Shuvit game master repo. http://shuvit.org
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actionsFSMlist.py 96KB

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  1. TRANS_LAYER = 12
  2. MAIN_LAYER = 10
  3. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  4. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  5. revertlist = ['revert1', 'revert2', 'fak_revert1', 'fak_revert2', 'revert3', 'revert4']
  6. reg_manuallist = ['reg_manual', 'reg_nmanual', 'fak_manual', 'fak_nmanual']
  7. reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide', 'reg_bsboard']
  8. fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'fak_noseg', 'fak_nosegr', 'fak_nosegl', 'fak_noseslide', 'fak_tailslide', 'fak_bsboard']
  9. class a_class:
  10. def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef, opposite):
  11. self.name = name
  12. self.start = start
  13. self.end = end
  14. self.dname = dname
  15. self.dstart = dstart
  16. self.dend = dend
  17. self.layer = layer
  18. self.speed = speed
  19. self.mode = mode
  20. self.blendin = blendin
  21. self.intro = intro
  22. self.intro_frames = intro_frames
  23. self.exits = exits
  24. self.force_exit = fe
  25. self.fef = fef
  26. self.opposite = opposite
  27. reg_walk = a_class(
  28. #player armature action name, start, end frames
  29. 'reg_nwalk', 0, 35,
  30. #deck action name, start, end frames
  31. 'b_reg_walk', 0, 35,
  32. #layer, speed, mode (0 = play, 1 = loop), blendin
  33. 1, .5, 0, 20,
  34. #intro, length
  35. None, 0,
  36. #exits
  37. ['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out'],
  38. #force exit, frame
  39. None, 0,
  40. #opposite
  41. None)
  42. reg_walkFast = a_class(
  43. #player armature action name, start, end frames, start, end frames
  44. 'reg_nwalk', 0, 35,
  45. #deck action name, start, end frames
  46. 'b_reg_walk', 0, 35,
  47. #layer, speed, mode (0 = play, 1 = loop), blendin
  48. 1, 1, 0, 0,
  49. #intro, length
  50. None, 0,
  51. #exits
  52. ['reg_walk', 'reg_idle', 'reg_jump', 'reg_onboard'],
  53. #force exit, frame
  54. None, 0,
  55. #opposite
  56. None)
  57. reg_idle = a_class(
  58. #player armature action name, start, end frames
  59. 'reg_idle1', 1, 120,
  60. #deck action name, start, end frames
  61. 'b_reg_idle1', 1, 120,
  62. #layer, speed, mode (0 = play, 1 = loop), blendin
  63. 1, .5, 0, 20,
  64. #intro, length
  65. None, 0,
  66. #exits
  67. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_sit', 'reg_onboard'],
  68. #force exit, frame
  69. None, 0,
  70. #opposite
  71. None)
  72. reg_idle2 = a_class(
  73. #player armature action name, start, end frames
  74. 'reg_idle2_', 1, 120,
  75. #deck action name, start, end frames
  76. 'b_reg_idle2', 1, 120,
  77. #layer, speed, mode (0 = play, 1 = loop), blendin
  78. 1, .5, 0, 20,
  79. #intro, length
  80. None, 0,
  81. #exits
  82. ['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  83. #force exit, frame
  84. None, 0,
  85. #opposite
  86. None)
  87. reg_idle3 = a_class(
  88. #player armature action name, start, end frames
  89. 'reg_idle3', 1, 120,
  90. #deck action name, start, end frames
  91. 'b_reg_idle3', 1, 120,
  92. #layer, speed, mode (0 = play, 1 = loop), blendin
  93. 1, .5, 0, 20,
  94. #intro, length
  95. None, 0,
  96. #exits
  97. ['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  98. #force exit, frame
  99. None, 0,
  100. #opposite
  101. None)
  102. reg_idle4 = a_class(
  103. #player armature action name, start, end frames
  104. 'reg_idle4', 1, 120,
  105. #deck action name, start, end frames
  106. 'b_reg_idle4', 1, 120,
  107. #layer, speed, mode (0 = play, 1 = loop), blendin
  108. 1, .5, 0, 20,
  109. #intro, length
  110. None, 0,
  111. #exits
  112. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  113. #force exit, frame
  114. None, 0,
  115. #opposite
  116. None)
  117. reg_idle5 = a_class(
  118. #player armature action name, start, end frames
  119. 'reg_idle5', 1, 120,
  120. #deck action name, start, end frames
  121. 'b_reg_idle5', 1, 120,
  122. #layer, speed, mode (0 = play, 1 = loop), blendin
  123. 1, .5, 0, 20,
  124. #intro, length
  125. None, 0,
  126. #exits
  127. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  128. #force exit, frame
  129. None, 0,
  130. #opposite
  131. None)
  132. reg_idle6 = a_class(
  133. #player armature action name, start, end frames
  134. 'reg_idle6', 1, 120,
  135. #deck action name, start, end frames
  136. 'b_reg_idle6', 1, 120,
  137. #layer, speed, mode (0 = play, 1 = loop), blendin
  138. 1, .5, 0, 20,
  139. #intro, length
  140. None, 0,
  141. #exits
  142. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle4', 'reg_idle7', 'reg_jump', 'reg_onboard'],
  143. #force exit, frame
  144. None, 0,
  145. #opposite
  146. None)
  147. reg_idle7 = a_class(
  148. #player armature action name, start, end frames
  149. 'reg_idle7', 1, 120,
  150. #deck action name, start, end frames
  151. 'b_reg_idle7', 1, 120,
  152. #layer, speed, mode (0 = play, 1 = loop), blendin
  153. 1, .5, 0, 20,
  154. #intro, length
  155. None, 0,
  156. #exits
  157. ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle', 'reg_jump', 'reg_onboard'],
  158. #force exit, frame
  159. None, 0,
  160. #opposite
  161. None)
  162. reg_jump = a_class(
  163. #player armature action name, start, end frames
  164. 'reg_jump', 1, 10,
  165. #deck action name, start, end frames
  166. 'b_reg_jump', 1, 10,
  167. #layer, speed, mode (0 = play, 1 = loop), blendin
  168. 1, .5, 0, 10,
  169. #intro, length
  170. None, 0,
  171. #exits
  172. ['reg_idle', 'reg_walk_air', 'reg_onboard'],
  173. #force exit, frame
  174. 'reg_walk_air', 20,
  175. #opposite
  176. None)
  177. reg_walk_air = a_class(
  178. #player armature action name, start, end frames
  179. 'reg_walk_air', 10, 10,
  180. #deck action name, start, end frames
  181. 'b_reg_walk_air', 10, 10,
  182. #layer, speed, mode (0 = play, 1 = loop), blendin
  183. 1, .5, 0, 5,
  184. #intro, length
  185. None, 0,
  186. #exits
  187. ['reg_walk_air_out', 'reg_onboard'],
  188. #force exit, frame
  189. None, 0,
  190. #opposite
  191. None)
  192. reg_walk_air_out = a_class(
  193. #player armature action name, start, end frames
  194. 'reg_walk_air', 10, 40,
  195. #deck action name, start, end frames
  196. 'b_reg_walk_air', 10, 40,
  197. #layer, speed, mode (0 = play, 1 = loop), blendin
  198. 1, 1.5, 1, 5,
  199. #intro, length
  200. None, 0,
  201. #exits
  202. ['reg_idle', 'reg_walk', 'reg_walkFast', 'reg_onboard'],
  203. #force exit, frame
  204. 'reg_idle', 10,
  205. #opposite
  206. None)
  207. reg_sit_in = a_class(
  208. #player armature action name, start, end frames
  209. 'reg_sit', 1, 65,
  210. #deck action name, start, end frames
  211. 'b_reg_jump', 1, 65,
  212. #layer, speed, mode (0 = play, 1 = loop), blendin
  213. 1, 1, 1, 20,
  214. #intro, length
  215. None, 0,
  216. #exits
  217. ['reg_idle', 'reg_walk'],
  218. #force exit, frame
  219. None, 0,
  220. #opposite
  221. None)
  222. reg_sit = a_class(
  223. #player armature action name, start, end frames
  224. 'reg_sit', 65, 65,
  225. #deck action name, start, end frames
  226. 'b_reg_jump', 65, 65,
  227. #layer, speed, mode (0 = play, 1 = loop), blendin
  228. 1, 1, 1, 20,
  229. #intro, length
  230. None, 0,
  231. #exits
  232. ['reg_idle', 'reg_walk'],
  233. #force exit, frame
  234. None, 0,
  235. #opposite
  236. None)
  237. reg_onboard = a_class(
  238. #player armature action name, start, end frames
  239. #'reg_noffboard', 24, 1,
  240. 'reg_onboard', 1, 100,
  241. #deck action name, start, end frames
  242. #'b_reg_offboard', 24, 1,
  243. 'b_reg_onboard', 1, 100,
  244. #layer, speed, mode (0 = play, 1 = loop), blendin
  245. 1, 2, 0, 5,
  246. #intro, length
  247. None, 0,
  248. #exits
  249. ['reg_roll'],
  250. #force exit, frame
  251. 'reg_roll', 48,
  252. #opposite
  253. None)
  254. reg_offboard = a_class(
  255. #player armature action name, start, end frames
  256. 'reg_noffboard', 1, 40,
  257. #deck action name, start, end frames
  258. 'b_reg_offboard', 1, 40,
  259. #layer, speed, mode (0 = play, 1 = loop), blendin
  260. 1, 1, 1, 5,
  261. #intro, length
  262. None, 0,
  263. #exits
  264. ['reg_idle', 'reg_walkFast', 'reg_walk', 'reg_onboard'],
  265. #force exit, frame
  266. None, 0,
  267. #opposite
  268. None)
  269. reg_roll = a_class(
  270. #player armature action name, start, end frames
  271. 'nreg', 1, 60,
  272. #deck action name, start, end frames
  273. 'b_reg', 1, 60,
  274. #layer, speed, mode (0 = play, 1 = loop), blendin
  275. 1, .5, 1, 10,
  276. #intro, length
  277. None, 0,
  278. #exits
  279. ['reg_idle', 'reg_offboard', 'reg_turnLeft', 'reg_turnRight', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  280. #force exit, frame
  281. None, 0,
  282. #opposite
  283. 'fak_roll')
  284. reg_turnLeft = a_class(
  285. #player armature action name, start, end frames
  286. 'nreg_left', 10, 30,
  287. #deck action name, start, end frames
  288. 'b_reg_left', 10, 30,
  289. #layer, speed, mode (0 = play, 1 = loop), blendin
  290. 1, .5, 1, 20,
  291. #intro, length
  292. None, 0,
  293. #exits
  294. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  295. #force exit, frame
  296. None, 0,
  297. #opposite
  298. None)
  299. reg_turnRight = a_class(
  300. #player armature action name, start, end frames
  301. 'nreg_right', 10, 30,
  302. #deck action name, start, end frames
  303. 'b_reg_right', 10, 30,
  304. #layer, speed, mode (0 = play, 1 = loop), blendin
  305. 1, .5, 1, 20,
  306. #intro, length
  307. None, 0,
  308. #exits
  309. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  310. #force exit, frame
  311. None, 0,
  312. #opposite
  313. None)
  314. reg_manual_left = a_class(
  315. #player armature action name, start, end frames
  316. 'reg_manual_left', 10, 90,
  317. #deck action name, start, end frames
  318. 'b_reg_manual_left', 10, 90,
  319. #layer, speed, mode (0 = play, 1 = loop), blendin
  320. 1, 1, 1, 20,
  321. #intro, length
  322. None, 0,
  323. #exits
  324. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  325. #force exit, frame
  326. None, 0,
  327. #opposite
  328. None)
  329. reg_manual_right = a_class(
  330. #player armature action name, start, end frames
  331. 'reg_manual_right', 10, 90,
  332. #deck action name, start, end frames
  333. 'b_reg_manual_right', 10, 90,
  334. #layer, speed, mode (0 = play, 1 = loop), blendin
  335. 1, 1, 1, 20,
  336. #intro, length
  337. None, 0,
  338. #exits
  339. ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  340. #force exit, frame
  341. None, 0,
  342. #opposite
  343. None)
  344. reg_opos = a_class(
  345. #player armature action name, start, end frames
  346. 'nopos', 1, 80,
  347. #deck action name, start, end frames
  348. 'b_reg', 1, 10,
  349. #layer, speed, mode (0 = play, 1 = loop), blendin
  350. 1, 1, 1, 15,
  351. #intro, length
  352. None, 0,
  353. #exits
  354. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  355. #force exit, frame
  356. None, 0,
  357. #opposite
  358. 'fak_opos')
  359. reg_nopos = a_class(
  360. #player armature action name, start, end frames
  361. 'nnopos', 20, 20,
  362. #deck action name, start, end frames
  363. 'b_reg', 1, 1,
  364. #layer, speed, mode (0 = play, 1 = loop), blendin
  365. 1, 1, 1, 15,
  366. #intro, length
  367. None, 0,
  368. #exits
  369. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  370. #force exit, frame
  371. None, 0,
  372. #opposite
  373. None)
  374. reg_pump = a_class(
  375. #player armature action name, start, end frames
  376. 'nopos', 1, 80,
  377. #deck action name, start, end frames
  378. 'b_reg', 1, 10,
  379. #layer, speed, mode (0 = play, 1 = loop), blendin
  380. 1, 1, 1, 15,
  381. #intro, length
  382. None, 0,
  383. #exits
  384. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump_left', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  385. #force exit, frame
  386. None, 0,
  387. #opposite
  388. None)
  389. reg_pump_left = a_class(
  390. #player armature action name, start, end frames
  391. 'nreg_pump_left', 10, 30,
  392. #deck action name, start, end frames
  393. 'b_reg_left', 10, 30,
  394. #layer, speed, mode (0 = play, 1 = loop), blendin
  395. 1, .5, 1, 15,
  396. #intro, length
  397. None, 0,
  398. #exits
  399. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_right', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  400. #force exit, frame
  401. None, 0,
  402. #opposite
  403. None)
  404. reg_pump_right = a_class(
  405. #player armature action name, start, end frames
  406. 'nreg_pump_right', 10, 30,
  407. #deck action name, start, end frames
  408. 'b_reg_right', 10, 30,
  409. #layer, speed, mode (0 = play, 1 = loop), blendin
  410. 1, .5, 1, 15,
  411. #intro, length
  412. None, 0,
  413. #exits
  414. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_opos', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_pump', 'reg_pump_left', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  415. #force exit, frame
  416. None, 0,
  417. #opposite
  418. None)
  419. reg_push = a_class(
  420. #player armature action name, start, end frames
  421. 'reg_push', 1, 35,
  422. #deck action name, start, end frames
  423. 'b_reg', 1, 1,
  424. #layer, speed, mode (0 = play, 1 = loop), blendin
  425. 1, .5, 0, 10,
  426. #intro, length
  427. None, 0,
  428. #exits
  429. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right'],
  430. #force exit, frame
  431. None, 0,
  432. #opposite
  433. None)
  434. reg_push_goof = a_class(
  435. #player armature action name, start, end frames
  436. 'reg_push_goof', 1, 35,
  437. #deck action name, start, end frames
  438. 'b_reg', 1, 1,
  439. #layer, speed, mode (0 = play, 1 = loop), blendin
  440. 1, .5, 0, 10,
  441. #intro, length
  442. None, 0,
  443. #exits
  444. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right'],
  445. #force exit, frame
  446. None, 0,
  447. #opposite
  448. None)
  449. reg_powerslide_in = a_class(
  450. #player armature action name, start, end frames
  451. 'nreg_powerslide2', 0, 20,
  452. #deck action name, start, end frames
  453. 'b_reg_powerslide2', 0, 20,
  454. #layer, speed, mode (0 = play, 1 = loop), blendin
  455. 1, 1, 1, 10,
  456. #intro, length
  457. None, 0,
  458. #exits
  459. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  460. #force exit, frame
  461. None, 0,
  462. #opposite
  463. None)
  464. reg_fs_powerslide_in = a_class(
  465. #player armature action name, start, end frames
  466. 'nreg_powerslide', 0, 20,
  467. #deck action name, start, end frames
  468. 'b_reg_powerslide', 0, 20,
  469. #layer, speed, mode (0 = play, 1 = loop), blendin
  470. 1, 1, 1, 10,
  471. #intro, length
  472. 'None', 0,
  473. #exits
  474. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
  475. #force exit, frame
  476. None, 0,
  477. #opposite
  478. None)
  479. reg_powerslide = a_class(
  480. #player armature action name, start, end frames
  481. 'nreg_powerslide2', 20, 20,
  482. #deck action name, start, end frames
  483. 'b_reg_powerslide2', 20, 20,
  484. #layer, speed, mode (0 = play, 1 = loop), blendin
  485. 1, 1, 1, 10,
  486. #intro, length
  487. 'reg_powerslide_in', 20,
  488. #exits
  489. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  490. #force exit, frame
  491. None, 0,
  492. #opposite
  493. None)
  494. reg_fs_powerslide = a_class(
  495. #player armature action name, start, end frames
  496. 'nreg_powerslide', 20, 20,
  497. #deck action name, start, end frames
  498. 'b_reg_powerslide', 20, 20,
  499. #layer, speed, mode (0 = play, 1 = loop), blendin
  500. 1, 1, 1, 10,
  501. #intro, length
  502. 'reg_fs_powerslide_in', 20,
  503. #exits
  504. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  505. #force exit, frame
  506. None, 0,
  507. #opposite
  508. None)
  509. reg_brfoot = a_class(
  510. #player armature action name, start, end frames
  511. 'brfoot', 1, 30,
  512. #deck action name, start, end frames
  513. 'b_brfoot', 1, 30,
  514. #layer, speed, mode (0 = play, 1 = loop), blendin
  515. 1, .75, 1, 10,
  516. #intro, length
  517. None, 0,
  518. #exits
  519. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  520. #force exit, frame
  521. 'reg_air', 20,
  522. #opposite
  523. None)
  524. reg_frfoot = a_class(
  525. #player armature action name, start, end frames
  526. 'frfoot', 1, 30,
  527. #deck action name, start, end frames
  528. 'b_brfoot', 1, 30,
  529. #layer, speed, mode (0 = play, 1 = loop), blendin
  530. 1, .75, 0, 10,
  531. #intro, length
  532. None, 0,
  533. #exits
  534. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  535. #force exit, frame
  536. 'reg_air', 20,
  537. #opposite
  538. None)
  539. reg_blfoot = a_class(
  540. #player armature action name, start, end frames
  541. 'blfoot', 1, 30,
  542. #deck action name, start, end frames
  543. 'b_brfoot', 1, 30,
  544. #layer, speed, mode (0 = play, 1 = loop), blendin
  545. 1, .75, 1, 10,
  546. #intro, length
  547. None, 0,
  548. #exits
  549. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  550. #force exit, frame
  551. 'reg_air', 20,
  552. #opposite
  553. None)
  554. reg_flfoot = a_class(
  555. #player armature action name, start, end frames
  556. 'flfoot', 1, 30,
  557. #deck action name, start, end frames
  558. 'b_brfoot', 1, 30,
  559. #layer, speed, mode (0 = play, 1 = loop), blendin
  560. 1, .75, 0, 10,
  561. #intro, length
  562. None, 0,
  563. #exits
  564. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  565. #force exit, frame
  566. 'reg_air', 20,
  567. #opposite
  568. None)
  569. reg_manual = a_class(
  570. #player armature action name, start, end frames
  571. 'reg_manual', 10, 90,
  572. #deck action name, start, end frames
  573. 'b_reg_manual', 10, 70,
  574. #layer, speed, mode (0 = play, 1 = loop), blendin
  575. 1, 1, 1, 10,
  576. #intro, length
  577. None, 0,
  578. #exits
  579. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  580. #force exit, frame
  581. None, 0,
  582. #opposite
  583. None)
  584. reg_nmanual = a_class(
  585. #player armature action name, start, end frames
  586. 'reg_nmanual', 10, 90,
  587. #deck action name, start, end frames
  588. 'b_fak_manual', 10, 90,
  589. #layer, speed, mode (0 = play, 1 = loop), blendin
  590. 1, 1, 1, 10,
  591. #intro, length
  592. None, 0,
  593. #exits
  594. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  595. #force exit, frame
  596. None, 0,
  597. #opposite
  598. None)
  599. reg_nmanual_left = a_class(
  600. #player armature action name, start, end frames
  601. 'reg_nmanual_left', 10, 90,
  602. #deck action name, start, end frames
  603. 'b_fak_manual_right', 10, 70,
  604. #layer, speed, mode (0 = play, 1 = loop), blendin
  605. 1, 1, 1, 10,
  606. #intro, length
  607. None, 0,
  608. #exits
  609. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  610. #force exit, frame
  611. None, 0,
  612. #opposite
  613. None)
  614. reg_nmanual_right = a_class(
  615. #player armature action name, start, end frames
  616. 'reg_nmanual_right', 10, 90,
  617. #deck action name, start, end frames
  618. 'b_fak_manual_left', 10, 70,
  619. #layer, speed, mode (0 = play, 1 = loop), blendin
  620. 1, 1, 1, 10,
  621. #intro, length
  622. None, 0,
  623. #exits
  624. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
  625. #force exit, frame
  626. None, 0,
  627. #opposite
  628. None)
  629. reg_land = a_class(
  630. #player armature action name, start, end frames
  631. 'reg_land', 1, 40,
  632. #deck action name, start, end frames
  633. 'b_reg', 1, 40,
  634. #layer, speed, mode (0 = play, 1 = loop), blendin
  635. 1, 1, 1, 10,
  636. #intro, length
  637. None, 0,
  638. #exits
  639. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  640. #force exit, frame
  641. 'reg_roll', 20,
  642. #opposite
  643. None)
  644. reg_landL = a_class(
  645. #player armature action name, start, end frames
  646. 'reg_landL', 1, 40,
  647. #deck action name, start, end frames
  648. 'b_reg', 1, 40,
  649. #layer, speed, mode (0 = play, 1 = loop), blendin
  650. 1, 1, 1, 10,
  651. #intro, length
  652. None, 0,
  653. #exits
  654. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  655. #force exit, frame
  656. 'reg_roll', 20,
  657. #opposite
  658. None)
  659. reg_landR = a_class(
  660. #player armature action name, start, end frames
  661. 'reg_landR', 1, 40,
  662. #deck action name, start, end frames
  663. 'b_reg', 1, 40,
  664. #layer, speed, mode (0 = play, 1 = loop), blendin
  665. 1, 1, 1, 10,
  666. #intro, length
  667. None, 0,
  668. #exits
  669. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  670. #force exit, frame
  671. 'reg_roll', 20,
  672. #opposite
  673. None)
  674. reg_landLb = a_class(
  675. #player armature action name, start, end frames
  676. 'reg_landLb', 1, 40,
  677. #deck action name, start, end frames
  678. 'b_reg', 1, 40,
  679. #layer, speed, mode (0 = play, 1 = loop), blendin
  680. 1, 1, 1, 10,
  681. #intro, length
  682. None, 0,
  683. #exits
  684. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  685. #force exit, frame
  686. 'reg_roll', 20,
  687. #opposite
  688. None)
  689. reg_landRb = a_class(
  690. #player armature action name, start, end frames
  691. 'reg_landRb', 1, 40,
  692. #deck action name, start, end frames
  693. 'b_reg', 1, 40,
  694. #layer, speed, mode (0 = play, 1 = loop), blendin
  695. 1, 1, 1, 10,
  696. #intro, length
  697. None, 0,
  698. #exits
  699. ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  700. #force exit, frame
  701. 'reg_roll', 20,
  702. #opposite
  703. None)
  704. reg_air = a_class(
  705. #player armature action name, start, end frames
  706. 'reg_air', 1, 80,
  707. #deck action name, start, end frames
  708. 'b_reg', 1, 30,
  709. #layer, speed, mode (0 = play, 1 = loop), blendin
  710. 1, 1, 1, 20,
  711. #intro, length
  712. None, 0,
  713. #exits
  714. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  715. #force exit, frame
  716. None, 0,
  717. #opposite
  718. None)
  719. reg_air_nb = a_class(
  720. #player armature action name, start, end frames
  721. 'reg_air', 1, 30,
  722. #deck action name, start, end frames
  723. 'b_reg', 1, 30,
  724. #layer, speed, mode (0 = play, 1 = loop), blendin
  725. 1, 1, 1, 0,
  726. #intro, length
  727. None, 0,
  728. #exits
  729. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  730. #force exit, frame
  731. None, 0,
  732. #opposite
  733. None)
  734. reg_air_nose = a_class(
  735. #player armature action name, start, end frames
  736. 'reg_noseg.002', 5, 5,
  737. #deck action name, start, end frames
  738. 'b_reg_noseg', 5, 5,
  739. #layer, speed, mode (0 = play, 1 = loop), blendin
  740. 1, 1, 1, 20,
  741. #intro, length
  742. None, 0,
  743. #exits
  744. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  745. #force exit, frame
  746. None, 0,
  747. #opposite
  748. None)
  749. reg_air_tail = a_class(
  750. #player armature action name, start, end frames
  751. 'reg_tailg.001', 35, 35,
  752. #deck action name, start, end frames
  753. 'b_reg_tailg', 35, 35,
  754. #layer, speed, mode (0 = play, 1 = loop), blendin
  755. 1, 1, 1, 20,
  756. #intro, length
  757. None, 0,
  758. #exits
  759. ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
  760. #force exit, frame
  761. None, 0,
  762. #opposite
  763. None)
  764. #**********************#
  765. #**********************#
  766. #**********************#
  767. #*******fliptricks*****#
  768. #**********************#
  769. #**********************#
  770. #**********************#
  771. fliplay = 3
  772. reg_ollie = a_class(
  773. #player armature action name, start, end frames
  774. 'reg_ollie', 1, 20,
  775. #deck action name, start, end frames
  776. 'b_reg_ollie', 1, 20,
  777. #layer, speed, mode (0 = play, 1 = loop), blendin
  778. fliplay, .5, 0, 10,
  779. #intro, length
  780. None, 0,
  781. #exits
  782. ['reg_offboard', 'reg_air'],
  783. #force exit, frame
  784. 'reg_air', 36,
  785. #opposite
  786. None)
  787. reg_heelflip = a_class(
  788. #player armature action name, start, end frames
  789. 'reg_heelflip', 0, 20,
  790. #deck action name, start, end frames
  791. 'b_reg_heelflip', 0, 20,
  792. #layer, speed, mode (0 = play, 1 = loop), blendin
  793. fliplay, .5, 0, 10,
  794. #intro, length
  795. None, 0,
  796. #exits
  797. ['reg_offboard', 'reg_air'],
  798. #force exit, frame
  799. 'reg_air', 38,
  800. #opposite
  801. None)
  802. reg_kickflip = a_class(
  803. #player armature action name, start, end frames
  804. 'reg_kickflip', 0, 20,
  805. #deck action name, start, end frames
  806. 'b_reg_kickflip', 0, 20,
  807. #layer, speed, mode (0 = play, 1 = loop), blendin
  808. fliplay, .5, 0, 10,
  809. #intro, length
  810. None, 0,
  811. #exits
  812. ['reg_offboard', 'reg_air'],
  813. #force exit, frame
  814. 'reg_air', 38,
  815. #opposite
  816. None)
  817. reg_shuvit = a_class(
  818. #player armature action name, start, end frames
  819. 'reg_shuvit', 1, 40,
  820. #deck action name, start, end frames
  821. 'b_reg_shuvit', 1, 40,
  822. #layer, speed, mode (0 = play, 1 = loop), blendin
  823. fliplay, 1, 0, 10,
  824. #intro, length
  825. None, 0,
  826. #exits
  827. ['reg_offboard', 'reg_air'],
  828. #force exit, frame
  829. 'reg_air', 38,
  830. #opposite
  831. None)
  832. reg_shuvit360 = a_class(
  833. #player armature action name, start, end frames
  834. 'reg_360shuvit', 1, 20,
  835. #deck action name, start, end frames
  836. 'b_reg_360shuvit', 1, 20,
  837. #layer, speed, mode (0 = play, 1 = loop), blendin
  838. fliplay, .5, 0, 10,
  839. #intro, length
  840. None, 0,
  841. #exits
  842. ['reg_offboard', 'reg_air'],
  843. #force exit, frame
  844. 'reg_air', 38,
  845. #opposite
  846. None)
  847. reg_fsshuvit = a_class(
  848. #player armature action name, start, end frames
  849. 'reg_fsshuvit', 1, 40,
  850. #deck action name, start, end frames
  851. 'b_reg_fsshuvit', 1, 40,
  852. #layer, speed, mode (0 = play, 1 = loop), blendin
  853. fliplay, 1, 0, 10,
  854. #intro, length
  855. None, 0,
  856. #exits
  857. ['reg_offboard', 'reg_air'],
  858. #force exit, frame
  859. 'reg_air', 38,
  860. #opposite
  861. None)
  862. reg_fsshuvit360 = a_class(
  863. #player armature action name, start, end frames
  864. 'reg_360fsshuvit', 1, 20,
  865. #deck action name, start, end frames
  866. 'b_reg_360fsshuvit', 1, 20,
  867. #layer, speed, mode (0 = play, 1 = loop), blendin
  868. fliplay, .5, 0, 10,
  869. #intro, length
  870. None, 0,
  871. #exits
  872. ['reg_offboard', 'reg_air'],
  873. #force exit, frame
  874. 'reg_air', 38,
  875. #opposite
  876. None)
  877. reg_hardflip = a_class(
  878. #player armature action name, start, end frames
  879. 'reg_hardflip', 1, 40,
  880. #deck action name, start, end frames
  881. 'b_reg_hardflip', 1, 40,
  882. #layer, speed, mode (0 = play, 1 = loop), blendin
  883. fliplay, 1, 0, 10,
  884. #intro, length
  885. None, 0,
  886. #exits
  887. ['reg_offboard', 'reg_air'],
  888. #force exit, frame
  889. 'reg_air', 38,
  890. #opposite
  891. None)
  892. reg_inward_heelflip = a_class(
  893. #player armature action name, start, end frames
  894. 'reg_inward_heelflip', 1, 40,
  895. #deck action name, start, end frames
  896. 'b_reg_inward_heelflip', 1, 40,
  897. #layer, speed, mode (0 = play, 1 = loop), blendin
  898. fliplay, 1, 0, 10,
  899. #intro, length
  900. None, 0,
  901. #exits
  902. ['reg_offboard', 'reg_air'],
  903. #force exit, frame
  904. 'reg_air', 38,
  905. #opposite
  906. None)
  907. reg_varial_kickflip = a_class(
  908. #player armature action name, start, end frames
  909. 'reg_varialkickflip', 1, 40,
  910. #deck action name, start, end frames
  911. 'b_reg_varialkickflip', 1, 40,
  912. #layer, speed, mode (0 = play, 1 = loop), blendin
  913. fliplay, 1, 0, 10,
  914. #intro, length
  915. None, 0,
  916. #exits
  917. ['reg_offboard', 'reg_air'],
  918. #force exit, frame
  919. 'reg_air', 38,
  920. #opposite
  921. None)
  922. reg_varial_heelflip = a_class(
  923. #player armature action name, start, end frames
  924. 'reg_varialheelflip', 1, 40,
  925. #deck action name, start, end frames
  926. 'b_reg_varialheelflip', 1, 40,
  927. #layer, speed, mode (0 = play, 1 = loop), blendin
  928. fliplay, 1, 0, 10,
  929. #intro, length
  930. None, 0,
  931. #exits
  932. ['reg_offboard', 'reg_air'],
  933. #force exit, frame
  934. 'reg_air', 38,
  935. #opposite
  936. None)
  937. #-----------------------
  938. reg_nollie = a_class(
  939. #player armature action name, start, end frames
  940. 'nollie', 1, 20,
  941. #deck action name, start, end frames
  942. 'b_fak_ollie', 1, 20,
  943. #layer, speed, mode (0 = play, 1 = loop), blendin
  944. 3, .5, 0, 10,
  945. #intro, length
  946. None, 0,
  947. #exits
  948. ['reg_offboard', 'reg_air'],
  949. #force exit, frame
  950. 'reg_air', 30,
  951. #opposite
  952. None)
  953. reg_nollie_kickflip = a_class(
  954. #player armature action name, start, end frames
  955. 'nollie_kickflip', 1, 20,
  956. #deck action name, start, end frames
  957. 'b_fak_kickflip', 1, 20,
  958. #layer, speed, mode (0 = play, 1 = loop), blendin
  959. 3, .5, 0, 10,
  960. #intro, length
  961. None, 0,
  962. #exits
  963. ['reg_offboard', 'reg_air'],
  964. #force exit, frame
  965. 'reg_air', 30,
  966. #opposite
  967. None)
  968. reg_nollie_heelflip = a_class(
  969. #player armature action name, start, end frames
  970. 'nollie_heelflip', 1, 20,
  971. #deck action name, start, end frames
  972. 'b_fak_heelflip', 1, 20,
  973. #layer, speed, mode (0 = play, 1 = loop), blendin
  974. 3, .5, 0, 10,
  975. #intro, length
  976. None, 0,
  977. #exits
  978. ['reg_offboard', 'reg_air'],
  979. #force exit, frame
  980. 'reg_air', 30,
  981. #opposite
  982. None)
  983. reg_nollie_shuvit = a_class(
  984. #player armature action name, start, end frames
  985. 'nollie_shuvit', 1, 20,
  986. #deck action name, start, end frames
  987. 'b_fak_shuvit', 1, 20,
  988. #layer, speed, mode (0 = play, 1 = loop), blendin
  989. 3, .5, 0, 10,
  990. #intro, length
  991. None, 0,
  992. #exits
  993. ['reg_offboard', 'reg_air'],
  994. #force exit, frame
  995. 'reg_air', 30,
  996. #opposite
  997. None)
  998. reg_nollie_fsshuvit = a_class(
  999. #player armature action name, start, end frames
  1000. 'nollie_fsshuvit', 1, 20,
  1001. #deck action name, start, end frames
  1002. 'b_fak_fsshuvit', 1, 20,
  1003. #layer, speed, mode (0 = play, 1 = loop), blendin
  1004. 3, .5, 0, 10,
  1005. #intro, length
  1006. None, 0,
  1007. #exits
  1008. ['reg_offboard', 'reg_air'],
  1009. #force exit, frame
  1010. 'reg_air', 30,
  1011. #opposite
  1012. None)
  1013. reg_nollie_shuvit360 = a_class(
  1014. #player armature action name, start, end frames
  1015. 'nollie_fsshuvit', 1, 20,
  1016. #deck action name, start, end frames
  1017. 'b_fak_360fsshuvit', 1, 20,
  1018. #layer, speed, mode (0 = play, 1 = loop), blendin
  1019. 3, .5, 0, 10,
  1020. #intro, length
  1021. None, 0,
  1022. #exits
  1023. ['reg_offboard', 'reg_air'],
  1024. #force exit, frame
  1025. 'reg_air', 30,
  1026. #opposite
  1027. None)
  1028. reg_nollie_fsshuvit_360 = a_class(
  1029. #player armature action name, start, end frames
  1030. 'nollie_fsshuvit', 1, 20,
  1031. #deck action name, start, end frames
  1032. 'b_fak_360shuvit', 1, 20,
  1033. #layer, speed, mode (0 = play, 1 = loop), blendin
  1034. 3, .5, 0, 10,
  1035. #intro, length
  1036. None, 0,
  1037. #exits
  1038. ['reg_offboard', 'reg_air'],
  1039. #force exit, frame
  1040. 'reg_air', 30,
  1041. #opposite
  1042. None)
  1043. #**********************#
  1044. #**********************#
  1045. #**********************#
  1046. #*******grabs**********#
  1047. #**********************#
  1048. #**********************#
  1049. #**********************#
  1050. frontside_grab_in = a_class(
  1051. #player armature action name, start, end frames
  1052. 'reg_fg', 1, 10,
  1053. #deck action name, start, end frames
  1054. 'b_reg', 1, 1,
  1055. #layer, speed, mode (0 = play, 1 = loop), blendin
  1056. 1, .4, 0, 10,
  1057. #intro, length
  1058. None, 0,
  1059. #exits
  1060. ['frontside_grab'],
  1061. #force exit, frame
  1062. 'frontside_grab', 20,
  1063. #opposite
  1064. None)
  1065. frontside_grab = a_class(
  1066. #player armature action name, start, end frames
  1067. 'reg_fg', 10, 30,
  1068. #deck action name, start, end frames
  1069. 'b_reg', 1, 1,
  1070. #layer, speed, mode (0 = play, 1 = loop), blendin
  1071. 1, .5, 0, 10,
  1072. #intro, length
  1073. 'frontside_grab_in', 10,
  1074. #exits
  1075. ['reg_air'],
  1076. #force exit, frame
  1077. None, 0,
  1078. #opposite
  1079. None)
  1080. backside_grab_in = a_class(
  1081. #player armature action name, start, end frames
  1082. 'reg_bsg2', 1, 10,
  1083. #deck action name, start, end frames
  1084. 'b_reg', 1, 1,
  1085. #layer, speed, mode (0 = play, 1 = loop), blendin
  1086. 1, .4, 0, 10,
  1087. #intro, length
  1088. None, 0,
  1089. #exits
  1090. ['backside_grab'],
  1091. #force exit, frame
  1092. 'backside_grab', 20,
  1093. #opposite
  1094. None)
  1095. backside_grab = a_class(
  1096. #player armature action name, start, end frames
  1097. 'reg_bsg2', 10, 30,
  1098. #deck action name, start, end frames
  1099. 'b_reg', 1, 1,
  1100. #layer, speed, mode (0 = play, 1 = loop), blendin
  1101. 1, .5, 0, 10,
  1102. #intro, length
  1103. 'backside_grab_in', 10,
  1104. #exits
  1105. ['reg_air'],
  1106. #force exit, frame
  1107. None, 0,
  1108. #opposite
  1109. None)
  1110. frontside_nose_grab_in = a_class(
  1111. #player armature action name, start, end frames
  1112. 'frontside_nose_grab', 1, 10,
  1113. #deck action name, start, end frames
  1114. 'b_reg', 1, 1,
  1115. #layer, speed, mode (0 = play, 1 = loop), blendin
  1116. 1, .4, 0, 10,
  1117. #intro, length
  1118. None, 0,
  1119. #exits
  1120. ['frontside_nose_grab'],
  1121. #force exit, frame
  1122. 'frontside_nose_grab', 20,
  1123. #opposite
  1124. None)
  1125. frontside_nose_grab = a_class(
  1126. #player armature action name, start, end frames
  1127. 'frontside_nose_grab', 10, 30,
  1128. #deck action name, start, end frames
  1129. 'b_reg', 1, 1,
  1130. #layer, speed, mode (0 = play, 1 = loop), blendin
  1131. 1, .5, 0, 10,
  1132. #intro, length
  1133. 'frontside_nose_grab_in', 10,
  1134. #exits
  1135. ['reg_air'],
  1136. #force exit, frame
  1137. None, 0,
  1138. #opposite
  1139. None)
  1140. backside_nose_grab_in = a_class(
  1141. #player armature action name, start, end frames
  1142. 'backside_nose_grab', 1, 10,
  1143. #deck action name, start, end frames
  1144. 'b_reg', 1, 1,
  1145. #layer, speed, mode (0 = play, 1 = loop), blendin
  1146. 1, .4, 0, 10,
  1147. #intro, length
  1148. None, 0,
  1149. #exits
  1150. ['backside_nose_grab'],
  1151. #force exit, frame
  1152. 'backside_nose_grab', 20,
  1153. #opposite
  1154. None)
  1155. backside_nose_grab = a_class(
  1156. #player armature action name, start, end frames
  1157. 'backside_nose_grab', 10, 30,
  1158. #deck action name, start, end frames
  1159. 'b_reg', 1, 1,
  1160. #layer, speed, mode (0 = play, 1 = loop), blendin
  1161. 1, .5, 0, 10,
  1162. #intro, length
  1163. 'backside_nose_grab_in', 10,
  1164. #exits
  1165. ['reg_air'],
  1166. #force exit, frame
  1167. None, 0,
  1168. #opposite
  1169. None)
  1170. frontside_tail_grab_in = a_class(
  1171. #player armature action name, start, end frames
  1172. 'frontside_tail_grab', 1, 10,
  1173. #deck action name, start, end frames
  1174. 'b_reg', 1, 1,
  1175. #layer, speed, mode (0 = play, 1 = loop), blendin
  1176. 1, .4, 0, 10,
  1177. #intro, length
  1178. None, 0,
  1179. #exits
  1180. ['frontside_tail_grab'],
  1181. #force exit, frame
  1182. 'frontside_tail_grab', 20,
  1183. #opposite
  1184. None)
  1185. frontside_tail_grab = a_class(
  1186. #player armature action name, start, end frames
  1187. 'frontside_tail_grab', 10, 30,
  1188. #deck action name, start, end frames
  1189. 'b_reg', 1, 1,
  1190. #layer, speed, mode (0 = play, 1 = loop), blendin
  1191. 1, .5, 0, 10,
  1192. #intro, length
  1193. 'frontside_tail_grab_in', 10,
  1194. #exits
  1195. ['reg_air'],
  1196. #force exit, frame
  1197. None, 0,
  1198. #opposite
  1199. None)
  1200. backside_tail_grab_in = a_class(
  1201. #player armature action name, start, end frames
  1202. 'backside_tail_grab', 1, 10,
  1203. #deck action name, start, end frames
  1204. 'b_reg', 1, 1,
  1205. #layer, speed, mode (0 = play, 1 = loop), blendin
  1206. 1, .4, 0, 10,
  1207. #intro, length
  1208. None, 0,
  1209. #exits
  1210. ['backside_tail_grab'],
  1211. #force exit, frame
  1212. 'backside_tail_grab', 20,
  1213. #opposite
  1214. None)
  1215. backside_tail_grab = a_class(
  1216. #player armature action name, start, end frames
  1217. 'backside_tail_grab', 10, 30,
  1218. #deck action name, start, end frames
  1219. 'b_reg', 1, 1,
  1220. #layer, speed, mode (0 = play, 1 = loop), blendin
  1221. 1, .5, 0, 10,
  1222. #intro, length
  1223. 'backside_tail_grab_in', 10,
  1224. #exits
  1225. ['reg_air'],
  1226. #force exit, frame
  1227. None, 0,
  1228. #opposite
  1229. None)
  1230. reg_judo_in = a_class(
  1231. #player armature action name, start, end frames
  1232. 'reg_judo', 1, 10,
  1233. #deck action name, start, end frames
  1234. 'b_reg', 1, 1,
  1235. #layer, speed, mode (0 = play, 1 = loop), blendin
  1236. 1, .4, 0, 10,
  1237. #intro, length
  1238. None, 0,
  1239. #exits
  1240. ['reg_judo'],
  1241. #force exit, frame
  1242. 'reg_judo', 20,
  1243. #opposite
  1244. None)
  1245. reg_judo = a_class(
  1246. #player armature action name, start, end frames
  1247. 'reg_judo', 10, 30,
  1248. #deck action name, start, end frames
  1249. 'b_reg', 1, 1,
  1250. #layer, speed, mode (0 = play, 1 = loop), blendin
  1251. 1, .5, 0, 10,
  1252. #intro, length
  1253. 'reg_judo_in', 10,
  1254. #exits
  1255. ['reg_air'],
  1256. #force exit, frame
  1257. None, 0,
  1258. #opposite
  1259. None)
  1260. reg_frigid_in = a_class(
  1261. #player armature action name, start, end frames
  1262. 'reg_frigid', 1, 10,
  1263. #deck action name, start, end frames
  1264. 'b_reg', 1, 1,
  1265. #layer, speed, mode (0 = play, 1 = loop), blendin
  1266. 1, .4, 0, 10,
  1267. #intro, length
  1268. None, 0,
  1269. #exits
  1270. ['reg_frigid'],
  1271. #force exit, frame
  1272. 'reg_frigid', 20,
  1273. #opposite
  1274. None)
  1275. reg_frigid = a_class(
  1276. #player armature action name, start, end frames
  1277. 'reg_frigid', 10, 30,
  1278. #deck action name, start, end frames
  1279. 'b_reg', 1, 1,
  1280. #layer, speed, mode (0 = play, 1 = loop), blendin
  1281. 1, .5, 0, 10,
  1282. #intro, length
  1283. 'reg_frigid_in', 10,
  1284. #exits
  1285. ['reg_air'],
  1286. #force exit, frame
  1287. None, 0,
  1288. #opposite
  1289. None)
  1290. reg_fsonefoot_in = a_class(
  1291. #player armature action name, start, end frames
  1292. 'reg_fsonefoot', 1, 10,
  1293. #deck action name, start, end frames
  1294. 'b_reg', 1, 1,
  1295. #layer, speed, mode (0 = play, 1 = loop), blendin
  1296. 1, .4, 0, 10,
  1297. #intro, length
  1298. None, 0,
  1299. #exits
  1300. ['reg_fsonefoot'],
  1301. #force exit, frame
  1302. 'reg_fsonefoot', 20,
  1303. #opposite
  1304. None)
  1305. reg_fsonefoot = a_class(
  1306. #player armature action name, start, end frames
  1307. 'reg_fsonefoot', 10, 30,
  1308. #deck action name, start, end frames
  1309. 'b_reg', 1, 1,
  1310. #layer, speed, mode (0 = play, 1 = loop), blendin
  1311. 1, .5, 0, 10,
  1312. #intro, length
  1313. 'reg_fsonefoot_in', 10,
  1314. #exits
  1315. ['reg_air'],
  1316. #force exit, frame
  1317. None, 0,
  1318. #opposite
  1319. None)
  1320. reg_onefoot_in = a_class(
  1321. #player armature action name, start, end frames
  1322. 'reg_onefoot', 1, 10,
  1323. #deck action name, start, end frames
  1324. 'b_reg', 1, 1,
  1325. #layer, speed, mode (0 = play, 1 = loop), blendin
  1326. 1, .4, 0, 10,
  1327. #intro, length
  1328. None, 0,
  1329. #exits
  1330. ['reg_onefoot'],
  1331. #force exit, frame
  1332. 'reg_onefoot', 20,
  1333. #opposite
  1334. None)
  1335. reg_onefoot = a_class(
  1336. #player armature action name, start, end frames
  1337. 'reg_onefoot', 10, 30,
  1338. #deck action name, start, end frames
  1339. 'b_reg', 1, 1,
  1340. #layer, speed, mode (0 = play, 1 = loop), blendin
  1341. 1, .5, 0, 10,
  1342. #intro, length
  1343. 'reg_onefoot_in', 10,
  1344. #exits
  1345. ['reg_air'],
  1346. #force exit, frame
  1347. None, 0,
  1348. #opposite
  1349. None)
  1350. reg_ollie_north_in = a_class(
  1351. #player armature action name, start, end frames
  1352. 'reg_ollie_north', 1, 10,
  1353. #deck action name, start, end frames
  1354. 'b_reg', 1, 1,
  1355. #layer, speed, mode (0 = play, 1 = loop), blendin
  1356. 1, 1, 0, 5,
  1357. #intro, length
  1358. None, 0,
  1359. #exits
  1360. ['reg_ollie_north'],
  1361. #force exit, frame
  1362. 'reg_ollie_north', 20,
  1363. #opposite
  1364. None)
  1365. reg_ollie_north = a_class(
  1366. #player armature action name, start, end frames
  1367. 'reg_ollie_north', 10, 10,
  1368. #deck action name, start, end frames
  1369. 'b_reg', 1, 1,
  1370. #layer, speed, mode (0 = play, 1 = loop), blendin
  1371. 1, 1, 0, 5,
  1372. #intro, length
  1373. 'reg_ollie_north', 10,
  1374. #exits
  1375. ['reg_air'],
  1376. #force exit, frame
  1377. None, 0,
  1378. #opposite
  1379. None)
  1380. reg_ollie_south_in = a_class(
  1381. #player armature action name, start, end frames
  1382. 'reg_ollie_south', 1, 10,
  1383. #deck action name, start, end frames
  1384. 'b_reg', 1, 1,
  1385. #layer, speed, mode (0 = play, 1 = loop), blendin
  1386. 1, 1, 0, 5,
  1387. #intro, length
  1388. None, 0,
  1389. #exits
  1390. ['reg_ollie_south'],
  1391. #force exit, frame
  1392. 'reg_ollie_south', 20,
  1393. #opposite
  1394. None)
  1395. reg_ollie_south = a_class(
  1396. #player armature action name, start, end frames
  1397. 'reg_ollie_south', 10, 10,
  1398. #deck action name, start, end frames
  1399. 'b_reg', 1, 1,
  1400. #layer, speed, mode (0 = play, 1 = loop), blendin
  1401. 1, 1, 0, 5,
  1402. #intro, length
  1403. 'reg_ollie_south', 10,
  1404. #exits
  1405. ['reg_air'],
  1406. #force exit, frame
  1407. None, 0,
  1408. #opposite
  1409. None)
  1410. reg_airwalk_in = a_class(
  1411. #player armature action name, start, end frames
  1412. 'reg_airwalk', 1, 10,
  1413. #deck action name, start, end frames
  1414. 'b_reg_airwalk', 1, 10,
  1415. #layer, speed, mode (0 = play, 1 = loop), blendin
  1416. 1, .5, 0, 5,
  1417. #intro, length
  1418. None, 0,
  1419. #exits
  1420. ['reg_airwalk'],
  1421. #force exit, frame
  1422. 'reg_airwalk', 20,
  1423. #opposite
  1424. None)
  1425. reg_airwalk = a_class(
  1426. #player armature action name, start, end frames
  1427. 'reg_airwalk', 10, 10,
  1428. #deck action name, start, end frames
  1429. 'b_reg_airwalk', 10, 10,
  1430. #layer, speed, mode (0 = play, 1 = loop), blendin
  1431. 1, .5, 0, 5,
  1432. #intro, length
  1433. 'reg_airwalk_in', 10,
  1434. #exits
  1435. ['reg_air'],
  1436. #force exit, frame
  1437. None, 0,
  1438. #opposite
  1439. None)
  1440. reg_wall_r_in = a_class(
  1441. #player armature action name, start, end frames
  1442. 'reg_wall_r', 1, 10,
  1443. #deck action name, start, end frames
  1444. 'b_reg', 1, 10,
  1445. #layer, speed, mode (0 = play, 1 = loop), blendin
  1446. 1, .5, 0, 5,
  1447. #intro, length
  1448. None, 0,
  1449. #exits
  1450. ['reg_airwalk'],
  1451. #force exit, frame
  1452. 'reg_airwalk', 20,
  1453. #opposite
  1454. None)
  1455. reg_wall_r = a_class(
  1456. #player armature action name, start, end frames
  1457. 'reg_wall_r', 10, 10,
  1458. #deck action name, start, end frames
  1459. 'b_reg', 10, 10,
  1460. #layer, speed, mode (0 = play, 1 = loop), blendin
  1461. 1, .5, 0, 5,
  1462. #intro, length
  1463. 'reg_wall_r_in', 10,
  1464. #exits
  1465. ['reg_air'],
  1466. #force exit, frame
  1467. None, 0,
  1468. #opposite
  1469. None)
  1470. reg_wall_l_in = a_class(
  1471. #player armature action name, start, end frames
  1472. 'reg_wall_l', 1, 10,
  1473. #deck action name, start, end frames
  1474. 'b_reg', 1, 10,
  1475. #layer, speed, mode (0 = play, 1 = loop), blendin
  1476. 1, .5, 0, 5,
  1477. #intro, length
  1478. None, 0,
  1479. #exits
  1480. ['reg_air'],
  1481. #force exit, frame
  1482. 'reg_wall_l', 20,
  1483. #opposite
  1484. None)
  1485. reg_wall_l = a_class(
  1486. #player armature action name, start, end frames
  1487. 'reg_wall_l', 10, 10,
  1488. #deck action name, start, end frames
  1489. 'b_reg', 10, 10,
  1490. #layer, speed, mode (0 = play, 1 = loop), blendin
  1491. 1, .5, 0, 5,
  1492. #intro, length
  1493. 'reg_wall_l_in', 10,
  1494. #exits
  1495. ['reg_air'],
  1496. #force exit, frame
  1497. None, 0,
  1498. #opposite
  1499. None)
  1500. #**********************#
  1501. #*****fliptricks*******#
  1502. #**********************#
  1503. #**********************#
  1504. #*******grinds*********#
  1505. #**********************#
  1506. reg_5050_in = a_class(
  1507. #player armature action name, start, end frames
  1508. 'reg_5050', 1, 20,
  1509. #deck action name, start, end frames
  1510. 'b_reg', 1, 30,
  1511. #layer, speed, mode (0 = play, 1 = loop), blendin
  1512. 1, 1, 0, 10,
  1513. #intro, length
  1514. None, 0,
  1515. #exits
  1516. ['reg_5050'],
  1517. #force exit, frame
  1518. 'reg_5050', 19,
  1519. #opposite
  1520. 'fak_5050')
  1521. reg_5050 = a_class(
  1522. #player armature action name, start, end frames
  1523. 'reg_5050', 30, 60,
  1524. #deck action name, start, end frames
  1525. 'b_reg', 1, 30,
  1526. #layer, speed, mode (0 = play, 1 = loop), blendin
  1527. 1, .5, 0, 10,
  1528. #intro, length
  1529. 'reg_5050_in', 20,
  1530. #exits
  1531. ['reg_air', 'reg_roll'] + reg_fliplist,
  1532. #force exit, frame
  1533. None, 0,
  1534. #opposite
  1535. 'fak_5050')
  1536. reg_bsboard = a_class(
  1537. #player armature action name, start, end frames
  1538. 'reg_BS_Board2', 1, 30,
  1539. #deck action name, start, end frames
  1540. 'b_reg', 1, 1,
  1541. #layer, speed, mode (0 = play, 1 = loop), blendin
  1542. 1, .5, 1, 15,
  1543. #intro, length
  1544. None, 0,
  1545. #exits
  1546. ['reg_air', 'reg_roll'] + reg_fliplist,
  1547. #force exit, frame
  1548. None, 0,
  1549. #opposite
  1550. None)
  1551. reg_fsboard = a_class(
  1552. #player armature action name, start, end frames
  1553. 'reg_FS_Board2', 1, 30,
  1554. #deck action name, start, end frames
  1555. 'b_reg', 1, 1,
  1556. #layer, speed, mode (0 = play, 1 = loop), blendin
  1557. 1, .5, 1, 15,
  1558. #intro, length
  1559. None, 0,
  1560. #exits
  1561. ['reg_air', 'reg_roll'],
  1562. #force exit, frame
  1563. None, 0,
  1564. #opposite
  1565. None)
  1566. reg_noseg = a_class(
  1567. #player armature action name, start, end frames
  1568. 'reg_noseg.002', 11, 40,
  1569. #deck action name, start, end frames
  1570. 'b_reg_noseg', 10, 10,
  1571. #layer, speed, mode (0 = play, 1 = loop), blendin
  1572. 1, .5, 1, 15,
  1573. #intro, length
  1574. None, 0,
  1575. #exits
  1576. ['reg_air', 'reg_roll'],
  1577. #force exit, frame
  1578. None, 0,
  1579. #opposite
  1580. None)
  1581. reg_nosegr = a_class(
  1582. #player armature action name, start, end frames
  1583. 'reg_nosegR', 30, 1,
  1584. #deck action name, start, end frames
  1585. 'b_reg_nosegR', 1, 1,
  1586. #layer, speed, mode (0 = play, 1 = loop), blendin
  1587. 1, .5, 1, 15,
  1588. #intro, length
  1589. None, 0,
  1590. #exits
  1591. ['reg_air', 'reg_roll'],
  1592. #force exit, frame
  1593. None, 0,
  1594. #opposite
  1595. None)
  1596. reg_nosegl = a_class(
  1597. #player armature action name, start, end frames
  1598. 'reg_nosegL', 30, 1,
  1599. #deck action name, start, end frames
  1600. 'b_reg_nosegL', 1, 1,
  1601. #layer, speed, mode (0 = play, 1 = loop), blendin
  1602. 1, .5, 1, 15,
  1603. #intro, length
  1604. None, 0,
  1605. #exits
  1606. ['reg_air', 'reg_roll'],
  1607. #force exit, frame
  1608. None, 0,
  1609. #opposite
  1610. None)
  1611. reg_tailg = a_class(
  1612. #player armature action name, start, end frames
  1613. 'reg_tailg.001', 30, 1,
  1614. #deck action name, start, end frames
  1615. 'b_reg_tailg', 1, 1,
  1616. #layer, speed, mode (0 = play, 1 = loop), blendin
  1617. 1, .5, 1, 15,
  1618. #intro, length
  1619. None, 0,
  1620. #exits
  1621. ['reg_air', 'reg_roll'],
  1622. #force exit, frame
  1623. None, 0,
  1624. #opposite
  1625. None)
  1626. reg_tailgr = a_class(
  1627. #player armature action name, start, end frames
  1628. 'reg_tailgR', 30, 1,
  1629. #deck action name, start, end frames
  1630. 'b_reg_tailgR', 1, 1,
  1631. #layer, speed, mode (0 = play, 1 = loop), blendin
  1632. 1, .5, 1, 15,
  1633. #intro, length
  1634. None, 0,
  1635. #exits
  1636. ['reg_air', 'reg_roll'],
  1637. #force exit, frame
  1638. None, 0,
  1639. #opposite
  1640. None)
  1641. reg_tailgl = a_class(
  1642. #player armature action name, start, end frames
  1643. 'reg_tailgL', 30, 1,
  1644. #deck action name, start, end frames
  1645. 'b_reg_tailgL', 1, 1,
  1646. #layer, speed, mode (0 = play, 1 = loop), blendin
  1647. 1, .5, 1, 15,
  1648. #intro, length
  1649. None, 0,
  1650. #exits
  1651. ['reg_air', 'reg_roll'],
  1652. #force exit, frame
  1653. None, 0,
  1654. #opposite
  1655. None)
  1656. reg_tailslide = a_class(
  1657. #player armature action name, start, end frames
  1658. 'fak_noses', 30, 1,
  1659. #deck action name, start, end frames
  1660. 'b_fak_noses', 1, 30,
  1661. #layer, speed, mode (0 = play, 1 = loop), blendin
  1662. 1, .5, 1, 15,
  1663. #intro, length
  1664. None, 0,
  1665. #exits
  1666. ['reg_air', 'reg_roll'],
  1667. #force exit, frame
  1668. None, 0,
  1669. #opposite
  1670. None)
  1671. reg_noseslide = a_class(
  1672. #player armature action name, start, end frames
  1673. 'fak_tails', 30, 1,
  1674. #deck action name, start, end frames
  1675. 'b_fak_tails', 1, 1,
  1676. #layer, speed, mode (0 = play, 1 = loop), blendin
  1677. 1, .5, 1, 15,
  1678. #intro, length
  1679. None, 0,
  1680. #exits
  1681. ['reg_air', 'reg_roll'],
  1682. #force exit, frame
  1683. None, 0,
  1684. #opposite
  1685. None)
  1686. revert1 = a_class(
  1687. #player armature action name, start, end frames
  1688. 'revert1', 1, 10,
  1689. #deck action name, start, end frames
  1690. 'b_revert1', 1, 10,
  1691. #layer, speed, mode (0 = play, 1 = loop), blendin
  1692. 4, .3, 0, 0,
  1693. #intro, length
  1694. None, 0,
  1695. #exits
  1696. ['reg_roll', 'fak_roll'],
  1697. #force exit, frame
  1698. 'fak_roll', 11,
  1699. #opposite
  1700. None)
  1701. revert2 = a_class(
  1702. #player armature action name, start, end frames
  1703. 'revert2', 1, 10,
  1704. #deck action name, start, end frames
  1705. 'b_revert2', 1, 10,
  1706. #layer, speed, mode (0 = play, 1 = loop), blendin
  1707. 4, .3, 0, 0,
  1708. #intro, length
  1709. None, 0,
  1710. #exits
  1711. ['reg_roll', 'fak_roll'],
  1712. #force exit, frame
  1713. 'fak_roll', 11,
  1714. #opposite
  1715. None)
  1716. fak_revert1 = a_class(
  1717. #player armature action name, start, end frames
  1718. 'fak_revert1', 1, 10,
  1719. #deck action name, start, end frames
  1720. 'b_revert1', 1, 10,
  1721. #layer, speed, mode (0 = play, 1 = loop), blendin
  1722. 4, .3, 0, 0,
  1723. #intro, length
  1724. None, 0,
  1725. #exits
  1726. ['reg_roll', 'fak_roll'],
  1727. #force exit, frame
  1728. 'reg_roll', 11,
  1729. #opposite
  1730. None)
  1731. fak_revert2 = a_class(
  1732. #player armature action name, start, end frames
  1733. 'fak_revert2', 1, 10,
  1734. #deck action name, start, end frames
  1735. 'b_revert1', 1, 10,
  1736. #layer, speed, mode (0 = play, 1 = loop), blendin
  1737. 4, .3, 0, 0,
  1738. #intro, length
  1739. None, 0,
  1740. #exits
  1741. ['reg_roll', 'fak_roll'],
  1742. #force exit, frame
  1743. 'reg_roll', 11,
  1744. #opposite
  1745. None)
  1746. revert3 = a_class(
  1747. #player armature action name, start, end frames
  1748. 'revert1', 1, 10,
  1749. #deck action name, start, end frames
  1750. 'b_revert1', 1, 10,
  1751. #layer, speed, mode (0 = play, 1 = loop), blendin
  1752. 4, .3, 0, 0,
  1753. #intro, length
  1754. None, 0,
  1755. #exits
  1756. ['reg_roll', 'fak_roll'],
  1757. #force exit, frame
  1758. 'fak_roll', 11,
  1759. #opposite
  1760. None)
  1761. revert4 = a_class(
  1762. #player armature action name, start, end frames
  1763. 'revert2', 1, 10,
  1764. #deck action name, start, end frames
  1765. 'b_revert2', 1, 10,
  1766. #layer, speed, mode (0 = play, 1 = loop), blendin
  1767. 4, .3, 0, 0,
  1768. #intro, length
  1769. None, 0,
  1770. #exits
  1771. ['reg_roll', 'fak_roll'],
  1772. #force exit, frame
  1773. 'fak_roll', 11,
  1774. #opposite
  1775. None)
  1776. #******************(((((((((((((((((())))))))))))))))))************
  1777. fak_walk = a_class(
  1778. #player armature action name, start, end frames
  1779. 'fak_nwalk', 0, 35,
  1780. #deck action name, start, end frames
  1781. 'b_fak_walk', 0, 35,
  1782. #layer, speed, mode (0 = play, 1 = loop), blendin
  1783. 1, .5, 0, 20,
  1784. #intro, length
  1785. None, 0,
  1786. #exits
  1787. ['fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out'],
  1788. #force exit, frame
  1789. None, 0,
  1790. #opposite
  1791. None)
  1792. fak_walkFast = a_class(
  1793. #player armature action name, start, end frames, start, end frames
  1794. 'fak_nwalk', 0, 35,
  1795. #deck action name, start, end frames
  1796. 'b_fak_walk', 0, 35,
  1797. #layer, speed, mode (0 = play, 1 = loop), blendin
  1798. 1, 1, 0, 0,
  1799. #intro, length
  1800. None, 0,
  1801. #exits
  1802. ['fak_walk', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1803. #force exit, frame
  1804. None, 0,
  1805. #opposite
  1806. None)
  1807. fak_idle = a_class(
  1808. #player armature action name, start, end frames
  1809. 'fak_idle1', 1, 120,
  1810. #deck action name, start, end frames
  1811. 'b_fak_idle1', 1, 120,
  1812. #layer, speed, mode (0 = play, 1 = loop), blendin
  1813. 1, .5, 0, 20,
  1814. #intro, length
  1815. None, 0,
  1816. #exits
  1817. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_sit', 'fak_onboard'],
  1818. #force exit, frame
  1819. None, 0,
  1820. #opposite
  1821. None)
  1822. fak_idle2 = a_class(
  1823. #player armature action name, start, end frames
  1824. 'fak_idle2', 1, 120,
  1825. #deck action name, start, end frames
  1826. 'b_fak_walk', 1, 1,
  1827. #layer, speed, mode (0 = play, 1 = loop), blendin
  1828. 1, .5, 1, 20,
  1829. #intro, length
  1830. None, 0,
  1831. #exits
  1832. ['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1833. #force exit, frame
  1834. None, 0,
  1835. #opposite
  1836. None)
  1837. fak_idle3 = a_class(
  1838. #player armature action name, start, end frames
  1839. 'fak_idle3', 1, 120,
  1840. #deck action name, start, end frames
  1841. 'b_fak_walk', 1, 1,
  1842. #layer, speed, mode (0 = play, 1 = loop), blendin
  1843. 1, .5, 1, 20,
  1844. #intro, length
  1845. None, 0,
  1846. #exits
  1847. ['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1848. #force exit, frame
  1849. None, 0,
  1850. #opposite
  1851. None)
  1852. fak_idle4 = a_class(
  1853. #player armature action name, start, end frames
  1854. 'fak_idle4', 1, 120,
  1855. #deck action name, start, end frames
  1856. 'b_fak_idle4', 1, 120,
  1857. #layer, speed, mode (0 = play, 1 = loop), blendin
  1858. 1, .5, 1, 20,
  1859. #intro, length
  1860. None, 0,
  1861. #exits
  1862. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
  1863. #force exit, frame
  1864. None, 0,
  1865. #opposite
  1866. None)
  1867. fak_idle5 = a_class(
  1868. #player armature action name, start, end frames
  1869. 'fak_idle5', 1, 120,
  1870. #deck action name, start, end frames
  1871. 'b_fak_idle5', 1, 120,
  1872. #layer, speed, mode (0 = play, 1 = loop), blendin
  1873. 1, .5, 1, 20,
  1874. #intro, length
  1875. None, 0,
  1876. #exits
  1877. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1878. #force exit, frame
  1879. None, 0,
  1880. #opposite
  1881. None)
  1882. fak_idle6 = a_class(
  1883. #player armature action name, start, end frames
  1884. 'fak_idle6', 1, 120,
  1885. #deck action name, start, end frames
  1886. 'b_fak_idle6', 1, 120,
  1887. #layer, speed, mode (0 = play, 1 = loop), blendin
  1888. 1, .5, 1, 20,
  1889. #intro, length
  1890. None, 0,
  1891. #exits
  1892. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1893. #force exit, frame
  1894. None, 0,
  1895. #opposite
  1896. None)
  1897. fak_idle7 = a_class(
  1898. #player armature action name, start, end frames
  1899. 'fak_idle7', 1, 120,
  1900. #deck action name, start, end frames
  1901. 'b_fak_idle7', 1, 1,
  1902. #layer, speed, mode (0 = play, 1 = loop), blendin
  1903. 1, .5, 1, 20,
  1904. #intro, length
  1905. None, 0,
  1906. #exits
  1907. ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle', 'fak_jump', 'fak_onboard'],
  1908. #force exit, frame
  1909. None, 0,
  1910. #opposite
  1911. None)
  1912. fak_jump = a_class(
  1913. #player armature action name, start, end frames
  1914. 'fak_jump', 1, 10,
  1915. #deck action name, start, end frames
  1916. 'b_fak_jump', 1, 10,
  1917. #layer, speed, mode (0 = play, 1 = loop), blendin
  1918. 1, .5, 0, 10,
  1919. #intro, length
  1920. None, 0,
  1921. #exits
  1922. ['fak_idle', 'fak_walk_air', 'fak_onboard'],
  1923. #force exit, frame
  1924. 'fak_walk_air', 20,
  1925. #opposite
  1926. None)
  1927. fak_walk_air = a_class(
  1928. #player armature action name, start, end frames
  1929. 'fak_walk_air', 10, 10,
  1930. #deck action name, start, end frames
  1931. 'b_fak_walk_air', 10, 10,
  1932. #layer, speed, mode (0 = play, 1 = loop), blendin
  1933. 1, .5, 0, 5,
  1934. #intro, length
  1935. None, 0,
  1936. #exits
  1937. ['fak_walk_air_out', 'fak_onboard'],
  1938. #force exit, frame
  1939. None, 0,
  1940. #opposite
  1941. None)
  1942. fak_walk_air_out = a_class(
  1943. #player armature action name, start, end frames
  1944. 'fak_walk_air', 10, 40,
  1945. #deck action name, start, end frames
  1946. 'b_fak_walk_air', 10, 40,
  1947. #layer, speed, mode (0 = play, 1 = loop), blendin
  1948. 1, 1.5, 1, 5,
  1949. #intro, length
  1950. None, 0,
  1951. #exits
  1952. ['fak_idle', 'fak_walk', 'fak_walkFast', 'fak_onboard'],
  1953. #force exit, frame
  1954. 'fak_idle', 10,
  1955. #opposite
  1956. None)
  1957. fak_sit_in = a_class(
  1958. #player armature action name, start, end frames
  1959. 'fak_sit', 1, 65,
  1960. #deck action name, start, end frames
  1961. 'b_fak_jump', 1, 65,
  1962. #layer, speed, mode (0 = play, 1 = loop), blendin
  1963. 1, 1, 1, 20,
  1964. #intro, length
  1965. None, 0,
  1966. #exits
  1967. ['fak_idle', 'fak_walk'],
  1968. #force exit, frame
  1969. None, 0,
  1970. #opposite
  1971. None)
  1972. fak_sit = a_class(
  1973. #player armature action name, start, end frames
  1974. 'fak_sit', 65, 65,
  1975. #deck action name, start, end frames
  1976. 'b_fak_jump', 65, 65,
  1977. #layer, speed, mode (0 = play, 1 = loop), blendin
  1978. 1, 1, 1, 20,
  1979. #intro, length
  1980. None, 0,
  1981. #exits
  1982. ['fak_idle', 'fak_walk'],
  1983. #force exit, frame
  1984. None, 0,
  1985. #opposite
  1986. None)
  1987. fak_onboard = a_class(
  1988. #player armature action name, start, end frames
  1989. 'fak_noffboard', 10, 1,
  1990. #deck action name, start, end frames
  1991. 'b_fak_offboard', 10, 1,
  1992. #layer, speed, mode (0 = play, 1 = loop), blendin
  1993. 1, .5, 0, 5,
  1994. #intro, length
  1995. None, 0,
  1996. #exits
  1997. ['fak_roll'],
  1998. #force exit, frame
  1999. 'fak_roll', 18,
  2000. #opposite
  2001. None)
  2002. fak_offboard = a_class(
  2003. #player armature action name, start, end frames
  2004. 'fak_noffboard', 1, 30,
  2005. #deck action name, start, end frames
  2006. 'b_fak_offboard', 1, 30,
  2007. #layer, speed, mode (0 = play, 1 = loop), blendin
  2008. 1, .5, 0, 5,
  2009. #intro, length
  2010. None, 0,
  2011. #exits
  2012. ['fak_idle', 'fak_walkFast', 'fak_walk', 'fak_onboard'],
  2013. #force exit, frame
  2014. None, 0,
  2015. #opposite
  2016. None)
  2017. fak_roll = a_class(
  2018. #player armature action name, start, end frames
  2019. 'nfak', 1, 60,
  2020. #deck action name, start, end frames
  2021. 'b_reg', 1, 60,
  2022. #layer, speed, mode (0 = play, 1 = loop), blendin
  2023. 1, .5, 1, 10,
  2024. #intro, length
  2025. None, 0,
  2026. #exits
  2027. ['fak_idle', 'fak_offboard', 'fak_turnLeft', 'fak_turnRight', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2028. #force exit, frame
  2029. None, 0,
  2030. #opposite
  2031. 'reg_roll')
  2032. fak_turnLeft = a_class(
  2033. #player armature action name, start, end frames
  2034. 'nfak_left', 10, 30,
  2035. #deck action name, start, end frames
  2036. 'b_reg_right', 10, 30,
  2037. #layer, speed, mode (0 = play, 1 = loop), blendin
  2038. 1, .5, 1, 20,
  2039. #intro, length
  2040. None, 0,
  2041. #exits
  2042. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2043. #force exit, frame
  2044. None, 0,
  2045. #opposite
  2046. None)
  2047. fak_turnRight = a_class(
  2048. #player armature action name, start, end frames
  2049. 'nfak_right', 10, 30,
  2050. #deck action name, start, end frames
  2051. 'b_reg_left', 10, 30,
  2052. #layer, speed, mode (0 = play, 1 = loop), blendin
  2053. 1, .5, 1, 20,
  2054. #intro, length
  2055. None, 0,
  2056. #exits
  2057. ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2058. #force exit, frame
  2059. None, 0,
  2060. #opposite
  2061. None)
  2062. fak_opos = a_class(
  2063. #player armature action name, start, end frames
  2064. 'fak_opos', 1, 80,
  2065. #deck action name, start, end frames
  2066. 'b_reg', 1, 10,
  2067. #layer, speed, mode (0 = play, 1 = loop), blendin
  2068. 1, 1, 1, 15,
  2069. #intro, length
  2070. None, 0,
  2071. #exits
  2072. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2073. #force exit, frame
  2074. None, 0,
  2075. #opposite
  2076. 'reg_opos')
  2077. fak_nopos = a_class(
  2078. #player armature action name, start, end frames
  2079. 'fak_noposin', 20, 20,
  2080. #deck action name, start, end frames
  2081. 'b_reg', 1, 1,
  2082. #layer, speed, mode (0 = play, 1 = loop), blendin
  2083. 1, 1, 1, 15,
  2084. #intro, length
  2085. None, 0,
  2086. #exits
  2087. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_pump', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2088. #force exit, frame
  2089. None, 0,
  2090. #opposite
  2091. 'reg_nopos')
  2092. fak_pump = a_class(
  2093. #player armature action name, start, end frames
  2094. 'fak_opos', 1, 80,
  2095. #deck action name, start, end frames
  2096. 'b_reg', 1, 10,
  2097. #layer, speed, mode (0 = play, 1 = loop), blendin
  2098. 1, 1, 1, 15,
  2099. #intro, length
  2100. None, 0,
  2101. #exits
  2102. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump_left', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2103. #force exit, frame
  2104. None, 0,
  2105. #opposite
  2106. None)
  2107. fak_pump_left = a_class(
  2108. #player armature action name, start, end frames
  2109. 'nfak_pump_left', 10, 30,
  2110. #deck action name, start, end frames
  2111. 'b_reg_right', 10, 30,
  2112. #layer, speed, mode (0 = play, 1 = loop), blendin
  2113. 1, .5, 1, 15,
  2114. #intro, length
  2115. None, 0,
  2116. #exits
  2117. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_right', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2118. #force exit, frame
  2119. None, 0,
  2120. #opposite
  2121. None)
  2122. fak_pump_right = a_class(
  2123. #player armature action name, start, end frames
  2124. 'nfak_pump_right', 10, 30,
  2125. #deck action name, start, end frames
  2126. 'b_reg_left', 10, 30,
  2127. #layer, speed, mode (0 = play, 1 = loop), blendin
  2128. 1, .5, 1, 15,
  2129. #intro, length
  2130. None, 0,
  2131. #exits
  2132. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_opos', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_pump', 'fak_pump_left', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2133. #force exit, frame
  2134. None, 0,
  2135. #opposite
  2136. None)
  2137. fak_push = a_class(
  2138. #player armature action name, start, end frames
  2139. 'fak_push', 1, 35,
  2140. #deck action name, start, end frames
  2141. 'b_reg', 1, 1,
  2142. #layer, speed, mode (0 = play, 1 = loop), blendin
  2143. 1, .5, 0, 10,
  2144. #intro, length
  2145. None, 0,
  2146. #exits
  2147. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2148. #force exit, frame
  2149. None, 0,
  2150. #opposite
  2151. None)
  2152. fak_push_goof = a_class(
  2153. #player armature action name, start, end frames
  2154. 'fak_push_goof', 1, 35,
  2155. #deck action name, start, end frames
  2156. 'b_reg', 1, 1,
  2157. #layer, speed, mode (0 = play, 1 = loop), blendin
  2158. 1, .5, 0, 10,
  2159. #intro, length
  2160. None, 0,
  2161. #exits
  2162. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2163. #force exit, frame
  2164. None, 0,
  2165. #opposite
  2166. None)
  2167. fak_powerslide_in = a_class(
  2168. #player armature action name, start, end frames
  2169. 'nfak_powerslide2', 0, 20,
  2170. #deck action name, start, end frames
  2171. 'b_fak_powerslide2', 0, 20,
  2172. #layer, speed, mode (0 = play, 1 = loop), blendin
  2173. 1, 1, 1, 10,
  2174. #intro, length
  2175. None, 0,
  2176. #exits
  2177. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2178. #force exit, frame
  2179. None, 0,
  2180. #opposite
  2181. None)
  2182. fak_fs_powerslide_in = a_class(
  2183. #player armature action name, start, end frames
  2184. 'nfak_powerslide', 0, 20,
  2185. #deck action name, start, end frames
  2186. 'b_fak_powerslide', 0, 20,
  2187. #layer, speed, mode (0 = play, 1 = loop), blendin
  2188. 1, 1, 1, 10,
  2189. #intro, length
  2190. 'None', 0,
  2191. #exits
  2192. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2193. #force exit, frame
  2194. None, 0,
  2195. #opposite
  2196. None)
  2197. fak_powerslide = a_class(
  2198. #player armature action name, start, end frames
  2199. 'nfak_powerslide2', 20, 20,
  2200. #deck action name, start, end frames
  2201. 'b_fak_powerslide2', 20, 20,
  2202. #layer, speed, mode (0 = play, 1 = loop), blendin
  2203. 1, 1, 1, 10,
  2204. #intro, length
  2205. 'fak_powerslide_in', 20,
  2206. #exits
  2207. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2208. #force exit, frame
  2209. None, 0,
  2210. #opposite
  2211. None)
  2212. fak_fs_powerslide = a_class(
  2213. #player armature action name, start, end frames
  2214. 'nfak_powerslide', 20, 20,
  2215. #deck action name, start, end frames
  2216. 'b_fak_powerslide', 20, 20,
  2217. #layer, speed, mode (0 = play, 1 = loop), blendin
  2218. 1, 1, 1, 10,
  2219. #intro, length
  2220. 'fak_fs_powerslide_in', 20,
  2221. #exits
  2222. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2223. #force exit, frame
  2224. None, 0,
  2225. #opposite
  2226. None)
  2227. fak_brfoot = a_class(
  2228. #player armature action name, start, end frames
  2229. 'fak_brfoot', 1, 30,
  2230. #deck action name, start, end frames
  2231. 'b_brfoot', 1, 30,
  2232. #layer, speed, mode (0 = play, 1 = loop), blendin
  2233. 1, .75, 1, 10,
  2234. #intro, length
  2235. None, 0,
  2236. #exits
  2237. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2238. #force exit, frame
  2239. 'fak_air', 20,
  2240. #opposite
  2241. None)
  2242. fak_frfoot = a_class(
  2243. #player armature action name, start, end frames
  2244. 'fakbfrfoot', 1, 30,
  2245. #deck action name, start, end frames
  2246. 'b_brfoot', 1, 30,
  2247. #layer, speed, mode (0 = play, 1 = loop), blendin
  2248. 1, .75, 0, 10,
  2249. #intro, length
  2250. None, 0,
  2251. #exits
  2252. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2253. #force exit, frame
  2254. 'fak_air', 20,
  2255. #opposite
  2256. None)
  2257. fak_blfoot = a_class(
  2258. #player armature action name, start, end frames
  2259. 'fakflfoot', 1, 30,
  2260. #deck action name, start, end frames
  2261. 'b_brfoot', 1, 30,
  2262. #layer, speed, mode (0 = play, 1 = loop), blendin
  2263. 1, .75, 1, 10,
  2264. #intro, length
  2265. None, 0,
  2266. #exits
  2267. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2268. #force exit, frame
  2269. 'fak_air', 20,
  2270. #opposite
  2271. None)
  2272. fak_flfoot = a_class(
  2273. #player armature action name, start, end frames
  2274. 'fak_flfoot', 1, 30,
  2275. #deck action name, start, end frames
  2276. 'b_brfoot', 1, 30,
  2277. #layer, speed, mode (0 = play, 1 = loop), blendin
  2278. 1, .75, 0, 10,
  2279. #intro, length
  2280. None, 0,
  2281. #exits
  2282. ['fak_offboard', 'fak_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2283. #force exit, frame
  2284. 'fak_air', 20,
  2285. #opposite
  2286. None)
  2287. fak_manual = a_class(
  2288. #player armature action name, start, end frames
  2289. 'fak_manual', 10, 90,
  2290. #deck action name, start, end frames
  2291. 'b_fak_manual', 10, 90,
  2292. #layer, speed, mode (0 = play, 1 = loop), blendin
  2293. 1, 1, 1, 10,
  2294. #intro, length
  2295. None, 0,
  2296. #exits
  2297. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2298. #force exit, frame
  2299. None, 0,
  2300. #opposite
  2301. None)
  2302. fak_manual_left = a_class(
  2303. #player armature action name, start, end frames
  2304. 'fak_manual_left', 10, 90,
  2305. #deck action name, start, end frames
  2306. 'b_fak_manual_left', 10, 90,
  2307. #layer, speed, mode (0 = play, 1 = loop), blendin
  2308. 1, 1, 1, 10,
  2309. #intro, length
  2310. None, 0,
  2311. #exits
  2312. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2313. #force exit, frame
  2314. None, 0,
  2315. #opposite
  2316. None)
  2317. fak_manual_right = a_class(
  2318. #player armature action name, start, end frames
  2319. 'fak_manual_right', 10, 90,
  2320. #deck action name, start, end frames
  2321. 'b_fak_manual_right', 10, 90,
  2322. #layer, speed, mode (0 = play, 1 = loop), blendin
  2323. 1, 1, 1, 10,
  2324. #intro, length
  2325. None, 0,
  2326. #exits
  2327. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2328. #force exit, frame
  2329. None, 0,
  2330. #opposite
  2331. None)
  2332. fak_nmanual = a_class(
  2333. #player armature action name, start, end frames
  2334. 'fak_nmanual', 10, 90,
  2335. #deck action name, start, end frames
  2336. 'b_reg_manual', 10, 90,
  2337. #layer, speed, mode (0 = play, 1 = loop), blendin
  2338. 1, 1, 1, 10,
  2339. #intro, length
  2340. None, 0,
  2341. #exits
  2342. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2343. #force exit, frame
  2344. None, 0,
  2345. #opposite
  2346. None)
  2347. fak_nmanual_left = a_class(
  2348. #player armature action name, start, end frames
  2349. 'fak_nmanual_left', 10, 90,
  2350. #deck action name, start, end frames
  2351. 'b_reg_manual_right', 10, 90,
  2352. #layer, speed, mode (0 = play, 1 = loop), blendin
  2353. 1, 1, 1, 10,
  2354. #intro, length
  2355. None, 0,
  2356. #exits
  2357. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2358. #force exit, frame
  2359. None, 0,
  2360. #opposite
  2361. None)
  2362. fak_nmanual_right = a_class(
  2363. #player armature action name, start, end frames
  2364. 'fak_nmanual_right', 10, 90,
  2365. #deck action name, start, end frames
  2366. 'b_reg_manual_left', 10, 90,
  2367. #layer, speed, mode (0 = play, 1 = loop), blendin
  2368. 1, 1, 1, 10,
  2369. #intro, length
  2370. None, 0,
  2371. #exits
  2372. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2373. #force exit, frame
  2374. None, 0,
  2375. #opposite
  2376. None)
  2377. fak_land = a_class(
  2378. #player armature action name, start, end frames
  2379. 'fak_land', 1, 46,
  2380. #deck action name, start, end frames
  2381. 'b_reg', 1, 40,
  2382. #layer, speed, mode (0 = play, 1 = loop), blendin
  2383. 1, 1, 1, 10,
  2384. #intro, length
  2385. None, 0,
  2386. #exits
  2387. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2388. #force exit, frame
  2389. 'fak_roll', 20,
  2390. #opposite
  2391. None)
  2392. fak_landL = a_class(
  2393. #player armature action name, start, end frames
  2394. 'fak_landL', 1, 46,
  2395. #deck action name, start, end frames
  2396. 'b_reg', 1, 40,
  2397. #layer, speed, mode (0 = play, 1 = loop), blendin
  2398. 1, 1, 1, 10,
  2399. #intro, length
  2400. None, 0,
  2401. #exits
  2402. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2403. #force exit, frame
  2404. 'fak_roll', 20,
  2405. #opposite
  2406. None)
  2407. fak_landR = a_class(
  2408. #player armature action name, start, end frames
  2409. 'fak_landR', 1, 46,
  2410. #deck action name, start, end frames
  2411. 'b_reg', 1, 40,
  2412. #layer, speed, mode (0 = play, 1 = loop), blendin
  2413. 1, 1, 1, 10,
  2414. #intro, length
  2415. None, 0,
  2416. #exits
  2417. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2418. #force exit, frame
  2419. 'fak_roll', 20,
  2420. #opposite
  2421. None)
  2422. fak_landLb = a_class(
  2423. #player armature action name, start, end frames
  2424. 'fak_landLb', 1, 46,
  2425. #deck action name, start, end frames
  2426. 'b_reg', 1, 40,
  2427. #layer, speed, mode (0 = play, 1 = loop), blendin
  2428. 1, 1, 1, 10,
  2429. #intro, length
  2430. None, 0,
  2431. #exits
  2432. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2433. #force exit, frame
  2434. 'fak_roll', 20,
  2435. #opposite
  2436. None)
  2437. fak_landRb = a_class(
  2438. #player armature action name, start, end frames
  2439. 'fak_landRb', 1, 46,
  2440. #deck action name, start, end frames
  2441. 'b_reg', 1, 40,
  2442. #layer, speed, mode (0 = play, 1 = loop), blendin
  2443. 1, 1, 1, 10,
  2444. #intro, length
  2445. None, 0,
  2446. #exits
  2447. ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
  2448. #force exit, frame
  2449. 'fak_roll', 20,
  2450. #opposite
  2451. None)
  2452. fak_air = a_class(
  2453. #player armature action name, start, end frames
  2454. 'fak_air', 1, 30,
  2455. #deck action name, start, end frames
  2456. 'b_reg', 1, 30,
  2457. #layer, speed, mode (0 = play, 1 = loop), blendin
  2458. 1, 1, 1, 10,
  2459. #intro, length
  2460. None, 0,
  2461. #exits
  2462. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2463. #force exit, frame
  2464. None, 0,
  2465. #opposite
  2466. None)
  2467. fak_air_nb = a_class(
  2468. #player armature action name, start, end frames
  2469. 'fak_air', 1, 30,
  2470. #deck action name, start, end frames
  2471. 'b_reg', 1, 30,
  2472. #layer, speed, mode (0 = play, 1 = loop), blendin
  2473. 1, 1, 1, 0,
  2474. #intro, length
  2475. None, 0,
  2476. #exits
  2477. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_air_nose', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_judo', 'fak_frigid', 'fak_onefoot', 'fak_fsonefoot', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2478. #force exit, frame
  2479. None, 0,
  2480. #opposite
  2481. None)
  2482. fak_air_nose = a_class(
  2483. #player armature action name, start, end frames
  2484. 'fak_noseg', 5, 5,
  2485. #deck action name, start, end frames
  2486. 'b_fak_noseg', 5, 5,
  2487. #layer, speed, mode (0 = play, 1 = loop), blendin
  2488. 1, 1, 1, 20,
  2489. #intro, length
  2490. None, 0,
  2491. #exits
  2492. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_tail', 'fak_ollie_north', 'fak_ollie_south', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2493. #force exit, frame
  2494. None, 0,
  2495. #opposite
  2496. None)
  2497. fak_air_tail = a_class(
  2498. #player armature action name, start, end frames
  2499. 'fak_tailg', 35, 35,
  2500. #deck action name, start, end frames
  2501. 'b_fak_tailg', 35, 35,
  2502. #layer, speed, mode (0 = play, 1 = loop), blendin
  2503. 1, 1, 1, 20,
  2504. #intro, length
  2505. None, 0,
  2506. #exits
  2507. ['fak_offboard', 'fak_land', 'fak_frontside_grab', 'fak_backside_grab', 'fak_frontside_nose_grab', 'fak_backside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_tail_grab', 'fak_manual', 'fak_nmanual', 'fak_air_nose', 'fak_ollie_north', 'fak_ollie_south', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
  2508. #force exit, frame
  2509. None, 0,
  2510. #opposite
  2511. None)
  2512. #**********************#
  2513. #**********************#
  2514. #**********************#
  2515. #*******fliptricks*****#
  2516. #**********************#
  2517. #**********************#
  2518. #**********************#
  2519. fak_ollie = a_class(
  2520. #player armature action name, start, end frames
  2521. 'fak_ollie', 1, 20,
  2522. #deck action name, start, end frames
  2523. 'b_fak_ollie', 1, 20,
  2524. #layer, speed, mode (0 = play, 1 = loop), blendin
  2525. 3, .5, 0, 10,
  2526. #intro, length
  2527. None, 0,
  2528. #exits
  2529. ['fak_offboard', 'fak_air'],
  2530. #force exit, frame
  2531. 'fak_air', 30,
  2532. #opposite
  2533. None)
  2534. fak_heelflip = a_class(
  2535. #player armature action name, start, end frames
  2536. 'fak_heelflip', 0, 20,
  2537. #deck action name, start, end frames
  2538. 'b_fak_heelflip', 0, 20,
  2539. #layer, speed, mode (0 = play, 1 = loop), blendin
  2540. 3, .5, 0, 10,
  2541. #intro, length
  2542. None, 0,
  2543. #exits
  2544. ['fak_offboard', 'fak_air'],
  2545. #force exit, frame
  2546. 'fak_air_nb', 38,
  2547. #opposite
  2548. None)
  2549. fak_kickflip = a_class(
  2550. #player armature action name, start, end frames
  2551. 'fak_kickflip', 0, 20,
  2552. #deck action name, start, end frames
  2553. 'b_fak_kickflip', 0, 20,
  2554. #layer, speed, mode (0 = play, 1 = loop), blendin
  2555. 3, .5, 0, 10,
  2556. #intro, length
  2557. None, 0,
  2558. #exits
  2559. ['fak_offboard', 'fak_air'],
  2560. #force exit, frame
  2561. 'fak_air_nb', 38,
  2562. #opposite
  2563. None)
  2564. fak_shuvit = a_class(
  2565. #player armature action name, start, end frames
  2566. 'fak_shuvit', 1, 40,
  2567. #deck action name, start, end frames
  2568. 'b_fak_shuvit', 1, 40,
  2569. #layer, speed, mode (0 = play, 1 = loop), blendin
  2570. 3, 1, 0, 10,
  2571. #intro, length
  2572. None, 0,
  2573. #exits
  2574. ['fak_offboard', 'fak_air'],
  2575. #force exit, frame
  2576. 'fak_air', 38,
  2577. #opposite
  2578. None)
  2579. fak_shuvit360 = a_class(
  2580. #player armature action name, start, end frames
  2581. 'fak_360shuvit', 1, 20,
  2582. #deck action name, start, end frames
  2583. 'b_fak_360shuvit', 1, 20,
  2584. #layer, speed, mode (0 = play, 1 = loop), blendin
  2585. 3, .5, 0, 10,
  2586. #intro, length
  2587. None, 0,
  2588. #exits
  2589. ['fak_offboard', 'fak_air'],
  2590. #force exit, frame
  2591. 'fak_air', 38,
  2592. #opposite
  2593. None)
  2594. fak_fsshuvit = a_class(
  2595. #player armature action name, start, end frames
  2596. 'fak_fsshuvit', 1, 40,
  2597. #deck action name, start, end frames
  2598. 'b_fak_fsshuvit', 1, 40,
  2599. #layer, speed, mode (0 = play, 1 = loop), blendin
  2600. 3, 1, 0, 10,
  2601. #intro, length
  2602. None, 0,
  2603. #exits
  2604. ['fak_offboard', 'fak_air'],
  2605. #force exit, frame
  2606. 'fak_air', 38,
  2607. #opposite
  2608. None)
  2609. fak_fsshuvit360 = a_class(
  2610. #player armature action name, start, end frames
  2611. 'fak_360fsshuvit', 1, 20,
  2612. #deck action name, start, end frames
  2613. 'b_fak_360fsshuvit', 1, 20,
  2614. #layer, speed, mode (0 = play, 1 = loop), blendin
  2615. 3, .5, 0, 10,
  2616. #intro, length
  2617. None, 0,
  2618. #exits
  2619. ['fak_offboard', 'fak_air'],
  2620. #force exit, frame
  2621. 'fak_air', 38,
  2622. #opposite
  2623. None)
  2624. fak_hardflip = a_class(
  2625. #player armature action name, start, end frames
  2626. 'fak_hardflip', 1, 40,
  2627. #deck action name, start, end frames
  2628. 'b_fak_hardflip', 1, 40,
  2629. #layer, speed, mode (0 = play, 1 = loop), blendin
  2630. 3, 1, 0, 10,
  2631. #intro, length
  2632. None, 0,
  2633. #exits
  2634. ['fak_offboard', 'fak_air'],
  2635. #force exit, frame
  2636. 'fak_air_nb', 38,
  2637. #opposite
  2638. None)
  2639. fak_inward_heelflip = a_class(
  2640. #player armature action name, start, end frames
  2641. 'fak_inward_heelflip', 1, 40,
  2642. #deck action name, start, end frames
  2643. 'b_fak_inward_heelflip', 1, 40,
  2644. #layer, speed, mode (0 = play, 1 = loop), blendin
  2645. 3, 1, 0, 10,
  2646. #intro, length
  2647. None, 0,
  2648. #exits
  2649. ['fak_offboard', 'fak_air_nb'],
  2650. #force exit, frame
  2651. 'fak_air_nb', 38,
  2652. #opposite
  2653. None)
  2654. fak_varial_kickflip = a_class(
  2655. #player armature action name, start, end frames
  2656. 'fak_varialkickflip', 1, 40,
  2657. #deck action name, start, end frames
  2658. 'b_fak_varialkickflip', 1, 40,
  2659. #layer, speed, mode (0 = play, 1 = loop), blendin
  2660. 3, 1, 0, 10,
  2661. #intro, length
  2662. None, 0,
  2663. #exits
  2664. ['fak_offboard', 'fak_air_nb'],
  2665. #force exit, frame
  2666. 'fak_air_nb', 38,
  2667. #opposite
  2668. None)
  2669. fak_varial_heelflip = a_class(
  2670. #player armature action name, start, end frames
  2671. 'fak_varialheelflip', 1, 40,
  2672. #deck action name, start, end frames
  2673. 'b_fak_varialheelflip', 1, 40,
  2674. #layer, speed, mode (0 = play, 1 = loop), blendin
  2675. 3, 1, 0, 10,
  2676. #intro, length
  2677. None, 0,
  2678. #exits
  2679. ['fak_offboard', 'fak_air_nb'],
  2680. #force exit, frame
  2681. 'fak_air_nb', 38,
  2682. #opposite
  2683. None)
  2684. #-----------------------
  2685. fak_nollie = a_class(
  2686. #player armature action name, start, end frames
  2687. 'fak_nollie', 1, 20,
  2688. #deck action name, start, end frames
  2689. 'b_reg_ollie', 1, 20,
  2690. #layer, speed, mode (0 = play, 1 = loop), blendin
  2691. 3, .5, 0, 10,
  2692. #intro, length
  2693. None, 0,
  2694. #exits
  2695. ['fak_offboard', 'fak_air'],
  2696. #force exit, frame
  2697. 'fak_air', 30,
  2698. #opposite
  2699. None)
  2700. fak_nollie_kickflip = a_class(
  2701. #player armature action name, start, end frames
  2702. 'fak_nollie_kickflip', 1, 20,
  2703. #deck action name, start, end frames
  2704. 'b_reg_kickflip', 1, 20,
  2705. #layer, speed, mode (0 = play, 1 = loop), blendin
  2706. 3, .5, 0, 10,
  2707. #intro, length
  2708. None, 0,
  2709. #exits
  2710. ['fak_offboard', 'fak_air'],
  2711. #force exit, frame
  2712. 'fak_air', 30,
  2713. #opposite
  2714. None)
  2715. fak_nollie_heelflip = a_class(
  2716. #player armature action name, start, end frames
  2717. 'fak_nollie_heelflip', 1, 20,
  2718. #deck action name, start, end frames
  2719. 'b_reg_heelflip', 1, 20,
  2720. #layer, speed, mode (0 = play, 1 = loop), blendin
  2721. 3, .5, 0, 10,
  2722. #intro, length
  2723. None, 0,
  2724. #exits
  2725. ['fak_offboard', 'fak_air'],
  2726. #force exit, frame
  2727. 'fak_air', 30,
  2728. #opposite
  2729. None)
  2730. fak_nollie_shuvit = a_class(
  2731. #player armature action name, start, end frames
  2732. 'fak_nollie_shuvit', 1, 20,
  2733. #deck action name, start, end frames
  2734. 'b_reg_fsshuvit', 1, 20,
  2735. #layer, speed, mode (0 = play, 1 = loop), blendin
  2736. 3, .5, 0, 10,
  2737. #intro, length
  2738. None, 0,
  2739. #exits
  2740. ['fak_offboard', 'fak_air'],
  2741. #force exit, frame
  2742. 'fak_air', 30,
  2743. #opposite
  2744. None)
  2745. fak_nollie_fsshuvit = a_class(
  2746. #player armature action name, start, end frames
  2747. 'fak_nollie_fsshuvit', 1, 20,
  2748. #deck action name, start, end frames
  2749. 'b_reg_shuvit', 1, 20,
  2750. #layer, speed, mode (0 = play, 1 = loop), blendin
  2751. 3, .5, 0, 10,
  2752. #intro, length
  2753. None, 0,
  2754. #exits
  2755. ['fak_offboard', 'fak_air'],
  2756. #force exit, frame
  2757. 'fak_air', 30,
  2758. #opposite
  2759. None)
  2760. fak_nollie_shuvit360 = a_class(
  2761. #player armature action name, start, end frames
  2762. 'fak_nollie_fsshuvit', 1, 20,
  2763. #deck action name, start, end frames
  2764. 'b_reg_360shuvit', 1, 20,
  2765. #layer, speed, mode (0 = play, 1 = loop), blendin
  2766. 3, .5, 0, 10,
  2767. #intro, length
  2768. None, 0,
  2769. #exits
  2770. ['fak_offboard', 'fak_air'],
  2771. #force exit, frame
  2772. 'fak_air', 30,
  2773. #opposite
  2774. None)
  2775. fak_nollie_fsshuvit_360 = a_class(
  2776. #player armature action name, start, end frames
  2777. 'fak_nollie_fsshuvit', 1, 20,
  2778. #deck action name, start, end frames
  2779. 'b_fak_360shuvit', 1, 20,
  2780. #layer, speed, mode (0 = play, 1 = loop), blendin
  2781. 3, .5, 0, 10,
  2782. #intro, length
  2783. None, 0,
  2784. #exits
  2785. ['fak_offboard', 'fak_air'],
  2786. #force exit, frame
  2787. 'fak_air', 30,
  2788. #opposite
  2789. None)
  2790. #**********************#
  2791. #**********************#
  2792. #**********************#
  2793. #*******grabs**********#
  2794. #**********************#
  2795. #**********************#
  2796. #**********************#
  2797. fak_frontside_grab_in = a_class(
  2798. #player armature action name, start, end frames
  2799. 'fak_fg', 1, 10,
  2800. #deck action name, start, end frames
  2801. 'b_reg', 1, 1,
  2802. #layer, speed, mode (0 = play, 1 = loop), blendin
  2803. 1, .4, 0, 10,
  2804. #intro, length
  2805. None, 0,
  2806. #exits
  2807. ['fak_frontside_grab'],
  2808. #force exit, frame
  2809. 'fak_frontside_grab', 20,
  2810. #opposite
  2811. None)
  2812. fak_frontside_grab = a_class(
  2813. #player armature action name, start, end frames
  2814. 'fak_fg', 10, 30,
  2815. #deck action name, start, end frames
  2816. 'b_reg', 1, 1,
  2817. #layer, speed, mode (0 = play, 1 = loop), blendin
  2818. 1, .5, 0, 10,
  2819. #intro, length
  2820. 'fak_frontside_grab_in', 10,
  2821. #exits
  2822. ['fak_air'],
  2823. #force exit, frame
  2824. None, 0,
  2825. #opposite
  2826. None)
  2827. fak_backside_grab_in = a_class(
  2828. #player armature action name, start, end frames
  2829. 'fak_bg', 1, 10,
  2830. #deck action name, start, end frames
  2831. 'b_reg', 1, 1,
  2832. #layer, speed, mode (0 = play, 1 = loop), blendin
  2833. 1, .4, 0, 10,
  2834. #intro, length
  2835. None, 0,
  2836. #exits
  2837. ['fak_backside_grab'],
  2838. #force exit, frame
  2839. 'fak_backside_grab', 20,
  2840. #opposite
  2841. None)
  2842. fak_backside_grab = a_class(
  2843. #player armature action name, start, end frames
  2844. 'fak_bg', 10, 30,
  2845. #deck action name, start, end frames
  2846. 'b_reg', 1, 1,
  2847. #layer, speed, mode (0 = play, 1 = loop), blendin
  2848. 1, .5, 0, 10,
  2849. #intro, length
  2850. 'fak_backside_grab_in', 10,
  2851. #exits
  2852. ['fak_air'],
  2853. #force exit, frame
  2854. None, 0,
  2855. #opposite
  2856. None)
  2857. fak_frontside_nose_grab_in = a_class(
  2858. #player armature action name, start, end frames
  2859. 'fak_frontside_nose_grab', 1, 10,
  2860. #deck action name, start, end frames
  2861. 'b_reg', 1, 1,
  2862. #layer, speed, mode (0 = play, 1 = loop), blendin
  2863. 1, .4, 0, 10,
  2864. #intro, length
  2865. None, 0,
  2866. #exits
  2867. ['fak_frontside_nose_grab'],
  2868. #force exit, frame
  2869. 'fak_frontside_nose_grab', 20,
  2870. #opposite
  2871. None)
  2872. fak_frontside_nose_grab = a_class(
  2873. #player armature action name, start, end frames
  2874. 'fak_frontside_nose_grab', 10, 30,
  2875. #deck action name, start, end frames
  2876. 'b_reg', 1, 1,
  2877. #layer, speed, mode (0 = play, 1 = loop), blendin
  2878. 1, .5, 0, 10,
  2879. #intro, length
  2880. 'fak_frontside_nose_grab_in', 10,
  2881. #exits
  2882. ['fak_air'],
  2883. #force exit, frame
  2884. None, 0,
  2885. #opposite
  2886. None)
  2887. fak_backside_nose_grab_in = a_class(
  2888. #player armature action name, start, end frames
  2889. 'fak_backside_nose_grab', 1, 10,
  2890. #deck action name, start, end frames
  2891. 'b_reg', 1, 1,
  2892. #layer, speed, mode (0 = play, 1 = loop), blendin
  2893. 1, .4, 0, 10,
  2894. #intro, length
  2895. None, 0,
  2896. #exits
  2897. ['fak_backside_nose_grab'],
  2898. #force exit, frame
  2899. 'fak_backside_nose_grab', 20,
  2900. #opposite
  2901. None)
  2902. fak_backside_nose_grab = a_class(
  2903. #player armature action name, start, end frames
  2904. 'fak_backside_nose_grab', 10, 30,
  2905. #deck action name, start, end frames
  2906. 'b_reg', 1, 1,
  2907. #layer, speed, mode (0 = play, 1 = loop), blendin
  2908. 1, .5, 0, 10,
  2909. #intro, length
  2910. 'fak_backside_nose_grab_in', 10,
  2911. #exits
  2912. ['fak_air'],
  2913. #force exit, frame
  2914. None, 0,
  2915. #opposite
  2916. None)
  2917. fak_frontside_tail_grab_in = a_class(
  2918. #player armature action name, start, end frames
  2919. 'fak_frontside_tail_grab', 1, 10,
  2920. #deck action name, start, end frames
  2921. 'b_reg', 1, 1,
  2922. #layer, speed, mode (0 = play, 1 = loop), blendin
  2923. 1, .4, 0, 10,
  2924. #intro, length
  2925. None, 0,
  2926. #exits
  2927. ['fak_frontside_tail_grab'],
  2928. #force exit, frame
  2929. 'fak_frontside_tail_grab', 20,
  2930. #opposite
  2931. None)
  2932. fak_frontside_tail_grab = a_class(
  2933. #player armature action name, start, end frames
  2934. 'fak_frontside_tail_grab', 10, 30,
  2935. #deck action name, start, end frames
  2936. 'b_reg', 1, 1,
  2937. #layer, speed, mode (0 = play, 1 = loop), blendin
  2938. 1, .5, 0, 10,
  2939. #intro, length
  2940. 'fak_frontside_tail_grab_in', 10,
  2941. #exits
  2942. ['fak_air'],
  2943. #force exit, frame
  2944. None, 0,
  2945. #opposite
  2946. None)
  2947. fak_backside_tail_grab_in = a_class(
  2948. #player armature action name, start, end frames
  2949. 'fak_backside_tail_grab', 1, 10,
  2950. #deck action name, start, end frames
  2951. 'b_reg', 1, 1,
  2952. #layer, speed, mode (0 = play, 1 = loop), blendin
  2953. 1, .4, 0, 10,
  2954. #intro, length
  2955. None, 0,
  2956. #exits
  2957. ['fak_backside_tail_grab'],
  2958. #force exit, frame
  2959. 'backside_tail_grab', 20,
  2960. #opposite
  2961. None)
  2962. fak_backside_tail_grab = a_class(
  2963. #player armature action name, start, end frames
  2964. 'fak_backside_tail_grab', 10, 30,
  2965. #deck action name, start, end frames
  2966. 'b_reg', 1, 1,
  2967. #layer, speed, mode (0 = play, 1 = loop), blendin
  2968. 1, .5, 0, 10,
  2969. #intro, length
  2970. 'fak_backside_tail_grab_in', 10,
  2971. #exits
  2972. ['fak_air'],
  2973. #force exit, frame
  2974. None, 0,
  2975. #opposite
  2976. None)
  2977. fak_judo_in = a_class(
  2978. #player armature action name, start, end frames
  2979. 'fak_judo', 1, 10,
  2980. #deck action name, start, end frames
  2981. 'b_reg', 1, 1,
  2982. #layer, speed, mode (0 = play, 1 = loop), blendin
  2983. 1, .4, 0, 10,
  2984. #intro, length
  2985. None, 0,
  2986. #exits
  2987. ['fak_judo'],
  2988. #force exit, frame
  2989. 'fak_judo', 20,
  2990. #opposite
  2991. None)
  2992. fak_judo = a_class(
  2993. #player armature action name, start, end frames
  2994. 'fak_judo', 10, 30,
  2995. #deck action name, start, end frames
  2996. 'b_reg', 1, 1,
  2997. #layer, speed, mode (0 = play, 1 = loop), blendin
  2998. 1, .5, 0, 10,
  2999. #intro, length
  3000. 'fak_judo_in', 10,
  3001. #exits
  3002. ['fak_air'],
  3003. #force exit, frame
  3004. None, 0,
  3005. #opposite
  3006. None)
  3007. fak_frigid_in = a_class(
  3008. #player armature action name, start, end frames
  3009. 'fak_frigid', 1, 10,
  3010. #deck action name, start, end frames
  3011. 'b_reg', 1, 1,
  3012. #layer, speed, mode (0 = play, 1 = loop), blendin
  3013. 1, .4, 0, 10,
  3014. #intro, length
  3015. None, 0,
  3016. #exits
  3017. ['fak_frigid'],
  3018. #force exit, frame
  3019. 'fak_frigid', 20,
  3020. #opposite
  3021. None)
  3022. fak_frigid = a_class(
  3023. #player armature action name, start, end frames
  3024. 'fak_frigid', 10, 30,
  3025. #deck action name, start, end frames
  3026. 'b_reg', 1, 1,
  3027. #layer, speed, mode (0 = play, 1 = loop), blendin
  3028. 1, .5, 0, 10,
  3029. #intro, length
  3030. 'fak_frigid_in', 10,
  3031. #exits
  3032. ['fak_air'],
  3033. #force exit, frame
  3034. None, 0,
  3035. #opposite
  3036. None)
  3037. fak_fsonefoot_in = a_class(
  3038. #player armature action name, start, end frames
  3039. 'fak_fsonefoot', 1, 10,
  3040. #deck action name, start, end frames
  3041. 'b_reg', 1, 1,
  3042. #layer, speed, mode (0 = play, 1 = loop), blendin
  3043. 1, .4, 0, 10,
  3044. #intro, length
  3045. None, 0,
  3046. #exits
  3047. ['fak_fsonefoot'],
  3048. #force exit, frame
  3049. 'fak_fsonefoot', 20,
  3050. #opposite
  3051. None)
  3052. fak_fsonefoot = a_class(
  3053. #player armature action name, start, end frames
  3054. 'fak_fsonefoot', 10, 30,
  3055. #deck action name, start, end frames
  3056. 'b_reg', 1, 1,
  3057. #layer, speed, mode (0 = play, 1 = loop), blendin
  3058. 1, .5, 0, 10,
  3059. #intro, length
  3060. 'fak_fsonefoot_in', 10,
  3061. #exits
  3062. ['fak_air'],
  3063. #force exit, frame
  3064. None, 0,
  3065. #opposite
  3066. None)
  3067. fak_onefoot_in = a_class(
  3068. #player armature action name, start, end frames
  3069. 'fak_onefoot', 1, 10,
  3070. #deck action name, start, end frames
  3071. 'b_reg', 1, 1,
  3072. #layer, speed, mode (0 = play, 1 = loop), blendin
  3073. 1, .4, 0, 10,
  3074. #intro, length
  3075. None, 0,
  3076. #exits
  3077. ['fak_onefoot'],
  3078. #force exit, frame
  3079. 'fak_onefoot', 20,
  3080. #opposite
  3081. None)
  3082. fak_onefoot = a_class(
  3083. #player armature action name, start, end frames
  3084. 'fak_onefoot', 10, 30,
  3085. #deck action name, start, end frames
  3086. 'b_reg', 1, 1,
  3087. #layer, speed, mode (0 = play, 1 = loop), blendin
  3088. 1, .5, 0, 10,
  3089. #intro, length
  3090. 'fak_onefoot_in', 10,
  3091. #exits
  3092. ['fak_air'],
  3093. #force exit, frame
  3094. None, 0,
  3095. #opposite
  3096. None)
  3097. fak_ollie_north_in = a_class(
  3098. #player armature action name, start, end frames
  3099. 'fak_ollie_north', 1, 10,
  3100. #deck action name, start, end frames
  3101. 'b_reg', 1, 1,
  3102. #layer, speed, mode (0 = play, 1 = loop), blendin
  3103. 1, 1, 0, 5,
  3104. #intro, length
  3105. None, 0,
  3106. #exits
  3107. ['fak_ollie_north'],
  3108. #force exit, frame
  3109. 'fak_ollie_north', 20,
  3110. #opposite
  3111. None)
  3112. fak_ollie_north = a_class(
  3113. #player armature action name, start, end frames
  3114. 'fak_ollie_north', 10, 10,
  3115. #deck action name, start, end frames
  3116. 'b_reg', 1, 1,
  3117. #layer, speed, mode (0 = play, 1 = loop), blendin
  3118. 1, 1, 0, 5,
  3119. #intro, length
  3120. 'fak_ollie_north', 10,
  3121. #exits
  3122. ['fak_air'],
  3123. #force exit, frame
  3124. None, 0,
  3125. #opposite
  3126. None)
  3127. fak_ollie_south_in = a_class(
  3128. #player armature action name, start, end frames
  3129. 'fak_ollie_south', 1, 10,
  3130. #deck action name, start, end frames
  3131. 'b_reg', 1, 1,
  3132. #layer, speed, mode (0 = play, 1 = loop), blendin
  3133. 1, 1, 0, 5,
  3134. #intro, length
  3135. None, 0,
  3136. #exits
  3137. ['fak_ollie_south'],
  3138. #force exit, frame
  3139. 'fak_ollie_south', 20,
  3140. #opposite
  3141. None)
  3142. fak_ollie_south = a_class(
  3143. #player armature action name, start, end frames
  3144. 'fak_ollie_south', 10, 10,
  3145. #deck action name, start, end frames
  3146. 'b_reg', 1, 1,
  3147. #layer, speed, mode (0 = play, 1 = loop), blendin
  3148. 1, 1, 0, 5,
  3149. #intro, length
  3150. 'fak_ollie_south', 10,
  3151. #exits
  3152. ['fak_air'],
  3153. #force exit, frame
  3154. None, 0,
  3155. #opposite
  3156. None)
  3157. #**********************#
  3158. #*****fliptricks*******#
  3159. #**********************#
  3160. #**********************#
  3161. #*******grinds*********#
  3162. #**********************#
  3163. fak_5050 = a_class(
  3164. #player armature action name, start, end frames
  3165. 'fak_5050', 1, 30,
  3166. #deck action name, start, end frames
  3167. 'b_reg', 1, 1,
  3168. #layer, speed, mode (0 = play, 1 = loop), blendin
  3169. 1, .5, 1, 10,
  3170. #intro, length
  3171. None, 0,
  3172. #exits
  3173. ['fak_air', 'fak_roll'],
  3174. #force exit, frame
  3175. None, 0,
  3176. #opposite
  3177. 'reg_5050')
  3178. fak_bsboard = a_class(
  3179. #player armature action name, start, end frames
  3180. 'fak_BS_Board2', 1, 30,
  3181. #deck action name, start, end frames
  3182. 'b_reg', 1, 1,
  3183. #layer, speed, mode (0 = play, 1 = loop), blendin
  3184. 1, .5, 1, 15,
  3185. #intro, length
  3186. None, 0,
  3187. #exits
  3188. ['fak_air', 'fak_roll'],
  3189. #force exit, frame
  3190. None, 0,
  3191. #opposite
  3192. None)
  3193. fak_fsboard = a_class(
  3194. #player armature action name, start, end frames
  3195. 'fak_FS_Board2', 1, 30,
  3196. #deck action name, start, end frames
  3197. 'b_reg', 1, 1,
  3198. #layer, speed, mode (0 = play, 1 = loop), blendin
  3199. 1, .5, 1, 15,
  3200. #intro, length
  3201. None, 0,
  3202. #exits
  3203. ['fak_air', 'fak_roll'],
  3204. #force exit, frame
  3205. None, 0,
  3206. #opposite
  3207. None)
  3208. fak_noseg = a_class(
  3209. #player armature action name, start, end frames
  3210. 'fak_noseg', 1, 30,
  3211. #deck action name, start, end frames
  3212. 'b_fak_noseg', 10, 10,
  3213. #layer, speed, mode (0 = play, 1 = loop), blendin
  3214. 1, .5, 1, 15,
  3215. #intro, length
  3216. None, 0,
  3217. #exits
  3218. ['fak_air', 'fak_roll'],
  3219. #force exit, frame
  3220. None, 0,
  3221. #opposite
  3222. None)
  3223. fak_nosegr = a_class(
  3224. #player armature action name, start, end frames
  3225. 'fak_nosegR', 30, 1,
  3226. #deck action name, start, end frames
  3227. 'b_fak_nosegR', 1, 1,
  3228. #layer, speed, mode (0 = play, 1 = loop), blendin
  3229. 1, .5, 1, 15,
  3230. #intro, length
  3231. None, 0,
  3232. #exits
  3233. ['fak_air', 'fak_roll'],
  3234. #force exit, frame
  3235. None, 0,
  3236. #opposite
  3237. None)
  3238. fak_nosegl = a_class(
  3239. #player armature action name, start, end frames
  3240. 'fak_nosegL', 30, 1,
  3241. #deck action name, start, end frames
  3242. 'b_fak_nosegL', 1, 1,
  3243. #layer, speed, mode (0 = play, 1 = loop), blendin
  3244. 1, .5, 1, 15,
  3245. #intro, length
  3246. None, 0,
  3247. #exits
  3248. ['fak_air', 'fak_roll'],
  3249. #force exit, frame
  3250. None, 0,
  3251. #opposite
  3252. None)
  3253. fak_tailg = a_class(
  3254. #player armature action name, start, end frames
  3255. 'fak_tailg', 30, 1,
  3256. #deck action name, start, end frames
  3257. 'b_fak_tailg', 1, 1,
  3258. #layer, speed, mode (0 = play, 1 = loop), blendin
  3259. 1, .5, 1, 15,
  3260. #intro, length
  3261. None, 0,
  3262. #exits
  3263. ['fak_air', 'fak_roll'],
  3264. #force exit, frame
  3265. None, 0,
  3266. #opposite
  3267. None)
  3268. fak_tailgr = a_class(
  3269. #player armature action name, start, end frames
  3270. 'fak_tailgR', 30, 1,
  3271. #deck action name, start, end frames
  3272. 'b_fak_tailgR', 1, 1,
  3273. #layer, speed, mode (0 = play, 1 = loop), blendin
  3274. 1, .5, 1, 15,
  3275. #intro, length
  3276. None, 0,
  3277. #exits
  3278. ['fak_air', 'fak_roll'],
  3279. #force exit, frame
  3280. None, 0,
  3281. #opposite
  3282. None)
  3283. fak_tailgl = a_class(
  3284. #player armature action name, start, end frames
  3285. 'fak_tailgL', 30, 1,
  3286. #deck action name, start, end frames
  3287. 'b_fak_tailgL', 1, 1,
  3288. #layer, speed, mode (0 = play, 1 = loop), blendin
  3289. 1, .5, 1, 15,
  3290. #intro, length
  3291. None, 0,
  3292. #exits
  3293. ['fak_air', 'fak_roll'],
  3294. #force exit, frame
  3295. None, 0,
  3296. #opposite
  3297. None)
  3298. fak_tailslide = a_class(
  3299. #player armature action name, start, end frames
  3300. 'reg_noses', 30, 1,
  3301. #deck action name, start, end frames
  3302. 'b_reg_noses', 1, 1,
  3303. #layer, speed, mode (0 = play, 1 = loop), blendin
  3304. 1, .5, 1, 15,
  3305. #intro, length
  3306. None, 0,
  3307. #exits
  3308. ['fak_air', 'fak_roll'],
  3309. #force exit, frame
  3310. None, 0,
  3311. #opposite
  3312. None)
  3313. fak_noseslide = a_class(
  3314. #player armature action name, start, end frames
  3315. 'reg_tails', 30, 1,
  3316. #deck action name, start, end frames
  3317. 'b_reg_tails', 1, 1,
  3318. #layer, speed, mode (0 = play, 1 = loop), blendin
  3319. 1, .5, 1, 15,
  3320. #intro, length
  3321. None, 0,
  3322. #exits
  3323. ['fak_air', 'fak_roll'],
  3324. #force exit, frame
  3325. None, 0,
  3326. #opposite
  3327. None)