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co_ActionState.py 166KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r' ]
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  16. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  17. #initialize variables
  18. try:
  19. actionState = own['actionState']
  20. l_actionState = own['l_actionState']
  21. requestAction = own['requestAction']
  22. l_requestAction = own['l_requestAction']
  23. queueAction = own['queueAction']
  24. actionTimer = own['actionTimer']
  25. except:
  26. print("init")
  27. own['actionState'] = 'empty'
  28. own['l_actionState'] = 'empty'
  29. own['requestAction'] = 'empty'
  30. own['l_requestAction'] = 'empty'
  31. own['queueAction'] = 'empty'
  32. own['actionTimer'] = 0
  33. actionTimer = 0
  34. queueAction = 'empty'
  35. requestAction = 'empty'
  36. actionState = 'empty'
  37. l_actionState = 'empty'
  38. l_requestAction = 'empty'
  39. #print("ra1: ", requestAction) \
  40. if requestAction == 'empty':
  41. print("*******empty request****")
  42. isplaying = skater.isPlayingAction(flip_layer)
  43. transPlaying = skater.isPlayingAction(trans_layer)
  44. #if isplaying == False:
  45. #own['actionTimer'] = 0
  46. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  47. own['actionTimer'] = 0
  48. actionTimer = 0
  49. print('reset actionTimer')
  50. #pass
  51. # if own['actionTimer'] != 0:
  52. # requestAction = own['l_actionState']
  53. #================
  54. #stance change detection
  55. if requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land'):
  56. print("fak-reg_roll")
  57. requestAction = 'fak-reg_roll'
  58. own['requestAction'] = 'fak-reg_roll'
  59. if requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land'):
  60. print("reg-fak_roll")
  61. requestAction = 'reg-fak_roll'
  62. own['requestAction'] = 'reg-fak_roll'
  63. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air'):
  64. print("fak-reg_5050")
  65. requestAction = 'fak-reg_5050'
  66. own['requestAction'] = 'fak-reg_5050'
  67. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air'):
  68. print("reg-fak_5050")
  69. requestAction = 'reg-fak_5050'
  70. own['requestAction'] = 'reg-fak_5050'
  71. #===============
  72. #land action over ride
  73. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  74. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  75. pass
  76. #print("landing action incorrect")
  77. else:
  78. #print("using old requestAction")
  79. requestAction = l_requestAction
  80. own['requestAction'] = requestAction
  81. own['l_actionState'] = requestAction
  82. actionState = requestAction
  83. own['actionTimer'] = 0
  84. actionTimer = 0
  85. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  86. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  87. requestAction = own['l_requestAction']
  88. #revert override
  89. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  90. #print("@@@revert override")
  91. actionState = requestAction
  92. own['actionState'] = requestAction
  93. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  94. print("stopping revert layers")
  95. skater.stopAction(loop_layer)
  96. trucks.stopAction(loop_layer)
  97. deck.stopAction(loop_layer)
  98. skater.stopAction(trans_layer)
  99. trucks.stopAction(trans_layer)
  100. deck.stopAction(trans_layer)
  101. #dirty tailslide fix
  102. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  103. # requestAction = 'reg_tailslide'
  104. #check last actionState to see if an out action is needed
  105. elif requestAction not in jump_overrideList:
  106. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  107. requestAction = 'reg_turnRight_out'
  108. actionState = 'reg_turnRight_out'
  109. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  110. requestAction = 'reg_turnLeft_out'
  111. actionState = 'reg_turnLeft_out'
  112. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  113. requestAction = 'fak_turnRight_out'
  114. actionState = 'fak_turnRight_out'
  115. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  116. requestAction = 'fak_turnLeft_out'
  117. actionState = 'fak_turnLeft_out'
  118. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  119. requestAction = 'reg_opos_out'
  120. actionState = 'reg_opos_out'
  121. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  122. requestAction = 'fak_opos_out'
  123. actionState = 'fak_opos_out'
  124. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  125. requestAction = 'reg_nopos_out'
  126. actionState = 'reg_nopos_out'
  127. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  128. requestAction = 'fak_nopos_out'
  129. actionState = 'fak_nopos_out'
  130. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  131. requestAction = 'reg_pump_out'
  132. actionState = 'reg_pump_out'
  133. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  134. requestAction = 'fak_pump_out'
  135. actionState = 'fak_pump_out'
  136. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  137. requestAction = 'reg_powerslide_out'
  138. actionState = 'reg_powerslide_out'
  139. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  140. requestAction = 'fak_powerslide_out'
  141. actionState = 'fak_powerslide_out'
  142. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  143. requestAction = 'reg_fs_powerslide_out'
  144. actionState = 'reg_fs_powerslide_out'
  145. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  146. requestAction = 'fak_fs_powerslide_out'
  147. actionState = 'fak_fs_powerslide_out'
  148. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  149. requestAction = 'reg_stop_out'
  150. actionState = 'reg_stop_out'
  151. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  152. requestAction = 'fak_stop_out'
  153. actionState = 'fak_stop_out'
  154. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  155. requestAction = 'reg_noseslide_out'
  156. actionState = 'reg_noseslide_out'
  157. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  158. requestAction = 'fak_noseslide_out'
  159. actionState = 'fak_noseslide_out'
  160. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  161. requestAction = 'reg_tailslide_out'
  162. actionState = 'reg_tailslide_out'
  163. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  164. requestAction = 'fak_tailslide_out'
  165. actionState = 'fak_tailslide_out'
  166. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  167. requestAction = 'reg_manual_out'
  168. actionState = 'reg_manual_out'
  169. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  170. requestAction = 'fak_manual_out'
  171. actionState = 'fak_manual_out'
  172. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  173. requestAction = 'reg_nmanual_out'
  174. actionState = 'reg_nmanual_out'
  175. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  176. requestAction = 'fak_nmanual_out'
  177. actionState = 'fak_nmanual_out'
  178. else:
  179. print("action over ridden")
  180. #own['actionState'] = requestAction
  181. def updateAction(requestAction, actionState):
  182. try:
  183. flip_start_frame = own['flip_start_lay']
  184. flipspeed = own['flipspeed']
  185. except:
  186. flip_start_frame = 1
  187. flipspeed = .6
  188. #flipspeed = own['flipspeed']
  189. ###############################
  190. #one shot actions
  191. ###############################
  192. if requestAction in oneshotActions_list:
  193. if requestAction == 'reg_land' and own["grindHit"] == False:
  194. skater.stopAction(loop_layer)
  195. trucks.stopAction(loop_layer)
  196. deck.stopAction(loop_layer)
  197. skater.stopAction(trans_layer)
  198. trucks.stopAction(trans_layer)
  199. deck.stopAction(trans_layer)
  200. print("stopping loop and trans")
  201. actionState = 'reg_land'
  202. own['actionTimer'] = 39
  203. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  204. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  205. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  206. print("play land")
  207. if requestAction == 'fak_land' and own["grindHit"] == False:
  208. actionState = 'fak_land'
  209. skater.stopAction(loop_layer)
  210. trucks.stopAction(loop_layer)
  211. deck.stopAction(loop_layer)
  212. skater.stopAction(trans_layer)
  213. trucks.stopAction(trans_layer)
  214. deck.stopAction(trans_layer)
  215. own['actionTimer'] = 39
  216. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  217. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  218. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  219. print("play land")
  220. if requestAction == 'reg_dropin':
  221. actionState = 'reg_dropin'
  222. own['actionTimer'] = 9
  223. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  224. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  225. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  226. if requestAction == 'fak_dropin':
  227. actionState = 'reg_dropin'
  228. own['actionTimer'] = 9
  229. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  230. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  231. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  232. if requestAction == 'reg_turnRight_out':
  233. actionState = 'reg_turnRight_out'
  234. own['actionTimer'] = 19
  235. trans_playing = skater.isPlayingAction(trans_layer)
  236. if trans_playing:
  237. cur_frame = skater.getActionFrame(trans_layer)
  238. #cur_frame -= 2
  239. if trans_playing and cur_frame > 1:
  240. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  241. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  242. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  243. own['actionTimer'] = cur_frame
  244. else:
  245. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  246. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  247. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  248. if requestAction == 'reg_turnLeft_out':
  249. actionState = 'reg_turnLeft_out'
  250. own['actionTimer'] = 19
  251. trans_playing = skater.isPlayingAction(trans_layer)
  252. if trans_playing:
  253. cur_frame = skater.getActionFrame(trans_layer)
  254. #cur_frame -= 2
  255. if trans_playing and cur_frame > 1:
  256. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  257. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  258. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  259. own['actionTimer'] = cur_frame
  260. else:
  261. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  262. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  263. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  264. if requestAction == 'fak_turnRight_out':
  265. actionState = 'fak_turnRight_out'
  266. own['actionTimer'] = 19
  267. trans_playing = skater.isPlayingAction(trans_layer)
  268. if trans_playing:
  269. cur_frame = skater.getActionFrame(trans_layer)
  270. #cur_frame -= 2
  271. if trans_playing and cur_frame > 1:
  272. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  273. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  274. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  275. own['actionTimer'] = cur_frame
  276. else:
  277. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  278. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  279. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  280. if requestAction == 'fak_turnLeft_out':
  281. actionState = 'fak_turnLeft_out'
  282. own['actionTimer'] = 19
  283. trans_playing = skater.isPlayingAction(trans_layer)
  284. if trans_playing:
  285. cur_frame = skater.getActionFrame(trans_layer)
  286. #cur_frame -= 2
  287. if trans_playing and cur_frame > 1:
  288. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  289. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  290. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  291. own['actionTimer'] = cur_frame
  292. else:
  293. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  294. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  295. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  296. if requestAction == 'reg_opos_out':
  297. actionState = 'reg_opos_out'
  298. own['actionTimer'] = 19
  299. trans_playing = skater.isPlayingAction(trans_layer)
  300. if trans_playing:
  301. cur_frame = skater.getActionFrame(trans_layer)
  302. #cur_frame -= 2
  303. if trans_playing and cur_frame > 1:
  304. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  305. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  306. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  307. own['actionTimer'] = cur_frame
  308. else:
  309. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  310. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  311. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  312. if requestAction == 'fak_opos_out':
  313. actionState = 'fak_opos_out'
  314. own['actionTimer'] = 19
  315. trans_playing = skater.isPlayingAction(trans_layer)
  316. if trans_playing:
  317. cur_frame = skater.getActionFrame(trans_layer)
  318. #cur_frame -= 2
  319. if trans_playing and cur_frame > 1:
  320. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  321. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  322. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  323. own['actionTimer'] = cur_frame
  324. else:
  325. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  326. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  327. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  328. if requestAction == 'reg_nopos_out':
  329. actionState = 'reg_nopos_out'
  330. own['actionTimer'] = 19
  331. trans_playing = skater.isPlayingAction(trans_layer)
  332. if trans_playing:
  333. cur_frame = skater.getActionFrame(trans_layer)
  334. #cur_frame -= 2
  335. if trans_playing and cur_frame > 1:
  336. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  337. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  338. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  339. own['actionTimer'] = cur_frame
  340. else:
  341. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  342. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  343. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  344. if requestAction == 'fak_nopos_out':
  345. actionState = 'fak_nopos_out'
  346. own['actionTimer'] = 19
  347. trans_playing = skater.isPlayingAction(trans_layer)
  348. if trans_playing:
  349. cur_frame = skater.getActionFrame(trans_layer)
  350. #cur_frame -= 2
  351. if trans_playing and cur_frame > 1:
  352. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  353. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  354. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  355. own['actionTimer'] = cur_frame
  356. else:
  357. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  358. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  359. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  360. if requestAction == 'reg_pump_out':
  361. actionState = 'reg_pump_out'
  362. own['actionTimer'] = 19
  363. trans_playing = skater.isPlayingAction(trans_layer)
  364. if trans_playing:
  365. cur_frame = skater.getActionFrame(trans_layer)
  366. #cur_frame -= 2
  367. if trans_playing and cur_frame > 1:
  368. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  369. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  370. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  371. own['actionTimer'] = cur_frame
  372. else:
  373. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  374. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  375. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  376. if requestAction == 'fak_pump_out':
  377. actionState = 'fak_pump_out'
  378. own['actionTimer'] = 19
  379. trans_playing = skater.isPlayingAction(trans_layer)
  380. if trans_playing:
  381. cur_frame = skater.getActionFrame(trans_layer)
  382. #cur_frame -= 2
  383. if trans_playing and cur_frame > 1:
  384. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  385. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  386. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  387. own['actionTimer'] = cur_frame
  388. else:
  389. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  390. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  391. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  392. if requestAction == 'reg_stop_out':
  393. actionState = 'reg_stop_out'
  394. own['actionTimer'] = 30
  395. trans_playing = skater.isPlayingAction(trans_layer)
  396. if trans_playing:
  397. cur_frame = skater.getActionFrame(trans_layer)
  398. #cur_frame -= 2
  399. if trans_playing and cur_frame > 1:
  400. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  401. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  402. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  403. own['actionTimer'] = cur_frame
  404. else:
  405. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  406. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  407. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  408. if requestAction == 'fak_stop_out':
  409. actionState = 'fak_stop_out'
  410. own['actionTimer'] = 30
  411. trans_playing = skater.isPlayingAction(trans_layer)
  412. if trans_playing:
  413. cur_frame = skater.getActionFrame(trans_layer)
  414. #cur_frame -= 2
  415. if trans_playing and cur_frame > 1:
  416. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  417. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  418. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  419. own['actionTimer'] = cur_frame
  420. else:
  421. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  422. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  423. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  424. if requestAction == 'reg_tailslide_out':
  425. actionState = 'reg_tailslide_out'
  426. own['actionTimer'] = 19
  427. trans_playing = skater.isPlayingAction(trans_layer)
  428. if trans_playing:
  429. cur_frame = skater.getActionFrame(trans_layer)
  430. #cur_frame -= 2
  431. if trans_playing and cur_frame > 1:
  432. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  433. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  434. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  435. own['actionTimer'] = cur_frame
  436. else:
  437. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  438. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  439. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  440. if requestAction == 'fak_tailslide_out':
  441. actionState = 'fak_tailslide_out'
  442. own['actionTimer'] = 19
  443. trans_playing = skater.isPlayingAction(trans_layer)
  444. if trans_playing:
  445. cur_frame = skater.getActionFrame(trans_layer)
  446. #cur_frame -= 2
  447. if trans_playing and cur_frame > 1:
  448. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  449. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  450. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  451. own['actionTimer'] = cur_frame
  452. else:
  453. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  454. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  455. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  456. if requestAction == 'reg_noseslide_out':
  457. actionState = 'reg_noseslide_out'
  458. own['actionTimer'] = 19
  459. trans_playing = skater.isPlayingAction(trans_layer)
  460. if trans_playing:
  461. cur_frame = skater.getActionFrame(trans_layer)
  462. #cur_frame -= 2
  463. if trans_playing and cur_frame > 1:
  464. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  465. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  466. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  467. own['actionTimer'] = cur_frame
  468. else:
  469. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  470. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  471. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  472. if requestAction == 'fak_noseslide_out':
  473. actionState = 'fak_noseslide_out'
  474. own['actionTimer'] = 19
  475. trans_playing = skater.isPlayingAction(trans_layer)
  476. if trans_playing:
  477. cur_frame = skater.getActionFrame(trans_layer)
  478. #cur_frame -= 2
  479. if trans_playing and cur_frame > 1:
  480. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  481. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  482. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  483. own['actionTimer'] = cur_frame
  484. else:
  485. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  486. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  487. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  488. if requestAction == 'reg_manual_out':
  489. actionState = 'reg_manual_out'
  490. own['actionTimer'] = 9
  491. trans_playing = skater.isPlayingAction(trans_layer)
  492. if trans_playing:
  493. cur_frame = skater.getActionFrame(trans_layer)
  494. if trans_playing and cur_frame > 1:
  495. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  496. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  497. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  498. own['actionTimer'] = cur_frame
  499. else:
  500. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  501. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  502. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  503. if requestAction == 'fak_manual_out':
  504. actionState = 'fak_manual_out'
  505. own['actionTimer'] = 9
  506. trans_playing = skater.isPlayingAction(trans_layer)
  507. if trans_playing:
  508. cur_frame = skater.getActionFrame(trans_layer)
  509. if trans_playing and cur_frame > 1:
  510. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  511. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  512. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  513. own['actionTimer'] = cur_frame
  514. else:
  515. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  516. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  517. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  518. if requestAction == 'reg_nmanual_out':
  519. actionState = 'reg_nmanual_out'
  520. own['actionTimer'] = 9
  521. trans_playing = skater.isPlayingAction(trans_layer)
  522. if trans_playing:
  523. cur_frame = skater.getActionFrame(trans_layer)
  524. if trans_playing and cur_frame > 1:
  525. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  526. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  527. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  528. own['actionTimer'] = cur_frame
  529. else:
  530. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  531. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  532. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  533. if requestAction == 'fak_nmanual_out':
  534. actionState = 'fak_nmanual_out'
  535. own['actionTimer'] = 9
  536. trans_playing = skater.isPlayingAction(trans_layer)
  537. if trans_playing:
  538. cur_frame = skater.getActionFrame(trans_layer)
  539. if trans_playing and cur_frame > 1:
  540. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  541. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  542. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  543. own['actionTimer'] = cur_frame
  544. else:
  545. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  546. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  547. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  548. if requestAction == 'reg_brfoot':
  549. actionState = 'reg_brfoot'
  550. own['actionTimer'] = 40
  551. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  552. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  553. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  554. if requestAction == 'fak_brfoot':
  555. actionState = 'fak_brfoot'
  556. own['actionTimer'] = 40
  557. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  558. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  559. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  560. if requestAction == 'reg_frfoot':
  561. actionState = 'reg_frfoot'
  562. own['actionTimer'] = 40
  563. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  564. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  565. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  566. if requestAction == 'fak_frfoot':
  567. actionState = 'fak_frfoot'
  568. own['actionTimer'] = 40
  569. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  570. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  571. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  572. if requestAction == 'reg_blfoot':
  573. print("playing blfoot broke")
  574. actionState = 'reg_blfoot'
  575. own['actionTimer'] = 40
  576. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  577. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  578. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  579. if requestAction == 'fak_blfoot':
  580. actionState = 'fak_blfoot'
  581. own['actionTimer'] = 40
  582. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  583. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  584. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  585. if requestAction == 'reg_flfoot':
  586. actionState = 'reg_flfoot'
  587. own['actionTimer'] = 40
  588. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  589. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  590. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  591. if requestAction == 'fak_flfoot':
  592. actionState = 'fak_flfoot'
  593. own['actionTimer'] = 40
  594. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  595. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  596. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  597. if requestAction == 'reg_push':
  598. own['actionTimer'] = 70
  599. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  600. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  601. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  602. if requestAction == 'reg_push_goof':
  603. own['actionTimer'] = 70
  604. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  605. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  606. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  607. if requestAction == 'fak_push':
  608. own['actionTimer'] = 70
  609. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  610. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  611. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  612. if requestAction == 'fak_push_goof':
  613. own['actionTimer'] = 70
  614. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  615. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  616. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  617. if requestAction == 'reg_manual_revert_ccw':
  618. own['actionTimer'] = 15
  619. own['actionState'] = 'reg_manual_revert_ccw'
  620. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  621. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  622. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  623. if requestAction == 'fak_manual_revert_ccw':
  624. own['actionTimer'] = 15
  625. own['actionState'] = 'fak_manual_revert_ccw'
  626. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  627. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  628. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  629. if requestAction == 'reg_manual_revert_cw':
  630. own['actionTimer'] = 15
  631. own['actionState'] = 'reg_manual_revert_cw'
  632. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  633. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  634. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  635. if requestAction == 'fak_manual_revert_cw':
  636. own['actionTimer'] = 15
  637. own['actionState'] = 'fak_manual_revert_cw'
  638. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  639. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  640. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  641. if requestAction == 'revert1':
  642. own['actionTimer'] = 18
  643. own['actionState'] = 'revert1'
  644. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  645. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  646. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  647. if requestAction == 'revert2':
  648. own['actionTimer'] = 18
  649. own['actionState'] = 'revert2'
  650. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  651. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  652. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  653. if requestAction == 'revert3':
  654. own['actionTimer'] = 18
  655. own['actionState'] = 'revert3'
  656. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  657. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  658. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  659. if requestAction == 'revert4':
  660. own['actionTimer'] = 18
  661. own['actionState'] = 'revert4'
  662. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  663. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  664. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  665. if requestAction == 'reg_ollie':
  666. print("*****reg ollie act")
  667. actionState = 'reg_ollie'
  668. own['actionState'] = 'reg_ollie'
  669. own['actionTimer'] = 30
  670. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  671. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  672. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  673. if requestAction == 'fak_ollie':
  674. actionState = 'fak_ollie'
  675. own['actionTimer'] = 30
  676. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  677. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  678. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  679. if requestAction == 'reg_nollie':
  680. actionState = 'reg_nollie'
  681. own['actionTimer'] = 40
  682. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  683. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  684. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  685. if requestAction == 'fak_nollie':
  686. actionState = 'fak_nollie'
  687. own['actionTimer'] = 40
  688. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  689. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  690. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  691. if requestAction == 'reg_kickflip':
  692. actionState = 'reg_kickflip'
  693. own['actionTimer'] = 40
  694. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  695. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  696. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  697. if requestAction == 'fak_kickflip':
  698. actionState = 'fak_kickflip'
  699. own['actionTimer'] = 40
  700. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  701. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  702. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  703. if requestAction == 'reg_varial_kickflip':
  704. actionState = 'reg_varial_kickflip'
  705. own['actionTimer'] = 40
  706. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  707. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  708. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  709. if requestAction == 'fak_varial_kickflip':
  710. actionState = 'fak_varial_kickflip'
  711. own['actionTimer'] = 40
  712. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  713. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  714. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  715. if requestAction == 'reg_nollie_varial_kickflip':
  716. actionState = 'reg_nollie_varial_kickflip'
  717. own['actionTimer'] = 40
  718. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  719. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  720. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  721. if requestAction == 'fak_nollie_varial_kickflip':
  722. actionState = 'fak_nollie_varial_kickflip'
  723. own['actionTimer'] = 40
  724. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  725. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  726. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  727. if requestAction == 'reg_nollie_varial_heelflip':
  728. actionState = 'reg_nollie_varial_heelflip'
  729. own['actionTimer'] = 40
  730. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  731. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  732. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  733. if requestAction == 'fak_nollie_varial_heelflip':
  734. actionState = 'fak_nollie_varial_heelflip'
  735. own['actionTimer'] = 40
  736. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  737. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  738. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  739. if requestAction == 'reg_varial_heelflip':
  740. actionState = 'reg_varial_heelflip'
  741. own['actionTimer'] = 40
  742. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  743. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  744. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  745. if requestAction == 'fak_varial_heelflip':
  746. actionState = 'fak_nollie_varial_heelflip'
  747. own['actionTimer'] = 40
  748. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  749. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  750. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  751. if requestAction == 'reg_nollie_kickflip':
  752. actionState = 'reg_nollie_kickflip'
  753. own['actionTimer'] = 40
  754. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  755. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  756. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  757. if requestAction == 'fak_nollie_kickflip':
  758. actionState = 'fak_nollie_kickflip'
  759. own['actionTimer'] = 40
  760. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  761. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  762. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  763. if requestAction == 'reg_heelflip':
  764. actionState = 'reg_heelflip'
  765. own['actionTimer'] = 40
  766. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  767. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  768. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  769. if requestAction == 'fak_heelflip':
  770. actionState = 'fak_heelflip'
  771. own['actionTimer'] = 40
  772. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  773. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  774. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  775. if requestAction == 'reg_nollie_heelflip':
  776. actionState = 'reg_nollie_heelflip'
  777. own['actionTimer'] = 40
  778. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  779. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  780. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  781. if requestAction == 'fak_nollie_heelflip':
  782. actionState = 'fak_nollie_heelflip'
  783. own['actionTimer'] = 40
  784. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  785. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  786. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  787. if requestAction == 'reg_shovit':
  788. actionState = 'reg_shovit'
  789. own['actionTimer'] = 40
  790. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  791. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  792. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  793. if requestAction == 'fak_shovit':
  794. actionState = 'fak_shovit'
  795. own['actionTimer'] = 40
  796. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  797. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  798. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  799. if requestAction == 'reg_shovit360':
  800. actionState = 'reg_shovit360'
  801. own['actionTimer'] = 40
  802. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  803. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  804. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  805. if requestAction == 'fak_shovit360':
  806. actionState = 'fak_shovit360'
  807. own['actionTimer'] = 40
  808. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  809. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  810. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  811. if requestAction == 'reg_fsshovit360':
  812. actionState = 'reg_fsshovit360'
  813. own['actionTimer'] = 40
  814. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  815. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  816. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  817. if requestAction == 'fak_fsshovit360':
  818. actionState = 'fak_fsshovit360'
  819. own['actionTimer'] = 40
  820. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  821. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  822. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  823. if requestAction == 'reg_nollie_shovit':
  824. actionState = 'reg_nollie_shovit'
  825. own['actionTimer'] = 40
  826. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  827. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  828. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  829. if requestAction == 'fak_nollie_shovit':
  830. actionState = 'fak_nollie_shovit'
  831. own['actionTimer'] = 40
  832. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  833. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  834. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  835. if requestAction == 'reg_fsshovit':
  836. actionState = 'reg_fsshovit'
  837. own['actionTimer'] = 40
  838. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  839. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  840. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  841. if requestAction == 'fak_fsshovit':
  842. actionState = 'fak_fsshovit'
  843. own['actionTimer'] = 40
  844. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  845. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  846. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  847. if requestAction == 'reg_nollie_fsshovit':
  848. actionState = 'reg_nollie_fsshovit'
  849. own['actionTimer'] = 40
  850. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  851. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  852. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  853. if requestAction == 'fak_nollie_fsshovit':
  854. actionState = 'fak_nollie_fsshovit'
  855. own['actionTimer'] = 40
  856. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  857. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  858. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  859. if requestAction == 'reg_nollie_shovit360':
  860. actionState = 'reg_nollie_shovit360'
  861. own['actionTimer'] = 40
  862. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  863. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  864. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  865. if requestAction == 'fak_nollie_shovit360':
  866. actionState = 'fak_nollie_shovit360'
  867. own['actionTimer'] = 40
  868. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  869. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  870. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  871. if requestAction == 'reg_nollie_fsshovit':
  872. actionState = 'reg_nollie_fsshovit'
  873. own['actionTimer'] = 40
  874. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  875. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  876. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  877. if requestAction == 'fak_nollie_fsshovit':
  878. actionState = 'fak_nollie_fsshovit'
  879. own['actionTimer'] = 40
  880. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  881. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  882. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  883. #reg_jump
  884. if requestAction == 'reg_jump':
  885. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  886. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  887. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  888. #fak_jump
  889. if requestAction == 'fak_jump':
  890. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  891. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  892. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  893. #reg_onboard
  894. if requestAction == 'reg_onboard':
  895. skater.stopAction(loop_layer)
  896. deck.stopAction(loop_layer)
  897. trucks.stopAction(loop_layer)
  898. skater.stopAction(trans_layer)
  899. deck.stopAction(trans_layer)
  900. trucks.stopAction(trans_layer)
  901. own['actionTimer'] = 10
  902. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  903. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  904. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  905. if requestAction == 'fak_onboard':
  906. skater.stopAction(loop_layer)
  907. deck.stopAction(loop_layer)
  908. trucks.stopAction(loop_layer)
  909. skater.stopAction(trans_layer)
  910. deck.stopAction(trans_layer)
  911. trucks.stopAction(trans_layer)
  912. own['actionTimer'] = 10
  913. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  914. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  915. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  916. if requestAction == 'reg_powerslide_out':
  917. actionState = 'reg_powerslide_out'
  918. own['actionTimer'] = 40
  919. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  920. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  921. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  922. if requestAction == 'fak_powerslide_out':
  923. actionState = 'fak_powerslide_out'
  924. own['actionTimer'] = 40
  925. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  926. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  927. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  928. if requestAction == 'reg_fs_powerslide_out':
  929. actionState = 'reg_fs_powerslide_out'
  930. own['actionTimer'] = 40
  931. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  932. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  933. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  934. if requestAction == 'fak_fs_powerslide_out':
  935. actionState = 'fak_fs_powerslide_out'
  936. own['actionTimer'] = 40
  937. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  938. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  939. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  940. if requestAction == 'fak-reg_5050':
  941. actionState = 'fak-reg_5050'
  942. own['actionTimer'] = 10
  943. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  944. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  945. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  946. if requestAction == 'reg-fak_5050':
  947. actionState = 'fak-reg_5050'
  948. own['actionTimer'] = 10
  949. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  950. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  951. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  952. if requestAction == 'fak-reg_roll':
  953. actionState = 'fak-reg_roll'
  954. own['actionTimer'] = 10
  955. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  956. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  957. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  958. if requestAction == 'reg-fak_roll':
  959. actionState = 'fak-reg_roll'
  960. own['actionTimer'] = 10
  961. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  962. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  963. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  964. #######################################
  965. #loop actions
  966. ######################################
  967. #check if request is possible
  968. if requestAction in requestActions_list:
  969. #print(requestAction)
  970. #reg_turnLeft
  971. if requestAction == 'reg_turnLeft':
  972. actionState = 'reg_turnLeft'
  973. #in
  974. if l_actionState != 'reg_turnLeft':
  975. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  976. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  977. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  978. #loop
  979. else:
  980. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  981. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  982. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  983. #reg_turnRight
  984. if requestAction == 'reg_turnRight':
  985. actionState = 'reg_turnRight'
  986. #in
  987. if l_actionState != 'reg_turnRight':
  988. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  989. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  990. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  991. #loop
  992. else:
  993. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  994. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  995. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  996. if requestAction == 'reg_turnRight_out':
  997. pass
  998. #fak_turnLeft
  999. if requestAction == 'fak_turnLeft':
  1000. actionState = 'fak_turnLeft'
  1001. #in
  1002. if l_actionState != 'fak_turnLeft':
  1003. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1004. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1005. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1006. #loop
  1007. else:
  1008. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1009. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1010. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1011. #fak_turnRight
  1012. if requestAction == 'fak_turnRight':
  1013. actionState = 'fak_turnRight'
  1014. #in
  1015. if l_actionState != 'fak_turnRight':
  1016. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1017. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1018. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1019. #loop
  1020. else:
  1021. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1022. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1023. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1024. #reg_fs_powerslide
  1025. if requestAction == 'reg_fs_powerslide':
  1026. actionState = 'reg_fs_powerslide'
  1027. if l_actionState != 'reg_fs_powerslide':
  1028. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  1029. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  1030. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1031. else:
  1032. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1033. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1034. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1035. #reg_powerslide
  1036. if requestAction == 'reg_powerslide':
  1037. actionState = 'reg_powerslide'
  1038. if l_actionState != 'reg_powerslide':
  1039. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1040. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1041. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1042. else:
  1043. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1044. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1045. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1046. #fak_fs_powerslide
  1047. if requestAction == 'fak_fs_powerslide':
  1048. actionState = 'fak_fs_powerslide'
  1049. if l_actionState != 'fak_fs_powerslide':
  1050. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1051. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1052. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1053. else:
  1054. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1055. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  1056. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1057. #fak_powerslide
  1058. if requestAction == 'fak_powerslide':
  1059. actionState = 'fak_powerslide'
  1060. if l_actionState != 'fak_powerslide':
  1061. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1062. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1063. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1064. else:
  1065. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1066. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1067. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1068. #reg_roll
  1069. if requestAction == 'reg_roll':
  1070. if l_actionState == 'reg_pump':
  1071. trans_playing = skater.isPlayingAction(trans_layer)
  1072. if trans_playing:
  1073. cur_frame = skater.getActionFrame(trans_layer)
  1074. #cur_frame -= 2
  1075. if trans_playing and cur_frame > 1:
  1076. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1077. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1078. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1079. #print(cur_frame)
  1080. else:
  1081. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1082. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1083. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1084. if l_actionState == 'reg_opos':
  1085. trans_playing = skater.isPlayingAction(trans_layer)
  1086. if trans_playing:
  1087. cur_frame = skater.getActionFrame(trans_layer)
  1088. if trans_playing and cur_frame > 1:
  1089. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1090. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1091. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1092. else:
  1093. own['actionTimer'] = 20
  1094. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1095. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1096. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1097. if l_actionState == 'reg_nopos':
  1098. flipping = skater.isPlayingAction(flip_layer)
  1099. if flipping == 0:
  1100. trans_playing = skater.isPlayingAction(trans_layer)
  1101. if trans_playing:
  1102. cur_frame = skater.getActionFrame(trans_layer)
  1103. #cur_frame -= 2
  1104. if trans_playing and cur_frame > 1:
  1105. #skater.stopAction(trans_layer)
  1106. #deck.stopAction(trans_layer)
  1107. #trucks.stopAction(trans_layer)
  1108. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1109. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1110. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1111. #print(cur_frame)
  1112. else:
  1113. own['actionTimer'] = 20
  1114. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1115. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1116. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1117. if l_actionState == 'reg_manual':
  1118. trans_playing = skater.isPlayingAction(trans_layer)
  1119. if trans_playing:
  1120. cur_frame = skater.getActionFrame(trans_layer)
  1121. cur_frame -= 2
  1122. if trans_playing and cur_frame > 1:
  1123. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1124. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1125. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1126. else:
  1127. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1128. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1129. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1130. if l_actionState == 'reg_nmanual':
  1131. trans_playing = skater.isPlayingAction(trans_layer)
  1132. if trans_playing:
  1133. cur_frame = skater.getActionFrame(trans_layer)
  1134. cur_frame -= 2
  1135. if trans_playing and cur_frame > 1:
  1136. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1137. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1138. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1139. else:
  1140. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1141. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1142. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1143. if l_actionState == 'reg_turnLeft':
  1144. trans_playing = skater.isPlayingAction(trans_layer)
  1145. if trans_playing:
  1146. cur_frame = skater.getActionFrame(trans_layer)
  1147. #cur_frame -= 2
  1148. if trans_playing and cur_frame > 1:
  1149. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1150. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1151. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1152. else:
  1153. own['actionTimer'] = 20
  1154. requestAction = 'reg_turnLeft_out'
  1155. actionState = 'reg_turnLeft_out'
  1156. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1157. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1158. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1159. if l_actionState == 'reg_Right':
  1160. #requestAction = 'reg_turnRight_out'
  1161. trans_playing = skater.isPlayingAction(trans_layer)
  1162. if trans_playing:
  1163. cur_frame = skater.getActionFrame(trans_layer)
  1164. #cur_frame -= 2
  1165. if trans_playing and cur_frame > 1:
  1166. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1167. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1168. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1169. else:
  1170. own['actionTimer'] = 20
  1171. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1172. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1173. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1174. if requestAction == 'reg_roll':
  1175. actionState = 'reg_roll'
  1176. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1177. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1178. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1179. #fak_roll
  1180. if requestAction == 'fak_roll':
  1181. if l_actionState == 'fak_pump':
  1182. trans_playing = skater.isPlayingAction(trans_layer)
  1183. if trans_playing:
  1184. cur_frame = skater.getActionFrame(trans_layer)
  1185. #cur_frame -= 2
  1186. if trans_playing and cur_frame > 1:
  1187. #skater.stopAction(trans_layer)
  1188. #deck.stopAction(trans_layer)
  1189. #trucks.stopAction(trans_layer)
  1190. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1191. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1192. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1193. #print(cur_frame)
  1194. else:
  1195. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1196. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1197. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1198. if l_actionState == 'fak_opos':
  1199. trans_playing = skater.isPlayingAction(trans_layer)
  1200. if trans_playing:
  1201. cur_frame = skater.getActionFrame(trans_layer)
  1202. #cur_frame -= 2
  1203. if trans_playing and cur_frame > 1:
  1204. #skater.stopAction(trans_layer)
  1205. #deck.stopAction(trans_layer)
  1206. #trucks.stopAction(trans_layer)
  1207. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1208. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1209. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1210. #print(cur_frame)
  1211. else:
  1212. own['actionTimer'] = 20
  1213. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1214. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1215. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1216. if l_actionState == 'fak_nopos':
  1217. trans_playing = skater.isPlayingAction(trans_layer)
  1218. if trans_playing:
  1219. cur_frame = skater.getActionFrame(trans_layer)
  1220. #cur_frame -= 2
  1221. if trans_playing and cur_frame > 1:
  1222. #skater.stopAction(trans_layer)
  1223. #deck.stopAction(trans_layer)
  1224. #trucks.stopAction(trans_layer)
  1225. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1226. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1227. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1228. #print(cur_frame)
  1229. else:
  1230. own['actionTimer'] = 20
  1231. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1232. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1233. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1234. if l_actionState == 'fak_manual':
  1235. trans_playing = skater.isPlayingAction(trans_layer)
  1236. if trans_playing:
  1237. cur_frame = skater.getActionFrame(trans_layer)
  1238. #cur_frame -= 2
  1239. if trans_playing and cur_frame > 1:
  1240. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1241. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1242. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1243. else:
  1244. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1245. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1246. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1247. if l_actionState == 'fak_nmanual':
  1248. trans_playing = skater.isPlayingAction(trans_layer)
  1249. if trans_playing:
  1250. cur_frame = skater.getActionFrame(trans_layer)
  1251. #cur_frame -= 2
  1252. if trans_playing and cur_frame > 1:
  1253. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1254. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1255. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1256. else:
  1257. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1258. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1259. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1260. if l_actionState == 'fak_turnLeft':
  1261. trans_playing = skater.isPlayingAction(trans_layer)
  1262. if trans_playing:
  1263. cur_frame = skater.getActionFrame(trans_layer)
  1264. #cur_frame -= 2
  1265. if trans_playing and cur_frame > 1:
  1266. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1267. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1268. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1269. else:
  1270. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1271. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1272. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1273. if l_actionState == 'fak_turnRight':
  1274. trans_playing = skater.isPlayingAction(trans_layer)
  1275. if trans_playing:
  1276. cur_frame = skater.getActionFrame(trans_layer)
  1277. #cur_frame -= 2
  1278. if trans_playing and cur_frame > 1:
  1279. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1280. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1281. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1282. else:
  1283. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1284. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1285. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1286. if actionState == 'fak_roll':
  1287. actionState = 'fak_roll'
  1288. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1289. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1290. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1291. #reg_opos
  1292. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1293. actionState = 'reg_opos'
  1294. #in
  1295. if l_actionState != 'reg_opos':
  1296. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1297. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1298. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1299. #loop
  1300. else:
  1301. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1302. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1303. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1304. #fak_opos
  1305. if requestAction == 'fak_opos':
  1306. actionState = 'fak_opos'
  1307. #in
  1308. if l_actionState != 'fak_opos':
  1309. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1310. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1311. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1312. #loop
  1313. else:
  1314. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1315. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1316. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1317. #reg_nopos
  1318. if requestAction == 'reg_nopos':
  1319. actionState = 'reg_nopos'
  1320. #in
  1321. if l_actionState != 'reg_nopos':
  1322. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1323. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1324. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1325. #loop
  1326. else:
  1327. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1328. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1329. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1330. #fak_nopos
  1331. if requestAction == 'fak_nopos':
  1332. actionState = 'fak_nopos'
  1333. #in
  1334. if l_actionState != 'fak_nopos':
  1335. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1336. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1337. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1338. #loop
  1339. else:
  1340. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1341. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1342. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1343. #reg_pump
  1344. if requestAction == 'reg_pump':
  1345. actionState = 'reg_pump'
  1346. if l_actionState != 'reg_pump':
  1347. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1348. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1349. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1350. else:
  1351. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1352. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1353. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1354. #fak_pump
  1355. if requestAction == 'fak_pump':
  1356. actionState = 'fak_pump'
  1357. if l_actionState != 'fak_pump':
  1358. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1359. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1360. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1361. else:
  1362. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1363. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1364. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1365. #reg_manual
  1366. if requestAction == 'reg_manual':
  1367. actionState = 'reg_manual'
  1368. #in
  1369. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1370. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1371. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1372. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1373. #loop
  1374. else:
  1375. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1376. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1377. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1378. #fak_manual
  1379. if requestAction == 'fak_manual':
  1380. actionState = 'fak_manual'
  1381. #in
  1382. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1383. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1384. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1385. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1386. #loop
  1387. else:
  1388. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1389. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1390. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1391. #reg_nmanual
  1392. if requestAction == 'reg_nmanual':
  1393. actionState = 'reg_nmanual'
  1394. #in
  1395. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1396. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1397. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1398. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1399. #loop
  1400. else:
  1401. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1402. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1403. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1404. #fak_nmanual
  1405. if requestAction == 'fak_nmanual':
  1406. actionState = 'fak_nmanual'
  1407. #in
  1408. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1409. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1410. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1411. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1412. #loop
  1413. else:
  1414. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1415. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1416. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1417. if requestAction == 'reg_air':
  1418. actionState = 'reg_air'
  1419. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1420. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1421. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1422. if requestAction == 'fak_air':
  1423. actionState = 'fak_air'
  1424. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1425. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1426. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1427. if requestAction == 'frontside_grab':
  1428. actionState = 'frontside_grab'
  1429. if l_actionState != 'frontside_grab':
  1430. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1431. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1432. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1433. else:
  1434. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1435. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1436. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1437. if requestAction == 'backside_grab':
  1438. actionState = 'backside_grab'
  1439. if l_actionState != 'backside_grab':
  1440. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1441. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1442. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1443. else:
  1444. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1445. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1446. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1447. if requestAction == 'fak_frontside_grab':
  1448. actionState = 'fak_frontside_grab'
  1449. if l_actionState != 'fak_frontside_grab':
  1450. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1451. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1452. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1453. else:
  1454. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1455. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1456. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1457. if requestAction == 'fak_backside_grab':
  1458. actionState = 'fak_backside_grab'
  1459. if l_actionState != 'fak_backside_grab':
  1460. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1461. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1462. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1463. else:
  1464. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1465. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1466. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1467. if requestAction == 'frontside_nose_grab':
  1468. actionState = 'frontside_nose_grab'
  1469. if l_actionState != 'frontside_nose_grab':
  1470. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1471. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1472. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1473. else:
  1474. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1475. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1476. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1477. if requestAction == 'backside_nose_grab':
  1478. actionState = 'backside_nose_grab'
  1479. if l_actionState != 'backside_nose_grab':
  1480. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1481. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1482. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1483. else:
  1484. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1485. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1486. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1487. if requestAction == 'fak_frontside_nose_grab':
  1488. actionState = 'fak_frontside_nose_grab'
  1489. if l_actionState != 'fak_frontside_nose_grab':
  1490. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1491. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1492. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1493. else:
  1494. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1495. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1496. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1497. if requestAction == 'fak_backside_nose_grab':
  1498. actionState = 'fak_backside_nose_grab'
  1499. if l_actionState != 'fak_backside_nose_grab':
  1500. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1501. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1502. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1503. else:
  1504. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1505. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1506. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1507. if requestAction == 'frontside_tail_grab':
  1508. actionState = 'frontside_tail_grab'
  1509. if l_actionState != 'frontside_tail_grab':
  1510. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1511. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1512. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1513. else:
  1514. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1515. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1516. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1517. if requestAction == 'backside_tail_grab':
  1518. actionState = 'backside_tail_grab'
  1519. if l_actionState != 'backside_tail_grab':
  1520. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1521. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1522. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1523. else:
  1524. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1525. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1526. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1527. if requestAction == 'fak_frontside_tail_grab':
  1528. actionState = 'fak_frontside_tail_grab'
  1529. if l_actionState != 'fak_frontside_tail_grab':
  1530. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1531. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1532. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1533. else:
  1534. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1535. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1536. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1537. if requestAction == 'fak_backside_tail_grab':
  1538. actionState = 'fak_backside_tail_grab'
  1539. if l_actionState != 'fak_backside_tail_grab':
  1540. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1541. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1542. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1543. else:
  1544. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1545. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1546. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1547. if requestAction == 'reg_noseg':
  1548. actionState = 'reg_noseg'
  1549. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1550. skater.stopAction(flip_layer)
  1551. deck.stopAction(flip_layer)
  1552. trucks.stopAction(flip_layer)
  1553. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1554. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1555. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1556. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1557. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1558. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1559. else:
  1560. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1561. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1562. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1563. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1564. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1565. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1566. if requestAction == 'fak_noseg':
  1567. actionState = 'fak_noseg'
  1568. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1569. skater.stopAction(flip_layer)
  1570. deck.stopAction(flip_layer)
  1571. trucks.stopAction(flip_layer)
  1572. # skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1573. # deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1574. # trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1575. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1576. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1577. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1578. else:
  1579. # skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1580. # deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1581. # trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1582. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1583. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1584. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1585. if requestAction == 'reg_tailg':
  1586. actionState = 'reg_tailg'
  1587. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1588. skater.stopAction(flip_layer)
  1589. deck.stopAction(flip_layer)
  1590. trucks.stopAction(flip_layer)
  1591. # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1592. # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1593. # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1594. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1595. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1596. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1597. else:
  1598. # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1599. # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1600. # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1601. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1602. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1603. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1604. if requestAction == 'fak_tailg':
  1605. actionState = 'fak_tailg'
  1606. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1607. skater.stopAction(flip_layer)
  1608. deck.stopAction(flip_layer)
  1609. trucks.stopAction(flip_layer)
  1610. # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1611. # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1612. # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1613. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1614. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1615. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1616. else:
  1617. # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1618. # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1619. # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1620. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1621. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1622. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1623. if requestAction == 'reg_tailgr':
  1624. actionState = 'reg_tailgr'
  1625. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1626. skater.stopAction(flip_layer)
  1627. deck.stopAction(flip_layer)
  1628. trucks.stopAction(flip_layer)
  1629. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1630. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1631. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1632. else:
  1633. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1634. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1635. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1636. if requestAction == 'fak_tailgr':
  1637. actionState = 'fak_tailgr'
  1638. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1639. skater.stopAction(flip_layer)
  1640. deck.stopAction(flip_layer)
  1641. trucks.stopAction(flip_layer)
  1642. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1643. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1644. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1645. else:
  1646. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1647. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1648. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1649. if requestAction == 'reg_tailgl':
  1650. actionState = 'reg_tailgl'
  1651. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1652. skater.stopAction(flip_layer)
  1653. deck.stopAction(flip_layer)
  1654. trucks.stopAction(flip_layer)
  1655. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1656. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1657. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1658. else:
  1659. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1660. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1661. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1662. if requestAction == 'fak_tailgl':
  1663. actionState = 'fak_tailgl'
  1664. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1665. skater.stopAction(flip_layer)
  1666. deck.stopAction(flip_layer)
  1667. trucks.stopAction(flip_layer)
  1668. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1669. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1670. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1671. else:
  1672. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1673. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1674. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1675. if requestAction == 'reg_wall_r':
  1676. actionState = 'reg_wall_r'
  1677. if l_actionState != 'reg_wall_r':
  1678. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1679. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1680. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1681. else:
  1682. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1683. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1684. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1685. if requestAction == 'reg_wall_l':
  1686. actionState = 'reg_wall_l'
  1687. if l_actionState != 'reg_wall_l':
  1688. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1689. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1690. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1691. else:
  1692. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1693. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1694. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1695. if requestAction == 'fak_wall_r':
  1696. actionState = 'fak_wall_r'
  1697. if l_actionState != 'fak_wall_r':
  1698. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1699. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1700. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1701. else:
  1702. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1703. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1704. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1705. if requestAction == 'fak_wall_l':
  1706. actionState = 'fak_wall_l'
  1707. if l_actionState != 'reg_wall_r':
  1708. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1709. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1710. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1711. else:
  1712. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1713. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1714. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1715. ##############################
  1716. if requestAction == 'reg_nosegr':
  1717. actionState = 'reg_nosegr'
  1718. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1719. skater.stopAction(flip_layer)
  1720. deck.stopAction(flip_layer)
  1721. trucks.stopAction(flip_layer)
  1722. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1723. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1724. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1725. else:
  1726. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1727. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1728. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1729. if requestAction == 'fak_nosegr':
  1730. actionState = 'fak_nosegr'
  1731. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1732. skater.stopAction(flip_layer)
  1733. deck.stopAction(flip_layer)
  1734. trucks.stopAction(flip_layer)
  1735. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1736. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1737. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1738. else:
  1739. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1740. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1741. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1742. if requestAction == 'reg_nosegl':
  1743. actionState = 'reg_nosegl'
  1744. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1745. skater.stopAction(flip_layer)
  1746. deck.stopAction(flip_layer)
  1747. trucks.stopAction(flip_layer)
  1748. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1749. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1750. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1751. else:
  1752. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1753. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1754. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1755. #print("rA:", requestAction)
  1756. if requestAction == 'fak_nosegl':
  1757. actionState = 'fak_nosegl'
  1758. print("fak_nosegl state")
  1759. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1760. skater.stopAction(flip_layer)
  1761. deck.stopAction(flip_layer)
  1762. trucks.stopAction(flip_layer)
  1763. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1764. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1765. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1766. else:
  1767. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1768. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1769. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1770. if requestAction == 'reg_tailslide':
  1771. actionState = 'reg_tailslide'
  1772. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  1773. skater.stopAction(flip_layer)
  1774. deck.stopAction(flip_layer)
  1775. trucks.stopAction(flip_layer)
  1776. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1777. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1778. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1779. else:
  1780. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1781. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1782. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1783. if requestAction == 'fak_tailslide':
  1784. actionState = 'fak_tailslide'
  1785. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  1786. skater.stopAction(flip_layer)
  1787. deck.stopAction(flip_layer)
  1788. trucks.stopAction(flip_layer)
  1789. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1790. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1791. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1792. else:
  1793. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1794. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1795. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1796. if requestAction == 'reg_noseslide':
  1797. actionState = 'reg_noseslide'
  1798. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  1799. skater.stopAction(flip_layer)
  1800. deck.stopAction(flip_layer)
  1801. trucks.stopAction(flip_layer)
  1802. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1803. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1804. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1805. else:
  1806. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1807. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1808. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1809. if requestAction == 'fak_noseslide':
  1810. actionState = 'fak_noseslide'
  1811. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  1812. skater.stopAction(flip_layer)
  1813. deck.stopAction(flip_layer)
  1814. trucks.stopAction(flip_layer)
  1815. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1816. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1817. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1818. else:
  1819. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1820. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1821. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1822. if requestAction == 'reg_5050':
  1823. actionState = 'reg_5050'
  1824. #own['actionTimer'] = 0
  1825. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1826. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1827. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1828. if requestAction == 'fak_5050':
  1829. actionState = 'fak_5050'
  1830. own['actionTimer'] = 0
  1831. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1832. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1833. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1834. if requestAction == 'reg_bsboard':
  1835. actionState = 'reg_bsboard'
  1836. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1837. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1838. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1839. if requestAction == 'fak_bsboard':
  1840. actionState = 'fak_bsboard'
  1841. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1842. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1843. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1844. if requestAction == 'reg_fsboard':
  1845. actionState = 'reg_fsboard'
  1846. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1847. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1848. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1849. if requestAction == 'reg_air_nose':
  1850. actionState = 'reg_air_nose'
  1851. if l_actionState != 'reg_air_nose':
  1852. skater.stopAction(loop_layer)
  1853. deck.stopAction(loop_layer)
  1854. trucks.stopAction(loop_layer)
  1855. skater.stopAction(flip_layer)
  1856. deck.stopAction(flip_layer)
  1857. trucks.stopAction(flip_layer)
  1858. # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1859. # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1860. # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1861. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1862. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1863. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1864. else:
  1865. #pass
  1866. # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1867. # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1868. # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1869. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1870. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1871. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1872. if requestAction == 'fak_air_nose':
  1873. actionState = 'fak_air_nose'
  1874. if l_actionState != 'fak_air_nose':
  1875. skater.stopAction(loop_layer)
  1876. deck.stopAction(loop_layer)
  1877. trucks.stopAction(loop_layer)
  1878. skater.stopAction(flip_layer)
  1879. deck.stopAction(flip_layer)
  1880. trucks.stopAction(flip_layer)
  1881. # skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1882. # deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1883. # trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1884. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1885. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1886. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1887. else:
  1888. #pass
  1889. # skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1890. # deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1891. # trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1892. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1893. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1894. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1895. if requestAction == 'reg_air_tail':
  1896. actionState = 'reg_air_tail'
  1897. if l_actionState != 'reg_air_tail':
  1898. skater.stopAction(loop_layer)
  1899. deck.stopAction(loop_layer)
  1900. trucks.stopAction(loop_layer)
  1901. skater.stopAction(flip_layer)
  1902. deck.stopAction(flip_layer)
  1903. trucks.stopAction(flip_layer)
  1904. # skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1905. # deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1906. # trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1907. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1908. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1909. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1910. else:
  1911. #pass
  1912. # skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1913. # deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1914. # trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1915. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1916. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1917. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1918. if requestAction == 'fak_air_tail':
  1919. actionState = 'fak_air_tail'
  1920. if l_actionState != 'fak_air_tail':
  1921. skater.stopAction(loop_layer)
  1922. deck.stopAction(loop_layer)
  1923. trucks.stopAction(loop_layer)
  1924. skater.stopAction(flip_layer)
  1925. deck.stopAction(flip_layer)
  1926. trucks.stopAction(flip_layer)
  1927. # skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1928. # deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1929. # trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1930. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1931. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1932. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1933. else:
  1934. #pass
  1935. # skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1936. # deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1937. # trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1938. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1939. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1940. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1941. if requestAction == 'reg_stop':
  1942. actionState = 'reg_stop'
  1943. if l_actionState != 'reg_stop':
  1944. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1945. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1946. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1947. else:
  1948. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1949. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1950. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1951. if requestAction == 'fak_stop':
  1952. actionState = 'fak_stop'
  1953. if l_actionState != 'fak_stop':
  1954. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1955. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1956. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1957. else:
  1958. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1959. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1960. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1961. if requestAction == 'reg_fp_rback':
  1962. actionState = 'reg_fp_rback'
  1963. if l_actionState != 'reg_fp_rback':
  1964. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1965. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1966. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1967. else:
  1968. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1969. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1970. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1971. if requestAction == 'fak_fp_rback':
  1972. actionState = 'fak_fp_rback'
  1973. if l_actionState != 'fak_fp_rback':
  1974. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1975. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1976. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1977. else:
  1978. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1979. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1980. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1981. if requestAction == 'reg_back_invert':
  1982. actionState = 'reg_back_invert'
  1983. if l_actionState != 'reg_back_invert':
  1984. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1985. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1986. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1987. else:
  1988. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1989. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1990. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1991. if requestAction == 'fak_fr_invert':
  1992. actionState = 'fak_fr_invert'
  1993. if l_actionState != 'fak_fr_invert':
  1994. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1995. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1996. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1997. else:
  1998. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1999. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2000. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  2001. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  2002. #walk anims
  2003. #reg_idle
  2004. if requestAction == 'reg_idle':
  2005. actionState = 'reg_idle'
  2006. if l_requestAction != 'reg_idle':
  2007. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  2008. cur_frame = skater.getActionFrame(loop_layer)
  2009. skater.stopAction(loop_layer)
  2010. deck.stopAction(loop_layer)
  2011. trucks.stopAction(loop_layer)
  2012. if cur_frame > 11:
  2013. cur_frame += 1
  2014. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2015. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2016. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2017. else:
  2018. cur_frame -= 1
  2019. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2020. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2021. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2022. else:
  2023. #print("#####")
  2024. trans_playing = skater.isPlayingAction(trans_layer)
  2025. if trans_playing == 1:
  2026. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2027. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2028. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2029. #reg_idle_nb
  2030. if requestAction == 'reg_idle_nb':
  2031. actionState = 'reg_idle_nb'
  2032. if l_requestAction != 'reg_idle_nb':
  2033. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  2034. cur_frame = skater.getActionFrame(loop_layer)
  2035. skater.stopAction(loop_layer)
  2036. deck.stopAction(loop_layer)
  2037. trucks.stopAction(loop_layer)
  2038. if cur_frame > 11:
  2039. cur_frame += 1
  2040. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2041. else:
  2042. cur_frame -= 1
  2043. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2044. else:
  2045. trans_playing = skater.isPlayingAction(trans_layer)
  2046. if trans_playing == 1:
  2047. #pass
  2048. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2049. #fak_idle
  2050. if requestAction == 'fak_idle':
  2051. actionState = 'fak_idle'
  2052. if l_requestAction != 'fak_idle':
  2053. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  2054. cur_frame = skater.getActionFrame(loop_layer)
  2055. skater.stopAction(loop_layer)
  2056. deck.stopAction(loop_layer)
  2057. trucks.stopAction(loop_layer)
  2058. if cur_frame > 11:
  2059. cur_frame += 1
  2060. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2061. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2062. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2063. else:
  2064. cur_frame -= 1
  2065. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2066. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2067. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2068. else:
  2069. trans_playing = skater.isPlayingAction(trans_layer)
  2070. if trans_playing == 1:
  2071. #pass
  2072. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2073. #fak_idle_nb
  2074. if requestAction == 'fak_idle_nb':
  2075. actionState = 'fak_idle_nb'
  2076. if l_requestAction != 'fak_idle_nb':
  2077. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  2078. cur_frame = skater.getActionFrame(loop_layer)
  2079. skater.stopAction(loop_layer)
  2080. deck.stopAction(loop_layer)
  2081. trucks.stopAction(loop_layer)
  2082. if cur_frame > 11:
  2083. cur_frame += 1
  2084. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  2085. else:
  2086. cur_frame -= 1
  2087. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  2088. else:
  2089. trans_playing = skater.isPlayingAction(trans_layer)
  2090. if trans_playing == 1:
  2091. #pass
  2092. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  2093. #reg_walk
  2094. if requestAction == 'reg_walk':
  2095. actionState = 'reg_walk'
  2096. #in
  2097. if l_requestAction != 'reg_walk':
  2098. if l_requestAction == 'reg_walkFast':
  2099. cur_frame = skater.getActionFrame(loop_layer)
  2100. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2101. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2102. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2103. skater.setActionFrame(cur_frame, loop_layer)
  2104. deck.setActionFrame(cur_frame, loop_layer)
  2105. trucks.setActionFrame(cur_frame, loop_layer)
  2106. #loop
  2107. else:
  2108. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2109. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2110. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2111. #reg_walk_nb
  2112. if requestAction == 'reg_walk_nb':
  2113. actionState = 'reg_walk_nb'
  2114. #in
  2115. if l_requestAction != 'reg_walk_nb':
  2116. if l_requestAction == 'reg_walkFast_nb':
  2117. cur_frame = skater.getActionFrame(loop_layer)
  2118. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2119. skater.setActionFrame(cur_frame, loop_layer)
  2120. #loop
  2121. else:
  2122. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2123. #reg_walkFast
  2124. if requestAction == 'reg_walkFast':
  2125. actionState = 'reg_walkFast'
  2126. #in
  2127. if l_requestAction != 'reg_walkFast':
  2128. if l_requestAction == 'reg_walk':
  2129. cur_frame = skater.getActionFrame(loop_layer)
  2130. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2131. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2132. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2133. skater.setActionFrame(cur_frame, loop_layer)
  2134. deck.setActionFrame(cur_frame, loop_layer)
  2135. trucks.setActionFrame(cur_frame, loop_layer)
  2136. print("set last walk frame", cur_frame)
  2137. #loop
  2138. else:
  2139. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2140. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2141. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2142. #reg_walkFast_nb
  2143. if requestAction == 'reg_walkFast_nb':
  2144. actionState = 'reg_walkFast_nb'
  2145. #in
  2146. if l_requestAction != 'reg_walkFast_nb':
  2147. if l_requestAction == 'reg_walk_nb':
  2148. cur_frame = skater.getActionFrame(loop_layer)
  2149. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2150. skater.setActionFrame(cur_frame, loop_layer)
  2151. #loop
  2152. else:
  2153. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2154. #fak_walk
  2155. if requestAction == 'fak_walk':
  2156. #in
  2157. actionState = 'fak_walk'
  2158. if l_requestAction != 'fak_walk':
  2159. if l_requestAction == 'fak_walkFast':
  2160. cur_frame = skater.getActionFrame(loop_layer)
  2161. #actionState = 'fak_walk'
  2162. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2163. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2164. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2165. skater.setActionFrame(cur_frame, loop_layer)
  2166. deck.setActionFrame(cur_frame, loop_layer)
  2167. trucks.setActionFrame(cur_frame, loop_layer)
  2168. #pass
  2169. #loop
  2170. else:
  2171. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2172. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2173. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2174. #fak_walk_nb
  2175. if requestAction == 'fak_walk_nb':
  2176. actionState = 'fak_walk_nb'
  2177. #in
  2178. if l_requestAction != 'fak_walk_nb':
  2179. if l_requestAction == 'fak_walkFast_nb':
  2180. cur_frame = skater.getActionFrame(loop_layer)
  2181. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2182. skater.setActionFrame(cur_frame, loop_layer)
  2183. #loop
  2184. else:
  2185. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2186. #fak_walkFast
  2187. if requestAction == 'fak_walkFast':
  2188. actionState = 'fak_walkFast'
  2189. #in
  2190. if l_requestAction != 'fak_walkFast':
  2191. if l_requestAction == 'fak_walk':
  2192. cur_frame = skater.getActionFrame(loop_layer)
  2193. #actionState = 'fak_walkFast'
  2194. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2195. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2196. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2197. skater.setActionFrame(cur_frame, loop_layer)
  2198. deck.setActionFrame(cur_frame, loop_layer)
  2199. trucks.setActionFrame(cur_frame, loop_layer)
  2200. #pass
  2201. #loop
  2202. else:
  2203. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2204. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2205. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2206. #fak_walkFast_nb
  2207. if requestAction == 'fak_walkFast_nb':
  2208. actionState = 'fak_walkFast_nb'
  2209. #in
  2210. if l_requestAction != 'fak_walkFast_nb':
  2211. if l_requestAction == 'fak_walk_nb':
  2212. cur_frame = skater.getActionFrame(loop_layer)
  2213. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2214. skater.setActionFrame(cur_frame, loop_layer)
  2215. #loop
  2216. else:
  2217. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2218. own['actionState'] = actionState
  2219. else:
  2220. pass
  2221. #actionTimer = 60
  2222. #try:
  2223. #own['actionTimer'] = 60
  2224. #except: pass
  2225. #print(actionState)
  2226. own['actionState'] = actionState
  2227. return actionState
  2228. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  2229. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  2230. l_playing = skater.isPlayingAction(loop_layer)
  2231. t_playing = skater.isPlayingAction(trans_layer)
  2232. if l_playing == 1 and t_playing == 1:
  2233. skater.stopAction(loop_layer)
  2234. trucks.stopAction(loop_layer)
  2235. deck.stopAction(loop_layer)
  2236. ###
  2237. if own['actionTimer'] > 0:
  2238. own['actionTimer'] -= 1
  2239. #requestAction = 'empty'
  2240. ##############
  2241. #turn off land for manuals
  2242. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2243. own['actionTimer'] = 0
  2244. #turn off land for grinds
  2245. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  2246. #own['actionTimer'] = 0
  2247. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2248. actionState = updateAction(requestAction, actionState)
  2249. #own['actionState'] = actionState
  2250. ###################
  2251. #debug
  2252. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  2253. cur_frame = skater.getActionFrame(trans_layer)
  2254. #print(cur_frame)
  2255. def printplaying():
  2256. splaying_layers = "S: "
  2257. playing_layers = "D: "
  2258. tplaying_layers = "T: "
  2259. for x in range(9900):
  2260. if skater.isPlayingAction(x):
  2261. #if trucks.isPlayingAction(x):
  2262. #if skater.isPlayingAction(x):
  2263. splaying_layers += str(x)
  2264. splaying_layers += " "
  2265. if deck.isPlayingAction(x):
  2266. #if trucks.isPlayingAction(x):
  2267. #if skater.isPlayingAction(x):
  2268. playing_layers += str(x)
  2269. playing_layers += " "
  2270. if trucks.isPlayingAction(x):
  2271. #if trucks.isPlayingAction(x):
  2272. #if skater.isPlayingAction(x):
  2273. tplaying_layers += str(x)
  2274. tplaying_layers += " "
  2275. print(splaying_layers, playing_layers, tplaying_layers)
  2276. #printplaying()
  2277. if actionState == 'empty':
  2278. print("EMPTY ACTION!!!")
  2279. skater.stopAction(loop_layer)
  2280. deck.stopAction(loop_layer)
  2281. trucks.stopAction(loop_layer)
  2282. #set last variables
  2283. own['l_actionState'] = actionState
  2284. own['l_requestAction'] = requestAction
  2285. #own['actionTimer'] = actionTimer
  2286. own['queueAction'] = queueAction
  2287. main()