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co_ActionState.py 153KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. #set possible requestActions
  13. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert']
  14. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out']
  15. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  16. #initialize variables
  17. try:
  18. actionState = own['actionState']
  19. l_actionState = own['l_actionState']
  20. requestAction = own['requestAction']
  21. l_requestAction = own['l_requestAction']
  22. queueAction = own['queueAction']
  23. actionTimer = own['actionTimer']
  24. except:
  25. print("init")
  26. own['actionState'] = 'empty'
  27. own['l_actionState'] = 'empty'
  28. own['requestAction'] = 'empty'
  29. own['l_requestAction'] = 'empty'
  30. own['queueAction'] = 'empty'
  31. own['actionTimer'] = 0
  32. actionTimer = 0
  33. queueAction = 'empty'
  34. requestAction = 'empty'
  35. actionState = 'empty'
  36. l_actionState = 'empty'
  37. l_requestAction = 'empty'
  38. #print("ra1: ", requestAction) \
  39. if requestAction == 'empty':
  40. print("*******empty request****")
  41. isplaying = skater.isPlayingAction(flip_layer)
  42. transPlaying = skater.isPlayingAction(trans_layer)
  43. #if isplaying == False:
  44. #own['actionTimer'] = 0
  45. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  46. own['actionTimer'] = 0
  47. actionTimer = 0
  48. print('reset actionTimer')
  49. #pass
  50. #================
  51. #stance change detection
  52. if requestAction == 'reg_roll' and (l_actionState == 'fak_roll' or l_actionState == 'fak_land'):
  53. print("fak-reg_roll")
  54. requestAction = 'fak-reg_roll'
  55. own['requestAction'] = 'fak-reg_roll'
  56. if requestAction == 'fak_roll' and (l_actionState == 'reg_roll' or l_actionState == 'reg_land'):
  57. print("reg-fak_roll")
  58. requestAction = 'reg-fak_roll'
  59. own['requestAction'] = 'reg-fak_roll'
  60. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air'):
  61. print("fak-reg_5050")
  62. requestAction = 'fak-reg_5050'
  63. own['requestAction'] = 'fak-reg_5050'
  64. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air'):
  65. print("reg-fak_5050")
  66. requestAction = 'reg-fak_5050'
  67. own['requestAction'] = 'reg-fak_5050'
  68. #===============
  69. #land action over ride
  70. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  71. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  72. print("landing action fucked")
  73. else:
  74. #print("using old requestAction")
  75. requestAction = l_requestAction
  76. own['requestAction'] = requestAction
  77. own['l_actionState'] = requestAction
  78. actionState = requestAction
  79. own['actionTimer'] = 0
  80. actionTimer = 0
  81. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and ((requestAction == 'reg_land' or requestAction == 'fak_land') or (own['requestAction'] == 'reg_roll' or own['requestAction'] == 'fak_roll')):
  82. #if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land'):
  83. requestAction = own['l_requestAction']
  84. #revert override
  85. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4':
  86. #print("@@@revert override")
  87. actionState = requestAction
  88. own['actionState'] = requestAction
  89. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4':
  90. print("stopping revert layers")
  91. skater.stopAction(loop_layer)
  92. trucks.stopAction(loop_layer)
  93. deck.stopAction(loop_layer)
  94. skater.stopAction(trans_layer)
  95. trucks.stopAction(trans_layer)
  96. deck.stopAction(trans_layer)
  97. #dirty tailslide fix
  98. # if l_requestAction == 'reg_tailslide' and (requestAction == 'reg_5050' or requestAction == 'reg_roll' or requestAction == 'reg_opos'):
  99. # requestAction = 'reg_tailslide'
  100. #check last actionState to see if an out action is needed
  101. elif requestAction not in jump_overrideList:
  102. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  103. requestAction = 'reg_turnRight_out'
  104. actionState = 'reg_turnRight_out'
  105. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  106. requestAction = 'reg_turnLeft_out'
  107. actionState = 'reg_turnLeft_out'
  108. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  109. requestAction = 'fak_turnRight_out'
  110. actionState = 'fak_turnRight_out'
  111. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  112. requestAction = 'fak_turnLeft_out'
  113. actionState = 'fak_turnLeft_out'
  114. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  115. requestAction = 'reg_opos_out'
  116. actionState = 'reg_opos_out'
  117. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  118. requestAction = 'fak_opos_out'
  119. actionState = 'fak_opos_out'
  120. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  121. requestAction = 'reg_nopos_out'
  122. actionState = 'reg_nopos_out'
  123. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  124. requestAction = 'fak_nopos_out'
  125. actionState = 'fak_nopos_out'
  126. if l_actionState == 'reg_pump' and requestAction != 'reg_pump':
  127. requestAction = 'reg_pump_out'
  128. actionState = 'reg_pump_out'
  129. if l_actionState == 'fak_pump' and requestAction != 'fak_pump':
  130. requestAction = 'fak_pump_out'
  131. actionState = 'fak_pump_out'
  132. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  133. requestAction = 'reg_powerslide_out'
  134. actionState = 'reg_powerslide_out'
  135. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  136. requestAction = 'fak_powerslide_out'
  137. actionState = 'fak_powerslide_out'
  138. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  139. requestAction = 'reg_fs_powerslide_out'
  140. actionState = 'reg_fs_powerslide_out'
  141. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  142. requestAction = 'fak_fs_powerslide_out'
  143. actionState = 'fak_fs_powerslide_out'
  144. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  145. requestAction = 'reg_stop_out'
  146. actionState = 'reg_stop_out'
  147. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  148. requestAction = 'fak_stop_out'
  149. actionState = 'fak_stop_out'
  150. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide':
  151. requestAction = 'reg_noseslide_out'
  152. actionState = 'reg_noseslide_out'
  153. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide':
  154. requestAction = 'fak_noseslide_out'
  155. actionState = 'fak_noseslide_out'
  156. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide':
  157. requestAction = 'reg_tailslide_out'
  158. actionState = 'reg_tailslide_out'
  159. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide':
  160. requestAction = 'fak_tailslide_out'
  161. actionState = 'fak_tailslide_out'
  162. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  163. requestAction = 'reg_manual_out'
  164. actionState = 'reg_manual_out'
  165. else:
  166. print("action over ridden")
  167. #own['actionState'] = requestAction
  168. def updateAction(requestAction, actionState):
  169. try:
  170. flip_start_frame = own['flip_start_lay']
  171. flipspeed = own['flipspeed']
  172. except:
  173. flip_start_frame = 1
  174. flipspeed = .6
  175. #flipspeed = own['flipspeed']
  176. ###############################
  177. #one shot actions
  178. ###############################
  179. if requestAction in oneshotActions_list:
  180. if requestAction == 'reg_land' and own["grindHit"] == False:
  181. skater.stopAction(loop_layer)
  182. trucks.stopAction(loop_layer)
  183. deck.stopAction(loop_layer)
  184. skater.stopAction(trans_layer)
  185. trucks.stopAction(trans_layer)
  186. deck.stopAction(trans_layer)
  187. print("stopping loop and trans")
  188. actionState = 'reg_land'
  189. own['actionTimer'] = 39
  190. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  191. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  192. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  193. print("play land")
  194. if requestAction == 'fak_land' and own["grindHit"] == False:
  195. actionState = 'fak_land'
  196. skater.stopAction(loop_layer)
  197. trucks.stopAction(loop_layer)
  198. deck.stopAction(loop_layer)
  199. skater.stopAction(trans_layer)
  200. trucks.stopAction(trans_layer)
  201. deck.stopAction(trans_layer)
  202. own['actionTimer'] = 39
  203. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  204. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  205. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  206. print("play land")
  207. if requestAction == 'reg_dropin':
  208. actionState = 'reg_dropin'
  209. own['actionTimer'] = 9
  210. skater.playAction("nreg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  211. deck.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  212. trucks.playAction("a_reg_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  213. if requestAction == 'fak_dropin':
  214. actionState = 'reg_dropin'
  215. own['actionTimer'] = 9
  216. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  217. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  218. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  219. if requestAction == 'reg_turnRight_out':
  220. actionState = 'reg_turnRight_out'
  221. own['actionTimer'] = 19
  222. trans_playing = skater.isPlayingAction(trans_layer)
  223. if trans_playing:
  224. cur_frame = skater.getActionFrame(trans_layer)
  225. #cur_frame -= 2
  226. if trans_playing and cur_frame > 1:
  227. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  228. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  229. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  230. own['actionTimer'] = cur_frame
  231. else:
  232. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  233. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  234. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  235. if requestAction == 'reg_turnLeft_out':
  236. actionState = 'reg_turnLeft_out'
  237. own['actionTimer'] = 19
  238. trans_playing = skater.isPlayingAction(trans_layer)
  239. if trans_playing:
  240. cur_frame = skater.getActionFrame(trans_layer)
  241. #cur_frame -= 2
  242. if trans_playing and cur_frame > 1:
  243. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  244. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  245. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  246. own['actionTimer'] = cur_frame
  247. else:
  248. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  249. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  250. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  251. if requestAction == 'fak_turnRight_out':
  252. actionState = 'fak_turnRight_out'
  253. own['actionTimer'] = 19
  254. trans_playing = skater.isPlayingAction(trans_layer)
  255. if trans_playing:
  256. cur_frame = skater.getActionFrame(trans_layer)
  257. #cur_frame -= 2
  258. if trans_playing and cur_frame > 1:
  259. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  260. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  261. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  262. own['actionTimer'] = cur_frame
  263. else:
  264. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  265. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  266. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  267. if requestAction == 'fak_turnLeft_out':
  268. actionState = 'fak_turnLeft_out'
  269. own['actionTimer'] = 19
  270. trans_playing = skater.isPlayingAction(trans_layer)
  271. if trans_playing:
  272. cur_frame = skater.getActionFrame(trans_layer)
  273. #cur_frame -= 2
  274. if trans_playing and cur_frame > 1:
  275. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  276. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  277. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  278. own['actionTimer'] = cur_frame
  279. else:
  280. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  281. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  282. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  283. if requestAction == 'reg_opos_out':
  284. actionState = 'reg_opos_out'
  285. own['actionTimer'] = 19
  286. trans_playing = skater.isPlayingAction(trans_layer)
  287. if trans_playing:
  288. cur_frame = skater.getActionFrame(trans_layer)
  289. #cur_frame -= 2
  290. if trans_playing and cur_frame > 1:
  291. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  292. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  293. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  294. own['actionTimer'] = cur_frame
  295. else:
  296. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  297. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  298. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  299. if requestAction == 'fak_opos_out':
  300. actionState = 'fak_opos_out'
  301. own['actionTimer'] = 19
  302. trans_playing = skater.isPlayingAction(trans_layer)
  303. if trans_playing:
  304. cur_frame = skater.getActionFrame(trans_layer)
  305. #cur_frame -= 2
  306. if trans_playing and cur_frame > 1:
  307. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  308. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  309. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  310. own['actionTimer'] = cur_frame
  311. else:
  312. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  313. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  314. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  315. if requestAction == 'reg_nopos_out':
  316. actionState = 'reg_nopos_out'
  317. own['actionTimer'] = 19
  318. trans_playing = skater.isPlayingAction(trans_layer)
  319. if trans_playing:
  320. cur_frame = skater.getActionFrame(trans_layer)
  321. #cur_frame -= 2
  322. if trans_playing and cur_frame > 1:
  323. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  324. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  325. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  326. own['actionTimer'] = cur_frame
  327. else:
  328. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  329. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  330. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  331. if requestAction == 'fak_nopos_out':
  332. actionState = 'fak_nopos_out'
  333. own['actionTimer'] = 19
  334. trans_playing = skater.isPlayingAction(trans_layer)
  335. if trans_playing:
  336. cur_frame = skater.getActionFrame(trans_layer)
  337. #cur_frame -= 2
  338. if trans_playing and cur_frame > 1:
  339. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  340. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  341. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  342. own['actionTimer'] = cur_frame
  343. else:
  344. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  345. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  346. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  347. if requestAction == 'reg_pump_out':
  348. actionState = 'reg_pump_out'
  349. own['actionTimer'] = 19
  350. trans_playing = skater.isPlayingAction(trans_layer)
  351. if trans_playing:
  352. cur_frame = skater.getActionFrame(trans_layer)
  353. #cur_frame -= 2
  354. if trans_playing and cur_frame > 1:
  355. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  356. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  357. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  358. own['actionTimer'] = cur_frame
  359. else:
  360. skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  361. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  362. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  363. if requestAction == 'fak_pump_out':
  364. actionState = 'fak_pump_out'
  365. own['actionTimer'] = 19
  366. trans_playing = skater.isPlayingAction(trans_layer)
  367. if trans_playing:
  368. cur_frame = skater.getActionFrame(trans_layer)
  369. #cur_frame -= 2
  370. if trans_playing and cur_frame > 1:
  371. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  372. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  373. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  374. own['actionTimer'] = cur_frame
  375. else:
  376. skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  377. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  378. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=1, speed=.5)
  379. if requestAction == 'reg_stop_out':
  380. actionState = 'reg_stop_out'
  381. own['actionTimer'] = 30
  382. trans_playing = skater.isPlayingAction(trans_layer)
  383. if trans_playing:
  384. cur_frame = skater.getActionFrame(trans_layer)
  385. #cur_frame -= 2
  386. if trans_playing and cur_frame > 1:
  387. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  388. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  389. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  390. own['actionTimer'] = cur_frame
  391. else:
  392. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  393. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  394. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  395. if requestAction == 'fak_stop_out':
  396. actionState = 'fak_stop_out'
  397. own['actionTimer'] = 30
  398. trans_playing = skater.isPlayingAction(trans_layer)
  399. if trans_playing:
  400. cur_frame = skater.getActionFrame(trans_layer)
  401. #cur_frame -= 2
  402. if trans_playing and cur_frame > 1:
  403. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  404. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  405. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  406. own['actionTimer'] = cur_frame
  407. else:
  408. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  409. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  410. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  411. if requestAction == 'reg_tailslide_out':
  412. actionState = 'reg_tailslide_out'
  413. own['actionTimer'] = 19
  414. trans_playing = skater.isPlayingAction(trans_layer)
  415. if trans_playing:
  416. cur_frame = skater.getActionFrame(trans_layer)
  417. #cur_frame -= 2
  418. if trans_playing and cur_frame > 1:
  419. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  420. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  421. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  422. own['actionTimer'] = cur_frame
  423. else:
  424. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  425. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  426. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  427. if requestAction == 'fak_tailslide_out':
  428. actionState = 'fak_tailslide_out'
  429. own['actionTimer'] = 19
  430. trans_playing = skater.isPlayingAction(trans_layer)
  431. if trans_playing:
  432. cur_frame = skater.getActionFrame(trans_layer)
  433. #cur_frame -= 2
  434. if trans_playing and cur_frame > 1:
  435. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  436. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  437. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  438. own['actionTimer'] = cur_frame
  439. else:
  440. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  441. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  442. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  443. if requestAction == 'reg_noseslide_out':
  444. actionState = 'reg_noseslide_out'
  445. own['actionTimer'] = 19
  446. trans_playing = skater.isPlayingAction(trans_layer)
  447. if trans_playing:
  448. cur_frame = skater.getActionFrame(trans_layer)
  449. #cur_frame -= 2
  450. if trans_playing and cur_frame > 1:
  451. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  452. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  453. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  454. own['actionTimer'] = cur_frame
  455. else:
  456. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  457. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  458. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  459. if requestAction == 'fak_noseslide_out':
  460. actionState = 'fak_noseslide_out'
  461. own['actionTimer'] = 19
  462. trans_playing = skater.isPlayingAction(trans_layer)
  463. if trans_playing:
  464. cur_frame = skater.getActionFrame(trans_layer)
  465. #cur_frame -= 2
  466. if trans_playing and cur_frame > 1:
  467. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  468. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  469. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  470. own['actionTimer'] = cur_frame
  471. else:
  472. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  473. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  474. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  475. if requestAction == 'reg_manual_out':
  476. actionState = 'reg_manual_out'
  477. own['actionTimer'] = 19
  478. trans_playing = skater.isPlayingAction(trans_layer)
  479. if trans_playing:
  480. cur_frame = skater.getActionFrame(trans_layer)
  481. if trans_playing and cur_frame > 1:
  482. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  483. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  484. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  485. own['actionTimer'] = cur_frame
  486. else:
  487. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  488. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  489. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  490. if requestAction == 'reg_brfoot':
  491. actionState = 'reg_brfoot'
  492. own['actionTimer'] = 40
  493. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  494. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  495. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  496. if requestAction == 'fak_brfoot':
  497. actionState = 'fak_brfoot'
  498. own['actionTimer'] = 40
  499. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  500. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  501. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  502. if requestAction == 'reg_frfoot':
  503. actionState = 'reg_frfoot'
  504. own['actionTimer'] = 40
  505. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  506. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  507. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  508. if requestAction == 'fak_frfoot':
  509. actionState = 'fak_frfoot'
  510. own['actionTimer'] = 40
  511. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  512. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  513. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  514. if requestAction == 'reg_blfoot':
  515. print("playing blfoot broke")
  516. actionState = 'reg_blfoot'
  517. own['actionTimer'] = 40
  518. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  519. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  520. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  521. if requestAction == 'fak_blfoot':
  522. actionState = 'fak_blfoot'
  523. own['actionTimer'] = 40
  524. skater.playAction("fakfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  525. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  526. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  527. if requestAction == 'reg_flfoot':
  528. actionState = 'reg_flfoot'
  529. own['actionTimer'] = 40
  530. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  531. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  532. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  533. if requestAction == 'fak_flfoot':
  534. actionState = 'fak_flfoot'
  535. own['actionTimer'] = 40
  536. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  537. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  538. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  539. if requestAction == 'reg_push':
  540. own['actionTimer'] = 70
  541. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  542. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  543. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  544. if requestAction == 'reg_push_goof':
  545. own['actionTimer'] = 70
  546. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  547. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  548. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  549. if requestAction == 'fak_push':
  550. own['actionTimer'] = 70
  551. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  552. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  553. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  554. if requestAction == 'fak_push_goof':
  555. own['actionTimer'] = 70
  556. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  557. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  558. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  559. if requestAction == 'reg_manual_revert_ccw':
  560. own['actionTimer'] = 15
  561. own['actionState'] = 'reg_manual_revert_ccw'
  562. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  563. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  564. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  565. if requestAction == 'fak_manual_revert_ccw':
  566. own['actionTimer'] = 15
  567. own['actionState'] = 'fak_manual_revert_ccw'
  568. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  569. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  570. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  571. if requestAction == 'reg_manual_revert_cw':
  572. own['actionTimer'] = 15
  573. own['actionState'] = 'reg_manual_revert_cw'
  574. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  575. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  576. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  577. if requestAction == 'fak_manual_revert_cw':
  578. own['actionTimer'] = 15
  579. own['actionState'] = 'fak_manual_revert_cw'
  580. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=4)
  581. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=4)
  582. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=4)
  583. if requestAction == 'revert1':
  584. own['actionTimer'] = 18
  585. own['actionState'] = 'revert1'
  586. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  587. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  588. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  589. if requestAction == 'revert2':
  590. own['actionTimer'] = 18
  591. own['actionState'] = 'revert2'
  592. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  593. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  594. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  595. if requestAction == 'revert3':
  596. own['actionTimer'] = 18
  597. own['actionState'] = 'revert3'
  598. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  599. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  600. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  601. if requestAction == 'revert4':
  602. own['actionTimer'] = 18
  603. own['actionState'] = 'revert4'
  604. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  605. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  606. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  607. if requestAction == 'reg_ollie':
  608. print("*****reg ollie act")
  609. actionState = 'reg_ollie'
  610. own['actionState'] = 'reg_ollie'
  611. own['actionTimer'] = 30
  612. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  613. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  614. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  615. if requestAction == 'fak_ollie':
  616. actionState = 'fak_ollie'
  617. own['actionTimer'] = 30
  618. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  619. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  620. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  621. if requestAction == 'reg_nollie':
  622. actionState = 'reg_nollie'
  623. own['actionTimer'] = 40
  624. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  625. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  626. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  627. if requestAction == 'fak_nollie':
  628. actionState = 'fak_nollie'
  629. own['actionTimer'] = 40
  630. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  631. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  632. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  633. if requestAction == 'reg_kickflip':
  634. actionState = 'reg_kickflip'
  635. own['actionTimer'] = 40
  636. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  637. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  638. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  639. if requestAction == 'fak_kickflip':
  640. actionState = 'fak_kickflip'
  641. own['actionTimer'] = 40
  642. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  643. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  644. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  645. if requestAction == 'reg_varial_kickflip':
  646. actionState = 'reg_varial_kickflip'
  647. own['actionTimer'] = 40
  648. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  649. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  650. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  651. if requestAction == 'fak_varial_kickflip':
  652. actionState = 'fak_varial_kickflip'
  653. own['actionTimer'] = 40
  654. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  655. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  656. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  657. if requestAction == 'reg_nollie_varial_kickflip':
  658. actionState = 'reg_nollie_varial_kickflip'
  659. own['actionTimer'] = 40
  660. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  661. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  662. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  663. if requestAction == 'fak_nollie_varial_kickflip':
  664. actionState = 'fak_nollie_varial_kickflip'
  665. own['actionTimer'] = 40
  666. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  667. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  668. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  669. if requestAction == 'reg_nollie_varial_heelflip':
  670. actionState = 'reg_nollie_varial_heelflip'
  671. own['actionTimer'] = 40
  672. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  673. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  674. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  675. if requestAction == 'fak_nollie_varial_heelflip':
  676. actionState = 'fak_nollie_varial_heelflip'
  677. own['actionTimer'] = 40
  678. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  679. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  680. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  681. if requestAction == 'reg_varial_heelflip':
  682. actionState = 'reg_varial_heelflip'
  683. own['actionTimer'] = 40
  684. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  685. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  686. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  687. if requestAction == 'fak_varial_heelflip':
  688. actionState = 'fak_nollie_varial_heelflip'
  689. own['actionTimer'] = 40
  690. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  691. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  692. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  693. if requestAction == 'reg_nollie_kickflip':
  694. actionState = 'reg_nollie_kickflip'
  695. own['actionTimer'] = 40
  696. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  697. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  698. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  699. if requestAction == 'fak_nollie_kickflip':
  700. actionState = 'fak_nollie_kickflip'
  701. own['actionTimer'] = 40
  702. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  703. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  704. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  705. if requestAction == 'reg_heelflip':
  706. actionState = 'reg_heelflip'
  707. own['actionTimer'] = 40
  708. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  709. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  710. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  711. if requestAction == 'fak_heelflip':
  712. actionState = 'fak_heelflip'
  713. own['actionTimer'] = 40
  714. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  715. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  716. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  717. if requestAction == 'reg_nollie_heelflip':
  718. actionState = 'reg_nollie_heelflip'
  719. own['actionTimer'] = 40
  720. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  721. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  722. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  723. if requestAction == 'fak_nollie_heelflip':
  724. actionState = 'fak_nollie_heelflip'
  725. own['actionTimer'] = 40
  726. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  727. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  728. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  729. if requestAction == 'reg_shovit':
  730. actionState = 'reg_shovit'
  731. own['actionTimer'] = 40
  732. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  733. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  734. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  735. if requestAction == 'fak_shovit':
  736. actionState = 'fak_shovit'
  737. own['actionTimer'] = 40
  738. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  739. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  740. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  741. if requestAction == 'reg_shovit360':
  742. actionState = 'reg_shovit360'
  743. own['actionTimer'] = 40
  744. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  745. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  746. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  747. if requestAction == 'fak_shovit360':
  748. actionState = 'fak_shovit360'
  749. own['actionTimer'] = 40
  750. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  751. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  752. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  753. if requestAction == 'reg_fsshovit360':
  754. actionState = 'reg_fsshovit360'
  755. own['actionTimer'] = 40
  756. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  757. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  758. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  759. if requestAction == 'fak_fsshovit360':
  760. actionState = 'fak_fsshovit360'
  761. own['actionTimer'] = 40
  762. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  763. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  764. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  765. if requestAction == 'reg_nollie_shovit':
  766. actionState = 'reg_nollie_shovit'
  767. own['actionTimer'] = 40
  768. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  769. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  770. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  771. if requestAction == 'fak_nollie_shovit':
  772. actionState = 'fak_nollie_shovit'
  773. own['actionTimer'] = 40
  774. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  775. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  776. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  777. if requestAction == 'reg_fsshovit':
  778. actionState = 'reg_fsshovit'
  779. own['actionTimer'] = 40
  780. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  781. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  782. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  783. if requestAction == 'fak_fsshovit':
  784. actionState = 'fak_fsshovit'
  785. own['actionTimer'] = 40
  786. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  787. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  788. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  789. if requestAction == 'reg_nollie_fsshovit':
  790. actionState = 'reg_nollie_fsshovit'
  791. own['actionTimer'] = 40
  792. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  793. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  794. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  795. if requestAction == 'fak_nollie_fsshovit':
  796. actionState = 'fak_nollie_fsshovit'
  797. own['actionTimer'] = 40
  798. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  799. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  800. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  801. if requestAction == 'reg_nollie_shovit360':
  802. actionState = 'reg_nollie_shovit360'
  803. own['actionTimer'] = 40
  804. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  805. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  806. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  807. if requestAction == 'fak_nollie_shovit360':
  808. actionState = 'fak_nollie_shovit360'
  809. own['actionTimer'] = 40
  810. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  811. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  812. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  813. if requestAction == 'reg_nollie_fsshovit':
  814. actionState = 'reg_nollie_fsshovit'
  815. own['actionTimer'] = 40
  816. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  817. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  818. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  819. if requestAction == 'fak_nollie_fsshovit':
  820. actionState = 'fak_nollie_fsshovit'
  821. own['actionTimer'] = 40
  822. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  823. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  824. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  825. #reg_jump
  826. if requestAction == 'reg_jump':
  827. skater.playAction("reg_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  828. deck.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  829. trucks.playAction("a_reg_jump2", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  830. #fak_jump
  831. if requestAction == 'fak_jump':
  832. skater.playAction("fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  833. trucks.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  834. deck.playAction("a_fak_jump", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  835. #reg_onboard
  836. if requestAction == 'reg_onboard':
  837. skater.stopAction(loop_layer)
  838. deck.stopAction(loop_layer)
  839. trucks.stopAction(loop_layer)
  840. skater.stopAction(trans_layer)
  841. deck.stopAction(trans_layer)
  842. trucks.stopAction(trans_layer)
  843. own['actionTimer'] = 10
  844. skater.playAction("reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  845. deck.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  846. trucks.playAction("a_reg_noffboard", 9,0, layer=trans_layer, play_mode=0, speed=.5)
  847. if requestAction == 'fak_onboard':
  848. skater.stopAction(loop_layer)
  849. deck.stopAction(loop_layer)
  850. trucks.stopAction(loop_layer)
  851. skater.stopAction(trans_layer)
  852. deck.stopAction(trans_layer)
  853. trucks.stopAction(trans_layer)
  854. own['actionTimer'] = 10
  855. skater.playAction("nfak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  856. deck.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  857. trucks.playAction("a_fak_offboard", 30,1, layer=trans_layer, play_mode=0, speed=1.5)
  858. if requestAction == 'reg_powerslide_out':
  859. actionState = 'reg_powerslide_out'
  860. own['actionTimer'] = 40
  861. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  862. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  863. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  864. if requestAction == 'fak_powerslide_out':
  865. actionState = 'fak_powerslide_out'
  866. own['actionTimer'] = 40
  867. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  868. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  869. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  870. if requestAction == 'reg_fs_powerslide_out':
  871. actionState = 'reg_fs_powerslide_out'
  872. own['actionTimer'] = 40
  873. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  874. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  875. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  876. if requestAction == 'fak_fs_powerslide_out':
  877. actionState = 'fak_fs_powerslide_out'
  878. own['actionTimer'] = 40
  879. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  880. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  881. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  882. if requestAction == 'fak-reg_5050':
  883. actionState = 'fak-reg_5050'
  884. own['actionTimer'] = 10
  885. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  886. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  887. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  888. if requestAction == 'reg-fak_5050':
  889. actionState = 'fak-reg_5050'
  890. own['actionTimer'] = 10
  891. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  892. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  893. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  894. if requestAction == 'fak-reg_roll':
  895. actionState = 'fak-reg_roll'
  896. own['actionTimer'] = 10
  897. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  898. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  899. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  900. if requestAction == 'reg-fak_roll':
  901. actionState = 'fak-reg_roll'
  902. own['actionTimer'] = 10
  903. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  904. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  905. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  906. #######################################
  907. #loop actions
  908. ######################################
  909. #check if request is possible
  910. if requestAction in requestActions_list:
  911. #print(requestAction)
  912. #reg_turnLeft
  913. if requestAction == 'reg_turnLeft':
  914. actionState = 'reg_turnLeft'
  915. #in
  916. if l_actionState != 'reg_turnLeft':
  917. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  918. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  919. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  920. #loop
  921. else:
  922. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  923. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  924. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  925. #reg_turnRight
  926. if requestAction == 'reg_turnRight':
  927. actionState = 'reg_turnRight'
  928. #in
  929. if l_actionState != 'reg_turnRight':
  930. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  931. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  932. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  933. #loop
  934. else:
  935. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  936. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  937. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  938. if requestAction == 'reg_turnRight_out':
  939. pass
  940. #fak_turnLeft
  941. if requestAction == 'fak_turnLeft':
  942. actionState = 'fak_turnLeft'
  943. #in
  944. if l_actionState != 'fak_turnLeft':
  945. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  946. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  947. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  948. #loop
  949. else:
  950. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  951. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  952. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  953. #fak_turnRight
  954. if requestAction == 'fak_turnRight':
  955. actionState = 'fak_turnRight'
  956. #in
  957. if l_actionState != 'fak_turnRight':
  958. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  959. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  960. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  961. #loop
  962. else:
  963. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  964. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  965. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  966. #reg_fs_powerslide
  967. if requestAction == 'reg_fs_powerslide':
  968. actionState = 'reg_fs_powerslide'
  969. if l_actionState != 'reg_fs_powerslide':
  970. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  971. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  972. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  973. else:
  974. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  975. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  976. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  977. #reg_powerslide
  978. if requestAction == 'reg_powerslide':
  979. actionState = 'reg_powerslide'
  980. if l_actionState != 'reg_powerslide':
  981. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  982. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  983. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  984. else:
  985. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  986. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  987. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  988. #fak_fs_powerslide
  989. if requestAction == 'fak_fs_powerslide':
  990. actionState = 'fak_fs_powerslide'
  991. if l_actionState != 'fak_fs_powerslide':
  992. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  993. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  994. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  995. else:
  996. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  997. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  998. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  999. #fak_powerslide
  1000. if requestAction == 'fak_powerslide':
  1001. actionState = 'fak_powerslide'
  1002. if l_actionState != 'fak_powerslide':
  1003. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1004. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  1005. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  1006. else:
  1007. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1008. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  1009. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  1010. #reg_roll
  1011. if requestAction == 'reg_roll':
  1012. if l_actionState == 'reg_pump':
  1013. trans_playing = skater.isPlayingAction(trans_layer)
  1014. if trans_playing:
  1015. cur_frame = skater.getActionFrame(trans_layer)
  1016. #cur_frame -= 2
  1017. if trans_playing and cur_frame > 1:
  1018. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1019. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1020. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1021. #print(cur_frame)
  1022. else:
  1023. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1024. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1025. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1026. if l_actionState == 'reg_opos':
  1027. trans_playing = skater.isPlayingAction(trans_layer)
  1028. if trans_playing:
  1029. cur_frame = skater.getActionFrame(trans_layer)
  1030. if trans_playing and cur_frame > 1:
  1031. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1032. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1033. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1034. else:
  1035. own['actionTimer'] = 20
  1036. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1037. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1038. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1039. if l_requestAction == 'reg_nopos':
  1040. flipping = skater.isPlayingAction(flip_layer)
  1041. if flipping == 0:
  1042. trans_playing = skater.isPlayingAction(trans_layer)
  1043. if trans_playing:
  1044. cur_frame = skater.getActionFrame(trans_layer)
  1045. #cur_frame -= 2
  1046. if trans_playing and cur_frame > 1:
  1047. #skater.stopAction(trans_layer)
  1048. #deck.stopAction(trans_layer)
  1049. #trucks.stopAction(trans_layer)
  1050. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1051. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1052. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1053. #print(cur_frame)
  1054. else:
  1055. own['actionTimer'] = 20
  1056. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1057. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1058. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1059. if l_requestAction == 'reg_manual':
  1060. trans_playing = skater.isPlayingAction(trans_layer)
  1061. if trans_playing:
  1062. cur_frame = skater.getActionFrame(trans_layer)
  1063. cur_frame -= 2
  1064. if trans_playing and cur_frame > 1:
  1065. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1066. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1067. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1068. else:
  1069. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1070. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1071. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1072. if l_requestAction == 'reg_nmanual':
  1073. trans_playing = skater.isPlayingAction(trans_layer)
  1074. if trans_playing:
  1075. cur_frame = skater.getActionFrame(trans_layer)
  1076. cur_frame -= 2
  1077. if trans_playing and cur_frame > 1:
  1078. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1079. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1080. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1081. else:
  1082. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1083. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1084. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1085. if l_actionState == 'reg_turnLeft':
  1086. trans_playing = skater.isPlayingAction(trans_layer)
  1087. if trans_playing:
  1088. cur_frame = skater.getActionFrame(trans_layer)
  1089. #cur_frame -= 2
  1090. if trans_playing and cur_frame > 1:
  1091. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1092. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1093. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1094. else:
  1095. own['actionTimer'] = 20
  1096. requestAction = 'reg_turnLeft_out'
  1097. actionState = 'reg_turnLeft_out'
  1098. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1099. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1100. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1101. if l_actionState == 'reg_Right':
  1102. #requestAction = 'reg_turnRight_out'
  1103. trans_playing = skater.isPlayingAction(trans_layer)
  1104. if trans_playing:
  1105. cur_frame = skater.getActionFrame(trans_layer)
  1106. #cur_frame -= 2
  1107. if trans_playing and cur_frame > 1:
  1108. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1109. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1110. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1111. else:
  1112. own['actionTimer'] = 20
  1113. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1114. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1115. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1116. if requestAction == 'reg_roll':
  1117. actionState = 'reg_roll'
  1118. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1119. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1120. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1121. #fak_roll
  1122. if requestAction == 'fak_roll':
  1123. if l_actionState == 'fak_pump':
  1124. trans_playing = skater.isPlayingAction(trans_layer)
  1125. if trans_playing:
  1126. cur_frame = skater.getActionFrame(trans_layer)
  1127. #cur_frame -= 2
  1128. if trans_playing and cur_frame > 1:
  1129. #skater.stopAction(trans_layer)
  1130. #deck.stopAction(trans_layer)
  1131. #trucks.stopAction(trans_layer)
  1132. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1133. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1134. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1135. #print(cur_frame)
  1136. else:
  1137. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1138. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1139. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1140. if l_actionState == 'fak_opos':
  1141. trans_playing = skater.isPlayingAction(trans_layer)
  1142. if trans_playing:
  1143. cur_frame = skater.getActionFrame(trans_layer)
  1144. #cur_frame -= 2
  1145. if trans_playing and cur_frame > 1:
  1146. #skater.stopAction(trans_layer)
  1147. #deck.stopAction(trans_layer)
  1148. #trucks.stopAction(trans_layer)
  1149. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1150. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1151. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1152. #print(cur_frame)
  1153. else:
  1154. own['actionTimer'] = 20
  1155. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1156. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1157. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1158. if l_requestAction == 'fak_nopos':
  1159. trans_playing = skater.isPlayingAction(trans_layer)
  1160. if trans_playing:
  1161. cur_frame = skater.getActionFrame(trans_layer)
  1162. #cur_frame -= 2
  1163. if trans_playing and cur_frame > 1:
  1164. #skater.stopAction(trans_layer)
  1165. #deck.stopAction(trans_layer)
  1166. #trucks.stopAction(trans_layer)
  1167. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1168. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1169. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1170. #print(cur_frame)
  1171. else:
  1172. own['actionTimer'] = 20
  1173. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1174. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1175. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  1176. if l_requestAction == 'fak_manual':
  1177. trans_playing = skater.isPlayingAction(trans_layer)
  1178. if trans_playing:
  1179. cur_frame = skater.getActionFrame(trans_layer)
  1180. #cur_frame -= 2
  1181. if trans_playing and cur_frame > 1:
  1182. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1183. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1184. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1185. else:
  1186. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1187. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1188. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1189. if l_requestAction == 'fak_nmanual':
  1190. trans_playing = skater.isPlayingAction(trans_layer)
  1191. if trans_playing:
  1192. cur_frame = skater.getActionFrame(trans_layer)
  1193. #cur_frame -= 2
  1194. if trans_playing and cur_frame > 1:
  1195. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1196. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1197. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1198. else:
  1199. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1200. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1201. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1202. if l_actionState == 'fak_turnLeft':
  1203. trans_playing = skater.isPlayingAction(trans_layer)
  1204. if trans_playing:
  1205. cur_frame = skater.getActionFrame(trans_layer)
  1206. #cur_frame -= 2
  1207. if trans_playing and cur_frame > 1:
  1208. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1209. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1210. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1211. else:
  1212. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1213. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1214. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1215. if l_requestAction == 'fak_turnRight':
  1216. trans_playing = skater.isPlayingAction(trans_layer)
  1217. if trans_playing:
  1218. cur_frame = skater.getActionFrame(trans_layer)
  1219. #cur_frame -= 2
  1220. if trans_playing and cur_frame > 1:
  1221. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1222. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1223. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1224. else:
  1225. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1226. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1227. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1228. if requestAction == 'fak_roll':
  1229. actionState = 'fak_roll'
  1230. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1231. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1232. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  1233. #reg_opos
  1234. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  1235. actionState = 'reg_opos'
  1236. #in
  1237. if l_actionState != 'reg_opos':
  1238. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1239. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1240. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1241. #loop
  1242. else:
  1243. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1244. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1245. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1246. #fak_opos
  1247. if requestAction == 'fak_opos':
  1248. actionState = 'fak_opos'
  1249. #in
  1250. if l_actionState != 'fak_opos':
  1251. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1252. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1253. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1254. #loop
  1255. else:
  1256. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1257. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1258. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1259. #reg_nopos
  1260. if requestAction == 'reg_nopos':
  1261. actionState = 'reg_nopos'
  1262. #in
  1263. if l_actionState != 'reg_nopos':
  1264. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1265. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1266. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1267. #loop
  1268. else:
  1269. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1270. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1271. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1272. #fak_nopos
  1273. if requestAction == 'fak_nopos':
  1274. actionState = 'fak_nopos'
  1275. #in
  1276. if l_actionState != 'fak_nopos':
  1277. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1278. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1279. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1280. #loop
  1281. else:
  1282. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1283. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1284. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  1285. #reg_pump
  1286. if requestAction == 'reg_pump':
  1287. actionState = 'reg_pump'
  1288. if l_actionState != 'reg_pump':
  1289. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1290. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1291. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1292. else:
  1293. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1294. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1295. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1296. #fak_pump
  1297. if requestAction == 'fak_pump':
  1298. actionState = 'fak_pump'
  1299. if l_actionState != 'fak_pump':
  1300. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1301. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1302. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  1303. else:
  1304. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1305. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1306. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  1307. #reg_manual
  1308. if requestAction == 'reg_manual':
  1309. actionState = 'reg_manual'
  1310. #in
  1311. if l_requestAction != 'reg_manual' and l_actionState != 'reg_air_tail':
  1312. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1313. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1314. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1315. #loop
  1316. else:
  1317. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1318. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1319. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1320. #fak_manual
  1321. if requestAction == 'fak_manual':
  1322. actionState = 'fak_manual'
  1323. #in
  1324. if l_requestAction != 'fak_manual' and l_actionState != 'fak_air_tail':
  1325. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1326. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1327. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1328. #loop
  1329. else:
  1330. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1331. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1332. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1333. #reg_nmanual
  1334. if requestAction == 'reg_nmanual':
  1335. actionState = 'reg_nmanual'
  1336. #in
  1337. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  1338. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1339. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1340. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1341. #loop
  1342. else:
  1343. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1344. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1345. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1346. #fak_nmanual
  1347. if requestAction == 'fak_nmanual':
  1348. actionState = 'fak_nmanual'
  1349. #in
  1350. if l_requestAction != 'fak_nmanual' and l_actionState != 'fak_air_nose':
  1351. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1352. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1353. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1354. #loop
  1355. else:
  1356. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1357. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1358. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  1359. if requestAction == 'reg_air':
  1360. actionState = 'reg_air'
  1361. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1362. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1363. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1364. if requestAction == 'fak_air':
  1365. actionState = 'fak_air'
  1366. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  1367. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1368. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  1369. if requestAction == 'frontside_grab':
  1370. actionState = 'frontside_grab'
  1371. if l_actionState != 'frontside_grab':
  1372. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1373. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1374. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1375. else:
  1376. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1377. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1378. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1379. if requestAction == 'backside_grab':
  1380. actionState = 'backside_grab'
  1381. if l_actionState != 'backside_grab':
  1382. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1383. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1384. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1385. else:
  1386. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1387. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1388. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1389. if requestAction == 'fak_frontside_grab':
  1390. actionState = 'fak_frontside_grab'
  1391. if l_actionState != 'fak_frontside_grab':
  1392. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1393. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1394. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1395. else:
  1396. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1397. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1398. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1399. if requestAction == 'fak_backside_grab':
  1400. actionState = 'fak_backside_grab'
  1401. if l_actionState != 'fak_backside_grab':
  1402. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1403. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1404. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1405. else:
  1406. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1407. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1408. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1409. if requestAction == 'frontside_nose_grab':
  1410. actionState = 'frontside_nose_grab'
  1411. if l_actionState != 'frontside_nose_grab':
  1412. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1413. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1414. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1415. else:
  1416. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1417. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1418. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1419. if requestAction == 'backside_nose_grab':
  1420. actionState = 'backside_nose_grab'
  1421. if l_actionState != 'backside_nose_grab':
  1422. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1423. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1424. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1425. else:
  1426. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1427. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1428. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1429. if requestAction == 'fak_frontside_nose_grab':
  1430. actionState = 'fak_frontside_nose_grab'
  1431. if l_actionState != 'fak_frontside_nose_grab':
  1432. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1433. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1434. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1435. else:
  1436. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1437. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1438. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1439. if requestAction == 'fak_backside_nose_grab':
  1440. actionState = 'fak_backside_nose_grab'
  1441. if l_actionState != 'fak_backside_nose_grab':
  1442. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1443. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1444. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1445. else:
  1446. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1447. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1448. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1449. if requestAction == 'frontside_tail_grab':
  1450. actionState = 'frontside_tail_grab'
  1451. if l_actionState != 'frontside_tail_grab':
  1452. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1453. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1454. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1455. else:
  1456. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1457. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1458. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1459. if requestAction == 'backside_tail_grab':
  1460. actionState = 'backside_tail_grab'
  1461. if l_actionState != 'backside_tail_grab':
  1462. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1463. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1464. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1465. else:
  1466. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1467. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1468. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1469. if requestAction == 'fak_frontside_tail_grab':
  1470. actionState = 'fak_frontside_tail_grab'
  1471. if l_actionState != 'fak_frontside_tail_grab':
  1472. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1473. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1474. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1475. else:
  1476. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1477. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1478. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1479. if requestAction == 'fak_backside_tail_grab':
  1480. actionState = 'fak_backside_tail_grab'
  1481. if l_actionState != 'fak_backside_tail_grab':
  1482. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1483. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1484. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1485. else:
  1486. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1487. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1488. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  1489. if requestAction == 'reg_noseg':
  1490. actionState = 'reg_noseg'
  1491. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  1492. skater.stopAction(flip_layer)
  1493. deck.stopAction(flip_layer)
  1494. trucks.stopAction(flip_layer)
  1495. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1496. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1497. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1498. else:
  1499. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1500. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1501. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1502. if requestAction == 'fak_noseg':
  1503. actionState = 'fak_noseg'
  1504. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  1505. skater.stopAction(flip_layer)
  1506. deck.stopAction(flip_layer)
  1507. trucks.stopAction(flip_layer)
  1508. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1509. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1510. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1511. else:
  1512. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1513. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1514. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1515. if requestAction == 'reg_tailg':
  1516. actionState = 'reg_tailg'
  1517. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  1518. skater.stopAction(flip_layer)
  1519. deck.stopAction(flip_layer)
  1520. trucks.stopAction(flip_layer)
  1521. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1522. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1523. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1524. else:
  1525. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1526. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1527. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1528. if requestAction == 'fak_tailg':
  1529. actionState = 'fak_tailg'
  1530. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  1531. skater.stopAction(flip_layer)
  1532. deck.stopAction(flip_layer)
  1533. trucks.stopAction(flip_layer)
  1534. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1535. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1536. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1537. else:
  1538. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1539. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1540. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1541. if requestAction == 'reg_tailgr':
  1542. actionState = 'reg_tailgr'
  1543. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  1544. skater.stopAction(flip_layer)
  1545. deck.stopAction(flip_layer)
  1546. trucks.stopAction(flip_layer)
  1547. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1548. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1549. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1550. else:
  1551. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1552. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1553. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1554. if requestAction == 'fak_tailgr':
  1555. actionState = 'fak_tailgr'
  1556. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  1557. skater.stopAction(flip_layer)
  1558. deck.stopAction(flip_layer)
  1559. trucks.stopAction(flip_layer)
  1560. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1561. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1562. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1563. else:
  1564. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1565. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1566. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1567. if requestAction == 'reg_tailgl':
  1568. actionState = 'reg_tailgl'
  1569. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  1570. skater.stopAction(flip_layer)
  1571. deck.stopAction(flip_layer)
  1572. trucks.stopAction(flip_layer)
  1573. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1574. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1575. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1576. else:
  1577. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1578. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1579. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1580. if requestAction == 'fak_tailgl':
  1581. actionState = 'fak_tailgl'
  1582. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  1583. skater.stopAction(flip_layer)
  1584. deck.stopAction(flip_layer)
  1585. trucks.stopAction(flip_layer)
  1586. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1587. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1588. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1589. else:
  1590. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1591. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1592. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1593. ##############################
  1594. if requestAction == 'reg_nosegr':
  1595. actionState = 'reg_nosegr'
  1596. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  1597. skater.stopAction(flip_layer)
  1598. deck.stopAction(flip_layer)
  1599. trucks.stopAction(flip_layer)
  1600. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1601. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1602. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1603. else:
  1604. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1605. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1606. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1607. if requestAction == 'fak_nosegr':
  1608. actionState = 'fak_nosegr'
  1609. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  1610. skater.stopAction(flip_layer)
  1611. deck.stopAction(flip_layer)
  1612. trucks.stopAction(flip_layer)
  1613. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1614. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1615. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1616. else:
  1617. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1618. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1619. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1620. if requestAction == 'reg_nosegl':
  1621. actionState = 'reg_nosegl'
  1622. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  1623. skater.stopAction(flip_layer)
  1624. deck.stopAction(flip_layer)
  1625. trucks.stopAction(flip_layer)
  1626. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1627. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1628. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1629. else:
  1630. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1631. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1632. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1633. #print("rA:", requestAction)
  1634. if requestAction == 'fak_nosegl':
  1635. actionState = 'fak_nosegl'
  1636. print("fak_nosegl state")
  1637. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  1638. skater.stopAction(flip_layer)
  1639. deck.stopAction(flip_layer)
  1640. trucks.stopAction(flip_layer)
  1641. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1642. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1643. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1644. else:
  1645. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1646. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1647. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1648. if requestAction == 'reg_tailslide':
  1649. actionState = 'reg_tailslide'
  1650. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out':
  1651. skater.stopAction(flip_layer)
  1652. deck.stopAction(flip_layer)
  1653. trucks.stopAction(flip_layer)
  1654. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1655. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1656. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1657. else:
  1658. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1659. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1660. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1661. if requestAction == 'fak_tailslide':
  1662. actionState = 'fak_tailslide'
  1663. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out':
  1664. skater.stopAction(flip_layer)
  1665. deck.stopAction(flip_layer)
  1666. trucks.stopAction(flip_layer)
  1667. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1668. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1669. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1670. else:
  1671. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1672. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1673. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1674. if requestAction == 'reg_noseslide':
  1675. actionState = 'reg_noseslide'
  1676. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out':
  1677. skater.stopAction(flip_layer)
  1678. deck.stopAction(flip_layer)
  1679. trucks.stopAction(flip_layer)
  1680. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1681. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1682. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1683. else:
  1684. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1685. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1686. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1687. if requestAction == 'fak_noseslide':
  1688. actionState = 'fak_noseslide'
  1689. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out':
  1690. skater.stopAction(flip_layer)
  1691. deck.stopAction(flip_layer)
  1692. trucks.stopAction(flip_layer)
  1693. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1694. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1695. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1696. else:
  1697. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1698. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1699. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1700. if requestAction == 'reg_5050':
  1701. actionState = 'reg_5050'
  1702. #own['actionTimer'] = 0
  1703. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1704. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1705. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1706. if requestAction == 'fak_5050':
  1707. actionState = 'fak_5050'
  1708. own['actionTimer'] = 0
  1709. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1710. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1711. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1712. if requestAction == 'reg_bsboard':
  1713. actionState = 'reg_bsboard'
  1714. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1715. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1716. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1717. if requestAction == 'fak_bsboard':
  1718. actionState = 'fak_bsboard'
  1719. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1720. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1721. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1722. if requestAction == 'reg_fsboard':
  1723. actionState = 'reg_fsboard'
  1724. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1725. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1726. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  1727. if requestAction == 'reg_air_nose':
  1728. actionState = 'reg_air_nose'
  1729. if l_actionState != 'reg_air_nose':
  1730. skater.stopAction(loop_layer)
  1731. deck.stopAction(loop_layer)
  1732. trucks.stopAction(loop_layer)
  1733. skater.stopAction(flip_layer)
  1734. deck.stopAction(flip_layer)
  1735. trucks.stopAction(flip_layer)
  1736. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1737. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1738. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  1739. else:
  1740. #pass
  1741. skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1742. deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1743. trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
  1744. if requestAction == 'fak_air_nose':
  1745. actionState = 'fak_air_nose'
  1746. if l_actionState != 'fak_air_nose':
  1747. skater.stopAction(loop_layer)
  1748. deck.stopAction(loop_layer)
  1749. trucks.stopAction(loop_layer)
  1750. skater.stopAction(flip_layer)
  1751. deck.stopAction(flip_layer)
  1752. trucks.stopAction(flip_layer)
  1753. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1754. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1755. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1756. else:
  1757. #pass
  1758. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1759. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1760. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1761. if requestAction == 'reg_air_tail':
  1762. actionState = 'reg_air_tail'
  1763. if l_actionState != 'reg_air_tail':
  1764. skater.stopAction(loop_layer)
  1765. deck.stopAction(loop_layer)
  1766. trucks.stopAction(loop_layer)
  1767. skater.stopAction(flip_layer)
  1768. deck.stopAction(flip_layer)
  1769. trucks.stopAction(flip_layer)
  1770. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1771. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1772. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1773. else:
  1774. #pass
  1775. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1776. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1777. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1778. if requestAction == 'fak_air_tail':
  1779. actionState = 'fak_air_tail'
  1780. if l_actionState != 'fak_air_tail':
  1781. skater.stopAction(loop_layer)
  1782. deck.stopAction(loop_layer)
  1783. trucks.stopAction(loop_layer)
  1784. skater.stopAction(flip_layer)
  1785. deck.stopAction(flip_layer)
  1786. trucks.stopAction(flip_layer)
  1787. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1788. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1789. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1790. else:
  1791. #pass
  1792. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1793. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1794. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  1795. if requestAction == 'reg_stop':
  1796. actionState = 'reg_stop'
  1797. if l_actionState != 'reg_stop':
  1798. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1799. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1800. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1801. else:
  1802. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1803. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1804. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1805. if requestAction == 'fak_stop':
  1806. actionState = 'fak_stop'
  1807. if l_actionState != 'fak_stop':
  1808. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1809. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1810. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  1811. else:
  1812. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1813. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1814. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  1815. if requestAction == 'reg_fp_rback':
  1816. actionState = 'reg_fp_rback'
  1817. if l_actionState != 'reg_fp_rback':
  1818. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1819. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1820. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1821. else:
  1822. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1823. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1824. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1825. if requestAction == 'fak_fp_rback':
  1826. actionState = 'fak_fp_rback'
  1827. if l_actionState != 'fak_fp_rback':
  1828. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1829. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1830. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1831. else:
  1832. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1833. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1834. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  1835. if requestAction == 'reg_back_invert':
  1836. actionState = 'reg_back_invert'
  1837. if l_actionState != 'reg_back_invert':
  1838. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1839. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1840. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1841. else:
  1842. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1843. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1844. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1845. if requestAction == 'fak_fr_invert':
  1846. actionState = 'fak_fr_invert'
  1847. if l_actionState != 'fak_fr_invert':
  1848. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1849. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1850. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  1851. else:
  1852. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1853. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1854. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  1855. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  1856. #walk anims
  1857. #reg_idle
  1858. if requestAction == 'reg_idle':
  1859. actionState = 'reg_idle'
  1860. if l_requestAction != 'reg_idle':
  1861. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  1862. cur_frame = skater.getActionFrame(loop_layer)
  1863. skater.stopAction(loop_layer)
  1864. deck.stopAction(loop_layer)
  1865. trucks.stopAction(loop_layer)
  1866. if cur_frame > 11:
  1867. cur_frame += 1
  1868. skater.playAction("reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1869. deck.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1870. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1871. else:
  1872. cur_frame -= 1
  1873. skater.playAction("reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1874. deck.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1875. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1876. else:
  1877. #print("#####")
  1878. trans_playing = skater.isPlayingAction(trans_layer)
  1879. if trans_playing == 1:
  1880. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1881. #deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1882. #trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1883. #reg_idle_nb
  1884. if requestAction == 'reg_idle_nb':
  1885. actionState = 'reg_idle_nb'
  1886. if l_requestAction != 'reg_idle_nb':
  1887. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  1888. cur_frame = skater.getActionFrame(loop_layer)
  1889. skater.stopAction(loop_layer)
  1890. deck.stopAction(loop_layer)
  1891. trucks.stopAction(loop_layer)
  1892. if cur_frame > 11:
  1893. cur_frame += 1
  1894. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1895. else:
  1896. cur_frame -= 1
  1897. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1898. else:
  1899. trans_playing = skater.isPlayingAction(trans_layer)
  1900. if trans_playing == 1:
  1901. #pass
  1902. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1903. #fak_idle
  1904. if requestAction == 'fak_idle':
  1905. actionState = 'fak_idle'
  1906. if l_requestAction != 'fak_idle':
  1907. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  1908. cur_frame = skater.getActionFrame(loop_layer)
  1909. skater.stopAction(loop_layer)
  1910. deck.stopAction(loop_layer)
  1911. trucks.stopAction(loop_layer)
  1912. if cur_frame > 11:
  1913. cur_frame += 1
  1914. skater.playAction("fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1915. deck.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1916. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1917. else:
  1918. cur_frame -= 1
  1919. skater.playAction("fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1920. deck.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1921. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1922. else:
  1923. trans_playing = skater.isPlayingAction(trans_layer)
  1924. if trans_playing == 1:
  1925. #pass
  1926. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1927. #fak_idle_nb
  1928. if requestAction == 'fak_idle_nb':
  1929. actionState = 'fak_idle_nb'
  1930. if l_requestAction != 'fak_idle_nb':
  1931. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  1932. cur_frame = skater.getActionFrame(loop_layer)
  1933. skater.stopAction(loop_layer)
  1934. deck.stopAction(loop_layer)
  1935. trucks.stopAction(loop_layer)
  1936. if cur_frame > 11:
  1937. cur_frame += 1
  1938. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=trans_layer, play_mode=0, speed=.5)
  1939. else:
  1940. cur_frame -= 1
  1941. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=trans_layer, play_mode=0, speed=.5)
  1942. else:
  1943. trans_playing = skater.isPlayingAction(trans_layer)
  1944. if trans_playing == 1:
  1945. #pass
  1946. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  1947. #reg_walk
  1948. if requestAction == 'reg_walk':
  1949. actionState = 'reg_walk'
  1950. #in
  1951. if l_requestAction != 'reg_walk':
  1952. if l_requestAction == 'reg_walkFast':
  1953. cur_frame = skater.getActionFrame(loop_layer)
  1954. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1955. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1956. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1957. skater.setActionFrame(cur_frame, loop_layer)
  1958. deck.setActionFrame(cur_frame, loop_layer)
  1959. trucks.setActionFrame(cur_frame, loop_layer)
  1960. #loop
  1961. else:
  1962. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1963. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1964. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1965. #reg_walk_nb
  1966. if requestAction == 'reg_walk_nb':
  1967. actionState = 'reg_walk_nb'
  1968. #in
  1969. if l_requestAction != 'reg_walk_nb':
  1970. if l_requestAction == 'reg_walkFast_nb':
  1971. cur_frame = skater.getActionFrame(loop_layer)
  1972. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1973. skater.setActionFrame(cur_frame, loop_layer)
  1974. #loop
  1975. else:
  1976. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  1977. #reg_walkFast
  1978. if requestAction == 'reg_walkFast':
  1979. actionState = 'reg_walkFast'
  1980. #in
  1981. if l_requestAction != 'reg_walkFast':
  1982. if l_requestAction == 'reg_walk':
  1983. cur_frame = skater.getActionFrame(loop_layer)
  1984. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1985. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1986. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1987. skater.setActionFrame(cur_frame, loop_layer)
  1988. deck.setActionFrame(cur_frame, loop_layer)
  1989. trucks.setActionFrame(cur_frame, loop_layer)
  1990. print("set last walk frame", cur_frame)
  1991. #loop
  1992. else:
  1993. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1994. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1995. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  1996. #reg_walkFast_nb
  1997. if requestAction == 'reg_walkFast_nb':
  1998. actionState = 'reg_walkFast_nb'
  1999. #in
  2000. if l_requestAction != 'reg_walkFast_nb':
  2001. if l_requestAction == 'reg_walk_nb':
  2002. cur_frame = skater.getActionFrame(loop_layer)
  2003. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2004. skater.setActionFrame(cur_frame, loop_layer)
  2005. #loop
  2006. else:
  2007. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2008. #fak_walk
  2009. if requestAction == 'fak_walk':
  2010. #in
  2011. actionState = 'fak_walk'
  2012. if l_requestAction != 'fak_walk':
  2013. if l_requestAction == 'fak_walkFast':
  2014. cur_frame = skater.getActionFrame(loop_layer)
  2015. #actionState = 'fak_walk'
  2016. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2017. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2018. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2019. skater.setActionFrame(cur_frame, loop_layer)
  2020. deck.setActionFrame(cur_frame, loop_layer)
  2021. trucks.setActionFrame(cur_frame, loop_layer)
  2022. #pass
  2023. #loop
  2024. else:
  2025. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2026. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2027. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2028. #fak_walk_nb
  2029. if requestAction == 'fak_walk_nb':
  2030. actionState = 'fak_walk_nb'
  2031. #in
  2032. if l_requestAction != 'fak_walk_nb':
  2033. if l_requestAction == 'fak_walkFast_nb':
  2034. cur_frame = skater.getActionFrame(loop_layer)
  2035. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2036. skater.setActionFrame(cur_frame, loop_layer)
  2037. #loop
  2038. else:
  2039. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  2040. #fak_walkFast
  2041. if requestAction == 'fak_walkFast':
  2042. actionState = 'fak_walkFast'
  2043. #in
  2044. if l_requestAction != 'fak_walkFast':
  2045. if l_requestAction == 'fak_walk':
  2046. cur_frame = skater.getActionFrame(loop_layer)
  2047. #actionState = 'fak_walkFast'
  2048. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2049. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2050. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2051. skater.setActionFrame(cur_frame, loop_layer)
  2052. deck.setActionFrame(cur_frame, loop_layer)
  2053. trucks.setActionFrame(cur_frame, loop_layer)
  2054. #pass
  2055. #loop
  2056. else:
  2057. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2058. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2059. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2060. #fak_walkFast_nb
  2061. if requestAction == 'fak_walkFast_nb':
  2062. actionState = 'fak_walkFast_nb'
  2063. #in
  2064. if l_requestAction != 'fak_walkFast_nb':
  2065. if l_requestAction == 'fak_walk_nb':
  2066. cur_frame = skater.getActionFrame(loop_layer)
  2067. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2068. skater.setActionFrame(cur_frame, loop_layer)
  2069. #loop
  2070. else:
  2071. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  2072. own['actionState'] = actionState
  2073. else:
  2074. pass
  2075. #actionTimer = 60
  2076. #try:
  2077. #own['actionTimer'] = 60
  2078. #except: pass
  2079. #print(actionState)
  2080. own['actionState'] = actionState
  2081. return actionState
  2082. #if (l_actionState == 'reg_land' and own['actionState'] != 'reg_land') or (l_actionState == 'fak_land' and own['actionState'] != 'fak_land'):
  2083. #if (own['actionState'] != 'reg_land') and (own['actionState'] != 'fak_land'):
  2084. l_playing = skater.isPlayingAction(loop_layer)
  2085. t_playing = skater.isPlayingAction(trans_layer)
  2086. if l_playing == 1 and t_playing == 1:
  2087. skater.stopAction(loop_layer)
  2088. trucks.stopAction(loop_layer)
  2089. deck.stopAction(loop_layer)
  2090. ###
  2091. if own['actionTimer'] > 0:
  2092. own['actionTimer'] -= 1
  2093. #requestAction = 'empty'
  2094. ##############
  2095. #turn off land for manuals
  2096. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  2097. own['actionTimer'] = 0
  2098. #turn off land for grinds
  2099. #if requestAction == 'reg_noseg' or requestAction == 'reg_5050' or requestAction == 'fak_5050':
  2100. #own['actionTimer'] = 0
  2101. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  2102. actionState = updateAction(requestAction, actionState)
  2103. #own['actionState'] = actionState
  2104. ###################
  2105. #debug
  2106. print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
  2107. cur_frame = skater.getActionFrame(trans_layer)
  2108. #print(cur_frame)
  2109. def printplaying():
  2110. splaying_layers = "S: "
  2111. playing_layers = "D: "
  2112. tplaying_layers = "T: "
  2113. for x in range(9900):
  2114. if skater.isPlayingAction(x):
  2115. #if trucks.isPlayingAction(x):
  2116. #if skater.isPlayingAction(x):
  2117. splaying_layers += str(x)
  2118. splaying_layers += " "
  2119. if deck.isPlayingAction(x):
  2120. #if trucks.isPlayingAction(x):
  2121. #if skater.isPlayingAction(x):
  2122. playing_layers += str(x)
  2123. playing_layers += " "
  2124. if trucks.isPlayingAction(x):
  2125. #if trucks.isPlayingAction(x):
  2126. #if skater.isPlayingAction(x):
  2127. tplaying_layers += str(x)
  2128. tplaying_layers += " "
  2129. print(splaying_layers, playing_layers, tplaying_layers)
  2130. #printplaying()
  2131. if actionState == 'empty':
  2132. print("EMPTY ACTION!!!")
  2133. skater.stopAction(loop_layer)
  2134. deck.stopAction(loop_layer)
  2135. trucks.stopAction(loop_layer)
  2136. #set last variables
  2137. own['l_actionState'] = actionState
  2138. own['l_requestAction'] = requestAction
  2139. #own['actionTimer'] = actionTimer
  2140. own['queueAction'] = queueAction
  2141. main()