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|
- TRANS_LAYER = 12
- MAIN_LAYER = 10
- fliplay = 3
-
- reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
- fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
-
- revertlist = ['revert1', 'revert2', 'fak_revert1', 'fak_revert2', 'revert3', 'revert4']
-
- reg_manuallist = ['reg_manual', 'reg_nmanual', 'fak_manual', 'fak_nmanual']
-
- reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide', 'reg_bsboard', 'reg_back_invert']
-
- fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'fak_noseg', 'fak_nosegr', 'fak_nosegl', 'fak_noseslide', 'fak_tailslide', 'fak_bsboard']
-
- walk_exits = ['reg_walk', 'reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out', 'reg_sit', 'reg_dropin', 'reg_air', 'fak_walk', 'fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out', 'fak_sit', 'fak_air']
-
- lands = ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_manual_left', 'fak_manual_right', 'fak_manual', 'fak_nmanual', 'fak_nmanual_left', 'fak_nmanual_right'] + ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop']
-
- class a_class:
- def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef, opposite):
- self.name = name
- self.start = start
- self.end = end
- self.dname = dname
- self.dstart = dstart
- self.dend = dend
- self.layer = layer
- self.speed = speed
- self.mode = mode
- self.blendin = blendin
- self.intro = intro
- self.intro_frames = intro_frames
- self.exits = exits
- self.force_exit = fe
- self.fef = fef
- self.opposite = opposite
-
- reg_walk = a_class(
- #player armature action name, start, end frames
- 'reg_nwalk2', 0, 30,
- #deck action name, start, end frames
- 'b_reg_walk', 0, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out']
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_walkFast = a_class(
- #player armature action name, start, end frames, start, end frames
- 'reg_run.001', 51, 90,
- #deck action name, start, end frames
- 'b_reg_run', 51, 90,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- #['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard']
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_idle = a_class(
- #player armature action name, start, end frames
- 'reg_idle1', 1, 120,
- #deck action name, start, end frames
- 'b_reg_idle1', 1, 120,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 20,
- #intro, length
- None, 0,
- #exits
- #['reg_walk', 'reg_walkFast', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_sit', 'reg_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_idle2 = a_class(
- #player armature action name, start, end frames
- 'reg_idle2_', 1, 120,
- #deck action name, start, end frames
- 'b_reg_idle2', 1, 120,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_idle3 = a_class(
- #player armature action name, start, end frames
- 'reg_idle3', 1, 120,
- #deck action name, start, end frames
- 'b_reg_idle3', 1, 120,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_idle4 = a_class(
- #player armature action name, start, end frames
- 'reg_idle4', 1, 120,
- #deck action name, start, end frames
- 'b_reg_idle4', 1, 120,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_idle5 = a_class(
- #player armature action name, start, end frames
- 'reg_idle5', 1, 120,
- #deck action name, start, end frames
- 'b_reg_idle5', 1, 120,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_idle6 = a_class(
- #player armature action name, start, end frames
- 'reg_idle6', 1, 120,
- #deck action name, start, end frames
- 'b_reg_idle6', 1, 120,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle4', 'reg_idle7', 'reg_jump', 'reg_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_idle7 = a_class(
- #player armature action name, start, end frames
- 'reg_idle7', 1, 120,
- #deck action name, start, end frames
- 'b_reg_idle7', 1, 120,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle', 'reg_jump', 'reg_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_jump = a_class(
- #player armature action name, start, end frames
- 'reg_jump', 1, 10,
- #deck action name, start, end frames
- 'b_reg_jump', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_idle', 'reg_walk_air', 'reg_onboard'],
- #force exit, frame
- 'reg_walk_air', 20,
- #opposite
- None)
-
- reg_walk_air = a_class(
- #player armature action name, start, end frames
- 'reg_walk_air', 10, 10,
- #deck action name, start, end frames
- 'b_reg_walk_air', 10, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 5,
- #intro, length
- None, 0,
- #exits
- #['reg_walk_air_out', 'reg_onboard', 'reg_walk', 'reg_walkFast'],
- walk_exits,
- #'reg_walk_air_out',
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_walk_air_out = a_class(
- #player armature action name, start, end frames
- 'reg_walk_air', 10, 40,
- #deck action name, start, end frames
- 'b_reg_walk_air', 10, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1.5, 1, 5,
- #intro, length
- None, 0,
- #exits
- #['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
- walk_exits,
- #force exit, frame
- 'reg_idle', 10,
- #opposite
- None)
-
- reg_sit_in = a_class(
- #player armature action name, start, end frames
- 'reg_sit', 1, 65,
- #deck action name, start, end frames
- 'b_reg_jump', 1, 65,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['reg_idle', 'reg_walk'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_sit = a_class(
- #player armature action name, start, end frames
- 'reg_sit', 65, 65,
- #deck action name, start, end frames
- 'b_reg_jump', 65, 65,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['reg_idle', 'reg_walk'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_onboard = a_class(
- #player armature action name, start, end frames
- #'reg_noffboard', 24, 1,
- 'reg_onboard', 1, 100,
- #deck action name, start, end frames
- #'b_reg_offboard', 24, 1,
- 'b_reg_onboard', 1, 100,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 4, 2, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['reg_roll'],
- #force exit, frame
- 'reg_roll', 98,
- #opposite
- None)
-
- reg_offboard = a_class(
- #player armature action name, start, end frames
- 'reg_noffboard', 1, 40,
- #deck action name, start, end frames
- 'b_reg_offboard', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 4, 1, 0, 5,
- #intro, length
- None, 0,
- #exits
- #['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
- walk_exits,
- #force exit, frame
- 'reg_idle', 39,
- #opposite
- None)
-
- reg_roll = a_class(
- #player armature action name, start, end frames
- 'nreg', 1, 60,
- #deck action name, start, end frames
- 'b_reg', 1, 60,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_idle', 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- 'fak_roll')
-
- reg_turnLeft = a_class(
- #player armature action name, start, end frames
- 'nreg_left', 10, 30,
- #deck action name, start, end frames
- 'b_reg_left', 10, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnRight', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_turnRight = a_class(
- #player armature action name, start, end frames
- 'nreg_right', 10, 30,
- #deck action name, start, end frames
- 'b_reg_right', 10, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnLeft', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_manual_left = a_class(
- #player armature action name, start, end frames
- 'reg_manual_left', 10, 90,
- #deck action name, start, end frames
- 'b_reg_manual_left', 10, 90,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_manual_right = a_class(
- #player armature action name, start, end frames
- 'reg_manual_right', 10, 90,
- #deck action name, start, end frames
- 'b_reg_manual_right', 10, 90,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- reg_opos_in = a_class(
- #player armature action name, start, end frames
- 'noposin', 1, 80,
- #deck action name, start, end frames
- 'b_reg', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['reg_opos'],
- #force exit, frame
- 'reg_opos', 78,
- #opposite
- 'fak_opos')
-
- reg_opos = a_class(
- #player armature action name, start, end frames
- 'nopos', 1, 80,
- #deck action name, start, end frames
- 'b_reg', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 15,
- #intro, length
- 'reg_opos_in', 80,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- 'fak_opos')
-
- reg_nopos = a_class(
- #player armature action name, start, end frames
- 'nnopos', 20, 20,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_pump = a_class(
- #player armature action name, start, end frames
- 'nopos', 1, 80,
- #deck action name, start, end frames
- 'b_reg', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_pump_left = a_class(
- #player armature action name, start, end frames
- 'nreg_pump_left', 10, 30,
- #deck action name, start, end frames
- 'b_reg_left', 10, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- reg_pump_right = a_class(
- #player armature action name, start, end frames
- 'nreg_pump_right', 10, 30,
- #deck action name, start, end frames
- 'b_reg_right', 10, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_push = a_class(
- #player armature action name, start, end frames
- 'reg_push2', 1, 70,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_push_goof = a_class(
- #player armature action name, start, end frames
- 'reg_push_goof', 1, 35,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_stop'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_stop = a_class(
- #player armature action name, start, end frames
- 'reg_stop', 1, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_powerslide_in = a_class(
- #player armature action name, start, end frames
- 'nreg_powerslide2', 0, 20,
- #deck action name, start, end frames
- 'b_reg_powerslide2', 0, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_fs_powerslide_in = a_class(
- #player armature action name, start, end frames
- 'nreg_powerslide', 0, 20,
- #deck action name, start, end frames
- 'b_reg_powerslide', 0, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- 'None', 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_powerslide = a_class(
- #player armature action name, start, end frames
- 'nreg_powerslide2', 20, 20,
- #deck action name, start, end frames
- 'b_reg_powerslide2', 20, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- 'reg_powerslide_in', 20,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_fs_powerslide = a_class(
- #player armature action name, start, end frames
- 'nreg_powerslide', 20, 20,
- #deck action name, start, end frames
- 'b_reg_powerslide', 20, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- 'reg_fs_powerslide_in', 20,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_brfoot = a_class(
- #player armature action name, start, end frames
- 'brfoot', 1, 30,
- #deck action name, start, end frames
- 'b_brfoot', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .75, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- 'reg_air', 20,
- #opposite
- None)
-
- reg_frfoot = a_class(
- #player armature action name, start, end frames
- 'frfoot', 1, 30,
- #deck action name, start, end frames
- 'b_brfoot', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .75, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- 'reg_air', 20,
- #opposite
- None)
-
- reg_blfoot = a_class(
- #player armature action name, start, end frames
- 'blfoot', 1, 30,
- #deck action name, start, end frames
- 'b_brfoot', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .75, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- 'reg_air', 20,
- #opposite
- None)
-
-
- reg_flfoot = a_class(
- #player armature action name, start, end frames
- 'flfoot', 1, 30,
- #deck action name, start, end frames
- 'b_brfoot', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .75, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- 'reg_air', 20,
- #opposite
- None)
-
-
- reg_manual = a_class(
- #player armature action name, start, end frames
- 'reg_manual', 10, 90,
- #deck action name, start, end frames
- 'b_reg_manual', 10, 70,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_nmanual = a_class(
- #player armature action name, start, end frames
- 'reg_nmanual', 10, 90,
- #deck action name, start, end frames
- 'b_fak_manual', 10, 90,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_nmanual_left = a_class(
- #player armature action name, start, end frames
- 'reg_nmanual_left', 10, 90,
- #deck action name, start, end frames
- 'b_fak_manual_right', 10, 70,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_nmanual_right = a_class(
- #player armature action name, start, end frames
- 'reg_nmanual_right', 10, 90,
- #deck action name, start, end frames
- 'b_fak_manual_left', 10, 70,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- reg_land = a_class(
- #player armature action name, start, end frames
- 'reg_land', 1, 50,
- #deck action name, start, end frames
- 'b_reg', 1, 50,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- lands,
- #force exit, frame
- 'reg_roll', 25,
- #opposite
- None)
-
- reg_landL = a_class(
- #player armature action name, start, end frames
- 'reg_landL', 1, 40,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- lands,
- #force exit, frame
- 'reg_roll', 20,
- #opposite
- None)
-
- reg_landR = a_class(
- #player armature action name, start, end frames
- 'reg_landR', 1, 40,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- lands,
- #force exit, frame
- 'reg_roll', 20,
- #opposite
- None)
-
- reg_landLb = a_class(
- #player armature action name, start, end frames
- 'reg_landLb', 1, 40,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- lands,
- #force exit, frame
- 'reg_roll', 20,
- #opposite
- None)
-
- reg_landRb = a_class(
- #player armature action name, start, end frames
- 'reg_landRb', 1, 40,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- lands,
- #force exit, frame
- 'reg_roll', 20,
- #opposite
- None)
-
- reg_air = a_class(
- #player armature action name, start, end frames
- 'reg_air', 1, 80,
- #deck action name, start, end frames
- 'b_reg', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_air_nb = a_class(
- #player armature action name, start, end frames
- 'reg_air', 1, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 0,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- reg_air_nose = a_class(
- #player armature action name, start, end frames
- 'reg_noseg.002', 40, 80,
- #deck action name, start, end frames
- 'b_reg_noseg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_air_tail = a_class(
- #player armature action name, start, end frames
- 'reg_tailg.001', 40, 80,
- #deck action name, start, end frames
- 'b_reg_tailg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- #**********************#
- #**********************#
- #**********************#
- #*******fliptricks*****#
- #**********************#
- #**********************#
- #**********************#
-
-
- reg_ollie = a_class(
- #player armature action name, start, end frames
- 'reg_ollie', 1, 40,
- #deck action name, start, end frames
- 'b_reg_ollie', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air'],
- #force exit, frame
- 'reg_air', 36,
- #opposite
- None)
-
-
- reg_heelflip = a_class(
- #player armature action name, start, end frames
- 'reg_heelflip', 0, 20,
- #deck action name, start, end frames
- 'b_reg_heelflip', 0, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
-
- reg_kickflip = a_class(
- #player armature action name, start, end frames
- 'reg_kickflip', 0, 20,
- #deck action name, start, end frames
- 'b_reg_kickflip', 0, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
- reg_shuvit = a_class(
- #player armature action name, start, end frames
- 'reg_shuvit', 1, 40,
- #deck action name, start, end frames
- 'b_reg_shuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
- reg_shuvit360 = a_class(
- #player armature action name, start, end frames
- 'reg_360shuvit', 1, 20,
- #deck action name, start, end frames
- 'b_reg_360shuvit', 1, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
- reg_fsshuvit = a_class(
- #player armature action name, start, end frames
- 'reg_fsshuvit', 1, 40,
- #deck action name, start, end frames
- 'b_reg_fsshuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
- reg_fsshuvit360 = a_class(
- #player armature action name, start, end frames
- 'reg_360fsshuvit', 1, 20,
- #deck action name, start, end frames
- 'b_reg_360fsshuvit', 1, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
- reg_hardflip = a_class(
- #player armature action name, start, end frames
- 'reg_hardflip', 1, 40,
- #deck action name, start, end frames
- 'b_reg_hardflip', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
- reg_inward_heelflip = a_class(
- #player armature action name, start, end frames
- 'reg_inward_heelflip', 1, 40,
- #deck action name, start, end frames
- 'b_reg_inward_heelflip', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
- reg_varial_kickflip = a_class(
- #player armature action name, start, end frames
- 'reg_varialkickflip', 1, 40,
- #deck action name, start, end frames
- 'b_reg_varialkickflip', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
- reg_varial_heelflip = a_class(
- #player armature action name, start, end frames
- 'reg_varialheelflip', 1, 40,
- #deck action name, start, end frames
- 'b_reg_varialheelflip', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
-
-
- #-----------------------
-
-
-
-
-
- reg_nollie = a_class(
- #player armature action name, start, end frames
- 'nollie', 1, 20,
- #deck action name, start, end frames
- 'b_fak_ollie', 1, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air_nb'],
- #force exit, frame
- 'reg_air_nb', 38,
- #opposite
- None)
-
- reg_nollie_kickflip = a_class(
- #player armature action name, start, end frames
- 'nollie_kickflip', 1, 20,
- #deck action name, start, end frames
- 'b_fak_kickflip', 1, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air_nb'],
- #force exit, frame
- 'reg_air_nb', 38,
- #opposite
- None)
-
- reg_nollie_heelflip = a_class(
- #player armature action name, start, end frames
- 'nollie_heelflip', 1, 20,
- #deck action name, start, end frames
- 'b_fak_heelflip', 1, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air_nb'],
- #force exit, frame
- 'reg_air_nb', 38,
- #opposite
- None)
-
- reg_nollie_shuvit = a_class(
- #player armature action name, start, end frames
- 'nollie_shuvit', 1, 40,
- #deck action name, start, end frames
- 'b_fak_shuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air_nb'],
- #force exit, frame
- 'reg_air_nb', 38,
- #opposite
- None)
-
- reg_nollie_fsshuvit = a_class(
- #player armature action name, start, end frames
- 'nollie_fsshuvit', 1, 40,
- #deck action name, start, end frames
- 'b_fak_fsshuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air_nb'],
- #force exit, frame
- 'reg_air_nb', 38,
- #opposite
- None)
-
- reg_nollie_shuvit360 = a_class(
- #player armature action name, start, end frames
- 'nollie_fsshuvit', 1, 40,
- #deck action name, start, end frames
- 'b_fak_360fsshuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air_nb'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
- reg_nollie_fsshuvit_360 = a_class(
- #player armature action name, start, end frames
- 'nollie_fsshuvit', 1, 40,
- #deck action name, start, end frames
- 'b_fak_360shuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_offboard', 'reg_air_nb'],
- #force exit, frame
- 'reg_air', 38,
- #opposite
- None)
-
-
- #**********************#
- #**********************#
- #**********************#
- #*******grabs**********#
- #**********************#
- #**********************#
- #**********************#
-
- frontside_grab_in = a_class(
- #player armature action name, start, end frames
- 'reg_fg', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['frontside_grab'],
- #force exit, frame
- 'frontside_grab', 20,
- #opposite
- None)
-
- frontside_grab = a_class(
- #player armature action name, start, end frames
- 'reg_fg', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'frontside_grab_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- backside_grab_in = a_class(
- #player armature action name, start, end frames
- 'reg_bsg2', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['backside_grab'],
- #force exit, frame
- 'backside_grab', 20,
- #opposite
- None)
-
- backside_grab = a_class(
- #player armature action name, start, end frames
- 'reg_bsg2', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'backside_grab_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- frontside_nose_grab_in = a_class(
- #player armature action name, start, end frames
- 'frontside_nose_grab', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['frontside_nose_grab'],
- #force exit, frame
- 'frontside_nose_grab', 20,
- #opposite
- None)
-
- frontside_nose_grab = a_class(
- #player armature action name, start, end frames
- 'frontside_nose_grab', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'frontside_nose_grab_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- backside_nose_grab_in = a_class(
- #player armature action name, start, end frames
- 'backside_nose_grab', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['backside_nose_grab'],
- #force exit, frame
- 'backside_nose_grab', 20,
- #opposite
- None)
-
- backside_nose_grab = a_class(
- #player armature action name, start, end frames
- 'backside_nose_grab', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'backside_nose_grab_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- frontside_tail_grab_in = a_class(
- #player armature action name, start, end frames
- 'frontside_tail_grab', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['frontside_tail_grab'],
- #force exit, frame
- 'frontside_tail_grab', 20,
- #opposite
- None)
-
- frontside_tail_grab = a_class(
- #player armature action name, start, end frames
- 'frontside_tail_grab', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'frontside_tail_grab_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- backside_tail_grab_in = a_class(
- #player armature action name, start, end frames
- 'backside_tail_grab', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['backside_tail_grab'],
- #force exit, frame
- 'backside_tail_grab', 20,
- #opposite
- None)
-
- backside_tail_grab = a_class(
- #player armature action name, start, end frames
- 'backside_tail_grab', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'backside_tail_grab_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_judo_in = a_class(
- #player armature action name, start, end frames
- 'reg_judo', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_judo'],
- #force exit, frame
- 'reg_judo', 20,
- #opposite
- None)
-
- reg_judo = a_class(
- #player armature action name, start, end frames
- 'reg_judo', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'reg_judo_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_frigid_in = a_class(
- #player armature action name, start, end frames
- 'reg_frigid', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_frigid'],
- #force exit, frame
- 'reg_frigid', 20,
- #opposite
- None)
-
- reg_frigid = a_class(
- #player armature action name, start, end frames
- 'reg_frigid', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'reg_frigid_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_fsonefoot_in = a_class(
- #player armature action name, start, end frames
- 'reg_fsonefoot', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_fsonefoot'],
- #force exit, frame
- 'reg_fsonefoot', 20,
- #opposite
- None)
-
- reg_fsonefoot = a_class(
- #player armature action name, start, end frames
- 'reg_fsonefoot', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'reg_fsonefoot_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- reg_onefoot_in = a_class(
- #player armature action name, start, end frames
- 'reg_onefoot', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_onefoot'],
- #force exit, frame
- 'reg_onefoot', 20,
- #opposite
- None)
-
- reg_onefoot = a_class(
- #player armature action name, start, end frames
- 'reg_onefoot', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'reg_onefoot_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- reg_ollie_north_in = a_class(
- #player armature action name, start, end frames
- 'reg_ollie_north', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['reg_ollie_north'],
- #force exit, frame
- 'reg_ollie_north', 20,
- #opposite
- None)
-
- reg_ollie_north = a_class(
- #player armature action name, start, end frames
- 'reg_ollie_north', 10, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 5,
- #intro, length
- 'reg_ollie_north', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- reg_ollie_south_in = a_class(
- #player armature action name, start, end frames
- 'reg_ollie_south', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['reg_ollie_south'],
- #force exit, frame
- 'reg_ollie_south', 20,
- #opposite
- None)
-
- reg_ollie_south = a_class(
- #player armature action name, start, end frames
- 'reg_ollie_south', 10, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 5,
- #intro, length
- 'reg_ollie_south', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_airwalk_in = a_class(
- #player armature action name, start, end frames
- 'reg_airwalk', 1, 10,
- #deck action name, start, end frames
- 'b_reg_airwalk', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['reg_airwalk'],
- #force exit, frame
- 'reg_airwalk', 20,
- #opposite
- None)
-
- reg_airwalk = a_class(
- #player armature action name, start, end frames
- 'reg_airwalk', 10, 10,
- #deck action name, start, end frames
- 'b_reg_airwalk', 10, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 5,
- #intro, length
- 'reg_airwalk_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_wall_r_in = a_class(
- #player armature action name, start, end frames
- 'reg_wall_r', 1, 10,
- #deck action name, start, end frames
- 'b_reg_wall_r', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['reg_wall_r'],
- #force exit, frame
- 'reg_wall_r', 20,
- #opposite
- None)
-
- reg_wall_r = a_class(
- #player armature action name, start, end frames
- 'reg_wall_r', 10, 10,
- #deck action name, start, end frames
- 'b_reg_wall_r', 10, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 5,
- #intro, length
- 'reg_wall_r_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_wall_l_in = a_class(
- #player armature action name, start, end frames
- 'reg_wall_l', 1, 10,
- #deck action name, start, end frames
- 'b_reg_wall_l', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['reg_wall_l'],
- #force exit, frame
- 'reg_wall_l', 20,
- #opposite
- None)
-
- reg_wall_l = a_class(
- #player armature action name, start, end frames
- 'reg_wall_l', 10, 10,
- #deck action name, start, end frames
- 'b_reg_wall_l', 10, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 5,
- #intro, length
- 'reg_wall_l_in', 10,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
-
-
- #**********************#
- #*****fliptricks*******#
- #**********************#
-
-
- reg_back_invert_in = a_class(
- #player armature action name, start, end frames
- 'reg_back_invert_in.001', 1, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_5050'],
- #force exit, frame
- 'reg_5050', 19,
- #opposite
- 'fak_5050')
-
- reg_back_invert = a_class(
- #player armature action name, start, end frames
- 'reg_back_invert_in.001', 30, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'reg_back_invert_in', 30,
- #exits
- ['reg_air', 'reg_roll'] + reg_fliplist,
- #force exit, frame
- None, 0,
- #opposite
- 'fak_5050')
-
-
-
- #**********************#
- #*******grinds*********#
- #**********************#
-
-
-
- reg_5050_in = a_class(
- #player armature action name, start, end frames
- 'reg_5050', 1, 20,
- #deck action name, start, end frames
- 'b_reg', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_5050'],
- #force exit, frame
- 'reg_5050', 19,
- #opposite
- 'fak_5050')
-
- reg_5050 = a_class(
- #player armature action name, start, end frames
- 'reg_5050', 30, 60,
- #deck action name, start, end frames
- 'b_reg', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'reg_5050_in', 20,
- #exits
- ['reg_air', 'reg_roll'] + reg_fliplist,
- #force exit, frame
- None, 0,
- #opposite
- 'fak_5050')
-
- reg_bsboard_in = a_class(
- #player armature action name, start, end frames
- 'reg_BS_Board3', 1, 40,
- #deck action name, start, end frames
- 'b_reg_board', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_bsboard'],
- #force exit, frame
- 'reg_bsboard', 39,
- #opposite
- 'fak_bsboard')
-
- reg_bsboard = a_class(
- #player armature action name, start, end frames
- 'reg_BS_Board3', 41, 80,
- #deck action name, start, end frames
- 'b_reg_board', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'reg_bsboard_in', 40,
- #exits
- ['reg_air', 'reg_roll'] + reg_fliplist,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- # reg_fsboard = a_class(
- # #player armature action name, start, end frames
- # 'reg_FS_Board2', 1, 30,
- # #deck action name, start, end frames
- # 'b_reg', 1, 1,
- # #layer, speed, mode (0 = play, 1 = loop), blendin
- # 1, .5, 1, 15,
- # #intro, length
- # None, 0,
- # #exits
- # ['reg_air', 'reg_roll'],
- # #force exit, frame
- # None, 0,
- # #opposite
- # None)
-
- reg_noseg_in = a_class(
- #player armature action name, start, end frames
- 'reg_noseg.002', 1, 40,
- #deck action name, start, end frames
- 'b_reg_noseg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_noseg'],
- #force exit, frame
- 'reg_noseg', 39,
- #opposite
- 'fak_noseg')
-
- reg_noseg = a_class(
- #player armature action name, start, end frames
- 'reg_noseg.002', 41, 80,
- #deck action name, start, end frames
- 'b_reg_noseg', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'reg_noseg_in', 40,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_nosegr_in = a_class(
- #player armature action name, start, end frames
- 'reg_nosegR', 1, 40,
- #deck action name, start, end frames
- 'b_reg_nosegR', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_nosegr'],
- #force exit, frame
- 'reg_nosegr', 39,
- #opposite
- 'fak_nosegl')
-
-
- reg_nosegr = a_class(
- #player armature action name, start, end frames
- 'reg_nosegR', 41, 80,
- #deck action name, start, end frames
- 'b_reg_nosegR', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'reg_nosegr_in', 40,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_nosegl_in = a_class(
- #player armature action name, start, end frames
- 'reg_nosegL', 1, 40,
- #deck action name, start, end frames
- 'b_reg_nosegL', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_nosegl'],
- #force exit, frame
- 'reg_nosegl', 39,
- #opposite
- 'fak_nosegr')
-
- reg_nosegl = a_class(
- #player armature action name, start, end frames
- 'reg_nosegL', 41, 80,
- #deck action name, start, end frames
- 'b_reg_nosegL', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'reg_nosegl_in', 40,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_tailg_in = a_class(
- #player armature action name, start, end frames
- 'reg_tailg.001', 1, 40,
- #deck action name, start, end frames
- 'b_reg_tailg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_tailg'],
- #force exit, frame
- 'reg_tailg', 39,
- #opposite
- 'fak_tailg')
-
- reg_tailg = a_class(
- #player armature action name, start, end frames
- 'reg_tailg.001', 41, 80,
- #deck action name, start, end frames
- 'b_reg_tailg', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'reg_tailg_in', 40,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_tailgr_in = a_class(
- #player armature action name, start, end frames
- 'reg_tailgR', 1, 40,
- #deck action name, start, end frames
- 'b_reg_tailgR', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_tailgr'],
- #force exit, frame
- 'reg_tailgr', 39,
- #opposite
- 'fak_nosegl')
-
- reg_tailgr = a_class(
- #player armature action name, start, end frames
- 'reg_tailgR', 41, 80,
- #deck action name, start, end frames
- 'b_reg_tailgR', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'reg_tailgr_in', 40,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- reg_tailgl_in = a_class(
- #player armature action name, start, end frames
- 'reg_tailgL', 1, 40,
- #deck action name, start, end frames
- 'b_reg_tailgL', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_tailgl'],
- #force exit, frame
- 'reg_tailgl', 39,
- #opposite
- 'fak_nosegl')
-
- reg_tailgl = a_class(
- #player armature action name, start, end frames
- 'reg_tailgL', 41, 80,
- #deck action name, start, end frames
- 'b_reg_tailgL', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'reg_tailgl_in', 40,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_tailslide_in = a_class(
- #player armature action name, start, end frames
- 'fak_noses', 1, 40,
- #deck action name, start, end frames
- 'b_fak_noses', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_tailslide'],
- #force exit, frame
- 'reg_tailslide', 39,
- #opposite
- 'fak_noseslide')
-
- reg_tailslide = a_class(
- #player armature action name, start, end frames
- 'fak_noses', 41, 80,
- #deck action name, start, end frames
- 'b_fak_noses', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'reg_tailslide_in', 40,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_noseslide_in = a_class(
- #player armature action name, start, end frames
- 'fak_tails', 1, 40,
- #deck action name, start, end frames
- 'b_fak_tails', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['reg_noseslide'],
- #force exit, frame
- 'reg_noseslide', 39,
- #opposite
- 'fak_tailslide')
-
- reg_noseslide = a_class(
- #player armature action name, start, end frames
- 'fak_tails', 41, 80,
- #deck action name, start, end frames
- 'b_fak_tails', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'reg_noseslide_in', 40,
- #exits
- ['reg_air', 'reg_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- revert1 = a_class(
- #player armature action name, start, end frames
- 'revert1', 1, 10,
- #deck action name, start, end frames
- 'b_revert1', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 4, .3, 0, 0,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'fak_roll'],
- #force exit, frame
- 'fak_roll', 11,
- #opposite
- None)
-
- revert2 = a_class(
- #player armature action name, start, end frames
- 'revert2', 1, 10,
- #deck action name, start, end frames
- 'b_revert2', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 4, .3, 0, 0,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'fak_roll'],
- #force exit, frame
- 'fak_roll', 11,
- #opposite
- None)
-
- fak_revert1 = a_class(
- #player armature action name, start, end frames
- 'fak_revert1', 1, 10,
- #deck action name, start, end frames
- 'b_revert1', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 4, .3, 0, 0,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'fak_roll'],
- #force exit, frame
- 'reg_roll', 11,
- #opposite
- None)
-
- fak_revert2 = a_class(
- #player armature action name, start, end frames
- 'fak_revert2', 1, 10,
- #deck action name, start, end frames
- 'b_revert1', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 4, .3, 0, 0,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'fak_roll'],
- #force exit, frame
- 'reg_roll', 11,
- #opposite
- None)
-
- revert3 = a_class(
- #player armature action name, start, end frames
- 'revert1', 1, 10,
- #deck action name, start, end frames
- 'b_revert1', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 4, .3, 0, 0,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'fak_roll'],
- #force exit, frame
- 'fak_roll', 11,
- #opposite
- None)
-
- revert4 = a_class(
- #player armature action name, start, end frames
- 'revert2', 1, 10,
- #deck action name, start, end frames
- 'b_revert2', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 4, .3, 0, 0,
- #intro, length
- None, 0,
- #exits
- ['reg_roll', 'fak_roll'],
- #force exit, frame
- 'fak_roll', 11,
- #opposite
- None)
-
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-
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- reg_ollie_north_in = a_class(
- #player armature action name, start, end frames
- 'reg_ollie_north', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['reg_ollie_north'],
- #force exit, frame
- 'reg_ollie_north', 20,
- #opposite
- None)
-
- reg_dropin_in = a_class(
- #player armature action name, start, end frames
- 'reg_dropin3', 30, 50,
- #deck action name, start, end frames
- 'b_reg_dropin', 30, 50,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 15,
- #intro, length
- None, 0,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- reg_dropin = a_class(
- #player armature action name, start, end frames
- 'reg_dropin3', 50, 60,
- #deck action name, start, end frames
- 'b_reg_dropin', 50, 60,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 15,
- #intro, length
- 'reg_dropin_in', 20,
- #exits
- ['reg_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
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- #******************(((((((((((((((((())))))))))))))))))************
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-
- fak_walk = a_class(
- #player armature action name, start, end frames
- 'fak_walk_new', 0, 30,
- #deck action name, start, end frames
- 'b_fak_walk', 0, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- ['fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_walkFast = a_class(
- #player armature action name, start, end frames, start, end frames
- 'fak_run', 51, 90,
- #deck action name, start, end frames
- 'b_fak_run', 51, 90,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_walk', 'fak_idle', 'fak_jump', 'fak_onboard'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_idle = a_class(
- #player armature action name, start, end frames
- 'fak_idle1', 1, 120,
- #deck action name, start, end frames
- 'b_fak_idle1', 1, 120,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 20,
- #intro, length
- None, 0,
- #exits
- #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_sit', 'fak_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_idle2 = a_class(
- #player armature action name, start, end frames
- 'fak_idle2', 1, 120,
- #deck action name, start, end frames
- 'b_fak_walk', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_idle3 = a_class(
- #player armature action name, start, end frames
- 'fak_idle3', 1, 120,
- #deck action name, start, end frames
- 'b_fak_walk', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_idle4 = a_class(
- #player armature action name, start, end frames
- 'fak_idle4', 1, 120,
- #deck action name, start, end frames
- 'b_fak_idle4', 1, 120,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_idle5 = a_class(
- #player armature action name, start, end frames
- 'fak_idle5', 1, 120,
- #deck action name, start, end frames
- 'b_fak_idle5', 1, 120,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_idle6 = a_class(
- #player armature action name, start, end frames
- 'fak_idle6', 1, 120,
- #deck action name, start, end frames
- 'b_fak_idle6', 1, 120,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_idle7 = a_class(
- #player armature action name, start, end frames
- 'fak_idle7', 1, 120,
- #deck action name, start, end frames
- 'b_fak_idle7', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 20,
- #intro, length
- None, 0,
- #exits
- #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle', 'fak_jump', 'fak_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_jump = a_class(
- #player armature action name, start, end frames
- 'fak_jump', 1, 10,
- #deck action name, start, end frames
- 'b_fak_jump', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_idle', 'fak_walk_air', 'fak_onboard'],
- #force exit, frame
- 'fak_walk_air', 20,
- #opposite
- None)
-
- fak_walk_air = a_class(
- #player armature action name, start, end frames
- 'fak_walk_air', 10, 10,
- #deck action name, start, end frames
- 'b_fak_walk_air', 10, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 5,
- #intro, length
- None, 0,
- #exits
- #['fak_walk_air_out', 'fak_onboard'],
- walk_exits,
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_walk_air_out = a_class(
- #player armature action name, start, end frames
- 'fak_walk_air', 10, 40,
- #deck action name, start, end frames
- 'b_fak_walk_air', 10, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1.5, 1, 5,
- #intro, length
- None, 0,
- #exits
- ['fak_idle', 'fak_walk', 'fak_walkFast', 'fak_onboard'],
- #force exit, frame
- 'fak_idle', 10,
- #opposite
- None)
-
- fak_sit_in = a_class(
- #player armature action name, start, end frames
- 'fak_sit', 1, 65,
- #deck action name, start, end frames
- 'b_fak_jump', 1, 65,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['fak_idle', 'fak_walk'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_sit = a_class(
- #player armature action name, start, end frames
- 'fak_sit', 65, 65,
- #deck action name, start, end frames
- 'b_fak_jump', 65, 65,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['fak_idle', 'fak_walk'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_onboard = a_class(
- #player armature action name, start, end frames
- 'fak_noffboard', 10, 1,
- #deck action name, start, end frames
- 'b_fak_offboard', 10, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 4, .5, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['fak_roll'],
- #force exit, frame
- 'fak_roll', 18,
- #opposite
- None)
-
- fak_offboard = a_class(
- #player armature action name, start, end frames
- 'fak_noffboard', 1, 30,
- #deck action name, start, end frames
- 'b_fak_offboard', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 4, .5, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['fak_idle', 'fak_walkFast', 'fak_walk', 'fak_onboard'],
- #force exit, frame
- 'fak_idle', 28,
- #opposite
- None)
-
- fak_roll = a_class(
- #player armature action name, start, end frames
- 'nfak', 1, 60,
- #deck action name, start, end frames
- 'b_reg', 1, 60,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_idle', 'fak_offboard', 'fak_turnLeft', 'fak_turnRight', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- 'reg_roll')
-
- fak_turnLeft = a_class(
- #player armature action name, start, end frames
- 'nfak_left', 10, 30,
- #deck action name, start, end frames
- 'b_reg_right', 10, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnRight'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_turnRight = a_class(
- #player armature action name, start, end frames
- 'nfak_right', 10, 30,
- #deck action name, start, end frames
- 'b_reg_left', 10, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnLeft'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- fak_opos = a_class(
- #player armature action name, start, end frames
- 'fak_opos', 1, 80,
- #deck action name, start, end frames
- 'b_reg', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- 'reg_opos')
-
- fak_nopos = a_class(
- #player armature action name, start, end frames
- 'fak_noposin', 20, 20,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- 'reg_nopos')
-
- fak_pump = a_class(
- #player armature action name, start, end frames
- 'fak_opos', 1, 80,
- #deck action name, start, end frames
- 'b_reg', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump_left', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_pump_left = a_class(
- #player armature action name, start, end frames
- 'nfak_pump_left', 10, 30,
- #deck action name, start, end frames
- 'b_reg_right', 10, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- fak_pump_right = a_class(
- #player armature action name, start, end frames
- 'nfak_pump_right', 10, 30,
- #deck action name, start, end frames
- 'b_reg_left', 10, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_left', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_push = a_class(
- #player armature action name, start, end frames
- 'fak_push', 1, 70,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_push_goof = a_class(
- #player armature action name, start, end frames
- 'fak_push_goof', 1, 35,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- fak_powerslide_in = a_class(
- #player armature action name, start, end frames
- 'nfak_powerslide2', 0, 20,
- #deck action name, start, end frames
- 'b_fak_powerslide2', 0, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_fs_powerslide_in = a_class(
- #player armature action name, start, end frames
- 'nfak_powerslide', 0, 20,
- #deck action name, start, end frames
- 'b_fak_powerslide', 0, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- 'None', 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_powerslide = a_class(
- #player armature action name, start, end frames
- 'nfak_powerslide2', 20, 20,
- #deck action name, start, end frames
- 'b_fak_powerslide2', 20, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- 'fak_powerslide_in', 20,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_fs_powerslide = a_class(
- #player armature action name, start, end frames
- 'nfak_powerslide', 20, 20,
- #deck action name, start, end frames
- 'b_fak_powerslide', 20, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- 'fak_fs_powerslide_in', 20,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_brfoot = a_class(
- #player armature action name, start, end frames
- 'fak_brfoot', 1, 30,
- #deck action name, start, end frames
- 'b_brfoot', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .75, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- 'fak_air', 20,
- #opposite
- None)
-
- fak_frfoot = a_class(
- #player armature action name, start, end frames
- 'fakbfrfoot', 1, 30,
- #deck action name, start, end frames
- 'b_brfoot', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .75, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- 'fak_air', 20,
- #opposite
- None)
-
- fak_blfoot = a_class(
- #player armature action name, start, end frames
- 'fakflfoot', 1, 30,
- #deck action name, start, end frames
- 'b_brfoot', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .75, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- 'fak_air', 20,
- #opposite
- None)
-
-
- fak_flfoot = a_class(
- #player armature action name, start, end frames
- 'fak_flfoot', 1, 30,
- #deck action name, start, end frames
- 'b_brfoot', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .75, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- 'fak_air', 20,
- #opposite
- None)
-
-
- fak_manual = a_class(
- #player armature action name, start, end frames
- 'fak_manual', 10, 90,
- #deck action name, start, end frames
- 'b_fak_manual', 10, 90,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_manual_left = a_class(
- #player armature action name, start, end frames
- 'fak_manual_left', 10, 90,
- #deck action name, start, end frames
- 'b_fak_manual_left', 10, 90,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_manual_right = a_class(
- #player armature action name, start, end frames
- 'fak_manual_right', 10, 90,
- #deck action name, start, end frames
- 'b_fak_manual_right', 10, 90,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
-
- fak_nmanual = a_class(
- #player armature action name, start, end frames
- 'fak_nmanual', 10, 70,
- #deck action name, start, end frames
- 'b_reg_manual', 10, 70,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_nmanual_left = a_class(
- #player armature action name, start, end frames
- 'fak_nmanual_left', 10, 90,
- #deck action name, start, end frames
- 'b_reg_manual_right', 10, 90,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_nmanual_right = a_class(
- #player armature action name, start, end frames
- 'fak_nmanual_right', 10, 90,
- #deck action name, start, end frames
- 'b_reg_manual_left', 10, 90,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_land = a_class(
- #player armature action name, start, end frames
- 'fak_land', 1, 46,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- lands,
- #force exit, frame
- 'fak_roll', 20,
- #opposite
- None)
-
- fak_landL = a_class(
- #player armature action name, start, end frames
- 'fak_landL', 1, 46,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- lands,
- #force exit, frame
- 'fak_roll', 20,
- #opposite
- None)
-
- fak_landR = a_class(
- #player armature action name, start, end frames
- 'fak_landR', 1, 46,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- lands,
- #force exit, frame
- 'fak_roll', 20,
- #opposite
- None)
-
- fak_landLb = a_class(
- #player armature action name, start, end frames
- 'fak_landLb', 1, 46,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- lands,
- #force exit, frame
- 'fak_roll', 20,
- #opposite
- None)
-
- fak_landRb = a_class(
- #player armature action name, start, end frames
- 'fak_landRb', 1, 46,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- lands,
- #force exit, frame
- 'fak_roll', 20,
- #opposite
- None)
-
- fak_air = a_class(
- #player armature action name, start, end frames
- 'fak_air', 1, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_air_nb = a_class(
- #player armature action name, start, end frames
- 'fak_air', 1, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 30,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 0,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- fak_air_nose = a_class(
- #player armature action name, start, end frames
- 'fak_noseg', 5, 5,
- #deck action name, start, end frames
- 'b_fak_noseg', 5, 5,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'fak_wall_l', 'fak_wall_r'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_air_tail = a_class(
- #player armature action name, start, end frames
- 'fak_tailg', 35, 35,
- #deck action name, start, end frames
- 'b_fak_tailg', 35, 35,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 1, 20,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_nose', 'fak_ollie_north', 'fak_ollie_south', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- #**********************#
- #**********************#
- #**********************#
- #*******fliptricks*****#
- #**********************#
- #**********************#
- #**********************#
-
- fak_ollie = a_class(
- #player armature action name, start, end frames
- 'fak_ollie', 1, 20,
- #deck action name, start, end frames
- 'b_fak_ollie', 1, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air'],
- #force exit, frame
- 'fak_air', 30,
- #opposite
- None)
-
-
- fak_heelflip = a_class(
- #player armature action name, start, end frames
- 'fak_heelflip', 0, 20,
- #deck action name, start, end frames
- 'b_fak_heelflip', 0, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air'],
- #force exit, frame
- 'fak_air_nb', 38,
- #opposite
- None)
-
-
- fak_kickflip = a_class(
- #player armature action name, start, end frames
- 'fak_kickflip', 0, 20,
- #deck action name, start, end frames
- 'b_fak_kickflip', 0, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air'],
- #force exit, frame
- 'fak_air_nb', 38,
- #opposite
- None)
-
- fak_shuvit = a_class(
- #player armature action name, start, end frames
- 'fak_shuvit', 1, 40,
- #deck action name, start, end frames
- 'b_fak_shuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air'],
- #force exit, frame
- 'fak_air', 38,
- #opposite
- None)
-
- fak_shuvit360 = a_class(
- #player armature action name, start, end frames
- 'fak_360shuvit', 1, 20,
- #deck action name, start, end frames
- 'b_fak_360shuvit', 1, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air'],
- #force exit, frame
- 'fak_air', 38,
- #opposite
- None)
-
- fak_fsshuvit = a_class(
- #player armature action name, start, end frames
- 'fak_fsshuvit', 1, 40,
- #deck action name, start, end frames
- 'b_fak_fsshuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air'],
- #force exit, frame
- 'fak_air', 38,
- #opposite
- None)
-
- fak_fsshuvit360 = a_class(
- #player armature action name, start, end frames
- 'fak_360fsshuvit', 1, 20,
- #deck action name, start, end frames
- 'b_fak_360fsshuvit', 1, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air'],
- #force exit, frame
- 'fak_air', 38,
- #opposite
- None)
-
- fak_hardflip = a_class(
- #player armature action name, start, end frames
- 'fak_hardflip', 1, 40,
- #deck action name, start, end frames
- 'b_fak_hardflip', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air'],
- #force exit, frame
- 'fak_air_nb', 38,
- #opposite
- None)
-
- fak_inward_heelflip = a_class(
- #player armature action name, start, end frames
- 'fak_inward_heelflip', 1, 40,
- #deck action name, start, end frames
- 'b_fak_inward_heelflip', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air_nb'],
- #force exit, frame
- 'fak_air_nb', 38,
- #opposite
- None)
-
-
- fak_varial_kickflip = a_class(
- #player armature action name, start, end frames
- 'fak_varialkickflip', 1, 40,
- #deck action name, start, end frames
- 'b_fak_varialkickflip', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air_nb'],
- #force exit, frame
- 'fak_air_nb', 38,
- #opposite
- None)
-
- fak_varial_heelflip = a_class(
- #player armature action name, start, end frames
- 'fak_varialheelflip', 1, 40,
- #deck action name, start, end frames
- 'b_fak_varialheelflip', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air_nb'],
- #force exit, frame
- 'fak_air_nb', 38,
- #opposite
- None)
-
- #-----------------------
-
-
-
-
-
- fak_nollie = a_class(
- #player armature action name, start, end frames
- 'fak_nollie', 1, 40,
- #deck action name, start, end frames
- 'b_reg_ollie', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air_nb'],
- #force exit, frame
- 'fak_air_nb', 38,
- #opposite
- None)
-
- fak_nollie_kickflip = a_class(
- #player armature action name, start, end frames
- 'fak_nollie_kickflip', 1, 20,
- #deck action name, start, end frames
- 'b_reg_kickflip', 1, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air_nb'],
- #force exit, frame
- 'fak_air_nb', 38,
- #opposite
- None)
-
- fak_nollie_heelflip = a_class(
- #player armature action name, start, end frames
- 'fak_nollie_heelflip', 1, 20,
- #deck action name, start, end frames
- 'b_reg_heelflip', 1, 20,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, .5, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air_nb'],
- #force exit, frame
- 'fak_air_nb', 30,
- #opposite
- None)
-
- fak_nollie_shuvit = a_class(
- #player armature action name, start, end frames
- 'fak_nollie_shuvit', 1, 40,
- #deck action name, start, end frames
- 'b_reg_fsshuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 3, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air_nb'],
- #force exit, frame
- 'fak_air', 38,
- #opposite
- None)
-
- fak_nollie_fsshuvit = a_class(
- #player armature action name, start, end frames
- 'fak_nollie_fsshuvit', 1, 40,
- #deck action name, start, end frames
- 'b_reg_shuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air_nb'],
- #force exit, frame
- 'fak_air_nb', 38,
- #opposite
- None)
-
- fak_nollie_shuvit360 = a_class(
- #player armature action name, start, end frames
- 'fak_nollie_fsshuvit', 1, 40,
- #deck action name, start, end frames
- 'b_reg_360shuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air_nb'],
- #force exit, frame
- 'fak_air_nb', 38,
- #opposite
- None)
-
- fak_nollie_fsshuvit_360 = a_class(
- #player armature action name, start, end frames
- 'fak_nollie_fsshuvit', 1, 40,
- #deck action name, start, end frames
- 'b_fak_360shuvit', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- fliplay, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_offboard', 'fak_air_nb'],
- #force exit, frame
- 'fak_air_nb', 38,
- #opposite
- None)
-
-
- #**********************#
- #**********************#
- #**********************#
- #*******grabs**********#
- #**********************#
- #**********************#
- #**********************#
-
- fak_frontside_grab_in = a_class(
- #player armature action name, start, end frames
- 'fak_fg', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_frontside_grab'],
- #force exit, frame
- 'fak_frontside_grab', 20,
- #opposite
- None)
-
- fak_frontside_grab = a_class(
- #player armature action name, start, end frames
- 'fak_fg', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'fak_frontside_grab_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_backside_grab_in = a_class(
- #player armature action name, start, end frames
- 'fak_bg', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_backside_grab'],
- #force exit, frame
- 'fak_backside_grab', 20,
- #opposite
- None)
-
- fak_backside_grab = a_class(
- #player armature action name, start, end frames
- 'fak_bg', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'fak_backside_grab_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_frontside_nose_grab_in = a_class(
- #player armature action name, start, end frames
- 'fak_frontside_nose_grab', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_frontside_nose_grab'],
- #force exit, frame
- 'fak_frontside_nose_grab', 20,
- #opposite
- None)
-
- fak_frontside_nose_grab = a_class(
- #player armature action name, start, end frames
- 'fak_frontside_nose_grab', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'fak_frontside_nose_grab_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_backside_nose_grab_in = a_class(
- #player armature action name, start, end frames
- 'fak_backside_nose_grab', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_backside_nose_grab'],
- #force exit, frame
- 'fak_backside_nose_grab', 20,
- #opposite
- None)
-
- fak_backside_nose_grab = a_class(
- #player armature action name, start, end frames
- 'fak_backside_nose_grab', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'fak_backside_nose_grab_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_frontside_tail_grab_in = a_class(
- #player armature action name, start, end frames
- 'fak_frontside_tail_grab', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_frontside_tail_grab'],
- #force exit, frame
- 'fak_frontside_tail_grab', 20,
- #opposite
- None)
-
- fak_frontside_tail_grab = a_class(
- #player armature action name, start, end frames
- 'fak_frontside_tail_grab', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'fak_frontside_tail_grab_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_backside_tail_grab_in = a_class(
- #player armature action name, start, end frames
- 'fak_backside_tail_grab', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_backside_tail_grab'],
- #force exit, frame
- 'backside_tail_grab', 20,
- #opposite
- None)
-
- fak_backside_tail_grab = a_class(
- #player armature action name, start, end frames
- 'fak_backside_tail_grab', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'fak_backside_tail_grab_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_judo_in = a_class(
- #player armature action name, start, end frames
- 'fak_judo', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_judo'],
- #force exit, frame
- 'fak_judo', 20,
- #opposite
- None)
-
- fak_judo = a_class(
- #player armature action name, start, end frames
- 'fak_judo', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'fak_judo_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_frigid_in = a_class(
- #player armature action name, start, end frames
- 'fak_frigid', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_frigid'],
- #force exit, frame
- 'fak_frigid', 20,
- #opposite
- None)
-
- fak_frigid = a_class(
- #player armature action name, start, end frames
- 'fak_frigid', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'fak_frigid_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_fsonefoot_in = a_class(
- #player armature action name, start, end frames
- 'fak_fsonefoot', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_fsonefoot'],
- #force exit, frame
- 'fak_fsonefoot', 20,
- #opposite
- None)
-
- fak_fsonefoot = a_class(
- #player armature action name, start, end frames
- 'fak_fsonefoot', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'fak_fsonefoot_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- fak_onefoot_in = a_class(
- #player armature action name, start, end frames
- 'fak_onefoot', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .4, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_onefoot'],
- #force exit, frame
- 'fak_onefoot', 20,
- #opposite
- None)
-
- fak_onefoot = a_class(
- #player armature action name, start, end frames
- 'fak_onefoot', 10, 30,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 10,
- #intro, length
- 'fak_onefoot_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- fak_ollie_north_in = a_class(
- #player armature action name, start, end frames
- 'fak_ollie_north', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['fak_ollie_north'],
- #force exit, frame
- 'fak_ollie_north', 20,
- #opposite
- None)
-
- fak_ollie_north = a_class(
- #player armature action name, start, end frames
- 'fak_ollie_north', 10, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 5,
- #intro, length
- 'fak_ollie_north', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
- fak_ollie_south_in = a_class(
- #player armature action name, start, end frames
- 'fak_ollie_south', 1, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['fak_ollie_south'],
- #force exit, frame
- 'fak_ollie_south', 20,
- #opposite
- None)
-
- fak_ollie_south = a_class(
- #player armature action name, start, end frames
- 'fak_ollie_south', 10, 10,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 5,
- #intro, length
- 'fak_ollie_south', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
-
-
- #**********************#
- #*****fliptricks*******#
- #**********************#
-
-
-
-
-
-
- #**********************#
- #*******grinds*********#
- #**********************#
-
-
-
-
-
-
- fak_5050_in = a_class(
- #player armature action name, start, end frames
- 'fak_5050', 1, 40,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_5050'],
- #force exit, frame
- 'fak_5050', 39,
- #opposite
- 'fak_5050')
-
- fak_5050 = a_class(
- #player armature action name, start, end frames
- 'fak_5050', 41, 80,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'fak_5050_in', 40,
- #exits
- ['fak_air', 'fak_roll'],
- #force exit, frame
- None, 0,
- #opposite
- 'reg_5050')
-
-
- fak_bsboard_in = a_class(
- #player armature action name, start, end frames
- 'fak_BS_Board2', 1, 40,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_bsboard'],
- #force exit, frame
- 'fak_bsboard', 39,
- #opposite
- 'fak_bsboard')
-
- fak_bsboard = a_class(
- #player armature action name, start, end frames
- 'fak_BS_Board2', 41, 80,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'fak_bsboard_in', 40,
- #exits
- ['fak_air', 'fak_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_fsboard_in = a_class(
- #player armature action name, start, end frames
- 'fak_FS_Board2', 1, 40,
- #deck action name, start, end frames
- 'b_reg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_fsboard'],
- #force exit, frame
- 'fak_fsboard', 39,
- #opposite
- 'fak_fsboard')
-
- fak_fsboard = a_class(
- #player armature action name, start, end frames
- 'fak_FS_Board2', 41, 80,
- #deck action name, start, end frames
- 'b_reg', 1, 1,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'fak_fsboard_in', 40,
- #exits
- ['fak_air', 'fak_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_noseg_in = a_class(
- #player armature action name, start, end frames
- 'fak_noseg', 1, 40,
- #deck action name, start, end frames
- 'b_fak_noseg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_noseg'],
- #force exit, frame
- 'fak_noseg', 39,
- #opposite
- 'fak_noseg')
-
- fak_noseg = a_class(
- #player armature action name, start, end frames
- 'fak_noseg', 41, 80,
- #deck action name, start, end frames
- 'b_fak_noseg', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'fak_noseg_in', 40,
- #exits
- ['fak_air', 'fak_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_nosegr_in = a_class(
- #player armature action name, start, end frames
- 'fak_nosegR', 1, 40,
- #deck action name, start, end frames
- 'b_fak_nosegR', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_nosegr'],
- #force exit, frame
- 'fak_nosegr', 39,
- #opposite
- 'fak_nosegr')
-
- fak_nosegr = a_class(
- #player armature action name, start, end frames
- 'fak_nosegR', 41, 80,
- #deck action name, start, end frames
- 'b_fak_nosegR', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'fak_nosegr', 40,
- #exits
- ['fak_air', 'fak_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_nosegl_in = a_class(
- #player armature action name, start, end frames
- 'fak_nosegL', 1, 40,
- #deck action name, start, end frames
- 'b_fak_nosegL', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_nosegl'],
- #force exit, frame
- 'fak_nosegl', 39,
- #opposite
- 'fak_nosegl')
-
- fak_nosegl = a_class(
- #player armature action name, start, end frames
- 'fak_nosegL', 41, 80,
- #deck action name, start, end frames
- 'b_fak_nosegL', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'fak_nosegl', 40,
- #exits
- ['fak_air', 'fak_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_tailg_in = a_class(
- #player armature action name, start, end frames
- 'fak_tailg', 1, 40,
- #deck action name, start, end frames
- 'b_fak_tailg', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_tailg'],
- #force exit, frame
- 'fak_tailg', 39,
- #opposite
- 'fak_tailg')
-
- fak_tailg = a_class(
- #player armature action name, start, end frames
- 'fak_tailg', 41, 80,
- #deck action name, start, end frames
- 'b_fak_tailg', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'fak_tailg_in', 40,
- #exits
- ['fak_air', 'fak_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_tailgr_in = a_class(
- #player armature action name, start, end frames
- 'fak_tailgR', 1, 40,
- #deck action name, start, end frames
- 'b_fak_tailgR', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_tailgr'],
- #force exit, frame
- 'fak_tailgr', 39,
- #opposite
- 'fak_tailgr')
-
- fak_tailgr = a_class(
- #player armature action name, start, end frames
- 'fak_tailgR', 41, 80,
- #deck action name, start, end frames
- 'b_fak_tailgR', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'fak_tailgr_in', 40,
- #exits
- ['fak_air', 'fak_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_tailgl_in = a_class(
- #player armature action name, start, end frames
- 'fak_tailgL', 1, 40,
- #deck action name, start, end frames
- 'b_fak_tailgL', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_tailgl'],
- #force exit, frame
- 'fak_tailgl', 39,
- #opposite
- 'fak_tailgl')
-
- fak_tailgl = a_class(
- #player armature action name, start, end frames
- 'fak_tailgL', 41, 80,
- #deck action name, start, end frames
- 'b_fak_tailgL', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'fak_tailgl_in', 40,
- #exits
- ['fak_air', 'fak_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_tailslide_in = a_class(
- #player armature action name, start, end frames
- 'reg_noses', 1, 40,
- #deck action name, start, end frames
- 'b_reg_noses', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_tailslide'],
- #force exit, frame
- 'fak_tailslide', 39,
- #opposite
- 'fak_tailslide')
-
- fak_tailslide = a_class(
- #player armature action name, start, end frames
- 'reg_noses', 41, 80,
- #deck action name, start, end frames
- 'b_reg_noses', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'fak_tailslide_in', 40,
- #exits
- ['fak_air', 'fak_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_noseslide_in = a_class(
- #player armature action name, start, end frames
- 'reg_tails', 1, 40,
- #deck action name, start, end frames
- 'b_reg_tails', 1, 40,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, 1, 0, 10,
- #intro, length
- None, 0,
- #exits
- ['fak_noseslide'],
- #force exit, frame
- 'fak_noseslide', 39,
- #opposite
- 'fak_noseslide')
-
- fak_noseslide = a_class(
- #player armature action name, start, end frames
- 'reg_tails', 41, 80,
- #deck action name, start, end frames
- 'b_reg_tails', 41, 80,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 15,
- #intro, length
- 'fak_noseslide_in', 40,
- #exits
- ['fak_air', 'fak_roll'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
-
-
- fak_wall_r_in = a_class(
- #player armature action name, start, end frames
- 'fak_wall_r', 1, 10,
- #deck action name, start, end frames
- 'b_reg_wall_l', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['fak_wall_r'],
- #force exit, frame
- 'fak_wall_r', 20,
- #opposite
- None)
-
- fak_wall_r = a_class(
- #player armature action name, start, end frames
- 'fak_wall_r', 10, 10,
- #deck action name, start, end frames
- 'b_reg_wall_l', 10, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 5,
- #intro, length
- 'fak_wall_r_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
-
- fak_wall_l_in = a_class(
- #player armature action name, start, end frames
- 'fak_wall_l', 1, 10,
- #deck action name, start, end frames
- 'b_reg_wall_r', 1, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 0, 5,
- #intro, length
- None, 0,
- #exits
- ['fak_wall_l'],
- #force exit, frame
- 'fak_wall_l', 20,
- #opposite
- None)
-
- fak_wall_l = a_class(
- #player armature action name, start, end frames
- 'fak_wall_l', 10, 10,
- #deck action name, start, end frames
- 'b_reg_wall_r', 10, 10,
- #layer, speed, mode (0 = play, 1 = loop), blendin
- 1, .5, 1, 5,
- #intro, length
- 'fak_wall_l_in', 10,
- #exits
- ['fak_air'],
- #force exit, frame
- None, 0,
- #opposite
- None)
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