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co_ActionState.py 199KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  18. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  19. #initialize variables
  20. try:
  21. actionState = own['actionState']
  22. l_actionState = own['l_actionState']
  23. requestAction = own['requestAction']
  24. l_requestAction = own['l_requestAction']
  25. queueAction = own['queueAction']
  26. actionTimer = own['actionTimer']
  27. except:
  28. #print("init")
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. #print("ra1: ", requestAction) \
  43. if requestAction == 'empty':
  44. print("*******empty request****")
  45. isplaying = skater.isPlayingAction(flip_layer)
  46. transPlaying = skater.isPlayingAction(trans_layer)
  47. #if isplaying == False:
  48. #own['actionTimer'] = 0
  49. if own['clear_request'] == 1:
  50. requestAction = 'empty'
  51. own['clear_request'] = 0
  52. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  53. own['actionTimer'] = 0
  54. actionTimer = 0
  55. #print('reset actionTimer')
  56. #pass
  57. # if own['actionTimer'] != 0:
  58. # requestAction = own['l_actionState']
  59. #================
  60. #stance change detection
  61. if (requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof'):
  62. print("fak-reg_roll")
  63. requestAction = 'fak-reg_roll'
  64. own['requestAction'] = 'fak-reg_roll'
  65. if (requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof'):
  66. print("reg-fak_roll")
  67. requestAction = 'reg-fak_roll'
  68. own['requestAction'] = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. #===============
  78. #land action over ride
  79. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  80. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  81. pass
  82. #print("landing action incorrect")
  83. else:
  84. #print("using old requestAction")
  85. requestAction = l_requestAction
  86. own['requestAction'] = requestAction
  87. own['l_actionState'] = requestAction
  88. actionState = requestAction
  89. own['actionTimer'] = 0
  90. actionTimer = 0
  91. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  92. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  93. #requestAction = own['l_requestAction']
  94. pass
  95. #grind override
  96. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  97. skater.stopAction(loop_layer)
  98. trucks.stopAction(loop_layer)
  99. deck.stopAction(loop_layer)
  100. skater.stopAction(trans_layer)
  101. trucks.stopAction(trans_layer)
  102. deck.stopAction(trans_layer)
  103. actionTimer = 0
  104. own['actionTimer'] = 0
  105. #revert override
  106. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  107. #print("@@@revert override")
  108. actionState = requestAction
  109. own['actionState'] = requestAction
  110. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  111. print("stopping revert layers")
  112. skater.stopAction(loop_layer)
  113. trucks.stopAction(loop_layer)
  114. deck.stopAction(loop_layer)
  115. skater.stopAction(trans_layer)
  116. trucks.stopAction(trans_layer)
  117. deck.stopAction(trans_layer)
  118. #check last actionState to see if an out action is needed
  119. if requestAction not in jump_overrideList:
  120. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  121. requestAction = 'reg_turnRight_out'
  122. actionState = 'reg_turnRight_out'
  123. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  124. requestAction = 'reg_turnLeft_out'
  125. actionState = 'reg_turnLeft_out'
  126. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  127. requestAction = 'fak_turnRight_out'
  128. actionState = 'fak_turnRight_out'
  129. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  130. requestAction = 'fak_turnLeft_out'
  131. actionState = 'fak_turnLeft_out'
  132. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  133. requestAction = 'reg_opos_out'
  134. actionState = 'reg_opos_out'
  135. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  136. requestAction = 'fak_opos_out'
  137. actionState = 'fak_opos_out'
  138. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  139. requestAction = 'reg_nopos_out'
  140. actionState = 'reg_nopos_out'
  141. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  142. requestAction = 'fak_nopos_out'
  143. actionState = 'fak_nopos_out'
  144. # if l_actionState == 'reg_pump_out_hold' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  145. # requestAction = 'reg_pump_out'
  146. # actionState = 'reg_pump_out'
  147. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  148. requestAction = 'reg_pump_out'
  149. actionState = 'reg_pump_out'
  150. # if l_actionState == 'fak_pump_out_hold' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  151. # requestAction = 'fak_pump_out'
  152. # actionState = 'fak_pump_out'
  153. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  154. requestAction = 'fak_pump_out'
  155. actionState = 'fak_pump_out'
  156. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  157. requestAction = 'reg_powerslide_out'
  158. actionState = 'reg_powerslide_out'
  159. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  160. requestAction = 'fak_powerslide_out'
  161. actionState = 'fak_powerslide_out'
  162. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  163. requestAction = 'reg_fs_powerslide_out'
  164. actionState = 'reg_fs_powerslide_out'
  165. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  166. requestAction = 'fak_fs_powerslide_out'
  167. actionState = 'fak_fs_powerslide_out'
  168. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  169. requestAction = 'reg_stop_out'
  170. actionState = 'reg_stop_out'
  171. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  172. requestAction = 'fak_stop_out'
  173. actionState = 'fak_stop_out'
  174. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  175. requestAction = 'reg_noseslide_out'
  176. actionState = 'reg_noseslide_out'
  177. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  178. requestAction = 'fak_noseslide_out'
  179. actionState = 'fak_noseslide_out'
  180. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  181. requestAction = 'reg_tailslide_out'
  182. actionState = 'reg_tailslide_out'
  183. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  184. requestAction = 'fak_tailslide_out'
  185. actionState = 'fak_tailslide_out'
  186. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  187. requestAction = 'reg_5050_out'
  188. actionState = 'reg_5050_out'
  189. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  190. requestAction = 'fak_5050_out'
  191. actionState = 'fak_5050_out'
  192. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  193. requestAction = 'reg_tailg_out'
  194. actionState = 'reg_tailg_out'
  195. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  196. requestAction = 'fak_tailg_out'
  197. actionState = 'fak_tailg_out'
  198. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  199. requestAction = 'reg_noseg_out'
  200. actionState = 'reg_noseg_out'
  201. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  202. requestAction = 'fak_noseg_out'
  203. actionState = 'fak_noseg_out'
  204. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  205. requestAction = 'reg_tailgr_out'
  206. actionState = 'reg_tailgr_out'
  207. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  208. requestAction = 'fak_tailgr_out'
  209. actionState = 'fak_tailgr_out'
  210. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  211. requestAction = 'reg_nosegr_out'
  212. actionState = 'reg_nosegr_out'
  213. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  214. requestAction = 'fak_nosegr_out'
  215. actionState = 'fak_nosegr_out'
  216. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  217. requestAction = 'reg_tailgl_out'
  218. actionState = 'reg_tailgl_out'
  219. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  220. requestAction = 'fak_tailgl_out'
  221. actionState = 'fak_tailgl_out'
  222. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  223. requestAction = 'reg_nosegl_out'
  224. actionState = 'reg_nosegl_out'
  225. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  226. requestAction = 'fak_nosegl_out'
  227. actionState = 'fak_nosegl_out'
  228. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  229. if requestAction == 'fak_nmanual':
  230. requestAction = 'reg-fak_nmanual'
  231. actionState = 'reg-fak_nmanual'
  232. else:
  233. requestAction = 'reg_manual_out'
  234. actionState = 'reg_manual_out'
  235. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  236. if requestAction == 'reg_nmanual':
  237. requestAction = 'fak-reg_nmanual'
  238. actionState = 'fak-reg_manual'
  239. else:
  240. requestAction = 'fak_manual_out'
  241. actionState = 'fak_manual_out'
  242. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  243. if requestAction == 'fak_manual':
  244. requestAction = 'reg-fak_manual'
  245. actionState = 'reg-fak_manual'
  246. else:
  247. requestAction = 'reg_nmanual_out'
  248. actionState = 'reg_nmanual_out'
  249. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  250. if requestAction == 'reg_manual':
  251. requestAction = 'fak-reg_manual'
  252. actionState = 'fak-reg_manual'
  253. else:
  254. requestAction = 'fak_nmanual_out'
  255. actionState = 'fak_nmanual_out'
  256. if l_actionState == 'reg_air' and requestAction == 'reg_roll':
  257. requestAction = 'reg_air-roll'
  258. actionState = 'reg_air-roll'
  259. if l_actionState == 'fak_air' and requestAction == 'fak_roll':
  260. requestAction = 'fak_air-roll'
  261. actionState = 'fak_air-roll'
  262. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  263. requestAction = 'reg_5050-roll'
  264. actionState = 'reg_5050-roll'
  265. print('************************')
  266. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  267. requestAction = 'fak_5050-roll'
  268. actionState = 'fak_5050-roll'
  269. print('************************')
  270. else:
  271. print("action over ridden")
  272. #own['actionState'] = requestAction
  273. def updateAction(requestAction, actionState):
  274. try:
  275. flip_start_frame = own['flip_start_lay']
  276. flipspeed = own['flipspeed']
  277. except:
  278. flip_start_frame = 1
  279. flipspeed = .6
  280. #flipspeed = own['flipspeed']
  281. ###############################
  282. #one shot actions
  283. ###############################
  284. if requestAction in oneshotActions_list:
  285. if requestAction == 'reg_land' and own["grindHit"] == False:
  286. skater.stopAction(loop_layer)
  287. trucks.stopAction(loop_layer)
  288. deck.stopAction(loop_layer)
  289. skater.stopAction(trans_layer)
  290. trucks.stopAction(trans_layer)
  291. deck.stopAction(trans_layer)
  292. print("stopping loop and trans")
  293. actionState = 'reg_land'
  294. requestAction = 'reg_land'
  295. own['actionTimer'] = 37
  296. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  297. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  298. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  299. print("play land")
  300. if requestAction == 'fak_land' and own["grindHit"] == False:
  301. actionState = 'fak_land'
  302. requestAction = 'fak_land'
  303. skater.stopAction(loop_layer)
  304. trucks.stopAction(loop_layer)
  305. deck.stopAction(loop_layer)
  306. skater.stopAction(trans_layer)
  307. trucks.stopAction(trans_layer)
  308. deck.stopAction(trans_layer)
  309. own['actionTimer'] = 37
  310. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  311. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  312. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  313. print("play land")
  314. if requestAction == 'reg_dropin':
  315. actionState = 'reg_dropin'
  316. own['actionTimer'] = 9
  317. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  318. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  319. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  320. if requestAction == 'fak_dropin':
  321. actionState = 'reg_dropin'
  322. own['actionTimer'] = 9
  323. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  324. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  325. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  326. if requestAction == 'reg_turnRight_out':
  327. actionState = 'reg_turnRight_out'
  328. own['actionTimer'] = 19
  329. trans_playing = skater.isPlayingAction(trans_layer)
  330. if trans_playing:
  331. cur_frame = skater.getActionFrame(trans_layer)
  332. #cur_frame -= 2
  333. if trans_playing and cur_frame > 1:
  334. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  335. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  336. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  337. #own['actionTimer'] = cur_frame
  338. own['actionTimer'] = (10 - cur_frame) *2
  339. else:
  340. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  341. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  342. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  343. if requestAction == 'reg_turnLeft_out':
  344. actionState = 'reg_turnLeft_out'
  345. own['actionTimer'] = 19
  346. trans_playing = skater.isPlayingAction(trans_layer)
  347. if trans_playing:
  348. cur_frame = skater.getActionFrame(trans_layer)
  349. #cur_frame -= 2
  350. if trans_playing and cur_frame > 1:
  351. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  352. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  353. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  354. #own['actionTimer'] = cur_frame
  355. own['actionTimer'] = (10 - cur_frame) *2
  356. else:
  357. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  358. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  359. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  360. if requestAction == 'fak_turnRight_out':
  361. actionState = 'fak_turnRight_out'
  362. own['actionTimer'] = 19
  363. trans_playing = skater.isPlayingAction(trans_layer)
  364. if trans_playing:
  365. cur_frame = skater.getActionFrame(trans_layer)
  366. #cur_frame -= 2
  367. if trans_playing and cur_frame > 1:
  368. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  369. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  370. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  371. #own['actionTimer'] = cur_frame
  372. own['actionTimer'] = (10 - cur_frame) *2
  373. else:
  374. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  375. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  376. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  377. if requestAction == 'fak_turnLeft_out':
  378. actionState = 'fak_turnLeft_out'
  379. own['actionTimer'] = 19
  380. trans_playing = skater.isPlayingAction(trans_layer)
  381. if trans_playing:
  382. cur_frame = skater.getActionFrame(trans_layer)
  383. #cur_frame -= 2
  384. if trans_playing and cur_frame > 1:
  385. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  386. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  387. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  388. #own['actionTimer'] = cur_frame
  389. own['actionTimer'] = (10 - cur_frame) *2
  390. else:
  391. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  392. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  393. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  394. if requestAction == 'reg_opos_out':
  395. actionState = 'reg_opos_out'
  396. own['actionTimer'] = 19
  397. trans_playing = skater.isPlayingAction(trans_layer)
  398. if trans_playing:
  399. cur_frame = skater.getActionFrame(trans_layer)
  400. #cur_frame -= 2
  401. if trans_playing and cur_frame > 1:
  402. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  403. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  404. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  405. own['actionTimer'] = cur_frame
  406. else:
  407. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  408. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  409. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  410. if requestAction == 'fak_opos_out':
  411. actionState = 'fak_opos_out'
  412. own['actionTimer'] = 19
  413. trans_playing = skater.isPlayingAction(trans_layer)
  414. if trans_playing:
  415. cur_frame = skater.getActionFrame(trans_layer)
  416. #cur_frame -= 2
  417. if trans_playing and cur_frame > 1:
  418. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  419. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  420. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  421. own['actionTimer'] = cur_frame
  422. else:
  423. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  424. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  425. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  426. if requestAction == 'reg_nopos_out':
  427. actionState = 'reg_nopos_out'
  428. own['actionTimer'] = 19
  429. trans_playing = skater.isPlayingAction(trans_layer)
  430. if trans_playing:
  431. cur_frame = skater.getActionFrame(trans_layer)
  432. #cur_frame -= 2
  433. if trans_playing and cur_frame > 1:
  434. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  435. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  436. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  437. own['actionTimer'] = cur_frame
  438. else:
  439. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  440. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  441. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  442. if requestAction == 'fak_nopos_out':
  443. actionState = 'fak_nopos_out'
  444. own['actionTimer'] = 19
  445. trans_playing = skater.isPlayingAction(trans_layer)
  446. if trans_playing:
  447. cur_frame = skater.getActionFrame(trans_layer)
  448. #cur_frame -= 2
  449. if trans_playing and cur_frame > 1:
  450. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  451. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  452. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  453. own['actionTimer'] = cur_frame
  454. else:
  455. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  456. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  457. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  458. if requestAction == 'reg_pump_out':
  459. actionState = 'reg_pump_out'
  460. own['actionTimer'] = 39
  461. trans_playing = skater.isPlayingAction(trans_layer)
  462. if trans_playing:
  463. cur_frame = skater.getActionFrame(trans_layer)
  464. #cur_frame -= 2
  465. if trans_playing and cur_frame > 1:
  466. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  467. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  468. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  469. own['actionTimer'] = cur_frame
  470. else:
  471. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  472. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  473. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  474. # if requestAction == 'reg_pump_out_hold':
  475. # actionState = 'reg_pump_out_hold'
  476. # own['actionTimer'] = 19
  477. # skater.playAction("nreg_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  478. # deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  479. # trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  480. if requestAction == 'fak_pump_out':
  481. actionState = 'fak_pump_out'
  482. own['actionTimer'] = 39#19
  483. trans_playing = skater.isPlayingAction(trans_layer)
  484. if trans_playing:
  485. cur_frame = skater.getActionFrame(trans_layer)
  486. #cur_frame -= 2
  487. if trans_playing and cur_frame > 1:
  488. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  489. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  490. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  491. own['actionTimer'] = cur_frame
  492. else:
  493. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  494. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  495. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  496. # if requestAction == 'fak_pump_out_hold':
  497. # actionState = 'fak_pump_out_hold'
  498. # own['actionTimer'] = 19
  499. # skater.playAction("nfak_pump_in", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  500. # deck.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  501. # trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=1, speed=.5)
  502. if requestAction == 'reg_stop_out':
  503. actionState = 'reg_stop_out'
  504. own['actionTimer'] = 30
  505. trans_playing = skater.isPlayingAction(trans_layer)
  506. if trans_playing:
  507. cur_frame = skater.getActionFrame(trans_layer)
  508. #cur_frame -= 2
  509. if trans_playing and cur_frame > 1:
  510. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  511. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  512. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  513. own['actionTimer'] = cur_frame
  514. else:
  515. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  516. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  517. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  518. if requestAction == 'fak_stop_out':
  519. actionState = 'fak_stop_out'
  520. own['actionTimer'] = 30
  521. trans_playing = skater.isPlayingAction(trans_layer)
  522. if trans_playing:
  523. cur_frame = skater.getActionFrame(trans_layer)
  524. #cur_frame -= 2
  525. if trans_playing and cur_frame > 1:
  526. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  527. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  528. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  529. own['actionTimer'] = cur_frame
  530. else:
  531. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  532. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  533. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  534. if requestAction == 'reg_tailslide_out':
  535. actionState = 'reg_tailslide_out'
  536. own['actionTimer'] = 19
  537. trans_playing = skater.isPlayingAction(trans_layer)
  538. if trans_playing:
  539. cur_frame = skater.getActionFrame(trans_layer)
  540. #cur_frame -= 2
  541. if trans_playing and cur_frame > 1:
  542. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  543. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  544. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  545. own['actionTimer'] = cur_frame
  546. else:
  547. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  548. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  549. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  550. if requestAction == 'fak_tailslide_out':
  551. actionState = 'fak_tailslide_out'
  552. own['actionTimer'] = 19
  553. trans_playing = skater.isPlayingAction(trans_layer)
  554. if trans_playing:
  555. cur_frame = skater.getActionFrame(trans_layer)
  556. #cur_frame -= 2
  557. if trans_playing and cur_frame > 1:
  558. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  559. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  560. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  561. own['actionTimer'] = cur_frame
  562. else:
  563. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  564. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  565. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  566. if requestAction == 'reg_noseslide_out':
  567. actionState = 'reg_noseslide_out'
  568. own['actionTimer'] = 19
  569. trans_playing = skater.isPlayingAction(trans_layer)
  570. if trans_playing:
  571. cur_frame = skater.getActionFrame(trans_layer)
  572. #cur_frame -= 2
  573. if trans_playing and cur_frame > 1:
  574. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  575. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  576. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  577. own['actionTimer'] = cur_frame
  578. else:
  579. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  580. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  581. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  582. if requestAction == 'fak_noseslide_out':
  583. actionState = 'fak_noseslide_out'
  584. own['actionTimer'] = 19
  585. trans_playing = skater.isPlayingAction(trans_layer)
  586. if trans_playing:
  587. cur_frame = skater.getActionFrame(trans_layer)
  588. #cur_frame -= 2
  589. if trans_playing and cur_frame > 1:
  590. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  591. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  592. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  593. own['actionTimer'] = cur_frame
  594. else:
  595. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  596. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  597. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  598. if requestAction == 'reg_5050_out':
  599. actionState = 'reg_5050_out'
  600. own['actionTimer'] = 5
  601. trans_playing = skater.isPlayingAction(trans_layer)
  602. if trans_playing:
  603. cur_frame = skater.getActionFrame(trans_layer)
  604. #cur_frame -= 2
  605. if trans_playing and cur_frame > 1:
  606. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  607. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  608. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  609. own['actionTimer'] = cur_frame
  610. else:
  611. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  612. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  613. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  614. if requestAction == 'fak_5050_out':
  615. actionState = 'fak_5050_out'
  616. own['actionTimer'] = 5
  617. trans_playing = skater.isPlayingAction(trans_layer)
  618. if trans_playing:
  619. cur_frame = skater.getActionFrame(trans_layer)
  620. #cur_frame -= 2
  621. if trans_playing and cur_frame > 1:
  622. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  623. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  624. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  625. own['actionTimer'] = cur_frame
  626. else:
  627. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  628. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  629. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  630. if requestAction == 'reg_noseg_out':
  631. actionState = 'reg_noseg_out'
  632. own['requestAction'] = 'reg_noseg_out'
  633. own['actionTimer'] = 9
  634. trans_playing = skater.isPlayingAction(trans_layer)
  635. if trans_playing:
  636. cur_frame = skater.getActionFrame(trans_layer)
  637. #cur_frame -= 2
  638. if trans_playing and cur_frame > 1:
  639. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  640. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  641. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  642. own['actionTimer'] = cur_frame
  643. else:
  644. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  645. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  646. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  647. if requestAction == 'fak_noseg_out':
  648. actionState = 'fak_noseg_out'
  649. own['actionTimer'] = 9
  650. own['requestAction'] = 'fak_noseg_out'
  651. trans_playing = skater.isPlayingAction(trans_layer)
  652. if trans_playing:
  653. cur_frame = skater.getActionFrame(trans_layer)
  654. #cur_frame -= 2
  655. if trans_playing and cur_frame > 1:
  656. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  657. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  658. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  659. own['actionTimer'] = cur_frame
  660. else:
  661. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  662. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  663. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  664. if requestAction == 'reg_tailg_out':
  665. actionState = 'reg_tailg_out'
  666. own['requestAction'] = 'reg_tailg_out'
  667. own['actionTimer'] = 9
  668. trans_playing = skater.isPlayingAction(trans_layer)
  669. if trans_playing:
  670. cur_frame = skater.getActionFrame(trans_layer)
  671. #cur_frame -= 2
  672. if trans_playing and cur_frame > 1:
  673. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  674. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  675. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  676. own['actionTimer'] = cur_frame
  677. else:
  678. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  679. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  680. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  681. if requestAction == 'fak_tailg_out':
  682. actionState = 'fak_tailg_out'
  683. own['actionTimer'] = 9
  684. own['requestAction'] = 'fak_tailg_out'
  685. trans_playing = skater.isPlayingAction(trans_layer)
  686. if trans_playing:
  687. cur_frame = skater.getActionFrame(trans_layer)
  688. #cur_frame -= 2
  689. if trans_playing and cur_frame > 1:
  690. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  691. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  692. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  693. own['actionTimer'] = cur_frame
  694. else:
  695. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  696. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  697. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  698. if requestAction == 'reg_nosegr_out':
  699. actionState = 'reg_nosegr_out'
  700. own['actionTimer'] = 9
  701. own['requestAction'] = 'reg_nosegr_out'
  702. trans_playing = skater.isPlayingAction(trans_layer)
  703. if trans_playing:
  704. cur_frame = skater.getActionFrame(trans_layer)
  705. #cur_frame -= 2
  706. if trans_playing and cur_frame > 1:
  707. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  708. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  709. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  710. own['actionTimer'] = cur_frame
  711. else:
  712. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  713. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  714. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  715. if requestAction == 'fak_nosegr_out':
  716. actionState = 'fak_nosegr_out'
  717. own['actionTimer'] = 9
  718. own['requestAction'] = 'fak_nosegr_out'
  719. trans_playing = skater.isPlayingAction(trans_layer)
  720. if trans_playing:
  721. cur_frame = skater.getActionFrame(trans_layer)
  722. #cur_frame -= 2
  723. if trans_playing and cur_frame > 1:
  724. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  725. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  726. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  727. own['actionTimer'] = cur_frame
  728. else:
  729. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  730. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  731. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  732. if requestAction == 'reg_tailgr_out':
  733. actionState = 'reg_tailgr_out'
  734. own['actionTimer'] = 9
  735. own['requestAction'] = 'reg_tailgr_out'
  736. trans_playing = skater.isPlayingAction(trans_layer)
  737. if trans_playing:
  738. cur_frame = skater.getActionFrame(trans_layer)
  739. #cur_frame -= 2
  740. if trans_playing and cur_frame > 1:
  741. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  742. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  743. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  744. own['actionTimer'] = cur_frame
  745. else:
  746. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  747. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  748. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  749. if requestAction == 'fak_tailgr_out':
  750. actionState = 'fak_tailgr_out'
  751. own['actionTimer'] = 9
  752. own['requestAction'] = 'fak_tailgr_out'
  753. trans_playing = skater.isPlayingAction(trans_layer)
  754. if trans_playing:
  755. cur_frame = skater.getActionFrame(trans_layer)
  756. #cur_frame -= 2
  757. if trans_playing and cur_frame > 1:
  758. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  759. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  760. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  761. own['actionTimer'] = cur_frame
  762. else:
  763. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  764. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  765. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  766. if requestAction == 'reg_nosegl_out':
  767. actionState = 'reg_nosegl_out'
  768. own['actionTimer'] = 9
  769. own['requestAction'] = 'reg_nosegl_out'
  770. trans_playing = skater.isPlayingAction(trans_layer)
  771. if trans_playing:
  772. cur_frame = skater.getActionFrame(trans_layer)
  773. #cur_frame -= 2
  774. if trans_playing and cur_frame > 1:
  775. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  776. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  777. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  778. own['actionTimer'] = cur_frame
  779. else:
  780. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  781. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  782. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  783. if requestAction == 'fak_nosegl_out':
  784. actionState = 'fak_nosegl_out'
  785. own['actionTimer'] = 9
  786. own['requestAction'] = 'fak_nosegl_out'
  787. trans_playing = skater.isPlayingAction(trans_layer)
  788. if trans_playing:
  789. cur_frame = skater.getActionFrame(trans_layer)
  790. #cur_frame -= 2
  791. if trans_playing and cur_frame > 1:
  792. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  793. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  794. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  795. own['actionTimer'] = cur_frame
  796. else:
  797. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  798. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  799. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  800. if requestAction == 'reg_tailgl_out':
  801. actionState = 'reg_tailgl_out'
  802. own['actionTimer'] = 9
  803. own['requestAction'] = 'reg_tailgl_out'
  804. trans_playing = skater.isPlayingAction(trans_layer)
  805. if trans_playing:
  806. cur_frame = skater.getActionFrame(trans_layer)
  807. #cur_frame -= 2
  808. if trans_playing and cur_frame > 1:
  809. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  810. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  811. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  812. own['actionTimer'] = cur_frame
  813. else:
  814. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  815. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  816. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  817. if requestAction == 'fak_tailgl_out':
  818. actionState = 'fak_tailgl_out'
  819. own['actionTimer'] = 9
  820. own['requestAction'] = 'fak_tailgl_out'
  821. trans_playing = skater.isPlayingAction(trans_layer)
  822. if trans_playing:
  823. cur_frame = skater.getActionFrame(trans_layer)
  824. #cur_frame -= 2
  825. if trans_playing and cur_frame > 1:
  826. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  827. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  828. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  829. own['actionTimer'] = cur_frame
  830. else:
  831. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  832. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  833. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  834. if requestAction == 'reg_manual_out':
  835. actionState = 'reg_manual_out'
  836. own['actionTimer'] = 9
  837. trans_playing = skater.isPlayingAction(trans_layer)
  838. if trans_playing:
  839. cur_frame = skater.getActionFrame(trans_layer)
  840. if trans_playing and cur_frame > 1:
  841. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  842. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  843. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  844. own['actionTimer'] = cur_frame
  845. else:
  846. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  847. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  848. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  849. if requestAction == 'fak_manual_out':
  850. actionState = 'fak_manual_out'
  851. own['actionTimer'] = 9
  852. trans_playing = skater.isPlayingAction(trans_layer)
  853. if trans_playing:
  854. cur_frame = skater.getActionFrame(trans_layer)
  855. if trans_playing and cur_frame > 1:
  856. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  857. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  858. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  859. own['actionTimer'] = cur_frame
  860. else:
  861. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  862. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  863. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  864. if requestAction == 'reg_nmanual_out':
  865. actionState = 'reg_nmanual_out'
  866. own['actionTimer'] = 9
  867. trans_playing = skater.isPlayingAction(trans_layer)
  868. if trans_playing:
  869. cur_frame = skater.getActionFrame(trans_layer)
  870. if trans_playing and cur_frame > 1:
  871. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  872. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  873. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  874. own['actionTimer'] = cur_frame
  875. else:
  876. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  877. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  878. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  879. if requestAction == 'fak_nmanual_out':
  880. actionState = 'fak_nmanual_out'
  881. own['actionTimer'] = 9
  882. trans_playing = skater.isPlayingAction(trans_layer)
  883. if trans_playing:
  884. cur_frame = skater.getActionFrame(trans_layer)
  885. if trans_playing and cur_frame > 1:
  886. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  887. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  888. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  889. own['actionTimer'] = cur_frame
  890. else:
  891. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  892. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  893. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  894. if requestAction == 'reg-fak_nmanual':
  895. own['actionTimer'] = 9
  896. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  897. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  898. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  899. if requestAction == 'fak-reg_nmanual':
  900. own['actionTimer'] = 9
  901. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  902. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  903. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  904. if requestAction == 'reg-fak_manual':
  905. own['actionTimer'] = 9
  906. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  907. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  908. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  909. if requestAction == 'fak-reg_manual':
  910. own['actionTimer'] = 9
  911. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  912. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  913. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  914. if requestAction == 'reg_brfoot':
  915. actionState = 'reg_brfoot'
  916. own['actionTimer'] = 40
  917. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  918. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  919. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  920. if requestAction == 'fak_brfoot':
  921. actionState = 'fak_brfoot'
  922. own['actionTimer'] = 40
  923. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  924. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  925. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  926. if requestAction == 'reg_frfoot':
  927. actionState = 'reg_frfoot'
  928. own['actionTimer'] = 40
  929. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  930. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  931. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  932. if requestAction == 'fak_frfoot':
  933. actionState = 'fak_frfoot'
  934. own['actionTimer'] = 40
  935. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  936. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  937. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  938. if requestAction == 'reg_blfoot':
  939. print("playing blfoot broke")
  940. actionState = 'reg_blfoot'
  941. own['actionTimer'] = 40
  942. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  943. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  944. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  945. if requestAction == 'fak_blfoot':
  946. actionState = 'fak_blfoot'
  947. own['actionTimer'] = 40
  948. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  949. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  950. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  951. if requestAction == 'reg_flfoot':
  952. actionState = 'reg_flfoot'
  953. own['actionTimer'] = 40
  954. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  955. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  956. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  957. if requestAction == 'fak_flfoot':
  958. actionState = 'fak_flfoot'
  959. own['actionTimer'] = 40
  960. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  961. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  962. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  963. if requestAction == 'reg_push':
  964. own['actionTimer'] = 70
  965. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  966. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  967. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  968. if requestAction == 'reg_push_goof':
  969. own['actionTimer'] = 70
  970. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  971. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  972. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  973. if requestAction == 'fak_push':
  974. own['actionTimer'] = 70
  975. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  976. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  977. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  978. if requestAction == 'fak_push_goof':
  979. own['actionTimer'] = 70
  980. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  981. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  982. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  983. if requestAction == 'reg_manual_revert_ccw':
  984. own['actionTimer'] = 15
  985. own['actionState'] = 'reg_manual_revert_ccw'
  986. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  987. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  988. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  989. if requestAction == 'fak_manual_revert_ccw':
  990. own['actionTimer'] = 15
  991. own['actionState'] = 'fak_manual_revert_ccw'
  992. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  993. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  994. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  995. if requestAction == 'reg_manual_revert_cw':
  996. own['actionTimer'] = 15
  997. own['actionState'] = 'reg_manual_revert_cw'
  998. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  999. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  1000. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  1001. if requestAction == 'fak_manual_revert_cw':
  1002. own['actionTimer'] = 15
  1003. own['actionState'] = 'fak_manual_revert_cw'
  1004. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  1005. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  1006. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  1007. if requestAction == 'revert1':
  1008. own['actionTimer'] = 18
  1009. own['actionState'] = 'revert1'
  1010. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1011. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1012. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1013. if requestAction == 'revert2':
  1014. own['actionTimer'] = 18
  1015. own['actionState'] = 'revert2'
  1016. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1017. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1018. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1019. if requestAction == 'revert3':
  1020. own['actionTimer'] = 18
  1021. own['actionState'] = 'revert3'
  1022. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1023. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1024. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1025. if requestAction == 'revert4':
  1026. own['actionTimer'] = 18
  1027. own['actionState'] = 'revert4'
  1028. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1029. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1030. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1031. if requestAction == 'reg_ollie':
  1032. print("*****reg ollie act")
  1033. actionState = 'reg_ollie'
  1034. own['actionState'] = 'reg_ollie'
  1035. own['actionTimer'] = 28
  1036. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1037. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1038. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1039. if requestAction == 'fak_ollie':
  1040. actionState = 'fak_ollie'
  1041. own['actionTimer'] = 28
  1042. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1043. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1044. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1045. if requestAction == 'reg_nollie':
  1046. actionState = 'reg_nollie'
  1047. own['actionTimer'] = 38
  1048. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1049. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1050. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1051. if requestAction == 'fak_nollie':
  1052. actionState = 'fak_nollie'
  1053. own['actionTimer'] = 38
  1054. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1055. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1056. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1057. if requestAction == 'reg_kickflip':
  1058. actionState = 'reg_kickflip'
  1059. own['actionTimer'] = 38
  1060. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1061. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1062. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1063. if requestAction == 'fak_kickflip':
  1064. actionState = 'fak_kickflip'
  1065. own['actionTimer'] = 38
  1066. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1067. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1068. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1069. if requestAction == 'reg_varial_kickflip':
  1070. actionState = 'reg_varial_kickflip'
  1071. own['actionTimer'] = 38
  1072. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1073. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1074. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1075. if requestAction == 'fak_varial_kickflip':
  1076. actionState = 'fak_varial_kickflip'
  1077. own['actionTimer'] = 38
  1078. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1079. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1080. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1081. if requestAction == 'reg_nollie_varial_kickflip':
  1082. actionState = 'reg_nollie_varial_kickflip'
  1083. own['actionTimer'] = 38
  1084. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1085. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1086. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1087. if requestAction == 'fak_nollie_varial_kickflip':
  1088. actionState = 'fak_nollie_varial_kickflip'
  1089. own['actionTimer'] = 38
  1090. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1091. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1092. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1093. if requestAction == 'reg_nollie_varial_heelflip':
  1094. actionState = 'reg_nollie_varial_heelflip'
  1095. own['actionTimer'] = 38
  1096. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1097. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1098. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1099. if requestAction == 'fak_nollie_varial_heelflip':
  1100. actionState = 'fak_nollie_varial_heelflip'
  1101. own['actionTimer'] = 38
  1102. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1103. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1104. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1105. if requestAction == 'reg_varial_heelflip':
  1106. actionState = 'reg_varial_heelflip'
  1107. own['actionTimer'] = 38
  1108. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1109. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1110. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1111. if requestAction == 'fak_varial_heelflip':
  1112. actionState = 'fak_nollie_varial_heelflip'
  1113. own['actionTimer'] = 38
  1114. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1115. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1116. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1117. if requestAction == 'reg_nollie_kickflip':
  1118. actionState = 'reg_nollie_kickflip'
  1119. own['actionTimer'] = 38
  1120. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1121. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1122. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1123. if requestAction == 'fak_nollie_kickflip':
  1124. actionState = 'fak_nollie_kickflip'
  1125. own['actionTimer'] = 38
  1126. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1127. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1128. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1129. if requestAction == 'reg_heelflip':
  1130. actionState = 'reg_heelflip'
  1131. own['actionTimer'] = 38
  1132. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1133. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1134. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1135. if requestAction == 'fak_heelflip':
  1136. actionState = 'fak_heelflip'
  1137. own['actionTimer'] = 38
  1138. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1139. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1140. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1141. if requestAction == 'reg_nollie_heelflip':
  1142. actionState = 'reg_nollie_heelflip'
  1143. own['actionTimer'] = 38
  1144. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1145. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1146. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1147. if requestAction == 'fak_nollie_heelflip':
  1148. actionState = 'fak_nollie_heelflip'
  1149. own['actionTimer'] = 38
  1150. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1151. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1152. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1153. if requestAction == 'reg_shovit':
  1154. actionState = 'reg_shovit'
  1155. own['actionTimer'] = 38
  1156. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1157. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1158. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1159. if requestAction == 'fak_shovit':
  1160. actionState = 'fak_shovit'
  1161. own['actionTimer'] = 38
  1162. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1163. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1164. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1165. if requestAction == 'reg_shovit360':
  1166. actionState = 'reg_shovit360'
  1167. own['actionTimer'] = 38
  1168. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1169. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1170. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1171. if requestAction == 'fak_shovit360':
  1172. actionState = 'fak_shovit360'
  1173. own['actionTimer'] = 38
  1174. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1175. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1176. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1177. if requestAction == 'reg_fsshovit360':
  1178. actionState = 'reg_fsshovit360'
  1179. own['actionTimer'] = 38
  1180. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1181. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1182. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1183. if requestAction == 'fak_fsshovit360':
  1184. actionState = 'fak_fsshovit360'
  1185. own['actionTimer'] = 38
  1186. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1187. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1188. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1189. if requestAction == 'reg_nollie_shovit':
  1190. actionState = 'reg_nollie_shovit'
  1191. own['actionTimer'] = 38
  1192. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1193. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1194. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1195. if requestAction == 'fak_nollie_shovit':
  1196. actionState = 'fak_nollie_shovit'
  1197. own['actionTimer'] = 38
  1198. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1199. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1200. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1201. if requestAction == 'reg_fsshovit':
  1202. actionState = 'reg_fsshovit'
  1203. own['actionTimer'] = 38
  1204. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1205. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1206. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1207. if requestAction == 'fak_fsshovit':
  1208. actionState = 'fak_fsshovit'
  1209. own['actionTimer'] = 38
  1210. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1211. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1212. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1213. if requestAction == 'reg_nollie_fsshovit':
  1214. actionState = 'reg_nollie_fsshovit'
  1215. own['actionTimer'] = 38
  1216. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1217. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1218. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1219. if requestAction == 'fak_nollie_fsshovit':
  1220. actionState = 'fak_nollie_fsshovit'
  1221. own['actionTimer'] = 38
  1222. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1223. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1224. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1225. if requestAction == 'reg_nollie_shovit360':
  1226. actionState = 'reg_nollie_shovit360'
  1227. own['actionTimer'] = 38
  1228. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1229. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1230. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1231. if requestAction == 'fak_nollie_shovit360':
  1232. actionState = 'fak_nollie_shovit360'
  1233. own['actionTimer'] = 38
  1234. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1235. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1236. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1237. if requestAction == 'reg_nollie_fsshovit':
  1238. actionState = 'reg_nollie_fsshovit'
  1239. own['actionTimer'] = 38
  1240. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1241. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1242. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1243. if requestAction == 'fak_nollie_fsshovit':
  1244. actionState = 'fak_nollie_fsshovit'
  1245. own['actionTimer'] = 38
  1246. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1247. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1248. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1249. #reg_jump
  1250. if requestAction == 'reg_jump':
  1251. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1252. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1253. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1254. #fak_jump
  1255. if requestAction == 'fak_jump':
  1256. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1257. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1258. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1259. #reg_onboard
  1260. if requestAction == 'reg_onboard':
  1261. skater.stopAction(loop_layer)
  1262. deck.stopAction(loop_layer)
  1263. trucks.stopAction(loop_layer)
  1264. skater.stopAction(trans_layer)
  1265. deck.stopAction(trans_layer)
  1266. trucks.stopAction(trans_layer)
  1267. own['actionTimer'] = 10
  1268. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1269. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1270. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  1271. if requestAction == 'fak_onboard':
  1272. skater.stopAction(loop_layer)
  1273. deck.stopAction(loop_layer)
  1274. trucks.stopAction(loop_layer)
  1275. skater.stopAction(trans_layer)
  1276. deck.stopAction(trans_layer)
  1277. trucks.stopAction(trans_layer)
  1278. own['actionTimer'] = 10
  1279. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1280. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1281. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  1282. if requestAction == 'reg_powerslide_out':
  1283. actionState = 'reg_powerslide_out'
  1284. own['actionTimer'] = 40
  1285. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1286. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1287. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1288. if requestAction == 'fak_powerslide_out':
  1289. actionState = 'fak_powerslide_out'
  1290. own['actionTimer'] = 40
  1291. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1292. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1293. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1294. if requestAction == 'reg_fs_powerslide_out':
  1295. actionState = 'reg_fs_powerslide_out'
  1296. own['actionTimer'] = 40
  1297. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1298. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1299. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1300. if requestAction == 'fak_fs_powerslide_out':
  1301. actionState = 'fak_fs_powerslide_out'
  1302. own['actionTimer'] = 40
  1303. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1304. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1305. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1306. if requestAction == 'fak-reg_5050':
  1307. actionState = 'fak-reg_5050'
  1308. own['actionTimer'] = 10
  1309. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1310. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1311. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1312. if requestAction == 'reg-fak_5050':
  1313. actionState = 'fak-reg_5050'
  1314. own['actionTimer'] = 10
  1315. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1316. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1317. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1318. if requestAction == 'fak-reg_roll':
  1319. actionState = 'fak-reg_roll'
  1320. own['actionTimer'] = 10
  1321. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1322. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1323. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1324. if requestAction == 'reg-fak_roll':
  1325. actionState = 'fak-reg_roll'
  1326. own['actionTimer'] = 10
  1327. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1328. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1329. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1330. if requestAction == 'reg_hippy':
  1331. actionState = 'reg_hippy'
  1332. own['actionTimer'] = 60
  1333. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1334. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1335. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1336. if requestAction == 'fak_hippy':
  1337. actionState = 'fak_hippy'
  1338. own['actionTimer'] = 60
  1339. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1340. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1341. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1342. if requestAction == 'reg_hippy_ncw':
  1343. actionState = 'reg_hippy_ncw'
  1344. own['actionTimer'] = 60
  1345. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1346. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1347. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1348. if requestAction == 'reg_hippy_nccw':
  1349. actionState = 'reg_hippy_nccw'
  1350. own['actionTimer'] = 60
  1351. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1352. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1353. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1354. if requestAction == 'fak_hippy_ncw':
  1355. actionState = 'fak_hippy_ncw'
  1356. own['actionTimer'] = 60
  1357. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1358. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1359. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1360. if requestAction == 'fak_hippy_nccw':
  1361. actionState = 'fak_hippy_nccw'
  1362. own['actionTimer'] = 60
  1363. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1364. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1365. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1366. if requestAction == 'reg_air-roll':
  1367. actionState = 'reg_air-roll'
  1368. own['actionTimer'] = 10
  1369. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1370. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1371. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1372. if requestAction == 'fak_air-roll':
  1373. actionState = 'fak_air-roll'
  1374. own['actionTimer'] = 10
  1375. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1376. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1377. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1378. if requestAction == 'reg_5050-roll':
  1379. actionState = 'reg_5050-roll'
  1380. own['actionTimer'] = 10
  1381. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1382. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1383. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1384. if requestAction == 'fak_5050-roll':
  1385. actionState = 'fak_5050-roll'
  1386. own['actionTimer'] = 10
  1387. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1388. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1389. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1390. #own['actionState'] = actionState
  1391. #own['requestAction'] = requestAction
  1392. #######################################
  1393. #loop actions
  1394. ######################################
  1395. #check if request is possible
  1396. #if requestAction in requestActions_list:
  1397. if requestAction in requestActions_list and own['actionTimer'] == 0:
  1398. #print(requestAction)
  1399. #reg_turnLeft
  1400. if requestAction == 'reg_turnLeft':
  1401. actionState = 'reg_turnLeft'
  1402. #in
  1403. if l_actionState != 'reg_turnLeft':
  1404. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1405. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1406. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1407. #loop
  1408. else:
  1409. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1410. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1411. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1412. #reg_turnRight
  1413. if requestAction == 'reg_turnRight':
  1414. actionState = 'reg_turnRight'
  1415. #in
  1416. if l_actionState != 'reg_turnRight':
  1417. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1418. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1419. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1420. #loop
  1421. else:
  1422. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1423. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1424. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1425. if requestAction == 'reg_turnRight_out':
  1426. pass
  1427. #fak_turnLeft
  1428. if requestAction == 'fak_turnLeft':
  1429. actionState = 'fak_turnLeft'
  1430. #in
  1431. if l_actionState != 'fak_turnLeft':
  1432. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1433. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1434. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1435. #loop
  1436. else:
  1437. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1438. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1439. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1440. #fak_turnRight
  1441. if requestAction == 'fak_turnRight':
  1442. actionState = 'fak_turnRight'
  1443. #in
  1444. if l_actionState != 'fak_turnRight':
  1445. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1446. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1447. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1448. #loop
  1449. else:
  1450. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1451. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1452. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1453. #reg_fs_powerslide
  1454. if requestAction == 'reg_fs_powerslide':
  1455. actionState = 'reg_fs_powerslide'
  1456. if l_actionState != 'reg_fs_powerslide':
  1457. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1458. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1459. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1460. else:
  1461. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1462. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1463. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1464. #reg_powerslide
  1465. if requestAction == 'reg_powerslide':
  1466. actionState = 'reg_powerslide'
  1467. if l_actionState != 'reg_powerslide':
  1468. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1469. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1470. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1471. else:
  1472. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1473. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1474. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1475. #fak_fs_powerslide
  1476. if requestAction == 'fak_fs_powerslide':
  1477. actionState = 'fak_fs_powerslide'
  1478. if l_actionState != 'fak_fs_powerslide':
  1479. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1480. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1481. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1482. else:
  1483. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1484. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1485. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1486. #fak_powerslide
  1487. if requestAction == 'fak_powerslide':
  1488. actionState = 'fak_powerslide'
  1489. if l_actionState != 'fak_powerslide':
  1490. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1491. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1492. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1493. else:
  1494. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1495. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1496. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1497. #reg_roll
  1498. if requestAction == 'reg_roll':
  1499. if l_actionState == 'reg_pump':
  1500. trans_playing = skater.isPlayingAction(trans_layer)
  1501. if trans_playing:
  1502. cur_frame = skater.getActionFrame(trans_layer)
  1503. #cur_frame -= 2
  1504. if trans_playing and cur_frame > 1:
  1505. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1506. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1507. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1508. #print(cur_frame)
  1509. else:
  1510. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1511. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1512. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1513. if l_actionState == 'reg_opos':
  1514. trans_playing = skater.isPlayingAction(trans_layer)
  1515. if trans_playing:
  1516. cur_frame = skater.getActionFrame(trans_layer)
  1517. if trans_playing and cur_frame > 1:
  1518. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1519. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1520. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1521. else:
  1522. own['actionTimer'] = 20
  1523. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1524. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1525. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1526. if l_actionState == 'reg_nopos':
  1527. flipping = skater.isPlayingAction(flip_layer)
  1528. if flipping == 0:
  1529. trans_playing = skater.isPlayingAction(trans_layer)
  1530. if trans_playing:
  1531. cur_frame = skater.getActionFrame(trans_layer)
  1532. #cur_frame -= 2
  1533. if trans_playing and cur_frame > 1:
  1534. #skater.stopAction(trans_layer)
  1535. #deck.stopAction(trans_layer)
  1536. #trucks.stopAction(trans_layer)
  1537. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1538. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1539. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1540. #print(cur_frame)
  1541. else:
  1542. own['actionTimer'] = 20
  1543. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1544. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1545. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1546. if l_actionState == 'reg_manual':
  1547. trans_playing = skater.isPlayingAction(trans_layer)
  1548. if trans_playing:
  1549. cur_frame = skater.getActionFrame(trans_layer)
  1550. cur_frame -= 2
  1551. if trans_playing and cur_frame > 1:
  1552. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1553. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1554. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1555. else:
  1556. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1557. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1558. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1559. if l_actionState == 'reg_nmanual':
  1560. trans_playing = skater.isPlayingAction(trans_layer)
  1561. if trans_playing:
  1562. cur_frame = skater.getActionFrame(trans_layer)
  1563. cur_frame -= 2
  1564. if trans_playing and cur_frame > 1:
  1565. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1566. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1567. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1568. else:
  1569. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1570. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1571. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1572. if l_actionState == 'reg_turnLeft':
  1573. trans_playing = skater.isPlayingAction(trans_layer)
  1574. if trans_playing:
  1575. cur_frame = skater.getActionFrame(trans_layer)
  1576. #cur_frame -= 2
  1577. if trans_playing and cur_frame > 1:
  1578. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1579. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1580. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1581. else:
  1582. own['actionTimer'] = 20
  1583. requestAction = 'reg_turnLeft_out'
  1584. actionState = 'reg_turnLeft_out'
  1585. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1586. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1587. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1588. if l_actionState == 'reg_Right':
  1589. #requestAction = 'reg_turnRight_out'
  1590. trans_playing = skater.isPlayingAction(trans_layer)
  1591. if trans_playing:
  1592. cur_frame = skater.getActionFrame(trans_layer)
  1593. #cur_frame -= 2
  1594. if trans_playing and cur_frame > 1:
  1595. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1596. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1597. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1598. else:
  1599. own['actionTimer'] = 20
  1600. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1601. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1602. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1603. if requestAction == 'reg_roll':
  1604. actionState = 'reg_roll'
  1605. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1606. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1607. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1608. #fak_roll
  1609. if requestAction == 'fak_roll':
  1610. if l_actionState == 'fak_pump':
  1611. trans_playing = skater.isPlayingAction(trans_layer)
  1612. if trans_playing:
  1613. cur_frame = skater.getActionFrame(trans_layer)
  1614. #cur_frame -= 2
  1615. if trans_playing and cur_frame > 1:
  1616. #skater.stopAction(trans_layer)
  1617. #deck.stopAction(trans_layer)
  1618. #trucks.stopAction(trans_layer)
  1619. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1620. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1621. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1622. #print(cur_frame)
  1623. else:
  1624. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1625. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1626. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1627. if l_actionState == 'fak_opos':
  1628. trans_playing = skater.isPlayingAction(trans_layer)
  1629. if trans_playing:
  1630. cur_frame = skater.getActionFrame(trans_layer)
  1631. #cur_frame -= 2
  1632. if trans_playing and cur_frame > 1:
  1633. #skater.stopAction(trans_layer)
  1634. #deck.stopAction(trans_layer)
  1635. #trucks.stopAction(trans_layer)
  1636. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1637. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1638. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1639. #print(cur_frame)
  1640. else:
  1641. own['actionTimer'] = 20
  1642. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1643. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1644. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1645. if l_actionState == 'fak_nopos':
  1646. trans_playing = skater.isPlayingAction(trans_layer)
  1647. if trans_playing:
  1648. cur_frame = skater.getActionFrame(trans_layer)
  1649. #cur_frame -= 2
  1650. if trans_playing and cur_frame > 1:
  1651. #skater.stopAction(trans_layer)
  1652. #deck.stopAction(trans_layer)
  1653. #trucks.stopAction(trans_layer)
  1654. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1655. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1656. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1657. #print(cur_frame)
  1658. else:
  1659. own['actionTimer'] = 20
  1660. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1661. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1662. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1663. if l_actionState == 'fak_manual':
  1664. trans_playing = skater.isPlayingAction(trans_layer)
  1665. if trans_playing:
  1666. cur_frame = skater.getActionFrame(trans_layer)
  1667. #cur_frame -= 2
  1668. if trans_playing and cur_frame > 1:
  1669. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1670. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1671. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1672. else:
  1673. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1674. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1675. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1676. if l_actionState == 'fak_nmanual':
  1677. trans_playing = skater.isPlayingAction(trans_layer)
  1678. if trans_playing:
  1679. cur_frame = skater.getActionFrame(trans_layer)
  1680. #cur_frame -= 2
  1681. if trans_playing and cur_frame > 1:
  1682. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1683. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1684. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1685. else:
  1686. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1687. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1688. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1689. if l_actionState == 'fak_turnLeft':
  1690. trans_playing = skater.isPlayingAction(trans_layer)
  1691. if trans_playing:
  1692. cur_frame = skater.getActionFrame(trans_layer)
  1693. #cur_frame -= 2
  1694. if trans_playing and cur_frame > 1:
  1695. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1696. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1697. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1698. else:
  1699. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1700. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1701. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1702. if l_actionState == 'fak_turnRight':
  1703. trans_playing = skater.isPlayingAction(trans_layer)
  1704. if trans_playing:
  1705. cur_frame = skater.getActionFrame(trans_layer)
  1706. #cur_frame -= 2
  1707. if trans_playing and cur_frame > 1:
  1708. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1709. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1710. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1711. else:
  1712. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1713. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1714. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1715. if requestAction == 'fak_roll':
  1716. actionState = 'fak_roll'
  1717. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1718. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1719. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1720. #reg_opos
  1721. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1722. actionState = 'reg_opos'
  1723. #in
  1724. if l_actionState != 'reg_opos':
  1725. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1726. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1727. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1728. #loop
  1729. else:
  1730. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1731. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1732. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1733. #fak_opos
  1734. if requestAction == 'fak_opos':
  1735. actionState = 'fak_opos'
  1736. #in
  1737. if l_actionState != 'fak_opos':
  1738. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1739. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1740. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1741. #loop
  1742. else:
  1743. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1744. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1745. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1746. #reg_nopos
  1747. if requestAction == 'reg_nopos':
  1748. actionState = 'reg_nopos'
  1749. #in
  1750. if l_actionState != 'reg_nopos':
  1751. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1752. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1753. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1754. #loop
  1755. else:
  1756. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1757. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1758. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1759. #fak_nopos
  1760. if requestAction == 'fak_nopos':
  1761. actionState = 'fak_nopos'
  1762. #in
  1763. if l_actionState != 'fak_nopos':
  1764. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1765. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1766. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1767. #loop
  1768. else:
  1769. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1770. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1771. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1772. #reg_pump
  1773. if requestAction == 'reg_pump':
  1774. actionState = 'reg_pump'
  1775. if l_actionState != 'reg_pump':
  1776. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1777. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1778. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1779. else:
  1780. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1781. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1782. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1783. #fak_pump
  1784. if requestAction == 'fak_pump':
  1785. actionState = 'fak_pump'
  1786. if l_actionState != 'fak_pump':
  1787. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1788. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1789. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1790. else:
  1791. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1792. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1793. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1794. #reg_manual
  1795. if requestAction == 'reg_manual':
  1796. actionState = 'reg_manual'
  1797. #in
  1798. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1799. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1800. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1801. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1802. #loop
  1803. else:
  1804. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1805. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1806. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1807. #fak_manual
  1808. if requestAction == 'fak_manual':
  1809. actionState = 'fak_manual'
  1810. #in
  1811. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1812. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1813. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1814. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1815. #loop
  1816. else:
  1817. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1818. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1819. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1820. #reg_nmanual
  1821. if requestAction == 'reg_nmanual':
  1822. actionState = 'reg_nmanual'
  1823. #in
  1824. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1825. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1826. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1827. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1828. #loop
  1829. else:
  1830. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1831. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1832. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1833. #fak_nmanual
  1834. if requestAction == 'fak_nmanual':
  1835. actionState = 'fak_nmanual'
  1836. #in
  1837. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1838. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1839. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1840. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1841. #loop
  1842. else:
  1843. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1844. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1845. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1846. if requestAction == 'reg_air':
  1847. actionState = 'reg_air'
  1848. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1849. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1850. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1851. if requestAction == 'fak_air':
  1852. actionState = 'fak_air'
  1853. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1854. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1855. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1856. if requestAction == 'frontside_grab':
  1857. actionState = 'frontside_grab'
  1858. if l_actionState != 'frontside_grab':
  1859. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1860. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1861. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1862. else:
  1863. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1864. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1865. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1866. if requestAction == 'backside_grab':
  1867. actionState = 'backside_grab'
  1868. if l_actionState != 'backside_grab':
  1869. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1870. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1871. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1872. else:
  1873. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1874. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1875. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1876. if requestAction == 'fak_frontside_grab':
  1877. actionState = 'fak_frontside_grab'
  1878. if l_actionState != 'fak_frontside_grab':
  1879. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1880. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1881. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1882. else:
  1883. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1884. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1885. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1886. if requestAction == 'fak_backside_grab':
  1887. actionState = 'fak_backside_grab'
  1888. if l_actionState != 'fak_backside_grab':
  1889. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1890. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1891. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1892. else:
  1893. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1894. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1895. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1896. if requestAction == 'frontside_nose_grab':
  1897. actionState = 'frontside_nose_grab'
  1898. if l_actionState != 'frontside_nose_grab':
  1899. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1900. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1901. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1902. else:
  1903. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1904. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1905. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1906. if requestAction == 'backside_nose_grab':
  1907. actionState = 'backside_nose_grab'
  1908. if l_actionState != 'backside_nose_grab':
  1909. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1910. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1911. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1912. else:
  1913. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1914. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1915. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1916. if requestAction == 'fak_frontside_nose_grab':
  1917. actionState = 'fak_frontside_nose_grab'
  1918. if l_actionState != 'fak_frontside_nose_grab':
  1919. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1920. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1921. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1922. else:
  1923. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1924. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1925. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1926. if requestAction == 'fak_backside_nose_grab':
  1927. actionState = 'fak_backside_nose_grab'
  1928. if l_actionState != 'fak_backside_nose_grab':
  1929. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1930. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1931. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1932. else:
  1933. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1934. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1935. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1936. if requestAction == 'frontside_tail_grab':
  1937. actionState = 'frontside_tail_grab'
  1938. if l_actionState != 'frontside_tail_grab':
  1939. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1940. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1941. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1942. else:
  1943. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1944. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1945. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1946. if requestAction == 'backside_tail_grab':
  1947. actionState = 'backside_tail_grab'
  1948. if l_actionState != 'backside_tail_grab':
  1949. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1950. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1951. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1952. else:
  1953. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1954. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1955. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1956. if requestAction == 'fak_frontside_tail_grab':
  1957. actionState = 'fak_frontside_tail_grab'
  1958. if l_actionState != 'fak_frontside_tail_grab':
  1959. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1960. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1961. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1962. else:
  1963. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1964. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1965. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1966. if requestAction == 'fak_backside_tail_grab':
  1967. actionState = 'fak_backside_tail_grab'
  1968. if l_actionState != 'fak_backside_tail_grab':
  1969. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1970. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1971. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1972. else:
  1973. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1974. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1975. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1976. if requestAction == 'reg_noseg':
  1977. actionState = 'reg_noseg'
  1978. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1979. skater.stopAction(flip_layer)
  1980. deck.stopAction(flip_layer)
  1981. trucks.stopAction(flip_layer)
  1982. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1983. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1984. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1985. #skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1986. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1987. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1988. else:
  1989. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1990. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1991. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  1992. #skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1993. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1994. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1995. if requestAction == 'fak_noseg':
  1996. actionState = 'fak_noseg'
  1997. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1998. skater.stopAction(flip_layer)
  1999. deck.stopAction(flip_layer)
  2000. trucks.stopAction(flip_layer)
  2001. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2002. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2003. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2004. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2005. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2006. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2007. else:
  2008. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2009. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2010. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2011. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2012. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2013. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2014. if requestAction == 'reg_tailg':
  2015. actionState = 'reg_tailg'
  2016. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2017. skater.stopAction(flip_layer)
  2018. deck.stopAction(flip_layer)
  2019. trucks.stopAction(flip_layer)
  2020. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2021. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2022. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2023. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2024. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2025. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2026. else:
  2027. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2028. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2029. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2030. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2031. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2032. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2033. if requestAction == 'fak_tailg':
  2034. actionState = 'fak_tailg'
  2035. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2036. skater.stopAction(flip_layer)
  2037. deck.stopAction(flip_layer)
  2038. trucks.stopAction(flip_layer)
  2039. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2040. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2041. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2042. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2043. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2044. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2045. else:
  2046. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2047. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2048. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2049. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2050. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2051. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2052. if requestAction == 'reg_tailgr':
  2053. actionState = 'reg_tailgr'
  2054. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2055. skater.stopAction(flip_layer)
  2056. deck.stopAction(flip_layer)
  2057. trucks.stopAction(flip_layer)
  2058. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2059. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2060. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2061. else:
  2062. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2063. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2064. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2065. if requestAction == 'fak_tailgr':
  2066. actionState = 'fak_tailgr'
  2067. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2068. skater.stopAction(flip_layer)
  2069. deck.stopAction(flip_layer)
  2070. trucks.stopAction(flip_layer)
  2071. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2072. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2073. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2074. else:
  2075. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2076. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2077. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2078. if requestAction == 'reg_tailgl':
  2079. actionState = 'reg_tailgl'
  2080. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2081. skater.stopAction(flip_layer)
  2082. deck.stopAction(flip_layer)
  2083. trucks.stopAction(flip_layer)
  2084. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2085. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2086. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2087. else:
  2088. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2089. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2090. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2091. if requestAction == 'fak_tailgl':
  2092. actionState = 'fak_tailgl'
  2093. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2094. skater.stopAction(flip_layer)
  2095. deck.stopAction(flip_layer)
  2096. trucks.stopAction(flip_layer)
  2097. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2098. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2099. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2100. else:
  2101. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2102. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2103. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2104. if requestAction == 'reg_wall_r':
  2105. actionState = 'reg_wall_r'
  2106. if l_actionState != 'reg_wall_r':
  2107. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2108. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2109. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2110. else:
  2111. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2112. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2113. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2114. if requestAction == 'reg_wall_l':
  2115. actionState = 'reg_wall_l'
  2116. if l_actionState != 'reg_wall_l':
  2117. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2118. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2119. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2120. else:
  2121. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2122. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2123. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2124. if requestAction == 'fak_wall_r':
  2125. actionState = 'fak_wall_r'
  2126. if l_actionState != 'fak_wall_r':
  2127. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2128. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2129. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2130. else:
  2131. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2132. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2133. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2134. if requestAction == 'fak_wall_l':
  2135. actionState = 'fak_wall_l'
  2136. if l_actionState != 'reg_wall_r':
  2137. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2138. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2139. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2140. else:
  2141. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2142. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2143. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2144. ##############################
  2145. if requestAction == 'reg_nosegr':
  2146. actionState = 'reg_nosegr'
  2147. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2148. skater.stopAction(flip_layer)
  2149. deck.stopAction(flip_layer)
  2150. trucks.stopAction(flip_layer)
  2151. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2152. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2153. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2154. else:
  2155. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2156. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2157. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2158. if requestAction == 'fak_nosegr':
  2159. actionState = 'fak_nosegr'
  2160. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2161. skater.stopAction(flip_layer)
  2162. deck.stopAction(flip_layer)
  2163. trucks.stopAction(flip_layer)
  2164. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2165. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2166. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2167. else:
  2168. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2169. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2170. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2171. if requestAction == 'reg_nosegl':
  2172. actionState = 'reg_nosegl'
  2173. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2174. skater.stopAction(flip_layer)
  2175. deck.stopAction(flip_layer)
  2176. trucks.stopAction(flip_layer)
  2177. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2178. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2179. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2180. else:
  2181. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2182. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2183. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2184. #print("rA:", requestAction)
  2185. if requestAction == 'fak_nosegl':
  2186. actionState = 'fak_nosegl'
  2187. print("fak_nosegl state")
  2188. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2189. skater.stopAction(flip_layer)
  2190. deck.stopAction(flip_layer)
  2191. trucks.stopAction(flip_layer)
  2192. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2193. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2194. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2195. else:
  2196. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2197. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2198. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2199. if requestAction == 'reg_tailslide':
  2200. actionState = 'reg_tailslide'
  2201. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2202. skater.stopAction(flip_layer)
  2203. deck.stopAction(flip_layer)
  2204. trucks.stopAction(flip_layer)
  2205. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2206. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2207. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2208. else:
  2209. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2210. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2211. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2212. if requestAction == 'fak_tailslide':
  2213. actionState = 'fak_tailslide'
  2214. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2215. skater.stopAction(flip_layer)
  2216. deck.stopAction(flip_layer)
  2217. trucks.stopAction(flip_layer)
  2218. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2219. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2220. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2221. else:
  2222. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2223. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2224. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2225. if requestAction == 'reg_noseslide':
  2226. actionState = 'reg_noseslide'
  2227. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2228. skater.stopAction(flip_layer)
  2229. deck.stopAction(flip_layer)
  2230. trucks.stopAction(flip_layer)
  2231. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2232. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2233. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2234. else:
  2235. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2236. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2237. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2238. if requestAction == 'fak_noseslide':
  2239. actionState = 'fak_noseslide'
  2240. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2241. skater.stopAction(flip_layer)
  2242. deck.stopAction(flip_layer)
  2243. trucks.stopAction(flip_layer)
  2244. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2245. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2246. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2247. else:
  2248. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2249. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2250. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2251. if requestAction == 'reg_5050':
  2252. actionState = 'reg_5050'
  2253. #own['actionTimer'] = 0
  2254. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2255. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2256. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2257. if requestAction == 'fak_5050':
  2258. actionState = 'fak_5050'
  2259. #own['actionTimer'] = 0
  2260. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2261. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2262. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2263. if requestAction == 'reg_bsboard':
  2264. actionState = 'reg_bsboard'
  2265. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2266. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2267. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2268. if requestAction == 'fak_bsboard':
  2269. actionState = 'fak_bsboard'
  2270. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2271. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2272. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2273. if requestAction == 'reg_fsboard':
  2274. actionState = 'reg_fsboard'
  2275. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2276. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2277. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2278. if requestAction == 'reg_air_nose':
  2279. actionState = 'reg_air_nose'
  2280. if l_actionState != 'reg_air_nose':
  2281. skater.stopAction(loop_layer)
  2282. deck.stopAction(loop_layer)
  2283. trucks.stopAction(loop_layer)
  2284. skater.stopAction(flip_layer)
  2285. deck.stopAction(flip_layer)
  2286. trucks.stopAction(flip_layer)
  2287. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2288. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2289. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2290. skater.playAction("reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2291. deck.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2292. trucks.playAction("a_reg_noseg.002", 5,5, layer=trans_layer, play_mode=0, speed=.5)
  2293. else:
  2294. #pass
  2295. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2296. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2297. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2298. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2299. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2300. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2301. if requestAction == 'fak_air_nose':
  2302. actionState = 'fak_air_nose'
  2303. if l_actionState != 'fak_air_nose':
  2304. skater.stopAction(loop_layer)
  2305. deck.stopAction(loop_layer)
  2306. trucks.stopAction(loop_layer)
  2307. skater.stopAction(flip_layer)
  2308. deck.stopAction(flip_layer)
  2309. trucks.stopAction(flip_layer)
  2310. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2311. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2312. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2313. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2314. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2315. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2316. else:
  2317. #pass
  2318. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2319. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2320. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2321. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2322. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2323. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2324. if requestAction == 'reg_air_tail':
  2325. actionState = 'reg_air_tail'
  2326. if l_actionState != 'reg_air_tail':
  2327. skater.stopAction(loop_layer)
  2328. deck.stopAction(loop_layer)
  2329. trucks.stopAction(loop_layer)
  2330. skater.stopAction(flip_layer)
  2331. deck.stopAction(flip_layer)
  2332. trucks.stopAction(flip_layer)
  2333. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2334. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2335. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2336. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2337. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2338. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2339. else:
  2340. #pass
  2341. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2342. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2343. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2344. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2345. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2346. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2347. if requestAction == 'fak_air_tail':
  2348. actionState = 'fak_air_tail'
  2349. if l_actionState != 'fak_air_tail':
  2350. skater.stopAction(loop_layer)
  2351. deck.stopAction(loop_layer)
  2352. trucks.stopAction(loop_layer)
  2353. skater.stopAction(flip_layer)
  2354. deck.stopAction(flip_layer)
  2355. trucks.stopAction(flip_layer)
  2356. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2357. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2358. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2359. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2360. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2361. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2362. else:
  2363. #pass
  2364. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2365. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2366. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2367. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2368. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2369. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2370. if requestAction == 'reg_stop':
  2371. actionState = 'reg_stop'
  2372. if l_actionState != 'reg_stop':
  2373. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2374. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2375. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2376. else:
  2377. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2378. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2379. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2380. if requestAction == 'fak_stop':
  2381. actionState = 'fak_stop'
  2382. if l_actionState != 'fak_stop':
  2383. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2384. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2385. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2386. else:
  2387. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2388. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2389. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2390. if requestAction == 'reg_fp_rback':
  2391. actionState = 'reg_fp_rback'
  2392. if l_actionState != 'reg_fp_rback':
  2393. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2394. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2395. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2396. else:
  2397. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2398. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2399. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2400. if requestAction == 'fak_fp_rback':
  2401. actionState = 'fak_fp_rback'
  2402. if l_actionState != 'fak_fp_rback':
  2403. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2404. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2405. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2406. else:
  2407. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2408. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2409. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2410. if requestAction == 'reg_back_invert':
  2411. actionState = 'reg_back_invert'
  2412. if l_actionState != 'reg_back_invert':
  2413. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2414. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2415. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2416. else:
  2417. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2418. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2419. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2420. if requestAction == 'fak_fr_invert':
  2421. actionState = 'fak_fr_invert'
  2422. if l_actionState != 'fak_fr_invert':
  2423. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2424. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2425. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  2426. else:
  2427. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2428. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2429. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2430. if requestAction == 'reg_hippy_in':
  2431. actionState = 'reg_hippy_in'
  2432. #own['actionTimer'] = 10
  2433. if l_actionState != 'reg_hippy_in':
  2434. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2435. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2436. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2437. else:
  2438. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2439. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2440. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2441. if requestAction == 'fak_hippy_in':
  2442. actionState = 'fak_hippy_in'
  2443. #own['actionTimer'] = 10
  2444. if l_actionState != 'fak_hippy_in':
  2445. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2446. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2447. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2448. else:
  2449. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2450. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2451. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2452. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2453. #walk anims
  2454. #reg_idle
  2455. if requestAction == 'reg_idle':
  2456. actionState = 'reg_idle'
  2457. if l_requestAction != 'reg_idle':
  2458. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2459. cur_frame = skater.getActionFrame(loop_layer)
  2460. skater.stopAction(loop_layer)
  2461. deck.stopAction(loop_layer)
  2462. trucks.stopAction(loop_layer)
  2463. if cur_frame > 11:
  2464. cur_frame += 1
  2465. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2466. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2467. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2468. else:
  2469. cur_frame -= 1
  2470. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2471. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2472. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2473. else:
  2474. #print("#####")
  2475. trans_playing = skater.isPlayingAction(trans_layer)
  2476. if trans_playing == 1:
  2477. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2478. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2479. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2480. #reg_idle_nb
  2481. if requestAction == 'reg_idle_nb':
  2482. actionState = 'reg_idle_nb'
  2483. if l_requestAction != 'reg_idle_nb':
  2484. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2485. cur_frame = skater.getActionFrame(loop_layer)
  2486. skater.stopAction(loop_layer)
  2487. deck.stopAction(loop_layer)
  2488. trucks.stopAction(loop_layer)
  2489. if cur_frame > 11:
  2490. cur_frame += 1
  2491. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2492. else:
  2493. cur_frame -= 1
  2494. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2495. else:
  2496. trans_playing = skater.isPlayingAction(trans_layer)
  2497. if trans_playing == 1:
  2498. #pass
  2499. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2500. #fak_idle
  2501. if requestAction == 'fak_idle':
  2502. actionState = 'fak_idle'
  2503. if l_requestAction != 'fak_idle':
  2504. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2505. cur_frame = skater.getActionFrame(loop_layer)
  2506. skater.stopAction(loop_layer)
  2507. deck.stopAction(loop_layer)
  2508. trucks.stopAction(loop_layer)
  2509. if cur_frame > 11:
  2510. cur_frame += 1
  2511. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2512. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2513. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2514. else:
  2515. cur_frame -= 1
  2516. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2517. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2518. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2519. else:
  2520. trans_playing = skater.isPlayingAction(trans_layer)
  2521. if trans_playing == 1:
  2522. #pass
  2523. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2524. #fak_idle_nb
  2525. if requestAction == 'fak_idle_nb':
  2526. actionState = 'fak_idle_nb'
  2527. if l_requestAction != 'fak_idle_nb':
  2528. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2529. cur_frame = skater.getActionFrame(loop_layer)
  2530. skater.stopAction(loop_layer)
  2531. deck.stopAction(loop_layer)
  2532. trucks.stopAction(loop_layer)
  2533. if cur_frame > 11:
  2534. cur_frame += 1
  2535. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2536. else:
  2537. cur_frame -= 1
  2538. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2539. else:
  2540. trans_playing = skater.isPlayingAction(trans_layer)
  2541. if trans_playing == 1:
  2542. #pass
  2543. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2544. #reg_walk
  2545. if requestAction == 'reg_walk':
  2546. actionState = 'reg_walk'
  2547. #in
  2548. if l_requestAction != 'reg_walk':
  2549. if l_requestAction == 'reg_walkFast':
  2550. cur_frame = skater.getActionFrame(loop_layer)
  2551. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2552. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2553. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2554. skater.setActionFrame(cur_frame, loop_layer)
  2555. deck.setActionFrame(cur_frame, loop_layer)
  2556. trucks.setActionFrame(cur_frame, loop_layer)
  2557. #loop
  2558. else:
  2559. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2560. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2561. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2562. #reg_walk_nb
  2563. if requestAction == 'reg_walk_nb':
  2564. actionState = 'reg_walk_nb'
  2565. #in
  2566. if l_requestAction != 'reg_walk_nb':
  2567. if l_requestAction == 'reg_walkFast_nb':
  2568. cur_frame = skater.getActionFrame(loop_layer)
  2569. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2570. skater.setActionFrame(cur_frame, loop_layer)
  2571. #loop
  2572. else:
  2573. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2574. #reg_walkFast
  2575. if requestAction == 'reg_walkFast':
  2576. actionState = 'reg_walkFast'
  2577. #in
  2578. if l_requestAction != 'reg_walkFast':
  2579. if l_requestAction == 'reg_walk':
  2580. cur_frame = skater.getActionFrame(loop_layer)
  2581. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2582. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2583. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2584. skater.setActionFrame(cur_frame, loop_layer)
  2585. deck.setActionFrame(cur_frame, loop_layer)
  2586. trucks.setActionFrame(cur_frame, loop_layer)
  2587. print("set last walk frame", cur_frame)
  2588. #loop
  2589. else:
  2590. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2591. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2592. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2593. #reg_walkFast_nb
  2594. if requestAction == 'reg_walkFast_nb':
  2595. actionState = 'reg_walkFast_nb'
  2596. #in
  2597. if l_requestAction != 'reg_walkFast_nb':
  2598. if l_requestAction == 'reg_walk_nb':
  2599. cur_frame = skater.getActionFrame(loop_layer)
  2600. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2601. skater.setActionFrame(cur_frame, loop_layer)
  2602. #loop
  2603. else:
  2604. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2605. #fak_walk
  2606. if requestAction == 'fak_walk':
  2607. #in
  2608. actionState = 'fak_walk'
  2609. if l_requestAction != 'fak_walk':
  2610. if l_requestAction == 'fak_walkFast':
  2611. cur_frame = skater.getActionFrame(loop_layer)
  2612. #actionState = 'fak_walk'
  2613. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2614. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2615. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2616. skater.setActionFrame(cur_frame, loop_layer)
  2617. deck.setActionFrame(cur_frame, loop_layer)
  2618. trucks.setActionFrame(cur_frame, loop_layer)
  2619. #pass
  2620. #loop
  2621. else:
  2622. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2623. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2624. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2625. #fak_walk_nb
  2626. if requestAction == 'fak_walk_nb':
  2627. actionState = 'fak_walk_nb'
  2628. #in
  2629. if l_requestAction != 'fak_walk_nb':
  2630. if l_requestAction == 'fak_walkFast_nb':
  2631. cur_frame = skater.getActionFrame(loop_layer)
  2632. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2633. skater.setActionFrame(cur_frame, loop_layer)
  2634. #loop
  2635. else:
  2636. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2637. #fak_walkFast
  2638. if requestAction == 'fak_walkFast':
  2639. actionState = 'fak_walkFast'
  2640. #in
  2641. if l_requestAction != 'fak_walkFast':
  2642. if l_requestAction == 'fak_walk':
  2643. cur_frame = skater.getActionFrame(loop_layer)
  2644. #actionState = 'fak_walkFast'
  2645. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2646. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2647. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2648. skater.setActionFrame(cur_frame, loop_layer)
  2649. deck.setActionFrame(cur_frame, loop_layer)
  2650. trucks.setActionFrame(cur_frame, loop_layer)
  2651. #pass
  2652. #loop
  2653. else:
  2654. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2655. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2656. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2657. #fak_walkFast_nb
  2658. if requestAction == 'fak_walkFast_nb':
  2659. actionState = 'fak_walkFast_nb'
  2660. #in
  2661. if l_requestAction != 'fak_walkFast_nb':
  2662. if l_requestAction == 'fak_walk_nb':
  2663. cur_frame = skater.getActionFrame(loop_layer)
  2664. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2665. skater.setActionFrame(cur_frame, loop_layer)
  2666. #loop
  2667. else:
  2668. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2669. own['actionState'] = actionState
  2670. else:
  2671. pass
  2672. #actionTimer = 60
  2673. #try:
  2674. #own['actionTimer'] = 60
  2675. #except: pass
  2676. #print(actionState)
  2677. own['actionState'] = actionState
  2678. return actionState
  2679. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  2680. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  2681. l_playing = skater.isPlayingAction(loop_layer)
  2682. t_playing = skater.isPlayingAction(trans_layer)
  2683. if l_playing == 1 and t_playing == 1:
  2684. skater.stopAction(loop_layer)
  2685. trucks.stopAction(loop_layer)
  2686. deck.stopAction(loop_layer)
  2687. ###
  2688. if own['actionTimer'] > 0:
  2689. own['actionTimer'] -= 1
  2690. #requestAction = 'empty'
  2691. ##############
  2692. #turn off land for manuals
  2693. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2694. own['actionTimer'] = 0
  2695. #turn off land for grinds
  2696. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  2697. #own['actionTimer'] = 0
  2698. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2699. actionState = updateAction(requestAction, actionState)
  2700. #own['actionState'] = actionState
  2701. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  2702. own['clear_request'] = 1
  2703. ###################
  2704. #debug
  2705. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  2706. cur_frame = skater.getActionFrame(trans_layer)
  2707. #print(cur_frame)
  2708. def printplaying():
  2709. splaying_layers = "S: "
  2710. playing_layers = "D: "
  2711. tplaying_layers = "T: "
  2712. for x in range(9900):
  2713. if skater.isPlayingAction(x):
  2714. #if trucks.isPlayingAction(x):
  2715. #if skater.isPlayingAction(x):
  2716. splaying_layers += str(x)
  2717. splaying_layers += " "
  2718. if deck.isPlayingAction(x):
  2719. #if trucks.isPlayingAction(x):
  2720. #if skater.isPlayingAction(x):
  2721. playing_layers += str(x)
  2722. playing_layers += " "
  2723. if trucks.isPlayingAction(x):
  2724. #if trucks.isPlayingAction(x):
  2725. #if skater.isPlayingAction(x):
  2726. tplaying_layers += str(x)
  2727. tplaying_layers += " "
  2728. print(splaying_layers, playing_layers, tplaying_layers)
  2729. #printplaying()
  2730. if actionState == 'empty':
  2731. #print("EMPTY ACTION!!!")
  2732. skater.stopAction(loop_layer)
  2733. deck.stopAction(loop_layer)
  2734. trucks.stopAction(loop_layer)
  2735. #set last variables
  2736. own['l_actionState'] = actionState
  2737. own['l_requestAction'] = requestAction
  2738. #own['actionTimer'] = actionTimer
  2739. own['queueAction'] = queueAction
  2740. main()