own['actionTimer'] = 9
- skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
- deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
- trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
-
-
-
- if requestAction == 'reg_turnRight_out':
- actionState = 'reg_turnRight_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_turnLeft_out':
- actionState = 'reg_turnLeft_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
-
- if requestAction == 'fak_turnRight_out':
- actionState = 'fak_turnRight_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
-
- if requestAction == 'fak_turnLeft_out':
- actionState = 'fak_turnLeft_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
-
-
- if requestAction == 'reg_opos_out':
- actionState = 'reg_opos_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
-
- if requestAction == 'fak_opos_out':
- actionState = 'fak_opos_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_nopos_out':
- actionState = 'reg_nopos_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
-
- if requestAction == 'fak_nopos_out':
- actionState = 'fak_nopos_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_pump_out':
- actionState = 'reg_pump_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
-
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
-
- if requestAction == 'fak_pump_out':
- actionState = 'fak_pump_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_stop_out':
- actionState = 'reg_stop_out'
- own['actionTimer'] = 30
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
-
- if requestAction == 'fak_stop_out':
- actionState = 'fak_stop_out'
- own['actionTimer'] = 30
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
-
-
-
- if requestAction == 'reg_tailslide_out':
- actionState = 'reg_tailslide_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_tailslide_out':
- actionState = 'fak_tailslide_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- if requestAction == 'reg_noseslide_out':
- actionState = 'reg_noseslide_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_noseslide_out':
- actionState = 'fak_noseslide_out'
- own['actionTimer'] = 19
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
-
-
-
- if requestAction == 'reg_manual_out':
- actionState = 'reg_manual_out'
- own['actionTimer'] = 9
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- if trans_playing and cur_frame > 1:
- skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
-
-
- if requestAction == 'fak_manual_out':
- actionState = 'fak_manual_out'
- own['actionTimer'] = 9
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- if trans_playing and cur_frame > 1:
- skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
-
- if requestAction == 'reg_nmanual_out':
- actionState = 'reg_nmanual_out'
- own['actionTimer'] = 9
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- if trans_playing and cur_frame > 1:
- skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
-
-
- if requestAction == 'fak_nmanual_out':
- actionState = 'fak_nmanual_out'
- own['actionTimer'] = 9
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- if trans_playing and cur_frame > 1:
- skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- own['actionTimer'] = cur_frame
- else:
- skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
-
-
-
-
- if requestAction == 'reg_brfoot':
- actionState = 'reg_brfoot'
- own['actionTimer'] = 40
- skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- if requestAction == 'fak_brfoot':
- actionState = 'fak_brfoot'
- own['actionTimer'] = 40
- skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- if requestAction == 'reg_frfoot':
- actionState = 'reg_frfoot'
- own['actionTimer'] = 40
- skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- if requestAction == 'fak_frfoot':
- actionState = 'fak_frfoot'
- own['actionTimer'] = 40
- skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
-
- if requestAction == 'reg_blfoot':
- print("playing blfoot broke")
- actionState = 'reg_blfoot'
- own['actionTimer'] = 40
- skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- if requestAction == 'fak_blfoot':
- actionState = 'fak_blfoot'
- own['actionTimer'] = 40
- skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- if requestAction == 'reg_flfoot':
- actionState = 'reg_flfoot'
- own['actionTimer'] = 40
- skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- if requestAction == 'fak_flfoot':
- actionState = 'fak_flfoot'
- own['actionTimer'] = 40
- skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
- trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
-
-
-
- if requestAction == 'reg_push':
- own['actionTimer'] = 70
- skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- if requestAction == 'reg_push_goof':
- own['actionTimer'] = 70
- skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_push':
- own['actionTimer'] = 70
- skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_push_goof':
- own['actionTimer'] = 70
- skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_manual_revert_ccw':
- own['actionTimer'] = 15
- own['actionState'] = 'reg_manual_revert_ccw'
- skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
- deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
- trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
- if requestAction == 'fak_manual_revert_ccw':
- own['actionTimer'] = 15
- own['actionState'] = 'fak_manual_revert_ccw'
- skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
- deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
- trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
-
- if requestAction == 'reg_manual_revert_cw':
- own['actionTimer'] = 15
- own['actionState'] = 'reg_manual_revert_cw'
- skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
- deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
- trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
- if requestAction == 'fak_manual_revert_cw':
- own['actionTimer'] = 15
- own['actionState'] = 'fak_manual_revert_cw'
- skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
- deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
- trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
-
- if requestAction == 'revert1':
- own['actionTimer'] = 18
- own['actionState'] = 'revert1'
- skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- if requestAction == 'revert2':
- own['actionTimer'] = 18
- own['actionState'] = 'revert2'
- skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
-
- if requestAction == 'revert3':
- own['actionTimer'] = 18
- own['actionState'] = 'revert3'
- skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
-
- if requestAction == 'revert4':
- own['actionTimer'] = 18
- own['actionState'] = 'revert4'
- skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_ollie':
- print("*****reg ollie act")
- actionState = 'reg_ollie'
- own['actionState'] = 'reg_ollie'
- own['actionTimer'] = 30
- skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'fak_ollie':
- actionState = 'fak_ollie'
- own['actionTimer'] = 30
- skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_nollie':
- actionState = 'reg_nollie'
- own['actionTimer'] = 40
- skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_nollie':
- actionState = 'fak_nollie'
- own['actionTimer'] = 40
- skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_kickflip':
- actionState = 'reg_kickflip'
- own['actionTimer'] = 40
- skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_kickflip':
- actionState = 'fak_kickflip'
- own['actionTimer'] = 40
- skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_varial_kickflip':
- actionState = 'reg_varial_kickflip'
- own['actionTimer'] = 40
- skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_varial_kickflip':
- actionState = 'fak_varial_kickflip'
- own['actionTimer'] = 40
- skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_nollie_varial_kickflip':
- actionState = 'reg_nollie_varial_kickflip'
- own['actionTimer'] = 40
- skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_nollie_varial_kickflip':
- actionState = 'fak_nollie_varial_kickflip'
- own['actionTimer'] = 40
- skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_nollie_varial_heelflip':
- actionState = 'reg_nollie_varial_heelflip'
- own['actionTimer'] = 40
- skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_nollie_varial_heelflip':
- actionState = 'fak_nollie_varial_heelflip'
- own['actionTimer'] = 40
- skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_varial_heelflip':
- actionState = 'reg_varial_heelflip'
- own['actionTimer'] = 40
- skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_varial_heelflip':
- actionState = 'fak_nollie_varial_heelflip'
- own['actionTimer'] = 40
- skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_nollie_kickflip':
- actionState = 'reg_nollie_kickflip'
- own['actionTimer'] = 40
- skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_nollie_kickflip':
- actionState = 'fak_nollie_kickflip'
- own['actionTimer'] = 40
- skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_heelflip':
- actionState = 'reg_heelflip'
- own['actionTimer'] = 40
- skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_heelflip':
- actionState = 'fak_heelflip'
- own['actionTimer'] = 40
- skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_nollie_heelflip':
- actionState = 'reg_nollie_heelflip'
- own['actionTimer'] = 40
- skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_nollie_heelflip':
- actionState = 'fak_nollie_heelflip'
- own['actionTimer'] = 40
- skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_shovit':
- actionState = 'reg_shovit'
- own['actionTimer'] = 40
- skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_shovit':
- actionState = 'fak_shovit'
- own['actionTimer'] = 40
- skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_shovit360':
- actionState = 'reg_shovit360'
- own['actionTimer'] = 40
- skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_shovit360':
- actionState = 'fak_shovit360'
- own['actionTimer'] = 40
- skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_fsshovit360':
- actionState = 'reg_fsshovit360'
- own['actionTimer'] = 40
- skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_fsshovit360':
- actionState = 'fak_fsshovit360'
- own['actionTimer'] = 40
- skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_nollie_shovit':
- actionState = 'reg_nollie_shovit'
- own['actionTimer'] = 40
- skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_nollie_shovit':
- actionState = 'fak_nollie_shovit'
- own['actionTimer'] = 40
- skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_fsshovit':
- actionState = 'reg_fsshovit'
- own['actionTimer'] = 40
- skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_fsshovit':
- actionState = 'fak_fsshovit'
- own['actionTimer'] = 40
- skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_nollie_fsshovit':
- actionState = 'reg_nollie_fsshovit'
- own['actionTimer'] = 40
- skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_nollie_fsshovit':
- actionState = 'fak_nollie_fsshovit'
- own['actionTimer'] = 40
- skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_nollie_shovit360':
- actionState = 'reg_nollie_shovit360'
- own['actionTimer'] = 40
- skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_nollie_shovit360':
- actionState = 'fak_nollie_shovit360'
- own['actionTimer'] = 40
- skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
- if requestAction == 'reg_nollie_fsshovit':
- actionState = 'reg_nollie_fsshovit'
- own['actionTimer'] = 40
- skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- if requestAction == 'fak_nollie_fsshovit':
- actionState = 'fak_nollie_fsshovit'
- own['actionTimer'] = 40
- skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
-
-
- #reg_jump
- if requestAction == 'reg_jump':
- skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
-
- #fak_jump
- if requestAction == 'fak_jump':
- skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
- #reg_onboard
- if requestAction == 'reg_onboard':
- skater.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- skater.stopAction(trans_layer)
- deck.stopAction(trans_layer)
- trucks.stopAction(trans_layer)
- own['actionTimer'] = 10
- skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
-
- if requestAction == 'fak_onboard':
- skater.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- skater.stopAction(trans_layer)
- deck.stopAction(trans_layer)
- trucks.stopAction(trans_layer)
- own['actionTimer'] = 10
- skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
- deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
- trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
-
-
- if requestAction == 'reg_powerslide_out':
- actionState = 'reg_powerslide_out'
- own['actionTimer'] = 40
- skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
- deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
- trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
- if requestAction == 'fak_powerslide_out':
- actionState = 'fak_powerslide_out'
- own['actionTimer'] = 40
- skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
- deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
- trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
- if requestAction == 'reg_fs_powerslide_out':
- actionState = 'reg_fs_powerslide_out'
- own['actionTimer'] = 40
- skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
- deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
- trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
- if requestAction == 'fak_fs_powerslide_out':
- actionState = 'fak_fs_powerslide_out'
- own['actionTimer'] = 40
- skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
- deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
- trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
-
-
- if requestAction == 'fak-reg_5050':
- actionState = 'fak-reg_5050'
- own['actionTimer'] = 10
- skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
- if requestAction == 'reg-fak_5050':
- actionState = 'fak-reg_5050'
- own['actionTimer'] = 10
- skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
-
- if requestAction == 'fak-reg_roll':
- actionState = 'fak-reg_roll'
- own['actionTimer'] = 10
- skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
- if requestAction == 'reg-fak_roll':
- actionState = 'fak-reg_roll'
- own['actionTimer'] = 10
- skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
-
- #######################################
- #loop actions
- ######################################
- #check if request is possible
- if requestAction in requestActions_list:
- #print(requestAction)
- #reg_turnLeft
- if requestAction == 'reg_turnLeft':
- actionState = 'reg_turnLeft'
- #in
- if l_actionState != 'reg_turnLeft':
- skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- #loop
- else:
- skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- #reg_turnRight
- if requestAction == 'reg_turnRight':
- actionState = 'reg_turnRight'
- #in
- if l_actionState != 'reg_turnRight':
- skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- #loop
- else:
- skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'reg_turnRight_out':
- pass
- #fak_turnLeft
- if requestAction == 'fak_turnLeft':
- actionState = 'fak_turnLeft'
- #in
- if l_actionState != 'fak_turnLeft':
- skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- #loop
- else:
- skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- #fak_turnRight
- if requestAction == 'fak_turnRight':
- actionState = 'fak_turnRight'
- #in
- if l_actionState != 'fak_turnRight':
- skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- #loop
- else:
- skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- #reg_fs_powerslide
- if requestAction == 'reg_fs_powerslide':
- actionState = 'reg_fs_powerslide'
- if l_actionState != 'reg_fs_powerslide':
- skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
- deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
- trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
- else:
- skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
- #reg_powerslide
- if requestAction == 'reg_powerslide':
- actionState = 'reg_powerslide'
- if l_actionState != 'reg_powerslide':
- skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
- deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
- trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
- else:
- skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
- trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
- #fak_fs_powerslide
- if requestAction == 'fak_fs_powerslide':
- actionState = 'fak_fs_powerslide'
- if l_actionState != 'fak_fs_powerslide':
- skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
- deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
- trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
- else:
- skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
- trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
- #fak_powerslide
- if requestAction == 'fak_powerslide':
- actionState = 'fak_powerslide'
- if l_actionState != 'fak_powerslide':
- skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
- deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
- trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
- else:
- skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
- trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
-
-
- #reg_roll
- if requestAction == 'reg_roll':
- if l_actionState == 'reg_pump':
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- #print(cur_frame)
- else:
- skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
- if l_actionState == 'reg_opos':
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- if trans_playing and cur_frame > 1:
- skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- else:
- own['actionTimer'] = 20
- skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
- if l_actionState == 'reg_nopos':
- flipping = skater.isPlayingAction(flip_layer)
- if flipping == 0:
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- #skater.stopAction(trans_layer)
- #deck.stopAction(trans_layer)
- #trucks.stopAction(trans_layer)
- skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- #print(cur_frame)
- else:
- own['actionTimer'] = 20
- skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
-
- if l_actionState == 'reg_manual':
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
-
- if l_actionState == 'reg_nmanual':
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
-
- if l_actionState == 'reg_turnLeft':
- trans_playing = skater.isPlayingAction(trans_layer)
-
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- else:
- own['actionTimer'] = 20
- requestAction = 'reg_turnLeft_out'
- actionState = 'reg_turnLeft_out'
- skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- if l_actionState == 'reg_Right':
- #requestAction = 'reg_turnRight_out'
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- else:
- own['actionTimer'] = 20
- skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- if requestAction == 'reg_roll':
- actionState = 'reg_roll'
- skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
-
-
-
- #fak_roll
- if requestAction == 'fak_roll':
- if l_actionState == 'fak_pump':
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- #skater.stopAction(trans_layer)
- #deck.stopAction(trans_layer)
- #trucks.stopAction(trans_layer)
- skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- #print(cur_frame)
- else:
- skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
- if l_actionState == 'fak_opos':
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- #skater.stopAction(trans_layer)
- #deck.stopAction(trans_layer)
- #trucks.stopAction(trans_layer)
- skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- #print(cur_frame)
- else:
- own['actionTimer'] = 20
- skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
- if l_actionState == 'fak_nopos':
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- #skater.stopAction(trans_layer)
- #deck.stopAction(trans_layer)
- #trucks.stopAction(trans_layer)
- skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- #print(cur_frame)
- else:
- own['actionTimer'] = 20
- skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
- if l_actionState == 'fak_manual':
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
-
- if l_actionState == 'fak_nmanual':
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
-
-
-
-
- if l_actionState == 'fak_turnLeft':
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- else:
- skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
- if l_actionState == 'fak_turnRight':
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing:
- cur_frame = skater.getActionFrame(trans_layer)
- #cur_frame -= 2
- if trans_playing and cur_frame > 1:
- skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
- else:
- skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
-
- if actionState == 'fak_roll':
- actionState = 'fak_roll'
- skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
-
- #reg_opos
- if requestAction == 'reg_opos' and own['actionTimer'] == 0:
- actionState = 'reg_opos'
- #in
- if l_actionState != 'reg_opos':
- skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- #loop
- else:
-
- skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
- deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
-
- #fak_opos
- if requestAction == 'fak_opos':
- actionState = 'fak_opos'
- #in
- if l_actionState != 'fak_opos':
- skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- #loop
- else:
- skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
- deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
-
- #reg_nopos
- if requestAction == 'reg_nopos':
- actionState = 'reg_nopos'
- #in
- if l_actionState != 'reg_nopos':
- skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- #loop
- else:
- skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
- deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
-
- #fak_nopos
- if requestAction == 'fak_nopos':
- actionState = 'fak_nopos'
- #in
- if l_actionState != 'fak_nopos':
- skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- #loop
- else:
- skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
- deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
-
- #reg_pump
- if requestAction == 'reg_pump':
- actionState = 'reg_pump'
- if l_actionState != 'reg_pump':
- skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
-
- #fak_pump
- if requestAction == 'fak_pump':
- actionState = 'fak_pump'
- if l_actionState != 'fak_pump':
- skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
- #reg_manual
- if requestAction == 'reg_manual':
- actionState = 'reg_manual'
- #in
- if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
- skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- #loop
- else:
- skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- #fak_manual
- if requestAction == 'fak_manual':
- actionState = 'fak_manual'
- #in
- if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
- skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- #loop
- else:
- skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- #reg_nmanual
- if requestAction == 'reg_nmanual':
- actionState = 'reg_nmanual'
- #in
- if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
- skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- #loop
- else:
- skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- #fak_nmanual
- if requestAction == 'fak_nmanual':
- actionState = 'fak_nmanual'
- #in
- if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
- skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
- #loop
- else:
- skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'reg_air':
- actionState = 'reg_air'
- skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_air':
- actionState = 'fak_air'
- skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'frontside_grab':
- actionState = 'frontside_grab'
- if l_actionState != 'frontside_grab':
- skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'backside_grab':
- actionState = 'backside_grab'
- if l_actionState != 'backside_grab':
- skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
-
-
-
- if requestAction == 'fak_frontside_grab':
- actionState = 'fak_frontside_grab'
- if l_actionState != 'fak_frontside_grab':
- skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_backside_grab':
- actionState = 'fak_backside_grab'
- if l_actionState != 'fak_backside_grab':
- skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'frontside_nose_grab':
- actionState = 'frontside_nose_grab'
- if l_actionState != 'frontside_nose_grab':
- skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'backside_nose_grab':
- actionState = 'backside_nose_grab'
- if l_actionState != 'backside_nose_grab':
- skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_frontside_nose_grab':
- actionState = 'fak_frontside_nose_grab'
- if l_actionState != 'fak_frontside_nose_grab':
- skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_backside_nose_grab':
- actionState = 'fak_backside_nose_grab'
- if l_actionState != 'fak_backside_nose_grab':
- skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
-
-
- if requestAction == 'frontside_tail_grab':
- actionState = 'frontside_tail_grab'
- if l_actionState != 'frontside_tail_grab':
- skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'backside_tail_grab':
- actionState = 'backside_tail_grab'
- if l_actionState != 'backside_tail_grab':
- skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_frontside_tail_grab':
- actionState = 'fak_frontside_tail_grab'
- if l_actionState != 'fak_frontside_tail_grab':
- skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_backside_tail_grab':
- actionState = 'fak_backside_tail_grab'
- if l_actionState != 'fak_backside_tail_grab':
- skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_noseg':
- actionState = 'reg_noseg'
- if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
- # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
- # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
- skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
- # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
- # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
- skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
-
- if requestAction == 'fak_noseg':
- actionState = 'fak_noseg'
- if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- # skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- # skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_tailg':
- actionState = 'reg_tailg'
- if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
- skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
-
- if requestAction == 'fak_tailg':
- actionState = 'fak_tailg'
- if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'reg_tailgr':
- actionState = 'reg_tailgr'
- if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_tailgr':
- actionState = 'fak_tailgr'
- if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'reg_tailgl':
- actionState = 'reg_tailgl'
- if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_tailgl':
- actionState = 'fak_tailgl'
- if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
-
-
- if requestAction == 'reg_wall_r':
- actionState = 'reg_wall_r'
- if l_actionState != 'reg_wall_r':
- skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'reg_wall_l':
- actionState = 'reg_wall_l'
- if l_actionState != 'reg_wall_l':
- skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_wall_r':
- actionState = 'fak_wall_r'
- if l_actionState != 'fak_wall_r':
- skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_wall_l':
- actionState = 'fak_wall_l'
- if l_actionState != 'reg_wall_r':
- skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
-
- ##############################
- if requestAction == 'reg_nosegr':
- actionState = 'reg_nosegr'
- if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_nosegr':
- actionState = 'fak_nosegr'
- if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'reg_nosegl':
- actionState = 'reg_nosegl'
- if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- #print("rA:", requestAction)
- if requestAction == 'fak_nosegl':
- actionState = 'fak_nosegl'
- print("fak_nosegl state")
- if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_tailslide':
- actionState = 'reg_tailslide'
- if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_tailslide':
- actionState = 'fak_tailslide'
- if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_noseslide':
- actionState = 'reg_noseslide'
- if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_noseslide':
- actionState = 'fak_noseslide'
- if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
-
-
-
-
- if requestAction == 'reg_5050':
- actionState = 'reg_5050'
- #own['actionTimer'] = 0
- skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_5050':
- actionState = 'fak_5050'
- own['actionTimer'] = 0
- skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_bsboard':
- actionState = 'reg_bsboard'
- skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_bsboard':
- actionState = 'fak_bsboard'
- skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_fsboard':
- actionState = 'reg_fsboard'
- skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
-
-
-
- if requestAction == 'reg_air_nose':
- actionState = 'reg_air_nose'
- if l_actionState != 'reg_air_nose':
- skater.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
- # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
- # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
- skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- #pass
- # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
- # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
- # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
- skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_air_nose':
- actionState = 'fak_air_nose'
- if l_actionState != 'fak_air_nose':
- skater.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- # skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- #pass
- # skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_air_tail':
- actionState = 'reg_air_tail'
- if l_actionState != 'reg_air_tail':
- skater.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
- skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- #pass
- # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_air_tail':
- actionState = 'fak_air_tail'
- if l_actionState != 'fak_air_tail':
- skater.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- skater.stopAction(flip_layer)
- deck.stopAction(flip_layer)
- trucks.stopAction(flip_layer)
- # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
- skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- #pass
- # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
- skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_stop':
- actionState = 'reg_stop'
- if l_actionState != 'reg_stop':
- skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
- else:
- skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_stop':
- actionState = 'fak_stop'
- if l_actionState != 'fak_stop':
- skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
- else:
- skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
-
-
- if requestAction == 'reg_fp_rback':
- actionState = 'reg_fp_rback'
- if l_actionState != 'reg_fp_rback':
- skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- if requestAction == 'fak_fp_rback':
- actionState = 'fak_fp_rback'
- if l_actionState != 'fak_fp_rback':
- skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
- else:
- skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
-
- if requestAction == 'reg_back_invert':
- actionState = 'reg_back_invert'
- if l_actionState != 'reg_back_invert':
- skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
- deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
- if requestAction == 'fak_fr_invert':
- actionState = 'fak_fr_invert'
- if l_actionState != 'fak_fr_invert':
- skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
- deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
- trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
- else:
- skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
- deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
-
- #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
- #walk anims
- #reg_idle
- if requestAction == 'reg_idle':
- actionState = 'reg_idle'
- if l_requestAction != 'reg_idle':
- if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
- cur_frame = skater.getActionFrame(loop_layer)
- skater.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- if cur_frame > 11:
- cur_frame += 1
- skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
- else:
- cur_frame -= 1
- skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
- else:
- #print("#####")
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing == 1:
- skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
- #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
- #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
- #reg_idle_nb
- if requestAction == 'reg_idle_nb':
- actionState = 'reg_idle_nb'
- if l_requestAction != 'reg_idle_nb':
- if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
- cur_frame = skater.getActionFrame(loop_layer)
- skater.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- if cur_frame > 11:
- cur_frame += 1
- skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
- else:
- cur_frame -= 1
- skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
- else:
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing == 1:
- #pass
- skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
-
- #fak_idle
- if requestAction == 'fak_idle':
- actionState = 'fak_idle'
- if l_requestAction != 'fak_idle':
- if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
- cur_frame = skater.getActionFrame(loop_layer)
- skater.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- if cur_frame > 11:
- cur_frame += 1
- skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
- else:
- cur_frame -= 1
- skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
- deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
- trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
- else:
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing == 1:
- #pass
- skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
-
- #fak_idle_nb
- if requestAction == 'fak_idle_nb':
- actionState = 'fak_idle_nb'
- if l_requestAction != 'fak_idle_nb':
- if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
- cur_frame = skater.getActionFrame(loop_layer)
- skater.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- if cur_frame > 11:
- cur_frame += 1
- skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
- else:
- cur_frame -= 1
- skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
- else:
- trans_playing = skater.isPlayingAction(trans_layer)
- if trans_playing == 1:
- #pass
- skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
-
- #reg_walk
- if requestAction == 'reg_walk':
- actionState = 'reg_walk'
- #in
- if l_requestAction != 'reg_walk':
- if l_requestAction == 'reg_walkFast':
- cur_frame = skater.getActionFrame(loop_layer)
- skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- skater.setActionFrame(cur_frame, loop_layer)
- deck.setActionFrame(cur_frame, loop_layer)
- trucks.setActionFrame(cur_frame, loop_layer)
- #loop
- else:
- skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
-
- #reg_walk_nb
- if requestAction == 'reg_walk_nb':
- actionState = 'reg_walk_nb'
- #in
- if l_requestAction != 'reg_walk_nb':
- if l_requestAction == 'reg_walkFast_nb':
- cur_frame = skater.getActionFrame(loop_layer)
- skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- skater.setActionFrame(cur_frame, loop_layer)
-
- #loop
- else:
- skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
-
- #reg_walkFast
- if requestAction == 'reg_walkFast':
- actionState = 'reg_walkFast'
- #in
- if l_requestAction != 'reg_walkFast':
- if l_requestAction == 'reg_walk':
- cur_frame = skater.getActionFrame(loop_layer)
- skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
- deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
- skater.setActionFrame(cur_frame, loop_layer)
- deck.setActionFrame(cur_frame, loop_layer)
- trucks.setActionFrame(cur_frame, loop_layer)
- print("set last walk frame", cur_frame)
- #loop
- else:
- skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
- deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
- #reg_walkFast_nb
- if requestAction == 'reg_walkFast_nb':
- actionState = 'reg_walkFast_nb'
- #in
- if l_requestAction != 'reg_walkFast_nb':
- if l_requestAction == 'reg_walk_nb':
- cur_frame = skater.getActionFrame(loop_layer)
- skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
- skater.setActionFrame(cur_frame, loop_layer)
-
- #loop
- else:
- skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
-
- #fak_walk
- if requestAction == 'fak_walk':
- #in
- actionState = 'fak_walk'
- if l_requestAction != 'fak_walk':
- if l_requestAction == 'fak_walkFast':
- cur_frame = skater.getActionFrame(loop_layer)
- #actionState = 'fak_walk'
- skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- skater.setActionFrame(cur_frame, loop_layer)
- deck.setActionFrame(cur_frame, loop_layer)
- trucks.setActionFrame(cur_frame, loop_layer)
- #pass
- #loop
- else:
- skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
-
- #fak_walk_nb
- if requestAction == 'fak_walk_nb':
- actionState = 'fak_walk_nb'
- #in
- if l_requestAction != 'fak_walk_nb':
- if l_requestAction == 'fak_walkFast_nb':
- cur_frame = skater.getActionFrame(loop_layer)
- skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
- skater.setActionFrame(cur_frame, loop_layer)
-
- #loop
- else:
- skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
-
- #fak_walkFast
- if requestAction == 'fak_walkFast':
- actionState = 'fak_walkFast'
- #in
- if l_requestAction != 'fak_walkFast':
- if l_requestAction == 'fak_walk':
- cur_frame = skater.getActionFrame(loop_layer)
- #actionState = 'fak_walkFast'
- skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
- deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
- skater.setActionFrame(cur_frame, loop_layer)
- deck.setActionFrame(cur_frame, loop_layer)
- trucks.setActionFrame(cur_frame, loop_layer)
- #pass
- #loop
- else:
- skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
- deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
- trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
-
- #fak_walkFast_nb
- if requestAction == 'fak_walkFast_nb':
- actionState = 'fak_walkFast_nb'
- #in
- if l_requestAction != 'fak_walkFast_nb':
- if l_requestAction == 'fak_walk_nb':
- cur_frame = skater.getActionFrame(loop_layer)
- skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
- skater.setActionFrame(cur_frame, loop_layer)
-
- #loop
- else:
- skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
-
- own['actionState'] = actionState
- else:
- pass
- #actionTimer = 60
- #try:
- #own['actionTimer'] = 60
- #except: pass
- #print(actionState)
- own['actionState'] = actionState
- return actionState
-
-
- #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
- #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
- l_playing = skater.isPlayingAction(loop_layer)
- t_playing = skater.isPlayingAction(trans_layer)
- if l_playing == 1 and t_playing == 1:
- skater.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- deck.stopAction(loop_layer)
-
- ###
- if own['actionTimer'] > 0:
- own['actionTimer'] -= 1
- #requestAction = 'empty'
-
- ##############
- #turn off land for manuals
- if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
- own['actionTimer'] = 0
-
- #turn off land for grinds
- #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
- #own['actionTimer'] = 0
-
- if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
- actionState = updateAction(requestAction, actionState)
- #own['actionState'] = actionState
-
-
- ###################
-
- #debug
- #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
- cur_frame = skater.getActionFrame(trans_layer)
- #print(cur_frame)
- def printplaying():
- splaying_layers = "S: "
- playing_layers = "D: "
- tplaying_layers = "T: "
- for x in range(9900):
- if skater.isPlayingAction(x):
- #if trucks.isPlayingAction(x):
- #if skater.isPlayingAction(x):
- splaying_layers += str(x)
- splaying_layers += " "
- if deck.isPlayingAction(x):
- #if trucks.isPlayingAction(x):
- #if skater.isPlayingAction(x):
- playing_layers += str(x)
- playing_layers += " "
- if trucks.isPlayingAction(x):
- #if trucks.isPlayingAction(x):
- #if skater.isPlayingAction(x):
- tplaying_layers += str(x)
- tplaying_layers += " "
- print(splaying_layers, playing_layers, tplaying_layers)
- #printplaying()
-
- if actionState == 'empty':
- print("EMPTY ACTION!!!")
- skater.stopAction(loop_layer)
- deck.stopAction(loop_layer)
- trucks.stopAction(loop_layer)
- #set last variables
- own['l_actionState'] = actionState
- own['l_requestAction'] = requestAction
- #own['actionTimer'] = actionTimer
- own['queueAction'] = queueAction
-
- main()
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