Shuvit game master repo. http://shuvit.org
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

co_ActionState.py 144KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169
  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  16. #initialize variables
  17. try:
  18. actionState = own['actionState']
  19. l_actionState = own['l_actionState']
  20. requestAction = own['requestAction']
  21. l_requestAction = own['l_requestAction']
  22. queueAction = own['queueAction']
  23. actionTimer = own['actionTimer']
  24. except:
  25. print("init")
  26. own['actionState'] = 'empty'
  27. own['l_actionState'] = 'empty'
  28. own['requestAction'] = 'empty'
  29. own['l_requestAction'] = 'empty'
  30. own['queueAction'] = 'empty'
  31. own['actionTimer'] = 0
  32. actionTimer = 0
  33. queueAction = 'empty'
  34. requestAction = 'empty'
  35. actionState = 'empty'
  36. l_actionState = 'empty'
  37. l_requestAction = 'empty'
  38. #print("ra1: ", requestAction) \
  39. if requestAction == 'empty':
  40. print("*******empty request****")
  41. isplaying = skater.isPlayingAction(flip_layer)
  42. transPlaying = skater.isPlayingAction(trans_layer)
  43. #if isplaying == False:
  44. #own['actionTimer'] = 0
  45. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  46. own['actionTimer'] = 0
  47. actionTimer = 0
  48. print('reset actionTimer')
  49. #pass
  50. #land action over ride
  51. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  52. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  53. print("landing action fucked")
  54. else:
  55. #print("using old requestAction")
  56. requestAction = l_requestAction
  57. own['requestAction'] = requestAction
  58. own['l_actionState'] = requestAction
  59. actionState = requestAction
  60. own['actionTimer'] = 0
  61. actionTimer = 0
  62. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  63. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  64. requestAction = own['l_requestAction']
  65. #revert override
  66. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  67. #print("@@@revert override")
  68. actionState = requestAction
  69. own['actionState'] = requestAction
  70. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  71. print("stopping revert layers")
  72. skater.stopAction(loop_layer)
  73. trucks.stopAction(loop_layer)
  74. deck.stopAction(loop_layer)
  75. skater.stopAction(trans_layer)
  76. trucks.stopAction(trans_layer)
  77. deck.stopAction(trans_layer)
  78. #dirty tailslide fix
  79. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  80. # requestAction = 'reg_tailslide'
  81. #check last actionState to see if an out action is needed
  82. elif requestAction not in jump_overrideList:
  83. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  84. requestAction = 'reg_turnRight_out'
  85. actionState = 'reg_turnRight_out'
  86. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  87. requestAction = 'reg_turnLeft_out'
  88. actionState = 'reg_turnLeft_out'
  89. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  90. requestAction = 'fak_turnRight_out'
  91. actionState = 'fak_turnRight_out'
  92. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  93. requestAction = 'fak_turnLeft_out'
  94. actionState = 'fak_turnLeft_out'
  95. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  96. requestAction = 'reg_opos_out'
  97. actionState = 'reg_opos_out'
  98. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  99. requestAction = 'fak_opos_out'
  100. actionState = 'fak_opos_out'
  101. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  102. requestAction = 'reg_nopos_out'
  103. actionState = 'reg_nopos_out'
  104. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  105. requestAction = 'fak_nopos_out'
  106. actionState = 'fak_nopos_out'
  107. if l_actionState == 'reg_pump' and requestAction != 'reg_pump':
  108. requestAction = 'reg_pump_out'
  109. actionState = 'reg_pump_out'
  110. if l_actionState == 'fak_pump' and requestAction != 'fak_pump':
  111. requestAction = 'fak_pump_out'
  112. actionState = 'fak_pump_out'
  113. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  114. requestAction = 'reg_powerslide_out'
  115. actionState = 'reg_powerslide_out'
  116. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  117. requestAction = 'fak_powerslide_out'
  118. actionState = 'fak_powerslide_out'
  119. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  120. requestAction = 'reg_fs_powerslide_out'
  121. actionState = 'reg_fs_powerslide_out'
  122. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  123. requestAction = 'fak_fs_powerslide_out'
  124. actionState = 'fak_fs_powerslide_out'
  125. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  126. requestAction = 'reg_stop_out'
  127. actionState = 'reg_stop_out'
  128. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  129. requestAction = 'fak_stop_out'
  130. actionState = 'fak_stop_out'
  131. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  132. requestAction = 'reg_noseslide_out'
  133. actionState = 'reg_noseslide_out'
  134. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  135. requestAction = 'fak_noseslide_out'
  136. actionState = 'fak_noseslide_out'
  137. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  138. requestAction = 'reg_tailslide_out'
  139. actionState = 'reg_tailslide_out'
  140. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  141. requestAction = 'fak_tailslide_out'
  142. actionState = 'fak_tailslide_out'
  143. else:
  144. print("action over ridden")
  145. #own['actionState'] = requestAction
  146. def updateAction(requestAction, actionState):
  147. try:
  148. flip_start_frame = own['flip_start_lay']
  149. flipspeed = own['flipspeed']
  150. except:
  151. flip_start_frame = 1
  152. flipspeed = .6
  153. #flipspeed = own['flipspeed']
  154. ###############################
  155. #one shot actions
  156. ###############################
  157. if requestAction in oneshotActions_list:
  158. if requestAction == 'reg_land' and own["grindHit"] == False:
  159. skater.stopAction(loop_layer)
  160. trucks.stopAction(loop_layer)
  161. deck.stopAction(loop_layer)
  162. skater.stopAction(trans_layer)
  163. trucks.stopAction(trans_layer)
  164. deck.stopAction(trans_layer)
  165. print("stopping loop and trans")
  166. actionState = 'reg_land'
  167. own['actionTimer'] = 39
  168. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  169. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  170. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  171. print("play land")
  172. if requestAction == 'fak_land' and own["grindHit"] == False:
  173. actionState = 'fak_land'
  174. skater.stopAction(loop_layer)
  175. trucks.stopAction(loop_layer)
  176. deck.stopAction(loop_layer)
  177. skater.stopAction(trans_layer)
  178. trucks.stopAction(trans_layer)
  179. deck.stopAction(trans_layer)
  180. own['actionTimer'] = 39
  181. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  182. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  183. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  184. print("play land")
  185. if requestAction == 'reg_dropin':
  186. actionState = 'reg_dropin'
  187. own['actionTimer'] = 9
  188. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  189. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  190. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  191. if requestAction == 'fak_dropin':
  192. actionState = 'reg_dropin'
  193. own['actionTimer'] = 9
  194. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  195. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  196. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  197. if requestAction == 'reg_turnRight_out':
  198. actionState = 'reg_turnRight_out'
  199. own['actionTimer'] = 19
  200. trans_playing = skater.isPlayingAction(trans_layer)
  201. if trans_playing:
  202. cur_frame = skater.getActionFrame(trans_layer)
  203. #cur_frame -= 2
  204. if trans_playing and cur_frame > 1:
  205. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  206. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  207. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  208. own['actionTimer'] = cur_frame
  209. else:
  210. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  211. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  212. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  213. if requestAction == 'reg_turnLeft_out':
  214. actionState = 'reg_turnLeft_out'
  215. own['actionTimer'] = 19
  216. trans_playing = skater.isPlayingAction(trans_layer)
  217. if trans_playing:
  218. cur_frame = skater.getActionFrame(trans_layer)
  219. #cur_frame -= 2
  220. if trans_playing and cur_frame > 1:
  221. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  222. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  223. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  224. own['actionTimer'] = cur_frame
  225. else:
  226. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  227. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  228. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  229. if requestAction == 'fak_turnRight_out':
  230. actionState = 'fak_turnRight_out'
  231. own['actionTimer'] = 19
  232. trans_playing = skater.isPlayingAction(trans_layer)
  233. if trans_playing:
  234. cur_frame = skater.getActionFrame(trans_layer)
  235. #cur_frame -= 2
  236. if trans_playing and cur_frame > 1:
  237. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  238. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  239. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  240. own['actionTimer'] = cur_frame
  241. else:
  242. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  243. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  244. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  245. if requestAction == 'fak_turnLeft_out':
  246. actionState = 'fak_turnLeft_out'
  247. own['actionTimer'] = 19
  248. trans_playing = skater.isPlayingAction(trans_layer)
  249. if trans_playing:
  250. cur_frame = skater.getActionFrame(trans_layer)
  251. #cur_frame -= 2
  252. if trans_playing and cur_frame > 1:
  253. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  254. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  255. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  256. own['actionTimer'] = cur_frame
  257. else:
  258. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  259. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  260. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  261. if requestAction == 'reg_opos_out':
  262. actionState = 'reg_opos_out'
  263. own['actionTimer'] = 19
  264. trans_playing = skater.isPlayingAction(trans_layer)
  265. if trans_playing:
  266. cur_frame = skater.getActionFrame(trans_layer)
  267. #cur_frame -= 2
  268. if trans_playing and cur_frame > 1:
  269. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  270. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  271. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  272. own['actionTimer'] = cur_frame
  273. else:
  274. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  275. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  276. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  277. if requestAction == 'fak_opos_out':
  278. actionState = 'fak_opos_out'
  279. own['actionTimer'] = 19
  280. trans_playing = skater.isPlayingAction(trans_layer)
  281. if trans_playing:
  282. cur_frame = skater.getActionFrame(trans_layer)
  283. #cur_frame -= 2
  284. if trans_playing and cur_frame > 1:
  285. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  286. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  287. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  288. own['actionTimer'] = cur_frame
  289. else:
  290. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  291. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  292. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  293. if requestAction == 'reg_nopos_out':
  294. actionState = 'reg_nopos_out'
  295. own['actionTimer'] = 19
  296. trans_playing = skater.isPlayingAction(trans_layer)
  297. if trans_playing:
  298. cur_frame = skater.getActionFrame(trans_layer)
  299. #cur_frame -= 2
  300. if trans_playing and cur_frame > 1:
  301. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  302. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  303. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  304. own['actionTimer'] = cur_frame
  305. else:
  306. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  307. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  308. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  309. if requestAction == 'fak_nopos_out':
  310. actionState = 'fak_nopos_out'
  311. own['actionTimer'] = 19
  312. trans_playing = skater.isPlayingAction(trans_layer)
  313. if trans_playing:
  314. cur_frame = skater.getActionFrame(trans_layer)
  315. #cur_frame -= 2
  316. if trans_playing and cur_frame > 1:
  317. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  318. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  319. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  320. own['actionTimer'] = cur_frame
  321. else:
  322. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  323. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  324. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  325. if requestAction == 'reg_pump_out':
  326. actionState = 'reg_pump_out'
  327. own['actionTimer'] = 19
  328. trans_playing = skater.isPlayingAction(trans_layer)
  329. if trans_playing:
  330. cur_frame = skater.getActionFrame(trans_layer)
  331. #cur_frame -= 2
  332. if trans_playing and cur_frame > 1:
  333. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  334. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  335. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  336. own['actionTimer'] = cur_frame
  337. else:
  338. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  339. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  340. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  341. if requestAction == 'fak_pump_out':
  342. actionState = 'fak_pump_out'
  343. own['actionTimer'] = 19
  344. trans_playing = skater.isPlayingAction(trans_layer)
  345. if trans_playing:
  346. cur_frame = skater.getActionFrame(trans_layer)
  347. #cur_frame -= 2
  348. if trans_playing and cur_frame > 1:
  349. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  350. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  351. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  352. own['actionTimer'] = cur_frame
  353. else:
  354. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  355. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  356. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  357. if requestAction == 'reg_stop_out':
  358. actionState = 'reg_stop_out'
  359. own['actionTimer'] = 30
  360. trans_playing = skater.isPlayingAction(trans_layer)
  361. if trans_playing:
  362. cur_frame = skater.getActionFrame(trans_layer)
  363. #cur_frame -= 2
  364. if trans_playing and cur_frame > 1:
  365. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  366. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  367. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  368. own['actionTimer'] = cur_frame
  369. else:
  370. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  371. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  372. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  373. if requestAction == 'fak_stop_out':
  374. actionState = 'fak_stop_out'
  375. own['actionTimer'] = 30
  376. trans_playing = skater.isPlayingAction(trans_layer)
  377. if trans_playing:
  378. cur_frame = skater.getActionFrame(trans_layer)
  379. #cur_frame -= 2
  380. if trans_playing and cur_frame > 1:
  381. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  382. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  383. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  384. own['actionTimer'] = cur_frame
  385. else:
  386. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  387. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  388. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  389. if requestAction == 'reg_tailslide_out':
  390. actionState = 'reg_tailslide_out'
  391. own['actionTimer'] = 19
  392. trans_playing = skater.isPlayingAction(trans_layer)
  393. if trans_playing:
  394. cur_frame = skater.getActionFrame(trans_layer)
  395. #cur_frame -= 2
  396. if trans_playing and cur_frame > 1:
  397. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  398. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  399. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  400. own['actionTimer'] = cur_frame
  401. else:
  402. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  403. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  404. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  405. if requestAction == 'fak_tailslide_out':
  406. actionState = 'fak_tailslide_out'
  407. own['actionTimer'] = 19
  408. trans_playing = skater.isPlayingAction(trans_layer)
  409. if trans_playing:
  410. cur_frame = skater.getActionFrame(trans_layer)
  411. #cur_frame -= 2
  412. if trans_playing and cur_frame > 1:
  413. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  414. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  415. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  416. own['actionTimer'] = cur_frame
  417. else:
  418. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  419. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  420. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  421. if requestAction == 'reg_noseslide_out':
  422. actionState = 'reg_noseslide_out'
  423. own['actionTimer'] = 19
  424. trans_playing = skater.isPlayingAction(trans_layer)
  425. if trans_playing:
  426. cur_frame = skater.getActionFrame(trans_layer)
  427. #cur_frame -= 2
  428. if trans_playing and cur_frame > 1:
  429. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  430. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  431. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  432. own['actionTimer'] = cur_frame
  433. else:
  434. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  435. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  436. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  437. if requestAction == 'fak_noseslide_out':
  438. actionState = 'fak_noseslide_out'
  439. own['actionTimer'] = 19
  440. trans_playing = skater.isPlayingAction(trans_layer)
  441. if trans_playing:
  442. cur_frame = skater.getActionFrame(trans_layer)
  443. #cur_frame -= 2
  444. if trans_playing and cur_frame > 1:
  445. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  446. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  447. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  448. own['actionTimer'] = cur_frame
  449. else:
  450. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  451. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  452. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  453. if requestAction == 'reg_brfoot':
  454. actionState = 'reg_brfoot'
  455. own['actionTimer'] = 40
  456. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  457. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  458. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  459. if requestAction == 'fak_brfoot':
  460. actionState = 'fak_brfoot'
  461. own['actionTimer'] = 40
  462. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  463. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  464. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  465. if requestAction == 'reg_frfoot':
  466. actionState = 'reg_frfoot'
  467. own['actionTimer'] = 40
  468. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  469. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  470. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  471. if requestAction == 'fak_frfoot':
  472. actionState = 'fak_frfoot'
  473. own['actionTimer'] = 40
  474. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  475. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  476. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  477. if requestAction == 'reg_blfoot':
  478. print("playing blfoot broke")
  479. actionState = 'reg_blfoot'
  480. own['actionTimer'] = 40
  481. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  482. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  483. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  484. if requestAction == 'fak_blfoot':
  485. actionState = 'fak_blfoot'
  486. own['actionTimer'] = 40
  487. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  488. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  489. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  490. if requestAction == 'reg_flfoot':
  491. actionState = 'reg_flfoot'
  492. own['actionTimer'] = 40
  493. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  494. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  495. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  496. if requestAction == 'fak_flfoot':
  497. actionState = 'fak_flfoot'
  498. own['actionTimer'] = 40
  499. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  500. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  501. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  502. if requestAction == 'reg_push':
  503. own['actionTimer'] = 70
  504. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  505. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  506. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  507. if requestAction == 'reg_push_goof':
  508. own['actionTimer'] = 70
  509. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  510. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  511. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  512. if requestAction == 'fak_push':
  513. own['actionTimer'] = 70
  514. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  515. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  516. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  517. if requestAction == 'fak_push_goof':
  518. own['actionTimer'] = 70
  519. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  520. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  521. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  522. if requestAction == 'reg_manual_revert_ccw':
  523. own['actionTimer'] = 15
  524. own['actionState'] = 'reg_manual_revert_ccw'
  525. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  526. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  527. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  528. if requestAction == 'revert1':
  529. own['actionTimer'] = 18
  530. own['actionState'] = 'revert1'
  531. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  532. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  533. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  534. if requestAction == 'revert2':
  535. own['actionTimer'] = 18
  536. own['actionState'] = 'revert2'
  537. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  538. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  539. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  540. if requestAction == 'revert3':
  541. own['actionTimer'] = 18
  542. own['actionState'] = 'revert3'
  543. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  544. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  545. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  546. if requestAction == 'revert4':
  547. own['actionTimer'] = 18
  548. own['actionState'] = 'revert4'
  549. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  550. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  551. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  552. if requestAction == 'reg_ollie':
  553. print("*****reg ollie act")
  554. actionState = 'reg_ollie'
  555. own['actionState'] = 'reg_ollie'
  556. own['actionTimer'] = 30
  557. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  558. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  559. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  560. if requestAction == 'fak_ollie':
  561. actionState = 'fak_ollie'
  562. own['actionTimer'] = 30
  563. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  564. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  565. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  566. if requestAction == 'reg_nollie':
  567. actionState = 'reg_nollie'
  568. own['actionTimer'] = 40
  569. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  570. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  571. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  572. if requestAction == 'fak_nollie':
  573. actionState = 'fak_nollie'
  574. own['actionTimer'] = 40
  575. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  576. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  577. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  578. if requestAction == 'reg_kickflip':
  579. actionState = 'reg_kickflip'
  580. own['actionTimer'] = 40
  581. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  582. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  583. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  584. if requestAction == 'fak_kickflip':
  585. actionState = 'fak_kickflip'
  586. own['actionTimer'] = 40
  587. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  588. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  589. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  590. if requestAction == 'reg_varial_kickflip':
  591. actionState = 'reg_varial_kickflip'
  592. own['actionTimer'] = 40
  593. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  594. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  595. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  596. if requestAction == 'fak_varial_kickflip':
  597. actionState = 'fak_varial_kickflip'
  598. own['actionTimer'] = 40
  599. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  600. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  601. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  602. if requestAction == 'reg_nollie_varial_kickflip':
  603. actionState = 'reg_nollie_varial_kickflip'
  604. own['actionTimer'] = 40
  605. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  606. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  607. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  608. if requestAction == 'fak_nollie_varial_kickflip':
  609. actionState = 'fak_nollie_varial_kickflip'
  610. own['actionTimer'] = 40
  611. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  612. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  613. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  614. if requestAction == 'reg_nollie_varial_heelflip':
  615. actionState = 'reg_nollie_varial_heelflip'
  616. own['actionTimer'] = 40
  617. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  618. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  619. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  620. if requestAction == 'fak_nollie_varial_heelflip':
  621. actionState = 'fak_nollie_varial_heelflip'
  622. own['actionTimer'] = 40
  623. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  624. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  625. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  626. if requestAction == 'reg_varial_heelflip':
  627. actionState = 'reg_varial_heelflip'
  628. own['actionTimer'] = 40
  629. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  630. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  631. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  632. if requestAction == 'fak_varial_heelflip':
  633. actionState = 'fak_nollie_varial_heelflip'
  634. own['actionTimer'] = 40
  635. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  636. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  637. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  638. if requestAction == 'reg_nollie_kickflip':
  639. actionState = 'reg_nollie_kickflip'
  640. own['actionTimer'] = 40
  641. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  642. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  643. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  644. if requestAction == 'fak_nollie_kickflip':
  645. actionState = 'fak_nollie_kickflip'
  646. own['actionTimer'] = 40
  647. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  648. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  649. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  650. if requestAction == 'reg_heelflip':
  651. actionState = 'reg_heelflip'
  652. own['actionTimer'] = 40
  653. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  654. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  655. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  656. if requestAction == 'fak_heelflip':
  657. actionState = 'fak_heelflip'
  658. own['actionTimer'] = 40
  659. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  660. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  661. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  662. if requestAction == 'reg_nollie_heelflip':
  663. actionState = 'reg_nollie_heelflip'
  664. own['actionTimer'] = 40
  665. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  666. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  667. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  668. if requestAction == 'fak_nollie_heelflip':
  669. actionState = 'fak_nollie_heelflip'
  670. own['actionTimer'] = 40
  671. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  672. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  673. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  674. if requestAction == 'reg_shovit':
  675. actionState = 'reg_shovit'
  676. own['actionTimer'] = 40
  677. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  678. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  679. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  680. if requestAction == 'fak_shovit':
  681. actionState = 'fak_shovit'
  682. own['actionTimer'] = 40
  683. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  684. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  685. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  686. if requestAction == 'reg_shovit360':
  687. actionState = 'reg_shovit360'
  688. own['actionTimer'] = 40
  689. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  690. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  691. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  692. if requestAction == 'fak_shovit360':
  693. actionState = 'fak_shovit360'
  694. own['actionTimer'] = 40
  695. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  696. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  697. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  698. if requestAction == 'reg_fsshovit360':
  699. actionState = 'reg_fsshovit360'
  700. own['actionTimer'] = 40
  701. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  702. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  703. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  704. if requestAction == 'fak_fsshovit360':
  705. actionState = 'fak_fsshovit360'
  706. own['actionTimer'] = 40
  707. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  708. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  709. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  710. if requestAction == 'reg_nollie_shovit':
  711. actionState = 'reg_nollie_shovit'
  712. own['actionTimer'] = 40
  713. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  714. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  715. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  716. if requestAction == 'fak_nollie_shovit':
  717. actionState = 'fak_nollie_shovit'
  718. own['actionTimer'] = 40
  719. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  720. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  721. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  722. if requestAction == 'reg_fsshovit':
  723. actionState = 'reg_fsshovit'
  724. own['actionTimer'] = 40
  725. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  726. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  727. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  728. if requestAction == 'fak_fsshovit':
  729. actionState = 'fak_fsshovit'
  730. own['actionTimer'] = 40
  731. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  732. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  733. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  734. if requestAction == 'reg_nollie_fsshovit':
  735. actionState = 'reg_nollie_fsshovit'
  736. own['actionTimer'] = 40
  737. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  740. if requestAction == 'fak_nollie_fsshovit':
  741. actionState = 'fak_nollie_fsshovit'
  742. own['actionTimer'] = 40
  743. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  744. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  745. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  746. if requestAction == 'reg_nollie_shovit360':
  747. actionState = 'reg_nollie_shovit360'
  748. own['actionTimer'] = 40
  749. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  750. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  751. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  752. if requestAction == 'fak_nollie_shovit360':
  753. actionState = 'fak_nollie_shovit360'
  754. own['actionTimer'] = 40
  755. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  756. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  757. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  758. if requestAction == 'reg_nollie_fsshovit':
  759. actionState = 'reg_nollie_fsshovit'
  760. own['actionTimer'] = 40
  761. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  762. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  763. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  764. if requestAction == 'fak_nollie_fsshovit':
  765. actionState = 'fak_nollie_fsshovit'
  766. own['actionTimer'] = 40
  767. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  768. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  769. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  770. #reg_jump
  771. if requestAction == 'reg_jump':
  772. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  773. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  774. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  775. #fak_jump
  776. if requestAction == 'fak_jump':
  777. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  778. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  779. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  780. #reg_onboard
  781. if requestAction == 'reg_onboard':
  782. skater.stopAction(loop_layer)
  783. deck.stopAction(loop_layer)
  784. trucks.stopAction(loop_layer)
  785. skater.stopAction(trans_layer)
  786. deck.stopAction(trans_layer)
  787. trucks.stopAction(trans_layer)
  788. own['actionTimer'] = 10
  789. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  790. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  791. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  792. if requestAction == 'fak_onboard':
  793. skater.stopAction(loop_layer)
  794. deck.stopAction(loop_layer)
  795. trucks.stopAction(loop_layer)
  796. skater.stopAction(trans_layer)
  797. deck.stopAction(trans_layer)
  798. trucks.stopAction(trans_layer)
  799. own['actionTimer'] = 10
  800. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  801. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  802. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  803. if requestAction == 'reg_powerslide_out':
  804. actionState = 'reg_powerslide_out'
  805. own['actionTimer'] = 40
  806. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  807. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  808. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  809. if requestAction == 'fak_powerslide_out':
  810. actionState = 'fak_powerslide_out'
  811. own['actionTimer'] = 40
  812. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  813. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  814. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  815. if requestAction == 'reg_fs_powerslide_out':
  816. actionState = 'reg_fs_powerslide_out'
  817. own['actionTimer'] = 40
  818. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  819. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  820. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  821. if requestAction == 'fak_fs_powerslide_out':
  822. actionState = 'fak_fs_powerslide_out'
  823. own['actionTimer'] = 40
  824. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  825. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  826. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  827. #######################################
  828. #loop actions
  829. ######################################
  830. #check if request is possible
  831. if requestAction in requestActions_list:
  832. #print(requestAction)
  833. #reg_turnLeft
  834. if requestAction == 'reg_turnLeft':
  835. actionState = 'reg_turnLeft'
  836. #in
  837. if l_actionState != 'reg_turnLeft':
  838. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  839. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  840. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  841. #loop
  842. else:
  843. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  844. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  845. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  846. #reg_turnRight
  847. if requestAction == 'reg_turnRight':
  848. actionState = 'reg_turnRight'
  849. #in
  850. if l_actionState != 'reg_turnRight':
  851. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  852. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  853. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  854. #loop
  855. else:
  856. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  857. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  858. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  859. if requestAction == 'reg_turnRight_out':
  860. pass
  861. #fak_turnLeft
  862. if requestAction == 'fak_turnLeft':
  863. actionState = 'fak_turnLeft'
  864. #in
  865. if l_actionState != 'fak_turnLeft':
  866. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  867. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  868. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  869. #loop
  870. else:
  871. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  872. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  873. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  874. #fak_turnRight
  875. if requestAction == 'fak_turnRight':
  876. actionState = 'fak_turnRight'
  877. #in
  878. if l_actionState != 'fak_turnRight':
  879. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  880. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  881. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  882. #loop
  883. else:
  884. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  885. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  886. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  887. #reg_fs_powerslide
  888. if requestAction == 'reg_fs_powerslide':
  889. actionState = 'reg_fs_powerslide'
  890. if l_actionState != 'reg_fs_powerslide':
  891. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  892. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  893. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  894. else:
  895. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  896. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  897. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  898. #reg_powerslide
  899. if requestAction == 'reg_powerslide':
  900. actionState = 'reg_powerslide'
  901. if l_actionState != 'reg_powerslide':
  902. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  903. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  904. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  905. else:
  906. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  907. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  908. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  909. #fak_fs_powerslide
  910. if requestAction == 'fak_fs_powerslide':
  911. actionState = 'fak_fs_powerslide'
  912. if l_actionState != 'fak_fs_powerslide':
  913. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  914. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  915. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  916. else:
  917. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  918. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  919. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  920. #fak_powerslide
  921. if requestAction == 'fak_powerslide':
  922. actionState = 'fak_powerslide'
  923. if l_actionState != 'fak_powerslide':
  924. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  925. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  926. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  927. else:
  928. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  929. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  930. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  931. #reg_roll
  932. if requestAction == 'reg_roll':
  933. if l_actionState == 'reg_pump':
  934. trans_playing = skater.isPlayingAction(trans_layer)
  935. if trans_playing:
  936. cur_frame = skater.getActionFrame(trans_layer)
  937. #cur_frame -= 2
  938. if trans_playing and cur_frame > 1:
  939. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  940. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  941. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  942. #print(cur_frame)
  943. else:
  944. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  945. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  946. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  947. if l_actionState == 'reg_opos':
  948. trans_playing = skater.isPlayingAction(trans_layer)
  949. if trans_playing:
  950. cur_frame = skater.getActionFrame(trans_layer)
  951. if trans_playing and cur_frame > 1:
  952. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  953. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  954. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  955. else:
  956. own['actionTimer'] = 20
  957. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  958. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  959. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  960. if l_requestAction == 'reg_nopos':
  961. flipping = skater.isPlayingAction(flip_layer)
  962. if flipping == 0:
  963. trans_playing = skater.isPlayingAction(trans_layer)
  964. if trans_playing:
  965. cur_frame = skater.getActionFrame(trans_layer)
  966. #cur_frame -= 2
  967. if trans_playing and cur_frame > 1:
  968. #skater.stopAction(trans_layer)
  969. #deck.stopAction(trans_layer)
  970. #trucks.stopAction(trans_layer)
  971. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  972. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  973. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  974. #print(cur_frame)
  975. else:
  976. own['actionTimer'] = 20
  977. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  978. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  979. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  980. if l_requestAction == 'reg_manual':
  981. trans_playing = skater.isPlayingAction(trans_layer)
  982. if trans_playing:
  983. cur_frame = skater.getActionFrame(trans_layer)
  984. cur_frame -= 2
  985. if trans_playing and cur_frame > 1:
  986. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  987. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  988. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  989. else:
  990. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  991. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  992. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  993. if l_requestAction == 'reg_nmanual':
  994. trans_playing = skater.isPlayingAction(trans_layer)
  995. if trans_playing:
  996. cur_frame = skater.getActionFrame(trans_layer)
  997. cur_frame -= 2
  998. if trans_playing and cur_frame > 1:
  999. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1000. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1001. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1002. else:
  1003. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1004. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1005. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1006. if l_actionState == 'reg_turnLeft':
  1007. trans_playing = skater.isPlayingAction(trans_layer)
  1008. if trans_playing:
  1009. cur_frame = skater.getActionFrame(trans_layer)
  1010. #cur_frame -= 2
  1011. if trans_playing and cur_frame > 1:
  1012. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1013. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1014. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1015. else:
  1016. own['actionTimer'] = 20
  1017. requestAction = 'reg_turnLeft_out'
  1018. actionState = 'reg_turnLeft_out'
  1019. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1020. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1021. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1022. if l_actionState == 'reg_Right':
  1023. #requestAction = 'reg_turnRight_out'
  1024. trans_playing = skater.isPlayingAction(trans_layer)
  1025. if trans_playing:
  1026. cur_frame = skater.getActionFrame(trans_layer)
  1027. #cur_frame -= 2
  1028. if trans_playing and cur_frame > 1:
  1029. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1030. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1031. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1032. else:
  1033. own['actionTimer'] = 20
  1034. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1035. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1036. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1037. if requestAction == 'reg_roll':
  1038. actionState = 'reg_roll'
  1039. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1040. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1041. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1042. #fak_roll
  1043. if requestAction == 'fak_roll':
  1044. if l_actionState == 'fak_pump':
  1045. trans_playing = skater.isPlayingAction(trans_layer)
  1046. if trans_playing:
  1047. cur_frame = skater.getActionFrame(trans_layer)
  1048. #cur_frame -= 2
  1049. if trans_playing and cur_frame > 1:
  1050. #skater.stopAction(trans_layer)
  1051. #deck.stopAction(trans_layer)
  1052. #trucks.stopAction(trans_layer)
  1053. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1054. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1055. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1056. #print(cur_frame)
  1057. else:
  1058. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1059. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1060. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1061. if l_actionState == 'fak_opos':
  1062. trans_playing = skater.isPlayingAction(trans_layer)
  1063. if trans_playing:
  1064. cur_frame = skater.getActionFrame(trans_layer)
  1065. #cur_frame -= 2
  1066. if trans_playing and cur_frame > 1:
  1067. #skater.stopAction(trans_layer)
  1068. #deck.stopAction(trans_layer)
  1069. #trucks.stopAction(trans_layer)
  1070. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1071. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1072. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1073. #print(cur_frame)
  1074. else:
  1075. own['actionTimer'] = 20
  1076. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1077. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1078. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1079. if l_requestAction == 'fak_nopos':
  1080. trans_playing = skater.isPlayingAction(trans_layer)
  1081. if trans_playing:
  1082. cur_frame = skater.getActionFrame(trans_layer)
  1083. #cur_frame -= 2
  1084. if trans_playing and cur_frame > 1:
  1085. #skater.stopAction(trans_layer)
  1086. #deck.stopAction(trans_layer)
  1087. #trucks.stopAction(trans_layer)
  1088. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1089. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1090. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1091. #print(cur_frame)
  1092. else:
  1093. own['actionTimer'] = 20
  1094. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1095. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1096. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1097. if l_requestAction == 'fak_manual':
  1098. trans_playing = skater.isPlayingAction(trans_layer)
  1099. if trans_playing:
  1100. cur_frame = skater.getActionFrame(trans_layer)
  1101. #cur_frame -= 2
  1102. if trans_playing and cur_frame > 1:
  1103. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1104. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1105. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1106. else:
  1107. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1108. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1109. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1110. if l_requestAction == 'fak_nmanual':
  1111. trans_playing = skater.isPlayingAction(trans_layer)
  1112. if trans_playing:
  1113. cur_frame = skater.getActionFrame(trans_layer)
  1114. #cur_frame -= 2
  1115. if trans_playing and cur_frame > 1:
  1116. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1117. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1118. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1119. else:
  1120. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1121. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1122. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1123. if l_actionState == 'fak_turnLeft':
  1124. trans_playing = skater.isPlayingAction(trans_layer)
  1125. if trans_playing:
  1126. cur_frame = skater.getActionFrame(trans_layer)
  1127. #cur_frame -= 2
  1128. if trans_playing and cur_frame > 1:
  1129. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1130. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1131. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1132. else:
  1133. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1134. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1135. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1136. if l_requestAction == 'fak_turnRight':
  1137. trans_playing = skater.isPlayingAction(trans_layer)
  1138. if trans_playing:
  1139. cur_frame = skater.getActionFrame(trans_layer)
  1140. #cur_frame -= 2
  1141. if trans_playing and cur_frame > 1:
  1142. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1143. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1144. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1145. else:
  1146. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1147. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1148. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1149. if requestAction == 'fak_roll':
  1150. actionState = 'fak_roll'
  1151. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1152. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1153. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1154. #reg_opos
  1155. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1156. actionState = 'reg_opos'
  1157. #in
  1158. if l_actionState != 'reg_opos':
  1159. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1160. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1161. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1162. #loop
  1163. else:
  1164. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1165. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1166. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1167. #fak_opos
  1168. if requestAction == 'fak_opos':
  1169. actionState = 'fak_opos'
  1170. #in
  1171. if l_actionState != 'fak_opos':
  1172. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1173. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1174. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1175. #loop
  1176. else:
  1177. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1178. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1179. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1180. #reg_nopos
  1181. if requestAction == 'reg_nopos':
  1182. actionState = 'reg_nopos'
  1183. #in
  1184. if l_actionState != 'reg_nopos':
  1185. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1186. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1187. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1188. #loop
  1189. else:
  1190. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1191. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1192. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1193. #fak_nopos
  1194. if requestAction == 'fak_nopos':
  1195. actionState = 'fak_nopos'
  1196. #in
  1197. if l_actionState != 'fak_nopos':
  1198. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1199. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1200. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1201. #loop
  1202. else:
  1203. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1204. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1205. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1206. #reg_pump
  1207. if requestAction == 'reg_pump':
  1208. actionState = 'reg_pump'
  1209. if l_actionState != 'reg_pump':
  1210. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1211. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1212. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1213. else:
  1214. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1215. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1216. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1217. #fak_pump
  1218. if requestAction == 'fak_pump':
  1219. actionState = 'fak_pump'
  1220. if l_actionState != 'fak_pump':
  1221. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1222. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1223. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1224. else:
  1225. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1226. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1227. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1228. #reg_manual
  1229. if requestAction == 'reg_manual':
  1230. actionState = 'reg_manual'
  1231. #in
  1232. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1233. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1234. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1235. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1236. #loop
  1237. else:
  1238. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1239. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1240. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1241. #fak_manual
  1242. if requestAction == 'fak_manual':
  1243. actionState = 'fak_manual'
  1244. #in
  1245. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1246. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1247. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1248. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1249. #loop
  1250. else:
  1251. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1252. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1253. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1254. #reg_nmanual
  1255. if requestAction == 'reg_nmanual':
  1256. actionState = 'reg_nmanual'
  1257. #in
  1258. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1259. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1260. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1261. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1262. #loop
  1263. else:
  1264. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1265. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1266. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1267. #fak_nmanual
  1268. if requestAction == 'fak_nmanual':
  1269. actionState = 'fak_nmanual'
  1270. #in
  1271. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1272. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1273. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1274. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1275. #loop
  1276. else:
  1277. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1278. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1279. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1280. if requestAction == 'reg_air':
  1281. actionState = 'reg_air'
  1282. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1283. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1284. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1285. if requestAction == 'fak_air':
  1286. actionState = 'fak_air'
  1287. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1288. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1289. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1290. if requestAction == 'frontside_grab':
  1291. actionState = 'frontside_grab'
  1292. if l_actionState != 'frontside_grab':
  1293. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1294. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1295. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1296. else:
  1297. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1298. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1299. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1300. if requestAction == 'backside_grab':
  1301. actionState = 'backside_grab'
  1302. if l_actionState != 'backside_grab':
  1303. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1304. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1305. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1306. else:
  1307. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1308. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1309. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1310. if requestAction == 'fak_frontside_grab':
  1311. actionState = 'fak_frontside_grab'
  1312. if l_actionState != 'fak_frontside_grab':
  1313. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1314. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1315. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1316. else:
  1317. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1318. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1319. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1320. if requestAction == 'fak_backside_grab':
  1321. actionState = 'fak_backside_grab'
  1322. if l_actionState != 'fak_backside_grab':
  1323. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1324. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1325. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1326. else:
  1327. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1328. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1329. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1330. if requestAction == 'frontside_nose_grab':
  1331. actionState = 'frontside_nose_grab'
  1332. if l_actionState != 'frontside_nose_grab':
  1333. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1334. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1335. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1336. else:
  1337. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1338. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1339. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1340. if requestAction == 'backside_nose_grab':
  1341. actionState = 'backside_nose_grab'
  1342. if l_actionState != 'backside_nose_grab':
  1343. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1344. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1345. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1346. else:
  1347. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1348. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1349. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1350. if requestAction == 'fak_frontside_nose_grab':
  1351. actionState = 'fak_frontside_nose_grab'
  1352. if l_actionState != 'fak_frontside_nose_grab':
  1353. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1354. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1355. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1356. else:
  1357. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1358. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1359. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1360. if requestAction == 'fak_backside_nose_grab':
  1361. actionState = 'fak_backside_nose_grab'
  1362. if l_actionState != 'fak_backside_nose_grab':
  1363. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1364. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1365. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1366. else:
  1367. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1368. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1369. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1370. if requestAction == 'frontside_tail_grab':
  1371. actionState = 'frontside_tail_grab'
  1372. if l_actionState != 'frontside_tail_grab':
  1373. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1374. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1375. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1376. else:
  1377. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1378. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1379. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1380. if requestAction == 'backside_tail_grab':
  1381. actionState = 'backside_tail_grab'
  1382. if l_actionState != 'backside_tail_grab':
  1383. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1384. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1385. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1386. else:
  1387. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1388. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1389. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1390. if requestAction == 'fak_frontside_tail_grab':
  1391. actionState = 'fak_frontside_tail_grab'
  1392. if l_actionState != 'fak_frontside_tail_grab':
  1393. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1394. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1395. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1396. else:
  1397. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1398. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1399. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1400. if requestAction == 'fak_backside_tail_grab':
  1401. actionState = 'fak_backside_tail_grab'
  1402. if l_actionState != 'fak_backside_tail_grab':
  1403. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1404. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1405. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1406. else:
  1407. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1408. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1409. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1410. if requestAction == 'reg_noseg':
  1411. actionState = 'reg_noseg'
  1412. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1413. skater.stopAction(flip_layer)
  1414. deck.stopAction(flip_layer)
  1415. trucks.stopAction(flip_layer)
  1416. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1417. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1418. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1419. else:
  1420. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1421. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1422. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1423. if requestAction == 'fak_noseg':
  1424. actionState = 'fak_noseg'
  1425. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1426. skater.stopAction(flip_layer)
  1427. deck.stopAction(flip_layer)
  1428. trucks.stopAction(flip_layer)
  1429. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1430. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1431. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1432. else:
  1433. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1434. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1435. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1436. if requestAction == 'reg_tailg':
  1437. actionState = 'reg_tailg'
  1438. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1439. skater.stopAction(flip_layer)
  1440. deck.stopAction(flip_layer)
  1441. trucks.stopAction(flip_layer)
  1442. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1443. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1444. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1445. else:
  1446. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1447. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1448. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1449. if requestAction == 'fak_tailg':
  1450. actionState = 'fak_tailg'
  1451. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1452. skater.stopAction(flip_layer)
  1453. deck.stopAction(flip_layer)
  1454. trucks.stopAction(flip_layer)
  1455. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1456. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1457. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1458. else:
  1459. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1460. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1461. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1462. if requestAction == 'reg_tailgr':
  1463. actionState = 'reg_tailgr'
  1464. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1465. skater.stopAction(flip_layer)
  1466. deck.stopAction(flip_layer)
  1467. trucks.stopAction(flip_layer)
  1468. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1469. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1470. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1471. else:
  1472. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1473. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1474. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1475. if requestAction == 'fak_tailgr':
  1476. actionState = 'fak_tailgr'
  1477. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1478. skater.stopAction(flip_layer)
  1479. deck.stopAction(flip_layer)
  1480. trucks.stopAction(flip_layer)
  1481. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1482. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1483. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1484. else:
  1485. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1486. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1487. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1488. if requestAction == 'reg_tailgl':
  1489. actionState = 'reg_tailgl'
  1490. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1491. skater.stopAction(flip_layer)
  1492. deck.stopAction(flip_layer)
  1493. trucks.stopAction(flip_layer)
  1494. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1495. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1496. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1497. else:
  1498. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1499. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1500. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1501. if requestAction == 'fak_tailgl':
  1502. actionState = 'fak_tailgl'
  1503. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1504. skater.stopAction(flip_layer)
  1505. deck.stopAction(flip_layer)
  1506. trucks.stopAction(flip_layer)
  1507. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1508. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1509. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1510. else:
  1511. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1512. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1513. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1514. ##############################
  1515. if requestAction == 'reg_nosegr':
  1516. actionState = 'reg_nosegr'
  1517. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1518. skater.stopAction(flip_layer)
  1519. deck.stopAction(flip_layer)
  1520. trucks.stopAction(flip_layer)
  1521. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1522. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1523. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1524. else:
  1525. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1526. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1527. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1528. if requestAction == 'fak_nosegr':
  1529. actionState = 'fak_nosegr'
  1530. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1531. skater.stopAction(flip_layer)
  1532. deck.stopAction(flip_layer)
  1533. trucks.stopAction(flip_layer)
  1534. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1535. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1536. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1537. else:
  1538. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1539. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1540. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1541. if requestAction == 'reg_nosegl':
  1542. actionState = 'reg_nosegl'
  1543. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1544. skater.stopAction(flip_layer)
  1545. deck.stopAction(flip_layer)
  1546. trucks.stopAction(flip_layer)
  1547. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1548. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1549. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1550. else:
  1551. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1552. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1553. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1554. #print("rA:", requestAction)
  1555. if requestAction == 'fak_nosegl':
  1556. actionState = 'fak_nosegl'
  1557. print("fak_nosegl state")
  1558. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1559. skater.stopAction(flip_layer)
  1560. deck.stopAction(flip_layer)
  1561. trucks.stopAction(flip_layer)
  1562. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1563. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1564. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1565. else:
  1566. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1567. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1568. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1569. if requestAction == 'reg_tailslide':
  1570. actionState = 'reg_tailslide'
  1571. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  1572. skater.stopAction(flip_layer)
  1573. deck.stopAction(flip_layer)
  1574. trucks.stopAction(flip_layer)
  1575. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1576. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1577. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1578. else:
  1579. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1580. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1581. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1582. if requestAction == 'fak_tailslide':
  1583. actionState = 'fak_tailslide'
  1584. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  1585. skater.stopAction(flip_layer)
  1586. deck.stopAction(flip_layer)
  1587. trucks.stopAction(flip_layer)
  1588. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1589. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1590. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1591. else:
  1592. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1593. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1594. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1595. if requestAction == 'reg_noseslide':
  1596. actionState = 'reg_noseslide'
  1597. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  1598. skater.stopAction(flip_layer)
  1599. deck.stopAction(flip_layer)
  1600. trucks.stopAction(flip_layer)
  1601. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1602. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1603. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1604. else:
  1605. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1606. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1607. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1608. if requestAction == 'fak_noseslide':
  1609. actionState = 'fak_noseslide'
  1610. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  1611. skater.stopAction(flip_layer)
  1612. deck.stopAction(flip_layer)
  1613. trucks.stopAction(flip_layer)
  1614. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1615. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1616. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1617. else:
  1618. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1619. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1620. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1621. if requestAction == 'reg_5050':
  1622. actionState = 'reg_5050'
  1623. #own['actionTimer'] = 0
  1624. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1625. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1626. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1627. if requestAction == 'fak_5050':
  1628. actionState = 'fak_5050'
  1629. own['actionTimer'] = 0
  1630. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1631. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1632. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1633. if requestAction == 'reg_bsboard':
  1634. actionState = 'reg_bsboard'
  1635. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1636. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1637. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1638. if requestAction == 'fak_bsboard':
  1639. actionState = 'fak_bsboard'
  1640. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1641. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1642. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1643. if requestAction == 'reg_fsboard':
  1644. actionState = 'reg_fsboard'
  1645. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1646. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1647. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1648. if requestAction == 'reg_air_nose':
  1649. actionState = 'reg_air_nose'
  1650. if l_actionState != 'reg_air_nose':
  1651. skater.stopAction(loop_layer)
  1652. deck.stopAction(loop_layer)
  1653. trucks.stopAction(loop_layer)
  1654. skater.stopAction(flip_layer)
  1655. deck.stopAction(flip_layer)
  1656. trucks.stopAction(flip_layer)
  1657. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1658. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1659. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1660. else:
  1661. #pass
  1662. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1663. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1664. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1665. if requestAction == 'fak_air_nose':
  1666. actionState = 'fak_air_nose'
  1667. if l_actionState != 'fak_air_nose':
  1668. skater.stopAction(loop_layer)
  1669. deck.stopAction(loop_layer)
  1670. trucks.stopAction(loop_layer)
  1671. skater.stopAction(flip_layer)
  1672. deck.stopAction(flip_layer)
  1673. trucks.stopAction(flip_layer)
  1674. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1675. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1676. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1677. else:
  1678. #pass
  1679. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1680. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1681. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1682. if requestAction == 'reg_air_tail':
  1683. actionState = 'reg_air_tail'
  1684. if l_actionState != 'reg_air_tail':
  1685. skater.stopAction(loop_layer)
  1686. deck.stopAction(loop_layer)
  1687. trucks.stopAction(loop_layer)
  1688. skater.stopAction(flip_layer)
  1689. deck.stopAction(flip_layer)
  1690. trucks.stopAction(flip_layer)
  1691. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1692. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1693. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1694. else:
  1695. #pass
  1696. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1697. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1698. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1699. if requestAction == 'fak_air_tail':
  1700. actionState = 'fak_air_tail'
  1701. if l_actionState != 'fak_air_tail':
  1702. skater.stopAction(loop_layer)
  1703. deck.stopAction(loop_layer)
  1704. trucks.stopAction(loop_layer)
  1705. skater.stopAction(flip_layer)
  1706. deck.stopAction(flip_layer)
  1707. trucks.stopAction(flip_layer)
  1708. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1709. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1710. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1711. else:
  1712. #pass
  1713. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1714. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1715. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1716. if requestAction == 'reg_stop':
  1717. actionState = 'reg_stop'
  1718. if l_actionState != 'reg_stop':
  1719. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1720. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1721. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1722. else:
  1723. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1724. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1725. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1726. if requestAction == 'fak_stop':
  1727. actionState = 'fak_stop'
  1728. if l_actionState != 'fak_stop':
  1729. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1730. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1731. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1732. else:
  1733. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1734. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1735. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1736. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  1737. #walk anims
  1738. #reg_idle
  1739. if requestAction == 'reg_idle':
  1740. actionState = 'reg_idle'
  1741. if l_requestAction != 'reg_idle':
  1742. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  1743. cur_frame = skater.getActionFrame(loop_layer)
  1744. skater.stopAction(loop_layer)
  1745. deck.stopAction(loop_layer)
  1746. trucks.stopAction(loop_layer)
  1747. if cur_frame > 11:
  1748. cur_frame += 1
  1749. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1750. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1751. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1752. else:
  1753. cur_frame -= 1
  1754. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1755. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1756. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1757. else:
  1758. #print("#####")
  1759. trans_playing = skater.isPlayingAction(trans_layer)
  1760. if trans_playing == 1:
  1761. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1762. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1763. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1764. #reg_idle_nb
  1765. if requestAction == 'reg_idle_nb':
  1766. actionState = 'reg_idle_nb'
  1767. if l_requestAction != 'reg_idle_nb':
  1768. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  1769. cur_frame = skater.getActionFrame(loop_layer)
  1770. skater.stopAction(loop_layer)
  1771. deck.stopAction(loop_layer)
  1772. trucks.stopAction(loop_layer)
  1773. if cur_frame > 11:
  1774. cur_frame += 1
  1775. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1776. else:
  1777. cur_frame -= 1
  1778. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1779. else:
  1780. trans_playing = skater.isPlayingAction(trans_layer)
  1781. if trans_playing == 1:
  1782. #pass
  1783. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1784. #fak_idle
  1785. if requestAction == 'fak_idle':
  1786. actionState = 'fak_idle'
  1787. if l_requestAction != 'fak_idle':
  1788. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  1789. cur_frame = skater.getActionFrame(loop_layer)
  1790. skater.stopAction(loop_layer)
  1791. deck.stopAction(loop_layer)
  1792. trucks.stopAction(loop_layer)
  1793. if cur_frame > 11:
  1794. cur_frame += 1
  1795. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1796. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1797. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1798. else:
  1799. cur_frame -= 1
  1800. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1801. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1802. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1803. else:
  1804. trans_playing = skater.isPlayingAction(trans_layer)
  1805. if trans_playing == 1:
  1806. #pass
  1807. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1808. #fak_idle_nb
  1809. if requestAction == 'fak_idle_nb':
  1810. actionState = 'fak_idle_nb'
  1811. if l_requestAction != 'fak_idle_nb':
  1812. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  1813. cur_frame = skater.getActionFrame(loop_layer)
  1814. skater.stopAction(loop_layer)
  1815. deck.stopAction(loop_layer)
  1816. trucks.stopAction(loop_layer)
  1817. if cur_frame > 11:
  1818. cur_frame += 1
  1819. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1820. else:
  1821. cur_frame -= 1
  1822. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1823. else:
  1824. trans_playing = skater.isPlayingAction(trans_layer)
  1825. if trans_playing == 1:
  1826. #pass
  1827. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1828. #reg_walk
  1829. if requestAction == 'reg_walk':
  1830. actionState = 'reg_walk'
  1831. #in
  1832. if l_requestAction != 'reg_walk':
  1833. if l_requestAction == 'reg_walkFast':
  1834. cur_frame = skater.getActionFrame(loop_layer)
  1835. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1836. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1837. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1838. skater.setActionFrame(cur_frame, loop_layer)
  1839. deck.setActionFrame(cur_frame, loop_layer)
  1840. trucks.setActionFrame(cur_frame, loop_layer)
  1841. #loop
  1842. else:
  1843. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1844. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1845. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1846. #reg_walk_nb
  1847. if requestAction == 'reg_walk_nb':
  1848. actionState = 'reg_walk_nb'
  1849. #in
  1850. if l_requestAction != 'reg_walk_nb':
  1851. if l_requestAction == 'reg_walkFast_nb':
  1852. cur_frame = skater.getActionFrame(loop_layer)
  1853. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1854. skater.setActionFrame(cur_frame, loop_layer)
  1855. #loop
  1856. else:
  1857. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1858. #reg_walkFast
  1859. if requestAction == 'reg_walkFast':
  1860. actionState = 'reg_walkFast'
  1861. #in
  1862. if l_requestAction != 'reg_walkFast':
  1863. if l_requestAction == 'reg_walk':
  1864. cur_frame = skater.getActionFrame(loop_layer)
  1865. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1866. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1867. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1868. skater.setActionFrame(cur_frame, loop_layer)
  1869. deck.setActionFrame(cur_frame, loop_layer)
  1870. trucks.setActionFrame(cur_frame, loop_layer)
  1871. print("set last walk frame", cur_frame)
  1872. #loop
  1873. else:
  1874. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1875. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1876. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1877. #reg_walkFast_nb
  1878. if requestAction == 'reg_walkFast_nb':
  1879. actionState = 'reg_walkFast_nb'
  1880. #in
  1881. if l_requestAction != 'reg_walkFast_nb':
  1882. if l_requestAction == 'reg_walk_nb':
  1883. cur_frame = skater.getActionFrame(loop_layer)
  1884. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1885. skater.setActionFrame(cur_frame, loop_layer)
  1886. #loop
  1887. else:
  1888. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1889. #fak_walk
  1890. if requestAction == 'fak_walk':
  1891. #in
  1892. actionState = 'fak_walk'
  1893. if l_requestAction != 'fak_walk':
  1894. if l_requestAction == 'fak_walkFast':
  1895. cur_frame = skater.getActionFrame(loop_layer)
  1896. #actionState = 'fak_walk'
  1897. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1898. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1899. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1900. skater.setActionFrame(cur_frame, loop_layer)
  1901. deck.setActionFrame(cur_frame, loop_layer)
  1902. trucks.setActionFrame(cur_frame, loop_layer)
  1903. #pass
  1904. #loop
  1905. else:
  1906. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1907. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1908. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1909. #fak_walk_nb
  1910. if requestAction == 'fak_walk_nb':
  1911. actionState = 'fak_walk_nb'
  1912. #in
  1913. if l_requestAction != 'fak_walk_nb':
  1914. if l_requestAction == 'fak_walkFast_nb':
  1915. cur_frame = skater.getActionFrame(loop_layer)
  1916. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1917. skater.setActionFrame(cur_frame, loop_layer)
  1918. #loop
  1919. else:
  1920. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1921. #fak_walkFast
  1922. if requestAction == 'fak_walkFast':
  1923. actionState = 'fak_walkFast'
  1924. #in
  1925. if l_requestAction != 'fak_walkFast':
  1926. if l_requestAction == 'fak_walk':
  1927. cur_frame = skater.getActionFrame(loop_layer)
  1928. #actionState = 'fak_walkFast'
  1929. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1930. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1931. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1932. skater.setActionFrame(cur_frame, loop_layer)
  1933. deck.setActionFrame(cur_frame, loop_layer)
  1934. trucks.setActionFrame(cur_frame, loop_layer)
  1935. #pass
  1936. #loop
  1937. else:
  1938. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1939. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1940. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1941. #fak_walkFast_nb
  1942. if requestAction == 'fak_walkFast_nb':
  1943. actionState = 'fak_walkFast_nb'
  1944. #in
  1945. if l_requestAction != 'fak_walkFast_nb':
  1946. if l_requestAction == 'fak_walk_nb':
  1947. cur_frame = skater.getActionFrame(loop_layer)
  1948. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1949. skater.setActionFrame(cur_frame, loop_layer)
  1950. #loop
  1951. else:
  1952. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1953. own['actionState'] = actionState
  1954. else:
  1955. pass
  1956. #actionTimer = 60
  1957. #try:
  1958. #own['actionTimer'] = 60
  1959. #except: pass
  1960. #print(actionState)
  1961. own['actionState'] = actionState
  1962. return actionState
  1963. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  1964. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  1965. l_playing = skater.isPlayingAction(loop_layer)
  1966. t_playing = skater.isPlayingAction(trans_layer)
  1967. if l_playing == 1 and t_playing == 1:
  1968. skater.stopAction(loop_layer)
  1969. trucks.stopAction(loop_layer)
  1970. deck.stopAction(loop_layer)
  1971. ###
  1972. if own['actionTimer'] > 0:
  1973. own['actionTimer'] -= 1
  1974. #requestAction = 'empty'
  1975. ##############
  1976. #turn off land for manuals
  1977. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  1978. own['actionTimer'] = 0
  1979. #turn off land for grinds
  1980. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  1981. #own['actionTimer'] = 0
  1982. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  1983. actionState = updateAction(requestAction, actionState)
  1984. #own['actionState'] = actionState
  1985. ###################
  1986. #debug
  1987. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  1988. cur_frame = skater.getActionFrame(trans_layer)
  1989. #print(cur_frame)
  1990. def printplaying():
  1991. splaying_layers = "S: "
  1992. playing_layers = "D: "
  1993. tplaying_layers = "T: "
  1994. for x in range(9900):
  1995. if skater.isPlayingAction(x):
  1996. #if trucks.isPlayingAction(x):
  1997. #if skater.isPlayingAction(x):
  1998. splaying_layers += str(x)
  1999. splaying_layers += " "
  2000. if deck.isPlayingAction(x):
  2001. #if trucks.isPlayingAction(x):
  2002. #if skater.isPlayingAction(x):
  2003. playing_layers += str(x)
  2004. playing_layers += " "
  2005. if trucks.isPlayingAction(x):
  2006. #if trucks.isPlayingAction(x):
  2007. #if skater.isPlayingAction(x):
  2008. tplaying_layers += str(x)
  2009. tplaying_layers += " "
  2010. print(splaying_layers, playing_layers, tplaying_layers)
  2011. #printplaying()
  2012. if actionState == 'empty':
  2013. print("EMPTY ACTION!!!")
  2014. skater.stopAction(loop_layer)
  2015. deck.stopAction(loop_layer)
  2016. trucks.stopAction(loop_layer)
  2017. #set last variables
  2018. own['l_actionState'] = actionState
  2019. own['l_requestAction'] = requestAction
  2020. #own['actionTimer'] = actionTimer
  2021. own['queueAction'] = queueAction
  2022. main()