Shuvit game master repo. http://shuvit.org
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co_ActionState.py 326KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects['Char4']
  7. deck = scene.objects['deck']
  8. trucks = scene.objects['trucks']
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. trans_playing = skater.isPlayingAction(trans_layer)
  14. #set possible requestActions
  15. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_frigid', 'reg_fsonefoot', 'reg_onefoot', 'fak_frigid', 'fak_fsonefoot', 'fak_onefoot', 'reg_airwalk', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  16. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_frigid_out', 'reg_fsonefoot_out', 'reg_onefoot_out', 'fak_frigid_out', 'fak_fsonefoot_out', 'fak_onefoot_out', 'reg_airwalk_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_pump_left-leftb', 'fak_pump_right-rightb', 'fak_pump_left-leftb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  17. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_pump_right_out', 'reg_pump_left_out', 'reg_turnRight_out', 'reg_turnLeft_out', 'reg_pump_right-rightb', 'reg_pump_right-right', 'reg_pump_left-left', 'reg_pump_left-leftb', 'fak_pump_right_out', 'fak_pump_left_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'fak_pump_right-rightb', 'fak_pump_right-right', 'fak_pump_left-left', 'fak_pump_left-leftb', 'reg_pump_out', 'fak_pump_out']
  18. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  19. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  20. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  21. #initialize variables
  22. try:
  23. actionState = own['actionState']
  24. l_actionState = own['l_actionState']
  25. requestAction = own['requestAction']
  26. og_request = requestAction
  27. l_requestAction = own['l_requestAction']
  28. queueAction = own['queueAction']
  29. actionTimer = own['actionTimer']
  30. except:
  31. own['actionState'] = 'reg_walk'
  32. own['l_actionState'] = 'empty'
  33. og_request = 'empty'
  34. own['requestAction'] = 'reg_walk'
  35. own['l_requestAction'] = 'empty'
  36. own['queueAction'] = 'empty'
  37. own['actionTimer'] = 0
  38. own['clear_request'] = 0
  39. actionTimer = 0
  40. queueAction = 'empty'
  41. requestAction = 'reg_walk'
  42. actionState = 'empty'
  43. l_actionState = 'empty'
  44. l_requestAction = 'empty'
  45. skater.playAction('blink', 0,100, layer=7, play_mode=0, speed=.25)
  46. def stopActs():
  47. skater.stopAction(loop_layer)
  48. trucks.stopAction(loop_layer)
  49. deck.stopAction(loop_layer)
  50. skater.stopAction(trans_layer)
  51. trucks.stopAction(trans_layer)
  52. deck.stopAction(trans_layer)
  53. actionTimer = 0
  54. own['actionTimer'] = 0
  55. if requestAction == 'empty':
  56. #print('*******empty request****')
  57. pass
  58. isplaying = skater.isPlayingAction(flip_layer)
  59. transPlaying = skater.isPlayingAction(trans_layer)
  60. if own['clear_request'] == 1:
  61. requestAction = 'empty'
  62. own['clear_request'] = 0
  63. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  64. own['actionTimer'] = 0
  65. actionTimer = 0
  66. print('resetting actionTimer')
  67. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  68. requestAction = 'empty'
  69. own['requestAction'] = 'empty'
  70. #================
  71. #stance change detection
  72. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction in ['reg_turnLeft', 'reg_turnRight', 'reg_turnLeft_out', 'reg_turnRight_out', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_push', 'reg_push_goof', 'fak_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  73. #print('fak-reg_roll')
  74. requestAction = 'fak-reg_roll'
  75. own['requestAction'] = 'fak-reg_roll'
  76. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState == 'reg_land' and (requestAction in ['fak_turnLeft', 'fak_turnRight', 'fak_turnLeft_out', 'fak_turnRight_out', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_push', 'reg_push_goof', 'reg_5050-roll']) and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  77. #print('reg-fak_roll')
  78. requestAction = 'reg-fak_roll'
  79. own['requestAction'] = 'reg-fak_roll'
  80. if requestAction in ['reg_pump'] and l_actionState in ['fak_roll']:
  81. requestAction = 'fak-reg_roll'
  82. if requestAction in ['fak_pump'] and l_actionState in ['reg_roll']:
  83. requestAction = 'reg-fak_roll'
  84. if l_actionState == 'reg_roll' and requestAction in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_opos', 'fak_nopos', 'fak_turnLeft', 'fak_turnRight']:
  85. requestAction = 'reg-fak_roll'
  86. if l_actionState == 'fak_roll' and requestAction in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_opos', 'reg_nopos', 'reg_turnLeft', 'reg_turnRight']:
  87. requestAction = 'fak-reg_roll'
  88. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  89. requestAction = 'fak-reg_roll'
  90. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  91. requestAction = 'reg-fak_roll'
  92. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  93. #print('fak-reg_5050')
  94. requestAction = 'fak-reg_5050'
  95. own['requestAction'] = 'fak-reg_5050'
  96. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  97. #print('reg-fak_5050')
  98. requestAction = 'reg-fak_5050'
  99. own['requestAction'] = 'reg-fak_5050'
  100. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  101. own['actionTimer'] = 0
  102. actionTimer = 0
  103. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  104. own['requestAction'] = 'reg_dropin'
  105. requestAction = 'reg_dropin'
  106. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  107. own['requestAction'] = 'fak_dropin'
  108. requestAction = 'fak_dropin'
  109. #===============
  110. #land action over ride
  111. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  112. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  113. pass
  114. else:
  115. requestAction = l_requestAction
  116. own['requestAction'] = requestAction
  117. own['l_actionState'] = requestAction
  118. actionState = requestAction
  119. own['actionTimer'] = 0
  120. actionTimer = 0
  121. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  122. requestAction = 'reg_back_invert_out'
  123. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  124. requestAction = 'fak_fr_invert_out'
  125. #dirt invert fix
  126. if 'invert' in requestAction:
  127. actionTimer = 0
  128. own['actionTimer'] = 0
  129. #dirty stall fix
  130. fixer = 0
  131. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  132. fixer = 1
  133. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  134. fixer = 1
  135. if fixer == 1:
  136. actionTimer = 0
  137. own['actionTimer'] = 0
  138. stopActs()
  139. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  140. actionState = requestAction
  141. own['actionState'] = requestAction
  142. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  143. #print('stopping revert layers')
  144. skater.stopAction(loop_layer)
  145. trucks.stopAction(loop_layer)
  146. deck.stopAction(loop_layer)
  147. skater.stopAction(trans_layer)
  148. trucks.stopAction(trans_layer)
  149. deck.stopAction(trans_layer)
  150. if 'wall' in requestAction and actionTimer < 10:
  151. actionTimer = 0
  152. own['actionTimer'] = 0
  153. skater.stopAction(flip_layer)
  154. trucks.stopAction(flip_layer)
  155. deck.stopAction(flip_layer)
  156. skater.stopAction(trans_layer)
  157. trucks.stopAction(trans_layer)
  158. deck.stopAction(trans_layer)
  159. #check last actionState to see if an out action is needed
  160. if requestAction not in jump_overrideList:
  161. # if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  162. # if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  163. # requestAction = 'fak_turnRight_out'
  164. # actionState = 'fak_turnRight_out'
  165. # elif requestAction == 'fak_pump_right':
  166. # requestAction = 'fak_right-pump'
  167. # if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  168. # if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  169. # requestAction = 'fak_turnLeft_out'
  170. # actionState = 'fak_turnLeft_out'
  171. # elif requestAction == 'fak_pump_left':
  172. # requestAction = 'fak_left-pump'
  173. #-----
  174. #need to do something different for nopos
  175. if requestAction == 'reg_opos':
  176. requestAction = 'reg_pump'
  177. if requestAction == 'fak_opos':
  178. requestAction = 'fak_pump'
  179. #-----
  180. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  181. requestAction = 'reg_opos_out'
  182. actionState = 'reg_opos_out'
  183. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  184. requestAction = 'fak_opos_out'
  185. actionState = 'fak_opos_out'
  186. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  187. requestAction = 'reg_nopos_out'
  188. actionState = 'reg_nopos_out'
  189. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  190. requestAction = 'fak_nopos_out'
  191. actionState = 'fak_nopos_out'
  192. #*********************************
  193. # if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  194. # requestAction = 'fak_pump_left-left'
  195. # actionState = 'fak_pump_left-left'
  196. # if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  197. # requestAction = 'fak_pump_right-right'
  198. # actionState = 'fak_pump_right-right'
  199. #**********************************
  200. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  201. requestAction = 'reg_5050'
  202. actionState = 'reg_5050'
  203. if l_actionState == 'fak_pump' and requestAction == 'fak_5050':
  204. requestAction = 'fak_5050'
  205. actionState = 'fak_5050'
  206. # if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  207. # requestAction = 'fak_pump_out'
  208. # actionState = 'fak_pump_out'
  209. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  210. requestAction = 'reg_powerslide_out'
  211. actionState = 'reg_powerslide_out'
  212. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  213. requestAction = 'fak_powerslide_out'
  214. actionState = 'fak_powerslide_out'
  215. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  216. requestAction = 'reg_fs_powerslide_out'
  217. actionState = 'reg_fs_powerslide_out'
  218. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  219. requestAction = 'fak_fs_powerslide_out'
  220. actionState = 'fak_fs_powerslide_out'
  221. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  222. requestAction = 'reg_stop_out'
  223. actionState = 'reg_stop_out'
  224. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  225. requestAction = 'fak_stop_out'
  226. actionState = 'fak_stop_out'
  227. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  228. requestAction = 'reg_noseslide_out'
  229. actionState = 'reg_noseslide_out'
  230. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  231. requestAction = 'fak_noseslide_out'
  232. actionState = 'fak_noseslide_out'
  233. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  234. requestAction = 'reg_tailslide_out'
  235. actionState = 'reg_tailslide_out'
  236. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  237. requestAction = 'fak_tailslide_out'
  238. actionState = 'fak_tailslide_out'
  239. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  240. requestAction = 'reg_5050_out'
  241. actionState = 'reg_5050_out'
  242. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  243. requestAction = 'fak_5050_out'
  244. actionState = 'fak_5050_out'
  245. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  246. requestAction = 'reg_tailg_out'
  247. actionState = 'reg_tailg_out'
  248. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  249. requestAction = 'fak_tailg_out'
  250. actionState = 'fak_tailg_out'
  251. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  252. requestAction = 'reg_noseg_out'
  253. actionState = 'reg_noseg_out'
  254. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  255. requestAction = 'fak_noseg_out'
  256. actionState = 'fak_noseg_out'
  257. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  258. requestAction = 'reg_tailgr_out'
  259. actionState = 'reg_tailgr_out'
  260. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  261. requestAction = 'fak_tailgr_out'
  262. actionState = 'fak_tailgr_out'
  263. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  264. requestAction = 'reg_nosegr_out'
  265. actionState = 'reg_nosegr_out'
  266. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  267. requestAction = 'fak_nosegr_out'
  268. actionState = 'fak_nosegr_out'
  269. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  270. requestAction = 'reg_tailgl_out'
  271. actionState = 'reg_tailgl_out'
  272. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  273. requestAction = 'fak_tailgl_out'
  274. actionState = 'fak_tailgl_out'
  275. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  276. requestAction = 'reg_nosegl_out'
  277. actionState = 'reg_nosegl_out'
  278. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  279. requestAction = 'fak_nosegl_out'
  280. actionState = 'fak_nosegl_out'
  281. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  282. requestAction = 'reg_back_invert_out'
  283. actionState = 'reg_back_invert_out'
  284. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  285. requestAction = 'fak_fr_invert_out'
  286. actionState = 'fak_fr_invert_out'
  287. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  288. requestAction = 'reg_sit_out'
  289. actionState = 'reg_sit_out'
  290. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  291. requestAction = 'fak_sit_out'
  292. actionState = 'fak_sit_out'
  293. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  294. actionTimer = 0
  295. own['actionTimer'] = 0
  296. requestAction = 'fak_nmanual'
  297. skater.stopAction(trans_layer)
  298. trucks.stopAction(trans_layer)
  299. deck.stopAction(trans_layer)
  300. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  301. actionTimer = 0
  302. own['actionTimer'] = 0
  303. requestAction = 'fak_manual'
  304. skater.stopAction(trans_layer)
  305. trucks.stopAction(trans_layer)
  306. deck.stopAction(trans_layer)
  307. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  308. actionTimer = 0
  309. own['actionTimer'] = 0
  310. requestAction = 'reg_nmanual'
  311. skater.stopAction(trans_layer)
  312. trucks.stopAction(trans_layer)
  313. deck.stopAction(trans_layer)
  314. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  315. actionTimer = 0
  316. own['actionTimer'] = 0
  317. requestAction = 'reg_manual'
  318. skater.stopAction(trans_layer)
  319. trucks.stopAction(trans_layer)
  320. deck.stopAction(trans_layer)
  321. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  322. requestAction = 'reg_tailg'
  323. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  324. requestAction = 'fak_tailg'
  325. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  326. requestAction = 'reg_noseg'
  327. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  328. requestAction = 'fak_noseg'
  329. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  330. requestAction = 'reg_air-roll'
  331. actionState = 'reg_air-roll'
  332. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  333. requestAction = 'fak_air-roll'
  334. actionState = 'fak_air-roll'
  335. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  336. requestAction = 'reg_dropin'
  337. actionState = 'reg_dropin'
  338. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  339. requestAction = 'fak_dropin'
  340. actionState = 'fak_dropin'
  341. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  342. requestAction = 'reg_5050-roll'
  343. actionState = 'reg_5050-roll'
  344. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  345. requestAction = 'fak_5050-roll'
  346. actionState = 'fak_5050-roll'
  347. #####
  348. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  349. requestAction = 'fak_air_tail to manual'
  350. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  351. requestAction = 'reg_air_tail to manual'
  352. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  353. requestAction = 'fak_air_nose to nmanual'
  354. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  355. requestAction = 'reg_air_nose to nmanual'
  356. ####
  357. #print(requestAction)
  358. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  359. requestAction = 'reg-fak_nmanual'
  360. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  361. requestAction = 'fak-reg_nmanual'
  362. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  363. requestAction = 'fak-reg_manual'
  364. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  365. requestAction = 'reg-fak_manual'
  366. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  367. requestAction = 'fak-reg_manual'
  368. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  369. if requestAction == 'fak_nmanual':
  370. requestAction = 'reg-fak_nmanual'
  371. actionState = 'reg-fak_nmanual'
  372. else:
  373. requestAction = 'reg_manual_out'
  374. actionState = 'reg_manual_out'
  375. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  376. if requestAction == 'reg_nmanual':
  377. requestAction = 'fak-reg_nmanual'
  378. actionState = 'fak-reg_manual'
  379. else:
  380. requestAction = 'fak_manual_out'
  381. actionState = 'fak_manual_out'
  382. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  383. if requestAction == 'fak_manual':
  384. requestAction = 'reg-fak_manual'
  385. actionState = 'reg-fak_manual'
  386. else:
  387. requestAction = 'reg_nmanual_out'
  388. actionState = 'reg_nmanual_out'
  389. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  390. if requestAction == 'reg_manual':
  391. requestAction = 'fak-reg_manual'
  392. actionState = 'fak-reg_manual'
  393. else:
  394. requestAction = 'fak_nmanual_out'
  395. actionState = 'fak_nmanual_out'
  396. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  397. requestAction = 'reg_ollie_north_out'
  398. actionState = 'reg_ollie_north_out'
  399. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  400. requestAction = 'fak_ollie_north_out'
  401. actionState = 'fak_ollie_north_out'
  402. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  403. requestAction = 'reg_ollie_south_out'
  404. actionState = 'reg_ollie_south_out'
  405. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  406. requestAction = 'fak_ollie_south_out'
  407. actionState = 'fak_ollie_south_out'
  408. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  409. requestAction = 'reg_nmanual_out'
  410. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  411. requestAction = 'fak_nmanual_out'
  412. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  413. requestAction = 'reg_manual_out'
  414. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  415. requestAction = 'fak_manual_out'
  416. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  417. requestAction = 'frontside_grab_out'
  418. actionState = 'frontside_grab_out'
  419. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  420. requestAction = 'backside_grab_out'
  421. actionState = 'backside_grab_out'
  422. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  423. requestAction = 'fak_frontside_grab_out'
  424. actionState = 'fak_frontside_grab_out'
  425. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  426. requestAction = 'fak_backside_grab_out'
  427. actionState = 'fak_backside_grab_out'
  428. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  429. requestAction = 'frontside_nose_grab_out'
  430. actionState = 'frontside_nose_grab_out'
  431. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  432. requestAction = 'backside_nose_grab_out'
  433. actionState = 'backside_nose_grab_out'
  434. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  435. requestAction = 'fak_frontside_nose_grab_out'
  436. actionState = 'fak_frontside_nose_grab_out'
  437. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  438. requestAction = 'fak_backside_nose_grab_out'
  439. actionState = 'fak_backside_nose_grab_out'
  440. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  441. requestAction = 'frontside_tail_grab_out'
  442. actionState = 'frontside_tail_grab_out'
  443. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  444. requestAction = 'backside_tail_grab_out'
  445. actionState = 'backside_tail_grab_out'
  446. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  447. requestAction = 'fak_frontside_tail_grab_out'
  448. actionState = 'fak_frontside_tail_grab_out'
  449. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  450. requestAction = 'fak_backside_tail_grab_out'
  451. actionState = 'fak_backside_tail_grab_out'
  452. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  453. requestAction = 'reg_judo_out'
  454. actionState = 'reg_judo_out'
  455. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  456. requestAction = 'fak_judo_out'
  457. actionState = 'fak_judo_out'
  458. if l_actionState == 'reg_frigid' and requestAction != 'reg_frigid':
  459. requestAction = 'reg_frigid_out'
  460. actionState = 'reg_frigid_out'
  461. if l_actionState == 'fak_frigid' and requestAction != 'fak_frigid':
  462. requestAction = 'fak_frigid_out'
  463. actionState = 'fak_frigid_out'
  464. if l_actionState == 'reg_fsonefoot' and requestAction != 'reg_fsonefoot':
  465. requestAction = 'reg_fsonefoot_out'
  466. actionState = 'reg_fsonefoot_out'
  467. if l_actionState == 'fak_fsonefoot' and requestAction != 'fak_fsonefoot':
  468. requestAction = 'fak_fsonefoot_out'
  469. actionState = 'fak_fsonefoot_out'
  470. if l_actionState == 'reg_onefoot' and requestAction != 'reg_onefoot':
  471. requestAction = 'reg_onefoot_out'
  472. actionState = 'reg_onefoot_out'
  473. if l_actionState == 'fak_onefoot' and requestAction != 'fak_onefoot':
  474. requestAction = 'fak_onefoot_out'
  475. actionState = 'fak_onefoot_out'
  476. if l_actionState == 'reg_airwalk' and requestAction != 'reg_airwalk':
  477. requestAction = 'reg_airwalk_out'
  478. actionState = 'reg_airwalk_out'
  479. # if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  480. # requestAction = 'fak_pump_right_out'
  481. # actionState = 'fak_pump_right_out'
  482. # if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  483. # requestAction = 'fak_pump_left_out'
  484. # actionState = 'fak_pump_left_out'
  485. # if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  486. # requestAction = 'fak_pump'
  487. # actionState = 'fak_pump'
  488. # if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  489. # requestAction = 'fak_pump'
  490. # actionState = 'fak_pump'
  491. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  492. requestAction = 'reg_walk_air_out'
  493. actionState = 'reg_walk_air_out'
  494. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  495. requestAction = 'fak_walk_air_out'
  496. actionState = 'fak_walk_air_out'
  497. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  498. requestAction = 'reg_fak_noseg'
  499. actionState = 'reg_fak_noseg'
  500. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  501. requestAction = 'fak_reg_tailg'
  502. actionState = 'fak_reg_tailg'
  503. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  504. requestAction = 'fak_reg_noseg'
  505. actionState = 'fak_reg_noseg'
  506. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  507. requestAction = 'reg_fak_tailg'
  508. actionState = 'reg_fak_tailg'
  509. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  510. requestAction = 'reg_fak_nosegl'
  511. actionState = 'reg_fak_nosegl'
  512. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  513. requestAction = 'reg_fak_nosegr'
  514. actionState = 'reg_fak_nosegr'
  515. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  516. requestAction = 'reg_fak_tailgl'
  517. actionState = 'reg_fak_tailgl'
  518. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  519. requestAction = 'reg_fak_tailgr'
  520. actionState = 'reg_fak_tailgr'
  521. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  522. requestAction = 'fak_reg_nosegl'
  523. actionState = 'fak_reg_nosegl'
  524. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  525. requestAction = 'fak_reg_nosegr'
  526. actionState = 'fak_reg_nosegr'
  527. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  528. requestAction = 'fak_reg_tailgl'
  529. actionState = 'fak_reg_tailgl'
  530. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  531. requestAction = 'fak_reg_tailgr'
  532. actionState = 'fak_reg_tailgr'
  533. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out', 'reg_frigid_out', 'reg_fsonefoot_out', 'reg_onefoot_out', 'reg_airwalk_out') and actionTimer < 2:
  534. requestAction = 'reg_land'
  535. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out', 'fak_frigid_out', 'fak_fsonefoot_out', 'fak_onefoot_out', 'reg_airwalk_out') and actionTimer < 2:
  536. requestAction = 'fak_land'
  537. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  538. requestAction = 'reg_air'
  539. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  540. requestAction = 'fak_air'
  541. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  542. requestAction = 'reg_land'
  543. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  544. requestAction = 'fak_land'
  545. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  546. requestAction = 'fak_land'
  547. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  548. requestAction = 'reg_land'
  549. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  550. requestAction = 'fak-reg_roll'
  551. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  552. requestAction = 'reg-fak_roll'
  553. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  554. requestAction = 'reg_air-roll'
  555. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  556. requestAction = 'reg_pump_in'
  557. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  558. requestAction = 'fak_pump_in'
  559. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  560. requestAction = 'fak_pump_out'
  561. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  562. requestAction = 'fak_pump_out'
  563. #---new pump turns reg
  564. if l_actionState == 'reg_pump' and requestAction == 'reg_pump_right' and trans_playing != 0:
  565. requestAction = 'reg_pump'
  566. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right' and trans_playing != 0:
  567. requestAction = 'reg_turnRight'
  568. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left' and trans_playing != 0:
  569. requestAction = 'reg_turnLeft'
  570. if l_actionState == 'reg_turnRight' and requestAction in ['reg_roll', 'reg_pump']:
  571. requestAction = 'reg_turnRight_out'
  572. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_roll', 'reg_pump']:
  573. requestAction = 'reg_turnLeft_out'
  574. if l_actionState == 'reg_pump' and requestAction == 'reg_roll':
  575. requestAction = 'reg_pump_out'
  576. if l_actionState == 'reg_turnRight' and requestAction in ['reg_pump_right']:
  577. requestAction = 'reg_pump_right'
  578. if l_actionState == 'reg_turnLeft' and requestAction in ['reg_pump_left']:
  579. requestAction = 'reg_pump_left'
  580. if l_actionState == 'reg_pump_right' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  581. requestAction = 'reg_pump_right_out'
  582. own['actionState'] = 'reg_pump_right_out'
  583. if l_actionState == 'reg_pump_left' and requestAction in ['reg_pump', 'reg_roll', 'reg_turnRight', 'reg_turnLeft']:
  584. requestAction = 'reg_pump_left_out'
  585. own['actionState'] = 'reg_pump_left_out'
  586. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  587. requestAction = 'reg_pump'
  588. if l_actionState == 'reg_pump_left_out' and requestAction == 'reg_roll':
  589. requestAction = 'reg_pump'
  590. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  591. requestAction = 'reg_turnRight'
  592. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_roll':
  593. requestAction = 'reg_turnLeft'
  594. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  595. requestAction = 'reg_pump_right-right'
  596. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  597. requestAction = 'reg_pump_left-left'
  598. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  599. if trans_playing == False:
  600. requestAction = 'reg_pump_right-rightb'
  601. else:
  602. requestAction == 'reg_pump_right'
  603. if l_actionState == 'reg_pump_left' and requestAction == 'reg_turnLeft':
  604. if trans_playing == False:
  605. requestAction = 'reg_pump_left-leftb'
  606. else:
  607. requestAction == 'reg_pump_left'
  608. if l_actionState == 'reg_turnRight_out' and requestAction == 'fak_roll':
  609. requestAction = 'reg_roll'
  610. if l_actionState == 'reg_turnLeft_out' and requestAction == 'fak_roll':
  611. requestAction = 'reg_roll'
  612. if l_actionState == 'reg_pump' and requestAction == 'reg_turnRight':
  613. requestAction = 'reg_pump_out'
  614. if l_actionState == 'reg_pump' and requestAction == 'reg_turnLeft':
  615. requestAction = 'reg_pump_out'
  616. if l_actionState == 'reg_pump_right-right' and requestAction == 'reg_turnRight':
  617. requestAction = 'reg_pump_right-rightb'
  618. if l_actionState == 'reg_pump_left-left' and requestAction == 'reg_turnLeft':
  619. requestAction = 'reg_pump_left-leftb'
  620. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_pump_right':
  621. requestAction = 'reg_pump_right-right'
  622. if l_actionState == 'reg_pump_left-leftb' and requestAction == 'reg_pump_left':
  623. requestAction = 'reg_pump_left-left'
  624. if l_actionState == 'reg_pump_right-right' and requestAction not in [ 'reg_pump_right-right', 'reg_pump_right-rightb']:
  625. requestAction = 'reg_pump_right'
  626. if l_actionState == 'reg_pump_left-left' and requestAction not in [ 'reg_pump_left-left', 'reg_pump_left-leftb']:
  627. requestAction = 'reg_pump_left'
  628. if l_actionState == 'reg_pump_right_out' and requestAction in ['reg_turnRight', 'reg_turnLeft']:
  629. requestAction = 'reg_pump'
  630. if l_actionState == 'reg_pump_left_out' and requestAction in ['reg_turnLeft', 'reg_turnRight']:
  631. requestAction = 'reg_pump'
  632. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_right':
  633. requestAction = 'reg_roll'
  634. if l_actionState == 'reg_pump_out' and requestAction == 'reg_pump_left':
  635. requestAction = 'reg_roll'
  636. if l_actionState == 'reg_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  637. requestAction = 'reg_pump'
  638. if l_actionState == 'reg_turnLeft_out' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  639. requestAction = 'reg_pump'
  640. if l_actionState == 'reg_turnRight_out' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  641. requestAction = 'reg_pump'
  642. #fak
  643. if l_actionState == 'fak_pump' and requestAction == 'fak_pump_right' and trans_playing != 0:
  644. requestAction = 'fak_pump'
  645. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right' and trans_playing != 0:
  646. requestAction = 'fak_turnRight'
  647. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left' and trans_playing != 0:
  648. requestAction = 'fak_turnLeft'
  649. if l_actionState == 'fak_turnRight' and requestAction in ['fak_roll', 'fak_pump']:
  650. requestAction = 'fak_turnRight_out'
  651. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_roll', 'fak_pump']:
  652. requestAction = 'fak_turnLeft_out'
  653. if l_actionState == 'fak_pump' and requestAction == 'fak_roll':
  654. requestAction = 'fak_pump_out'
  655. if l_actionState == 'fak_turnRight' and requestAction in ['fak_pump_right']:
  656. requestAction = 'fak_pump_right'
  657. if l_actionState == 'fak_turnLeft' and requestAction in ['fak_pump_left']:
  658. requestAction = 'fak_pump_left'
  659. if l_actionState == 'fak_pump_right' and requestAction in ['fak_pump', 'fak_roll', 'reg_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  660. requestAction = 'fak_pump_right_out'
  661. own['actionState'] = 'fak_pump_right_out'
  662. if l_actionState == 'fak_pump_left' and requestAction in ['fak_pump', 'fak_roll', 'fak_pump_out', 'fak_turnRight', 'fak_turnLeft']:
  663. requestAction = 'fak_pump_left_out'
  664. own['actionState'] = 'fak_pump_left_out'
  665. if l_actionState == 'fak_pump_right_out' and requestAction == 'fak_roll':
  666. requestAction = 'fak_pump'
  667. if l_actionState == 'fak_pump_left_out' and requestAction == 'fak_roll':
  668. requestAction = 'fak_pump'
  669. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_roll':
  670. requestAction = 'fak_turnRight'
  671. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_roll':
  672. requestAction = 'fak_turnLeft'
  673. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  674. requestAction = 'fak_pump_right-right'
  675. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  676. requestAction = 'fak_pump_left-left'
  677. if l_actionState == 'fak_pump_right' and requestAction == 'fak_turnRight':
  678. if trans_playing == False:
  679. requestAction = 'fak_pump_right-rightb'
  680. else:
  681. requestAction == 'fak_pump_right'
  682. if l_actionState == 'fak_pump_left' and requestAction == 'fak_turnLeft':
  683. if trans_playing == False:
  684. requestAction = 'fak_pump_left-leftb'
  685. else:
  686. requestAction == 'fak_pump_left'
  687. if l_actionState == 'fak_turnRight_out' and requestAction == 'reg_roll':
  688. requestAction = 'fak_roll'
  689. if l_actionState == 'fak_turnLeft_out' and requestAction == 'reg_roll':
  690. requestAction = 'fak_roll'
  691. if l_actionState == 'fak_pump' and requestAction == 'fak_turnRight':
  692. requestAction = 'fak_pump_out'
  693. if l_actionState == 'fak_pump' and requestAction == 'fak_turnLeft':
  694. requestAction = 'fak_pump_out'
  695. if l_actionState == 'fak_pump_right-right' and requestAction == 'fak_turnRight':
  696. requestAction = 'fak_pump_right-rightb'
  697. if l_actionState == 'fak_pump_left-left' and requestAction == 'fak_turnLeft':
  698. requestAction = 'fak_pump_left-leftb'
  699. if l_actionState == 'fak_pump_right-rightb' and requestAction == 'fak_pump_right':
  700. requestAction = 'fak_pump_right-right'
  701. if l_actionState == 'fak_pump_left-leftb' and requestAction == 'fak_pump_left':
  702. requestAction = 'fak_pump_left-left'
  703. if l_actionState == 'fak_pump_right-right' and requestAction not in [ 'fak_pump_right-right', 'fak_pump_right-rightb']:
  704. requestAction = 'fak_pump_right'
  705. if l_actionState == 'fak_pump_left-left' and requestAction not in [ 'fak_pump_left-left', 'fak_pump_left-leftb']:
  706. requestAction = 'fak_pump_left'
  707. if l_actionState == 'fak_pump_right_out' and requestAction in ['fak_turnRight', 'fak_turnLeft']:
  708. requestAction = 'fak_pump'
  709. if l_actionState == 'fak_pump_left_out' and requestAction in ['fak_turnLeft', 'fak_turnRight']:
  710. requestAction = 'fak_pump'
  711. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_right':
  712. requestAction = 'fak_roll'
  713. if l_actionState == 'fak_pump_out' and requestAction == 'fak_pump_left':
  714. requestAction = 'fak_roll'
  715. if l_actionState == 'fak_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  716. requestAction = 'fak_pump'
  717. if l_actionState == 'fak_turnLeft_out' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  718. requestAction = 'fak_pump'
  719. if l_actionState == 'fak_turnRight_out' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  720. requestAction = 'fak_pump'
  721. if l_actionState == 'reg_pump' and requestAction in ['reg_pump_left', 'reg_pump_right'] and trans_playing == True:
  722. requestAction = 'reg_pump'
  723. if l_actionState == 'fak_pump' and requestAction in ['fak_pump_left', 'fak_pump_right'] and trans_playing == True:
  724. requestAction = 'fak_pump'
  725. if l_actionState in ['reg_push', 'reg_push_goof', 'reg_land'] and requestAction != 'reg_roll':
  726. requestAction = 'reg_roll'
  727. if l_actionState in ['fak_push', 'fak_push_goof', 'fak_land'] and requestAction != 'fak_roll':
  728. requestAction = 'fak_roll'
  729. if l_actionState == 'fak-reg_roll' and requestAction in ['fak_pump_right', 'fak_pump_left']:
  730. requestAction = 'fak_pump'
  731. if l_actionState == 'reg-fak_roll' and requestAction in ['reg_pump_right', 'reg_pump_left']:
  732. requestAction = 'reg_pump'
  733. #---------------------------------------------------
  734. else:
  735. print('action over written')
  736. #pass
  737. def updateAction(requestAction, actionState):
  738. try:
  739. flip_start_frame = own['flip_start_lay']
  740. flipspeed = own['flipspeed']
  741. except:
  742. flip_start_frame = 1
  743. flipspeed = .6
  744. ###############################
  745. #one shot actions
  746. ###############################
  747. if requestAction in oneshotActions_list:
  748. if requestAction == 'reg_land' and own['grindHit'] == False:
  749. skater.stopAction(loop_layer)
  750. trucks.stopAction(loop_layer)
  751. deck.stopAction(loop_layer)
  752. skater.stopAction(trans_layer)
  753. trucks.stopAction(trans_layer)
  754. deck.stopAction(trans_layer)
  755. #print('stopping loop and trans')
  756. actionState = 'reg_land'
  757. requestAction = 'reg_land'
  758. own['actionTimer'] = 37
  759. skater.playAction('reg_land', 1,20, layer=trans_layer, play_mode=0, speed=.5)
  760. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  761. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  762. #print('play land')
  763. if requestAction == 'fak_land' and own['grindHit'] == False:
  764. actionState = 'fak_land'
  765. requestAction = 'fak_land'
  766. skater.stopAction(loop_layer)
  767. trucks.stopAction(loop_layer)
  768. deck.stopAction(loop_layer)
  769. skater.stopAction(trans_layer)
  770. trucks.stopAction(trans_layer)
  771. deck.stopAction(trans_layer)
  772. own['actionTimer'] = 37
  773. skater.playAction('fak_land', 1,20, layer=trans_layer, play_mode=0, speed=.5)
  774. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  775. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=.5)
  776. #print('play land')
  777. if requestAction == 'reg_dropin':
  778. actionState = 'reg_dropin'
  779. own['actionTimer'] = 28
  780. skater.playAction('reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  781. deck.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  782. trucks.playAction('a_reg_dropin3', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  783. if requestAction == 'fak_dropin':
  784. actionState = 'fak_dropin'
  785. own['actionTimer'] = 28
  786. skater.playAction('nfak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  787. deck.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  788. trucks.playAction('a_fak_dropin', 60,80, layer=trans_layer, play_mode=0, speed=.75)
  789. if requestAction == 'reg_turnRight_out':
  790. #stopActs()
  791. actionState = 'reg_turnRight_out'
  792. own['actionTimer'] = 19
  793. trans_playing = skater.isPlayingAction(trans_layer)
  794. if trans_playing:
  795. cur_frame = skater.getActionFrame(trans_layer)
  796. if trans_playing and cur_frame > .5 and cur_frame < 39:
  797. #cur_frame = (10 - cur_frame)
  798. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  799. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  800. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  801. #own['actionTimer'] = (10 - cur_frame)
  802. own['actionTimer'] = cur_frame
  803. else:
  804. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  805. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  806. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  807. if requestAction == 'reg_turnLeft_out':
  808. actionState = 'reg_turnLeft_out'
  809. own['actionTimer'] = 19
  810. trans_playing = skater.isPlayingAction(trans_layer)
  811. if trans_playing:
  812. cur_frame = skater.getActionFrame(trans_layer)
  813. if trans_playing and cur_frame > .5 and cur_frame < 39:
  814. #cur_frame = (10 - cur_frame)
  815. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  816. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  817. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  818. own['actionTimer'] = cur_frame
  819. else:
  820. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  821. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  822. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  823. if requestAction == 'fak_turnRight_out':
  824. actionState = 'fak_turnRight_out'
  825. own['actionTimer'] = 19
  826. trans_playing = skater.isPlayingAction(trans_layer)
  827. if trans_playing:
  828. cur_frame = skater.getActionFrame(trans_layer)
  829. if trans_playing and cur_frame > .5 and cur_frame < 39:
  830. #cur_frame = (10 - cur_frame)
  831. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  832. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  833. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  834. own['actionTimer'] = cur_frame
  835. else:
  836. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  837. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  838. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  839. if requestAction == 'fak_turnLeft_out':
  840. actionState = 'fak_turnLeft_out'
  841. own['actionTimer'] = 19
  842. trans_playing = skater.isPlayingAction(trans_layer)
  843. if trans_playing:
  844. cur_frame = skater.getActionFrame(trans_layer)
  845. if trans_playing and cur_frame > .5 and cur_frame < 39:
  846. #cur_frame = (10 - cur_frame)
  847. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  848. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  849. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  850. own['actionTimer'] = cur_frame
  851. else:
  852. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  853. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  854. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  855. if requestAction == 'reg_pump_left-left':
  856. actionState = 'reg_pump_left-left'
  857. own['actionTimer'] = 19
  858. if l_actionState == 'reg_pump_left-leftb':
  859. trans_playing = skater.isPlayingAction(trans_layer)
  860. if trans_playing:
  861. cur_frame = skater.getActionFrame(trans_layer)
  862. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  863. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  864. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  865. own['actionTimer'] = cur_frame * 2
  866. else:
  867. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  868. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  869. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  870. else:
  871. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  872. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  873. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  874. if requestAction == 'reg_pump_right-right':
  875. actionState = 'reg_pump_right-right'
  876. own['actionTimer'] = 19
  877. if l_actionState == 'reg_pump_right-rightb':
  878. trans_playing = skater.isPlayingAction(trans_layer)
  879. if trans_playing:
  880. cur_frame = skater.getActionFrame(trans_layer)
  881. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  882. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  883. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  884. own['actionTimer'] = cur_frame * 2
  885. else:
  886. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  887. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  888. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  889. else:
  890. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  891. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  892. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  893. if requestAction == 'fak_pump_left-left':
  894. actionState = 'fak_pump_left-left'
  895. own['actionTimer'] = 19
  896. if l_actionState == 'fak_pump_left-leftb':
  897. trans_playing = skater.isPlayingAction(trans_layer)
  898. if trans_playing:
  899. cur_frame = skater.getActionFrame(trans_layer)
  900. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  901. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  902. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  903. own['actionTimer'] = cur_frame * 2
  904. else:
  905. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  906. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  907. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  908. else:
  909. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  910. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  911. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  912. if requestAction == 'fak_pump_right-right':
  913. actionState = 'fak_pump_right-right'
  914. own['actionTimer'] = 19
  915. if l_actionState == 'fak_pump_right-rightb':
  916. trans_playing = skater.isPlayingAction(trans_layer)
  917. if trans_playing:
  918. cur_frame = skater.getActionFrame(trans_layer)
  919. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  920. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  921. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  922. own['actionTimer'] = cur_frame * 2
  923. else:
  924. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  925. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  926. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  927. else:
  928. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  929. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  930. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  931. if requestAction == 'reg_pump_right-rightb':
  932. actionState = 'reg_pump_right-rightb'
  933. own['actionState'] = 'reg_pump_right-rightb'
  934. own['actionTimer'] = 20
  935. if l_actionState == 'reg_pump_right-right':
  936. trans_playing = skater.isPlayingAction(trans_layer)
  937. if trans_playing:
  938. cur_frame = skater.getActionFrame(trans_layer)
  939. skater.playAction('nreg_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  940. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  941. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  942. own['actionTimer'] = cur_frame * 2
  943. else:
  944. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  945. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  946. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  947. else:
  948. skater.playAction('nreg_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  949. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  950. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  951. if requestAction == 'reg_pump_left-leftb':
  952. actionState = 'reg_pump_left-leftb'
  953. own['actionState'] = 'reg_pump_left-leftb'
  954. own['actionTimer'] = 20
  955. if l_actionState == 'reg_pump_left-left':
  956. trans_playing = skater.isPlayingAction(trans_layer)
  957. if trans_playing:
  958. cur_frame = skater.getActionFrame(trans_layer)
  959. skater.playAction('nreg_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  960. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  961. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  962. own['actionTimer'] = cur_frame * 2
  963. else:
  964. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  965. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  966. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  967. else:
  968. skater.playAction('nreg_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  969. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  970. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  971. if requestAction == 'fak_pump_right-rightb':
  972. actionState = 'fak_pump_right-rightb'
  973. own['actionState'] = 'fak_pump_right-rightb'
  974. own['actionTimer'] = 20
  975. if l_actionState == 'fak_pump_right-right':
  976. trans_playing = skater.isPlayingAction(trans_layer)
  977. if trans_playing:
  978. cur_frame = skater.getActionFrame(trans_layer)
  979. skater.playAction('nfak_pump_right', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  980. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  981. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  982. own['actionTimer'] = cur_frame * 2
  983. else:
  984. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  985. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  986. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  987. else:
  988. skater.playAction('nfak_pump_right', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  989. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  990. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  991. if requestAction == 'fak_pump_left-leftb':
  992. actionState = 'fak_pump_left-leftb'
  993. own['actionState'] = 'fak_pump_left-leftb'
  994. own['actionTimer'] = 20
  995. if l_actionState == 'fak_pump_left-left':
  996. trans_playing = skater.isPlayingAction(trans_layer)
  997. if trans_playing:
  998. cur_frame = skater.getActionFrame(trans_layer)
  999. skater.playAction('nfak_pump_left', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1000. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1001. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1002. own['actionTimer'] = cur_frame * 2
  1003. else:
  1004. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1005. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1006. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1007. else:
  1008. skater.playAction('nfak_pump_left', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1009. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1010. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1011. #*************************
  1012. if requestAction == 'reg_left-pump':
  1013. actionState = 'reg_left-pump'
  1014. own['actionTimer'] = 19
  1015. skater.playAction('nreg_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1016. deck.playAction('a_reg_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1017. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1018. if requestAction == 'reg_right-pump':
  1019. actionState = 'reg_right-pump'
  1020. own['actionTimer'] = 19
  1021. skater.playAction('nreg_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1022. deck.playAction('a_reg_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1023. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1024. if requestAction == 'fak_left-pump':
  1025. actionState = 'fak_left-pump'
  1026. own['actionTimer'] = 19
  1027. skater.playAction('nfak_pump_left', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1028. deck.playAction('a_fak_left', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1029. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1030. if requestAction == 'fak_right-pump':
  1031. actionState = 'fak_right-pump'
  1032. own['actionTimer'] = 19
  1033. skater.playAction('nfak_pump_right', 40,30, layer=trans_layer, play_mode=0, speed=.5)
  1034. deck.playAction('a_fak_right', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1035. trucks.playAction('a_reg', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  1036. #*****************
  1037. if requestAction == 'reg_pump_right_out':
  1038. actionState = 'reg_pump_right_out'
  1039. requestAction = 'reg_pump_right_out'
  1040. own['actionState'] = 'reg_pump_right_out'
  1041. own['actionTimer'] = 20
  1042. trans_playing = skater.isPlayingAction(trans_layer)
  1043. if trans_playing:
  1044. cur_frame = skater.getActionFrame(trans_layer)
  1045. stopActs()
  1046. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_right':
  1047. cur_frame = cur_frame - 30
  1048. if cur_frame < 32 and cur_frame > 26:
  1049. cur_frame = 10
  1050. if trans_playing and cur_frame > .5:
  1051. #cur_frame = 20 - cur_frame
  1052. skater.playAction('nreg_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1053. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1054. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1055. own['actionTimer'] = cur_frame *2
  1056. #own['actionTimer'] = 19
  1057. else:
  1058. skater.playAction('nreg_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1059. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1060. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1061. if requestAction == 'reg_pump_left_out':
  1062. actionState = 'reg_pump_left_out'
  1063. own['actionState'] = 'reg_pump_left_out'
  1064. requestAction = 'reg_pump_left_out'
  1065. own['actionTimer'] = 20
  1066. trans_playing = skater.isPlayingAction(trans_layer)
  1067. if trans_playing:
  1068. cur_frame = skater.getActionFrame(trans_layer)
  1069. stopActs()
  1070. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'reg_pump_left':
  1071. cur_frame = cur_frame - 30
  1072. if cur_frame < 32 and cur_frame > 26:
  1073. cur_frame = 10
  1074. if trans_playing and cur_frame > .5:
  1075. #cur_frame = 20 - cur_frame
  1076. skater.playAction('nreg_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1077. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1078. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1079. own['actionTimer'] = cur_frame *2
  1080. #own['actionTimer'] = 19
  1081. else:
  1082. skater.playAction('nreg_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1083. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1084. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1085. if requestAction == 'fak_pump_right_out':
  1086. actionState = 'fak_pump_right_out'
  1087. requestAction = 'fak_pump_right_out'
  1088. own['actionState'] = 'fak_pump_right_out'
  1089. own['actionTimer'] = 20
  1090. trans_playing = skater.isPlayingAction(trans_layer)
  1091. if trans_playing:
  1092. cur_frame = skater.getActionFrame(trans_layer)
  1093. stopActs()
  1094. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_right':
  1095. cur_frame = cur_frame - 30
  1096. if cur_frame < 32 and cur_frame > 26:
  1097. cur_frame = 10
  1098. if trans_playing and cur_frame > .5:
  1099. #cur_frame = 20 - cur_frame
  1100. skater.playAction('nfak_pump_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1101. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1102. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1103. own['actionTimer'] = cur_frame *2
  1104. #own['actionTimer'] = 19
  1105. else:
  1106. skater.playAction('nfak_pump_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1107. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1108. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1109. if requestAction == 'fak_pump_left_out':
  1110. actionState = 'fak_pump_left_out'
  1111. own['actionState'] = 'fak_pump_left_out'
  1112. requestAction = 'fak_pump_left_out'
  1113. own['actionTimer'] = 20
  1114. trans_playing = skater.isPlayingAction(trans_layer)
  1115. if trans_playing:
  1116. cur_frame = skater.getActionFrame(trans_layer)
  1117. stopActs()
  1118. if cur_frame >= 32 and cur_frame <= 40 and l_actionState == 'fak_pump_left':
  1119. cur_frame = cur_frame - 30
  1120. if cur_frame < 32 and cur_frame > 26:
  1121. cur_frame = 10
  1122. if trans_playing and cur_frame > .5:
  1123. #cur_frame = 20 - cur_frame
  1124. skater.playAction('nfak_pump_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1125. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1126. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1127. own['actionTimer'] = cur_frame *2
  1128. #own['actionTimer'] = 19
  1129. else:
  1130. skater.playAction('nfak_pump_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1131. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1132. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1133. if requestAction == 'reg_opos_out':
  1134. actionState = 'reg_opos_out'
  1135. own['actionTimer'] = 19
  1136. trans_playing = skater.isPlayingAction(trans_layer)
  1137. if trans_playing:
  1138. cur_frame = skater.getActionFrame(trans_layer)
  1139. if trans_playing and cur_frame > .5:
  1140. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1141. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1142. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1143. own['actionTimer'] = cur_frame
  1144. else:
  1145. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1146. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1147. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1148. if requestAction == 'fak_opos_out':
  1149. actionState = 'fak_opos_out'
  1150. own['actionTimer'] = 19
  1151. trans_playing = skater.isPlayingAction(trans_layer)
  1152. if trans_playing:
  1153. cur_frame = skater.getActionFrame(trans_layer)
  1154. if trans_playing and cur_frame > .5:
  1155. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1156. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1157. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1158. own['actionTimer'] = cur_frame
  1159. else:
  1160. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1161. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1162. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1163. if requestAction == 'reg_nopos_out':
  1164. actionState = 'reg_nopos_out'
  1165. own['actionTimer'] = 19
  1166. trans_playing = skater.isPlayingAction(trans_layer)
  1167. if trans_playing:
  1168. cur_frame = skater.getActionFrame(trans_layer)
  1169. if trans_playing and cur_frame > .5:
  1170. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1171. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1172. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1173. own['actionTimer'] = cur_frame
  1174. else:
  1175. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1176. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1177. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1178. if requestAction == 'fak_nopos_out':
  1179. actionState = 'fak_nopos_out'
  1180. own['actionTimer'] = 19
  1181. trans_playing = skater.isPlayingAction(trans_layer)
  1182. if trans_playing:
  1183. cur_frame = skater.getActionFrame(trans_layer)
  1184. if trans_playing and cur_frame > .5:
  1185. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1186. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1187. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1188. own['actionTimer'] = cur_frame
  1189. else:
  1190. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1191. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1192. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1193. if requestAction == 'reg_pump_out':
  1194. actionState = 'reg_pump_out'
  1195. own['actionTimer'] = 19
  1196. trans_playing = skater.isPlayingAction(trans_layer)
  1197. if l_actionState in ['reg_pump_left_out', 'reg_pump_right_out']:
  1198. cur_frame = 0
  1199. skater.stopAction(trans_layer)
  1200. if trans_playing:
  1201. cur_frame = skater.getActionFrame(trans_layer)
  1202. if l_actionState in ['reg_pump_right', 'reg_pump_left']:
  1203. cur_frame = cur_frame * 2
  1204. if trans_playing and cur_frame > .5:
  1205. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1206. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1207. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1208. own['actionTimer'] = cur_frame
  1209. else:
  1210. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1211. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1212. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1213. if requestAction == 'fak_pump_out':
  1214. actionState = 'fak_pump_out'
  1215. own['actionTimer'] = 19
  1216. trans_playing = skater.isPlayingAction(trans_layer)
  1217. if l_actionState in ['fak_pump_left_out', 'fak_pump_right_out']:
  1218. cur_frame = 0
  1219. skater.stopAction(trans_layer)
  1220. if trans_playing:
  1221. cur_frame = skater.getActionFrame(trans_layer)
  1222. if l_actionState in ['fak_pump_right', 'fak_pump_left']:
  1223. cur_frame = cur_frame * 2
  1224. if trans_playing and cur_frame > .5:
  1225. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1226. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1227. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  1228. own['actionTimer'] = cur_frame
  1229. else:
  1230. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  1231. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1232. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=1, speed=1)
  1233. if requestAction == 'reg_stop_out':
  1234. actionState = 'reg_stop_out'
  1235. own['actionTimer'] = 30
  1236. trans_playing = skater.isPlayingAction(trans_layer)
  1237. if trans_playing:
  1238. cur_frame = skater.getActionFrame(trans_layer)
  1239. if trans_playing and cur_frame > 1:
  1240. skater.playAction('reg_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1241. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1242. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1243. own['actionTimer'] = cur_frame
  1244. else:
  1245. skater.playAction('reg_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1246. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1247. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1248. if requestAction == 'fak_stop_out':
  1249. actionState = 'fak_stop_out'
  1250. own['actionTimer'] = 30
  1251. trans_playing = skater.isPlayingAction(trans_layer)
  1252. if trans_playing:
  1253. cur_frame = skater.getActionFrame(trans_layer)
  1254. if trans_playing and cur_frame > 1:
  1255. skater.playAction('fak_stopin', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1256. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1257. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1258. own['actionTimer'] = cur_frame
  1259. else:
  1260. skater.playAction('fak_stopin', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1261. deck.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1262. trucks.playAction('a_reg', 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1263. if requestAction == 'reg_tailslide_out':
  1264. actionState = 'reg_tailslide_out'
  1265. own['actionTimer'] = 19
  1266. trans_playing = skater.isPlayingAction(trans_layer)
  1267. if trans_playing:
  1268. cur_frame = skater.getActionFrame(trans_layer)
  1269. if trans_playing and cur_frame > 1:
  1270. skater.playAction('fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1271. deck.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1272. trucks.playAction('a_fak_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1273. own['actionTimer'] = cur_frame
  1274. else:
  1275. skater.playAction('fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1276. deck.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1277. trucks.playAction('a_fak_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1278. if requestAction == 'fak_tailslide_out':
  1279. actionState = 'fak_tailslide_out'
  1280. own['actionTimer'] = 19
  1281. trans_playing = skater.isPlayingAction(trans_layer)
  1282. if trans_playing:
  1283. cur_frame = skater.getActionFrame(trans_layer)
  1284. if trans_playing and cur_frame > 1:
  1285. skater.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1286. deck.playAction('a_reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1287. trucks.playAction('reg_noses', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1288. own['actionTimer'] = cur_frame
  1289. else:
  1290. skater.playAction('reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1291. deck.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1292. trucks.playAction('a_reg_noses', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1293. if requestAction == 'reg_noseslide_out':
  1294. actionState = 'reg_noseslide_out'
  1295. own['actionTimer'] = 19
  1296. trans_playing = skater.isPlayingAction(trans_layer)
  1297. if trans_playing:
  1298. cur_frame = skater.getActionFrame(trans_layer)
  1299. if trans_playing and cur_frame > 1:
  1300. skater.playAction('fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1301. deck.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1302. trucks.playAction('a_fak_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1303. own['actionTimer'] = cur_frame
  1304. else:
  1305. skater.playAction('fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1306. deck.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1307. trucks.playAction('a_fak_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1308. if requestAction == 'fak_noseslide_out':
  1309. actionState = 'fak_noseslide_out'
  1310. own['actionTimer'] = 19
  1311. trans_playing = skater.isPlayingAction(trans_layer)
  1312. if trans_playing:
  1313. cur_frame = skater.getActionFrame(trans_layer)
  1314. if trans_playing and cur_frame > 1:
  1315. skater.playAction('reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1316. deck.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1317. trucks.playAction('a_reg_tails', cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1318. own['actionTimer'] = cur_frame
  1319. else:
  1320. skater.playAction('reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1321. deck.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1322. trucks.playAction('a_reg_tails', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1323. if requestAction == 'reg_5050_out':
  1324. actionState = 'reg_5050_out'
  1325. own['actionTimer'] = 5
  1326. trans_playing = skater.isPlayingAction(trans_layer)
  1327. if trans_playing:
  1328. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1329. if trans_playing and cur_frame > 1:
  1330. skater.playAction('reg_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1331. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1332. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1333. own['actionTimer'] = cur_frame
  1334. else:
  1335. skater.playAction('reg_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1336. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1337. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1338. if requestAction == 'fak_5050_out':
  1339. actionState = 'fak_5050_out'
  1340. own['actionTimer'] = 5
  1341. trans_playing = skater.isPlayingAction(trans_layer)
  1342. if trans_playing:
  1343. cur_frame = skater.getActionFrame(trans_layer)
  1344. if trans_playing and cur_frame > 1:
  1345. skater.playAction('fak_5050', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1346. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1347. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1348. own['actionTimer'] = cur_frame
  1349. else:
  1350. skater.playAction('fak_5050', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1351. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1352. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1353. if requestAction == 'reg_noseg_out':
  1354. actionState = 'reg_noseg_out'
  1355. own['requestAction'] = 'reg_noseg_out'
  1356. own['actionTimer'] = 9
  1357. trans_playing = skater.isPlayingAction(trans_layer)
  1358. if trans_playing:
  1359. cur_frame = skater.getActionFrame(trans_layer)
  1360. if trans_playing and cur_frame > 1:
  1361. skater.playAction('reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1362. deck.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1363. trucks.playAction('a_reg_noseg.002', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1364. own['actionTimer'] = cur_frame
  1365. else:
  1366. skater.playAction('reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1367. deck.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1368. trucks.playAction('a_reg_noseg.002', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1369. if requestAction == 'fak_noseg_out':
  1370. actionState = 'fak_noseg_out'
  1371. own['actionTimer'] = 9
  1372. own['requestAction'] = 'fak_noseg_out'
  1373. trans_playing = skater.isPlayingAction(trans_layer)
  1374. if trans_playing:
  1375. cur_frame = skater.getActionFrame(trans_layer)
  1376. if trans_playing and cur_frame > 1:
  1377. skater.playAction('fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1378. deck.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1379. trucks.playAction('a_fak_noseg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1380. own['actionTimer'] = cur_frame
  1381. else:
  1382. skater.playAction('fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1383. deck.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1384. trucks.playAction('a_fak_noseg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1385. if requestAction == 'reg_tailg_out':
  1386. actionState = 'reg_tailg_out'
  1387. own['requestAction'] = 'reg_tailg_out'
  1388. own['actionTimer'] = 9
  1389. trans_playing = skater.isPlayingAction(trans_layer)
  1390. if trans_playing:
  1391. cur_frame = skater.getActionFrame(trans_layer)
  1392. if trans_playing and cur_frame > 1:
  1393. skater.playAction('reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1394. deck.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1395. trucks.playAction('a_reg_tailg.001', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1396. own['actionTimer'] = cur_frame
  1397. else:
  1398. skater.playAction('reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1399. deck.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1400. trucks.playAction('a_reg_tailg.001', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1401. if requestAction == 'fak_tailg_out':
  1402. actionState = 'fak_tailg_out'
  1403. own['actionTimer'] = 9
  1404. own['requestAction'] = 'fak_tailg_out'
  1405. trans_playing = skater.isPlayingAction(trans_layer)
  1406. if trans_playing:
  1407. cur_frame = skater.getActionFrame(trans_layer)
  1408. if trans_playing and cur_frame > 1:
  1409. skater.playAction('fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1410. deck.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1411. trucks.playAction('a_fak_tailg', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1412. own['actionTimer'] = cur_frame
  1413. else:
  1414. skater.playAction('fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1415. deck.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1416. trucks.playAction('a_fak_tailg', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1417. if requestAction == 'reg_nosegr_out':
  1418. actionState = 'reg_nosegr_out'
  1419. own['actionTimer'] = 9
  1420. own['requestAction'] = 'reg_nosegr_out'
  1421. trans_playing = skater.isPlayingAction(trans_layer)
  1422. if trans_playing:
  1423. cur_frame = skater.getActionFrame(trans_layer)
  1424. #cur_frame -= 2
  1425. if trans_playing and cur_frame > 1:
  1426. skater.playAction('reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1427. deck.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1428. trucks.playAction('a_reg_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1429. own['actionTimer'] = cur_frame
  1430. else:
  1431. skater.playAction('reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1432. deck.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1433. trucks.playAction('a_reg_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1434. if requestAction == 'fak_nosegr_out':
  1435. actionState = 'fak_nosegr_out'
  1436. own['actionTimer'] = 9
  1437. own['requestAction'] = 'fak_nosegr_out'
  1438. trans_playing = skater.isPlayingAction(trans_layer)
  1439. if trans_playing:
  1440. cur_frame = skater.getActionFrame(trans_layer)
  1441. if trans_playing and cur_frame > 1:
  1442. skater.playAction('fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1443. deck.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1444. trucks.playAction('a_fak_nosegR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1445. own['actionTimer'] = cur_frame
  1446. else:
  1447. skater.playAction('fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1448. deck.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1449. trucks.playAction('a_fak_nosegR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1450. if requestAction == 'reg_tailgr_out':
  1451. actionState = 'reg_tailgr_out'
  1452. own['actionTimer'] = 9
  1453. own['requestAction'] = 'reg_tailgr_out'
  1454. trans_playing = skater.isPlayingAction(trans_layer)
  1455. if trans_playing:
  1456. cur_frame = skater.getActionFrame(trans_layer)
  1457. if trans_playing and cur_frame > 1:
  1458. skater.playAction('reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1459. deck.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1460. trucks.playAction('a_reg_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1461. own['actionTimer'] = cur_frame
  1462. else:
  1463. skater.playAction('reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1464. deck.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1465. trucks.playAction('a_reg_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1466. if requestAction == 'fak_tailgr_out':
  1467. actionState = 'fak_tailgr_out'
  1468. own['actionTimer'] = 9
  1469. own['requestAction'] = 'fak_tailgr_out'
  1470. trans_playing = skater.isPlayingAction(trans_layer)
  1471. if trans_playing:
  1472. cur_frame = skater.getActionFrame(trans_layer)
  1473. if trans_playing and cur_frame > 1:
  1474. skater.playAction('fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1475. deck.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1476. trucks.playAction('a_fak_tailgR', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1477. own['actionTimer'] = cur_frame
  1478. else:
  1479. skater.playAction('fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1480. deck.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1481. trucks.playAction('a_fak_tailgR', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1482. if requestAction == 'reg_nosegl_out':
  1483. actionState = 'reg_nosegl_out'
  1484. own['actionTimer'] = 9
  1485. own['requestAction'] = 'reg_nosegl_out'
  1486. trans_playing = skater.isPlayingAction(trans_layer)
  1487. if trans_playing:
  1488. cur_frame = skater.getActionFrame(trans_layer)
  1489. if trans_playing and cur_frame > 1:
  1490. skater.playAction('reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1491. deck.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1492. trucks.playAction('a_reg_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1493. own['actionTimer'] = cur_frame
  1494. else:
  1495. skater.playAction('reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1496. deck.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1497. trucks.playAction('a_reg_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1498. if requestAction == 'fak_nosegl_out':
  1499. actionState = 'fak_nosegl_out'
  1500. own['actionTimer'] = 9
  1501. own['requestAction'] = 'fak_nosegl_out'
  1502. trans_playing = skater.isPlayingAction(trans_layer)
  1503. if trans_playing:
  1504. cur_frame = skater.getActionFrame(trans_layer)
  1505. if trans_playing and cur_frame > 1:
  1506. skater.playAction('fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1507. deck.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1508. trucks.playAction('a_fak_nosegL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1509. own['actionTimer'] = cur_frame
  1510. else:
  1511. skater.playAction('fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1512. deck.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1513. trucks.playAction('a_fak_nosegL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1514. if requestAction == 'reg_tailgl_out':
  1515. actionState = 'reg_tailgl_out'
  1516. own['actionTimer'] = 9
  1517. own['requestAction'] = 'reg_tailgl_out'
  1518. trans_playing = skater.isPlayingAction(trans_layer)
  1519. if trans_playing:
  1520. cur_frame = skater.getActionFrame(trans_layer)
  1521. if trans_playing and cur_frame > 1:
  1522. skater.playAction('reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1523. deck.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1524. trucks.playAction('a_reg_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1525. own['actionTimer'] = cur_frame
  1526. else:
  1527. skater.playAction('reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1528. deck.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1529. trucks.playAction('a_reg_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1530. if requestAction == 'fak_tailgl_out':
  1531. actionState = 'fak_tailgl_out'
  1532. own['actionTimer'] = 9
  1533. own['requestAction'] = 'fak_tailgl_out'
  1534. trans_playing = skater.isPlayingAction(trans_layer)
  1535. if trans_playing:
  1536. cur_frame = skater.getActionFrame(trans_layer)
  1537. if trans_playing and cur_frame > 1:
  1538. skater.playAction('fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1539. deck.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1540. trucks.playAction('a_fak_tailgL', cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1541. own['actionTimer'] = cur_frame
  1542. else:
  1543. skater.playAction('fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1544. deck.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1545. trucks.playAction('a_fak_tailgL', 30,40, layer=trans_layer, play_mode=0, speed=1)
  1546. if requestAction == 'reg_manual_out':
  1547. actionState = 'reg_manual_out'
  1548. own['actionTimer'] = 9
  1549. trans_playing = skater.isPlayingAction(trans_layer)
  1550. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1551. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1552. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1553. if requestAction == 'fak_manual_out':
  1554. actionState = 'fak_manual_out'
  1555. own['actionTimer'] = 9
  1556. trans_playing = skater.isPlayingAction(trans_layer)
  1557. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1558. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1559. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1560. if requestAction == 'reg_nmanual_out':
  1561. actionState = 'reg_nmanual_out'
  1562. own['actionTimer'] = 9
  1563. trans_playing = skater.isPlayingAction(trans_layer)
  1564. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1565. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1566. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1567. if requestAction == 'fak_nmanual_out':
  1568. actionState = 'fak_nmanual_out'
  1569. own['actionTimer'] = 9
  1570. trans_playing = skater.isPlayingAction(trans_layer)
  1571. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1572. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1573. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  1574. if requestAction == 'reg-fak_nmanual':
  1575. own['actionTimer'] = 9
  1576. actionState = 'reg-fak_nmanual'
  1577. skater.playAction('reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1578. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1579. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1580. if requestAction == 'fak-reg_nmanual':
  1581. own['actionTimer'] = 9
  1582. actionState = 'fak-reg_nmanual'
  1583. skater.playAction('fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1584. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1585. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1586. if requestAction == 'reg-fak_manual':
  1587. own['actionTimer'] = 9
  1588. actionState = 'reg-fak_manual'
  1589. skater.playAction('reg_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1590. deck.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1591. trucks.playAction('a_fak_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1592. if requestAction == 'fak-reg_manual':
  1593. own['actionTimer'] = 9
  1594. actionState = 'fak-reg_manual'
  1595. skater.playAction('fak_nmanual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1596. deck.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1597. trucks.playAction('a_reg_manual', 70,80, layer=trans_layer, play_mode=0, speed=1)
  1598. if requestAction == 'reg_brfoot':
  1599. actionState = 'reg_brfoot'
  1600. own['actionTimer'] = 40
  1601. skater.playAction('brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1602. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1603. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1604. if requestAction == 'fak_brfoot':
  1605. actionState = 'fak_brfoot'
  1606. own['actionTimer'] = 40
  1607. skater.playAction('fak_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1608. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1609. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1610. if requestAction == 'reg_frfoot':
  1611. actionState = 'reg_frfoot'
  1612. own['actionTimer'] = 40
  1613. skater.playAction('frfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1614. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1615. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1616. if requestAction == 'fak_frfoot':
  1617. actionState = 'fak_frfoot'
  1618. own['actionTimer'] = 40
  1619. skater.playAction('fakbfrfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1620. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1621. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1622. if requestAction == 'reg_blfoot':
  1623. #print('playing blfoot broke')
  1624. actionState = 'reg_blfoot'
  1625. own['actionTimer'] = 40
  1626. skater.playAction('blfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1627. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1628. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1629. if requestAction == 'fak_blfoot':
  1630. actionState = 'fak_blfoot'
  1631. own['actionTimer'] = 40
  1632. skater.playAction('fakflfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1633. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1634. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1635. if requestAction == 'reg_flfoot':
  1636. actionState = 'reg_flfoot'
  1637. own['actionTimer'] = 40
  1638. skater.playAction('flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1639. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1640. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1641. if requestAction == 'fak_flfoot':
  1642. actionState = 'fak_flfoot'
  1643. own['actionTimer'] = 40
  1644. skater.playAction('fak_flfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1645. deck.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1646. trucks.playAction('a_brfoot', 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1647. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1648. own['actionTimer'] = 70
  1649. actionState = 'reg_push'
  1650. skater.playAction('reg_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1651. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1652. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1653. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1654. own['actionTimer'] = 70
  1655. actionState = 'reg_push_goof'
  1656. skater.playAction('reg_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1657. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1658. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1659. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1660. own['actionTimer'] = 70
  1661. actionState = 'fak_push'
  1662. skater.playAction('fak_push', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1663. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1664. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1665. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1666. own['actionTimer'] = 70
  1667. actionState = 'fak_push_goof'
  1668. skater.playAction('fak_push_goof', 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1669. deck.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1670. trucks.playAction('a_reg', 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1671. if requestAction == 'reg_manual_revert_ccw':
  1672. own['actionTimer'] = 21
  1673. own['actionState'] = 'reg_manual_revert_ccw'
  1674. actionState = 'reg_manual_revert_ccw'
  1675. skater.playAction('reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1676. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1677. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1678. if requestAction == 'fak_manual_revert_ccw':
  1679. own['actionTimer'] = 21
  1680. own['actionState'] = 'fak_manual_revert_ccw'
  1681. actionState = 'fak_manual_revert_ccw'
  1682. skater.playAction('fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1683. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1684. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1685. if requestAction == 'reg_manual_revert_cw':
  1686. own['actionTimer'] = 21
  1687. own['actionState'] = 'reg_manual_revert_cw'
  1688. actionState = 'reg_manual_revert_cw'
  1689. skater.playAction('reg_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1690. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1691. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1692. if requestAction == 'fak_manual_revert_cw':
  1693. own['actionTimer'] = 21
  1694. own['actionState'] = 'fak_manual_revert_cw'
  1695. actionState = 'fak_manual_revert_cw'
  1696. skater.playAction('fak_manual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1697. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1698. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1699. if requestAction == 'fak_nmanual_revert_ccw':
  1700. own['actionTimer'] = 21
  1701. own['actionState'] = 'fak_nmanual_revert_ccw'
  1702. actionState = 'fak_nmanual_revert_ccw'
  1703. skater.playAction('fak_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1704. deck.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1705. trucks.playAction('a_reg_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1706. if requestAction == 'fak_nmanual_revert_cw':
  1707. own['actionTimer'] = 21
  1708. own['actionState'] = 'fak_nmanual_revert_cw'
  1709. actionState = 'fak_nmanual_revert_cw'
  1710. skater.playAction('fak_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1711. deck.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1712. trucks.playAction('a_reg_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1713. if requestAction == 'reg_nmanual_revert_ccw':
  1714. own['actionTimer'] = 21
  1715. own['actionState'] = 'reg_nmanual_revert_ccw'
  1716. actionState = 'reg_nmanual_revert_ccw'
  1717. skater.playAction('reg_nmanual_revert_ccw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1718. deck.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1719. trucks.playAction('a_fak_manual_revert_ccw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1720. if requestAction == 'reg_nmanual_revert_cw':
  1721. own['actionTimer'] = 21
  1722. own['actionState'] = 'reg_nmanual_revert_cw'
  1723. actionState = 'reg_nmanual_revert_cw'
  1724. skater.playAction('reg_nmanual_revert_cw', 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1725. deck.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1726. trucks.playAction('a_fak_manual_revert_cw', 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1727. if requestAction == 'revert1':
  1728. own['actionTimer'] = 18
  1729. own['actionState'] = 'revert1'
  1730. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1731. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1732. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1733. if requestAction == 'fak_revert1':
  1734. own['actionTimer'] = 18
  1735. own['actionState'] = 'fak_revert1'
  1736. skater.playAction('fak_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1737. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1738. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1739. if requestAction == 'revert2':
  1740. own['actionTimer'] = 18
  1741. own['actionState'] = 'revert2'
  1742. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1743. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1744. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1745. if requestAction == 'fak_revert2':
  1746. own['actionTimer'] = 18
  1747. own['actionState'] = 'fak_revert2'
  1748. skater.playAction('fak_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1749. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1750. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1751. if requestAction == 'revert3':
  1752. own['actionTimer'] = 18
  1753. own['actionState'] = 'revert3'
  1754. skater.playAction('revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1755. deck.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1756. trucks.playAction('a_revert1', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1757. if requestAction == 'revert4':
  1758. own['actionTimer'] = 18
  1759. own['actionState'] = 'revert4'
  1760. skater.playAction('revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1761. deck.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1762. trucks.playAction('a_revert2', 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1763. if requestAction == 'reg_ollie':
  1764. #print('*****reg ollie act')
  1765. actionState = 'reg_ollie'
  1766. own['actionState'] = 'reg_ollie'
  1767. own['actionTimer'] = 28
  1768. skater.playAction('reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1769. deck.playAction('a_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1770. trucks.playAction('t_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1771. if requestAction == 'fak_ollie':
  1772. actionState = 'fak_ollie'
  1773. own['actionTimer'] = 28
  1774. skater.playAction('fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1775. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1776. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1777. if requestAction == 'reg_nollie':
  1778. actionState = 'reg_nollie'
  1779. own['actionTimer'] = 38
  1780. skater.playAction('nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1781. deck.playAction('a_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1782. trucks.playAction('t_fak_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1783. if requestAction == 'fak_nollie':
  1784. actionState = 'fak_nollie'
  1785. own['actionTimer'] = 38
  1786. skater.playAction('fak_nollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1787. deck.playAction('a_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1788. trucks.playAction('t_reg_ollie', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1789. if requestAction == 'reg_kickflip':
  1790. actionState = 'reg_kickflip'
  1791. own['actionTimer'] = 38
  1792. skater.playAction('reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1793. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1794. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1795. if requestAction == 'fak_kickflip':
  1796. actionState = 'fak_kickflip'
  1797. own['actionTimer'] = 38
  1798. skater.playAction('fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1799. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1800. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1801. if requestAction == 'reg_varial_kickflip':
  1802. actionState = 'reg_varial_kickflip'
  1803. own['actionTimer'] = 38
  1804. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1805. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1806. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1807. if requestAction == 'fak_varial_kickflip':
  1808. actionState = 'fak_varial_kickflip'
  1809. own['actionTimer'] = 38
  1810. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1811. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1812. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1813. if requestAction == 'reg_nollie_varial_kickflip':
  1814. actionState = 'reg_nollie_varial_kickflip'
  1815. own['actionTimer'] = 38
  1816. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1817. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1818. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1819. if requestAction == 'fak_nollie_varial_kickflip':
  1820. actionState = 'fak_nollie_varial_kickflip'
  1821. own['actionTimer'] = 38
  1822. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1823. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1824. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1825. if requestAction == 'reg_nollie_varial_heelflip':
  1826. actionState = 'reg_nollie_varial_heelflip'
  1827. own['actionTimer'] = 38
  1828. skater.playAction('reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1829. deck.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1830. trucks.playAction('a_reg_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1831. if requestAction == 'fak_nollie_varial_heelflip':
  1832. actionState = 'fak_nollie_varial_heelflip'
  1833. own['actionTimer'] = 38
  1834. skater.playAction('fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1835. deck.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1836. trucks.playAction('a_fak_varialkickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1837. if requestAction == 'reg_varial_heelflip':
  1838. actionState = 'reg_varial_heelflip'
  1839. own['actionTimer'] = 38
  1840. skater.playAction('reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1841. deck.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1842. trucks.playAction('a_reg_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1843. if requestAction == 'fak_varial_heelflip':
  1844. actionState = 'fak_nollie_varial_heelflip'
  1845. own['actionTimer'] = 38
  1846. skater.playAction('fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1847. deck.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1848. trucks.playAction('a_fak_varialheelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1849. if requestAction == 'reg_nollie_kickflip':
  1850. actionState = 'reg_nollie_kickflip'
  1851. own['actionTimer'] = 38
  1852. skater.playAction('nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1853. deck.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1854. trucks.playAction('a_fak_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1855. if requestAction == 'fak_nollie_kickflip':
  1856. actionState = 'fak_nollie_kickflip'
  1857. own['actionTimer'] = 38
  1858. skater.playAction('fak_nollie_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1859. deck.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1860. trucks.playAction('a_reg_kickflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1861. if requestAction == 'reg_heelflip':
  1862. actionState = 'reg_heelflip'
  1863. own['actionTimer'] = 38
  1864. skater.playAction('reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1865. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1866. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1867. if requestAction == 'fak_heelflip':
  1868. actionState = 'fak_heelflip'
  1869. own['actionTimer'] = 38
  1870. skater.playAction('fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1871. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1872. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1873. if requestAction == 'reg_nollie_heelflip':
  1874. actionState = 'reg_nollie_heelflip'
  1875. own['actionTimer'] = 38
  1876. skater.playAction('nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1877. deck.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1878. trucks.playAction('a_fak_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1879. if requestAction == 'fak_nollie_heelflip':
  1880. actionState = 'fak_nollie_heelflip'
  1881. own['actionTimer'] = 38
  1882. skater.playAction('fak_nollie_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1883. deck.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1884. trucks.playAction('a_reg_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1885. if requestAction == 'reg_shuvit':
  1886. actionState = 'reg_shuvit'
  1887. own['actionTimer'] = 38
  1888. skater.playAction('reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1889. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1890. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1891. if requestAction == 'fak_shuvit':
  1892. actionState = 'fak_shuvit'
  1893. own['actionTimer'] = 38
  1894. skater.playAction('fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1895. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1896. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1897. if requestAction == 'reg_shuvit360':
  1898. actionState = 'reg_shuvit360'
  1899. own['actionTimer'] = 38
  1900. skater.playAction('reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1901. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1902. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1903. if requestAction == 'fak_shuvit360':
  1904. actionState = 'fak_shuvit360'
  1905. own['actionTimer'] = 38
  1906. skater.playAction('fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1907. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1908. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1909. if requestAction == 'reg_fsshuvit360':
  1910. actionState = 'reg_fsshuvit360'
  1911. own['actionTimer'] = 38
  1912. skater.playAction('reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1913. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1914. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1915. if requestAction == 'fak_fsshuvit360':
  1916. actionState = 'fak_fsshuvit360'
  1917. own['actionTimer'] = 38
  1918. skater.playAction('fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1919. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1920. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1921. if requestAction == 'reg_nollie_shuvit':
  1922. actionState = 'reg_nollie_shuvit'
  1923. own['actionTimer'] = 38
  1924. skater.playAction('nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1925. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1926. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1927. if requestAction == 'fak_nollie_shuvit':
  1928. actionState = 'fak_nollie_shuvit'
  1929. own['actionTimer'] = 38
  1930. skater.playAction('fak_nollie_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1931. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1932. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1933. if requestAction == 'reg_fsshuvit':
  1934. actionState = 'reg_fsshuvit'
  1935. own['actionTimer'] = 38
  1936. skater.playAction('reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1937. deck.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1938. trucks.playAction('a_reg_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1939. if requestAction == 'fak_fsshuvit':
  1940. actionState = 'fak_fsshuvit'
  1941. own['actionTimer'] = 38
  1942. skater.playAction('fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1943. deck.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1944. trucks.playAction('a_fak_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1945. #
  1946. if requestAction == 'reg_nollie_fsshuvit':
  1947. actionState = 'reg_nollie_fsshuvit'
  1948. own['actionTimer'] = 38
  1949. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1950. deck.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1951. trucks.playAction('a_fak_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1952. #
  1953. if requestAction == 'fak_nollie_fsshuvit':
  1954. actionState = 'fak_nollie_fsshuvit'
  1955. own['actionTimer'] = 38
  1956. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1957. deck.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1958. trucks.playAction('a_reg_shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1959. if requestAction == 'reg_nollie_fsshuvit_360':
  1960. actionState = 'reg_nollie_fsshuvit_360'
  1961. own['actionTimer'] = 38
  1962. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1963. deck.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1964. trucks.playAction('a_fak_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1965. if requestAction == 'fak_nollie_fsshuvit_360':
  1966. actionState = 'fak_nollie_fsshuvit_360'
  1967. own['actionTimer'] = 38
  1968. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1969. deck.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1970. trucks.playAction('a_reg_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1971. if requestAction == 'reg_nollie_shuvit360':
  1972. actionState = 'reg_nollie_shuvit360'
  1973. own['actionTimer'] = 38
  1974. skater.playAction('nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1975. deck.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1976. trucks.playAction('a_fak_360fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1977. if requestAction == 'fak_nollie_shuvit360':
  1978. actionState = 'fak_nollie_shuvit360'
  1979. own['actionTimer'] = 38
  1980. skater.playAction('fak_nollie_fsshuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1981. deck.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1982. trucks.playAction('a_reg_360shuvit', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1983. if requestAction == 'reg_inward_heelflip':
  1984. actionState = 'reg_inward_heelflip'
  1985. own['actionTimer'] = 38
  1986. skater.playAction('reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1987. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1988. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1989. if requestAction == 'fak_inward_heelflip':
  1990. actionState = 'fak_inward_heelflip'
  1991. own['actionTimer'] = 38
  1992. skater.playAction('fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1993. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1994. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1995. if requestAction == 'reg_hardflip':
  1996. actionState = 'reg_hardflip'
  1997. own['actionTimer'] = 38
  1998. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1999. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2000. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2001. if requestAction == 'fak_hardflip':
  2002. actionState = 'fak_hardflip'
  2003. own['actionTimer'] = 38
  2004. skater.playAction('fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2005. deck.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2006. trucks.playAction('a_fak_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2007. if requestAction == 'reg_nollie_inward_heelflip':
  2008. actionState = 'reg_nollie_inward_heelflip'
  2009. own['actionTimer'] = 38
  2010. skater.playAction('reg_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2011. deck.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2012. trucks.playAction('a_fak_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2013. if requestAction == 'fak_nollie_inward_heelflip':
  2014. actionState = 'fak_nollie_inward_heelflip'
  2015. own['actionTimer'] = 38
  2016. skater.playAction('fak_nollie_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2017. deck.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2018. trucks.playAction('a_reg_inward_heelflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2019. if requestAction == 'reg_nollie_hardflip':
  2020. actionState = 'reg_nollie_hardflip'
  2021. own['actionTimer'] = 38
  2022. skater.playAction('reg_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2023. deck.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2024. trucks.playAction('a_fak_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2025. if requestAction == 'fak_nollie_hardflip':
  2026. actionState = 'fak_nollie_hardflip'
  2027. own['actionTimer'] = 38
  2028. skater.playAction('fak_nollie_hardflip', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2029. deck.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2030. trucks.playAction('a_reg_hardflip.001', flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  2031. #reg_jump
  2032. if requestAction == 'reg_jump':
  2033. actionState = 'reg_jump'
  2034. own['actionTimer'] = 19
  2035. skater.playAction('reg_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2036. deck.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2037. trucks.playAction('a_reg_jump2', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2038. #fak_jump
  2039. if requestAction == 'fak_jump':
  2040. actionState = 'fak_jump'
  2041. own['actionTimer'] = 19
  2042. skater.playAction('fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2043. trucks.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2044. deck.playAction('a_fak_jump', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2045. #reg_onboard
  2046. if requestAction == 'reg_onboard':
  2047. actionState = 'reg_onboard'
  2048. skater.stopAction(loop_layer)
  2049. deck.stopAction(loop_layer)
  2050. trucks.stopAction(loop_layer)
  2051. skater.stopAction(trans_layer)
  2052. deck.stopAction(trans_layer)
  2053. trucks.stopAction(trans_layer)
  2054. own['actionTimer'] = 40
  2055. skater.playAction('reg_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2056. deck.playAction('a_reg_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2057. trucks.playAction('a_reg_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2058. if requestAction == 'fak_onboard':
  2059. actionState = 'fak_onboard'
  2060. skater.stopAction(loop_layer)
  2061. deck.stopAction(loop_layer)
  2062. trucks.stopAction(loop_layer)
  2063. skater.stopAction(trans_layer)
  2064. deck.stopAction(trans_layer)
  2065. trucks.stopAction(trans_layer)
  2066. own['actionTimer'] = 40
  2067. skater.playAction('fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2068. deck.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2069. trucks.playAction('a_fak_noffboard', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2070. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  2071. actionState = 'reg_offboard'
  2072. own['actionTimer'] = 60
  2073. skater.playAction('reg_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2074. deck.playAction('a_reg_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2075. trucks.playAction('a_reg_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2076. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  2077. actionState = 'fak_offboard'
  2078. own['actionTimer'] = 60
  2079. skater.playAction('fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2080. deck.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2081. trucks.playAction('a_fak_noffboard', 1,30, layer=trans_layer, play_mode=0, speed=.5)
  2082. if requestAction == 'reg_powerslide_out':
  2083. actionState = 'reg_powerslide_out'
  2084. own['actionTimer'] = 40
  2085. skater.playAction('nreg_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2086. deck.playAction('a_reg_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2087. trucks.playAction('a_reg_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2088. if requestAction == 'fak_powerslide_out':
  2089. actionState = 'fak_powerslide_out'
  2090. own['actionTimer'] = 40
  2091. skater.playAction('nfak_powerslide2', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2092. deck.playAction('a_fak_powerslide2_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2093. trucks.playAction('a_fak_powerslide2_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2094. if requestAction == 'reg_fs_powerslide_out':
  2095. actionState = 'reg_fs_powerslide_out'
  2096. own['actionTimer'] = 40
  2097. skater.playAction('nreg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2098. deck.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2099. trucks.playAction('a_reg_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2100. if requestAction == 'fak_fs_powerslide_out':
  2101. actionState = 'fak_fs_powerslide_out'
  2102. own['actionTimer'] = 40
  2103. skater.playAction('nfak_powerslide', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2104. deck.playAction('a_fak_powerslide_d', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2105. trucks.playAction('a_fak_powerslide_t', 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  2106. if requestAction == 'fak-reg_5050':
  2107. actionState = 'fak-reg_5050'
  2108. own['actionTimer'] = 10
  2109. skater.playAction('reg_5050', 40,30, layer=trans_layer, play_mode=0, speed=1)
  2110. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2111. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2112. if requestAction == 'reg-fak_5050':
  2113. actionState = 'fak-reg_5050'
  2114. own['actionTimer'] = 10
  2115. skater.playAction('reg_5050', 30,40, layer=trans_layer, play_mode=0, speed=1)
  2116. deck.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2117. trucks.playAction('a_reg', 20,0, layer=trans_layer, play_mode=0, speed=1)
  2118. if requestAction == 'fak-reg_roll':
  2119. actionState = 'fak-reg_roll'
  2120. own['actionTimer'] = 10
  2121. skater.playAction('nreg', 70,60, layer=trans_layer, play_mode=0, speed=1)
  2122. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2123. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2124. if requestAction == 'reg-fak_roll':
  2125. actionState = 'fak-reg_roll'
  2126. own['actionTimer'] = 10
  2127. skater.playAction('nreg', 60,70, layer=trans_layer, play_mode=0, speed=1)
  2128. deck.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2129. trucks.playAction('a_reg', 10,0, layer=trans_layer, play_mode=0, speed=1)
  2130. if requestAction == 'reg_hippy':
  2131. actionState = 'reg_hippy'
  2132. own['actionTimer'] = 60
  2133. skater.playAction('reg_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2134. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2135. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2136. if requestAction == 'fak_hippy':
  2137. actionState = 'fak_hippy'
  2138. own['actionTimer'] = 60
  2139. skater.playAction('fak_hippy', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2140. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2141. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2142. if requestAction == 'reg_hippy_ncw':
  2143. actionState = 'reg_hippy_ncw'
  2144. own['actionTimer'] = 60
  2145. skater.playAction('reg_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2146. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2147. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2148. if requestAction == 'reg_hippy_nccw':
  2149. actionState = 'reg_hippy_nccw'
  2150. own['actionTimer'] = 60
  2151. skater.playAction('reg_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2152. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2153. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2154. if requestAction == 'fak_hippy_ncw':
  2155. actionState = 'fak_hippy_ncw'
  2156. own['actionTimer'] = 60
  2157. skater.playAction('fak_hippy_ncw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2158. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2159. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2160. if requestAction == 'fak_hippy_nccw':
  2161. actionState = 'fak_hippy_nccw'
  2162. own['actionTimer'] = 60
  2163. skater.playAction('fak_hippy_nccw', 10,40, layer=trans_layer, play_mode=0, speed=.5)
  2164. deck.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2165. trucks.playAction('a_reg', 30,0, layer=trans_layer, play_mode=0, speed=1)
  2166. if requestAction == 'reg_air-roll':
  2167. actionState = 'reg_air-roll'
  2168. own['actionTimer'] = 10
  2169. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2170. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2171. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2172. if requestAction == 'fak_air-roll':
  2173. actionState = 'fak_air-roll'
  2174. own['actionTimer'] = 10
  2175. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2176. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2177. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2178. if requestAction == 'reg_5050-roll':
  2179. actionState = 'reg_5050-roll'
  2180. own['actionTimer'] = 10
  2181. skater.playAction('reg_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2182. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2183. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=1, speed=.5)
  2184. if requestAction == 'fak_5050-roll':
  2185. actionState = 'fak_5050-roll'
  2186. own['actionTimer'] = 10
  2187. skater.playAction('fak_air', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2188. deck.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2189. trucks.playAction('a_reg', 30,40, layer=trans_layer, play_mode=0, speed=.5)
  2190. if requestAction == 'reg_back_invert_out':
  2191. own['actionTimer'] = 30
  2192. actionState = 'reg_back_invert_out'
  2193. skater.playAction('reg_back_invert_in.001', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2194. deck.playAction('a_reg_back_invert_in', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2195. trucks.playAction('a_reg_back_invert_in', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2196. if requestAction == 'fak_fr_invert_out':
  2197. own['actionTimer'] = 30
  2198. actionState = 'fak_fr_invert_out'
  2199. skater.playAction('fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2200. deck.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2201. trucks.playAction('a_fak_fr_invert', 30,1, layer=trans_layer, play_mode=0, speed=1)
  2202. if requestAction == 'reg_throw':
  2203. own['actionTimer'] = 40
  2204. actionState = 'reg_throw'
  2205. skater.playAction('reg_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2206. if requestAction == 'fak_throw':
  2207. own['actionTimer'] = 40
  2208. actionState = 'fak_throw'
  2209. skater.playAction('fak_throw', 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  2210. if requestAction == 'reg_fall1':
  2211. own['actionTimer'] = 50
  2212. actionState = 'reg_fall1'
  2213. skater.playAction('reg_fall1', 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  2214. if requestAction == 'reg_air_tail to manual':
  2215. own['actionTimer'] = 20
  2216. actionState = 'reg_air_tail to manual'
  2217. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2218. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2219. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2220. if l_requestAction == 'fak_air_tail to manual':
  2221. own['actionTimer'] = 20
  2222. actionState = 'fak_air_tail to manual'
  2223. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2224. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2225. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2226. if requestAction == 'reg_air_nose to nmanual':
  2227. own['actionTimer'] = 20
  2228. actionState = 'reg_air_nose to nmanual'
  2229. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2230. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2231. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2232. if l_requestAction == 'fak_air_nose to nmanual':
  2233. own['actionTimer'] = 20
  2234. actionState = 'fak_air_nose to nmanual'
  2235. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2236. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2237. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  2238. if requestAction == 'reg_sit_out':
  2239. own['actionTimer'] = 28
  2240. actionState = 'reg_sit_out'
  2241. own['actionState'] = 'reg_sit_out'
  2242. skater.playAction('reg_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2243. deck.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2244. trucks.playAction('a_reg_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2245. if requestAction == 'fak_sit_out':
  2246. own['actionTimer'] = 28
  2247. own['actionState'] = 'fak_sit_out'
  2248. actionState = 'fak_sit_out'
  2249. skater.playAction('fak_sit', 65, 30, layer=trans_layer, play_mode=0, speed=1)
  2250. deck.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2251. trucks.playAction('a_fak_sit', 65,30, layer=trans_layer, play_mode=0, speed=1)
  2252. if requestAction == 'reg_ollie_north_out':
  2253. actionState = 'reg_ollie_north_out'
  2254. own['actionState'] = 'reg_ollie_north_out'
  2255. own['actionTimer'] = 7
  2256. trans_playing = skater.isPlayingAction(trans_layer)
  2257. if trans_playing:
  2258. cur_frame = skater.getActionFrame(trans_layer)
  2259. if trans_playing and cur_frame > 1:
  2260. skater.playAction('reg_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2261. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2262. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2263. own['actionTimer'] = cur_frame
  2264. else:
  2265. skater.playAction('reg_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2266. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2267. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2268. if requestAction == 'reg_ollie_south_out':
  2269. actionState = 'reg_ollie_south_out'
  2270. own['actionState'] = 'reg_ollie_south_out'
  2271. own['actionTimer'] = 7
  2272. trans_playing = skater.isPlayingAction(trans_layer)
  2273. if trans_playing:
  2274. cur_frame = skater.getActionFrame(trans_layer)
  2275. if trans_playing and cur_frame > 1:
  2276. skater.playAction('reg_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2277. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2278. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2279. own['actionTimer'] = cur_frame
  2280. else:
  2281. skater.playAction('reg_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2282. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2283. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2284. if requestAction == 'fak_ollie_north_out':
  2285. actionState = 'fak_ollie_north_out'
  2286. own['actionState'] = 'fak_ollie_north_out'
  2287. own['actionTimer'] = 7
  2288. trans_playing = skater.isPlayingAction(trans_layer)
  2289. if trans_playing:
  2290. cur_frame = skater.getActionFrame(trans_layer)
  2291. if trans_playing and cur_frame > 1:
  2292. skater.playAction('fak_ollie_north', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2293. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2294. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2295. own['actionTimer'] = cur_frame
  2296. else:
  2297. skater.playAction('fak_ollie_north', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2298. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2299. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2300. if requestAction == 'fak_ollie_south_out':
  2301. actionState = 'fak_ollie_south_out'
  2302. own['actionState'] = 'fak_ollie_south_out'
  2303. own['actionTimer'] = 7
  2304. trans_playing = skater.isPlayingAction(trans_layer)
  2305. if trans_playing:
  2306. cur_frame = skater.getActionFrame(trans_layer)
  2307. if trans_playing and cur_frame > 1:
  2308. skater.playAction('fak_ollie_south', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2309. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2310. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2311. own['actionTimer'] = cur_frame
  2312. else:
  2313. skater.playAction('fak_ollie_south', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2314. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2315. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2316. if requestAction == 'frontside_grab_out':
  2317. actionState = 'frontside_grab_out'
  2318. own['actionState'] = 'frontside_grab_out'
  2319. own['actionTimer'] = 7
  2320. trans_playing = skater.isPlayingAction(trans_layer)
  2321. if trans_playing:
  2322. cur_frame = skater.getActionFrame(trans_layer)
  2323. if trans_playing and cur_frame > 1:
  2324. skater.playAction('reg_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2325. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2326. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2327. own['actionTimer'] = cur_frame
  2328. else:
  2329. skater.playAction('reg_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2330. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2331. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2332. if requestAction == 'backside_grab_out':
  2333. actionState = 'backside_grab_out'
  2334. own['actionState'] = 'backside_grab_out'
  2335. own['actionTimer'] = 7
  2336. trans_playing = skater.isPlayingAction(trans_layer)
  2337. if trans_playing:
  2338. cur_frame = skater.getActionFrame(trans_layer)
  2339. if trans_playing and cur_frame > 1:
  2340. skater.playAction('reg_bsg2', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2341. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2342. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2343. own['actionTimer'] = cur_frame
  2344. else:
  2345. skater.playAction('reg_bsg2', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2346. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2347. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2348. if requestAction == 'fak_frontside_grab_out':
  2349. actionState = 'fak_frontside_grab_out'
  2350. own['actionState'] = 'fak_frontside_grab_out'
  2351. own['actionTimer'] = 7
  2352. trans_playing = skater.isPlayingAction(trans_layer)
  2353. if trans_playing:
  2354. cur_frame = skater.getActionFrame(trans_layer)
  2355. if trans_playing and cur_frame > 1:
  2356. skater.playAction('fak_fg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2357. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2358. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2359. own['actionTimer'] = cur_frame
  2360. else:
  2361. skater.playAction('fak_fg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2362. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2363. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2364. if requestAction == 'fak_backside_grab_out':
  2365. actionState = 'fak_backside_grab_out'
  2366. own['actionState'] = 'fak_backside_grab_out'
  2367. own['actionTimer'] = 7
  2368. trans_playing = skater.isPlayingAction(trans_layer)
  2369. if trans_playing:
  2370. cur_frame = skater.getActionFrame(trans_layer)
  2371. if trans_playing and cur_frame > 1:
  2372. skater.playAction('fak_bg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2373. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2374. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2375. own['actionTimer'] = cur_frame
  2376. else:
  2377. skater.playAction('fak_bg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2378. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2379. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2380. if requestAction == 'frontside_nose_grab_out':
  2381. actionState = 'frontside_nose_grab_out'
  2382. own['actionState'] = 'frontside_nose_grab_out'
  2383. own['actionTimer'] = 7
  2384. trans_playing = skater.isPlayingAction(trans_layer)
  2385. if trans_playing:
  2386. cur_frame = skater.getActionFrame(trans_layer)
  2387. if trans_playing and cur_frame > 1:
  2388. skater.playAction('frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2389. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2390. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2391. own['actionTimer'] = cur_frame
  2392. else:
  2393. skater.playAction('frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2394. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2395. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2396. if requestAction == 'backside_nose_grab_out':
  2397. actionState = 'backside_nose_grab_out'
  2398. own['actionState'] = 'backside_nose_grab_out'
  2399. own['actionTimer'] = 7
  2400. trans_playing = skater.isPlayingAction(trans_layer)
  2401. if trans_playing:
  2402. cur_frame = skater.getActionFrame(trans_layer)
  2403. if trans_playing and cur_frame > 1:
  2404. skater.playAction('backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2405. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2406. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2407. own['actionTimer'] = cur_frame
  2408. else:
  2409. skater.playAction('backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2410. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2411. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2412. if requestAction == 'fak_frontside_nose_out':
  2413. actionState = 'fak_frontside_nose_out'
  2414. own['actionState'] = 'fak_frontside_nose_out'
  2415. own['actionTimer'] = 7
  2416. trans_playing = skater.isPlayingAction(trans_layer)
  2417. if trans_playing:
  2418. cur_frame = skater.getActionFrame(trans_layer)
  2419. if trans_playing and cur_frame > 1:
  2420. skater.playAction('fak_frontside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2421. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2422. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2423. own['actionTimer'] = cur_frame
  2424. else:
  2425. skater.playAction('fak_frontside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2426. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2427. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2428. if requestAction == 'fak_backside_nose_grab_out':
  2429. actionState = 'fak_backside_nose_grab_out'
  2430. own['actionState'] = 'fak_backside_nose_grab_out'
  2431. own['actionTimer'] = 7
  2432. trans_playing = skater.isPlayingAction(trans_layer)
  2433. if trans_playing:
  2434. cur_frame = skater.getActionFrame(trans_layer)
  2435. if trans_playing and cur_frame > 1:
  2436. skater.playAction('fak_backside_nose_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2437. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2438. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2439. own['actionTimer'] = cur_frame
  2440. else:
  2441. skater.playAction('fak_backside_nose_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2442. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2443. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2444. if requestAction == 'frontside_tail_grab_out':
  2445. actionState = 'frontside_tail_grab_out'
  2446. own['actionState'] = 'frontside_tail_grab_out'
  2447. own['actionTimer'] = 7
  2448. trans_playing = skater.isPlayingAction(trans_layer)
  2449. if trans_playing:
  2450. cur_frame = skater.getActionFrame(trans_layer)
  2451. if trans_playing and cur_frame > 1:
  2452. skater.playAction('frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2453. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2454. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2455. own['actionTimer'] = cur_frame
  2456. else:
  2457. skater.playAction('frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2458. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2459. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2460. if requestAction == 'backside_tail_grab_out':
  2461. actionState = 'backside_tail_grab_out'
  2462. own['actionState'] = 'backside_tail_grab_out'
  2463. own['actionTimer'] = 7
  2464. trans_playing = skater.isPlayingAction(trans_layer)
  2465. if trans_playing:
  2466. cur_frame = skater.getActionFrame(trans_layer)
  2467. if trans_playing and cur_frame > 1:
  2468. skater.playAction('backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2469. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2470. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2471. own['actionTimer'] = cur_frame
  2472. else:
  2473. skater.playAction('backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2474. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2475. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2476. if requestAction == 'fak_frontside_tail_grab_out':
  2477. actionState = 'fak_frontside_tail_grab_out'
  2478. own['actionState'] = 'fak_frontside_tail_grab_out'
  2479. own['actionTimer'] = 7
  2480. trans_playing = skater.isPlayingAction(trans_layer)
  2481. if trans_playing:
  2482. cur_frame = skater.getActionFrame(trans_layer)
  2483. if trans_playing and cur_frame > 1:
  2484. skater.playAction('fak_frontside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2485. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2486. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2487. own['actionTimer'] = cur_frame
  2488. else:
  2489. skater.playAction('fak_frontside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2490. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2491. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2492. if requestAction == 'fak_backside_tail_grab_out':
  2493. actionState = 'fak_backside_tail_grab_out'
  2494. own['actionState'] = 'fak_backside_tail_grab_out'
  2495. own['actionTimer'] = 7
  2496. trans_playing = skater.isPlayingAction(trans_layer)
  2497. if trans_playing:
  2498. cur_frame = skater.getActionFrame(trans_layer)
  2499. if trans_playing and cur_frame > 1:
  2500. skater.playAction('fak_backside_tail_grab', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2501. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2502. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2503. own['actionTimer'] = cur_frame
  2504. else:
  2505. skater.playAction('fak_backside_tail_grab', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2506. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2507. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2508. if requestAction == 'reg_judo_out':
  2509. actionState = 'reg_judo_out'
  2510. own['actionState'] = 'reg_judo_out'
  2511. own['actionTimer'] = 7
  2512. trans_playing = skater.isPlayingAction(trans_layer)
  2513. if trans_playing:
  2514. cur_frame = skater.getActionFrame(trans_layer)
  2515. if trans_playing and cur_frame > 1:
  2516. skater.playAction('reg_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2517. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2518. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2519. own['actionTimer'] = cur_frame
  2520. else:
  2521. skater.playAction('reg_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2522. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2523. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2524. if requestAction == 'fak_judo_out':
  2525. actionState = 'fak_judo_out'
  2526. own['actionState'] = 'fak_judo_out'
  2527. own['actionTimer'] = 7
  2528. trans_playing = skater.isPlayingAction(trans_layer)
  2529. if trans_playing:
  2530. cur_frame = skater.getActionFrame(trans_layer)
  2531. if trans_playing and cur_frame > 1:
  2532. skater.playAction('fak_judo', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2533. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2534. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2535. own['actionTimer'] = cur_frame
  2536. else:
  2537. skater.playAction('fak_judo', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2538. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2539. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2540. #---
  2541. if requestAction == 'reg_frigid_out':
  2542. actionState = 'reg_frigid_out'
  2543. own['actionState'] = 'reg_frigid_out'
  2544. own['actionTimer'] = 7
  2545. trans_playing = skater.isPlayingAction(trans_layer)
  2546. if trans_playing:
  2547. cur_frame = skater.getActionFrame(trans_layer)
  2548. if trans_playing and cur_frame > 1:
  2549. skater.playAction('reg_frigid', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2550. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2551. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2552. own['actionTimer'] = cur_frame
  2553. else:
  2554. skater.playAction('reg_frigid', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2555. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2556. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2557. if requestAction == 'fak_frigid_out':
  2558. actionState = 'fak_frigid_out'
  2559. own['actionState'] = 'fak_frigid_out'
  2560. own['actionTimer'] = 7
  2561. trans_playing = skater.isPlayingAction(trans_layer)
  2562. if trans_playing:
  2563. cur_frame = skater.getActionFrame(trans_layer)
  2564. if trans_playing and cur_frame > 1:
  2565. skater.playAction('fak_frigid', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2566. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2567. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2568. own['actionTimer'] = cur_frame
  2569. else:
  2570. skater.playAction('fak_frigid', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2571. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2572. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2573. if requestAction == 'reg_fsonefoot_out':
  2574. actionState = 'reg_fsonefoot_out'
  2575. own['actionState'] = 'reg_fsonefoot_out'
  2576. own['actionTimer'] = 7
  2577. trans_playing = skater.isPlayingAction(trans_layer)
  2578. if trans_playing:
  2579. cur_frame = skater.getActionFrame(trans_layer)
  2580. if trans_playing and cur_frame > 1:
  2581. skater.playAction('reg_fsonefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2582. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2583. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2584. own['actionTimer'] = cur_frame
  2585. else:
  2586. skater.playAction('reg_fsonefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2587. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2588. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2589. if requestAction == 'fak_fsonefoot_out':
  2590. actionState = 'fak_fsonefoot_out'
  2591. own['actionState'] = 'fak_fsonefoot_out'
  2592. own['actionTimer'] = 7
  2593. trans_playing = skater.isPlayingAction(trans_layer)
  2594. if trans_playing:
  2595. cur_frame = skater.getActionFrame(trans_layer)
  2596. if trans_playing and cur_frame > 1:
  2597. skater.playAction('fak_fsonefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2598. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2599. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2600. own['actionTimer'] = cur_frame
  2601. else:
  2602. skater.playAction('fak_fsonefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2603. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2604. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2605. if requestAction == 'reg_onefoot_out':
  2606. actionState = 'reg_onefoot_out'
  2607. own['actionState'] = 'reg_onefoot_out'
  2608. own['actionTimer'] = 7
  2609. trans_playing = skater.isPlayingAction(trans_layer)
  2610. if trans_playing:
  2611. cur_frame = skater.getActionFrame(trans_layer)
  2612. if trans_playing and cur_frame > 1:
  2613. skater.playAction('reg_onefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2614. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2615. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2616. own['actionTimer'] = cur_frame
  2617. else:
  2618. skater.playAction('reg_onefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2619. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2620. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2621. if requestAction == 'fak_onefoot_out':
  2622. actionState = 'fak_onefoot_out'
  2623. own['actionState'] = 'fak_onefoot_out'
  2624. own['actionTimer'] = 7
  2625. trans_playing = skater.isPlayingAction(trans_layer)
  2626. if trans_playing:
  2627. cur_frame = skater.getActionFrame(trans_layer)
  2628. if trans_playing and cur_frame > 1:
  2629. skater.playAction('fak_onefoot', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2630. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2631. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2632. own['actionTimer'] = cur_frame
  2633. else:
  2634. skater.playAction('fak_onefoot', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2635. deck.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2636. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2637. if requestAction == 'reg_airwalk_out':
  2638. actionState = 'reg_airwalk_out'
  2639. own['actionState'] = 'reg_airwalk_out'
  2640. own['actionTimer'] = 7
  2641. trans_playing = skater.isPlayingAction(trans_layer)
  2642. if trans_playing:
  2643. cur_frame = skater.getActionFrame(trans_layer)
  2644. if trans_playing and cur_frame > 1:
  2645. skater.playAction('reg_airwalk', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2646. deck.playAction('a_reg_airwalk', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2647. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2648. own['actionTimer'] = cur_frame
  2649. else:
  2650. skater.playAction('reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2651. deck.playAction('a_reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2652. trucks.playAction('a_reg_airwalk', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2653. #--
  2654. if requestAction == 'reg_walk_air_out':
  2655. actionState = 'reg_walk_air_out'
  2656. own['actionState'] = 'reg_walk_air_out'
  2657. own['actionTimer'] = 24
  2658. trans_playing = skater.isPlayingAction(trans_layer)
  2659. if trans_playing:
  2660. cur_frame = skater.getActionFrame(trans_layer)
  2661. if trans_playing and cur_frame > 1:
  2662. skater.playAction('reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2663. deck.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2664. trucks.playAction('a_reg_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2665. own['actionTimer'] = cur_frame
  2666. else:
  2667. skater.playAction('reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2668. deck.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2669. trucks.playAction('a_reg_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2670. if requestAction == 'fak_walk_air_out':
  2671. actionState = 'fak_walk_air_out'
  2672. own['actionState'] = 'fak_walk_air_out'
  2673. own['actionTimer'] = 24
  2674. trans_playing = skater.isPlayingAction(trans_layer)
  2675. if trans_playing:
  2676. cur_frame = skater.getActionFrame(trans_layer)
  2677. if trans_playing and cur_frame > 1:
  2678. skater.playAction('fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2679. deck.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2680. trucks.playAction('a_fak_walk_air', cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2681. own['actionTimer'] = cur_frame
  2682. else:
  2683. skater.playAction('fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2684. deck.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2685. trucks.playAction('a_fak_walk_air', 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2686. if requestAction == 'reg_air-walk_air':
  2687. actionState = 'reg_air-walk_air'
  2688. own['actionState'] = 'reg_air-walk_air'
  2689. own['actionTimer'] = 9
  2690. trans_playing = skater.isPlayingAction(trans_layer)
  2691. if trans_playing:
  2692. cur_frame = skater.getActionFrame(trans_layer)
  2693. if trans_playing and cur_frame > 1:
  2694. skater.playAction('reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2695. deck.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2696. trucks.playAction('a_reg_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2697. own['actionTimer'] = cur_frame
  2698. else:
  2699. skater.playAction('reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2700. deck.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2701. trucks.playAction('a_reg_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2702. if requestAction == 'fak_air-walk_air':
  2703. actionState = 'fak_air-walk_air'
  2704. own['actionState'] = 'fak_air-walk_air'
  2705. own['actionTimer'] = 9
  2706. trans_playing = skater.isPlayingAction(trans_layer)
  2707. if trans_playing:
  2708. cur_frame = skater.getActionFrame(trans_layer)
  2709. if trans_playing and cur_frame > 1:
  2710. skater.playAction('fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2711. deck.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2712. trucks.playAction('a_fak_walk_air', cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2713. own['actionTimer'] = cur_frame
  2714. else:
  2715. skater.playAction('fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2716. deck.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2717. trucks.playAction('a_fak_walk_air', 50,60, layer=trans_layer, play_mode=0, speed=1)
  2718. if requestAction == 'reg_fak_noseg':
  2719. #stopActs()
  2720. own['actionState'] = 'reg_fak_noseg'
  2721. actionState = 'reg_fak_noseg'
  2722. own['actionTimer'] = 11
  2723. #actionTimer = 9
  2724. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2725. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2726. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2727. if requestAction == 'fak_reg_tailg':
  2728. own['actionState'] = 'fak_reg_tailg'
  2729. own['actionTimer'] = 11
  2730. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2731. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2732. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2733. if requestAction == 'fak_reg_noseg':
  2734. #stopActs()
  2735. own['actionState'] = 'fak_reg_noseg'
  2736. actionState = 'fak_reg_noseg'
  2737. own['actionTimer'] = 11
  2738. #actionTimer = 9
  2739. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2740. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2741. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2742. if requestAction == 'reg_fak_tailg':
  2743. own['actionState'] = 'reg_fak_tailg'
  2744. actionState = 'reg_fak_tailg'
  2745. own['actionTimer'] = 11
  2746. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2747. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2748. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2749. if requestAction == 'reg_fak_nosegl':
  2750. #stopActs()
  2751. own['actionState'] = 'reg_fak_nosegl'
  2752. actionState = 'reg_fak_nosegl'
  2753. own['actionTimer'] = 11
  2754. #actionTimer = 9
  2755. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2756. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2757. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2758. if requestAction == 'reg_fak_nosegr':
  2759. #stopActs()
  2760. own['actionState'] = 'reg_fak_nosegr'
  2761. actionState = 'reg_fak_nosegr'
  2762. own['actionTimer'] = 11
  2763. #actionTimer = 9
  2764. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2765. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2766. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2767. if requestAction == 'reg_fak_tailgl':
  2768. #stopActs()
  2769. own['actionState'] = 'reg_fak_tailgl'
  2770. actionState = 'reg_fak_tailgl'
  2771. own['actionTimer'] = 11
  2772. #actionTimer = 9
  2773. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2774. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2775. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2776. if requestAction == 'reg_fak_tailgr':
  2777. own['actionState'] = 'reg_fak_tailgr'
  2778. own['actionTimer'] = 11
  2779. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2780. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2781. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2782. if requestAction == 'fak_reg_nosegl':
  2783. #stopActs()
  2784. own['actionState'] = 'fak_reg_nosegl'
  2785. actionState = 'fak_reg_nosegl'
  2786. own['actionTimer'] = 11
  2787. #actionTimer = 9
  2788. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2789. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2790. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2791. if requestAction == 'fak_reg_nosegr':
  2792. #stopActs()
  2793. own['actionState'] = 'fak_reg_nosegr'
  2794. actionState = 'fak_reg_nosegr'
  2795. own['actionTimer'] = 11
  2796. #actionTimer = 9
  2797. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2798. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2799. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2800. if requestAction == 'fak_reg_tailgl':
  2801. #stopActs()
  2802. own['actionState'] = 'fak_reg_tailgl'
  2803. actionState = 'fak_reg_tailgl'
  2804. own['actionTimer'] = 11
  2805. #actionTimer = 9
  2806. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2807. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2808. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2809. if requestAction == 'fak_reg_tailgr':
  2810. #stopActs()
  2811. own['actionState'] = 'fak_reg_tailgr'
  2812. actionState = 'fak_reg_tailgr'
  2813. own['actionTimer'] = 11
  2814. #actionTimer = 9
  2815. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2816. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2817. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2818. own['actionState'] = actionState
  2819. #######################################
  2820. #loop actions
  2821. ######################################
  2822. #check if request is possible
  2823. #if requestAction in requestActions_list:
  2824. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2825. #print(requestAction)
  2826. #reg_turnLeft
  2827. if requestAction == 'reg_turnLeft':
  2828. actionState = 'reg_turnLeft'
  2829. #in
  2830. if l_actionState not in ['reg_turnLeft', 'reg_pump_left-leftb']:
  2831. skater.playAction('nreg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2832. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2833. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2834. #loop
  2835. else:
  2836. skater.playAction('nreg_left', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2837. deck.playAction('a_reg_left', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2838. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2839. #reg_turnRight
  2840. if requestAction == 'reg_turnRight':
  2841. actionState = 'reg_turnRight'
  2842. #in
  2843. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  2844. skater.playAction('nreg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2845. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2846. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2847. #loop
  2848. else:
  2849. skater.playAction('nreg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2850. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2851. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2852. #fak_turnLeft
  2853. if requestAction == 'fak_turnLeft':
  2854. actionState = 'fak_turnLeft'
  2855. #in
  2856. if l_actionState not in ['fak_turnLeft', 'fak_pump_left-leftb']:
  2857. skater.playAction('nfak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2858. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2859. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2860. #loop
  2861. else:
  2862. skater.playAction('nfak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2863. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2864. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2865. #fak_turnRight
  2866. if requestAction == 'fak_turnRight':
  2867. actionState = 'fak_turnRight'
  2868. #in
  2869. if l_actionState not in ['fak_turnRight', 'fak_pump_right-rightb']:
  2870. skater.playAction('nfak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2871. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2872. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2873. #loop
  2874. else:
  2875. skater.playAction('nfak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2876. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2877. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2878. #nfak_pump_right
  2879. if requestAction == 'reg_pump_left':
  2880. actionState = 'reg_pump_left'
  2881. #in
  2882. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  2883. own['actionTimer'] = 18
  2884. skater.playAction('nreg_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2885. deck.playAction('a_reg_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2886. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2887. #loop
  2888. else:
  2889. skater.playAction('nreg_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2890. deck.playAction('a_reg_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2891. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2892. #reg_pump_right
  2893. if requestAction == 'reg_pump_right':
  2894. actionState = 'reg_pump_right'
  2895. #in
  2896. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  2897. own['actionTimer'] = 18
  2898. skater.playAction('nreg_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2899. deck.playAction('a_reg_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2900. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2901. #loop
  2902. else:
  2903. skater.playAction('nreg_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2904. deck.playAction('a_reg_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2905. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2906. if requestAction == 'fak_pump_left':
  2907. actionState = 'fak_pump_left'
  2908. #in
  2909. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  2910. own['actionTimer'] = 18
  2911. skater.playAction('nfak_pump_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2912. deck.playAction('a_fak_left', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2913. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2914. #loop
  2915. else:
  2916. skater.playAction('nfak_pump_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2917. deck.playAction('a_fak_left', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2918. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2919. #fak_turnRight
  2920. if requestAction == 'fak_pump_right':
  2921. actionState = 'fak_pump_right'
  2922. #in
  2923. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  2924. own['actionTimer'] = 18
  2925. skater.playAction('nfak_pump_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2926. deck.playAction('a_fak_right', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2927. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2928. #loop
  2929. else:
  2930. skater.playAction('nfak_pump_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2931. deck.playAction('a_fak_right', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2932. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2933. #reg_fs_powerslide
  2934. if requestAction == 'reg_fs_powerslide':
  2935. actionState = 'reg_fs_powerslide'
  2936. if l_actionState != 'reg_fs_powerslide':
  2937. skater.playAction('nreg_powerslide', 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2938. deck.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2939. trucks.playAction('a_reg_powerslide', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2940. else:
  2941. skater.playAction('nreg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2942. deck.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2943. trucks.playAction('a_reg_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2944. #reg_powerslide
  2945. if requestAction == 'reg_powerslide':
  2946. actionState = 'reg_powerslide'
  2947. if l_actionState != 'reg_powerslide':
  2948. skater.playAction('nreg_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2949. deck.playAction('a_reg_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2950. trucks.playAction('a_reg_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2951. else:
  2952. skater.playAction('nreg_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2953. deck.playAction('a_reg_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  2954. trucks.playAction('a_reg_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2955. #fak_fs_powerslide
  2956. if requestAction == 'fak_fs_powerslide':
  2957. actionState = 'fak_fs_powerslide'
  2958. if l_actionState != 'fak_fs_powerslide':
  2959. skater.playAction('nfak_powerslide', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2960. deck.playAction('a_fak_powerslide_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2961. trucks.playAction('a_fak_powerslide_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2962. else:
  2963. skater.playAction('nfak_powerslide', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2964. deck.playAction('a_fak_powerslide_d', 20,80, layer=loop_layer, speed=.5)
  2965. trucks.playAction('a_fak_powerslide_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2966. #fak_powerslide
  2967. if requestAction == 'fak_powerslide':
  2968. actionState = 'fak_powerslide'
  2969. if l_actionState != 'fak_powerslide':
  2970. skater.playAction('nfak_powerslide2', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2971. deck.playAction('a_fak_powerslide2_d', 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2972. trucks.playAction('a_fak_powerslide2_t', 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2973. else:
  2974. skater.playAction('nfak_powerslide2', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2975. deck.playAction('a_fak_powerslide2_d', 20,80, layer=loop_layer, speed=.5)
  2976. trucks.playAction('a_fak_powerslide2_t', 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2977. #reg_roll
  2978. if requestAction == 'reg_roll':
  2979. if l_actionState == 'reg_pump':
  2980. trans_playing = skater.isPlayingAction(trans_layer)
  2981. if trans_playing:
  2982. cur_frame = skater.getActionFrame(trans_layer)
  2983. #cur_frame -= 2
  2984. if trans_playing and cur_frame > 1:
  2985. skater.playAction('nreg_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2986. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2987. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2988. #print(cur_frame)
  2989. else:
  2990. own['actionTimer'] = 20
  2991. skater.playAction('nreg_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2992. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2993. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  2994. if l_actionState == 'reg_opos':
  2995. trans_playing = skater.isPlayingAction(trans_layer)
  2996. if trans_playing:
  2997. cur_frame = skater.getActionFrame(trans_layer)
  2998. if trans_playing and cur_frame > 1:
  2999. skater.playAction('noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3000. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3001. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3002. else:
  3003. own['actionTimer'] = 20
  3004. skater.playAction('noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3005. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3006. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3007. if l_actionState == 'reg_nopos':
  3008. flipping = skater.isPlayingAction(flip_layer)
  3009. if flipping == 0:
  3010. trans_playing = skater.isPlayingAction(trans_layer)
  3011. if trans_playing:
  3012. cur_frame = skater.getActionFrame(trans_layer)
  3013. if trans_playing and cur_frame > 1:
  3014. skater.playAction('nnoposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3015. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3016. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3017. else:
  3018. own['actionTimer'] = 20
  3019. skater.playAction('nnoposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3020. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3021. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3022. if l_actionState == 'reg_manual':
  3023. trans_playing = skater.isPlayingAction(trans_layer)
  3024. if trans_playing:
  3025. cur_frame = skater.getActionFrame(trans_layer)
  3026. cur_frame -= 2
  3027. if trans_playing and cur_frame > 1:
  3028. skater.playAction('reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3029. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3030. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3031. else:
  3032. skater.playAction('reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3033. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3034. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3035. if l_actionState == 'reg_nmanual':
  3036. trans_playing = skater.isPlayingAction(trans_layer)
  3037. if trans_playing:
  3038. cur_frame = skater.getActionFrame(trans_layer)
  3039. cur_frame -= 2
  3040. if trans_playing and cur_frame > 1:
  3041. skater.playAction('reg_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3042. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3043. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3044. else:
  3045. skater.playAction('reg_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3046. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3047. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3048. if l_actionState == 'reg_turnLeft':
  3049. trans_playing = skater.isPlayingAction(trans_layer)
  3050. if trans_playing:
  3051. cur_frame = skater.getActionFrame(trans_layer)
  3052. if trans_playing and cur_frame > 1:
  3053. skater.playAction('nreg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3054. deck.playAction('a_reg_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3055. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3056. else:
  3057. own['actionTimer'] = 20
  3058. requestAction = 'reg_turnLeft_out'
  3059. actionState = 'reg_turnLeft_out'
  3060. skater.playAction('nreg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3061. deck.playAction('a_reg_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3062. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3063. if l_actionState == 'reg_turnRight':
  3064. trans_playing = skater.isPlayingAction(trans_layer)
  3065. if trans_playing:
  3066. cur_frame = skater.getActionFrame(trans_layer)
  3067. if trans_playing and cur_frame > 1:
  3068. skater.playAction('nreg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3069. deck.playAction('a_reg_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3070. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3071. else:
  3072. own['actionTimer'] = 20
  3073. requestAction = 'reg_turnRight_out'
  3074. actionState = 'reg_turnRight_out'
  3075. skater.playAction('nreg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3076. deck.playAction('a_reg_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3077. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3078. if requestAction == 'reg_roll':
  3079. actionState = 'reg_roll'
  3080. skater.playAction('nreg', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3081. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3082. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3083. #fak_roll
  3084. if requestAction == 'fak_roll':
  3085. if l_actionState == 'fak_pump':
  3086. trans_playing = skater.isPlayingAction(trans_layer)
  3087. if trans_playing:
  3088. cur_frame = skater.getActionFrame(trans_layer)
  3089. if trans_playing and cur_frame > 1:
  3090. skater.playAction('nfak_pump_in', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3091. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3092. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3093. else:
  3094. own['actionTimer'] = 20
  3095. skater.playAction('nfak_pump_in', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3096. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3097. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3098. if l_actionState == 'fak_opos':
  3099. trans_playing = skater.isPlayingAction(trans_layer)
  3100. if trans_playing:
  3101. cur_frame = skater.getActionFrame(trans_layer)
  3102. if trans_playing and cur_frame > 1:
  3103. skater.playAction('fak_oposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3104. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3105. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3106. else:
  3107. own['actionTimer'] = 20
  3108. skater.playAction('fak_oposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3109. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3110. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3111. if l_actionState == 'fak_nopos':
  3112. trans_playing = skater.isPlayingAction(trans_layer)
  3113. if trans_playing:
  3114. cur_frame = skater.getActionFrame(trans_layer)
  3115. if trans_playing and cur_frame > 1:
  3116. skater.playAction('fak_noposin', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3117. deck.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3118. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3119. else:
  3120. own['actionTimer'] = 20
  3121. skater.playAction('fak_noposin', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3122. deck.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3123. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=1)
  3124. if l_actionState == 'fak_manual':
  3125. trans_playing = skater.isPlayingAction(trans_layer)
  3126. if trans_playing:
  3127. cur_frame = skater.getActionFrame(trans_layer)
  3128. #cur_frame -= 2
  3129. if trans_playing and cur_frame > 1:
  3130. skater.playAction('fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3131. deck.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3132. trucks.playAction('a_fak_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3133. else:
  3134. skater.playAction('fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3135. deck.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3136. trucks.playAction('a_fak_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3137. if l_actionState == 'fak_nmanual':
  3138. trans_playing = skater.isPlayingAction(trans_layer)
  3139. if trans_playing:
  3140. cur_frame = skater.getActionFrame(trans_layer)
  3141. #cur_frame -= 2
  3142. if trans_playing and cur_frame > 1:
  3143. skater.playAction('fak_nmanual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3144. deck.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3145. trucks.playAction('a_reg_manual', cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  3146. else:
  3147. skater.playAction('fak_nmanual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3148. deck.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3149. trucks.playAction('a_reg_manual', 10,1, layer=trans_layer, play_mode=0, speed=1)
  3150. if l_actionState == 'fak_turnLeft':
  3151. trans_playing = skater.isPlayingAction(trans_layer)
  3152. if trans_playing:
  3153. cur_frame = skater.getActionFrame(trans_layer)
  3154. #cur_frame -= 2
  3155. if trans_playing and cur_frame > 1:
  3156. skater.playAction('nfak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3157. deck.playAction('a_fak_left', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3158. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3159. else:
  3160. skater.playAction('nfak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3161. deck.playAction('a_fak_left', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3162. trucks.playAction('a_reg', 20,1, layer=trans_layer, play_mode=0, speed=.5)
  3163. if l_actionState == 'fak_turnRight':
  3164. trans_playing = skater.isPlayingAction(trans_layer)
  3165. if trans_playing:
  3166. cur_frame = skater.getActionFrame(trans_layer)
  3167. #cur_frame -= 2
  3168. if trans_playing and cur_frame > 1:
  3169. skater.playAction('nfak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3170. deck.playAction('a_fak_right', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3171. trucks.playAction('a_reg', cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  3172. else:
  3173. skater.playAction('nfak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3174. deck.playAction('a_fak_right', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3175. trucks.playAction('a_reg', 10,1, layer=trans_layer, play_mode=0, speed=.5)
  3176. if requestAction == 'fak_roll':
  3177. actionState = 'fak_roll'
  3178. skater.playAction('nfak', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3179. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3180. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=.5)
  3181. #reg_opos
  3182. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  3183. actionState = 'reg_opos'
  3184. #in
  3185. if l_actionState != 'reg_opos':
  3186. skater.playAction('noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3187. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3188. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3189. #loop
  3190. else:
  3191. skater.playAction('nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3192. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3193. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3194. #fak_opos
  3195. if requestAction == 'fak_opos':
  3196. actionState = 'fak_opos'
  3197. #in
  3198. if l_actionState != 'fak_opos':
  3199. skater.playAction('fak_oposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3200. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3201. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3202. #loop
  3203. else:
  3204. skater.playAction('fak_opos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3205. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3206. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3207. #reg_nopos
  3208. if requestAction == 'reg_nopos':
  3209. actionState = 'reg_nopos'
  3210. #in
  3211. if l_actionState != 'reg_nopos':
  3212. skater.playAction('nnoposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3213. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3214. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3215. #loop
  3216. else:
  3217. skater.playAction('nnopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3218. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3219. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3220. #fak_nopos
  3221. if requestAction == 'fak_nopos':
  3222. actionState = 'fak_nopos'
  3223. #in
  3224. if l_actionState != 'fak_nopos':
  3225. skater.playAction('fak_noposin', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3226. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3227. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3228. #loop
  3229. else:
  3230. skater.playAction('fak_nopos', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3231. deck.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3232. trucks.playAction('a_reg', 1,40, layer=loop_layer, play_mode=1, speed=1)
  3233. #reg_pump
  3234. if requestAction == 'reg_pump':
  3235. actionState = 'reg_pump'
  3236. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out', 'reg_pump_right-rightb', 'reg_pump_left-leftb']:
  3237. skater.playAction('nreg_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3238. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3239. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3240. else:
  3241. own['actionTimer'] = 0
  3242. skater.playAction('nreg_pump', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3243. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3244. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3245. #fak_pump
  3246. if requestAction == 'fak_pump':
  3247. actionState = 'fak_pump'
  3248. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out', 'fak_pump_right-rightb', 'fak_pump_left-leftb']:
  3249. skater.playAction('nfak_pump_in', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3250. deck.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3251. trucks.playAction('a_reg', 1,20, layer=trans_layer, play_mode=0, speed=1)
  3252. else:
  3253. own['actionTimer'] = 0
  3254. skater.playAction('nfak_pump.001', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3255. deck.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3256. trucks.playAction('a_reg', 1,60, layer=loop_layer, play_mode=1, speed=1)
  3257. #reg_manual
  3258. if requestAction == 'reg_manual':
  3259. actionState = 'reg_manual'
  3260. #in
  3261. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  3262. skater.playAction('reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3263. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3264. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3265. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  3266. own['actionTimer'] = 20
  3267. actionState = 'reg_air_tail to manual'
  3268. skater.playAction('reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3269. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3270. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3271. #loop
  3272. else:
  3273. skater.playAction('reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3274. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3275. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3276. #fak_manual
  3277. if requestAction == 'fak_manual':
  3278. actionState = 'fak_manual'
  3279. #in
  3280. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  3281. skater.playAction('fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3282. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3283. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3284. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  3285. own['actionTimer'] = 20
  3286. actionState = 'fak_air_tail to manual'
  3287. skater.playAction('fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3288. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3289. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3290. #loop
  3291. else:
  3292. skater.playAction('fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3293. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3294. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3295. #reg_nmanual
  3296. if requestAction == 'reg_nmanual':
  3297. actionState = 'reg_nmanual'
  3298. #in
  3299. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  3300. skater.playAction('reg_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3301. deck.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3302. trucks.playAction('a_fak_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3303. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  3304. own['actionTimer'] = 20
  3305. actionState = 'reg_air_nose to nmanual'
  3306. skater.playAction('reg_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3307. deck.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3308. trucks.playAction('a_fak_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3309. #loop
  3310. else:
  3311. skater.playAction('reg_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3312. deck.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3313. trucks.playAction('a_fak_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3314. #fak_nmanual
  3315. if requestAction == 'fak_nmanual':
  3316. actionState = 'fak_nmanual'
  3317. #in
  3318. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  3319. skater.playAction('fak_nmanual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3320. deck.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3321. trucks.playAction('a_reg_manual', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3322. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  3323. own['actionTimer'] = 20
  3324. actionState = 'fak_air_nose to nmanual'
  3325. skater.playAction('fak_nmanual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3326. deck.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3327. trucks.playAction('a_reg_manual', 90,110, layer=trans_layer, play_mode=0, speed=1)
  3328. #loop
  3329. else:
  3330. skater.playAction('fak_nmanual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3331. deck.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3332. trucks.playAction('a_reg_manual', 10,70, layer=loop_layer, play_mode=1, speed=.5)
  3333. if requestAction == 'reg_air':
  3334. actionState = 'reg_air'
  3335. skater.playAction('reg_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3336. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3337. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3338. if requestAction == 'fak_air':
  3339. actionState = 'fak_air'
  3340. skater.playAction('fak_air', 1,60, layer=loop_layer, play_mode=1, speed=.5)
  3341. deck.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3342. trucks.playAction('a_reg', 1,2, layer=loop_layer, play_mode=1, speed=.5)
  3343. if requestAction == 'frontside_grab':
  3344. actionState = 'frontside_grab'
  3345. if l_actionState != 'frontside_grab':
  3346. skater.playAction('reg_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3347. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3348. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3349. else:
  3350. skater.playAction('reg_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3351. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3352. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3353. if requestAction == 'backside_grab':
  3354. actionState = 'backside_grab'
  3355. if l_actionState != 'backside_grab':
  3356. skater.playAction('reg_bsg2', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3357. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3358. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3359. else:
  3360. skater.playAction('reg_bsg2', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3361. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3362. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3363. if requestAction == 'fak_frontside_grab':
  3364. actionState = 'fak_frontside_grab'
  3365. if l_actionState != 'fak_frontside_grab':
  3366. skater.playAction('fak_fg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3367. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3368. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3369. else:
  3370. skater.playAction('fak_fg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3371. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3372. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3373. if requestAction == 'fak_backside_grab':
  3374. actionState = 'fak_backside_grab'
  3375. if l_actionState != 'fak_backside_grab':
  3376. skater.playAction('fak_bg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3377. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3378. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3379. else:
  3380. skater.playAction('fak_bg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3381. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3382. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3383. if requestAction == 'frontside_nose_grab':
  3384. actionState = 'frontside_nose_grab'
  3385. if l_actionState != 'frontside_nose_grab':
  3386. skater.playAction('frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3387. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3388. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3389. else:
  3390. skater.playAction('frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3391. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3392. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3393. if requestAction == 'backside_nose_grab':
  3394. actionState = 'backside_nose_grab'
  3395. if l_actionState != 'backside_nose_grab':
  3396. skater.playAction('backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3397. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3398. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3399. else:
  3400. skater.playAction('backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3401. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3402. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3403. if requestAction == 'fak_frontside_nose_grab':
  3404. actionState = 'fak_frontside_nose_grab'
  3405. if l_actionState != 'fak_frontside_nose_grab':
  3406. skater.playAction('fak_frontside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3407. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3408. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3409. else:
  3410. skater.playAction('fak_frontside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3411. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3412. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3413. if requestAction == 'fak_backside_nose_grab':
  3414. actionState = 'fak_backside_nose_grab'
  3415. if l_actionState != 'fak_backside_nose_grab':
  3416. skater.playAction('fak_backside_nose_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3417. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3418. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3419. else:
  3420. skater.playAction('fak_backside_nose_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3421. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3422. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3423. if requestAction == 'frontside_tail_grab':
  3424. actionState = 'frontside_tail_grab'
  3425. if l_actionState != 'frontside_tail_grab':
  3426. skater.playAction('frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3427. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3428. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3429. else:
  3430. skater.playAction('frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3431. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3432. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3433. if requestAction == 'backside_tail_grab':
  3434. actionState = 'backside_tail_grab'
  3435. if l_actionState != 'backside_tail_grab':
  3436. skater.playAction('backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3437. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3438. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3439. else:
  3440. skater.playAction('backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3441. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3442. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3443. if requestAction == 'fak_frontside_tail_grab':
  3444. actionState = 'fak_frontside_tail_grab'
  3445. if l_actionState != 'fak_frontside_tail_grab':
  3446. skater.playAction('fak_frontside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3447. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3448. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3449. else:
  3450. skater.playAction('fak_frontside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3451. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3452. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3453. if requestAction == 'fak_backside_tail_grab':
  3454. actionState = 'fak_backside_tail_grab'
  3455. if l_actionState != 'fak_backside_tail_grab':
  3456. skater.playAction('fak_backside_tail_grab', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3457. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3458. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3459. else:
  3460. skater.playAction('fak_backside_tail_grab', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3461. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3462. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3463. if requestAction == 'reg_judo':
  3464. actionState = 'reg_judo'
  3465. if l_actionState != 'reg_judo':
  3466. skater.playAction('reg_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3467. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3468. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3469. else:
  3470. skater.playAction('reg_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3471. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3472. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3473. if requestAction == 'fak_judo':
  3474. actionState = 'fak_judo'
  3475. if l_actionState != 'fak_judo':
  3476. skater.playAction('fak_judo', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3477. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3478. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3479. else:
  3480. skater.playAction('fak_judo', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3481. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3482. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3483. if requestAction == 'reg_frigid':
  3484. actionState = 'reg_frigid'
  3485. if l_actionState != 'reg_frigid':
  3486. skater.playAction('reg_frigid', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3487. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3488. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3489. else:
  3490. skater.playAction('reg_frigid', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3491. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3492. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3493. if requestAction == 'fak_frigid':
  3494. actionState = 'fak_frigid'
  3495. if l_actionState != 'fak_frigid':
  3496. skater.playAction('fak_frigid', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3497. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3498. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3499. else:
  3500. skater.playAction('fak_frigid', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3501. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3502. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3503. if requestAction == 'reg_fsonefoot':
  3504. actionState = 'reg_fsonefoot'
  3505. if l_actionState != 'reg_fsonefoot':
  3506. skater.playAction('reg_fsonefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3507. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3508. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3509. else:
  3510. skater.playAction('reg_fsonefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3511. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3512. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3513. if requestAction == 'fak_fsonefoot':
  3514. actionState = 'fak_fsonefoot'
  3515. if l_actionState != 'fak_fsonefoot':
  3516. skater.playAction('fak_fsonefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3517. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3518. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3519. else:
  3520. skater.playAction('fak_fsonefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3521. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3522. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3523. if requestAction == 'reg_onefoot':
  3524. actionState = 'reg_onefoot'
  3525. if l_actionState != 'reg_onefoot':
  3526. skater.playAction('reg_onefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3527. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3528. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3529. else:
  3530. skater.playAction('reg_onefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3531. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3532. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3533. if requestAction == 'fak_onefoot':
  3534. actionState = 'fak_onefoot'
  3535. if l_actionState != 'fak_onefoot':
  3536. skater.playAction('fak_onefoot', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3537. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3538. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3539. else:
  3540. skater.playAction('fak_onefoot', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3541. deck.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3542. trucks.playAction('a_reg', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3543. if requestAction == 'reg_airwalk':
  3544. actionState = 'reg_airwalk'
  3545. if l_actionState != 'reg_airwalk':
  3546. skater.playAction('reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3547. deck.playAction('a_reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3548. trucks.playAction('a_reg_airwalk', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3549. else:
  3550. skater.playAction('reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3551. deck.playAction('a_reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3552. trucks.playAction('a_reg_airwalk', 10,30, layer=loop_layer, play_mode=1, speed=1)
  3553. #'reg_frigid', 'reg_fsonefoot', 'reg_onefoot', 'fak_frigid', 'fak_fsonefoot', 'fak_onefoot'
  3554. if requestAction == 'reg_ollie_north':
  3555. actionState = 'reg_ollie_north'
  3556. if l_actionState != 'reg_ollie_north':
  3557. skater.playAction('reg_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3558. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3559. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3560. else:
  3561. skater.playAction('reg_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3562. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3563. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3564. if requestAction == 'fak_ollie_north':
  3565. actionState = 'fak_ollie_north'
  3566. if l_actionState != 'fak_ollie_north':
  3567. skater.playAction('fak_ollie_north', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3568. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3569. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3570. else:
  3571. skater.playAction('fak_ollie_north', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3572. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3573. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3574. if requestAction == 'reg_ollie_south':
  3575. actionState = 'reg_ollie_south'
  3576. if l_actionState != 'reg_ollie_south':
  3577. skater.playAction('reg_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3578. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3579. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3580. else:
  3581. skater.playAction('reg_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3582. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3583. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3584. if requestAction == 'fak_ollie_south':
  3585. actionState = 'fak_ollie_south'
  3586. if l_actionState != 'fak_ollie_south':
  3587. skater.playAction('fak_ollie_south', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3588. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3589. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3590. else:
  3591. skater.playAction('fak_ollie_south', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3592. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3593. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3594. if requestAction == 'reg_noseg':
  3595. actionState = 'reg_noseg'
  3596. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3597. skater.stopAction(flip_layer)
  3598. deck.stopAction(flip_layer)
  3599. trucks.stopAction(flip_layer)
  3600. skater.playAction('reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3601. deck.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3602. trucks.playAction('a_reg_noseg.002', 1,10, layer=trans_layer, play_mode=0, speed=1)
  3603. else:
  3604. skater.playAction('reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3605. deck.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3606. trucks.playAction('a_reg_noseg.002', 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3607. if requestAction == 'fak_noseg':
  3608. actionState = 'fak_noseg'
  3609. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3610. skater.stopAction(flip_layer)
  3611. deck.stopAction(flip_layer)
  3612. trucks.stopAction(flip_layer)
  3613. skater.playAction('fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3614. deck.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3615. trucks.playAction('a_fak_noseg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3616. else:
  3617. skater.playAction('fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3618. deck.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3619. trucks.playAction('a_fak_noseg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3620. if requestAction == 'reg_tailg':
  3621. actionState = 'reg_tailg'
  3622. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3623. skater.stopAction(flip_layer)
  3624. deck.stopAction(flip_layer)
  3625. trucks.stopAction(flip_layer)
  3626. skater.playAction('reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3627. deck.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3628. trucks.playAction('a_reg_tailg.001', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3629. else:
  3630. skater.playAction('reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3631. deck.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3632. trucks.playAction('a_reg_tailg.001', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3633. if requestAction == 'fak_tailg':
  3634. actionState = 'fak_tailg'
  3635. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3636. #print('fak_tailg in')
  3637. skater.stopAction(flip_layer)
  3638. deck.stopAction(flip_layer)
  3639. trucks.stopAction(flip_layer)
  3640. skater.playAction('fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3641. deck.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3642. trucks.playAction('a_fak_tailg', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3643. else:
  3644. #print('tailging')
  3645. skater.playAction('fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3646. deck.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3647. trucks.playAction('a_fak_tailg', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3648. if requestAction == 'reg_tailgr':
  3649. actionState = 'reg_tailgr'
  3650. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3651. skater.stopAction(flip_layer)
  3652. deck.stopAction(flip_layer)
  3653. trucks.stopAction(flip_layer)
  3654. skater.playAction('reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3655. deck.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3656. trucks.playAction('a_reg_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3657. else:
  3658. skater.playAction('reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3659. deck.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3660. trucks.playAction('a_reg_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3661. if requestAction == 'fak_tailgr':
  3662. actionState = 'fak_tailgr'
  3663. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3664. skater.stopAction(flip_layer)
  3665. deck.stopAction(flip_layer)
  3666. trucks.stopAction(flip_layer)
  3667. skater.playAction('fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3668. deck.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3669. trucks.playAction('a_fak_tailgR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3670. else:
  3671. skater.playAction('fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3672. deck.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3673. trucks.playAction('a_fak_tailgR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3674. if requestAction == 'reg_tailgl':
  3675. actionState = 'reg_tailgl'
  3676. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3677. skater.stopAction(flip_layer)
  3678. deck.stopAction(flip_layer)
  3679. trucks.stopAction(flip_layer)
  3680. skater.playAction('reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3681. deck.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3682. trucks.playAction('a_reg_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3683. else:
  3684. skater.playAction('reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3685. deck.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3686. trucks.playAction('a_reg_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3687. if requestAction == 'fak_tailgl':
  3688. actionState = 'fak_tailgl'
  3689. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3690. skater.stopAction(flip_layer)
  3691. deck.stopAction(flip_layer)
  3692. trucks.stopAction(flip_layer)
  3693. skater.playAction('fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3694. deck.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3695. trucks.playAction('a_fak_tailgL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3696. else:
  3697. skater.playAction('fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3698. deck.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3699. trucks.playAction('a_fak_tailgL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3700. if requestAction == 'reg_nosegr':
  3701. actionState = 'reg_nosegr'
  3702. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3703. skater.stopAction(flip_layer)
  3704. deck.stopAction(flip_layer)
  3705. trucks.stopAction(flip_layer)
  3706. skater.playAction('reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3707. deck.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3708. trucks.playAction('a_reg_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3709. else:
  3710. skater.playAction('reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3711. deck.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3712. trucks.playAction('a_reg_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3713. if requestAction == 'fak_nosegr':
  3714. actionState = 'fak_nosegr'
  3715. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3716. skater.stopAction(flip_layer)
  3717. deck.stopAction(flip_layer)
  3718. trucks.stopAction(flip_layer)
  3719. skater.playAction('fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3720. deck.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3721. trucks.playAction('a_fak_nosegR', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3722. else:
  3723. skater.playAction('fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3724. deck.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3725. trucks.playAction('a_fak_nosegR', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3726. if requestAction == 'reg_nosegl':
  3727. actionState = 'reg_nosegl'
  3728. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3729. skater.stopAction(flip_layer)
  3730. deck.stopAction(flip_layer)
  3731. trucks.stopAction(flip_layer)
  3732. skater.playAction('reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3733. deck.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3734. trucks.playAction('a_reg_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3735. else:
  3736. skater.playAction('reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3737. deck.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3738. trucks.playAction('a_reg_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3739. if requestAction == 'fak_nosegl':
  3740. actionState = 'fak_nosegl'
  3741. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3742. skater.stopAction(flip_layer)
  3743. deck.stopAction(flip_layer)
  3744. trucks.stopAction(flip_layer)
  3745. skater.playAction('fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3746. deck.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3747. trucks.playAction('a_fak_nosegL', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3748. else:
  3749. skater.playAction('fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3750. deck.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3751. trucks.playAction('a_fak_nosegL', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3752. if requestAction == 'reg_wall_r':
  3753. actionState = 'reg_wall_r'
  3754. if l_actionState != 'reg_wall_r':
  3755. skater.playAction('reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3756. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3757. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3758. else:
  3759. skater.playAction('reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3760. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3761. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3762. if requestAction == 'reg_wall_l':
  3763. actionState = 'reg_wall_l'
  3764. if l_actionState != 'reg_wall_l':
  3765. skater.playAction('reg_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3766. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3767. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3768. else:
  3769. skater.playAction('reg_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3770. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3771. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3772. if requestAction == 'fak_wall_r':
  3773. actionState = 'fak_wall_r'
  3774. if l_actionState != 'fak_wall_r':
  3775. skater.playAction('fak_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3776. deck.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3777. trucks.playAction('a_reg_wall_l2', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3778. else:
  3779. skater.playAction('fak_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3780. deck.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3781. trucks.playAction('a_reg_wall_l2', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3782. if requestAction == 'fak_wall_l':
  3783. actionState = 'fak_wall_l'
  3784. if l_actionState != 'reg_wall_r':
  3785. skater.playAction('fak_wall_l', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3786. deck.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3787. trucks.playAction('a_reg_wall_r', 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3788. else:
  3789. skater.playAction('fak_wall_l', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3790. deck.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3791. trucks.playAction('a_reg_wall_r', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3792. ##############################
  3793. if requestAction == 'reg_tailslide':
  3794. actionState = 'reg_tailslide'
  3795. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  3796. skater.stopAction(flip_layer)
  3797. deck.stopAction(flip_layer)
  3798. trucks.stopAction(flip_layer)
  3799. skater.playAction('fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3800. deck.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3801. trucks.playAction('a_fak_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3802. else:
  3803. skater.playAction('fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3804. deck.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3805. trucks.playAction('a_fak_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3806. if requestAction == 'fak_tailslide':
  3807. actionState = 'fak_tailslide'
  3808. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  3809. skater.stopAction(flip_layer)
  3810. deck.stopAction(flip_layer)
  3811. trucks.stopAction(flip_layer)
  3812. skater.playAction('reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3813. deck.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3814. trucks.playAction('a_reg_noses', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3815. else:
  3816. skater.playAction('reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3817. deck.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3818. trucks.playAction('a_reg_noses', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3819. if requestAction == 'reg_noseslide':
  3820. actionState = 'reg_noseslide'
  3821. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  3822. skater.stopAction(flip_layer)
  3823. deck.stopAction(flip_layer)
  3824. trucks.stopAction(flip_layer)
  3825. skater.playAction('fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3826. deck.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3827. trucks.playAction('a_fak_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3828. else:
  3829. skater.playAction('fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3830. deck.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3831. trucks.playAction('a_fak_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3832. if requestAction == 'fak_noseslide':
  3833. actionState = 'fak_noseslide'
  3834. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  3835. skater.stopAction(flip_layer)
  3836. deck.stopAction(flip_layer)
  3837. trucks.stopAction(flip_layer)
  3838. skater.playAction('reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3839. deck.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3840. trucks.playAction('a_reg_tails', 40,30, layer=trans_layer, play_mode=0, speed=1)
  3841. else:
  3842. skater.playAction('reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3843. deck.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3844. trucks.playAction('a_reg_tails', 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3845. if requestAction == 'reg_5050':
  3846. actionState = 'reg_5050'
  3847. #own['actionTimer'] = 0
  3848. skater.playAction('reg_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3849. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3850. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3851. if requestAction == 'fak_5050':
  3852. actionState = 'fak_5050'
  3853. #own['actionTimer'] = 0
  3854. skater.playAction('fak_5050', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3855. deck.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3856. trucks.playAction('a_reg', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3857. if requestAction == 'reg_bsboard':
  3858. actionState = 'reg_bsboard'
  3859. skater.playAction('reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3860. deck.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3861. trucks.playAction('a_reg_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3862. if requestAction == 'fak_bsboard':
  3863. actionState = 'fak_bsboard'
  3864. skater.playAction('fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3865. deck.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3866. trucks.playAction('a_fak_BS_Board2', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3867. if requestAction == 'reg_fsboard':
  3868. actionState = 'reg_fsboard'
  3869. skater.playAction('reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3870. deck.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3871. trucks.playAction('a_reg_FS_Board', 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3872. if requestAction == 'reg_air_nose':
  3873. actionState = 'reg_air_nose'
  3874. if l_actionState != 'reg_air_nose':
  3875. skater.stopAction(loop_layer)
  3876. deck.stopAction(loop_layer)
  3877. trucks.stopAction(loop_layer)
  3878. skater.stopAction(flip_layer)
  3879. deck.stopAction(flip_layer)
  3880. trucks.stopAction(flip_layer)
  3881. skater.playAction('reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3882. deck.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3883. trucks.playAction('a_reg_noseg.002', 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3884. else:
  3885. skater.playAction('reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3886. deck.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3887. trucks.playAction('a_reg_noseg.002', 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3888. if requestAction == 'fak_air_nose':
  3889. actionState = 'fak_air_nose'
  3890. if l_actionState != 'fak_air_nose':
  3891. skater.stopAction(loop_layer)
  3892. deck.stopAction(loop_layer)
  3893. trucks.stopAction(loop_layer)
  3894. skater.stopAction(flip_layer)
  3895. deck.stopAction(flip_layer)
  3896. trucks.stopAction(flip_layer)
  3897. skater.playAction('fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3898. deck.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3899. trucks.playAction('a_fak_noseg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3900. else:
  3901. skater.playAction('fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3902. deck.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3903. trucks.playAction('a_fak_noseg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3904. if requestAction == 'reg_air_tail':
  3905. actionState = 'reg_air_tail'
  3906. if l_actionState != 'reg_air_tail':
  3907. skater.stopAction(loop_layer)
  3908. deck.stopAction(loop_layer)
  3909. trucks.stopAction(loop_layer)
  3910. skater.stopAction(flip_layer)
  3911. deck.stopAction(flip_layer)
  3912. trucks.stopAction(flip_layer)
  3913. skater.playAction('reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3914. deck.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3915. trucks.playAction('a_reg_tailg.001', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3916. else:
  3917. #pass
  3918. skater.playAction('reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3919. deck.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3920. trucks.playAction('a_reg_tailg.001', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3921. if requestAction == 'fak_air_tail':
  3922. actionState = 'fak_air_tail'
  3923. if l_actionState != 'fak_air_tail':
  3924. skater.stopAction(loop_layer)
  3925. deck.stopAction(loop_layer)
  3926. trucks.stopAction(loop_layer)
  3927. skater.stopAction(flip_layer)
  3928. deck.stopAction(flip_layer)
  3929. trucks.stopAction(flip_layer)
  3930. skater.playAction('fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3931. deck.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3932. trucks.playAction('a_fak_tailg', 40,35, layer=trans_layer, play_mode=0, speed=1)
  3933. else:
  3934. skater.playAction('fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3935. deck.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3936. trucks.playAction('a_fak_tailg', 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3937. if requestAction == 'reg_stop':
  3938. actionState = 'reg_stop'
  3939. if l_actionState != 'reg_stop':
  3940. skater.playAction('reg_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3941. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3942. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3943. else:
  3944. skater.playAction('reg_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3945. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3946. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3947. if requestAction == 'fak_stop':
  3948. actionState = 'fak_stop'
  3949. if l_actionState != 'fak_stop':
  3950. skater.playAction('fak_stopin', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3951. deck.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3952. trucks.playAction('a_reg', 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3953. else:
  3954. skater.playAction('fak_stop', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3955. deck.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3956. trucks.playAction('a_reg', 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3957. if requestAction == 'reg_fp_rback':
  3958. actionState = 'reg_fp_rback'
  3959. if l_actionState != 'reg_fp_rback':
  3960. skater.playAction('reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3961. deck.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3962. trucks.playAction('a_reg_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3963. else:
  3964. skater.playAction('reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3965. deck.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3966. trucks.playAction('a_reg_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3967. if requestAction == 'fak_fp_rback':
  3968. actionState = 'fak_fp_rback'
  3969. if l_actionState != 'fak_fp_rback':
  3970. skater.playAction('fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3971. deck.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3972. trucks.playAction('a_fak_fp_rback', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3973. else:
  3974. skater.playAction('fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3975. deck.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3976. trucks.playAction('a_fak_fp_rback', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3977. if requestAction == 'reg_back_invert':
  3978. actionState = 'reg_back_invert'
  3979. if l_actionState != 'reg_back_invert':
  3980. skater.playAction('reg_back_invert_in.001', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3981. deck.playAction('a_reg_back_invert_in', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3982. trucks.playAction('a_reg_back_invert_in', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3983. else:
  3984. skater.playAction('reg_back_invert_in.001', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3985. deck.playAction('a_reg_back_invert_in', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3986. trucks.playAction('a_reg_back_invert_in', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3987. if requestAction == 'fak_fr_invert':
  3988. actionState = 'fak_fr_invert'
  3989. if l_actionState != 'fak_fr_invert':
  3990. skater.playAction('fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3991. deck.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3992. trucks.playAction('a_fak_fr_invert', 1,30, layer=trans_layer, play_mode=0, speed=1)
  3993. else:
  3994. skater.playAction('fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3995. deck.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3996. trucks.playAction('a_fak_fr_invert', 30,30, layer=loop_layer, play_mode=1, speed=1)
  3997. if requestAction == 'reg_hippy_in':
  3998. actionState = 'reg_hippy_in'
  3999. if l_actionState != 'reg_hippy_in':
  4000. skater.playAction('reg_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4001. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4002. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4003. else:
  4004. skater.playAction('reg_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4005. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4006. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4007. if requestAction == 'fak_hippy_in':
  4008. actionState = 'fak_hippy_in'
  4009. if l_actionState != 'fak_hippy_in':
  4010. skater.playAction('fak_hippy', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4011. deck.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4012. trucks.playAction('a_reg', 1,10, layer=trans_layer, play_mode=0, speed=.5)
  4013. else:
  4014. skater.playAction('fak_hippy', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4015. deck.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4016. trucks.playAction('a_reg', 10,10, layer=loop_layer, play_mode=1, speed=.5)
  4017. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  4018. #walk anims
  4019. #reg_idle
  4020. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  4021. actionState = 'reg_idle'
  4022. if l_requestAction != 'reg_idle':
  4023. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  4024. cur_frame = skater.getActionFrame(loop_layer)
  4025. skater.stopAction(loop_layer)
  4026. deck.stopAction(loop_layer)
  4027. trucks.stopAction(loop_layer)
  4028. if cur_frame > 11:#11:
  4029. cur_frame += 1
  4030. skater.playAction('reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4031. deck.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4032. trucks.playAction('a_reg_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4033. else:
  4034. cur_frame -= 1
  4035. skater.playAction('reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4036. deck.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4037. trucks.playAction('a_reg_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4038. else:
  4039. trans_playing = skater.isPlayingAction(trans_layer)
  4040. else:
  4041. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4042. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4043. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4044. #reg_idle_nb
  4045. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  4046. actionState = 'reg_idle_nb'
  4047. if l_requestAction != 'reg_idle_nb':
  4048. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  4049. cur_frame = skater.getActionFrame(loop_layer)
  4050. skater.stopAction(loop_layer)
  4051. deck.stopAction(loop_layer)
  4052. trucks.stopAction(loop_layer)
  4053. if cur_frame > 11:
  4054. cur_frame += 1
  4055. skater.playAction('reg_nwalk_nb.005', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4056. else:
  4057. cur_frame -= 1
  4058. skater.playAction('reg_nwalk_nb.005', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4059. else:
  4060. trans_playing = skater.isPlayingAction(trans_layer)
  4061. if trans_playing == 1:
  4062. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4063. else:
  4064. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4065. #fak_idle
  4066. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  4067. actionState = 'fak_idle'
  4068. if l_requestAction != 'fak_idle':
  4069. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  4070. cur_frame = skater.getActionFrame(loop_layer)
  4071. skater.stopAction(loop_layer)
  4072. deck.stopAction(loop_layer)
  4073. trucks.stopAction(loop_layer)
  4074. if cur_frame > 11:
  4075. cur_frame += 1
  4076. skater.playAction('fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4077. deck.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4078. trucks.playAction('a_fak_nwalk', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4079. else:
  4080. cur_frame -= 1
  4081. skater.playAction('fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4082. deck.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4083. trucks.playAction('a_fak_nwalk', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4084. else:
  4085. trans_playing = skater.isPlayingAction(trans_layer)
  4086. else:
  4087. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4088. #fak_idle_nb
  4089. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  4090. actionState = 'fak_idle_nb'
  4091. if l_requestAction != 'fak_idle_nb':
  4092. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  4093. cur_frame = skater.getActionFrame(loop_layer)
  4094. skater.stopAction(loop_layer)
  4095. deck.stopAction(loop_layer)
  4096. trucks.stopAction(loop_layer)
  4097. if cur_frame > 11:
  4098. cur_frame += 1
  4099. skater.playAction('fak_nwalk_nb.005', cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  4100. else:
  4101. cur_frame -= 1
  4102. skater.playAction('fak_nwalk_nb.005', cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  4103. else:
  4104. trans_playing = skater.isPlayingAction(trans_layer)
  4105. if trans_playing == 1:
  4106. #pass
  4107. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4108. else:
  4109. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4110. if requestAction == 'reg_idle1':
  4111. actionState = 'reg_idle1'
  4112. skater.playAction('reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4113. deck.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4114. trucks.playAction('a_reg_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4115. if requestAction == 'reg_idle2':
  4116. actionState = 'reg_idle2'
  4117. skater.playAction('reg_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4118. deck.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4119. trucks.playAction('a_reg_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4120. if requestAction == 'reg_idle3':
  4121. actionState = 'reg_idle3'
  4122. skater.playAction('reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4123. deck.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4124. trucks.playAction('a_reg_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4125. if requestAction == 'reg_idle4':
  4126. actionState = 'reg_idle4'
  4127. skater.playAction('reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4128. deck.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4129. trucks.playAction('a_reg_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4130. if requestAction == 'reg_idle5':
  4131. actionState = 'reg_idle5'
  4132. skater.playAction('reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4133. deck.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4134. trucks.playAction('a_reg_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4135. if requestAction == 'reg_idle6':
  4136. actionState = 'reg_idle6'
  4137. skater.playAction('reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4138. deck.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4139. trucks.playAction('a_reg_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4140. if requestAction == 'reg_idle7':
  4141. actionState = 'reg_idle7'
  4142. skater.playAction('reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4143. deck.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4144. trucks.playAction('a_reg_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4145. if requestAction == 'fak_idle1':
  4146. actionState = 'fak_idle1'
  4147. skater.playAction('fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4148. deck.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4149. trucks.playAction('a_fak_idle1', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4150. if requestAction == 'fak_idle2':
  4151. actionState = 'fak_idle2'
  4152. skater.playAction('fak_idle2_', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4153. deck.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4154. trucks.playAction('a_fak_idle2', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4155. if requestAction == 'fak_idle3':
  4156. actionState = 'fak_idle3'
  4157. skater.playAction('fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4158. deck.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4159. trucks.playAction('a_fak_idle3', 1,240, layer=loop_layer, play_mode=0, speed=.5)
  4160. if requestAction == 'fak_idle4':
  4161. actionState = 'fak_idle4'
  4162. skater.playAction('fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4163. deck.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4164. trucks.playAction('a_fak_idle4', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4165. if requestAction == 'fak_idle5':
  4166. actionState = 'fak_idle5'
  4167. skater.playAction('fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4168. deck.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4169. trucks.playAction('a_fak_idle5', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4170. if requestAction == 'fak_idle6':
  4171. actionState = 'fak_idle6'
  4172. skater.playAction('fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4173. deck.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4174. trucks.playAction('a_fak_idle6', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4175. if requestAction == 'fak_idle7':
  4176. actionState = 'fak_idle7'
  4177. skater.playAction('fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4178. deck.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4179. trucks.playAction('a_fak_idle7', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4180. if requestAction == 'reg_idle2_nb':
  4181. skater.playAction('reg_idle2_nb', 1,120, layer=loop_layer, play_mode=0, speed=.5)
  4182. #reg_walk
  4183. if requestAction == 'reg_walk':
  4184. actionState = 'reg_walk'
  4185. #in
  4186. if l_requestAction != 'reg_walk':
  4187. if l_requestAction == 'reg_walkFast':
  4188. cur_frame = skater.getActionFrame(loop_layer)
  4189. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4190. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4191. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4192. skater.setActionFrame(cur_frame, loop_layer)
  4193. deck.setActionFrame(cur_frame, loop_layer)
  4194. trucks.setActionFrame(cur_frame, loop_layer)
  4195. #loop
  4196. else:
  4197. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4198. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4199. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4200. #reg_walk_nb
  4201. if requestAction == 'reg_walk_nb':
  4202. actionState = 'reg_walk_nb'
  4203. #in
  4204. if l_requestAction != 'reg_walk_nb':
  4205. if l_requestAction == 'reg_walkFast_nb':
  4206. cur_frame = skater.getActionFrame(loop_layer)
  4207. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4208. skater.setActionFrame(cur_frame, loop_layer)
  4209. #loop
  4210. else:
  4211. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4212. #reg_walkFast
  4213. if requestAction == 'reg_walkFast':
  4214. actionState = 'reg_walkFast'
  4215. #in
  4216. if l_requestAction != 'reg_walkFast':
  4217. if l_requestAction == 'reg_walk':
  4218. cur_frame = skater.getActionFrame(loop_layer)
  4219. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4220. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4221. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4222. skater.setActionFrame(cur_frame, loop_layer)
  4223. deck.setActionFrame(cur_frame, loop_layer)
  4224. trucks.setActionFrame(cur_frame, loop_layer)
  4225. #print('set last walk frame', cur_frame)
  4226. #loop
  4227. else:
  4228. skater.playAction('reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4229. deck.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4230. trucks.playAction('a_reg_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4231. #reg_walkFast_nb
  4232. if requestAction == 'reg_walkFast_nb':
  4233. actionState = 'reg_walkFast_nb'
  4234. #in
  4235. if l_requestAction != 'reg_walkFast_nb':
  4236. if l_requestAction == 'reg_walk_nb':
  4237. cur_frame = skater.getActionFrame(loop_layer)
  4238. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4239. skater.setActionFrame(cur_frame, loop_layer)
  4240. #loop
  4241. else:
  4242. skater.playAction('reg_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4243. #fak_walk
  4244. if requestAction == 'fak_walk':
  4245. #in
  4246. actionState = 'fak_walk'
  4247. if l_requestAction != 'fak_walk':
  4248. if l_requestAction == 'fak_walkFast':
  4249. cur_frame = skater.getActionFrame(loop_layer)
  4250. #actionState = 'fak_walk'
  4251. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4252. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4253. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4254. skater.setActionFrame(cur_frame, loop_layer)
  4255. deck.setActionFrame(cur_frame, loop_layer)
  4256. trucks.setActionFrame(cur_frame, loop_layer)
  4257. #pass
  4258. #loop
  4259. else:
  4260. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4261. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4262. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4263. #fak_walk_nb
  4264. if requestAction == 'fak_walk_nb':
  4265. actionState = 'fak_walk_nb'
  4266. #in
  4267. if l_requestAction != 'fak_walk_nb':
  4268. if l_requestAction == 'fak_walkFast_nb':
  4269. cur_frame = skater.getActionFrame(loop_layer)
  4270. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4271. skater.setActionFrame(cur_frame, loop_layer)
  4272. #loop
  4273. else:
  4274. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=.5)
  4275. #fak_walkFast
  4276. if requestAction == 'fak_walkFast':
  4277. actionState = 'fak_walkFast'
  4278. #in
  4279. if l_requestAction != 'fak_walkFast':
  4280. if l_requestAction == 'fak_walk':
  4281. cur_frame = skater.getActionFrame(loop_layer)
  4282. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4283. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4284. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4285. skater.setActionFrame(cur_frame, loop_layer)
  4286. deck.setActionFrame(cur_frame, loop_layer)
  4287. trucks.setActionFrame(cur_frame, loop_layer)
  4288. #loop
  4289. else:
  4290. skater.playAction('fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4291. deck.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4292. trucks.playAction('a_fak_nwalk', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4293. #fak_walkFast_nb
  4294. if requestAction == 'fak_walkFast_nb':
  4295. actionState = 'fak_walkFast_nb'
  4296. #in
  4297. if l_requestAction != 'fak_walkFast_nb':
  4298. if l_requestAction == 'fak_walk_nb':
  4299. cur_frame = skater.getActionFrame(loop_layer)
  4300. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4301. skater.setActionFrame(cur_frame, loop_layer)
  4302. #loop
  4303. else:
  4304. skater.playAction('fak_nwalk_nb.005', 0,35, layer=loop_layer, play_mode=1, speed=1)
  4305. if requestAction == 'reg_dropin_pos':
  4306. actionState = 'reg_dropin_pos'
  4307. if l_actionState != 'reg_dropin_pos':
  4308. skater.playAction('reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4309. deck.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4310. trucks.playAction('a_reg_dropin3', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4311. else:
  4312. skater.playAction('reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4313. deck.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4314. trucks.playAction('a_reg_dropin3', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4315. if requestAction == 'fak_dropin_pos':
  4316. actionState = 'fak_dropin_pos'
  4317. if l_actionState != 'fak_dropin_pos':
  4318. skater.playAction('nfak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4319. deck.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4320. trucks.playAction('a_fak_dropin', 30,50, layer=trans_layer, play_mode=0, speed=.5)
  4321. else:
  4322. skater.playAction('nfak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4323. deck.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4324. trucks.playAction('a_fak_dropin', 50,60, layer=loop_layer, play_mode=1, speed=.75)
  4325. if requestAction == 'reg_sit':
  4326. actionState = 'reg_sit'
  4327. if l_actionState != 'reg_sit':
  4328. skater.playAction('reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4329. deck.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4330. trucks.playAction('a_reg_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4331. else:
  4332. skater.playAction('reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4333. deck.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4334. trucks.playAction('a_reg_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4335. if requestAction == 'fak_sit':
  4336. actionState = 'fak_sit'
  4337. if l_actionState != 'fak_sit':
  4338. skater.playAction('fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4339. deck.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4340. trucks.playAction('a_fak_sit', 1,65, layer=trans_layer, play_mode=0, speed=1)
  4341. else:
  4342. skater.playAction('fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4343. deck.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4344. trucks.playAction('a_fak_sit', 65,65, layer=loop_layer, play_mode=1, speed=0)
  4345. if requestAction == 'reg_walk_air':
  4346. actionState = 'reg_walk_air'
  4347. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  4348. skater.playAction('reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4349. deck.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4350. trucks.playAction('a_reg_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4351. else:
  4352. skater.playAction('reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4353. deck.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4354. trucks.playAction('a_reg_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4355. if requestAction == 'fak_walk_air':
  4356. actionState = 'fak_walk_air'
  4357. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  4358. skater.playAction('fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4359. deck.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4360. trucks.playAction('a_fak_walk_air', 1,10, layer=trans_layer, play_mode=0, speed=1)
  4361. else:
  4362. skater.playAction('fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4363. deck.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4364. trucks.playAction('a_fak_walk_air', 10,10, layer=loop_layer, play_mode=1, speed=0)
  4365. own['actionState'] = actionState
  4366. else:
  4367. pass
  4368. own['actionState'] = actionState
  4369. return actionState
  4370. l_playing = skater.isPlayingAction(loop_layer)
  4371. t_playing = skater.isPlayingAction(trans_layer)
  4372. if l_playing == 1 and t_playing == 1:
  4373. skater.stopAction(loop_layer)
  4374. trucks.stopAction(loop_layer)
  4375. deck.stopAction(loop_layer)
  4376. ###
  4377. if own['actionTimer'] > 0:
  4378. own['actionTimer'] -= 1
  4379. ##############
  4380. #turn off land for manuals
  4381. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  4382. # own['actionTimer'] = 0
  4383. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  4384. actionState = updateAction(requestAction, actionState)
  4385. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  4386. # own['clear_request'] = 1
  4387. ###################
  4388. #debug
  4389. cur_frame = -1
  4390. trans_playing = skater.isPlayingAction(trans_layer)
  4391. if trans_playing:
  4392. cur_frame = skater.getActionFrame(trans_layer)
  4393. cur_frame = round(cur_frame, 2)
  4394. #print('oG: ', og_request, 'rA:', requestAction, '|aS:', own['actionState'], 'q', queueAction, own['actionTimer'], 'cf', cur_frame)
  4395. #print('rA:', requestAction, '|aS:', own['actionState'], own['actionTimer'], 'cf', cur_frame)
  4396. cur_frame = skater.getActionFrame(trans_layer)
  4397. #print(cur_frame)
  4398. def printplaying():
  4399. splaying_layers = 'S: '
  4400. playing_layers = 'D: '
  4401. tplaying_layers = 'T: '
  4402. for x in range(9900):
  4403. if skater.isPlayingAction(x):
  4404. #if trucks.isPlayingAction(x):
  4405. #if skater.isPlayingAction(x):
  4406. splaying_layers += str(x)
  4407. splaying_layers += ' '
  4408. if deck.isPlayingAction(x):
  4409. #if trucks.isPlayingAction(x):
  4410. #if skater.isPlayingAction(x):
  4411. playing_layers += str(x)
  4412. playing_layers += ' '
  4413. if trucks.isPlayingAction(x):
  4414. #if trucks.isPlayingAction(x):
  4415. #if skater.isPlayingAction(x):
  4416. tplaying_layers += str(x)
  4417. tplaying_layers += ' '
  4418. print(splaying_layers, playing_layers, tplaying_layers)
  4419. #printplaying()
  4420. if actionState == 'empty':
  4421. #print('EMPTY ACTION!!!')
  4422. skater.stopAction(loop_layer)
  4423. deck.stopAction(loop_layer)
  4424. trucks.stopAction(loop_layer)
  4425. #set last variables
  4426. own['l_actionState'] = actionState
  4427. own['l_requestAction'] = requestAction
  4428. own['queueAction'] = queueAction
  4429. main()