Shuvit game master repo. http://shuvit.org
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

actionsFSMlist.py 107KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225
  1. TRANS_LAYER = 12
  2. MAIN_LAYER = 10
  3. fliplay = 3
  4. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  5. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  6. revertlist = ['revert1', 'revert2', 'fak_revert1', 'fak_revert2', 'revert3', 'revert4']
  7. reg_manuallist = ['reg_manual', 'reg_nmanual', 'fak_manual', 'fak_nmanual']
  8. reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide', 'reg_bsboard', 'reg_back_invert']
  9. fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'fak_noseg', 'fak_nosegr', 'fak_nosegl', 'fak_noseslide', 'fak_tailslide', 'fak_bsboard']
  10. walk_exits = ['reg_walk', 'reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out', 'reg_sit', 'reg_dropin', 'reg_air', 'fak_walk', 'fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out', 'fak_sit', 'fak_air']
  11. lands = ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_manual_left', 'fak_manual_right', 'fak_manual', 'fak_nmanual', 'fak_nmanual_left', 'fak_nmanual_right'] + ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop']
  12. class a_class:
  13. def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef, opposite):
  14. self.name = name
  15. self.start = start
  16. self.end = end
  17. self.dname = dname
  18. self.dstart = dstart
  19. self.dend = dend
  20. self.layer = layer
  21. self.speed = speed
  22. self.mode = mode
  23. self.blendin = blendin
  24. self.intro = intro
  25. self.intro_frames = intro_frames
  26. self.exits = exits
  27. self.force_exit = fe
  28. self.fef = fef
  29. self.opposite = opposite
  30. reg_walk = a_class(
  31. #player armature action name, start, end frames
  32. 'reg_nwalk2', 0, 30,
  33. #deck action name, start, end frames
  34. 'b_reg_walk', 0, 30,
  35. #layer, speed, mode (0 = play, 1 = loop), blendin
  36. 1, .5, 0, 20,
  37. #intro, length
  38. None, 0,
  39. #exits
  40. #['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out']
  41. walk_exits,
  42. #force exit, frame
  43. None, 0,
  44. #opposite
  45. None)
  46. reg_walkFast = a_class(
  47. #player armature action name, start, end frames, start, end frames
  48. 'reg_run.001', 51, 90,
  49. #deck action name, start, end frames
  50. 'b_reg_run', 51, 90,
  51. #layer, speed, mode (0 = play, 1 = loop), blendin
  52. 1, 1, 0, 10,
  53. #intro, length
  54. None, 0,
  55. #exits
  56. #['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard']
  57. walk_exits,
  58. #force exit, frame
  59. None, 0,
  60. #opposite
  61. None)
  62. reg_idle = a_class(
  63. #player armature action name, start, end frames
  64. 'reg_idle1', 1, 120,
  65. #deck action name, start, end frames
  66. 'b_reg_idle1', 1, 120,
  67. #layer, speed, mode (0 = play, 1 = loop), blendin
  68. 1, .5, 1, 20,
  69. #intro, length
  70. None, 0,
  71. #exits
  72. #['reg_walk', 'reg_walkFast', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_sit', 'reg_onboard'],
  73. walk_exits,
  74. #force exit, frame
  75. None, 0,
  76. #opposite
  77. None)
  78. reg_idle2 = a_class(
  79. #player armature action name, start, end frames
  80. 'reg_idle2_', 1, 120,
  81. #deck action name, start, end frames
  82. 'b_reg_idle2', 1, 120,
  83. #layer, speed, mode (0 = play, 1 = loop), blendin
  84. 1, .5, 0, 20,
  85. #intro, length
  86. None, 0,
  87. #exits
  88. #['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  89. walk_exits,
  90. #force exit, frame
  91. None, 0,
  92. #opposite
  93. None)
  94. reg_idle3 = a_class(
  95. #player armature action name, start, end frames
  96. 'reg_idle3', 1, 120,
  97. #deck action name, start, end frames
  98. 'b_reg_idle3', 1, 120,
  99. #layer, speed, mode (0 = play, 1 = loop), blendin
  100. 1, .5, 0, 20,
  101. #intro, length
  102. None, 0,
  103. #exits
  104. #['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  105. walk_exits,
  106. #force exit, frame
  107. None, 0,
  108. #opposite
  109. None)
  110. reg_idle4 = a_class(
  111. #player armature action name, start, end frames
  112. 'reg_idle4', 1, 120,
  113. #deck action name, start, end frames
  114. 'b_reg_idle4', 1, 120,
  115. #layer, speed, mode (0 = play, 1 = loop), blendin
  116. 1, .5, 0, 20,
  117. #intro, length
  118. None, 0,
  119. #exits
  120. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  121. walk_exits,
  122. #force exit, frame
  123. None, 0,
  124. #opposite
  125. None)
  126. reg_idle5 = a_class(
  127. #player armature action name, start, end frames
  128. 'reg_idle5', 1, 120,
  129. #deck action name, start, end frames
  130. 'b_reg_idle5', 1, 120,
  131. #layer, speed, mode (0 = play, 1 = loop), blendin
  132. 1, .5, 0, 20,
  133. #intro, length
  134. None, 0,
  135. #exits
  136. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  137. walk_exits,
  138. #force exit, frame
  139. None, 0,
  140. #opposite
  141. None)
  142. reg_idle6 = a_class(
  143. #player armature action name, start, end frames
  144. 'reg_idle6', 1, 120,
  145. #deck action name, start, end frames
  146. 'b_reg_idle6', 1, 120,
  147. #layer, speed, mode (0 = play, 1 = loop), blendin
  148. 1, .5, 0, 20,
  149. #intro, length
  150. None, 0,
  151. #exits
  152. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle4', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  153. walk_exits,
  154. #force exit, frame
  155. None, 0,
  156. #opposite
  157. None)
  158. reg_idle7 = a_class(
  159. #player armature action name, start, end frames
  160. 'reg_idle7', 1, 120,
  161. #deck action name, start, end frames
  162. 'b_reg_idle7', 1, 120,
  163. #layer, speed, mode (0 = play, 1 = loop), blendin
  164. 1, .5, 0, 20,
  165. #intro, length
  166. None, 0,
  167. #exits
  168. #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle', 'reg_jump', 'reg_onboard'],
  169. walk_exits,
  170. #force exit, frame
  171. None, 0,
  172. #opposite
  173. None)
  174. reg_jump = a_class(
  175. #player armature action name, start, end frames
  176. #'reg_jump', 1, 10,
  177. 'a_jump_t', 9, 27,
  178. #deck action name, start, end frames
  179. 'b_reg_jump', 1, 5,
  180. #layer, speed, mode (0 = play, 1 = loop), blendin
  181. 3, .75, 0, 5,
  182. #intro, length
  183. None, 0,
  184. #exits
  185. ['reg_idle', 'reg_walk_air', 'reg_onboard'],
  186. #force exit, frame
  187. 'reg_walk_air', 12,
  188. #opposite
  189. None)
  190. reg_walk_air = a_class(
  191. #player armature action name, start, end frames
  192. #'reg_walk_air', 10, 10,
  193. 'a_jump_t', 27, 27,
  194. #deck action name, start, end frames
  195. 'b_reg_walk_air', 10, 10,
  196. #layer, speed, mode (0 = play, 1 = loop), blendin
  197. 1, .5, 0, 5,
  198. #intro, length
  199. None, 0,
  200. #exits
  201. #['reg_walk_air_out', 'reg_onboard', 'reg_walk', 'reg_walkFast'],
  202. walk_exits,
  203. #'reg_walk_air_out',
  204. #force exit, frame
  205. None, 0,
  206. #opposite
  207. None)
  208. reg_walk_air_out = a_class(
  209. #player armature action name, start, end frames
  210. #'reg_walk_air', 10, 40,
  211. 'a_jump_t', 27, 49,
  212. #deck action name, start, end frames
  213. 'b_reg_walk_air', 10, 40,
  214. #layer, speed, mode (0 = play, 1 = loop), blendin
  215. 1, 1.5, 1, 5,
  216. #intro, length
  217. None, 0,
  218. #exits
  219. #['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
  220. walk_exits,
  221. #force exit, frame
  222. 'reg_idle', 20,
  223. #opposite
  224. None)
  225. reg_sit_in = a_class(
  226. #player armature action name, start, end frames
  227. 'reg_sit', 1, 65,
  228. #deck action name, start, end frames
  229. 'b_reg_jump', 1, 65,
  230. #layer, speed, mode (0 = play, 1 = loop), blendin
  231. 1, 1, 1, 20,
  232. #intro, length
  233. None, 0,
  234. #exits
  235. ['reg_idle', 'reg_walk'],
  236. #force exit, frame
  237. None, 0,
  238. #opposite
  239. None)
  240. reg_sit = a_class(
  241. #player armature action name, start, end frames
  242. 'reg_sit', 65, 65,
  243. #deck action name, start, end frames
  244. 'b_reg_jump', 65, 65,
  245. #layer, speed, mode (0 = play, 1 = loop), blendin
  246. 1, 1, 1, 20,
  247. #intro, length
  248. None, 0,
  249. #exits
  250. ['reg_idle', 'reg_walk'],
  251. #force exit, frame
  252. None, 0,
  253. #opposite
  254. None)
  255. reg_onboard = a_class(
  256. #player armature action name, start, end frames
  257. #'reg_noffboard', 24, 1,
  258. 'reg_onboard', 1, 100,
  259. #deck action name, start, end frames
  260. #'b_reg_offboard', 24, 1,
  261. 'b_reg_onboard', 1, 100,
  262. #layer, speed, mode (0 = play, 1 = loop), blendin
  263. 4, 2, 0, 5,
  264. #intro, length
  265. None, 0,
  266. #exits
  267. ['reg_roll'],
  268. #force exit, frame
  269. 'reg_roll', 98,
  270. #opposite
  271. None)
  272. reg_offboard = a_class(
  273. #player armature action name, start, end frames
  274. 'reg_noffboard', 1, 40,
  275. #deck action name, start, end frames
  276. 'b_reg_offboard', 1, 40,
  277. #layer, speed, mode (0 = play, 1 = loop), blendin
  278. 4, 1, 0, 5,
  279. #intro, length
  280. None, 0,
  281. #exits
  282. #['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
  283. walk_exits,
  284. #force exit, frame
  285. 'reg_idle', 39,
  286. #opposite
  287. None)
  288. reg_roll = a_class(
  289. #player armature action name, start, end frames
  290. 'nreg', 1, 60,
  291. #deck action name, start, end frames
  292. 'b_reg', 1, 60,
  293. #layer, speed, mode (0 = play, 1 = loop), blendin
  294. 1, .5, 1, 10,
  295. #intro, length
  296. None, 0,
  297. #exits
  298. ['reg_idle', 'fak_offboard' 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  299. #force exit, frame
  300. None, 0,
  301. #opposite
  302. 'fak_roll')
  303. reg_turnLeft = a_class(
  304. #player armature action name, start, end frames
  305. 'nreg_left', 10, 30,
  306. #deck action name, start, end frames
  307. 'b_reg_left', 10, 30,
  308. #layer, speed, mode (0 = play, 1 = loop), blendin
  309. 1, .5, 1, 20,
  310. #intro, length
  311. None, 0,
  312. #exits
  313. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnRight', 'reg_stop'],
  314. #force exit, frame
  315. None, 0,
  316. #opposite
  317. None)
  318. reg_turnRight = a_class(
  319. #player armature action name, start, end frames
  320. 'nreg_right', 10, 30,
  321. #deck action name, start, end frames
  322. 'b_reg_right', 10, 30,
  323. #layer, speed, mode (0 = play, 1 = loop), blendin
  324. 1, .5, 1, 20,
  325. #intro, length
  326. None, 0,
  327. #exits
  328. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnLeft', 'reg_stop'],
  329. #force exit, frame
  330. None, 0,
  331. #opposite
  332. None)
  333. reg_manual_left = a_class(
  334. #player armature action name, start, end frames
  335. 'reg_manual_left', 10, 90,
  336. #deck action name, start, end frames
  337. 'b_reg_manual_left', 10, 90,
  338. #layer, speed, mode (0 = play, 1 = loop), blendin
  339. 1, 1, 1, 20,
  340. #intro, length
  341. None, 0,
  342. #exits
  343. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  344. #force exit, frame
  345. None, 0,
  346. #opposite
  347. None)
  348. reg_manual_right = a_class(
  349. #player armature action name, start, end frames
  350. 'reg_manual_right', 10, 90,
  351. #deck action name, start, end frames
  352. 'b_reg_manual_right', 10, 90,
  353. #layer, speed, mode (0 = play, 1 = loop), blendin
  354. 1, 1, 1, 20,
  355. #intro, length
  356. None, 0,
  357. #exits
  358. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  359. #force exit, frame
  360. None, 0,
  361. #opposite
  362. None)
  363. reg_opos_in = a_class(
  364. #player armature action name, start, end frames
  365. 'noposin', 1, 80,
  366. #deck action name, start, end frames
  367. 'b_reg', 1, 10,
  368. #layer, speed, mode (0 = play, 1 = loop), blendin
  369. 1, 1, 1, 15,
  370. #intro, length
  371. None, 0,
  372. #exits
  373. ['reg_opos'],
  374. #force exit, frame
  375. 'reg_opos', 78,
  376. #opposite
  377. 'fak_opos')
  378. reg_opos = a_class(
  379. #player armature action name, start, end frames
  380. 'nopos', 1, 80,
  381. #deck action name, start, end frames
  382. 'b_reg', 1, 10,
  383. #layer, speed, mode (0 = play, 1 = loop), blendin
  384. 1, 1, 1, 15,
  385. #intro, length
  386. 'reg_opos_in', 80,
  387. #exits
  388. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  389. #force exit, frame
  390. None, 0,
  391. #opposite
  392. 'fak_opos')
  393. reg_nopos = a_class(
  394. #player armature action name, start, end frames
  395. 'nnopos', 20, 20,
  396. #deck action name, start, end frames
  397. 'b_reg', 1, 1,
  398. #layer, speed, mode (0 = play, 1 = loop), blendin
  399. 1, 1, 1, 15,
  400. #intro, length
  401. None, 0,
  402. #exits
  403. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_stop'],
  404. #force exit, frame
  405. None, 0,
  406. #opposite
  407. None)
  408. reg_pump = a_class(
  409. #player armature action name, start, end frames
  410. 'nopos', 1, 80,
  411. #deck action name, start, end frames
  412. 'b_reg', 1, 10,
  413. #layer, speed, mode (0 = play, 1 = loop), blendin
  414. 1, 1, 1, 15,
  415. #intro, length
  416. None, 0,
  417. #exits
  418. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  419. #force exit, frame
  420. None, 0,
  421. #opposite
  422. None)
  423. reg_pump_left = a_class(
  424. #player armature action name, start, end frames
  425. 'nreg_pump_left', 10, 30,
  426. #deck action name, start, end frames
  427. 'b_reg_left', 10, 30,
  428. #layer, speed, mode (0 = play, 1 = loop), blendin
  429. 1, .5, 1, 15,
  430. #intro, length
  431. None, 0,
  432. #exits
  433. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  434. #force exit, frame
  435. None, 0,
  436. #opposite
  437. None)
  438. reg_pump_right = a_class(
  439. #player armature action name, start, end frames
  440. 'nreg_pump_right', 10, 30,
  441. #deck action name, start, end frames
  442. 'b_reg_right', 10, 30,
  443. #layer, speed, mode (0 = play, 1 = loop), blendin
  444. 1, .5, 1, 15,
  445. #intro, length
  446. None, 0,
  447. #exits
  448. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
  449. #force exit, frame
  450. None, 0,
  451. #opposite
  452. None)
  453. reg_push = a_class(
  454. #player armature action name, start, end frames
  455. 'reg_push2', 1, 70,
  456. #deck action name, start, end frames
  457. 'b_reg', 1, 1,
  458. #layer, speed, mode (0 = play, 1 = loop), blendin
  459. 1, 1, 0, 10,
  460. #intro, length
  461. None, 0,
  462. #exits
  463. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_stop'],
  464. #force exit, frame
  465. None, 0,
  466. #opposite
  467. None)
  468. reg_push_goof = a_class(
  469. #player armature action name, start, end frames
  470. 'reg_push_goof', 1, 35,
  471. #deck action name, start, end frames
  472. 'b_reg', 1, 1,
  473. #layer, speed, mode (0 = play, 1 = loop), blendin
  474. 1, .5, 0, 10,
  475. #intro, length
  476. None, 0,
  477. #exits
  478. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_stop'],
  479. #force exit, frame
  480. None, 0,
  481. #opposite
  482. None)
  483. reg_stop = a_class(
  484. #player armature action name, start, end frames
  485. 'reg_stop', 1, 30,
  486. #deck action name, start, end frames
  487. 'b_reg', 1, 1,
  488. #layer, speed, mode (0 = play, 1 = loop), blendin
  489. 1, .5, 1, 20,
  490. #intro, length
  491. None, 0,
  492. #exits
  493. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right'],
  494. #force exit, frame
  495. None, 0,
  496. #opposite
  497. None)
  498. reg_powerslide_in = a_class(
  499. #player armature action name, start, end frames
  500. 'nreg_powerslide2', 0, 20,
  501. #deck action name, start, end frames
  502. 'b_reg_powerslide2', 0, 20,
  503. #layer, speed, mode (0 = play, 1 = loop), blendin
  504. 1, 1, 1, 10,
  505. #intro, length
  506. None, 0,
  507. #exits
  508. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  509. #force exit, frame
  510. None, 0,
  511. #opposite
  512. None)
  513. reg_fs_powerslide_in = a_class(
  514. #player armature action name, start, end frames
  515. 'nreg_powerslide', 0, 20,
  516. #deck action name, start, end frames
  517. 'b_reg_powerslide', 0, 20,
  518. #layer, speed, mode (0 = play, 1 = loop), blendin
  519. 1, 1, 1, 10,
  520. #intro, length
  521. 'None', 0,
  522. #exits
  523. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  524. #force exit, frame
  525. None, 0,
  526. #opposite
  527. None)
  528. reg_powerslide = a_class(
  529. #player armature action name, start, end frames
  530. 'nreg_powerslide2', 20, 20,
  531. #deck action name, start, end frames
  532. 'b_reg_powerslide2', 20, 20,
  533. #layer, speed, mode (0 = play, 1 = loop), blendin
  534. 1, 1, 1, 10,
  535. #intro, length
  536. 'reg_powerslide_in', 20,
  537. #exits
  538. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  539. #force exit, frame
  540. None, 0,
  541. #opposite
  542. None)
  543. reg_fs_powerslide = a_class(
  544. #player armature action name, start, end frames
  545. 'nreg_powerslide', 20, 20,
  546. #deck action name, start, end frames
  547. 'b_reg_powerslide', 20, 20,
  548. #layer, speed, mode (0 = play, 1 = loop), blendin
  549. 1, 1, 1, 10,
  550. #intro, length
  551. 'reg_fs_powerslide_in', 20,
  552. #exits
  553. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  554. #force exit, frame
  555. None, 0,
  556. #opposite
  557. None)
  558. reg_brfoot = a_class(
  559. #player armature action name, start, end frames
  560. 'brfoot', 1, 30,
  561. #deck action name, start, end frames
  562. 'b_brfoot', 1, 30,
  563. #layer, speed, mode (0 = play, 1 = loop), blendin
  564. 1, .75, 1, 10,
  565. #intro, length
  566. None, 0,
  567. #exits
  568. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  569. #force exit, frame
  570. 'reg_air', 20,
  571. #opposite
  572. None)
  573. reg_frfoot = a_class(
  574. #player armature action name, start, end frames
  575. 'frfoot', 1, 30,
  576. #deck action name, start, end frames
  577. 'b_brfoot', 1, 30,
  578. #layer, speed, mode (0 = play, 1 = loop), blendin
  579. 1, .75, 0, 10,
  580. #intro, length
  581. None, 0,
  582. #exits
  583. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  584. #force exit, frame
  585. 'reg_air', 20,
  586. #opposite
  587. None)
  588. reg_blfoot = a_class(
  589. #player armature action name, start, end frames
  590. 'blfoot', 1, 30,
  591. #deck action name, start, end frames
  592. 'b_brfoot', 1, 30,
  593. #layer, speed, mode (0 = play, 1 = loop), blendin
  594. 1, .75, 1, 10,
  595. #intro, length
  596. None, 0,
  597. #exits
  598. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  599. #force exit, frame
  600. 'reg_air', 20,
  601. #opposite
  602. None)
  603. reg_flfoot = a_class(
  604. #player armature action name, start, end frames
  605. 'flfoot', 1, 30,
  606. #deck action name, start, end frames
  607. 'b_brfoot', 1, 30,
  608. #layer, speed, mode (0 = play, 1 = loop), blendin
  609. 1, .75, 0, 10,
  610. #intro, length
  611. None, 0,
  612. #exits
  613. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  614. #force exit, frame
  615. 'reg_air', 20,
  616. #opposite
  617. None)
  618. reg_manual = a_class(
  619. #player armature action name, start, end frames
  620. 'reg_manual', 10, 90,
  621. #deck action name, start, end frames
  622. 'b_reg_manual', 10, 70,
  623. #layer, speed, mode (0 = play, 1 = loop), blendin
  624. 1, 1, 1, 10,
  625. #intro, length
  626. None, 0,
  627. #exits
  628. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  629. #force exit, frame
  630. None, 0,
  631. #opposite
  632. None)
  633. reg_nmanual = a_class(
  634. #player armature action name, start, end frames
  635. 'reg_nmanual', 10, 90,
  636. #deck action name, start, end frames
  637. 'b_fak_manual', 10, 90,
  638. #layer, speed, mode (0 = play, 1 = loop), blendin
  639. 1, 1, 1, 10,
  640. #intro, length
  641. None, 0,
  642. #exits
  643. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  644. #force exit, frame
  645. None, 0,
  646. #opposite
  647. None)
  648. reg_nmanual_left = a_class(
  649. #player armature action name, start, end frames
  650. 'reg_nmanual_left', 10, 90,
  651. #deck action name, start, end frames
  652. 'b_fak_manual_right', 10, 70,
  653. #layer, speed, mode (0 = play, 1 = loop), blendin
  654. 1, 1, 1, 10,
  655. #intro, length
  656. None, 0,
  657. #exits
  658. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  659. #force exit, frame
  660. None, 0,
  661. #opposite
  662. None)
  663. reg_nmanual_right = a_class(
  664. #player armature action name, start, end frames
  665. 'reg_nmanual_right', 10, 90,
  666. #deck action name, start, end frames
  667. 'b_fak_manual_left', 10, 70,
  668. #layer, speed, mode (0 = play, 1 = loop), blendin
  669. 1, 1, 1, 10,
  670. #intro, length
  671. None, 0,
  672. #exits
  673. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  674. #force exit, frame
  675. None, 0,
  676. #opposite
  677. None)
  678. reg_land = a_class(
  679. #player armature action name, start, end frames
  680. 'reg_land', 1, 50,
  681. #deck action name, start, end frames
  682. 'b_reg', 1, 50,
  683. #layer, speed, mode (0 = play, 1 = loop), blendin
  684. 1, 1, 0, 10,
  685. #intro, length
  686. None, 0,
  687. #exits
  688. lands,
  689. #force exit, frame
  690. 'reg_roll', 25,
  691. #opposite
  692. None)
  693. reg_landL = a_class(
  694. #player armature action name, start, end frames
  695. 'reg_landL', 1, 40,
  696. #deck action name, start, end frames
  697. 'b_reg', 1, 40,
  698. #layer, speed, mode (0 = play, 1 = loop), blendin
  699. 1, 1, 0, 10,
  700. #intro, length
  701. None, 0,
  702. #exits
  703. lands,
  704. #force exit, frame
  705. 'reg_roll', 20,
  706. #opposite
  707. None)
  708. reg_landR = a_class(
  709. #player armature action name, start, end frames
  710. 'reg_landR', 1, 40,
  711. #deck action name, start, end frames
  712. 'b_reg', 1, 40,
  713. #layer, speed, mode (0 = play, 1 = loop), blendin
  714. 1, 1, 0, 10,
  715. #intro, length
  716. None, 0,
  717. #exits
  718. lands,
  719. #force exit, frame
  720. 'reg_roll', 20,
  721. #opposite
  722. None)
  723. reg_landLb = a_class(
  724. #player armature action name, start, end frames
  725. 'reg_landLb', 1, 40,
  726. #deck action name, start, end frames
  727. 'b_reg', 1, 40,
  728. #layer, speed, mode (0 = play, 1 = loop), blendin
  729. 1, 1, 0, 10,
  730. #intro, length
  731. None, 0,
  732. #exits
  733. lands,
  734. #force exit, frame
  735. 'reg_roll', 20,
  736. #opposite
  737. None)
  738. reg_landRb = a_class(
  739. #player armature action name, start, end frames
  740. 'reg_landRb', 1, 40,
  741. #deck action name, start, end frames
  742. 'b_reg', 1, 40,
  743. #layer, speed, mode (0 = play, 1 = loop), blendin
  744. 1, 1, 0, 10,
  745. #intro, length
  746. None, 0,
  747. #exits
  748. lands,
  749. #force exit, frame
  750. 'reg_roll', 20,
  751. #opposite
  752. None)
  753. reg_air = a_class(
  754. #player armature action name, start, end frames
  755. 'reg_air', 1, 80,
  756. #deck action name, start, end frames
  757. 'b_reg', 1, 30,
  758. #layer, speed, mode (0 = play, 1 = loop), blendin
  759. 1, 1, 1, 20,
  760. #intro, length
  761. None, 0,
  762. #exits
  763. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  764. #force exit, frame
  765. None, 0,
  766. #opposite
  767. None)
  768. reg_air_nb = a_class(
  769. #player armature action name, start, end frames
  770. 'reg_air', 1, 30,
  771. #deck action name, start, end frames
  772. 'b_reg', 1, 30,
  773. #layer, speed, mode (0 = play, 1 = loop), blendin
  774. 1, 1, 1, 0,
  775. #intro, length
  776. None, 0,
  777. #exits
  778. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  779. #force exit, frame
  780. None, 0,
  781. #opposite
  782. None)
  783. reg_air_nose = a_class(
  784. #player armature action name, start, end frames
  785. 'reg_noseg.002', 40, 80,
  786. #deck action name, start, end frames
  787. 'b_reg_noseg', 1, 40,
  788. #layer, speed, mode (0 = play, 1 = loop), blendin
  789. 1, 1, 1, 15,
  790. #intro, length
  791. None, 0,
  792. #exits
  793. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_air'],
  794. #force exit, frame
  795. None, 0,
  796. #opposite
  797. None)
  798. reg_air_tail = a_class(
  799. #player armature action name, start, end frames
  800. 'reg_tailg.001', 40, 80,
  801. #deck action name, start, end frames
  802. 'b_reg_tailg', 1, 40,
  803. #layer, speed, mode (0 = play, 1 = loop), blendin
  804. 1, 1, 1, 15,
  805. #intro, length
  806. None, 0,
  807. #exits
  808. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_air'],
  809. #force exit, frame
  810. None, 0,
  811. #opposite
  812. None)
  813. #**********************#
  814. #**********************#
  815. #**********************#
  816. #*******fliptricks*****#
  817. #**********************#
  818. #**********************#
  819. #**********************#
  820. reg_ollie = a_class(
  821. #player armature action name, start, end frames
  822. 'reg_ollie', 1, 40,
  823. #deck action name, start, end frames
  824. 'b_reg_ollie', 1, 40,
  825. #layer, speed, mode (0 = play, 1 = loop), blendin
  826. fliplay, 1, 0, 10,
  827. #intro, length
  828. None, 0,
  829. #exits
  830. ['reg_offboard', 'reg_air'],
  831. #force exit, frame
  832. 'reg_air', 36,
  833. #opposite
  834. None)
  835. reg_heelflip = a_class(
  836. #player armature action name, start, end frames
  837. 'reg_heelflip', 0, 20,
  838. #deck action name, start, end frames
  839. 'b_reg_heelflip', 0, 20,
  840. #layer, speed, mode (0 = play, 1 = loop), blendin
  841. fliplay, .5, 0, 10,
  842. #intro, length
  843. None, 0,
  844. #exits
  845. ['reg_offboard', 'reg_air'],
  846. #force exit, frame
  847. 'reg_air', 38,
  848. #opposite
  849. None)
  850. reg_kickflip = a_class(
  851. #player armature action name, start, end frames
  852. 'reg_kickflip', 0, 20,
  853. #deck action name, start, end frames
  854. 'b_reg_kickflip', 0, 20,
  855. #layer, speed, mode (0 = play, 1 = loop), blendin
  856. fliplay, .5, 0, 10,
  857. #intro, length
  858. None, 0,
  859. #exits
  860. ['reg_offboard', 'reg_air'],
  861. #force exit, frame
  862. 'reg_air', 38,
  863. #opposite
  864. None)
  865. reg_shuvit = a_class(
  866. #player armature action name, start, end frames
  867. 'reg_shuvit', 1, 40,
  868. #deck action name, start, end frames
  869. 'b_reg_shuvit', 1, 40,
  870. #layer, speed, mode (0 = play, 1 = loop), blendin
  871. fliplay, 1, 0, 10,
  872. #intro, length
  873. None, 0,
  874. #exits
  875. ['reg_offboard', 'reg_air'],
  876. #force exit, frame
  877. 'reg_air', 38,
  878. #opposite
  879. None)
  880. reg_shuvit360 = a_class(
  881. #player armature action name, start, end frames
  882. 'reg_360shuvit', 1, 20,
  883. #deck action name, start, end frames
  884. 'b_reg_360shuvit', 1, 20,
  885. #layer, speed, mode (0 = play, 1 = loop), blendin
  886. fliplay, .5, 0, 10,
  887. #intro, length
  888. None, 0,
  889. #exits
  890. ['reg_offboard', 'reg_air'],
  891. #force exit, frame
  892. 'reg_air', 38,
  893. #opposite
  894. None)
  895. reg_fsshuvit = a_class(
  896. #player armature action name, start, end frames
  897. 'reg_fsshuvit', 1, 40,
  898. #deck action name, start, end frames
  899. 'b_reg_fsshuvit', 1, 40,
  900. #layer, speed, mode (0 = play, 1 = loop), blendin
  901. fliplay, 1, 0, 10,
  902. #intro, length
  903. None, 0,
  904. #exits
  905. ['reg_offboard', 'reg_air'],
  906. #force exit, frame
  907. 'reg_air', 38,
  908. #opposite
  909. None)
  910. reg_fsshuvit360 = a_class(
  911. #player armature action name, start, end frames
  912. 'reg_360fsshuvit', 1, 20,
  913. #deck action name, start, end frames
  914. 'b_reg_360fsshuvit', 1, 20,
  915. #layer, speed, mode (0 = play, 1 = loop), blendin
  916. fliplay, .5, 0, 10,
  917. #intro, length
  918. None, 0,
  919. #exits
  920. ['reg_offboard', 'reg_air'],
  921. #force exit, frame
  922. 'reg_air', 38,
  923. #opposite
  924. None)
  925. reg_hardflip = a_class(
  926. #player armature action name, start, end frames
  927. 'reg_hardflip', 1, 40,
  928. #deck action name, start, end frames
  929. 'b_reg_hardflip', 1, 40,
  930. #layer, speed, mode (0 = play, 1 = loop), blendin
  931. fliplay, 1, 0, 10,
  932. #intro, length
  933. None, 0,
  934. #exits
  935. ['reg_offboard', 'reg_air'],
  936. #force exit, frame
  937. 'reg_air', 38,
  938. #opposite
  939. None)
  940. reg_inward_heelflip = a_class(
  941. #player armature action name, start, end frames
  942. 'reg_inward_heelflip', 1, 40,
  943. #deck action name, start, end frames
  944. 'b_reg_inward_heelflip', 1, 40,
  945. #layer, speed, mode (0 = play, 1 = loop), blendin
  946. fliplay, 1, 0, 10,
  947. #intro, length
  948. None, 0,
  949. #exits
  950. ['reg_offboard', 'reg_air'],
  951. #force exit, frame
  952. 'reg_air', 38,
  953. #opposite
  954. None)
  955. reg_varial_kickflip = a_class(
  956. #player armature action name, start, end frames
  957. 'reg_varialkickflip', 1, 40,
  958. #deck action name, start, end frames
  959. 'b_reg_varialkickflip', 1, 40,
  960. #layer, speed, mode (0 = play, 1 = loop), blendin
  961. fliplay, 1, 0, 10,
  962. #intro, length
  963. None, 0,
  964. #exits
  965. ['reg_offboard', 'reg_air'],
  966. #force exit, frame
  967. 'reg_air', 38,
  968. #opposite
  969. None)
  970. reg_varial_heelflip = a_class(
  971. #player armature action name, start, end frames
  972. 'reg_varialheelflip', 1, 40,
  973. #deck action name, start, end frames
  974. 'b_reg_varialheelflip', 1, 40,
  975. #layer, speed, mode (0 = play, 1 = loop), blendin
  976. fliplay, 1, 0, 10,
  977. #intro, length
  978. None, 0,
  979. #exits
  980. ['reg_offboard', 'reg_air'],
  981. #force exit, frame
  982. 'reg_air', 38,
  983. #opposite
  984. None)
  985. #-----------------------
  986. reg_nollie = a_class(
  987. #player armature action name, start, end frames
  988. 'nollie', 1, 20,
  989. #deck action name, start, end frames
  990. 'b_fak_ollie', 1, 20,
  991. #layer, speed, mode (0 = play, 1 = loop), blendin
  992. 3, .5, 0, 10,
  993. #intro, length
  994. None, 0,
  995. #exits
  996. ['reg_offboard', 'reg_air_nb'],
  997. #force exit, frame
  998. 'reg_air_nb', 38,
  999. #opposite
  1000. None)
  1001. reg_nollie_kickflip = a_class(
  1002. #player armature action name, start, end frames
  1003. 'nollie_kickflip', 1, 20,
  1004. #deck action name, start, end frames
  1005. 'b_fak_kickflip', 1, 20,
  1006. #layer, speed, mode (0 = play, 1 = loop), blendin
  1007. 3, .5, 0, 10,
  1008. #intro, length
  1009. None, 0,
  1010. #exits
  1011. ['reg_offboard', 'reg_air_nb'],
  1012. #force exit, frame
  1013. 'reg_air_nb', 38,
  1014. #opposite
  1015. None)
  1016. reg_nollie_heelflip = a_class(
  1017. #player armature action name, start, end frames
  1018. 'nollie_heelflip', 1, 20,
  1019. #deck action name, start, end frames
  1020. 'b_fak_heelflip', 1, 20,
  1021. #layer, speed, mode (0 = play, 1 = loop), blendin
  1022. 3, .5, 0, 10,
  1023. #intro, length
  1024. None, 0,
  1025. #exits
  1026. ['reg_offboard', 'reg_air_nb'],
  1027. #force exit, frame
  1028. 'reg_air_nb', 38,
  1029. #opposite
  1030. None)
  1031. reg_nollie_shuvit = a_class(
  1032. #player armature action name, start, end frames
  1033. 'nollie_shuvit', 1, 40,
  1034. #deck action name, start, end frames
  1035. 'b_fak_shuvit', 1, 40,
  1036. #layer, speed, mode (0 = play, 1 = loop), blendin
  1037. 3, 1, 0, 10,
  1038. #intro, length
  1039. None, 0,
  1040. #exits
  1041. ['reg_offboard', 'reg_air_nb'],
  1042. #force exit, frame
  1043. 'reg_air_nb', 38,
  1044. #opposite
  1045. None)
  1046. reg_nollie_fsshuvit = a_class(
  1047. #player armature action name, start, end frames
  1048. 'nollie_fsshuvit', 1, 40,
  1049. #deck action name, start, end frames
  1050. 'b_fak_fsshuvit', 1, 40,
  1051. #layer, speed, mode (0 = play, 1 = loop), blendin
  1052. 3, 1, 0, 10,
  1053. #intro, length
  1054. None, 0,
  1055. #exits
  1056. ['reg_offboard', 'reg_air_nb'],
  1057. #force exit, frame
  1058. 'reg_air_nb', 38,
  1059. #opposite
  1060. None)
  1061. reg_nollie_shuvit360 = a_class(
  1062. #player armature action name, start, end frames
  1063. 'nollie_fsshuvit', 1, 40,
  1064. #deck action name, start, end frames
  1065. 'b_fak_360fsshuvit', 1, 40,
  1066. #layer, speed, mode (0 = play, 1 = loop), blendin
  1067. 3, 1, 0, 10,
  1068. #intro, length
  1069. None, 0,
  1070. #exits
  1071. ['reg_offboard', 'reg_air_nb'],
  1072. #force exit, frame
  1073. 'reg_air', 38,
  1074. #opposite
  1075. None)
  1076. reg_nollie_fsshuvit_360 = a_class(
  1077. #player armature action name, start, end frames
  1078. 'nollie_fsshuvit', 1, 40,
  1079. #deck action name, start, end frames
  1080. 'b_fak_360shuvit', 1, 40,
  1081. #layer, speed, mode (0 = play, 1 = loop), blendin
  1082. 3, 1, 0, 10,
  1083. #intro, length
  1084. None, 0,
  1085. #exits
  1086. ['reg_offboard', 'reg_air_nb'],
  1087. #force exit, frame
  1088. 'reg_air', 38,
  1089. #opposite
  1090. None)
  1091. #**********************#
  1092. #**********************#
  1093. #**********************#
  1094. #*******grabs**********#
  1095. #**********************#
  1096. #**********************#
  1097. #**********************#
  1098. frontside_grab_in = a_class(
  1099. #player armature action name, start, end frames
  1100. 'reg_fg', 1, 10,
  1101. #deck action name, start, end frames
  1102. 'b_reg', 1, 1,
  1103. #layer, speed, mode (0 = play, 1 = loop), blendin
  1104. 1, .4, 0, 10,
  1105. #intro, length
  1106. None, 0,
  1107. #exits
  1108. ['frontside_grab'],
  1109. #force exit, frame
  1110. 'frontside_grab', 20,
  1111. #opposite
  1112. None)
  1113. frontside_grab = a_class(
  1114. #player armature action name, start, end frames
  1115. 'reg_fg', 10, 30,
  1116. #deck action name, start, end frames
  1117. 'b_reg', 1, 1,
  1118. #layer, speed, mode (0 = play, 1 = loop), blendin
  1119. 1, .5, 0, 10,
  1120. #intro, length
  1121. 'frontside_grab_in', 10,
  1122. #exits
  1123. ['reg_air'],
  1124. #force exit, frame
  1125. None, 0,
  1126. #opposite
  1127. None)
  1128. backside_grab_in = a_class(
  1129. #player armature action name, start, end frames
  1130. 'reg_bsg2', 1, 10,
  1131. #deck action name, start, end frames
  1132. 'b_reg', 1, 1,
  1133. #layer, speed, mode (0 = play, 1 = loop), blendin
  1134. 1, .4, 0, 10,
  1135. #intro, length
  1136. None, 0,
  1137. #exits
  1138. ['backside_grab'],
  1139. #force exit, frame
  1140. 'backside_grab', 20,
  1141. #opposite
  1142. None)
  1143. backside_grab = a_class(
  1144. #player armature action name, start, end frames
  1145. 'reg_bsg2', 10, 30,
  1146. #deck action name, start, end frames
  1147. 'b_reg', 1, 1,
  1148. #layer, speed, mode (0 = play, 1 = loop), blendin
  1149. 1, .5, 0, 10,
  1150. #intro, length
  1151. 'backside_grab_in', 10,
  1152. #exits
  1153. ['reg_air'],
  1154. #force exit, frame
  1155. None, 0,
  1156. #opposite
  1157. None)
  1158. frontside_nose_grab_in = a_class(
  1159. #player armature action name, start, end frames
  1160. 'frontside_nose_grab', 1, 10,
  1161. #deck action name, start, end frames
  1162. 'b_reg', 1, 1,
  1163. #layer, speed, mode (0 = play, 1 = loop), blendin
  1164. 1, .4, 0, 10,
  1165. #intro, length
  1166. None, 0,
  1167. #exits
  1168. ['frontside_nose_grab'],
  1169. #force exit, frame
  1170. 'frontside_nose_grab', 20,
  1171. #opposite
  1172. None)
  1173. frontside_nose_grab = a_class(
  1174. #player armature action name, start, end frames
  1175. 'frontside_nose_grab', 10, 30,
  1176. #deck action name, start, end frames
  1177. 'b_reg', 1, 1,
  1178. #layer, speed, mode (0 = play, 1 = loop), blendin
  1179. 1, .5, 0, 10,
  1180. #intro, length
  1181. 'frontside_nose_grab_in', 10,
  1182. #exits
  1183. ['reg_air'],
  1184. #force exit, frame
  1185. None, 0,
  1186. #opposite
  1187. None)
  1188. backside_nose_grab_in = a_class(
  1189. #player armature action name, start, end frames
  1190. 'backside_nose_grab', 1, 10,
  1191. #deck action name, start, end frames
  1192. 'b_reg', 1, 1,
  1193. #layer, speed, mode (0 = play, 1 = loop), blendin
  1194. 1, .4, 0, 10,
  1195. #intro, length
  1196. None, 0,
  1197. #exits
  1198. ['backside_nose_grab'],
  1199. #force exit, frame
  1200. 'backside_nose_grab', 20,
  1201. #opposite
  1202. None)
  1203. backside_nose_grab = a_class(
  1204. #player armature action name, start, end frames
  1205. 'backside_nose_grab', 10, 30,
  1206. #deck action name, start, end frames
  1207. 'b_reg', 1, 1,
  1208. #layer, speed, mode (0 = play, 1 = loop), blendin
  1209. 1, .5, 0, 10,
  1210. #intro, length
  1211. 'backside_nose_grab_in', 10,
  1212. #exits
  1213. ['reg_air'],
  1214. #force exit, frame
  1215. None, 0,
  1216. #opposite
  1217. None)
  1218. frontside_tail_grab_in = a_class(
  1219. #player armature action name, start, end frames
  1220. 'frontside_tail_grab', 1, 10,
  1221. #deck action name, start, end frames
  1222. 'b_reg', 1, 1,
  1223. #layer, speed, mode (0 = play, 1 = loop), blendin
  1224. 1, .4, 0, 10,
  1225. #intro, length
  1226. None, 0,
  1227. #exits
  1228. ['frontside_tail_grab'],
  1229. #force exit, frame
  1230. 'frontside_tail_grab', 20,
  1231. #opposite
  1232. None)
  1233. frontside_tail_grab = a_class(
  1234. #player armature action name, start, end frames
  1235. 'frontside_tail_grab', 10, 30,
  1236. #deck action name, start, end frames
  1237. 'b_reg', 1, 1,
  1238. #layer, speed, mode (0 = play, 1 = loop), blendin
  1239. 1, .5, 0, 10,
  1240. #intro, length
  1241. 'frontside_tail_grab_in', 10,
  1242. #exits
  1243. ['reg_air'],
  1244. #force exit, frame
  1245. None, 0,
  1246. #opposite
  1247. None)
  1248. backside_tail_grab_in = a_class(
  1249. #player armature action name, start, end frames
  1250. 'backside_tail_grab', 1, 10,
  1251. #deck action name, start, end frames
  1252. 'b_reg', 1, 1,
  1253. #layer, speed, mode (0 = play, 1 = loop), blendin
  1254. 1, .4, 0, 10,
  1255. #intro, length
  1256. None, 0,
  1257. #exits
  1258. ['backside_tail_grab'],
  1259. #force exit, frame
  1260. 'backside_tail_grab', 20,
  1261. #opposite
  1262. None)
  1263. backside_tail_grab = a_class(
  1264. #player armature action name, start, end frames
  1265. 'backside_tail_grab', 10, 30,
  1266. #deck action name, start, end frames
  1267. 'b_reg', 1, 1,
  1268. #layer, speed, mode (0 = play, 1 = loop), blendin
  1269. 1, .5, 0, 10,
  1270. #intro, length
  1271. 'backside_tail_grab_in', 10,
  1272. #exits
  1273. ['reg_air'],
  1274. #force exit, frame
  1275. None, 0,
  1276. #opposite
  1277. None)
  1278. reg_judo_in = a_class(
  1279. #player armature action name, start, end frames
  1280. 'reg_judo', 1, 10,
  1281. #deck action name, start, end frames
  1282. 'b_reg', 1, 1,
  1283. #layer, speed, mode (0 = play, 1 = loop), blendin
  1284. 1, .4, 0, 10,
  1285. #intro, length
  1286. None, 0,
  1287. #exits
  1288. ['reg_judo'],
  1289. #force exit, frame
  1290. 'reg_judo', 20,
  1291. #opposite
  1292. None)
  1293. reg_judo = a_class(
  1294. #player armature action name, start, end frames
  1295. 'reg_judo', 10, 30,
  1296. #deck action name, start, end frames
  1297. 'b_reg', 1, 1,
  1298. #layer, speed, mode (0 = play, 1 = loop), blendin
  1299. 1, .5, 0, 10,
  1300. #intro, length
  1301. 'reg_judo_in', 10,
  1302. #exits
  1303. ['reg_air'],
  1304. #force exit, frame
  1305. None, 0,
  1306. #opposite
  1307. None)
  1308. reg_frigid_in = a_class(
  1309. #player armature action name, start, end frames
  1310. 'reg_frigid', 1, 10,
  1311. #deck action name, start, end frames
  1312. 'b_reg', 1, 1,
  1313. #layer, speed, mode (0 = play, 1 = loop), blendin
  1314. 1, .4, 0, 10,
  1315. #intro, length
  1316. None, 0,
  1317. #exits
  1318. ['reg_frigid'],
  1319. #force exit, frame
  1320. 'reg_frigid', 20,
  1321. #opposite
  1322. None)
  1323. reg_frigid = a_class(
  1324. #player armature action name, start, end frames
  1325. 'reg_frigid', 10, 30,
  1326. #deck action name, start, end frames
  1327. 'b_reg', 1, 1,
  1328. #layer, speed, mode (0 = play, 1 = loop), blendin
  1329. 1, .5, 0, 10,
  1330. #intro, length
  1331. 'reg_frigid_in', 10,
  1332. #exits
  1333. ['reg_air'],
  1334. #force exit, frame
  1335. None, 0,
  1336. #opposite
  1337. None)
  1338. reg_fsonefoot_in = a_class(
  1339. #player armature action name, start, end frames
  1340. 'reg_fsonefoot', 1, 10,
  1341. #deck action name, start, end frames
  1342. 'b_reg', 1, 1,
  1343. #layer, speed, mode (0 = play, 1 = loop), blendin
  1344. 1, .4, 0, 10,
  1345. #intro, length
  1346. None, 0,
  1347. #exits
  1348. ['reg_fsonefoot'],
  1349. #force exit, frame
  1350. 'reg_fsonefoot', 20,
  1351. #opposite
  1352. None)
  1353. reg_fsonefoot = a_class(
  1354. #player armature action name, start, end frames
  1355. 'reg_fsonefoot', 10, 30,
  1356. #deck action name, start, end frames
  1357. 'b_reg', 1, 1,
  1358. #layer, speed, mode (0 = play, 1 = loop), blendin
  1359. 1, .5, 0, 10,
  1360. #intro, length
  1361. 'reg_fsonefoot_in', 10,
  1362. #exits
  1363. ['reg_air'],
  1364. #force exit, frame
  1365. None, 0,
  1366. #opposite
  1367. None)
  1368. reg_onefoot_in = a_class(
  1369. #player armature action name, start, end frames
  1370. 'reg_onefoot', 1, 10,
  1371. #deck action name, start, end frames
  1372. 'b_reg', 1, 1,
  1373. #layer, speed, mode (0 = play, 1 = loop), blendin
  1374. 1, .4, 0, 10,
  1375. #intro, length
  1376. None, 0,
  1377. #exits
  1378. ['reg_onefoot'],
  1379. #force exit, frame
  1380. 'reg_onefoot', 20,
  1381. #opposite
  1382. None)
  1383. reg_onefoot = a_class(
  1384. #player armature action name, start, end frames
  1385. 'reg_onefoot', 10, 30,
  1386. #deck action name, start, end frames
  1387. 'b_reg', 1, 1,
  1388. #layer, speed, mode (0 = play, 1 = loop), blendin
  1389. 1, .5, 0, 10,
  1390. #intro, length
  1391. 'reg_onefoot_in', 10,
  1392. #exits
  1393. ['reg_air'],
  1394. #force exit, frame
  1395. None, 0,
  1396. #opposite
  1397. None)
  1398. reg_ollie_north_in = a_class(
  1399. #player armature action name, start, end frames
  1400. 'reg_ollie_north', 1, 10,
  1401. #deck action name, start, end frames
  1402. 'b_reg', 1, 1,
  1403. #layer, speed, mode (0 = play, 1 = loop), blendin
  1404. 1, 1, 0, 5,
  1405. #intro, length
  1406. None, 0,
  1407. #exits
  1408. ['reg_ollie_north'],
  1409. #force exit, frame
  1410. 'reg_ollie_north', 20,
  1411. #opposite
  1412. None)
  1413. reg_ollie_north = a_class(
  1414. #player armature action name, start, end frames
  1415. 'reg_ollie_north', 10, 10,
  1416. #deck action name, start, end frames
  1417. 'b_reg', 1, 1,
  1418. #layer, speed, mode (0 = play, 1 = loop), blendin
  1419. 1, 1, 0, 5,
  1420. #intro, length
  1421. 'reg_ollie_north', 10,
  1422. #exits
  1423. ['reg_air'],
  1424. #force exit, frame
  1425. None, 0,
  1426. #opposite
  1427. None)
  1428. reg_ollie_south_in = a_class(
  1429. #player armature action name, start, end frames
  1430. 'reg_ollie_south', 1, 10,
  1431. #deck action name, start, end frames
  1432. 'b_reg', 1, 1,
  1433. #layer, speed, mode (0 = play, 1 = loop), blendin
  1434. 1, 1, 0, 5,
  1435. #intro, length
  1436. None, 0,
  1437. #exits
  1438. ['reg_ollie_south'],
  1439. #force exit, frame
  1440. 'reg_ollie_south', 20,
  1441. #opposite
  1442. None)
  1443. reg_ollie_south = a_class(
  1444. #player armature action name, start, end frames
  1445. 'reg_ollie_south', 10, 10,
  1446. #deck action name, start, end frames
  1447. 'b_reg', 1, 1,
  1448. #layer, speed, mode (0 = play, 1 = loop), blendin
  1449. 1, 1, 0, 5,
  1450. #intro, length
  1451. 'reg_ollie_south', 10,
  1452. #exits
  1453. ['reg_air'],
  1454. #force exit, frame
  1455. None, 0,
  1456. #opposite
  1457. None)
  1458. reg_airwalk_in = a_class(
  1459. #player armature action name, start, end frames
  1460. 'reg_airwalk', 1, 10,
  1461. #deck action name, start, end frames
  1462. 'b_reg_airwalk', 1, 10,
  1463. #layer, speed, mode (0 = play, 1 = loop), blendin
  1464. 1, .5, 0, 5,
  1465. #intro, length
  1466. None, 0,
  1467. #exits
  1468. ['reg_airwalk'],
  1469. #force exit, frame
  1470. 'reg_airwalk', 20,
  1471. #opposite
  1472. None)
  1473. reg_airwalk = a_class(
  1474. #player armature action name, start, end frames
  1475. 'reg_airwalk', 10, 10,
  1476. #deck action name, start, end frames
  1477. 'b_reg_airwalk', 10, 10,
  1478. #layer, speed, mode (0 = play, 1 = loop), blendin
  1479. 1, .5, 0, 5,
  1480. #intro, length
  1481. 'reg_airwalk_in', 10,
  1482. #exits
  1483. ['reg_air'],
  1484. #force exit, frame
  1485. None, 0,
  1486. #opposite
  1487. None)
  1488. reg_wall_r_in = a_class(
  1489. #player armature action name, start, end frames
  1490. 'reg_wall_r', 1, 10,
  1491. #deck action name, start, end frames
  1492. 'b_reg_wall_r', 1, 10,
  1493. #layer, speed, mode (0 = play, 1 = loop), blendin
  1494. 1, .5, 0, 5,
  1495. #intro, length
  1496. None, 0,
  1497. #exits
  1498. ['reg_wall_r'],
  1499. #force exit, frame
  1500. 'reg_wall_r', 20,
  1501. #opposite
  1502. None)
  1503. reg_wall_r = a_class(
  1504. #player armature action name, start, end frames
  1505. 'reg_wall_r', 10, 10,
  1506. #deck action name, start, end frames
  1507. 'b_reg_wall_r', 10, 10,
  1508. #layer, speed, mode (0 = play, 1 = loop), blendin
  1509. 1, .5, 1, 5,
  1510. #intro, length
  1511. 'reg_wall_r_in', 10,
  1512. #exits
  1513. ['reg_air'],
  1514. #force exit, frame
  1515. None, 0,
  1516. #opposite
  1517. None)
  1518. reg_wall_l_in = a_class(
  1519. #player armature action name, start, end frames
  1520. 'reg_wall_l', 1, 10,
  1521. #deck action name, start, end frames
  1522. 'b_reg_wall_l', 1, 10,
  1523. #layer, speed, mode (0 = play, 1 = loop), blendin
  1524. 1, .5, 0, 5,
  1525. #intro, length
  1526. None, 0,
  1527. #exits
  1528. ['reg_wall_l'],
  1529. #force exit, frame
  1530. 'reg_wall_l', 20,
  1531. #opposite
  1532. None)
  1533. reg_wall_l = a_class(
  1534. #player armature action name, start, end frames
  1535. 'reg_wall_l', 10, 10,
  1536. #deck action name, start, end frames
  1537. 'b_reg_wall_l', 10, 10,
  1538. #layer, speed, mode (0 = play, 1 = loop), blendin
  1539. 1, .5, 1, 5,
  1540. #intro, length
  1541. 'reg_wall_l_in', 10,
  1542. #exits
  1543. ['reg_air'],
  1544. #force exit, frame
  1545. None, 0,
  1546. #opposite
  1547. None)
  1548. #**********************#
  1549. #*****fliptricks*******#
  1550. #**********************#
  1551. reg_back_invert_in = a_class(
  1552. #player armature action name, start, end frames
  1553. 'reg_back_invert_in.001', 1, 30,
  1554. #deck action name, start, end frames
  1555. 'b_reg', 1, 30,
  1556. #layer, speed, mode (0 = play, 1 = loop), blendin
  1557. 1, 1, 0, 10,
  1558. #intro, length
  1559. None, 0,
  1560. #exits
  1561. ['reg_5050'],
  1562. #force exit, frame
  1563. 'reg_5050', 19,
  1564. #opposite
  1565. 'fak_5050')
  1566. reg_back_invert = a_class(
  1567. #player armature action name, start, end frames
  1568. 'reg_back_invert_in.001', 30, 30,
  1569. #deck action name, start, end frames
  1570. 'b_reg', 1, 30,
  1571. #layer, speed, mode (0 = play, 1 = loop), blendin
  1572. 1, .5, 0, 10,
  1573. #intro, length
  1574. 'reg_back_invert_in', 30,
  1575. #exits
  1576. ['reg_air', 'reg_roll'] + reg_fliplist,
  1577. #force exit, frame
  1578. None, 0,
  1579. #opposite
  1580. 'fak_5050')
  1581. #**********************#
  1582. #*******grinds*********#
  1583. #**********************#
  1584. reg_5050_in = a_class(
  1585. #player armature action name, start, end frames
  1586. 'reg_5050', 1, 20,
  1587. #deck action name, start, end frames
  1588. 'b_reg', 1, 30,
  1589. #layer, speed, mode (0 = play, 1 = loop), blendin
  1590. 1, 1, 0, 10,
  1591. #intro, length
  1592. None, 0,
  1593. #exits
  1594. ['reg_5050'],
  1595. #force exit, frame
  1596. 'reg_5050', 19,
  1597. #opposite
  1598. 'fak_5050')
  1599. reg_5050 = a_class(
  1600. #player armature action name, start, end frames
  1601. 'reg_5050', 30, 60,
  1602. #deck action name, start, end frames
  1603. 'b_reg', 1, 30,
  1604. #layer, speed, mode (0 = play, 1 = loop), blendin
  1605. 1, .5, 0, 10,
  1606. #intro, length
  1607. 'reg_5050_in', 20,
  1608. #exits
  1609. ['reg_air', 'reg_roll'] + reg_fliplist,
  1610. #force exit, frame
  1611. None, 0,
  1612. #opposite
  1613. 'fak_5050')
  1614. reg_bsboard_in = a_class(
  1615. #player armature action name, start, end frames
  1616. 'reg_BS_Board3', 1, 40,
  1617. #deck action name, start, end frames
  1618. 'b_reg_board', 1, 40,
  1619. #layer, speed, mode (0 = play, 1 = loop), blendin
  1620. 1, 1, 0, 10,
  1621. #intro, length
  1622. None, 0,
  1623. #exits
  1624. ['reg_bsboard'],
  1625. #force exit, frame
  1626. 'reg_bsboard', 39,
  1627. #opposite
  1628. 'fak_bsboard')
  1629. reg_bsboard = a_class(
  1630. #player armature action name, start, end frames
  1631. 'reg_BS_Board3', 41, 80,
  1632. #deck action name, start, end frames
  1633. 'b_reg_board', 41, 80,
  1634. #layer, speed, mode (0 = play, 1 = loop), blendin
  1635. 1, .5, 1, 15,
  1636. #intro, length
  1637. 'reg_bsboard_in', 40,
  1638. #exits
  1639. ['reg_air', 'reg_roll'] + reg_fliplist,
  1640. #force exit, frame
  1641. None, 0,
  1642. #opposite
  1643. None)
  1644. # reg_fsboard = a_class(
  1645. # #player armature action name, start, end frames
  1646. # 'reg_FS_Board2', 1, 30,
  1647. # #deck action name, start, end frames
  1648. # 'b_reg', 1, 1,
  1649. # #layer, speed, mode (0 = play, 1 = loop), blendin
  1650. # 1, .5, 1, 15,
  1651. # #intro, length
  1652. # None, 0,
  1653. # #exits
  1654. # ['reg_air', 'reg_roll'],
  1655. # #force exit, frame
  1656. # None, 0,
  1657. # #opposite
  1658. # None)
  1659. reg_noseg_in = a_class(
  1660. #player armature action name, start, end frames
  1661. 'reg_noseg.002', 1, 40,
  1662. #deck action name, start, end frames
  1663. 'b_reg_noseg', 1, 40,
  1664. #layer, speed, mode (0 = play, 1 = loop), blendin
  1665. 1, 1, 0, 10,
  1666. #intro, length
  1667. None, 0,
  1668. #exits
  1669. ['reg_noseg'],
  1670. #force exit, frame
  1671. 'reg_noseg', 39,
  1672. #opposite
  1673. 'fak_noseg')
  1674. reg_noseg = a_class(
  1675. #player armature action name, start, end frames
  1676. 'reg_noseg.002', 41, 80,
  1677. #deck action name, start, end frames
  1678. 'b_reg_noseg', 41, 80,
  1679. #layer, speed, mode (0 = play, 1 = loop), blendin
  1680. 1, .5, 1, 15,
  1681. #intro, length
  1682. 'reg_noseg_in', 40,
  1683. #exits
  1684. ['reg_air', 'reg_roll'],
  1685. #force exit, frame
  1686. None, 0,
  1687. #opposite
  1688. None)
  1689. reg_nosegr_in = a_class(
  1690. #player armature action name, start, end frames
  1691. 'reg_nosegR', 1, 40,
  1692. #deck action name, start, end frames
  1693. 'b_reg_nosegR', 1, 40,
  1694. #layer, speed, mode (0 = play, 1 = loop), blendin
  1695. 1, 1, 0, 10,
  1696. #intro, length
  1697. None, 0,
  1698. #exits
  1699. ['reg_nosegr'],
  1700. #force exit, frame
  1701. 'reg_nosegr', 39,
  1702. #opposite
  1703. 'fak_nosegl')
  1704. reg_nosegr = a_class(
  1705. #player armature action name, start, end frames
  1706. 'reg_nosegR', 41, 80,
  1707. #deck action name, start, end frames
  1708. 'b_reg_nosegR', 41, 80,
  1709. #layer, speed, mode (0 = play, 1 = loop), blendin
  1710. 1, .5, 1, 15,
  1711. #intro, length
  1712. 'reg_nosegr_in', 40,
  1713. #exits
  1714. ['reg_air', 'reg_roll'],
  1715. #force exit, frame
  1716. None, 0,
  1717. #opposite
  1718. None)
  1719. reg_nosegl_in = a_class(
  1720. #player armature action name, start, end frames
  1721. 'reg_nosegL', 1, 40,
  1722. #deck action name, start, end frames
  1723. 'b_reg_nosegL', 1, 40,
  1724. #layer, speed, mode (0 = play, 1 = loop), blendin
  1725. 1, 1, 0, 10,
  1726. #intro, length
  1727. None, 0,
  1728. #exits
  1729. ['reg_nosegl'],
  1730. #force exit, frame
  1731. 'reg_nosegl', 39,
  1732. #opposite
  1733. 'fak_nosegr')
  1734. reg_nosegl = a_class(
  1735. #player armature action name, start, end frames
  1736. 'reg_nosegL', 41, 80,
  1737. #deck action name, start, end frames
  1738. 'b_reg_nosegL', 41, 80,
  1739. #layer, speed, mode (0 = play, 1 = loop), blendin
  1740. 1, .5, 1, 15,
  1741. #intro, length
  1742. 'reg_nosegl_in', 40,
  1743. #exits
  1744. ['reg_air', 'reg_roll'],
  1745. #force exit, frame
  1746. None, 0,
  1747. #opposite
  1748. None)
  1749. reg_tailg_in = a_class(
  1750. #player armature action name, start, end frames
  1751. 'reg_tailg.001', 1, 40,
  1752. #deck action name, start, end frames
  1753. 'b_reg_tailg', 1, 40,
  1754. #layer, speed, mode (0 = play, 1 = loop), blendin
  1755. 1, 1, 0, 10,
  1756. #intro, length
  1757. None, 0,
  1758. #exits
  1759. ['reg_tailg'],
  1760. #force exit, frame
  1761. 'reg_tailg', 39,
  1762. #opposite
  1763. 'fak_tailg')
  1764. reg_tailg = a_class(
  1765. #player armature action name, start, end frames
  1766. 'reg_tailg.001', 41, 80,
  1767. #deck action name, start, end frames
  1768. 'b_reg_tailg', 41, 80,
  1769. #layer, speed, mode (0 = play, 1 = loop), blendin
  1770. 1, .5, 1, 15,
  1771. #intro, length
  1772. 'reg_tailg_in', 40,
  1773. #exits
  1774. ['reg_air', 'reg_roll'],
  1775. #force exit, frame
  1776. None, 0,
  1777. #opposite
  1778. None)
  1779. reg_tailgr_in = a_class(
  1780. #player armature action name, start, end frames
  1781. 'reg_tailgR', 1, 40,
  1782. #deck action name, start, end frames
  1783. 'b_reg_tailgR', 1, 40,
  1784. #layer, speed, mode (0 = play, 1 = loop), blendin
  1785. 1, 1, 0, 10,
  1786. #intro, length
  1787. None, 0,
  1788. #exits
  1789. ['reg_tailgr'],
  1790. #force exit, frame
  1791. 'reg_tailgr', 39,
  1792. #opposite
  1793. 'fak_nosegl')
  1794. reg_tailgr = a_class(
  1795. #player armature action name, start, end frames
  1796. 'reg_tailgR', 41, 80,
  1797. #deck action name, start, end frames
  1798. 'b_reg_tailgR', 41, 80,
  1799. #layer, speed, mode (0 = play, 1 = loop), blendin
  1800. 1, .5, 1, 15,
  1801. #intro, length
  1802. 'reg_tailgr_in', 40,
  1803. #exits
  1804. ['reg_air', 'reg_roll'],
  1805. #force exit, frame
  1806. None, 0,
  1807. #opposite
  1808. None)
  1809. reg_tailgl_in = a_class(
  1810. #player armature action name, start, end frames
  1811. 'reg_tailgL', 1, 40,
  1812. #deck action name, start, end frames
  1813. 'b_reg_tailgL', 1, 40,
  1814. #layer, speed, mode (0 = play, 1 = loop), blendin
  1815. 1, 1, 0, 10,
  1816. #intro, length
  1817. None, 0,
  1818. #exits
  1819. ['reg_tailgl'],
  1820. #force exit, frame
  1821. 'reg_tailgl', 39,
  1822. #opposite
  1823. 'fak_nosegl')
  1824. reg_tailgl = a_class(
  1825. #player armature action name, start, end frames
  1826. 'reg_tailgL', 41, 80,
  1827. #deck action name, start, end frames
  1828. 'b_reg_tailgL', 41, 80,
  1829. #layer, speed, mode (0 = play, 1 = loop), blendin
  1830. 1, .5, 1, 15,
  1831. #intro, length
  1832. 'reg_tailgl_in', 40,
  1833. #exits
  1834. ['reg_air', 'reg_roll'],
  1835. #force exit, frame
  1836. None, 0,
  1837. #opposite
  1838. None)
  1839. reg_tailslide_in = a_class(
  1840. #player armature action name, start, end frames
  1841. 'fak_noses', 1, 40,
  1842. #deck action name, start, end frames
  1843. 'b_fak_noses', 1, 40,
  1844. #layer, speed, mode (0 = play, 1 = loop), blendin
  1845. 1, 1, 0, 10,
  1846. #intro, length
  1847. None, 0,
  1848. #exits
  1849. ['reg_tailslide'],
  1850. #force exit, frame
  1851. 'reg_tailslide', 39,
  1852. #opposite
  1853. 'fak_noseslide')
  1854. reg_tailslide = a_class(
  1855. #player armature action name, start, end frames
  1856. 'fak_noses', 41, 80,
  1857. #deck action name, start, end frames
  1858. 'b_fak_noses', 1, 30,
  1859. #layer, speed, mode (0 = play, 1 = loop), blendin
  1860. 1, .5, 1, 15,
  1861. #intro, length
  1862. 'reg_tailslide_in', 40,
  1863. #exits
  1864. ['reg_air', 'reg_roll'],
  1865. #force exit, frame
  1866. None, 0,
  1867. #opposite
  1868. None)
  1869. reg_noseslide_in = a_class(
  1870. #player armature action name, start, end frames
  1871. 'fak_tails', 1, 40,
  1872. #deck action name, start, end frames
  1873. 'b_fak_tails', 1, 40,
  1874. #layer, speed, mode (0 = play, 1 = loop), blendin
  1875. 1, 1, 0, 10,
  1876. #intro, length
  1877. None, 0,
  1878. #exits
  1879. ['reg_noseslide'],
  1880. #force exit, frame
  1881. 'reg_noseslide', 39,
  1882. #opposite
  1883. 'fak_tailslide')
  1884. reg_noseslide = a_class(
  1885. #player armature action name, start, end frames
  1886. 'fak_tails', 41, 80,
  1887. #deck action name, start, end frames
  1888. 'b_fak_tails', 41, 80,
  1889. #layer, speed, mode (0 = play, 1 = loop), blendin
  1890. 1, .5, 1, 15,
  1891. #intro, length
  1892. 'reg_noseslide_in', 40,
  1893. #exits
  1894. ['reg_air', 'reg_roll'],
  1895. #force exit, frame
  1896. None, 0,
  1897. #opposite
  1898. None)
  1899. revert1 = a_class(
  1900. #player armature action name, start, end frames
  1901. 'revert1', 1, 10,
  1902. #deck action name, start, end frames
  1903. 'b_revert1', 1, 10,
  1904. #layer, speed, mode (0 = play, 1 = loop), blendin
  1905. 4, .3, 0, 0,
  1906. #intro, length
  1907. None, 0,
  1908. #exits
  1909. ['reg_roll', 'fak_roll'],
  1910. #force exit, frame
  1911. 'fak_roll', 11,
  1912. #opposite
  1913. None)
  1914. revert2 = a_class(
  1915. #player armature action name, start, end frames
  1916. 'revert2', 1, 10,
  1917. #deck action name, start, end frames
  1918. 'b_revert2', 1, 10,
  1919. #layer, speed, mode (0 = play, 1 = loop), blendin
  1920. 4, .3, 0, 0,
  1921. #intro, length
  1922. None, 0,
  1923. #exits
  1924. ['reg_roll', 'fak_roll'],
  1925. #force exit, frame
  1926. 'fak_roll', 11,
  1927. #opposite
  1928. None)
  1929. fak_revert1 = a_class(
  1930. #player armature action name, start, end frames
  1931. 'fak_revert1', 1, 10,
  1932. #deck action name, start, end frames
  1933. 'b_revert1', 1, 10,
  1934. #layer, speed, mode (0 = play, 1 = loop), blendin
  1935. 4, .3, 0, 0,
  1936. #intro, length
  1937. None, 0,
  1938. #exits
  1939. ['reg_roll', 'fak_roll'],
  1940. #force exit, frame
  1941. 'reg_roll', 11,
  1942. #opposite
  1943. None)
  1944. fak_revert2 = a_class(
  1945. #player armature action name, start, end frames
  1946. 'fak_revert2', 1, 10,
  1947. #deck action name, start, end frames
  1948. 'b_revert1', 1, 10,
  1949. #layer, speed, mode (0 = play, 1 = loop), blendin
  1950. 4, .3, 0, 0,
  1951. #intro, length
  1952. None, 0,
  1953. #exits
  1954. ['reg_roll', 'fak_roll'],
  1955. #force exit, frame
  1956. 'reg_roll', 11,
  1957. #opposite
  1958. None)
  1959. revert3 = a_class(
  1960. #player armature action name, start, end frames
  1961. 'revert1', 1, 10,
  1962. #deck action name, start, end frames
  1963. 'b_revert1', 1, 10,
  1964. #layer, speed, mode (0 = play, 1 = loop), blendin
  1965. 4, .3, 0, 0,
  1966. #intro, length
  1967. None, 0,
  1968. #exits
  1969. ['reg_roll', 'fak_roll'],
  1970. #force exit, frame
  1971. 'fak_roll', 11,
  1972. #opposite
  1973. None)
  1974. revert4 = a_class(
  1975. #player armature action name, start, end frames
  1976. 'revert2', 1, 10,
  1977. #deck action name, start, end frames
  1978. 'b_revert2', 1, 10,
  1979. #layer, speed, mode (0 = play, 1 = loop), blendin
  1980. 4, .3, 0, 0,
  1981. #intro, length
  1982. None, 0,
  1983. #exits
  1984. ['reg_roll', 'fak_roll'],
  1985. #force exit, frame
  1986. 'fak_roll', 11,
  1987. #opposite
  1988. None)
  1989. reg_ollie_north_in = a_class(
  1990. #player armature action name, start, end frames
  1991. 'reg_ollie_north', 1, 10,
  1992. #deck action name, start, end frames
  1993. 'b_reg', 1, 1,
  1994. #layer, speed, mode (0 = play, 1 = loop), blendin
  1995. 1, 1, 0, 5,
  1996. #intro, length
  1997. None, 0,
  1998. #exits
  1999. ['reg_ollie_north'],
  2000. #force exit, frame
  2001. 'reg_ollie_north', 20,
  2002. #opposite
  2003. None)
  2004. reg_dropin_in = a_class(
  2005. #player armature action name, start, end frames
  2006. 'reg_dropin3', 30, 50,
  2007. #deck action name, start, end frames
  2008. 'b_reg_dropin', 30, 50,
  2009. #layer, speed, mode (0 = play, 1 = loop), blendin
  2010. 1, .5, 0, 15,
  2011. #intro, length
  2012. None, 0,
  2013. #exits
  2014. ['reg_air'],
  2015. #force exit, frame
  2016. None, 0,
  2017. #opposite
  2018. None)
  2019. reg_dropin = a_class(
  2020. #player armature action name, start, end frames
  2021. 'reg_dropin3', 50, 60,
  2022. #deck action name, start, end frames
  2023. 'b_reg_dropin', 50, 60,
  2024. #layer, speed, mode (0 = play, 1 = loop), blendin
  2025. 1, 1, 1, 15,
  2026. #intro, length
  2027. 'reg_dropin_in', 20,
  2028. #exits
  2029. ['reg_air'],
  2030. #force exit, frame
  2031. None, 0,
  2032. #opposite
  2033. None)
  2034. #******************(((((((((((((((((())))))))))))))))))************
  2035. fak_walk = a_class(
  2036. #player armature action name, start, end frames
  2037. 'fak_walk_new', 0, 30,
  2038. #deck action name, start, end frames
  2039. 'b_fak_walk', 0, 30,
  2040. #layer, speed, mode (0 = play, 1 = loop), blendin
  2041. 1, .5, 0, 20,
  2042. #intro, length
  2043. None, 0,
  2044. #exits
  2045. ['fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out'],
  2046. #force exit, frame
  2047. None, 0,
  2048. #opposite
  2049. None)
  2050. fak_walkFast = a_class(
  2051. #player armature action name, start, end frames, start, end frames
  2052. 'fak_run', 51, 90,
  2053. #deck action name, start, end frames
  2054. 'b_fak_run', 51, 90,
  2055. #layer, speed, mode (0 = play, 1 = loop), blendin
  2056. 1, 1, 0, 10,
  2057. #intro, length
  2058. None, 0,
  2059. #exits
  2060. ['fak_walk', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2061. #force exit, frame
  2062. None, 0,
  2063. #opposite
  2064. None)
  2065. fak_idle = a_class(
  2066. #player armature action name, start, end frames
  2067. 'fak_idle1', 1, 120,
  2068. #deck action name, start, end frames
  2069. 'b_fak_idle1', 1, 120,
  2070. #layer, speed, mode (0 = play, 1 = loop), blendin
  2071. 1, .5, 1, 20,
  2072. #intro, length
  2073. None, 0,
  2074. #exits
  2075. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_sit', 'fak_onboard'],
  2076. walk_exits,
  2077. #force exit, frame
  2078. None, 0,
  2079. #opposite
  2080. None)
  2081. fak_idle2 = a_class(
  2082. #player armature action name, start, end frames
  2083. 'fak_idle2', 1, 120,
  2084. #deck action name, start, end frames
  2085. 'b_fak_walk', 1, 1,
  2086. #layer, speed, mode (0 = play, 1 = loop), blendin
  2087. 1, .5, 0, 20,
  2088. #intro, length
  2089. None, 0,
  2090. #exits
  2091. #['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  2092. walk_exits,
  2093. #force exit, frame
  2094. None, 0,
  2095. #opposite
  2096. None)
  2097. fak_idle3 = a_class(
  2098. #player armature action name, start, end frames
  2099. 'fak_idle3', 1, 120,
  2100. #deck action name, start, end frames
  2101. 'b_fak_walk', 1, 1,
  2102. #layer, speed, mode (0 = play, 1 = loop), blendin
  2103. 1, .5, 0, 20,
  2104. #intro, length
  2105. None, 0,
  2106. #exits
  2107. #['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  2108. walk_exits,
  2109. #force exit, frame
  2110. None, 0,
  2111. #opposite
  2112. None)
  2113. fak_idle4 = a_class(
  2114. #player armature action name, start, end frames
  2115. 'fak_idle4', 1, 120,
  2116. #deck action name, start, end frames
  2117. 'b_fak_idle4', 1, 120,
  2118. #layer, speed, mode (0 = play, 1 = loop), blendin
  2119. 1, .5, 0, 20,
  2120. #intro, length
  2121. None, 0,
  2122. #exits
  2123. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  2124. walk_exits,
  2125. #force exit, frame
  2126. None, 0,
  2127. #opposite
  2128. None)
  2129. fak_idle5 = a_class(
  2130. #player armature action name, start, end frames
  2131. 'fak_idle5', 1, 120,
  2132. #deck action name, start, end frames
  2133. 'b_fak_idle5', 1, 120,
  2134. #layer, speed, mode (0 = play, 1 = loop), blendin
  2135. 1, .5, 0, 20,
  2136. #intro, length
  2137. None, 0,
  2138. #exits
  2139. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2140. walk_exits,
  2141. #force exit, frame
  2142. None, 0,
  2143. #opposite
  2144. None)
  2145. fak_idle6 = a_class(
  2146. #player armature action name, start, end frames
  2147. 'fak_idle6', 1, 120,
  2148. #deck action name, start, end frames
  2149. 'b_fak_idle6', 1, 120,
  2150. #layer, speed, mode (0 = play, 1 = loop), blendin
  2151. 1, .5, 0, 20,
  2152. #intro, length
  2153. None, 0,
  2154. #exits
  2155. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2156. walk_exits,
  2157. #force exit, frame
  2158. None, 0,
  2159. #opposite
  2160. None)
  2161. fak_idle7 = a_class(
  2162. #player armature action name, start, end frames
  2163. 'fak_idle7', 1, 120,
  2164. #deck action name, start, end frames
  2165. 'b_fak_idle7', 1, 1,
  2166. #layer, speed, mode (0 = play, 1 = loop), blendin
  2167. 1, .5, 0, 20,
  2168. #intro, length
  2169. None, 0,
  2170. #exits
  2171. #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle', 'fak_jump', 'fak_onboard'],
  2172. walk_exits,
  2173. #force exit, frame
  2174. None, 0,
  2175. #opposite
  2176. None)
  2177. fak_jump = a_class(
  2178. #player armature action name, start, end frames
  2179. 'fak_jump', 1, 10,
  2180. #deck action name, start, end frames
  2181. 'b_fak_jump', 1, 10,
  2182. #layer, speed, mode (0 = play, 1 = loop), blendin
  2183. 1, .5, 0, 10,
  2184. #intro, length
  2185. None, 0,
  2186. #exits
  2187. ['fak_idle', 'fak_walk_air', 'fak_onboard'],
  2188. #force exit, frame
  2189. 'fak_walk_air', 20,
  2190. #opposite
  2191. None)
  2192. fak_walk_air = a_class(
  2193. #player armature action name, start, end frames
  2194. 'fak_walk_air', 10, 10,
  2195. #deck action name, start, end frames
  2196. 'b_fak_walk_air', 10, 10,
  2197. #layer, speed, mode (0 = play, 1 = loop), blendin
  2198. 1, .5, 0, 5,
  2199. #intro, length
  2200. None, 0,
  2201. #exits
  2202. #['fak_walk_air_out', 'fak_onboard'],
  2203. walk_exits,
  2204. #force exit, frame
  2205. None, 0,
  2206. #opposite
  2207. None)
  2208. fak_walk_air_out = a_class(
  2209. #player armature action name, start, end frames
  2210. 'fak_walk_air', 10, 40,
  2211. #deck action name, start, end frames
  2212. 'b_fak_walk_air', 10, 40,
  2213. #layer, speed, mode (0 = play, 1 = loop), blendin
  2214. 1, 1.5, 1, 5,
  2215. #intro, length
  2216. None, 0,
  2217. #exits
  2218. ['fak_idle', 'fak_walk', 'fak_walkFast', 'fak_onboard'],
  2219. #force exit, frame
  2220. 'fak_idle', 10,
  2221. #opposite
  2222. None)
  2223. fak_sit_in = a_class(
  2224. #player armature action name, start, end frames
  2225. 'fak_sit', 1, 65,
  2226. #deck action name, start, end frames
  2227. 'b_fak_jump', 1, 65,
  2228. #layer, speed, mode (0 = play, 1 = loop), blendin
  2229. 1, 1, 1, 20,
  2230. #intro, length
  2231. None, 0,
  2232. #exits
  2233. ['fak_idle', 'fak_walk'],
  2234. #force exit, frame
  2235. None, 0,
  2236. #opposite
  2237. None)
  2238. fak_sit = a_class(
  2239. #player armature action name, start, end frames
  2240. 'fak_sit', 65, 65,
  2241. #deck action name, start, end frames
  2242. 'b_fak_jump', 65, 65,
  2243. #layer, speed, mode (0 = play, 1 = loop), blendin
  2244. 1, 1, 1, 20,
  2245. #intro, length
  2246. None, 0,
  2247. #exits
  2248. ['fak_idle', 'fak_walk'],
  2249. #force exit, frame
  2250. None, 0,
  2251. #opposite
  2252. None)
  2253. fak_onboard = a_class(
  2254. #player armature action name, start, end frames
  2255. 'fak_noffboard', 10, 1,
  2256. #deck action name, start, end frames
  2257. 'b_fak_offboard', 10, 1,
  2258. #layer, speed, mode (0 = play, 1 = loop), blendin
  2259. 4, .5, 0, 5,
  2260. #intro, length
  2261. None, 0,
  2262. #exits
  2263. ['fak_roll'],
  2264. #force exit, frame
  2265. 'fak_roll', 18,
  2266. #opposite
  2267. None)
  2268. fak_offboard = a_class(
  2269. #player armature action name, start, end frames
  2270. 'fak_noffboard', 1, 24,
  2271. #'fak_noffboard',
  2272. #deck action name, start, end frames
  2273. 'b_reg_offboard', 1, 30,
  2274. #layer, speed, mode (0 = play, 1 = loop), blendin
  2275. 2, .5, 0, 0,
  2276. #intro, length
  2277. None, 0,
  2278. #exits
  2279. ['reg_idle', 'fak_idle', 'fak_walkFast', 'fak_walk', 'fak_onboard'],
  2280. #force exit, frame
  2281. 'reg_idle', 24,
  2282. #opposite
  2283. None)
  2284. fak_roll = a_class(
  2285. #player armature action name, start, end frames
  2286. 'nfak', 1, 60,
  2287. #deck action name, start, end frames
  2288. 'b_reg', 1, 60,
  2289. #layer, speed, mode (0 = play, 1 = loop), blendin
  2290. 1, .5, 1, 10,
  2291. #intro, length
  2292. None, 0,
  2293. #exits
  2294. ['fak_idle', 'fak_offboard', 'reg_offboard','fak_turnLeft', 'fak_turnRight', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2295. #force exit, frame
  2296. None, 0,
  2297. #opposite
  2298. 'reg_roll')
  2299. #not working
  2300. fak_turnLeft = a_class(
  2301. #player armature action name, start, end frames
  2302. 'nfak_left', 10, 30,
  2303. #deck action name, start, end frames
  2304. 'b_reg_right', 10, 30,
  2305. #layer, speed, mode (0 = play, 1 = loop), blendin
  2306. 1, .5, 1, 20,
  2307. #intro, length
  2308. None, 0,
  2309. #exits
  2310. ['fak_turnRight', 'fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnRight'],
  2311. #force exit, frame
  2312. None, 0,
  2313. #opposite
  2314. None)
  2315. fak_turnRight = a_class(
  2316. #player armature action name, start, end frames
  2317. 'nfak_right', 10, 30,
  2318. #deck action name, start, end frames
  2319. 'b_reg_left', 10, 30,
  2320. #layer, speed, mode (0 = play, 1 = loop), blendin
  2321. 1, .5, 1, 20,
  2322. #intro, length
  2323. None, 0,
  2324. #exits
  2325. ['fak_turnLeft', 'fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnLeft'],
  2326. #force exit, frame
  2327. None, 0,
  2328. #opposite
  2329. None)
  2330. fak_opos = a_class(
  2331. #player armature action name, start, end frames
  2332. 'fak_opos', 1, 80,
  2333. #deck action name, start, end frames
  2334. 'b_reg', 1, 10,
  2335. #layer, speed, mode (0 = play, 1 = loop), blendin
  2336. 1, 1, 1, 15,
  2337. #intro, length
  2338. None, 0,
  2339. #exits
  2340. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2341. #force exit, frame
  2342. None, 0,
  2343. #opposite
  2344. 'reg_opos')
  2345. fak_nopos = a_class(
  2346. #player armature action name, start, end frames
  2347. 'fak_noposin', 20, 20,
  2348. #deck action name, start, end frames
  2349. 'b_reg', 1, 1,
  2350. #layer, speed, mode (0 = play, 1 = loop), blendin
  2351. 1, 1, 1, 15,
  2352. #intro, length
  2353. None, 0,
  2354. #exits
  2355. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2356. #force exit, frame
  2357. None, 0,
  2358. #opposite
  2359. 'reg_nopos')
  2360. fak_pump = a_class(
  2361. #player armature action name, start, end frames
  2362. 'fak_opos', 1, 80,
  2363. #deck action name, start, end frames
  2364. 'b_reg', 1, 10,
  2365. #layer, speed, mode (0 = play, 1 = loop), blendin
  2366. 1, 1, 1, 15,
  2367. #intro, length
  2368. None, 0,
  2369. #exits
  2370. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump_left', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2371. #force exit, frame
  2372. None, 0,
  2373. #opposite
  2374. None)
  2375. fak_pump_left = a_class(
  2376. #player armature action name, start, end frames
  2377. 'nfak_pump_left', 10, 30,
  2378. #deck action name, start, end frames
  2379. 'b_reg_right', 10, 30,
  2380. #layer, speed, mode (0 = play, 1 = loop), blendin
  2381. 1, .5, 1, 15,
  2382. #intro, length
  2383. None, 0,
  2384. #exits
  2385. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2386. #force exit, frame
  2387. None, 0,
  2388. #opposite
  2389. None)
  2390. fak_pump_right = a_class(
  2391. #player armature action name, start, end frames
  2392. 'nfak_pump_right', 10, 30,
  2393. #deck action name, start, end frames
  2394. 'b_reg_left', 10, 30,
  2395. #layer, speed, mode (0 = play, 1 = loop), blendin
  2396. 1, .5, 1, 15,
  2397. #intro, length
  2398. None, 0,
  2399. #exits
  2400. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_left', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2401. #force exit, frame
  2402. None, 0,
  2403. #opposite
  2404. None)
  2405. fak_push = a_class(
  2406. #player armature action name, start, end frames
  2407. 'fak_push', 1, 70,
  2408. #deck action name, start, end frames
  2409. 'b_reg', 1, 1,
  2410. #layer, speed, mode (0 = play, 1 = loop), blendin
  2411. 1, 1, 0, 10,
  2412. #intro, length
  2413. None, 0,
  2414. #exits
  2415. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2416. #force exit, frame
  2417. None, 0,
  2418. #opposite
  2419. None)
  2420. fak_push_goof = a_class(
  2421. #player armature action name, start, end frames
  2422. 'fak_push_goof', 1, 35,
  2423. #deck action name, start, end frames
  2424. 'b_reg', 1, 1,
  2425. #layer, speed, mode (0 = play, 1 = loop), blendin
  2426. 1, .5, 0, 10,
  2427. #intro, length
  2428. None, 0,
  2429. #exits
  2430. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2431. #force exit, frame
  2432. None, 0,
  2433. #opposite
  2434. None)
  2435. fak_powerslide_in = a_class(
  2436. #player armature action name, start, end frames
  2437. 'nfak_powerslide2', 0, 20,
  2438. #deck action name, start, end frames
  2439. 'b_fak_powerslide2', 0, 20,
  2440. #layer, speed, mode (0 = play, 1 = loop), blendin
  2441. 1, 1, 1, 10,
  2442. #intro, length
  2443. None, 0,
  2444. #exits
  2445. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2446. #force exit, frame
  2447. None, 0,
  2448. #opposite
  2449. None)
  2450. fak_fs_powerslide_in = a_class(
  2451. #player armature action name, start, end frames
  2452. 'nfak_powerslide', 0, 20,
  2453. #deck action name, start, end frames
  2454. 'b_fak_powerslide', 0, 20,
  2455. #layer, speed, mode (0 = play, 1 = loop), blendin
  2456. 1, 1, 1, 10,
  2457. #intro, length
  2458. 'None', 0,
  2459. #exits
  2460. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2461. #force exit, frame
  2462. None, 0,
  2463. #opposite
  2464. None)
  2465. fak_powerslide = a_class(
  2466. #player armature action name, start, end frames
  2467. 'nfak_powerslide2', 20, 20,
  2468. #deck action name, start, end frames
  2469. 'b_fak_powerslide2', 20, 20,
  2470. #layer, speed, mode (0 = play, 1 = loop), blendin
  2471. 1, 1, 1, 10,
  2472. #intro, length
  2473. 'fak_powerslide_in', 20,
  2474. #exits
  2475. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2476. #force exit, frame
  2477. None, 0,
  2478. #opposite
  2479. None)
  2480. fak_fs_powerslide = a_class(
  2481. #player armature action name, start, end frames
  2482. 'nfak_powerslide', 20, 20,
  2483. #deck action name, start, end frames
  2484. 'b_fak_powerslide', 20, 20,
  2485. #layer, speed, mode (0 = play, 1 = loop), blendin
  2486. 1, 1, 1, 10,
  2487. #intro, length
  2488. 'fak_fs_powerslide_in', 20,
  2489. #exits
  2490. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2491. #force exit, frame
  2492. None, 0,
  2493. #opposite
  2494. None)
  2495. fak_brfoot = a_class(
  2496. #player armature action name, start, end frames
  2497. 'fak_brfoot', 1, 30,
  2498. #deck action name, start, end frames
  2499. 'b_brfoot', 1, 30,
  2500. #layer, speed, mode (0 = play, 1 = loop), blendin
  2501. 1, .75, 1, 10,
  2502. #intro, length
  2503. None, 0,
  2504. #exits
  2505. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2506. #force exit, frame
  2507. 'fak_air', 20,
  2508. #opposite
  2509. None)
  2510. fak_frfoot = a_class(
  2511. #player armature action name, start, end frames
  2512. 'fakbfrfoot', 1, 30,
  2513. #deck action name, start, end frames
  2514. 'b_brfoot', 1, 30,
  2515. #layer, speed, mode (0 = play, 1 = loop), blendin
  2516. 1, .75, 0, 10,
  2517. #intro, length
  2518. None, 0,
  2519. #exits
  2520. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2521. #force exit, frame
  2522. 'fak_air', 20,
  2523. #opposite
  2524. None)
  2525. fak_blfoot = a_class(
  2526. #player armature action name, start, end frames
  2527. 'fakflfoot', 1, 30,
  2528. #deck action name, start, end frames
  2529. 'b_brfoot', 1, 30,
  2530. #layer, speed, mode (0 = play, 1 = loop), blendin
  2531. 1, .75, 1, 10,
  2532. #intro, length
  2533. None, 0,
  2534. #exits
  2535. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2536. #force exit, frame
  2537. 'fak_air', 20,
  2538. #opposite
  2539. None)
  2540. fak_flfoot = a_class(
  2541. #player armature action name, start, end frames
  2542. 'fak_flfoot', 1, 30,
  2543. #deck action name, start, end frames
  2544. 'b_brfoot', 1, 30,
  2545. #layer, speed, mode (0 = play, 1 = loop), blendin
  2546. 1, .75, 0, 10,
  2547. #intro, length
  2548. None, 0,
  2549. #exits
  2550. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2551. #force exit, frame
  2552. 'fak_air', 20,
  2553. #opposite
  2554. None)
  2555. fak_manual = a_class(
  2556. #player armature action name, start, end frames
  2557. 'fak_manual', 10, 90,
  2558. #deck action name, start, end frames
  2559. 'b_fak_manual', 10, 90,
  2560. #layer, speed, mode (0 = play, 1 = loop), blendin
  2561. 1, 1, 1, 10,
  2562. #intro, length
  2563. None, 0,
  2564. #exits
  2565. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2566. #force exit, frame
  2567. None, 0,
  2568. #opposite
  2569. None)
  2570. fak_manual_left = a_class(
  2571. #player armature action name, start, end frames
  2572. 'fak_manual_left', 10, 90,
  2573. #deck action name, start, end frames
  2574. 'b_fak_manual_left', 10, 90,
  2575. #layer, speed, mode (0 = play, 1 = loop), blendin
  2576. 1, 1, 1, 10,
  2577. #intro, length
  2578. None, 0,
  2579. #exits
  2580. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2581. #force exit, frame
  2582. None, 0,
  2583. #opposite
  2584. None)
  2585. fak_manual_right = a_class(
  2586. #player armature action name, start, end frames
  2587. 'fak_manual_right', 10, 90,
  2588. #deck action name, start, end frames
  2589. 'b_fak_manual_right', 10, 90,
  2590. #layer, speed, mode (0 = play, 1 = loop), blendin
  2591. 1, 1, 1, 10,
  2592. #intro, length
  2593. None, 0,
  2594. #exits
  2595. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2596. #force exit, frame
  2597. None, 0,
  2598. #opposite
  2599. None)
  2600. fak_nmanual = a_class(
  2601. #player armature action name, start, end frames
  2602. 'fak_nmanual', 10, 70,
  2603. #deck action name, start, end frames
  2604. 'b_reg_manual', 10, 70,
  2605. #layer, speed, mode (0 = play, 1 = loop), blendin
  2606. 1, 1, 1, 10,
  2607. #intro, length
  2608. None, 0,
  2609. #exits
  2610. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2611. #force exit, frame
  2612. None, 0,
  2613. #opposite
  2614. None)
  2615. fak_nmanual_left = a_class(
  2616. #player armature action name, start, end frames
  2617. 'fak_nmanual_left', 10, 90,
  2618. #deck action name, start, end frames
  2619. 'b_reg_manual_right', 10, 90,
  2620. #layer, speed, mode (0 = play, 1 = loop), blendin
  2621. 1, 1, 1, 10,
  2622. #intro, length
  2623. None, 0,
  2624. #exits
  2625. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2626. #force exit, frame
  2627. None, 0,
  2628. #opposite
  2629. None)
  2630. fak_nmanual_right = a_class(
  2631. #player armature action name, start, end frames
  2632. 'fak_nmanual_right', 10, 90,
  2633. #deck action name, start, end frames
  2634. 'b_reg_manual_left', 10, 90,
  2635. #layer, speed, mode (0 = play, 1 = loop), blendin
  2636. 1, 1, 1, 10,
  2637. #intro, length
  2638. None, 0,
  2639. #exits
  2640. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2641. #force exit, frame
  2642. None, 0,
  2643. #opposite
  2644. None)
  2645. fak_land = a_class(
  2646. #player armature action name, start, end frames
  2647. 'fak_land', 1, 46,
  2648. #deck action name, start, end frames
  2649. 'b_reg', 1, 40,
  2650. #layer, speed, mode (0 = play, 1 = loop), blendin
  2651. 1, 1, 0, 10,
  2652. #intro, length
  2653. None, 0,
  2654. #exits
  2655. lands,
  2656. #force exit, frame
  2657. 'fak_roll', 20,
  2658. #opposite
  2659. None)
  2660. fak_landL = a_class(
  2661. #player armature action name, start, end frames
  2662. 'fak_landL', 1, 46,
  2663. #deck action name, start, end frames
  2664. 'b_reg', 1, 40,
  2665. #layer, speed, mode (0 = play, 1 = loop), blendin
  2666. 1, 1, 0, 10,
  2667. #intro, length
  2668. None, 0,
  2669. #exits
  2670. lands,
  2671. #force exit, frame
  2672. 'fak_roll', 20,
  2673. #opposite
  2674. None)
  2675. fak_landR = a_class(
  2676. #player armature action name, start, end frames
  2677. 'fak_landR', 1, 46,
  2678. #deck action name, start, end frames
  2679. 'b_reg', 1, 40,
  2680. #layer, speed, mode (0 = play, 1 = loop), blendin
  2681. 1, 1, 0, 10,
  2682. #intro, length
  2683. None, 0,
  2684. #exits
  2685. lands,
  2686. #force exit, frame
  2687. 'fak_roll', 20,
  2688. #opposite
  2689. None)
  2690. fak_landLb = a_class(
  2691. #player armature action name, start, end frames
  2692. 'fak_landLb', 1, 46,
  2693. #deck action name, start, end frames
  2694. 'b_reg', 1, 40,
  2695. #layer, speed, mode (0 = play, 1 = loop), blendin
  2696. 1, 1, 1, 10,
  2697. #intro, length
  2698. None, 0,
  2699. #exits
  2700. lands,
  2701. #force exit, frame
  2702. 'fak_roll', 20,
  2703. #opposite
  2704. None)
  2705. fak_landRb = a_class(
  2706. #player armature action name, start, end frames
  2707. 'fak_landRb', 1, 46,
  2708. #deck action name, start, end frames
  2709. 'b_reg', 1, 40,
  2710. #layer, speed, mode (0 = play, 1 = loop), blendin
  2711. 1, 1, 0, 10,
  2712. #intro, length
  2713. None, 0,
  2714. #exits
  2715. lands,
  2716. #force exit, frame
  2717. 'fak_roll', 20,
  2718. #opposite
  2719. None)
  2720. fak_air = a_class(
  2721. #player armature action name, start, end frames
  2722. 'fak_air', 1, 30,
  2723. #deck action name, start, end frames
  2724. 'b_reg', 1, 30,
  2725. #layer, speed, mode (0 = play, 1 = loop), blendin
  2726. 1, 1, 1, 10,
  2727. #intro, length
  2728. None, 0,
  2729. #exits
  2730. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
  2731. #force exit, frame
  2732. None, 0,
  2733. #opposite
  2734. None)
  2735. fak_air_nb = a_class(
  2736. #player armature action name, start, end frames
  2737. 'fak_air', 1, 30,
  2738. #deck action name, start, end frames
  2739. 'b_reg', 1, 30,
  2740. #layer, speed, mode (0 = play, 1 = loop), blendin
  2741. 1, 1, 1, 0,
  2742. #intro, length
  2743. None, 0,
  2744. #exits
  2745. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
  2746. #force exit, frame
  2747. None, 0,
  2748. #opposite
  2749. None)
  2750. fak_air_nose = a_class(
  2751. #player armature action name, start, end frames
  2752. 'fak_noseg', 5, 5,
  2753. #deck action name, start, end frames
  2754. 'b_fak_noseg', 5, 5,
  2755. #layer, speed, mode (0 = play, 1 = loop), blendin
  2756. 1, 1, 1, 20,
  2757. #intro, length
  2758. None, 0,
  2759. #exits
  2760. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
  2761. #force exit, frame
  2762. None, 0,
  2763. #opposite
  2764. None)
  2765. fak_air_tail = a_class(
  2766. #player armature action name, start, end frames
  2767. 'fak_tailg', 35, 35,
  2768. #deck action name, start, end frames
  2769. 'b_fak_tailg', 35, 35,
  2770. #layer, speed, mode (0 = play, 1 = loop), blendin
  2771. 1, 1, 1, 20,
  2772. #intro, length
  2773. None, 0,
  2774. #exits
  2775. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_nose', 'fak_ollie_north', 'fak_ollie_south', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2776. #force exit, frame
  2777. None, 0,
  2778. #opposite
  2779. None)
  2780. #**********************#
  2781. #**********************#
  2782. #**********************#
  2783. #*******fliptricks*****#
  2784. #**********************#
  2785. #**********************#
  2786. #**********************#
  2787. fak_ollie = a_class(
  2788. #player armature action name, start, end frames
  2789. 'fak_ollie', 1, 20,
  2790. #deck action name, start, end frames
  2791. 'b_fak_ollie', 1, 20,
  2792. #layer, speed, mode (0 = play, 1 = loop), blendin
  2793. 3, .5, 0, 10,
  2794. #intro, length
  2795. None, 0,
  2796. #exits
  2797. ['fak_offboard', 'fak_air'],
  2798. #force exit, frame
  2799. 'fak_air', 30,
  2800. #opposite
  2801. None)
  2802. fak_heelflip = a_class(
  2803. #player armature action name, start, end frames
  2804. 'fak_heelflip', 0, 20,
  2805. #deck action name, start, end frames
  2806. 'b_fak_heelflip', 0, 20,
  2807. #layer, speed, mode (0 = play, 1 = loop), blendin
  2808. 3, .5, 0, 10,
  2809. #intro, length
  2810. None, 0,
  2811. #exits
  2812. ['fak_offboard', 'fak_air'],
  2813. #force exit, frame
  2814. 'fak_air_nb', 38,
  2815. #opposite
  2816. None)
  2817. fak_kickflip = a_class(
  2818. #player armature action name, start, end frames
  2819. 'fak_kickflip', 0, 20,
  2820. #deck action name, start, end frames
  2821. 'b_fak_kickflip', 0, 20,
  2822. #layer, speed, mode (0 = play, 1 = loop), blendin
  2823. 3, .5, 0, 10,
  2824. #intro, length
  2825. None, 0,
  2826. #exits
  2827. ['fak_offboard', 'fak_air'],
  2828. #force exit, frame
  2829. 'fak_air_nb', 38,
  2830. #opposite
  2831. None)
  2832. fak_shuvit = a_class(
  2833. #player armature action name, start, end frames
  2834. 'fak_shuvit', 1, 40,
  2835. #deck action name, start, end frames
  2836. 'b_fak_shuvit', 1, 40,
  2837. #layer, speed, mode (0 = play, 1 = loop), blendin
  2838. 3, 1, 0, 10,
  2839. #intro, length
  2840. None, 0,
  2841. #exits
  2842. ['fak_offboard', 'fak_air'],
  2843. #force exit, frame
  2844. 'fak_air', 38,
  2845. #opposite
  2846. None)
  2847. fak_shuvit360 = a_class(
  2848. #player armature action name, start, end frames
  2849. 'fak_360shuvit', 1, 20,
  2850. #deck action name, start, end frames
  2851. 'b_fak_360shuvit', 1, 20,
  2852. #layer, speed, mode (0 = play, 1 = loop), blendin
  2853. 3, .5, 0, 10,
  2854. #intro, length
  2855. None, 0,
  2856. #exits
  2857. ['fak_offboard', 'fak_air'],
  2858. #force exit, frame
  2859. 'fak_air', 38,
  2860. #opposite
  2861. None)
  2862. fak_fsshuvit = a_class(
  2863. #player armature action name, start, end frames
  2864. 'fak_fsshuvit', 1, 40,
  2865. #deck action name, start, end frames
  2866. 'b_fak_fsshuvit', 1, 40,
  2867. #layer, speed, mode (0 = play, 1 = loop), blendin
  2868. 3, 1, 0, 10,
  2869. #intro, length
  2870. None, 0,
  2871. #exits
  2872. ['fak_offboard', 'fak_air'],
  2873. #force exit, frame
  2874. 'fak_air', 38,
  2875. #opposite
  2876. None)
  2877. fak_fsshuvit360 = a_class(
  2878. #player armature action name, start, end frames
  2879. 'fak_360fsshuvit', 1, 20,
  2880. #deck action name, start, end frames
  2881. 'b_fak_360fsshuvit', 1, 20,
  2882. #layer, speed, mode (0 = play, 1 = loop), blendin
  2883. 3, .5, 0, 10,
  2884. #intro, length
  2885. None, 0,
  2886. #exits
  2887. ['fak_offboard', 'fak_air'],
  2888. #force exit, frame
  2889. 'fak_air', 38,
  2890. #opposite
  2891. None)
  2892. fak_hardflip = a_class(
  2893. #player armature action name, start, end frames
  2894. 'fak_hardflip', 1, 40,
  2895. #deck action name, start, end frames
  2896. 'b_fak_hardflip', 1, 40,
  2897. #layer, speed, mode (0 = play, 1 = loop), blendin
  2898. 3, 1, 0, 10,
  2899. #intro, length
  2900. None, 0,
  2901. #exits
  2902. ['fak_offboard', 'fak_air'],
  2903. #force exit, frame
  2904. 'fak_air_nb', 38,
  2905. #opposite
  2906. None)
  2907. fak_inward_heelflip = a_class(
  2908. #player armature action name, start, end frames
  2909. 'fak_inward_heelflip', 1, 40,
  2910. #deck action name, start, end frames
  2911. 'b_fak_inward_heelflip', 1, 40,
  2912. #layer, speed, mode (0 = play, 1 = loop), blendin
  2913. 3, 1, 0, 10,
  2914. #intro, length
  2915. None, 0,
  2916. #exits
  2917. ['fak_offboard', 'fak_air_nb'],
  2918. #force exit, frame
  2919. 'fak_air_nb', 38,
  2920. #opposite
  2921. None)
  2922. fak_varial_kickflip = a_class(
  2923. #player armature action name, start, end frames
  2924. 'fak_varialkickflip', 1, 40,
  2925. #deck action name, start, end frames
  2926. 'b_fak_varialkickflip', 1, 40,
  2927. #layer, speed, mode (0 = play, 1 = loop), blendin
  2928. 3, 1, 0, 10,
  2929. #intro, length
  2930. None, 0,
  2931. #exits
  2932. ['fak_offboard', 'fak_air_nb'],
  2933. #force exit, frame
  2934. 'fak_air_nb', 38,
  2935. #opposite
  2936. None)
  2937. fak_varial_heelflip = a_class(
  2938. #player armature action name, start, end frames
  2939. 'fak_varialheelflip', 1, 40,
  2940. #deck action name, start, end frames
  2941. 'b_fak_varialheelflip', 1, 40,
  2942. #layer, speed, mode (0 = play, 1 = loop), blendin
  2943. 3, 1, 0, 10,
  2944. #intro, length
  2945. None, 0,
  2946. #exits
  2947. ['fak_offboard', 'fak_air_nb'],
  2948. #force exit, frame
  2949. 'fak_air_nb', 38,
  2950. #opposite
  2951. None)
  2952. #-----------------------
  2953. fak_nollie = a_class(
  2954. #player armature action name, start, end frames
  2955. 'fak_nollie', 1, 40,
  2956. #deck action name, start, end frames
  2957. 'b_reg_ollie', 1, 40,
  2958. #layer, speed, mode (0 = play, 1 = loop), blendin
  2959. 3, 1, 0, 10,
  2960. #intro, length
  2961. None, 0,
  2962. #exits
  2963. ['fak_offboard', 'fak_air_nb'],
  2964. #force exit, frame
  2965. 'fak_air_nb', 38,
  2966. #opposite
  2967. None)
  2968. fak_nollie_kickflip = a_class(
  2969. #player armature action name, start, end frames
  2970. 'fak_nollie_kickflip', 1, 20,
  2971. #deck action name, start, end frames
  2972. 'b_reg_kickflip', 1, 20,
  2973. #layer, speed, mode (0 = play, 1 = loop), blendin
  2974. 3, .5, 0, 10,
  2975. #intro, length
  2976. None, 0,
  2977. #exits
  2978. ['fak_offboard', 'fak_air_nb'],
  2979. #force exit, frame
  2980. 'fak_air_nb', 38,
  2981. #opposite
  2982. None)
  2983. fak_nollie_heelflip = a_class(
  2984. #player armature action name, start, end frames
  2985. 'fak_nollie_heelflip', 1, 20,
  2986. #deck action name, start, end frames
  2987. 'b_reg_heelflip', 1, 20,
  2988. #layer, speed, mode (0 = play, 1 = loop), blendin
  2989. 3, .5, 0, 10,
  2990. #intro, length
  2991. None, 0,
  2992. #exits
  2993. ['fak_offboard', 'fak_air_nb'],
  2994. #force exit, frame
  2995. 'fak_air_nb', 30,
  2996. #opposite
  2997. None)
  2998. fak_nollie_shuvit = a_class(
  2999. #player armature action name, start, end frames
  3000. 'fak_nollie_shuvit', 1, 40,
  3001. #deck action name, start, end frames
  3002. 'b_reg_fsshuvit', 1, 40,
  3003. #layer, speed, mode (0 = play, 1 = loop), blendin
  3004. 3, 1, 0, 10,
  3005. #intro, length
  3006. None, 0,
  3007. #exits
  3008. ['fak_offboard', 'fak_air_nb'],
  3009. #force exit, frame
  3010. 'fak_air', 38,
  3011. #opposite
  3012. None)
  3013. fak_nollie_fsshuvit = a_class(
  3014. #player armature action name, start, end frames
  3015. 'fak_nollie_fsshuvit', 1, 40,
  3016. #deck action name, start, end frames
  3017. 'b_reg_shuvit', 1, 40,
  3018. #layer, speed, mode (0 = play, 1 = loop), blendin
  3019. fliplay, 1, 0, 10,
  3020. #intro, length
  3021. None, 0,
  3022. #exits
  3023. ['fak_offboard', 'fak_air_nb'],
  3024. #force exit, frame
  3025. 'fak_air_nb', 38,
  3026. #opposite
  3027. None)
  3028. fak_nollie_shuvit360 = a_class(
  3029. #player armature action name, start, end frames
  3030. 'fak_nollie_fsshuvit', 1, 40,
  3031. #deck action name, start, end frames
  3032. 'b_reg_360shuvit', 1, 40,
  3033. #layer, speed, mode (0 = play, 1 = loop), blendin
  3034. fliplay, 1, 0, 10,
  3035. #intro, length
  3036. None, 0,
  3037. #exits
  3038. ['fak_offboard', 'fak_air_nb'],
  3039. #force exit, frame
  3040. 'fak_air_nb', 38,
  3041. #opposite
  3042. None)
  3043. fak_nollie_fsshuvit_360 = a_class(
  3044. #player armature action name, start, end frames
  3045. 'fak_nollie_fsshuvit', 1, 40,
  3046. #deck action name, start, end frames
  3047. 'b_fak_360shuvit', 1, 40,
  3048. #layer, speed, mode (0 = play, 1 = loop), blendin
  3049. fliplay, 1, 0, 10,
  3050. #intro, length
  3051. None, 0,
  3052. #exits
  3053. ['fak_offboard', 'fak_air_nb'],
  3054. #force exit, frame
  3055. 'fak_air_nb', 38,
  3056. #opposite
  3057. None)
  3058. #**********************#
  3059. #**********************#
  3060. #**********************#
  3061. #*******grabs**********#
  3062. #**********************#
  3063. #**********************#
  3064. #**********************#
  3065. fak_frontside_grab_in = a_class(
  3066. #player armature action name, start, end frames
  3067. 'fak_fg', 1, 10,
  3068. #deck action name, start, end frames
  3069. 'b_reg', 1, 1,
  3070. #layer, speed, mode (0 = play, 1 = loop), blendin
  3071. 1, .4, 0, 10,
  3072. #intro, length
  3073. None, 0,
  3074. #exits
  3075. ['fak_frontside_grab'],
  3076. #force exit, frame
  3077. 'fak_frontside_grab', 20,
  3078. #opposite
  3079. None)
  3080. fak_frontside_grab = a_class(
  3081. #player armature action name, start, end frames
  3082. 'fak_fg', 10, 30,
  3083. #deck action name, start, end frames
  3084. 'b_reg', 1, 1,
  3085. #layer, speed, mode (0 = play, 1 = loop), blendin
  3086. 1, .5, 0, 10,
  3087. #intro, length
  3088. 'fak_frontside_grab_in', 10,
  3089. #exits
  3090. ['fak_air'],
  3091. #force exit, frame
  3092. None, 0,
  3093. #opposite
  3094. None)
  3095. fak_backside_grab_in = a_class(
  3096. #player armature action name, start, end frames
  3097. 'fak_bg', 1, 10,
  3098. #deck action name, start, end frames
  3099. 'b_reg', 1, 1,
  3100. #layer, speed, mode (0 = play, 1 = loop), blendin
  3101. 1, .4, 0, 10,
  3102. #intro, length
  3103. None, 0,
  3104. #exits
  3105. ['fak_backside_grab'],
  3106. #force exit, frame
  3107. 'fak_backside_grab', 20,
  3108. #opposite
  3109. None)
  3110. fak_backside_grab = a_class(
  3111. #player armature action name, start, end frames
  3112. 'fak_bg', 10, 30,
  3113. #deck action name, start, end frames
  3114. 'b_reg', 1, 1,
  3115. #layer, speed, mode (0 = play, 1 = loop), blendin
  3116. 1, .5, 0, 10,
  3117. #intro, length
  3118. 'fak_backside_grab_in', 10,
  3119. #exits
  3120. ['fak_air'],
  3121. #force exit, frame
  3122. None, 0,
  3123. #opposite
  3124. None)
  3125. fak_frontside_nose_grab_in = a_class(
  3126. #player armature action name, start, end frames
  3127. 'fak_frontside_nose_grab', 1, 10,
  3128. #deck action name, start, end frames
  3129. 'b_reg', 1, 1,
  3130. #layer, speed, mode (0 = play, 1 = loop), blendin
  3131. 1, .4, 0, 10,
  3132. #intro, length
  3133. None, 0,
  3134. #exits
  3135. ['fak_frontside_nose_grab'],
  3136. #force exit, frame
  3137. 'fak_frontside_nose_grab', 20,
  3138. #opposite
  3139. None)
  3140. fak_frontside_nose_grab = a_class(
  3141. #player armature action name, start, end frames
  3142. 'fak_frontside_nose_grab', 10, 30,
  3143. #deck action name, start, end frames
  3144. 'b_reg', 1, 1,
  3145. #layer, speed, mode (0 = play, 1 = loop), blendin
  3146. 1, .5, 0, 10,
  3147. #intro, length
  3148. 'fak_frontside_nose_grab_in', 10,
  3149. #exits
  3150. ['fak_air'],
  3151. #force exit, frame
  3152. None, 0,
  3153. #opposite
  3154. None)
  3155. fak_backside_nose_grab_in = a_class(
  3156. #player armature action name, start, end frames
  3157. 'fak_backside_nose_grab', 1, 10,
  3158. #deck action name, start, end frames
  3159. 'b_reg', 1, 1,
  3160. #layer, speed, mode (0 = play, 1 = loop), blendin
  3161. 1, .4, 0, 10,
  3162. #intro, length
  3163. None, 0,
  3164. #exits
  3165. ['fak_backside_nose_grab'],
  3166. #force exit, frame
  3167. 'fak_backside_nose_grab', 20,
  3168. #opposite
  3169. None)
  3170. fak_backside_nose_grab = a_class(
  3171. #player armature action name, start, end frames
  3172. 'fak_backside_nose_grab', 10, 30,
  3173. #deck action name, start, end frames
  3174. 'b_reg', 1, 1,
  3175. #layer, speed, mode (0 = play, 1 = loop), blendin
  3176. 1, .5, 0, 10,
  3177. #intro, length
  3178. 'fak_backside_nose_grab_in', 10,
  3179. #exits
  3180. ['fak_air'],
  3181. #force exit, frame
  3182. None, 0,
  3183. #opposite
  3184. None)
  3185. fak_frontside_tail_grab_in = a_class(
  3186. #player armature action name, start, end frames
  3187. 'fak_frontside_tail_grab', 1, 10,
  3188. #deck action name, start, end frames
  3189. 'b_reg', 1, 1,
  3190. #layer, speed, mode (0 = play, 1 = loop), blendin
  3191. 1, .4, 0, 10,
  3192. #intro, length
  3193. None, 0,
  3194. #exits
  3195. ['fak_frontside_tail_grab'],
  3196. #force exit, frame
  3197. 'fak_frontside_tail_grab', 20,
  3198. #opposite
  3199. None)
  3200. fak_frontside_tail_grab = a_class(
  3201. #player armature action name, start, end frames
  3202. 'fak_frontside_tail_grab', 10, 30,
  3203. #deck action name, start, end frames
  3204. 'b_reg', 1, 1,
  3205. #layer, speed, mode (0 = play, 1 = loop), blendin
  3206. 1, .5, 0, 10,
  3207. #intro, length
  3208. 'fak_frontside_tail_grab_in', 10,
  3209. #exits
  3210. ['fak_air'],
  3211. #force exit, frame
  3212. None, 0,
  3213. #opposite
  3214. None)
  3215. fak_backside_tail_grab_in = a_class(
  3216. #player armature action name, start, end frames
  3217. 'fak_backside_tail_grab', 1, 10,
  3218. #deck action name, start, end frames
  3219. 'b_reg', 1, 1,
  3220. #layer, speed, mode (0 = play, 1 = loop), blendin
  3221. 1, .4, 0, 10,
  3222. #intro, length
  3223. None, 0,
  3224. #exits
  3225. ['fak_backside_tail_grab'],
  3226. #force exit, frame
  3227. 'backside_tail_grab', 20,
  3228. #opposite
  3229. None)
  3230. fak_backside_tail_grab = a_class(
  3231. #player armature action name, start, end frames
  3232. 'fak_backside_tail_grab', 10, 30,
  3233. #deck action name, start, end frames
  3234. 'b_reg', 1, 1,
  3235. #layer, speed, mode (0 = play, 1 = loop), blendin
  3236. 1, .5, 0, 10,
  3237. #intro, length
  3238. 'fak_backside_tail_grab_in', 10,
  3239. #exits
  3240. ['fak_air'],
  3241. #force exit, frame
  3242. None, 0,
  3243. #opposite
  3244. None)
  3245. fak_judo_in = a_class(
  3246. #player armature action name, start, end frames
  3247. 'fak_judo', 1, 10,
  3248. #deck action name, start, end frames
  3249. 'b_reg', 1, 1,
  3250. #layer, speed, mode (0 = play, 1 = loop), blendin
  3251. 1, .4, 0, 10,
  3252. #intro, length
  3253. None, 0,
  3254. #exits
  3255. ['fak_judo'],
  3256. #force exit, frame
  3257. 'fak_judo', 20,
  3258. #opposite
  3259. None)
  3260. fak_judo = a_class(
  3261. #player armature action name, start, end frames
  3262. 'fak_judo', 10, 30,
  3263. #deck action name, start, end frames
  3264. 'b_reg', 1, 1,
  3265. #layer, speed, mode (0 = play, 1 = loop), blendin
  3266. 1, .5, 0, 10,
  3267. #intro, length
  3268. 'fak_judo_in', 10,
  3269. #exits
  3270. ['fak_air'],
  3271. #force exit, frame
  3272. None, 0,
  3273. #opposite
  3274. None)
  3275. fak_frigid_in = a_class(
  3276. #player armature action name, start, end frames
  3277. 'fak_frigid', 1, 10,
  3278. #deck action name, start, end frames
  3279. 'b_reg', 1, 1,
  3280. #layer, speed, mode (0 = play, 1 = loop), blendin
  3281. 1, .4, 0, 10,
  3282. #intro, length
  3283. None, 0,
  3284. #exits
  3285. ['fak_frigid'],
  3286. #force exit, frame
  3287. 'fak_frigid', 20,
  3288. #opposite
  3289. None)
  3290. fak_frigid = a_class(
  3291. #player armature action name, start, end frames
  3292. 'fak_frigid', 10, 30,
  3293. #deck action name, start, end frames
  3294. 'b_reg', 1, 1,
  3295. #layer, speed, mode (0 = play, 1 = loop), blendin
  3296. 1, .5, 0, 10,
  3297. #intro, length
  3298. 'fak_frigid_in', 10,
  3299. #exits
  3300. ['fak_air'],
  3301. #force exit, frame
  3302. None, 0,
  3303. #opposite
  3304. None)
  3305. fak_fsonefoot_in = a_class(
  3306. #player armature action name, start, end frames
  3307. 'fak_fsonefoot', 1, 10,
  3308. #deck action name, start, end frames
  3309. 'b_reg', 1, 1,
  3310. #layer, speed, mode (0 = play, 1 = loop), blendin
  3311. 1, .4, 0, 10,
  3312. #intro, length
  3313. None, 0,
  3314. #exits
  3315. ['fak_fsonefoot'],
  3316. #force exit, frame
  3317. 'fak_fsonefoot', 20,
  3318. #opposite
  3319. None)
  3320. fak_fsonefoot = a_class(
  3321. #player armature action name, start, end frames
  3322. 'fak_fsonefoot', 10, 30,
  3323. #deck action name, start, end frames
  3324. 'b_reg', 1, 1,
  3325. #layer, speed, mode (0 = play, 1 = loop), blendin
  3326. 1, .5, 0, 10,
  3327. #intro, length
  3328. 'fak_fsonefoot_in', 10,
  3329. #exits
  3330. ['fak_air'],
  3331. #force exit, frame
  3332. None, 0,
  3333. #opposite
  3334. None)
  3335. fak_onefoot_in = a_class(
  3336. #player armature action name, start, end frames
  3337. 'fak_onefoot', 1, 10,
  3338. #deck action name, start, end frames
  3339. 'b_reg', 1, 1,
  3340. #layer, speed, mode (0 = play, 1 = loop), blendin
  3341. 1, .4, 0, 10,
  3342. #intro, length
  3343. None, 0,
  3344. #exits
  3345. ['fak_onefoot'],
  3346. #force exit, frame
  3347. 'fak_onefoot', 20,
  3348. #opposite
  3349. None)
  3350. fak_onefoot = a_class(
  3351. #player armature action name, start, end frames
  3352. 'fak_onefoot', 10, 30,
  3353. #deck action name, start, end frames
  3354. 'b_reg', 1, 1,
  3355. #layer, speed, mode (0 = play, 1 = loop), blendin
  3356. 1, .5, 0, 10,
  3357. #intro, length
  3358. 'fak_onefoot_in', 10,
  3359. #exits
  3360. ['fak_air'],
  3361. #force exit, frame
  3362. None, 0,
  3363. #opposite
  3364. None)
  3365. fak_ollie_north_in = a_class(
  3366. #player armature action name, start, end frames
  3367. 'fak_ollie_north', 1, 10,
  3368. #deck action name, start, end frames
  3369. 'b_reg', 1, 1,
  3370. #layer, speed, mode (0 = play, 1 = loop), blendin
  3371. 1, 1, 0, 5,
  3372. #intro, length
  3373. None, 0,
  3374. #exits
  3375. ['fak_ollie_north'],
  3376. #force exit, frame
  3377. 'fak_ollie_north', 20,
  3378. #opposite
  3379. None)
  3380. fak_ollie_north = a_class(
  3381. #player armature action name, start, end frames
  3382. 'fak_ollie_north', 10, 10,
  3383. #deck action name, start, end frames
  3384. 'b_reg', 1, 1,
  3385. #layer, speed, mode (0 = play, 1 = loop), blendin
  3386. 1, 1, 0, 5,
  3387. #intro, length
  3388. 'fak_ollie_north', 10,
  3389. #exits
  3390. ['fak_air'],
  3391. #force exit, frame
  3392. None, 0,
  3393. #opposite
  3394. None)
  3395. fak_ollie_south_in = a_class(
  3396. #player armature action name, start, end frames
  3397. 'fak_ollie_south', 1, 10,
  3398. #deck action name, start, end frames
  3399. 'b_reg', 1, 1,
  3400. #layer, speed, mode (0 = play, 1 = loop), blendin
  3401. 1, 1, 0, 5,
  3402. #intro, length
  3403. None, 0,
  3404. #exits
  3405. ['fak_ollie_south'],
  3406. #force exit, frame
  3407. 'fak_ollie_south', 20,
  3408. #opposite
  3409. None)
  3410. fak_ollie_south = a_class(
  3411. #player armature action name, start, end frames
  3412. 'fak_ollie_south', 10, 10,
  3413. #deck action name, start, end frames
  3414. 'b_reg', 1, 1,
  3415. #layer, speed, mode (0 = play, 1 = loop), blendin
  3416. 1, 1, 0, 5,
  3417. #intro, length
  3418. 'fak_ollie_south', 10,
  3419. #exits
  3420. ['fak_air'],
  3421. #force exit, frame
  3422. None, 0,
  3423. #opposite
  3424. None)
  3425. #**********************#
  3426. #*****fliptricks*******#
  3427. #**********************#
  3428. #**********************#
  3429. #*******grinds*********#
  3430. #**********************#
  3431. fak_5050_in = a_class(
  3432. #player armature action name, start, end frames
  3433. 'fak_5050', 1, 40,
  3434. #deck action name, start, end frames
  3435. 'b_reg', 1, 40,
  3436. #layer, speed, mode (0 = play, 1 = loop), blendin
  3437. 1, 1, 0, 10,
  3438. #intro, length
  3439. None, 0,
  3440. #exits
  3441. ['fak_5050'],
  3442. #force exit, frame
  3443. 'fak_5050', 39,
  3444. #opposite
  3445. 'fak_5050')
  3446. fak_5050 = a_class(
  3447. #player armature action name, start, end frames
  3448. 'fak_5050', 41, 80,
  3449. #deck action name, start, end frames
  3450. 'b_reg', 1, 1,
  3451. #layer, speed, mode (0 = play, 1 = loop), blendin
  3452. 1, .5, 1, 15,
  3453. #intro, length
  3454. 'fak_5050_in', 40,
  3455. #exits
  3456. ['fak_air', 'fak_roll'],
  3457. #force exit, frame
  3458. None, 0,
  3459. #opposite
  3460. 'reg_5050')
  3461. fak_bsboard_in = a_class(
  3462. #player armature action name, start, end frames
  3463. 'fak_BS_Board2', 1, 40,
  3464. #deck action name, start, end frames
  3465. 'b_fak_bsboard', 1, 40,
  3466. #layer, speed, mode (0 = play, 1 = loop), blendin
  3467. 1, 1, 0, 10,
  3468. #intro, length
  3469. None, 0,
  3470. #exits
  3471. ['fak_bsboard'],
  3472. #force exit, frame
  3473. 'fak_bsboard', 39,
  3474. #opposite
  3475. 'fak_bsboard')
  3476. fak_bsboard = a_class(
  3477. #player armature action name, start, end frames
  3478. 'fak_BS_Board2', 41, 80,
  3479. #deck action name, start, end frames
  3480. 'b_fak_bsboard', 1, 40,
  3481. #layer, speed, mode (0 = play, 1 = loop), blendin
  3482. 1, .5, 1, 15,
  3483. #intro, length
  3484. 'fak_bsboard_in', 40,
  3485. #exits
  3486. ['fak_air', 'fak_roll'],
  3487. #force exit, frame
  3488. None, 0,
  3489. #opposite
  3490. None)
  3491. fak_fsboard_in = a_class(
  3492. #player armature action name, start, end frames
  3493. 'fak_FS_Board2', 1, 40,
  3494. #deck action name, start, end frames
  3495. 'b_fak_bsboard', 1, 40,
  3496. #layer, speed, mode (0 = play, 1 = loop), blendin
  3497. 1, 1, 0, 10,
  3498. #intro, length
  3499. None, 0,
  3500. #exits
  3501. ['fak_fsboard'],
  3502. #force exit, frame
  3503. 'fak_fsboard', 39,
  3504. #opposite
  3505. 'fak_fsboard')
  3506. fak_fsboard = a_class(
  3507. #player armature action name, start, end frames
  3508. 'fak_FS_Board2', 41, 80,
  3509. #deck action name, start, end frames
  3510. 'b_reg', 1, 1,
  3511. #layer, speed, mode (0 = play, 1 = loop), blendin
  3512. 1, .5, 1, 15,
  3513. #intro, length
  3514. 'fak_fsboard_in', 40,
  3515. #exits
  3516. ['fak_air', 'fak_roll'],
  3517. #force exit, frame
  3518. None, 0,
  3519. #opposite
  3520. None)
  3521. fak_noseg_in = a_class(
  3522. #player armature action name, start, end frames
  3523. 'fak_noseg', 1, 40,
  3524. #deck action name, start, end frames
  3525. 'b_fak_noseg', 1, 40,
  3526. #layer, speed, mode (0 = play, 1 = loop), blendin
  3527. 1, 1, 0, 10,
  3528. #intro, length
  3529. None, 0,
  3530. #exits
  3531. ['fak_noseg'],
  3532. #force exit, frame
  3533. 'fak_noseg', 39,
  3534. #opposite
  3535. 'fak_noseg')
  3536. fak_noseg = a_class(
  3537. #player armature action name, start, end frames
  3538. 'fak_noseg', 41, 80,
  3539. #deck action name, start, end frames
  3540. 'b_fak_noseg', 41, 80,
  3541. #layer, speed, mode (0 = play, 1 = loop), blendin
  3542. 1, .5, 1, 15,
  3543. #intro, length
  3544. 'fak_noseg_in', 40,
  3545. #exits
  3546. ['fak_air', 'fak_roll'],
  3547. #force exit, frame
  3548. None, 0,
  3549. #opposite
  3550. None)
  3551. fak_nosegr_in = a_class(
  3552. #player armature action name, start, end frames
  3553. 'fak_nosegR', 1, 40,
  3554. #deck action name, start, end frames
  3555. 'b_fak_nosegR', 1, 40,
  3556. #layer, speed, mode (0 = play, 1 = loop), blendin
  3557. 1, 1, 0, 10,
  3558. #intro, length
  3559. None, 0,
  3560. #exits
  3561. ['fak_nosegr'],
  3562. #force exit, frame
  3563. 'fak_nosegr', 39,
  3564. #opposite
  3565. 'fak_nosegr')
  3566. fak_nosegr = a_class(
  3567. #player armature action name, start, end frames
  3568. 'fak_nosegR', 41, 80,
  3569. #deck action name, start, end frames
  3570. 'b_fak_nosegR', 41, 80,
  3571. #layer, speed, mode (0 = play, 1 = loop), blendin
  3572. 1, .5, 1, 15,
  3573. #intro, length
  3574. 'fak_nosegr', 40,
  3575. #exits
  3576. ['fak_air', 'fak_roll'],
  3577. #force exit, frame
  3578. None, 0,
  3579. #opposite
  3580. None)
  3581. fak_nosegl_in = a_class(
  3582. #player armature action name, start, end frames
  3583. 'fak_nosegL', 1, 40,
  3584. #deck action name, start, end frames
  3585. 'b_fak_nosegL', 1, 40,
  3586. #layer, speed, mode (0 = play, 1 = loop), blendin
  3587. 1, 1, 0, 10,
  3588. #intro, length
  3589. None, 0,
  3590. #exits
  3591. ['fak_nosegl'],
  3592. #force exit, frame
  3593. 'fak_nosegl', 39,
  3594. #opposite
  3595. 'fak_nosegl')
  3596. fak_nosegl = a_class(
  3597. #player armature action name, start, end frames
  3598. 'fak_nosegL', 41, 80,
  3599. #deck action name, start, end frames
  3600. 'b_fak_nosegL', 41, 80,
  3601. #layer, speed, mode (0 = play, 1 = loop), blendin
  3602. 1, .5, 1, 15,
  3603. #intro, length
  3604. 'fak_nosegl', 40,
  3605. #exits
  3606. ['fak_air', 'fak_roll'],
  3607. #force exit, frame
  3608. None, 0,
  3609. #opposite
  3610. None)
  3611. fak_tailg_in = a_class(
  3612. #player armature action name, start, end frames
  3613. 'fak_tailg', 1, 40,
  3614. #deck action name, start, end frames
  3615. 'b_fak_tailg', 1, 40,
  3616. #layer, speed, mode (0 = play, 1 = loop), blendin
  3617. 1, 1, 0, 10,
  3618. #intro, length
  3619. None, 0,
  3620. #exits
  3621. ['fak_tailg'],
  3622. #force exit, frame
  3623. 'fak_tailg', 39,
  3624. #opposite
  3625. 'fak_tailg')
  3626. fak_tailg = a_class(
  3627. #player armature action name, start, end frames
  3628. 'fak_tailg', 41, 80,
  3629. #deck action name, start, end frames
  3630. 'b_fak_tailg', 41, 80,
  3631. #layer, speed, mode (0 = play, 1 = loop), blendin
  3632. 1, .5, 1, 15,
  3633. #intro, length
  3634. 'fak_tailg_in', 40,
  3635. #exits
  3636. ['fak_air', 'fak_roll'],
  3637. #force exit, frame
  3638. None, 0,
  3639. #opposite
  3640. None)
  3641. fak_tailgr_in = a_class(
  3642. #player armature action name, start, end frames
  3643. 'fak_tailgR', 1, 40,
  3644. #deck action name, start, end frames
  3645. 'b_fak_tailgR', 1, 40,
  3646. #layer, speed, mode (0 = play, 1 = loop), blendin
  3647. 1, 1, 0, 10,
  3648. #intro, length
  3649. None, 0,
  3650. #exits
  3651. ['fak_tailgr'],
  3652. #force exit, frame
  3653. 'fak_tailgr', 39,
  3654. #opposite
  3655. 'fak_tailgr')
  3656. fak_tailgr = a_class(
  3657. #player armature action name, start, end frames
  3658. 'fak_tailgR', 41, 80,
  3659. #deck action name, start, end frames
  3660. 'b_fak_tailgR', 41, 80,
  3661. #layer, speed, mode (0 = play, 1 = loop), blendin
  3662. 1, .5, 1, 15,
  3663. #intro, length
  3664. 'fak_tailgr_in', 40,
  3665. #exits
  3666. ['fak_air', 'fak_roll'],
  3667. #force exit, frame
  3668. None, 0,
  3669. #opposite
  3670. None)
  3671. fak_tailgl_in = a_class(
  3672. #player armature action name, start, end frames
  3673. 'fak_tailgL', 1, 40,
  3674. #deck action name, start, end frames
  3675. 'b_fak_tailgL', 1, 40,
  3676. #layer, speed, mode (0 = play, 1 = loop), blendin
  3677. 1, 1, 0, 10,
  3678. #intro, length
  3679. None, 0,
  3680. #exits
  3681. ['fak_tailgl'],
  3682. #force exit, frame
  3683. 'fak_tailgl', 39,
  3684. #opposite
  3685. 'fak_tailgl')
  3686. fak_tailgl = a_class(
  3687. #player armature action name, start, end frames
  3688. 'fak_tailgL', 41, 80,
  3689. #deck action name, start, end frames
  3690. 'b_fak_tailgL', 41, 80,
  3691. #layer, speed, mode (0 = play, 1 = loop), blendin
  3692. 1, .5, 1, 15,
  3693. #intro, length
  3694. 'fak_tailgl_in', 40,
  3695. #exits
  3696. ['fak_air', 'fak_roll'],
  3697. #force exit, frame
  3698. None, 0,
  3699. #opposite
  3700. None)
  3701. fak_tailslide_in = a_class(
  3702. #player armature action name, start, end frames
  3703. 'reg_noses', 1, 40,
  3704. #deck action name, start, end frames
  3705. 'b_reg_noses', 1, 40,
  3706. #layer, speed, mode (0 = play, 1 = loop), blendin
  3707. 1, 1, 0, 10,
  3708. #intro, length
  3709. None, 0,
  3710. #exits
  3711. ['fak_tailslide'],
  3712. #force exit, frame
  3713. 'fak_tailslide', 39,
  3714. #opposite
  3715. 'fak_tailslide')
  3716. fak_tailslide = a_class(
  3717. #player armature action name, start, end frames
  3718. 'reg_noses', 41, 80,
  3719. #deck action name, start, end frames
  3720. 'b_reg_noses', 41, 80,
  3721. #layer, speed, mode (0 = play, 1 = loop), blendin
  3722. 1, .5, 1, 15,
  3723. #intro, length
  3724. 'fak_tailslide_in', 40,
  3725. #exits
  3726. ['fak_air', 'fak_roll'],
  3727. #force exit, frame
  3728. None, 0,
  3729. #opposite
  3730. None)
  3731. fak_noseslide_in = a_class(
  3732. #player armature action name, start, end frames
  3733. 'reg_tails', 1, 40,
  3734. #deck action name, start, end frames
  3735. 'b_reg_tails', 1, 40,
  3736. #layer, speed, mode (0 = play, 1 = loop), blendin
  3737. 1, 1, 0, 10,
  3738. #intro, length
  3739. None, 0,
  3740. #exits
  3741. ['fak_noseslide'],
  3742. #force exit, frame
  3743. 'fak_noseslide', 39,
  3744. #opposite
  3745. 'fak_noseslide')
  3746. fak_noseslide = a_class(
  3747. #player armature action name, start, end frames
  3748. 'reg_tails', 41, 80,
  3749. #deck action name, start, end frames
  3750. 'b_reg_tails', 41, 80,
  3751. #layer, speed, mode (0 = play, 1 = loop), blendin
  3752. 1, .5, 1, 15,
  3753. #intro, length
  3754. 'fak_noseslide_in', 40,
  3755. #exits
  3756. ['fak_air', 'fak_roll'],
  3757. #force exit, frame
  3758. None, 0,
  3759. #opposite
  3760. None)
  3761. fak_wall_r_in = a_class(
  3762. #player armature action name, start, end frames
  3763. 'fak_wall_r', 1, 10,
  3764. #deck action name, start, end frames
  3765. 'b_reg_wall_l', 1, 10,
  3766. #layer, speed, mode (0 = play, 1 = loop), blendin
  3767. 1, .5, 0, 5,
  3768. #intro, length
  3769. None, 0,
  3770. #exits
  3771. ['fak_wall_r'],
  3772. #force exit, frame
  3773. 'fak_wall_r', 20,
  3774. #opposite
  3775. None)
  3776. fak_wall_r = a_class(
  3777. #player armature action name, start, end frames
  3778. 'fak_wall_r', 10, 10,
  3779. #deck action name, start, end frames
  3780. 'b_reg_wall_l', 10, 10,
  3781. #layer, speed, mode (0 = play, 1 = loop), blendin
  3782. 1, .5, 1, 5,
  3783. #intro, length
  3784. 'fak_wall_r_in', 10,
  3785. #exits
  3786. ['fak_air'],
  3787. #force exit, frame
  3788. None, 0,
  3789. #opposite
  3790. None)
  3791. fak_wall_l_in = a_class(
  3792. #player armature action name, start, end frames
  3793. 'fak_wall_l', 1, 10,
  3794. #deck action name, start, end frames
  3795. 'b_reg_wall_r', 1, 10,
  3796. #layer, speed, mode (0 = play, 1 = loop), blendin
  3797. 1, .5, 0, 5,
  3798. #intro, length
  3799. None, 0,
  3800. #exits
  3801. ['fak_wall_l'],
  3802. #force exit, frame
  3803. 'fak_wall_l', 20,
  3804. #opposite
  3805. None)
  3806. fak_wall_l = a_class(
  3807. #player armature action name, start, end frames
  3808. 'fak_wall_l', 10, 10,
  3809. #deck action name, start, end frames
  3810. 'b_reg_wall_r', 10, 10,
  3811. #layer, speed, mode (0 = play, 1 = loop), blendin
  3812. 1, .5, 1, 5,
  3813. #intro, length
  3814. 'fak_wall_l_in', 10,
  3815. #exits
  3816. ['fak_air'],
  3817. #force exit, frame
  3818. None, 0,
  3819. #opposite
  3820. None)