Shuvit game master repo. http://shuvit.org
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co_ActionState.py 259KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. og_request = requestAction
  26. l_requestAction = own['l_requestAction']
  27. queueAction = own['queueAction']
  28. actionTimer = own['actionTimer']
  29. except:
  30. own['actionState'] = 'reg_walk'
  31. own['l_actionState'] = 'empty'
  32. og_request = 'empty'
  33. own['requestAction'] = 'reg_walk'
  34. own['l_requestAction'] = 'empty'
  35. own['queueAction'] = 'empty'
  36. own['actionTimer'] = 0
  37. own['clear_request'] = 0
  38. actionTimer = 0
  39. queueAction = 'empty'
  40. requestAction = 'reg_walk'
  41. actionState = 'empty'
  42. l_actionState = 'empty'
  43. l_requestAction = 'empty'
  44. if requestAction == 'empty':
  45. #print("*******empty request****")
  46. pass
  47. isplaying = skater.isPlayingAction(flip_layer)
  48. transPlaying = skater.isPlayingAction(trans_layer)
  49. if own['clear_request'] == 1:
  50. requestAction = 'empty'
  51. own['clear_request'] = 0
  52. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  53. own['actionTimer'] = 0
  54. actionTimer = 0
  55. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  56. requestAction = 'empty'
  57. own['requestAction'] = 'empty'
  58. #================
  59. #stance change detection
  60. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  61. #print("fak-reg_roll")
  62. requestAction = 'fak-reg_roll'
  63. own['requestAction'] = 'fak-reg_roll'
  64. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  65. #print("reg-fak_roll")
  66. requestAction = 'reg-fak_roll'
  67. own['requestAction'] = 'reg-fak_roll'
  68. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  69. requestAction = 'fak-reg_roll'
  70. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  71. requestAction = 'reg-fak_roll'
  72. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  73. #print("fak-reg_5050")
  74. requestAction = 'fak-reg_5050'
  75. own['requestAction'] = 'fak-reg_5050'
  76. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  77. #print("reg-fak_5050")
  78. requestAction = 'reg-fak_5050'
  79. own['requestAction'] = 'reg-fak_5050'
  80. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  81. own['actionTimer'] = 0
  82. actionTimer = 0
  83. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  84. own['requestAction'] = 'reg_dropin'
  85. requestAction = 'reg_dropin'
  86. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  87. own['requestAction'] = 'fak_dropin'
  88. requestAction = 'fak_dropin'
  89. #===============
  90. #land action over ride
  91. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  92. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  93. pass
  94. else:
  95. requestAction = l_requestAction
  96. own['requestAction'] = requestAction
  97. own['l_actionState'] = requestAction
  98. actionState = requestAction
  99. own['actionTimer'] = 0
  100. actionTimer = 0
  101. #print(own['manual_v2_timer'], 'man_timer###@!')
  102. # if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  103. # #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  104. # requestAction = own['l_requestAction']
  105. # own['actionTimer'] = 5
  106. # print("changing land")
  107. # #pass
  108. # #dirty manual fix
  109. # if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  110. # requestAction = 'reg_air_tail'
  111. # if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  112. # requestAction = 'reg_air_nose'
  113. # if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  114. # requestAction = 'fak_air_tail'
  115. # if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  116. # requestAction = 'fak_air_nose'
  117. #dirt invert fix
  118. if 'invert' in requestAction:
  119. actionTimer = 0
  120. own['actionTimer'] = 0
  121. #grind override
  122. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  123. skater.stopAction(loop_layer)
  124. trucks.stopAction(loop_layer)
  125. deck.stopAction(loop_layer)
  126. skater.stopAction(trans_layer)
  127. trucks.stopAction(trans_layer)
  128. deck.stopAction(trans_layer)
  129. actionTimer = 0
  130. own['actionTimer'] = 0
  131. #revert override
  132. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  133. actionState = requestAction
  134. own['actionState'] = requestAction
  135. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  136. #print("stopping revert layers")
  137. skater.stopAction(loop_layer)
  138. trucks.stopAction(loop_layer)
  139. deck.stopAction(loop_layer)
  140. skater.stopAction(trans_layer)
  141. trucks.stopAction(trans_layer)
  142. deck.stopAction(trans_layer)
  143. if 'wall' in requestAction and actionTimer < 10:
  144. actionTimer = 0
  145. own['actionTimer'] = 0
  146. skater.stopAction(flip_layer)
  147. trucks.stopAction(flip_layer)
  148. deck.stopAction(flip_layer)
  149. skater.stopAction(trans_layer)
  150. trucks.stopAction(trans_layer)
  151. deck.stopAction(trans_layer)
  152. #check last actionState to see if an out action is needed
  153. if requestAction not in jump_overrideList:
  154. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  155. requestAction = 'reg_turnRight_out'
  156. actionState = 'reg_turnRight_out'
  157. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  158. requestAction = 'reg_turnLeft_out'
  159. actionState = 'reg_turnLeft_out'
  160. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  161. requestAction = 'fak_turnRight_out'
  162. actionState = 'fak_turnRight_out'
  163. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  164. requestAction = 'fak_turnLeft_out'
  165. actionState = 'fak_turnLeft_out'
  166. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  167. requestAction = 'reg_opos_out'
  168. actionState = 'reg_opos_out'
  169. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  170. requestAction = 'fak_opos_out'
  171. actionState = 'fak_opos_out'
  172. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  173. requestAction = 'reg_nopos_out'
  174. actionState = 'reg_nopos_out'
  175. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  176. requestAction = 'fak_nopos_out'
  177. actionState = 'fak_nopos_out'
  178. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  179. requestAction = 'reg_pump_out'
  180. actionState = 'reg_pump_out'
  181. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  182. requestAction = 'fak_pump_out'
  183. actionState = 'fak_pump_out'
  184. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  185. requestAction = 'reg_powerslide_out'
  186. actionState = 'reg_powerslide_out'
  187. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  188. requestAction = 'fak_powerslide_out'
  189. actionState = 'fak_powerslide_out'
  190. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  191. requestAction = 'reg_fs_powerslide_out'
  192. actionState = 'reg_fs_powerslide_out'
  193. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  194. requestAction = 'fak_fs_powerslide_out'
  195. actionState = 'fak_fs_powerslide_out'
  196. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  197. requestAction = 'reg_stop_out'
  198. actionState = 'reg_stop_out'
  199. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  200. requestAction = 'fak_stop_out'
  201. actionState = 'fak_stop_out'
  202. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  203. requestAction = 'reg_noseslide_out'
  204. actionState = 'reg_noseslide_out'
  205. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  206. requestAction = 'fak_noseslide_out'
  207. actionState = 'fak_noseslide_out'
  208. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  209. requestAction = 'reg_tailslide_out'
  210. actionState = 'reg_tailslide_out'
  211. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  212. requestAction = 'fak_tailslide_out'
  213. actionState = 'fak_tailslide_out'
  214. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  215. requestAction = 'reg_5050_out'
  216. actionState = 'reg_5050_out'
  217. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  218. requestAction = 'fak_5050_out'
  219. actionState = 'fak_5050_out'
  220. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  221. requestAction = 'reg_tailg_out'
  222. actionState = 'reg_tailg_out'
  223. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  224. requestAction = 'fak_tailg_out'
  225. actionState = 'fak_tailg_out'
  226. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  227. requestAction = 'reg_noseg_out'
  228. actionState = 'reg_noseg_out'
  229. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  230. requestAction = 'fak_noseg_out'
  231. actionState = 'fak_noseg_out'
  232. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  233. requestAction = 'reg_tailgr_out'
  234. actionState = 'reg_tailgr_out'
  235. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  236. requestAction = 'fak_tailgr_out'
  237. actionState = 'fak_tailgr_out'
  238. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  239. requestAction = 'reg_nosegr_out'
  240. actionState = 'reg_nosegr_out'
  241. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  242. requestAction = 'fak_nosegr_out'
  243. actionState = 'fak_nosegr_out'
  244. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  245. requestAction = 'reg_tailgl_out'
  246. actionState = 'reg_tailgl_out'
  247. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  248. requestAction = 'fak_tailgl_out'
  249. actionState = 'fak_tailgl_out'
  250. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  251. requestAction = 'reg_nosegl_out'
  252. actionState = 'reg_nosegl_out'
  253. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  254. requestAction = 'fak_nosegl_out'
  255. actionState = 'fak_nosegl_out'
  256. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  257. requestAction = 'reg_back_invert_out'
  258. actionState = 'reg_back_invert_out'
  259. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  260. requestAction = 'fak_fr_invert_out'
  261. actionState = 'fak_fr_invert_out'
  262. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  263. requestAction = 'reg_sit_out'
  264. actionState = 'reg_sit_out'
  265. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  266. requestAction = 'fak_sit_out'
  267. actionState = 'fak_sit_out'
  268. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  269. if requestAction == 'fak_nmanual':
  270. requestAction = 'reg-fak_nmanual'
  271. actionState = 'reg-fak_nmanual'
  272. else:
  273. requestAction = 'reg_manual_out'
  274. actionState = 'reg_manual_out'
  275. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  276. if requestAction == 'reg_nmanual':
  277. requestAction = 'fak-reg_nmanual'
  278. actionState = 'fak-reg_manual'
  279. else:
  280. requestAction = 'fak_manual_out'
  281. actionState = 'fak_manual_out'
  282. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  283. if requestAction == 'fak_manual':
  284. requestAction = 'reg-fak_manual'
  285. actionState = 'reg-fak_manual'
  286. else:
  287. requestAction = 'reg_nmanual_out'
  288. actionState = 'reg_nmanual_out'
  289. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  290. if requestAction == 'reg_manual':
  291. requestAction = 'fak-reg_manual'
  292. actionState = 'fak-reg_manual'
  293. else:
  294. requestAction = 'fak_nmanual_out'
  295. actionState = 'fak_nmanual_out'
  296. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  297. actionTimer = 0
  298. own['actionTimer'] = 0
  299. requestAction = 'fak_nmanual'
  300. skater.stopAction(trans_layer)
  301. trucks.stopAction(trans_layer)
  302. deck.stopAction(trans_layer)
  303. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  304. actionTimer = 0
  305. own['actionTimer'] = 0
  306. requestAction = 'fak_manual'
  307. skater.stopAction(trans_layer)
  308. trucks.stopAction(trans_layer)
  309. deck.stopAction(trans_layer)
  310. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  311. actionTimer = 0
  312. own['actionTimer'] = 0
  313. requestAction = 'reg_nmanual'
  314. skater.stopAction(trans_layer)
  315. trucks.stopAction(trans_layer)
  316. deck.stopAction(trans_layer)
  317. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  318. actionTimer = 0
  319. own['actionTimer'] = 0
  320. requestAction = 'reg_manual'
  321. skater.stopAction(trans_layer)
  322. trucks.stopAction(trans_layer)
  323. deck.stopAction(trans_layer)
  324. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  325. requestAction = 'reg_tailg'
  326. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  327. requestAction = 'fak_tailg'
  328. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  329. requestAction = 'reg_noseg'
  330. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  331. requestAction = 'fak_noseg'
  332. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  333. requestAction = 'reg_air-roll'
  334. actionState = 'reg_air-roll'
  335. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  336. requestAction = 'fak_air-roll'
  337. actionState = 'fak_air-roll'
  338. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  339. requestAction = 'reg_dropin'
  340. actionState = 'reg_dropin'
  341. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  342. requestAction = 'fak_dropin'
  343. actionState = 'fak_dropin'
  344. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  345. requestAction = 'reg_5050-roll'
  346. actionState = 'reg_5050-roll'
  347. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  348. requestAction = 'fak_5050-roll'
  349. actionState = 'fak_5050-roll'
  350. #####
  351. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  352. requestAction = 'fak_air_tail to manual'
  353. #print('fucking manuals')
  354. # if l_actionState == 'reg_air_tail' and requestAction in ('fak_roll', 'fak_manual'):
  355. # requestAction = 'reg_manual'
  356. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  357. requestAction = 'reg_air_tail to manual'
  358. #print('fucking manuals')
  359. # if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  360. # requestAction = 'fak_nmanual'
  361. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  362. requestAction = 'fak_air_nose to nmanual'
  363. #print('fucking manuals')
  364. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  365. requestAction = 'reg_air_nose to nmanual'
  366. #print('fucking manuals')
  367. #own['requestAction'] = requestAction
  368. # if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll', 'reg_nmanual', 'reg_roll', 'reg_manual'):
  369. # requestAction == 'reg_air_nose to nmanual'
  370. # if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  371. # requestAction = 'fak_manual'
  372. # if requestAction == 'reg_nmanual' and l_requestAction in ['fak-reg_manual', 'reg_nmanual']:
  373. # requestAction == 'reg_manual'
  374. ####
  375. #print(requestAction)
  376. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  377. requestAction = 'reg-fak_nmanual'
  378. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  379. requestAction = 'fak-reg_nmanual'
  380. if l_actionState == 'fak_air_tail to nmanual' and requestAction == 'reg_nmanual':
  381. requestAction = 'fak-reg_manual'
  382. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  383. requestAction = 'reg-fak_manual'
  384. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  385. requestAction = 'fak-reg_manual'
  386. # if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_nmanual':
  387. # requestAction = 'fak-reg_manual'
  388. # #print('this???')
  389. # if l_actionState == 'fak-reg_manual' and requestAction == 'reg_nmanual':
  390. # requestAction = 'reg_manual'
  391. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  392. requestAction = 'reg_ollie_north_out'
  393. actionState = 'reg_ollie_north_out'
  394. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  395. requestAction = 'fak_ollie_north_out'
  396. actionState = 'fak_ollie_north_out'
  397. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  398. requestAction = 'reg_ollie_south_out'
  399. actionState = 'reg_ollie_south_out'
  400. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  401. requestAction = 'fak_ollie_south_out'
  402. actionState = 'fak_ollie_south_out'
  403. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_roll':
  404. requestAction = 'reg_nmanual_out'
  405. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_roll':
  406. requestAction = 'fak_nmanual_out'
  407. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_roll':
  408. requestAction = 'reg_manual_out'
  409. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_roll':
  410. requestAction = 'fak_manual_out'
  411. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  412. requestAction = 'frontside_grab_out'
  413. actionState = 'frontside_grab_out'
  414. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  415. requestAction = 'backside_grab_out'
  416. actionState = 'backside_grab_out'
  417. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  418. requestAction = 'fak_frontside_grab_out'
  419. actionState = 'fak_frontside_grab_out'
  420. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  421. requestAction = 'fak_backside_grab_out'
  422. actionState = 'fak_backside_grab_out'
  423. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  424. requestAction = 'frontside_nose_grab_out'
  425. actionState = 'frontside_nose_grab_out'
  426. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  427. requestAction = 'backside_nose_grab_out'
  428. actionState = 'backside_nose_grab_out'
  429. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  430. requestAction = 'fak_frontside_nose_grab_out'
  431. actionState = 'fak_frontside_nose_grab_out'
  432. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  433. requestAction = 'fak_backside_nose_grab_out'
  434. actionState = 'fak_backside_nose_grab_out'
  435. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  436. requestAction = 'frontside_tail_grab_out'
  437. actionState = 'frontside_tail_grab_out'
  438. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  439. requestAction = 'backside_tail_grab_out'
  440. actionState = 'backside_tail_grab_out'
  441. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  442. requestAction = 'fak_frontside_tail_grab_out'
  443. actionState = 'fak_frontside_tail_grab_out'
  444. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  445. requestAction = 'fak_backside_tail_grab_out'
  446. actionState = 'fak_backside_tail_grab_out'
  447. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  448. requestAction = 'reg_judo_out'
  449. actionState = 'reg_judo_out'
  450. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  451. requestAction = 'fak_judo_out'
  452. actionState = 'fak_judo_out'
  453. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  454. requestAction = 'reg_walk_air_out'
  455. actionState = 'reg_walk_air_out'
  456. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  457. requestAction = 'fak_walk_air_out'
  458. actionState = 'fak_walk_air_out'
  459. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  460. requestAction = 'reg_land'
  461. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  462. requestAction = 'fak_land'
  463. # if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  464. # requestAction = 'reg_land'
  465. # if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  466. # requestAction = 'fak_land'
  467. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  468. requestAction = 'reg_air'
  469. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  470. requestAction = 'fak_air'
  471. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  472. requestAction = 'reg_land'
  473. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  474. requestAction = 'fak_land'
  475. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  476. requestAction = 'fak_land'
  477. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  478. requestAction = 'reg_land'
  479. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  480. requestAction = 'fak-reg_roll'
  481. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  482. requestAction = 'reg-fak_roll'
  483. if l_actionState in ('reg_noseslide_out', 'regtailslide_out') and requestAction == ' fak_roll':
  484. requestAction = 'reg-fak_roll'
  485. if l_actionState in ('fak_noseslide_out', 'faktailslide_out') and requestAction == ' reg_roll':
  486. requestAction = 'fak-reg_roll'
  487. # if (l_actionState == 'fak_air-roll' and requestAction == 'fak_manual'):
  488. # actionTimer = 0
  489. # own['actionTimer'] = 0
  490. # l_actionState = 'fak_manual'
  491. # own['l_actionState'] = 'fak_manual'
  492. # if (l_actionState == 'reg_air-roll' and requestAction == 'reg_manual'):
  493. # actionTimer = 0
  494. # own['actionTimer'] = 0
  495. # l_actionState = 'reg_manual'
  496. # own['l_actionState'] = 'reg_manual'
  497. else:
  498. #print("action over written")
  499. pass
  500. def updateAction(requestAction, actionState):
  501. try:
  502. flip_start_frame = own['flip_start_lay']
  503. flipspeed = own['flipspeed']
  504. except:
  505. flip_start_frame = 1
  506. flipspeed = .6
  507. ###############################
  508. #one shot actions
  509. ###############################
  510. if requestAction in oneshotActions_list:
  511. if requestAction == 'reg_land' and own["grindHit"] == False:
  512. skater.stopAction(loop_layer)
  513. trucks.stopAction(loop_layer)
  514. deck.stopAction(loop_layer)
  515. skater.stopAction(trans_layer)
  516. trucks.stopAction(trans_layer)
  517. deck.stopAction(trans_layer)
  518. #print("stopping loop and trans")
  519. actionState = 'reg_land'
  520. requestAction = 'reg_land'
  521. own['actionTimer'] = 37
  522. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  523. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  524. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  525. #print("play land")
  526. if requestAction == 'fak_land' and own["grindHit"] == False:
  527. actionState = 'fak_land'
  528. requestAction = 'fak_land'
  529. skater.stopAction(loop_layer)
  530. trucks.stopAction(loop_layer)
  531. deck.stopAction(loop_layer)
  532. skater.stopAction(trans_layer)
  533. trucks.stopAction(trans_layer)
  534. deck.stopAction(trans_layer)
  535. own['actionTimer'] = 37
  536. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  537. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  538. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  539. #print("play land")
  540. if requestAction == 'reg_dropin':
  541. actionState = 'reg_dropin'
  542. own['actionTimer'] = 28
  543. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  544. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  545. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  546. if requestAction == 'fak_dropin':
  547. actionState = 'fak_dropin'
  548. own['actionTimer'] = 28
  549. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  550. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  551. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  552. if requestAction == 'reg_turnRight_out':
  553. actionState = 'reg_turnRight_out'
  554. own['actionTimer'] = 19
  555. trans_playing = skater.isPlayingAction(trans_layer)
  556. if trans_playing:
  557. cur_frame = skater.getActionFrame(trans_layer)
  558. if trans_playing and cur_frame > .5:
  559. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  560. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  561. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  562. own['actionTimer'] = (10 - cur_frame) *2
  563. else:
  564. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  565. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  566. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  567. if requestAction == 'reg_turnLeft_out':
  568. actionState = 'reg_turnLeft_out'
  569. own['actionTimer'] = 19
  570. trans_playing = skater.isPlayingAction(trans_layer)
  571. if trans_playing:
  572. cur_frame = skater.getActionFrame(trans_layer)
  573. if trans_playing and cur_frame > .5:
  574. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  575. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  576. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  577. own['actionTimer'] = (10 - cur_frame) *2
  578. else:
  579. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  580. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  581. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  582. if requestAction == 'fak_turnRight_out':
  583. actionState = 'fak_turnRight_out'
  584. own['actionTimer'] = 19
  585. trans_playing = skater.isPlayingAction(trans_layer)
  586. if trans_playing:
  587. cur_frame = skater.getActionFrame(trans_layer)
  588. if trans_playing and cur_frame > .5:
  589. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  590. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  591. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  592. own['actionTimer'] = (10 - cur_frame) *2
  593. else:
  594. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  595. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  596. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  597. if requestAction == 'fak_turnLeft_out':
  598. actionState = 'fak_turnLeft_out'
  599. own['actionTimer'] = 19
  600. trans_playing = skater.isPlayingAction(trans_layer)
  601. if trans_playing:
  602. cur_frame = skater.getActionFrame(trans_layer)
  603. if trans_playing and cur_frame > .5:
  604. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  605. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  606. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  607. own['actionTimer'] = (10 - cur_frame) *2
  608. else:
  609. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  610. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  611. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  612. if requestAction == 'reg_opos_out':
  613. actionState = 'reg_opos_out'
  614. own['actionTimer'] = 19
  615. trans_playing = skater.isPlayingAction(trans_layer)
  616. if trans_playing:
  617. cur_frame = skater.getActionFrame(trans_layer)
  618. if trans_playing and cur_frame > .5:
  619. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  620. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  621. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  622. own['actionTimer'] = cur_frame
  623. else:
  624. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  625. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  626. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  627. if requestAction == 'fak_opos_out':
  628. actionState = 'fak_opos_out'
  629. own['actionTimer'] = 19
  630. trans_playing = skater.isPlayingAction(trans_layer)
  631. if trans_playing:
  632. cur_frame = skater.getActionFrame(trans_layer)
  633. if trans_playing and cur_frame > .5:
  634. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  635. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  636. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  637. own['actionTimer'] = cur_frame
  638. else:
  639. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  640. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  641. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  642. if requestAction == 'reg_nopos_out':
  643. actionState = 'reg_nopos_out'
  644. own['actionTimer'] = 19
  645. trans_playing = skater.isPlayingAction(trans_layer)
  646. if trans_playing:
  647. cur_frame = skater.getActionFrame(trans_layer)
  648. if trans_playing and cur_frame > .5:
  649. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  650. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  651. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  652. own['actionTimer'] = cur_frame
  653. else:
  654. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  655. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  656. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  657. if requestAction == 'fak_nopos_out':
  658. actionState = 'fak_nopos_out'
  659. own['actionTimer'] = 19
  660. trans_playing = skater.isPlayingAction(trans_layer)
  661. if trans_playing:
  662. cur_frame = skater.getActionFrame(trans_layer)
  663. if trans_playing and cur_frame > .5:
  664. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  665. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  666. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  667. own['actionTimer'] = cur_frame
  668. else:
  669. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  670. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  671. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  672. if requestAction == 'reg_pump_out':
  673. actionState = 'reg_pump_out'
  674. own['actionTimer'] = 39
  675. trans_playing = skater.isPlayingAction(trans_layer)
  676. if trans_playing:
  677. cur_frame = skater.getActionFrame(trans_layer)
  678. if trans_playing and cur_frame > .5:
  679. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  680. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  681. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  682. own['actionTimer'] = cur_frame
  683. else:
  684. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  685. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  686. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  687. if requestAction == 'fak_pump_out':
  688. actionState = 'fak_pump_out'
  689. own['actionTimer'] = 39#19
  690. trans_playing = skater.isPlayingAction(trans_layer)
  691. if trans_playing:
  692. cur_frame = skater.getActionFrame(trans_layer)
  693. if trans_playing and cur_frame > .5:
  694. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  695. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  696. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  697. own['actionTimer'] = cur_frame
  698. else:
  699. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  700. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  701. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  702. if requestAction == 'reg_stop_out':
  703. actionState = 'reg_stop_out'
  704. own['actionTimer'] = 30
  705. trans_playing = skater.isPlayingAction(trans_layer)
  706. if trans_playing:
  707. cur_frame = skater.getActionFrame(trans_layer)
  708. if trans_playing and cur_frame > 1:
  709. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  710. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  711. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  712. own['actionTimer'] = cur_frame
  713. else:
  714. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  715. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  716. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  717. if requestAction == 'fak_stop_out':
  718. actionState = 'fak_stop_out'
  719. own['actionTimer'] = 30
  720. trans_playing = skater.isPlayingAction(trans_layer)
  721. if trans_playing:
  722. cur_frame = skater.getActionFrame(trans_layer)
  723. if trans_playing and cur_frame > 1:
  724. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  725. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  726. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  727. own['actionTimer'] = cur_frame
  728. else:
  729. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  730. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  731. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  732. if requestAction == 'reg_tailslide_out':
  733. actionState = 'reg_tailslide_out'
  734. own['actionTimer'] = 19
  735. trans_playing = skater.isPlayingAction(trans_layer)
  736. if trans_playing:
  737. cur_frame = skater.getActionFrame(trans_layer)
  738. if trans_playing and cur_frame > 1:
  739. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  740. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  741. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  742. own['actionTimer'] = cur_frame
  743. else:
  744. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  745. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  746. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  747. if requestAction == 'fak_tailslide_out':
  748. actionState = 'fak_tailslide_out'
  749. own['actionTimer'] = 19
  750. trans_playing = skater.isPlayingAction(trans_layer)
  751. if trans_playing:
  752. cur_frame = skater.getActionFrame(trans_layer)
  753. if trans_playing and cur_frame > 1:
  754. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  755. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  756. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  757. own['actionTimer'] = cur_frame
  758. else:
  759. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  760. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  761. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  762. if requestAction == 'reg_noseslide_out':
  763. actionState = 'reg_noseslide_out'
  764. own['actionTimer'] = 19
  765. trans_playing = skater.isPlayingAction(trans_layer)
  766. if trans_playing:
  767. cur_frame = skater.getActionFrame(trans_layer)
  768. if trans_playing and cur_frame > 1:
  769. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  770. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  771. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  772. own['actionTimer'] = cur_frame
  773. else:
  774. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  775. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  776. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  777. if requestAction == 'fak_noseslide_out':
  778. actionState = 'fak_noseslide_out'
  779. own['actionTimer'] = 19
  780. trans_playing = skater.isPlayingAction(trans_layer)
  781. if trans_playing:
  782. cur_frame = skater.getActionFrame(trans_layer)
  783. if trans_playing and cur_frame > 1:
  784. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  785. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  786. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  787. own['actionTimer'] = cur_frame
  788. else:
  789. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  790. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  791. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  792. if requestAction == 'reg_5050_out':
  793. actionState = 'reg_5050_out'
  794. own['actionTimer'] = 5
  795. trans_playing = skater.isPlayingAction(trans_layer)
  796. if trans_playing:
  797. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  798. if trans_playing and cur_frame > 1:
  799. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  800. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  801. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  802. own['actionTimer'] = cur_frame
  803. else:
  804. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  805. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  806. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  807. if requestAction == 'fak_5050_out':
  808. actionState = 'fak_5050_out'
  809. own['actionTimer'] = 5
  810. trans_playing = skater.isPlayingAction(trans_layer)
  811. if trans_playing:
  812. cur_frame = skater.getActionFrame(trans_layer)
  813. if trans_playing and cur_frame > 1:
  814. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  815. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  816. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  817. own['actionTimer'] = cur_frame
  818. else:
  819. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  820. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  821. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  822. if requestAction == 'reg_noseg_out':
  823. actionState = 'reg_noseg_out'
  824. own['requestAction'] = 'reg_noseg_out'
  825. own['actionTimer'] = 9
  826. trans_playing = skater.isPlayingAction(trans_layer)
  827. if trans_playing:
  828. cur_frame = skater.getActionFrame(trans_layer)
  829. if trans_playing and cur_frame > 1:
  830. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  831. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  832. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  833. own['actionTimer'] = cur_frame
  834. else:
  835. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  836. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  837. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  838. if requestAction == 'fak_noseg_out':
  839. actionState = 'fak_noseg_out'
  840. own['actionTimer'] = 9
  841. own['requestAction'] = 'fak_noseg_out'
  842. trans_playing = skater.isPlayingAction(trans_layer)
  843. if trans_playing:
  844. cur_frame = skater.getActionFrame(trans_layer)
  845. if trans_playing and cur_frame > 1:
  846. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  847. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  848. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  849. own['actionTimer'] = cur_frame
  850. else:
  851. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  852. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  853. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  854. if requestAction == 'reg_tailg_out':
  855. actionState = 'reg_tailg_out'
  856. own['requestAction'] = 'reg_tailg_out'
  857. own['actionTimer'] = 9
  858. trans_playing = skater.isPlayingAction(trans_layer)
  859. if trans_playing:
  860. cur_frame = skater.getActionFrame(trans_layer)
  861. if trans_playing and cur_frame > 1:
  862. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  863. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  864. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  865. own['actionTimer'] = cur_frame
  866. else:
  867. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  868. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  869. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  870. if requestAction == 'fak_tailg_out':
  871. actionState = 'fak_tailg_out'
  872. own['actionTimer'] = 9
  873. own['requestAction'] = 'fak_tailg_out'
  874. trans_playing = skater.isPlayingAction(trans_layer)
  875. if trans_playing:
  876. cur_frame = skater.getActionFrame(trans_layer)
  877. if trans_playing and cur_frame > 1:
  878. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  879. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  880. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  881. own['actionTimer'] = cur_frame
  882. else:
  883. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  884. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  885. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  886. if requestAction == 'reg_nosegr_out':
  887. actionState = 'reg_nosegr_out'
  888. own['actionTimer'] = 9
  889. own['requestAction'] = 'reg_nosegr_out'
  890. trans_playing = skater.isPlayingAction(trans_layer)
  891. if trans_playing:
  892. cur_frame = skater.getActionFrame(trans_layer)
  893. #cur_frame -= 2
  894. if trans_playing and cur_frame > 1:
  895. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  896. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  897. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  898. own['actionTimer'] = cur_frame
  899. else:
  900. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  901. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  902. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  903. if requestAction == 'fak_nosegr_out':
  904. actionState = 'fak_nosegr_out'
  905. own['actionTimer'] = 9
  906. own['requestAction'] = 'fak_nosegr_out'
  907. trans_playing = skater.isPlayingAction(trans_layer)
  908. if trans_playing:
  909. cur_frame = skater.getActionFrame(trans_layer)
  910. if trans_playing and cur_frame > 1:
  911. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  912. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  913. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  914. own['actionTimer'] = cur_frame
  915. else:
  916. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  917. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  918. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  919. if requestAction == 'reg_tailgr_out':
  920. actionState = 'reg_tailgr_out'
  921. own['actionTimer'] = 9
  922. own['requestAction'] = 'reg_tailgr_out'
  923. trans_playing = skater.isPlayingAction(trans_layer)
  924. if trans_playing:
  925. cur_frame = skater.getActionFrame(trans_layer)
  926. if trans_playing and cur_frame > 1:
  927. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  928. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  929. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  930. own['actionTimer'] = cur_frame
  931. else:
  932. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  933. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  934. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  935. if requestAction == 'fak_tailgr_out':
  936. actionState = 'fak_tailgr_out'
  937. own['actionTimer'] = 9
  938. own['requestAction'] = 'fak_tailgr_out'
  939. trans_playing = skater.isPlayingAction(trans_layer)
  940. if trans_playing:
  941. cur_frame = skater.getActionFrame(trans_layer)
  942. if trans_playing and cur_frame > 1:
  943. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  944. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  945. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  946. own['actionTimer'] = cur_frame
  947. else:
  948. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  949. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  950. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  951. if requestAction == 'reg_nosegl_out':
  952. actionState = 'reg_nosegl_out'
  953. own['actionTimer'] = 9
  954. own['requestAction'] = 'reg_nosegl_out'
  955. trans_playing = skater.isPlayingAction(trans_layer)
  956. if trans_playing:
  957. cur_frame = skater.getActionFrame(trans_layer)
  958. if trans_playing and cur_frame > 1:
  959. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  960. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  961. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  962. own['actionTimer'] = cur_frame
  963. else:
  964. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  965. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  966. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  967. if requestAction == 'fak_nosegl_out':
  968. actionState = 'fak_nosegl_out'
  969. own['actionTimer'] = 9
  970. own['requestAction'] = 'fak_nosegl_out'
  971. trans_playing = skater.isPlayingAction(trans_layer)
  972. if trans_playing:
  973. cur_frame = skater.getActionFrame(trans_layer)
  974. if trans_playing and cur_frame > 1:
  975. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  976. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  977. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  978. own['actionTimer'] = cur_frame
  979. else:
  980. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  981. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  982. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  983. if requestAction == 'reg_tailgl_out':
  984. actionState = 'reg_tailgl_out'
  985. own['actionTimer'] = 9
  986. own['requestAction'] = 'reg_tailgl_out'
  987. trans_playing = skater.isPlayingAction(trans_layer)
  988. if trans_playing:
  989. cur_frame = skater.getActionFrame(trans_layer)
  990. #cur_frame -= 2
  991. if trans_playing and cur_frame > 1:
  992. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  993. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  994. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  995. own['actionTimer'] = cur_frame
  996. else:
  997. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  998. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  999. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1000. if requestAction == 'fak_tailgl_out':
  1001. actionState = 'fak_tailgl_out'
  1002. own['actionTimer'] = 9
  1003. own['requestAction'] = 'fak_tailgl_out'
  1004. trans_playing = skater.isPlayingAction(trans_layer)
  1005. if trans_playing:
  1006. cur_frame = skater.getActionFrame(trans_layer)
  1007. #cur_frame -= 2
  1008. if trans_playing and cur_frame > 1:
  1009. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1010. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1011. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1012. own['actionTimer'] = cur_frame
  1013. else:
  1014. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1015. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1016. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1017. if requestAction == 'reg_manual_out':
  1018. actionState = 'reg_manual_out'
  1019. own['actionTimer'] = 9
  1020. trans_playing = skater.isPlayingAction(trans_layer)
  1021. # if trans_playing:
  1022. # cur_frame = skater.getActionFrame(trans_layer)
  1023. # if trans_playing and cur_frame > 1:
  1024. # skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1025. # deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1026. # trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1027. # #own['actionTimer'] = cur_frame
  1028. # else:
  1029. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1030. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1031. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1032. if requestAction == 'fak_manual_out':
  1033. actionState = 'fak_manual_out'
  1034. own['actionTimer'] = 9
  1035. trans_playing = skater.isPlayingAction(trans_layer)
  1036. # if trans_playing:
  1037. # cur_frame = skater.getActionFrame(trans_layer)
  1038. # if trans_playing and cur_frame > 1:
  1039. # skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1040. # deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1041. # trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1042. # #own['actionTimer'] = cur_frame
  1043. #else:
  1044. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1045. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1046. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1047. if requestAction == 'reg_nmanual_out':
  1048. actionState = 'reg_nmanual_out'
  1049. own['actionTimer'] = 9
  1050. trans_playing = skater.isPlayingAction(trans_layer)
  1051. # if trans_playing:
  1052. # cur_frame = skater.getActionFrame(trans_layer)
  1053. # if trans_playing and cur_frame > 1:
  1054. # skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1055. # deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1056. # trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1057. # #own['actionTimer'] = cur_frame
  1058. #else:
  1059. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1060. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1061. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1062. if requestAction == 'fak_nmanual_out':
  1063. actionState = 'fak_nmanual_out'
  1064. own['actionTimer'] = 9
  1065. trans_playing = skater.isPlayingAction(trans_layer)
  1066. # if trans_playing:
  1067. # cur_frame = skater.getActionFrame(trans_layer)
  1068. # if trans_playing and cur_frame > 1:
  1069. # skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1070. # deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1071. # trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1072. # #own['actionTimer'] = cur_frame
  1073. #else:
  1074. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1075. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1076. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1077. if requestAction == 'reg-fak_nmanual':
  1078. own['actionTimer'] = 9
  1079. actionState = 'reg-fak_nmanual'
  1080. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1081. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1082. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1083. if requestAction == 'fak-reg_nmanual':
  1084. own['actionTimer'] = 9
  1085. actionState = 'fak-reg_nmanual'
  1086. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1087. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1088. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1089. if requestAction == 'reg-fak_manual':
  1090. own['actionTimer'] = 9
  1091. actionState = 'reg-fak_manual'
  1092. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1093. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1094. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1095. if requestAction == 'fak-reg_manual':
  1096. own['actionTimer'] = 9
  1097. actionState = 'fak-reg_manual'
  1098. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1099. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1100. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1101. if requestAction == 'reg_brfoot':
  1102. actionState = 'reg_brfoot'
  1103. own['actionTimer'] = 40
  1104. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1105. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1106. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1107. if requestAction == 'fak_brfoot':
  1108. actionState = 'fak_brfoot'
  1109. own['actionTimer'] = 40
  1110. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1111. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1112. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1113. if requestAction == 'reg_frfoot':
  1114. actionState = 'reg_frfoot'
  1115. own['actionTimer'] = 40
  1116. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1117. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1118. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1119. if requestAction == 'fak_frfoot':
  1120. actionState = 'fak_frfoot'
  1121. own['actionTimer'] = 40
  1122. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1123. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1124. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1125. if requestAction == 'reg_blfoot':
  1126. #print("playing blfoot broke")
  1127. actionState = 'reg_blfoot'
  1128. own['actionTimer'] = 40
  1129. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1130. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1131. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1132. if requestAction == 'fak_blfoot':
  1133. actionState = 'fak_blfoot'
  1134. own['actionTimer'] = 40
  1135. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1136. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1137. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1138. if requestAction == 'reg_flfoot':
  1139. actionState = 'reg_flfoot'
  1140. own['actionTimer'] = 40
  1141. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1142. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1143. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1144. if requestAction == 'fak_flfoot':
  1145. actionState = 'fak_flfoot'
  1146. own['actionTimer'] = 40
  1147. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1148. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1149. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1150. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1151. own['actionTimer'] = 70
  1152. actionState = 'reg_push'
  1153. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1154. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1155. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1156. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1157. own['actionTimer'] = 70
  1158. actionState = 'reg_push_goof'
  1159. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1160. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1161. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1162. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1163. own['actionTimer'] = 70
  1164. actionState = 'fak_push'
  1165. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1166. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1167. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1168. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1169. own['actionTimer'] = 70
  1170. actionState = 'fak_push_goof'
  1171. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1172. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1173. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1174. if requestAction == 'reg_manual_revert_ccw':
  1175. own['actionTimer'] = 21
  1176. own['actionState'] = 'reg_manual_revert_ccw'
  1177. actionState = 'reg_manual_revert_ccw'
  1178. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1179. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1180. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1181. if requestAction == 'fak_manual_revert_ccw':
  1182. own['actionTimer'] = 21
  1183. own['actionState'] = 'fak_manual_revert_ccw'
  1184. actionState = 'fak_manual_revert_ccw'
  1185. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1186. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1187. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1188. if requestAction == 'reg_manual_revert_cw':
  1189. own['actionTimer'] = 21
  1190. own['actionState'] = 'reg_manual_revert_cw'
  1191. actionState = 'reg_manual_revert_cw'
  1192. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1193. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1194. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1195. if requestAction == 'fak_manual_revert_cw':
  1196. own['actionTimer'] = 21
  1197. own['actionState'] = 'fak_manual_revert_cw'
  1198. actionState = 'fak_manual_revert_cw'
  1199. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1200. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1201. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1202. if requestAction == 'fak_nmanual_revert_ccw':
  1203. own['actionTimer'] = 21
  1204. own['actionState'] = 'fak_nmanual_revert_ccw'
  1205. actionState = 'fak_nmanual_revert_ccw'
  1206. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1207. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1208. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1209. if requestAction == 'fak_nmanual_revert_cw':
  1210. own['actionTimer'] = 21
  1211. own['actionState'] = 'fak_nmanual_revert_cw'
  1212. actionState = 'fak_nmanual_revert_cw'
  1213. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1214. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1215. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1216. if requestAction == 'reg_nmanual_revert_ccw':
  1217. own['actionTimer'] = 21
  1218. own['actionState'] = 'reg_nmanual_revert_ccw'
  1219. actionState = 'reg_nmanual_revert_ccw'
  1220. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1221. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1222. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1223. if requestAction == 'reg_nmanual_revert_cw':
  1224. own['actionTimer'] = 21
  1225. own['actionState'] = 'reg_nmanual_revert_cw'
  1226. actionState = 'reg_nmanual_revert_cw'
  1227. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1228. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1229. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1230. if requestAction == 'revert1':
  1231. own['actionTimer'] = 18
  1232. own['actionState'] = 'revert1'
  1233. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1234. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1235. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1236. if requestAction == 'fak_revert1':
  1237. own['actionTimer'] = 18
  1238. own['actionState'] = 'fak_revert1'
  1239. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1240. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1241. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1242. if requestAction == 'revert2':
  1243. own['actionTimer'] = 18
  1244. own['actionState'] = 'revert2'
  1245. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1246. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1247. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1248. if requestAction == 'fak_revert2':
  1249. own['actionTimer'] = 18
  1250. own['actionState'] = 'fak_revert2'
  1251. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1252. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1253. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1254. if requestAction == 'revert3':
  1255. own['actionTimer'] = 18
  1256. own['actionState'] = 'revert3'
  1257. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1258. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1259. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1260. if requestAction == 'revert4':
  1261. own['actionTimer'] = 18
  1262. own['actionState'] = 'revert4'
  1263. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1264. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1265. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1266. if requestAction == 'reg_ollie':
  1267. #print("*****reg ollie act")
  1268. actionState = 'reg_ollie'
  1269. own['actionState'] = 'reg_ollie'
  1270. own['actionTimer'] = 28
  1271. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1272. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1273. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1274. if requestAction == 'fak_ollie':
  1275. actionState = 'fak_ollie'
  1276. own['actionTimer'] = 28
  1277. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1278. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1279. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1280. if requestAction == 'reg_nollie':
  1281. actionState = 'reg_nollie'
  1282. own['actionTimer'] = 38
  1283. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1284. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1285. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1286. if requestAction == 'fak_nollie':
  1287. actionState = 'fak_nollie'
  1288. own['actionTimer'] = 38
  1289. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1290. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1291. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1292. if requestAction == 'reg_kickflip':
  1293. actionState = 'reg_kickflip'
  1294. own['actionTimer'] = 38
  1295. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1296. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1297. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1298. if requestAction == 'fak_kickflip':
  1299. actionState = 'fak_kickflip'
  1300. own['actionTimer'] = 38
  1301. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1302. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1303. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1304. if requestAction == 'reg_varial_kickflip':
  1305. actionState = 'reg_varial_kickflip'
  1306. own['actionTimer'] = 38
  1307. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1308. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1309. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1310. if requestAction == 'fak_varial_kickflip':
  1311. actionState = 'fak_varial_kickflip'
  1312. own['actionTimer'] = 38
  1313. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1314. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1315. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1316. if requestAction == 'reg_nollie_varial_kickflip':
  1317. actionState = 'reg_nollie_varial_kickflip'
  1318. own['actionTimer'] = 38
  1319. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1320. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1321. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1322. if requestAction == 'fak_nollie_varial_kickflip':
  1323. actionState = 'fak_nollie_varial_kickflip'
  1324. own['actionTimer'] = 38
  1325. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1326. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1327. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1328. if requestAction == 'reg_nollie_varial_heelflip':
  1329. actionState = 'reg_nollie_varial_heelflip'
  1330. own['actionTimer'] = 38
  1331. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1332. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1333. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1334. if requestAction == 'fak_nollie_varial_heelflip':
  1335. actionState = 'fak_nollie_varial_heelflip'
  1336. own['actionTimer'] = 38
  1337. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1338. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1339. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1340. if requestAction == 'reg_varial_heelflip':
  1341. actionState = 'reg_varial_heelflip'
  1342. own['actionTimer'] = 38
  1343. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1344. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1345. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1346. if requestAction == 'fak_varial_heelflip':
  1347. actionState = 'fak_nollie_varial_heelflip'
  1348. own['actionTimer'] = 38
  1349. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1350. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1351. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1352. if requestAction == 'reg_nollie_kickflip':
  1353. actionState = 'reg_nollie_kickflip'
  1354. own['actionTimer'] = 38
  1355. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1356. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1357. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1358. if requestAction == 'fak_nollie_kickflip':
  1359. actionState = 'fak_nollie_kickflip'
  1360. own['actionTimer'] = 38
  1361. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1362. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1363. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1364. if requestAction == 'reg_heelflip':
  1365. actionState = 'reg_heelflip'
  1366. own['actionTimer'] = 38
  1367. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1368. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1369. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1370. if requestAction == 'fak_heelflip':
  1371. actionState = 'fak_heelflip'
  1372. own['actionTimer'] = 38
  1373. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1374. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1375. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1376. if requestAction == 'reg_nollie_heelflip':
  1377. actionState = 'reg_nollie_heelflip'
  1378. own['actionTimer'] = 38
  1379. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1380. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1381. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1382. if requestAction == 'fak_nollie_heelflip':
  1383. actionState = 'fak_nollie_heelflip'
  1384. own['actionTimer'] = 38
  1385. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1386. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1387. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1388. if requestAction == 'reg_shovit':
  1389. actionState = 'reg_shovit'
  1390. own['actionTimer'] = 38
  1391. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1392. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1393. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1394. if requestAction == 'fak_shovit':
  1395. actionState = 'fak_shovit'
  1396. own['actionTimer'] = 38
  1397. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1398. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1399. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1400. if requestAction == 'reg_shovit360':
  1401. actionState = 'reg_shovit360'
  1402. own['actionTimer'] = 38
  1403. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1404. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1405. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1406. if requestAction == 'fak_shovit360':
  1407. actionState = 'fak_shovit360'
  1408. own['actionTimer'] = 38
  1409. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1410. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1411. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1412. if requestAction == 'reg_fsshovit360':
  1413. actionState = 'reg_fsshovit360'
  1414. own['actionTimer'] = 38
  1415. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1416. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1417. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1418. if requestAction == 'fak_fsshovit360':
  1419. actionState = 'fak_fsshovit360'
  1420. own['actionTimer'] = 38
  1421. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1422. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1423. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1424. if requestAction == 'reg_nollie_shovit':
  1425. actionState = 'reg_nollie_shovit'
  1426. own['actionTimer'] = 38
  1427. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1428. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1429. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1430. if requestAction == 'fak_nollie_shovit':
  1431. actionState = 'fak_nollie_shovit'
  1432. own['actionTimer'] = 38
  1433. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1434. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1435. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1436. if requestAction == 'reg_fsshovit':
  1437. actionState = 'reg_fsshovit'
  1438. own['actionTimer'] = 38
  1439. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1440. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1441. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1442. if requestAction == 'fak_fsshovit':
  1443. actionState = 'fak_fsshovit'
  1444. own['actionTimer'] = 38
  1445. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1446. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1447. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1448. if requestAction == 'reg_nollie_fsshovit':
  1449. actionState = 'reg_nollie_fsshovit'
  1450. own['actionTimer'] = 38
  1451. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1452. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1453. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1454. if requestAction == 'fak_nollie_fsshovit':
  1455. actionState = 'fak_nollie_fsshovit'
  1456. own['actionTimer'] = 38
  1457. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1458. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1459. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1460. if requestAction == 'reg_nollie_shovit360':
  1461. actionState = 'reg_nollie_shovit360'
  1462. own['actionTimer'] = 38
  1463. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1464. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1465. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1466. if requestAction == 'fak_nollie_shovit360':
  1467. actionState = 'fak_nollie_shovit360'
  1468. own['actionTimer'] = 38
  1469. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1470. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1471. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1472. if requestAction == 'reg_nollie_fsshovit':
  1473. actionState = 'reg_nollie_fsshovit'
  1474. own['actionTimer'] = 38
  1475. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1476. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1477. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1478. if requestAction == 'fak_nollie_fsshovit':
  1479. actionState = 'fak_nollie_fsshovit'
  1480. own['actionTimer'] = 38
  1481. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1482. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1483. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1484. #reg_jump
  1485. if requestAction == 'reg_jump':
  1486. actionState = 'reg_jump'
  1487. own['actionTimer'] = 9
  1488. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1489. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1490. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1491. #fak_jump
  1492. if requestAction == 'fak_jump':
  1493. actionState = 'fak_jump'
  1494. own['actionTimer'] = 9
  1495. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1496. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1497. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1498. #reg_onboard
  1499. if requestAction == 'reg_onboard':
  1500. actionState = 'reg_onboard'
  1501. skater.stopAction(loop_layer)
  1502. deck.stopAction(loop_layer)
  1503. trucks.stopAction(loop_layer)
  1504. skater.stopAction(trans_layer)
  1505. deck.stopAction(trans_layer)
  1506. trucks.stopAction(trans_layer)
  1507. own['actionTimer'] = 40
  1508. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1509. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1510. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1511. if requestAction == 'fak_onboard':
  1512. actionState = 'fak_onboard'
  1513. skater.stopAction(loop_layer)
  1514. deck.stopAction(loop_layer)
  1515. trucks.stopAction(loop_layer)
  1516. skater.stopAction(trans_layer)
  1517. deck.stopAction(trans_layer)
  1518. trucks.stopAction(trans_layer)
  1519. own['actionTimer'] = 40
  1520. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1521. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1522. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1523. if requestAction == 'reg_offboard':
  1524. actionState = 'reg_offboard'
  1525. own['actionTimer'] = 40
  1526. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1527. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1528. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1529. if requestAction == 'fak_offboard':
  1530. actionState = 'fak_offboard'
  1531. own['actionTimer'] = 40
  1532. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1533. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1534. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1535. if requestAction == 'reg_powerslide_out':
  1536. actionState = 'reg_powerslide_out'
  1537. own['actionTimer'] = 40
  1538. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1539. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1540. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1541. if requestAction == 'fak_powerslide_out':
  1542. actionState = 'fak_powerslide_out'
  1543. own['actionTimer'] = 40
  1544. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1545. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1546. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1547. if requestAction == 'reg_fs_powerslide_out':
  1548. actionState = 'reg_fs_powerslide_out'
  1549. own['actionTimer'] = 40
  1550. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1551. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1552. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1553. if requestAction == 'fak_fs_powerslide_out':
  1554. actionState = 'fak_fs_powerslide_out'
  1555. own['actionTimer'] = 40
  1556. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1557. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1558. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1559. if requestAction == 'fak-reg_5050':
  1560. actionState = 'fak-reg_5050'
  1561. own['actionTimer'] = 10
  1562. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1563. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1564. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1565. if requestAction == 'reg-fak_5050':
  1566. actionState = 'fak-reg_5050'
  1567. own['actionTimer'] = 10
  1568. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1569. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1570. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1571. if requestAction == 'fak-reg_roll':
  1572. actionState = 'fak-reg_roll'
  1573. own['actionTimer'] = 10
  1574. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1575. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1576. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1577. if requestAction == 'reg-fak_roll':
  1578. actionState = 'fak-reg_roll'
  1579. own['actionTimer'] = 10
  1580. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1581. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1582. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1583. if requestAction == 'reg_hippy':
  1584. actionState = 'reg_hippy'
  1585. own['actionTimer'] = 60
  1586. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1587. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1588. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1589. if requestAction == 'fak_hippy':
  1590. actionState = 'fak_hippy'
  1591. own['actionTimer'] = 60
  1592. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1593. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1594. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1595. if requestAction == 'reg_hippy_ncw':
  1596. actionState = 'reg_hippy_ncw'
  1597. own['actionTimer'] = 60
  1598. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1599. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1600. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1601. if requestAction == 'reg_hippy_nccw':
  1602. actionState = 'reg_hippy_nccw'
  1603. own['actionTimer'] = 60
  1604. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1605. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1606. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1607. if requestAction == 'fak_hippy_ncw':
  1608. actionState = 'fak_hippy_ncw'
  1609. own['actionTimer'] = 60
  1610. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1611. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1612. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1613. if requestAction == 'fak_hippy_nccw':
  1614. actionState = 'fak_hippy_nccw'
  1615. own['actionTimer'] = 60
  1616. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1617. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1618. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1619. if requestAction == 'reg_air-roll':
  1620. actionState = 'reg_air-roll'
  1621. own['actionTimer'] = 10
  1622. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1623. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1624. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1625. if requestAction == 'fak_air-roll':
  1626. actionState = 'fak_air-roll'
  1627. own['actionTimer'] = 10
  1628. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1629. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1630. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1631. if requestAction == 'reg_5050-roll':
  1632. actionState = 'reg_5050-roll'
  1633. own['actionTimer'] = 10
  1634. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1635. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1636. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1637. if requestAction == 'fak_5050-roll':
  1638. actionState = 'fak_5050-roll'
  1639. own['actionTimer'] = 10
  1640. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1641. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1642. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1643. if requestAction == 'reg_back_invert_out':
  1644. own['actionTimer'] = 60
  1645. actionState = 'reg_back_invert_out'
  1646. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1647. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1648. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1649. if requestAction == 'fak_fr_invert_out':
  1650. own['actionTimer'] = 60
  1651. actionState = 'fak_fr_invert_out'
  1652. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1653. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1654. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1655. if requestAction == 'reg_throw':
  1656. own['actionTimer'] = 40
  1657. actionState = 'reg_throw'
  1658. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1659. if requestAction == 'fak_throw':
  1660. own['actionTimer'] = 40
  1661. actionState = 'fak_throw'
  1662. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1663. if requestAction == 'reg_fall1':
  1664. own['actionTimer'] = 50
  1665. actionState = 'reg_fall1'
  1666. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1667. if requestAction == 'reg_air_tail to manual':
  1668. own['actionTimer'] = 20
  1669. actionState = 'reg_air_tail to manual'
  1670. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1671. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1672. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1673. if l_requestAction == 'fak_air_tail to manual':
  1674. own['actionTimer'] = 20
  1675. actionState = 'fak_air_tail to manual'
  1676. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1677. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1678. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1679. if requestAction == 'reg_air_nose to nmanual':
  1680. own['actionTimer'] = 20
  1681. actionState = 'reg_air_nose to nmanual'
  1682. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1683. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1684. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1685. if l_requestAction == 'fak_air_nose to nmanual':
  1686. own['actionTimer'] = 20
  1687. actionState = 'fak_air_nose to nmanual'
  1688. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1689. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1690. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1691. if requestAction == 'reg_sit_out':
  1692. own['actionTimer'] = 28
  1693. actionState = 'reg_sit_out'
  1694. own['actionState'] = 'reg_sit_out'
  1695. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1696. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1697. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1698. if requestAction == 'fak_sit_out':
  1699. own['actionTimer'] = 28
  1700. own['actionState'] = 'fak_sit_out'
  1701. actionState = 'fak_sit_out'
  1702. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1703. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1704. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1705. if requestAction == 'reg_ollie_north_out':
  1706. actionState = 'reg_ollie_north_out'
  1707. own['actionState'] = 'reg_ollie_north_out'
  1708. own['actionTimer'] = 7
  1709. trans_playing = skater.isPlayingAction(trans_layer)
  1710. if trans_playing:
  1711. cur_frame = skater.getActionFrame(trans_layer)
  1712. if trans_playing and cur_frame > 1:
  1713. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1714. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1715. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1716. own['actionTimer'] = cur_frame
  1717. else:
  1718. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1719. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1720. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1721. if requestAction == 'reg_ollie_south_out':
  1722. actionState = 'reg_ollie_south_out'
  1723. own['actionState'] = 'reg_ollie_south_out'
  1724. own['actionTimer'] = 7
  1725. trans_playing = skater.isPlayingAction(trans_layer)
  1726. if trans_playing:
  1727. cur_frame = skater.getActionFrame(trans_layer)
  1728. if trans_playing and cur_frame > 1:
  1729. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1730. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1731. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1732. own['actionTimer'] = cur_frame
  1733. else:
  1734. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1735. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1736. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1737. if requestAction == 'fak_ollie_north_out':
  1738. actionState = 'fak_ollie_north_out'
  1739. own['actionState'] = 'fak_ollie_north_out'
  1740. own['actionTimer'] = 7
  1741. trans_playing = skater.isPlayingAction(trans_layer)
  1742. if trans_playing:
  1743. cur_frame = skater.getActionFrame(trans_layer)
  1744. if trans_playing and cur_frame > 1:
  1745. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1746. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1747. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1748. own['actionTimer'] = cur_frame
  1749. else:
  1750. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1751. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1752. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1753. if requestAction == 'fak_ollie_south_out':
  1754. actionState = 'fak_ollie_south_out'
  1755. own['actionState'] = 'fak_ollie_south_out'
  1756. own['actionTimer'] = 7
  1757. trans_playing = skater.isPlayingAction(trans_layer)
  1758. if trans_playing:
  1759. cur_frame = skater.getActionFrame(trans_layer)
  1760. if trans_playing and cur_frame > 1:
  1761. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1762. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1763. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1764. own['actionTimer'] = cur_frame
  1765. else:
  1766. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1767. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1768. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1769. if requestAction == 'frontside_grab_out':
  1770. actionState = 'frontside_grab_out'
  1771. own['actionState'] = 'frontside_grab_out'
  1772. own['actionTimer'] = 7
  1773. trans_playing = skater.isPlayingAction(trans_layer)
  1774. if trans_playing:
  1775. cur_frame = skater.getActionFrame(trans_layer)
  1776. if trans_playing and cur_frame > 1:
  1777. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1778. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1779. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1780. own['actionTimer'] = cur_frame
  1781. else:
  1782. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1783. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1784. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1785. if requestAction == 'backside_grab_out':
  1786. actionState = 'backside_grab_out'
  1787. own['actionState'] = 'backside_grab_out'
  1788. own['actionTimer'] = 7
  1789. trans_playing = skater.isPlayingAction(trans_layer)
  1790. if trans_playing:
  1791. cur_frame = skater.getActionFrame(trans_layer)
  1792. if trans_playing and cur_frame > 1:
  1793. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1794. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1795. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1796. own['actionTimer'] = cur_frame
  1797. else:
  1798. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1799. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1800. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1801. if requestAction == 'fak_frontside_grab_out':
  1802. actionState = 'fak_frontside_grab_out'
  1803. own['actionState'] = 'fak_frontside_grab_out'
  1804. own['actionTimer'] = 7
  1805. trans_playing = skater.isPlayingAction(trans_layer)
  1806. if trans_playing:
  1807. cur_frame = skater.getActionFrame(trans_layer)
  1808. if trans_playing and cur_frame > 1:
  1809. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1810. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1811. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1812. own['actionTimer'] = cur_frame
  1813. else:
  1814. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1815. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1816. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1817. if requestAction == 'fak_backside_grab_out':
  1818. actionState = 'fak_backside_grab_out'
  1819. own['actionState'] = 'fak_backside_grab_out'
  1820. own['actionTimer'] = 7
  1821. trans_playing = skater.isPlayingAction(trans_layer)
  1822. if trans_playing:
  1823. cur_frame = skater.getActionFrame(trans_layer)
  1824. if trans_playing and cur_frame > 1:
  1825. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1826. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1827. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1828. own['actionTimer'] = cur_frame
  1829. else:
  1830. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1831. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1832. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1833. if requestAction == 'frontside_nose_grab_out':
  1834. actionState = 'frontside_nose_grab_out'
  1835. own['actionState'] = 'frontside_nose_grab_out'
  1836. own['actionTimer'] = 7
  1837. trans_playing = skater.isPlayingAction(trans_layer)
  1838. if trans_playing:
  1839. cur_frame = skater.getActionFrame(trans_layer)
  1840. if trans_playing and cur_frame > 1:
  1841. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1842. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1843. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1844. own['actionTimer'] = cur_frame
  1845. else:
  1846. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1847. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1848. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1849. if requestAction == 'backside_nose_grab_out':
  1850. actionState = 'backside_nose_grab_out'
  1851. own['actionState'] = 'backside_nose_grab_out'
  1852. own['actionTimer'] = 7
  1853. trans_playing = skater.isPlayingAction(trans_layer)
  1854. if trans_playing:
  1855. cur_frame = skater.getActionFrame(trans_layer)
  1856. if trans_playing and cur_frame > 1:
  1857. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1858. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1859. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1860. own['actionTimer'] = cur_frame
  1861. else:
  1862. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1863. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1864. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1865. if requestAction == 'fak_frontside_nose_out':
  1866. actionState = 'fak_frontside_nose_out'
  1867. own['actionState'] = 'fak_frontside_nose_out'
  1868. own['actionTimer'] = 7
  1869. trans_playing = skater.isPlayingAction(trans_layer)
  1870. if trans_playing:
  1871. cur_frame = skater.getActionFrame(trans_layer)
  1872. if trans_playing and cur_frame > 1:
  1873. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1874. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1875. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1876. own['actionTimer'] = cur_frame
  1877. else:
  1878. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1879. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1880. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1881. if requestAction == 'fak_backside_nose_grab_out':
  1882. actionState = 'fak_backside_nose_grab_out'
  1883. own['actionState'] = 'fak_backside_nose_grab_out'
  1884. own['actionTimer'] = 7
  1885. trans_playing = skater.isPlayingAction(trans_layer)
  1886. if trans_playing:
  1887. cur_frame = skater.getActionFrame(trans_layer)
  1888. if trans_playing and cur_frame > 1:
  1889. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1890. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1891. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1892. own['actionTimer'] = cur_frame
  1893. else:
  1894. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1895. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1896. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1897. if requestAction == 'frontside_tail_grab_out':
  1898. actionState = 'frontside_tail_grab_out'
  1899. own['actionState'] = 'frontside_tail_grab_out'
  1900. own['actionTimer'] = 7
  1901. trans_playing = skater.isPlayingAction(trans_layer)
  1902. if trans_playing:
  1903. cur_frame = skater.getActionFrame(trans_layer)
  1904. if trans_playing and cur_frame > 1:
  1905. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1906. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1907. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1908. own['actionTimer'] = cur_frame
  1909. else:
  1910. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1911. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1912. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1913. if requestAction == 'backside_tail_grab_out':
  1914. actionState = 'backside_tail_grab_out'
  1915. own['actionState'] = 'backside_tail_grab_out'
  1916. own['actionTimer'] = 7
  1917. trans_playing = skater.isPlayingAction(trans_layer)
  1918. if trans_playing:
  1919. cur_frame = skater.getActionFrame(trans_layer)
  1920. if trans_playing and cur_frame > 1:
  1921. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1922. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1923. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1924. own['actionTimer'] = cur_frame
  1925. else:
  1926. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1927. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1928. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1929. if requestAction == 'fak_frontside_tail_grab_out':
  1930. actionState = 'fak_frontside_tail_grab_out'
  1931. own['actionState'] = 'fak_frontside_tail_grab_out'
  1932. own['actionTimer'] = 7
  1933. trans_playing = skater.isPlayingAction(trans_layer)
  1934. if trans_playing:
  1935. cur_frame = skater.getActionFrame(trans_layer)
  1936. if trans_playing and cur_frame > 1:
  1937. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1938. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1939. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1940. own['actionTimer'] = cur_frame
  1941. else:
  1942. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1943. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1944. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1945. if requestAction == 'fak_backside_tail_grab_out':
  1946. actionState = 'fak_backside_tail_grab_out'
  1947. own['actionState'] = 'fak_backside_tail_grab_out'
  1948. own['actionTimer'] = 7
  1949. trans_playing = skater.isPlayingAction(trans_layer)
  1950. if trans_playing:
  1951. cur_frame = skater.getActionFrame(trans_layer)
  1952. if trans_playing and cur_frame > 1:
  1953. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1954. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1955. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1956. own['actionTimer'] = cur_frame
  1957. else:
  1958. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1959. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1960. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1961. if requestAction == 'reg_judo_out':
  1962. actionState = 'reg_judo_out'
  1963. own['actionState'] = 'reg_judo_out'
  1964. own['actionTimer'] = 7
  1965. trans_playing = skater.isPlayingAction(trans_layer)
  1966. if trans_playing:
  1967. cur_frame = skater.getActionFrame(trans_layer)
  1968. if trans_playing and cur_frame > 1:
  1969. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1970. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1971. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1972. own['actionTimer'] = cur_frame
  1973. else:
  1974. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1975. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1976. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1977. if requestAction == 'fak_judo_out':
  1978. actionState = 'fak_judo_out'
  1979. own['actionState'] = 'fak_judo_out'
  1980. own['actionTimer'] = 7
  1981. trans_playing = skater.isPlayingAction(trans_layer)
  1982. if trans_playing:
  1983. cur_frame = skater.getActionFrame(trans_layer)
  1984. if trans_playing and cur_frame > 1:
  1985. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1986. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1987. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1988. own['actionTimer'] = cur_frame
  1989. else:
  1990. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1991. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1992. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1993. if requestAction == 'reg_walk_air_out':
  1994. actionState = 'reg_walk_air_out'
  1995. own['actionState'] = 'reg_walk_air_out'
  1996. own['actionTimer'] = 24
  1997. trans_playing = skater.isPlayingAction(trans_layer)
  1998. if trans_playing:
  1999. cur_frame = skater.getActionFrame(trans_layer)
  2000. if trans_playing and cur_frame > 1:
  2001. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2002. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2003. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2004. own['actionTimer'] = cur_frame
  2005. else:
  2006. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2007. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2008. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2009. if requestAction == 'fak_walk_air_out':
  2010. actionState = 'fak_walk_air_out'
  2011. own['actionState'] = 'fak_walk_air_out'
  2012. own['actionTimer'] = 24
  2013. trans_playing = skater.isPlayingAction(trans_layer)
  2014. if trans_playing:
  2015. cur_frame = skater.getActionFrame(trans_layer)
  2016. if trans_playing and cur_frame > 1:
  2017. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2018. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2019. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2020. own['actionTimer'] = cur_frame
  2021. else:
  2022. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2023. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2024. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2025. if requestAction == 'reg_air-walk_air':
  2026. actionState = 'reg_air-walk_air'
  2027. own['actionState'] = 'reg_air-walk_air'
  2028. own['actionTimer'] = 9
  2029. trans_playing = skater.isPlayingAction(trans_layer)
  2030. if trans_playing:
  2031. cur_frame = skater.getActionFrame(trans_layer)
  2032. if trans_playing and cur_frame > 1:
  2033. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2034. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2035. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2036. own['actionTimer'] = cur_frame
  2037. else:
  2038. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2039. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2040. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2041. if requestAction == 'fak_air-walk_air':
  2042. actionState = 'fak_air-walk_air'
  2043. own['actionState'] = 'fak_air-walk_air'
  2044. own['actionTimer'] = 9
  2045. trans_playing = skater.isPlayingAction(trans_layer)
  2046. if trans_playing:
  2047. cur_frame = skater.getActionFrame(trans_layer)
  2048. if trans_playing and cur_frame > 1:
  2049. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2050. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2051. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2052. own['actionTimer'] = cur_frame
  2053. else:
  2054. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2055. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2056. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2057. #######################################
  2058. #loop actions
  2059. ######################################
  2060. #check if request is possible
  2061. #if requestAction in requestActions_list:
  2062. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2063. #print(requestAction)
  2064. #reg_turnLeft
  2065. if requestAction == 'reg_turnLeft':
  2066. actionState = 'reg_turnLeft'
  2067. #in
  2068. if l_actionState != 'reg_turnLeft':
  2069. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2070. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2071. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2072. #loop
  2073. else:
  2074. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2075. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2076. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2077. #reg_turnRight
  2078. if requestAction == 'reg_turnRight':
  2079. actionState = 'reg_turnRight'
  2080. #in
  2081. if l_actionState != 'reg_turnRight':
  2082. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2083. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2084. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2085. #loop
  2086. else:
  2087. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2088. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2089. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2090. if requestAction == 'reg_turnRight_out':
  2091. pass
  2092. #fak_turnLeft
  2093. if requestAction == 'fak_turnLeft':
  2094. actionState = 'fak_turnLeft'
  2095. #in
  2096. if l_actionState != 'fak_turnLeft':
  2097. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2098. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2099. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2100. #loop
  2101. else:
  2102. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2103. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2104. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2105. #fak_turnRight
  2106. if requestAction == 'fak_turnRight':
  2107. actionState = 'fak_turnRight'
  2108. #in
  2109. if l_actionState != 'fak_turnRight':
  2110. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2111. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2112. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2113. #loop
  2114. else:
  2115. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2116. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2117. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2118. #reg_fs_powerslide
  2119. if requestAction == 'reg_fs_powerslide':
  2120. actionState = 'reg_fs_powerslide'
  2121. if l_actionState != 'reg_fs_powerslide':
  2122. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2123. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2124. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2125. else:
  2126. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2127. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2128. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2129. #reg_powerslide
  2130. if requestAction == 'reg_powerslide':
  2131. actionState = 'reg_powerslide'
  2132. if l_actionState != 'reg_powerslide':
  2133. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2134. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2135. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2136. else:
  2137. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2138. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2139. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2140. #fak_fs_powerslide
  2141. if requestAction == 'fak_fs_powerslide':
  2142. actionState = 'fak_fs_powerslide'
  2143. if l_actionState != 'fak_fs_powerslide':
  2144. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2145. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2146. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2147. else:
  2148. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2149. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2150. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2151. #fak_powerslide
  2152. if requestAction == 'fak_powerslide':
  2153. actionState = 'fak_powerslide'
  2154. if l_actionState != 'fak_powerslide':
  2155. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2156. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2157. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2158. else:
  2159. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2160. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2161. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2162. #reg_roll
  2163. if requestAction == 'reg_roll':
  2164. if l_actionState == 'reg_pump':
  2165. trans_playing = skater.isPlayingAction(trans_layer)
  2166. if trans_playing:
  2167. cur_frame = skater.getActionFrame(trans_layer)
  2168. #cur_frame -= 2
  2169. if trans_playing and cur_frame > 1:
  2170. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2171. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2172. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2173. #print(cur_frame)
  2174. else:
  2175. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2176. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2177. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2178. if l_actionState == 'reg_opos':
  2179. trans_playing = skater.isPlayingAction(trans_layer)
  2180. if trans_playing:
  2181. cur_frame = skater.getActionFrame(trans_layer)
  2182. if trans_playing and cur_frame > 1:
  2183. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2184. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2185. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2186. else:
  2187. own['actionTimer'] = 20
  2188. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2189. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2190. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2191. if l_actionState == 'reg_nopos':
  2192. flipping = skater.isPlayingAction(flip_layer)
  2193. if flipping == 0:
  2194. trans_playing = skater.isPlayingAction(trans_layer)
  2195. if trans_playing:
  2196. cur_frame = skater.getActionFrame(trans_layer)
  2197. if trans_playing and cur_frame > 1:
  2198. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2199. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2200. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2201. else:
  2202. own['actionTimer'] = 20
  2203. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2204. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2205. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2206. if l_actionState == 'reg_manual':
  2207. trans_playing = skater.isPlayingAction(trans_layer)
  2208. if trans_playing:
  2209. cur_frame = skater.getActionFrame(trans_layer)
  2210. cur_frame -= 2
  2211. if trans_playing and cur_frame > 1:
  2212. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2213. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2214. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2215. else:
  2216. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2217. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2218. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2219. if l_actionState == 'reg_nmanual':
  2220. trans_playing = skater.isPlayingAction(trans_layer)
  2221. if trans_playing:
  2222. cur_frame = skater.getActionFrame(trans_layer)
  2223. cur_frame -= 2
  2224. if trans_playing and cur_frame > 1:
  2225. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2226. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2227. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2228. else:
  2229. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2230. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2231. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2232. if l_actionState == 'reg_turnLeft':
  2233. trans_playing = skater.isPlayingAction(trans_layer)
  2234. if trans_playing:
  2235. cur_frame = skater.getActionFrame(trans_layer)
  2236. if trans_playing and cur_frame > 1:
  2237. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2238. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2239. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2240. else:
  2241. own['actionTimer'] = 20
  2242. requestAction = 'reg_turnLeft_out'
  2243. actionState = 'reg_turnLeft_out'
  2244. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2245. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2246. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2247. if l_actionState == 'reg_Right':
  2248. trans_playing = skater.isPlayingAction(trans_layer)
  2249. if trans_playing:
  2250. cur_frame = skater.getActionFrame(trans_layer)
  2251. if trans_playing and cur_frame > 1:
  2252. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2253. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2254. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2255. else:
  2256. own['actionTimer'] = 20
  2257. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2258. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2259. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2260. if requestAction == 'reg_roll':
  2261. actionState = 'reg_roll'
  2262. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2263. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2264. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2265. #fak_roll
  2266. if requestAction == 'fak_roll':
  2267. if l_actionState == 'fak_pump':
  2268. trans_playing = skater.isPlayingAction(trans_layer)
  2269. if trans_playing:
  2270. cur_frame = skater.getActionFrame(trans_layer)
  2271. if trans_playing and cur_frame > 1:
  2272. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2273. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2274. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2275. else:
  2276. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2277. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2278. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2279. if l_actionState == 'fak_opos':
  2280. trans_playing = skater.isPlayingAction(trans_layer)
  2281. if trans_playing:
  2282. cur_frame = skater.getActionFrame(trans_layer)
  2283. if trans_playing and cur_frame > 1:
  2284. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2285. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2286. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2287. else:
  2288. own['actionTimer'] = 20
  2289. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2290. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2291. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2292. if l_actionState == 'fak_nopos':
  2293. trans_playing = skater.isPlayingAction(trans_layer)
  2294. if trans_playing:
  2295. cur_frame = skater.getActionFrame(trans_layer)
  2296. if trans_playing and cur_frame > 1:
  2297. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2298. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2299. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2300. else:
  2301. own['actionTimer'] = 20
  2302. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2303. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2304. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2305. if l_actionState == 'fak_manual':
  2306. trans_playing = skater.isPlayingAction(trans_layer)
  2307. if trans_playing:
  2308. cur_frame = skater.getActionFrame(trans_layer)
  2309. #cur_frame -= 2
  2310. if trans_playing and cur_frame > 1:
  2311. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2312. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2313. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2314. else:
  2315. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2316. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2317. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2318. if l_actionState == 'fak_nmanual':
  2319. trans_playing = skater.isPlayingAction(trans_layer)
  2320. if trans_playing:
  2321. cur_frame = skater.getActionFrame(trans_layer)
  2322. #cur_frame -= 2
  2323. if trans_playing and cur_frame > 1:
  2324. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2325. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2326. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2327. else:
  2328. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2329. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2330. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2331. if l_actionState == 'fak_turnLeft':
  2332. trans_playing = skater.isPlayingAction(trans_layer)
  2333. if trans_playing:
  2334. cur_frame = skater.getActionFrame(trans_layer)
  2335. #cur_frame -= 2
  2336. if trans_playing and cur_frame > 1:
  2337. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2338. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2339. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2340. else:
  2341. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2342. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2343. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2344. if l_actionState == 'fak_turnRight':
  2345. trans_playing = skater.isPlayingAction(trans_layer)
  2346. if trans_playing:
  2347. cur_frame = skater.getActionFrame(trans_layer)
  2348. #cur_frame -= 2
  2349. if trans_playing and cur_frame > 1:
  2350. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2351. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2352. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2353. else:
  2354. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2355. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2356. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2357. if requestAction == 'fak_roll':
  2358. actionState = 'fak_roll'
  2359. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2360. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2361. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2362. #reg_opos
  2363. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2364. actionState = 'reg_opos'
  2365. #in
  2366. if l_actionState != 'reg_opos':
  2367. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2368. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2369. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2370. #loop
  2371. else:
  2372. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2373. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2374. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2375. #fak_opos
  2376. if requestAction == 'fak_opos':
  2377. actionState = 'fak_opos'
  2378. #in
  2379. if l_actionState != 'fak_opos':
  2380. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2381. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2382. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2383. #loop
  2384. else:
  2385. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2386. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2387. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2388. #reg_nopos
  2389. if requestAction == 'reg_nopos':
  2390. actionState = 'reg_nopos'
  2391. #in
  2392. if l_actionState != 'reg_nopos':
  2393. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2394. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2395. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2396. #loop
  2397. else:
  2398. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2399. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2400. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2401. #fak_nopos
  2402. if requestAction == 'fak_nopos':
  2403. actionState = 'fak_nopos'
  2404. #in
  2405. if l_actionState != 'fak_nopos':
  2406. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2407. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2408. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2409. #loop
  2410. else:
  2411. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2412. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2413. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2414. #reg_pump
  2415. if requestAction == 'reg_pump':
  2416. actionState = 'reg_pump'
  2417. if l_actionState != 'reg_pump':
  2418. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2419. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2420. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2421. else:
  2422. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2423. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2424. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2425. #fak_pump
  2426. if requestAction == 'fak_pump':
  2427. actionState = 'fak_pump'
  2428. if l_actionState != 'fak_pump':
  2429. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2430. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2431. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2432. else:
  2433. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2434. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2435. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2436. #reg_manual
  2437. if requestAction == 'reg_manual':
  2438. actionState = 'reg_manual'
  2439. #in
  2440. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2441. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2442. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2443. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2444. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2445. own['actionTimer'] = 20
  2446. actionState = 'reg_air_tail to manual'
  2447. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2448. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2449. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2450. #loop
  2451. else:
  2452. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2453. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2454. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2455. #fak_manual
  2456. if requestAction == 'fak_manual':
  2457. actionState = 'fak_manual'
  2458. #in
  2459. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2460. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2461. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2462. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2463. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2464. own['actionTimer'] = 20
  2465. actionState = 'fak_air_tail to manual'
  2466. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2467. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2468. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2469. #loop
  2470. else:
  2471. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2472. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2473. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2474. #reg_nmanual
  2475. if requestAction == 'reg_nmanual':
  2476. actionState = 'reg_nmanual'
  2477. #in
  2478. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2479. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2480. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2481. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2482. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2483. own['actionTimer'] = 20
  2484. actionState = 'reg_air_nose to nmanual'
  2485. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2486. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2487. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2488. #loop
  2489. else:
  2490. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2491. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2492. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2493. #fak_nmanual
  2494. if requestAction == 'fak_nmanual':
  2495. actionState = 'fak_nmanual'
  2496. #in
  2497. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2498. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2499. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2500. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2501. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2502. own['actionTimer'] = 20
  2503. actionState = 'fak_air_nose to nmanual'
  2504. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2505. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2506. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2507. #loop
  2508. else:
  2509. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2510. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2511. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2512. if requestAction == 'reg_air':
  2513. actionState = 'reg_air'
  2514. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2515. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2516. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2517. if requestAction == 'fak_air':
  2518. actionState = 'fak_air'
  2519. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2520. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2521. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2522. if requestAction == 'frontside_grab':
  2523. actionState = 'frontside_grab'
  2524. if l_actionState != 'frontside_grab':
  2525. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2526. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2527. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2528. else:
  2529. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2530. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2531. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2532. if requestAction == 'backside_grab':
  2533. actionState = 'backside_grab'
  2534. if l_actionState != 'backside_grab':
  2535. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2536. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2537. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2538. else:
  2539. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2540. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2541. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2542. if requestAction == 'fak_frontside_grab':
  2543. actionState = 'fak_frontside_grab'
  2544. if l_actionState != 'fak_frontside_grab':
  2545. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2546. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2547. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2548. else:
  2549. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2550. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2551. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2552. if requestAction == 'fak_backside_grab':
  2553. actionState = 'fak_backside_grab'
  2554. if l_actionState != 'fak_backside_grab':
  2555. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2556. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2557. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2558. else:
  2559. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2560. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2561. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2562. if requestAction == 'frontside_nose_grab':
  2563. actionState = 'frontside_nose_grab'
  2564. if l_actionState != 'frontside_nose_grab':
  2565. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2566. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2567. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2568. else:
  2569. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2570. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2571. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2572. if requestAction == 'backside_nose_grab':
  2573. actionState = 'backside_nose_grab'
  2574. if l_actionState != 'backside_nose_grab':
  2575. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2576. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2577. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2578. else:
  2579. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2580. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2581. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2582. if requestAction == 'fak_frontside_nose_grab':
  2583. actionState = 'fak_frontside_nose_grab'
  2584. if l_actionState != 'fak_frontside_nose_grab':
  2585. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2586. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2587. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2588. else:
  2589. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2590. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2591. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2592. if requestAction == 'fak_backside_nose_grab':
  2593. actionState = 'fak_backside_nose_grab'
  2594. if l_actionState != 'fak_backside_nose_grab':
  2595. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2596. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2597. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2598. else:
  2599. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2600. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2601. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2602. if requestAction == 'frontside_tail_grab':
  2603. actionState = 'frontside_tail_grab'
  2604. if l_actionState != 'frontside_tail_grab':
  2605. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2606. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2607. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2608. else:
  2609. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2610. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2611. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2612. if requestAction == 'backside_tail_grab':
  2613. actionState = 'backside_tail_grab'
  2614. if l_actionState != 'backside_tail_grab':
  2615. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2616. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2617. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2618. else:
  2619. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2620. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2621. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2622. if requestAction == 'fak_frontside_tail_grab':
  2623. actionState = 'fak_frontside_tail_grab'
  2624. if l_actionState != 'fak_frontside_tail_grab':
  2625. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2626. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2627. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2628. else:
  2629. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2630. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2631. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2632. if requestAction == 'fak_backside_tail_grab':
  2633. actionState = 'fak_backside_tail_grab'
  2634. if l_actionState != 'fak_backside_tail_grab':
  2635. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2636. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2637. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2638. else:
  2639. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2640. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2641. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2642. if requestAction == 'reg_judo':
  2643. actionState = 'reg_judo'
  2644. if l_actionState != 'reg_judo':
  2645. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2646. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2647. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2648. else:
  2649. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2650. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2651. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2652. if requestAction == 'fak_judo':
  2653. actionState = 'fak_judo'
  2654. if l_actionState != 'fak_judo':
  2655. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2656. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2657. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2658. else:
  2659. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2660. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2661. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2662. if requestAction == 'reg_ollie_north':
  2663. actionState = 'reg_ollie_north'
  2664. if l_actionState != 'reg_ollie_north':
  2665. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2666. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2667. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2668. else:
  2669. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2670. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2671. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2672. if requestAction == 'fak_ollie_north':
  2673. actionState = 'fak_ollie_north'
  2674. if l_actionState != 'fak_ollie_north':
  2675. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2676. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2677. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2678. else:
  2679. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2680. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2681. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2682. if requestAction == 'reg_ollie_south':
  2683. actionState = 'reg_ollie_south'
  2684. if l_actionState != 'reg_ollie_south':
  2685. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2686. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2687. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2688. else:
  2689. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2690. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2691. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2692. if requestAction == 'fak_ollie_south':
  2693. actionState = 'fak_ollie_south'
  2694. if l_actionState != 'fak_ollie_south':
  2695. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2696. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2697. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2698. else:
  2699. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2700. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2701. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2702. if requestAction == 'reg_noseg':
  2703. actionState = 'reg_noseg'
  2704. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2705. skater.stopAction(flip_layer)
  2706. deck.stopAction(flip_layer)
  2707. trucks.stopAction(flip_layer)
  2708. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2709. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2710. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2711. else:
  2712. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2713. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2714. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2715. if requestAction == 'fak_noseg':
  2716. actionState = 'fak_noseg'
  2717. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2718. skater.stopAction(flip_layer)
  2719. deck.stopAction(flip_layer)
  2720. trucks.stopAction(flip_layer)
  2721. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2722. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2723. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2724. else:
  2725. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2726. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2727. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2728. if requestAction == 'reg_tailg':
  2729. actionState = 'reg_tailg'
  2730. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2731. skater.stopAction(flip_layer)
  2732. deck.stopAction(flip_layer)
  2733. trucks.stopAction(flip_layer)
  2734. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2735. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2736. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2737. else:
  2738. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2739. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2740. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2741. if requestAction == 'fak_tailg':
  2742. actionState = 'fak_tailg'
  2743. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2744. skater.stopAction(flip_layer)
  2745. deck.stopAction(flip_layer)
  2746. trucks.stopAction(flip_layer)
  2747. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2748. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2749. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2750. else:
  2751. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2752. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2753. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2754. if requestAction == 'reg_tailgr':
  2755. actionState = 'reg_tailgr'
  2756. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2757. skater.stopAction(flip_layer)
  2758. deck.stopAction(flip_layer)
  2759. trucks.stopAction(flip_layer)
  2760. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2761. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2762. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2763. else:
  2764. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2765. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2766. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2767. if requestAction == 'fak_tailgr':
  2768. actionState = 'fak_tailgr'
  2769. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2770. skater.stopAction(flip_layer)
  2771. deck.stopAction(flip_layer)
  2772. trucks.stopAction(flip_layer)
  2773. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2774. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2775. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2776. else:
  2777. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2778. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2779. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2780. if requestAction == 'reg_tailgl':
  2781. actionState = 'reg_tailgl'
  2782. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2783. skater.stopAction(flip_layer)
  2784. deck.stopAction(flip_layer)
  2785. trucks.stopAction(flip_layer)
  2786. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2787. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2788. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2789. else:
  2790. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2791. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2792. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2793. if requestAction == 'fak_tailgl':
  2794. actionState = 'fak_tailgl'
  2795. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2796. skater.stopAction(flip_layer)
  2797. deck.stopAction(flip_layer)
  2798. trucks.stopAction(flip_layer)
  2799. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2800. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2801. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2802. else:
  2803. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2804. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2805. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2806. if requestAction == 'reg_wall_r':
  2807. actionState = 'reg_wall_r'
  2808. if l_actionState != 'reg_wall_r':
  2809. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2810. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2811. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2812. else:
  2813. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2814. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2815. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2816. if requestAction == 'reg_wall_l':
  2817. actionState = 'reg_wall_l'
  2818. if l_actionState != 'reg_wall_l':
  2819. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2820. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2821. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2822. else:
  2823. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2824. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2825. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2826. if requestAction == 'fak_wall_r':
  2827. actionState = 'fak_wall_r'
  2828. if l_actionState != 'fak_wall_r':
  2829. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2830. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2831. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2832. else:
  2833. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2834. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2835. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2836. if requestAction == 'fak_wall_l':
  2837. actionState = 'fak_wall_l'
  2838. if l_actionState != 'reg_wall_r':
  2839. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2840. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2841. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2842. else:
  2843. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2844. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2845. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2846. ##############################
  2847. if requestAction == 'reg_nosegr':
  2848. actionState = 'reg_nosegr'
  2849. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2850. skater.stopAction(flip_layer)
  2851. deck.stopAction(flip_layer)
  2852. trucks.stopAction(flip_layer)
  2853. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2854. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2855. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2856. else:
  2857. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2858. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2859. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2860. if requestAction == 'fak_nosegr':
  2861. actionState = 'fak_nosegr'
  2862. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2863. skater.stopAction(flip_layer)
  2864. deck.stopAction(flip_layer)
  2865. trucks.stopAction(flip_layer)
  2866. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2867. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2868. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2869. else:
  2870. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2871. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2872. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2873. if requestAction == 'reg_nosegl':
  2874. actionState = 'reg_nosegl'
  2875. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2876. skater.stopAction(flip_layer)
  2877. deck.stopAction(flip_layer)
  2878. trucks.stopAction(flip_layer)
  2879. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2880. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2881. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2882. else:
  2883. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2884. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2885. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2886. if requestAction == 'fak_nosegl':
  2887. actionState = 'fak_nosegl'
  2888. #print("fak_nosegl state")
  2889. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2890. skater.stopAction(flip_layer)
  2891. deck.stopAction(flip_layer)
  2892. trucks.stopAction(flip_layer)
  2893. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2894. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2895. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2896. else:
  2897. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2898. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2899. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2900. if requestAction == 'reg_tailslide':
  2901. actionState = 'reg_tailslide'
  2902. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2903. skater.stopAction(flip_layer)
  2904. deck.stopAction(flip_layer)
  2905. trucks.stopAction(flip_layer)
  2906. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2907. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2908. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2909. else:
  2910. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2911. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2912. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2913. if requestAction == 'fak_tailslide':
  2914. actionState = 'fak_tailslide'
  2915. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2916. skater.stopAction(flip_layer)
  2917. deck.stopAction(flip_layer)
  2918. trucks.stopAction(flip_layer)
  2919. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2920. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2921. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2922. else:
  2923. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2924. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2925. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2926. if requestAction == 'reg_noseslide':
  2927. actionState = 'reg_noseslide'
  2928. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2929. skater.stopAction(flip_layer)
  2930. deck.stopAction(flip_layer)
  2931. trucks.stopAction(flip_layer)
  2932. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2933. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2934. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2935. else:
  2936. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2937. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2938. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2939. if requestAction == 'fak_noseslide':
  2940. actionState = 'fak_noseslide'
  2941. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2942. skater.stopAction(flip_layer)
  2943. deck.stopAction(flip_layer)
  2944. trucks.stopAction(flip_layer)
  2945. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2946. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2947. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2948. else:
  2949. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2950. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2951. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2952. if requestAction == 'reg_5050':
  2953. actionState = 'reg_5050'
  2954. #own['actionTimer'] = 0
  2955. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2956. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2957. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2958. if requestAction == 'fak_5050':
  2959. actionState = 'fak_5050'
  2960. #own['actionTimer'] = 0
  2961. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2962. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2963. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2964. if requestAction == 'reg_bsboard':
  2965. actionState = 'reg_bsboard'
  2966. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2967. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2968. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2969. if requestAction == 'fak_bsboard':
  2970. actionState = 'fak_bsboard'
  2971. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2972. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2973. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2974. if requestAction == 'reg_fsboard':
  2975. actionState = 'reg_fsboard'
  2976. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2977. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2978. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2979. if requestAction == 'reg_air_nose':
  2980. actionState = 'reg_air_nose'
  2981. if l_actionState != 'reg_air_nose':
  2982. skater.stopAction(loop_layer)
  2983. deck.stopAction(loop_layer)
  2984. trucks.stopAction(loop_layer)
  2985. skater.stopAction(flip_layer)
  2986. deck.stopAction(flip_layer)
  2987. trucks.stopAction(flip_layer)
  2988. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2989. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2990. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2991. else:
  2992. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2993. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2994. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2995. if requestAction == 'fak_air_nose':
  2996. actionState = 'fak_air_nose'
  2997. if l_actionState != 'fak_air_nose':
  2998. skater.stopAction(loop_layer)
  2999. deck.stopAction(loop_layer)
  3000. trucks.stopAction(loop_layer)
  3001. skater.stopAction(flip_layer)
  3002. deck.stopAction(flip_layer)
  3003. trucks.stopAction(flip_layer)
  3004. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3005. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3006. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3007. else:
  3008. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3009. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3010. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3011. if requestAction == 'reg_air_tail':
  3012. actionState = 'reg_air_tail'
  3013. if l_actionState != 'reg_air_tail':
  3014. skater.stopAction(loop_layer)
  3015. deck.stopAction(loop_layer)
  3016. trucks.stopAction(loop_layer)
  3017. skater.stopAction(flip_layer)
  3018. deck.stopAction(flip_layer)
  3019. trucks.stopAction(flip_layer)
  3020. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3021. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3022. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3023. else:
  3024. #pass
  3025. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3026. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3027. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3028. if requestAction == 'fak_air_tail':
  3029. actionState = 'fak_air_tail'
  3030. if l_actionState != 'fak_air_tail':
  3031. skater.stopAction(loop_layer)
  3032. deck.stopAction(loop_layer)
  3033. trucks.stopAction(loop_layer)
  3034. skater.stopAction(flip_layer)
  3035. deck.stopAction(flip_layer)
  3036. trucks.stopAction(flip_layer)
  3037. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3038. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3039. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3040. else:
  3041. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3042. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3043. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3044. if requestAction == 'reg_stop':
  3045. actionState = 'reg_stop'
  3046. if l_actionState != 'reg_stop':
  3047. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3048. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3049. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3050. else:
  3051. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3052. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3053. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3054. if requestAction == 'fak_stop':
  3055. actionState = 'fak_stop'
  3056. if l_actionState != 'fak_stop':
  3057. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3058. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3059. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3060. else:
  3061. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3062. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3063. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3064. if requestAction == 'reg_fp_rback':
  3065. actionState = 'reg_fp_rback'
  3066. if l_actionState != 'reg_fp_rback':
  3067. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3068. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3069. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3070. else:
  3071. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3072. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3073. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3074. if requestAction == 'fak_fp_rback':
  3075. actionState = 'fak_fp_rback'
  3076. if l_actionState != 'fak_fp_rback':
  3077. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3078. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3079. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3080. else:
  3081. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3082. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3083. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3084. if requestAction == 'reg_back_invert':
  3085. actionState = 'reg_back_invert'
  3086. if l_actionState != 'reg_back_invert':
  3087. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3088. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3089. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3090. else:
  3091. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3092. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3093. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3094. if requestAction == 'fak_fr_invert':
  3095. actionState = 'fak_fr_invert'
  3096. if l_actionState != 'fak_fr_invert':
  3097. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3098. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3099. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3100. else:
  3101. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3102. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3103. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3104. if requestAction == 'reg_hippy_in':
  3105. actionState = 'reg_hippy_in'
  3106. if l_actionState != 'reg_hippy_in':
  3107. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3108. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3109. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3110. else:
  3111. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3112. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3113. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3114. if requestAction == 'fak_hippy_in':
  3115. actionState = 'fak_hippy_in'
  3116. if l_actionState != 'fak_hippy_in':
  3117. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3118. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3119. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3120. else:
  3121. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3122. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3123. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3124. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3125. #walk anims
  3126. #reg_idle
  3127. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3128. actionState = 'reg_idle'
  3129. if l_requestAction != 'reg_idle':
  3130. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3131. cur_frame = skater.getActionFrame(loop_layer)
  3132. skater.stopAction(loop_layer)
  3133. deck.stopAction(loop_layer)
  3134. trucks.stopAction(loop_layer)
  3135. if cur_frame > 11:#11:
  3136. cur_frame += 1
  3137. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3138. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3139. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3140. else:
  3141. cur_frame -= 1
  3142. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3143. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3144. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3145. else:
  3146. trans_playing = skater.isPlayingAction(trans_layer)
  3147. else:
  3148. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3149. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3150. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3151. #reg_idle_nb
  3152. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3153. actionState = 'reg_idle_nb'
  3154. if l_requestAction != 'reg_idle_nb':
  3155. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3156. cur_frame = skater.getActionFrame(loop_layer)
  3157. skater.stopAction(loop_layer)
  3158. deck.stopAction(loop_layer)
  3159. trucks.stopAction(loop_layer)
  3160. if cur_frame > 11:
  3161. cur_frame += 1
  3162. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3163. else:
  3164. cur_frame -= 1
  3165. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3166. else:
  3167. trans_playing = skater.isPlayingAction(trans_layer)
  3168. if trans_playing == 1:
  3169. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3170. else:
  3171. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3172. #fak_idle
  3173. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3174. actionState = 'fak_idle'
  3175. if l_requestAction != 'fak_idle':
  3176. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3177. cur_frame = skater.getActionFrame(loop_layer)
  3178. skater.stopAction(loop_layer)
  3179. deck.stopAction(loop_layer)
  3180. trucks.stopAction(loop_layer)
  3181. if cur_frame > 11:
  3182. cur_frame += 1
  3183. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3184. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3185. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3186. else:
  3187. cur_frame -= 1
  3188. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3189. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3190. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3191. else:
  3192. trans_playing = skater.isPlayingAction(trans_layer)
  3193. else:
  3194. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3195. #fak_idle_nb
  3196. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3197. actionState = 'fak_idle_nb'
  3198. if l_requestAction != 'fak_idle_nb':
  3199. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3200. cur_frame = skater.getActionFrame(loop_layer)
  3201. skater.stopAction(loop_layer)
  3202. deck.stopAction(loop_layer)
  3203. trucks.stopAction(loop_layer)
  3204. if cur_frame > 11:
  3205. cur_frame += 1
  3206. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3207. else:
  3208. cur_frame -= 1
  3209. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3210. else:
  3211. trans_playing = skater.isPlayingAction(trans_layer)
  3212. if trans_playing == 1:
  3213. #pass
  3214. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3215. else:
  3216. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3217. if requestAction == 'reg_idle1':
  3218. actionState = 'reg_idle1'
  3219. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3220. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3221. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3222. if requestAction == 'reg_idle2':
  3223. actionState = 'reg_idle2'
  3224. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3225. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3226. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3227. if requestAction == 'reg_idle3':
  3228. actionState = 'reg_idle3'
  3229. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3230. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3231. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3232. if requestAction == 'reg_idle4':
  3233. actionState = 'reg_idle4'
  3234. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3235. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3236. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3237. if requestAction == 'reg_idle5':
  3238. actionState = 'reg_idle5'
  3239. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3240. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3241. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3242. if requestAction == 'reg_idle6':
  3243. actionState = 'reg_idle6'
  3244. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3245. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3246. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3247. if requestAction == 'reg_idle7':
  3248. actionState = 'reg_idle7'
  3249. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3250. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3251. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3252. if requestAction == 'fak_idle1':
  3253. actionState = 'fak_idle1'
  3254. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3255. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3256. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3257. if requestAction == 'fak_idle2':
  3258. actionState = 'fak_idle2'
  3259. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3260. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3261. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3262. if requestAction == 'fak_idle3':
  3263. actionState = 'fak_idle3'
  3264. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3265. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3266. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3267. if requestAction == 'fak_idle4':
  3268. actionState = 'fak_idle4'
  3269. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3270. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3271. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3272. if requestAction == 'fak_idle5':
  3273. actionState = 'fak_idle5'
  3274. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3275. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3276. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3277. if requestAction == 'fak_idle6':
  3278. actionState = 'fak_idle6'
  3279. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3280. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3281. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3282. if requestAction == 'fak_idle7':
  3283. actionState = 'fak_idle7'
  3284. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3285. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3286. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3287. if requestAction == 'reg_idle2_nb':
  3288. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3289. #reg_walk
  3290. if requestAction == 'reg_walk':
  3291. actionState = 'reg_walk'
  3292. #in
  3293. if l_requestAction != 'reg_walk':
  3294. if l_requestAction == 'reg_walkFast':
  3295. cur_frame = skater.getActionFrame(loop_layer)
  3296. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3297. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3298. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3299. skater.setActionFrame(cur_frame, loop_layer)
  3300. deck.setActionFrame(cur_frame, loop_layer)
  3301. trucks.setActionFrame(cur_frame, loop_layer)
  3302. #loop
  3303. else:
  3304. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3305. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3306. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3307. #reg_walk_nb
  3308. if requestAction == 'reg_walk_nb':
  3309. actionState = 'reg_walk_nb'
  3310. #in
  3311. if l_requestAction != 'reg_walk_nb':
  3312. if l_requestAction == 'reg_walkFast_nb':
  3313. cur_frame = skater.getActionFrame(loop_layer)
  3314. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3315. skater.setActionFrame(cur_frame, loop_layer)
  3316. #loop
  3317. else:
  3318. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3319. #reg_walkFast
  3320. if requestAction == 'reg_walkFast':
  3321. actionState = 'reg_walkFast'
  3322. #in
  3323. if l_requestAction != 'reg_walkFast':
  3324. if l_requestAction == 'reg_walk':
  3325. cur_frame = skater.getActionFrame(loop_layer)
  3326. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3327. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3328. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3329. skater.setActionFrame(cur_frame, loop_layer)
  3330. deck.setActionFrame(cur_frame, loop_layer)
  3331. trucks.setActionFrame(cur_frame, loop_layer)
  3332. #print("set last walk frame", cur_frame)
  3333. #loop
  3334. else:
  3335. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3336. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3337. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3338. #reg_walkFast_nb
  3339. if requestAction == 'reg_walkFast_nb':
  3340. actionState = 'reg_walkFast_nb'
  3341. #in
  3342. if l_requestAction != 'reg_walkFast_nb':
  3343. if l_requestAction == 'reg_walk_nb':
  3344. cur_frame = skater.getActionFrame(loop_layer)
  3345. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3346. skater.setActionFrame(cur_frame, loop_layer)
  3347. #loop
  3348. else:
  3349. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3350. #fak_walk
  3351. if requestAction == 'fak_walk':
  3352. #in
  3353. actionState = 'fak_walk'
  3354. if l_requestAction != 'fak_walk':
  3355. if l_requestAction == 'fak_walkFast':
  3356. cur_frame = skater.getActionFrame(loop_layer)
  3357. #actionState = 'fak_walk'
  3358. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3359. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3360. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3361. skater.setActionFrame(cur_frame, loop_layer)
  3362. deck.setActionFrame(cur_frame, loop_layer)
  3363. trucks.setActionFrame(cur_frame, loop_layer)
  3364. #pass
  3365. #loop
  3366. else:
  3367. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3368. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3369. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3370. #fak_walk_nb
  3371. if requestAction == 'fak_walk_nb':
  3372. actionState = 'fak_walk_nb'
  3373. #in
  3374. if l_requestAction != 'fak_walk_nb':
  3375. if l_requestAction == 'fak_walkFast_nb':
  3376. cur_frame = skater.getActionFrame(loop_layer)
  3377. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3378. skater.setActionFrame(cur_frame, loop_layer)
  3379. #loop
  3380. else:
  3381. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3382. #fak_walkFast
  3383. if requestAction == 'fak_walkFast':
  3384. actionState = 'fak_walkFast'
  3385. #in
  3386. if l_requestAction != 'fak_walkFast':
  3387. if l_requestAction == 'fak_walk':
  3388. cur_frame = skater.getActionFrame(loop_layer)
  3389. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3390. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3391. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3392. skater.setActionFrame(cur_frame, loop_layer)
  3393. deck.setActionFrame(cur_frame, loop_layer)
  3394. trucks.setActionFrame(cur_frame, loop_layer)
  3395. #loop
  3396. else:
  3397. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3398. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3399. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3400. #fak_walkFast_nb
  3401. if requestAction == 'fak_walkFast_nb':
  3402. actionState = 'fak_walkFast_nb'
  3403. #in
  3404. if l_requestAction != 'fak_walkFast_nb':
  3405. if l_requestAction == 'fak_walk_nb':
  3406. cur_frame = skater.getActionFrame(loop_layer)
  3407. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3408. skater.setActionFrame(cur_frame, loop_layer)
  3409. #loop
  3410. else:
  3411. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3412. if requestAction == 'reg_dropin_pos':
  3413. actionState = 'reg_dropin_pos'
  3414. if l_actionState != 'reg_dropin_pos':
  3415. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3416. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3417. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3418. else:
  3419. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3420. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3421. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3422. if requestAction == 'fak_dropin_pos':
  3423. actionState = 'fak_dropin_pos'
  3424. if l_actionState != 'fak_dropin_pos':
  3425. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3426. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3427. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3428. else:
  3429. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3430. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3431. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3432. if requestAction == 'reg_sit':
  3433. actionState = 'reg_sit'
  3434. if l_actionState != 'reg_sit':
  3435. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3436. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3437. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3438. else:
  3439. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3440. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3441. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3442. if requestAction == 'fak_sit':
  3443. actionState = 'fak_sit'
  3444. if l_actionState != 'fak_sit':
  3445. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3446. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3447. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3448. else:
  3449. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3450. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3451. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3452. if requestAction == 'reg_walk_air':
  3453. actionState = 'reg_walk_air'
  3454. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3455. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3456. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3457. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3458. else:
  3459. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3460. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3461. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3462. if requestAction == 'fak_walk_air':
  3463. actionState = 'fak_walk_air'
  3464. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3465. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3466. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3467. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3468. else:
  3469. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3470. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3471. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3472. own['actionState'] = actionState
  3473. else:
  3474. pass
  3475. own['actionState'] = actionState
  3476. return actionState
  3477. l_playing = skater.isPlayingAction(loop_layer)
  3478. t_playing = skater.isPlayingAction(trans_layer)
  3479. if l_playing == 1 and t_playing == 1:
  3480. skater.stopAction(loop_layer)
  3481. trucks.stopAction(loop_layer)
  3482. deck.stopAction(loop_layer)
  3483. ###
  3484. if own['actionTimer'] > 0:
  3485. own['actionTimer'] -= 1
  3486. ##############
  3487. #turn off land for manuals
  3488. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3489. # own['actionTimer'] = 0
  3490. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3491. actionState = updateAction(requestAction, actionState)
  3492. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3493. # own['clear_request'] = 1
  3494. ###################
  3495. #debug
  3496. cur_frame = -1
  3497. trans_playing = skater.isPlayingAction(trans_layer)
  3498. if trans_playing:
  3499. cur_frame = skater.getActionFrame(trans_layer)
  3500. cur_frame = round(cur_frame, 2)
  3501. #print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3502. cur_frame = skater.getActionFrame(trans_layer)
  3503. #print(cur_frame)
  3504. def printplaying():
  3505. splaying_layers = "S: "
  3506. playing_layers = "D: "
  3507. tplaying_layers = "T: "
  3508. for x in range(9900):
  3509. if skater.isPlayingAction(x):
  3510. #if trucks.isPlayingAction(x):
  3511. #if skater.isPlayingAction(x):
  3512. splaying_layers += str(x)
  3513. splaying_layers += " "
  3514. if deck.isPlayingAction(x):
  3515. #if trucks.isPlayingAction(x):
  3516. #if skater.isPlayingAction(x):
  3517. playing_layers += str(x)
  3518. playing_layers += " "
  3519. if trucks.isPlayingAction(x):
  3520. #if trucks.isPlayingAction(x):
  3521. #if skater.isPlayingAction(x):
  3522. tplaying_layers += str(x)
  3523. tplaying_layers += " "
  3524. print(splaying_layers, playing_layers, tplaying_layers)
  3525. #printplaying()
  3526. if actionState == 'empty':
  3527. #print("EMPTY ACTION!!!")
  3528. skater.stopAction(loop_layer)
  3529. deck.stopAction(loop_layer)
  3530. trucks.stopAction(loop_layer)
  3531. #set last variables
  3532. own['l_actionState'] = actionState
  3533. own['l_requestAction'] = requestAction
  3534. own['queueAction'] = queueAction
  3535. main()