Shuvit game master repo. http://shuvit.org
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co_ActionState.py 262KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. l_requestAction = own['l_requestAction']
  26. queueAction = own['queueAction']
  27. actionTimer = own['actionTimer']
  28. except:
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. if requestAction == 'empty':
  43. print("*******empty request****")
  44. isplaying = skater.isPlayingAction(flip_layer)
  45. transPlaying = skater.isPlayingAction(trans_layer)
  46. if own['clear_request'] == 1:
  47. requestAction = 'empty'
  48. own['clear_request'] = 0
  49. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  50. own['actionTimer'] = 0
  51. actionTimer = 0
  52. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  53. requestAction = 'empty'
  54. own['requestAction'] = 'empty'
  55. #================
  56. #stance change detection
  57. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  58. #print("fak-reg_roll")
  59. requestAction = 'fak-reg_roll'
  60. own['requestAction'] = 'fak-reg_roll'
  61. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  62. #print("reg-fak_roll")
  63. requestAction = 'reg-fak_roll'
  64. own['requestAction'] = 'reg-fak_roll'
  65. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  66. requestAction = 'fak-reg_roll'
  67. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  68. requestAction = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. #print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. #print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  78. own['actionTimer'] = 0
  79. actionTimer = 0
  80. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  81. own['requestAction'] = 'reg_dropin'
  82. requestAction = 'reg_dropin'
  83. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  84. own['requestAction'] = 'fak_dropin'
  85. requestAction = 'fak_dropin'
  86. #===============
  87. #land action over ride
  88. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  89. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  90. pass
  91. else:
  92. requestAction = l_requestAction
  93. own['requestAction'] = requestAction
  94. own['l_actionState'] = requestAction
  95. actionState = requestAction
  96. own['actionTimer'] = 0
  97. actionTimer = 0
  98. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  99. #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  100. requestAction = own['l_requestAction']
  101. print("changing land")
  102. #pass
  103. #dirty manual fix
  104. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  105. requestAction = 'reg_air_tail'
  106. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  107. requestAction = 'reg_air_nose'
  108. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  109. requestAction = 'fak_air_tail'
  110. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  111. requestAction = 'fak_air_nose'
  112. #dirt invert fix
  113. if 'invert' in requestAction:
  114. actionTimer = 0
  115. own['actionTimer'] = 0
  116. #grind override
  117. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  118. skater.stopAction(loop_layer)
  119. trucks.stopAction(loop_layer)
  120. deck.stopAction(loop_layer)
  121. skater.stopAction(trans_layer)
  122. trucks.stopAction(trans_layer)
  123. deck.stopAction(trans_layer)
  124. actionTimer = 0
  125. own['actionTimer'] = 0
  126. #revert override
  127. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  128. actionState = requestAction
  129. own['actionState'] = requestAction
  130. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  131. print("stopping revert layers")
  132. skater.stopAction(loop_layer)
  133. trucks.stopAction(loop_layer)
  134. deck.stopAction(loop_layer)
  135. skater.stopAction(trans_layer)
  136. trucks.stopAction(trans_layer)
  137. deck.stopAction(trans_layer)
  138. if 'wall' in requestAction and actionTimer < 10:
  139. actionTimer = 0
  140. own['actionTimer'] = 0
  141. skater.stopAction(flip_layer)
  142. trucks.stopAction(flip_layer)
  143. deck.stopAction(flip_layer)
  144. skater.stopAction(trans_layer)
  145. trucks.stopAction(trans_layer)
  146. deck.stopAction(trans_layer)
  147. #check last actionState to see if an out action is needed
  148. if requestAction not in jump_overrideList:
  149. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  150. requestAction = 'reg_turnRight_out'
  151. actionState = 'reg_turnRight_out'
  152. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  153. requestAction = 'reg_turnLeft_out'
  154. actionState = 'reg_turnLeft_out'
  155. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  156. requestAction = 'fak_turnRight_out'
  157. actionState = 'fak_turnRight_out'
  158. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  159. requestAction = 'fak_turnLeft_out'
  160. actionState = 'fak_turnLeft_out'
  161. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  162. requestAction = 'reg_opos_out'
  163. actionState = 'reg_opos_out'
  164. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  165. requestAction = 'fak_opos_out'
  166. actionState = 'fak_opos_out'
  167. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  168. requestAction = 'reg_nopos_out'
  169. actionState = 'reg_nopos_out'
  170. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  171. requestAction = 'fak_nopos_out'
  172. actionState = 'fak_nopos_out'
  173. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  174. requestAction = 'reg_pump_out'
  175. actionState = 'reg_pump_out'
  176. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  177. requestAction = 'fak_pump_out'
  178. actionState = 'fak_pump_out'
  179. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  180. requestAction = 'reg_powerslide_out'
  181. actionState = 'reg_powerslide_out'
  182. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  183. requestAction = 'fak_powerslide_out'
  184. actionState = 'fak_powerslide_out'
  185. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  186. requestAction = 'reg_fs_powerslide_out'
  187. actionState = 'reg_fs_powerslide_out'
  188. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  189. requestAction = 'fak_fs_powerslide_out'
  190. actionState = 'fak_fs_powerslide_out'
  191. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  192. requestAction = 'reg_stop_out'
  193. actionState = 'reg_stop_out'
  194. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  195. requestAction = 'fak_stop_out'
  196. actionState = 'fak_stop_out'
  197. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  198. requestAction = 'reg_noseslide_out'
  199. actionState = 'reg_noseslide_out'
  200. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  201. requestAction = 'fak_noseslide_out'
  202. actionState = 'fak_noseslide_out'
  203. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  204. requestAction = 'reg_tailslide_out'
  205. actionState = 'reg_tailslide_out'
  206. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  207. requestAction = 'fak_tailslide_out'
  208. actionState = 'fak_tailslide_out'
  209. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  210. requestAction = 'reg_5050_out'
  211. actionState = 'reg_5050_out'
  212. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  213. requestAction = 'fak_5050_out'
  214. actionState = 'fak_5050_out'
  215. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  216. requestAction = 'reg_tailg_out'
  217. actionState = 'reg_tailg_out'
  218. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  219. requestAction = 'fak_tailg_out'
  220. actionState = 'fak_tailg_out'
  221. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  222. requestAction = 'reg_noseg_out'
  223. actionState = 'reg_noseg_out'
  224. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  225. requestAction = 'fak_noseg_out'
  226. actionState = 'fak_noseg_out'
  227. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  228. requestAction = 'reg_tailgr_out'
  229. actionState = 'reg_tailgr_out'
  230. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  231. requestAction = 'fak_tailgr_out'
  232. actionState = 'fak_tailgr_out'
  233. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  234. requestAction = 'reg_nosegr_out'
  235. actionState = 'reg_nosegr_out'
  236. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  237. requestAction = 'fak_nosegr_out'
  238. actionState = 'fak_nosegr_out'
  239. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  240. requestAction = 'reg_tailgl_out'
  241. actionState = 'reg_tailgl_out'
  242. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  243. requestAction = 'fak_tailgl_out'
  244. actionState = 'fak_tailgl_out'
  245. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  246. requestAction = 'reg_nosegl_out'
  247. actionState = 'reg_nosegl_out'
  248. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  249. requestAction = 'fak_nosegl_out'
  250. actionState = 'fak_nosegl_out'
  251. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  252. requestAction = 'reg_back_invert_out'
  253. actionState = 'reg_back_invert_out'
  254. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  255. requestAction = 'fak_fr_invert_out'
  256. actionState = 'fak_fr_invert_out'
  257. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  258. requestAction = 'reg_sit_out'
  259. actionState = 'reg_sit_out'
  260. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  261. requestAction = 'fak_sit_out'
  262. actionState = 'fak_sit_out'
  263. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  264. if requestAction == 'fak_nmanual':
  265. requestAction = 'reg-fak_nmanual'
  266. actionState = 'reg-fak_nmanual'
  267. else:
  268. requestAction = 'reg_manual_out'
  269. actionState = 'reg_manual_out'
  270. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  271. if requestAction == 'reg_nmanual':
  272. requestAction = 'fak-reg_nmanual'
  273. actionState = 'fak-reg_manual'
  274. else:
  275. requestAction = 'fak_manual_out'
  276. actionState = 'fak_manual_out'
  277. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  278. if requestAction == 'fak_manual':
  279. requestAction = 'reg-fak_manual'
  280. actionState = 'reg-fak_manual'
  281. else:
  282. requestAction = 'reg_nmanual_out'
  283. actionState = 'reg_nmanual_out'
  284. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  285. if requestAction == 'reg_manual':
  286. requestAction = 'fak-reg_manual'
  287. actionState = 'fak-reg_manual'
  288. else:
  289. requestAction = 'fak_nmanual_out'
  290. actionState = 'fak_nmanual_out'
  291. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  292. actionTimer = 0
  293. own['actionTimer'] = 0
  294. requestAction = 'fak_nmanual'
  295. skater.stopAction(trans_layer)
  296. trucks.stopAction(trans_layer)
  297. deck.stopAction(trans_layer)
  298. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  299. actionTimer = 0
  300. own['actionTimer'] = 0
  301. requestAction = 'fak_manual'
  302. skater.stopAction(trans_layer)
  303. trucks.stopAction(trans_layer)
  304. deck.stopAction(trans_layer)
  305. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  306. actionTimer = 0
  307. own['actionTimer'] = 0
  308. requestAction = 'reg_nmanual'
  309. skater.stopAction(trans_layer)
  310. trucks.stopAction(trans_layer)
  311. deck.stopAction(trans_layer)
  312. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  313. actionTimer = 0
  314. own['actionTimer'] = 0
  315. requestAction = 'reg_manual'
  316. skater.stopAction(trans_layer)
  317. trucks.stopAction(trans_layer)
  318. deck.stopAction(trans_layer)
  319. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  320. requestAction = 'reg_tailg'
  321. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  322. requestAction = 'fak_tailg'
  323. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  324. requestAction = 'reg_noseg'
  325. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  326. requestAction = 'fak_noseg'
  327. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  328. requestAction = 'reg_air-roll'
  329. actionState = 'reg_air-roll'
  330. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  331. requestAction = 'fak_air-roll'
  332. actionState = 'fak_air-roll'
  333. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  334. requestAction = 'reg_dropin'
  335. actionState = 'reg_dropin'
  336. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  337. requestAction = 'fak_dropin'
  338. actionState = 'fak_dropin'
  339. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  340. requestAction = 'reg_5050-roll'
  341. actionState = 'reg_5050-roll'
  342. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  343. requestAction = 'fak_5050-roll'
  344. actionState = 'fak_5050-roll'
  345. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual'):
  346. requestAction = 'fak_manual'
  347. if l_actionState == 'reg_air_tail' and requestAction in ('fak_roll', 'fak_manual'):
  348. requestAction = 'reg_manual'
  349. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  350. requestAction == 'reg_air_tail to manual'
  351. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  352. requestAction = 'fak_nmanual'
  353. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual'):
  354. requestAction = 'fak_nmanual'
  355. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual'):
  356. requestAction = 'reg_nmanual'
  357. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll', 'reg_nmanual', 'reg_roll', 'reg_manual'):
  358. requestAction == 'reg_air_nose to nmanual'
  359. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  360. requestAction = 'fak_manual'
  361. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  362. requestAction = 'reg-fak_nmanual'
  363. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  364. requestAction = 'fak-reg_nmanual'
  365. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  366. requestAction = 'reg-fak_manual'
  367. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  368. requestAction = 'fak-reg_manual'
  369. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  370. requestAction = 'reg_ollie_north_out'
  371. actionState = 'reg_ollie_north_out'
  372. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  373. requestAction = 'fak_ollie_north_out'
  374. actionState = 'fak_ollie_north_out'
  375. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  376. requestAction = 'reg_ollie_south_out'
  377. actionState = 'reg_ollie_south_out'
  378. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  379. requestAction = 'fak_ollie_south_out'
  380. actionState = 'fak_ollie_south_out'
  381. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_roll':
  382. requestAction = 'reg_nmanual_out'
  383. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_roll':
  384. requestAction = 'fak_nmanual_out'
  385. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_roll':
  386. requestAction = 'reg_nmanual_out'
  387. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_roll':
  388. requestAction = 'fak_nmanual_out'
  389. #'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out',
  390. #'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab',
  391. #'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab',
  392. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  393. requestAction = 'frontside_grab_out'
  394. actionState = 'frontside_grab_out'
  395. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  396. requestAction = 'backside_grab_out'
  397. actionState = 'backside_grab_out'
  398. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  399. requestAction = 'fak_frontside_grab_out'
  400. actionState = 'fak_frontside_grab_out'
  401. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  402. requestAction = 'fak_backside_grab_out'
  403. actionState = 'fak_backside_grab_out'
  404. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  405. requestAction = 'frontside_nose_grab_out'
  406. actionState = 'frontside_nose_grab_out'
  407. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  408. requestAction = 'backside_nose_grab_out'
  409. actionState = 'backside_nose_grab_out'
  410. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  411. requestAction = 'fak_frontside_nose_grab_out'
  412. actionState = 'fak_frontside_nose_grab_out'
  413. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  414. requestAction = 'fak_backside_nose_grab_out'
  415. actionState = 'fak_backside_nose_grab_out'
  416. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  417. requestAction = 'frontside_tail_grab_out'
  418. actionState = 'frontside_tail_grab_out'
  419. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  420. requestAction = 'backside_tail_grab_out'
  421. actionState = 'backside_tail_grab_out'
  422. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  423. requestAction = 'fak_frontside_tail_grab_out'
  424. actionState = 'fak_frontside_tail_grab_out'
  425. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  426. requestAction = 'fak_backside_tail_grab_out'
  427. actionState = 'fak_backside_tail_grab_out'
  428. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  429. requestAction = 'reg_judo_out'
  430. actionState = 'reg_judo_out'
  431. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  432. requestAction = 'fak_judo_out'
  433. actionState = 'fak_judo_out'
  434. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  435. requestAction = 'reg_walk_air_out'
  436. actionState = 'reg_walk_air_out'
  437. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  438. requestAction = 'fak_walk_air_out'
  439. actionState = 'fak_walk_air_out'
  440. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  441. requestAction = 'reg_land'
  442. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  443. requestAction = 'fak_land'
  444. if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  445. requestAction = 'fak_land'
  446. if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  447. requestAction = 'reg_land'
  448. else:
  449. print("action over written")
  450. def updateAction(requestAction, actionState):
  451. try:
  452. flip_start_frame = own['flip_start_lay']
  453. flipspeed = own['flipspeed']
  454. except:
  455. flip_start_frame = 1
  456. flipspeed = .6
  457. ###############################
  458. #one shot actions
  459. ###############################
  460. if requestAction in oneshotActions_list:
  461. if requestAction == 'reg_land' and own["grindHit"] == False:
  462. skater.stopAction(loop_layer)
  463. trucks.stopAction(loop_layer)
  464. deck.stopAction(loop_layer)
  465. skater.stopAction(trans_layer)
  466. trucks.stopAction(trans_layer)
  467. deck.stopAction(trans_layer)
  468. print("stopping loop and trans")
  469. actionState = 'reg_land'
  470. requestAction = 'reg_land'
  471. own['actionTimer'] = 37
  472. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  473. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  474. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  475. print("play land")
  476. if requestAction == 'fak_land' and own["grindHit"] == False:
  477. actionState = 'fak_land'
  478. requestAction = 'fak_land'
  479. skater.stopAction(loop_layer)
  480. trucks.stopAction(loop_layer)
  481. deck.stopAction(loop_layer)
  482. skater.stopAction(trans_layer)
  483. trucks.stopAction(trans_layer)
  484. deck.stopAction(trans_layer)
  485. own['actionTimer'] = 37
  486. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  487. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  488. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  489. print("play land")
  490. if requestAction == 'reg_dropin':
  491. actionState = 'reg_dropin'
  492. own['actionTimer'] = 28
  493. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  494. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  495. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  496. if requestAction == 'fak_dropin':
  497. actionState = 'fak_dropin'
  498. own['actionTimer'] = 28
  499. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  500. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  501. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  502. if requestAction == 'reg_turnRight_out':
  503. actionState = 'reg_turnRight_out'
  504. own['actionTimer'] = 19
  505. trans_playing = skater.isPlayingAction(trans_layer)
  506. if trans_playing:
  507. cur_frame = skater.getActionFrame(trans_layer)
  508. if trans_playing and cur_frame > .5:
  509. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  510. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  511. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  512. own['actionTimer'] = (10 - cur_frame) *2
  513. else:
  514. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  515. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  516. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  517. if requestAction == 'reg_turnLeft_out':
  518. actionState = 'reg_turnLeft_out'
  519. own['actionTimer'] = 19
  520. trans_playing = skater.isPlayingAction(trans_layer)
  521. if trans_playing:
  522. cur_frame = skater.getActionFrame(trans_layer)
  523. if trans_playing and cur_frame > .5:
  524. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  525. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  526. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  527. own['actionTimer'] = (10 - cur_frame) *2
  528. else:
  529. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  530. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  531. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  532. if requestAction == 'fak_turnRight_out':
  533. actionState = 'fak_turnRight_out'
  534. own['actionTimer'] = 19
  535. trans_playing = skater.isPlayingAction(trans_layer)
  536. if trans_playing:
  537. cur_frame = skater.getActionFrame(trans_layer)
  538. if trans_playing and cur_frame > .5:
  539. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  540. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  541. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  542. own['actionTimer'] = (10 - cur_frame) *2
  543. else:
  544. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  545. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  546. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  547. if requestAction == 'fak_turnLeft_out':
  548. actionState = 'fak_turnLeft_out'
  549. own['actionTimer'] = 19
  550. trans_playing = skater.isPlayingAction(trans_layer)
  551. if trans_playing:
  552. cur_frame = skater.getActionFrame(trans_layer)
  553. if trans_playing and cur_frame > .5:
  554. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  555. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  556. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  557. own['actionTimer'] = (10 - cur_frame) *2
  558. else:
  559. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  560. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  561. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  562. if requestAction == 'reg_opos_out':
  563. actionState = 'reg_opos_out'
  564. own['actionTimer'] = 19
  565. trans_playing = skater.isPlayingAction(trans_layer)
  566. if trans_playing:
  567. cur_frame = skater.getActionFrame(trans_layer)
  568. if trans_playing and cur_frame > .5:
  569. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  570. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  571. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  572. own['actionTimer'] = cur_frame
  573. else:
  574. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  575. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  576. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  577. if requestAction == 'fak_opos_out':
  578. actionState = 'fak_opos_out'
  579. own['actionTimer'] = 19
  580. trans_playing = skater.isPlayingAction(trans_layer)
  581. if trans_playing:
  582. cur_frame = skater.getActionFrame(trans_layer)
  583. if trans_playing and cur_frame > .5:
  584. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  585. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  586. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  587. own['actionTimer'] = cur_frame
  588. else:
  589. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  590. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  591. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  592. if requestAction == 'reg_nopos_out':
  593. actionState = 'reg_nopos_out'
  594. own['actionTimer'] = 19
  595. trans_playing = skater.isPlayingAction(trans_layer)
  596. if trans_playing:
  597. cur_frame = skater.getActionFrame(trans_layer)
  598. if trans_playing and cur_frame > .5:
  599. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  600. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  601. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  602. own['actionTimer'] = cur_frame
  603. else:
  604. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  605. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  606. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  607. if requestAction == 'fak_nopos_out':
  608. actionState = 'fak_nopos_out'
  609. own['actionTimer'] = 19
  610. trans_playing = skater.isPlayingAction(trans_layer)
  611. if trans_playing:
  612. cur_frame = skater.getActionFrame(trans_layer)
  613. if trans_playing and cur_frame > .5:
  614. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  615. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  616. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  617. own['actionTimer'] = cur_frame
  618. else:
  619. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  620. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  621. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  622. if requestAction == 'reg_pump_out':
  623. actionState = 'reg_pump_out'
  624. own['actionTimer'] = 39
  625. trans_playing = skater.isPlayingAction(trans_layer)
  626. if trans_playing:
  627. cur_frame = skater.getActionFrame(trans_layer)
  628. if trans_playing and cur_frame > .5:
  629. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  630. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  631. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  632. own['actionTimer'] = cur_frame
  633. else:
  634. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  635. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  636. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  637. if requestAction == 'fak_pump_out':
  638. actionState = 'fak_pump_out'
  639. own['actionTimer'] = 39#19
  640. trans_playing = skater.isPlayingAction(trans_layer)
  641. if trans_playing:
  642. cur_frame = skater.getActionFrame(trans_layer)
  643. if trans_playing and cur_frame > .5:
  644. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  645. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  646. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  647. own['actionTimer'] = cur_frame
  648. else:
  649. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  650. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  651. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  652. if requestAction == 'reg_stop_out':
  653. actionState = 'reg_stop_out'
  654. own['actionTimer'] = 30
  655. trans_playing = skater.isPlayingAction(trans_layer)
  656. if trans_playing:
  657. cur_frame = skater.getActionFrame(trans_layer)
  658. if trans_playing and cur_frame > 1:
  659. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  660. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  661. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  662. own['actionTimer'] = cur_frame
  663. else:
  664. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  665. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  666. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  667. if requestAction == 'fak_stop_out':
  668. actionState = 'fak_stop_out'
  669. own['actionTimer'] = 30
  670. trans_playing = skater.isPlayingAction(trans_layer)
  671. if trans_playing:
  672. cur_frame = skater.getActionFrame(trans_layer)
  673. if trans_playing and cur_frame > 1:
  674. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  675. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  676. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  677. own['actionTimer'] = cur_frame
  678. else:
  679. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  680. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  681. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  682. if requestAction == 'reg_tailslide_out':
  683. actionState = 'reg_tailslide_out'
  684. own['actionTimer'] = 19
  685. trans_playing = skater.isPlayingAction(trans_layer)
  686. if trans_playing:
  687. cur_frame = skater.getActionFrame(trans_layer)
  688. if trans_playing and cur_frame > 1:
  689. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  690. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  691. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  692. own['actionTimer'] = cur_frame
  693. else:
  694. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  695. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  696. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  697. if requestAction == 'fak_tailslide_out':
  698. actionState = 'fak_tailslide_out'
  699. own['actionTimer'] = 19
  700. trans_playing = skater.isPlayingAction(trans_layer)
  701. if trans_playing:
  702. cur_frame = skater.getActionFrame(trans_layer)
  703. if trans_playing and cur_frame > 1:
  704. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  705. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  706. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  707. own['actionTimer'] = cur_frame
  708. else:
  709. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  710. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  711. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  712. if requestAction == 'reg_noseslide_out':
  713. actionState = 'reg_noseslide_out'
  714. own['actionTimer'] = 19
  715. trans_playing = skater.isPlayingAction(trans_layer)
  716. if trans_playing:
  717. cur_frame = skater.getActionFrame(trans_layer)
  718. if trans_playing and cur_frame > 1:
  719. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  720. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  721. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  722. own['actionTimer'] = cur_frame
  723. else:
  724. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  725. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  726. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  727. if requestAction == 'fak_noseslide_out':
  728. actionState = 'fak_noseslide_out'
  729. own['actionTimer'] = 19
  730. trans_playing = skater.isPlayingAction(trans_layer)
  731. if trans_playing:
  732. cur_frame = skater.getActionFrame(trans_layer)
  733. if trans_playing and cur_frame > 1:
  734. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  735. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  736. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  737. own['actionTimer'] = cur_frame
  738. else:
  739. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  740. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  741. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  742. if requestAction == 'reg_5050_out':
  743. actionState = 'reg_5050_out'
  744. own['actionTimer'] = 5
  745. trans_playing = skater.isPlayingAction(trans_layer)
  746. if trans_playing:
  747. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  748. if trans_playing and cur_frame > 1:
  749. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  750. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  751. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  752. own['actionTimer'] = cur_frame
  753. else:
  754. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  755. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  756. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  757. if requestAction == 'fak_5050_out':
  758. actionState = 'fak_5050_out'
  759. own['actionTimer'] = 5
  760. trans_playing = skater.isPlayingAction(trans_layer)
  761. if trans_playing:
  762. cur_frame = skater.getActionFrame(trans_layer)
  763. if trans_playing and cur_frame > 1:
  764. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  765. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  766. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  767. own['actionTimer'] = cur_frame
  768. else:
  769. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  770. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  771. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  772. if requestAction == 'reg_noseg_out':
  773. actionState = 'reg_noseg_out'
  774. own['requestAction'] = 'reg_noseg_out'
  775. own['actionTimer'] = 9
  776. trans_playing = skater.isPlayingAction(trans_layer)
  777. if trans_playing:
  778. cur_frame = skater.getActionFrame(trans_layer)
  779. if trans_playing and cur_frame > 1:
  780. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  781. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  782. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  783. own['actionTimer'] = cur_frame
  784. else:
  785. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  786. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  787. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  788. if requestAction == 'fak_noseg_out':
  789. actionState = 'fak_noseg_out'
  790. own['actionTimer'] = 9
  791. own['requestAction'] = 'fak_noseg_out'
  792. trans_playing = skater.isPlayingAction(trans_layer)
  793. if trans_playing:
  794. cur_frame = skater.getActionFrame(trans_layer)
  795. if trans_playing and cur_frame > 1:
  796. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  797. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  798. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  799. own['actionTimer'] = cur_frame
  800. else:
  801. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  802. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  803. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  804. if requestAction == 'reg_tailg_out':
  805. actionState = 'reg_tailg_out'
  806. own['requestAction'] = 'reg_tailg_out'
  807. own['actionTimer'] = 9
  808. trans_playing = skater.isPlayingAction(trans_layer)
  809. if trans_playing:
  810. cur_frame = skater.getActionFrame(trans_layer)
  811. if trans_playing and cur_frame > 1:
  812. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  813. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  814. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  815. own['actionTimer'] = cur_frame
  816. else:
  817. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  818. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  819. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  820. if requestAction == 'fak_tailg_out':
  821. actionState = 'fak_tailg_out'
  822. own['actionTimer'] = 9
  823. own['requestAction'] = 'fak_tailg_out'
  824. trans_playing = skater.isPlayingAction(trans_layer)
  825. if trans_playing:
  826. cur_frame = skater.getActionFrame(trans_layer)
  827. if trans_playing and cur_frame > 1:
  828. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  829. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  830. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  831. own['actionTimer'] = cur_frame
  832. else:
  833. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  834. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  835. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  836. if requestAction == 'reg_nosegr_out':
  837. actionState = 'reg_nosegr_out'
  838. own['actionTimer'] = 9
  839. own['requestAction'] = 'reg_nosegr_out'
  840. trans_playing = skater.isPlayingAction(trans_layer)
  841. if trans_playing:
  842. cur_frame = skater.getActionFrame(trans_layer)
  843. #cur_frame -= 2
  844. if trans_playing and cur_frame > 1:
  845. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  846. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  847. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  848. own['actionTimer'] = cur_frame
  849. else:
  850. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  851. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  852. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  853. if requestAction == 'fak_nosegr_out':
  854. actionState = 'fak_nosegr_out'
  855. own['actionTimer'] = 9
  856. own['requestAction'] = 'fak_nosegr_out'
  857. trans_playing = skater.isPlayingAction(trans_layer)
  858. if trans_playing:
  859. cur_frame = skater.getActionFrame(trans_layer)
  860. if trans_playing and cur_frame > 1:
  861. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  862. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  863. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  864. own['actionTimer'] = cur_frame
  865. else:
  866. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  867. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  868. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  869. if requestAction == 'reg_tailgr_out':
  870. actionState = 'reg_tailgr_out'
  871. own['actionTimer'] = 9
  872. own['requestAction'] = 'reg_tailgr_out'
  873. trans_playing = skater.isPlayingAction(trans_layer)
  874. if trans_playing:
  875. cur_frame = skater.getActionFrame(trans_layer)
  876. if trans_playing and cur_frame > 1:
  877. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  878. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  879. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  880. own['actionTimer'] = cur_frame
  881. else:
  882. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  883. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  884. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  885. if requestAction == 'fak_tailgr_out':
  886. actionState = 'fak_tailgr_out'
  887. own['actionTimer'] = 9
  888. own['requestAction'] = 'fak_tailgr_out'
  889. trans_playing = skater.isPlayingAction(trans_layer)
  890. if trans_playing:
  891. cur_frame = skater.getActionFrame(trans_layer)
  892. if trans_playing and cur_frame > 1:
  893. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  894. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  895. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  896. own['actionTimer'] = cur_frame
  897. else:
  898. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  899. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  900. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  901. if requestAction == 'reg_nosegl_out':
  902. actionState = 'reg_nosegl_out'
  903. own['actionTimer'] = 9
  904. own['requestAction'] = 'reg_nosegl_out'
  905. trans_playing = skater.isPlayingAction(trans_layer)
  906. if trans_playing:
  907. cur_frame = skater.getActionFrame(trans_layer)
  908. if trans_playing and cur_frame > 1:
  909. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  910. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  911. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  912. own['actionTimer'] = cur_frame
  913. else:
  914. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  915. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  916. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  917. if requestAction == 'fak_nosegl_out':
  918. actionState = 'fak_nosegl_out'
  919. own['actionTimer'] = 9
  920. own['requestAction'] = 'fak_nosegl_out'
  921. trans_playing = skater.isPlayingAction(trans_layer)
  922. if trans_playing:
  923. cur_frame = skater.getActionFrame(trans_layer)
  924. if trans_playing and cur_frame > 1:
  925. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  926. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  927. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  928. own['actionTimer'] = cur_frame
  929. else:
  930. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  931. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  932. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  933. if requestAction == 'reg_tailgl_out':
  934. actionState = 'reg_tailgl_out'
  935. own['actionTimer'] = 9
  936. own['requestAction'] = 'reg_tailgl_out'
  937. trans_playing = skater.isPlayingAction(trans_layer)
  938. if trans_playing:
  939. cur_frame = skater.getActionFrame(trans_layer)
  940. #cur_frame -= 2
  941. if trans_playing and cur_frame > 1:
  942. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  943. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  944. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  945. own['actionTimer'] = cur_frame
  946. else:
  947. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  948. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  949. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  950. if requestAction == 'fak_tailgl_out':
  951. actionState = 'fak_tailgl_out'
  952. own['actionTimer'] = 9
  953. own['requestAction'] = 'fak_tailgl_out'
  954. trans_playing = skater.isPlayingAction(trans_layer)
  955. if trans_playing:
  956. cur_frame = skater.getActionFrame(trans_layer)
  957. #cur_frame -= 2
  958. if trans_playing and cur_frame > 1:
  959. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  960. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  961. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  962. own['actionTimer'] = cur_frame
  963. else:
  964. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  965. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  966. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  967. if requestAction == 'reg_manual_out':
  968. actionState = 'reg_manual_out'
  969. own['actionTimer'] = 9
  970. trans_playing = skater.isPlayingAction(trans_layer)
  971. if trans_playing:
  972. cur_frame = skater.getActionFrame(trans_layer)
  973. if trans_playing and cur_frame > 1:
  974. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  975. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  976. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  977. own['actionTimer'] = cur_frame
  978. else:
  979. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  980. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  981. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  982. if requestAction == 'fak_manual_out':
  983. actionState = 'fak_manual_out'
  984. own['actionTimer'] = 9
  985. trans_playing = skater.isPlayingAction(trans_layer)
  986. if trans_playing:
  987. cur_frame = skater.getActionFrame(trans_layer)
  988. if trans_playing and cur_frame > 1:
  989. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  990. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  991. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  992. own['actionTimer'] = cur_frame
  993. else:
  994. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  995. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  996. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  997. if requestAction == 'reg_nmanual_out':
  998. actionState = 'reg_nmanual_out'
  999. own['actionTimer'] = 9
  1000. trans_playing = skater.isPlayingAction(trans_layer)
  1001. if trans_playing:
  1002. cur_frame = skater.getActionFrame(trans_layer)
  1003. if trans_playing and cur_frame > 1:
  1004. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1005. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1006. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1007. own['actionTimer'] = cur_frame
  1008. else:
  1009. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1010. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1011. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1012. if requestAction == 'fak_nmanual_out':
  1013. actionState = 'fak_nmanual_out'
  1014. own['actionTimer'] = 9
  1015. trans_playing = skater.isPlayingAction(trans_layer)
  1016. if trans_playing:
  1017. cur_frame = skater.getActionFrame(trans_layer)
  1018. if trans_playing and cur_frame > 1:
  1019. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1020. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1021. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1022. own['actionTimer'] = cur_frame
  1023. else:
  1024. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1025. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1026. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1027. if requestAction == 'reg-fak_nmanual':
  1028. own['actionTimer'] = 9
  1029. actionState = 'reg-fak_nmanual'
  1030. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1031. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1032. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1033. if requestAction == 'fak-reg_nmanual':
  1034. own['actionTimer'] = 9
  1035. actionState = 'fak-reg_nmanual'
  1036. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1037. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1038. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1039. if requestAction == 'reg-fak_manual':
  1040. own['actionTimer'] = 9
  1041. actionState = 'reg-fak_manual'
  1042. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1043. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1044. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1045. if requestAction == 'fak-reg_manual':
  1046. own['actionTimer'] = 9
  1047. actionState = 'fak-reg_manual'
  1048. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1049. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1050. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1051. if requestAction == 'reg_brfoot':
  1052. actionState = 'reg_brfoot'
  1053. own['actionTimer'] = 40
  1054. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1055. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1056. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1057. if requestAction == 'fak_brfoot':
  1058. actionState = 'fak_brfoot'
  1059. own['actionTimer'] = 40
  1060. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1061. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1062. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1063. if requestAction == 'reg_frfoot':
  1064. actionState = 'reg_frfoot'
  1065. own['actionTimer'] = 40
  1066. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1067. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1068. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1069. if requestAction == 'fak_frfoot':
  1070. actionState = 'fak_frfoot'
  1071. own['actionTimer'] = 40
  1072. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1073. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1074. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1075. if requestAction == 'reg_blfoot':
  1076. print("playing blfoot broke")
  1077. actionState = 'reg_blfoot'
  1078. own['actionTimer'] = 40
  1079. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1080. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1081. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1082. if requestAction == 'fak_blfoot':
  1083. actionState = 'fak_blfoot'
  1084. own['actionTimer'] = 40
  1085. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1086. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1087. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1088. if requestAction == 'reg_flfoot':
  1089. actionState = 'reg_flfoot'
  1090. own['actionTimer'] = 40
  1091. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1092. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1093. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1094. if requestAction == 'fak_flfoot':
  1095. actionState = 'fak_flfoot'
  1096. own['actionTimer'] = 40
  1097. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1098. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1099. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1100. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1101. own['actionTimer'] = 70
  1102. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1103. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1104. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1105. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1106. own['actionTimer'] = 70
  1107. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1108. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1109. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1110. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1111. own['actionTimer'] = 70
  1112. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1113. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1114. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1115. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1116. own['actionTimer'] = 70
  1117. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1118. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1119. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1120. if requestAction == 'reg_manual_revert_ccw':
  1121. own['actionTimer'] = 21
  1122. own['actionState'] = 'reg_manual_revert_ccw'
  1123. actionState = 'reg_manual_revert_ccw'
  1124. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1125. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1126. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1127. if requestAction == 'fak_manual_revert_ccw':
  1128. own['actionTimer'] = 21
  1129. own['actionState'] = 'fak_manual_revert_ccw'
  1130. actionState = 'fak_manual_revert_ccw'
  1131. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1132. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1133. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1134. if requestAction == 'reg_manual_revert_cw':
  1135. own['actionTimer'] = 21
  1136. own['actionState'] = 'reg_manual_revert_cw'
  1137. actionState = 'reg_manual_revert_cw'
  1138. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1139. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1140. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1141. if requestAction == 'fak_manual_revert_cw':
  1142. own['actionTimer'] = 21
  1143. own['actionState'] = 'fak_manual_revert_cw'
  1144. actionState = 'fak_manual_revert_cw'
  1145. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1146. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1147. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1148. if requestAction == 'fak_nmanual_revert_ccw':
  1149. own['actionTimer'] = 21
  1150. own['actionState'] = 'fak_nmanual_revert_ccw'
  1151. actionState = 'fak_nmanual_revert_ccw'
  1152. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1153. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1154. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1155. if requestAction == 'fak_nmanual_revert_cw':
  1156. own['actionTimer'] = 21
  1157. own['actionState'] = 'fak_nmanual_revert_cw'
  1158. actionState = 'fak_nmanual_revert_cw'
  1159. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1160. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1161. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1162. if requestAction == 'reg_nmanual_revert_ccw':
  1163. own['actionTimer'] = 21
  1164. own['actionState'] = 'reg_nmanual_revert_ccw'
  1165. actionState = 'reg_nmanual_revert_ccw'
  1166. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1167. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1168. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1169. if requestAction == 'reg_nmanual_revert_cw':
  1170. own['actionTimer'] = 21
  1171. own['actionState'] = 'reg_nmanual_revert_cw'
  1172. actionState = 'reg_nmanual_revert_cw'
  1173. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1174. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1175. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1176. if requestAction == 'revert1':
  1177. own['actionTimer'] = 18
  1178. own['actionState'] = 'revert1'
  1179. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1180. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1181. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1182. if requestAction == 'fak_revert1':
  1183. own['actionTimer'] = 18
  1184. own['actionState'] = 'fak_revert1'
  1185. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1186. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1187. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1188. if requestAction == 'revert2':
  1189. own['actionTimer'] = 18
  1190. own['actionState'] = 'revert2'
  1191. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1192. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1193. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1194. if requestAction == 'fak_revert2':
  1195. own['actionTimer'] = 18
  1196. own['actionState'] = 'fak_revert2'
  1197. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1198. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1199. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1200. if requestAction == 'revert3':
  1201. own['actionTimer'] = 18
  1202. own['actionState'] = 'revert3'
  1203. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1204. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1205. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1206. if requestAction == 'revert4':
  1207. own['actionTimer'] = 18
  1208. own['actionState'] = 'revert4'
  1209. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1210. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1211. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1212. if requestAction == 'reg_ollie':
  1213. print("*****reg ollie act")
  1214. actionState = 'reg_ollie'
  1215. own['actionState'] = 'reg_ollie'
  1216. own['actionTimer'] = 28
  1217. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1218. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1219. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1220. if requestAction == 'fak_ollie':
  1221. actionState = 'fak_ollie'
  1222. own['actionTimer'] = 28
  1223. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1224. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1225. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1226. if requestAction == 'reg_nollie':
  1227. actionState = 'reg_nollie'
  1228. own['actionTimer'] = 38
  1229. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1230. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1231. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1232. if requestAction == 'fak_nollie':
  1233. actionState = 'fak_nollie'
  1234. own['actionTimer'] = 38
  1235. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1236. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1237. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1238. if requestAction == 'reg_kickflip':
  1239. actionState = 'reg_kickflip'
  1240. own['actionTimer'] = 38
  1241. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1242. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1243. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1244. if requestAction == 'fak_kickflip':
  1245. actionState = 'fak_kickflip'
  1246. own['actionTimer'] = 38
  1247. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1248. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1249. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1250. if requestAction == 'reg_varial_kickflip':
  1251. actionState = 'reg_varial_kickflip'
  1252. own['actionTimer'] = 38
  1253. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1254. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1255. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1256. if requestAction == 'fak_varial_kickflip':
  1257. actionState = 'fak_varial_kickflip'
  1258. own['actionTimer'] = 38
  1259. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1260. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1261. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1262. if requestAction == 'reg_nollie_varial_kickflip':
  1263. actionState = 'reg_nollie_varial_kickflip'
  1264. own['actionTimer'] = 38
  1265. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1266. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1267. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1268. if requestAction == 'fak_nollie_varial_kickflip':
  1269. actionState = 'fak_nollie_varial_kickflip'
  1270. own['actionTimer'] = 38
  1271. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1272. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1273. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1274. if requestAction == 'reg_nollie_varial_heelflip':
  1275. actionState = 'reg_nollie_varial_heelflip'
  1276. own['actionTimer'] = 38
  1277. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1278. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1279. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1280. if requestAction == 'fak_nollie_varial_heelflip':
  1281. actionState = 'fak_nollie_varial_heelflip'
  1282. own['actionTimer'] = 38
  1283. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1284. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1285. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1286. if requestAction == 'reg_varial_heelflip':
  1287. actionState = 'reg_varial_heelflip'
  1288. own['actionTimer'] = 38
  1289. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1290. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1291. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1292. if requestAction == 'fak_varial_heelflip':
  1293. actionState = 'fak_nollie_varial_heelflip'
  1294. own['actionTimer'] = 38
  1295. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1296. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1297. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1298. if requestAction == 'reg_nollie_kickflip':
  1299. actionState = 'reg_nollie_kickflip'
  1300. own['actionTimer'] = 38
  1301. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1302. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1303. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1304. if requestAction == 'fak_nollie_kickflip':
  1305. actionState = 'fak_nollie_kickflip'
  1306. own['actionTimer'] = 38
  1307. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1308. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1309. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1310. if requestAction == 'reg_heelflip':
  1311. actionState = 'reg_heelflip'
  1312. own['actionTimer'] = 38
  1313. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1314. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1315. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1316. if requestAction == 'fak_heelflip':
  1317. actionState = 'fak_heelflip'
  1318. own['actionTimer'] = 38
  1319. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1320. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1321. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1322. if requestAction == 'reg_nollie_heelflip':
  1323. actionState = 'reg_nollie_heelflip'
  1324. own['actionTimer'] = 38
  1325. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1326. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1327. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1328. if requestAction == 'fak_nollie_heelflip':
  1329. actionState = 'fak_nollie_heelflip'
  1330. own['actionTimer'] = 38
  1331. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1332. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1333. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1334. if requestAction == 'reg_shovit':
  1335. actionState = 'reg_shovit'
  1336. own['actionTimer'] = 38
  1337. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1338. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1339. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1340. if requestAction == 'fak_shovit':
  1341. actionState = 'fak_shovit'
  1342. own['actionTimer'] = 38
  1343. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1344. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1345. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1346. if requestAction == 'reg_shovit360':
  1347. actionState = 'reg_shovit360'
  1348. own['actionTimer'] = 38
  1349. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1350. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1351. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1352. if requestAction == 'fak_shovit360':
  1353. actionState = 'fak_shovit360'
  1354. own['actionTimer'] = 38
  1355. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1356. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1357. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1358. if requestAction == 'reg_fsshovit360':
  1359. actionState = 'reg_fsshovit360'
  1360. own['actionTimer'] = 38
  1361. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1362. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1363. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1364. if requestAction == 'fak_fsshovit360':
  1365. actionState = 'fak_fsshovit360'
  1366. own['actionTimer'] = 38
  1367. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1368. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1369. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1370. if requestAction == 'reg_nollie_shovit':
  1371. actionState = 'reg_nollie_shovit'
  1372. own['actionTimer'] = 38
  1373. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1374. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1375. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1376. if requestAction == 'fak_nollie_shovit':
  1377. actionState = 'fak_nollie_shovit'
  1378. own['actionTimer'] = 38
  1379. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1380. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1381. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1382. if requestAction == 'reg_fsshovit':
  1383. actionState = 'reg_fsshovit'
  1384. own['actionTimer'] = 38
  1385. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1386. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1387. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1388. if requestAction == 'fak_fsshovit':
  1389. actionState = 'fak_fsshovit'
  1390. own['actionTimer'] = 38
  1391. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1392. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1393. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1394. if requestAction == 'reg_nollie_fsshovit':
  1395. actionState = 'reg_nollie_fsshovit'
  1396. own['actionTimer'] = 38
  1397. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1398. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1399. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1400. if requestAction == 'fak_nollie_fsshovit':
  1401. actionState = 'fak_nollie_fsshovit'
  1402. own['actionTimer'] = 38
  1403. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1404. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1405. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1406. if requestAction == 'reg_nollie_shovit360':
  1407. actionState = 'reg_nollie_shovit360'
  1408. own['actionTimer'] = 38
  1409. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1410. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1411. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1412. if requestAction == 'fak_nollie_shovit360':
  1413. actionState = 'fak_nollie_shovit360'
  1414. own['actionTimer'] = 38
  1415. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1416. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1417. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1418. if requestAction == 'reg_nollie_fsshovit':
  1419. actionState = 'reg_nollie_fsshovit'
  1420. own['actionTimer'] = 38
  1421. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1422. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1423. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1424. if requestAction == 'fak_nollie_fsshovit':
  1425. actionState = 'fak_nollie_fsshovit'
  1426. own['actionTimer'] = 38
  1427. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1428. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1429. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1430. #reg_jump
  1431. if requestAction == 'reg_jump':
  1432. actionState = 'reg_jump'
  1433. own['actionTimer'] = 9
  1434. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1435. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1436. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1437. #fak_jump
  1438. if requestAction == 'fak_jump':
  1439. actionState = 'fak_jump'
  1440. own['actionTimer'] = 9
  1441. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1442. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1443. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1444. #reg_onboard
  1445. if requestAction == 'reg_onboard':
  1446. actionState = 'reg_onboard'
  1447. skater.stopAction(loop_layer)
  1448. deck.stopAction(loop_layer)
  1449. trucks.stopAction(loop_layer)
  1450. skater.stopAction(trans_layer)
  1451. deck.stopAction(trans_layer)
  1452. trucks.stopAction(trans_layer)
  1453. own['actionTimer'] = 40
  1454. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1455. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1456. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1457. if requestAction == 'fak_onboard':
  1458. actionState = 'fak_onboard'
  1459. skater.stopAction(loop_layer)
  1460. deck.stopAction(loop_layer)
  1461. trucks.stopAction(loop_layer)
  1462. skater.stopAction(trans_layer)
  1463. deck.stopAction(trans_layer)
  1464. trucks.stopAction(trans_layer)
  1465. own['actionTimer'] = 40
  1466. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1467. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1468. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1469. if requestAction == 'reg_offboard':
  1470. actionState = 'reg_offboard'
  1471. # skater.stopAction(loop_layer)
  1472. # deck.stopAction(loop_layer)
  1473. # trucks.stopAction(loop_layer)
  1474. # skater.stopAction(trans_layer)
  1475. # deck.stopAction(trans_layer)
  1476. # trucks.stopAction(trans_layer)
  1477. own['actionTimer'] = 40
  1478. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1479. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1480. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1481. if requestAction == 'fak_offboard':
  1482. actionState = 'fak_offboard'
  1483. # skater.stopAction(loop_layer)
  1484. # deck.stopAction(loop_layer)
  1485. # trucks.stopAction(loop_layer)
  1486. # skater.stopAction(trans_layer)
  1487. # deck.stopAction(trans_layer)
  1488. # trucks.stopAction(trans_layer)
  1489. own['actionTimer'] = 40
  1490. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1491. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1492. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1493. if requestAction == 'reg_powerslide_out':
  1494. actionState = 'reg_powerslide_out'
  1495. own['actionTimer'] = 40
  1496. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1497. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1498. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1499. if requestAction == 'fak_powerslide_out':
  1500. actionState = 'fak_powerslide_out'
  1501. own['actionTimer'] = 40
  1502. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1503. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1504. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1505. if requestAction == 'reg_fs_powerslide_out':
  1506. actionState = 'reg_fs_powerslide_out'
  1507. own['actionTimer'] = 40
  1508. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1509. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1510. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1511. if requestAction == 'fak_fs_powerslide_out':
  1512. actionState = 'fak_fs_powerslide_out'
  1513. own['actionTimer'] = 40
  1514. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1515. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1516. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1517. if requestAction == 'fak-reg_5050':
  1518. actionState = 'fak-reg_5050'
  1519. own['actionTimer'] = 10
  1520. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1521. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1522. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1523. if requestAction == 'reg-fak_5050':
  1524. actionState = 'fak-reg_5050'
  1525. own['actionTimer'] = 10
  1526. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1527. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1528. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1529. if requestAction == 'fak-reg_roll':
  1530. actionState = 'fak-reg_roll'
  1531. own['actionTimer'] = 10
  1532. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1533. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1534. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1535. if requestAction == 'reg-fak_roll':
  1536. actionState = 'fak-reg_roll'
  1537. own['actionTimer'] = 10
  1538. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1539. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1540. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1541. if requestAction == 'reg_hippy':
  1542. actionState = 'reg_hippy'
  1543. own['actionTimer'] = 60
  1544. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1545. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1546. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1547. if requestAction == 'fak_hippy':
  1548. actionState = 'fak_hippy'
  1549. own['actionTimer'] = 60
  1550. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1551. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1552. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1553. if requestAction == 'reg_hippy_ncw':
  1554. actionState = 'reg_hippy_ncw'
  1555. own['actionTimer'] = 60
  1556. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1557. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1558. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1559. if requestAction == 'reg_hippy_nccw':
  1560. actionState = 'reg_hippy_nccw'
  1561. own['actionTimer'] = 60
  1562. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1563. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1564. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1565. if requestAction == 'fak_hippy_ncw':
  1566. actionState = 'fak_hippy_ncw'
  1567. own['actionTimer'] = 60
  1568. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1569. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1570. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1571. if requestAction == 'fak_hippy_nccw':
  1572. actionState = 'fak_hippy_nccw'
  1573. own['actionTimer'] = 60
  1574. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1575. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1576. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1577. if requestAction == 'reg_air-roll':
  1578. actionState = 'reg_air-roll'
  1579. own['actionTimer'] = 10
  1580. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1581. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1582. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1583. if requestAction == 'fak_air-roll':
  1584. actionState = 'fak_air-roll'
  1585. own['actionTimer'] = 10
  1586. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1587. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1588. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1589. if requestAction == 'reg_5050-roll':
  1590. actionState = 'reg_5050-roll'
  1591. own['actionTimer'] = 10
  1592. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1593. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1594. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1595. if requestAction == 'fak_5050-roll':
  1596. actionState = 'fak_5050-roll'
  1597. own['actionTimer'] = 10
  1598. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1599. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1600. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1601. if requestAction == 'reg_back_invert_out':
  1602. own['actionTimer'] = 60
  1603. actionState = 'reg_back_invert_out'
  1604. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1605. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1606. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1607. if requestAction == 'fak_fr_invert_out':
  1608. own['actionTimer'] = 60
  1609. actionState = 'fak_fr_invert_out'
  1610. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1611. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1612. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1613. if requestAction == 'reg_throw':
  1614. own['actionTimer'] = 40
  1615. actionState = 'reg_throw'
  1616. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1617. if requestAction == 'fak_throw':
  1618. own['actionTimer'] = 40
  1619. actionState = 'fak_throw'
  1620. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1621. if requestAction == 'reg_fall1':
  1622. own['actionTimer'] = 50
  1623. actionState = 'reg_fall1'
  1624. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1625. if requestAction == 'reg_air_tail to manual':
  1626. own['actionTimer'] = 20
  1627. actionState = 'reg_air_tail to manual'
  1628. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1629. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1630. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1631. if l_requestAction == 'fak_air_tail to manual':
  1632. own['actionTimer'] = 20
  1633. actionState = 'fak_air_tail to manual'
  1634. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1635. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1636. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1637. if requestAction == 'reg_air_nose to nmanual':
  1638. own['actionTimer'] = 20
  1639. actionState = 'reg_air_nose to nmanual'
  1640. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1641. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1642. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1643. if l_requestAction == 'fak_air_nose to nmanual':
  1644. own['actionTimer'] = 20
  1645. actionState = 'fak_air_tail to nmanual'
  1646. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1647. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1648. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1649. if requestAction == 'reg_sit_out':
  1650. own['actionTimer'] = 28
  1651. actionState = 'reg_sit_out'
  1652. own['actionState'] = 'reg_sit_out'
  1653. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1654. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1655. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1656. if requestAction == 'fak_sit_out':
  1657. own['actionTimer'] = 28
  1658. own['actionState'] = 'fak_sit_out'
  1659. actionState = 'fak_sit_out'
  1660. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1661. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1662. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1663. if requestAction == 'reg_ollie_north_out':
  1664. actionState = 'reg_ollie_north_out'
  1665. own['actionState'] = 'reg_ollie_north_out'
  1666. own['actionTimer'] = 7
  1667. trans_playing = skater.isPlayingAction(trans_layer)
  1668. if trans_playing:
  1669. cur_frame = skater.getActionFrame(trans_layer)
  1670. if trans_playing and cur_frame > 1:
  1671. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1672. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1673. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1674. own['actionTimer'] = cur_frame
  1675. else:
  1676. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1677. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1678. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1679. if requestAction == 'reg_ollie_south_out':
  1680. actionState = 'reg_ollie_south_out'
  1681. own['actionState'] = 'reg_ollie_south_out'
  1682. own['actionTimer'] = 7
  1683. trans_playing = skater.isPlayingAction(trans_layer)
  1684. if trans_playing:
  1685. cur_frame = skater.getActionFrame(trans_layer)
  1686. if trans_playing and cur_frame > 1:
  1687. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1688. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1689. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1690. own['actionTimer'] = cur_frame
  1691. else:
  1692. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1693. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1694. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1695. if requestAction == 'fak_ollie_north_out':
  1696. actionState = 'fak_ollie_north_out'
  1697. own['actionState'] = 'fak_ollie_north_out'
  1698. own['actionTimer'] = 7
  1699. trans_playing = skater.isPlayingAction(trans_layer)
  1700. if trans_playing:
  1701. cur_frame = skater.getActionFrame(trans_layer)
  1702. if trans_playing and cur_frame > 1:
  1703. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1704. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1705. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1706. own['actionTimer'] = cur_frame
  1707. else:
  1708. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1709. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1710. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1711. if requestAction == 'fak_ollie_south_out':
  1712. actionState = 'fak_ollie_south_out'
  1713. own['actionState'] = 'fak_ollie_south_out'
  1714. own['actionTimer'] = 7
  1715. trans_playing = skater.isPlayingAction(trans_layer)
  1716. if trans_playing:
  1717. cur_frame = skater.getActionFrame(trans_layer)
  1718. if trans_playing and cur_frame > 1:
  1719. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1720. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1721. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1722. own['actionTimer'] = cur_frame
  1723. else:
  1724. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1725. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1726. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1727. #'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab',
  1728. if requestAction == 'frontside_grab_out':
  1729. actionState = 'frontside_grab_out'
  1730. own['actionState'] = 'frontside_grab_out'
  1731. own['actionTimer'] = 7
  1732. trans_playing = skater.isPlayingAction(trans_layer)
  1733. if trans_playing:
  1734. cur_frame = skater.getActionFrame(trans_layer)
  1735. if trans_playing and cur_frame > 1:
  1736. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1737. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1738. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1739. own['actionTimer'] = cur_frame
  1740. else:
  1741. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1742. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1743. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1744. if requestAction == 'backside_grab_out':
  1745. actionState = 'backside_grab_out'
  1746. own['actionState'] = 'backside_grab_out'
  1747. own['actionTimer'] = 7
  1748. trans_playing = skater.isPlayingAction(trans_layer)
  1749. if trans_playing:
  1750. cur_frame = skater.getActionFrame(trans_layer)
  1751. if trans_playing and cur_frame > 1:
  1752. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1753. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1754. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1755. own['actionTimer'] = cur_frame
  1756. else:
  1757. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1758. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1759. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1760. if requestAction == 'fak_frontside_grab_out':
  1761. actionState = 'fak_frontside_grab_out'
  1762. own['actionState'] = 'fak_frontside_grab_out'
  1763. own['actionTimer'] = 7
  1764. trans_playing = skater.isPlayingAction(trans_layer)
  1765. if trans_playing:
  1766. cur_frame = skater.getActionFrame(trans_layer)
  1767. if trans_playing and cur_frame > 1:
  1768. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1769. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1770. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1771. own['actionTimer'] = cur_frame
  1772. else:
  1773. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1774. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1775. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1776. if requestAction == 'fak_backside_grab_out':
  1777. actionState = 'fak_backside_grab_out'
  1778. own['actionState'] = 'fak_backside_grab_out'
  1779. own['actionTimer'] = 7
  1780. trans_playing = skater.isPlayingAction(trans_layer)
  1781. if trans_playing:
  1782. cur_frame = skater.getActionFrame(trans_layer)
  1783. if trans_playing and cur_frame > 1:
  1784. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1785. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1786. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1787. own['actionTimer'] = cur_frame
  1788. else:
  1789. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1790. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1791. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1792. if requestAction == 'frontside_nose_grab_out':
  1793. actionState = 'frontside_nose_grab_out'
  1794. own['actionState'] = 'frontside_nose_grab_out'
  1795. own['actionTimer'] = 7
  1796. trans_playing = skater.isPlayingAction(trans_layer)
  1797. if trans_playing:
  1798. cur_frame = skater.getActionFrame(trans_layer)
  1799. if trans_playing and cur_frame > 1:
  1800. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1801. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1802. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1803. own['actionTimer'] = cur_frame
  1804. else:
  1805. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1806. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1807. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1808. if requestAction == 'backside_nose_grab_out':
  1809. actionState = 'backside_nose_grab_out'
  1810. own['actionState'] = 'backside_nose_grab_out'
  1811. own['actionTimer'] = 7
  1812. trans_playing = skater.isPlayingAction(trans_layer)
  1813. if trans_playing:
  1814. cur_frame = skater.getActionFrame(trans_layer)
  1815. if trans_playing and cur_frame > 1:
  1816. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1817. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1818. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1819. own['actionTimer'] = cur_frame
  1820. else:
  1821. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1822. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1823. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1824. if requestAction == 'fak_frontside_nose_out':
  1825. actionState = 'fak_frontside_nose_out'
  1826. own['actionState'] = 'fak_frontside_nose_out'
  1827. own['actionTimer'] = 7
  1828. trans_playing = skater.isPlayingAction(trans_layer)
  1829. if trans_playing:
  1830. cur_frame = skater.getActionFrame(trans_layer)
  1831. if trans_playing and cur_frame > 1:
  1832. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1833. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1834. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1835. own['actionTimer'] = cur_frame
  1836. else:
  1837. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1838. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1839. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1840. if requestAction == 'fak_backside_nose_grab_out':
  1841. actionState = 'fak_backside_nose_grab_out'
  1842. own['actionState'] = 'fak_backside_nose_grab_out'
  1843. own['actionTimer'] = 7
  1844. trans_playing = skater.isPlayingAction(trans_layer)
  1845. if trans_playing:
  1846. cur_frame = skater.getActionFrame(trans_layer)
  1847. if trans_playing and cur_frame > 1:
  1848. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1849. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1850. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1851. own['actionTimer'] = cur_frame
  1852. else:
  1853. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1854. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1855. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1856. if requestAction == 'frontside_tail_grab_out':
  1857. actionState = 'frontside_tail_grab_out'
  1858. own['actionState'] = 'frontside_tail_grab_out'
  1859. own['actionTimer'] = 7
  1860. trans_playing = skater.isPlayingAction(trans_layer)
  1861. if trans_playing:
  1862. cur_frame = skater.getActionFrame(trans_layer)
  1863. if trans_playing and cur_frame > 1:
  1864. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1865. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1866. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1867. own['actionTimer'] = cur_frame
  1868. else:
  1869. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1870. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1871. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1872. if requestAction == 'backside_tail_grab_out':
  1873. actionState = 'backside_tail_grab_out'
  1874. own['actionState'] = 'backside_tail_grab_out'
  1875. own['actionTimer'] = 7
  1876. trans_playing = skater.isPlayingAction(trans_layer)
  1877. if trans_playing:
  1878. cur_frame = skater.getActionFrame(trans_layer)
  1879. if trans_playing and cur_frame > 1:
  1880. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1881. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1882. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1883. own['actionTimer'] = cur_frame
  1884. else:
  1885. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1886. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1887. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1888. if requestAction == 'fak_frontside_tail_grab_out':
  1889. actionState = 'fak_frontside_tail_grab_out'
  1890. own['actionState'] = 'fak_frontside_tail_grab_out'
  1891. own['actionTimer'] = 7
  1892. trans_playing = skater.isPlayingAction(trans_layer)
  1893. if trans_playing:
  1894. cur_frame = skater.getActionFrame(trans_layer)
  1895. if trans_playing and cur_frame > 1:
  1896. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1897. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1898. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1899. own['actionTimer'] = cur_frame
  1900. else:
  1901. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1902. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1903. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1904. if requestAction == 'fak_backside_tail_grab_out':
  1905. actionState = 'fak_backside_tail_grab_out'
  1906. own['actionState'] = 'fak_backside_tail_grab_out'
  1907. own['actionTimer'] = 7
  1908. trans_playing = skater.isPlayingAction(trans_layer)
  1909. if trans_playing:
  1910. cur_frame = skater.getActionFrame(trans_layer)
  1911. if trans_playing and cur_frame > 1:
  1912. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1913. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1914. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1915. own['actionTimer'] = cur_frame
  1916. else:
  1917. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1918. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1919. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1920. if requestAction == 'reg_judo_out':
  1921. actionState = 'reg_judo_out'
  1922. own['actionState'] = 'reg_judo_out'
  1923. own['actionTimer'] = 7
  1924. trans_playing = skater.isPlayingAction(trans_layer)
  1925. if trans_playing:
  1926. cur_frame = skater.getActionFrame(trans_layer)
  1927. if trans_playing and cur_frame > 1:
  1928. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1929. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1930. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1931. own['actionTimer'] = cur_frame
  1932. else:
  1933. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1934. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1935. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1936. if requestAction == 'fak_judo_out':
  1937. actionState = 'fak_judo_out'
  1938. own['actionState'] = 'fak_judo_out'
  1939. own['actionTimer'] = 7
  1940. trans_playing = skater.isPlayingAction(trans_layer)
  1941. if trans_playing:
  1942. cur_frame = skater.getActionFrame(trans_layer)
  1943. if trans_playing and cur_frame > 1:
  1944. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1945. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1946. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1947. own['actionTimer'] = cur_frame
  1948. else:
  1949. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1950. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1951. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1952. if requestAction == 'reg_walk_air_out':
  1953. actionState = 'reg_walk_air_out'
  1954. own['actionState'] = 'reg_walk_air_out'
  1955. own['actionTimer'] = 24
  1956. trans_playing = skater.isPlayingAction(trans_layer)
  1957. if trans_playing:
  1958. cur_frame = skater.getActionFrame(trans_layer)
  1959. if trans_playing and cur_frame > 1:
  1960. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1961. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1962. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1963. own['actionTimer'] = cur_frame
  1964. else:
  1965. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1966. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1967. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1968. if requestAction == 'fak_walk_air_out':
  1969. actionState = 'fak_walk_air_out'
  1970. own['actionState'] = 'fak_walk_air_out'
  1971. own['actionTimer'] = 24
  1972. trans_playing = skater.isPlayingAction(trans_layer)
  1973. if trans_playing:
  1974. cur_frame = skater.getActionFrame(trans_layer)
  1975. if trans_playing and cur_frame > 1:
  1976. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1977. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1978. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1979. own['actionTimer'] = cur_frame
  1980. else:
  1981. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1982. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1983. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1984. if requestAction == 'reg_air-walk_air':
  1985. actionState = 'reg_air-walk_air'
  1986. own['actionState'] = 'reg_air-walk_air'
  1987. own['actionTimer'] = 9
  1988. trans_playing = skater.isPlayingAction(trans_layer)
  1989. if trans_playing:
  1990. cur_frame = skater.getActionFrame(trans_layer)
  1991. if trans_playing and cur_frame > 1:
  1992. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1993. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1994. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1995. own['actionTimer'] = cur_frame
  1996. else:
  1997. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  1998. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  1999. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2000. if requestAction == 'fak_air-walk_air':
  2001. actionState = 'fak_air-walk_air'
  2002. own['actionState'] = 'fak_air-walk_air'
  2003. own['actionTimer'] = 9
  2004. trans_playing = skater.isPlayingAction(trans_layer)
  2005. if trans_playing:
  2006. cur_frame = skater.getActionFrame(trans_layer)
  2007. if trans_playing and cur_frame > 1:
  2008. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2009. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2010. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2011. own['actionTimer'] = cur_frame
  2012. else:
  2013. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2014. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2015. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2016. #######################################
  2017. #loop actions
  2018. ######################################
  2019. #check if request is possible
  2020. #if requestAction in requestActions_list:
  2021. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2022. #print(requestAction)
  2023. #reg_turnLeft
  2024. if requestAction == 'reg_turnLeft':
  2025. actionState = 'reg_turnLeft'
  2026. #in
  2027. if l_actionState != 'reg_turnLeft':
  2028. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2029. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2030. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2031. #loop
  2032. else:
  2033. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2034. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2035. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2036. #reg_turnRight
  2037. if requestAction == 'reg_turnRight':
  2038. actionState = 'reg_turnRight'
  2039. #in
  2040. if l_actionState != 'reg_turnRight':
  2041. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2042. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2043. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2044. #loop
  2045. else:
  2046. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2047. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2048. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2049. if requestAction == 'reg_turnRight_out':
  2050. pass
  2051. #fak_turnLeft
  2052. if requestAction == 'fak_turnLeft':
  2053. actionState = 'fak_turnLeft'
  2054. #in
  2055. if l_actionState != 'fak_turnLeft':
  2056. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2057. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2058. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2059. #loop
  2060. else:
  2061. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2062. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2063. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2064. #fak_turnRight
  2065. if requestAction == 'fak_turnRight':
  2066. actionState = 'fak_turnRight'
  2067. #in
  2068. if l_actionState != 'fak_turnRight':
  2069. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2070. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2071. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2072. #loop
  2073. else:
  2074. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2075. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2076. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2077. #reg_fs_powerslide
  2078. if requestAction == 'reg_fs_powerslide':
  2079. actionState = 'reg_fs_powerslide'
  2080. if l_actionState != 'reg_fs_powerslide':
  2081. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2082. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2083. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2084. else:
  2085. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2086. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2087. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2088. #reg_powerslide
  2089. if requestAction == 'reg_powerslide':
  2090. actionState = 'reg_powerslide'
  2091. if l_actionState != 'reg_powerslide':
  2092. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2093. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2094. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2095. else:
  2096. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2097. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2098. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2099. #fak_fs_powerslide
  2100. if requestAction == 'fak_fs_powerslide':
  2101. actionState = 'fak_fs_powerslide'
  2102. if l_actionState != 'fak_fs_powerslide':
  2103. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2104. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2105. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2106. else:
  2107. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2108. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2109. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2110. #fak_powerslide
  2111. if requestAction == 'fak_powerslide':
  2112. actionState = 'fak_powerslide'
  2113. if l_actionState != 'fak_powerslide':
  2114. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2115. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2116. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2117. else:
  2118. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2119. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2120. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2121. #reg_roll
  2122. if requestAction == 'reg_roll':
  2123. if l_actionState == 'reg_pump':
  2124. trans_playing = skater.isPlayingAction(trans_layer)
  2125. if trans_playing:
  2126. cur_frame = skater.getActionFrame(trans_layer)
  2127. #cur_frame -= 2
  2128. if trans_playing and cur_frame > 1:
  2129. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2130. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2131. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2132. #print(cur_frame)
  2133. else:
  2134. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2135. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2136. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2137. if l_actionState == 'reg_opos':
  2138. trans_playing = skater.isPlayingAction(trans_layer)
  2139. if trans_playing:
  2140. cur_frame = skater.getActionFrame(trans_layer)
  2141. if trans_playing and cur_frame > 1:
  2142. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2143. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2144. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2145. else:
  2146. own['actionTimer'] = 20
  2147. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2148. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2149. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2150. if l_actionState == 'reg_nopos':
  2151. flipping = skater.isPlayingAction(flip_layer)
  2152. if flipping == 0:
  2153. trans_playing = skater.isPlayingAction(trans_layer)
  2154. if trans_playing:
  2155. cur_frame = skater.getActionFrame(trans_layer)
  2156. if trans_playing and cur_frame > 1:
  2157. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2158. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2159. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2160. else:
  2161. own['actionTimer'] = 20
  2162. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2163. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2164. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2165. if l_actionState == 'reg_manual':
  2166. trans_playing = skater.isPlayingAction(trans_layer)
  2167. if trans_playing:
  2168. cur_frame = skater.getActionFrame(trans_layer)
  2169. cur_frame -= 2
  2170. if trans_playing and cur_frame > 1:
  2171. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2172. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2173. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2174. else:
  2175. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2176. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2177. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2178. if l_actionState == 'reg_nmanual':
  2179. trans_playing = skater.isPlayingAction(trans_layer)
  2180. if trans_playing:
  2181. cur_frame = skater.getActionFrame(trans_layer)
  2182. cur_frame -= 2
  2183. if trans_playing and cur_frame > 1:
  2184. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2185. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2186. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2187. else:
  2188. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2189. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2190. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2191. if l_actionState == 'reg_turnLeft':
  2192. trans_playing = skater.isPlayingAction(trans_layer)
  2193. if trans_playing:
  2194. cur_frame = skater.getActionFrame(trans_layer)
  2195. if trans_playing and cur_frame > 1:
  2196. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2197. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2198. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2199. else:
  2200. own['actionTimer'] = 20
  2201. requestAction = 'reg_turnLeft_out'
  2202. actionState = 'reg_turnLeft_out'
  2203. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2204. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2205. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2206. if l_actionState == 'reg_Right':
  2207. trans_playing = skater.isPlayingAction(trans_layer)
  2208. if trans_playing:
  2209. cur_frame = skater.getActionFrame(trans_layer)
  2210. if trans_playing and cur_frame > 1:
  2211. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2212. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2213. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2214. else:
  2215. own['actionTimer'] = 20
  2216. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2217. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2218. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2219. if requestAction == 'reg_roll':
  2220. actionState = 'reg_roll'
  2221. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2222. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2223. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2224. #fak_roll
  2225. if requestAction == 'fak_roll':
  2226. if l_actionState == 'fak_pump':
  2227. trans_playing = skater.isPlayingAction(trans_layer)
  2228. if trans_playing:
  2229. cur_frame = skater.getActionFrame(trans_layer)
  2230. if trans_playing and cur_frame > 1:
  2231. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2232. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2233. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2234. else:
  2235. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2236. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2237. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2238. if l_actionState == 'fak_opos':
  2239. trans_playing = skater.isPlayingAction(trans_layer)
  2240. if trans_playing:
  2241. cur_frame = skater.getActionFrame(trans_layer)
  2242. if trans_playing and cur_frame > 1:
  2243. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2244. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2245. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2246. else:
  2247. own['actionTimer'] = 20
  2248. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2249. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2250. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2251. if l_actionState == 'fak_nopos':
  2252. trans_playing = skater.isPlayingAction(trans_layer)
  2253. if trans_playing:
  2254. cur_frame = skater.getActionFrame(trans_layer)
  2255. if trans_playing and cur_frame > 1:
  2256. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2257. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2258. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2259. else:
  2260. own['actionTimer'] = 20
  2261. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2262. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2263. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2264. if l_actionState == 'fak_manual':
  2265. trans_playing = skater.isPlayingAction(trans_layer)
  2266. if trans_playing:
  2267. cur_frame = skater.getActionFrame(trans_layer)
  2268. #cur_frame -= 2
  2269. if trans_playing and cur_frame > 1:
  2270. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2271. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2272. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2273. else:
  2274. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2275. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2276. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2277. if l_actionState == 'fak_nmanual':
  2278. trans_playing = skater.isPlayingAction(trans_layer)
  2279. if trans_playing:
  2280. cur_frame = skater.getActionFrame(trans_layer)
  2281. #cur_frame -= 2
  2282. if trans_playing and cur_frame > 1:
  2283. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2284. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2285. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2286. else:
  2287. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2288. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2289. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2290. if l_actionState == 'fak_turnLeft':
  2291. trans_playing = skater.isPlayingAction(trans_layer)
  2292. if trans_playing:
  2293. cur_frame = skater.getActionFrame(trans_layer)
  2294. #cur_frame -= 2
  2295. if trans_playing and cur_frame > 1:
  2296. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2297. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2298. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2299. else:
  2300. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2301. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2302. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2303. if l_actionState == 'fak_turnRight':
  2304. trans_playing = skater.isPlayingAction(trans_layer)
  2305. if trans_playing:
  2306. cur_frame = skater.getActionFrame(trans_layer)
  2307. #cur_frame -= 2
  2308. if trans_playing and cur_frame > 1:
  2309. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2310. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2311. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2312. else:
  2313. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2314. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2315. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2316. if requestAction == 'fak_roll':
  2317. actionState = 'fak_roll'
  2318. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2319. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2320. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2321. #reg_opos
  2322. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2323. actionState = 'reg_opos'
  2324. #in
  2325. if l_actionState != 'reg_opos':
  2326. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2327. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2328. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2329. #loop
  2330. else:
  2331. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2332. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2333. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2334. #fak_opos
  2335. if requestAction == 'fak_opos':
  2336. actionState = 'fak_opos'
  2337. #in
  2338. if l_actionState != 'fak_opos':
  2339. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2340. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2341. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2342. #loop
  2343. else:
  2344. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2345. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2346. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2347. #reg_nopos
  2348. if requestAction == 'reg_nopos':
  2349. actionState = 'reg_nopos'
  2350. #in
  2351. if l_actionState != 'reg_nopos':
  2352. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2353. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2354. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2355. #loop
  2356. else:
  2357. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2358. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2359. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2360. #fak_nopos
  2361. if requestAction == 'fak_nopos':
  2362. actionState = 'fak_nopos'
  2363. #in
  2364. if l_actionState != 'fak_nopos':
  2365. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2366. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2367. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2368. #loop
  2369. else:
  2370. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2371. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2372. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2373. #reg_pump
  2374. if requestAction == 'reg_pump':
  2375. actionState = 'reg_pump'
  2376. if l_actionState != 'reg_pump':
  2377. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2378. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2379. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2380. else:
  2381. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2382. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2383. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2384. #fak_pump
  2385. if requestAction == 'fak_pump':
  2386. actionState = 'fak_pump'
  2387. if l_actionState != 'fak_pump':
  2388. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2389. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2390. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2391. else:
  2392. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2393. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2394. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2395. #reg_manual
  2396. if requestAction == 'reg_manual':
  2397. actionState = 'reg_manual'
  2398. #in
  2399. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2400. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2401. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2402. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2403. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2404. own['actionTimer'] = 20
  2405. actionState = 'reg_air_tail to manual'
  2406. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2407. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2408. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2409. #loop
  2410. else:
  2411. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2412. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2413. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2414. #fak_manual
  2415. if requestAction == 'fak_manual':
  2416. actionState = 'fak_manual'
  2417. #in
  2418. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2419. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2420. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2421. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2422. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2423. own['actionTimer'] = 20
  2424. actionState = 'fak_air_tail to manual'
  2425. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2426. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2427. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2428. #loop
  2429. else:
  2430. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2431. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2432. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2433. #reg_nmanual
  2434. if requestAction == 'reg_nmanual':
  2435. actionState = 'reg_nmanual'
  2436. #in
  2437. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2438. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2439. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2440. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2441. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2442. own['actionTimer'] = 20
  2443. actionState = 'reg_air_nose to nmanual'
  2444. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2445. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2446. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2447. #loop
  2448. else:
  2449. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2450. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2451. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2452. #fak_nmanual
  2453. if requestAction == 'fak_nmanual':
  2454. actionState = 'fak_nmanual'
  2455. #in
  2456. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2457. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2458. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2459. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2460. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2461. own['actionTimer'] = 20
  2462. actionState = 'fak_air_nose to nmanual'
  2463. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2464. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2465. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2466. #loop
  2467. else:
  2468. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2469. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2470. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2471. if requestAction == 'reg_air':
  2472. actionState = 'reg_air'
  2473. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2474. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2475. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2476. if requestAction == 'fak_air':
  2477. actionState = 'fak_air'
  2478. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2479. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2480. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2481. if requestAction == 'frontside_grab':
  2482. actionState = 'frontside_grab'
  2483. if l_actionState != 'frontside_grab':
  2484. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2485. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2486. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2487. else:
  2488. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2489. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2490. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2491. if requestAction == 'backside_grab':
  2492. actionState = 'backside_grab'
  2493. if l_actionState != 'backside_grab':
  2494. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2495. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2496. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2497. else:
  2498. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2499. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2500. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2501. if requestAction == 'fak_frontside_grab':
  2502. actionState = 'fak_frontside_grab'
  2503. if l_actionState != 'fak_frontside_grab':
  2504. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2505. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2506. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2507. else:
  2508. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2509. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2510. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2511. if requestAction == 'fak_backside_grab':
  2512. actionState = 'fak_backside_grab'
  2513. if l_actionState != 'fak_backside_grab':
  2514. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2515. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2516. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2517. else:
  2518. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2519. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2520. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2521. if requestAction == 'frontside_nose_grab':
  2522. actionState = 'frontside_nose_grab'
  2523. if l_actionState != 'frontside_nose_grab':
  2524. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2525. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2526. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2527. else:
  2528. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2529. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2530. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2531. if requestAction == 'backside_nose_grab':
  2532. actionState = 'backside_nose_grab'
  2533. if l_actionState != 'backside_nose_grab':
  2534. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2535. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2536. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2537. else:
  2538. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2539. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2540. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2541. if requestAction == 'fak_frontside_nose_grab':
  2542. actionState = 'fak_frontside_nose_grab'
  2543. if l_actionState != 'fak_frontside_nose_grab':
  2544. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2545. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2546. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2547. else:
  2548. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2549. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2550. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2551. if requestAction == 'fak_backside_nose_grab':
  2552. actionState = 'fak_backside_nose_grab'
  2553. if l_actionState != 'fak_backside_nose_grab':
  2554. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2555. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2556. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2557. else:
  2558. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2559. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2560. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2561. if requestAction == 'frontside_tail_grab':
  2562. actionState = 'frontside_tail_grab'
  2563. if l_actionState != 'frontside_tail_grab':
  2564. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2565. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2566. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2567. else:
  2568. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2569. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2570. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2571. if requestAction == 'backside_tail_grab':
  2572. actionState = 'backside_tail_grab'
  2573. if l_actionState != 'backside_tail_grab':
  2574. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2575. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2576. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2577. else:
  2578. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2579. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2580. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2581. if requestAction == 'fak_frontside_tail_grab':
  2582. actionState = 'fak_frontside_tail_grab'
  2583. if l_actionState != 'fak_frontside_tail_grab':
  2584. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2585. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2586. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2587. else:
  2588. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2589. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2590. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2591. if requestAction == 'fak_backside_tail_grab':
  2592. actionState = 'fak_backside_tail_grab'
  2593. if l_actionState != 'fak_backside_tail_grab':
  2594. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2595. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2596. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2597. else:
  2598. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2599. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2600. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2601. if requestAction == 'reg_judo':
  2602. actionState = 'reg_judo'
  2603. if l_actionState != 'reg_judo':
  2604. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2605. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2606. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2607. else:
  2608. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2609. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2610. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2611. if requestAction == 'fak_judo':
  2612. actionState = 'fak_judo'
  2613. if l_actionState != 'fak_judo':
  2614. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2615. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2616. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2617. else:
  2618. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2619. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2620. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2621. if requestAction == 'reg_ollie_north':
  2622. actionState = 'reg_ollie_north'
  2623. if l_actionState != 'reg_ollie_north':
  2624. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2625. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2626. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2627. else:
  2628. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2629. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2630. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2631. if requestAction == 'fak_ollie_north':
  2632. actionState = 'fak_ollie_north'
  2633. if l_actionState != 'fak_ollie_north':
  2634. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2635. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2636. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2637. else:
  2638. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2639. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2640. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2641. if requestAction == 'reg_ollie_south':
  2642. actionState = 'reg_ollie_south'
  2643. if l_actionState != 'reg_ollie_south':
  2644. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2645. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2646. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2647. else:
  2648. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2649. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2650. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2651. if requestAction == 'fak_ollie_south':
  2652. actionState = 'fak_ollie_south'
  2653. if l_actionState != 'fak_ollie_south':
  2654. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2655. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2656. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2657. else:
  2658. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2659. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2660. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2661. if requestAction == 'reg_noseg':
  2662. actionState = 'reg_noseg'
  2663. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2664. skater.stopAction(flip_layer)
  2665. deck.stopAction(flip_layer)
  2666. trucks.stopAction(flip_layer)
  2667. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2668. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2669. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2670. else:
  2671. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2672. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2673. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2674. if requestAction == 'fak_noseg':
  2675. actionState = 'fak_noseg'
  2676. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2677. skater.stopAction(flip_layer)
  2678. deck.stopAction(flip_layer)
  2679. trucks.stopAction(flip_layer)
  2680. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2681. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2682. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2683. else:
  2684. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2685. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2686. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2687. if requestAction == 'reg_tailg':
  2688. actionState = 'reg_tailg'
  2689. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2690. skater.stopAction(flip_layer)
  2691. deck.stopAction(flip_layer)
  2692. trucks.stopAction(flip_layer)
  2693. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2694. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2695. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2696. else:
  2697. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2698. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2699. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2700. if requestAction == 'fak_tailg':
  2701. actionState = 'fak_tailg'
  2702. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2703. skater.stopAction(flip_layer)
  2704. deck.stopAction(flip_layer)
  2705. trucks.stopAction(flip_layer)
  2706. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2707. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2708. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2709. else:
  2710. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2711. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2712. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2713. if requestAction == 'reg_tailgr':
  2714. actionState = 'reg_tailgr'
  2715. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2716. skater.stopAction(flip_layer)
  2717. deck.stopAction(flip_layer)
  2718. trucks.stopAction(flip_layer)
  2719. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2720. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2721. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2722. else:
  2723. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2724. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2725. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2726. if requestAction == 'fak_tailgr':
  2727. actionState = 'fak_tailgr'
  2728. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2729. skater.stopAction(flip_layer)
  2730. deck.stopAction(flip_layer)
  2731. trucks.stopAction(flip_layer)
  2732. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2733. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2734. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2735. else:
  2736. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2737. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2738. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2739. if requestAction == 'reg_tailgl':
  2740. actionState = 'reg_tailgl'
  2741. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2742. skater.stopAction(flip_layer)
  2743. deck.stopAction(flip_layer)
  2744. trucks.stopAction(flip_layer)
  2745. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2746. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2747. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2748. else:
  2749. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2750. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2751. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2752. if requestAction == 'fak_tailgl':
  2753. actionState = 'fak_tailgl'
  2754. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2755. skater.stopAction(flip_layer)
  2756. deck.stopAction(flip_layer)
  2757. trucks.stopAction(flip_layer)
  2758. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2759. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2760. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2761. else:
  2762. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2763. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2764. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2765. if requestAction == 'reg_wall_r':
  2766. actionState = 'reg_wall_r'
  2767. if l_actionState != 'reg_wall_r':
  2768. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2769. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2770. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2771. else:
  2772. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2773. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2774. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2775. if requestAction == 'reg_wall_l':
  2776. actionState = 'reg_wall_l'
  2777. if l_actionState != 'reg_wall_l':
  2778. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2779. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2780. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2781. else:
  2782. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2783. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2784. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2785. if requestAction == 'fak_wall_r':
  2786. actionState = 'fak_wall_r'
  2787. if l_actionState != 'fak_wall_r':
  2788. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2789. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2790. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2791. else:
  2792. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2793. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2794. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2795. if requestAction == 'fak_wall_l':
  2796. actionState = 'fak_wall_l'
  2797. if l_actionState != 'reg_wall_r':
  2798. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2799. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2800. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2801. else:
  2802. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2803. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2804. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2805. ##############################
  2806. if requestAction == 'reg_nosegr':
  2807. actionState = 'reg_nosegr'
  2808. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2809. skater.stopAction(flip_layer)
  2810. deck.stopAction(flip_layer)
  2811. trucks.stopAction(flip_layer)
  2812. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2813. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2814. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2815. else:
  2816. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2817. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2818. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2819. if requestAction == 'fak_nosegr':
  2820. actionState = 'fak_nosegr'
  2821. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2822. skater.stopAction(flip_layer)
  2823. deck.stopAction(flip_layer)
  2824. trucks.stopAction(flip_layer)
  2825. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2826. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2827. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2828. else:
  2829. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2830. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2831. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2832. if requestAction == 'reg_nosegl':
  2833. actionState = 'reg_nosegl'
  2834. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2835. skater.stopAction(flip_layer)
  2836. deck.stopAction(flip_layer)
  2837. trucks.stopAction(flip_layer)
  2838. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2839. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2840. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2841. else:
  2842. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2843. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2844. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2845. if requestAction == 'fak_nosegl':
  2846. actionState = 'fak_nosegl'
  2847. print("fak_nosegl state")
  2848. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2849. skater.stopAction(flip_layer)
  2850. deck.stopAction(flip_layer)
  2851. trucks.stopAction(flip_layer)
  2852. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2853. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2854. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2855. else:
  2856. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2857. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2858. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2859. if requestAction == 'reg_tailslide':
  2860. actionState = 'reg_tailslide'
  2861. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2862. skater.stopAction(flip_layer)
  2863. deck.stopAction(flip_layer)
  2864. trucks.stopAction(flip_layer)
  2865. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2866. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2867. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2868. else:
  2869. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2870. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2871. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2872. if requestAction == 'fak_tailslide':
  2873. actionState = 'fak_tailslide'
  2874. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2875. skater.stopAction(flip_layer)
  2876. deck.stopAction(flip_layer)
  2877. trucks.stopAction(flip_layer)
  2878. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2879. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2880. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2881. else:
  2882. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2883. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2884. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2885. if requestAction == 'reg_noseslide':
  2886. actionState = 'reg_noseslide'
  2887. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2888. skater.stopAction(flip_layer)
  2889. deck.stopAction(flip_layer)
  2890. trucks.stopAction(flip_layer)
  2891. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2892. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2893. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2894. else:
  2895. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2896. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2897. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2898. if requestAction == 'fak_noseslide':
  2899. actionState = 'fak_noseslide'
  2900. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2901. skater.stopAction(flip_layer)
  2902. deck.stopAction(flip_layer)
  2903. trucks.stopAction(flip_layer)
  2904. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2905. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2906. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2907. else:
  2908. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2909. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2910. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2911. if requestAction == 'reg_5050':
  2912. actionState = 'reg_5050'
  2913. #own['actionTimer'] = 0
  2914. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2915. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2916. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2917. if requestAction == 'fak_5050':
  2918. actionState = 'fak_5050'
  2919. #own['actionTimer'] = 0
  2920. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2921. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2922. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2923. if requestAction == 'reg_bsboard':
  2924. actionState = 'reg_bsboard'
  2925. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2926. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2927. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2928. if requestAction == 'fak_bsboard':
  2929. actionState = 'fak_bsboard'
  2930. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2931. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2932. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2933. if requestAction == 'reg_fsboard':
  2934. actionState = 'reg_fsboard'
  2935. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2936. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2937. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2938. if requestAction == 'reg_air_nose':
  2939. actionState = 'reg_air_nose'
  2940. if l_actionState != 'reg_air_nose':
  2941. skater.stopAction(loop_layer)
  2942. deck.stopAction(loop_layer)
  2943. trucks.stopAction(loop_layer)
  2944. skater.stopAction(flip_layer)
  2945. deck.stopAction(flip_layer)
  2946. trucks.stopAction(flip_layer)
  2947. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2948. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2949. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2950. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2951. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2952. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2953. else:
  2954. #pass
  2955. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2956. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2957. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  2958. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2959. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2960. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2961. if requestAction == 'fak_air_nose':
  2962. actionState = 'fak_air_nose'
  2963. if l_actionState != 'fak_air_nose':
  2964. skater.stopAction(loop_layer)
  2965. deck.stopAction(loop_layer)
  2966. trucks.stopAction(loop_layer)
  2967. skater.stopAction(flip_layer)
  2968. deck.stopAction(flip_layer)
  2969. trucks.stopAction(flip_layer)
  2970. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2971. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2972. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2973. #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2974. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2975. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2976. else:
  2977. #pass
  2978. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2979. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2980. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2981. #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2982. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2983. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2984. if requestAction == 'reg_air_tail':
  2985. actionState = 'reg_air_tail'
  2986. if l_actionState != 'reg_air_tail':
  2987. skater.stopAction(loop_layer)
  2988. deck.stopAction(loop_layer)
  2989. trucks.stopAction(loop_layer)
  2990. skater.stopAction(flip_layer)
  2991. deck.stopAction(flip_layer)
  2992. trucks.stopAction(flip_layer)
  2993. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2994. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2995. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2996. #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2997. #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2998. #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2999. else:
  3000. #pass
  3001. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3002. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3003. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3004. #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3005. #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3006. #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3007. if requestAction == 'fak_air_tail':
  3008. actionState = 'fak_air_tail'
  3009. if l_actionState != 'fak_air_tail':
  3010. skater.stopAction(loop_layer)
  3011. deck.stopAction(loop_layer)
  3012. trucks.stopAction(loop_layer)
  3013. skater.stopAction(flip_layer)
  3014. deck.stopAction(flip_layer)
  3015. trucks.stopAction(flip_layer)
  3016. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3017. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3018. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3019. #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3020. #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3021. #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3022. else:
  3023. #pass
  3024. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3025. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3026. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3027. #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3028. #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3029. #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3030. if requestAction == 'reg_stop':
  3031. actionState = 'reg_stop'
  3032. if l_actionState != 'reg_stop':
  3033. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3034. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3035. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3036. else:
  3037. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3038. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3039. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3040. if requestAction == 'fak_stop':
  3041. actionState = 'fak_stop'
  3042. if l_actionState != 'fak_stop':
  3043. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3044. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3045. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3046. else:
  3047. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3048. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3049. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3050. if requestAction == 'reg_fp_rback':
  3051. actionState = 'reg_fp_rback'
  3052. if l_actionState != 'reg_fp_rback':
  3053. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3054. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3055. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3056. else:
  3057. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3058. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3059. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3060. if requestAction == 'fak_fp_rback':
  3061. actionState = 'fak_fp_rback'
  3062. if l_actionState != 'fak_fp_rback':
  3063. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3064. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3065. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3066. else:
  3067. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3068. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3069. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3070. if requestAction == 'reg_back_invert':
  3071. actionState = 'reg_back_invert'
  3072. if l_actionState != 'reg_back_invert':
  3073. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3074. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3075. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3076. else:
  3077. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3078. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3079. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3080. if requestAction == 'fak_fr_invert':
  3081. actionState = 'fak_fr_invert'
  3082. if l_actionState != 'fak_fr_invert':
  3083. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3084. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3085. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3086. else:
  3087. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3088. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3089. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3090. if requestAction == 'reg_hippy_in':
  3091. actionState = 'reg_hippy_in'
  3092. #own['actionTimer'] = 10
  3093. if l_actionState != 'reg_hippy_in':
  3094. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3095. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3096. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3097. else:
  3098. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3099. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3100. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3101. if requestAction == 'fak_hippy_in':
  3102. actionState = 'fak_hippy_in'
  3103. #own['actionTimer'] = 10
  3104. if l_actionState != 'fak_hippy_in':
  3105. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3106. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3107. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3108. else:
  3109. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3110. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3111. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3112. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3113. #walk anims
  3114. #reg_idle
  3115. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3116. actionState = 'reg_idle'
  3117. if l_requestAction != 'reg_idle':
  3118. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3119. cur_frame = skater.getActionFrame(loop_layer)
  3120. skater.stopAction(loop_layer)
  3121. deck.stopAction(loop_layer)
  3122. trucks.stopAction(loop_layer)
  3123. if cur_frame > 11:#11:
  3124. cur_frame += 1
  3125. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3126. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3127. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3128. else:
  3129. cur_frame -= 1
  3130. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3131. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3132. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3133. else:
  3134. #print("#####")
  3135. trans_playing = skater.isPlayingAction(trans_layer)
  3136. #if trans_playing == 1:
  3137. else:
  3138. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3139. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3140. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3141. #reg_idle_nb
  3142. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3143. actionState = 'reg_idle_nb'
  3144. if l_requestAction != 'reg_idle_nb':
  3145. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3146. cur_frame = skater.getActionFrame(loop_layer)
  3147. skater.stopAction(loop_layer)
  3148. deck.stopAction(loop_layer)
  3149. trucks.stopAction(loop_layer)
  3150. if cur_frame > 11:
  3151. cur_frame += 1
  3152. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3153. else:
  3154. cur_frame -= 1
  3155. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3156. else:
  3157. trans_playing = skater.isPlayingAction(trans_layer)
  3158. if trans_playing == 1:
  3159. #pass
  3160. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3161. else:
  3162. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3163. #fak_idle
  3164. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3165. actionState = 'fak_idle'
  3166. if l_requestAction != 'fak_idle':
  3167. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3168. cur_frame = skater.getActionFrame(loop_layer)
  3169. skater.stopAction(loop_layer)
  3170. deck.stopAction(loop_layer)
  3171. trucks.stopAction(loop_layer)
  3172. if cur_frame > 11:
  3173. cur_frame += 1
  3174. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3175. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3176. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3177. else:
  3178. cur_frame -= 1
  3179. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3180. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3181. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3182. else:
  3183. trans_playing = skater.isPlayingAction(trans_layer)
  3184. else:
  3185. #if trans_playing == 1:
  3186. #pass
  3187. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3188. #fak_idle_nb
  3189. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3190. actionState = 'fak_idle_nb'
  3191. if l_requestAction != 'fak_idle_nb':
  3192. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3193. cur_frame = skater.getActionFrame(loop_layer)
  3194. skater.stopAction(loop_layer)
  3195. deck.stopAction(loop_layer)
  3196. trucks.stopAction(loop_layer)
  3197. if cur_frame > 11:
  3198. cur_frame += 1
  3199. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3200. else:
  3201. cur_frame -= 1
  3202. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3203. else:
  3204. trans_playing = skater.isPlayingAction(trans_layer)
  3205. if trans_playing == 1:
  3206. #pass
  3207. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3208. else:
  3209. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3210. if requestAction == 'reg_idle1':
  3211. actionState = 'reg_idle1'
  3212. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3213. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3214. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3215. if requestAction == 'reg_idle2':
  3216. actionState = 'reg_idle2'
  3217. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3218. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3219. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3220. if requestAction == 'reg_idle3':
  3221. actionState = 'reg_idle3'
  3222. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3223. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3224. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3225. if requestAction == 'reg_idle4':
  3226. actionState = 'reg_idle4'
  3227. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3228. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3229. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3230. if requestAction == 'reg_idle5':
  3231. actionState = 'reg_idle5'
  3232. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3233. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3234. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3235. if requestAction == 'reg_idle6':
  3236. actionState = 'reg_idle6'
  3237. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3238. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3239. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3240. if requestAction == 'reg_idle7':
  3241. actionState = 'reg_idle7'
  3242. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3243. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3244. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3245. if requestAction == 'fak_idle1':
  3246. actionState = 'fak_idle1'
  3247. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3248. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3249. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3250. if requestAction == 'fak_idle2':
  3251. actionState = 'fak_idle2'
  3252. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3253. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3254. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3255. if requestAction == 'fak_idle3':
  3256. actionState = 'fak_idle3'
  3257. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3258. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3259. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3260. if requestAction == 'fak_idle4':
  3261. actionState = 'fak_idle4'
  3262. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3263. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3264. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3265. if requestAction == 'fak_idle5':
  3266. actionState = 'fak_idle5'
  3267. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3268. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3269. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3270. if requestAction == 'fak_idle6':
  3271. actionState = 'fak_idle6'
  3272. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3273. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3274. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3275. if requestAction == 'fak_idle7':
  3276. actionState = 'fak_idle7'
  3277. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3278. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3279. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3280. if requestAction == 'reg_idle2_nb':
  3281. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3282. #reg_walk
  3283. if requestAction == 'reg_walk':
  3284. actionState = 'reg_walk'
  3285. #in
  3286. if l_requestAction != 'reg_walk':
  3287. if l_requestAction == 'reg_walkFast':
  3288. cur_frame = skater.getActionFrame(loop_layer)
  3289. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3290. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3291. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3292. skater.setActionFrame(cur_frame, loop_layer)
  3293. deck.setActionFrame(cur_frame, loop_layer)
  3294. trucks.setActionFrame(cur_frame, loop_layer)
  3295. #loop
  3296. else:
  3297. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3298. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3299. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3300. #reg_walk_nb
  3301. if requestAction == 'reg_walk_nb':
  3302. actionState = 'reg_walk_nb'
  3303. #in
  3304. if l_requestAction != 'reg_walk_nb':
  3305. if l_requestAction == 'reg_walkFast_nb':
  3306. cur_frame = skater.getActionFrame(loop_layer)
  3307. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3308. skater.setActionFrame(cur_frame, loop_layer)
  3309. #loop
  3310. else:
  3311. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3312. #reg_walkFast
  3313. if requestAction == 'reg_walkFast':
  3314. actionState = 'reg_walkFast'
  3315. #in
  3316. if l_requestAction != 'reg_walkFast':
  3317. if l_requestAction == 'reg_walk':
  3318. cur_frame = skater.getActionFrame(loop_layer)
  3319. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3320. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3321. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3322. skater.setActionFrame(cur_frame, loop_layer)
  3323. deck.setActionFrame(cur_frame, loop_layer)
  3324. trucks.setActionFrame(cur_frame, loop_layer)
  3325. print("set last walk frame", cur_frame)
  3326. #loop
  3327. else:
  3328. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3329. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3330. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3331. #reg_walkFast_nb
  3332. if requestAction == 'reg_walkFast_nb':
  3333. actionState = 'reg_walkFast_nb'
  3334. #in
  3335. if l_requestAction != 'reg_walkFast_nb':
  3336. if l_requestAction == 'reg_walk_nb':
  3337. cur_frame = skater.getActionFrame(loop_layer)
  3338. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3339. skater.setActionFrame(cur_frame, loop_layer)
  3340. #loop
  3341. else:
  3342. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3343. #fak_walk
  3344. if requestAction == 'fak_walk':
  3345. #in
  3346. actionState = 'fak_walk'
  3347. if l_requestAction != 'fak_walk':
  3348. if l_requestAction == 'fak_walkFast':
  3349. cur_frame = skater.getActionFrame(loop_layer)
  3350. #actionState = 'fak_walk'
  3351. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3352. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3353. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3354. skater.setActionFrame(cur_frame, loop_layer)
  3355. deck.setActionFrame(cur_frame, loop_layer)
  3356. trucks.setActionFrame(cur_frame, loop_layer)
  3357. #pass
  3358. #loop
  3359. else:
  3360. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3361. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3362. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3363. #fak_walk_nb
  3364. if requestAction == 'fak_walk_nb':
  3365. actionState = 'fak_walk_nb'
  3366. #in
  3367. if l_requestAction != 'fak_walk_nb':
  3368. if l_requestAction == 'fak_walkFast_nb':
  3369. cur_frame = skater.getActionFrame(loop_layer)
  3370. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3371. skater.setActionFrame(cur_frame, loop_layer)
  3372. #loop
  3373. else:
  3374. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3375. #fak_walkFast
  3376. if requestAction == 'fak_walkFast':
  3377. actionState = 'fak_walkFast'
  3378. #in
  3379. if l_requestAction != 'fak_walkFast':
  3380. if l_requestAction == 'fak_walk':
  3381. cur_frame = skater.getActionFrame(loop_layer)
  3382. #actionState = 'fak_walkFast'
  3383. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3384. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3385. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3386. skater.setActionFrame(cur_frame, loop_layer)
  3387. deck.setActionFrame(cur_frame, loop_layer)
  3388. trucks.setActionFrame(cur_frame, loop_layer)
  3389. #pass
  3390. #loop
  3391. else:
  3392. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3393. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3394. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3395. #fak_walkFast_nb
  3396. if requestAction == 'fak_walkFast_nb':
  3397. actionState = 'fak_walkFast_nb'
  3398. #in
  3399. if l_requestAction != 'fak_walkFast_nb':
  3400. if l_requestAction == 'fak_walk_nb':
  3401. cur_frame = skater.getActionFrame(loop_layer)
  3402. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3403. skater.setActionFrame(cur_frame, loop_layer)
  3404. #loop
  3405. else:
  3406. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3407. if requestAction == 'reg_dropin_pos':
  3408. actionState = 'reg_dropin_pos'
  3409. #own['actionTimer'] = 10
  3410. if l_actionState != 'reg_dropin_pos':
  3411. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3412. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3413. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3414. else:
  3415. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3416. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3417. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3418. if requestAction == 'fak_dropin_pos':
  3419. actionState = 'fak_dropin_pos'
  3420. #own['actionTimer'] = 10
  3421. if l_actionState != 'fak_dropin_pos':
  3422. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3423. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3424. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3425. else:
  3426. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3427. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3428. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3429. if requestAction == 'reg_sit':
  3430. actionState = 'reg_sit'
  3431. #own['actionTimer'] = 30
  3432. if l_actionState != 'reg_sit':
  3433. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3434. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3435. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3436. else:
  3437. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3438. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3439. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3440. if requestAction == 'fak_sit':
  3441. actionState = 'fak_sit'
  3442. #own['actionTimer'] = 30
  3443. if l_actionState != 'fak_sit':
  3444. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3445. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3446. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3447. else:
  3448. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3449. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3450. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3451. if requestAction == 'reg_walk_air':
  3452. actionState = 'reg_walk_air'
  3453. #own['actionTimer'] = 30
  3454. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3455. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3456. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3457. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3458. else:
  3459. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3460. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3461. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3462. if requestAction == 'fak_walk_air':
  3463. actionState = 'fak_walk_air'
  3464. #own['actionTimer'] = 30
  3465. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3466. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3467. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3468. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3469. else:
  3470. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3471. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3472. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3473. own['actionState'] = actionState
  3474. else:
  3475. pass
  3476. own['actionState'] = actionState
  3477. return actionState
  3478. #if (own['actionState'] == 'reg_dropin' and own['requestAction'] == 'reg_roll':
  3479. #own['requestAction'] = 'reg_dropin'
  3480. l_playing = skater.isPlayingAction(loop_layer)
  3481. t_playing = skater.isPlayingAction(trans_layer)
  3482. if l_playing == 1 and t_playing == 1:
  3483. skater.stopAction(loop_layer)
  3484. trucks.stopAction(loop_layer)
  3485. deck.stopAction(loop_layer)
  3486. ###
  3487. if own['actionTimer'] > 0:
  3488. own['actionTimer'] -= 1
  3489. ##############
  3490. #turn off land for manuals
  3491. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3492. own['actionTimer'] = 0
  3493. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3494. actionState = updateAction(requestAction, actionState)
  3495. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3496. own['clear_request'] = 1
  3497. ###################
  3498. #debug
  3499. cur_frame = -1
  3500. trans_playing = skater.isPlayingAction(trans_layer)
  3501. if trans_playing:
  3502. cur_frame = skater.getActionFrame(trans_layer)
  3503. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3504. cur_frame = skater.getActionFrame(trans_layer)
  3505. #print(cur_frame)
  3506. def printplaying():
  3507. splaying_layers = "S: "
  3508. playing_layers = "D: "
  3509. tplaying_layers = "T: "
  3510. for x in range(9900):
  3511. if skater.isPlayingAction(x):
  3512. #if trucks.isPlayingAction(x):
  3513. #if skater.isPlayingAction(x):
  3514. splaying_layers += str(x)
  3515. splaying_layers += " "
  3516. if deck.isPlayingAction(x):
  3517. #if trucks.isPlayingAction(x):
  3518. #if skater.isPlayingAction(x):
  3519. playing_layers += str(x)
  3520. playing_layers += " "
  3521. if trucks.isPlayingAction(x):
  3522. #if trucks.isPlayingAction(x):
  3523. #if skater.isPlayingAction(x):
  3524. tplaying_layers += str(x)
  3525. tplaying_layers += " "
  3526. print(splaying_layers, playing_layers, tplaying_layers)
  3527. #printplaying()
  3528. if actionState == 'empty':
  3529. #print("EMPTY ACTION!!!")
  3530. skater.stopAction(loop_layer)
  3531. deck.stopAction(loop_layer)
  3532. trucks.stopAction(loop_layer)
  3533. #set last variables
  3534. own['l_actionState'] = actionState
  3535. own['l_requestAction'] = requestAction
  3536. own['queueAction'] = queueAction
  3537. main()