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co_ActionState.py 162KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  16. #initialize variables
  17. try:
  18. actionState = own['actionState']
  19. l_actionState = own['l_actionState']
  20. requestAction = own['requestAction']
  21. l_requestAction = own['l_requestAction']
  22. queueAction = own['queueAction']
  23. actionTimer = own['actionTimer']
  24. except:
  25. print("init")
  26. own['actionState'] = 'empty'
  27. own['l_actionState'] = 'empty'
  28. own['requestAction'] = 'empty'
  29. own['l_requestAction'] = 'empty'
  30. own['queueAction'] = 'empty'
  31. own['actionTimer'] = 0
  32. actionTimer = 0
  33. queueAction = 'empty'
  34. requestAction = 'empty'
  35. actionState = 'empty'
  36. l_actionState = 'empty'
  37. l_requestAction = 'empty'
  38. #print("ra1: ", requestAction) \
  39. if requestAction == 'empty':
  40. print("*******empty request****")
  41. isplaying = skater.isPlayingAction(flip_layer)
  42. transPlaying = skater.isPlayingAction(trans_layer)
  43. #if isplaying == False:
  44. #own['actionTimer'] = 0
  45. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  46. own['actionTimer'] = 0
  47. actionTimer = 0
  48. print('reset actionTimer')
  49. #pass
  50. #================
  51. #stance change detection
  52. if requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land'):
  53. print("fak-reg_roll")
  54. requestAction = 'fak-reg_roll'
  55. own['requestAction'] = 'fak-reg_roll'
  56. if requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land'):
  57. print("reg-fak_roll")
  58. requestAction = 'reg-fak_roll'
  59. own['requestAction'] = 'reg-fak_roll'
  60. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air'):
  61. print("fak-reg_5050")
  62. requestAction = 'fak-reg_5050'
  63. own['requestAction'] = 'fak-reg_5050'
  64. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air'):
  65. print("reg-fak_5050")
  66. requestAction = 'reg-fak_5050'
  67. own['requestAction'] = 'reg-fak_5050'
  68. #===============
  69. #land action over ride
  70. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  71. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  72. print("landing action fucked")
  73. else:
  74. #print("using old requestAction")
  75. requestAction = l_requestAction
  76. own['requestAction'] = requestAction
  77. own['l_actionState'] = requestAction
  78. actionState = requestAction
  79. own['actionTimer'] = 0
  80. actionTimer = 0
  81. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  82. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  83. requestAction = own['l_requestAction']
  84. #revert override
  85. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  86. #print("@@@revert override")
  87. actionState = requestAction
  88. own['actionState'] = requestAction
  89. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  90. print("stopping revert layers")
  91. skater.stopAction(loop_layer)
  92. trucks.stopAction(loop_layer)
  93. deck.stopAction(loop_layer)
  94. skater.stopAction(trans_layer)
  95. trucks.stopAction(trans_layer)
  96. deck.stopAction(trans_layer)
  97. #dirty tailslide fix
  98. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  99. # requestAction = 'reg_tailslide'
  100. #check last actionState to see if an out action is needed
  101. elif requestAction not in jump_overrideList:
  102. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  103. requestAction = 'reg_turnRight_out'
  104. actionState = 'reg_turnRight_out'
  105. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  106. requestAction = 'reg_turnLeft_out'
  107. actionState = 'reg_turnLeft_out'
  108. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  109. requestAction = 'fak_turnRight_out'
  110. actionState = 'fak_turnRight_out'
  111. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  112. requestAction = 'fak_turnLeft_out'
  113. actionState = 'fak_turnLeft_out'
  114. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  115. requestAction = 'reg_opos_out'
  116. actionState = 'reg_opos_out'
  117. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  118. requestAction = 'fak_opos_out'
  119. actionState = 'fak_opos_out'
  120. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  121. requestAction = 'reg_nopos_out'
  122. actionState = 'reg_nopos_out'
  123. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  124. requestAction = 'fak_nopos_out'
  125. actionState = 'fak_nopos_out'
  126. if l_actionState == 'reg_pump' and requestAction != 'reg_pump':
  127. requestAction = 'reg_pump_out'
  128. actionState = 'reg_pump_out'
  129. if l_actionState == 'fak_pump' and requestAction != 'fak_pump':
  130. requestAction = 'fak_pump_out'
  131. actionState = 'fak_pump_out'
  132. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  133. requestAction = 'reg_powerslide_out'
  134. actionState = 'reg_powerslide_out'
  135. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  136. requestAction = 'fak_powerslide_out'
  137. actionState = 'fak_powerslide_out'
  138. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  139. requestAction = 'reg_fs_powerslide_out'
  140. actionState = 'reg_fs_powerslide_out'
  141. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  142. requestAction = 'fak_fs_powerslide_out'
  143. actionState = 'fak_fs_powerslide_out'
  144. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  145. requestAction = 'reg_stop_out'
  146. actionState = 'reg_stop_out'
  147. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  148. requestAction = 'fak_stop_out'
  149. actionState = 'fak_stop_out'
  150. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  151. requestAction = 'reg_noseslide_out'
  152. actionState = 'reg_noseslide_out'
  153. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  154. requestAction = 'fak_noseslide_out'
  155. actionState = 'fak_noseslide_out'
  156. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  157. requestAction = 'reg_tailslide_out'
  158. actionState = 'reg_tailslide_out'
  159. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  160. requestAction = 'fak_tailslide_out'
  161. actionState = 'fak_tailslide_out'
  162. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  163. requestAction = 'reg_manual_out'
  164. actionState = 'reg_manual_out'
  165. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  166. requestAction = 'fak_manual_out'
  167. actionState = 'fak_manual_out'
  168. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  169. requestAction = 'reg_nmanual_out'
  170. actionState = 'reg_nmanual_out'
  171. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  172. requestAction = 'fak_nmanual_out'
  173. actionState = 'fak_nmanual_out'
  174. else:
  175. print("action over ridden")
  176. #own['actionState'] = requestAction
  177. def updateAction(requestAction, actionState):
  178. try:
  179. flip_start_frame = own['flip_start_lay']
  180. flipspeed = own['flipspeed']
  181. except:
  182. flip_start_frame = 1
  183. flipspeed = .6
  184. #flipspeed = own['flipspeed']
  185. ###############################
  186. #one shot actions
  187. ###############################
  188. if requestAction in oneshotActions_list:
  189. if requestAction == 'reg_land' and own["grindHit"] == False:
  190. skater.stopAction(loop_layer)
  191. trucks.stopAction(loop_layer)
  192. deck.stopAction(loop_layer)
  193. skater.stopAction(trans_layer)
  194. trucks.stopAction(trans_layer)
  195. deck.stopAction(trans_layer)
  196. print("stopping loop and trans")
  197. actionState = 'reg_land'
  198. own['actionTimer'] = 39
  199. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  200. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  201. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  202. print("play land")
  203. if requestAction == 'fak_land' and own["grindHit"] == False:
  204. actionState = 'fak_land'
  205. skater.stopAction(loop_layer)
  206. trucks.stopAction(loop_layer)
  207. deck.stopAction(loop_layer)
  208. skater.stopAction(trans_layer)
  209. trucks.stopAction(trans_layer)
  210. deck.stopAction(trans_layer)
  211. own['actionTimer'] = 39
  212. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  213. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  214. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  215. print("play land")
  216. if requestAction == 'reg_dropin':
  217. actionState = 'reg_dropin'
  218. own['actionTimer'] = 9
  219. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  220. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  221. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  222. if requestAction == 'fak_dropin':
  223. actionState = 'reg_dropin'
  224. own['actionTimer'] = 9
  225. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  226. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  227. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  228. if requestAction == 'reg_turnRight_out':
  229. actionState = 'reg_turnRight_out'
  230. own['actionTimer'] = 19
  231. trans_playing = skater.isPlayingAction(trans_layer)
  232. if trans_playing:
  233. cur_frame = skater.getActionFrame(trans_layer)
  234. #cur_frame -= 2
  235. if trans_playing and cur_frame > 1:
  236. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  237. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  238. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  239. own['actionTimer'] = cur_frame
  240. else:
  241. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  242. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  243. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  244. if requestAction == 'reg_turnLeft_out':
  245. actionState = 'reg_turnLeft_out'
  246. own['actionTimer'] = 19
  247. trans_playing = skater.isPlayingAction(trans_layer)
  248. if trans_playing:
  249. cur_frame = skater.getActionFrame(trans_layer)
  250. #cur_frame -= 2
  251. if trans_playing and cur_frame > 1:
  252. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  253. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  254. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  255. own['actionTimer'] = cur_frame
  256. else:
  257. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  258. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  259. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  260. if requestAction == 'fak_turnRight_out':
  261. actionState = 'fak_turnRight_out'
  262. own['actionTimer'] = 19
  263. trans_playing = skater.isPlayingAction(trans_layer)
  264. if trans_playing:
  265. cur_frame = skater.getActionFrame(trans_layer)
  266. #cur_frame -= 2
  267. if trans_playing and cur_frame > 1:
  268. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  269. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  270. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  271. own['actionTimer'] = cur_frame
  272. else:
  273. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  274. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  275. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  276. if requestAction == 'fak_turnLeft_out':
  277. actionState = 'fak_turnLeft_out'
  278. own['actionTimer'] = 19
  279. trans_playing = skater.isPlayingAction(trans_layer)
  280. if trans_playing:
  281. cur_frame = skater.getActionFrame(trans_layer)
  282. #cur_frame -= 2
  283. if trans_playing and cur_frame > 1:
  284. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  285. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  286. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  287. own['actionTimer'] = cur_frame
  288. else:
  289. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  290. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  291. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  292. if requestAction == 'reg_opos_out':
  293. actionState = 'reg_opos_out'
  294. own['actionTimer'] = 19
  295. trans_playing = skater.isPlayingAction(trans_layer)
  296. if trans_playing:
  297. cur_frame = skater.getActionFrame(trans_layer)
  298. #cur_frame -= 2
  299. if trans_playing and cur_frame > 1:
  300. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  301. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  302. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  303. own['actionTimer'] = cur_frame
  304. else:
  305. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  306. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  307. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  308. if requestAction == 'fak_opos_out':
  309. actionState = 'fak_opos_out'
  310. own['actionTimer'] = 19
  311. trans_playing = skater.isPlayingAction(trans_layer)
  312. if trans_playing:
  313. cur_frame = skater.getActionFrame(trans_layer)
  314. #cur_frame -= 2
  315. if trans_playing and cur_frame > 1:
  316. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  317. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  318. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  319. own['actionTimer'] = cur_frame
  320. else:
  321. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  322. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  323. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  324. if requestAction == 'reg_nopos_out':
  325. actionState = 'reg_nopos_out'
  326. own['actionTimer'] = 19
  327. trans_playing = skater.isPlayingAction(trans_layer)
  328. if trans_playing:
  329. cur_frame = skater.getActionFrame(trans_layer)
  330. #cur_frame -= 2
  331. if trans_playing and cur_frame > 1:
  332. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  333. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  334. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  335. own['actionTimer'] = cur_frame
  336. else:
  337. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  338. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  339. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  340. if requestAction == 'fak_nopos_out':
  341. actionState = 'fak_nopos_out'
  342. own['actionTimer'] = 19
  343. trans_playing = skater.isPlayingAction(trans_layer)
  344. if trans_playing:
  345. cur_frame = skater.getActionFrame(trans_layer)
  346. #cur_frame -= 2
  347. if trans_playing and cur_frame > 1:
  348. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  349. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  350. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  351. own['actionTimer'] = cur_frame
  352. else:
  353. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  354. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  355. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  356. if requestAction == 'reg_pump_out':
  357. actionState = 'reg_pump_out'
  358. own['actionTimer'] = 19
  359. trans_playing = skater.isPlayingAction(trans_layer)
  360. if trans_playing:
  361. cur_frame = skater.getActionFrame(trans_layer)
  362. #cur_frame -= 2
  363. if trans_playing and cur_frame > 1:
  364. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  365. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  366. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  367. own['actionTimer'] = cur_frame
  368. else:
  369. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  370. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  371. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  372. if requestAction == 'fak_pump_out':
  373. actionState = 'fak_pump_out'
  374. own['actionTimer'] = 19
  375. trans_playing = skater.isPlayingAction(trans_layer)
  376. if trans_playing:
  377. cur_frame = skater.getActionFrame(trans_layer)
  378. #cur_frame -= 2
  379. if trans_playing and cur_frame > 1:
  380. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  381. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  382. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  383. own['actionTimer'] = cur_frame
  384. else:
  385. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  386. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  387. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  388. if requestAction == 'reg_stop_out':
  389. actionState = 'reg_stop_out'
  390. own['actionTimer'] = 30
  391. trans_playing = skater.isPlayingAction(trans_layer)
  392. if trans_playing:
  393. cur_frame = skater.getActionFrame(trans_layer)
  394. #cur_frame -= 2
  395. if trans_playing and cur_frame > 1:
  396. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  397. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  398. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  399. own['actionTimer'] = cur_frame
  400. else:
  401. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  402. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  403. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  404. if requestAction == 'fak_stop_out':
  405. actionState = 'fak_stop_out'
  406. own['actionTimer'] = 30
  407. trans_playing = skater.isPlayingAction(trans_layer)
  408. if trans_playing:
  409. cur_frame = skater.getActionFrame(trans_layer)
  410. #cur_frame -= 2
  411. if trans_playing and cur_frame > 1:
  412. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  413. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  414. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  415. own['actionTimer'] = cur_frame
  416. else:
  417. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  418. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  419. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  420. if requestAction == 'reg_tailslide_out':
  421. actionState = 'reg_tailslide_out'
  422. own['actionTimer'] = 19
  423. trans_playing = skater.isPlayingAction(trans_layer)
  424. if trans_playing:
  425. cur_frame = skater.getActionFrame(trans_layer)
  426. #cur_frame -= 2
  427. if trans_playing and cur_frame > 1:
  428. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  429. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  430. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  431. own['actionTimer'] = cur_frame
  432. else:
  433. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  434. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  435. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  436. if requestAction == 'fak_tailslide_out':
  437. actionState = 'fak_tailslide_out'
  438. own['actionTimer'] = 19
  439. trans_playing = skater.isPlayingAction(trans_layer)
  440. if trans_playing:
  441. cur_frame = skater.getActionFrame(trans_layer)
  442. #cur_frame -= 2
  443. if trans_playing and cur_frame > 1:
  444. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  445. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  446. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  447. own['actionTimer'] = cur_frame
  448. else:
  449. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  450. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  451. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  452. if requestAction == 'reg_noseslide_out':
  453. actionState = 'reg_noseslide_out'
  454. own['actionTimer'] = 19
  455. trans_playing = skater.isPlayingAction(trans_layer)
  456. if trans_playing:
  457. cur_frame = skater.getActionFrame(trans_layer)
  458. #cur_frame -= 2
  459. if trans_playing and cur_frame > 1:
  460. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  461. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  462. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  463. own['actionTimer'] = cur_frame
  464. else:
  465. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  466. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  467. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  468. if requestAction == 'fak_noseslide_out':
  469. actionState = 'fak_noseslide_out'
  470. own['actionTimer'] = 19
  471. trans_playing = skater.isPlayingAction(trans_layer)
  472. if trans_playing:
  473. cur_frame = skater.getActionFrame(trans_layer)
  474. #cur_frame -= 2
  475. if trans_playing and cur_frame > 1:
  476. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  477. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  478. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  479. own['actionTimer'] = cur_frame
  480. else:
  481. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  482. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  483. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  484. if requestAction == 'reg_manual_out':
  485. actionState = 'reg_manual_out'
  486. own['actionTimer'] = 9
  487. trans_playing = skater.isPlayingAction(trans_layer)
  488. if trans_playing:
  489. cur_frame = skater.getActionFrame(trans_layer)
  490. if trans_playing and cur_frame > 1:
  491. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  492. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  493. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  494. own['actionTimer'] = cur_frame
  495. else:
  496. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  497. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  498. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  499. if requestAction == 'fak_manual_out':
  500. actionState = 'fak_manual_out'
  501. own['actionTimer'] = 9
  502. trans_playing = skater.isPlayingAction(trans_layer)
  503. if trans_playing:
  504. cur_frame = skater.getActionFrame(trans_layer)
  505. if trans_playing and cur_frame > 1:
  506. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  507. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  508. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  509. own['actionTimer'] = cur_frame
  510. else:
  511. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  512. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  513. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  514. if requestAction == 'reg_nmanual_out':
  515. actionState = 'reg_nmanual_out'
  516. own['actionTimer'] = 9
  517. trans_playing = skater.isPlayingAction(trans_layer)
  518. if trans_playing:
  519. cur_frame = skater.getActionFrame(trans_layer)
  520. if trans_playing and cur_frame > 1:
  521. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  522. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  523. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  524. own['actionTimer'] = cur_frame
  525. else:
  526. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  527. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  528. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  529. if requestAction == 'fak_nmanual_out':
  530. actionState = 'fak_nmanual_out'
  531. own['actionTimer'] = 9
  532. trans_playing = skater.isPlayingAction(trans_layer)
  533. if trans_playing:
  534. cur_frame = skater.getActionFrame(trans_layer)
  535. if trans_playing and cur_frame > 1:
  536. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  537. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  538. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  539. own['actionTimer'] = cur_frame
  540. else:
  541. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  542. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  543. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  544. if requestAction == 'reg_brfoot':
  545. actionState = 'reg_brfoot'
  546. own['actionTimer'] = 40
  547. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  548. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  549. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  550. if requestAction == 'fak_brfoot':
  551. actionState = 'fak_brfoot'
  552. own['actionTimer'] = 40
  553. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  554. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  555. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  556. if requestAction == 'reg_frfoot':
  557. actionState = 'reg_frfoot'
  558. own['actionTimer'] = 40
  559. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  560. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  561. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  562. if requestAction == 'fak_frfoot':
  563. actionState = 'fak_frfoot'
  564. own['actionTimer'] = 40
  565. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  566. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  567. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  568. if requestAction == 'reg_blfoot':
  569. print("playing blfoot broke")
  570. actionState = 'reg_blfoot'
  571. own['actionTimer'] = 40
  572. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  573. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  574. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  575. if requestAction == 'fak_blfoot':
  576. actionState = 'fak_blfoot'
  577. own['actionTimer'] = 40
  578. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  579. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  580. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  581. if requestAction == 'reg_flfoot':
  582. actionState = 'reg_flfoot'
  583. own['actionTimer'] = 40
  584. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  585. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  586. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  587. if requestAction == 'fak_flfoot':
  588. actionState = 'fak_flfoot'
  589. own['actionTimer'] = 40
  590. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  591. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  592. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  593. if requestAction == 'reg_push':
  594. own['actionTimer'] = 70
  595. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  596. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  597. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  598. if requestAction == 'reg_push_goof':
  599. own['actionTimer'] = 70
  600. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  601. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  602. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  603. if requestAction == 'fak_push':
  604. own['actionTimer'] = 70
  605. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  606. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  607. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  608. if requestAction == 'fak_push_goof':
  609. own['actionTimer'] = 70
  610. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  611. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  612. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  613. if requestAction == 'reg_manual_revert_ccw':
  614. own['actionTimer'] = 15
  615. own['actionState'] = 'reg_manual_revert_ccw'
  616. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  617. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  618. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  619. if requestAction == 'fak_manual_revert_ccw':
  620. own['actionTimer'] = 15
  621. own['actionState'] = 'fak_manual_revert_ccw'
  622. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  623. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  624. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  625. if requestAction == 'reg_manual_revert_cw':
  626. own['actionTimer'] = 15
  627. own['actionState'] = 'reg_manual_revert_cw'
  628. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  629. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  630. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  631. if requestAction == 'fak_manual_revert_cw':
  632. own['actionTimer'] = 15
  633. own['actionState'] = 'fak_manual_revert_cw'
  634. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  635. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  636. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  637. if requestAction == 'revert1':
  638. own['actionTimer'] = 18
  639. own['actionState'] = 'revert1'
  640. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  641. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  642. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  643. if requestAction == 'revert2':
  644. own['actionTimer'] = 18
  645. own['actionState'] = 'revert2'
  646. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  647. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  648. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  649. if requestAction == 'revert3':
  650. own['actionTimer'] = 18
  651. own['actionState'] = 'revert3'
  652. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  653. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  654. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  655. if requestAction == 'revert4':
  656. own['actionTimer'] = 18
  657. own['actionState'] = 'revert4'
  658. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  659. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  660. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  661. if requestAction == 'reg_ollie':
  662. print("*****reg ollie act")
  663. actionState = 'reg_ollie'
  664. own['actionState'] = 'reg_ollie'
  665. own['actionTimer'] = 30
  666. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  667. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  668. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  669. if requestAction == 'fak_ollie':
  670. actionState = 'fak_ollie'
  671. own['actionTimer'] = 30
  672. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  673. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  674. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  675. if requestAction == 'reg_nollie':
  676. actionState = 'reg_nollie'
  677. own['actionTimer'] = 40
  678. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  679. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  680. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  681. if requestAction == 'fak_nollie':
  682. actionState = 'fak_nollie'
  683. own['actionTimer'] = 40
  684. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  685. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  686. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  687. if requestAction == 'reg_kickflip':
  688. actionState = 'reg_kickflip'
  689. own['actionTimer'] = 40
  690. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  691. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  692. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  693. if requestAction == 'fak_kickflip':
  694. actionState = 'fak_kickflip'
  695. own['actionTimer'] = 40
  696. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  697. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  698. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  699. if requestAction == 'reg_varial_kickflip':
  700. actionState = 'reg_varial_kickflip'
  701. own['actionTimer'] = 40
  702. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  703. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  704. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  705. if requestAction == 'fak_varial_kickflip':
  706. actionState = 'fak_varial_kickflip'
  707. own['actionTimer'] = 40
  708. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  709. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  710. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  711. if requestAction == 'reg_nollie_varial_kickflip':
  712. actionState = 'reg_nollie_varial_kickflip'
  713. own['actionTimer'] = 40
  714. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  715. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  716. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  717. if requestAction == 'fak_nollie_varial_kickflip':
  718. actionState = 'fak_nollie_varial_kickflip'
  719. own['actionTimer'] = 40
  720. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  721. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  722. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  723. if requestAction == 'reg_nollie_varial_heelflip':
  724. actionState = 'reg_nollie_varial_heelflip'
  725. own['actionTimer'] = 40
  726. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  727. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  728. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  729. if requestAction == 'fak_nollie_varial_heelflip':
  730. actionState = 'fak_nollie_varial_heelflip'
  731. own['actionTimer'] = 40
  732. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  733. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  734. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  735. if requestAction == 'reg_varial_heelflip':
  736. actionState = 'reg_varial_heelflip'
  737. own['actionTimer'] = 40
  738. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  739. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  740. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  741. if requestAction == 'fak_varial_heelflip':
  742. actionState = 'fak_nollie_varial_heelflip'
  743. own['actionTimer'] = 40
  744. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  745. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  746. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  747. if requestAction == 'reg_nollie_kickflip':
  748. actionState = 'reg_nollie_kickflip'
  749. own['actionTimer'] = 40
  750. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  751. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  752. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  753. if requestAction == 'fak_nollie_kickflip':
  754. actionState = 'fak_nollie_kickflip'
  755. own['actionTimer'] = 40
  756. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  757. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  758. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  759. if requestAction == 'reg_heelflip':
  760. actionState = 'reg_heelflip'
  761. own['actionTimer'] = 40
  762. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  763. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  764. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  765. if requestAction == 'fak_heelflip':
  766. actionState = 'fak_heelflip'
  767. own['actionTimer'] = 40
  768. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  769. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  770. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  771. if requestAction == 'reg_nollie_heelflip':
  772. actionState = 'reg_nollie_heelflip'
  773. own['actionTimer'] = 40
  774. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  775. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  776. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  777. if requestAction == 'fak_nollie_heelflip':
  778. actionState = 'fak_nollie_heelflip'
  779. own['actionTimer'] = 40
  780. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  781. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  782. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  783. if requestAction == 'reg_shovit':
  784. actionState = 'reg_shovit'
  785. own['actionTimer'] = 40
  786. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  787. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  788. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  789. if requestAction == 'fak_shovit':
  790. actionState = 'fak_shovit'
  791. own['actionTimer'] = 40
  792. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  793. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  794. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  795. if requestAction == 'reg_shovit360':
  796. actionState = 'reg_shovit360'
  797. own['actionTimer'] = 40
  798. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  799. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  800. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  801. if requestAction == 'fak_shovit360':
  802. actionState = 'fak_shovit360'
  803. own['actionTimer'] = 40
  804. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  805. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  806. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  807. if requestAction == 'reg_fsshovit360':
  808. actionState = 'reg_fsshovit360'
  809. own['actionTimer'] = 40
  810. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  811. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  812. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  813. if requestAction == 'fak_fsshovit360':
  814. actionState = 'fak_fsshovit360'
  815. own['actionTimer'] = 40
  816. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  817. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  818. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  819. if requestAction == 'reg_nollie_shovit':
  820. actionState = 'reg_nollie_shovit'
  821. own['actionTimer'] = 40
  822. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  823. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  824. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  825. if requestAction == 'fak_nollie_shovit':
  826. actionState = 'fak_nollie_shovit'
  827. own['actionTimer'] = 40
  828. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  829. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  830. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  831. if requestAction == 'reg_fsshovit':
  832. actionState = 'reg_fsshovit'
  833. own['actionTimer'] = 40
  834. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  835. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  836. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  837. if requestAction == 'fak_fsshovit':
  838. actionState = 'fak_fsshovit'
  839. own['actionTimer'] = 40
  840. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  841. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  842. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  843. if requestAction == 'reg_nollie_fsshovit':
  844. actionState = 'reg_nollie_fsshovit'
  845. own['actionTimer'] = 40
  846. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  847. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  848. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  849. if requestAction == 'fak_nollie_fsshovit':
  850. actionState = 'fak_nollie_fsshovit'
  851. own['actionTimer'] = 40
  852. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  853. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  854. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  855. if requestAction == 'reg_nollie_shovit360':
  856. actionState = 'reg_nollie_shovit360'
  857. own['actionTimer'] = 40
  858. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  859. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  860. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  861. if requestAction == 'fak_nollie_shovit360':
  862. actionState = 'fak_nollie_shovit360'
  863. own['actionTimer'] = 40
  864. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  865. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  866. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  867. if requestAction == 'reg_nollie_fsshovit':
  868. actionState = 'reg_nollie_fsshovit'
  869. own['actionTimer'] = 40
  870. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  871. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  872. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  873. if requestAction == 'fak_nollie_fsshovit':
  874. actionState = 'fak_nollie_fsshovit'
  875. own['actionTimer'] = 40
  876. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  877. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  878. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  879. #reg_jump
  880. if requestAction == 'reg_jump':
  881. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  882. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  883. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  884. #fak_jump
  885. if requestAction == 'fak_jump':
  886. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  887. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  888. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  889. #reg_onboard
  890. if requestAction == 'reg_onboard':
  891. skater.stopAction(loop_layer)
  892. deck.stopAction(loop_layer)
  893. trucks.stopAction(loop_layer)
  894. skater.stopAction(trans_layer)
  895. deck.stopAction(trans_layer)
  896. trucks.stopAction(trans_layer)
  897. own['actionTimer'] = 10
  898. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  899. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  900. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  901. if requestAction == 'fak_onboard':
  902. skater.stopAction(loop_layer)
  903. deck.stopAction(loop_layer)
  904. trucks.stopAction(loop_layer)
  905. skater.stopAction(trans_layer)
  906. deck.stopAction(trans_layer)
  907. trucks.stopAction(trans_layer)
  908. own['actionTimer'] = 10
  909. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  910. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  911. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  912. if requestAction == 'reg_powerslide_out':
  913. actionState = 'reg_powerslide_out'
  914. own['actionTimer'] = 40
  915. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  916. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  917. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  918. if requestAction == 'fak_powerslide_out':
  919. actionState = 'fak_powerslide_out'
  920. own['actionTimer'] = 40
  921. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  922. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  923. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  924. if requestAction == 'reg_fs_powerslide_out':
  925. actionState = 'reg_fs_powerslide_out'
  926. own['actionTimer'] = 40
  927. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  928. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  929. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  930. if requestAction == 'fak_fs_powerslide_out':
  931. actionState = 'fak_fs_powerslide_out'
  932. own['actionTimer'] = 40
  933. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  934. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  935. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  936. if requestAction == 'fak-reg_5050':
  937. actionState = 'fak-reg_5050'
  938. own['actionTimer'] = 10
  939. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  940. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  941. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  942. if requestAction == 'reg-fak_5050':
  943. actionState = 'fak-reg_5050'
  944. own['actionTimer'] = 10
  945. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  946. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  947. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  948. if requestAction == 'fak-reg_roll':
  949. actionState = 'fak-reg_roll'
  950. own['actionTimer'] = 10
  951. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  952. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  953. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  954. if requestAction == 'reg-fak_roll':
  955. actionState = 'fak-reg_roll'
  956. own['actionTimer'] = 10
  957. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  958. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  959. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  960. #######################################
  961. #loop actions
  962. ######################################
  963. #check if request is possible
  964. if requestAction in requestActions_list:
  965. #print(requestAction)
  966. #reg_turnLeft
  967. if requestAction == 'reg_turnLeft':
  968. actionState = 'reg_turnLeft'
  969. #in
  970. if l_actionState != 'reg_turnLeft':
  971. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  972. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  973. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  974. #loop
  975. else:
  976. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  977. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  978. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  979. #reg_turnRight
  980. if requestAction == 'reg_turnRight':
  981. actionState = 'reg_turnRight'
  982. #in
  983. if l_actionState != 'reg_turnRight':
  984. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  985. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  986. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  987. #loop
  988. else:
  989. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  990. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  991. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  992. if requestAction == 'reg_turnRight_out':
  993. pass
  994. #fak_turnLeft
  995. if requestAction == 'fak_turnLeft':
  996. actionState = 'fak_turnLeft'
  997. #in
  998. if l_actionState != 'fak_turnLeft':
  999. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1000. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1001. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1002. #loop
  1003. else:
  1004. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1005. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1006. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1007. #fak_turnRight
  1008. if requestAction == 'fak_turnRight':
  1009. actionState = 'fak_turnRight'
  1010. #in
  1011. if l_actionState != 'fak_turnRight':
  1012. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1013. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1014. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1015. #loop
  1016. else:
  1017. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1018. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1019. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1020. #reg_fs_powerslide
  1021. if requestAction == 'reg_fs_powerslide':
  1022. actionState = 'reg_fs_powerslide'
  1023. if l_actionState != 'reg_fs_powerslide':
  1024. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1025. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1026. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1027. else:
  1028. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1029. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1030. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1031. #reg_powerslide
  1032. if requestAction == 'reg_powerslide':
  1033. actionState = 'reg_powerslide'
  1034. if l_actionState != 'reg_powerslide':
  1035. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1036. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1037. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1038. else:
  1039. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1040. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1041. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1042. #fak_fs_powerslide
  1043. if requestAction == 'fak_fs_powerslide':
  1044. actionState = 'fak_fs_powerslide'
  1045. if l_actionState != 'fak_fs_powerslide':
  1046. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1047. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1048. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1049. else:
  1050. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1051. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1052. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1053. #fak_powerslide
  1054. if requestAction == 'fak_powerslide':
  1055. actionState = 'fak_powerslide'
  1056. if l_actionState != 'fak_powerslide':
  1057. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1058. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1059. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1060. else:
  1061. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1062. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1063. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1064. #reg_roll
  1065. if requestAction == 'reg_roll':
  1066. if l_actionState == 'reg_pump':
  1067. trans_playing = skater.isPlayingAction(trans_layer)
  1068. if trans_playing:
  1069. cur_frame = skater.getActionFrame(trans_layer)
  1070. #cur_frame -= 2
  1071. if trans_playing and cur_frame > 1:
  1072. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1073. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1074. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1075. #print(cur_frame)
  1076. else:
  1077. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1078. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1079. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1080. if l_actionState == 'reg_opos':
  1081. trans_playing = skater.isPlayingAction(trans_layer)
  1082. if trans_playing:
  1083. cur_frame = skater.getActionFrame(trans_layer)
  1084. if trans_playing and cur_frame > 1:
  1085. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1086. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1087. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1088. else:
  1089. own['actionTimer'] = 20
  1090. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1091. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1092. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1093. if l_actionState == 'reg_nopos':
  1094. flipping = skater.isPlayingAction(flip_layer)
  1095. if flipping == 0:
  1096. trans_playing = skater.isPlayingAction(trans_layer)
  1097. if trans_playing:
  1098. cur_frame = skater.getActionFrame(trans_layer)
  1099. #cur_frame -= 2
  1100. if trans_playing and cur_frame > 1:
  1101. #skater.stopAction(trans_layer)
  1102. #deck.stopAction(trans_layer)
  1103. #trucks.stopAction(trans_layer)
  1104. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1105. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1106. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1107. #print(cur_frame)
  1108. else:
  1109. own['actionTimer'] = 20
  1110. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1111. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1112. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1113. if l_actionState == 'reg_manual':
  1114. trans_playing = skater.isPlayingAction(trans_layer)
  1115. if trans_playing:
  1116. cur_frame = skater.getActionFrame(trans_layer)
  1117. cur_frame -= 2
  1118. if trans_playing and cur_frame > 1:
  1119. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1120. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1121. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1122. else:
  1123. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1124. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1125. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1126. if l_actionState == 'reg_nmanual':
  1127. trans_playing = skater.isPlayingAction(trans_layer)
  1128. if trans_playing:
  1129. cur_frame = skater.getActionFrame(trans_layer)
  1130. cur_frame -= 2
  1131. if trans_playing and cur_frame > 1:
  1132. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1133. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1134. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1135. else:
  1136. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1137. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1138. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1139. if l_actionState == 'reg_turnLeft':
  1140. trans_playing = skater.isPlayingAction(trans_layer)
  1141. if trans_playing:
  1142. cur_frame = skater.getActionFrame(trans_layer)
  1143. #cur_frame -= 2
  1144. if trans_playing and cur_frame > 1:
  1145. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1146. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1147. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1148. else:
  1149. own['actionTimer'] = 20
  1150. requestAction = 'reg_turnLeft_out'
  1151. actionState = 'reg_turnLeft_out'
  1152. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1153. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1154. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1155. if l_actionState == 'reg_Right':
  1156. #requestAction = 'reg_turnRight_out'
  1157. trans_playing = skater.isPlayingAction(trans_layer)
  1158. if trans_playing:
  1159. cur_frame = skater.getActionFrame(trans_layer)
  1160. #cur_frame -= 2
  1161. if trans_playing and cur_frame > 1:
  1162. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1163. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1164. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1165. else:
  1166. own['actionTimer'] = 20
  1167. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1168. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1169. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1170. if requestAction == 'reg_roll':
  1171. actionState = 'reg_roll'
  1172. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1173. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1174. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1175. #fak_roll
  1176. if requestAction == 'fak_roll':
  1177. if l_actionState == 'fak_pump':
  1178. trans_playing = skater.isPlayingAction(trans_layer)
  1179. if trans_playing:
  1180. cur_frame = skater.getActionFrame(trans_layer)
  1181. #cur_frame -= 2
  1182. if trans_playing and cur_frame > 1:
  1183. #skater.stopAction(trans_layer)
  1184. #deck.stopAction(trans_layer)
  1185. #trucks.stopAction(trans_layer)
  1186. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1187. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1188. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1189. #print(cur_frame)
  1190. else:
  1191. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1192. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1193. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1194. if l_actionState == 'fak_opos':
  1195. trans_playing = skater.isPlayingAction(trans_layer)
  1196. if trans_playing:
  1197. cur_frame = skater.getActionFrame(trans_layer)
  1198. #cur_frame -= 2
  1199. if trans_playing and cur_frame > 1:
  1200. #skater.stopAction(trans_layer)
  1201. #deck.stopAction(trans_layer)
  1202. #trucks.stopAction(trans_layer)
  1203. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1204. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1205. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1206. #print(cur_frame)
  1207. else:
  1208. own['actionTimer'] = 20
  1209. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1210. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1211. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1212. if l_actionState == 'fak_nopos':
  1213. trans_playing = skater.isPlayingAction(trans_layer)
  1214. if trans_playing:
  1215. cur_frame = skater.getActionFrame(trans_layer)
  1216. #cur_frame -= 2
  1217. if trans_playing and cur_frame > 1:
  1218. #skater.stopAction(trans_layer)
  1219. #deck.stopAction(trans_layer)
  1220. #trucks.stopAction(trans_layer)
  1221. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1222. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1223. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1224. #print(cur_frame)
  1225. else:
  1226. own['actionTimer'] = 20
  1227. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1228. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1229. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1230. if l_actionState == 'fak_manual':
  1231. trans_playing = skater.isPlayingAction(trans_layer)
  1232. if trans_playing:
  1233. cur_frame = skater.getActionFrame(trans_layer)
  1234. #cur_frame -= 2
  1235. if trans_playing and cur_frame > 1:
  1236. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1237. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1238. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1239. else:
  1240. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1241. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1242. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1243. if l_actionState == 'fak_nmanual':
  1244. trans_playing = skater.isPlayingAction(trans_layer)
  1245. if trans_playing:
  1246. cur_frame = skater.getActionFrame(trans_layer)
  1247. #cur_frame -= 2
  1248. if trans_playing and cur_frame > 1:
  1249. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1250. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1251. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1252. else:
  1253. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1254. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1255. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1256. if l_actionState == 'fak_turnLeft':
  1257. trans_playing = skater.isPlayingAction(trans_layer)
  1258. if trans_playing:
  1259. cur_frame = skater.getActionFrame(trans_layer)
  1260. #cur_frame -= 2
  1261. if trans_playing and cur_frame > 1:
  1262. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1263. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1264. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1265. else:
  1266. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1267. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1268. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1269. if l_actionState == 'fak_turnRight':
  1270. trans_playing = skater.isPlayingAction(trans_layer)
  1271. if trans_playing:
  1272. cur_frame = skater.getActionFrame(trans_layer)
  1273. #cur_frame -= 2
  1274. if trans_playing and cur_frame > 1:
  1275. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1276. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1277. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1278. else:
  1279. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1280. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1281. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1282. if actionState == 'fak_roll':
  1283. actionState = 'fak_roll'
  1284. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1285. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1286. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1287. #reg_opos
  1288. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1289. actionState = 'reg_opos'
  1290. #in
  1291. if l_actionState != 'reg_opos':
  1292. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1293. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1294. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1295. #loop
  1296. else:
  1297. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1298. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1299. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1300. #fak_opos
  1301. if requestAction == 'fak_opos':
  1302. actionState = 'fak_opos'
  1303. #in
  1304. if l_actionState != 'fak_opos':
  1305. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1306. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1307. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1308. #loop
  1309. else:
  1310. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1311. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1312. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1313. #reg_nopos
  1314. if requestAction == 'reg_nopos':
  1315. actionState = 'reg_nopos'
  1316. #in
  1317. if l_actionState != 'reg_nopos':
  1318. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1319. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1320. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1321. #loop
  1322. else:
  1323. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1324. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1325. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1326. #fak_nopos
  1327. if requestAction == 'fak_nopos':
  1328. actionState = 'fak_nopos'
  1329. #in
  1330. if l_actionState != 'fak_nopos':
  1331. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1332. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1333. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1334. #loop
  1335. else:
  1336. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1337. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1338. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1339. #reg_pump
  1340. if requestAction == 'reg_pump':
  1341. actionState = 'reg_pump'
  1342. if l_actionState != 'reg_pump':
  1343. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1344. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1345. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1346. else:
  1347. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1348. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1349. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1350. #fak_pump
  1351. if requestAction == 'fak_pump':
  1352. actionState = 'fak_pump'
  1353. if l_actionState != 'fak_pump':
  1354. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1355. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1356. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1357. else:
  1358. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1359. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1360. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1361. #reg_manual
  1362. if requestAction == 'reg_manual':
  1363. actionState = 'reg_manual'
  1364. #in
  1365. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1366. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1367. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1368. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1369. #loop
  1370. else:
  1371. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1372. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1373. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1374. #fak_manual
  1375. if requestAction == 'fak_manual':
  1376. actionState = 'fak_manual'
  1377. #in
  1378. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1379. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1380. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1381. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1382. #loop
  1383. else:
  1384. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1385. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1386. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1387. #reg_nmanual
  1388. if requestAction == 'reg_nmanual':
  1389. actionState = 'reg_nmanual'
  1390. #in
  1391. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1392. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1393. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1394. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1395. #loop
  1396. else:
  1397. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1398. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1399. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1400. #fak_nmanual
  1401. if requestAction == 'fak_nmanual':
  1402. actionState = 'fak_nmanual'
  1403. #in
  1404. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1405. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1406. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1407. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1408. #loop
  1409. else:
  1410. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1411. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1412. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1413. if requestAction == 'reg_air':
  1414. actionState = 'reg_air'
  1415. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1416. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1417. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1418. if requestAction == 'fak_air':
  1419. actionState = 'fak_air'
  1420. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1421. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1422. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1423. if requestAction == 'frontside_grab':
  1424. actionState = 'frontside_grab'
  1425. if l_actionState != 'frontside_grab':
  1426. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1427. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1428. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1429. else:
  1430. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1431. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1432. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1433. if requestAction == 'backside_grab':
  1434. actionState = 'backside_grab'
  1435. if l_actionState != 'backside_grab':
  1436. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1437. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1438. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1439. else:
  1440. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1441. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1442. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1443. if requestAction == 'fak_frontside_grab':
  1444. actionState = 'fak_frontside_grab'
  1445. if l_actionState != 'fak_frontside_grab':
  1446. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1447. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1448. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1449. else:
  1450. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1451. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1452. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1453. if requestAction == 'fak_backside_grab':
  1454. actionState = 'fak_backside_grab'
  1455. if l_actionState != 'fak_backside_grab':
  1456. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1457. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1458. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1459. else:
  1460. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1461. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1462. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1463. if requestAction == 'frontside_nose_grab':
  1464. actionState = 'frontside_nose_grab'
  1465. if l_actionState != 'frontside_nose_grab':
  1466. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1467. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1468. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1469. else:
  1470. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1471. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1472. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1473. if requestAction == 'backside_nose_grab':
  1474. actionState = 'backside_nose_grab'
  1475. if l_actionState != 'backside_nose_grab':
  1476. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1477. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1478. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1479. else:
  1480. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1481. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1482. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1483. if requestAction == 'fak_frontside_nose_grab':
  1484. actionState = 'fak_frontside_nose_grab'
  1485. if l_actionState != 'fak_frontside_nose_grab':
  1486. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1487. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1488. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1489. else:
  1490. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1491. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1492. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1493. if requestAction == 'fak_backside_nose_grab':
  1494. actionState = 'fak_backside_nose_grab'
  1495. if l_actionState != 'fak_backside_nose_grab':
  1496. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1497. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1498. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1499. else:
  1500. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1501. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1502. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1503. if requestAction == 'frontside_tail_grab':
  1504. actionState = 'frontside_tail_grab'
  1505. if l_actionState != 'frontside_tail_grab':
  1506. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1507. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1508. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1509. else:
  1510. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1511. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1512. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1513. if requestAction == 'backside_tail_grab':
  1514. actionState = 'backside_tail_grab'
  1515. if l_actionState != 'backside_tail_grab':
  1516. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1517. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1518. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1519. else:
  1520. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1521. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1522. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1523. if requestAction == 'fak_frontside_tail_grab':
  1524. actionState = 'fak_frontside_tail_grab'
  1525. if l_actionState != 'fak_frontside_tail_grab':
  1526. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1527. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1528. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1529. else:
  1530. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1531. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1532. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1533. if requestAction == 'fak_backside_tail_grab':
  1534. actionState = 'fak_backside_tail_grab'
  1535. if l_actionState != 'fak_backside_tail_grab':
  1536. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1537. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1538. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1539. else:
  1540. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1541. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1542. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1543. if requestAction == 'reg_noseg':
  1544. actionState = 'reg_noseg'
  1545. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1546. skater.stopAction(flip_layer)
  1547. deck.stopAction(flip_layer)
  1548. trucks.stopAction(flip_layer)
  1549. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1550. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1551. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1552. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1553. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1554. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1555. else:
  1556. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1557. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1558. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1559. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1560. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1561. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1562. if requestAction == 'fak_noseg':
  1563. actionState = 'fak_noseg'
  1564. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1565. skater.stopAction(flip_layer)
  1566. deck.stopAction(flip_layer)
  1567. trucks.stopAction(flip_layer)
  1568. # skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1569. # deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1570. # trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1571. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1572. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1573. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1574. else:
  1575. # skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1576. # deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1577. # trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1578. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1579. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1580. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1581. if requestAction == 'reg_tailg':
  1582. actionState = 'reg_tailg'
  1583. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1584. skater.stopAction(flip_layer)
  1585. deck.stopAction(flip_layer)
  1586. trucks.stopAction(flip_layer)
  1587. # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1588. # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1589. # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1590. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1591. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1592. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1593. else:
  1594. # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1595. # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1596. # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1597. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1598. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1599. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1600. if requestAction == 'fak_tailg':
  1601. actionState = 'fak_tailg'
  1602. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1603. skater.stopAction(flip_layer)
  1604. deck.stopAction(flip_layer)
  1605. trucks.stopAction(flip_layer)
  1606. # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1607. # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1608. # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1609. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1610. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1611. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1612. else:
  1613. # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1614. # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1615. # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1616. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1617. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1618. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1619. if requestAction == 'reg_tailgr':
  1620. actionState = 'reg_tailgr'
  1621. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1622. skater.stopAction(flip_layer)
  1623. deck.stopAction(flip_layer)
  1624. trucks.stopAction(flip_layer)
  1625. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1626. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1627. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1628. else:
  1629. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1630. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1631. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1632. if requestAction == 'fak_tailgr':
  1633. actionState = 'fak_tailgr'
  1634. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1635. skater.stopAction(flip_layer)
  1636. deck.stopAction(flip_layer)
  1637. trucks.stopAction(flip_layer)
  1638. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1639. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1640. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1641. else:
  1642. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1643. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1644. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1645. if requestAction == 'reg_tailgl':
  1646. actionState = 'reg_tailgl'
  1647. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1648. skater.stopAction(flip_layer)
  1649. deck.stopAction(flip_layer)
  1650. trucks.stopAction(flip_layer)
  1651. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1652. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1653. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1654. else:
  1655. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1656. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1657. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1658. if requestAction == 'fak_tailgl':
  1659. actionState = 'fak_tailgl'
  1660. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1661. skater.stopAction(flip_layer)
  1662. deck.stopAction(flip_layer)
  1663. trucks.stopAction(flip_layer)
  1664. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1665. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1666. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1667. else:
  1668. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1669. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1670. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1671. ##############################
  1672. if requestAction == 'reg_nosegr':
  1673. actionState = 'reg_nosegr'
  1674. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1675. skater.stopAction(flip_layer)
  1676. deck.stopAction(flip_layer)
  1677. trucks.stopAction(flip_layer)
  1678. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1679. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1680. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1681. else:
  1682. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1683. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1684. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1685. if requestAction == 'fak_nosegr':
  1686. actionState = 'fak_nosegr'
  1687. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1688. skater.stopAction(flip_layer)
  1689. deck.stopAction(flip_layer)
  1690. trucks.stopAction(flip_layer)
  1691. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1692. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1693. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1694. else:
  1695. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1696. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1697. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1698. if requestAction == 'reg_nosegl':
  1699. actionState = 'reg_nosegl'
  1700. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1701. skater.stopAction(flip_layer)
  1702. deck.stopAction(flip_layer)
  1703. trucks.stopAction(flip_layer)
  1704. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1705. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1706. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1707. else:
  1708. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1709. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1710. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1711. #print("rA:", requestAction)
  1712. if requestAction == 'fak_nosegl':
  1713. actionState = 'fak_nosegl'
  1714. print("fak_nosegl state")
  1715. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1716. skater.stopAction(flip_layer)
  1717. deck.stopAction(flip_layer)
  1718. trucks.stopAction(flip_layer)
  1719. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1720. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1721. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1722. else:
  1723. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1724. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1725. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1726. if requestAction == 'reg_tailslide':
  1727. actionState = 'reg_tailslide'
  1728. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  1729. skater.stopAction(flip_layer)
  1730. deck.stopAction(flip_layer)
  1731. trucks.stopAction(flip_layer)
  1732. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1733. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1734. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1735. else:
  1736. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1737. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1738. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1739. if requestAction == 'fak_tailslide':
  1740. actionState = 'fak_tailslide'
  1741. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  1742. skater.stopAction(flip_layer)
  1743. deck.stopAction(flip_layer)
  1744. trucks.stopAction(flip_layer)
  1745. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1746. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1747. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1748. else:
  1749. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1750. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1751. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1752. if requestAction == 'reg_noseslide':
  1753. actionState = 'reg_noseslide'
  1754. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  1755. skater.stopAction(flip_layer)
  1756. deck.stopAction(flip_layer)
  1757. trucks.stopAction(flip_layer)
  1758. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1759. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1760. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1761. else:
  1762. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1763. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1764. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1765. if requestAction == 'fak_noseslide':
  1766. actionState = 'fak_noseslide'
  1767. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  1768. skater.stopAction(flip_layer)
  1769. deck.stopAction(flip_layer)
  1770. trucks.stopAction(flip_layer)
  1771. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1772. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1773. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1774. else:
  1775. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1776. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1777. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1778. if requestAction == 'reg_5050':
  1779. actionState = 'reg_5050'
  1780. #own['actionTimer'] = 0
  1781. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1782. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1783. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1784. if requestAction == 'fak_5050':
  1785. actionState = 'fak_5050'
  1786. own['actionTimer'] = 0
  1787. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1788. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1789. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1790. if requestAction == 'reg_bsboard':
  1791. actionState = 'reg_bsboard'
  1792. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1793. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1794. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1795. if requestAction == 'fak_bsboard':
  1796. actionState = 'fak_bsboard'
  1797. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1798. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1799. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1800. if requestAction == 'reg_fsboard':
  1801. actionState = 'reg_fsboard'
  1802. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1803. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1804. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1805. if requestAction == 'reg_air_nose':
  1806. actionState = 'reg_air_nose'
  1807. if l_actionState != 'reg_air_nose':
  1808. skater.stopAction(loop_layer)
  1809. deck.stopAction(loop_layer)
  1810. trucks.stopAction(loop_layer)
  1811. skater.stopAction(flip_layer)
  1812. deck.stopAction(flip_layer)
  1813. trucks.stopAction(flip_layer)
  1814. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1815. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1816. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1817. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1818. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1819. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1820. else:
  1821. #pass
  1822. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1823. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1824. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1825. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1826. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1827. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1828. if requestAction == 'fak_air_nose':
  1829. actionState = 'fak_air_nose'
  1830. if l_actionState != 'fak_air_nose':
  1831. skater.stopAction(loop_layer)
  1832. deck.stopAction(loop_layer)
  1833. trucks.stopAction(loop_layer)
  1834. skater.stopAction(flip_layer)
  1835. deck.stopAction(flip_layer)
  1836. trucks.stopAction(flip_layer)
  1837. # skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1838. # deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1839. # trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1840. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1841. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1842. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1843. else:
  1844. #pass
  1845. # skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1846. # deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1847. # trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1848. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1849. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1850. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1851. if requestAction == 'reg_air_tail':
  1852. actionState = 'reg_air_tail'
  1853. if l_actionState != 'reg_air_tail':
  1854. skater.stopAction(loop_layer)
  1855. deck.stopAction(loop_layer)
  1856. trucks.stopAction(loop_layer)
  1857. skater.stopAction(flip_layer)
  1858. deck.stopAction(flip_layer)
  1859. trucks.stopAction(flip_layer)
  1860. # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1861. # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1862. # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1863. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1864. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1865. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1866. else:
  1867. #pass
  1868. # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1869. # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1870. # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1871. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1872. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1873. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1874. if requestAction == 'fak_air_tail':
  1875. actionState = 'fak_air_tail'
  1876. if l_actionState != 'fak_air_tail':
  1877. skater.stopAction(loop_layer)
  1878. deck.stopAction(loop_layer)
  1879. trucks.stopAction(loop_layer)
  1880. skater.stopAction(flip_layer)
  1881. deck.stopAction(flip_layer)
  1882. trucks.stopAction(flip_layer)
  1883. # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1884. # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1885. # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1886. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1887. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1888. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1889. else:
  1890. #pass
  1891. # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1892. # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1893. # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1894. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1895. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1896. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1897. if requestAction == 'reg_stop':
  1898. actionState = 'reg_stop'
  1899. if l_actionState != 'reg_stop':
  1900. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1901. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1902. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1903. else:
  1904. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1905. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1906. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1907. if requestAction == 'fak_stop':
  1908. actionState = 'fak_stop'
  1909. if l_actionState != 'fak_stop':
  1910. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1911. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1912. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1913. else:
  1914. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1915. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1916. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1917. if requestAction == 'reg_fp_rback':
  1918. actionState = 'reg_fp_rback'
  1919. if l_actionState != 'reg_fp_rback':
  1920. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1921. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1922. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1923. else:
  1924. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1925. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1926. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1927. if requestAction == 'fak_fp_rback':
  1928. actionState = 'fak_fp_rback'
  1929. if l_actionState != 'fak_fp_rback':
  1930. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1931. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1932. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1933. else:
  1934. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1935. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1936. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1937. if requestAction == 'reg_back_invert':
  1938. actionState = 'reg_back_invert'
  1939. if l_actionState != 'reg_back_invert':
  1940. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1941. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1942. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1943. else:
  1944. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1945. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1946. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1947. if requestAction == 'fak_fr_invert':
  1948. actionState = 'fak_fr_invert'
  1949. if l_actionState != 'fak_fr_invert':
  1950. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1951. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1952. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1953. else:
  1954. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1955. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1956. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1957. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  1958. #walk anims
  1959. #reg_idle
  1960. if requestAction == 'reg_idle':
  1961. actionState = 'reg_idle'
  1962. if l_requestAction != 'reg_idle':
  1963. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  1964. cur_frame = skater.getActionFrame(loop_layer)
  1965. skater.stopAction(loop_layer)
  1966. deck.stopAction(loop_layer)
  1967. trucks.stopAction(loop_layer)
  1968. if cur_frame > 11:
  1969. cur_frame += 1
  1970. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1971. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1972. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1973. else:
  1974. cur_frame -= 1
  1975. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1976. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1977. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1978. else:
  1979. #print("#####")
  1980. trans_playing = skater.isPlayingAction(trans_layer)
  1981. if trans_playing == 1:
  1982. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1983. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1984. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1985. #reg_idle_nb
  1986. if requestAction == 'reg_idle_nb':
  1987. actionState = 'reg_idle_nb'
  1988. if l_requestAction != 'reg_idle_nb':
  1989. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  1990. cur_frame = skater.getActionFrame(loop_layer)
  1991. skater.stopAction(loop_layer)
  1992. deck.stopAction(loop_layer)
  1993. trucks.stopAction(loop_layer)
  1994. if cur_frame > 11:
  1995. cur_frame += 1
  1996. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1997. else:
  1998. cur_frame -= 1
  1999. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2000. else:
  2001. trans_playing = skater.isPlayingAction(trans_layer)
  2002. if trans_playing == 1:
  2003. #pass
  2004. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2005. #fak_idle
  2006. if requestAction == 'fak_idle':
  2007. actionState = 'fak_idle'
  2008. if l_requestAction != 'fak_idle':
  2009. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2010. cur_frame = skater.getActionFrame(loop_layer)
  2011. skater.stopAction(loop_layer)
  2012. deck.stopAction(loop_layer)
  2013. trucks.stopAction(loop_layer)
  2014. if cur_frame > 11:
  2015. cur_frame += 1
  2016. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2017. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2018. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2019. else:
  2020. cur_frame -= 1
  2021. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2022. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2023. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2024. else:
  2025. trans_playing = skater.isPlayingAction(trans_layer)
  2026. if trans_playing == 1:
  2027. #pass
  2028. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2029. #fak_idle_nb
  2030. if requestAction == 'fak_idle_nb':
  2031. actionState = 'fak_idle_nb'
  2032. if l_requestAction != 'fak_idle_nb':
  2033. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2034. cur_frame = skater.getActionFrame(loop_layer)
  2035. skater.stopAction(loop_layer)
  2036. deck.stopAction(loop_layer)
  2037. trucks.stopAction(loop_layer)
  2038. if cur_frame > 11:
  2039. cur_frame += 1
  2040. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2041. else:
  2042. cur_frame -= 1
  2043. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2044. else:
  2045. trans_playing = skater.isPlayingAction(trans_layer)
  2046. if trans_playing == 1:
  2047. #pass
  2048. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2049. #reg_walk
  2050. if requestAction == 'reg_walk':
  2051. actionState = 'reg_walk'
  2052. #in
  2053. if l_requestAction != 'reg_walk':
  2054. if l_requestAction == 'reg_walkFast':
  2055. cur_frame = skater.getActionFrame(loop_layer)
  2056. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2057. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2058. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2059. skater.setActionFrame(cur_frame, loop_layer)
  2060. deck.setActionFrame(cur_frame, loop_layer)
  2061. trucks.setActionFrame(cur_frame, loop_layer)
  2062. #loop
  2063. else:
  2064. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2065. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2066. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2067. #reg_walk_nb
  2068. if requestAction == 'reg_walk_nb':
  2069. actionState = 'reg_walk_nb'
  2070. #in
  2071. if l_requestAction != 'reg_walk_nb':
  2072. if l_requestAction == 'reg_walkFast_nb':
  2073. cur_frame = skater.getActionFrame(loop_layer)
  2074. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2075. skater.setActionFrame(cur_frame, loop_layer)
  2076. #loop
  2077. else:
  2078. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2079. #reg_walkFast
  2080. if requestAction == 'reg_walkFast':
  2081. actionState = 'reg_walkFast'
  2082. #in
  2083. if l_requestAction != 'reg_walkFast':
  2084. if l_requestAction == 'reg_walk':
  2085. cur_frame = skater.getActionFrame(loop_layer)
  2086. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2087. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2088. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2089. skater.setActionFrame(cur_frame, loop_layer)
  2090. deck.setActionFrame(cur_frame, loop_layer)
  2091. trucks.setActionFrame(cur_frame, loop_layer)
  2092. print("set last walk frame", cur_frame)
  2093. #loop
  2094. else:
  2095. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2096. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2097. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2098. #reg_walkFast_nb
  2099. if requestAction == 'reg_walkFast_nb':
  2100. actionState = 'reg_walkFast_nb'
  2101. #in
  2102. if l_requestAction != 'reg_walkFast_nb':
  2103. if l_requestAction == 'reg_walk_nb':
  2104. cur_frame = skater.getActionFrame(loop_layer)
  2105. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2106. skater.setActionFrame(cur_frame, loop_layer)
  2107. #loop
  2108. else:
  2109. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2110. #fak_walk
  2111. if requestAction == 'fak_walk':
  2112. #in
  2113. actionState = 'fak_walk'
  2114. if l_requestAction != 'fak_walk':
  2115. if l_requestAction == 'fak_walkFast':
  2116. cur_frame = skater.getActionFrame(loop_layer)
  2117. #actionState = 'fak_walk'
  2118. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2119. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2120. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2121. skater.setActionFrame(cur_frame, loop_layer)
  2122. deck.setActionFrame(cur_frame, loop_layer)
  2123. trucks.setActionFrame(cur_frame, loop_layer)
  2124. #pass
  2125. #loop
  2126. else:
  2127. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2128. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2129. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2130. #fak_walk_nb
  2131. if requestAction == 'fak_walk_nb':
  2132. actionState = 'fak_walk_nb'
  2133. #in
  2134. if l_requestAction != 'fak_walk_nb':
  2135. if l_requestAction == 'fak_walkFast_nb':
  2136. cur_frame = skater.getActionFrame(loop_layer)
  2137. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2138. skater.setActionFrame(cur_frame, loop_layer)
  2139. #loop
  2140. else:
  2141. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2142. #fak_walkFast
  2143. if requestAction == 'fak_walkFast':
  2144. actionState = 'fak_walkFast'
  2145. #in
  2146. if l_requestAction != 'fak_walkFast':
  2147. if l_requestAction == 'fak_walk':
  2148. cur_frame = skater.getActionFrame(loop_layer)
  2149. #actionState = 'fak_walkFast'
  2150. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2151. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2152. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2153. skater.setActionFrame(cur_frame, loop_layer)
  2154. deck.setActionFrame(cur_frame, loop_layer)
  2155. trucks.setActionFrame(cur_frame, loop_layer)
  2156. #pass
  2157. #loop
  2158. else:
  2159. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2160. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2161. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2162. #fak_walkFast_nb
  2163. if requestAction == 'fak_walkFast_nb':
  2164. actionState = 'fak_walkFast_nb'
  2165. #in
  2166. if l_requestAction != 'fak_walkFast_nb':
  2167. if l_requestAction == 'fak_walk_nb':
  2168. cur_frame = skater.getActionFrame(loop_layer)
  2169. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2170. skater.setActionFrame(cur_frame, loop_layer)
  2171. #loop
  2172. else:
  2173. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2174. own['actionState'] = actionState
  2175. else:
  2176. pass
  2177. #actionTimer = 60
  2178. #try:
  2179. #own['actionTimer'] = 60
  2180. #except: pass
  2181. #print(actionState)
  2182. own['actionState'] = actionState
  2183. return actionState
  2184. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  2185. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  2186. l_playing = skater.isPlayingAction(loop_layer)
  2187. t_playing = skater.isPlayingAction(trans_layer)
  2188. if l_playing == 1 and t_playing == 1:
  2189. skater.stopAction(loop_layer)
  2190. trucks.stopAction(loop_layer)
  2191. deck.stopAction(loop_layer)
  2192. ###
  2193. if own['actionTimer'] > 0:
  2194. own['actionTimer'] -= 1
  2195. #requestAction = 'empty'
  2196. ##############
  2197. #turn off land for manuals
  2198. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2199. own['actionTimer'] = 0
  2200. #turn off land for grinds
  2201. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  2202. #own['actionTimer'] = 0
  2203. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2204. actionState = updateAction(requestAction, actionState)
  2205. #own['actionState'] = actionState
  2206. ###################
  2207. #debug
  2208. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  2209. cur_frame = skater.getActionFrame(trans_layer)
  2210. #print(cur_frame)
  2211. def printplaying():
  2212. splaying_layers = "S: "
  2213. playing_layers = "D: "
  2214. tplaying_layers = "T: "
  2215. for x in range(9900):
  2216. if skater.isPlayingAction(x):
  2217. #if trucks.isPlayingAction(x):
  2218. #if skater.isPlayingAction(x):
  2219. splaying_layers += str(x)
  2220. splaying_layers += " "
  2221. if deck.isPlayingAction(x):
  2222. #if trucks.isPlayingAction(x):
  2223. #if skater.isPlayingAction(x):
  2224. playing_layers += str(x)
  2225. playing_layers += " "
  2226. if trucks.isPlayingAction(x):
  2227. #if trucks.isPlayingAction(x):
  2228. #if skater.isPlayingAction(x):
  2229. tplaying_layers += str(x)
  2230. tplaying_layers += " "
  2231. print(splaying_layers, playing_layers, tplaying_layers)
  2232. #printplaying()
  2233. if actionState == 'empty':
  2234. print("EMPTY ACTION!!!")
  2235. skater.stopAction(loop_layer)
  2236. deck.stopAction(loop_layer)
  2237. trucks.stopAction(loop_layer)
  2238. #set last variables
  2239. own['l_actionState'] = actionState
  2240. own['l_requestAction'] = requestAction
  2241. #own['actionTimer'] = actionTimer
  2242. own['queueAction'] = queueAction
  2243. main()