Shuvit game master repo. http://shuvit.org
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co_ActionState.py 311KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects['Char4']
  7. deck = scene.objects['deck']
  8. trucks = scene.objects['trucks']
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. trans_playing = skater.isPlayingAction(trans_layer)
  14. #set possible requestActions
  15. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  16. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_pump_left-leftb', 'fak_pump_right-rightb', 'fak_pump_left-leftb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  17. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_pump_right_out', 'reg_pump_left_out', 'reg_turnRight_out', 'reg_turnLeft_out', 'reg_pump_right-rightb', 'reg_pump_right-right', 'reg_pump_left-left', 'reg_pump_left-leftb', 'fak_pump_right_out', 'fak_pump_left_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'fak_pump_right-rightb', 'fak_pump_right-right', 'fak_pump_left-left', 'fak_pump_left-leftb', 'reg_pump_out', 'fak_pump_out']
  18. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  19. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  20. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  21. #initialize variables
  22. try:
  23. actionState = own['actionState']
  24. l_actionState = own['l_actionState']
  25. requestAction = own['requestAction']
  26. og_request = requestAction
  27. l_requestAction = own['l_requestAction']
  28. queueAction = own['queueAction']
  29. actionTimer = own['actionTimer']
  30. except:
  31. own['actionState'] = 'reg_walk'
  32. own['l_actionState'] = 'empty'
  33. og_request = 'empty'
  34. own['requestAction'] = 'reg_walk'
  35. own['l_requestAction'] = 'empty'
  36. own['queueAction'] = 'empty'
  37. own['actionTimer'] = 0
  38. own['clear_request'] = 0
  39. actionTimer = 0
  40. queueAction = 'empty'
  41. requestAction = 'reg_walk'
  42. actionState = 'empty'
  43. l_actionState = 'empty'
  44. l_requestAction = 'empty'
  45. def stopActs():
  46. skater.stopAction(loop_layer)
  47. trucks.stopAction(loop_layer)
  48. deck.stopAction(loop_layer)
  49. skater.stopAction(trans_layer)
  50. trucks.stopAction(trans_layer)
  51. deck.stopAction(trans_layer)
  52. actionTimer = 0
  53. own['actionTimer'] = 0
  54. if requestAction == 'empty':
  55. #print('*******empty request****')
  56. pass
  57. isplaying = skater.isPlayingAction(flip_layer)
  58. transPlaying = skater.isPlayingAction(trans_layer)
  59. if own['clear_request'] == 1:
  60. requestAction = 'empty'
  61. own['clear_request'] = 0
  62. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  63. own['actionTimer'] = 0
  64. actionTimer = 0
  65. print('resetting actionTimer')
  66. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  67. requestAction = 'empty'
  68. own['requestAction'] = 'empty'
  69. #================
  70. #stance change detection
  71. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction in ['reg_turnLeft', 'reg_turnRight', 'reg_turnLeft_out', 'reg_turnRight_out', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'fak_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  72. #print('fak-reg_roll')
  73. requestAction = 'fak-reg_roll'
  74. own['requestAction'] = 'fak-reg_roll'
  75. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState == 'reg_land' and (requestAction in ['fak_turnLeft', 'fak_turnRight', 'fak_turnLeft_out', 'fak_turnRight_out', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'reg_push_goof', 'reg_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  76. #print('reg-fak_roll')
  77. requestAction = 'reg-fak_roll'
  78. own['requestAction'] = 'reg-fak_roll'
  79. if requestAction in ['reg_pump'] and l_actionState in ['fak_roll']:
  80. requestAction = 'fak-reg_roll'
  81. if requestAction in ['fak_pump'] and l_actionState in ['reg_roll']:
  82. requestAction = 'reg-fak_roll'
  83. if l_actionState == 'reg_roll' and requestAction in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_opos', 'fak_nopos', 'fak_turnLeft', 'fak_turnRight']:
  84. requestAction = 'reg-fak_roll'
  85. if l_actionState == 'fak_roll' and requestAction in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_opos', 'reg_nopos', 'reg_turnLeft', 'reg_turnRight']:
  86. requestAction = 'fak-reg_roll'
  87. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  88. requestAction = 'fak-reg_roll'
  89. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  90. requestAction = 'reg-fak_roll'
  91. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  92. #print('fak-reg_5050')
  93. requestAction = 'fak-reg_5050'
  94. own['requestAction'] = 'fak-reg_5050'
  95. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  96. #print('reg-fak_5050')
  97. requestAction = 'reg-fak_5050'
  98. own['requestAction'] = 'reg-fak_5050'
  99. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  100. own['actionTimer'] = 0
  101. actionTimer = 0
  102. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  103. own['requestAction'] = 'reg_dropin'
  104. requestAction = 'reg_dropin'
  105. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  106. own['requestAction'] = 'fak_dropin'
  107. requestAction = 'fak_dropin'
  108. #===============
  109. #land action over ride
  110. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  111. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  112. pass
  113. else:
  114. requestAction = l_requestAction
  115. own['requestAction'] = requestAction
  116. own['l_actionState'] = requestAction
  117. actionState = requestAction
  118. own['actionTimer'] = 0
  119. actionTimer = 0
  120. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  121. requestAction = 'reg_back_invert_out'
  122. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  123. requestAction = 'fak_fr_invert_out'
  124. #dirt invert fix
  125. if 'invert' in requestAction:
  126. actionTimer = 0
  127. own['actionTimer'] = 0
  128. #dirty stall fix
  129. fixer = 0
  130. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  131. fixer = 1
  132. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  133. fixer = 1
  134. if fixer == 1:
  135. actionTimer = 0
  136. own['actionTimer'] = 0
  137. stopActs()
  138. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  139. actionState = requestAction
  140. own['actionState'] = requestAction
  141. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  142. #print('stopping revert layers')
  143. skater.stopAction(loop_layer)
  144. trucks.stopAction(loop_layer)
  145. deck.stopAction(loop_layer)
  146. skater.stopAction(trans_layer)
  147. trucks.stopAction(trans_layer)
  148. deck.stopAction(trans_layer)
  149. if 'wall' in requestAction and actionTimer < 10:
  150. actionTimer = 0
  151. own['actionTimer'] = 0
  152. skater.stopAction(flip_layer)
  153. trucks.stopAction(flip_layer)
  154. deck.stopAction(flip_layer)
  155. skater.stopAction(trans_layer)
  156. trucks.stopAction(trans_layer)
  157. deck.stopAction(trans_layer)
  158. #check last actionState to see if an out action is needed
  159. if requestAction not in jump_overrideList:
  160. # if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  161. # if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  162. # requestAction = 'fak_turnRight_out'
  163. # actionState = 'fak_turnRight_out'
  164. # elif requestAction == 'fak_pump_right':
  165. # requestAction = 'fak_right-pump'
  166. # if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  167. # if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  168. # requestAction = 'fak_turnLeft_out'
  169. # actionState = 'fak_turnLeft_out'
  170. # elif requestAction == 'fak_pump_left':
  171. # requestAction = 'fak_left-pump'
  172. #-----
  173. #need to do something different for nopos
  174. if requestAction == 'reg_opos':
  175. requestAction = 'reg_pump'
  176. if requestAction == 'fak_opos':
  177. requestAction = 'fak_pump'
  178. #-----
  179. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  180. requestAction = 'reg_opos_out'
  181. actionState = 'reg_opos_out'
  182. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  183. requestAction = 'fak_opos_out'
  184. actionState = 'fak_opos_out'
  185. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  186. requestAction = 'reg_nopos_out'
  187. actionState = 'reg_nopos_out'
  188. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  189. requestAction = 'fak_nopos_out'
  190. actionState = 'fak_nopos_out'
  191. #*********************************
  192. # if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  193. # requestAction = 'fak_pump_left-left'
  194. # actionState = 'fak_pump_left-left'
  195. # if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  196. # requestAction = 'fak_pump_right-right'
  197. # actionState = 'fak_pump_right-right'
  198. #**********************************
  199. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  200. requestAction = 'reg_5050'
  201. actionState = 'reg_5050'
  202. if l_actionState == 'fak_pump' and requestAction == 'fak_5050':
  203. requestAction = 'fak_5050'
  204. actionState = 'fak_5050'
  205. # if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  206. # requestAction = 'fak_pump_out'
  207. # actionState = 'fak_pump_out'
  208. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  209. requestAction = 'reg_powerslide_out'
  210. actionState = 'reg_powerslide_out'
  211. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  212. requestAction = 'fak_powerslide_out'
  213. actionState = 'fak_powerslide_out'
  214. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  215. requestAction = 'reg_fs_powerslide_out'
  216. actionState = 'reg_fs_powerslide_out'
  217. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  218. requestAction = 'fak_fs_powerslide_out'
  219. actionState = 'fak_fs_powerslide_out'
  220. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  221. requestAction = 'reg_stop_out'
  222. actionState = 'reg_stop_out'
  223. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  224. requestAction = 'fak_stop_out'
  225. actionState = 'fak_stop_out'
  226. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  227. requestAction = 'reg_noseslide_out'
  228. actionState = 'reg_noseslide_out'
  229. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  230. requestAction = 'fak_noseslide_out'
  231. actionState = 'fak_noseslide_out'
  232. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  233. requestAction = 'reg_tailslide_out'
  234. actionState = 'reg_tailslide_out'
  235. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  236. requestAction = 'fak_tailslide_out'
  237. actionState = 'fak_tailslide_out'
  238. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  239. requestAction = 'reg_5050_out'
  240. actionState = 'reg_5050_out'
  241. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  242. requestAction = 'fak_5050_out'
  243. actionState = 'fak_5050_out'
  244. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  245. requestAction = 'reg_tailg_out'
  246. actionState = 'reg_tailg_out'
  247. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  248. requestAction = 'fak_tailg_out'
  249. actionState = 'fak_tailg_out'
  250. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  251. requestAction = 'reg_noseg_out'
  252. actionState = 'reg_noseg_out'
  253. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  254. requestAction = 'fak_noseg_out'
  255. actionState = 'fak_noseg_out'
  256. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  257. requestAction = 'reg_tailgr_out'
  258. actionState = 'reg_tailgr_out'
  259. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  260. requestAction = 'fak_tailgr_out'
  261. actionState = 'fak_tailgr_out'
  262. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  263. requestAction = 'reg_nosegr_out'
  264. actionState = 'reg_nosegr_out'
  265. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  266. requestAction = 'fak_nosegr_out'
  267. actionState = 'fak_nosegr_out'
  268. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  269. requestAction = 'reg_tailgl_out'
  270. actionState = 'reg_tailgl_out'
  271. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  272. requestAction = 'fak_tailgl_out'
  273. actionState = 'fak_tailgl_out'
  274. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  275. requestAction = 'reg_nosegl_out'
  276. actionState = 'reg_nosegl_out'
  277. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  278. requestAction = 'fak_nosegl_out'
  279. actionState = 'fak_nosegl_out'
  280. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  281. requestAction = 'reg_back_invert_out'
  282. actionState = 'reg_back_invert_out'
  283. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  284. requestAction = 'fak_fr_invert_out'
  285. actionState = 'fak_fr_invert_out'
  286. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  287. requestAction = 'reg_sit_out'
  288. actionState = 'reg_sit_out'
  289. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  290. requestAction = 'fak_sit_out'
  291. actionState = 'fak_sit_out'
  292. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  293. actionTimer = 0
  294. own['actionTimer'] = 0
  295. requestAction = 'fak_nmanual'
  296. skater.stopAction(trans_layer)
  297. trucks.stopAction(trans_layer)
  298. deck.stopAction(trans_layer)
  299. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  300. actionTimer = 0
  301. own['actionTimer'] = 0
  302. requestAction = 'fak_manual'
  303. skater.stopAction(trans_layer)
  304. trucks.stopAction(trans_layer)
  305. deck.stopAction(trans_layer)
  306. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  307. actionTimer = 0
  308. own['actionTimer'] = 0
  309. requestAction = 'reg_nmanual'
  310. skater.stopAction(trans_layer)
  311. trucks.stopAction(trans_layer)
  312. deck.stopAction(trans_layer)
  313. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  314. actionTimer = 0
  315. own['actionTimer'] = 0
  316. requestAction = 'reg_manual'
  317. skater.stopAction(trans_layer)
  318. trucks.stopAction(trans_layer)
  319. deck.stopAction(trans_layer)
  320. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  321. requestAction = 'reg_tailg'
  322. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  323. requestAction = 'fak_tailg'
  324. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  325. requestAction = 'reg_noseg'
  326. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  327. requestAction = 'fak_noseg'
  328. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  329. requestAction = 'reg_air-roll'
  330. actionState = 'reg_air-roll'
  331. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  332. requestAction = 'fak_air-roll'
  333. actionState = 'fak_air-roll'
  334. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  335. requestAction = 'reg_dropin'
  336. actionState = 'reg_dropin'
  337. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  338. requestAction = 'fak_dropin'
  339. actionState = 'fak_dropin'
  340. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  341. requestAction = 'reg_5050-roll'
  342. actionState = 'reg_5050-roll'
  343. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  344. requestAction = 'fak_5050-roll'
  345. actionState = 'fak_5050-roll'
  346. #####
  347. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  348. requestAction = 'fak_air_tail to manual'
  349. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  350. requestAction = 'reg_air_tail to manual'
  351. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  352. requestAction = 'fak_air_nose to nmanual'
  353. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  354. requestAction = 'reg_air_nose to nmanual'
  355. ####
  356. #print(requestAction)
  357. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  358. requestAction = 'reg-fak_nmanual'
  359. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  360. requestAction = 'fak-reg_nmanual'
  361. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  362. requestAction = 'fak-reg_manual'
  363. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  364. requestAction = 'reg-fak_manual'
  365. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  366. requestAction = 'fak-reg_manual'
  367. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  368. if requestAction == 'fak_nmanual':
  369. requestAction = 'reg-fak_nmanual'
  370. actionState = 'reg-fak_nmanual'
  371. else:
  372. requestAction = 'reg_manual_out'
  373. actionState = 'reg_manual_out'
  374. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  375. if requestAction == 'reg_nmanual':
  376. requestAction = 'fak-reg_nmanual'
  377. actionState = 'fak-reg_manual'
  378. else:
  379. requestAction = 'fak_manual_out'
  380. actionState = 'fak_manual_out'
  381. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  382. if requestAction == 'fak_manual':
  383. requestAction = 'reg-fak_manual'
  384. actionState = 'reg-fak_manual'
  385. else:
  386. requestAction = 'reg_nmanual_out'
  387. actionState = 'reg_nmanual_out'
  388. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  389. if requestAction == 'reg_manual':
  390. requestAction = 'fak-reg_manual'
  391. actionState = 'fak-reg_manual'
  392. else:
  393. requestAction = 'fak_nmanual_out'
  394. actionState = 'fak_nmanual_out'
  395. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  396. requestAction = 'reg_ollie_north_out'
  397. actionState = 'reg_ollie_north_out'
  398. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  399. requestAction = 'fak_ollie_north_out'
  400. actionState = 'fak_ollie_north_out'
  401. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  402. requestAction = 'reg_ollie_south_out'
  403. actionState = 'reg_ollie_south_out'
  404. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  405. requestAction = 'fak_ollie_south_out'
  406. actionState = 'fak_ollie_south_out'
  407. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  408. requestAction = 'reg_nmanual_out'
  409. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  410. requestAction = 'fak_nmanual_out'
  411. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  412. requestAction = 'reg_manual_out'
  413. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  414. requestAction = 'fak_manual_out'
  415. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  416. requestAction = 'frontside_grab_out'
  417. actionState = 'frontside_grab_out'
  418. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  419. requestAction = 'backside_grab_out'
  420. actionState = 'backside_grab_out'
  421. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  422. requestAction = 'fak_frontside_grab_out'
  423. actionState = 'fak_frontside_grab_out'
  424. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  425. requestAction = 'fak_backside_grab_out'
  426. actionState = 'fak_backside_grab_out'
  427. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  428. requestAction = 'frontside_nose_grab_out'
  429. actionState = 'frontside_nose_grab_out'
  430. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  431. requestAction = 'backside_nose_grab_out'
  432. actionState = 'backside_nose_grab_out'
  433. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  434. requestAction = 'fak_frontside_nose_grab_out'
  435. actionState = 'fak_frontside_nose_grab_out'
  436. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  437. requestAction = 'fak_backside_nose_grab_out'
  438. actionState = 'fak_backside_nose_grab_out'
  439. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  440. requestAction = 'frontside_tail_grab_out'
  441. actionState = 'frontside_tail_grab_out'
  442. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  443. requestAction = 'backside_tail_grab_out'
  444. actionState = 'backside_tail_grab_out'
  445. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  446. requestAction = 'fak_frontside_tail_grab_out'
  447. actionState = 'fak_frontside_tail_grab_out'
  448. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  449. requestAction = 'fak_backside_tail_grab_out'
  450. actionState = 'fak_backside_tail_grab_out'
  451. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  452. requestAction = 'reg_judo_out'
  453. actionState = 'reg_judo_out'
  454. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  455. requestAction = 'fak_judo_out'
  456. actionState = 'fak_judo_out'
  457. # if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  458. # requestAction = 'fak_pump_right_out'
  459. # actionState = 'fak_pump_right_out'
  460. # if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  461. # requestAction = 'fak_pump_left_out'
  462. # actionState = 'fak_pump_left_out'
  463. # if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  464. # requestAction = 'fak_pump'
  465. # actionState = 'fak_pump'
  466. # if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  467. # requestAction = 'fak_pump'
  468. # actionState = 'fak_pump'
  469. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  470. requestAction = 'reg_walk_air_out'
  471. actionState = 'reg_walk_air_out'
  472. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  473. requestAction = 'fak_walk_air_out'
  474. actionState = 'fak_walk_air_out'
  475. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  476. requestAction = 'reg_fak_noseg'
  477. actionState = 'reg_fak_noseg'
  478. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  479. requestAction = 'fak_reg_tailg'
  480. actionState = 'fak_reg_tailg'
  481. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  482. requestAction = 'fak_reg_noseg'
  483. actionState = 'fak_reg_noseg'
  484. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  485. requestAction = 'reg_fak_tailg'
  486. actionState = 'reg_fak_tailg'
  487. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  488. requestAction = 'reg_fak_nosegl'
  489. actionState = 'reg_fak_nosegl'
  490. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  491. requestAction = 'reg_fak_nosegr'
  492. actionState = 'reg_fak_nosegr'
  493. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  494. requestAction = 'reg_fak_tailgl'
  495. actionState = 'reg_fak_tailgl'
  496. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  497. requestAction = 'reg_fak_tailgr'
  498. actionState = 'reg_fak_tailgr'
  499. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  500. requestAction = 'fak_reg_nosegl'
  501. actionState = 'fak_reg_nosegl'
  502. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  503. requestAction = 'fak_reg_nosegr'
  504. actionState = 'fak_reg_nosegr'
  505. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  506. requestAction = 'fak_reg_tailgl'
  507. actionState = 'fak_reg_tailgl'
  508. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  509. requestAction = 'fak_reg_tailgr'
  510. actionState = 'fak_reg_tailgr'
  511. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  512. requestAction = 'reg_land'
  513. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  514. requestAction = 'fak_land'
  515. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  516. requestAction = 'reg_air'
  517. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  518. requestAction = 'fak_air'
  519. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  520. requestAction = 'reg_land'
  521. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  522. requestAction = 'fak_land'
  523. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  524. requestAction = 'fak_land'
  525. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  526. requestAction = 'reg_land'
  527. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  528. requestAction = 'fak-reg_roll'
  529. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  530. requestAction = 'reg-fak_roll'
  531. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  532. requestAction = 'reg_air-roll'
  533. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  534. requestAction = 'reg_pump_in'
  535. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  536. requestAction = 'fak_pump_in'
  537. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  538. requestAction = 'fak_pump_out'
  539. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  540. requestAction = 'fak_pump_out'
  541. #---new pump turns reg
  542. if l_actionState == 'reg_pump' and requestAction == 'reg_pump_right' and trans_playing != 0:
  543. requestAction = 'reg_pump'
  544. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right' and trans_playing != 0:
  545. requestAction = 'reg_turnRight'
  546. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left' and trans_playing != 0:
  547. requestAction = 'reg_turnLeft'
  548. if l_actionState == 'reg_turnRight' and requestAction in ['reg_roll', 'reg_pump']:
  549. requestAction = 'reg_turnRight_out'
  550. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_roll', 'reg_pump']:
  551. requestAction = 'reg_turnLeft_out'
  552. if l_actionState == 'reg_pump' and requestAction == 'reg_roll':
  553. requestAction = 'reg_pump_out'
  554. if l_actionState == 'reg_turnRight' and requestAction in ['reg_pump_right']:
  555. requestAction = 'reg_pump_right'
  556. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_pump_left']:
  557. requestAction = 'reg_pump_left'
  558. if l_actionState == 'reg_pump_right' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  559. requestAction = 'reg_pump_right_out'
  560. own['actionState'] = 'reg_pump_right_out'
  561. if l_actionState == 'reg_pump_left' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  562. requestAction = 'reg_pump_left_out'
  563. own['actionState'] = 'reg_pump_left_out'
  564. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  565. requestAction = 'reg_pump'
  566. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_roll':
  567. requestAction = 'reg_pump'
  568. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  569. requestAction = 'reg_turnRight'
  570. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_roll':
  571. requestAction = 'reg_turnLeft'
  572. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  573. requestAction = 'reg_pump_right-right'
  574. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  575. requestAction = 'reg_pump_left-left'
  576. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  577. if trans_playing == False:
  578. requestAction = 'reg_pump_right-rightb'
  579. else:
  580. requestAction == 'reg_pump_right'
  581. if l_actionState == 'reg_pump_left' and requestAction == 'reg_turnLeft':
  582. if trans_playing == False:
  583. requestAction = 'reg_pump_left-leftb'
  584. else:
  585. requestAction == 'reg_pump_left'
  586. if l_actionState == 'reg_turnRight_out' and requestAction == 'fak_roll':
  587. requestAction = 'reg_roll'
  588. if l_actionState == 'reg_turnLeft_out' and requestAction == 'fak_roll':
  589. requestAction = 'reg_roll'
  590. if l_actionState == 'reg_pump' and requestAction == 'reg_turnRight':
  591. requestAction = 'reg_pump_out'
  592. if l_actionState == 'reg_pump' and requestAction == 'reg_turnLeft':
  593. requestAction = 'reg_pump_out'
  594. if l_actionState == 'reg_pump_right-right' and requestAction == 'reg_turnRight':
  595. requestAction = 'reg_pump_right-rightb'
  596. if l_actionState == 'reg_pump_left-left' and requestAction == 'reg_turnLeft':
  597. requestAction = 'reg_pump_left-leftb'
  598. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_pump_right':
  599. requestAction = 'reg_pump_right-right'
  600. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_pump_left':
  601. requestAction = 'reg_pump_left-left'
  602. if l_actionState == 'reg_pump_right-right' and requestAction not in [ 'reg_pump_right-right', 'reg_pump_right-rightb']:
  603. requestAction = 'reg_pump_right'
  604. if l_actionState == 'reg_pump_left-left' and requestAction not in [ 'reg_pump_left-left', 'reg_pump_left-leftb']:
  605. requestAction = 'reg_pump_left'
  606. if l_actionState == 'reg_pump_right_out' and requestAction in ['reg_turnRight', 'reg_turnLeft']:
  607. requestAction = 'reg_pump'
  608. if l_actionState == 'reg_pump_left_out' and requestAction in ['reg_turnLeft', 'reg_turnRight']:
  609. requestAction = 'reg_pump'
  610. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_right':
  611. requestAction = 'reg_roll'
  612. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_left':
  613. requestAction = 'reg_roll'
  614. if l_actionState == 'reg_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  615. requestAction = 'reg_pump'
  616. if l_actionState == 'reg_turnLeft_out' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  617. requestAction = 'reg_pump'
  618. if l_actionState == 'reg_turnRight_out' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  619. requestAction = 'reg_pump'
  620. #fak
  621. if l_actionState == 'fak_pump' and requestAction == 'fak_pump_right' and trans_playing != 0:
  622. requestAction = 'fak_pump'
  623. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right' and trans_playing != 0:
  624. requestAction = 'fak_turnRight'
  625. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left' and trans_playing != 0:
  626. requestAction = 'fak_turnLeft'
  627. if l_actionState == 'fak_turnRight' and requestAction in ['fak_roll', 'fak_pump']:
  628. requestAction = 'fak_turnRight_out'
  629. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_roll', 'fak_pump']:
  630. requestAction = 'fak_turnLeft_out'
  631. if l_actionState == 'fak_pump' and requestAction == 'fak_roll':
  632. requestAction = 'fak_pump_out'
  633. if l_actionState == 'fak_turnRight' and requestAction in ['fak_pump_right']:
  634. requestAction = 'fak_pump_right'
  635. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_pump_left']:
  636. requestAction = 'fak_pump_left'
  637. if l_actionState == 'fak_pump_right' and requestAction in ['fak_pump', 'fak_roll', 'reg_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  638. requestAction = 'fak_pump_right_out'
  639. own['actionState'] = 'fak_pump_right_out'
  640. if l_actionState == 'fak_pump_left' and requestAction in ['fak_pump', 'fak_roll', 'fak_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  641. requestAction = 'fak_pump_left_out'
  642. own['actionState'] = 'fak_pump_left_out'
  643. if l_actionState == 'fak_pump_right_out' and requestAction == 'fak_roll':
  644. requestAction = 'fak_pump'
  645. if l_actionState == 'fak_pump_left_out' and requestAction == 'fak_roll':
  646. requestAction = 'fak_pump'
  647. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_roll':
  648. requestAction = 'fak_turnRight'
  649. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_roll':
  650. requestAction = 'fak_turnLeft'
  651. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  652. requestAction = 'fak_pump_right-right'
  653. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  654. requestAction = 'fak_pump_left-left'
  655. if l_actionState == 'fak_pump_right' and requestAction == 'fak_turnRight':
  656. if trans_playing == False:
  657. requestAction = 'fak_pump_right-rightb'
  658. else:
  659. requestAction == 'fak_pump_right'
  660. if l_actionState == 'fak_pump_left' and requestAction == 'fak_turnLeft':
  661. if trans_playing == False:
  662. requestAction = 'fak_pump_left-leftb'
  663. else:
  664. requestAction == 'fak_pump_left'
  665. if l_actionState == 'fak_turnRight_out' and requestAction == 'reg_roll':
  666. requestAction = 'fak_roll'
  667. if l_actionState == 'fak_turnLeft_out' and requestAction == 'reg_roll':
  668. requestAction = 'fak_roll'
  669. if l_actionState == 'fak_pump' and requestAction == 'fak_turnRight':
  670. requestAction = 'fak_pump_out'
  671. if l_actionState == 'fak_pump' and requestAction == 'fak_turnLeft':
  672. requestAction = 'fak_pump_out'
  673. if l_actionState == 'fak_pump_right-right' and requestAction == 'fak_turnRight':
  674. requestAction = 'fak_pump_right-rightb'
  675. if l_actionState == 'fak_pump_left-left' and requestAction == 'fak_turnLeft':
  676. requestAction = 'fak_pump_left-leftb'
  677. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_pump_right':
  678. requestAction = 'fak_pump_right-right'
  679. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_pump_left':
  680. requestAction = 'fak_pump_left-left'
  681. if l_actionState == 'fak_pump_right-right' and requestAction not in [ 'fak_pump_right-right', 'fak_pump_right-rightb']:
  682. requestAction = 'fak_pump_right'
  683. if l_actionState == 'fak_pump_left-left' and requestAction not in [ 'fak_pump_left-left', 'fak_pump_left-leftb']:
  684. requestAction = 'fak_pump_left'
  685. if l_actionState == 'fak_pump_right_out' and requestAction in ['fak_turnRight', 'fak_turnLeft']:
  686. requestAction = 'fak_pump'
  687. if l_actionState == 'fak_pump_left_out' and requestAction in ['fak_turnLeft', 'fak_turnRight']:
  688. requestAction = 'fak_pump'
  689. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_right':
  690. requestAction = 'fak_roll'
  691. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_left':
  692. requestAction = 'fak_roll'
  693. if l_actionState == 'fak_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  694. requestAction = 'fak_pump'
  695. if l_actionState == 'fak_turnLeft_out' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  696. requestAction = 'fak_pump'
  697. if l_actionState == 'fak_turnRight_out' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  698. requestAction = 'fak_pump'
  699. if l_actionState == 'reg_pump' and requestAction in ['reg_pump_left', 'reg_pump_right'] and trans_playing == True:
  700. requestAction = 'reg_pump'
  701. if l_actionState == 'fak_pump' and requestAction in ['fak_pump_left', 'fak_pump_right'] and trans_playing == True:
  702. requestAction = 'fak_pump'
  703. if l_actionState in ['reg_push', 'reg_push_goof', 'reg_land'] and requestAction != 'reg_roll':
  704. requestAction = 'reg_roll'
  705. if l_actionState in ['fak_push', 'fak_push_goof', 'fak_land'] and requestAction != 'fak_roll':
  706. requestAction = 'fak_roll'
  707. if l_actionState == 'fak-reg_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  708. requestAction = 'fak_pump'
  709. if l_actionState == 'reg-fak_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  710. requestAction = 'reg_pump'
  711. #---------------------------------------------------
  712. else:
  713. print('action over written')
  714. #pass
  715. def updateAction(requestAction, actionState):
  716. try:
  717. flip_start_frame = own['flip_start_lay']
  718. flipspeed = own['flipspeed']
  719. except:
  720. flip_start_frame = 1
  721. flipspeed = .6
  722. ###############################
  723. #one shot actions
  724. ###############################
  725. if requestAction in oneshotActions_list:
  726. if requestAction == 'reg_land' and own['grindHit'] == False:
  727. skater.stopAction(loop_layer)
  728. trucks.stopAction(loop_layer)
  729. deck.stopAction(loop_layer)
  730. skater.stopAction(trans_layer)
  731. trucks.stopAction(trans_layer)
  732. deck.stopAction(trans_layer)
  733. #print('stopping loop and trans')
  734. actionState = 'reg_land'
  735. requestAction = 'reg_land'
  736. own['actionTimer'] = 37
  737. skater.playAction('reg_land', 1,20, layer=trans_layer, play_mode=0, speed=.5)
  738. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  739. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  740. #print('play land')
  741. if requestAction == 'fak_land' and own['grindHit'] == False:
  742. actionState = 'fak_land'
  743. requestAction = 'fak_land'
  744. skater.stopAction(loop_layer)
  745. trucks.stopAction(loop_layer)
  746. deck.stopAction(loop_layer)
  747. skater.stopAction(trans_layer)
  748. trucks.stopAction(trans_layer)
  749. deck.stopAction(trans_layer)
  750. own['actionTimer'] = 37
  751. skater.playAction('fak_land', 1,20, layer=trans_layer, play_mode=0, speed=.5)
  752. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  753. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  754. #print('play land')
  755. if requestAction == 'reg_dropin':
  756. actionState = 'reg_dropin'
  757. own['actionTimer'] = 28
  758. skater.playAction('reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  759. deck.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  760. trucks.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  761. if requestAction == 'fak_dropin':
  762. actionState = 'fak_dropin'
  763. own['actionTimer'] = 28
  764. skater.playAction('nfak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  765. deck.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  766. trucks.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  767. if requestAction == 'reg_turnRight_out':
  768. #stopActs()
  769. actionState = 'reg_turnRight_out'
  770. own['actionTimer'] = 19
  771. trans_playing = skater.isPlayingAction(trans_layer)
  772. if trans_playing:
  773. cur_frame = skater.getActionFrame(trans_layer)
  774. if trans_playing and cur_frame > .5 and cur_frame < 39:
  775. #cur_frame = (10 - cur_frame)
  776. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  777. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  778. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  779. #own['actionTimer'] = (10 - cur_frame)
  780. own['actionTimer'] = cur_frame
  781. else:
  782. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  783. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  784. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  785. if requestAction == 'reg_turnLeft_out':
  786. actionState = 'reg_turnLeft_out'
  787. own['actionTimer'] = 19
  788. trans_playing = skater.isPlayingAction(trans_layer)
  789. if trans_playing:
  790. cur_frame = skater.getActionFrame(trans_layer)
  791. if trans_playing and cur_frame > .5 and cur_frame < 39:
  792. #cur_frame = (10 - cur_frame)
  793. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  794. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  795. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  796. own['actionTimer'] = cur_frame
  797. else:
  798. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  799. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  800. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  801. if requestAction == 'fak_turnRight_out':
  802. actionState = 'fak_turnRight_out'
  803. own['actionTimer'] = 19
  804. trans_playing = skater.isPlayingAction(trans_layer)
  805. if trans_playing:
  806. cur_frame = skater.getActionFrame(trans_layer)
  807. if trans_playing and cur_frame > .5 and cur_frame < 39:
  808. #cur_frame = (10 - cur_frame)
  809. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  810. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  811. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  812. own['actionTimer'] = cur_frame
  813. else:
  814. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  815. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  816. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  817. if requestAction == 'fak_turnLeft_out':
  818. actionState = 'fak_turnLeft_out'
  819. own['actionTimer'] = 19
  820. trans_playing = skater.isPlayingAction(trans_layer)
  821. if trans_playing:
  822. cur_frame = skater.getActionFrame(trans_layer)
  823. if trans_playing and cur_frame > .5 and cur_frame < 39:
  824. #cur_frame = (10 - cur_frame)
  825. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  826. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  827. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  828. own['actionTimer'] = cur_frame
  829. else:
  830. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  831. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  832. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  833. if requestAction == 'reg_pump_left-left':
  834. actionState = 'reg_pump_left-left'
  835. own['actionTimer'] = 19
  836. if l_actionState == 'reg_pump_left-leftb':
  837. trans_playing = skater.isPlayingAction(trans_layer)
  838. if trans_playing:
  839. cur_frame = skater.getActionFrame(trans_layer)
  840. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  841. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  842. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  843. own['actionTimer'] = cur_frame * 2
  844. else:
  845. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  846. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  847. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  848. else:
  849. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  850. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  851. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  852. if requestAction == 'reg_pump_right-right':
  853. actionState = 'reg_pump_right-right'
  854. own['actionTimer'] = 19
  855. if l_actionState == 'reg_pump_right-rightb':
  856. trans_playing = skater.isPlayingAction(trans_layer)
  857. if trans_playing:
  858. cur_frame = skater.getActionFrame(trans_layer)
  859. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  860. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  861. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  862. own['actionTimer'] = cur_frame * 2
  863. else:
  864. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  865. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  866. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  867. else:
  868. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  869. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  870. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  871. if requestAction == 'fak_pump_left-left':
  872. actionState = 'fak_pump_left-left'
  873. own['actionTimer'] = 19
  874. if l_actionState == 'fak_pump_left-leftb':
  875. trans_playing = skater.isPlayingAction(trans_layer)
  876. if trans_playing:
  877. cur_frame = skater.getActionFrame(trans_layer)
  878. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  879. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  880. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  881. own['actionTimer'] = cur_frame * 2
  882. else:
  883. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  884. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  885. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  886. else:
  887. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  888. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  889. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  890. if requestAction == 'fak_pump_right-right':
  891. actionState = 'fak_pump_right-right'
  892. own['actionTimer'] = 19
  893. if l_actionState == 'fak_pump_right-rightb':
  894. trans_playing = skater.isPlayingAction(trans_layer)
  895. if trans_playing:
  896. cur_frame = skater.getActionFrame(trans_layer)
  897. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  898. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  899. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  900. own['actionTimer'] = cur_frame * 2
  901. else:
  902. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  903. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  904. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  905. else:
  906. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  907. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  908. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  909. if requestAction == 'reg_pump_right-rightb':
  910. actionState = 'reg_pump_right-rightb'
  911. own['actionState'] = 'reg_pump_right-rightb'
  912. own['actionTimer'] = 20
  913. if l_actionState == 'reg_pump_right-right':
  914. trans_playing = skater.isPlayingAction(trans_layer)
  915. if trans_playing:
  916. cur_frame = skater.getActionFrame(trans_layer)
  917. skater.playAction('nreg_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  918. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  919. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  920. own['actionTimer'] = cur_frame * 2
  921. else:
  922. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  923. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  924. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  925. else:
  926. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  927. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  928. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  929. if requestAction == 'reg_pump_left-leftb':
  930. actionState = 'reg_pump_left-leftb'
  931. own['actionState'] = 'reg_pump_left-leftb'
  932. own['actionTimer'] = 20
  933. if l_actionState == 'reg_pump_left-left':
  934. trans_playing = skater.isPlayingAction(trans_layer)
  935. if trans_playing:
  936. cur_frame = skater.getActionFrame(trans_layer)
  937. skater.playAction('nreg_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  938. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  939. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  940. own['actionTimer'] = cur_frame * 2
  941. else:
  942. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  943. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  944. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  945. else:
  946. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  947. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  948. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  949. if requestAction == 'fak_pump_right-rightb':
  950. actionState = 'fak_pump_right-rightb'
  951. own['actionState'] = 'fak_pump_right-rightb'
  952. own['actionTimer'] = 20
  953. if l_actionState == 'fak_pump_right-right':
  954. trans_playing = skater.isPlayingAction(trans_layer)
  955. if trans_playing:
  956. cur_frame = skater.getActionFrame(trans_layer)
  957. skater.playAction('nfak_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  958. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  959. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  960. own['actionTimer'] = cur_frame * 2
  961. else:
  962. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  963. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  964. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  965. else:
  966. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  967. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  968. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  969. if requestAction == 'fak_pump_left-leftb':
  970. actionState = 'fak_pump_left-leftb'
  971. own['actionState'] = 'fak_pump_left-leftb'
  972. own['actionTimer'] = 20
  973. if l_actionState == 'fak_pump_left-left':
  974. trans_playing = skater.isPlayingAction(trans_layer)
  975. if trans_playing:
  976. cur_frame = skater.getActionFrame(trans_layer)
  977. skater.playAction('nfak_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  978. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  979. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  980. own['actionTimer'] = cur_frame * 2
  981. else:
  982. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  983. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  984. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  985. else:
  986. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  987. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  988. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  989. #*************************
  990. if requestAction == 'reg_left-pump':
  991. actionState = 'reg_left-pump'
  992. own['actionTimer'] = 19
  993. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  994. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  995. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  996. if requestAction == 'reg_right-pump':
  997. actionState = 'reg_right-pump'
  998. own['actionTimer'] = 19
  999. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1000. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1001. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1002. if requestAction == 'fak_left-pump':
  1003. actionState = 'fak_left-pump'
  1004. own['actionTimer'] = 19
  1005. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1006. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1007. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1008. if requestAction == 'fak_right-pump':
  1009. actionState = 'fak_right-pump'
  1010. own['actionTimer'] = 19
  1011. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1012. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1013. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1014. #*****************
  1015. if requestAction == 'reg_pump_right_out':
  1016. actionState = 'reg_pump_right_out'
  1017. requestAction = 'reg_pump_right_out'
  1018. own['actionState'] = 'reg_pump_right_out'
  1019. own['actionTimer'] = 20
  1020. trans_playing = skater.isPlayingAction(trans_layer)
  1021. if trans_playing:
  1022. cur_frame = skater.getActionFrame(trans_layer)
  1023. stopActs()
  1024. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_right':
  1025. cur_frame = cur_frame - 30
  1026. if cur_frame < 32 and cur_frame > 26:
  1027. cur_frame = 10
  1028. if trans_playing and cur_frame > .5:
  1029. #cur_frame = 20 - cur_frame
  1030. skater.playAction('nreg_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1031. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1032. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1033. own['actionTimer'] = cur_frame *2
  1034. #own['actionTimer'] = 19
  1035. else:
  1036. skater.playAction('nreg_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1037. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1038. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1039. if requestAction == 'reg_pump_left_out':
  1040. actionState = 'reg_pump_left_out'
  1041. own['actionState'] = 'reg_pump_left_out'
  1042. requestAction = 'reg_pump_left_out'
  1043. own['actionTimer'] = 20
  1044. trans_playing = skater.isPlayingAction(trans_layer)
  1045. if trans_playing:
  1046. cur_frame = skater.getActionFrame(trans_layer)
  1047. stopActs()
  1048. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_left':
  1049. cur_frame = cur_frame - 30
  1050. if cur_frame < 32 and cur_frame > 26:
  1051. cur_frame = 10
  1052. if trans_playing and cur_frame > .5:
  1053. #cur_frame = 20 - cur_frame
  1054. skater.playAction('nreg_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1055. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1056. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1057. own['actionTimer'] = cur_frame *2
  1058. #own['actionTimer'] = 19
  1059. else:
  1060. skater.playAction('nreg_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1061. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1062. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1063. if requestAction == 'fak_pump_right_out':
  1064. actionState = 'fak_pump_right_out'
  1065. requestAction = 'fak_pump_right_out'
  1066. own['actionState'] = 'fak_pump_right_out'
  1067. own['actionTimer'] = 20
  1068. trans_playing = skater.isPlayingAction(trans_layer)
  1069. if trans_playing:
  1070. cur_frame = skater.getActionFrame(trans_layer)
  1071. stopActs()
  1072. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_right':
  1073. cur_frame = cur_frame - 30
  1074. if cur_frame < 32 and cur_frame > 26:
  1075. cur_frame = 10
  1076. if trans_playing and cur_frame > .5:
  1077. #cur_frame = 20 - cur_frame
  1078. skater.playAction('nfak_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1079. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1080. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1081. own['actionTimer'] = cur_frame *2
  1082. #own['actionTimer'] = 19
  1083. else:
  1084. skater.playAction('nfak_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1085. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1086. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1087. if requestAction == 'fak_pump_left_out':
  1088. actionState = 'fak_pump_left_out'
  1089. own['actionState'] = 'fak_pump_left_out'
  1090. requestAction = 'fak_pump_left_out'
  1091. own['actionTimer'] = 20
  1092. trans_playing = skater.isPlayingAction(trans_layer)
  1093. if trans_playing:
  1094. cur_frame = skater.getActionFrame(trans_layer)
  1095. stopActs()
  1096. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_left':
  1097. cur_frame = cur_frame - 30
  1098. if cur_frame < 32 and cur_frame > 26:
  1099. cur_frame = 10
  1100. if trans_playing and cur_frame > .5:
  1101. #cur_frame = 20 - cur_frame
  1102. skater.playAction('nfak_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1103. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1104. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1105. own['actionTimer'] = cur_frame *2
  1106. #own['actionTimer'] = 19
  1107. else:
  1108. skater.playAction('nfak_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1109. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1110. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1111. if requestAction == 'reg_opos_out':
  1112. actionState = 'reg_opos_out'
  1113. own['actionTimer'] = 19
  1114. trans_playing = skater.isPlayingAction(trans_layer)
  1115. if trans_playing:
  1116. cur_frame = skater.getActionFrame(trans_layer)
  1117. if trans_playing and cur_frame > .5:
  1118. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1119. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1120. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1121. own['actionTimer'] = cur_frame
  1122. else:
  1123. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1124. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1125. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1126. if requestAction == 'fak_opos_out':
  1127. actionState = 'fak_opos_out'
  1128. own['actionTimer'] = 19
  1129. trans_playing = skater.isPlayingAction(trans_layer)
  1130. if trans_playing:
  1131. cur_frame = skater.getActionFrame(trans_layer)
  1132. if trans_playing and cur_frame > .5:
  1133. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1134. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1135. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1136. own['actionTimer'] = cur_frame
  1137. else:
  1138. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1139. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1140. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1141. if requestAction == 'reg_nopos_out':
  1142. actionState = 'reg_nopos_out'
  1143. own['actionTimer'] = 19
  1144. trans_playing = skater.isPlayingAction(trans_layer)
  1145. if trans_playing:
  1146. cur_frame = skater.getActionFrame(trans_layer)
  1147. if trans_playing and cur_frame > .5:
  1148. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1149. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1150. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1151. own['actionTimer'] = cur_frame
  1152. else:
  1153. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1154. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1155. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1156. if requestAction == 'fak_nopos_out':
  1157. actionState = 'fak_nopos_out'
  1158. own['actionTimer'] = 19
  1159. trans_playing = skater.isPlayingAction(trans_layer)
  1160. if trans_playing:
  1161. cur_frame = skater.getActionFrame(trans_layer)
  1162. if trans_playing and cur_frame > .5:
  1163. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1164. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1165. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1166. own['actionTimer'] = cur_frame
  1167. else:
  1168. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1169. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1170. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1171. if requestAction == 'reg_pump_out':
  1172. actionState = 'reg_pump_out'
  1173. own['actionTimer'] = 19
  1174. trans_playing = skater.isPlayingAction(trans_layer)
  1175. if l_actionState in ['reg_pump_left_out', 'reg_pump_right_out']:
  1176. cur_frame = 0
  1177. skater.stopAction(trans_layer)
  1178. if trans_playing:
  1179. cur_frame = skater.getActionFrame(trans_layer)
  1180. if l_actionState in ['reg_pump_right', 'reg_pump_left']:
  1181. cur_frame = cur_frame * 2
  1182. if trans_playing and cur_frame > .5:
  1183. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1184. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1185. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1186. own['actionTimer'] = cur_frame
  1187. else:
  1188. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1189. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1190. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1191. if requestAction == 'fak_pump_out':
  1192. actionState = 'fak_pump_out'
  1193. own['actionTimer'] = 19
  1194. trans_playing = skater.isPlayingAction(trans_layer)
  1195. if l_actionState in ['fak_pump_left_out', 'fak_pump_right_out']:
  1196. cur_frame = 0
  1197. skater.stopAction(trans_layer)
  1198. if trans_playing:
  1199. cur_frame = skater.getActionFrame(trans_layer)
  1200. if l_actionState in ['fak_pump_right', 'fak_pump_left']:
  1201. cur_frame = cur_frame * 2
  1202. if trans_playing and cur_frame > .5:
  1203. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1204. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1205. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1206. own['actionTimer'] = cur_frame
  1207. else:
  1208. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1209. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1210. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1211. if requestAction == 'reg_stop_out':
  1212. actionState = 'reg_stop_out'
  1213. own['actionTimer'] = 30
  1214. trans_playing = skater.isPlayingAction(trans_layer)
  1215. if trans_playing:
  1216. cur_frame = skater.getActionFrame(trans_layer)
  1217. if trans_playing and cur_frame > 1:
  1218. skater.playAction('reg_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1219. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1220. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1221. own['actionTimer'] = cur_frame
  1222. else:
  1223. skater.playAction('reg_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1224. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1225. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1226. if requestAction == 'fak_stop_out':
  1227. actionState = 'fak_stop_out'
  1228. own['actionTimer'] = 30
  1229. trans_playing = skater.isPlayingAction(trans_layer)
  1230. if trans_playing:
  1231. cur_frame = skater.getActionFrame(trans_layer)
  1232. if trans_playing and cur_frame > 1:
  1233. skater.playAction('fak_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1234. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1235. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1236. own['actionTimer'] = cur_frame
  1237. else:
  1238. skater.playAction('fak_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1239. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1240. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1241. if requestAction == 'reg_tailslide_out':
  1242. actionState = 'reg_tailslide_out'
  1243. own['actionTimer'] = 19
  1244. trans_playing = skater.isPlayingAction(trans_layer)
  1245. if trans_playing:
  1246. cur_frame = skater.getActionFrame(trans_layer)
  1247. if trans_playing and cur_frame > 1:
  1248. skater.playAction('fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1249. deck.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1250. trucks.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1251. own['actionTimer'] = cur_frame
  1252. else:
  1253. skater.playAction('fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1254. deck.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1255. trucks.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1256. if requestAction == 'fak_tailslide_out':
  1257. actionState = 'fak_tailslide_out'
  1258. own['actionTimer'] = 19
  1259. trans_playing = skater.isPlayingAction(trans_layer)
  1260. if trans_playing:
  1261. cur_frame = skater.getActionFrame(trans_layer)
  1262. if trans_playing and cur_frame > 1:
  1263. skater.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1264. deck.playAction('a_reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1265. trucks.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1266. own['actionTimer'] = cur_frame
  1267. else:
  1268. skater.playAction('reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1269. deck.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1270. trucks.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1271. if requestAction == 'reg_noseslide_out':
  1272. actionState = 'reg_noseslide_out'
  1273. own['actionTimer'] = 19
  1274. trans_playing = skater.isPlayingAction(trans_layer)
  1275. if trans_playing:
  1276. cur_frame = skater.getActionFrame(trans_layer)
  1277. if trans_playing and cur_frame > 1:
  1278. skater.playAction('fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1279. deck.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1280. trucks.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1281. own['actionTimer'] = cur_frame
  1282. else:
  1283. skater.playAction('fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1284. deck.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1285. trucks.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1286. if requestAction == 'fak_noseslide_out':
  1287. actionState = 'fak_noseslide_out'
  1288. own['actionTimer'] = 19
  1289. trans_playing = skater.isPlayingAction(trans_layer)
  1290. if trans_playing:
  1291. cur_frame = skater.getActionFrame(trans_layer)
  1292. if trans_playing and cur_frame > 1:
  1293. skater.playAction('reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1294. deck.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1295. trucks.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1296. own['actionTimer'] = cur_frame
  1297. else:
  1298. skater.playAction('reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1299. deck.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1300. trucks.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1301. if requestAction == 'reg_5050_out':
  1302. actionState = 'reg_5050_out'
  1303. own['actionTimer'] = 5
  1304. trans_playing = skater.isPlayingAction(trans_layer)
  1305. if trans_playing:
  1306. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1307. if trans_playing and cur_frame > 1:
  1308. skater.playAction('reg_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1309. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1310. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1311. own['actionTimer'] = cur_frame
  1312. else:
  1313. skater.playAction('reg_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1314. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1315. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1316. if requestAction == 'fak_5050_out':
  1317. actionState = 'fak_5050_out'
  1318. own['actionTimer'] = 5
  1319. trans_playing = skater.isPlayingAction(trans_layer)
  1320. if trans_playing:
  1321. cur_frame = skater.getActionFrame(trans_layer)
  1322. if trans_playing and cur_frame > 1:
  1323. skater.playAction('fak_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1324. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1325. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1326. own['actionTimer'] = cur_frame
  1327. else:
  1328. skater.playAction('fak_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1329. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1330. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1331. if requestAction == 'reg_noseg_out':
  1332. actionState = 'reg_noseg_out'
  1333. own['requestAction'] = 'reg_noseg_out'
  1334. own['actionTimer'] = 9
  1335. trans_playing = skater.isPlayingAction(trans_layer)
  1336. if trans_playing:
  1337. cur_frame = skater.getActionFrame(trans_layer)
  1338. if trans_playing and cur_frame > 1:
  1339. skater.playAction('reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1340. deck.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1341. trucks.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1342. own['actionTimer'] = cur_frame
  1343. else:
  1344. skater.playAction('reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1345. deck.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1346. trucks.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1347. if requestAction == 'fak_noseg_out':
  1348. actionState = 'fak_noseg_out'
  1349. own['actionTimer'] = 9
  1350. own['requestAction'] = 'fak_noseg_out'
  1351. trans_playing = skater.isPlayingAction(trans_layer)
  1352. if trans_playing:
  1353. cur_frame = skater.getActionFrame(trans_layer)
  1354. if trans_playing and cur_frame > 1:
  1355. skater.playAction('fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1356. deck.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1357. trucks.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1358. own['actionTimer'] = cur_frame
  1359. else:
  1360. skater.playAction('fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1361. deck.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1362. trucks.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1363. if requestAction == 'reg_tailg_out':
  1364. actionState = 'reg_tailg_out'
  1365. own['requestAction'] = 'reg_tailg_out'
  1366. own['actionTimer'] = 9
  1367. trans_playing = skater.isPlayingAction(trans_layer)
  1368. if trans_playing:
  1369. cur_frame = skater.getActionFrame(trans_layer)
  1370. if trans_playing and cur_frame > 1:
  1371. skater.playAction('reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1372. deck.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1373. trucks.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1374. own['actionTimer'] = cur_frame
  1375. else:
  1376. skater.playAction('reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1377. deck.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1378. trucks.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1379. if requestAction == 'fak_tailg_out':
  1380. actionState = 'fak_tailg_out'
  1381. own['actionTimer'] = 9
  1382. own['requestAction'] = 'fak_tailg_out'
  1383. trans_playing = skater.isPlayingAction(trans_layer)
  1384. if trans_playing:
  1385. cur_frame = skater.getActionFrame(trans_layer)
  1386. if trans_playing and cur_frame > 1:
  1387. skater.playAction('fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1388. deck.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1389. trucks.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1390. own['actionTimer'] = cur_frame
  1391. else:
  1392. skater.playAction('fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1393. deck.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1394. trucks.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1395. if requestAction == 'reg_nosegr_out':
  1396. actionState = 'reg_nosegr_out'
  1397. own['actionTimer'] = 9
  1398. own['requestAction'] = 'reg_nosegr_out'
  1399. trans_playing = skater.isPlayingAction(trans_layer)
  1400. if trans_playing:
  1401. cur_frame = skater.getActionFrame(trans_layer)
  1402. #cur_frame -= 2
  1403. if trans_playing and cur_frame > 1:
  1404. skater.playAction('reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1405. deck.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1406. trucks.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1407. own['actionTimer'] = cur_frame
  1408. else:
  1409. skater.playAction('reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1410. deck.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1411. trucks.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1412. if requestAction == 'fak_nosegr_out':
  1413. actionState = 'fak_nosegr_out'
  1414. own['actionTimer'] = 9
  1415. own['requestAction'] = 'fak_nosegr_out'
  1416. trans_playing = skater.isPlayingAction(trans_layer)
  1417. if trans_playing:
  1418. cur_frame = skater.getActionFrame(trans_layer)
  1419. if trans_playing and cur_frame > 1:
  1420. skater.playAction('fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1421. deck.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1422. trucks.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1423. own['actionTimer'] = cur_frame
  1424. else:
  1425. skater.playAction('fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1426. deck.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1427. trucks.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1428. if requestAction == 'reg_tailgr_out':
  1429. actionState = 'reg_tailgr_out'
  1430. own['actionTimer'] = 9
  1431. own['requestAction'] = 'reg_tailgr_out'
  1432. trans_playing = skater.isPlayingAction(trans_layer)
  1433. if trans_playing:
  1434. cur_frame = skater.getActionFrame(trans_layer)
  1435. if trans_playing and cur_frame > 1:
  1436. skater.playAction('reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1437. deck.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1438. trucks.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1439. own['actionTimer'] = cur_frame
  1440. else:
  1441. skater.playAction('reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1442. deck.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1443. trucks.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1444. if requestAction == 'fak_tailgr_out':
  1445. actionState = 'fak_tailgr_out'
  1446. own['actionTimer'] = 9
  1447. own['requestAction'] = 'fak_tailgr_out'
  1448. trans_playing = skater.isPlayingAction(trans_layer)
  1449. if trans_playing:
  1450. cur_frame = skater.getActionFrame(trans_layer)
  1451. if trans_playing and cur_frame > 1:
  1452. skater.playAction('fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1453. deck.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1454. trucks.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1455. own['actionTimer'] = cur_frame
  1456. else:
  1457. skater.playAction('fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1458. deck.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1459. trucks.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1460. if requestAction == 'reg_nosegl_out':
  1461. actionState = 'reg_nosegl_out'
  1462. own['actionTimer'] = 9
  1463. own['requestAction'] = 'reg_nosegl_out'
  1464. trans_playing = skater.isPlayingAction(trans_layer)
  1465. if trans_playing:
  1466. cur_frame = skater.getActionFrame(trans_layer)
  1467. if trans_playing and cur_frame > 1:
  1468. skater.playAction('reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1469. deck.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1470. trucks.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1471. own['actionTimer'] = cur_frame
  1472. else:
  1473. skater.playAction('reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1474. deck.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1475. trucks.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1476. if requestAction == 'fak_nosegl_out':
  1477. actionState = 'fak_nosegl_out'
  1478. own['actionTimer'] = 9
  1479. own['requestAction'] = 'fak_nosegl_out'
  1480. trans_playing = skater.isPlayingAction(trans_layer)
  1481. if trans_playing:
  1482. cur_frame = skater.getActionFrame(trans_layer)
  1483. if trans_playing and cur_frame > 1:
  1484. skater.playAction('fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1485. deck.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1486. trucks.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1487. own['actionTimer'] = cur_frame
  1488. else:
  1489. skater.playAction('fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1490. deck.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1491. trucks.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1492. if requestAction == 'reg_tailgl_out':
  1493. actionState = 'reg_tailgl_out'
  1494. own['actionTimer'] = 9
  1495. own['requestAction'] = 'reg_tailgl_out'
  1496. trans_playing = skater.isPlayingAction(trans_layer)
  1497. if trans_playing:
  1498. cur_frame = skater.getActionFrame(trans_layer)
  1499. if trans_playing and cur_frame > 1:
  1500. skater.playAction('reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1501. deck.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1502. trucks.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1503. own['actionTimer'] = cur_frame
  1504. else:
  1505. skater.playAction('reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1506. deck.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1507. trucks.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1508. if requestAction == 'fak_tailgl_out':
  1509. actionState = 'fak_tailgl_out'
  1510. own['actionTimer'] = 9
  1511. own['requestAction'] = 'fak_tailgl_out'
  1512. trans_playing = skater.isPlayingAction(trans_layer)
  1513. if trans_playing:
  1514. cur_frame = skater.getActionFrame(trans_layer)
  1515. if trans_playing and cur_frame > 1:
  1516. skater.playAction('fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1517. deck.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1518. trucks.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1519. own['actionTimer'] = cur_frame
  1520. else:
  1521. skater.playAction('fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1522. deck.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1523. trucks.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1524. if requestAction == 'reg_manual_out':
  1525. actionState = 'reg_manual_out'
  1526. own['actionTimer'] = 9
  1527. trans_playing = skater.isPlayingAction(trans_layer)
  1528. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1529. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1530. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1531. if requestAction == 'fak_manual_out':
  1532. actionState = 'fak_manual_out'
  1533. own['actionTimer'] = 9
  1534. trans_playing = skater.isPlayingAction(trans_layer)
  1535. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1536. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1537. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1538. if requestAction == 'reg_nmanual_out':
  1539. actionState = 'reg_nmanual_out'
  1540. own['actionTimer'] = 9
  1541. trans_playing = skater.isPlayingAction(trans_layer)
  1542. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1543. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1544. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1545. if requestAction == 'fak_nmanual_out':
  1546. actionState = 'fak_nmanual_out'
  1547. own['actionTimer'] = 9
  1548. trans_playing = skater.isPlayingAction(trans_layer)
  1549. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1550. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1551. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1552. if requestAction == 'reg-fak_nmanual':
  1553. own['actionTimer'] = 9
  1554. actionState = 'reg-fak_nmanual'
  1555. skater.playAction('reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1556. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1557. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1558. if requestAction == 'fak-reg_nmanual':
  1559. own['actionTimer'] = 9
  1560. actionState = 'fak-reg_nmanual'
  1561. skater.playAction('fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1562. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1563. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1564. if requestAction == 'reg-fak_manual':
  1565. own['actionTimer'] = 9
  1566. actionState = 'reg-fak_manual'
  1567. skater.playAction('reg_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1568. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1569. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1570. if requestAction == 'fak-reg_manual':
  1571. own['actionTimer'] = 9
  1572. actionState = 'fak-reg_manual'
  1573. skater.playAction('fak_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1574. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1575. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1576. if requestAction == 'reg_brfoot':
  1577. actionState = 'reg_brfoot'
  1578. own['actionTimer'] = 40
  1579. skater.playAction('brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1580. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1581. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1582. if requestAction == 'fak_brfoot':
  1583. actionState = 'fak_brfoot'
  1584. own['actionTimer'] = 40
  1585. skater.playAction('fak_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1586. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1587. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1588. if requestAction == 'reg_frfoot':
  1589. actionState = 'reg_frfoot'
  1590. own['actionTimer'] = 40
  1591. skater.playAction('frfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1592. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1593. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1594. if requestAction == 'fak_frfoot':
  1595. actionState = 'fak_frfoot'
  1596. own['actionTimer'] = 40
  1597. skater.playAction('fakbfrfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1598. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1599. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1600. if requestAction == 'reg_blfoot':
  1601. #print('playing blfoot broke')
  1602. actionState = 'reg_blfoot'
  1603. own['actionTimer'] = 40
  1604. skater.playAction('blfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1605. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1606. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1607. if requestAction == 'fak_blfoot':
  1608. actionState = 'fak_blfoot'
  1609. own['actionTimer'] = 40
  1610. skater.playAction('fakflfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1611. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1612. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1613. if requestAction == 'reg_flfoot':
  1614. actionState = 'reg_flfoot'
  1615. own['actionTimer'] = 40
  1616. skater.playAction('flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1617. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1618. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1619. if requestAction == 'fak_flfoot':
  1620. actionState = 'fak_flfoot'
  1621. own['actionTimer'] = 40
  1622. skater.playAction('fak_flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1623. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1624. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1625. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1626. own['actionTimer'] = 70
  1627. actionState = 'reg_push'
  1628. skater.playAction('reg_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1629. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1630. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1631. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1632. own['actionTimer'] = 70
  1633. actionState = 'reg_push_goof'
  1634. skater.playAction('reg_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1635. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1636. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1637. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1638. own['actionTimer'] = 70
  1639. actionState = 'fak_push'
  1640. skater.playAction('fak_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1641. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1642. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1643. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1644. own['actionTimer'] = 70
  1645. actionState = 'fak_push_goof'
  1646. skater.playAction('fak_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1647. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1648. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1649. if requestAction == 'reg_manual_revert_ccw':
  1650. own['actionTimer'] = 21
  1651. own['actionState'] = 'reg_manual_revert_ccw'
  1652. actionState = 'reg_manual_revert_ccw'
  1653. skater.playAction('reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1654. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1655. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1656. if requestAction == 'fak_manual_revert_ccw':
  1657. own['actionTimer'] = 21
  1658. own['actionState'] = 'fak_manual_revert_ccw'
  1659. actionState = 'fak_manual_revert_ccw'
  1660. skater.playAction('fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1661. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1662. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1663. if requestAction == 'reg_manual_revert_cw':
  1664. own['actionTimer'] = 21
  1665. own['actionState'] = 'reg_manual_revert_cw'
  1666. actionState = 'reg_manual_revert_cw'
  1667. skater.playAction('reg_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1668. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1669. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1670. if requestAction == 'fak_manual_revert_cw':
  1671. own['actionTimer'] = 21
  1672. own['actionState'] = 'fak_manual_revert_cw'
  1673. actionState = 'fak_manual_revert_cw'
  1674. skater.playAction('fak_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1675. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1676. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1677. if requestAction == 'fak_nmanual_revert_ccw':
  1678. own['actionTimer'] = 21
  1679. own['actionState'] = 'fak_nmanual_revert_ccw'
  1680. actionState = 'fak_nmanual_revert_ccw'
  1681. skater.playAction('fak_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1682. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1683. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1684. if requestAction == 'fak_nmanual_revert_cw':
  1685. own['actionTimer'] = 21
  1686. own['actionState'] = 'fak_nmanual_revert_cw'
  1687. actionState = 'fak_nmanual_revert_cw'
  1688. skater.playAction('fak_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1689. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1690. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1691. if requestAction == 'reg_nmanual_revert_ccw':
  1692. own['actionTimer'] = 21
  1693. own['actionState'] = 'reg_nmanual_revert_ccw'
  1694. actionState = 'reg_nmanual_revert_ccw'
  1695. skater.playAction('reg_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1696. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1697. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1698. if requestAction == 'reg_nmanual_revert_cw':
  1699. own['actionTimer'] = 21
  1700. own['actionState'] = 'reg_nmanual_revert_cw'
  1701. actionState = 'reg_nmanual_revert_cw'
  1702. skater.playAction('reg_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1703. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1704. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1705. if requestAction == 'revert1':
  1706. own['actionTimer'] = 18
  1707. own['actionState'] = 'revert1'
  1708. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1709. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1710. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1711. if requestAction == 'fak_revert1':
  1712. own['actionTimer'] = 18
  1713. own['actionState'] = 'fak_revert1'
  1714. skater.playAction('fak_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1715. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1716. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1717. if requestAction == 'revert2':
  1718. own['actionTimer'] = 18
  1719. own['actionState'] = 'revert2'
  1720. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1721. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1722. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1723. if requestAction == 'fak_revert2':
  1724. own['actionTimer'] = 18
  1725. own['actionState'] = 'fak_revert2'
  1726. skater.playAction('fak_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1727. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1728. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1729. if requestAction == 'revert3':
  1730. own['actionTimer'] = 18
  1731. own['actionState'] = 'revert3'
  1732. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1733. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1734. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1735. if requestAction == 'revert4':
  1736. own['actionTimer'] = 18
  1737. own['actionState'] = 'revert4'
  1738. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1739. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1740. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1741. if requestAction == 'reg_ollie':
  1742. #print('*****reg ollie act')
  1743. actionState = 'reg_ollie'
  1744. own['actionState'] = 'reg_ollie'
  1745. own['actionTimer'] = 28
  1746. skater.playAction('reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1747. deck.playAction('a_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1748. trucks.playAction('t_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1749. if requestAction == 'fak_ollie':
  1750. actionState = 'fak_ollie'
  1751. own['actionTimer'] = 28
  1752. skater.playAction('fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1753. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1754. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1755. if requestAction == 'reg_nollie':
  1756. actionState = 'reg_nollie'
  1757. own['actionTimer'] = 38
  1758. skater.playAction('nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1759. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1760. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1761. if requestAction == 'fak_nollie':
  1762. actionState = 'fak_nollie'
  1763. own['actionTimer'] = 38
  1764. skater.playAction('fak_nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1765. deck.playAction('a_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1766. trucks.playAction('t_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1767. if requestAction == 'reg_kickflip':
  1768. actionState = 'reg_kickflip'
  1769. own['actionTimer'] = 38
  1770. skater.playAction('reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1771. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1772. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1773. if requestAction == 'fak_kickflip':
  1774. actionState = 'fak_kickflip'
  1775. own['actionTimer'] = 38
  1776. skater.playAction('fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1777. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1778. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1779. if requestAction == 'reg_varial_kickflip':
  1780. actionState = 'reg_varial_kickflip'
  1781. own['actionTimer'] = 38
  1782. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1783. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1784. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1785. if requestAction == 'fak_varial_kickflip':
  1786. actionState = 'fak_varial_kickflip'
  1787. own['actionTimer'] = 38
  1788. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1789. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1790. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1791. if requestAction == 'reg_nollie_varial_kickflip':
  1792. actionState = 'reg_nollie_varial_kickflip'
  1793. own['actionTimer'] = 38
  1794. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1795. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1796. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1797. if requestAction == 'fak_nollie_varial_kickflip':
  1798. actionState = 'fak_nollie_varial_kickflip'
  1799. own['actionTimer'] = 38
  1800. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1801. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1802. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1803. if requestAction == 'reg_nollie_varial_heelflip':
  1804. actionState = 'reg_nollie_varial_heelflip'
  1805. own['actionTimer'] = 38
  1806. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1807. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1808. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1809. if requestAction == 'fak_nollie_varial_heelflip':
  1810. actionState = 'fak_nollie_varial_heelflip'
  1811. own['actionTimer'] = 38
  1812. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1813. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1814. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1815. if requestAction == 'reg_varial_heelflip':
  1816. actionState = 'reg_varial_heelflip'
  1817. own['actionTimer'] = 38
  1818. skater.playAction('reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1819. deck.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1820. trucks.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1821. if requestAction == 'fak_varial_heelflip':
  1822. actionState = 'fak_nollie_varial_heelflip'
  1823. own['actionTimer'] = 38
  1824. skater.playAction('fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1825. deck.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1826. trucks.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1827. if requestAction == 'reg_nollie_kickflip':
  1828. actionState = 'reg_nollie_kickflip'
  1829. own['actionTimer'] = 38
  1830. skater.playAction('nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1831. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1832. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1833. if requestAction == 'fak_nollie_kickflip':
  1834. actionState = 'fak_nollie_kickflip'
  1835. own['actionTimer'] = 38
  1836. skater.playAction('fak_nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1837. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1838. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1839. if requestAction == 'reg_heelflip':
  1840. actionState = 'reg_heelflip'
  1841. own['actionTimer'] = 38
  1842. skater.playAction('reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1843. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1844. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1845. if requestAction == 'fak_heelflip':
  1846. actionState = 'fak_heelflip'
  1847. own['actionTimer'] = 38
  1848. skater.playAction('fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1849. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1850. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1851. if requestAction == 'reg_nollie_heelflip':
  1852. actionState = 'reg_nollie_heelflip'
  1853. own['actionTimer'] = 38
  1854. skater.playAction('nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1855. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1856. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1857. if requestAction == 'fak_nollie_heelflip':
  1858. actionState = 'fak_nollie_heelflip'
  1859. own['actionTimer'] = 38
  1860. skater.playAction('fak_nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1861. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1862. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1863. if requestAction == 'reg_shuvit':
  1864. actionState = 'reg_shuvit'
  1865. own['actionTimer'] = 38
  1866. skater.playAction('reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1867. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1868. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1869. if requestAction == 'fak_shuvit':
  1870. actionState = 'fak_shuvit'
  1871. own['actionTimer'] = 38
  1872. skater.playAction('fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1873. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1874. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1875. if requestAction == 'reg_shuvit360':
  1876. actionState = 'reg_shuvit360'
  1877. own['actionTimer'] = 38
  1878. skater.playAction('reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1879. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1880. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1881. if requestAction == 'fak_shuvit360':
  1882. actionState = 'fak_shuvit360'
  1883. own['actionTimer'] = 38
  1884. skater.playAction('fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1885. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1886. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1887. if requestAction == 'reg_fsshuvit360':
  1888. actionState = 'reg_fsshuvit360'
  1889. own['actionTimer'] = 38
  1890. skater.playAction('reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1891. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1892. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1893. if requestAction == 'fak_fsshuvit360':
  1894. actionState = 'fak_fsshuvit360'
  1895. own['actionTimer'] = 38
  1896. skater.playAction('fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1897. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1898. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1899. if requestAction == 'reg_nollie_shuvit':
  1900. actionState = 'reg_nollie_shuvit'
  1901. own['actionTimer'] = 38
  1902. skater.playAction('nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1903. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1904. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1905. if requestAction == 'fak_nollie_shuvit':
  1906. actionState = 'fak_nollie_shuvit'
  1907. own['actionTimer'] = 38
  1908. skater.playAction('fak_nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1909. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1910. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1911. if requestAction == 'reg_fsshuvit':
  1912. actionState = 'reg_fsshuvit'
  1913. own['actionTimer'] = 38
  1914. skater.playAction('reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1915. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1916. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1917. if requestAction == 'fak_fsshuvit':
  1918. actionState = 'fak_fsshuvit'
  1919. own['actionTimer'] = 38
  1920. skater.playAction('fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1921. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1922. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1923. #
  1924. if requestAction == 'reg_nollie_fsshuvit':
  1925. actionState = 'reg_nollie_fsshuvit'
  1926. own['actionTimer'] = 38
  1927. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1928. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1929. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1930. #
  1931. if requestAction == 'fak_nollie_fsshuvit':
  1932. actionState = 'fak_nollie_fsshuvit'
  1933. own['actionTimer'] = 38
  1934. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1935. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1936. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1937. if requestAction == 'reg_nollie_fsshuvit_360':
  1938. actionState = 'reg_nollie_fsshuvit_360'
  1939. own['actionTimer'] = 38
  1940. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1941. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1942. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1943. if requestAction == 'fak_nollie_fsshuvit_360':
  1944. actionState = 'fak_nollie_fsshuvit_360'
  1945. own['actionTimer'] = 38
  1946. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1947. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1948. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1949. if requestAction == 'reg_nollie_shuvit360':
  1950. actionState = 'reg_nollie_shuvit360'
  1951. own['actionTimer'] = 38
  1952. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1953. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1954. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1955. if requestAction == 'fak_nollie_shuvit360':
  1956. actionState = 'fak_nollie_shuvit360'
  1957. own['actionTimer'] = 38
  1958. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1959. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1960. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1961. if requestAction == 'reg_inward_heelflip':
  1962. actionState = 'reg_inward_heelflip'
  1963. own['actionTimer'] = 38
  1964. skater.playAction('reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1965. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1966. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1967. if requestAction == 'fak_inward_heelflip':
  1968. actionState = 'fak_inward_heelflip'
  1969. own['actionTimer'] = 38
  1970. skater.playAction('fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1971. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1972. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1973. if requestAction == 'reg_hardflip':
  1974. actionState = 'reg_hardflip'
  1975. own['actionTimer'] = 38
  1976. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1977. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1978. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1979. if requestAction == 'fak_hardflip':
  1980. actionState = 'fak_hardflip'
  1981. own['actionTimer'] = 38
  1982. skater.playAction('fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1983. deck.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1984. trucks.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1985. if requestAction == 'reg_nollie_inward_heelflip':
  1986. actionState = 'reg_nollie_inward_heelflip'
  1987. own['actionTimer'] = 38
  1988. skater.playAction('reg_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1989. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1990. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1991. if requestAction == 'fak_nollie_inward_heelflip':
  1992. actionState = 'fak_nollie_inward_heelflip'
  1993. own['actionTimer'] = 38
  1994. skater.playAction('fak_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1995. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1996. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1997. if requestAction == 'reg_nollie_hardflip':
  1998. actionState = 'reg_nollie_hardflip'
  1999. own['actionTimer'] = 38
  2000. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2001. deck.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2002. trucks.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2003. if requestAction == 'fak_nollie_hardflip':
  2004. actionState = 'fak_nollie_hardflip'
  2005. own['actionTimer'] = 38
  2006. skater.playAction('fak_nollie_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2007. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2008. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2009. #reg_jump
  2010. if requestAction == 'reg_jump':
  2011. actionState = 'reg_jump'
  2012. own['actionTimer'] = 19
  2013. skater.playAction('reg_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2014. deck.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2015. trucks.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2016. #fak_jump
  2017. if requestAction == 'fak_jump':
  2018. actionState = 'fak_jump'
  2019. own['actionTimer'] = 19
  2020. skater.playAction('fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2021. trucks.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2022. deck.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2023. #reg_onboard
  2024. if requestAction == 'reg_onboard':
  2025. actionState = 'reg_onboard'
  2026. skater.stopAction(loop_layer)
  2027. deck.stopAction(loop_layer)
  2028. trucks.stopAction(loop_layer)
  2029. skater.stopAction(trans_layer)
  2030. deck.stopAction(trans_layer)
  2031. trucks.stopAction(trans_layer)
  2032. own['actionTimer'] = 40
  2033. skater.playAction('reg_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2034. deck.playAction('a_reg_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2035. trucks.playAction('a_reg_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2036. if requestAction == 'fak_onboard':
  2037. actionState = 'fak_onboard'
  2038. skater.stopAction(loop_layer)
  2039. deck.stopAction(loop_layer)
  2040. trucks.stopAction(loop_layer)
  2041. skater.stopAction(trans_layer)
  2042. deck.stopAction(trans_layer)
  2043. trucks.stopAction(trans_layer)
  2044. own['actionTimer'] = 40
  2045. skater.playAction('fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2046. deck.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2047. trucks.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2048. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  2049. actionState = 'reg_offboard'
  2050. own['actionTimer'] = 60
  2051. skater.playAction('reg_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2052. deck.playAction('a_reg_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2053. trucks.playAction('a_reg_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2054. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  2055. actionState = 'fak_offboard'
  2056. own['actionTimer'] = 60
  2057. skater.playAction('fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2058. deck.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2059. trucks.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2060. if requestAction == 'reg_powerslide_out':
  2061. actionState = 'reg_powerslide_out'
  2062. own['actionTimer'] = 40
  2063. skater.playAction('nreg_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2064. deck.playAction('a_reg_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2065. trucks.playAction('a_reg_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2066. if requestAction == 'fak_powerslide_out':
  2067. actionState = 'fak_powerslide_out'
  2068. own['actionTimer'] = 40
  2069. skater.playAction('nfak_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2070. deck.playAction('a_fak_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2071. trucks.playAction('a_fak_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2072. if requestAction == 'reg_fs_powerslide_out':
  2073. actionState = 'reg_fs_powerslide_out'
  2074. own['actionTimer'] = 40
  2075. skater.playAction('nreg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2076. deck.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2077. trucks.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2078. if requestAction == 'fak_fs_powerslide_out':
  2079. actionState = 'fak_fs_powerslide_out'
  2080. own['actionTimer'] = 40
  2081. skater.playAction('nfak_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2082. deck.playAction('a_fak_powerslide_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2083. trucks.playAction('a_fak_powerslide_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2084. if requestAction == 'fak-reg_5050':
  2085. actionState = 'fak-reg_5050'
  2086. own['actionTimer'] = 10
  2087. skater.playAction('reg_5050', 40,30, layer=trans_layer, play_mode=0, speed=1)
  2088. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2089. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2090. if requestAction == 'reg-fak_5050':
  2091. actionState = 'fak-reg_5050'
  2092. own['actionTimer'] = 10
  2093. skater.playAction('reg_5050', 30,40, layer=trans_layer, play_mode=0, speed=1)
  2094. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2095. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2096. if requestAction == 'fak-reg_roll':
  2097. actionState = 'fak-reg_roll'
  2098. own['actionTimer'] = 10
  2099. skater.playAction('nreg', 70,60, layer=trans_layer, play_mode=0, speed=1)
  2100. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2101. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2102. if requestAction == 'reg-fak_roll':
  2103. actionState = 'fak-reg_roll'
  2104. own['actionTimer'] = 10
  2105. skater.playAction('nreg', 60,70, layer=trans_layer, play_mode=0, speed=1)
  2106. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2107. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2108. if requestAction == 'reg_hippy':
  2109. actionState = 'reg_hippy'
  2110. own['actionTimer'] = 60
  2111. skater.playAction('reg_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2112. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2113. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2114. if requestAction == 'fak_hippy':
  2115. actionState = 'fak_hippy'
  2116. own['actionTimer'] = 60
  2117. skater.playAction('fak_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2118. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2119. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2120. if requestAction == 'reg_hippy_ncw':
  2121. actionState = 'reg_hippy_ncw'
  2122. own['actionTimer'] = 60
  2123. skater.playAction('reg_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2124. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2125. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2126. if requestAction == 'reg_hippy_nccw':
  2127. actionState = 'reg_hippy_nccw'
  2128. own['actionTimer'] = 60
  2129. skater.playAction('reg_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2130. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2131. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2132. if requestAction == 'fak_hippy_ncw':
  2133. actionState = 'fak_hippy_ncw'
  2134. own['actionTimer'] = 60
  2135. skater.playAction('fak_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2136. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2137. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2138. if requestAction == 'fak_hippy_nccw':
  2139. actionState = 'fak_hippy_nccw'
  2140. own['actionTimer'] = 60
  2141. skater.playAction('fak_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2142. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2143. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2144. if requestAction == 'reg_air-roll':
  2145. actionState = 'reg_air-roll'
  2146. own['actionTimer'] = 10
  2147. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2148. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2149. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2150. if requestAction == 'fak_air-roll':
  2151. actionState = 'fak_air-roll'
  2152. own['actionTimer'] = 10
  2153. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2154. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2155. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2156. if requestAction == 'reg_5050-roll':
  2157. actionState = 'reg_5050-roll'
  2158. own['actionTimer'] = 10
  2159. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2160. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2161. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2162. if requestAction == 'fak_5050-roll':
  2163. actionState = 'fak_5050-roll'
  2164. own['actionTimer'] = 10
  2165. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2166. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2167. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2168. if requestAction == 'reg_back_invert_out':
  2169. own['actionTimer'] = 30
  2170. actionState = 'reg_back_invert_out'
  2171. skater.playAction('reg_back_invert_in2', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2172. deck.playAction('a_reg_back_invert_in2', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2173. trucks.playAction('a_reg_back_invert_in2', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2174. if requestAction == 'fak_fr_invert_out':
  2175. own['actionTimer'] = 30
  2176. actionState = 'fak_fr_invert_out'
  2177. skater.playAction('fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2178. deck.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2179. trucks.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2180. if requestAction == 'reg_throw':
  2181. own['actionTimer'] = 40
  2182. actionState = 'reg_throw'
  2183. skater.playAction('reg_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2184. if requestAction == 'fak_throw':
  2185. own['actionTimer'] = 40
  2186. actionState = 'fak_throw'
  2187. skater.playAction('fak_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2188. if requestAction == 'reg_fall1':
  2189. own['actionTimer'] = 50
  2190. actionState = 'reg_fall1'
  2191. skater.playAction('reg_fall1', 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  2192. if requestAction == 'reg_air_tail to manual':
  2193. own['actionTimer'] = 20
  2194. actionState = 'reg_air_tail to manual'
  2195. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2196. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2197. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2198. if l_requestAction == 'fak_air_tail to manual':
  2199. own['actionTimer'] = 20
  2200. actionState = 'fak_air_tail to manual'
  2201. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2202. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2203. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2204. if requestAction == 'reg_air_nose to nmanual':
  2205. own['actionTimer'] = 20
  2206. actionState = 'reg_air_nose to nmanual'
  2207. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2208. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2209. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2210. if l_requestAction == 'fak_air_nose to nmanual':
  2211. own['actionTimer'] = 20
  2212. actionState = 'fak_air_nose to nmanual'
  2213. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2214. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2215. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2216. if requestAction == 'reg_sit_out':
  2217. own['actionTimer'] = 28
  2218. actionState = 'reg_sit_out'
  2219. own['actionState'] = 'reg_sit_out'
  2220. skater.playAction('reg_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2221. deck.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2222. trucks.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2223. if requestAction == 'fak_sit_out':
  2224. own['actionTimer'] = 28
  2225. own['actionState'] = 'fak_sit_out'
  2226. actionState = 'fak_sit_out'
  2227. skater.playAction('fak_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2228. deck.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2229. trucks.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2230. if requestAction == 'reg_ollie_north_out':
  2231. actionState = 'reg_ollie_north_out'
  2232. own['actionState'] = 'reg_ollie_north_out'
  2233. own['actionTimer'] = 7
  2234. trans_playing = skater.isPlayingAction(trans_layer)
  2235. if trans_playing:
  2236. cur_frame = skater.getActionFrame(trans_layer)
  2237. if trans_playing and cur_frame > 1:
  2238. skater.playAction('reg_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2239. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2240. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2241. own['actionTimer'] = cur_frame
  2242. else:
  2243. skater.playAction('reg_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2244. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2245. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2246. if requestAction == 'reg_ollie_south_out':
  2247. actionState = 'reg_ollie_south_out'
  2248. own['actionState'] = 'reg_ollie_south_out'
  2249. own['actionTimer'] = 7
  2250. trans_playing = skater.isPlayingAction(trans_layer)
  2251. if trans_playing:
  2252. cur_frame = skater.getActionFrame(trans_layer)
  2253. if trans_playing and cur_frame > 1:
  2254. skater.playAction('reg_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2255. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2256. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2257. own['actionTimer'] = cur_frame
  2258. else:
  2259. skater.playAction('reg_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2260. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2261. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2262. if requestAction == 'fak_ollie_north_out':
  2263. actionState = 'fak_ollie_north_out'
  2264. own['actionState'] = 'fak_ollie_north_out'
  2265. own['actionTimer'] = 7
  2266. trans_playing = skater.isPlayingAction(trans_layer)
  2267. if trans_playing:
  2268. cur_frame = skater.getActionFrame(trans_layer)
  2269. if trans_playing and cur_frame > 1:
  2270. skater.playAction('fak_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2271. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2272. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2273. own['actionTimer'] = cur_frame
  2274. else:
  2275. skater.playAction('fak_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2276. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2277. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2278. if requestAction == 'fak_ollie_south_out':
  2279. actionState = 'fak_ollie_south_out'
  2280. own['actionState'] = 'fak_ollie_south_out'
  2281. own['actionTimer'] = 7
  2282. trans_playing = skater.isPlayingAction(trans_layer)
  2283. if trans_playing:
  2284. cur_frame = skater.getActionFrame(trans_layer)
  2285. if trans_playing and cur_frame > 1:
  2286. skater.playAction('fak_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2287. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2288. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2289. own['actionTimer'] = cur_frame
  2290. else:
  2291. skater.playAction('fak_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2292. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2293. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2294. if requestAction == 'frontside_grab_out':
  2295. actionState = 'frontside_grab_out'
  2296. own['actionState'] = 'frontside_grab_out'
  2297. own['actionTimer'] = 7
  2298. trans_playing = skater.isPlayingAction(trans_layer)
  2299. if trans_playing:
  2300. cur_frame = skater.getActionFrame(trans_layer)
  2301. if trans_playing and cur_frame > 1:
  2302. skater.playAction('reg_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2303. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2304. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2305. own['actionTimer'] = cur_frame
  2306. else:
  2307. skater.playAction('reg_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2308. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2309. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2310. if requestAction == 'backside_grab_out':
  2311. actionState = 'backside_grab_out'
  2312. own['actionState'] = 'backside_grab_out'
  2313. own['actionTimer'] = 7
  2314. trans_playing = skater.isPlayingAction(trans_layer)
  2315. if trans_playing:
  2316. cur_frame = skater.getActionFrame(trans_layer)
  2317. if trans_playing and cur_frame > 1:
  2318. skater.playAction('reg_bsg2', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2319. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2320. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2321. own['actionTimer'] = cur_frame
  2322. else:
  2323. skater.playAction('reg_bsg2', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2324. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2325. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2326. if requestAction == 'fak_frontside_grab_out':
  2327. actionState = 'fak_frontside_grab_out'
  2328. own['actionState'] = 'fak_frontside_grab_out'
  2329. own['actionTimer'] = 7
  2330. trans_playing = skater.isPlayingAction(trans_layer)
  2331. if trans_playing:
  2332. cur_frame = skater.getActionFrame(trans_layer)
  2333. if trans_playing and cur_frame > 1:
  2334. skater.playAction('fak_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2335. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2336. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2337. own['actionTimer'] = cur_frame
  2338. else:
  2339. skater.playAction('fak_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2340. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2341. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2342. if requestAction == 'fak_backside_grab_out':
  2343. actionState = 'fak_backside_grab_out'
  2344. own['actionState'] = 'fak_backside_grab_out'
  2345. own['actionTimer'] = 7
  2346. trans_playing = skater.isPlayingAction(trans_layer)
  2347. if trans_playing:
  2348. cur_frame = skater.getActionFrame(trans_layer)
  2349. if trans_playing and cur_frame > 1:
  2350. skater.playAction('fak_bg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2351. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2352. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2353. own['actionTimer'] = cur_frame
  2354. else:
  2355. skater.playAction('fak_bg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2356. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2357. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2358. if requestAction == 'frontside_nose_grab_out':
  2359. actionState = 'frontside_nose_grab_out'
  2360. own['actionState'] = 'frontside_nose_grab_out'
  2361. own['actionTimer'] = 7
  2362. trans_playing = skater.isPlayingAction(trans_layer)
  2363. if trans_playing:
  2364. cur_frame = skater.getActionFrame(trans_layer)
  2365. if trans_playing and cur_frame > 1:
  2366. skater.playAction('frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2367. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2368. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2369. own['actionTimer'] = cur_frame
  2370. else:
  2371. skater.playAction('frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2372. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2373. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2374. if requestAction == 'backside_nose_grab_out':
  2375. actionState = 'backside_nose_grab_out'
  2376. own['actionState'] = 'backside_nose_grab_out'
  2377. own['actionTimer'] = 7
  2378. trans_playing = skater.isPlayingAction(trans_layer)
  2379. if trans_playing:
  2380. cur_frame = skater.getActionFrame(trans_layer)
  2381. if trans_playing and cur_frame > 1:
  2382. skater.playAction('backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2383. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2384. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2385. own['actionTimer'] = cur_frame
  2386. else:
  2387. skater.playAction('backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2388. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2389. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2390. if requestAction == 'fak_frontside_nose_out':
  2391. actionState = 'fak_frontside_nose_out'
  2392. own['actionState'] = 'fak_frontside_nose_out'
  2393. own['actionTimer'] = 7
  2394. trans_playing = skater.isPlayingAction(trans_layer)
  2395. if trans_playing:
  2396. cur_frame = skater.getActionFrame(trans_layer)
  2397. if trans_playing and cur_frame > 1:
  2398. skater.playAction('fak_frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2399. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2400. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2401. own['actionTimer'] = cur_frame
  2402. else:
  2403. skater.playAction('fak_frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2404. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2405. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2406. if requestAction == 'fak_backside_nose_grab_out':
  2407. actionState = 'fak_backside_nose_grab_out'
  2408. own['actionState'] = 'fak_backside_nose_grab_out'
  2409. own['actionTimer'] = 7
  2410. trans_playing = skater.isPlayingAction(trans_layer)
  2411. if trans_playing:
  2412. cur_frame = skater.getActionFrame(trans_layer)
  2413. if trans_playing and cur_frame > 1:
  2414. skater.playAction('fak_backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2415. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2416. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2417. own['actionTimer'] = cur_frame
  2418. else:
  2419. skater.playAction('fak_backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2420. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2421. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2422. if requestAction == 'frontside_tail_grab_out':
  2423. actionState = 'frontside_tail_grab_out'
  2424. own['actionState'] = 'frontside_tail_grab_out'
  2425. own['actionTimer'] = 7
  2426. trans_playing = skater.isPlayingAction(trans_layer)
  2427. if trans_playing:
  2428. cur_frame = skater.getActionFrame(trans_layer)
  2429. if trans_playing and cur_frame > 1:
  2430. skater.playAction('frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2431. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2432. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2433. own['actionTimer'] = cur_frame
  2434. else:
  2435. skater.playAction('frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2436. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2437. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2438. if requestAction == 'backside_tail_grab_out':
  2439. actionState = 'backside_tail_grab_out'
  2440. own['actionState'] = 'backside_tail_grab_out'
  2441. own['actionTimer'] = 7
  2442. trans_playing = skater.isPlayingAction(trans_layer)
  2443. if trans_playing:
  2444. cur_frame = skater.getActionFrame(trans_layer)
  2445. if trans_playing and cur_frame > 1:
  2446. skater.playAction('backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2447. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2448. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2449. own['actionTimer'] = cur_frame
  2450. else:
  2451. skater.playAction('backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2452. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2453. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2454. if requestAction == 'fak_frontside_tail_grab_out':
  2455. actionState = 'fak_frontside_tail_grab_out'
  2456. own['actionState'] = 'fak_frontside_tail_grab_out'
  2457. own['actionTimer'] = 7
  2458. trans_playing = skater.isPlayingAction(trans_layer)
  2459. if trans_playing:
  2460. cur_frame = skater.getActionFrame(trans_layer)
  2461. if trans_playing and cur_frame > 1:
  2462. skater.playAction('fak_frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2463. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2464. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2465. own['actionTimer'] = cur_frame
  2466. else:
  2467. skater.playAction('fak_frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2468. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2469. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2470. if requestAction == 'fak_backside_tail_grab_out':
  2471. actionState = 'fak_backside_tail_grab_out'
  2472. own['actionState'] = 'fak_backside_tail_grab_out'
  2473. own['actionTimer'] = 7
  2474. trans_playing = skater.isPlayingAction(trans_layer)
  2475. if trans_playing:
  2476. cur_frame = skater.getActionFrame(trans_layer)
  2477. if trans_playing and cur_frame > 1:
  2478. skater.playAction('fak_backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2479. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2480. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2481. own['actionTimer'] = cur_frame
  2482. else:
  2483. skater.playAction('fak_backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2484. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2485. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2486. if requestAction == 'reg_judo_out':
  2487. actionState = 'reg_judo_out'
  2488. own['actionState'] = 'reg_judo_out'
  2489. own['actionTimer'] = 7
  2490. trans_playing = skater.isPlayingAction(trans_layer)
  2491. if trans_playing:
  2492. cur_frame = skater.getActionFrame(trans_layer)
  2493. if trans_playing and cur_frame > 1:
  2494. skater.playAction('reg_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2495. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2496. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2497. own['actionTimer'] = cur_frame
  2498. else:
  2499. skater.playAction('reg_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2500. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2501. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2502. if requestAction == 'fak_judo_out':
  2503. actionState = 'fak_judo_out'
  2504. own['actionState'] = 'fak_judo_out'
  2505. own['actionTimer'] = 7
  2506. trans_playing = skater.isPlayingAction(trans_layer)
  2507. if trans_playing:
  2508. cur_frame = skater.getActionFrame(trans_layer)
  2509. if trans_playing and cur_frame > 1:
  2510. skater.playAction('fak_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2511. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2512. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2513. own['actionTimer'] = cur_frame
  2514. else:
  2515. skater.playAction('fak_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2516. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2517. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2518. if requestAction == 'reg_walk_air_out':
  2519. actionState = 'reg_walk_air_out'
  2520. own['actionState'] = 'reg_walk_air_out'
  2521. own['actionTimer'] = 24
  2522. trans_playing = skater.isPlayingAction(trans_layer)
  2523. if trans_playing:
  2524. cur_frame = skater.getActionFrame(trans_layer)
  2525. if trans_playing and cur_frame > 1:
  2526. skater.playAction('reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2527. deck.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2528. trucks.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2529. own['actionTimer'] = cur_frame
  2530. else:
  2531. skater.playAction('reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2532. deck.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2533. trucks.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2534. if requestAction == 'fak_walk_air_out':
  2535. actionState = 'fak_walk_air_out'
  2536. own['actionState'] = 'fak_walk_air_out'
  2537. own['actionTimer'] = 24
  2538. trans_playing = skater.isPlayingAction(trans_layer)
  2539. if trans_playing:
  2540. cur_frame = skater.getActionFrame(trans_layer)
  2541. if trans_playing and cur_frame > 1:
  2542. skater.playAction('fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2543. deck.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2544. trucks.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2545. own['actionTimer'] = cur_frame
  2546. else:
  2547. skater.playAction('fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2548. deck.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2549. trucks.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2550. if requestAction == 'reg_air-walk_air':
  2551. actionState = 'reg_air-walk_air'
  2552. own['actionState'] = 'reg_air-walk_air'
  2553. own['actionTimer'] = 9
  2554. trans_playing = skater.isPlayingAction(trans_layer)
  2555. if trans_playing:
  2556. cur_frame = skater.getActionFrame(trans_layer)
  2557. if trans_playing and cur_frame > 1:
  2558. skater.playAction('reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2559. deck.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2560. trucks.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2561. own['actionTimer'] = cur_frame
  2562. else:
  2563. skater.playAction('reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2564. deck.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2565. trucks.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2566. if requestAction == 'fak_air-walk_air':
  2567. actionState = 'fak_air-walk_air'
  2568. own['actionState'] = 'fak_air-walk_air'
  2569. own['actionTimer'] = 9
  2570. trans_playing = skater.isPlayingAction(trans_layer)
  2571. if trans_playing:
  2572. cur_frame = skater.getActionFrame(trans_layer)
  2573. if trans_playing and cur_frame > 1:
  2574. skater.playAction('fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2575. deck.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2576. trucks.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2577. own['actionTimer'] = cur_frame
  2578. else:
  2579. skater.playAction('fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2580. deck.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2581. trucks.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2582. if requestAction == 'reg_fak_noseg':
  2583. #stopActs()
  2584. own['actionState'] = 'reg_fak_noseg'
  2585. actionState = 'reg_fak_noseg'
  2586. own['actionTimer'] = 11
  2587. #actionTimer = 9
  2588. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2589. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2590. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2591. if requestAction == 'fak_reg_tailg':
  2592. own['actionState'] = 'fak_reg_tailg'
  2593. own['actionTimer'] = 11
  2594. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2595. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2596. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2597. if requestAction == 'fak_reg_noseg':
  2598. #stopActs()
  2599. own['actionState'] = 'fak_reg_noseg'
  2600. actionState = 'fak_reg_noseg'
  2601. own['actionTimer'] = 11
  2602. #actionTimer = 9
  2603. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2604. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2605. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2606. if requestAction == 'reg_fak_tailg':
  2607. own['actionState'] = 'reg_fak_tailg'
  2608. actionState = 'reg_fak_tailg'
  2609. own['actionTimer'] = 11
  2610. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2611. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2612. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2613. if requestAction == 'reg_fak_nosegl':
  2614. #stopActs()
  2615. own['actionState'] = 'reg_fak_nosegl'
  2616. actionState = 'reg_fak_nosegl'
  2617. own['actionTimer'] = 11
  2618. #actionTimer = 9
  2619. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2620. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2621. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2622. if requestAction == 'reg_fak_nosegr':
  2623. #stopActs()
  2624. own['actionState'] = 'reg_fak_nosegr'
  2625. actionState = 'reg_fak_nosegr'
  2626. own['actionTimer'] = 11
  2627. #actionTimer = 9
  2628. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2629. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2630. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2631. if requestAction == 'reg_fak_tailgl':
  2632. #stopActs()
  2633. own['actionState'] = 'reg_fak_tailgl'
  2634. actionState = 'reg_fak_tailgl'
  2635. own['actionTimer'] = 11
  2636. #actionTimer = 9
  2637. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2638. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2639. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2640. if requestAction == 'reg_fak_tailgr':
  2641. own['actionState'] = 'reg_fak_tailgr'
  2642. own['actionTimer'] = 11
  2643. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2644. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2645. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2646. if requestAction == 'fak_reg_nosegl':
  2647. #stopActs()
  2648. own['actionState'] = 'fak_reg_nosegl'
  2649. actionState = 'fak_reg_nosegl'
  2650. own['actionTimer'] = 11
  2651. #actionTimer = 9
  2652. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2653. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2654. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2655. if requestAction == 'fak_reg_nosegr':
  2656. #stopActs()
  2657. own['actionState'] = 'fak_reg_nosegr'
  2658. actionState = 'fak_reg_nosegr'
  2659. own['actionTimer'] = 11
  2660. #actionTimer = 9
  2661. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2662. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2663. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2664. if requestAction == 'fak_reg_tailgl':
  2665. #stopActs()
  2666. own['actionState'] = 'fak_reg_tailgl'
  2667. actionState = 'fak_reg_tailgl'
  2668. own['actionTimer'] = 11
  2669. #actionTimer = 9
  2670. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2671. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2672. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2673. if requestAction == 'fak_reg_tailgr':
  2674. #stopActs()
  2675. own['actionState'] = 'fak_reg_tailgr'
  2676. actionState = 'fak_reg_tailgr'
  2677. own['actionTimer'] = 11
  2678. #actionTimer = 9
  2679. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2680. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2681. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2682. own['actionState'] = actionState
  2683. #######################################
  2684. #loop actions
  2685. ######################################
  2686. #check if request is possible
  2687. #if requestAction in requestActions_list:
  2688. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2689. #print(requestAction)
  2690. #reg_turnLeft
  2691. if requestAction == 'reg_turnLeft':
  2692. actionState = 'reg_turnLeft'
  2693. #in
  2694. if l_actionState not in ['reg_turnLeft', 'reg_pump_left-leftb']:
  2695. skater.playAction('nreg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2696. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2697. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2698. #loop
  2699. else:
  2700. skater.playAction('nreg_left', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2701. deck.playAction('a_reg_left', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2702. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2703. #reg_turnRight
  2704. if requestAction == 'reg_turnRight':
  2705. actionState = 'reg_turnRight'
  2706. #in
  2707. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  2708. skater.playAction('nreg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2709. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2710. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2711. #loop
  2712. else:
  2713. skater.playAction('nreg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2714. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2715. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2716. #fak_turnLeft
  2717. if requestAction == 'fak_turnLeft':
  2718. actionState = 'fak_turnLeft'
  2719. #in
  2720. if l_actionState not in ['fak_turnLeft', 'fak_pump_left-leftb']:
  2721. skater.playAction('nfak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2722. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2723. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2724. #loop
  2725. else:
  2726. skater.playAction('nfak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2727. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2728. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2729. #fak_turnRight
  2730. if requestAction == 'fak_turnRight':
  2731. actionState = 'fak_turnRight'
  2732. #in
  2733. if l_actionState not in ['fak_turnRight', 'fak_pump_right-rightb']:
  2734. skater.playAction('nfak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2735. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2736. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2737. #loop
  2738. else:
  2739. skater.playAction('nfak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2740. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2741. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2742. #nfak_pump_right
  2743. if requestAction == 'reg_pump_left':
  2744. actionState = 'reg_pump_left'
  2745. #in
  2746. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  2747. own['actionTimer'] = 18
  2748. skater.playAction('nreg_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2749. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2750. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2751. #loop
  2752. else:
  2753. skater.playAction('nreg_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2754. deck.playAction('a_reg_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2755. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2756. #reg_pump_right
  2757. if requestAction == 'reg_pump_right':
  2758. actionState = 'reg_pump_right'
  2759. #in
  2760. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  2761. own['actionTimer'] = 18
  2762. skater.playAction('nreg_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2763. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2764. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2765. #loop
  2766. else:
  2767. skater.playAction('nreg_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2768. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2769. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2770. if requestAction == 'fak_pump_left':
  2771. actionState = 'fak_pump_left'
  2772. #in
  2773. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  2774. own['actionTimer'] = 18
  2775. skater.playAction('nfak_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2776. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2777. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2778. #loop
  2779. else:
  2780. skater.playAction('nfak_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2781. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2782. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2783. #fak_turnRight
  2784. if requestAction == 'fak_pump_right':
  2785. actionState = 'fak_pump_right'
  2786. #in
  2787. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  2788. own['actionTimer'] = 18
  2789. skater.playAction('nfak_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2790. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2791. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2792. #loop
  2793. else:
  2794. skater.playAction('nfak_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2795. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2796. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2797. #reg_fs_powerslide
  2798. if requestAction == 'reg_fs_powerslide':
  2799. actionState = 'reg_fs_powerslide'
  2800. if l_actionState != 'reg_fs_powerslide':
  2801. skater.playAction('nreg_powerslide', 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2802. deck.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2803. trucks.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2804. else:
  2805. skater.playAction('nreg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2806. deck.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2807. trucks.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2808. #reg_powerslide
  2809. if requestAction == 'reg_powerslide':
  2810. actionState = 'reg_powerslide'
  2811. if l_actionState != 'reg_powerslide':
  2812. skater.playAction('nreg_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2813. deck.playAction('a_reg_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2814. trucks.playAction('a_reg_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2815. else:
  2816. skater.playAction('nreg_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2817. deck.playAction('a_reg_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  2818. trucks.playAction('a_reg_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2819. #fak_fs_powerslide
  2820. if requestAction == 'fak_fs_powerslide':
  2821. actionState = 'fak_fs_powerslide'
  2822. if l_actionState != 'fak_fs_powerslide':
  2823. skater.playAction('nfak_powerslide', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2824. deck.playAction('a_fak_powerslide_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2825. trucks.playAction('a_fak_powerslide_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2826. else:
  2827. skater.playAction('nfak_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2828. deck.playAction('a_fak_powerslide_d', 20,80, layer=loop_layer, speed=.5)
  2829. trucks.playAction('a_fak_powerslide_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2830. #fak_powerslide
  2831. if requestAction == 'fak_powerslide':
  2832. actionState = 'fak_powerslide'
  2833. if l_actionState != 'fak_powerslide':
  2834. skater.playAction('nfak_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2835. deck.playAction('a_fak_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2836. trucks.playAction('a_fak_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2837. else:
  2838. skater.playAction('nfak_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2839. deck.playAction('a_fak_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  2840. trucks.playAction('a_fak_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2841. #reg_roll
  2842. if requestAction == 'reg_roll':
  2843. if l_actionState == 'reg_pump':
  2844. trans_playing = skater.isPlayingAction(trans_layer)
  2845. if trans_playing:
  2846. cur_frame = skater.getActionFrame(trans_layer)
  2847. #cur_frame -= 2
  2848. if trans_playing and cur_frame > 1:
  2849. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2850. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2851. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2852. #print(cur_frame)
  2853. else:
  2854. own['actionTimer'] = 20
  2855. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2856. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2857. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2858. if l_actionState == 'reg_opos':
  2859. trans_playing = skater.isPlayingAction(trans_layer)
  2860. if trans_playing:
  2861. cur_frame = skater.getActionFrame(trans_layer)
  2862. if trans_playing and cur_frame > 1:
  2863. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2864. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2865. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2866. else:
  2867. own['actionTimer'] = 20
  2868. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2869. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2870. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2871. if l_actionState == 'reg_nopos':
  2872. flipping = skater.isPlayingAction(flip_layer)
  2873. if flipping == 0:
  2874. trans_playing = skater.isPlayingAction(trans_layer)
  2875. if trans_playing:
  2876. cur_frame = skater.getActionFrame(trans_layer)
  2877. if trans_playing and cur_frame > 1:
  2878. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2879. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2880. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2881. else:
  2882. own['actionTimer'] = 20
  2883. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2884. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2885. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2886. if l_actionState == 'reg_manual':
  2887. trans_playing = skater.isPlayingAction(trans_layer)
  2888. if trans_playing:
  2889. cur_frame = skater.getActionFrame(trans_layer)
  2890. cur_frame -= 2
  2891. if trans_playing and cur_frame > 1:
  2892. skater.playAction('reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2893. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2894. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2895. else:
  2896. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2897. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2898. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2899. if l_actionState == 'reg_nmanual':
  2900. trans_playing = skater.isPlayingAction(trans_layer)
  2901. if trans_playing:
  2902. cur_frame = skater.getActionFrame(trans_layer)
  2903. cur_frame -= 2
  2904. if trans_playing and cur_frame > 1:
  2905. skater.playAction('reg_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2906. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2907. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2908. else:
  2909. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2910. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2911. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2912. if l_actionState == 'reg_turnLeft':
  2913. trans_playing = skater.isPlayingAction(trans_layer)
  2914. if trans_playing:
  2915. cur_frame = skater.getActionFrame(trans_layer)
  2916. if trans_playing and cur_frame > 1:
  2917. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2918. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2919. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2920. else:
  2921. own['actionTimer'] = 20
  2922. requestAction = 'reg_turnLeft_out'
  2923. actionState = 'reg_turnLeft_out'
  2924. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2925. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2926. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2927. if l_actionState == 'reg_turnRight':
  2928. trans_playing = skater.isPlayingAction(trans_layer)
  2929. if trans_playing:
  2930. cur_frame = skater.getActionFrame(trans_layer)
  2931. if trans_playing and cur_frame > 1:
  2932. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2933. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2934. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2935. else:
  2936. own['actionTimer'] = 20
  2937. requestAction = 'reg_turnRight_out'
  2938. actionState = 'reg_turnRight_out'
  2939. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2940. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2941. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2942. if requestAction == 'reg_roll':
  2943. actionState = 'reg_roll'
  2944. skater.playAction('nreg', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2945. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2946. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2947. #fak_roll
  2948. if requestAction == 'fak_roll':
  2949. if l_actionState == 'fak_pump':
  2950. trans_playing = skater.isPlayingAction(trans_layer)
  2951. if trans_playing:
  2952. cur_frame = skater.getActionFrame(trans_layer)
  2953. if trans_playing and cur_frame > 1:
  2954. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2955. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2956. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2957. else:
  2958. own['actionTimer'] = 20
  2959. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2960. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2961. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2962. if l_actionState == 'fak_opos':
  2963. trans_playing = skater.isPlayingAction(trans_layer)
  2964. if trans_playing:
  2965. cur_frame = skater.getActionFrame(trans_layer)
  2966. if trans_playing and cur_frame > 1:
  2967. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2968. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2969. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2970. else:
  2971. own['actionTimer'] = 20
  2972. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2973. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2974. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2975. if l_actionState == 'fak_nopos':
  2976. trans_playing = skater.isPlayingAction(trans_layer)
  2977. if trans_playing:
  2978. cur_frame = skater.getActionFrame(trans_layer)
  2979. if trans_playing and cur_frame > 1:
  2980. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2981. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2982. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2983. else:
  2984. own['actionTimer'] = 20
  2985. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2986. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2987. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2988. if l_actionState == 'fak_manual':
  2989. trans_playing = skater.isPlayingAction(trans_layer)
  2990. if trans_playing:
  2991. cur_frame = skater.getActionFrame(trans_layer)
  2992. #cur_frame -= 2
  2993. if trans_playing and cur_frame > 1:
  2994. skater.playAction('fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2995. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2996. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2997. else:
  2998. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2999. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3000. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3001. if l_actionState == 'fak_nmanual':
  3002. trans_playing = skater.isPlayingAction(trans_layer)
  3003. if trans_playing:
  3004. cur_frame = skater.getActionFrame(trans_layer)
  3005. #cur_frame -= 2
  3006. if trans_playing and cur_frame > 1:
  3007. skater.playAction('fak_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3008. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3009. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3010. else:
  3011. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3012. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3013. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3014. if l_actionState == 'fak_turnLeft':
  3015. trans_playing = skater.isPlayingAction(trans_layer)
  3016. if trans_playing:
  3017. cur_frame = skater.getActionFrame(trans_layer)
  3018. #cur_frame -= 2
  3019. if trans_playing and cur_frame > 1:
  3020. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3021. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3022. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3023. else:
  3024. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3025. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3026. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  3027. if l_actionState == 'fak_turnRight':
  3028. trans_playing = skater.isPlayingAction(trans_layer)
  3029. if trans_playing:
  3030. cur_frame = skater.getActionFrame(trans_layer)
  3031. #cur_frame -= 2
  3032. if trans_playing and cur_frame > 1:
  3033. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3034. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3035. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3036. else:
  3037. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3038. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3039. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3040. if requestAction == 'fak_roll':
  3041. actionState = 'fak_roll'
  3042. skater.playAction('nfak', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3043. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3044. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3045. #reg_opos
  3046. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  3047. actionState = 'reg_opos'
  3048. #in
  3049. if l_actionState != 'reg_opos':
  3050. skater.playAction('noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3051. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3052. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3053. #loop
  3054. else:
  3055. skater.playAction('nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3056. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3057. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3058. #fak_opos
  3059. if requestAction == 'fak_opos':
  3060. actionState = 'fak_opos'
  3061. #in
  3062. if l_actionState != 'fak_opos':
  3063. skater.playAction('fak_oposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3064. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3065. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3066. #loop
  3067. else:
  3068. skater.playAction('fak_opos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3069. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3070. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3071. #reg_nopos
  3072. if requestAction == 'reg_nopos':
  3073. actionState = 'reg_nopos'
  3074. #in
  3075. if l_actionState != 'reg_nopos':
  3076. skater.playAction('nnoposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3077. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3078. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3079. #loop
  3080. else:
  3081. skater.playAction('nnopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3082. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3083. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3084. #fak_nopos
  3085. if requestAction == 'fak_nopos':
  3086. actionState = 'fak_nopos'
  3087. #in
  3088. if l_actionState != 'fak_nopos':
  3089. skater.playAction('fak_noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3090. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3091. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3092. #loop
  3093. else:
  3094. skater.playAction('fak_nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3095. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3096. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3097. #reg_pump
  3098. if requestAction == 'reg_pump':
  3099. actionState = 'reg_pump'
  3100. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out', 'reg_pump_right-rightb', 'reg_pump_left-leftb']:
  3101. skater.playAction('nreg_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3102. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3103. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3104. else:
  3105. own['actionTimer'] = 0
  3106. skater.playAction('nreg_pump', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3107. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3108. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3109. #fak_pump
  3110. if requestAction == 'fak_pump':
  3111. actionState = 'fak_pump'
  3112. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out', 'fak_pump_right-rightb', 'fak_pump_left-leftb']:
  3113. skater.playAction('nfak_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3114. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3115. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3116. else:
  3117. own['actionTimer'] = 0
  3118. skater.playAction('nfak_pump.001', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3119. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3120. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3121. #reg_manual
  3122. if requestAction == 'reg_manual':
  3123. actionState = 'reg_manual'
  3124. #in
  3125. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  3126. skater.playAction('reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3127. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3128. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3129. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  3130. own['actionTimer'] = 20
  3131. actionState = 'reg_air_tail to manual'
  3132. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3133. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3134. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3135. #loop
  3136. else:
  3137. skater.playAction('reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3138. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3139. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3140. #fak_manual
  3141. if requestAction == 'fak_manual':
  3142. actionState = 'fak_manual'
  3143. #in
  3144. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  3145. skater.playAction('fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3146. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3147. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3148. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  3149. own['actionTimer'] = 20
  3150. actionState = 'fak_air_tail to manual'
  3151. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3152. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3153. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3154. #loop
  3155. else:
  3156. skater.playAction('fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3157. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3158. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3159. #reg_nmanual
  3160. if requestAction == 'reg_nmanual':
  3161. actionState = 'reg_nmanual'
  3162. #in
  3163. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  3164. skater.playAction('reg_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3165. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3166. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3167. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  3168. own['actionTimer'] = 20
  3169. actionState = 'reg_air_nose to nmanual'
  3170. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3171. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3172. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3173. #loop
  3174. else:
  3175. skater.playAction('reg_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3176. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3177. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3178. #fak_nmanual
  3179. if requestAction == 'fak_nmanual':
  3180. actionState = 'fak_nmanual'
  3181. #in
  3182. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  3183. skater.playAction('fak_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3184. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3185. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3186. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  3187. own['actionTimer'] = 20
  3188. actionState = 'fak_air_nose to nmanual'
  3189. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3190. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3191. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3192. #loop
  3193. else:
  3194. skater.playAction('fak_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3195. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3196. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3197. if requestAction == 'reg_air':
  3198. actionState = 'reg_air'
  3199. skater.playAction('reg_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3200. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3201. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3202. if requestAction == 'fak_air':
  3203. actionState = 'fak_air'
  3204. skater.playAction('fak_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3205. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3206. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3207. if requestAction == 'frontside_grab':
  3208. actionState = 'frontside_grab'
  3209. if l_actionState != 'frontside_grab':
  3210. skater.playAction('reg_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3211. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3212. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3213. else:
  3214. skater.playAction('reg_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3215. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3216. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3217. if requestAction == 'backside_grab':
  3218. actionState = 'backside_grab'
  3219. if l_actionState != 'backside_grab':
  3220. skater.playAction('reg_bsg2', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3221. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3222. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3223. else:
  3224. skater.playAction('reg_bsg2', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3225. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3226. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3227. if requestAction == 'fak_frontside_grab':
  3228. actionState = 'fak_frontside_grab'
  3229. if l_actionState != 'fak_frontside_grab':
  3230. skater.playAction('fak_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3231. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3232. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3233. else:
  3234. skater.playAction('fak_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3235. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3236. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3237. if requestAction == 'fak_backside_grab':
  3238. actionState = 'fak_backside_grab'
  3239. if l_actionState != 'fak_backside_grab':
  3240. skater.playAction('fak_bg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3241. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3242. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3243. else:
  3244. skater.playAction('fak_bg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3245. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3246. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3247. if requestAction == 'frontside_nose_grab':
  3248. actionState = 'frontside_nose_grab'
  3249. if l_actionState != 'frontside_nose_grab':
  3250. skater.playAction('frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3251. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3252. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3253. else:
  3254. skater.playAction('frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3255. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3256. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3257. if requestAction == 'backside_nose_grab':
  3258. actionState = 'backside_nose_grab'
  3259. if l_actionState != 'backside_nose_grab':
  3260. skater.playAction('backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3261. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3262. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3263. else:
  3264. skater.playAction('backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3265. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3266. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3267. if requestAction == 'fak_frontside_nose_grab':
  3268. actionState = 'fak_frontside_nose_grab'
  3269. if l_actionState != 'fak_frontside_nose_grab':
  3270. skater.playAction('fak_frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3271. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3272. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3273. else:
  3274. skater.playAction('fak_frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3275. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3276. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3277. if requestAction == 'fak_backside_nose_grab':
  3278. actionState = 'fak_backside_nose_grab'
  3279. if l_actionState != 'fak_backside_nose_grab':
  3280. skater.playAction('fak_backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3281. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3282. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3283. else:
  3284. skater.playAction('fak_backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3285. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3286. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3287. if requestAction == 'frontside_tail_grab':
  3288. actionState = 'frontside_tail_grab'
  3289. if l_actionState != 'frontside_tail_grab':
  3290. skater.playAction('frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3291. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3292. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3293. else:
  3294. skater.playAction('frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3295. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3296. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3297. if requestAction == 'backside_tail_grab':
  3298. actionState = 'backside_tail_grab'
  3299. if l_actionState != 'backside_tail_grab':
  3300. skater.playAction('backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3301. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3302. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3303. else:
  3304. skater.playAction('backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3305. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3306. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3307. if requestAction == 'fak_frontside_tail_grab':
  3308. actionState = 'fak_frontside_tail_grab'
  3309. if l_actionState != 'fak_frontside_tail_grab':
  3310. skater.playAction('fak_frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3311. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3312. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3313. else:
  3314. skater.playAction('fak_frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3315. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3316. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3317. if requestAction == 'fak_backside_tail_grab':
  3318. actionState = 'fak_backside_tail_grab'
  3319. if l_actionState != 'fak_backside_tail_grab':
  3320. skater.playAction('fak_backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3321. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3322. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3323. else:
  3324. skater.playAction('fak_backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3325. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3326. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3327. if requestAction == 'reg_judo':
  3328. actionState = 'reg_judo'
  3329. if l_actionState != 'reg_judo':
  3330. skater.playAction('reg_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3331. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3332. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3333. else:
  3334. skater.playAction('reg_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3335. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3336. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3337. if requestAction == 'fak_judo':
  3338. actionState = 'fak_judo'
  3339. if l_actionState != 'fak_judo':
  3340. skater.playAction('fak_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3341. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3342. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3343. else:
  3344. skater.playAction('fak_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3345. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3346. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3347. if requestAction == 'reg_ollie_north':
  3348. actionState = 'reg_ollie_north'
  3349. if l_actionState != 'reg_ollie_north':
  3350. skater.playAction('reg_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3351. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3352. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3353. else:
  3354. skater.playAction('reg_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3355. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3356. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3357. if requestAction == 'fak_ollie_north':
  3358. actionState = 'fak_ollie_north'
  3359. if l_actionState != 'fak_ollie_north':
  3360. skater.playAction('fak_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3361. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3362. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3363. else:
  3364. skater.playAction('fak_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3365. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3366. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3367. if requestAction == 'reg_ollie_south':
  3368. actionState = 'reg_ollie_south'
  3369. if l_actionState != 'reg_ollie_south':
  3370. skater.playAction('reg_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3371. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3372. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3373. else:
  3374. skater.playAction('reg_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3375. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3376. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3377. if requestAction == 'fak_ollie_south':
  3378. actionState = 'fak_ollie_south'
  3379. if l_actionState != 'fak_ollie_south':
  3380. skater.playAction('fak_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3381. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3382. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3383. else:
  3384. skater.playAction('fak_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3385. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3386. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3387. if requestAction == 'reg_noseg':
  3388. actionState = 'reg_noseg'
  3389. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3390. skater.stopAction(flip_layer)
  3391. deck.stopAction(flip_layer)
  3392. trucks.stopAction(flip_layer)
  3393. skater.playAction('reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3394. deck.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3395. trucks.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3396. else:
  3397. skater.playAction('reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3398. deck.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3399. trucks.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3400. if requestAction == 'fak_noseg':
  3401. actionState = 'fak_noseg'
  3402. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3403. skater.stopAction(flip_layer)
  3404. deck.stopAction(flip_layer)
  3405. trucks.stopAction(flip_layer)
  3406. skater.playAction('fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3407. deck.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3408. trucks.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3409. else:
  3410. skater.playAction('fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3411. deck.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3412. trucks.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3413. if requestAction == 'reg_tailg':
  3414. actionState = 'reg_tailg'
  3415. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3416. skater.stopAction(flip_layer)
  3417. deck.stopAction(flip_layer)
  3418. trucks.stopAction(flip_layer)
  3419. skater.playAction('reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3420. deck.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3421. trucks.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3422. else:
  3423. skater.playAction('reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3424. deck.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3425. trucks.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3426. if requestAction == 'fak_tailg':
  3427. actionState = 'fak_tailg'
  3428. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3429. #print('fak_tailg in')
  3430. skater.stopAction(flip_layer)
  3431. deck.stopAction(flip_layer)
  3432. trucks.stopAction(flip_layer)
  3433. skater.playAction('fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3434. deck.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3435. trucks.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3436. else:
  3437. #print('tailging')
  3438. skater.playAction('fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3439. deck.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3440. trucks.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3441. if requestAction == 'reg_tailgr':
  3442. actionState = 'reg_tailgr'
  3443. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3444. skater.stopAction(flip_layer)
  3445. deck.stopAction(flip_layer)
  3446. trucks.stopAction(flip_layer)
  3447. skater.playAction('reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3448. deck.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3449. trucks.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3450. else:
  3451. skater.playAction('reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3452. deck.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3453. trucks.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3454. if requestAction == 'fak_tailgr':
  3455. actionState = 'fak_tailgr'
  3456. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3457. skater.stopAction(flip_layer)
  3458. deck.stopAction(flip_layer)
  3459. trucks.stopAction(flip_layer)
  3460. skater.playAction('fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3461. deck.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3462. trucks.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3463. else:
  3464. skater.playAction('fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3465. deck.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3466. trucks.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3467. if requestAction == 'reg_tailgl':
  3468. actionState = 'reg_tailgl'
  3469. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3470. skater.stopAction(flip_layer)
  3471. deck.stopAction(flip_layer)
  3472. trucks.stopAction(flip_layer)
  3473. skater.playAction('reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3474. deck.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3475. trucks.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3476. else:
  3477. skater.playAction('reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3478. deck.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3479. trucks.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3480. if requestAction == 'fak_tailgl':
  3481. actionState = 'fak_tailgl'
  3482. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3483. skater.stopAction(flip_layer)
  3484. deck.stopAction(flip_layer)
  3485. trucks.stopAction(flip_layer)
  3486. skater.playAction('fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3487. deck.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3488. trucks.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3489. else:
  3490. skater.playAction('fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3491. deck.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3492. trucks.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3493. if requestAction == 'reg_nosegr':
  3494. actionState = 'reg_nosegr'
  3495. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3496. skater.stopAction(flip_layer)
  3497. deck.stopAction(flip_layer)
  3498. trucks.stopAction(flip_layer)
  3499. skater.playAction('reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3500. deck.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3501. trucks.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3502. else:
  3503. skater.playAction('reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3504. deck.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3505. trucks.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3506. if requestAction == 'fak_nosegr':
  3507. actionState = 'fak_nosegr'
  3508. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3509. skater.stopAction(flip_layer)
  3510. deck.stopAction(flip_layer)
  3511. trucks.stopAction(flip_layer)
  3512. skater.playAction('fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3513. deck.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3514. trucks.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3515. else:
  3516. skater.playAction('fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3517. deck.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3518. trucks.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3519. if requestAction == 'reg_nosegl':
  3520. actionState = 'reg_nosegl'
  3521. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3522. skater.stopAction(flip_layer)
  3523. deck.stopAction(flip_layer)
  3524. trucks.stopAction(flip_layer)
  3525. skater.playAction('reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3526. deck.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3527. trucks.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3528. else:
  3529. skater.playAction('reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3530. deck.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3531. trucks.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3532. if requestAction == 'fak_nosegl':
  3533. actionState = 'fak_nosegl'
  3534. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3535. skater.stopAction(flip_layer)
  3536. deck.stopAction(flip_layer)
  3537. trucks.stopAction(flip_layer)
  3538. skater.playAction('fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3539. deck.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3540. trucks.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3541. else:
  3542. skater.playAction('fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3543. deck.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3544. trucks.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3545. if requestAction == 'reg_wall_r':
  3546. actionState = 'reg_wall_r'
  3547. if l_actionState != 'reg_wall_r':
  3548. skater.playAction('reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3549. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3550. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3551. else:
  3552. skater.playAction('reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3553. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3554. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3555. if requestAction == 'reg_wall_l':
  3556. actionState = 'reg_wall_l'
  3557. if l_actionState != 'reg_wall_l':
  3558. skater.playAction('reg_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3559. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3560. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3561. else:
  3562. skater.playAction('reg_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3563. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3564. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3565. if requestAction == 'fak_wall_r':
  3566. actionState = 'fak_wall_r'
  3567. if l_actionState != 'fak_wall_r':
  3568. skater.playAction('fak_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3569. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3570. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3571. else:
  3572. skater.playAction('fak_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3573. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3574. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3575. if requestAction == 'fak_wall_l':
  3576. actionState = 'fak_wall_l'
  3577. if l_actionState != 'reg_wall_r':
  3578. skater.playAction('fak_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3579. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3580. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3581. else:
  3582. skater.playAction('fak_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3583. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3584. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3585. ##############################
  3586. if requestAction == 'reg_tailslide':
  3587. actionState = 'reg_tailslide'
  3588. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  3589. skater.stopAction(flip_layer)
  3590. deck.stopAction(flip_layer)
  3591. trucks.stopAction(flip_layer)
  3592. skater.playAction('fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3593. deck.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3594. trucks.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3595. else:
  3596. skater.playAction('fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3597. deck.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3598. trucks.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3599. if requestAction == 'fak_tailslide':
  3600. actionState = 'fak_tailslide'
  3601. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  3602. skater.stopAction(flip_layer)
  3603. deck.stopAction(flip_layer)
  3604. trucks.stopAction(flip_layer)
  3605. skater.playAction('reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3606. deck.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3607. trucks.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3608. else:
  3609. skater.playAction('reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3610. deck.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3611. trucks.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3612. if requestAction == 'reg_noseslide':
  3613. actionState = 'reg_noseslide'
  3614. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  3615. skater.stopAction(flip_layer)
  3616. deck.stopAction(flip_layer)
  3617. trucks.stopAction(flip_layer)
  3618. skater.playAction('fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3619. deck.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3620. trucks.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3621. else:
  3622. skater.playAction('fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3623. deck.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3624. trucks.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3625. if requestAction == 'fak_noseslide':
  3626. actionState = 'fak_noseslide'
  3627. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  3628. skater.stopAction(flip_layer)
  3629. deck.stopAction(flip_layer)
  3630. trucks.stopAction(flip_layer)
  3631. skater.playAction('reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3632. deck.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3633. trucks.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3634. else:
  3635. skater.playAction('reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3636. deck.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3637. trucks.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3638. if requestAction == 'reg_5050':
  3639. actionState = 'reg_5050'
  3640. #own['actionTimer'] = 0
  3641. skater.playAction('reg_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3642. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3643. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3644. if requestAction == 'fak_5050':
  3645. actionState = 'fak_5050'
  3646. #own['actionTimer'] = 0
  3647. skater.playAction('fak_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3648. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3649. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3650. if requestAction == 'reg_bsboard':
  3651. actionState = 'reg_bsboard'
  3652. skater.playAction('reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3653. deck.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3654. trucks.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3655. if requestAction == 'fak_bsboard':
  3656. actionState = 'fak_bsboard'
  3657. skater.playAction('fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3658. deck.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3659. trucks.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3660. if requestAction == 'reg_fsboard':
  3661. actionState = 'reg_fsboard'
  3662. skater.playAction('reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3663. deck.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3664. trucks.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3665. if requestAction == 'reg_air_nose':
  3666. actionState = 'reg_air_nose'
  3667. if l_actionState != 'reg_air_nose':
  3668. skater.stopAction(loop_layer)
  3669. deck.stopAction(loop_layer)
  3670. trucks.stopAction(loop_layer)
  3671. skater.stopAction(flip_layer)
  3672. deck.stopAction(flip_layer)
  3673. trucks.stopAction(flip_layer)
  3674. skater.playAction('reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3675. deck.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3676. trucks.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3677. else:
  3678. skater.playAction('reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3679. deck.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3680. trucks.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3681. if requestAction == 'fak_air_nose':
  3682. actionState = 'fak_air_nose'
  3683. if l_actionState != 'fak_air_nose':
  3684. skater.stopAction(loop_layer)
  3685. deck.stopAction(loop_layer)
  3686. trucks.stopAction(loop_layer)
  3687. skater.stopAction(flip_layer)
  3688. deck.stopAction(flip_layer)
  3689. trucks.stopAction(flip_layer)
  3690. skater.playAction('fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3691. deck.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3692. trucks.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3693. else:
  3694. skater.playAction('fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3695. deck.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3696. trucks.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3697. if requestAction == 'reg_air_tail':
  3698. actionState = 'reg_air_tail'
  3699. if l_actionState != 'reg_air_tail':
  3700. skater.stopAction(loop_layer)
  3701. deck.stopAction(loop_layer)
  3702. trucks.stopAction(loop_layer)
  3703. skater.stopAction(flip_layer)
  3704. deck.stopAction(flip_layer)
  3705. trucks.stopAction(flip_layer)
  3706. skater.playAction('reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3707. deck.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3708. trucks.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3709. else:
  3710. #pass
  3711. skater.playAction('reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3712. deck.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3713. trucks.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3714. if requestAction == 'fak_air_tail':
  3715. actionState = 'fak_air_tail'
  3716. if l_actionState != 'fak_air_tail':
  3717. skater.stopAction(loop_layer)
  3718. deck.stopAction(loop_layer)
  3719. trucks.stopAction(loop_layer)
  3720. skater.stopAction(flip_layer)
  3721. deck.stopAction(flip_layer)
  3722. trucks.stopAction(flip_layer)
  3723. skater.playAction('fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3724. deck.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3725. trucks.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3726. else:
  3727. skater.playAction('fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3728. deck.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3729. trucks.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3730. if requestAction == 'reg_stop':
  3731. actionState = 'reg_stop'
  3732. if l_actionState != 'reg_stop':
  3733. skater.playAction('reg_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3734. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3735. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3736. else:
  3737. skater.playAction('reg_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3738. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3739. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3740. if requestAction == 'fak_stop':
  3741. actionState = 'fak_stop'
  3742. if l_actionState != 'fak_stop':
  3743. skater.playAction('fak_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3744. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3745. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3746. else:
  3747. skater.playAction('fak_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3748. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3749. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3750. if requestAction == 'reg_fp_rback':
  3751. actionState = 'reg_fp_rback'
  3752. if l_actionState != 'reg_fp_rback':
  3753. skater.playAction('reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3754. deck.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3755. trucks.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3756. else:
  3757. skater.playAction('reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3758. deck.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3759. trucks.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3760. if requestAction == 'fak_fp_rback':
  3761. actionState = 'fak_fp_rback'
  3762. if l_actionState != 'fak_fp_rback':
  3763. skater.playAction('fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3764. deck.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3765. trucks.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3766. else:
  3767. skater.playAction('fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3768. deck.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3769. trucks.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3770. if requestAction == 'reg_back_invert':
  3771. actionState = 'reg_back_invert'
  3772. if l_actionState != 'reg_back_invert':
  3773. skater.playAction('reg_back_invert_in2', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3774. deck.playAction('a_reg_back_invert_in2', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3775. trucks.playAction('a_reg_back_invert_in2', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3776. else:
  3777. skater.playAction('reg_back_invert_in2', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3778. deck.playAction('a_reg_back_invert_in2', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3779. trucks.playAction('a_reg_back_invert_in2', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3780. if requestAction == 'fak_fr_invert':
  3781. actionState = 'fak_fr_invert'
  3782. if l_actionState != 'fak_fr_invert':
  3783. skater.playAction('fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3784. deck.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3785. trucks.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3786. else:
  3787. skater.playAction('fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3788. deck.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3789. trucks.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3790. if requestAction == 'reg_hippy_in':
  3791. actionState = 'reg_hippy_in'
  3792. if l_actionState != 'reg_hippy_in':
  3793. skater.playAction('reg_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3794. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3795. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3796. else:
  3797. skater.playAction('reg_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3798. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3799. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3800. if requestAction == 'fak_hippy_in':
  3801. actionState = 'fak_hippy_in'
  3802. if l_actionState != 'fak_hippy_in':
  3803. skater.playAction('fak_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3804. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3805. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3806. else:
  3807. skater.playAction('fak_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3808. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3809. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3810. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3811. #walk anims
  3812. #reg_idle
  3813. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3814. actionState = 'reg_idle'
  3815. if l_requestAction != 'reg_idle':
  3816. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3817. cur_frame = skater.getActionFrame(loop_layer)
  3818. skater.stopAction(loop_layer)
  3819. deck.stopAction(loop_layer)
  3820. trucks.stopAction(loop_layer)
  3821. if cur_frame > 11:#11:
  3822. cur_frame += 1
  3823. skater.playAction('reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3824. deck.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3825. trucks.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3826. else:
  3827. cur_frame -= 1
  3828. skater.playAction('reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3829. deck.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3830. trucks.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3831. else:
  3832. trans_playing = skater.isPlayingAction(trans_layer)
  3833. else:
  3834. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3835. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3836. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3837. #reg_idle_nb
  3838. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3839. actionState = 'reg_idle_nb'
  3840. if l_requestAction != 'reg_idle_nb':
  3841. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3842. cur_frame = skater.getActionFrame(loop_layer)
  3843. skater.stopAction(loop_layer)
  3844. deck.stopAction(loop_layer)
  3845. trucks.stopAction(loop_layer)
  3846. if cur_frame > 11:
  3847. cur_frame += 1
  3848. skater.playAction('reg_nwalk_nb.001', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3849. else:
  3850. cur_frame -= 1
  3851. skater.playAction('reg_nwalk_nb.001', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3852. else:
  3853. trans_playing = skater.isPlayingAction(trans_layer)
  3854. if trans_playing == 1:
  3855. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3856. else:
  3857. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3858. #fak_idle
  3859. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3860. actionState = 'fak_idle'
  3861. if l_requestAction != 'fak_idle':
  3862. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3863. cur_frame = skater.getActionFrame(loop_layer)
  3864. skater.stopAction(loop_layer)
  3865. deck.stopAction(loop_layer)
  3866. trucks.stopAction(loop_layer)
  3867. if cur_frame > 11:
  3868. cur_frame += 1
  3869. skater.playAction('fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3870. deck.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3871. trucks.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3872. else:
  3873. cur_frame -= 1
  3874. skater.playAction('fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3875. deck.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3876. trucks.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3877. else:
  3878. trans_playing = skater.isPlayingAction(trans_layer)
  3879. else:
  3880. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3881. #fak_idle_nb
  3882. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3883. actionState = 'fak_idle_nb'
  3884. if l_requestAction != 'fak_idle_nb':
  3885. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3886. cur_frame = skater.getActionFrame(loop_layer)
  3887. skater.stopAction(loop_layer)
  3888. deck.stopAction(loop_layer)
  3889. trucks.stopAction(loop_layer)
  3890. if cur_frame > 11:
  3891. cur_frame += 1
  3892. skater.playAction('fak_nwalk_nb.001', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3893. else:
  3894. cur_frame -= 1
  3895. skater.playAction('fak_nwalk_nb.001', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3896. else:
  3897. trans_playing = skater.isPlayingAction(trans_layer)
  3898. if trans_playing == 1:
  3899. #pass
  3900. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3901. else:
  3902. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3903. if requestAction == 'reg_idle1':
  3904. actionState = 'reg_idle1'
  3905. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3906. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3907. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3908. if requestAction == 'reg_idle2':
  3909. actionState = 'reg_idle2'
  3910. skater.playAction('reg_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3911. deck.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3912. trucks.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3913. if requestAction == 'reg_idle3':
  3914. actionState = 'reg_idle3'
  3915. skater.playAction('reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3916. deck.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3917. trucks.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3918. if requestAction == 'reg_idle4':
  3919. actionState = 'reg_idle4'
  3920. skater.playAction('reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3921. deck.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3922. trucks.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3923. if requestAction == 'reg_idle5':
  3924. actionState = 'reg_idle5'
  3925. skater.playAction('reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3926. deck.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3927. trucks.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3928. if requestAction == 'reg_idle6':
  3929. actionState = 'reg_idle6'
  3930. skater.playAction('reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3931. deck.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3932. trucks.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3933. if requestAction == 'reg_idle7':
  3934. actionState = 'reg_idle7'
  3935. skater.playAction('reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3936. deck.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3937. trucks.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3938. if requestAction == 'fak_idle1':
  3939. actionState = 'fak_idle1'
  3940. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3941. deck.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3942. trucks.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3943. if requestAction == 'fak_idle2':
  3944. actionState = 'fak_idle2'
  3945. skater.playAction('fak_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3946. deck.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3947. trucks.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3948. if requestAction == 'fak_idle3':
  3949. actionState = 'fak_idle3'
  3950. skater.playAction('fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3951. deck.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3952. trucks.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3953. if requestAction == 'fak_idle4':
  3954. actionState = 'fak_idle4'
  3955. skater.playAction('fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3956. deck.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3957. trucks.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3958. if requestAction == 'fak_idle5':
  3959. actionState = 'fak_idle5'
  3960. skater.playAction('fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3961. deck.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3962. trucks.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3963. if requestAction == 'fak_idle6':
  3964. actionState = 'fak_idle6'
  3965. skater.playAction('fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3966. deck.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3967. trucks.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3968. if requestAction == 'fak_idle7':
  3969. actionState = 'fak_idle7'
  3970. skater.playAction('fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3971. deck.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3972. trucks.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3973. if requestAction == 'reg_idle2_nb':
  3974. skater.playAction('reg_idle2_nb', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3975. #reg_walk
  3976. if requestAction == 'reg_walk':
  3977. actionState = 'reg_walk'
  3978. #in
  3979. if l_requestAction != 'reg_walk':
  3980. if l_requestAction == 'reg_walkFast':
  3981. cur_frame = skater.getActionFrame(loop_layer)
  3982. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3983. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3984. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3985. skater.setActionFrame(cur_frame, loop_layer)
  3986. deck.setActionFrame(cur_frame, loop_layer)
  3987. trucks.setActionFrame(cur_frame, loop_layer)
  3988. #loop
  3989. else:
  3990. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3991. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3992. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3993. #reg_walk_nb
  3994. if requestAction == 'reg_walk_nb':
  3995. actionState = 'reg_walk_nb'
  3996. #in
  3997. if l_requestAction != 'reg_walk_nb':
  3998. if l_requestAction == 'reg_walkFast_nb':
  3999. cur_frame = skater.getActionFrame(loop_layer)
  4000. skater.playAction('reg_nwalk_nb.001', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4001. skater.setActionFrame(cur_frame, loop_layer)
  4002. #loop
  4003. else:
  4004. skater.playAction('reg_nwalk_nb.001', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4005. #reg_walkFast
  4006. if requestAction == 'reg_walkFast':
  4007. actionState = 'reg_walkFast'
  4008. #in
  4009. if l_requestAction != 'reg_walkFast':
  4010. if l_requestAction == 'reg_walk':
  4011. cur_frame = skater.getActionFrame(loop_layer)
  4012. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4013. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4014. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4015. skater.setActionFrame(cur_frame, loop_layer)
  4016. deck.setActionFrame(cur_frame, loop_layer)
  4017. trucks.setActionFrame(cur_frame, loop_layer)
  4018. #print('set last walk frame', cur_frame)
  4019. #loop
  4020. else:
  4021. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4022. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4023. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4024. #reg_walkFast_nb
  4025. if requestAction == 'reg_walkFast_nb':
  4026. actionState = 'reg_walkFast_nb'
  4027. #in
  4028. if l_requestAction != 'reg_walkFast_nb':
  4029. if l_requestAction == 'reg_walk_nb':
  4030. cur_frame = skater.getActionFrame(loop_layer)
  4031. skater.playAction('reg_nwalk_nb.001', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4032. skater.setActionFrame(cur_frame, loop_layer)
  4033. #loop
  4034. else:
  4035. skater.playAction('reg_nwalk_nb.001', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4036. #fak_walk
  4037. if requestAction == 'fak_walk':
  4038. #in
  4039. actionState = 'fak_walk'
  4040. if l_requestAction != 'fak_walk':
  4041. if l_requestAction == 'fak_walkFast':
  4042. cur_frame = skater.getActionFrame(loop_layer)
  4043. #actionState = 'fak_walk'
  4044. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4045. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4046. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4047. skater.setActionFrame(cur_frame, loop_layer)
  4048. deck.setActionFrame(cur_frame, loop_layer)
  4049. trucks.setActionFrame(cur_frame, loop_layer)
  4050. #pass
  4051. #loop
  4052. else:
  4053. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4054. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4055. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4056. #fak_walk_nb
  4057. if requestAction == 'fak_walk_nb':
  4058. actionState = 'fak_walk_nb'
  4059. #in
  4060. if l_requestAction != 'fak_walk_nb':
  4061. if l_requestAction == 'fak_walkFast_nb':
  4062. cur_frame = skater.getActionFrame(loop_layer)
  4063. skater.playAction('fak_nwalk_nb.001', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4064. skater.setActionFrame(cur_frame, loop_layer)
  4065. #loop
  4066. else:
  4067. skater.playAction('fak_nwalk_nb.001', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4068. #fak_walkFast
  4069. if requestAction == 'fak_walkFast':
  4070. actionState = 'fak_walkFast'
  4071. #in
  4072. if l_requestAction != 'fak_walkFast':
  4073. if l_requestAction == 'fak_walk':
  4074. cur_frame = skater.getActionFrame(loop_layer)
  4075. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4076. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4077. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4078. skater.setActionFrame(cur_frame, loop_layer)
  4079. deck.setActionFrame(cur_frame, loop_layer)
  4080. trucks.setActionFrame(cur_frame, loop_layer)
  4081. #loop
  4082. else:
  4083. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4084. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4085. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4086. #fak_walkFast_nb
  4087. if requestAction == 'fak_walkFast_nb':
  4088. actionState = 'fak_walkFast_nb'
  4089. #in
  4090. if l_requestAction != 'fak_walkFast_nb':
  4091. if l_requestAction == 'fak_walk_nb':
  4092. cur_frame = skater.getActionFrame(loop_layer)
  4093. skater.playAction('fak_nwalk_nb.001', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4094. skater.setActionFrame(cur_frame, loop_layer)
  4095. #loop
  4096. else:
  4097. skater.playAction('fak_nwalk_nb.001', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4098. if requestAction == 'reg_dropin_pos':
  4099. actionState = 'reg_dropin_pos'
  4100. if l_actionState != 'reg_dropin_pos':
  4101. skater.playAction('reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4102. deck.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4103. trucks.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4104. else:
  4105. skater.playAction('reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4106. deck.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4107. trucks.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4108. if requestAction == 'fak_dropin_pos':
  4109. actionState = 'fak_dropin_pos'
  4110. if l_actionState != 'fak_dropin_pos':
  4111. skater.playAction('nfak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4112. deck.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4113. trucks.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4114. else:
  4115. skater.playAction('nfak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4116. deck.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4117. trucks.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4118. if requestAction == 'reg_sit':
  4119. actionState = 'reg_sit'
  4120. if l_actionState != 'reg_sit':
  4121. skater.playAction('reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4122. deck.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4123. trucks.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4124. else:
  4125. skater.playAction('reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4126. deck.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4127. trucks.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4128. if requestAction == 'fak_sit':
  4129. actionState = 'fak_sit'
  4130. if l_actionState != 'fak_sit':
  4131. skater.playAction('fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4132. deck.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4133. trucks.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4134. else:
  4135. skater.playAction('fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4136. deck.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4137. trucks.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4138. if requestAction == 'reg_walk_air':
  4139. actionState = 'reg_walk_air'
  4140. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  4141. skater.playAction('reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4142. deck.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4143. trucks.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4144. else:
  4145. skater.playAction('reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4146. deck.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4147. trucks.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4148. if requestAction == 'fak_walk_air':
  4149. actionState = 'fak_walk_air'
  4150. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  4151. skater.playAction('fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4152. deck.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4153. trucks.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4154. else:
  4155. skater.playAction('fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4156. deck.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4157. trucks.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4158. own['actionState'] = actionState
  4159. else:
  4160. pass
  4161. own['actionState'] = actionState
  4162. return actionState
  4163. l_playing = skater.isPlayingAction(loop_layer)
  4164. t_playing = skater.isPlayingAction(trans_layer)
  4165. if l_playing == 1 and t_playing == 1:
  4166. skater.stopAction(loop_layer)
  4167. trucks.stopAction(loop_layer)
  4168. deck.stopAction(loop_layer)
  4169. ###
  4170. if own['actionTimer'] > 0:
  4171. own['actionTimer'] -= 1
  4172. ##############
  4173. #turn off land for manuals
  4174. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  4175. # own['actionTimer'] = 0
  4176. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  4177. actionState = updateAction(requestAction, actionState)
  4178. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  4179. # own['clear_request'] = 1
  4180. ###################
  4181. #debug
  4182. cur_frame = -1
  4183. trans_playing = skater.isPlayingAction(trans_layer)
  4184. if trans_playing:
  4185. cur_frame = skater.getActionFrame(trans_layer)
  4186. cur_frame = round(cur_frame, 2)
  4187. #print('oG: ', og_request, 'rA:', requestAction, '|aS:', own['actionState'], 'q', queueAction, own['actionTimer'], 'cf', cur_frame)
  4188. print('rA:', requestAction, '|aS:', own['actionState'], own['actionTimer'], 'cf', cur_frame)
  4189. cur_frame = skater.getActionFrame(trans_layer)
  4190. #print(cur_frame)
  4191. def printplaying():
  4192. splaying_layers = 'S: '
  4193. playing_layers = 'D: '
  4194. tplaying_layers = 'T: '
  4195. for x in range(9900):
  4196. if skater.isPlayingAction(x):
  4197. #if trucks.isPlayingAction(x):
  4198. #if skater.isPlayingAction(x):
  4199. splaying_layers += str(x)
  4200. splaying_layers += ' '
  4201. if deck.isPlayingAction(x):
  4202. #if trucks.isPlayingAction(x):
  4203. #if skater.isPlayingAction(x):
  4204. playing_layers += str(x)
  4205. playing_layers += ' '
  4206. if trucks.isPlayingAction(x):
  4207. #if trucks.isPlayingAction(x):
  4208. #if skater.isPlayingAction(x):
  4209. tplaying_layers += str(x)
  4210. tplaying_layers += ' '
  4211. print(splaying_layers, playing_layers, tplaying_layers)
  4212. #printplaying()
  4213. if actionState == 'empty':
  4214. #print('EMPTY ACTION!!!')
  4215. skater.stopAction(loop_layer)
  4216. deck.stopAction(loop_layer)
  4217. trucks.stopAction(loop_layer)
  4218. #set last variables
  4219. own['l_actionState'] = actionState
  4220. own['l_requestAction'] = requestAction
  4221. own['queueAction'] = queueAction
  4222. main()